diff options
-rw-r--r-- | core/io/multiplayer_api.cpp | 111 |
1 files changed, 83 insertions, 28 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 6a0eeea513..2aef0a3274 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -34,6 +34,10 @@ #include "scene/main/node.h" #include <stdint.h> +#define NODE_ID_COMPRESSION_SHIFT 3 +#define NAME_ID_COMPRESSION_SHIFT 5 +#define BYTE_ONLY_OR_NO_ARGS_SHIFT 6 + #ifdef DEBUG_ENABLED #include "core/os/os.h" #endif @@ -168,6 +172,16 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const { return network_peer; } +// Returns the packet size stripping the node path added when the node is not yet cached. +int get_packet_len(uint32_t p_node_target, int p_packet_len) { + if (p_node_target & 0x80000000) { + int ofs = p_node_target & 0x7FFFFFFF; + return p_packet_len - (p_packet_len - ofs); + } else { + return p_packet_len; + } +} + void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) { ERR_FAIL_COND_MSG(root_node == NULL, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it."); @@ -204,8 +218,8 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ int name_id_offset = 1; ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small."); // Compute the meta size, which depends on the compression level. - int node_id_compression = (p_packet[0] & 24) >> 3; - int name_id_compression = (p_packet[0] & 32) >> 5; + int node_id_compression = (p_packet[0] & 24) >> NODE_ID_COMPRESSION_SHIFT; + int name_id_compression = (p_packet[0] & 32) >> NAME_ID_COMPRESSION_SHIFT; switch (node_id_compression) { case NETWORK_NODE_ID_COMPRESSION_8: @@ -250,6 +264,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ // Unreachable, checked before. CRASH_NOW(); } + Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len); ERR_FAIL_COND_MSG(node == NULL, "Invalid packet received. Requested node was not found."); @@ -266,13 +281,14 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ CRASH_NOW(); } + const int packet_len = get_packet_len(node_target, p_packet_len); if (packet_type == NETWORK_COMMAND_REMOTE_CALL) { - _process_rpc(node, name_id, p_from, p_packet, p_packet_len, packet_min_size); + _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size); } else { - _process_rset(node, name_id, p_from, p_packet, p_packet_len, packet_min_size); + _process_rset(node, name_id, p_from, p_packet, packet_len, packet_min_size); } } break; @@ -326,7 +342,7 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uin void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); + ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small."); // Check that remote can call the RPC on this node. StringName name = p_node->get_node_rpc_method(p_rpc_method_id); @@ -340,14 +356,30 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, bool can_call = _can_call_mode(p_node, rpc_mode, p_from); ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + "."); - int argc = p_packet[p_offset]; + int argc = 0; + bool byte_only = false; + + const bool byte_only_or_no_args = ((p_packet[0] & 64) >> BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1; + if (byte_only_or_no_args) { + if (p_offset < p_packet_len) { + // This packet contains only bytes. + argc = 1; + byte_only = true; + } else { + // This rpc calls a method without parameters. + } + } else { + // Normal variant, takes the argument count from the packet. + ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); + argc = p_packet[p_offset]; + p_offset += 1; + } + Vector<Variant> args; Vector<const Variant *> argp; args.resize(argc); argp.resize(argc); - p_offset++; - #ifdef DEBUG_ENABLED if (profiling) { ObjectID id = p_node->get_instance_id(); @@ -356,16 +388,26 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, } #endif - for (int i = 0; i < argc; i++) { + if (byte_only) { + Vector<uint8_t> pure_data; + const int len = p_packet_len - p_offset; + pure_data.resize(len); + memcpy(pure_data.ptrw(), &p_packet[p_offset], len); + args.write[0] = pure_data; + argp.write[0] = &args[0]; + p_offset += len; + } else { + for (int i = 0; i < argc; i++) { - ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); + ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); - int vlen; - Error err = _decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); - ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); + int vlen; + Error err = _decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen); + ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument."); - argp.write[i] = &args[i]; - p_offset += vlen; + argp.write[i] = &args[i]; + p_offset += vlen; + } } Callable::CallError ce; @@ -742,10 +784,12 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p // - `NetworkCommands` in the first three bits. // - `NetworkNodeIdCompression` in the next 2 bits. // - `NetworkNameIdCompression` in the next 1 bit. - // - So we still have the last two bits free! + // - `byte_only_or_no_args` in the next 1 bit. + // - So we still have the last bit free! uint8_t command_type = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL; uint8_t node_id_compression = UINT8_MAX; uint8_t name_id_compression = UINT8_MAX; + bool byte_only_or_no_args = false; MAKE_ROOM(1); // The meta is composed along the way, so just set 0 for now. @@ -835,17 +879,28 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p ofs += 2; } - // Call arguments. - MAKE_ROOM(ofs + 1); - packet_cache.write[ofs] = p_argcount; - ofs += 1; - for (int i = 0; i < p_argcount; i++) { - int len(0); - Error err = _encode_and_compress_variant(*p_arg[i], NULL, len); - ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); - MAKE_ROOM(ofs + len); - _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); - ofs += len; + if (p_argcount == 0) { + byte_only_or_no_args = true; + } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) { + byte_only_or_no_args = true; + // Special optimization when only the byte vector is sent. + const Vector<uint8_t> data = *p_arg[0]; + MAKE_ROOM(ofs + data.size()); + copymem(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size()); + ofs += data.size(); + } else { + // Arguments + MAKE_ROOM(ofs + 1); + packet_cache.write[ofs] = p_argcount; + ofs += 1; + for (int i = 0; i < p_argcount; i++) { + int len(0); + Error err = _encode_and_compress_variant(*p_arg[i], NULL, len); + ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!"); + MAKE_ROOM(ofs + len); + _encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len); + ofs += len; + } } } @@ -854,7 +909,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p ERR_FAIL_COND(name_id_compression > 1); // We can now set the meta - packet_cache.write[0] = command_type + (node_id_compression << 3) + (name_id_compression << 5); + packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + ((byte_only_or_no_args ? 1 : 0) << BYTE_ONLY_OR_NO_ARGS_SHIFT); #ifdef DEBUG_ENABLED if (profiling) { |