summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--SConstruct12
-rw-r--r--doc/classes/TileMap.xml11
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp4
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp2
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp10
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h3
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp8
-rw-r--r--drivers/gles3/shaders/scene.glsl17
-rw-r--r--editor/script_editor_debugger.cpp3
-rw-r--r--modules/bullet/bullet_physics_server.cpp14
-rw-r--r--modules/bullet/bullet_physics_server.h3
-rw-r--r--modules/bullet/rigid_body_bullet.cpp18
-rw-r--r--modules/bullet/rigid_body_bullet.h9
-rw-r--r--modules/bullet/space_bullet.cpp39
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/glue/cs_files/GD.cs35
-rwxr-xr-xmodules/mono/glue/cs_files/VERSION.txt2
-rw-r--r--platform/x11/detect.py4
-rw-r--r--scene/2d/physics_body_2d.cpp160
-rw-r--r--scene/2d/physics_body_2d.h22
-rw-r--r--scene/2d/tile_map.cpp10
-rw-r--r--scene/2d/tile_map.h3
-rw-r--r--scene/3d/physics_body.cpp162
-rw-r--r--scene/3d/physics_body.h23
-rw-r--r--scene/3d/vehicle_body.cpp2
-rw-r--r--scene/main/node.cpp23
-rw-r--r--scene/main/node.h9
-rw-r--r--scene/main/scene_tree.cpp19
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/physics_material.cpp94
-rw-r--r--scene/resources/physics_material.h70
-rw-r--r--servers/physics/body_pair_sw.cpp42
-rw-r--r--servers/physics/body_sw.cpp16
-rw-r--r--servers/physics/body_sw.h8
-rw-r--r--servers/physics/physics_server_sw.cpp14
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics_2d/body_2d_sw.cpp16
-rw-r--r--servers/physics_2d/body_2d_sw.h8
-rw-r--r--servers/physics_2d/body_pair_2d_sw.cpp42
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp16
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h3
-rw-r--r--servers/physics_2d_server.h13
-rw-r--r--servers/physics_server.h13
46 files changed, 894 insertions, 106 deletions
diff --git a/SConstruct b/SConstruct
index 50fb5bc48c..08c5b6d34f 100644
--- a/SConstruct
+++ b/SConstruct
@@ -417,11 +417,19 @@ if selected_platform in platform_list:
if env['tools']:
env.Append(CPPDEFINES=['TOOLS_ENABLED'])
if env['disable_3d']:
- env.Append(CPPDEFINES=['_3D_DISABLED'])
+ if env['tools']:
+ print("Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).")
+ sys.exit(255)
+ else:
+ env.Append(CPPDEFINES=['_3D_DISABLED'])
if env['gdscript']:
env.Append(CPPDEFINES=['GDSCRIPT_ENABLED'])
if env['disable_advanced_gui']:
- env.Append(CPPDEFINES=['ADVANCED_GUI_DISABLED'])
+ if env['tools']:
+ print("Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), only with 'tools=no' (export template).")
+ sys.exit(255)
+ else:
+ env.Append(CPPDEFINES=['ADVANCED_GUI_DISABLED'])
if env['minizip']:
env.Append(CPPDEFINES=['MINIZIP_ENABLED'])
if env['xml']:
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 656063771d..3486b721ca 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -153,6 +153,8 @@
Sets the tile index for the cell given by a Vector2.
An index of [code]-1[/code] clears the cell.
Optionally, the tile can also be flipped, transposed, or given autotile coordinates.
+ Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
+ If you need these to be immediately updated, you can call [method update_dirty_quadrants].
</description>
</method>
<method name="set_cellv">
@@ -172,6 +174,8 @@
Sets the tile index for the given cell.
An index of [code]-1[/code] clears the cell.
Optionally, the tile can also be flipped or transposed.
+ Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
+ If you need these to be immediately updated, you can call [method update_dirty_quadrants].
</description>
</method>
<method name="set_collision_layer_bit">
@@ -217,6 +221,13 @@
Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.
</description>
</method>
+ <method name="update_dirty_quadrants">
+ <return type="void">
+ </return>
+ <description>
+ Updates the tile map's quadrants, allowing things such as navigation and collision shapes to be immediately used if modified.
+ </description>
+ </method>
<method name="world_to_map" qualifiers="const">
<return type="Vector2">
</return>
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index daa421d45c..fb150d6820 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -409,8 +409,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
- state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
-
if (dst_rect.size.width < 0) {
dst_rect.position.x += dst_rect.size.width;
dst_rect.size.width *= -1;
@@ -663,6 +661,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
if (state.canvas_shader.bind())
_set_uniforms();
+ _bind_canvas_texture(RID(), RID());
+
if (pline->triangles.size()) {
_draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1);
} else {
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 2da496d4b7..0dc506d991 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -2005,6 +2005,8 @@ void RasterizerStorageGLES2::initialize() {
}
}
+ config.shrink_textures_x2 = false;
+
frame.count = 0;
frame.prev_tick = 0;
frame.delta = 0;
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index aa55e72083..549d91a5a0 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -721,8 +721,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL"] = "normal";
actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP"] = "normal_map";
actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"] = "normal_depth";
- actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
- actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color";
actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE"] = "color_texture";
actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size";
actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL_TEXTURE"] = "normal_texture";
@@ -736,7 +734,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv";
- //actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color";
actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light";
actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color";
@@ -768,7 +765,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
- //actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"]=ShaderLanguage::TYPE_INT;
+ // gl_InstanceID is not available in OpenGL ES 2.0
+ actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0";
//builtins
@@ -790,13 +788,11 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
actions[VS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy";
actions[VS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
- //actions[VS::SHADER_SPATIAL].renames["SSS_SPREAD"] = "sss_spread";
actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
actions[VS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission";
actions[VS::SHADER_SPATIAL].renames["AO"] = "ao";
actions[VS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect";
actions[VS::SHADER_SPATIAL].renames["EMISSION"] = "emission";
- //actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord";
actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom";
actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
@@ -838,8 +834,6 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
actions[VS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
- actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
-
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 85b63a6481..2b7cea8508 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -4086,6 +4086,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
state.ubo_data.z_slope_scale = 0;
state.ubo_data.shadow_dual_paraboloid_render_side = 0;
state.ubo_data.shadow_dual_paraboloid_render_zfar = 0;
+ state.ubo_data.opaque_prepass_threshold = 0.99;
p_cam_projection.get_viewport_size(state.ubo_data.viewport_size[0], state.ubo_data.viewport_size[1]);
@@ -4698,6 +4699,7 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_
state.ubo_data.z_slope_scale = normal_bias;
state.ubo_data.shadow_dual_paraboloid_render_side = dp_direction;
state.ubo_data.shadow_dual_paraboloid_render_zfar = zfar;
+ state.ubo_data.opaque_prepass_threshold = 0.1;
_setup_environment(NULL, light_projection, light_transform);
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 524212b9c1..cf387a69bc 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -141,6 +141,7 @@ public:
float subsurface_scatter_width;
float ambient_occlusion_affect_light;
float ambient_occlusion_affect_ssao;
+ float opaque_prepass_threshold;
uint32_t fog_depth_enabled;
float fog_depth_begin;
@@ -152,7 +153,7 @@ public:
float fog_height_max;
float fog_height_curve;
// make sure this struct is padded to be a multiple of 16 bytes for webgl
- float pad[3];
+ float pad[2];
} ubo_data;
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 3f6fe3ec61..f3ba7aa408 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -780,8 +780,6 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL"] = "normal";
actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP"] = "normal_map";
actions[VS::SHADER_CANVAS_ITEM].renames["NORMALMAP_DEPTH"] = "normal_depth";
- actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv_interp";
- actions[VS::SHADER_CANVAS_ITEM].renames["COLOR"] = "color";
actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE"] = "color_texture";
actions[VS::SHADER_CANVAS_ITEM].renames["TEXTURE_PIXEL_SIZE"] = "color_texpixel_size";
actions[VS::SHADER_CANVAS_ITEM].renames["NORMAL_TEXTURE"] = "normal_texture";
@@ -824,7 +822,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
- //actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"]=ShaderLanguage::TYPE_INT;
+ actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "gl_InstanceID";
//builtins
@@ -846,13 +844,11 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["CLEARCOAT_GLOSS"] = "clearcoat_gloss";
actions[VS::SHADER_SPATIAL].renames["ANISOTROPY"] = "anisotropy";
actions[VS::SHADER_SPATIAL].renames["ANISOTROPY_FLOW"] = "anisotropy_flow";
- //actions[VS::SHADER_SPATIAL].renames["SSS_SPREAD"] = "sss_spread";
actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
actions[VS::SHADER_SPATIAL].renames["TRANSMISSION"] = "transmission";
actions[VS::SHADER_SPATIAL].renames["AO"] = "ao";
actions[VS::SHADER_SPATIAL].renames["AO_LIGHT_AFFECT"] = "ao_light_affect";
actions[VS::SHADER_SPATIAL].renames["EMISSION"] = "emission";
- //actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2;
actions[VS::SHADER_SPATIAL].renames["POINT_COORD"] = "gl_PointCoord";
actions[VS::SHADER_SPATIAL].renames["INSTANCE_CUSTOM"] = "instance_custom";
actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
@@ -894,8 +890,6 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
actions[VS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
- actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
-
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["ensure_correct_normals"] = "#define ENSURE_CORRECT_NORMALS\n";
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index abb236138f..6fd85cc1dd 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -91,6 +91,7 @@ layout(std140) uniform SceneData { //ubo:0
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
mediump float ambient_occlusion_affect_ao_channel;
+ mediump float opaque_prepass_threshold;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -679,6 +680,7 @@ layout(std140) uniform SceneData {
mediump float subsurface_scatter_width;
mediump float ambient_occlusion_affect_light;
mediump float ambient_occlusion_affect_ao_channel;
+ mediump float opaque_prepass_threshold;
bool fog_depth_enabled;
highp float fog_depth_begin;
@@ -1026,12 +1028,11 @@ LIGHT_SHADER_CODE
diffuse_brdf_NL = cNdotL * (1.0 / M_PI);
#endif
-#if defined(TRANSMISSION_USED)
- diffuse_light += light_color * diffuse_color * mix(vec3(diffuse_brdf_NL), vec3(M_PI), transmission) * attenuation;
-#else
diffuse_light += light_color * diffuse_color * diffuse_brdf_NL * attenuation;
-#endif
+#if defined(TRANSMISSION_USED)
+ diffuse_light += light_color * diffuse_color * (vec3(1.0 / M_PI) - diffuse_brdf_NL) * transmission * attenuation;
+#endif
#if defined(LIGHT_USE_RIM)
@@ -1628,7 +1629,7 @@ void main() {
float alpha = 1.0;
#if defined(DO_SIDE_CHECK)
- float side=float(gl_FrontFacing)*2.0-1.0;
+ float side=gl_FrontFacing ? 1.0 : -1.0;
#else
float side=1.0;
#endif
@@ -1690,9 +1691,10 @@ FRAGMENT_SHADER_CODE
#ifdef USE_OPAQUE_PREPASS
- if (alpha<0.99) {
+ if (alpha<opaque_prepass_threshold) {
discard;
}
+
#endif
#if defined(ENABLE_NORMALMAP)
@@ -2138,6 +2140,8 @@ FRAGMENT_SHADER_CODE
#else
+
+
//approximate ambient scale for SSAO, since we will lack full ambient
float max_emission=max(emission.r,max(emission.g,emission.b));
float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b));
@@ -2169,7 +2173,6 @@ FRAGMENT_SHADER_CODE
frag_color=vec4(emission+ambient_light+diffuse_light+specular_light,alpha);
#endif //SHADELESS
-
#endif //USE_MULTIPLE_RENDER_TARGETS
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 62848a6035..9ce0e973f7 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -1249,6 +1249,9 @@ void ScriptEditorDebugger::stop() {
EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
+ Node *node = editor->get_scene_tree_dock()->get_tree_editor()->get_selected();
+ editor->push_item(node);
+
if (hide_on_stop) {
if (is_visible_in_tree())
EditorNode::get_singleton()->hide_bottom_panel();
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 54431f93f1..77484c9efc 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -647,6 +647,20 @@ float BulletPhysicsServer::body_get_param(RID p_body, BodyParameter p_param) con
return body->get_param(p_param);
}
+void BulletPhysicsServer::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_combine_mode(p_param, p_mode);
+}
+
+PhysicsServer::CombineMode BulletPhysicsServer::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
+
+ return body->get_combine_mode(p_param);
+}
+
void BulletPhysicsServer::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND(!body);
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index e931915bba..06769106c3 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -213,6 +213,9 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
virtual float body_get_param(RID p_body, BodyParameter p_param) const;
+ virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
+ virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
+
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin);
virtual real_t body_get_kinematic_safe_margin(RID p_body) const;
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 2fc96a77b5..19fad283af 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -257,6 +257,8 @@ RigidBodyBullet::RigidBodyBullet() :
angularDamp(0),
can_sleep(true),
omit_forces_integration(false),
+ restitution_combine_mode(PhysicsServer::COMBINE_MODE_INHERIT),
+ friction_combine_mode(PhysicsServer::COMBINE_MODE_INHERIT),
force_integration_callback(NULL),
isTransformChanged(false),
previousActiveState(true),
@@ -750,6 +752,22 @@ Vector3 RigidBodyBullet::get_angular_velocity() const {
return gVec;
}
+void RigidBodyBullet::set_combine_mode(const PhysicsServer::BodyParameter p_param, const PhysicsServer::CombineMode p_mode) {
+ if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
+ restitution_combine_mode = p_mode;
+ } else {
+ friction_combine_mode = p_mode;
+ }
+}
+
+PhysicsServer::CombineMode RigidBodyBullet::get_combine_mode(PhysicsServer::BodyParameter p_param) const {
+ if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
+ return restitution_combine_mode;
+ } else {
+ return friction_combine_mode;
+ }
+}
+
void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) {
if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
// The kinematic use MotionState class
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index b9511243c7..911e93bfef 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -200,6 +200,9 @@ private:
bool can_sleep;
bool omit_forces_integration;
+ PhysicsServer::CombineMode restitution_combine_mode;
+ PhysicsServer::CombineMode friction_combine_mode;
+
Vector<CollisionData> collisions;
// these parameters are used to avoid vector resize
int maxCollisionsDetection;
@@ -295,6 +298,12 @@ public:
void set_angular_velocity(const Vector3 &p_velocity);
Vector3 get_angular_velocity() const;
+ void set_combine_mode(const PhysicsServer::BodyParameter p_param, const PhysicsServer::CombineMode p_mode);
+ PhysicsServer::CombineMode get_combine_mode(PhysicsServer::BodyParameter p_param) const;
+
+ _FORCE_INLINE_ PhysicsServer::CombineMode get_restitution_combine_mode() const { return restitution_combine_mode; }
+ _FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
+
virtual void set_transform__bullet(const btTransform &p_global_transform);
virtual const btTransform &get_transform__bullet() const;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 971fd39509..331c4a5eba 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -549,7 +549,43 @@ BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() {
}
btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) {
- return MAX(body0->getRestitution(), body1->getRestitution());
+
+ const PhysicsServer::CombineMode cm = static_cast<RigidBodyBullet *>(body0->getUserPointer())->get_restitution_combine_mode();
+
+ switch (cm) {
+ case PhysicsServer::COMBINE_MODE_INHERIT:
+ if (static_cast<RigidBodyBullet *>(body1->getUserPointer())->get_restitution_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
+ return calculateGodotCombinedRestitution(body1, body0);
+ // else use MAX [This is used when the two bodies doesn't use physical material]
+ case PhysicsServer::COMBINE_MODE_MAX:
+ return MAX(body0->getRestitution(), body1->getRestitution());
+ case PhysicsServer::COMBINE_MODE_MIN:
+ return MIN(body0->getRestitution(), body1->getRestitution());
+ case PhysicsServer::COMBINE_MODE_MULTIPLY:
+ return body0->getRestitution() * body1->getRestitution();
+ default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
+ return (body0->getRestitution() + body1->getRestitution()) / 2;
+ }
+}
+
+btScalar calculateGodotCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1) {
+
+ const PhysicsServer::CombineMode cm = static_cast<RigidBodyBullet *>(body0->getUserPointer())->get_friction_combine_mode();
+
+ switch (cm) {
+ case PhysicsServer::COMBINE_MODE_INHERIT:
+ if (static_cast<RigidBodyBullet *>(body1->getUserPointer())->get_friction_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
+ return calculateGodotCombinedFriction(body1, body0);
+ // else use MULTIPLY [This is used when the two bodies doesn't use physical material]
+ case PhysicsServer::COMBINE_MODE_MULTIPLY:
+ return body0->getFriction() * body1->getFriction();
+ case PhysicsServer::COMBINE_MODE_MAX:
+ return MAX(body0->getFriction(), body1->getFriction());
+ case PhysicsServer::COMBINE_MODE_MIN:
+ return MIN(body0->getFriction(), body1->getFriction());
+ default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
+ return (body0->getFriction() * body1->getFriction()) / 2;
+ }
}
void SpaceBullet::create_empty_world(bool p_create_soft_world) {
@@ -585,6 +621,7 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
ghostPairCallback = bulletnew(btGhostPairCallback);
godotFilterCallback = bulletnew(GodotFilterCallback);
gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution;
+ gCalculateCombinedFrictionCallback = &calculateGodotCombinedFriction;
dynamicsWorld->setWorldUserInfo(this);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 62a6b96bb5..6efe9b283d 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -121,7 +121,7 @@ void CSharpLanguage::init() {
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(&gdsharp_editor_init_callback);
- GLOBAL_DEF("mono/export/include_scripts_content", true);
+ GLOBAL_DEF("mono/export/include_scripts_content", false);
#endif
}
diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs
index ec1534cb9a..e2457ff98b 100644
--- a/modules/mono/glue/cs_files/GD.cs
+++ b/modules/mono/glue/cs_files/GD.cs
@@ -1,4 +1,9 @@
using System;
+#if REAL_T_IS_DOUBLE
+using real_t = System.Double;
+#else
+using real_t = System.Single;
+#endif
// TODO: Add comments describing what this class does. It is not obvious.
@@ -16,22 +21,22 @@ namespace Godot
return NativeCalls.godot_icall_Godot_convert(what, type);
}
- public static float Db2Linear(float db)
+ public static real_t Db2Linear(real_t db)
{
- return (float)Math.Exp(db * 0.11512925464970228420089957273422);
+ return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
}
- public static float Dectime(float value, float amount, float step)
+ public static real_t DecTime(real_t value, real_t amount, real_t step)
{
- float sgn = value < 0 ? -1.0f : 1.0f;
- float val = Mathf.Abs(value);
+ real_t sgn = Mathf.Sign(value);
+ real_t val = Mathf.Abs(value);
val -= amount * step;
- if (val < 0.0f)
- val = 0.0f;
+ if (val < 0)
+ val = 0;
return val * sgn;
}
- public static FuncRef Funcref(Object instance, string funcname)
+ public static FuncRef FuncRef(Object instance, string funcname)
{
var ret = new FuncRef();
ret.SetInstance(instance);
@@ -49,9 +54,9 @@ namespace Godot
return NativeCalls.godot_icall_Godot_instance_from_id(instanceId);
}
- public static double Linear2Db(double linear)
+ public static real_t Linear2Db(real_t linear)
{
- return Math.Log(linear) * 8.6858896380650365530225783783321;
+ return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
}
public static Resource Load(string path)
@@ -69,22 +74,22 @@ namespace Godot
Print(System.Environment.StackTrace);
}
- public static void Printerr(params object[] what)
+ public static void PrintErr(params object[] what)
{
NativeCalls.godot_icall_Godot_printerr(what);
}
- public static void Printraw(params object[] what)
+ public static void PrintRaw(params object[] what)
{
NativeCalls.godot_icall_Godot_printraw(what);
}
- public static void Prints(params object[] what)
+ public static void PrintS(params object[] what)
{
NativeCalls.godot_icall_Godot_prints(what);
}
- public static void Printt(params object[] what)
+ public static void PrintT(params object[] what)
{
NativeCalls.godot_icall_Godot_printt(what);
}
@@ -183,7 +188,7 @@ namespace Godot
return NativeCalls.godot_icall_Godot_var2str(var);
}
- public static WeakRef Weakref(Object obj)
+ public static WeakRef WeakRef(Object obj)
{
return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
}
diff --git a/modules/mono/glue/cs_files/VERSION.txt b/modules/mono/glue/cs_files/VERSION.txt
index b8626c4cff..7ed6ff82de 100755
--- a/modules/mono/glue/cs_files/VERSION.txt
+++ b/modules/mono/glue/cs_files/VERSION.txt
@@ -1 +1 @@
-4
+5
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 58610a0e55..feaa2e598f 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -62,6 +62,7 @@ def get_opts():
EnumVariable('debug_symbols', 'Add debugging symbols to release builds', 'yes', ('yes', 'no', 'full')),
BoolVariable('separate_debug_symbols', 'Create a separate file containing debugging symbols', False),
BoolVariable('touch', 'Enable touch events', True),
+ BoolVariable('execinfo', 'Use libexecinfo on systems where glibc is not available', False),
]
@@ -284,6 +285,9 @@ def configure(env):
env.Append(LIBS=['dl'])
if (platform.system().find("BSD") >= 0):
+ env["execinfo"] = True
+
+ if env["execinfo"]:
env.Append(LIBS=['execinfo'])
## Cross-compilation
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 8787a2c735..d5a61b0b6b 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -30,6 +30,7 @@
#include "physics_body_2d.h"
+#include "core/core_string_names.h"
#include "core/method_bind_ext.gen.inc"
#include "engine.h"
#include "math_funcs.h"
@@ -186,28 +187,75 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
+#ifndef DISABLE_DEPRECATED
void StaticBody2D::set_friction(real_t p_friction) {
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- friction = p_friction;
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, friction);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ }
+ physics_material_override->set_friction(p_friction);
+ _reload_physics_characteristics();
}
+
real_t StaticBody2D::get_friction() const {
- return friction;
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 1;
+ }
+
+ return physics_material_override->get_friction();
}
void StaticBody2D::set_bounce(real_t p_bounce) {
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- bounce = p_bounce;
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, bounce);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ }
+ physics_material_override->set_bounce(p_bounce);
+ _reload_physics_characteristics();
}
+
real_t StaticBody2D::get_bounce() const {
- return bounce;
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 0;
+ }
+
+ return physics_material_override->get_bounce();
+}
+#endif
+
+void StaticBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+ if (physics_material_override.is_valid()) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+
+ physics_material_override = p_physics_material_override;
+
+ if (physics_material_override.is_valid()) {
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+ _reload_physics_characteristics();
+}
+
+Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
+ return physics_material_override;
}
void StaticBody2D::_bind_methods() {
@@ -222,23 +270,41 @@ void StaticBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &StaticBody2D::set_bounce);
ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody2D::get_bounce);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
+
+ ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody2D::_reload_physics_characteristics);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
}
StaticBody2D::StaticBody2D() :
PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) {
constant_angular_velocity = 0;
- bounce = 0;
- friction = 1;
}
StaticBody2D::~StaticBody2D() {
}
+void StaticBody2D::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0);
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1);
+ Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, Physics2DServer::COMBINE_MODE_INHERIT);
+ Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, Physics2DServer::COMBINE_MODE_INHERIT);
+ } else {
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce());
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->get_friction());
+ Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, (Physics2DServer::CombineMode)physics_material_override->get_bounce_combine_mode());
+ Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, (Physics2DServer::CombineMode)physics_material_override->get_friction_combine_mode());
+ }
+}
+
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
@@ -545,28 +611,72 @@ real_t RigidBody2D::get_weight() const {
return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10;
}
+#ifndef DISABLE_DEPRECATED
void RigidBody2D::set_friction(real_t p_friction) {
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- friction = p_friction;
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, friction);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ }
+ physics_material_override->set_friction(p_friction);
+ _reload_physics_characteristics();
}
real_t RigidBody2D::get_friction() const {
- return friction;
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 1;
+ }
+
+ return physics_material_override->get_friction();
}
void RigidBody2D::set_bounce(real_t p_bounce) {
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- bounce = p_bounce;
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, bounce);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ }
+ physics_material_override->set_bounce(p_bounce);
+ _reload_physics_characteristics();
}
real_t RigidBody2D::get_bounce() const {
- return bounce;
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 0;
+ }
+
+ return physics_material_override->get_bounce();
+}
+#endif
+
+void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+ if (physics_material_override.is_valid()) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+
+ physics_material_override = p_physics_material_override;
+
+ if (physics_material_override.is_valid()) {
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+ _reload_physics_characteristics();
+}
+
+Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const {
+ return physics_material_override;
}
void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) {
@@ -843,6 +953,11 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &RigidBody2D::set_bounce);
ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody2D::get_bounce);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
+
+ ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &RigidBody2D::_reload_physics_characteristics);
+
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale);
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale);
@@ -903,6 +1018,7 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
@@ -941,9 +1057,7 @@ RigidBody2D::RigidBody2D() :
mode = MODE_RIGID;
- bounce = 0;
mass = 1;
- friction = 1;
gravity_scale = 1;
linear_damp = -1;
@@ -969,6 +1083,20 @@ RigidBody2D::~RigidBody2D() {
memdelete(contact_monitor);
}
+void RigidBody2D::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0);
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1);
+ Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, Physics2DServer::COMBINE_MODE_INHERIT);
+ Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, Physics2DServer::COMBINE_MODE_INHERIT);
+ } else {
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce());
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->get_friction());
+ Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, (Physics2DServer::CombineMode)physics_material_override->get_bounce_combine_mode());
+ Physics2DServer::get_singleton()->body_set_combine_mode(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, (Physics2DServer::CombineMode)physics_material_override->get_friction_combine_mode());
+ }
+}
+
//////////////////////////
Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 7bda6ce817..bd100f6228 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -32,6 +32,7 @@
#define PHYSICS_BODY_2D_H
#include "scene/2d/collision_object_2d.h"
+#include "scene/resources/physics_material.h"
#include "servers/physics_2d_server.h"
#include "vset.h"
@@ -79,18 +80,21 @@ class StaticBody2D : public PhysicsBody2D {
Vector2 constant_linear_velocity;
real_t constant_angular_velocity;
- real_t bounce;
- real_t friction;
+ Ref<PhysicsMaterial> physics_material_override;
protected:
static void _bind_methods();
public:
+#ifndef DISABLE_DEPRECATED
void set_friction(real_t p_friction);
real_t get_friction() const;
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
+#endif
+ void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
+ Ref<PhysicsMaterial> get_physics_material_override() const;
void set_constant_linear_velocity(const Vector2 &p_vel);
void set_constant_angular_velocity(real_t p_vel);
@@ -100,6 +104,9 @@ public:
StaticBody2D();
~StaticBody2D();
+
+private:
+ void _reload_physics_characteristics();
};
class RigidBody2D : public PhysicsBody2D {
@@ -125,9 +132,8 @@ private:
Physics2DDirectBodyState *state;
Mode mode;
- real_t bounce;
real_t mass;
- real_t friction;
+ Ref<PhysicsMaterial> physics_material_override;
real_t gravity_scale;
real_t linear_damp;
real_t angular_damp;
@@ -204,11 +210,16 @@ public:
void set_weight(real_t p_weight);
real_t get_weight() const;
+#ifndef DISABLE_DEPRECATED
void set_friction(real_t p_friction);
real_t get_friction() const;
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
+#endif
+
+ void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
+ Ref<PhysicsMaterial> get_physics_material_override() const;
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
@@ -261,6 +272,9 @@ public:
RigidBody2D();
~RigidBody2D();
+
+private:
+ void _reload_physics_characteristics();
};
VARIANT_ENUM_CAST(RigidBody2D::Mode);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 9a343ca0f0..72c3ed7425 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -62,7 +62,7 @@ void TileMap::_notification(int p_what) {
pending_update = true;
_recreate_quadrants();
- _update_dirty_quadrants();
+ update_dirty_quadrants();
RID space = get_world_2d()->get_space();
_update_quadrant_transform();
_update_quadrant_space(space);
@@ -245,7 +245,7 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
xform.elements[2].y += offset.y;
}
-void TileMap::_update_dirty_quadrants() {
+void TileMap::update_dirty_quadrants() {
if (!pending_update)
return;
@@ -721,7 +721,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool updat
return;
if (update) {
- _update_dirty_quadrants();
+ call_deferred("update_dirty_quadrants");
}
}
@@ -1026,7 +1026,7 @@ void TileMap::_recreate_quadrants() {
Q->get().cells.insert(E->key());
_make_quadrant_dirty(Q, false);
}
- _update_dirty_quadrants();
+ update_dirty_quadrants();
}
void TileMap::_clear_quadrants() {
@@ -1630,7 +1630,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
- ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
+ ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 79d79ca59f..c8aceac17d 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -191,7 +191,6 @@ private:
void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
void _recreate_quadrants();
void _clear_quadrants();
- void _update_dirty_quadrants();
void _update_quadrant_space(const RID &p_space);
void _update_quadrant_transform();
void _recompute_rect_cache();
@@ -251,6 +250,8 @@ public:
void update_cell_bitmask(int p_x, int p_y);
void update_dirty_bitmask();
+ void update_dirty_quadrants();
+
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index e851c8d643..8c5d4da117 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -30,6 +30,7 @@
#include "physics_body.h"
+#include "core/core_string_names.h"
#include "engine.h"
#include "method_bind_ext.gen.inc"
#include "scene/scene_string_names.h"
@@ -178,28 +179,75 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
collision_mask = 1;
}
+#ifndef DISABLE_DEPRECATED
void StaticBody::set_friction(real_t p_friction) {
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- friction = p_friction;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ }
+ physics_material_override->set_friction(p_friction);
+ _reload_physics_characteristics();
}
+
real_t StaticBody::get_friction() const {
- return friction;
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 1;
+ }
+
+ return physics_material_override->get_friction();
}
void StaticBody::set_bounce(real_t p_bounce) {
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- bounce = p_bounce;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ }
+ physics_material_override->set_bounce(p_bounce);
+ _reload_physics_characteristics();
}
+
real_t StaticBody::get_bounce() const {
- return bounce;
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 0;
+ }
+
+ return physics_material_override->get_bounce();
+}
+#endif
+
+void StaticBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+ if (physics_material_override.is_valid()) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+
+ physics_material_override = p_physics_material_override;
+
+ if (physics_material_override.is_valid()) {
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+ _reload_physics_characteristics();
+}
+
+Ref<PhysicsMaterial> StaticBody::get_physics_material_override() const {
+ return physics_material_override;
}
void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) {
@@ -236,24 +284,39 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &StaticBody::set_bounce);
ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody::get_bounce);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody::get_physics_material_override);
+
+ ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics);
+
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
-
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
}
StaticBody::StaticBody() :
PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
-
- bounce = 0;
- friction = 1;
}
-StaticBody::~StaticBody() {
+StaticBody::~StaticBody() {}
+
+void StaticBody::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1);
+ PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, PhysicsServer::COMBINE_MODE_INHERIT);
+ PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, PhysicsServer::COMBINE_MODE_INHERIT);
+ } else {
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce());
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction());
+ PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce_combine_mode());
+ PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction_combine_mode());
+ }
}
void RigidBody::_body_enter_tree(ObjectID p_id) {
@@ -550,28 +613,67 @@ real_t RigidBody::get_weight() const {
return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8));
}
+#ifndef DISABLE_DEPRECATED
void RigidBody::set_friction(real_t p_friction) {
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- friction = p_friction;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ }
+ physics_material_override->set_friction(p_friction);
+ _reload_physics_characteristics();
}
real_t RigidBody::get_friction() const {
- return friction;
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+ if (physics_material_override.is_null()) {
+ return 1;
+ }
+
+ return physics_material_override->get_friction();
}
void RigidBody::set_bounce(real_t p_bounce) {
-
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- bounce = p_bounce;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ }
+ physics_material_override->set_bounce(p_bounce);
+ _reload_physics_characteristics();
}
real_t RigidBody::get_bounce() const {
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+ if (physics_material_override.is_null()) {
+ return 0;
+ }
- return bounce;
+ return physics_material_override->get_bounce();
+}
+#endif
+
+void RigidBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+ if (physics_material_override.is_valid()) {
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+
+ physics_material_override = p_physics_material_override;
+
+ if (physics_material_override.is_valid()) {
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+ _reload_physics_characteristics();
+}
+
+Ref<PhysicsMaterial> RigidBody::get_physics_material_override() const {
+ return physics_material_override;
}
void RigidBody::set_gravity_scale(real_t p_gravity_scale) {
@@ -812,6 +914,11 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &RigidBody::set_bounce);
ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody::get_bounce);
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody::get_physics_material_override);
+
+ ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &RigidBody::_reload_physics_characteristics);
+
ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody::set_linear_velocity);
ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody::get_linear_velocity);
@@ -865,6 +972,7 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
@@ -903,9 +1011,7 @@ RigidBody::RigidBody() :
mode = MODE_RIGID;
- bounce = 0;
mass = 1;
- friction = 1;
max_contacts_reported = 0;
state = NULL;
@@ -929,6 +1035,21 @@ RigidBody::~RigidBody() {
if (contact_monitor)
memdelete(contact_monitor);
}
+
+void RigidBody::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1);
+ PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, PhysicsServer::COMBINE_MODE_INHERIT);
+ PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, PhysicsServer::COMBINE_MODE_INHERIT);
+ } else {
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce());
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction());
+ PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->get_bounce_combine_mode());
+ PhysicsServer::get_singleton()->body_set_combine_mode(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->get_friction_combine_mode());
+ }
+}
+
//////////////////////////////////////////////////////
//////////////////////////
@@ -2228,6 +2349,7 @@ void PhysicalBone::set_bounce(real_t p_bounce) {
bounce = p_bounce;
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
}
+
real_t PhysicalBone::get_bounce() const {
return bounce;
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 7236eba685..44d6502be1 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -32,6 +32,7 @@
#define PHYSICS_BODY__H
#include "scene/3d/collision_object.h"
+#include "scene/resources/physics_material.h"
#include "servers/physics_server.h"
#include "skeleton.h"
#include "vset.h"
@@ -81,18 +82,22 @@ class StaticBody : public PhysicsBody {
Vector3 constant_linear_velocity;
Vector3 constant_angular_velocity;
- real_t bounce;
- real_t friction;
+ Ref<PhysicsMaterial> physics_material_override;
protected:
static void _bind_methods();
public:
+#ifndef DISABLE_DEPRECATED
void set_friction(real_t p_friction);
real_t get_friction() const;
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
+#endif
+
+ void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
+ Ref<PhysicsMaterial> get_physics_material_override() const;
void set_constant_linear_velocity(const Vector3 &p_vel);
void set_constant_angular_velocity(const Vector3 &p_vel);
@@ -102,6 +107,9 @@ public:
StaticBody();
~StaticBody();
+
+private:
+ void _reload_physics_characteristics();
};
class RigidBody : public PhysicsBody {
@@ -121,9 +129,8 @@ protected:
PhysicsDirectBodyState *state;
Mode mode;
- real_t bounce;
real_t mass;
- real_t friction;
+ Ref<PhysicsMaterial> physics_material_override;
Vector3 linear_velocity;
Vector3 angular_velocity;
@@ -196,11 +203,16 @@ public:
void set_weight(real_t p_weight);
real_t get_weight() const;
+#ifndef DISABLE_DEPRECATED
void set_friction(real_t p_friction);
real_t get_friction() const;
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
+#endif
+
+ void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
+ Ref<PhysicsMaterial> get_physics_material_override() const;
void set_linear_velocity(const Vector3 &p_velocity);
Vector3 get_linear_velocity() const;
@@ -249,6 +261,9 @@ public:
RigidBody();
~RigidBody();
+
+private:
+ void _reload_physics_characteristics();
};
VARIANT_ENUM_CAST(RigidBody::Mode);
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 385956dc16..4b870ca54c 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -942,8 +942,6 @@ VehicleBody::VehicleBody() :
engine_force = 0;
brake = 0;
- friction = 1;
-
state = NULL;
ccd = false;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index e1333bcae2..b7b26d1c55 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -809,6 +809,22 @@ bool Node::is_processing_internal() const {
return data.idle_process_internal;
}
+void Node::set_process_priority(int p_priority) {
+ data.process_priority = p_priority;
+
+ if (is_processing())
+ data.tree->make_group_changed("idle_process");
+
+ if (is_processing_internal())
+ data.tree->make_group_changed("idle_process_internal");
+
+ if (is_physics_processing())
+ data.tree->make_group_changed("physics_process");
+
+ if (is_physics_processing_internal())
+ data.tree->make_group_changed("physics_process_internal");
+}
+
void Node::set_process_input(bool p_enable) {
if (p_enable == data.input)
@@ -1388,6 +1404,11 @@ bool Node::is_greater_than(const Node *p_node) const {
return res;
}
+bool Node::has_priority_higher_than(const Node *p_node) const {
+ ERR_FAIL_NULL_V(p_node, false);
+ return data.process_priority > p_node->data.process_priority;
+}
+
void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
if (data.owner == p_by)
@@ -2608,6 +2629,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
+ ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
@@ -2759,6 +2781,7 @@ Node::Node() {
data.tree = NULL;
data.physics_process = false;
data.idle_process = false;
+ data.process_priority = 0;
data.physics_process_internal = false;
data.idle_process_internal = false;
data.inside_tree = false;
diff --git a/scene/main/node.h b/scene/main/node.h
index 341349de79..4b8f584ba7 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -70,6 +70,11 @@ public:
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
};
+ struct ComparatorWithPriority {
+
+ bool operator()(const Node *p_a, const Node *p_b) const { return p_b->has_priority_higher_than(p_a) || p_b->is_greater_than(p_a); }
+ };
+
private:
struct GroupData {
@@ -118,6 +123,7 @@ private:
//should move all the stuff below to bits
bool physics_process;
bool idle_process;
+ int process_priority;
bool physics_process_internal;
bool idle_process_internal;
@@ -259,6 +265,7 @@ public:
bool is_a_parent_of(const Node *p_node) const;
bool is_greater_than(const Node *p_node) const;
+ bool has_priority_higher_than(const Node *p_node) const;
NodePath get_path() const;
NodePath get_path_to(const Node *p_node) const;
@@ -319,6 +326,8 @@ public:
void set_process_internal(bool p_idle_process_internal);
bool is_processing_internal() const;
+ void set_process_priority(int p_priority);
+
void set_process_input(bool p_enable);
bool is_processing_input() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 6438616cf2..3424c4edac 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -132,6 +132,12 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
group_map.erase(E);
}
+void SceneTree::make_group_changed(const StringName &p_group) {
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
+ if (E)
+ E->get().changed = true;
+}
+
void SceneTree::flush_transform_notifications() {
SelfList<Node> *n = xform_change_list.first();
@@ -165,7 +171,7 @@ void SceneTree::_flush_ugc() {
ugc_locked = false;
}
-void SceneTree::_update_group_order(Group &g) {
+void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
if (!g.changed)
return;
@@ -175,8 +181,13 @@ void SceneTree::_update_group_order(Group &g) {
Node **nodes = &g.nodes[0];
int node_count = g.nodes.size();
- SortArray<Node *, Node::Comparator> node_sort;
- node_sort.sort(nodes, node_count);
+ if (p_use_priority) {
+ SortArray<Node *, Node::ComparatorWithPriority> node_sort;
+ node_sort.sort(nodes, node_count);
+ } else {
+ SortArray<Node *, Node::Comparator> node_sort;
+ node_sort.sort(nodes, node_count);
+ }
g.changed = false;
}
@@ -921,7 +932,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
if (g.nodes.empty())
return;
- _update_group_order(g);
+ _update_group_order(g, p_notification == Node::NOTIFICATION_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PROCESS || p_notification == Node::NOTIFICATION_PHYSICS_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index aa8d78b1e1..11201097d4 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -161,7 +161,7 @@ private:
bool ugc_locked;
void _flush_ugc();
- _FORCE_INLINE_ void _update_group_order(Group &g);
+ _FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false);
void _update_listener();
Array _get_nodes_in_group(const StringName &p_group);
@@ -204,6 +204,7 @@ private:
Group *add_to_group(const StringName &p_group, Node *p_node);
void remove_from_group(const StringName &p_group, Node *p_node);
+ void make_group_changed(const StringName &p_group);
void _notify_group_pause(const StringName &p_group, int p_notification);
void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 1f1a7a8027..ee94b64c20 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -203,6 +203,7 @@
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/resources/environment.h"
+#include "scene/resources/physics_material.h"
#endif
static ResourceFormatLoaderTheme *resource_loader_theme = NULL;
@@ -590,6 +591,8 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<SpatialVelocityTracker>();
+
+ ClassDB::register_class<PhysicsMaterial>();
#endif
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
new file mode 100644
index 0000000000..de3cfd1371
--- /dev/null
+++ b/scene/resources/physics_material.cpp
@@ -0,0 +1,94 @@
+/*************************************************************************/
+/* physics_material.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "physics_material.h"
+
+bool PhysicsMaterial::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "bounce") {
+ set_bounce(p_value);
+ } else if (p_name == "bounce_combine_mode") {
+ set_bounce_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
+ } else if (p_name == "friction") {
+ set_friction(p_value);
+ } else if (p_name == "friction_combine_mode") {
+ set_friction_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
+ } else {
+ return false;
+ }
+
+ emit_changed();
+ return true;
+}
+
+bool PhysicsMaterial::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "bounce") {
+ r_ret = bounce;
+ } else if (p_name == "bounce_combine_mode") {
+ r_ret = int(bounce_combine_mode);
+ } else if (p_name == "friction") {
+ r_ret = friction;
+ } else if (p_name == "friction_combine_mode") {
+ r_ret = int(friction_combine_mode);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void PhysicsMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::REAL, "bounce"));
+ p_list->push_back(PropertyInfo(Variant::INT, "bounce_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "friction"));
+ p_list->push_back(PropertyInfo(Variant::INT, "friction_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
+}
+
+void PhysicsMaterial::_bind_methods() {}
+
+void PhysicsMaterial::set_bounce(real_t p_val) {
+ bounce = p_val;
+}
+
+void PhysicsMaterial::set_bounce_combine_mode(PhysicsServer::CombineMode p_val) {
+ bounce_combine_mode = p_val;
+}
+
+void PhysicsMaterial::set_friction(real_t p_val) {
+ friction = p_val;
+}
+
+void PhysicsMaterial::set_friction_combine_mode(PhysicsServer::CombineMode p_val) {
+ friction_combine_mode = p_val;
+}
+
+PhysicsMaterial::PhysicsMaterial() :
+ bounce(0),
+ bounce_combine_mode(PhysicsServer::COMBINE_MODE_MAX),
+ friction(0),
+ friction_combine_mode(PhysicsServer::COMBINE_MODE_MULTIPLY) {}
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
new file mode 100644
index 0000000000..a6cb8c288e
--- /dev/null
+++ b/scene/resources/physics_material.h
@@ -0,0 +1,70 @@
+/*************************************************************************/
+/* physics_material.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef physics_material_override_H
+#define physics_material_override_H
+
+#include "resource.h"
+#include "servers/physics_server.h"
+
+class PhysicsMaterial : public Resource {
+
+ GDCLASS(PhysicsMaterial, Resource);
+ OBJ_SAVE_TYPE(PhysicsMaterial);
+ RES_BASE_EXTENSION("PhyMat");
+
+ real_t bounce;
+ PhysicsServer::CombineMode bounce_combine_mode;
+ real_t friction;
+ PhysicsServer::CombineMode friction_combine_mode;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ void set_bounce(real_t p_val);
+ _FORCE_INLINE_ real_t get_bounce() const { return bounce; }
+
+ void set_bounce_combine_mode(PhysicsServer::CombineMode p_val);
+ _FORCE_INLINE_ PhysicsServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
+
+ void set_friction(real_t p_val);
+ _FORCE_INLINE_ real_t get_friction() const { return friction; }
+
+ void set_friction_combine_mode(PhysicsServer::CombineMode p_val);
+ _FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
+
+ PhysicsMaterial();
+};
+
+#endif // physics_material_override_H
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 2a6a9e08ae..5a41b621eb 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -211,6 +211,44 @@ bool BodyPairSW::_test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Tran
return true;
}
+real_t combine_bounce(BodySW *A, BodySW *B) {
+ const PhysicsServer::CombineMode cm = A->get_bounce_combine_mode();
+
+ switch (cm) {
+ case PhysicsServer::COMBINE_MODE_INHERIT:
+ if (B->get_bounce_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
+ return combine_bounce(B, A);
+ // else use MAX [This is used when the two bodies doesn't use physical material]
+ case PhysicsServer::COMBINE_MODE_MAX:
+ return MAX(A->get_bounce(), B->get_bounce());
+ case PhysicsServer::COMBINE_MODE_MIN:
+ return MIN(A->get_bounce(), B->get_bounce());
+ case PhysicsServer::COMBINE_MODE_MULTIPLY:
+ return A->get_bounce() * B->get_bounce();
+ default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
+ return (A->get_bounce() + B->get_bounce()) / 2;
+ }
+}
+
+real_t combine_friction(BodySW *A, BodySW *B) {
+ const PhysicsServer::CombineMode cm = A->get_friction_combine_mode();
+
+ switch (cm) {
+ case PhysicsServer::COMBINE_MODE_INHERIT:
+ if (B->get_friction_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
+ return combine_friction(B, A);
+ // else use Multiply [This is used when the two bodies doesn't use physical material]
+ case PhysicsServer::COMBINE_MODE_MULTIPLY:
+ return A->get_friction() * B->get_friction();
+ case PhysicsServer::COMBINE_MODE_MAX:
+ return MAX(A->get_friction(), B->get_friction());
+ case PhysicsServer::COMBINE_MODE_MIN:
+ return MIN(A->get_friction(), B->get_friction());
+ default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
+ return (A->get_friction() + B->get_friction()) / 2;
+ }
+}
+
bool BodyPairSW::setup(real_t p_step) {
//cannot collide
@@ -331,7 +369,7 @@ bool BodyPairSW::setup(real_t p_step) {
c.acc_bias_impulse = 0;
c.acc_bias_impulse_center_of_mass = 0;
- c.bounce = MAX(A->get_bounce(), B->get_bounce());
+ c.bounce = combine_bounce(A, B);
if (c.bounce) {
Vector3 crA = A->get_angular_velocity().cross(c.rA);
@@ -421,7 +459,7 @@ void BodyPairSW::solve(real_t p_step) {
//friction impulse
- real_t friction = A->get_friction() * B->get_friction();
+ real_t friction = combine_friction(A, B);
Vector3 lvA = A->get_linear_velocity() + A->get_angular_velocity().cross(c.rA);
Vector3 lvB = B->get_linear_velocity() + B->get_angular_velocity().cross(c.rB);
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index cc9681193c..59f987fc17 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -423,6 +423,22 @@ void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) {
area_angular_damp += p_area->get_angular_damp();
}
+void BodySW::set_combine_mode(PhysicsServer::BodyParameter p_param, PhysicsServer::CombineMode p_mode) {
+ if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
+ bounce_combine_mode = p_mode;
+ } else {
+ friction_combine_mode = p_mode;
+ }
+}
+
+PhysicsServer::CombineMode BodySW::get_combine_mode(PhysicsServer::BodyParameter p_param) const {
+ if (p_param == PhysicsServer::BODY_PARAM_BOUNCE) {
+ return bounce_combine_mode;
+ } else {
+ return friction_combine_mode;
+ }
+}
+
void BodySW::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock) {
if (lock) {
locked_axis |= p_axis;
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index fd2ab16b84..25eb20f5d8 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -49,6 +49,8 @@ class BodySW : public CollisionObjectSW {
real_t mass;
real_t bounce;
real_t friction;
+ PhysicsServer::CombineMode bounce_combine_mode;
+ PhysicsServer::CombineMode friction_combine_mode;
real_t linear_damp;
real_t angular_damp;
@@ -298,6 +300,12 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
+ void set_combine_mode(PhysicsServer::BodyParameter p_param, PhysicsServer::CombineMode p_mode);
+ PhysicsServer::CombineMode get_combine_mode(PhysicsServer::BodyParameter p_param) const;
+
+ _FORCE_INLINE_ PhysicsServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
+ _FORCE_INLINE_ PhysicsServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
+
void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock);
bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const;
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 593218dd5d..f1e0cbef29 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -701,6 +701,20 @@ real_t PhysicsServerSW::body_get_param(RID p_body, BodyParameter p_param) const
return body->get_param(p_param);
};
+void PhysicsServerSW::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_combine_mode(p_param, p_mode);
+}
+
+PhysicsServer::CombineMode PhysicsServerSW::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
+ BodySW *body = body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
+
+ return body->get_combine_mode(p_param);
+}
+
void PhysicsServerSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 3f56ba26d0..d8c73abb16 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -188,6 +188,10 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
+ /// p_param accept only Bounce and Friction
+ virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
+ virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
+
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin);
virtual real_t body_get_kinematic_safe_margin(RID p_body) const;
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index aa063d6c1e..fcd2a65ee7 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -405,6 +405,22 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
area_angular_damp += p_area->get_angular_damp();
}
+void Body2DSW::set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode) {
+ if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
+ bounce_combine_mode = p_mode;
+ } else {
+ friction_combine_mode = p_mode;
+ }
+}
+
+Physics2DServer::CombineMode Body2DSW::get_combine_mode(Physics2DServer::BodyParameter p_param) const {
+ if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
+ return bounce_combine_mode;
+ } else {
+ return friction_combine_mode;
+ }
+}
+
void Body2DSW::integrate_forces(real_t p_step) {
if (mode == Physics2DServer::BODY_MODE_STATIC)
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 782adf3416..301bd6b299 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -54,6 +54,8 @@ class Body2DSW : public CollisionObject2DSW {
real_t mass;
real_t bounce;
real_t friction;
+ Physics2DServer::CombineMode bounce_combine_mode;
+ Physics2DServer::CombineMode friction_combine_mode;
real_t _inv_mass;
real_t _inv_inertia;
@@ -256,6 +258,12 @@ public:
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
+ void set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode);
+ Physics2DServer::CombineMode get_combine_mode(Physics2DServer::BodyParameter p_param) const;
+
+ _FORCE_INLINE_ Physics2DServer::CombineMode get_bounce_combine_mode() const { return bounce_combine_mode; }
+ _FORCE_INLINE_ Physics2DServer::CombineMode get_friction_combine_mode() const { return friction_combine_mode; }
+
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp
index 61c0e0063f..be8dcf6fa8 100644
--- a/servers/physics_2d/body_pair_2d_sw.cpp
+++ b/servers/physics_2d/body_pair_2d_sw.cpp
@@ -219,6 +219,44 @@ bool BodyPair2DSW::_test_ccd(real_t p_step, Body2DSW *p_A, int p_shape_A, const
return true;
}
+real_t combine_bounce(Body2DSW *A, Body2DSW *B) {
+ const Physics2DServer::CombineMode cm = A->get_bounce_combine_mode();
+
+ switch (cm) {
+ case Physics2DServer::COMBINE_MODE_INHERIT:
+ if (B->get_bounce_combine_mode() != Physics2DServer::COMBINE_MODE_INHERIT)
+ return combine_bounce(B, A);
+ // else use MAX [This is used when the two bodies doesn't use physical material]
+ case Physics2DServer::COMBINE_MODE_MAX:
+ return MAX(A->get_bounce(), B->get_bounce());
+ case Physics2DServer::COMBINE_MODE_MIN:
+ return MIN(A->get_bounce(), B->get_bounce());
+ case Physics2DServer::COMBINE_MODE_MULTIPLY:
+ return A->get_bounce() * B->get_bounce();
+ default: // Is always Physics2DServer::COMBINE_MODE_AVERAGE:
+ return (A->get_bounce() + B->get_bounce()) / 2;
+ }
+}
+
+real_t combine_friction(Body2DSW *A, Body2DSW *B) {
+ const Physics2DServer::CombineMode cm = A->get_friction_combine_mode();
+
+ switch (cm) {
+ case Physics2DServer::COMBINE_MODE_INHERIT:
+ if (B->get_friction_combine_mode() != Physics2DServer::COMBINE_MODE_INHERIT)
+ return combine_friction(B, A);
+ // else use Multiply [This is used when the two bodies doesn't use physical material]
+ case Physics2DServer::COMBINE_MODE_MULTIPLY:
+ return A->get_friction() * B->get_friction();
+ case Physics2DServer::COMBINE_MODE_MAX:
+ return MAX(A->get_friction(), B->get_friction());
+ case Physics2DServer::COMBINE_MODE_MIN:
+ return MIN(A->get_friction(), B->get_friction());
+ default: // Is always Physics2DServer::COMBINE_MODE_AVERAGE:
+ return (A->get_friction() + B->get_friction()) / 2;
+ }
+}
+
bool BodyPair2DSW::setup(real_t p_step) {
//cannot collide
@@ -432,7 +470,7 @@ bool BodyPair2DSW::setup(real_t p_step) {
#endif
- c.bounce = MAX(A->get_bounce(), B->get_bounce());
+ c.bounce = combine_bounce(A, B);
if (c.bounce) {
Vector2 crA(-A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x);
@@ -488,7 +526,7 @@ void BodyPair2DSW::solve(real_t p_step) {
real_t jnOld = c.acc_normal_impulse;
c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);
- real_t friction = A->get_friction() * B->get_friction();
+ real_t friction = combine_friction(A, B);
real_t jtMax = friction * c.acc_normal_impulse;
real_t jt = -vt * c.mass_tangent;
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index a473e0beb2..cfcef8cb04 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -789,6 +789,22 @@ real_t Physics2DServerSW::body_get_param(RID p_body, BodyParameter p_param) cons
return body->get_param(p_param);
};
+void Physics2DServerSW::body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) {
+
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_combine_mode(p_param, p_mode);
+}
+
+Physics2DServer::CombineMode Physics2DServerSW::body_get_combine_mode(RID p_body, BodyParameter p_param) const {
+
+ Body2DSW *body = body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, COMBINE_MODE_INHERIT);
+
+ return body->get_combine_mode(p_param);
+}
+
void Physics2DServerSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body2DSW *body = body_owner.get(p_body);
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index e5961b9011..bf00746063 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -200,6 +200,10 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value);
virtual real_t body_get_param(RID p_body, BodyParameter p_param) const;
+ /// p_param accept only Bounce and Friction
+ virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode);
+ virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const;
+
virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
virtual Variant body_get_state(RID p_body, BodyState p_state) const;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 3119b930d7..a85cd5ef8d 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -211,6 +211,9 @@ public:
FUNC3(body_set_param, RID, BodyParameter, real_t);
FUNC2RC(real_t, body_get_param, RID, BodyParameter);
+ FUNC3(body_set_combine_mode, RID, BodyParameter, CombineMode);
+ FUNC2RC(CombineMode, body_get_combine_mode, RID, BodyParameter);
+
FUNC3(body_set_state, RID, BodyState, const Variant &);
FUNC2RC(Variant, body_get_state, RID, BodyState);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 1d04fbc5c6..89c649af49 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -416,6 +416,19 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
+ enum CombineMode {
+ COMBINE_MODE_MAX,
+ COMBINE_MODE_MIN,
+ COMBINE_MODE_MULTIPLY,
+ COMBINE_MODE_AVERAGE,
+
+ COMBINE_MODE_INHERIT /// Inherit from other body or use COMBINE_MODE_MAX (Restitution) COMBINE_MODE_MULTIPLY (Friction)
+ };
+
+ /// p_param accept only Bounce and Friction
+ virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) = 0;
+ virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const = 0;
+
//state
enum BodyState {
BODY_STATE_TRANSFORM,
diff --git a/servers/physics_server.h b/servers/physics_server.h
index 8ecf17c0e6..91e7f58319 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -399,6 +399,19 @@ public:
virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) = 0;
virtual float body_get_param(RID p_body, BodyParameter p_param) const = 0;
+ enum CombineMode {
+ COMBINE_MODE_MAX,
+ COMBINE_MODE_MIN,
+ COMBINE_MODE_MULTIPLY,
+ COMBINE_MODE_AVERAGE,
+
+ COMBINE_MODE_INHERIT /// Inherit from other body or use COMBINE_MODE_MAX (Restitution) COMBINE_MODE_MULTIPLY (Friction)
+ };
+
+ /// p_param accept only Bounce and Friction
+ virtual void body_set_combine_mode(RID p_body, BodyParameter p_param, CombineMode p_mode) = 0;
+ virtual CombineMode body_get_combine_mode(RID p_body, BodyParameter p_param) const = 0;
+
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) = 0;
virtual real_t body_get_kinematic_safe_margin(RID p_body) const = 0;