summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--CONTRIBUTING.md2
-rw-r--r--core/hashfuncs.h18
-rw-r--r--core/io/marshalls.cpp2
-rw-r--r--core/variant.cpp2
-rw-r--r--editor/editor_node.cpp29
-rw-r--r--editor/editor_node.h3
-rw-r--r--editor/property_editor.cpp8
-rw-r--r--modules/gdnative/godot/godot_string.cpp10
-rw-r--r--modules/gdnative/godot/godot_string.h4
-rw-r--r--scene/resources/packed_scene.cpp2
10 files changed, 22 insertions, 58 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 21ce52d6e3..23ab874a2e 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -90,7 +90,7 @@ The Godot Engine community has [many communication channels](https://godotengine
To communicate with developers (e.g. to discuss a feature you want to implement or a bug you want to fix), the following channels can be used:
- [GitHub issues](https://github.com/godotengine/godot/issues): If there is an existing issue about a topic you want to discuss, just add a comment to it - all developers watch the repository and will get an email notification. You can also create a new issue - please keep in mind to create issues only to discuss quite specific points about the development, and not general user feedback or support requests.
-- [#godotengine-devel IRC channel on Freenode](http://webchat.freenode.net/?channels=godotengine-devel): You will find most core developers there, so it's the go-to channel for direct chat about Godot Engine development. Feel free to start discussing something there to get some early feedback before writing up a detailed proposal in a GitHub issue.
+- [#godotengine-devel IRC channel on Freenode](https://webchat.freenode.net/?channels=godotengine-devel): You will find most core developers there, so it's the go-to channel for direct chat about Godot Engine development. Feel free to start discussing something there to get some early feedback before writing up a detailed proposal in a GitHub issue.
- [devel@godotengine.org mailing list](https://listengine.tuxfamily.org/godotengine.org/devel/): Mailing list for Godot developers, used primarily to announce developer meetings on IRC and other important discussions that need to reach people directly in their mailbox. See the [index page](https://listengine.tuxfamily.org/godotengine.org/devel/) for subscription instructions.
Thanks!
diff --git a/core/hashfuncs.h b/core/hashfuncs.h
index fbd2e161b3..8392984565 100644
--- a/core/hashfuncs.h
+++ b/core/hashfuncs.h
@@ -81,24 +81,6 @@ static inline uint32_t hash_one_uint64(const uint64_t p_int) {
return (int)v;
}
-static inline uint32_t hash_djb2_one_float(float p_in, uint32_t p_prev = 5381) {
- union {
- float f;
- uint32_t i;
- } u;
-
- // Normalize +/- 0.0 and NaN values so they hash the same.
- if (p_in == 0.0f)
- u.f = 0.0;
- else if (Math::is_nan(p_in))
- u.f = Math_NAN;
- else
- u.f = p_in;
-
- return ((p_prev << 5) + p_prev) + u.i;
-}
-
-// Overload for real_t size changes
static inline uint32_t hash_djb2_one_float(double p_in, uint32_t p_prev = 5381) {
union {
double d;
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 3889c8f3ae..5e66b7f7f5 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -862,7 +862,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) {
} else {
if (buf) {
- encode_double(p_variant.operator float(), buf);
+ encode_float(p_variant.operator float(), buf);
}
r_len += 4;
diff --git a/core/variant.cpp b/core/variant.cpp
index 6e675d07de..67ce8af483 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -2839,7 +2839,7 @@ uint32_t Variant::hash() const {
}
#define hash_compare_scalar(p_lhs, p_rhs) \
- ((p_lhs) == (p_rhs)) || (Math::is_nan(p_lhs) == Math::is_nan(p_rhs))
+ ((p_lhs) == (p_rhs)) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs))
#define hash_compare_vector2(p_lhs, p_rhs) \
(hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 9baa203790..cc7ee44902 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -447,18 +447,6 @@ void EditorNode::_sources_changed(bool p_exist) {
void EditorNode::_vp_resized() {
}
-void EditorNode::_rebuild_import_menu() {
- PopupMenu *p = import_menu->get_popup();
- p->clear();
-//p->add_item(TTR("Node From Scene"), FILE_IMPORT_SUBSCENE);
-//p->add_separator();
-#if 0
- for (int i = 0; i < editor_import_export->get_import_plugin_count(); i++) {
- p->add_item(editor_import_export->get_import_plugin(i)->get_visible_name(), IMPORT_PLUGIN_BASE + i);
- }
-#endif
-}
-
void EditorNode::_node_renamed() {
if (property_editor)
@@ -4862,9 +4850,9 @@ EditorNode::EditorNode() {
import_wav.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_wav);
- //Ref<ResourceImporterOBJ> import_obj;
- //import_obj.instance();
- //ResourceFormatImporter::get_singleton()->add_importer(import_obj);
+ Ref<ResourceImporterOBJ> import_obj;
+ import_obj.instance();
+ ResourceFormatImporter::get_singleton()->add_importer(import_obj);
Ref<ResourceImporterScene> import_scene;
import_scene.instance();
@@ -5257,15 +5245,6 @@ EditorNode::EditorNode() {
menu_panel->add_child( resource_menu );
#endif
- import_menu = memnew(MenuButton);
- import_menu->set_tooltip(TTR("Import assets to the project."));
- import_menu->set_text(TTR("Import"));
- //import_menu->set_icon(gui_base->get_icon("Save","EditorIcons"));
- left_menu_hb->add_child(import_menu);
-
- p = import_menu->get_popup();
- p->connect("id_pressed", this, "_menu_option");
-
tool_menu = memnew(MenuButton);
tool_menu->set_tooltip(TTR("Miscellaneous project or scene-wide tools."));
tool_menu->set_text(TTR("Tools"));
@@ -5960,8 +5939,6 @@ EditorNode::EditorNode() {
circle_step_frame = Engine::get_singleton()->get_frames_drawn();
circle_step = 0;
- _rebuild_import_menu();
-
editor_plugin_screen = NULL;
editor_plugins_over = memnew(EditorPluginList);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index e7f4085fc5..7de713eae9 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -242,7 +242,6 @@ private:
HBoxContainer *menu_hb;
Control *viewport;
MenuButton *file_menu;
- MenuButton *import_menu;
MenuButton *tool_menu;
ToolButton *export_button;
ToolButton *prev_scene;
@@ -447,8 +446,6 @@ private:
void _show_messages();
void _vp_resized();
- void _rebuild_import_menu();
-
void _save_scene(String p_file, int idx = -1);
void _instance_request(const Vector<String> &p_files);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 86136fa78b..77de27a651 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -2388,6 +2388,10 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
RES res = obj->get(p_name).operator RefPtr();
if (res->is_class("Texture")) {
int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
+ Vector2 size(res->call("get_width"), res->call("get_height"));
+ if (size.width < size.height) {
+ tw = MAX((size.width / size.height) * tw, 1);
+ }
p_item->set_icon_max_width(1, tw);
p_item->set_icon(1, res);
p_item->set_text(1, "");
@@ -3618,6 +3622,10 @@ void PropertyEditor::update_tree() {
if (res->is_class("Texture")) {
int tw = EditorSettings::get_singleton()->get("docks/property_editor/texture_preview_width");
+ Vector2 size(res->call("get_width"), res->call("get_height"));
+ if (size.width < size.height) {
+ tw = MAX((size.width / size.height) * tw, 1);
+ }
item->set_icon_max_width(1, tw);
item->set_icon(1, res);
item->set_text(1, "");
diff --git a/modules/gdnative/godot/godot_string.cpp b/modules/gdnative/godot/godot_string.cpp
index 2a78b2c96f..757b8510cf 100644
--- a/modules/gdnative/godot/godot_string.cpp
+++ b/modules/gdnative/godot/godot_string.cpp
@@ -53,13 +53,13 @@ void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, co
*p = String::utf8(p_contents, p_size);
}
-void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size) {
+void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size) {
String *p = (String *)p_str;
if (p_size != NULL) {
- *p_size = p->length();
+ *p_size = p->utf8().length();
}
if (p_dest != NULL) {
- memcpy(p_dest, p->ptr(), *p_size * sizeof(CharType));
+ memcpy(p_dest, p->utf8().get_data(), *p_size);
}
}
@@ -75,9 +75,9 @@ wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int
return &(s->operator[](p_idx));
}
-const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str) {
+const char GDAPI *godot_string_c_str(const godot_string *p_str) {
const String *s = (const String *)p_str;
- return s->c_str();
+ return s->utf8().get_data();
}
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
diff --git a/modules/gdnative/godot/godot_string.h b/modules/gdnative/godot/godot_string.h
index 7cde482cce..9289531c5e 100644
--- a/modules/gdnative/godot/godot_string.h
+++ b/modules/gdnative/godot/godot_string.h
@@ -47,12 +47,12 @@ typedef struct godot_string {
void GDAPI godot_string_new(godot_string *p_str);
void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
-void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size);
+void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size);
void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src);
wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx);
-const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str);
+const char GDAPI *godot_string_c_str(const godot_string *p_str);
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b);
godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b);
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 7738157330..50fbb6a162 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1775,7 +1775,7 @@ void PackedScene::set_path(const String &p_path, bool p_take_over) {
void PackedScene::_bind_methods() {
ClassDB::bind_method(D_METHOD("pack", "path:Node"), &PackedScene::pack);
- ClassDB::bind_method(D_METHOD("instance:Node", "edit_state"), &PackedScene::instance, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("instance:Node", "edit_state"), &PackedScene::instance, DEFVAL(GEN_EDIT_STATE_DISABLED));
ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance);
ClassDB::bind_method(D_METHOD("_set_bundled_scene"), &PackedScene::_set_bundled_scene);
ClassDB::bind_method(D_METHOD("_get_bundled_scene"), &PackedScene::_get_bundled_scene);