diff options
-rw-r--r-- | core/os/midi_driver.cpp | 5 | ||||
-rw-r--r-- | doc/classes/Camera2D.xml | 18 | ||||
-rw-r--r-- | doc/classes/InputEventMIDI.xml | 2 | ||||
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.cpp | 1 | ||||
-rw-r--r-- | editor/project_converter_3_to_4.cpp | 12 | ||||
-rw-r--r-- | misc/dist/html/editor.html | 1449 | ||||
-rw-r--r-- | misc/dist/html/full-size.html | 472 | ||||
-rw-r--r-- | misc/dist/html/offline-export.html | 71 | ||||
-rw-r--r-- | misc/dist/html/offline.html | 74 | ||||
-rw-r--r-- | modules/gdscript/editor/gdscript_highlighter.cpp | 23 | ||||
-rw-r--r-- | modules/gdscript/editor/gdscript_highlighter.h | 3 | ||||
-rw-r--r-- | platform/linuxbsd/detect.py | 1 | ||||
-rw-r--r-- | platform/web/.eslintrc.html.js | 19 | ||||
-rw-r--r-- | platform/web/export/export_plugin.cpp | 1 | ||||
-rw-r--r-- | platform/web/package-lock.json | 327 | ||||
-rw-r--r-- | platform/web/package.json | 15 | ||||
-rw-r--r-- | scene/2d/camera_2d.cpp | 46 | ||||
-rw-r--r-- | scene/2d/camera_2d.h | 12 |
18 files changed, 1425 insertions, 1126 deletions
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp index 410b62068a..79eef95ef2 100644 --- a/core/os/midi_driver.cpp +++ b/core/os/midi_driver.cpp @@ -86,11 +86,6 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_ if (length >= 2 + param_position) { event->set_pitch(data[param_position]); event->set_velocity(data[param_position + 1]); - - if (event->get_message() == MIDIMessage::NOTE_ON && event->get_velocity() == 0) { - // https://www.midi.org/forum/228-writing-midi-software-send-note-off,-or-zero-velocity-note-on - event->set_message(MIDIMessage::NOTE_OFF); - } } break; diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index 671ecb6af1..9315a85e1f 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -52,14 +52,14 @@ <return type="Vector2" /> <description> Returns this camera's target position, in global coordinates. - [b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]). + [b]Note:[/b] The returned value is not the same as [member Node2D.global_position], as it is affected by the drag properties. It is also not the same as the current position if [member position_smoothing_enabled] is [code]true[/code] (see [method get_screen_center_position]). </description> </method> <method name="reset_smoothing"> <return type="void" /> <description> Sets the camera's position immediately to its current smoothing destination. - This method has no effect if [member smoothing_enabled] is [code]false[/code]. + This method has no effect if [member position_smoothing_enabled] is [code]false[/code]. </description> </method> <method name="set_drag_margin"> @@ -138,7 +138,7 @@ </member> <member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false"> If [code]true[/code], the camera smoothly stops when reaches its limits. - This property has no effect if [member smoothing_enabled] is [code]false[/code]. + This property has no effect if [member position_smoothing_enabled] is [code]false[/code]. [b]Note:[/b] To immediately update the camera's position to be within limits without smoothing, even with this setting enabled, invoke [method reset_smoothing]. </member> <member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000"> @@ -147,6 +147,12 @@ <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)"> The camera's relative offset. Useful for looking around or camera shake animations. The offsetted camera can go past the limits defined in [member limit_top], [member limit_bottom], [member limit_left] and [member limit_right]. </member> + <member name="position_smoothing_enabled" type="bool" setter="set_position_smoothing_enabled" getter="is_position_smoothing_enabled" default="false"> + If [code]true[/code], the camera's view smoothly moves towards its target position at [member position_smoothing_speed]. + </member> + <member name="position_smoothing_speed" type="float" setter="set_position_smoothing_speed" getter="get_position_smoothing_speed" default="5.0"> + Speed in pixels per second of the camera's smoothing effect when [member position_smoothing_enabled] is [code]true[/code]. + </member> <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1"> The camera's process callback. See [enum Camera2DProcessCallback]. </member> @@ -157,12 +163,6 @@ <member name="rotation_smoothing_speed" type="float" setter="set_rotation_smoothing_speed" getter="get_rotation_smoothing_speed" default="5.0"> The angular, asymptotic speed of the camera's rotation smoothing effect when [member rotation_smoothing_enabled] is [code]true[/code]. </member> - <member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false"> - If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. - </member> - <member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0"> - Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]. - </member> <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2(1, 1)"> The camera's zoom. A zoom of [code]Vector(2, 2)[/code] doubles the size seen in the viewport. A zoom of [code]Vector(0.5, 0.5)[/code] halves the size seen in the viewport. </member> diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml index 2af88149b6..04d8cab065 100644 --- a/doc/classes/InputEventMIDI.xml +++ b/doc/classes/InputEventMIDI.xml @@ -90,7 +90,7 @@ The pressure of the MIDI signal. This value ranges from 0 to 127. For many devices, this value is always zero. </member> <member name="velocity" type="int" setter="set_velocity" getter="get_velocity" default="0"> - The velocity of the MIDI signal. This value ranges from 0 to 127. For a piano, this corresponds to how quickly the key was pressed, and is rarely above about 110 in practice. + The velocity of the MIDI signal. This value ranges from 0 to 127. For a piano, this corresponds to how quickly the key was pressed, and is rarely above about 110 in practice. Note that some MIDI devices may send a [constant MIDI_MESSAGE_NOTE_ON] message with zero velocity and expect this to be treated the same as a [constant MIDI_MESSAGE_NOTE_OFF] message, but device implementations vary so Godot reports event data exactly as received. </member> </members> </class> diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 7cc29dbfad..dd16d4ffea 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -2002,6 +2002,7 @@ void TileMapEditorTilesPlugin::_set_source_sort(int p_sort) { } TilesEditorPlugin::get_singleton()->set_sorting_option(p_sort); _update_tile_set_sources_list(); + EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "tile_source_sort", p_sort); } void TileMapEditorTilesPlugin::_bind_methods() { diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index 1a2c670aef..78f3b4de0e 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -311,6 +311,7 @@ static const char *gdscript_function_renames[][2] = { { "get_error_string", "get_error_message" }, // JSON { "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places { "get_focus_neighbour", "get_focus_neighbor" }, // Control + { "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D { "get_font_types", "get_font_type_list" }, // Theme { "get_frame_color", "get_color" }, // ColorRect { "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer @@ -419,6 +420,7 @@ static const char *gdscript_function_renames[][2] = { { "is_commiting_action", "is_committing_action" }, // UndoRedo { "is_doubleclick", "is_double_click" }, // InputEventMouseButton { "is_draw_red", "is_draw_warning" }, // EditorProperty + { "is_follow_smoothing_enabled", "is_position_smoothing_enabled" }, // Camera2D { "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D { "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin { "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D @@ -500,11 +502,13 @@ static const char *gdscript_function_renames[][2] = { { "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState { "set_doubleclick", "set_double_click" }, // InputEventMouseButton { "set_draw_red", "set_draw_warning" }, // EditorProperty + { "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D { "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton { "set_endian_swap", "set_big_endian" }, // File { "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit { "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places { "set_focus_neighbour", "set_focus_neighbor" }, // Control + { "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D { "set_frame_color", "set_color" }, // ColorRect { "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer { "set_gravity_distance_scale", "set_gravity_point_distance_scale" }, // Area2D @@ -753,6 +757,7 @@ static const char *csharp_function_renames[][2] = { { "GetEndianSwap", "IsBigEndian" }, // File { "GetErrorString", "GetErrorMessage" }, // JSON { "GetFocusNeighbour", "GetFocusNeighbor" }, // Control + { "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D { "GetFontTypes", "GetFontTypeList" }, // Theme { "GetFrameColor", "GetColor" }, // ColorRect { "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer @@ -858,6 +863,7 @@ static const char *csharp_function_renames[][2] = { { "IsAParentOf", "IsAncestorOf" }, // Node { "IsCommitingAction", "IsCommittingAction" }, // UndoRedo { "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton + { "IsFollowSmoothingEnabled", "IsPositionSmoothingEnabled" }, // Camera2D { "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D { "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin { "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node @@ -934,10 +940,12 @@ static const char *csharp_function_renames[][2] = { { "SetD", "SetDistance" }, // WorldMarginShape2D { "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState { "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton + { "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D { "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton { "SetEndianSwap", "SetBigEndian" }, // File { "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit { "SetFocusNeighbour", "SetFocusNeighbor" }, // Control + { "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D { "SetFrameColor", "SetColor" }, // ColorRect { "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer { "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D @@ -1139,6 +1147,8 @@ static const char *gdscript_properties_renames[][2] = { { "selectedframe", "selected_frame" }, // Theme { "size_override_stretch", "size_2d_override_stretch" }, // SubViewport { "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D + { "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D + { "smoothing_speed", "position_smoothing_speed" }, // Camera2D { "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment { "ss_reflections_enabled", "ssr_enabled" }, // Environment { "ss_reflections_fade_in", "ssr_fade_in" }, // Environment @@ -1233,6 +1243,8 @@ static const char *csharp_properties_renames[][2] = { { "Selectedframe", "SelectedFrame" }, // Theme { "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport { "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D + { "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D + { "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D { "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment { "SsReflectionsEnabled", "SsrEnabled" }, // Environment { "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index c9f3c2cc0d..93afbf085d 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -1,752 +1,757 @@ <!DOCTYPE html> -<html xmlns="https://www.w3.org/1999/xhtml" lang="en"> -<head> - <meta charset="utf-8" /> - <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" /> - <meta name="author" content="Godot Engine" /> - <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> - <meta name="mobile-web-app-capable" content="yes" /> - <meta name="apple-mobile-web-app-capable" content="yes" /> - <meta name="application-name" content="Godot" /> - <meta name="apple-mobile-web-app-title" content="Godot" /> - <meta name="theme-color" content="#202531" /> - <meta name="msapplication-navbutton-color" content="#202531" /> - <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> - <meta name="msapplication-starturl" content="/latest" /> - <meta property="og:site_name" content="Godot Engine Web Editor" /> - <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" /> - <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" /> - <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." /> - <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" /> - <meta property="og:type" content="website" /> - <meta name="twitter:card" content="summary" /> - <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" /> - <link rel="apple-touch-icon" type="image/png" href="favicon.png" /> - <link rel="manifest" href="manifest.json" /> - <title>Godot Engine Web Editor (@GODOT_VERSION@)</title> - <style> - *:focus { - /* More visible outline for better keyboard navigation. */ - outline: 0.125rem solid hsl(220, 100%, 62.5%); - /* Make the outline always appear above other elements. */ - /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */ - position: relative; - } - - body { - touch-action: none; - font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; - margin: 0; - border: 0 none; - padding: 0; - text-align: center; - background-color: #333b4f; - overflow: hidden; - } - - a { - color: hsl(205, 100%, 75%); - text-decoration-color: hsla(205, 100%, 75%, 0.3); - text-decoration-thickness: 0.125rem; - } - - a:hover { - filter: brightness(117.5%); - } - - a:active { - filter: brightness(82.5%); - } - - .welcome-modal { - display: none; - position: fixed; - z-index: 1; - left: 0; - top: 0; - width: 100%; - height: 100%; - overflow: auto; - background-color: hsla(0, 0%, 0%, 0.5); - text-align: left; - } - - .welcome-modal-title { - text-align: center; - } - - .welcome-modal-content { - background-color: #333b4f; - box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5); - line-height: 1.5; - max-width: 38rem; - margin: 4rem auto 0 auto; - color: white; - border-radius: 0.5rem; - padding: 1rem 1rem 2rem 1rem; - } - - #tabs-buttons { - /* Match the default background color of the editor window for a seamless appearance. */ - background-color: #202531; - } - - #tab-game { - /* Use a pure black background to better distinguish the running project */ - /* from the editor window, and to use a more neutral background color (no tint). */ - background-color: black; - /* Make the background span the entire page height. */ - min-height: 100vh; - } - - #canvas, #gameCanvas { - display: block; - margin: 0; - color: white; - } - - /* Don't show distracting focus outlines for the main tabs' contents. */ - #tab-editor canvas:focus, - #tab-game canvas:focus, - #canvas:focus, - #gameCanvas:focus { - outline: none; - } - - .godot { - color: #e0e0e0; - background-color: #3b3943; - background-image: linear-gradient(to bottom, #403e48, #35333c); - border: 1px solid #45434e; - box-shadow: 0 0 1px 1px #2f2d35; - } - - .btn { - appearance: none; - color: #e0e0e0; - background-color: #262c3b; - border: 1px solid #202531; - padding: 0.5rem 1rem; - margin: 0 0.5rem; - } - - .btn:not(:disabled):hover { - color: #e0e1e5; - border-color: #666c7b; - } - - .btn:active { - border-color: #699ce8; - color: #699ce8; - } - - .btn:disabled { - color: #aaa; - border-color: #242937; - } - - .btn.tab-btn { - padding: 0.3rem 1rem; - } - - .btn.close-btn { - padding: 0.3rem 1rem; - margin-left: -0.75rem; - font-weight: 700; - } - - - /* Status display - * ============== */ - - #status { - position: absolute; - left: 0; - top: 0; - right: 0; - bottom: 0; - display: flex; - justify-content: center; - align-items: center; - /* don't consume click events - make children visible explicitly */ - visibility: hidden; - } - - #status-progress { - width: 366px; - height: 7px; - background-color: #38363A; - border: 1px solid #444246; - padding: 1px; - box-shadow: 0 0 2px 1px #1B1C22; - border-radius: 2px; - visibility: visible; - } - - @media only screen and (orientation:portrait) { - #status-progress { - width: 61.8%; - } - } - - #status-progress-inner { - height: 100%; - width: 0; - box-sizing: border-box; - transition: width 0.5s linear; - background-color: #202020; - border: 1px solid #222223; - box-shadow: 0 0 1px 1px #27282E; - border-radius: 3px; - } - - #status-indeterminate { - visibility: visible; - position: relative; - } - - #status-indeterminate > div { - width: 4.5px; - height: 0; - border-style: solid; - border-width: 9px 3px 0 3px; - border-color: #2b2b2b transparent transparent transparent; - transform-origin: center 21px; - position: absolute; - } - - #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } - #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } - #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } - #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } - #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } - #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } - #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } - #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } - - #status-notice { - margin: 0 100px; - line-height: 1.3; - visibility: visible; - padding: 4px 6px; - visibility: visible; - } - </style> -</head> -<body> - <div - id="welcome-modal" - class="welcome-modal" - role="dialog" - aria-labelledby="welcome-modal-title" - aria-describedby="welcome-modal-description" - onclick="if (event.target === this) closeWelcomeModal(false)" - > - <div class="welcome-modal-content"> - <h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2> - <div id="welcome-modal-description"> - <p> - The Godot Web Editor has some limitations compared to the native version. - Its main focus is education and experimentation; - <strong>it is not recommended for production</strong>. - </p> - <p> - Refer to the - <a - href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" - target="_blank" - rel="noopener" - >Web editor documentation</a> for usage instructions and limitations. - </p> - </div> - <div id="welcome-modal-missing-description" style="display: none"> - <p> - <strong>The following features required by the Godot Web Editor are missing:</strong> +<html lang="en"> + <head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no"> + <meta name="author" content="Godot Engine"> + <meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything."> + <meta name="mobile-web-app-capable" content="yes"> + <meta name="apple-mobile-web-app-capable" content="yes"> + <meta name="application-name" content="Godot"> + <meta name="apple-mobile-web-app-title" content="Godot"> + <meta name="theme-color" content="#202531"> + <meta name="msapplication-navbutton-color" content="#202531"> + <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent"> + <meta name="msapplication-starturl" content="/latest"> + <meta property="og:site_name" content="Godot Engine Web Editor"> + <meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/"> + <meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine"> + <meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything."> + <meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png"> + <meta property="og:type" content="website"> + <meta name="twitter:card" content="summary"> + <link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png"> + <link rel="apple-touch-icon" type="image/png" href="favicon.png"> + <link rel="manifest" href="manifest.json"> + <title>Godot Engine Web Editor (@GODOT_VERSION@)</title> + <style> +*:focus { + /* More visible outline for better keyboard navigation. */ + outline: 0.125rem solid hsl(220, 100%, 62.5%); + /* Make the outline always appear above other elements. */ + /* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */ + position: relative; +} + +body { + touch-action: none; + font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; + margin: 0; + border: 0 none; + padding: 0; + text-align: center; + background-color: #333b4f; + overflow: hidden; +} + +a { + color: hsl(205, 100%, 75%); + text-decoration-color: hsla(205, 100%, 75%, 0.3); + text-decoration-thickness: 0.125rem; +} + +a:hover { + filter: brightness(117.5%); +} + +a:active { + filter: brightness(82.5%); +} + +.welcome-modal { + display: none; + position: fixed; + z-index: 1; + left: 0; + top: 0; + width: 100%; + height: 100%; + overflow: auto; + background-color: hsla(0, 0%, 0%, 0.5); + text-align: left; +} + +.welcome-modal-title { + text-align: center; +} + +.welcome-modal-content { + background-color: #333b4f; + box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5); + line-height: 1.5; + max-width: 38rem; + margin: 4rem auto 0 auto; + color: white; + border-radius: 0.5rem; + padding: 1rem 1rem 2rem 1rem; +} + +#tabs-buttons { + /* Match the default background color of the editor window for a seamless appearance. */ + background-color: #202531; +} + +#tab-game { + /* Use a pure black background to better distinguish the running project */ + /* from the editor window, and to use a more neutral background color (no tint). */ + background-color: black; + /* Make the background span the entire page height. */ + min-height: 100vh; +} + +#canvas, #gameCanvas { + display: block; + margin: 0; + color: white; +} + +/* Don't show distracting focus outlines for the main tabs' contents. */ +#tab-editor canvas:focus, +#tab-game canvas:focus, +#canvas:focus, +#gameCanvas:focus { + outline: none; +} + +.godot { + color: #e0e0e0; + background-color: #3b3943; + background-image: linear-gradient(to bottom, #403e48, #35333c); + border: 1px solid #45434e; + box-shadow: 0 0 1px 1px #2f2d35; +} + +.btn { + appearance: none; + color: #e0e0e0; + background-color: #262c3b; + border: 1px solid #202531; + padding: 0.5rem 1rem; + margin: 0 0.5rem; +} + +.btn:not(:disabled):hover { + color: #e0e1e5; + border-color: #666c7b; +} + +.btn:active { + border-color: #699ce8; + color: #699ce8; +} + +.btn:disabled { + color: #aaa; + border-color: #242937; +} + +.btn.tab-btn { + padding: 0.3rem 1rem; +} + +.btn.close-btn { + padding: 0.3rem 1rem; + margin-left: -0.75rem; + font-weight: 700; +} + +/* Status display */ + +#status { + position: absolute; + left: 0; + top: 0; + right: 0; + bottom: 0; + display: flex; + justify-content: center; + align-items: center; + /* don't consume click events - make children visible explicitly */ + visibility: hidden; +} + +#status-progress { + width: 366px; + height: 7px; + background-color: #38363A; + border: 1px solid #444246; + padding: 1px; + box-shadow: 0 0 2px 1px #1B1C22; + border-radius: 2px; + visibility: visible; +} + +@media only screen and (orientation:portrait) { + #status-progress { + width: 61.8%; + } +} + +#status-progress-inner { + height: 100%; + width: 0; + box-sizing: border-box; + transition: width 0.5s linear; + background-color: #202020; + border: 1px solid #222223; + box-shadow: 0 0 1px 1px #27282E; + border-radius: 3px; +} + +#status-indeterminate { + visibility: visible; + position: relative; +} + +#status-indeterminate > div { + width: 4.5px; + height: 0; + border-style: solid; + border-width: 9px 3px 0 3px; + border-color: #2b2b2b transparent transparent transparent; + transform-origin: center 21px; + position: absolute; +} + +#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } +#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } +#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } +#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } +#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } +#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } +#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } +#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } + +#status-notice { + margin: 0 100px; + line-height: 1.3; + visibility: visible; + padding: 4px 6px; + visibility: visible; +} + </style> + </head> + <body> + <div + id="welcome-modal" + class="welcome-modal" + role="dialog" + aria-labelledby="welcome-modal-title" + aria-describedby="welcome-modal-description" + onclick="if (event.target === this) closeWelcomeModal(false)" + > + <div class="welcome-modal-content"> + <h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2> + <div id="welcome-modal-description"> + <p> + The Godot Web Editor has some limitations compared to the native version. + Its main focus is education and experimentation; + <strong>it is not recommended for production</strong>. + </p> + <p> + Refer to the + <a + href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" + target="_blank" + rel="noopener" + >Web editor documentation</a> for usage instructions and limitations. + </p> + </div> + <div id="welcome-modal-missing-description" style="display: none"> + <p> + <strong>The following features required by the Godot Web Editor are missing:</strong> + </p> <ul id="welcome-modal-missing-list"> </ul> - </p> - <p> - If you are self-hosting the web editor, - refer to - <a - href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html" - target="_blank" - rel="noopener" - >Exporting for the Web</a> for more information. - </p> - </div> - <div style="text-align: center"> - <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> - OK, don't show again - </button> + <p> + If you are self-hosting the web editor, + refer to + <a + href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html" + target="_blank" + rel="noopener" + >Exporting for the Web</a> for more information. + </p> + </div> + <div style="text-align: center"> + <button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem"> + OK, don't show again + </button> + </div> </div> </div> - </div> - <div id="tabs-buttons"> - <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button> - <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button> - <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button> - <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> - <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> - <button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button> - </div> - <div id="tabs"> - <div id="tab-loader"> - <div style="color: #e0e0e0;" id="persistence"> - <br /> - <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" /> - <br /> - @GODOT_VERSION@ - <br /> - <a href="releases/">Need an old version?</a> - <br /> - <br /> - <br /> - <label for="videoMode" style="margin-right: 1rem">Video driver:</label> - <select id="videoMode"> - <option value="" selected="selected">Auto</option> - <option value="opengl3">WebGL 2</option> - </select> - <br /> - <br /> - <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/> - <br /> -<a href="demo.zip">(Try this for example)</a> - <br /> - <br /> - <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button> - <br /> - <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button> - <br /> - <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> - </div> - </div> - <div id="tab-editor" style="display: none;"> - <canvas id="editor-canvas" tabindex="1"> - HTML5 canvas appears to be unsupported in the current browser.<br /> - Please try updating or use a different browser. - </canvas> - </div> - <div id="tab-game" style="display: none;"> - <canvas id="game-canvas" tabindex="2"> - HTML5 canvas appears to be unsupported in the current browser.<br /> - Please try updating or use a different browser. - </canvas> + <div id="tabs-buttons"> + <button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button> + <button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button> + <button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button> + <button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button> + <button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button> + <button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button> </div> - <div id="tab-status" style="display: none;"> - <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div> - <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> + <div id="tabs"> + <div id="tab-loader"> + <div style="color: #e0e0e0;" id="persistence"> + <br > + <img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px"> + <br > + @GODOT_VERSION@ + <br > + <a href="releases/">Need an old version?</a> + <br > + <br > + <br > + <label for="videoMode" style="margin-right: 1rem">Video driver:</label> + <select id="videoMode"> + <option value="" selected="selected">Auto</option> + <option value="opengl3">WebGL 2</option> + </select> + <br > + <br > + <label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> + <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"> + <br > + <a href="demo.zip">(Try this for example)</a> + <br > + <br > + <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button> + <br > + <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button> + <br > + <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> + </div> + </div> + <div id="tab-editor" style="display: none;"> + <canvas id="editor-canvas" tabindex="1"> + HTML5 canvas appears to be unsupported in the current browser.<br > + Please try updating or use a different browser. + </canvas> + </div> + <div id="tab-game" style="display: none;"> + <canvas id="game-canvas" tabindex="2"> + HTML5 canvas appears to be unsupported in the current browser.<br > + Please try updating or use a different browser. + </canvas> + </div> + <div id="tab-status" style="display: none;"> + <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"> + <div id="status-progress-inner"></div> + </div> + <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + </div> + <div id="status-notice" class="godot" style="display: none;"></div> </div> - <div id="status-notice" class="godot" style="display: none;"></div> </div> - </div> - <script>//<![CDATA[ - window.addEventListener("load", () => { - function notifyUpdate(sw) { - const btn = document.getElementById("btn-tab-update"); - btn.onclick = function () { - if (!window.confirm("Are you sure you want to update?\nClicking \"OK\" will reload all active instances!")) { - return; - } - sw.postMessage("update"); - btn.innerHTML = "Updating..."; - btn.disabled = true; - }; - btn.style.display = ""; - } - if ("serviceWorker" in navigator) { - navigator.serviceWorker.register("service.worker.js").then(function (reg) { - if (reg.waiting) { - notifyUpdate(reg.waiting); - } - reg.addEventListener("updatefound", function () { - const update = reg.installing; - update.addEventListener("statechange", function () { - if (update.state === "installed") { - // It's a new install, claim and perform aggressive caching. - if (!reg.active) { - update.postMessage("claim"); - } else { - notifyUpdate(update); - } - } - }); - }); - }); - } - - const missing = Engine.getMissingFeatures(); - if (missing.length) { - // Display error dialog as threading support is required for the editor. - setButtonEnabled('startButton', false); - document.getElementById("welcome-modal-description").style.display = "none"; - document.getElementById("welcome-modal-missing-description").style.display = "block"; - document.getElementById("welcome-modal-dismiss").style.display = "none"; - const list = document.getElementById("welcome-modal-missing-list"); - for (let i = 0; i < missing.length; i++) { - const node = document.createElement("li"); - node.innerText = missing[i]; - list.appendChild(node); - } - } - - if (missing.length || localStorage.getItem("welcomeModalDismissed") !== 'true') { - document.getElementById("welcome-modal").style.display = "block"; - document.getElementById("welcome-modal-dismiss").focus(); + <script> +window.addEventListener('load', () => { + function notifyUpdate(sw) { + const btn = document.getElementById('btn-tab-update'); + btn.onclick = function () { + if (!window.confirm('Are you sure you want to update?\nClicking "OK" will reload all active instances!')) { + return; } - }); - - function closeWelcomeModal(dontShowAgain) { - document.getElementById("welcome-modal").style.display = "none"; - if (dontShowAgain) { - localStorage.setItem("welcomeModalDismissed", 'true'); + sw.postMessage('update'); + btn.innerHTML = 'Updating...'; + btn.disabled = true; + }; + btn.style.display = ''; + } + if ('serviceWorker' in navigator) { + navigator.serviceWorker.register('service.worker.js').then(function (reg) { + if (reg.waiting) { + notifyUpdate(reg.waiting); } - } - //]]></script> - <script src="godot.editor.js"></script> - <script>//<![CDATA[ - - var editor = null; - var game = null; - var setStatusMode; - var setStatusNotice; - var video_driver = ""; - - function clearPersistence() { - function deleteDB(path) { - return new Promise(function(resolve, reject) { - var req = indexedDB.deleteDatabase(path); - req.onsuccess = function() { - resolve(); - }; - req.onerror = function(err) { - reject(err); - }; - req.onblocked = function(err) { - reject(err); + reg.addEventListener('updatefound', function () { + const update = reg.installing; + update.addEventListener('statechange', function () { + if (update.state === 'installed') { + // It's a new install, claim and perform aggressive caching. + if (!reg.active) { + update.postMessage('claim'); + } else { + notifyUpdate(update); + } } - }); - } - if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) { - return; - } - Promise.all([ - deleteDB("/home/web_user"), - ]).then(function(results) { - alert("Done."); - }).catch(function (err) { - alert("Error deleting local files. Please retry after reloading the page."); }); - } - - function selectVideoMode() { - var select = document.getElementById('videoMode'); - video_driver = select.selectedOptions[0].value; - } - - var tabs = [ - document.getElementById('tab-loader'), - document.getElementById('tab-editor'), - document.getElementById('tab-game') - ] - function showTab(name) { - tabs.forEach(function (elem) { - if (elem.id == 'tab-' + name) { - elem.style.display = 'block'; - if (name == 'editor' || name == 'game') { - const canvas = document.getElementById(name + '-canvas'); - canvas.focus(); - } - } else { - elem.style.display = 'none'; - } - }); - } - - function setButtonEnabled(id, enabled) { - if (enabled) { - document.getElementById(id).disabled = ""; - } else { - document.getElementById(id).disabled = "disabled"; + }); + } + + const missing = Engine.getMissingFeatures(); + if (missing.length) { + // Display error dialog as threading support is required for the editor. + document.getElementById('startButton').disabled = 'disabled'; + document.getElementById('welcome-modal-description').style.display = 'none'; + document.getElementById('welcome-modal-missing-description').style.display = 'block'; + document.getElementById('welcome-modal-dismiss').style.display = 'none'; + const list = document.getElementById('welcome-modal-missing-list'); + for (let i = 0; i < missing.length; i++) { + const node = document.createElement('li'); + node.innerText = missing[i]; + list.appendChild(node); + } + } + + if (missing.length || localStorage.getItem('welcomeModalDismissed') !== 'true') { + document.getElementById('welcome-modal').style.display = 'block'; + document.getElementById('welcome-modal-dismiss').focus(); + } +}); + +function closeWelcomeModal(dontShowAgain) { // eslint-disable-line no-unused-vars + document.getElementById('welcome-modal').style.display = 'none'; + if (dontShowAgain) { + localStorage.setItem('welcomeModalDismissed', 'true'); + } +} + </script> + <script src="godot.editor.js"></script> + <script> +let editor = null; +let game = null; +let setStatusMode; +let setStatusNotice; +let video_driver = ''; + +function clearPersistence() { // eslint-disable-line no-unused-vars + function deleteDB(path) { + return new Promise(function (resolve, reject) { + const req = indexedDB.deleteDatabase(path); + req.onsuccess = function () { + resolve(); + }; + req.onerror = function (err) { + reject(err); + }; + req.onblocked = function (err) { + reject(err); + }; + }); + } + if (!window.confirm('Are you sure you want to delete all the locally stored files?\nClicking "OK" will permanently remove your projects and editor settings!')) { + return; + } + Promise.all([ + deleteDB('/home/web_user'), + ]).then(function (results) { + alert('Done.'); + }).catch(function (err) { + alert('Error deleting local files. Please retry after reloading the page.'); + }); +} + +function selectVideoMode() { + const select = document.getElementById('videoMode'); + video_driver = select.selectedOptions[0].value; +} + +const tabs = [ + document.getElementById('tab-loader'), + document.getElementById('tab-editor'), + document.getElementById('tab-game'), +]; +function showTab(name) { + tabs.forEach(function (elem) { + if (elem.id === `tab-${name}`) { + elem.style.display = 'block'; + if (name === 'editor' || name === 'game') { + const canvas = document.getElementById(`${name}-canvas`); + canvas.focus(); } + } else { + elem.style.display = 'none'; + } + }); +} + +function setButtonEnabled(id, enabled) { + if (enabled) { + document.getElementById(id).disabled = ''; + } else { + document.getElementById(id).disabled = 'disabled'; + } +} + +function setLoaderEnabled(enabled) { + setButtonEnabled('btn-tab-loader', enabled); + setButtonEnabled('btn-tab-editor', !enabled); + setButtonEnabled('btn-close-editor', !enabled); +} + +function setGameTabEnabled(enabled) { + setButtonEnabled('btn-tab-game', enabled); + setButtonEnabled('btn-close-game', enabled); +} + +function closeGame() { + if (game) { + game.requestQuit(); + } +} + +function closeEditor() { // eslint-disable-line no-unused-vars + closeGame(); + if (editor) { + editor.requestQuit(); + } +} + +function startEditor(zip) { + const INDETERMINATE_STATUS_STEP_MS = 100; + const persistentPaths = ['/home/web_user']; + + let editorCanvas = document.getElementById('editor-canvas'); + let gameCanvas = document.getElementById('game-canvas'); + const statusProgress = document.getElementById('status-progress'); + const statusProgressInner = document.getElementById('status-progress-inner'); + const statusIndeterminate = document.getElementById('status-indeterminate'); + const statusNotice = document.getElementById('status-notice'); + const headerDiv = document.getElementById('tabs-buttons'); + + let initializing = true; + let statusMode = 'hidden'; + + showTab('status'); + + let animationCallbacks = []; + function animate(time) { + animationCallbacks.forEach((callback) => callback(time)); + requestAnimationFrame(animate); + } + requestAnimationFrame(animate); + + let lastScale = 0; + let lastWidth = 0; + let lastHeight = 0; + function adjustCanvasDimensions() { + const scale = window.devicePixelRatio || 1; + const headerHeight = headerDiv.offsetHeight + 1; + const width = window.innerWidth; + const height = window.innerHeight - headerHeight; + if (lastScale !== scale || lastWidth !== width || lastHeight !== height) { + editorCanvas.width = width * scale; + editorCanvas.height = height * scale; + editorCanvas.style.width = `${width}px`; + editorCanvas.style.height = `${height}px`; + lastScale = scale; + lastWidth = width; + lastHeight = height; + } + } + animationCallbacks.push(adjustCanvasDimensions); + adjustCanvasDimensions(); + + function replaceCanvas(from) { + const out = document.createElement('canvas'); + out.id = from.id; + out.tabIndex = from.tabIndex; + from.parentNode.replaceChild(out, from); + lastScale = 0; + return out; + } + + function animateStatusIndeterminate(ms) { + const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8); + if (statusIndeterminate.children[i].style.borderTopColor === '') { + Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => { + child.style.borderTopColor = ''; + }); + statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; } + } - function setLoaderEnabled(enabled) { - setButtonEnabled('btn-tab-loader', enabled); - setButtonEnabled('btn-tab-editor', !enabled); - setButtonEnabled('btn-close-editor', !enabled); - } - - function setGameTabEnabled(enabled) { - setButtonEnabled('btn-tab-game', enabled); - setButtonEnabled('btn-close-game', enabled); + setStatusMode = function (mode) { + if (statusMode === mode || !initializing) { + return; } - - function closeGame() { + [statusProgress, statusIndeterminate, statusNotice].forEach((elem) => { + elem.style.display = 'none'; + }); + animationCallbacks = animationCallbacks.filter(function (value) { + return (value !== animateStatusIndeterminate); + }); + switch (mode) { + case 'progress': + statusProgress.style.display = 'block'; + break; + case 'indeterminate': + statusIndeterminate.style.display = 'block'; + animationCallbacks.push(animateStatusIndeterminate); + break; + case 'notice': + statusNotice.style.display = 'block'; + break; + case 'hidden': + break; + default: + throw new Error('Invalid status mode'); + } + statusMode = mode; + }; + + setStatusNotice = function (text) { + while (statusNotice.lastChild) { + statusNotice.removeChild(statusNotice.lastChild); + } + const lines = text.split('\n'); + lines.forEach((line) => { + statusNotice.appendChild(document.createTextNode(line)); + statusNotice.appendChild(document.createElement('br')); + }); + }; + + const gameConfig = { + 'persistentPaths': persistentPaths, + 'unloadAfterInit': false, + 'canvas': gameCanvas, + 'canvasResizePolicy': 1, + 'onExit': function () { + gameCanvas = replaceCanvas(gameCanvas); + setGameTabEnabled(false); + showTab('editor'); + game = null; + }, + }; + + let OnEditorExit = function () { + showTab('loader'); + setLoaderEnabled(true); + }; + function Execute(args) { + const is_editor = args.filter(function (v) { + return v === '--editor' || v === '-e'; + }).length !== 0; + const is_project_manager = args.filter(function (v) { + return v === '--project-manager'; + }).length !== 0; + const is_game = !is_editor && !is_project_manager; + if (video_driver) { + args.push('--rendering-driver', video_driver); + } + + if (is_game) { if (game) { - game.requestQuit(); - } - } - - function closeEditor() { - closeGame(); - if (editor) { - editor.requestQuit(); - } - } - - function startEditor(zip) { - const INDETERMINATE_STATUS_STEP_MS = 100; - const persistentPaths = ['/home/web_user']; - - var editorCanvas = document.getElementById('editor-canvas'); - var gameCanvas = document.getElementById('game-canvas'); - var statusProgress = document.getElementById('status-progress'); - var statusProgressInner = document.getElementById('status-progress-inner'); - var statusIndeterminate = document.getElementById('status-indeterminate'); - var statusNotice = document.getElementById('status-notice'); - var headerDiv = document.getElementById('tabs-buttons'); - - var initializing = true; - var statusMode = 'hidden'; - - showTab('status'); - - var animationCallbacks = []; - function animate(time) { - animationCallbacks.forEach(callback => callback(time)); - requestAnimationFrame(animate); - } - requestAnimationFrame(animate); - - var lastScale = 0; - var lastWidth = 0; - var lastHeight = 0; - function adjustCanvasDimensions() { - var scale = window.devicePixelRatio || 1; - var headerHeight = headerDiv.offsetHeight + 1; - var width = window.innerWidth; - var height = window.innerHeight - headerHeight; - if (lastScale !== scale || lastWidth !== width || lastHeight !== height) { - editorCanvas.width = width * scale; - editorCanvas.height = height * scale; - editorCanvas.style.width = width + "px"; - editorCanvas.style.height = height + "px"; - lastScale = scale; - lastWidth = width; - lastHeight = height; - } - } - animationCallbacks.push(adjustCanvasDimensions); - adjustCanvasDimensions(); - - function replaceCanvas(from) { - const out = document.createElement("canvas"); - out.id = from.id; - out.tabIndex = from.tabIndex; - from.parentNode.replaceChild(out, from); - lastScale = 0; - return out; + console.error('A game is already running. Close it first'); + return; } - - setStatusMode = function setStatusMode(mode) { - if (statusMode === mode || !initializing) - return; - [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { - elem.style.display = 'none'; - }); - animationCallbacks = animationCallbacks.filter(function(value) { - return (value != animateStatusIndeterminate); - }); - switch (mode) { - case 'progress': - statusProgress.style.display = 'block'; - break; - case 'indeterminate': - statusIndeterminate.style.display = 'block'; - animationCallbacks.push(animateStatusIndeterminate); - break; - case 'notice': - statusNotice.style.display = 'block'; - break; - case 'hidden': - break; - default: - throw new Error('Invalid status mode'); - } - statusMode = mode; - }; - - function animateStatusIndeterminate(ms) { - var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); - if (statusIndeterminate.children[i].style.borderTopColor == '') { - Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { - child.style.borderTopColor = ''; + setGameTabEnabled(true); + game = new Engine(gameConfig); + showTab('game'); + game.init().then(function () { + requestAnimationFrame(function () { + game.start({ 'args': args, 'canvas': gameCanvas }).then(function () { + gameCanvas.focus(); }); - statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; - } - } - - setStatusNotice = function setStatusNotice(text) { - while (statusNotice.lastChild) { - statusNotice.removeChild(statusNotice.lastChild); - } - var lines = text.split('\n'); - lines.forEach((line) => { - statusNotice.appendChild(document.createTextNode(line)); - statusNotice.appendChild(document.createElement('br')); }); - }; - - const gameConfig = { - 'persistentPaths': persistentPaths, - 'unloadAfterInit': false, - 'canvas': gameCanvas, - 'canvasResizePolicy': 1, - 'onExit': function () { - gameCanvas = replaceCanvas(gameCanvas); - setGameTabEnabled(false); - showTab('editor'); - game = null; - }, - }; - - var OnEditorExit = function () { - showTab('loader'); + }); + } else { // New editor instances will be run in the same canvas. We want to wait for it to exit. + OnEditorExit = function (code) { setLoaderEnabled(true); - }; - function Execute(args) { - const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0; - const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0; - const is_game = !is_editor && !is_project_manager; - if (video_driver) { - args.push('--rendering-driver', video_driver); - } - - if (is_game) { - if (game) { - console.error("A game is already running. Close it first"); - return; - } - setGameTabEnabled(true); - game = new Engine(gameConfig); - showTab('game'); - game.init().then(function() { - requestAnimationFrame(function() { - game.start({'args': args, 'canvas': gameCanvas}).then(function() { - gameCanvas.focus(); - }); - }); + setTimeout(function () { + editor.init().then(function () { + setLoaderEnabled(false); + OnEditorExit = function () { + showTab('loader'); + setLoaderEnabled(true); + }; + editor.start({ 'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas }); }); - } else { // New editor instances will be run in the same canvas. We want to wait for it to exit. - OnEditorExit = function(code) { - setLoaderEnabled(true); - setTimeout(function() { - editor.init().then(function() { - setLoaderEnabled(false); - OnEditorExit = function() { - showTab('loader'); - setLoaderEnabled(true); - }; - editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas}); - }); - }, 0); - OnEditorExit = null; - }; - } - } - - const editorConfig = { - 'unloadAfterInit': false, - 'onProgress': function progressFunction (current, total) { - if (total > 0) { - statusProgressInner.style.width = current/total * 100 + '%'; - setStatusMode('progress'); - if (current === total) { - // wait for progress bar animation - setTimeout(() => { - setStatusMode('indeterminate'); - }, 100); - } - } else { - setStatusMode('indeterminate'); - } - }, - 'canvas': editorCanvas, - 'canvasResizePolicy': 0, - 'onExit': function() { - editorCanvas = replaceCanvas(editorCanvas); - if (OnEditorExit) { - OnEditorExit(); - } - }, - 'onExecute': Execute, - 'persistentPaths': persistentPaths, + }, 0); + OnEditorExit = null; }; - editor = new Engine(editorConfig); - - function displayFailureNotice(err) { - var msg = err.message || err; - console.error(msg); - setStatusNotice(msg); - setStatusMode('notice'); - initializing = false; - }; - - if (!Engine.isWebGLAvailable()) { - displayFailureNotice('WebGL not available'); + } + } + + const editorConfig = { + 'unloadAfterInit': false, + 'onProgress': function progressFunction(current, total) { + if (total > 0) { + statusProgressInner.style.width = `${(current / total) * 100}%`; + setStatusMode('progress'); + if (current === total) { + // wait for progress bar animation + setTimeout(() => { + setStatusMode('indeterminate'); + }, 100); + } } else { setStatusMode('indeterminate'); - editor.init('godot.editor').then(function() { - if (zip) { - editor.copyToFS("/tmp/preload.zip", zip); - } - try { - // Avoid user creating project in the persistent root folder. - editor.copyToFS("/home/web_user/keep", new Uint8Array()); - } catch(e) { - // File exists - } - selectVideoMode(); - showTab('editor'); - setLoaderEnabled(false); - const args = ['--project-manager', '--single-window']; - if (video_driver) { - args.push('--rendering-driver', video_driver); - } - editor.start({'args': args, 'persistentDrops': true}).then(function() { - setStatusMode('hidden'); - initializing = false; - }); - }).catch(displayFailureNotice); } - }; - document.getElementById("startButton").onclick = function() { - preloadZip(document.getElementById('zip-file')).then(function(zip) { - startEditor(zip); + }, + 'canvas': editorCanvas, + 'canvasResizePolicy': 0, + 'onExit': function () { + editorCanvas = replaceCanvas(editorCanvas); + if (OnEditorExit) { + OnEditorExit(); + } + }, + 'onExecute': Execute, + 'persistentPaths': persistentPaths, + }; + editor = new Engine(editorConfig); + + function displayFailureNotice(err) { + const msg = err.message || err; + console.error(msg); + setStatusNotice(msg); + setStatusMode('notice'); + initializing = false; + } + + if (!Engine.isWebGLAvailable()) { + displayFailureNotice('WebGL not available'); + } else { + setStatusMode('indeterminate'); + editor.init('godot.editor').then(function () { + if (zip) { + editor.copyToFS('/tmp/preload.zip', zip); + } + try { + // Avoid user creating project in the persistent root folder. + editor.copyToFS('/home/web_user/keep', new Uint8Array()); + } catch (e) { + // File exists + } + selectVideoMode(); + showTab('editor'); + setLoaderEnabled(false); + const args = ['--project-manager', '--single-window']; + if (video_driver) { + args.push('--rendering-driver', video_driver); + } + editor.start({ 'args': args, 'persistentDrops': true }).then(function () { + setStatusMode('hidden'); + initializing = false; }); - } - - function preloadZip(target) { - return new Promise(function(resolve, reject) { - if (target.files.length > 0) { - target.files[0].arrayBuffer().then(function(data) { - resolve(data); - }); - } else { - resolve(); - } + }).catch(displayFailureNotice); + } +} + +function preloadZip(target) { + return new Promise(function (resolve, reject) { + if (target.files.length > 0) { + target.files[0].arrayBuffer().then(function (data) { + resolve(data); }); - } - //]]></script> -</body> + } else { + resolve(); + } + }); +} + +document.getElementById('startButton').onclick = function () { + preloadZip(document.getElementById('zip-file')).then(function (zip) { + startEditor(zip); + }); +}; + </script> + </body> </html> diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index d5b0050cfd..6ae3e5cc73 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -1,247 +1,245 @@ <!DOCTYPE html> -<html xmlns='https://www.w3.org/1999/xhtml' lang='' xml:lang=''> -<head> - <meta charset='utf-8' /> - <meta name='viewport' content='width=device-width, user-scalable=no' /> - <title>$GODOT_PROJECT_NAME</title> - <style type='text/css'> - - body { - touch-action: none; - margin: 0; - border: 0 none; - padding: 0; - text-align: center; - background-color: black; - } - - #canvas { - display: block; - margin: 0; - color: white; - } - - #canvas:focus { - outline: none; - } - - .godot { - font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif; - color: #e0e0e0; - background-color: #3b3943; - background-image: linear-gradient(to bottom, #403e48, #35333c); - border: 1px solid #45434e; - box-shadow: 0 0 1px 1px #2f2d35; - } - - - /* Status display - * ============== */ - - #status { - position: absolute; - left: 0; - top: 0; - right: 0; - bottom: 0; - display: flex; - justify-content: center; - align-items: center; - /* don't consume click events - make children visible explicitly */ - visibility: hidden; - } - - #status-progress { - width: 366px; - height: 7px; - background-color: #38363A; - border: 1px solid #444246; - padding: 1px; - box-shadow: 0 0 2px 1px #1B1C22; - border-radius: 2px; - visibility: visible; - } - - @media only screen and (orientation:portrait) { - #status-progress { - width: 61.8%; - } - } +<html lang="en"> + <head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no"> + <title>$GODOT_PROJECT_NAME</title> + <style> +body { + touch-action: none; + margin: 0; + border: 0 none; + padding: 0; + text-align: center; + background-color: black; +} + +#canvas { + display: block; + margin: 0; + color: white; +} + +#canvas:focus { + outline: none; +} + +.godot { + font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif; + color: #e0e0e0; + background-color: #3b3943; + background-image: linear-gradient(to bottom, #403e48, #35333c); + border: 1px solid #45434e; + box-shadow: 0 0 1px 1px #2f2d35; +} + +/* Status display */ + +#status { + position: absolute; + left: 0; + top: 0; + right: 0; + bottom: 0; + display: flex; + justify-content: center; + align-items: center; + /* don't consume click events - make children visible explicitly */ + visibility: hidden; +} + +#status-progress { + width: 366px; + height: 7px; + background-color: #38363A; + border: 1px solid #444246; + padding: 1px; + box-shadow: 0 0 2px 1px #1B1C22; + border-radius: 2px; + visibility: visible; +} + +@media only screen and (orientation:portrait) { + #status-progress { + width: 61.8%; + } +} + +#status-progress-inner { + height: 100%; + width: 0; + box-sizing: border-box; + transition: width 0.5s linear; + background-color: #202020; + border: 1px solid #222223; + box-shadow: 0 0 1px 1px #27282E; + border-radius: 3px; +} + +#status-indeterminate { + height: 42px; + visibility: visible; + position: relative; +} + +#status-indeterminate > div { + width: 4.5px; + height: 0; + border-style: solid; + border-width: 9px 3px 0 3px; + border-color: #2b2b2b transparent transparent transparent; + transform-origin: center 21px; + position: absolute; +} + +#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } +#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } +#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } +#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } +#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } +#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } +#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } +#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } + +#status-notice { + margin: 0 100px; + line-height: 1.3; + visibility: visible; + padding: 4px 6px; + visibility: visible; +} + </style> + $GODOT_HEAD_INCLUDE + </head> + <body> + <canvas id="canvas"> + HTML5 canvas appears to be unsupported in the current browser.<br > + Please try updating or use a different browser. + </canvas> + <div id="status"> + <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"> + <div id ="status-progress-inner"></div> + </div> + <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + <div></div> + </div> + <div id="status-notice" class="godot" style="display: none;"></div> + </div> - #status-progress-inner { - height: 100%; - width: 0; - box-sizing: border-box; - transition: width 0.5s linear; - background-color: #202020; - border: 1px solid #222223; - box-shadow: 0 0 1px 1px #27282E; - border-radius: 3px; + <script src="$GODOT_URL"></script> + <script> +const GODOT_CONFIG = $GODOT_CONFIG; +const engine = new Engine(GODOT_CONFIG); + +(function () { + const INDETERMINATE_STATUS_STEP_MS = 100; + const statusProgress = document.getElementById('status-progress'); + const statusProgressInner = document.getElementById('status-progress-inner'); + const statusIndeterminate = document.getElementById('status-indeterminate'); + const statusNotice = document.getElementById('status-notice'); + + let initializing = true; + let statusMode = 'hidden'; + + let animationCallbacks = []; + function animate(time) { + animationCallbacks.forEach((callback) => callback(time)); + requestAnimationFrame(animate); + } + requestAnimationFrame(animate); + + function animateStatusIndeterminate(ms) { + const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8); + if (statusIndeterminate.children[i].style.borderTopColor === '') { + Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => { + child.style.borderTopColor = ''; + }); + statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; } + } - #status-indeterminate { - height: 42px; - visibility: visible; - position: relative; + function setStatusMode(mode) { + if (statusMode === mode || !initializing) { + return; } - - #status-indeterminate > div { - width: 4.5px; - height: 0; - border-style: solid; - border-width: 9px 3px 0 3px; - border-color: #2b2b2b transparent transparent transparent; - transform-origin: center 21px; - position: absolute; + [statusProgress, statusIndeterminate, statusNotice].forEach((elem) => { + elem.style.display = 'none'; + }); + animationCallbacks = animationCallbacks.filter(function (value) { + return (value !== animateStatusIndeterminate); + }); + switch (mode) { + case 'progress': + statusProgress.style.display = 'block'; + break; + case 'indeterminate': + statusIndeterminate.style.display = 'block'; + animationCallbacks.push(animateStatusIndeterminate); + break; + case 'notice': + statusNotice.style.display = 'block'; + break; + case 'hidden': + break; + default: + throw new Error('Invalid status mode'); } + statusMode = mode; + } - #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } - #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } - #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } - #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } - #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } - #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } - #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } - #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } - - #status-notice { - margin: 0 100px; - line-height: 1.3; - visibility: visible; - padding: 4px 6px; - visibility: visible; + function setStatusNotice(text) { + while (statusNotice.lastChild) { + statusNotice.removeChild(statusNotice.lastChild); } - </style> -$GODOT_HEAD_INCLUDE -</head> -<body> - <canvas id='canvas'> - HTML5 canvas appears to be unsupported in the current browser.<br /> - Please try updating or use a different browser. - </canvas> - <div id='status'> - <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div> - <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - <div></div> - </div> - <div id='status-notice' class='godot' style='display: none;'></div> - </div> - - <script type='text/javascript' src='$GODOT_URL'></script> - <script type='text/javascript'>//<![CDATA[ - - const GODOT_CONFIG = $GODOT_CONFIG; - var engine = new Engine(GODOT_CONFIG); - - (function() { - const INDETERMINATE_STATUS_STEP_MS = 100; - var statusProgress = document.getElementById('status-progress'); - var statusProgressInner = document.getElementById('status-progress-inner'); - var statusIndeterminate = document.getElementById('status-indeterminate'); - var statusNotice = document.getElementById('status-notice'); - - var initializing = true; - var statusMode = 'hidden'; - - var animationCallbacks = []; - function animate(time) { - animationCallbacks.forEach(callback => callback(time)); - requestAnimationFrame(animate); - } - requestAnimationFrame(animate); - - function setStatusMode(mode) { - - if (statusMode === mode || !initializing) - return; - [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { - elem.style.display = 'none'; - }); - animationCallbacks = animationCallbacks.filter(function(value) { - return (value != animateStatusIndeterminate); - }); - switch (mode) { - case 'progress': - statusProgress.style.display = 'block'; - break; - case 'indeterminate': - statusIndeterminate.style.display = 'block'; - animationCallbacks.push(animateStatusIndeterminate); - break; - case 'notice': - statusNotice.style.display = 'block'; - break; - case 'hidden': - break; - default: - throw new Error('Invalid status mode'); - } - statusMode = mode; - } - - function animateStatusIndeterminate(ms) { - var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8); - if (statusIndeterminate.children[i].style.borderTopColor == '') { - Array.prototype.slice.call(statusIndeterminate.children).forEach(child => { - child.style.borderTopColor = ''; - }); - statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; - } - } - - function setStatusNotice(text) { - while (statusNotice.lastChild) { - statusNotice.removeChild(statusNotice.lastChild); - } - var lines = text.split('\n'); - lines.forEach((line) => { - statusNotice.appendChild(document.createTextNode(line)); - statusNotice.appendChild(document.createElement('br')); - }); - }; - - function displayFailureNotice(err) { - var msg = err.message || err; - console.error(msg); - setStatusNotice(msg); - setStatusMode('notice'); - initializing = false; - }; - - const missing = Engine.getMissingFeatures(); - if (missing.length !== 0) { - const missingMsg = 'Warning!\nThe following features required to run Godot projects on the Web are missing:\n'; - displayFailureNotice(missingMsg + missing.join("\n")); - } else { - setStatusMode('indeterminate'); - engine.startGame({ - 'onProgress': function (current, total) { - if (total > 0) { - statusProgressInner.style.width = current/total * 100 + '%'; - setStatusMode('progress'); - if (current === total) { - // wait for progress bar animation - setTimeout(() => { - setStatusMode('indeterminate'); - }, 500); - } - } else { + const lines = text.split('\n'); + lines.forEach((line) => { + statusNotice.appendChild(document.createTextNode(line)); + statusNotice.appendChild(document.createElement('br')); + }); + } + + function displayFailureNotice(err) { + const msg = err.message || err; + console.error(msg); + setStatusNotice(msg); + setStatusMode('notice'); + initializing = false; + } + + const missing = Engine.getMissingFeatures(); + if (missing.length !== 0) { + const missingMsg = 'Warning!\nThe following features required to run Godot projects on the Web are missing:\n'; + displayFailureNotice(missingMsg + missing.join('\n')); + } else { + setStatusMode('indeterminate'); + engine.startGame({ + 'onProgress': function (current, total) { + if (total > 0) { + statusProgressInner.style.width = `${(current / total) * 100}%`; + setStatusMode('progress'); + if (current === total) { + // wait for progress bar animation + setTimeout(() => { setStatusMode('indeterminate'); - } - }, - }).then(() => { - setStatusMode('hidden'); - initializing = false; - }, displayFailureNotice); - } - })(); - //]]></script> -</body> + }, 500); + } + } else { + setStatusMode('indeterminate'); + } + }, + }).then(() => { + setStatusMode('hidden'); + initializing = false; + }, displayFailureNotice); + } +}()); + </script> + </body> </html> diff --git a/misc/dist/html/offline-export.html b/misc/dist/html/offline-export.html index 41ab42b04b..ae5298ae46 100644 --- a/misc/dist/html/offline-export.html +++ b/misc/dist/html/offline-export.html @@ -1,42 +1,41 @@ <!DOCTYPE html> <html lang="en"> -<head> - <meta charset="utf-8" /> - <meta http-equiv="X-UA-Compatible" content="IE=edge" /> - <meta name="viewport" content="width=device-width, initial-scale=1" /> - <title>You are offline</title> - <style> - html { - background-color: #000000; - color: #ffffff; - } + <head> + <meta charset="utf-8"> + <meta http-equiv="X-UA-Compatible" content="IE=edge"> + <meta name="viewport" content="width=device-width, initial-scale=1"> + <title>You are offline</title> + <style> +html { + background-color: #000000; + color: #ffffff; +} - body { - font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; - margin: 2rem; - } +body { + font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; + margin: 2rem; +} - p { - margin-block: 1rem; - } +p { + margin-block: 1rem; +} - button { - display: block; - padding: 1rem 2rem; - margin: 3rem auto 0; - } - </style> -</head> -<body> - <h1>You are offline</h1> - <p>This application requires an Internet connection to run for the first time.</p> - <p>Press the button below to try reloading:</p> - <button type="button">Reload</button> - - <script> - document.querySelector("button").addEventListener("click", () => { - window.location.reload(); - }); - </script> -</body> +button { + display: block; + padding: 1rem 2rem; + margin: 3rem auto 0; +} + </style> + </head> + <body> + <h1>You are offline</h1> + <p>This application requires an Internet connection to run for the first time.</p> + <p>Press the button below to try reloading:</p> + <button type="button">Reload</button> + <script> +document.querySelector('button').addEventListener('click', () => { + window.location.reload(); +}); + </script> + </body> </html> diff --git a/misc/dist/html/offline.html b/misc/dist/html/offline.html index 5cfc3362d9..123181e3e0 100644 --- a/misc/dist/html/offline.html +++ b/misc/dist/html/offline.html @@ -1,44 +1,44 @@ <!DOCTYPE html> <html lang="en"> -<head> - <meta charset="utf-8" /> - <meta http-equiv="X-UA-Compatible" content="IE=edge" /> - <meta name="viewport" content="width=device-width, initial-scale=1" /> - <meta name="theme-color" content="#202531" /> - <meta name="msapplication-navbutton-color" content="#202531" /> - <title>You are offline</title> - <style> - html { - background-color: #333b4f; - color: #e0e0e0; - } + <head> + <meta charset="utf-8"> + <meta http-equiv="X-UA-Compatible" content="IE=edge"> + <meta name="viewport" content="width=device-width, initial-scale=1"> + <meta name="theme-color" content="#202531"> + <meta name="msapplication-navbutton-color" content="#202531"> + <title>You are offline</title> + <style> +html { + background-color: #333b4f; + color: #e0e0e0; +} - body { - font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; - margin: 2rem; - } +body { + font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; + margin: 2rem; +} - p { - margin-block: 1rem; - } +p { + margin-block: 1rem; +} - button { - display: block; - padding: 1rem 2rem; - margin: 3rem auto 0; - } - </style> -</head> -<body> - <h1>You are offline</h1> - <p>This application requires an Internet connection to run for the first time.</p> - <p>Press the button below to try reloading:</p> - <button type="button">Reload</button> +button { + display: block; + padding: 1rem 2rem; + margin: 3rem auto 0; +} + </style> + </head> + <body> + <h1>You are offline</h1> + <p>This application requires an Internet connection to run for the first time.</p> + <p>Press the button below to try reloading:</p> + <button type="button">Reload</button> - <script> - document.querySelector("button").addEventListener("click", () => { - window.location.reload(); - }); - </script> -</body> + <script> +document.querySelector('button').addEventListener('click', () => { + window.location.reload(); +}); + </script> + </body> </html> diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index 8645aa6f15..996d323a7f 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -256,7 +256,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } String word = str.substr(from + 1, to - from); // Keywords need to be exceptions, except for keywords that represent a value. - if (word == "true" || word == "false" || word == "null" || word == "PI" || word == "TAU" || word == "INF" || word == "NAN" || word == "self" || word == "super" || !keywords.has(word)) { + if (word == "true" || word == "false" || word == "null" || word == "PI" || word == "TAU" || word == "INF" || word == "NAN" || word == "self" || word == "super" || !reserved_keywords.has(word)) { if (!is_symbol(str[to]) || str[to] == '"' || str[to] == '\'' || str[to] == ')' || str[to] == ']' || str[to] == '}') { is_binary_op = true; } @@ -338,8 +338,10 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l col = global_function_color; } } - } else if (keywords.has(word)) { - col = keywords[word]; + } else if (class_names.has(word)) { + col = class_names[word]; + } else if (reserved_keywords.has(word)) { + col = reserved_keywords[word]; } else if (member_keywords.has(word)) { col = member_keywords[word]; } @@ -563,7 +565,8 @@ PackedStringArray GDScriptSyntaxHighlighter::_get_supported_languages() const { } void GDScriptSyntaxHighlighter::_update_cache() { - keywords.clear(); + class_names.clear(); + reserved_keywords.clear(); member_keywords.clear(); global_functions.clear(); color_regions.clear(); @@ -580,7 +583,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { List<StringName> types; ClassDB::get_class_list(&types); for (const StringName &E : types) { - keywords[E] = types_color; + class_names[E] = types_color; } /* User types. */ @@ -588,14 +591,14 @@ void GDScriptSyntaxHighlighter::_update_cache() { List<StringName> global_classes; ScriptServer::get_global_class_list(&global_classes); for (const StringName &E : global_classes) { - keywords[E] = usertype_color; + class_names[E] = usertype_color; } /* Autoloads. */ for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) { const ProjectSettings::AutoloadInfo &info = E.value; if (info.is_singleton) { - keywords[info.name] = usertype_color; + class_names[info.name] = usertype_color; } } @@ -606,7 +609,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { List<String> core_types; gdscript->get_core_type_words(&core_types); for (const String &E : core_types) { - keywords[StringName(E)] = basetype_color; + class_names[StringName(E)] = basetype_color; } /* Reserved words. */ @@ -616,9 +619,9 @@ void GDScriptSyntaxHighlighter::_update_cache() { gdscript->get_reserved_words(&keyword_list); for (const String &E : keyword_list) { if (gdscript->is_control_flow_keyword(E)) { - keywords[StringName(E)] = control_flow_keyword_color; + reserved_keywords[StringName(E)] = control_flow_keyword_color; } else { - keywords[StringName(E)] = keyword_color; + reserved_keywords[StringName(E)] = keyword_color; } } diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index 60b5b092d4..7c22eb30b1 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -47,7 +47,8 @@ private: Vector<ColorRegion> color_regions; HashMap<int, int> color_region_cache; - HashMap<StringName, Color> keywords; + HashMap<StringName, Color> class_names; + HashMap<StringName, Color> reserved_keywords; HashMap<StringName, Color> member_keywords; HashSet<StringName> global_functions; diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py index 86ae1f2d9c..ac69f3806b 100644 --- a/platform/linuxbsd/detect.py +++ b/platform/linuxbsd/detect.py @@ -367,6 +367,7 @@ def configure(env: "Environment"): # The default crash handler depends on glibc, so if the host uses # a different libc (BSD libc, musl), fall back to libexecinfo. print("Note: Using `execinfo=yes` for the crash handler as required on platforms where glibc is missing.") + env["execinfo"] = True if env["execinfo"]: env.Append(LIBS=["execinfo"]) diff --git a/platform/web/.eslintrc.html.js b/platform/web/.eslintrc.html.js new file mode 100644 index 0000000000..5cb8de360a --- /dev/null +++ b/platform/web/.eslintrc.html.js @@ -0,0 +1,19 @@ +module.exports = { + "plugins": [ + "html", + "@html-eslint", + ], + "parser": "@html-eslint/parser", + "extends": ["plugin:@html-eslint/recommended", "./.eslintrc.js"], + "rules": { + "no-alert": "off", + "no-console": "off", + "@html-eslint/require-closing-tags": ["error", { "selfClosing": "never" }], + "@html-eslint/indent": ["error", "tab"], + }, + "globals": { + "Godot": true, + "Engine": true, + "$GODOT_CONFIG": true, + }, +}; diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp index 1c327fe4b2..f59ac54f20 100644 --- a/platform/web/export/export_plugin.cpp +++ b/platform/web/export/export_plugin.cpp @@ -485,6 +485,7 @@ Error EditorExportPlatformWeb::export_project(const Ref<EditorExportPreset> &p_p } html.resize(f->get_length()); f->get_buffer(html.ptrw(), html.size()); + f.unref(); // close file. // Generate HTML file with replaced strings. _fix_html(html, p_preset, base_name, p_debug, p_flags, shared_objects, file_sizes); diff --git a/platform/web/package-lock.json b/platform/web/package-lock.json index 9a7d871c64..4c12c8602d 100644 --- a/platform/web/package-lock.json +++ b/platform/web/package-lock.json @@ -8,8 +8,13 @@ "name": "godot", "version": "1.0.0", "license": "MIT", + "dependencies": { + "eslint-plugin-html": "^7.1.0" + }, "devDependencies": { - "eslint": "^7.28.0", + "@html-eslint/eslint-plugin": "^0.15.0", + "@html-eslint/parser": "^0.15.0", + "eslint": "^7.32.0", "eslint-config-airbnb-base": "^14.2.1", "eslint-plugin-import": "^2.23.4", "jsdoc": "^3.6.7" @@ -83,9 +88,9 @@ } }, "node_modules/@eslint/eslintrc": { - "version": "0.4.2", - "resolved": "https://registry.npmjs.org/@eslint/eslintrc/-/eslintrc-0.4.2.tgz", - "integrity": "sha512-8nmGq/4ycLpIwzvhI4tNDmQztZ8sp+hI7cyG8i1nQDhkAbRzHpXPidRAHlNvCZQpJTKw5ItIpMw9RSToGF00mg==", + "version": "0.4.3", + "resolved": "https://registry.npmjs.org/@eslint/eslintrc/-/eslintrc-0.4.3.tgz", + "integrity": "sha512-J6KFFz5QCYUJq3pf0mjEcCJVERbzv71PUIDczuh9JkwGEzced6CO5ADLHB1rbf/+oPBtoPfMYNOpGDzCANlbXw==", "dev": true, "dependencies": { "ajv": "^6.12.4", @@ -102,6 +107,47 @@ "node": "^10.12.0 || >=12.0.0" } }, + "node_modules/@html-eslint/eslint-plugin": { + "version": "0.15.0", + "resolved": "https://registry.npmjs.org/@html-eslint/eslint-plugin/-/eslint-plugin-0.15.0.tgz", + "integrity": "sha512-6DUb2ZN1PUlzlNzNj4aBhoObBp3Kl/+YbZ6CnkgFAsQSW0tSFAu7p8WwESkz9RZLZZN9gCUlcaYKJnQjTkmnDA==", + "dev": true, + "engines": { + "node": ">=8.10.0" + } + }, + "node_modules/@html-eslint/parser": { + "version": "0.15.0", + "resolved": "https://registry.npmjs.org/@html-eslint/parser/-/parser-0.15.0.tgz", + "integrity": "sha512-fA+HQtWnODhOIK6j1p4XWqltINx7hM0WNNTM2RvlH/2glzeRDCcYq3vEmeQhnytvGocidu4ofTzNk80cLnnyiw==", + "dev": true, + "dependencies": { + "es-html-parser": "^0.0.8" + }, + "engines": { + "node": ">=8.10.0" + } + }, + "node_modules/@humanwhocodes/config-array": { + "version": "0.5.0", + "resolved": "https://registry.npmjs.org/@humanwhocodes/config-array/-/config-array-0.5.0.tgz", + "integrity": "sha512-FagtKFz74XrTl7y6HCzQpwDfXP0yhxe9lHLD1UZxjvZIcbyRz8zTFF/yYNfSfzU414eDwZ1SrO0Qvtyf+wFMQg==", + "dev": true, + "dependencies": { + "@humanwhocodes/object-schema": "^1.2.0", + "debug": "^4.1.1", + "minimatch": "^3.0.4" + }, + "engines": { + "node": ">=10.10.0" + } + }, + "node_modules/@humanwhocodes/object-schema": { + "version": "1.2.1", + "resolved": "https://registry.npmjs.org/@humanwhocodes/object-schema/-/object-schema-1.2.1.tgz", + "integrity": "sha512-ZnQMnLV4e7hDlUvw8H+U8ASL02SS2Gn6+9Ac3wGGLIe7+je2AeAOxPY+izIPJDfFDb7eDjev0Us8MO1iFRN8hA==", + "dev": true + }, "node_modules/@types/json5": { "version": "0.0.29", "resolved": "https://registry.npmjs.org/@types/json5/-/json5-0.0.29.tgz", @@ -143,9 +189,9 @@ } }, "node_modules/acorn-jsx": { - "version": "5.3.1", - "resolved": "https://registry.npmjs.org/acorn-jsx/-/acorn-jsx-5.3.1.tgz", - "integrity": "sha512-K0Ptm/47OKfQRpNQ2J/oIN/3QYiK6FwW+eJbILhsdxh2WTLdl+30o8aGdTbm5JbffpFFAg/g+zi1E+jvJha5ng==", + "version": "5.3.2", + "resolved": "https://registry.npmjs.org/acorn-jsx/-/acorn-jsx-5.3.2.tgz", + "integrity": "sha512-rq9s+JNhf0IChjtDXxllJ7g41oZk5SlXtp0LHwyA5cejwn7vKmKp4pPri6YEePv2PU65sAsegbXtIinmDFDXgQ==", "dev": true, "peerDependencies": { "acorn": "^6.0.0 || ^7.0.0 || ^8.0.0" @@ -419,9 +465,9 @@ } }, "node_modules/debug": { - "version": "4.3.1", - "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.1.tgz", - "integrity": "sha512-doEwdvm4PCeK4K3RQN2ZC2BYUBaxwLARCqZmMjtF8a51J2Rb0xpVloFRnCODwqjpwnAoao4pelN8l3RJdv3gRQ==", + "version": "4.3.4", + "resolved": "https://registry.npmjs.org/debug/-/debug-4.3.4.tgz", + "integrity": "sha512-PRWFHuSU3eDtQJPvnNY7Jcket1j0t5OuOsFzPPzsekD52Zl8qUfFIPEiswXqIvHWGVHOgX+7G/vCNNhehwxfkQ==", "dev": true, "dependencies": { "ms": "2.1.2" @@ -465,6 +511,68 @@ "node": ">=6.0.0" } }, + "node_modules/dom-serializer": { + "version": "2.0.0", + "resolved": "https://registry.npmjs.org/dom-serializer/-/dom-serializer-2.0.0.tgz", + "integrity": "sha512-wIkAryiqt/nV5EQKqQpo3SToSOV9J0DnbJqwK7Wv/Trc92zIAYZ4FlMu+JPFW1DfGFt81ZTCGgDEabffXeLyJg==", + "dependencies": { + "domelementtype": "^2.3.0", + "domhandler": "^5.0.2", + "entities": "^4.2.0" + }, + "funding": { + "url": "https://github.com/cheeriojs/dom-serializer?sponsor=1" + } + }, + "node_modules/dom-serializer/node_modules/entities": { + "version": "4.4.0", + "resolved": "https://registry.npmjs.org/entities/-/entities-4.4.0.tgz", + "integrity": "sha512-oYp7156SP8LkeGD0GF85ad1X9Ai79WtRsZ2gxJqtBuzH+98YUV6jkHEKlZkMbcrjJjIVJNIDP/3WL9wQkoPbWA==", + "engines": { + "node": ">=0.12" + }, + "funding": { + "url": "https://github.com/fb55/entities?sponsor=1" + } + }, + "node_modules/domelementtype": { + "version": "2.3.0", + "resolved": "https://registry.npmjs.org/domelementtype/-/domelementtype-2.3.0.tgz", + "integrity": "sha512-OLETBj6w0OsagBwdXnPdN0cnMfF9opN69co+7ZrbfPGrdpPVNBUj02spi6B1N7wChLQiPn4CSH/zJvXw56gmHw==", + "funding": [ + { + "type": "github", + "url": "https://github.com/sponsors/fb55" + } + ] + }, + "node_modules/domhandler": { + "version": "5.0.3", + "resolved": "https://registry.npmjs.org/domhandler/-/domhandler-5.0.3.tgz", + "integrity": "sha512-cgwlv/1iFQiFnU96XXgROh8xTeetsnJiDsTc7TYCLFd9+/WNkIqPTxiM/8pSd8VIrhXGTf1Ny1q1hquVqDJB5w==", + "dependencies": { + "domelementtype": "^2.3.0" + }, + "engines": { + "node": ">= 4" + }, + "funding": { + "url": "https://github.com/fb55/domhandler?sponsor=1" + } + }, + "node_modules/domutils": { + "version": "3.0.1", + "resolved": "https://registry.npmjs.org/domutils/-/domutils-3.0.1.tgz", + "integrity": "sha512-z08c1l761iKhDFtfXO04C7kTdPBLi41zwOZl00WS8b5eiaebNpY00HKbztwBq+e3vyqWNwWF3mP9YLUeqIrF+Q==", + "dependencies": { + "dom-serializer": "^2.0.0", + "domelementtype": "^2.3.0", + "domhandler": "^5.0.1" + }, + "funding": { + "url": "https://github.com/fb55/domutils?sponsor=1" + } + }, "node_modules/emoji-regex": { "version": "8.0.0", "resolved": "https://registry.npmjs.org/emoji-regex/-/emoji-regex-8.0.0.tgz", @@ -531,6 +639,12 @@ "url": "https://github.com/sponsors/ljharb" } }, + "node_modules/es-html-parser": { + "version": "0.0.8", + "resolved": "https://registry.npmjs.org/es-html-parser/-/es-html-parser-0.0.8.tgz", + "integrity": "sha512-kjMH23xhvTBw/7Ve1Dtb/7yZdFajfvwOpdsgRHmnyt8yvTsDJnkFjUgEEaMZFW+e1OhN/eoZrvF9wehq+waTGg==", + "dev": true + }, "node_modules/es-to-primitive": { "version": "1.2.1", "resolved": "https://registry.npmjs.org/es-to-primitive/-/es-to-primitive-1.2.1.tgz", @@ -561,13 +675,14 @@ } }, "node_modules/eslint": { - 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"version": "13.9.0", - "resolved": "https://registry.npmjs.org/globals/-/globals-13.9.0.tgz", - "integrity": "sha512-74/FduwI/JaIrr1H8e71UbDE+5x7pIPs1C2rrwC52SszOo043CsWOZEMW7o2Y58xwm9b+0RBKDxY5n2sUpEFxA==", + "version": "13.17.0", + "resolved": "https://registry.npmjs.org/globals/-/globals-13.17.0.tgz", + "integrity": "sha512-1C+6nQRb1GwGMKm2dH/E7enFAMxGTmGI7/dEdhy/DNelv85w9B72t3uc5frtMNXIbzrarJJ/lTCjcaZwbLJmyw==", "dev": true, "requires": { "type-fest": "^0.20.2" @@ -3186,6 +3425,24 @@ "integrity": "sha512-mxIDAb9Lsm6DoOJ7xH+5+X4y1LU/4Hi50L9C5sIswK3JzULS4bwk1FvjdBgvYR4bzT4tuUQiC15FE2f5HbLvYw==", "dev": true }, + "htmlparser2": { + "version": "8.0.1", + "resolved": "https://registry.npmjs.org/htmlparser2/-/htmlparser2-8.0.1.tgz", + "integrity": "sha512-4lVbmc1diZC7GUJQtRQ5yBAeUCL1exyMwmForWkRLnwyzWBFxN633SALPMGYaWZvKe9j1pRZJpauvmxENSp/EA==", + "requires": { + "domelementtype": "^2.3.0", + "domhandler": "^5.0.2", + "domutils": "^3.0.1", + "entities": "^4.3.0" + }, + "dependencies": { + "entities": { + "version": "4.4.0", + "resolved": "https://registry.npmjs.org/entities/-/entities-4.4.0.tgz", + "integrity": "sha512-oYp7156SP8LkeGD0GF85ad1X9Ai79WtRsZ2gxJqtBuzH+98YUV6jkHEKlZkMbcrjJjIVJNIDP/3WL9wQkoPbWA==" + } + } + }, "ignore": { "version": "4.0.6", "resolved": "https://registry.npmjs.org/ignore/-/ignore-4.0.6.tgz", @@ -3936,7 +4193,7 @@ "sprintf-js": { "version": "1.0.3", "resolved": "https://registry.npmjs.org/sprintf-js/-/sprintf-js-1.0.3.tgz", - "integrity": "sha1-BOaSb2YolTVPPdAVIDYzuFcpfiw=", + "integrity": "sha512-D9cPgkvLlV3t3IzL0D0YLvGA9Ahk4PcvVwUbN0dSGr1aP0Nrt4AEnTUbuGvquEC0mA64Gqt1fzirlRs5ibXx8g==", "dev": true }, "string-width": { diff --git a/platform/web/package.json b/platform/web/package.json index 8d4983663b..e1dd7b1a22 100644 --- a/platform/web/package.json +++ b/platform/web/package.json @@ -5,23 +5,30 @@ "description": "Development and linting setup for Godot's Web platform code", "scripts": { "docs": "jsdoc --template js/jsdoc2rst/ js/engine/engine.js js/engine/config.js js/engine/features.js --destination ''", - "lint": "npm run lint:engine && npm run lint:libs && npm run lint:modules && npm run lint:tools", + "lint": "npm run lint:engine && npm run lint:libs && npm run lint:modules && npm run lint:tools && npm run lint:html", "lint:engine": "eslint \"js/engine/*.js\" --no-eslintrc -c .eslintrc.engine.js", "lint:libs": "eslint \"js/libs/*.js\" --no-eslintrc -c .eslintrc.libs.js", "lint:modules": "eslint \"../../modules/**/*.js\" --no-eslintrc -c .eslintrc.libs.js", "lint:tools": "eslint \"js/jsdoc2rst/**/*.js\" --no-eslintrc -c .eslintrc.engine.js", - "format": "npm run format:engine && npm run format:libs && npm run format:modules && npm run format:tools", + "lint:html": "eslint \"../../misc/dist/html/*.html\" --no-eslintrc -c .eslintrc.html.js", + "format": "npm run format:engine && npm run format:libs && npm run format:modules && npm run format:tools && npm run format:html", "format:engine": "npm run lint:engine -- --fix", "format:libs": "npm run lint:libs -- --fix", "format:modules": "npm run lint:modules -- --fix", - "format:tools": "npm run lint:tools -- --fix" + "format:tools": "npm run lint:tools -- --fix", + "format:html": "npm run lint:html -- --fix" }, "author": "Godot Engine contributors", "license": "MIT", "devDependencies": { - "eslint": "^7.28.0", + "@html-eslint/eslint-plugin": "^0.15.0", + "@html-eslint/parser": "^0.15.0", + "eslint": "^7.32.0", "eslint-config-airbnb-base": "^14.2.1", "eslint-plugin-import": "^2.23.4", "jsdoc": "^3.6.7" + }, + "dependencies": { + "eslint-plugin-html": "^7.1.0" } } diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index aeaaaf3aec..aa7df4ea9c 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -155,11 +155,11 @@ Transform2D Camera2D::get_camera_transform() { } } - if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { - real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); + if (follow_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) { + real_t c = position_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; ret_camera_pos = smoothed_camera_pos; - //camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing; + //camera_pos=camera_pos*(1.0-position_smoothing_speed)+new_camera_pos*position_smoothing_speed; } else { ret_camera_pos = smoothed_camera_pos = camera_pos; } @@ -183,7 +183,7 @@ Transform2D Camera2D::get_camera_transform() { Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale); - if (!smoothing_enabled || !limit_smoothing_enabled) { + if (!follow_smoothing_enabled || !limit_smoothing_enabled) { if (screen_rect.position.x < limit[SIDE_LEFT]) { screen_rect.position.x = limit[SIDE_LEFT]; } @@ -428,7 +428,7 @@ void Camera2D::set_current(bool p_current) { void Camera2D::_update_process_internal_for_smoothing() { bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint()); - bool is_any_smoothing_valid = smoothing > 0 || rotation_smoothing_speed > 0; + bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0; bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor; set_process_internal(enabled); @@ -525,13 +525,13 @@ void Camera2D::align() { _update_scroll(); } -void Camera2D::set_follow_smoothing(real_t p_speed) { - smoothing = p_speed; +void Camera2D::set_position_smoothing_speed(real_t p_speed) { + position_smoothing_speed = p_speed; _update_process_internal_for_smoothing(); } -real_t Camera2D::get_follow_smoothing() const { - return smoothing; +real_t Camera2D::get_position_smoothing_speed() const { + return position_smoothing_speed; } void Camera2D::set_rotation_smoothing_speed(real_t p_speed) { @@ -607,18 +607,18 @@ real_t Camera2D::get_drag_horizontal_offset() const { void Camera2D::_set_old_smoothing(real_t p_enable) { //compatibility if (p_enable > 0) { - smoothing_enabled = true; - set_follow_smoothing(p_enable); + follow_smoothing_enabled = true; + set_position_smoothing_speed(p_enable); } } -void Camera2D::set_enable_follow_smoothing(bool p_enabled) { - smoothing_enabled = p_enabled; +void Camera2D::set_position_smoothing_enabled(bool p_enabled) { + follow_smoothing_enabled = p_enabled; notify_property_list_changed(); } -bool Camera2D::is_follow_smoothing_enabled() const { - return smoothing_enabled; +bool Camera2D::is_position_smoothing_enabled() const { + return follow_smoothing_enabled; } void Camera2D::set_custom_viewport(Node *p_viewport) { @@ -689,7 +689,7 @@ bool Camera2D::is_margin_drawing_enabled() const { } void Camera2D::_validate_property(PropertyInfo &p_property) const { - if (!smoothing_enabled && p_property.name == "smoothing_speed") { + if (!follow_smoothing_enabled && p_property.name == "smoothing_speed") { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") { @@ -746,11 +746,11 @@ void Camera2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport); ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport); - ClassDB::bind_method(D_METHOD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing); - ClassDB::bind_method(D_METHOD("get_follow_smoothing"), &Camera2D::get_follow_smoothing); + ClassDB::bind_method(D_METHOD("set_position_smoothing_speed", "position_smoothing_speed"), &Camera2D::set_position_smoothing_speed); + ClassDB::bind_method(D_METHOD("get_position_smoothing_speed"), &Camera2D::get_position_smoothing_speed); - ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing); - ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled); + ClassDB::bind_method(D_METHOD("set_position_smoothing_enabled", "position_smoothing_speed"), &Camera2D::set_position_smoothing_enabled); + ClassDB::bind_method(D_METHOD("is_position_smoothing_enabled"), &Camera2D::is_position_smoothing_enabled); ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled); ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled); @@ -788,9 +788,9 @@ void Camera2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled"); - ADD_GROUP("Smoothing", "smoothing_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_follow_smoothing", "get_follow_smoothing"); + ADD_GROUP("Follow Smoothing", "follow_smoothing_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed"); ADD_GROUP("Rotation Smoothing", "rotation_smoothing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled"); diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 1411175af2..ae172f47b1 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -65,8 +65,8 @@ protected: AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER; bool ignore_rotation = true; bool current = false; - real_t smoothing = 5.0; - bool smoothing_enabled = false; + real_t position_smoothing_speed = 5.0; + bool follow_smoothing_enabled = false; real_t camera_angle = 0.0; real_t rotation_smoothing_speed = 5.0; @@ -140,11 +140,11 @@ public: void set_drag_vertical_offset(real_t p_offset); real_t get_drag_vertical_offset() const; - void set_enable_follow_smoothing(bool p_enabled); - bool is_follow_smoothing_enabled() const; + void set_position_smoothing_enabled(bool p_enabled); + bool is_position_smoothing_enabled() const; - void set_follow_smoothing(real_t p_speed); - real_t get_follow_smoothing() const; + void set_position_smoothing_speed(real_t p_speed); + real_t get_position_smoothing_speed() const; void set_rotation_smoothing_speed(real_t p_speed); real_t get_rotation_smoothing_speed() const; |