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-rw-r--r--core/math/transform_2d.cpp10
-rw-r--r--core/math/transform_2d.h6
-rw-r--r--core/math/transform_3d.cpp10
-rw-r--r--core/math/transform_3d.h6
-rw-r--r--core/variant/variant_call.cpp4
-rw-r--r--doc/classes/Transform2D.xml2
-rw-r--r--doc/classes/Transform3D.xml2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--editor/import/scene_import_settings.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
-rw-r--r--editor/plugins/curve_editor_plugin.cpp4
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp114
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp18
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp8
-rw-r--r--modules/csg/csg_shape.cpp6
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.cpp4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs2
-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/shape_cast_2d.cpp2
-rw-r--r--scene/2d/touch_screen_button.cpp4
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/3d/path_3d.cpp2
-rw-r--r--scene/main/window.cpp2
-rw-r--r--scene/resources/separation_ray_shape_2d.cpp2
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp2
26 files changed, 113 insertions, 113 deletions
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index cbd2fd3fa1..bb8bf9f569 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -136,11 +136,11 @@ void Transform2D::scale_basis(const Size2 &p_scale) {
columns[1][1] *= p_scale.y;
}
-void Transform2D::translate(const real_t p_tx, const real_t p_ty) {
- translate(Vector2(p_tx, p_ty));
+void Transform2D::translate_local(const real_t p_tx, const real_t p_ty) {
+ translate_local(Vector2(p_tx, p_ty));
}
-void Transform2D::translate(const Vector2 &p_translation) {
+void Transform2D::translate_local(const Vector2 &p_translation) {
columns[2] += basis_xform(p_translation);
}
@@ -235,9 +235,9 @@ Transform2D Transform2D::untranslated() const {
return copy;
}
-Transform2D Transform2D::translated(const Vector2 &p_offset) const {
+Transform2D Transform2D::translated_local(const Vector2 &p_offset) const {
Transform2D copy = *this;
- copy.translate(p_offset);
+ copy.translate_local(p_offset);
return copy;
}
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index 72d34a5d4c..e64d050f0c 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -74,8 +74,8 @@ struct _NO_DISCARD_ Transform2D {
void scale(const Size2 &p_scale);
void scale_basis(const Size2 &p_scale);
- void translate(const real_t p_tx, const real_t p_ty);
- void translate(const Vector2 &p_translation);
+ void translate_local(const real_t p_tx, const real_t p_ty);
+ void translate_local(const Vector2 &p_translation);
real_t basis_determinant() const;
@@ -87,7 +87,7 @@ struct _NO_DISCARD_ Transform2D {
Transform2D scaled(const Size2 &p_scale) const;
Transform2D basis_scaled(const Size2 &p_scale) const;
- Transform2D translated(const Vector2 &p_offset) const;
+ Transform2D translated_local(const Vector2 &p_offset) const;
Transform2D rotated(const real_t p_angle) const;
Transform2D untranslated() const;
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 44248c274f..96dd88676d 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -129,19 +129,19 @@ void Transform3D::scale_basis(const Vector3 &p_scale) {
basis.scale(p_scale);
}
-void Transform3D::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
- translate(Vector3(p_tx, p_ty, p_tz));
+void Transform3D::translate_local(real_t p_tx, real_t p_ty, real_t p_tz) {
+ translate_local(Vector3(p_tx, p_ty, p_tz));
}
-void Transform3D::translate(const Vector3 &p_translation) {
+void Transform3D::translate_local(const Vector3 &p_translation) {
for (int i = 0; i < 3; i++) {
origin[i] += basis[i].dot(p_translation);
}
}
-Transform3D Transform3D::translated(const Vector3 &p_translation) const {
+Transform3D Transform3D::translated_local(const Vector3 &p_translation) const {
Transform3D t = *this;
- t.translate(p_translation);
+ t.translate_local(p_translation);
return t;
}
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index 25832434cd..a746e80dfe 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -56,9 +56,9 @@ struct _NO_DISCARD_ Transform3D {
void scale(const Vector3 &p_scale);
Transform3D scaled(const Vector3 &p_scale) const;
void scale_basis(const Vector3 &p_scale);
- void translate(real_t p_tx, real_t p_ty, real_t p_tz);
- void translate(const Vector3 &p_translation);
- Transform3D translated(const Vector3 &p_translation) const;
+ void translate_local(real_t p_tx, real_t p_ty, real_t p_tz);
+ void translate_local(const Vector3 &p_translation);
+ Transform3D translated_local(const Vector3 &p_translation) const;
const Basis &get_basis() const { return basis; }
void set_basis(const Basis &p_basis) { basis = p_basis; }
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 6b04c6e4e8..143fb28910 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1883,7 +1883,7 @@ static void _register_variant_builtin_methods() {
bind_method(Transform2D, orthonormalized, sarray(), varray());
bind_method(Transform2D, rotated, sarray("angle"), varray());
bind_method(Transform2D, scaled, sarray("scale"), varray());
- bind_method(Transform2D, translated, sarray("offset"), varray());
+ bind_method(Transform2D, translated_local, sarray("offset"), varray());
bind_method(Transform2D, basis_xform, sarray("v"), varray());
bind_method(Transform2D, basis_xform_inv, sarray("v"), varray());
bind_method(Transform2D, interpolate_with, sarray("xform", "weight"), varray());
@@ -1948,7 +1948,7 @@ static void _register_variant_builtin_methods() {
bind_method(Transform3D, orthonormalized, sarray(), varray());
bind_method(Transform3D, rotated, sarray("axis", "angle"), varray());
bind_method(Transform3D, scaled, sarray("scale"), varray());
- bind_method(Transform3D, translated, sarray("offset"), varray());
+ bind_method(Transform3D, translated_local, sarray("offset"), varray());
bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
bind_method(Transform3D, sphere_interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray());
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index e1f7ff21d0..924b4cd8e4 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -173,7 +173,7 @@
Sets the transform's skew (in radians).
</description>
</method>
- <method name="translated" qualifiers="const">
+ <method name="translated_local" qualifiers="const">
<return type="Transform2D" />
<argument index="0" name="offset" type="Vector2" />
<description>
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 147eba9f25..2361a45835 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -120,7 +120,7 @@
Returns a transform spherically interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
</description>
</method>
- <method name="translated" qualifiers="const">
+ <method name="translated_local" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="offset" type="Vector3" />
<description>
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index a5dec393bb..e37c10b4b1 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -135,7 +135,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
Size2i ssize = texture_storage->render_target_get_size(p_to_render_target);
Transform3D screen_transform;
- screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
+ screen_transform.translate_local(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f));
_update_transform_to_mat4(screen_transform, state_buffer.screen_transform);
_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index 0e2967dc42..1c39c425b1 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -502,7 +502,7 @@ void SceneImportSettings::_update_camera() {
Transform3D xf;
xf.basis = Basis(Vector3(1, 0, 0), rot_x) * Basis(Vector3(0, 1, 0), rot_y);
xf.origin = center;
- xf.translate(0, 0, camera_size);
+ xf.translate_local(0, 0, camera_size);
camera->set_transform(xf);
}
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 82772178e0..19239b8650 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2793,10 +2793,10 @@ void CanvasItemEditor::_draw_rulers() {
if (grid_snap_active || _is_grid_visible()) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (snap_relative && selection.size() > 0) {
- ruler_transform.translate(_get_encompassing_rect_from_list(selection).position);
+ ruler_transform.translate_local(_get_encompassing_rect_from_list(selection).position);
ruler_transform.scale_basis(grid_step * Math::pow(2.0, grid_step_multiplier));
} else {
- ruler_transform.translate(grid_offset);
+ ruler_transform.translate_local(grid_offset);
ruler_transform.scale_basis(grid_step * Math::pow(2.0, grid_step_multiplier));
}
while ((transform * ruler_transform).get_scale().x < 50 || (transform * ruler_transform).get_scale().y < 50) {
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 66e58339ed..2954071054 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -542,11 +542,11 @@ void CurveEditor::update_view_transform() {
const Vector2 scale = view_size / world_rect.size;
Transform2D world_trans;
- world_trans.translate(-world_rect.position - Vector2(0, world_rect.size.y));
+ world_trans.translate_local(-world_rect.position - Vector2(0, world_rect.size.y));
world_trans.scale(Vector2(scale.x, -scale.y));
Transform2D view_trans;
- view_trans.translate(view_margin);
+ view_trans.translate_local(view_margin);
_world_to_view = view_trans * world_trans;
}
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 77cf1f0064..1ac986ed36 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -5044,8 +5044,8 @@ Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform
void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
if (p_limit_lower == p_limit_upper) {
- r_points.push_back(p_offset.translated(Vector3()).origin);
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin);
+ r_points.push_back(p_offset.translated_local(Vector3()).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(0.5, 0, 0))).origin);
} else {
if (p_limit_lower > p_limit_upper) {
@@ -5087,20 +5087,20 @@ void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const
}
if (i == points - 1) {
- r_points.push_back(p_offset.translated(to).origin);
- r_points.push_back(p_offset.translated(Vector3()).origin);
+ r_points.push_back(p_offset.translated_local(to).origin);
+ r_points.push_back(p_offset.translated_local(Vector3()).origin);
}
if (i == 0) {
- r_points.push_back(p_offset.translated(from).origin);
- r_points.push_back(p_offset.translated(Vector3()).origin);
+ r_points.push_back(p_offset.translated_local(from).origin);
+ r_points.push_back(p_offset.translated_local(Vector3()).origin);
}
- r_points.push_back(p_offset.translated(from).origin);
- r_points.push_back(p_offset.translated(to).origin);
+ r_points.push_back(p_offset.translated_local(from).origin);
+ r_points.push_back(p_offset.translated_local(to).origin);
}
- r_points.push_back(p_offset.translated(Vector3(0, p_radius * 1.5, 0)).origin);
- r_points.push_back(p_offset.translated(Vector3()).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(0, p_radius * 1.5, 0)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3()).origin);
}
}
@@ -5116,17 +5116,17 @@ void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_ba
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, b.x, b.y))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, b.x, b.y))).origin);
if (i % 90 == 0) {
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
- r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
}
}
- r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(1, 0, 0))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(1, 0, 0))).origin);
/// Twist
float ts = Math::rad2deg(p_twist);
@@ -5140,8 +5140,8 @@ void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_ba
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(c, a.x, a.y))).origin);
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(cn, b.x, b.y))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(c, a.x, a.y))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(cn, b.x, b.y))).origin);
}
}
@@ -5325,17 +5325,17 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {
float cs = 0.25;
- r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin);
- r_cursor_points.push_back(p_offset.translated(Vector3(-cs, 0, 0)).origin);
- r_cursor_points.push_back(p_offset.translated(Vector3(0, +cs, 0)).origin);
- r_cursor_points.push_back(p_offset.translated(Vector3(0, -cs, 0)).origin);
- r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, +cs)).origin);
- r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(+cs, 0, 0)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(-cs, 0, 0)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(0, +cs, 0)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(0, -cs, 0)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, +cs)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, -cs)).origin);
}
void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
- r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
- r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
+ r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
+ r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
if (!p_use_limit) {
p_limit_upper = -1;
@@ -5368,34 +5368,34 @@ void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, con
p_linear_limit_upper = -p_linear_limit_upper;
float cs = 0.25;
- r_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
- r_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
if (p_linear_limit_lower >= p_linear_limit_upper) {
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, 0, 0)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, 0, 0)).origin);
-
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
-
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, 0, 0)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, 0, 0)).origin);
+
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
+
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
} else {
- r_points.push_back(p_offset.translated(Vector3(+cs * 2, 0, 0)).origin);
- r_points.push_back(p_offset.translated(Vector3(-cs * 2, 0, 0)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(+cs * 2, 0, 0)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(-cs * 2, 0, 0)).origin);
}
if (r_body_a_points) {
@@ -5518,13 +5518,13 @@ void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
break;
}
-#define ADD_VTX(x, y, z) \
- { \
- Vector3 v; \
- v[a1] = (x); \
- v[a2] = (y); \
- v[a3] = (z); \
- r_points.push_back(p_offset.translated(v).origin); \
+#define ADD_VTX(x, y, z) \
+ { \
+ Vector3 v; \
+ v[a1] = (x); \
+ v[a2] = (y); \
+ v[a3] = (z); \
+ r_points.push_back(p_offset.translated_local(v).origin); \
}
if (enable_lin && lll >= lul) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 837fc120bf..0cc8a22c4d 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -356,14 +356,14 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
Transform3D camera_transform;
- camera_transform.translate(p_cursor.pos);
+ camera_transform.translate_local(p_cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
if (orthogonal) {
- camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0);
+ camera_transform.translate_local(0, 0, (get_zfar() - get_znear()) / 2.0);
} else {
- camera_transform.translate(0, 0, p_cursor.distance);
+ camera_transform.translate_local(0, 0, p_cursor.distance);
}
return camera_transform;
@@ -651,10 +651,10 @@ Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
Vector2 screen_he = cm.get_viewport_half_extents();
Transform3D camera_transform;
- camera_transform.translate(cursor.pos);
+ camera_transform.translate_local(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
- camera_transform.translate(0, 0, cursor.distance);
+ camera_transform.translate_local(0, 0, cursor.distance);
return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)));
}
@@ -2102,7 +2102,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
Transform3D camera_transform;
- camera_transform.translate(cursor.pos);
+ camera_transform.translate_local(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
@@ -2112,7 +2112,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
(invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
0);
translation *= cursor.distance / DISTANCE_DEFAULT;
- camera_transform.translate(translation);
+ camera_transform.translate_local(translation);
cursor.pos = camera_transform.origin;
}
@@ -2522,14 +2522,14 @@ void Node3DEditorViewport::_notification(int p_what) {
const Vector3 offset(0.005, 0.005, 0.005);
Basis aabb_s;
aabb_s.scale(se->aabb.size + offset);
- t.translate(se->aabb.position - offset / 2);
+ t.translate_local(se->aabb.position - offset / 2);
t.basis = t.basis * aabb_s;
}
{
const Vector3 offset(0.01, 0.01, 0.01);
Basis aabb_s;
aabb_s.scale(se->aabb.size + offset);
- t_offset.translate(se->aabb.position - offset / 2);
+ t_offset.translate_local(se->aabb.position - offset / 2);
t_offset.basis = t_offset.basis * aabb_s;
}
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 20e548acba..88bbd7f1dd 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -1822,7 +1822,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() {
Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
- xform.translate(position);
+ xform.translate_local(position);
if (tools_button_group->get_pressed_button() == tool_select_button && selection.has({ coords, 0 })) {
continue;
@@ -1845,7 +1845,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() {
Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(E.tile, 0);
Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
- xform.translate(position);
+ xform.translate_local(position);
TileMapCell cell;
cell.source_id = tile_set_atlas_source_id;
@@ -1989,7 +1989,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
Vector2 position = rect.get_center();
Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform();
- xform.translate(position);
+ xform.translate_local(position);
if (tools_button_group->get_pressed_button() == tool_select_button && selection.has({ coords, alternative_tile })) {
continue;
@@ -2013,7 +2013,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
Vector2 position = rect.get_center();
Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform();
- xform.translate(position);
+ xform.translate_local(position);
TileMapCell cell;
cell.source_id = tile_set_atlas_source_id;
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 0f09eb2020..56be4e65f0 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -1858,7 +1858,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
Transform3D facing = Transform3D().looking_at(direction, current_up);
- current_xform = base_xform.translated(current_point) * facing;
+ current_xform = base_xform.translated_local(current_point) * facing;
}
// Create the mesh.
@@ -1897,7 +1897,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
switch (mode) {
case MODE_DEPTH: {
- current_xform.translate(Vector3(0, 0, -depth));
+ current_xform.translate_local(Vector3(0, 0, -depth));
} break;
case MODE_SPIN: {
current_xform.rotate(Vector3(0, 1, 0), spin_step);
@@ -1945,7 +1945,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
Transform3D facing = Transform3D().looking_at(direction, current_up);
- current_xform = base_xform.translated(current_point) * facing;
+ current_xform = base_xform.translated_local(current_point) * facing;
} break;
}
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp
index f975d95079..fe4edf112b 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp
@@ -545,7 +545,7 @@ void GridMapEditor::_update_paste_indicator() {
Basis rot;
rot.set_orthogonal_index(paste_indicator.orientation);
xf.basis = rot * xf.basis;
- xf.translate((-center * node->get_cell_size()) / scale);
+ xf.translate_local((-center * node->get_cell_size()) / scale);
RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
@@ -553,7 +553,7 @@ void GridMapEditor::_update_paste_indicator() {
xf = Transform3D();
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
xf.basis = rot * xf.basis;
- xf.translate(item.grid_offset * node->get_cell_size());
+ xf.translate_local(item.grid_offset * node->get_cell_size());
Basis item_rot;
item_rot.set_orthogonal_index(item.orientation);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 89947899cb..e01db7b88c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -347,7 +347,7 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform2D Translated(Vector2 offset)
+ public Transform2D TranslatedLocal(Vector2 offset)
{
Transform2D copy = this;
copy.origin += copy.BasisXform(offset);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 7b211b6577..41565bf680 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -239,7 +239,7 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
- public Transform3D Translated(Vector3 offset)
+ public Transform3D TranslatedLocal(Vector3 offset)
{
return new Transform3D(basis, new Vector3
(
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 8953813452..68e5ffdcf9 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -240,7 +240,7 @@ void RayCast2D::_draw_debug_shape() {
Transform2D xf;
xf.rotate(target_position.angle());
- xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+ xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
Vector<Vector2> pts = {
xf.xform(Vector2(arrow_size, 0)),
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index ae810156a2..7589af0924 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -237,7 +237,7 @@ void ShapeCast2D::_notification(int p_what) {
if (target_position != Vector2()) {
Transform2D xf;
xf.rotate(target_position.angle());
- xf.translate(Vector2(target_position.length(), 0));
+ xf.translate_local(Vector2(target_position.length(), 0));
draw_line(Vector2(), target_position, draw_col, 2);
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 4a4a2a1da0..9dea69cd64 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -131,7 +131,7 @@ void TouchScreenButton::_notification(int p_what) {
pos = texture_normal->get_size() * 0.5;
}
- draw_set_transform_matrix(get_canvas_transform().translated(pos));
+ draw_set_transform_matrix(get_canvas_transform().translated_local(pos));
shape->draw(get_canvas_item(), draw_col);
}
} break;
@@ -258,7 +258,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
pos = texture_normal->get_size() * 0.5;
}
- touched = shape->collide(Transform2D().translated(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
+ touched = shape->collide(Transform2D().translated_local(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
}
if (bitmask.is_valid()) {
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 04b1081516..1de85d57a3 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -733,7 +733,7 @@ void Node3D::rotate_z(real_t p_angle) {
void Node3D::translate(const Vector3 &p_offset) {
Transform3D t = get_transform();
- t.translate(p_offset);
+ t.translate_local(p_offset);
set_transform(t);
}
@@ -741,7 +741,7 @@ void Node3D::translate_object_local(const Vector3 &p_offset) {
Transform3D t = get_transform();
Transform3D s;
- s.translate(p_offset);
+ s.translate_local(p_offset);
set_transform(t * s);
}
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 1f10337b4c..25226ad384 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -296,7 +296,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
}
- t.translate(Vector3(h_offset, v_offset, 0));
+ t.translate_local(Vector3(h_offset, v_offset, 0));
} else {
t.origin = pos + Vector3(h_offset, v_offset, 0);
}
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 73e8f537d9..bd72858ae6 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1516,7 +1516,7 @@ void Window::_validate_property(PropertyInfo &property) const {
Transform2D Window::get_screen_transform() const {
Transform2D embedder_transform = Transform2D();
if (_get_embedder()) {
- embedder_transform.translate(get_position());
+ embedder_transform.translate_local(get_position());
embedder_transform = _get_embedder()->get_screen_transform() * embedder_transform;
}
return embedder_transform * Viewport::get_screen_transform();
diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp
index 0d6aee47d8..fea41061fd 100644
--- a/scene/resources/separation_ray_shape_2d.cpp
+++ b/scene/resources/separation_ray_shape_2d.cpp
@@ -57,7 +57,7 @@ void SeparationRayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Transform2D xf;
xf.rotate(target_position.angle());
- xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+ xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
Vector<Vector2> pts = {
xf.xform(Vector2(arrow_size, 0)),
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index a58cdd5066..b499c17e08 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -1304,7 +1304,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
Size2i ssize = texture_storage->render_target_get_size(p_to_render_target);
Transform3D screen_transform;
- screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
+ screen_transform.translate_local(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f));
_update_transform_to_mat4(screen_transform, state_buffer.screen_transform);
_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);