diff options
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 4a01644c5b..929b4624ee 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1237,7 +1237,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const } } - Vector2 motion = (floor_motion + p_linear_velocity) * get_physics_process_delta_time(); + // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky + Vector2 motion = (floor_motion + p_linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time()); Vector2 lv = p_linear_velocity; on_floor = false; diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index d18986739e..9148b436a0 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1167,7 +1167,8 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve } } - Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time(); + // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky + Vector3 motion = (floor_velocity + lv) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time()); on_floor = false; on_ceiling = false; |