summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--core/math/geometry.h15
-rw-r--r--core/math/math_funcs.cpp25
-rw-r--r--core/math/math_funcs.h3
-rw-r--r--core/math/random_number_generator.cpp45
-rw-r--r--core/math/random_number_generator.h61
-rw-r--r--core/math/random_pcg.cpp55
-rw-r--r--core/math/random_pcg.h61
-rw-r--r--core/object.cpp6
-rw-r--r--core/object.h1
-rw-r--r--core/os/input.cpp2
-rw-r--r--core/os/input.h2
-rw-r--r--core/register_core_types.cpp2
-rw-r--r--core/ring_buffer.h6
-rw-r--r--core/script_language.cpp3
-rw-r--r--doc/classes/@GDScript.xml16
-rw-r--r--doc/classes/@GlobalScope.xml4
-rw-r--r--doc/classes/AnimationNodeAnimation.xml6
-rw-r--r--doc/classes/AudioEffectReverb.xml4
-rw-r--r--doc/classes/CPUParticles.xml4
-rw-r--r--doc/classes/CPUParticles2D.xml4
-rw-r--r--doc/classes/CanvasItemMaterial.xml8
-rw-r--r--doc/classes/EditorInspector.xml8
-rw-r--r--doc/classes/Input.xml4
-rw-r--r--doc/classes/ItemList.xml18
-rw-r--r--doc/classes/KinematicBody.xml10
-rw-r--r--doc/classes/KinematicBody2D.xml20
-rw-r--r--doc/classes/Label.xml2
-rw-r--r--doc/classes/Particles2D.xml6
-rw-r--r--doc/classes/ParticlesMaterial.xml5
-rw-r--r--doc/classes/Physics2DDirectSpaceState.xml20
-rw-r--r--doc/classes/Physics2DServer.xml36
-rw-r--r--doc/classes/ProjectSettings.xml16
-rw-r--r--doc/classes/RandomNumberGenerator.xml52
-rw-r--r--doc/classes/SpatialMaterial.xml2
-rw-r--r--doc/classes/VisualServer.xml4
-rw-r--r--drivers/dummy/rasterizer_dummy.h16
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp15
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h4
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp58
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h62
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp8
-rw-r--r--drivers/gles2/shader_gles2.cpp14
-rw-r--r--drivers/gles2/shaders/scene.glsl72
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp15
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp1
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp9
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h6
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp68
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h18
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp4
-rw-r--r--drivers/gles3/shaders/canvas.glsl5
-rw-r--r--drivers/gles3/shaders/scene.glsl69
-rw-r--r--editor/editor_node.cpp46
-rw-r--r--editor/editor_properties.cpp14
-rw-r--r--editor/fileserver/editor_file_server.cpp10
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp16
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp78
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h5
-rw-r--r--editor/plugins/particles_editor_plugin.cpp1
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp1
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp3
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp2
-rw-r--r--editor/project_export.cpp1
-rw-r--r--editor/script_editor_debugger.cpp39
-rw-r--r--main/input_default.cpp4
-rw-r--r--main/input_default.h2
-rw-r--r--main/main.cpp45
-rw-r--r--misc/dist/document_icon.svg12
-rwxr-xr-xmisc/dist/osx_tools.app/Contents/Info.plist83
-rw-r--r--misc/dist/osx_tools.app/Contents/Resources/Document.icnsbin0 -> 143464 bytes
-rw-r--r--modules/bullet/bullet_physics_server.h2
-rw-r--r--modules/gdscript/gdscript.cpp7
-rw-r--r--modules/gdscript/gdscript_parser.cpp77
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp4
-rw-r--r--modules/regex/regex.cpp8
-rw-r--r--modules/websocket/emws_client.cpp14
-rw-r--r--modules/websocket/emws_client.h3
-rw-r--r--modules/websocket/emws_peer.cpp57
-rw-r--r--modules/websocket/emws_peer.h22
-rw-r--r--modules/websocket/emws_server.cpp4
-rw-r--r--modules/websocket/emws_server.h1
-rw-r--r--modules/websocket/lws_client.cpp25
-rw-r--r--modules/websocket/lws_client.h7
-rw-r--r--modules/websocket/lws_peer.cpp110
-rw-r--r--modules/websocket/lws_peer.h24
-rw-r--r--modules/websocket/lws_server.cpp11
-rw-r--r--modules/websocket/lws_server.h5
-rw-r--r--modules/websocket/packet_buffer.h122
-rw-r--r--modules/websocket/register_types.cpp17
-rw-r--r--modules/websocket/websocket_macros.h10
-rw-r--r--modules/websocket/websocket_multiplayer.cpp7
-rw-r--r--modules/websocket/websocket_multiplayer.h6
-rw-r--r--modules/websocket/websocket_peer.h1
-rw-r--r--platform/osx/os_osx.mm2
-rw-r--r--platform/windows/os_windows.cpp50
-rw-r--r--platform/windows/os_windows.h2
-rw-r--r--platform/x11/detect.py6
-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/2d/audio_stream_player_2d.cpp12
-rw-r--r--scene/2d/canvas_item.cpp4
-rw-r--r--scene/2d/cpu_particles_2d.cpp30
-rw-r--r--scene/2d/cpu_particles_2d.h11
-rw-r--r--scene/2d/particles_2d.cpp14
-rw-r--r--scene/2d/physics_body_2d.cpp15
-rw-r--r--scene/2d/physics_body_2d.h6
-rw-r--r--scene/2d/tile_map.cpp4
-rw-r--r--scene/3d/area.cpp8
-rw-r--r--scene/3d/audio_stream_player_3d.cpp7
-rw-r--r--scene/3d/cpu_particles.cpp31
-rw-r--r--scene/3d/particles.cpp24
-rw-r--r--scene/3d/physics_body.cpp9
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/sprite_3d.cpp16
-rw-r--r--scene/audio/audio_player.cpp1
-rw-r--r--scene/gui/control.cpp6
-rw-r--r--scene/gui/label.cpp5
-rw-r--r--scene/gui/popup_menu.cpp1
-rw-r--r--scene/gui/scroll_container.cpp2
-rw-r--r--scene/gui/viewport_container.cpp28
-rw-r--r--scene/gui/viewport_container.h1
-rw-r--r--scene/main/node.cpp1
-rw-r--r--scene/main/scene_tree.cpp9
-rw-r--r--scene/main/viewport.cpp157
-rw-r--r--scene/main/viewport.h25
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp7
-rw-r--r--scene/resources/default_theme/error_icon.pngbin111 -> 125 bytes
-rw-r--r--scene/resources/environment.cpp26
-rw-r--r--scene/resources/environment.h4
-rw-r--r--scene/resources/material.cpp37
-rw-r--r--scene/resources/material.h9
-rw-r--r--scene/resources/particles_material.cpp7
-rw-r--r--scene/resources/scene_format_text.cpp4
-rw-r--r--servers/audio/effects/audio_effect_filter.h13
-rw-r--r--servers/audio_server.cpp10
-rw-r--r--servers/audio_server.h1
-rw-r--r--servers/physics/physics_server_sw.cpp17
-rw-r--r--servers/physics/physics_server_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp23
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h4
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h4
-rw-r--r--servers/physics_2d/space_2d_sw.cpp134
-rw-r--r--servers/physics_2d_server.h2
-rw-r--r--servers/physics_server.h2
-rw-r--r--servers/visual/rasterizer.h6
-rw-r--r--servers/visual/shader_language.cpp75
-rw-r--r--servers/visual/shader_language.h9
-rw-r--r--servers/visual/visual_server_canvas.cpp62
-rw-r--r--servers/visual/visual_server_canvas.h12
-rw-r--r--servers/visual/visual_server_raster.h2
-rw-r--r--servers/visual/visual_server_scene.cpp75
-rw-r--r--servers/visual/visual_server_scene.h13
-rw-r--r--servers/visual/visual_server_wrap_mt.h2
-rw-r--r--servers/visual_server.cpp6
-rw-r--r--servers/visual_server.h2
157 files changed, 2113 insertions, 847 deletions
diff --git a/core/math/geometry.h b/core/math/geometry.h
index a813a90774..df63f0dabe 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -800,6 +800,21 @@ public:
return Vector<Vector<Vector2> >();
}
+ static bool is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
+ int c = p_polygon.size();
+ if (c < 3)
+ return false;
+ const Vector2 *p = p_polygon.ptr();
+ real_t sum = 0;
+ for (int i = 0; i < c; i++) {
+ const Vector2 &v1 = p[i];
+ const Vector2 &v2 = p[(i + 1) % c];
+ sum += (v2.x - v1.x) * (v2.y + v1.y);
+ }
+
+ return sum > 0.0f;
+ }
+
static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array);
static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 0c06d2a2b5..06355d15ed 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -30,30 +30,27 @@
#include "math_funcs.h"
-#include "core/os/os.h"
-
-pcg32_random_t Math::default_pcg = { 12047754176567800795ULL, PCG_DEFAULT_INC_64 };
+RandomPCG Math::default_rand(RandomPCG::DEFAULT_SEED, RandomPCG::DEFAULT_INC);
#define PHI 0x9e3779b9
-// TODO: we should eventually expose pcg.inc too
uint32_t Math::rand_from_seed(uint64_t *seed) {
- pcg32_random_t pcg = { *seed, PCG_DEFAULT_INC_64 };
- uint32_t r = pcg32_random_r(&pcg);
- *seed = pcg.state;
+ RandomPCG rng = RandomPCG(*seed, RandomPCG::DEFAULT_INC);
+ uint32_t r = rng.rand();
+ *seed = rng.get_seed();
return r;
}
void Math::seed(uint64_t x) {
- default_pcg.state = x;
+ default_rand.seed(x);
}
void Math::randomize() {
- seed(OS::get_singleton()->get_ticks_usec() * default_pcg.state + PCG_DEFAULT_INC_64);
+ default_rand.randomize();
}
uint32_t Math::rand() {
- return pcg32_random_r(&default_pcg);
+ return default_rand.rand();
}
int Math::step_decimals(double p_step) {
@@ -169,13 +166,9 @@ uint32_t Math::larger_prime(uint32_t p_val) {
}
double Math::random(double from, double to) {
- unsigned int r = Math::rand();
- double ret = (double)r / (double)RANDOM_MAX;
- return (ret) * (to - from) + from;
+ return default_rand.random(from, to);
}
float Math::random(float from, float to) {
- unsigned int r = Math::rand();
- float ret = (float)r / (float)RANDOM_MAX;
- return (ret) * (to - from) + from;
+ return default_rand.random(from, to);
}
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 65c318448c..f9d89d5d5a 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -32,6 +32,7 @@
#define MATH_FUNCS_H
#include "core/math/math_defs.h"
+#include "core/math/random_pcg.h"
#include "core/typedefs.h"
#include "thirdparty/misc/pcg.h"
@@ -41,7 +42,7 @@
class Math {
- static pcg32_random_t default_pcg;
+ static RandomPCG default_rand;
public:
Math() {} // useless to instance
diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp
new file mode 100644
index 0000000000..e4ec0dac99
--- /dev/null
+++ b/core/math/random_number_generator.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* random_number_generator.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "random_number_generator.h"
+
+RandomNumberGenerator::RandomNumberGenerator() :
+ randbase() {}
+
+void RandomNumberGenerator::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_seed", "seed"), &RandomNumberGenerator::set_seed);
+ ClassDB::bind_method(D_METHOD("get_seed"), &RandomNumberGenerator::get_seed);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
+
+ ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi);
+ ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf);
+ ClassDB::bind_method(D_METHOD("rand_range", "from", "to"), &RandomNumberGenerator::rand_range);
+ ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);
+}
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
new file mode 100644
index 0000000000..557863fdbd
--- /dev/null
+++ b/core/math/random_number_generator.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* random_number_generator.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RANDOM_NUMBER_GENERATOR_H
+#define RANDOM_NUMBER_GENERATOR_H
+
+#include "core/math/random_pcg.h"
+#include "core/reference.h"
+
+class RandomNumberGenerator : public Reference {
+ GDCLASS(RandomNumberGenerator, Reference);
+
+ RandomPCG randbase;
+
+protected:
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ void set_seed(uint64_t seed) { randbase.seed(seed); }
+
+ _FORCE_INLINE_ uint64_t get_seed() { return randbase.get_seed(); }
+
+ _FORCE_INLINE_ void randomize() { return randbase.randomize(); }
+
+ _FORCE_INLINE_ uint32_t randi() { return randbase.rand(); }
+
+ _FORCE_INLINE_ real_t randf() { return randbase.randf(); }
+
+ _FORCE_INLINE_ real_t rand_range(real_t from, real_t to) { return randbase.random(from, to); }
+
+ RandomNumberGenerator();
+};
+
+#endif // RANDOM_NUMBER_GENERATOR_H
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
new file mode 100644
index 0000000000..16899f79da
--- /dev/null
+++ b/core/math/random_pcg.cpp
@@ -0,0 +1,55 @@
+/*************************************************************************/
+/* random_pcg.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "random_pcg.h"
+
+#include "core/os/os.h"
+
+RandomPCG::RandomPCG(uint64_t seed, uint64_t inc) :
+ pcg() {
+ pcg.state = seed;
+ pcg.inc = inc;
+}
+
+void RandomPCG::randomize() {
+ seed(OS::get_singleton()->get_ticks_usec() * pcg.state + PCG_DEFAULT_INC_64);
+}
+
+double RandomPCG::random(double from, double to) {
+ unsigned int r = rand();
+ double ret = (double)r / (double)RANDOM_MAX;
+ return (ret) * (to - from) + from;
+}
+
+float RandomPCG::random(float from, float to) {
+ unsigned int r = rand();
+ float ret = (float)r / (float)RANDOM_MAX;
+ return (ret) * (to - from) + from;
+}
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
new file mode 100644
index 0000000000..4a43c36ede
--- /dev/null
+++ b/core/math/random_pcg.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* random_pcg.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RANDOM_PCG_H
+#define RANDOM_PCG_H
+
+#include "core/math/math_defs.h"
+
+#include "thirdparty/misc/pcg.h"
+
+class RandomPCG {
+ pcg32_random_t pcg;
+
+public:
+ static const uint64_t DEFAULT_SEED = 12047754176567800795ULL;
+ static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
+ static const uint64_t RANDOM_MAX = 4294967295;
+
+ RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
+
+ _FORCE_INLINE_ void seed(uint64_t seed) { pcg.state = seed; }
+ _FORCE_INLINE_ uint64_t get_seed() { return pcg.state; }
+
+ void randomize();
+ _FORCE_INLINE_ uint32_t rand() { return pcg32_random_r(&pcg); }
+ _FORCE_INLINE_ double randf() { return (double)rand() / (double)RANDOM_MAX; }
+ _FORCE_INLINE_ float randd() { return (float)rand() / (float)RANDOM_MAX; }
+
+ double random(double from, double to);
+ float random(float from, float to);
+ real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
+};
+
+#endif // RANDOM_PCG_H
diff --git a/core/object.cpp b/core/object.cpp
index 6a6749f3b8..1eff56f026 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -1715,6 +1715,8 @@ void Object::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_deferred", &Object::_call_deferred_bind, mi);
}
+ ClassDB::bind_method(D_METHOD("set_deferred", "property", "value"), &Object::set_deferred);
+
ClassDB::bind_method(D_METHOD("callv", "method", "arg_array"), &Object::callv);
ClassDB::bind_method(D_METHOD("has_method", "method"), &Object::has_method);
@@ -1771,6 +1773,10 @@ void Object::call_deferred(const StringName &p_method, VARIANT_ARG_DECLARE) {
MessageQueue::get_singleton()->push_call(this, p_method, VARIANT_ARG_PASS);
}
+void Object::set_deferred(const StringName &p_property, const Variant &p_value) {
+ MessageQueue::get_singleton()->push_set(this, p_property, p_value);
+}
+
void Object::set_block_signals(bool p_block) {
_block_signals = p_block;
diff --git a/core/object.h b/core/object.h
index 25d41140aa..88a98dacbe 100644
--- a/core/object.h
+++ b/core/object.h
@@ -698,6 +698,7 @@ public:
bool is_connected(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const;
void call_deferred(const StringName &p_method, VARIANT_ARG_LIST);
+ void set_deferred(const StringName &p_property, const Variant &p_value);
void set_block_signals(bool p_block);
bool is_blocking_signals() const;
diff --git a/core/os/input.cpp b/core/os/input.cpp
index 4cd1f0b24a..1a24258a10 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -86,7 +86,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
- ClassDB::bind_method(D_METHOD("action_press", "action"), &Input::action_press);
+ ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press);
ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
diff --git a/core/os/input.h b/core/os/input.h
index db523d6789..dc2c213db2 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -113,7 +113,7 @@ public:
virtual Vector3 get_magnetometer() const = 0;
virtual Vector3 get_gyroscope() const = 0;
- virtual void action_press(const StringName &p_action) = 0;
+ virtual void action_press(const StringName &p_action, float p_strength = 1.f) = 0;
virtual void action_release(const StringName &p_action) = 0;
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 430004bb96..6b776cb0b1 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -55,6 +55,7 @@
#include "core/math/a_star.h"
#include "core/math/expression.h"
#include "core/math/geometry.h"
+#include "core/math/random_number_generator.h"
#include "core/math/triangle_mesh.h"
#include "core/os/input.h"
#include "core/os/main_loop.h"
@@ -180,6 +181,7 @@ void register_core_types() {
ClassDB::register_virtual_class<PackedDataContainerRef>();
ClassDB::register_class<AStar>();
ClassDB::register_class<EncodedObjectAsID>();
+ ClassDB::register_class<RandomNumberGenerator>();
ClassDB::register_class<JSONParseResult>();
diff --git a/core/ring_buffer.h b/core/ring_buffer.h
index 2516880064..54486f8cad 100644
--- a/core/ring_buffer.h
+++ b/core/ring_buffer.h
@@ -135,6 +135,12 @@ public:
return p_n;
};
+ inline int decrease_write(int p_n) {
+ p_n = MIN(p_n, data_left());
+ inc(write_pos, size_mask + 1 - p_n);
+ return p_n;
+ }
+
Error write(const T &p_v) {
ERR_FAIL_COND_V(space_left() < 1, FAILED);
data.write[inc(write_pos, 1)] = p_v;
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 5b65da9ef1..496521486e 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -563,7 +563,8 @@ Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_nam
PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
owner(p_owner),
language(p_language),
- script(p_script) {
+ script(p_script),
+ build_failed(false) {
}
PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 493f55e89b..20ec9141c6 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -745,6 +745,22 @@
[/codeblock]
</description>
</method>
+ <method name="push_error">
+ <return type="void">
+ </return>
+ <argument index="0" name="message" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="push_warning">
+ <return type="void">
+ </return>
+ <argument index="0" name="message" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="rad2deg">
<return type="float">
</return>
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 65d339c0d5..e05af0f1ac 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1298,10 +1298,6 @@
</constant>
<constant name="PROPERTY_USAGE_CATEGORY" value="256" enum="PropertyUsageFlags">
</constant>
- <constant name="PROPERTY_USAGE_STORE_IF_NONZERO" value="512" enum="PropertyUsageFlags">
- </constant>
- <constant name="PROPERTY_USAGE_STORE_IF_NONONE" value="1024" enum="PropertyUsageFlags">
- </constant>
<constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="2048" enum="PropertyUsageFlags">
</constant>
<constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="4096" enum="PropertyUsageFlags">
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index 22f5e0838e..de8e918f68 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -9,12 +9,6 @@
<demos>
</demos>
<methods>
- <method name="get_playback_time" qualifiers="const">
- <return type="float">
- </return>
- <description>
- </description>
- </method>
</methods>
<members>
<member name="animation" type="String" setter="set_animation" getter="get_animation">
diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml
index fb2009105d..87c622e3bb 100644
--- a/doc/classes/AudioEffectReverb.xml
+++ b/doc/classes/AudioEffectReverb.xml
@@ -15,7 +15,7 @@
</methods>
<members>
<member name="damping" type="float" setter="set_damping" getter="get_damping">
- Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code].
+ Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code].
</member>
<member name="dry" type="float" setter="set_dry" getter="get_dry">
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code].
@@ -33,7 +33,7 @@
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code].
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread">
- Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code].
+ Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code].
</member>
<member name="wet" type="float" setter="set_wet" getter="get_wet">
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code].
diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml
index 9d3dc5d70a..c778cd56b3 100644
--- a/doc/classes/CPUParticles.xml
+++ b/doc/classes/CPUParticles.xml
@@ -39,8 +39,6 @@
</member>
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
- <member name="anim_loop" type="bool" setter="set_particle_flag" getter="get_particle_flag">
- </member>
<member name="anim_offset" type="float" setter="set_param" getter="get_param">
</member>
<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
@@ -181,7 +179,7 @@
</constant>
<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
</constant>
- <constant name="FLAG_MAX" value="4" enum="Flags">
+ <constant name="FLAG_MAX" value="3" enum="Flags">
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
</constant>
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 6d115e2650..bae725d47c 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -39,8 +39,6 @@
</member>
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
</member>
- <member name="anim_loop" type="bool" setter="set_particle_flag" getter="get_particle_flag">
- </member>
<member name="anim_offset" type="float" setter="set_param" getter="get_param">
</member>
<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
@@ -177,7 +175,7 @@
</constant>
<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
</constant>
- <constant name="FLAG_MAX" value="2" enum="Flags">
+ <constant name="FLAG_MAX" value="1" enum="Flags">
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
</constant>
diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml
index fe7194dcfe..69d873f446 100644
--- a/doc/classes/CanvasItemMaterial.xml
+++ b/doc/classes/CanvasItemMaterial.xml
@@ -19,6 +19,14 @@
<member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode">
The manner in which material reacts to lighting.
</member>
+ <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
+ </member>
+ <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
+ </member>
+ <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
+ </member>
+ <member name="particles_animation" type="bool" setter="set_particles_animation" getter="get_particles_animation">
+ </member>
</members>
<constants>
<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index a2a39fc8b6..5601f9b5ae 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -41,6 +41,14 @@
<description>
</description>
</signal>
+ <signal name="property_toggled">
+ <argument index="0" name="property" type="String">
+ </argument>
+ <argument index="1" name="checked" type="bool">
+ </argument>
+ <description>
+ </description>
+ </signal>
<signal name="resource_selected">
<argument index="0" name="res" type="Object">
</argument>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 38804e40b4..bf395ee513 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -17,8 +17,10 @@
</return>
<argument index="0" name="action" type="String">
</argument>
+ <argument index="1" name="strength" type="float">
+ </argument>
<description>
- This will simulate pressing the specified action.
+ This will simulate pressing the specified action. The strength can be used for non-boolean actions.
</description>
</method>
<method name="action_release">
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 4e4947de6c..0b8ede92d5 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -166,6 +166,14 @@
Returns whether or not the item at the specified index is disabled
</description>
</method>
+ <method name="is_item_icon_transposed" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="is_item_selectable" qualifiers="const">
<return type="bool">
</return>
@@ -289,6 +297,16 @@
<description>
</description>
</method>
+ <method name="set_item_icon_transposed">
+ <return type="void">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="rect" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_item_metadata">
<return type="void">
</return>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 0656341ffa..df8fb251ba 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -106,13 +106,13 @@
</argument>
<argument index="2" name="floor_normal" type="Vector3" default="Vector3( 0, 0, 0 )">
</argument>
- <argument index="3" name="infinite_inertia" type="bool" default="true">
+ <argument index="3" name="stop_on_slope" type="bool" default="false">
</argument>
- <argument index="4" name="stop_on_slope" type="bool" default="false">
+ <argument index="4" name="max_slides" type="int" default="4">
</argument>
- <argument index="5" name="max_bounces" type="int" default="4">
+ <argument index="5" name="floor_max_angle" type="float" default="0.785398">
</argument>
- <argument index="6" name="floor_max_angle" type="float" default="0.785398">
+ <argument index="6" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
@@ -126,7 +126,7 @@
</argument>
<argument index="1" name="rel_vec" type="Vector3">
</argument>
- <argument index="2" name="infinite_inertia" type="bool">
+ <argument index="2" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 6511b2f182..8a644447ca 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -79,20 +79,20 @@
</argument>
<argument index="1" name="floor_normal" type="Vector2" default="Vector2( 0, 0 )">
</argument>
- <argument index="2" name="infinite_inertia" type="bool" default="true">
+ <argument index="2" name="stop_on_slope" type="bool" default="false">
</argument>
- <argument index="3" name="stop_on_slope" type="bool" default="false">
+ <argument index="3" name="max_slides" type="int" default="4">
</argument>
- <argument index="4" name="max_bounces" type="int" default="4">
+ <argument index="4" name="floor_max_angle" type="float" default="0.785398">
</argument>
- <argument index="5" name="floor_max_angle" type="float" default="0.785398">
+ <argument index="5" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Moves the body along a vector. If the body collides with another, it will slide along the other body rather than stop immediately. If the other body is a [code]KinematicBody2D[/code] or [RigidBody2D], it will also be affected by the motion of the other body. You can use this to make moving or rotating platforms, or to make nodes push other nodes.
[code]linear_velocity[/code] is a value in pixels per second. Unlike in for example [method move_and_collide], you should [i]not[/i] multiply it with [code]delta[/code] — this is done by the method.
[code]floor_normal[/code] is the up direction, used to determine what is a wall and what is a floor or a ceiling. If set to the default value of [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
[i]TODO: Update for stop_on_slope argument.[/i] If the body is standing on a slope and the horizontal speed (relative to the floor's speed) goes below [code]slope_stop_min_velocity[/code], the body will stop completely. This prevents the body from sliding down slopes when you include gravity in [code]linear_velocity[/code]. When set to lower values, the body will not be able to stand still on steep slopes.
- If the body collides, it will change direction a maximum of [code]max_bounces[/code] times before it stops.
+ If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops.
[code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees.
Returns the movement that remained when the body stopped. To get more detailed information about collisions that occurred, use [method get_slide_collision].
</description>
@@ -106,13 +106,13 @@
</argument>
<argument index="2" name="floor_normal" type="Vector2" default="Vector2( 0, 0 )">
</argument>
- <argument index="3" name="infinite_inertia" type="bool" default="true">
+ <argument index="3" name="stop_on_slope" type="bool" default="false">
</argument>
- <argument index="4" name="stop_on_slope" type="bool" default="false">
+ <argument index="4" name="max_slides" type="int" default="4">
</argument>
- <argument index="5" name="max_bounces" type="int" default="4">
+ <argument index="5" name="floor_max_angle" type="float" default="0.785398">
</argument>
- <argument index="6" name="floor_max_angle" type="float" default="0.785398">
+ <argument index="6" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Moves the body while keeping it attached to slopes. Similar to [method move_and_slide].
@@ -126,7 +126,7 @@
</argument>
<argument index="1" name="rel_vec" type="Vector2">
</argument>
- <argument index="2" name="infinite_inertia" type="bool">
+ <argument index="2" name="infinite_inertia" type="bool" default="true">
</argument>
<description>
Checks for collisions without moving the body. Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]rel_vec[/code]. Returns [code]true[/code] if a collision would occur.
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 1e78a196b1..90547b7c2f 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -30,7 +30,7 @@
<return type="int">
</return>
<description>
- Returns the total length of the text.
+ Returns the total number of printable characters in the text (excluding spaces and newlines).
</description>
</method>
<method name="get_visible_line_count" qualifiers="const">
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index f872552a49..6416e409a3 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -42,9 +42,6 @@
</member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
</member>
- <member name="h_frames" type="int" setter="set_h_frames" getter="get_h_frames">
- Number of horizontal frames in [code]texture[/code].
- </member>
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
Amount of time each particle will exist. Default value: [code]1[/code].
</member>
@@ -71,9 +68,6 @@
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
Particle texture. If [code]null[/code] particles will be squares.
</member>
- <member name="v_frames" type="int" setter="set_v_frames" getter="get_v_frames">
- Number of vertical frames in [code]texture[/code].
- </member>
<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect">
Editor visibility helper.
</member>
diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml
index 354b98485e..2904d4c578 100644
--- a/doc/classes/ParticlesMaterial.xml
+++ b/doc/classes/ParticlesMaterial.xml
@@ -32,9 +32,6 @@
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
Angular velocity randomness ratio. Default value: [code]0[/code].
</member>
- <member name="anim_loop" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code] animation will loop. Default value: [code]false[/code].
- </member>
<member name="anim_offset" type="float" setter="set_param" getter="get_param">
Particle animation offset.
</member>
@@ -216,7 +213,7 @@
<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
Use with [method set_flag] to set [member flag_rotate_y]
</constant>
- <constant name="FLAG_MAX" value="4" enum="Flags">
+ <constant name="FLAG_MAX" value="3" enum="Flags">
</constant>
<constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape">
All particles will be emitted from a single point.
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml
index ebd17fd921..81db70f435 100644
--- a/doc/classes/Physics2DDirectSpaceState.xml
+++ b/doc/classes/Physics2DDirectSpaceState.xml
@@ -75,6 +75,26 @@
Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively.
</description>
</method>
+ <method name="intersect_point_on_canvas">
+ <return type="Array">
+ </return>
+ <argument index="0" name="point" type="Vector2">
+ </argument>
+ <argument index="1" name="canvas_instance_id" type="int">
+ </argument>
+ <argument index="2" name="max_results" type="int" default="32">
+ </argument>
+ <argument index="3" name="exclude" type="Array" default="[ ]">
+ </argument>
+ <argument index="4" name="collision_layer" type="int" default="2147483647">
+ </argument>
+ <argument index="5" name="collide_with_bodies" type="bool" default="true">
+ </argument>
+ <argument index="6" name="collide_with_areas" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="intersect_ray">
<return type="Dictionary">
</return>
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index a473de4ce8..84e15d3b26 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -24,6 +24,16 @@
Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
+ <method name="area_attach_canvas_instance_id">
+ <return type="void">
+ </return>
+ <argument index="0" name="area" type="RID">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="area_attach_object_instance_id">
<return type="void">
</return>
@@ -51,6 +61,14 @@
Creates an [Area2D].
</description>
</method>
+ <method name="area_get_canvas_instance_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="area" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="area_get_object_instance_id" qualifiers="const">
<return type="int">
</return>
@@ -377,6 +395,16 @@
<description>
</description>
</method>
+ <method name="body_attach_canvas_instance_id">
+ <return type="void">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="body_attach_object_instance_id">
<return type="void">
</return>
@@ -404,6 +432,14 @@
Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
</description>
</method>
+ <method name="body_get_canvas_instance_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="body_get_collision_layer" qualifiers="const">
<return type="int">
</return>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 3b7356ab39..9706ea4e60 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -608,6 +608,22 @@
<member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="">
Default size of packet peer stream for deserializing godot data. Over this size, data is dropped.
</member>
+ <member name="network/limits/websocket_client/max_in_buffer_kb" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_client/max_in_packets" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_client/max_out_buffer_kb" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_client/max_out_packets" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_server/max_in_buffer_kb" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_server/max_in_packets" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_server/max_out_buffer_kb" type="int" setter="" getter="">
+ </member>
+ <member name="network/limits/websocket_server/max_out_packets" type="int" setter="" getter="">
+ </member>
<member name="network/remote_fs/page_read_ahead" type="int" setter="" getter="">
Amount of read ahead used by remote filesystem. Improves latency.
</member>
diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml
new file mode 100644
index 0000000000..aee9654561
--- /dev/null
+++ b/doc/classes/RandomNumberGenerator.xml
@@ -0,0 +1,52 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RandomNumberGenerator" inherits="Reference" category="Core" version="3.1">
+ <brief_description>
+ A class for generation pseudo-random numbers.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="rand_range">
+ <return type="float">
+ </return>
+ <argument index="0" name="from" type="float">
+ </argument>
+ <argument index="1" name="to" type="float">
+ </argument>
+ <description>
+ Generates pseudo-random float between [code]from[/code] and [code]to[/code].
+ </description>
+ </method>
+ <method name="randf">
+ <return type="float">
+ </return>
+ <description>
+ Generates pseudo-random float between '0.0' and '1.0'.
+ </description>
+ </method>
+ <method name="randi">
+ <return type="int">
+ </return>
+ <description>
+ Generates pseudo-random 32-bit integer between '0' and '4294967295'.
+ </description>
+ </method>
+ <method name="randomize">
+ <return type="void">
+ </return>
+ <description>
+ Setups a time-based seed to generator.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="seed" type="int" setter="set_seed" getter="get_seed">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml
index 8fd9b59bdc..392a550ee4 100644
--- a/doc/classes/SpatialMaterial.xml
+++ b/doc/classes/SpatialMaterial.xml
@@ -180,7 +180,7 @@
<member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
</member>
- <member name="particles_anim_loop" type="int" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
+ <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
If [code]true[/code] particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode].
</member>
<member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index ed6fdacec7..46a06d63d4 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -239,10 +239,6 @@
</argument>
<argument index="3" name="normal_map" type="RID">
</argument>
- <argument index="4" name="h_frames" type="int">
- </argument>
- <argument index="5" name="v_frames" type="int">
- </argument>
<description>
Adds a particles system to the [CanvasItem]'s draw commands.
</description>
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index d109ef7b91..bd3a36feef 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -74,7 +74,7 @@ public:
void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) {}
void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) {}
- void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
+ void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
bool is_environment(RID p_env) { return false; }
@@ -584,22 +584,12 @@ public:
SelfList<RasterizerScene::InstanceBase>::List instance_list;
- _FORCE_INLINE_ void instance_change_notify() {
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb = true, bool p_materials = true) {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
while (instances) {
- instances->self()->base_changed();
- instances = instances->next();
- }
- }
-
- _FORCE_INLINE_ void instance_material_change_notify() {
-
- SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
- while (instances) {
-
- instances->self()->base_material_changed();
+ instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index c4b6c607a2..2c2dea3535 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -752,13 +752,14 @@ void RasterizerSceneGLES2::environment_set_fog(RID p_env, bool p_enable, const C
env->fog_sun_amount = p_sun_amount;
}
-void RasterizerSceneGLES2::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) {
+void RasterizerSceneGLES2::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->fog_depth_enabled = p_enable;
env->fog_depth_begin = p_depth_begin;
+ env->fog_depth_end = p_depth_end;
env->fog_depth_curve = p_depth_curve;
env->fog_transmit_enabled = p_transmit;
env->fog_transmit_curve = p_transmit_curve;
@@ -1209,6 +1210,8 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
state.scene_shader.set_uniform(SceneShaderGLES2::SKELETON_TEXTURE_SIZE, p_skeleton_tex_size);
+ state.current_main_tex = 0;
+
for (int i = 0; i < tc; i++) {
glActiveTexture(GL_TEXTURE0 + i);
@@ -1239,6 +1242,9 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
t = t->get_ptr();
glBindTexture(t->target, t->tex_id);
+ if (i == 0) {
+ state.current_main_tex = t->tex_id;
+ }
}
state.scene_shader.use_material((void *)p_material);
@@ -2054,7 +2060,11 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
if (p_env && !p_shadow && p_env->fog_enabled && (p_env->fog_depth_enabled || p_env->fog_height_enabled)) {
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_DEPTH_ENABLED, p_env->fog_depth_enabled);
state.scene_shader.set_conditional(SceneShaderGLES2::FOG_HEIGHT_ENABLED, p_env->fog_height_enabled);
- fog_max_distance = p_projection.get_z_far();
+ if (p_env->fog_depth_end > 0) {
+ fog_max_distance = p_env->fog_depth_end;
+ } else {
+ fog_max_distance = p_projection.get_z_far();
+ }
using_fog = true;
}
@@ -2329,7 +2339,6 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
state.scene_shader.set_uniform(SceneShaderGLES2::TIME, storage->frame.time[0]);
state.scene_shader.set_uniform(SceneShaderGLES2::SCREEN_PIXEL_SIZE, screen_pixel_size);
- state.scene_shader.set_uniform(SceneShaderGLES2::NORMAL_MULT, 1.0); // TODO mirror?
}
if (rebind_light && light) {
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index 33ac99366d..7d9920158f 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -360,6 +360,7 @@ public:
bool fog_depth_enabled;
float fog_depth_begin;
+ float fog_depth_end;
float fog_depth_curve;
bool fog_transmit_enabled;
float fog_transmit_curve;
@@ -385,6 +386,7 @@ public:
fog_depth_enabled = true;
fog_depth_begin = 10;
+ fog_depth_end = 0;
fog_depth_curve = 1;
fog_transmit_enabled = true;
@@ -422,7 +424,7 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp);
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount);
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve);
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve);
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve);
virtual bool is_environment(RID p_env);
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 5011794735..060988fbea 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -1125,6 +1125,10 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
p_shader->uniforms.clear();
+ if (p_shader->code == String()) {
+ return; //just invalid, but no error
+ }
+
ShaderCompilerGLES2::GeneratedCode gen_code;
ShaderCompilerGLES2::IdentifierActions *actions = NULL;
@@ -1623,7 +1627,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) {
}
for (Map<RasterizerScene::InstanceBase *, int>::Element *E = p_material->instance_owners.front(); E; E = E->next()) {
- E->key()->base_material_changed();
+ E->key()->base_changed(false, true);
}
}
}
@@ -2010,7 +2014,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
mesh->surfaces.push_back(surface);
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, false);
info.vertex_mem += surface->total_data_size;
}
@@ -2080,7 +2084,7 @@ void RasterizerStorageGLES2::mesh_surface_set_material(RID p_mesh, int p_surface
_material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
}
- mesh->instance_material_change_notify();
+ mesh->instance_change_notify(false, true);
}
RID RasterizerStorageGLES2::mesh_surface_get_material(RID p_mesh, int p_surface) const {
@@ -2188,13 +2192,11 @@ void RasterizerStorageGLES2::mesh_remove_surface(RID p_mesh, int p_surface) {
info.vertex_mem -= surface->total_data_size;
- mesh->instance_material_change_notify();
-
memdelete(surface);
mesh->surfaces.remove(p_surface);
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, true);
}
int RasterizerStorageGLES2::mesh_get_surface_count(RID p_mesh) const {
@@ -2768,7 +2770,7 @@ void RasterizerStorageGLES2::update_dirty_multimeshes() {
multimesh->dirty_aabb = false;
multimesh->dirty_data = false;
- multimesh->instance_change_notify();
+ multimesh->instance_change_notify(true, false);
multimesh_update_list.remove(multimesh_update_list.first());
}
@@ -2873,7 +2875,7 @@ void RasterizerStorageGLES2::immediate_end(RID p_immediate) {
ERR_FAIL_COND(!im->building);
im->building = false;
- im->instance_change_notify();
+ im->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::immediate_clear(RID p_immediate) {
@@ -2882,7 +2884,7 @@ void RasterizerStorageGLES2::immediate_clear(RID p_immediate) {
ERR_FAIL_COND(im->building);
im->chunks.clear();
- im->instance_change_notify();
+ im->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES2::immediate_get_aabb(RID p_immediate) const {
@@ -2896,7 +2898,7 @@ void RasterizerStorageGLES2::immediate_set_material(RID p_immediate, RID p_mater
ERR_FAIL_COND(!im);
im->material = p_material;
- im->instance_material_change_notify();
+ im->instance_change_notify(false, true);
}
RID RasterizerStorageGLES2::immediate_get_material(RID p_immediate) const {
@@ -3107,7 +3109,7 @@ void RasterizerStorageGLES2::update_dirty_skeletons() {
}
for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
- E->get()->base_changed();
+ E->get()->base_changed(true, false);
}
skeleton_update_list.remove(skeleton_update_list.first());
@@ -3172,7 +3174,7 @@ void RasterizerStorageGLES2::light_set_param(RID p_light, VS::LightParam p_param
case VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
case VS::LIGHT_PARAM_SHADOW_BIAS: {
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
} break;
default: {}
}
@@ -3187,7 +3189,7 @@ void RasterizerStorageGLES2::light_set_shadow(RID p_light, bool p_enabled) {
light->shadow = p_enabled;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_set_shadow_color(RID p_light, const Color &p_color) {
@@ -3218,7 +3220,7 @@ void RasterizerStorageGLES2::light_set_cull_mask(RID p_light, uint32_t p_mask) {
light->cull_mask = p_mask;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
@@ -3228,7 +3230,7 @@ void RasterizerStorageGLES2::light_set_reverse_cull_face_mode(RID p_light, bool
light->reverse_cull = p_enabled;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
@@ -3238,7 +3240,7 @@ void RasterizerStorageGLES2::light_omni_set_shadow_mode(RID p_light, VS::LightOm
light->omni_shadow_mode = p_mode;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
VS::LightOmniShadowMode RasterizerStorageGLES2::light_omni_get_shadow_mode(RID p_light) {
@@ -3255,7 +3257,7 @@ void RasterizerStorageGLES2::light_omni_set_shadow_detail(RID p_light, VS::Light
light->omni_shadow_detail = p_detail;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
@@ -3265,7 +3267,7 @@ void RasterizerStorageGLES2::light_directional_set_shadow_mode(RID p_light, VS::
light->directional_shadow_mode = p_mode;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, bool p_enable) {
@@ -3275,7 +3277,7 @@ void RasterizerStorageGLES2::light_directional_set_blend_splits(RID p_light, boo
light->directional_blend_splits = p_enable;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
bool RasterizerStorageGLES2::light_directional_get_blend_splits(RID p_light) const {
@@ -3394,7 +3396,7 @@ void RasterizerStorageGLES2::reflection_probe_set_update_mode(RID p_probe, VS::R
ERR_FAIL_COND(!reflection_probe);
reflection_probe->update_mode = p_mode;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
@@ -3435,7 +3437,7 @@ void RasterizerStorageGLES2::reflection_probe_set_max_distance(RID p_probe, floa
ERR_FAIL_COND(!reflection_probe);
reflection_probe->max_distance = p_distance;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
@@ -3443,7 +3445,7 @@ void RasterizerStorageGLES2::reflection_probe_set_extents(RID p_probe, const Vec
ERR_FAIL_COND(!reflection_probe);
reflection_probe->extents = p_extents;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
@@ -3451,7 +3453,7 @@ void RasterizerStorageGLES2::reflection_probe_set_origin_offset(RID p_probe, con
ERR_FAIL_COND(!reflection_probe);
reflection_probe->origin_offset = p_offset;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
@@ -3475,7 +3477,7 @@ void RasterizerStorageGLES2::reflection_probe_set_enable_shadows(RID p_probe, bo
ERR_FAIL_COND(!reflection_probe);
reflection_probe->enable_shadows = p_enable;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
@@ -3483,7 +3485,7 @@ void RasterizerStorageGLES2::reflection_probe_set_cull_mask(RID p_probe, uint32_
ERR_FAIL_COND(!reflection_probe);
reflection_probe->cull_mask = p_layers;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES2::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
@@ -3667,7 +3669,7 @@ void RasterizerStorageGLES2::lightmap_capture_set_bounds(RID p_capture, const AA
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
capture->bounds = p_bounds;
- capture->instance_change_notify();
+ capture->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES2::lightmap_capture_get_bounds(RID p_capture) const {
@@ -3688,7 +3690,7 @@ void RasterizerStorageGLES2::lightmap_capture_set_octree(RID p_capture, const Po
PoolVector<uint8_t>::Read r = p_octree.read();
copymem(w.ptr(), r.ptr(), p_octree.size());
}
- capture->instance_change_notify();
+ capture->instance_change_notify(true, false);
}
PoolVector<uint8_t> RasterizerStorageGLES2::lightmap_capture_get_octree(RID p_capture) const {
@@ -4458,6 +4460,7 @@ void RasterizerStorageGLES2::initialize() {
}
}
+ config.keep_original_textures = false;
config.shrink_textures_x2 = false;
config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
@@ -4605,6 +4608,7 @@ void RasterizerStorageGLES2::initialize() {
#endif
config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
+ config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
}
void RasterizerStorageGLES2::finalize() {
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 04a6f72710..59f911e880 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -60,20 +60,12 @@ public:
bool shrink_textures_x2;
bool use_fast_texture_filter;
- // bool use_anisotropic_filter;
-
- bool hdr_supported;
-
- bool use_rgba_2d_shadows;
-
- // float anisotropic_level;
int max_texture_image_units;
int max_texture_size;
- bool generate_wireframes;
-
- bool use_texture_array_environment;
+ // TODO implement wireframe in GLES2
+ // bool generate_wireframes;
Set<String> extensions;
@@ -83,7 +75,6 @@ public:
bool keep_original_textures;
- bool no_depth_prepass;
bool force_vertex_shading;
} config;
@@ -159,20 +150,12 @@ public:
struct Instantiable : public RID_Data {
SelfList<RasterizerScene::InstanceBase>::List instance_list;
- _FORCE_INLINE_ void instance_change_notify() {
- SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
-
- while (instances) {
- instances->self()->base_changed();
- instances = instances->next();
- }
- }
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb, bool p_materials) {
- _FORCE_INLINE_ void instance_material_change_notify() {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
-
while (instances) {
- instances->self()->base_material_changed();
+
+ instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
@@ -272,31 +255,28 @@ public:
void *detect_normal_ud;
Texture() {
- flags = 0;
- width = 0;
- height = 0;
alloc_width = 0;
alloc_height = 0;
- format = Image::FORMAT_L8;
-
target = 0;
- data_size = 0;
- total_data_size = 0;
+ stored_cube_sides = 0;
ignore_mipmaps = false;
-
- compressed = false;
-
- active = false;
-
+ render_target = NULL;
+ flags = width = height = 0;
tex_id = 0;
-
- stored_cube_sides = 0;
-
+ data_size = 0;
+ format = Image::FORMAT_L8;
+ active = false;
+ compressed = false;
+ total_data_size = 0;
+ mipmaps = 0;
+ detect_3d = NULL;
+ detect_3d_ud = NULL;
+ detect_srgb = NULL;
+ detect_srgb_ud = NULL;
+ detect_normal = NULL;
+ detect_normal_ud = NULL;
proxy = NULL;
-
- render_target = NULL;
-
redraw_if_visible = false;
}
@@ -673,7 +653,7 @@ public:
SelfList<MultiMesh> *mm = multimeshes.first();
while (mm) {
- mm->self()->instance_material_change_notify();
+ mm->self()->instance_change_notify(false, true);
mm = mm->next();
}
}
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 082c520480..28c0274afa 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -80,11 +80,8 @@ static String _opstr(SL::Operator p_op) {
static String _mkid(const String &p_id) {
- StringBuffer<> id;
- id += "m_";
- id += p_id;
-
- return id.as_string();
+ String id = "m_" + p_id;
+ return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
}
static String f2sp0(float p_float) {
@@ -364,6 +361,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
for (int i = 0; i < snode->functions.size(); i++) {
SL::FunctionNode *fnode = snode->functions[i].function;
+ current_func_name = fnode->name;
function_code[fnode->name] = _dump_node_code(fnode->body, 1, r_gen_code, p_actions, p_default_actions, p_assigning);
}
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index 628a57c06d..c5a67d4e75 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -196,6 +196,12 @@ static void _display_error_with_code(const String &p_error, const Vector<const c
ERR_PRINTS(p_error);
}
+static String _mkid(const String &p_id) {
+
+ String id = "m_" + p_id;
+ return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
+}
+
ShaderGLES2::Version *ShaderGLES2::get_current_version() {
Version *_v = version_map.getptr(conditional_version);
@@ -492,15 +498,15 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
if (cc) {
// uniforms
for (int i = 0; i < cc->custom_uniforms.size(); i++) {
- StringName native_uniform_name = "m_" + cc->custom_uniforms[i];
- GLint location = glGetUniformLocation(v.id, ((String)native_uniform_name).ascii().get_data());
+ String native_uniform_name = _mkid(cc->custom_uniforms[i]);
+ GLint location = glGetUniformLocation(v.id, (native_uniform_name).ascii().get_data());
v.custom_uniform_locations[cc->custom_uniforms[i]] = location;
}
// textures
for (int i = 0; i < cc->texture_uniforms.size(); i++) {
- StringName native_uniform_name = "m_" + cc->texture_uniforms[i];
- GLint location = glGetUniformLocation(v.id, ((String)native_uniform_name).ascii().get_data());
+ String native_uniform_name = _mkid(cc->texture_uniforms[i]);
+ GLint location = glGetUniformLocation(v.id, (native_uniform_name).ascii().get_data());
v.custom_uniform_locations[cc->texture_uniforms[i]] = location;
}
}
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 2a781605d1..bc83b69b49 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -84,7 +84,7 @@ uniform highp mat4 world_transform;
uniform highp float time;
-uniform float normal_mult;
+
#ifdef RENDER_DEPTH
uniform float light_bias;
@@ -247,7 +247,7 @@ void light_compute(
float cLdotH = max(dot(L, H), 0.0);
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float blinn = pow(cNdotH, shininess);
- blinn *= (shininess + 8.0) / (8.0 * 3.141592654);
+ blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
specular_brdf_NL = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
#endif
@@ -330,11 +330,10 @@ void main() {
#endif
- vec3 normal = normal_attrib * normal_mult;
+ vec3 normal = normal_attrib;
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
vec3 tangent = tangent_attrib.xyz;
- tangent *= normal_mult;
float binormalf = tangent_attrib.a;
vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
@@ -626,7 +625,7 @@ VERTEX_SHADER_CODE
float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex));
- fog_amount = pow(fog_z, fog_depth_curve);
+ fog_amount = pow(fog_z, fog_depth_curve) * fog_color_base.a;
}
#endif
@@ -1012,9 +1011,7 @@ float G_GGX_2cos(float cos_theta_m, float alpha) {
// This approximates G_GGX_2cos(cos_theta_l, alpha) * G_GGX_2cos(cos_theta_v, alpha)
// See Filament docs, Specular G section.
float V_GGX(float cos_theta_l, float cos_theta_v, float alpha) {
- float v = cos_theta_l * (cos_theta_v * (1.0 - alpha) + alpha);
- float l = cos_theta_v * (cos_theta_l * (1.0 - alpha) + alpha);
- return 0.5 / (v + l);
+ return 0.5 / mix(2.0 * cos_theta_l * cos_theta_v, cos_theta_l + cos_theta_v, alpha);
}
float D_GGX(float cos_theta_m, float alpha) {
@@ -1126,6 +1123,18 @@ LIGHT_SHADER_CODE
float NdotV = dot(N, V);
float cNdotV = max(NdotV, 0.0);
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ vec3 H = normalize(V + L);
+#endif
+
+#if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ float cNdotH = max(dot(N, H), 0.0);
+#endif
+
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ float cLdotH = max(dot(L, H), 0.0);
+#endif
+
if (metallic < 1.0) {
#if defined(DIFFUSE_OREN_NAYAR)
vec3 diffuse_brdf_NL;
@@ -1160,13 +1169,9 @@ LIGHT_SHADER_CODE
#elif defined(DIFFUSE_BURLEY)
{
-
- vec3 H = normalize(V + L);
- float cLdotH = max(0.0, dot(L, H));
-
- float FD90 = 0.5 + 2.0 * cLdotH * cLdotH * roughness;
- float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotV);
- float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotL);
+ float FD90_minus_1 = 2.0 * cLdotH * cLdotH * roughness - 0.5;
+ float FdV = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotV);
+ float FdL = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotL);
diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
/*
float energyBias = mix(roughness, 0.0, 0.5);
@@ -1209,13 +1214,9 @@ LIGHT_SHADER_CODE
#if defined(SPECULAR_BLINN)
//normalized blinn
- vec3 H = normalize(V + L);
- float cNdotH = max(dot(N, H), 0.0);
- float cVdotH = max(dot(V, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float blinn = pow(cNdotH, shininess);
- blinn *= (shininess + 8.0) / (8.0 * 3.141592654);
+ blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
specular_brdf_NL = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
#elif defined(SPECULAR_PHONG)
@@ -1224,7 +1225,7 @@ LIGHT_SHADER_CODE
float cRdotV = max(0.0, dot(R, V));
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float phong = pow(cRdotV, shininess);
- phong *= (shininess + 8.0) / (8.0 * 3.141592654);
+ phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
specular_brdf_NL = (phong) / max(4.0 * cNdotV * cNdotL, 0.75);
#elif defined(SPECULAR_TOON)
@@ -1240,11 +1241,6 @@ LIGHT_SHADER_CODE
#elif defined(SPECULAR_SCHLICK_GGX)
// shlick+ggx as default
- vec3 H = normalize(V + L);
-
- float cNdotH = max(dot(N, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
-
#if defined(LIGHT_USE_ANISOTROPY)
float alpha = roughness * roughness;
float aspect = sqrt(1.0 - anisotropy * 0.9);
@@ -1275,24 +1271,18 @@ LIGHT_SHADER_CODE
specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
#if defined(LIGHT_USE_CLEARCOAT)
- if (clearcoat_gloss > 0.0) {
-#if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN)
- vec3 H = normalize(V + L);
-#endif
+
#if !defined(SPECULAR_SCHLICK_GGX)
- float cNdotH = max(dot(N, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
- float cLdotH5 = SchlickFresnel(cLdotH);
+ float cLdotH5 = SchlickFresnel(cLdotH);
#endif
- float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
- float Fr = mix(.04, 1.0, cLdotH5);
- //float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
- float Gr = V_GGX(cNdotL, cNdotV, 0.25);
+ float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
+ float Fr = mix(.04, 1.0, cLdotH5);
+ //float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
+ float Gr = V_GGX(cNdotL, cNdotV, 0.25);
- float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
+ float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
- specular_light += clearcoat_specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
- }
+ specular_light += clearcoat_specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
#endif
}
@@ -2036,7 +2026,7 @@ FRAGMENT_SHADER_CODE
float fog_z = smoothstep(fog_depth_begin, fog_max_distance, length(vertex));
- fog_amount = pow(fog_z, fog_depth_curve);
+ fog_amount = pow(fog_z, fog_depth_curve) * fog_color_base.a;
if (fog_transmit_enabled) {
vec3 total_light = gl_FragColor.rgb;
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 0c6893d419..c76db83c0c 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -213,12 +213,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
+ texture = texture->get_ptr();
+
if (texture->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
- texture = texture->get_ptr();
-
if (texture->render_target)
texture->render_target->used_in_frame = true;
@@ -254,11 +254,12 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(con
} else {
+ normal_map = normal_map->get_ptr();
+
if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
- normal_map = normal_map->get_ptr();
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, normal_map->tex_id);
state.current_normal = p_normal_map;
@@ -967,6 +968,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
//enable instancing
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, true);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, true);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true);
//reset shader and force rebind
state.using_texture_rect = true;
@@ -977,6 +979,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (texture) {
Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
+ } else {
+ state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, Vector2(1.0, 1.0));
}
if (!particles->use_local_coords) {
@@ -1066,6 +1070,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
glBindVertexArray(0);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
+ state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false);
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
state.using_texture_rect = true;
_set_texture_rect_mode(false);
@@ -1381,12 +1386,12 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
continue;
}
+ t = t->get_ptr();
+
if (t->redraw_if_visible) { //check before proxy, because this is usually used with proxies
VisualServerRaster::redraw_request();
}
- t = t->get_ptr();
-
if (storage->config.srgb_decode_supported && t->using_srgb) {
//no srgb in 2D
glTexParameteri(t->target, _TEXTURE_SRGB_DECODE_EXT, _SKIP_DECODE_EXT);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 2f6a556773..41ce5e7c47 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -432,7 +432,6 @@ void RasterizerGLES3::make_current() {
void RasterizerGLES3::register_config() {
- GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 792e9eb238..93a7b3e7a6 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -934,13 +934,14 @@ void RasterizerSceneGLES3::environment_set_fog(RID p_env, bool p_enable, const C
env->fog_sun_amount = p_sun_amount;
}
-void RasterizerSceneGLES3::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) {
+void RasterizerSceneGLES3::environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {
Environment *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->fog_depth_enabled = p_enable;
env->fog_depth_begin = p_depth_begin;
+ env->fog_depth_end = p_depth_end;
env->fog_depth_curve = p_depth_curve;
env->fog_transmit_enabled = p_transmit;
env->fog_transmit_curve = p_transmit_curve;
@@ -1189,11 +1190,12 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
if (t) {
+ t = t->get_ptr(); //resolve for proxies
+
if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
VisualServerRaster::redraw_request();
}
- t = t->get_ptr(); //resolve for proxies
#ifdef TOOLS_ENABLED
if (t->detect_3d) {
t->detect_3d(t->detect_3d_ud);
@@ -2221,7 +2223,6 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements, int p_
_set_cull(e->sort_key & RenderList::SORT_KEY_MIRROR_FLAG, e->sort_key & RenderList::SORT_KEY_CULL_DISABLED_FLAG, p_reverse_cull);
- state.scene_shader.set_uniform(SceneShaderGLES3::NORMAL_MULT, e->instance->mirror ? -1.0 : 1.0);
state.scene_shader.set_uniform(SceneShaderGLES3::WORLD_TRANSFORM, e->instance->transform);
_render_geometry(e);
@@ -2587,6 +2588,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.ubo_data.fog_color_enabled[1] = linear_fog.g;
state.ubo_data.fog_color_enabled[2] = linear_fog.b;
state.ubo_data.fog_color_enabled[3] = (!p_no_fog && env->fog_enabled) ? 1.0 : 0.0;
+ state.ubo_data.fog_density = linear_fog.a;
Color linear_sun = env->fog_sun_color.to_linear();
state.ubo_data.fog_sun_color_amount[0] = linear_sun.r;
@@ -2595,6 +2597,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
state.ubo_data.fog_sun_color_amount[3] = env->fog_sun_amount;
state.ubo_data.fog_depth_enabled = env->fog_depth_enabled;
state.ubo_data.fog_depth_begin = env->fog_depth_begin;
+ state.ubo_data.fog_depth_end = env->fog_depth_end;
state.ubo_data.fog_depth_curve = env->fog_depth_curve;
state.ubo_data.fog_transmit_enabled = env->fog_transmit_enabled;
state.ubo_data.fog_transmit_curve = env->fog_transmit_curve;
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 4b4a0b9303..f3157d5a46 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -145,6 +145,8 @@ public:
uint32_t fog_depth_enabled;
float fog_depth_begin;
+ float fog_depth_end;
+ float fog_density;
float fog_depth_curve;
uint32_t fog_transmit_enabled;
float fog_transmit_curve;
@@ -438,6 +440,7 @@ public:
bool fog_depth_enabled;
float fog_depth_begin;
+ float fog_depth_end;
float fog_depth_curve;
bool fog_transmit_enabled;
float fog_transmit_curve;
@@ -518,6 +521,7 @@ public:
fog_depth_enabled = true;
fog_depth_begin = 10;
+ fog_depth_end = 0;
fog_depth_curve = 1;
fog_transmit_enabled = true;
@@ -555,7 +559,7 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp);
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount);
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve);
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve);
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve);
virtual bool is_environment(RID p_env);
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 649449a891..7ca7d8a471 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1903,6 +1903,10 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
p_shader->uniforms.clear();
+ if (p_shader->code == String()) {
+ return; //just invalid, but no error
+ }
+
ShaderCompilerGLES3::GeneratedCode gen_code;
ShaderCompilerGLES3::IdentifierActions *actions = NULL;
@@ -2851,7 +2855,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
}
for (Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.front(); E; E = E->next()) {
- E->key()->base_material_changed();
+ E->key()->base_changed(false, true);
}
}
}
@@ -3477,7 +3481,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
mesh->surfaces.push_back(surface);
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, false);
info.vertex_mem += surface->total_data_size;
}
@@ -3550,7 +3554,7 @@ void RasterizerStorageGLES3::mesh_surface_set_material(RID p_mesh, int p_surface
_material_add_geometry(mesh->surfaces[p_surface]->material, mesh->surfaces[p_surface]);
}
- mesh->instance_material_change_notify();
+ mesh->instance_change_notify(false, true);
}
RID RasterizerStorageGLES3::mesh_surface_get_material(RID p_mesh, int p_surface) const {
@@ -3746,13 +3750,11 @@ void RasterizerStorageGLES3::mesh_remove_surface(RID p_mesh, int p_surface) {
info.vertex_mem -= surface->total_data_size;
- mesh->instance_material_change_notify();
-
memdelete(surface);
mesh->surfaces.remove(p_surface);
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, true);
}
int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
@@ -3768,7 +3770,7 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb
ERR_FAIL_COND(!mesh);
mesh->custom_aabb = p_aabb;
- mesh->instance_change_notify();
+ mesh->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
@@ -4667,7 +4669,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
multimesh->dirty_aabb = false;
multimesh->dirty_data = false;
- multimesh->instance_change_notify();
+ multimesh->instance_change_notify(true, false);
multimesh_update_list.remove(multimesh_update_list.first());
}
@@ -4778,7 +4780,7 @@ void RasterizerStorageGLES3::immediate_end(RID p_immediate) {
im->building = false;
- im->instance_change_notify();
+ im->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
@@ -4787,7 +4789,7 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
ERR_FAIL_COND(im->building);
im->chunks.clear();
- im->instance_change_notify();
+ im->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
@@ -4802,7 +4804,7 @@ void RasterizerStorageGLES3::immediate_set_material(RID p_immediate, RID p_mater
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
im->material = p_material;
- im->instance_material_change_notify();
+ im->instance_change_notify(false, true);
}
RID RasterizerStorageGLES3::immediate_get_material(RID p_immediate) const {
@@ -5008,7 +5010,7 @@ void RasterizerStorageGLES3::update_dirty_skeletons() {
}
for (Set<RasterizerScene::InstanceBase *>::Element *E = skeleton->instances.front(); E; E = E->next()) {
- E->get()->base_changed();
+ E->get()->base_changed(true, false);
}
skeleton_update_list.remove(skeleton_update_list.first());
@@ -5074,7 +5076,7 @@ void RasterizerStorageGLES3::light_set_param(RID p_light, VS::LightParam p_param
case VS::LIGHT_PARAM_SHADOW_BIAS: {
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
} break;
default: {}
}
@@ -5088,7 +5090,7 @@ void RasterizerStorageGLES3::light_set_shadow(RID p_light, bool p_enabled) {
light->shadow = p_enabled;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_set_shadow_color(RID p_light, const Color &p_color) {
@@ -5121,7 +5123,7 @@ void RasterizerStorageGLES3::light_set_cull_mask(RID p_light, uint32_t p_mask) {
light->cull_mask = p_mask;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
@@ -5132,7 +5134,7 @@ void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool
light->reverse_cull = p_enabled;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
@@ -5143,7 +5145,7 @@ void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, VS::LightOm
light->omni_shadow_mode = p_mode;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
VS::LightOmniShadowMode RasterizerStorageGLES3::light_omni_get_shadow_mode(RID p_light) {
@@ -5161,7 +5163,7 @@ void RasterizerStorageGLES3::light_omni_set_shadow_detail(RID p_light, VS::Light
light->omni_shadow_detail = p_detail;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {
@@ -5171,7 +5173,7 @@ void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light, VS::
light->directional_shadow_mode = p_mode;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light, bool p_enable) {
@@ -5181,7 +5183,7 @@ void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light, boo
light->directional_blend_splits = p_enable;
light->version++;
- light->instance_change_notify();
+ light->instance_change_notify(true, false);
}
bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) const {
@@ -5312,7 +5314,7 @@ void RasterizerStorageGLES3::reflection_probe_set_update_mode(RID p_probe, VS::R
ERR_FAIL_COND(!reflection_probe);
reflection_probe->update_mode = p_mode;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
@@ -5353,7 +5355,7 @@ void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, floa
ERR_FAIL_COND(!reflection_probe);
reflection_probe->max_distance = p_distance;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
@@ -5361,7 +5363,7 @@ void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vec
ERR_FAIL_COND(!reflection_probe);
reflection_probe->extents = p_extents;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
@@ -5369,7 +5371,7 @@ void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, con
ERR_FAIL_COND(!reflection_probe);
reflection_probe->origin_offset = p_offset;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
@@ -5393,7 +5395,7 @@ void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bo
ERR_FAIL_COND(!reflection_probe);
reflection_probe->enable_shadows = p_enable;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
@@ -5401,7 +5403,7 @@ void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_
ERR_FAIL_COND(!reflection_probe);
reflection_probe->cull_mask = p_layers;
- reflection_probe->instance_change_notify();
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
@@ -5489,7 +5491,7 @@ void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const AABB &p_boun
gip->bounds = p_bounds;
gip->version++;
- gip->instance_change_notify();
+ gip->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
@@ -5506,7 +5508,7 @@ void RasterizerStorageGLES3::gi_probe_set_cell_size(RID p_probe, float p_size) {
gip->cell_size = p_size;
gip->version++;
- gip->instance_change_notify();
+ gip->instance_change_notify(true, false);
}
float RasterizerStorageGLES3::gi_probe_get_cell_size(RID p_probe) const {
@@ -5539,7 +5541,7 @@ void RasterizerStorageGLES3::gi_probe_set_dynamic_data(RID p_probe, const PoolVe
gip->dynamic_data = p_data;
gip->version++;
- gip->instance_change_notify();
+ gip->instance_change_notify(true, false);
}
PoolVector<int> RasterizerStorageGLES3::gi_probe_get_dynamic_data(RID p_probe) const {
@@ -5771,7 +5773,7 @@ void RasterizerStorageGLES3::lightmap_capture_set_bounds(RID p_capture, const AA
LightmapCapture *capture = lightmap_capture_data_owner.getornull(p_capture);
ERR_FAIL_COND(!capture);
capture->bounds = p_bounds;
- capture->instance_change_notify();
+ capture->instance_change_notify(true, false);
}
AABB RasterizerStorageGLES3::lightmap_capture_get_bounds(RID p_capture) const {
@@ -5792,7 +5794,7 @@ void RasterizerStorageGLES3::lightmap_capture_set_octree(RID p_capture, const Po
PoolVector<uint8_t>::Read r = p_octree.read();
copymem(w.ptr(), r.ptr(), p_octree.size());
}
- capture->instance_change_notify();
+ capture->instance_change_notify(true, false);
}
PoolVector<uint8_t> RasterizerStorageGLES3::lightmap_capture_get_octree(RID p_capture) const {
@@ -6015,7 +6017,7 @@ void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AA
ERR_FAIL_COND(!particles);
particles->custom_aabb = p_aabb;
_particles_update_histories(particles);
- particles->instance_change_notify();
+ particles->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::particles_set_speed_scale(RID p_particles, float p_scale) {
@@ -6441,7 +6443,7 @@ void RasterizerStorageGLES3::update_particles() {
particles->particle_valid_histories[0] = true;
}
- particles->instance_change_notify(); //make sure shadows are updated
+ particles->instance_change_notify(true, false); //make sure shadows are updated
}
glDisable(GL_RASTERIZER_DISCARD);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 773b149e0b..8c843e4d96 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -181,22 +181,12 @@ public:
SelfList<RasterizerScene::InstanceBase>::List instance_list;
- _FORCE_INLINE_ void instance_change_notify() {
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb, bool p_materials) {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
while (instances) {
- instances->self()->base_changed();
- instances = instances->next();
- }
- }
-
- _FORCE_INLINE_ void instance_material_change_notify() {
-
- SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
- while (instances) {
-
- instances->self()->base_material_changed();
+ instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
@@ -665,7 +655,7 @@ public:
bool active;
virtual void material_changed_notify() {
- mesh->instance_material_change_notify();
+ mesh->instance_change_notify(false, true);
mesh->update_multimeshes();
}
@@ -713,7 +703,7 @@ public:
SelfList<MultiMesh> *mm = multimeshes.first();
while (mm) {
- mm->self()->instance_material_change_notify();
+ mm->self()->instance_change_notify(false, true);
mm = mm->next();
}
}
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index be36b41417..fb6e168327 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -167,7 +167,8 @@ static String _opstr(SL::Operator p_op) {
static String _mkid(const String &p_id) {
- return "m_" + p_id;
+ String id = "m_" + p_id;
+ return id.replace("__", "_dus_"); //doubleunderscore is reserverd in glsl
}
static String f2sp0(float p_float) {
@@ -476,6 +477,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
//code for functions
for (int i = 0; i < pnode->functions.size(); i++) {
SL::FunctionNode *fnode = pnode->functions[i].function;
+ current_func_name = fnode->name;
function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
}
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 52746e0862..ef2319c332 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -138,6 +138,11 @@ void main() {
highp vec4 outvec = vec4(vertex, 0.0, 1.0);
#endif
+#ifdef USE_PARTICLES
+ //scale by texture size
+ outvec.xy /= color_texpixel_size;
+#endif
+
#define extra_matrix extra_matrix_instance
{
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 91ab34f775..294233d134 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -42,8 +42,6 @@ layout(location = 4) in vec2 uv_attrib;
layout(location = 5) in vec2 uv2_attrib;
#endif
-uniform float normal_mult;
-
#ifdef USE_SKELETON
layout(location = 6) in uvec4 bone_indices; // attrib:6
layout(location = 7) in vec4 bone_weights; // attrib:7
@@ -98,6 +96,8 @@ layout(std140) uniform SceneData { // ubo:0
bool fog_depth_enabled;
highp float fog_depth_begin;
+ highp float fog_depth_end;
+ mediump float fog_density;
highp float fog_depth_curve;
bool fog_transmit_enabled;
highp float fog_transmit_curve;
@@ -278,11 +278,10 @@ void main() {
}
#endif
- vec3 normal = normal_attrib * normal_mult;
+ vec3 normal = normal_attrib;
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
vec3 tangent = tangent_attrib.xyz;
- tangent *= normal_mult;
float binormalf = tangent_attrib.a;
#endif
@@ -675,6 +674,8 @@ layout(std140) uniform SceneData {
bool fog_depth_enabled;
highp float fog_depth_begin;
+ highp float fog_depth_end;
+ mediump float fog_density;
highp float fog_depth_curve;
bool fog_transmit_enabled;
highp float fog_transmit_curve;
@@ -949,6 +950,18 @@ LIGHT_SHADER_CODE
float NdotV = dot(N, V);
float cNdotV = max(NdotV, 0.0);
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ vec3 H = normalize(V + L);
+#endif
+
+#if defined(SPECULAR_BLINN) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ float cNdotH = max(dot(N, H), 0.0);
+#endif
+
+#if defined(DIFFUSE_BURLEY) || defined(SPECULAR_SCHLICK_GGX) || defined(LIGHT_USE_CLEARCOAT)
+ float cLdotH = max(dot(L, H), 0.0);
+#endif
+
if (metallic < 1.0) {
#if defined(DIFFUSE_OREN_NAYAR)
vec3 diffuse_brdf_NL;
@@ -983,13 +996,9 @@ LIGHT_SHADER_CODE
#elif defined(DIFFUSE_BURLEY)
{
-
- vec3 H = normalize(V + L);
- float cLdotH = max(0.0, dot(L, H));
-
- float FD90 = 0.5 + 2.0 * cLdotH * cLdotH * roughness;
- float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotV);
- float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotL);
+ float FD90_minus_1 = 2.0 * cLdotH * cLdotH * roughness - 0.5;
+ float FdV = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotV);
+ float FdL = 1.0 + FD90_minus_1 * SchlickFresnel(cNdotL);
diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
/*
float energyBias = mix(roughness, 0.0, 0.5);
@@ -1026,13 +1035,9 @@ LIGHT_SHADER_CODE
#if defined(SPECULAR_BLINN)
//normalized blinn
- vec3 H = normalize(V + L);
- float cNdotH = max(dot(N, H), 0.0);
- float cVdotH = max(dot(V, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float blinn = pow(cNdotH, shininess);
- blinn *= (shininess + 8.0) / (8.0 * 3.141592654);
+ blinn *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
float intensity = (blinn) / max(4.0 * cNdotV * cNdotL, 0.75);
specular_light += light_color * intensity * specular_blob_intensity * attenuation;
@@ -1043,7 +1048,7 @@ LIGHT_SHADER_CODE
float cRdotV = max(0.0, dot(R, V));
float shininess = exp2(15.0 * (1.0 - roughness) + 1.0) * 0.25;
float phong = pow(cRdotV, shininess);
- phong *= (shininess + 8.0) / (8.0 * 3.141592654);
+ phong *= (shininess + 8.0) * (1.0 / (8.0 * M_PI));
float intensity = (phong) / max(4.0 * cNdotV * cNdotL, 0.75);
specular_light += light_color * intensity * specular_blob_intensity * attenuation;
@@ -1063,11 +1068,6 @@ LIGHT_SHADER_CODE
#elif defined(SPECULAR_SCHLICK_GGX)
// shlick+ggx as default
- vec3 H = normalize(V + L);
-
- float cNdotH = max(dot(N, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
-
#if defined(LIGHT_USE_ANISOTROPY)
float alpha = roughness * roughness;
@@ -1095,23 +1095,17 @@ LIGHT_SHADER_CODE
#endif
#if defined(LIGHT_USE_CLEARCOAT)
- if (clearcoat_gloss > 0.0) {
-#if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN)
- vec3 H = normalize(V + L);
-#endif
+
#if !defined(SPECULAR_SCHLICK_GGX)
- float cNdotH = max(dot(N, H), 0.0);
- float cLdotH = max(dot(L, H), 0.0);
- float cLdotH5 = SchlickFresnel(cLdotH);
+ float cLdotH5 = SchlickFresnel(cLdotH);
#endif
- float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
- float Fr = mix(.04, 1.0, cLdotH5);
- float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
+ float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
+ float Fr = mix(.04, 1.0, cLdotH5);
+ float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
- float specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
+ float specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
- specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
- }
+ specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
#endif
}
@@ -2033,10 +2027,11 @@ FRAGMENT_SHADER_CODE
//apply fog
if (fog_depth_enabled) {
+ float fog_far = fog_depth_end > 0 ? fog_depth_end : z_far;
- float fog_z = smoothstep(fog_depth_begin, z_far, length(vertex));
+ float fog_z = smoothstep(fog_depth_begin, fog_far, length(vertex));
- fog_amount = pow(fog_z, fog_depth_curve);
+ fog_amount = pow(fog_z, fog_depth_curve) * fog_density;
if (fog_transmit_enabled) {
vec3 total_light = emission + ambient_light + specular_light + diffuse_light;
float transmit = pow(fog_z, fog_transmit_curve);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index bc517933ba..dbbf5d08b8 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3150,34 +3150,33 @@ Ref<Texture> EditorNode::get_object_icon(const Object *p_object, const String &p
script = p_object;
}
- StringName name;
- String icon_path;
if (script.is_valid()) {
- name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
- icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
- name = script->get_instance_base_type();
+ StringName name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
+ String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
+ if (icon_path.length())
+ return ResourceLoader::load(icon_path);
+
+ // should probably be deprecated in 4.x
+ StringName base = script->get_instance_base_type();
+ if (base != StringName()) {
+ const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types();
+ for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) {
+ const Vector<EditorData::CustomType> &ct = E->value();
+ for (int i = 0; i < ct.size(); ++i) {
+ if (ct[i].name == base && ct[i].icon.is_valid()) {
+ return ct[i].icon;
+ }
+ }
+ }
+ }
}
- if (gui_base->has_icon(p_object->get_class(), "EditorIcons"))
- return gui_base->get_icon(p_object->get_class(), "EditorIcons");
-
- if (icon_path.length())
- return ResourceLoader::load(icon_path);
-
+ // should probably be deprecated in 4.x
if (p_object->has_meta("_editor_icon"))
return p_object->get_meta("_editor_icon");
- if (name != StringName()) {
- const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types();
- for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) {
- const Vector<EditorData::CustomType> &ct = E->value();
- for (int i = 0; i < ct.size(); ++i) {
- if (ct[i].name == name && ct[i].icon.is_valid()) {
- return ct[i].icon;
- }
- }
- }
- }
+ if (gui_base->has_icon(p_object->get_class(), "EditorIcons"))
+ return gui_base->get_icon(p_object->get_class(), "EditorIcons");
if (p_fallback.length())
return gui_base->get_icon(p_fallback, "EditorIcons");
@@ -5286,10 +5285,13 @@ EditorNode::EditorNode() {
p->add_check_item(TTR("Visible Navigation"), RUN_DEBUG_NAVIGATION);
p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
p->add_separator();
+ //those are now on by default, since they are harmless
p->add_check_item(TTR("Sync Scene Changes"), RUN_LIVE_DEBUG);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
+ p->set_item_checked(p->get_item_count() - 1, true);
p->add_check_item(TTR("Sync Script Changes"), RUN_RELOAD_SCRIPTS);
p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
+ p->set_item_checked(p->get_item_count() - 1, true);
p->connect("id_pressed", this, "_menu_option");
menu_hb->add_spacer();
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index b68ec97406..9c1d22f6ec 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2069,8 +2069,22 @@ void EditorPropertyResource::_menu_option(int p_which) {
if (intype == "ViewportTexture") {
+ Resource *r = Object::cast_to<Resource>(get_edited_object());
+ if (r && r->get_path().is_resource_file()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on resources saved as a file.\nResource needs to belong to a scene."));
+ return;
+ }
+
+ if (r && !r->is_local_to_scene()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't create a ViewportTexture on this resource because it's not set as local to scene.\nPlease switch on the 'local to scene' property on it (and all resources containing it up to a node)."));
+ return;
+ }
+
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
+ Vector<StringName> valid_types;
+ valid_types.push_back("Viewport");
+ scene_tree->get_scene_tree()->set_valid_types(valid_types);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);
scene_tree->connect("selected", this, "_viewport_selected");
diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp
index 27fe716855..306f047860 100644
--- a/editor/fileserver/editor_file_server.cpp
+++ b/editor/fileserver/editor_file_server.cpp
@@ -150,13 +150,13 @@ void EditorFileServer::_subthread_start(void *s) {
s.parse_utf8(fileutf8.ptr());
if (cmd == FileAccessNetwork::COMMAND_FILE_EXISTS) {
- DEBUG_PRINT("FILE EXISTS: " + s);
+ print_verbose("FILE EXISTS: " + s);
}
if (cmd == FileAccessNetwork::COMMAND_GET_MODTIME) {
- DEBUG_PRINT("MOD TIME: " + s);
+ print_verbose("MOD TIME: " + s);
}
if (cmd == FileAccessNetwork::COMMAND_OPEN_FILE) {
- DEBUG_PRINT("OPEN: " + s);
+ print_verbose("OPEN: " + s);
}
if (!s.begins_with("res://")) {
@@ -243,7 +243,7 @@ void EditorFileServer::_subthread_start(void *s) {
int read = cd->files[id]->get_buffer(buf.ptrw(), blocklen);
ERR_CONTINUE(read < 0);
- DEBUG_PRINT("GET BLOCK - offset: " + itos(offset) + ", blocklen: " + itos(blocklen));
+ print_verbose("GET BLOCK - offset: " + itos(offset) + ", blocklen: " + itos(blocklen));
//not found, continue
encode_uint32(id, buf4);
@@ -259,7 +259,7 @@ void EditorFileServer::_subthread_start(void *s) {
} break;
case FileAccessNetwork::COMMAND_CLOSE: {
- DEBUG_PRINT("CLOSED");
+ print_verbose("CLOSED");
ERR_CONTINUE(!cd->files.has(id));
memdelete(cd->files[id]);
cd->files.erase(id);
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 71a5d73b2f..16423decc4 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -229,6 +229,18 @@ void AbstractPolygon2DEditor::_wip_changed() {
}
}
+void AbstractPolygon2DEditor::_wip_cancel() {
+
+ wip.clear();
+ wip_active = false;
+
+ edited_point = PosVertex();
+ hover_point = Vertex();
+ selected_point = Vertex();
+
+ canvas_item_editor->update_viewport();
+}
+
void AbstractPolygon2DEditor::_wip_close() {
if (!wip_active)
return;
@@ -429,7 +441,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
- _wip_close();
+ _wip_cancel();
}
}
}
@@ -510,6 +522,8 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
} else if (wip_active && k->get_scancode() == KEY_ENTER) {
_wip_close();
+ } else if (wip_active && k->get_scancode() == KEY_ESCAPE) {
+ _wip_cancel();
}
}
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 00634ba5b8..c03670f254 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -103,6 +103,7 @@ protected:
virtual void _menu_option(int p_option);
void _wip_changed();
void _wip_close();
+ void _wip_cancel();
bool _delete_point(const Vector2 &p_gpoint);
void _notification(int p_what);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index a0763e03f1..1add99bdcc 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4504,6 +4504,46 @@ void CanvasItemEditor::focus_selection() {
CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
+ key_pos = true;
+ key_rot = true;
+ key_scale = false;
+
+ show_grid = false;
+ show_origin = true;
+ show_viewport = true;
+ show_helpers = false;
+ show_rulers = true;
+ show_guides = true;
+ show_edit_locks = true;
+ zoom = 1;
+ view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
+ previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
+ grid_offset = Point2();
+ grid_step = Point2(10, 10);
+ grid_step_multiplier = 0;
+ snap_rotation_offset = 0;
+ snap_rotation_step = 15 / (180 / Math_PI);
+ snap_active = false;
+ snap_node_parent = true;
+ snap_node_anchors = true;
+ snap_node_sides = true;
+ snap_node_center = true;
+ snap_other_nodes = true;
+ snap_grid = true;
+ snap_guides = true;
+ snap_rotation = false;
+ snap_pixel = false;
+
+ skeleton_show_bones = true;
+
+ drag_type = DRAG_NONE;
+ drag_from = Vector2();
+ drag_to = Vector2();
+ dragged_guide_pos = Point2();
+ dragged_guide_index = -1;
+
+ bone_last_frame = 0;
+
bone_list_dirty = false;
tool = TOOL_SELECT;
undo_redo = p_editor->get_undo_redo();
@@ -4826,49 +4866,11 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), KEY_KP_MULTIPLY);
divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), KEY_KP_DIVIDE);
- key_pos = true;
- key_rot = true;
- key_scale = false;
-
- show_grid = false;
- show_origin = true;
- show_viewport = true;
- show_helpers = false;
- show_rulers = true;
- show_guides = true;
- show_edit_locks = true;
- zoom = 1;
- view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
- previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
- grid_offset = Point2();
- grid_step = Point2(10, 10);
- grid_step_multiplier = 0;
- snap_rotation_offset = 0;
- snap_rotation_step = 15 / (180 / Math_PI);
- snap_active = false;
- snap_node_parent = true;
- snap_node_anchors = true;
- snap_node_sides = true;
- snap_node_center = true;
- snap_other_nodes = true;
- snap_grid = true;
- snap_guides = true;
- snap_rotation = false;
- snap_pixel = false;
- skeleton_show_bones = true;
skeleton_menu->get_popup()->set_item_checked(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES), true);
singleton = this;
set_process_unhandled_key_input(true);
- drag_type = DRAG_NONE;
- drag_from = Vector2();
- drag_to = Vector2();
- dragged_guide_pos = Point2();
- dragged_guide_index = -1;
-
- bone_last_frame = 0;
-
// Update the menus' checkboxes
call_deferred("set_state", get_state());
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 59777fb085..f71eb1b605 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -64,7 +64,10 @@ public:
Dictionary undo_state;
- CanvasItemEditorSelectedItem() { prev_rot = 0; }
+ CanvasItemEditorSelectedItem() :
+ prev_anchors() {
+ prev_rot = 0;
+ }
};
class CanvasItemEditor : public VBoxContainer {
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index 6b41946918..f2dfae7a9f 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -453,6 +453,7 @@ void ParticlesEditor::_bind_methods() {
ParticlesEditor::ParticlesEditor() {
+ node = NULL;
particles_editor_hb = memnew(HBoxContainer);
SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
options = memnew(MenuButton);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 323dfa681b..085660b79e 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -2895,7 +2895,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
restoring_layout = false;
waiting_update_names = false;
pending_auto_reload = false;
- auto_reload_running_scripts = false;
+ auto_reload_running_scripts = true;
members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/show_members_overview");
help_overview_enabled = EditorSettings::get_singleton()->get("text_editor/help/show_help_index");
editor = p_editor;
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index e7d9f1b702..8b0beefb3e 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -151,6 +151,7 @@ void SkeletonEditor::_bind_methods() {
}
SkeletonEditor::SkeletonEditor() {
+ skeleton = NULL;
options = memnew(MenuButton);
SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 33e1f7c6a3..7c3e524d89 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -846,7 +846,8 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
p->set_item_checked(0, true);
p->connect("id_pressed", this, "_set_snap_mode");
hb_grid = memnew(HBoxContainer);
- hb_tools->add_child(hb_grid);
+ //hb_tools->add_child(hb_grid);
+ main_vb->add_child(hb_grid);
hb_grid->add_child(memnew(VSeparator));
hb_grid->add_child(memnew(Label(TTR("Offset:"))));
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 635813f4b2..213cd2ce1a 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -300,7 +300,7 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p
}
node->set_cell(p_pos.x, p_pos.y, p_value, p_flip_h, p_flip_v, p_transpose);
- if (manual_autotile || node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE) {
+ if (manual_autotile || (p_value != -1 && node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE)) {
if (current != -1) {
node->set_cell_autotile_coord(p_pos.x, p_pos.y, position);
}
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 27d8bd97fb..f8ba6fd4e3 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -946,6 +946,7 @@ void ProjectExportDialog::_bind_methods() {
ClassDB::bind_method("_export_pck_zip_selected", &ProjectExportDialog::_export_pck_zip_selected);
ClassDB::bind_method("_open_export_template_manager", &ProjectExportDialog::_open_export_template_manager);
ClassDB::bind_method("_validate_export_path", &ProjectExportDialog::_validate_export_path);
+ ClassDB::bind_method("_export_path_changed", &ProjectExportDialog::_export_path_changed);
ClassDB::bind_method("_export_project", &ProjectExportDialog::_export_project);
ClassDB::bind_method("_export_project_to_path", &ProjectExportDialog::_export_project_to_path);
ClassDB::bind_method("_export_all", &ProjectExportDialog::_export_all);
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index ab3e3b9a49..089ffa285d 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -123,8 +123,8 @@ protected:
if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/"))
return false;
- emit_signal("value_edited", p_name, p_value);
prop_values[p_name] = p_value;
+ emit_signal("value_edited", p_name, p_value);
return true;
}
@@ -467,7 +467,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
String type = p_data[1];
Array properties = p_data[2];
- bool is_new_object = false;
if (remote_objects.has(id)) {
debugObj = remote_objects[id];
} else {
@@ -475,10 +474,14 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
debugObj->remote_object_id = id;
debugObj->type_name = type;
remote_objects[id] = debugObj;
- is_new_object = true;
debugObj->connect("value_edited", this, "_scene_tree_property_value_edited");
}
+ int old_prop_size = debugObj->prop_list.size();
+
+ debugObj->prop_list.clear();
+ int new_props_added = 0;
+ Set<String> changed;
for (int i = 0; i < properties.size(); i++) {
Array prop = properties[i];
@@ -511,18 +514,34 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
}
}
- if (is_new_object) {
- //don't update.. it's the same, instead refresh
- debugObj->prop_list.push_back(pinfo);
- }
+ //always add the property, since props may have been added or removed
+ debugObj->prop_list.push_back(pinfo);
+
+ if (!debugObj->prop_values.has(pinfo.name)) {
+ new_props_added++;
+ debugObj->prop_values[pinfo.name] = var;
+ } else {
- debugObj->prop_values[pinfo.name] = var;
+ if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debugObj->prop_values[pinfo.name], var))) {
+ debugObj->prop_values[pinfo.name] = var;
+ changed.insert(pinfo.name);
+ }
+ }
}
if (editor->get_editor_history()->get_current() != debugObj->get_instance_id()) {
editor->push_item(debugObj, "");
} else {
- debugObj->update();
+
+ if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
+ //only some may have changed, if so, then update those, if exist
+ for (Set<String>::Element *E = changed.front(); E; E = E->next()) {
+ EditorNode::get_singleton()->get_inspector()->update_property(E->get());
+ }
+ } else {
+ //full update, because props were added or removed
+ debugObj->update();
+ }
}
} else if (p_msg == "message:video_mem") {
@@ -2234,7 +2253,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
p_editor->get_undo_redo()->set_method_notify_callback(_method_changeds, this);
p_editor->get_undo_redo()->set_property_notify_callback(_property_changeds, this);
- live_debug = false;
+ live_debug = true;
last_path_id = false;
error_count = 0;
warning_count = 0;
diff --git a/main/input_default.cpp b/main/input_default.cpp
index e8015400af..b1084900d6 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -556,14 +556,14 @@ Point2i InputDefault::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_moti
void InputDefault::iteration(float p_step) {
}
-void InputDefault::action_press(const StringName &p_action) {
+void InputDefault::action_press(const StringName &p_action, float p_strength) {
Action action;
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = true;
- action.strength = 0.f;
+ action.strength = p_strength;
action_state[p_action] = action;
}
diff --git a/main/input_default.h b/main/input_default.h
index 4964b9a83c..b6767669f0 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -227,7 +227,7 @@ public:
void set_main_loop(MainLoop *p_main_loop);
void set_mouse_position(const Point2 &p_posf);
- void action_press(const StringName &p_action);
+ void action_press(const StringName &p_action, float p_strength = 1.f);
void action_release(const StringName &p_action);
void iteration(float p_step);
diff --git a/main/main.cpp b/main/main.cpp
index 6310281ff8..ca1b03392a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -722,6 +722,29 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
I = N;
}
+ // Network file system needs to be configured before globals, since globals are based on the
+ // 'project.godot' file which will only be available through the network if this is enabled
+ FileAccessNetwork::configure();
+ if (remotefs != "") {
+
+ file_access_network_client = memnew(FileAccessNetworkClient);
+ int port;
+ if (remotefs.find(":") != -1) {
+ port = remotefs.get_slicec(':', 1).to_int();
+ remotefs = remotefs.get_slicec(':', 0);
+ } else {
+ port = 6010;
+ }
+
+ Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
+ if (err) {
+ OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
+ goto error;
+ }
+
+ FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
+ }
+
if (globals->setup(project_path, main_pack, upwards) == OK) {
found_project = true;
} else {
@@ -768,28 +791,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
script_debugger = memnew(ScriptDebuggerLocal);
OS::get_singleton()->initialize_debugging();
}
-
- FileAccessNetwork::configure();
-
- if (remotefs != "") {
-
- file_access_network_client = memnew(FileAccessNetworkClient);
- int port;
- if (remotefs.find(":") != -1) {
- port = remotefs.get_slicec(':', 1).to_int();
- remotefs = remotefs.get_slicec(':', 0);
- } else {
- port = 6010;
- }
-
- Error err = file_access_network_client->connect(remotefs, port, remotefs_pass);
- if (err) {
- OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
- goto error;
- }
-
- FileAccess::make_default<FileAccessNetwork>(FileAccess::ACCESS_RESOURCES);
- }
if (script_debugger) {
//there is a debugger, parse breakpoints
diff --git a/misc/dist/document_icon.svg b/misc/dist/document_icon.svg
new file mode 100644
index 0000000000..2652110fa5
--- /dev/null
+++ b/misc/dist/document_icon.svg
@@ -0,0 +1,12 @@
+<svg xmlns="http://www.w3.org/2000/svg" width="1024" height="1024">
+<path d="M159.143 69.856v884.288h705.714v-665.51L646.08 69.856z" fill="#fff" stroke="#d2d2d2" stroke-width="20"/>
+<g stroke-width=".32">
+ <path d="M723.128 594.284s-.701-4.304-1.111-4.265l-78.083 7.534a12.691 12.691 0 0 0-11.474 11.78l-2.145 30.747-60.408 4.31-4.11-27.866c-.914-6.198-6.326-10.87-12.591-10.87h-82.412c-6.263 0-11.675 4.672-12.59 10.87l-4.111 27.865-60.408-4.31-2.145-30.745a12.692 12.692 0 0 0-11.475-11.783l-78.12-7.532c-.404-.039-.7 4.269-1.104 4.269l-.105 16.897 66.161 10.67 2.167 31.02c.438 6.28 5.505 11.357 11.79 11.808l83.194 5.935c.315.022.626.035.937.035 6.252 0 11.655-4.675 12.57-10.873l4.228-28.671h60.436l4.228 28.671c.913 6.196 6.323 10.87 12.583 10.87.307 0 .613-.01.913-.032l83.206-5.935c6.282-.45 11.351-5.528 11.79-11.808l2.164-31.02 66.133-10.717z" fill="#fff"/>
+ <path d="M300.84 466.87v127.413c.233.003.466.011.697.033l78.113 7.531a8.41 8.41 0 0 1 7.583 7.789l2.409 34.481 68.138 4.862 4.694-31.825a8.41 8.41 0 0 1 8.321-7.184h82.412a8.41 8.41 0 0 1 8.32 7.184l4.693 31.825 68.14-4.862 2.407-34.481a8.414 8.414 0 0 1 7.583-7.789l78.082-7.531c.231-.022.462-.03.695-.033v-10.166l.033-.01V466.87h.289c10.348-13.207 19.923-27.124 29.105-41.972-12.195-20.76-27.137-39.313-43.109-56.502-14.813 7.456-29.2 15.903-42.79 24.891-6.8-6.759-14.458-12.288-21.981-18.067-7.392-5.937-15.722-10.29-23.622-15.361 2.352-17.517 3.515-34.762 3.983-52.76-20.385-10.26-42.123-17.062-64.111-21.947-8.779 14.754-16.807 30.732-23.799 46.352-8.291-1.385-16.621-1.899-24.962-1.998v-.013c-.058 0-.112.013-.162.013-.052 0-.106-.013-.157-.013v.013c-8.356.1-16.68.613-24.973 1.998-6.988-15.62-15.012-31.598-23.804-46.352-21.977 4.885-43.717 11.688-64.1 21.947.466 17.998 1.63 35.243 3.988 52.76-7.916 5.071-16.235 9.424-23.629 15.36-7.512 5.78-15.184 11.31-21.986 18.068-13.589-8.988-27.972-17.435-42.79-24.89-15.971 17.188-30.905 35.74-43.104 56.501 9.178 14.848 18.76 28.765 29.105 41.972z" fill="#478cbf"/>
+ <path d="M653.052 617.91l-2.42 34.664a8.413 8.413 0 0 1-7.792 7.803l-83.204 5.937a8.412 8.412 0 0 1-8.92-7.165l-4.77-32.357h-67.89l-4.772 32.358c-.64 4.354-4.534 7.486-8.92 7.164l-83.203-5.937a8.413 8.413 0 0 1-7.792-7.803l-2.42-34.665-70.238-6.772c.033 7.55.13 15.819.13 17.465 0 74.181 94.102 109.836 211.016 110.246h.287c116.915-.41 210.984-36.065 210.984-110.246 0-1.676.101-9.912.136-17.465z" fill="#478cbf"/>
+ <path d="M448.344 518.591c0 26.01-21.074 47.078-47.074 47.078-25.987 0-47.067-21.069-47.067-47.078 0-25.991 21.08-47.05 47.067-47.05 26 0 47.074 21.059 47.074 47.05" fill="#fff"/>
+ <path d="M437.017 521.384c0 17.251-13.982 31.233-31.246 31.233-17.256 0-31.247-13.982-31.247-31.233 0-17.252 13.99-31.247 31.247-31.247 17.264 0 31.246 13.995 31.246 31.247" fill="#414042"/>
+ <path d="M511.997 569.952c-8.37 0-15.152-6.168-15.152-13.77v-43.336c0-7.596 6.783-13.77 15.152-13.77 8.368 0 15.166 6.174 15.166 13.77v43.336c0 7.602-6.798 13.77-15.166 13.77M575.657 518.591c0 26.01 21.074 47.078 47.078 47.078 25.985 0 47.063-21.069 47.063-47.078 0-25.991-21.078-47.05-47.063-47.05-26.004 0-47.078 21.059-47.078 47.05" fill="#fff"/>
+ <path d="M586.987 521.384c0 17.251 13.978 31.233 31.23 31.233 17.268 0 31.245-13.982 31.245-31.233 0-17.252-13.977-31.247-31.246-31.247-17.251 0-31.23 13.995-31.23 31.247" fill="#414042"/>
+</g>
+</svg> \ No newline at end of file
diff --git a/misc/dist/osx_tools.app/Contents/Info.plist b/misc/dist/osx_tools.app/Contents/Info.plist
index 828a40206d..faa929b818 100755
--- a/misc/dist/osx_tools.app/Contents/Info.plist
+++ b/misc/dist/osx_tools.app/Contents/Info.plist
@@ -38,31 +38,82 @@
<key>CFBundleDocumentTypes</key>
<array>
<dict>
- <key>CFBundleTypeExtensions</key>
- <array>
- <string>scn</string>
- <string>SCN</string>
- </array>
- <key>CFBundleTypeIconFile</key>
- <string>Godot.icns</string>
- <key>CFBundleTypeMIMETypes</key>
+ <key>CFBundleTypeRole</key>
+ <string>Editor</string>
+ <key>LSItemContentTypes</key>
<array>
- <string>scene/x-scn</string>
+ <string>public.tscn</string>
</array>
- <key>CFBundleTypeName</key>
- <string>Godot Scene</string>
- <key>CFBundleTypeOSTypes</key>
+ <key>NSExportableTypes</key>
<array>
- <string>SCN </string>
+ <string>public.tscn</string>
</array>
+ </dict>
+ <dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
- <key>LSIsAppleDefaultForType</key>
- <true/>
<key>LSItemContentTypes</key>
<array>
- <string>org.godotengine.scn</string>
+ <string>public.godot</string>
+ </array>
+ <key>NSExportableTypes</key>
+ <array>
+ <string>public.godot</string>
+ </array>
+ </dict>
+ </array>
+ <key>UTExportedTypeDeclarations</key>
+ <array>
+ <dict>
+ <key>UTTypeIdentifier</key>
+ <string>public.tscn</string>
+ <key>UTTypeReferenceURL</key>
+ <string></string>
+ <key>UTTypeDescription</key>
+ <string>Godot Scene</string>
+ <key>UTTypeIconFile</key>
+ <string>Document.icns</string>
+ <key>UTTypeConformsTo</key>
+ <array>
+ <string>public.data</string>
+ </array>
+ <key>UTTypeTagSpecification</key>
+ <dict>
+ <key>com.apple.ostype</key>
+ <string>TSCN</string>
+ <key>public.filename-extension</key>
+ <array>
+ <string>scn</string>
+ <string>tscn</string>
+ </array>
+ <key>public.mime-type</key>
+ <string>scene/x-scn</string>
+ </dict>
+ </dict>
+ <dict>
+ <key>UTTypeIdentifier</key>
+ <string>public.godot</string>
+ <key>UTTypeReferenceURL</key>
+ <string></string>
+ <key>UTTypeDescription</key>
+ <string>Godot Project</string>
+ <key>UTTypeIconFile</key>
+ <string>Document.icns</string>
+ <key>UTTypeConformsTo</key>
+ <array>
+ <string>public.data</string>
</array>
+ <key>UTTypeTagSpecification</key>
+ <dict>
+ <key>com.apple.ostype</key>
+ <string>GODP</string>
+ <key>public.filename-extension</key>
+ <array>
+ <string>godot</string>
+ </array>
+ <key>public.mime-type</key>
+ <string>project/x-godot</string>
+ </dict>
</dict>
</array>
</dict>
diff --git a/misc/dist/osx_tools.app/Contents/Resources/Document.icns b/misc/dist/osx_tools.app/Contents/Resources/Document.icns
new file mode 100644
index 0000000000..06d7c65298
--- /dev/null
+++ b/misc/dist/osx_tools.app/Contents/Resources/Document.icns
Binary files differ
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 6b7dcd86e6..c8c782267e 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -397,6 +397,8 @@ public:
virtual void flush_queries();
virtual void finish();
+ virtual bool is_flushing_queries() const { return false; }
+
virtual int get_process_info(ProcessInfo p_info);
CollisionObjectBullet *get_collisin_object(RID p_object) const;
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index ef86ccae14..159085df34 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -469,8 +469,15 @@ bool GDScript::_update_exports() {
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
E->get()->set_build_failed(true);
}
+ return false;
}
} else {
+ if (!valid) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->set_build_failed(true);
+ }
+ return false;
+ }
}
if (base_cache.is_valid()) {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 1d26700fa0..09b3a5631f 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -4840,6 +4840,21 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->is_token_literal(0, true)) {
enum_name = tokenizer->get_token_literal();
+
+ if (current_class->constant_expressions.has(enum_name)) {
+ _set_error("A constant named '" + String(enum_name) + "' already exists in this class (at line: " +
+ itos(current_class->constant_expressions[enum_name].expression->line) + ").");
+ return;
+ }
+
+ for (int i = 0; i < current_class->variables.size(); i++) {
+ if (current_class->variables[i].identifier == enum_name) {
+ _set_error("A variable named '" + String(enum_name) + "' already exists in this class (at line: " +
+ itos(current_class->variables[i].line) + ").");
+ return;
+ }
+ }
+
tokenizer->advance();
}
if (tokenizer->get_token() != GDScriptTokenizer::TK_CURLY_BRACKET_OPEN) {
@@ -4866,26 +4881,12 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
} else { // tokenizer->is_token_literal(0, true)
- ClassNode::Constant constant;
-
StringName const_id = tokenizer->get_token_literal();
- if (current_class->constant_expressions.has(const_id)) {
- _set_error("A constant named '" + String(const_id) + "' already exists in this class (at line: " +
- itos(current_class->constant_expressions[const_id].expression->line) + ").");
- return;
- }
-
- for (int i = 0; i < current_class->variables.size(); i++) {
- if (current_class->variables[i].identifier == const_id) {
- _set_error("A variable named '" + String(const_id) + "' already exists in this class (at line: " +
- itos(current_class->variables[i].line) + ").");
- return;
- }
- }
-
tokenizer->advance();
+ ConstantNode *enum_value_expr;
+
if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ASSIGN) {
tokenizer->advance();
@@ -4902,23 +4903,20 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
- ConstantNode *subexpr_const = static_cast<ConstantNode *>(subexpr);
+ enum_value_expr = static_cast<ConstantNode *>(subexpr);
- if (subexpr_const->value.get_type() != Variant::INT) {
+ if (enum_value_expr->value.get_type() != Variant::INT) {
_set_error("Expected an int value for enum");
return;
}
- last_assign = subexpr_const->value;
-
- constant.expression = subexpr_const;
+ last_assign = enum_value_expr->value;
} else {
last_assign = last_assign + 1;
- ConstantNode *cn = alloc_node<ConstantNode>();
- cn->value = last_assign;
- cn->datatype = _type_from_variant(cn->value);
- constant.expression = cn;
+ enum_value_expr = alloc_node<ConstantNode>();
+ enum_value_expr->value = last_assign;
+ enum_value_expr->datatype = _type_from_variant(enum_value_expr->value);
}
if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
@@ -4926,14 +4924,29 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
if (enum_name != "") {
- const ConstantNode *cn = static_cast<const ConstantNode *>(constant.expression);
- enum_dict[const_id] = cn->value;
- }
+ enum_dict[const_id] = enum_value_expr->value;
+ } else {
+ if (current_class->constant_expressions.has(const_id)) {
+ _set_error("A constant named '" + String(const_id) + "' already exists in this class (at line: " +
+ itos(current_class->constant_expressions[const_id].expression->line) + ").");
+ return;
+ }
- constant.type.has_type = true;
- constant.type.kind = DataType::BUILTIN;
- constant.type.builtin_type = Variant::INT;
- p_class->constant_expressions.insert(const_id, constant);
+ for (int i = 0; i < current_class->variables.size(); i++) {
+ if (current_class->variables[i].identifier == const_id) {
+ _set_error("A variable named '" + String(const_id) + "' already exists in this class (at line: " +
+ itos(current_class->variables[i].line) + ").");
+ return;
+ }
+ }
+
+ ClassNode::Constant constant;
+ constant.type.has_type = true;
+ constant.type.kind = DataType::BUILTIN;
+ constant.type.builtin_type = Variant::INT;
+ constant.expression = enum_value_expr;
+ p_class->constant_expressions.insert(const_id, constant);
+ }
}
}
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index fae88042af..126b49832a 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -802,7 +802,9 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false);
}
- VisualServer::get_singleton()->instance_set_visible(cursor_instance, false);
+ if (cursor_instance.is_valid()) {
+ VisualServer::get_singleton()->instance_set_visible(cursor_instance, false);
+ }
return;
}
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index bdd3e31eb8..03ef024587 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -178,13 +178,17 @@ void RegEx::clear() {
if (sizeof(CharType) == 2) {
- if (code)
+ if (code) {
pcre2_code_free_16((pcre2_code_16 *)code);
+ code = NULL;
+ }
} else {
- if (code)
+ if (code) {
pcre2_code_free_32((pcre2_code_32 *)code);
+ code = NULL;
+ }
}
}
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 8255ed7116..82a577790e 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -31,6 +31,7 @@
#include "emws_client.h"
#include "core/io/ip.h"
+#include "core/project_settings.h"
#include "emscripten.h"
extern "C" {
@@ -43,8 +44,9 @@ EMSCRIPTEN_KEEPALIVE void _esws_on_connect(void *obj, char *proto) {
EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_data_size, int p_is_string) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
- static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
- client->_on_peer_packet();
+ Error err = static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
+ if (err == OK)
+ client->_on_peer_packet();
}
EMSCRIPTEN_KEEPALIVE void _esws_on_error(void *obj) {
@@ -159,7 +161,7 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
}, _js_id, str.utf8().get_data(), proto_string.utf8().get_data());
/* clang-format on */
- static_cast<Ref<EMWSPeer> >(_peer)->set_sock(peer_sock);
+ static_cast<Ref<EMWSPeer> >(_peer)->set_sock(peer_sock, _in_buf_size, _in_pkt_size);
return OK;
};
@@ -198,7 +200,13 @@ uint16_t EMWSClient::get_connected_port() const {
return 1025;
};
+int EMWSClient::get_max_packet_size() const {
+ return (1 << _in_buf_size) - PROTO_SIZE;
+}
+
EMWSClient::EMWSClient() {
+ _in_buf_size = GLOBAL_GET(WSC_IN_BUF);
+ _in_pkt_size = GLOBAL_GET(WSC_IN_PKT);
_is_connecting = false;
_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
/* clang-format off */
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index b20633baff..a21090a1a3 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -41,6 +41,8 @@ class EMWSClient : public WebSocketClient {
GDCIIMPL(EMWSClient, WebSocketClient);
private:
+ int _in_buf_size;
+ int _in_pkt_size;
int _js_id;
public:
@@ -52,6 +54,7 @@ public:
IP_Address get_connected_host() const;
uint16_t get_connected_port() const;
virtual ConnectionStatus get_connection_status() const;
+ int get_max_packet_size() const;
virtual void poll();
EMWSClient();
~EMWSClient();
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 68f41165eb..bb97934824 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -32,11 +32,11 @@
#include "emws_peer.h"
#include "core/io/ip.h"
-void EMWSPeer::set_sock(int p_sock) {
+void EMWSPeer::set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size) {
peer_sock = p_sock;
- in_buffer.clear();
- queue_count = 0;
+ _in_buffer.resize(p_in_pkt_size, p_in_buf_size);
+ _packet_buffer.resize((1 << p_in_buf_size));
}
void EMWSPeer::set_write_mode(WriteMode p_mode) {
@@ -47,18 +47,10 @@ EMWSPeer::WriteMode EMWSPeer::get_write_mode() const {
return write_mode;
}
-void EMWSPeer::read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
-
- if (in_buffer.space_left() < p_size + 5) {
- ERR_EXPLAIN("Buffer full! Dropping data");
- ERR_FAIL();
- }
+Error EMWSPeer::read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
uint8_t is_string = p_is_string ? 1 : 0;
- in_buffer.write((uint8_t *)&p_size, 4);
- in_buffer.write((uint8_t *)&is_string, 1);
- in_buffer.write(p_data, p_size);
- queue_count++;
+ return _in_buffer.write_packet(p_data, p_size, &is_string);
}
Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
@@ -89,40 +81,28 @@ Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- if (queue_count == 0)
+ if (_in_buffer.packets_left() == 0)
return ERR_UNAVAILABLE;
- uint32_t to_read = 0;
- uint32_t left = 0;
- uint8_t is_string = 0;
- r_buffer_size = 0;
-
- in_buffer.read((uint8_t *)&to_read, 4);
- --queue_count;
- left = in_buffer.data_left();
+ PoolVector<uint8_t>::Write rw = _packet_buffer.write();
+ int read = 0;
+ Error err = _in_buffer.read_packet(rw.ptr(), _packet_buffer.size(), &_is_string, read);
+ ERR_FAIL_COND_V(err != OK, err);
- if (left < to_read + 1) {
- in_buffer.advance_read(left);
- return FAILED;
- }
-
- in_buffer.read(&is_string, 1);
- _was_string = is_string == 1;
- in_buffer.read(packet_buffer, to_read);
- *r_buffer = packet_buffer;
- r_buffer_size = to_read;
+ *r_buffer = rw.ptr();
+ r_buffer_size = read;
return OK;
};
int EMWSPeer::get_available_packet_count() const {
- return queue_count;
+ return _in_buffer.packets_left();
};
bool EMWSPeer::was_string_packet() const {
- return _was_string;
+ return _is_string;
};
bool EMWSPeer::is_connected_to_host() const {
@@ -143,9 +123,9 @@ void EMWSPeer::close(int p_code, String p_reason) {
}, peer_sock, p_code, p_reason.utf8().get_data());
/* clang-format on */
}
+ _is_string = 0;
+ _in_buffer.clear();
peer_sock = -1;
- queue_count = 0;
- in_buffer.clear();
};
IP_Address EMWSPeer::get_connected_host() const {
@@ -162,15 +142,12 @@ uint16_t EMWSPeer::get_connected_port() const {
EMWSPeer::EMWSPeer() {
peer_sock = -1;
- queue_count = 0;
- _was_string = false;
- in_buffer.resize(16);
write_mode = WRITE_MODE_BINARY;
+ close();
};
EMWSPeer::~EMWSPeer() {
- in_buffer.resize(0);
close();
};
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index a4b2c8f50b..4beb86d45b 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -36,6 +36,7 @@
#include "core/io/packet_peer.h"
#include "core/ring_buffer.h"
#include "emscripten.h"
+#include "packet_buffer.h"
#include "websocket_peer.h"
class EMWSPeer : public WebSocketPeer {
@@ -43,25 +44,20 @@ class EMWSPeer : public WebSocketPeer {
GDCIIMPL(EMWSPeer, WebSocketPeer);
private:
- enum {
- PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for for type
- };
-
int peer_sock;
WriteMode write_mode;
- uint8_t packet_buffer[PACKET_BUFFER_SIZE];
- RingBuffer<uint8_t> in_buffer;
- int queue_count;
- bool _was_string;
+ PoolVector<uint8_t> _packet_buffer;
+ PacketBuffer<uint8_t> _in_buffer;
+ uint8_t _is_string;
public:
- void read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string);
- void set_sock(int sock);
+ Error read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string);
+ void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size);
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
- virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
+ virtual int get_max_packet_size() const { return _packet_buffer.size(); };
virtual void close(int p_code = 1000, String p_reason = "");
virtual bool is_connected_to_host() const;
@@ -72,10 +68,6 @@ public:
virtual void set_write_mode(WriteMode p_mode);
virtual bool was_string_packet() const;
- void set_wsi(struct lws *wsi);
- Error read_wsi(void *in, size_t len);
- Error write_wsi();
-
EMWSPeer();
~EMWSPeer();
};
diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp
index db02162699..09f9c1ceec 100644
--- a/modules/websocket/emws_server.cpp
+++ b/modules/websocket/emws_server.cpp
@@ -74,6 +74,10 @@ void EMWSServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
void EMWSServer::poll() {
}
+int EMWSServer::get_max_packet_size() const {
+ return 0;
+}
+
EMWSServer::EMWSServer() {
}
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index 74b689a29b..2dc455c389 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -49,6 +49,7 @@ public:
IP_Address get_peer_address(int p_peer_id) const;
int get_peer_port(int p_peer_id) const;
void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
+ int get_max_packet_size() const;
virtual void poll();
virtual PoolVector<String> get_protocols() const;
diff --git a/modules/websocket/lws_client.cpp b/modules/websocket/lws_client.cpp
index d71d091720..fa0bb4cfb2 100644
--- a/modules/websocket/lws_client.cpp
+++ b/modules/websocket/lws_client.cpp
@@ -32,6 +32,7 @@
#include "lws_client.h"
#include "core/io/ip.h"
#include "core/io/stream_peer_ssl.h"
+#include "core/project_settings.h"
#include "tls/mbedtls/wrapper/include/openssl/ssl.h"
Error LWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocols) {
@@ -90,12 +91,13 @@ Error LWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
i.ssl_connection = 0;
}
- // This String needs to survive till we call lws_client_connect_via_info
- String addr_str = (String)addr;
-
- i.address = addr_str.ascii().get_data();
- i.host = p_host.utf8().get_data();
- i.path = p_path.utf8().get_data();
+ // These CharStrings needs to survive till we call lws_client_connect_via_info
+ CharString addr_ch = ((String)addr).ascii();
+ CharString host_ch = p_host.utf8();
+ CharString path_ch = p_path.utf8();
+ i.address = addr_ch.get_data();
+ i.host = host_ch.get_data();
+ i.path = path_ch.get_data();
i.port = p_port;
lws_client_connect_via_info(&i);
@@ -103,6 +105,10 @@ Error LWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
return OK;
};
+int LWSClient::get_max_packet_size() const {
+ return (1 << _out_buf_size) - PROTO_SIZE;
+}
+
void LWSClient::poll() {
_lws_poll();
@@ -123,7 +129,7 @@ int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
} break;
case LWS_CALLBACK_CLIENT_ESTABLISHED:
- peer->set_wsi(wsi);
+ peer->set_wsi(wsi, _in_buf_size, _in_pkt_size, _out_buf_size, _out_pkt_size);
peer_data->peer_id = 0;
peer_data->force_close = false;
peer_data->clean_close = false;
@@ -206,6 +212,11 @@ uint16_t LWSClient::get_connected_port() const {
};
LWSClient::LWSClient() {
+ _in_buf_size = nearest_shift((int)GLOBAL_GET(WSC_IN_BUF) - 1) + 10;
+ _in_pkt_size = nearest_shift((int)GLOBAL_GET(WSC_IN_PKT) - 1);
+ _out_buf_size = nearest_shift((int)GLOBAL_GET(WSC_OUT_BUF) - 1) + 10;
+ _out_pkt_size = nearest_shift((int)GLOBAL_GET(WSC_OUT_PKT) - 1);
+
context = NULL;
_lws_ref = NULL;
_peer = Ref<LWSPeer>(memnew(LWSPeer));
diff --git a/modules/websocket/lws_client.h b/modules/websocket/lws_client.h
index 1bbc19f352..fdecb99925 100644
--- a/modules/websocket/lws_client.h
+++ b/modules/websocket/lws_client.h
@@ -43,8 +43,15 @@ class LWSClient : public WebSocketClient {
LWS_HELPER(LWSClient);
+private:
+ int _in_buf_size;
+ int _in_pkt_size;
+ int _out_buf_size;
+ int _out_pkt_size;
+
public:
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
+ int get_max_packet_size() const;
Ref<WebSocketPeer> get_peer(int p_peer_id) const;
void disconnect_from_host(int p_code = 1000, String p_reason = "");
IP_Address get_connected_host() const;
diff --git a/modules/websocket/lws_peer.cpp b/modules/websocket/lws_peer.cpp
index b5c130b308..04e6e7c951 100644
--- a/modules/websocket/lws_peer.cpp
+++ b/modules/websocket/lws_peer.cpp
@@ -41,11 +41,12 @@
#include "drivers/unix/net_socket_posix.h"
-void LWSPeer::set_wsi(struct lws *p_wsi) {
+void LWSPeer::set_wsi(struct lws *p_wsi, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size, unsigned int p_out_pkt_size) {
ERR_FAIL_COND(wsi != NULL);
- rbw.resize(16);
- rbr.resize(16);
+ _in_buffer.resize(p_in_pkt_size, p_in_buf_size);
+ _out_buffer.resize(p_out_pkt_size, p_out_buf_size);
+ _packet_buffer.resize((1 << MAX(p_in_buf_size, p_out_buf_size)) + LWS_PRE);
wsi = p_wsi;
};
@@ -61,24 +62,29 @@ Error LWSPeer::read_wsi(void *in, size_t len) {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
- uint32_t size = in_size;
- uint8_t is_string = lws_frame_is_binary(wsi) ? 0 : 1;
+ if (lws_is_first_fragment(wsi))
+ _in_size = 0;
+ else if (_in_size == -1) // Trash this frame
+ return ERR_FILE_CORRUPT;
- if (rbr.space_left() < len + 5) {
- ERR_EXPLAIN("Buffer full! Dropping data");
- ERR_FAIL_V(FAILED);
+ Error err = _in_buffer.write_packet((const uint8_t *)in, len, NULL);
+
+ if (err != OK) {
+ _in_buffer.discard_payload(_in_size);
+ _in_size = -1;
+ ERR_FAIL_V(err);
}
- copymem(&(input_buffer[size]), in, len);
- size += len;
+ _in_size += len;
- in_size = size;
if (lws_is_final_fragment(wsi)) {
- rbr.write((uint8_t *)&size, 4);
- rbr.write((uint8_t *)&is_string, 1);
- rbr.write(input_buffer, size);
- in_count++;
- in_size = 0;
+ uint8_t is_string = lws_frame_is_binary(wsi) ? 0 : 1;
+ err = _in_buffer.write_packet(NULL, _in_size, &is_string);
+ if (err != OK) {
+ _in_buffer.discard_payload(_in_size);
+ _in_size = -1;
+ ERR_FAIL_V(err);
+ }
}
return OK;
@@ -89,26 +95,20 @@ Error LWSPeer::write_wsi() {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
PoolVector<uint8_t> tmp;
- int left = rbw.data_left();
- uint32_t to_write = 0;
+ int count = _out_buffer.packets_left();
- if (left == 0 || out_count == 0)
+ if (count == 0)
return OK;
- rbw.read((uint8_t *)&to_write, 4);
- out_count--;
-
- if (left < to_write) {
- rbw.advance_read(left);
- return FAILED;
- }
+ int read = 0;
+ uint8_t is_string;
+ PoolVector<uint8_t>::Write rw = _packet_buffer.write();
+ _out_buffer.read_packet(&(rw[LWS_PRE]), _packet_buffer.size() - LWS_PRE, &is_string, read);
- tmp.resize(LWS_PRE + to_write);
- rbw.read(&(tmp.write()[LWS_PRE]), to_write);
- lws_write(wsi, &(tmp.write()[LWS_PRE]), to_write, (enum lws_write_protocol)write_mode);
- tmp.resize(0);
+ enum lws_write_protocol mode = is_string ? LWS_WRITE_TEXT : LWS_WRITE_BINARY;
+ lws_write(wsi, &(rw[LWS_PRE]), read, mode);
- if (out_count > 0)
+ if (count > 1)
lws_callback_on_writable(wsi); // we want to write more!
return OK;
@@ -118,40 +118,27 @@ Error LWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
- rbw.write((uint8_t *)&p_buffer_size, 4);
- rbw.write(p_buffer, MIN(p_buffer_size, rbw.space_left()));
- out_count++;
-
+ uint8_t is_string = write_mode == WRITE_MODE_TEXT;
+ _out_buffer.write_packet(p_buffer, p_buffer_size, &is_string);
lws_callback_on_writable(wsi); // notify that we want to write
return OK;
};
Error LWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ r_buffer_size = 0;
+
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
- if (in_count == 0)
+ if (_in_buffer.packets_left() == 0)
return ERR_UNAVAILABLE;
- uint32_t to_read = 0;
- uint32_t left = 0;
- uint8_t is_string = 0;
- r_buffer_size = 0;
-
- rbr.read((uint8_t *)&to_read, 4);
- in_count--;
- left = rbr.data_left();
-
- if (left < to_read + 1) {
- rbr.advance_read(left);
- return FAILED;
- }
+ int read = 0;
+ PoolVector<uint8_t>::Write rw = _packet_buffer.write();
+ _in_buffer.read_packet(rw.ptr(), _packet_buffer.size(), &_is_string, read);
- rbr.read(&is_string, 1);
- rbr.read(packet_buffer, to_read);
- *r_buffer = packet_buffer;
- r_buffer_size = to_read;
- _was_string = is_string;
+ *r_buffer = rw.ptr();
+ r_buffer_size = read;
return OK;
};
@@ -161,12 +148,12 @@ int LWSPeer::get_available_packet_count() const {
if (!is_connected_to_host())
return 0;
- return in_count;
+ return _in_buffer.packets_left();
};
bool LWSPeer::was_string_packet() const {
- return _was_string;
+ return _is_string;
};
bool LWSPeer::is_connected_to_host() const {
@@ -219,12 +206,11 @@ void LWSPeer::close(int p_code, String p_reason) {
close_reason = "";
}
wsi = NULL;
- rbw.resize(0);
- rbr.resize(0);
- in_count = 0;
- in_size = 0;
- out_count = 0;
- _was_string = false;
+ _in_buffer.clear();
+ _out_buffer.clear();
+ _in_size = 0;
+ _is_string = 0;
+ _packet_buffer.resize(0);
};
IP_Address LWSPeer::get_connected_host() const {
diff --git a/modules/websocket/lws_peer.h b/modules/websocket/lws_peer.h
index 571445db01..3ded3810d1 100644
--- a/modules/websocket/lws_peer.h
+++ b/modules/websocket/lws_peer.h
@@ -37,6 +37,7 @@
#include "core/ring_buffer.h"
#include "libwebsockets.h"
#include "lws_config.h"
+#include "packet_buffer.h"
#include "websocket_peer.h"
class LWSPeer : public WebSocketPeer {
@@ -44,14 +45,16 @@ class LWSPeer : public WebSocketPeer {
GDCIIMPL(LWSPeer, WebSocketPeer);
private:
- enum {
- PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for the type
- };
+ int _in_size;
+ uint8_t _is_string;
+ // Our packet info is just a boolean (is_string), using uint8_t for it.
+ PacketBuffer<uint8_t> _in_buffer;
+ PacketBuffer<uint8_t> _out_buffer;
+
+ PoolVector<uint8_t> _packet_buffer;
- uint8_t packet_buffer[PACKET_BUFFER_SIZE];
struct lws *wsi;
WriteMode write_mode;
- bool _was_string;
int close_code;
String close_reason;
@@ -63,17 +66,10 @@ public:
bool clean_close;
};
- RingBuffer<uint8_t> rbw;
- RingBuffer<uint8_t> rbr;
- uint8_t input_buffer[PACKET_BUFFER_SIZE];
- uint32_t in_size;
- int in_count;
- int out_count;
-
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
- virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
+ virtual int get_max_packet_size() const { return _packet_buffer.size(); };
virtual void close(int p_code = 1000, String p_reason = "");
virtual bool is_connected_to_host() const;
@@ -84,7 +80,7 @@ public:
virtual void set_write_mode(WriteMode p_mode);
virtual bool was_string_packet() const;
- void set_wsi(struct lws *wsi);
+ void set_wsi(struct lws *wsi, unsigned int _in_buf_size, unsigned int _in_pkt_size, unsigned int _out_buf_size, unsigned int _out_pkt_size);
Error read_wsi(void *in, size_t len);
Error write_wsi();
void send_close_status(struct lws *wsi);
diff --git a/modules/websocket/lws_server.cpp b/modules/websocket/lws_server.cpp
index 58fa043346..0e551eb318 100644
--- a/modules/websocket/lws_server.cpp
+++ b/modules/websocket/lws_server.cpp
@@ -31,6 +31,7 @@
#include "lws_server.h"
#include "core/os/os.h"
+#include "core/project_settings.h"
Error LWSServer::listen(int p_port, PoolVector<String> p_protocols, bool gd_mp_api) {
@@ -67,6 +68,10 @@ bool LWSServer::is_listening() const {
return context != NULL;
}
+int LWSServer::get_max_packet_size() const {
+ return (1 << _out_buf_size) - PROTO_SIZE;
+}
+
int LWSServer::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) {
LWSPeer::PeerData *peer_data = (LWSPeer::PeerData *)user;
@@ -85,7 +90,7 @@ int LWSServer::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, voi
int32_t id = _gen_unique_id();
Ref<LWSPeer> peer = Ref<LWSPeer>(memnew(LWSPeer));
- peer->set_wsi(wsi);
+ peer->set_wsi(wsi, _in_buf_size, _in_pkt_size, _out_buf_size, _out_pkt_size);
_peer_map[id] = peer;
peer_data->peer_id = id;
@@ -192,6 +197,10 @@ void LWSServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
}
LWSServer::LWSServer() {
+ _in_buf_size = nearest_shift((int)GLOBAL_GET(WSS_IN_BUF) - 1) + 10;
+ _in_pkt_size = nearest_shift((int)GLOBAL_GET(WSS_IN_PKT) - 1);
+ _out_buf_size = nearest_shift((int)GLOBAL_GET(WSS_OUT_BUF) - 1) + 10;
+ _out_pkt_size = nearest_shift((int)GLOBAL_GET(WSS_OUT_PKT) - 1);
context = NULL;
_lws_ref = NULL;
}
diff --git a/modules/websocket/lws_server.h b/modules/websocket/lws_server.h
index 346773ebc4..c43044f194 100644
--- a/modules/websocket/lws_server.h
+++ b/modules/websocket/lws_server.h
@@ -45,11 +45,16 @@ class LWSServer : public WebSocketServer {
private:
Map<int, Ref<LWSPeer> > peer_map;
+ int _in_buf_size;
+ int _in_pkt_size;
+ int _out_buf_size;
+ int _out_pkt_size;
public:
Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
void stop();
bool is_listening() const;
+ int get_max_packet_size() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
IP_Address get_peer_address(int p_peer_id) const;
diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h
new file mode 100644
index 0000000000..a3af7f728a
--- /dev/null
+++ b/modules/websocket/packet_buffer.h
@@ -0,0 +1,122 @@
+/*************************************************************************/
+/* packet_buffer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PACKET_BUFFER_H
+#define PACKET_BUFFER_H
+
+#include "core/os/copymem.h"
+#include "core/ring_buffer.h"
+
+template <class T>
+class PacketBuffer {
+
+private:
+ typedef struct {
+ uint32_t size;
+ T info;
+ } _Packet;
+
+ RingBuffer<_Packet> _packets;
+ RingBuffer<uint8_t> _payload;
+
+public:
+ Error write_packet(const uint8_t *p_payload, uint32_t p_size, const T *p_info) {
+#ifdef TOOLS_ENABLED
+ // Verbose buffer warnings
+ if (p_payload && _payload.space_left() < p_size) {
+ ERR_PRINT("Buffer payload full! Dropping data.");
+ ERR_FAIL_V(ERR_OUT_OF_MEMORY);
+ }
+ if (p_info && _packets.space_left() < 1) {
+ ERR_PRINT("Too many packets in queue! Dropping data.");
+ ERR_FAIL_V(ERR_OUT_OF_MEMORY);
+ }
+#else
+ ERR_FAIL_COND_V(p_payload && _payload.space_left() < p_size, ERR_OUT_OF_MEMORY);
+ ERR_FAIL_COND_V(p_info && _packets.space_left() < 1, ERR_OUT_OF_MEMORY);
+#endif
+
+ // If p_info is NULL, only the payload is written
+ if (p_info) {
+ _Packet p;
+ p.size = p_size;
+ copymem(&p.info, p_info, sizeof(T));
+ _packets.write(p);
+ }
+
+ // If p_payload is NULL, only the packet information is written.
+ if (p_payload) {
+ _payload.write((const uint8_t *)p_payload, p_size);
+ }
+
+ return OK;
+ }
+
+ Error read_packet(uint8_t *r_payload, int p_bytes, T *r_info, int &r_read) {
+ ERR_FAIL_COND_V(_packets.data_left() < 1, ERR_UNAVAILABLE);
+ _Packet p;
+ _packets.read(&p, 1);
+ ERR_FAIL_COND_V(_payload.data_left() < p.size, ERR_BUG);
+ ERR_FAIL_COND_V(p_bytes < p.size, ERR_OUT_OF_MEMORY);
+
+ r_read = p.size;
+ copymem(r_info, &p.info, sizeof(T));
+ _payload.read(r_payload, p.size);
+ return OK;
+ }
+
+ void discard_payload(int p_size) {
+ _packets.decrease_write(p_size);
+ }
+
+ void resize(int p_pkt_shift, int p_buf_shift) {
+ _packets.resize(p_pkt_shift);
+ _payload.resize(p_buf_shift);
+ }
+
+ int packets_left() const {
+ return _packets.data_left();
+ }
+
+ void clear() {
+ _payload.resize(0);
+ _packets.resize(0);
+ }
+
+ PacketBuffer() {
+ clear();
+ }
+
+ ~PacketBuffer() {
+ clear();
+ }
+};
+
+#endif // PACKET_BUFFER_H
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index 538cd40454..8946faffa9 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "register_types.h"
#include "core/error_macros.h"
+#include "core/project_settings.h"
#ifdef JAVASCRIPT_ENABLED
#include "emscripten.h"
#include "emws_client.h"
@@ -41,6 +42,22 @@
#endif
void register_websocket_types() {
+#define _SET_HINT(NAME, _VAL_, _MAX_) \
+ GLOBAL_DEF(NAME, _VAL_); \
+ ProjectSettings::get_singleton()->set_custom_property_info(NAME, PropertyInfo(Variant::INT, NAME, PROPERTY_HINT_RANGE, "2," #_MAX_ ",1,or_greater"));
+
+ // Client buffers project settings
+ _SET_HINT(WSC_IN_BUF, 64, 4096);
+ _SET_HINT(WSC_IN_PKT, 1024, 16384);
+ _SET_HINT(WSC_OUT_BUF, 64, 4096);
+ _SET_HINT(WSC_OUT_PKT, 1024, 16384);
+
+ // Server buffers project settings
+ _SET_HINT(WSS_IN_BUF, 64, 4096);
+ _SET_HINT(WSS_IN_PKT, 1024, 16384);
+ _SET_HINT(WSS_OUT_BUF, 64, 4096);
+ _SET_HINT(WSS_OUT_PKT, 1024, 16384);
+
#ifdef JAVASCRIPT_ENABLED
EM_ASM({
var IDHandler = {};
diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h
index d27fb4d778..45dd30d0ce 100644
--- a/modules/websocket/websocket_macros.h
+++ b/modules/websocket/websocket_macros.h
@@ -30,6 +30,16 @@
#ifndef WEBSOCKETMACTOS_H
#define WEBSOCKETMACTOS_H
+#define WSC_IN_BUF "network/limits/websocket_client/max_in_buffer_kb"
+#define WSC_IN_PKT "network/limits/websocket_client/max_in_packets"
+#define WSC_OUT_BUF "network/limits/websocket_client/max_out_buffer_kb"
+#define WSC_OUT_PKT "network/limits/websocket_client/max_out_packets"
+
+#define WSS_IN_BUF "network/limits/websocket_server/max_in_buffer_kb"
+#define WSS_IN_PKT "network/limits/websocket_server/max_in_packets"
+#define WSS_OUT_BUF "network/limits/websocket_server/max_out_buffer_kb"
+#define WSS_OUT_PKT "network/limits/websocket_server/max_out_packets"
+
/* clang-format off */
#define GDCICLASS(CNAME) \
public:\
diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer.cpp
index 873658559a..9a95c17e47 100644
--- a/modules/websocket/websocket_multiplayer.cpp
+++ b/modules/websocket/websocket_multiplayer.cpp
@@ -100,13 +100,6 @@ int WebSocketMultiplayerPeer::get_available_packet_count() const {
return _incoming_packets.size();
}
-int WebSocketMultiplayerPeer::get_max_packet_size() const {
-
- ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
-
- return MAX_PACKET_SIZE;
-}
-
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
r_buffer_size = 0;
diff --git a/modules/websocket/websocket_multiplayer.h b/modules/websocket/websocket_multiplayer.h
index 8edfc5296e..3cba0011fc 100644
--- a/modules/websocket/websocket_multiplayer.h
+++ b/modules/websocket/websocket_multiplayer.h
@@ -51,9 +51,7 @@ protected:
SYS_DEL = 2,
SYS_ID = 3,
- PROTO_SIZE = 9,
- SYS_PACKET_SIZE = 13,
- MAX_PACKET_SIZE = 65536 - 14 // 5 websocket, 9 multiplayer
+ PROTO_SIZE = 9
};
struct Packet {
@@ -93,7 +91,7 @@ public:
/* PacketPeer */
virtual int get_available_packet_count() const;
- virtual int get_max_packet_size() const;
+ virtual int get_max_packet_size() const = 0;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index 5918fda3c2..4966cdfc72 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -32,7 +32,6 @@
#include "core/error_list.h"
#include "core/io/packet_peer.h"
-#include "core/ring_buffer.h"
#include "websocket_macros.h"
class WebSocketPeer : public PacketPeer {
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 985811e166..81dc861f3f 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -326,7 +326,6 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
- (void)windowDidBecomeKey:(NSNotification *)notification {
//_GodotInputWindowFocus(window, GL_TRUE);
//_GodotPlatformSetCursorMode(window, window->cursorMode);
- [OS_OSX::singleton->context update];
if (OS_OSX::singleton->get_main_loop()) {
get_mouse_pos(
@@ -1238,6 +1237,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
ERR_FAIL_COND_V(window_object == nil, ERR_UNAVAILABLE);
window_view = [[GodotContentView alloc] init];
+ [window_view setWantsLayer:TRUE];
float displayScale = 1.0;
if (is_hidpi_allowed()) {
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 5e9f9bc59b..bdf459fd83 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -300,19 +300,17 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
case WM_SETFOCUS: {
window_has_focus = true;
- // Re-capture cursor if we're in one of the capture modes
- if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED) {
- SetCapture(hWnd);
- }
+
+ // Restore mouse mode
+ _set_mouse_mode_impl(mouse_mode);
+
break;
}
case WM_KILLFOCUS: {
window_has_focus = false;
- // Release capture if we're in one of the capture modes
- if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED) {
- ReleaseCapture();
- }
+ // Release capture unconditionally because it can be set due to dragging, in addition to captured mode
+ ReleaseCapture();
// Release every touch to avoid sticky points
for (Map<int, Vector2>::Element *E = touch_state.front(); E; E = E->next()) {
@@ -334,15 +332,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
alt_mem = false;
control_mem = false;
shift_mem = false;
- if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED) {
- RECT clipRect;
- GetClientRect(hWnd, &clipRect);
- ClientToScreen(hWnd, (POINT *)&clipRect.left);
- ClientToScreen(hWnd, (POINT *)&clipRect.right);
- ClipCursor(&clipRect);
- SetCapture(hWnd);
- }
- } else {
+ } else { // WM_INACTIVE
main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
alt_mem = false;
};
@@ -702,12 +692,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (uMsg != WM_MOUSEWHEEL && uMsg != WM_MOUSEHWHEEL) {
if (mb->is_pressed()) {
- if (++pressrc > 0)
+ if (++pressrc > 0 && mouse_mode != MOUSE_MODE_CAPTURED)
SetCapture(hWnd);
} else {
if (--pressrc <= 0) {
- ReleaseCapture();
+ if (mouse_mode != MOUSE_MODE_CAPTURED) {
+ ReleaseCapture();
+ }
pressrc = 0;
}
}
@@ -1516,18 +1508,27 @@ void OS_Windows::set_mouse_mode(MouseMode p_mode) {
if (mouse_mode == p_mode)
return;
+
+ _set_mouse_mode_impl(p_mode);
+
mouse_mode = p_mode;
- if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED) {
+}
+
+void OS_Windows::_set_mouse_mode_impl(MouseMode p_mode) {
+
+ if (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED) {
RECT clipRect;
GetClientRect(hWnd, &clipRect);
ClientToScreen(hWnd, (POINT *)&clipRect.left);
ClientToScreen(hWnd, (POINT *)&clipRect.right);
ClipCursor(&clipRect);
- center = Point2i(video_mode.width / 2, video_mode.height / 2);
- POINT pos = { (int)center.x, (int)center.y };
- ClientToScreen(hWnd, &pos);
- if (mouse_mode == MOUSE_MODE_CAPTURED)
+ if (p_mode == MOUSE_MODE_CAPTURED) {
+ center = Point2i(video_mode.width / 2, video_mode.height / 2);
+ POINT pos = { (int)center.x, (int)center.y };
+ ClientToScreen(hWnd, &pos);
SetCursorPos(pos.x, pos.y);
+ SetCapture(hWnd);
+ }
} else {
ReleaseCapture();
ClipCursor(NULL);
@@ -1541,7 +1542,6 @@ void OS_Windows::set_mouse_mode(MouseMode p_mode) {
set_cursor_shape(c);
}
}
-
OS_Windows::MouseMode OS_Windows::get_mouse_mode() const {
return mouse_mode;
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 01e1c51ca5..6aadd6994c 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -157,6 +157,8 @@ class OS_Windows : public OS {
void _update_window_style(bool repaint = true);
+ void _set_mouse_mode_impl(MouseMode p_mode);
+
// functions used by main to initialize/deinitialize the OS
protected:
virtual int get_current_video_driver() const;
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index dc5c22b4b3..524c8448bc 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -1,6 +1,7 @@
import os
import platform
import sys
+from compat import decode_utf8
def is_active():
@@ -149,15 +150,16 @@ def configure(env):
env.Append(CCFLAGS=['-pipe'])
env.Append(LINKFLAGS=['-pipe'])
- # Check for gcc version > 4 before adding -no-pie
+ # Check for gcc version > 5 before adding -no-pie
import re
import subprocess
proc = subprocess.Popen([env['CXX'], '--version'], stdout=subprocess.PIPE)
(stdout, _) = proc.communicate()
+ stdout = decode_utf8(stdout)
match = re.search('[0-9][0-9.]*', stdout)
if match is not None:
version = match.group().split('.')
- if (version[0] > '4'):
+ if (version[0] > '5'):
env.Append(CCFLAGS=['-fpie'])
env.Append(LINKFLAGS=['-no-pie'])
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 48537f3cfc..ae5891fa50 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -399,7 +399,7 @@ void Area2D::set_monitoring(bool p_enable) {
if (p_enable == monitoring)
return;
if (locked) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use call_deferred(\"set_monitoring\",true/false)");
+ ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)");
}
ERR_FAIL_COND(locked);
@@ -424,10 +424,10 @@ bool Area2D::is_monitoring() const {
void Area2D::set_monitorable(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
+ if (locked || Physics2DServer::get_singleton()->is_flushing_queries()) {
+ ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
}
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 9de72a4fcd..a092ef826f 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -92,6 +92,9 @@ void AudioStreamPlayer2D::_mix_audio() {
int cc = AudioServer::get_singleton()->get_channel_count();
if (cc == 1) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, 0))
+ continue; //may have been removed
+
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0);
for (int j = 0; j < buffer_size; j++) {
@@ -102,11 +105,20 @@ void AudioStreamPlayer2D::_mix_audio() {
} else {
AudioFrame *targets[4];
+ bool valid = true;
for (int k = 0; k < cc; k++) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
+ valid = false; //may have been removed
+ break;
+ }
+
targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
}
+ if (!valid)
+ continue;
+
for (int j = 0; j < buffer_size; j++) {
AudioFrame frame = buffer[j] * vol;
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 7c734d6af5..6056a7f76f 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -123,7 +123,7 @@ void CanvasItemMaterial::_update_shader() {
code += "\tfloat h_frames = float(particles_anim_h_frames);\n";
code += "\tfloat v_frames = float(particles_anim_v_frames);\n";
- code += "\tVERTEX.xy /= TEXTURE_PIXEL_SIZE * vec2(h_frames, v_frames);\n";
+ code += "\tVERTEX.xy /= vec2(h_frames, v_frames);\n";
code += "\tint total_frames = particles_anim_h_frames * particles_anim_v_frames;\n";
code += "\tint frame = int(float(total_frames) * INSTANCE_CUSTOM.z);\n";
@@ -136,7 +136,7 @@ void CanvasItemMaterial::_update_shader() {
code += "\tfloat frame_w = 1.0 / h_frames;\n";
code += "\tfloat frame_h = 1.0 / v_frames;\n";
code += "\tUV.x = UV.x * frame_w + frame_w * float(frame % particles_anim_h_frames);\n";
- code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_v_frames);\n";
+ code += "\tUV.y = UV.y * frame_h + frame_h * float(frame / particles_anim_h_frames);\n";
code += "}\n";
}
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index b6e2f4f5cd..a1b624a246 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -153,13 +153,19 @@ CPUParticles2D::DrawOrder CPUParticles2D::get_draw_order() const {
return draw_order;
}
-void CPUParticles2D::_generate_mesh_texture() {
+void CPUParticles2D::_update_mesh_texture() {
+ Size2 tex_size;
+ if (texture.is_valid()) {
+ tex_size = texture->get_size();
+ } else {
+ tex_size = Size2(1, 1);
+ }
PoolVector<Vector2> vertices;
- vertices.push_back(Vector2(-0.5, -0.5));
- vertices.push_back(Vector2(0.5, -0.5));
- vertices.push_back(Vector2(0.5, 0.5));
- vertices.push_back(Vector2(-0.5, 0.5));
+ vertices.push_back(-tex_size * 0.5);
+ vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0));
+ vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
+ vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
PoolVector<Vector2> uvs;
uvs.push_back(Vector2(0, 0));
uvs.push_back(Vector2(1, 0));
@@ -193,6 +199,7 @@ void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) {
texture = p_texture;
update();
+ _update_mesh_texture();
}
Ref<Texture> CPUParticles2D::get_texture() const {
@@ -234,9 +241,12 @@ String CPUParticles2D::get_configuration_warning() const {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
- if (warnings != String())
- warnings += "\n";
- warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ }
}
return warnings;
@@ -1265,7 +1275,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
/*
@@ -1396,7 +1406,7 @@ CPUParticles2D::CPUParticles2D() {
update_mutex = Mutex::create();
#endif
- _generate_mesh_texture();
+ _update_mesh_texture();
}
CPUParticles2D::~CPUParticles2D() {
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 15b7642b5e..d967c3be26 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -177,7 +177,7 @@ private:
void _update_render_thread();
- void _generate_mesh_texture();
+ void _update_mesh_texture();
protected:
static void _bind_methods();
@@ -222,15 +222,6 @@ public:
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
- void set_h_frames(int p_frames);
- int get_h_frames();
-
- void set_v_frames(int p_frames);
- int get_v_frames();
-
- void set_loop_animation(bool p_loop);
- bool get_loop_animation() const;
-
void set_normalmap(const Ref<Texture> &p_normalmap);
Ref<Texture> get_normalmap() const;
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 9c01d81c11..35b7e7da3e 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -219,6 +219,20 @@ String Particles2D::get_configuration_warning() const {
if (warnings != String())
warnings += "\n";
warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ } else {
+
+ CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
+
+ if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
+ const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ if (process &&
+ (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.");
+ }
+ }
}
return warnings;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 33c5fef151..929b4624ee 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1226,7 +1226,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_
//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector2 floor_motion = floor_velocity;
if (on_floor && on_floor_body.is_valid()) {
@@ -1237,7 +1237,8 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
}
}
- Vector2 motion = (floor_motion + p_linear_velocity) * get_physics_process_delta_time();
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ Vector2 motion = (floor_motion + p_linear_velocity) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
Vector2 lv = p_linear_velocity;
on_floor = false;
@@ -1332,11 +1333,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
return lv;
}
-Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
bool was_on_floor = on_floor;
- Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_infinite_inertia, p_stop_on_slope, p_max_slides, p_floor_max_angle);
+ Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia);
if (!was_on_floor || p_snap == Vector2()) {
return ret;
}
@@ -1470,10 +1471,10 @@ void KinematicBody2D::_notification(int p_what) {
void KinematicBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody2D::move_and_slide_with_snap, DEFVAL(Vector2(0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index ddd55f7b7f..c7b42add84 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -332,15 +332,15 @@ protected:
public:
bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia = true);
bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
- Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
+ Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index a7ac2bb982..8fe65f53a9 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1114,6 +1114,8 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
*/
set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
+
+ format = FORMAT_2;
}
PoolVector<int> TileMap::_get_tile_data() const {
@@ -1403,7 +1405,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = FORMAT_2;
+ r_ret = format;
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 40a1029201..5e78368804 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -290,7 +290,7 @@ void Area::_notification(int p_what) {
void Area::set_monitoring(bool p_enable) {
if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
+ ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)");
}
ERR_FAIL_COND(locked);
@@ -437,10 +437,10 @@ Array Area::get_overlapping_bodies() const {
void Area::set_monitorable(bool p_enable) {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
+ if (locked || PhysicsServer::get_singleton()->is_flushing_queries()) {
+ ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
}
- ERR_FAIL_COND(locked);
+ ERR_FAIL_COND(locked || PhysicsServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 3046cad624..401a1971c6 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -112,8 +112,10 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
- AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k))
+ continue; //may have been deleted, will be updated on process
+ AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
current.filter.set_mode(AudioFilterSW::HIGHSHELF);
current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
current.filter.set_cutoff(attenuation_filter_cutoff_hz);
@@ -159,6 +161,9 @@ void AudioStreamPlayer3D::_mix_audio() {
if (current.reverb_bus_index >= 0) {
+ if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.reverb_bus_index, k))
+ continue; //may have been deleted, will be updated on process
+
AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k);
if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) {
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index e17e65c97e..a22708ac99 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -198,6 +198,35 @@ String CPUParticles::get_configuration_warning() const {
String warnings;
+ bool mesh_found = false;
+ bool anim_material_found = false;
+
+ if (get_mesh().is_valid()) {
+ mesh_found = true;
+ for (int j = 0; j < get_mesh()->get_surface_count(); j++) {
+ anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_mesh()->surface_get_material(j).ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+ }
+ }
+
+ anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+
+ if (!mesh_found) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("Nothing is visible because no mesh has not been assigned.");
+ }
+
+ if (!anim_material_found && (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("CPUParticles animation requires the usage of a SpatialMaterial with \"Billboard Particles\" enabled.");
+ }
+
return warnings;
}
@@ -1302,7 +1331,7 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
/*
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 10b26778ef..3fff42aa78 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "particles.h"
+#include "scene/resources/particles_material.h"
#include "servers/visual_server.h"
@@ -226,15 +227,27 @@ String Particles::get_configuration_warning() const {
String warnings;
bool meshes_found = false;
+ bool anim_material_found = false;
for (int i = 0; i < draw_passes.size(); i++) {
if (draw_passes[i].is_valid()) {
meshes_found = true;
- break;
+ for (int j = 0; j < draw_passes[i]->get_surface_count(); j++) {
+ anim_material_found = Object::cast_to<ShaderMaterial>(draw_passes[i]->surface_get_material(j).ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(draw_passes[i]->surface_get_material(j).ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+ }
+ if (meshes_found && anim_material_found) break;
}
}
+ anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != NULL;
+ SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(get_material_override().ptr());
+ anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
+
if (!meshes_found) {
+ if (warnings != String())
+ warnings += "\n";
warnings += "- " + TTR("Nothing is visible because meshes have not been assigned to draw passes.");
}
@@ -242,6 +255,15 @@ String Particles::get_configuration_warning() const {
if (warnings != String())
warnings += "\n";
warnings += "- " + TTR("A material to process the particles is not assigned, so no behavior is imprinted.");
+ } else {
+ const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
+ if (!anim_material_found && process &&
+ (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
+ if (warnings != String())
+ warnings += "\n";
+ warnings += "- " + TTR("Particles animation requires the usage of a SpatialMaterial with \"Billboard Particles\" enabled.");
+ }
}
return warnings;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 038d816951..9148b436a0 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1167,7 +1167,8 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
}
}
- Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time();
+ // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
+ Vector3 motion = (floor_velocity + lv) * (Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time());
on_floor = false;
on_ceiling = false;
@@ -1266,7 +1267,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
return lv;
}
-Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction, bool p_infinite_inertia, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
bool was_on_floor = on_floor;
@@ -1402,9 +1403,9 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "infinite_inertia", "stop_on_slope", "max_bounces", "floor_max_angle"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index fa319e6fbb..20d948b6eb 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -329,7 +329,7 @@ public:
float get_safe_margin() const;
Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
- Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true);
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index c6717b36ec..8e00fbe735 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -388,7 +388,7 @@ void Sprite3D::_draw() {
return;
Size2i s;
- Rect2i src_rect;
+ Rect2 src_rect;
if (region) {
@@ -396,18 +396,18 @@ void Sprite3D::_draw() {
src_rect = region_rect;
} else {
s = texture->get_size();
- s = s / Size2i(hframes, vframes);
+ s = s / Size2(hframes, vframes);
src_rect.size = s;
src_rect.position.x += (frame % hframes) * s.x;
src_rect.position.y += (frame / hframes) * s.y;
}
- Point2i ofs = get_offset();
+ Point2 ofs = get_offset();
if (is_centered())
ofs -= s / 2;
- Rect2i dst_rect(ofs, s);
+ Rect2 dst_rect(ofs, s);
Rect2 final_rect;
Rect2 final_src_rect;
@@ -612,7 +612,7 @@ Rect2 Sprite3D::get_item_rect() const {
s = s / Point2(hframes, vframes);
}
- Point2i ofs = get_offset();
+ Point2 ofs = get_offset();
if (is_centered())
ofs -= s / 2;
@@ -699,15 +699,15 @@ void AnimatedSprite3D::_draw() {
return;
Size2i s = tsize;
- Rect2i src_rect;
+ Rect2 src_rect;
src_rect.size = s;
- Point2i ofs = get_offset();
+ Point2 ofs = get_offset();
if (is_centered())
ofs -= s / 2;
- Rect2i dst_rect(ofs, s);
+ Rect2 dst_rect(ofs, s);
Rect2 final_rect;
Rect2 final_src_rect;
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 64af7efb16..1d9d048fe1 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -219,6 +219,7 @@ void AudioStreamPlayer::seek(float p_seconds) {
void AudioStreamPlayer::stop() {
if (stream_playback.is_valid()) {
+ stream_playback->stop();
active = false;
set_process_internal(false);
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index bf1f2dd2e0..79e1d35b94 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -328,13 +328,15 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const {
}
void Control::_get_property_list(List<PropertyInfo> *p_list) const {
- Ref<Theme> theme;
+ Ref<Theme> theme = Theme::get_default();
+ /* Using the default theme since the properties below are meant for editor only
if (data.theme.is_valid()) {
theme = data.theme;
} else {
theme = Theme::get_default();
- }
+
+ }*/
{
List<StringName> names;
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 8009a96a4f..a7f88514e0 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -393,7 +393,7 @@ void Label::regenerate_word_cache() {
WordCache *last = NULL;
- for (int i = 0; i < xl_text.size() + 1; i++) {
+ for (int i = 0; i <= xl_text.length(); i++) {
CharType current = i < xl_text.length() ? xl_text[i] : ' '; //always a space at the end, so the algo works
@@ -429,12 +429,11 @@ void Label::regenerate_word_cache() {
if (current == '\n') {
insert_newline = true;
- } else {
+ } else if (current != ' ') {
total_char_cache++;
}
if (i < xl_text.length() && xl_text[i] == ' ') {
- total_char_cache--; // do not count spaces
if (line_width > 0 || last == NULL || last->char_pos != WordCache::CHAR_WRAPLINE) {
space_count++;
line_width += space_width;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 004455c6a9..f621522102 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -1425,6 +1425,7 @@ PopupMenu::PopupMenu() {
set_hide_on_item_selection(true);
set_hide_on_checkable_item_selection(true);
set_hide_on_multistate_item_selection(false);
+ set_hide_on_window_lose_focus(true);
submenu_timer = memnew(Timer);
submenu_timer->set_wait_time(0.3);
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 26da16569a..9c22a049b8 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -246,7 +246,7 @@ void ScrollContainer::_notification(int p_what) {
size.y -= h_scroll->get_minimum_size().y;
if (v_scroll->is_visible_in_tree() && v_scroll->get_parent() == this) //scrolls may have been moved out for reasons
- size.x -= h_scroll->get_minimum_size().x;
+ size.x -= v_scroll->get_minimum_size().x;
for (int i = 0; i < get_child_count(); i++) {
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
index ac5e6020eb..8e0d1cdd38 100644
--- a/scene/gui/viewport_container.cpp
+++ b/scene/gui/viewport_container.cpp
@@ -121,6 +121,8 @@ void ViewportContainer::_notification(int p_what) {
c->set_update_mode(Viewport::UPDATE_ALWAYS);
else
c->set_update_mode(Viewport::UPDATE_DISABLED);
+
+ c->set_handle_input_locally(false); //do not handle input locally here
}
}
@@ -165,8 +167,34 @@ void ViewportContainer::_input(const Ref<InputEvent> &p_event) {
}
}
+void ViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) {
+
+ if (Engine::get_singleton()->is_editor_hint())
+ return;
+
+ Transform2D xform = get_global_transform();
+
+ if (stretch) {
+ Transform2D scale_xf;
+ scale_xf.scale(Vector2(shrink, shrink));
+ xform *= scale_xf;
+ }
+
+ Ref<InputEvent> ev = p_event->xformed_by(xform.affine_inverse());
+
+ for (int i = 0; i < get_child_count(); i++) {
+
+ Viewport *c = Object::cast_to<Viewport>(get_child(i));
+ if (!c || c->is_input_disabled())
+ continue;
+
+ c->unhandled_input(ev);
+ }
+}
+
void ViewportContainer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_unhandled_input", "event"), &ViewportContainer::_unhandled_input);
ClassDB::bind_method(D_METHOD("_input", "event"), &ViewportContainer::_input);
ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &ViewportContainer::set_stretch);
ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &ViewportContainer::is_stretch_enabled);
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
index 45c4cd03a1..60aec25959 100644
--- a/scene/gui/viewport_container.h
+++ b/scene/gui/viewport_container.h
@@ -49,6 +49,7 @@ public:
bool is_stretch_enabled() const;
void _input(const Ref<InputEvent> &p_event);
+ void _unhandled_input(const Ref<InputEvent> &p_event);
void set_stretch_shrink(int p_shrink);
int get_stretch_shrink() const;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index ec99c51212..3242068bf7 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1208,6 +1208,7 @@ void Node::remove_child(Node *p_child) {
for (int i = idx; i < data.children.size(); i++) {
data.children[i]->data.pos = i;
+ data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
p_child->data.parent = NULL;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index f7dec77ce4..3f664bab10 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -535,10 +535,15 @@ bool SceneTree::idle(float p_time) {
//go through timers
+ List<Ref<SceneTreeTimer> >::Element *L = timers.back(); //last element
+
for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E;) {
List<Ref<SceneTreeTimer> >::Element *N = E->next();
if (pause && !E->get()->is_pause_mode_process()) {
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
E = N;
continue;
}
@@ -550,6 +555,9 @@ bool SceneTree::idle(float p_time) {
E->get()->emit_signal("timeout");
timers.erase(E);
}
+ if (E == L) {
+ break; //break on last, so if new timers were added during list traversal, ignore them.
+ }
E = N;
}
@@ -1965,6 +1973,7 @@ SceneTree::SceneTree() {
root = memnew(Viewport);
root->set_name("root");
+ root->set_handle_input_locally(false);
if (!root->get_world().is_valid())
root->set_world(Ref<World>(memnew(World)));
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f8cc1bdd77..82645aa17a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -232,6 +232,25 @@ void Viewport::update_worlds() {
find_world()->_update(get_tree()->get_frame());
}
+void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape, bool p_discard_empty_motion) {
+
+ Transform object_transform = p_object->get_global_transform();
+ Transform camera_transform = p_camera->get_global_transform();
+ ObjectID id = p_object->get_instance_id();
+
+ if (p_discard_empty_motion) {
+ //avoid sending the event unnecesarily if nothing really changed in the context
+ Ref<InputEventMouseMotion> mm = p_input_event;
+ if (mm.is_valid() && object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
+ return; //discarded
+ }
+ }
+ p_object->_input_event(camera, p_input_event, p_pos, p_normal, p_shape);
+ physics_last_object_transform = object_transform;
+ physics_last_camera_transform = camera_transform;
+ physics_last_id = id;
+}
+
void Viewport::_test_new_mouseover(ObjectID new_collider) {
#ifndef _3D_DISABLED
if (new_collider != physics_object_over) {
@@ -403,6 +422,34 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
+ bool discard_empty_motion = false;
+
+ { // if no motion event exists, create a new one. This is necessary because objects or camera may have moved.
+ // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecesary motion events every frame
+ bool has_mouse_motion = false;
+ for (List<Ref<InputEvent> >::Element *E = physics_picking_events.front(); E; E = E->next()) {
+ Ref<InputEventMouseMotion> mm = E->get();
+ if (mm.is_valid()) {
+ has_mouse_motion = true;
+ break;
+ }
+ }
+
+ if (!has_mouse_motion) {
+ Ref<InputEventMouseMotion> mm;
+ mm.instance();
+ mm->set_global_position(physics_last_mousepos);
+ mm->set_position(physics_last_mousepos);
+ mm->set_alt(physics_last_mouse_state.alt);
+ mm->set_shift(physics_last_mouse_state.shift);
+ mm->set_control(physics_last_mouse_state.control);
+ mm->set_metakey(physics_last_mouse_state.meta);
+ mm->set_button_mask(physics_last_mouse_state.mouse_mask);
+ physics_picking_events.push_back(mm);
+ discard_empty_motion = true;
+ }
+ }
+
bool motion_tested = false;
while (physics_picking_events.size()) {
@@ -419,12 +466,37 @@ void Viewport::_notification(int p_what) {
pos = mm->get_position();
motion_tested = true;
physics_last_mousepos = pos;
+ physics_last_mouse_state.alt = mm->get_alt();
+ physics_last_mouse_state.shift = mm->get_shift();
+ physics_last_mouse_state.control = mm->get_control();
+ physics_last_mouse_state.meta = mm->get_metakey();
+ physics_last_mouse_state.mouse_mask = mm->get_button_mask();
}
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
pos = mb->get_position();
+ physics_last_mouse_state.alt = mb->get_alt();
+ physics_last_mouse_state.shift = mb->get_shift();
+ physics_last_mouse_state.control = mb->get_control();
+ physics_last_mouse_state.meta = mb->get_metakey();
+
+ if (mb->is_pressed()) {
+ physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1));
+ } else {
+ physics_last_mouse_state.mouse_mask &= ~(1 << (mb->get_button_index() - 1));
+ }
+ }
+
+ Ref<InputEventKey> k = ev;
+ if (k.is_valid()) {
+ //only for mask
+ physics_last_mouse_state.alt = k->get_alt();
+ physics_last_mouse_state.shift = k->get_shift();
+ physics_last_mouse_state.control = k->get_control();
+ physics_last_mouse_state.meta = k->get_metakey();
+ continue;
}
Ref<InputEventScreenDrag> sd = ev;
@@ -510,7 +582,7 @@ void Viewport::_notification(int p_what) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture));
if (co) {
- co->_input_event(camera, ev, Vector3(), Vector3(), 0);
+ _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0, discard_empty_motion);
captured = true;
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
physics_object_capture = 0;
@@ -528,7 +600,7 @@ void Viewport::_notification(int p_what) {
if (last_id) {
if (ObjectDB::get_instance(last_id) && last_object) {
//good, exists
- last_object->_input_event(camera, ev, result.position, result.normal, result.shape);
+ _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape, discard_empty_motion);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
@@ -551,7 +623,7 @@ void Viewport::_notification(int p_what) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
- co->_input_event(camera, ev, result.position, result.normal, result.shape);
+ _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape, discard_empty_motion);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
@@ -1627,7 +1699,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
//alternative, you can't pop out a window the same frame it was made modal (fixes many issues)
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return; // no one gets the event if exclusive NO ONE
}
@@ -1645,7 +1717,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
if (is_handled) {
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
@@ -1715,7 +1787,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(gui.mouse_focus, mb);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
@@ -1789,7 +1861,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_data=Variant(); //always clear
}*/
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
}
}
@@ -1992,7 +2064,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(over, mm);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mm->get_button_mask() & BUTTON_MASK_LEFT) {
@@ -2035,7 +2107,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
touch_event->set_position(pos);
_gui_call_input(over, touch_event);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
} else if (gui.mouse_focus) {
@@ -2047,7 +2119,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(gui.mouse_focus, touch_event);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
}
@@ -2075,7 +2147,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gesture_event->set_position(pos);
_gui_call_input(over, gesture_event);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
}
@@ -2113,7 +2185,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(over, drag_event);
}
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
}
@@ -2135,7 +2207,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.key_event_accepted) {
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
}
@@ -2150,7 +2222,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
top->_modal_stack_remove();
top->hide();
// Close modal, set input as handled
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
return;
}
}
@@ -2199,7 +2271,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (next) {
next->grab_focus();
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
}
}
}
@@ -2403,7 +2475,7 @@ void Viewport::_gui_accept_event() {
gui.key_event_accepted = true;
if (is_inside_tree())
- get_tree()->set_input_as_handled();
+ set_input_as_handled();
}
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
@@ -2480,11 +2552,13 @@ void Viewport::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
- if (!get_tree()->is_input_handled()) {
+ local_input_handled = false;
+
+ if (!is_input_handled()) {
get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
- if (!get_tree()->is_input_handled()) {
+ if (!is_input_handled()) {
_gui_input_event(p_event);
}
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
@@ -2507,7 +2581,10 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event) {
(Object::cast_to<InputEventMouseButton>(*p_event) ||
Object::cast_to<InputEventMouseMotion>(*p_event) ||
Object::cast_to<InputEventScreenDrag>(*p_event) ||
- Object::cast_to<InputEventScreenTouch>(*p_event))) {
+ Object::cast_to<InputEventScreenTouch>(*p_event) ||
+ Object::cast_to<InputEventKey>(*p_event) //to remember state
+
+ )) {
physics_picking_events.push_back(p_event);
}
}
@@ -2715,6 +2792,33 @@ bool Viewport::is_snap_controls_to_pixels_enabled() const {
bool Viewport::gui_is_dragging() const {
return gui.dragging;
}
+
+void Viewport::set_input_as_handled() {
+ if (handle_input_locally) {
+ local_input_handled = true;
+ } else {
+ ERR_FAIL_COND(!is_inside_tree());
+ get_tree()->set_input_as_handled();
+ }
+}
+
+bool Viewport::is_input_handled() const {
+ if (handle_input_locally) {
+ return local_input_handled;
+ } else {
+ ERR_FAIL_COND_V(!is_inside_tree(), false);
+ return get_tree()->is_input_handled();
+ }
+}
+
+void Viewport::set_handle_input_locally(bool p_enable) {
+ handle_input_locally = p_enable;
+}
+
+bool Viewport::is_handling_input_locally() const {
+ return handle_input_locally;
+}
+
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
@@ -2827,6 +2931,12 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
+ ClassDB::bind_method(D_METHOD("set_input_as_handled"), &Viewport::set_input_as_handled);
+ ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled);
+
+ ClassDB::bind_method(D_METHOD("set_handle_input_locally", "enable"), &Viewport::set_handle_input_locally);
+ ClassDB::bind_method(D_METHOD("is_handling_input_locally"), &Viewport::is_handling_input_locally);
+
ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
@@ -2836,6 +2946,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
@@ -2995,6 +3106,14 @@ Viewport::Viewport() {
clear_mode = CLEAR_MODE_ALWAYS;
snap_controls_to_pixels = true;
+ physics_last_mouse_state.alt = false;
+ physics_last_mouse_state.control = false;
+ physics_last_mouse_state.shift = false;
+ physics_last_mouse_state.meta = false;
+ physics_last_mouse_state.mouse_mask = 0;
+ local_input_handled = false;
+ handle_input_locally = true;
+ physics_last_id = 0; //ensures first time there will be a check
}
Viewport::~Viewport() {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 08c1ac1d12..44fb322ae2 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -50,6 +50,7 @@ class Panel;
class Label;
class Timer;
class Viewport;
+class CollisionObject;
class ViewportTexture : public Texture {
@@ -205,7 +206,25 @@ private:
List<Ref<InputEvent> > physics_picking_events;
ObjectID physics_object_capture;
ObjectID physics_object_over;
+ Transform physics_last_object_transform;
+ Transform physics_last_camera_transform;
+ ObjectID physics_last_id;
Vector2 physics_last_mousepos;
+ struct {
+
+ bool alt;
+ bool control;
+ bool shift;
+ bool meta;
+ int mouse_mask;
+
+ } physics_last_mouse_state;
+
+ void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape, bool p_discard_empty_motion);
+
+ bool handle_input_locally;
+ bool local_input_handled;
+
void _test_new_mouseover(ObjectID new_collider);
Map<ObjectID, uint64_t> physics_2d_mouseover;
@@ -481,6 +500,12 @@ public:
void _subwindow_visibility_changed();
+ void set_input_as_handled();
+ bool is_input_handled() const;
+
+ void set_handle_input_locally(bool p_enable);
+ bool is_handling_input_locally() const;
+
bool gui_is_dragging() const;
Viewport();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 5c01cadcd5..803c85ef34 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1469,7 +1469,7 @@ int Animation::_find(const Vector<K> &p_keys, float p_time) const {
middle = (low + high) / 2;
- if (p_time == keys[middle].time) { //match
+ if (Math::abs(p_time - keys[middle].time) < CMP_EPSILON) { //match
return middle;
} else if (p_time < keys[middle].time)
high = middle - 1; //search low end of array
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index f325af7ea4..fc3d3f3334 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -41,7 +41,11 @@ bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, dou
void ConvexPolygonShape2D::_update_shape() {
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), points);
+ Vector<Vector2> final_points = points;
+ if (Geometry::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
+ final_points.invert();
+ }
+ Physics2DServer::get_singleton()->shape_set_data(get_rid(), final_points);
emit_changed();
}
@@ -55,6 +59,7 @@ void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) {
void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) {
points = p_points;
+
_update_shape();
}
diff --git a/scene/resources/default_theme/error_icon.png b/scene/resources/default_theme/error_icon.png
index 7741d00749..00680db5df 100644
--- a/scene/resources/default_theme/error_icon.png
+++ b/scene/resources/default_theme/error_icon.png
Binary files differ
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 7b43c33692..c9cdfe866f 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -761,7 +761,7 @@ float Environment::get_fog_sun_amount() const {
void Environment::set_fog_depth_enabled(bool p_enabled) {
fog_depth_enabled = p_enabled;
- VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
}
bool Environment::is_fog_depth_enabled() const {
@@ -771,17 +771,28 @@ bool Environment::is_fog_depth_enabled() const {
void Environment::set_fog_depth_begin(float p_distance) {
fog_depth_begin = p_distance;
- VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
}
float Environment::get_fog_depth_begin() const {
return fog_depth_begin;
}
+void Environment::set_fog_depth_end(float p_distance) {
+
+ fog_depth_end = p_distance;
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+}
+
+float Environment::get_fog_depth_end() const {
+
+ return fog_depth_end;
+}
+
void Environment::set_fog_depth_curve(float p_curve) {
fog_depth_curve = p_curve;
- VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
}
float Environment::get_fog_depth_curve() const {
@@ -791,7 +802,7 @@ float Environment::get_fog_depth_curve() const {
void Environment::set_fog_transmit_enabled(bool p_enabled) {
fog_transmit_enabled = p_enabled;
- VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
}
bool Environment::is_fog_transmit_enabled() const {
@@ -801,7 +812,7 @@ bool Environment::is_fog_transmit_enabled() const {
void Environment::set_fog_transmit_curve(float p_curve) {
fog_transmit_curve = p_curve;
- VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
+ VS::get_singleton()->environment_set_fog_depth(environment, fog_depth_enabled, fog_depth_begin, fog_depth_end, fog_depth_curve, fog_transmit_enabled, fog_transmit_curve);
}
float Environment::get_fog_transmit_curve() const {
@@ -900,6 +911,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fog_depth_begin", "distance"), &Environment::set_fog_depth_begin);
ClassDB::bind_method(D_METHOD("get_fog_depth_begin"), &Environment::get_fog_depth_begin);
+ ClassDB::bind_method(D_METHOD("set_fog_depth_end", "distance"), &Environment::set_fog_depth_end);
+ ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end);
+
ClassDB::bind_method(D_METHOD("set_fog_depth_curve", "curve"), &Environment::set_fog_depth_curve);
ClassDB::bind_method(D_METHOD("get_fog_depth_curve"), &Environment::get_fog_depth_curve);
@@ -928,6 +942,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_sun_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_fog_sun_amount", "get_fog_sun_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_depth_enabled"), "set_fog_depth_enabled", "is_fog_depth_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_depth_begin", PROPERTY_HINT_RANGE, "0,4000,0.1"), "set_fog_depth_begin", "get_fog_depth_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_depth_end", PROPERTY_HINT_RANGE, "0,4000,0.1,or_greater"), "set_fog_depth_end", "get_fog_depth_end");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_depth_curve", PROPERTY_HINT_EXP_EASING), "set_fog_depth_curve", "get_fog_depth_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
@@ -1269,6 +1284,7 @@ Environment::Environment() {
fog_depth_enabled = true;
fog_depth_begin = 10;
+ fog_depth_end = 0;
fog_depth_curve = 1;
fog_transmit_enabled = false;
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index aab37719e0..4f5d44088a 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -162,6 +162,7 @@ private:
bool fog_depth_enabled;
float fog_depth_begin;
+ float fog_depth_end;
float fog_depth_curve;
bool fog_transmit_enabled;
@@ -365,6 +366,9 @@ public:
void set_fog_depth_begin(float p_distance);
float get_fog_depth_begin() const;
+ void set_fog_depth_end(float p_distance);
+ float get_fog_depth_end() const;
+
void set_fog_depth_curve(float p_curve);
float get_fog_depth_curve() const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index a9d7b2adf7..8ff08f91f2 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -299,6 +299,7 @@ void SpatialMaterial::init_shaders() {
shader_names->particles_anim_loop = "particles_anim_loop";
shader_names->depth_min_layers = "depth_min_layers";
shader_names->depth_max_layers = "depth_max_layers";
+ shader_names->depth_flip = "depth_flip";
shader_names->grow = "grow";
@@ -532,6 +533,7 @@ void SpatialMaterial::_update_shader() {
code += "uniform float depth_scale;\n";
code += "uniform int depth_min_layers;\n";
code += "uniform int depth_max_layers;\n";
+ code += "uniform vec2 depth_flip;\n";
}
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
code += "varying vec3 uv1_triplanar_pos;\n";
@@ -697,7 +699,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
code += "\t{\n";
- code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT,-BINORMAL,NORMAL));\n"; //binormal is negative due to mikktpsace
+ code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,BINORMAL*depth_flip.y,NORMAL));\n"; //binormal is negative due to mikktpsace
if (deep_parallax) {
code += "\t\tfloat num_layers = mix(float(depth_max_layers),float(depth_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n";
@@ -1584,6 +1586,28 @@ int SpatialMaterial::get_depth_deep_parallax_max_layers() const {
return deep_parallax_max_layers;
}
+void SpatialMaterial::set_depth_deep_parallax_flip_tangent(bool p_flip) {
+
+ depth_parallax_flip_tangent = p_flip;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_flip, Vector2(depth_parallax_flip_tangent ? -1 : 1, depth_parallax_flip_binormal ? -1 : 1));
+}
+
+bool SpatialMaterial::get_depth_deep_parallax_flip_tangent() const {
+
+ return depth_parallax_flip_tangent;
+}
+
+void SpatialMaterial::set_depth_deep_parallax_flip_binormal(bool p_flip) {
+
+ depth_parallax_flip_binormal = p_flip;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->depth_flip, Vector2(depth_parallax_flip_tangent ? -1 : 1, depth_parallax_flip_binormal ? -1 : 1));
+}
+
+bool SpatialMaterial::get_depth_deep_parallax_flip_binormal() const {
+
+ return depth_parallax_flip_binormal;
+}
+
void SpatialMaterial::set_grow_enabled(bool p_enable) {
grow_enabled = p_enable;
_queue_shader_change();
@@ -1910,6 +1934,12 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_max_layers", "layer"), &SpatialMaterial::set_depth_deep_parallax_max_layers);
ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_max_layers"), &SpatialMaterial::get_depth_deep_parallax_max_layers);
+ ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_flip_tangent", "flip"), &SpatialMaterial::set_depth_deep_parallax_flip_tangent);
+ ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_flip_tangent"), &SpatialMaterial::get_depth_deep_parallax_flip_tangent);
+
+ ClassDB::bind_method(D_METHOD("set_depth_deep_parallax_flip_binormal", "flip"), &SpatialMaterial::set_depth_deep_parallax_flip_binormal);
+ ClassDB::bind_method(D_METHOD("get_depth_deep_parallax_flip_binormal"), &SpatialMaterial::get_depth_deep_parallax_flip_binormal);
+
ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow);
ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow);
@@ -2045,6 +2075,8 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_deep_parallax"), "set_depth_deep_parallax", "is_depth_deep_parallax_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_min_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_min_layers", "get_depth_deep_parallax_min_layers");
ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_max_layers", "get_depth_deep_parallax_max_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_flip_tangent"), "set_depth_deep_parallax_flip_tangent", "get_depth_deep_parallax_flip_tangent");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_flip_binormal"), "set_depth_deep_parallax_flip_binormal", "get_depth_deep_parallax_flip_binormal");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "depth_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DEPTH);
ADD_GROUP("Subsurf Scatter", "subsurf_scatter_");
@@ -2244,8 +2276,11 @@ SpatialMaterial::SpatialMaterial() :
set_grow(0.0);
deep_parallax = false;
+ depth_parallax_flip_tangent = false;
+ depth_parallax_flip_binormal = true;
set_depth_deep_parallax_min_layers(8);
set_depth_deep_parallax_max_layers(32);
+ set_depth_deep_parallax_flip_tangent(false); //also sets binormal
detail_uv = DETAIL_UV_1;
blend_mode = BLEND_MODE_MIX;
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 49b4a79d92..54fceaddc1 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -338,6 +338,7 @@ private:
StringName particles_anim_loop;
StringName depth_min_layers;
StringName depth_max_layers;
+ StringName depth_flip;
StringName uv1_blend_sharpness;
StringName uv2_blend_sharpness;
StringName grow;
@@ -407,6 +408,8 @@ private:
bool deep_parallax;
int deep_parallax_min_layers;
int deep_parallax_max_layers;
+ bool depth_parallax_flip_tangent;
+ bool depth_parallax_flip_binormal;
bool proximity_fade_enabled;
float proximity_fade_distance;
@@ -501,6 +504,12 @@ public:
void set_depth_deep_parallax_max_layers(int p_layer);
int get_depth_deep_parallax_max_layers() const;
+ void set_depth_deep_parallax_flip_tangent(bool p_flip);
+ bool get_depth_deep_parallax_flip_tangent() const;
+
+ void set_depth_deep_parallax_flip_binormal(bool p_flip);
+ bool get_depth_deep_parallax_flip_binormal() const;
+
void set_subsurface_scattering_strength(float p_subsurface_scattering_strength);
float get_subsurface_scattering_strength() const;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index d500609c43..b3fc13b79e 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -797,12 +797,7 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
} break;
case PARAM_SCALE: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_texture, p_texture);
-
- Ref<CurveTexture> curve_tex = p_texture;
- if (curve_tex.is_valid()) {
- curve_tex->ensure_default_setup();
- }
-
+ _adjust_curve_range(p_texture, 0, 1);
} break;
case PARAM_HUE_VARIATION: {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_texture, p_texture);
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index f287b43fbe..5ae843f2bd 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -626,14 +626,14 @@ Error ResourceInteractiveLoaderText::poll() {
if (!packed_scene.is_valid())
return error;
- error = OK;
+ error = ERR_FILE_EOF;
//get it here
resource = packed_scene;
if (!ResourceCache::has(res_path)) {
packed_scene->set_path(res_path);
}
- return ERR_FILE_EOF;
+ return error;
} else {
error_text += "Unknown tag in file: " + next_tag.name;
diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h
index 11978882bc..e8f12e5efa 100644
--- a/servers/audio/effects/audio_effect_filter.h
+++ b/servers/audio/effects/audio_effect_filter.h
@@ -96,6 +96,11 @@ VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB)
class AudioEffectLowPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter)
+
+ void _validate_property(PropertyInfo &property) const {
+ if (property.name == "gain") property.usage = 0;
+ }
+
public:
AudioEffectLowPassFilter() :
AudioEffectFilter(AudioFilterSW::LOWPASS) {}
@@ -103,6 +108,10 @@ public:
class AudioEffectHighPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter)
+ void _validate_property(PropertyInfo &property) const {
+ if (property.name == "gain") property.usage = 0;
+ }
+
public:
AudioEffectHighPassFilter() :
AudioEffectFilter(AudioFilterSW::HIGHPASS) {}
@@ -110,6 +119,10 @@ public:
class AudioEffectBandPassFilter : public AudioEffectFilter {
GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter)
+ void _validate_property(PropertyInfo &property) const {
+ if (property.name == "gain") property.usage = 0;
+ }
+
public:
AudioEffectBandPassFilter() :
AudioEffectFilter(AudioFilterSW::BANDPASS) {}
diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp
index b41fcac8fa..6fd996c3d3 100644
--- a/servers/audio_server.cpp
+++ b/servers/audio_server.cpp
@@ -460,6 +460,14 @@ void AudioServer::_mix_step() {
to_mix = buffer_size;
}
+bool AudioServer::thread_has_channel_mix_buffer(int p_bus, int p_buffer) const {
+ if (p_bus < 0 || p_bus >= buses.size())
+ return false;
+ if (p_buffer < 0 || p_buffer >= buses[p_bus]->channels.size())
+ return false;
+ return true;
+}
+
AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer) {
ERR_FAIL_INDEX_V(p_bus, buses.size(), NULL);
@@ -1017,7 +1025,7 @@ void AudioServer::update() {
void AudioServer::load_default_bus_layout() {
- if (FileAccess::exists("res://default_bus_layout.tres")) {
+ if (ResourceLoader::exists("res://default_bus_layout.tres")) {
Ref<AudioBusLayout> default_layout = ResourceLoader::load("res://default_bus_layout.tres");
if (default_layout.is_valid()) {
set_bus_layout(default_layout);
diff --git a/servers/audio_server.h b/servers/audio_server.h
index b12ca6e589..52fa84e3e6 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -282,6 +282,7 @@ public:
}
//do not use from outside audio thread
+ bool thread_has_channel_mix_buffer(int p_bus, int p_buffer) const;
AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer);
int thread_get_mix_buffer_size() const;
int thread_find_bus_index(const StringName &p_name);
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index 76a6138817..fddb531a4f 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -40,6 +40,12 @@
#include "joints/pin_joint_sw.h"
#include "joints/slider_joint_sw.h"
+#define FLUSH_QUERY_CHECK \
+ if (flushing_queries) { \
+ ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred()/set_deferred() to change monitoring state instead"); \
+ ERR_FAIL(); \
+ }
+
RID PhysicsServerSW::shape_create(ShapeType p_shape) {
ShapeSW *shape = NULL;
@@ -352,6 +358,8 @@ void PhysicsServerSW::area_clear_shapes(RID p_area) {
void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
+ FLUSH_QUERY_CHECK
+
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count());
@@ -435,6 +443,8 @@ void PhysicsServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) {
void PhysicsServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
+ FLUSH_QUERY_CHECK
+
AreaSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -582,6 +592,8 @@ RID PhysicsServerSW::body_get_shape(RID p_body, int p_shape_idx) const {
void PhysicsServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
+ FLUSH_QUERY_CHECK
+
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
@@ -1459,6 +1471,8 @@ void PhysicsServerSW::flush_queries() {
doing_sync = true;
+ flushing_queries = true;
+
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
for (Set<const SpaceSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
@@ -1467,6 +1481,8 @@ void PhysicsServerSW::flush_queries() {
space->call_queries();
}
+ flushing_queries = false;
+
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) {
uint64_t total_time[SpaceSW::ELAPSED_TIME_MAX];
@@ -1580,6 +1596,7 @@ PhysicsServerSW::PhysicsServerSW() {
collision_pairs = 0;
active = true;
+ flushing_queries = false;
};
PhysicsServerSW::~PhysicsServerSW(){
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 4131c5e248..b3c61403aa 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -51,6 +51,8 @@ class PhysicsServerSW : public PhysicsServer {
int active_objects;
int collision_pairs;
+ bool flushing_queries;
+
StepSW *stepper;
Set<const SpaceSW *> active_spaces;
@@ -365,6 +367,8 @@ public:
virtual void flush_queries();
virtual void finish();
+ virtual bool is_flushing_queries() const { return flushing_queries; }
+
int get_process_info(ProcessInfo p_info);
PhysicsServerSW();
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 80588c05e6..45310ec4b3 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -36,6 +36,12 @@
#include "core/project_settings.h"
#include "core/script_language.h"
+#define FLUSH_QUERY_CHECK \
+ if (flushing_queries) { \
+ ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \
+ ERR_FAIL(); \
+ }
+
RID Physics2DServerSW::_shape_create(ShapeType p_shape) {
Shape2DSW *shape = NULL;
@@ -169,7 +175,9 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &
cbk->invalid_by_dir++;
return;
}
- if (cbk->valid_dir.dot((p_point_A - p_point_B).normalized()) < 0.7071) { //sqrt(2)/2.0
+ Vector2 rel_dir = (p_point_A - p_point_B).normalized();
+
+ if (cbk->valid_dir.dot(rel_dir) < 0.7071) { //sqrt(2)/2.0 - 45 degrees
cbk->invalid_by_dir++;
/*
@@ -399,6 +407,8 @@ void Physics2DServerSW::area_set_shape_transform(RID p_area, int p_shape_idx, co
void Physics2DServerSW::area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) {
+ FLUSH_QUERY_CHECK
+
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -537,6 +547,8 @@ void Physics2DServerSW::area_set_pickable(RID p_area, bool p_pickable) {
void Physics2DServerSW::area_set_monitorable(RID p_area, bool p_monitorable) {
+ FLUSH_QUERY_CHECK
+
Area2DSW *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
@@ -615,6 +627,8 @@ RID Physics2DServerSW::body_get_space(RID p_body) const {
void Physics2DServerSW::body_set_mode(RID p_body, BodyMode p_mode) {
+ FLUSH_QUERY_CHECK
+
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -717,6 +731,8 @@ void Physics2DServerSW::body_clear_shapes(RID p_body) {
void Physics2DServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
+ FLUSH_QUERY_CHECK
+
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
@@ -1346,6 +1362,8 @@ void Physics2DServerSW::flush_queries() {
if (!active)
return;
+ flushing_queries = true;
+
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
for (Set<const Space2DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
@@ -1354,6 +1372,8 @@ void Physics2DServerSW::flush_queries() {
space->call_queries();
}
+ flushing_queries = false;
+
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_profiling()) {
uint64_t total_time[Space2DSW::ELAPSED_TIME_MAX];
@@ -1432,6 +1452,7 @@ Physics2DServerSW::Physics2DServerSW() {
active_objects = 0;
collision_pairs = 0;
using_threads = int(ProjectSettings::get_singleton()->get("physics/2d/thread_model")) == 2;
+ flushing_queries = false;
};
Physics2DServerSW::~Physics2DServerSW(){
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index f41c599579..4f33873219 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -54,6 +54,8 @@ class Physics2DServerSW : public Physics2DServer {
bool using_threads;
+ bool flushing_queries;
+
Step2DSW *stepper;
Set<const Space2DSW *> active_spaces;
@@ -278,6 +280,8 @@ public:
virtual void end_sync();
virtual void finish();
+ virtual bool is_flushing_queries() const { return flushing_queries; }
+
int get_process_info(ProcessInfo p_info);
Physics2DServerSW();
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 58517bf1a7..e736854077 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -312,6 +312,10 @@ public:
virtual void flush_queries();
virtual void finish();
+ virtual bool is_flushing_queries() const {
+ return physics_2d_server->is_flushing_queries();
+ }
+
int get_process_info(ProcessInfo p_info) {
return physics_2d_server->get_process_info(p_info);
}
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 0e83993472..720742c198 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -365,6 +365,8 @@ struct _RestCallbackData2D {
const CollisionObject2DSW *object;
const CollisionObject2DSW *best_object;
+ int local_shape;
+ int best_local_shape;
int shape;
int best_shape;
Vector2 best_contact;
@@ -395,6 +397,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
rd->best_normal = contact_rel / len;
rd->best_object = rd->object;
rd->best_shape = rd->shape;
+ rd->best_local_shape = rd->local_shape;
}
bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
@@ -428,6 +431,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
rcd.valid_depth = 0;
rcd.object = col_obj;
rcd.shape = shape_idx;
+ rcd.local_shape = 0;
bool sc = CollisionSolver2DSW::solve(shape, p_shape_xform, p_motion, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
if (!sc)
continue;
@@ -579,9 +583,11 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
}
}
+ Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
- cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
+ cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
cbk.valid_depth = p_margin; //only valid depth is the collision margin
cbk.invalid_by_dir = 0;
@@ -592,7 +598,7 @@ int Space2DSW::test_body_ray_separation(Body2DSW *p_body, const Transform2D &p_t
}
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, p_margin)) {
if (cbk.amount > 0) {
collided = true;
}
@@ -698,6 +704,8 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
ExcludedShapeSW excluded_shape_pairs[max_excluded_shape_pairs];
int excluded_shape_pair_count = 0;
+ float separation_margin = MIN(p_margin, MAX(0.0, p_motion.length() - CMP_EPSILON)); //don't separate by more than the intended motion
+
Transform2D body_transform = p_from;
{
@@ -745,9 +753,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
}
+ Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+
if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
- cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
+ cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
+
cbk.valid_depth = p_margin; //only valid depth is the collision margin
cbk.invalid_by_dir = 0;
@@ -773,7 +784,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
bool did_collide = false;
Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), cbkres, cbkptr, NULL, p_margin)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), cbkres, cbkptr, NULL, separation_margin)) {
did_collide = cbk.amount > current_collisions;
}
@@ -878,14 +889,14 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
continue;
}
- Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(col_shape_idx);
+ Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(col_shape_idx);
//test initial overlap, does it collide if going all the way?
- if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
+ if (!CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion, against_shape, col_obj_shape_xform, Vector2(), NULL, NULL, NULL, 0)) {
continue;
}
//test initial overlap
- if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_xform, Vector2(), NULL, NULL, NULL, 0)) {
+ if (CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), NULL, NULL, NULL, 0)) {
if (col_obj->is_shape_set_as_one_way_collision(col_shape_idx)) {
continue;
@@ -905,7 +916,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
real_t ofs = (low + hi) * 0.5;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, against_shape, col_obj_xform, Vector2(), NULL, NULL, &sep, 0);
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * ofs, against_shape, col_obj_shape_xform, Vector2(), NULL, NULL, &sep, 0);
if (collided) {
@@ -923,12 +934,12 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
cbk.max = 1;
cbk.amount = 0;
cbk.ptr = cd;
- cbk.valid_dir = body_shape_xform.get_axis(1).normalized();
+ cbk.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
cbk.valid_depth = 10e20;
Vector2 sep = mnormal; //important optimization for this to work fast enough
- bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
+ bool collided = CollisionSolver2DSW::solve(body_shape, body_shape_xform, p_motion * (hi + contact_max_allowed_penetration), col_obj->get_shape(col_shape_idx), col_obj_shape_xform, Vector2(), Physics2DServerSW::_shape_col_cbk, &cbk, &sep, 0);
if (!collided || cbk.amount == 0) {
continue;
}
@@ -961,16 +972,10 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
bool collided = false;
if (safe >= 1) {
- //not collided
- collided = false;
- if (r_result) {
-
- r_result->motion = p_motion;
- r_result->remainder = Vector2();
- r_result->motion += (body_transform.get_origin() - p_from.get_origin());
- }
+ best_shape = -1; //no best shape with cast, reset to -1
+ }
- } else {
+ {
//it collided, let's get the rest info in unsafe advance
Transform2D ugt = body_transform;
@@ -981,52 +986,61 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
rcd.best_object = NULL;
rcd.best_shape = 0;
- Transform2D body_shape_xform = ugt * p_body->get_shape_transform(best_shape);
- Shape2DSW *body_shape = p_body->get_shape(best_shape);
+ //optimization
+ int from_shape = best_shape != -1 ? best_shape : 0;
+ int to_shape = best_shape != -1 ? best_shape + 1 : p_body->get_shape_count();
- body_aabb.position += p_motion * unsafe;
+ for (int j = from_shape; j < to_shape; j++) {
+ Transform2D body_shape_xform = ugt * p_body->get_shape_transform(j);
+ Shape2DSW *body_shape = p_body->get_shape(j);
- int amount = _cull_aabb_for_body(p_body, body_aabb);
+ body_aabb.position += p_motion * unsafe;
+
+ int amount = _cull_aabb_for_body(p_body, body_aabb);
- for (int i = 0; i < amount; i++) {
+ for (int i = 0; i < amount; i++) {
- const CollisionObject2DSW *col_obj = intersection_query_results[i];
- int shape_idx = intersection_query_subindex_results[i];
+ const CollisionObject2DSW *col_obj = intersection_query_results[i];
+ int shape_idx = intersection_query_subindex_results[i];
- if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
- const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
- if (p_infinite_inertia && Physics2DServer::BODY_MODE_STATIC != b->get_mode() && Physics2DServer::BODY_MODE_KINEMATIC != b->get_mode()) {
- continue;
+ if (CollisionObject2DSW::TYPE_BODY == col_obj->get_type()) {
+ const Body2DSW *b = static_cast<const Body2DSW *>(col_obj);
+ if (p_infinite_inertia && Physics2DServer::BODY_MODE_STATIC != b->get_mode() && Physics2DServer::BODY_MODE_KINEMATIC != b->get_mode()) {
+ continue;
+ }
}
- }
- Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
+ Shape2DSW *against_shape = col_obj->get_shape(shape_idx);
- bool excluded = false;
- for (int k = 0; k < excluded_shape_pair_count; k++) {
+ bool excluded = false;
+ for (int k = 0; k < excluded_shape_pair_count; k++) {
- if (excluded_shape_pairs[k].local_shape == body_shape && excluded_shape_pairs[k].against_object == col_obj && excluded_shape_pairs[k].against_shape_index == shape_idx) {
- excluded = true;
- break;
+ if (excluded_shape_pairs[k].local_shape == body_shape && excluded_shape_pairs[k].against_object == col_obj && excluded_shape_pairs[k].against_shape_index == shape_idx) {
+ excluded = true;
+ break;
+ }
}
- }
- if (excluded)
- continue;
+ if (excluded)
+ continue;
- if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
+ Transform2D col_obj_shape_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
- rcd.valid_dir = body_shape_xform.get_axis(1).normalized();
- rcd.valid_depth = 10e20;
- } else {
- rcd.valid_dir = Vector2();
- rcd.valid_depth = 0;
- }
+ if (col_obj->is_shape_set_as_one_way_collision(shape_idx)) {
- rcd.object = col_obj;
- rcd.shape = shape_idx;
- bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
- if (!sc)
- continue;
+ rcd.valid_dir = col_obj_shape_xform.get_axis(1).normalized();
+ rcd.valid_depth = 10e20;
+ } else {
+ rcd.valid_dir = Vector2();
+ rcd.valid_depth = 0;
+ }
+
+ rcd.object = col_obj;
+ rcd.shape = shape_idx;
+ rcd.local_shape = j;
+ bool sc = CollisionSolver2DSW::solve(body_shape, body_shape_xform, Vector2(), against_shape, col_obj_shape_xform, Vector2(), _rest_cbk_result, &rcd, NULL, p_margin);
+ if (!sc)
+ continue;
+ }
}
if (rcd.best_len != 0) {
@@ -1035,7 +1049,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
r_result->collider = rcd.best_object->get_self();
r_result->collider_id = rcd.best_object->get_instance_id();
r_result->collider_shape = rcd.best_shape;
- r_result->collision_local_shape = best_shape;
+ r_result->collision_local_shape = rcd.best_local_shape;
r_result->collision_normal = rcd.best_normal;
r_result->collision_point = rcd.best_contact;
r_result->collider_metadata = rcd.best_object->get_shape_metadata(rcd.best_shape);
@@ -1050,16 +1064,14 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
}
collided = true;
- } else {
- if (r_result) {
+ }
+ }
- r_result->motion = p_motion;
- r_result->remainder = Vector2();
- r_result->motion += (body_transform.get_origin() - p_from.get_origin());
- }
+ if (!collided && r_result) {
- collided = false;
- }
+ r_result->motion = p_motion;
+ r_result->remainder = Vector2();
+ r_result->motion += (body_transform.get_origin() - p_from.get_origin());
}
return collided;
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index 2e91d89c53..32e1dd1a08 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -584,6 +584,8 @@ public:
virtual void end_sync() = 0;
virtual void finish() = 0;
+ virtual bool is_flushing_queries() const = 0;
+
enum ProcessInfo {
INFO_ACTIVE_OBJECTS,
diff --git a/servers/physics_server.h b/servers/physics_server.h
index d80d76305a..cbb325dea3 100644
--- a/servers/physics_server.h
+++ b/servers/physics_server.h
@@ -744,6 +744,8 @@ public:
virtual void flush_queries() = 0;
virtual void finish() = 0;
+ virtual bool is_flushing_queries() const = 0;
+
enum ProcessInfo {
INFO_ACTIVE_OBJECTS,
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index f87f838fd6..f9beeb226c 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -73,7 +73,7 @@ public:
virtual void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, RID p_ramp) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
virtual bool is_environment(RID p_env) = 0;
@@ -120,9 +120,7 @@ public:
Vector<Color> lightmap_capture_data; //in a array (12 values) to avoid wasting space if unused. Alpha is unused, but needed to send to shader
virtual void base_removed() = 0;
- virtual void base_changed() = 0;
- virtual void base_material_changed() = 0;
-
+ virtual void base_changed(bool p_aabb, bool p_materials) = 0;
InstanceBase() :
dependency_item(this) {
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index e2db89e699..0783d91a59 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -691,6 +691,30 @@ String ShaderLanguage::token_debug(const String &p_code) {
return output;
}
+bool ShaderLanguage::is_token_variable_datatype(TokenType p_type) {
+ return (
+ p_type == TK_TYPE_VOID ||
+ p_type == TK_TYPE_BOOL ||
+ p_type == TK_TYPE_BVEC2 ||
+ p_type == TK_TYPE_BVEC3 ||
+ p_type == TK_TYPE_BVEC4 ||
+ p_type == TK_TYPE_INT ||
+ p_type == TK_TYPE_IVEC2 ||
+ p_type == TK_TYPE_IVEC3 ||
+ p_type == TK_TYPE_IVEC4 ||
+ p_type == TK_TYPE_UINT ||
+ p_type == TK_TYPE_UVEC2 ||
+ p_type == TK_TYPE_UVEC3 ||
+ p_type == TK_TYPE_UVEC4 ||
+ p_type == TK_TYPE_FLOAT ||
+ p_type == TK_TYPE_VEC2 ||
+ p_type == TK_TYPE_VEC3 ||
+ p_type == TK_TYPE_VEC4 ||
+ p_type == TK_TYPE_MAT2 ||
+ p_type == TK_TYPE_MAT3 ||
+ p_type == TK_TYPE_MAT4);
+}
+
bool ShaderLanguage::is_token_datatype(TokenType p_type) {
return (
@@ -2013,6 +2037,12 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
};
+const ShaderLanguage::BuiltinFuncOutArgs ShaderLanguage::builtin_func_out_args[] = {
+ //constructors
+ { "modf", 1 },
+ { NULL, 0 }
+};
+
bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type) {
ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL);
@@ -2056,6 +2086,41 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
if (!fail) {
+ //make sure its not an out argument used in the wrong way
+ int outarg_idx = 0;
+ while (builtin_func_out_args[outarg_idx].name) {
+
+ if (String(name) == builtin_func_out_args[outarg_idx].name) {
+ int arg_idx = builtin_func_out_args[outarg_idx].argument;
+
+ if (arg_idx < argcount) {
+
+ if (p_func->arguments[arg_idx + 1]->type != Node::TYPE_VARIABLE) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' is not a variable");
+ return false;
+ }
+ StringName var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
+
+ const BlockNode *b = p_block;
+ bool valid = false;
+ while (b) {
+ if (b->variables.has(var_name)) {
+ valid = true;
+ break;
+ }
+ b = b->parent_block;
+ }
+
+ if (!valid) {
+ _set_error("Argument " + itos(arg_idx + 1) + " of function '" + String(name) + "' can only take a local variable");
+ return false;
+ }
+ }
+ }
+
+ outarg_idx++;
+ }
+
if (r_ret_type)
*r_ret_type = builtin_func_defs[idx].rettype;
@@ -3563,6 +3628,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
}
}
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for variable (samplers not allowed)");
+ return ERR_PARSE_ERROR;
+ }
+
DataType type = get_token_datatype(tk.type);
tk = _get_token();
@@ -4218,6 +4288,11 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}
+ if (!is_token_variable_datatype(tk.type)) {
+ _set_error("Invalid data type for function return (samplers not allowed)");
+ return ERR_PARSE_ERROR;
+ }
+
type = get_token_datatype(tk.type);
_get_completable_identifier(NULL, COMPLETION_MAIN_FUNCTION, name);
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 08c4d06992..9277dfa2cf 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -333,6 +333,7 @@ public:
virtual DataType get_datatype() const { return datatype_cache; }
VariableNode() {
+
type = TYPE_VARIABLE;
datatype_cache = TYPE_VOID;
}
@@ -534,6 +535,7 @@ public:
static String get_token_text(Token p_token);
static bool is_token_datatype(TokenType p_type);
+ static bool is_token_variable_datatype(TokenType p_type);
static DataType get_token_datatype(TokenType p_type);
static bool is_token_interpolation(TokenType p_type);
static DataInterpolation get_token_interpolation(TokenType p_type);
@@ -642,6 +644,12 @@ private:
const DataType args[MAX_ARGS];
};
+ struct BuiltinFuncOutArgs { //arguments used as out in built in funcions
+
+ const char *name;
+ int argument;
+ };
+
CompletionType completion_type;
int completion_line;
BlockNode *completion_block;
@@ -652,6 +660,7 @@ private:
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
+ static const BuiltinFuncOutArgs builtin_func_out_args[];
bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL);
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 84b7504ad4..74a05ce4e4 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -51,6 +51,23 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
}
}
+void _collect_ysort_children(VisualServerCanvas::Item *p_canvas_item, Transform2D p_transform, VisualServerCanvas::Item **r_items, Transform2D *r_extra_transforms, int &r_index) {
+ int child_item_count = p_canvas_item->child_items.size();
+ VisualServerCanvas::Item **child_items = p_canvas_item->child_items.ptrw();
+ for (int i = 0; i < child_item_count; i++) {
+ if (r_items) {
+ r_items[r_index] = child_items[i];
+ child_items[i]->ysort_xform = p_transform;
+ child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
+ }
+
+ r_index++;
+
+ if (child_items[i]->sort_y)
+ _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, r_items, r_extra_transforms, r_index);
+ }
+}
+
void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner) {
Item *ci = p_canvas_item;
@@ -58,10 +75,10 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (!ci->visible)
return;
- if (p_canvas_item->children_order_dirty) {
+ if (ci->children_order_dirty) {
- p_canvas_item->child_items.sort_custom<ItemIndexSort>();
- p_canvas_item->children_order_dirty = false;
+ ci->child_items.sort_custom<ItemIndexSort>();
+ ci->children_order_dirty = false;
}
Rect2 rect = ci->get_rect();
@@ -82,8 +99,8 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
return;
int child_item_count = ci->child_items.size();
- Item **child_items = (Item **)alloca(child_item_count * sizeof(Item *));
- copymem(child_items, ci->child_items.ptr(), child_item_count * sizeof(Item *));
+ Item **child_items = ci->child_items.ptrw();
+ Transform2D *child_extra_transforms = NULL;
if (ci->clip) {
if (p_canvas_clip != NULL) {
@@ -99,6 +116,17 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
if (ci->sort_y) {
+ if (ci->ysort_children_count == -1) {
+ ci->ysort_children_count = 0;
+ _collect_ysort_children(ci, Transform2D(), NULL, NULL, ci->ysort_children_count);
+ }
+
+ child_item_count = ci->ysort_children_count;
+ child_items = (Item **)alloca(child_item_count * sizeof(Item *));
+
+ int i = 0;
+ _collect_ysort_children(ci, Transform2D(), child_items, child_extra_transforms, i);
+
SortArray<Item *, ItemPtrSort> sorter;
sorter.sort(child_items, child_item_count);
}
@@ -110,9 +138,13 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
for (int i = 0; i < child_item_count; i++) {
- if (!child_items[i]->behind)
+ if (!child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
- _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ if (ci->sort_y) {
+ _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ } else {
+ _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ }
}
if (ci->copy_back_buffer) {
@@ -148,9 +180,13 @@ void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item, const Transfor
for (int i = 0; i < child_item_count; i++) {
- if (child_items[i]->behind)
+ if (child_items[i]->behind || (ci->sort_y && child_items[i]->sort_y))
continue;
- _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ if (ci->sort_y) {
+ _render_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ } else {
+ _render_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner);
+ }
}
}
@@ -300,6 +336,7 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
+ item_owner->ysort_children_count = -1;
}
canvas_item->parent = RID();
@@ -319,6 +356,12 @@ void VisualServerCanvas::canvas_item_set_parent(RID p_item, RID p_parent) {
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty = true;
+ Item *ysort_owner = item_owner;
+ while (ysort_owner && ysort_owner->sort_y) {
+ item_owner->ysort_children_count = -1;
+ ysort_owner = canvas_item_owner.getornull(ysort_owner->parent);
+ }
+
} else {
ERR_EXPLAIN("Invalid parent");
@@ -826,6 +869,7 @@ void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_e
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y = p_enable;
+ canvas_item->ysort_children_count = -1;
}
void VisualServerCanvas::canvas_item_set_z_index(RID p_item, int p_z) {
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index d12bd520bf..4b7422b15a 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -48,6 +48,9 @@ public:
bool use_parent_material;
int index;
bool children_order_dirty;
+ int ysort_children_count;
+ Transform2D ysort_xform;
+ Vector2 ysort_pos;
Vector<Item *> child_items;
@@ -61,6 +64,9 @@ public:
use_parent_material = false;
z_relative = true;
index = 0;
+ ysort_children_count = -1;
+ ysort_xform = Transform2D();
+ ysort_pos = Vector2();
}
};
@@ -76,10 +82,10 @@ public:
_FORCE_INLINE_ bool operator()(const Item *p_left, const Item *p_right) const {
- if (Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON)
- return p_left->xform.elements[2].x < p_right->xform.elements[2].x;
+ if (Math::abs(p_left->ysort_pos.y - p_right->ysort_pos.y) < CMP_EPSILON)
+ return p_left->ysort_pos.x < p_right->ysort_pos.x;
else
- return p_left->xform.elements[2].y < p_right->xform.elements[2].y;
+ return p_left->ysort_pos.y < p_right->ysort_pos.y;
}
};
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index b33ef21e78..d37fe28ac6 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -511,7 +511,7 @@ public:
BIND6(environment_set_adjustment, RID, bool, float, float, float, RID)
BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float)
- BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
+ BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
/* SCENARIO API */
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 33fa8d365f..13de92f226 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -612,7 +612,7 @@ void VisualServerScene::instance_set_surface_material(RID p_instance, int p_surf
VSG::storage->material_remove_instance_owner(instance->materials[p_surface], instance);
}
instance->materials.write[p_surface] = p_material;
- instance->base_material_changed();
+ instance->base_changed(false, true);
if (instance->materials[p_surface].is_valid()) {
VSG::storage->material_add_instance_owner(instance->materials[p_surface], instance);
@@ -840,7 +840,7 @@ void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instanc
ERR_FAIL_COND(!instance);
instance->cast_shadows = p_shadow_casting_setting;
- instance->base_material_changed(); // to actually compute if shadows are visible or not
+ instance->base_changed(false, true); // to actually compute if shadows are visible or not
}
void VisualServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material) {
@@ -851,7 +851,7 @@ void VisualServerScene::instance_geometry_set_material_override(RID p_instance,
VSG::storage->material_remove_instance_owner(instance->material_override, instance);
}
instance->material_override = p_material;
- instance->base_material_changed();
+ instance->base_changed(false, true);
if (instance->material_override.is_valid()) {
VSG::storage->material_add_instance_owner(instance->material_override, instance);
@@ -1264,13 +1264,15 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
}
}
-void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario) {
+bool VisualServerScene::_light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario) {
InstanceLightData *light = static_cast<InstanceLightData *>(p_instance->base_data);
Transform light_transform = p_instance->transform;
light_transform.orthonormalize(); //scale does not count on lights
+ bool animated_material_found = false;
+
switch (VSG::storage->light_get_type(p_instance->base)) {
case VS::LIGHT_DIRECTIONAL: {
@@ -1303,6 +1305,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
continue;
}
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
+ }
+
float max, min;
instance->transformed_aabb.project_range_in_plane(base, min, max);
@@ -1558,6 +1564,10 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
} else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
+ }
+
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
}
@@ -1609,6 +1619,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
} else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
+ }
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
}
@@ -1645,6 +1658,9 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
SWAP(instance_shadow_cull_result[j], instance_shadow_cull_result[cull_count]);
j--;
} else {
+ if (static_cast<InstanceGeometryData *>(instance->base_data)->material_is_animated) {
+ animated_material_found = true;
+ }
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
}
@@ -1655,6 +1671,8 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
} break;
}
+
+ return animated_material_found;
}
void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas) {
@@ -2096,7 +2114,7 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
if (redraw) {
//must redraw!
- _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_shadow_atlas, scenario);
+ light->shadow_dirty = _light_instance_update_shadow(ins, p_cam_transform, p_cam_projection, p_cam_orthogonal, p_shadow_atlas, scenario);
}
}
}
@@ -3244,11 +3262,13 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
bool can_cast_shadows = true;
+ bool is_animated = false;
if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) {
can_cast_shadows = false;
} else if (p_instance->material_override.is_valid()) {
can_cast_shadows = VSG::storage->material_casts_shadows(p_instance->material_override);
+ is_animated = VSG::storage->material_is_animated(p_instance->material_override);
} else {
if (p_instance->base_type == VS::INSTANCE_MESH) {
@@ -3263,12 +3283,15 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (!mat.is_valid()) {
cast_shadows = true;
- break;
- }
+ } else {
- if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- break;
+ if (VSG::storage->material_casts_shadows(mat)) {
+ cast_shadows = true;
+ }
+
+ if (VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
}
}
@@ -3290,12 +3313,15 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (!mat.is_valid()) {
cast_shadows = true;
- break;
- }
- if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- break;
+ } else {
+
+ if (VSG::storage->material_casts_shadows(mat)) {
+ cast_shadows = true;
+ }
+ if (VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
}
}
@@ -3312,6 +3338,10 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
} else {
can_cast_shadows = false;
}
+
+ if (mat.is_valid() && VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
} else if (p_instance->base_type == VS::INSTANCE_PARTICLES) {
bool cast_shadows = false;
@@ -3331,12 +3361,15 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
if (!mat.is_valid()) {
cast_shadows = true;
- break;
- }
+ } else {
- if (VSG::storage->material_casts_shadows(mat)) {
- cast_shadows = true;
- break;
+ if (VSG::storage->material_casts_shadows(mat)) {
+ cast_shadows = true;
+ }
+
+ if (VSG::storage->material_is_animated(mat)) {
+ is_animated = true;
+ }
}
}
}
@@ -3356,6 +3389,8 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
geom->can_cast_shadows = can_cast_shadows;
}
+
+ geom->material_is_animated = is_animated;
}
}
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index 0d4737f268..38c5258116 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -192,14 +192,9 @@ public:
singleton->instance_set_base(self, RID());
}
- virtual void base_changed() {
+ virtual void base_changed(bool p_aabb, bool p_materials) {
- singleton->_instance_queue_update(this, true, true);
- }
-
- virtual void base_material_changed() {
-
- singleton->_instance_queue_update(this, false, true);
+ singleton->_instance_queue_update(this, p_aabb, p_materials);
}
Instance() :
@@ -247,6 +242,7 @@ public:
List<Instance *> lighting;
bool lighting_dirty;
bool can_cast_shadows;
+ bool material_is_animated;
List<Instance *> reflection_probes;
bool reflection_dirty;
@@ -261,6 +257,7 @@ public:
lighting_dirty = false;
reflection_dirty = true;
can_cast_shadows = true;
+ material_is_animated = true;
gi_probes_dirty = true;
}
};
@@ -488,7 +485,7 @@ public:
_FORCE_INLINE_ void _update_dirty_instance(Instance *p_instance);
_FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance);
- _FORCE_INLINE_ void _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario);
+ _FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_shadow_atlas, Scenario *p_scenario);
void _prepare_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, uint32_t p_visible_layers, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe);
void _render_scene(const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, RID p_force_environment, RID p_scenario, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 137fcb55f4..1aeb2756ba 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -437,7 +437,7 @@ public:
FUNC6(environment_set_adjustment, RID, bool, float, float, float, RID)
FUNC5(environment_set_fog, RID, bool, const Color &, const Color &, float)
- FUNC6(environment_set_fog_depth, RID, bool, float, float, bool, float)
+ FUNC7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
FUNC5(environment_set_fog_height, RID, bool, float, float, float)
FUNCRID(scenario)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 4b0e5cd28d..ca5271190c 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1915,7 +1915,9 @@ void VisualServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr);
ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "radius2", "intensity2", "bias", "light_affect", "ao_channel_affect", "color", "quality", "blur", "bilateral_sharpness"), &VisualServer::environment_set_ssao);
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &VisualServer::environment_set_fog);
- ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth);
+
+ ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &VisualServer::environment_set_fog_depth);
+
ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &VisualServer::environment_set_fog_height);
ClassDB::bind_method(D_METHOD("scenario_create"), &VisualServer::scenario_create);
@@ -2401,6 +2403,8 @@ VisualServer::VisualServer() {
GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno");
+
+ GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
}
VisualServer::~VisualServer() {
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 5af10ded28..59eb43da97 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -763,7 +763,7 @@ public:
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, EnvironmentSSAOQuality p_quality, EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) = 0;
virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_color, const Color &p_sun_color, float p_sun_amount) = 0;
- virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
+ virtual void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) = 0;
virtual void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) = 0;
/* SCENARIO API */