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-rw-r--r--editor/editor_plugin.cpp4
-rw-r--r--editor/plugins/editor_preview_plugins.cpp8
-rw-r--r--main/tests/test_physics.cpp2
-rw-r--r--main/tests/test_physics_2d.cpp20
-rw-r--r--main/tests/test_render.cpp4
-rw-r--r--scene/2d/physics_body_2d.cpp3
-rw-r--r--scene/2d/tile_map.cpp4
-rw-r--r--scene/3d/light.cpp8
-rw-r--r--scene/3d/physics_body.cpp2
-rw-r--r--scene/resources/capsule_shape_2d.cpp2
-rw-r--r--scene/resources/circle_shape_2d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/rectangle_shape_2d.cpp2
-rw-r--r--scene/resources/segment_shape_2d.cpp4
-rw-r--r--scene/resources/shape_line_2d.cpp2
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp47
-rw-r--r--servers/physics_2d/physics_2d_server_sw.h15
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.cpp27
-rw-r--r--servers/physics_2d/physics_2d_server_wrap_mt.h33
-rw-r--r--servers/physics_2d_server.cpp10
-rw-r--r--servers/physics_2d_server.h12
-rw-r--r--servers/visual/rasterizer.h4
-rw-r--r--servers/visual/visual_server_raster.h4
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp26
-rw-r--r--servers/visual/visual_server_wrap_mt.h42
-rw-r--r--servers/visual_server.h4
27 files changed, 196 insertions, 99 deletions
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index c8abc1f9db..0bd677ca1b 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -76,11 +76,11 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
- RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ RID light = VS::get_singleton()->directional_light_create();
RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- RID light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ RID light2 = VS::get_singleton()->directional_light_create();
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index c48a241e4d..5f73d0b465 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -278,11 +278,11 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
VS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
- light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light = VS::get_singleton()->directional_light_create();
light_instance = VS::get_singleton()->instance_create2(light, scenario);
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light2 = VS::get_singleton()->directional_light_create();
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
@@ -850,11 +850,11 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
- light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light = VS::get_singleton()->directional_light_create();
light_instance = VS::get_singleton()->instance_create2(light, scenario);
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light2 = VS::get_singleton()->directional_light_create();
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp
index f149821928..1c50470544 100644
--- a/main/tests/test_physics.cpp
+++ b/main/tests/test_physics.cpp
@@ -299,7 +299,7 @@ public:
VisualServer *vs = VisualServer::get_singleton();
/* LIGHT */
- RID lightaux = vs->light_create(VisualServer::LIGHT_DIRECTIONAL);
+ RID lightaux = vs->directional_light_create();
scenario = vs->scenario_create();
vs->light_set_shadow(lightaux, true);
light = vs->instance_create2(lightaux, scenario);
diff --git a/main/tests/test_physics_2d.cpp b/main/tests/test_physics_2d.cpp
index a746973799..7d596fbda3 100644
--- a/main/tests/test_physics_2d.cpp
+++ b/main/tests/test_physics_2d.cpp
@@ -86,7 +86,7 @@ class TestPhysics2DMainLoop : public MainLoop {
body_shape_data[Physics2DServer::SHAPE_SEGMENT].image = vs->texture_create_from_image(image);
- RID segment_shape = ps->shape_create(Physics2DServer::SHAPE_SEGMENT);
+ RID segment_shape = ps->segment_shape_create();
Rect2 sg(Point2(-16, 0), Point2(16, 0));
ps->shape_set_data(segment_shape, sg);
@@ -113,7 +113,7 @@ class TestPhysics2DMainLoop : public MainLoop {
body_shape_data[Physics2DServer::SHAPE_CIRCLE].image = vs->texture_create_from_image(image);
- RID circle_shape = ps->shape_create(Physics2DServer::SHAPE_CIRCLE);
+ RID circle_shape = ps->circle_shape_create();
ps->shape_set_data(circle_shape, 16);
body_shape_data[Physics2DServer::SHAPE_CIRCLE].shape = circle_shape;
@@ -140,7 +140,7 @@ class TestPhysics2DMainLoop : public MainLoop {
body_shape_data[Physics2DServer::SHAPE_RECTANGLE].image = vs->texture_create_from_image(image);
- RID rectangle_shape = ps->shape_create(Physics2DServer::SHAPE_RECTANGLE);
+ RID rectangle_shape = ps->rectangle_shape_create();
ps->shape_set_data(rectangle_shape, Vector2(16, 16));
body_shape_data[Physics2DServer::SHAPE_RECTANGLE].shape = rectangle_shape;
@@ -168,7 +168,7 @@ class TestPhysics2DMainLoop : public MainLoop {
body_shape_data[Physics2DServer::SHAPE_CAPSULE].image = vs->texture_create_from_image(image);
- RID capsule_shape = ps->shape_create(Physics2DServer::SHAPE_CAPSULE);
+ RID capsule_shape = ps->capsule_shape_create();
ps->shape_set_data(capsule_shape, Vector2(16, 32));
body_shape_data[Physics2DServer::SHAPE_CAPSULE].shape = capsule_shape;
@@ -182,7 +182,7 @@ class TestPhysics2DMainLoop : public MainLoop {
body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].image = vs->texture_create_from_image(image);
- RID convex_polygon_shape = ps->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON);
+ RID convex_polygon_shape = ps->convex_polygon_shape_create();
PoolVector<Vector2> arr;
Point2 sb(32, 32);
@@ -277,10 +277,11 @@ protected:
arr.push_back(p_normal);
arr.push_back(p_d);
- RID plane = ps->shape_create(Physics2DServer::SHAPE_LINE);
+ RID plane = ps->line_shape_create();
ps->shape_set_data(plane, arr);
- RID plane_body = ps->body_create(Physics2DServer::BODY_MODE_STATIC);
+ RID plane_body = ps->body_create();
+ ps->body_set_mode(plane_body, Physics2DServer::BODY_MODE_STATIC);
ps->body_set_space(plane_body, space);
ps->body_add_shape(plane_body, plane);
}
@@ -290,9 +291,10 @@ protected:
Physics2DServer *ps = Physics2DServer::get_singleton();
VisualServer *vs = VisualServer::get_singleton();
- RID concave = ps->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON);
+ RID concave = ps->concave_polygon_shape_create();
ps->shape_set_data(concave, p_points);
- RID body = ps->body_create(Physics2DServer::BODY_MODE_STATIC);
+ RID body = ps->body_create();
+ ps->body_set_mode(body, Physics2DServer::BODY_MODE_STATIC);
ps->body_set_space(body, space);
ps->body_add_shape(body, concave);
ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform);
diff --git a/main/tests/test_render.cpp b/main/tests/test_render.cpp
index 1f6217928d..cbf1a57855 100644
--- a/main/tests/test_render.cpp
+++ b/main/tests/test_render.cpp
@@ -180,7 +180,7 @@ public:
*/
RID lightaux;
- lightaux = vs->light_create(VisualServer::LIGHT_DIRECTIONAL);
+ lightaux = vs->directional_light_create();
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0));
//vs->light_set_shadow( lightaux, true );
@@ -191,7 +191,7 @@ public:
vs->instance_set_transform(light, lla);
- lightaux = vs->light_create(VisualServer::LIGHT_OMNI);
+ lightaux = vs->omni_light_create();
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
vs->light_set_color(lightaux, Color(1.0, 1.0, 0.0));
vs->light_set_param(lightaux, VisualServer::LIGHT_PARAM_RANGE, 4);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f0ee64a53f..1287a800e3 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -133,8 +133,9 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
}
PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode)
- : CollisionObject2D(Physics2DServer::get_singleton()->body_create(p_mode), false) {
+ : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) {
+ Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode);
collision_layer = 1;
collision_mask = 1;
set_pickable(false);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 4286d88ab1..41097ce8d7 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -587,7 +587,9 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
xform.set_origin(q.pos);
//q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
- q.body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
+ q.body = Physics2DServer::get_singleton()->body_create();
+ Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
+
Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 02d10523e7..389d87cd90 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -255,7 +255,13 @@ void Light::_bind_methods() {
Light::Light(VisualServer::LightType p_type) {
type = p_type;
- light = VisualServer::get_singleton()->light_create(p_type);
+ switch (p_type) {
+ case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break;
+ case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break;
+ case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break;
+ default: {};
+ }
+
VS::get_singleton()->instance_set_base(get_instance(), light);
reverse_cull = false;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index bc089e5b41..4e06b272e2 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -995,7 +995,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
Transform gt = get_global_transform();
gt.origin -= collision.travel;
set_global_transform(gt);
- return floor_velocity;
+ return floor_velocity - p_floor_direction * p_floor_direction.dot(floor_velocity);
}
} else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
on_ceiling = true;
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 56a09bc3bf..912150b939 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -98,7 +98,7 @@ void CapsuleShape2D::_bind_methods() {
}
CapsuleShape2D::CapsuleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) {
+ : Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
radius = 10;
height = 20;
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index ecfc98ea60..287bde4bfb 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -77,7 +77,7 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
}
CircleShape2D::CircleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
+ : Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
radius = 10;
_update_shape();
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 7f4abf7ae0..bb91e33ec2 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -85,5 +85,5 @@ void ConcavePolygonShape2D::_bind_methods() {
}
ConcavePolygonShape2D::ConcavePolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON)) {
+ : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 7588909d90..a76b6a7cf4 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -87,7 +87,7 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
}
ConvexPolygonShape2D::ConvexPolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON)) {
+ : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
int pcount = 3;
for (int i = 0; i < pcount; i++)
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 507dbce861..69dbb76744 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -67,7 +67,7 @@ void RectangleShape2D::_bind_methods() {
}
RectangleShape2D::RectangleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RECTANGLE)) {
+ : Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
extents = Vector2(10, 10);
_update_shape();
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 1171db5c02..7c7ec0d112 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -87,7 +87,7 @@ void SegmentShape2D::_bind_methods() {
}
SegmentShape2D::SegmentShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_SEGMENT)) {
+ : Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
a = Vector2();
b = Vector2(0, 10);
@@ -146,7 +146,7 @@ real_t RayShape2D::get_length() const {
}
RayShape2D::RayShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RAY)) {
+ : Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
length = 20;
_update_shape();
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index 4dcc5ac981..d046ce876c 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -96,7 +96,7 @@ void LineShape2D::_bind_methods() {
}
LineShape2D::LineShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) {
+ : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
normal = Vector2(0, -1);
d = 0;
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 5d3305c82d..475a3fe3b3 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -35,7 +35,7 @@
#include "project_settings.h"
#include "script_language.h"
-RID Physics2DServerSW::shape_create(ShapeType p_shape) {
+RID Physics2DServerSW::_shape_create(ShapeType p_shape) {
Shape2DSW *shape = NULL;
switch (p_shape) {
@@ -83,7 +83,42 @@ RID Physics2DServerSW::shape_create(ShapeType p_shape) {
shape->set_self(id);
return id;
-};
+}
+
+RID Physics2DServerSW::line_shape_create() {
+
+ return _shape_create(SHAPE_LINE);
+}
+
+RID Physics2DServerSW::ray_shape_create() {
+
+ return _shape_create(SHAPE_RAY);
+}
+RID Physics2DServerSW::segment_shape_create() {
+
+ return _shape_create(SHAPE_SEGMENT);
+}
+RID Physics2DServerSW::circle_shape_create() {
+
+ return _shape_create(SHAPE_CIRCLE);
+}
+RID Physics2DServerSW::rectangle_shape_create() {
+
+ return _shape_create(SHAPE_RECTANGLE);
+}
+RID Physics2DServerSW::capsule_shape_create() {
+
+ return _shape_create(SHAPE_CAPSULE);
+}
+
+RID Physics2DServerSW::convex_polygon_shape_create() {
+
+ return _shape_create(SHAPE_CONVEX_POLYGON);
+}
+RID Physics2DServerSW::concave_polygon_shape_create() {
+
+ return _shape_create(SHAPE_CONCAVE_POLYGON);
+}
void Physics2DServerSW::shape_set_data(RID p_shape, const Variant &p_data) {
@@ -519,17 +554,13 @@ void Physics2DServerSW::area_set_area_monitor_callback(RID p_area, Object *p_rec
/* BODY API */
-RID Physics2DServerSW::body_create(BodyMode p_mode, bool p_init_sleeping) {
+RID Physics2DServerSW::body_create() {
Body2DSW *body = memnew(Body2DSW);
- if (p_mode != BODY_MODE_RIGID)
- body->set_mode(p_mode);
- if (p_init_sleeping)
- body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
RID rid = body_owner.make_rid(body);
body->set_self(rid);
return rid;
-};
+}
void Physics2DServerSW::body_set_space(RID p_body, RID p_space) {
diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h
index c40cf0e3e0..171a0b7a81 100644
--- a/servers/physics_2d/physics_2d_server_sw.h
+++ b/servers/physics_2d/physics_2d_server_sw.h
@@ -67,6 +67,9 @@ class Physics2DServerSW : public Physics2DServer {
static Physics2DServerSW *singletonsw;
//void _clear_query(Query2DSW *p_query);
+
+ RID _shape_create(ShapeType p_shape);
+
public:
struct CollCbkData {
@@ -78,9 +81,17 @@ public:
Vector2 *ptr;
};
+ virtual RID line_shape_create();
+ virtual RID ray_shape_create();
+ virtual RID segment_shape_create();
+ virtual RID circle_shape_create();
+ virtual RID rectangle_shape_create();
+ virtual RID capsule_shape_create();
+ virtual RID convex_polygon_shape_create();
+ virtual RID concave_polygon_shape_create();
+
static void _shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
- virtual RID shape_create(ShapeType p_shape);
virtual void shape_set_data(RID p_shape, const Variant &p_data);
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
@@ -149,7 +160,7 @@ public:
/* BODY API */
// create a body of a given type
- virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false);
+ virtual RID body_create();
virtual void body_set_space(RID p_body, RID p_space);
virtual RID body_get_space(RID p_body) const;
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
index f8f3b620d4..f92ed18de2 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp
@@ -130,19 +130,23 @@ void Physics2DServerWrapMT::finish() {
Thread::wait_to_finish(thread);
memdelete(thread);
- /*
- shape_free_cached_ids();
- area_free_cached_ids();
- body_free_cached_ids();
- pin_joint_free_cached_ids();
- groove_joint_free_cached_ids();
- damped_string_free_cached_ids();
-*/
thread = NULL;
} else {
physics_2d_server->finish();
}
+ line_shape_free_cached_ids();
+ ray_shape_free_cached_ids();
+ segment_shape_free_cached_ids();
+ circle_shape_free_cached_ids();
+ rectangle_shape_free_cached_ids();
+ convex_polygon_shape_free_cached_ids();
+ concave_polygon_shape_free_cached_ids();
+
+ space_free_cached_ids();
+ area_free_cached_ids();
+ body_free_cached_ids();
+
if (step_sem)
memdelete(step_sem);
}
@@ -158,12 +162,7 @@ Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool
step_thread_up = false;
alloc_mutex = Mutex::create();
- shape_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- area_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- body_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- pin_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- groove_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
- damped_spring_joint_pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
+ pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
if (!p_create_thread) {
server_thread = Thread::get_caller_id();
diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h
index 50e9ab1005..cbc316cb7a 100644
--- a/servers/physics_2d/physics_2d_server_wrap_mt.h
+++ b/servers/physics_2d/physics_2d_server_wrap_mt.h
@@ -64,21 +64,10 @@ class Physics2DServerWrapMT : public Physics2DServer {
void thread_exit();
- Mutex *alloc_mutex;
bool first_frame;
- int shape_pool_max_size;
- List<RID> shape_id_pool;
- int area_pool_max_size;
- List<RID> area_id_pool;
- int body_pool_max_size;
- List<RID> body_id_pool;
- int pin_joint_pool_max_size;
- List<RID> pin_joint_id_pool;
- int groove_joint_pool_max_size;
- List<RID> groove_joint_id_pool;
- int damped_spring_joint_pool_max_size;
- List<RID> damped_spring_joint_id_pool;
+ Mutex *alloc_mutex;
+ int pool_max_size;
public:
#define ServerName Physics2DServer
@@ -87,7 +76,15 @@ public:
#include "servers/server_wrap_mt_common.h"
//FUNC1RID(shape,ShapeType); todo fix
- FUNC1R(RID, shape_create, ShapeType);
+ FUNCRID(line_shape)
+ FUNCRID(ray_shape)
+ FUNCRID(segment_shape)
+ FUNCRID(circle_shape)
+ FUNCRID(rectangle_shape)
+ FUNCRID(capsule_shape)
+ FUNCRID(convex_polygon_shape)
+ FUNCRID(concave_polygon_shape)
+
FUNC2(shape_set_data, RID, const Variant &);
FUNC2(shape_set_custom_solver_bias, RID, real_t);
@@ -104,7 +101,7 @@ public:
/* SPACE API */
- FUNC0R(RID, space_create);
+ FUNCRID(space);
FUNC2(space_set_active, RID, bool);
FUNC1RC(bool, space_is_active, RID);
@@ -134,7 +131,7 @@ public:
/* AREA API */
//FUNC0RID(area);
- FUNC0R(RID, area_create);
+ FUNCRID(area);
FUNC2(area_set_space, RID, RID);
FUNC1RC(RID, area_get_space, RID);
@@ -174,7 +171,7 @@ public:
/* BODY API */
//FUNC2RID(body,BodyMode,bool);
- FUNC2R(RID, body_create, BodyMode, bool)
+ FUNCRID(body)
FUNC2(body_set_space, RID, RID);
FUNC1RC(RID, body_get_space, RID);
@@ -269,6 +266,8 @@ public:
///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID);
///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID);
+ //TODO need to convert this to FUNCRID, but it's a hassle..
+
FUNC3R(RID, pin_joint_create, const Vector2 &, RID, RID);
FUNC5R(RID, groove_joint_create, const Vector2 &, const Vector2 &, const Vector2 &, RID, RID);
FUNC4R(RID, damped_spring_joint_create, const Vector2 &, const Vector2 &, RID, RID);
diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp
index 130c0583dc..a5128c9435 100644
--- a/servers/physics_2d_server.cpp
+++ b/servers/physics_2d_server.cpp
@@ -475,7 +475,15 @@ bool Physics2DServer::_body_test_motion(RID p_body, const Transform2D &p_from, c
void Physics2DServer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("shape_create", "type"), &Physics2DServer::shape_create);
+ ClassDB::bind_method(D_METHOD("line_shape_create"), &Physics2DServer::line_shape_create);
+ ClassDB::bind_method(D_METHOD("ray_shape_create"), &Physics2DServer::ray_shape_create);
+ ClassDB::bind_method(D_METHOD("segment_shape_create"), &Physics2DServer::segment_shape_create);
+ ClassDB::bind_method(D_METHOD("circle_shape_create"), &Physics2DServer::circle_shape_create);
+ ClassDB::bind_method(D_METHOD("rectangle_shape_create"), &Physics2DServer::rectangle_shape_create);
+ ClassDB::bind_method(D_METHOD("capsule_shape_create"), &Physics2DServer::capsule_shape_create);
+ ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &Physics2DServer::convex_polygon_shape_create);
+ ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &Physics2DServer::concave_polygon_shape_create);
+
ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &Physics2DServer::shape_set_data);
ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &Physics2DServer::shape_get_type);
diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h
index ddd1555768..241255bdb5 100644
--- a/servers/physics_2d_server.h
+++ b/servers/physics_2d_server.h
@@ -252,7 +252,15 @@ public:
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
};
- virtual RID shape_create(ShapeType p_shape) = 0;
+ virtual RID line_shape_create() = 0;
+ virtual RID ray_shape_create() = 0;
+ virtual RID segment_shape_create() = 0;
+ virtual RID circle_shape_create() = 0;
+ virtual RID rectangle_shape_create() = 0;
+ virtual RID capsule_shape_create() = 0;
+ virtual RID convex_polygon_shape_create() = 0;
+ virtual RID concave_polygon_shape_create() = 0;
+
virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
@@ -366,7 +374,7 @@ public:
//BODY_MODE_SOFT ??
};
- virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false) = 0;
+ virtual RID body_create() = 0;
virtual void body_set_space(RID p_body, RID p_space) = 0;
virtual RID body_get_space(RID p_body) const = 0;
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index cd4b465d79..164baa8c9b 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -320,6 +320,10 @@ public:
virtual RID light_create(VS::LightType p_type) = 0;
+ RID directional_light_create() { return light_create(VS::LIGHT_DIRECTIONAL); }
+ RID omni_light_create() { return light_create(VS::LIGHT_OMNI); }
+ RID spot_light_create() { return light_create(VS::LIGHT_SPOT); }
+
virtual void light_set_color(RID p_light, const Color &p_color) = 0;
virtual void light_set_param(RID p_light, VS::LightParam p_param, float p_value) = 0;
virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 425381550e..b579f4032f 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -799,7 +799,9 @@ public:
/* Light API */
- BIND1R(RID, light_create, LightType)
+ BIND0R(RID, directional_light_create)
+ BIND0R(RID, omni_light_create)
+ BIND0R(RID, spot_light_create)
BIND2(light_set_color, RID, const Color &)
BIND3(light_set_param, RID, LightParam, float)
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index d9a0077e60..1a03c72529 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -154,14 +154,34 @@ void VisualServerWrapMT::finish() {
Thread::wait_to_finish(thread);
memdelete(thread);
- texture_free_cached_ids();
- //mesh_free_cached_ids();
-
thread = NULL;
} else {
visual_server->finish();
}
+ texture_free_cached_ids();
+ shader_free_cached_ids();
+ material_free_cached_ids();
+ mesh_free_cached_ids();
+ multimesh_free_cached_ids();
+ immediate_free_cached_ids();
+ skeleton_free_cached_ids();
+ directional_light_free_cached_ids();
+ omni_light_free_cached_ids();
+ spot_light_free_cached_ids();
+ reflection_probe_free_cached_ids();
+ gi_probe_free_cached_ids();
+ particles_free_cached_ids();
+ camera_free_cached_ids();
+ viewport_free_cached_ids();
+ environment_free_cached_ids();
+ scenario_free_cached_ids();
+ instance_free_cached_ids();
+ canvas_free_cached_ids();
+ canvas_item_free_cached_ids();
+ canvas_light_occluder_free_cached_ids();
+ canvas_occluder_polygon_free_cached_ids();
+
if (draw_mutex)
memdelete(draw_mutex);
}
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 67d503dfca..80a1ef3879 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -103,12 +103,12 @@ public:
/* SKY API */
- FUNC0R(RID, sky_create)
+ FUNCRID(sky)
FUNC3(sky_set_texture, RID, RID, int)
/* SHADER API */
- FUNC0R(RID, shader_create)
+ FUNCRID(shader)
FUNC2(shader_set_code, RID, const String &)
FUNC1RC(String, shader_get_code, RID)
@@ -120,7 +120,7 @@ public:
/* COMMON MATERIAL API */
- FUNC0R(RID, material_create)
+ FUNCRID(material)
FUNC2(material_set_shader, RID, RID)
FUNC1RC(RID, material_get_shader, RID)
@@ -134,7 +134,7 @@ public:
/* MESH API */
- FUNC0R(RID, mesh_create)
+ FUNCRID(mesh)
FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
@@ -170,7 +170,7 @@ public:
/* MULTIMESH API */
- FUNC0R(RID, multimesh_create)
+ FUNCRID(multimesh)
FUNC4(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat)
FUNC1RC(int, multimesh_get_instance_count, RID)
@@ -192,7 +192,7 @@ public:
/* IMMEDIATE API */
- FUNC0R(RID, immediate_create)
+ FUNCRID(immediate)
FUNC3(immediate_begin, RID, PrimitiveType, RID)
FUNC2(immediate_vertex, RID, const Vector3 &)
FUNC2(immediate_normal, RID, const Vector3 &)
@@ -207,7 +207,7 @@ public:
/* SKELETON API */
- FUNC0R(RID, skeleton_create)
+ FUNCRID(skeleton)
FUNC3(skeleton_allocate, RID, int, bool)
FUNC1RC(int, skeleton_get_bone_count, RID)
FUNC3(skeleton_bone_set_transform, RID, int, const Transform &)
@@ -217,7 +217,9 @@ public:
/* Light API */
- FUNC1R(RID, light_create, LightType)
+ FUNCRID(directional_light)
+ FUNCRID(omni_light)
+ FUNCRID(spot_light)
FUNC2(light_set_color, RID, const Color &)
FUNC3(light_set_param, RID, LightParam, float)
@@ -237,7 +239,7 @@ public:
/* PROBE API */
- FUNC0R(RID, reflection_probe_create)
+ FUNCRID(reflection_probe)
FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode)
FUNC2(reflection_probe_set_intensity, RID, float)
@@ -254,7 +256,7 @@ public:
/* BAKED LIGHT API */
- FUNC0R(RID, gi_probe_create)
+ FUNCRID(gi_probe)
FUNC2(gi_probe_set_bounds, RID, const Rect3 &)
FUNC1RC(Rect3, gi_probe_get_bounds, RID)
@@ -291,7 +293,7 @@ public:
/* PARTICLES */
- FUNC0R(RID, particles_create)
+ FUNCRID(particles)
FUNC2(particles_set_emitting, RID, bool)
FUNC2(particles_set_amount, RID, int)
@@ -318,7 +320,7 @@ public:
/* CAMERA API */
- FUNC0R(RID, camera_create)
+ FUNCRID(camera)
FUNC4(camera_set_perspective, RID, float, float, float)
FUNC4(camera_set_orthogonal, RID, float, float, float)
FUNC2(camera_set_transform, RID, const Transform &)
@@ -328,7 +330,7 @@ public:
/* VIEWPORT TARGET API */
- FUNC0R(RID, viewport_create)
+ FUNCRID(viewport)
FUNC2(viewport_set_use_arvr, RID, bool)
@@ -377,7 +379,7 @@ public:
/* ENVIRONMENT API */
- FUNC0R(RID, environment_create)
+ FUNCRID(environment)
FUNC2(environment_set_background, RID, EnvironmentBG)
FUNC2(environment_set_sky, RID, RID)
@@ -401,7 +403,7 @@ public:
FUNC6(environment_set_fog_depth, RID, bool, float, float, bool, float)
FUNC5(environment_set_fog_height, RID, bool, float, float, float)
- FUNC0R(RID, scenario_create)
+ FUNCRID(scenario)
FUNC2(scenario_set_debug, RID, ScenarioDebugMode)
FUNC2(scenario_set_environment, RID, RID)
@@ -410,7 +412,7 @@ public:
/* INSTANCING API */
// from can be mesh, light, area and portal so far.
- FUNC0R(RID, instance_create)
+ FUNCRID(instance)
FUNC2(instance_set_base, RID, RID) // from can be mesh, light, poly, area and portal so far.
FUNC2(instance_set_scenario, RID, RID) // from can be mesh, light, poly, area and portal so far.
@@ -440,11 +442,11 @@ public:
/* CANVAS (2D) */
- FUNC0R(RID, canvas_create)
+ FUNCRID(canvas)
FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &)
FUNC2(canvas_set_modulate, RID, const Color &)
- FUNC0R(RID, canvas_item_create)
+ FUNCRID(canvas_item)
FUNC2(canvas_item_set_parent, RID, RID)
FUNC2(canvas_item_set_visible, RID, bool)
@@ -510,14 +512,14 @@ public:
FUNC2(canvas_light_set_shadow_color, RID, const Color &)
FUNC2(canvas_light_set_shadow_smooth, RID, float)
- FUNC0R(RID, canvas_light_occluder_create)
+ FUNCRID(canvas_light_occluder)
FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID)
FUNC2(canvas_light_occluder_set_enabled, RID, bool)
FUNC2(canvas_light_occluder_set_polygon, RID, RID)
FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &)
FUNC2(canvas_light_occluder_set_light_mask, RID, int)
- FUNC0R(RID, canvas_occluder_polygon_create)
+ FUNCRID(canvas_occluder_polygon)
FUNC3(canvas_occluder_polygon_set_shape, RID, const PoolVector<Vector2> &, bool)
FUNC2(canvas_occluder_polygon_set_shape_as_lines, RID, const PoolVector<Vector2> &)
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 64ed540501..86c32a45a0 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -373,7 +373,9 @@ public:
LIGHT_PARAM_MAX
};
- virtual RID light_create(LightType p_type) = 0;
+ virtual RID directional_light_create() = 0;
+ virtual RID omni_light_create() = 0;
+ virtual RID spot_light_create() = 0;
virtual void light_set_color(RID p_light, const Color &p_color) = 0;
virtual void light_set_param(RID p_light, LightParam p_param, float p_value) = 0;