diff options
-rw-r--r-- | editor/editor_dir_dialog.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/version_control_editor_plugin.cpp | 5 | ||||
-rw-r--r-- | platform/windows/godot.natvis | 8 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/cpu_particles.cpp | 4 | ||||
-rw-r--r-- | scene/3d/soft_body.cpp | 4 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 4 |
7 files changed, 25 insertions, 8 deletions
diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 0636ae3aea..525c5aa62d 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -95,7 +95,9 @@ void EditorDirDialog::_notification(int p_what) { } if (p_what == NOTIFICATION_EXIT_TREE) { - EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload"); + if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) { + EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "reload"); + } } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index d4f985e1de..66b16b82a0 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -397,8 +397,9 @@ void VersionControlEditorPlugin::clear_stage_area() { void VersionControlEditorPlugin::shut_down() { if (EditorVCSInterface::get_singleton()) { - - EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "_refresh_stage_area"); + if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "_refresh_stage_area")) { + EditorFileSystem::get_singleton()->disconnect("filesystem_changed", this, "_refresh_stage_area"); + } EditorVCSInterface::get_singleton()->shut_down(); memdelete(EditorVCSInterface::get_singleton()); EditorVCSInterface::set_singleton(NULL); diff --git a/platform/windows/godot.natvis b/platform/windows/godot.natvis index 55c83c3f3c..593557cc69 100644 --- a/platform/windows/godot.natvis +++ b/platform/windows/godot.natvis @@ -143,4 +143,12 @@ <Item Name="alpha">a</Item> </Expand> </Type> + + <Type Name="Node" Inheritable="false"> + <Expand> + <Item Name="Object">(Object*)this</Item> + <Item Name="class_name">(StringName*)(((char*)this) + sizeof(Object))</Item> + <Item Name="data">(Node::Data*)(((char*)this) + sizeof(Object) + sizeof(StringName))</Item> + </Expand> + </Type> </AutoVisualizer> diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 07f3e10244..372d8f614b 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -1037,7 +1037,9 @@ void CPUParticles2D::_set_redraw(bool p_redraw) { VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + } VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 8766e30d0b..86daabefd2 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -1124,7 +1124,9 @@ void CPUParticles::_set_redraw(bool p_redraw) { VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_update_render_thread")) { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + } VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index 6c3949a0a8..9bd89f1121 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -460,7 +460,9 @@ void SoftBody::update_physics_server() { } else { PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL); - VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh"); + if (VS::get_singleton()->is_connected("frame_pre_draw", this, "_draw_soft_mesh")) { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh"); + } } } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index bd6835f816..cfc57b6e33 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1599,7 +1599,7 @@ String VisualShaderNodeInput::get_output_port_name(int p_port) const { } String VisualShaderNodeInput::get_caption() const { - return TTR("Input"); + return "Input"; } String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { @@ -1921,7 +1921,7 @@ bool VisualShaderNodeOutput::is_port_separator(int p_index) const { } String VisualShaderNodeOutput::get_caption() const { - return TTR("Output"); + return "Output"; } String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |