diff options
285 files changed, 8099 insertions, 1812 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 85793f127d..a51f2397c6 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -639,8 +639,8 @@ uint64_t _OS::get_unix_time_from_datetime(Dictionary datetime) const { unsigned int second = ((datetime.has(SECOND_KEY)) ? static_cast<unsigned int>(datetime[SECOND_KEY]) : 0); unsigned int minute = ((datetime.has(MINUTE_KEY)) ? static_cast<unsigned int>(datetime[MINUTE_KEY]) : 0); unsigned int hour = ((datetime.has(HOUR_KEY)) ? static_cast<unsigned int>(datetime[HOUR_KEY]) : 0); - unsigned int day = ((datetime.has(DAY_KEY)) ? static_cast<unsigned int>(datetime[DAY_KEY]) : 0); - unsigned int month = ((datetime.has(MONTH_KEY)) ? static_cast<unsigned int>(datetime[MONTH_KEY]) - 1 : 0); + unsigned int day = ((datetime.has(DAY_KEY)) ? static_cast<unsigned int>(datetime[DAY_KEY]) : 1); + unsigned int month = ((datetime.has(MONTH_KEY)) ? static_cast<unsigned int>(datetime[MONTH_KEY]) : 1); unsigned int year = ((datetime.has(YEAR_KEY)) ? static_cast<unsigned int>(datetime[YEAR_KEY]) : 0); /// How many days come before each month (0-12) @@ -660,15 +660,15 @@ uint64_t _OS::get_unix_time_from_datetime(Dictionary datetime) const { ERR_EXPLAIN("Invalid hour value of: " + itos(hour)); ERR_FAIL_COND_V(hour > 23, 0); - ERR_EXPLAIN("Invalid month value of: " + itos(month + 1)); - ERR_FAIL_COND_V(month + 1 > 12, 0); + ERR_EXPLAIN("Invalid month value of: " + itos(month)); + ERR_FAIL_COND_V(month > 12 || month == 0, 0); // Do this check after month is tested as valid - ERR_EXPLAIN("Invalid day value of: " + itos(day) + " which is larger than " + itos(MONTH_DAYS_TABLE[LEAPYEAR(year)][month])); - ERR_FAIL_COND_V(day > MONTH_DAYS_TABLE[LEAPYEAR(year)][month], 0); + ERR_EXPLAIN("Invalid day value of: " + itos(day) + " which is larger than " + itos(MONTH_DAYS_TABLE[LEAPYEAR(year)][month - 1]) + " or 0"); + ERR_FAIL_COND_V(day > MONTH_DAYS_TABLE[LEAPYEAR(year)][month - 1] || day == 0, 0); // Calculate all the seconds from months past in this year - uint64_t SECONDS_FROM_MONTHS_PAST_THIS_YEAR = DAYS_PAST_THIS_YEAR_TABLE[LEAPYEAR(year)][month] * SECONDS_PER_DAY; + uint64_t SECONDS_FROM_MONTHS_PAST_THIS_YEAR = DAYS_PAST_THIS_YEAR_TABLE[LEAPYEAR(year)][month - 1] * SECONDS_PER_DAY; uint64_t SECONDS_FROM_YEARS_PAST = 0; for (unsigned int iyear = EPOCH_YR; iyear < year; iyear++) { @@ -2413,7 +2413,7 @@ _Thread::_Thread() { _Thread::~_Thread() { if (active) { - ERR_EXPLAIN("Reference to a Thread object object was lost while the thread is still running.."); + ERR_EXPLAIN("Reference to a Thread object object was lost while the thread is still running..."); } ERR_FAIL_COND(active == true); } diff --git a/core/class_db.cpp b/core/class_db.cpp index 92aa131e2d..08c1ade679 100644 --- a/core/class_db.cpp +++ b/core/class_db.cpp @@ -254,11 +254,13 @@ HashMap<StringName, StringName, StringNameHasher> ClassDB::compat_classes; ClassDB::ClassInfo::ClassInfo() { + api = API_NONE; creation_func = NULL; inherits_ptr = NULL; disabled = false; exposed = false; } + ClassDB::ClassInfo::~ClassInfo() { } diff --git a/core/error_macros.h b/core/error_macros.h index b8d0c7e0c3..168b2e06fe 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -311,4 +311,14 @@ extern bool _err_error_exists; _err_error_exists = false; \ } +#define WARN_DEPRECATED \ + { \ + static bool warning_shown=false;\ + if (!warning_shown) {\ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__,"This method has been deprecated and will be removed in the future", ERR_HANDLER_WARNING); \ + _err_error_exists = false; \ + warning_shown=true;\ + }\ + } + #endif diff --git a/core/image.cpp b/core/image.cpp index 2ac8ffea56..58f49d69e6 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -366,6 +366,8 @@ int Image::get_mipmap_count() const { template <uint32_t read_bytes, bool read_alpha, uint32_t write_bytes, bool write_alpha, bool read_gray, bool write_gray> static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p_dst) { + uint32_t max_bytes = MAX(read_bytes, write_bytes); + for (int y = 0; y < p_height; y++) { for (int x = 0; x < p_width; x++) { @@ -379,7 +381,8 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p rgba[1] = rofs[0]; rgba[2] = rofs[0]; } else { - for (uint32_t i = 0; i < MAX(read_bytes, write_bytes); i++) { + + for (uint32_t i = 0; i < max_bytes; i++) { rgba[i] = (i < read_bytes) ? rofs[i] : 0; } @@ -937,7 +940,7 @@ bool Image::_can_modify(Format p_format) const { return p_format <= FORMAT_RGBE9995; } -template <int CC> +template <int CC, bool renormalize> static void _generate_po2_mipmap(const uint8_t *p_src, uint8_t *p_dst, uint32_t p_width, uint32_t p_height) { //fast power of 2 mipmap generation @@ -963,6 +966,19 @@ static void _generate_po2_mipmap(const uint8_t *p_src, uint8_t *p_dst, uint32_t dst_ptr[j] = val >> 2; } + if (renormalize) { + Vector3 n(dst_ptr[0] / 255.0, dst_ptr[1] / 255.0, dst_ptr[2] / 255.0); + n *= 2.0; + n -= Vector3(1, 1, 1); + n.normalize(); + n += Vector3(1, 1, 1); + n *= 0.5; + n *= 255; + dst_ptr[0] = CLAMP(int(n.x), 0, 255); + dst_ptr[1] = CLAMP(int(n.y), 0, 255); + dst_ptr[2] = CLAMP(int(n.z), 0, 255); + } + dst_ptr += CC; rup_ptr += CC * 2; rdown_ptr += CC * 2; @@ -1045,11 +1061,11 @@ void Image::shrink_x2() { switch (format) { case FORMAT_L8: - case FORMAT_R8: _generate_po2_mipmap<1>(r.ptr(), w.ptr(), width, height); break; - case FORMAT_LA8: _generate_po2_mipmap<2>(r.ptr(), w.ptr(), width, height); break; - case FORMAT_RG8: _generate_po2_mipmap<2>(r.ptr(), w.ptr(), width, height); break; - case FORMAT_RGB8: _generate_po2_mipmap<3>(r.ptr(), w.ptr(), width, height); break; - case FORMAT_RGBA8: _generate_po2_mipmap<4>(r.ptr(), w.ptr(), width, height); break; + case FORMAT_R8: _generate_po2_mipmap<1, false>(r.ptr(), w.ptr(), width, height); break; + case FORMAT_LA8: _generate_po2_mipmap<2, false>(r.ptr(), w.ptr(), width, height); break; + case FORMAT_RG8: _generate_po2_mipmap<2, false>(r.ptr(), w.ptr(), width, height); break; + case FORMAT_RGB8: _generate_po2_mipmap<3, false>(r.ptr(), w.ptr(), width, height); break; + case FORMAT_RGBA8: _generate_po2_mipmap<4, false>(r.ptr(), w.ptr(), width, height); break; default: {} } } @@ -1060,7 +1076,7 @@ void Image::shrink_x2() { } } -Error Image::generate_mipmaps() { +Error Image::generate_mipmaps(bool p_renormalize) { if (!_can_modify(format)) { ERR_EXPLAIN("Cannot generate mipmaps in indexed, compressed or custom image formats."); @@ -1089,11 +1105,22 @@ Error Image::generate_mipmaps() { switch (format) { case FORMAT_L8: - case FORMAT_R8: _generate_po2_mipmap<1>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break; + case FORMAT_R8: _generate_po2_mipmap<1, false>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break; case FORMAT_LA8: - case FORMAT_RG8: _generate_po2_mipmap<2>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break; - case FORMAT_RGB8: _generate_po2_mipmap<3>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break; - case FORMAT_RGBA8: _generate_po2_mipmap<4>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break; + case FORMAT_RG8: _generate_po2_mipmap<2, false>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break; + case FORMAT_RGB8: + if (p_renormalize) + _generate_po2_mipmap<3, true>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); + else + _generate_po2_mipmap<3, false>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); + + break; + case FORMAT_RGBA8: + if (p_renormalize) + _generate_po2_mipmap<4, true>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); + else + _generate_po2_mipmap<4, false>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); + break; default: {} } @@ -2217,7 +2244,7 @@ void Image::_bind_methods() { ClassDB::bind_method(D_METHOD("crop", "width", "height"), &Image::crop); ClassDB::bind_method(D_METHOD("flip_x"), &Image::flip_x); ClassDB::bind_method(D_METHOD("flip_y"), &Image::flip_y); - ClassDB::bind_method(D_METHOD("generate_mipmaps"), &Image::generate_mipmaps); + ClassDB::bind_method(D_METHOD("generate_mipmaps", "renormalize"), &Image::generate_mipmaps, DEFVAL(false)); ClassDB::bind_method(D_METHOD("clear_mipmaps"), &Image::clear_mipmaps); ClassDB::bind_method(D_METHOD("create", "width", "height", "use_mipmaps", "format"), &Image::_create_empty); diff --git a/core/image.h b/core/image.h index 17477d88ea..3c43e49950 100644 --- a/core/image.h +++ b/core/image.h @@ -217,7 +217,7 @@ public: /** * Generate a mipmap to an image (creates an image 1/4 the size, with averaging of 4->1) */ - Error generate_mipmaps(); + Error generate_mipmaps(bool p_renormalize = false); void clear_mipmaps(); diff --git a/core/input_map.cpp b/core/input_map.cpp index ea724d2595..67c0e4eb04 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -41,9 +41,10 @@ void InputMap::_bind_methods() { ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action); ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions); - ClassDB::bind_method(D_METHOD("add_action", "action"), &InputMap::add_action); + ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f)); ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action); + ClassDB::bind_method(D_METHOD("action_set_deadzone", "deadzone"), &InputMap::action_set_deadzone); ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event); ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event); ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event); @@ -52,12 +53,13 @@ void InputMap::_bind_methods() { ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals); } -void InputMap::add_action(const StringName &p_action) { +void InputMap::add_action(const StringName &p_action, float p_deadzone) { ERR_FAIL_COND(input_map.has(p_action)); input_map[p_action] = Action(); static int last_id = 1; input_map[p_action].id = last_id; + input_map[p_action].deadzone = p_deadzone; last_id++; } @@ -96,9 +98,9 @@ List<StringName> InputMap::get_actions() const { return actions; } -List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test) const { +List<Ref<InputEvent> >::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const { - for (List<Ref<InputEvent> >::Element *E = p_list.front(); E; E = E->next()) { + for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) { const Ref<InputEvent> e = E->get(); @@ -106,9 +108,11 @@ List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p // continue; int device = e->get_device(); - if (device == ALL_DEVICES || device == p_event->get_device()) - if (e->action_match(p_event)) + if (device == ALL_DEVICES || device == p_event->get_device()) { + if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) { return E; + } + } } return NULL; @@ -119,11 +123,18 @@ bool InputMap::has_action(const StringName &p_action) const { return input_map.has(p_action); } +void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) { + + ERR_FAIL_COND(!input_map.has(p_action)); + + input_map[p_action].deadzone = p_deadzone; +} + void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); ERR_FAIL_COND(!input_map.has(p_action)); - if (_find_event(input_map[p_action].inputs, p_event)) + if (_find_event(input_map[p_action], p_event)) return; //already gots input_map[p_action].inputs.push_back(p_event); @@ -132,14 +143,14 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) { ERR_FAIL_COND_V(!input_map.has(p_action), false); - return (_find_event(input_map[p_action].inputs, p_event) != NULL); + return (_find_event(input_map[p_action], p_event) != NULL); } void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) { ERR_FAIL_COND(!input_map.has(p_action)); - List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action].inputs, p_event); + List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action], p_event); if (E) input_map[p_action].inputs.erase(E); } @@ -168,19 +179,33 @@ const List<Ref<InputEvent> > *InputMap::get_action_list(const StringName &p_acti } bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const { + return event_get_action_status(p_event, p_action); +} +bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const { Map<StringName, Action>::Element *E = input_map.find(p_action); if (!E) { ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action)); ERR_FAIL_COND_V(!E, false); } - Ref<InputEventAction> iea = p_event; - if (iea.is_valid()) { - return iea->get_action() == p_action; + Ref<InputEventAction> input_event_action = p_event; + if (input_event_action.is_valid()) { + return input_event_action->get_action() == p_action; } - return _find_event(E->get().inputs, p_event, true) != NULL; + bool pressed; + float strength; + List<Ref<InputEvent> >::Element *event = _find_event(E->get(), p_event, &pressed, &strength); + if (event != NULL) { + if (p_pressed != NULL) + *p_pressed = pressed; + if (p_strength != NULL) + *p_strength = strength; + return true; + } else { + return false; + } } const Map<StringName, InputMap::Action> &InputMap::get_action_map() const { @@ -202,16 +227,16 @@ void InputMap::load_from_globals() { String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length()); - add_action(name); - - Array va = ProjectSettings::get_singleton()->get(pi.name); - - for (int i = 0; i < va.size(); i++) { + Dictionary action = ProjectSettings::get_singleton()->get(pi.name); + float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f; + Array events = action["events"]; - Ref<InputEvent> ie = va[i]; - if (ie.is_null()) + add_action(name, deadzone); + for (int i = 0; i < events.size(); i++) { + Ref<InputEvent> event = events[i]; + if (event.is_null()) continue; - action_add_event(name, ie); + action_add_event(name, event); } } } diff --git a/core/input_map.h b/core/input_map.h index 9f3c13c2cf..f497a2b86e 100644 --- a/core/input_map.h +++ b/core/input_map.h @@ -46,6 +46,7 @@ public: struct Action { int id; + float deadzone; List<Ref<InputEvent> > inputs; }; @@ -54,7 +55,7 @@ private: mutable Map<StringName, Action> input_map; - List<Ref<InputEvent> >::Element *_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test = false) const; + List<Ref<InputEvent> >::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const; Array _get_action_list(const StringName &p_action); Array _get_actions(); @@ -67,15 +68,17 @@ public: bool has_action(const StringName &p_action) const; List<StringName> get_actions() const; - void add_action(const StringName &p_action); + void add_action(const StringName &p_action, float p_deadzone = 0.5); void erase_action(const StringName &p_action); + void action_set_deadzone(const StringName &p_action, float p_deadzone); void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event); bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event); void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event); const List<Ref<InputEvent> > *get_action_list(const StringName &p_action); bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const; + bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = NULL, float *p_strength = NULL) const; const Map<StringName, Action> &get_action_map() const; void load_from_globals(); diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index c787b7ec4c..9e301ccac5 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -618,14 +618,14 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) { String query = ""; Array keys = p_dict.keys(); for (int i = 0; i < keys.size(); ++i) { - String encoded_key = String(keys[i]).percent_encode(); + String encoded_key = String(keys[i]).http_escape(); Variant value = p_dict[keys[i]]; switch (value.get_type()) { case Variant::ARRAY: { // Repeat the key with every values Array values = value; for (int j = 0; j < values.size(); ++j) { - query += "&" + encoded_key + "=" + String(values[j]).percent_encode(); + query += "&" + encoded_key + "=" + String(values[j]).http_escape(); } break; } @@ -636,7 +636,7 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) { } default: { // Add the key-value pair - query += "&" + encoded_key + "=" + String(value).percent_encode(); + query += "&" + encoded_key + "=" + String(value).http_escape(); } } } diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index 999c9a8ca2..8ebd9d6cd9 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -37,7 +37,7 @@ bool ImageFormatLoader::recognize(const String &p_extension) const { get_recognized_extensions(&extensions); for (List<String>::Element *E = extensions.front(); E; E = E->next()) { - if (E->get().nocasecmp_to(p_extension.get_extension()) == 0) + if (E->get().nocasecmp_to(p_extension) == 0) return true; } diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 596060221e..b6377662de 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "pck_packer.h" - #include "core/os/file_access.h" +#include "version.h" static uint64_t _align(uint64_t p_n, int p_alignment) { @@ -70,9 +70,9 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment) { alignment = p_alignment; file->store_32(0x43504447); // MAGIC - file->store_32(0); // # version - file->store_32(0); // # major - file->store_32(0); // # minor + file->store_32(1); // # version + file->store_32(VERSION_MAJOR); // # major + file->store_32(VERSION_MINOR); // # minor file->store_32(0); // # revision for (int i = 0; i < 16; i++) { diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index 609dd7e93c..3dcd94880a 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -56,7 +56,7 @@ Error ResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t for (List<String>::Element *E = extensions.front(); E; E = E->next()) { - if (E->get().nocasecmp_to(extension.get_extension()) == 0) + if (E->get().nocasecmp_to(extension) == 0) recognized = true; } diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 26e87f009b..20001bb9a6 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -215,11 +215,11 @@ public: } static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) { double rng = max - min; - return min + (value - min) - (rng * Math::floor((value - min) / rng)); + return value - (rng * Math::floor((value - min) / rng)); } static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) { float rng = max - min; - return min + (value - min) - (rng * Math::floor((value - min) / rng)); + return value - (rng * Math::floor((value - min) / rng)); } // double only, as these functions are mainly used by the editor and not performance-critical, diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index 189b1ef9b3..b0b05d1ec8 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -254,7 +254,7 @@ void Basis::set_scale(const Vector3 &p_scale) { set_axis(2, get_axis(2).normalized() * p_scale.z); } -Vector3 Basis::get_scale() const { +Vector3 Basis::get_scale_abs() const { return Vector3( Vector3(elements[0][0], elements[1][0], elements[2][0]).length(), @@ -262,7 +262,13 @@ Vector3 Basis::get_scale() const { Vector3(elements[0][2], elements[1][2], elements[2][2]).length()); } -Vector3 Basis::get_signed_scale() const { +Vector3 Basis::get_scale_local() const { + real_t det_sign = determinant() > 0 ? 1 : -1; + return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length()); +} + +// get_scale works with get_rotation, use get_scale_abs if you need to enforce positive signature. +Vector3 Basis::get_scale() const { // FIXME: We are assuming M = R.S (R is rotation and S is scaling), and use polar decomposition to extract R and S. // A polar decomposition is M = O.P, where O is an orthogonal matrix (meaning rotation and reflection) and // P is a positive semi-definite matrix (meaning it contains absolute values of scaling along its diagonal). @@ -342,6 +348,14 @@ void Basis::rotate(const Vector3 &p_euler) { *this = rotated(p_euler); } +Basis Basis::rotated(const Quat &p_quat) const { + return Basis(p_quat) * (*this); +} + +void Basis::rotate(const Quat &p_quat) { + *this = rotated(p_quat); +} + // TODO: rename this to get_rotation_euler Vector3 Basis::get_rotation() const { // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S, @@ -371,6 +385,22 @@ void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const { m.get_axis_angle(p_axis, p_angle); } +void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const { + // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S, + // and returns the Euler angles corresponding to the rotation part, complementing get_scale(). + // See the comment in get_scale() for further information. + Basis m = transposed(); + m.orthonormalize(); + real_t det = m.determinant(); + if (det < 0) { + // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles. + m.scale(Vector3(-1, -1, -1)); + } + + m.get_axis_angle(p_axis, p_angle); + p_angle = -p_angle; +} + // get_euler_xyz returns a vector containing the Euler angles in the format // (a1,a2,a3), where a3 is the angle of the first rotation, and a1 is the last // (following the convention they are commonly defined in the literature). @@ -767,3 +797,32 @@ void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) { elements[2][1] = p_axis.y * p_axis.z * (1.0 - cosine) + p_axis.x * sine; elements[2][2] = axis_sq.z + cosine * (1.0 - axis_sq.z); } + +void Basis::set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { + set_diagonal(p_scale); + rotate(p_axis, p_phi); +} + +void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) { + set_diagonal(p_scale); + rotate(p_euler); +} + +void Basis::set_quat_scale(const Quat &p_quat, const Vector3 &p_scale) { + set_diagonal(p_scale); + rotate(p_quat); +} + +void Basis::set_diagonal(const Vector3 p_diag) { + elements[0][0] = p_diag.x; + elements[0][1] = 0; + elements[0][2] = 0; + + elements[1][0] = 0; + elements[1][1] = p_diag.y; + elements[1][2] = 0; + + elements[2][0] = 0; + elements[2][1] = 0; + elements[2][2] = p_diag.z; +} diff --git a/core/math/matrix3.h b/core/math/matrix3.h index c426435729..fd383fc673 100644 --- a/core/math/matrix3.h +++ b/core/math/matrix3.h @@ -81,8 +81,12 @@ public: void rotate(const Vector3 &p_euler); Basis rotated(const Vector3 &p_euler) const; + void rotate(const Quat &p_quat); + Basis rotated(const Quat &p_quat) const; + Vector3 get_rotation() const; void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; + void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; Vector3 rotref_posscale_decomposition(Basis &rotref) const; @@ -108,7 +112,12 @@ public: void set_scale(const Vector3 &p_scale); Vector3 get_scale() const; - Vector3 get_signed_scale() const; + Vector3 get_scale_abs() const; + Vector3 get_scale_local() const; + + void set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale); + void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale); + void set_quat_scale(const Quat &p_quat, const Vector3 &p_scale); // transposed dot products _FORCE_INLINE_ real_t tdotx(const Vector3 &v) const { @@ -140,6 +149,8 @@ public: int get_orthogonal_index() const; void set_orthogonal_index(int p_index); + void set_diagonal(const Vector3 p_diag); + bool is_orthogonal() const; bool is_diagonal() const; bool is_rotation() const; @@ -219,6 +230,8 @@ public: Basis(const Quat &p_quat) { set_quat(p_quat); }; Basis(const Vector3 &p_euler) { set_euler(p_euler); } Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); } + Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); } + Basis(const Quat &p_quat, const Vector3 &p_scale) { set_quat_scale(p_quat, p_scale); } _FORCE_INLINE_ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) { elements[0] = row0; diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 102e454e02..fc90417413 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -74,7 +74,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me int longest_axis = aabb.get_longest_axis_index(); //first two vertices are the most distant - int simplex[4]; + int simplex[4] = { 0 }; { real_t max = 0, min = 0; diff --git a/core/math/transform.cpp b/core/math/transform.cpp index f727d00e30..7cd186ca60 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -119,11 +119,11 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) /* not sure if very "efficient" but good enough? */ - Vector3 src_scale = basis.get_signed_scale(); + Vector3 src_scale = basis.get_scale(); Quat src_rot = basis.orthonormalized(); Vector3 src_loc = origin; - Vector3 dst_scale = p_transform.basis.get_signed_scale(); + Vector3 dst_scale = p_transform.basis.get_scale(); Quat dst_rot = p_transform.basis; Vector3 dst_loc = p_transform.origin; diff --git a/core/node_path.cpp b/core/node_path.cpp index cd7ad77534..64983fc091 100644 --- a/core/node_path.cpp +++ b/core/node_path.cpp @@ -264,8 +264,9 @@ NodePath NodePath::get_as_property_path() const { Vector<StringName> new_path = data->subpath; String initial_subname = data->path[0]; + for (size_t i = 1; i < data->path.size(); i++) { - initial_subname += i == 0 ? data->path[i].operator String() : "/" + data->path[i]; + initial_subname += "/" + data->path[i]; } new_path.insert(0, initial_subname); diff --git a/core/os/input.cpp b/core/os/input.cpp index e8a635e1b5..a5b0f91e63 100644 --- a/core/os/input.cpp +++ b/core/os/input.cpp @@ -57,6 +57,7 @@ void Input::_bind_methods() { ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed); ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed); ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released); + ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength); ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false)); ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping); ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed); @@ -119,7 +120,7 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S #ifdef TOOLS_ENABLED String pf = p_function; - if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released")) { + if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength")) { List<PropertyInfo> pinfo; ProjectSettings::get_singleton()->get_property_list(&pinfo); diff --git a/core/os/input.h b/core/os/input.h index b0d72a6d59..001871c5dc 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -85,6 +85,7 @@ public: virtual bool is_action_pressed(const StringName &p_action) const = 0; virtual bool is_action_just_pressed(const StringName &p_action) const = 0; virtual bool is_action_just_released(const StringName &p_action) const = 0; + virtual float get_action_strength(const StringName &p_action) const = 0; virtual float get_joy_axis(int p_device, int p_axis) const = 0; virtual String get_joy_name(int p_idx) = 0; diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index b9607632f7..4ebb821a2f 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -41,11 +41,6 @@ int InputEvent::get_device() const { return device; } -bool InputEvent::is_pressed() const { - - return false; -} - bool InputEvent::is_action(const StringName &p_action) const { return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action); @@ -53,11 +48,29 @@ bool InputEvent::is_action(const StringName &p_action) const { bool InputEvent::is_action_pressed(const StringName &p_action) const { - return (is_pressed() && !is_echo() && is_action(p_action)); + bool pressed; + bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed); + return valid && pressed && !is_echo(); } + bool InputEvent::is_action_released(const StringName &p_action) const { - return (!is_pressed() && is_action(p_action)); + bool pressed; + bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed); + return valid && !pressed; +} + +float InputEvent::get_action_strength(const StringName &p_action) const { + + bool pressed; + float strength; + bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength); + return valid ? strength : 0.0f; +} + +bool InputEvent::is_pressed() const { + + return false; } bool InputEvent::is_echo() const { @@ -75,7 +88,7 @@ String InputEvent::as_text() const { return String(); } -bool InputEvent::action_match(const Ref<InputEvent> &p_event) const { +bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const { return false; } @@ -95,15 +108,16 @@ void InputEvent::_bind_methods() { ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device); ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device); - ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed); ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action); ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputEvent::is_action_pressed); ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released); + ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength); + + ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed); ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo); ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text); - ClassDB::bind_method(D_METHOD("action_match", "event"), &InputEvent::action_match); ClassDB::bind_method(D_METHOD("shortcut_match", "event"), &InputEvent::shortcut_match); ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type); @@ -281,7 +295,7 @@ String InputEventKey::as_text() const { return kc; } -bool InputEventKey::action_match(const Ref<InputEvent> &p_event) const { +bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const { Ref<InputEventKey> key = p_event; if (key.is_null()) @@ -290,7 +304,14 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event) const { uint32_t code = get_scancode_with_modifiers(); uint32_t event_code = key->get_scancode_with_modifiers(); - return get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code); + bool match = get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code); + if (match) { + if (p_pressed != NULL) + *p_pressed = key->is_pressed(); + if (p_strength != NULL) + *p_strength = (*p_pressed) ? 1.0f : 0.0f; + } + return match; } bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const { @@ -446,13 +467,21 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co return mb; } -bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event) const { +bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const { Ref<InputEventMouseButton> mb = p_event; if (mb.is_null()) return false; - return mb->button_index == button_index; + bool match = mb->button_index == button_index; + if (match) { + if (p_pressed != NULL) + *p_pressed = mb->is_pressed(); + if (p_strength != NULL) + *p_strength = (*p_pressed) ? 1.0f : 0.0f; + } + + return match; } String InputEventMouseButton::as_text() const { @@ -610,6 +639,7 @@ void InputEventJoypadMotion::set_axis_value(float p_value) { axis_value = p_value; } + float InputEventJoypadMotion::get_axis_value() const { return axis_value; @@ -617,16 +647,25 @@ float InputEventJoypadMotion::get_axis_value() const { bool InputEventJoypadMotion::is_pressed() const { - return Math::abs(axis_value) > 0.5f; + return Math::abs(axis_value) >= 0.5f; } -bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event) const { +bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const { Ref<InputEventJoypadMotion> jm = p_event; if (jm.is_null()) return false; - return (axis == jm->axis && ((axis_value < 0) == (jm->axis_value < 0) || jm->axis_value == 0)); + bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event. + if (match) { + bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0); + bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false; + if (p_pressed != NULL) + *p_pressed = pressed; + if (p_strength != NULL) + *p_strength = pressed ? CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f) : 0.0f; + } + return match; } String InputEventJoypadMotion::as_text() const { @@ -681,13 +720,21 @@ float InputEventJoypadButton::get_pressure() const { return pressure; } -bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event) const { +bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const { Ref<InputEventJoypadButton> jb = p_event; if (jb.is_null()) return false; - return button_index == jb->button_index; + bool match = button_index == jb->button_index; + if (match) { + if (p_pressed != NULL) + *p_pressed = jb->is_pressed(); + if (p_strength != NULL) + *p_strength = (*p_pressed) ? 1.0f : 0.0f; + } + + return match; } String InputEventJoypadButton::as_text() const { diff --git a/core/os/input_event.h b/core/os/input_event.h index 0a33ab18a7..037649ed60 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -154,16 +154,21 @@ public: void set_device(int p_device); int get_device() const; + bool is_action(const StringName &p_action) const; + bool is_action_pressed(const StringName &p_action) const; + bool is_action_released(const StringName &p_action) const; + float get_action_strength(const StringName &p_action) const; + + // To be removed someday, since they do not make sense for all events virtual bool is_pressed() const; - virtual bool is_action(const StringName &p_action) const; - virtual bool is_action_pressed(const StringName &p_action) const; - virtual bool is_action_released(const StringName &p_action) const; virtual bool is_echo() const; + // ...-. + virtual String as_text() const; virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; - virtual bool action_match(const Ref<InputEvent> &p_event) const; + virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; virtual bool shortcut_match(const Ref<InputEvent> &p_event) const; virtual bool is_action_type() const; @@ -244,7 +249,7 @@ public: uint32_t get_scancode_with_modifiers() const; - virtual bool action_match(const Ref<InputEvent> &p_event) const; + virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; virtual bool shortcut_match(const Ref<InputEvent> &p_event) const; virtual bool is_action_type() const { return true; } @@ -305,7 +310,7 @@ public: bool is_doubleclick() const; virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const; - virtual bool action_match(const Ref<InputEvent> &p_event) const; + virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; virtual bool is_action_type() const { return true; } virtual String as_text() const; @@ -352,7 +357,8 @@ public: float get_axis_value() const; virtual bool is_pressed() const; - virtual bool action_match(const Ref<InputEvent> &p_event) const; + + virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; virtual bool is_action_type() const { return true; } virtual String as_text() const; @@ -379,7 +385,7 @@ public: void set_pressure(float p_pressure); float get_pressure() const; - virtual bool action_match(const Ref<InputEvent> &p_event) const; + virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const; virtual bool is_action_type() const { return true; } virtual String as_text() const; diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 20d91e7940..ac4a4b7d15 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -42,7 +42,7 @@ #include "variant_parser.h" #include <zlib.h> -#define FORMAT_VERSION 3 +#define FORMAT_VERSION 4 ProjectSettings *ProjectSettings::singleton = NULL; @@ -262,6 +262,23 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack) { return true; } +void ProjectSettings::_convert_to_last_version() { + if (!has_setting("config_version") || (int)get_setting("config_version") <= 3) { + + // Converts the actions from array to dictionary (array of events to dictionary with deadzone + events) + for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) { + Variant value = E->get().variant; + if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) { + Array array = value; + Dictionary action; + action["deadzone"] = Variant(0.5f); + action["events"] = array; + E->get().variant = action; + } + } + } +} + Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) { //If looking for files in network, just use network! @@ -390,6 +407,8 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end + _convert_to_last_version(); + return OK; } @@ -797,12 +816,11 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default) { Variant ret; - if (ProjectSettings::get_singleton()->has_setting(p_var)) { - ret = ProjectSettings::get_singleton()->get(p_var); - } else { + if (!ProjectSettings::get_singleton()->has_setting(p_var)) { ProjectSettings::get_singleton()->set(p_var, p_default); - ret = p_default; } + ret = ProjectSettings::get_singleton()->get(p_var); + ProjectSettings::get_singleton()->set_initial_value(p_var, p_default); ProjectSettings::get_singleton()->set_builtin_order(p_var); return ret; diff --git a/core/project_settings.h b/core/project_settings.h index 9b51bc3ac3..b01e7855aa 100644 --- a/core/project_settings.h +++ b/core/project_settings.h @@ -102,6 +102,8 @@ protected: Error _save_custom_bnd(const String &p_file); + void _convert_to_last_version(); + bool _load_resource_pack(const String &p_pack); void _add_property_info_bind(const Dictionary &p_info); diff --git a/core/string_db.cpp b/core/string_db.cpp index 6e1f887754..2475cbe3e8 100644 --- a/core/string_db.cpp +++ b/core/string_db.cpp @@ -164,21 +164,14 @@ void StringName::operator=(const StringName &p_name) { _data = p_name._data; } } -/* was inlined -StringName::operator String() const { - if (_data) - return _data->get_name(); - - return ""; -} -*/ StringName::StringName(const StringName &p_name) { - ERR_FAIL_COND(!configured); _data = NULL; - if (p_name._data && p_name._data->refcount.ref()) { + ERR_FAIL_COND(!configured); + + if (p_name._data && p_name._data->refcount.ref()) { _data = p_name._data; } } diff --git a/core/string_db.h b/core/string_db.h index 28ca812a45..01d1ca4033 100644 --- a/core/string_db.h +++ b/core/string_db.h @@ -67,6 +67,7 @@ class StringName { _Data() { cname = NULL; next = prev = NULL; + idx = 0; hash = 0; } }; diff --git a/core/ustring.cpp b/core/ustring.cpp index d749146998..921d20a6fd 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -1151,7 +1151,7 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) { c[chars] = 0; n = p_num; do { - int mod = ABS(n % base); + int mod = n % base; if (mod >= 10) { char a = (capitalize_hex ? 'A' : 'a'); c[--chars] = a + (mod - 10); @@ -1550,8 +1550,7 @@ String::String(const StrRange &p_range) { int String::hex_to_int(bool p_with_prefix) const { - int l = length(); - if (p_with_prefix && l < 3) + if (p_with_prefix && length() < 3) return 0; const CharType *s = ptr(); @@ -1560,17 +1559,13 @@ int String::hex_to_int(bool p_with_prefix) const { if (sign < 0) { s++; - l--; - if (p_with_prefix && l < 2) - return 0; } if (p_with_prefix) { if (s[0] != '0' || s[1] != 'x') return 0; s += 2; - l -= 2; - }; + } int hex = 0; @@ -1596,8 +1591,7 @@ int String::hex_to_int(bool p_with_prefix) const { int64_t String::hex_to_int64(bool p_with_prefix) const { - int l = length(); - if (p_with_prefix && l < 3) + if (p_with_prefix && length() < 3) return 0; const CharType *s = ptr(); @@ -1606,17 +1600,13 @@ int64_t String::hex_to_int64(bool p_with_prefix) const { if (sign < 0) { s++; - l--; - if (p_with_prefix && l < 2) - return 0; } if (p_with_prefix) { if (s[0] != '0' || s[1] != 'x') return 0; s += 2; - l -= 2; - }; + } int64_t hex = 0; @@ -2997,6 +2987,40 @@ String String::strip_escapes() const { return substr(beg, end - beg); } +String String::lstrip(const Vector<CharType> &p_chars) const { + + int len = length(); + int beg; + + for (beg = 0; beg < len; beg++) { + + if (p_chars.find(operator[](beg)) == -1) + break; + } + + if (beg == 0) + return *this; + + return substr(beg, len - beg); +} + +String String::rstrip(const Vector<CharType> &p_chars) const { + + int len = length(); + int end; + + for (end = len - 1; end >= 0; end--) { + + if (p_chars.find(operator[](end)) == -1) + break; + } + + if (end == len - 1) + return *this; + + return substr(0, end + 1); +} + String String::simplify_path() const { String s = *this; @@ -3165,7 +3189,7 @@ String String::word_wrap(int p_chars_per_line) const { return ret; } -String String::percent_encode() const { +String String::http_escape() const { const CharString temp = utf8(); String res; for (int i = 0; i < temp.length(); ++i) { @@ -3189,7 +3213,7 @@ String String::percent_encode() const { return res; } -String String::percent_decode() const { +String String::http_unescape() const { String res; for (int i = 0; i < length(); ++i) { if (ord_at(i) == '%' && i + 2 < length()) { @@ -3448,6 +3472,24 @@ String String::pad_zeros(int p_digits) const { return s; } +String String::trim_prefix(const String &p_prefix) const { + + String s = *this; + if (s.begins_with(p_prefix)) { + return s.substr(p_prefix.length(), s.length() - p_prefix.length()); + } + return s; +} + +String String::trim_suffix(const String &p_suffix) const { + + String s = *this; + if (s.ends_with(p_suffix)) { + return s.substr(0, s.length() - p_suffix.length()); + } + return s; +} + bool String::is_valid_integer() const { int len = length(); @@ -3478,13 +3520,13 @@ bool String::is_valid_hex_number(bool p_with_prefix) const { if (p_with_prefix) { - if (len < 2) + if (len < 3) return false; if (operator[](from) != '0' || operator[](from + 1) != 'x') { return false; - }; + } from += 2; - }; + } for (int i = from; i < len; i++) { @@ -3492,7 +3534,7 @@ bool String::is_valid_hex_number(bool p_with_prefix) const { if ((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')) continue; return false; - }; + } return true; }; @@ -3713,8 +3755,8 @@ String String::get_file() const { String String::get_extension() const { int pos = find_last("."); - if (pos < 0) - return *this; + if (pos < 0 || pos < MAX(find_last("/"), find_last("\\"))) + return ""; return substr(pos + 1, length()); } @@ -3727,10 +3769,72 @@ String String::plus_file(const String &p_file) const { return *this + "/" + p_file; } +String String::percent_encode() const { + + CharString cs = utf8(); + String encoded; + for (int i = 0; i < cs.length(); i++) { + uint8_t c = cs[i]; + if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= '0' && c <= '9') || c == '-' || c == '_' || c == '~' || c == '.') { + + char p[2] = { (char)c, 0 }; + encoded += p; + } else { + char p[4] = { '%', 0, 0, 0 }; + static const char hex[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f' }; + + p[1] = hex[c >> 4]; + p[2] = hex[c & 0xF]; + encoded += p; + } + } + + return encoded; +} +String String::percent_decode() const { + + CharString pe; + + CharString cs = utf8(); + for (int i = 0; i < cs.length(); i++) { + + uint8_t c = cs[i]; + if (c == '%' && i < length() - 2) { + + uint8_t a = LOWERCASE(cs[i + 1]); + uint8_t b = LOWERCASE(cs[i + 2]); + + c = 0; + if (a >= '0' && a <= '9') + c = (a - '0') << 4; + else if (a >= 'a' && a <= 'f') + c = (a - 'a' + 10) << 4; + else + continue; + + uint8_t d = 0; + + if (b >= '0' && b <= '9') + d = (b - '0'); + else if (b >= 'a' && b <= 'f') + d = (b - 'a' + 10); + else + continue; + c += d; + i += 2; + } + pe.push_back(c); + } + + pe.push_back(0); + + return String::utf8(pe.ptr()); +} + String String::get_basename() const { int pos = find_last("."); - if (pos < 0) + if (pos < 0 || pos < MAX(find_last("/"), find_last("\\"))) return *this; return substr(0, pos); diff --git a/core/ustring.h b/core/ustring.h index 8023c9b95d..1ed694bb80 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -137,6 +137,8 @@ public: String insert(int p_at_pos, const String &p_string) const; String pad_decimals(int p_digits) const; String pad_zeros(int p_digits) const; + String trim_prefix(const String &p_prefix) const; + String trim_suffix(const String &p_suffix) const; String lpad(int min_length, const String &character = " ") const; String rpad(int min_length, const String &character = " ") const; String sprintf(const Array &values, bool *error) const; @@ -188,6 +190,8 @@ public: String dedent() const; String strip_edges(bool left = true, bool right = true) const; String strip_escapes() const; + String lstrip(const Vector<CharType> &p_chars) const; + String rstrip(const Vector<CharType> &p_chars) const; String get_extension() const; String get_basename() const; String plus_file(const String &p_file) const; @@ -226,14 +230,17 @@ public: String xml_escape(bool p_escape_quotes = false) const; String xml_unescape() const; - String percent_encode() const; - String percent_decode() const; + String http_escape() const; + String http_unescape() const; String c_escape() const; String c_escape_multiline() const; String c_unescape() const; String json_escape() const; String word_wrap(int p_chars_per_line) const; + String percent_encode() const; + String percent_decode() const; + bool is_valid_identifier() const; bool is_valid_integer() const; bool is_valid_float() const; diff --git a/core/variant.cpp b/core/variant.cpp index 5d48c8785e..a6df95e310 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -3167,7 +3167,11 @@ String Variant::get_call_error_text(Object *p_base, const StringName &p_method, if (ce.error == Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) { int errorarg = ce.argument; - err_text = "Cannot convert argument " + itos(errorarg + 1) + " from " + Variant::get_type_name(p_argptrs[errorarg]->get_type()) + " to " + Variant::get_type_name(ce.expected) + "."; + if (p_argptrs) { + err_text = "Cannot convert argument " + itos(errorarg + 1) + " from " + Variant::get_type_name(p_argptrs[errorarg]->get_type()) + " to " + Variant::get_type_name(ce.expected) + "."; + } else { + err_text = "Cannot convert argument " + itos(errorarg + 1) + " from [missing argptr, type unknown] to " + Variant::get_type_name(ce.expected) + "."; + } } else if (ce.error == Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) { err_text = "Method expected " + itos(ce.argument) + " arguments, but called with " + itos(p_argcount) + "."; } else if (ce.error == Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) { diff --git a/core/variant_call.cpp b/core/variant_call.cpp index c6e093010d..1b938e3f41 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -153,9 +153,9 @@ struct _VariantCall { funcdata.func = p_func; funcdata.default_args = p_defaultarg; funcdata._const = p_const; + funcdata.returns = p_has_return; #ifdef DEBUG_ENABLED funcdata.return_type = p_return; - funcdata.returns = p_has_return; #endif if (p_argtype1.name) { @@ -264,6 +264,8 @@ struct _VariantCall { VCALL_LOCALMEM1R(String, right); VCALL_LOCALMEM0R(String, dedent); VCALL_LOCALMEM2R(String, strip_edges); + VCALL_LOCALMEM1R(String, lstrip); + VCALL_LOCALMEM1R(String, rstrip); VCALL_LOCALMEM0R(String, get_extension); VCALL_LOCALMEM0R(String, get_basename); VCALL_LOCALMEM1R(String, plus_file); @@ -296,6 +298,8 @@ struct _VariantCall { VCALL_LOCALMEM0R(String, hex_to_int); VCALL_LOCALMEM1R(String, pad_decimals); VCALL_LOCALMEM1R(String, pad_zeros); + VCALL_LOCALMEM1R(String, trim_prefix); + VCALL_LOCALMEM1R(String, trim_suffix); static void _call_String_to_ascii(Variant &r_ret, Variant &p_self, const Variant **p_args) { @@ -1460,6 +1464,8 @@ void register_variant_methods() { ADDFUNC1R(STRING, STRING, String, left, INT, "position", varray()); ADDFUNC1R(STRING, STRING, String, right, INT, "position", varray()); ADDFUNC2R(STRING, STRING, String, strip_edges, BOOL, "left", BOOL, "right", varray(true, true)); + ADDFUNC1R(STRING, STRING, String, lstrip, STRING, "chars", varray()); + ADDFUNC1R(STRING, STRING, String, rstrip, STRING, "chars", varray()); ADDFUNC0R(STRING, STRING, String, get_extension, varray()); ADDFUNC0R(STRING, STRING, String, get_basename, varray()); ADDFUNC1R(STRING, STRING, String, plus_file, STRING, "file", varray()); @@ -1493,6 +1499,8 @@ void register_variant_methods() { ADDFUNC0R(STRING, INT, String, hex_to_int, varray()); ADDFUNC1R(STRING, STRING, String, pad_decimals, INT, "digits", varray()); ADDFUNC1R(STRING, STRING, String, pad_zeros, INT, "digits", varray()); + ADDFUNC1R(STRING, STRING, String, trim_prefix, STRING, "prefix", varray()); + ADDFUNC1R(STRING, STRING, String, trim_suffix, STRING, "suffix", varray()); ADDFUNC0R(STRING, POOL_BYTE_ARRAY, String, to_ascii, varray()); ADDFUNC0R(STRING, POOL_BYTE_ARRAY, String, to_utf8, varray()); diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 8ad981ed0e..621af2dfb7 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -1459,13 +1459,13 @@ void Variant::set_named(const StringName &p_index, const Variant &p_value, bool v->a = p_value._data._int / 255.0; valid = true; } else if (p_index == CoreStringNames::singleton->h) { - v->set_hsv(p_value._data._int, v->get_s(), v->get_v()); + v->set_hsv(p_value._data._int, v->get_s(), v->get_v(), v->a); valid = true; } else if (p_index == CoreStringNames::singleton->s) { - v->set_hsv(v->get_h(), p_value._data._int, v->get_v()); + v->set_hsv(v->get_h(), p_value._data._int, v->get_v(), v->a); valid = true; } else if (p_index == CoreStringNames::singleton->v) { - v->set_hsv(v->get_h(), v->get_v(), p_value._data._int); + v->set_hsv(v->get_h(), v->get_v(), p_value._data._int, v->a); valid = true; } } else if (p_value.type == Variant::REAL) { @@ -1495,13 +1495,13 @@ void Variant::set_named(const StringName &p_index, const Variant &p_value, bool v->a = p_value._data._real / 255.0; valid = true; } else if (p_index == CoreStringNames::singleton->h) { - v->set_hsv(p_value._data._real, v->get_s(), v->get_v()); + v->set_hsv(p_value._data._real, v->get_s(), v->get_v(), v->a); valid = true; } else if (p_index == CoreStringNames::singleton->s) { - v->set_hsv(v->get_h(), p_value._data._real, v->get_v()); + v->set_hsv(v->get_h(), p_value._data._real, v->get_v(), v->a); valid = true; } else if (p_index == CoreStringNames::singleton->v) { - v->set_hsv(v->get_h(), v->get_s(), p_value._data._real); + v->set_hsv(v->get_h(), v->get_s(), p_value._data._real, v->a); valid = true; } } @@ -2117,15 +2117,15 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid) return; } else if (*str == "h") { valid = true; - v->set_hsv(p_value, v->get_s(), v->get_v()); + v->set_hsv(p_value, v->get_s(), v->get_v(), v->a); return; } else if (*str == "s") { valid = true; - v->set_hsv(v->get_h(), p_value, v->get_v()); + v->set_hsv(v->get_h(), p_value, v->get_v(), v->a); return; } else if (*str == "v") { valid = true; - v->set_hsv(v->get_h(), v->get_s(), p_value); + v->set_hsv(v->get_h(), v->get_s(), p_value, v->a); return; } else if (*str == "r8") { valid = true; @@ -3728,8 +3728,9 @@ static const char *_op_names[Variant::OP_MAX] = { "*", "/", "- (negation)", + "+ (positive)", "%", - "..", + "+ (concatenation)", "<<", ">>", "&", diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 07e428faad..acece05510 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -326,7 +326,8 @@ <argument index="0" name="s" type="float"> </argument> <description> - Raises the Euler's constant [b]e[/b] to the power of [code]s[/code] and returns it. [b]e[/b] has an approximate value of 2.71828. + The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it. + [b]e[/b] has an approximate value of 2.71828. [codeblock] a = exp(2) # approximately 7.39 [/codeblock] diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index f3280e7a27..673bbbea59 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -8,7 +8,7 @@ </description> <tutorials> http://docs.godotengine.org/en/3.0/getting_started/step_by_step/animations.html - http://docs.godotengine.org/en/3.0/tutorials/animation/index.html + http://docs.godotengine.org/en/3.0/tutorials/animation/index.html </tutorials> <demos> </demos> @@ -138,8 +138,7 @@ <argument index="3" name="from_end" type="bool" default="false"> </argument> <description> - Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the - animation backwards. + Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards. </description> </method> <method name="play_backwards"> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index c25044b120..38aab5231e 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -29,8 +29,11 @@ <argument index="3" name="compress_flags" type="int" default="97792"> </argument> <description> - Create a new surface ([method get_surface_count] that will become surf_idx for this. - Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles). + Creates a new surface. + Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. See [Mesh] for details. (As a note, when using indices, it is recommended to only use points, lines or triangles). [method get_surface_count] will become the surf_idx for this new surface. + The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [code]ARRAY_INDEX[/code] if it is used. + Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices. + Godot uses clockwise winding order for front faces of triangle primitive modes. </description> </method> <method name="center_geometry"> @@ -232,7 +235,8 @@ Array of bone weights, as a float array. Each element in groups of 4 floats. </constant> <constant name="ARRAY_INDEX" value="8" enum="ArrayType"> - Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size. + [Array] of integers used as indices referencing vertices, colors, normals, tangents, and textures. All of those arrays must have the same number of elements as the vertex array. No index can be beyond the vertex array size. When this index array is present, it puts the function into "index mode," where the index selects the *i*'th vertex, normal, tangent, color, UV, etc. This means if you want to have different normals or colors along an edge, you have to duplicate the vertices. + For triangles, the index array is interpreted as triples, referring to the vertices of each triangle. For lines, the index array is in pairs indicating the start and end of each line. </constant> <constant name="ARRAY_MAX" value="9" enum="ArrayType"> </constant> diff --git a/doc/classes/CapsuleShape2D.xml b/doc/classes/CapsuleShape2D.xml index 488c1ddc4f..f05b194601 100644 --- a/doc/classes/CapsuleShape2D.xml +++ b/doc/classes/CapsuleShape2D.xml @@ -17,7 +17,7 @@ The capsule's height. </member> <member name="radius" type="float" setter="set_radius" getter="get_radius"> - The capsules's radius. + The capsule's radius. </member> </members> <constants> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 3c1413b028..9fa1e3ea6c 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -22,6 +22,7 @@ <argument index="0" name="deep" type="bool" default="False"> </argument> <description> + Creates a copy of the dictionary, and returns it. </description> </method> <method name="empty"> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 5fb12612ab..605efd9114 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -228,6 +228,7 @@ <argument index="0" name="node" type="Object"> </argument> <description> + Emitted when a GraphNode is selected. </description> </signal> <signal name="popup_request"> diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 010ef6d9d5..ec9f86993f 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -55,6 +55,8 @@ <argument index="4" name="request_data" type="String" default=""""> </argument> <description> + Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request]. + Returns [code]OK[/code] if request is successfully created. (Does not imply that the server has responded), [code]ERR_UNCONFIGURED[/code] if not in the tree, [code]ERR_BUSY[/code] if still processing previous request, [code]ERR_INVALID_PARAMETER[/code] if given string is not a valid URL format, or [code]ERR_CANT_CONNECT[/code] if not using thread and the [HTTPClient] cannot connect to host. </description> </method> </methods> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index b6adf84abd..c31438283e 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -110,7 +110,10 @@ Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]). </member> <member name="secret" type="bool" setter="set_secret" getter="is_secret"> - If [code]true[/code] every character is shown as "*". + If [code]true[/code], every character is replaced with the secret character (see [member secret_character]). + </member> + <member name="secret_character" type="string" setter="set_secret_character" getter="get_secret_character"> + The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character. </member> <member name="text" type="String" setter="set_text" getter="get_text"> String value of the [LineEdit]. diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index b5986ec0f5..0717836366 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -398,6 +398,7 @@ <signals> <signal name="script_changed"> <description> + Emitted whenever the script of the Object is changed. </description> </signal> </signals> diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml index 0118e7477a..120d80ba39 100644 --- a/doc/classes/PoolByteArray.xml +++ b/doc/classes/PoolByteArray.xml @@ -4,7 +4,7 @@ Raw byte array. </brief_description> <description> - Raw byte array. Contains bytes. Optimized for memory usage, can't fragment the memory. + Raw byte array. Contains bytes. Optimized for memory usage, can't fragment the memory. Note that this type is passed by value and not by reference. </description> <tutorials> </tutorials> diff --git a/doc/classes/PoolColorArray.xml b/doc/classes/PoolColorArray.xml index 0a4221728e..0c93a565f5 100644 --- a/doc/classes/PoolColorArray.xml +++ b/doc/classes/PoolColorArray.xml @@ -4,7 +4,7 @@ Array of Colors </brief_description> <description> - Array of Color, Contains colors. Optimized for memory usage, can't fragment the memory. + Array of Color, Contains colors. Optimized for memory usage, can't fragment the memory. Note that this type is passed by value and not by reference. </description> <tutorials> </tutorials> diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml index 7709a69c84..43cb5d77de 100644 --- a/doc/classes/PoolIntArray.xml +++ b/doc/classes/PoolIntArray.xml @@ -4,7 +4,7 @@ Integer Array. </brief_description> <description> - Integer Array. Contains integers. Optimized for memory usage, can't fragment the memory. + Integer Array. Contains integers. Optimized for memory usage, can't fragment the memory. Note that this type is passed by value and not by reference. </description> <tutorials> </tutorials> diff --git a/doc/classes/PoolRealArray.xml b/doc/classes/PoolRealArray.xml index 19f31f7dfb..0808b44104 100644 --- a/doc/classes/PoolRealArray.xml +++ b/doc/classes/PoolRealArray.xml @@ -4,7 +4,7 @@ Real Array. </brief_description> <description> - Real Array. Array of floating point values. Can only contain floats. Optimized for memory usage, can't fragment the memory. + Real Array. Array of floating point values. Can only contain floats. Optimized for memory usage, can't fragment the memory. Note that this type is passed by value and not by reference. </description> <tutorials> </tutorials> diff --git a/doc/classes/PoolStringArray.xml b/doc/classes/PoolStringArray.xml index 3d971d1ac9..9f6c4306cb 100644 --- a/doc/classes/PoolStringArray.xml +++ b/doc/classes/PoolStringArray.xml @@ -4,7 +4,7 @@ String Array. </brief_description> <description> - String Array. Array of strings. Can only contain strings. Optimized for memory usage, can't fragment the memory. + String Array. Array of strings. Can only contain strings. Optimized for memory usage, can't fragment the memory. Note that this type is passed by value and not by reference. </description> <tutorials> </tutorials> diff --git a/doc/classes/PoolVector2Array.xml b/doc/classes/PoolVector2Array.xml index 14c226d019..072281158c 100644 --- a/doc/classes/PoolVector2Array.xml +++ b/doc/classes/PoolVector2Array.xml @@ -4,7 +4,7 @@ An Array of Vector2. </brief_description> <description> - An Array specifically designed to hold Vector2. + An Array specifically designed to hold Vector2. Note that this type is passed by value and not by reference. </description> <tutorials> </tutorials> diff --git a/doc/classes/PoolVector3Array.xml b/doc/classes/PoolVector3Array.xml index 27ddfa10a5..7aa5dfc090 100644 --- a/doc/classes/PoolVector3Array.xml +++ b/doc/classes/PoolVector3Array.xml @@ -4,7 +4,7 @@ An Array of Vector3. </brief_description> <description> - An Array specifically designed to hold Vector3. + An Array specifically designed to hold Vector3. Note that this type is passed by value and not by reference. </description> <tutorials> </tutorials> diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index abf6ec3238..db8d927c9e 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -50,6 +50,7 @@ </methods> <members> <member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive"> + If [code]true[/code] the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event. </member> </members> <signals> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 8846616851..dec0cbbcc3 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -367,12 +367,16 @@ </signals> <constants> <constant name="GROUP_CALL_DEFAULT" value="0" enum="GroupCallFlags"> + Call a group with no flags (default). </constant> <constant name="GROUP_CALL_REVERSE" value="1" enum="GroupCallFlags"> + Call a group in reverse scene order. </constant> <constant name="GROUP_CALL_REALTIME" value="2" enum="GroupCallFlags"> + Call a group immediately (calls are normally made on idle). </constant> <constant name="GROUP_CALL_UNIQUE" value="4" enum="GroupCallFlags"> + Call a group only once even if the call is executed many times. </constant> <constant name="STRETCH_MODE_DISABLED" value="0" enum="StretchMode"> </constant> diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml index 4257991e0d..97f6a60f01 100644 --- a/doc/classes/Script.xml +++ b/doc/classes/Script.xml @@ -24,6 +24,7 @@ <return type="Script"> </return> <description> + Returns the script directly inherited by this script. </description> </method> <method name="get_instance_base_type" qualifiers="const"> diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml index d3e6c62e49..736b780218 100644 --- a/doc/classes/ScrollBar.xml +++ b/doc/classes/ScrollBar.xml @@ -19,6 +19,7 @@ <signals> <signal name="scrolling"> <description> + Emitted whenever the scrollbar is being scrolled. </description> </signal> </signals> diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml index 28fbdea58d..64b0fcfd83 100644 --- a/doc/classes/ScrollContainer.xml +++ b/doc/classes/ScrollContainer.xml @@ -31,10 +31,12 @@ <signals> <signal name="scroll_ended"> <description> + Emitted whenever scrolling stops. </description> </signal> <signal name="scroll_started"> <description> + Emitted whenever scrolling is started. </description> </signal> </signals> diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 822a699984..9ef60109de 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -99,7 +99,9 @@ <argument index="1" name="up" type="Vector3"> </argument> <description> - Rotates itself to point into direction of target position. Operations take place in global space. + Rotates itself so that the local -Z axis points towards the [code]target[/code] position. + The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors. + Operations take place in global space. </description> </method> <method name="look_at_from_position"> @@ -112,7 +114,7 @@ <argument index="2" name="up" type="Vector3"> </argument> <description> - Moves the node to specified position and then rotates itself to point into direction of target position. Operations take place in global space. + Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space. </description> </method> <method name="orthonormalize"> diff --git a/doc/classes/SplitContainer.xml b/doc/classes/SplitContainer.xml index 692598f382..d56da68448 100644 --- a/doc/classes/SplitContainer.xml +++ b/doc/classes/SplitContainer.xml @@ -16,6 +16,7 @@ <member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed"> </member> <member name="dragger_visibility" type="int" setter="set_dragger_visibility" getter="get_dragger_visibility" enum="SplitContainer.DraggerVisibility"> + Determines whether the dragger is visible. </member> <member name="split_offset" type="int" setter="set_split_offset" getter="get_split_offset"> </member> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index d8d432e30f..83fb76f287 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -490,6 +490,15 @@ Returns the string's amount of characters. </description> </method> + <method name="lstrip"> + <return type="String"> + </return> + <argument index="0" name="chars" type="String"> + </argument> + <description> + Returns a copy of the string with characters removed from the left. + </description> + </method> <method name="match"> <return type="bool"> </return> @@ -634,6 +643,15 @@ Returns the right side of the string from a given position. </description> </method> + <method name="rstrip"> + <return type="String"> + </return> + <argument index="0" name="chars" type="String"> + </argument> + <description> + Returns a copy of the string with characters removed from the right. + </description> + </method> <method name="sha256_buffer"> <return type="PoolByteArray"> </return> @@ -745,6 +763,24 @@ Converts the String (which is an array of characters) to [PoolByteArray] (which is an array of bytes). The conversion is a bit slower than to_ascii(), but supports all UTF-8 characters. Therefore, you should prefer this function over to_ascii(). </description> </method> + <method name="trim_prefix"> + <return type="String"> + </return> + <argument index="0" name="prefix" type="String"> + </argument> + <description> + Removes a given string from the start if it starts with it or leaves the string unchanged. + </description> + </method> + <method name="trim_suffix"> + <return type="String"> + </return> + <argument index="0" name="suffix" type="String"> + </argument> + <description> + Removes a given string from the end if it ends with it or leaves the string unchanged. + </description> + </method> <method name="xml_escape"> <return type="String"> </return> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 6ee9489995..ec67370c79 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -178,6 +178,7 @@ <argument index="1" name="value" type="bool"> </argument> <description> + Set any collision layer to be [code]true[/code] or [code]false[/code]. </description> </method> <method name="set_collision_mask_bit"> @@ -303,6 +304,7 @@ Tile origin at its center. </constant> <constant name="TILE_ORIGIN_BOTTOM_LEFT" value="2" enum="TileOrigin"> + Tile origin at its bottom-left corner. </constant> </constants> </class> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index d9f9d8cc73..4567f1681c 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -99,7 +99,9 @@ <argument index="1" name="up" type="Vector3"> </argument> <description> - Rotate the transform around the up vector to face the target. + Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position. + The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors. + Operations take place in global space. </description> </method> <method name="orthonormalized"> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index bd1a9fb3e5..baebddf3e0 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -328,7 +328,7 @@ </argument> <description> Adds a [Transform2D] command to the [CanvasItem]'s draw commands. - This sets the extra_matrix uniform when executed. This affects the later command's of the canvas item. + This sets the extra_matrix uniform when executed. This affects the later commands of the canvas item. </description> </method> <method name="canvas_item_add_texture_rect"> diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index ca39d9f966..0fb69494f4 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -111,8 +111,6 @@ static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GL strcpy(debType, "Portability"); else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB) strcpy(debType, "Performance"); - else if (type == _EXT_DEBUG_TYPE_OTHER_ARB) - strcpy(debType, "Other"); if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB) strcpy(debSev, "High"); diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 070c661c8a..1f3b76f5cd 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -795,7 +795,6 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_HEIGHT"] = "light_height"; actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_COLOR"] = "light_color"; actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_UV"] = "light_uv"; - //actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT_SHADOW_COLOR"]="light_shadow_color"; actions[VS::SHADER_CANVAS_ITEM].renames["LIGHT"] = "light"; actions[VS::SHADER_CANVAS_ITEM].renames["SHADOW_COLOR"] = "shadow_color"; @@ -805,9 +804,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_CANVAS_ITEM].usage_defines["SCREEN_PIXEL_SIZE"] = "@SCREEN_UV"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n"; - actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n"; actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n"; - actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; /** SPATIAL SHADER **/ diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index f436ef06f7..3bbeb1149d 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -285,7 +285,19 @@ MATERIAL_UNIFORMS FRAGMENT_SHADER_GLOBALS -void light_compute(inout vec4 light,vec2 light_vec,float light_height,vec4 light_color,vec2 light_uv,vec4 shadow,vec3 normal,vec2 uv,vec2 screen_uv,vec4 color) { +void light_compute( + inout vec4 light, + inout vec2 light_vec, + inout float light_height, + inout vec4 light_color, + vec2 light_uv, + inout vec4 shadow_color, + vec3 normal, + vec2 uv, +#if defined(SCREEN_UV_USED) + vec2 screen_uv, +#endif + vec4 color) { #if defined(USE_LIGHT_SHADER_CODE) @@ -462,39 +474,41 @@ FRAGMENT_SHADER_CODE float att=1.0; vec2 light_uv = light_uv_interp.xy; - vec4 light = texture(light_texture,light_uv) * light_color; -#if defined(SHADOW_COLOR_USED) - vec4 shadow_color=vec4(0.0,0.0,0.0,0.0); -#endif + vec4 light = texture(light_texture,light_uv); if (any(lessThan(light_uv_interp.xy,vec2(0.0,0.0))) || any(greaterThanEqual(light_uv_interp.xy,vec2(1.0,1.0)))) { color.a*=light_outside_alpha; //invisible } else { + float real_light_height = light_height; + vec4 real_light_color = light_color; + vec4 real_light_shadow_color = light_shadow_color; #if defined(USE_LIGHT_SHADER_CODE) //light is written by the light shader - light_compute(light,light_vec,light_height,light_color,light_uv,shadow,normal,uv,screen_uv,color); + light_compute( + light, + light_vec, + real_light_height, + real_light_color, + light_uv, + real_light_shadow_color, + normal, + uv, +#if defined(SCREEN_UV_USED) + screen_uv, +#endif + color); +#endif -#else + light *= real_light_color; if (normal_used) { - - vec3 light_normal = normalize(vec3(light_vec,-light_height)); + vec3 light_normal = normalize(vec3(light_vec,-real_light_height)); light*=max(dot(-light_normal,normal),0.0); } color*=light; -/* -#ifdef USE_NORMAL - color.xy=local_rot.xy;//normal.xy; - color.zw=vec2(0.0,1.0); -#endif -*/ - -//light shader code -#endif - #ifdef USE_SHADOWS @@ -634,13 +648,8 @@ FRAGMENT_SHADER_CODE #endif - -#if defined(SHADOW_COLOR_USED) - color=mix(shadow_color,color,shadow_attenuation); -#else //color*=shadow_attenuation; - color=mix(light_shadow_color,color,shadow_attenuation); -#endif + color=mix(real_light_shadow_color,color,shadow_attenuation); //use shadows #endif } diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 0f91c94539..0f47949b4b 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -177,7 +177,11 @@ Error AudioDriverPulseAudio::init_device() { pa_buffer_attr attr; // set to appropriate buffer length (in bytes) from global settings - attr.tlength = pa_buffer_size * sizeof(int16_t); + // Note: PulseAudio defaults to 4 fragments, which means that the actual + // latency is tlength / fragments. It seems that the PulseAudio has no way + // to get the fragments number so we're hardcoding this to the default of 4 + const int fragments = 4; + attr.tlength = pa_buffer_size * sizeof(int16_t) * fragments; // set them to be automatically chosen attr.prebuf = (uint32_t)-1; attr.maxlength = (uint32_t)-1; @@ -336,13 +340,22 @@ void AudioDriverPulseAudio::thread_func(void *p_udata) { bytes = byte_size; } - int ret = pa_stream_write(ad->pa_str, ptr, bytes, NULL, 0LL, PA_SEEK_RELATIVE); + ret = pa_stream_write(ad->pa_str, ptr, bytes, NULL, 0LL, PA_SEEK_RELATIVE); if (ret >= 0) { byte_size -= bytes; ptr = (const char *)ptr + bytes; } } else { - pa_mainloop_iterate(ad->pa_ml, 1, NULL); + ret = pa_mainloop_iterate(ad->pa_ml, 0, NULL); + if (ret == 0) { + // If pa_mainloop_iterate returns 0 sleep for 1 msec to wait + // for the stream to be able to process more bytes + ad->unlock(); + + OS::get_singleton()->delay_usec(1000); + + ad->lock(); + } } } } diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp index ed6f2e24ed..457486797f 100644 --- a/drivers/rtaudio/audio_driver_rtaudio.cpp +++ b/drivers/rtaudio/audio_driver_rtaudio.cpp @@ -133,7 +133,7 @@ Error AudioDriverRtAudio::init() { break; } catch (RtAudioError &e) { // try with less channels - ERR_PRINT("Unable to open audio, retrying with fewer channels.."); + ERR_PRINT("Unable to open audio, retrying with fewer channels..."); switch (speaker_mode) { case SPEAKER_SURROUND_51: speaker_mode = SPEAKER_MODE_STEREO; break; diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index a7a3eef935..57826828ae 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -136,7 +136,7 @@ void FileAccessUnix::close() { if (save_path != "") { //unlink(save_path.utf8().get_data()); - //print_line("renaming.."); + //print_line("renaming..."); int rename_error = rename((save_path + ".tmp").utf8().get_data(), save_path.utf8().get_data()); if (rename_error && close_fail_notify) { diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index 032d91f0dc..949609bb9a 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -101,16 +101,18 @@ IP_Address IP_Unix::_resolve_hostname(const String &p_hostname, Type p_type) { hints.ai_family = AF_UNSPEC; hints.ai_flags = AI_ADDRCONFIG; }; - hints.ai_flags &= !AI_NUMERICHOST; + hints.ai_flags &= ~AI_NUMERICHOST; int s = getaddrinfo(p_hostname.utf8().get_data(), NULL, &hints, &result); if (s != 0) { - ERR_PRINT("getaddrinfo failed!"); + ERR_PRINT("getaddrinfo failed! Cannot resolve hostname."); return IP_Address(); }; if (result == NULL || result->ai_addr == NULL) { ERR_PRINT("Invalid response from getaddrinfo"); + if (result) + freeaddrinfo(result); return IP_Address(); }; diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 31c8e4ade9..eeb3b31fc2 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -349,6 +349,12 @@ Error OS_Unix::open_dynamic_library(const String p_path, void *&p_library_handle String path = p_path; + if (FileAccess::exists(path) && path.is_rel_path()) { + // dlopen expects a slash, in this case a leading ./ for it to be interpreted as a relative path, + // otherwise it will end up searching various system directories for the lib instead and finally failing. + path = "./" + path; + } + if (!FileAccess::exists(path)) { //this code exists so gdnative can load .so files from within the executable path path = get_executable_path().get_base_dir().plus_file(p_path.get_file()); diff --git a/drivers/unix/stream_peer_tcp_posix.cpp b/drivers/unix/stream_peer_tcp_posix.cpp index 17112e5ab5..6d798f32f9 100644 --- a/drivers/unix/stream_peer_tcp_posix.cpp +++ b/drivers/unix/stream_peer_tcp_posix.cpp @@ -124,11 +124,14 @@ void StreamPeerTCPPosix::set_socket(int p_sockfd, IP_Address p_host, int p_port, sock_type = p_sock_type; sockfd = p_sockfd; #ifndef NO_FCNTL - fcntl(sockfd, F_SETFL, O_NONBLOCK); + if (fcntl(sockfd, F_SETFL, O_NONBLOCK) < 0) { + WARN_PRINT("Error setting socket as non blocking"); + } #else int bval = 1; - ioctl(sockfd, FIONBIO, &bval); - + if (ioctl(sockfd, FIONBIO, &bval) < 0) { + WARN_PRINT("Error setting socket as non blocking"); + } #endif status = STATUS_CONNECTING; @@ -150,10 +153,14 @@ Error StreamPeerTCPPosix::connect_to_host(const IP_Address &p_host, uint16_t p_p }; #ifndef NO_FCNTL - fcntl(sockfd, F_SETFL, O_NONBLOCK); + if (fcntl(sockfd, F_SETFL, O_NONBLOCK) < 0) { + WARN_PRINT("Error setting socket as non blocking"); + } #else int bval = 1; - ioctl(sockfd, FIONBIO, &bval); + if (ioctl(sockfd, FIONBIO, &bval) < 0) { + WARN_PRINT("Error setting socket as non blocking"); + } #endif struct sockaddr_storage their_addr; @@ -308,7 +315,9 @@ void StreamPeerTCPPosix::set_no_delay(bool p_enabled) { ERR_FAIL_COND(!is_connected_to_host()); int flag = p_enabled ? 1 : 0; - setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int)); + if (setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int)) < 0) { + ERR_PRINT("Unable to set TCP no delay option"); + } } bool StreamPeerTCPPosix::is_connected_to_host() const { diff --git a/drivers/unix/tcp_server_posix.cpp b/drivers/unix/tcp_server_posix.cpp index 07ffe3b00a..67ab981f46 100644 --- a/drivers/unix/tcp_server_posix.cpp +++ b/drivers/unix/tcp_server_posix.cpp @@ -91,10 +91,14 @@ Error TCPServerPosix::listen(uint16_t p_port, const IP_Address &p_bind_address) ERR_FAIL_COND_V(sockfd == -1, FAILED); #ifndef NO_FCNTL - fcntl(sockfd, F_SETFL, O_NONBLOCK); + if (fcntl(sockfd, F_SETFL, O_NONBLOCK) < 0) { + WARN_PRINT("Error setting socket as non blocking"); + } #else int bval = 1; - ioctl(sockfd, FIONBIO, &bval); + if (ioctl(sockfd, FIONBIO, &bval) < 0) { + WARN_PRINT("Error setting socket as non blocking"); + } #endif int reuse = 1; @@ -113,6 +117,7 @@ Error TCPServerPosix::listen(uint16_t p_port, const IP_Address &p_bind_address) ERR_FAIL_V(FAILED); }; } else { + close(sockfd); return ERR_ALREADY_IN_USE; }; @@ -157,10 +162,14 @@ Ref<StreamPeerTCP> TCPServerPosix::take_connection() { int fd = accept(listen_sockfd, (struct sockaddr *)&their_addr, &size); ERR_FAIL_COND_V(fd == -1, Ref<StreamPeerTCP>()); #ifndef NO_FCNTL - fcntl(fd, F_SETFL, O_NONBLOCK); + if (fcntl(fd, F_SETFL, O_NONBLOCK) < 0) { + WARN_PRINT("Error setting socket as non blocking"); + } #else int bval = 1; - ioctl(fd, FIONBIO, &bval); + if (ioctl(fd, FIONBIO, &bval) < 0) { + WARN_PRINT("Error setting socket as non blocking"); + } #endif Ref<StreamPeerTCPPosix> conn = memnew(StreamPeerTCPPosix); diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 23c8ea2ec7..88ed8b27b4 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -85,10 +85,31 @@ Error FileAccessWindows::_open(const String &p_path, int p_mode_flags) { return ERR_FILE_CANT_OPEN; }; +#ifdef TOOLS_ENABLED + // Windows is case insensitive, but all other platforms are sensitive to it + // To ease cross-platform development, we issue a warning if users try to access + // a file using the wrong case (which *works* on Windows, but won't on other + // platforms). + if (p_mode_flags == READ) { + WIN32_FIND_DATAW d = { 0 }; + HANDLE f = FindFirstFileW(path.c_str(), &d); + if (f) { + String fname = d.cFileName; + if (fname != String()) { + + String base_file = path.get_file(); + if (base_file != fname && base_file.findn(fname) == 0) { + WARN_PRINTS("Case mismatch opening requested file '" + base_file + "', stored as '" + fname + "' in the filesystem. This file will not open when exported to other case-sensitive platforms."); + } + } + FindClose(f); + } + } +#endif + if (is_backup_save_enabled() && p_mode_flags & WRITE && !(p_mode_flags & READ)) { save_path = path; path = path + ".tmp"; - //print_line("saving instead to "+path); } f = _wfopen(path.c_str(), mode_string); @@ -113,7 +134,7 @@ void FileAccessWindows::close() { if (save_path != "") { //unlink(save_path.utf8().get_data()); - //print_line("renaming.."); + //print_line("renaming..."); //_wunlink(save_path.c_str()); //unlink if exists //int rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str()); diff --git a/drivers/windows/stream_peer_tcp_winsock.cpp b/drivers/windows/stream_peer_tcp_winsock.cpp index 55775fc231..cb501ce35d 100644 --- a/drivers/windows/stream_peer_tcp_winsock.cpp +++ b/drivers/windows/stream_peer_tcp_winsock.cpp @@ -335,7 +335,9 @@ Error StreamPeerTCPWinsock::connect_to_host(const IP_Address &p_host, uint16_t p void StreamPeerTCPWinsock::set_no_delay(bool p_enabled) { ERR_FAIL_COND(!is_connected_to_host()); int flag = p_enabled ? 1 : 0; - setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int)); + if (setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char *)&flag, sizeof(int)) != 0) { + ERR_PRINT("Unable to set TCP no delay option"); + } } int StreamPeerTCPWinsock::get_available_bytes() const { diff --git a/drivers/windows/tcp_server_winsock.cpp b/drivers/windows/tcp_server_winsock.cpp index 413a0d19b5..ddb955549f 100644 --- a/drivers/windows/tcp_server_winsock.cpp +++ b/drivers/windows/tcp_server_winsock.cpp @@ -105,6 +105,7 @@ Error TCPServerWinsock::listen(uint16_t p_port, const IP_Address &p_bind_address ERR_FAIL_V(FAILED); }; } else { + closesocket(sockfd); return ERR_ALREADY_IN_USE; }; diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp index 439ec37e71..f7c8cac93f 100644 --- a/editor/animation_editor.cpp +++ b/editor/animation_editor.cpp @@ -1076,6 +1076,9 @@ void AnimationKeyEditor::_track_editor_draw() { if (!animation.is_valid()) { v_scroll->hide(); h_scroll->hide(); + length->set_editable(false); + step->set_editable(false); + loop->set_disabled(true); menu_add_track->set_disabled(true); menu_track->set_disabled(true); edit_button->set_disabled(true); @@ -1087,6 +1090,9 @@ void AnimationKeyEditor::_track_editor_draw() { return; } + length->set_editable(true); + step->set_editable(true); + loop->set_disabled(false); menu_add_track->set_disabled(false); menu_track->set_disabled(false); edit_button->set_disabled(false); @@ -3130,7 +3136,6 @@ void AnimationKeyEditor::set_animation(const Ref<Animation> &p_anim) { timeline_pos = 0; _clear_selection(); - _update_paths(); _update_menu(); selected_track = -1; @@ -3857,6 +3862,7 @@ AnimationKeyEditor::AnimationKeyEditor() { length->set_h_size_flags(SIZE_EXPAND_FILL); length->set_stretch_ratio(1); length->set_tooltip(TTR("Animation length (in seconds).")); + length->set_editable(false); hb->add_child(length); length->connect("value_changed", this, "_animation_len_changed"); @@ -3873,6 +3879,7 @@ AnimationKeyEditor::AnimationKeyEditor() { step->set_h_size_flags(SIZE_EXPAND_FILL); step->set_stretch_ratio(1); step->set_tooltip(TTR("Cursor step snap (in seconds).")); + step->set_editable(false); hb->add_child(step); step->connect("value_changed", this, "_step_changed"); @@ -3882,6 +3889,7 @@ AnimationKeyEditor::AnimationKeyEditor() { loop->connect("pressed", this, "_animation_loop_changed"); hb->add_child(loop); loop->set_tooltip(TTR("Enable/Disable looping in animation.")); + loop->set_disabled(true); hb->add_child(memnew(VSeparator)); @@ -3919,7 +3927,7 @@ AnimationKeyEditor::AnimationKeyEditor() { menu_track = memnew(MenuButton); hb->add_child(menu_track); menu_track->get_popup()->connect("id_pressed", this, "_menu_track"); - menu_track->set_tooltip(TTR("Track tools")); + menu_track->set_tooltip(TTR("Track Tools")); edit_button = memnew(ToolButton); edit_button->set_toggle_mode(true); diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index 4ce57d7f63..734229d014 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -2266,10 +2266,8 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) { } node = node->parent; } - ERR_CONTINUE(!sk); - if (!sk) - continue; //bleh + ERR_CONTINUE(!sk); if (!skeleton) { skeleton = sk; diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 3466d17980..ef133e2589 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -319,7 +319,7 @@ ConnectDialog::ConnectDialog() { dstm_hb->add_child(dst_method); /*dst_method_list = memnew( MenuButton ); - dst_method_list->set_text("List.."); + dst_method_list->set_text("List..."); dst_method_list->set_anchor( MARGIN_RIGHT, ANCHOR_END ); dst_method_list->set_anchor( MARGIN_LEFT, ANCHOR_END ); dst_method_list->set_anchor( MARGIN_TOP, ANCHOR_END ); @@ -621,12 +621,12 @@ void ConnectionsDock::_something_selected() { TreeItem *item = tree->get_selected(); if (!item) { //no idea how this happened, but disable - connect_button->set_text(TTR("Connect..")); + connect_button->set_text(TTR("Connect...")); connect_button->set_disabled(true); } else if (item->get_parent() == tree->get_root() || item->get_parent()->get_parent() == tree->get_root()) { //a signal - connect - connect_button->set_text(TTR("Connect..")); + connect_button->set_text(TTR("Connect...")); connect_button->set_disabled(false); } else { diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index ac4402d50b..a084437226 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -1021,7 +1021,7 @@ void EditorAudioBuses::_select_layout() { void EditorAudioBuses::_save_as_layout() { file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); - file_dialog->set_title(TTR("Save Audio Bus Layout As..")); + file_dialog->set_title(TTR("Save Audio Bus Layout As...")); file_dialog->set_current_path(edited_path); file_dialog->popup_centered_ratio(); new_layout = false; @@ -1030,7 +1030,7 @@ void EditorAudioBuses::_save_as_layout() { void EditorAudioBuses::_new_layout() { file_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); - file_dialog->set_title(TTR("Location for New Layout..")); + file_dialog->set_title(TTR("Location for New Layout...")); file_dialog->set_current_path(edited_path); file_dialog->popup_centered_ratio(); new_layout = true; diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index ef9265ecd2..37a35b6ebf 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -588,18 +588,16 @@ bool EditorData::check_and_update_scene(int p_idx) { bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes); - print_line("MUST RELOAD? " + itos(must_reload)); - if (must_reload) { Ref<PackedScene> pscene; pscene.instance(); EditorProgress ep("update_scene", TTR("Updating Scene"), 2); - ep.step(TTR("Storing local changes.."), 0); + ep.step(TTR("Storing local changes..."), 0); //pack first, so it stores diffs to previous version of saved scene Error err = pscene->pack(edited_scene[p_idx].root); ERR_FAIL_COND_V(err != OK, false); - ep.step(TTR("Updating scene.."), 1); + ep.step(TTR("Updating scene..."), 1); Node *new_scene = pscene->instance(PackedScene::GEN_EDIT_STATE_MAIN); ERR_FAIL_COND_V(!new_scene, false); diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 7456cc902a..7739b08eff 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -911,6 +911,16 @@ Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, co return OK; } +Error EditorExportPlatform::export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { + ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); + return save_pack(p_preset, p_path); +} + +Error EditorExportPlatform::export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { + ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); + return save_zip(p_preset, p_path); +} + void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags) { String host = EditorSettings::get_singleton()->get("network/debug/remote_host"); @@ -1262,6 +1272,7 @@ bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset, String err; bool valid = true; + bool use64 = p_preset->get("binary_format/64_bits"); if (use64 && (!exists_export_template(debug_file_64, &err) || !exists_export_template(release_file_64, &err))) { valid = false; diff --git a/editor/editor_export.h b/editor/editor_export.h index e851769279..1d0b89cf16 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -243,6 +243,8 @@ public: virtual String get_binary_extension(const Ref<EditorExportPreset> &p_preset) const = 0; virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) = 0; + virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0); + virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0); virtual void get_platform_features(List<String> *r_features) = 0; EditorExportPlatform(); @@ -373,7 +375,6 @@ class EditorExportPlatformPC : public EditorExportPlatform { Set<String> extra_features; - bool use64; int chmod_flags; public: diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index c52f25e66b..4ae6e9a4f4 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -578,7 +578,7 @@ void EditorFileDialog::_item_list_rmb_clicked(const Vector2 &p_pos) { item_menu->set_size(Size2(1, 1)); if (can_create_dir) { - item_menu->add_icon_item(get_icon("folder", "FileDialog"), TTR("New Folder.."), ITEM_MENU_NEW_FOLDER, KEY_MASK_CMD | KEY_N); + item_menu->add_icon_item(get_icon("folder", "FileDialog"), TTR("New Folder..."), ITEM_MENU_NEW_FOLDER, KEY_MASK_CMD | KEY_N); } item_menu->add_icon_item(get_icon("Reload", "EditorIcons"), TTR("Refresh"), ITEM_MENU_REFRESH, KEY_F5); item_menu->add_separator(); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 45e58d4f01..d8c85df83d 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -469,26 +469,26 @@ void EditorNode::_fs_changed() { preset.unref(); } if (preset.is_null()) { - String err = "Unknown export preset: " + export_defer.preset; - ERR_PRINTS(err); + String errstr = "Unknown export preset: " + export_defer.preset; + ERR_PRINTS(errstr); } else { Ref<EditorExportPlatform> platform = preset->get_platform(); if (platform.is_null()) { - String err = "Preset \"" + export_defer.preset + "\" doesn't have a platform."; - ERR_PRINTS(err); + String errstr = "Preset \"" + export_defer.preset + "\" doesn't have a platform."; + ERR_PRINTS(errstr); } else { // ensures export_project does not loop infinitely, because notifications may // come during the export export_defer.preset = ""; - Error err; + Error err = OK; if (!preset->is_runnable() && (export_defer.path.ends_with(".pck") || export_defer.path.ends_with(".zip"))) { if (export_defer.path.ends_with(".zip")) { - err = platform->save_zip(preset, export_defer.path); + err = platform->export_zip(preset, export_defer.debug, export_defer.path); } else if (export_defer.path.ends_with(".pck")) { - err = platform->save_pack(preset, export_defer.path); + err = platform->export_pack(preset, export_defer.debug, export_defer.path); } } else { - err = platform->export_project(preset, export_defer.debug, export_defer.path, /*p_flags*/ 0); + err = platform->export_project(preset, export_defer.debug, export_defer.path); } if (err != OK) { ERR_PRINTS(vformat(TTR("Project export failed with error code %d."), (int)err)); @@ -693,7 +693,7 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String file->set_current_path(existing); } file->popup_centered_ratio(); - file->set_title(TTR("Save Resource As..")); + file->set_title(TTR("Save Resource As...")); } void EditorNode::_menu_option(int p_option) { @@ -711,7 +711,7 @@ void EditorNode::_dialog_display_save_error(String p_file, Error p_error) { if (p_error) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); switch (p_error) { @@ -738,7 +738,7 @@ void EditorNode::_dialog_display_load_error(String p_file, Error p_error) { if (p_error) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); switch (p_error) { @@ -1026,7 +1026,7 @@ void EditorNode::_save_scene(String p_file, int idx) { if (!scene) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation can't be done without a tree root.")); accept->popup_centered_minsize(); return; @@ -1057,7 +1057,7 @@ void EditorNode::_save_scene(String p_file, int idx) { if (err != OK) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied.")); accept->popup_centered_minsize(); return; @@ -1068,7 +1068,7 @@ void EditorNode::_save_scene(String p_file, int idx) { Node *dummy_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!dummy_scene) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied.")); accept->popup_centered_minsize(); return; @@ -1208,7 +1208,7 @@ void EditorNode::_dialog_action(String p_file) { if (ml.is_null()) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Can't load MeshLibrary for merging!")); accept->popup_centered_minsize(); return; @@ -1225,7 +1225,7 @@ void EditorNode::_dialog_action(String p_file) { if (err) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Error saving MeshLibrary!")); accept->popup_centered_minsize(); return; @@ -1240,7 +1240,7 @@ void EditorNode::_dialog_action(String p_file) { if (tileset.is_null()) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Can't load TileSet for merging!")); accept->popup_centered_minsize(); return; @@ -1256,7 +1256,7 @@ void EditorNode::_dialog_action(String p_file) { if (err) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Error saving TileSet!")); accept->popup_centered_minsize(); return; @@ -1746,7 +1746,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { if (!scene) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("There is no defined scene to run.")); accept->popup_centered_minsize(); return; @@ -1803,7 +1803,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { if (scene->get_filename() == "") { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Current scene was never saved, please save it prior to running.")); accept->popup_centered_minsize(); return; @@ -1837,7 +1837,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) { if (error != OK) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Could not start subprocess!")); accept->popup_centered_minsize(); return; @@ -1897,13 +1897,13 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case FILE_QUICK_OPEN_SCENE: { quick_open->popup("PackedScene", true); - quick_open->set_title(TTR("Quick Open Scene..")); + quick_open->set_title(TTR("Quick Open Scene...")); } break; case FILE_QUICK_OPEN_SCRIPT: { quick_open->popup("Script", true); - quick_open->set_title(TTR("Quick Open Script..")); + quick_open->set_title(TTR("Quick Open Script...")); } break; case FILE_OPEN_PREV: { @@ -1958,7 +1958,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (!scene) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation can't be done without a tree root.")); accept->popup_centered_minsize(); break; @@ -1993,7 +1993,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { file->set_current_path(existing); } file->popup_centered_ratio(); - file->set_title(TTR("Save Scene As..")); + file->set_title(TTR("Save Scene As...")); } break; @@ -2024,7 +2024,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (!editor_data.get_edited_scene_root()) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation can't be done without a scene.")); accept->popup_centered_minsize(); break; @@ -2047,7 +2047,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { //Make sure that the scene has a root before trying to convert to tileset if (!editor_data.get_edited_scene_root()) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation can't be done without a root node.")); accept->popup_centered_minsize(); break; @@ -2075,7 +2075,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (!editor_data.get_edited_scene_root()) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation can't be done without a selected node.")); accept->popup_centered_minsize(); break; @@ -2298,7 +2298,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (run_custom_filename.empty() || editor_run.get_status() == EditorRun::STATUS_STOP) { _menu_option_confirm(RUN_STOP, true); quick_run->popup("PackedScene", true); - quick_run->set_title(TTR("Quick Run Scene..")); + quick_run->set_title(TTR("Quick Run Scene...")); play_custom_scene_button->set_pressed(false); } else { String last_custom_scene = run_custom_filename; @@ -2477,7 +2477,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_always", true); current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This option is deprecated. Situations where refresh must be forced are now considered a bug. Please report.")); accept->popup_centered_minsize(); } break; @@ -5319,32 +5319,32 @@ EditorNode::EditorNode() { ED_SHORTCUT("editor/next_tab", TTR("Next tab"), KEY_MASK_CMD + KEY_TAB); ED_SHORTCUT("editor/prev_tab", TTR("Previous tab"), KEY_MASK_CMD + KEY_MASK_SHIFT + KEY_TAB); - ED_SHORTCUT("editor/filter_files", TTR("Filter Files.."), KEY_MASK_ALT + KEY_MASK_CMD + KEY_P); + ED_SHORTCUT("editor/filter_files", TTR("Filter Files..."), KEY_MASK_ALT + KEY_MASK_CMD + KEY_P); PopupMenu *p; file_menu->set_tooltip(TTR("Operations with scene files.")); p = file_menu->get_popup(); p->add_shortcut(ED_SHORTCUT("editor/new_scene", TTR("New Scene")), FILE_NEW_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene..")), FILE_NEW_INHERITED_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/open_scene", TTR("Open Scene.."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE); + p->add_shortcut(ED_SHORTCUT("editor/new_inherited_scene", TTR("New Inherited Scene...")), FILE_NEW_INHERITED_SCENE); + p->add_shortcut(ED_SHORTCUT("editor/open_scene", TTR("Open Scene..."), KEY_MASK_CMD + KEY_O), FILE_OPEN_SCENE); p->add_separator(); p->add_shortcut(ED_SHORTCUT("editor/save_scene", TTR("Save Scene"), KEY_MASK_CMD + KEY_S), FILE_SAVE_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/save_scene_as", TTR("Save Scene As.."), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S), FILE_SAVE_AS_SCENE); + p->add_shortcut(ED_SHORTCUT("editor/save_scene_as", TTR("Save Scene As..."), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S), FILE_SAVE_AS_SCENE); p->add_shortcut(ED_SHORTCUT("editor/save_all_scenes", TTR("Save all Scenes"), KEY_MASK_ALT + KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_S), FILE_SAVE_ALL_SCENES); p->add_separator(); p->add_shortcut(ED_SHORTCUT("editor/close_scene", TTR("Close Scene"), KEY_MASK_SHIFT + KEY_MASK_CTRL + KEY_W), FILE_CLOSE); p->add_separator(); p->add_submenu_item(TTR("Open Recent"), "RecentScenes", FILE_OPEN_RECENT); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("editor/quick_open_scene", TTR("Quick Open Scene.."), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_O), FILE_QUICK_OPEN_SCENE); - p->add_shortcut(ED_SHORTCUT("editor/quick_open_script", TTR("Quick Open Script.."), KEY_MASK_ALT + KEY_MASK_CMD + KEY_O), FILE_QUICK_OPEN_SCRIPT); + p->add_shortcut(ED_SHORTCUT("editor/quick_open_scene", TTR("Quick Open Scene..."), KEY_MASK_SHIFT + KEY_MASK_CMD + KEY_O), FILE_QUICK_OPEN_SCENE); + p->add_shortcut(ED_SHORTCUT("editor/quick_open_script", TTR("Quick Open Script..."), KEY_MASK_ALT + KEY_MASK_CMD + KEY_O), FILE_QUICK_OPEN_SCRIPT); p->add_separator(); PopupMenu *pm_export = memnew(PopupMenu); pm_export->set_name("Export"); p->add_child(pm_export); - p->add_submenu_item(TTR("Convert To.."), "Export"); - pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary..")), FILE_EXPORT_MESH_LIBRARY); - pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet..")), FILE_EXPORT_TILESET); + p->add_submenu_item(TTR("Convert To..."), "Export"); + pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_MeshLibrary", TTR("MeshLibrary...")), FILE_EXPORT_MESH_LIBRARY); + pm_export->add_shortcut(ED_SHORTCUT("editor/convert_to_TileSet", TTR("TileSet...")), FILE_EXPORT_TILESET); pm_export->connect("id_pressed", this, "_menu_option"); p->add_separator(); @@ -5583,7 +5583,7 @@ EditorNode::EditorNode() { resource_save_button->set_icon(gui_base->get_icon("Save", "EditorIcons")); prop_editor_hb->add_child(resource_save_button); resource_save_button->get_popup()->add_item(TTR("Save"), RESOURCE_SAVE); - resource_save_button->get_popup()->add_item(TTR("Save As.."), RESOURCE_SAVE_AS); + resource_save_button->get_popup()->add_item(TTR("Save As..."), RESOURCE_SAVE_AS); resource_save_button->get_popup()->connect("id_pressed", this, "_menu_option"); resource_save_button->set_focus_mode(Control::FOCUS_NONE); resource_save_button->set_disabled(true); @@ -5858,7 +5858,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(ParticlesEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ItemListEditorPlugin(this))); - add_editor_plugin(memnew(CollisionPolygonEditorPlugin(this))); + add_editor_plugin(memnew(Polygon3DEditorPlugin(this))); add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this))); add_editor_plugin(memnew(TileSetEditorPlugin(this))); add_editor_plugin(memnew(TileMapEditorPlugin(this))); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 4f38c0188d..336eaf719c 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -125,7 +125,7 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> xform.origin.z -= rot_aabb.size.z * 2; RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario); VS::get_singleton()->instance_set_transform(inst, xform); - ep.step(TTR("Thumbnail.."), i); + ep.step(TTR("Thumbnail..."), i); Main::iteration(); Main::iteration(); Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 85f6d99c67..15d3b28da8 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -371,7 +371,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/line_numbers/code_folding", true); _initial_set("text_editor/line_numbers/show_line_length_guideline", false); _initial_set("text_editor/line_numbers/line_length_guideline_column", 80); - hints["text_editor/line_numbers/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/line_numbers/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 10"); + hints["text_editor/line_numbers/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/line_numbers/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 1"); _initial_set("text_editor/open_scripts/smooth_scrolling", true); _initial_set("text_editor/open_scripts/v_scroll_speed", 80); @@ -385,7 +385,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/cursor/block_caret", false); _initial_set("text_editor/cursor/caret_blink", true); _initial_set("text_editor/cursor/caret_blink_speed", 0.65); - hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::REAL, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.1"); + hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::REAL, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01"); _initial_set("text_editor/cursor/right_click_moves_caret", true); _initial_set("text_editor/completion/auto_brace_complete", false); diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index 101deb9126..a39c8b2209 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -128,7 +128,7 @@ void ExportTemplateManager::_download_template(const String &p_version) { memdelete(template_list->get_child(0)); } template_downloader->popup_centered_minsize(); - template_list_state->set_text(TTR("Retrieving mirrors, please wait..")); + template_list_state->set_text(TTR("Retrieving mirrors, please wait...")); template_download_progress->set_max(100); template_download_progress->set_value(0); request_mirror->request("https://godotengine.org/mirrorlist/" + p_version + ".json"); @@ -433,7 +433,7 @@ void ExportTemplateManager::_begin_template_download(const String &p_url) { template_download_progress->set_max(100); template_download_progress->set_value(0); template_download_progress->show(); - template_list_state->set_text(TTR("Connecting to Mirror..")); + template_list_state->set_text(TTR("Connecting to Mirror...")); } void ExportTemplateManager::_notification(int p_what) { @@ -459,13 +459,13 @@ void ExportTemplateManager::_notification(int p_what) { status = TTR("Can't Resolve"); errored = true; break; - case HTTPClient::STATUS_CONNECTING: status = TTR("Connecting.."); break; + case HTTPClient::STATUS_CONNECTING: status = TTR("Connecting..."); break; case HTTPClient::STATUS_CANT_CONNECT: status = TTR("Can't Connect"); errored = true; break; case HTTPClient::STATUS_CONNECTED: status = TTR("Connected"); break; - case HTTPClient::STATUS_REQUESTING: status = TTR("Requesting.."); break; + case HTTPClient::STATUS_REQUESTING: status = TTR("Requesting..."); break; case HTTPClient::STATUS_BODY: status = TTR("Downloading"); if (download_templates->get_body_size() > 0) { diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index d4c7d7483e..ada35073ec 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -1349,12 +1349,12 @@ void FileSystemDock::_dir_rmb_pressed(const Vector2 &p_pos) { folder_options->add_separator(); folder_options->add_item(TTR("Copy Path"), FOLDER_COPY_PATH); if (fpath != "res://") { - folder_options->add_item(TTR("Rename.."), FOLDER_RENAME); - folder_options->add_item(TTR("Move To.."), FOLDER_MOVE); + folder_options->add_item(TTR("Rename..."), FOLDER_RENAME); + folder_options->add_item(TTR("Move To..."), FOLDER_MOVE); folder_options->add_item(TTR("Delete"), FOLDER_REMOVE); } folder_options->add_separator(); - folder_options->add_item(TTR("New Folder.."), FOLDER_NEW_FOLDER); + folder_options->add_item(TTR("New Folder..."), FOLDER_NEW_FOLDER); folder_options->add_item(TTR("Show In File Manager"), FOLDER_SHOW_IN_EXPLORER); } folder_options->set_position(tree->get_global_position() + p_pos); @@ -1639,8 +1639,8 @@ void FileSystemDock::_files_list_rmb_select(int p_item, const Vector2 &p_pos) { } if (filenames.size() == 1) { - file_options->add_item(TTR("Edit Dependencies.."), FILE_DEPENDENCIES); - file_options->add_item(TTR("View Owners.."), FILE_OWNERS); + file_options->add_item(TTR("Edit Dependencies..."), FILE_DEPENDENCIES); + file_options->add_item(TTR("View Owners..."), FILE_OWNERS); file_options->add_separator(); } @@ -1653,15 +1653,15 @@ void FileSystemDock::_files_list_rmb_select(int p_item, const Vector2 &p_pos) { if (num_items >= 1) { if (num_items == 1) { file_options->add_item(TTR("Copy Path"), FILE_COPY_PATH); - file_options->add_item(TTR("Rename.."), FILE_RENAME); - file_options->add_item(TTR("Duplicate.."), FILE_DUPLICATE); + file_options->add_item(TTR("Rename..."), FILE_RENAME); + file_options->add_item(TTR("Duplicate..."), FILE_DUPLICATE); } - file_options->add_item(TTR("Move To.."), FILE_MOVE); + file_options->add_item(TTR("Move To..."), FILE_MOVE); file_options->add_item(TTR("Delete"), FILE_REMOVE); file_options->add_separator(); } - file_options->add_item(TTR("New Folder.."), FILE_NEW_FOLDER); + file_options->add_item(TTR("New Folder..."), FILE_NEW_FOLDER); file_options->add_item(TTR("Show In File Manager"), FILE_SHOW_IN_EXPLORER); file_options->set_position(files->get_global_position() + p_pos); @@ -1672,7 +1672,7 @@ void FileSystemDock::_rmb_pressed(const Vector2 &p_pos) { file_options->clear(); file_options->set_size(Size2(1, 1)); - file_options->add_item(TTR("New Folder.."), FILE_NEW_FOLDER); + file_options->add_item(TTR("New Folder..."), FILE_NEW_FOLDER); file_options->add_item(TTR("Show In File Manager"), FILE_SHOW_IN_EXPLORER); file_options->set_position(files->get_global_position() + p_pos); file_options->popup(); @@ -1934,7 +1934,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { add_child(scanning_vb); Label *slabel = memnew(Label); - slabel->set_text(TTR("Scanning Files,\nPlease Wait..")); + slabel->set_text(TTR("Scanning Files,\nPlease Wait...")); slabel->set_align(Label::ALIGN_CENTER); scanning_vb->add_child(slabel); diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 9442bbc0e8..74ea46838b 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -154,9 +154,7 @@ void FindInFiles::_iterate() { PoolStringArray sub_dirs; _scan_dir(_root_prefix + _current_dir, sub_dirs); - if (sub_dirs.size() != 0) { - _folders_stack.push_back(sub_dirs); - } + _folders_stack.push_back(sub_dirs); } else { // Go back one level @@ -176,7 +174,7 @@ void FindInFiles::_iterate() { String fpath = _files_to_scan[_files_to_scan.size() - 1]; pop_back(_files_to_scan); - _scan_file(_root_prefix + fpath); + _scan_file(fpath); } else { print_line("Search complete"); @@ -202,8 +200,6 @@ void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) { return; } - //print_line(String("Scanning ") + path); - dir->list_dir_begin(); for (int i = 0; i < 1000; ++i) { @@ -222,7 +218,7 @@ void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) { else { String file_ext = file.get_extension(); if (_extension_filter.has(file_ext)) { - _files_to_scan.push_back(file); + _files_to_scan.push_back(path.plus_file(file)); } } } @@ -232,7 +228,6 @@ void FindInFiles::_scan_file(String fpath) { FileAccess *f = FileAccess::open(fpath, FileAccess::READ); if (f == NULL) { - f->close(); print_line(String("Cannot open file ") + fpath); return; } diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index bac18be4a9..8443311a54 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -29,12 +29,426 @@ /*************************************************************************/ #include "groups_editor.h" - +#include "editor/scene_tree_editor.h" #include "editor_node.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/resources/packed_scene.h" +void GroupDialog::ok_pressed() { +} + +void GroupDialog::_cancel_pressed() { +} + +void GroupDialog::_group_selected() { + nodes_to_add->clear(); + add_node_root = nodes_to_add->create_item(); + + nodes_to_remove->clear(); + remove_node_root = nodes_to_remove->create_item(); + + if (!groups->is_anything_selected()) { + return; + } + + selected_group = groups->get_selected()->get_text(0); + _load_nodes(scene_tree->get_edited_scene_root()); +} + +void GroupDialog::_load_nodes(Node *p_current) { + String item_name = p_current->get_name(); + if (p_current != scene_tree->get_edited_scene_root()) { + item_name = String(p_current->get_parent()->get_name()) + "/" + String(item_name); + } + + bool keep = true; + Node *root = scene_tree->get_edited_scene_root(); + Node *owner = p_current->get_owner(); + if (owner != root && p_current != root && !owner && !root->is_editable_instance(owner)) { + keep = false; + } + + TreeItem *node; + NodePath path = scene_tree->get_edited_scene_root()->get_path_to(p_current); + if (keep && p_current->is_in_group(selected_group)) { + if (remove_filter->get_text().is_subsequence_ofi(String(p_current->get_name()))) { + node = nodes_to_remove->create_item(remove_node_root); + keep = true; + } else { + keep = false; + } + } else if (keep && add_filter->get_text().is_subsequence_ofi(String(p_current->get_name()))) { + node = nodes_to_add->create_item(add_node_root); + keep = true; + } else { + keep = false; + } + + if (keep) { + node->set_text(0, item_name); + node->set_metadata(0, path); + node->set_tooltip(0, path); + + Ref<Texture> icon; + if (p_current->has_meta("_editor_icon")) { + icon = p_current->get_meta("_editor_icon"); + } else { + icon = get_icon((has_icon(p_current->get_class(), "EditorIcons") ? p_current->get_class() : String("Object")), "EditorIcons"); + } + node->set_icon(0, icon); + + if (!_can_edit(p_current, selected_group)) { + node->set_selectable(0, false); + node->set_custom_color(0, get_color("disabled_font_color", "Editor")); + } + } + + for (int i = 0; i < p_current->get_child_count(); i++) { + _load_nodes(p_current->get_child(i)); + } +} + +bool GroupDialog::_can_edit(Node *p_node, String p_group) { + Node *n = p_node; + bool can_edit = true; + while (n) { + Ref<SceneState> ss = (n == EditorNode::get_singleton()->get_edited_scene()) ? n->get_scene_inherited_state() : n->get_scene_instance_state(); + if (ss.is_valid()) { + int path = ss->find_node_by_path(n->get_path_to(p_node)); + if (path != -1) { + if (ss->is_node_in_group(path, p_group)) { + can_edit = false; + } + } + } + n = n->get_owner(); + } + return can_edit; +} + +void GroupDialog::_add_pressed() { + TreeItem *selected = nodes_to_add->get_selected(); + + if (!selected) { + return; + } + + while (selected) { + Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0)); + node->add_to_group(selected_group, true); + + selected = nodes_to_add->get_next_selected(selected); + } + + _group_selected(); + EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree(); +} + +void GroupDialog::_removed_pressed() { + TreeItem *selected = nodes_to_remove->get_selected(); + + if (!selected) { + return; + } + + while (selected) { + Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0)); + node->remove_from_group(selected_group); + + selected = nodes_to_add->get_next_selected(selected); + } + + _group_selected(); + EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree(); +} + +void GroupDialog::_remove_filter_changed(const String &p_filter) { + _group_selected(); +} + +void GroupDialog::_add_filter_changed(const String &p_filter) { + _group_selected(); +} + +void GroupDialog::_add_group_pressed() { + _add_group(add_group_text->get_text()); + add_group_text->clear(); +} + +void GroupDialog::_group_renamed() { + TreeItem *renamed_group = groups->get_edited(); + if (!renamed_group) { + return; + } + + String name = renamed_group->get_text(0).strip_edges(); + for (TreeItem *E = groups_root->get_children(); E; E = E->get_next()) { + if (E != renamed_group && E->get_text(0) == name) { + renamed_group->set_text(0, selected_group); + error->set_text(TTR("Group name already exists.")); + error->popup_centered(); + return; + } + } + + if (name == "") { + renamed_group->set_text(0, selected_group); + error->set_text(TTR("invalid Group name.")); + error->popup_centered(); + return; + } + + List<Node *> nodes; + scene_tree->get_nodes_in_group(selected_group, &nodes); + bool removed_all = true; + for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) { + Node *node = E->get(); + if (_can_edit(node, selected_group)) { + node->remove_from_group(selected_group); + node->add_to_group(name, true); + } else { + removed_all = false; + } + } + + if (!removed_all) { + _add_group(selected_group); + } + + selected_group = renamed_group->get_text(0); + _group_selected(); +} + +void GroupDialog::_add_group(String p_name) { + + String name = p_name.strip_edges(); + if (name == "" || groups->search_item_text(name)) { + return; + } + + TreeItem *new_group = groups->create_item(groups_root); + new_group->set_text(0, name); + new_group->add_button(0, get_icon("Remove", "EditorIcons"), 0); + new_group->set_editable(0, true); +} + +void GroupDialog::_load_groups(Node *p_current) { + List<Node::GroupInfo> gi; + p_current->get_groups(&gi); + + for (List<Node::GroupInfo>::Element *E = gi.front(); E; E = E->next()) { + if (!E->get().persistent) { + continue; + } + _add_group(E->get().name); + } + + for (int i = 0; i < p_current->get_child_count(); i++) { + _load_groups(p_current->get_child(i)); + } +} + +void GroupDialog::_delete_group_pressed(Object *p_item, int p_column, int p_id) { + TreeItem *ti = Object::cast_to<TreeItem>(p_item); + if (!ti) + return; + + String name = ti->get_text(0); + + List<Node *> nodes; + scene_tree->get_nodes_in_group(name, &nodes); + bool removed_all = true; + for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) { + if (_can_edit(E->get(), name)) { + E->get()->remove_from_group(name); + } else { + removed_all = false; + } + } + + if (removed_all) { + if (selected_group == name) { + add_filter->clear(); + remove_filter->clear(); + nodes_to_remove->clear(); + nodes_to_add->clear(); + groups->deselect_all(); + selected_group = ""; + } + groups_root->remove_child(ti); + } + EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree(); +} + +void GroupDialog::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + add_button->set_icon(get_icon("Forward", "EditorIcons")); + remove_button->set_icon(get_icon("Back", "EditorIcons")); + } break; + } +} + +void GroupDialog::edit() { + + popup_centered(Size2(600, 400)); + + groups->clear(); + groups_root = groups->create_item(); + + nodes_to_add->clear(); + nodes_to_remove->clear(); + + add_group_text->clear(); + add_filter->clear(); + remove_filter->clear(); + + _load_groups(scene_tree->get_edited_scene_root()); +} + +void GroupDialog::_bind_methods() { + ClassDB::bind_method("_cancel", &GroupDialog::_cancel_pressed); + + ClassDB::bind_method("_add_pressed", &GroupDialog::_add_pressed); + ClassDB::bind_method("_removed_pressed", &GroupDialog::_removed_pressed); + ClassDB::bind_method("_delete_group_pressed", &GroupDialog::_delete_group_pressed); + + ClassDB::bind_method("_group_selected", &GroupDialog::_group_selected); + ClassDB::bind_method("_add_group_pressed", &GroupDialog::_add_group_pressed); + + ClassDB::bind_method("_add_filter_changed", &GroupDialog::_add_filter_changed); + ClassDB::bind_method("_remove_filter_changed", &GroupDialog::_remove_filter_changed); + + ClassDB::bind_method("_group_renamed", &GroupDialog::_group_renamed); +} + +GroupDialog::GroupDialog() { + + scene_tree = SceneTree::get_singleton(); + + VBoxContainer *vbc = memnew(VBoxContainer); + add_child(vbc); + + HBoxContainer *hbc = memnew(HBoxContainer); + vbc->add_child(hbc); + hbc->set_v_size_flags(SIZE_EXPAND_FILL); + + VBoxContainer *vbc_left = memnew(VBoxContainer); + hbc->add_child(vbc_left); + vbc_left->set_h_size_flags(SIZE_EXPAND_FILL); + + Label *group_title = memnew(Label); + group_title->set_text(TTR("Groups")); + vbc_left->add_child(group_title); + + groups = memnew(Tree); + vbc_left->add_child(groups); + groups->set_hide_root(true); + groups->set_v_size_flags(SIZE_EXPAND_FILL); + groups->set_select_mode(Tree::SELECT_SINGLE); + groups->set_allow_reselect(true); + groups->set_allow_rmb_select(true); + groups->connect("item_selected", this, "_group_selected"); + groups->connect("button_pressed", this, "_delete_group_pressed"); + groups->connect("item_edited", this, "_group_renamed"); + + HBoxContainer *chbc = memnew(HBoxContainer); + vbc_left->add_child(chbc); + chbc->set_h_size_flags(SIZE_EXPAND_FILL); + + add_group_text = memnew(LineEdit); + chbc->add_child(add_group_text); + add_group_text->set_h_size_flags(SIZE_EXPAND_FILL); + + Button *add_group_button = memnew(Button); + add_group_button->set_text("Add"); + chbc->add_child(add_group_button); + add_group_button->connect("pressed", this, "_add_group_pressed"); + + VBoxContainer *vbc_add = memnew(VBoxContainer); + hbc->add_child(vbc_add); + vbc_add->set_h_size_flags(SIZE_EXPAND_FILL); + + Label *out_of_group_title = memnew(Label); + out_of_group_title->set_text(TTR("Nodes not in Group")); + vbc_add->add_child(out_of_group_title); + + nodes_to_add = memnew(Tree); + vbc_add->add_child(nodes_to_add); + nodes_to_add->set_hide_root(true); + nodes_to_add->set_hide_folding(true); + nodes_to_add->set_v_size_flags(SIZE_EXPAND_FILL); + nodes_to_add->set_select_mode(Tree::SELECT_MULTI); + nodes_to_add->connect("item_selected", this, "_nodes_to_add_selected"); + + HBoxContainer *add_filter_hbc = memnew(HBoxContainer); + add_filter_hbc->add_constant_override("separate", 0); + vbc_add->add_child(add_filter_hbc); + + add_filter = memnew(LineEdit); + add_filter->set_h_size_flags(SIZE_EXPAND_FILL); + add_filter->set_placeholder(TTR("Filter nodes")); + add_filter_hbc->add_child(add_filter); + add_filter->connect("text_changed", this, "_add_filter_changed"); + + VBoxContainer *vbc_buttons = memnew(VBoxContainer); + hbc->add_child(vbc_buttons); + vbc_buttons->set_h_size_flags(SIZE_SHRINK_CENTER); + vbc_buttons->set_v_size_flags(SIZE_SHRINK_CENTER); + + add_button = memnew(ToolButton); + add_button->set_text(TTR("Add")); + add_button->connect("pressed", this, "_add_pressed"); + + vbc_buttons->add_child(add_button); + vbc_buttons->add_spacer(); + vbc_buttons->add_spacer(); + vbc_buttons->add_spacer(); + + remove_button = memnew(ToolButton); + remove_button->set_text(TTR("Remove")); + remove_button->connect("pressed", this, "_removed_pressed"); + + vbc_buttons->add_child(remove_button); + + VBoxContainer *vbc_remove = memnew(VBoxContainer); + hbc->add_child(vbc_remove); + vbc_remove->set_h_size_flags(SIZE_EXPAND_FILL); + + Label *in_group_title = memnew(Label); + in_group_title->set_text(TTR("Nodes in Group")); + vbc_remove->add_child(in_group_title); + + nodes_to_remove = memnew(Tree); + vbc_remove->add_child(nodes_to_remove); + nodes_to_remove->set_v_size_flags(SIZE_EXPAND_FILL); + nodes_to_remove->set_hide_root(true); + nodes_to_remove->set_hide_folding(true); + nodes_to_remove->set_select_mode(Tree::SELECT_MULTI); + nodes_to_remove->connect("item_selected", this, "_node_to_remove_selected"); + + HBoxContainer *remove_filter_hbc = memnew(HBoxContainer); + remove_filter_hbc->add_constant_override("separate", 0); + vbc_remove->add_child(remove_filter_hbc); + + remove_filter = memnew(LineEdit); + remove_filter->set_h_size_flags(SIZE_EXPAND_FILL); + remove_filter->set_placeholder(TTR("Filter nodes")); + remove_filter_hbc->add_child(remove_filter); + remove_filter->connect("text_changed", this, "_remove_filter_changed"); + + set_title("Group Editor"); + get_cancel()->hide(); + set_as_toplevel(true); + + error = memnew(ConfirmationDialog); + add_child(error); + error->get_ok()->set_text(TTR("Close")); +} + +//////////////////////////////////////////////////////////////////////////////// + void GroupsEditor::_add_group(const String &p_group) { if (!node) @@ -146,11 +560,22 @@ void GroupsEditor::set_current(Node *p_node) { update_tree(); } +void GroupsEditor::_show_group_dialog() { + group_dialog->edit(); +} + +void GroupsEditor::_group_dialog_closed() { + update_tree(); +} + void GroupsEditor::_bind_methods() { ClassDB::bind_method("_add_group", &GroupsEditor::_add_group); ClassDB::bind_method("_remove_group", &GroupsEditor::_remove_group); ClassDB::bind_method("update_tree", &GroupsEditor::update_tree); + + ClassDB::bind_method("_show_group_dialog", &GroupsEditor::_show_group_dialog); + ClassDB::bind_method("_group_dialog_closed", &GroupsEditor::_group_dialog_closed); } GroupsEditor::GroupsEditor() { @@ -159,6 +584,16 @@ GroupsEditor::GroupsEditor() { VBoxContainer *vbc = this; + group_dialog = memnew(GroupDialog); + group_dialog->set_as_toplevel(true); + add_child(group_dialog); + group_dialog->connect("popup_hide", this, "_group_dialog_closed"); + + Button *group_dialog_button = memnew(Button); + group_dialog_button->set_text(TTR("Manage Groups")); + vbc->add_child(group_dialog_button); + group_dialog_button->connect("pressed", this, "_show_group_dialog"); + HBoxContainer *hbc = memnew(HBoxContainer); vbc->add_child(hbc); diff --git a/editor/groups_editor.h b/editor/groups_editor.h index ad3d5cd14f..461cf0f8c2 100644 --- a/editor/groups_editor.h +++ b/editor/groups_editor.h @@ -31,9 +31,13 @@ #ifndef GROUPS_EDITOR_H #define GROUPS_EDITOR_H +#include "editor/scene_tree_editor.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" +#include "scene/gui/item_list.h" #include "scene/gui/line_edit.h" +#include "scene/gui/popup.h" +#include "scene/gui/tool_button.h" #include "scene/gui/tree.h" #include "undo_redo.h" @@ -41,12 +45,71 @@ @author Juan Linietsky <reduzio@gmail.com> */ +class GroupDialog : public ConfirmationDialog { + + GDCLASS(GroupDialog, ConfirmationDialog); + + ConfirmationDialog *error; + + SceneTree *scene_tree; + TreeItem *groups_root; + + LineEdit *add_group_text; + + Tree *groups; + + Tree *nodes_to_add; + TreeItem *add_node_root; + LineEdit *add_filter; + + Tree *nodes_to_remove; + TreeItem *remove_node_root; + LineEdit *remove_filter; + + ToolButton *add_button; + ToolButton *remove_button; + + String selected_group; + + void ok_pressed(); + void _cancel_pressed(); + void _group_selected(); + + void _remove_filter_changed(const String &p_filter); + void _add_filter_changed(const String &p_filter); + + void _add_pressed(); + void _removed_pressed(); + void _add_group_pressed(); + + void _group_renamed(); + + void _add_group(String p_name); + void _delete_group_pressed(Object *p_item, int p_column, int p_id); + + bool _can_edit(Node *p_node, String p_group); + + void _load_groups(Node *p_current); + void _load_nodes(Node *p_current); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void edit(); + + GroupDialog(); +}; + class GroupsEditor : public VBoxContainer { GDCLASS(GroupsEditor, VBoxContainer); Node *node; + GroupDialog *group_dialog; + LineEdit *group_name; Button *add; Tree *tree; @@ -58,6 +121,9 @@ class GroupsEditor : public VBoxContainer { void _remove_group(Object *p_item, int p_column, int p_id); void _close(); + void _show_group_dialog(); + void _group_dialog_closed(); + protected: static void _bind_methods(); diff --git a/editor/icons/icon_add_split.svg b/editor/icons/icon_add_split.svg index 6cfd419e7f..4555fceb7c 100644 --- a/editor/icons/icon_add_split.svg +++ b/editor/icons/icon_add_split.svg @@ -1,72 +1,8 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<svg - xmlns:dc="http://purl.org/dc/elements/1.1/" - xmlns:cc="http://creativecommons.org/ns#" - xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" - xmlns:svg="http://www.w3.org/2000/svg" - xmlns="http://www.w3.org/2000/svg" - xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" - xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" - width="16" - height="16" - version="1.1" - viewBox="0 0 16 16" - id="svg4" - sodipodi:docname="icon_add_split.svg" - 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+++ b/editor/icons/icon_panel.svg @@ -1,5 +1,3 @@ <svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m3 1c-1.1046 0-2 0.89543-2 2v10c0 1.1046 0.89543 2 2 2h10c1.1046 0 2-0.89543 2-2v-10c0-1.1046-0.89543-2-2-2z" fill="#a5efac"/> -</g> +<path d="m3 1c-1.1046 0-2 0.89543-2 2v10c0 1.1046 0.89543 2 2 2h10c1.1046 0 2-0.89543 2-2v-10c0-1.1046-0.89543-2-2-2z" fill="#a5efac"/> </svg> diff --git a/editor/icons/icon_panel_container.svg b/editor/icons/icon_panel_container.svg index a52493b665..df8a2c0a0e 100644 --- a/editor/icons/icon_panel_container.svg +++ b/editor/icons/icon_panel_container.svg @@ -1,5 +1,3 @@ <svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m3 1c-1.1046 0-2 0.89543-2 2v10c0 1.1046 0.89543 2 2 2h10c1.1046 0 2-0.89543 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0.30273-0.39187-0.1892-0.82436-0.30273-1.2852-0.30273zm0 2c0.56412 0 1 0.4359 1 1s-0.43588 1-1 1-1-0.4359-1-1 0.43588-1 1-1zm6.8867 3.5293l-1.7891 0.89453 0.28906 0.57617h-2.3867v2h0.82031c0.13264 0.9292 0.4994 1.8938 1.1992 2.7305-0.61509 0.163-1.3569 0.26523-2.2656 0.26953l0.0097657 2c1.6777-0.01 3.0414-0.31328 4.1113-0.83398 1.07 0.5208 2.4336 0.82608 4.1113 0.83398l0.009766-2c-0.90873 0-1.6505-0.10653-2.2656-0.26953 0.7-0.8367 1.068-1.8013 1.2012-2.7305h1.0684v-2h-3.3789l-0.73438-1.4707zm-1.0234 3.4707h2.0234c-0.12578 0.5801-0.37537 1.147-0.83594 1.623-0.05313 0.055-0.11651 0.10676-0.17578 0.16016-0.05927-0.053-0.12265-0.10516-0.17578-0.16016-0.46056-0.476-0.71015-1.0429-0.83594-1.623z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#e0e0e0" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/> </g> </svg> diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index c1e897a04c..1d7545f182 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -138,7 +138,7 @@ Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_n //should map this bone to something for animation? } else { print_line("no rest: " + joint->sid); - WARN_PRINT("Joint has no rest.."); + WARN_PRINT("Joint has no rest..."); } int id = r_bone++; diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 44948b8209..fdbf66f656 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -251,7 +251,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode); if (!r) { - print_line("was erased.."); + print_line("was erased..."); i--; //was erased } } @@ -1152,7 +1152,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p String ext = src_path.get_extension().to_lower(); EditorProgress progress("import", TTR("Import Scene"), 104); - progress.step(TTR("Importing Scene.."), 0); + progress.step(TTR("Importing Scene..."), 0); for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) { @@ -1324,7 +1324,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p _make_external_resources(scene, base_path, external_animations, keep_custom_tracks, external_materials, keep_materials, external_meshes, anim_map, mat_map, mesh_map); } - progress.step(TTR("Running Custom Script.."), 2); + progress.step(TTR("Running Custom Script..."), 2); String post_import_script_path = p_options["nodes/custom_script"]; Ref<EditorScenePostImport> post_import_script; @@ -1353,7 +1353,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } } - progress.step(TTR("Saving.."), 104); + progress.step(TTR("Saving..."), 104); if (external_scenes) { //save sub-scenes as instances! diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 8119b84b7e..beaa8d9600 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -295,7 +295,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String case COMPRESS_VIDEO_RAM: { Ref<Image> image = p_image->duplicate(); - image->generate_mipmaps(); + image->generate_mipmaps(p_force_normal); if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) { image->convert(Image::FORMAT_RGBE9995); diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index ce2a4ec6d8..128196be5a 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -415,7 +415,7 @@ ImportDock::ImportDock() { hb->add_child(import_as); import_as->set_h_size_flags(SIZE_EXPAND_FILL); preset = memnew(MenuButton); - preset->set_text(TTR("Preset..")); + preset->set_text(TTR("Preset...")); preset->get_popup()->connect("index_pressed", this, "_preset_selected"); hb->add_child(preset); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 7612f18aff..b387972558 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -440,7 +440,7 @@ void AnimationPlayerEditor::_animation_save_as(const Ref<Resource> &p_resource) file->set_current_path(existing); } file->popup_centered_ratio(); - file->set_title(TTR("Save Resource As..")); + file->set_title(TTR("Save Resource As...")); current_option = RESOURCE_SAVE; } @@ -459,6 +459,12 @@ void AnimationPlayerEditor::_animation_remove_confirmed() { Ref<Animation> anim = player->get_animation(current); undo_redo->create_action(TTR("Remove Animation")); + if (player->get_autoplay() == current) { + undo_redo->add_do_method(player, "set_autoplay", ""); + undo_redo->add_undo_method(player, "set_autoplay", current); + // Avoid having the autoplay icon linger around if there is only one animation in the player + undo_redo->add_do_method(this, "_animation_player_changed", player); + } undo_redo->add_do_method(player, "remove_animation", current); undo_redo->add_undo_method(player, "add_animation", current, anim); undo_redo->add_do_method(this, "_animation_player_changed", player); @@ -491,7 +497,7 @@ void AnimationPlayerEditor::_animation_name_edited() { String new_name = name->get_text(); if (new_name == "" || new_name.find(":") != -1 || new_name.find("/") != -1) { - error_dialog->set_text(TTR("ERROR: Invalid animation name!")); + error_dialog->set_text(TTR("Invalid animation name!")); error_dialog->popup_centered_minsize(); return; } @@ -502,7 +508,7 @@ void AnimationPlayerEditor::_animation_name_edited() { } if (player->has_animation(new_name)) { - error_dialog->set_text(TTR("ERROR: Animation name already exists!")); + error_dialog->set_text(TTR("Animation name already exists!")); error_dialog->popup_centered_minsize(); return; } @@ -811,6 +817,8 @@ void AnimationPlayerEditor::_update_player() { play_bw->set_disabled(animlist.size() == 0); play_bw_from->set_disabled(animlist.size() == 0); play_from->set_disabled(animlist.size() == 0); + frame->set_editable(animlist.size() != 0); + animation->set_disabled(animlist.size() == 0); autoplay->set_disabled(animlist.size() == 0); duplicate_anim->set_disabled(animlist.size() == 0); rename_anim->set_disabled(animlist.size() == 0); @@ -820,6 +828,7 @@ void AnimationPlayerEditor::_update_player() { save_anim->set_disabled(animlist.size() == 0); tool_anim->set_disabled(player == NULL); onion_skinning->set_disabled(player == NULL); + pin->set_disabled(player == NULL); int active_idx = -1; for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) { @@ -1088,7 +1097,7 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) { case TOOL_COPY_ANIM: { if (!animation->get_item_count()) { - error_dialog->set_text(TTR("ERROR: No animation to copy!")); + error_dialog->set_text(TTR("No animation to copy!")); error_dialog->popup_centered_minsize(); return; } @@ -1103,7 +1112,7 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) { Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard(); if (!anim.is_valid()) { - error_dialog->set_text(TTR("ERROR: No animation resource on clipboard!")); + error_dialog->set_text(TTR("No animation resource on clipboard!")); error_dialog->popup_centered_minsize(); return; } @@ -1134,7 +1143,7 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) { case TOOL_EDIT_RESOURCE: { if (!animation->get_item_count()) { - error_dialog->set_text(TTR("ERROR: No animation to edit!")); + error_dialog->set_text(TTR("No animation to edit!")); error_dialog->popup_centered_minsize(); return; } @@ -1611,7 +1620,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay hb->add_child(load_anim); save_anim = memnew(MenuButton); - save_anim->set_tooltip(TTR("Save the current animation")); + save_anim->set_tooltip(TTR("Save the current animation.")); save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save", TTR("Save")), ANIM_SAVE); save_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_as", TTR("Save As")), ANIM_SAVE_AS); save_anim->set_focus_mode(Control::FOCUS_NONE); @@ -1691,6 +1700,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay pin = memnew(ToolButton); pin->set_toggle_mode(true); + pin->set_tooltip(TTR("Pin AnimationPlayer")); hb->add_child(pin); resource_edit_anim = memnew(Button); @@ -1718,7 +1728,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay error_dialog = memnew(ConfirmationDialog); error_dialog->get_ok()->set_text(TTR("Close")); - error_dialog->set_text(TTR("Error!")); + error_dialog->set_title(TTR("Error!")); add_child(error_dialog); name_dialog->connect("confirmed", this, "_animation_name_edited"); diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 37213c1866..25582ae0b9 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -578,7 +578,7 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) { if (anim_tree->animation_node_get_master_animation(p_node) != "") text = anim_tree->animation_node_get_master_animation(p_node); else if (anim.is_null()) - text = "load.."; + text = "load..."; else text = anim->get_name(); @@ -593,7 +593,7 @@ void AnimationTreeEditor::_draw_node(const StringName &p_node) { case AnimationTreePlayer::NODE_TIMESCALE: case AnimationTreePlayer::NODE_TRANSITION: { - font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, "edit..", font_color_title); + font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, "edit...", font_color_title); } break; default: editable = false; } @@ -1290,7 +1290,7 @@ AnimationTreeEditor::AnimationTreeEditor() { p->add_item(TTR("TimeSeek Node"), AnimationTreePlayer::NODE_TIMESEEK); p->add_item(TTR("Transition Node"), AnimationTreePlayer::NODE_TRANSITION); p->add_separator(); - p->add_item(TTR("Import Animations.."), MENU_IMPORT_ANIMATIONS); // wtf + p->add_item(TTR("Import Animations..."), MENU_IMPORT_ANIMATIONS); // wtf p->add_separator(); p->add_item(TTR("Clear"), MENU_GRAPH_CLEAR); @@ -1399,7 +1399,7 @@ AnimationTreeEditor::AnimationTreeEditor() { filter_button->set_margin(MARGIN_RIGHT, -10); edit_dialog->add_child(filter_button); filter_button->hide(); - filter_button->set_text(TTR("Filters..")); + filter_button->set_text(TTR("Filters...")); filter_button->connect("pressed", this, "_edit_filters"); set_clip_contents(true); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index b72c9b25be..05833704d1 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -407,13 +407,13 @@ void EditorAssetLibraryItemDownload::_notification(int p_what) { switch (cstatus) { case HTTPClient::STATUS_RESOLVING: { - status->set_text(TTR("Resolving..")); + status->set_text(TTR("Resolving...")); } break; case HTTPClient::STATUS_CONNECTING: { - status->set_text(TTR("Connecting..")); + status->set_text(TTR("Connecting...")); } break; case HTTPClient::STATUS_REQUESTING: { - status->set_text(TTR("Requesting..")); + status->set_text(TTR("Requesting...")); } break; default: {} } @@ -639,7 +639,7 @@ const char *EditorAssetLibrary::support_key[SUPPORT_MAX] = { void EditorAssetLibrary::_select_author(int p_id) { - //opemn author window + // Open author window } void EditorAssetLibrary::_select_category(int p_id) { @@ -659,16 +659,6 @@ void EditorAssetLibrary::_select_category(int p_id) { void EditorAssetLibrary::_select_asset(int p_id) { _api_request("asset/" + itos(p_id), REQUESTING_ASSET); - - /* - if (description) { - memdelete(description); - } - - - description = memnew( EditorAssetLibraryItemDescription ); - add_child(description); - description->popup_centered_minsize();*/ } void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByteArray &p_data, int p_queue_id) { @@ -774,7 +764,7 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons _image_update(p_code == HTTPClient::RESPONSE_NOT_MODIFIED, true, p_data, p_queue_id); } else { - WARN_PRINTS("Error getting PNG file for asset id " + itos(image_queue[p_queue_id].asset_id)); + WARN_PRINTS("Error getting PNG file from URL: " + image_queue[p_queue_id].image_url); Object *obj = ObjectDB::get_instance(image_queue[p_queue_id].target); if (obj) { obj->call("set_image", image_queue[p_queue_id].image_type, image_queue[p_queue_id].image_index, get_icon("ErrorSign", "EditorIcons")); @@ -902,7 +892,7 @@ void EditorAssetLibrary::_search(int p_page) { } if (filter->get_text() != String()) { - args += "&filter=" + filter->get_text().percent_encode(); + args += "&filter=" + filter->get_text().http_escape(); } if (p_page > 0) { @@ -1382,7 +1372,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { support = memnew(MenuButton); search_hb2->add_child(support); - support->set_text(TTR("Support..")); + support->set_text(TTR("Support...")); support->get_popup()->add_check_item(TTR("Official"), SUPPORT_OFFICIAL); support->get_popup()->add_check_item(TTR("Community"), SUPPORT_COMMUNITY); support->get_popup()->add_check_item(TTR("Testing"), SUPPORT_TESTING); diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index 89b79d7cfb..69a65dd3dc 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -241,7 +241,6 @@ class EditorAssetLibrary : public PanelContainer { bool active; int queue_id; - int asset_id; ImageType image_type; int image_index; String image_url; diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index b8d0958c99..974a7765ff 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -196,11 +196,15 @@ void CanvasItemEditor::_snap_other_nodes(Point2 p_value, Point2 &r_current_snap, Transform2D ci_transform = canvas_item->get_global_transform_with_canvas(); Transform2D to_snap_transform = p_to_snap ? p_to_snap->get_global_transform_with_canvas() : Transform2D(); if (fmod(ci_transform.get_rotation() - to_snap_transform.get_rotation(), (real_t)360.0) == 0.0) { - Point2 begin = ci_transform.xform(canvas_item->_edit_get_rect().get_position()); - Point2 end = ci_transform.xform(canvas_item->_edit_get_rect().get_position() + canvas_item->_edit_get_rect().get_size()); - - _snap_if_closer_point(p_value, begin, r_current_snap, r_snapped, ci_transform.get_rotation()); - _snap_if_closer_point(p_value, end, r_current_snap, r_snapped, ci_transform.get_rotation()); + if (canvas_item->_edit_use_rect()) { + Point2 begin = ci_transform.xform(canvas_item->_edit_get_rect().get_position()); + Point2 end = ci_transform.xform(canvas_item->_edit_get_rect().get_position() + canvas_item->_edit_get_rect().get_size()); + _snap_if_closer_point(p_value, begin, r_current_snap, r_snapped, ci_transform.get_rotation()); + _snap_if_closer_point(p_value, end, r_current_snap, r_snapped, ci_transform.get_rotation()); + } else { + Point2 position = ci_transform.xform(Point2()); + _snap_if_closer_point(p_value, position, r_current_snap, r_snapped, ci_transform.get_rotation()); + } } } for (int i = 0; i < p_current->get_child_count(); i++) { @@ -221,23 +225,23 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const // Parent sides and center if ((is_snap_active && snap_node_parent && (p_modes & SNAP_NODE_PARENT)) || (p_forced_modes & SNAP_NODE_PARENT)) { - Point2 begin; - Point2 end; - bool can_snap = false; if (const Control *c = Object::cast_to<Control>(p_canvas_item)) { - begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(0, 0))); - end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(1, 1))); - can_snap = true; - } else if (const CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_canvas_item->get_parent())) { - begin = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position()); - end = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position() + parent_ci->_edit_get_rect().get_size()); - can_snap = true; - } - - if (can_snap) { + Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(0, 0))); + Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(1, 1))); _snap_if_closer_point(p_target, begin, output, snapped, rotation); _snap_if_closer_point(p_target, (begin + end) / 2.0, output, snapped, rotation); _snap_if_closer_point(p_target, end, output, snapped, rotation); + } else if (const CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_canvas_item->get_parent())) { + if (parent_ci->_edit_use_rect()) { + Point2 begin = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position()); + Point2 end = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position() + parent_ci->_edit_get_rect().get_size()); + _snap_if_closer_point(p_target, begin, output, snapped, rotation); + _snap_if_closer_point(p_target, (begin + end) / 2.0, output, snapped, rotation); + _snap_if_closer_point(p_target, end, output, snapped, rotation); + } else { + Point2 position = p_canvas_item->get_transform().affine_inverse().xform(Point2()); + _snap_if_closer_point(p_target, position, output, snapped, rotation); + } } } @@ -253,16 +257,23 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const // Self sides if ((is_snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) { - Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position()); - Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size()); - _snap_if_closer_point(p_target, begin, output, snapped, rotation); - _snap_if_closer_point(p_target, end, output, snapped, rotation); + if (p_canvas_item->_edit_use_rect()) { + Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position()); + Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size()); + _snap_if_closer_point(p_target, begin, output, snapped, rotation); + _snap_if_closer_point(p_target, end, output, snapped, rotation); + } } // Self center if ((is_snap_active && snap_node_center && (p_modes & SNAP_NODE_CENTER)) || (p_forced_modes & SNAP_NODE_CENTER)) { - Point2 center = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size() / 2.0); - _snap_if_closer_point(p_target, center, output, snapped, rotation); + if (p_canvas_item->_edit_use_rect()) { + Point2 center = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size() / 2.0); + _snap_if_closer_point(p_target, center, output, snapped, rotation); + } else { + Point2 position = p_canvas_item->get_global_transform_with_canvas().xform(Point2()); + _snap_if_closer_point(p_target, position, output, snapped, rotation); + } } } @@ -364,63 +375,85 @@ Rect2 CanvasItemEditor::_get_encompassing_rect_from_list(List<CanvasItem *> p_li // Handles the first element CanvasItem *canvas_item = p_list.front()->get(); - Rect2 rect = Rect2(canvas_item->get_global_transform_with_canvas().xform(canvas_item->_edit_get_rect().position + canvas_item->_edit_get_rect().size / 2), Size2()); + Rect2 rect; + if (canvas_item->_edit_use_rect()) { + rect = Rect2(canvas_item->get_global_transform_with_canvas().xform(canvas_item->_edit_get_rect().position + canvas_item->_edit_get_rect().size / 2), Size2()); + } else { + rect = Rect2(canvas_item->get_global_transform_with_canvas().xform(Point2()), Size2()); + } - // Handles the other ones + // Expand with the other ones for (List<CanvasItem *>::Element *E = p_list.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get(); - Rect2 current_rect = canvas_item->_edit_get_rect(); Transform2D xform = canvas_item->get_global_transform_with_canvas(); - rect.expand_to(xform.xform(current_rect.position)); - rect.expand_to(xform.xform(current_rect.position + Vector2(current_rect.size.x, 0))); - rect.expand_to(xform.xform(current_rect.position + current_rect.size)); - rect.expand_to(xform.xform(current_rect.position + Vector2(0, current_rect.size.y))); + if (canvas_item->_edit_use_rect()) { + Rect2 current_rect = canvas_item->_edit_get_rect(); + + rect.expand_to(xform.xform(current_rect.position)); + rect.expand_to(xform.xform(current_rect.position + Vector2(current_rect.size.x, 0))); + rect.expand_to(xform.xform(current_rect.position + current_rect.size)); + rect.expand_to(xform.xform(current_rect.position + Vector2(0, current_rect.size.y))); + } else { + rect.expand_to(xform.xform(Point2())); + } } return rect; } -void CanvasItemEditor::_expand_encompassing_rect_using_children(Rect2 &r_rect, Node *p_node, bool &r_first, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) { +void CanvasItemEditor::_expand_encompassing_rect_using_children(Rect2 &r_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) { if (!p_node) return; if (Object::cast_to<Viewport>(p_node)) return; - CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node); + const CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node); - bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != ""; - bool editable = inherited && EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node); + /*bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != ""; + bool editable = !inherited || EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node); bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_"); - if (!lock_children && (!inherited || editable)) { - for (int i = p_node->get_child_count() - 1; i >= 0; i--) { - if (canvas_item && !canvas_item->is_set_as_toplevel()) { - _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, p_parent_xform * canvas_item->get_transform(), p_canvas_xform); - } else { - CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node); - _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform); - } + if (!lock_children && editable) {}*/ + + for (int i = p_node->get_child_count() - 1; i >= 0; i--) { + if (canvas_item && !canvas_item->is_set_as_toplevel()) { + _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, p_parent_xform * canvas_item->get_transform(), p_canvas_xform); + } else { + const CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node); + _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform); } } if (canvas_item && canvas_item->is_visible_in_tree() && !canvas_item->has_meta("_edit_lock_")) { - Rect2 rect = canvas_item->_edit_get_rect(); Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform(); - if (r_first) { - r_rect = Rect2(xform.xform(rect.position + rect.size / 2), Size2()); - r_first = false; + if (canvas_item->_edit_use_rect()) { + Rect2 rect = canvas_item->_edit_get_rect(); + if (r_first) { + r_rect = Rect2(xform.xform(rect.position + rect.size / 2), Size2()); + r_first = false; + } + if (r_rect.size != Size2()) { + r_rect.expand_to(xform.xform(rect.position)); + r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0))); + r_rect.expand_to(xform.xform(rect.position + Point2(0, rect.size.y))); + r_rect.expand_to(xform.xform(rect.position + rect.size)); + } + } else { + if (r_first) { + r_rect = Rect2(xform.xform(Point2()), Size2()); + r_first = false; + } else { + r_rect.expand_to(xform.xform(Point2())); + } } - r_rect.expand_to(xform.xform(rect.position)); - r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0))); - r_rect.expand_to(xform.xform(rect.position + Point2(0, rect.size.y))); - r_rect.expand_to(xform.xform(rect.position + rect.size)); } } -Rect2 CanvasItemEditor::_get_scene_encompassing_rect() { +Rect2 CanvasItemEditor::_get_encompassing_rect(const Node *p_node) { Rect2 rect; bool first = true; - _expand_encompassing_rect_using_children(rect, editor->get_edited_scene(), first); + _expand_encompassing_rect_using_children(rect, p_node, first); + return rect; } @@ -433,22 +466,23 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no const real_t grab_distance = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node); - for (int i = p_node->get_child_count() - 1; i >= 0; i--) { - if (canvas_item && !canvas_item->is_set_as_toplevel()) - _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, 0, p_parent_xform * canvas_item->get_transform(), p_canvas_xform); - else { - CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node); - _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, 0, Transform2D(), cl ? cl->get_transform() : p_canvas_xform); //use base transform + Node *scene = editor->get_edited_scene(); + if (!(p_node != scene && p_node->get_owner() != scene && (!scene->is_editable_instance(p_node) || p_node->has_meta("_edit_lock_")))) { + for (int i = p_node->get_child_count() - 1; i >= 0; i--) { + if (canvas_item && !canvas_item->is_set_as_toplevel()) { + _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, limit, p_parent_xform * canvas_item->get_transform(), p_canvas_xform); + } else { + CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node); + _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, limit, Transform2D(), cl ? cl->get_transform() : p_canvas_xform); + } + if (limit != 0 && r_items.size() >= limit) + return; } - if (limit != 0 && r_items.size() >= limit) - return; } - if (canvas_item && canvas_item->is_visible_in_tree() && !canvas_item->has_meta("_edit_lock_")) { - + if (canvas_item && canvas_item->is_visible_in_tree() && (canvas_item->get_owner() != editor->get_edited_scene() || !canvas_item->has_meta("_edit_lock_"))) { Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse(); - const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length(); - + const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / zoom; if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) { Node2D *node = Object::cast_to<Node2D>(canvas_item); @@ -463,7 +497,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no return; } -void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) { +void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) { if (!p_node) return; if (Object::cast_to<Viewport>(p_node)) @@ -472,31 +506,37 @@ void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_n CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node); bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != ""; - bool editable = inherited && EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node); + bool editable = !inherited || EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node); bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_"); + bool locked = p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_"); - if (!lock_children && (!inherited || editable)) { + if (!lock_children && !locked && editable) { for (int i = p_node->get_child_count() - 1; i >= 0; i--) { if (canvas_item && !canvas_item->is_set_as_toplevel()) { - _find_canvas_items_at_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform); + _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform); } else { CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node); - _find_canvas_items_at_rect(p_rect, p_node->get_child(i), r_items, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform); + _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform); } } } if (canvas_item && canvas_item->is_visible_in_tree() && !canvas_item->has_meta("_edit_lock_")) { - - Rect2 rect = canvas_item->_edit_get_rect(); Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform(); - if (p_rect.has_point(xform.xform(rect.position)) && - p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, 0))) && - p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, rect.size.y))) && - p_rect.has_point(xform.xform(rect.position + Vector2(0, rect.size.y)))) { + if (canvas_item->_edit_use_rect()) { + Rect2 rect = canvas_item->_edit_get_rect(); + if (p_rect.has_point(xform.xform(rect.position)) && + p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, 0))) && + p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, rect.size.y))) && + p_rect.has_point(xform.xform(rect.position + Vector2(0, rect.size.y)))) { - r_items->push_back(canvas_item); + r_items->push_back(canvas_item); + } + } else { + if (p_rect.has_point(xform.xform(Point2()))) { + r_items->push_back(canvas_item); + } } } } @@ -575,8 +615,11 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items if (se) { se->undo_state = canvas_item->_edit_get_state(); se->pre_drag_xform = canvas_item->get_global_transform_with_canvas(); - se->pre_drag_rect = canvas_item->_edit_get_rect(); - + if (canvas_item->_edit_use_rect()) { + se->pre_drag_rect = canvas_item->_edit_get_rect(); + } else { + se->pre_drag_rect = Rect2(); + } se->pre_drag_bones_length = List<float>(); se->pre_drag_bones_undo_state = List<Dictionary>(); @@ -585,7 +628,7 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items if (bone && bone->has_meta("_edit_bone_")) { // Check if we have an IK chain List<Node2D *> bone_ik_list; - bool ik_found; + bool ik_found = false; bone = Object::cast_to<Node2D>(bone->get_parent()); while (bone) { bone_ik_list.push_back(bone); @@ -853,7 +896,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> b = p_event; if (b.is_valid()) { - if (b->get_button_index() == BUTTON_WHEEL_DOWN) { + if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) { // Scroll or pan down if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) { view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); @@ -865,7 +908,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) { return true; } - if (b->get_button_index() == BUTTON_WHEEL_UP) { + if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_UP) { // Scroll or pan up if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) { view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); @@ -877,7 +920,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) { return true; } - if (b->get_button_index() == BUTTON_WHEEL_LEFT) { + if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_LEFT) { // Pan left if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) { view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); @@ -887,7 +930,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) { } } - if (b->get_button_index() == BUTTON_WHEEL_RIGHT) { + if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_RIGHT) { // Pan right if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) { view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor(); @@ -896,31 +939,60 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) { return true; } } - } - Ref<InputEventMouseMotion> m = p_event; - if (m.is_valid()) { if (drag_type == DRAG_NONE) { - if (((m->get_button_mask() & BUTTON_MASK_LEFT) && tool == TOOL_PAN) || - (m->get_button_mask() & BUTTON_MASK_MIDDLE) || - ((m->get_button_mask() & BUTTON_MASK_LEFT) && Input::get_singleton()->is_key_pressed(KEY_SPACE)) || - (EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") && Input::get_singleton()->is_key_pressed(KEY_SPACE))) { + if (b->is_pressed() && + (b->get_button_index() == BUTTON_MIDDLE || + (b->get_button_index() == BUTTON_LEFT && tool == TOOL_PAN) || + (b->get_button_index() == BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { // Pan the viewport - Point2i relative; - if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) { - relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect()); - } else { - relative = m->get_relative(); + drag_type = DRAG_PAN; + } + } + + if (drag_type == DRAG_PAN) { + if (!b->is_pressed()) { + // Stop panning the viewport (for any mouse button press) + drag_type = DRAG_NONE; + } + } + } + + Ref<InputEventKey> k = p_event; + if (k.is_valid()) { + if (k->get_scancode() == KEY_SPACE && EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning")) { + if (drag_type == DRAG_NONE) { + if (k->is_pressed() && !k->is_echo()) { + //Pan the viewport + drag_type = DRAG_PAN; + } + } else if (drag_type == DRAG_PAN) { + if (!k->is_pressed()) { + // Stop panning the viewport (for any mouse button press) + drag_type = DRAG_NONE; } - view_offset.x -= relative.x / zoom; - view_offset.y -= relative.y / zoom; - _update_scrollbars(); - viewport->update(); - return true; } } } + Ref<InputEventMouseMotion> m = p_event; + if (m.is_valid()) { + if (drag_type == DRAG_PAN) { + // Pan the viewport + Point2i relative; + if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) { + relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect()); + } else { + relative = m->get_relative(); + } + view_offset.x -= relative.x / zoom; + view_offset.y -= relative.y / zoom; + _update_scrollbars(); + viewport->update(); + return true; + } + } + Ref<InputEventMagnifyGesture> magnify_gesture = p_event; if (magnify_gesture.is_valid()) { // Zoom gesture @@ -1290,54 +1362,55 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (selection.size() == 1) { CanvasItem *canvas_item = selection[0]; + if (canvas_item->_edit_use_rect()) { + Rect2 rect = canvas_item->_edit_get_rect(); + Transform2D xform = transform * canvas_item->get_global_transform_with_canvas(); + + Vector2 endpoints[4] = { + xform.xform(rect.position), + xform.xform(rect.position + Vector2(rect.size.x, 0)), + xform.xform(rect.position + rect.size), + xform.xform(rect.position + Vector2(0, rect.size.y)) + }; - Rect2 rect = canvas_item->_edit_get_rect(); - Transform2D xform = transform * canvas_item->get_global_transform_with_canvas(); - - Vector2 endpoints[4] = { - xform.xform(rect.position), - xform.xform(rect.position + Vector2(rect.size.x, 0)), - xform.xform(rect.position + rect.size), - xform.xform(rect.position + Vector2(0, rect.size.y)) - }; - - DragType dragger[] = { - DRAG_TOP_LEFT, - DRAG_TOP, - DRAG_TOP_RIGHT, - DRAG_RIGHT, - DRAG_BOTTOM_RIGHT, - DRAG_BOTTOM, - DRAG_BOTTOM_LEFT, - DRAG_LEFT - }; - - DragType resize_drag = DRAG_NONE; - float radius = (select_handle->get_size().width / 2) * 1.5; - - for (int i = 0; i < 4; i++) { - int prev = (i + 3) % 4; - int next = (i + 1) % 4; + DragType dragger[] = { + DRAG_TOP_LEFT, + DRAG_TOP, + DRAG_TOP_RIGHT, + DRAG_RIGHT, + DRAG_BOTTOM_RIGHT, + DRAG_BOTTOM, + DRAG_BOTTOM_LEFT, + DRAG_LEFT + }; - Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); - ofs *= (select_handle->get_size().width / 2); - ofs += endpoints[i]; - if (ofs.distance_to(b->get_position()) < radius) - resize_drag = dragger[i * 2]; + DragType resize_drag = DRAG_NONE; + float radius = (select_handle->get_size().width / 2) * 1.5; - ofs = (endpoints[i] + endpoints[next]) / 2; - ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2); - if (ofs.distance_to(b->get_position()) < radius) - resize_drag = dragger[i * 2 + 1]; - } + for (int i = 0; i < 4; i++) { + int prev = (i + 3) % 4; + int next = (i + 1) % 4; + + Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized(); + ofs *= (select_handle->get_size().width / 2); + ofs += endpoints[i]; + if (ofs.distance_to(b->get_position()) < radius) + resize_drag = dragger[i * 2]; + + ofs = (endpoints[i] + endpoints[next]) / 2; + ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2); + if (ofs.distance_to(b->get_position()) < radius) + resize_drag = dragger[i * 2 + 1]; + } - if (resize_drag != DRAG_NONE) { - drag_type = resize_drag; - drag_from = transform.affine_inverse().xform(b->get_position()); - drag_selection = List<CanvasItem *>(); - drag_selection.push_back(canvas_item); - _save_canvas_item_state(drag_selection); - return true; + if (resize_drag != DRAG_NONE) { + drag_type = resize_drag; + drag_from = transform.affine_inverse().xform(b->get_position()); + drag_selection = List<CanvasItem *>(); + drag_selection.push_back(canvas_item); + _save_canvas_item_state(drag_selection); + return true; + } } } } @@ -1535,61 +1608,64 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) { _save_canvas_item_state(drag_selection, true); } - _restore_canvas_item_state(drag_selection, true); - - bool move_local_base = k->get_alt(); - bool move_local_base_rotated = k->get_control() || k->get_metakey(); - - Vector2 dir; - if (k->get_scancode() == KEY_UP) - dir += Vector2(0, -1); - else if (k->get_scancode() == KEY_DOWN) - dir += Vector2(0, 1); - else if (k->get_scancode() == KEY_LEFT) - dir += Vector2(-1, 0); - else if (k->get_scancode() == KEY_RIGHT) - dir += Vector2(1, 0); - if (k->get_shift()) - dir *= grid_step * Math::pow(2.0, grid_step_multiplier); - - drag_to += dir; - if (k->get_shift()) - drag_to = drag_to.snapped(grid_step * Math::pow(2.0, grid_step_multiplier)); - - Point2 previous_pos; - if (drag_selection.size() == 1) { - Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse(); - previous_pos = xform.xform(drag_selection[0]->_edit_get_position()); - } else { - previous_pos = _get_encompassing_rect_from_list(drag_selection).position; - } + if (drag_selection.size() > 0) { + + _restore_canvas_item_state(drag_selection, true); + + bool move_local_base = k->get_alt(); + bool move_local_base_rotated = k->get_control() || k->get_metakey(); + + Vector2 dir; + if (k->get_scancode() == KEY_UP) + dir += Vector2(0, -1); + else if (k->get_scancode() == KEY_DOWN) + dir += Vector2(0, 1); + else if (k->get_scancode() == KEY_LEFT) + dir += Vector2(-1, 0); + else if (k->get_scancode() == KEY_RIGHT) + dir += Vector2(1, 0); + if (k->get_shift()) + dir *= grid_step * Math::pow(2.0, grid_step_multiplier); + + drag_to += dir; + if (k->get_shift()) + drag_to = drag_to.snapped(grid_step * Math::pow(2.0, grid_step_multiplier)); - Point2 new_pos; - if (drag_selection.size() == 1) { - Node2D *node_2d = Object::cast_to<Node2D>(drag_selection[0]); - if (node_2d && move_local_base_rotated) { - Transform2D m; - m.rotate(node_2d->get_rotation()); - new_pos += m.xform(drag_to); - } else if (move_local_base) { - new_pos += drag_to; + Point2 previous_pos; + if (drag_selection.size() == 1) { + Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse(); + previous_pos = xform.xform(drag_selection[0]->_edit_get_position()); + } else { + previous_pos = _get_encompassing_rect_from_list(drag_selection).position; + } + + Point2 new_pos; + if (drag_selection.size() == 1) { + Node2D *node_2d = Object::cast_to<Node2D>(drag_selection[0]); + if (node_2d && move_local_base_rotated) { + Transform2D m; + m.rotate(node_2d->get_rotation()); + new_pos += m.xform(drag_to); + } else if (move_local_base) { + new_pos += drag_to; + } else { + new_pos = previous_pos + (drag_to - drag_from); + } } else { new_pos = previous_pos + (drag_to - drag_from); } - } else { - new_pos = previous_pos + (drag_to - drag_from); - } - for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { - CanvasItem *canvas_item = E->get(); - CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); - Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform(); + for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) { + CanvasItem *canvas_item = E->get(); + CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); + Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform(); - Node2D *node2d = Object::cast_to<Node2D>(canvas_item); - if (node2d && se->pre_drag_bones_undo_state.size() > 0) { - _solve_IK(node2d, new_pos); - } else { - canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos)); + Node2D *node2d = Object::cast_to<Node2D>(canvas_item); + if (node2d && se->pre_drag_bones_undo_state.size() > 0) { + _solve_IK(node2d, new_pos); + } else { + canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos)); + } } } return true; @@ -1648,6 +1724,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { return true; } else if (!selection_results.empty()) { + // Sorts items according the their z-index selection_results.sort(); NodePath root_path = get_tree()->get_edited_scene_root()->get_path(); @@ -1707,16 +1784,17 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { canvas_item = selection[0].item; // Check if the canvas item is in a group, and select the group instead if it is the case - CanvasItem *canvas_item_tmp = canvas_item; - while (canvas_item_tmp) { - if (canvas_item->has_meta("_edit_group_")) { + Node *node = canvas_item; + while (node && node != scene) { + CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node); + if (canvas_item_tmp && node->has_meta("_edit_group_")) { canvas_item = canvas_item_tmp; } - canvas_item_tmp = canvas_item_tmp->get_parent_item(); + node = node->get_parent(); } // Make sure the selected node is in the current scene - Node *node = canvas_item; + node = canvas_item; while (node && ((node != scene && node->get_owner() != scene) || !node->is_class("CanvasItem"))) { node = node->get_parent(); }; @@ -1766,7 +1844,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { if (bsfrom.y > bsto.y) SWAP(bsfrom.y, bsto.y); - _find_canvas_items_at_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems); + _find_canvas_items_in_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems); for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) { editor_selection->add_node(E->get()); } @@ -1800,6 +1878,42 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { return false; } +bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) { + + Ref<InputEventMouseMotion> m = p_event; + if (m.is_valid()) { + if (drag_type == DRAG_NONE && tool == TOOL_SELECT) { + Point2 click = transform.affine_inverse().xform(m->get_position()); + Node *scene = editor->get_edited_scene(); + + //Checks if the hovered items changed, update the viewport if so + Vector<_SelectResult> hovering_results_tmp; + _find_canvas_items_at_pos(click, scene, hovering_results_tmp); + hovering_results_tmp.sort(); + bool changed = false; + if (hovering_results.size() == hovering_results_tmp.size()) { + for (int i = 0; i < hovering_results.size(); i++) { + if (hovering_results[i].item != hovering_results_tmp[i].item) { + changed = true; + break; + } + } + } else { + changed = true; + } + + if (changed) { + hovering_results = hovering_results_tmp; + viewport->update(); + } + + return true; + } + } + + return false; +} + void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { bool accepted = false; if ((accepted = _gui_input_rulers_and_guides(p_event))) { @@ -1818,35 +1932,34 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { //printf("Rotate\n"); } else if ((accepted = _gui_input_move(p_event))) { //printf("Move\n"); - } else if ((accepted = _gui_input_select(p_event))) { - //printf("Selection\n"); } else if ((accepted = _gui_input_zoom_or_pan(p_event))) { //printf("Zoom or pan\n"); + } else if ((accepted = _gui_input_select(p_event))) { + //printf("Selection\n"); } if (accepted) accept_event(); + // Handles the mouse hovering + _gui_input_hover(p_event); + // Change the cursor CursorShape c = CURSOR_ARROW; switch (drag_type) { case DRAG_NONE: - if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) { - c = CURSOR_DRAG; - } else { - switch (tool) { - case TOOL_MOVE: - c = CURSOR_MOVE; - break; - case TOOL_EDIT_PIVOT: - c = CURSOR_CROSS; - break; - case TOOL_PAN: - c = CURSOR_DRAG; - break; - default: - break; - } + switch (tool) { + case TOOL_MOVE: + c = CURSOR_MOVE; + break; + case TOOL_EDIT_PIVOT: + c = CURSOR_CROSS; + break; + case TOOL_PAN: + c = CURSOR_DRAG; + break; + default: + break; } break; case DRAG_LEFT: @@ -1868,6 +1981,8 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { case DRAG_ALL: c = CURSOR_MOVE; break; + case DRAG_PAN: + c = CURSOR_DRAG; default: break; } @@ -2093,6 +2208,9 @@ void CanvasItemEditor::_draw_grid() { void CanvasItemEditor::_draw_selection() { Ref<Texture> pivot_icon = get_icon("EditorPivot", "EditorIcons"); + Ref<Texture> position_icon = get_icon("EditorPosition", "EditorIcons"); + Ref<Texture> previous_position_icon = get_icon("EditorPositionPrevious", "EditorIcons"); + RID ci = viewport->get_canvas_item(); List<CanvasItem *> selection = _get_edited_canvas_items(false, false); @@ -2102,8 +2220,6 @@ void CanvasItemEditor::_draw_selection() { CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get()); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); - Rect2 rect = canvas_item->_edit_get_rect(); - // Draw the previous position if we are dragging the node if (show_helpers && (drag_type == DRAG_ALL || drag_type == DRAG_ROTATE || @@ -2112,42 +2228,52 @@ void CanvasItemEditor::_draw_selection() { const Transform2D pre_drag_xform = transform * se->pre_drag_xform; const Color pre_drag_color = Color(0.4, 0.6, 1, 0.7); - Vector2 pre_drag_endpoints[4] = { + if (canvas_item->_edit_use_rect()) { + Vector2 pre_drag_endpoints[4] = { - pre_drag_xform.xform(se->pre_drag_rect.position), - pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(se->pre_drag_rect.size.x, 0)), - pre_drag_xform.xform(se->pre_drag_rect.position + se->pre_drag_rect.size), - pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(0, se->pre_drag_rect.size.y)) - }; + pre_drag_xform.xform(se->pre_drag_rect.position), + pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(se->pre_drag_rect.size.x, 0)), + pre_drag_xform.xform(se->pre_drag_rect.position + se->pre_drag_rect.size), + pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(0, se->pre_drag_rect.size.y)) + }; - for (int i = 0; i < 4; i++) { - viewport->draw_line(pre_drag_endpoints[i], pre_drag_endpoints[(i + 1) % 4], pre_drag_color, 2); + for (int i = 0; i < 4; i++) { + viewport->draw_line(pre_drag_endpoints[i], pre_drag_endpoints[(i + 1) % 4], pre_drag_color, 2); + } + } else { + viewport->draw_texture(previous_position_icon, (pre_drag_xform.xform(Point2()) - (previous_position_icon->get_size() / 2)).floor()); } } Transform2D xform = transform * canvas_item->get_global_transform_with_canvas(); - VisualServer::get_singleton()->canvas_item_add_set_transform(ci, xform); - - // Draw the selected items surrounding boxes - Vector2 endpoints[4] = { - xform.xform(rect.position), - xform.xform(rect.position + Vector2(rect.size.x, 0)), - xform.xform(rect.position + rect.size), - xform.xform(rect.position + Vector2(0, rect.size.y)) - }; - Color c = Color(1, 0.6, 0.4, 0.7); + // Draw the selected items position / surrounding boxes + if (canvas_item->_edit_use_rect()) { + Rect2 rect = canvas_item->_edit_get_rect(); + Vector2 endpoints[4] = { + xform.xform(rect.position), + xform.xform(rect.position + Vector2(rect.size.x, 0)), + xform.xform(rect.position + rect.size), + xform.xform(rect.position + Vector2(0, rect.size.y)) + }; - VisualServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D()); + Color c = Color(1, 0.6, 0.4, 0.7); - for (int i = 0; i < 4; i++) { - viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, 2); + for (int i = 0; i < 4; i++) { + viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, 2); + } + } else { + + Transform2D transform = Transform2D(xform.get_rotation(), xform.get_origin()); + viewport->draw_set_transform_matrix(transform); + viewport->draw_texture(position_icon, -(position_icon->get_size() / 2)); + viewport->draw_set_transform_matrix(Transform2D()); } if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks // Draw the pivot if (canvas_item->_edit_get_pivot() != Vector2() || drag_type == DRAG_PIVOT || tool == TOOL_EDIT_PIVOT) { // This is not really clean :/ - viewport->draw_texture(pivot_icon, xform.xform(canvas_item->_edit_get_pivot()) + (-pivot_icon->get_size() / 2).floor()); + viewport->draw_texture(pivot_icon, (xform.xform(canvas_item->_edit_get_pivot()) - (pivot_icon->get_size() / 2)).floor()); } Control *control = Object::cast_to<Control>(canvas_item); @@ -2329,7 +2455,14 @@ void CanvasItemEditor::_draw_selection() { } } - if (tool == TOOL_SELECT) { + if (tool == TOOL_SELECT && canvas_item->_edit_use_rect()) { + Rect2 rect = canvas_item->_edit_get_rect(); + Vector2 endpoints[4] = { + xform.xform(rect.position), + xform.xform(rect.position + Vector2(rect.size.x, 0)), + xform.xform(rect.position + rect.size), + xform.xform(rect.position + Vector2(0, rect.size.y)) + }; for (int i = 0; i < 4; i++) { // Draw the resize handles int prev = (i + 3) % 4; @@ -2506,32 +2639,121 @@ void CanvasItemEditor::_draw_bones() { } } -void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p_xform) { +void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) { + ERR_FAIL_COND(!p_node); + + Node *scene = editor->get_edited_scene(); + if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node)) + return; + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node); + if (canvas_item && !canvas_item->is_visible()) + return; + + Transform2D parent_xform = p_parent_xform; + Transform2D canvas_xform = p_canvas_xform; + + if (canvas_item && !canvas_item->is_set_as_toplevel()) { + parent_xform = parent_xform * canvas_item->get_transform(); + } else { + CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node); + parent_xform = Transform2D(); + canvas_xform = cl ? cl->get_transform() : p_canvas_xform; + } + + for (int i = p_node->get_child_count() - 1; i >= 0; i--) { + _draw_invisible_nodes_positions(p_node->get_child(i), parent_xform, canvas_xform); + } + + if (canvas_item && !canvas_item->_edit_use_rect() && !editor_selection->is_selected(canvas_item)) { + Transform2D xform = transform * canvas_xform * parent_xform; + + // Draw the node's position + Ref<Texture> position_icon = get_icon("EditorPositionUnselected", "EditorIcons"); + Transform2D transform = Transform2D(xform.get_rotation(), xform.get_origin()); + viewport->draw_set_transform_matrix(transform); + viewport->draw_texture(position_icon, -position_icon->get_size() / 2, Color(1.0, 1.0, 1.0, 0.5)); + viewport->draw_set_transform_matrix(Transform2D()); + } +} + +void CanvasItemEditor::_draw_hover() { + List<Rect2> previous_rects; + + for (int i = 0; i < hovering_results.size(); i++) { + // Draw the node's name and icon + CanvasItem *canvas_item = hovering_results[i].item; + + if (canvas_item->_edit_use_rect()) + continue; + + Transform2D xform = transform * canvas_item->get_global_transform_with_canvas(); + + // Get the resources + Ref<Texture> node_icon; + if (has_icon(canvas_item->get_class(), "EditorIcons")) + node_icon = get_icon(canvas_item->get_class(), "EditorIcons"); + else + node_icon = get_icon("Object", "EditorIcons"); + Ref<Font> font = get_font("font", "Label"); + String node_name = canvas_item->get_name(); + Size2 node_name_size = font->get_string_size(node_name); + Size2 item_size = Size2(node_icon->get_size().x + 4 + node_name_size.x, MAX(node_icon->get_size().y, node_name_size.y - 3)); + + Point2 pos = xform.get_origin() - Point2(0, item_size.y) + (Point2(node_icon->get_size().x, -node_icon->get_size().y) / 4); + // Rectify the position to avoid overlaping items + for (List<Rect2>::Element *E = previous_rects.front(); E; E = E->next()) { + if (E->get().intersects(Rect2(pos, item_size))) { + pos.y = E->get().get_position().y - item_size.y; + } + } + + previous_rects.push_back(Rect2(pos, item_size)); + + // Draw the node icon and name + viewport->draw_texture(node_icon, pos, Color(1.0, 1.0, 1.0, 0.5)); + viewport->draw_string(font, pos + Point2(node_icon->get_size().x + 4, item_size.y - 3), node_name, Color(1.0, 1.0, 1.0, 0.5)); + } +} + +void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) { ERR_FAIL_COND(!p_node); - RID viewport_ci = viewport->get_canvas_item(); + Node *scene = editor->get_edited_scene(); + if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node->get_owner())) + return; + CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node); + if (canvas_item && !canvas_item->is_visible()) + return; + + Transform2D parent_xform = p_parent_xform; + Transform2D canvas_xform = p_canvas_xform; - Transform2D transform_ci = p_xform; - CanvasItem *ci = Object::cast_to<CanvasItem>(p_node); - if (ci) - transform_ci = transform_ci * ci->get_transform(); + if (canvas_item && !canvas_item->is_set_as_toplevel()) { + parent_xform = parent_xform * canvas_item->get_transform(); + } else { + CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node); + parent_xform = Transform2D(); + canvas_xform = cl ? cl->get_transform() : p_canvas_xform; + } for (int i = p_node->get_child_count() - 1; i >= 0; i--) { - _draw_locks_and_groups(p_node->get_child(i), transform_ci); + _draw_locks_and_groups(p_node->get_child(i), parent_xform, canvas_xform); } - if (ci) { + RID viewport_canvas_item = viewport->get_canvas_item(); + if (canvas_item) { + float offset = 0; + Ref<Texture> lock = get_icon("LockViewport", "EditorIcons"); if (p_node->has_meta("_edit_lock_")) { - lock->draw(viewport_ci, transform_ci.xform(Point2(0, 0))); + lock->draw(viewport_canvas_item, (transform * canvas_xform * parent_xform).xform(Point2(0, 0)) + Point2(offset, 0)); + offset += lock->get_size().x; } Ref<Texture> group = get_icon("GroupViewport", "EditorIcons"); - if (ci->has_meta("_edit_group_")) { - Vector2 ofs = transform_ci.xform(Point2(0, 0)); - if (ci->has_meta("_edit_lock_")) - ofs = Point2(ofs.x + lock->get_size().x, ofs.y); - group->draw(viewport_ci, ofs); + if (canvas_item->has_meta("_edit_group_")) { + group->draw(viewport_canvas_item, (transform * canvas_xform * parent_xform).xform(Point2(0, 0)) + Point2(offset, 0)); + //offset += group->get_size().x; } } } @@ -2597,8 +2819,10 @@ void CanvasItemEditor::_draw_viewport() { _draw_grid(); _draw_selection(); _draw_axis(); - if (editor->get_edited_scene()) - _draw_locks_and_groups(editor->get_edited_scene(), transform); + if (editor->get_edited_scene()) { + _draw_locks_and_groups(editor->get_edited_scene()); + _draw_invisible_nodes_positions(editor->get_edited_scene()); + } RID ci = viewport->get_canvas_item(); VisualServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D()); @@ -2618,6 +2842,7 @@ void CanvasItemEditor::_draw_viewport() { if (show_guides) _draw_guides(); _draw_focus(); + _draw_hover(); } void CanvasItemEditor::_notification(int p_what) { @@ -2633,12 +2858,17 @@ void CanvasItemEditor::_notification(int p_what) { CanvasItem *canvas_item = E->get(); CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item); - Rect2 r = canvas_item->_edit_get_rect(); + Rect2 rect; + if (canvas_item->_edit_use_rect()) { + rect = canvas_item->_edit_get_rect(); + } else { + rect = Rect2(); + } Transform2D xform = canvas_item->get_transform(); - if (r != se->prev_rect || xform != se->prev_xform) { + if (rect != se->prev_rect || xform != se->prev_xform) { viewport->update(); - se->prev_rect = r; + se->prev_rect = rect; se->prev_xform = xform; } @@ -2840,7 +3070,7 @@ void CanvasItemEditor::_update_scrollbars() { // Calculate scrollable area Rect2 canvas_item_rect = Rect2(Point2(), screen_rect); if (editor->get_edited_scene()) { - Rect2 content_rect = _get_scene_encompassing_rect(); + Rect2 content_rect = _get_encompassing_rect(editor->get_edited_scene()); canvas_item_rect.expand_to(content_rect.position); canvas_item_rect.expand_to(content_rect.position + content_rect.size); } @@ -2980,7 +3210,7 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) { } void CanvasItemEditor::_button_zoom_minus() { - _zoom_on_position(zoom / 2.0, viewport_scrollable->get_size() / 2.0); + _zoom_on_position(zoom / 1.5, viewport_scrollable->get_size() / 2.0); } void CanvasItemEditor::_button_zoom_reset() { @@ -2988,7 +3218,7 @@ void CanvasItemEditor::_button_zoom_reset() { } void CanvasItemEditor::_button_zoom_plus() { - _zoom_on_position(zoom * 2.0, viewport_scrollable->get_size() / 2.0); + _zoom_on_position(zoom * 1.5, viewport_scrollable->get_size() / 2.0); } void CanvasItemEditor::_button_toggle_snap(bool p_status) { @@ -3539,7 +3769,12 @@ void CanvasItemEditor::_focus_selection(int p_op) { //if (!canvas_item->is_visible_in_tree()) continue; ++count; - Rect2 item_rect = canvas_item->_edit_get_rect(); + Rect2 item_rect; + if (canvas_item->_edit_use_rect()) { + item_rect = canvas_item->_edit_get_rect(); + } else { + item_rect = Rect2(); + } Vector2 pos = canvas_item->get_global_transform().get_origin(); Vector2 scale = canvas_item->get_global_transform().get_scale(); @@ -3856,16 +4091,19 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { zoom_minus = memnew(ToolButton); zoom_hb->add_child(zoom_minus); zoom_minus->connect("pressed", this, "_button_zoom_minus"); + zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom out"), KEY_MASK_CMD | KEY_MINUS)); zoom_minus->set_focus_mode(FOCUS_NONE); zoom_reset = memnew(ToolButton); zoom_hb->add_child(zoom_reset); zoom_reset->connect("pressed", this, "_button_zoom_reset"); + zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom reset"), KEY_MASK_CMD | KEY_0)); zoom_reset->set_focus_mode(FOCUS_NONE); zoom_plus = memnew(ToolButton); zoom_hb->add_child(zoom_plus); zoom_plus->connect("pressed", this, "_button_zoom_plus"); + zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom in"), KEY_MASK_CMD | KEY_PLUS)); zoom_plus->set_focus_mode(FOCUS_NONE); updating_scroll = false; diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index da7ce9172a..6a1d313a7e 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -194,7 +194,8 @@ class CanvasItemEditor : public VBoxContainer { DRAG_V_GUIDE, DRAG_H_GUIDE, DRAG_DOUBLE_GUIDE, - DRAG_KEY_MOVE + DRAG_KEY_MOVE, + DRAG_PAN }; EditorSelection *editor_selection; @@ -258,6 +259,7 @@ class CanvasItemEditor : public VBoxContainer { }; Vector<_SelectResult> selection_results; + Vector<_SelectResult> hovering_results; struct BoneList { @@ -336,7 +338,7 @@ class CanvasItemEditor : public VBoxContainer { Ref<ShortCut> divide_grid_step_shortcut; void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); - void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); + void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append); ConfirmationDialog *snap_dialog; @@ -366,8 +368,8 @@ class CanvasItemEditor : public VBoxContainer { List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true); Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list); - void _expand_encompassing_rect_using_children(Rect2 &p_rect, Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); - Rect2 _get_scene_encompassing_rect(); + void _expand_encompassing_rect_using_children(Rect2 &p_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); + Rect2 _get_encompassing_rect(const Node *p_node); Object *_get_editor_data(Object *p_what); @@ -387,7 +389,9 @@ class CanvasItemEditor : public VBoxContainer { void _draw_selection(); void _draw_axis(); void _draw_bones(); - void _draw_locks_and_groups(Node *p_node, const Transform2D &p_xform); + void _draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); + void _draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); + void _draw_hover(); void _draw_viewport(); @@ -400,6 +404,7 @@ class CanvasItemEditor : public VBoxContainer { bool _gui_input_select(const Ref<InputEvent> &p_event); bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event); bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event); + bool _gui_input_hover(const Ref<InputEvent> &p_event); void _gui_input_viewport(const Ref<InputEvent> &p_event); diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index 4410242d9c..e837359d0c 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -33,10 +33,12 @@ #include "canvas_item_editor_plugin.h" #include "editor/editor_settings.h" #include "os/file_access.h" +#include "os/input.h" +#include "os/keyboard.h" #include "scene/3d/camera.h" #include "spatial_editor_plugin.h" -void CollisionPolygonEditor::_notification(int p_what) { +void Polygon3DEditor::_notification(int p_what) { switch (p_what) { @@ -53,15 +55,15 @@ void CollisionPolygonEditor::_notification(int p_what) { return; } - if (node->get_depth() != prev_depth) { + if (_get_depth() != prev_depth) { _polygon_draw(); - prev_depth = node->get_depth(); + prev_depth = _get_depth(); } } break; } } -void CollisionPolygonEditor::_node_removed(Node *p_node) { +void Polygon3DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = NULL; @@ -72,7 +74,7 @@ void CollisionPolygonEditor::_node_removed(Node *p_node) { } } -void CollisionPolygonEditor::_menu_option(int p_option) { +void Polygon3DEditor::_menu_option(int p_option) { switch (p_option) { @@ -91,10 +93,10 @@ void CollisionPolygonEditor::_menu_option(int p_option) { } } -void CollisionPolygonEditor::_wip_close() { +void Polygon3DEditor::_wip_close() { undo_redo->create_action(TTR("Create Poly3D")); - undo_redo->add_undo_method(node, "set_polygon", node->get_polygon()); + undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon")); undo_redo->add_do_method(node, "set_polygon", wip); undo_redo->add_do_method(this, "_polygon_draw"); undo_redo->add_undo_method(this, "_polygon_draw"); @@ -107,14 +109,14 @@ void CollisionPolygonEditor::_wip_close() { undo_redo->commit_action(); } -bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { +bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { if (!node) return false; Transform gt = node->get_global_transform(); Transform gi = gt.affine_inverse(); - float depth = node->get_depth() * 0.5; + float depth = _get_depth() * 0.5; Vector3 n = gt.basis.get_axis(2).normalized(); Plane p(gt.origin + n * depth, n); @@ -135,9 +137,11 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector2 cpoint(spoint.x, spoint.y); - cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint); + //DO NOT snap here, it's confusing in 3D for adding points. + //Let the snap happen when the point is being moved, instead. + //cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint); - Vector<Vector2> poly = node->get_polygon(); + Vector<Vector2> poly = node->call("get_polygon"); //first check if a point is to be added (segment split) real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8); @@ -154,6 +158,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R wip.push_back(cpoint); wip_active = true; edited_point_pos = cpoint; + snap_ignore = false; _polygon_draw(); edited_point = 1; return true; @@ -168,6 +173,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R wip.push_back(cpoint); edited_point = wip.size(); + snap_ignore = false; _polygon_draw(); return true; } @@ -226,8 +232,10 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R poly.insert(closest_idx + 1, cpoint); edited_point = closest_idx + 1; edited_point_pos = cpoint; - node->set_polygon(poly); + node->call("set_polygon", poly); _polygon_draw(); + snap_ignore = true; + return true; } } else { @@ -255,11 +263,14 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R edited_point = closest_idx; edited_point_pos = poly[closest_idx]; _polygon_draw(); + snap_ignore = false; return true; } } } else { + snap_ignore = false; + if (edited_point != -1) { //apply @@ -315,7 +326,6 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { - if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) { Vector2 gpoint = mm->get_position(); @@ -332,7 +342,13 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R Vector2 cpoint(spoint.x, spoint.y); - cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint); + if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + snap_ignore = false; + } + + if (!snap_ignore) { + cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint); + } edited_point_pos = cpoint; _polygon_draw(); @@ -341,7 +357,16 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R return false; } -void CollisionPolygonEditor::_polygon_draw() { + +float Polygon3DEditor::_get_depth() { + + if (bool(node->call("_has_editable_3d_polygon_no_depth"))) + return 0; + + return float(node->call("get_depth")); +} + +void Polygon3DEditor::_polygon_draw() { if (!node) return; @@ -351,9 +376,9 @@ void CollisionPolygonEditor::_polygon_draw() { if (wip_active) poly = wip; else - poly = node->get_polygon(); + poly = node->call("get_polygon"); - float depth = node->get_depth() * 0.5; + float depth = _get_depth() * 0.5; imgeom->clear(); imgeom->set_material_override(line_material); @@ -464,13 +489,13 @@ void CollisionPolygonEditor::_polygon_draw() { m->surface_set_material(0, handle_material); } -void CollisionPolygonEditor::edit(Node *p_collision_polygon) { +void Polygon3DEditor::edit(Node *p_collision_polygon) { if (p_collision_polygon) { - node = Object::cast_to<CollisionPolygon>(p_collision_polygon); + node = Object::cast_to<Spatial>(p_collision_polygon); //Enable the pencil tool if the polygon is empty - if (node->get_polygon().size() == 0) { + if (Vector<Vector2>(node->call("get_polygon")).size() == 0) { _menu_option(MODE_CREATE); } wip.clear(); @@ -491,14 +516,14 @@ void CollisionPolygonEditor::edit(Node *p_collision_polygon) { } } -void CollisionPolygonEditor::_bind_methods() { +void Polygon3DEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_menu_option"), &CollisionPolygonEditor::_menu_option); - ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygonEditor::_polygon_draw); - ClassDB::bind_method(D_METHOD("_node_removed"), &CollisionPolygonEditor::_node_removed); + ClassDB::bind_method(D_METHOD("_menu_option"), &Polygon3DEditor::_menu_option); + ClassDB::bind_method(D_METHOD("_polygon_draw"), &Polygon3DEditor::_polygon_draw); + ClassDB::bind_method(D_METHOD("_node_removed"), &Polygon3DEditor::_node_removed); } -CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) { +Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) { node = NULL; editor = p_editor; @@ -543,24 +568,26 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) { m.instance(); pointsm->set_mesh(m); pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001))); + + snap_ignore = false; } -CollisionPolygonEditor::~CollisionPolygonEditor() { +Polygon3DEditor::~Polygon3DEditor() { memdelete(imgeom); } -void CollisionPolygonEditorPlugin::edit(Object *p_object) { +void Polygon3DEditorPlugin::edit(Object *p_object) { collision_polygon_editor->edit(Object::cast_to<Node>(p_object)); } -bool CollisionPolygonEditorPlugin::handles(Object *p_object) const { +bool Polygon3DEditorPlugin::handles(Object *p_object) const { - return p_object->is_class("CollisionPolygon"); + return Object::cast_to<Spatial>(p_object) && bool(p_object->call("_is_editable_3d_polygon")); } -void CollisionPolygonEditorPlugin::make_visible(bool p_visible) { +void Polygon3DEditorPlugin::make_visible(bool p_visible) { if (p_visible) { collision_polygon_editor->show(); @@ -571,14 +598,14 @@ void CollisionPolygonEditorPlugin::make_visible(bool p_visible) { } } -CollisionPolygonEditorPlugin::CollisionPolygonEditorPlugin(EditorNode *p_node) { +Polygon3DEditorPlugin::Polygon3DEditorPlugin(EditorNode *p_node) { editor = p_node; - collision_polygon_editor = memnew(CollisionPolygonEditor(p_node)); + collision_polygon_editor = memnew(Polygon3DEditor(p_node)); SpatialEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor); collision_polygon_editor->hide(); } -CollisionPolygonEditorPlugin::~CollisionPolygonEditorPlugin() { +Polygon3DEditorPlugin::~Polygon3DEditorPlugin() { } diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h index f1f215b092..4229808e2f 100644 --- a/editor/plugins/collision_polygon_editor_plugin.h +++ b/editor/plugins/collision_polygon_editor_plugin.h @@ -44,9 +44,9 @@ class CanvasItemEditor; -class CollisionPolygonEditor : public HBoxContainer { +class Polygon3DEditor : public HBoxContainer { - GDCLASS(CollisionPolygonEditor, HBoxContainer); + GDCLASS(Polygon3DEditor, HBoxContainer); UndoRedo *undo_redo; enum Mode { @@ -66,7 +66,7 @@ class CollisionPolygonEditor : public HBoxContainer { EditorNode *editor; Panel *panel; - CollisionPolygon *node; + Spatial *node; ImmediateGeometry *imgeom; MeshInstance *pointsm; Ref<ArrayMesh> m; @@ -78,6 +78,7 @@ class CollisionPolygonEditor : public HBoxContainer { Vector<Vector2> pre_move_edit; Vector<Vector2> wip; bool wip_active; + bool snap_ignore; float prev_depth; @@ -85,6 +86,8 @@ class CollisionPolygonEditor : public HBoxContainer { void _polygon_draw(); void _menu_option(int p_option); + float _get_depth(); + protected: void _notification(int p_what); void _node_removed(Node *p_node); @@ -93,28 +96,28 @@ protected: public: virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event); void edit(Node *p_collision_polygon); - CollisionPolygonEditor(EditorNode *p_editor); - ~CollisionPolygonEditor(); + Polygon3DEditor(EditorNode *p_editor); + ~Polygon3DEditor(); }; -class CollisionPolygonEditorPlugin : public EditorPlugin { +class Polygon3DEditorPlugin : public EditorPlugin { - GDCLASS(CollisionPolygonEditorPlugin, EditorPlugin); + GDCLASS(Polygon3DEditorPlugin, EditorPlugin); - CollisionPolygonEditor *collision_polygon_editor; + Polygon3DEditor *collision_polygon_editor; EditorNode *editor; public: virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); } - virtual String get_name() const { return "CollisionPolygon"; } + virtual String get_name() const { return "Polygon3DEditor"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); - CollisionPolygonEditorPlugin(EditorNode *p_node); - ~CollisionPolygonEditorPlugin(); + Polygon3DEditorPlugin(EditorNode *p_node); + ~Polygon3DEditorPlugin(); }; #endif // COLLISION_POLYGON_EDITOR_PLUGIN_H diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index 7ea2b27744..74b6f14c2e 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -400,7 +400,7 @@ MeshInstanceEditor::MeshInstanceEditor() { options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH); options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Create Outline Mesh.."), MENU_OPTION_CREATE_OUTLINE_MESH); + options->get_popup()->add_item(TTR("Create Outline Mesh..."), MENU_OPTION_CREATE_OUTLINE_MESH); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("View UV1"), MENU_OPTION_DEBUG_UV1); options->get_popup()->add_item(TTR("View UV2"), MENU_OPTION_DEBUG_UV2); diff --git a/editor/plugins/navigation_mesh_generator.cpp b/editor/plugins/navigation_mesh_generator.cpp index 5d4e5520f4..0537c5c31f 100644 --- a/editor/plugins/navigation_mesh_generator.cpp +++ b/editor/plugins/navigation_mesh_generator.cpp @@ -280,26 +280,20 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) _build_recast_navigation_mesh(p_nav_mesh, &ep, hf, chf, cset, poly_mesh, detail_mesh, vertices, indices); - if (hf) { - rcFreeHeightField(hf); - hf = 0; - } - if (chf) { - rcFreeCompactHeightfield(chf); - chf = 0; - } - if (cset) { - rcFreeContourSet(cset); - cset = 0; - } - if (poly_mesh) { - rcFreePolyMesh(poly_mesh); - poly_mesh = 0; - } - if (detail_mesh) { - rcFreePolyMeshDetail(detail_mesh); - detail_mesh = 0; - } + rcFreeHeightField(hf); + hf = 0; + + rcFreeCompactHeightfield(chf); + chf = 0; + + rcFreeContourSet(cset); + cset = 0; + + rcFreePolyMesh(poly_mesh); + poly_mesh = 0; + + rcFreePolyMeshDetail(detail_mesh); + detail_mesh = 0; } ep.step(TTR("Done!"), 11); } diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index abee9a9893..6d11079759 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -94,7 +94,7 @@ void Particles2DEditorPlugin::_generate_visibility_rect() { while (running < time) { uint64_t ticks = OS::get_singleton()->get_ticks_usec(); - ep.step("Generating..", int(running), true); + ep.step("Generating...", int(running), true); OS::get_singleton()->delay_usec(1000); Rect2 capture = particles->capture_rect(); @@ -229,7 +229,7 @@ void Particles2DEditorPlugin::_generate_emission_mask() { valid_normals.resize(vpc); } - ERR_EXPLAIN(TTR("No pixels with transparency > 128 in image..")); + ERR_EXPLAIN(TTR("No pixels with transparency > 128 in image...")); ERR_FAIL_COND(valid_positions.size() == 0); PoolVector<uint8_t> texdata; diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp index d129b6c5c3..7728995a99 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/particles_editor_plugin.cpp @@ -129,7 +129,7 @@ void ParticlesEditor::_generate_aabb() { while (running < time) { uint64_t ticks = OS::get_singleton()->get_ticks_usec(); - ep.step("Generating..", int(running), true); + ep.step("Generating...", int(running), true); OS::get_singleton()->delay_usec(1000); AABB capture = node->capture_aabb(); diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp index 056219a575..6dde639c54 100644 --- a/editor/plugins/path_editor_plugin.cpp +++ b/editor/plugins/path_editor_plugin.cpp @@ -167,18 +167,12 @@ void PathSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p Vector3 ofs; - if (p_cancel) { - - return; - } - if (t == 0) { - if (p_cancel) { - c->set_point_in(p_idx, p_restore); return; } + ur->create_action(TTR("Set Curve In Position")); ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx)); ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore); @@ -186,10 +180,11 @@ void PathSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p } else { if (p_cancel) { - c->set_point_out(idx, p_restore); + return; } + ur->create_action(TTR("Set Curve Out Position")); ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx)); ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore); diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 9193b3fbbf..fa674e1e34 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -884,7 +884,7 @@ void ScriptEditor::_menu_option(int p_option) { file_dialog->add_filter("*.tet"); file_dialog->set_current_path(EditorSettings::get_singleton()->get_text_editor_themes_dir().plus_file(EditorSettings::get_singleton()->get("text_editor/theme/color_theme"))); file_dialog->popup_centered_ratio(); - file_dialog->set_title(TTR("Save Theme As..")); + file_dialog->set_title(TTR("Save Theme As...")); } break; case SEARCH_HELP: { @@ -2696,7 +2696,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save", TTR("Save"), KEY_MASK_ALT | KEY_MASK_CMD | KEY_S), FILE_SAVE); - file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_as", TTR("Save As..")), FILE_SAVE_AS); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_as", TTR("Save As...")), FILE_SAVE_AS); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_S), FILE_SAVE_ALL); file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R), FILE_TOOL_RELOAD_SOFT); @@ -2725,7 +2725,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { script_search_menu = memnew(MenuButton); menu_hb->add_child(script_search_menu); script_search_menu->set_text(TTR("Search")); - script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find.."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND); + script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND); script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT); script_search_menu->get_popup()->connect("id_pressed", this, "_menu_option"); script_search_menu->hide(); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index bcc575a7ac..c872a6f28b 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -1753,15 +1753,15 @@ void ScriptTextEditor::register_editor() { ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Convert To Lowercase"), KEY_MASK_SHIFT | KEY_F3); ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F2); - ED_SHORTCUT("script_text_editor/find", TTR("Find.."), KEY_MASK_CMD | KEY_F); + ED_SHORTCUT("script_text_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F); ED_SHORTCUT("script_text_editor/find_next", TTR("Find Next"), KEY_F3); ED_SHORTCUT("script_text_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3); - ED_SHORTCUT("script_text_editor/replace", TTR("Replace.."), KEY_MASK_CMD | KEY_R); + ED_SHORTCUT("script_text_editor/replace", TTR("Replace..."), KEY_MASK_CMD | KEY_R); ED_SHORTCUT("script_text_editor/find_in_files", TTR("Find in files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F); - ED_SHORTCUT("script_text_editor/goto_function", TTR("Goto Function.."), KEY_MASK_ALT | KEY_MASK_CMD | KEY_F); - ED_SHORTCUT("script_text_editor/goto_line", TTR("Goto Line.."), KEY_MASK_CMD | KEY_L); + ED_SHORTCUT("script_text_editor/goto_function", TTR("Goto Function..."), KEY_MASK_ALT | KEY_MASK_CMD | KEY_F); + ED_SHORTCUT("script_text_editor/goto_line", TTR("Goto Line..."), KEY_MASK_CMD | KEY_L); ED_SHORTCUT("script_text_editor/contextual_help", TTR("Contextual Help"), KEY_MASK_SHIFT | KEY_F1); diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp index e1d28cc215..1a9d980feb 100644 --- a/editor/plugins/shader_graph_editor_plugin.cpp +++ b/editor/plugins/shader_graph_editor_plugin.cpp @@ -1478,7 +1478,7 @@ void ShaderGraphView::_create_node(int p_id) { case ShaderGraph::NODE_XFORM_CONST: { gn->set_title("XForm"); ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); + edit->set_text("edit..."); edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit)); gn->add_child(edit); gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); @@ -2289,7 +2289,7 @@ void ShaderGraphView::_create_node(int p_id) { le->set_text(graph->input_node_get_name(type,p_id)); le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); + edit->set_text("edit..."); edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit)); gn->add_child(edit); gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]); @@ -2310,7 +2310,7 @@ void ShaderGraphView::_create_node(int p_id) { tex->set_mouse_filter(MOUSE_FILTER_PASS); tex->set_texture(graph->texture_input_node_get_value(type,p_id)); ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); + edit->set_text("edit..."); edit->connect("pressed",this,"_tex_edited",varray(p_id,edit)); gn->add_child(edit); @@ -2345,7 +2345,7 @@ void ShaderGraphView::_create_node(int p_id) { le->connect("text_entered",this,"_input_name_changed",varray(p_id,le)); ToolButton *edit = memnew( ToolButton ); - edit->set_text("edit.."); + edit->set_text("edit..."); edit->connect("pressed",this,"_cube_edited",varray(p_id,edit)); gn->add_child(edit); diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index 6bf94b95eb..e372f792d6 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -20,6 +20,10 @@ void Skeleton2DEditor::edit(Skeleton2D *p_sprite) { void Skeleton2DEditor::_menu_option(int p_option) { + if (!node) { + return; + } + switch (p_option) { case MENU_OPTION_MAKE_REST: { @@ -107,6 +111,7 @@ Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) { editor = p_node; sprite_editor = memnew(Skeleton2DEditor); editor->get_viewport()->add_child(sprite_editor); + make_visible(false); //sprite_editor->options->hide(); } diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 9d7c582e0e..bda83929fd 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -3283,7 +3283,7 @@ void SpatialEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p } } if (list.size() != 1) { - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation requires a single selected node.")); accept->popup_centered_minsize(); _remove_preview(); @@ -5093,9 +5093,9 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { hbc_menu->add_child(transform_menu); p = transform_menu->get_popup(); - p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap..")), MENU_TRANSFORM_CONFIGURE_SNAP); + p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP); p->add_separator(); - p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog..")), MENU_TRANSFORM_DIALOG); + p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG); p->connect("id_pressed", this, "_menu_item_pressed"); diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 99aabcb3eb..49816fe2ae 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -80,6 +80,10 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float void SpriteEditor::_menu_option(int p_option) { + if (!node) { + return; + } + switch (p_option) { case MENU_OPTION_CREATE_MESH_2D: { @@ -389,6 +393,7 @@ SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) { editor = p_node; sprite_editor = memnew(SpriteEditor); editor->get_viewport()->add_child(sprite_editor); + make_visible(false); //sprite_editor->options->hide(); } diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 71a3c90795..a9afc7a670 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -45,6 +45,12 @@ void SpriteFramesEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { load->set_icon(get_icon("Load", "EditorIcons")); + copy->set_icon(get_icon("ActionCopy", "EditorIcons")); + paste->set_icon(get_icon("ActionPaste", "EditorIcons")); + empty->set_icon(get_icon("InsertBefore", "EditorIcons")); + empty2->set_icon(get_icon("InsertAfter", "EditorIcons")); + move_up->set_icon(get_icon("MoveLeft", "EditorIcons")); + move_down->set_icon(get_icon("MoveRight", "EditorIcons")); _delete->set_icon(get_icon("Remove", "EditorIcons")); new_anim->set_icon(get_icon("New", "EditorIcons")); remove_anim->set_icon(get_icon("Remove", "EditorIcons")); @@ -736,27 +742,35 @@ SpriteFramesEditor::SpriteFramesEditor() { hbc->add_child(load); copy = memnew(Button); - copy->set_text(TTR("Copy")); + copy->set_flat(true); + copy->set_tooltip(TTR("Copy")); hbc->add_child(copy); paste = memnew(Button); - paste->set_text(TTR("Paste")); + paste->set_flat(true); + paste->set_tooltip(TTR("Paste")); hbc->add_child(paste); empty = memnew(Button); - empty->set_text(TTR("Insert Empty (Before)")); + empty->set_flat(true); + empty->set_tooltip(TTR("Insert Empty (Before)")); hbc->add_child(empty); empty2 = memnew(Button); - empty2->set_text(TTR("Insert Empty (After)")); + empty2->set_flat(true); + empty2->set_tooltip(TTR("Insert Empty (After)")); hbc->add_child(empty2); + hbc->add_spacer(false); + move_up = memnew(Button); - move_up->set_text(TTR("Move (Before)")); + move_up->set_flat(true); + move_up->set_tooltip(TTR("Move (Before)")); hbc->add_child(move_up); move_down = memnew(Button); - move_down->set_text(TTR("Move (After)")); + move_down->set_flat(true); + move_down->set_tooltip(TTR("Move (After)")); hbc->add_child(move_down); _delete = memnew(Button); diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index 550dfb3ae1..2427cd966b 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -632,7 +632,7 @@ ThemeEditor::ThemeEditor() { main_vb->add_child(hb_menu); theme_menu = memnew(MenuButton); - theme_menu->set_text(TTR("Edit theme..")); + theme_menu->set_text(TTR("Edit theme...")); theme_menu->set_flat(false); theme_menu->set_tooltip(TTR("Theme editing menu.")); theme_menu->get_popup()->add_item(TTR("Add Item"), POPUP_ADD); @@ -691,11 +691,11 @@ ThemeEditor::ThemeEditor() { test_menu_button->get_popup()->add_separator(); test_menu_button->get_popup()->add_check_item(TTR("Check Item")); test_menu_button->get_popup()->add_check_item(TTR("Checked Item")); - test_menu_button->get_popup()->set_item_checked(2, true); + test_menu_button->get_popup()->set_item_checked(3, true); test_menu_button->get_popup()->add_separator(); - test_menu_button->get_popup()->add_check_item(TTR("Radio Item")); + test_menu_button->get_popup()->add_radio_check_item(TTR("Radio Item")); test_menu_button->get_popup()->add_radio_check_item(TTR("Checked Radio Item")); - test_menu_button->get_popup()->set_item_checked(5, true); + test_menu_button->get_popup()->set_item_checked(6, true); first_vb->add_child(test_menu_button); OptionButton *test_option_button = memnew(OptionButton); diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index 14c584fa35..72b3af5a09 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -724,7 +724,11 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { if (mb->get_shift()) { +#ifdef APPLE_STYLE_KEYS + if (mb->get_command()) +#else if (mb->get_control()) +#endif tool = TOOL_RECTANGLE_PAINT; else tool = TOOL_LINE_PAINT; @@ -734,9 +738,11 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { return true; } - +#ifdef APPLE_STYLE_KEYS + if (mb->get_command()) { +#else if (mb->get_control()) { - +#endif tool = TOOL_PICKING; _pick_tile(over_tile); @@ -940,8 +946,11 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) { undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data")); if (mb->get_shift()) { - +#ifdef APPLE_STYLE_KEYS + if (mb->get_command()) +#else if (mb->get_control()) +#endif tool = TOOL_RECTANGLE_ERASE; else tool = TOOL_LINE_ERASE; diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index 3257901c88..642870aec0 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -125,12 +125,11 @@ class TileMapEditor : public VBoxContainer { bool yf; bool tr; - CellOp() { - idx = -1; - xf = false; - yf = false; - tr = false; - } + CellOp() : + idx(TileMap::INVALID_CELL), + xf(false), + yf(false), + tr(false) {} }; Map<Point2i, CellOp> paint_undo; @@ -141,8 +140,12 @@ class TileMapEditor : public VBoxContainer { bool flip_h; bool flip_v; bool transpose; - int auto_x; - int auto_y; + + TileData() : + cell(TileMap::INVALID_CELL), + flip_h(false), + flip_v(false), + transpose(false) {} }; List<TileData> copydata; diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 41692e805f..385fa24ad8 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -149,6 +149,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) { p_library->tile_set_light_occluder(id, occluder); p_library->tile_set_occluder_offset(id, -phys_offset); p_library->tile_set_navigation_polygon_offset(id, -phys_offset); + p_library->tile_set_z_index(id, mi->get_z_index()); } } @@ -805,7 +806,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { Vector2 coord((int)(mb->get_position().x / (spacing + size.x)), (int)(mb->get_position().y / (spacing + size.y))); Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y)); pos = mb->get_position() - pos; - uint16_t bit; + uint16_t bit = 0; if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) { if (pos.x < size.x / 2) { if (pos.y < size.y / 2) { @@ -868,7 +869,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { Vector2 coord((int)(mm->get_position().x / (spacing + size.x)), (int)(mm->get_position().y / (spacing + size.y))); Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y)); pos = mm->get_position() - pos; - uint16_t bit; + uint16_t bit = 0; if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) { if (pos.x < size.x / 2) { if (pos.y < size.y / 2) { @@ -1146,7 +1147,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { case EDITMODE_COLLISION: { if (!edited_collision_shape.is_null()) { Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile()); - int index; + int index = -1; for (int i = 0; i < sd.size(); i++) { if (sd[i].shape == edited_collision_shape) { index = i; diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 4dbd9d500e..8b8c756219 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -207,9 +207,9 @@ void ProjectExportDialog::_edit_preset(int p_index) { TreeItem *patch_add = patches->create_item(patch_root); patch_add->set_metadata(0, patchlist.size()); if (patchlist.size() == 0) - patch_add->set_text(0, "Add initial export.."); + patch_add->set_text(0, "Add initial export..."); else - patch_add->set_text(0, "Add previous patches.."); + patch_add->set_text(0, "Add previous patches..."); patch_add->add_button(0, get_icon("folder", "FileDialog"), 1); @@ -703,9 +703,9 @@ void ProjectExportDialog::_export_pck_zip_selected(const String &p_path) { ERR_FAIL_COND(platform.is_null()); if (p_path.ends_with(".zip")) { - platform->save_zip(current, p_path); + platform->export_zip(current, export_pck_zip_debug->is_pressed(), p_path); } else if (p_path.ends_with(".pck")) { - platform->save_pack(current, p_path); + platform->export_pack(current, export_pck_zip_debug->is_pressed(), p_path); } } @@ -803,7 +803,7 @@ ProjectExportDialog::ProjectExportDialog() { preset_vb->add_child(preset_hb); add_preset = memnew(MenuButton); - add_preset->set_text(TTR("Add..")); + add_preset->set_text(TTR("Add...")); add_preset->get_popup()->connect("index_pressed", this, "_add_preset"); preset_hb->add_child(add_preset); MarginContainer *mc = memnew(MarginContainer); @@ -981,11 +981,20 @@ ProjectExportDialog::ProjectExportDialog() { export_debug->set_pressed(true); export_project->get_vbox()->add_child(export_debug); + export_pck_zip_debug = memnew(CheckButton); + export_pck_zip_debug->set_text(TTR("Export With Debug")); + export_pck_zip_debug->set_pressed(true); + export_pck_zip->get_vbox()->add_child(export_pck_zip_debug); + set_hide_on_ok(false); editor_icons = "EditorIcons"; default_filename = EditorSettings::get_singleton()->get_project_metadata("export_options", "default_filename", String()); + + if (default_filename == "") { + default_filename = ProjectSettings::get_singleton()->get("application/config/name"); + } } ProjectExportDialog::~ProjectExportDialog() { diff --git a/editor/project_export.h b/editor/project_export.h index 6c74743769..b62254974d 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -131,6 +131,7 @@ private: FileDialog *export_pck_zip; FileDialog *export_project; CheckButton *export_debug; + CheckButton *export_pck_zip_debug; void _open_export_template_manager(); diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 6e3be343ba..05c3d7529b 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -178,15 +178,15 @@ void ProjectSettingsEditor::_action_edited() { } int order = ProjectSettings::get_singleton()->get_order(add_at); - Array va = ProjectSettings::get_singleton()->get(add_at); + Dictionary action = ProjectSettings::get_singleton()->get(add_at); setting = true; undo_redo->create_action(TTR("Rename Input Action Event")); undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", add_at); - undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_prop, va); + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_prop, action); undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", action_prop, order); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", action_prop); - undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", add_at, va); + undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", add_at, action); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", add_at, order); undo_redo->add_do_method(this, "_update_actions"); undo_redo->add_undo_method(this, "_update_actions"); @@ -203,8 +203,9 @@ void ProjectSettingsEditor::_device_input_add() { Ref<InputEvent> ie; String name = add_at; int idx = edit_idx; - Array old_val = ProjectSettings::get_singleton()->get(name); - Array arr = old_val.duplicate(); + Dictionary old_val = ProjectSettings::get_singleton()->get(name); + Dictionary action = old_val.duplicate(); + Array events = action["events"]; switch (add_type) { @@ -215,9 +216,9 @@ void ProjectSettingsEditor::_device_input_add() { mb->set_button_index(device_index->get_selected() + 1); mb->set_device(_get_current_device()); - for (int i = 0; i < arr.size(); i++) { + for (int i = 0; i < events.size(); i++) { - Ref<InputEventMouseButton> aie = arr[i]; + Ref<InputEventMouseButton> aie = events[i]; if (aie.is_null()) continue; if (aie->get_device() == mb->get_device() && aie->get_button_index() == mb->get_button_index()) { @@ -236,17 +237,24 @@ void ProjectSettingsEditor::_device_input_add() { jm->set_axis_value(device_index->get_selected() & 1 ? 1 : -1); jm->set_device(_get_current_device()); - for (int i = 0; i < arr.size(); i++) { + bool should_update_event = true; + Variant deadzone = device_special_value->get_value(); + for (int i = 0; i < events.size(); i++) { - Ref<InputEventJoypadMotion> aie = arr[i]; + Ref<InputEventJoypadMotion> aie = events[i]; if (aie.is_null()) continue; if (aie->get_device() == jm->get_device() && aie->get_axis() == jm->get_axis() && aie->get_axis_value() == jm->get_axis_value()) { - return; + should_update_event = false; + break; } } + if (!should_update_event && deadzone == action["deadzone"]) + return; + ie = jm; + action["deadzone"] = deadzone; } break; case INPUT_JOY_BUTTON: { @@ -257,9 +265,9 @@ void ProjectSettingsEditor::_device_input_add() { jb->set_button_index(device_index->get_selected()); jb->set_device(_get_current_device()); - for (int i = 0; i < arr.size(); i++) { + for (int i = 0; i < events.size(); i++) { - Ref<InputEventJoypadButton> aie = arr[i]; + Ref<InputEventJoypadButton> aie = events[i]; if (aie.is_null()) continue; if (aie->get_device() == jb->get_device() && aie->get_button_index() == jb->get_button_index()) { @@ -272,14 +280,15 @@ void ProjectSettingsEditor::_device_input_add() { default: {} } - if (idx < 0 || idx >= arr.size()) { - arr.push_back(ie); + if (idx < 0 || idx >= events.size()) { + events.push_back(ie); } else { - arr[idx] = ie; + events[idx] = ie; } + action["events"] = events; undo_redo->create_action(TTR("Add Input Action Event")); - undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, arr); + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, old_val); undo_redo->add_do_method(this, "_update_actions"); undo_redo->add_undo_method(this, "_update_actions"); @@ -320,12 +329,13 @@ void ProjectSettingsEditor::_press_a_key_confirm() { String name = add_at; int idx = edit_idx; - Array old_val = ProjectSettings::get_singleton()->get(name); - Array arr = old_val.duplicate(); + Dictionary old_val = ProjectSettings::get_singleton()->get(name); + Dictionary action = old_val.duplicate(); + Array events = action["events"]; - for (int i = 0; i < arr.size(); i++) { + for (int i = 0; i < events.size(); i++) { - Ref<InputEventKey> aie = arr[i]; + Ref<InputEventKey> aie = events[i]; if (aie.is_null()) continue; if (aie->get_scancode_with_modifiers() == ie->get_scancode_with_modifiers()) { @@ -333,14 +343,15 @@ void ProjectSettingsEditor::_press_a_key_confirm() { } } - if (idx < 0 || idx >= arr.size()) { - arr.push_back(ie); + if (idx < 0 || idx >= events.size()) { + events.push_back(ie); } else { - arr[idx] = ie; + events[idx] = ie; } + action["events"] = events; undo_redo->create_action(TTR("Add Input Action Event")); - undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, arr); + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, old_val); undo_redo->add_do_method(this, "_update_actions"); undo_redo->add_undo_method(this, "_update_actions"); @@ -414,10 +425,13 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even case INPUT_KEY: { - press_a_key_label->set_text(TTR("Press a Key..")); + press_a_key_label->set_text(TTR("Press a Key...")); last_wait_for_key = Ref<InputEvent>(); press_a_key->popup_centered(Size2(250, 80) * EDSCALE); press_a_key->grab_focus(); + + device_special_value_label->hide(); + device_special_value->hide(); } break; case INPUT_MOUSE_BUTTON: { @@ -443,6 +457,9 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even _set_current_device(0); device_input->get_ok()->set_text(TTR("Add")); } + + device_special_value_label->hide(); + device_special_value->hide(); } break; case INPUT_JOY_MOTION: { @@ -464,6 +481,15 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even _set_current_device(0); device_input->get_ok()->set_text(TTR("Add")); } + + device_special_value_label->set_text(TTR("Deadzone (global to the action):")); + device_special_value_label->show(); + device_special_value->set_min(0.0f); + device_special_value->set_max(1.0f); + device_special_value->set_step(0.01f); + Dictionary action = ProjectSettings::get_singleton()->get(add_at); + device_special_value->set_value(action.has("deadzone") ? action["deadzone"] : Variant(0.5f)); + device_special_value->show(); } break; case INPUT_JOY_BUTTON: { @@ -486,6 +512,8 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even device_input->get_ok()->set_text(TTR("Add")); } + device_special_value_label->hide(); + device_special_value->hide(); } break; default: {} } @@ -522,18 +550,17 @@ void ProjectSettingsEditor::_action_activated() { String name = "input/" + ti->get_parent()->get_text(0); int idx = ti->get_metadata(0); - Array va = ProjectSettings::get_singleton()->get(name); - - ERR_FAIL_INDEX(idx, va.size()); - - Ref<InputEvent> ie = va[idx]; + Dictionary action = ProjectSettings::get_singleton()->get(name); + Array events = action["events"]; - if (ie.is_null()) + ERR_FAIL_INDEX(idx, events.size()); + Ref<InputEvent> event = events[idx]; + if (event.is_null()) return; add_at = name; edit_idx = idx; - _edit_item(ie); + _edit_item(event); } void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column, int p_id) { @@ -543,6 +570,7 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column, ERR_FAIL_COND(!ti); if (p_id == 1) { + // Add action event Point2 ofs = input_editor->get_global_position(); Rect2 ir = input_editor->get_item_rect(ti); ir.position.y -= input_editor->get_scroll().y; @@ -554,14 +582,12 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column, edit_idx = -1; } else if (p_id == 2) { - //remove + // Remove if (ti->get_parent() == input_editor->get_root()) { - - //remove main thing - + // Remove action String name = "input/" + ti->get_text(0); - Variant old_val = ProjectSettings::get_singleton()->get(name); + Dictionary old_val = ProjectSettings::get_singleton()->get(name); int order = ProjectSettings::get_singleton()->get_order(name); undo_redo->create_action(TTR("Erase Input Action")); @@ -575,24 +601,19 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column, undo_redo->commit_action(); } else { - //remove action + // Remove action event String name = "input/" + ti->get_parent()->get_text(0); - Variant old_val = ProjectSettings::get_singleton()->get(name); + Dictionary old_val = ProjectSettings::get_singleton()->get(name); + Dictionary action = old_val.duplicate(); int idx = ti->get_metadata(0); - Array va = old_val; - - ERR_FAIL_INDEX(idx, va.size()); - - for (int i = idx; i < va.size() - 1; i++) { - - va[i] = va[i + 1]; - } - - va.resize(va.size() - 1); + Array events = action["events"]; + ERR_FAIL_INDEX(idx, events.size()); + events.remove(idx); + action["events"] = events; undo_redo->create_action(TTR("Erase Input Action Event")); - undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, va); + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, old_val); undo_redo->add_do_method(this, "_update_actions"); undo_redo->add_undo_method(this, "_update_actions"); @@ -601,30 +622,31 @@ void ProjectSettingsEditor::_action_button_pressed(Object *p_obj, int p_column, undo_redo->commit_action(); } } else if (p_id == 3) { - //edit + // Edit if (ti->get_parent() == input_editor->get_root()) { - + // Edit action name ti->set_as_cursor(0); input_editor->edit_selected(); } else { - //edit action + // Edit action event String name = "input/" + ti->get_parent()->get_text(0); int idx = ti->get_metadata(0); - Array va = ProjectSettings::get_singleton()->get(name); + Dictionary action = ProjectSettings::get_singleton()->get(name); - ERR_FAIL_INDEX(idx, va.size()); + Array events = action["events"]; + ERR_FAIL_INDEX(idx, events.size()); - Ref<InputEvent> ie = va[idx]; + Ref<InputEvent> event = events[idx]; - if (ie.is_null()) + if (event.is_null()) return; ti->set_as_cursor(0); add_at = name; edit_idx = idx; - _edit_item(ie); + _edit_item(event); } } } @@ -660,17 +682,18 @@ void ProjectSettingsEditor::_update_actions() { } item->set_custom_bg_color(0, get_color("prop_subsection", "Editor")); - Array actions = ProjectSettings::get_singleton()->get(pi.name); + Dictionary action = ProjectSettings::get_singleton()->get(pi.name); + Array events = action["events"]; - for (int i = 0; i < actions.size(); i++) { + for (int i = 0; i < events.size(); i++) { - Ref<InputEvent> ie = actions[i]; - if (ie.is_null()) + Ref<InputEvent> event = events[i]; + if (event.is_null()) continue; TreeItem *action = input_editor->create_item(item); - Ref<InputEventKey> k = ie; + Ref<InputEventKey> k = event; if (k.is_valid()) { String str = keycode_get_string(k->get_scancode()).capitalize(); @@ -687,7 +710,7 @@ void ProjectSettingsEditor::_update_actions() { action->set_icon(0, get_icon("Keyboard", "EditorIcons")); } - Ref<InputEventJoypadButton> jb = ie; + Ref<InputEventJoypadButton> jb = event; if (jb.is_valid()) { @@ -701,7 +724,7 @@ void ProjectSettingsEditor::_update_actions() { action->set_icon(0, get_icon("JoyButton", "EditorIcons")); } - Ref<InputEventMouseButton> mb = ie; + Ref<InputEventMouseButton> mb = event; if (mb.is_valid()) { String str = _get_device_string(mb->get_device()) + ", "; @@ -718,7 +741,7 @@ void ProjectSettingsEditor::_update_actions() { action->set_icon(0, get_icon("Mouse", "EditorIcons")); } - Ref<InputEventJoypadMotion> jm = ie; + Ref<InputEventJoypadMotion> jm = event; if (jm.is_valid()) { @@ -732,7 +755,7 @@ void ProjectSettingsEditor::_update_actions() { action->add_button(0, get_icon("Edit", "EditorIcons"), 3, false, TTR("Edit")); action->add_button(0, get_icon("Remove", "EditorIcons"), 2, false, TTR("Remove")); action->set_metadata(0, i); - action->set_meta("__input", ie); + action->set_meta("__input", event); } } @@ -892,10 +915,12 @@ void ProjectSettingsEditor::_action_adds(String) { void ProjectSettingsEditor::_action_add() { - Array va; + Dictionary action; + action["events"] = Array(); + action["deadzone"] = 0.5f; String name = "input/" + action_name->get_text(); undo_redo->create_action(TTR("Add Input Action")); - undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, va); + undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action); undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name); undo_redo->add_do_method(this, "_update_actions"); undo_redo->add_undo_method(this, "_update_actions"); @@ -1707,7 +1732,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { add_prop_bar->add_child(memnew(VSeparator)); popup_copy_to_feature = memnew(MenuButton); - popup_copy_to_feature->set_text(TTR("Override For..")); + popup_copy_to_feature->set_text(TTR("Override For...")); popup_copy_to_feature->set_disabled(true); add_prop_bar->add_child(popup_copy_to_feature); @@ -1771,7 +1796,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { add_child(press_a_key); l = memnew(Label); - l->set_text(TTR("Press a Key..")); + l->set_text(TTR("Press a Key...")); l->set_anchors_and_margins_preset(Control::PRESET_WIDE); l->set_align(Label::ALIGN_CENTER); l->set_margin(MARGIN_TOP, 20); @@ -1814,6 +1839,14 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { device_index = memnew(OptionButton); vbc_right->add_child(device_index); + l = memnew(Label); + l->set_text(TTR("Special value:")); + vbc_right->add_child(l); + device_special_value_label = l; + + device_special_value = memnew(SpinBox); + vbc_right->add_child(device_special_value); + setting = false; //translations @@ -1834,7 +1867,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { tvb->add_child(thb); thb->add_child(memnew(Label(TTR("Translations:")))); thb->add_spacer(); - Button *addtr = memnew(Button(TTR("Add.."))); + Button *addtr = memnew(Button(TTR("Add..."))); addtr->connect("pressed", this, "_translation_file_open"); thb->add_child(addtr); VBoxContainer *tmc = memnew(VBoxContainer); @@ -1858,7 +1891,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { tvb->add_child(thb); thb->add_child(memnew(Label(TTR("Resources:")))); thb->add_spacer(); - Button *addtr = memnew(Button(TTR("Add.."))); + Button *addtr = memnew(Button(TTR("Add..."))); addtr->connect("pressed", this, "_translation_res_file_open"); thb->add_child(addtr); VBoxContainer *tmc = memnew(VBoxContainer); @@ -1879,7 +1912,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) { tvb->add_child(thb); thb->add_child(memnew(Label(TTR("Remaps by Locale:")))); thb->add_spacer(); - addtr = memnew(Button(TTR("Add.."))); + addtr = memnew(Button(TTR("Add..."))); addtr->connect("pressed", this, "_translation_res_option_file_open"); translation_res_option_add_button = addtr; thb->add_child(addtr); diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index 0ced88d7f6..b8bfdcd876 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -83,6 +83,8 @@ class ProjectSettingsEditor : public AcceptDialog { OptionButton *device_id; OptionButton *device_index; Label *device_index_label; + SpinBox *device_special_value; + Label *device_special_value_label; MenuButton *popup_copy_to_feature; LineEdit *action_name; diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index 4bd70d0c29..ac478c11e3 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -486,7 +486,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: type_button->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -3 * EDSCALE); type_button->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -25 * EDSCALE); type_button->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, -7 * EDSCALE); - type_button->set_text(TTR("Preset..")); + type_button->set_text(TTR("Preset...")); type_button->get_popup()->clear(); type_button->get_popup()->add_item(TTR("Linear"), EASING_LINEAR); type_button->get_popup()->add_item(TTR("Ease In"), EASING_EASE_IN); @@ -530,14 +530,14 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant:: if (hint == PROPERTY_HINT_FILE || hint == PROPERTY_HINT_GLOBAL_FILE) { List<String> names; - names.push_back(TTR("File..")); + names.push_back(TTR("File...")); names.push_back(TTR("Clear")); config_action_buttons(names); } else if (hint == PROPERTY_HINT_DIR || hint == PROPERTY_HINT_GLOBAL_DIR) { List<String> names; - names.push_back(TTR("Dir..")); + names.push_back(TTR("Dir...")); names.push_back(TTR("Clear")); config_action_buttons(names); } else if (hint == PROPERTY_HINT_ENUM) { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index b13b238fd7..38027a34a7 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -379,7 +379,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (scene_tree->get_selected() == edited_scene) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation can't be done on the tree root.")); accept->popup_centered_minsize(); break; @@ -440,7 +440,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (editor_selection->is_selected(edited_scene)) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation can't be done on the tree root.")); accept->popup_centered_minsize(); break; @@ -510,7 +510,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (editor_selection->is_selected(edited_scene)) { current_option = -1; - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation can't be done on the tree root.")); accept->popup_centered_minsize(); break; @@ -571,7 +571,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *scene = editor_data->get_edited_scene_root(); if (!scene) { - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation can't be done without a scene.")); accept->popup_centered_minsize(); break; @@ -580,7 +580,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.size() != 1) { - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation requires a single selected node.")); accept->popup_centered_minsize(); break; @@ -589,14 +589,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *tocopy = selection.front()->get(); if (tocopy == scene) { - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Can not perform with the root node.")); accept->popup_centered_minsize(); break; } if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_filename() != "") { - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation can't be done on instanced scenes.")); accept->popup_centered_minsize(); break; @@ -620,7 +620,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { new_scene_from_dialog->set_current_path(existing); new_scene_from_dialog->popup_centered_ratio(); - new_scene_from_dialog->set_title(TTR("Save New Scene As..")); + new_scene_from_dialog->set_title(TTR("Save New Scene As...")); } break; case TOOL_COPY_NODE_PATH: { List<Node *> selection = editor_selection->get_selected_node_list(); @@ -1606,7 +1606,7 @@ void SceneTreeDock::_new_scene_from(String p_file) { List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.size() != 1) { - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("This operation requires a single selected node.")); accept->popup_centered_minsize(); return; @@ -1624,7 +1624,7 @@ void SceneTreeDock::_new_scene_from(String p_file) { memdelete(copy); if (err != OK) { - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied.")); accept->popup_centered_minsize(); return; @@ -1636,14 +1636,14 @@ void SceneTreeDock::_new_scene_from(String p_file) { err = ResourceSaver::save(p_file, sdata, flg); if (err != OK) { - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Error saving scene.")); accept->popup_centered_minsize(); return; } _replace_with_branch_scene(p_file, base); } else { - accept->get_ok()->set_text(TTR("I see..")); + accept->get_ok()->set_text(TTR("I see...")); accept->set_text(TTR("Error duplicating scene to save it.")); accept->popup_centered_minsize(); return; diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index e9529eb1c0..50519e2c6e 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -710,25 +710,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da error_list->set_item_metadata(error_list->get_item_count() - 1, stack); error_count++; - /* - int count = p_data[1]; - - Array cstack; - - OutputError oe = errors.front()->get(); - - packet_peer_stream->put_var(oe.hr); - packet_peer_stream->put_var(oe.min); - packet_peer_stream->put_var(oe.sec); - packet_peer_stream->put_var(oe.msec); - packet_peer_stream->put_var(oe.source_func); - packet_peer_stream->put_var(oe.source_file); - packet_peer_stream->put_var(oe.source_line); - packet_peer_stream->put_var(oe.error); - packet_peer_stream->put_var(oe.error_descr); - packet_peer_stream->put_var(oe.warning); - packet_peer_stream->put_var(oe.callstack); - */ } else if (p_msg == "profile_sig") { //cache a signature @@ -755,6 +736,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da EditorProfiler::Metric::Category::Item item; item.calls = 1; item.line = 0; + item.name = "Physics Time"; item.total = metric.physics_time; item.self = item.total; @@ -792,8 +774,9 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da for (int i = 0; i < values.size(); i += 2) { EditorProfiler::Metric::Category::Item item; - item.name = values[i]; item.calls = 1; + item.line = 0; + item.name = values[i]; item.self = values[i + 1]; item.total = item.self; item.signature = "categ::" + name + "::" + item.name; diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index 36d7a83930..f50f9f6f5f 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -277,7 +277,7 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column Ref<ShortCut> sc = EditorSettings::get_singleton()->get_shortcut(item); if (p_idx == 0) { - press_a_key_label->set_text(TTR("Press a Key..")); + press_a_key_label->set_text(TTR("Press a Key...")); last_wait_for_key = Ref<InputEventKey>(); press_a_key->popup_centered(Size2(250, 80) * EDSCALE); press_a_key->grab_focus(); @@ -471,7 +471,7 @@ EditorSettingsDialog::EditorSettingsDialog() { add_child(press_a_key); Label *l = memnew(Label); - l->set_text(TTR("Press a Key..")); + l->set_text(TTR("Press a Key...")); l->set_anchors_and_margins_preset(Control::PRESET_WIDE); l->set_align(Label::ALIGN_CENTER); l->set_margin(MARGIN_TOP, 20); diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index 8c90d86b9e..a3c4b73ae4 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -4052,9 +4052,9 @@ SpatialEditorGizmos::SpatialEditorGizmos() { for (int k = 0; k < 3; k++) { if (i < 3) - face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[j][(i + k) % 3] = v[k]; else - face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[3 - j][(i + k) % 3] = -v[k]; } } //tri 1 diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 7a13a5bcc8..740ea4f930 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -488,7 +488,7 @@ msgid "Disconnect '%s' from '%s'" msgstr "" #: editor/connections_dialog.cpp -msgid "Connect.." +msgid "Connect..." msgstr "" #: editor/connections_dialog.cpp @@ -898,11 +898,11 @@ msgid "Move Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Save Audio Bus Layout As.." +msgid "Save Audio Bus Layout As..." msgstr "" #: editor/editor_audio_buses.cpp -msgid "Location for New Layout.." +msgid "Location for New Layout..." msgstr "" #: editor/editor_audio_buses.cpp @@ -1038,11 +1038,11 @@ msgid "Updating Scene" msgstr "" #: editor/editor_data.cpp -msgid "Storing local changes.." +msgid "Storing local changes..." msgstr "" #: editor/editor_data.cpp -msgid "Updating scene.." +msgid "Updating scene..." msgstr "" #: editor/editor_data.cpp @@ -1111,7 +1111,7 @@ msgid "Show In File Manager" msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -msgid "New Folder.." +msgid "New Folder..." msgstr "" #: editor/editor_file_dialog.cpp @@ -1369,12 +1369,12 @@ msgid "Error saving resource!" msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Save Resource As.." +msgid "Save Resource As..." msgstr "" #: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/scene_tree_dock.cpp -msgid "I see.." +msgid "I see..." msgstr "" #: editor/editor_node.cpp @@ -1579,11 +1579,11 @@ msgid "Open Base Scene" msgstr "" #: editor/editor_node.cpp -msgid "Quick Open Scene.." +msgid "Quick Open Scene..." msgstr "" #: editor/editor_node.cpp -msgid "Quick Open Script.." +msgid "Quick Open Script..." msgstr "" #: editor/editor_node.cpp @@ -1595,7 +1595,7 @@ msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp -msgid "Save Scene As.." +msgid "Save Scene As..." msgstr "" #: editor/editor_node.cpp @@ -1647,7 +1647,7 @@ msgid "This action cannot be undone. Revert anyway?" msgstr "" #: editor/editor_node.cpp -msgid "Quick Run Scene.." +msgid "Quick Run Scene..." msgstr "" #: editor/editor_node.cpp @@ -1792,7 +1792,7 @@ msgid "Previous tab" msgstr "" #: editor/editor_node.cpp -msgid "Filter Files.." +msgid "Filter Files..." msgstr "" #: editor/editor_node.cpp @@ -1804,11 +1804,11 @@ msgid "New Scene" msgstr "" #: editor/editor_node.cpp -msgid "New Inherited Scene.." +msgid "New Inherited Scene..." msgstr "" #: editor/editor_node.cpp -msgid "Open Scene.." +msgid "Open Scene..." msgstr "" #: editor/editor_node.cpp @@ -1828,15 +1828,15 @@ msgid "Open Recent" msgstr "" #: editor/editor_node.cpp -msgid "Convert To.." +msgid "Convert To..." msgstr "" #: editor/editor_node.cpp -msgid "MeshLibrary.." +msgid "MeshLibrary..." msgstr "" #: editor/editor_node.cpp -msgid "TileSet.." +msgid "TileSet..." msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp @@ -2081,7 +2081,7 @@ msgid "Save the currently edited resource." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Save As.." +msgid "Save As..." msgstr "" #: editor/editor_node.cpp @@ -2190,7 +2190,7 @@ msgid "Creating Mesh Previews" msgstr "" #: editor/editor_plugin.cpp -msgid "Thumbnail.." +msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp @@ -2341,7 +2341,7 @@ msgid "(Current)" msgstr "" #: editor/export_template_manager.cpp -msgid "Retrieving mirrors, please wait.." +msgid "Retrieving mirrors, please wait..." msgstr "" #: editor/export_template_manager.cpp @@ -2417,7 +2417,7 @@ msgid "Error requesting url: " msgstr "" #: editor/export_template_manager.cpp -msgid "Connecting to Mirror.." +msgid "Connecting to Mirror..." msgstr "" #: editor/export_template_manager.cpp @@ -2434,7 +2434,7 @@ msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Connecting.." +msgid "Connecting..." msgstr "" #: editor/export_template_manager.cpp @@ -2447,7 +2447,7 @@ msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Requesting.." +msgid "Requesting..." msgstr "" #: editor/export_template_manager.cpp @@ -2579,11 +2579,11 @@ msgid "Collapse all" msgstr "" #: editor/filesystem_dock.cpp -msgid "Rename.." +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move To.." +msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp @@ -2595,15 +2595,15 @@ msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp -msgid "Edit Dependencies.." +msgid "Edit Dependencies..." msgstr "" #: editor/filesystem_dock.cpp -msgid "View Owners.." +msgid "View Owners..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Duplicate.." +msgid "Duplicate..." msgstr "" #: editor/filesystem_dock.cpp @@ -2629,7 +2629,7 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" -"Please Wait.." +"Please Wait..." msgstr "" #: editor/filesystem_dock.cpp @@ -2695,7 +2695,7 @@ msgid "Import Scene" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Importing Scene.." +msgid "Importing Scene..." msgstr "" #: editor/import/resource_importer_scene.cpp @@ -2707,7 +2707,7 @@ msgid "Generating for Mesh: " msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Running Custom Script.." +msgid "Running Custom Script..." msgstr "" #: editor/import/resource_importer_scene.cpp @@ -2723,7 +2723,7 @@ msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Saving.." +msgid "Saving..." msgstr "" #: editor/import_dock.cpp @@ -2743,7 +2743,7 @@ msgid "Import As:" msgstr "" #: editor/import_dock.cpp editor/property_editor.cpp -msgid "Preset.." +msgid "Preset..." msgstr "" #: editor/import_dock.cpp @@ -3157,7 +3157,7 @@ msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp -msgid "Import Animations.." +msgid "Import Animations..." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp @@ -3165,7 +3165,7 @@ msgid "Edit Node Filters" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp -msgid "Filters.." +msgid "Filters..." msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp @@ -3233,7 +3233,7 @@ msgid "Fetching:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Resolving.." +msgid "Resolving..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -3300,7 +3300,7 @@ msgid "Site:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Support.." +msgid "Support..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -3896,7 +3896,7 @@ msgid "Create Convex Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Outline Mesh.." +msgid "Create Outline Mesh..." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -4101,7 +4101,7 @@ msgid "Error loading image:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "No pixels with transparency > 128 in image.." +msgid "No pixels with transparency > 128 in image..." msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp @@ -4462,7 +4462,7 @@ msgid "Import Theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Save Theme As.." +msgid "Save Theme As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -4559,7 +4559,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp -msgid "Find.." +msgid "Find..." msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -4765,15 +4765,15 @@ msgid "Find Previous" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Replace.." +msgid "Replace..." msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Goto Function.." +msgid "Goto Function..." msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Goto Line.." +msgid "Goto Line..." msgstr "" #: editor/plugins/script_text_editor.cpp @@ -5224,11 +5224,11 @@ msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Configure Snap.." +msgid "Configure Snap..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Dialog.." +msgid "Transform Dialog..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -5481,7 +5481,7 @@ msgid "Remove All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Edit theme.." +msgid "Edit theme..." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -5729,7 +5729,7 @@ msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp -msgid "Add.." +msgid "Add..." msgstr "" #: editor/project_export.cpp @@ -6032,7 +6032,7 @@ msgid "Control+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Press a Key.." +msgid "Press a Key..." msgstr "" #: editor/project_settings_editor.cpp @@ -6220,7 +6220,7 @@ msgid "Property:" msgstr "" #: editor/project_settings_editor.cpp -msgid "Override For.." +msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp @@ -6316,11 +6316,11 @@ msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp -msgid "File.." +msgid "File..." msgstr "" #: editor/property_editor.cpp -msgid "Dir.." +msgid "Dir..." msgstr "" #: editor/property_editor.cpp @@ -6491,7 +6491,7 @@ msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp -msgid "Save New Scene As.." +msgid "Save New Scene As..." msgstr "" #: editor/scene_tree_dock.cpp diff --git a/main/input_default.cpp b/main/input_default.cpp index 4f0915a4f3..29d30110e3 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -127,6 +127,14 @@ bool InputDefault::is_action_just_released(const StringName &p_action) const { } } +float InputDefault::get_action_strength(const StringName &p_action) const { + const Map<StringName, Action>::Element *E = action_state.find(p_action); + if (!E) + return 0.0f; + + return E->get().strength; +} + float InputDefault::get_joy_axis(int p_device, int p_axis) const { _THREAD_SAFE_METHOD_ @@ -186,8 +194,6 @@ void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_ Joypad js; js.name = p_connected ? p_name : ""; js.uid = p_connected ? p_guid : ""; - js.mapping = -1; - js.hat_current = 0; if (p_connected) { @@ -392,16 +398,18 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool } } - if (!p_event->is_echo()) { - for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) { + for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) { + if (InputMap::get_singleton()->event_is_action(p_event, E->key())) { - if (InputMap::get_singleton()->event_is_action(p_event, E->key()) && is_action_pressed(E->key()) != p_event->is_pressed()) { + // Save the action's state + if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) { Action action; action.physics_frame = Engine::get_singleton()->get_physics_frames(); action.idle_frame = Engine::get_singleton()->get_idle_frames(); - action.pressed = p_event->is_pressed(); + action.pressed = p_event->is_action_pressed(E->key()); action_state[E->key()] = action; } + action_state[E->key()].strength = p_event->get_action_strength(E->key()); } } @@ -881,12 +889,12 @@ InputDefault::JoyEvent InputDefault::_find_to_event(String p_to) { JoyEvent ret; ret.type = -1; + ret.index = 0; int i = 0; while (buttons[i]) { if (p_to == buttons[i]) { - //printf("mapping button %s\n", buttons[i]); ret.type = TYPE_BUTTON; ret.index = i; ret.value = 0; diff --git a/main/input_default.h b/main/input_default.h index 827c9dbe2a..2e3cae8520 100644 --- a/main/input_default.h +++ b/main/input_default.h @@ -55,6 +55,7 @@ class InputDefault : public Input { uint64_t physics_frame; uint64_t idle_frame; bool pressed; + float strength; }; Map<StringName, Action> action_state; @@ -99,7 +100,6 @@ class InputDefault : public Input { int hat_current; Joypad() { - for (int i = 0; i < JOY_AXIS_MAX; i++) { last_axis[i] = 0.0f; @@ -112,6 +112,7 @@ class InputDefault : public Input { last_hat = HAT_MASK_CENTER; filter = 0.01f; mapping = -1; + hat_current = 0; } }; @@ -187,6 +188,7 @@ public: virtual bool is_action_pressed(const StringName &p_action) const; virtual bool is_action_just_pressed(const StringName &p_action) const; virtual bool is_action_just_released(const StringName &p_action) const; + virtual float get_action_strength(const StringName &p_action) const; virtual float get_joy_axis(int p_device, int p_axis) const; String get_joy_name(int p_idx); diff --git a/main/main.cpp b/main/main.cpp index a22ae944a7..ffc02d8823 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1315,7 +1315,7 @@ bool Main::start() { DocData docsrc; Map<String, String> doc_data_classes; Set<String> checked_paths; - print_line("Loading docs.."); + print_line("Loading docs..."); for (int i = 0; i < _doc_data_class_path_count; i++) { String path = doc_tool.plus_file(_doc_data_class_paths[i].path); @@ -1333,14 +1333,14 @@ bool Main::start() { checked_paths.insert(index_path); print_line("Loading docs from: " + index_path); - print_line("Merging docs.."); + print_line("Merging docs..."); doc.merge_from(docsrc); for (Set<String>::Element *E = checked_paths.front(); E; E = E->next()) { print_line("Erasing old docs at: " + E->get()); DocData::erase_classes(E->get()); } - print_line("Generating new docs.."); + print_line("Generating new docs..."); doc.save_classes(index_path, doc_data_classes); return false; @@ -1515,7 +1515,7 @@ bool Main::start() { bool snap_controls = GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); sml->get_root()->set_snap_controls_to_pixels(snap_controls); - bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false); + bool font_oversampling = GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); sml->set_use_font_oversampling(font_oversampling); } else { @@ -1528,7 +1528,7 @@ bool Main::start() { sml->set_auto_accept_quit(GLOBAL_DEF("application/config/auto_accept_quit", true)); sml->set_quit_on_go_back(GLOBAL_DEF("application/config/quit_on_go_back", true)); GLOBAL_DEF("gui/common/snap_controls_to_pixels", true); - GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", false); + GLOBAL_DEF("rendering/quality/dynamic_fonts/use_oversampling", true); } String local_game_path; diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index 05c0e653df..57e4db708e 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -49,7 +49,7 @@ CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {} void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) { - G_TO_B(p_transform.get_basis().get_scale(), scale); + G_TO_B(p_transform.get_basis().get_scale_abs(), scale); G_TO_B(p_transform, transform); UNSCALE_BT_BASIS(transform); } @@ -158,7 +158,7 @@ int CollisionObjectBullet::get_godot_object_flags() const { void CollisionObjectBullet::set_transform(const Transform &p_global_transform) { - set_body_scale(p_global_transform.basis.get_scale()); + set_body_scale(p_global_transform.basis.get_scale_abs()); btTransform bt_transform; G_TO_B(p_global_transform, bt_transform); diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index caa3d677dd..1bf259da84 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -172,10 +172,7 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con result.shape = cp.m_index0; } - if (colObj) - result.collider_id = colObj->get_instance_id(); - else - result.collider_id = 0; + result.collider_id = colObj->get_instance_id(); result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id); result.rid = colObj->get_self(); ++m_count; @@ -250,10 +247,7 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp m_rest_info_collision_object = colObj0Wrap->getCollisionObject(); } - if (colObj) - m_result->collider_id = colObj->get_instance_id(); - else - m_result->collider_id = 0; + m_result->collider_id = colObj->get_instance_id(); m_result->rid = colObj->get_self(); m_collided = true; diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 8450a66f65..3a1f5d78dd 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -122,7 +122,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin); + btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale_abs(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); @@ -202,7 +202,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform & ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin); + btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); @@ -234,7 +234,7 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape); - btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin); + btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin); if (!btShape->isConvex()) { bulletdelete(btShape); ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type())); diff --git a/modules/csg/SCsub b/modules/csg/SCsub new file mode 100644 index 0000000000..57c504efd8 --- /dev/null +++ b/modules/csg/SCsub @@ -0,0 +1,9 @@ +#!/usr/bin/env python + +Import('env') +Import('env_modules') + +env_csg = env_modules.Clone() + +# Godot's own source files +env_csg.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/csg/config.py b/modules/csg/config.py new file mode 100644 index 0000000000..5f133eba90 --- /dev/null +++ b/modules/csg/config.py @@ -0,0 +1,5 @@ +def can_build(platform): + return True + +def configure(env): + pass diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp new file mode 100644 index 0000000000..9752defa79 --- /dev/null +++ b/modules/csg/csg.cpp @@ -0,0 +1,1488 @@ +#include "csg.h" +#include "face3.h" +#include "geometry.h" +#include "os/os.h" +#include "sort.h" +#include "thirdparty/misc/triangulator.h" + +void CSGBrush::clear() { + faces.clear(); +} + +void CSGBrush::build_from_faces(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uvs, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials, const PoolVector<bool> &p_invert_faces) { + + clear(); + + int vc = p_vertices.size(); + + ERR_FAIL_COND((vc % 3) != 0) + + PoolVector<Vector3>::Read rv = p_vertices.read(); + int uvc = p_uvs.size(); + PoolVector<Vector2>::Read ruv = p_uvs.read(); + int sc = p_smooth.size(); + PoolVector<bool>::Read rs = p_smooth.read(); + int mc = p_materials.size(); + PoolVector<Ref<Material> >::Read rm = p_materials.read(); + int ic = p_invert_faces.size(); + PoolVector<bool>::Read ri = p_invert_faces.read(); + + Map<Ref<Material>, int> material_map; + + faces.resize(p_vertices.size() / 3); + + for (int i = 0; i < faces.size(); i++) { + Face &f = faces[i]; + f.vertices[0] = rv[i * 3 + 0]; + f.vertices[1] = rv[i * 3 + 1]; + f.vertices[2] = rv[i * 3 + 2]; + if (uvc == vc) { + f.uvs[0] = ruv[i * 3 + 0]; + f.uvs[1] = ruv[i * 3 + 1]; + f.uvs[2] = ruv[i * 3 + 2]; + } + if (sc == vc / 3) { + f.smooth = rs[i]; + } else { + f.smooth = false; + } + + if (ic == vc / 3) { + f.invert = ri[i]; + } else { + f.invert = false; + } + + if (mc == vc / 3) { + Ref<Material> mat = rm[i]; + if (mat.is_valid()) { + const Map<Ref<Material>, int>::Element *E = material_map.find(mat); + if (E) { + f.material = E->get(); + } else { + f.material = material_map.size(); + material_map[mat] = f.material; + } + } else { + f.material = -1; + } + } + } + + materials.resize(material_map.size()); + for (Map<Ref<Material>, int>::Element *E = material_map.front(); E; E = E->next()) { + materials[E->get()] = E->key(); + } + + _regen_face_aabbs(); +} + +void CSGBrush::_regen_face_aabbs() { + + for (int i = 0; i < faces.size(); i++) { + + faces[i].aabb.position = faces[i].vertices[0]; + faces[i].aabb.expand_to(faces[i].vertices[1]); + faces[i].aabb.expand_to(faces[i].vertices[2]); + faces[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision erros + } +} + +void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform &p_xform) { + + faces = p_brush.faces; + materials = p_brush.materials; + + for (int i = 0; i < faces.size(); i++) { + for (int j = 0; j < 3; j++) { + faces[i].vertices[j] = p_xform.xform(p_brush.faces[i].vertices[j]); + } + } + + _regen_face_aabbs(); +} + +//////////////////////// + +void CSGBrushOperation::BuildPoly::create(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B) { + + //creates the initial face that will be used for clipping against the other faces + + Vector3 va[3] = { + p_brush->faces[p_face].vertices[0], + p_brush->faces[p_face].vertices[1], + p_brush->faces[p_face].vertices[2], + }; + + plane = Plane(va[0], va[1], va[2]); + + to_world.origin = va[0]; + + to_world.basis.set_axis(2, plane.normal); + to_world.basis.set_axis(0, (va[1] - va[2]).normalized()); + to_world.basis.set_axis(1, to_world.basis.get_axis(0).cross(to_world.basis.get_axis(2)).normalized()); + + to_poly = to_world.affine_inverse(); + + face_index = p_face; + + for (int i = 0; i < 3; i++) { + + Point p; + Vector3 localp = to_poly.xform(va[i]); + p.point.x = localp.x; + p.point.y = localp.y; + p.uv = p_brush->faces[p_face].uvs[i]; + + points.push_back(p); + + ///edge + + Edge e; + e.points[0] = i; + e.points[1] = (i + 1) % 3; + e.outer = true; + edges.push_back(e); + } + + smooth = p_brush->faces[p_face].smooth; + invert = p_brush->faces[p_face].invert; + + if (p_brush->faces[p_face].material != -1) { + material = p_brush->materials[p_brush->faces[p_face].material]; + } + + base_edges = 3; +} + +static Vector2 interpolate_uv(const Vector2 &p_vertex_a, const Vector2 &p_vertex_b, const Vector2 &p_vertex_c, const Vector2 &p_uv_a, const Vector2 &p_uv_c) { + + float len_a_c = (p_vertex_c - p_vertex_a).length(); + if (len_a_c < CMP_EPSILON) { + return p_uv_a; + } + + float len_a_b = (p_vertex_b - p_vertex_a).length(); + + float c = len_a_b / len_a_c; + + return p_uv_a.linear_interpolate(p_uv_c, c); +} + +static Vector2 interpolate_triangle_uv(const Vector2 &p_pos, const Vector2 *p_vtx, const Vector2 *p_uv) { + + if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) { + return p_uv[0]; + } + if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2) { + return p_uv[1]; + } + if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2) { + return p_uv[2]; + } + + Vector2 v0 = p_vtx[1] - p_vtx[0]; + Vector2 v1 = p_vtx[2] - p_vtx[0]; + Vector2 v2 = p_pos - p_vtx[0]; + + float d00 = v0.dot(v0); + float d01 = v0.dot(v1); + float d11 = v1.dot(v1); + float d20 = v2.dot(v0); + float d21 = v2.dot(v1); + float denom = (d00 * d11 - d01 * d01); + if (denom == 0) { + return p_uv[0]; + } + float v = (d11 * d20 - d01 * d21) / denom; + float w = (d00 * d21 - d01 * d20) / denom; + float u = 1.0f - v - w; + + return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w; +} + +void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_face, const Vector2 *segment, MeshMerge &mesh_merge, bool p_for_B) { + + //keep track of what was inserted + Vector<int> inserted_points; + + //keep track of point indices for what was inserted, allowing reuse of points. + int segment_idx[2] = { -1, -1 }; + + //check if edge and poly share a vertex, of so, assign it to segment_idx + for (int i = 0; i < points.size(); i++) { + for (int j = 0; j < 2; j++) { + if (segment[j].distance_to(points[i].point) < CMP_EPSILON) { + segment_idx[j] = i; + inserted_points.push_back(i); + break; + } + } + } + + //check if both segment points are shared with other vertices + if (segment_idx[0] != -1 && segment_idx[1] != -1) { + + if (segment_idx[0] == segment_idx[1]) { + return; //segment was too tiny, both mapped to same point + } + + bool found = false; + + //check if the segment already exists + for (int i = 0; i < edges.size(); i++) { + + if ( + (edges[i].points[0] == segment_idx[0] && edges[i].points[1] == segment_idx[1]) || + (edges[i].points[0] == segment_idx[1] && edges[i].points[1] == segment_idx[0])) { + found = true; + break; + } + } + + if (found) { + //it does already exist, do nothing + return; + } + + //directly add the new segment + Edge new_edge; + new_edge.points[0] = segment_idx[0]; + new_edge.points[1] = segment_idx[1]; + edges.push_back(new_edge); + return; + } + + //check edge by edge against the segment points to see if intersects + + for (int i = 0; i < base_edges; i++) { + + //if a point is shared with one of the edge points, then this edge must not be tested, as it will result in a numerical precision error. + bool edge_valid = true; + for (int j = 0; j < 2; j++) { + + if (edges[i].points[0] == segment_idx[0] || edges[i].points[1] == segment_idx[1] || edges[i].points[0] == segment_idx[1] || edges[i].points[1] == segment_idx[0]) { + edge_valid = false; //segment has this point, cant check against this + break; + } + } + + if (!edge_valid) //already hit a point in this edge, so dont test it + continue; + + //see if either points are within the edge isntead of crossing it + Vector2 res; + bool found = false; + int assign_segment_id = -1; + + for (int j = 0; j < 2; j++) { + + Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point }; + Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg); + + if (closest.distance_to(segment[j]) < CMP_EPSILON) { + //point rest of this edge + res = closest; + found = true; + assign_segment_id = j; + } + } + + //test if the point crosses the edge + if (!found && Geometry::segment_intersects_segment_2d(segment[0], segment[1], points[edges[i].points[0]].point, points[edges[i].points[1]].point, &res)) { + //point does cross the edge + found = true; + } + + //check whether an intersection against the segment happened + if (found) { + + //It did! so first, must slice the segment + Point new_point; + new_point.point = res; + //make sure to interpolate UV too + new_point.uv = interpolate_uv(points[edges[i].points[0]].point, new_point.point, points[edges[i].points[1]].point, points[edges[i].points[0]].uv, points[edges[i].points[1]].uv); + + int point_idx = points.size(); + points.push_back(new_point); + + //split the edge in 2 + Edge new_edge; + new_edge.points[0] = edges[i].points[0]; + new_edge.points[1] = point_idx; + new_edge.outer = edges[i].outer; + edges[i].points[0] = point_idx; + edges.insert(i, new_edge); + i++; //skip newly inserted edge + base_edges++; //will need an extra one in the base triangle + if (assign_segment_id >= 0) { + //point did split a segment, so make sure to remember this + segment_idx[assign_segment_id] = point_idx; + } + inserted_points.push_back(point_idx); + } + } + + //final step: after cutting the original triangle, try to see if we can still insert + //this segment + + //if already inserted two points, just use them for a segment + + if (inserted_points.size() >= 2) { //should never be >2 on non-manifold geometry, but cope with error + //two points were inserted, create the new edge + Edge new_edge; + new_edge.points[0] = inserted_points[0]; + new_edge.points[1] = inserted_points[1]; + edges.push_back(new_edge); + return; + } + + // One or no points were inserted (besides splitting), so try to see if extra points can be placed inside the triangle. + // This needs to be done here, after the previous tests were exhausted + for (int i = 0; i < 2; i++) { + + if (segment_idx[i] != -1) + continue; //already assigned to something, so skip + + //check whether one of the segment endpoints is inside the triangle. If it is, this points needs to be inserted + if (Geometry::is_point_in_triangle(segment[i], points[0].point, points[1].point, points[2].point)) { + + Point new_point; + new_point.point = segment[i]; + + Vector2 point3[3] = { points[0].point, points[1].point, points[2].point }; + Vector2 uv3[3] = { points[0].uv, points[1].uv, points[2].uv }; + + new_point.uv = interpolate_triangle_uv(new_point.point, point3, uv3); + + int point_idx = points.size(); + points.push_back(new_point); + inserted_points.push_back(point_idx); + } + } + + //check again whether two points were inserted, if so then create the new edge + if (inserted_points.size() >= 2) { //should never be >2 on non-manifold geometry, but cope with error + Edge new_edge; + new_edge.points[0] = inserted_points[0]; + new_edge.points[1] = inserted_points[1]; + edges.push_back(new_edge); + } +} + +void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B) { + + //Clip function.. find triangle points that will be mapped to the plane and form a segment + + Vector2 segment[3]; //2D + + int src_points = 0; + + for (int i = 0; i < 3; i++) { + Vector3 p = p_brush->faces[p_face].vertices[i]; + if (plane.has_point(p)) { + Vector3 pp = plane.project(p); + pp = to_poly.xform(pp); + segment[src_points++] = Vector2(pp.x, pp.y); + } else { + Vector3 q = p_brush->faces[p_face].vertices[(i + 1) % 3]; + if (plane.has_point(q)) + continue; //next point is in plane, will be added eventually + if (plane.is_point_over(p) == plane.is_point_over(q)) + continue; // both on same side of the plane, don't add + + Vector3 res; + if (plane.intersects_segment(p, q, &res)) { + res = to_poly.xform(res); + segment[src_points++] = Vector2(res.x, res.y); + } + } + } + + //all above or all below, nothing to do. Should not happen though since a precheck was done before. + if (src_points == 0) + return; + + //just one point in plane is not worth doing anything + if (src_points == 1) + return; + + //transform A points to 2D + + if (segment[0].distance_to(segment[1]) < CMP_EPSILON) + return; //too small + + _clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B); +} + +void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map<int, BuildPoly> &build_polys_a, const CSGBrush *B, int p_face_b, Map<int, BuildPoly> &build_polys_b, MeshMerge &mesh_merge) { + + //construct a frame of reference for both transforms, in order to do intersection test + Vector3 va[3] = { + A->faces[p_face_a].vertices[0], + A->faces[p_face_a].vertices[1], + A->faces[p_face_a].vertices[2], + }; + Vector3 vb[3] = { + B->faces[p_face_b].vertices[0], + B->faces[p_face_b].vertices[1], + B->faces[p_face_b].vertices[2], + }; + + { + //check if either is a degenerate + if (va[0].distance_to(va[1]) < CMP_EPSILON || va[0].distance_to(va[2]) < CMP_EPSILON || va[1].distance_to(va[2]) < CMP_EPSILON) + return; + + if (vb[0].distance_to(vb[1]) < CMP_EPSILON || vb[0].distance_to(vb[2]) < CMP_EPSILON || vb[1].distance_to(vb[2]) < CMP_EPSILON) + return; + } + + { + //check if points are the same + int equal_count = 0; + + for (int i = 0; i < 3; i++) { + + for (int j = 0; j < 3; j++) { + if (va[i].distance_to(vb[j]) < mesh_merge.vertex_snap) { + equal_count++; + break; + } + } + } + + //if 2 or 3 points are the same, there is no point in doing anything. They can't + //be clipped either, so add both. + if (equal_count == 2 || equal_count == 3) { + return; + } + } + + // do a quick pre-check for no-intersection using the SAT theorem + + { + + //b under or over a plane + int over_count = 0, in_plane_count = 0, under_count = 0; + Plane plane_a(va[0], va[1], va[2]); + if (plane_a.normal == Vector3()) { + return; //degenerate + } + + for (int i = 0; i < 3; i++) { + if (plane_a.has_point(vb[i])) + in_plane_count++; + else if (plane_a.is_point_over(vb[i])) + over_count++; + else + under_count++; + } + + if (over_count == 0 || under_count == 0) + return; //no intersection, something needs to be under AND over + + //a under or over b plane + over_count = 0; + under_count = 0; + in_plane_count = 0; + + Plane plane_b(vb[0], vb[1], vb[2]); + if (plane_b.normal == Vector3()) + return; //degenerate + + for (int i = 0; i < 3; i++) { + if (plane_b.has_point(va[i])) + in_plane_count++; + else if (plane_b.is_point_over(va[i])) + over_count++; + else + under_count++; + } + + if (over_count == 0 || under_count == 0) + return; //no intersection, something needs to be under AND over + + //edge pairs (cross product combinations), see SAT theorem + + for (int i = 0; i < 3; i++) { + + Vector3 axis_a = (va[i] - va[(i + 1) % 3]).normalized(); + + for (int j = 0; j < 3; j++) { + + Vector3 axis_b = (vb[j] - vb[(j + 1) % 3]).normalized(); + + Vector3 sep_axis = axis_a.cross(axis_b); + if (sep_axis == Vector3()) + continue; //colineal + sep_axis.normalize(); + + real_t min_a = 1e20, max_a = -1e20; + real_t min_b = 1e20, max_b = -1e20; + + for (int k = 0; k < 3; k++) { + real_t d = sep_axis.dot(va[k]); + min_a = MIN(min_a, d); + max_a = MAX(max_a, d); + d = sep_axis.dot(vb[k]); + min_b = MIN(min_b, d); + max_b = MAX(max_b, d); + } + + min_b -= (max_a - min_a) * 0.5; + max_b += (max_a - min_a) * 0.5; + + real_t dmin = min_b - (min_a + max_a) * 0.5; + real_t dmax = max_b - (min_a + max_a) * 0.5; + + if (dmin > CMP_EPSILON || dmax < -CMP_EPSILON) { + return; //does not contain zero, so they don't overlap + } + } + } + } + + //if we are still here, it means they most likely intersect, so create BuildPolys if they dont existy + + BuildPoly *poly_a = NULL; + + if (!build_polys_a.has(p_face_a)) { + + BuildPoly bp; + bp.create(A, p_face_a, mesh_merge, false); + build_polys_a[p_face_a] = bp; + } + + poly_a = &build_polys_a[p_face_a]; + + BuildPoly *poly_b = NULL; + + if (!build_polys_b.has(p_face_b)) { + + BuildPoly bp; + bp.create(B, p_face_b, mesh_merge, true); + build_polys_b[p_face_b] = bp; + } + + poly_b = &build_polys_b[p_face_b]; + + //clip each other, this could be improved by using vertex unique IDs (more vertices may be shared instead of using snap) + poly_a->clip(B, p_face_b, mesh_merge, false); + poly_b->clip(A, p_face_a, mesh_merge, true); +} + +void CSGBrushOperation::_add_poly_points(const BuildPoly &p_poly, int p_edge, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<bool> &edge_process, Vector<PolyPoints> &r_poly) { + + //this function follows the polygon points counter clockwise and adds them. It creates lists of unique polygons + //every time an unused edge is found, it's pushed to a stack and continues from there. + + List<EdgeSort> edge_stack; + + { + EdgeSort es; + es.angle = 0; //wont be checked here + es.edge = p_edge; + es.prev_point = p_from_point; + es.edge_point = p_to_point; + + edge_stack.push_back(es); + } + + //attempt to empty the stack. + while (edge_stack.size()) { + + EdgeSort e = edge_stack.front()->get(); + edge_stack.pop_front(); + + if (edge_process[e.edge]) { + //nothing to do here + continue; + } + + Vector<int> points; + points.push_back(e.prev_point); + + int prev_point = e.prev_point; + int to_point = e.edge_point; + int current_edge = e.edge; + + edge_process[e.edge] = true; //mark as processed + + int limit = p_poly.points.size() * 4; //avoid infinite recursion + + while (to_point != e.prev_point && limit) { + + Vector2 segment[2] = { p_poly.points[prev_point].point, p_poly.points[to_point].point }; + + //construct a basis transform from the segment, which will be used to check the angle + Transform2D t2d; + t2d[0] = (segment[1] - segment[0]).normalized(); //use as Y + t2d[1] = Vector2(-t2d[0].y, t2d[0].x); // use as tangent + t2d[2] = segment[1]; //origin + + if (t2d.basis_determinant() == 0) + break; //abort poly + + t2d.affine_invert(); + + //push all edges found here, they will be sorted by minimum angle later. + Vector<EdgeSort> next_edges; + + for (int i = 0; i < vertex_process[to_point].size(); i++) { + + int edge = vertex_process[to_point][i]; + int opposite_point = p_poly.edges[edge].points[0] == to_point ? p_poly.edges[edge].points[1] : p_poly.edges[edge].points[0]; + if (opposite_point == prev_point) + continue; //not going back + + EdgeSort e; + Vector2 local_vec = t2d.xform(p_poly.points[opposite_point].point); + e.angle = -local_vec.angle(); //negate so we can sort by minimum angle + e.edge = edge; + e.edge_point = opposite_point; + e.prev_point = to_point; + + next_edges.push_back(e); + } + + //finally, sort by minimum angle + next_edges.sort(); + + int next_point = -1; + int next_edge = -1; + + for (int i = 0; i < next_edges.size(); i++) { + + if (i == 0) { + //minimum angle found is the next point + next_point = next_edges[i].edge_point; + next_edge = next_edges[i].edge; + + } else { + //the rest are pushed to the stack IF they were not processed yet. + if (!edge_process[next_edges[i].edge]) { + edge_stack.push_back(next_edges[i]); + } + } + } + + if (next_edge == -1) { + //did not find anything, may be a dead-end edge (this should normally not happen) + //just flip the direction and go back + next_point = prev_point; + next_edge = current_edge; + } + + points.push_back(to_point); + + prev_point = to_point; + to_point = next_point; + edge_process[next_edge] = true; //mark this edge as processed + current_edge = next_edge; + + limit--; + } + + //if more than 2 points were added to the polygon, add it to the list of polygons. + if (points.size() > 2) { + PolyPoints pp; + pp.points = points; + r_poly.push_back(pp); + } + } +} + +void CSGBrushOperation::_add_poly_outline(const BuildPoly &p_poly, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<int> &r_outline) { + + //this is the opposite of the function above. It adds polygon outlines instead. + //this is used for triangulating holes. + //no stack is used here because only the bigger outline is interesting. + + r_outline.push_back(p_from_point); + + int prev_point = p_from_point; + int to_point = p_to_point; + + int limit = p_poly.points.size() * 4; //avoid infinite recursion + + while (to_point != p_from_point && limit) { + + Vector2 segment[2] = { p_poly.points[prev_point].point, p_poly.points[to_point].point }; + //again create a transform to compute the angle. + Transform2D t2d; + t2d[0] = (segment[1] - segment[0]).normalized(); //use as Y + t2d[1] = Vector2(-t2d[0].y, t2d[0].x); // use as tangent + t2d[2] = segment[1]; //origin + + if (t2d.basis_determinant() == 0) + break; //abort poly + + t2d.affine_invert(); + + float max_angle; + int next_point_angle = -1; + + for (int i = 0; i < vertex_process[to_point].size(); i++) { + + int edge = vertex_process[to_point][i]; + int opposite_point = p_poly.edges[edge].points[0] == to_point ? p_poly.edges[edge].points[1] : p_poly.edges[edge].points[0]; + if (opposite_point == prev_point) + continue; //not going back + + float angle = -t2d.xform(p_poly.points[opposite_point].point).angle(); + if (next_point_angle == -1 || angle > max_angle) { //same as before but use greater to check. + max_angle = angle; + next_point_angle = opposite_point; + } + } + + if (next_point_angle == -1) { + //go back because no route found + next_point_angle = prev_point; + } + + r_outline.push_back(to_point); + prev_point = to_point; + to_point = next_point_angle; + + limit--; + } +} + +void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const BuildPoly &p_poly, bool p_from_b) { + + //finally, merge the 2D polygon back to 3D + + Vector<Vector<int> > vertex_process; + Vector<bool> edge_process; + + vertex_process.resize(p_poly.points.size()); + edge_process.resize(p_poly.edges.size()); + + //none processed by default + for (int i = 0; i < edge_process.size(); i++) { + edge_process[i] = false; + } + + //put edges in points, so points can go through them + for (int i = 0; i < p_poly.edges.size(); i++) { + vertex_process[p_poly.edges[i].points[0]].push_back(i); + vertex_process[p_poly.edges[i].points[1]].push_back(i); + } + + Vector<PolyPoints> polys; + + //process points that were not processed + for (int i = 0; i < edge_process.size(); i++) { + if (edge_process[i] == true) + continue; //already processed + + int intersect_poly = -1; + + if (i > 0) { + //this is disconnected, so it's clearly a hole. lets find where it belongs + Vector2 ref_point = p_poly.points[p_poly.edges[i].points[0]].point; + + for (int j = 0; j < polys.size(); j++) { + + //find a point outside poly + Vector2 out_point(-1e20, -1e20); + + const PolyPoints &pp = polys[j]; + + for (int k = 0; k < pp.points.size(); k++) { + Vector2 p = p_poly.points[pp.points[k]].point; + out_point.x = MAX(out_point.x, p.x); + out_point.y = MAX(out_point.y, p.y); + } + + out_point += Vector2(0.12341234, 0.4123412); // move to a random place to avoid direct edge-point chances + + int intersections = 0; + + for (int k = 0; k < pp.points.size(); k++) { + Vector2 p1 = p_poly.points[pp.points[k]].point; + Vector2 p2 = p_poly.points[pp.points[(k + 1) % pp.points.size()]].point; + + if (Geometry::segment_intersects_segment_2d(ref_point, out_point, p1, p2, NULL)) { + intersections++; + } + } + + if (intersections % 2 == 1) { + //hole is inside this poly + intersect_poly = j; + break; + } + } + } + + if (intersect_poly != -1) { + //must add this as a hole + Vector<int> outline; + _add_poly_outline(p_poly, p_poly.edges[i].points[0], p_poly.edges[i].points[1], vertex_process, outline); + + if (outline.size() > 1) { + polys[intersect_poly].holes.push_back(outline); + } + } + _add_poly_points(p_poly, i, p_poly.edges[i].points[0], p_poly.edges[i].points[1], vertex_process, edge_process, polys); + } + + //get rid of holes, not the most optiomal way, but also not a common case at all to be inoptimal + for (int i = 0; i < polys.size(); i++) { + + if (!polys[i].holes.size()) + continue; + + //repeat until no more holes are left to be merged + while (polys[i].holes.size()) { + + //try to merge a hole with the outline + bool added_hole = false; + + for (int j = 0; j < polys[i].holes.size(); j++) { + + //try hole vertices + int with_outline_vertex = -1; + int from_hole_vertex = -1; + + bool found = false; + + for (int k = 0; k < polys[i].holes[j].size(); k++) { + + int from_idx = polys[i].holes[j][k]; + Vector2 from = p_poly.points[from_idx].point; + + //try a segment from hole vertex to outline vertices + from_hole_vertex = k; + + bool valid = true; + + for (int l = 0; l < polys[i].points.size(); l++) { + + int to_idx = polys[i].points[l]; + Vector2 to = p_poly.points[to_idx].point; + with_outline_vertex = l; + + //try agaisnt outline (other points) first + + valid = true; + + for (int m = 0; m < polys[i].points.size(); m++) { + + int m_next = (m + 1) % polys[i].points.size(); + if (m == with_outline_vertex || m_next == with_outline_vertex) //do not test with edges that share this point + continue; + + if (Geometry::segment_intersects_segment_2d(from, to, p_poly.points[polys[i].points[m]].point, p_poly.points[polys[i].points[m_next]].point, NULL)) { + valid = false; + break; + } + } + + if (!valid) + continue; + + //try agaisnt all holes including self + + for (int m = 0; m < polys[i].holes.size(); m++) { + + for (int n = 0; n < polys[i].holes[m].size(); n++) { + + int n_next = (n + 1) % polys[i].holes[m].size(); + if (m == j && (n == from_hole_vertex || n_next == from_hole_vertex)) //contains vertex being tested from current hole, skip + continue; + + if (Geometry::segment_intersects_segment_2d(from, to, p_poly.points[polys[i].holes[m][n]].point, p_poly.points[polys[i].holes[m][n_next]].point, NULL)) { + valid = false; + break; + } + } + + if (!valid) + break; + } + + if (valid) //all passed! exit loop + break; + else + continue; //something went wrong, go on. + } + + if (valid) { + found = true; //if in the end this was valid, use it + break; + } + } + + if (found) { + + //hook this hole with outline, and remove from list of holes + + //duplicate point + int insert_at = with_outline_vertex; + polys[i].points.insert(insert_at, polys[i].points[insert_at]); + insert_at++; + //insert all others, outline should be backwards (must check) + int holesize = polys[i].holes[j].size(); + for (int k = 0; k <= holesize; k++) { + int idx = (from_hole_vertex + k) % holesize; + polys[i].points.insert(insert_at, polys[i].holes[j][idx]); + insert_at++; + } + + added_hole = true; + polys[i].holes.remove(j); + break; //got rid of hole, break and continue + } + } + + ERR_BREAK(!added_hole); + } + } + + //triangulate polygons + + for (int i = 0; i < polys.size(); i++) { + + Vector<Vector2> vertices; + vertices.resize(polys[i].points.size()); + for (int j = 0; j < vertices.size(); j++) { + vertices[j] = p_poly.points[polys[i].points[j]].point; + } + + Vector<int> indices = Geometry::triangulate_polygon(vertices); + + for (int j = 0; j < indices.size(); j += 3) { + + //obtain the vertex + + Vector3 face[3]; + Vector2 uv[3]; + float cp = Geometry::vec2_cross(p_poly.points[polys[i].points[indices[j + 0]]].point, p_poly.points[polys[i].points[indices[j + 1]]].point, p_poly.points[polys[i].points[indices[j + 2]]].point); + if (Math::abs(cp) < CMP_EPSILON) + continue; + + for (int k = 0; k < 3; k++) { + + Vector2 p = p_poly.points[polys[i].points[indices[j + k]]].point; + face[k] = p_poly.to_world.xform(Vector3(p.x, p.y, 0)); + uv[k] = p_poly.points[polys[i].points[indices[j + k]]].uv; + } + + mesh.add_face(face[0], face[1], face[2], uv[0], uv[1], uv[2], p_poly.smooth, p_poly.invert, p_poly.material, p_from_b); + } + } +} + +//use a limit to speed up bvh and limit the depth +#define BVH_LIMIT 8 + +int CSGBrushOperation::MeshMerge::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc) { + + if (p_depth > max_depth) { + max_depth = p_depth; + } + + if (p_size <= BVH_LIMIT) { + + for (int i = 0; i < p_size - 1; i++) { + p_bb[p_from + i]->next = p_bb[p_from + i + 1] - p_bvh; + } + return p_bb[p_from] - p_bvh; + } else if (p_size == 0) { + + return -1; + } + + AABB aabb; + aabb = p_bb[p_from]->aabb; + for (int i = 1; i < p_size; i++) { + + aabb.merge_with(p_bb[p_from + i]->aabb); + } + + int li = aabb.get_longest_axis_index(); + + switch (li) { + + case Vector3::AXIS_X: { + SortArray<BVH *, BVHCmpX> sort_x; + sort_x.nth_element(0, p_size, p_size / 2, &p_bb[p_from]); + //sort_x.sort(&p_bb[p_from],p_size); + } break; + case Vector3::AXIS_Y: { + SortArray<BVH *, BVHCmpY> sort_y; + sort_y.nth_element(0, p_size, p_size / 2, &p_bb[p_from]); + //sort_y.sort(&p_bb[p_from],p_size); + } break; + case Vector3::AXIS_Z: { + SortArray<BVH *, BVHCmpZ> sort_z; + sort_z.nth_element(0, p_size, p_size / 2, &p_bb[p_from]); + //sort_z.sort(&p_bb[p_from],p_size); + + } break; + } + + int left = _create_bvh(p_bvh, p_bb, p_from, p_size / 2, p_depth + 1, max_depth, max_alloc); + int right = _create_bvh(p_bvh, p_bb, p_from + p_size / 2, p_size - p_size / 2, p_depth + 1, max_depth, max_alloc); + + int index = max_alloc++; + BVH *_new = &p_bvh[index]; + _new->aabb = aabb; + _new->center = aabb.position + aabb.size * 0.5; + _new->face = -1; + _new->left = left; + _new->right = right; + _new->next = -1; + + return index; +} + +int CSGBrushOperation::MeshMerge::_bvh_count_intersections(BVH *bvhptr, int p_max_depth, int p_bvh_first, const Vector3 &p_begin, const Vector3 &p_end, int p_exclude) const { + + uint32_t *stack = (uint32_t *)alloca(sizeof(int) * p_max_depth); + + enum { + TEST_AABB_BIT = 0, + VISIT_LEFT_BIT = 1, + VISIT_RIGHT_BIT = 2, + VISIT_DONE_BIT = 3, + VISITED_BIT_SHIFT = 29, + NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1, + VISITED_BIT_MASK = ~NODE_IDX_MASK, + + }; + + int intersections = 0; + + int level = 0; + + const Vector3 *vertexptr = points.ptr(); + const Face *facesptr = faces.ptr(); + AABB segment_aabb; + segment_aabb.position = p_begin; + segment_aabb.expand_to(p_end); + + int pos = p_bvh_first; + + stack[0] = pos; + while (true) { + + uint32_t node = stack[level] & NODE_IDX_MASK; + const BVH &b = bvhptr[node]; + bool done = false; + + switch (stack[level] >> VISITED_BIT_SHIFT) { + case TEST_AABB_BIT: { + + if (b.face >= 0) { + + const BVH *bp = &b; + + while (bp) { + + bool valid = segment_aabb.intersects(bp->aabb) && bp->aabb.intersects_segment(p_begin, p_end); + + if (valid && p_exclude != bp->face) { + const Face &s = facesptr[bp->face]; + Face3 f3(vertexptr[s.points[0]], vertexptr[s.points[1]], vertexptr[s.points[2]]); + + Vector3 res; + + if (f3.intersects_segment(p_begin, p_end, &res)) { + intersections++; + } + } + if (bp->next != -1) { + bp = &bvhptr[bp->next]; + } else { + bp = NULL; + } + } + + stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; + + } else { + + bool valid = segment_aabb.intersects(b.aabb) && b.aabb.intersects_segment(p_begin, p_end); + + if (!valid) { + + stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; + + } else { + stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node; + } + } + continue; + } + case VISIT_LEFT_BIT: { + + stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node; + stack[level + 1] = b.left | TEST_AABB_BIT; + level++; + continue; + } + case VISIT_RIGHT_BIT: { + + stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node; + stack[level + 1] = b.right | TEST_AABB_BIT; + level++; + continue; + } + case VISIT_DONE_BIT: { + + if (level == 0) { + done = true; + break; + } else + level--; + continue; + } + } + + if (done) + break; + } + + return intersections; +} + +void CSGBrushOperation::MeshMerge::mark_inside_faces() { + + // mark faces that are inside. This helps later do the boolean ops when merging. + // this approach is very brute force (with a bunch of optimizatios, such as BVH and pre AABB intersection test) + + AABB aabb; + + for (int i = 0; i < points.size(); i++) { + if (i == 0) { + aabb.position = points[i]; + } else { + aabb.expand_to(points[i]); + } + } + + float max_distance = aabb.size.length() * 1.2; + + Vector<BVH> bvhvec; + bvhvec.resize(faces.size() * 3); //will never be larger than this (todo make better) + BVH *bvh = bvhvec.ptrw(); + + AABB faces_a; + AABB faces_b; + + bool first_a = true; + bool first_b = true; + + for (int i = 0; i < faces.size(); i++) { + bvh[i].left = -1; + bvh[i].right = -1; + bvh[i].face = i; + bvh[i].aabb.position = points[faces[i].points[0]]; + bvh[i].aabb.expand_to(points[faces[i].points[1]]); + bvh[i].aabb.expand_to(points[faces[i].points[2]]); + bvh[i].center = bvh[i].aabb.position + bvh[i].aabb.size * 0.5; + bvh[i].next = -1; + if (faces[i].from_b) { + if (first_b) { + faces_b = bvh[i].aabb; + first_b = false; + } else { + faces_b.merge_with(bvh[i].aabb); + } + } else { + if (first_a) { + faces_a = bvh[i].aabb; + first_a = false; + } else { + faces_a.merge_with(bvh[i].aabb); + } + } + } + + AABB intersection_aabb = faces_a.intersection(faces_b); + intersection_aabb.grow_by(intersection_aabb.get_longest_axis_size() * 0.01); //grow a little, avoid numerical error + + if (intersection_aabb.size == Vector3()) //AABB do not intersect, so neither do shapes. + return; + + Vector<BVH *> bvhtrvec; + bvhtrvec.resize(faces.size()); + BVH **bvhptr = bvhtrvec.ptrw(); + for (int i = 0; i < faces.size(); i++) { + + bvhptr[i] = &bvh[i]; + } + + int max_depth = 0; + int max_alloc = faces.size(); + _create_bvh(bvh, bvhptr, 0, faces.size(), 1, max_depth, max_alloc); + + for (int i = 0; i < faces.size(); i++) { + + if (!intersection_aabb.intersects(bvh[i].aabb)) + continue; //not in AABB intersection, so not in face intersection + Vector3 center = points[faces[i].points[0]]; + center += points[faces[i].points[1]]; + center += points[faces[i].points[2]]; + center /= 3.0; + + Plane plane(points[faces[i].points[0]], points[faces[i].points[1]], points[faces[i].points[2]]); + Vector3 target = center + plane.normal * max_distance + Vector3(0.0001234, 0.000512, 0.00013423); //reduce chance of edge hits by doing a small increment + + int intersections = _bvh_count_intersections(bvh, max_depth, max_alloc - 1, center, target, i); + + if (intersections & 1) { + faces[i].inside = true; + } + } +} + +void CSGBrushOperation::MeshMerge::add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector2 &p_uv_a, const Vector2 &p_uv_b, const Vector2 &p_uv_c, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b) { + + Vector3 src_points[3] = { p_a, p_b, p_c }; + Vector2 src_uvs[3] = { p_uv_a, p_uv_b, p_uv_c }; + int indices[3]; + for (int i = 0; i < 3; i++) { + + VertexKey vk; + vk.x = int((double(src_points[i].x) + double(vertex_snap) * 0.31234) / double(vertex_snap)); + vk.y = int((double(src_points[i].y) + double(vertex_snap) * 0.31234) / double(vertex_snap)); + vk.z = int((double(src_points[i].z) + double(vertex_snap) * 0.31234) / double(vertex_snap)); + + int res; + if (snap_cache.lookup(vk, &res)) { + indices[i] = res; + } else { + indices[i] = points.size(); + points.push_back(src_points[i]); + snap_cache.set(vk, indices[i]); + } + } + + if (indices[0] == indices[2] || indices[0] == indices[1] || indices[1] == indices[2]) + return; //not adding degenerate + + MeshMerge::Face face; + face.from_b = p_from_b; + face.inside = false; + face.smooth = p_smooth; + face.invert = p_invert; + if (p_material.is_valid()) { + if (!materials.has(p_material)) { + face.material_idx = materials.size(); + materials[p_material] = face.material_idx; + } else { + face.material_idx = materials[p_material]; + } + } else { + face.material_idx = -1; + } + + for (int k = 0; k < 3; k++) { + + face.points[k] = indices[k]; + face.uvs[k] = src_uvs[k]; + ; + } + + faces.push_back(face); +} + +void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_A, const CSGBrush &p_B, CSGBrush &result, float p_snap) { + + CallbackData cd; + cd.self = this; + cd.A = &p_A; + cd.B = &p_B; + + MeshMerge mesh_merge; + mesh_merge.vertex_snap = p_snap; + + //check intersections between faces. Use AABB to speed up precheck + //this generates list of buildpolys and clips them. + //this was originally BVH optimized, but its not really worth it. + for (int i = 0; i < p_A.faces.size(); i++) { + cd.face_a = i; + for (int j = 0; j < p_B.faces.size(); j++) { + if (p_A.faces[i].aabb.intersects(p_B.faces[j].aabb)) { + _collision_callback(&p_A, i, cd.build_polys_A, &p_B, j, cd.build_polys_B, mesh_merge); + } + } + } + + //merge the already cliped polys back to 3D + for (Map<int, BuildPoly>::Element *E = cd.build_polys_A.front(); E; E = E->next()) { + _merge_poly(mesh_merge, E->key(), E->get(), false); + } + + for (Map<int, BuildPoly>::Element *E = cd.build_polys_B.front(); E; E = E->next()) { + _merge_poly(mesh_merge, E->key(), E->get(), true); + } + + //merge the non clipped faces back + + for (int i = 0; i < p_A.faces.size(); i++) { + + if (cd.build_polys_A.has(i)) + continue; //made from buildpoly, skipping + + Vector3 points[3]; + Vector2 uvs[3]; + for (int j = 0; j < 3; j++) { + points[j] = p_A.faces[i].vertices[j]; + uvs[j] = p_A.faces[i].uvs[j]; + } + Ref<Material> material; + if (p_A.faces[i].material != -1) { + material = p_A.materials[p_A.faces[i].material]; + } + mesh_merge.add_face(points[0], points[1], points[2], uvs[0], uvs[1], uvs[2], p_A.faces[i].smooth, p_A.faces[i].invert, material, false); + } + + for (int i = 0; i < p_B.faces.size(); i++) { + + if (cd.build_polys_B.has(i)) + continue; //made from buildpoly, skipping + + Vector3 points[3]; + Vector2 uvs[3]; + for (int j = 0; j < 3; j++) { + points[j] = p_B.faces[i].vertices[j]; + uvs[j] = p_B.faces[i].uvs[j]; + } + Ref<Material> material; + if (p_B.faces[i].material != -1) { + material = p_B.materials[p_B.faces[i].material]; + } + mesh_merge.add_face(points[0], points[1], points[2], uvs[0], uvs[1], uvs[2], p_B.faces[i].smooth, p_B.faces[i].invert, material, true); + } + + //mark faces that ended up inside the intersection + mesh_merge.mark_inside_faces(); + + //regen new brush to start filling it again + result.clear(); + + switch (p_operation) { + + case OPERATION_UNION: { + + int outside_count = 0; + + for (int i = 0; i < mesh_merge.faces.size(); i++) { + if (mesh_merge.faces[i].inside) + continue; + + outside_count++; + } + + result.faces.resize(outside_count); + + outside_count = 0; + + for (int i = 0; i < mesh_merge.faces.size(); i++) { + if (mesh_merge.faces[i].inside) + continue; + for (int j = 0; j < 3; j++) { + result.faces[outside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; + result.faces[outside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; + } + + result.faces[outside_count].smooth = mesh_merge.faces[i].smooth; + result.faces[outside_count].invert = mesh_merge.faces[i].invert; + result.faces[outside_count].material = mesh_merge.faces[i].material_idx; + outside_count++; + } + + result._regen_face_aabbs(); + + } break; + case OPERATION_INTERSECTION: { + + int inside_count = 0; + + for (int i = 0; i < mesh_merge.faces.size(); i++) { + if (!mesh_merge.faces[i].inside) + continue; + + inside_count++; + } + + result.faces.resize(inside_count); + + inside_count = 0; + + for (int i = 0; i < mesh_merge.faces.size(); i++) { + if (!mesh_merge.faces[i].inside) + continue; + for (int j = 0; j < 3; j++) { + result.faces[inside_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; + result.faces[inside_count].uvs[j] = mesh_merge.faces[i].uvs[j]; + } + + result.faces[inside_count].smooth = mesh_merge.faces[i].smooth; + result.faces[inside_count].invert = mesh_merge.faces[i].invert; + result.faces[inside_count].material = mesh_merge.faces[i].material_idx; + inside_count++; + } + + result._regen_face_aabbs(); + + } break; + case OPERATION_SUBSTRACTION: { + + int face_count = 0; + + for (int i = 0; i < mesh_merge.faces.size(); i++) { + if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) + continue; + if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) + continue; + + face_count++; + } + + result.faces.resize(face_count); + + face_count = 0; + + for (int i = 0; i < mesh_merge.faces.size(); i++) { + + if (mesh_merge.faces[i].from_b && !mesh_merge.faces[i].inside) + continue; + if (!mesh_merge.faces[i].from_b && mesh_merge.faces[i].inside) + continue; + + for (int j = 0; j < 3; j++) { + result.faces[face_count].vertices[j] = mesh_merge.points[mesh_merge.faces[i].points[j]]; + result.faces[face_count].uvs[j] = mesh_merge.faces[i].uvs[j]; + } + + if (mesh_merge.faces[i].from_b) { + //invert facing of insides of B + SWAP(result.faces[face_count].vertices[1], result.faces[face_count].vertices[2]); + SWAP(result.faces[face_count].uvs[1], result.faces[face_count].uvs[2]); + } + + result.faces[face_count].smooth = mesh_merge.faces[i].smooth; + result.faces[face_count].invert = mesh_merge.faces[i].invert; + result.faces[face_count].material = mesh_merge.faces[i].material_idx; + face_count++; + } + + result._regen_face_aabbs(); + + } break; + } + + //updatelist of materials + result.materials.resize(mesh_merge.materials.size()); + for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) { + result.materials[E->get()] = E->key(); + } +} diff --git a/modules/csg/csg.h b/modules/csg/csg.h new file mode 100644 index 0000000000..d89e542b5e --- /dev/null +++ b/modules/csg/csg.h @@ -0,0 +1,206 @@ +#ifndef CSG_H +#define CSG_H + +#include "aabb.h" +#include "dvector.h" +#include "map.h" +#include "math_2d.h" +#include "oa_hash_map.h" +#include "plane.h" +#include "scene/resources/material.h" +#include "transform.h" +#include "vector3.h" + +struct CSGBrush { + + struct Face { + + Vector3 vertices[3]; + Vector2 uvs[3]; + AABB aabb; + bool smooth; + bool invert; + int material; + }; + + Vector<Face> faces; + Vector<Ref<Material> > materials; + + void _regen_face_aabbs(); + //create a brush from faces + void build_from_faces(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uvs, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials, const PoolVector<bool> &p_invert_faces); + void copy_from(const CSGBrush &p_brush, const Transform &p_xform); + + void clear(); +}; + +struct CSGBrushOperation { + + enum Operation { + OPERATION_UNION, + OPERATION_INTERSECTION, + OPERATION_SUBSTRACTION, + + }; + + struct MeshMerge { + + struct BVH { + int face; + int left; + int right; + int next; + Vector3 center; + AABB aabb; + }; + + struct BVHCmpX { + + bool operator()(const BVH *p_left, const BVH *p_right) const { + + return p_left->center.x < p_right->center.x; + } + }; + + struct BVHCmpY { + + bool operator()(const BVH *p_left, const BVH *p_right) const { + + return p_left->center.y < p_right->center.y; + } + }; + struct BVHCmpZ { + + bool operator()(const BVH *p_left, const BVH *p_right) const { + + return p_left->center.z < p_right->center.z; + } + }; + + int _bvh_count_intersections(BVH *bvhptr, int p_max_depth, int p_bvh_first, const Vector3 &p_begin, const Vector3 &p_end, int p_exclude) const; + int _create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc); + + struct VertexKey { + int32_t x, y, z; + _FORCE_INLINE_ bool operator<(const VertexKey &p_key) const { + if (x == p_key.x) { + if (y == p_key.y) { + return z < p_key.z; + } else { + return y < p_key.y; + } + } else { + return x < p_key.x; + } + } + + _FORCE_INLINE_ bool operator==(const VertexKey &p_key) const { + return (x == p_key.x && y == p_key.y && z == p_key.z); + } + }; + + struct VertexKeyHash { + static _FORCE_INLINE_ uint32_t hash(const VertexKey &p_vk) { + uint32_t h = hash_djb2_one_32(p_vk.x); + h = hash_djb2_one_32(p_vk.y, h); + h = hash_djb2_one_32(p_vk.z, h); + return h; + } + }; + + OAHashMap<VertexKey, int, 64, VertexKeyHash> snap_cache; + + Vector<Vector3> points; + + struct Face { + bool from_b; + bool inside; + int points[3]; + Vector2 uvs[3]; + bool smooth; + bool invert; + int material_idx; + }; + + Vector<Face> faces; + + Map<Ref<Material>, int> materials; + + Map<Vector3, int> vertex_map; + void add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector2 &p_uv_a, const Vector2 &p_uv_b, const Vector2 &p_uv_c, bool p_smooth, bool p_invert, const Ref<Material> &p_material, bool p_from_b); + // void add_face(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, bool p_from_b); + + float vertex_snap; + void mark_inside_faces(); + }; + + struct BuildPoly { + + Plane plane; + Transform to_poly; + Transform to_world; + int face_index; + + struct Point { + Vector2 point; + Vector2 uv; + }; + + Vector<Point> points; + + struct Edge { + bool outer; + int points[2]; + Edge() { + outer = false; + } + }; + + Vector<Edge> edges; + Ref<Material> material; + bool smooth; + bool invert; + + int base_edges; //edges from original triangle, even if split + + void _clip_segment(const CSGBrush *p_brush, int p_face, const Vector2 *segment, MeshMerge &mesh_merge, bool p_for_B); + + void create(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B); + void clip(const CSGBrush *p_brush, int p_face, MeshMerge &mesh_merge, bool p_for_B); + }; + + struct PolyPoints { + + Vector<int> points; + + Vector<Vector<int> > holes; + }; + + struct EdgeSort { + int edge; + int prev_point; + int edge_point; + float angle; + bool operator<(const EdgeSort &p_edge) const { return angle < p_edge.angle; } + }; + + struct CallbackData { + const CSGBrush *A; + const CSGBrush *B; + int face_a; + CSGBrushOperation *self; + Map<int, BuildPoly> build_polys_A; + Map<int, BuildPoly> build_polys_B; + }; + + void _add_poly_points(const BuildPoly &p_poly, int p_edge, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<bool> &edge_process, Vector<PolyPoints> &r_poly); + void _add_poly_outline(const BuildPoly &p_poly, int p_from_point, int p_to_point, const Vector<Vector<int> > &vertex_process, Vector<int> &r_outline); + void _merge_poly(MeshMerge &mesh, int p_face_idx, const BuildPoly &p_poly, bool p_from_b); + + void _collision_callback(const CSGBrush *A, int p_face_a, Map<int, BuildPoly> &build_polys_a, const CSGBrush *B, int p_face_b, Map<int, BuildPoly> &build_polys_b, MeshMerge &mesh_merge); + + static void _collision_callbacks(void *ud, int p_face_b); + void merge_brushes(Operation p_operation, const CSGBrush &p_A, const CSGBrush &p_B, CSGBrush &result, float p_snap = 0.001); +}; + +#endif // CSG_H diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp new file mode 100644 index 0000000000..06cbaab3b0 --- /dev/null +++ b/modules/csg/csg_gizmos.cpp @@ -0,0 +1,315 @@ +#include "csg_gizmos.h" + +/////////// + +String CSGShapeSpatialGizmo::get_handle_name(int p_idx) const { + + if (Object::cast_to<CSGSphere>(cs)) { + + return "Radius"; + } + + if (Object::cast_to<CSGBox>(cs)) { + + static const char *hname[3] = { "Width", "Height", "Depth" }; + return hname[p_idx]; + } + + if (Object::cast_to<CSGCylinder>(cs)) { + + return p_idx == 0 ? "Radius" : "Height"; + } + + if (Object::cast_to<CSGTorus>(cs)) { + + return p_idx == 0 ? "InnerRadius" : "OuterRadius"; + } + + return ""; +} +Variant CSGShapeSpatialGizmo::get_handle_value(int p_idx) const { + + if (Object::cast_to<CSGSphere>(cs)) { + + CSGSphere *s = Object::cast_to<CSGSphere>(cs); + return s->get_radius(); + } + + if (Object::cast_to<CSGBox>(cs)) { + + CSGBox *s = Object::cast_to<CSGBox>(cs); + switch (p_idx) { + case 0: return s->get_width(); + case 1: return s->get_height(); + case 2: return s->get_depth(); + } + } + + if (Object::cast_to<CSGCylinder>(cs)) { + + CSGCylinder *s = Object::cast_to<CSGCylinder>(cs); + return p_idx == 0 ? s->get_radius() : s->get_height(); + } + + if (Object::cast_to<CSGTorus>(cs)) { + + CSGTorus *s = Object::cast_to<CSGTorus>(cs); + return p_idx == 0 ? s->get_inner_radius() : s->get_outer_radius(); + } + + return Variant(); +} +void CSGShapeSpatialGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) { + + Transform gt = cs->get_global_transform(); + gt.orthonormalize(); + Transform gi = gt.affine_inverse(); + + Vector3 ray_from = p_camera->project_ray_origin(p_point); + Vector3 ray_dir = p_camera->project_ray_normal(p_point); + + Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) }; + + if (Object::cast_to<CSGSphere>(cs)) { + + CSGSphere *s = Object::cast_to<CSGSphere>(cs); + + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb); + float d = ra.x; + if (d < 0.001) + d = 0.001; + + s->set_radius(d); + } + + if (Object::cast_to<CSGBox>(cs)) { + + CSGBox *s = Object::cast_to<CSGBox>(cs); + + Vector3 axis; + axis[p_idx] = 1.0; + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); + float d = ra[p_idx]; + if (d < 0.001) + d = 0.001; + + switch (p_idx) { + case 0: s->set_width(d); break; + case 1: s->set_height(d); break; + case 2: s->set_depth(d); break; + } + } + + if (Object::cast_to<CSGCylinder>(cs)) { + + CSGCylinder *s = Object::cast_to<CSGCylinder>(cs); + + Vector3 axis; + axis[p_idx == 0 ? 0 : 1] = 1.0; + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); + float d = axis.dot(ra); + + if (d < 0.001) + d = 0.001; + + if (p_idx == 0) + s->set_radius(d); + else if (p_idx == 1) + s->set_height(d * 2.0); + } + + if (Object::cast_to<CSGTorus>(cs)) { + + CSGTorus *s = Object::cast_to<CSGTorus>(cs); + + Vector3 axis; + axis[0] = 1.0; + Vector3 ra, rb; + Geometry::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb); + float d = axis.dot(ra); + + if (d < 0.001) + d = 0.001; + + if (p_idx == 0) + s->set_inner_radius(d); + else if (p_idx == 1) + s->set_outer_radius(d); + } +} +void CSGShapeSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) { + + if (Object::cast_to<CSGSphere>(cs)) { + CSGSphere *s = Object::cast_to<CSGSphere>(cs); + if (p_cancel) { + s->set_radius(p_restore); + return; + } + + UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Sphere Shape Radius")); + ur->add_do_method(s, "set_radius", s->get_radius()); + ur->add_undo_method(s, "set_radius", p_restore); + ur->commit_action(); + } + + if (Object::cast_to<CSGBox>(cs)) { + CSGBox *s = Object::cast_to<CSGBox>(cs); + if (p_cancel) { + switch (p_idx) { + case 0: s->set_width(p_restore); break; + case 1: s->set_height(p_restore); break; + case 2: s->set_depth(p_restore); break; + } + return; + } + + UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); + ur->create_action(TTR("Change Box Shape Extents")); + static const char *method[3] = { "set_width", "set_height", "set_depth" }; + float current; + switch (p_idx) { + case 0: current = s->get_width(); break; + case 1: current = s->get_height(); break; + case 2: current = s->get_depth(); break; + } + + ur->add_do_method(s, method[p_idx], current); + ur->add_undo_method(s, method[p_idx], p_restore); + ur->commit_action(); + } + + if (Object::cast_to<CSGCylinder>(cs)) { + CSGCylinder *s = Object::cast_to<CSGCylinder>(cs); + if (p_cancel) { + if (p_idx == 0) + s->set_radius(p_restore); + else + s->set_height(p_restore); + return; + } + + UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); + if (p_idx == 0) { + ur->create_action(TTR("Change Cylinder Radius")); + ur->add_do_method(s, "set_radius", s->get_radius()); + ur->add_undo_method(s, "set_radius", p_restore); + } else { + ur->create_action(TTR("Change Cylinder Height")); + ur->add_do_method(s, "set_height", s->get_height()); + ur->add_undo_method(s, "set_height", p_restore); + } + + ur->commit_action(); + } + + if (Object::cast_to<CSGTorus>(cs)) { + CSGTorus *s = Object::cast_to<CSGTorus>(cs); + if (p_cancel) { + if (p_idx == 0) + s->set_inner_radius(p_restore); + else + s->set_outer_radius(p_restore); + return; + } + + UndoRedo *ur = SpatialEditor::get_singleton()->get_undo_redo(); + if (p_idx == 0) { + ur->create_action(TTR("Change Torus Inner Radius")); + ur->add_do_method(s, "set_inner_radius", s->get_inner_radius()); + ur->add_undo_method(s, "set_inner_radius", p_restore); + } else { + ur->create_action(TTR("Change Torus Outer Radius")); + ur->add_do_method(s, "set_outer_radius", s->get_outer_radius()); + ur->add_undo_method(s, "set_outer_radius", p_restore); + } + + ur->commit_action(); + } +} +void CSGShapeSpatialGizmo::redraw() { + + clear(); + + Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/csg"); + Ref<Material> material = create_material("shape_material", gizmo_color); + + PoolVector<Vector3> faces = cs->get_brush_faces(); + + Vector<Vector3> lines; + lines.resize(faces.size() * 2); + { + PoolVector<Vector3>::Read r = faces.read(); + + for (int i = 0; i < lines.size(); i += 6) { + int f = i / 6; + for (int j = 0; j < 3; j++) { + int j_n = (j + 1) % 3; + lines[i + j * 2 + 0] = r[f * 3 + j]; + lines[i + j * 2 + 1] = r[f * 3 + j_n]; + } + } + } + + add_lines(lines, material); + add_collision_segments(lines); + + if (Object::cast_to<CSGSphere>(cs)) { + CSGSphere *s = Object::cast_to<CSGSphere>(cs); + + float r = s->get_radius(); + Vector<Vector3> handles; + handles.push_back(Vector3(r, 0, 0)); + add_handles(handles); + } + + if (Object::cast_to<CSGBox>(cs)) { + CSGBox *s = Object::cast_to<CSGBox>(cs); + + Vector<Vector3> handles; + handles.push_back(Vector3(s->get_width(), 0, 0)); + handles.push_back(Vector3(0, s->get_height(), 0)); + handles.push_back(Vector3(0, 0, s->get_depth())); + add_handles(handles); + } + + if (Object::cast_to<CSGCylinder>(cs)) { + CSGCylinder *s = Object::cast_to<CSGCylinder>(cs); + + Vector<Vector3> handles; + handles.push_back(Vector3(s->get_radius(), 0, 0)); + handles.push_back(Vector3(0, s->get_height() * 0.5, 0)); + add_handles(handles); + } + + if (Object::cast_to<CSGTorus>(cs)) { + CSGTorus *s = Object::cast_to<CSGTorus>(cs); + + Vector<Vector3> handles; + handles.push_back(Vector3(s->get_inner_radius(), 0, 0)); + handles.push_back(Vector3(s->get_outer_radius(), 0, 0)); + add_handles(handles); + } +} +CSGShapeSpatialGizmo::CSGShapeSpatialGizmo(CSGShape *p_cs) { + + cs = p_cs; + set_spatial_node(p_cs); +} + +Ref<SpatialEditorGizmo> EditorPluginCSG::create_spatial_gizmo(Spatial *p_spatial) { + if (Object::cast_to<CSGSphere>(p_spatial) || Object::cast_to<CSGBox>(p_spatial) || Object::cast_to<CSGCylinder>(p_spatial) || Object::cast_to<CSGTorus>(p_spatial) || Object::cast_to<CSGMesh>(p_spatial) || Object::cast_to<CSGPolygon>(p_spatial)) { + Ref<CSGShapeSpatialGizmo> csg = memnew(CSGShapeSpatialGizmo(Object::cast_to<CSGShape>(p_spatial))); + return csg; + } + + return Ref<SpatialEditorGizmo>(); +} + +EditorPluginCSG::EditorPluginCSG(EditorNode *p_editor) { + + EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.2, 0.5, 1, 0.1)); +} diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h new file mode 100644 index 0000000000..b5e394ecad --- /dev/null +++ b/modules/csg/csg_gizmos.h @@ -0,0 +1,30 @@ +#ifndef CSG_GIZMOS_H +#define CSG_GIZMOS_H + +#include "csg_shape.h" +#include "editor/editor_plugin.h" +#include "editor/spatial_editor_gizmos.h" + +class CSGShapeSpatialGizmo : public EditorSpatialGizmo { + + GDCLASS(CSGShapeSpatialGizmo, EditorSpatialGizmo); + + CSGShape *cs; + +public: + virtual String get_handle_name(int p_idx) const; + virtual Variant get_handle_value(int p_idx) const; + virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point); + virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false); + void redraw(); + CSGShapeSpatialGizmo(CSGShape *p_cs = NULL); +}; + +class EditorPluginCSG : public EditorPlugin { + GDCLASS(EditorPluginCSG, EditorPlugin) +public: + virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial); + EditorPluginCSG(EditorNode *p_editor); +}; + +#endif // CSG_GIZMOS_H diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp new file mode 100644 index 0000000000..279edbcec5 --- /dev/null +++ b/modules/csg/csg_shape.cpp @@ -0,0 +1,2125 @@ +#include "csg_shape.h" +#include "scene/3d/path.h" + +void CSGShape::set_use_collision(bool p_enable) { + + if (use_collision == p_enable) + return; + + use_collision = p_enable; + + if (!is_inside_tree() || !is_root_shape()) + return; + + if (use_collision) { + root_collision_shape.instance(); + root_collision_instance = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC); + PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); + PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); + PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); + _make_dirty(); //force update + } else { + PhysicsServer::get_singleton()->free(root_collision_instance); + root_collision_instance = RID(); + root_collision_shape.unref(); + } +} + +bool CSGShape::is_using_collision() const { + return use_collision; +} + +bool CSGShape::is_root_shape() const { + + return !parent; +} + +void CSGShape::set_snap(float p_snap) { + snap = p_snap; +} + +float CSGShape::get_snap() const { + return snap; +} + +void CSGShape::_make_dirty() { + + if (!is_inside_tree()) + return; + + if (dirty) { + return; + } + + dirty = true; + + if (parent) { + parent->_make_dirty(); + } else { + //only parent will do + call_deferred("_update_shape"); + } +} + +CSGBrush *CSGShape::_get_brush() { + + if (dirty) { + if (brush) { + memdelete(brush); + } + brush = NULL; + + CSGBrush *n = _build_brush(); + + for (int i = 0; i < get_child_count(); i++) { + + CSGShape *child = Object::cast_to<CSGShape>(get_child(i)); + if (!child) + continue; + if (!child->is_visible_in_tree()) + continue; + + CSGBrush *n2 = child->_get_brush(); + if (!n2) + continue; + if (!n) { + n = memnew(CSGBrush); + + n->copy_from(*n2, child->get_transform()); + + } else { + + CSGBrush *nn = memnew(CSGBrush); + CSGBrush *nn2 = memnew(CSGBrush); + nn2->copy_from(*n2, child->get_transform()); + + CSGBrushOperation bop; + + switch (child->get_operation()) { + case CSGShape::OPERATION_UNION: bop.merge_brushes(CSGBrushOperation::OPERATION_UNION, *n, *nn2, *nn, snap); break; + case CSGShape::OPERATION_INTERSECTION: bop.merge_brushes(CSGBrushOperation::OPERATION_INTERSECTION, *n, *nn2, *nn, snap); break; + case CSGShape::OPERATION_SUBTRACTION: bop.merge_brushes(CSGBrushOperation::OPERATION_SUBSTRACTION, *n, *nn2, *nn, snap); break; + } + memdelete(n); + memdelete(nn2); + n = nn; + } + } + + if (n) { + AABB aabb; + for (int i = 0; i < n->faces.size(); i++) { + for (int j = 0; j < 3; j++) { + if (i == 0 && j == 0) + aabb.position = n->faces[i].vertices[j]; + else + aabb.expand_to(n->faces[i].vertices[j]); + } + } + node_aabb = aabb; + } else { + node_aabb = AABB(); + } + + brush = n; + + dirty = false; + } + + return brush; +} + +void CSGShape::_update_shape() { + + //print_line("updating shape for " + String(get_path())); + set_base(RID()); + root_mesh.unref(); //byebye root mesh + + CSGBrush *n = _get_brush(); + ERR_FAIL_COND(!n); + + OAHashMap<Vector3, Vector3> vec_map; + + Vector<int> face_count; + face_count.resize(n->materials.size() + 1); + for (int i = 0; i < face_count.size(); i++) { + face_count[i] = 0; + } + + for (int i = 0; i < n->faces.size(); i++) { + int mat = n->faces[i].material; + ERR_CONTINUE(mat < -1 || mat >= face_count.size()); + int idx = mat == -1 ? face_count.size() - 1 : mat; + if (n->faces[i].smooth) { + + Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]); + + for (int j = 0; j < 3; j++) { + Vector3 v = n->faces[i].vertices[j]; + Vector3 add; + if (vec_map.lookup(v, &add)) { + add += p.normal; + } else { + add = p.normal; + } + vec_map.set(v, add); + } + } + + face_count[idx]++; + } + + Vector<ShapeUpdateSurface> surfaces; + + surfaces.resize(face_count.size()); + + //create arrays + for (int i = 0; i < surfaces.size(); i++) { + + surfaces[i].vertices.resize(face_count[i] * 3); + surfaces[i].normals.resize(face_count[i] * 3); + surfaces[i].uvs.resize(face_count[i] * 3); + surfaces[i].last_added = 0; + + if (i != surfaces.size() - 1) { + surfaces[i].material = n->materials[i]; + } + + surfaces[i].verticesw = surfaces[i].vertices.write(); + surfaces[i].normalsw = surfaces[i].normals.write(); + surfaces[i].uvsw = surfaces[i].uvs.write(); + } + + //fill arrays + PoolVector<Vector3> physics_faces; + bool fill_physics_faces = false; + if (root_collision_shape.is_valid()) { + physics_faces.resize(n->faces.size() * 3); + fill_physics_faces = true; + } + + { + PoolVector<Vector3>::Write physicsw; + + if (fill_physics_faces) { + physicsw = physics_faces.write(); + } + + for (int i = 0; i < n->faces.size(); i++) { + + int order[3] = { 0, 1, 2 }; + + if (n->faces[i].invert) { + SWAP(order[1], order[2]); + } + + if (fill_physics_faces) { + physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]]; + physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]]; + physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]]; + } + + int mat = n->faces[i].material; + ERR_CONTINUE(mat < -1 || mat >= face_count.size()); + int idx = mat == -1 ? face_count.size() - 1 : mat; + + int last = surfaces[idx].last_added; + + Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]); + + for (int j = 0; j < 3; j++) { + + Vector3 v = n->faces[i].vertices[j]; + + Vector3 normal = p.normal; + + if (n->faces[i].smooth && vec_map.lookup(v, &normal)) { + normal.normalize(); + } + + if (n->faces[i].invert) { + + normal = -normal; + } + + surfaces[idx].verticesw[last + order[j]] = v; + surfaces[idx].uvsw[last + order[j]] = n->faces[i].uvs[j]; + surfaces[idx].normalsw[last + order[j]] = normal; + } + + surfaces[idx].last_added += 3; + } + } + + root_mesh.instance(); + //create surfaces + + for (int i = 0; i < surfaces.size(); i++) { + + surfaces[i].verticesw = PoolVector<Vector3>::Write(); + surfaces[i].normalsw = PoolVector<Vector3>::Write(); + surfaces[i].uvsw = PoolVector<Vector2>::Write(); + + if (surfaces[i].last_added == 0) + continue; + + Array array; + array.resize(Mesh::ARRAY_MAX); + + array[Mesh::ARRAY_VERTEX] = surfaces[i].vertices; + array[Mesh::ARRAY_NORMAL] = surfaces[i].normals; + array[Mesh::ARRAY_TEX_UV] = surfaces[i].uvs; + + int idx = root_mesh->get_surface_count(); + root_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array); + root_mesh->surface_set_material(idx, surfaces[i].material); + } + + if (root_collision_shape.is_valid()) { + root_collision_shape->set_faces(physics_faces); + } + + set_base(root_mesh->get_rid()); +} +AABB CSGShape::get_aabb() const { + return node_aabb; +} + +PoolVector<Vector3> CSGShape::get_brush_faces() { + ERR_FAIL_COND_V(!is_inside_tree(), PoolVector<Vector3>()); + CSGBrush *b = _get_brush(); + if (!b) { + return PoolVector<Vector3>(); + } + + PoolVector<Vector3> faces; + int fc = b->faces.size(); + faces.resize(fc * 3); + { + PoolVector<Vector3>::Write w = faces.write(); + for (int i = 0; i < fc; i++) { + w[i * 3 + 0] = b->faces[i].vertices[0]; + w[i * 3 + 1] = b->faces[i].vertices[1]; + w[i * 3 + 2] = b->faces[i].vertices[2]; + } + } + + return faces; +} + +PoolVector<Face3> CSGShape::get_faces(uint32_t p_usage_flags) const { + + return PoolVector<Face3>(); +} + +void CSGShape::_notification(int p_what) { + + if (p_what == NOTIFICATION_ENTER_TREE) { + + Node *parentn = get_parent(); + if (parentn) { + parent = Object::cast_to<CSGShape>(parentn); + } + + if (use_collision && is_root_shape()) { + root_collision_shape.instance(); + root_collision_instance = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC); + PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); + PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); + PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); + } + + _make_dirty(); + } + + if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) { + + //print_line("local xform changed"); + if (parent) { + parent->_make_dirty(); + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + if (parent) + parent->_make_dirty(); + parent = NULL; + + if (use_collision && is_root_shape()) { + PhysicsServer::get_singleton()->free(root_collision_instance); + root_collision_instance = RID(); + root_collision_shape.unref(); + } + _make_dirty(); + } +} + +void CSGShape::set_operation(Operation p_operation) { + + operation = p_operation; + _make_dirty(); +} + +CSGShape::Operation CSGShape::get_operation() const { + return operation; +} + +void CSGShape::_validate_property(PropertyInfo &property) const { + if (is_inside_tree() && property.name.begins_with("use_collision") && !is_root_shape()) { + //hide collision if not root + property.usage = PROPERTY_USAGE_NOEDITOR; + } +} + +void CSGShape::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_update_shape"), &CSGShape::_update_shape); + ClassDB::bind_method(D_METHOD("is_root_shape"), &CSGShape::is_root_shape); + + ClassDB::bind_method(D_METHOD("set_operation", "operation"), &CSGShape::set_operation); + ClassDB::bind_method(D_METHOD("get_operation"), &CSGShape::get_operation); + + ClassDB::bind_method(D_METHOD("set_use_collision", "operation"), &CSGShape::set_use_collision); + ClassDB::bind_method(D_METHOD("is_using_collision"), &CSGShape::is_using_collision); + + ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape::set_snap); + ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape::get_snap); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_collision"), "set_use_collision", "is_using_collision"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap"); + + BIND_CONSTANT(OPERATION_UNION); + BIND_CONSTANT(OPERATION_INTERSECTION); + BIND_CONSTANT(OPERATION_SUBTRACTION); +} + +CSGShape::CSGShape() { + brush = NULL; + set_notify_local_transform(true); + dirty = false; + parent = NULL; + use_collision = false; + operation = OPERATION_UNION; + snap = 0.001; +} + +CSGShape::~CSGShape() { + if (brush) { + memdelete(brush); + brush = NULL; + } +} +////////////////////////////////// + +CSGBrush *CSGCombiner::_build_brush() { + + return NULL; //does not build anything +} + +CSGCombiner::CSGCombiner() { +} + +///////////////////// + +CSGBrush *CSGPrimitive::_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials) { + + CSGBrush *brush = memnew(CSGBrush); + + PoolVector<bool> invert; + invert.resize(p_vertices.size() / 3); + { + int ic = invert.size(); + PoolVector<bool>::Write w = invert.write(); + for (int i = 0; i < ic; i++) { + w[i] = invert_faces; + } + } + brush->build_from_faces(p_vertices, p_uv, p_smooth, p_materials, invert); + + return brush; +} + +void CSGPrimitive::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_invert_faces", "invert_faces"), &CSGPrimitive::set_invert_faces); + ClassDB::bind_method(D_METHOD("is_inverting_faces"), &CSGPrimitive::is_inverting_faces); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_faces"), "set_invert_faces", "is_inverting_faces"); +} + +void CSGPrimitive::set_invert_faces(bool p_invert) { + if (invert_faces == p_invert) + return; + + invert_faces = p_invert; + + _make_dirty(); +} + +bool CSGPrimitive::is_inverting_faces() { + return invert_faces; +} + +CSGPrimitive::CSGPrimitive() { + invert_faces = false; +} + +///////////////////// + +CSGBrush *CSGMesh::_build_brush() { + + if (!mesh.is_valid()) + return NULL; + + PoolVector<Vector3> vertices; + PoolVector<bool> smooth; + PoolVector<Ref<Material> > materials; + PoolVector<Vector2> uvs; + + for (int i = 0; i < mesh->get_surface_count(); i++) { + + if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { + continue; + } + + Array arrays = mesh->surface_get_arrays(i); + + PoolVector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX]; + if (avertices.size() == 0) + continue; + + PoolVector<Vector3>::Read vr = avertices.read(); + + PoolVector<Vector3> anormals = arrays[Mesh::ARRAY_NORMAL]; + PoolVector<Vector3>::Read nr; + bool nr_used = false; + if (anormals.size()) { + nr = anormals.read(); + nr_used = true; + } + + PoolVector<Vector2> auvs = arrays[Mesh::ARRAY_TEX_UV]; + PoolVector<Vector2>::Read uvr; + bool uvr_used = false; + if (auvs.size()) { + uvr = auvs.read(); + uvr_used = true; + } + + Ref<Material> mat = mesh->surface_get_material(i); + + PoolVector<int> aindices = arrays[Mesh::ARRAY_INDEX]; + if (aindices.size()) { + int as = vertices.size(); + int is = aindices.size(); + + vertices.resize(as + is); + smooth.resize((as + is) / 3); + materials.resize((as + is) / 3); + uvs.resize(as + is); + + PoolVector<Vector3>::Write vw = vertices.write(); + PoolVector<bool>::Write sw = smooth.write(); + PoolVector<Vector2>::Write uvw = uvs.write(); + PoolVector<Ref<Material> >::Write mw = materials.write(); + + PoolVector<int>::Read ir = aindices.read(); + + for (int j = 0; j < is; j += 3) { + + Vector3 vertex[3]; + Vector3 normal[3]; + Vector2 uv[3]; + + for (int k = 0; k < 3; k++) { + int idx = ir[j + k]; + vertex[k] = vr[idx]; + if (nr_used) { + normal[k] = nr[idx]; + } + if (uvr_used) { + uv[k] = uvr[idx]; + } + } + + bool flat = normal[0].distance_to(normal[1]) < CMP_EPSILON && normal[0].distance_to(normal[2]) < CMP_EPSILON; + + vw[as + j + 0] = vertex[0]; + vw[as + j + 1] = vertex[1]; + vw[as + j + 2] = vertex[2]; + + uvw[as + j + 0] = uv[0]; + uvw[as + j + 1] = uv[1]; + uvw[as + j + 2] = uv[2]; + + sw[j / 3] = !flat; + mw[j / 3] = mat; + } + } else { + int is = vertices.size(); + int as = avertices.size(); + + vertices.resize(as + is); + smooth.resize((as + is) / 3); + uvs.resize(as + is); + materials.resize((as + is) / 3); + + PoolVector<Vector3>::Write vw = vertices.write(); + PoolVector<bool>::Write sw = smooth.write(); + PoolVector<Vector2>::Write uvw = uvs.write(); + PoolVector<Ref<Material> >::Write mw = materials.write(); + + for (int j = 0; j < is; j += 3) { + + Vector3 vertex[3]; + Vector3 normal[3]; + Vector2 uv[3]; + + for (int k = 0; k < 3; k++) { + vertex[k] = vr[j + k]; + if (nr_used) { + normal[k] = nr[j + k]; + } + if (uvr_used) { + uv[k] = uvr[j + k]; + } + } + + bool flat = normal[0].distance_to(normal[1]) < CMP_EPSILON && normal[0].distance_to(normal[2]) < CMP_EPSILON; + + vw[as + j + 0] = vertex[0]; + vw[as + j + 1] = vertex[1]; + vw[as + j + 2] = vertex[2]; + + uvw[as + j + 0] = uv[0]; + uvw[as + j + 1] = uv[1]; + uvw[as + j + 2] = uv[2]; + + sw[j / 3] = !flat; + mw[j / 3] = mat; + } + } + } + + //print_line("total vertices? " + itos(vertices.size())); + if (vertices.size() == 0) + return NULL; + + return _create_brush_from_arrays(vertices, uvs, smooth, materials); +} + +void CSGMesh::_mesh_changed() { + _make_dirty(); + update_gizmo(); +} + +void CSGMesh::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CSGMesh::set_mesh); + ClassDB::bind_method(D_METHOD("get_mesh"), &CSGMesh::get_mesh); + + ClassDB::bind_method(D_METHOD("_mesh_changed"), &CSGMesh::_mesh_changed); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); +} + +void CSGMesh::set_mesh(const Ref<Mesh> &p_mesh) { + + if (mesh == p_mesh) + return; + if (mesh.is_valid()) { + mesh->disconnect("changed", this, "_mesh_changed"); + } + mesh = p_mesh; + + if (mesh.is_valid()) { + mesh->connect("changed", this, "_mesh_changed"); + } + + _make_dirty(); +} + +Ref<Mesh> CSGMesh::get_mesh() { + return mesh; +} + +//////////////////////////////// + +CSGBrush *CSGSphere::_build_brush() { + + // set our bounding box + + CSGBrush *brush = memnew(CSGBrush); + + int face_count = rings * radial_segments * 2 - radial_segments * 2; + + bool invert_val = is_inverting_faces(); + Ref<Material> material = get_material(); + + PoolVector<Vector3> faces; + PoolVector<Vector2> uvs; + PoolVector<bool> smooth; + PoolVector<Ref<Material> > materials; + PoolVector<bool> invert; + + faces.resize(face_count * 3); + uvs.resize(face_count * 3); + + smooth.resize(face_count); + materials.resize(face_count); + invert.resize(face_count); + + { + + PoolVector<Vector3>::Write facesw = faces.write(); + PoolVector<Vector2>::Write uvsw = uvs.write(); + PoolVector<bool>::Write smoothw = smooth.write(); + PoolVector<Ref<Material> >::Write materialsw = materials.write(); + PoolVector<bool>::Write invertw = invert.write(); + + int face = 0; + + for (int i = 1; i <= rings; i++) { + double lat0 = Math_PI * (-0.5 + (double)(i - 1) / rings); + double z0 = Math::sin(lat0); + double zr0 = Math::cos(lat0); + double u0 = double(i - 1) / rings; + + double lat1 = Math_PI * (-0.5 + (double)i / rings); + double z1 = Math::sin(lat1); + double zr1 = Math::cos(lat1); + double u1 = double(i) / rings; + + for (int j = radial_segments; j >= 1; j--) { + + double lng0 = 2 * Math_PI * (double)(j - 1) / radial_segments; + double x0 = Math::cos(lng0); + double y0 = Math::sin(lng0); + double v0 = double(i - 1) / radial_segments; + + double lng1 = 2 * Math_PI * (double)(j) / radial_segments; + double x1 = Math::cos(lng1); + double y1 = Math::sin(lng1); + double v1 = double(i) / radial_segments; + + Vector3 v[4] = { + Vector3(x1 * zr0, z0, y1 * zr0) * radius, + Vector3(x1 * zr1, z1, y1 * zr1) * radius, + Vector3(x0 * zr1, z1, y0 * zr1) * radius, + Vector3(x0 * zr0, z0, y0 * zr0) * radius + }; + + Vector2 u[4] = { + Vector2(v1, u0), + Vector2(v1, u1), + Vector2(v0, u1), + Vector2(v0, u0), + + }; + + if (i < rings) { + + //face 1 + facesw[face * 3 + 0] = v[0]; + facesw[face * 3 + 1] = v[1]; + facesw[face * 3 + 2] = v[2]; + + uvsw[face * 3 + 0] = u[0]; + uvsw[face * 3 + 1] = u[1]; + uvsw[face * 3 + 2] = u[2]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + } + + if (i > 1) { + //face 2 + facesw[face * 3 + 0] = v[2]; + facesw[face * 3 + 1] = v[3]; + facesw[face * 3 + 2] = v[0]; + + uvsw[face * 3 + 0] = u[2]; + uvsw[face * 3 + 1] = u[3]; + uvsw[face * 3 + 2] = u[0]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + } + } + } + + if (face != face_count) { + ERR_PRINT("Face mismatch bug! fix code"); + } + } + + brush->build_from_faces(faces, uvs, smooth, materials, invert); + + return brush; +} + +void CSGSphere::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CSGSphere::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &CSGSphere::get_radius); + + ClassDB::bind_method(D_METHOD("set_radial_segments", "radial_segments"), &CSGSphere::set_radial_segments); + ClassDB::bind_method(D_METHOD("get_radial_segments"), &CSGSphere::get_radial_segments); + ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CSGSphere::set_rings); + ClassDB::bind_method(D_METHOD("get_rings"), &CSGSphere::get_rings); + + ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGSphere::set_smooth_faces); + ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGSphere::get_smooth_faces); + + ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGSphere::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &CSGSphere::get_material); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1"), "set_radial_segments", "get_radial_segments"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1"), "set_rings", "get_rings"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); +} + +void CSGSphere::set_radius(const float p_radius) { + ERR_FAIL_COND(p_radius <= 0); + radius = p_radius; + _make_dirty(); + update_gizmo(); +} + +float CSGSphere::get_radius() const { + return radius; +} + +void CSGSphere::set_radial_segments(const int p_radial_segments) { + radial_segments = p_radial_segments > 4 ? p_radial_segments : 4; + _make_dirty(); + update_gizmo(); +} + +int CSGSphere::get_radial_segments() const { + return radial_segments; +} + +void CSGSphere::set_rings(const int p_rings) { + rings = p_rings > 1 ? p_rings : 1; + _make_dirty(); + update_gizmo(); +} + +int CSGSphere::get_rings() const { + return rings; +} + +void CSGSphere::set_smooth_faces(const bool p_smooth_faces) { + smooth_faces = p_smooth_faces; + _make_dirty(); +} + +bool CSGSphere::get_smooth_faces() const { + return smooth_faces; +} + +void CSGSphere::set_material(const Ref<Material> &p_material) { + + material = p_material; + _make_dirty(); +} + +Ref<Material> CSGSphere::get_material() const { + + return material; +} + +CSGSphere::CSGSphere() { + // defaults + radius = 1.0; + radial_segments = 12; + rings = 6; + smooth_faces = true; +} + +/////////////// + +CSGBrush *CSGBox::_build_brush() { + + // set our bounding box + + CSGBrush *brush = memnew(CSGBrush); + + int face_count = 12; //it's a cube.. + + bool invert_val = is_inverting_faces(); + Ref<Material> material = get_material(); + + PoolVector<Vector3> faces; + PoolVector<Vector2> uvs; + PoolVector<bool> smooth; + PoolVector<Ref<Material> > materials; + PoolVector<bool> invert; + + faces.resize(face_count * 3); + uvs.resize(face_count * 3); + + smooth.resize(face_count); + materials.resize(face_count); + invert.resize(face_count); + + { + + PoolVector<Vector3>::Write facesw = faces.write(); + PoolVector<Vector2>::Write uvsw = uvs.write(); + PoolVector<bool>::Write smoothw = smooth.write(); + PoolVector<Ref<Material> >::Write materialsw = materials.write(); + PoolVector<bool>::Write invertw = invert.write(); + + int face = 0; + + Vector3 vertex_mul(width, height, depth); + + { + + for (int i = 0; i < 6; i++) { + + Vector3 face_points[4]; + float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; + + for (int j = 0; j < 4; j++) { + + float v[3]; + v[0] = 1.0; + v[1] = 1 - 2 * ((j >> 1) & 1); + v[2] = v[1] * (1 - 2 * (j & 1)); + + for (int k = 0; k < 3; k++) { + + if (i < 3) + face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + else + face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + } + } + + Vector2 u[4]; + for (int j = 0; j < 4; j++) { + u[j] = Vector2(uv_points[j * 2 + 0], uv_points[j * 2 + 1]); + } + + //face 1 + facesw[face * 3 + 0] = face_points[0] * vertex_mul; + facesw[face * 3 + 1] = face_points[1] * vertex_mul; + facesw[face * 3 + 2] = face_points[2] * vertex_mul; + + uvsw[face * 3 + 0] = u[0]; + uvsw[face * 3 + 1] = u[1]; + uvsw[face * 3 + 2] = u[2]; + + smoothw[face] = false; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + //face 1 + facesw[face * 3 + 0] = face_points[2] * vertex_mul; + facesw[face * 3 + 1] = face_points[3] * vertex_mul; + facesw[face * 3 + 2] = face_points[0] * vertex_mul; + + uvsw[face * 3 + 0] = u[2]; + uvsw[face * 3 + 1] = u[3]; + uvsw[face * 3 + 2] = u[0]; + + smoothw[face] = false; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + } + } + + if (face != face_count) { + ERR_PRINT("Face mismatch bug! fix code"); + } + } + + brush->build_from_faces(faces, uvs, smooth, materials, invert); + + return brush; +} + +void CSGBox::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox::set_width); + ClassDB::bind_method(D_METHOD("get_width"), &CSGBox::get_width); + + ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox::set_height); + ClassDB::bind_method(D_METHOD("get_height"), &CSGBox::get_height); + + ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox::set_depth); + ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox::get_depth); + + ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &CSGBox::get_material); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "width", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001"), "set_depth", "get_depth"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); +} + +void CSGBox::set_width(const float p_width) { + width = p_width; + _make_dirty(); + update_gizmo(); +} + +float CSGBox::get_width() const { + return width; +} + +void CSGBox::set_height(const float p_height) { + height = p_height; + _make_dirty(); + update_gizmo(); +} + +float CSGBox::get_height() const { + return height; +} + +void CSGBox::set_depth(const float p_depth) { + depth = p_depth; + _make_dirty(); + update_gizmo(); +} + +float CSGBox::get_depth() const { + return depth; +} + +void CSGBox::set_material(const Ref<Material> &p_material) { + + material = p_material; + _make_dirty(); + update_gizmo(); +} + +Ref<Material> CSGBox::get_material() const { + + return material; +} + +CSGBox::CSGBox() { + // defaults + width = 1.0; + height = 1.0; + depth = 1.0; +} + +/////////////// + +CSGBrush *CSGCylinder::_build_brush() { + + // set our bounding box + + CSGBrush *brush = memnew(CSGBrush); + + int face_count = sides * (cone ? 1 : 2) + sides + (cone ? 0 : sides); + + bool invert_val = is_inverting_faces(); + Ref<Material> material = get_material(); + + PoolVector<Vector3> faces; + PoolVector<Vector2> uvs; + PoolVector<bool> smooth; + PoolVector<Ref<Material> > materials; + PoolVector<bool> invert; + + faces.resize(face_count * 3); + uvs.resize(face_count * 3); + + smooth.resize(face_count); + materials.resize(face_count); + invert.resize(face_count); + + { + + PoolVector<Vector3>::Write facesw = faces.write(); + PoolVector<Vector2>::Write uvsw = uvs.write(); + PoolVector<bool>::Write smoothw = smooth.write(); + PoolVector<Ref<Material> >::Write materialsw = materials.write(); + PoolVector<bool>::Write invertw = invert.write(); + + int face = 0; + + Vector3 vertex_mul(radius, height * 0.5, radius); + + { + + for (int i = 0; i < sides; i++) { + + float inc = float(i) / sides; + float inc_n = float((i + 1)) / sides; + + float ang = inc * Math_PI * 2.0; + float ang_n = inc_n * Math_PI * 2.0; + + Vector3 base(Math::cos(ang), 0, Math::sin(ang)); + Vector3 base_n(Math::cos(ang_n), 0, Math::sin(ang_n)); + + Vector3 face_points[4] = { + base + Vector3(0, -1, 0), + base_n + Vector3(0, -1, 0), + base_n * (cone ? 0.0 : 1.0) + Vector3(0, 1, 0), + base * (cone ? 0.0 : 1.0) + Vector3(0, 1, 0), + }; + + Vector2 u[4] = { + Vector2(inc, 0), + Vector2(inc_n, 0), + Vector2(inc_n, 1), + Vector2(inc, 1), + }; + + //side face 1 + facesw[face * 3 + 0] = face_points[0] * vertex_mul; + facesw[face * 3 + 1] = face_points[1] * vertex_mul; + facesw[face * 3 + 2] = face_points[2] * vertex_mul; + + uvsw[face * 3 + 0] = u[0]; + uvsw[face * 3 + 1] = u[1]; + uvsw[face * 3 + 2] = u[2]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + + if (!cone) { + //side face 2 + facesw[face * 3 + 0] = face_points[2] * vertex_mul; + facesw[face * 3 + 1] = face_points[3] * vertex_mul; + facesw[face * 3 + 2] = face_points[0] * vertex_mul; + + uvsw[face * 3 + 0] = u[2]; + uvsw[face * 3 + 1] = u[3]; + uvsw[face * 3 + 2] = u[0]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + face++; + } + + //bottom face 1 + facesw[face * 3 + 0] = face_points[1] * vertex_mul; + facesw[face * 3 + 1] = face_points[0] * vertex_mul; + facesw[face * 3 + 2] = Vector3(0, -1, 0) * vertex_mul; + + uvsw[face * 3 + 0] = Vector2(face_points[1].x, face_points[1].y) * 0.5 + Vector2(0.5, 0.5); + uvsw[face * 3 + 1] = Vector2(face_points[0].x, face_points[0].y) * 0.5 + Vector2(0.5, 0.5); + uvsw[face * 3 + 2] = Vector2(0.5, 0.5); + + smoothw[face] = false; + invertw[face] = invert_val; + materialsw[face] = material; + face++; + + if (!cone) { + //top face 1 + facesw[face * 3 + 0] = face_points[3] * vertex_mul; + facesw[face * 3 + 1] = face_points[2] * vertex_mul; + facesw[face * 3 + 2] = Vector3(0, 1, 0) * vertex_mul; + + uvsw[face * 3 + 0] = Vector2(face_points[1].x, face_points[1].y) * 0.5 + Vector2(0.5, 0.5); + uvsw[face * 3 + 1] = Vector2(face_points[0].x, face_points[0].y) * 0.5 + Vector2(0.5, 0.5); + uvsw[face * 3 + 2] = Vector2(0.5, 0.5); + + smoothw[face] = false; + invertw[face] = invert_val; + materialsw[face] = material; + face++; + } + } + } + + if (face != face_count) { + ERR_PRINT("Face mismatch bug! fix code"); + } + } + + brush->build_from_faces(faces, uvs, smooth, materials, invert); + + return brush; +} + +void CSGCylinder::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CSGCylinder::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &CSGCylinder::get_radius); + + ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGCylinder::set_height); + ClassDB::bind_method(D_METHOD("get_height"), &CSGCylinder::get_height); + + ClassDB::bind_method(D_METHOD("set_sides", "sides"), &CSGCylinder::set_sides); + ClassDB::bind_method(D_METHOD("get_sides"), &CSGCylinder::get_sides); + + ClassDB::bind_method(D_METHOD("set_cone", "cone"), &CSGCylinder::set_cone); + ClassDB::bind_method(D_METHOD("is_cone"), &CSGCylinder::is_cone); + + ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGCylinder::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &CSGCylinder::get_material); + + ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGCylinder::set_smooth_faces); + ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGCylinder::get_smooth_faces); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cone"), "set_cone", "is_cone"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); +} + +void CSGCylinder::set_radius(const float p_radius) { + radius = p_radius; + _make_dirty(); + update_gizmo(); +} + +float CSGCylinder::get_radius() const { + return radius; +} + +void CSGCylinder::set_height(const float p_height) { + height = p_height; + _make_dirty(); + update_gizmo(); +} + +float CSGCylinder::get_height() const { + return height; +} + +void CSGCylinder::set_sides(const int p_sides) { + ERR_FAIL_COND(p_sides < 3); + sides = p_sides; + _make_dirty(); + update_gizmo(); +} + +int CSGCylinder::get_sides() const { + return sides; +} + +void CSGCylinder::set_cone(const bool p_cone) { + cone = p_cone; + _make_dirty(); + update_gizmo(); +} + +bool CSGCylinder::is_cone() const { + return cone; +} + +void CSGCylinder::set_smooth_faces(const bool p_smooth_faces) { + smooth_faces = p_smooth_faces; + _make_dirty(); +} + +bool CSGCylinder::get_smooth_faces() const { + return smooth_faces; +} + +void CSGCylinder::set_material(const Ref<Material> &p_material) { + + material = p_material; + _make_dirty(); +} + +Ref<Material> CSGCylinder::get_material() const { + + return material; +} + +CSGCylinder::CSGCylinder() { + // defaults + radius = 1.0; + height = 1.0; + sides = 8; + cone = false; + smooth_faces = true; +} + +/////////////// + +CSGBrush *CSGTorus::_build_brush() { + + // set our bounding box + + float min_radius = inner_radius; + float max_radius = outer_radius; + + if (min_radius == max_radius) + return NULL; //sorry, can't + + if (min_radius > max_radius) { + SWAP(min_radius, max_radius); + } + + float radius = (max_radius - min_radius) * 0.5; + + CSGBrush *brush = memnew(CSGBrush); + + int face_count = ring_sides * sides * 2; + + bool invert_val = is_inverting_faces(); + Ref<Material> material = get_material(); + + PoolVector<Vector3> faces; + PoolVector<Vector2> uvs; + PoolVector<bool> smooth; + PoolVector<Ref<Material> > materials; + PoolVector<bool> invert; + + faces.resize(face_count * 3); + uvs.resize(face_count * 3); + + smooth.resize(face_count); + materials.resize(face_count); + invert.resize(face_count); + + { + + PoolVector<Vector3>::Write facesw = faces.write(); + PoolVector<Vector2>::Write uvsw = uvs.write(); + PoolVector<bool>::Write smoothw = smooth.write(); + PoolVector<Ref<Material> >::Write materialsw = materials.write(); + PoolVector<bool>::Write invertw = invert.write(); + + int face = 0; + + { + + for (int i = 0; i < sides; i++) { + + float inci = float(i) / sides; + float inci_n = float((i + 1)) / sides; + + float angi = inci * Math_PI * 2.0; + float angi_n = inci_n * Math_PI * 2.0; + + Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi)); + Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n)); + + for (int j = 0; j < ring_sides; j++) { + + float incj = float(j) / ring_sides; + float incj_n = float((j + 1)) / ring_sides; + + float angj = incj * Math_PI * 2.0; + float angj_n = incj_n * Math_PI * 2.0; + + Vector2 normalj = Vector2(Math::cos(angj), Math::sin(angj)) * radius + Vector2(min_radius + radius, 0); + Vector2 normalj_n = Vector2(Math::cos(angj_n), Math::sin(angj_n)) * radius + Vector2(min_radius + radius, 0); + + Vector3 face_points[4] = { + Vector3(normali.x * normalj.x, normalj.y, normali.z * normalj.x), + Vector3(normali.x * normalj_n.x, normalj_n.y, normali.z * normalj_n.x), + Vector3(normali_n.x * normalj_n.x, normalj_n.y, normali_n.z * normalj_n.x), + Vector3(normali_n.x * normalj.x, normalj.y, normali_n.z * normalj.x) + }; + + Vector2 u[4] = { + Vector2(inci, incj), + Vector2(inci, incj_n), + Vector2(inci_n, incj_n), + Vector2(inci_n, incj), + }; + + // face 1 + facesw[face * 3 + 0] = face_points[0]; + facesw[face * 3 + 1] = face_points[2]; + facesw[face * 3 + 2] = face_points[1]; + + uvsw[face * 3 + 0] = u[0]; + uvsw[face * 3 + 1] = u[2]; + uvsw[face * 3 + 2] = u[1]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + + //face 2 + facesw[face * 3 + 0] = face_points[3]; + facesw[face * 3 + 1] = face_points[2]; + facesw[face * 3 + 2] = face_points[0]; + + uvsw[face * 3 + 0] = u[3]; + uvsw[face * 3 + 1] = u[2]; + uvsw[face * 3 + 2] = u[0]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + face++; + } + } + } + + if (face != face_count) { + ERR_PRINT("Face mismatch bug! fix code"); + } + } + + brush->build_from_faces(faces, uvs, smooth, materials, invert); + + return brush; +} + +void CSGTorus::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_inner_radius", "radius"), &CSGTorus::set_inner_radius); + ClassDB::bind_method(D_METHOD("get_inner_radius"), &CSGTorus::get_inner_radius); + + ClassDB::bind_method(D_METHOD("set_outer_radius", "radius"), &CSGTorus::set_outer_radius); + ClassDB::bind_method(D_METHOD("get_outer_radius"), &CSGTorus::get_outer_radius); + + ClassDB::bind_method(D_METHOD("set_sides", "sides"), &CSGTorus::set_sides); + ClassDB::bind_method(D_METHOD("get_sides"), &CSGTorus::get_sides); + + ClassDB::bind_method(D_METHOD("set_ring_sides", "sides"), &CSGTorus::set_ring_sides); + ClassDB::bind_method(D_METHOD("get_ring_sides"), &CSGTorus::get_ring_sides); + + ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGTorus::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &CSGTorus::get_material); + + ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGTorus::set_smooth_faces); + ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGTorus::get_smooth_faces); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "inner_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001"), "set_inner_radius", "get_inner_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "outer_radius", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001"), "set_outer_radius", "get_outer_radius"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_sides", "get_sides"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_ring_sides", "get_ring_sides"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); +} + +void CSGTorus::set_inner_radius(const float p_inner_radius) { + inner_radius = p_inner_radius; + _make_dirty(); + update_gizmo(); +} + +float CSGTorus::get_inner_radius() const { + return inner_radius; +} + +void CSGTorus::set_outer_radius(const float p_outer_radius) { + outer_radius = p_outer_radius; + _make_dirty(); + update_gizmo(); +} + +float CSGTorus::get_outer_radius() const { + return outer_radius; +} + +void CSGTorus::set_sides(const int p_sides) { + ERR_FAIL_COND(p_sides < 3); + sides = p_sides; + _make_dirty(); + update_gizmo(); +} + +int CSGTorus::get_sides() const { + return sides; +} + +void CSGTorus::set_ring_sides(const int p_ring_sides) { + ERR_FAIL_COND(p_ring_sides < 3); + ring_sides = p_ring_sides; + _make_dirty(); + update_gizmo(); +} + +int CSGTorus::get_ring_sides() const { + return ring_sides; +} + +void CSGTorus::set_smooth_faces(const bool p_smooth_faces) { + smooth_faces = p_smooth_faces; + _make_dirty(); +} + +bool CSGTorus::get_smooth_faces() const { + return smooth_faces; +} + +void CSGTorus::set_material(const Ref<Material> &p_material) { + + material = p_material; + _make_dirty(); +} + +Ref<Material> CSGTorus::get_material() const { + + return material; +} + +CSGTorus::CSGTorus() { + // defaults + inner_radius = 2.0; + outer_radius = 3.0; + sides = 8; + ring_sides = 6; + smooth_faces = true; +} + +/////////////// + +CSGBrush *CSGPolygon::_build_brush() { + + // set our bounding box + + if (polygon.size() < 3) + return NULL; + + Vector<Point2> final_polygon = polygon; + + if (Triangulate::get_area(final_polygon) > 0) { + final_polygon.invert(); + } + + Vector<int> triangles = Geometry::triangulate_polygon(final_polygon); + + if (triangles.size() < 3) + return NULL; + + Path *path = NULL; + Ref<Curve3D> curve; + + if (mode == MODE_PATH) { + if (!has_node(path_node)) + return NULL; + Node *n = get_node(path_node); + if (!n) + return NULL; + path = Object::cast_to<Path>(n); + if (!path) + return NULL; + + if (path != path_cache) { + if (path_cache) { + path_cache->disconnect("tree_exited", this, "_path_exited"); + path_cache->disconnect("curve_changed", this, "_path_changed"); + path_cache = NULL; + } + + path_cache = path; + + if (path_cache) { + path_cache->connect("tree_exited", this, "_path_exited"); + path_cache->connect("curve_changed", this, "_path_changed"); + path_cache = NULL; + } + } + curve = path->get_curve(); + if (curve.is_null()) + return NULL; + if (curve->get_baked_length() <= 0) + return NULL; + } + CSGBrush *brush = memnew(CSGBrush); + + int face_count; + + switch (mode) { + case MODE_DEPTH: face_count = triangles.size() * 2 / 3 + (final_polygon.size()) * 2; break; + case MODE_SPIN: face_count = (spin_degrees < 360 ? triangles.size() * 2 / 3 : 0) + (final_polygon.size()) * 2 * spin_sides; break; + case MODE_PATH: { + float bl = curve->get_baked_length(); + int splits = MAX(2, Math::ceil(bl / path_interval)); + face_count = triangles.size() * 2 / 3 + splits * final_polygon.size() * 2; + } break; + } + + bool invert_val = is_inverting_faces(); + Ref<Material> material = get_material(); + + PoolVector<Vector3> faces; + PoolVector<Vector2> uvs; + PoolVector<bool> smooth; + PoolVector<Ref<Material> > materials; + PoolVector<bool> invert; + + faces.resize(face_count * 3); + uvs.resize(face_count * 3); + + smooth.resize(face_count); + materials.resize(face_count); + invert.resize(face_count); + + AABB aabb; //must be computed + { + + PoolVector<Vector3>::Write facesw = faces.write(); + PoolVector<Vector2>::Write uvsw = uvs.write(); + PoolVector<bool>::Write smoothw = smooth.write(); + PoolVector<Ref<Material> >::Write materialsw = materials.write(); + PoolVector<bool>::Write invertw = invert.write(); + + int face = 0; + + switch (mode) { + case MODE_DEPTH: { + + //add triangles, front and back + for (int i = 0; i < 2; i++) { + + for (int j = 0; j < triangles.size(); j += 3) { + for (int k = 0; k < 3; k++) { + int src[3] = { 0, i == 0 ? 1 : 2, i == 0 ? 2 : 1 }; + Vector2 p = final_polygon[triangles[j + src[k]]]; + Vector3 v = Vector3(p.x, p.y, 0); + if (i == 0) { + v.z -= depth; + } + facesw[face * 3 + k] = v; + } + + smoothw[face] = false; + materialsw[face] = material; + invertw[face] = invert_val; + face++; + } + } + + //add triangles for depth + for (int i = 0; i < final_polygon.size(); i++) { + + int i_n = (i + 1) % final_polygon.size(); + + Vector3 v[4] = { + Vector3(final_polygon[i].x, final_polygon[i].y, -depth), + Vector3(final_polygon[i_n].x, final_polygon[i_n].y, -depth), + Vector3(final_polygon[i_n].x, final_polygon[i_n].y, 0), + Vector3(final_polygon[i].x, final_polygon[i].y, 0), + }; + + Vector2 u[4] = { + Vector2(0, 0), + Vector2(0, 1), + Vector2(1, 1), + Vector2(1, 0) + }; + + // face 1 + facesw[face * 3 + 0] = v[0]; + facesw[face * 3 + 1] = v[1]; + facesw[face * 3 + 2] = v[2]; + + uvsw[face * 3 + 0] = u[0]; + uvsw[face * 3 + 1] = u[1]; + uvsw[face * 3 + 2] = u[2]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + + // face 2 + facesw[face * 3 + 0] = v[2]; + facesw[face * 3 + 1] = v[3]; + facesw[face * 3 + 2] = v[0]; + + uvsw[face * 3 + 0] = u[2]; + uvsw[face * 3 + 1] = u[3]; + uvsw[face * 3 + 2] = u[0]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + } + + } break; + case MODE_SPIN: { + + for (int i = 0; i < spin_sides; i++) { + + float inci = float(i) / spin_sides; + float inci_n = float((i + 1)) / spin_sides; + + float angi = -(inci * spin_degrees / 360.0) * Math_PI * 2.0; + float angi_n = -(inci_n * spin_degrees / 360.0) * Math_PI * 2.0; + + Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi)); + Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n)); + + //add triangles for depth + for (int j = 0; j < final_polygon.size(); j++) { + + int j_n = (j + 1) % final_polygon.size(); + + Vector3 v[4] = { + Vector3(normali.x * final_polygon[j].x, final_polygon[j].y, normali.z * final_polygon[j].x), + Vector3(normali.x * final_polygon[j_n].x, final_polygon[j_n].y, normali.z * final_polygon[j_n].x), + Vector3(normali_n.x * final_polygon[j_n].x, final_polygon[j_n].y, normali_n.z * final_polygon[j_n].x), + Vector3(normali_n.x * final_polygon[j].x, final_polygon[j].y, normali_n.z * final_polygon[j].x), + }; + + Vector2 u[4] = { + Vector2(0, 0), + Vector2(0, 1), + Vector2(1, 1), + Vector2(1, 0) + }; + + // face 1 + facesw[face * 3 + 0] = v[0]; + facesw[face * 3 + 1] = v[2]; + facesw[face * 3 + 2] = v[1]; + + uvsw[face * 3 + 0] = u[0]; + uvsw[face * 3 + 1] = u[2]; + uvsw[face * 3 + 2] = u[1]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + + // face 2 + facesw[face * 3 + 0] = v[2]; + facesw[face * 3 + 1] = v[0]; + facesw[face * 3 + 2] = v[3]; + + uvsw[face * 3 + 0] = u[2]; + uvsw[face * 3 + 1] = u[0]; + uvsw[face * 3 + 2] = u[3]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + } + + if (i == 0 && spin_degrees < 360) { + + for (int j = 0; j < triangles.size(); j += 3) { + for (int k = 0; k < 3; k++) { + int src[3] = { 0, 2, 1 }; + Vector2 p = final_polygon[triangles[j + src[k]]]; + Vector3 v = Vector3(p.x, p.y, 0); + facesw[face * 3 + k] = v; + } + + smoothw[face] = false; + materialsw[face] = material; + invertw[face] = invert_val; + face++; + } + } + + if (i == spin_sides - 1 && spin_degrees < 360) { + + for (int j = 0; j < triangles.size(); j += 3) { + for (int k = 0; k < 3; k++) { + int src[3] = { 0, 1, 2 }; + Vector2 p = final_polygon[triangles[j + src[k]]]; + Vector3 v = Vector3(normali_n.x * p.x, p.y, normali_n.z * p.x); + facesw[face * 3 + k] = v; + } + + smoothw[face] = false; + materialsw[face] = material; + invertw[face] = invert_val; + face++; + } + } + } + } break; + case MODE_PATH: { + + float bl = curve->get_baked_length(); + int splits = MAX(2, Math::ceil(bl / path_interval)); + + Transform path_to_this = get_global_transform().affine_inverse() * path->get_global_transform(); + + Transform prev_xf; + + Vector3 lookat_dir; + + if (path_rotation == PATH_ROTATION_POLYGON) { + lookat_dir = (path->get_global_transform().affine_inverse() * get_global_transform()).xform(Vector3(0, 0, -1)); + } else { + Vector3 p1, p2; + p1 = curve->interpolate_baked(0); + p2 = curve->interpolate_baked(0.1); + lookat_dir = (p2 - p1).normalized(); + } + + for (int i = 0; i <= splits; i++) { + + float ofs = i * path_interval; + + Transform xf; + xf.origin = curve->interpolate_baked(ofs); + + Vector3 local_dir; + + if (path_rotation == PATH_ROTATION_PATH_FOLLOW && ofs > 0) { + //before end + Vector3 p1 = curve->interpolate_baked(ofs - 0.1); + Vector3 p2 = curve->interpolate_baked(ofs); + local_dir = (p2 - p1).normalized(); + + } else { + local_dir = lookat_dir; + } + + xf = xf.looking_at(xf.origin + local_dir, Vector3(0, 1, 0)); + Basis rot(Vector3(0, 0, 1), curve->interpolate_baked_tilt(ofs)); + + xf = xf * rot; //post mult + + xf = path_to_this * xf; + + if (i > 0) { + //put triangles where they belong + //add triangles for depth + for (int j = 0; j < final_polygon.size(); j++) { + + int j_n = (j + 1) % final_polygon.size(); + + Vector3 v[4] = { + prev_xf.xform(Vector3(final_polygon[j].x, final_polygon[j].y, 0)), + prev_xf.xform(Vector3(final_polygon[j_n].x, final_polygon[j_n].y, 0)), + xf.xform(Vector3(final_polygon[j_n].x, final_polygon[j_n].y, 0)), + xf.xform(Vector3(final_polygon[j].x, final_polygon[j].y, 0)), + }; + + Vector2 u[4] = { + Vector2(0, 0), + Vector2(0, 1), + Vector2(1, 1), + Vector2(1, 0) + }; + + // face 1 + facesw[face * 3 + 0] = v[0]; + facesw[face * 3 + 1] = v[1]; + facesw[face * 3 + 2] = v[2]; + + uvsw[face * 3 + 0] = u[0]; + uvsw[face * 3 + 1] = u[1]; + uvsw[face * 3 + 2] = u[2]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + + // face 2 + facesw[face * 3 + 0] = v[2]; + facesw[face * 3 + 1] = v[3]; + facesw[face * 3 + 2] = v[0]; + + uvsw[face * 3 + 0] = u[2]; + uvsw[face * 3 + 1] = u[3]; + uvsw[face * 3 + 2] = u[0]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_val; + materialsw[face] = material; + + face++; + } + } + + if (i == 0) { + + for (int j = 0; j < triangles.size(); j += 3) { + for (int k = 0; k < 3; k++) { + int src[3] = { 0, 1, 2 }; + Vector2 p = final_polygon[triangles[j + src[k]]]; + Vector3 v = Vector3(p.x, p.y, 0); + facesw[face * 3 + k] = xf.xform(v); + } + + smoothw[face] = false; + materialsw[face] = material; + invertw[face] = invert_val; + face++; + } + } + + if (i == splits) { + + for (int j = 0; j < triangles.size(); j += 3) { + for (int k = 0; k < 3; k++) { + int src[3] = { 0, 2, 1 }; + Vector2 p = final_polygon[triangles[j + src[k]]]; + Vector3 v = Vector3(p.x, p.y, 0); + facesw[face * 3 + k] = xf.xform(v); + } + + smoothw[face] = false; + materialsw[face] = material; + invertw[face] = invert_val; + face++; + } + } + + prev_xf = xf; + } + + } break; + } + + if (face != face_count) { + ERR_PRINT("Face mismatch bug! fix code"); + } + for (int i = 0; i < face_count * 3; i++) { + if (i == 0) { + aabb.position = facesw[i]; + } else { + aabb.expand_to(facesw[i]); + } + } + } + + brush->build_from_faces(faces, uvs, smooth, materials, invert); + + return brush; +} + +void CSGPolygon::_notification(int p_what) { + if (p_what == NOTIFICATION_EXIT_TREE) { + if (path_cache) { + path_cache->disconnect("tree_exited", this, "_path_exited"); + path_cache->disconnect("curve_changed", this, "_path_changed"); + path_cache = NULL; + } + } +} + +void CSGPolygon::_validate_property(PropertyInfo &property) const { + if (property.name.begins_with("spin") && mode != MODE_SPIN) { + property.usage = 0; + } + if (property.name.begins_with("path") && mode != MODE_PATH) { + property.usage = 0; + } + if (property.name == "depth" && mode != MODE_DEPTH) { + property.usage = 0; + } + + CSGShape::_validate_property(property); +} + +void CSGPolygon::_path_changed() { + _make_dirty(); + update_gizmo(); +} + +void CSGPolygon::_path_exited() { + path_cache = NULL; +} + +void CSGPolygon::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CSGPolygon::set_polygon); + ClassDB::bind_method(D_METHOD("get_polygon"), &CSGPolygon::get_polygon); + + ClassDB::bind_method(D_METHOD("set_mode", "mode"), &CSGPolygon::set_mode); + ClassDB::bind_method(D_METHOD("get_mode"), &CSGPolygon::get_mode); + + ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGPolygon::set_depth); + ClassDB::bind_method(D_METHOD("get_depth"), &CSGPolygon::get_depth); + + ClassDB::bind_method(D_METHOD("set_spin_degrees", "degrees"), &CSGPolygon::set_spin_degrees); + ClassDB::bind_method(D_METHOD("get_spin_degrees"), &CSGPolygon::get_spin_degrees); + + ClassDB::bind_method(D_METHOD("set_spin_sides", "spin_sides"), &CSGPolygon::set_spin_sides); + ClassDB::bind_method(D_METHOD("get_spin_sides"), &CSGPolygon::get_spin_sides); + + ClassDB::bind_method(D_METHOD("set_path_node", "path"), &CSGPolygon::set_path_node); + ClassDB::bind_method(D_METHOD("get_path_node"), &CSGPolygon::get_path_node); + + ClassDB::bind_method(D_METHOD("set_path_interval", "distance"), &CSGPolygon::set_path_interval); + ClassDB::bind_method(D_METHOD("get_path_interval"), &CSGPolygon::get_path_interval); + + ClassDB::bind_method(D_METHOD("set_path_rotation", "mode"), &CSGPolygon::set_path_rotation); + ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon::get_path_rotation); + + ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGPolygon::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &CSGPolygon::get_material); + + ClassDB::bind_method(D_METHOD("set_smooth_faces", "smooth_faces"), &CSGPolygon::set_smooth_faces); + ClassDB::bind_method(D_METHOD("get_smooth_faces"), &CSGPolygon::get_smooth_faces); + + ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CSGPolygon::_is_editable_3d_polygon); + ClassDB::bind_method(D_METHOD("_has_editable_3d_polygon_no_depth"), &CSGPolygon::_has_editable_3d_polygon_no_depth); + + ClassDB::bind_method(D_METHOD("_path_exited"), &CSGPolygon::_path_exited); + ClassDB::bind_method(D_METHOD("_path_changed"), &CSGPolygon::_path_changed); + + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Depth,Spin,Path"), "set_mode", "get_mode"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001"), "set_depth", "get_depth"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node"), "set_path_node", "get_path_node"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_interval", PROPERTY_HINT_RANGE, "0.001,1000.0,0.001"), "set_path_interval", "get_path_interval"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); + + BIND_ENUM_CONSTANT(MODE_DEPTH); + BIND_ENUM_CONSTANT(MODE_SPIN); + BIND_ENUM_CONSTANT(MODE_PATH); + + BIND_ENUM_CONSTANT(PATH_ROTATION_POLYGON); + BIND_ENUM_CONSTANT(PATH_ROTATION_PATH); + BIND_ENUM_CONSTANT(PATH_ROTATION_PATH_FOLLOW); +} + +void CSGPolygon::set_polygon(const Vector<Vector2> &p_polygon) { + polygon = p_polygon; + _make_dirty(); + update_gizmo(); +} + +Vector<Vector2> CSGPolygon::get_polygon() const { + return polygon; +} + +void CSGPolygon::set_mode(Mode p_mode) { + mode = p_mode; + _make_dirty(); + update_gizmo(); + _change_notify(); +} + +CSGPolygon::Mode CSGPolygon::get_mode() const { + return mode; +} + +void CSGPolygon::set_depth(const float p_depth) { + ERR_FAIL_COND(p_depth < 0.001); + depth = p_depth; + _make_dirty(); + update_gizmo(); +} + +float CSGPolygon::get_depth() const { + return depth; +} + +void CSGPolygon::set_spin_degrees(const float p_spin_degrees) { + ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360); + spin_degrees = p_spin_degrees; + _make_dirty(); + update_gizmo(); +} + +float CSGPolygon::get_spin_degrees() const { + return spin_degrees; +} + +void CSGPolygon::set_spin_sides(const int p_spin_sides) { + ERR_FAIL_COND(p_spin_sides < 3); + spin_sides = p_spin_sides; + _make_dirty(); + update_gizmo(); +} + +int CSGPolygon::get_spin_sides() const { + return spin_sides; +} + +void CSGPolygon::set_path_node(const NodePath &p_path) { + path_node = p_path; + _make_dirty(); + update_gizmo(); +} + +NodePath CSGPolygon::get_path_node() const { + return path_node; +} + +void CSGPolygon::set_path_interval(float p_interval) { + ERR_FAIL_COND(p_interval < 0.001); + path_interval = p_interval; + _make_dirty(); + update_gizmo(); +} +float CSGPolygon::get_path_interval() const { + return path_interval; +} + +void CSGPolygon::set_path_rotation(PathRotation p_rotation) { + path_rotation = p_rotation; + _make_dirty(); + update_gizmo(); +} + +CSGPolygon::PathRotation CSGPolygon::get_path_rotation() const { + return path_rotation; +} + +void CSGPolygon::set_smooth_faces(const bool p_smooth_faces) { + smooth_faces = p_smooth_faces; + _make_dirty(); +} + +bool CSGPolygon::get_smooth_faces() const { + return smooth_faces; +} + +void CSGPolygon::set_material(const Ref<Material> &p_material) { + + material = p_material; + _make_dirty(); +} + +Ref<Material> CSGPolygon::get_material() const { + + return material; +} + +bool CSGPolygon::_is_editable_3d_polygon() const { + return true; +} + +bool CSGPolygon::_has_editable_3d_polygon_no_depth() const { + return true; +} + +CSGPolygon::CSGPolygon() { + // defaults + mode = MODE_DEPTH; + polygon.push_back(Vector2(0, 0)); + polygon.push_back(Vector2(0, 1)); + polygon.push_back(Vector2(1, 1)); + polygon.push_back(Vector2(1, 0)); + depth = 1.0; + spin_degrees = 360; + spin_sides = 8; + smooth_faces = false; + path_interval = 1; + path_rotation = PATH_ROTATION_PATH; + path_cache = NULL; +} diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h new file mode 100644 index 0000000000..c1d2cce606 --- /dev/null +++ b/modules/csg/csg_shape.h @@ -0,0 +1,360 @@ +#ifndef CSG_SHAPE_H +#define CSG_SHAPE_H + +#define CSGJS_HEADER_ONLY + +#include "csg.h" +#include "scene/3d/visual_instance.h" +#include "scene/resources/concave_polygon_shape.h" + +class CSGShape : public VisualInstance { + GDCLASS(CSGShape, VisualInstance); + +public: + enum Operation { + OPERATION_UNION, + OPERATION_INTERSECTION, + OPERATION_SUBTRACTION, + + }; + +private: + Operation operation; + CSGShape *parent; + + CSGBrush *brush; + + AABB node_aabb; + + bool dirty; + float snap; + + bool use_collision; + Ref<ConcavePolygonShape> root_collision_shape; + RID root_collision_instance; + + Ref<ArrayMesh> root_mesh; + + struct Vector3Hasher { + _ALWAYS_INLINE_ uint32_t hash(const Vector3 &p_vec3) const { + uint32_t h = hash_djb2_one_float(p_vec3.x); + h = hash_djb2_one_float(p_vec3.y, h); + h = hash_djb2_one_float(p_vec3.z, h); + return h; + } + }; + + struct ShapeUpdateSurface { + PoolVector<Vector3> vertices; + PoolVector<Vector3> normals; + PoolVector<Vector2> uvs; + Ref<Material> material; + int last_added; + + PoolVector<Vector3>::Write verticesw; + PoolVector<Vector3>::Write normalsw; + PoolVector<Vector2>::Write uvsw; + }; + + void _update_shape(); + +protected: + void _notification(int p_what); + virtual CSGBrush *_build_brush() = 0; + void _make_dirty(); + + static void _bind_methods(); + + friend class CSGCombiner; + CSGBrush *_get_brush(); + + virtual void _validate_property(PropertyInfo &property) const; + +public: + void set_operation(Operation p_operation); + Operation get_operation() const; + + virtual PoolVector<Vector3> get_brush_faces(); + + virtual AABB get_aabb() const; + virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; + + void set_use_collision(bool p_enable); + bool is_using_collision() const; + + void set_snap(float p_snap); + float get_snap() const; + + bool is_root_shape() const; + CSGShape(); + ~CSGShape(); +}; + +VARIANT_ENUM_CAST(CSGShape::Operation) + +class CSGCombiner : public CSGShape { + GDCLASS(CSGCombiner, CSGShape) +private: + virtual CSGBrush *_build_brush(); + +public: + CSGCombiner(); +}; + +class CSGPrimitive : public CSGShape { + GDCLASS(CSGPrimitive, CSGShape) + +private: + bool invert_faces; + +protected: + CSGBrush *_create_brush_from_arrays(const PoolVector<Vector3> &p_vertices, const PoolVector<Vector2> &p_uv, const PoolVector<bool> &p_smooth, const PoolVector<Ref<Material> > &p_materials); + static void _bind_methods(); + +public: + void set_invert_faces(bool p_invert); + bool is_inverting_faces(); + + CSGPrimitive(); +}; + +class CSGMesh : public CSGPrimitive { + GDCLASS(CSGMesh, CSGPrimitive) + + virtual CSGBrush *_build_brush(); + + Ref<Mesh> mesh; + + void _mesh_changed(); + +protected: + static void _bind_methods(); + +public: + void set_mesh(const Ref<Mesh> &p_mesh); + Ref<Mesh> get_mesh(); +}; + +class CSGSphere : public CSGPrimitive { + + GDCLASS(CSGSphere, CSGPrimitive) + virtual CSGBrush *_build_brush(); + + Ref<Material> material; + bool smooth_faces; + float radius; + int radial_segments; + int rings; + +protected: + static void _bind_methods(); + +public: + void set_radius(const float p_radius); + float get_radius() const; + + void set_radial_segments(const int p_radial_segments); + int get_radial_segments() const; + + void set_rings(const int p_rings); + int get_rings() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + void set_smooth_faces(bool p_smooth_faces); + bool get_smooth_faces() const; + + CSGSphere(); +}; + +class CSGBox : public CSGPrimitive { + + GDCLASS(CSGBox, CSGPrimitive) + virtual CSGBrush *_build_brush(); + + Ref<Material> material; + float width; + float height; + float depth; + +protected: + static void _bind_methods(); + +public: + void set_width(const float p_width); + float get_width() const; + + void set_height(const float p_height); + float get_height() const; + + void set_depth(const float p_depth); + float get_depth() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + CSGBox(); +}; + +class CSGCylinder : public CSGPrimitive { + + GDCLASS(CSGCylinder, CSGPrimitive) + virtual CSGBrush *_build_brush(); + + Ref<Material> material; + float radius; + float height; + int sides; + bool cone; + bool smooth_faces; + +protected: + static void _bind_methods(); + +public: + void set_radius(const float p_radius); + float get_radius() const; + + void set_height(const float p_height); + float get_height() const; + + void set_sides(const int p_sides); + int get_sides() const; + + void set_cone(const bool p_cone); + bool is_cone() const; + + void set_smooth_faces(bool p_smooth_faces); + bool get_smooth_faces() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + CSGCylinder(); +}; + +class CSGTorus : public CSGPrimitive { + + GDCLASS(CSGTorus, CSGPrimitive) + virtual CSGBrush *_build_brush(); + + Ref<Material> material; + float inner_radius; + float outer_radius; + int sides; + int ring_sides; + bool smooth_faces; + +protected: + static void _bind_methods(); + +public: + void set_inner_radius(const float p_inner_radius); + float get_inner_radius() const; + + void set_outer_radius(const float p_outer_radius); + float get_outer_radius() const; + + void set_sides(const int p_sides); + int get_sides() const; + + void set_ring_sides(const int p_ring_sides); + int get_ring_sides() const; + + void set_smooth_faces(bool p_smooth_faces); + bool get_smooth_faces() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + CSGTorus(); +}; + +class CSGPolygon : public CSGPrimitive { + + GDCLASS(CSGPolygon, CSGPrimitive) + +public: + enum Mode { + MODE_DEPTH, + MODE_SPIN, + MODE_PATH + }; + + enum PathRotation { + PATH_ROTATION_POLYGON, + PATH_ROTATION_PATH, + PATH_ROTATION_PATH_FOLLOW, + }; + +private: + virtual CSGBrush *_build_brush(); + + Vector<Vector2> polygon; + Ref<Material> material; + + Mode mode; + + float depth; + + float spin_degrees; + int spin_sides; + + NodePath path_node; + float path_interval; + PathRotation path_rotation; + + Node *path_cache; + + bool smooth_faces; + + bool _is_editable_3d_polygon() const; + bool _has_editable_3d_polygon_no_depth() const; + + void _path_changed(); + void _path_exited(); + +protected: + static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const; + void _notification(int p_what); + +public: + void set_polygon(const Vector<Vector2> &p_polygon); + Vector<Vector2> get_polygon() const; + + void set_mode(Mode p_mode); + Mode get_mode() const; + + void set_depth(float p_depth); + float get_depth() const; + + void set_spin_degrees(float p_spin_degrees); + float get_spin_degrees() const; + + void set_spin_sides(int p_sides); + int get_spin_sides() const; + + void set_path_node(const NodePath &p_path); + NodePath get_path_node() const; + + void set_path_interval(float p_interval); + float get_path_interval() const; + + void set_path_rotation(PathRotation p_rotation); + PathRotation get_path_rotation() const; + + void set_smooth_faces(bool p_smooth_faces); + bool get_smooth_faces() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + CSGPolygon(); +}; + +VARIANT_ENUM_CAST(CSGPolygon::Mode) +VARIANT_ENUM_CAST(CSGPolygon::PathRotation) + +#endif // CSG_SHAPE_H diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp new file mode 100644 index 0000000000..020724ee59 --- /dev/null +++ b/modules/csg/register_types.cpp @@ -0,0 +1,59 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#include "csg_shape.h" +#include "csg_gizmos.h" + +void register_csg_types() { + +#ifndef _3D_DISABLED + + ClassDB::register_virtual_class<CSGShape>(); + ClassDB::register_virtual_class<CSGPrimitive>(); + ClassDB::register_class<CSGMesh>(); + ClassDB::register_class<CSGSphere>(); + ClassDB::register_class<CSGBox>(); + ClassDB::register_class<CSGCylinder>(); + ClassDB::register_class<CSGTorus>(); + ClassDB::register_class<CSGPolygon>(); + ClassDB::register_class<CSGCombiner>(); + +#ifdef TOOLS_ENABLED + EditorPlugins::add_by_type<EditorPluginCSG>(); +#endif +#endif + +} + +void unregister_csg_types() { + +} diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h new file mode 100644 index 0000000000..49490d31d3 --- /dev/null +++ b/modules/csg/register_types.h @@ -0,0 +1,32 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +void register_csg_types(); +void unregister_csg_types(); diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 28b19224fb..95bb472c7b 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "networked_multiplayer_enet.h" +#include "io/ip.h" #include "io/marshalls.h" #include "os/os.h" @@ -92,26 +93,39 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int connection_status = CONNECTION_CONNECTED; return OK; } -Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth) { +Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_port, int p_in_bandwidth, int p_out_bandwidth) { ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE); host = enet_host_create(NULL /* create a client host */, 1 /* only allow 1 outgoing connection */, SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */, - p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */, - p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */); + p_in_bandwidth /* limit incoming bandwith if > 0 */, + p_out_bandwidth /* limit outgoing bandwith if > 0 */); ERR_FAIL_COND_V(!host, ERR_CANT_CREATE); _setup_compressor(); + IP_Address ip; + if (p_address.is_valid_ip_address()) { + ip = p_address; + } else { +#ifdef GODOT_ENET + ip = IP::get_singleton()->resolve_hostname(p_address); +#else + ip = IP::get_singleton()->resolve_hostname(p_address, IP::TYPE_IPV4); +#endif + + ERR_FAIL_COND_V(!ip.is_valid(), ERR_CANT_RESOLVE); + } + ENetAddress address; #ifdef GODOT_ENET - enet_address_set_ip(&address, p_ip.get_ipv6(), 16); + enet_address_set_ip(&address, ip.get_ipv6(), 16); #else - ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER); - address.host = *(uint32_t *)p_ip.get_ipv4(); + ERR_FAIL_COND_V(!ip.is_ipv4(), ERR_INVALID_PARAMETER); + address.host = *(uint32_t *)ip.get_ipv4(); #endif address.port = p_port; @@ -708,7 +722,7 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const { void NetworkedMultiplayerENet::_bind_methods() { ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("create_client", "ip", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("create_client", "address", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0)); ClassDB::bind_method(D_METHOD("close_connection"), &NetworkedMultiplayerENet::close_connection); ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "now"), &NetworkedMultiplayerENet::disconnect_peer, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode); diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index 0e8dd67160..678ae24135 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -119,7 +119,7 @@ public: virtual int get_peer_port(int p_peer_id) const; Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0); - Error create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0); + Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0); void close_connection(); diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub index acfb83bc10..8654ef3d82 100644 --- a/modules/gdnative/SCsub +++ b/modules/gdnative/SCsub @@ -275,8 +275,8 @@ if ARGUMENTS.get('gdnative_wrapper', False): if gd_wrapper_env['use_lto']: if not env.msvc: - gd_wrapper_env.Append(CCFLAGS=['--no-lto']) - gd_wrapper_env.Append(LINKFLAGS=['--no-lto']) + gd_wrapper_env.Append(CCFLAGS=['-fno-lto']) + gd_wrapper_env.Append(LINKFLAGS=['-fno-lto']) else: gd_wrapper_env.Append(CCFLAGS=['/GL-']) gd_wrapper_env.Append(LINKFLAGS=['/LTCG:OFF']) diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index ab0f0e0a50..7f5dbc12be 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -1168,6 +1168,24 @@ godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) { return result; } +godot_string GDAPI godot_string_http_escape(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->http_escape(); + memnew_placement(&result, String(return_value)); + + return result; +} + +godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + String return_value = self->http_unescape(); + memnew_placement(&result, String(return_value)); + + return result; +} + godot_string GDAPI godot_string_json_escape(const godot_string *p_self) { const String *self = (const String *)p_self; godot_string result; diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 9da2a69360..f41c3859bd 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -5468,6 +5468,20 @@ ] }, { + "name": "godot_string_http_escape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_http_unescape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { "name": "godot_string_json_escape", "return_type": "godot_string", "arguments": [ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 8fc59e21da..73245160c1 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -228,14 +228,17 @@ godot_string GDAPI godot_string_simplify_path(const godot_string *p_self); godot_string GDAPI godot_string_c_escape(const godot_string *p_self); godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self); godot_string GDAPI godot_string_c_unescape(const godot_string *p_self); -godot_string GDAPI godot_string_percent_decode(const godot_string *p_self); -godot_string GDAPI godot_string_percent_encode(const godot_string *p_self); +godot_string GDAPI godot_string_http_escape(const godot_string *p_self); +godot_string GDAPI godot_string_http_unescape(const godot_string *p_self); godot_string GDAPI godot_string_json_escape(const godot_string *p_self); godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line); godot_string GDAPI godot_string_xml_escape(const godot_string *p_self); godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self); godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self); +godot_string GDAPI godot_string_percent_decode(const godot_string *p_self); +godot_string GDAPI godot_string_percent_encode(const godot_string *p_self); + godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self); godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix); godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self); diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index d255148e0f..cf8977f3ea 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -357,14 +357,13 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { NativeScriptDesc *script_data = get_script_desc(); Set<StringName> existing_properties; + List<PropertyInfo>::Element *original_back = p_list->back(); while (script_data) { - List<PropertyInfo>::Element *insert_position = p_list->front(); - bool insert_before = true; + List<PropertyInfo>::Element *insert_position = original_back; for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { if (!existing_properties.has(E.key())) { - insert_position = insert_before ? p_list->insert_before(insert_position, E.get().info) : p_list->insert_after(insert_position, E.get().info); - insert_before = false; + insert_position = p_list->insert_after(insert_position, E.get().info); existing_properties.insert(E.key()); } } diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 0d52f0a995..b38b30d4b8 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -430,6 +430,9 @@ struct GDScriptCompletionIdentifier { Ref<GDScript> script; Variant::Type type; Variant value; //im case there is a value, also return it + + GDScriptCompletionIdentifier() : + type(Variant::NIL) {} }; static GDScriptCompletionIdentifier _get_type_from_variant(const Variant &p_variant, bool p_allow_gdnative_class = false) { @@ -551,9 +554,7 @@ static Ref<Reference> _get_parent_class(GDScriptCompletionContext &context) { static GDScriptCompletionIdentifier _get_native_class(GDScriptCompletionContext &context) { - //eeh... GDScriptCompletionIdentifier id; - id.type = Variant::NIL; REF pc = _get_parent_class(context); if (!pc.is_valid()) { @@ -1521,6 +1522,13 @@ static void _find_identifiers(GDScriptCompletionContext &context, int p_line, bo result.insert(_type_names[i]); } + List<String> reserved_words; + GDScriptLanguage::get_singleton()->get_reserved_words(&reserved_words); + + for (List<String>::Element *E = reserved_words.front(); E; E = E->next()) { + result.insert(E->get()); + } + //autoload singletons List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); @@ -2641,6 +2649,18 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol context.function = p.get_completion_function(); context.base = p_owner; context.base_path = p_base_path; + + if (context._class && context._class->extends_class.size() > 0) { + bool success = false; + ClassDB::get_integer_constant(context._class->extends_class[0], p_symbol, &success); + if (success) { + r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_CONSTANT; + r_result.class_name = context._class->extends_class[0]; + r_result.class_member = p_symbol; + return OK; + } + } + bool isfunction = false; switch (p.get_completion_type()) { diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index f83bec0c7f..d32ce25d3c 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -86,7 +86,7 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta o = o->_owner; } - ERR_EXPLAIN("GDScriptCompiler bug.."); + ERR_EXPLAIN("GDScriptCompiler bug..."); ERR_FAIL_V(NULL); } break; case ADDR_TYPE_LOCAL_CONSTANT: { diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 435bc327dc..774e9e62ee 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -970,7 +970,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s } if (!expr) { - ERR_EXPLAIN("GDScriptParser bug, couldn't figure out what expression is.."); + ERR_EXPLAIN("GDScriptParser bug, couldn't figure out what expression is..."); ERR_FAIL_COND_V(!expr, NULL); } @@ -1305,7 +1305,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s expr_pos++; if (expr_pos == expression.size()) { //can happen.. - _set_error("Unexpected end of expression.."); + _set_error("Unexpected end of expression..."); return NULL; } } @@ -1324,7 +1324,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s } else if (is_ternary) { if (next_op < 1 || next_op >= (expression.size() - 1)) { - _set_error("Parser bug.."); + _set_error("Parser bug..."); ERR_FAIL_V(NULL); } @@ -1343,7 +1343,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s if (expression[next_op - 1].is_op) { - _set_error("Parser bug.."); + _set_error("Parser bug..."); ERR_FAIL_V(NULL); } @@ -1380,7 +1380,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s } else { if (next_op < 1 || next_op >= (expression.size() - 1)) { - _set_error("Parser bug.."); + _set_error("Parser bug..."); ERR_FAIL_V(NULL); } @@ -1390,7 +1390,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s if (expression[next_op - 1].is_op) { - _set_error("Parser bug.."); + _set_error("Parser bug..."); ERR_FAIL_V(NULL); } diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index f523eef895..4b96824dca 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -1154,9 +1154,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { for (int k = 0; k < 3; k++) { if (i < 3) - face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[j][(i + k) % 3] = v[k]; else - face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[3 - j][(i + k) % 3] = -v[k]; } } diff --git a/modules/mono/config.py b/modules/mono/config.py index 831d849ea6..18da468bba 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -59,9 +59,6 @@ def configure(env): mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0'] if env['platform'] == 'windows': - if mono_static: - raise RuntimeError('mono-static: Not supported on Windows') - if bits == '32': if os.getenv('MONO32_PREFIX'): mono_root = os.getenv('MONO32_PREFIX') @@ -81,24 +78,41 @@ def configure(env): env.Append(LIBPATH=mono_lib_path) env.Append(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0')) - mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib') + if mono_static: + lib_suffix = Environment()['LIBSUFFIX'] + mono_static_lib_name = 'libmono-static-sgen' - if not mono_lib_name: - raise RuntimeError('Could not find mono library in: ' + mono_lib_path) + if not os.path.isfile(os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix)): + raise RuntimeError('Could not find static mono library in: ' + mono_lib_path) - if os.getenv('VCINSTALLDIR'): - env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX']) + if os.getenv('VCINSTALLDIR'): + env.Append(LINKFLAGS=mono_static_lib_name + lib_suffix) + + env.Append(LINKFLAGS='Mincore' + lib_suffix) + env.Append(LINKFLAGS='msvcrt' + lib_suffix) + env.Append(LINKFLAGS='LIBCMT' + lib_suffix) + env.Append(LINKFLAGS='Psapi' + lib_suffix) + else: + env.Append(LIBS=mono_static_lib_name) else: - env.Append(LIBS=mono_lib_name) + mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib') + + if not mono_lib_name: + raise RuntimeError('Could not find mono library in: ' + mono_lib_path) + + if os.getenv('VCINSTALLDIR'): + env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX']) + else: + env.Append(LIBS=mono_lib_name) - mono_bin_path = os.path.join(mono_root, 'bin') + mono_bin_path = os.path.join(mono_root, 'bin') - mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll') + mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll') - if not mono_dll_name: - raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path) + if not mono_dll_name: + raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path) - copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll') + copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll') copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll') else: diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 1d0afa7f2d..adc5f16f92 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -1954,8 +1954,12 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call ScriptInstance *CSharpScript::instance_create(Object *p_this) { - if (!valid) - return NULL; + if (!script_class) { + ERR_EXPLAIN("Cannot find class " + name + " for script " + get_path()); + ERR_FAIL_V(NULL); + } + + ERR_FAIL_COND_V(!valid, NULL); if (!tool && !ScriptServer::is_scripting_enabled()) { #ifdef TOOLS_ENABLED @@ -2045,20 +2049,15 @@ Error CSharpScript::reload(bool p_keep_state) { if (project_assembly) { script_class = project_assembly->get_object_derived_class(name); - if (!script_class) { - ERR_PRINTS("Cannot find class " + name + " for script " + get_path()); - } + valid = script_class != NULL; + + if (script_class) { #ifdef DEBUG_ENABLED - else if (OS::get_singleton()->is_stdout_verbose()) { OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." + script_class->get_name() + " for script " + get_path() + "\n") .utf8()); - } #endif - valid = script_class != NULL; - - if (script_class) { tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute)); native = GDMonoUtils::get_class_native_base(script_class); @@ -2288,7 +2287,9 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p CRASH_COND(mono_domain_get() == NULL); #endif -#else +#endif + +#ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) { CRASH_COND(Thread::get_caller_id() == Thread::get_main_id()); @@ -2297,14 +2298,20 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p // because this may be called by one of the editor's worker threads. // Attach this thread temporarily to reload the script. - MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN); - CRASH_COND(mono_thread == NULL); + if (SCRIPTS_DOMAIN) { + MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN); + CRASH_COND(mono_thread == NULL); + script->reload(); + mono_thread_detach(mono_thread); + } + + } else { // just reload it normally +#endif script->reload(); - mono_thread_detach(mono_thread); - } else // just reload it normally +#ifdef TOOLS_ENABLED + } #endif - script->reload(); if (r_error) *r_error = OK; diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index a210b8e480..4c598d4f37 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -248,14 +248,14 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) { if (imethod.is_virtual) continue; - const TypeInterface *return_type = _get_type_by_name_or_placeholder(imethod.return_type); + const TypeInterface *return_type = _get_type_or_placeholder(imethod.return_type); String im_sig; String im_unique_sig; if (p_itype.is_object_type) { im_sig += "IntPtr " CS_PARAM_METHODBIND ", "; - im_unique_sig += imethod.return_type.operator String() + ",IntPtr,IntPtr"; + im_unique_sig += imethod.return_type.cname.operator String() + ",IntPtr,IntPtr"; } im_sig += "IntPtr " CS_PARAM_INSTANCE; @@ -263,7 +263,7 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) { // Get arguments information int i = 0; for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) { - const TypeInterface *arg_type = _get_type_by_name_or_placeholder(F->get().type); + const TypeInterface *arg_type = _get_type_or_placeholder(F->get().type); im_sig += ", "; im_sig += arg_type->im_type_in; @@ -730,7 +730,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str } output.push_back(INDENT1 "public "); - bool is_abstract = !ClassDB::can_instance(itype.name) && ClassDB::is_class_enabled(itype.name); // can_instance returns true if there's a constructor and the class is not 'disabled' + bool is_abstract = itype.is_object_type && !ClassDB::can_instance(itype.name) && ClassDB::is_class_enabled(itype.name); // can_instance returns true if there's a constructor and the class is not 'disabled' output.push_back(itype.is_singleton ? "static class " : (is_abstract ? "abstract class " : "class ")); output.push_back(itype.proxy_name); @@ -1069,12 +1069,12 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte } if (getter && setter) { - ERR_FAIL_COND_V(getter->return_type != setter->arguments.back()->get().type, ERR_BUG); + ERR_FAIL_COND_V(getter->return_type.cname != setter->arguments.back()->get().type.cname, ERR_BUG); } - StringName proptype_name = getter ? getter->return_type : setter->arguments.back()->get().type; + const TypeReference &proptype_name = getter ? getter->return_type : setter->arguments.back()->get().type; - const TypeInterface *prop_itype = _get_type_by_name_or_null(proptype_name); + const TypeInterface *prop_itype = _get_type_or_null(proptype_name); ERR_FAIL_NULL_V(prop_itype, ERR_BUG); // Property type not found String prop_proxy_name = escape_csharp_keyword(snake_to_pascal_case(p_iprop.cname)); @@ -1122,9 +1122,9 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte p_output.push_back(getter->proxy_name + "("); if (p_iprop.index != -1) { const ArgumentInterface &idx_arg = getter->arguments.front()->get(); - if (idx_arg.type != name_cache.type_int) { + if (idx_arg.type.cname != name_cache.type_int) { // Assume the index parameter is an enum - const TypeInterface *idx_arg_type = _get_type_by_name_or_null(idx_arg.type); + const TypeInterface *idx_arg_type = _get_type_or_null(idx_arg.type); CRASH_COND(idx_arg_type == NULL); p_output.push_back("(" + idx_arg_type->proxy_name + ")" + itos(p_iprop.index)); } else { @@ -1139,9 +1139,9 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte p_output.push_back(setter->proxy_name + "("); if (p_iprop.index != -1) { const ArgumentInterface &idx_arg = setter->arguments.front()->get(); - if (idx_arg.type != name_cache.type_int) { + if (idx_arg.type.cname != name_cache.type_int) { // Assume the index parameter is an enum - const TypeInterface *idx_arg_type = _get_type_by_name_or_null(idx_arg.type); + const TypeInterface *idx_arg_type = _get_type_or_null(idx_arg.type); CRASH_COND(idx_arg_type == NULL); p_output.push_back("(" + idx_arg_type->proxy_name + ")" + itos(p_iprop.index) + ", "); } else { @@ -1158,7 +1158,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterface &p_itype, const BindingsGenerator::MethodInterface &p_imethod, int &p_method_bind_count, List<String> &p_output) { - const TypeInterface *return_type = _get_type_by_name_or_placeholder(p_imethod.return_type); + const TypeInterface *return_type = _get_type_or_placeholder(p_imethod.return_type); String method_bind_field = "method_bind_" + itos(p_method_bind_count); @@ -1175,7 +1175,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf // Retrieve information from the arguments for (const List<ArgumentInterface>::Element *F = p_imethod.arguments.front(); F; F = F->next()) { const ArgumentInterface &iarg = F->get(); - const TypeInterface *arg_type = _get_type_by_name_or_placeholder(iarg.type); + const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type); // Add the current arguments to the signature // If the argument has a default value which is not a constant, we will make it Nullable @@ -1328,21 +1328,19 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf const InternalCall *im_icall = match->value(); String im_call = im_icall->editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS; - im_call += "." + im_icall->name + "(" + icall_params + ");\n"; + im_call += "." + im_icall->name + "(" + icall_params + ")"; if (p_imethod.arguments.size()) p_output.push_back(cs_in_statements); if (return_type->cname == name_cache.type_void) { - p_output.push_back(im_call); + p_output.push_back(im_call + ";\n"); } else if (return_type->cs_out.empty()) { - p_output.push_back("return " + im_call); + p_output.push_back("return " + im_call + ";\n"); } else { - p_output.push_back(return_type->im_type_out); - p_output.push_back(" " LOCAL_RET " = "); - p_output.push_back(im_call); p_output.push_back(INDENT3); - p_output.push_back(sformat(return_type->cs_out, LOCAL_RET) + "\n"); + p_output.push_back(sformat(return_type->cs_out, im_call, return_type->cs_type, return_type->im_type_out)); + p_output.push_back("\n"); } p_output.push_back(CLOSE_BLOCK_L2); @@ -1540,9 +1538,9 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte if (p_imethod.is_virtual) return OK; // Ignore - bool ret_void = p_imethod.return_type == name_cache.type_void; + bool ret_void = p_imethod.return_type.cname == name_cache.type_void; - const TypeInterface *return_type = _get_type_by_name_or_placeholder(p_imethod.return_type); + const TypeInterface *return_type = _get_type_or_placeholder(p_imethod.return_type); String argc_str = itos(p_imethod.arguments.size()); @@ -1554,7 +1552,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte int i = 0; for (const List<ArgumentInterface>::Element *F = p_imethod.arguments.front(); F; F = F->next()) { const ArgumentInterface &iarg = F->get(); - const TypeInterface *arg_type = _get_type_by_name_or_placeholder(iarg.type); + const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type); String c_param_name = "arg" + itos(i + 1); @@ -1695,42 +1693,49 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte return OK; } -const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_null(const StringName &p_cname) { +const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_null(const TypeReference &p_typeref) { - const Map<StringName, TypeInterface>::Element *builtin_type_match = builtin_types.find(p_cname); + const Map<StringName, TypeInterface>::Element *builtin_type_match = builtin_types.find(p_typeref.cname); if (builtin_type_match) return &builtin_type_match->get(); - const OrderedHashMap<StringName, TypeInterface>::Element obj_type_match = obj_types.find(p_cname); + const OrderedHashMap<StringName, TypeInterface>::Element obj_type_match = obj_types.find(p_typeref.cname); if (obj_type_match) return &obj_type_match.get(); - const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(p_cname); + if (p_typeref.is_enum) { + const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(p_typeref.cname); - if (enum_match) - return &enum_match->get(); + if (enum_match) + return &enum_match->get(); + + // Enum not found. Most likely because none of its constants were bound, so it's empty. That's fine. Use int instead. + const Map<StringName, TypeInterface>::Element *int_match = builtin_types.find(name_cache.type_int); + ERR_FAIL_NULL_V(int_match, NULL); + return &int_match->get(); + } return NULL; } -const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_placeholder(const StringName &p_cname) { +const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_placeholder(const TypeReference &p_typeref) { - const TypeInterface *found = _get_type_by_name_or_null(p_cname); + const TypeInterface *found = _get_type_or_null(p_typeref); if (found) return found; - ERR_PRINTS(String() + "Type not found. Creating placeholder: " + p_cname.operator String()); + ERR_PRINTS(String() + "Type not found. Creating placeholder: " + p_typeref.cname.operator String()); - const Map<StringName, TypeInterface>::Element *match = placeholder_types.find(p_cname); + const Map<StringName, TypeInterface>::Element *match = placeholder_types.find(p_typeref.cname); if (match) return &match->get(); TypeInterface placeholder; - TypeInterface::create_placeholder_type(placeholder, p_cname); + TypeInterface::create_placeholder_type(placeholder, p_typeref.cname); return &placeholder_types.insert(placeholder.cname, placeholder)->get(); } @@ -1874,7 +1879,7 @@ void BindingsGenerator::_populate_object_type_interfaces() { // The method Object.free is registered as a virtual method, but without the virtual flag. // This is because this method is not supposed to be overridden, but called. // We assume the return type is void. - imethod.return_type = name_cache.type_void; + imethod.return_type.cname = name_cache.type_void; // Actually, more methods like this may be added in the future, // which could actually will return something different. @@ -1889,21 +1894,22 @@ void BindingsGenerator::_populate_object_type_interfaces() { } else { ERR_PRINTS("Missing MethodBind for non-virtual method: " + itype.name + "." + imethod.name); } - } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { // TODO redundant? - imethod.return_type = return_info.class_name; + } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { + imethod.return_type.cname = return_info.class_name; + imethod.return_type.is_enum = true; } else if (return_info.class_name != StringName()) { - imethod.return_type = return_info.class_name; + imethod.return_type.cname = return_info.class_name; } else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { - imethod.return_type = return_info.hint_string; + imethod.return_type.cname = return_info.hint_string; } else if (return_info.type == Variant::NIL && return_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT) { - imethod.return_type = name_cache.type_Variant; + imethod.return_type.cname = name_cache.type_Variant; } else if (return_info.type == Variant::NIL) { - imethod.return_type = name_cache.type_void; + imethod.return_type.cname = name_cache.type_void; } else { - imethod.return_type = Variant::get_type_name(return_info.type); + imethod.return_type.cname = Variant::get_type_name(return_info.type); } - if (!itype.requires_collections && imethod.return_type == name_cache.type_Dictionary) + if (!itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary) itype.requires_collections = true; for (int i = 0; i < argc; i++) { @@ -1912,21 +1918,22 @@ void BindingsGenerator::_populate_object_type_interfaces() { ArgumentInterface iarg; iarg.name = arginfo.name; - if (arginfo.type == Variant::INT && arginfo.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { // TODO redundant? - iarg.type = arginfo.class_name; + if (arginfo.type == Variant::INT && arginfo.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { + iarg.type.cname = arginfo.class_name; + iarg.type.is_enum = true; } else if (arginfo.class_name != StringName()) { - iarg.type = arginfo.class_name; + iarg.type.cname = arginfo.class_name; } else if (arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) { - iarg.type = arginfo.hint_string; + iarg.type.cname = arginfo.hint_string; } else if (arginfo.type == Variant::NIL) { - iarg.type = name_cache.type_Variant; + iarg.type.cname = name_cache.type_Variant; } else { - iarg.type = Variant::get_type_name(arginfo.type); + iarg.type.cname = Variant::get_type_name(arginfo.type); } iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name)); - if (!itype.requires_collections && iarg.type == name_cache.type_Dictionary) + if (!itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary) itype.requires_collections = true; if (m && m->has_default_argument(i)) { @@ -1938,7 +1945,7 @@ void BindingsGenerator::_populate_object_type_interfaces() { if (imethod.is_vararg) { ArgumentInterface ivararg; - ivararg.type = name_cache.type_VarArg; + ivararg.type.cname = name_cache.type_VarArg; ivararg.name = "@args"; imethod.add_argument(ivararg); } @@ -2023,17 +2030,11 @@ void BindingsGenerator::_populate_object_type_interfaces() { itype.enums.push_back(ienum); TypeInterface enum_itype; + enum_itype.is_enum = true; enum_itype.name = itype.name + "." + String(*k); enum_itype.cname = StringName(enum_itype.name); enum_itype.proxy_name = itype.proxy_name + "." + enum_proxy_name; - enum_itype.c_arg_in = "&%s"; - enum_itype.c_type = "int"; - enum_itype.c_type_in = "int"; - enum_itype.c_type_out = "int"; - enum_itype.cs_type = enum_itype.proxy_name; - enum_itype.im_type_in = enum_itype.proxy_name; - enum_itype.im_type_out = enum_itype.proxy_name; - enum_itype.class_doc = &EditorHelp::get_doc_data()->class_list[enum_itype.proxy_name]; + TypeInterface::postsetup_enum_type(enum_itype); enum_types.insert(enum_itype.cname, enum_itype); } @@ -2068,7 +2069,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg switch (p_val.get_type()) { case Variant::NIL: - if (ClassDB::class_exists(r_iarg.type)) { + if (ClassDB::class_exists(r_iarg.type.cname)) { // Object type r_iarg.default_argument = "null"; } else { @@ -2081,7 +2082,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg r_iarg.default_argument = bool(p_val) ? "true" : "false"; break; case Variant::INT: - if (r_iarg.type != name_cache.type_int) { + if (r_iarg.type.cname != name_cache.type_int) { r_iarg.default_argument = "(%s)" + r_iarg.default_argument; } break; @@ -2142,7 +2143,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg default: {} } - if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type == name_cache.type_Variant && r_iarg.default_argument != "null") + if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type.cname == name_cache.type_Variant && r_iarg.default_argument != "null") r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF; } @@ -2161,7 +2162,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.c_arg_in = "&%s_in"; \ itype.c_type_in = m_type_in; \ itype.cs_in = "ref %s"; \ - itype.cs_out = "return (" #m_type ")%0;"; \ + itype.cs_out = "return (%1)%0;"; \ itype.im_type_out = "object"; \ builtin_types.insert(itype.cname, itype); \ } @@ -2256,7 +2257,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.c_type_out = itype.c_type + "*"; itype.cs_type = itype.proxy_name; itype.cs_in = "NodePath." CS_SMETHOD_GETINSTANCE "(%0)"; - itype.cs_out = "return new NodePath(%0);"; + itype.cs_out = "return new %1(%0);"; itype.im_type_in = "IntPtr"; itype.im_type_out = "IntPtr"; _populate_builtin_type(itype, Variant::NODE_PATH); @@ -2279,7 +2280,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.c_type_out = itype.c_type + "*"; itype.cs_type = itype.proxy_name; itype.cs_in = "RID." CS_SMETHOD_GETINSTANCE "(%0)"; - itype.cs_out = "return new RID(%0);"; + itype.cs_out = "return new %1(%0);"; itype.im_type_in = "IntPtr"; itype.im_type_out = "IntPtr"; _populate_builtin_type(itype, Variant::_RID); @@ -2408,11 +2409,11 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant:: iarg.name = pi.name; if (pi.type == Variant::NIL) - iarg.type = name_cache.type_Variant; + iarg.type.cname = name_cache.type_Variant; else - iarg.type = Variant::get_type_name(pi.type); + iarg.type.cname = Variant::get_type_name(pi.type); - if (!r_itype.requires_collections && iarg.type == name_cache.type_Dictionary) + if (!r_itype.requires_collections && iarg.type.cname == name_cache.type_Dictionary) r_itype.requires_collections = true; if ((mi.default_arguments.size() - mi.arguments.size() + i) >= 0) @@ -2423,12 +2424,12 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant:: if (mi.return_val.type == Variant::NIL) { if (mi.return_val.name != "") - imethod.return_type = name_cache.type_Variant; + imethod.return_type.cname = name_cache.type_Variant; } else { - imethod.return_type = Variant::get_type_name(mi.return_val.type); + imethod.return_type.cname = Variant::get_type_name(mi.return_val.type); } - if (!r_itype.requires_collections && imethod.return_type == name_cache.type_Dictionary) + if (!r_itype.requires_collections && imethod.return_type.cname == name_cache.type_Dictionary) r_itype.requires_collections = true; if (r_itype.class_doc) { @@ -2494,13 +2495,11 @@ void BindingsGenerator::_populate_global_constants() { EnumInterface &ienum = E->get(); TypeInterface enum_itype; - enum_itype = TypeInterface::create_value_type(ienum.cname); - enum_itype.c_arg_in = "&%s"; - enum_itype.c_type = "int"; - enum_itype.c_type_in = "int"; - enum_itype.c_type_out = "int"; - enum_itype.im_type_in = enum_itype.name; - enum_itype.im_type_out = enum_itype.name; + enum_itype.is_enum = true; + enum_itype.name = ienum.cname.operator String(); + enum_itype.cname = ienum.cname; + enum_itype.proxy_name = enum_itype.name; + TypeInterface::postsetup_enum_type(enum_itype); enum_types.insert(enum_itype.cname, enum_itype); ienum.prefix = _determine_enum_prefix(ienum); @@ -2521,15 +2520,13 @@ void BindingsGenerator::_populate_global_constants() { hardcoded_enums.push_back("Vector3.Axis"); for (List<StringName>::Element *E = hardcoded_enums.front(); E; E = E->next()) { // These enums are not generated and must be written manually (e.g.: Vector3.Axis) - // Here, we are assuming core types do not begin with underscore + // Here, we assume core types do not begin with underscore TypeInterface enum_itype; - enum_itype = TypeInterface::create_value_type(E->get()); - enum_itype.c_arg_in = "&%s"; - enum_itype.c_type = "int"; - enum_itype.c_type_in = "int"; - enum_itype.c_type_out = "int"; - enum_itype.im_type_in = enum_itype.name; - enum_itype.im_type_out = enum_itype.name; + enum_itype.is_enum = true; + enum_itype.name = E->get().operator String(); + enum_itype.cname = E->get(); + enum_itype.proxy_name = enum_itype.name; + TypeInterface::postsetup_enum_type(enum_itype); enum_types.insert(enum_itype.cname, enum_itype); } } diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index f6194139af..5b33a0e53f 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -81,6 +81,15 @@ class BindingsGenerator { const DocData::PropertyDoc *prop_doc; }; + struct TypeReference { + StringName cname; + bool is_enum; + + TypeReference() { + is_enum = false; + } + }; + struct ArgumentInterface { enum DefaultParamMode { CONSTANT, @@ -88,7 +97,8 @@ class BindingsGenerator { NULLABLE_REF }; - StringName type; + TypeReference type; + String name; String default_argument; DefaultParamMode def_param_mode; @@ -110,7 +120,7 @@ class BindingsGenerator { /** * [TypeInterface::name] of the return type */ - StringName return_type; + TypeReference return_type; /** * Determines if the method has a variable number of arguments (VarArg) @@ -146,7 +156,7 @@ class BindingsGenerator { } MethodInterface() { - return_type = BindingsGenerator::get_singleton()->name_cache.type_void; + return_type.cname = BindingsGenerator::get_singleton()->name_cache.type_void; is_vararg = false; is_virtual = false; requires_object_call = false; @@ -175,6 +185,7 @@ class BindingsGenerator { ClassDB::APIType api_type; + bool is_enum; bool is_object_type; bool is_singleton; bool is_reference; @@ -276,7 +287,9 @@ class BindingsGenerator { * One or more statements that determine how a variable of this type is returned from a method. * It must contain the return statement(s). * Formatting elements: - * %0 or %s: name of the variable to be returned + * %0: internal method call statement + * %1: [cs_type] of the return type + * %2: [im_type_out] of the return type */ String cs_out; @@ -293,8 +306,6 @@ class BindingsGenerator { /** * Type used for the return type of internal call methods. - * If [cs_out] is not empty and the method return type is not void, - * it is also used for the type of the return variable. */ String im_type_out; @@ -379,10 +390,24 @@ class BindingsGenerator { r_itype.im_type_out = r_itype.proxy_name; } + static void postsetup_enum_type(TypeInterface &r_enum_itype) { + r_enum_itype.c_arg_in = "&%s"; + r_enum_itype.c_type = "int"; + r_enum_itype.c_type_in = "int"; + r_enum_itype.c_type_out = "int"; + r_enum_itype.cs_type = r_enum_itype.proxy_name; + r_enum_itype.cs_in = "(int)%s"; + r_enum_itype.cs_out = "return (%1)%0;"; + r_enum_itype.im_type_in = "int"; + r_enum_itype.im_type_out = "int"; + r_enum_itype.class_doc = &EditorHelp::get_doc_data()->class_list[r_enum_itype.proxy_name]; + } + TypeInterface() { api_type = ClassDB::API_NONE; + is_enum = false; is_object_type = false; is_singleton = false; is_reference = false; @@ -492,6 +517,8 @@ class BindingsGenerator { return "Ref"; else if (p_type.is_object_type) return "Obj"; + else if (p_type.is_enum) + return "int"; return p_type.name; } @@ -501,8 +528,8 @@ class BindingsGenerator { void _generate_header_icalls(); void _generate_method_icalls(const TypeInterface &p_itype); - const TypeInterface *_get_type_by_name_or_null(const StringName &p_cname); - const TypeInterface *_get_type_by_name_or_placeholder(const StringName &p_cname); + const TypeInterface *_get_type_or_null(const TypeReference &p_typeref); + const TypeInterface *_get_type_or_placeholder(const TypeReference &p_typeref); void _default_argument_from_variant(const Variant &p_val, ArgumentInterface &r_iarg); void _populate_builtin_type(TypeInterface &r_itype, Variant::Type vtype); diff --git a/modules/mono/glue/cs_files/AABB.cs b/modules/mono/glue/cs_files/AABB.cs index 25458c93e1..39f2d2ed51 100644 --- a/modules/mono/glue/cs_files/AABB.cs +++ b/modules/mono/glue/cs_files/AABB.cs @@ -1,12 +1,10 @@ -using System; - // file: core/math/aabb.h // commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451 // file: core/math/aabb.cpp // commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0 // file: core/variant_call.cpp // commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 - +using System; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -51,12 +49,12 @@ namespace Godot Vector3 dst_min = with.position; Vector3 dst_max = with.position + with.size; - return ((src_min.x <= dst_min.x) && - (src_max.x > dst_max.x) && - (src_min.y <= dst_min.y) && - (src_max.y > dst_max.y) && - (src_min.z <= dst_min.z) && - (src_max.z > dst_max.z)); + return src_min.x <= dst_min.x && + src_max.x > dst_max.x && + src_min.y <= dst_min.y && + src_max.y > dst_max.y && + src_min.z <= dst_min.z && + src_max.z > dst_max.z; } public AABB Expand(Vector3 to_point) @@ -113,7 +111,7 @@ namespace Godot public Vector3 GetLongestAxis() { - Vector3 axis = new Vector3(1f, 0f, 0f); + var axis = new Vector3(1f, 0f, 0f); real_t max_size = size.x; if (size.y > max_size) @@ -125,7 +123,6 @@ namespace Godot if (size.z > max_size) { axis = new Vector3(0f, 0f, 1f); - max_size = size.z; } return axis; @@ -133,7 +130,7 @@ namespace Godot public Vector3.Axis GetLongestAxisIndex() { - Vector3.Axis axis = Vector3.Axis.X; + var axis = Vector3.Axis.X; real_t max_size = size.x; if (size.y > max_size) @@ -145,7 +142,6 @@ namespace Godot if (size.z > max_size) { axis = Vector3.Axis.Z; - max_size = size.z; } return axis; @@ -166,7 +162,7 @@ namespace Godot public Vector3 GetShortestAxis() { - Vector3 axis = new Vector3(1f, 0f, 0f); + var axis = new Vector3(1f, 0f, 0f); real_t max_size = size.x; if (size.y < max_size) @@ -178,7 +174,6 @@ namespace Godot if (size.z < max_size) { axis = new Vector3(0f, 0f, 1f); - max_size = size.z; } return axis; @@ -186,7 +181,7 @@ namespace Godot public Vector3.Axis GetShortestAxisIndex() { - Vector3.Axis axis = Vector3.Axis.X; + var axis = Vector3.Axis.X; real_t max_size = size.x; if (size.y < max_size) @@ -198,7 +193,6 @@ namespace Godot if (size.z < max_size) { axis = Vector3.Axis.Z; - max_size = size.z; } return axis; @@ -223,14 +217,14 @@ namespace Godot Vector3 ofs = position + half_extents; return ofs + new Vector3( - (dir.x > 0f) ? -half_extents.x : half_extents.x, - (dir.y > 0f) ? -half_extents.y : half_extents.y, - (dir.z > 0f) ? -half_extents.z : half_extents.z); + dir.x > 0f ? -half_extents.x : half_extents.x, + dir.y > 0f ? -half_extents.y : half_extents.y, + dir.z > 0f ? -half_extents.z : half_extents.z); } public AABB Grow(real_t by) { - AABB res = this; + var res = this; res.position.x -= by; res.position.y -= by; @@ -283,48 +277,42 @@ namespace Godot { return new AABB(); } - else - { - min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x; - max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x; - } + + min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x; + max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x; if (src_min.y > dst_max.y || src_max.y < dst_min.y) { return new AABB(); } - else - { - min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y; - max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y; - } + + min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y; + max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y; if (src_min.z > dst_max.z || src_max.z < dst_min.z) { return new AABB(); } - else - { - min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z; - max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z; - } + + min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z; + max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z; return new AABB(min, max - min); } public bool Intersects(AABB with) { - if (position.x >= (with.position.x + with.size.x)) + if (position.x >= with.position.x + with.size.x) return false; - if ((position.x + size.x) <= with.position.x) + if (position.x + size.x <= with.position.x) return false; - if (position.y >= (with.position.y + with.size.y)) + if (position.y >= with.position.y + with.size.y) return false; - if ((position.y + size.y) <= with.position.y) + if (position.y + size.y <= with.position.y) return false; - if (position.z >= (with.position.z + with.size.z)) + if (position.z >= with.position.z + with.size.z) return false; - if ((position.z + size.z) <= with.position.z) + if (position.z + size.z <= with.position.z) return false; return true; @@ -341,7 +329,7 @@ namespace Godot new Vector3(position.x + size.x, position.y, position.z), new Vector3(position.x + size.x, position.y, position.z + size.z), new Vector3(position.x + size.x, position.y + size.y, position.z), - new Vector3(position.x + size.x, position.y + size.y, position.z + size.z), + new Vector3(position.x + size.x, position.y + size.y, position.z + size.z) }; bool over = false; @@ -408,19 +396,19 @@ namespace Godot { Vector3 beg_1 = position; Vector3 beg_2 = with.position; - Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1; - Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2; + var end_1 = new Vector3(size.x, size.y, size.z) + beg_1; + var end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2; - Vector3 min = new Vector3( - (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x, - (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y, - (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z + var min = new Vector3( + beg_1.x < beg_2.x ? beg_1.x : beg_2.x, + beg_1.y < beg_2.y ? beg_1.y : beg_2.y, + beg_1.z < beg_2.z ? beg_1.z : beg_2.z ); - Vector3 max = new Vector3( - (end_1.x > end_2.x) ? end_1.x : end_2.x, - (end_1.y > end_2.y) ? end_1.y : end_2.y, - (end_1.z > end_2.z) ? end_1.z : end_2.z + var max = new Vector3( + end_1.x > end_2.x ? end_1.x : end_2.x, + end_1.y > end_2.y ? end_1.y : end_2.y, + end_1.z > end_2.z ? end_1.z : end_2.z ); return new AABB(min, max - min); @@ -467,8 +455,8 @@ namespace Godot { return String.Format("{0} - {1}", new object[] { - this.position.ToString(), - this.size.ToString() + position.ToString(), + size.ToString() }); } @@ -476,8 +464,8 @@ namespace Godot { return String.Format("{0} - {1}", new object[] { - this.position.ToString(format), - this.size.ToString(format) + position.ToString(format), + size.ToString(format) }); } } diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs index 2e7e5404c4..929b13d70c 100644 --- a/modules/mono/glue/cs_files/Basis.cs +++ b/modules/mono/glue/cs_files/Basis.cs @@ -1,6 +1,5 @@ using System; using System.Runtime.InteropServices; - #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -19,8 +18,7 @@ namespace Godot new Vector3(0f, 0f, 1f) ); - private static readonly Basis[] orthoBases = new Basis[24] - { + private static readonly Basis[] orthoBases = { new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f), new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f), new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f), @@ -188,7 +186,7 @@ namespace Godot public Vector3 GetEuler() { - Basis m = this.Orthonormalized(); + Basis m = Orthonormalized(); Vector3 euler; euler.z = 0.0f; @@ -206,13 +204,13 @@ namespace Godot } else { - euler.x = Mathf.PI * 0.5f; + euler.x = Mathf.Pi * 0.5f; euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]); } } else { - euler.x = -Mathf.PI * 0.5f; + euler.x = -Mathf.Pi * 0.5f; euler.y = -Mathf.Atan2(-m[0, 1], m[0, 0]); } @@ -221,7 +219,7 @@ namespace Godot public int GetOrthogonalIndex() { - Basis orth = this; + var orth = this; for (int i = 0; i < 3; i++) { @@ -251,10 +249,9 @@ namespace Godot public Basis Inverse() { - Basis inv = this; + var inv = this; - real_t[] co = new real_t[3] - { + real_t[] co = { inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1], inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2], inv[1, 0] * inv[2, 1] - inv[1, 1] * inv[2, 0] @@ -297,12 +294,12 @@ namespace Godot Vector3 zAxis = GetAxis(2); xAxis.Normalize(); - yAxis = (yAxis - xAxis * (xAxis.Dot(yAxis))); + yAxis = yAxis - xAxis * xAxis.Dot(yAxis); yAxis.Normalize(); - zAxis = (zAxis - xAxis * (xAxis.Dot(zAxis)) - yAxis * (yAxis.Dot(zAxis))); + zAxis = zAxis - xAxis * xAxis.Dot(zAxis) - yAxis * yAxis.Dot(zAxis); zAxis.Normalize(); - return Basis.CreateFromAxes(xAxis, yAxis, zAxis); + return CreateFromAxes(xAxis, yAxis, zAxis); } public Basis Rotated(Vector3 axis, real_t phi) @@ -312,7 +309,7 @@ namespace Godot public Basis Scaled(Vector3 scale) { - Basis m = this; + var m = this; m[0, 0] *= scale.x; m[0, 1] *= scale.x; @@ -344,7 +341,7 @@ namespace Godot public Basis Transposed() { - Basis tr = this; + var tr = this; real_t temp = this[0, 1]; this[0, 1] = this[1, 0]; @@ -375,9 +372,9 @@ namespace Godot { return new Vector3 ( - (this[0, 0] * v.x) + (this[1, 0] * v.y) + (this[2, 0] * v.z), - (this[0, 1] * v.x) + (this[1, 1] * v.y) + (this[2, 1] * v.z), - (this[0, 2] * v.x) + (this[1, 2] * v.y) + (this[2, 2] * v.z) + this[0, 0] * v.x + this[1, 0] * v.y + this[2, 0] * v.z, + this[0, 1] * v.x + this[1, 1] * v.y + this[2, 1] * v.z, + this[0, 2] * v.x + this[1, 2] * v.y + this[2, 2] * v.z ); } @@ -393,34 +390,38 @@ namespace Godot (_y[0] - _x[1]) * inv_s, s * 0.25f ); - } else if (_x[0] > _y[1] && _x[0] > _z[2]) { - real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quat( - s * 0.25f, - (_x[1] + _y[0]) * inv_s, - (_x[2] + _z[0]) * inv_s, - (_z[1] - _y[2]) * inv_s - ); - } else if (_y[1] > _z[2]) { - real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quat( - (_x[1] + _y[0]) * inv_s, - s * 0.25f, - (_y[2] + _z[1]) * inv_s, - (_x[2] - _z[0]) * inv_s - ); - } else { - real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quat( - (_x[2] + _z[0]) * inv_s, - (_y[2] + _z[1]) * inv_s, - s * 0.25f, - (_y[0] - _x[1]) * inv_s - ); } + + if (_x[0] > _y[1] && _x[0] > _z[2]) { + real_t s = Mathf.Sqrt(_x[0] - _y[1] - _z[2] + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quat( + s * 0.25f, + (_x[1] + _y[0]) * inv_s, + (_x[2] + _z[0]) * inv_s, + (_z[1] - _y[2]) * inv_s + ); + } + + if (_y[1] > _z[2]) { + real_t s = Mathf.Sqrt(-_x[0] + _y[1] - _z[2] + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quat( + (_x[1] + _y[0]) * inv_s, + s * 0.25f, + (_y[2] + _z[1]) * inv_s, + (_x[2] - _z[0]) * inv_s + ); + } else { + real_t s = Mathf.Sqrt(-_x[0] - _y[1] + _z[2] + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quat( + (_x[2] + _z[0]) * inv_s, + (_y[2] + _z[1]) * inv_s, + s * 0.25f, + (_y[0] - _x[1]) * inv_s + ); + } } public Basis(Quat quat) @@ -440,33 +441,33 @@ namespace Godot real_t yz = quat.y * zs; real_t zz = quat.z * zs; - this._x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy); - this._y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx); - this._z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy)); + _x = new Vector3(1.0f - (yy + zz), xy - wz, xz + wy); + _y = new Vector3(xy + wz, 1.0f - (xx + zz), yz - wx); + _z = new Vector3(xz - wy, yz + wx, 1.0f - (xx + yy)); } public Basis(Vector3 axis, real_t phi) { - Vector3 axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z); + var axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z); - real_t cosine = Mathf.Cos( (real_t)phi); - real_t sine = Mathf.Sin( (real_t)phi); + real_t cosine = Mathf.Cos( phi); + real_t sine = Mathf.Sin( phi); - this._x = new Vector3 + _x = new Vector3 ( axis_sq.x + cosine * (1.0f - axis_sq.x), axis.x * axis.y * (1.0f - cosine) - axis.z * sine, axis.z * axis.x * (1.0f - cosine) + axis.y * sine ); - this._y = new Vector3 + _y = new Vector3 ( axis.x * axis.y * (1.0f - cosine) + axis.z * sine, axis_sq.y + cosine * (1.0f - axis_sq.y), axis.y * axis.z * (1.0f - cosine) - axis.x * sine ); - this._z = new Vector3 + _z = new Vector3 ( axis.z * axis.x * (1.0f - cosine) - axis.y * sine, axis.y * axis.z * (1.0f - cosine) + axis.x * sine, @@ -476,16 +477,16 @@ namespace Godot public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis) { - this._x = xAxis; - this._y = yAxis; - this._z = zAxis; + _x = xAxis; + _y = yAxis; + _z = zAxis; } public Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) { - this._x = new Vector3(xx, xy, xz); - this._y = new Vector3(yx, yy, yz); - this._z = new Vector3(zx, zy, zz); + _x = new Vector3(xx, xy, xz); + _y = new Vector3(yx, yy, yz); + _z = new Vector3(zx, zy, zz); } public static Basis operator *(Basis left, Basis right) @@ -532,9 +533,9 @@ namespace Godot { return String.Format("({0}, {1}, {2})", new object[] { - this._x.ToString(), - this._y.ToString(), - this._z.ToString() + _x.ToString(), + _y.ToString(), + _z.ToString() }); } @@ -542,9 +543,9 @@ namespace Godot { return String.Format("({0}, {1}, {2})", new object[] { - this._x.ToString(format), - this._y.ToString(format), - this._z.ToString(format) + _x.ToString(format), + _y.ToString(format), + _z.ToString(format) }); } } diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs index aa42c487c8..af94bb616e 100644 --- a/modules/mono/glue/cs_files/Color.cs +++ b/modules/mono/glue/cs_files/Color.cs @@ -45,8 +45,8 @@ namespace Godot { get { - float max = (float) Mathf.Max(r, (float) Mathf.Max(g, b)); - float min = (float) Mathf.Min(r, (float) Mathf.Min(g, b)); + float max = Math.Max(r, Math.Max(g, b)); + float min = Math.Min(r, Math.Min(g, b)); float delta = max - min; @@ -79,8 +79,8 @@ namespace Godot { get { - float max = (float) Mathf.Max(r, (float) Mathf.Max(g, b)); - float min = (float) Mathf.Min(r, (float) Mathf.Min(g, b)); + float max = Math.Max(r, Math.Max(g, b)); + float min = Math.Min(r, Math.Min(g, b)); float delta = max - min; @@ -96,7 +96,7 @@ namespace Godot { get { - return (float) Mathf.Max(r, (float) Mathf.Max(g, b)); + return Math.Max(r, Math.Max(g, b)); } set { @@ -104,7 +104,7 @@ namespace Godot } } - private static readonly Color black = new Color(0f, 0f, 0f, 1.0f); + private static readonly Color black = new Color(0f, 0f, 0f); public Color Black { @@ -180,7 +180,7 @@ namespace Godot hue += 1.0f; } - saturation = (max == 0) ? 0 : 1f - (1f * min / max); + saturation = max == 0 ? 0 : 1f - 1f * min / max; value = max / 255f; } @@ -232,12 +232,10 @@ namespace Godot { return new Color(0, 0, 0, 0); } - else - { - res.r = (r * a * sa + over.r * over.a) / res.a; - res.g = (g * a * sa + over.g * over.a) / res.a; - res.b = (b * a * sa + over.b * over.a) / res.a; - } + + res.r = (r * a * sa + over.r * over.a) / res.a; + res.g = (g * a * sa + over.g * over.a) / res.a; + res.b = (b * a * sa + over.b * over.a) / res.a; return res; } @@ -265,14 +263,14 @@ namespace Godot ); } - public Color LinearInterpolate(Color b, float t) + public Color LinearInterpolate(Color c, float t) { - Color res = this; + var res = this; - res.r += (t * (b.r - this.r)); - res.g += (t * (b.g - this.g)); - res.b += (t * (b.b - this.b)); - res.a += (t * (b.a - this.a)); + res.r += t * (c.r - r); + res.g += t * (c.g - g); + res.b += t * (c.b - b); + res.a += t * (c.a - a); return res; } @@ -305,7 +303,7 @@ namespace Godot public string ToHtml(bool include_alpha = true) { - String txt = string.Empty; + var txt = string.Empty; txt += _to_hex(r); txt += _to_hex(g); @@ -328,13 +326,13 @@ namespace Godot public Color(int rgba) { - this.a = (rgba & 0xFF) / 255.0f; + a = (rgba & 0xFF) / 255.0f; rgba >>= 8; - this.b = (rgba & 0xFF) / 255.0f; + b = (rgba & 0xFF) / 255.0f; rgba >>= 8; - this.g = (rgba & 0xFF) / 255.0f; + g = (rgba & 0xFF) / 255.0f; rgba >>= 8; - this.r = (rgba & 0xFF) / 255.0f; + r = (rgba & 0xFF) / 255.0f; } private static int _parse_col(string str, int ofs) @@ -344,7 +342,7 @@ namespace Godot for (int i = 0; i < 2; i++) { int c = str[i + ofs]; - int v = 0; + int v; if (c >= '0' && c <= '9') { @@ -376,9 +374,9 @@ namespace Godot private String _to_hex(float val) { - int v = (int) Mathf.Clamp(val * 255.0f, 0, 255); + var v = (int) Mathf.Clamp(val * 255.0f, 0, 255); - string ret = string.Empty; + var ret = string.Empty; for (int i = 0; i < 2; i++) { @@ -405,7 +403,7 @@ namespace Godot if (color[0] == '#') color = color.Substring(1, color.Length - 1); - bool alpha = false; + bool alpha; if (color.Length == 8) alpha = true; @@ -434,7 +432,7 @@ namespace Godot public static Color Color8(byte r8, byte g8, byte b8, byte a8) { - return new Color((float)r8 / 255f, (float)g8 / 255f, (float)b8 / 255f, (float)a8 / 255f); + return new Color(r8 / 255f, g8 / 255f, b8 / 255f, a8 / 255f); } public Color(string rgba) @@ -451,7 +449,7 @@ namespace Godot if (rgba[0] == '#') rgba = rgba.Substring(1); - bool alpha = false; + bool alpha; if (rgba.Length == 8) { @@ -513,14 +511,11 @@ namespace Godot if (left.g == right.g) { if (left.b == right.b) - return (left.a < right.a); - else - return (left.b < right.b); - } - else - { - return left.g < right.g; + return left.a < right.a; + return left.b < right.b; } + + return left.g < right.g; } return left.r < right.r; @@ -533,14 +528,11 @@ namespace Godot if (left.g == right.g) { if (left.b == right.b) - return (left.a > right.a); - else - return (left.b > right.b); - } - else - { - return left.g > right.g; + return left.a > right.a; + return left.b > right.b; } + + return left.g > right.g; } return left.r > right.r; @@ -568,24 +560,12 @@ namespace Godot public override string ToString() { - return String.Format("{0},{1},{2},{3}", new object[] - { - this.r.ToString(), - this.g.ToString(), - this.b.ToString(), - this.a.ToString() - }); + return String.Format("{0},{1},{2},{3}", r.ToString(), g.ToString(), b.ToString(), a.ToString()); } public string ToString(string format) { - return String.Format("{0},{1},{2},{3}", new object[] - { - this.r.ToString(format), - this.g.ToString(format), - this.b.ToString(format), - this.a.ToString(format) - }); + return String.Format("{0},{1},{2},{3}", r.ToString(format), g.ToString(format), b.ToString(format), a.ToString(format)); } } } diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs index ffaaf00837..b27816084e 100644 --- a/modules/mono/glue/cs_files/DebuggingUtils.cs +++ b/modules/mono/glue/cs_files/DebuggingUtils.cs @@ -14,7 +14,7 @@ namespace Godot else if (type == typeof(void)) sb.Append("void"); else - sb.Append(type.ToString()); + sb.Append(type); sb.Append(" "); } @@ -32,7 +32,7 @@ namespace Godot return; } - StringBuilder sb = new StringBuilder(); + var sb = new StringBuilder(); if (methodBase is MethodInfo) sb.AppendTypeName(((MethodInfo)methodBase).ReturnType); diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs index 1ee7e7d21c..ec1534cb9a 100644 --- a/modules/mono/glue/cs_files/GD.cs +++ b/modules/mono/glue/cs_files/GD.cs @@ -91,7 +91,7 @@ namespace Godot public static int[] Range(int length) { - int[] ret = new int[length]; + var ret = new int[length]; for (int i = 0; i < length; i++) { @@ -106,7 +106,7 @@ namespace Godot if (to < from) return new int[0]; - int[] ret = new int[to - from]; + var ret = new int[to - from]; for (int i = from; i < to; i++) { @@ -124,14 +124,14 @@ namespace Godot return new int[0]; // Calculate count - int count = 0; + int count; if (increment > 0) - count = ((to - from - 1) / increment) + 1; + count = (to - from - 1) / increment + 1; else - count = ((from - to - 1) / -increment) + 1; + count = (from - to - 1) / -increment + 1; - int[] ret = new int[count]; + var ret = new int[count]; if (increment > 0) { diff --git a/modules/mono/glue/cs_files/GodotMethodAttribute.cs b/modules/mono/glue/cs_files/GodotMethodAttribute.cs index 21333c8dab..55848769d5 100644 --- a/modules/mono/glue/cs_files/GodotMethodAttribute.cs +++ b/modules/mono/glue/cs_files/GodotMethodAttribute.cs @@ -2,7 +2,7 @@ using System; namespace Godot { - [AttributeUsage(AttributeTargets.Method, Inherited = true)] + [AttributeUsage(AttributeTargets.Method)] internal class GodotMethodAttribute : Attribute { private string methodName; diff --git a/modules/mono/glue/cs_files/GodotSynchronizationContext.cs b/modules/mono/glue/cs_files/GodotSynchronizationContext.cs index eb4d0bed1c..da3c7bac83 100644 --- a/modules/mono/glue/cs_files/GodotSynchronizationContext.cs +++ b/modules/mono/glue/cs_files/GodotSynchronizationContext.cs @@ -1,4 +1,3 @@ -using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; diff --git a/modules/mono/glue/cs_files/GodotTaskScheduler.cs b/modules/mono/glue/cs_files/GodotTaskScheduler.cs index f587645a49..6bf25a89d2 100644 --- a/modules/mono/glue/cs_files/GodotTaskScheduler.cs +++ b/modules/mono/glue/cs_files/GodotTaskScheduler.cs @@ -36,7 +36,7 @@ namespace Godot TryDequeue(task); } - return base.TryExecuteTask(task); + return TryExecuteTask(task); } protected sealed override bool TryDequeue(Task task) diff --git a/modules/mono/glue/cs_files/IAwaiter.cs b/modules/mono/glue/cs_files/IAwaiter.cs index 73c71b5634..b5aa1a5389 100644 --- a/modules/mono/glue/cs_files/IAwaiter.cs +++ b/modules/mono/glue/cs_files/IAwaiter.cs @@ -1,4 +1,3 @@ -using System; using System.Runtime.CompilerServices; namespace Godot diff --git a/modules/mono/glue/cs_files/MarshalUtils.cs b/modules/mono/glue/cs_files/MarshalUtils.cs index 2bdfb95c51..ff4477cc6c 100644 --- a/modules/mono/glue/cs_files/MarshalUtils.cs +++ b/modules/mono/glue/cs_files/MarshalUtils.cs @@ -7,7 +7,7 @@ namespace Godot { private static Dictionary<object, object> ArraysToDictionary(object[] keys, object[] values) { - Dictionary<object, object> ret = new Dictionary<object, object>(); + var ret = new Dictionary<object, object>(); for (int i = 0; i < keys.Length; i++) { @@ -19,11 +19,11 @@ namespace Godot private static void DictionaryToArrays(Dictionary<object, object> from, out object[] keysTo, out object[] valuesTo) { - Dictionary<object, object>.KeyCollection keys = from.Keys; + var keys = from.Keys; keysTo = new object[keys.Count]; keys.CopyTo(keysTo, 0); - Dictionary<object, object>.ValueCollection values = from.Values; + var values = from.Values; valuesTo = new object[values.Count]; values.CopyTo(valuesTo, 0); } diff --git a/modules/mono/glue/cs_files/Mathf.cs b/modules/mono/glue/cs_files/Mathf.cs index adbcc855ef..0d20a12563 100644 --- a/modules/mono/glue/cs_files/Mathf.cs +++ b/modules/mono/glue/cs_files/Mathf.cs @@ -1,5 +1,4 @@ using System; - #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -8,16 +7,14 @@ using real_t = System.Single; namespace Godot { - public static class Mathf + public static partial class Mathf { - // Define constants with Decimal precision and cast down to double or float. - public const real_t PI = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979 + // Define constants with Decimal precision and cast down to double or float. - #if REAL_T_IS_DOUBLE - public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used. - #else - public const real_t Epsilon = 1e-06f; - #endif + public const real_t Tau = (real_t) 6.2831853071795864769252867666M; // 6.2831855f and 6.28318530717959 + public const real_t Pi = (real_t) 3.1415926535897932384626433833M; // 3.1415927f and 3.14159265358979 + public const real_t Inf = real_t.PositiveInfinity; + public const real_t NaN = real_t.NaN; private const real_t Deg2RadConst = (real_t) 0.0174532925199432957692369077M; // 0.0174532924f and 0.0174532925199433 private const real_t Rad2DegConst = (real_t) 57.295779513082320876798154814M; // 57.29578f and 57.2957795130823 @@ -27,6 +24,11 @@ namespace Godot return Math.Abs(s); } + public static int Abs(int s) + { + return Math.Abs(s); + } + public static real_t Acos(real_t s) { return (real_t)Math.Acos(s); @@ -57,18 +59,14 @@ namespace Godot return (real_t)Math.Ceiling(s); } - public static real_t Clamp(real_t val, real_t min, real_t max) + public static int Clamp(int value, int min, int max) { - if (val < min) - { - return min; - } - else if (val > max) - { - return max; - } + return value < min ? min : value > max ? max : value; + } - return val; + public static real_t Clamp(real_t value, real_t min, real_t max) + { + return value < min ? min : value > max ? max : value; } public static real_t Cos(real_t s) @@ -116,7 +114,8 @@ namespace Godot return Pow(s, curve); } - else if (curve < 0f) + + if (curve < 0f) { if (s < 0.5f) { @@ -145,10 +144,23 @@ namespace Godot { return x % y; } - else - { - return y - (-x % y); - } + + return y - -x % y; + } + + public static real_t InverseLerp(real_t from, real_t to, real_t weight) + { + return (Clamp(weight, 0f, 1f) - from) / (to - from); + } + + public static bool IsInf(real_t s) + { + return real_t.IsInfinity(s); + } + + public static bool IsNaN(real_t s) + { + return real_t.IsNaN(s); } public static real_t Lerp(real_t from, real_t to, real_t weight) @@ -163,34 +175,34 @@ namespace Godot public static int Max(int a, int b) { - return (a > b) ? a : b; + return a > b ? a : b; } public static real_t Max(real_t a, real_t b) { - return (a > b) ? a : b; + return a > b ? a : b; } public static int Min(int a, int b) { - return (a < b) ? a : b; + return a < b ? a : b; } public static real_t Min(real_t a, real_t b) { - return (a < b) ? a : b; + return a < b ? a : b; } - public static int NearestPo2(int val) + public static int NearestPo2(int value) { - val--; - val |= val >> 1; - val |= val >> 2; - val |= val >> 4; - val |= val >> 8; - val |= val >> 16; - val++; - return val; + value--; + value |= value >> 1; + value |= value >> 2; + value |= value >> 4; + value |= value >> 8; + value |= value >> 16; + value++; + return value; } public static Vector2 Polar2Cartesian(real_t r, real_t th) @@ -213,14 +225,14 @@ namespace Godot return (real_t)Math.Round(s); } - public static int RoundToInt(real_t s) + public static int Sign(int s) { - return (int)Math.Round(s); + return s < 0 ? -1 : 1; } public static real_t Sign(real_t s) { - return (s < 0f) ? -1f : 1f; + return s < 0f ? -1f : 1f; } public static real_t Sin(real_t s) @@ -258,16 +270,16 @@ namespace Godot return (real_t)Math.Tanh(s); } - public static int Wrap(int val, int min, int max) + public static int Wrap(int value, int min, int max) { int rng = max - min; - return min + ((((val - min) % rng) + rng) % rng); + return min + ((value - min) % rng + rng) % rng; } - public static real_t Wrap(real_t val, real_t min, real_t max) + public static real_t Wrap(real_t value, real_t min, real_t max) { real_t rng = max - min; - return min + (val - min) - (rng * Floor((val - min) / rng)); + return min + ((value - min) % rng + rng) % rng; } } } diff --git a/modules/mono/glue/cs_files/MathfEx.cs b/modules/mono/glue/cs_files/MathfEx.cs new file mode 100644 index 0000000000..739b7fb568 --- /dev/null +++ b/modules/mono/glue/cs_files/MathfEx.cs @@ -0,0 +1,39 @@ +using System; + +#if REAL_T_IS_DOUBLE +using real_t = System.Double; +#else +using real_t = System.Single; +#endif + +namespace Godot +{ + public static partial class Mathf + { + // Define constants with Decimal precision and cast down to double or float. + + public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045 + public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095 + +#if REAL_T_IS_DOUBLE + public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used. +#else + public const real_t Epsilon = 1e-06f; +#endif + + public static int CeilToInt(real_t s) + { + return (int)Math.Ceiling(s); + } + + public static int FloorToInt(real_t s) + { + return (int)Math.Floor(s); + } + + public static int RoundToInt(real_t s) + { + return (int)Math.Round(s); + } + } +}
\ No newline at end of file diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs index 0f74f3b66a..8b92522029 100644 --- a/modules/mono/glue/cs_files/Plane.cs +++ b/modules/mono/glue/cs_files/Plane.cs @@ -1,5 +1,4 @@ using System; - #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -81,9 +80,9 @@ namespace Godot if (Mathf.Abs(denom) <= Mathf.Epsilon) return new Vector3(); - Vector3 result = (b.normal.Cross(c.normal) * this.d) + - (c.normal.Cross(normal) * b.d) + - (normal.Cross(b.normal) * c.d); + Vector3 result = b.normal.Cross(c.normal) * d + + c.normal.Cross(normal) * b.d + + normal.Cross(b.normal) * c.d; return result / denom; } @@ -114,7 +113,7 @@ namespace Godot real_t dist = (normal.Dot(begin) - d) / den; - if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon)) + if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon) return new Vector3(); return begin + segment * -dist; @@ -198,8 +197,8 @@ namespace Godot { return String.Format("({0}, {1})", new object[] { - this.normal.ToString(), - this.d.ToString() + normal.ToString(), + d.ToString() }); } @@ -207,8 +206,8 @@ namespace Godot { return String.Format("({0}, {1})", new object[] { - this.normal.ToString(format), - this.d.ToString(format) + normal.ToString(format), + d.ToString(format) }); } } diff --git a/modules/mono/glue/cs_files/Quat.cs b/modules/mono/glue/cs_files/Quat.cs index 0cf3e00ddb..c69c55d997 100644 --- a/modules/mono/glue/cs_files/Quat.cs +++ b/modules/mono/glue/cs_files/Quat.cs @@ -1,6 +1,5 @@ using System; using System.Runtime.InteropServices; - #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -106,10 +105,10 @@ namespace Godot } public void Set(Quat q) { - this.x = q.x; - this.y = q.y; - this.z = q.z; - this.w = q.w; + x = q.x; + y = q.y; + z = q.z; + w = q.w; } public Quat Slerp(Quat b, real_t t) @@ -117,7 +116,7 @@ namespace Godot // Calculate cosine real_t cosom = x * b.x + y * b.y + z * b.z + w * b.w; - real_t[] to1 = new real_t[4]; + var to1 = new real_t[4]; // Adjust signs if necessary if (cosom < 0.0) @@ -138,7 +137,7 @@ namespace Godot real_t sinom, scale0, scale1; // Calculate coefficients - if ((1.0 - cosom) > Mathf.Epsilon) + if (1.0 - cosom > Mathf.Epsilon) { // Standard case (Slerp) real_t omega = Mathf.Acos(cosom); @@ -165,7 +164,7 @@ namespace Godot public Quat Slerpni(Quat b, real_t t) { - real_t dot = this.Dot(b); + real_t dot = Dot(b); if (Mathf.Abs(dot) > 0.9999f) { @@ -179,17 +178,17 @@ namespace Godot return new Quat ( - invFactor * this.x + newFactor * b.x, - invFactor * this.y + newFactor * b.y, - invFactor * this.z + newFactor * b.z, - invFactor * this.w + newFactor * b.w + invFactor * x + newFactor * b.x, + invFactor * y + newFactor * b.y, + invFactor * z + newFactor * b.z, + invFactor * w + newFactor * b.w ); } public Vector3 Xform(Vector3 v) { Quat q = this * v; - q *= this.Inverse(); + q *= Inverse(); return new Vector3(q.x, q.y, q.z); } @@ -203,10 +202,10 @@ namespace Godot } public Quat(Quat q) { - this.x = q.x; - this.y = q.y; - this.z = q.z; - this.w = q.w; + x = q.x; + y = q.y; + z = q.z; + w = q.w; } public Quat(Vector3 axis, real_t angle) @@ -327,24 +326,12 @@ namespace Godot public override string ToString() { - return String.Format("({0}, {1}, {2}, {3})", new object[] - { - this.x.ToString(), - this.y.ToString(), - this.z.ToString(), - this.w.ToString() - }); + return String.Format("({0}, {1}, {2}, {3})", x.ToString(), y.ToString(), z.ToString(), w.ToString()); } public string ToString(string format) { - return String.Format("({0}, {1}, {2}, {3})", new object[] - { - this.x.ToString(format), - this.y.ToString(format), - this.z.ToString(format), - this.w.ToString(format) - }); + return String.Format("({0}, {1}, {2}, {3})", x.ToString(format), y.ToString(format), z.ToString(format), w.ToString(format)); } } } diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs index decee35f8c..6f16656573 100644 --- a/modules/mono/glue/cs_files/Rect2.cs +++ b/modules/mono/glue/cs_files/Rect2.cs @@ -1,6 +1,5 @@ using System; using System.Runtime.InteropServices; - #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -39,7 +38,7 @@ namespace Godot public Rect2 Clip(Rect2 b) { - Rect2 newRect = b; + var newRect = b; if (!Intersects(newRect)) return new Rect2(); @@ -58,14 +57,14 @@ namespace Godot public bool Encloses(Rect2 b) { - return (b.position.x >= position.x) && (b.position.y >= position.y) && - ((b.position.x + b.size.x) < (position.x + size.x)) && - ((b.position.y + b.size.y) < (position.y + size.y)); + return b.position.x >= position.x && b.position.y >= position.y && + b.position.x + b.size.x < position.x + size.x && + b.position.y + b.size.y < position.y + size.y; } public Rect2 Expand(Vector2 to) { - Rect2 expanded = this; + var expanded = this; Vector2 begin = expanded.position; Vector2 end = expanded.position + expanded.size; @@ -93,7 +92,7 @@ namespace Godot public Rect2 Grow(real_t by) { - Rect2 g = this; + var g = this; g.position.x -= by; g.position.y -= by; @@ -105,7 +104,7 @@ namespace Godot public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { - Rect2 g = this; + var g = this; g.position.x -= left; g.position.y -= top; @@ -117,12 +116,12 @@ namespace Godot public Rect2 GrowMargin(Margin margin, real_t by) { - Rect2 g = this; + var g = this; - g.GrowIndividual((Margin.Left == margin) ? by : 0, - (Margin.Top == margin) ? by : 0, - (Margin.Right == margin) ? by : 0, - (Margin.Bottom == margin) ? by : 0); + g.GrowIndividual(Margin.Left == margin ? by : 0, + Margin.Top == margin ? by : 0, + Margin.Right == margin ? by : 0, + Margin.Bottom == margin ? by : 0); return g; } @@ -139,9 +138,9 @@ namespace Godot if (point.y < position.y) return false; - if (point.x >= (position.x + size.x)) + if (point.x >= position.x + size.x) return false; - if (point.y >= (position.y + size.y)) + if (point.y >= position.y + size.y) return false; return true; @@ -149,13 +148,13 @@ namespace Godot public bool Intersects(Rect2 b) { - if (position.x > (b.position.x + b.size.x)) + if (position.x > b.position.x + b.size.x) return false; - if ((position.x + size.x) < b.position.x) + if (position.x + size.x < b.position.x) return false; - if (position.y > (b.position.y + b.size.y)) + if (position.y > b.position.y + b.size.y) return false; - if ((position.y + size.y) < b.position.y) + if (position.y + size.y < b.position.y) return false; return true; @@ -185,17 +184,17 @@ namespace Godot public Rect2(Vector2 position, real_t width, real_t height) { this.position = position; - this.size = new Vector2(width, height); + size = new Vector2(width, height); } public Rect2(real_t x, real_t y, Vector2 size) { - this.position = new Vector2(x, y); + position = new Vector2(x, y); this.size = size; } public Rect2(real_t x, real_t y, real_t width, real_t height) { - this.position = new Vector2(x, y); - this.size = new Vector2(width, height); + position = new Vector2(x, y); + size = new Vector2(width, height); } public static bool operator ==(Rect2 left, Rect2 right) @@ -232,8 +231,8 @@ namespace Godot { return String.Format("({0}, {1})", new object[] { - this.position.ToString(), - this.size.ToString() + position.ToString(), + size.ToString() }); } @@ -241,8 +240,8 @@ namespace Godot { return String.Format("({0}, {1})", new object[] { - this.position.ToString(format), - this.size.ToString(format) + position.ToString(format), + size.ToString(format) }); } } diff --git a/modules/mono/glue/cs_files/SignalAttribute.cs b/modules/mono/glue/cs_files/SignalAttribute.cs index d8a6cabb83..3957387be9 100644 --- a/modules/mono/glue/cs_files/SignalAttribute.cs +++ b/modules/mono/glue/cs_files/SignalAttribute.cs @@ -5,8 +5,5 @@ namespace Godot [AttributeUsage(AttributeTargets.Delegate)] public class SignalAttribute : Attribute { - public SignalAttribute() - { - } } } diff --git a/modules/mono/glue/cs_files/SignalAwaiter.cs b/modules/mono/glue/cs_files/SignalAwaiter.cs index 19ccc26e79..c06f6b05c9 100644 --- a/modules/mono/glue/cs_files/SignalAwaiter.cs +++ b/modules/mono/glue/cs_files/SignalAwaiter.cs @@ -4,15 +4,15 @@ namespace Godot { public class SignalAwaiter : IAwaiter<object[]>, IAwaitable<object[]> { - private bool completed = false; - private object[] result = null; - private Action action = null; + private bool completed; + private object[] result; + private Action action; - public SignalAwaiter(Godot.Object source, string signal, Godot.Object target) + public SignalAwaiter(Object source, string signal, Object target) { NativeCalls.godot_icall_Object_connect_signal_awaiter( - Godot.Object.GetPtr(source), - signal, Godot.Object.GetPtr(target), this + Object.GetPtr(source), + signal, Object.GetPtr(target), this ); } diff --git a/modules/mono/glue/cs_files/StringExtensions.cs b/modules/mono/glue/cs_files/StringExtensions.cs index cbc337ab19..21090fb68d 100644 --- a/modules/mono/glue/cs_files/StringExtensions.cs +++ b/modules/mono/glue/cs_files/StringExtensions.cs @@ -1,4 +1,5 @@ //using System; + using System; using System.Collections.Generic; using System.Globalization; @@ -43,11 +44,9 @@ namespace Godot { return instance.Substring(prev, i - prev); } - else - { - count++; - prev = i + 1; - } + + count++; + prev = i + 1; } i++; @@ -83,7 +82,7 @@ namespace Godot // </summary> public static string[] Bigrams(this string instance) { - string[] b = new string[instance.Length - 1]; + var b = new string[instance.Length - 1]; for (int i = 0; i < b.Length; i++) { @@ -98,7 +97,7 @@ namespace Godot // </summary> public static string CEscape(this string instance) { - StringBuilder sb = new StringBuilder(string.Copy(instance)); + var sb = new StringBuilder(string.Copy(instance)); sb.Replace("\\", "\\\\"); sb.Replace("\a", "\\a"); @@ -120,7 +119,7 @@ namespace Godot // </summary> public static string CUnescape(this string instance) { - StringBuilder sb = new StringBuilder(string.Copy(instance)); + var sb = new StringBuilder(string.Copy(instance)); sb.Replace("\\a", "\a"); sb.Replace("\\b", "\b"); @@ -143,7 +142,7 @@ namespace Godot public static string Capitalize(this string instance) { string aux = instance.Replace("_", " ").ToLower(); - string cap = string.Empty; + var cap = string.Empty; for (int i = 0; i < aux.GetSliceCount(" "); i++) { @@ -178,13 +177,13 @@ namespace Godot { if (to[to_idx] == 0 && instance[instance_idx] == 0) return 0; // We're equal - else if (instance[instance_idx] == 0) + if (instance[instance_idx] == 0) return -1; // If this is empty, and the other one is not, then we're less... I think? - else if (to[to_idx] == 0) + if (to[to_idx] == 0) return 1; // Otherwise the other one is smaller... - else if (instance[instance_idx] < to[to_idx]) // More than + if (instance[instance_idx] < to[to_idx]) // More than return -1; - else if (instance[instance_idx] > to[to_idx]) // Less than + if (instance[instance_idx] > to[to_idx]) // Less than return 1; instance_idx++; @@ -260,12 +259,12 @@ namespace Godot { int basepos = instance.Find("://"); - string rs = string.Empty; - string @base = string.Empty; + string rs; + var @base = string.Empty; if (basepos != -1) { - int end = basepos + 3; + var end = basepos + 3; rs = instance.Substring(end, instance.Length); @base = instance.Substring(0, end); } @@ -312,8 +311,8 @@ namespace Godot int hashv = 5381; int c; - while ((c = (int)instance[index++]) != 0) - hashv = ((hashv << 5) + hashv) + c; // hash * 33 + c + while ((c = instance[index++]) != 0) + hashv = (hashv << 5) + hashv + c; // hash * 33 + c return hashv; } @@ -379,7 +378,7 @@ namespace Godot while (instance[src] != 0 && text[tgt] != 0) { - bool match = false; + bool match; if (case_insensitive) { @@ -455,7 +454,10 @@ namespace Godot return false; // Don't start with number plz } - bool valid_char = (instance[i] >= '0' && instance[i] <= '9') || (instance[i] >= 'a' && instance[i] <= 'z') || (instance[i] >= 'A' && instance[i] <= 'Z') || instance[i] == '_'; + bool valid_char = instance[i] >= '0' && + instance[i] <= '9' || instance[i] >= 'a' && + instance[i] <= 'z' || instance[i] >= 'A' && + instance[i] <= 'Z' || instance[i] == '_'; if (!valid_char) return false; @@ -502,7 +504,7 @@ namespace Godot // </summary> public static string JsonEscape(this string instance) { - StringBuilder sb = new StringBuilder(string.Copy(instance)); + var sb = new StringBuilder(string.Copy(instance)); sb.Replace("\\", "\\\\"); sb.Replace("\b", "\\b"); @@ -551,7 +553,7 @@ namespace Godot case '\0': return instance[0] == 0; case '*': - return ExprMatch(expr + 1, instance, caseSensitive) || (instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive)); + return ExprMatch(expr + 1, instance, caseSensitive) || instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive); case '?': return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive); default: @@ -610,13 +612,13 @@ namespace Godot { if (to[to_idx] == 0 && instance[instance_idx] == 0) return 0; // We're equal - else if (instance[instance_idx] == 0) + if (instance[instance_idx] == 0) return -1; // If this is empty, and the other one is not, then we're less... I think? - else if (to[to_idx] == 0) + if (to[to_idx] == 0) return 1; // Otherwise the other one is smaller.. - else if (char.ToUpper(instance[instance_idx]) < char.ToUpper(to[to_idx])) // More than + if (char.ToUpper(instance[instance_idx]) < char.ToUpper(to[to_idx])) // More than return -1; - else if (char.ToUpper(instance[instance_idx]) > char.ToUpper(to[to_idx])) // Less than + if (char.ToUpper(instance[instance_idx]) > char.ToUpper(to[to_idx])) // Less than return 1; instance_idx++; @@ -724,8 +726,7 @@ namespace Godot { if (instance.Length > 0 && instance[instance.Length - 1] == '/') return instance + file; - else - return instance + "/" + file; + return instance + "/" + file; } // <summary> @@ -771,7 +772,7 @@ namespace Godot if (pos < 0) return string.Empty; - return instance.Substring(pos, (instance.Length - pos)); + return instance.Substring(pos, instance.Length - pos); } public static byte[] Sha256Buffer(this string instance) @@ -824,7 +825,7 @@ namespace Godot } } - return (2.0f * inter) / sum; + return 2.0f * inter / sum; } // <summary> @@ -832,7 +833,7 @@ namespace Godot // </summary> public static string[] Split(this string instance, string divisor, bool allow_empty = true) { - return instance.Split(new string[] { divisor }, StringSplitOptions.RemoveEmptyEntries); + return instance.Split(new[] { divisor }, StringSplitOptions.RemoveEmptyEntries); } // <summary> @@ -840,7 +841,7 @@ namespace Godot // </summary> public static float[] SplitFloats(this string instance, string divisor, bool allow_empty = true) { - List<float> ret = new List<float>(); + var ret = new List<float>(); int from = 0; int len = instance.Length; @@ -849,7 +850,7 @@ namespace Godot int end = instance.Find(divisor, from); if (end < 0) end = len; - if (allow_empty || (end > from)) + if (allow_empty || end > from) ret.Add(float.Parse(instance.Substring(from))); if (end == len) break; @@ -878,13 +879,10 @@ namespace Godot { if (right) return instance.Trim(non_printable); - else - return instance.TrimStart(non_printable); - } - else - { - return instance.TrimEnd(non_printable); + return instance.TrimStart(non_printable); } + + return instance.TrimEnd(non_printable); } // <summary> diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs index ce26c60706..d1b247a552 100644 --- a/modules/mono/glue/cs_files/Transform.cs +++ b/modules/mono/glue/cs_files/Transform.cs @@ -1,6 +1,5 @@ using System; using System.Runtime.InteropServices; - #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -29,7 +28,7 @@ namespace Godot public Transform LookingAt(Vector3 target, Vector3 up) { - Transform t = this; + var t = this; t.SetLookAt(origin, target, up); return t; } @@ -98,22 +97,22 @@ namespace Godot return new Vector3 ( - (basis[0, 0] * vInv.x) + (basis[1, 0] * vInv.y) + (basis[2, 0] * vInv.z), - (basis[0, 1] * vInv.x) + (basis[1, 1] * vInv.y) + (basis[2, 1] * vInv.z), - (basis[0, 2] * vInv.x) + (basis[1, 2] * vInv.y) + (basis[2, 2] * vInv.z) + basis[0, 0] * vInv.x + basis[1, 0] * vInv.y + basis[2, 0] * vInv.z, + basis[0, 1] * vInv.x + basis[1, 1] * vInv.y + basis[2, 1] * vInv.z, + basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z ); } // Constructors public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin) { - this.basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis); + basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis); this.origin = origin; } public Transform(Quat quat, Vector3 origin) { - this.basis = new Basis(quat); + basis = new Basis(quat); this.origin = origin; } @@ -164,8 +163,8 @@ namespace Godot { return String.Format("{0} - {1}", new object[] { - this.basis.ToString(), - this.origin.ToString() + basis.ToString(), + origin.ToString() }); } @@ -173,8 +172,8 @@ namespace Godot { return String.Format("{0} - {1}", new object[] { - this.basis.ToString(format), - this.origin.ToString(format) + basis.ToString(format), + origin.ToString(format) }); } } diff --git a/modules/mono/glue/cs_files/Transform2D.cs b/modules/mono/glue/cs_files/Transform2D.cs index 836cca129e..ff5259178b 100644 --- a/modules/mono/glue/cs_files/Transform2D.cs +++ b/modules/mono/glue/cs_files/Transform2D.cs @@ -1,6 +1,5 @@ using System; using System.Runtime.InteropServices; - #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -111,7 +110,7 @@ namespace Godot public Transform2D AffineInverse() { - Transform2D inv = this; + var inv = this; real_t det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1]; @@ -158,15 +157,15 @@ namespace Godot Vector2 s2 = m.Scale; // Slerp rotation - Vector2 v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1)); - Vector2 v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2)); + var v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1)); + var v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2)); real_t dot = v1.Dot(v2); // Clamp dot to [-1, 1] - dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot); + dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot); - Vector2 v = new Vector2(); + Vector2 v; if (dot > 0.9995f) { @@ -185,7 +184,7 @@ namespace Godot Vector2 p2 = m.Origin; // Construct matrix - Transform2D res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c)); + var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c)); Vector2 scale = s1.LinearInterpolate(s2, c); res.x *= scale; res.y *= scale; @@ -195,7 +194,7 @@ namespace Godot public Transform2D Inverse() { - Transform2D inv = this; + var inv = this; // Swap real_t temp = inv.x.y; @@ -209,13 +208,13 @@ namespace Godot public Transform2D Orthonormalized() { - Transform2D on = this; + var on = this; Vector2 onX = on.x; Vector2 onY = on.y; onX.Normalize(); - onY = onY - onX * (onX.Dot(onY)); + onY = onY - onX * onX.Dot(onY); onY.Normalize(); on.x = onX; @@ -231,7 +230,7 @@ namespace Godot public Transform2D Scaled(Vector2 scale) { - Transform2D copy = this; + var copy = this; copy.x *= scale; copy.y *= scale; copy.o *= scale; @@ -250,7 +249,7 @@ namespace Godot public Transform2D Translated(Vector2 offset) { - Transform2D copy = this; + var copy = this; copy.o += copy.BasisXform(offset); return copy; } @@ -269,22 +268,22 @@ namespace Godot // Constructors public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin) { - this.x = xAxis; - this.y = yAxis; - this.o = origin; + x = xAxis; + y = yAxis; + o = origin; } public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { - this.x = new Vector2(xx, xy); - this.y = new Vector2(yx, yy); - this.o = new Vector2(ox, oy); + x = new Vector2(xx, xy); + y = new Vector2(yx, yy); + o = new Vector2(ox, oy); } public Transform2D(real_t rot, Vector2 pos) { - real_t cr = Mathf.Cos( (real_t)rot); - real_t sr = Mathf.Sin( (real_t)rot); + real_t cr = Mathf.Cos(rot); + real_t sr = Mathf.Sin(rot); x.x = cr; y.y = cr; x.y = -sr; @@ -345,9 +344,9 @@ namespace Godot { return String.Format("({0}, {1}, {2})", new object[] { - this.x.ToString(), - this.y.ToString(), - this.o.ToString() + x.ToString(), + y.ToString(), + o.ToString() }); } @@ -355,9 +354,9 @@ namespace Godot { return String.Format("({0}, {1}, {2})", new object[] { - this.x.ToString(format), - this.y.ToString(format), - this.o.ToString(format) + x.ToString(format), + y.ToString(format), + o.ToString(format) }); } } diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs index 6fbe374611..cc2cda82fb 100644 --- a/modules/mono/glue/cs_files/Vector2.cs +++ b/modules/mono/glue/cs_files/Vector2.cs @@ -1,13 +1,11 @@ -using System; -using System.Runtime.InteropServices; - // file: core/math/math_2d.h // commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451 // file: core/math/math_2d.cpp // commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451 // file: core/variant_call.cpp // commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 - +using System; +using System.Runtime.InteropServices; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -101,8 +99,8 @@ namespace Godot public Vector2 Clamped(real_t length) { - Vector2 v = this; - real_t l = this.Length(); + var v = this; + real_t l = Length(); if (l > 0 && length < l) { @@ -115,15 +113,15 @@ namespace Godot public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t) { - Vector2 p0 = preA; - Vector2 p1 = this; - Vector2 p2 = b; - Vector2 p3 = postB; + var p0 = preA; + var p1 = this; + var p2 = b; + var p3 = postB; real_t t2 = t * t; real_t t3 = t2 * t; - return 0.5f * ((p1 * 2.0f) + + return 0.5f * (p1 * 2.0f + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); @@ -166,17 +164,17 @@ namespace Godot public Vector2 LinearInterpolate(Vector2 b, real_t t) { - Vector2 res = this; + var res = this; - res.x += (t * (b.x - x)); - res.y += (t * (b.y - y)); + res.x += t * (b.x - x); + res.y += t * (b.y - y); return res; } public Vector2 Normalized() { - Vector2 result = this; + var result = this; result.Normalize(); return result; } @@ -199,8 +197,8 @@ namespace Godot } public void Set(Vector2 v) { - this.x = v.x; - this.y = v.y; + x = v.x; + y = v.y; } public Vector2 Slide(Vector2 n) @@ -244,8 +242,8 @@ namespace Godot } public Vector2(Vector2 v) { - this.x = v.x; - this.y = v.y; + x = v.x; + y = v.y; } public static Vector2 operator +(Vector2 left, Vector2 right) @@ -320,10 +318,8 @@ namespace Godot { return left.y < right.y; } - else - { - return left.x < right.x; - } + + return left.x < right.x; } public static bool operator >(Vector2 left, Vector2 right) @@ -332,10 +328,8 @@ namespace Godot { return left.y > right.y; } - else - { - return left.x > right.x; - } + + return left.x > right.x; } public static bool operator <=(Vector2 left, Vector2 right) @@ -344,10 +338,8 @@ namespace Godot { return left.y <= right.y; } - else - { - return left.x <= right.x; - } + + return left.x <= right.x; } public static bool operator >=(Vector2 left, Vector2 right) @@ -356,10 +348,8 @@ namespace Godot { return left.y >= right.y; } - else - { - return left.x >= right.x; - } + + return left.x >= right.x; } public override bool Equals(object obj) @@ -386,8 +376,8 @@ namespace Godot { return String.Format("({0}, {1})", new object[] { - this.x.ToString(), - this.y.ToString() + x.ToString(), + y.ToString() }); } @@ -395,8 +385,8 @@ namespace Godot { return String.Format("({0}, {1})", new object[] { - this.x.ToString(format), - this.y.ToString(format) + x.ToString(format), + y.ToString(format) }); } } diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs index 285736d7b8..0a71f3fa4d 100644 --- a/modules/mono/glue/cs_files/Vector3.cs +++ b/modules/mono/glue/cs_files/Vector3.cs @@ -1,13 +1,11 @@ -using System; -using System.Runtime.InteropServices; - // file: core/math/vector3.h // commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0 // file: core/math/vector3.cpp // commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451 // file: core/variant_call.cpp // commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 - +using System; +using System.Runtime.InteropServices; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else @@ -67,7 +65,7 @@ namespace Godot internal void Normalize() { - real_t length = this.Length(); + real_t length = Length(); if (length == 0f) { @@ -105,24 +103,24 @@ namespace Godot { return new Vector3 ( - (y * b.z) - (z * b.y), - (z * b.x) - (x * b.z), - (x * b.y) - (y * b.x) + y * b.z - z * b.y, + z * b.x - x * b.z, + x * b.y - y * b.x ); } public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t) { - Vector3 p0 = preA; - Vector3 p1 = this; - Vector3 p2 = b; - Vector3 p3 = postB; + var p0 = preA; + var p1 = this; + var p2 = b; + var p3 = postB; real_t t2 = t * t; real_t t3 = t2 * t; return 0.5f * ( - (p1 * 2.0f) + (-p0 + p2) * t + + p1 * 2.0f + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3 ); @@ -180,9 +178,9 @@ namespace Godot { return new Vector3 ( - x + (t * (b.x - x)), - y + (t * (b.y - y)), - z + (t * (b.z - z)) + x + t * (b.x - x), + y + t * (b.y - y), + z + t * (b.z - z) ); } @@ -198,7 +196,7 @@ namespace Godot public Vector3 Normalized() { - Vector3 v = this; + var v = this; v.Normalize(); return v; } @@ -234,9 +232,9 @@ namespace Godot } public void Set(Vector3 v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; + x = v.x; + y = v.y; + z = v.z; } public Vector3 Slide(Vector3 n) @@ -294,9 +292,9 @@ namespace Godot } public Vector3(Vector3 v) { - this.x = v.x; - this.y = v.y; - this.z = v.z; + x = v.x; + y = v.y; + z = v.z; } public static Vector3 operator +(Vector3 left, Vector3 right) @@ -379,8 +377,7 @@ namespace Godot { if (left.y == right.y) return left.z < right.z; - else - return left.y < right.y; + return left.y < right.y; } return left.x < right.x; @@ -392,8 +389,7 @@ namespace Godot { if (left.y == right.y) return left.z > right.z; - else - return left.y > right.y; + return left.y > right.y; } return left.x > right.x; @@ -405,8 +401,7 @@ namespace Godot { if (left.y == right.y) return left.z <= right.z; - else - return left.y < right.y; + return left.y < right.y; } return left.x < right.x; @@ -418,8 +413,7 @@ namespace Godot { if (left.y == right.y) return left.z >= right.z; - else - return left.y > right.y; + return left.y > right.y; } return left.x > right.x; @@ -449,9 +443,9 @@ namespace Godot { return String.Format("({0}, {1}, {2})", new object[] { - this.x.ToString(), - this.y.ToString(), - this.z.ToString() + x.ToString(), + y.ToString(), + z.ToString() }); } @@ -459,9 +453,9 @@ namespace Godot { return String.Format("({0}, {1}, {2})", new object[] { - this.x.ToString(format), - this.y.ToString(format), - this.z.ToString(format) + x.ToString(format), + y.ToString(format), + z.ToString(format) }); } } diff --git a/modules/mono/mono_reg_utils.py b/modules/mono/mono_reg_utils.py index 8ddddb3a24..9c188d07a7 100644 --- a/modules/mono/mono_reg_utils.py +++ b/modules/mono/mono_reg_utils.py @@ -75,7 +75,7 @@ def find_msbuild_tools_path_reg(): vswhere = os.getenv('PROGRAMFILES') vswhere += r'\Microsoft Visual Studio\Installer\vswhere.exe' - vswhere_args = ['-latest', '-requires', 'Microsoft.Component.MSBuild'] + vswhere_args = ['-latest', '-products', '*', '-requires', 'Microsoft.Component.MSBuild'] try: lines = subprocess.check_output([vswhere] + vswhere_args).splitlines() diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp index 76c0b969d8..8174bccdb7 100644 --- a/modules/pvr/texture_loader_pvr.cpp +++ b/modules/pvr/texture_loader_pvr.cpp @@ -536,8 +536,8 @@ static void decompress_pvrtc(PVRTCBlock *p_comp_img, const int p_2bit, const int int p_x, p_y; - int p_modulation[8][16]; - int p_modulation_modes[8][16]; + int p_modulation[8][16] = { { 0 } }; + int p_modulation_modes[8][16] = { { 0 } }; int Mod, DoPT; diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 0929b227d0..399ba8ef5d 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -80,7 +80,7 @@ Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use. </constant> <constant name="MATH_EXP" value="20" enum="BuiltinFunc"> - Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828. + Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828. </constant> <constant name="MATH_ISNAN" value="21" enum="BuiltinFunc"> Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist. diff --git a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml index df439f8794..d456e880b7 100644 --- a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml @@ -4,7 +4,7 @@ Commonly used mathematical constants. </brief_description> <description> - Provides common math constants, such as Pi or Euler's constant, on an output Data port. + Provides common math constants, such as Pi, on an output Data port. [b]Input Ports:[/b] none [b]Output Ports:[/b] @@ -35,7 +35,7 @@ Tau: [code]6.283185[/code] </constant> <constant name="MATH_CONSTANT_E" value="4" enum="MathConstant"> - Natural log: [code]2.718282[/code] + Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/code] </constant> <constant name="MATH_CONSTANT_SQRT2" value="5" enum="MathConstant"> Square root of two: [code]1.414214[/code] diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index ef680547ca..03bc4c114a 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -2028,6 +2028,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o function.flow_stack_size = 0; function.pass_stack_size = 0; function.node_count = 0; + Map<StringName, int> local_var_indices; if (function.node < 0) { diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 69bb522173..dad9c68312 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -374,12 +374,10 @@ class VisualScriptInstance : public ScriptInstance { int node; int max_stack; int trash_pos; - int return_pos; int flow_stack_size; int pass_stack_size; int node_count; int argument_count; - bool valid; }; Map<StringName, Function> functions; diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 16de04e4cf..d5f9d21348 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -455,7 +455,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { break; } - if (cchar == '-' || (cchar >= '0' && cchar <= '9')) { + if (cchar >= '0' && cchar <= '9') { //a number String num; @@ -466,11 +466,6 @@ Error VisualScriptExpression::_get_token(Token &r_token) { #define READING_DONE 4 int reading = READING_INT; - if (cchar == '-') { - num += '-'; - cchar = GET_CHAR(); - } - CharType c = cchar; bool exp_sign = false; bool exp_beg = false; @@ -1146,7 +1141,7 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() { expr_pos++; if (expr_pos == expression.size()) { //can happen.. - _set_error("Unexpected end of expression.."); + _set_error("Unexpected end of expression..."); return NULL; } } @@ -1166,7 +1161,7 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() { } else { if (next_op < 1 || next_op >= (expression.size() - 1)) { - _set_error("Parser bug.."); + _set_error("Parser bug..."); ERR_FAIL_V(NULL); } @@ -1175,7 +1170,7 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() { if (expression[next_op - 1].is_op) { - _set_error("Parser bug.."); + _set_error("Parser bug..."); ERR_FAIL_V(NULL); } diff --git a/modules/websocket/lws_peer.cpp b/modules/websocket/lws_peer.cpp index 8a064fb5a4..3855a39aef 100644 --- a/modules/websocket/lws_peer.cpp +++ b/modules/websocket/lws_peer.cpp @@ -35,6 +35,7 @@ // Needed for socket_helpers on Android at least. UNIXes has it, just include if not windows #if !defined(WINDOWS_ENABLED) #include <netinet/in.h> +#include <sys/socket.h> #endif #include "drivers/unix/socket_helpers.h" @@ -190,9 +191,11 @@ IP_Address LWSPeer::get_connected_host() const { IP_Address ip; int port = 0; - socklen_t len; + socklen_t len = 0; struct sockaddr_storage addr; + int fd = lws_get_socket_fd(wsi); + ERR_FAIL_COND_V(fd == -1, IP_Address()); int ret = getpeername(fd, (struct sockaddr *)&addr, &len); ERR_FAIL_COND_V(ret != 0, IP_Address()); @@ -209,9 +212,11 @@ uint16_t LWSPeer::get_connected_port() const { IP_Address ip; int port = 0; - socklen_t len; + socklen_t len = 0; struct sockaddr_storage addr; + int fd = lws_get_socket_fd(wsi); + ERR_FAIL_COND_V(fd == -1, 0); int ret = getpeername(fd, (struct sockaddr *)&addr, &len); ERR_FAIL_COND_V(ret != 0, 0); diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 6d9f0a7e9a..6ed03d7aee 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -1153,7 +1153,7 @@ public: String package_name = p_preset->get("package/unique_name"); if (remove_prev) { - ep.step("Uninstalling..", 1); + ep.step("Uninstalling...", 1); print_line("Uninstalling previous version: " + devices[p_device].name); @@ -1232,7 +1232,7 @@ public: } } - ep.step("Running on Device..", 3); + ep.step("Running on Device...", 3); args.clear(); args.push_back("-s"); args.push_back(devices[p_device].id); @@ -1323,6 +1323,8 @@ public: virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) { + ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags); + String src_apk; EditorProgress ep("export", "Exporting for Android", 105); @@ -1490,7 +1492,7 @@ public: ret = unzGoToNextFile(pkg); } - ep.step("Adding Files..", 1); + ep.step("Adding Files...", 1); Error err = OK; Vector<String> cl = cmdline.strip_edges().split(" "); for (int i = 0; i < cl.size(); i++) { @@ -1624,14 +1626,14 @@ public: password = EditorSettings::get_singleton()->get("export/android/debug_keystore_pass"); user = EditorSettings::get_singleton()->get("export/android/debug_keystore_user"); - ep.step("Signing Debug APK..", 103); + ep.step("Signing Debug APK...", 103); } else { keystore = release_keystore; password = release_password; user = release_username; - ep.step("Signing Release APK..", 103); + ep.step("Signing Release APK...", 103); } if (!FileAccess::exists(keystore)) { @@ -1663,7 +1665,7 @@ public: return ERR_CANT_CREATE; } - ep.step("Verifying APK..", 104); + ep.step("Verifying APK...", 104); args.clear(); args.push_back("-verify"); @@ -1683,7 +1685,7 @@ public: static const int ZIP_ALIGNMENT = 4; - ep.step("Aligning APK..", 105); + ep.step("Aligning APK...", 105); unzFile tmp_unaligned = unzOpen2(unaligned_path.utf8().get_data(), &io); if (!tmp_unaligned) { diff --git a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java index d72c590378..bde4221644 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java +++ b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java @@ -101,12 +101,12 @@ public class GodotPaymentV3 extends Godot.SingletonBase { GodotLib.calldeferred(purchaseCallbackId, "consume_not_required", new Object[] {}); } - public void callbackFailConsume() { - GodotLib.calldeferred(purchaseCallbackId, "consume_fail", new Object[] {}); + public void callbackFailConsume(String message) { + GodotLib.calldeferred(purchaseCallbackId, "consume_fail", new Object[] { message }); } - public void callbackFail() { - GodotLib.calldeferred(purchaseCallbackId, "purchase_fail", new Object[] {}); + public void callbackFail(String message) { + GodotLib.calldeferred(purchaseCallbackId, "purchase_fail", new Object[] { message }); } public void callbackCancel() { @@ -165,11 +165,11 @@ public class GodotPaymentV3 extends Godot.SingletonBase { } public void callbackDisconnected() { - GodotLib.calldeferred(purchaseCallbackId, "iap_disconnected", new Object[]{}); + GodotLib.calldeferred(purchaseCallbackId, "iap_disconnected", new Object[] {}); } public void callbackConnected() { - GodotLib.calldeferred(purchaseCallbackId, "iap_connected", new Object[]{}); + GodotLib.calldeferred(purchaseCallbackId, "iap_connected", new Object[] {}); } // true if connected, false otherwise diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java index 0222758c2b..23723c2696 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotView.java +++ b/platform/android/java/src/org/godotengine/godot/GodotView.java @@ -261,7 +261,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener { }; int source = event.getSource(); - if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) { + if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { final int button = get_godot_button(keyCode); final int device = find_joy_device(event.getDeviceId()); @@ -302,7 +302,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener { int source = event.getSource(); //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD))); - if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) { + if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { if (event.getRepeatCount() > 0) // ignore key echo return true; diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java index 441a311358..b7bf2362cc 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java @@ -116,7 +116,7 @@ public class PaymentsManager { @Override protected void error(String message) { - godotPaymentV3.callbackFail(); + godotPaymentV3.callbackFail(message); } @Override @@ -148,7 +148,7 @@ public class PaymentsManager { @Override protected void error(String message) { Log.d("godot", "consumeUnconsumedPurchases :" + message); - godotPaymentV3.callbackFailConsume(); + godotPaymentV3.callbackFailConsume(message); } @Override @@ -222,7 +222,7 @@ public class PaymentsManager { @Override protected void error(String message) { - godotPaymentV3.callbackFail(); + godotPaymentV3.callbackFail(message); } } .consume(sku); @@ -231,7 +231,7 @@ public class PaymentsManager { @Override protected void error(String message) { - godotPaymentV3.callbackFail(); + godotPaymentV3.callbackFail(message); } @Override @@ -258,7 +258,7 @@ public class PaymentsManager { @Override protected void error(String message) { - godotPaymentV3.callbackFail(); + godotPaymentV3.callbackFail(message); } } .consume(sku); @@ -266,7 +266,7 @@ public class PaymentsManager { @Override protected void error(String message) { - godotPaymentV3.callbackFail(); + godotPaymentV3.callbackFail(message); } @Override @@ -291,7 +291,7 @@ public class PaymentsManager { @Override protected void error(String message) { - godotPaymentV3.callbackFailConsume(); + godotPaymentV3.callbackFailConsume(message); } } .consume(sku); diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index 6fa189e917..2cdd477ed1 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -238,6 +238,7 @@ Error InAppStore::restore_purchases() { ret["type"] = "purchase"; ret["result"] = "error"; ret["product_id"] = pid; + ret["error"] = String::utf8([transaction.error.localizedDescription UTF8String]); InAppStore::get_singleton()->_post_event(ret); [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; } break; diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index 7d7bee9227..3c537b3b58 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -122,6 +122,14 @@ class AppxPackager { Vector<BlockHash> hashes; uLong file_crc32; ZPOS64_T zip_offset; + + FileMeta() : + lfh_size(0), + compressed(false), + compressed_size(0), + uncompressed_size(0), + file_crc32(0), + zip_offset(0) {} }; String progress_task; diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 824f50495b..447bd9a090 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -80,6 +80,10 @@ Rect2 AnimatedSprite::_edit_get_rect() const { return Rect2(ofs, s); } +bool AnimatedSprite::_edit_use_rect() const { + return true; +} + void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) { Map<StringName, Anim>::Element *E = animations.find(p_anim); diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index a38adf792c..c7606d88aa 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -157,6 +157,7 @@ public: virtual Point2 _edit_get_pivot() const; virtual bool _edit_use_pivot() const; virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index 446b367be0..caa1adebdb 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -55,6 +55,10 @@ Rect2 BackBufferCopy::_edit_get_rect() const { return rect; } +bool BackBufferCopy::_edit_use_rect() const { + return true; +} + void BackBufferCopy::set_rect(const Rect2 &p_rect) { rect = p_rect; diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index b786c2b828..752d56de2b 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -54,6 +54,7 @@ protected: public: Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 2b89062181..a2637f816e 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -245,6 +245,14 @@ CanvasItemMaterial::~CanvasItemMaterial() { /////////////////////////////////////////////////////////////////// +bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + if (_edit_use_rect()) { + return _edit_get_rect().has_point(p_point); + } else { + return p_point.length() < p_tolerance; + } +} + bool CanvasItem::is_visible_in_tree() const { if (!is_inside_tree()) @@ -263,7 +271,8 @@ bool CanvasItem::is_visible_in_tree() const { void CanvasItem::_propagate_visibility_changed(bool p_visible) { - notification(NOTIFICATION_VISIBILITY_CHANGED); + if (!first_draw) + notification(NOTIFICATION_VISIBILITY_CHANGED); if (p_visible) update(); //todo optimize @@ -980,7 +989,8 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position); ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position); - ClassDB::bind_method(D_METHOD("_edit_use_position"), &CanvasItem::_edit_use_position); + ClassDB::bind_method(D_METHOD("_edit_set_scale", "scale"), &CanvasItem::_edit_set_scale); + ClassDB::bind_method(D_METHOD("_edit_get_scale"), &CanvasItem::_edit_get_scale); ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect); ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect); ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect); diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 980fcb4109..85de0d2796 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -220,30 +220,46 @@ public: /* EDITOR */ + // Save and restore a CanvasItem state virtual void _edit_set_state(const Dictionary &p_state){}; virtual Dictionary _edit_get_state() const { return Dictionary(); }; - // Used to move/select the node - virtual void _edit_set_position(const Point2 &p_position){}; - virtual Point2 _edit_get_position() const { return Point2(); }; - virtual bool _edit_use_position() const { return false; }; + // Used to move the node + virtual void _edit_set_position(const Point2 &p_position) = 0; + virtual Point2 _edit_get_position() const = 0; - // Used to resize/move/select the node + // Used to scale the node + virtual void _edit_set_scale(const Size2 &p_scale) = 0; + virtual Size2 _edit_get_scale() const = 0; + + // Used to resize/move the node virtual void _edit_set_rect(const Rect2 &p_rect){}; - virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); }; - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return _edit_get_rect().has_point(p_point); } - Rect2 _edit_get_item_and_children_rect() const; + virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }; virtual bool _edit_use_rect() const { return false; }; + Rect2 _edit_get_item_and_children_rect() const; + + // used to select the node + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + // Used to rotate the node - virtual void _edit_set_rotation(float p_rotation){}; - virtual float _edit_get_rotation() const { return 0.0; }; - virtual bool _edit_use_rotation() const { return false; }; + virtual void + _edit_set_rotation(float p_rotation){}; + virtual float _edit_get_rotation() const { + return 0.0; + }; + virtual bool _edit_use_rotation() const { + return false; + }; // Used to set a pivot virtual void _edit_set_pivot(const Point2 &p_pivot){}; - virtual Point2 _edit_get_pivot() const { return Point2(); }; - virtual bool _edit_use_pivot() const { return false; }; + virtual Point2 _edit_get_pivot() const { + return Point2(); + }; + virtual bool _edit_use_pivot() const { + return false; + }; virtual Size2 _edit_get_minimum_size() const; @@ -308,7 +324,9 @@ public: virtual Transform2D get_global_transform_with_canvas() const; CanvasItem *get_toplevel() const; - _FORCE_INLINE_ RID get_canvas_item() const { return canvas_item; } + _FORCE_INLINE_ RID get_canvas_item() const { + return canvas_item; + } void set_block_transform_notify(bool p_enable); bool is_block_transform_notify_enabled() const; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 7e2026d225..9d2a83fda7 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -264,6 +264,10 @@ Rect2 CollisionPolygon2D::_edit_get_rect() const { return aabb; } +bool CollisionPolygon2D::_edit_use_rect() const { + return true; +} + bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return Geometry::is_point_in_polygon(p_point, Variant(polygon)); diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 4dafe7d1da..412a923292 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -73,6 +73,7 @@ public: Vector<Point2> get_polygon() const; virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; virtual String get_configuration_warning() const; diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 0eeb6dafe5..83ef4df8f4 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -173,11 +173,6 @@ Ref<Shape2D> CollisionShape2D::get_shape() const { return shape; } -Rect2 CollisionShape2D::_edit_get_rect() const { - - return rect; -} - bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { if (!shape.is_valid()) diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index cdff595828..ed2c09d53d 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -54,7 +54,6 @@ protected: static void _bind_methods(); public: - virtual Rect2 _edit_get_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; void set_shape(const Ref<Shape2D> &p_shape); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 1220ff299c..9a44eb31bb 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -65,6 +65,10 @@ Rect2 Light2D::_edit_get_rect() const { return Rect2(texture_offset - s / 2.0, s); } +bool Light2D::_edit_use_rect() const { + return true; +} + void Light2D::_update_light_visibility() { if (!is_inside_tree()) diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 16d8c485d4..543805e329 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -92,6 +92,7 @@ public: virtual Point2 _edit_get_pivot() const; virtual bool _edit_use_pivot() const; virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; void set_enabled(bool p_enabled); bool is_enabled() const; diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index ba4a5c5571..229c2c6fe8 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -62,6 +62,10 @@ Rect2 Line2D::_edit_get_rect() const { return aabb; } +bool Line2D::_edit_use_rect() const { + return true; +} + bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { const real_t d = _width / 2 + p_tolerance; diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index 0eba024555..24c48982cd 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -59,6 +59,7 @@ public: Line2D(); virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; void set_points(const PoolVector<Vector2> &p_points); diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 95e24505be..3813bd96fe 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -58,16 +58,39 @@ void Node2D::_edit_set_state(const Dictionary &p_state) { } void Node2D::_edit_set_position(const Point2 &p_position) { - pos = p_position; - _update_transform(); - _change_notify("position"); + set_position(p_position); } Point2 Node2D::_edit_get_position() const { return pos; } +void Node2D::_edit_set_scale(const Size2 &p_scale) { + set_scale(p_scale); +} + +Size2 Node2D::_edit_get_scale() const { + return _scale; +} + +void Node2D::_edit_set_rotation(float p_rotation) { + angle = p_rotation; + _update_transform(); + _change_notify("rotation"); + _change_notify("rotation_degrees"); +} + +float Node2D::_edit_get_rotation() const { + return angle; +} + +bool Node2D::_edit_use_rotation() const { + return true; +} + void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) { + ERR_FAIL_COND(!_edit_use_rect()); + Rect2 r = _edit_get_rect(); Vector2 zero_offset; @@ -83,7 +106,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) { if (r.size.y != 0) new_scale.y = p_edit_rect.size.y / r.size.y; - Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset; //p_edit_rect.pos - r.pos; + Point2 new_pos = p_edit_rect.position + p_edit_rect.size * zero_offset; Transform2D postxf; postxf.set_rotation_and_scale(angle, _scale); @@ -97,25 +120,6 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) { _change_notify("position"); } -bool Node2D::_edit_use_rect() const { - return true; -} - -void Node2D::_edit_set_rotation(float p_rotation) { - angle = p_rotation; - _update_transform(); - _change_notify("rotation"); - _change_notify("rotation_degrees"); -} - -float Node2D::_edit_get_rotation() const { - return angle; -} - -bool Node2D::_edit_use_rotation() const { - return true; -} - void Node2D::_update_xform_values() { pos = _mat.elements[2]; @@ -444,10 +448,10 @@ void Node2D::_bind_methods() { ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); ADD_GROUP("Z Index", ""); diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index f817b214f8..725686cdf8 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -62,12 +62,16 @@ public: virtual void _edit_set_position(const Point2 &p_position); virtual Point2 _edit_get_position() const; - virtual void _edit_set_rect(const Rect2 &p_edit_rect); - virtual bool _edit_use_rect() const; + + virtual void _edit_set_scale(const Size2 &p_scale); + virtual Size2 _edit_get_scale() const; + virtual void _edit_set_rotation(float p_rotation); virtual float _edit_get_rotation() const; virtual bool _edit_use_rotation() const; + virtual void _edit_set_rect(const Rect2 &p_edit_rect); + void set_position(const Point2 &p_pos); void set_rotation(float p_radians); void set_rotation_degrees(float p_degrees); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 052a0ac026..7377591f7d 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -57,6 +57,10 @@ Rect2 Path2D::_edit_get_rect() const { return aabb; } +bool Path2D::_edit_use_rect() const { + return true; +} + bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { for (int i = 0; i < curve->get_point_count(); i++) { @@ -92,7 +96,7 @@ void Path2D::_notification(int p_what) { #else const float line_width = 2; #endif - const Color color = Color(0.5, 0.6, 1.0, 0.7); + const Color color = Color(1.0, 1.0, 1.0, 1.0); for (int i = 0; i < curve->get_point_count(); i++) { @@ -147,6 +151,7 @@ void Path2D::_bind_methods() { Path2D::Path2D() { set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default + set_self_modulate(Color(0.5, 0.6, 1.0, 0.7)); } ///////////////////////////////////////////////////////////////////////////////// diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 735d289d74..64696442c3 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -48,6 +48,7 @@ protected: public: virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; void set_curve(const Ref<Curve2D> &p_curve); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 2cb1e86f51..bf5bf29b2e 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -73,6 +73,10 @@ Rect2 Polygon2D::_edit_get_rect() const { return item_rect; } +bool Polygon2D::_edit_use_rect() const { + return true; +} + bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon)); diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 3a24177548..262208f2f1 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -68,6 +68,7 @@ public: virtual Point2 _edit_get_pivot() const; virtual bool _edit_use_pivot() const; virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 37f6aaa2d6..64d23719e7 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -44,6 +44,10 @@ Rect2 Position2D::_edit_get_rect() const { return Rect2(Point2(-10, -10), Size2(20, 20)); } +bool Position2D::_edit_use_rect() const { + return false; +} + void Position2D::_notification(int p_what) { switch (p_what) { diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index 6f6a34c452..bff474cccd 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -44,6 +44,7 @@ protected: public: virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; Position2D(); }; diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index b6cb734cee..9480f18176 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -335,6 +335,10 @@ Rect2 TouchScreenButton::_edit_get_rect() const { return Rect2(Size2(), texture->get_size()); } +bool TouchScreenButton::_edit_use_rect() const { + return true; +} + void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) { visibility = p_mode; update(); diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h index e6f2a2f3cd..b2fafcc93d 100644 --- a/scene/2d/screen_button.h +++ b/scene/2d/screen_button.h @@ -104,6 +104,7 @@ public: bool is_pressed() const; Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; TouchScreenButton(); }; diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 67f016ae79..bc39368c88 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -58,6 +58,14 @@ bool Sprite::_edit_use_pivot() const { return true; } +Rect2 Sprite::_edit_get_rect() const { + return get_rect(); +} + +bool Sprite::_edit_use_rect() const { + return true; +} + void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const { Size2 s; @@ -323,7 +331,31 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc } ERR_FAIL_COND_V(image.is_null(), false); + if (image->is_compressed()) { + return dst_rect.has_point(p_point); + } + bool is_repeat = texture->get_flags() & Texture::FLAG_REPEAT; + bool is_mirrored_repeat = texture->get_flags() & Texture::FLAG_MIRRORED_REPEAT; + if (is_repeat) { + int mirror_x = 0; + int mirror_y = 0; + if (is_mirrored_repeat) { + mirror_x = (int)(q.x / texture->get_size().width); + mirror_y = (int)(q.y / texture->get_size().height); + } + q.x = Math::fmod(q.x, texture->get_size().width); + q.y = Math::fmod(q.y, texture->get_size().height); + if (mirror_x % 2 == 1) { + q.x = texture->get_size().width - q.x - 1; + } + if (mirror_y % 2 == 1) { + q.y = texture->get_size().height - q.y - 1; + } + } else { + q.x = MIN(q.x, texture->get_size().width - 1); + q.y = MIN(q.y, texture->get_size().height - 1); + } image->lock(); const Color c = image->get_pixel((int)q.x, (int)q.y); image->unlock(); diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index abd04515ec..609ad8bb34 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -74,7 +74,9 @@ public: virtual Point2 _edit_get_pivot() const; virtual bool _edit_use_pivot() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; - virtual Rect2 _edit_get_rect() const { return get_rect(); } + + virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; void set_texture(const Ref<Texture> &p_texture); Ref<Texture> get_texture() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c126dd8f6b..3d3f43d5c6 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -304,6 +304,7 @@ void TileMap::_update_dirty_quadrants() { } q.occluder_instances.clear(); Ref<ShaderMaterial> prev_material; + int prev_z_index; RID prev_canvas_item; RID prev_debug_canvas_item; @@ -324,11 +325,12 @@ void TileMap::_update_dirty_quadrants() { continue; Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id); + int z_index = tile_set->tile_get_z_index(c.id); RID canvas_item; RID debug_canvas_item; - if (prev_canvas_item == RID() || prev_material != mat) { + if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) { canvas_item = vs->canvas_item_create(); if (mat.is_valid()) @@ -339,6 +341,7 @@ void TileMap::_update_dirty_quadrants() { xform.set_origin(q.pos); vs->canvas_item_set_transform(canvas_item, xform); vs->canvas_item_set_light_mask(canvas_item, get_light_mask()); + vs->canvas_item_set_z_index(canvas_item, z_index); q.canvas_items.push_back(canvas_item); @@ -354,6 +357,7 @@ void TileMap::_update_dirty_quadrants() { prev_canvas_item = canvas_item; prev_material = mat; + prev_z_index = z_index; } else { canvas_item = prev_canvas_item; @@ -1119,6 +1123,10 @@ Rect2 TileMap::_edit_get_rect() const { return rect_cache; } +bool TileMap::_edit_use_rect() const { + return true; +} + void TileMap::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 587bd3b684..07947004b3 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -245,6 +245,7 @@ public: int get_cellv(const Vector2 &p_pos) const; Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; void make_bitmask_area_dirty(const Vector2 &p_pos); void update_bitmask_area(const Vector2 &p_pos); diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 4b38534d97..ddca97e60a 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -89,6 +89,10 @@ Rect2 VisibilityNotifier2D::_edit_get_rect() const { return rect; } +bool VisibilityNotifier2D::_edit_use_rect() const { + return true; +} + Rect2 VisibilityNotifier2D::get_rect() const { return rect; diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index 93a35a709e..c4e12dfa22 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -56,6 +56,7 @@ protected: public: virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index 3a77360bc2..379dd21c39 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -173,6 +173,9 @@ String CollisionPolygon::get_configuration_warning() const { return String(); } +bool CollisionPolygon::_is_editable_3d_polygon() const { + return true; +} void CollisionPolygon::_bind_methods() { ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon::set_depth); @@ -184,6 +187,8 @@ void CollisionPolygon::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon::set_disabled); ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon::is_disabled); + ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon::_is_editable_3d_polygon); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "depth"), "set_depth", "get_depth"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h index 971c67f1ad..f1f137c9c5 100644 --- a/scene/3d/collision_polygon.h +++ b/scene/3d/collision_polygon.h @@ -53,6 +53,8 @@ protected: void _update_in_shape_owner(bool p_xform_only = false); + bool _is_editable_3d_polygon() const; + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 693b416f6d..d1bd059b63 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -1028,8 +1028,6 @@ void ParticlesMaterial::set_param(Parameter p_param, float p_value) { case PARAM_ANIM_OFFSET: { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value); } break; - case PARAM_MAX: { - }; } } float ParticlesMaterial::get_param(Parameter p_param) const { @@ -1082,8 +1080,6 @@ void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) { case PARAM_ANIM_OFFSET: { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value); } break; - case PARAM_MAX: { - }; } } float ParticlesMaterial::get_param_randomness(Parameter p_param) const { @@ -1160,8 +1156,6 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> case PARAM_ANIM_OFFSET: { VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_texture, p_texture); } break; - case PARAM_MAX: { - }; } _queue_shader_change(); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 7ac7f74bb0..57d79c960f 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -40,6 +40,9 @@ void Path::_curve_changed() { if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) update_gizmo(); + if (is_inside_tree()) { + emit_signal("curve_changed"); + } } void Path::set_curve(const Ref<Curve3D> &p_curve) { @@ -68,6 +71,8 @@ void Path::_bind_methods() { ClassDB::bind_method(D_METHOD("_curve_changed"), &Path::_curve_changed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve3D"), "set_curve", "get_curve"); + + ADD_SIGNAL(MethodInfo("curve_changed")); } Path::Path() { diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index f8a5c7f400..dab0e573d7 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -85,9 +85,7 @@ void Spatial::_notify_dirty() { } void Spatial::_update_local_transform() const { - data.local_transform.basis = Basis(); - data.local_transform.basis.scale(data.scale); - data.local_transform.basis.rotate(data.rotation); + data.local_transform.basis.set_euler_scale(data.rotation, data.scale); data.dirty &= ~DIRTY_LOCAL; } diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index d389b69ef3..13700e0bd3 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -2338,9 +2338,9 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) { for (int k = 0; k < 3; k++) { if (i < 3) - face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[j][(i + k) % 3] = v[k]; else - face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[3 - j][(i + k) % 3] = -v[k]; } } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 63580bcae6..eca7caeaf0 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -590,9 +590,7 @@ void AnimationPlayer::_animation_update_transforms() { Transform t; t.origin = nc->loc_accum; - t.basis.scale(nc->scale_accum); - t.basis.rotate(nc->rot_accum.get_euler()); - + t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum); if (nc->skeleton && nc->bone_idx >= 0) { nc->skeleton->set_bone_pose(nc->bone_idx, t); diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index e811b7a7b3..afdb8b6f71 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -812,8 +812,6 @@ void AnimationTreePlayer::_process_animation(float p_delta) { t.value = t.object->get_indexed(t.subpath); t.value.zero(); - - t.skip = false; } /* STEP 2 PROCESS ANIMATIONS */ @@ -886,7 +884,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { Track &t = E->get(); - if (t.skip || !t.object) + if (!t.object) continue; if (t.subpath.size()) { // value track @@ -900,8 +898,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { t.scale.x += 1.0; t.scale.y += 1.0; t.scale.z += 1.0; - xform.basis.scale(t.scale); - xform.basis.rotate(t.rot.get_euler()); + xform.basis.set_quat_scale(t.rot, t.scale); if (t.bone_idx >= 0) { if (t.skeleton) diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 09d6f6fcb4..873ff8a9da 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -107,8 +107,6 @@ private: Vector3 scale; Variant value; - - bool skip; }; typedef Map<TrackKey, Track> TrackMap; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 31be18612f..6f34f3e49f 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -660,6 +660,11 @@ void ColorPickerButton::_color_changed(const Color &p_color) { emit_signal("color_changed", p_color); } +void ColorPickerButton::_modal_closed() { + + emit_signal("popup_closed"); +} + void ColorPickerButton::pressed() { popup->set_position(get_global_position() - picker->get_combined_minimum_size()); @@ -722,8 +727,10 @@ void ColorPickerButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPickerButton::set_edit_alpha); ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPickerButton::is_editing_alpha); ClassDB::bind_method(D_METHOD("_color_changed"), &ColorPickerButton::_color_changed); + ClassDB::bind_method(D_METHOD("_modal_closed"), &ColorPickerButton::_modal_closed); ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); + ADD_SIGNAL(MethodInfo("popup_closed")); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); } @@ -735,5 +742,7 @@ ColorPickerButton::ColorPickerButton() { popup->add_child(picker); picker->connect("color_changed", this, "_color_changed"); + popup->connect("modal_closed", this, "_modal_closed"); + add_child(popup); } diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 40ded4fff5..7d1a554ada 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -120,6 +120,8 @@ class ColorPickerButton : public Button { ColorPicker *picker; void _color_changed(const Color &p_color); + void _modal_closed(); + virtual void pressed(); protected: diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 6ca6d82807..b7c1d35fd7 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -94,6 +94,14 @@ Point2 Control::_edit_get_position() const { return get_position(); }; +void Control::_edit_set_scale(const Size2 &p_scale) { + set_scale(p_scale); +} + +Size2 Control::_edit_get_scale() const { + return data.scale; +} + void Control::_edit_set_rect(const Rect2 &p_edit_rect) { set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1))); set_size(p_edit_rect.size.snapped(Vector2(1, 1))); diff --git a/scene/gui/control.h b/scene/gui/control.h index a215490295..b5453e60f5 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -283,6 +283,9 @@ public: virtual void _edit_set_position(const Point2 &p_position); virtual Point2 _edit_get_position() const; + virtual void _edit_set_scale(const Size2 &p_scale); + virtual Size2 _edit_get_scale() const; + virtual void _edit_set_rect(const Rect2 &p_edit_rect); virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index b401abd436..278e4123d7 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -36,6 +36,8 @@ void GridContainer::_notification(int p_what) { case NOTIFICATION_SORT_CHILDREN: { + int valid_controls_index; + Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col) Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row) Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set @@ -47,13 +49,15 @@ void GridContainer::_notification(int p_what) { int max_row = get_child_count() / columns; // Compute the per-column/per-row data + valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c || !c->is_visible_in_tree()) continue; - int row = i / columns; - int col = i % columns; + int row = valid_controls_index / columns; + int col = valid_controls_index % columns; + valid_controls_index++; Size2i ms = c->get_combined_minimum_size(); if (col_minw.has(col)) @@ -136,12 +140,14 @@ void GridContainer::_notification(int p_what) { int col_ofs = 0; int row_ofs = 0; + valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c || !c->is_visible_in_tree()) continue; - int row = i / columns; - int col = i % columns; + int row = valid_controls_index / columns; + int col = valid_controls_index % columns; + valid_controls_index++; if (col == 0) { col_ofs = 0; @@ -178,6 +184,8 @@ void GridContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_columns", "columns"), &GridContainer::set_columns); ClassDB::bind_method(D_METHOD("get_columns"), &GridContainer::get_columns); + ClassDB::bind_method(D_METHOD("get_child_control_at_cell", "row", "column"), + &GridContainer::get_child_control_at_cell); ADD_PROPERTY(PropertyInfo(Variant::INT, "columns", PROPERTY_HINT_RANGE, "1,1024,1"), "set_columns", "get_columns"); } @@ -190,17 +198,19 @@ Size2 GridContainer::get_minimum_size() const { int hsep = get_constant("hseparation"); int vsep = get_constant("vseparation"); - int idx = 0; int max_row = 0; int max_col = 0; + int valid_controls_index = 0; for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); if (!c || !c->is_visible_in_tree()) continue; - int row = idx / columns; - int col = idx % columns; + int row = valid_controls_index / columns; + int col = valid_controls_index % columns; + valid_controls_index++; + Size2i ms = c->get_combined_minimum_size(); if (col_minw.has(col)) col_minw[col] = MAX(col_minw[col], ms.width); @@ -213,7 +223,6 @@ Size2 GridContainer::get_minimum_size() const { row_minh[row] = ms.height; max_col = MAX(col, max_col); max_row = MAX(row, max_row); - idx++; } Size2 ms; @@ -232,6 +241,21 @@ Size2 GridContainer::get_minimum_size() const { return ms; } +Control *GridContainer::get_child_control_at_cell(int row, int column) { + Control *c; + int grid_index = row * columns + column; + for (int i = 0; i < get_child_count(); i++) { + c = Object::cast_to<Control>(get_child(i)); + if (!c || !c->is_visible_in_tree()) + continue; + + if (grid_index == i) { + break; + } + } + return c; +} + GridContainer::GridContainer() { set_mouse_filter(MOUSE_FILTER_PASS); diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index 243d06f034..7e3470dc89 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -47,6 +47,7 @@ public: void set_columns(int p_columns); int get_columns() const; virtual Size2 get_minimum_size() const; + Control *get_child_control_at_cell(int row, int column); GridContainer(); }; diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index ecd98f054d..511dc248a0 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -678,7 +678,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { search_string = ""; //any mousepress cancels - if (current % current_columns != (current_columns - 1)) { + if (current % current_columns != (current_columns - 1) && current + 1 < items.size()) { set_current(current + 1); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 09c6a3b32c..ef0d5e4c6e 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -215,6 +215,12 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { case (KEY_A): { //Select All select(); } break; + case (KEY_LEFT): { // Go to start of text - like HOME key + set_cursor_position(0); + } break; + case (KEY_RIGHT): { // Go to end of text - like END key + set_cursor_position(text.length()); + } break; default: { handled = false; } } @@ -663,8 +669,8 @@ void LineEdit::_notification(int p_what) { if (ofs >= ime_text.length()) break; - CharType cchar = (pass && !text.empty()) ? '*' : ime_text[ofs]; - CharType next = (pass && !text.empty()) ? '*' : ime_text[ofs + 1]; + CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; + CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; int im_char_width = font->get_char_size(cchar, next).width; if ((x_ofs + im_char_width) > ofs_max) @@ -685,8 +691,8 @@ void LineEdit::_notification(int p_what) { } } - CharType cchar = (pass && !text.empty()) ? '*' : t[char_ofs]; - CharType next = (pass && !text.empty()) ? '*' : t[char_ofs + 1]; + CharType cchar = (pass && !text.empty()) ? secret_character[0] : t[char_ofs]; + CharType next = (pass && !text.empty()) ? secret_character[0] : t[char_ofs + 1]; int char_width = font->get_char_size(cchar, next).width; // end of widget, break! @@ -717,8 +723,8 @@ void LineEdit::_notification(int p_what) { if (ofs >= ime_text.length()) break; - CharType cchar = (pass && !text.empty()) ? '*' : ime_text[ofs]; - CharType next = (pass && !text.empty()) ? '*' : ime_text[ofs + 1]; + CharType cchar = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs]; + CharType next = (pass && !text.empty()) ? secret_character[0] : ime_text[ofs + 1]; int im_char_width = font->get_char_size(cchar, next).width; if ((x_ofs + im_char_width) > ofs_max) @@ -1225,6 +1231,7 @@ void LineEdit::select_all() { selection.enabled = true; update(); } + void LineEdit::set_editable(bool p_editable) { editable = p_editable; @@ -1241,11 +1248,27 @@ void LineEdit::set_secret(bool p_secret) { pass = p_secret; update(); } + bool LineEdit::is_secret() const { return pass; } +void LineEdit::set_secret_character(const String &p_string) { + + // An empty string as the secret character would crash the engine + // It also wouldn't make sense to use multiple characters as the secret character + ERR_EXPLAIN("Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given)"); + ERR_FAIL_COND(p_string.length() != 1); + + secret_character = p_string; + update(); +} + +String LineEdit::get_secret_character() const { + return secret_character; +} + void LineEdit::select(int p_from, int p_to) { if (p_from == 0 && p_to == 0) { @@ -1434,6 +1457,8 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_editable"), &LineEdit::is_editable); ClassDB::bind_method(D_METHOD("set_secret", "enabled"), &LineEdit::set_secret); ClassDB::bind_method(D_METHOD("is_secret"), &LineEdit::is_secret); + ClassDB::bind_method(D_METHOD("set_secret_character", "character"), &LineEdit::set_secret_character); + ClassDB::bind_method(D_METHOD("get_secret_character"), &LineEdit::get_secret_character); ClassDB::bind_method(D_METHOD("menu_option", "option"), &LineEdit::menu_option); ClassDB::bind_method(D_METHOD("get_menu"), &LineEdit::get_menu); ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &LineEdit::set_context_menu_enabled); @@ -1461,6 +1486,7 @@ void LineEdit::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "max_length"), "set_max_length", "get_max_length"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret"); + ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "secret_character"), "set_secret_character", "get_secret_character"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length"); ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); @@ -1469,7 +1495,7 @@ void LineEdit::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha"); ADD_GROUP("Caret", "caret_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled"); - ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "cursor_set_blink_speed", "cursor_get_blink_speed"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "caret_position"), "set_cursor_position", "get_cursor_position"); } @@ -1485,6 +1511,7 @@ LineEdit::LineEdit() { window_has_focus = true; max_length = 0; pass = false; + secret_character = "*"; text_changed_dirty = false; placeholder_alpha = 0.6; @@ -1505,15 +1532,15 @@ LineEdit::LineEdit() { context_menu_enabled = true; menu = memnew(PopupMenu); add_child(menu); - menu->add_item(TTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); - menu->add_item(TTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); - menu->add_item(TTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); + menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); + menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); + menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); menu->add_separator(); - menu->add_item(TTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); - menu->add_item(TTR("Clear"), MENU_CLEAR); + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); + menu->add_item(RTR("Clear"), MENU_CLEAR); menu->add_separator(); - menu->add_item(TTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); - menu->add_item(TTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); + menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); + menu->add_item(RTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z); menu->connect("id_pressed", this, "menu_option"); expand_to_text_length = false; } diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index c60ea36cc1..48dde2461e 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -72,6 +72,7 @@ private: String undo_text; String text; String placeholder; + String secret_character; float placeholder_alpha; String ime_text; Point2 ime_selection; @@ -194,6 +195,9 @@ public: void set_secret(bool p_secret); bool is_secret() const; + void set_secret_character(const String &p_string); + String get_secret_character() const; + virtual Size2 get_minimum_size() const; void set_expand_to_text_length(bool p_enabled); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 6bfc4d4dee..1fcde9e9a8 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -867,9 +867,9 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { // Erase previous selection. if (selection.active) { selection.from = NULL; - selection.from_char = NULL; + selection.from_char = '\0'; selection.to = NULL; - selection.to_char = NULL; + selection.to_char = '\0'; selection.active = false; update(); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 068ea9d4f5..24a13db3c3 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -5644,7 +5644,7 @@ void TextEdit::_bind_methods() { ADD_GROUP("Caret", "caret_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_block_mode"), "cursor_set_block_mode", "cursor_is_block_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled"); - ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "cursor_set_blink_speed", "cursor_get_blink_speed"); + ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.01"), "cursor_set_blink_speed", "cursor_get_blink_speed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_moving_by_right_click"), "set_right_click_moves_caret", "is_right_click_moving_caret"); ADD_SIGNAL(MethodInfo("cursor_changed")); @@ -5689,7 +5689,7 @@ TextEdit::TextEdit() { indent_size = 4; text.set_indent_size(indent_size); text.clear(); - //text.insert(1,"Mongolia.."); + //text.insert(1,"Mongolia..."); //text.insert(2,"PAIS GENEROSO!!"); text.set_color_regions(&color_regions); @@ -5779,14 +5779,14 @@ TextEdit::TextEdit() { context_menu_enabled = true; menu = memnew(PopupMenu); add_child(menu); - menu->add_item(TTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); - menu->add_item(TTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); - menu->add_item(TTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); + menu->add_item(RTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X); + menu->add_item(RTR("Copy"), MENU_COPY, KEY_MASK_CMD | KEY_C); + menu->add_item(RTR("Paste"), MENU_PASTE, KEY_MASK_CMD | KEY_V); menu->add_separator(); - menu->add_item(TTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); - menu->add_item(TTR("Clear"), MENU_CLEAR); + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, KEY_MASK_CMD | KEY_A); + menu->add_item(RTR("Clear"), MENU_CLEAR); menu->add_separator(); - menu->add_item(TTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); + menu->add_item(RTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z); menu->connect("id_pressed", this, "menu_option"); } diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index b832ea1239..d87644381c 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -912,6 +912,7 @@ void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid()); _change_notify("material"); + emit_changed(); } void ArrayMesh::surface_set_name(int p_idx, const String &p_name) { @@ -919,6 +920,7 @@ void ArrayMesh::surface_set_name(int p_idx, const String &p_name) { ERR_FAIL_INDEX(p_idx, surfaces.size()); surfaces[p_idx].name = p_name; + emit_changed(); } String ArrayMesh::surface_get_name(int p_idx) const { @@ -931,6 +933,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec ERR_FAIL_INDEX(p_surface, surfaces.size()); VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data); + emit_changed(); } void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) { @@ -938,6 +941,7 @@ void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) { ERR_FAIL_INDEX(p_idx, surfaces.size()); surfaces[p_idx].aabb = p_aabb; // set custom aabb too? + emit_changed(); } Ref<Material> ArrayMesh::surface_get_material(int p_idx) const { @@ -986,6 +990,7 @@ void ArrayMesh::set_custom_aabb(const AABB &p_custom) { custom_aabb = p_custom; VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); + emit_changed(); } AABB ArrayMesh::get_custom_aabb() const { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 94c54c91d3..056ac2772b 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -65,6 +65,8 @@ void PrimitiveMesh::_update() const { pending_request = false; _clear_triangle_mesh(); + + const_cast<PrimitiveMesh *>(this)->emit_changed(); } void PrimitiveMesh::_request_update() { diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 626fda50df..ad5a0fd9ab 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -106,7 +106,11 @@ void StyleBoxTexture::set_texture(Ref<Texture> p_texture) { if (texture == p_texture) return; texture = p_texture; - region_rect = Rect2(Point2(), texture->get_size()); + if (p_texture.is_null()) { + region_rect = Rect2(0, 0, 0, 0); + } else { + region_rect = Rect2(Point2(), texture->get_size()); + } emit_signal("texture_changed"); emit_changed(); _change_notify("texture"); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index bebbf6e238..42d64376f5 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -142,6 +142,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_navigation_polygon(id, p_value); else if (what == "navigation_offset") tile_set_navigation_polygon_offset(id, p_value); + else if (what == "z_index") + tile_set_z_index(id, p_value); else return false; @@ -239,6 +241,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = tile_get_navigation_polygon(id); else if (what == "navigation_offset") r_ret = tile_get_navigation_polygon_offset(id); + else if (what == "z_index") + r_ret = tile_get_z_index(id); else return false; @@ -278,6 +282,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::INT, pre + "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1")); } } @@ -748,6 +753,19 @@ Vector<TileSet::ShapeData> TileSet::tile_get_shapes(int p_id) const { return tile_map[p_id].shapes_data; } +int TileSet::tile_get_z_index(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id), 0); + return tile_map[p_id].z_index; +} + +void TileSet::tile_set_z_index(int p_id, int p_z_index) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].z_index = p_z_index; + emit_changed(); +} + void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -929,6 +947,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_light_occluder", "id"), &TileSet::tile_get_light_occluder); ClassDB::bind_method(D_METHOD("tile_set_occluder_offset", "id", "occluder_offset"), &TileSet::tile_set_occluder_offset); ClassDB::bind_method(D_METHOD("tile_get_occluder_offset", "id"), &TileSet::tile_get_occluder_offset); + ClassDB::bind_method(D_METHOD("tile_set_z_index", "id", "z_index"), &TileSet::tile_set_z_index); + ClassDB::bind_method(D_METHOD("tile_get_z_index", "id"), &TileSet::tile_get_z_index); ClassDB::bind_method(D_METHOD("remove_tile", "id"), &TileSet::remove_tile); ClassDB::bind_method(D_METHOD("clear"), &TileSet::clear); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 706d04998f..d5704ac9a0 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -113,11 +113,13 @@ private: Color modulate; TileMode tile_mode; AutotileData autotile_data; + int z_index; // Default modulate for back-compat explicit TileData() : tile_mode(SINGLE_TILE), - modulate(1, 1, 1) {} + modulate(1, 1, 1), + z_index(0) {} }; Map<int, TileData> tile_map; @@ -220,6 +222,9 @@ public: Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const; const Map<Vector2, Ref<NavigationPolygon> > &autotile_get_navigation_map(int p_id) const; + void tile_set_z_index(int p_id, int p_z_index); + int tile_get_z_index(int p_id) const; + void remove_tile(int p_id); bool has_tile(int p_id) const; diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 882d201f61..2a6a9e08ae 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -78,6 +78,7 @@ void BodyPairSW::contact_added_callback(const Vector3 &p_point_A, const Vector3 contact.local_A = local_A; contact.local_B = local_B; contact.normal = (p_point_A - p_point_B).normalized(); + contact.mass_normal = 0; // will be computed in setup() // attempt to determine if the contact will be reused real_t contact_recycle_radius = space->get_contact_recycle_radius(); diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index f51882b5ee..61c0e0063f 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -62,6 +62,7 @@ void BodyPair2DSW::_contact_added_callback(const Vector2 &p_point_A, const Vecto contact.local_B = local_B; contact.reused = true; contact.normal = (p_point_A - p_point_B).normalized(); + contact.mass_normal = 0; // will be computed in setup() // attempt to determine if the contact will be reused diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 37aeef8999..bfb9c871ce 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -2677,7 +2677,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons return NULL; } - bool index_valid = false; DataType member_type = TYPE_VOID; switch (expr->get_datatype()) { @@ -2696,7 +2695,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("Only integer constants are allowed as index at the moment"); return NULL; } - index_valid = true; + switch (expr->get_datatype()) { case TYPE_BVEC2: member_type = TYPE_BOOL; break; case TYPE_VEC2: member_type = TYPE_FLOAT; break; @@ -2721,7 +2720,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("Only integer constants are allowed as index at the moment"); return NULL; } - index_valid = true; + switch (expr->get_datatype()) { case TYPE_BVEC3: member_type = TYPE_BOOL; break; case TYPE_VEC3: member_type = TYPE_FLOAT; break; @@ -2745,7 +2744,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons _set_error("Only integer constants are allowed as index at the moment"); return NULL; } - index_valid = true; + switch (expr->get_datatype()) { case TYPE_BVEC4: member_type = TYPE_BOOL; break; case TYPE_VEC4: member_type = TYPE_FLOAT; break; @@ -2760,11 +2759,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } } - if (!index_valid) { - _set_error("Invalid index"); - return NULL; - } - OperatorNode *op = alloc_node<OperatorNode>(); op->op = OP_INDEX; op->return_cache = member_type; @@ -2966,7 +2960,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons expr_pos++; if (expr_pos == expression.size()) { //can happen.. - _set_error("Unexpected end of expression.."); + _set_error("Unexpected end of expression..."); return NULL; } } @@ -3003,12 +2997,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } else if (is_ternary) { if (next_op < 1 || next_op >= (expression.size() - 1)) { - _set_error("Parser bug.."); + _set_error("Parser bug..."); ERR_FAIL_V(NULL); } if (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) { - _set_error("Mising matching ':' for select operator"); + _set_error("Missing matching ':' for select operator"); return NULL; } @@ -3039,7 +3033,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons } else { if (next_op < 1 || next_op >= (expression.size() - 1)) { - _set_error("Parser bug.."); + _set_error("Parser bug..."); ERR_FAIL_V(NULL); } @@ -3048,7 +3042,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons if (expression[next_op - 1].is_op) { - _set_error("Parser bug.."); + _set_error("Parser bug..."); ERR_FAIL_V(NULL); } @@ -3064,7 +3058,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons // can be followed by a unary op in a valid combination, // due to how precedence works, unaries will always disappear first - _set_error("Parser bug.."); + _set_error("Parser bug..."); } op->arguments.push_back(expression[next_op - 1].node); //expression goes as left @@ -3213,7 +3207,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui precision = get_token_precision(tk.type); tk = _get_token(); if (!is_token_nonvoid_datatype(tk.type)) { - _set_error("Expected datatype after precission"); + _set_error("Expected datatype after precision"); return ERR_PARSE_ERROR; } } @@ -3511,7 +3505,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui if (!p_can_break) { //all is good - _set_error("Contiuning is not allowed here"); + _set_error("Continuing is not allowed here"); } ControlFlowNode *flow = alloc_node<ControlFlowNode>(); @@ -3662,7 +3656,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct _set_error("void datatype not allowed here"); return ERR_PARSE_ERROR; } - if (!uniform && type < TYPE_FLOAT && type > TYPE_VEC4) { // FIXME: always false! should it be || instead? + + if (!uniform && (type < TYPE_FLOAT || type > TYPE_VEC4)) { _set_error("Invalid type for varying, only float,vec2,vec3,vec4 allowed."); return ERR_PARSE_ERROR; } diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index e8cdf1f897..2e3881179a 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -425,6 +425,7 @@ public: FunctionNode() { type = TYPE_FUNCTION; + return_type = TYPE_VOID; return_precision = PRECISION_DEFAULT; can_discard = false; } diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 2ab52d13b8..a4053ad415 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -207,7 +207,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].built_ins["SCREEN_TEXTURE"] = constt(ShaderLanguage::TYPE_SAMPLER2D); shader_modes[VS::SHADER_CANVAS_ITEM].functions["fragment"].can_discard = true; - shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["POSITION"] = constt(ShaderLanguage::TYPE_VEC2); + shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["FRAGCOORD"] = constt(ShaderLanguage::TYPE_VEC4); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["NORMAL"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["UV"] = constt(ShaderLanguage::TYPE_VEC2); shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"].built_ins["COLOR"] = constt(ShaderLanguage::TYPE_VEC4); diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index f8640720cb..59dd1ab495 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -214,9 +214,9 @@ RID VisualServer::_make_test_cube() { for (int k = 0; k < 3; k++) { if (i < 3) - face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[j][(i + k) % 3] = v[k]; else - face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + face_points[3 - j][(i + k) % 3] = -v[k]; } normal_points[j] = Vector3(); normal_points[j][i % 3] = (i >= 3 ? -1 : 1); |