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-rw-r--r--platform/windows/display_server_windows.cpp2
-rw-r--r--scene/gui/scroll_container.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 77b20dd924..9e958be26f 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -565,7 +565,7 @@ bool DisplayServerWindows::screen_is_touchscreen(int p_screen) const {
#ifndef _MSC_VER
#warning touchscreen not working
#endif
- return false;
+ return DisplayServer::screen_is_touchscreen(p_screen);
}
void DisplayServerWindows::screen_set_orientation(ScreenOrientation p_orientation, int p_screen) {
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 761072c5bc..a6aa4707ff 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -162,7 +162,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
drag_accum = Vector2();
last_drag_accum = Vector2();
drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value());
- drag_touching = !DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
+ drag_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
drag_touching_deaccel = false;
beyond_deadzone = false;
time_since_motion = 0;