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-rw-r--r--.gitignore2
-rw-r--r--core/os/os.cpp10
-rw-r--r--doc/classes/RenderingDevice.xml16
-rw-r--r--doc/classes/SceneTree.xml1
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp16
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp8
-rw-r--r--editor/plugins/node_3d_editor_plugin.h1
-rw-r--r--editor/project_settings_editor.cpp2
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/resources/visual_shader.cpp88
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp59
-rw-r--r--servers/physics_3d/godot_shape_3d.cpp2
-rw-r--r--servers/rendering/rendering_device.cpp16
-rw-r--r--servers/rendering/rendering_device.h6
15 files changed, 131 insertions, 102 deletions
diff --git a/.gitignore b/.gitignore
index 15c1e50277..18c7c706ba 100644
--- a/.gitignore
+++ b/.gitignore
@@ -242,6 +242,8 @@ xcuserdata/
[Rr]eleases/
x64/
x86/
+# Not build results, this is Theora source code.
+!thirdparty/libtheora/x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 055385579f..6d567ffd43 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -374,6 +374,16 @@ bool OS::has_feature(const String &p_feature) {
#endif // DEBUG_ENABLED
#endif // TOOLS_ENABLED
+#ifdef REAL_T_IS_DOUBLE
+ if (p_feature == "double") {
+ return true;
+ }
+#else
+ if (p_feature == "single") {
+ return true;
+ }
+#endif // REAL_T_IS_DOUBLE
+
if (sizeof(void *) == 8 && p_feature == "64") {
return true;
}
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 8afe6eb935..797231ac5e 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -425,7 +425,7 @@
<param index="5" name="multisample_state" type="RDPipelineMultisampleState" />
<param index="6" name="stencil_state" type="RDPipelineDepthStencilState" />
<param index="7" name="color_blend_state" type="RDPipelineColorBlendState" />
- <param index="8" name="dynamic_state_flags" type="int" default="0" />
+ <param index="8" name="dynamic_state_flags" type="int" enum="RenderingDevice.PipelineDynamicStateFlags" default="0" />
<param index="9" name="for_render_pass" type="int" default="0" />
<param index="10" name="specialization_constants" type="RDPipelineSpecializationConstant[]" default="[]" />
<description>
@@ -1453,19 +1453,19 @@
</constant>
<constant name="BLEND_OP_MAX" value="5" enum="BlendOperation">
</constant>
- <constant name="DYNAMIC_STATE_LINE_WIDTH" value="1" enum="PipelineDynamicStateFlags">
+ <constant name="DYNAMIC_STATE_LINE_WIDTH" value="1" enum="PipelineDynamicStateFlags" is_bitfield="true">
</constant>
- <constant name="DYNAMIC_STATE_DEPTH_BIAS" value="2" enum="PipelineDynamicStateFlags">
+ <constant name="DYNAMIC_STATE_DEPTH_BIAS" value="2" enum="PipelineDynamicStateFlags" is_bitfield="true">
</constant>
- <constant name="DYNAMIC_STATE_BLEND_CONSTANTS" value="4" enum="PipelineDynamicStateFlags">
+ <constant name="DYNAMIC_STATE_BLEND_CONSTANTS" value="4" enum="PipelineDynamicStateFlags" is_bitfield="true">
</constant>
- <constant name="DYNAMIC_STATE_DEPTH_BOUNDS" value="8" enum="PipelineDynamicStateFlags">
+ <constant name="DYNAMIC_STATE_DEPTH_BOUNDS" value="8" enum="PipelineDynamicStateFlags" is_bitfield="true">
</constant>
- <constant name="DYNAMIC_STATE_STENCIL_COMPARE_MASK" value="16" enum="PipelineDynamicStateFlags">
+ <constant name="DYNAMIC_STATE_STENCIL_COMPARE_MASK" value="16" enum="PipelineDynamicStateFlags" is_bitfield="true">
</constant>
- <constant name="DYNAMIC_STATE_STENCIL_WRITE_MASK" value="32" enum="PipelineDynamicStateFlags">
+ <constant name="DYNAMIC_STATE_STENCIL_WRITE_MASK" value="32" enum="PipelineDynamicStateFlags" is_bitfield="true">
</constant>
- <constant name="DYNAMIC_STATE_STENCIL_REFERENCE" value="64" enum="PipelineDynamicStateFlags">
+ <constant name="DYNAMIC_STATE_STENCIL_REFERENCE" value="64" enum="PipelineDynamicStateFlags" is_bitfield="true">
</constant>
<constant name="INITIAL_ACTION_CLEAR" value="0" enum="InitialAction">
</constant>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 070b98f21d..bd5b656e1a 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -308,6 +308,7 @@
</constant>
<constant name="GROUP_CALL_UNIQUE" value="4" enum="GroupCallFlags">
Call a group only once even if the call is executed many times.
+ [b]Note:[/b] Arguments are not taken into account when deciding whether the call is unique or not. Therefore when the same method is called with different arguments, only the first call will be performed.
</constant>
</constants>
</class>
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 7f5bac30f1..277d1e7b06 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -6460,7 +6460,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
/**** RENDER PIPELINE ****/
/*************************/
-RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
+RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
_THREAD_SAFE_METHOD_
// Needs a shader.
@@ -6746,31 +6746,31 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); // Viewport and scissor are always dynamic.
dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
- if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
}
- if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
+ if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index c6e1830e90..031f662d56 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -1132,7 +1132,7 @@ public:
/**** RENDER PIPELINE ****/
/*************************/
- virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>());
+ virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>());
virtual bool render_pipeline_is_valid(RID p_pipeline);
/**************************/
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 112a3fa51b..f5dd893377 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -7639,6 +7639,13 @@ void Node3DEditor::_request_gizmo(Object *p_obj) {
}
}
+void Node3DEditor::_request_gizmo_for_id(ObjectID p_id) {
+ Node3D *node = Object::cast_to<Node3D>(ObjectDB::get_instance(p_id));
+ if (node) {
+ _request_gizmo(node);
+ }
+}
+
void Node3DEditor::_set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) {
if (p_id == -1) {
_clear_subgizmo_selection(p_obj);
@@ -7819,6 +7826,7 @@ void Node3DEditor::_register_all_gizmos() {
void Node3DEditor::_bind_methods() {
ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data);
ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo);
+ ClassDB::bind_method("_request_gizmo_for_id", &Node3DEditor::_request_gizmo_for_id);
ClassDB::bind_method("_set_subgizmo_selection", &Node3DEditor::_set_subgizmo_selection);
ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection);
ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index ed555d86c3..fc252822c4 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -716,6 +716,7 @@ private:
Node3D *selected = nullptr;
void _request_gizmo(Object *p_obj);
+ void _request_gizmo_for_id(ObjectID p_id);
void _set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
void _clear_subgizmo_selection(Object *p_obj = nullptr);
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 1e917e6b3d..b406b2a1ce 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -280,6 +280,8 @@ void ProjectSettingsEditor::_add_feature_overrides() {
presets.insert("debug");
presets.insert("release");
presets.insert("template");
+ presets.insert("double");
+ presets.insert("single");
presets.insert("32");
presets.insert("64");
presets.insert("movie");
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 1327bdd6e9..a60ccd2169 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -188,7 +188,7 @@ void Node3D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SNAME("_request_gizmo_for_id"), get_instance_id());
}
#endif
} break;
@@ -482,7 +482,7 @@ void Node3D::update_gizmos() {
}
if (data.gizmos.is_empty()) {
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
+ get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SNAME("_request_gizmo_for_id"), get_instance_id());
return;
}
if (data.gizmos_dirty) {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 461dccfbdd..6b8f8097a8 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2066,10 +2066,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringB
}
if (!node_code.is_empty()) {
- r_code += "\n";
+ r_code += "\n\n";
}
- r_code += "\n"; //
r_processed.insert(p_node);
return OK;
@@ -2366,71 +2365,62 @@ void VisualShader::_update_shader() const {
String global_compute_code;
if (shader_mode == Shader::MODE_PARTICLES) {
- bool has_start = !code_map[TYPE_START].is_empty();
bool has_start_custom = !code_map[TYPE_START_CUSTOM].is_empty();
bool has_process = !code_map[TYPE_PROCESS].is_empty();
bool has_process_custom = !code_map[TYPE_PROCESS_CUSTOM].is_empty();
bool has_collide = !code_map[TYPE_COLLIDE].is_empty();
shader_code += "void start() {\n";
- if (has_start || has_start_custom) {
- shader_code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n";
- shader_code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n";
- shader_code += " float __radians;\n";
- shader_code += " vec3 __vec3_buff1;\n";
- shader_code += " vec3 __vec3_buff2;\n";
- shader_code += " float __scalar_buff1;\n";
- shader_code += " float __scalar_buff2;\n";
- shader_code += " int __scalar_ibuff;\n";
- shader_code += " vec4 __vec4_buff;\n";
- shader_code += " vec3 __ndiff = normalize(__diff);\n\n";
- }
- if (has_start) {
- shader_code += " {\n";
- shader_code += code_map[TYPE_START].replace("\n ", "\n ");
- shader_code += " }\n";
- if (has_start_custom) {
- shader_code += " \n";
- }
- }
+ shader_code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n";
+ shader_code += "\n";
+ shader_code += " {\n";
+ shader_code += code_map[TYPE_START].replace("\n ", "\n ");
+ shader_code += " }\n";
if (has_start_custom) {
+ shader_code += " \n";
shader_code += " {\n";
shader_code += code_map[TYPE_START_CUSTOM].replace("\n ", "\n ");
shader_code += " }\n";
}
shader_code += "}\n\n";
- shader_code += "void process() {\n";
+
if (has_process || has_process_custom || has_collide) {
+ shader_code += "void process() {\n";
shader_code += " uint __seed = __hash(NUMBER + uint(1) + RANDOM_SEED);\n";
- shader_code += " vec3 __vec3_buff1;\n";
- shader_code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n";
- shader_code += " vec3 __ndiff = normalize(__diff);\n\n";
- }
- shader_code += " {\n";
- String tab = " ";
- if (has_collide) {
- shader_code += " if (COLLIDED) {\n\n";
- shader_code += code_map[TYPE_COLLIDE].replace("\n ", "\n ");
+ shader_code += "\n";
+ if (has_process || has_collide) {
+ shader_code += " {\n";
+ }
+ String tab = " ";
+ if (has_collide) {
+ shader_code += " if (COLLIDED) {\n\n";
+ shader_code += code_map[TYPE_COLLIDE].replace("\n ", "\n ");
+ if (has_process) {
+ shader_code += " } else {\n\n";
+ tab += " ";
+ }
+ }
if (has_process) {
- shader_code += " } else {\n\n";
- tab += " ";
+ shader_code += code_map[TYPE_PROCESS].replace("\n ", "\n " + tab);
+ }
+ if (has_collide) {
+ shader_code += " }\n";
+ }
+ if (has_process || has_collide) {
+ shader_code += " }\n";
}
- }
- if (has_process) {
- shader_code += code_map[TYPE_PROCESS].replace("\n ", "\n " + tab);
- }
- if (has_collide) {
- shader_code += " }\n";
- }
- shader_code += " }\n";
- if (has_process_custom) {
- shader_code += " {\n\n";
- shader_code += code_map[TYPE_PROCESS_CUSTOM].replace("\n ", "\n ");
- shader_code += " }\n";
- }
+ if (has_process_custom) {
+ if (has_process || has_collide) {
+ shader_code += " \n";
+ }
+ shader_code += " {\n";
+ shader_code += code_map[TYPE_PROCESS_CUSTOM].replace("\n ", "\n ");
+ shader_code += " }\n";
+ }
- shader_code += "}\n\n";
+ shader_code += "}\n\n";
+ }
global_compute_code += "float __rand_from_seed(inout uint seed) {\n";
global_compute_code += " int k;\n";
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index f125b05a26..d61a343688 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -374,13 +374,13 @@ String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_
if (is_output_port_connected(p_index)) {
switch (p_port_type) {
case PORT_TYPE_VECTOR_2D: {
- code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
+ code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
} break;
case PORT_TYPE_VECTOR_3D: {
if (mode_2d) {
- code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
+ code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xy;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
} else {
- code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
+ code += vformat(" %s = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0).xyz;\n", p_output_vars[p_index], make_unique_id(p_type, p_id, p_texture_name));
}
} break;
default:
@@ -392,25 +392,27 @@ String VisualShaderNodeParticleMeshEmitter::_generate_code(VisualShader::Type p_
String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
+ code += " {\n";
+ code += " int __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
code += _generate_code(p_type, p_id, p_output_vars, 0, "mesh_vx", VisualShaderNode::PORT_TYPE_VECTOR_3D);
code += _generate_code(p_type, p_id, p_output_vars, 1, "mesh_nm", VisualShaderNode::PORT_TYPE_VECTOR_3D);
if (is_output_port_connected(2) || is_output_port_connected(3)) {
- code += vformat(" __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col"));
+ code += vformat(" vec4 __vec4_buff = texelFetch(%s, ivec2(__scalar_ibuff, 0), 0);\n", make_unique_id(p_type, p_id, "mesh_col"));
if (is_output_port_connected(2)) {
- code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n";
+ code += " " + p_output_vars[2] + " = __vec4_buff.rgb;\n";
}
if (is_output_port_connected(3)) {
- code += " " + p_output_vars[3] + " = __vec4_buff.a;\n";
+ code += " " + p_output_vars[3] + " = __vec4_buff.a;\n";
}
}
code += _generate_code(p_type, p_id, p_output_vars, 4, "mesh_uv", VisualShaderNode::PORT_TYPE_VECTOR_2D);
code += _generate_code(p_type, p_id, p_output_vars, 5, "mesh_uv2", VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ code += " }\n";
return code;
}
@@ -737,6 +739,8 @@ VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() {
color_texture.instantiate();
uv_texture.instantiate();
uv2_texture.instantiate();
+
+ simple_decl = false;
}
// VisualShaderNodeParticleMultiplyByAxisAngle
@@ -879,22 +883,26 @@ bool VisualShaderNodeParticleConeVelocity::has_output_port_preview(int p_port) c
String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
- code += " __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
- code += " __scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n";
- code += " __scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n";
- code += " __vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n";
- code += " __scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n";
- code += " __scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n";
- code += " __vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n";
- code += " __vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n";
- code += " __vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n";
- code += " " + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n";
+ code += " {\n";
+ code += " float __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n";
+ code += " float __scalar_buff1 = __rand_from_seed_m1_p1(__seed) * __radians;\n";
+ code += " float __scalar_buff2 = __rand_from_seed_m1_p1(__seed) * __radians;\n";
+ code += " vec3 __vec3_buff1 = " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + ";\n";
+ code += " __scalar_buff1 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.x, __vec3_buff1.z) : sign(__vec3_buff1.x) * (PI / 2.0);\n";
+ code += " __scalar_buff2 += __vec3_buff1.z != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.z)) : (__vec3_buff1.x != 0.0 ? atan(__vec3_buff1.y, abs(__vec3_buff1.x)) : sign(__vec3_buff1.y) * (PI / 2.0));\n";
+ code += " __vec3_buff1 = vec3(sin(__scalar_buff1), 0.0, cos(__scalar_buff1));\n";
+ code += " vec3 __vec3_buff2 = vec3(0.0, sin(__scalar_buff2), cos(__scalar_buff2));\n";
+ code += " __vec3_buff2.z = __vec3_buff2.z / max(0.0001, sqrt(abs(__vec3_buff2.z)));\n";
+ code += " " + p_output_vars[0] + " = normalize(vec3(__vec3_buff1.x * __vec3_buff2.z, __vec3_buff2.y, __vec3_buff1.z * __vec3_buff2.z));\n";
+ code += " }\n";
return code;
}
VisualShaderNodeParticleConeVelocity::VisualShaderNodeParticleConeVelocity() {
set_input_port_default_value(0, Vector3(1, 0, 0));
set_input_port_default_value(1, 45.0);
+
+ simple_decl = false;
}
// VisualShaderNodeParticleRandomness
@@ -1086,21 +1094,26 @@ String VisualShaderNodeParticleAccelerator::get_input_port_name(int p_port) cons
String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
+ code += " {\n";
switch (mode) {
case MODE_LINEAR:
- code += " " + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n";
+ code += " " + p_output_vars[0] + " = length(VELOCITY) > 0.0 ? " + "normalize(VELOCITY) * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n";
break;
case MODE_RADIAL:
- code += " " + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n";
+ code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n";
+ code += " vec3 __ndiff = normalize(__diff);\n\n";
+ code += " " + p_output_vars[0] + " = length(__diff) > 0.0 ? __ndiff * " + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ") : vec3(0.0);\n";
break;
case MODE_TANGENTIAL:
- code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n";
- code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n";
+ code += " vec3 __diff = TRANSFORM[3].xyz - EMISSION_TRANSFORM[3].xyz;\n";
+ code += " vec3 __ndiff = normalize(__diff);\n\n";
+ code += " vec3 __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n";
+ code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n";
break;
default:
break;
}
-
+ code += " }\n";
return code;
}
@@ -1125,6 +1138,8 @@ VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() {
set_input_port_default_value(0, Vector3(1, 1, 1));
set_input_port_default_value(1, 0.0);
set_input_port_default_value(2, Vector3(0, -9.8, 0));
+
+ simple_decl = false;
}
// VisualShaderNodeParticleOutput
diff --git a/servers/physics_3d/godot_shape_3d.cpp b/servers/physics_3d/godot_shape_3d.cpp
index 22553bd3d8..1a016fbc72 100644
--- a/servers/physics_3d/godot_shape_3d.cpp
+++ b/servers/physics_3d/godot_shape_3d.cpp
@@ -1996,7 +1996,7 @@ void GodotHeightMapShape3D::_get_cell(const Vector3 &p_point, int &r_x, int &r_y
Vector3 clamped_point(p_point);
clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + shape_aabb.size.x);
clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + shape_aabb.size.y);
- clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.x + shape_aabb.size.z);
+ clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.z + shape_aabb.size.z);
r_x = (clamped_point.x < 0.0) ? (clamped_point.x - 0.5) : (clamped_point.x + 0.5);
r_y = (clamped_point.y < 0.0) ? (clamped_point.y - 0.5) : (clamped_point.y + 0.5);
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index 23070fb7c0..ec19094537 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -286,7 +286,7 @@ static Vector<RenderingDevice::PipelineSpecializationConstant> _get_spec_constan
return ret;
}
-RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
+RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
PipelineRasterizationState rasterization_state;
if (p_rasterization_state.is_valid()) {
rasterization_state = p_rasterization_state->base;
@@ -906,13 +906,13 @@ void RenderingDevice::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
BIND_ENUM_CONSTANT(BLEND_OP_MAX);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK);
- BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_LINE_WIDTH);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_DEPTH_BIAS);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_BLEND_CONSTANTS);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_DEPTH_BOUNDS);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_WRITE_MASK);
+ BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_REFERENCE);
BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION); //start rendering and clear the framebuffer (supply params)
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index 0b43b73042..27c3f77c5b 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -1112,7 +1112,7 @@ public:
};
virtual bool render_pipeline_is_valid(RID p_pipeline) = 0;
- virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
+ virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
/**************************/
/**** COMPUTE PIPELINE ****/
@@ -1322,7 +1322,7 @@ protected:
Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
- RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
+ RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
@@ -1357,7 +1357,7 @@ VARIANT_ENUM_CAST(RenderingDevice::StencilOperation)
VARIANT_ENUM_CAST(RenderingDevice::LogicOperation)
VARIANT_ENUM_CAST(RenderingDevice::BlendFactor)
VARIANT_ENUM_CAST(RenderingDevice::BlendOperation)
-VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags)
+VARIANT_BITFIELD_CAST(RenderingDevice::PipelineDynamicStateFlags)
VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType)
VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
VARIANT_ENUM_CAST(RenderingDevice::FinalAction)