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-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp215
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h1
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp8
-rw-r--r--scene/main/scene_tree.cpp7
-rw-r--r--scene/main/viewport.cpp15
-rw-r--r--scene/main/viewport.h4
-rw-r--r--servers/rendering/rasterizer.h2
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp1
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.h3
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp4
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.h3
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp8
-rw-r--r--servers/rendering/rasterizer_rd/shaders/tonemap.glsl19
-rw-r--r--servers/rendering/rendering_server_raster.h1
-rw-r--r--servers/rendering/rendering_server_viewport.cpp21
-rw-r--r--servers/rendering/rendering_server_viewport.h3
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h1
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h2
19 files changed, 238 insertions, 82 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 9fe3f7e6c0..a01f63caae 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -38,7 +38,58 @@
#include "thirdparty/spirv-reflect/spirv_reflect.h"
-#define FORCE_FULL_BARRIER
+//#define FORCE_FULL_BARRIER
+
+// Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
+RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &stage_mask, VkAccessFlags &access_mask) {
+ Buffer *buffer = nullptr;
+ if (vertex_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
+ buffer = vertex_buffer_owner.getornull(p_buffer);
+ } else if (index_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
+ access_mask |= VK_ACCESS_INDEX_READ_BIT;
+ buffer = index_buffer_owner.getornull(p_buffer);
+ } else if (uniform_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
+ buffer = uniform_buffer_owner.getornull(p_buffer);
+ } else if (texture_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_mask |= VK_ACCESS_SHADER_READ_BIT;
+ buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
+ } else if (storage_buffer_owner.owns(p_buffer)) {
+ stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ buffer = storage_buffer_owner.getornull(p_buffer);
+ }
+ return buffer;
+}
+
+static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
+ // Transitioning from write to read, protect the shaders that may use this next
+ // Allow for copies/image layout transitions
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
+
+ if (is_sampled) {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
+ } else if (is_storage) {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ } else {
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ }
+
+ if (is_depth) {
+ // Depth resources have addtional stages that may be interested in them
+ dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
+ dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ }
+}
void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
if (!dependency_map.has(p_depends_on)) {
@@ -1932,7 +1983,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
- vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
RID id = texture_owner.make_rid(texture);
@@ -2189,7 +2240,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
uint32_t mipmap_offset = 0;
@@ -2322,7 +2373,7 @@ Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, con
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
return OK;
@@ -2485,6 +2536,9 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
+ image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
+ }
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.newLayout = tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2496,7 +2550,7 @@ Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
_flush(true);
@@ -2672,7 +2726,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //make dst readable
@@ -2694,7 +2748,7 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
@@ -2755,7 +2809,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //Dest
VkImageMemoryBarrier image_memory_barrier;
@@ -2824,7 +2878,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ //make dst readable
@@ -2846,7 +2900,7 @@ Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID
image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
@@ -2878,16 +2932,22 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
- VkImageLayout layout = src_tex->layout;
+ VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
+ // NOTE: Perhaps the valid stages/accesses for a given onwner should be a property of the owner. (Here and places like _get_buffer_from_owner)
+ const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
+ constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
+
+ { // Barrier from previous access with optional layout change (see clear_layout logic above)
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
- image_memory_barrier.srcAccessMask = 0;
+ image_memory_barrier.srcAccessMask = valid_texture_access;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.oldLayout = src_tex->layout;
- image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ image_memory_barrier.oldLayout = clear_layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2898,8 +2958,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
- layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
VkClearColorValue clear_color;
@@ -2915,16 +2974,15 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
range.levelCount = p_mipmaps;
- vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);
-
- if (src_tex->layout != VK_IMAGE_LAYOUT_GENERAL) { //storage may be in general state
+ vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
+ { // Barrier to post clear accesses (changing back the layout if needed)
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
- image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ image_memory_barrier.dstAccessMask = valid_texture_access;
+ image_memory_barrier.oldLayout = clear_layout;
image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
@@ -2936,7 +2994,7 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, valid_texture_stages, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
return OK;
@@ -2991,6 +3049,19 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
Vector<VkAttachmentReference> depth_stencil_references;
Vector<VkAttachmentReference> resolve_references;
+ // Set up a dependencies from/to external equivalent to the default (implicit) one, and then amend them
+ const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
+
+ VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
+ { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
+ VkSubpassDependency &dependency_from_external = dependencies[0];
+ VkSubpassDependency &dependency_to_external = dependencies[1];
+
for (int i = 0; i < p_format.size(); i++) {
ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
@@ -3006,11 +3077,16 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
+ // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
+ // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution syncronization vs.
+ // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
+ // stage
switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
case INITIAL_ACTION_CLEAR: {
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
} break;
case INITIAL_ACTION_KEEP: {
if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
@@ -3021,10 +3097,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
case INITIAL_ACTION_DROP: {
@@ -3036,10 +3114,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
case INITIAL_ACTION_CONTINUE: {
@@ -3055,6 +3135,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ dependency_from_external.srcStageMask |= reading_stages;
}
} break;
default: {
@@ -3068,14 +3149,17 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
} else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+ update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ // TODO: What does this mean about the next usage (and thus appropriate dependency masks
}
} break;
case FINAL_ACTION_DISCARD: {
@@ -3128,9 +3212,24 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
} else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolve_references.push_back(reference);
+ // if resolves are done, we need to ensure the copy is safe
+ dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
+ dependency_to_external.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
} else {
ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
}
+
+ // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
+ if (reference.layout != description.initialLayout) {
+ // NOTE: this should be smarter based on the textures knowledge of it's previous role
+ dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
+ }
+ if (reference.layout != description.finalLayout) {
+ // NOTE: this should be smarter based on the textures knowledge of it's subsequent role
+ dependency_from_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+ dependency_from_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
+ }
}
ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
@@ -3159,8 +3258,8 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.pAttachments = attachments.ptr();
render_pass_create_info.subpassCount = 1;
render_pass_create_info.pSubpasses = &subpass;
- render_pass_create_info.dependencyCount = 0;
- render_pass_create_info.pDependencies = nullptr;
+ render_pass_create_info.dependencyCount = 2;
+ render_pass_create_info.pDependencies = dependencies;
VkRenderPass render_pass;
VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
@@ -3185,7 +3284,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
}
int color_references;
- VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, INITIAL_ACTION_CLEAR, FINAL_ACTION_DISCARD, &color_references); //actions don't matter for this use case
+ VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case
if (render_pass == VK_NULL_HANDLE) { //was likely invalid
return INVALID_ID;
@@ -4886,43 +4985,24 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
"Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
- VkPipelineStageFlags dst_stage_mask;
- VkAccessFlags dst_access;
+ // Protect subsequent updates...
+ VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- dst_access = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
- buffer = vertex_buffer_owner.getornull(p_buffer);
- } else if (index_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
- dst_access = VK_ACCESS_INDEX_READ_BIT;
- buffer = index_buffer_owner.getornull(p_buffer);
- } else if (uniform_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_UNIFORM_READ_BIT;
- buffer = uniform_buffer_owner.getornull(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_SHADER_READ_BIT;
- buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- dst_stage_mask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
- dst_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- buffer = storage_buffer_owner.getornull(p_buffer);
- } else {
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access);
+ if (!buffer) {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
}
ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
"Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
+ _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw);
Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
if (err) {
return err;
}
- _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
#ifdef FORCE_FULL_BARRIER
_full_barrier(p_sync_with_draw);
#else
@@ -4934,20 +5014,20 @@ Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint
Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
_THREAD_SAFE_METHOD_
- Buffer *buffer = nullptr;
- if (vertex_buffer_owner.owns(p_buffer)) {
- buffer = vertex_buffer_owner.getornull(p_buffer);
- } else if (index_buffer_owner.owns(p_buffer)) {
- buffer = index_buffer_owner.getornull(p_buffer);
- } else if (texture_buffer_owner.owns(p_buffer)) {
- buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
- } else if (storage_buffer_owner.owns(p_buffer)) {
- buffer = storage_buffer_owner.getornull(p_buffer);
- } else {
+ // It could be this buffer was just created
+ VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ // Get the vulkan buffer and the potential stage/access possible
+ Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask);
+ if (!buffer) {
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
+ // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
+ _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
+
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
+
Buffer tmp_buffer;
_buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
VkBufferCopy region;
@@ -5614,7 +5694,7 @@ Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuff
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
- vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
texture->layout = VK_IMAGE_LAYOUT_GENERAL;
@@ -6352,7 +6432,7 @@ void RenderingDeviceVulkan::draw_list_end() {
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
- vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
@@ -6494,7 +6574,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
- vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6691,13 +6771,13 @@ void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
void RenderingDeviceVulkan::compute_list_end() {
ERR_FAIL_COND(!compute_list);
-
+ const VkPipelineStageFlags dest_stage_mask = VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
- image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
image_memory_barrier.oldLayout = E->get()->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
@@ -6710,7 +6790,8 @@ void RenderingDeviceVulkan::compute_list_end() {
image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
- vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ // TODO: Look at the usages in the compute list and determine tighter dst stage and access masks based on some "final" usage equivalent
+ vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dest_stage_mask, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
@@ -6720,7 +6801,7 @@ void RenderingDeviceVulkan::compute_list_end() {
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
#else
- _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
+ _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, dest_stage_mask, VK_ACCESS_SHADER_WRITE_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
#endif
}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 6f8bbc9c64..e6cbf2e01d 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -793,6 +793,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass);
Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures);
_FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id);
+ Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access);
/**********************/
/**** COMPUTE LIST ****/
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index aecbf817c4..a4eab6ab4a 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -2464,12 +2464,14 @@ void Node3DEditorViewport::_notification(int p_what) {
subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
}
- //update msaa if changed
+ // Update MSAA, screen-space AA and debanding if changed
- int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
+ const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
- int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
+ const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
+ const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding");
+ viewport->set_use_debanding(use_debanding);
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
if (show_info != info_label->is_visible()) {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index adefb53862..ea0fe6fcc2 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1383,14 +1383,17 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
- int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0);
+ const int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)"));
root->set_msaa(Viewport::MSAA(msaa_mode));
- int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0);
+ const int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_aa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"));
root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
+ const bool use_debanding = GLOBAL_DEF("rendering/quality/screen_filters/use_debanding", false);
+ root->set_use_debanding(use_debanding);
+
{ //load default fallback environment
//get possible extensions
List<String> exts;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 3c7475a150..414e488244 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3138,6 +3138,17 @@ Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
return screen_space_aa;
}
+void Viewport::set_use_debanding(bool p_use_debanding) {
+ if (use_debanding == p_use_debanding)
+ return;
+ use_debanding = p_use_debanding;
+ RS::get_singleton()->viewport_set_use_debanding(viewport, p_use_debanding);
+}
+
+bool Viewport::is_using_debanding() const {
+ return use_debanding;
+}
+
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw));
@@ -3324,6 +3335,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
+ ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding);
+ ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding);
+
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
@@ -3397,6 +3411,7 @@ void Viewport::_bind_methods() {
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 878ac47bca..f7457f8ab2 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -279,6 +279,7 @@ private:
MSAA msaa;
ScreenSpaceAA screen_space_aa;
+ bool use_debanding;
Ref<ViewportTexture> default_texture;
Set<ViewportTexture *> viewport_textures;
@@ -521,6 +522,9 @@ public:
void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
ScreenSpaceAA get_screen_space_aa() const;
+ void set_use_debanding(bool p_use_debanding);
+ bool is_using_debanding() const;
+
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index e64c517a0b..cecd313fbd 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -306,7 +306,7 @@ public:
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) = 0;
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) = 0;
virtual bool screen_space_roughness_limiter_is_active() const = 0;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
index 0a3a863ee7..409cfdfecf 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -700,6 +700,7 @@ void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer,
tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
tonemap.push_constant.use_fxaa = p_settings.use_fxaa;
+ tonemap.push_constant.use_debanding = p_settings.use_debanding;
tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
index 8607a6ee67..679263fbf6 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
@@ -188,7 +188,7 @@ class RasterizerEffectsRD {
float pixel_size[2];
uint32_t use_fxaa;
- uint32_t pad;
+ uint32_t use_debanding;
};
/* tonemap actually writes to a framebuffer, which is
@@ -651,6 +651,7 @@ public:
RID color_correction_texture;
bool use_fxaa = false;
+ bool use_debanding = false;
Vector2i texture_size;
};
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index 9e6225a97a..af2abe0021 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -5314,6 +5314,7 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
tonemap.use_fxaa = true;
}
+ tonemap.use_debanding = rb->use_debanding;
tonemap.texture_size = Vector2i(rb->width, rb->height);
if (env) {
@@ -5693,13 +5694,14 @@ float RasterizerSceneRD::render_buffers_get_volumetric_fog_detail_spread(RID p_r
return rb->volumetric_fog->spread;
}
-void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa) {
+void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
rb->width = p_width;
rb->height = p_height;
rb->render_target = p_render_target;
rb->msaa = p_msaa;
rb->screen_space_aa = p_screen_space_aa;
+ rb->use_debanding = p_use_debanding;
_free_render_buffer_data(rb);
{
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
index 8a14598250..2ad712a9d3 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
@@ -815,6 +815,7 @@ private:
int width = 0, height = 0;
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+ bool use_debanding = false;
RID render_target;
@@ -1845,7 +1846,7 @@ public:
}
*/
RID render_buffers_create();
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa);
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding);
RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index 90dd6af319..e723028e56 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -1256,6 +1256,10 @@ void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
}
material->shader_type = new_type;
}
+
+ for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
+ shader->data->set_default_texture_param(E->key(), E->get());
+ }
}
if (shader->data) {
@@ -1292,7 +1296,9 @@ void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const S
} else {
shader->default_texture_parameter.erase(p_name);
}
-
+ if (shader->data) {
+ shader->data->set_default_texture_param(p_name, p_texture);
+ }
for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
Material *material = E->get();
_material_queue_update(material, false, true);
diff --git a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
index 74449496f6..a464048ebd 100644
--- a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
@@ -48,7 +48,7 @@ layout(push_constant, binding = 1, std430) uniform Params {
vec2 pixel_size;
bool use_fxaa;
- uint pad;
+ bool use_debanding;
}
params;
@@ -301,6 +301,19 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
}
}
+#define QUARTER_COLOR 1.0 / 1024.0
+
+// From http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
+// and https://www.shadertoy.com/view/MslGR8 (5th one starting from the bottom)
+// NOTE: `frag_coord` is in pixels (i.e. not normalized UV).
+vec3 screen_space_dither(vec2 frag_coord) {
+ // Iestyn's RGB dither (7 asm instructions) from Portal 2 X360, slightly modified for VR.
+ vec3 dither = vec3(dot(vec2(171.0, 231.0), frag_coord));
+ dither.rgb = fract(dither.rgb / vec3(103.0, 71.0, 97.0));
+
+ return dither.rgb / 255.0;
+}
+
void main() {
vec3 color = textureLod(source_color, uv_interp, 0.0f).rgb;
@@ -324,6 +337,10 @@ void main() {
if (params.use_fxaa) {
color = do_fxaa(color, exposure, uv_interp);
}
+ if (params.use_debanding) {
+ // Debanding should be done before tonemapping.
+ color += screen_space_dither(gl_FragCoord.xy);
+ }
color = apply_tonemapping(color, params.white);
color = linear_to_srgb(color); // regular linear -> SRGB conversion
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index fb3baeca95..97477f1d3e 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -535,6 +535,7 @@ public:
BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
BIND2(viewport_set_msaa, RID, ViewportMSAA)
BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
+ BIND2(viewport_set_use_debanding, RID, bool)
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
diff --git a/servers/rendering/rendering_server_viewport.cpp b/servers/rendering/rendering_server_viewport.cpp
index 48be6ca13b..bd9aa32147 100644
--- a/servers/rendering/rendering_server_viewport.cpp
+++ b/servers/rendering/rendering_server_viewport.cpp
@@ -115,7 +115,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
//wants to draw 3D but there is no render buffer, create
p_viewport->render_buffers = RSG::scene_render->render_buffers_create();
- RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa);
+ RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa, p_viewport->use_debanding);
}
RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
@@ -491,7 +491,7 @@ void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int
RSG::scene_render->free(viewport->render_buffers);
viewport->render_buffers = RID();
} else {
- RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa);
+ RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, viewport->use_debanding);
}
}
}
@@ -704,7 +704,7 @@ void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA
}
viewport->msaa = p_msaa;
if (viewport->render_buffers.is_valid()) {
- RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa);
+ RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa, viewport->use_debanding);
}
}
@@ -717,7 +717,20 @@ void RenderingServerViewport::viewport_set_screen_space_aa(RID p_viewport, RS::V
}
viewport->screen_space_aa = p_mode;
if (viewport->render_buffers.is_valid()) {
- RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode);
+ RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode, viewport->use_debanding);
+ }
+}
+
+void RenderingServerViewport::viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ if (viewport->use_debanding == p_use_debanding) {
+ return;
+ }
+ viewport->use_debanding = p_use_debanding;
+ if (viewport->render_buffers.is_valid()) {
+ RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa, p_use_debanding);
}
}
diff --git a/servers/rendering/rendering_server_viewport.h b/servers/rendering/rendering_server_viewport.h
index 0b90646e4f..ed251f5da0 100644
--- a/servers/rendering/rendering_server_viewport.h
+++ b/servers/rendering/rendering_server_viewport.h
@@ -59,6 +59,7 @@ public:
RS::ViewportMSAA msaa;
RS::ViewportScreenSpaceAA screen_space_aa;
+ bool use_debanding;
DisplayServer::WindowID viewport_to_screen;
Rect2 viewport_to_screen_rect;
@@ -130,6 +131,7 @@ public:
debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
msaa = RS::VIEWPORT_MSAA_DISABLED;
screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+ use_debanding = false;
for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_MAX; i++) {
render_info[i] = 0;
@@ -206,6 +208,7 @@ public:
void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
+ void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);
virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info);
virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw);
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 305a3aaee7..c2337f8c9e 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -438,6 +438,7 @@ public:
FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
FUNC2(viewport_set_msaa, RID, ViewportMSAA)
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
+ FUNC2(viewport_set_use_debanding, RID, bool)
//this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport
virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index d747f31318..e2f1ddb224 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1734,6 +1734,8 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &RenderingServer::viewport_set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
+ ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
+
ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 11c73c63d0..e50170bdf7 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -727,6 +727,8 @@ public:
virtual void viewport_set_screen_space_aa(RID p_viewport, ViewportScreenSpaceAA p_mode) = 0;
+ virtual void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding) = 0;
+
enum ViewportRenderInfo {
VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME,