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-rw-r--r--core/variant/variant_parser.cpp2
-rw-r--r--editor/icons/VisualShaderNodeTexture2DArrayUniform.svg (renamed from editor/icons/VisualShaderNodeTexture2DUniformTriplanar.svg)0
-rw-r--r--editor/icons/VisualShaderNodeTexture3DUniform.svg1
-rw-r--r--editor/icons/VisualShaderNodeTextureUniform.svg1
-rw-r--r--editor/icons/VisualShaderNodeTextureUniformTriplanar.svg1
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp2
-rw-r--r--scene/3d/skeleton_3d.cpp5
-rw-r--r--tests/test_geometry_3d.h29
-rw-r--r--tests/test_variant.h39
9 files changed, 53 insertions, 27 deletions
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 50c48fd386..a214a238a6 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -1423,7 +1423,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, itos(p_variant.operator int64_t()));
} break;
case Variant::FLOAT: {
- String s = rtosfix(p_variant.operator real_t());
+ String s = rtosfix(p_variant.operator double());
if (s != "inf" && s != "nan") {
if (s.find(".") == -1 && s.find("e") == -1) {
s += ".0";
diff --git a/editor/icons/VisualShaderNodeTexture2DUniformTriplanar.svg b/editor/icons/VisualShaderNodeTexture2DArrayUniform.svg
index ed9e084fd3..ed9e084fd3 100644
--- a/editor/icons/VisualShaderNodeTexture2DUniformTriplanar.svg
+++ b/editor/icons/VisualShaderNodeTexture2DArrayUniform.svg
diff --git a/editor/icons/VisualShaderNodeTexture3DUniform.svg b/editor/icons/VisualShaderNodeTexture3DUniform.svg
new file mode 100644
index 0000000000..ed9e084fd3
--- /dev/null
+++ b/editor/icons/VisualShaderNodeTexture3DUniform.svg
@@ -0,0 +1 @@
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954-2 2v10c0 1.1046.8954305 2 2 2h10c1.104569 0 2-.8954 2-2v-10c0-1.1046-.895431-2-2-2zm0 2h10v10h-10zm9 2-4 4-2-2-2 3h8z" fill="#eae068"/></svg>
diff --git a/editor/icons/VisualShaderNodeTextureUniform.svg b/editor/icons/VisualShaderNodeTextureUniform.svg
new file mode 100644
index 0000000000..ed9e084fd3
--- /dev/null
+++ b/editor/icons/VisualShaderNodeTextureUniform.svg
@@ -0,0 +1 @@
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954-2 2v10c0 1.1046.8954305 2 2 2h10c1.104569 0 2-.8954 2-2v-10c0-1.1046-.895431-2-2-2zm0 2h10v10h-10zm9 2-4 4-2-2-2 3h8z" fill="#eae068"/></svg>
diff --git a/editor/icons/VisualShaderNodeTextureUniformTriplanar.svg b/editor/icons/VisualShaderNodeTextureUniformTriplanar.svg
new file mode 100644
index 0000000000..ed9e084fd3
--- /dev/null
+++ b/editor/icons/VisualShaderNodeTextureUniformTriplanar.svg
@@ -0,0 +1 @@
+<svg height="14" viewBox="0 0 14 14" width="14" xmlns="http://www.w3.org/2000/svg"><path d="m2 0c-1.1045695 0-2 .8954-2 2v10c0 1.1046.8954305 2 2 2h10c1.104569 0 2-.8954 2-2v-10c0-1.1046-.895431-2-2-2zm0 2h10v10h-10zm9 2-4 4-2-2-2 3h8z" fill="#eae068"/></svg>
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index b93e12d7fa..38510ff81e 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -2104,7 +2104,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
grests.resize(skel->get_bone_count());
LocalVector<int> bones;
- LocalVector<real_t> weights;
+ LocalVector<float> weights;
bones.resize(4);
weights.resize(4);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 857916e23d..94fb49ae81 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -173,12 +173,15 @@ void Skeleton3D::_update_process_order() {
parentless_bones.clear();
for (int i = 0; i < len; i++) {
+ bonesptr[i].child_bones.clear();
+ }
+
+ for (int i = 0; i < len; i++) {
if (bonesptr[i].parent >= len) {
//validate this just in case
ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent));
bonesptr[i].parent = -1;
}
- bonesptr[i].child_bones.clear();
if (bonesptr[i].parent != -1) {
int parent_bone_idx = bonesptr[i].parent;
diff --git a/tests/test_geometry_3d.h b/tests/test_geometry_3d.h
index 2b2a424b2b..40cb8bc07a 100644
--- a/tests/test_geometry_3d.h
+++ b/tests/test_geometry_3d.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef TEST_3D_GEOMETRY_H
-#define TEST_3D_GEOMETRY_H
+#ifndef TEST_GEOMETRY_3D_H
+#define TEST_GEOMETRY_3D_H
#include "core/math/geometry_3d.h"
#include "core/math/plane.h"
@@ -38,7 +38,7 @@
#include "tests/test_macros.h"
#include "vector"
-namespace Test3DGeometry {
+namespace TestGeometry3D {
TEST_CASE("[Geometry3D] Closest Points Between Segments") {
struct Case {
Vector3 p_1, p_2, p_3, p_4;
@@ -57,6 +57,7 @@ TEST_CASE("[Geometry3D] Closest Points Between Segments") {
CHECK(current_case.got_2.is_equal_approx(current_case.want_2));
}
}
+
TEST_CASE("[Geometry3D] Closest Distance Between Segments") {
struct Case {
Vector3 p_1, p_2, p_3, p_4;
@@ -73,6 +74,7 @@ TEST_CASE("[Geometry3D] Closest Distance Between Segments") {
CHECK(out == current_case.want);
}
}
+
TEST_CASE("[Geometry3D] Build Box Planes") {
const Vector3 extents = Vector3(5, 5, 20);
Vector<Plane> box = Geometry3D::build_box_planes(extents);
@@ -90,6 +92,7 @@ TEST_CASE("[Geometry3D] Build Box Planes") {
CHECK(extents.z == box[5].d);
CHECK(box[5].normal == Vector3(0, 0, -1));
}
+
TEST_CASE("[Geometry3D] Build Capsule Planes") {
struct Case {
real_t radius, height;
@@ -109,6 +112,7 @@ TEST_CASE("[Geometry3D] Build Capsule Planes") {
CHECK(capsule.size() == current_case.want_size);
}
}
+
TEST_CASE("[Geometry3D] Build Cylinder Planes") {
struct Case {
real_t radius, height;
@@ -127,6 +131,7 @@ TEST_CASE("[Geometry3D] Build Cylinder Planes") {
CHECK(planes.size() == current_case.want_size);
}
}
+
TEST_CASE("[Geometry3D] Build Sphere Planes") {
struct Case {
real_t radius;
@@ -145,6 +150,7 @@ TEST_CASE("[Geometry3D] Build Sphere Planes") {
CHECK(planes.size() == 63);
}
}
+
TEST_CASE("[Geometry3D] Build Convex Mesh") {
struct Case {
Vector<Plane> object;
@@ -166,6 +172,7 @@ TEST_CASE("[Geometry3D] Build Convex Mesh") {
CHECK(mesh.vertices.size() == current_case.want_vertices);
}
}
+
TEST_CASE("[Geometry3D] Clip Polygon") {
struct Case {
Plane clipping_plane;
@@ -190,6 +197,7 @@ TEST_CASE("[Geometry3D] Clip Polygon") {
}
}
}
+
TEST_CASE("[Geometry3D] Compute Convex Mesh Points") {
struct Case {
Vector<Plane> mesh;
@@ -215,6 +223,7 @@ TEST_CASE("[Geometry3D] Compute Convex Mesh Points") {
CHECK(vectors == current_case.want);
}
}
+
TEST_CASE("[Geometry3D] Get Closest Point To Segment") {
struct Case {
Vector3 point;
@@ -235,6 +244,7 @@ TEST_CASE("[Geometry3D] Get Closest Point To Segment") {
CHECK(output.is_equal_approx(current_case.want));
}
}
+
TEST_CASE("[Geometry3D] Plane and Box Overlap") {
struct Case {
Vector3 normal, max_box;
@@ -254,6 +264,7 @@ TEST_CASE("[Geometry3D] Plane and Box Overlap") {
CHECK(overlap == current_case.want);
}
}
+
TEST_CASE("[Geometry3D] Is Point in Projected Triangle") {
struct Case {
Vector3 point, v_1, v_2, v_3;
@@ -272,6 +283,7 @@ TEST_CASE("[Geometry3D] Is Point in Projected Triangle") {
CHECK(output == current_case.want);
}
}
+
TEST_CASE("[Geometry3D] Does Ray Intersect Triangle") {
struct Case {
Vector3 from, direction, v_1, v_2, v_3;
@@ -291,6 +303,7 @@ TEST_CASE("[Geometry3D] Does Ray Intersect Triangle") {
CHECK(output == current_case.want);
}
}
+
TEST_CASE("[Geometry3D] Does Segment Intersect Convex") {
struct Case {
Vector3 from, to;
@@ -311,6 +324,7 @@ TEST_CASE("[Geometry3D] Does Segment Intersect Convex") {
CHECK(output == current_case.want);
}
}
+
TEST_CASE("[Geometry3D] Segment Intersects Cylinder") {
struct Case {
Vector3 from, to;
@@ -330,6 +344,7 @@ TEST_CASE("[Geometry3D] Segment Intersects Cylinder") {
CHECK(output == current_case.want);
}
}
+
TEST_CASE("[Geometry3D] Segment Intersects Cylinder") {
struct Case {
Vector3 from, to, sphere_pos;
@@ -350,6 +365,7 @@ TEST_CASE("[Geometry3D] Segment Intersects Cylinder") {
CHECK(output == current_case.want);
}
}
+
TEST_CASE("[Geometry3D] Segment Intersects Triangle") {
struct Case {
Vector3 from, to, v_1, v_2, v_3, *result;
@@ -368,6 +384,7 @@ TEST_CASE("[Geometry3D] Segment Intersects Triangle") {
CHECK(output == current_case.want);
}
}
+
TEST_CASE("[Geometry3D] Triangle and Box Overlap") {
struct Case {
Vector3 box_centre;
@@ -389,6 +406,7 @@ TEST_CASE("[Geometry3D] Triangle and Box Overlap") {
CHECK(output == current_case.want);
}
}
+
TEST_CASE("[Geometry3D] Triangle and Sphere Intersect") {
struct Case {
Vector<Vector3> triangle;
@@ -413,5 +431,6 @@ TEST_CASE("[Geometry3D] Triangle and Sphere Intersect") {
CHECK(output == current_case.want);
}
}
-} // namespace Test3DGeometry
-#endif
+} // namespace TestGeometry3D
+
+#endif // TEST_GEOMETRY_3D_H
diff --git a/tests/test_variant.h b/tests/test_variant.h
index dfc72b512c..598fe488d7 100644
--- a/tests/test_variant.h
+++ b/tests/test_variant.h
@@ -39,7 +39,7 @@
namespace TestVariant {
TEST_CASE("[Variant] Writer and parser integer") {
- int64_t a32 = 2147483648; // 2^31, so out of bounds for 32-bit signed int [-2^31,-2^31-1].
+ int64_t a32 = 2147483648; // 2^31, so out of bounds for 32-bit signed int [-2^31, +2^31-1].
String a32_str;
VariantWriter::write_to_string(a32, a32_str);
@@ -76,34 +76,35 @@ TEST_CASE("[Variant] Writer and parser integer") {
CHECK_MESSAGE(b64_int_parsed == 9223372036854775807, "The result should be clamped to max value.");
}
-TEST_CASE("[Variant] Writer and parser float") {
- // Assuming real_t is double.
- real_t a64 = 340282346638528859811704183484516925440.0; // std::numeric_limits<real_t>::max()
+TEST_CASE("[Variant] Writer and parser Variant::FLOAT") {
+ // Variant::FLOAT is always 64-bit (C++ double).
+ // This is the maximum non-infinity double-precision float.
+ double a64 = 179769313486231570814527423731704356798070567525844996598917476803157260780028538760589558632766878171540458953514382464234321326889464182768467546703537516986049910576551282076245490090389328944075868508455133942304583236903222948165808559332123348274797826204144723168738177180919299881250404026184124858368.0;
String a64_str;
VariantWriter::write_to_string(a64, a64_str);
- CHECK_MESSAGE(a64_str == "3.40282e+38", "Writes in scientific notation.");
+ CHECK_MESSAGE(a64_str == "1.79769e+308", "Writes in scientific notation.");
CHECK_MESSAGE(a64_str != "inf", "Should not overflow.");
CHECK_MESSAGE(a64_str != "nan", "The result should be defined.");
- VariantParser::StreamString ss;
String errs;
int line;
- Variant b64_parsed;
- real_t b64_float_parsed;
-
- ss.s = a64_str;
- VariantParser::parse(&ss, b64_parsed, errs, line);
- b64_float_parsed = b64_parsed;
+ Variant variant_parsed;
+ double float_parsed;
- CHECK_MESSAGE(b64_float_parsed == 340282001837565597733306976381245063168.0, "Should parse back.");
+ VariantParser::StreamString bss;
+ bss.s = a64_str;
+ VariantParser::parse(&bss, variant_parsed, errs, line);
+ float_parsed = variant_parsed;
// Loses precision, but that's alright.
-
- ss.s = "1.0e+100"; // Float version of Googol!
- VariantParser::parse(&ss, b64_parsed, errs, line);
- b64_float_parsed = b64_parsed;
-
- CHECK_MESSAGE(b64_float_parsed == 340282001837565597733306976381245063168.0, "Should not overflow.");
+ CHECK_MESSAGE(float_parsed == 1.79769e+308, "Should parse back.");
+
+ // Approximation of Googol with a double-precision float.
+ VariantParser::StreamString css;
+ css.s = "1.0e+100";
+ VariantParser::parse(&css, variant_parsed, errs, line);
+ float_parsed = variant_parsed;
+ CHECK_MESSAGE(float_parsed == 1.0e+100, "Should match the double literal.");
}
TEST_CASE("[Variant] Assignment To Bool from Int,Float,String,Vec2,Vec2i,Vec3,Vec3i and Color") {