diff options
-rw-r--r-- | doc/classes/ConfigFile.xml | 83 |
1 files changed, 62 insertions, 21 deletions
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index 76855fc19f..e458e18f12 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -12,34 +12,75 @@ a_vector=Vector3(1, 0, 2) [/codeblock] The stored data can be saved to or parsed from a file, though ConfigFile objects can also be used directly without accessing the filesystem. - The following example shows how to parse an INI-style file from the system, read its contents and store new values in it: + The following example shows how to create a simple [ConfigFile] and save it on disc: [codeblocks] [gdscript] + # Create new ConfigFile object. var config = ConfigFile.new() - var err = config.load("user://settings.cfg") - if err == OK: # If not, something went wrong with the file loading - # Look for the display/width pair, and default to 1024 if missing - var screen_width = config.get_value("display", "width", 1024) - # Store a variable if and only if it hasn't been defined yet - if not config.has_section_key("audio", "mute"): - config.set_value("audio", "mute", false) - # Save the changes by overwriting the previous file - config.save("user://settings.cfg") + + # Store some values. + config.set_value("Player1", "player_name", "Steve") + config.set_value("Player1", "best_score", 10) + config.set_value("Player2", "player_name", "V3geta") + config.set_value("Player2", "best_score", 9001) + + # Save it to a file (overwrite if already exists). + config.save("user://scores.cfg") [/gdscript] [csharp] + // Create new ConfigFile object. var config = new ConfigFile(); - Error err = config.Load("user://settings.cfg"); - if (err == Error.Ok) // If not, something went wrong with the file loading + + // Store some values. + config.SetValue("Player1", "player_name", "Steve"); + config.SetValue("Player1", "best_score", 10); + config.SetValue("Player2", "player_name", "V3geta"); + config.SetValue("Player2", "best_score", 9001); + + // Save it to a file (overwrite if already exists). + config.Save("user://scores.cfg"); + [/csharp] + [/codeblocks] + This example shows how the above file could be loaded: + [codeblocks] + [gdscript] + var score_data = {} + var config = ConfigFile.new() + + # Load data from a file. + var err = config.load("user://scores.cfg") + + # If the file didn't load, ignore it. + if err != OK: + return + + # Iterate over all sections. + for player in config.get_sections(): + # Fetch the data for each section. + var player_name = config.get_value(player, "player_name") + var player_score = config.get_value(player, "best_score") + score_data[player_name] = player_score + [/gdscript] + [csharp] + var score_data = new Godot.Collections.Dictionary(); + var config = new ConfigFile(); + + // Load data from a file. + Error err = config.Load("user://scores.cfg"); + + // If the file didn't load, ignore it. + if (err != Error.Ok) + { + return; + } + + // Iterate over all sections. + foreach (String player in config.GetSections()) { - // Look for the display/width pair, and default to 1024 if missing - int screenWidth = (int)config.GetValue("display", "width", 1024); - // Store a variable if and only if it hasn't been defined yet - if (!config.HasSectionKey("audio", "mute")) - { - config.SetValue("audio", "mute", false); - } - // Save the changes by overwriting the previous file - config.Save("user://settings.cfg"); + // Fetch the data for each section. + var player_name = (String)config.GetValue(player, "player_name"); + var player_score = (int)config.GetValue(player, "best_score"); + score_data[player_name] = player_score; } [/csharp] [/codeblocks] |