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-rw-r--r--.gitignore3
-rw-r--r--SConstruct6
-rw-r--r--core/global_constants.cpp2
-rw-r--r--core/helper/math_fieldwise.cpp8
-rw-r--r--core/image.cpp23
-rw-r--r--core/image.h1
-rw-r--r--core/io/marshalls.cpp12
-rw-r--r--core/io/resource_format_binary.cpp12
-rw-r--r--core/math/aabb.cpp (renamed from core/math/rect3.cpp)52
-rw-r--r--core/math/aabb.h (renamed from core/math/rect3.h)54
-rw-r--r--core/math/bsp_tree.cpp6
-rw-r--r--core/math/bsp_tree.h10
-rw-r--r--core/math/camera_matrix.cpp2
-rw-r--r--core/math/camera_matrix.h2
-rw-r--r--core/math/face3.cpp4
-rw-r--r--core/math/face3.h14
-rw-r--r--core/math/geometry.cpp4
-rw-r--r--core/math/octree.h38
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--core/math/quick_hull.h2
-rw-r--r--core/math/transform.h14
-rw-r--r--core/math/triangle_mesh.cpp4
-rw-r--r--core/math/triangle_mesh.h4
-rw-r--r--core/method_ptrcall.h2
-rw-r--r--core/packed_data_container.cpp2
-rw-r--r--core/print_string.cpp20
-rw-r--r--core/print_string.h3
-rw-r--r--core/script_debugger_remote.cpp2
-rw-r--r--core/script_debugger_remote.h2
-rw-r--r--core/type_info.h2
-rw-r--r--core/variant.cpp58
-rw-r--r--core/variant.h10
-rw-r--r--core/variant_call.cpp98
-rw-r--r--core/variant_op.cpp60
-rw-r--r--core/variant_parser.cpp10
-rw-r--r--doc/classes/@GlobalScope.xml6
-rw-r--r--doc/classes/AABB.xml (renamed from doc/classes/Rect3.xml)62
-rw-r--r--doc/classes/ArrayMesh.xml4
-rw-r--r--doc/classes/AudioServer.xml2
-rw-r--r--doc/classes/CanvasItem.xml4
-rw-r--r--doc/classes/Control.xml38
-rw-r--r--doc/classes/EditorSpatialGizmo.xml2
-rw-r--r--doc/classes/GIProbeData.xml6
-rw-r--r--doc/classes/Image.xml4
-rw-r--r--doc/classes/InputEvent.xml2
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/InputMap.xml2
-rw-r--r--doc/classes/JavaScript.xml30
-rw-r--r--doc/classes/KinematicBody.xml2
-rw-r--r--doc/classes/KinematicBody2D.xml2
-rw-r--r--doc/classes/Line2D.xml2
-rw-r--r--doc/classes/MultiMesh.xml6
-rw-r--r--doc/classes/Nil.xml2
-rw-r--r--doc/classes/Particles.xml8
-rw-r--r--doc/classes/String.xml4
-rw-r--r--doc/classes/VisibilityNotifier.xml6
-rw-r--r--doc/classes/VisualInstance.xml4
-rw-r--r--doc/classes/VisualServer.xml6
-rw-r--r--doc/tools/makerst.py11
-rw-r--r--drivers/SCsub5
-rw-r--r--drivers/gl_context/context_gl.cpp2
-rw-r--r--drivers/gl_context/context_gl.h2
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp63
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp118
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h46
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp4
-rw-r--r--editor/animation_editor.cpp15
-rw-r--r--editor/connections_dialog.cpp4
-rw-r--r--editor/doc/doc_dump.cpp2
-rw-r--r--editor/editor_node.cpp66
-rw-r--r--editor/editor_node.h4
-rw-r--r--editor/editor_plugin.cpp10
-rw-r--r--editor/editor_settings.cpp3
-rw-r--r--editor/icons/icon_texture_button.svg4
-rw-r--r--editor/icons/icon_texture_rect.svg3
-rw-r--r--editor/import/resource_importer_obj.cpp1
-rw-r--r--editor/import/resource_importer_scene.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp102
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp2
-rw-r--r--editor/plugins/editor_preview_plugins.cpp4
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/particles_editor_plugin.cpp8
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_text_editor.cpp2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp58
-rw-r--r--editor/plugins/spatial_editor_plugin.h14
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp2
-rw-r--r--editor/property_editor.cpp24
-rw-r--r--editor/spatial_editor_gizmos.cpp30
-rw-r--r--editor/spatial_editor_gizmos.h4
-rw-r--r--main/main.cpp3
-rw-r--r--methods.py17
-rw-r--r--misc/dist/html/default.html27
-rw-r--r--modules/bullet/godot_result_callbacks.cpp22
-rw-r--r--modules/bullet/godot_result_callbacks.h29
-rw-r--r--modules/bullet/space_bullet.cpp206
-rw-r--r--modules/bullet/space_bullet.h8
-rw-r--r--modules/gdnative/gdnative/aabb.cpp217
-rw-r--r--modules/gdnative/gdnative/rect3.cpp217
-rw-r--r--modules/gdnative/gdnative/transform.cpp16
-rw-r--r--modules/gdnative/gdnative/variant.cpp12
-rw-r--r--modules/gdnative/gdnative_api.json146
-rw-r--r--modules/gdnative/include/gdnative/aabb.h117
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h4
-rw-r--r--modules/gdnative/include/gdnative/rect3.h117
-rw-r--r--modules/gdnative/include/gdnative/string.h1
-rw-r--r--modules/gdnative/include/gdnative/transform.h4
-rw-r--r--modules/gdnative/include/gdnative/variant.h8
-rw-r--r--modules/gdnative/register_types.cpp2
-rw-r--r--modules/gdscript/gdscript_functions.cpp2
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp10
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp2
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/editor/bindings_generator.cpp4
-rw-r--r--modules/mono/glue/cs_files/AABB.cs (renamed from modules/mono/glue/cs_files/Rect3.cs)44
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp8
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp18
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h8
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp6
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h4
-rw-r--r--modules/regex/doc_classes/RegExMatch.xml2
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp2
-rw-r--r--modules/visual_script/visual_script_editor.cpp4
-rw-r--r--platform/SCsub30
-rw-r--r--platform/android/detect.py2
-rw-r--r--platform/android/export/export.cpp9
-rw-r--r--platform/android/globals/global_defaults.cpp8
-rw-r--r--platform/android/godot_android.cpp11
-rw-r--r--platform/haiku/detect.py2
-rw-r--r--platform/haiku/os_haiku.cpp6
-rw-r--r--platform/iphone/detect.py2
-rw-r--r--platform/iphone/globals/global_defaults.cpp7
-rw-r--r--platform/iphone/in_app_store.mm3
-rw-r--r--platform/iphone/os_iphone.cpp2
-rw-r--r--platform/iphone/platform_config.h2
-rw-r--r--platform/javascript/SCsub28
-rw-r--r--platform/javascript/api/api.cpp73
-rw-r--r--platform/javascript/api/api.h31
-rw-r--r--platform/javascript/api/javascript_eval.h (renamed from platform/javascript/javascript_eval.h)3
-rw-r--r--platform/javascript/detect.py18
-rw-r--r--platform/javascript/engine.js219
-rw-r--r--platform/javascript/export/export.cpp63
-rw-r--r--platform/javascript/javascript_eval.cpp23
-rw-r--r--platform/javascript/javascript_main.cpp1
-rw-r--r--platform/javascript/os_javascript.cpp35
-rw-r--r--platform/javascript/os_javascript.h5
-rw-r--r--platform/javascript/pre.js (renamed from platform/javascript/pre_wasm.js)1
-rw-r--r--platform/javascript/pre_asmjs.js3
-rw-r--r--platform/osx/detect.py2
-rw-r--r--platform/osx/os_osx.mm8
-rw-r--r--platform/register_platform_apis.h36
-rw-r--r--platform/uwp/app.h1
-rw-r--r--platform/uwp/detect.py2
-rw-r--r--platform/uwp/os_uwp.cpp2
-rw-r--r--platform/windows/context_gl_win.cpp17
-rw-r--r--platform/windows/context_gl_win.h13
-rw-r--r--platform/windows/os_windows.cpp2
-rw-r--r--platform/x11/detect.py2
-rw-r--r--scene/2d/animated_sprite.cpp12
-rw-r--r--scene/2d/animated_sprite.h8
-rw-r--r--scene/2d/back_buffer_copy.cpp2
-rw-r--r--scene/2d/back_buffer_copy.h4
-rw-r--r--scene/2d/canvas_item.cpp48
-rw-r--r--scene/2d/canvas_item.h33
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/collision_polygon_2d.h2
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/collision_shape_2d.h3
-rw-r--r--scene/2d/light_2d.cpp8
-rw-r--r--scene/2d/light_2d.h9
-rw-r--r--scene/2d/node_2d.cpp72
-rw-r--r--scene/2d/node_2d.h18
-rw-r--r--scene/2d/particles_2d.cpp6
-rw-r--r--scene/2d/polygon_2d.cpp8
-rw-r--r--scene/2d/polygon_2d.h8
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/position_2d.h2
-rw-r--r--scene/2d/screen_button.cpp8
-rw-r--r--scene/2d/screen_button.h2
-rw-r--r--scene/2d/sprite.cpp231
-rw-r--r--scene/2d/sprite.h53
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/2d/visibility_notifier_2d.cpp2
-rw-r--r--scene/2d/visibility_notifier_2d.h4
-rw-r--r--scene/3d/collision_polygon.cpp4
-rw-r--r--scene/3d/collision_polygon.h4
-rw-r--r--scene/3d/gi_probe.cpp32
-rw-r--r--scene/3d/gi_probe.h12
-rw-r--r--scene/3d/immediate_geometry.cpp2
-rw-r--r--scene/3d/immediate_geometry.h4
-rw-r--r--scene/3d/light.cpp10
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/3d/mesh_instance.cpp4
-rw-r--r--scene/3d/mesh_instance.h2
-rw-r--r--scene/3d/multimesh_instance.cpp4
-rw-r--r--scene/3d/multimesh_instance.h2
-rw-r--r--scene/3d/particles.cpp14
-rw-r--r--scene/3d/particles.h10
-rw-r--r--scene/3d/portal.cpp2
-rw-r--r--scene/3d/portal.h4
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/room_instance.cpp6
-rw-r--r--scene/3d/room_instance.h2
-rw-r--r--scene/3d/sprite_3d.cpp6
-rw-r--r--scene/3d/sprite_3d.h6
-rw-r--r--scene/3d/visibility_notifier.cpp8
-rw-r--r--scene/3d/visibility_notifier.h6
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/animation/tween.cpp16
-rw-r--r--scene/gui/control.cpp174
-rw-r--r--scene/gui/control.h31
-rw-r--r--scene/gui/line_edit.cpp3
-rwxr-xr-xscene/main/node.cpp25
-rw-r--r--scene/main/node.h1
-rw-r--r--scene/resources/animation.cpp12
-rw-r--r--scene/resources/box_shape.cpp2
-rw-r--r--scene/resources/mesh.cpp34
-rw-r--r--scene/resources/mesh.h18
-rw-r--r--scene/resources/multimesh.cpp2
-rw-r--r--scene/resources/multimesh.h2
-rw-r--r--scene/resources/primitive_meshes.cpp4
-rw-r--r--scene/resources/primitive_meshes.h4
-rw-r--r--scene/resources/scene_format_text.cpp2
-rw-r--r--scene/resources/world.cpp10
-rw-r--r--scene/resources/world.h4
-rw-r--r--servers/physics/broad_phase_basic.cpp10
-rw-r--r--servers/physics/broad_phase_basic.h6
-rw-r--r--servers/physics/broad_phase_octree.cpp6
-rw-r--r--servers/physics/broad_phase_octree.h4
-rw-r--r--servers/physics/broad_phase_sw.h6
-rw-r--r--servers/physics/collision_object_sw.cpp6
-rw-r--r--servers/physics/collision_object_sw.h4
-rw-r--r--servers/physics/collision_solver_sw.cpp10
-rw-r--r--servers/physics/collision_solver_sw.h2
-rw-r--r--servers/physics/shape_sw.cpp36
-rw-r--r--servers/physics/shape_sw.h18
-rw-r--r--servers/physics/space_sw.cpp16
-rw-r--r--servers/physics/space_sw.h2
-rw-r--r--servers/visual/rasterizer.h36
-rw-r--r--servers/visual/visual_server_raster.h32
-rw-r--r--servers/visual/visual_server_scene.cpp12
-rw-r--r--servers/visual/visual_server_scene.h6
-rw-r--r--servers/visual/visual_server_wrap_mt.h24
-rw-r--r--servers/visual_server.cpp22
-rw-r--r--servers/visual_server.h24
248 files changed, 2408 insertions, 2263 deletions
diff --git a/.gitignore b/.gitignore
index b347b348a5..0de1e682a0 100644
--- a/.gitignore
+++ b/.gitignore
@@ -88,6 +88,9 @@ bld/
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
+# Hints for improving IntelliSense, created together with VS project
+cpp.hint
+
#NUNIT
*.VisualState.xml
TestResult.xml
diff --git a/SConstruct b/SConstruct
index 10982211ac..856994ef15 100644
--- a/SConstruct
+++ b/SConstruct
@@ -22,6 +22,7 @@ platform_flags = {} # flags for each platform
active_platforms = []
active_platform_ids = []
platform_exporters = []
+platform_apis = []
global_defaults = []
for x in glob.glob("platform/*"):
@@ -34,6 +35,8 @@ for x in glob.glob("platform/*"):
if (os.path.exists(x + "/export/export.cpp")):
platform_exporters.append(x[9:])
+ if (os.path.exists(x + "/api/api.cpp")):
+ platform_apis.append(x[9:])
if (os.path.exists(x + "/globals/global_defaults.cpp")):
global_defaults.append(x[9:])
if (detect.is_active()):
@@ -215,6 +218,7 @@ env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#'])
# configure ENV for platform
env_base.platform_exporters = platform_exporters
+env_base.platform_apis = platform_apis
"""
sys.path.append("./platform/"+env_base["platform"])
@@ -438,6 +442,7 @@ if selected_platform in platform_list:
SConscript("editor/SCsub")
SConscript("drivers/SCsub")
+ SConscript("platform/SCsub")
SConscript("modules/SCsub")
SConscript("main/SCsub")
@@ -447,6 +452,7 @@ if selected_platform in platform_list:
if env['vsproj']:
env['CPPPATH'] = [Dir(path) for path in env['CPPPATH']]
methods.generate_vs_project(env, GetOption("num_jobs"))
+ methods.generate_cpp_hint_file("cpp.hint")
# Check for the existence of headers
conf = Configure(env)
diff --git a/core/global_constants.cpp b/core/global_constants.cpp
index 7854f342b0..48101c8cf1 100644
--- a/core/global_constants.cpp
+++ b/core/global_constants.cpp
@@ -557,7 +557,7 @@ void register_global_constants() {
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM2D", Variant::TRANSFORM2D);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_PLANE", Variant::PLANE);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_QUAT", Variant::QUAT); // 10
- BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_RECT3", Variant::RECT3);
+ BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM", Variant::TRANSFORM);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_COLOR", Variant::COLOR);
diff --git a/core/helper/math_fieldwise.cpp b/core/helper/math_fieldwise.cpp
index 228611f8b3..2cd8a4f392 100644
--- a/core/helper/math_fieldwise.cpp
+++ b/core/helper/math_fieldwise.cpp
@@ -46,8 +46,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
switch (p_source.get_type()) {
- /* clang-format makes a mess of this macro usage */
- /* clang-format off */
+ /* clang-format makes a mess of this macro usage */
+ /* clang-format off */
case Variant::VECTOR2: {
@@ -106,9 +106,9 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
- case Variant::RECT3: {
+ case Variant::AABB: {
- SETUP_TYPE(Rect3)
+ SETUP_TYPE(AABB)
/**/ TRY_TRANSFER_FIELD("px", position.x)
else TRY_TRANSFER_FIELD("py", position.y)
diff --git a/core/image.cpp b/core/image.cpp
index 42684e7ea7..422c0e407b 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -757,22 +757,24 @@ void Image::resize(int p_width, int p_height, Interpolation p_interpolation) {
_copy_internals_from(dst);
}
-void Image::crop(int p_width, int p_height) {
+void Image::crop_from_point(int p_x, int p_y, int p_width, int p_height) {
if (!_can_modify(format)) {
ERR_EXPLAIN("Cannot crop in indexed, compressed or custom image formats.");
ERR_FAIL();
}
+ ERR_FAIL_COND(p_x < 0);
+ ERR_FAIL_COND(p_y < 0);
ERR_FAIL_COND(p_width <= 0);
ERR_FAIL_COND(p_height <= 0);
- ERR_FAIL_COND(p_width > MAX_WIDTH);
- ERR_FAIL_COND(p_height > MAX_HEIGHT);
+ ERR_FAIL_COND(p_x + p_width > MAX_WIDTH);
+ ERR_FAIL_COND(p_y + p_height > MAX_HEIGHT);
/* to save memory, cropping should be done in-place, however, since this function
will most likely either not be used much, or in critical areas, for now it wont, because
it's a waste of time. */
- if (p_width == width && p_height == height)
+ if (p_width == width && p_height == height && p_x == 0 && p_y == 0)
return;
uint8_t pdata[16]; //largest is 16
@@ -784,9 +786,11 @@ void Image::crop(int p_width, int p_height) {
PoolVector<uint8_t>::Read r = data.read();
PoolVector<uint8_t>::Write w = dst.data.write();
- for (int y = 0; y < p_height; y++) {
+ int m_h = p_y + p_height;
+ int m_w = p_x + p_width;
+ for (int y = p_y; y < m_h; y++) {
- for (int x = 0; x < p_width; x++) {
+ for (int x = p_x; x < m_w; x++) {
if ((x >= width || y >= height)) {
for (uint32_t i = 0; i < pixel_size; i++)
@@ -795,7 +799,7 @@ void Image::crop(int p_width, int p_height) {
_get_pixelb(x, y, pixel_size, r.ptr(), pdata);
}
- dst._put_pixelb(x, y, pixel_size, w.ptr(), pdata);
+ dst._put_pixelb(x - p_x, y - p_y, pixel_size, w.ptr(), pdata);
}
}
}
@@ -805,6 +809,11 @@ void Image::crop(int p_width, int p_height) {
_copy_internals_from(dst);
}
+void Image::crop(int p_width, int p_height) {
+
+ crop_from_point(0, 0, p_width, p_height);
+}
+
void Image::flip_y() {
if (!_can_modify(format)) {
diff --git a/core/image.h b/core/image.h
index 27df65a898..24693aa706 100644
--- a/core/image.h
+++ b/core/image.h
@@ -207,6 +207,7 @@ public:
/**
* Crop the image to a specific size, if larger, then the image is filled by black
*/
+ void crop_from_point(int p_x, int p_y, int p_width, int p_height);
void crop(int p_width, int p_height);
void flip_x();
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index d388a622de..1d9d2dd959 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -159,7 +159,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
r_variant = str;
} break;
- // math types
+ // math types
case Variant::VECTOR2: {
@@ -245,10 +245,10 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
(*r_len) += 4 * 4;
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
ERR_FAIL_COND_V(len < (int)4 * 6, ERR_INVALID_DATA);
- Rect3 val;
+ AABB val;
val.position.x = decode_float(&buf[0]);
val.position.y = decode_float(&buf[4]);
val.position.z = decode_float(&buf[8]);
@@ -967,7 +967,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
_encode_string(p_variant, buf, r_len);
} break;
- // math types
+ // math types
case Variant::VECTOR2: {
@@ -1045,10 +1045,10 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len += 4 * 4;
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
if (buf) {
- Rect3 aabb = p_variant;
+ AABB aabb = p_variant;
encode_float(aabb.position.x, &buf[0]);
encode_float(aabb.position.y, &buf[4]);
encode_float(aabb.position.z, &buf[8]);
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 03c3c5f615..8dc396c362 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -52,7 +52,7 @@ enum {
VARIANT_VECTOR3 = 12,
VARIANT_PLANE = 13,
VARIANT_QUAT = 14,
- VARIANT_RECT3 = 15,
+ VARIANT_AABB = 15,
VARIANT_MATRIX3 = 16,
VARIANT_TRANSFORM = 17,
VARIANT_MATRIX32 = 18,
@@ -196,9 +196,9 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
r_v = v;
} break;
- case VARIANT_RECT3: {
+ case VARIANT_AABB: {
- Rect3 v;
+ AABB v;
v.position.x = f->get_real();
v.position.y = f->get_real();
v.position.z = f->get_real();
@@ -1374,10 +1374,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant &p_property,
f->store_real(val.w);
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
- f->store_32(VARIANT_RECT3);
- Rect3 val = p_property;
+ f->store_32(VARIANT_AABB);
+ AABB val = p_property;
f->store_real(val.position.x);
f->store_real(val.position.y);
f->store_real(val.position.z);
diff --git a/core/math/rect3.cpp b/core/math/aabb.cpp
index 6f01000f61..737a42b337 100644
--- a/core/math/rect3.cpp
+++ b/core/math/aabb.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rect3.cpp */
+/* aabb.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -27,25 +27,25 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "rect3.h"
+#include "aabb.h"
#include "print_string.h"
-real_t Rect3::get_area() const {
+real_t AABB::get_area() const {
return size.x * size.y * size.z;
}
-bool Rect3::operator==(const Rect3 &p_rval) const {
+bool AABB::operator==(const AABB &p_rval) const {
return ((position == p_rval.position) && (size == p_rval.size));
}
-bool Rect3::operator!=(const Rect3 &p_rval) const {
+bool AABB::operator!=(const AABB &p_rval) const {
return ((position != p_rval.position) || (size != p_rval.size));
}
-void Rect3::merge_with(const Rect3 &p_aabb) {
+void AABB::merge_with(const AABB &p_aabb) {
Vector3 beg_1, beg_2;
Vector3 end_1, end_2;
@@ -68,7 +68,7 @@ void Rect3::merge_with(const Rect3 &p_aabb) {
size = max - min;
}
-Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
+AABB AABB::intersection(const AABB &p_aabb) const {
Vector3 src_min = position;
Vector3 src_max = position + size;
@@ -78,7 +78,7 @@ Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
Vector3 min, max;
if (src_min.x > dst_max.x || src_max.x < dst_min.x)
- return Rect3();
+ return AABB();
else {
min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
@@ -86,7 +86,7 @@ Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
}
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
- return Rect3();
+ return AABB();
else {
min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
@@ -94,17 +94,17 @@ Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
}
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
- return Rect3();
+ return AABB();
else {
min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
}
- return Rect3(min, max - min);
+ return AABB(min, max - min);
}
-bool Rect3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
+bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
Vector3 c1, c2;
Vector3 end = position + size;
@@ -147,7 +147,7 @@ bool Rect3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3
return true;
}
-bool Rect3::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
+bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
real_t min = 0, max = 1;
int axis = 0;
@@ -205,7 +205,7 @@ bool Rect3::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vecto
return true;
}
-bool Rect3::intersects_plane(const Plane &p_plane) const {
+bool AABB::intersects_plane(const Plane &p_plane) const {
Vector3 points[8] = {
Vector3(position.x, position.y, position.z),
@@ -232,7 +232,7 @@ bool Rect3::intersects_plane(const Plane &p_plane) const {
return under && over;
}
-Vector3 Rect3::get_longest_axis() const {
+Vector3 AABB::get_longest_axis() const {
Vector3 axis(1, 0, 0);
real_t max_size = size.x;
@@ -249,7 +249,7 @@ Vector3 Rect3::get_longest_axis() const {
return axis;
}
-int Rect3::get_longest_axis_index() const {
+int AABB::get_longest_axis_index() const {
int axis = 0;
real_t max_size = size.x;
@@ -267,7 +267,7 @@ int Rect3::get_longest_axis_index() const {
return axis;
}
-Vector3 Rect3::get_shortest_axis() const {
+Vector3 AABB::get_shortest_axis() const {
Vector3 axis(1, 0, 0);
real_t max_size = size.x;
@@ -284,7 +284,7 @@ Vector3 Rect3::get_shortest_axis() const {
return axis;
}
-int Rect3::get_shortest_axis_index() const {
+int AABB::get_shortest_axis_index() const {
int axis = 0;
real_t max_size = size.x;
@@ -302,25 +302,25 @@ int Rect3::get_shortest_axis_index() const {
return axis;
}
-Rect3 Rect3::merge(const Rect3 &p_with) const {
+AABB AABB::merge(const AABB &p_with) const {
- Rect3 aabb = *this;
+ AABB aabb = *this;
aabb.merge_with(p_with);
return aabb;
}
-Rect3 Rect3::expand(const Vector3 &p_vector) const {
- Rect3 aabb = *this;
+AABB AABB::expand(const Vector3 &p_vector) const {
+ AABB aabb = *this;
aabb.expand_to(p_vector);
return aabb;
}
-Rect3 Rect3::grow(real_t p_by) const {
+AABB AABB::grow(real_t p_by) const {
- Rect3 aabb = *this;
+ AABB aabb = *this;
aabb.grow_by(p_by);
return aabb;
}
-void Rect3::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
+void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
ERR_FAIL_INDEX(p_edge, 12);
switch (p_edge) {
@@ -394,7 +394,7 @@ void Rect3::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
}
}
-Rect3::operator String() const {
+AABB::operator String() const {
return String() + position + " - " + size;
}
diff --git a/core/math/rect3.h b/core/math/aabb.h
index c3a2f5fbfb..c60213496a 100644
--- a/core/math/rect3.h
+++ b/core/math/aabb.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rect3.h */
+/* aabb.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -39,7 +39,7 @@
* This is implemented by a point (position) and the box size
*/
-class Rect3 {
+class AABB {
public:
Vector3 position;
Vector3 size;
@@ -60,16 +60,16 @@ public:
const Vector3 &get_size() const { return size; }
void set_size(const Vector3 &p_size) { size = p_size; }
- bool operator==(const Rect3 &p_rval) const;
- bool operator!=(const Rect3 &p_rval) const;
+ bool operator==(const AABB &p_rval) const;
+ bool operator!=(const AABB &p_rval) const;
- _FORCE_INLINE_ bool intersects(const Rect3 &p_aabb) const; /// Both AABBs overlap
- _FORCE_INLINE_ bool intersects_inclusive(const Rect3 &p_aabb) const; /// Both AABBs (or their faces) overlap
- _FORCE_INLINE_ bool encloses(const Rect3 &p_aabb) const; /// p_aabb is completely inside this
+ _FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
+ _FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
+ _FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
- Rect3 merge(const Rect3 &p_with) const;
- void merge_with(const Rect3 &p_aabb); ///merge with another AABB
- Rect3 intersection(const Rect3 &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
+ AABB merge(const AABB &p_with) const;
+ void merge_with(const AABB &p_aabb); ///merge with another AABB
+ AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const;
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const;
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
@@ -88,26 +88,26 @@ public:
int get_shortest_axis_index() const;
_FORCE_INLINE_ real_t get_shortest_axis_size() const;
- Rect3 grow(real_t p_by) const;
+ AABB grow(real_t p_by) const;
_FORCE_INLINE_ void grow_by(real_t p_amount);
void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
_FORCE_INLINE_ Vector3 get_endpoint(int p_point) const;
- Rect3 expand(const Vector3 &p_vector) const;
+ AABB expand(const Vector3 &p_vector) const;
_FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
operator String() const;
- _FORCE_INLINE_ Rect3() {}
- inline Rect3(const Vector3 &p_pos, const Vector3 &p_size)
+ _FORCE_INLINE_ AABB() {}
+ inline AABB(const Vector3 &p_pos, const Vector3 &p_size)
: position(p_pos),
size(p_size) {
}
};
-inline bool Rect3::intersects(const Rect3 &p_aabb) const {
+inline bool AABB::intersects(const AABB &p_aabb) const {
if (position.x >= (p_aabb.position.x + p_aabb.size.x))
return false;
@@ -125,7 +125,7 @@ inline bool Rect3::intersects(const Rect3 &p_aabb) const {
return true;
}
-inline bool Rect3::intersects_inclusive(const Rect3 &p_aabb) const {
+inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
if (position.x > (p_aabb.position.x + p_aabb.size.x))
return false;
@@ -143,7 +143,7 @@ inline bool Rect3::intersects_inclusive(const Rect3 &p_aabb) const {
return true;
}
-inline bool Rect3::encloses(const Rect3 &p_aabb) const {
+inline bool AABB::encloses(const AABB &p_aabb) const {
Vector3 src_min = position;
Vector3 src_max = position + size;
@@ -159,7 +159,7 @@ inline bool Rect3::encloses(const Rect3 &p_aabb) const {
(src_max.z > dst_max.z));
}
-Vector3 Rect3::get_support(const Vector3 &p_normal) const {
+Vector3 AABB::get_support(const Vector3 &p_normal) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
@@ -171,7 +171,7 @@ Vector3 Rect3::get_support(const Vector3 &p_normal) const {
ofs;
}
-Vector3 Rect3::get_endpoint(int p_point) const {
+Vector3 AABB::get_endpoint(int p_point) const {
switch (p_point) {
case 0: return Vector3(position.x, position.y, position.z);
@@ -187,7 +187,7 @@ Vector3 Rect3::get_endpoint(int p_point) const {
ERR_FAIL_V(Vector3());
}
-bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
+bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
@@ -206,7 +206,7 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co
return true;
}
-bool Rect3::has_point(const Vector3 &p_point) const {
+bool AABB::has_point(const Vector3 &p_point) const {
if (p_point.x < position.x)
return false;
@@ -224,7 +224,7 @@ bool Rect3::has_point(const Vector3 &p_point) const {
return true;
}
-inline void Rect3::expand_to(const Vector3 &p_vector) {
+inline void AABB::expand_to(const Vector3 &p_vector) {
Vector3 begin = position;
Vector3 end = position + size;
@@ -247,7 +247,7 @@ inline void Rect3::expand_to(const Vector3 &p_vector) {
size = end - begin;
}
-void Rect3::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
+void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5);
Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
@@ -258,7 +258,7 @@ void Rect3::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &
r_max = distance + length;
}
-inline real_t Rect3::get_longest_axis_size() const {
+inline real_t AABB::get_longest_axis_size() const {
real_t max_size = size.x;
@@ -273,7 +273,7 @@ inline real_t Rect3::get_longest_axis_size() const {
return max_size;
}
-inline real_t Rect3::get_shortest_axis_size() const {
+inline real_t AABB::get_shortest_axis_size() const {
real_t max_size = size.x;
@@ -288,7 +288,7 @@ inline real_t Rect3::get_shortest_axis_size() const {
return max_size;
}
-bool Rect3::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
+bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
real_t divx = 1.0 / p_dir.x;
real_t divy = 1.0 / p_dir.y;
@@ -332,7 +332,7 @@ bool Rect3::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, rea
return ((tmin < t1) && (tmax > t0));
}
-void Rect3::grow_by(real_t p_amount) {
+void AABB::grow_by(real_t p_amount) {
position.x -= p_amount;
position.y -= p_amount;
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index be950568cf..bdc040160f 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -31,7 +31,7 @@
#include "error_macros.h"
#include "print_string.h"
-void BSP_Tree::from_aabb(const Rect3 &p_aabb) {
+void BSP_Tree::from_aabb(const AABB &p_aabb) {
planes.clear();
@@ -67,7 +67,7 @@ Vector<Plane> BSP_Tree::get_planes() const {
return planes;
}
-Rect3 BSP_Tree::get_aabb() const {
+AABB BSP_Tree::get_aabb() const {
return aabb;
}
@@ -577,7 +577,7 @@ BSP_Tree::BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius) {
error_radius = p_error_radius;
}
-BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3 &p_aabb, real_t p_error_radius)
+BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, real_t p_error_radius)
: nodes(p_nodes),
planes(p_planes),
aabb(p_aabb),
diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h
index 2e762ba4de..f64a13ce39 100644
--- a/core/math/bsp_tree.h
+++ b/core/math/bsp_tree.h
@@ -30,11 +30,11 @@
#ifndef BSP_TREE_H
#define BSP_TREE_H
+#include "aabb.h"
#include "dvector.h"
#include "face3.h"
#include "method_ptrcall.h"
#include "plane.h"
-#include "rect3.h"
#include "variant.h"
#include "vector.h"
/**
@@ -64,7 +64,7 @@ private:
Vector<Node> nodes;
Vector<Plane> planes;
- Rect3 aabb;
+ AABB aabb;
real_t error_radius;
int _get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3 &p_center, const Vector3 &p_half_extents, int p_indices_count) const;
@@ -76,7 +76,7 @@ public:
bool is_empty() const { return nodes.size() == 0; }
Vector<Node> get_nodes() const;
Vector<Plane> get_planes() const;
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
bool point_is_inside(const Vector3 &p_point) const;
int get_points_inside(const Vector3 *p_points, int p_point_count) const;
@@ -85,12 +85,12 @@ public:
operator Variant() const;
- void from_aabb(const Rect3 &p_aabb);
+ void from_aabb(const AABB &p_aabb);
BSP_Tree();
BSP_Tree(const Variant &p_variant);
BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius = 0);
- BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3 &p_aabb, real_t p_error_radius = 0);
+ BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, real_t p_error_radius = 0);
~BSP_Tree();
};
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 2c587762e8..c5f1d57441 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -596,7 +596,7 @@ void CameraMatrix::make_scale(const Vector3 &p_scale) {
matrix[2][2] = p_scale.z;
}
-void CameraMatrix::scale_translate_to_fit(const Rect3 &p_aabb) {
+void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 3145d73356..15d6b8128e 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -86,7 +86,7 @@ struct CameraMatrix {
operator String() const;
- void scale_translate_to_fit(const Rect3 &p_aabb);
+ void scale_translate_to_fit(const AABB &p_aabb);
void make_scale(const Vector3 &p_scale);
int get_pixels_per_meter(int p_for_pixel_width) const;
operator Transform() const;
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index e1b172e491..070ce77db4 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -189,13 +189,13 @@ ClockDirection Face3::get_clock_dir() const {
return (normal.dot(vertex[0]) >= 0) ? CLOCKWISE : COUNTERCLOCKWISE;
}
-bool Face3::intersects_aabb(const Rect3 &p_aabb) const {
+bool Face3::intersects_aabb(const AABB &p_aabb) const {
/** TEST PLANE **/
if (!p_aabb.intersects_plane(get_plane()))
return false;
-/** TEST FACE AXIS */
+ /** TEST FACE AXIS */
#define TEST_AXIS(m_ax) \
{ \
diff --git a/core/math/face3.h b/core/math/face3.h
index 8e4a25fb7a..561fa31238 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -30,8 +30,8 @@
#ifndef FACE3_H
#define FACE3_H
+#include "aabb.h"
#include "plane.h"
-#include "rect3.h"
#include "transform.h"
#include "vector3.h"
@@ -76,16 +76,16 @@ public:
void get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const;
void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- Rect3 get_aabb() const {
+ AABB get_aabb() const {
- Rect3 aabb(vertex[0], Vector3());
+ AABB aabb(vertex[0], Vector3());
aabb.expand_to(vertex[1]);
aabb.expand_to(vertex[2]);
return aabb;
}
- bool intersects_aabb(const Rect3 &p_aabb) const;
- _FORCE_INLINE_ bool intersects_aabb2(const Rect3 &p_aabb) const;
+ bool intersects_aabb(const AABB &p_aabb) const;
+ _FORCE_INLINE_ bool intersects_aabb2(const AABB &p_aabb) const;
operator String() const;
inline Face3() {}
@@ -96,7 +96,7 @@ public:
}
};
-bool Face3::intersects_aabb2(const Rect3 &p_aabb) const {
+bool Face3::intersects_aabb2(const AABB &p_aabb) const {
Vector3 perp = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]);
@@ -256,6 +256,6 @@ bool Face3::intersects_aabb2(const Rect3 &p_aabb) const {
return true;
}
-//this sucks...
+ //this sucks...
#endif // FACE3_H
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 7c8fb6f17d..39bd34f03c 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -300,7 +300,7 @@ enum _CellFlags {
static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, const Vector3 &voxelsize, const Face3 &p_face) {
- Rect3 aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z));
+ AABB aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z));
aabb.position = aabb.position * voxelsize;
aabb.size = aabb.size * voxelsize;
@@ -575,7 +575,7 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
PoolVector<Face3>::Read facesr = p_array.read();
const Face3 *faces = facesr.ptr();
- Rect3 global_aabb;
+ AABB global_aabb;
for (int i = 0; i < face_count; i++) {
diff --git a/core/math/octree.h b/core/math/octree.h
index 95a67943fd..6acd4c5f75 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -30,10 +30,10 @@
#ifndef OCTREE_H
#define OCTREE_H
+#include "aabb.h"
#include "list.h"
#include "map.h"
#include "print_string.h"
-#include "rect3.h"
#include "variant.h"
#include "vector3.h"
@@ -106,7 +106,7 @@ private:
struct Octant {
// cached for FAST plane check
- Rect3 aabb;
+ AABB aabb;
uint64_t last_pass;
Octant *parent;
@@ -152,8 +152,8 @@ private:
OctreeElementID _id;
Octant *common_parent;
- Rect3 aabb;
- Rect3 container_aabb;
+ AABB aabb;
+ AABB container_aabb;
List<PairData *, AL> pair_list;
@@ -334,7 +334,7 @@ private:
}
void _insert_element(Element *p_element, Octant *p_octant);
- void _ensure_valid_root(const Rect3 &p_aabb);
+ void _ensure_valid_root(const AABB &p_aabb);
bool _remove_element_from_octant(Element *p_element, Octant *p_octant, Octant *p_limit = NULL);
void _remove_element(Element *p_element);
void _pair_element(Element *p_element, Octant *p_octant);
@@ -351,7 +351,7 @@ private:
};
void _cull_convex(Octant *p_octant, _CullConvexData *p_cull);
- void _cull_aabb(Octant *p_octant, const Rect3 &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
+ void _cull_aabb(Octant *p_octant, const AABB &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
void _cull_segment(Octant *p_octant, const Vector3 &p_from, const Vector3 &p_to, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
void _cull_point(Octant *p_octant, const Vector3 &p_point, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
@@ -370,8 +370,8 @@ private:
}
public:
- OctreeElementID create(T *p_userdata, const Rect3 &p_aabb = Rect3(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t pairable_mask = 1);
- void move(OctreeElementID p_id, const Rect3 &p_aabb);
+ OctreeElementID create(T *p_userdata, const AABB &p_aabb = AABB(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t pairable_mask = 1);
+ void move(OctreeElementID p_id, const AABB &p_aabb);
void set_pairable(OctreeElementID p_id, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t pairable_mask = 1);
void erase(OctreeElementID p_id);
@@ -380,7 +380,7 @@ public:
int get_subindex(OctreeElementID p_id) const;
int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF);
- int cull_aabb(const Rect3 &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
+ int cull_aabb(const AABB &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
int cull_segment(const Vector3 &p_from, const Vector3 &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
int cull_point(const Vector3 &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
@@ -479,7 +479,7 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
} else {
/* check againt AABB where child should be */
- Rect3 aabb = p_octant->aabb;
+ AABB aabb = p_octant->aabb;
aabb.size *= 0.5;
if (i & 1)
@@ -535,12 +535,12 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
}
template <class T, bool use_pairs, class AL>
-void Octree<T, use_pairs, AL>::_ensure_valid_root(const Rect3 &p_aabb) {
+void Octree<T, use_pairs, AL>::_ensure_valid_root(const AABB &p_aabb) {
if (!root) {
// octre is empty
- Rect3 base(Vector3(), Vector3(1.0, 1.0, 1.0) * unit_size);
+ AABB base(Vector3(), Vector3(1.0, 1.0, 1.0) * unit_size);
while (!base.encloses(p_aabb)) {
@@ -563,7 +563,7 @@ void Octree<T, use_pairs, AL>::_ensure_valid_root(const Rect3 &p_aabb) {
} else {
- Rect3 base = root->aabb;
+ AABB base = root->aabb;
while (!base.encloses(p_aabb)) {
@@ -793,7 +793,7 @@ void Octree<T, use_pairs, AL>::_remove_element(Element *p_element) {
}
template <class T, bool use_pairs, class AL>
-OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const Rect3 &p_aabb, int p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
+OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const AABB &p_aabb, int p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
// check for AABB validity
#ifdef DEBUG_ENABLED
@@ -833,7 +833,7 @@ OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const Rect3 &p_a
}
template <class T, bool use_pairs, class AL>
-void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
+void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
#ifdef DEBUG_ENABLED
// check for AABB validity
@@ -859,7 +859,7 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
if (old_has_surf) {
_remove_element(&e); // removing
e.common_parent = NULL;
- e.aabb = Rect3();
+ e.aabb = AABB();
_optimize();
} else {
_ensure_valid_root(p_aabb); // inserting
@@ -886,7 +886,7 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
return;
}
- Rect3 combined = e.aabb;
+ AABB combined = e.aabb;
combined.merge_with(p_aabb);
_ensure_valid_root(combined);
@@ -1072,7 +1072,7 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
}
template <class T, bool use_pairs, class AL>
-void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const Rect3 &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
+void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
if (*p_result_idx == p_result_max)
return; //pointless
@@ -1313,7 +1313,7 @@ int Octree<T, use_pairs, AL>::cull_convex(const Vector<Plane> &p_convex, T **p_r
}
template <class T, bool use_pairs, class AL>
-int Octree<T, use_pairs, AL>::cull_aabb(const Rect3 &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
+int Octree<T, use_pairs, AL>::cull_aabb(const AABB &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
if (!root)
return 0;
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index e0137b6921..946d9f6b79 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -38,7 +38,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
/* CREATE AABB VOLUME */
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_points.size(); i++) {
if (i == 0) {
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 47ed22615b..f014d0decc 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -30,9 +30,9 @@
#ifndef QUICK_HULL_H
#define QUICK_HULL_H
+#include "aabb.h"
#include "geometry.h"
#include "list.h"
-#include "rect3.h"
#include "set.h"
class QuickHull {
diff --git a/core/math/transform.h b/core/math/transform.h
index 566bf482a9..4d91869121 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -30,9 +30,9 @@
#ifndef TRANSFORM_H
#define TRANSFORM_H
+#include "aabb.h"
#include "matrix3.h"
#include "plane.h"
-#include "rect3.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -80,8 +80,8 @@ public:
_FORCE_INLINE_ Plane xform(const Plane &p_plane) const;
_FORCE_INLINE_ Plane xform_inv(const Plane &p_plane) const;
- _FORCE_INLINE_ Rect3 xform(const Rect3 &p_aabb) const;
- _FORCE_INLINE_ Rect3 xform_inv(const Rect3 &p_aabb) const;
+ _FORCE_INLINE_ AABB xform(const AABB &p_aabb) const;
+ _FORCE_INLINE_ AABB xform_inv(const AABB &p_aabb) const;
void operator*=(const Transform &p_transform);
Transform operator*(const Transform &p_transform) const;
@@ -153,14 +153,14 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
return Plane(normal, d);
}
-_FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const {
+_FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const {
/* define vertices */
Vector3 x = basis.get_axis(0) * p_aabb.size.x;
Vector3 y = basis.get_axis(1) * p_aabb.size.y;
Vector3 z = basis.get_axis(2) * p_aabb.size.z;
Vector3 pos = xform(p_aabb.position);
//could be even further optimized
- Rect3 new_aabb;
+ AABB new_aabb;
new_aabb.position = pos;
new_aabb.expand_to(pos + x);
new_aabb.expand_to(pos + y);
@@ -172,7 +172,7 @@ _FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const {
return new_aabb;
}
-_FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const {
+_FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
/* define vertices */
Vector3 vertices[8] = {
@@ -186,7 +186,7 @@ _FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const {
Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z)
};
- Rect3 ret;
+ AABB ret;
ret.position = xform_inv(vertices[0]);
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 3b246cb183..5f57c7c26a 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -44,7 +44,7 @@ int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, in
return -1;
}
- Rect3 aabb;
+ AABB aabb;
aabb = p_bb[p_from]->aabb;
for (int i = 1; i < p_size; i++) {
@@ -166,7 +166,7 @@ void TriangleMesh::create(const PoolVector<Vector3> &p_faces) {
valid = true;
}
-Vector3 TriangleMesh::get_area_normal(const Rect3 &p_aabb) const {
+Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 2bf67fffcb..4bd9fecf37 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -47,7 +47,7 @@ class TriangleMesh : public Reference {
struct BVH {
- Rect3 aabb;
+ AABB aabb;
Vector3 center; //used for sorting
int left;
int right;
@@ -88,7 +88,7 @@ public:
bool is_valid() const;
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const;
bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_normal) const;
- Vector3 get_area_normal(const Rect3 &p_aabb) const;
+ Vector3 get_area_normal(const AABB &p_aabb) const;
PoolVector<Face3> get_faces() const;
void create(const PoolVector<Vector3> &p_faces);
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index 2875eb912f..d819dfbc27 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -119,7 +119,7 @@ MAKE_PTRARG_BY_REFERENCE(Vector3);
MAKE_PTRARG(Transform2D);
MAKE_PTRARG_BY_REFERENCE(Plane);
MAKE_PTRARG(Quat);
-MAKE_PTRARG_BY_REFERENCE(Rect3);
+MAKE_PTRARG_BY_REFERENCE(AABB);
MAKE_PTRARG_BY_REFERENCE(Basis);
MAKE_PTRARG_BY_REFERENCE(Transform);
MAKE_PTRARG_BY_REFERENCE(Color);
diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp
index ad8438e416..3748df12f7 100644
--- a/core/packed_data_container.cpp
+++ b/core/packed_data_container.cpp
@@ -234,7 +234,7 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
case Variant::TRANSFORM2D:
case Variant::PLANE:
case Variant::QUAT:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::BASIS:
case Variant::TRANSFORM:
case Variant::POOL_BYTE_ARRAY:
diff --git a/core/print_string.cpp b/core/print_string.cpp
index 92a04cbf0b..520fb3daec 100644
--- a/core/print_string.cpp
+++ b/core/print_string.cpp
@@ -82,7 +82,25 @@ void print_line(String p_string) {
PrintHandlerList *l = print_handler_list;
while (l) {
- l->printfunc(l->userdata, p_string);
+ l->printfunc(l->userdata, p_string, false);
+ l = l->next;
+ }
+
+ _global_unlock();
+}
+
+void print_error(String p_string) {
+
+ if (!_print_error_enabled)
+ return;
+
+ OS::get_singleton()->printerr("%s\n", p_string.utf8().get_data());
+
+ _global_lock();
+ PrintHandlerList *l = print_handler_list;
+ while (l) {
+
+ l->printfunc(l->userdata, p_string, true);
l = l->next;
}
diff --git a/core/print_string.h b/core/print_string.h
index 9f8420c31a..6b68380b9d 100644
--- a/core/print_string.h
+++ b/core/print_string.h
@@ -34,7 +34,7 @@
extern void (*_print_func)(String);
-typedef void (*PrintHandlerFunc)(void *, const String &p_string);
+typedef void (*PrintHandlerFunc)(void *, const String &p_string, bool p_error);
struct PrintHandlerList {
@@ -56,5 +56,6 @@ void remove_print_handler(PrintHandlerList *p_handler);
extern bool _print_line_enabled;
extern bool _print_error_enabled;
extern void print_line(String p_string);
+extern void print_error(String p_string);
#endif
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index f77fb116c7..5655a4d5e4 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -832,7 +832,7 @@ void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_
mutex->unlock();
}
-void ScriptDebuggerRemote::_print_handler(void *p_this, const String &p_string) {
+void ScriptDebuggerRemote::_print_handler(void *p_this, const String &p_string, bool p_error) {
ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)p_this;
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
index 22137d1350..90d2daf1f8 100644
--- a/core/script_debugger_remote.h
+++ b/core/script_debugger_remote.h
@@ -94,7 +94,7 @@ class ScriptDebuggerRemote : public ScriptDebugger {
uint64_t msec_count;
bool locking; //hack to avoid a deadloop
- static void _print_handler(void *p_this, const String &p_string);
+ static void _print_handler(void *p_this, const String &p_string, bool p_error);
PrintHandlerList phl;
diff --git a/core/type_info.h b/core/type_info.h
index 9fb80af0eb..24d96c51e8 100644
--- a/core/type_info.h
+++ b/core/type_info.h
@@ -82,7 +82,7 @@ MAKE_TYPE_INFO(Vector3, Variant::VECTOR3)
MAKE_TYPE_INFO(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPE_INFO(Plane, Variant::PLANE)
MAKE_TYPE_INFO(Quat, Variant::QUAT)
-MAKE_TYPE_INFO(Rect3, Variant::RECT3)
+MAKE_TYPE_INFO(AABB, Variant::AABB)
MAKE_TYPE_INFO(Basis, Variant::BASIS)
MAKE_TYPE_INFO(Transform, Variant::TRANSFORM)
MAKE_TYPE_INFO(Color, Variant::COLOR)
diff --git a/core/variant.cpp b/core/variant.cpp
index f70e4a5218..1dca494492 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -66,7 +66,7 @@ String Variant::get_type_name(Variant::Type p_type) {
return "String";
} break;
- // math types
+ // math types
case VECTOR2: {
@@ -94,9 +94,9 @@ String Variant::get_type_name(Variant::Type p_type) {
} break;*/
- case RECT3: {
+ case AABB: {
- return "Rect3";
+ return "AABB";
} break;
case QUAT: {
@@ -722,7 +722,7 @@ bool Variant::is_zero() const {
} break;
- // math types
+ // math types
case VECTOR2: {
@@ -754,9 +754,9 @@ bool Variant::is_zero() const {
} break;*/
- case RECT3: {
+ case AABB: {
- return *_data._rect3 == Rect3();
+ return *_data._aabb == ::AABB();
} break;
case QUAT: {
@@ -931,7 +931,7 @@ void Variant::reference(const Variant &p_variant) {
memnew_placement(_data._mem, String(*reinterpret_cast<const String *>(p_variant._data._mem)));
} break;
- // math types
+ // math types
case VECTOR2: {
@@ -954,9 +954,9 @@ void Variant::reference(const Variant &p_variant) {
memnew_placement(_data._mem, Plane(*reinterpret_cast<const Plane *>(p_variant._data._mem)));
} break;
- case RECT3: {
+ case AABB: {
- _data._rect3 = memnew(Rect3(*p_variant._data._rect3));
+ _data._aabb = memnew(::AABB(*p_variant._data._aabb));
} break;
case QUAT: {
@@ -1079,9 +1079,9 @@ void Variant::clear() {
memdelete(_data._transform2d);
} break;
- case RECT3: {
+ case AABB: {
- memdelete(_data._rect3);
+ memdelete(_data._aabb);
} break;
case BASIS: {
@@ -1426,7 +1426,7 @@ Variant::operator String() const {
case PLANE:
return operator Plane();
//case QUAT:
- case RECT3: return operator Rect3();
+ case AABB: return operator ::AABB();
case QUAT: return "(" + operator Quat() + ")";
case BASIS: {
@@ -1617,12 +1617,12 @@ Variant::operator Plane() const {
else
return Plane();
}
-Variant::operator Rect3() const {
+Variant::operator ::AABB() const {
- if (type == RECT3)
- return *_data._rect3;
+ if (type == AABB)
+ return *_data._aabb;
else
- return Rect3();
+ return ::AABB();
}
Variant::operator Basis() const {
@@ -2188,10 +2188,10 @@ Variant::Variant(const Plane &p_plane) {
type = PLANE;
memnew_placement(_data._mem, Plane(p_plane));
}
-Variant::Variant(const Rect3 &p_aabb) {
+Variant::Variant(const ::AABB &p_aabb) {
- type = RECT3;
- _data._rect3 = memnew(Rect3(p_aabb));
+ type = AABB;
+ _data._aabb = memnew(::AABB(p_aabb));
}
Variant::Variant(const Basis &p_matrix) {
@@ -2501,7 +2501,7 @@ void Variant::operator=(const Variant &p_variant) {
*reinterpret_cast<String *>(_data._mem) = *reinterpret_cast<const String *>(p_variant._data._mem);
} break;
- // math types
+ // math types
case VECTOR2: {
@@ -2524,9 +2524,9 @@ void Variant::operator=(const Variant &p_variant) {
*reinterpret_cast<Plane *>(_data._mem) = *reinterpret_cast<const Plane *>(p_variant._data._mem);
} break;
- case RECT3: {
+ case AABB: {
- *_data._rect3 = *(p_variant._data._rect3);
+ *_data._aabb = *(p_variant._data._aabb);
} break;
case QUAT: {
@@ -2641,7 +2641,7 @@ uint32_t Variant::hash() const {
return reinterpret_cast<const String *>(_data._mem)->hash();
} break;
- // math types
+ // math types
case VECTOR2: {
@@ -2686,13 +2686,13 @@ uint32_t Variant::hash() const {
} break;*/
- case RECT3: {
+ case AABB: {
uint32_t hash = 5831;
for (int i = 0; i < 3; i++) {
- hash = hash_djb2_one_float(_data._rect3->position[i], hash);
- hash = hash_djb2_one_float(_data._rect3->size[i], hash);
+ hash = hash_djb2_one_float(_data._aabb->position[i], hash);
+ hash = hash_djb2_one_float(_data._aabb->size[i], hash);
}
return hash;
@@ -2952,9 +2952,9 @@ bool Variant::hash_compare(const Variant &p_variant) const {
(hash_compare_scalar(l->d, r->d));
} break;
- case RECT3: {
- const Rect3 *l = _data._rect3;
- const Rect3 *r = p_variant._data._rect3;
+ case AABB: {
+ const ::AABB *l = _data._aabb;
+ const ::AABB *r = p_variant._data._aabb;
return (hash_compare_vector3(l->position, r->position) &&
(hash_compare_vector3(l->size, r->size)));
diff --git a/core/variant.h b/core/variant.h
index 45066af401..8ba4d576cf 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -34,6 +34,7 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+#include "aabb.h"
#include "array.h"
#include "color.h"
#include "dictionary.h"
@@ -45,7 +46,6 @@
#include "node_path.h"
#include "plane.h"
#include "quat.h"
-#include "rect3.h"
#include "ref_ptr.h"
#include "rid.h"
#include "transform.h"
@@ -89,7 +89,7 @@ public:
TRANSFORM2D,
PLANE,
QUAT, // 10
- RECT3,
+ AABB,
BASIS,
TRANSFORM,
@@ -136,7 +136,7 @@ private:
int64_t _int;
double _real;
Transform2D *_transform2d;
- Rect3 *_rect3;
+ ::AABB *_aabb;
Basis *_basis;
Transform *_transform;
RefPtr *_resource;
@@ -184,7 +184,7 @@ public:
operator Rect2() const;
operator Vector3() const;
operator Plane() const;
- operator Rect3() const;
+ operator ::AABB() const;
operator Quat() const;
operator Basis() const;
operator Transform() const;
@@ -253,7 +253,7 @@ public:
Variant(const Rect2 &p_rect2);
Variant(const Vector3 &p_vector3);
Variant(const Plane &p_plane);
- Variant(const Rect3 &p_aabb);
+ Variant(const ::AABB &p_aabb);
Variant(const Quat &p_quat);
Variant(const Basis &p_transform);
Variant(const Transform2D &p_transform);
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 05f0478003..9e6aaeb911 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -655,26 +655,26 @@ struct _VariantCall {
#define VCALL_PTR5R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3], *p_args[4]); }
- VCALL_PTR0R(Rect3, get_area);
- VCALL_PTR0R(Rect3, has_no_area);
- VCALL_PTR0R(Rect3, has_no_surface);
- VCALL_PTR1R(Rect3, intersects);
- VCALL_PTR1R(Rect3, encloses);
- VCALL_PTR1R(Rect3, merge);
- VCALL_PTR1R(Rect3, intersection);
- VCALL_PTR1R(Rect3, intersects_plane);
- VCALL_PTR2R(Rect3, intersects_segment);
- VCALL_PTR1R(Rect3, has_point);
- VCALL_PTR1R(Rect3, get_support);
- VCALL_PTR0R(Rect3, get_longest_axis);
- VCALL_PTR0R(Rect3, get_longest_axis_index);
- VCALL_PTR0R(Rect3, get_longest_axis_size);
- VCALL_PTR0R(Rect3, get_shortest_axis);
- VCALL_PTR0R(Rect3, get_shortest_axis_index);
- VCALL_PTR0R(Rect3, get_shortest_axis_size);
- VCALL_PTR1R(Rect3, expand);
- VCALL_PTR1R(Rect3, grow);
- VCALL_PTR1R(Rect3, get_endpoint);
+ VCALL_PTR0R(AABB, get_area);
+ VCALL_PTR0R(AABB, has_no_area);
+ VCALL_PTR0R(AABB, has_no_surface);
+ VCALL_PTR1R(AABB, intersects);
+ VCALL_PTR1R(AABB, encloses);
+ VCALL_PTR1R(AABB, merge);
+ VCALL_PTR1R(AABB, intersection);
+ VCALL_PTR1R(AABB, intersects_plane);
+ VCALL_PTR2R(AABB, intersects_segment);
+ VCALL_PTR1R(AABB, has_point);
+ VCALL_PTR1R(AABB, get_support);
+ VCALL_PTR0R(AABB, get_longest_axis);
+ VCALL_PTR0R(AABB, get_longest_axis_index);
+ VCALL_PTR0R(AABB, get_longest_axis_size);
+ VCALL_PTR0R(AABB, get_shortest_axis);
+ VCALL_PTR0R(AABB, get_shortest_axis_index);
+ VCALL_PTR0R(AABB, get_shortest_axis_size);
+ VCALL_PTR1R(AABB, expand);
+ VCALL_PTR1R(AABB, grow);
+ VCALL_PTR1R(AABB, get_endpoint);
VCALL_PTR0R(Transform2D, inverse);
VCALL_PTR0R(Transform2D, affine_inverse);
@@ -755,7 +755,7 @@ struct _VariantCall {
case Variant::VECTOR3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Vector3()); return;
case Variant::PLANE: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Plane()); return;
- case Variant::RECT3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Rect3()); return;
+ case Variant::AABB: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator ::AABB()); return;
default: r_ret = Variant();
}
}
@@ -766,7 +766,7 @@ struct _VariantCall {
case Variant::VECTOR3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Vector3()); return;
case Variant::PLANE: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Plane()); return;
- case Variant::RECT3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Rect3()); return;
+ case Variant::AABB: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator ::AABB()); return;
default: r_ret = Variant();
}
}
@@ -878,9 +878,9 @@ struct _VariantCall {
r_ret = Color::hex(*p_args[0]);
}
- static void Rect3_init1(Variant &r_ret, const Variant **p_args) {
+ static void AABB_init1(Variant &r_ret, const Variant **p_args) {
- r_ret = Rect3(*p_args[0], *p_args[1]);
+ r_ret = ::AABB(*p_args[0], *p_args[1]);
}
static void Basis_init1(Variant &r_ret, const Variant **p_args) {
@@ -1058,8 +1058,8 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i
case TRANSFORM2D: return Transform2D();
case PLANE: return Plane();
case QUAT: return Quat();
- case RECT3:
- return Rect3(); // 10
+ case AABB:
+ return ::AABB(); // 10
case BASIS: return Basis();
case TRANSFORM:
return Transform();
@@ -1138,8 +1138,8 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i
case VECTOR3: return (Vector3(*p_args[0]));
case PLANE: return (Plane(*p_args[0]));
case QUAT: return (Quat(*p_args[0]));
- case RECT3:
- return (Rect3(*p_args[0])); // 10
+ case AABB:
+ return (::AABB(*p_args[0])); // 10
case BASIS: return (Basis(p_args[0]->operator Basis()));
case TRANSFORM:
return (Transform(p_args[0]->operator Transform()));
@@ -1707,26 +1707,26 @@ void register_variant_methods() {
//pointerbased
- ADDFUNC0R(RECT3, REAL, Rect3, get_area, varray());
- ADDFUNC0R(RECT3, BOOL, Rect3, has_no_area, varray());
- ADDFUNC0R(RECT3, BOOL, Rect3, has_no_surface, varray());
- ADDFUNC1R(RECT3, BOOL, Rect3, intersects, RECT3, "with", varray());
- ADDFUNC1R(RECT3, BOOL, Rect3, encloses, RECT3, "with", varray());
- ADDFUNC1R(RECT3, RECT3, Rect3, merge, RECT3, "with", varray());
- ADDFUNC1R(RECT3, RECT3, Rect3, intersection, RECT3, "with", varray());
- ADDFUNC1R(RECT3, BOOL, Rect3, intersects_plane, PLANE, "plane", varray());
- ADDFUNC2R(RECT3, BOOL, Rect3, intersects_segment, VECTOR3, "from", VECTOR3, "to", varray());
- ADDFUNC1R(RECT3, BOOL, Rect3, has_point, VECTOR3, "point", varray());
- ADDFUNC1R(RECT3, VECTOR3, Rect3, get_support, VECTOR3, "dir", varray());
- ADDFUNC0R(RECT3, VECTOR3, Rect3, get_longest_axis, varray());
- ADDFUNC0R(RECT3, INT, Rect3, get_longest_axis_index, varray());
- ADDFUNC0R(RECT3, REAL, Rect3, get_longest_axis_size, varray());
- ADDFUNC0R(RECT3, VECTOR3, Rect3, get_shortest_axis, varray());
- ADDFUNC0R(RECT3, INT, Rect3, get_shortest_axis_index, varray());
- ADDFUNC0R(RECT3, REAL, Rect3, get_shortest_axis_size, varray());
- ADDFUNC1R(RECT3, RECT3, Rect3, expand, VECTOR3, "to_point", varray());
- ADDFUNC1R(RECT3, RECT3, Rect3, grow, REAL, "by", varray());
- ADDFUNC1R(RECT3, VECTOR3, Rect3, get_endpoint, INT, "idx", varray());
+ ADDFUNC0R(AABB, REAL, AABB, get_area, varray());
+ ADDFUNC0R(AABB, BOOL, AABB, has_no_area, varray());
+ ADDFUNC0R(AABB, BOOL, AABB, has_no_surface, varray());
+ ADDFUNC1R(AABB, BOOL, AABB, intersects, AABB, "with", varray());
+ ADDFUNC1R(AABB, BOOL, AABB, encloses, AABB, "with", varray());
+ ADDFUNC1R(AABB, AABB, AABB, merge, AABB, "with", varray());
+ ADDFUNC1R(AABB, AABB, AABB, intersection, AABB, "with", varray());
+ ADDFUNC1R(AABB, BOOL, AABB, intersects_plane, PLANE, "plane", varray());
+ ADDFUNC2R(AABB, BOOL, AABB, intersects_segment, VECTOR3, "from", VECTOR3, "to", varray());
+ ADDFUNC1R(AABB, BOOL, AABB, has_point, VECTOR3, "point", varray());
+ ADDFUNC1R(AABB, VECTOR3, AABB, get_support, VECTOR3, "dir", varray());
+ ADDFUNC0R(AABB, VECTOR3, AABB, get_longest_axis, varray());
+ ADDFUNC0R(AABB, INT, AABB, get_longest_axis_index, varray());
+ ADDFUNC0R(AABB, REAL, AABB, get_longest_axis_size, varray());
+ ADDFUNC0R(AABB, VECTOR3, AABB, get_shortest_axis, varray());
+ ADDFUNC0R(AABB, INT, AABB, get_shortest_axis_index, varray());
+ ADDFUNC0R(AABB, REAL, AABB, get_shortest_axis_size, varray());
+ ADDFUNC1R(AABB, AABB, AABB, expand, VECTOR3, "to_point", varray());
+ ADDFUNC1R(AABB, AABB, AABB, grow, REAL, "by", varray());
+ ADDFUNC1R(AABB, VECTOR3, AABB, get_endpoint, INT, "idx", varray());
ADDFUNC0R(TRANSFORM2D, TRANSFORM2D, Transform2D, inverse, varray());
ADDFUNC0R(TRANSFORM2D, TRANSFORM2D, Transform2D, affine_inverse, varray());
@@ -1791,7 +1791,7 @@ void register_variant_methods() {
_VariantCall::add_constructor(_VariantCall::Color_init1, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL, "a", Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Color_init2, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL);
- _VariantCall::add_constructor(_VariantCall::Rect3_init1, Variant::RECT3, "position", Variant::VECTOR3, "size", Variant::VECTOR3);
+ _VariantCall::add_constructor(_VariantCall::AABB_init1, Variant::AABB, "position", Variant::VECTOR3, "size", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Basis_init1, Variant::BASIS, "x_axis", Variant::VECTOR3, "y_axis", Variant::VECTOR3, "z_axis", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Basis_init2, Variant::BASIS, "axis", Variant::VECTOR3, "phi", Variant::REAL);
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 6362090902..c793d70ed8 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -48,7 +48,7 @@
CASE_TYPE(PREFIX, OP, TRANSFORM2D) \
CASE_TYPE(PREFIX, OP, PLANE) \
CASE_TYPE(PREFIX, OP, QUAT) \
- CASE_TYPE(PREFIX, OP, RECT3) \
+ CASE_TYPE(PREFIX, OP, AABB) \
CASE_TYPE(PREFIX, OP, BASIS) \
CASE_TYPE(PREFIX, OP, TRANSFORM) \
CASE_TYPE(PREFIX, OP, COLOR) \
@@ -81,7 +81,7 @@
TYPE(PREFIX, OP, TRANSFORM2D), \
TYPE(PREFIX, OP, PLANE), \
TYPE(PREFIX, OP, QUAT), \
- TYPE(PREFIX, OP, RECT3), \
+ TYPE(PREFIX, OP, AABB), \
TYPE(PREFIX, OP, BASIS), \
TYPE(PREFIX, OP, TRANSFORM), \
TYPE(PREFIX, OP, COLOR), \
@@ -465,7 +465,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, VECTOR3, ==, Vector3);
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, PLANE, ==, Plane);
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, QUAT, ==, Quat);
- DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, RECT3, ==, _rect3);
+ DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, AABB, ==, _aabb);
DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, BASIS, ==, _basis);
DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, TRANSFORM, ==, _transform);
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, COLOR, ==, Color);
@@ -555,7 +555,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, VECTOR3, !=, Vector3);
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, PLANE, !=, Plane);
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, QUAT, !=, Quat);
- DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, RECT3, !=, _rect3);
+ DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, AABB, !=, _aabb);
DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, BASIS, !=, _basis);
DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, TRANSFORM, !=, _transform);
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, COLOR, !=, Color);
@@ -629,7 +629,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_LESS, TRANSFORM2D)
CASE_TYPE(math, OP_LESS, PLANE)
CASE_TYPE(math, OP_LESS, QUAT)
- CASE_TYPE(math, OP_LESS, RECT3)
+ CASE_TYPE(math, OP_LESS, AABB)
CASE_TYPE(math, OP_LESS, BASIS)
CASE_TYPE(math, OP_LESS, TRANSFORM)
CASE_TYPE(math, OP_LESS, COLOR)
@@ -658,7 +658,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_LESS_EQUAL, TRANSFORM2D)
CASE_TYPE(math, OP_LESS_EQUAL, PLANE)
CASE_TYPE(math, OP_LESS_EQUAL, QUAT)
- CASE_TYPE(math, OP_LESS_EQUAL, RECT3)
+ CASE_TYPE(math, OP_LESS_EQUAL, AABB)
CASE_TYPE(math, OP_LESS_EQUAL, BASIS)
CASE_TYPE(math, OP_LESS_EQUAL, TRANSFORM)
CASE_TYPE(math, OP_LESS_EQUAL, COLOR)
@@ -733,7 +733,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_GREATER, TRANSFORM2D)
CASE_TYPE(math, OP_GREATER, PLANE)
CASE_TYPE(math, OP_GREATER, QUAT)
- CASE_TYPE(math, OP_GREATER, RECT3)
+ CASE_TYPE(math, OP_GREATER, AABB)
CASE_TYPE(math, OP_GREATER, BASIS)
CASE_TYPE(math, OP_GREATER, TRANSFORM)
CASE_TYPE(math, OP_GREATER, COLOR)
@@ -762,7 +762,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_GREATER_EQUAL, TRANSFORM2D)
CASE_TYPE(math, OP_GREATER_EQUAL, PLANE)
CASE_TYPE(math, OP_GREATER_EQUAL, QUAT)
- CASE_TYPE(math, OP_GREATER_EQUAL, RECT3)
+ CASE_TYPE(math, OP_GREATER_EQUAL, AABB)
CASE_TYPE(math, OP_GREATER_EQUAL, BASIS)
CASE_TYPE(math, OP_GREATER_EQUAL, TRANSFORM)
CASE_TYPE(math, OP_GREATER_EQUAL, COLOR)
@@ -818,7 +818,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_ADD, RECT2)
CASE_TYPE(math, OP_ADD, TRANSFORM2D)
CASE_TYPE(math, OP_ADD, PLANE)
- CASE_TYPE(math, OP_ADD, RECT3)
+ CASE_TYPE(math, OP_ADD, AABB)
CASE_TYPE(math, OP_ADD, BASIS)
CASE_TYPE(math, OP_ADD, TRANSFORM)
CASE_TYPE(math, OP_ADD, NODE_PATH)
@@ -842,7 +842,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_SUBTRACT, RECT2)
CASE_TYPE(math, OP_SUBTRACT, TRANSFORM2D)
CASE_TYPE(math, OP_SUBTRACT, PLANE)
- CASE_TYPE(math, OP_SUBTRACT, RECT3)
+ CASE_TYPE(math, OP_SUBTRACT, AABB)
CASE_TYPE(math, OP_SUBTRACT, BASIS)
CASE_TYPE(math, OP_SUBTRACT, TRANSFORM)
CASE_TYPE(math, OP_SUBTRACT, NODE_PATH)
@@ -923,7 +923,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_MULTIPLY, STRING)
CASE_TYPE(math, OP_MULTIPLY, RECT2)
CASE_TYPE(math, OP_MULTIPLY, PLANE)
- CASE_TYPE(math, OP_MULTIPLY, RECT3)
+ CASE_TYPE(math, OP_MULTIPLY, AABB)
CASE_TYPE(math, OP_MULTIPLY, NODE_PATH)
CASE_TYPE(math, OP_MULTIPLY, _RID)
CASE_TYPE(math, OP_MULTIPLY, OBJECT)
@@ -964,7 +964,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_DIVIDE, RECT2)
CASE_TYPE(math, OP_DIVIDE, TRANSFORM2D)
CASE_TYPE(math, OP_DIVIDE, PLANE)
- CASE_TYPE(math, OP_DIVIDE, RECT3)
+ CASE_TYPE(math, OP_DIVIDE, AABB)
CASE_TYPE(math, OP_DIVIDE, BASIS)
CASE_TYPE(math, OP_DIVIDE, TRANSFORM)
CASE_TYPE(math, OP_DIVIDE, NODE_PATH)
@@ -995,7 +995,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_POSITIVE, STRING)
CASE_TYPE(math, OP_POSITIVE, RECT2)
CASE_TYPE(math, OP_POSITIVE, TRANSFORM2D)
- CASE_TYPE(math, OP_POSITIVE, RECT3)
+ CASE_TYPE(math, OP_POSITIVE, AABB)
CASE_TYPE(math, OP_POSITIVE, BASIS)
CASE_TYPE(math, OP_POSITIVE, TRANSFORM)
CASE_TYPE(math, OP_POSITIVE, COLOR)
@@ -1029,7 +1029,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_NEGATE, STRING)
CASE_TYPE(math, OP_NEGATE, RECT2)
CASE_TYPE(math, OP_NEGATE, TRANSFORM2D)
- CASE_TYPE(math, OP_NEGATE, RECT3)
+ CASE_TYPE(math, OP_NEGATE, AABB)
CASE_TYPE(math, OP_NEGATE, BASIS)
CASE_TYPE(math, OP_NEGATE, TRANSFORM)
CASE_TYPE(math, OP_NEGATE, NODE_PATH)
@@ -1088,7 +1088,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_MODULE, TRANSFORM2D)
CASE_TYPE(math, OP_MODULE, PLANE)
CASE_TYPE(math, OP_MODULE, QUAT)
- CASE_TYPE(math, OP_MODULE, RECT3)
+ CASE_TYPE(math, OP_MODULE, AABB)
CASE_TYPE(math, OP_MODULE, BASIS)
CASE_TYPE(math, OP_MODULE, TRANSFORM)
CASE_TYPE(math, OP_MODULE, COLOR)
@@ -1384,10 +1384,10 @@ void Variant::set_named(const StringName &p_index, const Variant &p_value, bool
}
} break; // 10
- case RECT3: {
+ case AABB: {
if (p_value.type == Variant::VECTOR3) {
- Rect3 *v = _data._rect3;
+ ::AABB *v = _data._aabb;
//scalar name
if (p_index == CoreStringNames::singleton->position) {
v->position = *reinterpret_cast<const Vector3 *>(p_value._data._mem);
@@ -1609,9 +1609,9 @@ Variant Variant::get_named(const StringName &p_index, bool *r_valid) const {
}
} break; // 10
- case RECT3: {
+ case AABB: {
- const Rect3 *v = _data._rect3;
+ const ::AABB *v = _data._aabb;
//scalar name
if (p_index == CoreStringNames::singleton->position) {
return v->position;
@@ -1982,7 +1982,7 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid)
}
} break; // 10
- case RECT3: {
+ case AABB: {
if (p_value.type != Variant::VECTOR3)
return;
@@ -1991,7 +1991,7 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid)
//scalar name
const String *str = reinterpret_cast<const String *>(p_index._data._mem);
- Rect3 *v = _data._rect3;
+ ::AABB *v = _data._aabb;
if (*str == "position") {
valid = true;
v->position = p_value;
@@ -2400,13 +2400,13 @@ Variant Variant::get(const Variant &p_index, bool *r_valid) const {
}
} break; // 10
- case RECT3: {
+ case AABB: {
if (p_index.get_type() == Variant::STRING) {
//scalar name
const String *str = reinterpret_cast<const String *>(p_index._data._mem);
- const Rect3 *v = _data._rect3;
+ const ::AABB *v = _data._aabb;
if (*str == "position") {
valid = true;
return v->position;
@@ -2835,7 +2835,7 @@ void Variant::get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::REAL, "w"));
} break; // 10
- case RECT3: {
+ case AABB: {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "position"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, "size"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, "end"));
@@ -3457,10 +3457,10 @@ void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst)
r_dst = *reinterpret_cast<const Vector3 *>(a._data._mem) + *reinterpret_cast<const Vector3 *>(b._data._mem) * c;
}
return;
- case RECT3: {
- const Rect3 *ra = reinterpret_cast<const Rect3 *>(a._data._mem);
- const Rect3 *rb = reinterpret_cast<const Rect3 *>(b._data._mem);
- r_dst = Rect3(ra->position + rb->position * c, ra->size + rb->size * c);
+ case AABB: {
+ const ::AABB *ra = reinterpret_cast<const ::AABB *>(a._data._mem);
+ const ::AABB *rb = reinterpret_cast<const ::AABB *>(b._data._mem);
+ r_dst = ::AABB(ra->position + rb->position * c, ra->size + rb->size * c);
}
return;
case QUAT: {
@@ -3591,8 +3591,8 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
r_dst = reinterpret_cast<const Quat *>(a._data._mem)->slerp(*reinterpret_cast<const Quat *>(b._data._mem), c);
}
return;
- case RECT3: {
- r_dst = Rect3(a._data._rect3->position.linear_interpolate(b._data._rect3->position, c), a._data._rect3->size.linear_interpolate(b._data._rect3->size, c));
+ case AABB: {
+ r_dst = ::AABB(a._data._aabb->position.linear_interpolate(b._data._aabb->position, c), a._data._aabb->size.linear_interpolate(b._data._aabb->size, c));
}
return;
case BASIS: {
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index d60d10cd3a..1552b62c64 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -595,7 +595,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Quat(args[0], args[1], args[2], args[3]);
return OK;
- } else if (id == "Rect3" || id == "AABB") {
+ } else if (id == "AABB") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -606,7 +606,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
r_err_str = "Expected 6 arguments for constructor";
}
- value = Rect3(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5]));
+ value = AABB(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5]));
return OK;
} else if (id == "Basis" || id == "Matrix3") { //compatibility
@@ -1634,10 +1634,10 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, "Plane( " + rtosfix(p.normal.x) + ", " + rtosfix(p.normal.y) + ", " + rtosfix(p.normal.z) + ", " + rtosfix(p.d) + " )");
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
- Rect3 aabb = p_variant;
- p_store_string_func(p_store_string_ud, "Rect3( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )");
+ AABB aabb = p_variant;
+ p_store_string_func(p_store_string_ud, "AABB( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )");
} break;
case Variant::QUAT: {
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 258b06f320..d9bdf0e3cf 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -44,6 +44,8 @@
<member name="JSON" type="JSON" setter="" getter="">
[JSON] singleton
</member>
+ <member name="JavaScript" type="JavaScript" setter="" getter="">
+ </member>
<member name="Marshalls" type="Reference" setter="" getter="">
[Marshalls] singleton
</member>
@@ -1332,8 +1334,8 @@
<constant name="TYPE_QUAT" value="10">
Variable is of type [Quat].
</constant>
- <constant name="TYPE_RECT3" value="11">
- Variable is of type [Rect3].
+ <constant name="TYPE_AABB" value="11">
+ Variable is of type [AABB].
</constant>
<constant name="TYPE_BASIS" value="12">
Variable is of type [Basis].
diff --git a/doc/classes/Rect3.xml b/doc/classes/AABB.xml
index 88be5fa419..494dcb8fce 100644
--- a/doc/classes/Rect3.xml
+++ b/doc/classes/AABB.xml
@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Rect3" category="Built-In Types" version="3.0-alpha">
+<class name="AABB" category="Built-In Types" version="3.0-alpha">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>
<description>
- Rect3 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
+ AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
- <method name="Rect3">
- <return type="Rect3">
+ <method name="AABB">
+ <return type="AABB">
</return>
<argument index="0" name="position" type="Vector3">
</argument>
@@ -25,26 +25,26 @@
<method name="encloses">
<return type="bool">
</return>
- <argument index="0" name="with" type="Rect3">
+ <argument index="0" name="with" type="AABB">
</argument>
<description>
- Returns [code]true[/code] if this [code]Rect3[/code] completely encloses another one.
+ Returns [code]true[/code] if this [code]AABB[/code] completely encloses another one.
</description>
</method>
<method name="expand">
- <return type="Rect3">
+ <return type="AABB">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
- Returns this [code]Rect3[/code] expanded to include a given point.
+ Returns this [code]AABB[/code] expanded to include a given point.
</description>
</method>
<method name="get_area">
<return type="float">
</return>
<description>
- Gets the area of the [code]Rect3[/code].
+ Gets the area of the [code]AABB[/code].
</description>
</method>
<method name="get_endpoint">
@@ -53,49 +53,49 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Gets the position of the 8 endpoints of the [code]Rect3[/code] in space.
+ Gets the position of the 8 endpoints of the [code]AABB[/code] in space.
</description>
</method>
<method name="get_longest_axis">
<return type="Vector3">
</return>
<description>
- Returns the normalized longest axis of the [code]Rect3[/code].
+ Returns the normalized longest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_longest_axis_index">
<return type="int">
</return>
<description>
- Returns the index of the longest axis of the [code]Rect3[/code] (according to [Vector3]::AXIS* enum).
+ Returns the index of the longest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
</description>
</method>
<method name="get_longest_axis_size">
<return type="float">
</return>
<description>
- Returns the scalar length of the longest axis of the [code]Rect3[/code].
+ Returns the scalar length of the longest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_shortest_axis">
<return type="Vector3">
</return>
<description>
- Returns the normalized shortest axis of the [code]Rect3[/code].
+ Returns the normalized shortest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_shortest_axis_index">
<return type="int">
</return>
<description>
- Returns the index of the shortest axis of the [code]Rect3[/code] (according to [Vector3]::AXIS* enum).
+ Returns the index of the shortest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
</description>
</method>
<method name="get_shortest_axis_size">
<return type="float">
</return>
<description>
- Returns the scalar length of the shortest axis of the [code]Rect3[/code].
+ Returns the scalar length of the shortest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_support">
@@ -108,26 +108,26 @@
</description>
</method>
<method name="grow">
- <return type="Rect3">
+ <return type="AABB">
</return>
<argument index="0" name="by" type="float">
</argument>
<description>
- Returns a copy of the [code]Rect3[/code] grown a given amount of units towards all the sides.
+ Returns a copy of the [code]AABB[/code] grown a given amount of units towards all the sides.
</description>
</method>
<method name="has_no_area">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] is flat or empty.
+ Returns [code]true[/code] if the [code]AABB[/code] is flat or empty.
</description>
</method>
<method name="has_no_surface">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] is empty.
+ Returns [code]true[/code] if the [code]AABB[/code] is empty.
</description>
</method>
<method name="has_point">
@@ -136,25 +136,25 @@
<argument index="0" name="point" type="Vector3">
</argument>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] contains a point.
+ Returns [code]true[/code] if the [code]AABB[/code] contains a point.
</description>
</method>
<method name="intersection">
- <return type="Rect3">
+ <return type="AABB">
</return>
- <argument index="0" name="with" type="Rect3">
+ <argument index="0" name="with" type="AABB">
</argument>
<description>
- Returns the intersection between two [code]Rect3[/code]. An empty Rect3 (size 0,0,0) is returned on failure.
+ Returns the intersection between two [code]AABB[/code]. An empty AABB (size 0,0,0) is returned on failure.
</description>
</method>
<method name="intersects">
<return type="bool">
</return>
- <argument index="0" name="with" type="Rect3">
+ <argument index="0" name="with" type="AABB">
</argument>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] overlaps with another.
+ Returns [code]true[/code] if the [code]AABB[/code] overlaps with another.
</description>
</method>
<method name="intersects_plane">
@@ -163,7 +163,7 @@
<argument index="0" name="plane" type="Plane">
</argument>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] is on both sides of a plane.
+ Returns [code]true[/code] if the [code]AABB[/code] is on both sides of a plane.
</description>
</method>
<method name="intersects_segment">
@@ -174,16 +174,16 @@
<argument index="1" name="to" type="Vector3">
</argument>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] intersects the line segment between [code]from[/code] and [code]to[/code].
+ Returns [code]true[/code] if the [code]AABB[/code] intersects the line segment between [code]from[/code] and [code]to[/code].
</description>
</method>
<method name="merge">
- <return type="Rect3">
+ <return type="AABB">
</return>
- <argument index="0" name="with" type="Rect3">
+ <argument index="0" name="with" type="AABB">
</argument>
<description>
- Returns a larger Rect3 that contains this Rect3 and [code]with[/code].
+ Returns a larger AABB that contains this AABB and [code]with[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 10456f805d..6c9b191371 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -66,7 +66,7 @@
</description>
</method>
<method name="get_custom_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -95,7 +95,7 @@
<method name="set_custom_aabb">
<return type="void">
</return>
- <argument index="0" name="aabb" type="Rect3">
+ <argument index="0" name="aabb" type="AABB">
</argument>
<description>
</description>
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index ee334e26a2..83a06bcd4d 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -287,7 +287,7 @@
<argument index="1" name="send" type="String">
</argument>
<description>
- Connects the output of the bus at [code]bus_idx[/code] to the bus named [code]send[/send].
+ Connects the output of the bus at [code]bus_idx[/code] to the bus named [code]send[/code].
</description>
</method>
<method name="set_bus_solo">
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index dd192e2166..bb3a9b3845 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -346,14 +346,14 @@
Get the global transform matrix of this item in relation to the canvas.
</description>
</method>
- <method name="get_item_and_children_rect" qualifiers="const">
+ <method name="edit_get_item_and_children_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
Get a [Rect2] with the boundaries of this item and its children.
</description>
</method>
- <method name="get_item_rect" qualifiers="const">
+ <method name="edit_get_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 79870dd411..57966fb74e 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -60,7 +60,7 @@
<argument index="1" name="constant" type="int">
</argument>
<description>
- Overrides an integer constant in the [theme] resource the node uses. If the [code]constant[code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
+ Overrides an integer constant in the [Theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
</description>
</method>
<method name="add_font_override">
@@ -228,7 +228,14 @@
<argument index="0" name="margin" type="int" enum="Margin">
</argument>
<description>
- Return the forced neighbour for moving the input focus to. When pressing TAB or directional/joypad directions focus is moved to the next control in that direction. However, the neighbour to move to can be forced with this function.
+ Return the forced neighbour for moving the input focus to. When pressing directional/joypad directions, focus is moved to the next control in that direction. However, the neighbour to move to can be forced with this function.
+ </description>
+ </method>
+ <method name="get_focus_next" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <description>
+ Return the 'focus_next' for moving input focus to. When pressing TAB, focus is moved to the next control in the tree. However, the control to move to can be forced with this function.
</description>
</method>
<method name="get_focus_owner" qualifiers="const">
@@ -238,6 +245,13 @@
Return which control is owning the keyboard focus, or null if no one.
</description>
</method>
+ <method name="get_focus_previous" qualifiers="const">
+ <return type="NodePath">
+ </return>
+ <description>
+ Return the 'focus_previous' for moving input focus to. When pressing Shift+TAB focus is moved to the previous control in the tree. However, the control to move to can be forced with this function.
+ </description>
+ </method>
<method name="get_font" qualifiers="const">
<return type="Font">
</return>
@@ -676,7 +690,25 @@
<argument index="1" name="neighbour" type="NodePath">
</argument>
<description>
- Force a neighbour for moving the input focus to. When pressing TAB or directional/joypad directions focus is moved to the next control in that direction. However, the neighbour to move to can be forced with this function.
+ Force a neighbour for moving the input focus to. When pressing directional/joypad directions, focus is moved to the next control in that direction. However, the neighbour to move to can be forced with this function.
+ </description>
+ </method>
+ <method name="set_focus_next">
+ <return type="void">
+ </return>
+ <argument index="0" name="next" type="NodePath">
+ </argument>
+ <description>
+ Force the 'focus_next' for moving input focus to. When pressing TAB, focus is moved to the next control in the tree. However, the control to move to can be forced with this function.
+ </description>
+ </method>
+ <method name="set_focus_previous">
+ <return type="void">
+ </return>
+ <argument index="0" name="previous" type="NodePath">
+ </argument>
+ <description>
+ Force the 'focus_previous' for moving input focus to. When pressing Shift+TAB, focus is moved to the previous control in the tree. However, the control to move to can be forced with this function.
</description>
</method>
<method name="set_global_position">
diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml
index e111eec3b9..758024c99b 100644
--- a/doc/classes/EditorSpatialGizmo.xml
+++ b/doc/classes/EditorSpatialGizmo.xml
@@ -24,7 +24,7 @@
</return>
<argument index="0" name="triangles" type="TriangleMesh">
</argument>
- <argument index="1" name="bounds" type="Rect3">
+ <argument index="1" name="bounds" type="AABB">
</argument>
<description>
Add collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml
index 3777eba6af..5d118be776 100644
--- a/doc/classes/GIProbeData.xml
+++ b/doc/classes/GIProbeData.xml
@@ -16,7 +16,7 @@
</description>
</method>
<method name="get_bounds" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -86,7 +86,7 @@
<method name="set_bounds">
<return type="void">
</return>
- <argument index="0" name="bounds" type="Rect3">
+ <argument index="0" name="bounds" type="AABB">
</argument>
<description>
</description>
@@ -167,7 +167,7 @@
<members>
<member name="bias" type="float" setter="set_bias" getter="get_bias">
</member>
- <member name="bounds" type="Rect3" setter="set_bounds" getter="get_bounds">
+ <member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds">
</member>
<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size">
</member>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 4f8da7af9e..b6eb26ce8c 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -377,13 +377,13 @@
</argument>
<description>
Sets the [Color] of the pixel at [code](x, y)[/code] if the image is unlocked. Example:
- [code]
+ [codeblock]
var img = Image.new()
img.lock()
img.set_pixel(x, y, color) # Does not have an effect
img.unlock()
img.set_pixel(x, y, color) # Works
- [/code].
+ [/codeblock]
</description>
</method>
<method name="shrink_x2">
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index 1cebed7efc..e4404fc258 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -18,7 +18,7 @@
<argument index="0" name="event" type="InputEvent">
</argument>
<description>
- Returns [code]true[/code] if this event matches [code]event[event].
+ Returns [code]true[/code] if this event matches [code]event[/code].
</description>
</method>
<method name="as_text" qualifiers="const">
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 13d3a14511..383f8360fb 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -4,7 +4,7 @@
Input event type for actions.
</brief_description>
<description>
- Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/Code]. See [method Node._input].
+ Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code]. See [method Node._input].
</description>
<tutorials>
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#actions
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml
index a04b9e78ae..d5a1d85def 100644
--- a/doc/classes/InputMap.xml
+++ b/doc/classes/InputMap.xml
@@ -4,7 +4,7 @@
Singleton that manages [InputEventAction].
</brief_description>
<description>
- Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/Code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
+ Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
</description>
<tutorials>
http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#inputmap
diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml
new file mode 100644
index 0000000000..9dd386f08e
--- /dev/null
+++ b/doc/classes/JavaScript.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="JavaScript" inherits="Object" category="Core" version="3.0-alpha">
+ <brief_description>
+ Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
+ </brief_description>
+ <description>
+ The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
+ </description>
+ <tutorials>
+ http://docs.godotengine.org/en/stable/learning/workflow/export/exporting_for_web.html#calling-javascript-from-script
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="eval">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="code" type="String">
+ </argument>
+ <argument index="1" name="use_global_execution_context" type="bool" default="false">
+ </argument>
+ <description>
+ Execute the string [code]code[/code] as JavaScript code within the browser window. This is a call to the actual global JavaScript function [code]eval()[/code].
+ If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index b827db474d..a423974753 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -32,7 +32,7 @@
<argument index="0" name="slide_idx" type="int">
</argument>
<description>
- Returns a [KinematicCollision], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count]()-1).
+ Returns a [KinematicCollision], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
</description>
</method>
<method name="get_slide_count" qualifiers="const">
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 264e414ad4..7285c780e5 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -32,7 +32,7 @@
<argument index="0" name="slide_idx" type="int">
</argument>
<description>
- Returns a [KinematicCollision2D], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count]()-1).
+ Returns a [KinematicCollision2D], which contains information about a collision that occured during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1).
</description>
</method>
<method name="get_slide_count" qualifiers="const">
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index f49a806f0e..7b76d94c95 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -63,7 +63,7 @@
<argument index="0" name="i" type="int">
</argument>
<description>
- Returns point [code]i[code]'s position.
+ Returns point [code]i[/code]'s position.
</description>
</method>
<method name="get_points" qualifiers="const">
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 73384c27e4..b6a89d09f4 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -7,7 +7,7 @@
MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory.
For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead.
As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
- Since instances may have any behavior, the Rect3 used for visibility must be provided by the user.
+ Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
<tutorials>
</tutorials>
@@ -15,10 +15,10 @@
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
- Return the visibility Rect3.
+ Return the visibility AABB.
</description>
</method>
<method name="get_color_format" qualifiers="const">
diff --git a/doc/classes/Nil.xml b/doc/classes/Nil.xml
index 1fccdc0148..a4bd60d53e 100644
--- a/doc/classes/Nil.xml
+++ b/doc/classes/Nil.xml
@@ -100,7 +100,7 @@
</description>
</method>
<method name="Nil">
- <argument index="0" name="from" type="Rect3">
+ <argument index="0" name="from" type="AABB">
</argument>
<description>
</description>
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 4e070f67fd..9a9279b0a7 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -13,7 +13,7 @@
</demos>
<methods>
<method name="capture_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -105,7 +105,7 @@
</description>
</method>
<method name="get_visibility_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -247,7 +247,7 @@
<method name="set_visibility_aabb">
<return type="void">
</return>
- <argument index="0" name="aabb" type="Rect3">
+ <argument index="0" name="aabb" type="AABB">
</argument>
<description>
</description>
@@ -300,7 +300,7 @@
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
Speed scaling ratio. Default value: [code]1[/code].
</member>
- <member name="visibility_aabb" type="Rect3" setter="set_visibility_aabb" getter="get_visibility_aabb">
+ <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb">
</member>
</members>
<constants>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index ecf9e54ee7..60c5e75dec 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -95,10 +95,10 @@
<method name="String">
<return type="String">
</return>
- <argument index="0" name="from" type="Rect3">
+ <argument index="0" name="from" type="AABB">
</argument>
<description>
- Constructs a new String from the given [Rect3].
+ Constructs a new String from the given [AABB].
</description>
</method>
<method name="String">
diff --git a/doc/classes/VisibilityNotifier.xml b/doc/classes/VisibilityNotifier.xml
index 1dfa60a5ac..90f1974697 100644
--- a/doc/classes/VisibilityNotifier.xml
+++ b/doc/classes/VisibilityNotifier.xml
@@ -12,7 +12,7 @@
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
Returns the bounding box of the VisibilityNotifier.
@@ -28,7 +28,7 @@
<method name="set_aabb">
<return type="void">
</return>
- <argument index="0" name="rect" type="Rect3">
+ <argument index="0" name="rect" type="AABB">
</argument>
<description>
Set the visibility bounding box of the VisibilityNotifier.
@@ -36,7 +36,7 @@
</method>
</methods>
<members>
- <member name="aabb" type="Rect3" setter="set_aabb" getter="get_aabb">
+ <member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb">
The VisibilityNotifier's bounding box.
</member>
</members>
diff --git a/doc/classes/VisualInstance.xml b/doc/classes/VisualInstance.xml
index be2d38bf9f..7108eb13c5 100644
--- a/doc/classes/VisualInstance.xml
+++ b/doc/classes/VisualInstance.xml
@@ -10,7 +10,7 @@
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -22,7 +22,7 @@
</description>
</method>
<method name="get_transformed_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 1030e4ecc0..d716d99e5d 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -1035,7 +1035,7 @@
</description>
</method>
<method name="mesh_get_custom_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<argument index="0" name="mesh" type="RID">
</argument>
@@ -1085,13 +1085,13 @@
</return>
<argument index="0" name="mesh" type="RID">
</argument>
- <argument index="1" name="aabb" type="Rect3">
+ <argument index="1" name="aabb" type="AABB">
</argument>
<description>
</description>
</method>
<method name="mesh_surface_get_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<argument index="0" name="mesh" type="RID">
</argument>
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index dc015d781b..cd0108019b 100644
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -7,6 +7,7 @@ import os
import xml.etree.ElementTree as ET
input_list = []
+cur_file = ""
for arg in sys.argv[1:]:
if arg.endswith(os.sep):
@@ -206,6 +207,7 @@ def rstize_text(text, cclass):
elif cmd == '/code':
tag_text = '``'
inside_code = False
+ escape_post = True
elif inside_code:
tag_text = '[' + tag_text + ']'
elif cmd.find('html') == 0:
@@ -217,7 +219,10 @@ def rstize_text(text, cclass):
param = tag_text[space_pos + 1:]
if param.find('.') != -1:
- (class_param, method_param) = param.split('.')
+ ss = param.split('.')
+ if len(ss) > 2:
+ sys.exit("Bad reference: '" + param + "' in file: " + cur_file)
+ (class_param, method_param) = ss
tag_text = ':ref:`' + class_param + '.' + method_param + '<class_' + class_param + '_' + method_param + '>`'
else:
tag_text = ':ref:`' + param + '<class_' + cclass + "_" + param + '>`'
@@ -519,8 +524,8 @@ for path in input_list:
elif os.path.isfile(path) and path.endswith('.xml'):
file_list.append(path)
-for file in file_list:
- tree = ET.parse(file)
+for cur_file in file_list:
+ tree = ET.parse(cur_file)
doc = tree.getroot()
if 'version' not in doc.attrib:
diff --git a/drivers/SCsub b/drivers/SCsub
index 34d6254578..938927f3a9 100644
--- a/drivers/SCsub
+++ b/drivers/SCsub
@@ -34,7 +34,12 @@ if env['tools']:
SConscript("convex_decomp/SCsub")
if env['vsproj']:
+ import os
+ path = os.getcwd()
+ # Change directory so the path resolves correctly in the function call.
+ os.chdir("..")
env.AddToVSProject(env.drivers_sources)
+ os.chdir(path)
if env.split_drivers:
env.split_lib("drivers")
diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp
index a453eef227..1581512369 100644
--- a/drivers/gl_context/context_gl.cpp
+++ b/drivers/gl_context/context_gl.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "context_gl.h"
-#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
ContextGL *ContextGL::singleton = NULL;
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h
index 399657eb52..3496f2948c 100644
--- a/drivers/gl_context/context_gl.h
+++ b/drivers/gl_context/context_gl.h
@@ -30,7 +30,7 @@
#ifndef CONTEXT_GL_H
#define CONTEXT_GL_H
-#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
#include "typedefs.h"
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 5d62d2f5a0..308a18aa9d 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -149,13 +149,6 @@ void RasterizerCanvasGLES3::canvas_begin() {
storage->frame.clear_request = false;
}
- /*canvas_shader.unbind();
- canvas_shader.set_custom_shader(0);
- canvas_shader.set_conditional(CanvasShaderGLES2::USE_MODULATE,false);
- canvas_shader.bind();
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXTURE, 0);
- canvas_use_modulate=false;*/
-
reset_canvas();
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_TEXTURE_RECT, true);
@@ -911,61 +904,6 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
}
}
-#if 0
-void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material,Shader* shader) {
-
- if (canvas_shader.bind())
- rebind_texpixel_size=true;
-
- if (material->shader_version!=shader->version) {
- //todo optimize uniforms
- material->shader_version=shader->version;
- }
-
- if (shader->has_texscreen && framebuffer.active) {
-
- int x = viewport.x;
- int y = window_size.height-(viewport.height+viewport.y);
-
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height));
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,max_texture_units-1);
- glActiveTexture(GL_TEXTURE0+max_texture_units-1);
- glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
- if (framebuffer.scale==1 && !canvas_texscreen_used) {
-#ifdef GLEW_ENABLED
- if (current_rt) {
- glReadBuffer(GL_COLOR_ATTACHMENT0);
- } else {
- glReadBuffer(GL_BACK);
- }
-#endif
- if (current_rt) {
- glCopyTexSubImage2D(GL_TEXTURE_2D,0,viewport.x,viewport.y,viewport.x,viewport.y,viewport.width,viewport.height);
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(viewport.y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height));
- //window_size.height-(viewport.height+viewport.y)
- } else {
- glCopyTexSubImage2D(GL_TEXTURE_2D,0,x,y,x,y,viewport.width,viewport.height);
- }
-
- canvas_texscreen_used=true;
- }
-
- glActiveTexture(GL_TEXTURE0);
-
- }
-
- if (shader->has_screen_uv) {
- canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height));
- }
-
-
- uses_texpixel_size=shader->uses_texpixel_size;
-
-}
-
-#endif
-
void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
glDisable(GL_BLEND);
@@ -1570,6 +1508,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_DITHER);
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) {
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 5071fbba01..004c628252 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2600,7 +2600,7 @@ RID RasterizerStorageGLES3::mesh_create() {
return mesh_owner.make_rid(mesh);
}
-void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
+void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
PoolVector<uint8_t> array = p_array;
@@ -3240,11 +3240,11 @@ VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_
return mesh->surfaces[p_surface]->primitive;
}
-Rect3 RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
+AABB RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Rect3());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Rect3());
+ ERR_FAIL_COND_V(!mesh, AABB());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB());
return mesh->surfaces[p_surface]->aabb;
}
@@ -3279,11 +3279,11 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
return bsarr;
}
-Vector<Rect3> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
+Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Vector<Rect3>());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Rect3>());
+ ERR_FAIL_COND_V(!mesh, Vector<AABB>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>());
return mesh->surfaces[p_surface]->skeleton_bone_aabb;
}
@@ -3337,7 +3337,7 @@ int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
return mesh->surfaces.size();
}
-void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) {
+void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -3345,37 +3345,37 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aab
mesh->custom_aabb = p_aabb;
}
-Rect3 RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
+AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Rect3());
+ ERR_FAIL_COND_V(!mesh, AABB());
return mesh->custom_aabb;
}
-Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
+AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, Rect3());
+ ERR_FAIL_COND_V(!mesh, AABB());
- if (mesh->custom_aabb != Rect3())
+ if (mesh->custom_aabb != AABB())
return mesh->custom_aabb;
Skeleton *sk = NULL;
if (p_skeleton.is_valid())
sk = skeleton_owner.get(p_skeleton);
- Rect3 aabb;
+ AABB aabb;
if (sk && sk->size != 0) {
for (int i = 0; i < mesh->surfaces.size(); i++) {
- Rect3 laabb;
+ AABB laabb;
if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
- const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
+ const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr();
int sbs = sk->size;
@@ -3401,7 +3401,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.basis[1].y = texture[base_ofs + 1];
mtx.origin.y = texture[base_ofs + 3];
- Rect3 baabb = mtx.xform(skbones[j]);
+ AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
@@ -3434,7 +3434,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.basis[2].z = texture[base_ofs + 2];
mtx.origin.z = texture[base_ofs + 3];
- Rect3 baabb = mtx.xform(skbones[j]);
+ AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
@@ -4028,10 +4028,10 @@ int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) con
return multimesh->visible_instances;
}
-Rect3 RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
+AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Rect3());
+ ERR_FAIL_COND_V(!multimesh, AABB());
const_cast<RasterizerStorageGLES3 *>(this)->update_dirty_multimeshes(); //update pending AABBs
@@ -4053,7 +4053,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
if (multimesh->size && multimesh->dirty_aabb) {
- Rect3 mesh_aabb;
+ AABB mesh_aabb;
if (multimesh->mesh.is_valid()) {
mesh_aabb = mesh_get_aabb(multimesh->mesh, RID());
@@ -4065,7 +4065,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
int count = multimesh->data.size();
float *data = multimesh->data.ptr();
- Rect3 aabb;
+ AABB aabb;
if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
@@ -4080,7 +4080,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
xform.basis[1][1] = dataptr[5];
xform.origin[1] = dataptr[7];
- Rect3 laabb = xform.xform(mesh_aabb);
+ AABB laabb = xform.xform(mesh_aabb);
if (i == 0)
aabb = laabb;
else
@@ -4106,7 +4106,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
xform.basis.elements[2][2] = dataptr[10];
xform.origin.z = dataptr[11];
- Rect3 laabb = xform.xform(mesh_aabb);
+ AABB laabb = xform.xform(mesh_aabb);
if (i == 0)
aabb = laabb;
else
@@ -4242,10 +4242,10 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
im->instance_change_notify();
}
-Rect3 RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
+AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
Immediate *im = immediate_owner.get(p_immediate);
- ERR_FAIL_COND_V(!im, Rect3());
+ ERR_FAIL_COND_V(!im, AABB());
return im->aabb;
}
@@ -4694,10 +4694,10 @@ uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const {
return light->version;
}
-Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
+AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, Rect3());
+ ERR_FAIL_COND_V(!light, AABB());
switch (light->type) {
@@ -4705,22 +4705,22 @@ Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
float len = light->param[VS::LIGHT_PARAM_RANGE];
float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
- return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
} break;
case VS::LIGHT_OMNI: {
float r = light->param[VS::LIGHT_PARAM_RANGE];
- return Rect3(-Vector3(r, r, r), Vector3(r, r, r) * 2);
+ return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
} break;
case VS::LIGHT_DIRECTIONAL: {
- return Rect3();
+ return AABB();
} break;
default: {}
}
- ERR_FAIL_V(Rect3());
- return Rect3();
+ ERR_FAIL_V(AABB());
+ return AABB();
}
/* PROBE API */
@@ -4842,11 +4842,11 @@ void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_
reflection_probe->instance_change_notify();
}
-Rect3 RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
+AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Rect3());
+ ERR_FAIL_COND_V(!reflection_probe, AABB());
- Rect3 aabb;
+ AABB aabb;
aabb.position = -reflection_probe->extents;
aabb.size = reflection_probe->extents * 2.0;
@@ -4903,7 +4903,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {
GIProbe *gip = memnew(GIProbe);
- gip->bounds = Rect3(Vector3(), Vector3(1, 1, 1));
+ gip->bounds = AABB(Vector3(), Vector3(1, 1, 1));
gip->dynamic_range = 1.0;
gip->energy = 1.0;
gip->propagation = 1.0;
@@ -4917,7 +4917,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {
return gi_probe_owner.make_rid(gip);
}
-void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) {
+void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
@@ -4926,10 +4926,10 @@ void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bou
gip->version++;
gip->instance_change_notify();
}
-Rect3 RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
+AABB RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip, Rect3());
+ ERR_FAIL_COND_V(!gip, AABB());
return gip->bounds;
}
@@ -5338,7 +5338,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) {
particles->clear = true;
}
-void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) {
+void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@@ -5429,15 +5429,15 @@ void RasterizerStorageGLES3::particles_request_process(RID p_particles) {
}
}
-Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
+AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
const Particles *particles = particles_owner.getornull(p_particles);
- ERR_FAIL_COND_V(!particles, Rect3());
+ ERR_FAIL_COND_V(!particles, AABB());
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]);
float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT);
- Rect3 aabb;
+ AABB aabb;
Transform inv = particles->emission_transform.affine_inverse();
@@ -5459,7 +5459,7 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
float longest_axis = 0;
for (int i = 0; i < particles->draw_passes.size(); i++) {
if (particles->draw_passes[i].is_valid()) {
- Rect3 maabb = mesh_get_aabb(particles->draw_passes[i], RID());
+ AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
longest_axis = MAX(maabb.get_longest_axis_size(), longest_axis);
}
}
@@ -5469,10 +5469,10 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
return aabb;
}
-Rect3 RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
+AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
const Particles *particles = particles_owner.getornull(p_particles);
- ERR_FAIL_COND_V(!particles, Rect3());
+ ERR_FAIL_COND_V(!particles, AABB());
return particles->custom_aabb;
}
@@ -7027,14 +7027,22 @@ void RasterizerStorageGLES3::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
{
const float qv[16] = {
- -1, -1,
- 0, 0,
- -1, 1,
- 0, 1,
- 1, 1,
- 1, 1,
- 1, -1,
- 1, 0,
+ -1,
+ -1,
+ 0,
+ 0,
+ -1,
+ 1,
+ 0,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ -1,
+ 1,
+ 0,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index bd5aad29c9..8aa8235b42 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -592,7 +592,7 @@ public:
GLuint instancing_array_wireframe_id;
int index_wireframe_len;
- Vector<Rect3> skeleton_bone_aabb;
+ Vector<AABB> skeleton_bone_aabb;
Vector<bool> skeleton_bone_used;
//bool packed;
@@ -604,7 +604,7 @@ public:
Vector<BlendShape> blend_shapes;
- Rect3 aabb;
+ AABB aabb;
int array_len;
int index_array_len;
@@ -659,7 +659,7 @@ public:
Vector<Surface *> surfaces;
int blend_shape_count;
VS::BlendShapeMode blend_shape_mode;
- Rect3 custom_aabb;
+ AABB custom_aabb;
mutable uint64_t last_pass;
SelfList<MultiMesh>::List multimeshes;
@@ -684,7 +684,7 @@ public:
virtual RID mesh_create();
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount);
virtual int mesh_get_blend_shape_count(RID p_mesh) const;
@@ -706,17 +706,17 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_surface);
virtual int mesh_get_surface_count(RID p_mesh) const;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb);
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb);
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
- virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const;
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const;
virtual void mesh_clear(RID p_mesh);
void mesh_render_blend_shapes(Surface *s, float *p_weights);
@@ -729,7 +729,7 @@ public:
VS::MultimeshTransformFormat transform_format;
VS::MultimeshColorFormat color_format;
Vector<float> data;
- Rect3 aabb;
+ AABB aabb;
SelfList<MultiMesh> update_list;
SelfList<MultiMesh> mesh_list;
GLuint buffer;
@@ -780,7 +780,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const;
/* IMMEDIATE API */
@@ -801,7 +801,7 @@ public:
List<Chunk> chunks;
bool building;
int mask;
- Rect3 aabb;
+ AABB aabb;
Immediate() {
type = GEOMETRY_IMMEDIATE;
@@ -830,7 +830,7 @@ public:
virtual void immediate_clear(RID p_immediate);
virtual void immediate_set_material(RID p_immediate, RID p_material);
virtual RID immediate_get_material(RID p_immediate) const;
- virtual Rect3 immediate_get_aabb(RID p_immediate) const;
+ virtual AABB immediate_get_aabb(RID p_immediate) const;
/* SKELETON API */
@@ -918,7 +918,7 @@ public:
virtual float light_get_param(RID p_light, VS::LightParam p_param);
virtual Color light_get_color(RID p_light);
- virtual Rect3 light_get_aabb(RID p_light) const;
+ virtual AABB light_get_aabb(RID p_light) const;
virtual uint64_t light_get_version(RID p_light) const;
/* PROBE API */
@@ -956,7 +956,7 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable);
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers);
- virtual Rect3 reflection_probe_get_aabb(RID p_probe) const;
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const;
virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const;
@@ -969,7 +969,7 @@ public:
struct GIProbe : public Instantiable {
- Rect3 bounds;
+ AABB bounds;
Transform to_cell;
float cell_size;
@@ -990,8 +990,8 @@ public:
virtual RID gi_probe_create();
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds);
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds);
+ virtual AABB gi_probe_get_bounds(RID p_probe) const;
virtual void gi_probe_set_cell_size(RID p_probe, float p_size);
virtual float gi_probe_get_cell_size(RID p_probe) const;
@@ -1058,7 +1058,7 @@ public:
float explosiveness;
float randomness;
bool restart_request;
- Rect3 custom_aabb;
+ AABB custom_aabb;
bool use_local_coords;
RID process_material;
@@ -1113,7 +1113,7 @@ public:
restart_request = false;
- custom_aabb = Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8));
+ custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
draw_order = VS::PARTICLES_DRAW_ORDER_INDEX;
particle_buffers[0] = 0;
@@ -1155,7 +1155,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time);
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio);
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio);
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb);
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb);
virtual void particles_set_speed_scale(RID p_particles, float p_scale);
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
virtual void particles_set_process_material(RID p_particles, RID p_material);
@@ -1169,8 +1169,8 @@ public:
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh);
virtual void particles_request_process(RID p_particles);
- virtual Rect3 particles_get_current_aabb(RID p_particles);
- virtual Rect3 particles_get_aabb(RID p_particles) const;
+ virtual AABB particles_get_current_aabb(RID p_particles);
+ virtual AABB particles_get_aabb(RID p_particles) const;
virtual void _particles_update_histories(Particles *particles);
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index ad08c59de8..325df8e4f1 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -741,6 +741,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["NORMALMAP"] = "#define NORMALMAP_USED\n";
actions[VS::SHADER_CANVAS_ITEM].usage_defines["SHADOW_COLOR"] = "#define SHADOW_COLOR_USED\n";
+ actions[VS::SHADER_CANVAS_ITEM].usage_defines["LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
actions[VS::SHADER_CANVAS_ITEM].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
@@ -828,6 +829,9 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_TEXTURE"] = "#define SCREEN_TEXTURE_USED\n";
actions[VS::SHADER_SPATIAL].usage_defines["SCREEN_UV"] = "#define SCREEN_UV_USED\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["DIFFUSE_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
+ actions[VS::SHADER_SPATIAL].usage_defines["SPECULAR_LIGHT"] = "#define USE_LIGHT_SHADER_CODE\n";
+
actions[VS::SHADER_SPATIAL].renames["SSS_STRENGTH"] = "sss_strength";
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index 54eb695178..7d877bdb8c 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -1368,7 +1368,7 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x-=hsep;
*/
- track_ofs[0] = size.width - icon_ofs.x;
+ track_ofs[0] = size.width - icon_ofs.x + ofs.x;
icon_ofs.x -= down_icon->get_width();
te->draw_texture(down_icon, icon_ofs - Size2(0, 4 * EDSCALE));
@@ -1380,7 +1380,7 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x -= hsep;
te->draw_line(Point2(icon_ofs.x, ofs.y + y), Point2(icon_ofs.x, ofs.y + y + h), sepcolor);
- track_ofs[1] = size.width - icon_ofs.x;
+ track_ofs[1] = size.width - icon_ofs.x + ofs.x;
icon_ofs.x -= down_icon->get_width();
te->draw_texture(down_icon, icon_ofs - Size2(0, 4 * EDSCALE));
@@ -1394,7 +1394,7 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x -= hsep;
te->draw_line(Point2(icon_ofs.x, ofs.y + y), Point2(icon_ofs.x, ofs.y + y + h), sepcolor);
- track_ofs[2] = size.width - icon_ofs.x;
+ track_ofs[2] = size.width - icon_ofs.x + ofs.x;
if (animation->track_get_type(idx) == Animation::TYPE_VALUE) {
@@ -1415,13 +1415,12 @@ void AnimationKeyEditor::_track_editor_draw() {
icon_ofs.x -= hsep;
te->draw_line(Point2(icon_ofs.x, ofs.y + y), Point2(icon_ofs.x, ofs.y + y + h), sepcolor);
- track_ofs[3] = size.width - icon_ofs.x;
+ track_ofs[3] = size.width - icon_ofs.x + ofs.x;
icon_ofs.x -= hsep;
icon_ofs.x -= add_key_icon->get_width();
te->draw_texture((mouse_over.over == MouseOver::OVER_ADD_KEY && mouse_over.track == idx) ? add_key_icon_hl : add_key_icon, icon_ofs);
-
- track_ofs[4] = size.width - icon_ofs.x;
+ track_ofs[4] = size.width - icon_ofs.x + ofs.x;
//draw the keys;
int tt = animation->track_get_type(idx);
@@ -2080,7 +2079,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
return;
}
- if (mpos.x < name_limit) {
+ if (mpos.x < name_limit - (type_icon[0]->get_width() / 2.0)) {
//name column
// area
@@ -3330,7 +3329,7 @@ int AnimationKeyEditor::_confirm_insert(InsertData p_id, int p_last_track) {
h.type == Variant::VECTOR2 ||
h.type == Variant::RECT2 ||
h.type == Variant::VECTOR3 ||
- h.type == Variant::RECT3 ||
+ h.type == Variant::AABB ||
h.type == Variant::QUAT ||
h.type == Variant::COLOR ||
h.type == Variant::TRANSFORM) {
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index b4c2ac95cc..cd60455f4f 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -209,7 +209,7 @@ void ConnectDialog::_add_bind() {
case Variant::VECTOR3: value = Vector3(); break;
case Variant::PLANE: value = Plane(); break;
case Variant::QUAT: value = Quat(); break;
- case Variant::RECT3: value = Rect3(); break;
+ case Variant::AABB: value = AABB(); break;
case Variant::BASIS: value = Basis(); break;
case Variant::TRANSFORM: value = Transform(); break;
case Variant::COLOR: value = Color(); break;
@@ -295,7 +295,7 @@ ConnectDialog::ConnectDialog() {
type_list->add_item("Vector3", Variant::VECTOR3);
type_list->add_item("Plane", Variant::PLANE);
type_list->add_item("Quat", Variant::QUAT);
- type_list->add_item("Rect3", Variant::RECT3);
+ type_list->add_item("AABB", Variant::AABB);
type_list->add_item("Basis", Variant::BASIS);
type_list->add_item("Transform", Variant::TRANSFORM);
//type_list->add_separator();
diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp
index 13dbb149d5..45b7613659 100644
--- a/editor/doc/doc_dump.cpp
+++ b/editor/doc/doc_dump.cpp
@@ -182,7 +182,7 @@ void DocDump::dump(const String &p_file) {
case Variant::VECTOR3:
case Variant::PLANE:
case Variant::QUAT:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::BASIS:
case Variant::COLOR:
case Variant::POOL_BYTE_ARRAY:
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index b3a8490fe9..a9423019dd 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -906,23 +906,29 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
int preview_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
preview_size *= EDSCALE;
- int width, height;
- if (img->get_width() > preview_size && img->get_width() >= img->get_height()) {
- width = preview_size;
- height = img->get_height() * preview_size / img->get_width();
- } else if (img->get_height() > preview_size && img->get_height() >= img->get_width()) {
+ // consider a square region
+ int vp_size = MIN(img->get_width(), img->get_height());
+ int x = (img->get_width() - vp_size) / 2;
+ int y = (img->get_height() - vp_size) / 2;
- height = preview_size;
- width = img->get_width() * preview_size / img->get_height();
+ img->convert(Image::FORMAT_RGB8);
+
+ if (vp_size < preview_size) {
+ // just square it.
+ img->crop_from_point(x, y, vp_size, vp_size);
} else {
+ int ratio = vp_size / preview_size;
+ int size = preview_size * (ratio / 2);
- width = img->get_width();
- height = img->get_height();
+ x = (img->get_width() - size) / 2;
+ y = (img->get_height() - size) / 2;
+
+ img->crop_from_point(x, y, size, size);
+ // We could get better pictures with better filters
+ img->resize(preview_size, preview_size, Image::INTERPOLATE_CUBIC);
}
- img->convert(Image::FORMAT_RGB8);
- img->resize(width, height);
img->flip_y();
//save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5
@@ -1109,7 +1115,7 @@ void EditorNode::_dialog_action(String p_file) {
_save_default_environment();
_save_scene_with_preview(p_file);
- _run(false);
+ _run(false, p_file);
}
} break;
@@ -3273,7 +3279,7 @@ void EditorNode::register_editor_types() {
ClassDB::register_class<EditorResourceConversionPlugin>();
// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
- //ClassDB::register_class<EditorScenePostImport>();
+ ClassDB::register_class<EditorScenePostImport>();
//ClassDB::register_type<EditorImportExport>();
}
@@ -4276,12 +4282,19 @@ Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_paths, Control *
void EditorNode::_dropped_files(const Vector<String> &p_files, int p_screen) {
- /*
- String cur_path = filesystem_dock->get_current_path();
- for(int i=0;i<EditorImportExport::get_singleton()->get_import_plugin_count();i++) {
- EditorImportExport::get_singleton()->get_import_plugin(i)->import_from_drop(p_files,cur_path);
+ String to_path = ProjectSettings::get_singleton()->globalize_path(get_filesystem_dock()->get_current_path());
+ DirAccessRef dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ for (int i = 0; i < p_files.size(); i++) {
+
+ String from = p_files[i];
+ if (!ResourceFormatImporter::get_singleton()->can_be_imported(from)) {
+ continue;
+ }
+ String to = to_path.plus_file(from.get_file());
+ dir->copy(from, to);
}
- */
+ EditorFileSystem::get_singleton()->scan_changes();
}
void EditorNode::_file_access_close_error_notify(const String &p_str) {
@@ -4552,6 +4565,11 @@ static Node *_resource_get_edited_scene() {
return EditorNode::get_singleton()->get_edited_scene();
}
+void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error) {
+ EditorNode *en = (EditorNode *)p_this;
+ en->log->add_message(p_string, p_error);
+}
+
EditorNode::EditorNode() {
Resource::_get_local_scene_func = _resource_get_edited_scene;
@@ -4788,7 +4806,12 @@ EditorNode::EditorNode() {
dock_tab_move_left->set_focus_mode(Control::FOCUS_NONE);
dock_tab_move_left->connect("pressed", this, "_dock_move_left");
dock_hb->add_child(dock_tab_move_left);
- dock_hb->add_spacer();
+
+ Label *dock_label = memnew(Label);
+ dock_label->set_text(TTR("Dock Position"));
+ dock_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ dock_hb->add_child(dock_label);
+
dock_tab_move_right = memnew(ToolButton);
dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE);
@@ -5652,6 +5675,10 @@ EditorNode::EditorNode() {
_dim_timer->connect("timeout", this, "_dim_timeout");
add_child(_dim_timer);
+ print_handler.printfunc = _print_handler;
+ print_handler.userdata = this;
+ add_print_handler(&print_handler);
+
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3
@@ -5663,6 +5690,7 @@ EditorNode::EditorNode() {
EditorNode::~EditorNode() {
+ remove_print_handler(&print_handler);
memdelete(EditorHelp::get_doc_data());
memdelete(editor_selection);
memdelete(editor_plugins_over);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 81ff886228..54cb414835 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -30,6 +30,7 @@
#ifndef EDITOR_NODE_H
#define EDITOR_NODE_H
+#include "core/print_string.h"
#include "editor/connections_dialog.h"
#include "editor/create_dialog.h"
#include "editor/editor_about.h"
@@ -610,6 +611,9 @@ private:
Vector<Ref<EditorResourceConversionPlugin> > resource_conversion_plugins;
+ PrintHandlerList print_handler;
+ static void _print_handler(void *p_this, const String &p_string, bool p_error);
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 0bd677ca1b..38e8b301b7 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -102,14 +102,14 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
textures.push_back(Ref<Texture>());
continue;
}
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
print_line("aabb: " + aabb);
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
Transform xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
- Rect3 rot_aabb = xform.xform(aabb);
+ AABB rot_aabb = xform.xform(aabb);
print_line("rot_aabb: " + rot_aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
@@ -455,7 +455,11 @@ void EditorPlugin::make_visible(bool p_visible) {
void EditorPlugin::edit(Object *p_object) {
if (get_script_instance() && get_script_instance()->has_method("edit")) {
- get_script_instance()->call("edit", p_object);
+ if (p_object->is_class("Resource")) {
+ get_script_instance()->call("edit", Ref<Resource>(Object::cast_to<Resource>(p_object)));
+ } else {
+ get_script_instance()->call("edit", p_object);
+ }
}
}
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index bf4ef3ae39..165c0691fb 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -922,7 +922,8 @@ void EditorSettings::raise_order(const String &p_setting) {
void EditorSettings::set_initial_value(const StringName &p_setting, const Variant &p_value) {
- ERR_FAIL_COND(!props.has(p_setting));
+ if (!props.has(p_setting))
+ return;
props[p_setting].initial = p_value;
props[p_setting].initial_set = true;
}
diff --git a/editor/icons/icon_texture_button.svg b/editor/icons/icon_texture_button.svg
index 17f87ab861..19f5e8d5c9 100644
--- a/editor/icons/icon_texture_button.svg
+++ b/editor/icons/icon_texture_button.svg
@@ -1,7 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
-<path transform="translate(0 1036.4)" d="m1 3v8h14v-8h-1-12-1zm8 2h1v1h1v2h1v2h-2-2-2-2v-1h1v-1h1v-1h2v-1h1v-1z" fill="#a5efac"/>
-<rect transform="scale(1,-1)" x="1" y="-1049.4" width="14" height="2.0001" fill="#a5efac"/>
-<rect transform="scale(1,-1)" x="1" y="-1049.4" width="14" height="2.0001" fill-opacity=".078431"/>
+<path transform="translate(0 1036.4)" d="m8 1v2h6v10h-4v2h6v-14h-8zm-5 1v3.1328l-1.4453-0.96484-1.1094 1.6641 3 2c0.3359 0.2239 0.77347 0.2239 1.1094 0l3-2-1.1094-1.6641-1.4453 0.96484v-3.1328h-2zm7 4v1h-1v1h-1v1h1v2h2 2v-2h-1v-2h-1v-1h-1zm-7.5 4c-0.831 0-1.5 0.669-1.5 1.5v0.5 1h-1v2h8v-2h-1v-1-0.5c0-0.831-0.669-1.5-1.5-1.5h-3z" fill="#a5efac"/>
</g>
</svg>
diff --git a/editor/icons/icon_texture_rect.svg b/editor/icons/icon_texture_rect.svg
index 86d24ac223..2dbbe7f247 100644
--- a/editor/icons/icon_texture_rect.svg
+++ b/editor/icons/icon_texture_rect.svg
@@ -1,6 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
-<rect x="2" y="1038.4" width="12" height="12" fill="none" stroke="#a5efac" stroke-linecap="round" stroke-width="2"/>
-<path d="m9 1042.4v1h-1v1h-2v1h-1v1h-1v1h2 2 2 2v-2h-1v-2h-1v-1h-1z" fill="#a5efac"/>
+<path transform="translate(0 1036.4)" d="m1 1v14h14v-14h-14zm2 2h10v10h-10v-10zm6 3v1h-1v1h-2v1h-1v1h-1v1h2 2 2 2v-2h-1v-2h-1v-1h-1z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#a5efac" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
</g>
</svg>
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 4541c77085..bd24aac99b 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -413,6 +413,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
for (List<Ref<Mesh> >::Element *E = meshes.front(); E; E = E->next()) {
MeshInstance *mi = memnew(MeshInstance);
+ mi->set_mesh(E->get());
mi->set_name(E->get()->get_name());
scene->add_child(mi);
mi->set_owner(scene);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index d8c3b8d3ed..cbc21c9536 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -302,7 +302,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
// get mesh instance and bounding box
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
- Rect3 aabb = mi->get_aabb();
+ AABB aabb = mi->get_aabb();
// create a new rigid body collision node
RigidBody *rigid_body = memnew(RigidBody);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 38467369db..b6ba09fb58 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -176,9 +176,9 @@ void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->get());
- if (n2d && n2d->edit_has_pivot()) {
+ if (n2d && n2d->_edit_use_pivot()) {
- Vector2 offset = n2d->edit_get_pivot();
+ Vector2 offset = n2d->_edit_get_pivot();
Vector2 gpos = n2d->get_global_position();
Vector2 local_mouse_pos = n2d->get_canvas_transform().affine_inverse().xform(mouse_pos);
@@ -186,9 +186,9 @@ void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) {
Vector2 motion_ofs = gpos - local_mouse_pos;
undo_redo->add_do_method(n2d, "set_global_position", local_mouse_pos);
- undo_redo->add_do_method(n2d, "edit_set_pivot", offset + n2d->get_global_transform().affine_inverse().basis_xform(motion_ofs));
+ undo_redo->add_do_method(n2d, "_edit_set_pivot", offset + n2d->get_global_transform().affine_inverse().basis_xform(motion_ofs));
undo_redo->add_undo_method(n2d, "set_global_position", gpos);
- undo_redo->add_undo_method(n2d, "edit_set_pivot", offset);
+ undo_redo->add_undo_method(n2d, "_edit_set_pivot", offset);
for (int i = 0; i < n2d->get_child_count(); i++) {
Node2D *n2dc = Object::cast_to<Node2D>(n2d->get_child(i));
if (!n2dc)
@@ -249,8 +249,8 @@ void CanvasItemEditor::_snap_other_nodes(Point2 p_value, Point2 &r_current_snap,
Transform2D ci_transform = canvas_item->get_global_transform_with_canvas();
Transform2D to_snap_transform = p_to_snap ? p_to_snap->get_global_transform_with_canvas() : Transform2D();
if (fmod(ci_transform.get_rotation() - to_snap_transform.get_rotation(), (real_t)360.0) == 0.0) {
- Point2 begin = ci_transform.xform(canvas_item->get_item_rect().get_position());
- Point2 end = ci_transform.xform(canvas_item->get_item_rect().get_position() + canvas_item->get_item_rect().get_size());
+ Point2 begin = ci_transform.xform(canvas_item->_edit_get_rect().get_position());
+ Point2 end = ci_transform.xform(canvas_item->_edit_get_rect().get_position() + canvas_item->_edit_get_rect().get_size());
_snap_if_closer_point(p_value, begin, r_current_snap, r_snapped, ci_transform.get_rotation());
_snap_if_closer_point(p_value, end, r_current_snap, r_snapped, ci_transform.get_rotation());
@@ -282,8 +282,8 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(1, 1)));
can_snap = true;
} else if (const CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_canvas_item->get_parent())) {
- begin = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->get_item_rect().get_position());
- end = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->get_item_rect().get_position() + parent_ci->get_item_rect().get_size());
+ begin = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position());
+ end = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position() + parent_ci->_edit_get_rect().get_size());
can_snap = true;
}
@@ -306,8 +306,8 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
// Self sides (for anchors)
if ((snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) {
- begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->get_item_rect().get_position());
- end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->get_item_rect().get_position() + p_canvas_item->get_item_rect().get_size());
+ begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position());
+ end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size());
_snap_if_closer_point(p_target, begin, output, snapped, rotation);
_snap_if_closer_point(p_target, end, output, snapped, rotation);
}
@@ -629,7 +629,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) {
- Rect2 rect = c->get_item_rect();
+ Rect2 rect = c->_edit_get_rect();
Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos);
if (rect.has_point(local_pos)) {
@@ -675,7 +675,7 @@ void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_n
if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) {
- Rect2 rect = c->get_item_rect();
+ Rect2 rect = c->_edit_get_rect();
Transform2D xform = p_parent_xform * p_canvas_xform * c->get_transform();
if (p_rect.has_point(xform.xform(rect.position)) &&
@@ -767,15 +767,15 @@ void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE
if (p_snap)
drag *= grid_step * Math::pow(2.0, grid_step_multiplier);
- undo_redo->add_undo_method(canvas_item, "edit_set_state", canvas_item->edit_get_state());
+ undo_redo->add_undo_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
if (p_move_mode == MOVE_VIEW_BASE) {
// drag = transform.affine_inverse().basis_xform(p_dir); // zoom sensitive
drag = canvas_item->get_global_transform_with_canvas().affine_inverse().basis_xform(drag);
- Rect2 local_rect = canvas_item->get_item_rect();
+ Rect2 local_rect = canvas_item->_edit_get_rect();
local_rect.position += drag;
- undo_redo->add_do_method(canvas_item, "edit_set_rect", local_rect);
+ undo_redo->add_do_method(canvas_item, "_edit_set_rect", local_rect);
} else { // p_move_mode==MOVE_LOCAL_BASE || p_move_mode==MOVE_LOCAL_WITH_ROT
@@ -816,7 +816,7 @@ Point2 CanvasItemEditor::_find_topleftmost_point() {
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
- Rect2 rect = canvas_item->get_item_rect();
+ Rect2 rect = canvas_item->_edit_get_rect();
Transform2D xform = canvas_item->get_global_transform_with_canvas();
r2.expand_to(xform.xform(rect.position));
@@ -877,7 +877,7 @@ CanvasItemEditor::DragType CanvasItemEditor::_get_resize_handle_drag_type(const
ERR_FAIL_COND_V(!canvas_item, DRAG_NONE);
- Rect2 rect = canvas_item->get_item_rect();
+ Rect2 rect = canvas_item->_edit_get_rect();
Transform2D xforml = canvas_item->get_global_transform_with_canvas();
Transform2D xform = transform * xforml;
@@ -1011,14 +1011,14 @@ void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
if (!se)
continue;
- se->undo_state = canvas_item->edit_get_state();
+ se->undo_state = canvas_item->_edit_get_state();
if (Object::cast_to<Node2D>(canvas_item))
- se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->edit_get_pivot();
+ se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->_edit_get_pivot();
if (Object::cast_to<Control>(canvas_item))
se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->get_item_rect();
+ se->pre_drag_rect = canvas_item->_edit_get_rect();
}
if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0]) && bone_ik_list.size() == 0) {
@@ -1500,7 +1500,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
// Cancel a drag
if (bone_ik_list.size()) {
for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
- E->get().node->edit_set_state(E->get().orig_state);
+ E->get().node->_edit_set_state(E->get().orig_state);
}
bone_ik_list.clear();
@@ -1519,9 +1519,9 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
if (!se)
continue;
- canvas_item->edit_set_state(se->undo_state);
+ canvas_item->_edit_set_state(se->undo_state);
if (Object::cast_to<Node2D>(canvas_item))
- Object::cast_to<Node2D>(canvas_item)->edit_set_pivot(se->undo_pivot);
+ Object::cast_to<Node2D>(canvas_item)->_edit_set_pivot(se->undo_pivot);
if (Object::cast_to<Control>(canvas_item))
Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot);
}
@@ -1574,8 +1574,8 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
- undo_redo->add_do_method(E->get().node, "edit_set_state", E->get().node->edit_get_state());
- undo_redo->add_undo_method(E->get().node, "edit_set_state", E->get().orig_state);
+ undo_redo->add_do_method(E->get().node, "_edit_set_state", E->get().node->_edit_get_state());
+ undo_redo->add_undo_method(E->get().node, "_edit_set_state", E->get().orig_state);
}
undo_redo->add_do_method(viewport, "update");
@@ -1601,14 +1601,14 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
if (!se)
continue;
- Variant state = canvas_item->edit_get_state();
- undo_redo->add_do_method(canvas_item, "edit_set_state", state);
- undo_redo->add_undo_method(canvas_item, "edit_set_state", se->undo_state);
+ Variant state = canvas_item->_edit_get_state();
+ undo_redo->add_do_method(canvas_item, "_edit_set_state", state);
+ undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
{
Node2D *pvt = Object::cast_to<Node2D>(canvas_item);
- if (pvt && pvt->edit_has_pivot()) {
- undo_redo->add_do_method(canvas_item, "edit_set_pivot", pvt->edit_get_pivot());
- undo_redo->add_undo_method(canvas_item, "edit_set_pivot", se->undo_pivot);
+ if (pvt && pvt->_edit_use_pivot()) {
+ undo_redo->add_do_method(canvas_item, "_edit_set_pivot", pvt->_edit_get_pivot());
+ undo_redo->add_undo_method(canvas_item, "_edit_set_pivot", se->undo_pivot);
}
Control *cnt = Object::cast_to<Control>(canvas_item);
@@ -1709,7 +1709,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
BoneIK bik;
bik.node = b;
bik.len = len;
- bik.orig_state = b->edit_get_state();
+ bik.orig_state = b->_edit_get_state();
bone_ik_list.push_back(bik);
@@ -1741,13 +1741,13 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
if ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
drag = DRAG_ROTATE;
drag_from = transform.affine_inverse().xform(click);
- se->undo_state = canvas_item->edit_get_state();
+ se->undo_state = canvas_item->_edit_get_state();
if (Object::cast_to<Node2D>(canvas_item))
- se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->edit_get_pivot();
+ se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->_edit_get_pivot();
if (Object::cast_to<Control>(canvas_item))
se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->get_item_rect();
+ se->pre_drag_rect = canvas_item->_edit_get_rect();
return;
}
@@ -1764,13 +1764,13 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
drag = _get_resize_handle_drag_type(click, drag_point_from);
if (drag != DRAG_NONE) {
drag_from = transform.affine_inverse().xform(click);
- se->undo_state = canvas_item->edit_get_state();
+ se->undo_state = canvas_item->_edit_get_state();
if (Object::cast_to<Node2D>(canvas_item))
- se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->edit_get_pivot();
+ se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->_edit_get_pivot();
if (Object::cast_to<Control>(canvas_item))
se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->get_item_rect();
+ se->pre_drag_rect = canvas_item->_edit_get_rect();
return;
}
@@ -1780,9 +1780,9 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
drag = _get_anchor_handle_drag_type(click, drag_point_from);
if (drag != DRAG_NONE) {
drag_from = transform.affine_inverse().xform(click);
- se->undo_state = canvas_item->edit_get_state();
+ se->undo_state = canvas_item->_edit_get_state();
se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->get_item_rect();
+ se->pre_drag_rect = canvas_item->_edit_get_rect();
return;
}
}
@@ -1890,9 +1890,9 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
bool dragging_bone = drag == DRAG_ALL && selection.size() == 1 && bone_ik_list.size();
if (!dragging_bone) {
- canvas_item->edit_set_state(se->undo_state); //reset state and reapply
+ canvas_item->_edit_set_state(se->undo_state); //reset state and reapply
if (Object::cast_to<Node2D>(canvas_item))
- Object::cast_to<Node2D>(canvas_item)->edit_set_pivot(se->undo_pivot);
+ Object::cast_to<Node2D>(canvas_item)->_edit_set_pivot(se->undo_pivot);
if (Object::cast_to<Control>(canvas_item))
Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot);
}
@@ -2003,10 +2003,10 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) -
canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom);
- Rect2 local_rect = canvas_item->get_item_rect();
+ Rect2 local_rect = canvas_item->_edit_get_rect();
Vector2 begin = local_rect.position;
Vector2 end = local_rect.position + local_rect.size;
- Vector2 minsize = canvas_item->edit_get_minimum_size();
+ Vector2 minsize = canvas_item->_edit_get_minimum_size();
if (uniform) {
// Keep the height/width ratio of the item
@@ -2084,7 +2084,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
if (Object::cast_to<Node2D>(canvas_item)) {
Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
- n2d->edit_set_pivot(se->undo_pivot + drag_vector);
+ n2d->_edit_set_pivot(se->undo_pivot + drag_vector);
}
if (Object::cast_to<Control>(canvas_item)) {
Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot + drag_vector);
@@ -2103,7 +2103,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
local_rect.position = begin;
local_rect.size = end - begin;
- canvas_item->edit_set_rect(local_rect);
+ canvas_item->_edit_set_rect(local_rect);
} else {
//ok, all that had to be done was done, now solve IK
@@ -2454,7 +2454,7 @@ void CanvasItemEditor::_draw_selection() {
if (!se)
continue;
- Rect2 rect = canvas_item->get_item_rect();
+ Rect2 rect = canvas_item->_edit_get_rect();
if (show_helpers && drag != DRAG_NONE && drag != DRAG_PIVOT) {
const Transform2D pre_drag_xform = transform * se->pre_drag_xform;
@@ -2496,7 +2496,7 @@ void CanvasItemEditor::_draw_selection() {
Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
if (node2d) {
- if (node2d->edit_has_pivot()) {
+ if (node2d->_edit_use_pivot()) {
viewport->draw_texture(pivot_icon, xform.get_origin() + (-pivot_icon->get_size() / 2).floor());
can_move_pivot = true;
pivot_found = true;
@@ -2868,7 +2868,7 @@ void CanvasItemEditor::_get_encompassing_rect(Node *p_node, Rect2 &r_rect, const
CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
if (c && c->is_visible_in_tree()) {
- Rect2 rect = c->get_item_rect();
+ Rect2 rect = c->_edit_get_rect();
Transform2D xform = p_xform * c->get_transform();
r_rect.expand_to(xform.xform(rect.position));
r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0)));
@@ -2963,7 +2963,7 @@ void CanvasItemEditor::_notification(int p_what) {
if (!se)
continue;
- Rect2 r = canvas_item->get_item_rect();
+ Rect2 r = canvas_item->_edit_get_rect();
Transform2D xform = canvas_item->get_transform();
if (r != se->prev_rect || xform != se->prev_xform) {
@@ -3899,7 +3899,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
//if (!canvas_item->is_visible_in_tree()) continue;
++count;
- Rect2 item_rect = canvas_item->get_item_rect();
+ Rect2 item_rect = canvas_item->_edit_get_rect();
Vector2 pos = canvas_item->get_global_transform().get_origin();
Vector2 scale = canvas_item->get_global_transform().get_scale();
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 24c4813771..0818c8975e 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -389,7 +389,7 @@ void CollisionPolygonEditor::_polygon_draw() {
rect = rect.grow(1);
- Rect3 r;
+ AABB r;
r.position.x = rect.position.x;
r.position.y = rect.position.y;
r.position.z = depth;
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 5f73d0b465..dd49bae51d 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -790,13 +790,13 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from) {
VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
Transform xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
- Rect3 rot_aabb = xform.xform(aabb);
+ AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0)
return Ref<Texture>();
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 74618aecc2..60e8858b2d 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -95,7 +95,7 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
rot_y = 0;
_update_rotation();
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
print_line("aabb: " + aabb);
Vector3 ofs = aabb.position + aabb.size * 0.5;
float m = aabb.get_longest_axis_size();
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index 10834b74ff..f4a9960087 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -153,15 +153,15 @@ void ParticlesEditor::_generate_aabb() {
EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));
- Rect3 rect;
+ AABB rect;
while (running < time) {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
ep.step("Generating..", int(running), true);
OS::get_singleton()->delay_usec(1000);
- Rect3 capture = node->capture_aabb();
- if (rect == Rect3())
+ AABB capture = node->capture_aabb();
+ if (rect == AABB())
rect = capture;
else
rect.merge_with(capture);
@@ -247,7 +247,7 @@ void ParticlesEditor::_generate_emission_points() {
PoolVector<Face3>::Read r = geometry.read();
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < gcount; i++) {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 607ccaa4e7..85416a5700 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -1583,7 +1583,7 @@ void ScriptEditor::_update_script_names() {
}
}
- if (_sort_list_on_update) {
+ if (_sort_list_on_update && !sedata.empty()) {
sedata.sort();
// change actual order of tab_container so that the order can be rearranged by user
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 6b945157e8..f670724f47 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -201,7 +201,7 @@ void ScriptTextEditor::_set_theme_for_script() {
text_edit->add_keyword_color("Rect2", basetype_color);
text_edit->add_keyword_color("Transform2D", basetype_color);
text_edit->add_keyword_color("Vector3", basetype_color);
- text_edit->add_keyword_color("Rect3", basetype_color);
+ text_edit->add_keyword_color("AABB", basetype_color);
text_edit->add_keyword_color("Basis", basetype_color);
text_edit->add_keyword_color("Plane", basetype_color);
text_edit->add_keyword_color("Transform", basetype_color);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index ca80908ab5..f38c2b3f12 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2011,7 +2011,7 @@ void SpatialEditorViewport::_notification(int p_what) {
if (se->aabb.has_no_surface()) {
- se->aabb = vi ? vi->get_aabb() : Rect3(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
+ se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}
Transform t = sp->get_global_transform();
@@ -2099,6 +2099,29 @@ void SpatialEditorViewport::_notification(int p_what) {
}
}
+ // FPS Counter.
+ bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FPS));
+ if (show_fps != fps->is_visible()) {
+ if (show_fps)
+ fps->show();
+ else
+ fps->hide();
+ }
+
+ if (show_fps) {
+ String text;
+ const float temp_fps = Engine::get_singleton()->get_frames_per_second();
+ text += TTR("FPS") + ": " + itos(temp_fps) + " (" + String::num(1000.0f / temp_fps, 2) + " ms)";
+
+ if (fps_label->get_text() != text || surface->get_size() != prev_size) {
+ fps_label->set_text(text);
+ Size2 ms = fps->get_size();
+ Size2 size = surface->get_size();
+ size.y = ms.y + 20;
+ fps->set_position(size - ms - Vector2(20, 0) * EDSCALE);
+ }
+ }
+
prev_size = surface->get_size();
}
@@ -2109,6 +2132,7 @@ void SpatialEditorViewport::_notification(int p_what) {
surface->connect("mouse_entered", this, "_smouseenter");
surface->connect("mouse_exited", this, "_smouseexit");
info->add_style_override("panel", get_stylebox("panel", "Panel"));
+ fps->add_style_override("panel", get_stylebox("panel", "Panel"));
preview_camera->set_icon(get_icon("Camera", "EditorIcons"));
_init_gizmo_instance(index);
}
@@ -2431,6 +2455,13 @@ void SpatialEditorViewport::_menu_option(int p_option) {
view_menu->get_popup()->set_item_checked(idx, !current);
} break;
+ case VIEW_FPS: {
+
+ int idx = view_menu->get_popup()->get_item_index(VIEW_FPS);
+ bool current = view_menu->get_popup()->is_item_checked(idx);
+ view_menu->get_popup()->set_item_checked(idx, !current);
+
+ } break;
case VIEW_DISPLAY_NORMAL: {
viewport->set_debug_draw(Viewport::DEBUG_DRAW_DISABLED);
@@ -2756,7 +2787,7 @@ void SpatialEditorViewport::focus_selection() {
cursor.pos = center;
}
-void SpatialEditorViewport::assign_pending_data_pointers(Spatial *p_preview_node, Rect3 *p_preview_bounds, AcceptDialog *p_accept) {
+void SpatialEditorViewport::assign_pending_data_pointers(Spatial *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {
preview_node = p_preview_node;
preview_bounds = p_preview_bounds;
accept = p_accept;
@@ -2819,14 +2850,14 @@ Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const
return point + offset;
}
-Rect3 SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, const Rect3 p_bounds) {
- Rect3 bounds = p_bounds;
+AABB SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, const AABB p_bounds) {
+ AABB bounds = p_bounds;
for (int i = 0; i < p_parent->get_child_count(); i++) {
Spatial *child = Object::cast_to<Spatial>(p_parent->get_child(i));
if (child) {
MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(child);
if (mesh_instance) {
- Rect3 mesh_instance_bounds = mesh_instance->get_aabb();
+ AABB mesh_instance_bounds = mesh_instance->get_aabb();
mesh_instance_bounds.position += mesh_instance->get_global_transform().origin - p_parent->get_global_transform().origin;
bounds.merge_with(mesh_instance_bounds);
}
@@ -2858,7 +2889,7 @@ void SpatialEditorViewport::_create_preview(const Vector<String> &files) const {
editor->get_scene_root()->add_child(preview_node);
}
}
- *preview_bounds = _calculate_spatial_bounds(preview_node, Rect3());
+ *preview_bounds = _calculate_spatial_bounds(preview_node, AABB());
}
void SpatialEditorViewport::_remove_preview() {
@@ -3149,6 +3180,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS);
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_information", TTR("View Information")), VIEW_INFORMATION);
+ view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTR("View FPS")), VIEW_FPS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_half_resolution", TTR("Half Resolution")), VIEW_HALF_RESOLUTION);
@@ -3191,6 +3223,14 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
info->add_child(info_label);
info->hide();
+ // FPS Counter.
+ fps = memnew(PanelContainer);
+ fps->set_self_modulate(Color(1, 1, 1, 0.4));
+ surface->add_child(fps);
+ fps_label = memnew(Label);
+ fps->add_child(fps_label);
+ fps->hide();
+
accept = NULL;
freelook_active = false;
@@ -3534,7 +3574,7 @@ void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
void SpatialEditor::update_transform_gizmo() {
List<Node *> &selection = editor_selection->get_selected_node_list();
- Rect3 center;
+ AABB center;
bool first = true;
Basis gizmo_basis;
@@ -3595,7 +3635,7 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
void SpatialEditor::_generate_selection_box() {
- Rect3 aabb(Vector3(), Vector3(1, 1, 1));
+ AABB aabb(Vector3(), Vector3(1, 1, 1));
aabb.grow_by(aabb.get_longest_axis_size() / 20.0);
Ref<SurfaceTool> st = memnew(SurfaceTool);
@@ -4622,7 +4662,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
// Drag and drop support;
preview_node = memnew(Spatial);
- preview_bounds = Rect3();
+ preview_bounds = AABB();
ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT + KEY_KP_7);
ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index c2b698068f..4870e961a8 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -88,6 +88,7 @@ class SpatialEditorViewport : public Control {
VIEW_AUDIO_DOPPLER,
VIEW_GIZMOS,
VIEW_INFORMATION,
+ VIEW_FPS,
VIEW_DISPLAY_NORMAL,
VIEW_DISPLAY_WIREFRAME,
VIEW_DISPLAY_OVERDRAW,
@@ -108,7 +109,7 @@ private:
Size2 prev_size;
Spatial *preview_node;
- Rect3 *preview_bounds;
+ AABB *preview_bounds;
Vector<String> selected_files;
AcceptDialog *accept;
@@ -138,6 +139,9 @@ private:
PanelContainer *info;
Label *info_label;
+ PanelContainer *fps;
+ Label *fps_label;
+
struct _RayResult {
Spatial *item;
@@ -287,7 +291,7 @@ private:
Point2i _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
Vector3 _get_instance_position(const Point2 &p_pos) const;
- static Rect3 _calculate_spatial_bounds(const Spatial *p_parent, const Rect3 p_bounds);
+ static AABB _calculate_spatial_bounds(const Spatial *p_parent, const AABB p_bounds);
void _create_preview(const Vector<String> &files) const;
void _remove_preview();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
@@ -314,7 +318,7 @@ public:
void assign_pending_data_pointers(
Spatial *p_preview_node,
- Rect3 *p_preview_bounds,
+ AABB *p_preview_bounds,
AcceptDialog *p_accept);
Viewport *get_viewport_node() { return viewport; }
@@ -327,7 +331,7 @@ class SpatialEditorSelectedItem : public Object {
GDCLASS(SpatialEditorSelectedItem, Object);
public:
- Rect3 aabb;
+ AABB aabb;
Transform original; // original location when moving
Transform original_local;
Transform last_xform; // last transform
@@ -435,7 +439,7 @@ private:
// Scene drag and drop support
Spatial *preview_node;
- Rect3 preview_bounds;
+ AABB preview_bounds;
/*
struct Selected {
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 0ee0eed3a2..ffddd8a3a9 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -363,7 +363,7 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
return PoolVector<Vector2>();
}
- Rect2i r = node->get_item_rect();
+ Rect2i r = node->_edit_get_rect();
r.position = r.position / node->get_cell_size();
r.size = r.size / node->get_cell_size();
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 002ae568ff..5136c96cbf 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -755,7 +755,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
value_editor[3]->set_text(String::num(q.w));
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
field_names.push_back("px");
field_names.push_back("py");
@@ -765,7 +765,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
field_names.push_back("sz");
config_value_editors(6, 3, 16, field_names);
- Rect3 aabb = v;
+ AABB aabb = v;
value_editor[0]->set_text(String::num(aabb.position.x));
value_editor[1]->set_text(String::num(aabb.position.y));
value_editor[2]->set_text(String::num(aabb.position.z));
@@ -1585,7 +1585,7 @@ void CustomPropertyEditor::_modified(String p_string) {
_emit_changed_whole_or_field();
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
Vector3 pos;
Vector3 size;
@@ -1605,7 +1605,7 @@ void CustomPropertyEditor::_modified(String p_string) {
size.y = value_editor[4]->get_text().to_double();
size.z = value_editor[5]->get_text().to_double();
}
- v = Rect3(pos, size);
+ v = AABB(pos, size);
_emit_changed_whole_or_field();
} break;
@@ -1727,7 +1727,7 @@ void CustomPropertyEditor::_focus_enter() {
case Variant::VECTOR3:
case Variant::PLANE:
case Variant::QUAT:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::TRANSFORM2D:
case Variant::BASIS:
case Variant::TRANSFORM: {
@@ -1752,7 +1752,7 @@ void CustomPropertyEditor::_focus_exit() {
case Variant::VECTOR3:
case Variant::PLANE:
case Variant::QUAT:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::TRANSFORM2D:
case Variant::BASIS:
case Variant::TRANSFORM: {
@@ -2238,7 +2238,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
case Variant::VECTOR3:
case Variant::QUAT:
case Variant::VECTOR2:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::RECT2:
case Variant::TRANSFORM2D:
case Variant::BASIS:
@@ -3367,13 +3367,13 @@ void PropertyEditor::update_tree() {
item->set_icon(0, get_icon("Plane", "EditorIcons"));
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
item->set_cell_mode(1, TreeItem::CELL_MODE_CUSTOM);
item->set_editable(1, true);
- item->set_text(1, "Rect3");
+ item->set_text(1, "AABB");
if (show_type_icons)
- item->set_icon(0, get_icon("Rect3", "EditorIcons"));
+ item->set_icon(0, get_icon("AABB", "EditorIcons"));
} break;
case Variant::QUAT: {
@@ -3714,7 +3714,7 @@ void PropertyEditor::_item_edited() {
_edit_set(name, item->get_text(1), refresh_all);
}
} break;
- // math types
+ // math types
case Variant::VECTOR3: {
@@ -3725,7 +3725,7 @@ void PropertyEditor::_item_edited() {
case Variant::QUAT: {
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
} break;
case Variant::BASIS: {
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 3f8d93d976..3ffc61cb45 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -149,7 +149,7 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat
md = MAX(0, p_lines[i].length());
}
if (md) {
- mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
+ mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
@@ -196,7 +196,7 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
md = MAX(0, vs[i].length());
}
if (md) {
- mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
+ mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
@@ -211,7 +211,7 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
instances.push_back(ins);
}
-void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const Rect3 &p_bounds) {
+void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds) {
collision_mesh = p_tmesh;
collision_mesh_bounds = p_bounds;
@@ -270,7 +270,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
md = MAX(0, p_handles[i].length());
}
if (md) {
- mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
+ mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
@@ -1274,7 +1274,7 @@ void MeshInstanceSpatialGizmo::redraw() {
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
if (tm.is_valid()) {
- Rect3 aabb;
+ AABB aabb;
add_collision_triangles(tm, aabb);
}
}
@@ -1336,7 +1336,7 @@ void SkeletonSpatialGizmo::redraw() {
weights[0] = 1;
- Rect3 aabb;
+ AABB aabb;
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
@@ -1961,7 +1961,7 @@ void CollisionShapeSpatialGizmo::redraw() {
Ref<BoxShape> bs = s;
Vector<Vector3> lines;
- Rect3 aabb;
+ AABB aabb;
aabb.position = -bs->get_extents();
aabb.size = aabb.position * -2;
@@ -2191,7 +2191,7 @@ void VisibilityNotifierGizmo::set_handle(int p_idx, Camera *p_camera, const Poin
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
- Rect3 aabb = notifier->get_aabb();
+ AABB aabb = notifier->get_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -2234,7 +2234,7 @@ void VisibilityNotifierGizmo::redraw() {
clear();
Vector<Vector3> lines;
- Rect3 aabb = notifier->get_aabb();
+ AABB aabb = notifier->get_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -2293,7 +2293,7 @@ void ParticlesGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_poi
bool move = p_idx >= 3;
p_idx = p_idx % 3;
- Rect3 aabb = particles->get_visibility_aabb();
+ AABB aabb = particles->get_visibility_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -2347,7 +2347,7 @@ void ParticlesGizmo::redraw() {
clear();
Vector<Vector3> lines;
- Rect3 aabb = particles->get_visibility_aabb();
+ AABB aabb = particles->get_visibility_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -2420,7 +2420,7 @@ String ReflectionProbeGizmo::get_handle_name(int p_idx) const {
}
Variant ReflectionProbeGizmo::get_handle_value(int p_idx) const {
- return Rect3(probe->get_extents(), probe->get_origin_offset());
+ return AABB(probe->get_extents(), probe->get_origin_offset());
}
void ReflectionProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
@@ -2474,7 +2474,7 @@ void ReflectionProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2
void ReflectionProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
- Rect3 restore = p_restore;
+ AABB restore = p_restore;
if (p_cancel) {
probe->set_extents(restore.position);
@@ -2499,7 +2499,7 @@ void ReflectionProbeGizmo::redraw() {
Vector<Vector3> internal_lines;
Vector3 extents = probe->get_extents();
- Rect3 aabb;
+ AABB aabb;
aabb.position = -extents;
aabb.size = extents * 2;
@@ -2641,7 +2641,7 @@ void GIProbeGizmo::redraw() {
static const int subdivs[GIProbe::SUBDIV_MAX] = { 64, 128, 256, 512 };
- Rect3 aabb = Rect3(-extents, extents * 2);
+ AABB aabb = AABB(-extents, extents * 2);
int subdiv = subdivs[probe->get_subdiv()];
float cell_size = aabb.get_longest_axis_size() / subdiv;
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index afe64c723c..751bad2b13 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -78,7 +78,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
- Rect3 collision_mesh_bounds;
+ AABB collision_mesh_bounds;
struct Handle {
Vector3 pos;
@@ -100,7 +100,7 @@ protected:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
- void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const Rect3 &p_bounds = Rect3());
+ void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 size);
diff --git a/main/main.cpp b/main/main.cpp
index cc6e66d352..f6b11bc3ca 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -35,6 +35,7 @@
#include "message_queue.h"
#include "modules/register_module_types.h"
#include "os/os.h"
+#include "platform/register_platform_apis.h"
#include "project_settings.h"
#include "scene/register_scene_types.h"
#include "script_debugger_local.h"
@@ -1108,6 +1109,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
MAIN_PRINT("Main: Load Modules, Physics, Drivers, Scripts");
+ register_platform_apis();
register_module_types();
initialize_physics();
@@ -1825,6 +1827,7 @@ void Main::cleanup() {
unregister_driver_types();
unregister_module_types();
+ unregister_platform_apis();
unregister_scene_types();
unregister_server_types();
diff --git a/methods.py b/methods.py
index 6e4fecd67e..c8cc84eb4c 100644
--- a/methods.py
+++ b/methods.py
@@ -1686,6 +1686,17 @@ def find_visual_c_batch_file(env):
(host_platform, target_platform,req_target_platform) = get_host_target(env)
return find_batch_file(env, version, host_platform, target_platform)[0]
+def generate_cpp_hint_file(filename):
+ import os.path
+ if os.path.isfile(filename):
+ # Don't overwrite an existing hint file since the user may have customized it.
+ pass
+ else:
+ try:
+ fd = open(filename, "w")
+ fd.write("#define GDCLASS(m_class, m_inherits)\n")
+ except IOError:
+ print("Could not write cpp.hint file.")
def generate_vs_project(env, num_jobs):
batch_file = find_visual_c_batch_file(env)
@@ -1712,9 +1723,9 @@ def generate_vs_project(env, num_jobs):
# to double quote off the directory. However, the path ends
# in a backslash, so we need to remove this, lest it escape the
# last double quote off, confusing MSBuild
- env['MSVSBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
- env['MSVSREBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
- env['MSVSCLEANCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" --clean platform=windows target=$(Configuration) tools=!tools! -j' + str(num_jobs))
+ env['MSVSBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
+ env['MSVSREBUILDCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" platform=windows progress=no target=$(Configuration) tools=!tools! vsproj=yes -j' + str(num_jobs))
+ env['MSVSCLEANCOM'] = build_commandline('scons --directory="$(ProjectDir.TrimEnd(\'\\\'))" --clean platform=windows progress=no target=$(Configuration) tools=!tools! -j' + str(num_jobs))
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
# required for Visual Studio to understand that it needs to generate an NMAKE
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html
index 9fae34f97e..0f78fc640e 100644
--- a/misc/dist/html/default.html
+++ b/misc/dist/html/default.html
@@ -225,12 +225,11 @@ $GODOT_HEAD_INCLUDE
<script type="text/javascript" src="$GODOT_BASENAME.js"></script>
<script type="text/javascript">//<![CDATA[
- var game = new Engine;
+ var engine = new Engine;
(function() {
const BASENAME = '$GODOT_BASENAME';
- const MEMORY_SIZE = $GODOT_TOTAL_MEMORY;
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
@@ -246,8 +245,7 @@ $GODOT_HEAD_INCLUDE
var indeterminiateStatusAnimationId = 0;
setStatusMode('indeterminate');
- game.setCanvas(canvas);
- game.setAsmjsMemorySize(MEMORY_SIZE);
+ engine.setCanvas(canvas);
function setStatusMode(mode) {
@@ -302,7 +300,7 @@ $GODOT_HEAD_INCLUDE
});
};
- game.setProgressFunc((current, total) => {
+ engine.setProgressFunc((current, total) => {
if (total > 0) {
statusProgressInner.style.width = current/total * 100 + '%';
@@ -332,10 +330,6 @@ $GODOT_HEAD_INCLUDE
outputRoot.style.display = 'block';
function print(text) {
- if (arguments.length > 1) {
- text = Array.prototype.slice.call(arguments).join(" ");
- }
- if (text.length <= 0) return;
while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) {
outputScroll.firstChild.remove();
}
@@ -356,26 +350,31 @@ $GODOT_HEAD_INCLUDE
};
function printError(text) {
- print('**ERROR**' + ":", text);
+ if (!text.startsWith('**ERROR**: ')) {
+ text = '**ERROR**: ' + text;
+ }
+ print(text);
}
- game.setStdoutFunc(text => {
+ engine.setStdoutFunc(text => {
print(text);
console.log(text);
});
- game.setStderrFunc(text => {
+ engine.setStderrFunc(text => {
printError(text);
console.warn(text);
});
}
- game.start(BASENAME + '.pck').then(() => {
+ engine.startGame(BASENAME + '.pck').then(() => {
setStatusMode('hidden');
initializing = false;
}, err => {
- if (DEBUG_ENABLED)
+ if (DEBUG_ENABLED) {
printError(err.message);
+ console.warn(err);
+ }
setStatusNotice(err.message);
setStatusMode('notice');
initializing = false;
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index bc60c9cb6b..cbf30c8a2e 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -77,7 +77,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
PhysicsDirectSpaceState::ShapeResult &result = m_results[count];
- result.shape = convexResult.m_localShapeInfo->m_shapePart;
+ result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
result.rid = gObj->get_self();
result.collider_id = gObj->get_instance_id();
result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
@@ -122,7 +122,7 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0)
btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
btScalar res = btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
- m_shapePart = convexResult.m_localShapeInfo->m_shapePart;
+ m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
return res;
}
@@ -242,3 +242,21 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp
return cp.getDistance();
}
+
+void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) {
+
+ if (depth < 0) {
+ // Has penetration
+ if (m_most_penetrated_distance > depth) {
+
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
+
+ m_most_penetrated_distance = depth;
+ m_pointCollisionObject = (isSwapped ? m_body0Wrap : m_body1Wrap)->getCollisionObject();
+ m_other_compound_shape_index = isSwapped ? m_index1 : m_index0;
+ m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld;
+ m_pointWorld = isSwapped ? (pointInWorldOnB + normalOnBInWorld * depth) : pointInWorldOnB;
+ m_penetration_distance = depth;
+ }
+ }
+}
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 68dff5b12a..ba5142676b 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -88,7 +88,7 @@ public:
struct GodotClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
public:
const Set<RID> *m_exclude;
- int m_shapePart;
+ int m_shapeId;
GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude)
: btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld), m_exclude(p_exclude) {}
@@ -149,4 +149,31 @@ public:
virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
};
+struct GodotDeepPenetrationContactResultCallback : public btManifoldResult {
+ btVector3 m_pointNormalWorld;
+ btVector3 m_pointWorld;
+ btScalar m_penetration_distance;
+ int m_other_compound_shape_index;
+ const btCollisionObject *m_pointCollisionObject;
+
+ btScalar m_most_penetrated_distance;
+
+ GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
+ : btManifoldResult(body0Wrap, body1Wrap),
+ m_pointCollisionObject(NULL),
+ m_penetration_distance(0),
+ m_other_compound_shape_index(0),
+ m_most_penetrated_distance(1e20) {}
+
+ void reset() {
+ m_pointCollisionObject = NULL;
+ m_most_penetrated_distance = 1e20;
+ }
+
+ bool hasHit() {
+ return m_pointCollisionObject;
+ }
+
+ virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth);
+};
#endif // GODOT_RESULT_CALLBACKS_H
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 9df01aee3e..e4d049b00d 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -115,12 +115,13 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape());
- if (!btConvex) {
- bulletdelete(btConvex);
+ btCollisionShape *btShape = shape->create_bt_shape();
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
return 0;
}
+ btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
btVector3 scale_with_margin;
G_TO_B(p_xform.basis.get_scale(), scale_with_margin);
@@ -147,12 +148,13 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_layer, uint32_t p_object_type_mask, ShapeRestInfo *r_info) {
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btConvexShape *bt_convex_shape = dynamic_cast<btConvexShape *>(shape->create_bt_shape());
- if (!bt_convex_shape) {
- bulletdelete(bt_convex_shape);
+ btCollisionShape *btShape = shape->create_bt_shape();
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
return 0;
}
+ btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape);
btVector3 bt_motion;
G_TO_B(p_motion, bt_motion);
@@ -173,17 +175,19 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, 0.002);
- if (btResult.hasHit()) {
- if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) {
- B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity);
+ if (r_info) {
+ if (btResult.hasHit()) {
+ if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) {
+ B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity);
+ }
+ CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer());
+ p_closest_safe = p_closest_unsafe = btResult.m_closestHitFraction;
+ B_TO_G(btResult.m_hitPointWorld, r_info->point);
+ B_TO_G(btResult.m_hitNormalWorld, r_info->normal);
+ r_info->rid = collision_object->get_self();
+ r_info->collider_id = collision_object->get_instance_id();
+ r_info->shape = btResult.m_shapeId;
}
- CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer());
- p_closest_safe = p_closest_unsafe = btResult.m_closestHitFraction;
- B_TO_G(btResult.m_hitPointWorld, r_info->point);
- B_TO_G(btResult.m_hitNormalWorld, r_info->normal);
- r_info->rid = collision_object->get_self();
- r_info->collider_id = collision_object->get_instance_id();
- r_info->shape = btResult.m_shapePart;
}
bulletdelete(bt_convex_shape);
@@ -197,12 +201,13 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape());
- if (!btConvex) {
- bulletdelete(btConvex);
+ btCollisionShape *btShape = shape->create_bt_shape();
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
return 0;
}
+ btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
btVector3 scale_with_margin;
G_TO_B(p_shape_xform.basis.get_scale(), scale_with_margin);
@@ -231,12 +236,13 @@ bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_sh
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
- btConvexShape *btConvex = dynamic_cast<btConvexShape *>(shape->create_bt_shape());
- if (!btConvex) {
- bulletdelete(btConvex);
+ btCollisionShape *btShape = shape->create_bt_shape();
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
return 0;
}
+ btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
btVector3 scale_with_margin;
G_TO_B(p_shape_xform.basis.get_scale() + Vector3(p_margin, p_margin, p_margin), scale_with_margin);
@@ -777,7 +783,8 @@ void SpaceBullet::check_body_collision() {
void SpaceBullet::update_gravity() {
btVector3 btGravity;
G_TO_B(gravityDirection * gravityMagnitude, btGravity);
- dynamicsWorld->setGravity(btGravity);
+ //dynamicsWorld->setGravity(btGravity);
+ dynamicsWorld->setGravity(btVector3(0, 0, 0));
if (soft_body_world_info) {
soft_body_world_info->m_gravity = btGravity;
}
@@ -877,11 +884,11 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
continue;
}
- btConvexShape *convex_shape_test(dynamic_cast<btConvexShape *>(p_body->get_bt_shape(shIndex)));
- if (!convex_shape_test) {
+ if (!p_body->get_bt_shape(shIndex)->isConvex()) {
// Skip no convex shape
continue;
}
+ btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex)));
btTransform shape_world_from;
G_TO_B(p_body->get_shape_transform(shIndex), shape_world_from);
@@ -910,26 +917,26 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
{ /// Phase three - Recover + contact test with margin
- RecoverResult recover_result;
+ RecoverResult r_recover_result;
- hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &recover_result);
+ hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &r_recover_result);
if (r_result) {
B_TO_G(recovered_motion + recover_initial_position, r_result->motion);
if (hasPenetration) {
- const btRigidBody *btRigid = static_cast<const btRigidBody *>(recover_result.other_collision_object);
+ const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object);
CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
r_result->remainder = p_motion - r_result->motion; // is the remaining movements
- B_TO_G(recover_result.pointWorld, r_result->collision_point);
- B_TO_G(recover_result.pointNormalWorld, r_result->collision_normal);
- B_TO_G(btRigid->getVelocityInLocalPoint(recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
+ B_TO_G(r_recover_result.pointWorld, r_result->collision_point);
+ B_TO_G(r_recover_result.pointNormalWorld, r_result->collision_normal);
+ B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
r_result->collider = collisionObject->get_self();
r_result->collider_id = collisionObject->get_instance_id();
- r_result->collider_shape = recover_result.other_compound_shape_index;
- r_result->collision_local_shape = recover_result.local_shape_most_recovered;
+ r_result->collider_shape = r_recover_result.other_compound_shape_index;
+ r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
//{ /// Add manifold point to manage collisions
// btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
@@ -995,7 +1002,7 @@ public:
}
};
-bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &out_recover_position, RecoverResult *recover_result) {
+bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask());
@@ -1005,9 +1012,6 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
// Broad phase support
btVector3 minAabb, maxAabb;
- // GJK support
- btGjkPairDetector::ClosestPointInput gjk_input;
-
bool penetration = false;
// For each shape
@@ -1022,7 +1026,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
body_shape_position = p_body_position * kin_shape.transform;
body_shape_position_recovered = body_shape_position;
- body_shape_position_recovered.getOrigin() += out_recover_position;
+ body_shape_position_recovered.getOrigin() += r_recover_position;
kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb);
dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result);
@@ -1032,66 +1036,33 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object()))
continue;
- if (otherObject->getCollisionShape()->isCompound()) { /// Execute GJK test against all shapes
+ if (otherObject->getCollisionShape()->isCompound()) {
// Each convex shape
btCompoundShape *cs = static_cast<btCompoundShape *>(otherObject->getCollisionShape());
for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) {
- if (!cs->getChildShape(x)->isConvex())
- continue;
+ if (cs->getChildShape(x)->isConvex()) {
+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) {
- // Initialize GJK input
- gjk_input.m_transformA = body_shape_position;
- gjk_input.m_transformA.getOrigin() += out_recover_position;
- gjk_input.m_transformB = otherObject->getWorldTransform() * cs->getChildTransform(x);
+ penetration = true;
+ }
+ } else {
+ if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) {
- // Perform GJK test
- btPointCollector result;
- btGjkPairDetector gjk_pair_detector(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), gjk_simplex_solver, gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
- if (0 > result.m_distance) {
- // Has penetration
- out_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1);
- penetration = true;
-
- if (recover_result) {
-
- recover_result->hasPenetration = true;
- recover_result->other_collision_object = otherObject;
- recover_result->other_compound_shape_index = x;
- recover_result->penetration_distance = result.m_distance;
- recover_result->pointNormalWorld = result.m_normalOnBInWorld;
- recover_result->pointWorld = result.m_pointInWorld;
+ penetration = true;
}
}
}
-
} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) {
- // Initialize GJK input
- gjk_input.m_transformA = body_shape_position;
- gjk_input.m_transformA.getOrigin() += out_recover_position;
- gjk_input.m_transformB = otherObject->getWorldTransform();
-
- // Perform GJK test
- btPointCollector result;
- btGjkPairDetector gjk_pair_detector(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), gjk_simplex_solver, gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
- if (0 > result.m_distance) {
- // Has penetration
- out_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1);
penetration = true;
+ }
+ } else {
+ if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) {
- if (recover_result) {
-
- recover_result->hasPenetration = true;
- recover_result->other_collision_object = otherObject;
- recover_result->other_compound_shape_index = 0;
- recover_result->penetration_distance = result.m_distance;
- recover_result->pointNormalWorld = result.m_normalOnBInWorld;
- recover_result->pointWorld = result.m_pointInWorld;
- }
+ penetration = true;
}
}
}
@@ -1099,3 +1070,70 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
return penetration;
}
+
+bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
+
+ // Initialize GJK input
+ btGjkPairDetector::ClosestPointInput gjk_input;
+ gjk_input.m_transformA = p_transformA;
+ gjk_input.m_transformA.getOrigin() += r_recover_position;
+ gjk_input.m_transformB = p_transformB;
+
+ // Perform GJK test
+ btPointCollector result;
+ btGjkPairDetector gjk_pair_detector(p_shapeA, p_shapeB, gjk_simplex_solver, gjk_epa_pen_solver);
+ gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
+ if (0 > result.m_distance) {
+ // Has penetration
+ r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1);
+
+ if (r_recover_result) {
+
+ r_recover_result->hasPenetration = true;
+ r_recover_result->other_collision_object = p_objectB;
+ r_recover_result->other_compound_shape_index = p_shapeId_B;
+ r_recover_result->penetration_distance = result.m_distance;
+ r_recover_result->pointNormalWorld = result.m_normalOnBInWorld;
+ r_recover_result->pointWorld = result.m_pointInWorld;
+ }
+ return true;
+ }
+ return false;
+}
+
+bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
+
+ /// Contact test
+
+ btTransform p_recovered_transformA(p_transformA);
+ p_recovered_transformA.getOrigin() += r_recover_position;
+
+ btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_recovered_transformA, -1, p_shapeId_A);
+ btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
+
+ btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS);
+ if (algorithm) {
+ GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
+ //discrete collision detection query
+ algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
+
+ algorithm->~btCollisionAlgorithm();
+ dispatcher->freeCollisionAlgorithm(algorithm);
+
+ if (contactPointResult.hasHit()) {
+ r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1);
+
+ if (r_recover_result) {
+
+ r_recover_result->hasPenetration = true;
+ r_recover_result->other_collision_object = p_objectB;
+ r_recover_result->other_compound_shape_index = p_shapeId_B;
+ r_recover_result->penetration_distance = contactPointResult.m_penetration_distance;
+ r_recover_result->pointNormalWorld = contactPointResult.m_pointNormalWorld;
+ r_recover_result->pointWorld = contactPointResult.m_pointWorld;
+ }
+ return true;
+ }
+ }
+ return false;
+}
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index d9206f8046..9acac9a7d6 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -189,6 +189,12 @@ private:
: hasPenetration(false) {}
};
- bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btVector3 &out_recover_position, RecoverResult *recover_result = NULL);
+ bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_from, btVector3 &r_recover_position, RecoverResult *r_recover_result = NULL);
+ /// This is an API that recover a kinematic object from penetration
+ /// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
+ bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result);
+ /// This is an API that recover a kinematic object from penetration
+ /// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm
+ bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result);
};
#endif
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
new file mode 100644
index 0000000000..6c89bcdceb
--- /dev/null
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -0,0 +1,217 @@
+/*************************************************************************/
+/* aabb.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gdnative/aabb.h"
+
+#include "core/math/aabb.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
+ const Vector3 *pos = (const Vector3 *)p_pos;
+ const Vector3 *size = (const Vector3 *)p_size;
+ AABB *dest = (AABB *)r_dest;
+ *dest = AABB(*pos, *size);
+}
+
+godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) {
+ godot_vector3 raw_ret;
+ const AABB *self = (const AABB *)p_self;
+ Vector3 *ret = (Vector3 *)&raw_ret;
+ *ret = self->position;
+ return raw_ret;
+}
+
+void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v) {
+ AABB *self = (AABB *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->position = *v;
+}
+
+godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) {
+ godot_vector3 raw_ret;
+ const AABB *self = (const AABB *)p_self;
+ Vector3 *ret = (Vector3 *)&raw_ret;
+ *ret = self->size;
+ return raw_ret;
+}
+
+void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v) {
+ AABB *self = (AABB *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->size = *v;
+}
+
+godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) {
+ godot_string ret;
+ const AABB *self = (const AABB *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_area();
+}
+
+godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->has_no_area();
+}
+
+godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->has_no_surface();
+}
+
+godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with) {
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ return self->intersects(*with);
+}
+
+godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with) {
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ return self->encloses(*with);
+}
+
+godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ *((AABB *)&dest) = self->merge(*with);
+ return dest;
+}
+
+godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ *((AABB *)&dest) = self->intersection(*with);
+ return dest;
+}
+
+godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane) {
+ const AABB *self = (const AABB *)p_self;
+ const Plane *plane = (const Plane *)p_plane;
+ return self->intersects_plane(*plane);
+}
+
+godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->intersects_segment(*from, *to);
+}
+
+godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point) {
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ *((Vector3 *)&dest) = self->get_support(*dir);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+ *((Vector3 *)&dest) = self->get_longest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_longest_axis_index();
+}
+
+godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_longest_axis_size();
+}
+
+godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+ *((Vector3 *)&dest) = self->get_shortest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_shortest_axis_index();
+}
+
+godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_shortest_axis_size();
+}
+
+godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *to_point = (const Vector3 *)p_to_point;
+ *((AABB *)&dest) = self->expand(*to_point);
+ return dest;
+}
+
+godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+
+ *((AABB *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+
+ *((Vector3 *)&dest) = self->get_endpoint(p_idx);
+ return dest;
+}
+
+godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b) {
+ const AABB *self = (const AABB *)p_self;
+ const AABB *b = (const AABB *)p_b;
+ return *self == *b;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/gdnative/rect3.cpp b/modules/gdnative/gdnative/rect3.cpp
deleted file mode 100644
index 8e088743b4..0000000000
--- a/modules/gdnative/gdnative/rect3.cpp
+++ /dev/null
@@ -1,217 +0,0 @@
-/*************************************************************************/
-/* rect3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "gdnative/rect3.h"
-
-#include "core/math/rect3.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- Rect3 *dest = (Rect3 *)r_dest;
- *dest = Rect3(*pos, *size);
-}
-
-godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) {
- godot_vector3 raw_ret;
- const Rect3 *self = (const Rect3 *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->position;
- return raw_ret;
-}
-
-void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) {
- Rect3 *self = (Rect3 *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->position = *v;
-}
-
-godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) {
- godot_vector3 raw_ret;
- const Rect3 *self = (const Rect3 *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->size;
- return raw_ret;
-}
-
-void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) {
- Rect3 *self = (Rect3 *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->size = *v;
-}
-
-godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
- godot_string ret;
- const Rect3 *self = (const Rect3 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->has_no_area();
-}
-
-godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->has_no_surface();
-}
-
-godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- return self->intersects(*with);
-}
-
-godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- return self->encloses(*with);
-}
-
-godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- *((Rect3 *)&dest) = self->merge(*with);
- return dest;
-}
-
-godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- *((Rect3 *)&dest) = self->intersection(*with);
- return dest;
-}
-
-godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Plane *plane = (const Plane *)p_plane;
- return self->intersects_plane(*plane);
-}
-
-godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *from = (const Vector3 *)p_from;
- const Vector3 *to = (const Vector3 *)p_to;
- return self->intersects_segment(*from, *to);
-}
-
-godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->has_point(*point);
-}
-
-godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *dir = (const Vector3 *)p_dir;
- *((Vector3 *)&dest) = self->get_support(*dir);
- return dest;
-}
-
-godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- *((Vector3 *)&dest) = self->get_longest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_longest_axis_index();
-}
-
-godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_longest_axis_size();
-}
-
-godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- *((Vector3 *)&dest) = self->get_shortest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_shortest_axis_index();
-}
-
-godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_shortest_axis_size();
-}
-
-godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *to_point = (const Vector3 *)p_to_point;
- *((Rect3 *)&dest) = self->expand(*to_point);
- return dest;
-}
-
-godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
-
- *((Rect3 *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
-
- *((Vector3 *)&dest) = self->get_endpoint(p_idx);
- return dest;
-}
-
-godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *b = (const Rect3 *)p_b;
- return *self == *b;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index 96b2ec8a7a..b07fcffcb6 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -198,20 +198,20 @@ godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_s
return raw_dest;
}
-godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
- godot_rect3 raw_dest;
- Rect3 *dest = (Rect3 *)&raw_dest;
+godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
+ godot_aabb raw_dest;
+ AABB *dest = (AABB *)&raw_dest;
const Transform *self = (const Transform *)p_self;
- const Rect3 *v = (const Rect3 *)p_v;
+ const AABB *v = (const AABB *)p_v;
*dest = self->xform(*v);
return raw_dest;
}
-godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
- godot_rect3 raw_dest;
- Rect3 *dest = (Rect3 *)&raw_dest;
+godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
+ godot_aabb raw_dest;
+ AABB *dest = (AABB *)&raw_dest;
const Transform *self = (const Transform *)p_self;
- const Rect3 *v = (const Rect3 *)p_v;
+ const AABB *v = (const AABB *)p_v;
*dest = self->xform_inv(*v);
return raw_dest;
}
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 0c31bc643c..6483d19d74 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -118,10 +118,10 @@ void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_qua
memnew_placement_custom(dest, Variant, Variant(*quat));
}
-void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
+void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
Variant *dest = (Variant *)r_dest;
- Rect3 *rect3 = (Rect3 *)p_rect3;
- memnew_placement_custom(dest, Variant, Variant(*rect3));
+ AABB *aabb = (AABB *)p_aabb;
+ memnew_placement_custom(dest, Variant, Variant(*aabb));
}
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
@@ -304,10 +304,10 @@ godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
return raw_dest;
}
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
- godot_rect3 raw_dest;
+godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self) {
+ godot_aabb raw_dest;
const Variant *self = (const Variant *)p_self;
- Rect3 *dest = (Rect3 *)&raw_dest;
+ AABB *dest = (AABB *)&raw_dest;
*dest = *self;
return raw_dest;
}
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 770fb429c7..877c65dfb9 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -3221,209 +3221,209 @@
]
},
{
- "name": "godot_rect3_new",
+ "name": "godot_aabb_new",
"return_type": "void",
"arguments": [
- ["godot_rect3 *", "r_dest"],
+ ["godot_aabb *", "r_dest"],
["const godot_vector3 *", "p_pos"],
["const godot_vector3 *", "p_size"]
]
},
{
- "name": "godot_rect3_get_position",
+ "name": "godot_aabb_get_position",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_set_position",
+ "name": "godot_aabb_set_position",
"return_type": "void",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_v"]
]
},
{
- "name": "godot_rect3_get_size",
+ "name": "godot_aabb_get_size",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_set_size",
+ "name": "godot_aabb_set_size",
"return_type": "void",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_v"]
]
},
{
- "name": "godot_rect3_as_string",
+ "name": "godot_aabb_as_string",
"return_type": "godot_string",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_area",
+ "name": "godot_aabb_get_area",
"return_type": "godot_real",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_has_no_area",
+ "name": "godot_aabb_has_no_area",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_has_no_surface",
+ "name": "godot_aabb_has_no_surface",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_intersects",
+ "name": "godot_aabb_intersects",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
- ["const godot_rect3 *", "p_with"]
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
]
},
{
- "name": "godot_rect3_encloses",
+ "name": "godot_aabb_encloses",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
- ["const godot_rect3 *", "p_with"]
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
]
},
{
- "name": "godot_rect3_merge",
- "return_type": "godot_rect3",
+ "name": "godot_aabb_merge",
+ "return_type": "godot_aabb",
"arguments": [
- ["const godot_rect3 *", "p_self"],
- ["const godot_rect3 *", "p_with"]
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
]
},
{
- "name": "godot_rect3_intersection",
- "return_type": "godot_rect3",
+ "name": "godot_aabb_intersection",
+ "return_type": "godot_aabb",
"arguments": [
- ["const godot_rect3 *", "p_self"],
- ["const godot_rect3 *", "p_with"]
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
]
},
{
- "name": "godot_rect3_intersects_plane",
+ "name": "godot_aabb_intersects_plane",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_plane *", "p_plane"]
]
},
{
- "name": "godot_rect3_intersects_segment",
+ "name": "godot_aabb_intersects_segment",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_from"],
["const godot_vector3 *", "p_to"]
]
},
{
- "name": "godot_rect3_has_point",
+ "name": "godot_aabb_has_point",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_point"]
]
},
{
- "name": "godot_rect3_get_support",
+ "name": "godot_aabb_get_support",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_dir"]
]
},
{
- "name": "godot_rect3_get_longest_axis",
+ "name": "godot_aabb_get_longest_axis",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_longest_axis_index",
+ "name": "godot_aabb_get_longest_axis_index",
"return_type": "godot_int",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_longest_axis_size",
+ "name": "godot_aabb_get_longest_axis_size",
"return_type": "godot_real",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_shortest_axis",
+ "name": "godot_aabb_get_shortest_axis",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_shortest_axis_index",
+ "name": "godot_aabb_get_shortest_axis_index",
"return_type": "godot_int",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_shortest_axis_size",
+ "name": "godot_aabb_get_shortest_axis_size",
"return_type": "godot_real",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_expand",
- "return_type": "godot_rect3",
+ "name": "godot_aabb_expand",
+ "return_type": "godot_aabb",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_to_point"]
]
},
{
- "name": "godot_rect3_grow",
- "return_type": "godot_rect3",
+ "name": "godot_aabb_grow",
+ "return_type": "godot_aabb",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_real", "p_by"]
]
},
{
- "name": "godot_rect3_get_endpoint",
+ "name": "godot_aabb_get_endpoint",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_int", "p_idx"]
]
},
{
- "name": "godot_rect3_operator_equal",
+ "name": "godot_aabb_operator_equal",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
- ["const godot_rect3 *", "p_b"]
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_b"]
]
},
{
@@ -3632,19 +3632,19 @@
]
},
{
- "name": "godot_transform_xform_rect3",
- "return_type": "godot_rect3",
+ "name": "godot_transform_xform_aabb",
+ "return_type": "godot_aabb",
"arguments": [
["const godot_transform *", "p_self"],
- ["const godot_rect3 *", "p_v"]
+ ["const godot_aabb *", "p_v"]
]
},
{
- "name": "godot_transform_xform_inv_rect3",
- "return_type": "godot_rect3",
+ "name": "godot_transform_xform_inv_aabb",
+ "return_type": "godot_aabb",
"arguments": [
["const godot_transform *", "p_self"],
- ["const godot_rect3 *", "p_v"]
+ ["const godot_aabb *", "p_v"]
]
},
{
@@ -3930,11 +3930,11 @@
]
},
{
- "name": "godot_variant_new_rect3",
+ "name": "godot_variant_new_aabb",
"return_type": "void",
"arguments": [
["godot_variant *", "r_dest"],
- ["const godot_rect3 *", "p_rect3"]
+ ["const godot_aabb *", "p_aabb"]
]
},
{
@@ -4135,8 +4135,8 @@
]
},
{
- "name": "godot_variant_as_rect3",
- "return_type": "godot_rect3",
+ "name": "godot_variant_as_aabb",
+ "return_type": "godot_aabb",
"arguments": [
["const godot_variant *", "p_self"]
]
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
new file mode 100644
index 0000000000..34339fa242
--- /dev/null
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -0,0 +1,117 @@
+/*************************************************************************/
+/* aabb.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_AABB_H
+#define GODOT_AABB_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_AABB_SIZE 24
+
+#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_AABB_SIZE];
+} godot_aabb;
+#endif
+
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
+#include <gdnative/gdnative.h>
+#include <gdnative/plane.h>
+#include <gdnative/vector3.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
+
+godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self);
+void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self);
+void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v);
+
+godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self);
+
+godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self);
+
+godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self);
+
+godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self);
+
+godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane);
+
+godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
+
+godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point);
+
+godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir);
+
+godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self);
+
+godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self);
+
+godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self);
+
+godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self);
+
+godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self);
+
+godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self);
+
+godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point);
+
+godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by);
+
+godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx);
+
+godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_AABB_H
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index a479eced16..38a42ab658 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -169,9 +169,9 @@ typedef void godot_object;
#include <gdnative/quat.h>
-/////// Rect3
+/////// AABB
-#include <gdnative/rect3.h>
+#include <gdnative/aabb.h>
/////// Basis
diff --git a/modules/gdnative/include/gdnative/rect3.h b/modules/gdnative/include/gdnative/rect3.h
deleted file mode 100644
index f603a9268a..0000000000
--- a/modules/gdnative/include/gdnative/rect3.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/*************************************************************************/
-/* rect3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_RECT3_H
-#define GODOT_RECT3_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_RECT3_SIZE 24
-
-#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
-} godot_rect3;
-#endif
-
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/gdnative.h>
-#include <gdnative/plane.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-
-godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
-void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
-void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
-
-godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
-
-godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
-
-godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
-
-godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
-
-godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
-
-godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
-
-godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
-
-godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
-
-godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
-
-godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
-
-godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
-
-godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_RECT3_H
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 29510313c9..cca3eb2672 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -51,6 +51,7 @@ typedef struct {
}
#endif
+#include <gdnative/array.h>
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index 8f50b01fb5..3b5c189bdf 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -98,9 +98,9 @@ godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self,
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
-godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 3d744ef1f2..06cafcfa63 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -62,7 +62,7 @@ typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_TRANSFORM2D,
GODOT_VARIANT_TYPE_PLANE,
GODOT_VARIANT_TYPE_QUAT, // 10
- GODOT_VARIANT_TYPE_RECT3,
+ GODOT_VARIANT_TYPE_AABB,
GODOT_VARIANT_TYPE_BASIS,
GODOT_VARIANT_TYPE_TRANSFORM,
@@ -104,6 +104,7 @@ typedef struct godot_variant_call_error {
}
#endif
+#include <gdnative/aabb.h>
#include <gdnative/array.h>
#include <gdnative/basis.h>
#include <gdnative/color.h>
@@ -113,7 +114,6 @@ typedef struct godot_variant_call_error {
#include <gdnative/pool_arrays.h>
#include <gdnative/quat.h>
#include <gdnative/rect2.h>
-#include <gdnative/rect3.h>
#include <gdnative/rid.h>
#include <gdnative/string.h>
#include <gdnative/transform.h>
@@ -145,7 +145,7 @@ void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
-void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
+void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
@@ -173,7 +173,7 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
+godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 29b0a6719c..8af643df50 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -371,7 +371,7 @@ void unregister_gdnative_types() {
print_line(String("poolarray:\t") + itos(sizeof(PoolByteArray)));
print_line(String("quat:\t") + itos(sizeof(Quat)));
print_line(String("rect2:\t") + itos(sizeof(Rect2)));
- print_line(String("rect3:\t") + itos(sizeof(Rect3)));
+ print_line(String("aabb:\t") + itos(sizeof(AABB)));
print_line(String("rid:\t") + itos(sizeof(RID)));
print_line(String("string:\t") + itos(sizeof(String)));
print_line(String("transform:\t") + itos(sizeof(Transform)));
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 467dbf3e56..c6066ceefb 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -642,7 +642,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
}
//str+="\n";
- OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
+ print_error(str);
r_ret = Variant();
} break;
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 174bb02967..e3a0af8ee6 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -148,7 +148,7 @@ static const _bit _type_list[] = {
{ Variant::RECT2, "Rect2" },
{ Variant::TRANSFORM2D, "Transform2D" },
{ Variant::VECTOR3, "Vector3" },
- { Variant::RECT3, "Rect3" },
+ { Variant::AABB, "AABB" },
{ Variant::PLANE, "Plane" },
{ Variant::QUAT, "Quat" },
{ Variant::BASIS, "Basis" },
@@ -253,9 +253,9 @@ bool GDScriptTokenizer::is_token_literal(int p_offset, bool variable_safe) const
case TK_BUILT_IN_FUNC:
case TK_OP_IN:
- //case TK_OP_NOT:
- //case TK_OP_OR:
- //case TK_OP_AND:
+ //case TK_OP_NOT:
+ //case TK_OP_OR:
+ //case TK_OP_AND:
case TK_PR_CLASS:
case TK_PR_CONST:
@@ -1125,7 +1125,7 @@ void GDScriptTokenizerText::advance(int p_amount) {
_advance();
}
-//////////////////////////////////////////////////////////////////////////////////////////////////////
+ //////////////////////////////////////////////////////////////////////////////////////////////////////
#define BYTECODE_VERSION 12
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index bceb2b7db7..491adb31ee 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -1137,7 +1137,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
for (int i = 0; i < 12; i++) {
- Rect3 base(Vector3(0, 0, 0), Vector3(1, 1, 1));
+ AABB base(Vector3(0, 0, 0), Vector3(1, 1, 1));
Vector3 a, b;
base.get_edge(i, a, b);
lines.push_back(a);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 161e130a07..dfa5e720ae 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -346,7 +346,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
Variant::TRANSFORM2D,
Variant::PLANE,
Variant::QUAT,
- Variant::RECT3,
+ Variant::AABB,
Variant::BASIS,
Variant::TRANSFORM,
Variant::COLOR,
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index a293cc2c50..59a2b73dbc 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -1721,7 +1721,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
break;
case Variant::PLANE:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::COLOR:
r_iarg.default_argument = "new Color(1, 1, 1, 1)";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
@@ -1793,7 +1793,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_STRUCT_TYPE(Basis, "real_t*")
INSERT_STRUCT_TYPE(Quat, "real_t*")
INSERT_STRUCT_TYPE(Transform, "real_t*")
- INSERT_STRUCT_TYPE(Rect3, "real_t*")
+ INSERT_STRUCT_TYPE(AABB, "real_t*")
INSERT_STRUCT_TYPE(Color, "real_t*")
INSERT_STRUCT_TYPE(Plane, "real_t*")
diff --git a/modules/mono/glue/cs_files/Rect3.cs b/modules/mono/glue/cs_files/AABB.cs
index 617d33e7fd..6ee3bbe53a 100644
--- a/modules/mono/glue/cs_files/Rect3.cs
+++ b/modules/mono/glue/cs_files/AABB.cs
@@ -1,15 +1,15 @@
using System;
-// file: core/math/rect3.h
+// file: core/math/aabb.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/rect3.cpp
+// file: core/math/aabb.cpp
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
namespace Godot
{
- public struct Rect3 : IEquatable<Rect3>
+ public struct AABB : IEquatable<AABB>
{
private Vector3 position;
private Vector3 size;
@@ -38,7 +38,7 @@ namespace Godot
}
}
- public bool encloses(Rect3 with)
+ public bool encloses(AABB with)
{
Vector3 src_min = position;
Vector3 src_max = position + size;
@@ -53,7 +53,7 @@ namespace Godot
(src_max.z > dst_max.z));
}
- public Rect3 expand(Vector3 to_point)
+ public AABB expand(Vector3 to_point)
{
Vector3 begin = position;
Vector3 end = position + size;
@@ -72,7 +72,7 @@ namespace Godot
if (to_point.z > end.z)
end.z = to_point.z;
- return new Rect3(begin, end - begin);
+ return new AABB(begin, end - begin);
}
public float get_area()
@@ -222,9 +222,9 @@ namespace Godot
(dir.z > 0f) ? -half_extents.z : half_extents.z);
}
- public Rect3 grow(float by)
+ public AABB grow(float by)
{
- Rect3 res = this;
+ AABB res = this;
res.position.x -= by;
res.position.y -= by;
@@ -264,7 +264,7 @@ namespace Godot
return true;
}
- public Rect3 intersection(Rect3 with)
+ public AABB intersection(AABB with)
{
Vector3 src_min = position;
Vector3 src_max = position + size;
@@ -275,7 +275,7 @@ namespace Godot
if (src_min.x > dst_max.x || src_max.x < dst_min.x)
{
- return new Rect3();
+ return new AABB();
}
else
{
@@ -285,7 +285,7 @@ namespace Godot
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
{
- return new Rect3();
+ return new AABB();
}
else
{
@@ -295,7 +295,7 @@ namespace Godot
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
{
- return new Rect3();
+ return new AABB();
}
else
{
@@ -303,10 +303,10 @@ namespace Godot
max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
}
- return new Rect3(min, max - min);
+ return new AABB(min, max - min);
}
- public bool intersects(Rect3 with)
+ public bool intersects(AABB with)
{
if (position.x >= (with.position.x + with.size.x))
return false;
@@ -398,7 +398,7 @@ namespace Godot
return true;
}
- public Rect3 merge(Rect3 with)
+ public AABB merge(AABB with)
{
Vector3 beg_1 = position;
Vector3 beg_2 = with.position;
@@ -417,36 +417,36 @@ namespace Godot
(end_1.z > end_2.z) ? end_1.z : end_2.z
);
- return new Rect3(min, max - min);
+ return new AABB(min, max - min);
}
- public Rect3(Vector3 position, Vector3 size)
+ public AABB(Vector3 position, Vector3 size)
{
this.position = position;
this.size = size;
}
- public static bool operator ==(Rect3 left, Rect3 right)
+ public static bool operator ==(AABB left, AABB right)
{
return left.Equals(right);
}
- public static bool operator !=(Rect3 left, Rect3 right)
+ public static bool operator !=(AABB left, AABB right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
- if (obj is Rect3)
+ if (obj is AABB)
{
- return Equals((Rect3)obj);
+ return Equals((AABB)obj);
}
return false;
}
- public bool Equals(Rect3 other)
+ public bool Equals(AABB other)
{
return position == other.position && size == other.size;
}
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 1643f8cfc5..eb34f9dd3f 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -41,7 +41,7 @@ void GDMonoField::set_value_raw(MonoObject *p_object, void *p_ptr) {
void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
#define SET_FROM_STRUCT_AND_BREAK(m_type) \
{ \
- const m_type &val = p_value.operator m_type(); \
+ const m_type &val = p_value.operator ::m_type(); \
MARSHALLED_OUT(m_type, val, raw); \
mono_field_set_value(p_object, mono_field, raw); \
break; \
@@ -129,8 +129,8 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
if (tclass == CACHED_CLASS(Transform))
SET_FROM_STRUCT_AND_BREAK(Transform);
- if (tclass == CACHED_CLASS(Rect3))
- SET_FROM_STRUCT_AND_BREAK(Rect3);
+ if (tclass == CACHED_CLASS(AABB))
+ SET_FROM_STRUCT_AND_BREAK(AABB);
if (tclass == CACHED_CLASS(Color))
SET_FROM_STRUCT_AND_BREAK(Color);
@@ -229,7 +229,7 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
case Variant::TRANSFORM2D: SET_FROM_STRUCT_AND_BREAK(Transform2D);
case Variant::PLANE: SET_FROM_STRUCT_AND_BREAK(Plane);
case Variant::QUAT: SET_FROM_STRUCT_AND_BREAK(Quat);
- case Variant::RECT3: SET_FROM_STRUCT_AND_BREAK(Rect3);
+ case Variant::AABB: SET_FROM_STRUCT_AND_BREAK(AABB);
case Variant::BASIS: SET_FROM_STRUCT_AND_BREAK(Basis);
case Variant::TRANSFORM: SET_FROM_STRUCT_AND_BREAK(Transform);
case Variant::COLOR: SET_FROM_STRUCT_AND_BREAK(Color);
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 01392447f3..8bc2bb5096 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -36,7 +36,7 @@ namespace GDMonoMarshal {
#define RETURN_BOXED_STRUCT(m_t, m_var_in) \
{ \
- const m_t &m_in = m_var_in->operator m_t(); \
+ const m_t &m_in = m_var_in->operator ::m_t(); \
MARSHALLED_OUT(m_t, m_in, raw); \
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(m_t), raw); \
}
@@ -104,8 +104,8 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
if (tclass == CACHED_CLASS(Transform))
return Variant::TRANSFORM;
- if (tclass == CACHED_CLASS(Rect3))
- return Variant::RECT3;
+ if (tclass == CACHED_CLASS(AABB))
+ return Variant::AABB;
if (tclass == CACHED_CLASS(Color))
return Variant::COLOR;
@@ -297,8 +297,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
if (tclass == CACHED_CLASS(Transform))
RETURN_BOXED_STRUCT(Transform, p_var);
- if (tclass == CACHED_CLASS(Rect3))
- RETURN_BOXED_STRUCT(Rect3, p_var);
+ if (tclass == CACHED_CLASS(AABB))
+ RETURN_BOXED_STRUCT(AABB, p_var);
if (tclass == CACHED_CLASS(Color))
RETURN_BOXED_STRUCT(Color, p_var);
@@ -394,8 +394,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
RETURN_BOXED_STRUCT(Plane, p_var);
case Variant::QUAT:
RETURN_BOXED_STRUCT(Quat, p_var);
- case Variant::RECT3:
- RETURN_BOXED_STRUCT(Rect3, p_var);
+ case Variant::AABB:
+ RETURN_BOXED_STRUCT(AABB, p_var);
case Variant::BASIS:
RETURN_BOXED_STRUCT(Basis, p_var);
case Variant::TRANSFORM:
@@ -518,8 +518,8 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
if (tclass == CACHED_CLASS(Transform))
RETURN_UNBOXED_STRUCT(Transform, p_obj);
- if (tclass == CACHED_CLASS(Rect3))
- RETURN_UNBOXED_STRUCT(Rect3, p_obj);
+ if (tclass == CACHED_CLASS(AABB))
+ RETURN_UNBOXED_STRUCT(AABB, p_obj);
if (tclass == CACHED_CLASS(Color))
RETURN_UNBOXED_STRUCT(Color, p_obj);
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 9f403b787f..443e947fb5 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -197,10 +197,10 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
Basis(m_in[0], m_in[1], m_in[2], m_in[3], m_in[4], m_in[5], m_in[6], m_in[7], m_in[8]), \
Vector3(m_in[9], m_in[10], m_in[11]));
-// Rect3
+// AABB
-#define MARSHALLED_OUT_Rect3(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z };
-#define MARSHALLED_IN_Rect3(m_in, m_out) Rect3 m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5]));
+#define MARSHALLED_OUT_AABB(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z };
+#define MARSHALLED_IN_AABB(m_in, m_out) AABB m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5]));
// Color
@@ -214,6 +214,6 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
#endif
-} // GDMonoMarshal
+} // namespace GDMonoMarshal
#endif // GDMONOMARSHAL_H
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 53e45002c4..1cccd0ad9d 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -80,7 +80,7 @@ void MonoCache::clear_members() {
class_Basis = NULL;
class_Quat = NULL;
class_Transform = NULL;
- class_Rect3 = NULL;
+ class_AABB = NULL;
class_Color = NULL;
class_Plane = NULL;
class_NodePath = NULL;
@@ -147,7 +147,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
- CACHE_CLASS_AND_CHECK(Rect3, GODOT_API_CLASS(Rect3));
+ CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
@@ -364,4 +364,4 @@ String get_exception_name_and_message(MonoObject *p_ex) {
return res;
}
-}
+} // namespace GDMonoUtils
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index ebb5d28e4d..c38f8c5af5 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -82,7 +82,7 @@ struct MonoCache {
GDMonoClass *class_Basis;
GDMonoClass *class_Quat;
GDMonoClass *class_Transform;
- GDMonoClass *class_Rect3;
+ GDMonoClass *class_AABB;
GDMonoClass *class_Color;
GDMonoClass *class_Plane;
GDMonoClass *class_NodePath;
@@ -166,7 +166,7 @@ MonoDomain *create_domain(const String &p_friendly_name);
String get_exception_name_and_message(MonoObject *p_ex);
-} // GDMonoUtils
+} // namespace GDMonoUtils
#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml
index 354febf89a..8c6951fea2 100644
--- a/modules/regex/doc_classes/RegExMatch.xml
+++ b/modules/regex/doc_classes/RegExMatch.xml
@@ -4,7 +4,7 @@
Contains the results of a regex search.
</brief_description>
<description>
- Contains the results of a single regex match returned by [method RegEx.search] and [method.RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you.
+ Contains the results of a single regex match returned by [method RegEx.search] and [method RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you.
</description>
<tutorials>
</tutorials>
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 7c9d306831..8f7fe58bee 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1109,7 +1109,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
String str = *p_inputs[0];
//str+="\n";
- OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
+ print_error(str);
} break;
case VisualScriptBuiltinFunc::TEXT_PRINTRAW: {
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 86cf5b27e6..83b8d8da2d 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -349,7 +349,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::TRANSFORM2D: color = Color::html("#c4ec69"); break;
case Variant::PLANE: color = Color::html("#f77070"); break;
case Variant::QUAT: color = Color::html("#ec69a3"); break;
- case Variant::RECT3: color = Color::html("#ee7991"); break;
+ case Variant::AABB: color = Color::html("#ee7991"); break;
case Variant::BASIS: color = Color::html("#e3ec69"); break;
case Variant::TRANSFORM: color = Color::html("#f6a86e"); break;
@@ -386,7 +386,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::TRANSFORM2D: color = Color::html("#96ce1a"); break;
case Variant::PLANE: color = Color::html("#f77070"); break;
case Variant::QUAT: color = Color::html("#ec69a3"); break;
- case Variant::RECT3: color = Color::html("#ee7991"); break;
+ case Variant::AABB: color = Color::html("#ee7991"); break;
case Variant::BASIS: color = Color::html("#b2bb19"); break;
case Variant::TRANSFORM: color = Color::html("#f49047"); break;
diff --git a/platform/SCsub b/platform/SCsub
new file mode 100644
index 0000000000..4ef23ab053
--- /dev/null
+++ b/platform/SCsub
@@ -0,0 +1,30 @@
+#!/usr/bin/env python
+
+from compat import open_utf8
+
+Import('env')
+platform_sources = []
+
+# Register platform-exclusive APIs
+reg_apis_inc = '#include "register_platform_apis.h"\n'
+reg_apis = 'void register_platform_apis() {\n'
+unreg_apis = 'void unregister_platform_apis() {\n'
+for platform in env.platform_apis:
+ platform_dir = env.Dir(platform)
+ platform_sources.append(platform_dir.File('api/api.cpp'))
+ reg_apis += '\tregister_' + platform + '_api();\n'
+ unreg_apis += '\tunregister_' + platform + '_api();\n'
+ reg_apis_inc += '#include "' + platform + '/api/api.h"\n'
+reg_apis_inc += '\n'
+reg_apis += '}\n\n'
+unreg_apis += '}\n'
+f = open_utf8('register_platform_apis.gen.cpp', 'w')
+f.write(reg_apis_inc)
+f.write(reg_apis)
+f.write(unreg_apis)
+f.close()
+platform_sources.append('register_platform_apis.gen.cpp')
+
+env.Prepend(LIBS=env.Library('platform', platform_sources))
+
+Export('env')
diff --git a/platform/android/detect.py b/platform/android/detect.py
index a3ada5cf51..bc67f6e6dc 100644
--- a/platform/android/detect.py
+++ b/platform/android/detect.py
@@ -205,7 +205,7 @@ def configure(env):
env.Append(CPPFLAGS=["-isystem", lib_sysroot + "/usr/include"])
env.Append(CPPFLAGS='-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing'.split())
- env.Append(CPPFLAGS='-DNO_STATVFS -DGLES2_ENABLED'.split())
+ env.Append(CPPFLAGS='-DNO_STATVFS -DGLES_ENABLED'.split())
env['neon_enabled'] = False
if env['android_arch'] == 'x86':
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 79be1501a7..9945dc599b 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -945,16 +945,17 @@ public:
public:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
- int api = p_preset->get("graphics/api");
+ // Reenable when a GLES 2.0 backend is readded
+ /*int api = p_preset->get("graphics/api");
if (api == 0)
r_features->push_back("etc");
- else
- r_features->push_back("etc2");
+ else*/
+ r_features->push_back("etc2");
}
virtual void get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "graphics/api", PROPERTY_HINT_ENUM, "OpenGL ES 2.0,OpenGL ES 3.0"), 1));
+ /*r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "graphics/api", PROPERTY_HINT_ENUM, "OpenGL ES 2.0,OpenGL ES 3.0"), 1));*/
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "one_click_deploy/clear_previous_install"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "apk"), ""));
diff --git a/platform/android/globals/global_defaults.cpp b/platform/android/globals/global_defaults.cpp
index c73b578154..0e1c17e9c8 100644
--- a/platform/android/globals/global_defaults.cpp
+++ b/platform/android/globals/global_defaults.cpp
@@ -31,12 +31,4 @@
#include "project_settings.h"
void register_android_global_defaults() {
-
- /* GLOBAL_DEF("rasterizer.Android/use_fragment_lighting",false);
- GLOBAL_DEF("rasterizer.Android/fp16_framebuffer",false);
- GLOBAL_DEF("display.Android/driver","GLES2");
- //GLOBAL_DEF("rasterizer.Android/trilinear_mipmap_filter",false);
-
- ProjectSettings::get_singleton()->set_custom_property_info("display.Android/driver",PropertyInfo(Variant::STRING,"display.Android/driver",PROPERTY_HINT_ENUM,"GLES2"));
- */
}
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp
index 9d056bca7c..f9bcbadc24 100644
--- a/platform/android/godot_android.cpp
+++ b/platform/android/godot_android.cpp
@@ -29,24 +29,23 @@
/*************************************************************************/
#ifdef ANDROID_NATIVE_ACTIVITY
-#include <errno.h>
-#include <jni.h>
-
-#include <EGL/egl.h>
-#include <GLES2/gl2.h>
-
#include "engine.h"
#include "file_access_android.h"
#include "main/main.h"
#include "os_android.h"
#include "project_settings.h"
+
+#include <EGL/egl.h>
#include <android/log.h>
#include <android/sensor.h>
#include <android/window.h>
#include <android_native_app_glue.h>
+#include <errno.h>
+#include <jni.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
+
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "godot", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "godot", __VA_ARGS__))
diff --git a/platform/haiku/detect.py b/platform/haiku/detect.py
index 50f9783dd2..7c62654ef6 100644
--- a/platform/haiku/detect.py
+++ b/platform/haiku/detect.py
@@ -67,7 +67,7 @@ def configure(env):
## Flags
env.Append(CPPPATH=['#platform/haiku'])
- env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
+ env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED', '-DGLES_OVER_GL'])
env.Append(CPPFLAGS=['-DMEDIA_KIT_ENABLED'])
# env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp
index 0c34e39655..3af111faf3 100644
--- a/platform/haiku/os_haiku.cpp
+++ b/platform/haiku/os_haiku.cpp
@@ -76,7 +76,7 @@ int OS_Haiku::get_video_driver_count() const {
}
const char *OS_Haiku::get_video_driver_name(int p_driver) const {
- return "GLES2";
+ return "GLES3";
}
void OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
@@ -106,7 +106,9 @@ void OS_Haiku::initialize(const VideoMode &p_desired, int p_video_driver, int p_
context_gl->initialize();
context_gl->make_current();
- rasterizer = memnew(RasterizerGLES2);
+ /* Port to GLES 3 rasterizer */
+ //rasterizer = memnew(RasterizerGLES2);
+
#endif
visual_server = memnew(VisualServerRaster(rasterizer));
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index d426b478bf..4ea358f871 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -163,7 +163,7 @@ def configure(env):
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
env.Append(CPPPATH=['#platform/iphone'])
- env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DMPC_FIXED_POINT', '-DCOREAUDIO_ENABLED'])
+ env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DMPC_FIXED_POINT', '-DCOREAUDIO_ENABLED'])
# TODO: Move that to opus module's config
if 'module_opus_enabled' in env and env['module_opus_enabled']:
diff --git a/platform/iphone/globals/global_defaults.cpp b/platform/iphone/globals/global_defaults.cpp
index 4bdc716d6e..b81e6def3b 100644
--- a/platform/iphone/globals/global_defaults.cpp
+++ b/platform/iphone/globals/global_defaults.cpp
@@ -31,11 +31,4 @@
#include "project_settings.h"
void register_iphone_global_defaults() {
-
- /*GLOBAL_DEF("rasterizer.iOS/use_fragment_lighting",false);
- GLOBAL_DEF("rasterizer.iOS/fp16_framebuffer",false);
- GLOBAL_DEF("display.iOS/driver","GLES2");
- ProjectSettings::get_singleton()->set_custom_property_info("display.iOS/driver",PropertyInfo(Variant::STRING,"display.iOS/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
- GLOBAL_DEF("display.iOS/use_cadisplaylink",true);
- */
}
diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm
index 9efd4b9891..25f4e1e166 100644
--- a/platform/iphone/in_app_store.mm
+++ b/platform/iphone/in_app_store.mm
@@ -92,6 +92,7 @@ void InAppStore::_bind_methods() {
PoolRealArray prices;
PoolStringArray ids;
PoolStringArray localized_prices;
+ PoolStringArray currency_codes;
for (int i = 0; i < [products count]; i++) {
@@ -105,12 +106,14 @@ void InAppStore::_bind_methods() {
prices.push_back([product.price doubleValue]);
ids.push_back(String::utf8([product.productIdentifier UTF8String]));
localized_prices.push_back(String::utf8([product.localizedPrice UTF8String]));
+ currency_codes.push_back(String::utf8([[[product priceLocale] objectForKey:NSLocaleCurrencyCode] UTF8String]));
};
ret["titles"] = titles;
ret["descriptions"] = descriptions;
ret["prices"] = prices;
ret["ids"] = ids;
ret["localized_prices"] = localized_prices;
+ ret["currency_codes"] = currency_codes;
PoolStringArray invalid_ids;
diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp
index d0865a35b9..62b7d93968 100644
--- a/platform/iphone/os_iphone.cpp
+++ b/platform/iphone/os_iphone.cpp
@@ -54,7 +54,7 @@ int OSIPhone::get_video_driver_count() const {
const char *OSIPhone::get_video_driver_name(int p_driver) const {
- return "GLES2";
+ return "GLES3";
};
OSIPhone *OSIPhone::get_singleton() {
diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h
index 54de66082e..7ff6e7a9a9 100644
--- a/platform/iphone/platform_config.h
+++ b/platform/iphone/platform_config.h
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include <alloca.h>
-// #define GLES2_INCLUDE_H <ES2/gl.h>
+
#define GLES3_INCLUDE_H <ES3/gl.h>
#define PLATFORM_REFCOUNT
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index e3015d87b9..8d505a5829 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -21,37 +21,21 @@ for x in javascript_files:
env.Append(LINKFLAGS=["-s", "EXPORTED_FUNCTIONS=\"['_main','_main_after_fs_sync','_send_notification']\""])
-# output file name without file extension
-basename = "godot" + env["PROGSUFFIX"]
target_dir = env.Dir("#bin")
-
-zip_dir = target_dir.Dir('.javascript_zip')
-zip_files = env.InstallAs(zip_dir.File('godot.html'), '#misc/dist/html/default.html')
-
-implicit_targets = []
-if env['wasm']:
- wasm = target_dir.File(basename + '.wasm')
- implicit_targets.append(wasm)
- zip_files.append(InstallAs(zip_dir.File('godot.wasm'), wasm))
- prejs = env.File('pre_wasm.js')
-else:
- asmjs_files = [target_dir.File(basename + '.asm.js'), target_dir.File(basename + '.js.mem')]
- implicit_targets.extend(asmjs_files)
- zip_files.append(InstallAs([zip_dir.File('godot.asm.js'), zip_dir.File('godot.mem')], asmjs_files))
- prejs = env.File('pre_asmjs.js')
-
-js = env.Program(['#bin/godot'] + implicit_targets, javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js')[0];
-zip_files.append(InstallAs(zip_dir.File('godot.js'), js))
+build = env.Program(['#bin/godot', target_dir.File('godot' + env['PROGSUFFIX'] + '.wasm')], javascript_objects, PROGSUFFIX=env['PROGSUFFIX'] + '.js');
js_libraries = []
js_libraries.append(env.File('http_request.js'))
for lib in js_libraries:
env.Append(LINKFLAGS=['--js-library', lib.path])
-env.Depends(js, js_libraries)
+env.Depends(build, js_libraries)
+prejs = env.File('pre.js')
postjs = env.File('engine.js')
-env.Depends(js, [prejs, postjs])
env.Append(LINKFLAGS=['--pre-js', prejs.path])
env.Append(LINKFLAGS=['--post-js', postjs.path])
+env.Depends(build, [prejs, postjs])
+zip_dir = target_dir.Dir('.javascript_zip')
+zip_files = env.InstallAs([zip_dir.File('godot.js'), zip_dir.File('godot.wasm'), zip_dir.File('godot.html')], build + ['#misc/dist/html/default.html'])
Zip('#bin/godot', zip_files, ZIPSUFFIX=env['PROGSUFFIX'] + env['ZIPSUFFIX'], ZIPROOT=zip_dir, ZIPCOMSTR="Archving $SOURCES as $TARGET")
diff --git a/platform/javascript/api/api.cpp b/platform/javascript/api/api.cpp
new file mode 100644
index 0000000000..f2b2ca40bf
--- /dev/null
+++ b/platform/javascript/api/api.cpp
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* api.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "api.h"
+#include "engine.h"
+#include "javascript_eval.h"
+
+static JavaScript *javascript_eval;
+
+void register_javascript_api() {
+
+ ClassDB::register_virtual_class<JavaScript>();
+ javascript_eval = memnew(JavaScript);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
+}
+
+void unregister_javascript_api() {
+
+ memdelete(javascript_eval);
+}
+
+JavaScript *JavaScript::singleton = NULL;
+
+JavaScript *JavaScript::get_singleton() {
+
+ return singleton;
+}
+
+JavaScript::JavaScript() {
+
+ ERR_FAIL_COND(singleton != NULL);
+ singleton = this;
+}
+
+JavaScript::~JavaScript() {}
+
+void JavaScript::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
+}
+
+#if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
+Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
+
+ return Variant();
+}
+#endif
diff --git a/platform/javascript/api/api.h b/platform/javascript/api/api.h
new file mode 100644
index 0000000000..53cd9239fc
--- /dev/null
+++ b/platform/javascript/api/api.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* api.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_javascript_api();
+void unregister_javascript_api();
diff --git a/platform/javascript/javascript_eval.h b/platform/javascript/api/javascript_eval.h
index ed7cf383da..4d0b0b21ff 100644
--- a/platform/javascript/javascript_eval.h
+++ b/platform/javascript/api/javascript_eval.h
@@ -27,8 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef JAVASCRIPT_EVAL_ENABLED
-
#ifndef JAVASCRIPT_EVAL_H
#define JAVASCRIPT_EVAL_H
@@ -52,4 +50,3 @@ public:
};
#endif // JAVASCRIPT_EVAL_H
-#endif // JAVASCRIPT_EVAL_ENABLED
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index a2988d9c60..8472c3ccab 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -19,7 +19,6 @@ def can_build():
def get_opts():
from SCons.Variables import BoolVariable
return [
- BoolVariable('wasm', 'Compile to WebAssembly', False),
BoolVariable('javascript_eval', 'Enable JavaScript eval interface', True),
]
@@ -103,20 +102,13 @@ def configure(env):
## Link flags
- env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
+ env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
+ env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
env.Append(LINKFLAGS=['-s', 'USE_WEBGL2=1'])
+ env.Append(LINKFLAGS=['-s', 'EXTRA_EXPORTED_RUNTIME_METHODS="[\'FS\']"'])
- if env['wasm']:
- env.Append(LINKFLAGS=['-s', 'BINARYEN=1'])
- # In contrast to asm.js, enabling memory growth on WebAssembly has no
- # major performance impact, and causes only a negligible increase in
- # memory size.
- env.Append(LINKFLAGS=['-s', 'ALLOW_MEMORY_GROWTH=1'])
- env.extra_suffix = '.webassembly' + env.extra_suffix
- else:
- env.Append(LINKFLAGS=['-s', 'ASM_JS=1'])
- env.Append(LINKFLAGS=['--separate-asm'])
- env.Append(LINKFLAGS=['--memory-init-file', '1'])
+ env.Append(LINKFLAGS=['-s', 'INVOKE_RUN=0'])
+ env.Append(LINKFLAGS=['-s', 'NO_EXIT_RUNTIME=1'])
# TODO: Move that to opus module's config
if 'module_opus_enabled' in env and env['module_opus_enabled']:
diff --git a/platform/javascript/engine.js b/platform/javascript/engine.js
index 99d1c20bbd..dc4bdc7efb 100644
--- a/platform/javascript/engine.js
+++ b/platform/javascript/engine.js
@@ -5,7 +5,6 @@
(function() {
var engine = Engine;
- var USING_WASM = engine.USING_WASM;
var DOWNLOAD_ATTEMPTS_MAX = 4;
var basePath = null;
@@ -32,87 +31,101 @@
this.rtenv = null;
- var gameInitPromise = null;
+ var initPromise = null;
var unloadAfterInit = true;
- var memorySize = 268435456;
+ var preloadedFiles = [];
+
+ var resizeCanvasOnStart = true;
var progressFunc = null;
- var pckProgressTracker = {};
+ var preloadProgressTracker = {};
var lastProgress = { loaded: 0, total: 0 };
var canvas = null;
+ var executableName = null;
+ var locale = null;
var stdout = null;
var stderr = null;
- this.initGame = function(mainPack) {
-
- if (!gameInitPromise) {
+ this.init = function(newBasePath) {
- if (mainPack === undefined) {
- if (basePath !== null) {
- mainPack = basePath + '.pck';
- } else {
- return Promise.reject(new Error("No main pack to load specified"));
- }
- }
- if (basePath === null)
- basePath = getBasePath(mainPack);
-
- gameInitPromise = Engine.initEngine().then(
+ if (!initPromise) {
+ initPromise = Engine.load(newBasePath).then(
instantiate.bind(this)
);
- var gameLoadPromise = loadPromise(mainPack, pckProgressTracker).then(function(xhr) { return xhr.response; });
- gameInitPromise = Promise.all([gameLoadPromise, gameInitPromise]).then(function(values) {
- // resolve with pck
- return new Uint8Array(values[0]);
- });
- if (unloadAfterInit)
- gameInitPromise.then(Engine.unloadEngine);
requestAnimationFrame(animateProgress);
+ if (unloadAfterInit)
+ initPromise.then(Engine.unloadEngine);
}
- return gameInitPromise;
+ return initPromise;
};
- function instantiate(initializer) {
+ function instantiate(wasmBuf) {
- var rtenvOpts = {
- noInitialRun: true,
- thisProgram: getBaseName(basePath),
+ var rtenvProps = {
engine: this,
+ ENV: {},
};
if (typeof stdout === 'function')
- rtenvOpts.print = stdout;
+ rtenvProps.print = stdout;
if (typeof stderr === 'function')
- rtenvOpts.printErr = stderr;
- if (typeof WebAssembly === 'object' && initializer instanceof ArrayBuffer) {
- rtenvOpts.instantiateWasm = function(imports, onSuccess) {
- WebAssembly.instantiate(initializer, imports).then(function(result) {
- onSuccess(result.instance);
- });
- return {};
- };
- } else if (initializer.asm && initializer.mem) {
- rtenvOpts.asm = initializer.asm;
- rtenvOpts.memoryInitializerRequest = initializer.mem;
- rtenvOpts.TOTAL_MEMORY = memorySize;
- } else {
- throw new Error("Invalid initializer");
- }
+ rtenvProps.printErr = stderr;
+ rtenvProps.instantiateWasm = function(imports, onSuccess) {
+ WebAssembly.instantiate(wasmBuf, imports).then(function(result) {
+ onSuccess(result.instance);
+ });
+ return {};
+ };
return new Promise(function(resolve, reject) {
- rtenvOpts.onRuntimeInitialized = resolve;
- rtenvOpts.onAbort = reject;
- rtenvOpts.engine.rtenv = Engine.RuntimeEnvironment(rtenvOpts);
+ rtenvProps.onRuntimeInitialized = resolve;
+ rtenvProps.onAbort = reject;
+ rtenvProps.engine.rtenv = Engine.RuntimeEnvironment(rtenvProps);
});
}
- this.start = function(mainPack) {
+ this.preloadFile = function(pathOrBuffer, bufferFilename) {
+
+ if (pathOrBuffer instanceof ArrayBuffer) {
+ pathOrBuffer = new Uint8Array(pathOrBuffer);
+ } else if (ArrayBuffer.isView(pathOrBuffer)) {
+ pathOrBuffer = new Uint8Array(pathOrBuffer.buffer);
+ }
+ if (pathOrBuffer instanceof Uint8Array) {
+ preloadedFiles.push({
+ name: bufferFilename,
+ buffer: pathOrBuffer
+ });
+ return Promise.resolve();
+ } else if (typeof pathOrBuffer === 'string') {
+ return loadPromise(pathOrBuffer, preloadProgressTracker).then(function(xhr) {
+ preloadedFiles.push({
+ name: pathOrBuffer,
+ buffer: xhr.response
+ });
+ });
+ } else {
+ throw Promise.reject("Invalid object for preloading");
+ }
+ };
+
+ this.start = function() {
+
+ return this.init().then(
+ Function.prototype.apply.bind(synchronousStart, this, arguments)
+ );
+ };
+
+ this.startGame = function(mainPack) {
- return this.initGame(mainPack).then(synchronousStart.bind(this));
+ executableName = getBaseName(mainPack);
+ return Promise.all([this.init(getBasePath(mainPack)), this.preloadFile(mainPack)]).then(
+ Function.prototype.apply.bind(synchronousStart, this, [])
+ );
};
- function synchronousStart(pckView) {
- // TODO don't expect canvas when runninng as cli tool
+ function synchronousStart() {
+
if (canvas instanceof HTMLCanvasElement) {
this.rtenv.canvas = canvas;
} else {
@@ -147,15 +160,33 @@
ev.preventDefault();
}, false);
- this.rtenv.FS.createDataFile('/', this.rtenv.thisProgram + '.pck', pckView, true, true, true);
- gameInitPromise = null;
- this.rtenv.callMain();
+ if (locale) {
+ this.rtenv.locale = locale;
+ } else {
+ this.rtenv.locale = navigator.languages ? navigator.languages[0] : navigator.language;
+ }
+ this.rtenv.locale = this.rtenv.locale.split('.')[0];
+ this.rtenv.resizeCanvasOnStart = resizeCanvasOnStart;
+
+ this.rtenv.thisProgram = executableName || getBaseName(basePath);
+
+ preloadedFiles.forEach(function(file) {
+ this.rtenv.FS.createDataFile('/', file.name, new Uint8Array(file.buffer), true, true, true);
+ }, this);
+
+ preloadedFiles = null;
+ initPromise = null;
+ this.rtenv.callMain(arguments);
}
this.setProgressFunc = function(func) {
progressFunc = func;
};
+ this.setResizeCanvasOnStart = function(enabled) {
+ resizeCanvasOnStart = enabled;
+ };
+
function animateProgress() {
var loaded = 0;
@@ -163,7 +194,7 @@
var totalIsValid = true;
var progressIsFinal = true;
- [loadingFiles, pckProgressTracker].forEach(function(tracker) {
+ [loadingFiles, preloadProgressTracker].forEach(function(tracker) {
Object.keys(tracker).forEach(function(file) {
if (!tracker[file].final)
progressIsFinal = false;
@@ -190,14 +221,20 @@
canvas = elem;
};
- this.setAsmjsMemorySize = function(size) {
- memorySize = size;
+ this.setExecutableName = function(newName) {
+
+ executableName = newName;
+ };
+
+ this.setLocale = function(newLocale) {
+
+ locale = newLocale;
};
this.setUnloadAfterInit = function(enabled) {
- if (enabled && !unloadAfterInit && gameInitPromise) {
- gameInitPromise.then(Engine.unloadEngine);
+ if (enabled && !unloadAfterInit && initPromise) {
+ initPromise.then(Engine.unloadEngine);
}
unloadAfterInit = enabled;
};
@@ -232,26 +269,16 @@
Engine.RuntimeEnvironment = engine.RuntimeEnvironment;
- Engine.initEngine = function(newBasePath) {
+ Engine.load = function(newBasePath) {
if (newBasePath !== undefined) basePath = getBasePath(newBasePath);
if (engineLoadPromise === null) {
- if (USING_WASM) {
- if (typeof WebAssembly !== 'object')
- return Promise.reject(new Error("Browser doesn't support WebAssembly"));
- // TODO cache/retrieve module to/from idb
- engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
- return xhr.response;
- });
- } else {
- var asmjsPromise = loadPromise(basePath + '.asm.js').then(function(xhr) {
- return asmjsModulePromise(xhr.response);
- });
- var memPromise = loadPromise(basePath + '.mem');
- engineLoadPromise = Promise.all([asmjsPromise, memPromise]).then(function(values) {
- return { asm: values[0], mem: values[1] };
- });
- }
+ if (typeof WebAssembly !== 'object')
+ return Promise.reject(new Error("Browser doesn't support WebAssembly"));
+ // TODO cache/retrieve module to/from idb
+ engineLoadPromise = loadPromise(basePath + '.wasm').then(function(xhr) {
+ return xhr.response;
+ });
engineLoadPromise = engineLoadPromise.catch(function(err) {
engineLoadPromise = null;
throw err;
@@ -260,34 +287,7 @@
return engineLoadPromise;
};
- function asmjsModulePromise(module) {
- var elem = document.createElement('script');
- var script = new Blob([
- 'Engine.asm = (function() { var Module = {};',
- module,
- 'return Module.asm; })();'
- ]);
- var url = URL.createObjectURL(script);
- elem.src = url;
- return new Promise(function(resolve, reject) {
- elem.addEventListener('load', function() {
- URL.revokeObjectURL(url);
- var asm = Engine.asm;
- Engine.asm = undefined;
- setTimeout(function() {
- // delay to reclaim compilation memory
- resolve(asm);
- }, 1);
- });
- elem.addEventListener('error', function() {
- URL.revokeObjectURL(url);
- reject("asm.js faiilure");
- });
- document.body.appendChild(elem);
- });
- }
-
- Engine.unloadEngine = function() {
+ Engine.unload = function() {
engineLoadPromise = null;
};
@@ -306,7 +306,7 @@
if (!file.endsWith('.js')) {
xhr.responseType = 'arraybuffer';
}
- ['loadstart', 'progress', 'load', 'error', 'timeout', 'abort'].forEach(function(ev) {
+ ['loadstart', 'progress', 'load', 'error', 'abort'].forEach(function(ev) {
xhr.addEventListener(ev, onXHREvent.bind(xhr, resolve, reject, file, tracker));
});
xhr.send();
@@ -321,7 +321,7 @@
this.abort();
return;
} else {
- loadXHR(resolve, reject, file);
+ setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
}
}
@@ -348,12 +348,11 @@
break;
case 'error':
- case 'timeout':
if (++tracker[file].attempts >= DOWNLOAD_ATTEMPTS_MAX) {
tracker[file].final = true;
reject(new Error("Failed loading file '" + file + "'"));
} else {
- loadXHR(resolve, reject, file);
+ setTimeout(loadXHR.bind(null, resolve, reject, file, tracker), 1000);
}
break;
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 4a97bf4c32..d0d4b17874 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -35,8 +35,6 @@
#define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip"
#define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip"
-#define EXPORT_TEMPLATE_ASMJS_RELEASE "javascript_release.zip"
-#define EXPORT_TEMPLATE_ASMJS_DEBUG "javascript_debug.zip"
class EditorExportPlatformJavaScript : public EditorExportPlatform {
@@ -47,18 +45,11 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
bool runnable_when_last_polled;
void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug);
- void _fix_fsloader_js(Vector<uint8_t> &p_js, const String &p_pack_name, uint64_t p_pack_size);
public:
- enum Target {
- TARGET_WEBASSEMBLY,
- TARGET_ASMJS
- };
-
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
virtual void get_export_options(List<ExportOption> *r_options);
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual String get_name() const;
virtual String get_os_name() const;
@@ -90,17 +81,9 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
String str_export;
Vector<String> lines = str_template.split("\n");
- int memory_mb;
- if (p_preset->get("options/target").operator int() != TARGET_ASMJS)
- // WebAssembly allows memory growth, so start with a reasonable default
- memory_mb = 1 << 4;
- else
- memory_mb = 1 << (p_preset->get("options/memory_size").operator int() + 5);
-
for (int i = 0; i < lines.size(); i++) {
String current_line = lines[i];
- current_line = current_line.replace("$GODOT_TOTAL_MEMORY", itos(memory_mb * 1024 * 1024));
current_line = current_line.replace("$GODOT_BASENAME", p_name);
current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
@@ -129,8 +112,6 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "options/target", PROPERTY_HINT_ENUM, "WebAssembly,asm.js"), TARGET_WEBASSEMBLY));
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "options/memory_size", PROPERTY_HINT_ENUM, "32 MB,64 MB,128 MB,256 MB,512 MB,1 GB"), 3));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
@@ -139,14 +120,6 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
}
-bool EditorExportPlatformJavaScript::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
-
- if (p_option == "options/memory_size") {
- return p_options["options/target"].operator int() == TARGET_ASMJS;
- }
- return true;
-}
-
String EditorExportPlatformJavaScript::get_name() const {
return "HTML5";
@@ -166,17 +139,10 @@ bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p
r_missing_templates = false;
- if (p_preset->get("options/target").operator int() == TARGET_WEBASSEMBLY) {
- if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) == String())
- r_missing_templates = true;
- else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) == String())
- r_missing_templates = true;
- } else {
- if (find_export_template(EXPORT_TEMPLATE_ASMJS_RELEASE) == String())
- r_missing_templates = true;
- else if (find_export_template(EXPORT_TEMPLATE_ASMJS_DEBUG) == String())
- r_missing_templates = true;
- }
+ if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) == String())
+ r_missing_templates = true;
+ else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) == String())
+ r_missing_templates = true;
return !r_missing_templates;
}
@@ -197,17 +163,10 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
if (template_path == String()) {
- if (p_preset->get("options/target").operator int() == TARGET_WEBASSEMBLY) {
- if (p_debug)
- template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG);
- else
- template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE);
- } else {
- if (p_debug)
- template_path = find_export_template(EXPORT_TEMPLATE_ASMJS_DEBUG);
- else
- template_path = find_export_template(EXPORT_TEMPLATE_ASMJS_RELEASE);
- }
+ if (p_debug)
+ template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG);
+ else
+ template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE);
}
if (template_path != String() && !FileAccess::exists(template_path)) {
@@ -270,12 +229,6 @@ Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPrese
} else if (file == "godot.wasm") {
file = p_path.get_file().get_basename() + ".wasm";
- } else if (file == "godot.asm.js") {
-
- file = p_path.get_file().get_basename() + ".asm.js";
- } else if (file == "godot.mem") {
-
- file = p_path.get_file().get_basename() + ".mem";
}
String dst = p_path.get_base_dir().plus_file(file);
diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp
index 1d737879f6..a755dcb5c4 100644
--- a/platform/javascript/javascript_eval.cpp
+++ b/platform/javascript/javascript_eval.cpp
@@ -29,16 +29,9 @@
/*************************************************************************/
#ifdef JAVASCRIPT_EVAL_ENABLED
-#include "javascript_eval.h"
+#include "api/javascript_eval.h"
#include "emscripten.h"
-JavaScript *JavaScript::singleton = NULL;
-
-JavaScript *JavaScript::get_singleton() {
-
- return singleton;
-}
-
extern "C" EMSCRIPTEN_KEEPALIVE uint8_t *resize_poolbytearray_and_open_write(PoolByteArray *p_arr, PoolByteArray::Write *r_write, int p_len) {
p_arr->resize(p_len);
@@ -182,18 +175,4 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
return Variant();
}
-void JavaScript::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, false);
-}
-
-JavaScript::JavaScript() {
-
- ERR_FAIL_COND(singleton != NULL);
- singleton = this;
-}
-
-JavaScript::~JavaScript() {
-}
-
#endif // JAVASCRIPT_EVAL_ENABLED
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index ed4f416cfd..5c5d608524 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -61,7 +61,6 @@ int main(int argc, char *argv[]) {
// run the 'main_after_fs_sync' function
/* clang-format off */
EM_ASM(
- Module.noExitRuntime = true;
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
FS.syncfs(true, function(err) {
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 77d81aec5d..54c0e81421 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -438,25 +438,23 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
video_mode = p_desired;
// can't fulfil fullscreen request due to browser security
video_mode.fullscreen = false;
- set_window_size(Size2(p_desired.width, p_desired.height));
+ /* clang-format off */
+ bool resize_canvas_on_start = EM_ASM_INT_V(
+ return Module.resizeCanvasOnStart;
+ );
+ /* clang-format on */
+ if (resize_canvas_on_start) {
+ set_window_size(Size2(video_mode.width, video_mode.height));
+ } else {
+ Size2 canvas_size = get_window_size();
+ video_mode.width = canvas_size.width;
+ video_mode.height = canvas_size.height;
+ }
- // find locale, emscripten only sets "C"
char locale_ptr[16];
/* clang-format off */
- EM_ASM_({
- var locale = "";
- if (Module.locale) {
- // best case: server-side script reads Accept-Language early and
- // defines the locale to be read here
- locale = Module.locale;
- } else {
- // no luck, use what the JS engine can tell us
- // if this turns out not compatible enough, add tests for
- // browserLanguage, systemLanguage and userLanguage
- locale = navigator.languages ? navigator.languages[0] : navigator.language;
- }
- locale = locale.split('.')[0];
- stringToUTF8(locale, $0, 16);
+ EM_ASM_ARGS({
+ stringToUTF8(Module.locale, $0, 16);
}, locale_ptr);
/* clang-format on */
setenv("LANG", locale_ptr, true);
@@ -512,11 +510,6 @@ void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, i
#undef SET_EM_CALLBACK
#undef EM_CHECK
-#ifdef JAVASCRIPT_EVAL_ENABLED
- javascript_eval = memnew(JavaScript);
- Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
-#endif
-
visual_server->init();
}
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index f478f95dd2..85c185c10f 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -32,7 +32,6 @@
#include "audio_driver_javascript.h"
#include "drivers/unix/os_unix.h"
-#include "javascript_eval.h"
#include "main/input_default.h"
#include "os/input.h"
#include "os/main_loop.h"
@@ -67,10 +66,6 @@ class OS_JavaScript : public OS_Unix {
PowerJavascript *power_manager;
-#ifdef JAVASCRIPT_EVAL_ENABLED
- JavaScript *javascript_eval;
-#endif
-
static void _close_notification_funcs(const String &p_file, int p_flags);
void process_joypads();
diff --git a/platform/javascript/pre_wasm.js b/platform/javascript/pre.js
index be4383c8c9..311aa44fda 100644
--- a/platform/javascript/pre_wasm.js
+++ b/platform/javascript/pre.js
@@ -1,3 +1,2 @@
var Engine = {
- USING_WASM: true,
RuntimeEnvironment: function(Module) {
diff --git a/platform/javascript/pre_asmjs.js b/platform/javascript/pre_asmjs.js
deleted file mode 100644
index 3c497721b6..0000000000
--- a/platform/javascript/pre_asmjs.js
+++ /dev/null
@@ -1,3 +0,0 @@
-var Engine = {
- USING_WASM: false,
- RuntimeEnvironment: function(Module) {
diff --git a/platform/osx/detect.py b/platform/osx/detect.py
index c24bd98bf6..ff7cf2ad2f 100644
--- a/platform/osx/detect.py
+++ b/platform/osx/detect.py
@@ -110,7 +110,7 @@ def configure(env):
## Flags
env.Append(CPPPATH=['#platform/osx'])
- env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED'])
+ env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
env.Append(LIBS=['pthread'])
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 2e0e2620be..8703b8ff16 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -896,7 +896,7 @@ int OS_OSX::get_video_driver_count() const {
const char *OS_OSX::get_video_driver_name(int p_driver) const {
- return "GLES2";
+ return "GLES3";
}
void OS_OSX::initialize_core() {
@@ -1066,8 +1066,6 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
zoomed = true;
/*** END OSX INITIALIZATION ***/
- /*** END OSX INITIALIZATION ***/
- /*** END OSX INITIALIZATION ***/
bool use_gl2 = p_video_driver != 1;
@@ -1077,16 +1075,12 @@ void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_au
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
- //rasterizer = instance_RasterizerGLES2();
- //visual_server = memnew( VisualServerRaster(rasterizer) );
-
visual_server = memnew(VisualServerRaster);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
visual_server->init();
- // visual_server->cursor_set_visible(false, 0);
AudioDriverManager::initialize(p_audio_driver);
diff --git a/platform/register_platform_apis.h b/platform/register_platform_apis.h
new file mode 100644
index 0000000000..37f98f6cd3
--- /dev/null
+++ b/platform/register_platform_apis.h
@@ -0,0 +1,36 @@
+/*************************************************************************/
+/* register_platform_apis.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef REGISTER_APIS_H
+#define REGISTER_APIS_H
+
+void register_platform_apis();
+void unregister_platform_apis();
+
+#endif
diff --git a/platform/uwp/app.h b/platform/uwp/app.h
index e079fa9c9d..b812512a98 100644
--- a/platform/uwp/app.h
+++ b/platform/uwp/app.h
@@ -33,6 +33,7 @@
#include <wrl.h>
+// ANGLE doesn't provide a specific lib for GLES3, so we keep using GLES2
#include "GLES2/gl2.h"
#include "os_uwp.h"
diff --git a/platform/uwp/detect.py b/platform/uwp/detect.py
index 434c597449..7cc8afff06 100644
--- a/platform/uwp/detect.py
+++ b/platform/uwp/detect.py
@@ -136,7 +136,7 @@ def configure(env):
env.Append(CPPPATH=['#platform/uwp', '#drivers/windows'])
env.Append(CCFLAGS=['/DUWP_ENABLED', '/DWINDOWS_ENABLED', '/DTYPED_METHOD_BIND'])
- env.Append(CCFLAGS=['/DGLES2_ENABLED', '/DGL_GLEXT_PROTOTYPES', '/DEGL_EGLEXT_PROTOTYPES', '/DANGLE_ENABLED'])
+ env.Append(CCFLAGS=['/DGLES_ENABLED', '/DGL_GLEXT_PROTOTYPES', '/DEGL_EGLEXT_PROTOTYPES', '/DANGLE_ENABLED'])
winver = "0x0602" # Windows 8 is the minimum target for UWP build
env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index acb0ba4bca..978a56f64f 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -69,7 +69,7 @@ int OSUWP::get_video_driver_count() const {
}
const char *OSUWP::get_video_driver_name(int p_driver) const {
- return "GLES2";
+ return "GLES3";
}
Size2 OSUWP::get_window_size() const {
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp
index 8571f0dc65..81aa18dd23 100644
--- a/platform/windows/context_gl_win.cpp
+++ b/platform/windows/context_gl_win.cpp
@@ -27,25 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
-
-//
-// C++ Implementation: context_gl_x11
-//
-// Description:
-//
-//
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
+
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
-//
-// Copyright: See COPYING file that comes with this distribution
-//
-//
#include "context_gl_win.h"
-//#include "drivers/opengl/glwrapper.h"
-//#include "ctxgl_procaddr.h"
-
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h
index 0059cbc311..5a280b0d08 100644
--- a/platform/windows/context_gl_win.h
+++ b/platform/windows/context_gl_win.h
@@ -27,18 +27,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if defined(OPENGL_ENABLED) || defined(GLES2_ENABLED)
-//
-// C++ Interface: context_gl_x11
-//
-// Description:
-//
-//
+#if defined(OPENGL_ENABLED) || defined(GLES_ENABLED)
+
// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
-//
-// Copyright: See COPYING file that comes with this distribution
-//
-//
#ifndef CONTEXT_GL_WIN_H
#define CONTEXT_GL_WIN_H
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 0f62dbb9e8..97a3198d10 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -143,7 +143,7 @@ int OS_Windows::get_video_driver_count() const {
}
const char *OS_Windows::get_video_driver_name(int p_driver) const {
- return "GLES2";
+ return "GLES3";
}
int OS_Windows::get_audio_driver_count() const {
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 6bd0ac8317..3d07851c4f 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -236,7 +236,7 @@ def configure(env):
env.ParseConfig('pkg-config zlib --cflags --libs')
env.Append(CPPPATH=['#platform/x11'])
- env.Append(CPPFLAGS=['-DX11_ENABLED', '-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
+ env.Append(CPPFLAGS=['-DX11_ENABLED', '-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES_ENABLED', '-DGLES_OVER_GL'])
env.Append(LIBS=['GL', 'pthread'])
if (platform.system() == "Linux"):
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 5982556c18..4865858b7d 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -247,16 +247,16 @@ SpriteFrames::SpriteFrames() {
add_animation(SceneStringNames::get_singleton()->_default);
}
-void AnimatedSprite::edit_set_pivot(const Point2 &p_pivot) {
+void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
-Point2 AnimatedSprite::edit_get_pivot() const {
+Point2 AnimatedSprite::_edit_get_pivot() const {
return get_offset();
}
-bool AnimatedSprite::edit_has_pivot() const {
+bool AnimatedSprite::_edit_use_pivot() const {
return true;
}
@@ -509,17 +509,17 @@ bool AnimatedSprite::is_flipped_v() const {
return vflip;
}
-Rect2 AnimatedSprite::get_item_rect() const {
+Rect2 AnimatedSprite::_edit_get_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Node2D::get_item_rect();
+ return Node2D::_edit_get_rect();
}
Ref<Texture> t;
if (animation)
t = frames->get_frame(animation, frame);
if (t.is_null())
- return Node2D::get_item_rect();
+ return Node2D::_edit_get_rect();
Size2i s = t->get_size();
Point2 ofs = offset;
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 6c660d0381..a8d0db021a 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -149,9 +149,9 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
@@ -181,7 +181,7 @@ public:
void set_modulate(const Color &p_color);
Color get_modulate() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
virtual String get_configuration_warning() const;
AnimatedSprite();
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 2858ddaad5..e4f52a227a 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -49,7 +49,7 @@ void BackBufferCopy::_update_copy_mode() {
}
}
-Rect2 BackBufferCopy::get_item_rect() const {
+Rect2 BackBufferCopy::_edit_get_rect() const {
return rect;
}
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 2424dd7b19..cfd632d755 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -52,14 +52,14 @@ protected:
static void _bind_methods();
public:
+ Rect2 _edit_get_rect() const;
+
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
void set_copy_mode(CopyMode p_mode);
CopyMode get_copy_mode() const;
- Rect2 get_item_rect() const;
-
BackBufferCopy();
~BackBufferCopy();
};
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index fa45c61f68..66abe1baa8 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -306,22 +306,7 @@ void CanvasItem::hide() {
_change_notify("visible");
}
-Variant CanvasItem::edit_get_state() const {
-
- return Variant();
-}
-void CanvasItem::edit_set_state(const Variant &p_state) {
-}
-
-void CanvasItem::edit_set_rect(const Rect2 &p_edit_rect) {
-
- //used by editors, implement at will
-}
-
-void CanvasItem::edit_rotate(float p_rot) {
-}
-
-Size2 CanvasItem::edit_get_minimum_size() const {
+Size2 CanvasItem::_edit_get_minimum_size() const {
return Size2(-1, -1); //no limit
}
@@ -941,15 +926,22 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);
ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);
-
- ClassDB::bind_method(D_METHOD("edit_set_state", "state"), &CanvasItem::edit_set_state);
- ClassDB::bind_method(D_METHOD("edit_get_state"), &CanvasItem::edit_get_state);
- ClassDB::bind_method(D_METHOD("edit_set_rect", "rect"), &CanvasItem::edit_set_rect);
- ClassDB::bind_method(D_METHOD("edit_rotate", "degrees"), &CanvasItem::edit_rotate);
-
- ClassDB::bind_method(D_METHOD("get_item_rect"), &CanvasItem::get_item_rect);
- ClassDB::bind_method(D_METHOD("get_item_and_children_rect"), &CanvasItem::get_item_and_children_rect);
- //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
+ ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);
+ ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state);
+
+ ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position);
+ ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position);
+ ClassDB::bind_method(D_METHOD("_edit_use_position"), &CanvasItem::_edit_use_position);
+ ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect);
+ ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect);
+ ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect);
+ ClassDB::bind_method(D_METHOD("_edit_get_item_and_children_rect"), &CanvasItem::_edit_get_item_and_children_rect);
+ ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation);
+ ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation);
+ ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation);
+ ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot);
+ ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot);
+ ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot);
ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);
@@ -1119,14 +1111,14 @@ int CanvasItem::get_canvas_layer() const {
return 0;
}
-Rect2 CanvasItem::get_item_and_children_rect() const {
+Rect2 CanvasItem::_edit_get_item_and_children_rect() const {
- Rect2 rect = get_item_rect();
+ Rect2 rect = _edit_get_rect();
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
if (c) {
- Rect2 sir = c->get_transform().xform(c->get_item_and_children_rect());
+ Rect2 sir = c->get_transform().xform(c->_edit_get_item_and_children_rect());
rect = rect.merge(sir);
}
}
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1a043c204f..c877a94755 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -216,11 +216,31 @@ public:
/* EDITOR */
- virtual Variant edit_get_state() const;
- virtual void edit_set_state(const Variant &p_state);
- virtual void edit_set_rect(const Rect2 &p_edit_rect);
- virtual void edit_rotate(float p_rot);
- virtual Size2 edit_get_minimum_size() const;
+ virtual void _edit_set_state(const Dictionary &p_state){};
+ virtual Dictionary _edit_get_state() const { return Dictionary(); };
+
+ // Used to move/select the node
+ virtual void _edit_set_position(const Point2 &p_position){};
+ virtual Point2 _edit_get_position() const { return Point2(); };
+ virtual bool _edit_use_position() const { return false; };
+
+ // Used to resize/move/select the node
+ virtual void _edit_set_rect(const Rect2 &p_rect){};
+ virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
+ Rect2 _edit_get_item_and_children_rect() const;
+ virtual bool _edit_use_rect() const { return false; };
+
+ // Used to rotate the node
+ virtual void _edit_set_rotation(float p_rotation){};
+ virtual float _edit_get_rotation() const { return 0.0; };
+ virtual bool _edit_use_rotation() const { return false; };
+
+ // Used to set a pivot
+ virtual void _edit_set_pivot(const Point2 &p_pivot){};
+ virtual Point2 _edit_get_pivot() const { return Point2(); };
+ virtual bool _edit_use_pivot() const { return false; };
+
+ virtual Size2 _edit_get_minimum_size() const;
/* VISIBILITY */
@@ -272,14 +292,11 @@ public:
CanvasItem *get_parent_item() const;
- virtual Rect2 get_item_rect() const = 0;
virtual Transform2D get_transform() const = 0;
virtual Transform2D get_global_transform() const;
virtual Transform2D get_global_transform_with_canvas() const;
- Rect2 get_item_and_children_rect() const;
-
CanvasItem *get_toplevel() const;
_FORCE_INLINE_ RID get_canvas_item() const { return canvas_item; }
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index a840744c78..92855299ae 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -243,7 +243,7 @@ CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
return build_mode;
}
-Rect2 CollisionPolygon2D::get_item_rect() const {
+Rect2 CollisionPolygon2D::_edit_get_rect() const {
return aabb;
}
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index c9ec860e36..2fb08a4599 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -69,7 +69,7 @@ public:
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
virtual String get_configuration_warning() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 0758f4a9bf..f7cb5473e3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -158,7 +158,7 @@ Ref<Shape2D> CollisionShape2D::get_shape() const {
return shape;
}
-Rect2 CollisionShape2D::get_item_rect() const {
+Rect2 CollisionShape2D::_edit_get_rect() const {
return rect;
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 04203a75b4..4745c659c8 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -51,9 +51,10 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+
void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
- virtual Rect2 get_item_rect() const;
void set_disabled(bool p_disabled);
bool is_disabled() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 516acefe2a..d2b987e037 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -32,21 +32,21 @@
#include "engine.h"
#include "servers/visual_server.h"
-void Light2D::edit_set_pivot(const Point2 &p_pivot) {
+void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
set_texture_offset(p_pivot);
}
-Point2 Light2D::edit_get_pivot() const {
+Point2 Light2D::_edit_get_pivot() const {
return get_texture_offset();
}
-bool Light2D::edit_has_pivot() const {
+bool Light2D::_edit_use_pivot() const {
return true;
}
-Rect2 Light2D::get_item_rect() const {
+Rect2 Light2D::_edit_get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index f6bc943adb..9b9da8379f 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -84,9 +84,10 @@ protected:
static void _bind_methods();
public:
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
void set_enabled(bool p_enabled);
bool is_enabled() const;
@@ -151,8 +152,6 @@ public:
void set_shadow_smooth(float p_amount);
float get_shadow_smooth() const;
- virtual Rect2 get_item_rect() const;
-
String get_configuration_warning() const;
Light2D();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index c562a4652d..36fbf5fda6 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -34,35 +34,22 @@
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
-void Node2D::edit_set_pivot(const Point2 &p_pivot) {
-}
-
-Point2 Node2D::edit_get_pivot() const {
-
- return Point2();
-}
-bool Node2D::edit_has_pivot() const {
-
- return false;
-}
+Dictionary Node2D::_edit_get_state() const {
-Variant Node2D::edit_get_state() const {
-
- Array state;
- state.push_back(get_position());
- state.push_back(get_rotation());
- state.push_back(get_scale());
+ Dictionary state;
+ state["position"] = get_position();
+ state["rotation"] = get_rotation();
+ state["scale"] = get_scale();
return state;
}
-void Node2D::edit_set_state(const Variant &p_state) {
+void Node2D::_edit_set_state(const Dictionary &p_state) {
- Array state = p_state;
- ERR_FAIL_COND(state.size() != 3);
+ Dictionary state = p_state;
+ pos = state["position"];
+ angle = state["rotation"];
+ _scale = state["scale"];
- pos = state[0];
- angle = state[1];
- _scale = state[2];
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
@@ -70,9 +57,16 @@ void Node2D::edit_set_state(const Variant &p_state) {
_change_notify("position");
}
-void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
+void Node2D::_edit_set_position(const Point2 &p_position) {
+ pos = p_position;
+}
+
+Point2 Node2D::_edit_get_position() const {
+ return pos;
+}
- Rect2 r = get_item_rect();
+void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
+ Rect2 r = _edit_get_rect();
Vector2 zero_offset;
if (r.size.x != 0)
@@ -101,14 +95,25 @@ void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
_change_notify("position");
}
-void Node2D::edit_rotate(float p_rot) {
+bool Node2D::_edit_use_rect() const {
+ return true;
+}
- angle += p_rot;
+void Node2D::_edit_set_rotation(float p_rotation) {
+ angle = p_rotation;
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
}
+float Node2D::_edit_get_rotation() const {
+ return angle;
+}
+
+bool Node2D::_edit_use_rotation() const {
+ return true;
+}
+
void Node2D::_update_xform_values() {
pos = _mat.elements[2];
@@ -205,17 +210,6 @@ Transform2D Node2D::get_transform() const {
return _mat;
}
-Rect2 Node2D::get_item_rect() const {
-
- if (get_script_instance()) {
- Variant::CallError err;
- Rect2 r = get_script_instance()->call("_get_item_rect", NULL, 0, err);
- if (err.error == Variant::CallError::CALL_OK)
- return r;
- }
- return Rect2(Point2(-32, -32), Size2(64, 64));
-}
-
void Node2D::rotate(float p_radians) {
set_rotation(get_rotation() + p_radians);
@@ -439,7 +433,7 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
- ClassDB::bind_method(D_METHOD("edit_set_pivot", "pivot"), &Node2D::edit_set_pivot);
+ ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &Node2D::_edit_set_pivot);
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index eca1e96c82..e1e07f2895 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -56,13 +56,16 @@ protected:
static void _bind_methods();
public:
- virtual Variant edit_get_state() const;
- virtual void edit_set_state(const Variant &p_state);
- virtual void edit_set_rect(const Rect2 &p_edit_rect);
- virtual void edit_rotate(float p_rot);
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
+ virtual void _edit_set_position(const Point2 &p_position);
+ virtual Point2 _edit_get_position() const;
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect);
+ virtual bool _edit_use_rect() const;
+ virtual void _edit_set_rotation(float p_rotation);
+ virtual float _edit_get_rotation() const;
+ virtual bool _edit_use_rotation() const;
void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
@@ -85,7 +88,6 @@ public:
float get_global_rotation() const;
float get_global_rotation_degrees() const;
Size2 get_global_scale() const;
- virtual Rect2 get_item_rect() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index c146ac08c2..aee5d89150 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -77,7 +77,7 @@ void Particles2D::set_randomness_ratio(float p_ratio) {
void Particles2D::set_visibility_rect(const Rect2 &p_aabb) {
visibility_rect = p_aabb;
- Rect3 aabb;
+ AABB aabb;
aabb.position.x = p_aabb.position.x;
aabb.position.y = p_aabb.position.y;
aabb.size.x = p_aabb.size.x;
@@ -223,7 +223,7 @@ String Particles2D::get_configuration_warning() const {
Rect2 Particles2D::capture_rect() const {
- Rect3 aabb = VS::get_singleton()->particles_get_current_aabb(particles);
+ AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles);
Rect2 r;
r.position.x = aabb.position.x;
r.position.y = aabb.position.y;
@@ -378,7 +378,7 @@ void Particles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "process_");
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index b5b5445684..3f2ad19e51 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "polygon_2d.h"
-Rect2 Polygon2D::get_item_rect() const {
+Rect2 Polygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
int l = polygon.size();
@@ -49,16 +49,16 @@ Rect2 Polygon2D::get_item_rect() const {
return item_rect;
}
-void Polygon2D::edit_set_pivot(const Point2 &p_pivot) {
+void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
-Point2 Polygon2D::edit_get_pivot() const {
+Point2 Polygon2D::_edit_get_pivot() const {
return get_offset();
}
-bool Polygon2D::edit_has_pivot() const {
+bool Polygon2D::_edit_use_pivot() const {
return true;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 0c2c049c18..d09e22f5ff 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -99,11 +99,11 @@ public:
//editor stuff
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
Polygon2D();
};
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index cde665d422..1e729bc179 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -38,7 +38,7 @@ void Position2D::_draw_cross() {
draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5));
}
-Rect2 Position2D::get_item_rect() const {
+Rect2 Position2D::_edit_get_rect() const {
return Rect2(Point2(-10, -10), Size2(20, 20));
}
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index af54fb919a..5961e447df 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -42,7 +42,7 @@ protected:
void _notification(int p_what);
public:
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
Position2D();
};
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index bf7c5a3ba4..d5fcda90d5 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -133,7 +133,7 @@ void TouchScreenButton::_notification(int p_what) {
return;
if (shape.is_valid()) {
Color draw_col = get_tree()->get_debug_collisions_color();
- Vector2 pos = shape_centered ? get_item_rect().size * 0.5f : Vector2();
+ Vector2 pos = shape_centered ? _edit_get_rect().size * 0.5f : Vector2();
draw_set_transform_matrix(get_canvas_transform().translated(pos));
shape->draw(get_canvas_item(), draw_col);
}
@@ -251,7 +251,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(p_point);
- Rect2 item_rect = get_item_rect();
+ Rect2 item_rect = _edit_get_rect();
bool touched = false;
bool check_rect = true;
@@ -322,13 +322,13 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
}
}
-Rect2 TouchScreenButton::get_item_rect() const {
+Rect2 TouchScreenButton::_edit_get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
/*
if (texture.is_null())
- return CanvasItem::get_item_rect();
+ return CanvasItem::_edit_get_rect();
*/
return Rect2(Size2(), texture->get_size());
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index 7647070b26..2e674c20b4 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -102,7 +102,7 @@ public:
bool is_pressed() const;
- Rect2 get_item_rect() const;
+ Rect2 _edit_get_rect() const;
TouchScreenButton();
};
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index c53faab5f9..df2265aae9 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -33,16 +33,16 @@
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-void Sprite::edit_set_pivot(const Point2 &p_pivot) {
+void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
-Point2 Sprite::edit_get_pivot() const {
+Point2 Sprite::_edit_get_pivot() const {
return get_offset();
}
-bool Sprite::edit_has_pivot() const {
+bool Sprite::_edit_use_pivot() const {
return true;
}
@@ -257,13 +257,13 @@ int Sprite::get_hframes() const {
return hframes;
}
-Rect2 Sprite::get_item_rect() const {
+Rect2 Sprite::_edit_get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
/*
if (texture.is_null())
- return CanvasItem::get_item_rect();
+ return CanvasItem::_edit_get_rect();
*/
Size2i s;
@@ -368,224 +368,3 @@ Sprite::Sprite() {
vframes = 1;
hframes = 1;
}
-
-//////////////////////////// VPSPRITE
-///
-///
-///
-
-#if 0
-void ViewportSprite::edit_set_pivot(const Point2& p_pivot) {
-
- set_offset(p_pivot);
-}
-
-Point2 ViewportSprite::edit_get_pivot() const {
-
- return get_offset();
-}
-bool ViewportSprite::edit_has_pivot() const {
-
- return true;
-}
-
-void ViewportSprite::_notification(int p_what) {
-
- switch(p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- if (!viewport_path.is_empty()) {
-
- Node *n = get_node(viewport_path);
- ERR_FAIL_COND(!n);
- Viewport *vp=Object::cast_to<Viewport>(n);
- ERR_FAIL_COND(!vp);
-
- Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
- texture=rtt;
- texture->connect("changed",this,"update");
- item_rect_changed();
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
-
- if (texture.is_valid()) {
-
- texture->disconnect("changed",this,"update");
- texture=Ref<Texture>();
- }
- } break;
- case NOTIFICATION_DRAW: {
-
- if (texture.is_null())
- return;
-
- RID ci = get_canvas_item();
-
- /*
- texture->draw(ci,Point2());
- break;
- */
-
- Size2i s;
- Rect2i src_rect;
-
- s = texture->get_size();
-
- src_rect.size=s;
-
- Point2 ofs=offset;
- if (centered)
- ofs-=s/2;
-
- if (OS::get_singleton()->get_use_pixel_snap()) {
- ofs=ofs.floor();
- }
- Rect2 dst_rect(ofs,s);
- texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
-
- } break;
- }
-}
-
-void ViewportSprite::set_viewport_path(const NodePath& p_viewport) {
-
- viewport_path=p_viewport;
- update();
- if (!is_inside_tree())
- return;
-
- if (texture.is_valid()) {
- texture->disconnect("changed",this,"update");
- texture=Ref<Texture>();
- }
-
- if (viewport_path.is_empty())
- return;
-
-
- Node *n = get_node(viewport_path);
- ERR_FAIL_COND(!n);
- Viewport *vp=Object::cast_to<Viewport>(n);
- ERR_FAIL_COND(!vp);
-
- Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
- texture=rtt;
-
- if (texture.is_valid()) {
- texture->connect("changed",this,"update");
- }
-
- item_rect_changed();
-
-}
-
-NodePath ViewportSprite::get_viewport_path() const {
-
- return viewport_path;
-}
-
-void ViewportSprite::set_centered(bool p_center) {
-
- centered=p_center;
- update();
- item_rect_changed();
-}
-
-bool ViewportSprite::is_centered() const {
-
- return centered;
-}
-
-void ViewportSprite::set_offset(const Point2& p_offset) {
-
- offset=p_offset;
- update();
- item_rect_changed();
-}
-Point2 ViewportSprite::get_offset() const {
-
- return offset;
-}
-void ViewportSprite::set_modulate(const Color& p_color) {
-
- modulate=p_color;
- update();
-}
-
-Color ViewportSprite::get_modulate() const{
-
- return modulate;
-}
-
-
-Rect2 ViewportSprite::get_item_rect() const {
-
- if (texture.is_null())
- return Rect2(0,0,1,1);
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
-
- Size2i s;
-
- s = texture->get_size();
- Point2 ofs=offset;
- if (centered)
- ofs-=s/2;
-
- if (s==Size2(0,0))
- s=Size2(1,1);
-
- return Rect2(ofs,s);
-}
-
-String ViewportSprite::get_configuration_warning() const {
-
- if (!has_node(viewport_path) || !Object::cast_to<Viewport>(get_node(viewport_path))) {
- return TTR("Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode.");
- } else {
-
- Node *n = get_node(viewport_path);
- if (n) {
- Viewport *vp = Object::cast_to<Viewport>(n);
- if (!vp->is_set_as_render_target()) {
-
- return TTR("The Viewport set in the path property must be set as 'render target' in order for this sprite to work.");
- }
- }
- }
-
- return String();
-
-}
-
-void ViewportSprite::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_viewport_path","path"),&ViewportSprite::set_viewport_path);
- ClassDB::bind_method(D_METHOD("get_viewport_path"),&ViewportSprite::get_viewport_path);
-
- ClassDB::bind_method(D_METHOD("set_centered","centered"),&ViewportSprite::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"),&ViewportSprite::is_centered);
-
- ClassDB::bind_method(D_METHOD("set_offset","offset"),&ViewportSprite::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"),&ViewportSprite::get_offset);
-
- ClassDB::bind_method(D_METHOD("set_modulate","modulate"),&ViewportSprite::set_modulate);
- ClassDB::bind_method(D_METHOD("get_modulate"),&ViewportSprite::get_modulate);
-
- ADD_PROPERTYNZ( PropertyInfo( Variant::NODE_PATH, "viewport"), "set_viewport_path","get_viewport_path");
- ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), "set_centered","is_centered");
- ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), "set_offset","get_offset");
- ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), "set_modulate","get_modulate");
-
-}
-
-ViewportSprite::ViewportSprite() {
-
- centered=true;
- modulate=Color(1,1,1,1);
-}
-#endif
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 64d30325f2..1bef73c0a5 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -62,9 +62,10 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
@@ -102,53 +103,7 @@ public:
void set_hframes(int p_amount);
int get_hframes() const;
- virtual Rect2 get_item_rect() const;
-
Sprite();
};
-#if 0
-class ViewportSprite : public Node2D {
-
- GDCLASS( ViewportSprite, Node2D );
-
- Ref<Texture> texture;
- NodePath viewport_path;
-
- bool centered;
- Point2 offset;
- Color modulate;
-
-protected:
-
- void _notification(int p_what);
-
- static void _bind_methods();
-
-public:
-
- virtual void edit_set_pivot(const Point2& p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
-
- void set_viewport_path(const NodePath& p_viewport);
- NodePath get_viewport_path() const;
-
- void set_centered(bool p_center);
- bool is_centered() const;
-
- void set_offset(const Point2& p_offset);
- Point2 get_offset() const;
-
- void set_modulate(const Color& p_color);
- Color get_modulate() const;
-
- virtual Rect2 get_item_rect() const;
-
- virtual String get_configuration_warning() const;
-
- ViewportSprite();
-};
-
-#endif
#endif // SPRITE_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index dd4270ab26..f067b5a187 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -883,7 +883,7 @@ PoolVector<int> TileMap::_get_tile_data() const {
return data;
}
-Rect2 TileMap::get_item_rect() const {
+Rect2 TileMap::_edit_get_rect() const {
const_cast<TileMap *>(this)->_update_dirty_quadrants();
return rect_cache;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 706b87cec3..9e14ec838a 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -229,7 +229,7 @@ public:
void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
int get_cellv(const Vector2 &p_pos) const;
- Rect2 get_item_rect() const;
+ Rect2 _edit_get_rect() const;
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index b0fd57baf5..298bc2649e 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -83,7 +83,7 @@ void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
_change_notify("rect");
}
-Rect2 VisibilityNotifier2D::get_item_rect() const {
+Rect2 VisibilityNotifier2D::_edit_get_rect() const {
return rect;
}
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index ee5152978b..6e06833912 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -54,13 +54,13 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
bool is_on_screen() const;
- virtual Rect2 get_item_rect() const;
-
VisibilityNotifier2D();
};
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 382cbb8f38..a6d812efec 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -117,7 +117,7 @@ Vector<Point2> CollisionPolygon::get_polygon() const {
return polygon;
}
-Rect3 CollisionPolygon::get_item_rect() const {
+AABB CollisionPolygon::get_item_rect() const {
return aabb;
}
@@ -176,7 +176,7 @@ void CollisionPolygon::_bind_methods() {
CollisionPolygon::CollisionPolygon() {
- aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
depth = 1.0;
set_notify_local_transform(true);
parent = NULL;
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index dbed1d7154..14d8c3aba6 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -40,7 +40,7 @@ class CollisionPolygon : public Spatial {
protected:
float depth;
- Rect3 aabb;
+ AABB aabb;
Vector<Point2> polygon;
uint32_t owner_id;
@@ -64,7 +64,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- virtual Rect3 get_item_rect() const;
+ virtual AABB get_item_rect() const;
String get_configuration_warning() const;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index bc70feaffb..05d5d52d28 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -31,12 +31,12 @@
#include "mesh_instance.h"
-void GIProbeData::set_bounds(const Rect3 &p_bounds) {
+void GIProbeData::set_bounds(const AABB &p_bounds) {
VS::get_singleton()->gi_probe_set_bounds(probe, p_bounds);
}
-Rect3 GIProbeData::get_bounds() const {
+AABB GIProbeData::get_bounds() const {
return VS::get_singleton()->gi_probe_get_bounds(probe);
}
@@ -180,7 +180,7 @@ void GIProbeData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_compress", "compress"), &GIProbeData::set_compress);
ClassDB::bind_method(D_METHOD("is_compressed"), &GIProbeData::is_compressed);
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "to_cell_xform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_to_cell_xform", "get_to_cell_xform");
@@ -542,7 +542,7 @@ static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx,
return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w;
}
-void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker) {
+void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker) {
if (p_level == p_baker->cell_subdiv - 1) {
//plot the face by guessing it's albedo and emission value
@@ -702,7 +702,7 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
int half = (1 << (p_baker->cell_subdiv - 1)) >> (p_level + 1);
for (int i = 0; i < 8; i++) {
- Rect3 aabb = p_aabb;
+ AABB aabb = p_aabb;
aabb.size *= 0.5;
int nx = p_x;
@@ -726,7 +726,7 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
continue;
{
- Rect3 test_aabb = aabb;
+ AABB test_aabb = aabb;
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test
@@ -1083,11 +1083,11 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
- if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@@ -1113,11 +1113,11 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
if (!mesh.is_valid())
continue;
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
- if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@@ -1151,7 +1151,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
baker.bake_cells.resize(1);
//find out the actual real bounds, power of 2, which gets the highest subdivision
- baker.po2_bounds = Rect3(-extents, extents * 2.0);
+ baker.po2_bounds = AABB(-extents, extents * 2.0);
int longest_axis = baker.po2_bounds.get_longest_axis_index();
baker.axis_cell_size[longest_axis] = (1 << (baker.cell_subdiv - 1));
baker.leaf_voxel_count = 0;
@@ -1286,7 +1286,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
Ref<GIProbeData> probe_data;
probe_data.instance();
- probe_data->set_bounds(Rect3(-extents, extents * 2.0));
+ probe_data->set_bounds(AABB(-extents, extents * 2.0));
probe_data->set_cell_size(baker.po2_bounds.size[longest_axis] / baker.axis_cell_size[longest_axis]);
probe_data->set_dynamic_data(data);
probe_data->set_dynamic_range(dynamic_range);
@@ -1306,7 +1306,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
}
}
-void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
+void GIProbe::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
if (p_level == p_baker->cell_subdiv - 1) {
@@ -1328,7 +1328,7 @@ void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<Multi
if (p_baker->bake_cells[p_idx].childs[i] == Baker::CHILD_EMPTY)
continue;
- Rect3 aabb = p_aabb;
+ AABB aabb = p_aabb;
aabb.size *= 0.5;
if (i & 1)
@@ -1440,9 +1440,9 @@ void GIProbe::_debug_bake() {
bake(NULL, true);
}
-Rect3 GIProbe::get_aabb() const {
+AABB GIProbe::get_aabb() const {
- return Rect3(-extents, extents * 2);
+ return AABB(-extents, extents * 2);
}
PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 8f13960b67..324ff8e917 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -43,8 +43,8 @@ protected:
static void _bind_methods();
public:
- void set_bounds(const Rect3 &p_bounds);
- Rect3 get_bounds() const;
+ void set_bounds(const AABB &p_bounds);
+ AABB get_bounds() const;
void set_cell_size(float p_size);
float get_cell_size() const;
@@ -146,7 +146,7 @@ private:
MaterialCache _get_material_cache(Ref<Material> p_material);
int leaf_voxel_count;
- Rect3 po2_bounds;
+ AABB po2_bounds;
int axis_cell_size[3];
struct PlotMesh {
@@ -180,12 +180,12 @@ private:
Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add);
Baker::MaterialCache _get_material_cache(Ref<Material> p_material, Baker *p_baker);
- void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker);
+ void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker);
void _plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
void _find_meshes(Node *p_at_node, Baker *p_baker);
void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Baker *p_baker);
- void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker);
+ void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker);
void _create_debug_mesh(Baker *p_baker);
void _debug_bake();
@@ -230,7 +230,7 @@ public:
void bake(Node *p_from_node = NULL, bool p_create_visual_debug = false);
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
GIProbe();
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 11f7efe066..092ed8f0b2 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -85,7 +85,7 @@ void ImmediateGeometry::clear() {
cached_textures.clear();
}
-Rect3 ImmediateGeometry::get_aabb() const {
+AABB ImmediateGeometry::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 93ef726c6d..1ff4e05e82 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -42,7 +42,7 @@ class ImmediateGeometry : public GeometryInstance {
// in VisualServer from becoming invalid if the texture is no longer used
List<Ref<Texture> > cached_textures;
bool empty;
- Rect3 aabb;
+ AABB aabb;
protected:
static void _bind_methods();
@@ -62,7 +62,7 @@ public:
void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ImmediateGeometry();
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 389d87cd90..324411c5cc 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -117,24 +117,24 @@ bool Light::get_shadow_reverse_cull_face() const {
return reverse_cull;
}
-Rect3 Light::get_aabb() const {
+AABB Light::get_aabb() const {
if (type == VisualServer::LIGHT_DIRECTIONAL) {
- return Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
} else if (type == VisualServer::LIGHT_OMNI) {
- return Rect3(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
+ return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
} else if (type == VisualServer::LIGHT_SPOT) {
float len = param[PARAM_RANGE];
float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len;
- return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
}
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 2f3ac8a5e7..37c17cbbe3 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -113,7 +113,7 @@ public:
void set_shadow_reverse_cull_face(bool p_enable);
bool get_shadow_reverse_cull_face() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
Light();
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index c8215971c4..1e52ccc6e0 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -165,12 +165,12 @@ NodePath MeshInstance::get_skeleton_path() {
return skeleton_path;
}
-Rect3 MeshInstance::get_aabb() const {
+AABB MeshInstance::get_aabb() const {
if (!mesh.is_null())
return mesh->get_aabb();
- return Rect3();
+ return AABB();
}
PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 8e8c12a592..970a10aaf3 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -85,7 +85,7 @@ public:
void create_debug_tangents();
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
MeshInstance();
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index f90489f1f0..ce7b97be7f 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -55,10 +55,10 @@ PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
-Rect3 MultiMeshInstance::get_aabb() const {
+AABB MultiMeshInstance::get_aabb() const {
if (multimesh.is_null())
- return Rect3();
+ return AABB();
else
return multimesh->get_aabb();
}
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index cd0e7b463c..9b2b1ff9a7 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -52,7 +52,7 @@ public:
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
MultiMeshInstance();
~MultiMeshInstance();
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 6ac6e52367..915a10328b 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -31,9 +31,9 @@
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
-Rect3 Particles::get_aabb() const {
+AABB Particles::get_aabb() const {
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
@@ -82,7 +82,7 @@ void Particles::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
-void Particles::set_visibility_aabb(const Rect3 &p_aabb) {
+void Particles::set_visibility_aabb(const AABB &p_aabb) {
visibility_aabb = p_aabb;
VS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
@@ -140,7 +140,7 @@ float Particles::get_randomness_ratio() const {
return randomness_ratio;
}
-Rect3 Particles::get_visibility_aabb() const {
+AABB Particles::get_visibility_aabb() const {
return visibility_aabb;
}
@@ -252,7 +252,7 @@ void Particles::restart() {
VisualServer::get_singleton()->particles_restart(particles);
}
-Rect3 Particles::capture_aabb() const {
+AABB Particles::capture_aabb() const {
return VS::get_singleton()->particles_get_current_aabb(particles);
}
@@ -335,7 +335,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "");
@@ -367,7 +367,7 @@ Particles::Particles() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
- set_visibility_aabb(Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
+ set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index e3109f470f..30080360bb 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -65,7 +65,7 @@ private:
float explosiveness_ratio;
float randomness_ratio;
float speed_scale;
- Rect3 visibility_aabb;
+ AABB visibility_aabb;
bool local_coords;
int fixed_fps;
bool fractional_delta;
@@ -82,7 +82,7 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_emitting(bool p_emitting);
@@ -92,7 +92,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
- void set_visibility_aabb(const Rect3 &p_aabb);
+ void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
@@ -104,7 +104,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
- Rect3 get_visibility_aabb() const;
+ AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
float get_speed_scale() const;
@@ -128,7 +128,7 @@ public:
void restart();
- Rect3 capture_aabb() const;
+ AABB capture_aabb() const;
Particles();
~Particles();
};
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 6c14f7dbc9..4fde29aab9 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -98,7 +98,7 @@ void Portal::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::REAL, "connect_range", PROPERTY_HINT_RANGE, "0.1,4096,0.01"));
}
-Rect3 Portal::get_aabb() const {
+AABB Portal::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 6de3df8553..4ea208a718 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -53,7 +53,7 @@ class Portal : public VisualInstance {
Color disabled_color;
float connect_range;
- Rect3 aabb;
+ AABB aabb;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -63,7 +63,7 @@ protected:
static void _bind_methods();
public:
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_enabled(bool p_enabled);
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 46b105cd21..0e575ec152 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -178,9 +178,9 @@ ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
return update_mode;
}
-Rect3 ReflectionProbe::get_aabb() const {
+AABB ReflectionProbe::get_aabb() const {
- Rect3 aabb;
+ AABB aabb;
aabb.position = -origin_offset;
aabb.size = origin_offset + extents;
return aabb;
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 7c328a8f16..26f17fdcf9 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -101,7 +101,7 @@ public:
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ReflectionProbe();
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 439b6bfdf8..47a7b8bfb9 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -66,12 +66,12 @@ void Room::_notification(int p_what) {
}
}
-Rect3 Room::get_aabb() const {
+AABB Room::get_aabb() const {
if (room.is_null())
- return Rect3();
+ return AABB();
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index b9a64b6670..3069ea2eba 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -71,7 +71,7 @@ public:
NOTIFICATION_AREA_CHANGED = 60
};
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_room(const Ref<RoomBounds> &p_room);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 49a3205f21..18ebc22c8b 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -188,7 +188,7 @@ void SpriteBase3D::_queue_update() {
call_deferred(SceneStringNames::get_singleton()->_im_update);
}
-Rect3 SpriteBase3D::get_aabb() const {
+AABB SpriteBase3D::get_aabb() const {
return aabb;
}
@@ -407,7 +407,7 @@ void Sprite3D::_draw() {
}
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
@@ -698,7 +698,7 @@ void AnimatedSprite3D::_draw() {
}
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 1165392cb2..d18553a504 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -71,7 +71,7 @@ private:
Vector3::Axis axis;
float pixel_size;
- Rect3 aabb;
+ AABB aabb;
RID immediate;
@@ -87,7 +87,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _draw() = 0;
- _FORCE_INLINE_ void set_aabb(const Rect3 &p_aabb) { aabb = p_aabb; }
+ _FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
_FORCE_INLINE_ RID &get_immediate() { return immediate; }
void _queue_update();
@@ -130,7 +130,7 @@ public:
virtual Rect2 get_item_rect() const = 0;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
SpriteBase3D();
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index e60b32a92a..47144c4b78 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -60,7 +60,7 @@ void VisibilityNotifier::_exit_camera(Camera *p_camera) {
}
}
-void VisibilityNotifier::set_aabb(const Rect3 &p_aabb) {
+void VisibilityNotifier::set_aabb(const AABB &p_aabb) {
if (aabb == p_aabb)
return;
@@ -74,7 +74,7 @@ void VisibilityNotifier::set_aabb(const Rect3 &p_aabb) {
update_gizmo();
}
-Rect3 VisibilityNotifier::get_aabb() const {
+AABB VisibilityNotifier::get_aabb() const {
return aabb;
}
@@ -108,7 +108,7 @@ void VisibilityNotifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier::get_aabb);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier::is_on_screen);
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "aabb"), "set_aabb", "get_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
@@ -118,7 +118,7 @@ void VisibilityNotifier::_bind_methods() {
VisibilityNotifier::VisibilityNotifier() {
- aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
set_notify_transform(true);
}
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index 0b83e0534e..fc06cf5aec 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -39,7 +39,7 @@ class VisibilityNotifier : public Spatial {
Set<Camera *> cameras;
- Rect3 aabb;
+ AABB aabb;
protected:
virtual void _screen_enter() {}
@@ -53,8 +53,8 @@ protected:
void _exit_camera(Camera *p_camera);
public:
- void set_aabb(const Rect3 &p_aabb);
- Rect3 get_aabb() const;
+ void set_aabb(const AABB &p_aabb);
+ AABB get_aabb() const;
bool is_on_screen() const;
VisibilityNotifier();
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index fa35d982eb..b92e7ead04 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -33,7 +33,7 @@
#include "servers/visual_server.h"
#include "skeleton.h"
-Rect3 VisualInstance::get_transformed_aabb() const {
+AABB VisualInstance::get_transformed_aabb() const {
return get_global_transform().xform(get_aabb());
}
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index c405236d2c..5827f1e1fb 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -62,10 +62,10 @@ public:
};
RID get_instance() const;
- virtual Rect3 get_aabb() const = 0;
+ virtual AABB get_aabb() const = 0;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const = 0;
- virtual Rect3 get_transformed_aabb() const; // helper
+ virtual AABB get_transformed_aabb() const; // helper
void set_base(const RID &p_base);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index e0508cf147..40d06dc756 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -416,10 +416,10 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
- case Variant::RECT3: {
- Rect3 i = initial_val;
- Rect3 d = delta_val;
- Rect3 r;
+ case Variant::AABB: {
+ AABB i = initial_val;
+ AABB d = delta_val;
+ AABB r;
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
@@ -956,10 +956,10 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
case Variant::QUAT:
delta_val = final_val.operator Quat() - initial_val.operator Quat();
break;
- case Variant::RECT3: {
- Rect3 i = initial_val;
- Rect3 f = final_val;
- delta_val = Rect3(f.position - i.position, f.size - i.size);
+ case Variant::AABB: {
+ AABB i = initial_val;
+ AABB f = final_val;
+ delta_val = AABB(f.position - i.position, f.size - i.size);
} break;
case Variant::TRANSFORM: {
Transform i = initial_val;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index e73ada9f31..adca78d1d4 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -45,7 +45,7 @@
#endif
#include <stdio.h>
-Variant Control::edit_get_state() const {
+Dictionary Control::_edit_get_state() const {
Dictionary s;
s["rect"] = get_rect();
@@ -59,22 +59,78 @@ Variant Control::edit_get_state() const {
s["anchors"] = anchors;
return s;
}
-void Control::edit_set_state(const Variant &p_state) {
+void Control::_edit_set_state(const Dictionary &p_state) {
- Dictionary s = p_state;
+ Dictionary state = p_state;
- Rect2 state = s["rect"];
- set_position(state.position);
- set_size(state.size);
- set_rotation(s["rotation"]);
- set_scale(s["scale"]);
- Array anchors = s["anchors"];
+ Rect2 rect = state["rect"];
+ set_position(rect.position);
+ set_size(rect.size);
+ set_rotation(state["rotation"]);
+ set_scale(state["scale"]);
+ Array anchors = state["anchors"];
set_anchor(MARGIN_LEFT, anchors[0]);
set_anchor(MARGIN_TOP, anchors[1]);
set_anchor(MARGIN_RIGHT, anchors[2]);
set_anchor(MARGIN_BOTTOM, anchors[3]);
}
+void Control::_edit_set_position(const Point2 &p_position) {
+ set_position(p_position);
+};
+
+Point2 Control::_edit_get_position() const {
+ return get_position();
+};
+
+void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
+
+ Transform2D xform = _get_internal_transform();
+
+ Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
+
+ Vector2 pos = get_position() + new_pos;
+
+ Rect2 new_rect = get_rect();
+ new_rect.position = pos.snapped(Vector2(1, 1));
+ new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
+
+ set_position(new_rect.position);
+ set_size(new_rect.size);
+}
+
+Rect2 Control::_edit_get_rect() const {
+ return Rect2(Point2(), get_size());
+}
+
+bool Control::_edit_use_rect() const {
+ return true;
+}
+
+void Control::_edit_set_rotation(float p_rotation) {
+ set_rotation(p_rotation);
+}
+
+float Control::_edit_get_rotation() const {
+ return get_rotation();
+}
+
+bool Control::_edit_use_rotation() const {
+ return true;
+}
+
+void Control::_edit_set_pivot(const Point2 &p_pivot) {
+ set_pivot_offset(p_pivot);
+}
+
+Point2 Control::_edit_get_pivot() const {
+ return get_pivot_offset();
+}
+
+bool Control::_edit_use_pivot() const {
+ return true;
+}
+
void Control::set_custom_minimum_size(const Size2 &p_custom) {
if (p_custom == data.custom_minimum_size)
@@ -96,7 +152,7 @@ Size2 Control::get_combined_minimum_size() const {
return minsize;
}
-Size2 Control::edit_get_minimum_size() const {
+Size2 Control::_edit_get_minimum_size() const {
return get_combined_minimum_size();
}
@@ -110,23 +166,6 @@ Transform2D Control::_get_internal_transform() const {
return offset.affine_inverse() * (rot_scale * offset);
}
-void Control::edit_set_rect(const Rect2 &p_edit_rect) {
-
- Transform2D xform = _get_internal_transform();
-
- // xform[2] += get_position();
-
- Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
-
- Vector2 pos = get_position() + new_pos;
-
- Rect2 new_rect = get_rect();
- new_rect.position = pos.snapped(Vector2(1, 1));
- new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
-
- set_position(new_rect.position);
- set_size(new_rect.size);
-}
bool Control::_set(const StringName &p_name, const Variant &p_value) {
@@ -1210,7 +1249,7 @@ Size2 Control::get_parent_area_size() const {
if (data.parent_canvas_item) {
- parent_size = data.parent_canvas_item->get_item_rect().size;
+ parent_size = data.parent_canvas_item->_edit_get_rect().size;
} else {
parent_size = get_viewport()->get_visible_rect().size;
@@ -1289,7 +1328,7 @@ float Control::_get_parent_range(int p_idx) const {
}
if (data.parent_canvas_item) {
- return data.parent_canvas_item->get_item_rect().size[p_idx & 1];
+ return data.parent_canvas_item->_edit_get_rect().size[p_idx & 1];
} else {
return get_viewport()->get_visible_rect().size[p_idx & 1];
}
@@ -1751,11 +1790,6 @@ Rect2 Control::get_rect() const {
return Rect2(get_position(), get_size());
}
-Rect2 Control::get_item_rect() const {
-
- return Rect2(Point2(), get_size());
-}
-
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
ERR_FAIL_COND(p_icon.is_null());
@@ -1847,6 +1881,25 @@ Control *Control::find_next_valid_focus() const {
while (true) {
+ // If the focus property is manually overwritten, attempt to use it.
+
+ if (!data.focus_next.is_empty()) {
+ Node *n = get_node(data.focus_next);
+ if (n) {
+ from = Object::cast_to<Control>(n);
+
+ if (!from) {
+
+ ERR_EXPLAIN("Next focus node is not a control: " + n->get_name());
+ ERR_FAIL_V(NULL);
+ }
+ } else {
+ return NULL;
+ }
+ if (from->is_visible() && from->get_focus_mode() != FOCUS_NONE)
+ return from;
+ }
+
// find next child
Control *next_child = NULL;
@@ -1926,6 +1979,25 @@ Control *Control::find_prev_valid_focus() const {
while (true) {
+ // If the focus property is manually overwritten, attempt to use it.
+
+ if (!data.focus_prev.is_empty()) {
+ Node *n = get_node(data.focus_prev);
+ if (n) {
+ from = Object::cast_to<Control>(n);
+
+ if (!from) {
+
+ ERR_EXPLAIN("Prev focus node is not a control: " + n->get_name());
+ ERR_FAIL_V(NULL);
+ }
+ } else {
+ return NULL;
+ }
+ if (from->is_visible() && from->get_focus_mode() != FOCUS_NONE)
+ return from;
+ }
+
// find prev child
Control *prev_child = NULL;
@@ -2157,6 +2229,26 @@ NodePath Control::get_focus_neighbour(Margin p_margin) const {
return data.focus_neighbour[p_margin];
}
+void Control::set_focus_next(const NodePath &p_next) {
+
+ data.focus_next = p_next;
+}
+
+NodePath Control::get_focus_next() const {
+
+ return data.focus_next;
+}
+
+void Control::set_focus_previous(const NodePath &p_prev) {
+
+ data.focus_prev = p_prev;
+}
+
+NodePath Control::get_focus_previous() const {
+
+ return data.focus_prev;
+}
+
#define MAX_NEIGHBOUR_SEARCH_COUNT 512
Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
@@ -2172,7 +2264,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
if (!c) {
- ERR_EXPLAIN("Next focus node is not a control: " + n->get_name());
+ ERR_EXPLAIN("Neighbour focus node is not a control: " + n->get_name());
ERR_FAIL_V(NULL);
}
} else {
@@ -2196,7 +2288,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
Point2 points[4];
Transform2D xform = get_global_transform();
- Rect2 rect = get_item_rect();
+ Rect2 rect = _edit_get_rect();
points[0] = xform.xform(rect.position);
points[1] = xform.xform(rect.position + Point2(rect.size.x, 0));
@@ -2255,7 +2347,7 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
Point2 points[4];
Transform2D xform = c->get_global_transform();
- Rect2 rect = c->get_item_rect();
+ Rect2 rect = c->_edit_get_rect();
points[0] = xform.xform(rect.position);
points[1] = xform.xform(rect.position + Point2(rect.size.x, 0));
@@ -2677,6 +2769,12 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_focus_neighbour", "margin", "neighbour"), &Control::set_focus_neighbour);
ClassDB::bind_method(D_METHOD("get_focus_neighbour", "margin"), &Control::get_focus_neighbour);
+ ClassDB::bind_method(D_METHOD("set_focus_next", "next"), &Control::set_focus_next);
+ ClassDB::bind_method(D_METHOD("get_focus_next"), &Control::get_focus_next);
+
+ ClassDB::bind_method(D_METHOD("set_focus_previous", "previous"), &Control::set_focus_previous);
+ ClassDB::bind_method(D_METHOD("get_focus_previous"), &Control::get_focus_previous);
+
ClassDB::bind_method(D_METHOD("force_drag", "data", "preview"), &Control::force_drag);
ClassDB::bind_method(D_METHOD("set_mouse_filter", "filter"), &Control::set_mouse_filter);
@@ -2737,6 +2835,8 @@ void Control::_bind_methods() {
ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next"), "set_focus_next", "get_focus_next");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous"), "set_focus_previous", "get_focus_previous");
ADD_GROUP("Mouse", "mouse_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 4d0e3934ad..92d1c969fc 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -191,6 +191,8 @@ private:
ObjectID modal_prev_focus_owner;
NodePath focus_neighbour[4];
+ NodePath focus_next;
+ NodePath focus_prev;
HashMap<StringName, Ref<Texture>, StringNameHasher> icon_override;
HashMap<StringName, Ref<Shader>, StringNameHasher> shader_override;
@@ -269,10 +271,25 @@ public:
};
- virtual Variant edit_get_state() const;
- virtual void edit_set_state(const Variant &p_state);
- virtual void edit_set_rect(const Rect2 &p_edit_rect);
- virtual Size2 edit_get_minimum_size() const;
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
+ virtual void _edit_set_position(const Point2 &p_position);
+ virtual Point2 _edit_get_position() const;
+
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect);
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
+
+ virtual void _edit_set_rotation(float p_rotation);
+ virtual float _edit_get_rotation() const;
+ virtual bool _edit_use_rotation() const;
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+
+ virtual Size2 _edit_get_minimum_size() const;
void accept_event();
@@ -374,6 +391,11 @@ public:
void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
NodePath get_focus_neighbour(Margin p_margin) const;
+ void set_focus_next(const NodePath &p_next);
+ NodePath get_focus_next() const;
+ void set_focus_previous(const NodePath &p_prev);
+ NodePath get_focus_previous() const;
+
Control *get_focus_owner() const;
void set_mouse_filter(MouseFilter p_filter);
@@ -420,7 +442,6 @@ public:
CursorShape get_default_cursor_shape() const;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
- virtual Rect2 get_item_rect() const;
virtual Transform2D get_transform() const;
bool is_toplevel_control() const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 5d3e5ec0e8..f7bf1cd9ea 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1309,6 +1309,7 @@ void LineEdit::set_expand_to_text_length(bool p_enabled) {
expand_to_text_length = p_enabled;
minimum_size_changed();
+ set_window_pos(0);
}
bool LineEdit::get_expand_to_text_length() const {
@@ -1428,7 +1429,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "max_length"), "set_max_length", "get_max_length");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "expand_to_len"), "set_expand_to_text_length", "get_expand_to_text_length");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
ADD_GROUP("Placeholder", "placeholder_");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index d38c688241..2bf45f1189 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2067,7 +2067,7 @@ int Node::get_position_in_parent() const {
return data.pos;
}
-Node *Node::duplicate(int p_flags) const {
+Node *Node::_duplicate(int p_flags) const {
Node *node = NULL;
@@ -2147,9 +2147,6 @@ Node *Node::duplicate(int p_flags) const {
}
}
- if (p_flags & DUPLICATE_SIGNALS)
- _duplicate_signals(this, node);
-
for (int i = 0; i < get_child_count(); i++) {
if (get_child(i)->data.parent_owned)
@@ -2170,6 +2167,17 @@ Node *Node::duplicate(int p_flags) const {
return node;
}
+Node *Node::duplicate(int p_flags) const {
+
+ Node *dupe = _duplicate(p_flags);
+
+ if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
+ _duplicate_signals(this, dupe);
+ }
+
+ return dupe;
+}
+
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
if (get_owner() != get_parent()->get_owner())
@@ -2240,6 +2248,9 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
}
}
+// Duplication of signals must happen after all the node descendants have been copied,
+// because re-targeting of connections from some descendant to another is not possible
+// if the emitter node comes later in tree order than the receiver
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner()))
@@ -2262,6 +2273,12 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
NodePath ptarget = p_original->get_path_to(target);
Node *copytarget = p_copy->get_node(ptarget);
+ // Cannot find a path to the duplicate target, so it seems it's not part
+ // of the duplicated and not yet parented hierarchy, so at least try to connect
+ // to the same target as the original
+ if (!copytarget)
+ copytarget = target;
+
if (copy && copytarget) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, CONNECT_PERSIST);
}
diff --git a/scene/main/node.h b/scene/main/node.h
index e8901f7b6e..c43e96063f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -169,6 +169,7 @@ private:
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
+ Node *_duplicate(int p_flags) const;
Array _get_children() const;
Array _get_groups() const;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 21e4a85cd1..8192074c17 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1125,14 +1125,14 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
return a.cubic_slerp(b, pa, pb, p_c);
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
- Rect3 a = p_a;
- Rect3 b = p_b;
- Rect3 pa = p_pre_a;
- Rect3 pb = p_post_b;
+ AABB a = p_a;
+ AABB b = p_b;
+ AABB pa = p_pre_a;
+ AABB pb = p_post_b;
- return Rect3(
+ return AABB(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
} break;
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index bbc85ce0f6..4b9843f3f5 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -33,7 +33,7 @@
Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
Vector<Vector3> lines;
- Rect3 aabb;
+ AABB aabb;
aabb.position = -get_extents();
aabb.size = aabb.position * -2;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 3e86daf3a7..0a886c25b1 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -594,9 +594,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
ERR_FAIL_COND_V(!d.has("aabb"), false);
- Rect3 aabb = d["aabb"];
+ AABB aabb = d["aabb"];
- Vector<Rect3> bone_aabb;
+ Vector<AABB> bone_aabb;
if (d.has("skeleton_aabb")) {
Array baabb = d["skeleton_aabb"];
bone_aabb.resize(baabb.size());
@@ -676,7 +676,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
- Vector<Rect3> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
+ Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
Array arr;
for (int i = 0; i < skel_aabb.size(); i++) {
arr[i] = skel_aabb[i];
@@ -725,13 +725,13 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
- p_list->push_back(PropertyInfo(Variant::RECT3, "custom_aabb/custom_aabb"));
+ p_list->push_back(PropertyInfo(Variant::AABB, "custom_aabb/custom_aabb"));
}
void ArrayMesh::_recompute_aabb() {
// regenerate AABB
- aabb = Rect3();
+ aabb = AABB();
for (int i = 0; i < surfaces.size(); i++) {
@@ -742,7 +742,7 @@ void ArrayMesh::_recompute_aabb() {
}
}
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
Surface s;
s.aabb = p_aabb;
@@ -772,7 +772,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
const Vector3 *vtx = r.ptr();
// check AABB
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < len; i++) {
if (i == 0)
@@ -926,7 +926,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec
VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
}
-void ArrayMesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) {
+void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces[p_idx].aabb = p_aabb;
@@ -942,7 +942,7 @@ Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
if (i == 0)
@@ -970,18 +970,18 @@ RID ArrayMesh::get_rid() const {
return mesh;
}
-Rect3 ArrayMesh::get_aabb() const {
+AABB ArrayMesh::get_aabb() const {
return aabb;
}
-void ArrayMesh::set_custom_aabb(const Rect3 &p_custom) {
+void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
custom_aabb = p_custom;
VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
}
-Rect3 ArrayMesh::get_custom_aabb() const {
+AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
@@ -1097,11 +1097,13 @@ void ArrayMesh::_bind_methods() {
}
void ArrayMesh::reload_from_file() {
- for (int i = 0; i < get_surface_count(); i++) {
- surface_remove(i);
- }
+ VisualServer::get_singleton()->mesh_clear(mesh);
+ surfaces.clear();
+ clear_blend_shapes();
+
Resource::reload_from_file();
- String path = get_path();
+
+ _change_notify();
}
ArrayMesh::ArrayMesh() {
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 75927079c7..b85a6a84af 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -136,7 +136,7 @@ public:
Ref<Mesh> create_outline(float p_margin) const;
- virtual Rect3 get_aabb() const = 0;
+ virtual AABB get_aabb() const = 0;
Mesh();
};
@@ -149,16 +149,16 @@ class ArrayMesh : public Mesh {
private:
struct Surface {
String name;
- Rect3 aabb;
+ AABB aabb;
Ref<Material> material;
bool is_2d;
};
Vector<Surface> surfaces;
RID mesh;
- Rect3 aabb;
+ AABB aabb;
BlendShapeMode blend_shape_mode;
Vector<StringName> blend_shapes;
- Rect3 custom_aabb;
+ AABB custom_aabb;
void _recompute_aabb();
@@ -173,7 +173,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
Array surface_get_arrays(int p_surface) const;
Array surface_get_blend_shape_arrays(int p_surface) const;
@@ -191,7 +191,7 @@ public:
int get_surface_count() const;
void surface_remove(int p_idx);
- void surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb); //only recognized by driver
+ void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
int surface_get_array_len(int p_idx) const;
int surface_get_array_index_len(int p_idx) const;
@@ -207,10 +207,10 @@ public:
void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data);
- void set_custom_aabb(const Rect3 &p_custom);
- Rect3 get_custom_aabb() const;
+ void set_custom_aabb(const AABB &p_custom);
+ AABB get_custom_aabb() const;
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
virtual RID get_rid() const;
void center_geometry();
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 15f1e15542..ee6efa6e85 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -155,7 +155,7 @@ Color MultiMesh::get_instance_color(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
}
-Rect3 MultiMesh::get_aabb() const {
+AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
}
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 7ca66b0b46..0a5310f641 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -84,7 +84,7 @@ public:
void set_instance_color(int p_instance, const Color &p_color);
Color get_instance_color(int p_instance) const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual RID get_rid() const;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 8e3899315c..3b80db291c 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -42,7 +42,7 @@ void PrimitiveMesh::_update() const {
PoolVector<Vector3> points = arr[VS::ARRAY_VERTEX];
- aabb = Rect3();
+ aabb = AABB();
int pc = points.size();
ERR_FAIL_COND(pc == 0);
@@ -141,7 +141,7 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
-Rect3 PrimitiveMesh::get_aabb() const {
+AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();
}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index f0c8935261..b38c247827 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -47,7 +47,7 @@ class PrimitiveMesh : public Mesh {
private:
RID mesh;
- mutable Rect3 aabb;
+ mutable AABB aabb;
Ref<Material> material;
@@ -73,7 +73,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const;
virtual int get_blend_shape_count() const;
virtual StringName get_blend_shape_name(int p_index) const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual RID get_rid() const;
void set_material(const Ref<Material> &p_material);
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index f0304bfaa5..fe23fbf6b3 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -33,7 +33,7 @@
#include "project_settings.h"
#include "version.h"
-//version 2: changed names for basis, rect3, poolvectors, etc.
+//version 2: changed names for basis, aabb, poolvectors, etc.
#define FORMAT_VERSION 2
#include "os/dir_access.h"
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index af159975ca..86b32a5cdd 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -41,7 +41,7 @@ struct SpatialIndexer {
struct NotifierData {
- Rect3 aabb;
+ AABB aabb;
OctreeElementID id;
};
@@ -63,7 +63,7 @@ struct SpatialIndexer {
uint64_t pass;
uint64_t last_frame;
- void _notifier_add(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+ void _notifier_add(VisibilityNotifier *p_notifier, const AABB &p_rect) {
ERR_FAIL_COND(notifiers.has(p_notifier));
notifiers[p_notifier].aabb = p_rect;
@@ -71,7 +71,7 @@ struct SpatialIndexer {
changed = true;
}
- void _notifier_update(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+ void _notifier_update(VisibilityNotifier *p_notifier, const AABB &p_rect) {
Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
ERR_FAIL_COND(!E);
@@ -229,14 +229,14 @@ void World::_remove_camera(Camera *p_camera) {
#endif
}
-void World::_register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+void World::_register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_add(p_notifier, p_rect);
#endif
}
-void World::_update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+void World::_update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_update(p_notifier, p_rect);
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 767d1b5b6e..e0f1de1fd0 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -60,8 +60,8 @@ protected:
void _update_camera(Camera *p_camera);
void _remove_camera(Camera *p_camera);
- void _register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect);
- void _update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect);
+ void _register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
+ void _update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
void _remove_notifier(VisibilityNotifier *p_notifier);
friend class Viewport;
void _update(uint64_t p_frame);
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index c6565ac2e9..e4eae09c61 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -46,7 +46,7 @@ BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object, int p_subi
return current;
}
-void BroadPhaseBasic::move(ID p_id, const Rect3 &p_aabb) {
+void BroadPhaseBasic::move(ID p_id, const AABB &p_aabb) {
Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
@@ -109,7 +109,7 @@ int BroadPhaseBasic::cull_point(const Vector3 &p_point, CollisionObjectSW **p_re
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.has_point(p_point)) {
p_results[rc] = E->get().owner;
@@ -129,7 +129,7 @@ int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, Co
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.intersects_segment(p_from, p_to)) {
p_results[rc] = E->get().owner;
@@ -142,13 +142,13 @@ int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, Co
return rc;
}
-int BroadPhaseBasic::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+int BroadPhaseBasic::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
int rc = 0;
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.intersects(p_aabb)) {
p_results[rc] = E->get().owner;
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index 5c124c1792..ee683ed840 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -39,7 +39,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
CollisionObjectSW *owner;
bool _static;
- Rect3 aabb;
+ AABB aabb;
int subindex;
};
@@ -83,7 +83,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const Rect3 &p_aabb);
+ virtual void move(ID p_id, const AABB &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -93,7 +93,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index e7111d9580..3b18a270f0 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -32,11 +32,11 @@
BroadPhaseSW::ID BroadPhaseOctree::create(CollisionObjectSW *p_object, int p_subindex) {
- ID oid = octree.create(p_object, Rect3(), p_subindex, false, 1 << p_object->get_type(), 0);
+ ID oid = octree.create(p_object, AABB(), p_subindex, false, 1 << p_object->get_type(), 0);
return oid;
}
-void BroadPhaseOctree::move(ID p_id, const Rect3 &p_aabb) {
+void BroadPhaseOctree::move(ID p_id, const AABB &p_aabb) {
octree.move(p_id, p_aabb);
}
@@ -76,7 +76,7 @@ int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, C
return octree.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
}
-int BroadPhaseOctree::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+int BroadPhaseOctree::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return octree.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
}
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index d28f2da13f..f894d6ca5a 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -48,7 +48,7 @@ class BroadPhaseOctree : public BroadPhaseSW {
public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const Rect3 &p_aabb);
+ virtual void move(ID p_id, const AABB &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -58,7 +58,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 2b5ed629fe..5ad3f9a261 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -30,8 +30,8 @@
#ifndef BROAD_PHASE_SW_H
#define BROAD_PHASE_SW_H
+#include "aabb.h"
#include "math_funcs.h"
-#include "rect3.h"
class CollisionObjectSW;
@@ -49,7 +49,7 @@ public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0) = 0;
- virtual void move(ID p_id, const Rect3 &p_aabb) = 0;
+ virtual void move(ID p_id, const AABB &p_aabb) = 0;
virtual void set_static(ID p_id, bool p_static) = 0;
virtual void remove(ID p_id) = 0;
@@ -59,7 +59,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 3af8b542fa..126f8141ff 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -149,7 +149,7 @@ void CollisionObjectSW::_update_shapes() {
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb = s.shape->get_aabb();
+ AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
s.aabb_cache = shape_aabb;
@@ -176,10 +176,10 @@ void CollisionObjectSW::_update_shapes_with_motion(const Vector3 &p_motion) {
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb = s.shape->get_aabb();
+ AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
- shape_aabb = shape_aabb.merge(Rect3(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
+ shape_aabb = shape_aabb.merge(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
space->get_broadphase()->move(s.bpid, shape_aabb);
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 67a8a44944..254947060b 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -61,7 +61,7 @@ private:
Transform xform;
Transform xform_inv;
BroadPhaseSW::ID bpid;
- Rect3 aabb_cache; //for rayqueries
+ AABB aabb_cache; //for rayqueries
real_t area_cache;
ShapeSW *shape;
bool disabled;
@@ -123,7 +123,7 @@ public:
_FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
_FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
_FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect3 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+ _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ const real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
_FORCE_INLINE_ Transform get_transform() const { return transform; }
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 7bef208237..a9431dc6d8 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -152,7 +152,7 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A, const Transform
//quickly compute a local AABB
- Rect3 local_aabb;
+ AABB local_aabb;
for (int i = 0; i < 3; i++) {
Vector3 axis(p_transform_B.basis.get_axis(i));
@@ -291,7 +291,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A, const Tra
return collided;
}
-bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis) {
+bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) {
if (p_shape_A->is_concave())
return false;
@@ -328,14 +328,14 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform
//quickly compute a local AABB
- bool use_cc_hint = p_concave_hint != Rect3();
- Rect3 cc_hint_aabb;
+ bool use_cc_hint = p_concave_hint != AABB();
+ AABB cc_hint_aabb;
if (use_cc_hint) {
cc_hint_aabb = p_concave_hint;
cc_hint_aabb.position -= p_transform_B.origin;
}
- Rect3 local_aabb;
+ AABB local_aabb;
for (int i = 0; i < 3; i++) {
Vector3 axis(p_transform_B.basis.get_axis(i));
diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h
index 1e38b1b54e..a40b665ff0 100644
--- a/servers/physics/collision_solver_sw.h
+++ b/servers/physics/collision_solver_sw.h
@@ -46,7 +46,7 @@ private:
public:
static bool solve_static(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
- static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis = NULL);
+ static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = NULL);
};
#endif // COLLISION_SOLVER__SW_H
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index 6dafaac115..b204ff7a33 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -37,7 +37,7 @@
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998
-void ShapeSW::configure(const Rect3 &p_aabb) {
+void ShapeSW::configure(const AABB &p_aabb) {
aabb = p_aabb;
configured = true;
for (Map<ShapeOwnerSW *, int>::Element *E = owners.front(); E; E = E->next()) {
@@ -141,7 +141,7 @@ Vector3 PlaneShapeSW::get_moment_of_inertia(real_t p_mass) const {
void PlaneShapeSW::_setup(const Plane &p_plane) {
plane = p_plane;
- configure(Rect3(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
+ configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
}
void PlaneShapeSW::set_data(const Variant &p_data) {
@@ -223,7 +223,7 @@ Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
void RayShapeSW::_setup(real_t p_length) {
length = p_length;
- configure(Rect3(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
+ configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
}
void RayShapeSW::set_data(const Variant &p_data) {
@@ -299,7 +299,7 @@ Vector3 SphereShapeSW::get_moment_of_inertia(real_t p_mass) const {
void SphereShapeSW::_setup(real_t p_radius) {
radius = p_radius;
- configure(Rect3(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
+ configure(AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
}
void SphereShapeSW::set_data(const Variant &p_data) {
@@ -430,7 +430,7 @@ void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_sup
bool BoxShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- Rect3 aabb(-half_extents, half_extents * 2.0);
+ AABB aabb(-half_extents, half_extents * 2.0);
return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
}
@@ -504,7 +504,7 @@ void BoxShapeSW::_setup(const Vector3 &p_half_extents) {
half_extents = p_half_extents.abs();
- configure(Rect3(-half_extents, half_extents * 2));
+ configure(AABB(-half_extents, half_extents * 2));
}
void BoxShapeSW::set_data(const Variant &p_data) {
@@ -684,7 +684,7 @@ void CapsuleShapeSW::_setup(real_t p_height, real_t p_radius) {
height = p_height;
radius = p_radius;
- configure(Rect3(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
+ configure(AABB(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
}
void CapsuleShapeSW::set_data(const Variant &p_data) {
@@ -957,7 +957,7 @@ void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) {
if (err != OK)
ERR_PRINT("Failed to build QuickHull");
- Rect3 _aabb;
+ AABB _aabb;
for (int i = 0; i < mesh.vertices.size(); i++) {
@@ -1102,7 +1102,7 @@ Vector3 FaceShapeSW::get_moment_of_inertia(real_t p_mass) const {
FaceShapeSW::FaceShapeSW() {
- configure(Rect3());
+ configure(AABB());
}
PoolVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
@@ -1300,13 +1300,13 @@ void ConcavePolygonShapeSW::_cull(int p_idx, _CullParams *p_params) const {
}
}
-void ConcavePolygonShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
// make matrix local to concave
if (faces.size() == 0)
return;
- Rect3 local_aabb = p_local_aabb;
+ AABB local_aabb = p_local_aabb;
// unlock data
PoolVector<Face>::Read fr = faces.read();
@@ -1341,7 +1341,7 @@ Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
struct _VolumeSW_BVH_Element {
- Rect3 aabb;
+ AABB aabb;
Vector3 center;
int face_index;
};
@@ -1372,7 +1372,7 @@ struct _VolumeSW_BVH_CompareZ {
struct _VolumeSW_BVH {
- Rect3 aabb;
+ AABB aabb;
_VolumeSW_BVH *left;
_VolumeSW_BVH *right;
@@ -1396,7 +1396,7 @@ _VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_siz
bvh->face_index = -1;
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_size; i++) {
if (i == 0)
@@ -1467,7 +1467,7 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
int src_face_count = p_faces.size();
if (src_face_count == 0) {
- configure(Rect3());
+ configure(AABB());
return;
}
ERR_FAIL_COND(src_face_count % 3);
@@ -1491,7 +1491,7 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
PoolVector<Vector3>::Write vw = vertices.write();
Vector3 *verticesw = vw.ptr();
- Rect3 _aabb;
+ AABB _aabb;
for (int i = 0; i < src_face_count; i++) {
@@ -1588,7 +1588,7 @@ Vector3 HeightMapShapeSW::get_closest_point_to(const Vector3 &p_point) const {
return Vector3();
}
-void HeightMapShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
}
Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const {
@@ -1611,7 +1611,7 @@ void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights, int p_width, int p_d
PoolVector<real_t>::Read r = heights.read();
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < depth; i++) {
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 151b84c054..48832affc9 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -58,14 +58,14 @@ public:
class ShapeSW : public RID_Data {
RID self;
- Rect3 aabb;
+ AABB aabb;
bool configured;
real_t custom_bias;
Map<ShapeOwnerSW *, int> owners;
protected:
- void configure(const Rect3 &p_aabb);
+ void configure(const AABB &p_aabb);
public:
enum {
@@ -79,7 +79,7 @@ public:
virtual PhysicsServer::ShapeType get_type() const = 0;
- _FORCE_INLINE_ Rect3 get_aabb() const { return aabb; }
+ _FORCE_INLINE_ AABB get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
@@ -114,7 +114,7 @@ public:
typedef void (*Callback)(void *p_userdata, ShapeSW *p_convex);
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
ConcaveShapeSW() {}
};
@@ -299,7 +299,7 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
struct BVH {
- Rect3 aabb;
+ AABB aabb;
int left;
int right;
@@ -310,7 +310,7 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
struct _CullParams {
- Rect3 aabb;
+ AABB aabb;
Callback callback;
void *userdata;
const Face *faces;
@@ -353,7 +353,7 @@ public:
virtual bool intersect_point(const Vector3 &p_point) const;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -389,7 +389,7 @@ public:
virtual bool intersect_point(const Vector3 &p_point) const;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -462,7 +462,7 @@ struct MotionShapeSW : public ShapeSW {
virtual void set_data(const Variant &p_data) {}
virtual Variant get_data() const { return Variant(); }
- MotionShapeSW() { configure(Rect3()); }
+ MotionShapeSW() { configure(AABB()); }
};
struct _ShapeTestConvexBSPSW {
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 7fac56f3d7..a6426b7ee0 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -176,7 +176,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_xform.xform(shape->get_aabb());
+ AABB aabb = p_xform.xform(shape->get_aabb());
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -224,8 +224,8 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, false);
- Rect3 aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect3(aabb.position + p_motion, aabb.size)); //motion
+ AABB aabb = p_xform.xform(shape->get_aabb());
+ aabb = aabb.merge(AABB(aabb.position + p_motion, aabb.size)); //motion
aabb = aabb.grow(p_margin);
/*
@@ -341,7 +341,7 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -417,7 +417,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -514,7 +514,7 @@ PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
////////////////////////////////////////////////////////////////////////////////////////////////////////////
-int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const Rect3 &p_aabb) {
+int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb) {
int amount = broadphase->cull_aabb(p_aabb, intersection_query_results, INTERSECTION_QUERY_MAX, intersection_query_subindex_results);
@@ -561,7 +561,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
r_result->collider_id = 0;
r_result->collider_shape = 0;
}
- Rect3 body_aabb;
+ AABB body_aabb;
for (int i = 0; i < p_body->get_shape_count(); i++) {
@@ -648,7 +648,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
{
// STEP 2 ATTEMPT MOTION
- Rect3 motion_aabb = body_aabb;
+ AABB motion_aabb = body_aabb;
motion_aabb.position += p_motion;
motion_aabb = motion_aabb.merge(body_aabb);
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 270e4ef1bd..fd7e6d16a9 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -122,7 +122,7 @@ private:
friend class PhysicsDirectSpaceStateSW;
- int _cull_aabb_for_body(BodySW *p_body, const Rect3 &p_aabb);
+ int _cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb);
public:
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 333fe1e72a..21d059c48e 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -234,7 +234,7 @@ public:
virtual RID mesh_create() = 0;
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
@@ -256,17 +256,17 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
- virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
@@ -290,7 +290,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
/* IMMEDIATE API */
@@ -306,7 +306,7 @@ public:
virtual void immediate_clear(RID p_immediate) = 0;
virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
virtual RID immediate_get_material(RID p_immediate) const = 0;
- virtual Rect3 immediate_get_aabb(RID p_immediate) const = 0;
+ virtual AABB immediate_get_aabb(RID p_immediate) const = 0;
/* SKELETON API */
@@ -350,7 +350,7 @@ public:
virtual bool light_has_shadow(RID p_light) const = 0;
virtual VS::LightType light_get_type(RID p_light) const = 0;
- virtual Rect3 light_get_aabb(RID p_light) const = 0;
+ virtual AABB light_get_aabb(RID p_light) const = 0;
virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
virtual Color light_get_color(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
@@ -372,7 +372,7 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
- virtual Rect3 reflection_probe_get_aabb(RID p_probe) const = 0;
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
@@ -390,8 +390,8 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
+ virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
@@ -446,7 +446,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
@@ -460,8 +460,8 @@ public:
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
virtual void particles_request_process(RID p_particles) = 0;
- virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
- virtual Rect3 particles_get_aabb(RID p_particles) const = 0;
+ virtual AABB particles_get_current_aabb(RID p_particles) = 0;
+ virtual AABB particles_get_aabb(RID p_particles) const = 0;
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
@@ -882,7 +882,7 @@ public:
case Item::Command::TYPE_MESH: {
const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
- Rect3 aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
+ AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
@@ -890,7 +890,7 @@ public:
case Item::Command::TYPE_MULTIMESH: {
const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
- Rect3 aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
+ AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
@@ -899,7 +899,7 @@ public:
const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
if (particles_cmd->particles.is_valid()) {
- Rect3 aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
+ AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 67375e81b6..08a0cfa269 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -77,8 +77,8 @@ class VisualServerRaster : public VisualServer {
static void _changes_changed() {}
public:
-//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
-//#define DEBUG_CHANGES
+ //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
+ //#define DEBUG_CHANGES
#ifdef DEBUG_CHANGES
_FORCE_INLINE_ static void redraw_request() {
@@ -96,7 +96,7 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
-// print_line(String("CHANGED: ") + __FUNCTION__);
+ // print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@@ -203,7 +203,7 @@ public:
BIND0R(RID, mesh_create)
- BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
+ BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &)
BIND2(mesh_set_blend_shape_count, RID, int)
BIND1RC(int, mesh_get_blend_shape_count, RID)
@@ -225,15 +225,15 @@ public:
BIND2RC(uint32_t, mesh_surface_get_format, RID, int)
BIND2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
- BIND2RC(Rect3, mesh_surface_get_aabb, RID, int)
+ BIND2RC(AABB, mesh_surface_get_aabb, RID, int)
BIND2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
- BIND2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int)
+ BIND2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int)
BIND2(mesh_remove_surface, RID, int)
BIND1RC(int, mesh_get_surface_count, RID)
- BIND2(mesh_set_custom_aabb, RID, const Rect3 &)
- BIND1RC(Rect3, mesh_get_custom_aabb, RID)
+ BIND2(mesh_set_custom_aabb, RID, const AABB &)
+ BIND1RC(AABB, mesh_get_custom_aabb, RID)
BIND1(mesh_clear, RID)
@@ -250,7 +250,7 @@ public:
BIND3(multimesh_instance_set_color, RID, int, const Color &)
BIND1RC(RID, multimesh_get_mesh, RID)
- BIND1RC(Rect3, multimesh_get_aabb, RID)
+ BIND1RC(AABB, multimesh_get_aabb, RID)
BIND2RC(Transform, multimesh_instance_get_transform, RID, int)
BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
@@ -327,8 +327,8 @@ public:
BIND0R(RID, gi_probe_create)
- BIND2(gi_probe_set_bounds, RID, const Rect3 &)
- BIND1RC(Rect3, gi_probe_get_bounds, RID)
+ BIND2(gi_probe_set_bounds, RID, const AABB &)
+ BIND1RC(AABB, gi_probe_get_bounds, RID)
BIND2(gi_probe_set_cell_size, RID, float)
BIND1RC(float, gi_probe_get_cell_size, RID)
@@ -371,7 +371,7 @@ public:
BIND2(particles_set_pre_process_time, RID, float)
BIND2(particles_set_explosiveness_ratio, RID, float)
BIND2(particles_set_randomness_ratio, RID, float)
- BIND2(particles_set_custom_aabb, RID, const Rect3 &)
+ BIND2(particles_set_custom_aabb, RID, const AABB &)
BIND2(particles_set_speed_scale, RID, float)
BIND2(particles_set_use_local_coordinates, RID, bool)
BIND2(particles_set_process_material, RID, RID)
@@ -384,7 +384,7 @@ public:
BIND2(particles_set_draw_passes, RID, int)
BIND3(particles_set_draw_pass_mesh, RID, int, RID)
- BIND1R(Rect3, particles_get_current_aabb, RID)
+ BIND1R(AABB, particles_get_current_aabb, RID)
BIND2(particles_set_emission_transform, RID, const Transform &)
#undef BINDBASE
@@ -449,7 +449,7 @@ public:
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
-/* ENVIRONMENT API */
+ /* ENVIRONMENT API */
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -479,7 +479,7 @@ public:
BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
-/* SCENARIO API */
+ /* SCENARIO API */
#undef BINDBASE
#define BINDBASE VSG::scene
@@ -510,7 +510,7 @@ public:
BIND2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- BIND2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID)
+ BIND2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index e49baf0763..3e46705ff8 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -614,7 +614,7 @@ void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) {
void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
}
-Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario) const {
+Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
Vector<ObjectID> instances;
Scenario *scenario = scenario_owner.get(p_scenario);
@@ -772,7 +772,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
- Rect3 new_aabb;
+ AABB new_aabb;
new_aabb = p_instance->transform.xform(p_instance->aabb);
@@ -817,7 +817,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
- Rect3 new_aabb;
+ AABB new_aabb;
ERR_FAIL_COND(p_instance->base_type != VS::INSTANCE_NONE && !p_instance->base.is_valid());
@@ -1279,7 +1279,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
camera->zfar,
camera->vaspect
- );
+ );
ortho = true;
} break;
case Camera::PERSPECTIVE: {
@@ -1291,7 +1291,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
camera->zfar,
camera->vaspect
- );
+ );
ortho = false;
} break;
@@ -1863,7 +1863,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.enabled = true;
Transform cell_to_xform = VSG::storage->gi_probe_get_to_cell_xform(p_instance->base);
- Rect3 bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
+ AABB bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
float cell_size = VSG::storage->gi_probe_get_cell_size(p_instance->base);
probe->dynamic.light_to_cell_xform = cell_to_xform * p_instance->transform.affine_inverse();
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index d30a2108a5..2738fa058d 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -195,8 +195,8 @@ public:
SelfList<Instance> update_item;
- Rect3 aabb;
- Rect3 transformed_aabb;
+ AABB aabb;
+ AABB transformed_aabb;
float extra_margin;
uint32_t object_ID;
@@ -466,7 +466,7 @@ public:
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const;
+ virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const;
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 1dddef7bd4..509b77cf9c 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -63,7 +63,7 @@ class VisualServerWrapMT : public VisualServer {
int pool_max_size;
-//#define DEBUG_SYNC
+ //#define DEBUG_SYNC
#ifdef DEBUG_SYNC
#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
@@ -136,7 +136,7 @@ public:
FUNCRID(mesh)
- FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
+ FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &)
FUNC2(mesh_set_blend_shape_count, RID, int)
FUNC1RC(int, mesh_get_blend_shape_count, RID)
@@ -158,15 +158,15 @@ public:
FUNC2RC(uint32_t, mesh_surface_get_format, RID, int)
FUNC2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
- FUNC2RC(Rect3, mesh_surface_get_aabb, RID, int)
+ FUNC2RC(AABB, mesh_surface_get_aabb, RID, int)
FUNC2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
- FUNC2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int)
+ FUNC2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int)
FUNC2(mesh_remove_surface, RID, int)
FUNC1RC(int, mesh_get_surface_count, RID)
- FUNC2(mesh_set_custom_aabb, RID, const Rect3 &)
- FUNC1RC(Rect3, mesh_get_custom_aabb, RID)
+ FUNC2(mesh_set_custom_aabb, RID, const AABB &)
+ FUNC1RC(AABB, mesh_get_custom_aabb, RID)
FUNC1(mesh_clear, RID)
@@ -183,7 +183,7 @@ public:
FUNC3(multimesh_instance_set_color, RID, int, const Color &)
FUNC1RC(RID, multimesh_get_mesh, RID)
- FUNC1RC(Rect3, multimesh_get_aabb, RID)
+ FUNC1RC(AABB, multimesh_get_aabb, RID)
FUNC2RC(Transform, multimesh_instance_get_transform, RID, int)
FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
@@ -260,8 +260,8 @@ public:
FUNCRID(gi_probe)
- FUNC2(gi_probe_set_bounds, RID, const Rect3 &)
- FUNC1RC(Rect3, gi_probe_get_bounds, RID)
+ FUNC2(gi_probe_set_bounds, RID, const AABB &)
+ FUNC1RC(AABB, gi_probe_get_bounds, RID)
FUNC2(gi_probe_set_cell_size, RID, float)
FUNC1RC(float, gi_probe_get_cell_size, RID)
@@ -304,7 +304,7 @@ public:
FUNC2(particles_set_pre_process_time, RID, float)
FUNC2(particles_set_explosiveness_ratio, RID, float)
FUNC2(particles_set_randomness_ratio, RID, float)
- FUNC2(particles_set_custom_aabb, RID, const Rect3 &)
+ FUNC2(particles_set_custom_aabb, RID, const AABB &)
FUNC2(particles_set_speed_scale, RID, float)
FUNC2(particles_set_use_local_coordinates, RID, bool)
FUNC2(particles_set_process_material, RID, RID)
@@ -318,7 +318,7 @@ public:
FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
FUNC2(particles_set_emission_transform, RID, const Transform &)
- FUNC1R(Rect3, particles_get_current_aabb, RID)
+ FUNC1R(AABB, particles_get_current_aabb, RID)
/* CAMERA API */
@@ -431,7 +431,7 @@ public:
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID)
+ FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 039bbedbcc..10f350d667 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -308,7 +308,7 @@ RID VisualServer::get_white_texture() {
#define SMALL_VEC2 Vector2(0.00001, 0.00001)
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
-Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb) {
+Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb) {
PoolVector<uint8_t>::Write vw = r_vertex_array.write();
@@ -373,7 +373,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
}
}
- r_aabb = Rect3(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
+ r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
} else {
PoolVector<Vector3> array = p_arrays[ai];
@@ -383,7 +383,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
- Rect3 aabb;
+ AABB aabb;
if (p_format & ARRAY_COMPRESS_VERTEX) {
@@ -395,7 +395,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (i == 0) {
- aabb = Rect3(src[i], SMALL_VEC3);
+ aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
@@ -411,7 +411,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (i == 0) {
- aabb = Rect3(src[i], SMALL_VEC3);
+ aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
@@ -728,7 +728,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
PoolVector<int>::Read rb = bones.read();
PoolVector<float>::Read rw = weights.read();
- Rect3 *bptr = r_bone_aabb.ptr();
+ AABB *bptr = r_bone_aabb.ptr();
for (int i = 0; i < vs; i++) {
@@ -743,7 +743,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (bptr->size.x < 0) {
//first
- bptr[idx] = Rect3(v, SMALL_VEC3);
+ bptr[idx] = AABB(v, SMALL_VEC3);
any_valid = true;
} else {
bptr[idx].expand_to(v);
@@ -975,8 +975,8 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
PoolVector<uint8_t> index_array;
index_array.resize(index_array_size);
- Rect3 aabb;
- Vector<Rect3> bone_aabb;
+ AABB aabb;
+ Vector<AABB> bone_aabb;
Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
@@ -993,7 +993,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
vertex_array_shape.resize(array_size);
PoolVector<uint8_t> noindex;
- Rect3 laabb;
+ AABB laabb;
Error err = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
aabb.merge_with(laabb);
if (err) {
@@ -1470,7 +1470,7 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac
Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
- Vector<Rect3> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
+ Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
Array arr;
for (int i = 0; i < vec.size(); i++) {
arr[i] = vec[i];
diff --git a/servers/visual_server.h b/servers/visual_server.h
index a36ba4a50a..4e43d0bd17 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -60,7 +60,7 @@ protected:
RID white_texture;
RID test_material;
- Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb);
+ Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb);
static VisualServer *(*create_func)();
static void _bind_methods();
@@ -247,7 +247,7 @@ public:
virtual RID mesh_create() = 0;
virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
@@ -277,16 +277,16 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
Array _mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
virtual void mesh_clear(RID p_mesh) = 0;
@@ -314,7 +314,7 @@ public:
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
@@ -449,8 +449,8 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
+ virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
@@ -493,7 +493,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
@@ -512,7 +512,7 @@ public:
virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
- virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
+ virtual AABB particles_get_current_aabb(RID p_particles) = 0;
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; //this is only used for 2D, in 3D it's automatic
@@ -758,7 +758,7 @@ public:
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const = 0;
+ virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;