diff options
-rw-r--r-- | doc/classes/GraphEdit.xml | 2 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 26 | ||||
-rw-r--r-- | scene/gui/graph_edit.h | 2 |
3 files changed, 15 insertions, 15 deletions
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index ef4d92a5e7..08a93f0885 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -178,7 +178,7 @@ <member name="minimap_enabled" type="bool" setter="set_minimap_enabled" getter="is_minimap_enabled" default="true"> If [code]true[/code], the minimap is visible. </member> - <member name="minimap_opacity" type="float" setter="set_minimap_opacity" getter="get_minimap_opacity" default="0.45"> + <member name="minimap_opacity" type="float" setter="set_minimap_opacity" getter="get_minimap_opacity" default="0.65"> The opacity of the minimap rectangle. </member> <member name="minimap_size" type="Vector2" setter="set_minimap_size" getter="get_minimap_size" default="Vector2(240, 160)"> diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 84e2231919..4ab55f36b9 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -392,6 +392,7 @@ void GraphEdit::add_child_notify(Node *p_child) { gn->connect("offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved), varray(gn)); gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised), varray(gn)); gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); + gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update)); _graph_node_moved(gn); gn->set_mouse_filter(MOUSE_FILTER_PASS); } @@ -409,6 +410,7 @@ void GraphEdit::remove_child_notify(Node *p_child) { gn->disconnect("offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved)); gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised)); gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::update)); + gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::update)); } } @@ -782,7 +784,7 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, } } -void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_bezier_ratio) { +void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width = 2.0, float p_bezier_ratio = 1.0) { //cubic bezier code float diff = p_to.x - p_from.x; float cp_offset; @@ -809,9 +811,9 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const colors.push_back(p_to_color); #ifdef TOOLS_ENABLED - p_where->draw_polyline_colors(points, colors, Math::floor(2 * EDSCALE), true); + p_where->draw_polyline_colors(points, colors, Math::floor(p_width * EDSCALE), true); #else - p_where->draw_polyline_colors(points, colors, 2, true); + p_where->draw_polyline_colors(points, colors, p_width, true); #endif } @@ -858,7 +860,7 @@ void GraphEdit::_connections_layer_draw() { color = color.lerp(activity_color, E->get().activity); tocolor = tocolor.lerp(activity_color, E->get().activity); } - _draw_cos_line(connections_layer, frompos, topos, color, tocolor, 1.0); + _draw_cos_line(connections_layer, frompos, topos, color, tocolor); } while (to_erase.size()) { @@ -897,7 +899,7 @@ void GraphEdit::_top_layer_draw() { if (!connecting_out) { SWAP(pos, topos); } - _draw_cos_line(top_layer, pos, topos, col, col, 1.0); + _draw_cos_line(top_layer, pos, topos, col, col); } if (box_selecting) { @@ -990,18 +992,18 @@ void GraphEdit::_minimap_draw() { continue; } - Vector2 from_slot_position = gfrom->get_offset() + gfrom->get_connection_output_position(E->get().from_port); - Vector2 from_position = minimap->_convert_from_graph_position(from_slot_position * zoom - graph_offset) + minimap_offset; + Vector2 from_slot_position = gfrom->get_offset() * zoom + gfrom->get_connection_output_position(E->get().from_port); + Vector2 from_position = minimap->_convert_from_graph_position(from_slot_position - graph_offset) + minimap_offset; Color from_color = gfrom->get_connection_output_color(E->get().from_port); - Vector2 to_slot_position = gto->get_offset() + gto->get_connection_input_position(E->get().to_port); - Vector2 to_position = minimap->_convert_from_graph_position(to_slot_position * zoom - graph_offset) + minimap_offset; + Vector2 to_slot_position = gto->get_offset() * zoom + gto->get_connection_input_position(E->get().to_port); + Vector2 to_position = minimap->_convert_from_graph_position(to_slot_position - graph_offset) + minimap_offset; Color to_color = gto->get_connection_input_color(E->get().to_port); if (E->get().activity > 0) { from_color = from_color.lerp(activity_color, E->get().activity); to_color = to_color.lerp(activity_color, E->get().activity); } - _draw_cos_line(minimap, from_position, to_position, from_color, to_color, 0.5); + _draw_cos_line(minimap, from_position, to_position, from_color, to_color, 1.0, 0.5); } // Draw the "camera" viewport. @@ -1495,8 +1497,6 @@ void GraphEdit::_snap_value_changed(double) { update(); } -// _minimap_toggled - void GraphEdit::set_minimap_size(Vector2 p_size) { minimap->set_size(p_size); Vector2 minimap_size = minimap->get_size(); // The size might've been adjusted by the minimum size. @@ -1709,7 +1709,7 @@ GraphEdit::GraphEdit() { zoom_hb->add_child(minimap_button); Vector2 minimap_size = Vector2(240, 160); - float minimap_opacity = 0.45; + float minimap_opacity = 0.65; minimap = memnew(GraphEditMinimap(this)); top_layer->add_child(minimap); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index b9c40251ce..0996c0af60 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -160,7 +160,7 @@ private: void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const; - void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_bezier_ratio); + void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio); void _graph_node_raised(Node *p_gn); void _graph_node_moved(Node *p_gn); |