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-rw-r--r--core/io/resource.cpp15
-rw-r--r--core/math/a_star_grid_2d.cpp12
-rw-r--r--core/math/basis.cpp51
-rw-r--r--core/os/os.h10
-rw-r--r--core/os/time.cpp55
-rw-r--r--core/variant/variant.cpp30
-rw-r--r--core/variant/variant.h17
-rw-r--r--doc/Makefile2
-rw-r--r--doc/class.xsd8
-rw-r--r--doc/classes/AESContext.xml1
-rw-r--r--doc/classes/AnimationNodeBlendTree.xml8
-rw-r--r--doc/classes/AnimationPlayer.xml5
-rw-r--r--doc/classes/AnimationTree.xml7
-rw-r--r--doc/classes/Area2D.xml16
-rw-r--r--doc/classes/Area3D.xml16
-rw-r--r--doc/classes/BoneAttachment3D.xml10
-rw-r--r--doc/classes/CanvasItem.xml12
-rw-r--r--doc/classes/EditorPlugin.xml4
-rw-r--r--doc/classes/HMACContext.xml18
-rw-r--r--doc/classes/ImporterMesh.xml2
-rw-r--r--doc/classes/MultiMesh.xml22
-rw-r--r--doc/classes/ProjectSettings.xml12
-rw-r--r--doc/classes/Skeleton3D.xml28
-rw-r--r--doc/classes/SkeletonIK3D.xml37
-rw-r--r--doc/classes/SkeletonModification2D.xml2
-rw-r--r--doc/classes/SkeletonModification2DCCDIK.xml2
-rw-r--r--doc/classes/SkeletonModification2DFABRIK.xml2
-rw-r--r--doc/classes/SkeletonModification2DJiggle.xml2
-rw-r--r--doc/classes/SkeletonModification2DLookAt.xml2
-rw-r--r--doc/classes/SkeletonModification2DPhysicalBones.xml3
-rw-r--r--doc/classes/SkeletonModification2DStackHolder.xml2
-rw-r--r--doc/classes/SkeletonModification2DTwoBoneIK.xml2
-rw-r--r--doc/classes/SkeletonModification3D.xml2
-rw-r--r--doc/classes/SkeletonModification3DCCDIK.xml2
-rw-r--r--doc/classes/SkeletonModification3DFABRIK.xml2
-rw-r--r--doc/classes/SkeletonModification3DJiggle.xml2
-rw-r--r--doc/classes/SkeletonModification3DLookAt.xml2
-rw-r--r--doc/classes/SkeletonModification3DStackHolder.xml2
-rw-r--r--doc/classes/SkeletonModification3DTwoBoneIK.xml2
-rw-r--r--doc/classes/SkeletonModificationStack2D.xml2
-rw-r--r--doc/classes/SkeletonModificationStack3D.xml2
-rw-r--r--doc/classes/TextServer.xml1
-rw-r--r--doc/classes/Time.xml4
-rw-r--r--doc/classes/Tween.xml9
-rwxr-xr-xdoc/tools/make_rst.py2
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp1
-rw-r--r--drivers/gles3/shaders/scene.glsl7
-rw-r--r--drivers/gles3/shaders/sky.glsl13
-rw-r--r--drivers/gles3/storage/material_storage.cpp9
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp15
-rw-r--r--drivers/gles3/storage/texture_storage.cpp2
-rw-r--r--drivers/unix/os_unix.cpp21
-rw-r--r--drivers/unix/os_unix.h3
-rw-r--r--editor/debugger/editor_profiler.cpp22
-rw-r--r--editor/debugger/editor_profiler.h3
-rw-r--r--editor/debugger/script_editor_debugger.cpp9
-rw-r--r--editor/doc_tools.cpp28
-rw-r--r--editor/editor_file_system.cpp5
-rw-r--r--editor/editor_file_system.h1
-rw-r--r--editor/editor_fonts.cpp10
-rw-r--r--editor/editor_help_search.cpp9
-rw-r--r--editor/editor_inspector.cpp16
-rw-r--r--editor/editor_inspector.h3
-rw-r--r--editor/editor_node.cpp17
-rw-r--r--editor/editor_node.h2
-rw-r--r--editor/editor_properties.cpp8
-rw-r--r--editor/editor_properties_array_dict.cpp26
-rw-r--r--editor/editor_resource_picker.cpp2
-rw-r--r--editor/editor_settings_dialog.cpp4
-rw-r--r--editor/editor_themes.cpp22
-rw-r--r--editor/editor_undo_redo_manager.cpp7
-rw-r--r--editor/export/editor_export_platform.cpp13
-rw-r--r--editor/export/project_export.cpp15
-rw-r--r--editor/icons/GuiResizerTopLeft.svg1
-rw-r--r--editor/icons/PreviewEnvironment.svg1
-rw-r--r--editor/icons/PreviewSun.svg1
-rw-r--r--editor/import/resource_importer_scene.cpp36
-rw-r--r--editor/import/resource_importer_scene.h2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp59
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h5
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp15
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h1
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp24
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp31
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h2
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp1
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp10
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp6
-rw-r--r--editor/project_manager.cpp98
-rw-r--r--editor/project_manager.h4
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml4
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp2
-rw-r--r--modules/gdscript/gdscript_cache.cpp4
-rw-r--r--modules/gltf/gltf_document.cpp2
-rw-r--r--modules/gltf/register_types.cpp5
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets7
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs18
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs125
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp34
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp13
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp3
-rw-r--r--modules/webrtc/doc_classes/WebRTCPeerConnection.xml39
-rw-r--r--modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml10
-rw-r--r--modules/webrtc/library_godot_webrtc.js196
-rw-r--r--modules/webrtc/webrtc_peer_connection.cpp13
-rw-r--r--modules/webrtc/webrtc_peer_connection.h19
-rw-r--r--modules/webrtc/webrtc_peer_connection_extension.cpp2
-rw-r--r--modules/webrtc/webrtc_peer_connection_extension.h2
-rw-r--r--modules/webrtc/webrtc_peer_connection_js.cpp23
-rw-r--r--modules/webrtc/webrtc_peer_connection_js.h14
-rw-r--r--platform/android/export/export.cpp2
-rw-r--r--platform/android/export/export_plugin.cpp15
-rw-r--r--platform/android/java/app/config.gradle26
-rw-r--r--platform/android/java/editor/build.gradle23
-rw-r--r--platform/android/java/editor/src/main/AndroidManifest.xml2
-rw-r--r--platform/ios/detect.py4
-rw-r--r--platform/linuxbsd/gl_manager_x11.cpp24
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp7
-rw-r--r--platform/macos/display_server_macos.h2
-rw-r--r--platform/macos/display_server_macos.mm3
-rw-r--r--platform/macos/export/export.cpp2
-rw-r--r--platform/macos/export/export_plugin.cpp30
-rw-r--r--platform/macos/gl_manager_macos_legacy.mm5
-rw-r--r--platform/macos/godot_content_view.h10
-rw-r--r--platform/macos/godot_content_view.mm59
-rw-r--r--platform/macos/godot_window_delegate.mm4
-rw-r--r--platform/macos/os_macos.mm5
-rw-r--r--platform/uwp/os_uwp.cpp37
-rw-r--r--platform/uwp/os_uwp.h3
-rw-r--r--platform/web/display_server_web.cpp2
-rw-r--r--platform/web/export/export.cpp2
-rw-r--r--platform/windows/display_server_windows.cpp146
-rw-r--r--platform/windows/display_server_windows.h4
-rw-r--r--platform/windows/export/export.cpp2
-rw-r--r--platform/windows/gl_manager_windows.cpp7
-rw-r--r--platform/windows/os_windows.cpp34
-rw-r--r--platform/windows/os_windows.h3
-rw-r--r--scene/2d/animated_sprite_2d.cpp8
-rw-r--r--scene/2d/area_2d.cpp13
-rw-r--r--scene/2d/area_2d.h3
-rw-r--r--scene/3d/area_3d.cpp13
-rw-r--r--scene/3d/area_3d.h3
-rw-r--r--scene/3d/sprite_3d.cpp8
-rw-r--r--scene/animation/animation_blend_tree.cpp3
-rw-r--r--scene/animation/animation_player.cpp3
-rw-r--r--scene/animation/animation_tree.cpp43
-rw-r--r--scene/animation/animation_tree.h2
-rw-r--r--scene/gui/graph_edit.cpp8
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/rich_text_label.cpp34
-rw-r--r--scene/main/viewport.cpp47
-rw-r--r--scene/resources/font.cpp6
-rw-r--r--scene/resources/importer_mesh.cpp41
-rw-r--r--scene/resources/importer_mesh.h2
-rw-r--r--scene/resources/material.cpp49
-rw-r--r--scene/resources/shader.h37
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp6
-rw-r--r--scene/resources/sky_material.cpp86
-rw-r--r--scene/resources/sky_material.h4
-rw-r--r--servers/physics_2d/godot_collision_solver_2d.cpp8
-rw-r--r--servers/physics_2d/godot_collision_solver_2d.h2
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.cpp12
-rw-r--r--servers/rendering/renderer_rd/effects/ss_effects.h7
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp2
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp648
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h77
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h2
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp320
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h69
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h2
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp127
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h37
-rw-r--r--servers/rendering/renderer_rd/shaders/SCsub2
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl5
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl9
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl21
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sky.glsl13
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/SCsub17
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl (renamed from servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl)60
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl (renamed from servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl)143
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/SCsub17
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl (renamed from servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl)8
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl (renamed from servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl)73
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_data_inc.glsl69
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl7
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp209
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h11
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp5
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp246
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h157
-rw-r--r--servers/rendering/renderer_viewport.cpp101
-rw-r--r--servers/rendering/renderer_viewport.h5
-rw-r--r--servers/rendering/rendering_server_default.cpp5
-rw-r--r--servers/rendering/shader_language.cpp48
-rw-r--r--servers/rendering/shader_language.h4
-rw-r--r--servers/rendering/shader_types.cpp7
-rw-r--r--servers/rendering_server.cpp14
-rw-r--r--tests/core/math/test_basis.h57
-rw-r--r--thirdparty/README.md2
-rw-r--r--thirdparty/openxr/include/openxr/openxr.h135
-rw-r--r--thirdparty/openxr/include/openxr/openxr_platform.h2
-rw-r--r--thirdparty/openxr/include/openxr/openxr_reflection.h63
-rw-r--r--thirdparty/openxr/src/common/unique_asset.h33
-rw-r--r--thirdparty/openxr/src/loader/android_utilities.cpp2
-rw-r--r--thirdparty/openxr/src/loader/api_layer_interface.cpp1
-rw-r--r--thirdparty/openxr/src/loader/loader_core.cpp6
-rw-r--r--thirdparty/openxr/src/loader/manifest_file.cpp120
-rw-r--r--thirdparty/openxr/src/loader/manifest_file.hpp14
-rw-r--r--thirdparty/openxr/src/loader/runtime_interface.cpp37
-rw-r--r--thirdparty/openxr/src/loader/runtime_interface.hpp2
-rw-r--r--version.py2
215 files changed, 3436 insertions, 2085 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index d117f86f39..553698f8a6 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -93,15 +93,14 @@ String Resource::get_path() const {
String Resource::generate_scene_unique_id() {
// Generate a unique enough hash, but still user-readable.
// If it's not unique it does not matter because the saver will try again.
- OS::Date date = OS::get_singleton()->get_date();
- OS::Time time = OS::get_singleton()->get_time();
+ OS::DateTime dt = OS::get_singleton()->get_datetime();
uint32_t hash = hash_murmur3_one_32(OS::get_singleton()->get_ticks_usec());
- hash = hash_murmur3_one_32(date.year, hash);
- hash = hash_murmur3_one_32(date.month, hash);
- hash = hash_murmur3_one_32(date.day, hash);
- hash = hash_murmur3_one_32(time.hour, hash);
- hash = hash_murmur3_one_32(time.minute, hash);
- hash = hash_murmur3_one_32(time.second, hash);
+ hash = hash_murmur3_one_32(dt.year, hash);
+ hash = hash_murmur3_one_32(dt.month, hash);
+ hash = hash_murmur3_one_32(dt.day, hash);
+ hash = hash_murmur3_one_32(dt.hour, hash);
+ hash = hash_murmur3_one_32(dt.minute, hash);
+ hash = hash_murmur3_one_32(dt.second, hash);
hash = hash_murmur3_one_32(Math::rand(), hash);
static constexpr uint32_t characters = 5;
diff --git a/core/math/a_star_grid_2d.cpp b/core/math/a_star_grid_2d.cpp
index 23d7e379ee..ad67cfa852 100644
--- a/core/math/a_star_grid_2d.cpp
+++ b/core/math/a_star_grid_2d.cpp
@@ -30,16 +30,16 @@
#include "a_star_grid_2d.h"
-static real_t heuristic_manhattan(const Vector2i &p_from, const Vector2i &p_to) {
+static real_t heuristic_euclidian(const Vector2i &p_from, const Vector2i &p_to) {
real_t dx = (real_t)ABS(p_to.x - p_from.x);
real_t dy = (real_t)ABS(p_to.y - p_from.y);
- return dx + dy;
+ return (real_t)Math::sqrt(dx * dx + dy * dy);
}
-static real_t heuristic_euclidian(const Vector2i &p_from, const Vector2i &p_to) {
+static real_t heuristic_manhattan(const Vector2i &p_from, const Vector2i &p_to) {
real_t dx = (real_t)ABS(p_to.x - p_from.x);
real_t dy = (real_t)ABS(p_to.y - p_from.y);
- return (real_t)Math::sqrt(dx * dx + dy * dy);
+ return dx + dy;
}
static real_t heuristic_octile(const Vector2i &p_from, const Vector2i &p_to) {
@@ -55,7 +55,7 @@ static real_t heuristic_chebyshev(const Vector2i &p_from, const Vector2i &p_to)
return MAX(dx, dy);
}
-static real_t (*heuristics[AStarGrid2D::HEURISTIC_MAX])(const Vector2i &, const Vector2i &) = { heuristic_manhattan, heuristic_euclidian, heuristic_octile, heuristic_chebyshev };
+static real_t (*heuristics[AStarGrid2D::HEURISTIC_MAX])(const Vector2i &, const Vector2i &) = { heuristic_euclidian, heuristic_manhattan, heuristic_octile, heuristic_chebyshev };
void AStarGrid2D::set_size(const Size2i &p_size) {
ERR_FAIL_COND(p_size.x < 0 || p_size.y < 0);
@@ -572,7 +572,7 @@ void AStarGrid2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "jumping_enabled"), "set_jumping_enabled", "is_jumping_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "default_heuristic", PROPERTY_HINT_ENUM, "Manhattan,Euclidean,Octile,Chebyshev,Max"), "set_default_heuristic", "get_default_heuristic");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_heuristic", PROPERTY_HINT_ENUM, "Euclidean,Manhattan,Octile,Chebyshev,Max"), "set_default_heuristic", "get_default_heuristic");
ADD_PROPERTY(PropertyInfo(Variant::INT, "diagonal_mode", PROPERTY_HINT_ENUM, "Never,Always,At Least One Walkable,Only If No Obstacles,Max"), "set_diagonal_mode", "get_diagonal_mode");
BIND_ENUM_CONSTANT(HEURISTIC_EUCLIDEAN);
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 0eb6320ac6..4b163409ce 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -754,29 +754,28 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND(!is_rotation());
#endif
-*/
- real_t angle, x, y, z; // variables for result
- real_t angle_epsilon = 0.1; // margin to distinguish between 0 and 180 degrees
-
- if ((Math::abs(rows[1][0] - rows[0][1]) < CMP_EPSILON) && (Math::abs(rows[2][0] - rows[0][2]) < CMP_EPSILON) && (Math::abs(rows[2][1] - rows[1][2]) < CMP_EPSILON)) {
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
- if ((Math::abs(rows[1][0] + rows[0][1]) < angle_epsilon) && (Math::abs(rows[2][0] + rows[0][2]) < angle_epsilon) && (Math::abs(rows[2][1] + rows[1][2]) < angle_epsilon) && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < angle_epsilon)) {
- // this singularity is identity matrix so angle = 0
+ */
+
+ // https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
+ real_t x, y, z; // Variables for result.
+ if (Math::is_zero_approx(rows[0][1] - rows[1][0]) && Math::is_zero_approx(rows[0][2] - rows[2][0]) && Math::is_zero_approx(rows[1][2] - rows[2][1])) {
+ // Singularity found.
+ // First check for identity matrix which must have +1 for all terms in leading diagonal and zero in other terms.
+ if (is_diagonal() && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < 3 * CMP_EPSILON)) {
+ // This singularity is identity matrix so angle = 0.
r_axis = Vector3(0, 1, 0);
r_angle = 0;
return;
}
- // otherwise this singularity is angle = 180
- angle = Math_PI;
+ // Otherwise this singularity is angle = 180.
real_t xx = (rows[0][0] + 1) / 2;
real_t yy = (rows[1][1] + 1) / 2;
real_t zz = (rows[2][2] + 1) / 2;
- real_t xy = (rows[1][0] + rows[0][1]) / 4;
- real_t xz = (rows[2][0] + rows[0][2]) / 4;
- real_t yz = (rows[2][1] + rows[1][2]) / 4;
- if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term
+ real_t xy = (rows[0][1] + rows[1][0]) / 4;
+ real_t xz = (rows[0][2] + rows[2][0]) / 4;
+ real_t yz = (rows[1][2] + rows[2][1]) / 4;
+
+ if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term.
if (xx < CMP_EPSILON) {
x = 0;
y = Math_SQRT12;
@@ -786,7 +785,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
y = xy / x;
z = xz / x;
}
- } else if (yy > zz) { // rows[1][1] is the largest diagonal term
+ } else if (yy > zz) { // rows[1][1] is the largest diagonal term.
if (yy < CMP_EPSILON) {
x = Math_SQRT12;
y = 0;
@@ -796,7 +795,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
x = xy / y;
z = yz / y;
}
- } else { // rows[2][2] is the largest diagonal term so base result on this
+ } else { // rows[2][2] is the largest diagonal term so base result on this.
if (zz < CMP_EPSILON) {
x = Math_SQRT12;
y = Math_SQRT12;
@@ -808,22 +807,24 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
}
}
r_axis = Vector3(x, y, z);
- r_angle = angle;
+ r_angle = Math_PI;
return;
}
- // as we have reached here there are no singularities so we can handle normally
- real_t s = Math::sqrt((rows[1][2] - rows[2][1]) * (rows[1][2] - rows[2][1]) + (rows[2][0] - rows[0][2]) * (rows[2][0] - rows[0][2]) + (rows[0][1] - rows[1][0]) * (rows[0][1] - rows[1][0])); // s=|axis||sin(angle)|, used to normalise
+ // As we have reached here there are no singularities so we can handle normally.
+ double s = Math::sqrt((rows[2][1] - rows[1][2]) * (rows[2][1] - rows[1][2]) + (rows[0][2] - rows[2][0]) * (rows[0][2] - rows[2][0]) + (rows[1][0] - rows[0][1]) * (rows[1][0] - rows[0][1])); // Used to normalise.
- angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2);
- if (angle < 0) {
- s = -s;
+ if (Math::abs(s) < CMP_EPSILON) {
+ // Prevent divide by zero, should not happen if matrix is orthogonal and should be caught by singularity test above.
+ s = 1;
}
+
x = (rows[2][1] - rows[1][2]) / s;
y = (rows[0][2] - rows[2][0]) / s;
z = (rows[1][0] - rows[0][1]) / s;
r_axis = Vector3(x, y, z);
- r_angle = angle;
+ // CLAMP to avoid NaN if the value passed to acos is not in [0,1].
+ r_angle = Math::acos(CLAMP((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0));
}
void Basis::set_quaternion(const Quaternion &p_quaternion) {
diff --git a/core/os/os.h b/core/os/os.h
index 0e8a2d0398..363697ea30 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -202,18 +202,15 @@ public:
MONTH_DECEMBER,
};
- struct Date {
+ struct DateTime {
int64_t year;
Month month;
uint8_t day;
Weekday weekday;
- bool dst;
- };
-
- struct Time {
uint8_t hour;
uint8_t minute;
uint8_t second;
+ bool dst;
};
struct TimeZoneInfo {
@@ -221,8 +218,7 @@ public:
String name;
};
- virtual Date get_date(bool p_utc = false) const = 0;
- virtual Time get_time(bool p_utc = false) const = 0;
+ virtual DateTime get_datetime(bool utc = false) const = 0;
virtual TimeZoneInfo get_time_zone_info() const = 0;
virtual double get_unix_time() const;
diff --git a/core/os/time.cpp b/core/os/time.cpp
index a30e2a906b..a3c2c99b4c 100644
--- a/core/os/time.cpp
+++ b/core/os/time.cpp
@@ -324,63 +324,60 @@ String Time::get_offset_string_from_offset_minutes(int64_t p_offset_minutes) con
}
Dictionary Time::get_datetime_dict_from_system(bool p_utc) const {
- OS::Date date = OS::get_singleton()->get_date(p_utc);
- OS::Time time = OS::get_singleton()->get_time(p_utc);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
Dictionary datetime;
- datetime[YEAR_KEY] = date.year;
- datetime[MONTH_KEY] = (uint8_t)date.month;
- datetime[DAY_KEY] = date.day;
- datetime[WEEKDAY_KEY] = (uint8_t)date.weekday;
- datetime[DST_KEY] = date.dst;
- datetime[HOUR_KEY] = time.hour;
- datetime[MINUTE_KEY] = time.minute;
- datetime[SECOND_KEY] = time.second;
+ datetime[YEAR_KEY] = dt.year;
+ datetime[MONTH_KEY] = (uint8_t)dt.month;
+ datetime[DAY_KEY] = dt.day;
+ datetime[WEEKDAY_KEY] = (uint8_t)dt.weekday;
+ datetime[HOUR_KEY] = dt.hour;
+ datetime[MINUTE_KEY] = dt.minute;
+ datetime[SECOND_KEY] = dt.second;
+ datetime[DST_KEY] = dt.dst;
return datetime;
}
Dictionary Time::get_date_dict_from_system(bool p_utc) const {
- OS::Date date = OS::get_singleton()->get_date(p_utc);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
Dictionary date_dictionary;
- date_dictionary[YEAR_KEY] = date.year;
- date_dictionary[MONTH_KEY] = (uint8_t)date.month;
- date_dictionary[DAY_KEY] = date.day;
- date_dictionary[WEEKDAY_KEY] = (uint8_t)date.weekday;
- date_dictionary[DST_KEY] = date.dst;
+ date_dictionary[YEAR_KEY] = dt.year;
+ date_dictionary[MONTH_KEY] = (uint8_t)dt.month;
+ date_dictionary[DAY_KEY] = dt.day;
+ date_dictionary[WEEKDAY_KEY] = (uint8_t)dt.weekday;
return date_dictionary;
}
Dictionary Time::get_time_dict_from_system(bool p_utc) const {
- OS::Time time = OS::get_singleton()->get_time(p_utc);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
Dictionary time_dictionary;
- time_dictionary[HOUR_KEY] = time.hour;
- time_dictionary[MINUTE_KEY] = time.minute;
- time_dictionary[SECOND_KEY] = time.second;
+ time_dictionary[HOUR_KEY] = dt.hour;
+ time_dictionary[MINUTE_KEY] = dt.minute;
+ time_dictionary[SECOND_KEY] = dt.second;
return time_dictionary;
}
String Time::get_datetime_string_from_system(bool p_utc, bool p_use_space) const {
- OS::Date date = OS::get_singleton()->get_date(p_utc);
- OS::Time time = OS::get_singleton()->get_time(p_utc);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
// vformat only supports up to 6 arguments, so we need to split this up into 2 parts.
- String timestamp = vformat("%04d-%02d-%02d", date.year, (uint8_t)date.month, date.day);
+ String timestamp = vformat("%04d-%02d-%02d", dt.year, (uint8_t)dt.month, dt.day);
if (p_use_space) {
- timestamp = vformat("%s %02d:%02d:%02d", timestamp, time.hour, time.minute, time.second);
+ timestamp = vformat("%s %02d:%02d:%02d", timestamp, dt.hour, dt.minute, dt.second);
} else {
- timestamp = vformat("%sT%02d:%02d:%02d", timestamp, time.hour, time.minute, time.second);
+ timestamp = vformat("%sT%02d:%02d:%02d", timestamp, dt.hour, dt.minute, dt.second);
}
return timestamp;
}
String Time::get_date_string_from_system(bool p_utc) const {
- OS::Date date = OS::get_singleton()->get_date(p_utc);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
// Android is picky about the types passed to make Variant, so we need a cast.
- return vformat("%04d-%02d-%02d", date.year, (uint8_t)date.month, date.day);
+ return vformat("%04d-%02d-%02d", dt.year, (uint8_t)dt.month, dt.day);
}
String Time::get_time_string_from_system(bool p_utc) const {
- OS::Time time = OS::get_singleton()->get_time(p_utc);
- return vformat("%02d:%02d:%02d", time.hour, time.minute, time.second);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
+ return vformat("%02d:%02d:%02d", dt.hour, dt.minute, dt.second);
}
Dictionary Time::get_time_zone_from_system() const {
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index b280fc9fe3..f24ffeb1a9 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -3727,36 +3727,6 @@ String Variant::get_callable_error_text(const Callable &p_callable, const Varian
return get_call_error_text(p_callable.get_object(), p_callable.get_method(), p_argptrs, p_argcount, ce);
}
-String vformat(const String &p_text, const Variant &p1, const Variant &p2, const Variant &p3, const Variant &p4, const Variant &p5) {
- Array args;
- if (p1.get_type() != Variant::NIL) {
- args.push_back(p1);
-
- if (p2.get_type() != Variant::NIL) {
- args.push_back(p2);
-
- if (p3.get_type() != Variant::NIL) {
- args.push_back(p3);
-
- if (p4.get_type() != Variant::NIL) {
- args.push_back(p4);
-
- if (p5.get_type() != Variant::NIL) {
- args.push_back(p5);
- }
- }
- }
- }
- }
-
- bool error = false;
- String fmt = p_text.sprintf(args, &error);
-
- ERR_FAIL_COND_V_MSG(error, String(), fmt);
-
- return fmt;
-}
-
void Variant::register_types() {
_register_variant_operators();
_register_variant_methods();
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 212f94a9a8..9b213a7682 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -807,7 +807,22 @@ const Variant::ObjData &Variant::_get_obj() const {
return *reinterpret_cast<const ObjData *>(&_data._mem[0]);
}
-String vformat(const String &p_text, const Variant &p1 = Variant(), const Variant &p2 = Variant(), const Variant &p3 = Variant(), const Variant &p4 = Variant(), const Variant &p5 = Variant());
+template <typename... VarArgs>
+String vformat(const String &p_text, const VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ Array args_array;
+ args_array.resize(sizeof...(p_args));
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ args_array[i] = args[i];
+ }
+
+ bool error = false;
+ String fmt = p_text.sprintf(args_array, &error);
+
+ ERR_FAIL_COND_V_MSG(error, String(), fmt);
+
+ return fmt;
+}
template <typename... VarArgs>
Callable Callable::bind(VarArgs... p_args) {
diff --git a/doc/Makefile b/doc/Makefile
index ecc5e51dd6..c8bf32d6e2 100644
--- a/doc/Makefile
+++ b/doc/Makefile
@@ -1,4 +1,4 @@
-BASEDIR = $(CURDIR)
+BASEDIR = .
CLASSES = $(BASEDIR)/classes/ $(BASEDIR)/../modules/
OUTPUTDIR = $(BASEDIR)/_build
TOOLSDIR = $(BASEDIR)/tools
diff --git a/doc/class.xsd b/doc/class.xsd
index 7681ddad3d..d29d053006 100644
--- a/doc/class.xsd
+++ b/doc/class.xsd
@@ -95,6 +95,8 @@
</xs:sequence>
<xs:attribute type="xs:string" name="name" use="optional" />
<xs:attribute type="xs:string" name="qualifiers" use="optional" />
+ <xs:attribute type="xs:boolean" name="is_deprecated" use="optional" />
+ <xs:attribute type="xs:boolean" name="is_experimental" use="optional" />
</xs:complexType>
</xs:element>
</xs:sequence>
@@ -114,6 +116,8 @@
<xs:attribute type="xs:string" name="overrides" use="optional" />
<xs:attribute type="xs:string" name="enum" use="optional" />
<xs:attribute type="xs:string" name="default" use="optional" />
+ <xs:attribute type="xs:boolean" name="is_deprecated" use="optional" />
+ <xs:attribute type="xs:boolean" name="is_experimental" use="optional" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
@@ -156,6 +160,8 @@
<xs:attribute type="xs:string" name="value" />
<xs:attribute type="xs:string" name="enum" use="optional" />
<xs:attribute type="xs:boolean" name="is_bitfield" use="optional" />
+ <xs:attribute type="xs:boolean" name="is_deprecated" use="optional" />
+ <xs:attribute type="xs:boolean" name="is_experimental" use="optional" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
@@ -256,6 +262,8 @@
</xs:sequence>
<xs:attribute type="xs:string" name="name" />
<xs:attribute type="xs:string" name="inherits" />
+ <xs:attribute type="xs:boolean" name="is_deprecated" use="optional" />
+ <xs:attribute type="xs:boolean" name="is_experimental" use="optional" />
<xs:attribute type="xs:float" name="version" />
</xs:complexType>
</xs:element>
diff --git a/doc/classes/AESContext.xml b/doc/classes/AESContext.xml
index 69cd54a79b..7f582e4be7 100644
--- a/doc/classes/AESContext.xml
+++ b/doc/classes/AESContext.xml
@@ -45,6 +45,7 @@
public class Example : Node
{
public AESContext Aes = new AESContext();
+
public override void _Ready()
{
string key = "My secret key!!!"; // Key must be either 16 or 32 bytes.
diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml
index 4c7943ece3..2a765ac8d6 100644
--- a/doc/classes/AnimationNodeBlendTree.xml
+++ b/doc/classes/AnimationNodeBlendTree.xml
@@ -87,6 +87,14 @@
The global offset of all sub-nodes.
</member>
</members>
+ <signals>
+ <signal name="node_changed">
+ <param index="0" name="node_name" type="StringName" />
+ <description>
+ Emitted when the input port information is changed.
+ </description>
+ </signal>
+ </signals>
<constants>
<constant name="CONNECTION_OK" value="0">
The connection was successful.
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 710dc55a4b..d24703203b 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -268,6 +268,11 @@
[b]Note:[/b] This signal is not emitted if an animation is looping.
</description>
</signal>
+ <signal name="animation_list_changed">
+ <description>
+ Notifies when an animation list is changed.
+ </description>
+ </signal>
<signal name="animation_started">
<param index="0" name="anim_name" type="StringName" />
<description>
diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml
index f2bf74f495..27797b00b5 100644
--- a/doc/classes/AnimationTree.xml
+++ b/doc/classes/AnimationTree.xml
@@ -54,6 +54,13 @@
The root animation node of this [AnimationTree]. See [AnimationNode].
</member>
</members>
+ <signals>
+ <signal name="animation_player_changed">
+ <description>
+ Emitted when the [member anim_player] is changed.
+ </description>
+ </signal>
+ </signals>
<constants>
<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback">
The animations will progress during the physics frame (i.e. [method Node._physics_process]).
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index f1e40d4979..29592f133d 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -25,10 +25,24 @@
<method name="get_overlapping_bodies" qualifiers="const">
<return type="Node2D[]" />
<description>
- Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's [member CollisionObject2D.collision_layer] must be part of this area's [member CollisionObject2D.collision_mask] in order to be detected.
+ Returns a list of intersecting [PhysicsBody2D]s and [TileMap]s. The overlapping body's [member CollisionObject2D.collision_layer] must be part of this area's [member CollisionObject2D.collision_mask] in order to be detected.
For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
</description>
</method>
+ <method name="has_overlapping_areas" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if intersecting any [Area2D]s, otherwise returns [code]false[/code]. The overlapping area's [member CollisionObject2D.collision_layer] must be part of this area's [member CollisionObject2D.collision_mask] in order to be detected.
+ For performance reasons (collisions are all processed at the same time) the list of overlapping areas is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
+ </description>
+ </method>
+ <method name="has_overlapping_bodies" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if intersecting any [PhysicsBody2D]s or [TileMap]s, otherwise returns [code]false[/code]. The overlapping body's [member CollisionObject2D.collision_layer] must be part of this area's [member CollisionObject2D.collision_mask] in order to be detected.
+ For performance reasons (collisions are all processed at the same time) the list of overlapping bodies is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
+ </description>
+ </method>
<method name="overlaps_area" qualifiers="const">
<return type="bool" />
<param index="0" name="area" type="Node" />
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 14081918cf..ce49be9bc1 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -23,10 +23,24 @@
<method name="get_overlapping_bodies" qualifiers="const">
<return type="Node3D[]" />
<description>
- Returns a list of intersecting [PhysicsBody3D]s. The overlapping body's [member CollisionObject3D.collision_layer] must be part of this area's [member CollisionObject3D.collision_mask] in order to be detected.
+ Returns a list of intersecting [PhysicsBody3D]s and [GridMap]s. The overlapping body's [member CollisionObject3D.collision_layer] must be part of this area's [member CollisionObject3D.collision_mask] in order to be detected.
For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
</description>
</method>
+ <method name="has_overlapping_areas" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if intersecting any [Area3D]s, otherwise returns [code]false[/code]. The overlapping area's [member CollisionObject3D.collision_layer] must be part of this area's [member CollisionObject3D.collision_mask] in order to be detected.
+ For performance reasons (collisions are all processed at the same time) the list of overlapping areas is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
+ </description>
+ </method>
+ <method name="has_overlapping_bodies" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if intersecting any [PhysicsBody3D]s or [GridMap]s, otherwise returns [code]false[/code]. The overlapping body's [member CollisionObject3D.collision_layer] must be part of this area's [member CollisionObject3D.collision_mask] in order to be detected.
+ For performance reasons (collisions are all processed at the same time) the list of overlapping bodies is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
+ </description>
+ </method>
<method name="overlaps_area" qualifiers="const">
<return type="bool" />
<param index="0" name="area" type="Node" />
diff --git a/doc/classes/BoneAttachment3D.xml b/doc/classes/BoneAttachment3D.xml
index dc3d448621..f29525038e 100644
--- a/doc/classes/BoneAttachment3D.xml
+++ b/doc/classes/BoneAttachment3D.xml
@@ -16,10 +16,11 @@
Returns the [NodePath] to the external [Skeleton3D] node, if one has been set.
</description>
</method>
- <method name="get_override_mode" qualifiers="const">
+ <method name="get_override_mode" qualifiers="const" is_deprecated="true">
<return type="int" />
<description>
- Returns the override mode for the BoneAttachment3D node.
+ Deprecated. Local pose overrides will be removed.
+ Returns the override mode for the BoneAttachment3D node (0=global / 1=local).
</description>
</method>
<method name="get_override_pose" qualifiers="const">
@@ -48,11 +49,12 @@
Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. The external [Skeleton3D] node is only used when [code]use_external_skeleton[/code] is set to [code]true[/code].
</description>
</method>
- <method name="set_override_mode">
+ <method name="set_override_mode" is_deprecated="true">
<return type="void" />
<param index="0" name="override_mode" type="int" />
<description>
- Sets the override mode for the BoneAttachment3D node. The override mode defines which of the bone poses the BoneAttachment3D node will override.
+ Deprecated. Local pose overrides will be removed.
+ Sets the override mode for the BoneAttachment3D node (0=global / 1=local). The override mode defines which of the bone poses the BoneAttachment3D node will override.
</description>
</method>
<method name="set_override_pose">
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 70d825efac..d74f49c897 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -310,16 +310,16 @@
# If using this method in a script that redraws constantly, move the
# `default_font` declaration to a member variable assigned in `_ready()`
# so the Control is only created once.
- var default_font = Control.new().get_font("font")
- var default_font_size = Control.new().get_font_size("font_size")
- draw_string(default_font, Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size)
+ var default_font = ThemeDB.fallback_font
+ var default_font_size = ThemeDB.fallback_font_size
+ draw_string(default_font, Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, default_font_size)
[/gdscript]
[csharp]
// If using this method in a script that redraws constantly, move the
- // `default_font` declaration to a member variable assigned in `_ready()`
+ // `default_font` declaration to a member variable assigned in `_Ready()`
// so the Control is only created once.
- Font defaultFont = new Control().GetFont("font");
- int defaultFontSize = new Control().GetFontSize("font_size");
+ Font defaultFont = ThemeDB.FallbackFont;
+ int defaultFontSize = ThemeDB.FallbackFontSize;
DrawString(defaultFont, new Vector2(64, 64), "Hello world", HORIZONTAL_ALIGNMENT_LEFT, -1, defaultFontSize);
[/csharp]
[/codeblocks]
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 8f4c848041..27cf410c15 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -237,7 +237,7 @@
# You can use a custom icon:
return preload("res://addons/my_plugin/my_plugin_icon.svg")
# Or use a built-in icon:
- return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
+ return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
[/gdscript]
[csharp]
public override Texture2D GetPluginIcon()
@@ -245,7 +245,7 @@
// You can use a custom icon:
return ResourceLoader.Load&lt;Texture2D&gt;("res://addons/my_plugin/my_plugin_icon.svg");
// Or use a built-in icon:
- return GetEditorInterface().GetBaseControl().GetIcon("Node", "EditorIcons");
+ return GetEditorInterface().GetBaseControl().GetThemeIcon("Node", "EditorIcons");
}
[/csharp]
[/codeblocks]
diff --git a/doc/classes/HMACContext.xml b/doc/classes/HMACContext.xml
index 52d4fce28f..706ee30963 100644
--- a/doc/classes/HMACContext.xml
+++ b/doc/classes/HMACContext.xml
@@ -32,22 +32,22 @@
public class CryptoNode : Node
{
private HMACContext ctx = new HMACContext();
+
public override void _Ready()
{
- PackedByteArray key = String("supersecret").to_utf8();
- Error err = ctx.Start(HashingContext.HASH_SHA256, key);
- GD.Assert(err == OK);
- PackedByteArray msg1 = String("this is ").to_utf8();
- PackedByteArray msg2 = String("super duper secret").to_utf8();
+ byte[] key = "supersecret".ToUTF8();
+ Error err = ctx.Start(HashingContext.HashType.Sha256, key);
+ Debug.Assert(err == Error.Ok);
+ byte[] msg1 = "this is ".ToUTF8();
+ byte[] msg2 = "super duper secret".ToUTF8();
err = ctx.Update(msg1);
- GD.Assert(err == OK);
+ Debug.Assert(err == Error.Ok);
err = ctx.Update(msg2);
- GD.Assert(err == OK);
- PackedByteArray hmac = ctx.Finish();
+ Debug.Assert(err == Error.Ok);
+ byte[] hmac = ctx.Finish();
GD.Print(hmac.HexEncode());
}
}
-
[/csharp]
[/codeblocks]
</description>
diff --git a/doc/classes/ImporterMesh.xml b/doc/classes/ImporterMesh.xml
index 3c3dbe4d87..1c9655c266 100644
--- a/doc/classes/ImporterMesh.xml
+++ b/doc/classes/ImporterMesh.xml
@@ -43,10 +43,12 @@
<return type="void" />
<param index="0" name="normal_merge_angle" type="float" />
<param index="1" name="normal_split_angle" type="float" />
+ <param index="2" name="bone_transform_array" type="Array" />
<description>
Generates all lods for this ImporterMesh.
[param normal_merge_angle] and [param normal_split_angle] are in degrees and used in the same way as the importer settings in [code]lods[/code]. As a good default, use 25 and 60 respectively.
The number of generated lods can be accessed using [method get_surface_lod_count], and each LOD is available in [method get_surface_lod_size] and [method get_surface_lod_indices].
+ [param bone_transform_array] is an [Array] which can be either empty or contain [Transform3D]s which, for each of the mesh's bone IDs, will apply mesh skinning when generating the LOD mesh variations. This is usually used to account for discrepancies in scale between the mesh itself and its skinning data.
</description>
</method>
<method name="get_blend_shape_count" qualifiers="const">
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index bae2335cfb..ce2b5f2584 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -1,13 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiMesh" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Provides high-performance mesh instancing.
+ Provides high-performance drawing of a mesh multiple times using GPU instancing.
</brief_description>
<description>
MultiMesh provides low-level mesh instancing. Drawing thousands of [MeshInstance3D] nodes can be slow, since each object is submitted to the GPU then drawn individually.
MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead.
As a drawback, if the instances are too far away from each other, performance may be reduced as every single instance will always render (they are spatially indexed as one, for the whole object).
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
+ [b]Note:[/b] A MultiMesh is a single object, therefore the same maximum lights per object restriction applies. This means, that once the maximum lights are consumed by one or more instances, the rest of the MultiMesh instances will [b]not[/b] receive any lighting.
+ [b]Note:[/b] Blend Shapes will be ignored if used in a MultiMesh.
</description>
<tutorials>
<link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
@@ -24,7 +26,7 @@
<return type="Color" />
<param index="0" name="instance" type="int" />
<description>
- Gets a specific instance's color.
+ Gets a specific instance's color multiplier.
</description>
</method>
<method name="get_instance_custom_data" qualifiers="const">
@@ -53,8 +55,8 @@
<param index="0" name="instance" type="int" />
<param index="1" name="color" type="Color" />
<description>
- Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors.
- For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material. If the color doesn't look as expected, make sure the material's albedo color is set to pure white ([code]Color(1, 1, 1)[/code]).
+ Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors. This allows for different color tinting per instance.
+ For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material. If you intend to set an absolute color instead of tinting, make sure the material's albedo color is set to pure white ([code]Color(1, 1, 1)[/code]).
</description>
</method>
<method name="set_instance_custom_data">
@@ -64,6 +66,7 @@
<description>
Sets custom data for a specific instance. Although [Color] is used, it is just a container for 4 floating point numbers.
For the custom data to be used, ensure that [member use_custom_data] is [code]true[/code].
+ This custom instance data has to be manually accessed in your custom shader using [code]INSTANCE_CUSTOM[/code].
</description>
</method>
<method name="set_instance_transform">
@@ -87,28 +90,33 @@
<member name="buffer" type="PackedFloat32Array" setter="set_buffer" getter="get_buffer" default="PackedFloat32Array()">
</member>
<member name="color_array" type="PackedColorArray" setter="_set_color_array" getter="_get_color_array">
+ See [method set_instance_color].
</member>
<member name="custom_data_array" type="PackedColorArray" setter="_set_custom_data_array" getter="_get_custom_data_array">
+ See [method set_instance_custom_data].
</member>
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0">
Number of instances that will get drawn. This clears and (re)sizes the buffers. Setting data format or flags afterwards will have no effect.
By default, all instances are drawn but you can limit this with [member visible_instance_count].
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
- Mesh to be drawn.
+ [Mesh] resource to be instanced.
+ The looks of the individual instances can be modified using [method set_instance_color] and [method set_instance_custom_data].
</member>
<member name="transform_2d_array" type="PackedVector2Array" setter="_set_transform_2d_array" getter="_get_transform_2d_array">
+ See [method set_instance_transform_2d].
</member>
<member name="transform_array" type="PackedVector3Array" setter="_set_transform_array" getter="_get_transform_array">
+ See [method set_instance_transform].
</member>
<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0">
Format of transform used to transform mesh, either 2D or 3D.
</member>
<member name="use_colors" type="bool" setter="set_use_colors" getter="is_using_colors" default="false">
- If [code]true[/code], the [MultiMesh] will use color data (see [member color_array]).
+ If [code]true[/code], the [MultiMesh] will use color data (see [method set_instance_color]). Can only be set when [member instance_count] is [code]0[/code] or less. This means that you need to call this method before setting the instance count, or temporarily reset it to [code]0[/code].
</member>
<member name="use_custom_data" type="bool" setter="set_use_custom_data" getter="is_using_custom_data" default="false">
- If [code]true[/code], the [MultiMesh] will use custom data (see [member custom_data_array]).
+ If [code]true[/code], the [MultiMesh] will use custom data (see [method set_instance_custom_data]). Can only be set when [member instance_count] is [code]0[/code] or less. This means that you need to call this method before setting the instance count, or temporarily reset it to [code]0[/code].
</member>
<member name="visible_instance_count" type="int" setter="set_visible_instance_count" getter="get_visible_instance_count" default="-1">
Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 3dbf7c75e5..1f07a13c94 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -640,10 +640,22 @@
If [code]true[/code], Blender 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0.
This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blender/blender3_path[/code]. Blender 3.0 or later is required.
</member>
+ <member name="filesystem/import/blender/enabled.android" type="bool" setter="" getter="" default="false">
+ Override for [member filesystem/import/blender/enabled] on Android where Blender can't easily be accessed from Godot.
+ </member>
+ <member name="filesystem/import/blender/enabled.web" type="bool" setter="" getter="" default="false">
+ Override for [member filesystem/import/blender/enabled] on the Web where Blender can't easily be accessed from Godot.
+ </member>
<member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true">
If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0.
This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code].
</member>
+ <member name="filesystem/import/fbx/enabled.android" type="bool" setter="" getter="" default="false">
+ Override for [member filesystem/import/fbx/enabled] on Android where FBX2glTF can't easily be accessed from Godot.
+ </member>
+ <member name="filesystem/import/fbx/enabled.web" type="bool" setter="" getter="" default="false">
+ Override for [member filesystem/import/fbx/enabled] on the Web where FBX2glTF can't easily be accessed from Godot.
+ </member>
<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
</member>
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 5a0766263a..3bd0e04b92 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -32,9 +32,10 @@
Removes the global pose override on all bones in the skeleton.
</description>
</method>
- <method name="clear_bones_local_pose_override">
+ <method name="clear_bones_local_pose_override" is_deprecated="true">
<return type="void" />
<description>
+ Deprecated. Local pose overrides will be removed.
Removes the local pose override on all bones in the skeleton.
</description>
</method>
@@ -43,7 +44,7 @@
<description>
</description>
</method>
- <method name="execute_modifications">
+ <method name="execute_modifications" is_deprecated="true">
<return type="void" />
<param index="0" name="delta" type="float" />
<param index="1" name="execution_mode" type="int" />
@@ -58,7 +59,7 @@
Returns the bone index that matches [param name] as its name.
</description>
</method>
- <method name="force_update_all_bone_transforms">
+ <method name="force_update_all_bone_transforms" is_deprecated="true">
<return type="void" />
<description>
Force updates the bone transforms/poses for all bones in the skeleton.
@@ -166,7 +167,7 @@
Returns the rest transform for a bone [param bone_idx].
</description>
</method>
- <method name="get_modification_stack">
+ <method name="get_modification_stack" is_deprecated="true">
<return type="SkeletonModificationStack3D" />
<description>
Returns the modification stack attached to this skeleton, if one exists.
@@ -178,7 +179,7 @@
Returns an array with all of the bones that are parentless. Another way to look at this is that it returns the indexes of all the bones that are not dependent or modified by other bones in the Skeleton.
</description>
</method>
- <method name="global_pose_to_local_pose">
+ <method name="global_pose_to_local_pose" is_deprecated="true">
<return type="Transform3D" />
<param index="0" name="bone_idx" type="int" />
<param index="1" name="global_pose" type="Transform3D" />
@@ -187,15 +188,16 @@
This can be used to easily convert a global pose from [method get_bone_global_pose] to a global transform in [method set_bone_local_pose_override].
</description>
</method>
- <method name="global_pose_to_world_transform">
+ <method name="global_pose_to_world_transform" is_deprecated="true">
<return type="Transform3D" />
<param index="0" name="global_pose" type="Transform3D" />
<description>
+ Deprecated. Use [Node3D] apis instead.
Takes the passed-in global pose and converts it to a world transform.
This can be used to easily convert a global pose from [method get_bone_global_pose] to a global transform usable with a node's transform, like [member Node3D.global_transform] for example.
</description>
</method>
- <method name="global_pose_z_forward_to_bone_forward">
+ <method name="global_pose_z_forward_to_bone_forward" is_deprecated="true">
<return type="Basis" />
<param index="0" name="bone_idx" type="int" />
<param index="1" name="basis" type="Basis" />
@@ -211,7 +213,7 @@
Returns whether the bone pose for the bone at [param bone_idx] is enabled.
</description>
</method>
- <method name="local_pose_to_global_pose">
+ <method name="local_pose_to_global_pose" is_deprecated="true">
<return type="Transform3D" />
<param index="0" name="bone_idx" type="int" />
<param index="1" name="local_pose" type="Transform3D" />
@@ -293,16 +295,17 @@
<description>
Sets the global pose transform, [param pose], for the bone at [param bone_idx].
[param amount] is the interpolation strength that will be used when applying the pose, and [param persistent] determines if the applied pose will remain.
- [b]Note:[/b] The pose transform needs to be a global pose! Use [method world_transform_to_global_pose] to convert a world transform, like one you can get from a [Node3D], to a global pose.
+ [b]Note:[/b] The pose transform needs to be a global pose! To convert a world transform from a [Node3D] to a global bone pose, multiply the [method Transform3D.affine_inverse] of the node's [member Node3D.global_transform] by the desired world transform
</description>
</method>
- <method name="set_bone_local_pose_override">
+ <method name="set_bone_local_pose_override" is_deprecated="true">
<return type="void" />
<param index="0" name="bone_idx" type="int" />
<param index="1" name="pose" type="Transform3D" />
<param index="2" name="amount" type="float" />
<param index="3" name="persistent" type="bool" default="false" />
<description>
+ Deprecated. Local pose overrides will be removed.
Sets the local pose transform, [param pose], for the bone at [param bone_idx].
[param amount] is the interpolation strength that will be used when applying the pose, and [param persistent] determines if the applied pose will remain.
[b]Note:[/b] The pose transform needs to be a local pose! Use [method global_pose_to_local_pose] to convert a global pose to a local pose.
@@ -353,7 +356,7 @@
Sets the rest transform for bone [param bone_idx].
</description>
</method>
- <method name="set_modification_stack">
+ <method name="set_modification_stack" is_deprecated="true">
<return type="void" />
<param index="0" name="modification_stack" type="SkeletonModificationStack3D" />
<description>
@@ -367,10 +370,11 @@
Unparents the bone at [param bone_idx] and sets its rest position to that of its parent prior to being reset.
</description>
</method>
- <method name="world_transform_to_global_pose">
+ <method name="world_transform_to_global_pose" is_deprecated="true">
<return type="Transform3D" />
<param index="0" name="world_transform" type="Transform3D" />
<description>
+ Deprecated. Use [Node3D] apis instead.
Takes the passed-in global transform and converts it to a global pose.
This can be used to easily convert a global transform from [member Node3D.global_transform] to a global pose usable with [method set_bone_global_pose_override], for example.
</description>
diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml
index 788ba3e248..1d50a97954 100644
--- a/doc/classes/SkeletonIK3D.xml
+++ b/doc/classes/SkeletonIK3D.xml
@@ -1,8 +1,29 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonIK3D" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonIK3D" inherits="Node" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ SkeletonIK3D is used to place the end bone of a [Skeleton3D] bone chain at a certain point in 3D by rotating all bones in the chain accordingly.
</brief_description>
<description>
+ SkeletonIK3D is used to place the end bone of a [Skeleton3D] bone chain at a certain point in 3D by rotating all bones in the chain accordingly. A typical scenario for IK in games is to place a characters feet on the ground or a characters hands on a currently hold object. SkeletonIK uses FabrikInverseKinematic internally to solve the bone chain and applies the results to the [Skeleton3D] [code]bones_global_pose_override[/code] property for all affected bones in the chain. If fully applied this overwrites any bone transform from [Animation]s or bone custom poses set by users. The applied amount can be controlled with the [code]interpolation[/code] property.
+ [codeblock]
+ # Apply IK effect automatically on every new frame (not the current)
+ skeleton_ik_node.start()
+
+ # Apply IK effect only on the current frame
+ skeleton_ik_node.start(true)
+
+ # Stop IK effect and reset bones_global_pose_override on Skeleton
+ skeleton_ik_node.stop()
+
+ # Apply full IK effect
+ skeleton_ik_node.set_interpolation(1.0)
+
+ # Apply half IK effect
+ skeleton_ik_node.set_interpolation(0.5)
+
+ # Apply zero IK effect (a value at or below 0.01 also removes bones_global_pose_override on Skeleton)
+ skeleton_ik_node.set_interpolation(0.0)
+ [/codeblock]
</description>
<tutorials>
<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
@@ -11,45 +32,59 @@
<method name="get_parent_skeleton" qualifiers="const">
<return type="Skeleton3D" />
<description>
+ Returns the parent [Skeleton3D] Node that was present when SkeletonIK entered the [SceneTree]. Returns null if the parent node was not a [Skeleton3D] Node when SkeletonIK3D entered the [SceneTree].
</description>
</method>
<method name="is_running">
<return type="bool" />
<description>
+ Returns [code]true[/code] if SkeletonIK is applying IK effects on continues frames to the [Skeleton3D] bones. Returns [code]false[/code] if SkeletonIK is stopped or [method start] was used with the [code]one_time[/code] parameter set to [code]true[/code].
</description>
</method>
<method name="start">
<return type="void" />
<param index="0" name="one_time" type="bool" default="false" />
<description>
+ Starts applying IK effects on each frame to the [Skeleton3D] bones but will only take effect starting on the next frame. If [code]one_time[/code] is [code]true[/code], this will take effect immediately but also reset on the next frame.
</description>
</method>
<method name="stop">
<return type="void" />
<description>
+ Stops applying IK effects on each frame to the [Skeleton3D] bones and also calls [method Skeleton3D.clear_bones_global_pose_override] to remove existing overrides on all bones.
</description>
</method>
</methods>
<members>
<member name="interpolation" type="float" setter="set_interpolation" getter="get_interpolation" default="1.0">
+ Interpolation value for how much the IK results are applied to the current skeleton bone chain. A value of [code]1.0[/code] will overwrite all skeleton bone transforms completely while a value of [code]0.0[/code] will visually disable the SkeletonIK. A value at or below [code]0.01[/code] also calls [method Skeleton3D.clear_bones_global_pose_override].
</member>
<member name="magnet" type="Vector3" setter="set_magnet_position" getter="get_magnet_position" default="Vector3(0, 0, 0)">
+ Secondary target position (first is [member target] property or [member target_node]) for the IK chain. Use magnet position (pole target) to control the bending of the IK chain. Only works if the bone chain has more than 2 bones. The middle chain bone position will be linearly interpolated with the magnet position.
</member>
<member name="max_iterations" type="int" setter="set_max_iterations" getter="get_max_iterations" default="10">
+ Number of iteration loops used by the IK solver to produce more accurate (and elegant) bone chain results.
</member>
<member name="min_distance" type="float" setter="set_min_distance" getter="get_min_distance" default="0.01">
+ The minimum distance between bone and goal target. If the distance is below this value, the IK solver stops further iterations.
</member>
<member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis" default="true">
+ If [code]true[/code] overwrites the rotation of the tip bone with the rotation of the [member target] (or [member target_node] if defined).
</member>
<member name="root_bone" type="StringName" setter="set_root_bone" getter="get_root_bone" default="&amp;&quot;&quot;">
+ The name of the current root bone, the first bone in the IK chain.
</member>
<member name="target" type="Transform3D" setter="set_target_transform" getter="get_target_transform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
+ First target of the IK chain where the tip bone is placed and, if [member override_tip_basis] is [code]true[/code], how the tip bone is rotated. If a [member target_node] path is available the nodes transform is used instead and this property is ignored.
</member>
<member name="target_node" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath(&quot;&quot;)">
+ Target node [NodePath] for the IK chain. If available, the node's current [Transform3D] is used instead of the [member target] property.
</member>
<member name="tip_bone" type="StringName" setter="set_tip_bone" getter="get_tip_bone" default="&amp;&quot;&quot;">
+ The name of the current tip bone, the last bone in the IK chain placed at the [member target] transform (or [member target_node] if defined).
</member>
<member name="use_magnet" type="bool" setter="set_use_magnet" getter="is_using_magnet" default="false">
+ If [code]true[/code], instructs the IK solver to consider the secondary magnet target (pole target) when calculating the bone chain. Use the magnet position (pole target) to control the bending of the IK chain.
</member>
</members>
</class>
diff --git a/doc/classes/SkeletonModification2D.xml b/doc/classes/SkeletonModification2D.xml
index 46d32aef41..77aaf0213b 100644
--- a/doc/classes/SkeletonModification2D.xml
+++ b/doc/classes/SkeletonModification2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification2D" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification2D" inherits="Resource" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A resource that operates on [Bone2D] nodes in a [Skeleton2D].
</brief_description>
diff --git a/doc/classes/SkeletonModification2DCCDIK.xml b/doc/classes/SkeletonModification2DCCDIK.xml
index c8fee3f94d..0d80b1b914 100644
--- a/doc/classes/SkeletonModification2DCCDIK.xml
+++ b/doc/classes/SkeletonModification2DCCDIK.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification2DCCDIK" inherits="SkeletonModification2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification2DCCDIK" inherits="SkeletonModification2D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that uses CCDIK to manipulate a series of bones to reach a target in 2D.
</brief_description>
diff --git a/doc/classes/SkeletonModification2DFABRIK.xml b/doc/classes/SkeletonModification2DFABRIK.xml
index ff3a65fe1a..8d1cd4b4d4 100644
--- a/doc/classes/SkeletonModification2DFABRIK.xml
+++ b/doc/classes/SkeletonModification2DFABRIK.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification2DFABRIK" inherits="SkeletonModification2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification2DFABRIK" inherits="SkeletonModification2D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that uses FABRIK to manipulate a series of [Bone2D] nodes to reach a target.
</brief_description>
diff --git a/doc/classes/SkeletonModification2DJiggle.xml b/doc/classes/SkeletonModification2DJiggle.xml
index 7329b2d865..3321fffe1b 100644
--- a/doc/classes/SkeletonModification2DJiggle.xml
+++ b/doc/classes/SkeletonModification2DJiggle.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification2DJiggle" inherits="SkeletonModification2D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that jiggles [Bone2D] nodes as they move towards a target.
</brief_description>
diff --git a/doc/classes/SkeletonModification2DLookAt.xml b/doc/classes/SkeletonModification2DLookAt.xml
index 4747b06056..136fed37de 100644
--- a/doc/classes/SkeletonModification2DLookAt.xml
+++ b/doc/classes/SkeletonModification2DLookAt.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification2DLookAt" inherits="SkeletonModification2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification2DLookAt" inherits="SkeletonModification2D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that rotates a [Bone2D] node to look at a target.
</brief_description>
diff --git a/doc/classes/SkeletonModification2DPhysicalBones.xml b/doc/classes/SkeletonModification2DPhysicalBones.xml
index d5f46b2ea0..209602e974 100644
--- a/doc/classes/SkeletonModification2DPhysicalBones.xml
+++ b/doc/classes/SkeletonModification2DPhysicalBones.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification2DPhysicalBones" inherits="SkeletonModification2D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that applies the transforms of [PhysicalBone2D] nodes to [Bone2D] nodes.
</brief_description>
<description>
This modification takes the transforms of [PhysicalBone2D] nodes and applies them to [Bone2D] nodes. This allows the [Bone2D] nodes to react to physics thanks to the linked [PhysicalBone2D] nodes.
+ Experimental. Physical bones may be changed in the future to perform the position update of [Bone2D] on their own.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/SkeletonModification2DStackHolder.xml b/doc/classes/SkeletonModification2DStackHolder.xml
index 791dea2fb1..85df111c0d 100644
--- a/doc/classes/SkeletonModification2DStackHolder.xml
+++ b/doc/classes/SkeletonModification2DStackHolder.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification2DStackHolder" inherits="SkeletonModification2D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that holds and executes a [SkeletonModificationStack2D].
</brief_description>
diff --git a/doc/classes/SkeletonModification2DTwoBoneIK.xml b/doc/classes/SkeletonModification2DTwoBoneIK.xml
index edd5431a0c..c476d71d44 100644
--- a/doc/classes/SkeletonModification2DTwoBoneIK.xml
+++ b/doc/classes/SkeletonModification2DTwoBoneIK.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification2DTwoBoneIK" inherits="SkeletonModification2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification2DTwoBoneIK" inherits="SkeletonModification2D" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that rotates two bones using the law of cosigns to reach the target.
</brief_description>
diff --git a/doc/classes/SkeletonModification3D.xml b/doc/classes/SkeletonModification3D.xml
index 8457179651..25431ea96f 100644
--- a/doc/classes/SkeletonModification3D.xml
+++ b/doc/classes/SkeletonModification3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification3D" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification3D" inherits="Resource" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A resource that operates on bones in a [Skeleton3D].
</brief_description>
diff --git a/doc/classes/SkeletonModification3DCCDIK.xml b/doc/classes/SkeletonModification3DCCDIK.xml
index dec0fbe99f..90b2e78449 100644
--- a/doc/classes/SkeletonModification3DCCDIK.xml
+++ b/doc/classes/SkeletonModification3DCCDIK.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification3DCCDIK" inherits="SkeletonModification3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification3DCCDIK" inherits="SkeletonModification3D" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that uses CCDIK to manipulate a series of bones to reach a target.
</brief_description>
diff --git a/doc/classes/SkeletonModification3DFABRIK.xml b/doc/classes/SkeletonModification3DFABRIK.xml
index 325cc2a12e..a2bec2b559 100644
--- a/doc/classes/SkeletonModification3DFABRIK.xml
+++ b/doc/classes/SkeletonModification3DFABRIK.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification3DFABRIK" inherits="SkeletonModification3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification3DFABRIK" inherits="SkeletonModification3D" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that uses FABRIK to manipulate a series of bones to reach a target.
</brief_description>
diff --git a/doc/classes/SkeletonModification3DJiggle.xml b/doc/classes/SkeletonModification3DJiggle.xml
index ef469d42ea..304f08bb20 100644
--- a/doc/classes/SkeletonModification3DJiggle.xml
+++ b/doc/classes/SkeletonModification3DJiggle.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification3DJiggle" inherits="SkeletonModification3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification3DJiggle" inherits="SkeletonModification3D" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that jiggles bones as they move towards a target.
</brief_description>
diff --git a/doc/classes/SkeletonModification3DLookAt.xml b/doc/classes/SkeletonModification3DLookAt.xml
index 3602cfad95..aeed953ca9 100644
--- a/doc/classes/SkeletonModification3DLookAt.xml
+++ b/doc/classes/SkeletonModification3DLookAt.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification3DLookAt" inherits="SkeletonModification3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification3DLookAt" inherits="SkeletonModification3D" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that rotates a bone to look at a target.
</brief_description>
diff --git a/doc/classes/SkeletonModification3DStackHolder.xml b/doc/classes/SkeletonModification3DStackHolder.xml
index 24240236a4..9448e2c783 100644
--- a/doc/classes/SkeletonModification3DStackHolder.xml
+++ b/doc/classes/SkeletonModification3DStackHolder.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification3DStackHolder" inherits="SkeletonModification3D" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that holds and executes a [SkeletonModificationStack3D].
</brief_description>
diff --git a/doc/classes/SkeletonModification3DTwoBoneIK.xml b/doc/classes/SkeletonModification3DTwoBoneIK.xml
index 6618ebbcfb..0e7ffd5c80 100644
--- a/doc/classes/SkeletonModification3DTwoBoneIK.xml
+++ b/doc/classes/SkeletonModification3DTwoBoneIK.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModification3DTwoBoneIK" inherits="SkeletonModification3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModification3DTwoBoneIK" inherits="SkeletonModification3D" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A modification that moves two bones to reach the target.
</brief_description>
diff --git a/doc/classes/SkeletonModificationStack2D.xml b/doc/classes/SkeletonModificationStack2D.xml
index 950e52e622..d96833e335 100644
--- a/doc/classes/SkeletonModificationStack2D.xml
+++ b/doc/classes/SkeletonModificationStack2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModificationStack2D" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModificationStack2D" inherits="Resource" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A resource that holds a stack of [SkeletonModification2D]s.
</brief_description>
diff --git a/doc/classes/SkeletonModificationStack3D.xml b/doc/classes/SkeletonModificationStack3D.xml
index 34c7099bca..9eaeeefd8e 100644
--- a/doc/classes/SkeletonModificationStack3D.xml
+++ b/doc/classes/SkeletonModificationStack3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="SkeletonModificationStack3D" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="SkeletonModificationStack3D" inherits="Resource" is_deprecated="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A resource that holds a stack of [SkeletonModification3D]s.
</brief_description>
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 0db16b491d..2e67c61e54 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -1720,6 +1720,7 @@
</constant>
<constant name="HINTING_NORMAL" value="2" enum="Hinting">
Use the default font hinting mode (crisper but less smooth).
+ [b]Note:[/b] This hinting mode changes both horizontal and vertical glyph metrics. If applied to monospace font, some glyphs might have different width.
</constant>
<constant name="SUBPIXEL_POSITIONING_DISABLED" value="0" enum="SubpixelPositioning">
Glyph horizontal position is rounded to the whole pixel size, each glyph is rasterized once.
diff --git a/doc/classes/Time.xml b/doc/classes/Time.xml
index cdbe30c444..1abe017a4d 100644
--- a/doc/classes/Time.xml
+++ b/doc/classes/Time.xml
@@ -17,7 +17,7 @@
<return type="Dictionary" />
<param index="0" name="utc" type="bool" default="false" />
<description>
- Returns the current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], and [code]dst[/code] (Daylight Savings Time).
+ Returns the current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], and [code]weekday[/code].
The returned values are in the system's local time when [param utc] is [code]false[/code], otherwise they are in UTC.
</description>
</method>
@@ -57,7 +57,7 @@
<return type="Dictionary" />
<param index="0" name="utc" type="bool" default="false" />
<description>
- Returns the current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/code], [code]minute[/code], and [code]second[/code].
+ Returns the current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]hour[/code], [code]minute[/code], [code]second[/code], and [code]dst[/code] (Daylight Savings Time).
</description>
</method>
<method name="get_datetime_dict_from_unix_time" qualifiers="const">
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index c7fc78c1d3..5186972477 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -36,9 +36,18 @@
tween.tween_property(sprite, "position", Vector2(0, 0), 1)
[/codeblock]
In the example above, all children of a node are moved one after another to position (0, 0).
+ You should avoid using more than one [Tween] per object's property. If two or more tweens animate one property at the same time, the last one created will take priority and assign the final value. If you want to interrupt and restart an animation, consider assigning the [Tween] to a variable:
+ [codeblock]
+ var tween
+ func animate():
+ if tween:
+ tween.kill() # Abort the previous animation.
+ tween = create_tween()
+ [/codeblock]
Some [Tweener]s use transitions and eases. The first accepts a [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls where the [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best.
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]
[b]Note:[/b] All [Tween]s will automatically start by default. To prevent a [Tween] from autostarting, you can call [method stop] immediately after it is created.
+ [b]Note:[/b] [Tween]s are processing after all of nodes in the current frame, i.e. after [method Node._process] or [method Node._physics_process] (depending on [enum TweenProcessMode]).
</description>
<tutorials>
</tutorials>
diff --git a/doc/tools/make_rst.py b/doc/tools/make_rst.py
index cd7de085d8..a8569413ec 100755
--- a/doc/tools/make_rst.py
+++ b/doc/tools/make_rst.py
@@ -1480,6 +1480,8 @@ def format_text_block(
)
tag_text = f"``{link_target}``"
+ escape_pre = True
+ escape_post = True
# Formatting directives.
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index cc96294ca5..3575837794 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -280,11 +280,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
ERR_FAIL_COND(!rt);
- // TODO: do we need a keep 3d linear option?
-
- // Make sure we are drawing to the right context.
- DisplayServer::get_singleton()->gl_window_make_current(p_screen);
-
if (rt->external.fbo != 0) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo);
} else {
@@ -298,9 +293,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
// is this p_screen useless in a multi window environment?
void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
- // All blits are going to the system framebuffer, so just bind once.
- glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
-
for (int i = 0; i < p_amount; i++) {
const BlitToScreen &blit = p_render_targets[i];
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index dae26b1e5f..1952efff0e 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -683,6 +683,7 @@ void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, cons
light_data_dirty = true;
for (uint32_t i = sky_globals.directional_light_count; i < sky_globals.max_directional_lights; i++) {
sky_globals.directional_lights[i].enabled = false;
+ sky_globals.last_frame_directional_lights[i].enabled = false;
}
}
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index c7fdd6ebd8..efd6036ba9 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -629,11 +629,12 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#if defined(DIFFUSE_LAMBERT_WRAP)
- // energy conserving lambert wrap shader
- diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+ // Energy conserving lambert wrap shader.
+ // https://web.archive.org/web/20210228210901/http://blog.stevemcauley.com/2011/12/03/energy-conserving-wrapped-diffuse/
+ diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))) * (1.0 / M_PI);
#elif defined(DIFFUSE_TOON)
- diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL);
+ diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL) * (1.0 / M_PI);
#elif defined(DIFFUSE_BURLEY)
diff --git a/drivers/gles3/shaders/sky.glsl b/drivers/gles3/shaders/sky.glsl
index 21f01d2a8f..4c0fe47f6b 100644
--- a/drivers/gles3/shaders/sky.glsl
+++ b/drivers/gles3/shaders/sky.glsl
@@ -104,6 +104,15 @@ uniform uint directional_light_count;
layout(location = 0) out vec4 frag_color;
+#ifdef USE_DEBANDING
+// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
+vec3 interleaved_gradient_noise(vec2 pos) {
+ const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
+ float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
+ return vec3(res, -res, res) / 255.0;
+}
+#endif
+
void main() {
vec3 cube_normal;
cube_normal.z = -1.0;
@@ -168,4 +177,8 @@ void main() {
frag_color.rgb = color;
frag_color.a = alpha;
+
+#ifdef USE_DEBANDING
+ frag_color.rgb += interleaved_gradient_noise(gl_FragCoord.xy);
+#endif
}
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 3dbc75392c..687e98ba58 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1379,9 +1379,9 @@ MaterialStorage::MaterialStorage() {
actions.renames["POINT_SIZE"] = "gl_PointSize";
actions.renames["MODEL_MATRIX"] = "model_matrix";
- actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
- actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform";
- actions.renames["TIME"] = "canvas_data.time";
+ actions.renames["CANVAS_MATRIX"] = "canvas_transform";
+ actions.renames["SCREEN_MATRIX"] = "screen_transform";
+ actions.renames["TIME"] = "time";
actions.renames["PI"] = _MKSTR(Math_PI);
actions.renames["TAU"] = _MKSTR(Math_TAU);
actions.renames["E"] = _MKSTR(Math_E);
@@ -1399,7 +1399,7 @@ MaterialStorage::MaterialStorage() {
actions.renames["SPECULAR_SHININESS"] = "specular_shininess";
actions.renames["SCREEN_UV"] = "screen_uv";
actions.renames["SCREEN_TEXTURE"] = "screen_texture";
- actions.renames["SCREEN_PIXEL_SIZE"] = "canvas_data.screen_pixel_size";
+ actions.renames["SCREEN_PIXEL_SIZE"] = "screen_pixel_size";
actions.renames["FRAGCOORD"] = "gl_FragCoord";
actions.renames["POINT_COORD"] = "gl_PointCoord";
actions.renames["INSTANCE_ID"] = "gl_InstanceIndex";
@@ -1715,6 +1715,7 @@ ShaderCompiler::DefaultIdentifierActions actions;
actions.usage_defines["HALF_RES_COLOR"] = "\n#define USES_HALF_RES_COLOR\n";
actions.usage_defines["QUARTER_RES_COLOR"] = "\n#define USES_QUARTER_RES_COLOR\n";
actions.render_mode_defines["disable_fog"] = "#define DISABLE_FOG\n";
+ actions.render_mode_defines["use_debanding"] = "#define USE_DEBANDING\n";
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index e54ecd51c4..22d84eba93 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -554,6 +554,21 @@ void MeshStorage::mesh_clear(RID p_mesh) {
glDeleteBuffers(1, &s.index_buffer);
s.index_buffer = 0;
}
+
+ if (s.versions) {
+ memfree(s.versions); //reallocs, so free with memfree.
+ }
+
+ if (s.lod_count) {
+ for (uint32_t j = 0; j < s.lod_count; j++) {
+ if (s.lods[j].index_buffer != 0) {
+ glDeleteBuffers(1, &s.lods[j].index_buffer);
+ s.lods[j].index_buffer = 0;
+ }
+ }
+ memdelete_arr(s.lods);
+ }
+
memdelete(mesh->surfaces[i]);
}
if (mesh->surfaces) {
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index b8ab4d6839..a801b3285a 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1199,7 +1199,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
rt->color_internal_format = rt->is_transparent ? GL_RGBA8 : GL_RGB10_A2;
rt->color_format = GL_RGBA;
- rt->color_type = rt->is_transparent ? GL_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
+ rt->color_type = rt->is_transparent ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV;
rt->image_format = Image::FORMAT_RGBA8;
glDisable(GL_SCISSOR_TEST);
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 384f46c8df..beb2812999 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -200,7 +200,7 @@ double OS_Unix::get_unix_time() const {
return (double)tv_now.tv_sec + double(tv_now.tv_usec) / 1000000;
}
-OS::Date OS_Unix::get_date(bool p_utc) const {
+OS::DateTime OS_Unix::get_datetime(bool p_utc) const {
time_t t = time(nullptr);
struct tm lt;
if (p_utc) {
@@ -208,7 +208,7 @@ OS::Date OS_Unix::get_date(bool p_utc) const {
} else {
localtime_r(&t, &lt);
}
- Date ret;
+ DateTime ret;
ret.year = 1900 + lt.tm_year;
// Index starting at 1 to match OS_Unix::get_date
// and Windows SYSTEMTIME and tm_mon follows the typical structure
@@ -216,24 +216,11 @@ OS::Date OS_Unix::get_date(bool p_utc) const {
ret.month = (Month)(lt.tm_mon + 1);
ret.day = lt.tm_mday;
ret.weekday = (Weekday)lt.tm_wday;
- ret.dst = lt.tm_isdst;
-
- return ret;
-}
-
-OS::Time OS_Unix::get_time(bool p_utc) const {
- time_t t = time(nullptr);
- struct tm lt;
- if (p_utc) {
- gmtime_r(&t, &lt);
- } else {
- localtime_r(&t, &lt);
- }
- Time ret;
ret.hour = lt.tm_hour;
ret.minute = lt.tm_min;
ret.second = lt.tm_sec;
- get_time_zone_info();
+ ret.dst = lt.tm_isdst;
+
return ret;
}
diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h
index f4609a565b..b4c844bfef 100644
--- a/drivers/unix/os_unix.h
+++ b/drivers/unix/os_unix.h
@@ -63,8 +63,7 @@ public:
virtual String get_name() const override;
- virtual Date get_date(bool p_utc) const override;
- virtual Time get_time(bool p_utc) const override;
+ virtual DateTime get_datetime(bool p_utc) const override;
virtual TimeZoneInfo get_time_zone_info() const override;
virtual double get_unix_time() const override;
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index cf48366bd3..a882275375 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -104,6 +104,10 @@ void EditorProfiler::clear() {
updating_frame = false;
hover_metric = -1;
seeking = false;
+
+ // Ensure button text (start, stop) is correct
+ _set_button_text();
+ emit_signal(SNAME("enable_profiling"), activate->is_pressed());
}
static String _get_percent_txt(float p_value, float p_total) {
@@ -374,15 +378,23 @@ void EditorProfiler::_update_frame() {
updating_frame = false;
}
-void EditorProfiler::_activate_pressed() {
+void EditorProfiler::_set_button_text() {
if (activate->is_pressed()) {
activate->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
activate->set_text(TTR("Stop"));
- _clear_pressed();
} else {
activate->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
activate->set_text(TTR("Start"));
}
+}
+
+void EditorProfiler::_activate_pressed() {
+ _set_button_text();
+
+ if (activate->is_pressed()) {
+ _clear_pressed();
+ }
+
emit_signal(SNAME("enable_profiling"), activate->is_pressed());
}
@@ -499,8 +511,12 @@ void EditorProfiler::_bind_methods() {
ADD_SIGNAL(MethodInfo("break_request"));
}
-void EditorProfiler::set_enabled(bool p_enable) {
+void EditorProfiler::set_enabled(bool p_enable, bool p_clear) {
+ activate->set_pressed(false);
activate->set_disabled(!p_enable);
+ if (p_clear) {
+ clear();
+ }
}
bool EditorProfiler::is_profiling() {
diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h
index df92125258..e9ecc285ed 100644
--- a/editor/debugger/editor_profiler.h
+++ b/editor/debugger/editor_profiler.h
@@ -122,6 +122,7 @@ private:
Timer *frame_delay = nullptr;
Timer *plot_delay = nullptr;
+ void _set_button_text();
void _update_frame();
void _activate_pressed();
@@ -153,7 +154,7 @@ protected:
public:
void add_frame_metric(const Metric &p_metric, bool p_final = false);
- void set_enabled(bool p_enable);
+ void set_enabled(bool p_enable, bool p_clear = true);
bool is_profiling();
bool is_seeking() { return seeking; }
void disable_seeking();
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 5baa9970af..6bc1536cb9 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -52,7 +52,6 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#include "main/performance.h"
#include "scene/3d/camera_3d.h"
-#include "scene/debugger/scene_debugger.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
@@ -317,7 +316,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
if (!error.is_empty()) {
tabs->set_current_tab(0);
}
- profiler->set_enabled(false);
+ profiler->set_enabled(false, false);
inspector->clear_cache(); // Take a chance to force remote objects update.
} else if (p_msg == "debug_exit") {
@@ -327,7 +326,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
_update_buttons_state();
_set_reason_text(TTR("Execution resumed."), MESSAGE_SUCCESS);
emit_signal(SNAME("breaked"), false, false, "", false);
- profiler->set_enabled(true);
+ profiler->set_enabled(true, false);
profiler->disable_seeking();
} else if (p_msg == "set_pid") {
ERR_FAIL_COND(p_data.size() < 1);
@@ -916,6 +915,8 @@ void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
_clear_errors_list();
stop();
+ profiler->set_enabled(true, true);
+
peer = p_peer;
ERR_FAIL_COND(p_peer.is_null());
@@ -971,6 +972,8 @@ void ScriptEditorDebugger::stop() {
res_path_cache.clear();
profiler_signature.clear();
+ profiler->set_enabled(true, false);
+
inspector->edit(nullptr);
_update_buttons_state();
}
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index 9f655ab00a..7d6eb186dc 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -1162,13 +1162,11 @@ Error DocTools::_load(Ref<XMLParser> parser) {
}
if (parser->has_attribute("is_deprecated")) {
- String result = parser->get_attribute_value("is_deprecated");
- c.is_deprecated = (result == "true" || result == "True" || result == "TRUE" || result == "1");
+ c.is_deprecated = parser->get_attribute_value("is_deprecated").to_lower() == "true";
}
if (parser->has_attribute("is_experimental")) {
- String result = parser->get_attribute_value("is_experimental");
- c.is_experimental = (result == "true" || result == "True" || result == "TRUE" || result == "1");
+ c.is_experimental = parser->get_attribute_value("is_experimental").to_lower() == "true";
}
while (parser->read() == OK) {
@@ -1315,12 +1313,10 @@ Error DocTools::_load(Ref<XMLParser> parser) {
constant2.is_bitfield = parser->get_attribute_value("is_bitfield").to_lower() == "true";
}
if (parser->has_attribute("is_deprecated")) {
- String result = parser->get_attribute_value("is_deprecated");
- constant2.is_deprecated = (result == "true" || result == "True" || result == "TRUE" || result == "1");
+ constant2.is_deprecated = parser->get_attribute_value("is_deprecated").to_lower() == "true";
}
if (parser->has_attribute("is_experimental")) {
- String result = parser->get_attribute_value("is_experimental");
- constant2.is_experimental = (result == "true" || result == "True" || result == "TRUE" || result == "1");
+ constant2.is_experimental = parser->get_attribute_value("is_experimental").to_lower() == "true";
}
if (!parser->is_empty()) {
parser->read();
@@ -1376,10 +1372,10 @@ static void _write_method_doc(Ref<FileAccess> f, const String &p_name, Vector<Do
String additional_attributes;
if (m.is_deprecated) {
- additional_attributes += " is_deprecated=\"True\"";
+ additional_attributes += " is_deprecated=\"true\"";
}
if (m.is_experimental) {
- additional_attributes += " is_experimental=\"True\"";
+ additional_attributes += " is_experimental=\"true\"";
}
_write_string(f, 2, "<" + p_name + " name=\"" + m.name.xml_escape() + "\"" + qualifiers + additional_attributes + ">");
@@ -1446,10 +1442,10 @@ Error DocTools::save_classes(const String &p_default_path, const HashMap<String,
if (!c.inherits.is_empty()) {
header += " inherits=\"" + c.inherits + "\"";
if (c.is_deprecated) {
- header += " is_deprecated=\"True\"";
+ header += " is_deprecated=\"true\"";
}
if (c.is_experimental) {
- header += " is_experimental=\"True\"";
+ header += " is_experimental=\"true\"";
}
}
header += String(" version=\"") + VERSION_BRANCH + "\"";
@@ -1495,10 +1491,10 @@ Error DocTools::save_classes(const String &p_default_path, const HashMap<String,
additional_attributes += " default=\"" + c.properties[i].default_value.xml_escape(true) + "\"";
}
if (c.properties[i].is_deprecated) {
- additional_attributes += " is_deprecated=\"True\"";
+ additional_attributes += " is_deprecated=\"true\"";
}
if (c.properties[i].is_experimental) {
- additional_attributes += " is_experimental=\"True\"";
+ additional_attributes += " is_experimental=\"true\"";
}
const DocData::PropertyDoc &p = c.properties[i];
@@ -1523,10 +1519,10 @@ Error DocTools::save_classes(const String &p_default_path, const HashMap<String,
String additional_attributes;
if (c.constants[i].is_deprecated) {
- additional_attributes += " is_deprecated=\"True\"";
+ additional_attributes += " is_deprecated=\"true\"";
}
if (c.constants[i].is_experimental) {
- additional_attributes += " is_experimental=\"True\"";
+ additional_attributes += " is_experimental=\"true\"";
}
if (k.is_value_valid) {
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index 177bc6d2b2..b89bd23859 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -690,7 +690,6 @@ void EditorFileSystem::scan() {
_update_extensions();
- abort_scan = false;
if (!use_threads) {
scanning = true;
scan_total = 0;
@@ -1162,8 +1161,6 @@ void EditorFileSystem::scan_changes() {
scanning_changes = true;
scanning_changes_done = false;
- abort_scan = false;
-
if (!use_threads) {
if (filesystem) {
EditorProgressBG pr("sources", TTR("ScanSources"), 1000);
@@ -1195,8 +1192,6 @@ void EditorFileSystem::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
Thread &active_thread = thread.is_started() ? thread : thread_sources;
if (use_threads && active_thread.is_started()) {
- //abort thread if in progress
- abort_scan = true;
while (scanning) {
OS::get_singleton()->delay_usec(1000);
}
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index f4e69b95e7..e06c6e4593 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -168,7 +168,6 @@ class EditorFileSystem : public Node {
EditorFileSystemDirectory *new_filesystem = nullptr;
- bool abort_scan = false;
bool scanning = false;
bool importing = false;
bool first_scan = true;
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index fffe77f1c4..c31d13d122 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -96,6 +96,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)EditorSettings::get_singleton()->get("interface/editor/font_subpixel_positioning");
TextServer::Hinting font_hinting;
+ TextServer::Hinting font_mono_hinting;
switch (font_hinting_setting) {
case 0:
// The "Auto" setting uses the setting that best matches the OS' font rendering:
@@ -104,18 +105,23 @@ void editor_register_fonts(Ref<Theme> p_theme) {
// - Linux has configurable font hinting, but most distributions including Ubuntu default to "Light".
#ifdef MACOS_ENABLED
font_hinting = TextServer::HINTING_NONE;
+ font_mono_hinting = TextServer::HINTING_NONE;
#else
font_hinting = TextServer::HINTING_LIGHT;
+ font_mono_hinting = TextServer::HINTING_LIGHT;
#endif
break;
case 1:
font_hinting = TextServer::HINTING_NONE;
+ font_mono_hinting = TextServer::HINTING_NONE;
break;
case 2:
font_hinting = TextServer::HINTING_LIGHT;
+ font_mono_hinting = TextServer::HINTING_LIGHT;
break;
default:
font_hinting = TextServer::HINTING_NORMAL;
+ font_mono_hinting = TextServer::HINTING_LIGHT;
break;
}
@@ -163,7 +169,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
default_font_bold->set_fallbacks(fallbacks_bold);
default_font_bold_msdf->set_fallbacks(fallbacks_bold);
- Ref<FontFile> default_font_mono = load_internal_font(_font_JetBrainsMono_Regular, _font_JetBrainsMono_Regular_size, font_hinting, font_antialiasing, true, font_subpixel_positioning);
+ Ref<FontFile> default_font_mono = load_internal_font(_font_JetBrainsMono_Regular, _font_JetBrainsMono_Regular_size, font_mono_hinting, font_antialiasing, true, font_subpixel_positioning);
default_font_mono->set_fallbacks(fallbacks);
// Init base font configs and load custom fonts.
@@ -260,7 +266,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
Ref<FontVariation> mono_fc;
mono_fc.instantiate();
if (custom_font_path_source.length() > 0 && dir->file_exists(custom_font_path_source)) {
- Ref<FontFile> custom_font = load_external_font(custom_font_path_source, font_hinting, font_antialiasing, true, font_subpixel_positioning);
+ Ref<FontFile> custom_font = load_external_font(custom_font_path_source, font_mono_hinting, font_antialiasing, true, font_subpixel_positioning);
{
TypedArray<Font> fallback_custom;
fallback_custom.push_back(default_font_mono);
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 129ad4d33b..7e7d7ca418 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -326,6 +326,7 @@ bool EditorHelpSearch::Runner::_phase_match_classes_init() {
bool EditorHelpSearch::Runner::_phase_match_classes() {
DocData::ClassDoc &class_doc = iterator_doc->value;
if (class_doc.name.is_empty()) {
+ ++iterator_doc;
return false;
}
if (!_is_class_disabled_by_feature_profile(class_doc.name)) {
@@ -432,7 +433,7 @@ bool EditorHelpSearch::Runner::_phase_class_items_init() {
bool EditorHelpSearch::Runner::_phase_class_items() {
if (!iterator_match) {
- return false;
+ return true;
}
ClassMatch &match = iterator_match->value;
@@ -459,10 +460,8 @@ bool EditorHelpSearch::Runner::_phase_member_items_init() {
bool EditorHelpSearch::Runner::_phase_member_items() {
ClassMatch &match = iterator_match->value;
- if (!match.doc) {
- return false;
- }
- if (match.doc->name.is_empty()) {
+ if (!match.doc || match.doc->name.is_empty()) {
+ ++iterator_match;
return false;
}
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index f001887ef9..9e7314bf50 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1651,6 +1651,10 @@ void EditorInspectorArray::_panel_draw(int p_index) {
void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index) {
ERR_FAIL_INDEX(p_index, (int)array_elements.size());
+ if (read_only) {
+ return;
+ }
+
Ref<InputEventKey> key_ref = p_event;
if (key_ref.is_valid()) {
const InputEventKey &key = **key_ref;
@@ -2151,7 +2155,7 @@ void EditorInspectorArray::drop_data_fw(const Point2 &p_point, const Variant &p_
}
bool EditorInspectorArray::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- if (!movable) {
+ if (!movable || read_only) {
return false;
}
// First, update drawing.
@@ -2271,7 +2275,9 @@ VBoxContainer *EditorInspectorArray::get_vbox(int p_index) {
}
}
-EditorInspectorArray::EditorInspectorArray() {
+EditorInspectorArray::EditorInspectorArray(bool p_read_only) {
+ read_only = p_read_only;
+
set_mouse_filter(Control::MOUSE_FILTER_STOP);
odd_style.instantiate();
@@ -2297,6 +2303,7 @@ EditorInspectorArray::EditorInspectorArray() {
add_button = EditorInspector::create_inspector_action_button(TTR("Add Element"));
add_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_add_button_pressed));
+ add_button->set_disabled(read_only);
vbox->add_child(add_button);
control_dropping = memnew(Control);
@@ -2317,6 +2324,7 @@ EditorInspectorArray::EditorInspectorArray() {
new_size_spin_box->set_max(16384);
new_size_spin_box->connect("value_changed", callable_mp(this, &EditorInspectorArray::_new_size_spin_box_value_changed));
new_size_spin_box->get_line_edit()->connect("text_submitted", callable_mp(this, &EditorInspectorArray::_new_size_spin_box_text_submitted));
+ new_size_spin_box->set_editable(!read_only);
resize_dialog_vbox->add_margin_child(TTRC("New Size:"), new_size_spin_box);
vbox->connect("visibility_changed", callable_mp(this, &EditorInspectorArray::_vbox_visibility_changed));
@@ -3051,7 +3059,7 @@ void EditorInspector::update_tree() {
if (p.type == Variant::NIL) {
// Setup the array to use a method to create/move/delete elements.
array_element_prefix = class_name_components[0];
- editor_inspector_array = memnew(EditorInspectorArray);
+ editor_inspector_array = memnew(EditorInspectorArray(all_read_only));
String array_label = path.contains("/") ? path.substr(path.rfind("/") + 1) : path;
array_label = EditorPropertyNameProcessor::get_singleton()->process_name(property_label_string, property_name_style);
@@ -3063,7 +3071,7 @@ void EditorInspector::update_tree() {
// Setup the array to use the count property and built-in functions to create/move/delete elements.
if (class_name_components.size() >= 2) {
array_element_prefix = class_name_components[1];
- editor_inspector_array = memnew(EditorInspectorArray);
+ editor_inspector_array = memnew(EditorInspectorArray(all_read_only));
int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0;
editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, foldable, movable, numbered, page_size, add_button_text, swap_method);
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index d634eae23f..70378d8cf2 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -333,6 +333,7 @@ class EditorInspectorArray : public EditorInspectorSection {
int begin_array_index = 0;
int end_array_index = 0;
+ bool read_only = false;
bool movable = true;
bool numbered = false;
@@ -404,7 +405,7 @@ public:
void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = "");
VBoxContainer *get_vbox(int p_index);
- EditorInspectorArray();
+ EditorInspectorArray(bool p_read_only);
};
class EditorPaginator : public HBoxContainer {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 9dc4c2c953..8eaddcb7e1 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3932,7 +3932,7 @@ void EditorNode::edit_foreign_resource(Ref<Resource> p_resource) {
InspectorDock::get_singleton()->call_deferred("edit_resource", p_resource);
}
-bool EditorNode::is_resource_read_only(Ref<Resource> p_resource) {
+bool EditorNode::is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable) {
ERR_FAIL_COND_V(p_resource.is_null(), false);
String path = p_resource->get_path();
@@ -3944,7 +3944,11 @@ bool EditorNode::is_resource_read_only(Ref<Resource> p_resource) {
// If the base resource is a packed scene, we treat it as read-only if it is not the currently edited scene.
if (ResourceLoader::get_resource_type(base) == "PackedScene") {
if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
- return true;
+ // If we have not flagged foreign resources as writable or the base scene the resource is
+ // part was imported, it can be considered read-only.
+ if (!p_foreign_resources_are_writable || FileAccess::exists(base + ".import")) {
+ return true;
+ }
}
} else {
// If a corresponding .import file exists for the base file, we assume it to be imported and should therefore treated as read-only.
@@ -6750,8 +6754,10 @@ EditorNode::EditorNode() {
project_menu->add_separator();
project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), Key::NONE, TTR("Export")), FILE_EXPORT_PROJECT);
+#ifndef ANDROID_ENABLED
project_menu->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
project_menu->add_item(TTR("Open User Data Folder"), RUN_USER_DATA_FOLDER);
+#endif
project_menu->add_separator();
project_menu->add_item(TTR("Customize Engine Build Configuration..."), TOOLS_BUILD_PROFILE_MANAGER);
@@ -6814,12 +6820,14 @@ EditorNode::EditorNode() {
settings_menu->set_item_tooltip(-1, TTR("Screenshots are stored in the Editor Data/Settings Folder."));
+#ifndef ANDROID_ENABLED
ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KeyModifierMask::SHIFT | Key::F11);
ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::F);
settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/fullscreen_mode"), SETTINGS_TOGGLE_FULLSCREEN);
-
+#endif
settings_menu->add_separator();
+#ifndef ANDROID_ENABLED
if (OS::get_singleton()->get_data_path() == OS::get_singleton()->get_config_path()) {
// Configuration and data folders are located in the same place (Windows/MacOS).
settings_menu->add_item(TTR("Open Editor Data/Settings Folder"), SETTINGS_EDITOR_DATA_FOLDER);
@@ -6829,9 +6837,12 @@ EditorNode::EditorNode() {
settings_menu->add_item(TTR("Open Editor Settings Folder"), SETTINGS_EDITOR_CONFIG_FOLDER);
}
settings_menu->add_separator();
+#endif
settings_menu->add_item(TTR("Manage Editor Features..."), SETTINGS_MANAGE_FEATURE_PROFILES);
+#ifndef ANDROID_ENABLED
settings_menu->add_item(TTR("Manage Export Templates..."), SETTINGS_MANAGE_EXPORT_TEMPLATES);
+#endif
help_menu = memnew(PopupMenu);
help_menu->set_name(TTR("Help"));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index df3d2ae0f8..200d68908c 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -784,7 +784,7 @@ public:
void open_request(const String &p_path);
void edit_foreign_resource(Ref<Resource> p_resource);
- bool is_resource_read_only(Ref<Resource> p_resource);
+ bool is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable = false);
bool is_changing_scene() const;
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 7364258a07..3b99962435 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1758,7 +1758,7 @@ void EditorPropertyVector2::_value_changed(double val, const String &p_name) {
Vector2 v2;
v2.x = spin[0]->get_value();
v2.y = spin[1]->get_value();
- emit_changed(get_edited_property(), v2, p_name);
+ emit_changed(get_edited_property(), v2, linked->is_pressed() ? "" : p_name);
}
void EditorPropertyVector2::update_property() {
@@ -2005,7 +2005,7 @@ void EditorPropertyVector3::_value_changed(double val, const String &p_name) {
v3.y = Math::deg_to_rad(v3.y);
v3.z = Math::deg_to_rad(v3.z);
}
- emit_changed(get_edited_property(), v3, p_name);
+ emit_changed(get_edited_property(), v3, linked->is_pressed() ? "" : p_name);
}
void EditorPropertyVector3::update_property() {
@@ -2171,7 +2171,7 @@ void EditorPropertyVector2i::_value_changed(double val, const String &p_name) {
Vector2i v2;
v2.x = spin[0]->get_value();
v2.y = spin[1]->get_value();
- emit_changed(get_edited_property(), v2, p_name);
+ emit_changed(get_edited_property(), v2, linked->is_pressed() ? "" : p_name);
}
void EditorPropertyVector2i::update_property() {
@@ -2413,7 +2413,7 @@ void EditorPropertyVector3i::_value_changed(double val, const String &p_name) {
v3.x = spin[0]->get_value();
v3.y = spin[1]->get_value();
v3.z = spin[2]->get_value();
- emit_changed(get_edited_property(), v3, p_name);
+ emit_changed(get_edited_property(), v3, linked->is_pressed() ? "" : p_name);
}
void EditorPropertyVector3i::update_property() {
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index ad84b30689..728a3b0f80 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -268,6 +268,7 @@ void EditorPropertyArray::update_property() {
size_slider->set_step(1);
size_slider->set_max(1000000);
size_slider->set_h_size_flags(SIZE_EXPAND_FILL);
+ size_slider->set_read_only(is_read_only());
size_slider->connect("value_changed", callable_mp(this, &EditorPropertyArray::_length_changed));
hbox->add_child(size_slider);
@@ -278,6 +279,7 @@ void EditorPropertyArray::update_property() {
button_add_item = EditorInspector::create_inspector_action_button(TTR("Add Element"));
button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
button_add_item->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyArray::_add_element));
+ button_add_item->set_disabled(is_read_only());
vbox->add_child(button_add_item);
paginator = memnew(EditorPaginator);
@@ -328,6 +330,7 @@ void EditorPropertyArray::update_property() {
Button *reorder_button = memnew(Button);
reorder_button->set_icon(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
reorder_button->set_default_cursor_shape(Control::CURSOR_MOVE);
+ reorder_button->set_disabled(is_read_only());
reorder_button->connect("gui_input", callable_mp(this, &EditorPropertyArray::_reorder_button_gui_input));
reorder_button->connect("button_down", callable_mp(this, &EditorPropertyArray::_reorder_button_down).bind(i + offset));
reorder_button->connect("button_up", callable_mp(this, &EditorPropertyArray::_reorder_button_up));
@@ -358,6 +361,7 @@ void EditorPropertyArray::update_property() {
prop->connect("property_changed", callable_mp(this, &EditorPropertyArray::_property_changed));
prop->connect("object_id_selected", callable_mp(this, &EditorPropertyArray::_object_id_selected));
prop->set_h_size_flags(SIZE_EXPAND_FILL);
+ prop->set_read_only(is_read_only());
hbox->add_child(prop);
bool is_untyped_array = array.get_type() == Variant::ARRAY && subtype == Variant::NIL;
@@ -366,10 +370,12 @@ void EditorPropertyArray::update_property() {
Button *edit = memnew(Button);
edit->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
hbox->add_child(edit);
+ edit->set_disabled(is_read_only());
edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_change_type).bind(edit, i + offset));
} else {
Button *remove = memnew(Button);
remove->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ remove->set_disabled(is_read_only());
remove->connect("pressed", callable_mp(this, &EditorPropertyArray::_remove_pressed).bind(i + offset));
hbox->add_child(remove);
}
@@ -409,6 +415,10 @@ void EditorPropertyArray::_button_draw() {
}
bool EditorPropertyArray::_is_drop_valid(const Dictionary &p_drag_data) const {
+ if (is_read_only()) {
+ return false;
+ }
+
String allowed_type = Variant::get_type_name(subtype);
// When the subtype is of type Object, an additional subtype may be specified in the hint string
@@ -609,7 +619,7 @@ void EditorPropertyArray::setup(Variant::Type p_array_type, const String &p_hint
}
void EditorPropertyArray::_reorder_button_gui_input(const Ref<InputEvent> &p_event) {
- if (reorder_from_index < 0) {
+ if (reorder_from_index < 0 || is_read_only()) {
return;
}
@@ -646,6 +656,10 @@ void EditorPropertyArray::_reorder_button_gui_input(const Ref<InputEvent> &p_eve
}
void EditorPropertyArray::_reorder_button_down(int p_index) {
+ if (is_read_only()) {
+ return;
+ }
+
reorder_from_index = p_index;
reorder_to_index = p_index;
reorder_selected_element_hbox = Object::cast_to<HBoxContainer>(property_vbox->get_child(p_index % page_length));
@@ -656,6 +670,10 @@ void EditorPropertyArray::_reorder_button_down(int p_index) {
}
void EditorPropertyArray::_reorder_button_up() {
+ if (is_read_only()) {
+ return;
+ }
+
if (reorder_from_index != reorder_to_index) {
// Move the element.
Variant array = object->get_array();
@@ -1097,6 +1115,10 @@ void EditorPropertyDictionary::update_property() {
}
}
+ ERR_FAIL_COND(!prop);
+
+ prop->set_read_only(is_read_only());
+
if (i == amount) {
PanelContainer *pc = memnew(PanelContainer);
property_vbox->add_child(pc);
@@ -1135,6 +1157,7 @@ void EditorPropertyDictionary::update_property() {
prop->set_h_size_flags(SIZE_EXPAND_FILL);
Button *edit = memnew(Button);
edit->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
+ edit->set_disabled(is_read_only());
hbox->add_child(edit);
edit->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_change_type).bind(edit, change_index));
@@ -1143,6 +1166,7 @@ void EditorPropertyDictionary::update_property() {
if (i == amount + 1) {
button_add_item = EditorInspector::create_inspector_action_button(TTR("Add Key/Value Pair"));
button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ button_add_item->set_disabled(is_read_only());
button_add_item->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_add_key_value));
add_vbox->add_child(button_add_item);
}
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 5346052f4d..84cb085551 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -186,7 +186,7 @@ void EditorResourcePicker::_update_menu_items() {
// Add options for changing existing value of the resource.
if (edited_resource.is_valid()) {
// Determine if the edited resource is part of another scene (foreign) which was imported
- bool is_edited_resource_foreign_import = EditorNode::get_singleton()->is_resource_read_only(edited_resource);
+ bool is_edited_resource_foreign_import = EditorNode::get_singleton()->is_resource_read_only(edited_resource, true);
// If the resource is determined to be foreign and imported, change the menu entry's description to 'inspect' rather than 'edit'
// since will only be able to view its properties in read-only mode.
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index ec67cde112..8062b6f756 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -552,6 +552,10 @@ void EditorSettingsDialog::_shortcut_cell_double_clicked() {
const ShortcutButton edit_btn_id = EditorSettingsDialog::SHORTCUT_EDIT;
const int edit_btn_col = 1;
TreeItem *ti = shortcuts->get_selected();
+ if (ti == nullptr) {
+ return;
+ }
+
String type = ti->get_meta("type");
int col = shortcuts->get_selected_column();
if (type == "shortcut" && col == 0) {
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 64ddecc588..edbd2dd62f 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -191,25 +191,6 @@ static Ref<StyleBoxLine> make_line_stylebox(Color p_color, int p_thickness = 1,
return style;
}
-static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, bool p_flip_x = false) {
- if (!p_flip_y && !p_flip_x) {
- return p_texture;
- }
-
- Ref<Image> img = p_texture->get_image();
- ERR_FAIL_NULL_V(img, Ref<Texture2D>());
- img = img->duplicate();
-
- if (p_flip_y) {
- img->flip_y();
- }
- if (p_flip_x) {
- img->flip_x();
- }
-
- return ImageTexture::create_from_image(img);
-}
-
#ifdef MODULE_SVG_ENABLED
// See also `generate_icon()` in `scene/resources/default_theme.cpp`.
static Ref<ImageTexture> editor_generate_icon(int p_index, float p_scale, float p_saturation, const HashMap<Color, Color> &p_convert_colors = HashMap<Color, Color>()) {
@@ -1567,14 +1548,13 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera);
theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node);
- Ref<Texture2D> minimap_resizer_icon = theme->get_icon(SNAME("GuiResizer"), SNAME("EditorIcons"));
Color minimap_resizer_color;
if (dark_theme) {
minimap_resizer_color = Color(1, 1, 1, 0.65);
} else {
minimap_resizer_color = Color(0, 0, 0, 0.65);
}
- theme->set_icon("resizer", "GraphEditMinimap", flip_icon(minimap_resizer_icon, true, true));
+ theme->set_icon("resizer", "GraphEditMinimap", theme->get_icon(SNAME("GuiResizerTopLeft"), SNAME("EditorIcons")));
theme->set_color("resizer_color", "GraphEditMinimap", minimap_resizer_color);
// GraphNode
diff --git a/editor/editor_undo_redo_manager.cpp b/editor/editor_undo_redo_manager.cpp
index eca2b3143b..8c04a4d595 100644
--- a/editor/editor_undo_redo_manager.cpp
+++ b/editor/editor_undo_redo_manager.cpp
@@ -124,7 +124,7 @@ void EditorUndoRedoManager::create_action(const String &p_name, UndoRedo::MergeM
create_action_for_history(p_name, INVALID_HISTORY, p_mode);
if (p_custom_context) {
- // This assigns context to pending action.
+ // This assigns history to pending action.
get_history_for_object(p_custom_context);
}
}
@@ -218,7 +218,10 @@ void EditorUndoRedoManager::add_undo_reference(Object *p_object) {
}
void EditorUndoRedoManager::commit_action(bool p_execute) {
- ERR_FAIL_COND(pending_action.history_id == INVALID_HISTORY);
+ if (pending_action.history_id == INVALID_HISTORY) {
+ return; // Empty action, do nothing.
+ }
+
is_committing = true;
History &history = get_or_create_history(pending_action.history_id);
diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp
index 2a444bb04f..bcc85570ed 100644
--- a/editor/export/editor_export_platform.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -1619,21 +1619,24 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags
}
bool EditorExportPlatform::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
+ bool valid = true;
+#ifndef ANDROID_ENABLED
String templates_error;
- bool valid_export_configuration = has_valid_export_configuration(p_preset, templates_error, r_missing_templates);
-
- String project_configuration_error;
- bool valid_project_configuration = has_valid_project_configuration(p_preset, project_configuration_error);
+ valid = valid && has_valid_export_configuration(p_preset, templates_error, r_missing_templates);
if (!templates_error.is_empty()) {
r_error += templates_error;
}
+#endif
+
+ String project_configuration_error;
+ valid = valid && has_valid_project_configuration(p_preset, project_configuration_error);
if (!project_configuration_error.is_empty()) {
r_error += project_configuration_error;
}
- return valid_export_configuration && valid_project_configuration;
+ return valid;
}
EditorExportPlatform::EditorExportPlatform() {
diff --git a/editor/export/project_export.cpp b/editor/export/project_export.cpp
index 00a0e08d3a..8c67885971 100644
--- a/editor/export/project_export.cpp
+++ b/editor/export/project_export.cpp
@@ -932,8 +932,10 @@ void ProjectExportDialog::_export_project_to_path(const String &p_path) {
}
void ProjectExportDialog::_export_all_dialog() {
+#ifndef ANDROID_ENABLED
export_all_dialog->show();
export_all_dialog->popup_centered(Size2(300, 80));
+#endif
}
void ProjectExportDialog::_export_all_dialog_action(const String &p_str) {
@@ -1194,11 +1196,16 @@ ProjectExportDialog::ProjectExportDialog() {
set_cancel_button_text(TTR("Close"));
set_ok_button_text(TTR("Export PCK/ZIP..."));
+ get_ok_button()->set_disabled(true);
+#ifdef ANDROID_ENABLED
+ export_button = memnew(Button);
+ export_button->hide();
+#else
export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
+#endif
export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project));
// Disable initially before we select a valid preset
export_button->set_disabled(true);
- get_ok_button()->set_disabled(true);
export_all_dialog = memnew(ConfirmationDialog);
add_child(export_all_dialog);
@@ -1208,8 +1215,14 @@ ProjectExportDialog::ProjectExportDialog() {
export_all_dialog->add_button(TTR("Debug"), true, "debug");
export_all_dialog->add_button(TTR("Release"), true, "release");
export_all_dialog->connect("custom_action", callable_mp(this, &ProjectExportDialog::_export_all_dialog_action));
+#ifdef ANDROID_ENABLED
+ export_all_dialog->hide();
+ export_all_button = memnew(Button);
+ export_all_button->hide();
+#else
export_all_button = add_button(TTR("Export All..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
+#endif
export_all_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_all_dialog));
export_all_button->set_disabled(true);
diff --git a/editor/icons/GuiResizerTopLeft.svg b/editor/icons/GuiResizerTopLeft.svg
new file mode 100644
index 0000000000..a67c2c0722
--- /dev/null
+++ b/editor/icons/GuiResizerTopLeft.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m4 12c.55228 0 1-.44772 1-1v-6h6c.55228 0 1-.44772 1-1s-.44772-1-1-1h-7c-.55226.000055-.99994.44774-1 1v7c0 .55228.44772 1 1 1z" fill="#fff" fill-opacity=".58824"/></svg>
diff --git a/editor/icons/PreviewEnvironment.svg b/editor/icons/PreviewEnvironment.svg
new file mode 100644
index 0000000000..e0b0257daf
--- /dev/null
+++ b/editor/icons/PreviewEnvironment.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"><path d="m8 1a7 7 0 0 0 -7 7 7 7 0 0 0 7 7 7 7 0 0 0 7-7 7 7 0 0 0 -7-7zm-1.7305 2.3125c-.83125 1.5372-1.2685 3.1037-1.2695 4.6816-.64057-.11251-1.3005-.27158-1.9766-.47266a5 5 0 0 1 3.2461-4.209zm3.4629.00391a5 5 0 0 1 3.2383 4.1875c-.65187.17448-1.3077.32867-1.9727.44922-.0084-1.5627-.44294-3.1141-1.2656-4.6367zm-1.7324.0078088c1.0126 1.593 1.5 3.1425 1.5 4.6758 0 .054042-.00662.10803-.00781.16211-.96392.096801-1.9566.1103-2.9844.027344-.00163-.063192-.00781-.12632-.00781-.18945 0-1.5333.48744-3.0828 1.5-4.6758zm4.8789 5.7578a5 5 0 0 1 -3.1484 3.6055002c.57106-1.0564.95277-2.1268 1.1367-3.2051002.68204-.10905 1.3556-.23789 2.0117-.40039zm-9.7461.033203c.68377.18153 1.3555.33345 2.0098.43164.18781 1.0551002.56647 2.1026002 1.125 3.1367002a5 5 0 0 1 -3.1348-3.5684002zm6.168.55469c-.22615.9886602-.65424 1.9884002-1.3008 3.0059002-.63811-1.0042-1.0645-1.9908-1.293-2.9668002.89027.054126 1.7517.029377 2.5938-.039062z"/><path d="m8 1v2.3242c1.0126 1.593 1.5 3.1425 1.5 4.6758 0 .054042-.00662.10803-.00781.16211-.4894.049148-.98713.077552-1.4922.082031v1.4922c.43915-.0076.87287-.031628 1.3008-.066406-.22615.98866-.65424 1.9884-1.3008 3.0059v2.3242a7 7 0 0 0 7.000001-7 7 7 0 0 0 -7.000001-7zm1.7324 2.3164a5 5 0 0 1 3.2383 4.1875c-.65187.17448-1.3077.32867-1.9727.44922-.00845-1.5627-.44294-3.1141-1.2656-4.6367zm3.1465 5.7656a5 5 0 0 1 -3.1484 3.6055c.57106-1.0564.95277-2.1268 1.1367-3.2051.68204-.10905 1.3556-.23789 2.0117-.40039z"/></g></svg>
diff --git a/editor/icons/PreviewSun.svg b/editor/icons/PreviewSun.svg
new file mode 100644
index 0000000000..a8c652be65
--- /dev/null
+++ b/editor/icons/PreviewSun.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v3h2v-3zm-2.5352 2.0508-1.4141 1.4141 1.4141 1.4141 1.4141-1.4141zm7.0703 0-1.4141 1.4141 1.4141 1.4141 1.4141-1.4141zm-3.5352 1.9492c-1.6569 0-3 1.3432-3 3s1.3431 3 3 3 3-1.3432 3-3-1.3431-3-3-3zm-7 2v2h3v-2zm11 0v2h3v-2zm-7.5352 3.1211-1.4141 1.4141 1.4141 1.4141 1.4141-1.4141zm7.0703 0-1.4141 1.4141 1.4141 1.4141 1.4141-1.4141zm-4.5352 1.8789v3h2v-3z" fill="#e0e0e0"/></svg>
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 41061c3fc3..b5798a5784 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1891,6 +1891,39 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_
}
}
+Array ResourceImporterScene::_get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node) {
+ Array skin_pose_transform_array;
+
+ const Ref<Skin> skin = p_src_mesh_node->get_skin();
+ if (skin.is_valid()) {
+ NodePath skeleton_path = p_src_mesh_node->get_skeleton_path();
+ const Node *node = p_src_mesh_node->get_node_or_null(skeleton_path);
+ const Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
+ if (skeleton) {
+ int bind_count = skin->get_bind_count();
+
+ for (int i = 0; i < bind_count; i++) {
+ Transform3D bind_pose = skin->get_bind_pose(i);
+ String bind_name = skin->get_bind_name(i);
+
+ int bone_idx = bind_name.is_empty() ? skin->get_bind_bone(i) : skeleton->find_bone(bind_name);
+ ERR_FAIL_COND_V(bone_idx >= skeleton->get_bone_count(), Array());
+
+ Transform3D bp_global_rest;
+ if (bone_idx >= 0) {
+ bp_global_rest = skeleton->get_bone_global_pose(bone_idx);
+ } else {
+ bp_global_rest = skeleton->get_bone_global_pose(i);
+ }
+
+ skin_pose_transform_array.push_back(bp_global_rest * bind_pose);
+ }
+ }
+ }
+
+ return skin_pose_transform_array;
+}
+
void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches) {
ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
if (src_mesh_node) {
@@ -2007,7 +2040,8 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
if (generate_lods) {
- src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle);
+ Array skin_pose_transform_array = _get_skinned_pose_transforms(src_mesh_node);
+ src_mesh_node->get_mesh()->generate_lods(merge_angle, split_angle, skin_pose_transform_array);
}
if (create_shadow_meshes) {
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index da37893cc5..77bc06533c 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -34,6 +34,7 @@
#include "core/error/error_macros.h"
#include "core/io/resource_importer.h"
#include "core/variant/dictionary.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/resources/animation.h"
#include "scene/resources/mesh.h"
@@ -208,6 +209,7 @@ class ResourceImporterScene : public ResourceImporter {
SHAPE_TYPE_CAPSULE,
};
+ Array _get_skinned_pose_transforms(ImporterMeshInstance3D *p_src_mesh_node);
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index f1e6c70549..ca7b2d0015 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -101,13 +101,13 @@ void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_propert
undo_redo->create_action(TTR("Parameter Changed:") + " " + String(p_property), UndoRedo::MERGE_ENDS);
undo_redo->add_do_property(tree, p_property, p_value);
undo_redo->add_undo_property(tree, p_property, tree->get(p_property));
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "update_graph");
+ undo_redo->add_undo_method(this, "update_graph");
undo_redo->commit_action();
updating = false;
}
-void AnimationNodeBlendTreeEditor::_update_graph() {
+void AnimationNodeBlendTreeEditor::update_graph() {
if (updating || blend_tree.is_null()) {
return;
}
@@ -364,8 +364,8 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
to_slot = -1;
}
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "update_graph");
+ undo_redo->add_undo_method(this, "update_graph");
undo_redo->commit_action();
}
@@ -416,8 +416,8 @@ void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Ve
undo_redo->create_action(TTR("Node Moved"));
undo_redo->add_do_method(blend_tree.ptr(), "set_node_position", p_which, p_to / EDSCALE);
undo_redo->add_undo_method(blend_tree.ptr(), "set_node_position", p_which, p_from / EDSCALE);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "update_graph");
+ undo_redo->add_undo_method(this, "update_graph");
undo_redo->commit_action();
updating = false;
}
@@ -437,8 +437,8 @@ void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int
undo_redo->create_action(TTR("Nodes Connected"));
undo_redo->add_do_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from);
undo_redo->add_undo_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "update_graph");
+ undo_redo->add_undo_method(this, "update_graph");
undo_redo->commit_action();
}
@@ -453,8 +453,8 @@ void AnimationNodeBlendTreeEditor::_disconnection_request(const String &p_from,
undo_redo->create_action(TTR("Nodes Disconnected"));
undo_redo->add_do_method(blend_tree.ptr(), "disconnect_node", p_to, p_to_index);
undo_redo->add_undo_method(blend_tree.ptr(), "connect_node", p_to, p_to_index, p_from);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "update_graph");
+ undo_redo->add_undo_method(this, "update_graph");
undo_redo->commit_action();
updating = false;
}
@@ -468,8 +468,8 @@ void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, Array p_options,
undo_redo->create_action(TTR("Set Animation"));
undo_redo->add_do_method(anim.ptr(), "set_animation", option);
undo_redo->add_undo_method(anim.ptr(), "set_animation", anim->get_animation());
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "update_graph");
+ undo_redo->add_undo_method(this, "update_graph");
undo_redo->commit_action();
}
@@ -491,8 +491,8 @@ void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) {
}
}
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "update_graph");
+ undo_redo->add_undo_method(this, "update_graph");
undo_redo->commit_action();
}
@@ -819,7 +819,7 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
_update_theme();
if (is_visible_in_tree()) {
- _update_graph();
+ update_graph();
}
} break;
@@ -900,13 +900,28 @@ void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) {
}
void AnimationNodeBlendTreeEditor::_bind_methods() {
- ClassDB::bind_method("_update_graph", &AnimationNodeBlendTreeEditor::_update_graph);
+ ClassDB::bind_method("update_graph", &AnimationNodeBlendTreeEditor::update_graph);
ClassDB::bind_method("_update_filters", &AnimationNodeBlendTreeEditor::_update_filters);
}
AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = nullptr;
+// AnimationNode's "node_changed" signal means almost update_input.
+void AnimationNodeBlendTreeEditor::_node_changed(const StringName &p_node_name) {
+ // TODO:
+ // Here is executed during the commit of EditorNode::undo_redo, it is not possible to create an undo_redo action here.
+ // The disconnect when the number of enabled inputs decreases is done in AnimationNodeBlendTree and update_graph().
+ // This means that there is no place to register undo_redo actions.
+ // In order to implement undo_redo correctly, we may need to implement AnimationNodeEdit such as AnimationTrackKeyEdit
+ // and add it to _node_selected() with EditorNode::get_singleton()->push_item(AnimationNodeEdit).
+ update_graph();
+}
+
void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) {
+ if (blend_tree.is_null()) {
+ return;
+ }
+
String prev_name = blend_tree->get_node_name(p_node);
ERR_FAIL_COND(prev_name.is_empty());
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name));
@@ -936,8 +951,8 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
undo_redo->add_undo_method(blend_tree.ptr(), "rename_node", name, prev_name);
undo_redo->add_do_method(AnimationTreeEditor::get_singleton()->get_tree(), "rename_parameter", base_path + prev_name, base_path + name);
undo_redo->add_undo_method(AnimationTreeEditor::get_singleton()->get_tree(), "rename_parameter", base_path + name, base_path + prev_name);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(this, "update_graph");
+ undo_redo->add_undo_method(this, "update_graph");
undo_redo->commit_action();
updating = false;
gn->set_name(new_name);
@@ -975,7 +990,7 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
}
}
- _update_graph(); // Needed to update the signal connections with the new name.
+ update_graph(); // Needed to update the signal connections with the new name.
}
void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
@@ -992,6 +1007,7 @@ bool AnimationNodeBlendTreeEditor::can_edit(const Ref<AnimationNode> &p_node) {
void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
if (blend_tree.is_valid()) {
+ blend_tree->disconnect("node_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_changed));
blend_tree->disconnect("removed_from_graph", callable_mp(this, &AnimationNodeBlendTreeEditor::_removed_from_graph));
}
@@ -1004,9 +1020,10 @@ void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
} else {
read_only = EditorNode::get_singleton()->is_resource_read_only(blend_tree);
+ blend_tree->connect("node_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_changed));
blend_tree->connect("removed_from_graph", callable_mp(this, &AnimationNodeBlendTreeEditor::_removed_from_graph));
- _update_graph();
+ update_graph();
}
add_node->set_disabled(read_only);
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 30a54930a2..46e0d18c69 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -71,8 +71,6 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
int to_slot = -1;
String from_node = "";
- void _update_graph();
-
struct AddOption {
String name;
String type;
@@ -95,6 +93,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which);
void _node_renamed(const String &p_text, Ref<AnimationNode> p_node);
void _node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node);
+ void _node_changed(const StringName &p_node_name);
bool updating;
@@ -150,6 +149,8 @@ public:
virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
virtual void edit(const Ref<AnimationNode> &p_node) override;
+ void update_graph();
+
AnimationNodeBlendTreeEditor();
};
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index ed231c446b..1de4fbaabc 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -50,10 +50,18 @@
#include "scene/scene_string_names.h"
void AnimationTreeEditor::edit(AnimationTree *p_tree) {
+ if (p_tree && !p_tree->is_connected("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) {
+ p_tree->connect("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed), CONNECT_DEFERRED);
+ }
+
if (tree == p_tree) {
return;
}
+ if (tree && tree->is_connected("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) {
+ tree->disconnect("animation_player_changed", callable_mp(this, &AnimationTreeEditor::_animation_list_changed));
+ }
+
tree = p_tree;
Vector<String> path;
@@ -73,6 +81,13 @@ void AnimationTreeEditor::_path_button_pressed(int p_path) {
}
}
+void AnimationTreeEditor::_animation_list_changed() {
+ AnimationNodeBlendTreeEditor *bte = AnimationNodeBlendTreeEditor::get_singleton();
+ if (bte) {
+ bte->update_graph();
+ }
+}
+
void AnimationTreeEditor::_update_path() {
while (path_hb->get_child_count() > 1) {
memdelete(path_hb->get_child(1));
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index a33d97f62f..9ef9fff8cd 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -65,6 +65,7 @@ class AnimationTreeEditor : public VBoxContainer {
ObjectID current_root;
void _path_button_pressed(int p_path);
+ void _animation_list_changed();
static Vector<String> get_animation_list();
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 34d2cc3cd4..c8b49678d2 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5516,8 +5516,8 @@ Dictionary Node3DEditor::get_state() const {
pd["sun_color"] = sun_color->get_pick_color();
pd["sun_energy"] = sun_energy->get_value();
- pd["sun_disabled"] = sun_button->is_pressed();
- pd["environ_disabled"] = environ_button->is_pressed();
+ pd["sun_enabled"] = sun_button->is_pressed();
+ pd["environ_enabled"] = environ_button->is_pressed();
d["preview_sun_env"] = pd;
}
@@ -5648,8 +5648,8 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
sun_color->set_pick_color(pd["sun_color"]);
sun_energy->set_value(pd["sun_energy"]);
- sun_button->set_pressed(pd["sun_disabled"]);
- environ_button->set_pressed(pd["environ_disabled"]);
+ sun_button->set_pressed(pd["sun_enabled"]);
+ environ_button->set_pressed(pd["environ_enabled"]);
sun_environ_updating = false;
@@ -5657,8 +5657,8 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
_update_preview_environment();
} else {
_load_default_preview_settings();
- sun_button->set_pressed(false);
- environ_button->set_pressed(false);
+ sun_button->set_pressed(true);
+ environ_button->set_pressed(true);
_preview_settings_changed();
_update_preview_environment();
}
@@ -7159,8 +7159,8 @@ void Node3DEditor::_update_theme() {
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons")));
- sun_button->set_icon(get_theme_icon(SNAME("DirectionalLight3D"), SNAME("EditorIcons")));
- environ_button->set_icon(get_theme_icon(SNAME("WorldEnvironment"), SNAME("EditorIcons")));
+ sun_button->set_icon(get_theme_icon(SNAME("PreviewSun"), SNAME("EditorIcons")));
+ environ_button->set_icon(get_theme_icon(SNAME("PreviewEnvironment"), SNAME("EditorIcons")));
sun_environ_settings->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
@@ -7636,7 +7636,7 @@ void Node3DEditor::_load_default_preview_settings() {
}
void Node3DEditor::_update_preview_environment() {
- bool disable_light = directional_light_count > 0 || sun_button->is_pressed();
+ bool disable_light = directional_light_count > 0 || !sun_button->is_pressed();
sun_button->set_disabled(directional_light_count > 0);
@@ -7664,7 +7664,7 @@ void Node3DEditor::_update_preview_environment() {
sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
- bool disable_env = world_env_count > 0 || environ_button->is_pressed();
+ bool disable_env = world_env_count > 0 || !environ_button->is_pressed();
environ_button->set_disabled(world_env_count > 0);
@@ -7855,6 +7855,8 @@ Node3DEditor::Node3DEditor() {
sun_button->set_flat(true);
sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
sun_button->set_disabled(true);
+ // Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
+ sun_button->set_pressed(true);
main_menu_hbox->add_child(sun_button);
@@ -7864,6 +7866,8 @@ Node3DEditor::Node3DEditor() {
environ_button->set_flat(true);
environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
environ_button->set_disabled(true);
+ // Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
+ environ_button->set_pressed(true);
main_menu_hbox->add_child(environ_button);
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index afd38ef71a..f48b2fc70e 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -115,8 +115,8 @@ public:
ShaderTextEditor();
};
-class ShaderEditor : public PanelContainer {
- GDCLASS(ShaderEditor, PanelContainer);
+class ShaderEditor : public MarginContainer {
+ GDCLASS(ShaderEditor, MarginContainer);
enum {
EDIT_UNDO,
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index ae21aad337..d0a1ddafa1 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -984,11 +984,17 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
}
void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
- if (frames == p_frames) {
+ bool new_read_only_state = false;
+ if (p_frames) {
+ new_read_only_state = EditorNode::get_singleton()->is_resource_read_only(p_frames);
+ }
+
+ if (frames == p_frames && new_read_only_state == read_only) {
return;
}
frames = p_frames;
+ read_only = new_read_only_state;
if (p_frames) {
if (!p_frames->has_animation(edited_anim)) {
@@ -1009,6 +1015,20 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
} else {
hide();
}
+
+ new_anim->set_disabled(read_only);
+ remove_anim->set_disabled(read_only);
+ anim_speed->set_editable(!read_only);
+ anim_loop->set_disabled(read_only);
+ load->set_disabled(read_only);
+ load_sheet->set_disabled(read_only);
+ copy->set_disabled(read_only);
+ paste->set_disabled(read_only);
+ empty->set_disabled(read_only);
+ empty2->set_disabled(read_only);
+ move_up->set_disabled(read_only);
+ move_down->set_disabled(read_only);
+ _delete->set_disabled(read_only);
}
void SpriteFramesEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
@@ -1016,6 +1036,10 @@ void SpriteFramesEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
}
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+ if (read_only) {
+ return false;
+ }
+
if (!frames->has_animation(edited_anim)) {
return false;
}
@@ -1038,6 +1062,10 @@ Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
}
bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ if (read_only) {
+ return false;
+ }
+
Dictionary d = p_data;
if (!d.has("type")) {
@@ -1169,6 +1197,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
remove_anim->set_flat(true);
remove_anim->set_tooltip_text(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
+ remove_anim->set_disabled(true);
remove_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_remove));
anim_search_box = memnew(LineEdit);
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index f2530b732f..092f556c63 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -57,6 +57,8 @@ class SpriteFramesEditor : public HSplitContainer {
};
int dominant_param = PARAM_FRAME_COUNT;
+ bool read_only = false;
+
Button *load = nullptr;
Button *load_sheet = nullptr;
Button *_delete = nullptr;
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index a91f22ccd0..79230891f1 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -3677,6 +3677,7 @@ void TileMapEditor::_update_layers_selection() {
tile_map_layer = -1;
}
tile_map->set_selected_layer(toggle_highlight_selected_layer_button->is_pressed() ? tile_map_layer : -1);
+ tileset_changed_needs_update = false; // Update is not needed here and actually causes problems.
layers_selection_button->clear();
if (tile_map->get_layers_count() > 0) {
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 761140b2d5..336ce9e4c8 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -1124,6 +1124,8 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
set_up_password->connect(SNAME("text_changed"), callable_mp(this, &VersionControlEditorPlugin::_update_set_up_warning));
set_up_password_input->add_child(set_up_password);
+ const String home_dir = OS::get_singleton()->has_environment("HOME") ? OS::get_singleton()->get_environment("HOME") : OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS);
+
HBoxContainer *set_up_ssh_public_key_input = memnew(HBoxContainer);
set_up_ssh_public_key_input->set_h_size_flags(Control::SIZE_EXPAND_FILL);
set_up_settings_vbc->add_child(set_up_ssh_public_key_input);
@@ -1147,10 +1149,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
set_up_ssh_public_key_file_dialog->set_access(FileDialog::ACCESS_FILESYSTEM);
set_up_ssh_public_key_file_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE);
set_up_ssh_public_key_file_dialog->set_show_hidden_files(true);
- // TODO: Make this start at the user's home folder
- Ref<DirAccess> d = DirAccess::open(OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS));
- d->change_dir("../");
- set_up_ssh_public_key_file_dialog->set_current_dir(d->get_current_dir());
+ set_up_ssh_public_key_file_dialog->set_current_dir(home_dir);
set_up_ssh_public_key_file_dialog->connect(SNAME("file_selected"), callable_mp(this, &VersionControlEditorPlugin::_ssh_public_key_selected));
set_up_ssh_public_key_input_hbc->add_child(set_up_ssh_public_key_file_dialog);
@@ -1183,8 +1182,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
set_up_ssh_private_key_file_dialog->set_access(FileDialog::ACCESS_FILESYSTEM);
set_up_ssh_private_key_file_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE);
set_up_ssh_private_key_file_dialog->set_show_hidden_files(true);
- // TODO: Make this start at the user's home folder
- set_up_ssh_private_key_file_dialog->set_current_dir(d->get_current_dir());
+ set_up_ssh_private_key_file_dialog->set_current_dir(home_dir);
set_up_ssh_private_key_file_dialog->connect("file_selected", callable_mp(this, &VersionControlEditorPlugin::_ssh_private_key_selected));
set_up_ssh_private_key_input_hbc->add_child(set_up_ssh_private_key_file_dialog);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 2af8da02a3..ee8148f00a 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5198,9 +5198,9 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Tangent", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent", "TANGENT"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Vertex", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex", "VERTEX"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("View", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view", "VIEW"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ViewIndex", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ViewMonoLeft", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ViewRight", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewIndex", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewMonoLeft", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewRight", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("NodePositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraPositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraDirectionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 270e04050e..69a2670418 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -59,6 +59,8 @@
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
+constexpr int GODOT4_CONFIG_VERSION = 5;
+
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
@@ -1065,6 +1067,7 @@ public:
int refresh_project(const String &dir_path);
void add_project(const String &dir_path, bool favorite);
void save_config();
+ void set_project_version(const String &p_project_path, int version);
private:
static void _bind_methods();
@@ -1673,6 +1676,15 @@ void ProjectList::save_config() {
_config.save(_config_path);
}
+void ProjectList::set_project_version(const String &p_project_path, int p_version) {
+ for (ProjectList::Item &E : _projects) {
+ if (E.path == p_project_path) {
+ E.version = p_version;
+ break;
+ }
+ }
+}
+
int ProjectList::get_project_count() const {
return _projects.size();
}
@@ -2152,9 +2164,11 @@ void ProjectManager::_open_selected_projects_ask() {
return;
}
+ const Size2i popup_min_width = Size2i(600.0 * EDSCALE, 0);
+
if (selected_list.size() > 1) {
- multi_open_ask->set_text(TTR("Are you sure to open more than one project?"));
- multi_open_ask->popup_centered();
+ multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibility will be bypassed."), selected_list.size()));
+ multi_open_ask->popup_centered(popup_min_width);
return;
}
@@ -2163,30 +2177,40 @@ void ProjectManager::_open_selected_projects_ask() {
return;
}
- // Update the project settings or don't open
- const String conf = project.path.path_join("project.godot");
+ // Update the project settings or don't open.
const int config_version = project.version;
PackedStringArray unsupported_features = project.unsupported_features;
Label *ask_update_label = ask_update_settings->get_label();
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align.
+ full_convert_button->hide();
- // Check if the config_version property was empty or 0
+ ask_update_settings->get_ok_button()->set_text("OK");
+
+ // Check if the config_version property was empty or 0.
if (config_version == 0) {
- ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf));
- ask_update_settings->popup_centered();
+ ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" does not specify its supported Godot version in its configuration file (\"project.godot\").\n\nProject path: %s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
+ ask_update_settings->popup_centered(popup_min_width);
return;
}
- // Check if we need to convert project settings from an earlier engine version
+ // Check if we need to convert project settings from an earlier engine version.
if (config_version < ProjectSettings::CONFIG_VERSION) {
- ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf));
- ask_update_settings->popup_centered();
+ if (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) { // Conversion from Godot 3 to 4.
+ full_convert_button->show();
+ ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by Godot 3.x, and needs to be converted for Godot 4.x.\n\nProject path: %s\n\nYou have three options:\n- Convert only the configuration file (\"project.godot\"). Use this to open the project without attempting to convert its scenes, resources and scripts.\n- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).\n- Do nothing and go back.\n\nWarning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
+ ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot Only"));
+ } else {
+ ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by an older engine version, and needs to be converted for this version.\n\nProject path: %s\n\nDo you want to convert it?\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
+ ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot"));
+ }
+ ask_update_settings->popup_centered(popup_min_width);
+ ask_update_settings->get_cancel_button()->grab_focus(); // To prevent accidents.
return;
}
- // Check if the file was generated by a newer, incompatible engine version
+ // Check if the file was generated by a newer, incompatible engine version.
if (config_version > ProjectSettings::CONFIG_VERSION) {
- dialog_error->set_text(vformat(TTR("Can't open project at '%s'.") + "\n" + TTR("The project settings were created by a newer engine version, whose settings are not compatible with this version."), project.path));
- dialog_error->popup_centered();
+ dialog_error->set_text(vformat(TTR("Can't open project \"%s\" at the following path:\n\n%s\n\nThe project settings were created by a newer engine version, whose settings are not compatible with this version."), project.project_name, project.path));
+ dialog_error->popup_centered(popup_min_width);
return;
}
// Check if the project is using features not supported by this build of Godot.
@@ -2215,14 +2239,46 @@ void ProjectManager::_open_selected_projects_ask() {
warning_message += TTR("Open anyway? Project will be modified.");
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
ask_update_settings->set_text(warning_message);
- ask_update_settings->popup_centered();
+ ask_update_settings->popup_centered(popup_min_width);
return;
}
- // Open if the project is up-to-date
+ // Open if the project is up-to-date.
_open_selected_projects();
}
+void ProjectManager::_full_convert_button_pressed() {
+ ask_update_settings->hide();
+ ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 0));
+ ask_full_convert_dialog->get_cancel_button()->grab_focus();
+}
+
+void ProjectManager::_perform_full_project_conversion() {
+ Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
+ if (selected_list.is_empty()) {
+ return;
+ }
+
+ const String &path = selected_list[0].path;
+
+ print_line("Converting project: " + path);
+
+ Ref<ConfigFile> cf;
+ cf.instantiate();
+ cf->load(path.path_join("project.godot"));
+ cf->set_value("", "config_version", GODOT4_CONFIG_VERSION);
+ cf->save(path.path_join("project.godot"));
+ _project_list->set_project_version(path, GODOT4_CONFIG_VERSION);
+
+ List<String> args;
+ args.push_back("--path");
+ args.push_back(path);
+ args.push_back("--convert-3to4");
+
+ Error err = OS::get_singleton()->create_instance(args);
+ ERR_FAIL_COND(err);
+}
+
void ProjectManager::_run_project_confirm() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
@@ -2724,9 +2780,10 @@ ProjectManager::ProjectManager() {
settings_hb->add_child(h_spacer);
language_btn = memnew(OptionButton);
- language_btn->set_flat(true);
language_btn->set_icon(get_theme_icon(SNAME("Environment"), SNAME("EditorIcons")));
language_btn->set_focus_mode(Control::FOCUS_NONE);
+ language_btn->set_fit_to_longest_item(false);
+ language_btn->set_flat(true);
language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
#ifdef ANDROID_ENABLED
// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
@@ -2823,9 +2880,18 @@ ProjectManager::ProjectManager() {
add_child(multi_scan_ask);
ask_update_settings = memnew(ConfirmationDialog);
+ ask_update_settings->set_autowrap(true);
ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
+ full_convert_button = ask_update_settings->add_button("Convert Full Project", !GLOBAL_GET("gui/common/swap_cancel_ok"));
+ full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed));
add_child(ask_update_settings);
+ ask_full_convert_dialog = memnew(ConfirmationDialog);
+ ask_full_convert_dialog->set_autowrap(true);
+ ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3.x to work in Godot 4.0.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot."));
+ ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion));
+ add_child(ask_full_convert_dialog);
+
npdialog = memnew(ProjectDialog);
npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));
diff --git a/editor/project_manager.h b/editor/project_manager.h
index 10bf25c048..7c05429dde 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -87,6 +87,7 @@ class ProjectManager : public Control {
ConfirmationDialog *multi_open_ask = nullptr;
ConfirmationDialog *multi_run_ask = nullptr;
ConfirmationDialog *multi_scan_ask = nullptr;
+ ConfirmationDialog *ask_full_convert_dialog = nullptr;
ConfirmationDialog *ask_update_settings = nullptr;
ConfirmationDialog *open_templates = nullptr;
EditorAbout *about = nullptr;
@@ -97,6 +98,7 @@ class ProjectManager : public Control {
AcceptDialog *dialog_error = nullptr;
ProjectDialog *npdialog = nullptr;
+ Button *full_convert_button = nullptr;
OptionButton *language_btn = nullptr;
LinkButton *version_btn = nullptr;
@@ -106,6 +108,8 @@ class ProjectManager : public Control {
void _run_project_confirm();
void _open_selected_projects();
void _open_selected_projects_ask();
+ void _full_convert_button_pressed();
+ void _perform_full_project_conversion();
void _import_project();
void _new_project();
void _rename_project();
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 4a38caea52..4f325fcf52 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -35,14 +35,14 @@
<description>
Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of [method @GlobalScope.push_error] for reporting errors to project developers or add-on users.
[b]Note:[/b] For performance reasons, the code inside [method assert] is only executed in debug builds or when running the project from the editor. Don't include code that has side effects in an [method assert] call. Otherwise, the project will behave differently when exported in release mode.
- The optional [code]message[/code] argument, if given, is shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed.
+ The optional [code]message[/code] argument, if given, is shown in addition to the generic "Assertion failed" message. It must be a static string, so format strings can't be used. You can use this to provide additional details about why the assertion failed.
[codeblock]
# Imagine we always want speed to be between 0 and 20.
var speed = -10
assert(speed &lt; 20) # True, the program will continue
assert(speed &gt;= 0) # False, the program will stop
assert(speed &gt;= 0 and speed &lt; 20) # You can also combine the two conditional statements in one check
- assert(speed &lt; 20, "speed = %f, but the speed limit is 20" % speed) # Show a message with clarifying details
+ assert(speed &lt; 20, "the speed limit is 20") # Show a message
[/codeblock]
</description>
</method>
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index e37ac1dc3b..b6e7dc397a 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -3189,7 +3189,7 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
p_preload->resolved_path = parser->script_path.get_base_dir().path_join(p_preload->resolved_path);
}
p_preload->resolved_path = p_preload->resolved_path.simplify_path();
- if (!FileAccess::exists(p_preload->resolved_path)) {
+ if (!ResourceLoader::exists(p_preload->resolved_path)) {
push_error(vformat(R"(Preload file "%s" does not exist.)", p_preload->resolved_path), p_preload->path);
} else {
// TODO: Don't load if validating: use completion cache.
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 48d5fbc569..c25f5b58d5 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -146,9 +146,7 @@ String GDScriptCache::get_source_code(const String &p_path) {
Vector<uint8_t> source_file;
Error err;
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (err) {
- ERR_FAIL_COND_V(err, "");
- }
+ ERR_FAIL_COND_V(err, "");
uint64_t len = f->get_length();
source_file.resize(len + 1);
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 6cb398b5f8..f5730e7137 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -2673,7 +2673,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
} else if (a.has("JOINTS_0") && a.has("JOINTS_1")) {
PackedInt32Array joints_0 = _decode_accessor_as_ints(state, a["JOINTS_0"], true);
PackedInt32Array joints_1 = _decode_accessor_as_ints(state, a["JOINTS_1"], true);
- ERR_FAIL_COND_V(joints_0.size() != joints_0.size(), ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(joints_0.size() != joints_1.size(), ERR_INVALID_DATA);
int32_t weight_8_count = JOINT_GROUP_SIZE * 2;
Vector<int> joints;
joints.resize(vertex_num * weight_8_count);
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index dbbccc9bcc..6e7f7d6fed 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -142,6 +142,11 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) {
GLOBAL_DEF_RST("filesystem/import/fbx/enabled", true);
GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
+ // Can't (a priori) run external app on these platforms.
+ GLOBAL_DEF_RST("filesystem/import/blender/enabled.android", false);
+ GLOBAL_DEF_RST("filesystem/import/blender/enabled.web", false);
+ GLOBAL_DEF_RST("filesystem/import/fbx/enabled.android", false);
+ GLOBAL_DEF_RST("filesystem/import/fbx/enabled.web", false);
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
index bff9760b32..859ea52c93 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
@@ -17,7 +17,7 @@
<!-- C# source generators -->
<ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' ">
- <PackageReference Include="Godot.SourceGenerators" Version="$(PackageFloatingVersion_Godot)" />
+ <PackageReference Include="Godot.SourceGenerators" Version="$(PackageVersion_Godot_SourceGenerators)" />
</ItemGroup>
<!-- Godot API references -->
diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
index 4baae77b34..37bd4a0be0 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
+++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets
@@ -21,10 +21,13 @@
Outputs="$(GeneratedGodotNupkgsVersionsFile)">
<PropertyGroup>
<GenerateGodotNupkgsVersionsCode><![CDATA[
-namespace $(RootNamespace) {
- public class GeneratedGodotNupkgsVersions {
+namespace $(RootNamespace)
+{
+ public class GeneratedGodotNupkgsVersions
+ {
public const string GodotNETSdk = "$(PackageVersion_Godot_NET_Sdk)"%3b
public const string GodotSourceGenerators = "$(PackageVersion_Godot_SourceGenerators)"%3b
+ public const string GodotSharp = "$(PackageVersion_GodotSharp)"%3b
}
}
]]></GenerateGodotNupkgsVersionsCode>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
index 7bce53308c..b437c7e742 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
+using System.Runtime.InteropServices;
using JetBrains.Annotations;
using OS = GodotTools.Utils.OS;
@@ -16,6 +17,23 @@ namespace GodotTools.Build
// In the future, this method may do more than just search in PATH. We could look in
// known locations or use Godot's linked nethost to search from the hostfxr location.
+ if (OS.IsMacOS)
+ {
+ if (RuntimeInformation.OSArchitecture == Architecture.X64)
+ {
+ string dotnet_x64 = "/usr/local/share/dotnet/x64/dotnet"; // Look for x64 version, when running under Rosetta 2.
+ if (File.Exists(dotnet_x64))
+ {
+ return dotnet_x64;
+ }
+ }
+ string dotnet = "/usr/local/share/dotnet/dotnet"; // Look for native version.
+ if (File.Exists(dotnet))
+ {
+ return dotnet;
+ }
+ }
+
return OS.PathWhich("dotnet");
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
index d2e0e128b5..fe309b8102 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs
@@ -22,71 +22,13 @@ namespace GodotTools.Build
public static string GodotFallbackFolderPath
=> Path.Combine(GodotSharpDirs.MonoUserDir, "GodotNuGetFallbackFolder");
- private static void AddFallbackFolderToNuGetConfig(string nuGetConfigPath, string name, string path)
- {
- var xmlDoc = new XmlDocument();
- xmlDoc.Load(nuGetConfigPath);
-
- const string nuGetConfigRootName = "configuration";
-
- var rootNode = xmlDoc.DocumentElement;
-
- if (rootNode == null)
- {
- // No root node, create it
- rootNode = xmlDoc.CreateElement(nuGetConfigRootName);
- xmlDoc.AppendChild(rootNode);
-
- // Since this can be considered pretty much a new NuGet.Config, add the default nuget.org source as well
- XmlElement nugetOrgSourceEntry = xmlDoc.CreateElement("add");
- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = "nuget.org";
- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value =
- "https://api.nuget.org/v3/index.json";
- nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("protocolVersion")).Value = "3";
- rootNode.AppendChild(xmlDoc.CreateElement("packageSources")).AppendChild(nugetOrgSourceEntry);
- }
- else
- {
- // Check that the root node is the expected one
- if (rootNode.Name != nuGetConfigRootName)
- throw new FormatException("Invalid root Xml node for NuGet.Config. " +
- $"Expected '{nuGetConfigRootName}' got '{rootNode.Name}'.");
- }
-
- var fallbackFoldersNode = rootNode["fallbackPackageFolders"] ??
- rootNode.AppendChild(xmlDoc.CreateElement("fallbackPackageFolders"));
-
- // Check if it already has our fallback package folder
- for (var xmlNode = fallbackFoldersNode.FirstChild; xmlNode != null; xmlNode = xmlNode.NextSibling)
- {
- if (xmlNode.NodeType != XmlNodeType.Element)
- continue;
-
- var xmlElement = (XmlElement)xmlNode;
- if (xmlElement.Name == "add" &&
- xmlElement.Attributes["key"]?.Value == name &&
- xmlElement.Attributes["value"]?.Value == path)
- {
- return;
- }
- }
-
- XmlElement newEntry = xmlDoc.CreateElement("add");
- newEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = name;
- newEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = path;
-
- fallbackFoldersNode.AppendChild(newEntry);
-
- xmlDoc.Save(nuGetConfigPath);
- }
-
/// <summary>
- /// Returns all the paths where the user NuGet.Config files can be found.
+ /// Returns all the paths where the Godot.Offline.Config files can be found.
/// Does not determine whether the returned files exist or not.
/// </summary>
- private static string[] GetAllUserNuGetConfigFilePaths()
+ private static string[] GetAllGodotNuGetConfigFilePaths()
{
- // Where to find 'NuGet/NuGet.Config':
+ // Where to find 'NuGet/config/Godot.Offline.Config':
//
// - Mono/.NETFramework (standalone NuGet):
// Uses Environment.SpecialFolder.ApplicationData
@@ -98,10 +40,12 @@ namespace GodotTools.Build
string applicationData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
+ const string configFileName = "Godot.Offline.Config";
+
if (Utils.OS.IsWindows)
{
// %APPDATA% for both
- return new[] { Path.Combine(applicationData, "NuGet", "NuGet.Config") };
+ return new[] { Path.Combine(applicationData, "NuGet", "config", configFileName) };
}
var paths = new string[2];
@@ -111,20 +55,20 @@ namespace GodotTools.Build
string dotnetCliHome = Environment.GetEnvironmentVariable("DOTNET_CLI_HOME");
if (!string.IsNullOrEmpty(dotnetCliHome))
{
- paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "NuGet.Config");
+ paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "config", configFileName);
}
else
{
string home = Environment.GetEnvironmentVariable("HOME");
if (string.IsNullOrEmpty(home))
throw new InvalidOperationException("Required environment variable 'HOME' is not set.");
- paths[0] = Path.Combine(home, ".nuget", "NuGet", "NuGet.Config");
+ paths[0] = Path.Combine(home, ".nuget", "NuGet", "config", configFileName);
}
// Mono/.NETFramework (standalone NuGet)
// ApplicationData is $HOME/.config on Linux/macOS
- paths[1] = Path.Combine(applicationData, "NuGet", "NuGet.Config");
+ paths[1] = Path.Combine(applicationData, "NuGet", "config", configFileName);
return paths;
}
@@ -141,28 +85,26 @@ namespace GodotTools.Build
// The nuspec is not lower case inside the nupkg but must be made lower case when extracted.
/// <summary>
- /// Adds the specified fallback folder to the user NuGet.Config files,
+ /// Adds the specified fallback folder to the Godot.Offline.Config files,
/// for both standalone NuGet (Mono/.NETFramework) and dotnet CLI NuGet.
/// </summary>
- public static void AddFallbackFolderToUserNuGetConfigs(string name, string path)
+ public static void AddFallbackFolderToGodotNuGetConfigs(string name, string path)
{
- foreach (string nuGetConfigPath in GetAllUserNuGetConfigFilePaths())
+ // Make sure the fallback folder exists to avoid error:
+ // MSB4018: The "ResolvePackageAssets" task failed unexpectedly.
+ System.IO.Directory.CreateDirectory(path);
+
+ foreach (string nuGetConfigPath in GetAllGodotNuGetConfigFilePaths())
{
- if (!System.IO.File.Exists(nuGetConfigPath))
- {
- // It doesn't exist, so we create a default one
- const string defaultConfig = @"<?xml version=""1.0"" encoding=""utf-8""?>
+ string defaultConfig = @$"<?xml version=""1.0"" encoding=""utf-8""?>
<configuration>
- <packageSources>
- <add key=""nuget.org"" value=""https://api.nuget.org/v3/index.json"" protocolVersion=""3"" />
- </packageSources>
+ <fallbackPackageFolders>
+ <add key=""{name}"" value=""{path}"" />
+ </fallbackPackageFolders>
</configuration>
";
- System.IO.Directory.CreateDirectory(Path.GetDirectoryName(nuGetConfigPath));
- System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM
- }
-
- AddFallbackFolderToNuGetConfig(nuGetConfigPath, name, path);
+ System.IO.Directory.CreateDirectory(Path.GetDirectoryName(nuGetConfigPath));
+ System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM
}
}
@@ -189,6 +131,7 @@ namespace GodotTools.Build
string destDir = Path.Combine(fallbackFolder, packageIdLower, packageVersionLower);
string nupkgDestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg");
string nupkgSha512DestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg.sha512");
+ string nupkgMetadataDestPath = Path.Combine(destDir, ".nupkg.metadata");
if (File.Exists(nupkgDestPath) && File.Exists(nupkgSha512DestPath))
return; // Already added (for speed we don't check if every file is properly extracted)
@@ -197,12 +140,18 @@ namespace GodotTools.Build
// Generate .nupkg.sha512 file
- using (var alg = SHA512.Create())
- {
- alg.ComputeHash(File.ReadAllBytes(nupkgPath));
- string base64Hash = Convert.ToBase64String(alg.Hash);
- File.WriteAllText(nupkgSha512DestPath, base64Hash);
- }
+ byte[] hash = SHA512.HashData(File.ReadAllBytes(nupkgPath));
+ string base64Hash = Convert.ToBase64String(hash);
+ File.WriteAllText(nupkgSha512DestPath, base64Hash);
+
+ // Generate .nupkg.metadata file
+ // Spec: https://github.com/NuGet/Home/wiki/Nupkg-Metadata-File
+
+ File.WriteAllText(nupkgMetadataDestPath, @$"{{
+ ""version"": 2,
+ ""contentHash"": ""{base64Hash}"",
+ ""source"": null
+}}");
// Extract nupkg
ExtractNupkg(destDir, nupkgPath, packageId, packageVersion);
@@ -251,7 +200,7 @@ namespace GodotTools.Build
entryFullName.EndsWith(".nupkg.sha512", StringComparison.OrdinalIgnoreCase) ||
entryFullName.EndsWith(".nupkg.metadata", StringComparison.OrdinalIgnoreCase) ||
// Nuspec at root level. We already extracted it previously but in lower case.
- entryFullName.IndexOf('/') == -1 && entryFullName.EndsWith(".nuspec"))
+ !entryFullName.Contains('/') && entryFullName.EndsWith(".nuspec"))
{
continue;
}
@@ -297,6 +246,8 @@ namespace GodotTools.Build
{
("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk),
("Godot.SourceGenerators", GeneratedGodotNupkgsVersions.GodotSourceGenerators),
+ ("GodotSharp", GeneratedGodotNupkgsVersions.GodotSharp),
+ ("GodotSharpEditor", GeneratedGodotNupkgsVersions.GodotSharp),
};
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 1cfaea3ec9..89364d1c02 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -123,7 +123,7 @@ namespace GodotTools
try
{
string fallbackFolder = NuGetUtils.GodotFallbackFolderPath;
- NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
+ NuGetUtils.AddFallbackFolderToGodotNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
fallbackFolder);
NuGetUtils.AddBundledPackagesToFallbackFolder(fallbackFolder);
}
@@ -497,7 +497,7 @@ namespace GodotTools
try
{
// At startup we make sure NuGet.Config files have our Godot NuGet fallback folder included
- NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
+ NuGetUtils.AddFallbackFolderToGodotNuGetConfigs(NuGetUtils.GodotFallbackFolderName,
NuGetUtils.GodotFallbackFolderPath);
}
catch (Exception e)
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index c27bb959fe..ce4ac9b796 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2229,6 +2229,26 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
// Generate signal
{
+ if (p_isignal.is_deprecated) {
+ if (p_isignal.deprecation_message.is_empty()) {
+ WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'.");
+ }
+
+ p_output.append(MEMBER_BEGIN "[Obsolete(\"");
+ p_output.append(p_isignal.deprecation_message);
+ p_output.append("\")]");
+ }
+
+ String delegate_name = p_isignal.proxy_name;
+ delegate_name += "EventHandler"; // Delegate name is [SignalName]EventHandler
+
+ // Generate delegate
+ p_output.append(MEMBER_BEGIN "public delegate void ");
+ p_output.append(delegate_name);
+ p_output.append("(");
+ p_output.append(arguments_sig);
+ p_output.append(");\n");
+
if (p_isignal.method_doc && p_isignal.method_doc->description.size()) {
String xml_summary = bbcode_to_xml(fix_doc_description(p_isignal.method_doc->description), &p_itype);
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
@@ -2247,25 +2267,11 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
}
if (p_isignal.is_deprecated) {
- if (p_isignal.deprecation_message.is_empty()) {
- WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'.");
- }
-
p_output.append(MEMBER_BEGIN "[Obsolete(\"");
p_output.append(p_isignal.deprecation_message);
p_output.append("\")]");
}
- String delegate_name = p_isignal.proxy_name;
- delegate_name += "EventHandler"; // Delegate name is [SignalName]EventHandler
-
- // Generate delegate
- p_output.append(MEMBER_BEGIN "public delegate void ");
- p_output.append(delegate_name);
- p_output.append("(");
- p_output.append(arguments_sig);
- p_output.append(");\n");
-
// TODO:
// Could we assume the StringName instance of signal name will never be freed (it's stored in ClassDB) before the managed world is unloaded?
// If so, we could store the pointer we get from `data_unique_pointer()` instead of allocating StringName here.
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index 6f60318b3b..d46972ffb6 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -91,9 +91,6 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
sc.path = p_path;
if (Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_COND(!FileAccess::exists(p_path));
- } else {
- sc.cache = ResourceLoader::load(p_path);
- ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path);
}
spawnable_scenes.push_back(sc);
}
@@ -101,6 +98,7 @@ int MultiplayerSpawner::get_spawnable_scene_count() const {
return spawnable_scenes.size();
}
String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), "");
return spawnable_scenes[p_idx].path;
}
void MultiplayerSpawner::clear_spawnable_scenes() {
@@ -270,9 +268,12 @@ const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const
Node *MultiplayerSpawner::instantiate_scene(int p_id) {
ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr);
- Ref<PackedScene> scene = spawnable_scenes[p_id].cache;
- ERR_FAIL_COND_V(scene.is_null(), nullptr);
- return scene->instantiate();
+ SpawnableScene &sc = spawnable_scenes[p_id];
+ if (sc.cache.is_null()) {
+ sc.cache = ResourceLoader::load(sc.path);
+ }
+ ERR_FAIL_COND_V_MSG(sc.cache.is_null(), nullptr, "Invalid spawnable scene: " + sc.path);
+ return sc.cache->instantiate();
}
Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) {
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index cfb8e0cd42..f989fc45a5 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -209,6 +209,9 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
for (uint32_t shape_owner : shape_owners) {
const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
for (int i = 0; i < shape_count; i++) {
+ if (static_body->is_shape_owner_disabled(i)) {
+ continue;
+ }
Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, i);
if (s.is_null()) {
continue;
diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
index e99aeb4f51..4ecc71ddbb 100644
--- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
+++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml
@@ -67,6 +67,18 @@
Returns the connection state. See [enum ConnectionState].
</description>
</method>
+ <method name="get_gathering_state" qualifiers="const">
+ <return type="int" enum="WebRTCPeerConnection.GatheringState" />
+ <description>
+ Returns the ICE [enum GatheringState] of the connection. This lets you detect, for example, when collection of ICE candidates has finished.
+ </description>
+ </method>
+ <method name="get_signaling_state" qualifiers="const">
+ <return type="int" enum="WebRTCPeerConnection.SignalingState" />
+ <description>
+ Returns the [enum SignalingState] on the local end of the connection while connecting or reconnecting to another peer.
+ </description>
+ </method>
<method name="initialize">
<return type="int" enum="Error" />
<param index="0" name="configuration" type="Dictionary" default="{}" />
@@ -165,5 +177,32 @@
<constant name="STATE_CLOSED" value="5" enum="ConnectionState">
The peer connection is closed (after calling [method close] for example).
</constant>
+ <constant name="GATHERING_STATE_NEW" value="0" enum="GatheringState">
+ The peer connection was just created and hasn't done any networking yet.
+ </constant>
+ <constant name="GATHERING_STATE_GATHERING" value="1" enum="GatheringState">
+ The ICE agent is in the process of gathering candidates for the connection.
+ </constant>
+ <constant name="GATHERING_STATE_COMPLETE" value="2" enum="GatheringState">
+ The ICE agent has finished gathering candidates. If something happens that requires collecting new candidates, such as a new interface being added or the addition of a new ICE server, the state will revert to gathering to gather those candidates.
+ </constant>
+ <constant name="SIGNALING_STATE_STABLE" value="0" enum="SignalingState">
+ There is no ongoing exchange of offer and answer underway. This may mean that the [WebRTCPeerConnection] is new ([constant STATE_NEW]) or that negotiation is complete and a connection has been established ([constant STATE_CONNECTED]).
+ </constant>
+ <constant name="SIGNALING_STATE_HAVE_LOCAL_OFFER" value="1" enum="SignalingState">
+ The local peer has called [method set_local_description], passing in SDP representing an offer (usually created by calling [method create_offer]), and the offer has been applied successfully.
+ </constant>
+ <constant name="SIGNALING_STATE_HAVE_REMOTE_OFFER" value="2" enum="SignalingState">
+ The remote peer has created an offer and used the signaling server to deliver it to the local peer, which has set the offer as the remote description by calling [method set_remote_description].
+ </constant>
+ <constant name="SIGNALING_STATE_HAVE_LOCAL_PRANSWER" value="3" enum="SignalingState">
+ The offer sent by the remote peer has been applied and an answer has been created and applied by calling [method set_local_description]. This provisional answer describes the supported media formats and so forth, but may not have a complete set of ICE candidates included. Further candidates will be delivered separately later.
+ </constant>
+ <constant name="SIGNALING_STATE_HAVE_REMOTE_PRANSWER" value="4" enum="SignalingState">
+ A provisional answer has been received and successfully applied in response to an offer previously sent and established by calling [method set_local_description].
+ </constant>
+ <constant name="SIGNALING_STATE_CLOSED" value="5" enum="SignalingState">
+ The [WebRTCPeerConnection] has been closed.
+ </constant>
</constants>
</class>
diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml b/modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml
index 3c4bf18a76..474d2f6a89 100644
--- a/modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml
+++ b/modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml
@@ -37,6 +37,16 @@
<description>
</description>
</method>
+ <method name="_get_gathering_state" qualifiers="virtual const">
+ <return type="int" enum="WebRTCPeerConnection.GatheringState" />
+ <description>
+ </description>
+ </method>
+ <method name="_get_signaling_state" qualifiers="virtual const">
+ <return type="int" enum="WebRTCPeerConnection.SignalingState" />
+ <description>
+ </description>
+ </method>
<method name="_initialize" qualifiers="virtual">
<return type="int" enum="Error" />
<param index="0" name="p_config" type="Dictionary" />
diff --git a/modules/webrtc/library_godot_webrtc.js b/modules/webrtc/library_godot_webrtc.js
index e57e4299e0..e6604eecd7 100644
--- a/modules/webrtc/library_godot_webrtc.js
+++ b/modules/webrtc/library_godot_webrtc.js
@@ -220,64 +220,123 @@ mergeInto(LibraryManager.library, GodotRTCDataChannel);
const GodotRTCPeerConnection = {
$GodotRTCPeerConnection__deps: ['$IDHandler', '$GodotRuntime', '$GodotRTCDataChannel'],
$GodotRTCPeerConnection: {
- onstatechange: function (p_id, p_conn, callback, event) {
- const ref = IDHandler.get(p_id);
- if (!ref) {
- return;
- }
- let state;
- switch (p_conn.iceConnectionState) {
- case 'new':
- state = 0;
- break;
- case 'checking':
- state = 1;
- break;
- case 'connected':
- case 'completed':
- state = 2;
- break;
- case 'disconnected':
- state = 3;
- break;
- case 'failed':
- state = 4;
- break;
- case 'closed':
- default:
- state = 5;
- break;
- }
- callback(state);
+ // Enums
+ ConnectionState: {
+ 'new': 0,
+ 'connecting': 1,
+ 'connected': 2,
+ 'disconnected': 3,
+ 'failed': 4,
+ 'closed': 5,
},
- onicecandidate: function (p_id, callback, event) {
- const ref = IDHandler.get(p_id);
- if (!ref || !event.candidate) {
- return;
+ ConnectionStateCompat: {
+ // Using values from IceConnectionState for browsers that do not support ConnectionState (notably Firefox).
+ 'new': 0,
+ 'checking': 1,
+ 'connected': 2,
+ 'completed': 2,
+ 'disconnected': 3,
+ 'failed': 4,
+ 'closed': 5,
+ },
+
+ IceGatheringState: {
+ 'new': 0,
+ 'gathering': 1,
+ 'complete': 2,
+ },
+
+ SignalingState: {
+ 'stable': 0,
+ 'have-local-offer': 1,
+ 'have-remote-offer': 2,
+ 'have-local-pranswer': 3,
+ 'have-remote-pranswer': 4,
+ 'closed': 5,
+ },
+
+ // Callbacks
+ create: function (config, onConnectionChange, onSignalingChange, onIceGatheringChange, onIceCandidate, onDataChannel) {
+ let conn = null;
+ try {
+ conn = new RTCPeerConnection(config);
+ } catch (e) {
+ GodotRuntime.error(e);
+ return 0;
}
- const c = event.candidate;
- const candidate_str = GodotRuntime.allocString(c.candidate);
- const mid_str = GodotRuntime.allocString(c.sdpMid);
- callback(mid_str, c.sdpMLineIndex, candidate_str);
- GodotRuntime.free(candidate_str);
- GodotRuntime.free(mid_str);
+ const id = IDHandler.add(conn);
+
+ if ('connectionState' in conn && conn['connectionState'] !== undefined) {
+ // Use "connectionState" if supported
+ conn.onconnectionstatechange = function (event) {
+ if (!IDHandler.get(id)) {
+ return;
+ }
+ onConnectionChange(GodotRTCPeerConnection.ConnectionState[conn.connectionState] || 0);
+ };
+ } else {
+ // Fall back to using "iceConnectionState" when "connectionState" is not supported (notably Firefox).
+ conn.oniceconnectionstatechange = function (event) {
+ if (!IDHandler.get(id)) {
+ return;
+ }
+ onConnectionChange(GodotRTCPeerConnection.ConnectionStateCompat[conn.iceConnectionState] || 0);
+ };
+ }
+ conn.onicegatheringstatechange = function (event) {
+ if (!IDHandler.get(id)) {
+ return;
+ }
+ onIceGatheringChange(GodotRTCPeerConnection.IceGatheringState[conn.iceGatheringState] || 0);
+ };
+ conn.onsignalingstatechange = function (event) {
+ if (!IDHandler.get(id)) {
+ return;
+ }
+ onSignalingChange(GodotRTCPeerConnection.SignalingState[conn.signalingState] || 0);
+ };
+ conn.onicecandidate = function (event) {
+ if (!IDHandler.get(id)) {
+ return;
+ }
+ const c = event.candidate;
+ if (!c || !c.candidate) {
+ return;
+ }
+ const candidate_str = GodotRuntime.allocString(c.candidate);
+ const mid_str = GodotRuntime.allocString(c.sdpMid);
+ onIceCandidate(mid_str, c.sdpMLineIndex, candidate_str);
+ GodotRuntime.free(candidate_str);
+ GodotRuntime.free(mid_str);
+ };
+ conn.ondatachannel = function (event) {
+ if (!IDHandler.get(id)) {
+ return;
+ }
+ const cid = IDHandler.add(event.channel);
+ onDataChannel(cid);
+ };
+ return id;
},
- ondatachannel: function (p_id, callback, event) {
- const ref = IDHandler.get(p_id);
- if (!ref) {
+ destroy: function (p_id) {
+ const conn = IDHandler.get(p_id);
+ if (!conn) {
return;
}
-
- const cid = IDHandler.add(event.channel);
- callback(cid);
+ conn.onconnectionstatechange = null;
+ conn.oniceconnectionstatechange = null;
+ conn.onicegatheringstatechange = null;
+ conn.onsignalingstatechange = null;
+ conn.onicecandidate = null;
+ conn.ondatachannel = null;
+ IDHandler.remove(p_id);
},
onsession: function (p_id, callback, session) {
- const ref = IDHandler.get(p_id);
- if (!ref) {
+ if (!IDHandler.get(p_id)) {
return;
}
const type_str = GodotRuntime.allocString(session.type);
@@ -297,27 +356,19 @@ const GodotRTCPeerConnection = {
},
},
- godot_js_rtc_pc_create__sig: 'iiiiii',
- godot_js_rtc_pc_create: function (p_config, p_ref, p_on_state_change, p_on_candidate, p_on_datachannel) {
- const onstatechange = GodotRuntime.get_func(p_on_state_change).bind(null, p_ref);
- const oncandidate = GodotRuntime.get_func(p_on_candidate).bind(null, p_ref);
- const ondatachannel = GodotRuntime.get_func(p_on_datachannel).bind(null, p_ref);
-
- const config = JSON.parse(GodotRuntime.parseString(p_config));
- let conn = null;
- try {
- conn = new RTCPeerConnection(config);
- } catch (e) {
- GodotRuntime.error(e);
- return 0;
- }
-
- const base = GodotRTCPeerConnection;
- const id = IDHandler.add(conn);
- conn.oniceconnectionstatechange = base.onstatechange.bind(null, id, conn, onstatechange);
- conn.onicecandidate = base.onicecandidate.bind(null, id, oncandidate);
- conn.ondatachannel = base.ondatachannel.bind(null, id, ondatachannel);
- return id;
+ godot_js_rtc_pc_create__sig: 'iiiiiiii',
+ godot_js_rtc_pc_create: function (p_config, p_ref, p_on_connection_state_change, p_on_ice_gathering_state_change, p_on_signaling_state_change, p_on_ice_candidate, p_on_datachannel) {
+ const wrap = function (p_func) {
+ return GodotRuntime.get_func(p_func).bind(null, p_ref);
+ };
+ return GodotRTCPeerConnection.create(
+ JSON.parse(GodotRuntime.parseString(p_config)),
+ wrap(p_on_connection_state_change),
+ wrap(p_on_signaling_state_change),
+ wrap(p_on_ice_gathering_state_change),
+ wrap(p_on_ice_candidate),
+ wrap(p_on_datachannel)
+ );
},
godot_js_rtc_pc_close__sig: 'vi',
@@ -331,14 +382,7 @@ const GodotRTCPeerConnection = {
godot_js_rtc_pc_destroy__sig: 'vi',
godot_js_rtc_pc_destroy: function (p_id) {
- const ref = IDHandler.get(p_id);
- if (!ref) {
- return;
- }
- ref.oniceconnectionstatechange = null;
- ref.onicecandidate = null;
- ref.ondatachannel = null;
- IDHandler.remove(p_id);
+ GodotRTCPeerConnection.destroy(p_id);
},
godot_js_rtc_pc_offer_create__sig: 'viiii',
diff --git a/modules/webrtc/webrtc_peer_connection.cpp b/modules/webrtc/webrtc_peer_connection.cpp
index d885b9262b..5aa891d35c 100644
--- a/modules/webrtc/webrtc_peer_connection.cpp
+++ b/modules/webrtc/webrtc_peer_connection.cpp
@@ -69,6 +69,8 @@ void WebRTCPeerConnection::_bind_methods() {
ClassDB::bind_method(D_METHOD("close"), &WebRTCPeerConnection::close);
ClassDB::bind_method(D_METHOD("get_connection_state"), &WebRTCPeerConnection::get_connection_state);
+ ClassDB::bind_method(D_METHOD("get_gathering_state"), &WebRTCPeerConnection::get_gathering_state);
+ ClassDB::bind_method(D_METHOD("get_signaling_state"), &WebRTCPeerConnection::get_signaling_state);
ADD_SIGNAL(MethodInfo("session_description_created", PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::STRING, "sdp")));
ADD_SIGNAL(MethodInfo("ice_candidate_created", PropertyInfo(Variant::STRING, "media"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::STRING, "name")));
@@ -80,6 +82,17 @@ void WebRTCPeerConnection::_bind_methods() {
BIND_ENUM_CONSTANT(STATE_DISCONNECTED);
BIND_ENUM_CONSTANT(STATE_FAILED);
BIND_ENUM_CONSTANT(STATE_CLOSED);
+
+ BIND_ENUM_CONSTANT(GATHERING_STATE_NEW);
+ BIND_ENUM_CONSTANT(GATHERING_STATE_GATHERING);
+ BIND_ENUM_CONSTANT(GATHERING_STATE_COMPLETE);
+
+ BIND_ENUM_CONSTANT(SIGNALING_STATE_STABLE);
+ BIND_ENUM_CONSTANT(SIGNALING_STATE_HAVE_LOCAL_OFFER);
+ BIND_ENUM_CONSTANT(SIGNALING_STATE_HAVE_REMOTE_OFFER);
+ BIND_ENUM_CONSTANT(SIGNALING_STATE_HAVE_LOCAL_PRANSWER);
+ BIND_ENUM_CONSTANT(SIGNALING_STATE_HAVE_REMOTE_PRANSWER);
+ BIND_ENUM_CONSTANT(SIGNALING_STATE_CLOSED);
}
WebRTCPeerConnection::WebRTCPeerConnection() {
diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h
index 122ea3d00f..76f29f9d68 100644
--- a/modules/webrtc/webrtc_peer_connection.h
+++ b/modules/webrtc/webrtc_peer_connection.h
@@ -47,6 +47,21 @@ public:
STATE_CLOSED
};
+ enum GatheringState {
+ GATHERING_STATE_NEW,
+ GATHERING_STATE_GATHERING,
+ GATHERING_STATE_COMPLETE,
+ };
+
+ enum SignalingState {
+ SIGNALING_STATE_STABLE,
+ SIGNALING_STATE_HAVE_LOCAL_OFFER,
+ SIGNALING_STATE_HAVE_REMOTE_OFFER,
+ SIGNALING_STATE_HAVE_LOCAL_PRANSWER,
+ SIGNALING_STATE_HAVE_REMOTE_PRANSWER,
+ SIGNALING_STATE_CLOSED,
+ };
+
private:
static StringName default_extension;
@@ -57,6 +72,8 @@ public:
static void set_default_extension(const StringName &p_name);
virtual ConnectionState get_connection_state() const = 0;
+ virtual GatheringState get_gathering_state() const = 0;
+ virtual SignalingState get_signaling_state() const = 0;
virtual Error initialize(Dictionary p_config = Dictionary()) = 0;
virtual Ref<WebRTCDataChannel> create_data_channel(String p_label, Dictionary p_options = Dictionary()) = 0;
@@ -74,5 +91,7 @@ public:
};
VARIANT_ENUM_CAST(WebRTCPeerConnection::ConnectionState);
+VARIANT_ENUM_CAST(WebRTCPeerConnection::GatheringState);
+VARIANT_ENUM_CAST(WebRTCPeerConnection::SignalingState);
#endif // WEBRTC_PEER_CONNECTION_H
diff --git a/modules/webrtc/webrtc_peer_connection_extension.cpp b/modules/webrtc/webrtc_peer_connection_extension.cpp
index 54143e4b79..592a1f8a97 100644
--- a/modules/webrtc/webrtc_peer_connection_extension.cpp
+++ b/modules/webrtc/webrtc_peer_connection_extension.cpp
@@ -32,6 +32,8 @@
void WebRTCPeerConnectionExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_connection_state);
+ GDVIRTUAL_BIND(_get_gathering_state);
+ GDVIRTUAL_BIND(_get_signaling_state);
GDVIRTUAL_BIND(_initialize, "p_config");
GDVIRTUAL_BIND(_create_data_channel, "p_label", "p_config");
GDVIRTUAL_BIND(_create_offer);
diff --git a/modules/webrtc/webrtc_peer_connection_extension.h b/modules/webrtc/webrtc_peer_connection_extension.h
index 0c324ca45f..085069debb 100644
--- a/modules/webrtc/webrtc_peer_connection_extension.h
+++ b/modules/webrtc/webrtc_peer_connection_extension.h
@@ -53,6 +53,8 @@ public:
/** GDExtension **/
EXBIND0RC(ConnectionState, get_connection_state);
+ EXBIND0RC(GatheringState, get_gathering_state);
+ EXBIND0RC(SignalingState, get_signaling_state);
EXBIND1R(Error, initialize, Dictionary);
EXBIND0R(Error, create_offer);
EXBIND2R(Error, set_remote_description, String, String);
diff --git a/modules/webrtc/webrtc_peer_connection_js.cpp b/modules/webrtc/webrtc_peer_connection_js.cpp
index f48705253b..a371312ae9 100644
--- a/modules/webrtc/webrtc_peer_connection_js.cpp
+++ b/modules/webrtc/webrtc_peer_connection_js.cpp
@@ -51,6 +51,16 @@ void WebRTCPeerConnectionJS::_on_connection_state_changed(void *p_obj, int p_sta
peer->_conn_state = (ConnectionState)p_state;
}
+void WebRTCPeerConnectionJS::_on_gathering_state_changed(void *p_obj, int p_state) {
+ WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj);
+ peer->_gathering_state = (GatheringState)p_state;
+}
+
+void WebRTCPeerConnectionJS::_on_signaling_state_changed(void *p_obj, int p_state) {
+ WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj);
+ peer->_signaling_state = (SignalingState)p_state;
+}
+
void WebRTCPeerConnectionJS::_on_error(void *p_obj) {
ERR_PRINT("RTCPeerConnection error!");
}
@@ -100,7 +110,7 @@ Error WebRTCPeerConnectionJS::initialize(Dictionary p_config) {
_conn_state = STATE_NEW;
String config = Variant(p_config).to_json_string();
- _js_id = godot_js_rtc_pc_create(config.utf8().get_data(), this, &_on_connection_state_changed, &_on_ice_candidate, &_on_data_channel);
+ _js_id = godot_js_rtc_pc_create(config.utf8().get_data(), this, &_on_connection_state_changed, &_on_gathering_state_changed, &_on_signaling_state_changed, &_on_ice_candidate, &_on_data_channel);
return _js_id ? OK : FAILED;
}
@@ -117,14 +127,19 @@ Error WebRTCPeerConnectionJS::poll() {
return OK;
}
+WebRTCPeerConnection::GatheringState WebRTCPeerConnectionJS::get_gathering_state() const {
+ return _gathering_state;
+}
+
+WebRTCPeerConnection::SignalingState WebRTCPeerConnectionJS::get_signaling_state() const {
+ return _signaling_state;
+}
+
WebRTCPeerConnection::ConnectionState WebRTCPeerConnectionJS::get_connection_state() const {
return _conn_state;
}
WebRTCPeerConnectionJS::WebRTCPeerConnectionJS() {
- _conn_state = STATE_NEW;
- _js_id = 0;
-
Dictionary config;
initialize(config);
}
diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h
index 50266129e4..e62ad6af28 100644
--- a/modules/webrtc/webrtc_peer_connection_js.h
+++ b/modules/webrtc/webrtc_peer_connection_js.h
@@ -37,11 +37,13 @@
extern "C" {
typedef void (*RTCOnIceConnectionStateChange)(void *p_obj, int p_state);
+typedef void (*RTCOnIceGatheringStateChange)(void *p_obj, int p_state);
+typedef void (*RTCOnSignalingStateChange)(void *p_obj, int p_state);
typedef void (*RTCOnIceCandidate)(void *p_obj, const char *p_mid, int p_mline_idx, const char *p_candidate);
typedef void (*RTCOnDataChannel)(void *p_obj, int p_id);
typedef void (*RTCOnSession)(void *p_obj, const char *p_type, const char *p_sdp);
typedef void (*RTCOnError)(void *p_obj);
-extern int godot_js_rtc_pc_create(const char *p_config, void *p_obj, RTCOnIceConnectionStateChange p_on_state_change, RTCOnIceCandidate p_on_candidate, RTCOnDataChannel p_on_datachannel);
+extern int godot_js_rtc_pc_create(const char *p_config, void *p_obj, RTCOnIceConnectionStateChange p_on_connection_state_change, RTCOnIceGatheringStateChange p_on_gathering_state_change, RTCOnSignalingStateChange p_on_signaling_state_change, RTCOnIceCandidate p_on_candidate, RTCOnDataChannel p_on_datachannel);
extern void godot_js_rtc_pc_close(int p_id);
extern void godot_js_rtc_pc_destroy(int p_id);
extern void godot_js_rtc_pc_offer_create(int p_id, void *p_obj, RTCOnSession p_on_session, RTCOnError p_on_error);
@@ -55,10 +57,14 @@ class WebRTCPeerConnectionJS : public WebRTCPeerConnection {
GDCLASS(WebRTCPeerConnectionJS, WebRTCPeerConnection);
private:
- int _js_id;
- ConnectionState _conn_state;
+ int _js_id = 0;
+ ConnectionState _conn_state = STATE_NEW;
+ GatheringState _gathering_state = GATHERING_STATE_NEW;
+ SignalingState _signaling_state = SIGNALING_STATE_STABLE;
static void _on_connection_state_changed(void *p_obj, int p_state);
+ static void _on_gathering_state_changed(void *p_obj, int p_state);
+ static void _on_signaling_state_changed(void *p_obj, int p_state);
static void _on_ice_candidate(void *p_obj, const char *p_mid_name, int p_mline_idx, const char *p_candidate);
static void _on_data_channel(void *p_obj, int p_channel);
static void _on_session_created(void *p_obj, const char *p_type, const char *p_session);
@@ -66,6 +72,8 @@ private:
public:
virtual ConnectionState get_connection_state() const override;
+ virtual GatheringState get_gathering_state() const override;
+ virtual SignalingState get_signaling_state() const override;
virtual Error initialize(Dictionary configuration = Dictionary()) override;
virtual Ref<WebRTCDataChannel> create_data_channel(String p_channel_name, Dictionary p_channel_config = Dictionary()) override;
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index 5bbe0ffab6..f4c4e985fe 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -36,6 +36,7 @@
#include "export_plugin.h"
void register_android_exporter() {
+#ifndef ANDROID_ENABLED
EDITOR_DEF("export/android/android_sdk_path", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/android_sdk_path", PROPERTY_HINT_GLOBAL_DIR));
EDITOR_DEF("export/android/debug_keystore", "");
@@ -47,6 +48,7 @@ void register_android_exporter() {
EDITOR_DEF("export/android/shutdown_adb_on_exit", true);
EDITOR_DEF("export/android/one_click_deploy_clear_previous_install", false);
+#endif
Ref<EditorExportPlatformAndroid> exporter = Ref<EditorExportPlatformAndroid>(memnew(EditorExportPlatformAndroid));
EditorExport::get_singleton()->add_export_platform(exporter);
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp
index 0f8ef3f7d6..e5656bd00b 100644
--- a/platform/android/export/export_plugin.cpp
+++ b/platform/android/export/export_plugin.cpp
@@ -569,16 +569,15 @@ bool EditorExportPlatformAndroid::_should_compress_asset(const String &p_path, c
}
zip_fileinfo EditorExportPlatformAndroid::get_zip_fileinfo() {
- OS::Time time = OS::get_singleton()->get_time();
- OS::Date date = OS::get_singleton()->get_date();
+ OS::DateTime dt = OS::get_singleton()->get_datetime();
zip_fileinfo zipfi;
- zipfi.tmz_date.tm_hour = time.hour;
- zipfi.tmz_date.tm_mday = date.day;
- zipfi.tmz_date.tm_min = time.minute;
- zipfi.tmz_date.tm_mon = date.month - 1; // tm_mon is zero indexed
- zipfi.tmz_date.tm_sec = time.second;
- zipfi.tmz_date.tm_year = date.year;
+ zipfi.tmz_date.tm_year = dt.year;
+ zipfi.tmz_date.tm_mon = dt.month - 1; // tm_mon is zero indexed
+ zipfi.tmz_date.tm_mday = dt.day;
+ zipfi.tmz_date.tm_hour = dt.hour;
+ zipfi.tmz_date.tm_min = dt.minute;
+ zipfi.tmz_date.tm_sec = dt.second;
zipfi.dosDate = 0;
zipfi.external_fa = 0;
zipfi.internal_fa = 0;
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index fbd97fae0b..0346625e4b 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -127,16 +127,36 @@ ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
if (requiredKeys.empty) {
libraryVersionName = map.values().join(".")
try {
+ if (map.containsKey("status")) {
+ int statusCode = 0
+ String statusValue = map["status"]
+ if (statusValue == null) {
+ statusCode = 0
+ } else if (statusValue.startsWith("alpha")) {
+ statusCode = 1
+ } else if (statusValue.startsWith("beta")) {
+ statusCode = 2
+ } else if (statusValue.startsWith("rc")) {
+ statusCode = 3
+ } else if (statusValue.startsWith("stable")) {
+ statusCode = 4
+ } else {
+ statusCode = 0
+ }
+
+ libraryVersionCode = statusCode
+ }
+
if (map.containsKey("patch")) {
- libraryVersionCode = Integer.parseInt(map["patch"])
+ libraryVersionCode += Integer.parseInt(map["patch"]) * 10
}
if (map.containsKey("minor")) {
- libraryVersionCode += (Integer.parseInt(map["minor"]) * 100)
+ libraryVersionCode += (Integer.parseInt(map["minor"]) * 1000)
}
if (map.containsKey("major")) {
- libraryVersionCode += (Integer.parseInt(map["major"]) * 10000)
+ libraryVersionCode += (Integer.parseInt(map["major"]) * 100000)
}
} catch (NumberFormatException ignore) {
libraryVersionCode = 1
diff --git a/platform/android/java/editor/build.gradle b/platform/android/java/editor/build.gradle
index 729966ee69..9152492e9d 100644
--- a/platform/android/java/editor/build.gradle
+++ b/platform/android/java/editor/build.gradle
@@ -12,6 +12,25 @@ dependencies {
implementation "androidx.window:window:1.0.0"
}
+ext {
+ // Build number added as a suffix to the version code, and incremented for each build/upload to
+ // the Google Play store.
+ // This should be reset on each stable release of Godot.
+ editorBuildNumber = 0
+ // Value by which the Godot version code should be offset by to make room for the build number
+ editorBuildNumberOffset = 100
+}
+
+def generateVersionCode() {
+ int libraryVersionCode = getGodotLibraryVersionCode()
+ return (libraryVersionCode * editorBuildNumberOffset) + editorBuildNumber
+}
+
+def generateVersionName() {
+ String libraryVersionName = getGodotLibraryVersionName()
+ return libraryVersionName + ".$editorBuildNumber"
+}
+
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
@@ -20,8 +39,8 @@ android {
defaultConfig {
// The 'applicationId' suffix allows to install Godot 3.x(v3) and 4.x(v4) on the same device
applicationId "org.godotengine.editor.v4"
- versionCode getGodotLibraryVersionCode()
- versionName getGodotLibraryVersionName()
+ versionCode generateVersionCode()
+ versionName generateVersionName()
minSdkVersion versions.minSdk
targetSdkVersion versions.targetSdk
diff --git a/platform/android/java/editor/src/main/AndroidManifest.xml b/platform/android/java/editor/src/main/AndroidManifest.xml
index abf506a83c..6aa5f06f31 100644
--- a/platform/android/java/editor/src/main/AndroidManifest.xml
+++ b/platform/android/java/editor/src/main/AndroidManifest.xml
@@ -7,7 +7,7 @@
<supports-screens
android:largeScreens="true"
android:normalScreens="true"
- android:smallScreens="true"
+ android:smallScreens="false"
android:xlargeScreens="true" />
<uses-feature
diff --git a/platform/ios/detect.py b/platform/ios/detect.py
index 3cfb25cf61..ed7e714c4e 100644
--- a/platform/ios/detect.py
+++ b/platform/ios/detect.py
@@ -120,6 +120,10 @@ def configure(env):
env.Append(CCFLAGS=["-miphoneos-version-min=11.0"])
if env["arch"] == "x86_64":
+ if not env["ios_simulator"]:
+ print("ERROR: Building for iOS with 'arch=x86_64' requires 'ios_simulator=yes'.")
+ sys.exit(255)
+
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
env.Append(
CCFLAGS=(
diff --git a/platform/linuxbsd/gl_manager_x11.cpp b/platform/linuxbsd/gl_manager_x11.cpp
index 04c1df71fb..838be2c042 100644
--- a/platform/linuxbsd/gl_manager_x11.cpp
+++ b/platform/linuxbsd/gl_manager_x11.cpp
@@ -256,7 +256,11 @@ void GLManager_X11::release_current() {
if (!_current_window) {
return;
}
- glXMakeCurrent(_x_windisp.x11_display, None, nullptr);
+
+ if (!glXMakeCurrent(_x_windisp.x11_display, None, nullptr)) {
+ ERR_PRINT("glXMakeCurrent failed");
+ }
+ _current_window = nullptr;
}
void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
@@ -276,7 +280,9 @@ void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
const GLDisplay &disp = get_display(win.gldisplay_id);
- glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context);
+ if (!glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context)) {
+ ERR_PRINT("glXMakeCurrent failed");
+ }
_internal_set_current_window(&win);
}
@@ -290,13 +296,12 @@ void GLManager_X11::make_current() {
return;
}
const GLDisplay &disp = get_current_display();
- glXMakeCurrent(_x_windisp.x11_display, _x_windisp.x11_window, disp.context->glx_context);
+ if (!glXMakeCurrent(_x_windisp.x11_display, _x_windisp.x11_window, disp.context->glx_context)) {
+ ERR_PRINT("glXMakeCurrent failed");
+ }
}
void GLManager_X11::swap_buffers() {
- // NO NEED TO CALL SWAP BUFFERS for each window...
- // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml
-
if (!_current_window) {
return;
}
@@ -315,13 +320,6 @@ void GLManager_X11::swap_buffers() {
}
}
- // print_line("\tswap_buffers");
-
- // only for debugging without drawing anything
- // glClearColor(Math::randf(), 0, 1, 1);
- //glClear(GL_COLOR_BUFFER_BIT);
-
- //const GLDisplay &disp = get_current_display();
glXSwapBuffers(_x_windisp.x11_display, _x_windisp.x11_window);
}
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index 61faf3061c..f0d7b6ede5 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -686,10 +686,9 @@ Error OS_LinuxBSD::move_to_trash(const String &p_path) {
String renamed_path = path.get_base_dir() + "/" + file_name;
// Generates the .trashinfo file
- OS::Date date = OS::get_singleton()->get_date(false);
- OS::Time time = OS::get_singleton()->get_time(false);
- String timestamp = vformat("%04d-%02d-%02dT%02d:%02d:", date.year, (int)date.month, date.day, time.hour, time.minute);
- timestamp = vformat("%s%02d", timestamp, time.second); // vformat only supports up to 6 arguments.
+ OS::DateTime dt = OS::get_singleton()->get_datetime(false);
+ String timestamp = vformat("%04d-%02d-%02dT%02d:%02d:", dt.year, (int)dt.month, dt.day, dt.hour, dt.minute);
+ timestamp = vformat("%s%02d", timestamp, dt.second); // vformat only supports up to 6 arguments.
String trash_info = "[Trash Info]\nPath=" + path.uri_encode() + "\nDeletionDate=" + timestamp + "\n";
{
Error err;
diff --git a/platform/macos/display_server_macos.h b/platform/macos/display_server_macos.h
index 769cba2de5..bb5dce641a 100644
--- a/platform/macos/display_server_macos.h
+++ b/platform/macos/display_server_macos.h
@@ -85,6 +85,8 @@ public:
Size2i max_size;
Size2i size;
+ NSRect last_frame_rect;
+
bool im_active = false;
Size2i im_position;
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index b009007d73..25c51bc89f 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -166,6 +166,7 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL context");
}
#endif
+ [wd.window_view updateLayerDelegate];
id = window_id_counter++;
windows[id] = wd;
}
@@ -3536,7 +3537,7 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
[apple_menu addItem:[NSMenuItem separatorItem]];
- title = [NSString stringWithFormat:NSLocalizedString(@"\t\tQuit %@", nil), nsappname];
+ title = [NSString stringWithFormat:NSLocalizedString(@"Quit %@", nil), nsappname];
[apple_menu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
// Add items to the menu bar.
diff --git a/platform/macos/export/export.cpp b/platform/macos/export/export.cpp
index f219616df4..5f9cf22ccf 100644
--- a/platform/macos/export/export.cpp
+++ b/platform/macos/export/export.cpp
@@ -33,12 +33,14 @@
#include "export_plugin.h"
void register_macos_exporter() {
+#ifndef ANDROID_ENABLED
EDITOR_DEF("export/macos/rcodesign", "");
#ifdef WINDOWS_ENABLED
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/macos/rcodesign", PROPERTY_HINT_GLOBAL_FILE, "*.exe"));
#else
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/macos/rcodesign", PROPERTY_HINT_GLOBAL_FILE));
#endif
+#endif
Ref<EditorExportPlatformMacOS> platform;
platform.instantiate();
diff --git a/platform/macos/export/export_plugin.cpp b/platform/macos/export/export_plugin.cpp
index 50104aced5..070830c486 100644
--- a/platform/macos/export/export_plugin.cpp
+++ b/platform/macos/export/export_plugin.cpp
@@ -1641,16 +1641,15 @@ void EditorExportPlatformMacOS::_zip_folder_recursive(zipFile &p_zip, const Stri
continue;
}
if (da->is_link(f)) {
- OS::Time time = OS::get_singleton()->get_time();
- OS::Date date = OS::get_singleton()->get_date();
+ OS::DateTime dt = OS::get_singleton()->get_datetime();
zip_fileinfo zipfi;
- zipfi.tmz_date.tm_hour = time.hour;
- zipfi.tmz_date.tm_mday = date.day;
- zipfi.tmz_date.tm_min = time.minute;
- zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, https://www.cplusplus.com/reference/ctime/tm/
- zipfi.tmz_date.tm_sec = time.second;
- zipfi.tmz_date.tm_year = date.year;
+ zipfi.tmz_date.tm_year = dt.year;
+ zipfi.tmz_date.tm_mon = dt.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, https://www.cplusplus.com/reference/ctime/tm/
+ zipfi.tmz_date.tm_mday = dt.day;
+ zipfi.tmz_date.tm_hour = dt.hour;
+ zipfi.tmz_date.tm_min = dt.minute;
+ zipfi.tmz_date.tm_sec = dt.second;
zipfi.dosDate = 0;
// 0120000: symbolic link type
// 0000755: permissions rwxr-xr-x
@@ -1686,16 +1685,15 @@ void EditorExportPlatformMacOS::_zip_folder_recursive(zipFile &p_zip, const Stri
} else {
bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name)) || p_folder.ends_with("Helpers") || f.ends_with(".command");
- OS::Time time = OS::get_singleton()->get_time();
- OS::Date date = OS::get_singleton()->get_date();
+ OS::DateTime dt = OS::get_singleton()->get_datetime();
zip_fileinfo zipfi;
- zipfi.tmz_date.tm_hour = time.hour;
- zipfi.tmz_date.tm_mday = date.day;
- zipfi.tmz_date.tm_min = time.minute;
- zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, https://www.cplusplus.com/reference/ctime/tm/
- zipfi.tmz_date.tm_sec = time.second;
- zipfi.tmz_date.tm_year = date.year;
+ zipfi.tmz_date.tm_year = dt.year;
+ zipfi.tmz_date.tm_mon = dt.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, https://www.cplusplus.com/reference/ctime/tm/
+ zipfi.tmz_date.tm_mday = dt.day;
+ zipfi.tmz_date.tm_hour = dt.hour;
+ zipfi.tmz_date.tm_min = dt.minute;
+ zipfi.tmz_date.tm_sec = dt.second;
zipfi.dosDate = 0;
// 0100000: regular file type
// 0000755: permissions rwxr-xr-x
diff --git a/platform/macos/gl_manager_macos_legacy.mm b/platform/macos/gl_manager_macos_legacy.mm
index e6bb7aaa85..dec4821b86 100644
--- a/platform/macos/gl_manager_macos_legacy.mm
+++ b/platform/macos/gl_manager_macos_legacy.mm
@@ -167,9 +167,8 @@ void GLManager_MacOS::make_current() {
}
void GLManager_MacOS::swap_buffers() {
- for (const KeyValue<DisplayServer::WindowID, GLWindow> &E : windows) {
- [E.value.context flushBuffer];
- }
+ GLWindow &win = windows[current_window];
+ [win.context flushBuffer];
}
void GLManager_MacOS::window_update(DisplayServer::WindowID p_window_id) {
diff --git a/platform/macos/godot_content_view.h b/platform/macos/godot_content_view.h
index 353305aec1..a6318ab903 100644
--- a/platform/macos/godot_content_view.h
+++ b/platform/macos/godot_content_view.h
@@ -45,6 +45,14 @@
#import <QuartzCore/CAMetalLayer.h>
+@interface GodotContentLayerDelegate : NSObject <CALayerDelegate> {
+ DisplayServer::WindowID window_id;
+}
+
+- (void)setWindowID:(DisplayServer::WindowID)wid;
+
+@end
+
@interface GodotContentView : RootView <NSTextInputClient> {
DisplayServer::WindowID window_id;
NSTrackingArea *tracking_area;
@@ -53,12 +61,14 @@
bool mouse_down_control;
bool ignore_momentum_scroll;
bool last_pen_inverted;
+ id layer_delegate;
}
- (void)processScrollEvent:(NSEvent *)event button:(MouseButton)button factor:(double)factor;
- (void)processPanEvent:(NSEvent *)event dx:(double)dx dy:(double)dy;
- (void)processMouseEvent:(NSEvent *)event index:(MouseButton)index mask:(MouseButton)mask pressed:(bool)pressed;
- (void)setWindowID:(DisplayServer::WindowID)wid;
+- (void)updateLayerDelegate;
- (void)cancelComposition;
@end
diff --git a/platform/macos/godot_content_view.mm b/platform/macos/godot_content_view.mm
index dbed969901..cb70a5db86 100644
--- a/platform/macos/godot_content_view.mm
+++ b/platform/macos/godot_content_view.mm
@@ -32,11 +32,66 @@
#include "display_server_macos.h"
#include "key_mapping_macos.h"
+#include "main/main.h"
+
+@implementation GodotContentLayerDelegate
+
+- (id)init {
+ self = [super init];
+ window_id = DisplayServer::INVALID_WINDOW_ID;
+ return self;
+}
+
+- (void)setWindowID:(DisplayServerMacOS::WindowID)wid {
+ window_id = wid;
+}
+
+- (void)displayLayer:(CALayer *)layer {
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (OS::get_singleton()->get_main_loop() && ds->get_is_resizing()) {
+ Main::force_redraw();
+ if (!Main::is_iterating()) { // Avoid cyclic loop.
+ Main::iteration();
+ }
+ }
+}
+
+@end
@implementation GodotContentView
+- (void)setFrameSize:(NSSize)newSize {
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (ds && ds->has_window(window_id)) {
+ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ NSRect frameRect = [wd.window_object frame];
+ bool left = (wd.last_frame_rect.origin.x != frameRect.origin.x);
+ bool top = (wd.last_frame_rect.origin.y == frameRect.origin.y);
+ if (left && top) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementBottomRight;
+ } else if (left && !top) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementTopRight;
+ } else if (!left && top) {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementBottomLeft;
+ } else {
+ self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
+ }
+ wd.last_frame_rect = frameRect;
+ }
+
+ [super setFrameSize:newSize];
+ [self.layer setNeedsDisplay]; // Force "drawRect" call.
+}
+
+- (void)updateLayerDelegate {
+ self.layer.delegate = layer_delegate;
+ self.layer.autoresizingMask = kCALayerHeightSizable | kCALayerWidthSizable;
+ self.layer.needsDisplayOnBoundsChange = YES;
+}
+
- (id)init {
self = [super init];
+ layer_delegate = [[GodotContentLayerDelegate alloc] init];
window_id = DisplayServer::INVALID_WINDOW_ID;
tracking_area = nil;
ime_input_event_in_progress = false;
@@ -45,6 +100,9 @@
last_pen_inverted = false;
[self updateTrackingAreas];
+ self.layerContentsRedrawPolicy = NSViewLayerContentsRedrawDuringViewResize;
+ self.layerContentsPlacement = NSViewLayerContentsPlacementTopLeft;
+
if (@available(macOS 10.13, *)) {
[self registerForDraggedTypes:[NSArray arrayWithObject:NSPasteboardTypeFileURL]];
#if !defined(__aarch64__) // Do not build deprectead 10.13 code on ARM.
@@ -58,6 +116,7 @@
- (void)setWindowID:(DisplayServerMacOS::WindowID)wid {
window_id = wid;
+ [layer_delegate setWindowID:window_id];
}
// MARK: Backing Layer
diff --git a/platform/macos/godot_window_delegate.mm b/platform/macos/godot_window_delegate.mm
index 2d9329ab3c..e1034c9993 100644
--- a/platform/macos/godot_window_delegate.mm
+++ b/platform/macos/godot_window_delegate.mm
@@ -151,7 +151,9 @@
- (void)windowWillStartLiveResize:(NSNotification *)notification {
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
- if (ds) {
+ if (ds && ds->has_window(window_id)) {
+ DisplayServerMacOS::WindowData &wd = ds->get_window(window_id);
+ wd.last_frame_rect = [wd.window_object frame];
ds->set_is_resizing(true);
}
}
diff --git a/platform/macos/os_macos.mm b/platform/macos/os_macos.mm
index 35c4e4b03d..c250a9d71a 100644
--- a/platform/macos/os_macos.mm
+++ b/platform/macos/os_macos.mm
@@ -56,10 +56,11 @@ _FORCE_INLINE_ String OS_MacOS::get_framework_executable(const String &p_path) {
}
void OS_MacOS::pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context) {
- // Prevent main loop from sleeping and redraw window during resize / modal popups.
+ // Prevent main loop from sleeping and redraw window during modal popup display.
+ // Do not redraw when rendering is done from the separate thread, it will conflict with the OpenGL context updates.
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
- if (get_singleton()->get_main_loop() && ds && (get_singleton()->get_render_thread_mode() != RENDER_SEPARATE_THREAD || !ds->get_is_resizing())) {
+ if (get_singleton()->get_main_loop() && ds && (get_singleton()->get_render_thread_mode() != RENDER_SEPARATE_THREAD) && !ds->get_is_resizing()) {
Main::force_redraw();
if (!Main::is_iterating()) { // Avoid cyclic loop.
Main::iteration();
diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp
index 494f5ec4b9..791328964b 100644
--- a/platform/uwp/os_uwp.cpp
+++ b/platform/uwp/os_uwp.cpp
@@ -444,7 +444,7 @@ String OS_UWP::get_name() const {
return "UWP";
}
-OS::Date OS_UWP::get_date(bool p_utc) const {
+OS::DateTime OS_UWP::get_datetime(bool p_utc) const {
SYSTEMTIME systemtime;
if (p_utc) {
GetSystemTime(&systemtime);
@@ -452,28 +452,23 @@ OS::Date OS_UWP::get_date(bool p_utc) const {
GetLocalTime(&systemtime);
}
- Date date;
- date.day = systemtime.wDay;
- date.month = Month(systemtime.wMonth);
- date.weekday = Weekday(systemtime.wDayOfWeek);
- date.year = systemtime.wYear;
- date.dst = false;
- return date;
-}
-
-OS::Time OS_UWP::get_time(bool p_utc) const {
- SYSTEMTIME systemtime;
- if (p_utc) {
- GetSystemTime(&systemtime);
- } else {
- GetLocalTime(&systemtime);
+ //Get DST information from Windows, but only if p_utc is false.
+ TIME_ZONE_INFORMATION info;
+ bool daylight = false;
+ if (!p_utc && GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT) {
+ daylight = true;
}
- Time time;
- time.hour = systemtime.wHour;
- time.min = systemtime.wMinute;
- time.sec = systemtime.wSecond;
- return time;
+ DateTime dt;
+ dt.year = systemtime.wYear;
+ dt.month = Month(systemtime.wMonth);
+ dt.day = systemtime.wDay;
+ dt.weekday = Weekday(systemtime.wDayOfWeek);
+ dt.hour = systemtime.wHour;
+ dt.minute = systemtime.wMinute;
+ dt.second = systemtime.wSecond;
+ dt.dst = daylight;
+ return dt;
}
OS::TimeZoneInfo OS_UWP::get_time_zone_info() const {
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index 5a58486ee7..7d4224cf74 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -184,8 +184,7 @@ public:
virtual String get_name() const;
- virtual Date get_date(bool p_utc) const;
- virtual Time get_time(bool p_utc) const;
+ virtual DateTime get_datetime(bool p_utc) const;
virtual TimeZoneInfo get_time_zone_info() const;
virtual uint64_t get_unix_time() const;
diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp
index 38ac6b23f4..f6a61b18e4 100644
--- a/platform/web/display_server_web.cpp
+++ b/platform/web/display_server_web.cpp
@@ -997,7 +997,7 @@ void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
} break;
case WINDOW_MODE_MAXIMIZED:
case WINDOW_MODE_MINIMIZED:
- WARN_PRINT("WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.");
+ // WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
break;
default:
break;
diff --git a/platform/web/export/export.cpp b/platform/web/export/export.cpp
index 7193bc6ac4..4b4e8b2705 100644
--- a/platform/web/export/export.cpp
+++ b/platform/web/export/export.cpp
@@ -34,6 +34,7 @@
#include "export_plugin.h"
void register_web_exporter() {
+#ifndef ANDROID_ENABLED
EDITOR_DEF("export/web/http_host", "localhost");
EDITOR_DEF("export/web/http_port", 8060);
EDITOR_DEF("export/web/use_tls", false);
@@ -42,6 +43,7 @@ void register_web_exporter() {
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "export/web/http_port", PROPERTY_HINT_RANGE, "1,65535,1"));
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/web/tls_key", PROPERTY_HINT_GLOBAL_FILE, "*.key"));
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/web/tls_certificate", PROPERTY_HINT_GLOBAL_FILE, "*.crt,*.pem"));
+#endif
Ref<EditorExportPlatformWeb> platform;
platform.instantiate();
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index b4949de3f7..237215c198 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1496,7 +1496,7 @@ void DisplayServerWindows::cursor_set_shape(CursorShape p_shape) {
IDC_HELP
};
- if (cursors[p_shape] != nullptr) {
+ if (cursors_cache.has(p_shape)) {
SetCursor(cursors[p_shape]);
} else {
SetCursor(LoadCursor(hInstance, win_cursors[p_shape]));
@@ -1509,55 +1509,6 @@ DisplayServer::CursorShape DisplayServerWindows::cursor_get_shape() const {
return cursor_shape;
}
-void DisplayServerWindows::GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap) {
- // Get the system display DC.
- HDC hDC = GetDC(nullptr);
-
- // Create helper DC.
- HDC hMainDC = CreateCompatibleDC(hDC);
- HDC hAndMaskDC = CreateCompatibleDC(hDC);
- HDC hXorMaskDC = CreateCompatibleDC(hDC);
-
- // Get the dimensions of the source bitmap.
- BITMAP bm;
- GetObject(hSourceBitmap, sizeof(BITMAP), &bm);
-
- // Create the mask bitmaps.
- hAndMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // Color.
- hXorMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // Color.
-
- // Release the system display DC.
- ReleaseDC(nullptr, hDC);
-
- // Select the bitmaps to helper DC.
- HBITMAP hOldMainBitmap = (HBITMAP)SelectObject(hMainDC, hSourceBitmap);
- HBITMAP hOldAndMaskBitmap = (HBITMAP)SelectObject(hAndMaskDC, hAndMaskBitmap);
- HBITMAP hOldXorMaskBitmap = (HBITMAP)SelectObject(hXorMaskDC, hXorMaskBitmap);
-
- // Assign the monochrome AND mask bitmap pixels so that the pixels of the source bitmap
- // with 'clrTransparent' will be white pixels of the monochrome bitmap.
- SetBkColor(hMainDC, clrTransparent);
- BitBlt(hAndMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCCOPY);
-
- // Assign the color XOR mask bitmap pixels so that the pixels of the source bitmap
- // with 'clrTransparent' will be black and rest the pixels same as corresponding
- // pixels of the source bitmap.
- SetBkColor(hXorMaskDC, RGB(0, 0, 0));
- SetTextColor(hXorMaskDC, RGB(255, 255, 255));
- BitBlt(hXorMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hAndMaskDC, 0, 0, SRCCOPY);
- BitBlt(hXorMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCAND);
-
- // Deselect bitmaps from the helper DC.
- SelectObject(hMainDC, hOldMainBitmap);
- SelectObject(hAndMaskDC, hOldAndMaskBitmap);
- SelectObject(hXorMaskDC, hOldXorMaskBitmap);
-
- // Delete the helper DC.
- DeleteDC(hXorMaskDC);
- DeleteDC(hAndMaskDC);
- DeleteDC(hMainDC);
-}
-
void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
_THREAD_SAFE_METHOD_
@@ -1610,8 +1561,26 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
UINT image_size = texture_size.width * texture_size.height;
// Create the BITMAP with alpha channel.
- COLORREF *buffer = (COLORREF *)memalloc(sizeof(COLORREF) * image_size);
-
+ COLORREF *buffer = nullptr;
+
+ BITMAPV5HEADER bi;
+ ZeroMemory(&bi, sizeof(bi));
+ bi.bV5Size = sizeof(bi);
+ bi.bV5Width = texture_size.width;
+ bi.bV5Height = -texture_size.height;
+ bi.bV5Planes = 1;
+ bi.bV5BitCount = 32;
+ bi.bV5Compression = BI_BITFIELDS;
+ bi.bV5RedMask = 0x00ff0000;
+ bi.bV5GreenMask = 0x0000ff00;
+ bi.bV5BlueMask = 0x000000ff;
+ bi.bV5AlphaMask = 0xff000000;
+
+ HDC dc = GetDC(nullptr);
+ HBITMAP bitmap = CreateDIBSection(dc, reinterpret_cast<BITMAPINFO *>(&bi), DIB_RGB_COLORS, reinterpret_cast<void **>(&buffer), nullptr, 0);
+ HBITMAP mask = CreateBitmap(texture_size.width, texture_size.height, 1, 1, nullptr);
+
+ bool fully_transparent = true;
for (UINT index = 0; index < image_size; index++) {
int row_index = floor(index / texture_size.width) + atlas_rect.position.y;
int column_index = (index % int(texture_size.width)) + atlas_rect.position.x;
@@ -1620,39 +1589,28 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
column_index = MIN(column_index, atlas_rect.size.width - 1);
row_index = MIN(row_index, atlas_rect.size.height - 1);
}
+ const Color &c = image->get_pixel(column_index, row_index);
+ fully_transparent = fully_transparent && (c.a == 0.f);
- *(buffer + index) = image->get_pixel(column_index, row_index).to_argb32();
- }
-
- // Using 4 channels, so 4 * 8 bits.
- HBITMAP bitmap = CreateBitmap(texture_size.width, texture_size.height, 1, 4 * 8, buffer);
- COLORREF clrTransparent = -1;
-
- // Create the AND and XOR masks for the bitmap.
- HBITMAP hAndMask = nullptr;
- HBITMAP hXorMask = nullptr;
-
- GetMaskBitmaps(bitmap, clrTransparent, hAndMask, hXorMask);
-
- if (nullptr == hAndMask || nullptr == hXorMask) {
- memfree(buffer);
- DeleteObject(bitmap);
- return;
+ *(buffer + index) = c.to_argb32();
}
// Finally, create the icon.
- ICONINFO iconinfo;
- iconinfo.fIcon = FALSE;
- iconinfo.xHotspot = p_hotspot.x;
- iconinfo.yHotspot = p_hotspot.y;
- iconinfo.hbmMask = hAndMask;
- iconinfo.hbmColor = hXorMask;
-
if (cursors[p_shape]) {
DestroyIcon(cursors[p_shape]);
}
- cursors[p_shape] = CreateIconIndirect(&iconinfo);
+ if (fully_transparent) {
+ cursors[p_shape] = nullptr;
+ } else {
+ ICONINFO iconinfo;
+ iconinfo.fIcon = FALSE;
+ iconinfo.xHotspot = p_hotspot.x;
+ iconinfo.yHotspot = p_hotspot.y;
+ iconinfo.hbmMask = mask;
+ iconinfo.hbmColor = bitmap;
+ cursors[p_shape] = CreateIconIndirect(&iconinfo);
+ }
Vector<Variant> params;
params.push_back(p_cursor);
@@ -1665,17 +1623,15 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
}
}
- DeleteObject(hAndMask);
- DeleteObject(hXorMask);
-
- memfree(buffer);
+ DeleteObject(mask);
DeleteObject(bitmap);
+ ReleaseDC(nullptr, dc);
} else {
// Reset to default system cursor.
if (cursors[p_shape]) {
DestroyIcon(cursors[p_shape]);
- cursors[p_shape] = nullptr;
}
+ cursors[p_shape] = nullptr;
CursorShape c = cursor_shape;
cursor_shape = CURSOR_MAX;
@@ -2419,14 +2375,14 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
} break;
case WM_SETTINGCHANGE: {
if (lParam && CompareStringOrdinal(reinterpret_cast<LPCWCH>(lParam), -1, L"ImmersiveColorSet", -1, true) == CSTR_EQUAL) {
- if (is_dark_mode_supported()) {
+ if (is_dark_mode_supported() && dark_title_available) {
BOOL value = is_dark_mode();
::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
}
}
} break;
case WM_THEMECHANGED: {
- if (is_dark_mode_supported()) {
+ if (is_dark_mode_supported() && dark_title_available) {
BOOL value = is_dark_mode();
::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
}
@@ -3541,7 +3497,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
wd.pre_fs_valid = true;
}
- if (is_dark_mode_supported()) {
+ if (is_dark_mode_supported() && dark_title_available) {
BOOL value = is_dark_mode();
::DwmSetWindowAttribute(wd.hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
}
@@ -3633,6 +3589,7 @@ WTPacketPtr DisplayServerWindows::wintab_WTPacket = nullptr;
WTEnablePtr DisplayServerWindows::wintab_WTEnable = nullptr;
// UXTheme API.
+bool DisplayServerWindows::dark_title_available = false;
bool DisplayServerWindows::ux_theme_available = false;
IsDarkModeAllowedForAppPtr DisplayServerWindows::IsDarkModeAllowedForApp = nullptr;
ShouldAppsUseDarkModePtr DisplayServerWindows::ShouldAppsUseDarkMode = nullptr;
@@ -3725,7 +3682,21 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
// Enforce default keep screen on value.
screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
- // Load UXTheme
+ // Load Windows version info.
+ OSVERSIONINFOW os_ver;
+ ZeroMemory(&os_ver, sizeof(OSVERSIONINFOW));
+ os_ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFOW);
+
+ HMODULE nt_lib = LoadLibraryW(L"ntdll.dll");
+ if (nt_lib) {
+ RtlGetVersionPtr RtlGetVersion = (RtlGetVersionPtr)GetProcAddress(nt_lib, "RtlGetVersion");
+ if (RtlGetVersion) {
+ RtlGetVersion(&os_ver);
+ }
+ FreeLibrary(nt_lib);
+ }
+
+ // Load UXTheme.
HMODULE ux_theme_lib = LoadLibraryW(L"uxtheme.dll");
if (ux_theme_lib) {
IsDarkModeAllowedForApp = (IsDarkModeAllowedForAppPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(136));
@@ -3735,6 +3706,9 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
GetImmersiveUserColorSetPreference = (GetImmersiveUserColorSetPreferencePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(98));
ux_theme_available = IsDarkModeAllowedForApp && ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
+ if (os_ver.dwBuildNumber >= 22000) {
+ dark_title_available = true;
+ }
}
// Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index dbc9821970..fd64a02020 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -157,6 +157,7 @@ typedef bool(WINAPI *ShouldAppsUseDarkModePtr)();
typedef DWORD(WINAPI *GetImmersiveColorFromColorSetExPtr)(UINT dwImmersiveColorSet, UINT dwImmersiveColorType, bool bIgnoreHighContrast, UINT dwHighContrastCacheMode);
typedef int(WINAPI *GetImmersiveColorTypeFromNamePtr)(const WCHAR *name);
typedef int(WINAPI *GetImmersiveUserColorSetPreferencePtr)(bool bForceCheckRegistry, bool bSkipCheckOnFail);
+typedef HRESULT(WINAPI *RtlGetVersionPtr)(OSVERSIONINFOW *lpVersionInformation);
// Windows Ink API
#ifndef POINTER_STRUCTURES
@@ -285,6 +286,7 @@ class DisplayServerWindows : public DisplayServer {
_THREAD_SAFE_CLASS_
// UXTheme API
+ static bool dark_title_available;
static bool ux_theme_available;
static IsDarkModeAllowedForAppPtr IsDarkModeAllowedForApp;
static ShouldAppsUseDarkModePtr ShouldAppsUseDarkMode;
@@ -309,8 +311,6 @@ class DisplayServerWindows : public DisplayServer {
String tablet_driver;
Vector<String> tablet_drivers;
- void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
-
enum {
KEY_EVENT_BUFFER_SIZE = 512
};
diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp
index 20320470b8..8f91756c02 100644
--- a/platform/windows/export/export.cpp
+++ b/platform/windows/export/export.cpp
@@ -34,6 +34,7 @@
#include "export_plugin.h"
void register_windows_exporter() {
+#ifndef ANDROID_ENABLED
EDITOR_DEF("export/windows/rcedit", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/rcedit", PROPERTY_HINT_GLOBAL_FILE, "*.exe"));
#ifdef WINDOWS_ENABLED
@@ -46,6 +47,7 @@ void register_windows_exporter() {
EDITOR_DEF("export/windows/wine", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/windows/wine", PROPERTY_HINT_GLOBAL_FILE));
#endif
+#endif
Ref<EditorExportPlatformWindows> platform;
platform.instantiate();
diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp
index d509ff8c51..7689751f1b 100644
--- a/platform/windows/gl_manager_windows.cpp
+++ b/platform/windows/gl_manager_windows.cpp
@@ -289,12 +289,7 @@ void GLManager_Windows::make_current() {
}
void GLManager_Windows::swap_buffers() {
- // on other platforms, OpenGL swaps buffers for all windows (on all displays, really?)
- // Windows swaps buffers on a per-window basis
- // REVISIT: this could be structurally bad, should we have "dirty" flags then?
- for (KeyValue<DisplayServer::WindowID, GLWindow> &entry : _windows) {
- SwapBuffers(entry.value.hDC);
- }
+ SwapBuffers(_current_window->hDC);
}
Error GLManager_Windows::initialize() {
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index b7794bbbf8..2c268ff3d5 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -290,7 +290,7 @@ String OS_Windows::get_name() const {
return "Windows";
}
-OS::Date OS_Windows::get_date(bool p_utc) const {
+OS::DateTime OS_Windows::get_datetime(bool p_utc) const {
SYSTEMTIME systemtime;
if (p_utc) {
GetSystemTime(&systemtime);
@@ -305,28 +305,16 @@ OS::Date OS_Windows::get_date(bool p_utc) const {
daylight = true;
}
- Date date;
- date.day = systemtime.wDay;
- date.month = Month(systemtime.wMonth);
- date.weekday = Weekday(systemtime.wDayOfWeek);
- date.year = systemtime.wYear;
- date.dst = daylight;
- return date;
-}
-
-OS::Time OS_Windows::get_time(bool p_utc) const {
- SYSTEMTIME systemtime;
- if (p_utc) {
- GetSystemTime(&systemtime);
- } else {
- GetLocalTime(&systemtime);
- }
-
- Time time;
- time.hour = systemtime.wHour;
- time.minute = systemtime.wMinute;
- time.second = systemtime.wSecond;
- return time;
+ DateTime dt;
+ dt.year = systemtime.wYear;
+ dt.month = Month(systemtime.wMonth);
+ dt.day = systemtime.wDay;
+ dt.weekday = Weekday(systemtime.wDayOfWeek);
+ dt.hour = systemtime.wHour;
+ dt.minute = systemtime.wMinute;
+ dt.second = systemtime.wSecond;
+ dt.dst = daylight;
+ return dt;
}
OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 3e054c068c..53451b780e 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -146,8 +146,7 @@ public:
virtual void initialize_joypads() override {}
- virtual Date get_date(bool p_utc) const override;
- virtual Time get_time(bool p_utc) const override;
+ virtual DateTime get_datetime(bool p_utc) const override;
virtual TimeZoneInfo get_time_zone_info() const override;
virtual double get_unix_time() const override;
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index ff5da5e069..afa4633848 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -115,6 +115,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
+
if (p_property.name == "animation") {
p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
@@ -144,9 +145,15 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const {
p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
+ return;
}
if (p_property.name == "frame") {
+ if (playing) {
+ p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
+ return;
+ }
+
p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
@@ -383,6 +390,7 @@ void AnimatedSprite2D::set_playing(bool p_playing) {
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
+ notify_property_list_changed();
}
bool AnimatedSprite2D::is_playing() const {
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 3def41eaa5..b3f80b5e43 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -459,6 +459,16 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const {
return ret;
}
+bool Area2D::has_overlapping_bodies() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
+ return !body_map.is_empty();
+}
+
+bool Area2D::has_overlapping_areas() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
+ return !area_map.is_empty();
+}
+
bool Area2D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
@@ -578,6 +588,9 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area2D::has_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area2D::has_overlapping_areas);
+
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 3d8d77eabb..f70f1dfc3d 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -180,6 +180,9 @@ public:
TypedArray<Node2D> get_overlapping_bodies() const; //function for script
TypedArray<Area2D> get_overlapping_areas() const; //function for script
+ bool has_overlapping_bodies() const;
+ bool has_overlapping_areas() const;
+
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index f118080009..cefa9eceff 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -489,6 +489,11 @@ TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
return ret;
}
+bool Area3D::has_overlapping_bodies() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
+ return !body_map.is_empty();
+}
+
void Area3D::set_monitorable(bool p_enable) {
ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
@@ -521,6 +526,11 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const {
return ret;
}
+bool Area3D::has_overlapping_areas() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
+ return !area_map.is_empty();
+}
+
bool Area3D::overlaps_area(Node *p_area) const {
ERR_FAIL_NULL_V(p_area, false);
HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
@@ -686,6 +696,9 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies);
ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas);
+ ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area3D::has_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area3D::has_overlapping_areas);
+
ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body);
ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area);
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 48364739b7..0f0bcc7ce0 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -201,6 +201,9 @@ public:
TypedArray<Node3D> get_overlapping_bodies() const;
TypedArray<Area3D> get_overlapping_areas() const; //function for script
+ bool has_overlapping_bodies() const;
+ bool has_overlapping_areas() const;
+
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index cadb7dc739..380172f396 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -989,6 +989,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
+
if (p_property.name == "animation") {
p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
@@ -1018,9 +1019,15 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
+ return;
}
if (p_property.name == "frame") {
+ if (playing) {
+ p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
+ return;
+ }
+
p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
@@ -1215,6 +1222,7 @@ void AnimatedSprite3D::set_playing(bool p_playing) {
playing = p_playing;
_reset_timeout();
set_process_internal(playing);
+ notify_property_list_changed();
}
bool AnimatedSprite3D::is_playing() const {
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 99f17a1eef..1efbaacb3b 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -1175,6 +1175,7 @@ void AnimationNodeBlendTree::_tree_changed() {
void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
ERR_FAIL_COND(!nodes.has(p_node));
nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
+ emit_signal(SNAME("node_changed"), p_node);
}
void AnimationNodeBlendTree::_bind_methods() {
@@ -1200,6 +1201,8 @@ void AnimationNodeBlendTree::_bind_methods() {
BIND_CONSTANT(CONNECTION_ERROR_NO_OUTPUT);
BIND_CONSTANT(CONNECTION_ERROR_SAME_NODE);
BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS);
+
+ ADD_SIGNAL(MethodInfo("node_changed", PropertyInfo(Variant::STRING_NAME, "node_name")));
}
void AnimationNodeBlendTree::_initialize_node_tree() {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 096f4edee2..72710cf802 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1270,6 +1270,8 @@ void AnimationPlayer::_animation_set_cache_update() {
// If something was modified or removed, caches need to be cleared
clear_caches();
}
+
+ emit_signal(SNAME("animation_list_changed"));
}
void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) {
@@ -2150,6 +2152,7 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name")));
+ ADD_SIGNAL(MethodInfo("animation_list_changed"));
ADD_SIGNAL(MethodInfo("caches_cleared"));
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index d06324f0aa..c1e674dad5 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -847,6 +847,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
return true;
}
+void AnimationTree::_animation_player_changed() {
+ emit_signal(SNAME("animation_player_changed"));
+ _clear_caches();
+}
+
void AnimationTree::_clear_caches() {
for (KeyValue<NodePath, TrackCache *> &K : track_cache) {
memdelete(K.value);
@@ -1738,6 +1743,7 @@ void AnimationTree::advance(real_t p_time) {
void AnimationTree::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ _setup_animation_player();
if (last_animation_player.is_valid()) {
Object *player = ObjectDB::get_instance(last_animation_player);
if (player) {
@@ -1770,8 +1776,43 @@ void AnimationTree::_notification(int p_what) {
}
}
+void AnimationTree::_setup_animation_player() {
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ AnimationPlayer *new_player = nullptr;
+ if (!animation_player.is_empty()) {
+ new_player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
+ if (new_player && !new_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) {
+ new_player->connect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed));
+ }
+ }
+
+ if (new_player) {
+ if (!last_animation_player.is_valid()) {
+ // Animation player set newly.
+ emit_signal(SNAME("animation_player_changed"));
+ return;
+ } else if (last_animation_player == new_player->get_instance_id()) {
+ // Animation player isn't changed.
+ return;
+ }
+ } else if (!last_animation_player.is_valid()) {
+ // Animation player is being empty.
+ return;
+ }
+
+ AnimationPlayer *old_player = Object::cast_to<AnimationPlayer>(ObjectDB::get_instance(last_animation_player));
+ if (old_player && old_player->is_connected("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed))) {
+ old_player->disconnect("animation_list_changed", callable_mp(this, &AnimationTree::_animation_player_changed));
+ }
+ emit_signal(SNAME("animation_player_changed"));
+}
+
void AnimationTree::set_animation_player(const NodePath &p_player) {
animation_player = p_player;
+ _setup_animation_player();
update_configuration_warnings();
}
@@ -2008,6 +2049,8 @@ void AnimationTree::_bind_methods() {
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
+
+ ADD_SIGNAL(MethodInfo("animation_player_changed"));
}
AnimationTree::AnimationTree() {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index ee0c0303dc..573448be93 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -282,6 +282,8 @@ private:
bool cache_valid = false;
void _node_removed(Node *p_node);
+ void _setup_animation_player();
+ void _animation_player_changed();
void _clear_caches();
bool _update_caches(AnimationPlayer *player);
void _process_graph(double p_delta);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 69512903b4..5a0236268b 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -190,6 +190,14 @@ void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) {
ge->set_scroll_ofs(p_offset + graph_offset - camera_size / 2);
}
+TypedArray<String> GraphEdit::get_configuration_warnings() const {
+ TypedArray<String> warnings = Control::get_configuration_warnings();
+
+ warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future beta version involving compatibility-breaking API changes."));
+
+ return warnings;
+}
+
Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
if (is_node_connected(p_from, p_from_port, p_to, p_to_port)) {
return OK;
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 9371ed3df4..0fe9e7c555 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -287,6 +287,8 @@ protected:
GDVIRTUAL4R(bool, _is_node_hover_valid, StringName, int, StringName, int);
public:
+ TypedArray<String> get_configuration_warnings() const override;
+
Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index c936fe9738..64a0402149 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1664,7 +1664,7 @@ int RichTextLabel::_find_first_line(int p_from, int p_to, int p_vofs) const {
r = m;
}
}
- return l;
+ return MIN(l, (int)main->lines.size() - 1);
}
_FORCE_INLINE_ float RichTextLabel::_calculate_line_vertical_offset(const RichTextLabel::Line &line) const {
@@ -4364,6 +4364,8 @@ int RichTextLabel::get_visible_paragraph_count() const {
if (!is_visible()) {
return 0;
}
+
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
return visible_paragraph_count;
}
@@ -4392,6 +4394,8 @@ void RichTextLabel::scroll_to_line(int p_line) {
}
float RichTextLabel::get_line_offset(int p_line) {
+ _validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -4409,6 +4413,8 @@ float RichTextLabel::get_line_offset(int p_line) {
}
float RichTextLabel::get_paragraph_offset(int p_paragraph) {
+ _validate_line_caches();
+
int to_line = main->first_invalid_line.load();
if (0 <= p_paragraph && p_paragraph < to_line) {
return main->lines[p_paragraph].offset.y;
@@ -4417,6 +4423,8 @@ float RichTextLabel::get_paragraph_offset(int p_paragraph) {
}
int RichTextLabel::get_line_count() const {
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -4430,6 +4438,8 @@ int RichTextLabel::get_visible_line_count() const {
if (!is_visible()) {
return 0;
}
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
return visible_line_count;
}
@@ -4844,7 +4854,14 @@ void RichTextLabel::set_use_bbcode(bool p_enable) {
}
use_bbcode = p_enable;
notify_property_list_changed();
- set_text(text);
+
+ const String current_text = text;
+ if (use_bbcode) {
+ parse_bbcode(current_text);
+ } else { // raw text
+ clear();
+ add_text(current_text);
+ }
}
bool RichTextLabel::is_using_bbcode() const {
@@ -5005,7 +5022,12 @@ int RichTextLabel::get_content_height() const {
int to_line = main->first_invalid_line.load();
if (to_line) {
MutexLock lock(main->lines[to_line - 1].text_buf->get_mutex());
- total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * theme_cache.line_separation;
+ if (theme_cache.line_separation < 0) {
+ // Do not apply to the last line to avoid cutting text.
+ total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + (main->lines[to_line - 1].text_buf->get_line_count() - 1) * theme_cache.line_separation;
+ } else {
+ total_height = main->lines[to_line - 1].offset.y + main->lines[to_line - 1].text_buf->get_size().y + main->lines[to_line - 1].text_buf->get_line_count() * theme_cache.line_separation;
+ }
}
return total_height;
}
@@ -5298,6 +5320,8 @@ int RichTextLabel::get_visible_characters() const {
}
int RichTextLabel::get_character_line(int p_char) {
+ _validate_line_caches();
+
int line_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -5318,6 +5342,8 @@ int RichTextLabel::get_character_line(int p_char) {
}
int RichTextLabel::get_character_paragraph(int p_char) {
+ _validate_line_caches();
+
int para_count = 0;
int to_line = main->first_invalid_line.load();
for (int i = 0; i < to_line; i++) {
@@ -5349,6 +5375,8 @@ int RichTextLabel::get_total_character_count() const {
}
int RichTextLabel::get_total_glyph_count() const {
+ const_cast<RichTextLabel *>(this)->_validate_line_caches();
+
int tg = 0;
Item *it = main;
while (it) {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 5295de5c09..879d494909 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -795,11 +795,20 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override,
stretch_transform = p_stretch_transform;
to_screen_rect = p_to_screen_rect;
- if (p_allocated) {
- RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
- } else {
- RS::get_singleton()->viewport_set_size(viewport, 0, 0);
- }
+#ifndef _3D_DISABLED
+ if (!use_xr) {
+#endif
+
+ if (p_allocated) {
+ RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
+ } else {
+ RS::get_singleton()->viewport_set_size(viewport, 0, 0);
+ }
+
+#ifndef _3D_DISABLED
+ } // if (!use_xr)
+#endif
+
_update_global_transform();
update_configuration_warnings();
@@ -813,6 +822,19 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override,
}
Size2i Viewport::_get_size() const {
+#ifndef _3D_DISABLED
+ if (use_xr) {
+ if (XRServer::get_singleton() != nullptr) {
+ Ref<XRInterface> xr_interface = XRServer::get_singleton()->get_primary_interface();
+ if (xr_interface.is_valid() && xr_interface->is_initialized()) {
+ Size2 xr_size = xr_interface->get_render_target_size();
+ return (Size2i)xr_size;
+ }
+ }
+ return Size2i();
+ }
+#endif // _3D_DISABLED
+
return size;
}
@@ -3612,9 +3634,20 @@ void Viewport::_propagate_exit_world_3d(Node *p_node) {
}
void Viewport::set_use_xr(bool p_use_xr) {
- use_xr = p_use_xr;
+ if (use_xr != p_use_xr) {
+ use_xr = p_use_xr;
- RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
+ RS::get_singleton()->viewport_set_use_xr(viewport, use_xr);
+
+ if (!use_xr) {
+ // Set viewport to previous size when exiting XR.
+ if (size_allocated) {
+ RS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
+ } else {
+ RS::get_singleton()->viewport_set_size(viewport, 0, 0);
+ }
+ }
+ }
}
bool Viewport::is_using_xr() {
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 189d8d5502..3d9e4e4a63 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -554,7 +554,6 @@ Font::Font() {
}
Font::~Font() {
- reset_state();
}
/*************************************************************************/
@@ -2433,11 +2432,10 @@ int32_t FontFile::get_glyph_index(int p_size, char32_t p_char, char32_t p_variat
}
FontFile::FontFile() {
- /* NOP */
}
FontFile::~FontFile() {
- reset_state();
+ _clear_cache();
}
/*************************************************************************/
@@ -2688,7 +2686,6 @@ FontVariation::FontVariation() {
}
FontVariation::~FontVariation() {
- reset_state();
}
/*************************************************************************/
@@ -3081,5 +3078,4 @@ SystemFont::SystemFont() {
}
SystemFont::~SystemFont() {
- reset_state();
}
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 0afca95de0..de3d502102 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -254,7 +254,20 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma
mesh.unref();
}
-void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle) {
+#define VERTEX_SKIN_FUNC(bone_count, vert_idx, read_array, write_array, transform_array, bone_array, weight_array) \
+ Vector3 transformed_vert = Vector3(); \
+ for (unsigned int weight_idx = 0; weight_idx < bone_count; weight_idx++) { \
+ int bone_idx = bone_array[vert_idx * bone_count + weight_idx]; \
+ float w = weight_array[vert_idx * bone_count + weight_idx]; \
+ if (w < FLT_EPSILON) { \
+ continue; \
+ } \
+ ERR_FAIL_INDEX(bone_idx, static_cast<int>(transform_array.size())); \
+ transformed_vert += transform_array[bone_idx].xform(read_array[vert_idx]) * w; \
+ } \
+ write_array[vert_idx] = transformed_vert;
+
+void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array) {
if (!SurfaceTool::simplify_scale_func) {
return;
}
@@ -265,6 +278,12 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
return;
}
+ LocalVector<Transform3D> bone_transform_vector;
+ for (int i = 0; i < p_bone_transform_array.size(); i++) {
+ ERR_FAIL_COND(p_bone_transform_array[i].get_type() != Variant::TRANSFORM3D);
+ bone_transform_vector.push_back(p_bone_transform_array[i]);
+ }
+
for (int i = 0; i < surfaces.size(); i++) {
if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
continue;
@@ -276,6 +295,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL];
Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV];
Vector<Vector2> uv2s = surfaces[i].arrays[RS::ARRAY_TEX_UV2];
+ Vector<int> bones = surfaces[i].arrays[RS::ARRAY_BONES];
+ Vector<float> weights = surfaces[i].arrays[RS::ARRAY_WEIGHTS];
unsigned int index_count = indices.size();
unsigned int vertex_count = vertices.size();
@@ -301,6 +322,22 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
+ if (bones.size() > 0 && weights.size() && bone_transform_vector.size() > 0) {
+ Vector3 *vertices_ptrw = vertices.ptrw();
+
+ // Apply bone transforms to regular surface.
+ unsigned int bone_weight_length = surfaces[i].flags & Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS ? 8 : 4;
+
+ const int *bo = bones.ptr();
+ const float *we = weights.ptr();
+
+ for (unsigned int j = 0; j < vertex_count; j++) {
+ VERTEX_SKIN_FUNC(bone_weight_length, j, vertices_ptr, vertices_ptrw, bone_transform_vector, bo, we)
+ }
+
+ vertices_ptr = vertices.ptr();
+ }
+
float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle));
float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle));
@@ -1246,7 +1283,7 @@ void ImporterMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_surface_name", "surface_idx", "name"), &ImporterMesh::set_surface_name);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface_idx", "material"), &ImporterMesh::set_surface_material);
- ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle"), &ImporterMesh::generate_lods);
+ ClassDB::bind_method(D_METHOD("generate_lods", "normal_merge_angle", "normal_split_angle", "bone_transform_array"), &ImporterMesh::generate_lods);
ClassDB::bind_method(D_METHOD("get_mesh", "base_mesh"), &ImporterMesh::get_mesh, DEFVAL(Ref<ArrayMesh>()));
ClassDB::bind_method(D_METHOD("clear"), &ImporterMesh::clear);
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index dce2638c19..088a77edd1 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -112,7 +112,7 @@ public:
void set_surface_material(int p_surface, const Ref<Material> &p_material);
- void generate_lods(float p_normal_merge_angle, float p_normal_split_angle);
+ void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array);
void create_shadow_mesh();
Ref<ImporterMesh> get_shadow_mesh() const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 448ff74a53..e47bfef576 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -156,17 +156,7 @@ Material::~Material() {
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("shader_parameter/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_parameter/", "");
- } else if (n.find("shader_uniform/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_uniform/", "");
- } else if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- }
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
set_shader_parameter(pr, p_value);
return true;
@@ -178,25 +168,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("shader_parameter/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_parameter/", "");
- } else if (n.find("shader_uniform/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_uniform/", "");
- } else if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- }
-
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- HashMap<StringName, Variant>::ConstIterator E = param_cache.find(pr);
- if (E) {
- r_ret = E->value;
- } else {
- r_ret = Variant();
- }
+ r_ret = get_shader_parameter(pr);
return true;
}
}
@@ -238,6 +212,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
info.name = last_group.capitalize();
+ info.hint_string = "shader_parameter/";
List<PropertyInfo> none_subgroup;
none_subgroup.push_back(info);
@@ -252,6 +227,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_SUBGROUP;
info.name = last_subgroup.capitalize();
+ info.hint_string = "shader_parameter/";
List<PropertyInfo> subgroup;
subgroup.push_back(info);
@@ -271,12 +247,13 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
- info.name = "Shader Param";
+ info.name = "Shader Parameters";
+ info.hint_string = "shader_parameter/";
groups["<None>"]["<None>"].push_back(info);
}
PropertyInfo info = E->get();
- info.name = info.name;
+ info.name = "shader_parameter/" + info.name;
groups[last_group][last_subgroup].push_back(info);
}
@@ -303,7 +280,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
Variant current_value;
@@ -316,7 +293,7 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
return true;
@@ -924,6 +901,7 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
} break;
case BILLBOARD_FIXED_Y: {
code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), INV_VIEW_MATRIX[2].xyz)), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))), 0.0), MODEL_MATRIX[3]);\n";
@@ -931,6 +909,7 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
} break;
case BILLBOARD_PARTICLES: {
//make billboard
@@ -939,6 +918,8 @@ void BaseMaterial3D::_update_shader() {
code += " mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
//set modelview
code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;\n";
+ //set modelview normal
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
//handle animation
code += " float h_frames = float(particles_anim_h_frames);\n";
@@ -949,7 +930,7 @@ void BaseMaterial3D::_update_shader() {
code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
code += " } else {\n";
code += " particle_frame = mod(particle_frame, particle_total_frames);\n";
- code += " }";
+ code += " }\n";
code += " UV /= vec2(h_frames, v_frames);\n";
code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);\n";
} break;
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index d267e6520e..57be142a95 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -87,15 +87,44 @@ public:
virtual bool is_text_shader() const;
- _FORCE_INLINE_ StringName remap_uniform(const StringName &p_uniform) const {
+ // Finds the shader parameter name for the given property name, which should start with "shader_parameter/".
+ _FORCE_INLINE_ StringName remap_parameter(const StringName &p_property) const {
if (params_cache_dirty) {
get_shader_uniform_list(nullptr);
}
- const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_uniform);
- if (E) {
- return E->value;
+ String n = p_property;
+
+ // Backwards compatibility with old shader parameter names.
+ // Note: The if statements are important to make sure we are only replacing text exactly at index 0.
+ if (n.find("param/") == 0) {
+ n = n.replace_first("param/", "shader_parameter/");
+ }
+ if (n.find("shader_param/") == 0) {
+ n = n.replace_first("shader_param/", "shader_parameter/");
+ }
+ if (n.find("shader_uniform/") == 0) {
+ n = n.replace_first("shader_uniform/", "shader_parameter/");
+ }
+
+ {
+ // Additional backwards compatibility for projects between #62972 and #64092 (about a month of v4.0 development).
+ // These projects did not have any prefix for shader uniforms due to a bug.
+ // This code should be removed during beta or rc of 4.0.
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
+ if (E) {
+ return E->value;
+ }
+ }
+
+ if (n.begins_with("shader_parameter/")) {
+ n = n.replace_first("shader_parameter/", "");
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
+ if (E) {
+ return E->value;
+ }
}
+
return StringName();
}
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index 068c756849..56234a8a14 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -182,11 +182,11 @@ void SkeletonModificationStack2D::delete_modification(int p_mod_idx) {
void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod) {
ERR_FAIL_INDEX(p_mod_idx, modifications.size());
- if (p_mod == nullptr) {
- modifications.insert(p_mod_idx, nullptr);
+ if (p_mod.is_null()) {
+ modifications.write[p_mod_idx] = Ref<SkeletonModification2D>();
} else {
+ modifications.write[p_mod_idx] = p_mod;
p_mod->_setup_modification(this);
- modifications.insert(p_mod_idx, p_mod);
}
#ifdef TOOLS_ENABLED
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index fc999d5fcb..d21f04fab8 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -34,7 +34,7 @@
#include "core/version.h"
Mutex ProceduralSkyMaterial::shader_mutex;
-RID ProceduralSkyMaterial::shader;
+RID ProceduralSkyMaterial::shader_cache[2];
void ProceduralSkyMaterial::set_sky_top_color(const Color &p_sky_top) {
sky_top_color = p_sky_top;
@@ -147,7 +147,11 @@ float ProceduralSkyMaterial::get_sun_curve() const {
void ProceduralSkyMaterial::set_use_debanding(bool p_use_debanding) {
use_debanding = p_use_debanding;
- RS::get_singleton()->material_set_param(_get_material(), "use_debanding", use_debanding);
+ _update_shader();
+ // Only set if shader already compiled
+ if (shader_set) {
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
+ }
}
bool ProceduralSkyMaterial::get_use_debanding() const {
@@ -161,7 +165,8 @@ Shader::Mode ProceduralSkyMaterial::get_shader_mode() const {
RID ProceduralSkyMaterial::get_rid() const {
_update_shader();
if (!shader_set) {
- RS::get_singleton()->material_set_shader(_get_material(), shader);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(use_debanding)]);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
shader_set = true;
}
return _get_material();
@@ -169,7 +174,7 @@ RID ProceduralSkyMaterial::get_rid() const {
RID ProceduralSkyMaterial::get_shader_rid() const {
_update_shader();
- return shader;
+ return shader_cache[int(use_debanding)];
}
void ProceduralSkyMaterial::_validate_property(PropertyInfo &p_property) const {
@@ -241,21 +246,24 @@ void ProceduralSkyMaterial::_bind_methods() {
}
void ProceduralSkyMaterial::cleanup_shader() {
- if (shader.is_valid()) {
- RS::get_singleton()->free(shader);
+ if (shader_cache[0].is_valid()) {
+ RS::get_singleton()->free(shader_cache[0]);
+ RS::get_singleton()->free(shader_cache[1]);
}
}
void ProceduralSkyMaterial::_update_shader() {
shader_mutex.lock();
- if (shader.is_null()) {
- shader = RS::get_singleton()->shader_create();
+ if (shader_cache[0].is_null()) {
+ for (int i = 0; i < 2; i++) {
+ shader_cache[i] = RS::get_singleton()->shader_create();
- // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
- RS::get_singleton()->shader_set_code(shader, R"(
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s ProceduralSkyMaterial.
shader_type sky;
+%s
uniform vec4 sky_top_color : source_color = vec4(0.385, 0.454, 0.55, 1.0);
uniform vec4 sky_horizon_color : source_color = vec4(0.646, 0.656, 0.67, 1.0);
@@ -269,14 +277,6 @@ uniform float ground_curve : hint_range(0, 1) = 0.02;
uniform float ground_energy = 1.0;
uniform float sun_angle_max = 30.0;
uniform float sun_curve : hint_range(0, 1) = 0.15;
-uniform bool use_debanding = true;
-
-// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
-vec3 interleaved_gradient_noise(vec2 pos) {
- const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
- float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
- return vec3(res, -res, res) / 255.0;
-}
void sky() {
float v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));
@@ -332,11 +332,10 @@ void sky() {
ground *= ground_energy;
COLOR = mix(ground, sky, step(0.0, EYEDIR.y));
- if (use_debanding) {
- COLOR += interleaved_gradient_noise(FRAGCOORD.xy);
- }
}
-)");
+)",
+ i ? "render_mode use_debanding;" : ""));
+ }
}
shader_mutex.unlock();
}
@@ -546,7 +545,11 @@ float PhysicalSkyMaterial::get_energy_multiplier() const {
void PhysicalSkyMaterial::set_use_debanding(bool p_use_debanding) {
use_debanding = p_use_debanding;
- RS::get_singleton()->material_set_param(_get_material(), "use_debanding", use_debanding);
+ _update_shader();
+ // Only set if shader already compiled
+ if (shader_set) {
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
+ }
}
bool PhysicalSkyMaterial::get_use_debanding() const {
@@ -570,7 +573,8 @@ Shader::Mode PhysicalSkyMaterial::get_shader_mode() const {
RID PhysicalSkyMaterial::get_rid() const {
_update_shader();
if (!shader_set) {
- RS::get_singleton()->material_set_shader(_get_material(), shader);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[1 - int(use_debanding)]);
+ RS::get_singleton()->material_set_shader(_get_material(), shader_cache[int(use_debanding)]);
shader_set = true;
}
return _get_material();
@@ -578,7 +582,7 @@ RID PhysicalSkyMaterial::get_rid() const {
RID PhysicalSkyMaterial::get_shader_rid() const {
_update_shader();
- return shader;
+ return shader_cache[int(use_debanding)];
}
void PhysicalSkyMaterial::_validate_property(PropertyInfo &p_property) const {
@@ -588,7 +592,7 @@ void PhysicalSkyMaterial::_validate_property(PropertyInfo &p_property) const {
}
Mutex PhysicalSkyMaterial::shader_mutex;
-RID PhysicalSkyMaterial::shader;
+RID PhysicalSkyMaterial::shader_cache[2];
void PhysicalSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rayleigh_coefficient", "rayleigh"), &PhysicalSkyMaterial::set_rayleigh_coefficient);
@@ -642,21 +646,24 @@ void PhysicalSkyMaterial::_bind_methods() {
}
void PhysicalSkyMaterial::cleanup_shader() {
- if (shader.is_valid()) {
- RS::get_singleton()->free(shader);
+ if (shader_cache[0].is_valid()) {
+ RS::get_singleton()->free(shader_cache[0]);
+ RS::get_singleton()->free(shader_cache[1]);
}
}
void PhysicalSkyMaterial::_update_shader() {
shader_mutex.lock();
- if (shader.is_null()) {
- shader = RS::get_singleton()->shader_create();
+ if (shader_cache[0].is_null()) {
+ for (int i = 0; i < 2; i++) {
+ shader_cache[i] = RS::get_singleton()->shader_create();
- // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
- RS::get_singleton()->shader_set_code(shader, R"(
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"(
// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PhysicalSkyMaterial.
shader_type sky;
+%s
uniform float rayleigh : hint_range(0, 64) = 2.0;
uniform vec4 rayleigh_color : source_color = vec4(0.3, 0.405, 0.6, 1.0);
@@ -668,7 +675,6 @@ uniform float turbidity : hint_range(0, 1000) = 10.0;
uniform float sun_disk_scale : hint_range(0, 360) = 1.0;
uniform vec4 ground_color : source_color = vec4(0.1, 0.07, 0.034, 1.0);
uniform float exposure : hint_range(0, 128) = 1.0;
-uniform bool use_debanding = true;
uniform sampler2D night_sky : source_color, hint_default_black;
@@ -683,13 +689,6 @@ float henyey_greenstein(float cos_theta, float g) {
return k * (1.0 - g * g) / (pow(1.0 + g * g - 2.0 * g * cos_theta, 1.5));
}
-// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
-vec3 interleaved_gradient_noise(vec2 pos) {
- const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
- float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
- return vec3(res, -res, res) / 255.0;
-}
-
void sky() {
if (LIGHT0_ENABLED) {
float zenith_angle = clamp( dot(UP, normalize(LIGHT0_DIRECTION)), -1.0, 1.0 );
@@ -737,16 +736,15 @@ void sky() {
vec3 color = Lin + L0;
COLOR = pow(color, vec3(1.0 / (1.2 + (1.2 * sun_fade))));
COLOR *= exposure;
- if (use_debanding) {
- COLOR += interleaved_gradient_noise(FRAGCOORD.xy);
- }
} else {
// There is no sun, so display night_sky and nothing else.
COLOR = texture(night_sky, SKY_COORDS).xyz;
COLOR *= exposure;
}
}
-)");
+)",
+ i ? "render_mode use_debanding;" : ""));
+ }
}
shader_mutex.unlock();
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index b517fd806b..fbb202d8d8 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -55,7 +55,7 @@ private:
bool use_debanding = true;
static Mutex shader_mutex;
- static RID shader;
+ static RID shader_cache[2];
static void _update_shader();
mutable bool shader_set = false;
@@ -160,7 +160,7 @@ class PhysicalSkyMaterial : public Material {
private:
static Mutex shader_mutex;
- static RID shader;
+ static RID shader_cache[2];
float rayleigh = 0.0f;
Color rayleigh_color;
diff --git a/servers/physics_2d/godot_collision_solver_2d.cpp b/servers/physics_2d/godot_collision_solver_2d.cpp
index 0d7b42b80d..761a1c33e2 100644
--- a/servers/physics_2d/godot_collision_solver_2d.cpp
+++ b/servers/physics_2d/godot_collision_solver_2d.cpp
@@ -34,7 +34,7 @@
#define collision_solver sat_2d_calculate_penetration
//#define collision_solver gjk_epa_calculate_penetration
-bool GodotCollisionSolver2D::solve_static_world_boundary(const GodotShape2D *p_shape_A, const Transform2D &p_transform_A, const GodotShape2D *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result) {
+bool GodotCollisionSolver2D::solve_static_world_boundary(const GodotShape2D *p_shape_A, const Transform2D &p_transform_A, const GodotShape2D *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin) {
const GodotWorldBoundaryShape2D *world_boundary = static_cast<const GodotWorldBoundaryShape2D *>(p_shape_A);
if (p_shape_B->get_type() == PhysicsServer2D::SHAPE_WORLD_BOUNDARY) {
return false;
@@ -52,7 +52,9 @@ bool GodotCollisionSolver2D::solve_static_world_boundary(const GodotShape2D *p_s
bool found = false;
for (int i = 0; i < support_count; i++) {
+ supports[i] += p_margin * supports[i].normalized();
supports[i] = p_transform_B.xform(supports[i]);
+ supports[i] += p_motion_B;
real_t pd = n.dot(supports[i]);
if (pd >= d) {
continue;
@@ -231,9 +233,9 @@ bool GodotCollisionSolver2D::solve(const GodotShape2D *p_shape_A, const Transfor
}
if (swap) {
- return solve_static_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
+ return solve_static_world_boundary(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_motion_A, p_result_callback, p_userdata, true, p_margin_A);
} else {
- return solve_static_world_boundary(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
+ return solve_static_world_boundary(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_motion_B, p_result_callback, p_userdata, false, p_margin_B);
}
} else if (type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY) {
diff --git a/servers/physics_2d/godot_collision_solver_2d.h b/servers/physics_2d/godot_collision_solver_2d.h
index bd90641f04..3aac2751e0 100644
--- a/servers/physics_2d/godot_collision_solver_2d.h
+++ b/servers/physics_2d/godot_collision_solver_2d.h
@@ -38,7 +38,7 @@ public:
typedef void (*CallbackResult)(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata);
private:
- static bool solve_static_world_boundary(const GodotShape2D *p_shape_A, const Transform2D &p_transform_A, const GodotShape2D *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result);
+ static bool solve_static_world_boundary(const GodotShape2D *p_shape_A, const Transform2D &p_transform_A, const GodotShape2D *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin = 0);
static bool concave_callback(void *p_userdata, GodotShape2D *p_convex);
static bool solve_concave(const GodotShape2D *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const GodotShape2D *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin_A = 0, real_t p_margin_B = 0);
static bool solve_separation_ray(const GodotShape2D *p_shape_A, const Vector2 &p_motion_A, const Transform2D &p_transform_A, const GodotShape2D *p_shape_B, const Transform2D &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, Vector2 *r_sep_axis = nullptr, real_t p_margin = 0);
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.cpp b/servers/rendering/renderer_rd/effects/ss_effects.cpp
index 315bea2e67..582c5abbdd 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/ss_effects.cpp
@@ -443,6 +443,11 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_
RD::get_singleton()->draw_command_begin_label("Downsample Depth");
if (p_invalidate_uniform_set || use_full_mips != ss_effects.used_full_mips_last_frame || use_half_size != ss_effects.used_half_size_last_frame || use_mips != ss_effects.used_mips_last_frame) {
+ if (ss_effects.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects.downsample_uniform_set)) {
+ RD::get_singleton()->free(ss_effects.downsample_uniform_set);
+ ss_effects.downsample_uniform_set = RID();
+ }
+
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
@@ -516,6 +521,7 @@ void SSEffects::downsample_depth(RID p_depth_buffer, const Vector<RID> &p_depth_
ss_effects.used_full_mips_last_frame = use_full_mips;
ss_effects.used_half_size_last_frame = use_half_size;
+ ss_effects.used_mips_last_frame = use_mips;
}
/* SSIL */
@@ -1484,7 +1490,7 @@ void SSEffects::ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const Rend
}
}
-void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const Color &p_metallic_mask, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets) {
+void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets) {
UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
ERR_FAIL_NULL(uniform_set_cache);
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -1579,10 +1585,6 @@ void SSEffects::screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const R
push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_projections[v].matrix[1][1]);
push_constant.proj_info[2] = (1.0f - p_projections[v].matrix[0][2]) / p_projections[v].matrix[0][0];
push_constant.proj_info[3] = (1.0f + p_projections[v].matrix[1][2]) / p_projections[v].matrix[1][1];
- push_constant.metallic_mask[0] = CLAMP(p_metallic_mask.r * 255.0, 0, 255);
- push_constant.metallic_mask[1] = CLAMP(p_metallic_mask.g * 255.0, 0, 255);
- push_constant.metallic_mask[2] = CLAMP(p_metallic_mask.b * 255.0, 0, 255);
- push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255);
ScreenSpaceReflectionMode mode = (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL;
RID shader = ssr.shader.version_get_shader(ssr.shader_version, mode);
diff --git a/servers/rendering/renderer_rd/effects/ss_effects.h b/servers/rendering/renderer_rd/effects/ss_effects.h
index a60f3a48ab..d50319c46f 100644
--- a/servers/rendering/renderer_rd/effects/ss_effects.h
+++ b/servers/rendering/renderer_rd/effects/ss_effects.h
@@ -168,7 +168,7 @@ public:
};
void ssr_allocate_buffers(SSRRenderBuffers &p_ssr_buffers, const RenderingDevice::DataFormat p_color_format, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, const Size2i &p_screen_size, const uint32_t p_view_count);
- void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const Color &p_metallic_mask, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets);
+ void screen_space_reflection(SSRRenderBuffers &p_ssr_buffers, const RID *p_diffuse_slices, const RID *p_normal_roughness_slices, RS::EnvironmentSSRRoughnessQuality p_roughness_quality, const RID *p_metallic_slices, const RID *p_depth_slices, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const uint32_t p_view_count, const Projection *p_projections, const Vector3 *p_eye_offsets);
void ssr_free(SSRRenderBuffers &p_ssr_buffers);
/* subsurface scattering */
@@ -465,10 +465,7 @@ private:
uint32_t orthogonal; // 4 - 52
float filter_mipmap_levels; // 4 - 56
uint32_t use_half_res; // 4 - 60
- uint8_t metallic_mask[4]; // 4 - 64
-
- uint32_t view_index; // 4 - 68
- uint32_t pad[3]; // 12 - 80
+ uint32_t view_index; // 4 - 64
// float projection[16]; // this is in our ScreenSpaceReflectionSceneData now
};
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index 65d1d9e705..307af99e91 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -907,6 +907,7 @@ void SkyRD::init() {
actions.usage_defines["HALF_RES_COLOR"] = "\n#define USES_HALF_RES_COLOR\n";
actions.usage_defines["QUARTER_RES_COLOR"] = "\n#define USES_QUARTER_RES_COLOR\n";
actions.render_mode_defines["disable_fog"] = "#define DISABLE_FOG\n";
+ actions.render_mode_defines["use_debanding"] = "#define USE_DEBANDING\n";
actions.sampler_array_name = "material_samplers";
actions.base_texture_binding_index = 1;
@@ -1260,6 +1261,7 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
light_data_dirty = true;
for (uint32_t i = sky_scene_state.ubo.directional_light_count; i < sky_scene_state.max_directional_lights; i++) {
sky_scene_state.directional_lights[i].enabled = false;
+ sky_scene_state.last_frame_directional_lights[i].enabled = false;
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index 984eb12a9c..935ea07f6b 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -477,6 +477,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
prev_material_uniform_set = material_uniform_set;
}
+ if (surf->owner->base_flags & INSTANCE_DATA_FLAG_MULTIMESH) {
+ mesh_storage->_multimesh_get_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset);
+ }
+
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant));
uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat;
@@ -574,47 +578,21 @@ void RenderForwardClustered::_render_list_with_threads(RenderListParameters *p_p
void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers;
+ RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID();
+ RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID();
- //Projection projection = p_render_data->cam_projection;
- //projection.flip_y(); // Vulkan and modern APIs use Y-Down
- Projection correction;
- correction.set_depth_correction(p_flip_y);
- correction.add_jitter_offset(p_render_data->taa_jitter);
- Projection projection = correction * p_render_data->cam_projection;
-
- //store camera into ubo
- RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix);
- RendererRD::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
- RendererRD::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
- RendererRD::MaterialStorage::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
-
- for (uint32_t v = 0; v < p_render_data->view_count; v++) {
- projection = correction * p_render_data->view_projection[v];
- RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
- RendererRD::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
-
- scene_state.ubo.eye_offset[v][0] = p_render_data->view_eye_offset[v].x;
- scene_state.ubo.eye_offset[v][1] = p_render_data->view_eye_offset[v].y;
- scene_state.ubo.eye_offset[v][2] = p_render_data->view_eye_offset[v].z;
- scene_state.ubo.eye_offset[v][3] = 0.0;
+ // May do this earlier in RenderSceneRenderRD::render_scene
+ if (p_index >= (int)scene_state.uniform_buffers.size()) {
+ uint32_t from = scene_state.uniform_buffers.size();
+ scene_state.uniform_buffers.resize(p_index + 1);
+ for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) {
+ scene_state.uniform_buffers[i] = p_render_data->scene_data->create_uniform_buffer();
+ }
}
- scene_state.ubo.taa_jitter[0] = p_render_data->taa_jitter.x;
- scene_state.ubo.taa_jitter[1] = p_render_data->taa_jitter.y;
-
- scene_state.ubo.z_far = p_render_data->z_far;
- scene_state.ubo.z_near = p_render_data->z_near;
-
- scene_state.ubo.pancake_shadows = p_pancake_shadows;
+ p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers);
- RendererRD::MaterialStorage::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel);
- RendererRD::MaterialStorage::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel);
- RendererRD::MaterialStorage::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel);
- RendererRD::MaterialStorage::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel);
-
- Size2 screen_pixel_size = Vector2(1.0, 1.0) / Size2(p_screen_size);
- scene_state.ubo.screen_pixel_size[0] = screen_pixel_size.x;
- scene_state.ubo.screen_pixel_size[1] = screen_pixel_size.y;
+ // now do implementation UBO
scene_state.ubo.cluster_shift = get_shift_from_power_of_2(p_render_data->cluster_size);
scene_state.ubo.max_cluster_element_count_div_32 = p_render_data->cluster_max_elements / 32;
@@ -625,22 +603,8 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.cluster_width = cluster_screen_width;
}
- if (p_render_data->shadow_atlas.is_valid()) {
- Vector2 sas = shadow_atlas_get_size(p_render_data->shadow_atlas);
- scene_state.ubo.shadow_atlas_pixel_size[0] = 1.0 / sas.x;
- scene_state.ubo.shadow_atlas_pixel_size[1] = 1.0 / sas.y;
- }
- {
- Vector2 dss = directional_shadow_get_size();
- scene_state.ubo.directional_shadow_pixel_size[0] = 1.0 / dss.x;
- scene_state.ubo.directional_shadow_pixel_size[1] = 1.0 / dss.y;
- }
- //time global variables
- scene_state.ubo.time = time;
-
scene_state.ubo.gi_upscale_for_msaa = false;
scene_state.ubo.volumetric_fog_enabled = false;
- scene_state.ubo.fog_enabled = false;
if (rd.is_valid()) {
if (rd->get_msaa_3d() != RS::VIEWPORT_MSAA_DISABLED) {
@@ -668,59 +632,8 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
}
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
- scene_state.ubo.use_ambient_light = true;
- scene_state.ubo.ambient_light_color_energy[0] = 1;
- scene_state.ubo.ambient_light_color_energy[1] = 1;
- scene_state.ubo.ambient_light_color_energy[2] = 1;
- scene_state.ubo.ambient_light_color_energy[3] = 1.0;
- scene_state.ubo.use_ambient_cubemap = false;
- scene_state.ubo.use_reflection_cubemap = false;
scene_state.ubo.ss_effects_flags = 0;
-
} else if (is_environment(p_render_data->environment)) {
- RS::EnvironmentBG env_bg = environment_get_background(p_render_data->environment);
- RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_render_data->environment);
-
- float bg_energy_multiplier = environment_get_bg_energy_multiplier(p_render_data->environment);
-
- scene_state.ubo.ambient_light_color_energy[3] = bg_energy_multiplier;
-
- scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_render_data->environment);
-
- //ambient
- if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
- Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
- color = color.srgb_to_linear();
-
- scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy_multiplier;
- scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy_multiplier;
- scene_state.ubo.ambient_light_color_energy[2] = color.b * bg_energy_multiplier;
- scene_state.ubo.use_ambient_light = true;
- scene_state.ubo.use_ambient_cubemap = false;
- } else {
- float energy = environment_get_ambient_light_energy(p_render_data->environment);
- Color color = environment_get_ambient_light(p_render_data->environment);
- color = color.srgb_to_linear();
- scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
- scene_state.ubo.ambient_light_color_energy[1] = color.g * energy;
- scene_state.ubo.ambient_light_color_energy[2] = color.b * energy;
-
- Basis sky_transform = environment_get_sky_orientation(p_render_data->environment);
- sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis;
- RendererRD::MaterialStorage::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
-
- scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
- scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR;
- }
-
- //specular
- RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_render_data->environment);
- if ((ref_src == RS::ENV_REFLECTION_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ref_src == RS::ENV_REFLECTION_SOURCE_SKY) {
- scene_state.ubo.use_reflection_cubemap = true;
- } else {
- scene_state.ubo.use_reflection_cubemap = false;
- }
-
scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_channel_affect(p_render_data->environment);
scene_state.ubo.ssao_light_affect = environment_get_ssao_direct_light_affect(p_render_data->environment);
uint32_t ss_flags = 0;
@@ -729,97 +642,19 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
ss_flags |= environment_get_ssil_enabled(p_render_data->environment) ? 2 : 0;
}
scene_state.ubo.ss_effects_flags = ss_flags;
-
- scene_state.ubo.fog_enabled = environment_get_fog_enabled(p_render_data->environment);
- scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
- scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
- scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
- scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
-
- Color fog_color = environment_get_fog_light_color(p_render_data->environment).srgb_to_linear();
- float fog_energy = environment_get_fog_light_energy(p_render_data->environment);
-
- scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
- scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
- scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
-
- scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment);
-
} else {
- if (p_render_data->reflection_probe.is_valid() && RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
- scene_state.ubo.use_ambient_light = false;
- } else {
- scene_state.ubo.use_ambient_light = true;
- Color clear_color = p_default_bg_color;
- clear_color = clear_color.srgb_to_linear();
- scene_state.ubo.ambient_light_color_energy[0] = clear_color.r;
- scene_state.ubo.ambient_light_color_energy[1] = clear_color.g;
- scene_state.ubo.ambient_light_color_energy[2] = clear_color.b;
- scene_state.ubo.ambient_light_color_energy[3] = 1.0;
- }
-
- scene_state.ubo.use_ambient_cubemap = false;
- scene_state.ubo.use_reflection_cubemap = false;
scene_state.ubo.ss_effects_flags = 0;
}
- if (p_render_data->camera_attributes.is_valid()) {
- scene_state.ubo.emissive_exposure_normalization = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
- scene_state.ubo.IBL_exposure_normalization = 1.0;
- if (is_environment(p_render_data->environment)) {
- RID sky_rid = environment_get_sky(p_render_data->environment);
- if (sky_rid.is_valid()) {
- float current_exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes) * environment_get_bg_intensity(p_render_data->environment) / _render_buffers_get_luminance_multiplier();
- scene_state.ubo.IBL_exposure_normalization = current_exposure / MAX(0.001, sky.sky_get_baked_exposure(sky_rid));
- }
- }
- } else if (scene_state.ubo.emissive_exposure_normalization > 0.0) {
- // This branch is triggered when using render_material().
- // Emissive is set outside the function, so don't set it.
- // IBL isn't used don't set it.
- } else {
- scene_state.ubo.emissive_exposure_normalization = 1.0;
- scene_state.ubo.IBL_exposure_normalization = 1.0;
- }
-
- scene_state.ubo.roughness_limiter_enabled = p_opaque_render_buffers && screen_space_roughness_limiter_is_active();
- scene_state.ubo.roughness_limiter_amount = screen_space_roughness_limiter_get_amount();
- scene_state.ubo.roughness_limiter_limit = screen_space_roughness_limiter_get_limit();
-
- if (rd.is_valid()) {
- if (rd->get_use_taa() || get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
- memcpy(&scene_state.prev_ubo, &scene_state.ubo, sizeof(SceneState::UBO));
-
- Projection prev_correction;
- prev_correction.set_depth_correction(true);
- prev_correction.add_jitter_offset(p_render_data->prev_taa_jitter);
- Projection prev_projection = prev_correction * p_render_data->prev_cam_projection;
-
- //store camera into ubo
- RendererRD::MaterialStorage::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix);
- RendererRD::MaterialStorage::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix);
- RendererRD::MaterialStorage::store_transform(p_render_data->prev_cam_transform, scene_state.prev_ubo.inv_view_matrix);
- RendererRD::MaterialStorage::store_transform(p_render_data->prev_cam_transform.affine_inverse(), scene_state.prev_ubo.view_matrix);
-
- for (uint32_t v = 0; v < p_render_data->view_count; v++) {
- prev_projection = prev_correction * p_render_data->view_projection[v];
- RendererRD::MaterialStorage::store_camera(prev_projection, scene_state.prev_ubo.projection_matrix_view[v]);
- RendererRD::MaterialStorage::store_camera(prev_projection.inverse(), scene_state.prev_ubo.inv_projection_matrix_view[v]);
- }
- scene_state.prev_ubo.taa_jitter[0] = p_render_data->prev_taa_jitter.x;
- scene_state.prev_ubo.taa_jitter[1] = p_render_data->prev_taa_jitter.y;
- scene_state.prev_ubo.time -= time_step;
+ if (p_index >= (int)scene_state.implementation_uniform_buffers.size()) {
+ uint32_t from = scene_state.implementation_uniform_buffers.size();
+ scene_state.implementation_uniform_buffers.resize(p_index + 1);
+ for (uint32_t i = from; i < scene_state.implementation_uniform_buffers.size(); i++) {
+ scene_state.implementation_uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO));
}
}
- if (p_index >= (int)scene_state.uniform_buffers.size()) {
- uint32_t from = scene_state.uniform_buffers.size();
- scene_state.uniform_buffers.resize(p_index + 1);
- for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) {
- scene_state.uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO) * 2);
- }
- }
- RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO) * 2, &scene_state.ubo_data, RD::BARRIER_MASK_RASTER);
+ RD::get_singleton()->buffer_update(scene_state.implementation_uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER);
}
void RenderForwardClustered::_update_instance_data_buffer(RenderListType p_render_list) {
@@ -924,7 +759,7 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit
static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
}
-void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
+void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags = 0, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
if (p_render_list == RENDER_LIST_OPAQUE) {
@@ -935,9 +770,9 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
}
uint32_t lightmap_captures_used = 0;
- Plane near_plane = Plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
- near_plane.d += p_render_data->cam_projection.get_z_near();
- float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near();
+ Plane near_plane = Plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin);
+ near_plane.d += p_render_data->scene_data->cam_projection.get_z_near();
+ float z_max = p_render_data->scene_data->cam_projection.get_z_far() - p_render_data->scene_data->cam_projection.get_z_near();
RenderList *rl = &render_list[p_render_list];
_update_dirty_geometry_instances();
@@ -968,7 +803,7 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
float fade_alpha = 1.0;
if (inst->fade_near || inst->fade_far) {
- float fade_dist = inst->transform.origin.distance_to(p_render_data->cam_transform.origin);
+ float fade_dist = inst->transform.origin.distance_to(p_render_data->scene_data->cam_transform.origin);
// Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
if (inst->fade_far && fade_dist > inst->fade_far_begin) {
fade_alpha = Math::smoothstep(0.0f, 1.0f, 1.0f - (fade_dist - inst->fade_far_begin) / (inst->fade_far_end - inst->fade_far_begin));
@@ -1063,13 +898,13 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
// LOD
- if (p_render_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) {
+ if (p_render_data->scene_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) {
//lod
- Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->lod_camera_plane.normal);
- Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->lod_camera_plane.normal);
+ Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->scene_data->lod_camera_plane.normal);
+ Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->scene_data->lod_camera_plane.normal);
- float distance_min = p_render_data->lod_camera_plane.distance_to(lod_support_min);
- float distance_max = p_render_data->lod_camera_plane.distance_to(lod_support_max);
+ float distance_min = p_render_data->scene_data->lod_camera_plane.distance_to(lod_support_min);
+ float distance_max = p_render_data->scene_data->lod_camera_plane.distance_to(lod_support_max);
float distance = 0.0;
@@ -1082,12 +917,12 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
distance = -distance_max;
}
- if (p_render_data->cam_orthogonal) {
+ if (p_render_data->scene_data->cam_orthogonal) {
distance = 1.0;
}
uint32_t indices;
- surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
+ surf->sort.lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
indices = _indices_to_primitives(surf->primitive, indices);
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
@@ -1149,6 +984,12 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
scene_state.used_depth_texture = true;
}
+ if (p_color_pass_flags & COLOR_PASS_FLAG_MOTION_VECTORS && flags & INSTANCE_DATA_FLAG_MULTIMESH) {
+ if (RendererRD::MeshStorage::get_singleton()->_multimesh_enable_motion_vectors(inst->data->base)) {
+ inst->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(inst->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ }
+ }
+
} else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) {
if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) {
rl->add_element(surf);
@@ -1220,9 +1061,18 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RENDER_TIMESTAMP("Setup 3D Scene");
- //scene_state.ubo.subsurface_scatter_width = subsurface_scatter_size;
- scene_state.ubo.directional_light_count = 0;
- scene_state.ubo.opaque_prepass_threshold = 0.99f;
+ // check if we need motion vectors
+ if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
+ p_render_data->scene_data->calculate_motion_vectors = true;
+ } else if (rb.is_valid() && rb->get_use_taa()) {
+ p_render_data->scene_data->calculate_motion_vectors = true;
+ } else {
+ p_render_data->scene_data->calculate_motion_vectors = false;
+ }
+
+ //p_render_data->scene_data->subsurface_scatter_width = subsurface_scatter_size;
+ p_render_data->scene_data->directional_light_count = 0;
+ p_render_data->scene_data->opaque_prepass_threshold = 0.99f;
Size2i screen_size;
RID color_framebuffer;
@@ -1285,7 +1135,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
};
}
- if (p_render_data->view_count > 1) {
+ if (p_render_data->scene_data->view_count > 1) {
color_pass_flags |= COLOR_PASS_FLAG_MULTIVIEW;
}
@@ -1309,20 +1159,17 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
ERR_FAIL(); //bug?
}
- scene_state.ubo.viewport_size[0] = screen_size.x;
- scene_state.ubo.viewport_size[1] = screen_size.y;
-
- scene_state.ubo.emissive_exposure_normalization = -1.0;
+ p_render_data->scene_data->emissive_exposure_normalization = -1.0;
RD::get_singleton()->draw_command_begin_label("Render Setup");
- _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->cam_transform);
+ _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
_setup_voxelgis(*p_render_data->voxel_gi_instances);
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
- _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi);
+ _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, color_pass_flags, using_sdfgi, using_sdfgi || using_voxelgi);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority();
_fill_instance_data(RENDER_LIST_OPAQUE, p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr);
@@ -1396,20 +1243,20 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
- Projection projection = p_render_data->cam_projection;
+ Projection projection = p_render_data->scene_data->cam_projection;
if (p_render_data->reflection_probe.is_valid()) {
Projection correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->cam_projection;
+ projection = correction * p_render_data->scene_data->cam_projection;
}
- sky.setup(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, projection, p_render_data->cam_transform, screen_size, this);
+ sky.setup(p_render_data->environment, rb, *p_render_data->lights, p_render_data->camera_attributes, projection, p_render_data->scene_data->cam_transform, screen_size, this);
sky_energy_multiplier *= bg_energy_multiplier;
RID sky_rid = environment_get_sky(p_render_data->environment);
if (sky_rid.is_valid()) {
- sky.update(p_render_data->environment, projection, p_render_data->cam_transform, time, sky_energy_multiplier);
+ sky.update(p_render_data->environment, projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
} else {
// do not try to draw sky if invalid
@@ -1448,7 +1295,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RID rp_uniform_set = _setup_render_pass_uniform_set(RENDER_LIST_OPAQUE, nullptr, RID());
bool finish_depth = using_ssao || using_sdfgi || using_voxelgi;
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, 0, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, depth_pass_mode, 0, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_camera_plane, p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
_render_list_with_threads(&render_list_params, depth_framebuffer, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, needs_pre_resolve ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, needs_pre_resolve ? Vector<Color>() : depth_pass_clear);
RD::get_singleton()->draw_command_end_label();
@@ -1488,8 +1335,8 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_begin_label("Render Opaque Pass");
- scene_state.ubo.directional_light_count = p_render_data->directional_light_count;
- scene_state.ubo.opaque_prepass_threshold = 0.0f;
+ p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count;
+ p_render_data->scene_data->opaque_prepass_threshold = 0.0f;
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, rb.is_valid());
@@ -1518,7 +1365,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
}
}
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_camera_plane, p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
_render_list_with_threads(&render_list_params, color_framebuffer, keep_color ? RD::INITIAL_ACTION_KEEP : RD::INITIAL_ACTION_CLEAR, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, depth_pre_pass ? (continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP) : RD::INITIAL_ACTION_CLEAR, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, c, 1.0, 0);
if (will_continue_color && using_separate_specular) {
// close the specular framebuffer, as it's no longer used
@@ -1536,7 +1383,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
Projection dc;
dc.set_depth_correction(true);
- Projection cm = (dc * p_render_data->cam_projection) * Projection(p_render_data->cam_transform.affine_inverse());
+ Projection cm = (dc * p_render_data->scene_data->cam_projection) * Projection(p_render_data->scene_data->cam_transform.affine_inverse());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(color_only_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
RD::get_singleton()->draw_command_begin_label("Debug VoxelGIs");
for (int i = 0; i < (int)p_render_data->voxel_gi_instances->size(); i++) {
@@ -1554,10 +1401,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
Projection dc;
dc.set_depth_correction(true);
Projection cms[RendererSceneRender::MAX_RENDER_VIEWS];
- for (uint32_t v = 0; v < p_render_data->view_count; v++) {
- cms[v] = (dc * p_render_data->view_projection[v]) * Projection(p_render_data->cam_transform.affine_inverse());
+ for (uint32_t v = 0; v < p_render_data->scene_data->view_count; v++) {
+ cms[v] = (dc * p_render_data->scene_data->view_projection[v]) * Projection(p_render_data->scene_data->cam_transform.affine_inverse());
}
- _debug_sdfgi_probes(rb, color_only_framebuffer, p_render_data->view_count, cms, will_continue_color, will_continue_depth);
+ _debug_sdfgi_probes(rb, color_only_framebuffer, p_render_data->scene_data->view_count, cms, will_continue_color, will_continue_depth);
}
if (draw_sky || draw_sky_fog_only) {
@@ -1568,10 +1415,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (p_render_data->reflection_probe.is_valid()) {
Projection correction;
correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->cam_projection;
- sky.draw(p_render_data->environment, can_continue_color, can_continue_depth, color_only_framebuffer, 1, &projection, p_render_data->cam_transform, time, sky_energy_multiplier);
+ Projection projection = correction * p_render_data->scene_data->cam_projection;
+ sky.draw(p_render_data->environment, can_continue_color, can_continue_depth, color_only_framebuffer, 1, &projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
} else {
- sky.draw(p_render_data->environment, can_continue_color, can_continue_depth, color_only_framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time, sky_energy_multiplier);
+ sky.draw(p_render_data->environment, can_continue_color, can_continue_depth, color_only_framebuffer, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
}
RD::get_singleton()->draw_command_end_label();
}
@@ -1598,7 +1445,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (using_sss) {
RENDER_TIMESTAMP("Sub-Surface Scattering");
RD::get_singleton()->draw_command_begin_label("Process Sub-Surface Scattering");
- _process_sss(rb, p_render_data->cam_projection);
+ _process_sss(rb, p_render_data->scene_data->cam_projection);
RD::get_singleton()->draw_command_end_label();
}
@@ -1606,15 +1453,15 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RENDER_TIMESTAMP("Screen-Space Reflections");
RD::get_singleton()->draw_command_begin_label("Process Screen-Space Reflections");
RID specular_views[RendererSceneRender::MAX_RENDER_VIEWS];
- for (uint32_t v = 0; v < p_render_data->view_count; v++) {
+ for (uint32_t v = 0; v < p_render_data->scene_data->view_count; v++) {
specular_views[v] = rb_data->get_specular(v);
}
- _process_ssr(rb, color_only_framebuffer, normal_roughness_views, rb_data->get_specular(), specular_views, Color(0, 0, 0, 1), p_render_data->environment, p_render_data->view_projection, p_render_data->view_eye_offset, rb->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED);
+ _process_ssr(rb, color_only_framebuffer, normal_roughness_views, rb_data->get_specular(), specular_views, p_render_data->environment, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, rb->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED);
RD::get_singleton()->draw_command_end_label();
} else {
//just mix specular back
RENDER_TIMESTAMP("Merge Specular");
- copy_effects->merge_specular(color_only_framebuffer, rb_data->get_specular(), rb->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED ? RID() : rb->get_internal_texture(), RID(), p_render_data->view_count);
+ copy_effects->merge_specular(color_only_framebuffer, rb_data->get_specular(), rb->get_msaa_3d() == RS::VIEWPORT_MSAA_DISABLED ? RID() : rb->get_internal_texture(), RID(), p_render_data->scene_data->view_count);
}
}
@@ -1639,7 +1486,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
{
uint32_t transparent_color_pass_flags = (color_pass_flags | COLOR_PASS_FLAG_TRANSPARENT) & ~(COLOR_PASS_FLAG_SEPARATE_SPECULAR);
RID alpha_framebuffer = rb_data.is_valid() ? rb_data->get_color_pass_fb(transparent_color_pass_flags) : color_only_framebuffer;
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, transparent_color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), false, PASS_MODE_COLOR, transparent_color_pass_flags, rb_data.is_null(), p_render_data->directional_light_soft_shadows, rp_uniform_set, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_camera_plane, p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
_render_list_with_threads(&render_list_params, alpha_framebuffer, can_continue_color ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, can_continue_depth ? RD::INITIAL_ACTION_CONTINUE : RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
}
@@ -1670,7 +1517,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
if (rb.is_valid() && taa && rb->get_use_taa()) {
RENDER_TIMESTAMP("TAA")
- taa->process(rb, _render_buffers_get_color_format(), p_render_data->z_near, p_render_data->z_far);
+ taa->process(rb, _render_buffers_get_color_format(), p_render_data->scene_data->z_near, p_render_data->scene_data->z_far);
}
if (rb.is_valid()) {
@@ -1696,34 +1543,36 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
SceneState::ShadowPass shadow_pass;
+ RenderSceneDataRD scene_data;
+ scene_data.cam_projection = p_projection;
+ scene_data.cam_transform = p_transform;
+ scene_data.view_projection[0] = p_projection;
+ scene_data.z_far = p_zfar;
+ scene_data.z_near = 0.0;
+ scene_data.lod_camera_plane = p_camera_plane;
+ scene_data.lod_distance_multiplier = p_lod_distance_multiplier;
+ scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
+ scene_data.opaque_prepass_threshold = 0.1f;
+
RenderDataRD render_data;
- render_data.cam_projection = p_projection;
- render_data.cam_transform = p_transform;
- render_data.view_projection[0] = p_projection;
- render_data.z_far = p_zfar;
- render_data.z_near = 0.0;
+ render_data.scene_data = &scene_data;
render_data.cluster_size = 1;
render_data.cluster_max_elements = 32;
render_data.instances = &p_instances;
- render_data.lod_camera_plane = p_camera_plane;
- render_data.lod_distance_multiplier = p_lod_distance_multiplier;
render_data.render_info = p_render_info;
- scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
- scene_state.ubo.opaque_prepass_threshold = 0.1f;
-
_setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index);
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
- render_data.screen_mesh_lod_threshold = 0.0;
+ scene_data.screen_mesh_lod_threshold = 0.0;
} else {
- render_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold;
+ scene_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold;
}
PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW;
uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size();
- _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, false, false, true);
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, 0, false, false, true);
uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from;
render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size);
_fill_instance_data(RENDER_LIST_SECONDARY, p_render_info ? p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW] : (int *)nullptr, render_list_from, render_list_size, false);
@@ -1742,8 +1591,8 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
shadow_pass.rp_uniform_set = RID(); //will be filled later when instance buffer is complete
shadow_pass.camera_plane = p_camera_plane;
- shadow_pass.screen_mesh_lod_threshold = render_data.screen_mesh_lod_threshold;
- shadow_pass.lod_distance_multiplier = render_data.lod_distance_multiplier;
+ shadow_pass.screen_mesh_lod_threshold = scene_data.screen_mesh_lod_threshold;
+ shadow_pass.lod_distance_multiplier = scene_data.lod_distance_multiplier;
shadow_pass.framebuffer = p_framebuffer;
shadow_pass.initial_depth_action = p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION_CONTINUE : RD::INITIAL_ACTION_CONTINUE);
@@ -1786,19 +1635,22 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
+ RenderSceneDataRD scene_data;
+ scene_data.cam_projection = p_cam_projection;
+ scene_data.cam_transform = p_cam_transform;
+ scene_data.view_projection[0] = p_cam_projection;
+ scene_data.z_near = 0.0;
+ scene_data.z_far = p_cam_projection.get_z_far();
+ scene_data.dual_paraboloid_side = 0;
+ scene_data.opaque_prepass_threshold = 0.0;
+
RenderDataRD render_data;
- render_data.cam_projection = p_cam_projection;
- render_data.cam_transform = p_cam_transform;
- render_data.view_projection[0] = p_cam_projection;
- render_data.z_near = 0.0;
- render_data.z_far = p_cam_projection.get_z_far();
+ render_data.scene_data = &scene_data;
render_data.cluster_size = 1;
render_data.cluster_max_elements = 32;
render_data.instances = &p_instances;
_update_render_base_uniform_set();
- scene_state.ubo.dual_paraboloid_side = 0;
- scene_state.ubo.opaque_prepass_threshold = 0.0;
_setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false);
@@ -1825,21 +1677,23 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
RD::get_singleton()->draw_command_begin_label("Render 3D Material");
+ RenderSceneDataRD scene_data;
+ scene_data.cam_projection = p_cam_projection;
+ scene_data.cam_transform = p_cam_transform;
+ scene_data.view_projection[0] = p_cam_projection;
+ scene_data.dual_paraboloid_side = 0;
+ scene_data.material_uv2_mode = false;
+ scene_data.opaque_prepass_threshold = 0.0f;
+ scene_data.emissive_exposure_normalization = p_exposure_normalization;
+
RenderDataRD render_data;
- render_data.cam_projection = p_cam_projection;
- render_data.cam_transform = p_cam_transform;
- render_data.view_projection[0] = p_cam_projection;
+ render_data.scene_data = &scene_data;
render_data.cluster_size = 1;
render_data.cluster_max_elements = 32;
render_data.instances = &p_instances;
_update_render_base_uniform_set();
- scene_state.ubo.dual_paraboloid_side = 0;
- scene_state.ubo.material_uv2_mode = false;
- scene_state.ubo.opaque_prepass_threshold = 0.0f;
- scene_state.ubo.emissive_exposure_normalization = p_exposure_normalization;
-
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
@@ -1875,18 +1729,20 @@ void RenderForwardClustered::_render_uv2(const PagedArray<RenderGeometryInstance
RD::get_singleton()->draw_command_begin_label("Render UV2");
+ RenderSceneDataRD scene_data;
+ scene_data.dual_paraboloid_side = 0;
+ scene_data.material_uv2_mode = true;
+ scene_data.opaque_prepass_threshold = 0.0;
+ scene_data.emissive_exposure_normalization = -1.0;
+
RenderDataRD render_data;
+ render_data.scene_data = &scene_data;
render_data.cluster_size = 1;
render_data.cluster_max_elements = 32;
render_data.instances = &p_instances;
_update_render_base_uniform_set();
- scene_state.ubo.dual_paraboloid_side = 0;
- scene_state.ubo.material_uv2_mode = true;
- scene_state.ubo.opaque_prepass_threshold = 0.0;
- scene_state.ubo.emissive_exposure_normalization = -1.0;
-
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
@@ -1946,7 +1802,10 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu
RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel");
+ RenderSceneDataRD scene_data;
+
RenderDataRD render_data;
+ render_data.scene_data = &scene_data;
render_data.cluster_size = 1;
render_data.cluster_max_elements = 32;
render_data.instances = &p_instances;
@@ -1987,26 +1846,26 @@ void RenderForwardClustered::_render_sdfgi(Ref<RenderSceneBuffersRD> p_render_bu
fb_size.x = p_size[right_axis];
fb_size.y = p_size[up_axis];
- render_data.cam_transform.origin = center + axis * half_extents;
- render_data.cam_transform.basis.set_column(0, right);
- render_data.cam_transform.basis.set_column(1, up);
- render_data.cam_transform.basis.set_column(2, axis);
+ scene_data.cam_transform.origin = center + axis * half_extents;
+ scene_data.cam_transform.basis.set_column(0, right);
+ scene_data.cam_transform.basis.set_column(1, up);
+ scene_data.cam_transform.basis.set_column(2, axis);
- //print_line("pass: " + itos(i) + " xform " + render_data.cam_transform);
+ //print_line("pass: " + itos(i) + " xform " + scene_data.cam_transform);
float h_size = half_extents[right_axis];
float v_size = half_extents[up_axis];
float d_size = half_extents[i] * 2.0;
- render_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size);
+ scene_data.cam_projection.set_orthogonal(-h_size, h_size, -v_size, v_size, 0, d_size);
//print_line("pass: " + itos(i) + " cam hsize: " + rtos(h_size) + " vsize: " + rtos(v_size) + " dsize " + rtos(d_size));
Transform3D to_bounds;
to_bounds.origin = p_bounds.position;
to_bounds.basis.scale(p_bounds.size);
- RendererRD::MaterialStorage::store_transform(to_bounds.affine_inverse() * render_data.cam_transform, scene_state.ubo.sdf_to_bounds);
+ RendererRD::MaterialStorage::store_transform(to_bounds.affine_inverse() * scene_data.cam_transform, scene_state.ubo.sdf_to_bounds);
- scene_state.ubo.emissive_exposure_normalization = p_exposure_normalization;
+ scene_data.emissive_exposure_normalization = p_exposure_normalization;
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
RID rp_uniform_set = _setup_sdfgi_render_pass_uniform_set(p_albedo_texture, p_emission_texture, p_emission_aniso_texture, p_geom_facing_texture);
@@ -2248,6 +2107,13 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
{
RD::Uniform u;
u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.append_id(scene_state.implementation_uniform_buffers[p_index]);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID instance_buffer = scene_state.instance_buffer[p_render_list];
if (instance_buffer == RID()) {
@@ -2264,16 +2130,15 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
}
RD::Uniform u;
- u.binding = 2;
+ u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.append_id(radiance_texture);
uniforms.push_back(u);
}
-
{
RID ref_texture = (p_render_data && p_render_data->reflection_atlas.is_valid()) ? reflection_atlas_get_texture(p_render_data->reflection_atlas) : RID();
RD::Uniform u;
- u.binding = 3;
+ u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (ref_texture.is_valid()) {
u.append_id(ref_texture);
@@ -2282,10 +2147,9 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
}
uniforms.push_back(u);
}
-
{
RD::Uniform u;
- u.binding = 4;
+ u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture;
if (p_render_data && p_render_data->shadow_atlas.is_valid()) {
@@ -2299,7 +2163,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
}
{
RD::Uniform u;
- u.binding = 5;
+ u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
if (p_use_directional_shadow_atlas && directional_shadow_get_texture().is_valid()) {
u.append_id(directional_shadow_get_texture());
@@ -2310,7 +2174,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
}
{
RD::Uniform u;
- u.binding = 6;
+ u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
@@ -2329,7 +2193,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
}
{
RD::Uniform u;
- u.binding = 7;
+ u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_VOXEL_GI_INSTANCESS; i++) {
@@ -2349,7 +2213,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
{
RD::Uniform u;
- u.binding = 8;
+ u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID cb = (p_render_data && p_render_data->cluster_buffer.is_valid()) ? p_render_data->cluster_buffer : scene_shader.default_vec4_xform_buffer;
u.append_id(cb);
@@ -2358,7 +2222,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
{
RD::Uniform u;
- u.binding = 9;
+ u.binding = 10;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture;
if (rb.is_valid() && rb->has_texture(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH)) {
@@ -2371,7 +2235,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
}
{
RD::Uniform u;
- u.binding = 10;
+ u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID bbt = rb_data.is_valid() ? rb->get_back_buffer_texture() : RID();
RID texture = bbt.is_valid() ? bbt : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
@@ -2380,110 +2244,108 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
}
{
- {
- RD::Uniform u;
- u.binding = 11;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb_data.is_valid() && rb_data->has_normal_roughness() ? rb_data->get_normal_roughness() : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_NORMAL);
- u.append_id(texture);
- uniforms.push_back(u);
- }
+ RD::Uniform u;
+ u.binding = 12;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID texture = rb_data.is_valid() && rb_data->has_normal_roughness() ? rb_data->get_normal_roughness() : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_NORMAL);
+ u.append_id(texture);
+ uniforms.push_back(u);
+ }
- {
- RD::Uniform u;
- u.binding = 12;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID aot = rb_data.is_valid() ? rb->get_ao_texture() : RID();
- RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
- u.append_id(texture);
- uniforms.push_back(u);
- }
+ {
+ RD::Uniform u;
+ u.binding = 13;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID aot = rb_data.is_valid() ? rb->get_ao_texture() : RID();
+ RID texture = aot.is_valid() ? aot : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(texture);
+ uniforms.push_back(u);
+ }
- {
- RD::Uniform u;
- u.binding = 13;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
- u.append_id(texture);
- uniforms.push_back(u);
- }
+ {
+ RD::Uniform u;
+ u.binding = 14;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT) : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(texture);
+ uniforms.push_back(u);
+ }
- {
- RD::Uniform u;
- u.binding = 14;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
- u.append_id(texture);
- uniforms.push_back(u);
+ {
+ RD::Uniform u;
+ u.binding = 15;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID texture = rb_data.is_valid() && rb->has_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) ? rb->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION) : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(texture);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 16;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID t;
+ if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ t = sdfgi->lightprobe_texture;
}
- {
- RD::Uniform u;
- u.binding = 15;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID t;
- if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) {
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- t = sdfgi->lightprobe_texture;
- }
- if (t.is_null()) {
- t = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
- }
- u.append_id(t);
- uniforms.push_back(u);
+ if (t.is_null()) {
+ t = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
}
- {
- RD::Uniform u;
- u.binding = 16;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID t;
- if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) {
- Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
- t = sdfgi->occlusion_texture;
- }
- if (t.is_null()) {
- t = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
- }
- u.append_id(t);
- uniforms.push_back(u);
+ u.append_id(t);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 17;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID t;
+ if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) {
+ Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
+ t = sdfgi->occlusion_texture;
}
- {
- RD::Uniform u;
- u.binding = 17;
- u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
- RID voxel_gi;
- if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_GI)) {
- Ref<RendererRD::GI::RenderBuffersGI> rbgi = rb->get_custom_data(RB_SCOPE_GI);
- voxel_gi = rbgi->get_voxel_gi_buffer();
- }
- u.append_id(voxel_gi.is_valid() ? voxel_gi : render_buffers_get_default_voxel_gi_buffer());
- uniforms.push_back(u);
+ if (t.is_null()) {
+ t = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
}
- {
- RD::Uniform u;
- u.binding = 18;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID vfog = RID();
- if (rb_data.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) {
- Ref<RendererRD::Fog::VolumetricFog> fog = rb->get_custom_data(RB_SCOPE_FOG);
- vfog = fog->fog_map;
- if (vfog.is_null()) {
- vfog = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
- }
- } else {
+ u.append_id(t);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 18;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ RID voxel_gi;
+ if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_GI)) {
+ Ref<RendererRD::GI::RenderBuffersGI> rbgi = rb->get_custom_data(RB_SCOPE_GI);
+ voxel_gi = rbgi->get_voxel_gi_buffer();
+ }
+ u.append_id(voxel_gi.is_valid() ? voxel_gi : render_buffers_get_default_voxel_gi_buffer());
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 19;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID vfog = RID();
+ if (rb_data.is_valid() && rb->has_custom_data(RB_SCOPE_FOG)) {
+ Ref<RendererRD::Fog::VolumetricFog> fog = rb->get_custom_data(RB_SCOPE_FOG);
+ vfog = fog->fog_map;
+ if (vfog.is_null()) {
vfog = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
}
- u.append_id(vfog);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.binding = 19;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID ssil = rb_data.is_valid() ? rb->get_ssil_texture() : RID();
- RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
- u.append_id(texture);
- uniforms.push_back(u);
+ } else {
+ vfog = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
}
+ u.append_id(vfog);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 20;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ RID ssil = rb_data.is_valid() ? rb->get_ssil_texture() : RID();
+ RID texture = ssil.is_valid() ? ssil : texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK);
+ u.append_id(texture);
+ uniforms.push_back(u);
}
return UniformSetCacheRD::get_singleton()->get_cache_vec(scene_shader.default_shader_rd, RENDER_PASS_UNIFORM_SET, uniforms);
@@ -2503,6 +2365,13 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
{
RD::Uniform u;
u.binding = 1;
+ u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
+ u.append_id(scene_state.implementation_uniform_buffers[0]);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID instance_buffer = scene_state.instance_buffer[RENDER_LIST_SECONDARY];
if (instance_buffer == RID()) {
@@ -2515,7 +2384,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
// No radiance texture.
RID radiance_texture = texture_storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RD::Uniform u;
- u.binding = 2;
+ u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.append_id(radiance_texture);
uniforms.push_back(u);
@@ -2525,7 +2394,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
// No reflection atlas.
RID ref_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK);
RD::Uniform u;
- u.binding = 3;
+ u.binding = 4;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.append_id(ref_texture);
uniforms.push_back(u);
@@ -2534,7 +2403,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
{
// No shadow atlas.
RD::Uniform u;
- u.binding = 4;
+ u.binding = 5;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH);
u.append_id(texture);
@@ -2544,7 +2413,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
{
// No directional shadow atlas.
RD::Uniform u;
- u.binding = 5;
+ u.binding = 6;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_DEPTH);
u.append_id(texture);
@@ -2554,7 +2423,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
{
// No Lightmaps
RD::Uniform u;
- u.binding = 6;
+ u.binding = 7;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
@@ -2568,7 +2437,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
{
// No VoxelGIs
RD::Uniform u;
- u.binding = 7;
+ u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
RID default_tex = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
@@ -2581,7 +2450,7 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
{
RD::Uniform u;
- u.binding = 8;
+ u.binding = 9;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
RID cb = scene_shader.default_vec4_xform_buffer;
u.append_id(cb);
@@ -2593,28 +2462,28 @@ RID RenderForwardClustered::_setup_sdfgi_render_pass_uniform_set(RID p_albedo_te
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 9;
+ u.binding = 10;
u.append_id(p_albedo_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 10;
+ u.binding = 11;
u.append_id(p_emission_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 11;
+ u.binding = 12;
u.append_id(p_emission_aniso_texture);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 12;
+ u.binding = 13;
u.append_id(p_geom_facing_texture);
uniforms.push_back(u);
}
@@ -3195,6 +3064,9 @@ RenderForwardClustered::~RenderForwardClustered() {
for (uint32_t i = 0; i < scene_state.uniform_buffers.size(); i++) {
RD::get_singleton()->free(scene_state.uniform_buffers[i]);
}
+ for (uint32_t i = 0; i < scene_state.implementation_uniform_buffers.size(); i++) {
+ RD::get_singleton()->free(scene_state.implementation_uniform_buffers[i]);
+ }
RD::get_singleton()->free(scene_state.lightmap_buffer);
RD::get_singleton()->free(scene_state.lightmap_capture_buffer);
for (uint32_t i = 0; i < RENDER_LIST_MAX; i++) {
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 35379cd69b..605473ad0b 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -37,7 +37,7 @@
#include "servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h"
#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
-#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl.gen.h"
#include "servers/rendering/renderer_rd/storage_rd/utilities.h"
#define RB_SCOPE_FORWARD_CLUSTERED SNAME("forward_clustered")
@@ -249,61 +249,22 @@ class RenderForwardClustered : public RendererSceneRenderRD {
};
struct SceneState {
- // This struct is loaded into Set 1 - Binding 0, populated at start of rendering a frame, must match with shader code
+ // This struct is loaded into Set 1 - Binding 1, populated at start of rendering a frame, must match with shader code
struct UBO {
- float projection_matrix[16];
- float inv_projection_matrix[16];
- float inv_view_matrix[16];
- float view_matrix[16];
-
- float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
- float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
- float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4];
-
- float viewport_size[2];
- float screen_pixel_size[2];
-
uint32_t cluster_shift;
uint32_t cluster_width;
uint32_t cluster_type_size;
uint32_t max_cluster_element_count_div_32;
- float directional_penumbra_shadow_kernel[128]; //32 vec4s
- float directional_soft_shadow_kernel[128];
- float penumbra_shadow_kernel[128];
- float soft_shadow_kernel[128];
-
- float ambient_light_color_energy[4];
-
- float ambient_color_sky_mix;
- uint32_t use_ambient_light;
- uint32_t use_ambient_cubemap;
- uint32_t use_reflection_cubemap;
-
- float radiance_inverse_xform[12];
-
- float shadow_atlas_pixel_size[2];
- float directional_shadow_pixel_size[2];
-
- uint32_t directional_light_count;
- float dual_paraboloid_side;
- float z_far;
- float z_near;
-
uint32_t ss_effects_flags;
float ssao_light_affect;
float ssao_ao_affect;
- uint32_t roughness_limiter_enabled;
-
- float roughness_limiter_amount;
- float roughness_limiter_limit;
- float opaque_prepass_threshold;
- uint32_t roughness_limiter_pad;
+ uint32_t pad1;
float sdf_to_bounds[16];
int32_t sdf_offset[3];
- uint32_t material_uv2_mode;
+ uint32_t pad2;
int32_t sdf_size[3];
uint32_t gi_upscale_for_msaa;
@@ -312,32 +273,13 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float volumetric_fog_inv_length;
float volumetric_fog_detail_spread;
uint32_t volumetric_fog_pad;
-
- // Fog
- uint32_t fog_enabled;
- float fog_density;
- float fog_height;
- float fog_height_density;
-
- float fog_light_color[3];
- float fog_sun_scatter;
-
- float fog_aerial_perspective;
-
- float time;
- float reflection_multiplier;
-
- uint32_t pancake_shadows;
-
- float taa_jitter[2];
- float emissive_exposure_normalization; // Needed to normalize emissive when using physical units.
- float IBL_exposure_normalization;
};
struct PushConstant {
uint32_t base_index; //
uint32_t uv_offset; //packed
- uint32_t pad[2];
+ uint32_t multimesh_motion_vectors_current_offset;
+ uint32_t multimesh_motion_vectors_previous_offset;
};
struct InstanceData {
@@ -350,11 +292,10 @@ class RenderForwardClustered : public RendererSceneRenderRD {
float lightmap_uv_scale[4];
};
- UBO ubo_data[2];
- UBO &ubo = ubo_data[0];
- UBO &prev_ubo = ubo_data[1];
+ UBO ubo;
LocalVector<RID> uniform_buffers;
+ LocalVector<RID> implementation_uniform_buffers;
LightmapData lightmaps[MAX_LIGHTMAPS];
RID lightmap_ids[MAX_LIGHTMAPS];
@@ -429,7 +370,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _update_instance_data_buffer(RenderListType p_render_list);
void _fill_instance_data(RenderListType p_render_list, int *p_render_info = nullptr, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
- void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
+ void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
HashMap<Size2i, RID> sdfgi_framebuffer_size_cache;
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
index c2f56eb164..a9a9fa94de 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.h
@@ -32,7 +32,7 @@
#define SCENE_SHADER_FORWARD_CLUSTERED_H
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
-#include "servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl.gen.h"
namespace RendererSceneRenderImplementation {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 46d90e75fb..a6512497a3 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -504,8 +504,20 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RENDER_TIMESTAMP("Setup 3D Scene");
- scene_state.ubo.directional_light_count = 0;
- scene_state.ubo.opaque_prepass_threshold = 0.0;
+ /* TODO
+ // check if we need motion vectors
+ if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS) {
+ p_render_data->scene_data->calculate_motion_vectors = true;
+ } else if (render target has velocity override) { // TODO
+ p_render_data->scene_data->calculate_motion_vectors = true;
+ } else {
+ p_render_data->scene_data->calculate_motion_vectors = false;
+ }
+ */
+ p_render_data->scene_data->calculate_motion_vectors = false; // for now, not yet supported...
+
+ p_render_data->scene_data->directional_light_count = 0;
+ p_render_data->scene_data->opaque_prepass_threshold = 0.0;
// We can only use our full subpass approach if we're:
// - not reading from SCREEN_TEXTURE/DEPTH_TEXTURE
@@ -581,13 +593,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
ERR_FAIL(); //bug?
}
- scene_state.ubo.viewport_size[0] = screen_size.x;
- scene_state.ubo.viewport_size[1] = screen_size.y;
- scene_state.ubo.emissive_exposure_normalization = -1.0;
+ p_render_data->scene_data->emissive_exposure_normalization = -1.0;
RD::get_singleton()->draw_command_begin_label("Render Setup");
- _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->cam_transform);
+ _setup_lightmaps(p_render_data, *p_render_data->lightmaps, p_render_data->scene_data->cam_transform);
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
@@ -658,20 +668,20 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (draw_sky || draw_sky_fog_only || environment_get_reflection_source(p_render_data->environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_render_data->environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
RENDER_TIMESTAMP("Setup Sky");
RD::get_singleton()->draw_command_begin_label("Setup Sky");
- Projection projection = p_render_data->cam_projection;
+ Projection projection = p_render_data->scene_data->cam_projection;
if (p_render_data->reflection_probe.is_valid()) {
Projection correction;
correction.set_depth_correction(true);
- projection = correction * p_render_data->cam_projection;
+ projection = correction * p_render_data->scene_data->cam_projection;
}
- sky.setup(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, projection, p_render_data->cam_transform, screen_size, this);
+ sky.setup(p_render_data->environment, p_render_data->render_buffers, *p_render_data->lights, p_render_data->camera_attributes, projection, p_render_data->scene_data->cam_transform, screen_size, this);
sky_energy_multiplier *= bg_energy_multiplier;
RID sky_rid = environment_get_sky(p_render_data->environment);
if (sky_rid.is_valid()) {
- sky.update(p_render_data->environment, projection, p_render_data->cam_transform, time, sky_energy_multiplier);
+ sky.update(p_render_data->environment, projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
radiance_texture = sky.sky_get_radiance_texture_rd(sky_rid);
} else {
// do not try to draw sky if invalid
@@ -694,10 +704,10 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (p_render_data->reflection_probe.is_valid()) {
Projection correction;
correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->cam_projection;
- sky.update_res_buffers(p_render_data->environment, 1, &projection, p_render_data->cam_transform, time, sky_energy_multiplier);
+ Projection projection = correction * p_render_data->scene_data->cam_projection;
+ sky.update_res_buffers(p_render_data->environment, 1, &projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
} else {
- sky.update_res_buffers(p_render_data->environment, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time, sky_energy_multiplier);
+ sky.update_res_buffers(p_render_data->environment, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
}
RD::get_singleton()->draw_command_end_label(); // Setup Sky resolution buffers
@@ -734,7 +744,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
RD::get_singleton()->draw_command_begin_label("Render Opaque Subpass");
- scene_state.ubo.directional_light_count = p_render_data->directional_light_count;
+ p_render_data->scene_data->directional_light_count = p_render_data->directional_light_count;
_setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, p_render_data->render_buffers.is_valid());
@@ -765,7 +775,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
}
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
- RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].element_info.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_camera_plane, p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
render_list_params.framebuffer_format = fb_format;
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
@@ -793,10 +803,10 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (p_render_data->reflection_probe.is_valid()) {
Projection correction;
correction.set_depth_correction(true);
- Projection projection = correction * p_render_data->cam_projection;
- sky.draw(draw_list, p_render_data->environment, framebuffer, 1, &projection, p_render_data->cam_transform, time, sky_energy_multiplier);
+ Projection projection = correction * p_render_data->scene_data->cam_projection;
+ sky.draw(draw_list, p_render_data->environment, framebuffer, 1, &projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
} else {
- sky.draw(draw_list, p_render_data->environment, framebuffer, p_render_data->view_count, p_render_data->view_projection, p_render_data->cam_transform, time, sky_energy_multiplier);
+ sky.draw(draw_list, p_render_data->environment, framebuffer, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->cam_transform, time, sky_energy_multiplier);
}
RD::get_singleton()->draw_command_end_label(); // Draw Sky Subpass
@@ -832,7 +842,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
if (using_subpass_transparent) {
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR_TRANSPARENT, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR_TRANSPARENT, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_camera_plane, p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
render_list_params.framebuffer_format = fb_format;
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
@@ -871,7 +881,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
// _setup_environment(p_render_data, p_render_data->reflection_probe.is_valid(), screen_size, !p_render_data->reflection_probe.is_valid(), p_default_bg_color, false);
RD::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(framebuffer);
- RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->lod_camera_plane, p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, p_render_data->view_count);
+ RenderListParameters render_list_params(render_list[RENDER_LIST_ALPHA].elements.ptr(), render_list[RENDER_LIST_ALPHA].element_info.ptr(), render_list[RENDER_LIST_ALPHA].elements.size(), reverse_cull, PASS_MODE_COLOR, rp_uniform_set, spec_constant_base_flags, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_WIREFRAME, Vector2(), p_render_data->scene_data->lod_camera_plane, p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, p_render_data->scene_data->view_count);
render_list_params.framebuffer_format = fb_format;
if ((uint32_t)render_list_params.element_count > render_list_thread_threshold && false) {
// secondary command buffers need more testing at this time
@@ -928,26 +938,29 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = p_instances.size();
p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW][RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = p_instances.size();
}
+
+ RenderSceneDataRD scene_data;
+ scene_data.cam_projection = p_projection;
+ scene_data.cam_transform = p_transform;
+ scene_data.view_projection[0] = p_projection;
+ scene_data.z_near = 0.0;
+ scene_data.z_far = p_zfar;
+ scene_data.lod_camera_plane = p_camera_plane;
+ scene_data.lod_distance_multiplier = p_lod_distance_multiplier;
+ scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
+ scene_data.opaque_prepass_threshold = 0.1;
+
RenderDataRD render_data;
- render_data.cam_projection = p_projection;
- render_data.cam_transform = p_transform;
- render_data.view_projection[0] = p_projection;
- render_data.z_near = 0.0;
- render_data.z_far = p_zfar;
+ render_data.scene_data = &scene_data;
render_data.instances = &p_instances;
render_data.render_info = p_render_info;
- render_data.lod_camera_plane = p_camera_plane;
- render_data.lod_distance_multiplier = p_lod_distance_multiplier;
-
- scene_state.ubo.dual_paraboloid_side = p_use_dp_flip ? -1 : 1;
- scene_state.ubo.opaque_prepass_threshold = 0.1;
_setup_environment(&render_data, true, Vector2(1, 1), !p_flip_y, Color(), false, p_use_pancake, shadow_pass_index);
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
- render_data.screen_mesh_lod_threshold = 0.0;
+ scene_data.screen_mesh_lod_threshold = 0.0;
} else {
- render_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold;
+ scene_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold;
}
PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW;
@@ -972,8 +985,8 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr
shadow_pass.rp_uniform_set = RID(); //will be filled later when instance buffer is complete
shadow_pass.camera_plane = p_camera_plane;
- shadow_pass.screen_mesh_lod_threshold = render_data.screen_mesh_lod_threshold;
- shadow_pass.lod_distance_multiplier = render_data.lod_distance_multiplier;
+ shadow_pass.screen_mesh_lod_threshold = scene_data.screen_mesh_lod_threshold;
+ shadow_pass.lod_distance_multiplier = scene_data.lod_distance_multiplier;
shadow_pass.framebuffer = p_framebuffer;
shadow_pass.initial_depth_action = p_begin ? (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION : RD::INITIAL_ACTION_CLEAR) : (p_clear_region ? RD::INITIAL_ACTION_CLEAR_REGION_CONTINUE : RD::INITIAL_ACTION_CONTINUE);
@@ -1020,15 +1033,17 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
_update_render_base_uniform_set();
- scene_state.ubo.dual_paraboloid_side = 0;
- scene_state.ubo.material_uv2_mode = false;
- scene_state.ubo.opaque_prepass_threshold = 0.0f;
- scene_state.ubo.emissive_exposure_normalization = p_exposure_normalization;
+ RenderSceneDataRD scene_data;
+ scene_data.cam_projection = p_cam_projection;
+ scene_data.cam_transform = p_cam_transform;
+ scene_data.view_projection[0] = p_cam_projection;
+ scene_data.dual_paraboloid_side = 0;
+ scene_data.material_uv2_mode = false;
+ scene_data.opaque_prepass_threshold = 0.0f;
+ scene_data.emissive_exposure_normalization = p_exposure_normalization;
RenderDataRD render_data;
- render_data.cam_projection = p_cam_projection;
- render_data.cam_transform = p_cam_transform;
- render_data.view_projection[0] = p_cam_projection;
+ render_data.scene_data = &scene_data;
render_data.instances = &p_instances;
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
@@ -1067,11 +1082,13 @@ void RenderForwardMobile::_render_uv2(const PagedArray<RenderGeometryInstance *>
_update_render_base_uniform_set();
- scene_state.ubo.dual_paraboloid_side = 0;
- scene_state.ubo.material_uv2_mode = true;
- scene_state.ubo.emissive_exposure_normalization = -1.0;
+ RenderSceneDataRD scene_data;
+ scene_data.dual_paraboloid_side = 0;
+ scene_data.material_uv2_mode = true;
+ scene_data.emissive_exposure_normalization = -1.0;
RenderDataRD render_data;
+ render_data.scene_data = &scene_data;
render_data.instances = &p_instances;
_setup_environment(&render_data, true, Vector2(1, 1), false, Color());
@@ -1138,15 +1155,18 @@ void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
_update_render_base_uniform_set();
- scene_state.ubo.dual_paraboloid_side = 0;
- scene_state.ubo.opaque_prepass_threshold = 0.0;
+
+ RenderSceneDataRD scene_data;
+ scene_data.cam_projection = p_cam_projection;
+ scene_data.cam_transform = p_cam_transform;
+ scene_data.view_projection[0] = p_cam_projection;
+ scene_data.z_near = 0.0;
+ scene_data.z_far = p_cam_projection.get_z_far();
+ scene_data.dual_paraboloid_side = 0;
+ scene_data.opaque_prepass_threshold = 0.0;
RenderDataRD render_data;
- render_data.cam_projection = p_cam_projection;
- render_data.cam_transform = p_cam_transform;
- render_data.view_projection[0] = p_cam_projection;
- render_data.z_near = 0.0;
- render_data.z_far = p_cam_projection.get_z_far();
+ render_data.scene_data = &scene_data;
render_data.instances = &p_instances;
_setup_environment(&render_data, true, Vector2(1, 1), true, Color(), false, false);
@@ -1385,9 +1405,9 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
uint32_t lightmap_captures_used = 0;
- Plane near_plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
- near_plane.d += p_render_data->cam_projection.get_z_near();
- float z_max = p_render_data->cam_projection.get_z_far() - p_render_data->cam_projection.get_z_near();
+ Plane near_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin);
+ near_plane.d += p_render_data->scene_data->cam_projection.get_z_near();
+ float z_max = p_render_data->scene_data->cam_projection.get_z_far() - p_render_data->scene_data->cam_projection.get_z_near();
RenderList *rl = &render_list[p_render_list];
@@ -1466,13 +1486,13 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
// LOD
- if (p_render_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) {
+ if (p_render_data->scene_data->screen_mesh_lod_threshold > 0.0 && mesh_storage->mesh_surface_has_lod(surf->surface)) {
//lod
- Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->lod_camera_plane.normal);
- Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->lod_camera_plane.normal);
+ Vector3 lod_support_min = inst->transformed_aabb.get_support(-p_render_data->scene_data->lod_camera_plane.normal);
+ Vector3 lod_support_max = inst->transformed_aabb.get_support(p_render_data->scene_data->lod_camera_plane.normal);
- float distance_min = p_render_data->lod_camera_plane.distance_to(lod_support_min);
- float distance_max = p_render_data->lod_camera_plane.distance_to(lod_support_max);
+ float distance_min = p_render_data->scene_data->lod_camera_plane.distance_to(lod_support_min);
+ float distance_max = p_render_data->scene_data->lod_camera_plane.distance_to(lod_support_max);
float distance = 0.0;
@@ -1485,12 +1505,12 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
distance = -distance_max;
}
- if (p_render_data->cam_orthogonal) {
+ if (p_render_data->scene_data->cam_orthogonal) {
distance = 1.0;
}
uint32_t indices;
- surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, &indices);
+ surf->lod_index = mesh_storage->mesh_surface_get_lod(surf->surface, inst->lod_model_scale * inst->lod_bias, distance * p_render_data->scene_data->lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, &indices);
if (p_render_data->render_info) {
indices = _indices_to_primitives(surf->primitive, indices);
if (p_render_list == RENDER_LIST_OPAQUE) { //opaque
@@ -1562,184 +1582,20 @@ void RenderForwardMobile::_fill_render_list(RenderListType p_render_list, const
}
void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data, bool p_no_fog, const Size2i &p_screen_size, bool p_flip_y, const Color &p_default_bg_color, bool p_opaque_render_buffers, bool p_pancake_shadows, int p_index) {
- //!BAS! need to go through this and find out what we don't need anymore
-
- // This populates our UBO with main scene data that is pushed into set 1
-
- //Projection projection = p_render_data->cam_projection;
- //projection.flip_y(); // Vulkan and modern APIs use Y-Down
- Projection correction;
- correction.set_depth_correction(p_flip_y);
- Projection projection = correction * p_render_data->cam_projection;
-
- //store camera into ubo
- RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix);
- RendererRD::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix);
- RendererRD::MaterialStorage::store_transform(p_render_data->cam_transform, scene_state.ubo.inv_view_matrix);
- RendererRD::MaterialStorage::store_transform(p_render_data->cam_transform.affine_inverse(), scene_state.ubo.view_matrix);
-
- for (uint32_t v = 0; v < p_render_data->view_count; v++) {
- projection = correction * p_render_data->view_projection[v];
- RendererRD::MaterialStorage::store_camera(projection, scene_state.ubo.projection_matrix_view[v]);
- RendererRD::MaterialStorage::store_camera(projection.inverse(), scene_state.ubo.inv_projection_matrix_view[v]);
-
- scene_state.ubo.eye_offset[v][0] = p_render_data->view_eye_offset[v].x;
- scene_state.ubo.eye_offset[v][1] = p_render_data->view_eye_offset[v].y;
- scene_state.ubo.eye_offset[v][2] = p_render_data->view_eye_offset[v].z;
- scene_state.ubo.eye_offset[v][3] = 0.0;
- }
-
- scene_state.ubo.z_far = p_render_data->z_far;
- scene_state.ubo.z_near = p_render_data->z_near;
-
- scene_state.ubo.pancake_shadows = p_pancake_shadows;
-
- RendererRD::MaterialStorage::store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel);
- RendererRD::MaterialStorage::store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel);
- RendererRD::MaterialStorage::store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel);
- RendererRD::MaterialStorage::store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel);
-
- Size2 screen_pixel_size = Vector2(1.0, 1.0) / Size2(p_screen_size);
- scene_state.ubo.screen_pixel_size[0] = screen_pixel_size.x;
- scene_state.ubo.screen_pixel_size[1] = screen_pixel_size.y;
-
- if (p_render_data->shadow_atlas.is_valid()) {
- Vector2 sas = shadow_atlas_get_size(p_render_data->shadow_atlas);
- scene_state.ubo.shadow_atlas_pixel_size[0] = 1.0 / sas.x;
- scene_state.ubo.shadow_atlas_pixel_size[1] = 1.0 / sas.y;
- }
- {
- Vector2 dss = directional_shadow_get_size();
- scene_state.ubo.directional_shadow_pixel_size[0] = 1.0 / dss.x;
- scene_state.ubo.directional_shadow_pixel_size[1] = 1.0 / dss.y;
- }
-
- //time global variables
- scene_state.ubo.time = time;
-
- if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
- scene_state.ubo.use_ambient_light = true;
- scene_state.ubo.ambient_light_color_energy[0] = 1;
- scene_state.ubo.ambient_light_color_energy[1] = 1;
- scene_state.ubo.ambient_light_color_energy[2] = 1;
- scene_state.ubo.ambient_light_color_energy[3] = 1.0;
- scene_state.ubo.use_ambient_cubemap = false;
- scene_state.ubo.use_reflection_cubemap = false;
- scene_state.ubo.ssao_enabled = false;
-
- } else if (is_environment(p_render_data->environment)) {
- RS::EnvironmentBG env_bg = environment_get_background(p_render_data->environment);
- RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_render_data->environment);
-
- float bg_energy_multiplier = environment_get_bg_energy_multiplier(p_render_data->environment);
-
- scene_state.ubo.ambient_light_color_energy[3] = bg_energy_multiplier;
-
- scene_state.ubo.ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_render_data->environment);
-
- //ambient
- if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
- Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : environment_get_bg_color(p_render_data->environment);
- color = color.srgb_to_linear();
-
- scene_state.ubo.ambient_light_color_energy[0] = color.r * bg_energy_multiplier;
- scene_state.ubo.ambient_light_color_energy[1] = color.g * bg_energy_multiplier;
- scene_state.ubo.ambient_light_color_energy[2] = color.b * bg_energy_multiplier;
- scene_state.ubo.use_ambient_light = true;
- scene_state.ubo.use_ambient_cubemap = false;
- } else {
- float energy = environment_get_ambient_light_energy(p_render_data->environment);
- Color color = environment_get_ambient_light(p_render_data->environment);
- color = color.srgb_to_linear();
- scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
- scene_state.ubo.ambient_light_color_energy[1] = color.g * energy;
- scene_state.ubo.ambient_light_color_energy[2] = color.b * energy;
-
- Basis sky_transform = environment_get_sky_orientation(p_render_data->environment);
- sky_transform = sky_transform.inverse() * p_render_data->cam_transform.basis;
- RendererRD::MaterialStorage::store_transform_3x3(sky_transform, scene_state.ubo.radiance_inverse_xform);
-
- scene_state.ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
- scene_state.ubo.use_ambient_light = scene_state.ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR;
- }
-
- //specular
- RS::EnvironmentReflectionSource ref_src = environment_get_reflection_source(p_render_data->environment);
- if ((ref_src == RS::ENV_REFLECTION_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ref_src == RS::ENV_REFLECTION_SOURCE_SKY) {
- scene_state.ubo.use_reflection_cubemap = true;
- } else {
- scene_state.ubo.use_reflection_cubemap = false;
- }
-
- scene_state.ubo.ssao_enabled = p_opaque_render_buffers && environment_get_ssao_enabled(p_render_data->environment);
- scene_state.ubo.ssao_ao_affect = environment_get_ssao_ao_channel_affect(p_render_data->environment);
- scene_state.ubo.ssao_light_affect = environment_get_ssao_direct_light_affect(p_render_data->environment);
-
- scene_state.ubo.fog_enabled = environment_get_fog_enabled(p_render_data->environment);
- scene_state.ubo.fog_density = environment_get_fog_density(p_render_data->environment);
- scene_state.ubo.fog_height = environment_get_fog_height(p_render_data->environment);
- scene_state.ubo.fog_height_density = environment_get_fog_height_density(p_render_data->environment);
- scene_state.ubo.fog_aerial_perspective = environment_get_fog_aerial_perspective(p_render_data->environment);
-
- Color fog_color = environment_get_fog_light_color(p_render_data->environment).srgb_to_linear();
- float fog_energy = environment_get_fog_light_energy(p_render_data->environment);
-
- scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy;
- scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy;
- scene_state.ubo.fog_light_color[2] = fog_color.b * fog_energy;
-
- scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment);
-
- } else {
- if (p_render_data->reflection_probe.is_valid() && RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
- scene_state.ubo.use_ambient_light = false;
- } else {
- scene_state.ubo.use_ambient_light = true;
- Color clear_color = p_default_bg_color;
- clear_color = clear_color.srgb_to_linear();
- scene_state.ubo.ambient_light_color_energy[0] = clear_color.r;
- scene_state.ubo.ambient_light_color_energy[1] = clear_color.g;
- scene_state.ubo.ambient_light_color_energy[2] = clear_color.b;
- scene_state.ubo.ambient_light_color_energy[3] = 1.0;
- }
-
- scene_state.ubo.use_ambient_cubemap = false;
- scene_state.ubo.use_reflection_cubemap = false;
- scene_state.ubo.ssao_enabled = false;
- }
-
- if (p_render_data->camera_attributes.is_valid()) {
- scene_state.ubo.emissive_exposure_normalization = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
- scene_state.ubo.IBL_exposure_normalization = 1.0;
- if (is_environment(p_render_data->environment)) {
- RID sky_rid = environment_get_sky(p_render_data->environment);
- if (sky_rid.is_valid()) {
- float current_exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes) * environment_get_bg_intensity(p_render_data->environment) / _render_buffers_get_luminance_multiplier();
- scene_state.ubo.IBL_exposure_normalization = current_exposure / MAX(0.001, sky.sky_get_baked_exposure(sky_rid));
- }
- }
- } else if (scene_state.ubo.emissive_exposure_normalization > 0.0) {
- // This branch is triggered when using render_material().
- // Emissive is set outside the function, so don't set it.
- // IBL isn't used don't set it.
- } else {
- scene_state.ubo.emissive_exposure_normalization = 1.0;
- scene_state.ubo.IBL_exposure_normalization = 1.0;
- }
-
- scene_state.ubo.roughness_limiter_enabled = p_opaque_render_buffers && screen_space_roughness_limiter_is_active();
- scene_state.ubo.roughness_limiter_amount = screen_space_roughness_limiter_get_amount();
- scene_state.ubo.roughness_limiter_limit = screen_space_roughness_limiter_get_limit();
+ Ref<RenderSceneBuffersRD> rd = p_render_data->render_buffers;
+ RID env = is_environment(p_render_data->environment) ? p_render_data->environment : RID();
+ RID reflection_probe_instance = p_render_data->reflection_probe.is_valid() ? reflection_probe_instance_get_probe(p_render_data->reflection_probe) : RID();
+ // May do this earlier in RenderSceneRenderRD::render_scene
if (p_index >= (int)scene_state.uniform_buffers.size()) {
uint32_t from = scene_state.uniform_buffers.size();
scene_state.uniform_buffers.resize(p_index + 1);
- render_pass_uniform_sets.resize(p_index + 1);
for (uint32_t i = from; i < scene_state.uniform_buffers.size(); i++) {
- scene_state.uniform_buffers[i] = RD::get_singleton()->uniform_buffer_create(sizeof(SceneState::UBO));
+ scene_state.uniform_buffers[i] = p_render_data->scene_data->create_uniform_buffer();
}
}
- RD::get_singleton()->buffer_update(scene_state.uniform_buffers[p_index], 0, sizeof(SceneState::UBO), &scene_state.ubo, RD::BARRIER_MASK_RASTER);
+
+ p_render_data->scene_data->update_ubo(scene_state.uniform_buffers[p_index], get_debug_draw_mode(), env, reflection_probe_instance, p_render_data->camera_attributes, p_flip_y, p_pancake_shadows, p_screen_size, p_default_bg_color, _render_buffers_get_luminance_multiplier(), p_opaque_render_buffers);
}
void RenderForwardMobile::_fill_element_info(RenderListType p_render_list, uint32_t p_offset, int32_t p_max_elements) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
index da1cd85fb3..b2adebbf6a 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h
@@ -252,75 +252,6 @@ protected:
/* Scene state */
struct SceneState {
- // This struct is loaded into Set 1 - Binding 0, populated at start of rendering a frame, must match with shader code
- struct UBO {
- float projection_matrix[16];
- float inv_projection_matrix[16];
- float inv_view_matrix[16];
- float view_matrix[16];
-
- float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
- float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
- float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4];
-
- float viewport_size[2];
- float screen_pixel_size[2];
-
- float directional_penumbra_shadow_kernel[128]; //32 vec4s
- float directional_soft_shadow_kernel[128];
- float penumbra_shadow_kernel[128];
- float soft_shadow_kernel[128];
-
- float ambient_light_color_energy[4];
-
- float ambient_color_sky_mix;
- uint32_t use_ambient_light;
- uint32_t use_ambient_cubemap;
- uint32_t use_reflection_cubemap;
-
- float radiance_inverse_xform[12];
-
- float shadow_atlas_pixel_size[2];
- float directional_shadow_pixel_size[2];
-
- uint32_t directional_light_count;
- float dual_paraboloid_side;
- float z_far;
- float z_near;
-
- uint32_t ssao_enabled;
- float ssao_light_affect;
- float ssao_ao_affect;
- uint32_t roughness_limiter_enabled;
-
- float roughness_limiter_amount;
- float roughness_limiter_limit;
- float opaque_prepass_threshold;
- uint32_t roughness_limiter_pad;
-
- // Fog
- uint32_t fog_enabled;
- float fog_density;
- float fog_height;
- float fog_height_density;
-
- float fog_light_color[3];
- float fog_sun_scatter;
-
- float fog_aerial_perspective;
- uint32_t material_uv2_mode;
-
- float time;
- float reflection_multiplier;
-
- uint32_t pancake_shadows;
- float emissive_exposure_normalization; // Needed to normalize emissive when using physical units.
- float IBL_exposure_normalization; // Adjusts for baked exposure.
- uint32_t pad3;
- };
-
- UBO ubo;
-
LocalVector<RID> uniform_buffers;
// !BAS! We need to change lightmaps, we're not going to do this with a buffer but pushing the used lightmap in
diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
index 21270d7c62..f67665a02f 100644
--- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
+++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.h
@@ -32,7 +32,7 @@
#define SCENE_SHADER_FORWARD_MOBILE_H
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
-#include "servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl.gen.h"
namespace RendererSceneRenderImplementation {
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 78c83d1fb4..7841e36244 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -1328,7 +1328,7 @@ void RendererSceneRenderRD::_process_sss(Ref<RenderSceneBuffersRD> p_render_buff
}
}
-void RendererSceneRenderRD::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, const Color &p_metallic_mask, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) {
+void RendererSceneRenderRD::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) {
ERR_FAIL_NULL(ss_effects);
ERR_FAIL_COND(p_render_buffers.is_null());
@@ -1355,7 +1355,7 @@ void RendererSceneRenderRD::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buff
texture_slices[v] = p_render_buffers->get_internal_texture(v);
depth_slices[v] = p_render_buffers->get_depth_texture(v);
}
- ss_effects->screen_space_reflection(p_render_buffers->ssr, texture_slices, p_normal_slices, ssr_roughness_quality, p_metallic_slices, p_metallic_mask, depth_slices, half_size, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), view_count, p_projections, p_eye_offsets);
+ ss_effects->screen_space_reflection(p_render_buffers->ssr, texture_slices, p_normal_slices, ssr_roughness_quality, p_metallic_slices, depth_slices, half_size, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), view_count, p_projections, p_eye_offsets);
copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), p_render_buffers->ssr.output, view_count);
}
@@ -1492,7 +1492,7 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR
bool can_use_storage = _render_buffers_can_be_storage();
Size2i size = rb->get_internal_size();
- for (uint32_t v = 0; v < p_render_data->view_count; v++) {
+ for (uint32_t v = 0; v < p_render_data->scene_data->view_count; v++) {
RID depth_texture = rb->get_depth_texture(v);
RID depth_back_texture = rb->get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BACK_DEPTH, v, 0);
@@ -1544,9 +1544,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
buffers.depth_texture = rb->get_depth_texture(i);
// In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum
- float z_near = p_render_data->view_projection[i].get_z_near();
- float z_far = p_render_data->view_projection[i].get_z_far();
- bokeh_dof->bokeh_dof_compute(buffers, p_render_data->camera_attributes, z_near, z_far, p_render_data->cam_orthogonal);
+ float z_near = p_render_data->scene_data->view_projection[i].get_z_near();
+ float z_far = p_render_data->scene_data->view_projection[i].get_z_far();
+ bokeh_dof->bokeh_dof_compute(buffers, p_render_data->camera_attributes, z_near, z_far, p_render_data->scene_data->cam_orthogonal);
};
} else {
// Set framebuffers.
@@ -1567,9 +1567,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
buffers.base_fb = FramebufferCacheRD::get_singleton()->get_cache(buffers.base_texture); // TODO move this into bokeh_dof_raster, we can do this internally
// In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum
- float z_near = p_render_data->view_projection[i].get_z_near();
- float z_far = p_render_data->view_projection[i].get_z_far();
- bokeh_dof->bokeh_dof_raster(buffers, p_render_data->camera_attributes, z_near, z_far, p_render_data->cam_orthogonal);
+ float z_near = p_render_data->scene_data->view_projection[i].get_z_near();
+ float z_far = p_render_data->scene_data->view_projection[i].get_z_far();
+ bokeh_dof->bokeh_dof_raster(buffers, p_render_data->camera_attributes, z_near, z_far, p_render_data->scene_data->cam_orthogonal);
}
}
RD::get_singleton()->draw_command_end_label();
@@ -2901,8 +2901,8 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
render_state.shadows.clear();
render_state.directional_shadows.clear();
- Plane camera_plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin);
- float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier();
+ Plane camera_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin);
+ float lod_distance_multiplier = p_render_data->scene_data->cam_projection.get_lod_multiplier();
{
for (int i = 0; i < render_state.render_shadow_count; i++) {
LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light);
@@ -2918,7 +2918,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
//cube shadows are rendered in their own way
for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info);
+ _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info);
}
if (render_state.directional_shadows.size()) {
@@ -2948,11 +2948,11 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
//render directional shadows
for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info);
+ _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info);
}
//render positional shadows
for (uint32_t i = 0; i < render_state.shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info);
+ _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info);
}
_render_shadow_process();
@@ -2960,7 +2960,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
//start GI
if (render_gi) {
- gi.process_gi(p_render_data->render_buffers, p_normal_roughness_slices, p_voxel_gi_buffer, p_render_data->environment, p_render_data->view_count, p_render_data->view_projection, p_render_data->view_eye_offset, p_render_data->cam_transform, *p_render_data->voxel_gi_instances);
+ gi.process_gi(p_render_data->render_buffers, p_normal_roughness_slices, p_voxel_gi_buffer, p_render_data->environment, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances);
}
//Do shadow rendering (in parallel with GI)
@@ -2999,17 +2999,17 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
RID depth_texture = rb->get_depth_texture();
- ss_effects->downsample_depth(depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, size, p_render_data->cam_projection);
+ ss_effects->downsample_depth(depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, size, p_render_data->scene_data->cam_projection);
}
if (p_use_ssao) {
// TODO make these proper stereo
- _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->cam_projection);
+ _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->scene_data->cam_projection);
}
if (p_use_ssil) {
// TODO make these proper stereo
- _process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->cam_projection, p_render_data->cam_transform);
+ _process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform);
}
}
@@ -3017,7 +3017,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL);
if (current_cluster_builder) {
- current_cluster_builder->begin(p_render_data->cam_transform, p_render_data->cam_projection, !p_render_data->reflection_probe.is_valid());
+ current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid());
}
bool using_shadows = true;
@@ -3028,13 +3028,13 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
} else {
//do not render reflections when rendering a reflection probe
- _setup_reflections(p_render_data, *p_render_data->reflection_probes, p_render_data->cam_transform.affine_inverse(), p_render_data->environment);
+ _setup_reflections(p_render_data, *p_render_data->reflection_probes, p_render_data->scene_data->cam_transform.affine_inverse(), p_render_data->environment);
}
uint32_t directional_light_count = 0;
uint32_t positional_light_count = 0;
- _setup_lights(p_render_data, *p_render_data->lights, p_render_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
- _setup_decals(*p_render_data->decals, p_render_data->cam_transform.affine_inverse());
+ _setup_lights(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows);
+ _setup_decals(*p_render_data->decals, p_render_data->scene_data->cam_transform.affine_inverse());
p_render_data->directional_light_count = directional_light_count;
@@ -3051,7 +3051,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
}
if (is_volumetric_supported()) {
- _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count, *p_render_data->fog_volumes);
+ _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform, p_render_data->scene_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count, *p_render_data->fog_volumes);
}
}
}
@@ -3066,33 +3066,62 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
ERR_FAIL_COND(rb.is_null());
}
- //assign render data
- RenderDataRD render_data;
+ // setup scene data
+ RenderSceneDataRD scene_data;
{
- render_data.render_buffers = rb;
-
// Our first camera is used by default
- render_data.cam_transform = p_camera_data->main_transform;
- render_data.cam_projection = p_camera_data->main_projection;
- render_data.cam_orthogonal = p_camera_data->is_orthogonal;
- render_data.taa_jitter = p_camera_data->taa_jitter;
+ scene_data.cam_transform = p_camera_data->main_transform;
+ scene_data.cam_projection = p_camera_data->main_projection;
+ scene_data.cam_orthogonal = p_camera_data->is_orthogonal;
+ scene_data.taa_jitter = p_camera_data->taa_jitter;
- render_data.view_count = p_camera_data->view_count;
+ scene_data.view_count = p_camera_data->view_count;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
- render_data.view_eye_offset[v] = p_camera_data->view_offset[v].origin;
- render_data.view_projection[v] = p_camera_data->view_projection[v];
+ scene_data.view_eye_offset[v] = p_camera_data->view_offset[v].origin;
+ scene_data.view_projection[v] = p_camera_data->view_projection[v];
}
- render_data.prev_cam_transform = p_prev_camera_data->main_transform;
- render_data.prev_cam_projection = p_prev_camera_data->main_projection;
- render_data.prev_taa_jitter = p_prev_camera_data->taa_jitter;
+ scene_data.prev_cam_transform = p_prev_camera_data->main_transform;
+ scene_data.prev_cam_projection = p_prev_camera_data->main_projection;
+ scene_data.prev_taa_jitter = p_prev_camera_data->taa_jitter;
for (uint32_t v = 0; v < p_camera_data->view_count; v++) {
- render_data.prev_view_projection[v] = p_prev_camera_data->view_projection[v];
+ scene_data.prev_view_projection[v] = p_prev_camera_data->view_projection[v];
+ }
+
+ scene_data.z_near = p_camera_data->main_projection.get_z_near();
+ scene_data.z_far = p_camera_data->main_projection.get_z_far();
+
+ // this should be the same for all cameras..
+ scene_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier();
+ scene_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_column(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
+
+ if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
+ scene_data.screen_mesh_lod_threshold = 0.0;
+ } else {
+ scene_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold;
+ }
+
+ if (p_shadow_atlas.is_valid()) {
+ Vector2 sas = shadow_atlas_get_size(p_shadow_atlas);
+ scene_data.shadow_atlas_pixel_size.x = 1.0 / sas.x;
+ scene_data.shadow_atlas_pixel_size.y = 1.0 / sas.y;
}
+ {
+ Vector2 dss = directional_shadow_get_size();
+ scene_data.directional_shadow_pixel_size.x = 1.0 / dss.x;
+ scene_data.directional_shadow_pixel_size.y = 1.0 / dss.y;
+ }
+
+ scene_data.time = time;
+ scene_data.time_step = time_step;
+ }
- render_data.z_near = p_camera_data->main_projection.get_z_near();
- render_data.z_far = p_camera_data->main_projection.get_z_far();
+ //assign render data
+ RenderDataRD render_data;
+ {
+ render_data.render_buffers = rb;
+ render_data.scene_data = &scene_data;
render_data.instances = &p_instances;
render_data.lights = &p_lights;
@@ -3108,16 +3137,6 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
render_data.reflection_probe = p_reflection_probe;
render_data.reflection_probe_pass = p_reflection_probe_pass;
- // this should be the same for all cameras..
- render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier();
- render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_column(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
-
- if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
- render_data.screen_mesh_lod_threshold = 0.0;
- } else {
- render_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold;
- }
-
render_state.render_shadows = p_render_shadows;
render_state.render_shadow_count = p_render_shadow_count;
render_state.render_sdfgi_regions = p_render_sdfgi_regions;
@@ -3134,7 +3153,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
render_data.voxel_gi_instances = &empty;
}
- //sdfgi first
+ // sdfgi first
if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) {
Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
float exposure_normalization = 1.0;
@@ -3191,12 +3210,12 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI);
if (sdfgi.is_valid()) {
sdfgi->update_cascades();
- sdfgi->pre_process_gi(render_data.cam_transform, &render_data, this);
+ sdfgi->pre_process_gi(scene_data.cam_transform, &render_data, this);
sdfgi->update_light();
}
}
- gi.setup_voxel_gi_instances(&render_data, render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
+ gi.setup_voxel_gi_instances(&render_data, render_data.render_buffers, scene_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this);
}
render_state.depth_prepass_used = false;
@@ -3246,7 +3265,7 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render
view_rids.push_back(rb->get_internal_texture(v));
}
- sdfgi->debug_draw(render_data.view_count, render_data.view_projection, render_data.cam_transform, size.x, size.y, rb->get_render_target(), source_texture, view_rids);
+ sdfgi->debug_draw(scene_data.view_count, scene_data.view_projection, scene_data.cam_transform, size.x, size.y, rb->get_render_target(), source_texture, view_rids);
}
}
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 76d2bc68fe..b3a355f42f 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -46,30 +46,14 @@
#include "servers/rendering/renderer_rd/environment/sky.h"
#include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
#include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
struct RenderDataRD {
Ref<RenderSceneBuffersRD> render_buffers;
-
- Transform3D cam_transform;
- Projection cam_projection;
- Vector2 taa_jitter;
- bool cam_orthogonal = false;
-
- // For stereo rendering
- uint32_t view_count = 1;
- Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
- Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
-
- Transform3D prev_cam_transform;
- Projection prev_cam_projection;
- Vector2 prev_taa_jitter;
- Projection prev_view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
-
- float z_near = 0.0;
- float z_far = 0.0;
+ RenderSceneDataRD *scene_data;
const PagedArray<RenderGeometryInstance *> *instances = nullptr;
const PagedArray<RID> *lights = nullptr;
@@ -85,10 +69,6 @@ struct RenderDataRD {
RID reflection_probe;
int reflection_probe_pass = 0;
- float lod_distance_multiplier = 0.0;
- Plane lod_camera_plane;
- float screen_mesh_lod_threshold = 0.0;
-
RID cluster_buffer;
uint32_t cluster_size = 0;
uint32_t cluster_max_elements = 0;
@@ -138,7 +118,7 @@ protected:
virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) = 0;
void _process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection);
- void _process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, const Color &p_metallic_mask, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive);
+ void _process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_buffer_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive);
void _process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera);
void _process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform);
@@ -598,13 +578,6 @@ private:
uint64_t scene_pass = 0;
uint64_t shadow_atlas_realloc_tolerance_msec = 500;
- /* !BAS! is this used anywhere?
- struct SDFGICosineNeighbour {
- uint32_t neighbour;
- float weight;
- };
- */
-
uint32_t max_cluster_elements = 512;
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RendererScene::RenderInfo *p_render_info = nullptr);
@@ -627,6 +600,10 @@ public:
RendererRD::GI *get_gi() { return &gi; }
+ /* SKY */
+
+ RendererRD::SkyRD *get_sky() { return &sky; }
+
/* SHADOW ATLAS API */
virtual RID shadow_atlas_create() override;
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub
index d352743908..5405985741 100644
--- a/servers/rendering/renderer_rd/shaders/SCsub
+++ b/servers/rendering/renderer_rd/shaders/SCsub
@@ -18,3 +18,5 @@ if "RD_GLSL" in env["BUILDERS"]:
SConscript("effects/SCsub")
SConscript("environment/SCsub")
+SConscript("forward_clustered/SCsub")
+SConscript("forward_mobile/SCsub")
diff --git a/servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl b/servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl
index bdf84bb03a..fe770ac065 100644
--- a/servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/bokeh_dof.glsl
@@ -186,6 +186,7 @@ void main() {
uv += pixel_size * 0.5; //half pixel to read centers
vec4 color = texture(color_texture, uv);
+ float initial_blur = color.a;
float accum = 1.0;
float radius = params.blur_scale;
@@ -193,8 +194,8 @@ void main() {
vec2 suv = uv + vec2(cos(ang), sin(ang)) * pixel_size * radius;
vec4 sample_color = texture(color_texture, suv);
float sample_size = abs(sample_color.a);
- if (sample_color.a > color.a) {
- sample_size = clamp(sample_size, 0.0, abs(color.a) * 2.0);
+ if (sample_color.a > initial_blur) {
+ sample_size = clamp(sample_size, 0.0, abs(initial_blur) * 2.0);
}
float m = smoothstep(radius - 0.5, radius + 0.5, sample_size);
diff --git a/servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl b/servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl
index a2bdc2e90e..1b487835d2 100644
--- a/servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/bokeh_dof_raster.glsl
@@ -221,12 +221,9 @@ void main() {
vec4 sample_color = texture(source_color, uv_adj);
sample_color.a = texture(source_weight, uv_adj).r;
- float limit;
-
- if (sample_color.a < color.a) {
- limit = abs(sample_color.a);
- } else {
- limit = abs(color.a);
+ float limit = abs(sample_color.a);
+ if (sample_color.a > color.a) {
+ limit = clamp(limit, 0.0, abs(color.a) * 2.0);
}
limit -= DEPTH_GAP;
diff --git a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
index 246ef81cb2..9f86643e52 100644
--- a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl
@@ -30,12 +30,7 @@ layout(push_constant, std430) uniform Params {
bool orthogonal;
float filter_mipmap_levels;
bool use_half_res;
- uint metallic_mask;
-
uint view_index;
- uint pad1;
- uint pad2;
- uint pad3;
}
params;
@@ -167,7 +162,7 @@ void main() {
if (depth > z_to) {
// if depth was surpassed
- if (depth <= max(z_to, z_from) + params.depth_tolerance && -depth < params.camera_z_far) {
+ if (depth <= max(z_to, z_from) + params.depth_tolerance && -depth < params.camera_z_far * 0.95) {
// check the depth tolerance and far clip
// check that normal is valid
found = true;
@@ -231,18 +226,20 @@ void main() {
}
}
- // Isn't this going to be overwritten after our endif?
- final_color = imageLoad(source_diffuse, ivec2((final_pos - 0.5) * pixel_size));
-
imageStore(blur_radius_image, ssC, vec4(blur_radius / 255.0)); //stored in r8
#endif // MODE_ROUGH
final_color = vec4(imageLoad(source_diffuse, ivec2(final_pos - 0.5)).rgb, fade * margin_blend);
- //change blend by metallic
- vec4 metallic_mask = unpackUnorm4x8(params.metallic_mask);
- final_color.a *= dot(metallic_mask, texelFetch(source_metallic, ssC << 1, 0));
+ // Schlick term.
+ float metallic = texelFetch(source_metallic, ssC << 1, 0).w;
+ float f0 = mix(0.04, 1.0, metallic); // Assume a "specular" amount of 0.5
+ normal.y = -normal.y;
+ float m = clamp(1.0 - dot(normalize(normal), -view_dir), 0.0, 1.0);
+ float m2 = m * m;
+ m = m2 * m2 * m; // pow(m,5)
+ final_color.a *= f0 + (1.0 - f0) * m; // Fresnel Schlick term.
imageStore(ssr_image, ssC, final_color);
diff --git a/servers/rendering/renderer_rd/shaders/environment/sky.glsl b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
index 0eb0f5f8fd..d523461600 100644
--- a/servers/rendering/renderer_rd/shaders/environment/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
@@ -153,6 +153,15 @@ layout(set = 3, binding = 0) uniform texture3D volumetric_fog_texture;
layout(location = 0) out vec4 frag_color;
+#ifdef USE_DEBANDING
+// https://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
+vec3 interleaved_gradient_noise(vec2 pos) {
+ const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);
+ float res = fract(magic.z * fract(dot(pos, magic.xy))) * 2.0 - 1.0;
+ return vec3(res, -res, res) / 255.0;
+}
+#endif
+
vec4 volumetric_fog_process(vec2 screen_uv) {
vec3 fog_pos = vec3(screen_uv, 1.0);
@@ -252,4 +261,8 @@ void main() {
// For mobile renderer we're multiplying by 0.5 as we're using a UNORM buffer.
// For both mobile and clustered, we also bake in the exposure value for the environment and camera.
frag_color.rgb = frag_color.rgb * params.luminance_multiplier;
+
+#ifdef USE_DEBANDING
+ frag_color.rgb += interleaved_gradient_noise(gl_FragCoord.xy);
+#endif
}
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub b/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub
new file mode 100644
index 0000000000..741da8fe69
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/SCsub
@@ -0,0 +1,17 @@
+#!/usr/bin/env python
+
+Import("env")
+
+if "RD_GLSL" in env["BUILDERS"]:
+ # find all include files
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+
+ # find all shader code(all glsl files excluding our include files)
+ glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
+
+ # make sure we recompile shaders if include files change
+ env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
+
+ # compile shaders
+ for glsl_file in glsl_files:
+ env.RD_GLSL(glsl_file)
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
index 26b96b358f..d41474118d 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
@@ -129,7 +129,7 @@ invariant gl_Position;
#GLOBALS
-void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData scene_data, in mat4 model_matrix, out vec4 screen_pos) {
+void vertex_shader(in uint instance_index, in bool is_multimesh, in uint multimesh_offset, in SceneData scene_data, in mat4 model_matrix, out vec4 screen_pos) {
vec4 instance_custom = vec4(0.0);
#if defined(COLOR_USED)
color_interp = color_attrib;
@@ -208,7 +208,7 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData sc
}
}
- uint offset = stride * gl_InstanceIndex;
+ uint offset = stride * (gl_InstanceIndex + multimesh_offset);
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
@@ -326,10 +326,6 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData sc
vertex_interp = vertex;
-#ifdef MOTION_VECTORS
- screen_pos = projection_matrix * vec4(vertex_interp, 1.0);
-#endif
-
#ifdef NORMAL_USED
normal_interp = normal;
#endif
@@ -367,6 +363,10 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData sc
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
#endif
+#ifdef MOTION_VECTORS
+ screen_pos = gl_Position;
+#endif
+
#ifdef MODE_RENDER_DEPTH
if (scene_data.pancake_shadows) {
if (gl_Position.z <= 0.00001) {
@@ -397,13 +397,13 @@ void main() {
mat4 model_matrix = instances.data[instance_index].transform;
#if defined(MOTION_VECTORS)
global_time = scene_data_block.prev_data.time;
- vertex_shader(instance_index, is_multimesh, scene_data_block.prev_data, instances.data[instance_index].prev_transform, prev_screen_position);
+ vertex_shader(instance_index, is_multimesh, draw_call.multimesh_motion_vectors_previous_offset, scene_data_block.prev_data, instances.data[instance_index].prev_transform, prev_screen_position);
global_time = scene_data_block.data.time;
- vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
+ vertex_shader(instance_index, is_multimesh, draw_call.multimesh_motion_vectors_current_offset, scene_data_block.data, model_matrix, screen_position);
#else
global_time = scene_data_block.data.time;
vec4 screen_position;
- vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
+ vertex_shader(instance_index, is_multimesh, draw_call.multimesh_motion_vectors_current_offset, scene_data_block.data, model_matrix, screen_position);
#endif
}
@@ -553,7 +553,7 @@ layout(location = 0) out vec4 frag_color;
layout(location = 2) out vec2 motion_vector;
#endif
-#include "scene_forward_aa_inc.glsl"
+#include "../scene_forward_aa_inc.glsl"
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
@@ -562,20 +562,20 @@ layout(location = 2) out vec2 motion_vector;
#define SPECULAR_SCHLICK_GGX
#endif
-#include "scene_forward_lights_inc.glsl"
+#include "../scene_forward_lights_inc.glsl"
-#include "scene_forward_gi_inc.glsl"
+#include "../scene_forward_gi_inc.glsl"
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
#ifndef MODE_RENDER_DEPTH
vec4 volumetric_fog_process(vec2 screen_uv, float z) {
- vec3 fog_pos = vec3(screen_uv, z * scene_data_block.data.volumetric_fog_inv_length);
+ vec3 fog_pos = vec3(screen_uv, z * implementation_data.volumetric_fog_inv_length);
if (fog_pos.z < 0.0) {
return vec4(0.0);
} else if (fog_pos.z < 1.0) {
- fog_pos.z = pow(fog_pos.z, scene_data_block.data.volumetric_fog_detail_spread);
+ fog_pos.z = pow(fog_pos.z, implementation_data.volumetric_fog_detail_spread);
}
return texture(sampler3D(volumetric_fog_texture, material_samplers[SAMPLER_LINEAR_CLAMP]), fog_pos);
@@ -821,7 +821,7 @@ void fragment_shader(in SceneData scene_data) {
fog = fog_process(vertex);
}
- if (scene_data.volumetric_fog_enabled) {
+ if (implementation_data.volumetric_fog_enabled) {
vec4 volumetric_fog = volumetric_fog_process(screen_uv, -vertex.z);
if (scene_data.fog_enabled) {
//must use the full blending equation here to blend fogs
@@ -849,8 +849,8 @@ void fragment_shader(in SceneData scene_data) {
#ifndef MODE_RENDER_DEPTH
- uvec2 cluster_pos = uvec2(gl_FragCoord.xy) >> scene_data.cluster_shift;
- uint cluster_offset = (scene_data.cluster_width * cluster_pos.y + cluster_pos.x) * (scene_data.max_cluster_element_count_div_32 + 32);
+ uvec2 cluster_pos = uvec2(gl_FragCoord.xy) >> implementation_data.cluster_shift;
+ uint cluster_offset = (implementation_data.cluster_width * cluster_pos.y + cluster_pos.x) * (implementation_data.max_cluster_element_count_div_32 + 32);
uint cluster_z = uint(clamp((-vertex.z / scene_data.z_far) * 32.0, 0.0, 31.0));
@@ -860,14 +860,14 @@ void fragment_shader(in SceneData scene_data) {
{ // process decals
- uint cluster_decal_offset = cluster_offset + scene_data.cluster_type_size * 2;
+ uint cluster_decal_offset = cluster_offset + implementation_data.cluster_type_size * 2;
uint item_min;
uint item_max;
uint item_from;
uint item_to;
- cluster_get_item_range(cluster_decal_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
+ cluster_get_item_range(cluster_decal_offset + implementation_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
#ifdef USE_SUBGROUPS
item_from = subgroupBroadcastFirst(subgroupMin(item_from));
@@ -1256,7 +1256,7 @@ void fragment_shader(in SceneData scene_data) {
vec2 coord;
- if (scene_data.gi_upscale_for_msaa) {
+ if (implementation_data.gi_upscale_for_msaa) {
vec2 base_coord = screen_uv;
vec2 closest_coord = base_coord;
#ifdef USE_MULTIVIEW
@@ -1298,10 +1298,10 @@ void fragment_shader(in SceneData scene_data) {
}
#endif // !USE_LIGHTMAP
- if (bool(scene_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSAO)) {
+ if (bool(implementation_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSAO)) {
float ssao = texture(sampler2D(ao_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv).r;
ao = min(ao, ssao);
- ao_light_affect = mix(ao_light_affect, max(ao_light_affect, scene_data.ssao_light_affect), scene_data.ssao_ao_affect);
+ ao_light_affect = mix(ao_light_affect, max(ao_light_affect, implementation_data.ssao_light_affect), implementation_data.ssao_ao_affect);
}
{ // process reflections
@@ -1309,14 +1309,14 @@ void fragment_shader(in SceneData scene_data) {
vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0);
vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0);
- uint cluster_reflection_offset = cluster_offset + scene_data.cluster_type_size * 3;
+ uint cluster_reflection_offset = cluster_offset + implementation_data.cluster_type_size * 3;
uint item_min;
uint item_max;
uint item_from;
uint item_to;
- cluster_get_item_range(cluster_reflection_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
+ cluster_get_item_range(cluster_reflection_offset + implementation_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
#ifdef USE_SUBGROUPS
item_from = subgroupBroadcastFirst(subgroupMin(item_from));
@@ -1380,7 +1380,7 @@ void fragment_shader(in SceneData scene_data) {
// convert ao to direct light ao
ao = mix(1.0, ao, ao_light_affect);
- if (bool(scene_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSIL)) {
+ if (bool(implementation_data.ss_effects_flags & SCREEN_SPACE_EFFECTS_FLAGS_USE_SSIL)) {
vec4 ssil = textureLod(sampler2D(ssil_buffer, material_samplers[SAMPLER_LINEAR_CLAMP]), screen_uv, 0.0);
ambient_light *= 1.0 - ssil.a;
ambient_light += ssil.rgb * albedo.rgb;
@@ -1748,7 +1748,7 @@ void fragment_shader(in SceneData scene_data) {
uint item_from;
uint item_to;
- cluster_get_item_range(cluster_omni_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
+ cluster_get_item_range(cluster_omni_offset + implementation_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
#ifdef USE_SUBGROUPS
item_from = subgroupBroadcastFirst(subgroupMin(item_from));
@@ -1812,14 +1812,14 @@ void fragment_shader(in SceneData scene_data) {
{ //spot lights
- uint cluster_spot_offset = cluster_offset + scene_data.cluster_type_size;
+ uint cluster_spot_offset = cluster_offset + implementation_data.cluster_type_size;
uint item_min;
uint item_max;
uint item_from;
uint item_to;
- cluster_get_item_range(cluster_spot_offset + scene_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
+ cluster_get_item_range(cluster_spot_offset + implementation_data.max_cluster_element_count_div_32 + cluster_z, item_min, item_max, item_from, item_to);
#ifdef USE_SUBGROUPS
item_from = subgroupBroadcastFirst(subgroupMin(item_from));
@@ -1909,8 +1909,8 @@ void fragment_shader(in SceneData scene_data) {
#ifdef MODE_RENDER_SDF
{
- vec3 local_pos = (scene_data.sdf_to_bounds * vec4(vertex, 1.0)).xyz;
- ivec3 grid_pos = scene_data.sdf_offset + ivec3(local_pos * vec3(scene_data.sdf_size));
+ vec3 local_pos = (implementation_data.sdf_to_bounds * vec4(vertex, 1.0)).xyz;
+ ivec3 grid_pos = implementation_data.sdf_offset + ivec3(local_pos * vec3(implementation_data.sdf_size));
uint albedo16 = 0x1; //solid flag
albedo16 |= clamp(uint(albedo.r * 31.0), 0, 31) << 11;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
index 45484b8c47..e8e2dce990 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
@@ -17,8 +17,9 @@
#extension GL_EXT_multiview : enable
#endif
-#include "cluster_data_inc.glsl"
-#include "decal_data_inc.glsl"
+#include "../cluster_data_inc.glsl"
+#include "../decal_data_inc.glsl"
+#include "../scene_data_inc.glsl"
#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(MODE_RENDER_SDF) || defined(MODE_RENDER_NORMAL_ROUGHNESS) || defined(MODE_RENDER_VOXEL_GI) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
#ifndef NORMAL_USED
@@ -29,8 +30,8 @@
layout(push_constant, std430) uniform DrawCall {
uint instance_index;
uint uv_offset;
- uint pad0;
- uint pad1;
+ uint multimesh_motion_vectors_current_offset;
+ uint multimesh_motion_vectors_previous_offset;
}
draw_call;
@@ -38,7 +39,7 @@ draw_call;
/* Set 0: Base Pass (never changes) */
-#include "light_data_inc.glsl"
+#include "../light_data_inc.glsl"
#define SAMPLER_NEAREST_CLAMP 0
#define SAMPLER_LINEAR_CLAMP 1
@@ -175,62 +176,27 @@ sdfgi;
/* Set 1: Render Pass (changes per render pass) */
-struct SceneData {
- mat4 projection_matrix;
- mat4 inv_projection_matrix;
- mat4 inv_view_matrix;
- mat4 view_matrix;
-
- // only used for multiview
- mat4 projection_matrix_view[MAX_VIEWS];
- mat4 inv_projection_matrix_view[MAX_VIEWS];
- vec4 eye_offset[MAX_VIEWS];
-
- vec2 viewport_size;
- vec2 screen_pixel_size;
+layout(set = 1, binding = 0, std140) uniform SceneDataBlock {
+ SceneData data;
+ SceneData prev_data;
+}
+scene_data_block;
+struct ImplementationData {
uint cluster_shift;
uint cluster_width;
uint cluster_type_size;
uint max_cluster_element_count_div_32;
- // Use vec4s because std140 doesn't play nice with vec2s, z and w are wasted.
- vec4 directional_penumbra_shadow_kernel[32];
- vec4 directional_soft_shadow_kernel[32];
- vec4 penumbra_shadow_kernel[32];
- vec4 soft_shadow_kernel[32];
-
- vec4 ambient_light_color_energy;
-
- float ambient_color_sky_mix;
- bool use_ambient_light;
- bool use_ambient_cubemap;
- bool use_reflection_cubemap;
-
- mat3 radiance_inverse_xform;
-
- vec2 shadow_atlas_pixel_size;
- vec2 directional_shadow_pixel_size;
-
- uint directional_light_count;
- float dual_paraboloid_side;
- float z_far;
- float z_near;
-
uint ss_effects_flags;
float ssao_light_affect;
float ssao_ao_affect;
- bool roughness_limiter_enabled;
-
- float roughness_limiter_amount;
- float roughness_limiter_limit;
- float opaque_prepass_threshold;
- uint roughness_limiter_pad;
+ uint pad1;
mat4 sdf_to_bounds;
ivec3 sdf_offset;
- bool material_uv2_mode;
+ uint pad2;
ivec3 sdf_size;
bool gi_upscale_for_msaa;
@@ -239,31 +205,14 @@ struct SceneData {
float volumetric_fog_inv_length;
float volumetric_fog_detail_spread;
uint volumetric_fog_pad;
-
- bool fog_enabled;
- float fog_density;
- float fog_height;
- float fog_height_density;
-
- vec3 fog_light_color;
- float fog_sun_scatter;
-
- float fog_aerial_perspective;
-
- float time;
- float reflection_multiplier; // one normally, zero when rendering reflections
-
- bool pancake_shadows;
- vec2 taa_jitter;
- float emissive_exposure_normalization;
- float IBL_exposure_normalization;
};
-layout(set = 1, binding = 0, std140) uniform SceneDataBlock {
- SceneData data;
- SceneData prev_data;
+layout(set = 1, binding = 1, std140) uniform ImplementationDataBlock {
+ ImplementationData data;
}
-scene_data_block;
+implementation_data_block;
+
+#define implementation_data implementation_data_block.data
struct InstanceData {
mat4 transform;
@@ -275,42 +224,42 @@ struct InstanceData {
vec4 lightmap_uv_scale;
};
-layout(set = 1, binding = 1, std430) buffer restrict readonly InstanceDataBuffer {
+layout(set = 1, binding = 2, std430) buffer restrict readonly InstanceDataBuffer {
InstanceData data[];
}
instances;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
-layout(set = 1, binding = 2) uniform textureCubeArray radiance_cubemap;
+layout(set = 1, binding = 3) uniform textureCubeArray radiance_cubemap;
#else
-layout(set = 1, binding = 2) uniform textureCube radiance_cubemap;
+layout(set = 1, binding = 3) uniform textureCube radiance_cubemap;
#endif
-layout(set = 1, binding = 3) uniform textureCubeArray reflection_atlas;
+layout(set = 1, binding = 4) uniform textureCubeArray reflection_atlas;
-layout(set = 1, binding = 4) uniform texture2D shadow_atlas;
+layout(set = 1, binding = 5) uniform texture2D shadow_atlas;
-layout(set = 1, binding = 5) uniform texture2D directional_shadow_atlas;
+layout(set = 1, binding = 6) uniform texture2D directional_shadow_atlas;
-layout(set = 1, binding = 6) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
+layout(set = 1, binding = 7) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
-layout(set = 1, binding = 7) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
+layout(set = 1, binding = 8) uniform texture3D voxel_gi_textures[MAX_VOXEL_GI_INSTANCES];
-layout(set = 1, binding = 8, std430) buffer restrict readonly ClusterBuffer {
+layout(set = 1, binding = 9, std430) buffer restrict readonly ClusterBuffer {
uint data[];
}
cluster_buffer;
#ifdef MODE_RENDER_SDF
-layout(r16ui, set = 1, binding = 9) uniform restrict writeonly uimage3D albedo_volume_grid;
-layout(r32ui, set = 1, binding = 10) uniform restrict writeonly uimage3D emission_grid;
-layout(r32ui, set = 1, binding = 11) uniform restrict writeonly uimage3D emission_aniso_grid;
-layout(r32ui, set = 1, binding = 12) uniform restrict uimage3D geom_facing_grid;
+layout(r16ui, set = 1, binding = 10) uniform restrict writeonly uimage3D albedo_volume_grid;
+layout(r32ui, set = 1, binding = 11) uniform restrict writeonly uimage3D emission_grid;
+layout(r32ui, set = 1, binding = 12) uniform restrict writeonly uimage3D emission_aniso_grid;
+layout(r32ui, set = 1, binding = 13) uniform restrict uimage3D geom_facing_grid;
//still need to be present for shaders that use it, so remap them to something
#define depth_buffer shadow_atlas
@@ -319,21 +268,21 @@ layout(r32ui, set = 1, binding = 12) uniform restrict uimage3D geom_facing_grid;
#else
-layout(set = 1, binding = 9) uniform texture2D depth_buffer;
-layout(set = 1, binding = 10) uniform texture2D color_buffer;
+layout(set = 1, binding = 10) uniform texture2D depth_buffer;
+layout(set = 1, binding = 11) uniform texture2D color_buffer;
#ifdef USE_MULTIVIEW
-layout(set = 1, binding = 11) uniform texture2DArray normal_roughness_buffer;
-layout(set = 1, binding = 13) uniform texture2DArray ambient_buffer;
-layout(set = 1, binding = 14) uniform texture2DArray reflection_buffer;
+layout(set = 1, binding = 12) uniform texture2DArray normal_roughness_buffer;
+layout(set = 1, binding = 14) uniform texture2DArray ambient_buffer;
+layout(set = 1, binding = 15) uniform texture2DArray reflection_buffer;
#else // USE_MULTIVIEW
-layout(set = 1, binding = 11) uniform texture2D normal_roughness_buffer;
-layout(set = 1, binding = 13) uniform texture2D ambient_buffer;
-layout(set = 1, binding = 14) uniform texture2D reflection_buffer;
+layout(set = 1, binding = 12) uniform texture2D normal_roughness_buffer;
+layout(set = 1, binding = 14) uniform texture2D ambient_buffer;
+layout(set = 1, binding = 15) uniform texture2D reflection_buffer;
#endif
-layout(set = 1, binding = 12) uniform texture2D ao_buffer;
-layout(set = 1, binding = 15) uniform texture2DArray sdfgi_lightprobe_texture;
-layout(set = 1, binding = 16) uniform texture3D sdfgi_occlusion_cascades;
+layout(set = 1, binding = 13) uniform texture2D ao_buffer;
+layout(set = 1, binding = 16) uniform texture2DArray sdfgi_lightprobe_texture;
+layout(set = 1, binding = 17) uniform texture3D sdfgi_occlusion_cascades;
struct VoxelGIData {
mat4 xform; // 64 - 64
@@ -350,14 +299,14 @@ struct VoxelGIData {
float exposure_normalization; // 4 - 112
};
-layout(set = 1, binding = 17, std140) uniform VoxelGIs {
+layout(set = 1, binding = 18, std140) uniform VoxelGIs {
VoxelGIData data[MAX_VOXEL_GI_INSTANCES];
}
voxel_gi_instances;
-layout(set = 1, binding = 18) uniform texture3D volumetric_fog_texture;
+layout(set = 1, binding = 19) uniform texture3D volumetric_fog_texture;
-layout(set = 1, binding = 19) uniform texture2D ssil_buffer;
+layout(set = 1, binding = 20) uniform texture2D ssil_buffer;
#endif
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub b/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub
new file mode 100644
index 0000000000..741da8fe69
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/SCsub
@@ -0,0 +1,17 @@
+#!/usr/bin/env python
+
+Import("env")
+
+if "RD_GLSL" in env["BUILDERS"]:
+ # find all include files
+ gl_include_files = [str(f) for f in Glob("*_inc.glsl")]
+
+ # find all shader code(all glsl files excluding our include files)
+ glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
+
+ # make sure we recompile shaders if include files change
+ env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
+
+ # compile shaders
+ for glsl_file in glsl_files:
+ env.RD_GLSL(glsl_file)
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
index 5a5ada7231..a109fd4d75 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
@@ -101,7 +101,7 @@ layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms
#ifdef MODE_DUAL_PARABOLOID
-layout(location = 8) out highp float dp_clip;
+layout(location = 9) out highp float dp_clip;
#endif
@@ -450,7 +450,7 @@ layout(location = 6) mediump in vec3 binormal_interp;
#ifdef MODE_DUAL_PARABOLOID
-layout(location = 8) highp in float dp_clip;
+layout(location = 9) highp in float dp_clip;
#endif
@@ -519,7 +519,7 @@ layout(location = 0) out mediump vec4 frag_color;
#endif // RENDER DEPTH
-#include "scene_forward_aa_inc.glsl"
+#include "../scene_forward_aa_inc.glsl"
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
@@ -528,7 +528,7 @@ layout(location = 0) out mediump vec4 frag_color;
#define SPECULAR_SCHLICK_GGX
#endif
-#include "scene_forward_lights_inc.glsl"
+#include "../scene_forward_lights_inc.glsl"
#endif //!defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
index 3a9c52f5bc..5e4999fa0f 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
@@ -5,7 +5,8 @@
#extension GL_EXT_multiview : enable
#endif
-#include "decal_data_inc.glsl"
+#include "../decal_data_inc.glsl"
+#include "../scene_data_inc.glsl"
#if !defined(MODE_RENDER_DEPTH) || defined(MODE_RENDER_MATERIAL) || defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
#ifndef NORMAL_USED
@@ -32,7 +33,7 @@ draw_call;
/* Set 0: Base Pass (never changes) */
-#include "light_data_inc.glsl"
+#include "../light_data_inc.glsl"
#define SAMPLER_NEAREST_CLAMP 0
#define SAMPLER_LINEAR_CLAMP 1
@@ -127,75 +128,9 @@ global_shader_uniforms;
/* Set 1: Render Pass (changes per render pass) */
-struct SceneData {
- highp mat4 projection_matrix;
- highp mat4 inv_projection_matrix;
- highp mat4 inv_view_matrix;
- highp mat4 view_matrix;
-
- // only used for multiview
- highp mat4 projection_matrix_view[MAX_VIEWS];
- highp mat4 inv_projection_matrix_view[MAX_VIEWS];
- highp vec4 eye_offset[MAX_VIEWS];
-
- highp vec2 viewport_size;
- highp vec2 screen_pixel_size;
-
- // Use vec4s because std140 doesn't play nice with vec2s, z and w are wasted.
- highp vec4 directional_penumbra_shadow_kernel[32];
- highp vec4 directional_soft_shadow_kernel[32];
- highp vec4 penumbra_shadow_kernel[32];
- highp vec4 soft_shadow_kernel[32];
-
- mediump vec4 ambient_light_color_energy;
-
- mediump float ambient_color_sky_mix;
- bool use_ambient_light;
- bool use_ambient_cubemap;
- bool use_reflection_cubemap;
-
- mediump mat3 radiance_inverse_xform;
-
- highp vec2 shadow_atlas_pixel_size;
- highp vec2 directional_shadow_pixel_size;
-
- uint directional_light_count;
- mediump float dual_paraboloid_side;
- highp float z_far;
- highp float z_near;
-
- bool ssao_enabled;
- mediump float ssao_light_affect;
- mediump float ssao_ao_affect;
- bool roughness_limiter_enabled;
-
- mediump float roughness_limiter_amount;
- mediump float roughness_limiter_limit;
- mediump float opaque_prepass_threshold;
- uint roughness_limiter_pad;
-
- bool fog_enabled;
- highp float fog_density;
- highp float fog_height;
- highp float fog_height_density;
-
- mediump vec3 fog_light_color;
- mediump float fog_sun_scatter;
-
- mediump float fog_aerial_perspective;
- bool material_uv2_mode;
-
- highp float time;
- mediump float reflection_multiplier; // one normally, zero when rendering reflections
-
- bool pancake_shadows;
- float emissive_exposure_normalization;
- float IBL_exposure_normalization;
- uint pad3;
-};
-
layout(set = 1, binding = 0, std140) uniform SceneDataBlock {
SceneData data;
+ SceneData prev_data;
}
scene_data_block;
diff --git a/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl
new file mode 100644
index 0000000000..048257e9ef
--- /dev/null
+++ b/servers/rendering/renderer_rd/shaders/scene_data_inc.glsl
@@ -0,0 +1,69 @@
+// Scene data stores all our 3D rendering globals for a frame such as our matrices
+// where this information is independent of the different RD implementations.
+// This enables us to use this UBO in our main scene render shaders but also in
+// effects that need access to this data.
+
+struct SceneData {
+ highp mat4 projection_matrix;
+ highp mat4 inv_projection_matrix;
+ highp mat4 inv_view_matrix;
+ highp mat4 view_matrix;
+
+ // only used for multiview
+ highp mat4 projection_matrix_view[MAX_VIEWS];
+ highp mat4 inv_projection_matrix_view[MAX_VIEWS];
+ highp vec4 eye_offset[MAX_VIEWS];
+
+ highp vec2 viewport_size;
+ highp vec2 screen_pixel_size;
+
+ // Use vec4s because std140 doesn't play nice with vec2s, z and w are wasted.
+ highp vec4 directional_penumbra_shadow_kernel[32];
+ highp vec4 directional_soft_shadow_kernel[32];
+ highp vec4 penumbra_shadow_kernel[32];
+ highp vec4 soft_shadow_kernel[32];
+
+ mediump mat3 radiance_inverse_xform;
+
+ mediump vec4 ambient_light_color_energy;
+
+ mediump float ambient_color_sky_mix;
+ bool use_ambient_light;
+ bool use_ambient_cubemap;
+ bool use_reflection_cubemap;
+
+ highp vec2 shadow_atlas_pixel_size;
+ highp vec2 directional_shadow_pixel_size;
+
+ uint directional_light_count;
+ mediump float dual_paraboloid_side;
+ highp float z_far;
+ highp float z_near;
+
+ bool roughness_limiter_enabled;
+ mediump float roughness_limiter_amount;
+ mediump float roughness_limiter_limit;
+ mediump float opaque_prepass_threshold;
+
+ bool fog_enabled;
+ highp float fog_density;
+ highp float fog_height;
+ highp float fog_height_density;
+
+ mediump vec3 fog_light_color;
+ mediump float fog_sun_scatter;
+
+ mediump float fog_aerial_perspective;
+ highp float time;
+ mediump float reflection_multiplier; // one normally, zero when rendering reflections
+ bool material_uv2_mode;
+
+ vec2 taa_jitter;
+ float emissive_exposure_normalization;
+ float IBL_exposure_normalization;
+
+ bool pancake_shadows;
+ uint pad1;
+ uint pad2;
+ uint pad3;
+};
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
index 4e6e29b315..2fba1351f7 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_lights_inc.glsl
@@ -97,11 +97,12 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, float atte
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#if defined(DIFFUSE_LAMBERT_WRAP)
- // energy conserving lambert wrap shader
- diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+ // Energy conserving lambert wrap shader.
+ // https://web.archive.org/web/20210228210901/http://blog.stevemcauley.com/2011/12/03/energy-conserving-wrapped-diffuse/
+ diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness))) * (1.0 / M_PI);
#elif defined(DIFFUSE_TOON)
- diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL);
+ diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL) * (1.0 / M_PI);
#elif defined(DIFFUSE_BURLEY)
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 49e3543ba5..1827b73507 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "mesh_storage.h"
+#include "../../rendering_server_globals.h"
using namespace RendererRD;
@@ -1211,7 +1212,13 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
if (multimesh->data_cache_dirty_regions) {
memdelete_arr(multimesh->data_cache_dirty_regions);
multimesh->data_cache_dirty_regions = nullptr;
- multimesh->data_cache_used_dirty_regions = 0;
+ multimesh->data_cache_dirty_region_count = 0;
+ }
+
+ if (multimesh->previous_data_cache_dirty_regions) {
+ memdelete_arr(multimesh->previous_data_cache_dirty_regions);
+ multimesh->previous_data_cache_dirty_regions = nullptr;
+ multimesh->previous_data_cache_dirty_region_count = 0;
}
multimesh->instances = p_instances;
@@ -1228,14 +1235,67 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
multimesh->aabb = AABB();
multimesh->aabb_dirty = false;
multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
+ multimesh->motion_vectors_current_offset = 0;
+ multimesh->motion_vectors_previous_offset = 0;
+ multimesh->motion_vectors_last_change = -1;
if (multimesh->instances) {
- multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
+ uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float);
+ if (multimesh->motion_vectors_enabled) {
+ buffer_size *= 2;
+ }
+ multimesh->buffer = RD::get_singleton()->storage_buffer_create(buffer_size);
}
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH);
}
+bool MeshStorage::_multimesh_enable_motion_vectors(RID p_multimesh) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, false);
+
+ if (multimesh->motion_vectors_enabled) {
+ return false;
+ }
+
+ multimesh->motion_vectors_enabled = true;
+
+ multimesh->motion_vectors_current_offset = 0;
+ multimesh->motion_vectors_previous_offset = 0;
+ multimesh->motion_vectors_last_change = -1;
+
+ if (!multimesh->data_cache.is_empty()) {
+ multimesh->data_cache.append_array(multimesh->data_cache);
+ }
+
+ if (multimesh->buffer_set) {
+ RD::get_singleton()->barrier();
+ Vector<uint8_t> buffer_data = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ if (!multimesh->data_cache.is_empty()) {
+ memcpy(buffer_data.ptrw(), multimesh->data_cache.ptr(), buffer_data.size());
+ }
+
+ RD::get_singleton()->free(multimesh->buffer);
+ uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float) * 2;
+ multimesh->buffer = RD::get_singleton()->storage_buffer_create(buffer_size);
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, buffer_data.size(), buffer_data.ptr(), RD::BARRIER_MASK_NO_BARRIER);
+ RD::get_singleton()->buffer_update(multimesh->buffer, buffer_data.size(), buffer_data.size(), buffer_data.ptr());
+ multimesh->uniform_set_3d = RID(); // Cleared by dependency
+ return true;
+ }
+ return false; // Update the transforms uniform set cache
+}
+
+void MeshStorage::_multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ r_current_offset = multimesh->motion_vectors_current_offset;
+ if (RSG::rasterizer->get_frame_number() - multimesh->motion_vectors_last_change >= 2) {
+ multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
+ }
+ r_prev_offset = multimesh->motion_vectors_previous_offset;
+}
+
int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
@@ -1261,7 +1321,7 @@ void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
//need to re-create AABB unfortunately, calling this has a penalty
if (multimesh->buffer_set) {
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- const uint8_t *r = buffer.ptr();
+ const uint8_t *r = buffer.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
const float *data = reinterpret_cast<const float *>(r);
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
}
@@ -1276,10 +1336,14 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
if (multimesh->data_cache.size() > 0) {
return; //already local
}
- ERR_FAIL_COND(multimesh->data_cache.size() > 0);
+
// this means that the user wants to load/save individual elements,
// for this, the data must reside on CPU, so just copy it there.
- multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
+ uint32_t buffer_size = multimesh->instances * multimesh->stride_cache;
+ if (multimesh->motion_vectors_enabled) {
+ buffer_size *= 2;
+ }
+ multimesh->data_cache.resize(buffer_size);
{
float *w = multimesh->data_cache.ptrw();
@@ -1290,15 +1354,48 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
memcpy(w, r, buffer.size());
}
} else {
- memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
+ memset(w, 0, buffer_size * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
+ memset(multimesh->data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
+ multimesh->data_cache_dirty_region_count = 0;
+
+ multimesh->previous_data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
+ memset(multimesh->previous_data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
+ multimesh->previous_data_cache_dirty_region_count = 0;
+}
+
+void MeshStorage::_multimesh_update_motion_vectors_data_cache(MultiMesh *multimesh) {
+ ERR_FAIL_COND(multimesh->data_cache.is_empty());
+
+ if (!multimesh->motion_vectors_enabled) {
+ return;
+ }
+
+ uint32_t frame = RSG::rasterizer->get_frame_number();
+ if (multimesh->motion_vectors_last_change != frame) {
+ multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_current_offset = multimesh->instances - multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_last_change = frame;
+
+ if (multimesh->previous_data_cache_dirty_region_count > 0) {
+ uint8_t *data = (uint8_t *)multimesh->data_cache.ptrw();
+ uint32_t current_ofs = multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
+ uint32_t previous_ofs = multimesh->motion_vectors_previous_offset * multimesh->stride_cache * sizeof(float);
+ uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+ uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
+ uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
+ for (uint32_t i = 0; i < visible_region_count; i++) {
+ if (multimesh->previous_data_cache_dirty_regions[i]) {
+ uint32_t offset = i * region_size;
+ memcpy(data + current_ofs + offset, data + previous_ofs + offset, MIN(region_size, size - offset));
+ }
+ }
+ }
}
- multimesh->data_cache_used_dirty_regions = 0;
}
void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
@@ -1309,7 +1406,7 @@ void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool
#endif
if (!multimesh->data_cache_dirty_regions[region_index]) {
multimesh->data_cache_dirty_regions[region_index] = true;
- multimesh->data_cache_used_dirty_regions++;
+ multimesh->data_cache_dirty_region_count++;
}
if (p_aabb) {
@@ -1330,7 +1427,7 @@ void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, b
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
if (!multimesh->data_cache_dirty_regions[i]) {
multimesh->data_cache_dirty_regions[i] = true;
- multimesh->data_cache_used_dirty_regions++;
+ multimesh->data_cache_dirty_region_count++;
}
}
}
@@ -1395,11 +1492,12 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index,
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
dataptr[0] = p_transform.basis.rows[0][0];
dataptr[1] = p_transform.basis.rows[0][1];
@@ -1425,11 +1523,12 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
dataptr[0] = p_transform.columns[0][0];
dataptr[1] = p_transform.columns[1][0];
@@ -1451,11 +1550,12 @@ void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, con
ERR_FAIL_COND(!multimesh->uses_colors);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->color_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
@@ -1473,11 +1573,12 @@ void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_inde
ERR_FAIL_COND(!multimesh->uses_custom_data);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->custom_data_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
@@ -1514,7 +1615,7 @@ Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
t.basis.rows[0][0] = dataptr[0];
t.basis.rows[0][1] = dataptr[1];
@@ -1545,7 +1646,7 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
t.columns[0][0] = dataptr[0];
t.columns[1][0] = dataptr[1];
@@ -1570,7 +1671,7 @@ Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) co
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->color_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
@@ -1593,7 +1694,7 @@ Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_ind
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->custom_data_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
@@ -1609,25 +1710,26 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
+ if (multimesh->motion_vectors_enabled) {
+ uint32_t frame = RSG::rasterizer->get_frame_number();
+
+ if (multimesh->motion_vectors_last_change != frame) {
+ multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_current_offset = multimesh->instances - multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_last_change = frame;
+ }
+ }
+
{
const float *r = p_buffer.ptr();
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
+ RD::get_singleton()->buffer_update(multimesh->buffer, multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float), p_buffer.size() * sizeof(float), r);
multimesh->buffer_set = true;
}
if (multimesh->data_cache.size()) {
- //if we have a data cache, just update it
- multimesh->data_cache = p_buffer;
- {
- //clear dirty since nothing will be dirty anymore
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
- multimesh->data_cache_used_dirty_regions = 0;
- }
-
- _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
+ float *cache_data = multimesh->data_cache.ptrw();
+ memcpy(cache_data + (multimesh->motion_vectors_current_offset * multimesh->stride_cache), p_buffer.ptr(), p_buffer.size() * sizeof(float));
+ _multimesh_mark_all_dirty(multimesh, true, true); //update AABB
} else if (multimesh->mesh.is_valid()) {
//if we have a mesh set, we need to re-generate the AABB from the new data
const float *data = p_buffer.ptr();
@@ -1642,20 +1744,19 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
ERR_FAIL_COND_V(!multimesh, Vector<float>());
if (multimesh->buffer.is_null()) {
return Vector<float>();
- } else if (multimesh->data_cache.size()) {
- return multimesh->data_cache;
} else {
- //get from memory
-
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
Vector<float> ret;
ret.resize(multimesh->instances * multimesh->stride_cache);
- {
- float *w = ret.ptrw();
- const uint8_t *r = buffer.ptr();
- memcpy(w, r, buffer.size());
- }
+ float *w = ret.ptrw();
+ if (multimesh->data_cache.size()) {
+ const uint8_t *r = (uint8_t *)multimesh->data_cache.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
+ memcpy(w, r, ret.size() * sizeof(float));
+ } else {
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ const uint8_t *r = buffer.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
+ memcpy(w, r, ret.size() * sizeof(float));
+ }
return ret;
}
}
@@ -1698,36 +1799,38 @@ void MeshStorage::_update_dirty_multimeshes() {
MultiMesh *multimesh = multimesh_dirty_list;
if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
- const float *data = multimesh->data_cache.ptr();
uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+ uint32_t buffer_offset = multimesh->motion_vectors_current_offset * multimesh->stride_cache;
+ const float *data = multimesh->data_cache.ptr() + buffer_offset;
- if (multimesh->data_cache_used_dirty_regions) {
+ uint32_t total_dirty_regions = multimesh->data_cache_dirty_region_count + multimesh->previous_data_cache_dirty_region_count;
+ if (total_dirty_regions != 0) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
-
- if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
+ if (total_dirty_regions > 32 || total_dirty_regions > visible_region_count / 2) {
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
+ RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float), MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
} else {
//not that many regions? update them all
for (uint32_t i = 0; i < visible_region_count; i++) {
- if (multimesh->data_cache_dirty_regions[i]) {
+ if (multimesh->data_cache_dirty_regions[i] || multimesh->previous_data_cache_dirty_regions[i]) {
uint32_t offset = i * region_size;
uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
- RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
+ RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float) + offset, MIN(region_size, size - offset), &data[region_start_index], RD::BARRIER_MASK_NO_BARRIER);
}
}
+ RD::get_singleton()->barrier(RD::BARRIER_MASK_NO_BARRIER, RD::BARRIER_MASK_ALL);
}
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
+ memcpy(multimesh->previous_data_cache_dirty_regions, multimesh->data_cache_dirty_regions, data_cache_dirty_region_count * sizeof(bool));
+ memset(multimesh->data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
- multimesh->data_cache_used_dirty_regions = 0;
+ multimesh->previous_data_cache_dirty_region_count = multimesh->data_cache_dirty_region_count;
+ multimesh->data_cache_dirty_region_count = 0;
}
if (multimesh->aabb_dirty) {
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index 5c0d019c15..622f3911c7 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -205,13 +205,19 @@ private:
AABB aabb;
bool aabb_dirty = false;
bool buffer_set = false;
+ bool motion_vectors_enabled = false;
+ uint32_t motion_vectors_current_offset = 0;
+ uint32_t motion_vectors_previous_offset = 0;
+ uint64_t motion_vectors_last_change = -1;
uint32_t stride_cache = 0;
uint32_t color_offset_cache = 0;
uint32_t custom_data_offset_cache = 0;
Vector<float> data_cache; //used if individual setting is used
bool *data_cache_dirty_regions = nullptr;
- uint32_t data_cache_used_dirty_regions = 0;
+ uint32_t data_cache_dirty_region_count = 0;
+ bool *previous_data_cache_dirty_regions = nullptr;
+ uint32_t previous_data_cache_dirty_region_count = 0;
RID buffer; //storage buffer
RID uniform_set_3d;
@@ -228,6 +234,7 @@ private:
MultiMesh *multimesh_dirty_list = nullptr;
_FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
+ _FORCE_INLINE_ void _multimesh_update_motion_vectors_data_cache(MultiMesh *multimesh);
_FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
_FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
_FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
@@ -579,6 +586,8 @@ public:
virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
void _update_dirty_multimeshes();
+ bool _multimesh_enable_motion_vectors(RID p_multimesh);
+ void _multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset);
_FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
index 84b65371e0..16fdbc07f5 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp
@@ -128,6 +128,11 @@ void RenderSceneBuffersRD::cleanup() {
ss_effects.linear_depth_slices.clear();
}
+ if (ss_effects.downsample_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(ss_effects.downsample_uniform_set)) {
+ RD::get_singleton()->free(ss_effects.downsample_uniform_set);
+ ss_effects.downsample_uniform_set = RID();
+ }
+
sse->ssao_free(ss_effects.ssao);
sse->ssil_free(ss_effects.ssil);
sse->ssr_free(ssr);
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
new file mode 100644
index 0000000000..f925f87cbe
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.cpp
@@ -0,0 +1,246 @@
+/*************************************************************************/
+/* render_scene_data_rd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "render_scene_data_rd.h"
+#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
+#include "servers/rendering/rendering_server_default.h"
+
+RID RenderSceneDataRD::create_uniform_buffer() {
+ return RD::get_singleton()->uniform_buffer_create(sizeof(UBODATA));
+}
+
+void RenderSceneDataRD::update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p_debug_mode, RID p_env, RID p_reflection_probe_instance, RID p_camera_attributes, bool p_flip_y, bool p_pancake_shadows, const Size2i &p_screen_size, const Color &p_default_bg_color, float p_luminance_multiplier, bool p_opaque_render_buffers) {
+ RendererSceneRenderRD *render_scene_render = RendererSceneRenderRD::get_singleton();
+
+ UBODATA ubo_data;
+ memset(&ubo_data, 0, sizeof(UBODATA));
+
+ // just for easy access..
+ UBO &ubo = ubo_data.ubo;
+ UBO &prev_ubo = ubo_data.prev_ubo;
+
+ Projection correction;
+ correction.set_depth_correction(p_flip_y);
+ correction.add_jitter_offset(taa_jitter);
+ Projection projection = correction * cam_projection;
+
+ //store camera into ubo
+ RendererRD::MaterialStorage::store_camera(projection, ubo.projection_matrix);
+ RendererRD::MaterialStorage::store_camera(projection.inverse(), ubo.inv_projection_matrix);
+ RendererRD::MaterialStorage::store_transform(cam_transform, ubo.inv_view_matrix);
+ RendererRD::MaterialStorage::store_transform(cam_transform.affine_inverse(), ubo.view_matrix);
+
+ for (uint32_t v = 0; v < view_count; v++) {
+ projection = correction * view_projection[v];
+ RendererRD::MaterialStorage::store_camera(projection, ubo.projection_matrix_view[v]);
+ RendererRD::MaterialStorage::store_camera(projection.inverse(), ubo.inv_projection_matrix_view[v]);
+
+ ubo.eye_offset[v][0] = view_eye_offset[v].x;
+ ubo.eye_offset[v][1] = view_eye_offset[v].y;
+ ubo.eye_offset[v][2] = view_eye_offset[v].z;
+ ubo.eye_offset[v][3] = 0.0;
+ }
+
+ ubo.taa_jitter[0] = taa_jitter.x;
+ ubo.taa_jitter[1] = taa_jitter.y;
+
+ ubo.z_far = z_far;
+ ubo.z_near = z_near;
+
+ ubo.pancake_shadows = p_pancake_shadows;
+
+ RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->directional_penumbra_shadow_kernel_get(), ubo.directional_penumbra_shadow_kernel);
+ RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->directional_soft_shadow_kernel_get(), ubo.directional_soft_shadow_kernel);
+ RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->penumbra_shadow_kernel_get(), ubo.penumbra_shadow_kernel);
+ RendererRD::MaterialStorage::store_soft_shadow_kernel(render_scene_render->soft_shadow_kernel_get(), ubo.soft_shadow_kernel);
+
+ ubo.viewport_size[0] = p_screen_size.x;
+ ubo.viewport_size[1] = p_screen_size.y;
+
+ Size2 screen_pixel_size = Vector2(1.0, 1.0) / Size2(p_screen_size);
+ ubo.screen_pixel_size[0] = screen_pixel_size.x;
+ ubo.screen_pixel_size[1] = screen_pixel_size.y;
+
+ ubo.shadow_atlas_pixel_size[0] = shadow_atlas_pixel_size.x;
+ ubo.shadow_atlas_pixel_size[1] = shadow_atlas_pixel_size.y;
+
+ ubo.directional_shadow_pixel_size[0] = directional_shadow_pixel_size.x;
+ ubo.directional_shadow_pixel_size[1] = directional_shadow_pixel_size.y;
+
+ ubo.time = time;
+
+ ubo.directional_light_count = directional_light_count;
+ ubo.dual_paraboloid_side = dual_paraboloid_side;
+ ubo.opaque_prepass_threshold = opaque_prepass_threshold;
+ ubo.material_uv2_mode = material_uv2_mode;
+
+ ubo.fog_enabled = false;
+
+ if (p_debug_mode == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
+ ubo.use_ambient_light = true;
+ ubo.ambient_light_color_energy[0] = 1;
+ ubo.ambient_light_color_energy[1] = 1;
+ ubo.ambient_light_color_energy[2] = 1;
+ ubo.ambient_light_color_energy[3] = 1.0;
+ ubo.use_ambient_cubemap = false;
+ ubo.use_reflection_cubemap = false;
+ } else if (p_env.is_valid()) {
+ RS::EnvironmentBG env_bg = render_scene_render->environment_get_background(p_env);
+ RS::EnvironmentAmbientSource ambient_src = render_scene_render->environment_get_ambient_source(p_env);
+
+ float bg_energy_multiplier = render_scene_render->environment_get_bg_energy_multiplier(p_env);
+
+ ubo.ambient_light_color_energy[3] = bg_energy_multiplier;
+
+ ubo.ambient_color_sky_mix = render_scene_render->environment_get_ambient_sky_contribution(p_env);
+
+ //ambient
+ if (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && (env_bg == RS::ENV_BG_CLEAR_COLOR || env_bg == RS::ENV_BG_COLOR)) {
+ Color color = env_bg == RS::ENV_BG_CLEAR_COLOR ? p_default_bg_color : render_scene_render->environment_get_bg_color(p_env);
+ color = color.srgb_to_linear();
+
+ ubo.ambient_light_color_energy[0] = color.r * bg_energy_multiplier;
+ ubo.ambient_light_color_energy[1] = color.g * bg_energy_multiplier;
+ ubo.ambient_light_color_energy[2] = color.b * bg_energy_multiplier;
+ ubo.use_ambient_light = true;
+ ubo.use_ambient_cubemap = false;
+ } else {
+ float energy = render_scene_render->environment_get_ambient_light_energy(p_env);
+ Color color = render_scene_render->environment_get_ambient_light(p_env);
+ color = color.srgb_to_linear();
+ ubo.ambient_light_color_energy[0] = color.r * energy;
+ ubo.ambient_light_color_energy[1] = color.g * energy;
+ ubo.ambient_light_color_energy[2] = color.b * energy;
+
+ Basis sky_transform = render_scene_render->environment_get_sky_orientation(p_env);
+ sky_transform = sky_transform.inverse() * cam_transform.basis;
+ RendererRD::MaterialStorage::store_transform_3x3(sky_transform, ubo.radiance_inverse_xform);
+
+ ubo.use_ambient_cubemap = (ambient_src == RS::ENV_AMBIENT_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ambient_src == RS::ENV_AMBIENT_SOURCE_SKY;
+ ubo.use_ambient_light = ubo.use_ambient_cubemap || ambient_src == RS::ENV_AMBIENT_SOURCE_COLOR;
+ }
+
+ //specular
+ RS::EnvironmentReflectionSource ref_src = render_scene_render->environment_get_reflection_source(p_env);
+ if ((ref_src == RS::ENV_REFLECTION_SOURCE_BG && env_bg == RS::ENV_BG_SKY) || ref_src == RS::ENV_REFLECTION_SOURCE_SKY) {
+ ubo.use_reflection_cubemap = true;
+ } else {
+ ubo.use_reflection_cubemap = false;
+ }
+
+ ubo.fog_enabled = render_scene_render->environment_get_fog_enabled(p_env);
+ ubo.fog_density = render_scene_render->environment_get_fog_density(p_env);
+ ubo.fog_height = render_scene_render->environment_get_fog_height(p_env);
+ ubo.fog_height_density = render_scene_render->environment_get_fog_height_density(p_env);
+ ubo.fog_aerial_perspective = render_scene_render->environment_get_fog_aerial_perspective(p_env);
+
+ Color fog_color = render_scene_render->environment_get_fog_light_color(p_env).srgb_to_linear();
+ float fog_energy = render_scene_render->environment_get_fog_light_energy(p_env);
+
+ ubo.fog_light_color[0] = fog_color.r * fog_energy;
+ ubo.fog_light_color[1] = fog_color.g * fog_energy;
+ ubo.fog_light_color[2] = fog_color.b * fog_energy;
+
+ ubo.fog_sun_scatter = render_scene_render->environment_get_fog_sun_scatter(p_env);
+ } else {
+ if (p_reflection_probe_instance.is_valid() && RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(p_reflection_probe_instance)) {
+ ubo.use_ambient_light = false;
+ } else {
+ ubo.use_ambient_light = true;
+ Color clear_color = p_default_bg_color;
+ clear_color = clear_color.srgb_to_linear();
+ ubo.ambient_light_color_energy[0] = clear_color.r;
+ ubo.ambient_light_color_energy[1] = clear_color.g;
+ ubo.ambient_light_color_energy[2] = clear_color.b;
+ ubo.ambient_light_color_energy[3] = 1.0;
+ }
+
+ ubo.use_ambient_cubemap = false;
+ ubo.use_reflection_cubemap = false;
+ }
+
+ if (p_camera_attributes.is_valid()) {
+ ubo.emissive_exposure_normalization = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_camera_attributes);
+ ubo.IBL_exposure_normalization = 1.0;
+ if (p_env.is_valid()) {
+ RID sky_rid = render_scene_render->environment_get_sky(p_env);
+ if (sky_rid.is_valid()) {
+ float current_exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_camera_attributes) * render_scene_render->environment_get_bg_intensity(p_env) / p_luminance_multiplier;
+ ubo.IBL_exposure_normalization = current_exposure / MAX(0.001, render_scene_render->get_sky()->sky_get_baked_exposure(sky_rid));
+ }
+ }
+ } else if (emissive_exposure_normalization > 0.0) {
+ // This branch is triggered when using render_material().
+ // Emissive is set outside the function.
+ ubo.emissive_exposure_normalization = emissive_exposure_normalization;
+ // IBL isn't used don't set it.
+ } else {
+ ubo.emissive_exposure_normalization = 1.0;
+ ubo.IBL_exposure_normalization = 1.0;
+ }
+
+ ubo.roughness_limiter_enabled = p_opaque_render_buffers && render_scene_render->screen_space_roughness_limiter_is_active();
+ ubo.roughness_limiter_amount = render_scene_render->screen_space_roughness_limiter_get_amount();
+ ubo.roughness_limiter_limit = render_scene_render->screen_space_roughness_limiter_get_limit();
+
+ if (calculate_motion_vectors) {
+ // Q : Should we make a complete copy or should we define a separate UBO with just the components we need?
+ memcpy(&prev_ubo, &ubo, sizeof(UBO));
+
+ Projection prev_correction;
+ prev_correction.set_depth_correction(true);
+ prev_correction.add_jitter_offset(prev_taa_jitter);
+ Projection prev_projection = prev_correction * prev_cam_projection;
+
+ //store camera into ubo
+ RendererRD::MaterialStorage::store_camera(prev_projection, prev_ubo.projection_matrix);
+ RendererRD::MaterialStorage::store_camera(prev_projection.inverse(), prev_ubo.inv_projection_matrix);
+ RendererRD::MaterialStorage::store_transform(prev_cam_transform, prev_ubo.inv_view_matrix);
+ RendererRD::MaterialStorage::store_transform(prev_cam_transform.affine_inverse(), prev_ubo.view_matrix);
+
+ for (uint32_t v = 0; v < view_count; v++) {
+ prev_projection = prev_correction * view_projection[v];
+ RendererRD::MaterialStorage::store_camera(prev_projection, prev_ubo.projection_matrix_view[v]);
+ RendererRD::MaterialStorage::store_camera(prev_projection.inverse(), prev_ubo.inv_projection_matrix_view[v]);
+ }
+ prev_ubo.taa_jitter[0] = prev_taa_jitter.x;
+ prev_ubo.taa_jitter[1] = prev_taa_jitter.y;
+ prev_ubo.time -= time_step;
+ }
+
+ uniform_buffer = p_uniform_buffer;
+ RD::get_singleton()->buffer_update(uniform_buffer, 0, sizeof(UBODATA), &ubo, RD::BARRIER_MASK_RASTER);
+}
+
+RID RenderSceneDataRD::get_uniform_buffer() {
+ return uniform_buffer;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
new file mode 100644
index 0000000000..c2dc7d5f4c
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
@@ -0,0 +1,157 @@
+/*************************************************************************/
+/* render_scene_data_rd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENDER_SCENE_DATA_RD_H
+#define RENDER_SCENE_DATA_RD_H
+
+#include "render_scene_buffers_rd.h"
+#include "servers/rendering/renderer_scene_render.h"
+#include "servers/rendering/rendering_device.h"
+
+// This is a container for data related to rendering a single frame of a viewport where we load this data into a UBO
+// that can be used by the main scene shader but also by various effects.
+
+class RenderSceneDataRD {
+public:
+ bool calculate_motion_vectors = false;
+
+ Transform3D cam_transform;
+ Projection cam_projection;
+ Vector2 taa_jitter;
+ bool cam_orthogonal = false;
+
+ // For stereo rendering
+ uint32_t view_count = 1;
+ Vector3 view_eye_offset[RendererSceneRender::MAX_RENDER_VIEWS];
+ Projection view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+
+ Transform3D prev_cam_transform;
+ Projection prev_cam_projection;
+ Vector2 prev_taa_jitter;
+ Projection prev_view_projection[RendererSceneRender::MAX_RENDER_VIEWS];
+
+ float z_near = 0.0;
+ float z_far = 0.0;
+
+ float lod_distance_multiplier = 0.0;
+ Plane lod_camera_plane;
+ float screen_mesh_lod_threshold = 0.0;
+
+ uint32_t directional_light_count = 0;
+ float dual_paraboloid_side = 0.0;
+ float opaque_prepass_threshold = 0.0;
+ bool material_uv2_mode = false;
+ float emissive_exposure_normalization = 0.0;
+
+ Size2 shadow_atlas_pixel_size;
+ Size2 directional_shadow_pixel_size;
+
+ float time;
+ float time_step;
+
+ RID create_uniform_buffer();
+ void update_ubo(RID p_uniform_buffer, RS::ViewportDebugDraw p_debug_mode, RID p_env, RID p_reflection_probe_instance, RID p_camera_attributes, bool p_flip_y, bool p_pancake_shadows, const Size2i &p_screen_size, const Color &p_default_bg_color, float p_luminance_multiplier, bool p_opaque_render_buffers);
+ RID get_uniform_buffer();
+
+private:
+ RID uniform_buffer; // loaded into this uniform buffer (supplied externally)
+
+ // This struct is loaded into Set 1 - Binding 0, populated at start of rendering a frame, must match with shader code
+ struct UBO {
+ float projection_matrix[16];
+ float inv_projection_matrix[16];
+ float inv_view_matrix[16];
+ float view_matrix[16];
+
+ float projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float inv_projection_matrix_view[RendererSceneRender::MAX_RENDER_VIEWS][16];
+ float eye_offset[RendererSceneRender::MAX_RENDER_VIEWS][4];
+
+ float viewport_size[2];
+ float screen_pixel_size[2];
+
+ float directional_penumbra_shadow_kernel[128]; //32 vec4s
+ float directional_soft_shadow_kernel[128];
+ float penumbra_shadow_kernel[128];
+ float soft_shadow_kernel[128];
+
+ float radiance_inverse_xform[12];
+
+ float ambient_light_color_energy[4];
+
+ float ambient_color_sky_mix;
+ uint32_t use_ambient_light;
+ uint32_t use_ambient_cubemap;
+ uint32_t use_reflection_cubemap;
+
+ float shadow_atlas_pixel_size[2];
+ float directional_shadow_pixel_size[2];
+
+ uint32_t directional_light_count;
+ float dual_paraboloid_side;
+ float z_far;
+ float z_near;
+
+ uint32_t roughness_limiter_enabled;
+ float roughness_limiter_amount;
+ float roughness_limiter_limit;
+ float opaque_prepass_threshold;
+
+ // Fog
+ uint32_t fog_enabled;
+ float fog_density;
+ float fog_height;
+ float fog_height_density;
+
+ float fog_light_color[3];
+ float fog_sun_scatter;
+
+ float fog_aerial_perspective;
+ float time;
+ float reflection_multiplier;
+ uint32_t material_uv2_mode;
+
+ float taa_jitter[2];
+ float emissive_exposure_normalization; // Needed to normalize emissive when using physical units.
+ float IBL_exposure_normalization; // Adjusts for baked exposure.
+
+ uint32_t pancake_shadows;
+ uint32_t pad1;
+ uint32_t pad2;
+ uint32_t pad3;
+ };
+
+ struct UBODATA {
+ UBO ubo;
+ UBO prev_ubo;
+ };
+};
+
+#endif // RENDER_SCENE_DATA_RD_H
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index d466f90e79..54d07dd3e1 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -73,33 +73,36 @@ static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport,
}
Vector<RendererViewport::Viewport *> RendererViewport::_sort_active_viewports() {
- // We need to sort the viewports in a "topological order",
- // children first and parents last, we use the Kahn's algorithm to achieve that.
+ // We need to sort the viewports in a "topological order", children first and
+ // parents last. We also need to keep sibling viewports in the original order
+ // from top to bottom.
Vector<Viewport *> result;
List<Viewport *> nodes;
- for (Viewport *viewport : active_viewports) {
+ for (int i = active_viewports.size() - 1; i >= 0; --i) {
+ Viewport *viewport = active_viewports[i];
if (viewport->parent.is_valid()) {
continue;
}
nodes.push_back(viewport);
+ result.insert(0, viewport);
}
while (!nodes.is_empty()) {
- Viewport *node = nodes[0];
+ const Viewport *node = nodes[0];
nodes.pop_front();
- result.insert(0, node);
-
- for (Viewport *child : active_viewports) {
+ for (int i = active_viewports.size() - 1; i >= 0; --i) {
+ Viewport *child = active_viewports[i];
if (child->parent != node->self) {
continue;
}
if (!nodes.find(child)) {
nodes.push_back(child);
+ result.insert(0, child);
}
}
}
@@ -176,7 +179,7 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) {
// to compensate for the loss of sharpness.
const float texture_mipmap_bias = log2f(MIN(scaling_3d_scale, 1.0)) + p_viewport->texture_mipmap_bias;
- p_viewport->render_buffers->configure(p_viewport->render_target, Size2i(render_width, render_height), Size2(width, height), p_viewport->fsr_sharpness, texture_mipmap_bias, p_viewport->msaa_3d, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->get_view_count());
+ p_viewport->render_buffers->configure(p_viewport->render_target, Size2i(render_width, render_height), Size2(width, height), p_viewport->fsr_sharpness, texture_mipmap_bias, p_viewport->msaa_3d, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->view_count);
}
}
}
@@ -613,14 +616,7 @@ void RendererViewport::draw_viewports() {
if (xr_interface.is_valid()) {
// Override our size, make sure it matches our required size and is created as a stereo target
Size2 xr_size = xr_interface->get_render_target_size();
-
- // Would have been nice if we could call viewport_set_size here,
- // but alas that takes our RID and we now have our pointer,
- // also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change
- vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size);
- vp->size = xr_size;
- uint32_t view_count = xr_interface->get_view_count();
- RSG::texture_storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
+ _viewport_set_size(vp, xr_size.width, xr_size.height, xr_interface->get_view_count());
// Inform xr interface we're about to render its viewport, if this returns false we don't render
visible = xr_interface->pre_draw_viewport(vp->render_target);
@@ -683,12 +679,17 @@ void RendererViewport::draw_viewports() {
// commit our eyes
Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect);
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && blits.size() > 0) {
- if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
- blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
- }
+ if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
+ RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size());
+ RSG::rasterizer->end_frame(true);
+ } else {
+ if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
+ blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
+ }
- for (int b = 0; b < blits.size(); b++) {
- blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]);
+ for (int b = 0; b < blits.size(); b++) {
+ blit_to_screen_list[vp->viewport_to_screen].push_back(blits[b]);
+ }
}
}
} else {
@@ -714,7 +715,14 @@ void RendererViewport::draw_viewports() {
blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
}
- blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
+ if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
+ Vector<BlitToScreen> blit_to_screen_vec;
+ blit_to_screen_vec.push_back(blit);
+ RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1);
+ RSG::rasterizer->end_frame(true);
+ } else {
+ blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
+ }
}
}
@@ -767,7 +775,13 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
}
viewport->use_xr = p_use_xr;
- _configure_3d_render_buffers(viewport);
+
+ // Re-configure the 3D render buffers when disabling XR. They'll get
+ // re-configured when enabling XR in draw_viewports().
+ if (!p_use_xr) {
+ viewport->view_count = 1;
+ _configure_3d_render_buffers(viewport);
+ }
}
void RendererViewport::viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode) {
@@ -813,34 +827,27 @@ void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_sca
_configure_3d_render_buffers(viewport);
}
-uint32_t RendererViewport::Viewport::get_view_count() {
- uint32_t view_count = 1;
-
- if (use_xr && XRServer::get_singleton() != nullptr) {
- Ref<XRInterface> xr_interface;
-
- xr_interface = XRServer::get_singleton()->get_primary_interface();
- if (xr_interface.is_valid()) {
- view_count = xr_interface->get_view_count();
- }
- }
-
- return view_count;
-}
-
void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
ERR_FAIL_COND(p_width < 0 && p_height < 0);
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
+ ERR_FAIL_COND_MSG(viewport->use_xr, "Cannot set viewport size when using XR");
- viewport->size = Size2(p_width, p_height);
+ _viewport_set_size(viewport, p_width, p_height, 1);
+}
- uint32_t view_count = viewport->get_view_count();
- RSG::texture_storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
- _configure_3d_render_buffers(viewport);
+void RendererViewport::_viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count) {
+ Size2i new_size(p_width, p_height);
+ if (p_viewport->size != new_size || p_viewport->view_count != p_view_count) {
+ p_viewport->size = new_size;
+ p_viewport->view_count = p_view_count;
- viewport->occlusion_buffer_dirty = true;
+ RSG::texture_storage->render_target_set_size(p_viewport->render_target, p_width, p_height, p_view_count);
+ _configure_3d_render_buffers(p_viewport);
+
+ p_viewport->occlusion_buffer_dirty = true;
+ }
}
void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) {
@@ -880,7 +887,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// If using OpenGL we can optimize this operation by rendering directly to system_fbo
// instead of rendering to fbo and copying to system_fbo after
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
- RSG::texture_storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->view_count);
RSG::texture_storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
}
@@ -890,7 +897,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// if render_direct_to_screen was used, reset size and position
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->view_count);
}
viewport->viewport_to_screen_rect = Rect2();
@@ -909,7 +916,7 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool
// if disabled, reset render_target size and position
if (!p_enable) {
RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->view_count);
}
RSG::texture_storage->render_target_set_direct_to_screen(viewport->render_target, p_enable);
@@ -917,7 +924,7 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool
// if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
- RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->view_count);
RSG::texture_storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
}
}
diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h
index a123c70372..08ba6abc74 100644
--- a/servers/rendering/renderer_viewport.h
+++ b/servers/rendering/renderer_viewport.h
@@ -54,6 +54,7 @@ public:
Size2i internal_size;
Size2i size;
+ uint32_t view_count;
RID camera;
RID scenario;
@@ -150,6 +151,7 @@ public:
RendererScene::RenderInfo render_info;
Viewport() {
+ view_count = 1;
update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE;
clear_mode = RS::VIEWPORT_CLEAR_ALWAYS;
transparent_bg = false;
@@ -176,8 +178,6 @@ public:
time_gpu_begin = 0;
time_gpu_end = 0;
}
-
- uint32_t get_view_count();
};
HashMap<String, RID> timestamp_vp_map;
@@ -196,6 +196,7 @@ public:
private:
Vector<Viewport *> _sort_active_viewports();
+ void _viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count);
void _configure_3d_render_buffers(Viewport *p_viewport);
void _draw_3d(Viewport *p_viewport);
void _draw_viewport(Viewport *p_viewport);
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 1f686069bd..9103b0cf56 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -91,7 +91,10 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
- RSG::rasterizer->end_frame(p_swap_buffers);
+ if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") {
+ // Already called for gl_compatibility renderer.
+ RSG::rasterizer->end_frame(p_swap_buffers);
+ }
XRServer *xr_server = XRServer::get_singleton();
if (xr_server != nullptr) {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index e2519ba8d1..6754d84cd4 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -1069,7 +1069,7 @@ String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {
result = "hint_range";
} break;
case ShaderNode::Uniform::HINT_SOURCE_COLOR: {
- result = "hint_color";
+ result = "source_color";
} break;
case ShaderNode::Uniform::HINT_NORMAL: {
result = "hint_normal";
@@ -1171,6 +1171,10 @@ void ShaderLanguage::clear() {
last_type = IDENTIFIER_MAX;
current_uniform_group_name = "";
current_uniform_subgroup_name = "";
+ current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
+ current_uniform_filter = FILTER_DEFAULT;
+ current_uniform_repeat = REPEAT_DEFAULT;
+ current_uniform_instance_index_defined = false;
completion_type = COMPLETION_NONE;
completion_block = nullptr;
@@ -8617,6 +8621,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
}
custom_instance_index = tk.constant;
+ current_uniform_instance_index_defined = true;
if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {
_set_error(vformat(RTR("Allowed instance uniform indices must be within [0..%d] range."), MAX_INSTANCE_UNIFORM_INDICES - 1));
@@ -8682,6 +8687,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
} else {
uniform.hint = new_hint;
+ current_uniform_hint = new_hint;
}
}
@@ -8695,6 +8701,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
} else {
uniform.filter = new_filter;
+ current_uniform_filter = new_filter;
}
}
@@ -8708,6 +8715,7 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
return ERR_PARSE_ERROR;
} else {
uniform.repeat = new_repeat;
+ current_uniform_repeat = new_repeat;
}
}
@@ -8775,6 +8783,11 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
keyword_completion_context = CF_GLOBAL_SPACE;
#endif // DEBUG_ENABLED
completion_type = COMPLETION_NONE;
+
+ current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
+ current_uniform_filter = FILTER_DEFAULT;
+ current_uniform_repeat = REPEAT_DEFAULT;
+ current_uniform_instance_index_defined = false;
} else { // varying
ShaderNode::Varying varying;
varying.type = type;
@@ -10311,28 +10324,33 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
} break;
case COMPLETION_HINT: {
if (completion_base == DataType::TYPE_VEC3 || completion_base == DataType::TYPE_VEC4) {
- ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
- r_options->push_back(option);
+ if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
+ ScriptLanguage::CodeCompletionOption option("source_color", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ r_options->push_back(option);
+ }
} else if ((completion_base == DataType::TYPE_INT || completion_base == DataType::TYPE_FLOAT) && !completion_base_array) {
- ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
+ ScriptLanguage::CodeCompletionOption option("hint_range", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
- if (completion_base == DataType::TYPE_INT) {
- option.insert_text = "hint_range(0, 100, 1)";
- } else {
- option.insert_text = "hint_range(0.0, 1.0, 0.1)";
- }
+ if (completion_base == DataType::TYPE_INT) {
+ option.insert_text = "hint_range(0, 100, 1)";
+ } else {
+ option.insert_text = "hint_range(0.0, 1.0, 0.1)";
+ }
- r_options->push_back(option);
+ r_options->push_back(option);
+ }
} else if ((int(completion_base) > int(TYPE_MAT4) && int(completion_base) < int(TYPE_STRUCT)) && !completion_base_array) {
- static Vector<String> options;
-
- if (options.is_empty()) {
+ Vector<String> options;
+ if (current_uniform_filter == FILTER_DEFAULT) {
options.push_back("filter_linear");
options.push_back("filter_linear_mipmap");
options.push_back("filter_linear_mipmap_anisotropic");
options.push_back("filter_nearest");
options.push_back("filter_nearest_mipmap");
options.push_back("filter_nearest_mipmap_anisotropic");
+ }
+ if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
options.push_back("hint_anisotropy");
options.push_back("hint_default_black");
options.push_back("hint_default_white");
@@ -10348,6 +10366,8 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("hint_normal_roughness_texture");
options.push_back("hint_depth_texture");
options.push_back("source_color");
+ }
+ if (current_uniform_repeat == REPEAT_DEFAULT) {
options.push_back("repeat_enable");
options.push_back("repeat_disable");
}
@@ -10357,7 +10377,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
r_options->push_back(option);
}
}
- if (!completion_base_array) {
+ if (!completion_base_array && !current_uniform_instance_index_defined) {
ScriptLanguage::CodeCompletionOption option("instance_index", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
option.insert_text = "instance_index(0)";
r_options->push_back(option);
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index 75b713d167..e9f8c3b289 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -1050,6 +1050,10 @@ private:
};
CompletionType completion_type;
+ ShaderNode::Uniform::Hint current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
+ TextureFilter current_uniform_filter = FILTER_DEFAULT;
+ TextureRepeat current_uniform_repeat = REPEAT_DEFAULT;
+ bool current_uniform_instance_index_defined = false;
int completion_line = 0;
BlockNode *completion_block = nullptr;
DataType completion_base;
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 43c483a00d..cd063f91ac 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -340,6 +340,11 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_VELOCITY"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_COLOR"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_CUSTOM"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -385,6 +390,7 @@ ShaderTypes::ShaderTypes() {
emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4));
emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT));
emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].stage_functions["emit_subparticle"] = emit_vertex_func;
shader_modes[RS::SHADER_PARTICLES].functions["process"].stage_functions["emit_subparticle"] = emit_vertex_func;
}
@@ -444,6 +450,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("use_half_res_pass") });
shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("use_quarter_res_pass") });
shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("disable_fog") });
+ shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("use_debanding") });
}
/************ FOG **************************/
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index aa3351c815..cbcfc8fe49 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1114,7 +1114,8 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
for (int j = 0; j < p_vertex_len; j++) {
const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
- w[j] = Vector3((v & 0x3FF) / 1023.0, ((v >> 10) & 0x3FF) / 1023.0, ((v >> 20) & 0x3FF) / 1023.0) * Vector3(2, 2, 2) - Vector3(1, 1, 1);
+
+ w[j] = Vector3::octahedron_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0));
}
ret[i] = arr;
@@ -1129,11 +1130,12 @@ Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t
for (int j = 0; j < p_vertex_len; j++) {
const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
-
- w[j * 4 + 0] = ((v & 0x3FF) / 1023.0) * 2.0 - 1.0;
- w[j * 4 + 1] = (((v >> 10) & 0x3FF) / 1023.0) * 2.0 - 1.0;
- w[j * 4 + 2] = (((v >> 20) & 0x3FF) / 1023.0) * 2.0 - 1.0;
- w[j * 4 + 3] = ((v >> 30) / 3.0) * 2.0 - 1.0;
+ float tangent_sign;
+ Vector3 res = Vector3::octahedron_tangent_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0), &tangent_sign);
+ w[j * 4 + 0] = res.x;
+ w[j * 4 + 1] = res.y;
+ w[j * 4 + 2] = res.z;
+ w[j * 4 + 3] = tangent_sign;
}
ret[i] = arr;
diff --git a/tests/core/math/test_basis.h b/tests/core/math/test_basis.h
index ae8ca4acde..b6493c5726 100644
--- a/tests/core/math/test_basis.h
+++ b/tests/core/math/test_basis.h
@@ -47,7 +47,7 @@ enum RotOrder {
EulerZYX
};
-Vector3 deg2rad(const Vector3 &p_rotation) {
+Vector3 deg_to_rad(const Vector3 &p_rotation) {
return p_rotation / 180.0 * Math_PI;
}
@@ -155,7 +155,7 @@ void test_rotation(Vector3 deg_original_euler, RotOrder rot_order) {
// are correct.
// Euler to rotation
- const Vector3 original_euler = deg2rad(deg_original_euler);
+ const Vector3 original_euler = deg_to_rad(deg_original_euler);
const Basis to_rotation = EulerToBasis(rot_order, original_euler);
// Euler from rotation
@@ -281,6 +281,59 @@ TEST_CASE("[Stress][Basis] Euler conversions") {
}
}
}
+
+TEST_CASE("[Basis] Set axis angle") {
+ Vector3 axis;
+ real_t angle;
+ real_t pi = (real_t)Math_PI;
+
+ // Testing the singularity when the angle is 0°.
+ Basis identity(1, 0, 0, 0, 1, 0, 0, 0, 1);
+ identity.get_axis_angle(axis, angle);
+ CHECK(angle == 0);
+
+ // Testing the singularity when the angle is 180°.
+ Basis singularityPi(-1, 0, 0, 0, 1, 0, 0, 0, -1);
+ singularityPi.get_axis_angle(axis, angle);
+ CHECK(Math::is_equal_approx(angle, pi));
+
+ // Testing reversing the an axis (of an 30° angle).
+ float cos30deg = Math::cos(Math::deg_to_rad((real_t)30.0));
+ Basis z_positive(cos30deg, -0.5, 0, 0.5, cos30deg, 0, 0, 0, 1);
+ Basis z_negative(cos30deg, 0.5, 0, -0.5, cos30deg, 0, 0, 0, 1);
+
+ z_positive.get_axis_angle(axis, angle);
+ CHECK(Math::is_equal_approx(angle, Math::deg_to_rad((real_t)30.0)));
+ CHECK(axis == Vector3(0, 0, 1));
+
+ z_negative.get_axis_angle(axis, angle);
+ CHECK(Math::is_equal_approx(angle, Math::deg_to_rad((real_t)30.0)));
+ CHECK(axis == Vector3(0, 0, -1));
+
+ // Testing a rotation of 90° on x-y-z.
+ Basis x90deg(1, 0, 0, 0, 0, -1, 0, 1, 0);
+ x90deg.get_axis_angle(axis, angle);
+ CHECK(Math::is_equal_approx(angle, pi / (real_t)2));
+ CHECK(axis == Vector3(1, 0, 0));
+
+ Basis y90deg(0, 0, 1, 0, 1, 0, -1, 0, 0);
+ y90deg.get_axis_angle(axis, angle);
+ CHECK(axis == Vector3(0, 1, 0));
+
+ Basis z90deg(0, -1, 0, 1, 0, 0, 0, 0, 1);
+ z90deg.get_axis_angle(axis, angle);
+ CHECK(axis == Vector3(0, 0, 1));
+
+ // Regression test: checks that the method returns a small angle (not 0).
+ Basis tiny(1, 0, 0, 0, 0.9999995, -0.001, 0, 001, 0.9999995); // The min angle possible with float is 0.001rad.
+ tiny.get_axis_angle(axis, angle);
+ CHECK(Math::is_equal_approx(angle, (real_t)0.001, (real_t)0.0001));
+
+ // Regression test: checks that the method returns an angle which is a number (not NaN)
+ Basis bugNan(1.00000024, 0, 0.000100001693, 0, 1, 0, -0.000100009143, 0, 1.00000024);
+ bugNan.get_axis_angle(axis, angle);
+ CHECK(!Math::is_nan(angle));
+}
} // namespace TestBasis
#endif // TEST_BASIS_H
diff --git a/thirdparty/README.md b/thirdparty/README.md
index ffc8137819..df54f8cf36 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -535,7 +535,7 @@ Patch files are provided in `oidn/patches/`.
## openxr
- Upstream: https://github.com/KhronosGroup/OpenXR-SDK
-- Version: 1.0.23 (885a90f8934d84121344ba8e4aa5159d5b496e08, 2022)
+- Version: 1.0.25 (c16a18c99740ea5dd251e3af117e0e5aea4ceaa9, 2022)
- License: Apache 2.0
Files extracted from upstream source:
diff --git a/thirdparty/openxr/include/openxr/openxr.h b/thirdparty/openxr/include/openxr/openxr.h
index 6c6a52d27e..6f9b71aa68 100644
--- a/thirdparty/openxr/include/openxr/openxr.h
+++ b/thirdparty/openxr/include/openxr/openxr.h
@@ -2,7 +2,7 @@
#define OPENXR_H_ 1
/*
-** Copyright (c) 2017-2022, The Khronos Group Inc.
+** Copyright 2017-2022 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0 OR MIT
*/
@@ -25,7 +25,7 @@ extern "C" {
((((major) & 0xffffULL) << 48) | (((minor) & 0xffffULL) << 32) | ((patch) & 0xffffffffULL))
// OpenXR current version number.
-#define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 23)
+#define XR_CURRENT_API_VERSION XR_MAKE_VERSION(1, 0, 25)
#define XR_VERSION_MAJOR(version) (uint16_t)(((uint64_t)(version) >> 48)& 0xffffULL)
#define XR_VERSION_MINOR(version) (uint16_t)(((uint64_t)(version) >> 32) & 0xffffULL)
@@ -401,6 +401,7 @@ typedef enum XrStructureType {
XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB = 1000118003,
XR_TYPE_GEOMETRY_INSTANCE_CREATE_INFO_FB = 1000118004,
XR_TYPE_GEOMETRY_INSTANCE_TRANSFORM_FB = 1000118005,
+ XR_TYPE_SYSTEM_PASSTHROUGH_PROPERTIES2_FB = 1000118006,
XR_TYPE_PASSTHROUGH_STYLE_FB = 1000118020,
XR_TYPE_PASSTHROUGH_COLOR_MAP_MONO_TO_RGBA_FB = 1000118021,
XR_TYPE_PASSTHROUGH_COLOR_MAP_MONO_TO_MONO_FB = 1000118022,
@@ -439,6 +440,9 @@ typedef enum XrStructureType {
XR_TYPE_SWAPCHAIN_STATE_SAMPLER_VULKAN_FB = 1000163000,
XR_TYPE_COMPOSITION_LAYER_SPACE_WARP_INFO_FB = 1000171000,
XR_TYPE_SYSTEM_SPACE_WARP_PROPERTIES_FB = 1000171001,
+ XR_TYPE_SEMANTIC_LABELS_FB = 1000175000,
+ XR_TYPE_ROOM_LAYOUT_FB = 1000175001,
+ XR_TYPE_BOUNDARY_2D_FB = 1000175002,
XR_TYPE_DIGITAL_LENS_CONTROL_ALMALENCE = 1000196000,
XR_TYPE_SPACE_CONTAINER_FB = 1000199000,
XR_TYPE_PASSTHROUGH_KEYBOARD_HANDS_INTENSITY_FB = 1000203002,
@@ -2603,7 +2607,7 @@ typedef struct XrHandJointsMotionRangeInfoEXT {
XR_DEFINE_HANDLE(XrSceneMSFT)
-#define XR_MSFT_scene_understanding_SPEC_VERSION 1
+#define XR_MSFT_scene_understanding_SPEC_VERSION 2
#define XR_MSFT_SCENE_UNDERSTANDING_EXTENSION_NAME "XR_MSFT_scene_understanding"
typedef enum XrSceneComputeFeatureMSFT {
@@ -2925,7 +2929,7 @@ XRAPI_ATTR XrResult XRAPI_CALL xrGetSceneMeshBuffersMSFT(
#define XR_MSFT_scene_understanding_serialization 1
-#define XR_MSFT_scene_understanding_serialization_SPEC_VERSION 1
+#define XR_MSFT_scene_understanding_serialization_SPEC_VERSION 2
#define XR_MSFT_SCENE_UNDERSTANDING_SERIALIZATION_EXTENSION_NAME "XR_MSFT_scene_understanding_serialization"
typedef struct XrSerializedSceneFragmentDataGetInfoMSFT {
XrStructureType type;
@@ -3166,7 +3170,7 @@ XRAPI_ATTR XrResult XRAPI_CALL xrGetFacialExpressionsHTC(
#define XR_FB_color_space 1
-#define XR_FB_color_space_SPEC_VERSION 2
+#define XR_FB_color_space_SPEC_VERSION 3
#define XR_FB_COLOR_SPACE_EXTENSION_NAME "XR_FB_color_space"
typedef enum XrColorSpaceFB {
@@ -3206,7 +3210,7 @@ XRAPI_ATTR XrResult XRAPI_CALL xrSetColorSpaceFB(
#define XR_FB_hand_tracking_mesh 1
-#define XR_FB_hand_tracking_mesh_SPEC_VERSION 2
+#define XR_FB_hand_tracking_mesh_SPEC_VERSION 3
#define XR_FB_HAND_TRACKING_MESH_EXTENSION_NAME "XR_FB_hand_tracking_mesh"
typedef struct XrVector4sFB {
int16_t x;
@@ -3317,6 +3321,10 @@ XR_DEFINE_ATOM(XrAsyncRequestIdFB)
typedef enum XrSpaceComponentTypeFB {
XR_SPACE_COMPONENT_TYPE_LOCATABLE_FB = 0,
XR_SPACE_COMPONENT_TYPE_STORABLE_FB = 1,
+ XR_SPACE_COMPONENT_TYPE_BOUNDED_2D_FB = 3,
+ XR_SPACE_COMPONENT_TYPE_BOUNDED_3D_FB = 4,
+ XR_SPACE_COMPONENT_TYPE_SEMANTIC_LABELS_FB = 5,
+ XR_SPACE_COMPONENT_TYPE_ROOM_LAYOUT_FB = 6,
XR_SPACE_COMPONENT_TYPE_SPACE_CONTAINER_FB = 7,
XR_SPACE_COMPONENT_TYPE_MAX_ENUM_FB = 0x7FFFFFFF
} XrSpaceComponentTypeFB;
@@ -3625,7 +3633,7 @@ XRAPI_ATTR XrResult XRAPI_CALL xrTriangleMeshEndVertexBufferUpdateFB(
XR_DEFINE_HANDLE(XrPassthroughFB)
XR_DEFINE_HANDLE(XrPassthroughLayerFB)
XR_DEFINE_HANDLE(XrGeometryInstanceFB)
-#define XR_FB_passthrough_SPEC_VERSION 2
+#define XR_FB_passthrough_SPEC_VERSION 3
#define XR_FB_PASSTHROUGH_EXTENSION_NAME "XR_FB_passthrough"
#define XR_PASSTHROUGH_COLOR_MAP_MONO_SIZE_FB 256
@@ -3636,10 +3644,18 @@ typedef enum XrPassthroughLayerPurposeFB {
XR_PASSTHROUGH_LAYER_PURPOSE_TRACKED_KEYBOARD_MASKED_HANDS_FB = 1000203002,
XR_PASSTHROUGH_LAYER_PURPOSE_MAX_ENUM_FB = 0x7FFFFFFF
} XrPassthroughLayerPurposeFB;
+typedef XrFlags64 XrPassthroughCapabilityFlagsFB;
+
+// Flag bits for XrPassthroughCapabilityFlagsFB
+static const XrPassthroughCapabilityFlagsFB XR_PASSTHROUGH_CAPABILITY_BIT_FB = 0x00000001;
+static const XrPassthroughCapabilityFlagsFB XR_PASSTHROUGH_CAPABILITY_COLOR_BIT_FB = 0x00000002;
+static const XrPassthroughCapabilityFlagsFB XR_PASSTHROUGH_CAPABILITY_LAYER_DEPTH_BIT_FB = 0x00000004;
+
typedef XrFlags64 XrPassthroughFlagsFB;
// Flag bits for XrPassthroughFlagsFB
static const XrPassthroughFlagsFB XR_PASSTHROUGH_IS_RUNNING_AT_CREATION_BIT_FB = 0x00000001;
+static const XrPassthroughFlagsFB XR_PASSTHROUGH_LAYER_DEPTH_BIT_FB = 0x00000002;
typedef XrFlags64 XrPassthroughStateChangedFlagsFB;
@@ -3656,6 +3672,13 @@ typedef struct XrSystemPassthroughPropertiesFB {
XrBool32 supportsPassthrough;
} XrSystemPassthroughPropertiesFB;
+// XrSystemPassthroughProperties2FB extends XrSystemProperties
+typedef struct XrSystemPassthroughProperties2FB {
+ XrStructureType type;
+ const void* XR_MAY_ALIAS next;
+ XrPassthroughCapabilityFlagsFB capabilities;
+} XrSystemPassthroughProperties2FB;
+
typedef struct XrPassthroughCreateInfoFB {
XrStructureType type;
const void* XR_MAY_ALIAS next;
@@ -3801,7 +3824,7 @@ XRAPI_ATTR XrResult XRAPI_CALL xrGeometryInstanceSetTransformFB(
#define XR_NULL_RENDER_MODEL_KEY_FB 0
XR_DEFINE_ATOM(XrRenderModelKeyFB)
-#define XR_FB_render_model_SPEC_VERSION 2
+#define XR_FB_render_model_SPEC_VERSION 3
#define XR_FB_RENDER_MODEL_EXTENSION_NAME "XR_FB_render_model"
#define XR_MAX_RENDER_MODEL_NAME_SIZE_FB 64
typedef XrFlags64 XrRenderModelFlagsFB;
@@ -4007,6 +4030,11 @@ XRAPI_ATTR XrResult XRAPI_CALL xrSetViewOffsetVARJO(
#endif /* !XR_NO_PROTOTYPES */
+#define XR_ML_ml2_controller_interaction 1
+#define XR_ML_ml2_controller_interaction_SPEC_VERSION 1
+#define XR_ML_ML2_CONTROLLER_INTERACTION_EXTENSION_NAME "XR_ML_ml2_controller_interaction"
+
+
#define XR_MSFT_spatial_anchor_persistence 1
XR_DEFINE_HANDLE(XrSpatialAnchorStoreConnectionMSFT)
#define XR_MAX_SPATIAL_ANCHOR_NAME_SIZE_MSFT 256
@@ -4303,6 +4331,93 @@ typedef struct XrSystemSpaceWarpPropertiesFB {
+#define XR_FB_scene 1
+#define XR_FB_scene_SPEC_VERSION 1
+#define XR_FB_SCENE_EXTENSION_NAME "XR_FB_scene"
+typedef struct XrExtent3DfFB {
+ float width;
+ float height;
+ float depth;
+} XrExtent3DfFB;
+
+typedef struct XrOffset3DfFB {
+ float x;
+ float y;
+ float z;
+} XrOffset3DfFB;
+
+typedef struct XrRect3DfFB {
+ XrOffset3DfFB offset;
+ XrExtent3DfFB extent;
+} XrRect3DfFB;
+
+typedef struct XrSemanticLabelsFB {
+ XrStructureType type;
+ const void* XR_MAY_ALIAS next;
+ uint32_t bufferCapacityInput;
+ uint32_t bufferCountOutput;
+ char* buffer;
+} XrSemanticLabelsFB;
+
+typedef struct XrRoomLayoutFB {
+ XrStructureType type;
+ const void* XR_MAY_ALIAS next;
+ XrUuidEXT floorUuid;
+ XrUuidEXT ceilingUuid;
+ uint32_t wallUuidCapacityInput;
+ uint32_t wallUuidCountOutput;
+ XrUuidEXT* wallUuids;
+} XrRoomLayoutFB;
+
+typedef struct XrBoundary2DFB {
+ XrStructureType type;
+ const void* XR_MAY_ALIAS next;
+ uint32_t vertexCapacityInput;
+ uint32_t vertexCountOutput;
+ XrVector2f* vertices;
+} XrBoundary2DFB;
+
+typedef XrResult (XRAPI_PTR *PFN_xrGetSpaceBoundingBox2DFB)(XrSession session, XrSpace space, XrRect2Df* boundingBox2DOutput);
+typedef XrResult (XRAPI_PTR *PFN_xrGetSpaceBoundingBox3DFB)(XrSession session, XrSpace space, XrRect3DfFB* boundingBox3DOutput);
+typedef XrResult (XRAPI_PTR *PFN_xrGetSpaceSemanticLabelsFB)(XrSession session, XrSpace space, XrSemanticLabelsFB* semanticLabelsOutput);
+typedef XrResult (XRAPI_PTR *PFN_xrGetSpaceBoundary2DFB)(XrSession session, XrSpace space, XrBoundary2DFB* boundary2DOutput);
+typedef XrResult (XRAPI_PTR *PFN_xrGetSpaceRoomLayoutFB)(XrSession session, XrSpace space, XrRoomLayoutFB* roomLayoutOutput);
+
+#ifndef XR_NO_PROTOTYPES
+#ifdef XR_EXTENSION_PROTOTYPES
+XRAPI_ATTR XrResult XRAPI_CALL xrGetSpaceBoundingBox2DFB(
+ XrSession session,
+ XrSpace space,
+ XrRect2Df* boundingBox2DOutput);
+
+XRAPI_ATTR XrResult XRAPI_CALL xrGetSpaceBoundingBox3DFB(
+ XrSession session,
+ XrSpace space,
+ XrRect3DfFB* boundingBox3DOutput);
+
+XRAPI_ATTR XrResult XRAPI_CALL xrGetSpaceSemanticLabelsFB(
+ XrSession session,
+ XrSpace space,
+ XrSemanticLabelsFB* semanticLabelsOutput);
+
+XRAPI_ATTR XrResult XRAPI_CALL xrGetSpaceBoundary2DFB(
+ XrSession session,
+ XrSpace space,
+ XrBoundary2DFB* boundary2DOutput);
+
+XRAPI_ATTR XrResult XRAPI_CALL xrGetSpaceRoomLayoutFB(
+ XrSession session,
+ XrSpace space,
+ XrRoomLayoutFB* roomLayoutOutput);
+#endif /* XR_EXTENSION_PROTOTYPES */
+#endif /* !XR_NO_PROTOTYPES */
+
+
+#define XR_EXT_palm_pose 1
+#define XR_EXT_palm_pose_SPEC_VERSION 2
+#define XR_EXT_PALM_POSE_EXTENSION_NAME "XR_EXT_palm_pose"
+
+
#define XR_ALMALENCE_digital_lens_control 1
#define XR_ALMALENCE_digital_lens_control_SPEC_VERSION 1
#define XR_ALMALENCE_DIGITAL_LENS_CONTROL_EXTENSION_NAME "XR_ALMALENCE_digital_lens_control"
@@ -4329,13 +4444,13 @@ XRAPI_ATTR XrResult XRAPI_CALL xrSetDigitalLensControlALMALENCE(
#define XR_FB_spatial_entity_container 1
-#define XR_FB_spatial_entity_container_SPEC_VERSION 1
+#define XR_FB_spatial_entity_container_SPEC_VERSION 2
#define XR_FB_SPATIAL_ENTITY_CONTAINER_EXTENSION_NAME "XR_FB_spatial_entity_container"
typedef struct XrSpaceContainerFB {
XrStructureType type;
const void* XR_MAY_ALIAS next;
uint32_t uuidCapacityInput;
- uint32_t* uuidCountOutput;
+ uint32_t uuidCountOutput;
XrUuidEXT* uuids;
} XrSpaceContainerFB;
diff --git a/thirdparty/openxr/include/openxr/openxr_platform.h b/thirdparty/openxr/include/openxr/openxr_platform.h
index f0fbf6955a..b3aabb23c5 100644
--- a/thirdparty/openxr/include/openxr/openxr_platform.h
+++ b/thirdparty/openxr/include/openxr/openxr_platform.h
@@ -2,7 +2,7 @@
#define OPENXR_PLATFORM_H_ 1
/*
-** Copyright (c) 2017-2022, The Khronos Group Inc.
+** Copyright 2017-2022 The Khronos Group Inc.
**
** SPDX-License-Identifier: Apache-2.0 OR MIT
*/
diff --git a/thirdparty/openxr/include/openxr/openxr_reflection.h b/thirdparty/openxr/include/openxr/openxr_reflection.h
index 163b54e4e4..ac6f452377 100644
--- a/thirdparty/openxr/include/openxr/openxr_reflection.h
+++ b/thirdparty/openxr/include/openxr/openxr_reflection.h
@@ -302,6 +302,7 @@ XR_ENUM_STR(XrResult);
_(XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB, 1000118003) \
_(XR_TYPE_GEOMETRY_INSTANCE_CREATE_INFO_FB, 1000118004) \
_(XR_TYPE_GEOMETRY_INSTANCE_TRANSFORM_FB, 1000118005) \
+ _(XR_TYPE_SYSTEM_PASSTHROUGH_PROPERTIES2_FB, 1000118006) \
_(XR_TYPE_PASSTHROUGH_STYLE_FB, 1000118020) \
_(XR_TYPE_PASSTHROUGH_COLOR_MAP_MONO_TO_RGBA_FB, 1000118021) \
_(XR_TYPE_PASSTHROUGH_COLOR_MAP_MONO_TO_MONO_FB, 1000118022) \
@@ -340,6 +341,9 @@ XR_ENUM_STR(XrResult);
_(XR_TYPE_SWAPCHAIN_STATE_SAMPLER_VULKAN_FB, 1000163000) \
_(XR_TYPE_COMPOSITION_LAYER_SPACE_WARP_INFO_FB, 1000171000) \
_(XR_TYPE_SYSTEM_SPACE_WARP_PROPERTIES_FB, 1000171001) \
+ _(XR_TYPE_SEMANTIC_LABELS_FB, 1000175000) \
+ _(XR_TYPE_ROOM_LAYOUT_FB, 1000175001) \
+ _(XR_TYPE_BOUNDARY_2D_FB, 1000175002) \
_(XR_TYPE_DIGITAL_LENS_CONTROL_ALMALENCE, 1000196000) \
_(XR_TYPE_SPACE_CONTAINER_FB, 1000199000) \
_(XR_TYPE_PASSTHROUGH_KEYBOARD_HANDS_INTENSITY_FB, 1000203002) \
@@ -660,6 +664,10 @@ XR_ENUM_STR(XrResult);
#define XR_LIST_ENUM_XrSpaceComponentTypeFB(_) \
_(XR_SPACE_COMPONENT_TYPE_LOCATABLE_FB, 0) \
_(XR_SPACE_COMPONENT_TYPE_STORABLE_FB, 1) \
+ _(XR_SPACE_COMPONENT_TYPE_BOUNDED_2D_FB, 3) \
+ _(XR_SPACE_COMPONENT_TYPE_BOUNDED_3D_FB, 4) \
+ _(XR_SPACE_COMPONENT_TYPE_SEMANTIC_LABELS_FB, 5) \
+ _(XR_SPACE_COMPONENT_TYPE_ROOM_LAYOUT_FB, 6) \
_(XR_SPACE_COMPONENT_TYPE_SPACE_CONTAINER_FB, 7) \
_(XR_SPACE_COMPONENT_TYPE_MAX_ENUM_FB, 0x7FFFFFFF)
@@ -847,8 +855,14 @@ XR_ENUM_STR(XrResult);
#define XR_LIST_BITS_XrTriangleMeshFlagsFB(_) \
_(XR_TRIANGLE_MESH_MUTABLE_BIT_FB, 0x00000001) \
+#define XR_LIST_BITS_XrPassthroughCapabilityFlagsFB(_) \
+ _(XR_PASSTHROUGH_CAPABILITY_BIT_FB, 0x00000001) \
+ _(XR_PASSTHROUGH_CAPABILITY_COLOR_BIT_FB, 0x00000002) \
+ _(XR_PASSTHROUGH_CAPABILITY_LAYER_DEPTH_BIT_FB, 0x00000004) \
+
#define XR_LIST_BITS_XrPassthroughFlagsFB(_) \
_(XR_PASSTHROUGH_IS_RUNNING_AT_CREATION_BIT_FB, 0x00000001) \
+ _(XR_PASSTHROUGH_LAYER_DEPTH_BIT_FB, 0x00000002) \
#define XR_LIST_BITS_XrPassthroughStateChangedFlagsFB(_) \
_(XR_PASSTHROUGH_STATE_CHANGED_REINIT_REQUIRED_BIT_FB, 0x00000001) \
@@ -2288,6 +2302,11 @@ XR_ENUM_STR(XrResult);
_(next) \
_(supportsPassthrough) \
+#define XR_LIST_STRUCT_XrSystemPassthroughProperties2FB(_) \
+ _(type) \
+ _(next) \
+ _(capabilities) \
+
#define XR_LIST_STRUCT_XrPassthroughCreateInfoFB(_) \
_(type) \
_(next) \
@@ -2589,6 +2608,43 @@ XR_ENUM_STR(XrResult);
_(recommendedMotionVectorImageRectWidth) \
_(recommendedMotionVectorImageRectHeight) \
+#define XR_LIST_STRUCT_XrExtent3DfFB(_) \
+ _(width) \
+ _(height) \
+ _(depth) \
+
+#define XR_LIST_STRUCT_XrOffset3DfFB(_) \
+ _(x) \
+ _(y) \
+ _(z) \
+
+#define XR_LIST_STRUCT_XrRect3DfFB(_) \
+ _(offset) \
+ _(extent) \
+
+#define XR_LIST_STRUCT_XrSemanticLabelsFB(_) \
+ _(type) \
+ _(next) \
+ _(bufferCapacityInput) \
+ _(bufferCountOutput) \
+ _(buffer) \
+
+#define XR_LIST_STRUCT_XrRoomLayoutFB(_) \
+ _(type) \
+ _(next) \
+ _(floorUuid) \
+ _(ceilingUuid) \
+ _(wallUuidCapacityInput) \
+ _(wallUuidCountOutput) \
+ _(wallUuids) \
+
+#define XR_LIST_STRUCT_XrBoundary2DFB(_) \
+ _(type) \
+ _(next) \
+ _(vertexCapacityInput) \
+ _(vertexCountOutput) \
+ _(vertices) \
+
#define XR_LIST_STRUCT_XrDigitalLensControlALMALENCE(_) \
_(type) \
_(next) \
@@ -2785,6 +2841,7 @@ XR_ENUM_STR(XrResult);
_(XrKeyboardTrackingQueryFB, XR_TYPE_KEYBOARD_TRACKING_QUERY_FB) \
_(XrTriangleMeshCreateInfoFB, XR_TYPE_TRIANGLE_MESH_CREATE_INFO_FB) \
_(XrSystemPassthroughPropertiesFB, XR_TYPE_SYSTEM_PASSTHROUGH_PROPERTIES_FB) \
+ _(XrSystemPassthroughProperties2FB, XR_TYPE_SYSTEM_PASSTHROUGH_PROPERTIES2_FB) \
_(XrPassthroughCreateInfoFB, XR_TYPE_PASSTHROUGH_CREATE_INFO_FB) \
_(XrPassthroughLayerCreateInfoFB, XR_TYPE_PASSTHROUGH_LAYER_CREATE_INFO_FB) \
_(XrCompositionLayerPassthroughFB, XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB) \
@@ -2823,6 +2880,9 @@ XR_ENUM_STR(XrResult);
_(XrEventDataSpaceEraseCompleteFB, XR_TYPE_EVENT_DATA_SPACE_ERASE_COMPLETE_FB) \
_(XrCompositionLayerSpaceWarpInfoFB, XR_TYPE_COMPOSITION_LAYER_SPACE_WARP_INFO_FB) \
_(XrSystemSpaceWarpPropertiesFB, XR_TYPE_SYSTEM_SPACE_WARP_PROPERTIES_FB) \
+ _(XrSemanticLabelsFB, XR_TYPE_SEMANTIC_LABELS_FB) \
+ _(XrRoomLayoutFB, XR_TYPE_ROOM_LAYOUT_FB) \
+ _(XrBoundary2DFB, XR_TYPE_BOUNDARY_2D_FB) \
_(XrDigitalLensControlALMALENCE, XR_TYPE_DIGITAL_LENS_CONTROL_ALMALENCE) \
_(XrSpaceContainerFB, XR_TYPE_SPACE_CONTAINER_FB) \
_(XrPassthroughKeyboardHandsIntensityFB, XR_TYPE_PASSTHROUGH_KEYBOARD_HANDS_INTENSITY_FB) \
@@ -3071,6 +3131,7 @@ XR_ENUM_STR(XrResult);
_(XR_VARJO_environment_depth_estimation, 124) \
_(XR_VARJO_marker_tracking, 125) \
_(XR_VARJO_view_offset, 126) \
+ _(XR_ML_ml2_controller_interaction, 135) \
_(XR_MSFT_spatial_anchor_persistence, 143) \
_(XR_ULTRALEAP_hand_tracking_forearm, 150) \
_(XR_FB_spatial_entity_query, 157) \
@@ -3082,6 +3143,8 @@ XR_ENUM_STR(XrResult);
_(XR_FB_swapchain_update_state_vulkan, 164) \
_(XR_KHR_swapchain_usage_input_attachment_bit, 166) \
_(XR_FB_space_warp, 172) \
+ _(XR_FB_scene, 176) \
+ _(XR_EXT_palm_pose, 177) \
_(XR_ALMALENCE_digital_lens_control, 197) \
_(XR_FB_spatial_entity_container, 200) \
_(XR_FB_passthrough_keyboard_hands, 204) \
diff --git a/thirdparty/openxr/src/common/unique_asset.h b/thirdparty/openxr/src/common/unique_asset.h
new file mode 100644
index 0000000000..4929039a03
--- /dev/null
+++ b/thirdparty/openxr/src/common/unique_asset.h
@@ -0,0 +1,33 @@
+// Copyright (c) 2017-2022, The Khronos Group Inc.
+//
+// SPDX-License-Identifier: Apache-2.0 OR MIT
+#pragma once
+
+#ifdef XR_USE_PLATFORM_ANDROID
+
+#include <memory>
+#include <android/asset_manager.h>
+
+namespace deleters {
+struct AAssetDeleter {
+ void operator()(AAsset* asset) const noexcept {
+ if (asset != nullptr) {
+ AAsset_close(asset);
+ }
+ }
+};
+
+struct AAssetDirDeleter {
+ void operator()(AAssetDir* dir) const noexcept {
+ if (dir != nullptr) {
+ AAssetDir_close(dir);
+ }
+ }
+};
+
+} // namespace deleters
+
+using UniqueAsset = std::unique_ptr<AAsset, deleters::AAssetDeleter>;
+using UniqueAssetDir = std::unique_ptr<AAssetDir, deleters::AAssetDirDeleter>;
+
+#endif
diff --git a/thirdparty/openxr/src/loader/android_utilities.cpp b/thirdparty/openxr/src/loader/android_utilities.cpp
index 807a775820..59d9a99b74 100644
--- a/thirdparty/openxr/src/loader/android_utilities.cpp
+++ b/thirdparty/openxr/src/loader/android_utilities.cpp
@@ -299,7 +299,7 @@ int getActiveRuntimeVirtualManifest(wrap::android::content::Context const &conte
auto hasFunctions = cursor.getInt(cursor.getColumnIndex(active_runtime::Columns::HAS_FUNCTIONS)) == 1;
__android_log_print(ANDROID_LOG_INFO, TAG, "Got runtime: package: %s, so filename: %s, native lib dir: %s, has functions: %s",
- packageName.c_str(), libDir.c_str(), filename.c_str(), (hasFunctions ? "yes" : "no"));
+ packageName.c_str(), filename.c_str(), libDir.c_str(), (hasFunctions ? "yes" : "no"));
auto lib_path = libDir + "/" + filename;
cursor.close();
diff --git a/thirdparty/openxr/src/loader/api_layer_interface.cpp b/thirdparty/openxr/src/loader/api_layer_interface.cpp
index c3fd5bb7f1..b946e09402 100644
--- a/thirdparty/openxr/src/loader/api_layer_interface.cpp
+++ b/thirdparty/openxr/src/loader/api_layer_interface.cpp
@@ -53,7 +53,6 @@ XrResult ApiLayerInterface::GetApiLayerProperties(const std::string& openxr_comm
uint32_t* outgoing_count, XrApiLayerProperties* api_layer_properties) {
std::vector<std::unique_ptr<ApiLayerManifestFile>> manifest_files;
uint32_t manifest_count = 0;
-
// Validate props struct before proceeding
if (0 < incoming_count && nullptr != api_layer_properties) {
for (uint32_t i = 0; i < incoming_count; i++) {
diff --git a/thirdparty/openxr/src/loader/loader_core.cpp b/thirdparty/openxr/src/loader/loader_core.cpp
index 375f1c93ba..a8bbfb4de2 100644
--- a/thirdparty/openxr/src/loader/loader_core.cpp
+++ b/thirdparty/openxr/src/loader/loader_core.cpp
@@ -711,9 +711,6 @@ XRLOADER_ABI_CATCH_FALLBACK
XRAPI_ATTR XrResult XRAPI_CALL LoaderXrGetInstanceProcAddr(XrInstance instance, const char *name,
PFN_xrVoidFunction *function) XRLOADER_ABI_TRY {
- // Initialize the function to nullptr in case it does not get caught in a known case
- *function = nullptr;
-
if (nullptr == function) {
LoaderLogger::LogValidationErrorMessage("VUID-xrGetInstanceProcAddr-function-parameter", "xrGetInstanceProcAddr",
"Invalid Function pointer");
@@ -726,6 +723,9 @@ XRAPI_ATTR XrResult XRAPI_CALL LoaderXrGetInstanceProcAddr(XrInstance instance,
return XR_ERROR_VALIDATION_FAILURE;
}
+ // Initialize the function to nullptr in case it does not get caught in a known case
+ *function = nullptr;
+
LoaderInstance *loader_instance = nullptr;
if (instance == XR_NULL_HANDLE) {
// Null instance is allowed for a few specific API entry points, otherwise return error
diff --git a/thirdparty/openxr/src/loader/manifest_file.cpp b/thirdparty/openxr/src/loader/manifest_file.cpp
index e4eab3949e..df99d51f8f 100644
--- a/thirdparty/openxr/src/loader/manifest_file.cpp
+++ b/thirdparty/openxr/src/loader/manifest_file.cpp
@@ -21,6 +21,7 @@
#include "loader_platform.hpp"
#include "platform_utils.hpp"
#include "loader_logger.hpp"
+#include "unique_asset.h"
#include <json/json.h>
#include <openxr/openxr.h>
@@ -50,6 +51,10 @@
#define SYSCONFDIR "/etc"
#endif // !SYSCONFDIR
+#ifdef XR_USE_PLATFORM_ANDROID
+#include <android/asset_manager.h>
+#endif
+
#ifdef XRLOADER_DISABLE_EXCEPTION_HANDLING
#if JSON_USE_EXCEPTIONS
#error \
@@ -656,17 +661,68 @@ ApiLayerManifestFile::ApiLayerManifestFile(ManifestFileType type, const std::str
_description(description),
_implementation_version(implementation_version) {}
-void ApiLayerManifestFile::CreateIfValid(ManifestFileType type, const std::string &filename,
- std::vector<std::unique_ptr<ApiLayerManifestFile>> &manifest_files) {
- std::ifstream json_stream(filename, std::ifstream::in);
+#ifdef XR_USE_PLATFORM_ANDROID
+void ApiLayerManifestFile::AddManifestFilesAndroid(ManifestFileType type,
+ std::vector<std::unique_ptr<ApiLayerManifestFile>> &manifest_files) {
+ AAssetManager *assetManager = (AAssetManager *)Android_Get_Asset_Manager();
+ std::vector<std::string> filenames;
+ {
+ std::string search_path = "";
+ switch (type) {
+ case MANIFEST_TYPE_IMPLICIT_API_LAYER:
+ search_path = "openxr/1/api_layers/implicit.d/";
+ break;
+ case MANIFEST_TYPE_EXPLICIT_API_LAYER:
+ search_path = "openxr/1/api_layers/explicit.d/";
+ break;
+ default:
+ return;
+ }
- std::ostringstream error_ss("ApiLayerManifestFile::CreateIfValid ");
- if (!json_stream.is_open()) {
- error_ss << "failed to open " << filename << ". Does it exist?";
- LoaderLogger::LogErrorMessage("", error_ss.str());
- return;
+ UniqueAssetDir dir{AAssetManager_openDir(assetManager, search_path.c_str())};
+ if (!dir) {
+ return;
+ }
+ const std::string json = ".json";
+ const char *fn = nullptr;
+ while ((fn = AAssetDir_getNextFileName(dir.get())) != nullptr) {
+ const std::string filename = search_path + fn;
+ if (filename.size() < json.size()) {
+ continue;
+ }
+ if (filename.compare(filename.size() - json.size(), json.size(), json) == 0) {
+ filenames.push_back(filename);
+ }
+ }
}
+ for (const auto &filename : filenames) {
+ UniqueAsset asset{AAssetManager_open(assetManager, filename.c_str(), AASSET_MODE_BUFFER)};
+ if (!asset) {
+ LoaderLogger::LogWarningMessage(
+ "", "ApiLayerManifestFile::AddManifestFilesAndroid unable to open asset " + filename + ", skipping");
+
+ continue;
+ }
+ size_t length = AAsset_getLength(asset.get());
+ const char *buf = reinterpret_cast<const char *>(AAsset_getBuffer(asset.get()));
+ if (!buf) {
+ LoaderLogger::LogWarningMessage(
+ "", "ApiLayerManifestFile::AddManifestFilesAndroid unable to access asset" + filename + ", skipping");
+ continue;
+ }
+ std::istringstream json_stream(std::string{buf, length});
+
+ CreateIfValid(ManifestFileType::MANIFEST_TYPE_EXPLICIT_API_LAYER, filename, json_stream,
+ &ApiLayerManifestFile::LocateLibraryInAssets, manifest_files);
+ }
+}
+#endif // XR_USE_PLATFORM_ANDROID
+
+void ApiLayerManifestFile::CreateIfValid(ManifestFileType type, const std::string &filename, std::istream &json_stream,
+ LibraryLocator locate_library,
+ std::vector<std::unique_ptr<ApiLayerManifestFile>> &manifest_files) {
+ std::ostringstream error_ss("ApiLayerManifestFile::CreateIfValid ");
Json::CharReaderBuilder builder;
std::string errors;
Json::Value root_node = Json::nullValue;
@@ -757,9 +813,7 @@ void ApiLayerManifestFile::CreateIfValid(ManifestFileType type, const std::strin
} else {
// Otherwise, treat the library path as a relative path based on the JSON file.
std::string combined_path;
- std::string file_parent;
- if (!FileSysUtilsGetParentPath(filename, file_parent) ||
- !FileSysUtilsCombinePaths(file_parent, library_path, combined_path) || !FileSysUtilsPathExists(combined_path)) {
+ if (!locate_library(filename, library_path, combined_path)) {
error_ss << filename << " library " << combined_path << " does not appear to exist";
LoaderLogger::LogErrorMessage("", error_ss.str());
return;
@@ -781,6 +835,46 @@ void ApiLayerManifestFile::CreateIfValid(ManifestFileType type, const std::strin
manifest_files.back()->ParseCommon(layer_root_node);
}
+void ApiLayerManifestFile::CreateIfValid(ManifestFileType type, const std::string &filename,
+ std::vector<std::unique_ptr<ApiLayerManifestFile>> &manifest_files) {
+ std::ifstream json_stream(filename, std::ifstream::in);
+ if (!json_stream.is_open()) {
+ std::ostringstream error_ss("ApiLayerManifestFile::CreateIfValid ");
+ error_ss << "failed to open " << filename << ". Does it exist?";
+ LoaderLogger::LogErrorMessage("", error_ss.str());
+ return;
+ }
+ CreateIfValid(type, filename, json_stream, &ApiLayerManifestFile::LocateLibraryRelativeToJson, manifest_files);
+}
+
+bool ApiLayerManifestFile::LocateLibraryRelativeToJson(
+ const std::string &json_filename, const std::string &library_path,
+ std::string &out_combined_path) { // Otherwise, treat the library path as a relative path based on the JSON file.
+ std::string combined_path;
+ std::string file_parent;
+ if (!FileSysUtilsGetParentPath(json_filename, file_parent) ||
+ !FileSysUtilsCombinePaths(file_parent, library_path, combined_path) || !FileSysUtilsPathExists(combined_path)) {
+ out_combined_path = combined_path;
+ return false;
+ }
+ out_combined_path = combined_path;
+ return true;
+}
+
+#ifdef XR_USE_PLATFORM_ANDROID
+bool ApiLayerManifestFile::LocateLibraryInAssets(const std::string & /* json_filename */, const std::string &library_path,
+ std::string &out_combined_path) {
+ std::string combined_path;
+ std::string file_parent = GetAndroidNativeLibraryDir();
+ if (!FileSysUtilsCombinePaths(file_parent, library_path, combined_path) || !FileSysUtilsPathExists(combined_path)) {
+ out_combined_path = combined_path;
+ return false;
+ }
+ out_combined_path = combined_path;
+ return true;
+}
+#endif
+
void ApiLayerManifestFile::PopulateApiLayerProperties(XrApiLayerProperties &props) const {
props.layerVersion = _implementation_version;
props.specVersion = XR_MAKE_VERSION(_api_version.major, _api_version.minor, _api_version.patch);
@@ -841,5 +935,9 @@ XrResult ApiLayerManifestFile::FindManifestFiles(ManifestFileType type,
ApiLayerManifestFile::CreateIfValid(type, cur_file, manifest_files);
}
+#ifdef XR_USE_PLATFORM_ANDROID
+ ApiLayerManifestFile::AddManifestFilesAndroid(type, manifest_files);
+#endif // XR_USE_PLATFORM_ANDROID
+
return XR_SUCCESS;
}
diff --git a/thirdparty/openxr/src/loader/manifest_file.hpp b/thirdparty/openxr/src/loader/manifest_file.hpp
index 0d04886d84..de0aab65c2 100644
--- a/thirdparty/openxr/src/loader/manifest_file.hpp
+++ b/thirdparty/openxr/src/loader/manifest_file.hpp
@@ -14,6 +14,7 @@
#include <memory>
#include <string>
#include <vector>
+#include <iosfwd>
#include <unordered_map>
namespace Json {
@@ -79,6 +80,8 @@ class RuntimeManifestFile : public ManifestFile {
std::vector<std::unique_ptr<RuntimeManifestFile>> &manifest_files);
};
+using LibraryLocator = bool (*)(const std::string &json_filename, const std::string &library_path, std::string &out_combined_path);
+
// ApiLayerManifestFile class -
// Responsible for finding and parsing API Layer-specific manifest files.
class ApiLayerManifestFile : public ManifestFile {
@@ -93,8 +96,19 @@ class ApiLayerManifestFile : public ManifestFile {
ApiLayerManifestFile(ManifestFileType type, const std::string &filename, const std::string &layer_name,
const std::string &description, const JsonVersion &api_version, const uint32_t &implementation_version,
const std::string &library_path);
+
+ static void CreateIfValid(ManifestFileType type, const std::string &filename, std::istream &json_stream,
+ LibraryLocator locate_library, std::vector<std::unique_ptr<ApiLayerManifestFile>> &manifest_files);
static void CreateIfValid(ManifestFileType type, const std::string &filename,
std::vector<std::unique_ptr<ApiLayerManifestFile>> &manifest_files);
+ /// @return false if we could not find the library.
+ static bool LocateLibraryRelativeToJson(const std::string &json_filename, const std::string &library_path,
+ std::string &out_combined_path);
+#ifdef XR_USE_PLATFORM_ANDROID
+ static bool LocateLibraryInAssets(const std::string &json_filename, const std::string &library_path,
+ std::string &out_combined_path);
+ static void AddManifestFilesAndroid(ManifestFileType type, std::vector<std::unique_ptr<ApiLayerManifestFile>> &manifest_files);
+#endif
JsonVersion _api_version;
std::string _layer_name;
diff --git a/thirdparty/openxr/src/loader/runtime_interface.cpp b/thirdparty/openxr/src/loader/runtime_interface.cpp
index 1a35ba013a..0f081ff9b2 100644
--- a/thirdparty/openxr/src/loader/runtime_interface.cpp
+++ b/thirdparty/openxr/src/loader/runtime_interface.cpp
@@ -27,6 +27,7 @@
#ifdef XR_USE_PLATFORM_ANDROID
#include "android_utilities.h"
+#include <android/asset_manager_jni.h>
#include <json/value.h>
#endif // XR_USE_PLATFORM_ANDROID
@@ -50,6 +51,14 @@ class LoaderInitData {
* Type alias for the platform-specific structure type.
*/
using StructType = XrLoaderInitInfoAndroidKHR;
+ /*!
+ * Native library path.
+ */
+ std::string _native_library_path;
+ /*!
+ * Android asset manager.
+ */
+ AAssetManager* _android_asset_manager;
#endif
/*!
@@ -99,6 +108,30 @@ XrResult LoaderInitData::initialize(const XrLoaderInitInfoBaseHeaderKHR* info) {
_data = *cast_info;
jni::init((jni::JavaVM*)_data.applicationVM);
_data.next = nullptr;
+ JNIEnv* Env;
+ ((jni::JavaVM*)(cast_info->applicationVM))->AttachCurrentThread(&Env, nullptr);
+ const jclass contextClass = Env->GetObjectClass((jobject)_data.applicationContext);
+
+ const jmethodID getAssetsMethod = Env->GetMethodID(contextClass, "getAssets", "()Landroid/content/res/AssetManager;");
+ const jobject AssetManagerObject = Env->CallObjectMethod((jobject)_data.applicationContext, getAssetsMethod);
+ _android_asset_manager = AAssetManager_fromJava(Env, AssetManagerObject);
+
+ const jmethodID getApplicationContextMethod =
+ Env->GetMethodID(contextClass, "getApplicationContext", "()Landroid/content/Context;");
+ const jobject contextObject = Env->CallObjectMethod((jobject)_data.applicationContext, getApplicationContextMethod);
+ const jmethodID getApplicationInfoMethod =
+ Env->GetMethodID(contextClass, "getApplicationInfo", "()Landroid/content/pm/ApplicationInfo;");
+ const jobject applicationInfoObject = Env->CallObjectMethod(contextObject, getApplicationInfoMethod);
+ const jfieldID nativeLibraryDirField =
+ Env->GetFieldID(Env->GetObjectClass(applicationInfoObject), "nativeLibraryDir", "Ljava/lang/String;");
+ const jobject nativeLibraryDirObject = Env->GetObjectField(applicationInfoObject, nativeLibraryDirField);
+ const jmethodID getBytesMethod =
+ Env->GetMethodID(Env->GetObjectClass(nativeLibraryDirObject), "getBytes", "(Ljava/lang/String;)[B");
+ const auto bytesObject =
+ static_cast<jbyteArray>(Env->CallObjectMethod(nativeLibraryDirObject, getBytesMethod, Env->NewStringUTF("UTF-8")));
+ const size_t length = Env->GetArrayLength(bytesObject);
+ const jbyte* const bytes = Env->GetByteArrayElements(bytesObject, nullptr);
+ _native_library_path = std::string(reinterpret_cast<const char*>(bytes), length);
_initialized = true;
return XR_SUCCESS;
}
@@ -109,6 +142,10 @@ XrResult InitializeLoader(const XrLoaderInitInfoBaseHeaderKHR* loaderInitInfo) {
return LoaderInitData::instance().initialize(loaderInitInfo);
}
+std::string GetAndroidNativeLibraryDir() { return LoaderInitData::instance()._native_library_path; }
+
+void* Android_Get_Asset_Manager() { return LoaderInitData::instance()._android_asset_manager; }
+
#endif // XR_KHR_LOADER_INIT_SUPPORT
#ifdef XR_USE_PLATFORM_ANDROID
diff --git a/thirdparty/openxr/src/loader/runtime_interface.hpp b/thirdparty/openxr/src/loader/runtime_interface.hpp
index 5f49b28abe..fa53ee03f2 100644
--- a/thirdparty/openxr/src/loader/runtime_interface.hpp
+++ b/thirdparty/openxr/src/loader/runtime_interface.hpp
@@ -31,6 +31,8 @@ class Value;
//! Initialize loader, where required.
XrResult InitializeLoader(const XrLoaderInitInfoBaseHeaderKHR* loaderInitInfo);
XrResult GetPlatformRuntimeVirtualManifest(Json::Value& out_manifest);
+std::string GetAndroidNativeLibraryDir();
+void* Android_Get_Asset_Manager();
#endif
class RuntimeManifestFile;
diff --git a/version.py b/version.py
index f9aa1dd0f4..cfa1773b85 100644
--- a/version.py
+++ b/version.py
@@ -3,7 +3,7 @@ name = "Godot Engine"
major = 4
minor = 0
patch = 0
-status = "alpha"
+status = "beta"
module_config = ""
year = 2022
website = "https://godotengine.org"