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-rw-r--r--modules/noise/fastnoise_lite.cpp38
-rw-r--r--modules/noise/fastnoise_lite.h3
2 files changed, 23 insertions, 18 deletions
diff --git a/modules/noise/fastnoise_lite.cpp b/modules/noise/fastnoise_lite.cpp
index a8d38dee62..914cdec24c 100644
--- a/modules/noise/fastnoise_lite.cpp
+++ b/modules/noise/fastnoise_lite.cpp
@@ -30,6 +30,24 @@
#include "fastnoise_lite.h"
+_FastNoiseLite::FractalType FastNoiseLite::_convert_domain_warp_fractal_type_enum(DomainWarpFractalType p_domain_warp_fractal_type) {
+ _FastNoiseLite::FractalType type;
+ switch (p_domain_warp_fractal_type) {
+ case DOMAIN_WARP_FRACTAL_NONE:
+ type = _FastNoiseLite::FractalType_None;
+ break;
+ case DOMAIN_WARP_FRACTAL_PROGRESSIVE:
+ type = _FastNoiseLite::FractalType_DomainWarpProgressive;
+ break;
+ case DOMAIN_WARP_FRACTAL_INDEPENDENT:
+ type = _FastNoiseLite::FractalType_DomainWarpIndependent;
+ break;
+ default:
+ type = _FastNoiseLite::FractalType_None;
+ }
+ return type;
+}
+
FastNoiseLite::FastNoiseLite() {
_noise.SetNoiseType((_FastNoiseLite::NoiseType)noise_type);
_noise.SetSeed(seed);
@@ -50,7 +68,7 @@ FastNoiseLite::FastNoiseLite() {
_domain_warp_noise.SetSeed(seed);
_domain_warp_noise.SetDomainWarpAmp(domain_warp_amplitude);
_domain_warp_noise.SetFrequency(domain_warp_frequency);
- _domain_warp_noise.SetFractalType(_FastNoiseLite::FractalType_None);
+ _domain_warp_noise.SetFractalType(_convert_domain_warp_fractal_type_enum(domain_warp_fractal_type));
_domain_warp_noise.SetFractalOctaves(domain_warp_fractal_octaves);
_domain_warp_noise.SetFractalLacunarity(domain_warp_fractal_lacunarity);
_domain_warp_noise.SetFractalGain(domain_warp_fractal_gain);
@@ -241,23 +259,7 @@ real_t FastNoiseLite::get_domain_warp_frequency() const {
void FastNoiseLite::set_domain_warp_fractal_type(DomainWarpFractalType p_domain_warp_fractal_type) {
domain_warp_fractal_type = p_domain_warp_fractal_type;
- // This needs manual conversion because Godots Inspector property API does not support discontiguous enum indices.
- _FastNoiseLite::FractalType type;
- switch (p_domain_warp_fractal_type) {
- case DOMAIN_WARP_FRACTAL_NONE:
- type = _FastNoiseLite::FractalType_None;
- break;
- case DOMAIN_WARP_FRACTAL_PROGRESSIVE:
- type = _FastNoiseLite::FractalType_DomainWarpProgressive;
- break;
- case DOMAIN_WARP_FRACTAL_INDEPENDENT:
- type = _FastNoiseLite::FractalType_DomainWarpIndependent;
- break;
- default:
- type = _FastNoiseLite::FractalType_None;
- }
-
- _domain_warp_noise.SetFractalType(type);
+ _domain_warp_noise.SetFractalType(_convert_domain_warp_fractal_type_enum(p_domain_warp_fractal_type));
emit_changed();
}
diff --git a/modules/noise/fastnoise_lite.h b/modules/noise/fastnoise_lite.h
index 0a4251868b..fe8cd7ce6e 100644
--- a/modules/noise/fastnoise_lite.h
+++ b/modules/noise/fastnoise_lite.h
@@ -127,6 +127,9 @@ private:
real_t domain_warp_fractal_lacunarity = 6;
real_t domain_warp_fractal_gain = 0.5;
+ // This needs manual conversion because Godots Inspector property API does not support discontiguous enum indices.
+ _FastNoiseLite::FractalType _convert_domain_warp_fractal_type_enum(DomainWarpFractalType p_domain_warp_fractal_type);
+
public:
FastNoiseLite();
~FastNoiseLite();