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-rw-r--r--scene/resources/shader_graph.cpp5
-rw-r--r--tools/editor/plugins/shader_graph_editor_plugin.cpp2
2 files changed, 5 insertions, 2 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 4c81724841..20464704f3 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -28,7 +28,9 @@
/*************************************************************************/
#include "shader_graph.h"
-
+//todo
+//-RGB ops
+//-mostrar error de conexion
Array ShaderGraph::_get_node_list(ShaderType p_type) const {
@@ -1418,6 +1420,7 @@ ShaderGraph::SlotType ShaderGraph::get_node_input_slot_type(Mode p_mode, ShaderT
if (nsi->type==p_type) {
for(int i=0;i<NodeSlotInfo::MAX_INS;i++) {
+
if (nsi->ins[i]==SLOT_MAX)
break;
if (i==p_idx)
diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp
index 54e8268574..5100a8f675 100644
--- a/tools/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp
@@ -1002,7 +1002,7 @@ void ShaderGraphView::_create_node(int p_id) {
gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
+ gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
} break; // vec3 interpolation (with optional curve)
case ShaderGraph::NODE_SCALAR_INPUT: {