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-rw-r--r--scene/3d/physics_joint_3d.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 0a2af6b0cd..326b91b6ed 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -114,21 +114,23 @@ void Joint3D::_update_joint(bool p_only_free) {
return;
}
- if (!body_a) {
- SWAP(body_a, body_b);
- }
-
warning = String();
update_configuration_warning();
- joint = _configure_joint(body_a, body_b);
+ if (body_a) {
+ joint = _configure_joint(body_a, body_b);
+ } else if (body_b) {
+ joint = _configure_joint(body_b, nullptr);
+ }
ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");
PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority);
- ba = body_a->get_rid();
- body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
+ if (body_a) {
+ ba = body_a->get_rid();
+ body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree), make_binds(body_a->get_instance_id()));
+ }
if (body_b) {
bb = body_b->get_rid();