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-rw-r--r--scene/3d/node_3d.cpp68
-rw-r--r--scene/3d/node_3d.h1
2 files changed, 20 insertions, 49 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index f836fd4a06..6e36815f2b 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -85,13 +85,10 @@ void Node3D::_notify_dirty() {
}
void Node3D::_update_local_transform() const {
- if (this->get_rotation_edit_mode() == ROTATION_EDIT_MODE_EULER) {
- data.local_transform.basis.set_euler(data.rotation, data.rotation_order);
- data.local_transform.basis.scale_local(data.scale);
- } else if (this->get_rotation_edit_mode() == ROTATION_EDIT_MODE_QUATERNION) {
- data.local_transform.basis = Basis(data.quaternion);
- data.local_transform.basis.scale_local(data.scale);
+ if (this->get_rotation_edit_mode() != ROTATION_EDIT_MODE_BASIS) {
+ data.local_transform = data.local_transform.orthogonalized();
}
+ data.local_transform.basis.set_euler_scale(data.rotation, data.scale);
data.dirty &= ~DIRTY_LOCAL;
}
@@ -215,18 +212,7 @@ void Node3D::set_basis(const Basis &p_basis) {
set_transform(Transform3D(p_basis, data.local_transform.origin));
}
void Node3D::set_quaternion(const Quaternion &p_quaternion) {
- if (data.dirty & DIRTY_VECTORS) {
- data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
- data.scale = get_transform().basis.get_scale();
- data.dirty &= ~DIRTY_VECTORS;
- }
-
- data.quaternion = p_quaternion;
- data.dirty |= DIRTY_LOCAL;
- _propagate_transform_changed(this);
- if (data.notify_local_transform) {
- notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
- }
+ set_transform(Transform3D(Basis(p_quaternion), data.local_transform.origin));
}
void Node3D::set_transform(const Transform3D &p_transform) {
@@ -242,14 +228,7 @@ Basis Node3D::get_basis() const {
return get_transform().basis;
}
Quaternion Node3D::get_quaternion() const {
- if (data.dirty & DIRTY_VECTORS) {
- data.quaternion = get_transform().basis.get_rotation_quaternion();
- data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
- data.scale = get_transform().basis.get_scale();
- data.dirty &= ~DIRTY_VECTORS;
- }
-
- return data.quaternion;
+ return Quaternion(get_transform().basis);
}
void Node3D::set_global_transform(const Transform3D &p_transform) {
@@ -276,9 +255,9 @@ Transform3D Node3D::get_global_transform() const {
}
if (data.parent && !data.top_level_active) {
- data.global_transform = data.parent->get_global_transform() * get_transform();
+ data.global_transform = data.parent->get_global_transform() * data.local_transform;
} else {
- data.global_transform = get_transform();
+ data.global_transform = data.local_transform;
}
if (data.disable_scale) {
@@ -335,13 +314,9 @@ void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) {
if (data.rotation_edit_mode == p_mode) {
return;
}
-
- data.quaternion = get_transform().basis.get_rotation_quaternion();
- data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
- data.scale = get_transform().basis.get_scale();
data.rotation_edit_mode = p_mode;
- // Shearing is not allowed except in ROTATION_EDIT_MODE_BASIS, so validate local_transform.
+ // Shearing is not allowed except in ROTATION_EDIT_MODE_BASIS.
data.dirty |= DIRTY_LOCAL;
_propagate_transform_changed(this);
if (data.notify_local_transform) {
@@ -365,9 +340,8 @@ void Node3D::set_rotation_order(RotationOrder p_order) {
ERR_FAIL_INDEX(int32_t(order), 6);
if (data.dirty & DIRTY_VECTORS) {
- data.quaternion = get_transform().basis.get_rotation_quaternion();
- data.rotation = get_transform().basis.get_euler_normalized(order);
- data.scale = get_transform().basis.get_scale();
+ data.rotation = data.local_transform.basis.get_euler_normalized(order);
+ data.scale = data.local_transform.basis.get_scale();
data.dirty &= ~DIRTY_VECTORS;
} else {
data.rotation = Basis::from_euler(data.rotation, data.rotation_order).get_euler_normalized(order);
@@ -385,8 +359,7 @@ Node3D::RotationOrder Node3D::get_rotation_order() const {
void Node3D::set_rotation(const Vector3 &p_euler_rad) {
if (data.dirty & DIRTY_VECTORS) {
- data.quaternion = get_transform().basis.get_rotation_quaternion();
- data.scale = get_transform().basis.get_scale();
+ data.scale = data.local_transform.basis.get_scale();
data.dirty &= ~DIRTY_VECTORS;
}
@@ -400,8 +373,7 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) {
void Node3D::set_scale(const Vector3 &p_scale) {
if (data.dirty & DIRTY_VECTORS) {
- data.quaternion = get_transform().basis.get_rotation_quaternion();
- data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
+ data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
data.dirty &= ~DIRTY_VECTORS;
}
@@ -414,14 +386,14 @@ void Node3D::set_scale(const Vector3 &p_scale) {
}
Vector3 Node3D::get_position() const {
- return get_transform().origin;
+ return data.local_transform.origin;
}
Vector3 Node3D::get_rotation() const {
if (data.dirty & DIRTY_VECTORS) {
- data.quaternion = get_transform().basis.get_rotation_quaternion();
- data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
- data.scale = get_transform().basis.get_scale();
+ data.scale = data.local_transform.basis.get_scale();
+ data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
+
data.dirty &= ~DIRTY_VECTORS;
}
@@ -430,9 +402,9 @@ Vector3 Node3D::get_rotation() const {
Vector3 Node3D::get_scale() const {
if (data.dirty & DIRTY_VECTORS) {
- data.quaternion = get_transform().basis.get_rotation_quaternion();
- data.rotation = get_transform().basis.get_euler_normalized(data.rotation_order);
- data.scale = get_transform().basis.get_scale();
+ data.scale = data.local_transform.basis.get_scale();
+ data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order);
+
data.dirty &= ~DIRTY_VECTORS;
}
@@ -893,7 +865,7 @@ Variant Node3D::property_get_revert(const String &p_name) {
} else if (p_name == "quaternion") {
Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid);
if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) {
- r_ret = Transform3D(variant).get_basis().get_rotation_quaternion();
+ r_ret = Quaternion(Transform3D(variant).get_basis());
} else {
return Quaternion();
}
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 3d561e8620..6d857a83ea 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -81,7 +81,6 @@ private:
mutable Transform3D global_transform;
mutable Transform3D local_transform;
mutable Basis::EulerOrder rotation_order = Basis::EULER_ORDER_YXZ;
- mutable Quaternion quaternion;
mutable Vector3 rotation;
mutable Vector3 scale = Vector3(1, 1, 1);
mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER;