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-rw-r--r--core/pair.h6
-rw-r--r--core/variant.cpp77
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp4
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp4
-rw-r--r--main/tests/test_shader_lang.cpp4
-rw-r--r--modules/bullet/collision_object_bullet.cpp4
-rw-r--r--modules/gdscript/gdscript_editor.cpp3
-rw-r--r--modules/gdscript/gdscript_function.h11
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
-rw-r--r--modules/gdscript/gdscript_parser.h2
-rw-r--r--platform/x11/os_x11.cpp6
-rw-r--r--scene/animation/animation_player.h43
-rw-r--r--scene/animation/animation_tree_player.h8
-rw-r--r--scene/resources/environment.cpp9
-rw-r--r--servers/visual/shader_language.cpp4
-rw-r--r--servers/visual/shader_language.h140
16 files changed, 198 insertions, 131 deletions
diff --git a/core/pair.h b/core/pair.h
index cb661160b5..9afaa726cb 100644
--- a/core/pair.h
+++ b/core/pair.h
@@ -37,7 +37,11 @@ struct Pair {
F first;
S second;
- Pair() {}
+ Pair() :
+ first(),
+ second() {
+ }
+
Pair(F p_first, const S &p_second) :
first(p_first),
second(p_second) {
diff --git a/core/variant.cpp b/core/variant.cpp
index 56b272cccf..2ee2e8e293 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -2816,27 +2816,37 @@ uint32_t Variant::hash() const {
const PoolVector<uint8_t> &arr = *reinterpret_cast<const PoolVector<uint8_t> *>(_data._mem);
int len = arr.size();
- PoolVector<uint8_t>::Read r = arr.read();
-
- return hash_djb2_buffer((uint8_t *)&r[0], len);
+ if (likely(len)) {
+ PoolVector<uint8_t>::Read r = arr.read();
+ return hash_djb2_buffer((uint8_t *)&r[0], len);
+ } else {
+ return hash_djb2_one_64(0);
+ }
} break;
case POOL_INT_ARRAY: {
const PoolVector<int> &arr = *reinterpret_cast<const PoolVector<int> *>(_data._mem);
int len = arr.size();
- PoolVector<int>::Read r = arr.read();
-
- return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(int));
+ if (likely(len)) {
+ PoolVector<int>::Read r = arr.read();
+ return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(int));
+ } else {
+ return hash_djb2_one_64(0);
+ }
} break;
case POOL_REAL_ARRAY: {
const PoolVector<real_t> &arr = *reinterpret_cast<const PoolVector<real_t> *>(_data._mem);
int len = arr.size();
- PoolVector<real_t>::Read r = arr.read();
- return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(real_t));
+ if (likely(len)) {
+ PoolVector<real_t>::Read r = arr.read();
+ return hash_djb2_buffer((uint8_t *)&r[0], len * sizeof(real_t));
+ } else {
+ return hash_djb2_one_float(0.0);
+ }
} break;
case POOL_STRING_ARRAY: {
@@ -2844,10 +2854,13 @@ uint32_t Variant::hash() const {
uint32_t hash = 5831;
const PoolVector<String> &arr = *reinterpret_cast<const PoolVector<String> *>(_data._mem);
int len = arr.size();
- PoolVector<String>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_32(r[i].hash(), hash);
+ if (likely(len)) {
+ PoolVector<String>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_32(r[i].hash(), hash);
+ }
}
return hash;
@@ -2857,48 +2870,54 @@ uint32_t Variant::hash() const {
uint32_t hash = 5831;
const PoolVector<Vector2> &arr = *reinterpret_cast<const PoolVector<Vector2> *>(_data._mem);
int len = arr.size();
- PoolVector<Vector2>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_float(r[i].x, hash);
- hash = hash_djb2_one_float(r[i].y, hash);
+ if (likely(len)) {
+ PoolVector<Vector2>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_float(r[i].x, hash);
+ hash = hash_djb2_one_float(r[i].y, hash);
+ }
}
return hash;
-
} break;
case POOL_VECTOR3_ARRAY: {
uint32_t hash = 5831;
const PoolVector<Vector3> &arr = *reinterpret_cast<const PoolVector<Vector3> *>(_data._mem);
int len = arr.size();
- PoolVector<Vector3>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_float(r[i].x, hash);
- hash = hash_djb2_one_float(r[i].y, hash);
- hash = hash_djb2_one_float(r[i].z, hash);
+ if (likely(len)) {
+ PoolVector<Vector3>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_float(r[i].x, hash);
+ hash = hash_djb2_one_float(r[i].y, hash);
+ hash = hash_djb2_one_float(r[i].z, hash);
+ }
}
return hash;
-
} break;
case POOL_COLOR_ARRAY: {
uint32_t hash = 5831;
const PoolVector<Color> &arr = *reinterpret_cast<const PoolVector<Color> *>(_data._mem);
int len = arr.size();
- PoolVector<Color>::Read r = arr.read();
- for (int i = 0; i < len; i++) {
- hash = hash_djb2_one_float(r[i].r, hash);
- hash = hash_djb2_one_float(r[i].g, hash);
- hash = hash_djb2_one_float(r[i].b, hash);
- hash = hash_djb2_one_float(r[i].a, hash);
+ if (likely(len)) {
+ PoolVector<Color>::Read r = arr.read();
+
+ for (int i = 0; i < len; i++) {
+ hash = hash_djb2_one_float(r[i].r, hash);
+ hash = hash_djb2_one_float(r[i].g, hash);
+ hash = hash_djb2_one_float(r[i].b, hash);
+ hash = hash_djb2_one_float(r[i].a, hash);
+ }
}
return hash;
-
} break;
default: {}
}
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index fa1242ceed..d6e8edc421 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -318,7 +318,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
uniform_code += "uniform ";
- uniform_code += _prestr(E->get().precission);
+ uniform_code += _prestr(E->get().precision);
uniform_code += _typestr(E->get().type);
uniform_code += " ";
uniform_code += _mkid(E->key());
@@ -344,7 +344,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
StringBuffer<> varying_code;
varying_code += "varying ";
- varying_code += _prestr(E->get().precission);
+ varying_code += _prestr(E->get().precision);
varying_code += _typestr(E->get().type);
varying_code += " ";
varying_code += _mkid(E->key());
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 4d6f37e093..da54f7a2af 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -373,7 +373,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
ucode = "uniform ";
}
- ucode += _prestr(E->get().precission);
+ ucode += _prestr(E->get().precision);
ucode += _typestr(E->get().type);
ucode += " " + _mkid(E->key());
ucode += ";\n";
@@ -464,7 +464,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
String vcode;
String interp_mode = _interpstr(E->get().interpolation);
- vcode += _prestr(E->get().precission);
+ vcode += _prestr(E->get().precision);
vcode += _typestr(E->get().type);
vcode += " " + _mkid(E->key());
vcode += ";\n";
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp
index ebaf7fd602..8441748cc0 100644
--- a/main/tests/test_shader_lang.cpp
+++ b/main/tests/test_shader_lang.cpp
@@ -110,7 +110,7 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
String ucode = "uniform ";
- ucode += _prestr(E->get().precission);
+ ucode += _prestr(E->get().precision);
ucode += _typestr(E->get().type);
ucode += " " + String(E->key());
@@ -137,7 +137,7 @@ static String dump_node_code(SL::Node *p_node, int p_level) {
for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
String vcode = "varying ";
- vcode += _prestr(E->get().precission);
+ vcode += _prestr(E->get().precision);
vcode += _typestr(E->get().type);
vcode += " " + String(E->key());
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 91a5ed095a..ef5f21fc21 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -69,8 +69,12 @@ void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_s
CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
RIDBullet(),
type(p_type),
+ instance_id(0),
+ collisionLayer(0),
+ collisionMask(0),
collisionsEnabled(true),
m_isStatic(false),
+ ray_pickable(false),
bt_collision_object(NULL),
body_scale(1., 1., 1.),
force_shape_reset(false),
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 08ad101967..3daa006353 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -615,6 +615,9 @@ static GDScriptCompletionIdentifier _type_from_gdtype(const GDScriptDataType &p_
ci.type.script_type = p_gdtype.script_type;
switch (p_gdtype.kind) {
+ case GDScriptDataType::UNINITIALIZED: {
+ ERR_EXPLAIN("Uninitialized completion. Please report a bug.");
+ } break;
case GDScriptDataType::BUILTIN: {
ci.type.kind = GDScriptParser::DataType::BUILTIN;
} break;
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index f4058664ff..a412b2950f 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -45,10 +45,11 @@ class GDScript;
struct GDScriptDataType {
bool has_type;
enum {
+ UNINITIALIZED,
BUILTIN,
NATIVE,
SCRIPT,
- GDSCRIPT
+ GDSCRIPT,
} kind;
Variant::Type builtin_type;
StringName native_type;
@@ -58,6 +59,8 @@ struct GDScriptDataType {
if (!has_type) return true; // Can't type check
switch (kind) {
+ case UNINITIALIZED:
+ break;
case BUILTIN: {
Variant::Type var_type = p_variant.get_type();
bool valid = builtin_type == var_type;
@@ -113,6 +116,8 @@ struct GDScriptDataType {
PropertyInfo info;
if (has_type) {
switch (kind) {
+ case UNINITIALIZED:
+ break;
case BUILTIN: {
info.type = builtin_type;
} break;
@@ -134,7 +139,9 @@ struct GDScriptDataType {
}
GDScriptDataType() :
- has_type(false) {}
+ has_type(false),
+ kind(UNINITIALIZED),
+ builtin_type(Variant::NIL) {}
};
class GDScriptFunction {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index c1a25dec1e..d620065e70 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -4557,6 +4557,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
//variale declaration and (eventual) initialization
ClassNode::Member member;
+
bool autoexport = tokenizer->get_token(-1) == GDScriptTokenizer::TK_PR_EXPORT;
if (current_export.type != Variant::NIL) {
member._export = current_export;
@@ -5617,6 +5618,9 @@ GDScriptParser::DataType GDScriptParser::_type_from_gdtype(const GDScriptDataTyp
result.script_type = p_gdtype.script_type;
switch (p_gdtype.kind) {
+ case GDScriptDataType::UNINITIALIZED: {
+ ERR_EXPLAIN("Uninitialized datatype. Please report a bug.");
+ } break;
case GDScriptDataType::BUILTIN: {
result.kind = DataType::BUILTIN;
} break;
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index b4a705c9e7..d1ddf9aa12 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -95,6 +95,7 @@ public:
}
DataType() :
+ kind(UNRESOLVED),
has_type(false),
is_constant(false),
is_meta_type(false),
@@ -168,6 +169,7 @@ public:
MultiplayerAPI::RPCMode rpc_mode;
int usages;
};
+
struct Constant {
Node *expression;
DataType type;
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index e0924fc982..ca4b02bb49 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -3004,7 +3004,9 @@ bool OS_X11::is_vsync_enabled() const {
*/
void OS_X11::set_context(int p_context) {
+ char *config_name = NULL;
XClassHint *classHint = XAllocClassHint();
+
if (classHint) {
char *wm_class = (char *)"Godot";
@@ -3015,13 +3017,15 @@ void OS_X11::set_context(int p_context) {
if (p_context == CONTEXT_ENGINE) {
classHint->res_name = (char *)"Godot_Engine";
- wm_class = (char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw();
+ config_name = strdup((char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw());
+ wm_class = config_name;
}
classHint->res_class = wm_class;
XSetClassHint(x11_display, x11_window, classHint);
XFree(classHint);
+ free(config_name);
}
}
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 175072edcf..9bba848298 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -114,10 +114,12 @@ private:
Variant value_accum;
uint64_t accum_pass;
Variant capture;
- PropertyAnim() {
- accum_pass = 0;
- object = NULL;
- }
+
+ PropertyAnim() :
+ owner(NULL),
+ special(SP_NONE),
+ object(NULL),
+ accum_pass(0) {}
};
Map<StringName, PropertyAnim> property_anim;
@@ -129,25 +131,28 @@ private:
float bezier_accum;
Object *object;
uint64_t accum_pass;
- BezierAnim() {
- accum_pass = 0;
- bezier_accum = 0;
- object = NULL;
- }
+
+ BezierAnim() :
+ owner(NULL),
+ bezier_accum(0.0),
+ object(NULL),
+ accum_pass(0) {}
};
Map<StringName, BezierAnim> bezier_anim;
- TrackNodeCache() {
- skeleton = NULL;
- spatial = NULL;
- node = NULL;
- accum_pass = 0;
- bone_idx = -1;
- node_2d = NULL;
- audio_playing = false;
- animation_playing = false;
- }
+ TrackNodeCache() :
+ id(0),
+ node(NULL),
+ spatial(NULL),
+ node_2d(NULL),
+ skeleton(NULL),
+ bone_idx(-1),
+ accum_pass(0),
+ audio_playing(false),
+ audio_start(0.0),
+ audio_len(0.0),
+ animation_playing(false) {}
};
struct TrackNodeCacheKey {
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 12e514f7d5..9ec6325969 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -109,6 +109,14 @@ private:
Variant value;
bool skip;
+
+ Track() :
+ id(0),
+ object(NULL),
+ spatial(NULL),
+ skeleton(NULL),
+ bone_idx(-1),
+ skip(false) {}
};
typedef Map<TrackKey, Track> TrackMap;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 3c295267dc..17609ed505 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1291,7 +1291,14 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(SSAO_QUALITY_HIGH);
}
-Environment::Environment() {
+Environment::Environment() :
+ bg_mode(BG_CLEAR_COLOR),
+ tone_mapper(TONE_MAPPER_LINEAR),
+ ssao_blur(SSAO_BLUR_DISABLED),
+ ssao_quality(SSAO_QUALITY_LOW),
+ glow_blend_mode(GLOW_BLEND_MODE_ADDITIVE),
+ dof_blur_far_quality(DOF_BLUR_QUALITY_LOW),
+ dof_blur_near_quality(DOF_BLUR_QUALITY_LOW) {
environment = VS::get_singleton()->environment_create();
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index c2dae7c2d5..404686a31c 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -4113,7 +4113,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
uniform.order = uniforms++;
}
uniform.type = type;
- uniform.precission = precision;
+ uniform.precision = precision;
//todo parse default value
@@ -4264,7 +4264,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
ShaderNode::Varying varying;
varying.type = type;
- varying.precission = precision;
+ varying.precision = precision;
varying.interpolation = interpolation;
shader->varyings[name] = varying;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index b908f9539b..185bad4222 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -42,7 +42,6 @@ class ShaderLanguage {
public:
enum TokenType {
-
TK_EMPTY,
TK_IDENTIFIER,
TK_TRUE,
@@ -267,18 +266,15 @@ public:
FLOW_OP_SWITCH,
FLOW_OP_CONTINUE,
FLOW_OP_DISCARD
-
};
enum ArgumentQualifier {
ARGUMENT_QUALIFIER_IN,
ARGUMENT_QUALIFIER_OUT,
ARGUMENT_QUALIFIER_INOUT,
-
};
struct Node {
-
Node *next;
enum Type {
@@ -296,7 +292,9 @@ public:
Type type;
virtual DataType get_datatype() const { return TYPE_VOID; }
-
+ Node(Type t) :
+ next(NULL),
+ type(t) {}
virtual ~Node() {}
};
@@ -311,18 +309,17 @@ public:
Node *nodes;
struct OperatorNode : public Node {
-
DataType return_cache;
DataPrecision return_precision_cache;
Operator op;
Vector<Node *> arguments;
virtual DataType get_datatype() const { return return_cache; }
- OperatorNode() {
- type = TYPE_OPERATOR;
- return_cache = TYPE_VOID;
- return_precision_cache = PRECISION_DEFAULT;
- }
+ OperatorNode() :
+ Node(TYPE_OPERATOR),
+ return_cache(TYPE_VOID),
+ return_precision_cache(PRECISION_DEFAULT),
+ op(OP_EQUAL) {}
};
struct VariableNode : public Node {
@@ -330,20 +327,16 @@ public:
StringName name;
virtual DataType get_datatype() const { return datatype_cache; }
- VariableNode() {
-
- type = TYPE_VARIABLE;
- datatype_cache = TYPE_VOID;
- }
+ VariableNode() :
+ Node(TYPE_VARIABLE),
+ datatype_cache(TYPE_VOID) {}
};
struct VariableDeclarationNode : public Node {
-
DataPrecision precision;
DataType datatype;
struct Declaration {
-
StringName name;
Node *initializer;
};
@@ -351,13 +344,13 @@ public:
Vector<Declaration> declarations;
virtual DataType get_datatype() const { return datatype; }
- VariableDeclarationNode() {
- type = TYPE_VARIABLE_DECLARATION;
- }
+ VariableDeclarationNode() :
+ Node(TYPE_VARIABLE_DECLARATION),
+ precision(PRECISION_DEFAULT),
+ datatype(TYPE_VOID) {}
};
struct ConstantNode : public Node {
-
DataType datatype;
union Value {
@@ -370,7 +363,9 @@ public:
Vector<Value> values;
virtual DataType get_datatype() const { return datatype; }
- ConstantNode() { type = TYPE_CONSTANT; }
+ ConstantNode() :
+ Node(TYPE_CONSTANT),
+ datatype(TYPE_VOID) {}
};
struct FunctionNode;
@@ -388,39 +383,41 @@ public:
Map<StringName, Variable> variables;
List<Node *> statements;
bool single_statement;
- BlockNode() {
- type = TYPE_BLOCK;
- parent_block = NULL;
- parent_function = NULL;
- single_statement = false;
- }
+
+ BlockNode() :
+ Node(TYPE_BLOCK),
+ parent_function(NULL),
+ parent_block(NULL),
+ single_statement(false) {}
};
struct ControlFlowNode : public Node {
-
FlowOperation flow_op;
Vector<Node *> expressions;
Vector<BlockNode *> blocks;
- ControlFlowNode() {
- type = TYPE_CONTROL_FLOW;
- flow_op = FLOW_OP_IF;
- }
+
+ ControlFlowNode() :
+ Node(TYPE_CONTROL_FLOW),
+ flow_op(FLOW_OP_IF) {}
};
struct MemberNode : public Node {
-
DataType basetype;
DataType datatype;
StringName name;
Node *owner;
+
virtual DataType get_datatype() const { return datatype; }
- MemberNode() { type = TYPE_MEMBER; }
+
+ MemberNode() :
+ Node(TYPE_MEMBER),
+ basetype(TYPE_VOID),
+ datatype(TYPE_VOID),
+ owner(NULL) {}
};
struct FunctionNode : public Node {
-
struct Argument {
-
ArgumentQualifier qualifier;
StringName name;
DataType type;
@@ -434,16 +431,15 @@ public:
BlockNode *body;
bool can_discard;
- FunctionNode() {
- type = TYPE_FUNCTION;
- return_type = TYPE_VOID;
- return_precision = PRECISION_DEFAULT;
- can_discard = false;
- }
+ FunctionNode() :
+ Node(TYPE_FUNCTION),
+ return_type(TYPE_VOID),
+ return_precision(PRECISION_DEFAULT),
+ body(NULL),
+ can_discard(false) {}
};
struct ShaderNode : public Node {
-
struct Function {
StringName name;
FunctionNode *function;
@@ -454,7 +450,12 @@ public:
struct Varying {
DataType type;
DataInterpolation interpolation;
- DataPrecision precission;
+ DataPrecision precision;
+
+ Varying() :
+ type(TYPE_VOID),
+ interpolation(INTERPOLATION_FLAT),
+ precision(PRECISION_DEFAULT) {}
};
struct Uniform {
@@ -474,16 +475,20 @@ public:
int order;
int texture_order;
DataType type;
- DataPrecision precission;
+ DataPrecision precision;
Vector<ConstantNode::Value> default_value;
Hint hint;
float hint_range[3];
- Uniform() {
- hint = HINT_NONE;
- hint_range[0] = 0;
- hint_range[1] = 1;
- hint_range[2] = 0.001;
+ Uniform() :
+ order(0),
+ texture_order(0),
+ type(TYPE_VOID),
+ precision(PRECISION_DEFAULT),
+ hint(HINT_NONE) {
+ hint_range[0] = 0.0f;
+ hint_range[1] = 1.0f;
+ hint_range[2] = 0.001f;
}
};
@@ -493,11 +498,11 @@ public:
Vector<Function> functions;
- ShaderNode() { type = TYPE_SHADER; }
+ ShaderNode() :
+ Node(TYPE_SHADER) {}
};
struct Expression {
-
bool is_op;
union {
Operator op;
@@ -506,7 +511,6 @@ public:
};
struct VarInfo {
-
StringName name;
DataType type;
};
@@ -522,7 +526,6 @@ public:
};
struct Token {
-
TokenType type;
StringName text;
double constant;
@@ -556,11 +559,14 @@ public:
struct BuiltInInfo {
DataType type;
bool constant;
- BuiltInInfo() {}
- BuiltInInfo(DataType p_type, bool p_constant = false) {
- type = p_type;
- constant = p_constant;
- }
+
+ BuiltInInfo() :
+ type(TYPE_VOID),
+ constant(false) {}
+
+ BuiltInInfo(DataType p_type, bool p_constant = false) :
+ type(p_type),
+ constant(p_constant) {}
};
struct FunctionInfo {
@@ -573,6 +579,7 @@ private:
TokenType token;
const char *text;
};
+
static const KeyWord keyword_list[];
bool error_set;
@@ -628,14 +635,11 @@ private:
};
bool _find_identifier(const BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, const StringName &p_identifier, DataType *r_data_type = NULL, IdentifierType *r_type = NULL);
-
bool _is_operator_assign(Operator p_op) const;
bool _validate_assign(Node *p_node, const Map<StringName, BuiltInInfo> &p_builtin_types, String *r_message = NULL);
-
bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = NULL);
struct BuiltinFuncDef {
-
enum { MAX_ARGS = 5 };
const char *name;
DataType rettype;
@@ -643,7 +647,6 @@ private:
};
struct BuiltinFuncOutArgs { //arguments used as out in built in funcions
-
const char *name;
int argument;
};
@@ -656,20 +659,17 @@ private:
int completion_argument;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
-
static const BuiltinFuncDef builtin_func_defs[];
static const BuiltinFuncOutArgs builtin_func_out_args[];
- bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
+ bool _validate_function_call(BlockNode *p_block, OperatorNode *p_func, DataType *r_ret_type);
bool _parse_function_arguments(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, OperatorNode *p_func, int *r_complete_arg = NULL);
Node *_parse_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
-
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
- Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
+ Node *_parse_and_reduce_expression(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types);
Error _parse_block(BlockNode *p_block, const Map<StringName, BuiltInInfo> &p_builtin_types, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
-
Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
public: