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-rw-r--r--platform/iphone/detect.py38
1 files changed, 0 insertions, 38 deletions
diff --git a/platform/iphone/detect.py b/platform/iphone/detect.py
index 0b7f5601e6..05e24c5003 100644
--- a/platform/iphone/detect.py
+++ b/platform/iphone/detect.py
@@ -106,12 +106,10 @@ def configure(env):
if env["ios_simulator"]:
detect_darwin_sdk_path("iphonesimulator", env)
env.Append(CCFLAGS=["-mios-simulator-version-min=13.0"])
- env.Append(LINKFLAGS=["-mios-simulator-version-min=13.0"])
env.extra_suffix = ".simulator" + env.extra_suffix
else:
detect_darwin_sdk_path("iphone", env)
env.Append(CCFLAGS=["-miphoneos-version-min=11.0"])
- env.Append(LINKFLAGS=["-miphoneos-version-min=11.0"])
if env["arch"] == "x86" or env["arch"] == "x86_64":
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
@@ -157,35 +155,6 @@ def configure(env):
# Temp fix for ABS/MAX/MIN macros in iPhone SDK blocking compilation
env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
- ## Link flags
-
- if env["arch"] == "x86" or env["arch"] == "x86_64":
- arch_flag = "i386" if env["arch"] == "x86" else env["arch"]
- env.Append(
- LINKFLAGS=[
- "-arch",
- arch_flag,
- "-isysroot",
- "$IPHONESDK",
- "-Xlinker",
- "-objc_abi_version",
- "-Xlinker",
- "2",
- "-F$IPHONESDK",
- ]
- )
- elif env["arch"] == "arm":
- env.Append(LINKFLAGS=["-arch", "armv7", "-Wl,-dead_strip"])
- if env["arch"] == "arm64":
- env.Append(LINKFLAGS=["-arch", "arm64", "-Wl,-dead_strip"])
-
- env.Append(
- LINKFLAGS=[
- "-isysroot",
- "$IPHONESDK",
- ]
- )
-
env.Prepend(
CPPPATH=[
"$IPHONESDK/usr/include",
@@ -193,15 +162,8 @@ def configure(env):
]
)
- env["ENV"]["CODESIGN_ALLOCATE"] = "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate"
-
env.Prepend(CPPPATH=["#platform/iphone"])
env.Append(CPPDEFINES=["IPHONE_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
- env.Append(CPPDEFINES=["VULKAN_ENABLED"])
- env.Append(LINKFLAGS=["-framework", "IOSurface"])
-
- # Use Static Vulkan for iOS. Dynamic Framework works fine too.
- env.Append(LINKFLAGS=["-framework", "MoltenVK"])
if env["vulkan"]:
env.Append(CPPDEFINES=["VULKAN_ENABLED"])