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-rw-r--r--doc/classes/ConeTwistJoint.xml25
-rw-r--r--doc/classes/Generic6DOFJoint.xml73
-rw-r--r--doc/classes/HingeJoint.xml22
-rw-r--r--doc/classes/Joint.xml6
-rw-r--r--doc/classes/Particles2D.xml12
-rw-r--r--doc/classes/Physics2DServer.xml170
-rw-r--r--doc/classes/Physics2DServerSW.xml2
-rw-r--r--doc/classes/PhysicsServer.xml248
-rw-r--r--doc/classes/PhysicsServerSW.xml2
-rw-r--r--doc/classes/PinJoint.xml12
-rw-r--r--doc/classes/PinJoint2D.xml1
-rw-r--r--doc/classes/SliderJoint.xml50
-rw-r--r--doc/classes/VisualScriptClassConstant.xml12
-rw-r--r--doc/classes/VisualScriptConstant.xml8
-rw-r--r--doc/classes/VisualScriptEmitSignal.xml8
-rw-r--r--doc/classes/VisualScriptIterator.xml9
-rw-r--r--doc/classes/VisualScriptLocalVar.xml8
-rw-r--r--doc/classes/VisualScriptLocalVarSet.xml10
-rw-r--r--doc/classes/VisualScriptMathConstant.xml15
-rw-r--r--doc/classes/VisualScriptOperator.xml4
-rw-r--r--doc/classes/VisualScriptPreload.xml7
-rw-r--r--doc/classes/VisualScriptReturn.xml9
-rw-r--r--doc/classes/VisualScriptSelect.xml9
-rw-r--r--doc/classes/VisualScriptSelf.xml6
-rw-r--r--doc/classes/VisualScriptSequence.xml9
-rw-r--r--doc/classes/VisualScriptSwitch.xml11
-rw-r--r--doc/classes/VisualScriptVariableGet.xml7
-rw-r--r--doc/classes/VisualScriptVariableSet.xml8
-rw-r--r--doc/classes/VisualScriptWhile.xml8
-rw-r--r--drivers/windows/dir_access_windows.cpp2
-rw-r--r--editor/animation_editor.cpp34
-rw-r--r--editor/dependency_editor.cpp154
-rw-r--r--editor/dependency_editor.h27
-rw-r--r--editor/editor_help.cpp9
-rw-r--r--editor/editor_node.cpp21
-rw-r--r--editor/editor_settings.cpp3
-rw-r--r--editor/editor_themes.cpp6
-rw-r--r--editor/filesystem_dock.cpp607
-rw-r--r--editor/filesystem_dock.h41
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp169
-rw-r--r--editor/plugins/spatial_editor_plugin.h12
-rw-r--r--editor/project_settings_editor.cpp2
-rw-r--r--editor/property_editor.cpp4
-rw-r--r--modules/gdnative/gdnative_api.json1
-rw-r--r--modules/gdnative/include/nativearvr/godot_nativearvr.h2
-rw-r--r--modules/gdnative/nativearvr/arvr_interface_gdnative.cpp33
-rw-r--r--modules/gdnative/nativearvr/arvr_interface_gdnative.h6
-rw-r--r--modules/gdnative/nativearvr/register_types.cpp18
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp5
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml26
-rw-r--r--modules/mono/csharp_script.cpp44
-rw-r--r--modules/mono/csharp_script.h4
-rw-r--r--modules/mono/editor/bindings_generator.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h4
-rw-r--r--modules/mono/signal_awaiter_utils.cpp75
-rw-r--r--modules/mono/signal_awaiter_utils.h19
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp48
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h2
-rw-r--r--modules/visual_script/visual_script_nodes.cpp1
-rw-r--r--platform/android/java/src/org/godotengine/godot/Godot.java10
-rw-r--r--platform/android/java/src/org/godotengine/godot/GodotView.java8
-rw-r--r--platform/iphone/export/export.cpp6
-rw-r--r--platform/osx/export/export.cpp4
-rw-r--r--platform/x11/os_x11.cpp10
-rw-r--r--scene/animation/animation_player.cpp4
-rw-r--r--scene/gui/rich_text_label.cpp17
-rw-r--r--scene/gui/rich_text_label.h4
-rw-r--r--scene/gui/text_edit.cpp41
-rw-r--r--scene/gui/text_edit.h3
-rw-r--r--servers/physics/joints/pin_joint_sw.h4
71 files changed, 1572 insertions, 697 deletions
diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml
index 67c7cc4cfe..78655c496d 100644
--- a/doc/classes/ConeTwistJoint.xml
+++ b/doc/classes/ConeTwistJoint.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ConeTwistJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A twist joint between two 3D bodies
</brief_description>
<description>
+ The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint].
+ The twist axis is initiated as the x-axis of the [Joint].
+ Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies.
</description>
<tutorials>
</tutorials>
@@ -30,28 +34,49 @@
</methods>
<members>
<member name="bias" type="float" setter="set_param" getter="get_param">
+ The speed with which the swing or twist will take place.
+ The higher, the faster.
</member>
<member name="relaxation" type="float" setter="set_param" getter="get_param">
+ Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
</member>
<member name="softness" type="float" setter="set_param" getter="get_param">
+ The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
</member>
<member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span">
+ Swing is rotation from side to side, around the axis perpendicular to the twist axis.
+ The swing span defines, how much rotation will not get corrected allong the swing axis.
+ Could be defined as looseness in the [ConeTwistJoint].
+ If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
</member>
<member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span">
+ Twist is the rotation around the twist axis, this value defined how far the joint can twist.
+ Twist is locked if below 0.05.
</member>
</members>
<constants>
<constant name="PARAM_SWING_SPAN" value="0">
+ Swing is rotation from side to side, around the axis perpendicular to the twist axis.
+ The swing span defines, how much rotation will not get corrected allong the swing axis.
+ Could be defined as looseness in the [ConeTwistJoint].
+ If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
</constant>
<constant name="PARAM_TWIST_SPAN" value="1">
+ Twist is the rotation around the twist axis, this value defined how far the joint can twist.
+ Twist is locked if below 0.05.
</constant>
<constant name="PARAM_BIAS" value="2">
+ The speed with which the swing or twist will take place.
+ The higher, the faster.
</constant>
<constant name="PARAM_SOFTNESS" value="3">
+ The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint.
</constant>
<constant name="PARAM_RELAXATION" value="4">
+ Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
</constant>
<constant name="PARAM_MAX" value="5">
+ End flag of PARAM_* constants, used internally.
</constant>
</constants>
</class>
diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml
index 4b782e994a..89ec1fd836 100644
--- a/doc/classes/Generic6DOFJoint.xml
+++ b/doc/classes/Generic6DOFJoint.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation.
</brief_description>
<description>
+ The first 3 dof axes are linear axes, which represent translation of Bodies, and the latter 3 dof axes represent the angular motion. Each axis can be either locked, or limited.
</description>
<tutorials>
</tutorials>
@@ -120,146 +122,217 @@
</methods>
<members>
<member name="angular_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x">
+ The amount of rotational damping across the x-axis.
+ The lower, the longer an impulse from one side takes to travel to the other side.
</member>
<member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
+ If [code]true[/code] rotation across the x-axis is enabled.
</member>
<member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x">
+ When rotating across x-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</member>
<member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x">
+ The maximum amount of force that can occur, when rotating arround x-axis.
</member>
<member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x">
+ The minimum rotation in negative direction to break loose and rotate arround the x-axis.
</member>
<member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x">
+ The amount of rotational restitution across the x-axis. The lower, the more restitution occurs.
</member>
<member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x">
+ The speed of all rotations across the x-axis.
</member>
<member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x">
+ The minimum rotation in positive direction to break loose and rotate arround the x-axis.
</member>
<member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y">
+ The amount of rotational damping across the y-axis. The lower, the more dampening occurs.
</member>
<member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
+ If [code]true[/code] rotation across the y-axis is enabled.
</member>
<member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y">
+ When rotating across y-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</member>
<member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y">
+ The maximum amount of force that can occur, when rotating arround y-axis.
</member>
<member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y">
+ The minimum rotation in negative direction to break loose and rotate arround the y-axis.
</member>
<member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y">
+ The amount of rotational restitution across the y-axis. The lower, the more restitution occurs.
</member>
<member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y">
+ The speed of all rotations across the y-axis.
</member>
<member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y">
+ The minimum rotation in positive direction to break loose and rotate arround the y-axis.
</member>
<member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z">
+ The amount of rotational damping across the z-axis. The lower, the more dampening occurs.
</member>
<member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
+ If [code]true[/code] rotation across the z-axis is enabled.
</member>
<member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z">
+ When rotating across z-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</member>
<member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z">
+ The maximum amount of force that can occur, when rotating arround z-axis.
</member>
<member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z">
+ The minimum rotation in negative direction to break loose and rotate arround the z-axis.
</member>
<member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z">
+ The amount of rotational restitution across the z-axis. The lower, the more restitution occurs.
</member>
<member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z">
+ The speed of all rotations across the z-axis.
</member>
<member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z">
+ The minimum rotation in positive direction to break loose and rotate arround the z-axis.
</member>
<member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
+ If [code]true[/code] a rotating motor at the x-axis is enabled.
</member>
<member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x">
+ Maximum acceleration for the motor at the x-axis.
</member>
<member name="angular_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x">
+ Target speed for the motor at the x-axis.
</member>
<member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
+ If [code]true[/code] a rotating motor at the y-axis is enabled.
</member>
<member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y">
+ Maximum acceleration for the motor at the y-axis.
</member>
<member name="angular_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y">
+ Target speed for the motor at the y-axis.
</member>
<member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
+ If [code]true[/code] a rotating motor at the z-axis is enabled.
</member>
<member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z">
+ Maximum acceleration for the motor at the z-axis.
</member>
<member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z">
+ Target speed for the motor at the z-axis.
</member>
<member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x">
+ The amount of damping that happens at the x-motion.
</member>
<member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x">
+ If [code]true[/code] the linear motion across the x-axis is enabled.
</member>
<member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x">
+ The minimum difference between the pivot points' x-axis.
</member>
<member name="linear_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x">
+ The amount of restitution on the x-axis movement The lower, the more momentum gets lost.
</member>
<member name="linear_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x">
+ A factor applied to the movement across the x-axis The lower, the slower the movement.
</member>
<member name="linear_limit_x/upper_distance" type="float" setter="set_param_x" getter="get_param_x">
+ The maximum difference between the pivot points' x-axis.
</member>
<member name="linear_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y">
+ The amount of damping that happens at the y-motion.
</member>
<member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y">
+ If [code]true[/code] the linear motion across the y-axis is enabled.
</member>
<member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y">
+ The minimum difference between the pivot points' y-axis.
</member>
<member name="linear_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y">
+ The amount of restitution on the y-axis movement The lower, the more momentum gets lost.
</member>
<member name="linear_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y">
+ A factor applied to the movement across the y-axis The lower, the slower the movement.
</member>
<member name="linear_limit_y/upper_distance" type="float" setter="set_param_y" getter="get_param_y">
+ The maximum difference between the pivot points' y-axis.
</member>
<member name="linear_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z">
+ The amount of damping that happens at the z-motion.
</member>
<member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z">
+ If [code]true[/code] the linear motion across the z-axis is enabled.
</member>
<member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z">
+ The minimum difference between the pivot points' z-axis.
</member>
<member name="linear_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z">
+ The amount of restitution on the z-axis movement The lower, the more momentum gets lost.
</member>
<member name="linear_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z">
+ A factor applied to the movement across the z-axis The lower, the slower the movement.
</member>
<member name="linear_limit_z/upper_distance" type="float" setter="set_param_z" getter="get_param_z">
+ The maximum difference between the pivot points' z-axis.
</member>
</members>
<constants>
<constant name="PARAM_LINEAR_LOWER_LIMIT" value="0">
+ The minimum difference between the pivot points' axes.
</constant>
<constant name="PARAM_LINEAR_UPPER_LIMIT" value="1">
+ The maximum difference between the pivot points' axes.
</constant>
<constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2">
+ A factor applied to the movement across the axes The lower, the slower the movement.
</constant>
<constant name="PARAM_LINEAR_RESTITUTION" value="3">
+ The amount of restitution on the axes movement The lower, the more momentum gets lost.
</constant>
<constant name="PARAM_LINEAR_DAMPING" value="4">
+ The amount of damping that happens at the linear motion across the axes.
</constant>
<constant name="PARAM_ANGULAR_LOWER_LIMIT" value="5">
+ The minimum rotation in negative direction to break loose and rotate arround the axes.
</constant>
<constant name="PARAM_ANGULAR_UPPER_LIMIT" value="6">
+ The minimum rotation in positive direction to break loose and rotate arround the axes.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="7">
+ The speed of all rotations across the axes.
</constant>
<constant name="PARAM_ANGULAR_DAMPING" value="8">
+ The amount of rotational damping across the axes. The lower, the more dampening occurs.
</constant>
<constant name="PARAM_ANGULAR_RESTITUTION" value="9">
+ The amount of rotational restitution across the axes. The lower, the more restitution occurs.
</constant>
<constant name="PARAM_ANGULAR_FORCE_LIMIT" value="10">
+ The maximum amount of force that can occur, when rotating arround the axes.
</constant>
<constant name="PARAM_ANGULAR_ERP" value="11">
+ When rotating across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</constant>
<constant name="PARAM_ANGULAR_MOTOR_TARGET_VELOCITY" value="12">
+ Target speed for the motor at the axes.
</constant>
<constant name="PARAM_ANGULAR_MOTOR_FORCE_LIMIT" value="13">
+ Maximum acceleration for the motor at the axes.
</constant>
<constant name="PARAM_MAX" value="14">
+ End flag of PARAM_* constants, used internally.
</constant>
<constant name="FLAG_ENABLE_LINEAR_LIMIT" value="0">
+ If [code]set[/code] there is linear motion possible within the given limits.
</constant>
<constant name="FLAG_ENABLE_ANGULAR_LIMIT" value="1">
+ If [code]set[/code] there is rotational motion possible.
</constant>
<constant name="FLAG_ENABLE_MOTOR" value="2">
+ If [code]set[/code] there is a rotational motor across these axes.
</constant>
<constant name="FLAG_MAX" value="3">
+ End flag of FLAG_* constants, used internally.
</constant>
</constants>
</class>
diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml
index ae3693c3a4..d18e63f8a3 100644
--- a/doc/classes/HingeJoint.xml
+++ b/doc/classes/HingeJoint.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HingeJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ A hinge between two 3D bodies.
</brief_description>
<description>
+ Normaly uses the z-axis of body A as the hinge axis, another axis can be specified when adding it manually though.
</description>
<tutorials>
</tutorials>
@@ -48,50 +50,70 @@
</methods>
<members>
<member name="angular_limit/bias" type="float" setter="set_param" getter="get_param">
+ The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</member>
<member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag">
+ If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
</member>
<member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit">
+ The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code].
</member>
<member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param">
+ The lower this value, the more the rotation gets slowed down.
</member>
<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param">
</member>
<member name="angular_limit/upper" type="float" setter="_set_upper_limit" getter="_get_upper_limit">
+ The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code].
</member>
<member name="motor/enable" type="bool" setter="set_flag" getter="get_flag">
+ When activated, a motor turns the hinge.
</member>
<member name="motor/max_impulse" type="float" setter="set_param" getter="get_param">
+ Maximum acceleration for the motor.
</member>
<member name="motor/target_velocity" type="float" setter="set_param" getter="get_param">
+ Target speed for the motor.
</member>
<member name="params/bias" type="float" setter="set_param" getter="get_param">
+ The speed with wich the two bodies get pulled together when they move in different directions.
</member>
</members>
<constants>
<constant name="PARAM_BIAS" value="0">
+ The speed with wich the two bodies get pulled together when they move in different directions.
</constant>
<constant name="PARAM_LIMIT_UPPER" value="1">
+ The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code].
</constant>
<constant name="PARAM_LIMIT_LOWER" value="2">
+ The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code].
</constant>
<constant name="PARAM_LIMIT_BIAS" value="3">
+ The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</constant>
<constant name="PARAM_LIMIT_SOFTNESS" value="4">
</constant>
<constant name="PARAM_LIMIT_RELAXATION" value="5">
+ The lower this value, the more the rotation gets slowed down.
</constant>
<constant name="PARAM_MOTOR_TARGET_VELOCITY" value="6">
+ Target speed for the motor.
</constant>
<constant name="PARAM_MOTOR_MAX_IMPULSE" value="7">
+ Maximum acceleration for the motor.
</constant>
<constant name="PARAM_MAX" value="8">
+ End flag of PARAM_* constants, used internally.
</constant>
<constant name="FLAG_USE_LIMIT" value="0">
+ If [code]true[/code] the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects.
</constant>
<constant name="FLAG_ENABLE_MOTOR" value="1">
+ When activated, a motor turns the hinge.
</constant>
<constant name="FLAG_MAX" value="2">
+ End flag of FLAG_* constants, used internally.
</constant>
</constants>
</class>
diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml
index 2e7d24aac1..901f84fe5e 100644
--- a/doc/classes/Joint.xml
+++ b/doc/classes/Joint.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Joint" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Base class for all 3D joints
</brief_description>
<description>
+ All 3D joints link two nodes, has a priority, and can decide if the two bodies of the nodes should be able to collide with each other
</description>
<tutorials>
</tutorials>
@@ -68,12 +70,16 @@
</methods>
<members>
<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
+ If [code]true[/code] the two bodies of the nodes are not able to collide with each other.
</member>
<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
+ The [Node], the first side of the Joint attaches to.
</member>
<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
+ The [Node], the second side of the Joint attaches to.
</member>
<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority">
+ The order in wich the solver is executed compared to the other [Joints], the lower, the earlier.
</member>
</members>
<constants>
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index b2c63ea0c3..cfc907b727 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -286,7 +286,7 @@
</methods>
<members>
<member name="amount" type="int" setter="set_amount" getter="get_amount">
- Number of particles to emit.
+ Number of particles emitted in one emission cycle.
</member>
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder">
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
@@ -295,7 +295,7 @@
If [code]true[/code] particles are being emitted. Default value: [code]true[/code].
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
- Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
+ How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
</member>
<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
</member>
@@ -313,18 +313,19 @@
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
</member>
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
- If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
+ If [code]true[/code] only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
</member>
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
+ Particle system starts as if it had already run for this many seconds.
</member>
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
</member>
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
- Emission randomness ratio. Default value: [code]0[/code].
+ Emission lifetime randomness ratio. Default value: [code]0[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
- Speed scaling ratio. Default value: [code]1[/code].
+ Particle system's running speed scaling ratio. Default value: [code]1[/code].
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
Particle texture. If [code]null[/code] particles will be squares.
@@ -333,6 +334,7 @@
Number of vertical frames in [code]texture[/code].
</member>
<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect">
+ Editor visibility helper.
</member>
</members>
<constants>
diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml
index 37e1567891..edc46a53d0 100644
--- a/doc/classes/Physics2DServer.xml
+++ b/doc/classes/Physics2DServer.xml
@@ -21,7 +21,7 @@
<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
</argument>
<description>
- Add a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
+ Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="area_attach_object_instance_id">
@@ -32,7 +32,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
- Assign the area to a descendant of [Object], so it can exist in the node tree.
+ Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="area_clear_shapes">
@@ -41,14 +41,14 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Remove all shapes from an area. It does not delete the shapes, so they can be reassigned later.
+ Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
</description>
</method>
<method name="area_create">
<return type="RID">
</return>
<description>
- Create an [Area2D].
+ Creates an [Area2D].
</description>
</method>
<method name="area_get_object_instance_id" qualifiers="const">
@@ -57,7 +57,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Get the instance ID of the object the area is assigned to.
+ Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="area_get_param" qualifiers="const">
@@ -68,7 +68,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.AreaParameter">
</argument>
<description>
- Return an area parameter value.
+ Returns an area parameter value. A list of available parameters is on the AREA_PARAM_* constants.
</description>
</method>
<method name="area_get_shape" qualifiers="const">
@@ -79,7 +79,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Return the [RID] of the nth shape of an area.
+ Returns the [RID] of the nth shape of an area.
</description>
</method>
<method name="area_get_shape_count" qualifiers="const">
@@ -88,7 +88,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Return the number of shapes assigned to an area.
+ Returns the number of shapes assigned to an area.
</description>
</method>
<method name="area_get_shape_transform" qualifiers="const">
@@ -99,7 +99,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Return the transform matrix of a shape within an area.
+ Returns the transform matrix of a shape within an area.
</description>
</method>
<method name="area_get_space" qualifiers="const">
@@ -108,7 +108,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Return the space assigned to the area.
+ Returns the space assigned to the area.
</description>
</method>
<method name="area_get_space_override_mode" qualifiers="const">
@@ -117,7 +117,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Return the space override mode for the area.
+ Returns the space override mode for the area.
</description>
</method>
<method name="area_get_transform" qualifiers="const">
@@ -126,7 +126,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
- Return the transform matrix for an area.
+ Returns the transform matrix for an area.
</description>
</method>
<method name="area_remove_shape">
@@ -137,7 +137,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Remove a shape from an area. It does not delete the shape, so it can be reassigned later.
+ Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
</description>
</method>
<method name="area_set_collision_layer">
@@ -148,7 +148,7 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
- Assign the area to one or many physics layers.
+ Assigns the area to one or many physics layers.
</description>
</method>
<method name="area_set_collision_mask">
@@ -159,7 +159,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
- Set which physics layers the area will monitor.
+ Sets which physics layers the area will monitor.
</description>
</method>
<method name="area_set_monitor_callback">
@@ -172,7 +172,7 @@
<argument index="2" name="method" type="String">
</argument>
<description>
- Set the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
+ Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area.
2: [RID] of the object that entered/exited the area.
3: Instance ID of the object that entered/exited the area.
@@ -190,7 +190,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
- Set the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants.
+ Sets the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants.
</description>
</method>
<method name="area_set_shape">
@@ -203,7 +203,7 @@
<argument index="2" name="shape" type="RID">
</argument>
<description>
- Substitute a given area shape by another. The old shape is selected by its index, the new one by its [RID].
+ Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="area_set_shape_disabled">
@@ -216,6 +216,7 @@
<argument index="2" name="disable" type="bool">
</argument>
<description>
+ Disables a given shape in this area if [code]disable is true[/code]
</description>
</method>
<method name="area_set_shape_transform">
@@ -228,7 +229,7 @@
<argument index="2" name="transform" type="Transform2D">
</argument>
<description>
- Set the transform matrix for an area shape.
+ Sets the transform matrix for an area shape.
</description>
</method>
<method name="area_set_space">
@@ -239,7 +240,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
- Assign a space to the area.
+ Assigns a space to the area.
</description>
</method>
<method name="area_set_space_override_mode">
@@ -250,7 +251,7 @@
<argument index="1" name="mode" type="int" enum="Physics2DServer.AreaSpaceOverrideMode">
</argument>
<description>
- Set the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*.
+ Sets the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*.
</description>
</method>
<method name="area_set_transform">
@@ -261,7 +262,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
- Set the transform matrix for an area.
+ Sets the transform matrix for an area.
</description>
</method>
<method name="body_add_collision_exception">
@@ -272,7 +273,7 @@
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
- Add a body to the list of bodies exempt from collisions.
+ Adds a body to the list of bodies exempt from collisions.
</description>
</method>
<method name="body_add_force">
@@ -285,7 +286,7 @@
<argument index="2" name="force" type="Vector2">
</argument>
<description>
- Add a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
+ Adds a positioned force to the applied force and torque. As with [method body_apply_impulse], both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
</description>
</method>
<method name="body_add_shape">
@@ -298,7 +299,7 @@
<argument index="2" name="transform" type="Transform2D" default="Transform2D( 1, 0, 0, 1, 0, 0 )">
</argument>
<description>
- Add a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
+ Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="body_apply_impulse">
@@ -311,7 +312,7 @@
<argument index="2" name="impulse" type="Vector2">
</argument>
<description>
- Add a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
+ Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
</description>
</method>
<method name="body_attach_object_instance_id">
@@ -322,7 +323,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
- Assign the area to a descendant of [Object], so it can exist in the node tree.
+ Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="body_clear_shapes">
@@ -331,7 +332,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Remove all shapes from a body.
+ Removes all shapes from a body.
</description>
</method>
<method name="body_create">
@@ -342,7 +343,7 @@
<argument index="1" name="init_sleeping" type="bool" default="false">
</argument>
<description>
- Create a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
+ Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
</description>
</method>
<method name="body_get_collision_layer" qualifiers="const">
@@ -351,7 +352,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the physics layer or layers a body belongs to.
+ Returns the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_get_collision_mask" qualifiers="const">
@@ -360,7 +361,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the physics layer or layers a body can collide with.
+ Returns the physics layer or layers a body can collide with.
</description>
</method>
<method name="body_get_continuous_collision_detection_mode" qualifiers="const">
@@ -369,7 +370,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the continuous collision detection mode.
+ Returns the continuous collision detection mode.
</description>
</method>
<method name="body_get_direct_state">
@@ -378,6 +379,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the [Physics2DDirectBodyState] of the body.
</description>
</method>
<method name="body_get_max_contacts_reported" qualifiers="const">
@@ -386,7 +388,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
+ Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
</description>
</method>
<method name="body_get_mode" qualifiers="const">
@@ -395,7 +397,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the body mode.
+ Returns the body mode.
</description>
</method>
<method name="body_get_object_instance_id" qualifiers="const">
@@ -404,7 +406,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Get the instance ID of the object the area is assigned to.
+ Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="body_get_param" qualifiers="const">
@@ -415,7 +417,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.BodyParameter">
</argument>
<description>
- Return the value of a body parameter.
+ Returns the value of a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
</description>
</method>
<method name="body_get_shape" qualifiers="const">
@@ -426,7 +428,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Return the [RID] of the nth shape of a body.
+ Returns the [RID] of the nth shape of a body.
</description>
</method>
<method name="body_get_shape_count" qualifiers="const">
@@ -435,7 +437,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the number of shapes assigned to a body.
+ Returns the number of shapes assigned to a body.
</description>
</method>
<method name="body_get_shape_metadata" qualifiers="const">
@@ -446,7 +448,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Return the metadata of a shape of a body.
+ Returns the metadata of a shape of a body.
</description>
</method>
<method name="body_get_shape_transform" qualifiers="const">
@@ -457,7 +459,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Return the transform matrix of a body shape.
+ Returns the transform matrix of a body shape.
</description>
</method>
<method name="body_get_space" qualifiers="const">
@@ -466,7 +468,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return the [RID] of the space assigned to a body.
+ Returns the [RID] of the space assigned to a body.
</description>
</method>
<method name="body_get_state" qualifiers="const">
@@ -477,7 +479,7 @@
<argument index="1" name="state" type="int" enum="Physics2DServer.BodyState">
</argument>
<description>
- Return a body state.
+ Returns a body state.
</description>
</method>
<method name="body_is_omitting_force_integration" qualifiers="const">
@@ -486,7 +488,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- Return whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
+ Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_remove_collision_exception">
@@ -497,7 +499,7 @@
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
- Remove a body from the list of bodies exempt from collisions.
+ Removes a body from the list of bodies exempt from collisions.
</description>
</method>
<method name="body_remove_shape">
@@ -508,7 +510,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
- Remove a shape from a body. The shape is not deleted, so it can be reused afterwards.
+ Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
</description>
</method>
<method name="body_set_axis_velocity">
@@ -519,7 +521,7 @@
<argument index="1" name="axis_velocity" type="Vector2">
</argument>
<description>
- Set an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
+ Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description>
</method>
<method name="body_set_collision_layer">
@@ -530,7 +532,7 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
- Set the physics layer or layers a body belongs to.
+ Sets the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_set_collision_mask">
@@ -541,7 +543,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
- Set the physics layer or layers a body can collide with.
+ Sets the physics layer or layers a body can collide with.
</description>
</method>
<method name="body_set_continuous_collision_detection_mode">
@@ -552,7 +554,7 @@
<argument index="1" name="mode" type="int" enum="Physics2DServer.CCDMode">
</argument>
<description>
- Set the continuous collision detection mode from any of the CCD_MODE_* constants.
+ Sets the continuous collision detection mode from any of the CCD_MODE_* constants.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
@@ -568,7 +570,7 @@
<argument index="3" name="userdata" type="Variant" default="null">
</argument>
<description>
- Set the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
+ Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
</description>
</method>
<method name="body_set_max_contacts_reported">
@@ -579,7 +581,7 @@
<argument index="1" name="amount" type="int">
</argument>
<description>
- Set the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
+ Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
</description>
</method>
<method name="body_set_mode">
@@ -590,7 +592,7 @@
<argument index="1" name="mode" type="int" enum="Physics2DServer.BodyMode">
</argument>
<description>
- Set the body mode, from one of the constants BODY_MODE*.
+ Sets the body mode, from one of the constants BODY_MODE*.
</description>
</method>
<method name="body_set_omit_force_integration">
@@ -601,7 +603,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- Set whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
+ Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_set_param">
@@ -614,7 +616,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
- Set a body parameter (see BODY_PARAM* constants).
+ Sets a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
</description>
</method>
<method name="body_set_shape">
@@ -627,7 +629,7 @@
<argument index="2" name="shape" type="RID">
</argument>
<description>
- Substitute a given body shape by another. The old shape is selected by its index, the new one by its [RID].
+ Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="body_set_shape_as_one_way_collision">
@@ -640,6 +642,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
+ Enables one way collision on body if [code]enable is true[/code].
</description>
</method>
<method name="body_set_shape_disabled">
@@ -652,6 +655,7 @@
<argument index="2" name="disable" type="bool">
</argument>
<description>
+ Disables shape in body if [code]disable is true[/code].
</description>
</method>
<method name="body_set_shape_metadata">
@@ -664,7 +668,7 @@
<argument index="2" name="metadata" type="Variant">
</argument>
<description>
- Set metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.
+ Sets metadata of a shape within a body. This metadata is different from [method Object.set_meta], and can be retrieved on shape queries.
</description>
</method>
<method name="body_set_shape_transform">
@@ -677,7 +681,7 @@
<argument index="2" name="transform" type="Transform2D">
</argument>
<description>
- Set the transform matrix for a body shape.
+ Sets the transform matrix for a body shape.
</description>
</method>
<method name="body_set_space">
@@ -688,7 +692,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
- Assign a space to the body (see [method create_space]).
+ Assigns a space to the body (see [method create_space]).
</description>
</method>
<method name="body_set_state">
@@ -701,7 +705,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
- Set a body state (see BODY_STATE* constants).
+ Sets a body state (see BODY_STATE* constants).
</description>
</method>
<method name="body_test_motion">
@@ -718,7 +722,7 @@
<argument index="4" name="result" type="Physics2DTestMotionResult" default="null">
</argument>
<description>
- Return whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in.
+ Returns whether a body can move from a given point in a given direction. Apart from the boolean return value, a [Physics2DTestMotionResult] can be passed to return additional information in.
</description>
</method>
<method name="damped_spring_joint_create">
@@ -733,7 +737,7 @@
<argument index="3" name="body_b" type="RID">
</argument>
<description>
- Create a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
+ Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
</description>
</method>
<method name="damped_string_joint_get_param" qualifiers="const">
@@ -744,7 +748,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.DampedStringParam">
</argument>
<description>
- Return the value of a damped spring joint parameter.
+ Returns the value of a damped spring joint parameter.
</description>
</method>
<method name="damped_string_joint_set_param">
@@ -757,7 +761,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
- Set a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants.
+ Sets a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants.
</description>
</method>
<method name="free_rid">
@@ -766,7 +770,7 @@
<argument index="0" name="rid" type="RID">
</argument>
<description>
- Destroy any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
+ Destroys any of the objects created by Physics2DServer. If the [RID] passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
</description>
</method>
<method name="get_process_info">
@@ -775,7 +779,7 @@
<argument index="0" name="process_info" type="int" enum="Physics2DServer.ProcessInfo">
</argument>
<description>
- Return information about the current state of the 2D physics engine. The states are listed under the INFO_* constants.
+ Returns information about the current state of the 2D physics engine. The states are listed under the INFO_* constants.
</description>
</method>
<method name="groove_joint_create">
@@ -792,7 +796,7 @@
<argument index="4" name="body_b" type="RID">
</argument>
<description>
- Create a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself.
+ Creates a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself.
</description>
</method>
<method name="joint_get_param" qualifiers="const">
@@ -803,7 +807,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.JointParam">
</argument>
<description>
- Return the value of a joint parameter.
+ Returns the value of a joint parameter.
</description>
</method>
<method name="joint_get_type" qualifiers="const">
@@ -812,7 +816,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
- Return the type of a joint (see JOINT_* constants).
+ Returns the type of a joint (see JOINT_* constants).
</description>
</method>
<method name="joint_set_param">
@@ -825,7 +829,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
- Set a joint parameter. Parameters are explained in the JOINT_PARAM* constants.
+ Sets a joint parameter. Parameters are explained in the JOINT_PARAM* constants.
</description>
</method>
<method name="pin_joint_create">
@@ -838,7 +842,7 @@
<argument index="2" name="body_b" type="RID">
</argument>
<description>
- Create a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
+ Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
</description>
</method>
<method name="set_active">
@@ -847,7 +851,7 @@
<argument index="0" name="active" type="bool">
</argument>
<description>
- Activate or deactivate the 2D physics engine.
+ Activates or deactivates the 2D physics engine.
</description>
</method>
<method name="shape_create">
@@ -856,7 +860,7 @@
<argument index="0" name="type" type="int" enum="Physics2DServer.ShapeType">
</argument>
<description>
- Create a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape].
+ Creates a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape].
</description>
</method>
<method name="shape_get_data" qualifiers="const">
@@ -865,7 +869,7 @@
<argument index="0" name="shape" type="RID">
</argument>
<description>
- Return the shape data.
+ Returns the shape data.
</description>
</method>
<method name="shape_get_type" qualifiers="const">
@@ -874,7 +878,7 @@
<argument index="0" name="shape" type="RID">
</argument>
<description>
- Return the type of shape (see SHAPE_* constants).
+ Returns the type of shape (see SHAPE_* constants).
</description>
</method>
<method name="shape_set_data">
@@ -885,14 +889,14 @@
<argument index="1" name="data" type="Variant">
</argument>
<description>
- Set the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
+ Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
</description>
</method>
<method name="space_create">
<return type="RID">
</return>
<description>
- Create a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
+ Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
</description>
</method>
<method name="space_get_direct_state">
@@ -901,7 +905,7 @@
<argument index="0" name="space" type="RID">
</argument>
<description>
- Return the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries.
+ Returns the state of a space, a [Physics2DDirectSpaceState]. This object can be used to make collision/intersection queries.
</description>
</method>
<method name="space_get_param" qualifiers="const">
@@ -912,7 +916,7 @@
<argument index="1" name="param" type="int" enum="Physics2DServer.SpaceParameter">
</argument>
<description>
- Return the value of a space parameter.
+ Returns the value of a space parameter.
</description>
</method>
<method name="space_is_active" qualifiers="const">
@@ -921,7 +925,7 @@
<argument index="0" name="space" type="RID">
</argument>
<description>
- Return whether the space is active.
+ Returns whether the space is active.
</description>
</method>
<method name="space_set_active">
@@ -932,7 +936,7 @@
<argument index="1" name="active" type="bool">
</argument>
<description>
- Mark a space as active. It will not have an effect, unless it is assigned to an area or body.
+ Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
</description>
</method>
<method name="space_set_param">
@@ -945,7 +949,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
- Set the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants.
+ Sets the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants.
</description>
</method>
</methods>
@@ -960,8 +964,10 @@
Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
</constant>
<constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3">
+ Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4">
+ Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5">
Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
@@ -985,7 +991,7 @@
This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
</constant>
<constant name="SHAPE_CONVEX_POLYGON" value="6">
- This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form, in fact, a convex polygon.
+ This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the method [method CollisionPolygon2D.set_polygon], polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon.
</constant>
<constant name="SHAPE_CONCAVE_POLYGON" value="7">
This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.
diff --git a/doc/classes/Physics2DServerSW.xml b/doc/classes/Physics2DServerSW.xml
index a8645c0b96..67fd7a21d8 100644
--- a/doc/classes/Physics2DServerSW.xml
+++ b/doc/classes/Physics2DServerSW.xml
@@ -4,7 +4,7 @@
Software implementation of [Physics2DServer].
</brief_description>
<description>
- Software implementation of [Physics2DServer]. This class exposes no new methods or properties and should not be used, as [Physics2DServer] automatically selects the best implementation available.
+ This class exposes no new methods or properties and should not be used, as [Physics2DServer] automatically selects the best implementation available.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index e6c81825ad..12c1abccc6 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer" inherits="Object" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Server interface for low level physics access.
</brief_description>
<description>
+ Everything related to physics in 3D.
</description>
<tutorials>
</tutorials>
@@ -19,6 +21,7 @@
<argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</argument>
<description>
+ Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="area_attach_object_instance_id">
@@ -29,6 +32,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="area_clear_shapes">
@@ -37,12 +41,14 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
</description>
</method>
<method name="area_create">
<return type="RID">
</return>
<description>
+ Creates an [Area].
</description>
</method>
<method name="area_get_object_instance_id" qualifiers="const">
@@ -51,6 +57,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="area_get_param" qualifiers="const">
@@ -61,6 +68,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.AreaParameter">
</argument>
<description>
+ Returns an area parameter value. A list of available parameters is on the AREA_PARAM_* constants.
</description>
</method>
<method name="area_get_shape" qualifiers="const">
@@ -71,6 +79,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Returns the [RID] of the nth shape of an area.
</description>
</method>
<method name="area_get_shape_count" qualifiers="const">
@@ -79,6 +88,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Returns the number of shapes assigned to an area.
</description>
</method>
<method name="area_get_shape_transform" qualifiers="const">
@@ -89,6 +99,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Returns the transform matrix of a shape within an area.
</description>
</method>
<method name="area_get_space" qualifiers="const">
@@ -97,6 +108,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Returns the space assigned to the area.
</description>
</method>
<method name="area_get_space_override_mode" qualifiers="const">
@@ -105,6 +117,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Returns the space override mode for the area.
</description>
</method>
<method name="area_get_transform" qualifiers="const">
@@ -113,6 +126,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ Returns the transform matrix for an area.
</description>
</method>
<method name="area_is_ray_pickable" qualifiers="const">
@@ -121,6 +135,7 @@
<argument index="0" name="area" type="RID">
</argument>
<description>
+ If [code]true[/code] area collides with rays.
</description>
</method>
<method name="area_remove_shape">
@@ -131,6 +146,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
</description>
</method>
<method name="area_set_collision_layer">
@@ -141,6 +157,7 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
+ Assigns the area to one or many physics layers.
</description>
</method>
<method name="area_set_collision_mask">
@@ -151,6 +168,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ Sets which physics layers the area will monitor.
</description>
</method>
<method name="area_set_monitor_callback">
@@ -163,6 +181,12 @@
<argument index="2" name="method" type="String">
</argument>
<description>
+ Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters:
+ 1: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area.
+ 2: [RID] of the object that entered/exited the area.
+ 3: Instance ID of the object that entered/exited the area.
+ 4: The shape index of the object that entered/exited the area.
+ 5: The shape index of the area where the object entered/exited.
</description>
</method>
<method name="area_set_param">
@@ -175,6 +199,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
+ Sets the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants.
</description>
</method>
<method name="area_set_ray_pickable">
@@ -185,6 +210,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Sets object pickable with rays.
</description>
</method>
<method name="area_set_shape">
@@ -197,6 +223,7 @@
<argument index="2" name="shape" type="RID">
</argument>
<description>
+ Substitutes a given area shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="area_set_shape_transform">
@@ -209,6 +236,7 @@
<argument index="2" name="transform" type="Transform">
</argument>
<description>
+ Sets the transform matrix for an area shape.
</description>
</method>
<method name="area_set_space">
@@ -219,6 +247,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
+ Assigns a space to the area.
</description>
</method>
<method name="area_set_space_override_mode">
@@ -229,6 +258,7 @@
<argument index="1" name="mode" type="int" enum="PhysicsServer.AreaSpaceOverrideMode">
</argument>
<description>
+ Sets the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*.
</description>
</method>
<method name="area_set_transform">
@@ -239,6 +269,7 @@
<argument index="1" name="transform" type="Transform">
</argument>
<description>
+ Sets the transform matrix for an area.
</description>
</method>
<method name="body_add_collision_exception">
@@ -249,6 +280,7 @@
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
+ Adds a body to the list of bodies exempt from collisions.
</description>
</method>
<method name="body_add_shape">
@@ -261,6 +293,7 @@
<argument index="2" name="transform" type="Transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</argument>
<description>
+ Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
</description>
</method>
<method name="body_apply_impulse">
@@ -273,6 +306,7 @@
<argument index="2" name="impulse" type="Vector3">
</argument>
<description>
+ Gives the body a push at a [code]position[/code] in the direction of the [code]impulse[/code].
</description>
</method>
<method name="body_apply_torque_impulse">
@@ -283,6 +317,7 @@
<argument index="1" name="impulse" type="Vector3">
</argument>
<description>
+ Gives the body a push to rotate it.
</description>
</method>
<method name="body_attach_object_instance_id">
@@ -293,6 +328,7 @@
<argument index="1" name="id" type="int">
</argument>
<description>
+ Assigns the area to a descendant of [Object], so it can exist in the node tree.
</description>
</method>
<method name="body_clear_shapes">
@@ -301,6 +337,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Removes all shapes from a body.
</description>
</method>
<method name="body_create">
@@ -311,6 +348,7 @@
<argument index="1" name="init_sleeping" type="bool" default="false">
</argument>
<description>
+ Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time.
</description>
</method>
<method name="body_get_axis_lock" qualifiers="const">
@@ -319,6 +357,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Gets the information, which Axis is locked if any. The can be any calue from the constants BODY_AXIS_LOCK*
</description>
</method>
<method name="body_get_collision_layer" qualifiers="const">
@@ -327,6 +366,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_get_collision_mask" qualifiers="const">
@@ -335,14 +375,16 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
- </description>
- </method>
- <method name="body_get_direct_state">
- <return type="PhysicsDirectBodyState">
- </return>
- <argument index="0" name="body" type="RID">
- </argument>
- <description>
+ Returns the physics layer or layers a body can collide with.
+- </description>
+- </method>
+- <method name="body_get_direct_state">
+- <return type="PhysicsDirectBodyState">
+- </return>
+- <argument index="0" name="body" type="RID">
+- </argument>
+- <description>
+ Returns the [PhysicsDirectBodyState] of the body.
</description>
</method>
<method name="body_get_max_contacts_reported" qualifiers="const">
@@ -351,6 +393,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the maximum contacts that can be reported. See [method body_set_max_contacts_reported].
</description>
</method>
<method name="body_get_mode" qualifiers="const">
@@ -359,6 +402,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the body mode.
</description>
</method>
<method name="body_get_object_instance_id" qualifiers="const">
@@ -367,6 +411,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Gets the instance ID of the object the area is assigned to.
</description>
</method>
<method name="body_get_param" qualifiers="const">
@@ -377,6 +422,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.BodyParameter">
</argument>
<description>
+ Returns the value of a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
</description>
</method>
<method name="body_get_shape" qualifiers="const">
@@ -387,6 +433,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Returns the [RID] of the nth shape of a body.
</description>
</method>
<method name="body_get_shape_count" qualifiers="const">
@@ -395,6 +442,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the number of shapes assigned to a body.
</description>
</method>
<method name="body_get_shape_transform" qualifiers="const">
@@ -405,6 +453,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Returns the transform matrix of a body shape.
</description>
</method>
<method name="body_get_space" qualifiers="const">
@@ -413,6 +462,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns the [RID] of the space assigned to a body.
</description>
</method>
<method name="body_get_state" qualifiers="const">
@@ -423,6 +473,7 @@
<argument index="1" name="state" type="int" enum="PhysicsServer.BodyState">
</argument>
<description>
+ Returns a body state.
</description>
</method>
<method name="body_is_continuous_collision_detection_enabled" qualifiers="const">
@@ -431,6 +482,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ If [code]true[/code] the continuous collision detection mode is enabled.
</description>
</method>
<method name="body_is_omitting_force_integration" qualifiers="const">
@@ -439,6 +491,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ Returns whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_is_ray_pickable" qualifiers="const">
@@ -447,6 +500,7 @@
<argument index="0" name="body" type="RID">
</argument>
<description>
+ If [code]true[/code] the body can be detected by rays
</description>
</method>
<method name="body_remove_collision_exception">
@@ -457,6 +511,8 @@
<argument index="1" name="excepted_body" type="RID">
</argument>
<description>
+ Removes a body from the list of bodies exempt from collisions.
+ Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
<method name="body_remove_shape">
@@ -467,6 +523,7 @@
<argument index="1" name="shape_idx" type="int">
</argument>
<description>
+ Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
</description>
</method>
<method name="body_set_axis_lock">
@@ -477,6 +534,7 @@
<argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxisLock">
</argument>
<description>
+ Locks velocity along one axis to 0 and only allows rotation along this axis, can also be set to disabled which disables this functionality.
</description>
</method>
<method name="body_set_axis_velocity">
@@ -487,6 +545,7 @@
<argument index="1" name="axis_velocity" type="Vector3">
</argument>
<description>
+ Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
</description>
</method>
<method name="body_set_collision_layer">
@@ -497,6 +556,7 @@
<argument index="1" name="layer" type="int">
</argument>
<description>
+ Sets the physics layer or layers a body belongs to.
</description>
</method>
<method name="body_set_collision_mask">
@@ -507,6 +567,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ Sets the physics layer or layers a body can collide with.
</description>
</method>
<method name="body_set_enable_continuous_collision_detection">
@@ -517,6 +578,8 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ If [code]true[/code] the continuous collision detection mode is enabled.
+ Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
</description>
</method>
<method name="body_set_force_integration_callback">
@@ -531,6 +594,7 @@
<argument index="3" name="userdata" type="Variant" default="null">
</argument>
<description>
+ Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force integration]).
</description>
</method>
<method name="body_set_max_contacts_reported">
@@ -541,6 +605,7 @@
<argument index="1" name="amount" type="int">
</argument>
<description>
+ Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
</description>
</method>
<method name="body_set_mode">
@@ -551,6 +616,7 @@
<argument index="1" name="mode" type="int" enum="PhysicsServer.BodyMode">
</argument>
<description>
+ Sets the body mode, from one of the constants BODY_MODE*.
</description>
</method>
<method name="body_set_omit_force_integration">
@@ -561,6 +627,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Sets whether a body uses a callback function to calculate its own physics (see [method body_set_force_integration_callback]).
</description>
</method>
<method name="body_set_param">
@@ -573,6 +640,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Sets a body parameter. A list of available parameters is on the BODY_PARAM_* constants.
</description>
</method>
<method name="body_set_ray_pickable">
@@ -583,6 +651,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Sets the body pickable with rays if [code]enabled[/code] is set.
</description>
</method>
<method name="body_set_shape">
@@ -595,6 +664,7 @@
<argument index="2" name="shape" type="RID">
</argument>
<description>
+ Substitutes a given body shape by another. The old shape is selected by its index, the new one by its [RID].
</description>
</method>
<method name="body_set_shape_transform">
@@ -607,6 +677,7 @@
<argument index="2" name="transform" type="Transform">
</argument>
<description>
+ Sets the transform matrix for a body shape.
</description>
</method>
<method name="body_set_space">
@@ -617,6 +688,7 @@
<argument index="1" name="space" type="RID">
</argument>
<description>
+ Assigns a space to the body (see [method create_space]).
</description>
</method>
<method name="body_set_state">
@@ -629,6 +701,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
+ Sets a body state (see BODY_STATE* constants).
</description>
</method>
<method name="cone_twist_joint_get_param" qualifiers="const">
@@ -639,6 +712,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.ConeTwistJointParam">
</argument>
<description>
+ Gets a cone_twist_joint parameter (see CONE_TWIST_JOINT* constants).
</description>
</method>
<method name="cone_twist_joint_set_param">
@@ -651,6 +725,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Sets a cone_twist_joint parameter (see CONE_TWIST_JOINT* constants).
</description>
</method>
<method name="free_rid">
@@ -659,6 +734,7 @@
<argument index="0" name="rid" type="RID">
</argument>
<description>
+ Destroys any of the objects created by PhysicsServer. If the [RID] passed is not one of the objects that can be created by PhysicsServer, an error will be sent to the console.
</description>
</method>
<method name="generic_6dof_joint_get_flag">
@@ -670,7 +746,8 @@
</argument>
<argument index="2" name="flag" type="int" enum="PhysicsServer.G6DOFJointAxisFlag">
</argument>
- <description>
+ <description>
+ Gets a generic_6_DOF_joint flag (see G6DOF_JOINT_FLAG* constants).
</description>
</method>
<method name="generic_6dof_joint_get_param">
@@ -683,6 +760,7 @@
<argument index="2" name="param" type="int" enum="PhysicsServer.G6DOFJointAxisParam">
</argument>
<description>
+ Gets a generic_6_DOF_joint parameter (see G6DOF_JOINT* constants without the G6DOF_JOINT_FLAG*).
</description>
</method>
<method name="generic_6dof_joint_set_flag">
@@ -697,6 +775,7 @@
<argument index="3" name="enable" type="bool">
</argument>
<description>
+ Sets a generic_6_DOF_joint flag (see G6DOF_JOINT_FLAG* constants).
</description>
</method>
<method name="generic_6dof_joint_set_param">
@@ -711,6 +790,7 @@
<argument index="3" name="value" type="float">
</argument>
<description>
+ Sets a generic_6_DOF_joint parameter (see G6DOF_JOINT* constants without the G6DOF_JOINT_FLAG*).
</description>
</method>
<method name="get_process_info">
@@ -719,6 +799,7 @@
<argument index="0" name="process_info" type="int" enum="PhysicsServer.ProcessInfo">
</argument>
<description>
+ Returns an Info defined by the [ProcessInfo] input given.
</description>
</method>
<method name="hinge_joint_get_flag" qualifiers="const">
@@ -729,6 +810,7 @@
<argument index="1" name="flag" type="int" enum="PhysicsServer.HingeJointFlag">
</argument>
<description>
+ Gets a hinge_joint flag (see HINGE_JOINT_FLAG* constants).
</description>
</method>
<method name="hinge_joint_get_param" qualifiers="const">
@@ -739,6 +821,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.HingeJointParam">
</argument>
<description>
+ Gets a hinge_joint parameter (see HINGE_JOINT* constants without the HINGE_JOINT_FLAG*).
</description>
</method>
<method name="hinge_joint_set_flag">
@@ -751,6 +834,7 @@
<argument index="2" name="enabled" type="bool">
</argument>
<description>
+ Sets a hinge_joint flag (see HINGE_JOINT_FLAG* constants).
</description>
</method>
<method name="hinge_joint_set_param">
@@ -763,6 +847,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Sets a hinge_joint parameter (see HINGE_JOINT* constants without the HINGE_JOINT_FLAG*).
</description>
</method>
<method name="joint_create_cone_twist">
@@ -777,6 +862,7 @@
<argument index="3" name="local_ref_B" type="Transform">
</argument>
<description>
+ Creates a [ConeTwistJoint].
</description>
</method>
<method name="joint_create_generic_6dof">
@@ -791,6 +877,7 @@
<argument index="3" name="local_ref_B" type="Transform">
</argument>
<description>
+ Creates a [Generic6DOFJoint].
</description>
</method>
<method name="joint_create_hinge">
@@ -805,6 +892,7 @@
<argument index="3" name="hinge_B" type="Transform">
</argument>
<description>
+ Creates a [HingeJoint].
</description>
</method>
<method name="joint_create_pin">
@@ -819,6 +907,7 @@
<argument index="3" name="local_B" type="Vector3">
</argument>
<description>
+ Creates a [PinJoint].
</description>
</method>
<method name="joint_create_slider">
@@ -833,6 +922,7 @@
<argument index="3" name="local_ref_B" type="Transform">
</argument>
<description>
+ Creates a [SliderJoint].
</description>
</method>
<method name="joint_get_solver_priority" qualifiers="const">
@@ -841,6 +931,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
+ Gets the priority value of the Joint.
</description>
</method>
<method name="joint_get_type" qualifiers="const">
@@ -849,6 +940,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
+ Returns the type of the Joint.
</description>
</method>
<method name="joint_set_solver_priority">
@@ -859,6 +951,7 @@
<argument index="1" name="priority" type="int">
</argument>
<description>
+ Sets the priority value of the Joint.
</description>
</method>
<method name="pin_joint_get_local_a" qualifiers="const">
@@ -867,6 +960,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
+ Returns position of the joint in the local space of body a of the joint.
</description>
</method>
<method name="pin_joint_get_local_b" qualifiers="const">
@@ -875,6 +969,7 @@
<argument index="0" name="joint" type="RID">
</argument>
<description>
+ Returns position of the joint in the local space of body b of the joint.
</description>
</method>
<method name="pin_joint_get_param" qualifiers="const">
@@ -885,6 +980,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.PinJointParam">
</argument>
<description>
+ Gets a pin_joint parameter (see PIN_JOINT* constants).
</description>
</method>
<method name="pin_joint_set_local_a">
@@ -895,6 +991,7 @@
<argument index="1" name="local_A" type="Vector3">
</argument>
<description>
+ Sets position of the joint in the local space of body a of the joint.
</description>
</method>
<method name="pin_joint_set_local_b">
@@ -905,6 +1002,7 @@
<argument index="1" name="local_B" type="Vector3">
</argument>
<description>
+ Sets position of the joint in the local space of body b of the joint.
</description>
</method>
<method name="pin_joint_set_param">
@@ -917,6 +1015,7 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Sets a pin_joint parameter (see PIN_JOINT* constants).
</description>
</method>
<method name="set_active">
@@ -925,6 +1024,7 @@
<argument index="0" name="active" type="bool">
</argument>
<description>
+ Activates or deactivates the 3D physics engine.
</description>
</method>
<method name="shape_create">
@@ -933,6 +1033,7 @@
<argument index="0" name="type" type="int" enum="PhysicsServer.ShapeType">
</argument>
<description>
+ Creates a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape].
</description>
</method>
<method name="shape_get_data" qualifiers="const">
@@ -941,6 +1042,7 @@
<argument index="0" name="shape" type="RID">
</argument>
<description>
+ Returns the shape data.
</description>
</method>
<method name="shape_get_type" qualifiers="const">
@@ -949,6 +1051,7 @@
<argument index="0" name="shape" type="RID">
</argument>
<description>
+ Returns the type of shape (see SHAPE_* constants).
</description>
</method>
<method name="shape_set_data">
@@ -959,6 +1062,7 @@
<argument index="1" name="data" type="Variant">
</argument>
<description>
+ Sets the shape data that defines its shape and size. The data to be passed depends on the kind of shape created [method shape_get_type].
</description>
</method>
<method name="slider_joint_get_param" qualifiers="const">
@@ -969,6 +1073,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.SliderJointParam">
</argument>
<description>
+ Gets a slider_joint parameter (see SLIDER_JOINT* constants).
</description>
</method>
<method name="slider_joint_set_param">
@@ -981,12 +1086,14 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Gets a slider_joint parameter (see SLIDER_JOINT* constants).
</description>
</method>
<method name="space_create">
<return type="RID">
</return>
<description>
+ Creates a space. A space is a collection of parameters for the physics engine that can be assigned to an area or a body. It can be assigned to an area with [method area_set_space], or to a body with [method body_set_space].
</description>
</method>
<method name="space_get_direct_state">
@@ -995,6 +1102,7 @@
<argument index="0" name="space" type="RID">
</argument>
<description>
+ Returns the state of a space, a [PhysicsDirectSpaceState]. This object can be used to make collision/intersection queries.
</description>
</method>
<method name="space_get_param" qualifiers="const">
@@ -1005,6 +1113,7 @@
<argument index="1" name="param" type="int" enum="PhysicsServer.SpaceParameter">
</argument>
<description>
+ Returns the value of a space parameter.
</description>
</method>
<method name="space_is_active" qualifiers="const">
@@ -1013,6 +1122,7 @@
<argument index="0" name="space" type="RID">
</argument>
<description>
+ Returns whether the space is active.
</description>
</method>
<method name="space_set_active">
@@ -1023,6 +1133,7 @@
<argument index="1" name="active" type="bool">
</argument>
<description>
+ Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
</description>
</method>
<method name="space_set_param">
@@ -1035,169 +1146,256 @@
<argument index="2" name="value" type="float">
</argument>
<description>
+ Sets the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants.
</description>
</method>
</methods>
<constants>
<constant name="JOINT_PIN" value="0">
+ The [Joint] is a [PinJoint].
</constant>
<constant name="JOINT_HINGE" value="1">
+ The [Joint] is a [HingeJoint].
</constant>
<constant name="JOINT_SLIDER" value="2">
+ The [Joint] is a [SliderJoint].
</constant>
<constant name="JOINT_CONE_TWIST" value="3">
+ The [Joint] is a [ConeTwistJoint].
</constant>
<constant name="JOINT_6DOF" value="4">
+ The [Joint] is a [Generic6DOFJoint].
</constant>
<constant name="PIN_JOINT_BIAS" value="0">
+ The strength with which the pinned objects try to stay in positional relation to each other.
+ The higher, the stronger.
</constant>
<constant name="PIN_JOINT_DAMPING" value="1">
+ The strength with which the pinned objects try to stay in velocity relation to each other.
+ The higher, the stronger.
</constant>
<constant name="PIN_JOINT_IMPULSE_CLAMP" value="2">
+ If above 0, this value is the maximum value for an impulse that this Joint puts on it's ends.
</constant>
<constant name="HINGE_JOINT_BIAS" value="0">
+ The speed with wich the two bodies get pulled together when they move in different directions.
</constant>
<constant name="HINGE_JOINT_LIMIT_UPPER" value="1">
+ The maximum rotation across the Hinge.
</constant>
<constant name="HINGE_JOINT_LIMIT_LOWER" value="2">
+ The minimum rotation across the Hinge.
</constant>
<constant name="HINGE_JOINT_LIMIT_BIAS" value="3">
+ The speed with which the rotation across the axis perpendicular to the hinge gets corrected.
</constant>
<constant name="HINGE_JOINT_LIMIT_SOFTNESS" value="4">
</constant>
<constant name="HINGE_JOINT_LIMIT_RELAXATION" value="5">
+ The lower this value, the more the rotation gets slowed down.
</constant>
<constant name="HINGE_JOINT_MOTOR_TARGET_VELOCITY" value="6">
+ Target speed for the motor.
</constant>
<constant name="HINGE_JOINT_MOTOR_MAX_IMPULSE" value="7">
+ Maximum acceleration for the motor.
</constant>
<constant name="HINGE_JOINT_FLAG_USE_LIMIT" value="0">
+ If [code]true[/code] the Hinge has a maximum and a minimum rotation.
</constant>
<constant name="HINGE_JOINT_FLAG_ENABLE_MOTOR" value="1">
+ If [code]true[/code] a motor turns the Hinge
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_UPPER" value="0">
+ The maximum difference between the pivot points on their x-axis before damping happens.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_LOWER" value="1">
+ The minimum difference between the pivot points on their x-axis before damping happens.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS" value="2">
+ A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION" value="3">
+ The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_DAMPING" value="4">
+ The amount of damping once the slider limits are surpassed.
</constant>
<constant name="SLIDER_JOINT_LINEAR_MOTION_SOFTNESS" value="5">
+ A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement.
</constant>
<constant name="SLIDER_JOINT_LINEAR_MOTION_RESTITUTION" value="6">
+ The amount of restitution inside the slider limits.
</constant>
<constant name="SLIDER_JOINT_LINEAR_MOTION_DAMPING" value="7">
+ The amount of damping inside the slider limits.
</constant>
<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS" value="8">
+ A factor applied to the movement accross axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION" value="9">
+ The amount of restitution when movement is accross axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING" value="10">
+ The amount of damping when movement is accross axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_UPPER" value="11">
+ The upper limit of rotation in the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_LOWER" value="12">
+ The lower limit of rotation in the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS" value="13">
+ A factor applied to the all rotation once the limit is surpassed.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION" value="14">
+ The amount of restitution of the rotation when the limit is surpassed.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_LIMIT_DAMPING" value="15">
+ The amount of damping of the rotation when the limit is surpassed.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS" value="16">
+ A factor that gets applied to the all rotation in the limits.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION" value="17">
+ The amount of restitution of the rotation in the limits.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_MOTION_DAMPING" value="18">
+ The amount of damping of the rotation in the limits.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS" value="19">
+ A factor that gets applied to the all rotation across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION" value="20">
+ The amount of restitution of the rotation across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING" value="21">
+ The amount of damping of the rotation across axes orthogonal to the slider.
</constant>
<constant name="SLIDER_JOINT_MAX" value="22">
+ End flag of SLIDER_JOINT_* constants, used internally.
</constant>
<constant name="CONE_TWIST_JOINT_SWING_SPAN" value="0">
+ Swing is rotation from side to side, around the axis perpendicular to the twist axis.
+ The swing span defines, how much rotation will not get corrected allong the swing axis.
+ Could be defined as looseness in the [ConeTwistJoint].
+ If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code].
</constant>
<constant name="CONE_TWIST_JOINT_TWIST_SPAN" value="1">
+ Twist is the rotation around the twist axis, this value defined how far the joint can twist.
+ Twist is locked if below 0.05.
</constant>
<constant name="CONE_TWIST_JOINT_BIAS" value="2">
+ The speed with which the swing or twist will take place.
+ The higher, the faster.
</constant>
<constant name="CONE_TWIST_JOINT_SOFTNESS" value="3">
+ The ease with which the Joint twists, if it's too low, it takes more force to twist the joint.
</constant>
<constant name="CONE_TWIST_JOINT_RELAXATION" value="4">
+ Defines, how fast the swing- and twist-speed-difference on both sides gets synced.
</constant>
<constant name="G6DOF_JOINT_LINEAR_LOWER_LIMIT" value="0">
+ The minimum difference between the pivot points' axes.
</constant>
<constant name="G6DOF_JOINT_LINEAR_UPPER_LIMIT" value="1">
+ The maximum difference between the pivot points' axes.
</constant>
<constant name="G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS" value="2">
+ A factor that gets applied to the movement accross the axes. The lower, the slower the movement.
</constant>
<constant name="G6DOF_JOINT_LINEAR_RESTITUTION" value="3">
+ The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost.
</constant>
<constant name="G6DOF_JOINT_LINEAR_DAMPING" value="4">
+ The amount of damping that happens at the linear motion across the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_LOWER_LIMIT" value="5">
+ The minimum rotation in negative direction to break loose and rotate arround the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_UPPER_LIMIT" value="6">
+ The minimum rotation in positive direction to break loose and rotate arround the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS" value="7">
+ A factor that gets multiplied onto all rotations accross the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_DAMPING" value="8">
+ The amount of rotational damping accross the axes. The lower, the more dampening occurs.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_RESTITUTION" value="9">
+ The amount of rotational restitution accross the axes. The lower, the more restitution occurs.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_FORCE_LIMIT" value="10">
+ The maximum amount of force that can occur, when rotating arround the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_ERP" value="11">
+ When correcting the crossing of limits in rotation accross the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY" value="12">
+ Target speed for the motor at the axes.
</constant>
<constant name="G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT" value="13">
+ Maximum acceleration for the motor at the axes.
</constant>
<constant name="G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT" value="0">
+ If [code]set[/code] there is linear motion possible within the given limits.
</constant>
<constant name="G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT" value="1">
+ If [code]set[/code] there is rotational motion possible.
</constant>
<constant name="G6DOF_JOINT_FLAG_ENABLE_MOTOR" value="2">
+ If [code]set[/code] there is a rotational motor across these axes.
</constant>
<constant name="SHAPE_PLANE" value="0">
+ The [Shape] is a [PlaneShape].
</constant>
<constant name="SHAPE_RAY" value="1">
+ The [Shape] is a [RayShape].
</constant>
<constant name="SHAPE_SPHERE" value="2">
+ The [Shape] is a [SphereShape].
</constant>
<constant name="SHAPE_BOX" value="3">
+ The [Shape] is a [BoxShape].
</constant>
<constant name="SHAPE_CAPSULE" value="4">
+ The [Shape] is a [CapsuleShape].
</constant>
<constant name="SHAPE_CONVEX_POLYGON" value="5">
+ The [Shape] is a [ConvexPolygonShape].
</constant>
<constant name="SHAPE_CONCAVE_POLYGON" value="6">
+ The [Shape] is a [ConcavePolygonShape].
</constant>
<constant name="SHAPE_HEIGHTMAP" value="7">
+ The [Shape] is a [HeightMapShape].
</constant>
<constant name="SHAPE_CUSTOM" value="8">
+ This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
<constant name="AREA_PARAM_GRAVITY" value="0">
+ Constant to set/get gravity strength in an area.
</constant>
<constant name="AREA_PARAM_GRAVITY_VECTOR" value="1">
+ Constant to set/get gravity vector/center in an area.
</constant>
<constant name="AREA_PARAM_GRAVITY_IS_POINT" value="2">
+ Constant to set/get whether the gravity vector of an area is a direction, or a center point.
</constant>
<constant name="AREA_PARAM_GRAVITY_DISTANCE_SCALE" value="3">
+ Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
</constant>
<constant name="AREA_PARAM_GRAVITY_POINT_ATTENUATION" value="4">
+ This constant was used to set/get the falloff factor for point gravity. It has been superseded by AREA_PARAM_GRAVITY_DISTANCE_SCALE.
</constant>
<constant name="AREA_PARAM_LINEAR_DAMP" value="5">
+ Constant to set/get the linear dampening factor of an area.
</constant>
<constant name="AREA_PARAM_ANGULAR_DAMP" value="6">
+ Constant to set/get the angular dampening factor of an area.
</constant>
<constant name="AREA_PARAM_PRIORITY" value="7">
+ Constant to set/get the priority (order of processing) of an area.
</constant>
<constant name="AREA_SPACE_OVERRIDE_DISABLED" value="0">
This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them.
@@ -1215,70 +1413,102 @@
This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
</constant>
<constant name="BODY_MODE_STATIC" value="0">
+ Constant for static bodies.
</constant>
<constant name="BODY_MODE_KINEMATIC" value="1">
+ Constant for kinematic bodies.
</constant>
<constant name="BODY_MODE_RIGID" value="2">
+ Constant for rigid bodies.
</constant>
<constant name="BODY_MODE_CHARACTER" value="3">
+ Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
</constant>
<constant name="BODY_PARAM_BOUNCE" value="0">
+ Constant to set/get a body's bounce factor.
</constant>
<constant name="BODY_PARAM_FRICTION" value="1">
+ Constant to set/get a body's friction.
</constant>
<constant name="BODY_PARAM_MASS" value="2">
+ Constant to set/get a body's mass.
</constant>
<constant name="BODY_PARAM_GRAVITY_SCALE" value="3">
+ Constant to set/get a body's gravity multiplier.
</constant>
<constant name="BODY_PARAM_ANGULAR_DAMP" value="5">
+ Constant to set/get a body's angular dampening factor.
</constant>
<constant name="BODY_PARAM_LINEAR_DAMP" value="4">
+ Constant to set/get a body's linear dampening factor.
</constant>
<constant name="BODY_PARAM_MAX" value="6">
+ This is the last ID for body parameters. Any attempt to set this property is ignored. Any attempt to get it returns 0.
</constant>
<constant name="BODY_STATE_TRANSFORM" value="0">
+ Constant to set/get the current transform matrix of the body.
</constant>
<constant name="BODY_STATE_LINEAR_VELOCITY" value="1">
+ Constant to set/get the current linear velocity of the body.
</constant>
<constant name="BODY_STATE_ANGULAR_VELOCITY" value="2">
+ Constant to set/get the current angular velocity of the body.
</constant>
<constant name="BODY_STATE_SLEEPING" value="3">
+ Constant to sleep/wake up a body, or to get whether it is sleeping.
</constant>
<constant name="BODY_STATE_CAN_SLEEP" value="4">
+ Constant to set/get whether the body can sleep.
</constant>
<constant name="AREA_BODY_ADDED" value="0">
+ The value of the first parameter and area callback function receives, when an object enters one of its shapes.
</constant>
<constant name="AREA_BODY_REMOVED" value="1">
+ The value of the first parameter and area callback function receives, when an object exits one of its shapes.
</constant>
<constant name="INFO_ACTIVE_OBJECTS" value="0">
+ Constant to get the number of objects that are not sleeping.
</constant>
<constant name="INFO_COLLISION_PAIRS" value="1">
+ Constant to get the number of possible collisions.
</constant>
<constant name="INFO_ISLAND_COUNT" value="2">
+ Constant to get the number of space regions where a collision could occur.
</constant>
<constant name="SPACE_PARAM_CONTACT_RECYCLE_RADIUS" value="0">
+ Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
</constant>
<constant name="SPACE_PARAM_CONTACT_MAX_SEPARATION" value="1">
+ Constant to set/get the maximum distance a shape can be from another before they are considered separated.
</constant>
<constant name="SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION" value="2">
+ Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
</constant>
<constant name="SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD" value="3">
+ Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD" value="4">
+ Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
</constant>
<constant name="SPACE_PARAM_BODY_TIME_TO_SLEEP" value="5">
+ Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
</constant>
<constant name="SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO" value="6">
</constant>
<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7">
+ Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
</constant>
<constant name="BODY_AXIS_LOCK_DISABLED" value="0">
+ The [Body] can rotate and move freely.
</constant>
<constant name="BODY_AXIS_LOCK_X" value="1">
+ The [Body] cannot move across x axis can only rotate across x axis.
</constant>
<constant name="BODY_AXIS_LOCK_Y" value="2">
+ The [Body] cannot move across y axis can only rotate across y axis.
</constant>
<constant name="BODY_AXIS_LOCK_Z" value="3">
+ The [Body] cannot move across z axis can only rotate across z axis.
</constant>
</constants>
</class>
diff --git a/doc/classes/PhysicsServerSW.xml b/doc/classes/PhysicsServerSW.xml
index 7bffc23258..53e1c0057e 100644
--- a/doc/classes/PhysicsServerSW.xml
+++ b/doc/classes/PhysicsServerSW.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServerSW" inherits="PhysicsServer" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Software implementation of [PhysicsServer].
</brief_description>
<description>
+ This class exposes no new methods or properties and should not be used, as [PhysicsServer] automatically selects the best implementation available.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PinJoint.xml b/doc/classes/PinJoint.xml
index 22aa35a0a4..1cc381b1b3 100644
--- a/doc/classes/PinJoint.xml
+++ b/doc/classes/PinJoint.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Pin Joint for 3D Shapes.
</brief_description>
<description>
+ Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
</description>
<tutorials>
</tutorials>
@@ -30,18 +32,28 @@
</methods>
<members>
<member name="params/bias" type="float" setter="set_param" getter="get_param">
+ The force with wich the pinned objects stay in positional relation to each other.
+ The higher, the stronger.
</member>
<member name="params/damping" type="float" setter="set_param" getter="get_param">
+ The force with wich the pinned objects stay in velocity relation to each other.
+ The higher, the stronger.
</member>
<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param">
+ If above 0, this value is the maximum value for an impulse that this Joint produces.
</member>
</members>
<constants>
<constant name="PARAM_BIAS" value="0">
+ The force with wich the pinned objects stay in positional relation to each other.
+ The higher, the stronger.
</constant>
<constant name="PARAM_DAMPING" value="1">
+ The force with wich the pinned objects stay in velocity relation to each other.
+ The higher, the stronger.
</constant>
<constant name="PARAM_IMPULSE_CLAMP" value="2">
+ If above 0, this value is the maximum value for an impulse that this Joint produces.
</constant>
</constants>
</class>
diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml
index 826a1684a4..009b0ec2f2 100644
--- a/doc/classes/PinJoint2D.xml
+++ b/doc/classes/PinJoint2D.xml
@@ -28,6 +28,7 @@
</methods>
<members>
<member name="softness" type="float" setter="set_softness" getter="get_softness">
+ The higher this value, the more the bond to the pinned partner can flex.
</member>
</members>
<constants>
diff --git a/doc/classes/SliderJoint.xml b/doc/classes/SliderJoint.xml
index 617390b6a4..adea8658d1 100644
--- a/doc/classes/SliderJoint.xml
+++ b/doc/classes/SliderJoint.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="SliderJoint" inherits="Joint" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Piston kind of slider between two bodies in 3D.
</brief_description>
<description>
+ Slides across the x-axis of the [Pivot] object.
</description>
<tutorials>
</tutorials>
@@ -30,96 +32,144 @@
</methods>
<members>
<member name="angular_limit/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping of the rotation when the limit is surpassed.
+ A lower damping value allows a rotation initiated by body A to travel to body B slower.
</member>
<member name="angular_limit/lower_angle" type="float" setter="_set_lower_limit_angular" getter="_get_lower_limit_angular">
+ The lower limit of rotation in the slider.
</member>
<member name="angular_limit/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution of the rotation when the limit is surpassed.
+ Does not affect damping.
</member>
<member name="angular_limit/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the all rotation once the limit is surpassed.
+ Makes all rotation slower when between 0 and 1.
</member>
<member name="angular_limit/upper_angle" type="float" setter="_set_upper_limit_angular" getter="_get_upper_limit_angular">
+ The upper limit of rotation in the slider.
</member>
<member name="angular_motion/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping of the rotation in the limits.
</member>
<member name="angular_motion/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution of the rotation in the limits.
</member>
<member name="angular_motion/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the all rotation in the limits.
</member>
<member name="angular_ortho/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping of the rotation across axes orthogonal to the slider.
</member>
<member name="angular_ortho/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution of the rotation across axes orthogonal to the slider.
</member>
<member name="angular_ortho/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the all rotation across axes orthogonal to the slider.
</member>
<member name="linear_limit/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping that happens once the limit defined by [member linear_limit/lower_distance] and [member linear_limit/upper_distance] is surpassed.
</member>
<member name="linear_limit/lower_distance" type="float" setter="set_param" getter="get_param">
+ The minimum difference between the pivot points on their x-axis before damping happens.
</member>
<member name="linear_limit/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution once the limits are surpassed. The lower, the more velocity-energy gets lost.
</member>
<member name="linear_limit/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement.
</member>
<member name="linear_limit/upper_distance" type="float" setter="set_param" getter="get_param">
+ The maximum difference between the pivot points on their x-axis before damping happens.
</member>
<member name="linear_motion/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping inside the slider limits.
</member>
<member name="linear_motion/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution inside the slider limits.
</member>
<member name="linear_motion/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement.
</member>
<member name="linear_ortho/damping" type="float" setter="set_param" getter="get_param">
+ The amount of damping when movement is accross axes orthogonal to the slider.
</member>
<member name="linear_ortho/restitution" type="float" setter="set_param" getter="get_param">
+ The amount of restitution when movement is accross axes orthogonal to the slider.
</member>
<member name="linear_ortho/softness" type="float" setter="set_param" getter="get_param">
+ A factor applied to the movement accross axes orthogonal to the slider.
</member>
</members>
<constants>
<constant name="PARAM_LINEAR_LIMIT_UPPER" value="0">
+ The maximum difference between the pivot points on their x-axis before damping happens.
</constant>
<constant name="PARAM_LINEAR_LIMIT_LOWER" value="1">
+ The minimum difference between the pivot points on their x-axis before damping happens.
</constant>
<constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2">
+ A factor applied to the movement accross the slider axis once the limits get surpassed. The lower, the slower the movement.
</constant>
<constant name="PARAM_LINEAR_LIMIT_RESTITUTION" value="3">
+ The amount of restitution once the limits are surpassed. The lower, the more velocityenergy gets lost.
</constant>
<constant name="PARAM_LINEAR_LIMIT_DAMPING" value="4">
+ The amount of damping once the slider limits are surpassed.
</constant>
<constant name="PARAM_LINEAR_MOTION_SOFTNESS" value="5">
+ A factor applied to the movement accross the slider axis as long as the slider is in the limits. The lower, the slower the movement.
</constant>
<constant name="PARAM_LINEAR_MOTION_RESTITUTION" value="6">
+ The amount of restitution inside the slider limits.
</constant>
<constant name="PARAM_LINEAR_MOTION_DAMPING" value="7">
+ The amount of damping inside the slider limits.
</constant>
<constant name="PARAM_LINEAR_ORTHOGONAL_SOFTNESS" value="8">
+ A factor applied to the movement accross axes orthogonal to the slider.
</constant>
<constant name="PARAM_LINEAR_ORTHOGONAL_RESTITUTION" value="9">
+ The amount of restitution when movement is accross axes orthogonal to the slider.
</constant>
<constant name="PARAM_LINEAR_ORTHOGONAL_DAMPING" value="10">
+ The amount of damping when movement is accross axes orthogonal to the slider.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_UPPER" value="11">
+ The upper limit of rotation in the slider.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_LOWER" value="12">
+ The lower limit of rotation in the slider.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_SOFTNESS" value="13">
+ A factor applied to the all rotation once the limit is surpassed.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_RESTITUTION" value="14">
+ The amount of restitution of the rotation when the limit is surpassed.
</constant>
<constant name="PARAM_ANGULAR_LIMIT_DAMPING" value="15">
+ The amount of damping of the rotation when the limit is surpassed.
</constant>
<constant name="PARAM_ANGULAR_MOTION_SOFTNESS" value="16">
+ A factor applied to the all rotation in the limits.
</constant>
<constant name="PARAM_ANGULAR_MOTION_RESTITUTION" value="17">
+ The amount of restitution of the rotation in the limits.
</constant>
<constant name="PARAM_ANGULAR_MOTION_DAMPING" value="18">
+ The amount of damping of the rotation in the limits.
</constant>
<constant name="PARAM_ANGULAR_ORTHOGONAL_SOFTNESS" value="19">
+ A factor applied to the all rotation across axes orthogonal to the slider.
</constant>
<constant name="PARAM_ANGULAR_ORTHOGONAL_RESTITUTION" value="20">
+ The amount of restitution of the rotation across axes orthogonal to the slider.
</constant>
<constant name="PARAM_ANGULAR_ORTHOGONAL_DAMPING" value="21">
+ The amount of damping of the rotation across axes orthogonal to the slider.
</constant>
<constant name="PARAM_MAX" value="22">
+ End flag of PARAM_* constants, used internally.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualScriptClassConstant.xml b/doc/classes/VisualScriptClassConstant.xml
index 70e7de5dd9..0377fa8f09 100644
--- a/doc/classes/VisualScriptClassConstant.xml
+++ b/doc/classes/VisualScriptClassConstant.xml
@@ -1,10 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
- A Visual Script node representing a constant from a class.
+ Gets a constant from a given class.
</brief_description>
<description>
- A Visual Script node representing a constant from the classes, such as [@GlobalScope.TYPE_INT].
+ This node returns a constant from a given class, such as [@GlobalScope.TYPE_INT]. See the given class' documentation for available constants.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (variant): [code]value[/code]
</description>
<tutorials>
</tutorials>
@@ -42,10 +46,10 @@
</methods>
<members>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
- The type to get the constant from.
+ The constant's parent class.
</member>
<member name="constant" type="String" setter="set_class_constant" getter="get_class_constant">
- The name of the constant to return.
+ The constant to return. See the given class for its available constants.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptConstant.xml b/doc/classes/VisualScriptConstant.xml
index 508087a928..2a704adecf 100644
--- a/doc/classes/VisualScriptConstant.xml
+++ b/doc/classes/VisualScriptConstant.xml
@@ -1,10 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
- A Visual Script node which returns a constant value.
+ Gets a contant's value.
</brief_description>
<description>
- A Visual Script node which returns the specified constant value.
+ This node returns a constant's value.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (variant): [code]get[/code]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualScriptEmitSignal.xml b/doc/classes/VisualScriptEmitSignal.xml
index 844b5a40ec..8d132ed321 100644
--- a/doc/classes/VisualScriptEmitSignal.xml
+++ b/doc/classes/VisualScriptEmitSignal.xml
@@ -1,10 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
- A Visual Script node which emits a specified signal.
+ Emits a specified signal.
</brief_description>
<description>
- A Visual Script node which emits a specified signal when it is executed.
+ Emits a specified signal when it is executed.
+ [b]Input Ports:[/b]
+ - Sequence: [code]emit[/code]
+ [b]Output Ports:[/b]
+ - Sequence
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualScriptIterator.xml b/doc/classes/VisualScriptIterator.xml
index 74309fcf00..1f9a4fddde 100644
--- a/doc/classes/VisualScriptIterator.xml
+++ b/doc/classes/VisualScriptIterator.xml
@@ -1,8 +1,17 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptIterator" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Steps through items in a given input.
</brief_description>
<description>
+ This node steps through each item in a given input. Input can be any sequence data type, such as an [Array] or [String]. When each item has been processed, execution passed out the [code]exit[/code] Sequence port.
+ [b]Input Ports:[/b]
+ - Sequence: [code]for (elem) in (input)[/code]
+ - Data (variant): [code]input[/code]
+ [b]Output Ports:[/b]
+ - Sequence: [code]each[/code]
+ - Sequence: [code]exit[/code]
+ - Data (variant): [code]elem[/code]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualScriptLocalVar.xml b/doc/classes/VisualScriptLocalVar.xml
index 7db550d5fe..3101b3e34b 100644
--- a/doc/classes/VisualScriptLocalVar.xml
+++ b/doc/classes/VisualScriptLocalVar.xml
@@ -1,8 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptLocalVar" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Gets a local variable's value.
</brief_description>
<description>
+ Returns a local variable's value. "Var Name" must be supplied, with an optional type.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (variant): [code]get[/code]
</description>
<tutorials>
</tutorials>
@@ -40,8 +46,10 @@
</methods>
<members>
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type">
+ The local variable's type.
</member>
<member name="var_name" type="String" setter="set_var_name" getter="get_var_name">
+ The local variable's name.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptLocalVarSet.xml b/doc/classes/VisualScriptLocalVarSet.xml
index 6e69f13383..e039a7204e 100644
--- a/doc/classes/VisualScriptLocalVarSet.xml
+++ b/doc/classes/VisualScriptLocalVarSet.xml
@@ -1,8 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Changes a local variable's value.
</brief_description>
<description>
+ Changes a local variable's value to the given input. The new value is also provided on an output Data port.
+ [b]Input Ports:[/b]
+ - Sequence
+ - Data (variant): [code]set[/code]
+ [b]Output Ports:[/b]
+ - Sequence
+ - Data (variant): [code]get[/code]
</description>
<tutorials>
</tutorials>
@@ -40,8 +48,10 @@
</methods>
<members>
<member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type">
+ The local variable's type.
</member>
<member name="var_name" type="String" setter="set_var_name" getter="get_var_name">
+ The local variable's name.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptMathConstant.xml b/doc/classes/VisualScriptMathConstant.xml
index 1ef7d71e10..86744e5caf 100644
--- a/doc/classes/VisualScriptMathConstant.xml
+++ b/doc/classes/VisualScriptMathConstant.xml
@@ -1,8 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Commonly used mathematical constants.
</brief_description>
<description>
+ Provides common math constants, such as Pi or Euler's constant, on an output Data port.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (variant): [code]get[/code]
</description>
<tutorials>
</tutorials>
@@ -26,24 +32,33 @@
</methods>
<members>
<member name="constant" type="int" setter="set_math_constant" getter="get_math_constant" enum="VisualScriptMathConstant.MathConstant">
+ The math constant.
</member>
</members>
<constants>
<constant name="MATH_CONSTANT_ONE" value="0">
+ Unity: [code]1[/code]
</constant>
<constant name="MATH_CONSTANT_PI" value="1">
+ Pi: [code]3.141593[/code]
</constant>
<constant name="MATH_CONSTANT_2PI" value="2">
+ Pi times two: [code]6.283185[/code]
</constant>
<constant name="MATH_CONSTANT_HALF_PI" value="3">
+ Pi divided by two: [code]1.570796[/code]
</constant>
<constant name="MATH_CONSTANT_E" value="4">
+ Natural log: [code]2.718282[/code]
</constant>
<constant name="MATH_CONSTANT_SQRT2" value="5">
+ Square root of two: [code]1.414214[/code]
</constant>
<constant name="MATH_CONSTANT_INF" value="6">
+ Infinity: [code]inf[/code]
</constant>
<constant name="MATH_CONSTANT_NAN" value="7">
+ Not a number: [code]nan[/code]
</constant>
<constant name="MATH_CONSTANT_MAX" value="8">
</constant>
diff --git a/doc/classes/VisualScriptOperator.xml b/doc/classes/VisualScriptOperator.xml
index 7e85af8af2..de08075af2 100644
--- a/doc/classes/VisualScriptOperator.xml
+++ b/doc/classes/VisualScriptOperator.xml
@@ -7,9 +7,7 @@
- Data (variant): [code]A[/code]
- Data (variant): [code]B[/code]
[b]Output Ports:[/b]
- - Sequence: [code]true[/code]
- - Sequence: [code]false[/code]
- - Sequence: [code]done[/code]
+ - Data (variant): [code]result[/code]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualScriptPreload.xml b/doc/classes/VisualScriptPreload.xml
index b68bf5546b..b683439751 100644
--- a/doc/classes/VisualScriptPreload.xml
+++ b/doc/classes/VisualScriptPreload.xml
@@ -1,8 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptPreload" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Creates a new [Resource] or loads one from the filesystem.
</brief_description>
<description>
+ Creates a new [Resource] or loads one from the filesystem.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (object): [code]res[/code]
</description>
<tutorials>
</tutorials>
@@ -26,6 +32,7 @@
</methods>
<members>
<member name="resource" type="Resource" setter="set_preload" getter="get_preload">
+ The [Resource] to load.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptReturn.xml b/doc/classes/VisualScriptReturn.xml
index 55c53e17a0..ad18e96230 100644
--- a/doc/classes/VisualScriptReturn.xml
+++ b/doc/classes/VisualScriptReturn.xml
@@ -1,8 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptReturn" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Exits a function and returns an optional value.
</brief_description>
<description>
+ Ends the execution of a function and returns control to the calling function. Optionally, it can return a [Variant] value.
+ [b]Input Ports:[/b]
+ - Sequence
+ - Data (variant): [code]result[/code] (optional)
+ [b]Output Ports:[/b]
+ none
</description>
<tutorials>
</tutorials>
@@ -40,8 +47,10 @@
</methods>
<members>
<member name="return_enabled" type="bool" setter="set_enable_return_value" getter="is_return_value_enabled">
+ If [code]true[/code] the [code]return[/code] input port is available.
</member>
<member name="return_type" type="int" setter="set_return_type" getter="get_return_type" enum="Variant.Type">
+ The return value's data type.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptSelect.xml b/doc/classes/VisualScriptSelect.xml
index 855da76e6c..f265c57645 100644
--- a/doc/classes/VisualScriptSelect.xml
+++ b/doc/classes/VisualScriptSelect.xml
@@ -1,8 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSelect" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Chooses between two input values.
</brief_description>
<description>
+ Chooses between two input values based on a Boolean condition.
+ [b]Input Ports:[/b]
+ - Data (boolean): [code]cond[/code]
+ - Data (variant): [code]a[/code]
+ - Data (variant): [code]b[/code]
+ [b]Output Ports:[/b]
+ - Data (variant): [code]out[/code]
</description>
<tutorials>
</tutorials>
@@ -26,6 +34,7 @@
</methods>
<members>
<member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type">
+ The input variables' type.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptSelf.xml b/doc/classes/VisualScriptSelf.xml
index a60f7eee03..723b138722 100644
--- a/doc/classes/VisualScriptSelf.xml
+++ b/doc/classes/VisualScriptSelf.xml
@@ -1,8 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSelf" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Outputs a reference to the current instance.
</brief_description>
<description>
+ Provides a reference to the node running the visual script.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (object): [code]instance[/code]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualScriptSequence.xml b/doc/classes/VisualScriptSequence.xml
index a60c9e782b..4ea4203407 100644
--- a/doc/classes/VisualScriptSequence.xml
+++ b/doc/classes/VisualScriptSequence.xml
@@ -1,8 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSequence" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Executes a series of Sequence ports.
</brief_description>
<description>
+ Steps through a series of one or more output Sequence ports. The [code]current[/code] data port outputs the currently executing item.
+ [b]Input Ports:[/b]
+ - Sequence: [code]in order[/code]
+ [b]Output Ports:[/b]
+ - Sequence: [code]1[/code]
+ - Sequence: [code]2 - n[/code] (optional)
+ - Data (int): [code]current[/code]
</description>
<tutorials>
</tutorials>
@@ -26,6 +34,7 @@
</methods>
<members>
<member name="steps" type="int" setter="set_steps" getter="get_steps">
+ The number of steps in the sequence.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptSwitch.xml b/doc/classes/VisualScriptSwitch.xml
index 95ed737372..2540ae54cc 100644
--- a/doc/classes/VisualScriptSwitch.xml
+++ b/doc/classes/VisualScriptSwitch.xml
@@ -1,8 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSwitch" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Branches program flow based on a given input's value.
</brief_description>
<description>
+ Branches the flow based on an input's value. Use "Case Count" in the Inspector to set the number of branches and each comparison's optional type.
+ [b]Input Ports:[/b]
+ - Sequence: [code]'input' is[/code]
+ - Data (variant): [code]=[/code]
+ - Data (variant): [code]=[/code] (optional)
+ - Data (variant): [code]input[/code]
+ [b]Output Ports:[/b]
+ - Sequence
+ - Sequence (optional)
+ - Sequence: [code]done[/code]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualScriptVariableGet.xml b/doc/classes/VisualScriptVariableGet.xml
index 8411933756..5b45dd0cc4 100644
--- a/doc/classes/VisualScriptVariableGet.xml
+++ b/doc/classes/VisualScriptVariableGet.xml
@@ -1,8 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptVariableGet" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Gets a variable's value.
</brief_description>
<description>
+ Returns a variable's value. "Var Name" must be supplied, with an optional type.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (variant): [code]value[/code]
</description>
<tutorials>
</tutorials>
@@ -26,6 +32,7 @@
</methods>
<members>
<member name="var_name" type="String" setter="set_variable" getter="get_variable">
+ The variable's name.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptVariableSet.xml b/doc/classes/VisualScriptVariableSet.xml
index fbe0f8e275..51f85f6881 100644
--- a/doc/classes/VisualScriptVariableSet.xml
+++ b/doc/classes/VisualScriptVariableSet.xml
@@ -1,8 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptVariableSet" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Changes a variable's value.
</brief_description>
<description>
+ Changes a variable's value to the given input.
+ [b]Input Ports:[/b]
+ - Sequence
+ - Data (variant): [code]set[/code]
+ [b]Output Ports:[/b]
+ - Sequence
</description>
<tutorials>
</tutorials>
@@ -26,6 +33,7 @@
</methods>
<members>
<member name="var_name" type="String" setter="set_variable" getter="get_variable">
+ The variable's name.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualScriptWhile.xml b/doc/classes/VisualScriptWhile.xml
index b49678582e..60bf161339 100644
--- a/doc/classes/VisualScriptWhile.xml
+++ b/doc/classes/VisualScriptWhile.xml
@@ -1,8 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptWhile" inherits="VisualScriptNode" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Conditional loop.
</brief_description>
<description>
+ Loops while a condition is [code]true[/code]. Execution continues out the [code]exit[/code] Sequence port when the loop terminates.
+ [b]Input Ports:[/b]
+ - Sequence: [code]while(cond)[/code]
+ - Data (bool): [code]cond[/code]
+ [b]Output Ports:[/b]
+ - Sequence: [code]repeat[/code]
+ - Sequence: [code]exit[/code]
</description>
<tutorials>
</tutorials>
diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp
index 8d6e78dbee..0bc4201ba3 100644
--- a/drivers/windows/dir_access_windows.cpp
+++ b/drivers/windows/dir_access_windows.cpp
@@ -164,7 +164,7 @@ Error DirAccessWindows::make_dir(String p_dir) {
p_dir = fix_path(p_dir);
if (p_dir.is_rel_path())
- p_dir = get_current_dir().plus_file(p_dir);
+ p_dir = current_dir.plus_file(p_dir);
p_dir = p_dir.replace("/", "\\");
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index 5bb10f495e..54eb695178 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -64,6 +64,8 @@ private:
float transition;
Mode mode;
+ LineEdit *value_edit;
+
void _notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -144,14 +146,11 @@ private:
}
}
- String txt = String::num(exp, 2);
if (mode == MODE_DISABLED) {
- txt = TTR("Disabled");
+ f->draw(ci, Point2(5, 5 + f->get_ascent()), TTR("Disabled"), color);
} else if (mode == MODE_MULTIPLE) {
- txt += " - " + TTR("All Selection");
+ f->draw(ci, Point2(5, 5 + f->get_ascent() + value_edit->get_size().height), TTR("All Selection"), color);
}
-
- f->draw(ci, Point2(10, 10 + f->get_ascent()), txt, color);
}
}
@@ -163,6 +162,8 @@ private:
if (mode == MODE_DISABLED)
return;
+ value_edit->release_focus();
+
float rel = mm->get_relative().x;
if (rel == 0)
return;
@@ -187,24 +188,28 @@ private:
if (sg)
val = -val;
- transition = val;
- update();
- //emit_signal("variant_changed");
- emit_signal("transition_changed", transition);
+ force_transition(val);
}
}
+ void _edit_value_changed(const String &p_value_str) {
+
+ force_transition(p_value_str.to_float());
+ }
+
public:
static void _bind_methods() {
//ClassDB::bind_method("_update_obj",&AnimationKeyEdit::_update_obj);
ClassDB::bind_method("_gui_input", &AnimationCurveEdit::_gui_input);
+ ClassDB::bind_method("_edit_value_changed", &AnimationCurveEdit::_edit_value_changed);
ADD_SIGNAL(MethodInfo("transition_changed"));
}
void set_mode(Mode p_mode) {
mode = p_mode;
+ value_edit->set_visible(mode != MODE_DISABLED);
update();
}
@@ -218,7 +223,8 @@ public:
}
void set_transition(float p_transition) {
- transition = p_transition;
+ transition = Math::stepify(p_transition, 0.01);
+ value_edit->set_text(String::num(transition));
update();
}
@@ -229,9 +235,8 @@ public:
void force_transition(float p_value) {
if (mode == MODE_DISABLED)
return;
- transition = p_value;
+ set_transition(p_value);
emit_signal("transition_changed", p_value);
- update();
}
AnimationCurveEdit() {
@@ -239,6 +244,11 @@ public:
transition = 1.0;
set_default_cursor_shape(CURSOR_HSPLIT);
mode = MODE_DISABLED;
+
+ value_edit = memnew(LineEdit);
+ value_edit->hide();
+ value_edit->connect("text_entered", this, "_edit_value_changed");
+ add_child(value_edit);
}
};
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 5305c4f256..64f1c4ccb2 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -337,92 +337,142 @@ DependencyEditorOwners::DependencyEditorOwners() {
///////////////////////
-void DependencyRemoveDialog::_fill_owners(EditorFileSystemDirectory *efsd) {
+void DependencyRemoveDialog::_find_files_in_removed_folder(EditorFileSystemDirectory *efsd, const String &p_folder) {
+ if (!efsd)
+ return;
+
+ for (int i = 0; i < efsd->get_subdir_count(); ++i) {
+ _find_files_in_removed_folder(efsd->get_subdir(i), p_folder);
+ }
+ for (int i = 0; i < efsd->get_file_count(); i++) {
+ String file = efsd->get_file_path(i);
+ ERR_FAIL_COND(all_remove_files.has(file)); //We are deleting a directory which is contained in a directory we are deleting...
+ all_remove_files[file] = p_folder; //Point the file to the ancestor directory we are deleting so we know what to parent it under in the tree.
+ }
+}
+void DependencyRemoveDialog::_find_all_removed_dependencies(EditorFileSystemDirectory *efsd, Vector<RemovedDependency> &p_removed) {
if (!efsd)
return;
for (int i = 0; i < efsd->get_subdir_count(); i++) {
- _fill_owners(efsd->get_subdir(i));
+ _find_all_removed_dependencies(efsd->get_subdir(i), p_removed);
}
for (int i = 0; i < efsd->get_file_count(); i++) {
+ const String path = efsd->get_file_path(i);
- Vector<String> deps = efsd->get_file_deps(i);
- //print_line(":::"+efsd->get_file_path(i));
- Set<String> met;
- for (int j = 0; j < deps.size(); j++) {
- if (files.has(deps[j])) {
- met.insert(deps[j]);
- }
- }
- if (!met.size())
+ //It doesn't matter if a file we are about to delete will have some of its dependencies removed too
+ if (all_remove_files.has(path))
continue;
- exist = true;
-
- Ref<Texture> icon;
- String type = efsd->get_file_type(i);
- if (!has_icon(type, "EditorIcons")) {
- icon = get_icon("Object", "EditorIcons");
- } else {
- icon = get_icon(type, "EditorIcons");
+ Vector<String> all_deps = efsd->get_file_deps(i);
+ for (int j = 0; j < all_deps.size(); ++j) {
+ if (all_remove_files.has(all_deps[j])) {
+ RemovedDependency dep;
+ dep.file = path;
+ dep.file_type = efsd->get_file_type(i);
+ dep.dependency = all_deps[j];
+ dep.dependency_folder = all_remove_files[all_deps[j]];
+ p_removed.push_back(dep);
+ }
}
+ }
+}
- for (Set<String>::Element *E = met.front(); E; E = E->next()) {
+void DependencyRemoveDialog::_build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed) {
+ owners->clear();
+ owners->create_item(); // root
- String which = E->get();
- if (!files[which]) {
- TreeItem *ti = owners->create_item(owners->get_root());
- ti->set_text(0, which.get_file());
- files[which] = ti;
+ Map<String, TreeItem *> tree_items;
+ for (int i = 0; i < p_removed.size(); i++) {
+ RemovedDependency rd = p_removed[i];
+
+ //Ensure that the dependency is already in the tree
+ if (!tree_items.has(rd.dependency)) {
+ if (rd.dependency_folder.length() > 0) {
+ //Ensure the ancestor folder is already in the tree
+ if (!tree_items.has(rd.dependency_folder)) {
+ TreeItem *folder_item = owners->create_item(owners->get_root());
+ folder_item->set_text(0, rd.dependency_folder);
+ folder_item->set_icon(0, get_icon("Folder", "EditorIcons"));
+ tree_items[rd.dependency_folder] = folder_item;
+ }
+ TreeItem *dependency_item = owners->create_item(tree_items[rd.dependency_folder]);
+ dependency_item->set_text(0, rd.dependency);
+ dependency_item->set_icon(0, get_icon("Warning", "EditorIcons"));
+ tree_items[rd.dependency] = dependency_item;
+ } else {
+ TreeItem *dependency_item = owners->create_item(owners->get_root());
+ dependency_item->set_text(0, rd.dependency);
+ dependency_item->set_icon(0, get_icon("Warning", "EditorIcons"));
+ tree_items[rd.dependency] = dependency_item;
}
- TreeItem *ti = owners->create_item(files[which]);
- ti->set_text(0, efsd->get_file_path(i));
- ti->set_icon(0, icon);
}
+
+ //List this file under this dependency
+ Ref<Texture> icon = has_icon(rd.file_type, "EditorIcons") ? get_icon(rd.file_type, "EditorIcons") : get_icon("Object", "EditorIcons");
+ TreeItem *file_item = owners->create_item(tree_items[rd.dependency]);
+ file_item->set_text(0, rd.file);
+ file_item->set_icon(0, icon);
}
}
-void DependencyRemoveDialog::show(const Vector<String> &to_erase) {
-
- exist = false;
+void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<String> &p_files) {
+ all_remove_files.clear();
+ to_delete.clear();
owners->clear();
- files.clear();
- owners->create_item(); // root
- for (int i = 0; i < to_erase.size(); i++) {
- files[to_erase[i]] = NULL;
+
+ for (int i = 0; i < p_folders.size(); ++i) {
+ String folder = p_folders[i].ends_with("/") ? p_folders[i] : (p_folders[i] + "/");
+ _find_files_in_removed_folder(EditorFileSystem::get_singleton()->get_filesystem_path(folder), folder);
+ to_delete.push_back(folder);
+ }
+ for (int i = 0; i < p_files.size(); ++i) {
+ all_remove_files[p_files[i]] = String();
+ to_delete.push_back(p_files[i]);
}
- _fill_owners(EditorFileSystem::get_singleton()->get_filesystem());
+ Vector<RemovedDependency> removed_deps;
+ _find_all_removed_dependencies(EditorFileSystem::get_singleton()->get_filesystem(), removed_deps);
+ removed_deps.sort();
- if (exist) {
- owners->show();
- text->set_text(TTR("The files being removed are required by other resources in order for them to work.\nRemove them anyway? (no undo)"));
- popup_centered_minsize(Size2(500, 220));
- } else {
+ if (removed_deps.empty()) {
owners->hide();
text->set_text(TTR("Remove selected files from the project? (no undo)"));
popup_centered_minsize(Size2(400, 100));
+ } else {
+ _build_removed_dependency_tree(removed_deps);
+ owners->show();
+ text->set_text(TTR("The files being removed are required by other resources in order for them to work.\nRemove them anyway? (no undo)"));
+ popup_centered_minsize(Size2(500, 350));
}
}
void DependencyRemoveDialog::ok_pressed() {
-
- bool changed = false;
-
- for (Map<String, TreeItem *>::Element *E = files.front(); E; E = E->next()) {
-
- if (ResourceCache::has(E->key())) {
- Resource *res = ResourceCache::get(E->key());
+ bool files_only = true;
+ for (int i = 0; i < to_delete.size(); ++i) {
+ if (to_delete[i].ends_with("/")) {
+ files_only = false;
+ } else if (ResourceCache::has(to_delete[i])) {
+ Resource *res = ResourceCache::get(to_delete[i]);
res->set_path(""); //clear reference to path
}
- String fpath = OS::get_singleton()->get_resource_dir() + E->key().replace_first("res://", "/");
- OS::get_singleton()->move_to_trash(fpath);
- changed = true;
+
+ String path = OS::get_singleton()->get_resource_dir() + to_delete[i].replace_first("res://", "/");
+ print_line("Moving to trash: " + path);
+ Error err = OS::get_singleton()->move_to_trash(path);
+ if (err != OK) {
+ EditorNode::get_singleton()->add_io_error(TTR("Cannot remove:\n") + to_delete[i] + "\n");
+ }
}
- if (changed) {
+ if (files_only) {
+ //If we only deleted files we should only need to tell the file system about the files we touched.
+ for (int i = 0; i < to_delete.size(); ++i) {
+ EditorFileSystem::get_singleton()->update_file(to_delete[i]);
+ }
+ } else {
EditorFileSystem::get_singleton()->scan_changes();
}
}
diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h
index 4dfb9de268..c7e9baa5c2 100644
--- a/editor/dependency_editor.h
+++ b/editor/dependency_editor.h
@@ -84,14 +84,33 @@ class DependencyRemoveDialog : public ConfirmationDialog {
Label *text;
Tree *owners;
- bool exist;
- Map<String, TreeItem *> files;
- void _fill_owners(EditorFileSystemDirectory *efsd);
+
+ Map<String, String> all_remove_files;
+ Vector<String> to_delete;
+
+ struct RemovedDependency {
+ String file;
+ String file_type;
+ String dependency;
+ String dependency_folder;
+
+ bool operator<(const RemovedDependency &p_other) const {
+ if (dependency_folder.empty() != p_other.dependency_folder.empty()) {
+ return p_other.dependency_folder.empty();
+ } else {
+ return dependency < p_other.dependency;
+ }
+ }
+ };
+
+ void _find_files_in_removed_folder(EditorFileSystemDirectory *efsd, const String &p_folder);
+ void _find_all_removed_dependencies(EditorFileSystemDirectory *efsd, Vector<RemovedDependency> &p_removed);
+ void _build_removed_dependency_tree(const Vector<RemovedDependency> &p_removed);
void ok_pressed();
public:
- void show(const Vector<String> &to_erase);
+ void show(const Vector<String> &p_folders, const Vector<String> &p_files);
DependencyRemoveDialog();
};
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 20ffbde378..2c4d3035a4 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1699,7 +1699,7 @@ void EditorHelp::_notification(int p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- class_desc->add_color_override("selection_color", EDITOR_DEF("text_editor/highlighting/selection_color", Color(0.2, 0.2, 1)));
+ class_desc->add_color_override("selection_color", get_color("text_editor/theme/selection_color", "Editor"));
} break;
@@ -1788,7 +1788,7 @@ EditorHelp::EditorHelp() {
class_desc = memnew(RichTextLabel);
vbc->add_child(class_desc);
class_desc->set_v_size_flags(SIZE_EXPAND_FILL);
- class_desc->add_color_override("selection_color", EDITOR_DEF("text_editor/highlighting/selection_color", Color(0.2, 0.2, 1)));
+ class_desc->add_color_override("selection_color", get_color("text_editor/theme/selection_color", "Editor"));
class_desc->connect("meta_clicked", this, "_class_desc_select");
class_desc->connect("gui_input", this, "_class_desc_input");
}
@@ -1879,7 +1879,7 @@ void EditorHelpBit::_notification(int p_what) {
switch (p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- rich_text->add_color_override("selection_color", EDITOR_DEF("text_editor/highlighting/selection_color", Color(0.2, 0.2, 1)));
+ rich_text->add_color_override("selection_color", get_color("text_editor/theme/selection_color", "Editor"));
} break;
default: break;
@@ -1898,6 +1898,7 @@ EditorHelpBit::EditorHelpBit() {
add_child(rich_text);
rich_text->set_anchors_and_margins_preset(Control::PRESET_WIDE);
rich_text->connect("meta_clicked", this, "_meta_clicked");
- rich_text->add_color_override("selection_color", EDITOR_DEF("text_editor/highlighting/selection_color", Color(0.2, 0.2, 1)));
+ rich_text->add_color_override("selection_color", get_color("text_editor/theme/selection_color", "Editor"));
+ rich_text->set_override_selected_font_color(false);
set_custom_minimum_size(Size2(0, 70 * EDSCALE));
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 1ca88133b8..aca2f59134 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3156,12 +3156,19 @@ void EditorNode::_add_to_recent_scenes(const String &p_scene) {
void EditorNode::_open_recent_scene(int p_idx) {
String base = "_" + ProjectSettings::get_singleton()->get_resource_path().replace("\\", "::").replace("/", "::");
- Vector<String> rc = EDITOR_DEF(base + "/_recent_scenes", Array());
- ERR_FAIL_INDEX(p_idx, rc.size());
+ if (p_idx == recent_scenes->get_item_count() - 1) {
+
+ EditorSettings::get_singleton()->erase(base + "/_recent_scenes");
+ call_deferred("_update_recent_scenes");
+ } else {
+
+ Vector<String> rc = EDITOR_DEF(base + "/_recent_scenes", Array());
+ ERR_FAIL_INDEX(p_idx, rc.size());
- String path = "res://" + rc[p_idx];
- load_scene(path);
+ String path = "res://" + rc[p_idx];
+ load_scene(path);
+ }
}
void EditorNode::_update_recent_scenes() {
@@ -3169,10 +3176,15 @@ void EditorNode::_update_recent_scenes() {
String base = "_" + ProjectSettings::get_singleton()->get_resource_path().replace("\\", "::").replace("/", "::");
Vector<String> rc = EDITOR_DEF(base + "/_recent_scenes", Array());
recent_scenes->clear();
+
for (int i = 0; i < rc.size(); i++) {
recent_scenes->add_item(rc[i], i);
}
+
+ recent_scenes->add_separator();
+ recent_scenes->add_shortcut(ED_SHORTCUT("editor/clear_recent", TTR("Clear Recent Scenes")));
+ recent_scenes->set_as_minsize();
}
void EditorNode::_quick_opened() {
@@ -4513,6 +4525,7 @@ void EditorNode::_bind_methods() {
ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
ClassDB::bind_method("_update_scene_tabs", &EditorNode::_update_scene_tabs);
ClassDB::bind_method("_discard_changes", &EditorNode::_discard_changes);
+ ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes);
ClassDB::bind_method("_prepare_history", &EditorNode::_prepare_history);
ClassDB::bind_method("_select_history", &EditorNode::_select_history);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index b532bb793a..7c45e19f5f 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -719,12 +719,13 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// freelook
_initial_set("editors/3d/freelook/freelook_inertia", 0.1);
hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
- _initial_set("editors/3d/freelook/freelook_base_speed", 0.1);
+ _initial_set("editors/3d/freelook/freelook_base_speed", 5.0);
hints["editors/3d/freelook/freelook_base_speed"] = PropertyInfo(Variant::REAL, "editors/3d/freelook/freelook_base_speed", PROPERTY_HINT_RANGE, "0.0, 10, 0.01");
_initial_set("editors/3d/freelook/freelook_activation_modifier", 0);
hints["editors/3d/freelook/freelook_activation_modifier"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_activation_modifier", PROPERTY_HINT_ENUM, "None,Shift,Alt,Meta,Ctrl");
_initial_set("editors/3d/freelook/freelook_modifier_speed_factor", 3.0);
hints["editors/3d/freelook/freelook_modifier_speed_factor"] = PropertyInfo(Variant::REAL, "editors/3d/freelook/freelook_modifier_speed_factor", PROPERTY_HINT_RANGE, "0.0, 10.0, 0.1");
+ _initial_set("editors/3d/freelook/freelook_speed_zoom_link", false);
_initial_set("editors/2d/bone_width", 5);
_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.9));
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 3fc1dcb0bd..13ed7a7f30 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -972,8 +972,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color dim_color = Color(font_color.r, font_color.g, font_color.b, 0.5);
const float mono_value = mono_color.r;
- const Color alpha1 = Color(mono_value, mono_value, mono_value, 0.1);
- const Color alpha2 = Color(mono_value, mono_value, mono_value, 0.3);
+ const Color alpha1 = Color(mono_value, mono_value, mono_value, 0.07);
+ const Color alpha2 = Color(mono_value, mono_value, mono_value, 0.14);
const Color alpha3 = Color(mono_value, mono_value, mono_value, 0.5);
const Color alpha4 = Color(mono_value, mono_value, mono_value, 0.7);
@@ -998,7 +998,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color caret_color = mono_color;
const Color caret_background_color = mono_color.inverted();
const Color text_selected_color = dark_color_3;
- const Color selection_color = alpha3;
+ const Color selection_color = alpha2;
const Color brace_mismatch_color = error_color;
const Color current_line_color = alpha1;
const Color line_length_guideline_color = warning_color;
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index a9d72607b4..dfd35fdd96 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -458,9 +458,9 @@ void FileSystemDock::_update_files(bool p_keep_selection) {
if (path != "res://") {
if (use_thumbnails) {
- files->add_item("..", folder_thumbnail, true);
+ files->add_item("..", folder_thumbnail, false);
} else {
- files->add_item("..", get_icon("folder", "FileDialog"), true);
+ files->add_item("..", get_icon("folder", "FileDialog"), false);
}
String bd = path.get_base_dir();
@@ -567,9 +567,22 @@ void FileSystemDock::_update_files(bool p_keep_selection) {
}
void FileSystemDock::_select_file(int p_idx) {
-
- files->select(p_idx, true);
- _file_option(FILE_OPEN);
+ String path = files->get_item_metadata(p_idx);
+ if (path.ends_with("/")) {
+ if (path != "res://") {
+ path = path.substr(0, path.length() - 1);
+ }
+ this->path = path;
+ _update_files(false);
+ current_path->set_text(path);
+ _push_to_history();
+ } else {
+ if (ResourceLoader::get_resource_type(path) == "PackedScene") {
+ editor->open_request(path);
+ } else {
+ editor->load_resource(path);
+ }
+ }
}
void FileSystemDock::_go_to_tree() {
@@ -704,18 +717,19 @@ void FileSystemDock::_push_to_history() {
button_hist_next->set_disabled(history_pos + 1 == history.size());
}
-void FileSystemDock::_find_inside_move_files(EditorFileSystemDirectory *efsd, Vector<String> &files) {
+void FileSystemDock::_get_all_files_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files) const {
+ if (efsd == NULL)
+ return;
for (int i = 0; i < efsd->get_subdir_count(); i++) {
- _find_inside_move_files(efsd->get_subdir(i), files);
+ _get_all_files_in_dir(efsd->get_subdir(i), files);
}
for (int i = 0; i < efsd->get_file_count(); i++) {
files.push_back(efsd->get_file_path(i));
}
}
-void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, Map<String, String> &renames, List<String> &to_remaps) {
-
+void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const {
for (int i = 0; i < efsd->get_subdir_count(); i++) {
_find_remaps(efsd->get_subdir(i), renames, to_remaps);
}
@@ -730,199 +744,157 @@ void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, Map<String, S
}
}
-void FileSystemDock::_rename_operation(const String &p_to_path) {
+void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_renames) const {
+ //Ensure folder paths end with "/"
+ String old_path = (p_item.is_file || p_item.path.ends_with("/")) ? p_item.path : (p_item.path + "/");
+ String new_path = (p_item.is_file || p_new_path.ends_with("/")) ? p_new_path : (p_new_path + "/");
- if (move_files[0] == p_to_path) {
- EditorNode::get_singleton()->show_warning(TTR("Same source and destination files, doing nothing."));
+ if (new_path == old_path) {
return;
- }
- if (FileAccess::exists(p_to_path)) {
- EditorNode::get_singleton()->show_warning(TTR("Target file exists, can't overwrite. Delete first."));
+ } else if (old_path == "res://") {
+ EditorNode::get_singleton()->add_io_error(TTR("Cannot move/rename resources root."));
+ return;
+ } else if (!p_item.is_file && new_path.begins_with(old_path)) {
+ //This check doesn't erroneously catch renaming to a longer name as folder paths always end with "/"
+ EditorNode::get_singleton()->add_io_error(TTR("Cannot move a folder into itself.\n") + old_path + "\n");
return;
}
- Map<String, String> renames;
- renames[move_files[0]] = p_to_path;
-
- List<String> remap;
-
- _find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), renames, remap);
- print_line("found files to remap: " + itos(remap.size()));
-
- //perform remaps
- for (List<String>::Element *E = remap.front(); E; E = E->next()) {
-
- Error err = ResourceLoader::rename_dependencies(E->get(), renames);
- print_line("remapping: " + E->get());
-
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error("Can't rename deps for:\n" + E->get() + "\n");
- }
+ //Build a list of files which will have new paths as a result of this operation
+ Vector<String> changed_paths;
+ if (p_item.is_file) {
+ changed_paths.push_back(old_path);
+ } else {
+ _get_all_files_in_dir(EditorFileSystem::get_singleton()->get_filesystem_path(old_path), changed_paths);
}
- //finally, perform moves
-
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ print_line("Moving " + old_path + " -> " + new_path);
+ Error err = da->rename(old_path, new_path);
+ if (err == OK) {
+ //Move/Rename any corresponding import settings too
+ if (p_item.is_file && FileAccess::exists(old_path + ".import")) {
+ err = da->rename(old_path + ".import", new_path + ".import");
+ if (err != OK) {
+ EditorNode::get_singleton()->add_io_error(TTR("Error moving:\n") + old_path + ".import\n");
+ }
+ }
- Error err = da->rename(move_files[0], p_to_path);
- print_line("moving file " + move_files[0] + " to " + p_to_path);
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error("Error moving file:\n" + move_files[0] + "\n");
+ //Only treat as a changed dependency if it was successfully moved
+ for (int i = 0; i < changed_paths.size(); ++i) {
+ p_renames[changed_paths[i]] = changed_paths[i].replace_first(old_path, new_path);
+ print_line(" Remap: " + changed_paths[i] + " -> " + p_renames[changed_paths[i]]);
+ }
+ } else {
+ EditorNode::get_singleton()->add_io_error(TTR("Error moving:\n") + old_path + "\n");
}
-
- //rescan everything
memdelete(da);
- print_line("call rescan!");
- _rescan();
}
-void FileSystemDock::_move_operation(const String &p_to_path) {
-
- if (p_to_path == path) {
- EditorNode::get_singleton()->show_warning(TTR("Same source and destination paths, doing nothing."));
- return;
+void FileSystemDock::_update_dependencies_after_move(const Map<String, String> &p_renames) const {
+ //The following code assumes that the following holds:
+ // 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
+ // 2) ResourceLoader can use the new paths without needing to call rescan.
+ Vector<String> remaps;
+ _find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
+ for (int i = 0; i < remaps.size(); ++i) {
+ //Because we haven't called a rescan yet the found remap might still be an old path itself.
+ String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i];
+ print_line("Remapping dependencies for: " + file);
+ Error err = ResourceLoader::rename_dependencies(file, p_renames);
+ if (err != OK) {
+ EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies:\n") + remaps[i] + "\n");
+ }
}
+}
- //find files inside dirs to be moved
-
- Vector<String> inside_files;
-
- for (int i = 0; i < move_dirs.size(); i++) {
- if (p_to_path.begins_with(move_dirs[i])) {
- EditorNode::get_singleton()->show_warning(TTR("Can't move directories to within themselves."));
- return;
- }
+void FileSystemDock::_make_dir_confirm() {
+ String dir_name = make_dir_dialog_text->get_text().strip_edges();
- EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->get_filesystem_path(move_dirs[i]);
- if (!efsd)
- continue;
- _find_inside_move_files(efsd, inside_files);
+ if (dir_name.length() == 0) {
+ EditorNode::get_singleton()->show_warning(TTR("No name provided"));
+ return;
+ } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1) {
+ EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters"));
+ return;
}
- //make list of remaps
- Map<String, String> renames;
- String repfrom = path == "res://" ? path : String(path + "/");
- String repto = p_to_path;
- if (!repto.ends_with("/")) {
- repto += "/";
+ print_line("Making folder " + dir_name + " in " + path);
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Error err = da->change_dir(path);
+ if (err == OK) {
+ err = da->make_dir(dir_name);
}
+ memdelete(da);
- print_line("reprfrom: " + repfrom + " repto " + repto);
-
- for (int i = 0; i < move_files.size(); i++) {
- renames[move_files[i]] = move_files[i].replace_first(repfrom, repto);
- print_line("move file " + move_files[i] + " -> " + renames[move_files[i]]);
- }
- for (int i = 0; i < inside_files.size(); i++) {
- renames[inside_files[i]] = inside_files[i].replace_first(repfrom, repto);
- print_line("inside file " + inside_files[i] + " -> " + renames[inside_files[i]]);
+ if (err == OK) {
+ print_line("call rescan!");
+ _rescan();
+ } else {
+ EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
}
+}
- //make list of files that will be run the remapping
- List<String> remap;
-
- _find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), renames, remap);
- print_line("found files to remap: " + itos(remap.size()));
-
- //perform remaps
- for (List<String>::Element *E = remap.front(); E; E = E->next()) {
-
- Error err = ResourceLoader::rename_dependencies(E->get(), renames);
- print_line("remapping: " + E->get());
+void FileSystemDock::_rename_operation_confirm() {
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error(TTR("Can't rename deps for:\n") + E->get() + "\n");
- }
+ String new_name = rename_dialog_text->get_text().strip_edges();
+ if (new_name.length() == 0) {
+ EditorNode::get_singleton()->show_warning(TTR("No name provided."));
+ return;
+ } else if (new_name.find("/") != -1 || new_name.find("\\") != -1 || new_name.find(":") != -1) {
+ EditorNode::get_singleton()->show_warning(TTR("Name contains invalid characters."));
+ return;
}
- //finally, perform moves
+ String old_path = to_rename.path.ends_with("/") ? to_rename.path.substr(0, to_rename.path.length() - 1) : to_rename.path;
+ String new_path = old_path.get_base_dir().plus_file(new_name);
+ if (old_path == new_path) {
+ return;
+ }
+ //Present a more user friendly warning for name conflict
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
-
- for (int i = 0; i < move_files.size(); i++) {
-
- String to = move_files[i].replace_first(repfrom, repto);
- Error err = da->rename(move_files[i], to);
- print_line("moving file " + move_files[i] + " to " + to);
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error(TTR("Error moving file:\n") + move_files[i] + "\n");
- }
- if (FileAccess::exists(move_files[i] + ".import")) { //move imported files too
- //@todo should remove the files in .import folder
- err = da->rename(move_files[i] + ".import", to + ".import");
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error(TTR("Error moving file:\n") + move_files[i] + ".import\n");
- }
- }
+ if (da->file_exists(new_path) || da->dir_exists(new_path)) {
+ EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists."));
+ memdelete(da);
+ return;
}
+ memdelete(da);
- for (int i = 0; i < move_dirs.size(); i++) {
+ Map<String, String> renames;
+ _try_move_item(to_rename, new_path, renames);
+ _update_dependencies_after_move(renames);
- String mdir = move_dirs[i];
- if (mdir == "res://")
- continue;
+ //Rescan everything
+ print_line("call rescan!");
+ _rescan();
+}
- if (mdir.ends_with("/")) {
- mdir = mdir.substr(0, mdir.length() - 1);
- }
+void FileSystemDock::_move_operation_confirm(const String &p_to_path) {
- String to = p_to_path.plus_file(mdir.get_file());
- Error err = da->rename(mdir, to);
- print_line("moving dir " + mdir + " to " + to);
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error(TTR("Error moving dir:\n") + move_dirs[i] + "\n");
- }
+ Map<String, String> renames;
+ for (int i = 0; i < to_move.size(); i++) {
+ String old_path = to_move[i].path.ends_with("/") ? to_move[i].path.substr(0, to_move[i].path.length() - 1) : to_move[i].path;
+ String new_path = p_to_path.plus_file(old_path.get_file());
+ _try_move_item(to_move[i], new_path, renames);
}
- memdelete(da);
- //rescan everything
+ _update_dependencies_after_move(renames);
print_line("call rescan!");
_rescan();
}
void FileSystemDock::_file_option(int p_option) {
-
switch (p_option) {
-
- case FILE_SHOW_IN_EXPLORER:
+ case FILE_SHOW_IN_EXPLORER: {
+ String dir = ProjectSettings::get_singleton()->globalize_path(this->path);
+ OS::get_singleton()->shell_open(String("file://") + dir);
+ } break;
case FILE_OPEN: {
- int idx = -1;
- for (int i = 0; i < files->get_item_count(); i++) {
- if (files->is_selected(i)) {
- idx = i;
- break;
- }
- }
-
- if (idx < 0)
- return;
-
- String path = files->get_item_metadata(idx);
- if (p_option == FILE_SHOW_IN_EXPLORER) {
- String dir = ProjectSettings::get_singleton()->globalize_path(path);
- dir = dir.substr(0, dir.find_last("/"));
- OS::get_singleton()->shell_open(String("file://") + dir);
- return;
- }
-
- if (path.ends_with("/")) {
- if (path != "res://") {
- path = path.substr(0, path.length() - 1);
- }
- this->path = path;
- _update_files(false);
- current_path->set_text(path);
- _push_to_history();
- } else {
-
- if (ResourceLoader::get_resource_type(path) == "PackedScene") {
-
- editor->open_request(path);
- } else {
-
- editor->load_resource(path);
- }
- }
+ int idx = files->get_current();
+ if (idx < 0 || idx >= files->get_item_count())
+ break;
+ _select_file(idx);
} break;
case FILE_INSTANCE: {
@@ -958,64 +930,59 @@ void FileSystemDock::_file_option(int p_option) {
owners_editor->show(path);
} break;
case FILE_MOVE: {
-
- move_dirs.clear();
- move_files.clear();
-
+ to_move.clear();
for (int i = 0; i < files->get_item_count(); i++) {
-
- String path = files->get_item_metadata(i);
if (!files->is_selected(i))
continue;
- if (files->get_item_text(i) == "..") {
- EditorNode::get_singleton()->show_warning(TTR("Can't operate on '..'"));
- return;
- }
-
- if (path.ends_with("/")) {
- move_dirs.push_back(path.substr(0, path.length() - 1));
- } else {
- move_files.push_back(path);
- }
+ String path = files->get_item_metadata(i);
+ to_move.push_back(FileOrFolder(path, !path.ends_with("/")));
}
-
- if (move_dirs.empty() && move_files.size() == 1) {
-
- rename_dialog->clear_filters();
- rename_dialog->add_filter("*." + move_files[0].get_extension());
- rename_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- rename_dialog->set_current_path(move_files[0]);
- rename_dialog->popup_centered_ratio();
- rename_dialog->set_title(TTR("Pick New Name and Location For:") + " " + move_files[0].get_file());
-
- } else {
- //just move
+ if (to_move.size() > 0) {
move_dialog->popup_centered_ratio();
}
+ } break;
+ case FILE_RENAME: {
+ int idx = files->get_current();
+ if (idx < 0 || idx >= files->get_item_count())
+ break;
+ to_rename.path = files->get_item_metadata(idx);
+ to_rename.is_file = !to_rename.path.ends_with("/");
+ if (to_rename.is_file) {
+ String name = to_rename.path.get_file();
+ rename_dialog->set_title(TTR("Renaming file:") + " " + name);
+ rename_dialog_text->set_text(name);
+ rename_dialog_text->select(0, name.find_last("."));
+ } else {
+ String name = to_rename.path.substr(0, to_rename.path.length() - 1).get_file();
+ rename_dialog->set_title(TTR("Renaming folder:") + " " + name);
+ rename_dialog_text->set_text(name);
+ rename_dialog_text->select(0, name.length());
+ }
+ rename_dialog->popup_centered_minsize(Size2(250, 80) * EDSCALE);
+ rename_dialog_text->grab_focus();
} break;
case FILE_REMOVE: {
-
- Vector<String> torem;
+ Vector<String> remove_files;
+ Vector<String> remove_folders;
for (int i = 0; i < files->get_item_count(); i++) {
-
String path = files->get_item_metadata(i);
- if (!files->is_selected(i))
- continue;
- torem.push_back(path);
+ if (files->is_selected(i) && path != "res://") {
+ if (path.ends_with("/")) {
+ remove_folders.push_back(path);
+ } else {
+ remove_files.push_back(path);
+ }
+ }
}
- if (torem.empty()) {
- EditorNode::get_singleton()->show_warning(TTR("No files selected!"));
- break;
+ if (remove_files.size() + remove_folders.size() > 0) {
+ remove_dialog->show(remove_folders, remove_files);
+ //1) find if used
+ //2) warn
}
-
- remove_dialog->show(torem);
- //1) find if used
- //2) warn
-
} break;
case FILE_INFO: {
@@ -1052,15 +1019,20 @@ void FileSystemDock::_file_option(int p_option) {
}
*/
-
} break;
- case FILE_COPY_PATH:
-
+ case FILE_NEW_FOLDER: {
+ make_dir_dialog_text->set_text("new folder");
+ make_dir_dialog_text->select_all();
+ make_dir_dialog->popup_centered_minsize(Size2(250, 80) * EDSCALE);
+ make_dir_dialog_text->grab_focus();
+ } break;
+ case FILE_COPY_PATH: {
int idx = files->get_current();
if (idx < 0 || idx >= files->get_item_count())
break;
String path = files->get_item_metadata(idx);
OS::get_singleton()->set_clipboard(path);
+ } break;
}
}
@@ -1070,26 +1042,64 @@ void FileSystemDock::_folder_option(int p_option) {
TreeItem *child = item->get_children();
switch (p_option) {
-
- case FOLDER_EXPAND_ALL:
+ case FOLDER_EXPAND_ALL: {
item->set_collapsed(false);
while (child) {
child->set_collapsed(false);
child = child->get_next();
}
- break;
-
- case FOLDER_COLLAPSE_ALL:
+ } break;
+ case FOLDER_COLLAPSE_ALL: {
while (child) {
child->set_collapsed(true);
child = child->get_next();
}
- break;
- case FOLDER_SHOW_IN_EXPLORER:
+ } break;
+ case FOLDER_MOVE: {
+ to_move.clear();
+ String fpath = item->get_metadata(tree->get_selected_column());
+ if (fpath != "res://") {
+ fpath = fpath.ends_with("/") ? fpath.substr(0, fpath.length() - 1) : fpath;
+ to_move.push_back(FileOrFolder(fpath, false));
+ move_dialog->popup_centered_ratio();
+ }
+ } break;
+ case FOLDER_RENAME: {
+ to_rename.path = item->get_metadata(tree->get_selected_column());
+ to_rename.is_file = false;
+ if (to_rename.path != "res://") {
+ String name = to_rename.path.ends_with("/") ? to_rename.path.substr(0, to_rename.path.length() - 1).get_file() : to_rename.path.get_file();
+ rename_dialog->set_title(TTR("Renaming folder:") + " " + name);
+ rename_dialog_text->set_text(name);
+ rename_dialog_text->select(0, name.length());
+ rename_dialog->popup_centered_minsize(Size2(250, 80) * EDSCALE);
+ rename_dialog_text->grab_focus();
+ }
+ } break;
+ case FOLDER_REMOVE: {
+ Vector<String> remove_folders;
+ Vector<String> remove_files;
+ String path = item->get_metadata(tree->get_selected_column());
+ if (path != "res://") {
+ remove_folders.push_back(path);
+ remove_dialog->show(remove_folders, remove_files);
+ }
+ } break;
+ case FOLDER_NEW_FOLDER: {
+ make_dir_dialog_text->set_text("new folder");
+ make_dir_dialog_text->select_all();
+ make_dir_dialog->popup_centered_minsize(Size2(250, 80) * EDSCALE);
+ make_dir_dialog_text->grab_focus();
+ } break;
+ case FOLDER_COPY_PATH: {
+ String path = item->get_metadata(tree->get_selected_column());
+ OS::get_singleton()->set_clipboard(path);
+ } break;
+ case FOLDER_SHOW_IN_EXPLORER: {
String path = item->get_metadata(tree->get_selected_column());
String dir = ProjectSettings::get_singleton()->globalize_path(path);
OS::get_singleton()->shell_open(String("file://") + dir);
- return;
+ } break;
}
}
@@ -1128,9 +1138,20 @@ void FileSystemDock::_dir_rmb_pressed(const Vector2 &p_pos) {
folder_options->add_item(TTR("Expand all"), FOLDER_EXPAND_ALL);
folder_options->add_item(TTR("Collapse all"), FOLDER_COLLAPSE_ALL);
- folder_options->add_separator();
- folder_options->add_item(TTR("Show In File Manager"), FOLDER_SHOW_IN_EXPLORER);
-
+ TreeItem *item = tree->get_selected();
+ if (item) {
+ String fpath = item->get_metadata(tree->get_selected_column());
+ folder_options->add_separator();
+ folder_options->add_item(TTR("Copy Path"), FOLDER_COPY_PATH);
+ if (fpath != "res://") {
+ folder_options->add_item(TTR("Rename.."), FOLDER_RENAME);
+ folder_options->add_item(TTR("Move To.."), FOLDER_MOVE);
+ folder_options->add_item(TTR("Delete"), FOLDER_REMOVE);
+ }
+ folder_options->add_separator();
+ folder_options->add_item(TTR("New Folder.."), FOLDER_NEW_FOLDER);
+ folder_options->add_item(TTR("Show In File Manager"), FOLDER_SHOW_IN_EXPLORER);
+ }
folder_options->set_position(tree->get_global_position() + p_pos);
folder_options->popup();
}
@@ -1445,117 +1466,79 @@ void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data,
}
Vector<String> fnames = drag_data["files"];
- move_files.clear();
- move_dirs.clear();
-
+ to_move.clear();
for (int i = 0; i < fnames.size(); i++) {
- if (fnames[i].ends_with("/"))
- move_dirs.push_back(fnames[i]);
- else
- move_files.push_back(fnames[i]);
+ to_move.push_back(FileOrFolder(fnames[i], !fnames[i].ends_with("/")));
}
-
- _move_operation(to_dir);
+ _move_operation_confirm(to_dir);
}
}
}
void FileSystemDock::_files_list_rmb_select(int p_item, const Vector2 &p_pos) {
- Vector<String> filenames;
+ //Right clicking ".." should clear current selection
+ if (files->get_item_text(p_item) == "..") {
+ for (int i = 0; i < files->get_item_count(); i++) {
+ files->unselect(i);
+ }
+ }
- bool all_scenes = true;
- bool all_can_reimport = true;
- bool is_dir = false;
- Set<String> types;
+ Vector<String> filenames;
+ Vector<String> foldernames;
+ bool all_files = true;
+ bool all_files_scenes = true;
+ bool all_folders = true;
for (int i = 0; i < files->get_item_count(); i++) {
-
- if (!files->is_selected(i))
+ if (!files->is_selected(i)) {
continue;
-
- String path = files->get_item_metadata(i);
-
- if (files->get_item_text(i) == "..") {
- // no operate on ..
- return;
}
+ String path = files->get_item_metadata(i);
if (path.ends_with("/")) {
- is_dir = true;
- }
-
- int pos;
-
- EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->find_file(path, &pos);
-
- if (efsd) {
-
+ foldernames.push_back(path);
+ all_files = false;
} else {
- all_can_reimport = false;
+ filenames.push_back(path);
+ all_folders = false;
+ all_files_scenes &= (EditorFileSystem::get_singleton()->get_file_type(path) == "PackedScene");
}
-
- filenames.push_back(path);
- if (EditorFileSystem::get_singleton()->get_file_type(path) != "PackedScene")
- all_scenes = false;
}
- if (filenames.size() == 0)
- return;
-
file_options->clear();
file_options->set_size(Size2(1, 1));
+ if (all_files && filenames.size() > 0) {
+ file_options->add_item(TTR("Open"), FILE_OPEN);
+ if (all_files_scenes) {
+ file_options->add_item(TTR("Instance"), FILE_INSTANCE);
+ }
+ file_options->add_separator();
- file_options->add_item(TTR("Open"), FILE_OPEN);
- if (all_scenes) {
- file_options->add_item(TTR("Instance"), FILE_INSTANCE);
- }
-
- file_options->add_separator();
-
- if (filenames.size() == 1 && !is_dir) {
- file_options->add_item(TTR("Edit Dependencies.."), FILE_DEPENDENCIES);
- file_options->add_item(TTR("View Owners.."), FILE_OWNERS);
+ if (filenames.size() == 1) {
+ file_options->add_item(TTR("Edit Dependencies.."), FILE_DEPENDENCIES);
+ file_options->add_item(TTR("View Owners.."), FILE_OWNERS);
+ file_options->add_separator();
+ }
+ } else if (all_folders && foldernames.size() > 0) {
+ file_options->add_item(TTR("Open"), FILE_OPEN);
file_options->add_separator();
}
- if (!is_dir) {
- if (filenames.size() == 1) {
+ int num_items = filenames.size() + foldernames.size();
+ if (num_items >= 1) {
+ if (num_items == 1) {
file_options->add_item(TTR("Copy Path"), FILE_COPY_PATH);
- file_options->add_item(TTR("Rename or Move.."), FILE_MOVE);
- } else {
- file_options->add_item(TTR("Move To.."), FILE_MOVE);
+ file_options->add_item(TTR("Rename.."), FILE_RENAME);
}
+ file_options->add_item(TTR("Move To.."), FILE_MOVE);
+ file_options->add_item(TTR("Delete"), FILE_REMOVE);
+ file_options->add_separator();
}
- file_options->add_item(TTR("Delete"), FILE_REMOVE);
-
- //file_options->add_item(TTR("Info"),FILE_INFO);
-
- file_options->add_separator();
+ file_options->add_item(TTR("New Folder.."), FILE_NEW_FOLDER);
file_options->add_item(TTR("Show In File Manager"), FILE_SHOW_IN_EXPLORER);
- if (all_can_reimport && types.size() == 1) { //all can reimport and are of the same type
-
- /*
- bool valid=true;
- Ref<EditorImportPlugin> rimp = EditorImportExport::get_singleton()->get_import_plugin_by_name(types.front()->get());
- if (rimp.is_valid()) {
-
- if (filenames.size()>1 && !rimp->can_reimport_multiple_files()) {
- valid=false;
- }
- } else {
- valid=false;
- }
-
- if (valid) {
- file_options->add_separator();
- file_options->add_item(TTR("Re-Import.."),FILE_REIMPORT);
- }
- */
- }
-
file_options->set_position(files->get_global_position() + p_pos);
file_options->popup();
}
@@ -1640,8 +1623,9 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_dir_selected"), &FileSystemDock::_dir_selected);
ClassDB::bind_method(D_METHOD("_file_option"), &FileSystemDock::_file_option);
ClassDB::bind_method(D_METHOD("_folder_option"), &FileSystemDock::_folder_option);
- ClassDB::bind_method(D_METHOD("_move_operation"), &FileSystemDock::_move_operation);
- ClassDB::bind_method(D_METHOD("_rename_operation"), &FileSystemDock::_rename_operation);
+ ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileSystemDock::_make_dir_confirm);
+ ClassDB::bind_method(D_METHOD("_move_operation_confirm"), &FileSystemDock::_move_operation_confirm);
+ ClassDB::bind_method(D_METHOD("_rename_operation_confirm"), &FileSystemDock::_rename_operation_confirm);
ClassDB::bind_method(D_METHOD("_search_changed"), &FileSystemDock::_search_changed);
@@ -1796,13 +1780,30 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
move_dialog = memnew(EditorDirDialog);
add_child(move_dialog);
- move_dialog->connect("dir_selected", this, "_move_operation");
+ move_dialog->connect("dir_selected", this, "_move_operation_confirm");
move_dialog->get_ok()->set_text(TTR("Move"));
- rename_dialog = memnew(EditorFileDialog);
- rename_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE);
- rename_dialog->connect("file_selected", this, "_rename_operation");
+ rename_dialog = memnew(ConfirmationDialog);
+ VBoxContainer *rename_dialog_vb = memnew(VBoxContainer);
+ rename_dialog->add_child(rename_dialog_vb);
+
+ rename_dialog_text = memnew(LineEdit);
+ rename_dialog_vb->add_margin_child(TTR("Name:"), rename_dialog_text);
+ rename_dialog->get_ok()->set_text(TTR("Rename"));
add_child(rename_dialog);
+ rename_dialog->register_text_enter(rename_dialog_text);
+ rename_dialog->connect("confirmed", this, "_rename_operation_confirm");
+
+ make_dir_dialog = memnew(ConfirmationDialog);
+ make_dir_dialog->set_title(TTR("Create Folder"));
+ VBoxContainer *make_folder_dialog_vb = memnew(VBoxContainer);
+ make_dir_dialog->add_child(make_folder_dialog_vb);
+
+ make_dir_dialog_text = memnew(LineEdit);
+ make_folder_dialog_vb->add_margin_child(TTR("Name:"), make_dir_dialog_text);
+ add_child(make_dir_dialog);
+ make_dir_dialog->register_text_enter(make_dir_dialog_text);
+ make_dir_dialog->connect("confirmed", this, "_make_dir_confirm");
updating_tree = false;
initialized = false;
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index aec049ba43..89b250e295 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -32,6 +32,7 @@
#include "scene/gui/box_container.h"
#include "scene/gui/control.h"
+#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
@@ -67,9 +68,11 @@ private:
FILE_DEPENDENCIES,
FILE_OWNERS,
FILE_MOVE,
+ FILE_RENAME,
FILE_REMOVE,
FILE_REIMPORT,
FILE_INFO,
+ FILE_NEW_FOLDER,
FILE_SHOW_IN_EXPLORER,
FILE_COPY_PATH
};
@@ -77,7 +80,12 @@ private:
enum FolderMenu {
FOLDER_EXPAND_ALL,
FOLDER_COLLAPSE_ALL,
- FOLDER_SHOW_IN_EXPLORER
+ FOLDER_MOVE,
+ FOLDER_RENAME,
+ FOLDER_REMOVE,
+ FOLDER_NEW_FOLDER,
+ FOLDER_SHOW_IN_EXPLORER,
+ FOLDER_COPY_PATH
};
VBoxContainer *scanning_vb;
@@ -110,10 +118,23 @@ private:
DependencyRemoveDialog *remove_dialog;
EditorDirDialog *move_dialog;
- EditorFileDialog *rename_dialog;
+ ConfirmationDialog *rename_dialog;
+ LineEdit *rename_dialog_text;
+ ConfirmationDialog *make_dir_dialog;
+ LineEdit *make_dir_dialog_text;
- Vector<String> move_dirs;
- Vector<String> move_files;
+ class FileOrFolder {
+ public:
+ String path;
+ bool is_file;
+
+ FileOrFolder()
+ : path(""), is_file(false) {}
+ FileOrFolder(const String &p_path, bool p_is_file)
+ : path(p_path), is_file(p_is_file) {}
+ };
+ FileOrFolder to_rename;
+ Vector<FileOrFolder> to_move;
Vector<String> history;
int history_pos;
@@ -135,11 +156,15 @@ private:
bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir);
void _thumbnail_done(const String &p_path, const Ref<Texture> &p_preview, const Variant &p_udata);
- void _find_inside_move_files(EditorFileSystemDirectory *efsd, Vector<String> &files);
- void _find_remaps(EditorFileSystemDirectory *efsd, Map<String, String> &renames, List<String> &to_remaps);
- void _rename_operation(const String &p_to_path);
- void _move_operation(const String &p_to_path);
+ void _get_all_files_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files) const;
+ void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const;
+ void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_renames) const;
+ void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
+
+ void _make_dir_confirm();
+ void _rename_operation_confirm();
+ void _move_operation_confirm(const String &p_to_path);
void _file_option(int p_option);
void _folder_option(int p_option);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 32973db6ec..d216e47c02 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -63,7 +63,8 @@
#define ZOOM_MULTIPLIER 1.08
#define ZOOM_INDICATOR_DELAY_S 1.5
-#define FREELOOK_MIN_SPEED 0.1
+#define FREELOOK_MIN_SPEED 0.01
+#define FREELOOK_SPEED_MULTIPLIER 1.08
#define MIN_Z 0.01
#define MAX_Z 10000
@@ -75,34 +76,66 @@ void SpatialEditorViewport::_update_camera(float p_interp_delta) {
bool is_orthogonal = camera->get_projection() == Camera::PROJECTION_ORTHOGONAL;
- //when not being manipulated, move softly
- float free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
- float free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
- //when being manipulated, move more quickly
- float manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
- float manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
+ Cursor old_camera_cursor = camera_cursor;
+ camera_cursor = cursor;
- float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
+ if (p_interp_delta > 0) {
- //determine if being manipulated
- bool manipulated = (Input::get_singleton()->get_mouse_button_mask() & (2 | 4)) || Input::get_singleton()->is_key_pressed(KEY_SHIFT) || Input::get_singleton()->is_key_pressed(KEY_ALT) || Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ //-------
+ // Perform smoothing
- float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
- float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
+ if (is_freelook_active()) {
- Cursor old_camera_cursor = camera_cursor;
- camera_cursor = cursor;
+ // Higher inertia should increase "lag" (lerp with factor between 0 and 1)
+ // Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
+ real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");
+ inertia = MAX(0.001, inertia);
+ real_t factor = (1.0 / inertia) * p_interp_delta;
+
+ // We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos
+ camera_cursor.eye_pos = old_camera_cursor.eye_pos.linear_interpolate(cursor.eye_pos, CLAMP(factor, 0, 1));
+ //camera_cursor.pos = camera_cursor.eye_pos + (cursor.pos - cursor.eye_pos);
+
+ float orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
+ orbit_inertia = MAX(0.0001, orbit_inertia);
+ camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+ camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+
+ Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1));
+ camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
+
+ } else {
+
+ //when not being manipulated, move softly
+ float free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
+ float free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
+ //when being manipulated, move more quickly
+ float manip_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_orbit_inertia");
+ float manip_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/manipulation_translation_inertia");
- camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
- camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+ float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
- camera_cursor.pos = old_camera_cursor.pos.linear_interpolate(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
- camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN(1.f, p_interp_delta * (1 / zoom_inertia)));
+ //determine if being manipulated
+ bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_CONTROL);
- if (p_interp_delta == 0 || is_freelook_active()) {
- camera_cursor = cursor;
+ float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
+ float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
+ zoom_inertia = MAX(0.0001, zoom_inertia);
+
+ camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+ camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
+
+ camera_cursor.pos = old_camera_cursor.pos.linear_interpolate(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
+ camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN(1.f, p_interp_delta * (1 / zoom_inertia)));
+ }
}
+ //-------
+ // Apply camera transform
+
float tolerance = 0.001;
bool equal = true;
if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance) {
@@ -845,11 +878,17 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
switch (b->get_button_index()) {
case BUTTON_WHEEL_UP: {
- scale_cursor_distance(is_freelook_active() ? zoom_factor : 1.0 / zoom_factor);
+ if (is_freelook_active())
+ scale_freelook_speed(zoom_factor);
+ else
+ scale_cursor_distance(1.0 / zoom_factor);
} break;
case BUTTON_WHEEL_DOWN: {
- scale_cursor_distance(is_freelook_active() ? 1.0 / zoom_factor : zoom_factor);
+ if (is_freelook_active())
+ scale_freelook_speed(1.0 / zoom_factor);
+ else
+ scale_cursor_distance(zoom_factor);
} break;
case BUTTON_RIGHT: {
@@ -901,10 +940,10 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (b->is_pressed()) {
int mod = _get_key_modifier(b);
if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
- freelook_active = true;
+ set_freelook_active(true);
}
} else {
- freelook_active = false;
+ set_freelook_active(false);
}
if (freelook_active && !surface->has_focus()) {
@@ -1645,6 +1684,9 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ // Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
+ Transform prev_camera_transform = to_camera_transform(cursor);
+
cursor.x_rot += relative.y * radians_per_pixel;
cursor.y_rot += relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
@@ -1652,12 +1694,12 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (cursor.x_rot < -Math_PI / 2.0)
cursor.x_rot = -Math_PI / 2.0;
- // Look is like Orbit, except the cursor translates, not the camera
+ // Look is like the opposite of Orbit: the focus point rotates around the camera
Transform camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
- Vector3 diff = camera->get_translation() - pos;
+ Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
+ Vector3 diff = prev_pos - pos;
cursor.pos += diff;
- freelook_target_position += diff;
name = "";
_update_name();
@@ -1755,23 +1797,57 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
+void SpatialEditorViewport::set_freelook_active(bool active_now) {
+
+ if (!freelook_active && active_now) {
+ // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
+ cursor = camera_cursor;
+
+ // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
+ Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1));
+ cursor.eye_pos = cursor.pos - cursor.distance * forward;
+ // Also sync the camera cursor, otherwise switching to freelook will be trippy if inertia is active
+ camera_cursor.eye_pos = cursor.eye_pos;
+
+ if (EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_speed_zoom_link")) {
+ // Re-adjust freelook speed from the current zoom level
+ real_t base_speed = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_base_speed");
+ freelook_speed = base_speed * cursor.distance;
+ }
+
+ } else if (freelook_active && !active_now) {
+ // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
+ cursor = camera_cursor;
+ }
+
+ freelook_active = active_now;
+}
+
void SpatialEditorViewport::scale_cursor_distance(real_t scale) {
// Prevents zero distance which would short-circuit any scaling
if (cursor.distance < ZOOM_MIN_DISTANCE)
cursor.distance = ZOOM_MIN_DISTANCE;
- real_t prev_distance = cursor.distance;
cursor.distance *= scale;
if (cursor.distance < ZOOM_MIN_DISTANCE)
cursor.distance = ZOOM_MIN_DISTANCE;
- if (is_freelook_active()) {
- // In freelook mode, cursor reference is reversed so it needs to be adjusted
- Vector3 forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
- cursor.pos += (cursor.distance - prev_distance) * forward;
- }
+ zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
+ surface->update();
+}
+
+void SpatialEditorViewport::scale_freelook_speed(real_t scale) {
+
+ // Prevents zero distance which would short-circuit any scaling
+ if (freelook_speed < FREELOOK_MIN_SPEED)
+ freelook_speed = FREELOOK_MIN_SPEED;
+
+ freelook_speed *= scale;
+
+ if (freelook_speed < FREELOOK_MIN_SPEED)
+ freelook_speed = FREELOOK_MIN_SPEED;
zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
surface->update();
@@ -1790,7 +1866,6 @@ Point2i SpatialEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMous
void SpatialEditorViewport::_update_freelook(real_t delta) {
if (!is_freelook_active()) {
- freelook_target_position = cursor.pos;
return;
}
@@ -1833,21 +1908,15 @@ void SpatialEditorViewport::_update_freelook(real_t delta) {
speed_modifier = true;
}
- real_t inertia = EDITOR_DEF("editors/3d/freelook/freelook_inertia", 0.1);
- inertia = MAX(0, inertia);
- const real_t base_speed = EDITOR_DEF("editors/3d/freelook/freelook_base_speed", 0.5);
- const real_t modifier_speed_factor = EDITOR_DEF("editors/3d/freelook/freelook_modifier_speed_factor", 3);
-
- real_t speed = base_speed * cursor.distance;
- if (speed_modifier)
+ real_t speed = freelook_speed;
+ if (speed_modifier) {
+ real_t modifier_speed_factor = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_modifier_speed_factor");
speed *= modifier_speed_factor;
+ }
- // Higher inertia should increase "lag" (lerp with factor between 0 and 1)
- // Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
-
- freelook_target_position += direction * speed;
- real_t factor = (1.0 / (inertia + 0.001)) * delta;
- cursor.pos = cursor.pos.linear_interpolate(freelook_target_position, CLAMP(factor, 0, 1));
+ Vector3 motion = direction * speed * delta;
+ cursor.pos += motion;
+ cursor.eye_pos += motion;
}
void SpatialEditorViewport::set_message(String p_message, float p_time) {
@@ -1886,7 +1955,7 @@ void SpatialEditorViewport::_notification(int p_what) {
}
*/
- real_t delta = get_tree()->get_idle_process_time();
+ real_t delta = get_process_delta_time();
if (zoom_indicator_delay > 0) {
zoom_indicator_delay -= delta;
@@ -1897,7 +1966,7 @@ void SpatialEditorViewport::_notification(int p_what) {
_update_freelook(delta);
- _update_camera(get_process_delta_time());
+ _update_camera(delta);
Map<Node *, Object *> &selection = editor_selection->get_selection();
@@ -2576,6 +2645,7 @@ void SpatialEditorViewport::reset() {
cursor.y_rot = 0.5;
cursor.distance = 4;
cursor.region_select = false;
+ cursor.pos = Vector3();
_update_name();
}
@@ -3036,6 +3106,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
accept = NULL;
freelook_active = false;
+ freelook_speed = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_base_speed");
selection_menu = memnew(PopupMenu);
add_child(selection_menu);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 4f4c540048..a9dd1f1327 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -131,7 +131,7 @@ private:
float gizmo_scale;
bool freelook_active;
- Vector3 freelook_target_position;
+ real_t freelook_speed;
PanelContainer *info;
Label *info_label;
@@ -231,6 +231,7 @@ private:
Vector3 pos;
float x_rot, y_rot, distance;
+ Vector3 eye_pos; // Used in freelook mode
bool region_select;
Point2 region_begin, region_end;
@@ -239,10 +240,17 @@ private:
distance = 4;
region_select = false;
}
- } cursor, camera_cursor;
+ };
+ // Viewport camera supports movement smoothing,
+ // so one cursor is the real cursor, while the other can be an interpolated version.
+ Cursor cursor; // Immediate cursor
+ Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)
void scale_cursor_distance(real_t scale);
+ void set_freelook_active(bool active_now);
+ void scale_freelook_speed(real_t scale);
+
real_t zoom_indicator_delay;
RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[3], scale_gizmo_instance[3];
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 91ef9e36f3..723d7b14ff 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -1189,7 +1189,7 @@ void ProjectSettingsEditor::_translation_res_option_delete(Object *p_item, int p
ERR_FAIL_COND(!remaps.has(key));
PoolStringArray r = remaps[key];
- ERR_FAIL_INDEX(idx, remaps.size());
+ ERR_FAIL_INDEX(idx, r.size());
r.remove(idx);
remaps[key] = r;
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 658f67d6a4..b7cc9347f2 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -376,7 +376,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
if (hint == PROPERTY_HINT_RANGE) {
int c = hint_text.get_slice_count(",");
- float min = 0, max = 100, step = 1;
+ float min = 0, max = 100, step = type == Variant::REAL ? .01 : 1;
if (c >= 1) {
if (!hint_text.get_slice(",", 0).empty())
@@ -3032,7 +3032,7 @@ void PropertyEditor::update_tree() {
if (p.hint == PROPERTY_HINT_SPRITE_FRAME || p.hint == PROPERTY_HINT_RANGE || p.hint == PROPERTY_HINT_EXP_RANGE) {
int c = p.hint_string.get_slice_count(",");
- float min = 0, max = 100, step = 1;
+ float min = 0, max = 100, step = p.type == Variant::REAL ? .01 : 1;
if (c >= 1) {
min = p.hint_string.get_slice(",", 0).to_double();
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 459ca12ae9..31b021b751 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -5234,7 +5234,6 @@
"name": "godot_arvr_register_interface",
"return_type": "void",
"arguments": [
- ["const char *", "p_name"],
["const godot_arvr_interface_gdnative *", "p_interface"]
]
},
diff --git a/modules/gdnative/include/nativearvr/godot_nativearvr.h b/modules/gdnative/include/nativearvr/godot_nativearvr.h
index ee557843c6..1a8970d396 100644
--- a/modules/gdnative/include/nativearvr/godot_nativearvr.h
+++ b/modules/gdnative/include/nativearvr/godot_nativearvr.h
@@ -54,7 +54,7 @@ typedef struct {
void (*process)(void *);
} godot_arvr_interface_gdnative;
-void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface);
+void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
// helper functions to access ARVRServer data
godot_real GDAPI godot_arvr_get_worldscale();
diff --git a/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp b/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
index 2f60339afa..ff8bda162f 100644
--- a/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
+++ b/modules/gdnative/nativearvr/arvr_interface_gdnative.cpp
@@ -33,10 +33,6 @@
#include "servers/arvr/arvr_positional_tracker.h"
#include "servers/visual/visual_server_global.h"
-#include "oa_hash_map.h"
-
-extern OAHashMap<StringName, godot_arvr_interface_gdnative *> *_registered_interfaces;
-
ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
// testing
printf("Construct gdnative interface\n");
@@ -66,23 +62,16 @@ void ARVRInterfaceGDNative::cleanup() {
}
}
-void ARVRInterfaceGDNative::set_interface(StringName p_name) {
-
- godot_arvr_interface_gdnative *new_interface;
-
- if (!_registered_interfaces->lookup(p_name, &new_interface)) {
- ERR_PRINT((String("ARVR interface \"") + p_name + "\" does not exist.").utf8().get_data());
- return;
- }
-
+void ARVRInterfaceGDNative::set_interface(const godot_arvr_interface_gdnative *p_interface) {
+ // this should only be called once, just being paranoid..
if (interface) {
cleanup();
}
- interface = new_interface;
+ // bind to our interface
+ interface = p_interface;
// Now we do our constructing...
-
data = interface->constructor((godot_object *)this);
}
@@ -222,20 +211,16 @@ void ARVRInterfaceGDNative::process() {
interface->process(data);
}
-void ARVRInterfaceGDNative::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_interface", "name"), &ARVRInterfaceGDNative::set_interface);
-}
-
/////////////////////////////////////////////////////////////////////////////////////
// some helper callbacks
extern "C" {
-void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface) {
- // this method is supposed to only be called by GDNative singletons
- // which are initialized in a thread safe way, so using a global map is fine here
-
- _registered_interfaces->set(StringName(p_name), (godot_arvr_interface_gdnative * const)p_interface);
+void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface) {
+ Ref<ARVRInterfaceGDNative> new_interface;
+ new_interface.instance();
+ new_interface->set_interface((godot_arvr_interface_gdnative * const)p_interface);
+ ARVRServer::get_singleton()->add_interface(new_interface);
}
godot_real GDAPI godot_arvr_get_worldscale() {
diff --git a/modules/gdnative/nativearvr/arvr_interface_gdnative.h b/modules/gdnative/nativearvr/arvr_interface_gdnative.h
index 04730571b7..e45b51e070 100644
--- a/modules/gdnative/nativearvr/arvr_interface_gdnative.h
+++ b/modules/gdnative/nativearvr/arvr_interface_gdnative.h
@@ -46,17 +46,15 @@ class ARVRInterfaceGDNative : public ARVRInterface {
void cleanup();
protected:
- godot_arvr_interface_gdnative *interface;
+ const godot_arvr_interface_gdnative *interface;
void *data;
- static void _bind_methods();
-
public:
/** general interface information **/
ARVRInterfaceGDNative();
~ARVRInterfaceGDNative();
- void set_interface(StringName p_name);
+ void set_interface(const godot_arvr_interface_gdnative *p_interface);
virtual StringName get_name() const;
virtual int get_capabilities() const;
diff --git a/modules/gdnative/nativearvr/register_types.cpp b/modules/gdnative/nativearvr/register_types.cpp
index 09debe2550..c7d7847a21 100644
--- a/modules/gdnative/nativearvr/register_types.cpp
+++ b/modules/gdnative/nativearvr/register_types.cpp
@@ -29,29 +29,11 @@
/*************************************************************************/
#include "register_types.h"
-
#include "arvr_interface_gdnative.h"
-#include "core/os/os.h"
-
-#include "oa_hash_map.h"
-#include "ustring.h"
-
-// what is this?? I can't memnew(OAHashMap<String, godot_arvr_interface_gdnative *>)
-// but with this typedef it's working just fine...
-// C++ grammar can be a joy.
-typedef OAHashMap<StringName, godot_arvr_interface_gdnative *> InterfaceMap;
-
-InterfaceMap *_registered_interfaces;
void register_nativearvr_types() {
-
- _registered_interfaces = memnew(InterfaceMap);
-
ClassDB::register_class<ARVRInterfaceGDNative>();
}
void unregister_nativearvr_types() {
- memdelete(_registered_interfaces);
-
- _registered_interfaces = NULL;
}
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 7e3a7c8e9e..52379560b3 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -137,7 +137,6 @@ bool NativeScript::can_instance() const {
#endif
}
-// TODO(karroffel): implement this
Ref<Script> NativeScript::get_base_script() const {
NativeScriptDesc *script_data = get_script_desc();
@@ -1052,9 +1051,7 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
void *proc_ptr;
Error err = L->get()->get_symbol(name, proc_ptr);
- if (err != OK) {
- ERR_PRINT((String("No godot_gdnative_init in \"" + L->get()->get_library()->get_active_library_path()) + "\" found").utf8().get_data());
- } else {
+ if (!err) {
((void (*)())proc_ptr)();
}
}
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index cd01233ce4..ed8c27e5d0 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -1,8 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GridMap" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
+ Node for 3D tile-based maps.
</brief_description>
<description>
+ GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors.
+ GridMaps use a [MeshLibrary] which contain a list of tiles: meshes with materials plus optional collisions and extra elements.
+ A GridMap contains a collection of cells. Each grid cell refers to a [MeshLibrary] item. All cells in the map have the same dimensions.
+ A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
</tutorials>
@@ -13,6 +18,7 @@
<return type="void">
</return>
<description>
+ Clear all cells.
</description>
</method>
<method name="get_cell_item" qualifiers="const">
@@ -25,6 +31,7 @@
<argument index="2" name="z" type="int">
</argument>
<description>
+ The [MeshLibrary] item index located at the grid-based X, Y and Z coordinates. If the cell is empty, [INVALID_CELL_ITEM] will be returned.
</description>
</method>
<method name="get_cell_item_orientation" qualifiers="const">
@@ -37,54 +44,63 @@
<argument index="2" name="z" type="int">
</argument>
<description>
+ The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is retuned if the cell is empty.
</description>
</method>
<method name="get_cell_size" qualifiers="const">
<return type="Vector3">
</return>
<description>
+ The dimensions of the grid's cells.
</description>
</method>
<method name="get_center_x" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns whether or not grid items are centered on the X axis.
</description>
</method>
<method name="get_center_y" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns whether or not grid items are centered on the Y axis.
</description>
</method>
<method name="get_center_z" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns whether or not grid items are centered on the Z axis.
</description>
</method>
<method name="get_meshes">
<return type="Array">
</return>
<description>
+ Array of [Transform] and [Mesh] references corresponding to the non empty cells in the grid. The transforms are specified in world space.
</description>
</method>
<method name="get_octant_size" qualifiers="const">
<return type="int">
</return>
<description>
+ The size of each octant measured in number of cells. This applies to all three axis.
</description>
</method>
<method name="get_theme" qualifiers="const">
<return type="MeshLibrary">
</return>
<description>
+ The assigned [MeshLibrary].
</description>
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Array">
</return>
<description>
+ Array of [Vector3] with the non empty cell coordinates in the grid map.
</description>
</method>
<method name="resource_changed">
@@ -109,6 +125,9 @@
<argument index="4" name="orientation" type="int" default="0">
</argument>
<description>
+ Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
+ A negative item index will clear the cell.
+ Optionally, the item's orientation can be passed.
</description>
</method>
<method name="set_cell_size">
@@ -117,6 +136,7 @@
<argument index="0" name="size" type="Vector3">
</argument>
<description>
+ Sets the height, width and depth of the grid's cells.
</description>
</method>
<method name="set_center_x">
@@ -125,6 +145,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Set grid items to be centered on the X axis. By default it is enabled.
</description>
</method>
<method name="set_center_y">
@@ -133,6 +154,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Set grid items to be centered on the Y axis. By default it is enabled.
</description>
</method>
<method name="set_center_z">
@@ -141,6 +163,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ Set grid items to be centered on the Z axis. By default it is enabled.
</description>
</method>
<method name="set_clip">
@@ -163,6 +186,7 @@
<argument index="0" name="size" type="int">
</argument>
<description>
+ Sets the size for each octant measured in number of cells. This applies to all three axis.
</description>
</method>
<method name="set_theme">
@@ -171,11 +195,13 @@
<argument index="0" name="theme" type="MeshLibrary">
</argument>
<description>
+ Sets the collection of meshes for the map.
</description>
</method>
</methods>
<constants>
<constant name="INVALID_CELL_ITEM" value="-1" enum="">
+ Invalid cell item that can be used in [method set_cell_item] to clear cells (or represent an empty cell in [method get_cell_item]).
</constant>
</constants>
</class>
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index b475782729..7f92a672d4 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -48,7 +48,7 @@
#include "mono_gd/gd_mono_marshal.h"
#include "signal_awaiter_utils.h"
-#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
+#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
static bool _create_project_solution_if_needed() {
@@ -903,46 +903,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
} else {
return Variant();
}
- } else if (p_method == CACHED_STRING_NAME(_awaited_signal_callback)) {
- // shitty hack..
- // TODO move to its own function, thx
-
- if (p_argcount < 1) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- return Variant();
- }
-
- Ref<SignalAwaiterHandle> awaiter = *p_args[p_argcount - 1];
-
- if (awaiter.is_null()) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = p_argcount - 1;
- r_error.expected = Variant::OBJECT;
- return Variant();
- }
-
- awaiter->set_completed(true);
-
- int extra_argc = p_argcount - 1;
- MonoArray *extra_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), extra_argc);
-
- for (int i = 0; i < extra_argc; i++) {
- MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
- mono_array_set(extra_args, MonoObject *, i, boxed);
- }
-
- GDMonoUtils::GodotObject__AwaitedSignalCallback thunk = CACHED_METHOD_THUNK(GodotObject, _AwaitedSignalCallback);
-
- MonoObject *ex = NULL;
- thunk(mono_object, &extra_args, awaiter->get_target(), &ex);
-
- if (ex) {
- mono_print_unhandled_exception(ex);
- ERR_FAIL_V(Variant());
- }
-
- return Variant();
}
top = top->get_parent_class();
@@ -1915,7 +1875,7 @@ bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
CSharpLanguage::StringNameCache::StringNameCache() {
- _awaited_signal_callback = StaticCString::create("_AwaitedSignalCallback");
+ _signal_callback = StaticCString::create("_signal_callback");
_set = StaticCString::create("_set");
_get = StaticCString::create("_get");
_notification = StaticCString::create("_notification");
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 3fcc3bdf04..6b8475fb61 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -225,7 +225,7 @@ class CSharpLanguage : public ScriptLanguage {
struct StringNameCache {
- StringName _awaited_signal_callback;
+ StringName _signal_callback;
StringName _set;
StringName _get;
StringName _notification;
@@ -242,6 +242,8 @@ public:
_FORCE_INLINE_ int get_language_index() { return lang_idx; }
void set_language_index(int p_idx);
+ _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
+
_FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
bool debug_break(const String &p_error, bool p_allow_continue = true);
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 704910c5b9..c122795fce 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -904,10 +904,6 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
return ERR_BUG;
}
- cs_file.push_back(MEMBER_BEGIN "private void _AwaitedSignalCallback(");
- cs_file.push_back(array_itype->get().cs_type);
- cs_file.push_back(" args, SignalAwaiter awaiter)\n" OPEN_BLOCK_L2 "awaiter.SignalCallback(args);\n" CLOSE_BLOCK_L2);
-
Map<String, TypeInterface>::Element *object_itype = obj_types.find("Object");
if (!object_itype) {
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 5deca8e64d..d23fcf8a67 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -111,7 +111,7 @@ void MonoCache::clear_members() {
methodthunk_MarshalUtils_DictionaryToArrays = NULL;
methodthunk_MarshalUtils_ArraysToDictionary = NULL;
- methodthunk_GodotObject__AwaitedSignalCallback = NULL;
+ methodthunk_SignalAwaiter_SignalCallback = NULL;
methodthunk_SignalAwaiter_FailureCallback = NULL;
methodthunk_GodotTaskScheduler_Activate = NULL;
@@ -178,7 +178,7 @@ void update_godot_api_cache() {
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
- CACHE_METHOD_THUNK_AND_CHECK(GodotObject, _AwaitedSignalCallback, (GodotObject__AwaitedSignalCallback)CACHED_CLASS(GodotObject)->get_method("_AwaitedSignalCallback", 2)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index f97f048aa9..bbda3a01d4 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -42,7 +42,7 @@ namespace GDMonoUtils {
typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **);
typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **);
-typedef MonoObject *(*GodotObject__AwaitedSignalCallback)(MonoObject *, MonoArray **, MonoObject *, MonoObject **);
+typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray **, MonoObject **);
typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
@@ -113,7 +113,7 @@ struct MonoCache {
MarshalUtils_DictToArrays methodthunk_MarshalUtils_DictionaryToArrays;
MarshalUtils_ArraysToDict methodthunk_MarshalUtils_ArraysToDictionary;
- GodotObject__AwaitedSignalCallback methodthunk_GodotObject__AwaitedSignalCallback;
+ SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback;
SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index 012dd119b1..99bcc72b41 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -29,6 +29,9 @@
/*************************************************************************/
#include "signal_awaiter_utils.h"
+#include "csharp_script.h"
+#include "mono_gd/gd_mono_class.h"
+#include "mono_gd/gd_mono_marshal.h"
#include "mono_gd/gd_mono_utils.h"
namespace SignalAwaiterUtils {
@@ -40,13 +43,20 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
uint32_t awaiter_handle = MonoGCHandle::make_strong_handle(p_awaiter);
Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(awaiter_handle));
+#ifdef DEBUG_ENABLED
+ sa_con->set_connection_target(p_target);
+#endif
+
Vector<Variant> binds;
binds.push_back(sa_con);
- Error err = p_source->connect(p_signal, p_target, "_AwaitedSignalCallback", binds, Object::CONNECT_ONESHOT);
+
+ Error err = p_source->connect(p_signal, sa_con.ptr(),
+ CSharpLanguage::get_singleton()->get_string_names()._signal_callback,
+ binds, Object::CONNECT_ONESHOT);
if (err != OK) {
- // set it as completed to prevent it from calling the failure callback when deleted
- // the awaiter will be aware of the failure by checking the returned error
+ // Set it as completed to prevent it from calling the failure callback when released.
+ // The awaiter will be aware of the failure by checking the returned error.
sa_con->set_completed(true);
}
@@ -54,11 +64,66 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
}
}
-SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_handle)
- : MonoGCHandle(p_handle) {
+Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+#ifdef DEBUG_ENABLED
+ if (conn_target_id && !ObjectDB::get_instance(conn_target_id)) {
+ ERR_EXPLAIN("Resumed after await, but class instance is gone");
+ ERR_FAIL_V(Variant());
+ }
+#endif
+
+ if (p_argcount < 1) {
+ r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 1;
+ return Variant();
+ }
+
+ Ref<SignalAwaiterHandle> self = *p_args[p_argcount - 1];
+
+ if (self.is_null()) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = p_argcount - 1;
+ r_error.expected = Variant::OBJECT;
+ return Variant();
+ }
+
+ set_completed(true);
+
+ int signal_argc = p_argcount - 1;
+ MonoArray *signal_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), signal_argc);
+
+ for (int i = 0; i < signal_argc; i++) {
+ MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
+ mono_array_set(signal_args, MonoObject *, i, boxed);
+ }
+
+ GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
+
+ MonoObject *ex = NULL;
+ thunk(get_target(), &signal_args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(Variant());
+ }
+
+ return Variant();
+}
+
+void SignalAwaiterHandle::_bind_methods() {
+
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback"));
+}
+
+SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_managed_handle)
+ : MonoGCHandle(p_managed_handle) {
+
+ conn_target_id = 0;
}
SignalAwaiterHandle::~SignalAwaiterHandle() {
+
if (!completed) {
GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback);
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
index 422ed4754f..0d615b5826 100644
--- a/modules/mono/signal_awaiter_utils.h
+++ b/modules/mono/signal_awaiter_utils.h
@@ -40,13 +40,30 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
class SignalAwaiterHandle : public MonoGCHandle {
+ GDCLASS(SignalAwaiterHandle, MonoGCHandle)
+
bool completed;
+#ifdef DEBUG_ENABLED
+ ObjectID conn_target_id;
+#endif
+
+ Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
+protected:
+ static void _bind_methods();
+
public:
_FORCE_INLINE_ bool is_completed() { return completed; }
_FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
- SignalAwaiterHandle(uint32_t p_handle);
+#ifdef DEBUG_ENABLED
+ _FORCE_INLINE_ void set_connection_target(Object *p_target) {
+ conn_target_id = p_target->get_instance_id();
+ }
+#endif
+
+ SignalAwaiterHandle(uint32_t p_managed_handle);
~SignalAwaiterHandle();
};
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 972be5f5a4..1980f86114 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -65,6 +65,8 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"decimals",
"stepify",
"lerp",
+ "inverse_lerp",
+ "range_lerp",
"dectime",
"randomize",
"randi",
@@ -194,9 +196,12 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case COLORN:
return 2;
case MATH_LERP:
+ case MATH_INVERSE_LERP:
case MATH_DECTIME:
case LOGIC_CLAMP:
return 3;
+ case MATH_RANGE_LERP:
+ return 5;
case FUNC_MAX: {
}
}
@@ -297,7 +302,26 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
return PropertyInfo(Variant::REAL, "to");
else
return PropertyInfo(Variant::REAL, "weight");
-
+ } break;
+ case MATH_INVERSE_LERP: {
+ if (p_idx == 0)
+ return PropertyInfo(Variant::REAL, "from");
+ else if (p_idx == 1)
+ return PropertyInfo(Variant::REAL, "to");
+ else
+ return PropertyInfo(Variant::REAL, "value");
+ } break;
+ case MATH_RANGE_LERP: {
+ if (p_idx == 0)
+ return PropertyInfo(Variant::REAL, "value");
+ else if (p_idx == 1)
+ return PropertyInfo(Variant::REAL, "istart");
+ else if (p_idx == 2)
+ return PropertyInfo(Variant::REAL, "istop");
+ else if (p_idx == 3)
+ return PropertyInfo(Variant::REAL, "ostart");
+ else
+ return PropertyInfo(Variant::REAL, "ostop");
} break;
case MATH_DECTIME: {
if (p_idx == 0)
@@ -495,6 +519,8 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
} break;
case MATH_STEPIFY:
case MATH_LERP:
+ case MATH_INVERSE_LERP:
+ case MATH_RANGE_LERP:
case MATH_DECTIME: {
t = Variant::REAL;
@@ -795,6 +821,22 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(2);
*r_return = Math::lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
+ case VisualScriptBuiltinFunc::MATH_INVERSE_LERP: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::inverse_lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
+ } break;
+ case VisualScriptBuiltinFunc::MATH_RANGE_LERP: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ VALIDATE_ARG_NUM(3);
+ VALIDATE_ARG_NUM(4);
+ *r_return = Math::range_lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2], (double)*p_inputs[3], (double)*p_inputs[4]);
+ } break;
case VisualScriptBuiltinFunc::MATH_DECTIME: {
VALIDATE_ARG_NUM(0);
@@ -1203,6 +1245,8 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_DECIMALS);
BIND_ENUM_CONSTANT(MATH_STEPIFY);
BIND_ENUM_CONSTANT(MATH_LERP);
+ BIND_ENUM_CONSTANT(MATH_INVERSE_LERP);
+ BIND_ENUM_CONSTANT(MATH_RANGE_LERP);
BIND_ENUM_CONSTANT(MATH_DECTIME);
BIND_ENUM_CONSTANT(MATH_RANDOMIZE);
BIND_ENUM_CONSTANT(MATH_RAND);
@@ -1282,6 +1326,8 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECIMALS>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/stepify", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEPIFY>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>);
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index 97ab307039..af24f16a2f 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -64,6 +64,8 @@ public:
MATH_DECIMALS,
MATH_STEPIFY,
MATH_LERP,
+ MATH_INVERSE_LERP,
+ MATH_RANGE_LERP,
MATH_DECTIME,
MATH_RANDOMIZE,
MATH_RAND,
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 5a34fc3cd9..d3cd839cf3 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -532,6 +532,7 @@ String VisualScriptOperator::get_text() const {
L"A or B", //OP_OR,
L"A xor B", //OP_XOR,
L"not A", //OP_NOT,
+ L"A in B", //OP_IN,
};
return op_names[op];
diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java
index 053dfa631a..59fefc498f 100644
--- a/platform/android/java/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/src/org/godotengine/godot/Godot.java
@@ -191,6 +191,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
protected void onMainPause() {}
protected void onMainResume() {}
protected void onMainDestroy() {}
+ protected boolean onMainBackPressed() { return false; }
protected void onGLDrawFrame(GL10 gl) {}
protected void onGLSurfaceChanged(GL10 gl, int width, int height) {} // singletons will always miss first onGLSurfaceChanged call
@@ -767,9 +768,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
*/
@Override public void onBackPressed() {
+ boolean shouldQuit = true;
+
+ for(int i=0;i<singleton_count;i++) {
+ if (singletons[i].onMainBackPressed()) {
+ shouldQuit = false;
+ }
+ }
System.out.printf("** BACK REQUEST!\n");
- if (mView != null) {
+ if (shouldQuit && mView != null) {
mView.queueEvent(new Runnable() {
@Override
public void run() {
diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java
index 3c2ad7cc59..b807b952d4 100644
--- a/platform/android/java/src/org/godotengine/godot/GodotView.java
+++ b/platform/android/java/src/org/godotengine/godot/GodotView.java
@@ -285,13 +285,7 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
@Override public boolean onKeyDown(final int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
- queueEvent(new Runnable() {
- @Override
- public void run() {
- GodotLib.back();
- }
- });
-
+ activity.onBackPressed();
// press 'back' button should not terminate program
//normal handle 'back' event in game logic
return true;
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index c91781ce1d..5216dc5d6a 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -397,7 +397,7 @@ Error EditorExportPlatformIOS::_codesign(String p_file, void *p_userdata) {
codesign_args.push_back("-s");
codesign_args.push_back(data->preset->get(data->debug ? "application/code_sign_identity_debug" : "application/code_sign_identity_release"));
codesign_args.push_back(p_file);
- return OS::get_singleton()->execute("/usr/bin/codesign", codesign_args, true);
+ return OS::get_singleton()->execute("codesign", codesign_args, true);
}
return OK;
}
@@ -608,7 +608,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
archive_args.push_back("archive");
archive_args.push_back("-archivePath");
archive_args.push_back(archive_path);
- err = OS::get_singleton()->execute("/usr/bin/xcodebuild", archive_args, true);
+ err = OS::get_singleton()->execute("xcodebuild", archive_args, true);
ERR_FAIL_COND_V(err, err);
ep.step("Code-signing dylibs", 3);
@@ -628,7 +628,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
export_args.push_back(dest_dir + "export_options.plist");
export_args.push_back("-exportPath");
export_args.push_back(dest_dir);
- err = OS::get_singleton()->execute("/usr/bin/xcodebuild", export_args, true);
+ err = OS::get_singleton()->execute("xcodebuild", export_args, true);
ERR_FAIL_COND_V(err, err);
#else
print_line(".ipa can only be built on macOS. Leaving XCode project without building the package.");
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 0ba0ddec7d..8a6f1dc04c 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -244,7 +244,7 @@ Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_prese
args.push_back(p_path);
String str;
- Error err = OS::get_singleton()->execute("/usr/bin/codesign", args, true, NULL, &str, NULL, true);
+ Error err = OS::get_singleton()->execute("codesign", args, true, NULL, &str, NULL, true);
ERR_FAIL_COND_V(err != OK, err);
print_line("codesign: " + str);
@@ -271,7 +271,7 @@ Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const Strin
args.push_back(p_app_path_name);
String str;
- Error err = OS::get_singleton()->execute("/usr/bin/hdiutil", args, true, NULL, &str, NULL, true);
+ Error err = OS::get_singleton()->execute("hdiutil", args, true, NULL, &str, NULL, true);
ERR_FAIL_COND_V(err != OK, err);
print_line("hdiutil returned: " + str);
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index e389c6932e..bc18d0c1f0 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -1939,7 +1939,7 @@ Error OS_X11::shell_open(String p_uri) {
Error ok;
List<String> args;
args.push_back(p_uri);
- ok = execute("/usr/bin/xdg-open", args, false);
+ ok = execute("xdg-open", args, false);
if (ok == OK)
return OK;
ok = execute("gnome-open", args, false);
@@ -2003,7 +2003,7 @@ String OS_X11::get_system_dir(SystemDir p_dir) const {
String pipe;
List<String> arg;
arg.push_back(xdgparam);
- Error err = const_cast<OS_X11 *>(this)->execute("/usr/bin/xdg-user-dir", arg, true, NULL, &pipe);
+ Error err = const_cast<OS_X11 *>(this)->execute("xdg-user-dir", arg, true, NULL, &pipe);
if (err != OK)
return ".";
return pipe.strip_edges();
@@ -2053,7 +2053,7 @@ void OS_X11::alert(const String &p_alert, const String &p_title) {
args.push_back(p_title);
args.push_back(p_alert);
- execute("/usr/bin/xmessage", args, true);
+ execute("xmessage", args, true);
}
void OS_X11::set_icon(const Ref<Image> &p_icon) {
@@ -2236,12 +2236,12 @@ Error OS_X11::move_to_trash(const String &p_path) {
List<String> args;
args.push_back("-p");
args.push_back(trashcan);
- Error err = execute("/bin/mkdir", args, true);
+ Error err = execute("mkdir", args, true);
if (err == OK) {
List<String> args2;
args2.push_back(p_path);
args2.push_back(trashcan);
- err = execute("/bin/mv", args2, true);
+ err = execute("mv", args2, true);
}
return err;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 05963acf56..c4cfce5d72 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -529,12 +529,12 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
if (&cd == &playback.current) {
- if (!backwards && cd.pos < len && next_pos == len /*&& playback.blend.empty()*/) {
+ if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
//playback finished
end_notify = true;
}
- if (backwards && cd.pos > 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
+ if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
//playback finished
end_notify = true;
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index c2ce2a633e..07b49538d9 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -354,7 +354,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
cw = font->get_char_size(c[i], c[i + 1]).x;
draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg);
if (visible)
- font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - (fh - ascent)), c[i], c[i + 1], selection_fg);
+ font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - (fh - ascent)), c[i], c[i + 1], override_selected_font_color ? selection_fg : color);
} else {
if (visible)
@@ -1376,6 +1376,16 @@ bool RichTextLabel::is_meta_underlined() const {
return underline_meta;
}
+void RichTextLabel::set_override_selected_font_color(bool p_override_selected_font_color) {
+
+ override_selected_font_color = p_override_selected_font_color;
+}
+
+bool RichTextLabel::is_overriding_selected_font_color() const {
+
+ return override_selected_font_color;
+}
+
void RichTextLabel::set_offset(int p_pixel) {
vscroll->set_value(p_pixel);
@@ -1906,6 +1916,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_meta_underline", "enable"), &RichTextLabel::set_meta_underline);
ClassDB::bind_method(D_METHOD("is_meta_underlined"), &RichTextLabel::is_meta_underlined);
+ ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &RichTextLabel::set_override_selected_font_color);
+ ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &RichTextLabel::is_overriding_selected_font_color);
+
ClassDB::bind_method(D_METHOD("set_scroll_active", "active"), &RichTextLabel::set_scroll_active);
ClassDB::bind_method(D_METHOD("is_scroll_active"), &RichTextLabel::is_scroll_active);
@@ -1948,6 +1961,7 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
@@ -2003,6 +2017,7 @@ RichTextLabel::RichTextLabel() {
tab_size = 4;
default_align = ALIGN_LEFT;
underline_meta = true;
+ override_selected_font_color = false;
scroll_visible = false;
scroll_follow = false;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 24c1e5eb59..f9e37b1094 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -221,6 +221,7 @@ private:
int tab_size;
bool underline_meta;
+ bool override_selected_font_color;
Align default_align;
@@ -313,6 +314,9 @@ public:
void set_meta_underline(bool p_underline);
bool is_meta_underlined() const;
+ void set_override_selected_font_color(bool p_override_selected_font_color);
+ bool is_overriding_selected_font_color() const;
+
void set_scroll_active(bool p_active);
bool is_scroll_active() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 33c29547be..de69406b37 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -732,10 +732,6 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color);
}
- if (line == cursor.line) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
- }
-
if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
#ifdef TOOLS_ENABLED
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color);
@@ -764,6 +760,7 @@ void TextEdit::_notification(int p_what) {
cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color);
}
+ //loop through charcters in one line
for (int j = 0; j < str.length(); j++) {
//look for keyword
@@ -952,10 +949,22 @@ void TextEdit::_notification(int p_what) {
}
}
+ //current line highlighting
bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || j >= selection.from_column) && (line < selection.to_line || j < selection.to_column));
+ if (line == cursor.line) {
+ if (j == 0)
+ //first char
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color);
+ else if (j == str.length() - 1)
+ //last char
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
+
+ if (!in_selection)
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color);
+ }
+
if (in_selection) {
- //inside selection!
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color);
}
@@ -998,7 +1007,7 @@ void TextEdit::_notification(int p_what) {
if (brace_open_mismatch)
color = cache.brace_mismatch_color;
- cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection ? cache.font_selected_color : color);
+ cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
if (
@@ -1007,7 +1016,7 @@ void TextEdit::_notification(int p_what) {
if (brace_close_mismatch)
color = cache.brace_mismatch_color;
- cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection ? cache.font_selected_color : color);
+ cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
}
@@ -1066,15 +1075,15 @@ void TextEdit::_notification(int p_what) {
}
if (str[j] >= 32) {
- int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), str[j], str[j + 1], in_selection ? cache.font_selected_color : color);
+ int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
if (underlined) {
- draw_rect(Rect2(char_ofs + char_margin, ofs_y + ascent + 2, w, 1), in_selection ? cache.font_selected_color : color);
+ draw_rect(Rect2(char_ofs + char_margin, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
}
else if (draw_tabs && str[j] == '\t') {
int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2;
- cache.tab_icon->draw(ci, Point2(char_ofs + char_margin, ofs_y + yofs), in_selection ? cache.font_selected_color : color);
+ cache.tab_icon->draw(ci, Point2(char_ofs + char_margin, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
char_ofs += char_w;
@@ -4256,6 +4265,13 @@ bool TextEdit::is_drawing_tabs() const {
return draw_tabs;
}
+void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) {
+ override_selected_font_color = p_override_selected_font_color;
+}
+bool TextEdit::is_overriding_selected_font_color() const {
+ return override_selected_font_color;
+}
+
void TextEdit::set_insert_mode(bool p_enabled) {
insert_mode = p_enabled;
update();
@@ -4821,6 +4837,9 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_highlight_all_occurrences", "enable"), &TextEdit::set_highlight_all_occurrences);
ClassDB::bind_method(D_METHOD("is_highlight_all_occurrences_enabled"), &TextEdit::is_highlight_all_occurrences_enabled);
+ ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &TextEdit::set_override_selected_font_color);
+ ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &TextEdit::is_overriding_selected_font_color);
+
ClassDB::bind_method(D_METHOD("set_syntax_coloring", "enable"), &TextEdit::set_syntax_coloring);
ClassDB::bind_method(D_METHOD("is_syntax_coloring_enabled"), &TextEdit::is_syntax_coloring_enabled);
@@ -4838,6 +4857,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed");
@@ -4868,6 +4888,7 @@ TextEdit::TextEdit() {
readonly = false;
setting_row = false;
draw_tabs = false;
+ override_selected_font_color = false;
draw_caret = true;
max_chars = 0;
clear();
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 7e61c4e8b1..03f412729d 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -238,6 +238,7 @@ class TextEdit : public Control {
bool setting_row;
bool wrap;
bool draw_tabs;
+ bool override_selected_font_color;
bool cursor_changed_dirty;
bool text_changed_dirty;
bool undo_enabled;
@@ -482,6 +483,8 @@ public:
void set_indent_size(const int p_size);
void set_draw_tabs(bool p_draw);
bool is_drawing_tabs() const;
+ void set_override_selected_font_color(bool p_override_selected_font_color);
+ bool is_overriding_selected_font_color() const;
void set_insert_mode(bool p_enabled);
bool is_insert_mode() const;
diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h
index ee9272ce06..f6c11c49b0 100644
--- a/servers/physics/joints/pin_joint_sw.h
+++ b/servers/physics/joints/pin_joint_sw.h
@@ -86,8 +86,8 @@ public:
void set_pos_a(const Vector3 &p_pos) { m_pivotInA = p_pos; }
void set_pos_b(const Vector3 &p_pos) { m_pivotInB = p_pos; }
- Vector3 get_position_a() { return m_pivotInB; }
- Vector3 get_position_b() { return m_pivotInA; }
+ Vector3 get_position_a() { return m_pivotInA; }
+ Vector3 get_position_b() { return m_pivotInB; }
PinJointSW(BodySW *p_body_a, const Vector3 &p_pos_a, BodySW *p_body_b, const Vector3 &p_pos_b);
~PinJointSW();