diff options
-rw-r--r-- | doc/classes/HTTPRequest.xml | 10 | ||||
-rw-r--r-- | doc/classes/PackedScene.xml | 7 | ||||
-rw-r--r-- | doc/classes/Resource.xml | 3 | ||||
-rw-r--r-- | doc/classes/Timer.xml | 1 | ||||
-rw-r--r-- | drivers/png/image_loader_png.cpp | 5 | ||||
-rw-r--r-- | drivers/png/png_driver_common.cpp | 7 | ||||
-rw-r--r-- | drivers/png/png_driver_common.h | 2 | ||||
-rw-r--r-- | modules/bullet/bullet_physics_server.cpp | 7 | ||||
-rw-r--r-- | modules/bullet/space_bullet.cpp | 5 |
9 files changed, 36 insertions, 11 deletions
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 53ca1fc6a9..0b0d71fccf 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -14,11 +14,19 @@ add_child(http_request) http_request.connect("request_completed", self, "_http_request_completed") - # Perform the HTTP request. The URL below returns some JSON as of writing. + # Perform a GET request. The URL below returns JSON as of writing. var error = http_request.request("https://httpbin.org/get") if error != OK: push_error("An error occurred in the HTTP request.") + # Perform a POST request. The URL below returns JSON as of writing. + # Note: Don't make simultaneous requests using a single HTTPRequest node. + # The snippet below is provided for reference only. + var body = {"name": "Godette"} + var error = http_request.request("https://httpbin.org/post", [], true, HTTPClient.METHOD_POST, body) + if error != OK: + push_error("An error occurred in the HTTP request.") + # Called when the HTTP request is completed. func _http_request_completed(result, response_code, headers, body): diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 2d70dea012..bb56330248 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -7,6 +7,13 @@ A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). [b]Note:[/b] The node doesn't need to own itself. + [b]Example of loading a saved scene:[/b] + [codeblock] + # Use `load()` instead of `preload()` if the path isn't known at compile-time. + var scene = preload("res://scene.tscn").instance() + # Add the node as a child of the node the script is attached to. + add_child(scene) + [/codeblock] [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. [codeblock] # Create the objects. diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 5bc34772c8..0aa40dffb3 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -23,7 +23,8 @@ <argument index="0" name="subresources" type="bool" default="false"> </argument> <description> - Duplicates the resource, returning a new resource. By default, sub-resources are shared between resource copies for efficiency, this can be changed by passing [code]true[/code] to the [code]subresources[/code] argument. + Duplicates the resource, returning a new resource. By default, sub-resources are shared between resource copies for efficiency. This can be changed by passing [code]true[/code] to the [code]subresources[/code] argument which will copy the subresources. + [b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method will only perform a shallow copy. Nested resources within subresources will not be duplicated and will still be shared. </description> </method> <method name="get_local_scene" qualifiers="const"> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index c1e5987a06..5d684755fa 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -5,6 +5,7 @@ </brief_description> <description> Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode. + [b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer]. </description> <tutorials> </tutorials> diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index 8af58a7ed7..79924b849c 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -50,7 +50,7 @@ Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force f->close(); } const uint8_t *reader = file_buffer.ptr(); - return PNGDriverCommon::png_to_image(reader, buffer_size, p_image); + return PNGDriverCommon::png_to_image(reader, buffer_size, p_force_linear, p_image); } void ImageLoaderPNG::get_recognized_extensions(List<String> *p_extensions) const { @@ -61,7 +61,8 @@ Ref<Image> ImageLoaderPNG::load_mem_png(const uint8_t *p_png, int p_size) { Ref<Image> img; img.instance(); - Error err = PNGDriverCommon::png_to_image(p_png, p_size, img); + // the value of p_force_linear does not matter since it only applies to 16 bit + Error err = PNGDriverCommon::png_to_image(p_png, p_size, false, img); ERR_FAIL_COND_V(err, Ref<Image>()); return img; diff --git a/drivers/png/png_driver_common.cpp b/drivers/png/png_driver_common.cpp index 77d5e68826..d3e187c501 100644 --- a/drivers/png/png_driver_common.cpp +++ b/drivers/png/png_driver_common.cpp @@ -58,7 +58,7 @@ static bool check_error(const png_image &image) { return false; } -Error png_to_image(const uint8_t *p_source, size_t p_size, Ref<Image> p_image) { +Error png_to_image(const uint8_t *p_source, size_t p_size, bool p_force_linear, Ref<Image> p_image) { png_image png_img; zeromem(&png_img, sizeof(png_img)); png_img.version = PNG_IMAGE_VERSION; @@ -99,6 +99,11 @@ Error png_to_image(const uint8_t *p_source, size_t p_size, Ref<Image> p_image) { return ERR_UNAVAILABLE; } + if (!p_force_linear) { + // assume 16 bit pngs without sRGB or gAMA chunks are in sRGB format + png_img.flags |= PNG_IMAGE_FLAG_16BIT_sRGB; + } + const png_uint_32 stride = PNG_IMAGE_ROW_STRIDE(png_img); Vector<uint8_t> buffer; Error err = buffer.resize(PNG_IMAGE_BUFFER_SIZE(png_img, stride)); diff --git a/drivers/png/png_driver_common.h b/drivers/png/png_driver_common.h index 12129f034e..2099ddc536 100644 --- a/drivers/png/png_driver_common.h +++ b/drivers/png/png_driver_common.h @@ -36,7 +36,7 @@ namespace PNGDriverCommon { // Attempt to load png from buffer (p_source, p_size) into p_image -Error png_to_image(const uint8_t *p_source, size_t p_size, Ref<Image> p_image); +Error png_to_image(const uint8_t *p_source, size_t p_size, bool p_force_linear, Ref<Image> p_image); // Append p_image, as a png, to p_buffer. // Contents of p_buffer is unspecified if error returned. diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index bb1678a994..8f64c11867 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -1557,6 +1557,13 @@ void BulletPhysicsServer3D::sync() { } void BulletPhysicsServer3D::flush_queries() { + if (!active) { + return; + } + + for (int i = 0; i < active_spaces_count; ++i) { + active_spaces[i]->flush_queries(); + } } void BulletPhysicsServer3D::finish() { diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 8204d7ed20..70e137b16d 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -579,10 +579,6 @@ void SpaceBullet::remove_all_collision_objects() { } } -void onBulletPreTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) { - static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo())->flush_queries(); -} - void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) { const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray(); @@ -650,7 +646,6 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) { dynamicsWorld->setWorldUserInfo(this); - dynamicsWorld->setInternalTickCallback(onBulletPreTickCallback, this, true); dynamicsWorld->setInternalTickCallback(onBulletTickCallback, this, false); dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostPairCallback); // Setup ghost check dynamicsWorld->getPairCache()->setOverlapFilterCallback(godotFilterCallback); |