summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp46
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h1
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp21
-rw-r--r--drivers/gles3/rasterizer_gles3.h13
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp1298
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h252
-rw-r--r--drivers/gles3/storage/canvas_texture_storage.cpp96
-rw-r--r--drivers/gles3/storage/canvas_texture_storage.h87
-rw-r--r--drivers/gles3/storage/config.cpp4
-rw-r--r--drivers/gles3/storage/decal_atlas_storage.cpp75
-rw-r--r--drivers/gles3/storage/decal_atlas_storage.h67
-rw-r--r--drivers/gles3/storage/light_storage.cpp316
-rw-r--r--drivers/gles3/storage/light_storage.h154
-rw-r--r--drivers/gles3/storage/particles_storage.cpp254
-rw-r--r--drivers/gles3/storage/particles_storage.h140
-rw-r--r--drivers/gles3/storage/render_target_storage.h132
-rw-r--r--drivers/gles3/storage/texture_storage.cpp932
-rw-r--r--drivers/gles3/storage/texture_storage.h228
-rw-r--r--modules/noise/fastnoise_lite.cpp8
-rw-r--r--modules/openxr/extensions/openxr_vulkan_extension.cpp3
-rw-r--r--servers/rendering/dummy/rasterizer_dummy.h12
-rw-r--r--servers/rendering/dummy/rasterizer_storage_dummy.h186
-rw-r--r--servers/rendering/dummy/storage/canvas_texture_storage.h53
-rw-r--r--servers/rendering/dummy/storage/decal_atlas_storage.h62
-rw-r--r--servers/rendering/dummy/storage/light_storage.h135
-rw-r--r--servers/rendering/dummy/storage/particles_storage.h126
-rw-r--r--servers/rendering/dummy/storage/texture_storage.h56
-rw-r--r--servers/rendering/renderer_canvas_cull.cpp16
-rw-r--r--servers/rendering/renderer_canvas_render.h3
-rw-r--r--servers/rendering/renderer_compositor.h8
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp79
-rw-r--r--servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp78
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp125
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.cpp10
-rw-r--r--servers/rendering/renderer_rd/renderer_compositor_rd.h12
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp103
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.h1
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp310
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp37
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.cpp3552
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h928
-rw-r--r--servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp235
-rw-r--r--servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h90
-rw-r--r--servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp437
-rw-r--r--servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h211
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.cpp788
-rw-r--r--servers/rendering/renderer_rd/storage_rd/light_storage.h370
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp200
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h18
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp1897
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.h565
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp1318
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h337
-rw-r--r--servers/rendering/renderer_scene_cull.cpp198
-rw-r--r--servers/rendering/renderer_storage.h203
-rw-r--r--servers/rendering/renderer_viewport.cpp55
-rw-r--r--servers/rendering/rendering_server_default.cpp6
-rw-r--r--servers/rendering/rendering_server_default.h46
-rw-r--r--servers/rendering/rendering_server_globals.cpp4
-rw-r--r--servers/rendering/rendering_server_globals.h8
-rw-r--r--servers/rendering/storage/canvas_texture_storage.h51
-rw-r--r--servers/rendering/storage/decal_atlas_storage.h60
-rw-r--r--servers/rendering/storage/light_storage.h139
-rw-r--r--servers/rendering/storage/particles_storage.h129
-rw-r--r--servers/rendering/storage/texture_storage.h62
-rw-r--r--servers/xr/xr_interface_extension.cpp7
66 files changed, 8854 insertions, 8599 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 1ddaf3d6a7..957713c444 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -38,9 +38,9 @@
#include "core/config/project_settings.h"
#include "servers/rendering/rendering_server_default.h"
-#include "storage/canvas_texture_storage.h"
#include "storage/config.h"
#include "storage/material_storage.h"
+#include "storage/texture_storage.h"
#ifndef GLES_OVER_GL
#define glClearDepth glClearDepthf
@@ -116,9 +116,11 @@ void RasterizerCanvasGLES3::_update_transform_to_mat4(const Transform3D &p_trans
}
void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) {
- storage->frame.current_rt = nullptr;
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
+ texture_storage->frame.current_rt = nullptr;
- storage->_set_current_render_target(p_to_render_target);
+ texture_storage->_set_current_render_target(p_to_render_target);
Transform2D canvas_transform_inverse = p_canvas_transform.affine_inverse();
@@ -130,7 +132,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
//update canvas state uniform buffer
StateBuffer state_buffer;
- Size2i ssize = storage->render_target_get_size(p_to_render_target);
+ Size2i ssize = texture_storage->render_target_get_size(p_to_render_target);
Transform3D screen_transform;
screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
@@ -149,11 +151,11 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
state_buffer.canvas_modulate[2] = p_modulate.b;
state_buffer.canvas_modulate[3] = p_modulate.a;
- Size2 render_target_size = storage->render_target_get_size(p_to_render_target);
+ Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target);
state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x;
state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y;
- state_buffer.time = storage->frame.time;
+ state_buffer.time = texture_storage->frame.time;
state_buffer.use_pixel_snap = p_snap_2d_vertices_to_pixel;
state_buffer.directional_light_count = 0; //directional_light_count;
@@ -166,7 +168,7 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
state_buffer.screen_to_sdf[0] = 1.0 / state_buffer.sdf_to_screen[0];
state_buffer.screen_to_sdf[1] = 1.0 / state_buffer.sdf_to_screen[1];
- Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_to_render_target);
+ Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_to_render_target);
Rect2 sdf_tex_rect(sdf_rect.position / canvas_scale, sdf_rect.size / canvas_scale);
state_buffer.sdf_to_tex[0] = 1.0 / sdf_tex_rect.size.width;
@@ -881,19 +883,21 @@ void RasterizerCanvasGLES3::update() {
}
void RasterizerCanvasGLES3::canvas_begin() {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
state.using_transparent_rt = false;
- if (storage->frame.current_rt) {
- storage->bind_framebuffer(storage->frame.current_rt->fbo);
- state.using_transparent_rt = storage->frame.current_rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT];
+ if (texture_storage->frame.current_rt) {
+ glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->frame.current_rt->fbo);
+ state.using_transparent_rt = texture_storage->frame.current_rt->flags[GLES3::TextureStorage::RENDER_TARGET_TRANSPARENT];
}
- if (storage->frame.current_rt && storage->frame.current_rt->clear_requested) {
- const Color &col = storage->frame.current_rt->clear_color;
+ if (texture_storage->frame.current_rt && texture_storage->frame.current_rt->clear_requested) {
+ const Color &col = texture_storage->frame.current_rt->clear_color;
glClearColor(col.r, col.g, col.b, col.a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
- storage->frame.current_rt->clear_requested = false;
+ texture_storage->frame.current_rt->clear_requested = false;
}
reset_canvas();
@@ -934,7 +938,7 @@ void RasterizerCanvasGLES3::_bind_canvas_texture(RID p_texture, RS::CanvasItemTe
ct = t->canvas_texture;
} else {
- ct = GLES3::CanvasTextureStorage::get_singleton()->get_canvas_texture(p_texture);
+ ct = GLES3::TextureStorage::get_singleton()->get_canvas_texture(p_texture);
}
if (!ct) {
@@ -1041,6 +1045,8 @@ void RasterizerCanvasGLES3::_set_uniforms() {
}
void RasterizerCanvasGLES3::reset_canvas() {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
@@ -1049,7 +1055,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
// Default to Mix.
glBlendEquation(GL_FUNC_ADD);
- if (storage->frame.current_rt && storage->frame.current_rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) {
+ if (texture_storage->frame.current_rt && texture_storage->frame.current_rt->flags[GLES3::TextureStorage::RENDER_TARGET_TRANSPARENT]) {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} else {
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ONE);
@@ -1255,7 +1261,7 @@ void RasterizerCanvasGLES3::_allocate_instance_data_buffer() {
}
void RasterizerCanvasGLES3::initialize() {
- GLES3::CanvasTextureStorage *canvas_texture_storage = GLES3::CanvasTextureStorage::get_singleton();
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
// quad buffer
@@ -1450,8 +1456,8 @@ void fragment() {
material_storage->material_set_shader(default_canvas_group_material, default_canvas_group_shader);
}
- default_canvas_texture = canvas_texture_storage->canvas_texture_allocate();
- canvas_texture_storage->canvas_texture_initialize(default_canvas_texture);
+ default_canvas_texture = texture_storage->canvas_texture_allocate();
+ texture_storage->canvas_texture_initialize(default_canvas_texture);
state.using_light = nullptr;
state.using_transparent_rt = false;
@@ -1470,13 +1476,13 @@ RasterizerCanvasGLES3::RasterizerCanvasGLES3() {
}
RasterizerCanvasGLES3::~RasterizerCanvasGLES3() {
- GLES3::CanvasTextureStorage *canvas_texture_storage = GLES3::CanvasTextureStorage::get_singleton();
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
state.canvas_shader.version_free(state.canvas_shader_default_version);
material_storage->material_free(default_canvas_group_material);
material_storage->shader_free(default_canvas_group_shader);
- canvas_texture_storage->canvas_texture_free(default_canvas_texture);
+ texture_storage->canvas_texture_free(default_canvas_texture);
singleton = nullptr;
}
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index 70066c5e2a..7294c9b132 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -37,7 +37,6 @@
#include "rasterizer_storage_gles3.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_compositor.h"
-#include "storage/canvas_texture_storage.h"
#include "storage/material_storage.h"
#include "storage/texture_storage.h"
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 61aefc1192..1ad99d2d41 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -34,6 +34,7 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
+#include "storage/texture_storage.h"
#define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
#define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
@@ -87,6 +88,8 @@
#endif
void RasterizerGLES3::begin_frame(double frame_step) {
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+
frame++;
delta = frame_step;
@@ -95,9 +98,9 @@ void RasterizerGLES3::begin_frame(double frame_step) {
double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
time_total = Math::fmod(time_total, time_roll_over);
- storage.frame.time = time_total;
- storage.frame.count++;
- storage.frame.delta = frame_step;
+ texture_storage->frame.time = time_total;
+ texture_storage->frame.count++;
+ texture_storage->frame.delta = frame_step;
storage.update_dirty_resources();
@@ -269,9 +272,10 @@ void RasterizerGLES3::prepare_for_blitting_render_targets() {
}
void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect) {
- ERR_FAIL_COND(storage.frame.current_rt);
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ ERR_FAIL_COND(texture_storage->frame.current_rt);
- GLES3::RenderTarget *rt = storage.render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
ERR_FAIL_COND(!rt);
// TODO: do we need a keep 3d linear option?
@@ -282,16 +286,17 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
}
glReadBuffer(GL_COLOR_ATTACHMENT0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
glBlitFramebuffer(0, 0, rt->width, rt->height, 0, p_screen_rect.size.y, p_screen_rect.size.x, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
// is this p_screen useless in a multi window environment?
void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) {
// do this once off for all blits
- storage.bind_framebuffer_system();
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
- storage.frame.current_rt = nullptr;
+ texture_storage->frame.current_rt = nullptr;
for (int i = 0; i < p_amount; i++) {
const BlitToScreen &blit = p_render_targets[i];
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 2279a502a2..1aa03f90dd 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -37,12 +37,11 @@
#include "rasterizer_scene_gles3.h"
#include "rasterizer_storage_gles3.h"
#include "servers/rendering/renderer_compositor.h"
-#include "storage/canvas_texture_storage.h"
#include "storage/config.h"
-#include "storage/decal_atlas_storage.h"
+#include "storage/light_storage.h"
#include "storage/material_storage.h"
#include "storage/mesh_storage.h"
-#include "storage/render_target_storage.h"
+#include "storage/particles_storage.h"
#include "storage/texture_storage.h"
class RasterizerGLES3 : public RendererCompositor {
@@ -54,11 +53,11 @@ private:
protected:
GLES3::Config config;
- GLES3::CanvasTextureStorage canvas_texture_storage;
GLES3::TextureStorage texture_storage;
- GLES3::DecalAtlasStorage decal_atlas_storage;
GLES3::MaterialStorage material_storage;
GLES3::MeshStorage mesh_storage;
+ GLES3::ParticlesStorage particles_storage;
+ GLES3::LightStorage light_storage;
RasterizerStorageGLES3 storage;
RasterizerCanvasGLES3 canvas;
RasterizerSceneGLES3 scene;
@@ -66,11 +65,11 @@ protected:
void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect);
public:
- RendererCanvasTextureStorage *get_canvas_texture_storage() { return &canvas_texture_storage; }
+ RendererLightStorage *get_light_storage() { return &light_storage; }
RendererMaterialStorage *get_material_storage() { return &material_storage; }
RendererMeshStorage *get_mesh_storage() { return &mesh_storage; }
+ RendererParticlesStorage *get_particles_storage() { return &particles_storage; }
RendererTextureStorage *get_texture_storage() { return &texture_storage; }
- RendererDecalAtlasStorage *get_decal_atlas_storage() { return &decal_atlas_storage; }
RendererStorage *get_storage() { return &storage; }
RendererCanvasRender *get_canvas() { return &canvas; }
RendererSceneRender *get_scene() { return &scene; }
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 3517d985f0..95d0a90ab1 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -38,8 +38,6 @@
#include "rasterizer_scene_gles3.h"
#include "servers/rendering/shader_language.h"
-GLuint RasterizerStorageGLES3::system_fbo = 0;
-
void RasterizerStorageGLES3::bind_quad_array() const {
//glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
//glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
@@ -58,209 +56,9 @@ RID RasterizerStorageGLES3::sky_create() {
void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size) {
}
-/* Light API */
-
-RID RasterizerStorageGLES3::directional_light_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::directional_light_initialize(RID p_rid) {
-}
-
-RID RasterizerStorageGLES3::omni_light_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::omni_light_initialize(RID p_rid) {
-}
-
-RID RasterizerStorageGLES3::spot_light_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::spot_light_initialize(RID p_rid) {
-}
-
-RID RasterizerStorageGLES3::reflection_probe_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::reflection_probe_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::light_set_color(RID p_light, const Color &p_color) {
-}
-
-void RasterizerStorageGLES3::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
-}
-
-void RasterizerStorageGLES3::light_set_shadow(RID p_light, bool p_enabled) {
-}
-
-void RasterizerStorageGLES3::light_set_projector(RID p_light, RID p_texture) {
-}
-
-void RasterizerStorageGLES3::light_set_negative(RID p_light, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::light_set_cull_mask(RID p_light, uint32_t p_mask) {
-}
-
-void RasterizerStorageGLES3::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
-}
-
-void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
-}
-
-void RasterizerStorageGLES3::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
-}
-
-void RasterizerStorageGLES3::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
-}
-
-void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
-}
-
-void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
-}
-
-void RasterizerStorageGLES3::light_directional_set_blend_splits(RID p_light, bool p_enable) {
-}
-
-bool RasterizerStorageGLES3::light_directional_get_blend_splits(RID p_light) const {
- return false;
-}
-
-void RasterizerStorageGLES3::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
-}
-
-RS::LightDirectionalSkyMode RasterizerStorageGLES3::light_directional_get_sky_mode(RID p_light) const {
- return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
-}
-
-RS::LightDirectionalShadowMode RasterizerStorageGLES3::light_directional_get_shadow_mode(RID p_light) {
- return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
-}
-
-RS::LightOmniShadowMode RasterizerStorageGLES3::light_omni_get_shadow_mode(RID p_light) {
- return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
-}
-
-bool RasterizerStorageGLES3::light_has_shadow(RID p_light) const {
- return false;
-}
-
-bool RasterizerStorageGLES3::light_has_projector(RID p_light) const {
- return false;
-}
-
-RS::LightType RasterizerStorageGLES3::light_get_type(RID p_light) const {
- return RS::LIGHT_OMNI;
-}
-
-AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
- return AABB();
-}
-
-float RasterizerStorageGLES3::light_get_param(RID p_light, RS::LightParam p_param) {
- return 0.0;
-}
-
-Color RasterizerStorageGLES3::light_get_color(RID p_light) {
- return Color();
-}
-
-RS::LightBakeMode RasterizerStorageGLES3::light_get_bake_mode(RID p_light) {
- return RS::LIGHT_BAKE_DISABLED;
-}
-
-uint32_t RasterizerStorageGLES3::light_get_max_sdfgi_cascade(RID p_light) {
- return 0;
-}
-
-uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const {
- return 0;
-}
-
-/* PROBE API */
-
-void RasterizerStorageGLES3::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
-}
-
-void RasterizerStorageGLES3::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
-}
-
-AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
- return AABB();
-}
-
-RS::ReflectionProbeUpdateMode RasterizerStorageGLES3::reflection_probe_get_update_mode(RID p_probe) const {
- return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE;
-}
-
-uint32_t RasterizerStorageGLES3::reflection_probe_get_cull_mask(RID p_probe) const {
- return 0;
-}
-
-Vector3 RasterizerStorageGLES3::reflection_probe_get_extents(RID p_probe) const {
- return Vector3();
-}
-
-Vector3 RasterizerStorageGLES3::reflection_probe_get_origin_offset(RID p_probe) const {
- return Vector3();
-}
-
-float RasterizerStorageGLES3::reflection_probe_get_origin_max_distance(RID p_probe) const {
- return 0.0;
-}
-
-bool RasterizerStorageGLES3::reflection_probe_renders_shadows(RID p_probe) const {
- return false;
-}
-
void RasterizerStorageGLES3::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
}
-void RasterizerStorageGLES3::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
-}
-
-float RasterizerStorageGLES3::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
- return 0.0;
-}
-
/* VOXEL GI API */
RID RasterizerStorageGLES3::voxel_gi_allocate() {
@@ -361,257 +159,12 @@ uint32_t RasterizerStorageGLES3::voxel_gi_get_version(RID p_voxel_gi) {
return 0;
}
-/* LIGHTMAP CAPTURE */
-RID RasterizerStorageGLES3::lightmap_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::lightmap_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
-}
-
-void RasterizerStorageGLES3::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
-}
-
-void RasterizerStorageGLES3::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
-}
-
-void RasterizerStorageGLES3::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
-}
-
-PackedVector3Array RasterizerStorageGLES3::lightmap_get_probe_capture_points(RID p_lightmap) const {
- return PackedVector3Array();
-}
-
-PackedColorArray RasterizerStorageGLES3::lightmap_get_probe_capture_sh(RID p_lightmap) const {
- return PackedColorArray();
-}
-
-PackedInt32Array RasterizerStorageGLES3::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
- return PackedInt32Array();
-}
-
-PackedInt32Array RasterizerStorageGLES3::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
- return PackedInt32Array();
-}
-
-AABB RasterizerStorageGLES3::lightmap_get_aabb(RID p_lightmap) const {
- return AABB();
-}
-
-void RasterizerStorageGLES3::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
-}
-
-bool RasterizerStorageGLES3::lightmap_is_interior(RID p_lightmap) const {
- return false;
-}
-
-void RasterizerStorageGLES3::lightmap_set_probe_capture_update_speed(float p_speed) {
-}
-
-float RasterizerStorageGLES3::lightmap_get_probe_capture_update_speed() const {
- return 0;
-}
-
/* OCCLUDER */
void RasterizerStorageGLES3::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {
}
-/* PARTICLES */
-
-RID RasterizerStorageGLES3::particles_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::particles_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
-}
-
-void RasterizerStorageGLES3::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
-}
-
-void RasterizerStorageGLES3::particles_set_emitting(RID p_particles, bool p_emitting) {
-}
-
-void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) {
-}
-
-void RasterizerStorageGLES3::particles_set_lifetime(RID p_particles, double p_lifetime) {
-}
-
-void RasterizerStorageGLES3::particles_set_one_shot(RID p_particles, bool p_one_shot) {
-}
-
-void RasterizerStorageGLES3::particles_set_pre_process_time(RID p_particles, double p_time) {
-}
-
-void RasterizerStorageGLES3::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
-}
-
-void RasterizerStorageGLES3::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
-}
-
-void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
-}
-
-void RasterizerStorageGLES3::particles_set_speed_scale(RID p_particles, double p_scale) {
-}
-
-void RasterizerStorageGLES3::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::particles_set_process_material(RID p_particles, RID p_material) {
-}
-RID RasterizerStorageGLES3::particles_get_process_material(RID p_particles) const {
- return RID();
-}
-
-void RasterizerStorageGLES3::particles_set_fixed_fps(RID p_particles, int p_fps) {
-}
-
-void RasterizerStorageGLES3::particles_set_interpolate(RID p_particles, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::particles_set_fractional_delta(RID p_particles, bool p_enable) {
-}
-
-void RasterizerStorageGLES3::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
-}
-
-void RasterizerStorageGLES3::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
-}
-
-void RasterizerStorageGLES3::particles_set_collision_base_size(RID p_particles, real_t p_size) {
-}
-
-void RasterizerStorageGLES3::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
-}
-
-void RasterizerStorageGLES3::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
-}
-
-void RasterizerStorageGLES3::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
-}
-
-void RasterizerStorageGLES3::particles_restart(RID p_particles) {
-}
-
-void RasterizerStorageGLES3::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
-}
-
-void RasterizerStorageGLES3::particles_set_draw_passes(RID p_particles, int p_count) {
-}
-
-void RasterizerStorageGLES3::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
-}
-
-void RasterizerStorageGLES3::particles_request_process(RID p_particles) {
-}
-
-AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
- return AABB();
-}
-
-AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
- return AABB();
-}
-
-void RasterizerStorageGLES3::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
-}
-
-bool RasterizerStorageGLES3::particles_get_emitting(RID p_particles) {
- return false;
-}
-
-int RasterizerStorageGLES3::particles_get_draw_passes(RID p_particles) const {
- return 0;
-}
-
-RID RasterizerStorageGLES3::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
- return RID();
-}
-
-void RasterizerStorageGLES3::particles_add_collision(RID p_particles, RID p_instance) {
-}
-
-void RasterizerStorageGLES3::particles_remove_collision(RID p_particles, RID p_instance) {
-}
-
-void RasterizerStorageGLES3::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
-}
-
-void RasterizerStorageGLES3::update_particles() {
-}
-
-bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const {
- return false;
-}
-
-/* PARTICLES COLLISION */
-
-RID RasterizerStorageGLES3::particles_collision_allocate() {
- return RID();
-}
-
-void RasterizerStorageGLES3::particles_collision_initialize(RID p_rid) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
-}
-
-void RasterizerStorageGLES3::particles_collision_height_field_update(RID p_particles_collision) {
-}
-
-void RasterizerStorageGLES3::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
-}
-
-AABB RasterizerStorageGLES3::particles_collision_get_aabb(RID p_particles_collision) const {
- return AABB();
-}
-
-bool RasterizerStorageGLES3::particles_collision_is_heightfield(RID p_particles_collision) const {
- return false;
-}
-
-RID RasterizerStorageGLES3::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
- return RID();
-}
-
-RID RasterizerStorageGLES3::particles_collision_instance_create(RID p_collision) {
- return RID();
-}
-
-void RasterizerStorageGLES3::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
-}
-
-void RasterizerStorageGLES3::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
-}
+/* FOG */
RID RasterizerStorageGLES3::fog_volume_allocate() {
return RID();
@@ -658,758 +211,6 @@ AABB RasterizerStorageGLES3::visibility_notifier_get_aabb(RID p_notifier) const
void RasterizerStorageGLES3::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
}
-/* RENDER TARGET */
-
-void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
-
- if (rt) {
- if (rt->allocate_is_dirty) {
- rt->allocate_is_dirty = false;
- _render_target_allocate(rt);
- }
-
- frame.current_rt = rt;
- ERR_FAIL_COND(!rt);
- frame.clear_request = false;
-
- glViewport(0, 0, rt->width, rt->height);
-
- _dims.rt_width = rt->width;
- _dims.rt_height = rt->height;
- _dims.win_width = rt->width;
- _dims.win_height = rt->height;
-
- } else {
- frame.current_rt = nullptr;
- frame.clear_request = false;
- bind_framebuffer_system();
- }
-}
-
-void RasterizerStorageGLES3::_render_target_allocate(GLES3::RenderTarget *rt) {
- // do not allocate a render target with no size
- if (rt->width <= 0 || rt->height <= 0) {
- return;
- }
-
- // do not allocate a render target that is attached to the screen
- if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
- rt->fbo = RasterizerStorageGLES3::system_fbo;
- return;
- }
-
- GLuint color_internal_format;
- GLuint color_format;
- GLuint color_type = GL_UNSIGNED_BYTE;
- Image::Format image_format;
-
- if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) {
-#ifdef GLES_OVER_GL
- color_internal_format = GL_RGBA8;
-#else
- color_internal_format = GL_RGBA;
-#endif
- color_format = GL_RGBA;
- image_format = Image::FORMAT_RGBA8;
- } else {
-#ifdef GLES_OVER_GL
- color_internal_format = GL_RGB8;
-#else
- color_internal_format = GL_RGB;
-#endif
- color_format = GL_RGB;
- image_format = Image::FORMAT_RGB8;
- }
-
- rt->used_dof_blur_near = false;
- rt->mip_maps_allocated = false;
-
- {
- /* Front FBO */
-
- GLES3::Texture *texture = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
- ERR_FAIL_COND(!texture);
-
- // framebuffer
- glGenFramebuffers(1, &rt->fbo);
- bind_framebuffer(rt->fbo);
-
- // color
- glGenTextures(1, &rt->color);
- glBindTexture(GL_TEXTURE_2D, rt->color);
-
- glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr);
-
- if (texture->flags & GLES3::TEXTURE_FLAG_FILTER) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
-
- // depth
-
- if (config->support_depth_texture) {
- glGenTextures(1, &rt->depth);
- glBindTexture(GL_TEXTURE_2D, rt->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
- } else {
- glGenRenderbuffers(1, &rt->depth);
- glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
-
- glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, rt->width, rt->height);
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
- }
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- glDeleteFramebuffers(1, &rt->fbo);
- if (config->support_depth_texture) {
- glDeleteTextures(1, &rt->depth);
- } else {
- glDeleteRenderbuffers(1, &rt->depth);
- }
-
- glDeleteTextures(1, &rt->color);
- rt->fbo = 0;
- rt->width = 0;
- rt->height = 0;
- rt->color = 0;
- rt->depth = 0;
- texture->tex_id = 0;
- texture->active = false;
- WARN_PRINT("Could not create framebuffer!!");
- return;
- }
-
- texture->format = image_format;
- texture->gl_format_cache = color_format;
- texture->gl_type_cache = GL_UNSIGNED_BYTE;
- texture->gl_internal_format_cache = color_internal_format;
- texture->tex_id = rt->color;
- texture->width = rt->width;
- texture->alloc_width = rt->width;
- texture->height = rt->height;
- texture->alloc_height = rt->height;
- texture->active = true;
-
- GLES3::TextureStorage::get_singleton()->texture_set_flags(rt->texture, texture->flags);
- }
-
- /* BACK FBO */
- /* For MSAA */
-
-#ifndef JAVASCRIPT_ENABLED
- if (rt->msaa >= RS::VIEWPORT_MSAA_2X && rt->msaa <= RS::VIEWPORT_MSAA_8X) {
- rt->multisample_active = true;
-
- static const int msaa_value[] = { 0, 2, 4, 8, 16 };
- int msaa = msaa_value[rt->msaa];
-
- int max_samples = 0;
- glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
- if (msaa > max_samples) {
- WARN_PRINT("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples));
- msaa = max_samples;
- }
-
- //regular fbo
- glGenFramebuffers(1, &rt->multisample_fbo);
- bind_framebuffer(rt->multisample_fbo);
-
- glGenRenderbuffers(1, &rt->multisample_depth);
- glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config->depth_buffer_internalformat, rt->width, rt->height);
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth);
-
- glGenRenderbuffers(1, &rt->multisample_color);
- glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height);
-
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color);
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- // Delete allocated resources and default to no MSAA
- WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA");
- printf("err status: %x\n", status);
- rt->multisample_active = false;
-
- glDeleteFramebuffers(1, &rt->multisample_fbo);
- rt->multisample_fbo = 0;
-
- glDeleteRenderbuffers(1, &rt->multisample_depth);
- rt->multisample_depth = 0;
-
- glDeleteRenderbuffers(1, &rt->multisample_color);
- rt->multisample_color = 0;
- }
-
- glBindRenderbuffer(GL_RENDERBUFFER, 0);
- bind_framebuffer(0);
-
- } else
-#endif // JAVASCRIPT_ENABLED
- {
- rt->multisample_active = false;
- }
-
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- // copy texscreen buffers
- // if (!(rt->flags[RendererStorage::RENDER_TARGET_NO_SAMPLING])) {
- if (true) {
- glGenTextures(1, &rt->copy_screen_effect.color);
- glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
-
- if (rt->flags[RendererStorage::RENDER_TARGET_TRANSPARENT]) {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
- } else {
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glGenFramebuffers(1, &rt->copy_screen_effect.fbo);
- bind_framebuffer(rt->copy_screen_effect.fbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0);
-
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- _render_target_clear(rt);
- ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
- }
- }
-
- // Allocate mipmap chains for post_process effects
- // if (!rt->flags[RendererStorage::RENDER_TARGET_NO_3D] && rt->width >= 2 && rt->height >= 2) {
- if (rt->width >= 2 && rt->height >= 2) {
- for (int i = 0; i < 2; i++) {
- ERR_FAIL_COND(rt->mip_maps[i].sizes.size());
- int w = rt->width;
- int h = rt->height;
-
- if (i > 0) {
- w >>= 1;
- h >>= 1;
- }
-
- int level = 0;
- int fb_w = w;
- int fb_h = h;
-
- while (true) {
- GLES3::RenderTarget::MipMaps::Size mm;
- mm.width = w;
- mm.height = h;
- rt->mip_maps[i].sizes.push_back(mm);
-
- w >>= 1;
- h >>= 1;
-
- if (w < 2 || h < 2) {
- break;
- }
-
- level++;
- }
-
- GLsizei width = fb_w;
- GLsizei height = fb_h;
-
- if (config->render_to_mipmap_supported) {
- glGenTextures(1, &rt->mip_maps[i].color);
- glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color);
-
- for (int l = 0; l < level + 1; l++) {
- glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr);
- width = MAX(1, (width / 2));
- height = MAX(1, (height / 2));
- }
-#ifdef GLES_OVER_GL
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
-#endif
- } else {
- // Can't render to specific levels of a mipmap in ES 2.0 or Webgl so create a texture for each level
- for (int l = 0; l < level + 1; l++) {
- glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color);
- glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color);
- glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr);
- width = MAX(1, (width / 2));
- height = MAX(1, (height / 2));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- }
-
- glDisable(GL_SCISSOR_TEST);
- glColorMask(1, 1, 1, 1);
- glDepthMask(GL_TRUE);
-
- for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
- GLES3::RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j];
-
- glGenFramebuffers(1, &mm.fbo);
- bind_framebuffer(mm.fbo);
-
- if (config->render_to_mipmap_supported) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j);
- } else {
- glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color, 0);
- }
-
- bool used_depth = false;
- if (j == 0 && i == 0) { //use always
- if (config->support_depth_texture) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
- } else {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
- }
- used_depth = true;
- }
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- WARN_PRINT_ONCE("Cannot allocate mipmaps for 3D post processing effects");
- bind_framebuffer_system();
- return;
- }
-
- glClearColor(1.0, 0.0, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- if (used_depth) {
- glClearDepth(1.0);
- glClear(GL_DEPTH_BUFFER_BIT);
- }
- }
-
- rt->mip_maps[i].levels = level;
-
- if (config->render_to_mipmap_supported) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
- }
- rt->mip_maps_allocated = true;
- }
-
- bind_framebuffer_system();
-}
-
-void RasterizerStorageGLES3::_render_target_clear(GLES3::RenderTarget *rt) {
- // there is nothing to clear when DIRECT_TO_SCREEN is used
- if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
- return;
- }
-
- if (rt->fbo) {
- glDeleteFramebuffers(1, &rt->fbo);
- glDeleteTextures(1, &rt->color);
- rt->fbo = 0;
- }
-
- if (rt->external.fbo != 0) {
- // free this
- glDeleteFramebuffers(1, &rt->external.fbo);
-
- // clean up our texture
- GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
- t->alloc_height = 0;
- t->alloc_width = 0;
- t->width = 0;
- t->height = 0;
- t->active = false;
- GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture);
- memdelete(t);
-
- rt->external.fbo = 0;
- }
-
- if (rt->depth) {
- if (config->support_depth_texture) {
- glDeleteTextures(1, &rt->depth);
- } else {
- glDeleteRenderbuffers(1, &rt->depth);
- }
-
- rt->depth = 0;
- }
-
- GLES3::Texture *tex = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
- tex->alloc_height = 0;
- tex->alloc_width = 0;
- tex->width = 0;
- tex->height = 0;
- tex->active = false;
-
- if (rt->copy_screen_effect.color) {
- glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo);
- rt->copy_screen_effect.fbo = 0;
-
- glDeleteTextures(1, &rt->copy_screen_effect.color);
- rt->copy_screen_effect.color = 0;
- }
-
- for (int i = 0; i < 2; i++) {
- if (rt->mip_maps[i].sizes.size()) {
- for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
- glDeleteFramebuffers(1, &rt->mip_maps[i].sizes[j].fbo);
- glDeleteTextures(1, &rt->mip_maps[i].sizes[j].color);
- }
-
- glDeleteTextures(1, &rt->mip_maps[i].color);
- rt->mip_maps[i].sizes.clear();
- rt->mip_maps[i].levels = 0;
- rt->mip_maps[i].color = 0;
- }
- }
-
- if (rt->multisample_active) {
- glDeleteFramebuffers(1, &rt->multisample_fbo);
- rt->multisample_fbo = 0;
-
- glDeleteRenderbuffers(1, &rt->multisample_depth);
- rt->multisample_depth = 0;
-
- glDeleteRenderbuffers(1, &rt->multisample_color);
-
- rt->multisample_color = 0;
- }
-}
-
-RID RasterizerStorageGLES3::render_target_create() {
- GLES3::RenderTarget *rt = memnew(GLES3::RenderTarget);
- GLES3::Texture *t = memnew(GLES3::Texture);
-
- t->type = RenderingDevice::TEXTURE_TYPE_2D;
- t->flags = 0;
- t->width = 0;
- t->height = 0;
- t->alloc_height = 0;
- t->alloc_width = 0;
- t->format = Image::FORMAT_R8;
- t->target = GL_TEXTURE_2D;
- t->gl_format_cache = 0;
- t->gl_internal_format_cache = 0;
- t->gl_type_cache = 0;
- t->data_size = 0;
- t->total_data_size = 0;
- t->ignore_mipmaps = false;
- t->compressed = false;
- t->mipmaps = 1;
- t->active = true;
- t->tex_id = 0;
- t->render_target = rt;
-
- rt->texture = GLES3::TextureStorage::get_singleton()->make_rid(t);
- return render_target_owner.make_rid(rt);
-}
-
-void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int p_x, int p_y) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- rt->x = p_x;
- rt->y = p_y;
-}
-
-void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- if (p_width == rt->width && p_height == rt->height) {
- return;
- }
-
- _render_target_clear(rt);
-
- rt->width = p_width;
- rt->height = p_height;
-
- // print_line("render_target_set_size " + itos(p_render_target.get_id()) + ", w " + itos(p_width) + " h " + itos(p_height));
-
- rt->allocate_is_dirty = true;
- //_render_target_allocate(rt);
-}
-
-// TODO: convert to Size2i internally
-Size2i RasterizerStorageGLES3::render_target_get_size(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Size2());
-
- return Size2i(rt->width, rt->height);
-}
-
-RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- if (rt->external.fbo == 0) {
- return rt->texture;
- } else {
- return rt->external.texture;
- }
-}
-
-void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- if (p_texture_id == 0) {
- if (rt->external.fbo != 0) {
- // free this
- glDeleteFramebuffers(1, &rt->external.fbo);
-
- // and this
- if (rt->external.depth != 0) {
- glDeleteRenderbuffers(1, &rt->external.depth);
- }
-
- // clean up our texture
- GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
- t->alloc_height = 0;
- t->alloc_width = 0;
- t->width = 0;
- t->height = 0;
- t->active = false;
- GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture);
- memdelete(t);
-
- rt->external.fbo = 0;
- rt->external.color = 0;
- rt->external.depth = 0;
- }
- } else {
- GLES3::Texture *t;
-
- if (rt->external.fbo == 0) {
- // create our fbo
- glGenFramebuffers(1, &rt->external.fbo);
- bind_framebuffer(rt->external.fbo);
-
- // allocate a texture
- t = memnew(GLES3::Texture);
-
- t->type = RenderingDevice::TEXTURE_TYPE_2D;
- t->flags = 0;
- t->width = 0;
- t->height = 0;
- t->alloc_height = 0;
- t->alloc_width = 0;
- t->format = Image::FORMAT_RGBA8;
- t->target = GL_TEXTURE_2D;
- t->gl_format_cache = 0;
- t->gl_internal_format_cache = 0;
- t->gl_type_cache = 0;
- t->data_size = 0;
- t->compressed = false;
- t->srgb = false;
- t->total_data_size = 0;
- t->ignore_mipmaps = false;
- t->mipmaps = 1;
- t->active = true;
- t->tex_id = 0;
- t->render_target = rt;
-
- rt->external.texture = GLES3::TextureStorage::get_singleton()->make_rid(t);
-
- } else {
- // bind our frame buffer
- bind_framebuffer(rt->external.fbo);
-
- // find our texture
- t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
- }
-
- // set our texture
- t->tex_id = p_texture_id;
- rt->external.color = p_texture_id;
-
- // size shouldn't be different
- t->width = rt->width;
- t->height = rt->height;
- t->alloc_height = rt->width;
- t->alloc_width = rt->height;
-
- // Switch our texture on our frame buffer
- {
- // set our texture as the destination for our framebuffer
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
-
- // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :)
- if (config->support_depth_texture) {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
- } else {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
- }
- }
-
- // check status and unbind
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- bind_framebuffer_system();
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- printf("framebuffer fail, status: %x\n", status);
- }
-
- ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
- }
-}
-
-void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as
- // those functions change how they operate depending on the value of DIRECT_TO_SCREEN
- if (p_flag == RENDER_TARGET_DIRECT_TO_SCREEN && p_value != rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
- _render_target_clear(rt);
- rt->flags[p_flag] = p_value;
- _render_target_allocate(rt);
- }
-
- rt->flags[p_flag] = p_value;
-
- switch (p_flag) {
- case RENDER_TARGET_TRANSPARENT:
- /*
- case RENDER_TARGET_HDR:
- case RENDER_TARGET_NO_3D:
- case RENDER_TARGET_NO_SAMPLING:
- case RENDER_TARGET_NO_3D_EFFECTS: */
- {
- //must reset for these formats
- _render_target_clear(rt);
- _render_target_allocate(rt);
- }
- break;
- default: {
- }
- }
-}
-
-bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
-
- return rt->used_in_frame;
-}
-
-void RasterizerStorageGLES3::render_target_clear_used(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- rt->used_in_frame = false;
-}
-
-void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- if (rt->msaa == p_msaa) {
- return;
- }
-
- _render_target_clear(rt);
- rt->msaa = p_msaa;
- _render_target_allocate(rt);
-}
-
-//RasterizerStorageGLES3::GLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target)
-//{
-// return render_target_owner.get_or_null(p_render_target);
-//}
-
-void RasterizerStorageGLES3::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- rt->use_fxaa = p_fxaa;
-}
-
-void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target, bool p_debanding) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- if (p_debanding) {
- WARN_PRINT_ONCE("Debanding is not supported in the OpenGL backend. Switch to the Vulkan backend and make sure HDR is enabled.");
- }
-
- rt->use_debanding = p_debanding;
-}
-
-void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->clear_requested = true;
- rt->clear_color = p_clear_color;
-
- // ERR_FAIL_COND(!frame.current_rt);
- // frame.clear_request = true;
- // frame.clear_request_color = p_color;
-}
-
-bool RasterizerStorageGLES3::render_target_is_clear_requested(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->clear_requested;
-}
-Color RasterizerStorageGLES3::render_target_get_clear_request_color(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Color());
- return rt->clear_color;
-}
-
-void RasterizerStorageGLES3::render_target_disable_clear_request(RID p_render_target) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->clear_requested = false;
-}
-
-void RasterizerStorageGLES3::render_target_do_clear_request(RID p_render_target) {
-}
-
-void RasterizerStorageGLES3::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
-}
-
-Rect2i RasterizerStorageGLES3::render_target_get_sdf_rect(RID p_render_target) const {
- return Rect2i();
-}
-
-void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
-}
-
/* CANVAS SHADOW */
RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
@@ -1425,7 +226,7 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
glActiveTexture(GL_TEXTURE0);
glGenFramebuffers(1, &cls->fbo);
- bind_framebuffer(cls->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, cls->fbo);
glGenRenderbuffers(1, &cls->depth);
glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
@@ -1452,7 +253,7 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
//printf("errnum: %x\n",status);
- bind_framebuffer_system();
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
if (status != GL_FRAMEBUFFER_COMPLETE) {
memdelete(cls);
@@ -1585,24 +386,14 @@ RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
}
bool RasterizerStorageGLES3::free(RID p_rid) {
- if (render_target_owner.owns(p_rid)) {
- GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_rid);
- _render_target_clear(rt);
-
- GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
- if (t) {
- GLES3::TextureStorage::get_singleton()->texture_free(rt->texture);
- memdelete(t);
- }
- render_target_owner.free(p_rid);
- memdelete(rt);
-
+ if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
+ GLES3::TextureStorage::get_singleton()->render_target_free(p_rid);
return true;
} else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
return true;
- } else if (GLES3::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
- GLES3::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid);
+ } else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
+ GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
return true;
} else if (sky_owner.owns(p_rid)) {
Sky *sky = sky_owner.get_or_null(p_rid);
@@ -1859,84 +650,12 @@ RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() con
}
void RasterizerStorageGLES3::initialize() {
- RasterizerStorageGLES3::system_fbo = 0;
config = GLES3::Config::get_singleton();
- config->initialize();
-
- //determine formats for depth textures (or renderbuffers)
- if (config->support_depth_texture) {
- // Will use texture for depth
- // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT,
- // as there is no extension to test for this.
- GLuint fbo;
- glGenFramebuffers(1, &fbo);
- bind_framebuffer(fbo);
- GLuint depth;
- glGenTextures(1, &depth);
- glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
- bind_framebuffer_system();
- glDeleteFramebuffers(1, &fbo);
- glBindTexture(GL_TEXTURE_2D, 0);
- glDeleteTextures(1, &depth);
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT
- // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT
-#ifdef GLES_OVER_GL
- config->depth_internalformat = GL_DEPTH_COMPONENT16;
-#else
- // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT.
- config->depth_internalformat = GL_DEPTH_COMPONENT;
-#endif
- config->depth_type = GL_UNSIGNED_SHORT;
-
- glGenFramebuffers(1, &fbo);
- bind_framebuffer(fbo);
-
- glGenTextures(1, &depth);
- glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
-
- status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth
- config->support_depth_texture = false;
- config->use_rgba_3d_shadows = true;
- }
-
- bind_framebuffer_system();
- glDeleteFramebuffers(1, &fbo);
- glBindTexture(GL_TEXTURE_2D, 0);
- glDeleteTextures(1, &depth);
- }
- }
+ // config->initialize();
//picky requirements for these
config->support_shadow_cubemaps = config->support_depth_texture && config->support_write_depth && config->support_depth_cubemaps;
- frame.count = 0;
- frame.delta = 0;
- frame.current_rt = nullptr;
- frame.clear_request = false;
-
// the use skeleton software path should be used if either float texture is not supported,
// OR max_vertex_texture_image_units is zero
config->use_skeleton_software = (config->float_texture_supported == false) || (config->max_vertex_texture_image_units == 0);
@@ -2105,7 +824,6 @@ void RasterizerStorageGLES3::update_dirty_resources() {
}
RasterizerStorageGLES3::RasterizerStorageGLES3() {
- RasterizerStorageGLES3::system_fbo = 0;
}
RasterizerStorageGLES3::~RasterizerStorageGLES3() {
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 105529ee3d..da1dd0e66b 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -40,10 +40,8 @@
#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/shader_compiler.h"
#include "servers/rendering/shader_language.h"
-#include "storage/canvas_texture_storage.h"
#include "storage/config.h"
#include "storage/material_storage.h"
-#include "storage/render_target_storage.h"
#include "storage/texture_storage.h"
// class RasterizerCanvasGLES3;
@@ -54,8 +52,6 @@ public:
// RasterizerCanvasGLES3 *canvas;
// RasterizerSceneGLES3 *scene;
- static GLuint system_fbo;
-
GLES3::Config *config;
struct Resources {
@@ -118,6 +114,8 @@ public:
/////////////////////////////////////////////////////////////////////////////////////////
public:
+ virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
+
/* SKY API */
// not sure if used in godot 4?
struct Sky {
@@ -132,78 +130,6 @@ public:
RID sky_create();
void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size);
- /* Light API */
-
- RID directional_light_allocate() override;
- void directional_light_initialize(RID p_rid) override;
- RID omni_light_allocate() override;
- void omni_light_initialize(RID p_rid) override;
- RID spot_light_allocate() override;
- void spot_light_initialize(RID p_rid) override;
- RID reflection_probe_allocate() override;
- void reflection_probe_initialize(RID p_rid) override;
-
- void light_set_color(RID p_light, const Color &p_color) override;
- void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
- void light_set_shadow(RID p_light, bool p_enabled) override;
- void light_set_projector(RID p_light, RID p_texture) override;
- void light_set_negative(RID p_light, bool p_enable) override;
- void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
- void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
- void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
- void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
- void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
-
- void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
-
- void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
- void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
- bool light_directional_get_blend_splits(RID p_light) const override;
- void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
- RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
-
- RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
- RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
-
- bool light_has_shadow(RID p_light) const override;
- bool light_has_projector(RID p_light) const override;
-
- RS::LightType light_get_type(RID p_light) const override;
- AABB light_get_aabb(RID p_light) const override;
- float light_get_param(RID p_light, RS::LightParam p_param) override;
- Color light_get_color(RID p_light) override;
- RS::LightBakeMode light_get_bake_mode(RID p_light) override;
- uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
- uint64_t light_get_version(RID p_light) const override;
-
- /* PROBE API */
-
- void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
- void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
- void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
- void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
- void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
- void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
- void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
- void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
- void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
- void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
- void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
- void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
- void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
- void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
- float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
-
- AABB reflection_probe_get_aabb(RID p_probe) const override;
- RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
- uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
- Vector3 reflection_probe_get_extents(RID p_probe) const override;
- Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
- float reflection_probe_get_origin_max_distance(RID p_probe) const override;
- bool reflection_probe_renders_shadows(RID p_probe) const override;
-
- void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
-
/* VOXEL GI API */
RID voxel_gi_allocate() override;
@@ -245,104 +171,10 @@ public:
uint32_t voxel_gi_get_version(RID p_voxel_gi) override;
- /* LIGHTMAP CAPTURE */
- RID lightmap_allocate() override;
- void lightmap_initialize(RID p_rid) override;
- void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
- void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
- void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
- void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
- PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
- PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
- PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
- PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
- AABB lightmap_get_aabb(RID p_lightmap) const override;
- void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
- bool lightmap_is_interior(RID p_lightmap) const override;
- void lightmap_set_probe_capture_update_speed(float p_speed) override;
- float lightmap_get_probe_capture_update_speed() const override;
-
/* OCCLUDER */
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
- /* PARTICLES */
-
- RID particles_allocate() override;
- void particles_initialize(RID p_rid) override;
- void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
- void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
- void particles_set_emitting(RID p_particles, bool p_emitting) override;
- void particles_set_amount(RID p_particles, int p_amount) override;
- void particles_set_lifetime(RID p_particles, double p_lifetime) override;
- void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
- void particles_set_pre_process_time(RID p_particles, double p_time) override;
- void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
- void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
- void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
- void particles_set_speed_scale(RID p_particles, double p_scale) override;
- void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
- void particles_set_process_material(RID p_particles, RID p_material) override;
- RID particles_get_process_material(RID p_particles) const override;
- void particles_set_fixed_fps(RID p_particles, int p_fps) override;
- void particles_set_interpolate(RID p_particles, bool p_enable) override;
- void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
- void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
- void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
-
- void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
-
- void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
- void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
-
- void particles_restart(RID p_particles) override;
-
- void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
-
- void particles_set_draw_passes(RID p_particles, int p_count) override;
- void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
-
- void particles_request_process(RID p_particles) override;
- AABB particles_get_current_aabb(RID p_particles) override;
- AABB particles_get_aabb(RID p_particles) const override;
-
- void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
-
- bool particles_get_emitting(RID p_particles) override;
- int particles_get_draw_passes(RID p_particles) const override;
- RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
-
- void particles_add_collision(RID p_particles, RID p_instance) override;
- void particles_remove_collision(RID p_particles, RID p_instance) override;
-
- void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
-
- void update_particles() override;
- bool particles_is_inactive(RID p_particles) const override;
-
- /* PARTICLES COLLISION */
-
- RID particles_collision_allocate() override;
- void particles_collision_initialize(RID p_rid) override;
- void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
- void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
- void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override;
- void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override;
- void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
- void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
- void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
- void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override;
- void particles_collision_height_field_update(RID p_particles_collision) override;
- void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override;
- AABB particles_collision_get_aabb(RID p_particles_collision) const override;
- bool particles_collision_is_heightfield(RID p_particles_collision) const override;
- RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
-
- RID particles_collision_instance_create(RID p_collision) override;
- void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
- void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
-
/* FOG VOLUMES */
RID fog_volume_allocate() override;
@@ -363,43 +195,6 @@ public:
AABB visibility_notifier_get_aabb(RID p_notifier) const override;
void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
- // RENDER TARGET
-
- mutable RID_PtrOwner<GLES3::RenderTarget> render_target_owner;
-
- void _render_target_clear(GLES3::RenderTarget *rt);
- void _render_target_allocate(GLES3::RenderTarget *rt);
- void _set_current_render_target(RID p_render_target);
-
- RID render_target_create() override;
- void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
- void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
- Size2i render_target_get_size(RID p_render_target);
- RID render_target_get_texture(RID p_render_target) override;
- void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override;
-
- void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override;
- bool render_target_was_used(RID p_render_target) override;
- void render_target_clear_used(RID p_render_target);
- void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa);
- void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa);
- void render_target_set_use_debanding(RID p_render_target, bool p_debanding);
-
- // new
- void render_target_set_as_unused(RID p_render_target) override {
- render_target_clear_used(p_render_target);
- }
-
- void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
- bool render_target_is_clear_requested(RID p_render_target) override;
- Color render_target_get_clear_request_color(RID p_render_target) override;
- void render_target_disable_clear_request(RID p_render_target) override;
- void render_target_do_clear_request(RID p_render_target) override;
-
- void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
- Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
- void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
-
// access from canvas
// GLES3::RenderTarget * render_target_get(RID p_render_target);
@@ -439,24 +234,6 @@ public:
bool free(RID p_rid) override;
- struct Frame {
- GLES3::RenderTarget *current_rt;
-
- // these 2 may have been superseded by the equivalents in the render target.
- // these may be able to be removed.
- bool clear_request;
- Color clear_request_color;
-
- float time;
- float delta;
- uint64_t count;
-
- Frame() {
- // current_rt = nullptr;
- // clear_request = false;
- }
- } frame;
-
void initialize();
void finalize();
@@ -498,34 +275,9 @@ public:
return String();
}
- // make access easier to these
- struct Dimensions {
- // render target
- int rt_width;
- int rt_height;
-
- // window
- int win_width;
- int win_height;
- Dimensions() {
- rt_width = 0;
- rt_height = 0;
- win_width = 0;
- win_height = 0;
- }
- } _dims;
-
void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const;
bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const;
- void bind_framebuffer(GLuint framebuffer) {
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
- }
-
- void bind_framebuffer_system() {
- glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
- }
-
RasterizerStorageGLES3();
~RasterizerStorageGLES3();
};
diff --git a/drivers/gles3/storage/canvas_texture_storage.cpp b/drivers/gles3/storage/canvas_texture_storage.cpp
deleted file mode 100644
index fe12700c21..0000000000
--- a/drivers/gles3/storage/canvas_texture_storage.cpp
+++ /dev/null
@@ -1,96 +0,0 @@
-/*************************************************************************/
-/* canvas_texture_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef GLES3_ENABLED
-
-#include "canvas_texture_storage.h"
-
-using namespace GLES3;
-
-CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr;
-
-CanvasTextureStorage *CanvasTextureStorage::get_singleton() {
- return singleton;
-}
-
-CanvasTextureStorage::CanvasTextureStorage() {
- singleton = this;
-}
-
-CanvasTextureStorage::~CanvasTextureStorage() {
- singleton = nullptr;
-}
-
-RID CanvasTextureStorage::canvas_texture_allocate() {
- return canvas_texture_owner.allocate_rid();
-}
-
-void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid);
-}
-
-void CanvasTextureStorage::canvas_texture_free(RID p_rid) {
- canvas_texture_owner.free(p_rid);
-}
-
-void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- switch (p_channel) {
- case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
- ct->diffuse = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
- ct->normal_map = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
- ct->specular = p_texture;
- } break;
- }
-}
-
-void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->specular_color.r = p_specular_color.r;
- ct->specular_color.g = p_specular_color.g;
- ct->specular_color.b = p_specular_color.b;
- ct->specular_color.a = p_shininess;
-}
-
-void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_filter = p_filter;
-}
-
-void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_repeat = p_repeat;
-}
-
-#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/canvas_texture_storage.h b/drivers/gles3/storage/canvas_texture_storage.h
deleted file mode 100644
index 5930e927fe..0000000000
--- a/drivers/gles3/storage/canvas_texture_storage.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/*************************************************************************/
-/* canvas_texture_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CANVAS_TEXTURE_STORAGE_GLES3_H
-#define CANVAS_TEXTURE_STORAGE_GLES3_H
-
-#ifdef GLES3_ENABLED
-
-#include "core/templates/rid_owner.h"
-#include "servers/rendering/storage/canvas_texture_storage.h"
-
-namespace GLES3 {
-
-struct CanvasTexture {
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
-
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
-
- Size2i size_cache = Size2i(1, 1);
- bool use_normal_cache = false;
- bool use_specular_cache = false;
- bool cleared_cache = true;
-};
-
-class CanvasTextureStorage : public RendererCanvasTextureStorage {
-private:
- static CanvasTextureStorage *singleton;
-
- RID_Owner<CanvasTexture, true> canvas_texture_owner;
-
-public:
- static CanvasTextureStorage *get_singleton();
-
- CanvasTextureStorage();
- virtual ~CanvasTextureStorage();
-
- CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
- bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
-
- virtual RID canvas_texture_allocate() override;
- virtual void canvas_texture_initialize(RID p_rid) override;
- virtual void canvas_texture_free(RID p_rid) override;
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
-
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
-};
-
-} // namespace GLES3
-
-#endif // !GLES3_ENABLED
-
-#endif // !CANVAS_TEXTURE_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 1f66401427..7b87ce7e4f 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -40,6 +40,10 @@ Config *Config::singleton = nullptr;
Config::Config() {
singleton = this;
should_orphan = true;
+
+ // If this is to early we need to change our code similar to what we're doing in RendererRD,
+ // and instantiate our storage classes when we are ready to do so in the order we want.
+ initialize();
}
Config::~Config() {
diff --git a/drivers/gles3/storage/decal_atlas_storage.cpp b/drivers/gles3/storage/decal_atlas_storage.cpp
deleted file mode 100644
index 7bac34ea19..0000000000
--- a/drivers/gles3/storage/decal_atlas_storage.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-/*************************************************************************/
-/* decal_atlas_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef GLES3_ENABLED
-
-#include "decal_atlas_storage.h"
-
-using namespace GLES3;
-
-RID DecalAtlasStorage::decal_allocate() {
- return RID();
-}
-
-void DecalAtlasStorage::decal_initialize(RID p_rid) {
-}
-
-void DecalAtlasStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
-}
-
-void DecalAtlasStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
-}
-
-void DecalAtlasStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
-}
-
-void DecalAtlasStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
-}
-
-void DecalAtlasStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
-}
-
-void DecalAtlasStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
-}
-
-void DecalAtlasStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
-}
-
-void DecalAtlasStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
-}
-
-void DecalAtlasStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
-}
-
-AABB DecalAtlasStorage::decal_get_aabb(RID p_decal) const {
- return AABB();
-}
-
-#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/decal_atlas_storage.h b/drivers/gles3/storage/decal_atlas_storage.h
deleted file mode 100644
index f5dc36b1fb..0000000000
--- a/drivers/gles3/storage/decal_atlas_storage.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*************************************************************************/
-/* decal_atlas_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DECAL_ATLAS_STORAGE_GLES3_H
-#define DECAL_ATLAS_STORAGE_GLES3_H
-
-#ifdef GLES3_ENABLED
-
-#include "core/templates/rid_owner.h"
-#include "servers/rendering/storage/decal_atlas_storage.h"
-
-namespace GLES3 {
-
-class DecalAtlasStorage : public RendererDecalAtlasStorage {
-public:
- virtual RID decal_allocate() override;
- virtual void decal_initialize(RID p_rid) override;
- virtual void decal_free(RID p_rid) override{};
-
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
- virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
- virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
-
- virtual AABB decal_get_aabb(RID p_decal) const override;
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
-};
-
-} // namespace GLES3
-
-#endif // !GLES3_ENABLED
-
-#endif // !DECAL_ATLAS_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/light_storage.cpp b/drivers/gles3/storage/light_storage.cpp
new file mode 100644
index 0000000000..7395611d71
--- /dev/null
+++ b/drivers/gles3/storage/light_storage.cpp
@@ -0,0 +1,316 @@
+/*************************************************************************/
+/* light_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "light_storage.h"
+#include "config.h"
+
+using namespace GLES3;
+
+LightStorage *LightStorage::singleton = nullptr;
+
+LightStorage *LightStorage::get_singleton() {
+ return singleton;
+}
+
+LightStorage::LightStorage() {
+ singleton = this;
+}
+
+LightStorage::~LightStorage() {
+ singleton = nullptr;
+}
+
+/* Light API */
+
+RID LightStorage::directional_light_allocate() {
+ return RID();
+}
+
+void LightStorage::directional_light_initialize(RID p_rid) {
+}
+
+RID LightStorage::omni_light_allocate() {
+ return RID();
+}
+
+void LightStorage::omni_light_initialize(RID p_rid) {
+}
+
+RID LightStorage::spot_light_allocate() {
+ return RID();
+}
+
+void LightStorage::spot_light_initialize(RID p_rid) {
+}
+
+void LightStorage::light_free(RID p_rid) {
+}
+
+void LightStorage::light_set_color(RID p_light, const Color &p_color) {
+}
+
+void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
+}
+
+void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
+}
+
+void LightStorage::light_set_projector(RID p_light, RID p_texture) {
+}
+
+void LightStorage::light_set_negative(RID p_light, bool p_enable) {
+}
+
+void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
+}
+
+void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
+}
+
+void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
+}
+
+void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
+}
+
+void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
+}
+
+void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
+}
+
+void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
+}
+
+void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+}
+
+bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
+ return false;
+}
+
+void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
+}
+
+RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
+ return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
+}
+
+RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
+ return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+}
+
+RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
+ return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
+}
+
+bool LightStorage::light_has_shadow(RID p_light) const {
+ return false;
+}
+
+bool LightStorage::light_has_projector(RID p_light) const {
+ return false;
+}
+
+RS::LightType LightStorage::light_get_type(RID p_light) const {
+ return RS::LIGHT_OMNI;
+}
+
+AABB LightStorage::light_get_aabb(RID p_light) const {
+ return AABB();
+}
+
+float LightStorage::light_get_param(RID p_light, RS::LightParam p_param) {
+ return 0.0;
+}
+
+Color LightStorage::light_get_color(RID p_light) {
+ return Color();
+}
+
+RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
+ return RS::LIGHT_BAKE_DISABLED;
+}
+
+uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
+ return 0;
+}
+
+uint64_t LightStorage::light_get_version(RID p_light) const {
+ return 0;
+}
+
+/* PROBE API */
+
+RID LightStorage::reflection_probe_allocate() {
+ return RID();
+}
+
+void LightStorage::reflection_probe_initialize(RID p_rid) {
+}
+
+void LightStorage::reflection_probe_free(RID p_rid) {
+}
+
+void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
+}
+
+void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
+}
+
+void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
+}
+
+void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
+}
+
+void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
+}
+
+void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
+}
+
+void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+}
+
+void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
+}
+
+void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
+}
+
+void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
+}
+
+void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
+}
+
+void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
+}
+
+void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
+}
+
+AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
+ return AABB();
+}
+
+RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
+ return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE;
+}
+
+uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
+ return 0;
+}
+
+Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const {
+ return Vector3();
+}
+
+Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
+ return Vector3();
+}
+
+float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const {
+ return 0.0;
+}
+
+bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {
+ return false;
+}
+
+void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
+}
+
+float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
+ return 0.0;
+}
+
+/* LIGHTMAP CAPTURE */
+
+RID LightStorage::lightmap_allocate() {
+ return RID();
+}
+
+void LightStorage::lightmap_initialize(RID p_rid) {
+}
+
+void LightStorage::lightmap_free(RID p_rid) {
+}
+
+void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
+}
+
+void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
+}
+
+void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
+}
+
+void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+}
+
+PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
+ return PackedVector3Array();
+}
+
+PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
+ return PackedColorArray();
+}
+
+PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
+ return PackedInt32Array();
+}
+
+PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
+ return PackedInt32Array();
+}
+
+AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
+ return AABB();
+}
+
+void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
+}
+
+bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
+ return false;
+}
+
+void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
+}
+
+float LightStorage::lightmap_get_probe_capture_update_speed() const {
+ return 0;
+}
+
+#endif // !GLES3_ENABLED
diff --git a/drivers/gles3/storage/light_storage.h b/drivers/gles3/storage/light_storage.h
new file mode 100644
index 0000000000..6f24e467bc
--- /dev/null
+++ b/drivers/gles3/storage/light_storage.h
@@ -0,0 +1,154 @@
+/*************************************************************************/
+/* light_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHT_STORAGE_GLES3_H
+#define LIGHT_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_compositor.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/storage/light_storage.h"
+
+namespace GLES3 {
+
+class LightStorage : public RendererLightStorage {
+private:
+ static LightStorage *singleton;
+
+public:
+ static LightStorage *get_singleton();
+
+ LightStorage();
+ virtual ~LightStorage();
+
+ /* Light API */
+
+ virtual RID directional_light_allocate() override;
+ virtual void directional_light_initialize(RID p_rid) override;
+ virtual RID omni_light_allocate() override;
+ virtual void omni_light_initialize(RID p_rid) override;
+ virtual RID spot_light_allocate() override;
+ virtual void spot_light_initialize(RID p_rid) override;
+
+ virtual void light_free(RID p_rid) override;
+
+ virtual void light_set_color(RID p_light, const Color &p_color) override;
+ virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
+ virtual void light_set_shadow(RID p_light, bool p_enabled) override;
+ virtual void light_set_projector(RID p_light, RID p_texture) override;
+ virtual void light_set_negative(RID p_light, bool p_enable) override;
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
+ virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
+ virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
+
+ virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
+
+ virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
+ virtual bool light_directional_get_blend_splits(RID p_light) const override;
+ virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
+ virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
+
+ virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
+ virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
+
+ virtual bool light_has_shadow(RID p_light) const override;
+ virtual bool light_has_projector(RID p_light) const override;
+
+ virtual RS::LightType light_get_type(RID p_light) const override;
+ virtual AABB light_get_aabb(RID p_light) const override;
+ virtual float light_get_param(RID p_light, RS::LightParam p_param) override;
+ virtual Color light_get_color(RID p_light) override;
+ virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
+ virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
+ virtual uint64_t light_get_version(RID p_light) const override;
+
+ /* PROBE API */
+
+ virtual RID reflection_probe_allocate() override;
+ virtual void reflection_probe_initialize(RID p_rid) override;
+ virtual void reflection_probe_free(RID p_rid) override;
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
+ virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
+ virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
+ virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
+ virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
+ virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
+ virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
+
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
+ virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
+
+ /* LIGHTMAP CAPTURE */
+
+ virtual RID lightmap_allocate() override;
+ virtual void lightmap_initialize(RID p_rid) override;
+ virtual void lightmap_free(RID p_rid) override;
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
+ virtual AABB lightmap_get_aabb(RID p_lightmap) const override;
+ virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
+ virtual bool lightmap_is_interior(RID p_lightmap) const override;
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
+ virtual float lightmap_get_probe_capture_update_speed() const override;
+};
+
+} // namespace GLES3
+
+#endif // !GLES3_ENABLED
+
+#endif // !LIGHT_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/particles_storage.cpp b/drivers/gles3/storage/particles_storage.cpp
new file mode 100644
index 0000000000..9ed9fedd5a
--- /dev/null
+++ b/drivers/gles3/storage/particles_storage.cpp
@@ -0,0 +1,254 @@
+/*************************************************************************/
+/* particles_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "particles_storage.h"
+
+using namespace GLES3;
+
+ParticlesStorage *ParticlesStorage::singleton = nullptr;
+
+ParticlesStorage *ParticlesStorage::get_singleton() {
+ return singleton;
+}
+
+ParticlesStorage::ParticlesStorage() {
+ singleton = this;
+}
+
+ParticlesStorage::~ParticlesStorage() {
+ singleton = nullptr;
+}
+
+/* PARTICLES */
+
+RID ParticlesStorage::particles_allocate() {
+ return RID();
+}
+
+void ParticlesStorage::particles_initialize(RID p_rid) {
+}
+
+void ParticlesStorage::particles_free(RID p_rid) {
+}
+
+void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
+}
+
+void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+}
+
+void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
+}
+
+void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
+}
+
+void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
+}
+
+void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
+}
+
+void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
+}
+
+void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
+}
+
+void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
+}
+
+void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
+}
+
+void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
+}
+
+void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
+}
+
+void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
+}
+
+RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
+ return RID();
+}
+
+void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
+}
+
+void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
+}
+
+void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
+}
+
+void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
+}
+
+void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
+}
+
+void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
+}
+
+void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
+}
+
+void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
+}
+
+void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
+}
+
+void ParticlesStorage::particles_restart(RID p_particles) {
+}
+
+void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
+}
+
+void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_count) {
+}
+
+void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
+}
+
+void ParticlesStorage::particles_request_process(RID p_particles) {
+}
+
+AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
+ return AABB();
+}
+
+AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
+ return AABB();
+}
+
+void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
+}
+
+bool ParticlesStorage::particles_get_emitting(RID p_particles) {
+ return false;
+}
+
+int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
+ return 0;
+}
+
+RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
+ return RID();
+}
+
+void ParticlesStorage::particles_add_collision(RID p_particles, RID p_instance) {
+}
+
+void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_instance) {
+}
+
+void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
+}
+
+void ParticlesStorage::update_particles() {
+}
+
+bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
+ return false;
+}
+
+/* PARTICLES COLLISION */
+
+RID ParticlesStorage::particles_collision_allocate() {
+ return RID();
+}
+
+void ParticlesStorage::particles_collision_initialize(RID p_rid) {
+}
+
+void ParticlesStorage::particles_collision_free(RID p_rid) {
+}
+
+void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
+}
+
+void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
+}
+
+void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
+}
+
+void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
+}
+
+void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
+}
+
+void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
+}
+
+void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
+}
+
+void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
+}
+
+void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
+}
+
+void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
+}
+
+AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
+ return AABB();
+}
+
+bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
+ return false;
+}
+
+RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
+ return RID();
+}
+
+RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
+ return RID();
+}
+
+void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
+}
+
+void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
+}
+
+void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h
new file mode 100644
index 0000000000..cf47ada5d5
--- /dev/null
+++ b/drivers/gles3/storage/particles_storage.h
@@ -0,0 +1,140 @@
+/*************************************************************************/
+/* particles_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_GLES3_H
+#define PARTICLES_STORAGE_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/storage/particles_storage.h"
+
+namespace GLES3 {
+
+class ParticlesStorage : public RendererParticlesStorage {
+private:
+ static ParticlesStorage *singleton;
+
+public:
+ static ParticlesStorage *get_singleton();
+
+ ParticlesStorage();
+ virtual ~ParticlesStorage();
+
+ /* PARTICLES */
+
+ virtual RID particles_allocate() override;
+ virtual void particles_initialize(RID p_rid) override;
+ virtual void particles_free(RID p_rid) override;
+
+ virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) override;
+ virtual void particles_set_amount(RID p_particles, int p_amount) override;
+ virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override;
+ virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
+ virtual void particles_set_pre_process_time(RID p_particles, double p_time) override;
+ virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
+ virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
+ virtual void particles_set_speed_scale(RID p_particles, double p_scale) override;
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
+ virtual void particles_set_process_material(RID p_particles, RID p_material) override;
+ virtual RID particles_get_process_material(RID p_particles) const override;
+ virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override;
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) override;
+ virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
+ virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
+ virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
+ virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
+
+ virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
+
+ virtual void particles_restart(RID p_particles) override;
+
+ virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
+
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) override;
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
+
+ virtual void particles_request_process(RID p_particles) override;
+ virtual AABB particles_get_current_aabb(RID p_particles) override;
+ virtual AABB particles_get_aabb(RID p_particles) const override;
+
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
+
+ virtual bool particles_get_emitting(RID p_particles) override;
+ virtual int particles_get_draw_passes(RID p_particles) const override;
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
+
+ virtual void particles_add_collision(RID p_particles, RID p_instance) override;
+ virtual void particles_remove_collision(RID p_particles, RID p_instance) override;
+
+ virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
+
+ virtual void update_particles() override;
+ virtual bool particles_is_inactive(RID p_particles) const override;
+
+ /* PARTICLES COLLISION */
+
+ virtual RID particles_collision_allocate() override;
+ virtual void particles_collision_initialize(RID p_rid) override;
+ virtual void particles_collision_free(RID p_rid) override;
+
+ virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
+ virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
+ virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override;
+ virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override;
+ virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
+ virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
+ virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
+ virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override;
+ virtual void particles_collision_height_field_update(RID p_particles_collision) override;
+ virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override;
+ virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override;
+ virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
+ virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
+
+ virtual RID particles_collision_instance_create(RID p_collision) override;
+ virtual void particles_collision_instance_free(RID p_rid) override;
+ virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
+ virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // !PARTICLES_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/render_target_storage.h b/drivers/gles3/storage/render_target_storage.h
deleted file mode 100644
index 816cc76e40..0000000000
--- a/drivers/gles3/storage/render_target_storage.h
+++ /dev/null
@@ -1,132 +0,0 @@
-/*************************************************************************/
-/* render_target_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef RENDER_TARGET_STORAGE_GLES3_H
-#define RENDER_TARGET_STORAGE_GLES3_H
-
-#ifdef GLES3_ENABLED
-
-#include "core/templates/rid_owner.h"
-#include "servers/rendering/renderer_compositor.h"
-#include "servers/rendering/renderer_storage.h" // included until we move stuff into storage/render_target_storage.h
-// #include "servers/rendering/storage/render_target_storage.h"
-
-// This must come first to avoid windows.h mess
-#include "platform_config.h"
-#ifndef OPENGL_INCLUDE_H
-#include <GLES3/gl3.h>
-#else
-#include OPENGL_INCLUDE_H
-#endif
-
-namespace GLES3 {
-
-// NOTE, this class currently is just a container for the the RenderTarget struct and is not yet implemented further, we'll do that next after we finish with TextureStorage
-
-struct RenderTarget {
- RID self;
- GLuint fbo = 0;
- GLuint color = 0;
- GLuint depth = 0;
-
- GLuint multisample_fbo = 0;
- GLuint multisample_color = 0;
- GLuint multisample_depth = 0;
- bool multisample_active = false;
-
- struct Effect {
- GLuint fbo = 0;
- int width = 0;
- int height = 0;
-
- GLuint color = 0;
- };
-
- Effect copy_screen_effect;
-
- struct MipMaps {
- struct Size {
- GLuint fbo = 0;
- GLuint color = 0;
- int width = 0;
- int height = 0;
- };
-
- Vector<Size> sizes;
- GLuint color = 0;
- int levels = 0;
- };
-
- MipMaps mip_maps[2];
-
- struct External {
- GLuint fbo = 0;
- GLuint color = 0;
- GLuint depth = 0;
- RID texture;
- } external;
-
- int x = 0;
- int y = 0;
- int width = 0;
- int height = 0;
-
- bool flags[RendererStorage::RENDER_TARGET_FLAG_MAX] = {};
-
- // instead of allocating sized render targets immediately,
- // defer this for faster startup
- bool allocate_is_dirty = false;
- bool used_in_frame = false;
- RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
-
- bool use_fxaa = false;
- bool use_debanding = false;
-
- RID texture;
-
- bool used_dof_blur_near = false;
- bool mip_maps_allocated = false;
-
- Color clear_color = Color(1, 1, 1, 1);
- bool clear_requested = false;
-
- RenderTarget() {
- for (int i = 0; i < RendererStorage::RENDER_TARGET_FLAG_MAX; ++i) {
- flags[i] = false;
- }
- external.fbo = 0;
- }
-};
-
-} // namespace GLES3
-
-#endif // !GLES3_ENABLED
-
-#endif // !RENDER_TARGET_STORAGE_GLES3_H
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index d199b1032e..2a63c7ccad 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -43,6 +43,81 @@ TextureStorage *TextureStorage::get_singleton() {
TextureStorage::TextureStorage() {
singleton = this;
+
+ system_fbo = 0;
+
+ frame.count = 0;
+ frame.delta = 0;
+ frame.current_rt = nullptr;
+ frame.clear_request = false;
+
+ Config *config = Config::get_singleton();
+
+ //determine formats for depth textures (or renderbuffers)
+ if (config->support_depth_texture) {
+ // Will use texture for depth
+ // have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT,
+ // as there is no extension to test for this.
+ GLuint fbo;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ GLuint depth;
+ glGenTextures(1, &depth);
+ glBindTexture(GL_TEXTURE_2D, depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ glDeleteFramebuffers(1, &fbo);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDeleteTextures(1, &depth);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ // If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT
+ // This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT
+#ifdef GLES_OVER_GL
+ config->depth_internalformat = GL_DEPTH_COMPONENT16;
+#else
+ // OES_depth_texture extension only specifies GL_DEPTH_COMPONENT.
+ config->depth_internalformat = GL_DEPTH_COMPONENT;
+#endif
+ config->depth_type = GL_UNSIGNED_SHORT;
+
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ glGenTextures(1, &depth);
+ glBindTexture(GL_TEXTURE_2D, depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0);
+
+ status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ //if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth
+ config->support_depth_texture = false;
+ config->use_rgba_3d_shadows = true;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ glDeleteFramebuffers(1, &fbo);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glDeleteTextures(1, &depth);
+ }
+ }
}
TextureStorage::~TextureStorage() {
@@ -65,6 +140,55 @@ bool TextureStorage::can_create_resources_async() const {
return false;
}
+/* Canvas Texture API */
+
+RID TextureStorage::canvas_texture_allocate() {
+ return canvas_texture_owner.allocate_rid();
+}
+
+void TextureStorage::canvas_texture_initialize(RID p_rid) {
+ canvas_texture_owner.initialize_rid(p_rid);
+}
+
+void TextureStorage::canvas_texture_free(RID p_rid) {
+ canvas_texture_owner.free(p_rid);
+}
+
+void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ switch (p_channel) {
+ case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
+ ct->diffuse = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
+ ct->normal_map = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
+ ct->specular = p_texture;
+ } break;
+ }
+}
+
+void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ct->specular_color.r = p_specular_color.r;
+ ct->specular_color.g = p_specular_color.g;
+ ct->specular_color.b = p_specular_color.b;
+ ct->specular_color.a = p_shininess;
+}
+
+void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ct->texture_filter = p_filter;
+}
+
+void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ct->texture_repeat = p_repeat;
+}
+
+/* Texture API */
+
static const GLenum _cube_side_enum[6] = {
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
@@ -1208,4 +1332,812 @@ void TextureStorage::textures_keep_original(bool p_enable) {
Config::get_singleton()->keep_original_textures = p_enable;
}
+/* DECAL API */
+
+RID TextureStorage::decal_allocate() {
+ return RID();
+}
+
+void TextureStorage::decal_initialize(RID p_rid) {
+}
+
+void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+}
+
+void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
+}
+
+void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
+}
+
+void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
+}
+
+void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
+}
+
+void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
+}
+
+void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
+}
+
+void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
+}
+
+void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
+}
+
+AABB TextureStorage::decal_get_aabb(RID p_decal) const {
+ return AABB();
+}
+
+/* RENDER TARGET API */
+
+GLuint TextureStorage::system_fbo = 0;
+
+void TextureStorage::_set_current_render_target(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+
+ if (rt) {
+ if (rt->allocate_is_dirty) {
+ rt->allocate_is_dirty = false;
+ _render_target_allocate(rt);
+ }
+
+ frame.current_rt = rt;
+ ERR_FAIL_COND(!rt);
+ frame.clear_request = false;
+
+ glViewport(0, 0, rt->width, rt->height);
+
+ _dims.rt_width = rt->width;
+ _dims.rt_height = rt->height;
+ _dims.win_width = rt->width;
+ _dims.win_height = rt->height;
+
+ } else {
+ frame.current_rt = nullptr;
+ frame.clear_request = false;
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ }
+}
+
+void TextureStorage::_render_target_allocate(RenderTarget *rt) {
+ Config *config = Config::get_singleton();
+
+ // do not allocate a render target with no size
+ if (rt->width <= 0 || rt->height <= 0) {
+ return;
+ }
+
+ // do not allocate a render target that is attached to the screen
+ if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ rt->fbo = system_fbo;
+ return;
+ }
+
+ GLuint color_internal_format;
+ GLuint color_format;
+ GLuint color_type = GL_UNSIGNED_BYTE;
+ Image::Format image_format;
+
+ if (rt->flags[TextureStorage::RENDER_TARGET_TRANSPARENT]) {
+#ifdef GLES_OVER_GL
+ color_internal_format = GL_RGBA8;
+#else
+ color_internal_format = GL_RGBA;
+#endif
+ color_format = GL_RGBA;
+ image_format = Image::FORMAT_RGBA8;
+ } else {
+#ifdef GLES_OVER_GL
+ color_internal_format = GL_RGB8;
+#else
+ color_internal_format = GL_RGB;
+#endif
+ color_format = GL_RGB;
+ image_format = Image::FORMAT_RGB8;
+ }
+
+ rt->used_dof_blur_near = false;
+ rt->mip_maps_allocated = false;
+
+ {
+ /* Front FBO */
+
+ Texture *texture = get_texture(rt->texture);
+ ERR_FAIL_COND(!texture);
+
+ // framebuffer
+ glGenFramebuffers(1, &rt->fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
+
+ // color
+ glGenTextures(1, &rt->color);
+ glBindTexture(GL_TEXTURE_2D, rt->color);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr);
+
+ if (texture->flags & TEXTURE_FLAG_FILTER) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
+
+ // depth
+
+ if (config->support_depth_texture) {
+ glGenTextures(1, &rt->depth);
+ glBindTexture(GL_TEXTURE_2D, rt->depth);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ } else {
+ glGenRenderbuffers(1, &rt->depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
+
+ glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, rt->width, rt->height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ }
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ glDeleteFramebuffers(1, &rt->fbo);
+ if (config->support_depth_texture) {
+ glDeleteTextures(1, &rt->depth);
+ } else {
+ glDeleteRenderbuffers(1, &rt->depth);
+ }
+
+ glDeleteTextures(1, &rt->color);
+ rt->fbo = 0;
+ rt->width = 0;
+ rt->height = 0;
+ rt->color = 0;
+ rt->depth = 0;
+ texture->tex_id = 0;
+ texture->active = false;
+ WARN_PRINT("Could not create framebuffer!!");
+ return;
+ }
+
+ texture->format = image_format;
+ texture->gl_format_cache = color_format;
+ texture->gl_type_cache = GL_UNSIGNED_BYTE;
+ texture->gl_internal_format_cache = color_internal_format;
+ texture->tex_id = rt->color;
+ texture->width = rt->width;
+ texture->alloc_width = rt->width;
+ texture->height = rt->height;
+ texture->alloc_height = rt->height;
+ texture->active = true;
+
+ texture_set_flags(rt->texture, texture->flags);
+ }
+
+ /* BACK FBO */
+ /* For MSAA */
+
+#ifndef JAVASCRIPT_ENABLED
+ if (rt->msaa >= RS::VIEWPORT_MSAA_2X && rt->msaa <= RS::VIEWPORT_MSAA_8X) {
+ rt->multisample_active = true;
+
+ static const int msaa_value[] = { 0, 2, 4, 8, 16 };
+ int msaa = msaa_value[rt->msaa];
+
+ int max_samples = 0;
+ glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+ if (msaa > max_samples) {
+ WARN_PRINT("MSAA must be <= GL_MAX_SAMPLES, falling-back to GL_MAX_SAMPLES = " + itos(max_samples));
+ msaa = max_samples;
+ }
+
+ //regular fbo
+ glGenFramebuffers(1, &rt->multisample_fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->multisample_fbo);
+
+ glGenRenderbuffers(1, &rt->multisample_depth);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config->depth_buffer_internalformat, rt->width, rt->height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth);
+
+ glGenRenderbuffers(1, &rt->multisample_color);
+ glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_color);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, color_internal_format, rt->width, rt->height);
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rt->multisample_color);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ // Delete allocated resources and default to no MSAA
+ WARN_PRINT_ONCE("Cannot allocate back framebuffer for MSAA");
+ printf("err status: %x\n", status);
+ rt->multisample_active = false;
+
+ glDeleteFramebuffers(1, &rt->multisample_fbo);
+ rt->multisample_fbo = 0;
+
+ glDeleteRenderbuffers(1, &rt->multisample_depth);
+ rt->multisample_depth = 0;
+
+ glDeleteRenderbuffers(1, &rt->multisample_color);
+ rt->multisample_color = 0;
+ }
+
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ } else
+#endif // JAVASCRIPT_ENABLED
+ {
+ rt->multisample_active = false;
+ }
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // copy texscreen buffers
+ // if (!(rt->flags[TextureStorage::RENDER_TARGET_NO_SAMPLING])) {
+ if (true) {
+ glGenTextures(1, &rt->copy_screen_effect.color);
+ glBindTexture(GL_TEXTURE_2D, rt->copy_screen_effect.color);
+
+ if (rt->flags[TextureStorage::RENDER_TARGET_TRANSPARENT]) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, rt->width, rt->height, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glGenFramebuffers(1, &rt->copy_screen_effect.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->copy_screen_effect.fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->copy_screen_effect.color, 0);
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ _render_target_clear(rt);
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
+ }
+
+ // Allocate mipmap chains for post_process effects
+ // if (!rt->flags[RendererStorage::RENDER_TARGET_NO_3D] && rt->width >= 2 && rt->height >= 2) {
+ if (rt->width >= 2 && rt->height >= 2) {
+ for (int i = 0; i < 2; i++) {
+ ERR_FAIL_COND(rt->mip_maps[i].sizes.size());
+ int w = rt->width;
+ int h = rt->height;
+
+ if (i > 0) {
+ w >>= 1;
+ h >>= 1;
+ }
+
+ int level = 0;
+ int fb_w = w;
+ int fb_h = h;
+
+ while (true) {
+ RenderTarget::MipMaps::Size mm;
+ mm.width = w;
+ mm.height = h;
+ rt->mip_maps[i].sizes.push_back(mm);
+
+ w >>= 1;
+ h >>= 1;
+
+ if (w < 2 || h < 2) {
+ break;
+ }
+
+ level++;
+ }
+
+ GLsizei width = fb_w;
+ GLsizei height = fb_h;
+
+ if (config->render_to_mipmap_supported) {
+ glGenTextures(1, &rt->mip_maps[i].color);
+ glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color);
+
+ for (int l = 0; l < level + 1; l++) {
+ glTexImage2D(GL_TEXTURE_2D, l, color_internal_format, width, height, 0, color_format, color_type, nullptr);
+ width = MAX(1, (width / 2));
+ height = MAX(1, (height / 2));
+ }
+#ifdef GLES_OVER_GL
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
+#endif
+ } else {
+ // Can't render to specific levels of a mipmap in ES 2.0 or Webgl so create a texture for each level
+ for (int l = 0; l < level + 1; l++) {
+ glGenTextures(1, &rt->mip_maps[i].sizes.write[l].color);
+ glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[l].color);
+ glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, width, height, 0, color_format, color_type, nullptr);
+ width = MAX(1, (width / 2));
+ height = MAX(1, (height / 2));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+ glColorMask(1, 1, 1, 1);
+ glDepthMask(GL_TRUE);
+
+ for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
+ RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j];
+
+ glGenFramebuffers(1, &mm.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, mm.fbo);
+
+ if (config->render_to_mipmap_supported) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j);
+ } else {
+ glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color, 0);
+ }
+
+ bool used_depth = false;
+ if (j == 0 && i == 0) { //use always
+ if (config->support_depth_texture) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ } else {
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ }
+ used_depth = true;
+ }
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ WARN_PRINT_ONCE("Cannot allocate mipmaps for 3D post processing effects");
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+ return;
+ }
+
+ glClearColor(1.0, 0.0, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ if (used_depth) {
+ glClearDepth(1.0);
+ glClear(GL_DEPTH_BUFFER_BIT);
+ }
+ }
+
+ rt->mip_maps[i].levels = level;
+
+ if (config->render_to_mipmap_supported) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ }
+ rt->mip_maps_allocated = true;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+}
+
+void TextureStorage::_render_target_clear(RenderTarget *rt) {
+ Config *config = Config::get_singleton();
+
+ // there is nothing to clear when DIRECT_TO_SCREEN is used
+ if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ return;
+ }
+
+ if (rt->fbo) {
+ glDeleteFramebuffers(1, &rt->fbo);
+ glDeleteTextures(1, &rt->color);
+ rt->fbo = 0;
+ }
+
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // clean up our texture
+ Texture *t = get_texture(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ }
+
+ if (rt->depth) {
+ if (config->support_depth_texture) {
+ glDeleteTextures(1, &rt->depth);
+ } else {
+ glDeleteRenderbuffers(1, &rt->depth);
+ }
+
+ rt->depth = 0;
+ }
+
+ Texture *tex = get_texture(rt->texture);
+ tex->alloc_height = 0;
+ tex->alloc_width = 0;
+ tex->width = 0;
+ tex->height = 0;
+ tex->active = false;
+
+ if (rt->copy_screen_effect.color) {
+ glDeleteFramebuffers(1, &rt->copy_screen_effect.fbo);
+ rt->copy_screen_effect.fbo = 0;
+
+ glDeleteTextures(1, &rt->copy_screen_effect.color);
+ rt->copy_screen_effect.color = 0;
+ }
+
+ for (int i = 0; i < 2; i++) {
+ if (rt->mip_maps[i].sizes.size()) {
+ for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
+ glDeleteFramebuffers(1, &rt->mip_maps[i].sizes[j].fbo);
+ glDeleteTextures(1, &rt->mip_maps[i].sizes[j].color);
+ }
+
+ glDeleteTextures(1, &rt->mip_maps[i].color);
+ rt->mip_maps[i].sizes.clear();
+ rt->mip_maps[i].levels = 0;
+ rt->mip_maps[i].color = 0;
+ }
+ }
+
+ if (rt->multisample_active) {
+ glDeleteFramebuffers(1, &rt->multisample_fbo);
+ rt->multisample_fbo = 0;
+
+ glDeleteRenderbuffers(1, &rt->multisample_depth);
+ rt->multisample_depth = 0;
+
+ glDeleteRenderbuffers(1, &rt->multisample_color);
+
+ rt->multisample_color = 0;
+ }
+}
+
+RID TextureStorage::render_target_create() {
+ RenderTarget *rt = memnew(RenderTarget);
+ Texture *t = memnew(Texture);
+
+ t->type = RenderingDevice::TEXTURE_TYPE_2D;
+ t->flags = 0;
+ t->width = 0;
+ t->height = 0;
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->format = Image::FORMAT_R8;
+ t->target = GL_TEXTURE_2D;
+ t->gl_format_cache = 0;
+ t->gl_internal_format_cache = 0;
+ t->gl_type_cache = 0;
+ t->data_size = 0;
+ t->total_data_size = 0;
+ t->ignore_mipmaps = false;
+ t->compressed = false;
+ t->mipmaps = 1;
+ t->active = true;
+ t->tex_id = 0;
+ t->render_target = rt;
+
+ rt->texture = make_rid(t);
+ return render_target_owner.make_rid(rt);
+}
+
+void TextureStorage::render_target_free(RID p_rid) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_rid);
+ _render_target_clear(rt);
+
+ Texture *t = get_texture(rt->texture);
+ if (t) {
+ texture_free(rt->texture);
+ memdelete(t);
+ }
+ render_target_owner.free(p_rid);
+ memdelete(rt);
+}
+
+void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->x = p_x;
+ rt->y = p_y;
+}
+
+void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (p_width == rt->width && p_height == rt->height) {
+ return;
+ }
+
+ _render_target_clear(rt);
+
+ rt->width = p_width;
+ rt->height = p_height;
+
+ // print_line("render_target_set_size " + itos(p_render_target.get_id()) + ", w " + itos(p_width) + " h " + itos(p_height));
+
+ rt->allocate_is_dirty = true;
+ //_render_target_allocate(rt);
+}
+
+// TODO: convert to Size2i internally
+Size2i TextureStorage::render_target_get_size(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Size2());
+
+ return Size2i(rt->width, rt->height);
+}
+
+RID TextureStorage::render_target_get_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ if (rt->external.fbo == 0) {
+ return rt->texture;
+ } else {
+ return rt->external.texture;
+ }
+}
+
+void TextureStorage::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ Config *config = Config::get_singleton();
+
+ if (p_texture_id == 0) {
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // and this
+ if (rt->external.depth != 0) {
+ glDeleteRenderbuffers(1, &rt->external.depth);
+ }
+
+ // clean up our texture
+ Texture *t = get_texture(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ rt->external.color = 0;
+ rt->external.depth = 0;
+ }
+ } else {
+ Texture *t;
+
+ if (rt->external.fbo == 0) {
+ // create our fbo
+ glGenFramebuffers(1, &rt->external.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // allocate a texture
+ t = memnew(Texture);
+
+ t->type = RenderingDevice::TEXTURE_TYPE_2D;
+ t->flags = 0;
+ t->width = 0;
+ t->height = 0;
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->format = Image::FORMAT_RGBA8;
+ t->target = GL_TEXTURE_2D;
+ t->gl_format_cache = 0;
+ t->gl_internal_format_cache = 0;
+ t->gl_type_cache = 0;
+ t->data_size = 0;
+ t->compressed = false;
+ t->srgb = false;
+ t->total_data_size = 0;
+ t->ignore_mipmaps = false;
+ t->mipmaps = 1;
+ t->active = true;
+ t->tex_id = 0;
+ t->render_target = rt;
+
+ rt->external.texture = make_rid(t);
+
+ } else {
+ // bind our frame buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // find our texture
+ t = get_texture(rt->external.texture);
+ }
+
+ // set our texture
+ t->tex_id = p_texture_id;
+ rt->external.color = p_texture_id;
+
+ // size shouldn't be different
+ t->width = rt->width;
+ t->height = rt->height;
+ t->alloc_height = rt->width;
+ t->alloc_width = rt->height;
+
+ // Switch our texture on our frame buffer
+ {
+ // set our texture as the destination for our framebuffer
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
+
+ // seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :)
+ if (config->support_depth_texture) {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ } else {
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
+ }
+ }
+
+ // check status and unbind
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ printf("framebuffer fail, status: %x\n", status);
+ }
+
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
+}
+
+void TextureStorage::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as
+ // those functions change how they operate depending on the value of DIRECT_TO_SCREEN
+ if (p_flag == RENDER_TARGET_DIRECT_TO_SCREEN && p_value != rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
+ _render_target_clear(rt);
+ rt->flags[p_flag] = p_value;
+ _render_target_allocate(rt);
+ }
+
+ rt->flags[p_flag] = p_value;
+
+ switch (p_flag) {
+ case RENDER_TARGET_TRANSPARENT:
+ /*
+ case RENDER_TARGET_HDR:
+ case RENDER_TARGET_NO_3D:
+ case RENDER_TARGET_NO_SAMPLING:
+ case RENDER_TARGET_NO_3D_EFFECTS: */
+ {
+ //must reset for these formats
+ _render_target_clear(rt);
+ _render_target_allocate(rt);
+ }
+ break;
+ default: {
+ }
+ }
+}
+
+bool TextureStorage::render_target_was_used(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+
+ return rt->used_in_frame;
+}
+
+void TextureStorage::render_target_clear_used(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->used_in_frame = false;
+}
+
+void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (rt->msaa == p_msaa) {
+ return;
+ }
+
+ _render_target_clear(rt);
+ rt->msaa = p_msaa;
+ _render_target_allocate(rt);
+}
+
+void TextureStorage::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->use_fxaa = p_fxaa;
+}
+
+void TextureStorage::render_target_set_use_debanding(RID p_render_target, bool p_debanding) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (p_debanding) {
+ WARN_PRINT_ONCE("Debanding is not supported in the OpenGL backend. Switch to the Vulkan backend and make sure HDR is enabled.");
+ }
+
+ rt->use_debanding = p_debanding;
+}
+
+void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->clear_requested = true;
+ rt->clear_color = p_clear_color;
+
+ // ERR_FAIL_COND(!frame.current_rt);
+ // frame.clear_request = true;
+ // frame.clear_request_color = p_color;
+}
+
+bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+ return rt->clear_requested;
+}
+Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Color());
+ return rt->clear_color;
+}
+
+void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->clear_requested = false;
+}
+
+void TextureStorage::render_target_do_clear_request(RID p_render_target) {
+}
+
+void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
+}
+
+Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
+ return Rect2i();
+}
+
+void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
+}
+
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 7656cdf67e..7a5140a290 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -33,13 +33,20 @@
#ifdef GLES3_ENABLED
-#include "canvas_texture_storage.h"
#include "config.h"
#include "core/os/os.h"
#include "core/templates/rid_owner.h"
-#include "render_target_storage.h"
+#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/storage/texture_storage.h"
+// This must come first to avoid windows.h mess
+#include "platform_config.h"
+#ifndef OPENGL_INCLUDE_H
+#include <GLES3/gl3.h>
+#else
+#include OPENGL_INCLUDE_H
+#endif
+
namespace GLES3 {
#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
@@ -90,6 +97,24 @@ enum OpenGLTextureFlags {
TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER
};
+struct CanvasTexture {
+ RID diffuse;
+ RID normal_map;
+ RID specular;
+ Color specular_color = Color(1, 1, 1, 1);
+ float shininess = 1.0;
+
+ RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
+ RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
+
+ Size2i size_cache = Size2i(1, 1);
+ bool use_normal_cache = false;
+ bool use_specular_cache = false;
+ bool cleared_cache = true;
+};
+
+struct RenderTarget;
+
struct Texture {
RID self;
@@ -296,6 +321,81 @@ private:
RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
};
+struct RenderTarget {
+ RID self;
+ GLuint fbo = 0;
+ GLuint color = 0;
+ GLuint depth = 0;
+
+ GLuint multisample_fbo = 0;
+ GLuint multisample_color = 0;
+ GLuint multisample_depth = 0;
+ bool multisample_active = false;
+
+ struct Effect {
+ GLuint fbo = 0;
+ int width = 0;
+ int height = 0;
+
+ GLuint color = 0;
+ };
+
+ Effect copy_screen_effect;
+
+ struct MipMaps {
+ struct Size {
+ GLuint fbo = 0;
+ GLuint color = 0;
+ int width = 0;
+ int height = 0;
+ };
+
+ Vector<Size> sizes;
+ GLuint color = 0;
+ int levels = 0;
+ };
+
+ MipMaps mip_maps[2];
+
+ struct External {
+ GLuint fbo = 0;
+ GLuint color = 0;
+ GLuint depth = 0;
+ RID texture;
+ } external;
+
+ int x = 0;
+ int y = 0;
+ int width = 0;
+ int height = 0;
+
+ bool flags[RendererTextureStorage::RENDER_TARGET_FLAG_MAX] = {};
+
+ // instead of allocating sized render targets immediately,
+ // defer this for faster startup
+ bool allocate_is_dirty = false;
+ bool used_in_frame = false;
+ RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+
+ bool use_fxaa = false;
+ bool use_debanding = false;
+
+ RID texture;
+
+ bool used_dof_blur_near = false;
+ bool mip_maps_allocated = false;
+
+ Color clear_color = Color(1, 1, 1, 1);
+ bool clear_requested = false;
+
+ RenderTarget() {
+ for (int i = 0; i < RendererTextureStorage::RENDER_TARGET_FLAG_MAX; ++i) {
+ flags[i] = false;
+ }
+ external.fbo = 0;
+ }
+};
+
class TextureStorage : public RendererTextureStorage {
private:
static TextureStorage *singleton;
@@ -303,6 +403,12 @@ private:
Thread::ID _main_thread_id = 0;
bool _is_main_thread();
+ /* Canvas Texture API */
+
+ RID_Owner<CanvasTexture, true> canvas_texture_owner;
+
+ /* Texture API */
+
mutable RID_PtrOwner<Texture> texture_owner;
Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
@@ -310,12 +416,50 @@ private:
void texture_set_proxy(RID p_texture, RID p_proxy);
+ /* Render Target API */
+
+ mutable RID_PtrOwner<RenderTarget> render_target_owner;
+
+ // make access easier to these
+ struct Dimensions {
+ // render target
+ int rt_width;
+ int rt_height;
+
+ // window
+ int win_width;
+ int win_height;
+ Dimensions() {
+ rt_width = 0;
+ rt_height = 0;
+ win_width = 0;
+ win_height = 0;
+ }
+ } _dims;
+
public:
static TextureStorage *get_singleton();
TextureStorage();
virtual ~TextureStorage();
+ /* Canvas Texture API */
+
+ CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
+ bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
+
+ virtual RID canvas_texture_allocate() override;
+ virtual void canvas_texture_initialize(RID p_rid) override;
+ virtual void canvas_texture_free(RID p_rid) override;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
+
+ /* Texture API */
+
Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
RID make_rid(Texture *p_texture) { return texture_owner.make_rid(p_texture); };
@@ -380,6 +524,86 @@ public:
void texture_set_shrink_all_x2_on_set_data(bool p_enable);
RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const;
void textures_keep_original(bool p_enable);
+
+ /* DECAL API */
+
+ virtual RID decal_allocate() override;
+ virtual void decal_initialize(RID p_rid) override;
+ virtual void decal_free(RID p_rid) override{};
+
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
+
+ virtual AABB decal_get_aabb(RID p_decal) const override;
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+
+ /* RENDER TARGET API */
+
+ static GLuint system_fbo;
+
+ struct Frame {
+ GLES3::RenderTarget *current_rt;
+
+ // these 2 may have been superseded by the equivalents in the render target.
+ // these may be able to be removed.
+ bool clear_request;
+ Color clear_request_color;
+
+ float time;
+ float delta;
+ uint64_t count;
+
+ Frame() {
+ // current_rt = nullptr;
+ // clear_request = false;
+ }
+ } frame;
+
+ RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); };
+ bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); };
+
+ void _render_target_clear(RenderTarget *rt);
+ void _render_target_allocate(RenderTarget *rt);
+ void _set_current_render_target(RID p_render_target);
+
+ virtual RID render_target_create() override;
+ virtual void render_target_free(RID p_rid) override;
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
+ Size2i render_target_get_size(RID p_render_target);
+ virtual RID render_target_get_texture(RID p_render_target) override;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override;
+
+ virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override;
+ virtual bool render_target_was_used(RID p_render_target) override;
+ void render_target_clear_used(RID p_render_target);
+ void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa);
+ void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa);
+ void render_target_set_use_debanding(RID p_render_target, bool p_debanding);
+
+ // new
+ void render_target_set_as_unused(RID p_render_target) override {
+ render_target_clear_used(p_render_target);
+ }
+
+ void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
+ bool render_target_is_clear_requested(RID p_render_target) override;
+ Color render_target_get_clear_request_color(RID p_render_target) override;
+ void render_target_disable_clear_request(RID p_render_target) override;
+ void render_target_do_clear_request(RID p_render_target) override;
+
+ void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
+ Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
+ void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
};
} // namespace GLES3
diff --git a/modules/noise/fastnoise_lite.cpp b/modules/noise/fastnoise_lite.cpp
index 974b5c55bb..9497fe6a7e 100644
--- a/modules/noise/fastnoise_lite.cpp
+++ b/modules/noise/fastnoise_lite.cpp
@@ -445,7 +445,7 @@ void FastNoiseLite::_bind_methods() {
ADD_GROUP("Fractal", "fractal_");
ClassDB::bind_method(D_METHOD("set_fractal_type", "type"), &FastNoiseLite::set_fractal_type);
ClassDB::bind_method(D_METHOD("get_fractal_type"), &FastNoiseLite::get_fractal_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_type", PROPERTY_HINT_ENUM, "None,FBM,Ridged,PingPong"), "set_fractal_type", "get_fractal_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fractal_type", PROPERTY_HINT_ENUM, "None,FBM,Ridged,Ping-Pong"), "set_fractal_type", "get_fractal_type");
ClassDB::bind_method(D_METHOD("set_fractal_octaves", "octave_count"), &FastNoiseLite::set_fractal_octaves);
ClassDB::bind_method(D_METHOD("get_fractal_octaves"), &FastNoiseLite::get_fractal_octaves);
@@ -472,7 +472,7 @@ void FastNoiseLite::_bind_methods() {
ADD_GROUP("Cellular", "cellular_");
ClassDB::bind_method(D_METHOD("set_cellular_distance_function", "func"), &FastNoiseLite::set_cellular_distance_function);
ClassDB::bind_method(D_METHOD("get_cellular_distance_function"), &FastNoiseLite::get_cellular_distance_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_distance_function", PROPERTY_HINT_ENUM, "Euclidean,EuclideanSquared,Manhattan,Hybrid"), "set_cellular_distance_function", "get_cellular_distance_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_distance_function", PROPERTY_HINT_ENUM, "Euclidean,Euclidean Squared,Manhattan,Hybrid"), "set_cellular_distance_function", "get_cellular_distance_function");
ClassDB::bind_method(D_METHOD("set_cellular_jitter", "jitter"), &FastNoiseLite::set_cellular_jitter);
ClassDB::bind_method(D_METHOD("get_cellular_jitter"), &FastNoiseLite::get_cellular_jitter);
@@ -480,7 +480,7 @@ void FastNoiseLite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cellular_return_type", "ret"), &FastNoiseLite::set_cellular_return_type);
ClassDB::bind_method(D_METHOD("get_cellular_return_type"), &FastNoiseLite::get_cellular_return_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_return_type", PROPERTY_HINT_ENUM, "CellValue,Distance,Distance2,Distance2Add,Distance2Sub,Distance2Mul,Distance2Div"), "set_cellular_return_type", "get_cellular_return_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cellular_return_type", PROPERTY_HINT_ENUM, "Cell Value,Distance,Distance2,Distance2Add,Distance2Sub,Distance2Mul,Distance2Div"), "set_cellular_return_type", "get_cellular_return_type");
// Domain warp.
@@ -492,7 +492,7 @@ void FastNoiseLite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_domain_warp_type", "domain_warp_type"), &FastNoiseLite::set_domain_warp_type);
ClassDB::bind_method(D_METHOD("get_domain_warp_type"), &FastNoiseLite::get_domain_warp_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_type", PROPERTY_HINT_ENUM, "Simplex,SimplexReduced,BasicGrid"), "set_domain_warp_type", "get_domain_warp_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "domain_warp_type", PROPERTY_HINT_ENUM, "Simplex,Simplex Reduced,Basic Grid"), "set_domain_warp_type", "get_domain_warp_type");
ClassDB::bind_method(D_METHOD("set_domain_warp_amplitude", "domain_warp_amplitude"), &FastNoiseLite::set_domain_warp_amplitude);
ClassDB::bind_method(D_METHOD("get_domain_warp_amplitude"), &FastNoiseLite::get_domain_warp_amplitude);
diff --git a/modules/openxr/extensions/openxr_vulkan_extension.cpp b/modules/openxr/extensions/openxr_vulkan_extension.cpp
index 8736296f7a..1eb7635a82 100644
--- a/modules/openxr/extensions/openxr_vulkan_extension.cpp
+++ b/modules/openxr/extensions/openxr_vulkan_extension.cpp
@@ -34,6 +34,7 @@
#include "../openxr_api.h"
#include "../openxr_util.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering_server.h"
@@ -439,7 +440,7 @@ bool OpenXRVulkanExtension::copy_render_target_to_image(RID p_from_render_target
ERR_FAIL_COND_V(p_from_render_target.is_null(), false);
ERR_FAIL_NULL_V(RendererStorageRD::base_singleton, false);
- RID source_image = RendererStorageRD::base_singleton->render_target_get_rd_texture(p_from_render_target);
+ RID source_image = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(p_from_render_target);
ERR_FAIL_COND_V(source_image.is_null(), false);
RID depth_image; // TODO implement
diff --git a/servers/rendering/dummy/rasterizer_dummy.h b/servers/rendering/dummy/rasterizer_dummy.h
index f7bd7d0d18..6cad45ea6d 100644
--- a/servers/rendering/dummy/rasterizer_dummy.h
+++ b/servers/rendering/dummy/rasterizer_dummy.h
@@ -37,10 +37,10 @@
#include "servers/rendering/dummy/rasterizer_canvas_dummy.h"
#include "servers/rendering/dummy/rasterizer_scene_dummy.h"
#include "servers/rendering/dummy/rasterizer_storage_dummy.h"
-#include "servers/rendering/dummy/storage/canvas_texture_storage.h"
-#include "servers/rendering/dummy/storage/decal_atlas_storage.h"
+#include "servers/rendering/dummy/storage/light_storage.h"
#include "servers/rendering/dummy/storage/material_storage.h"
#include "servers/rendering/dummy/storage/mesh_storage.h"
+#include "servers/rendering/dummy/storage/particles_storage.h"
#include "servers/rendering/dummy/storage/texture_storage.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering_server.h"
@@ -52,20 +52,20 @@ private:
protected:
RasterizerCanvasDummy canvas;
- RendererDummy::CanvasTextureStorage canvas_texture_storage;
+ RendererDummy::LightStorage light_storage;
RendererDummy::MaterialStorage material_storage;
RendererDummy::MeshStorage mesh_storage;
+ RendererDummy::ParticlesStorage particles_storage;
RendererDummy::TextureStorage texture_storage;
- RendererDummy::DecalAtlasStorage decal_atlas_storage;
RasterizerStorageDummy storage;
RasterizerSceneDummy scene;
public:
- RendererCanvasTextureStorage *get_canvas_texture_storage() override { return &canvas_texture_storage; };
+ RendererLightStorage *get_light_storage() override { return &light_storage; };
RendererMaterialStorage *get_material_storage() override { return &material_storage; };
RendererMeshStorage *get_mesh_storage() override { return &mesh_storage; };
+ RendererParticlesStorage *get_particles_storage() override { return &particles_storage; };
RendererTextureStorage *get_texture_storage() override { return &texture_storage; };
- RendererDecalAtlasStorage *get_decal_atlas_storage() override { return &decal_atlas_storage; };
RendererStorage *get_storage() override { return &storage; }
RendererCanvasRender *get_canvas() override { return &canvas; }
RendererSceneRender *get_scene() override { return &scene; }
diff --git a/servers/rendering/dummy/rasterizer_storage_dummy.h b/servers/rendering/dummy/rasterizer_storage_dummy.h
index ea69d2f9a6..ac6085cdec 100644
--- a/servers/rendering/dummy/rasterizer_storage_dummy.h
+++ b/servers/rendering/dummy/rasterizer_storage_dummy.h
@@ -36,76 +36,6 @@
class RasterizerStorageDummy : public RendererStorage {
public:
- /* Light API */
-
- RID directional_light_allocate() override { return RID(); }
- void directional_light_initialize(RID p_rid) override {}
- RID omni_light_allocate() override { return RID(); }
- void omni_light_initialize(RID p_rid) override {}
- RID spot_light_allocate() override { return RID(); }
- void spot_light_initialize(RID p_rid) override {}
- RID reflection_probe_allocate() override { return RID(); }
- void reflection_probe_initialize(RID p_rid) override {}
-
- void light_set_color(RID p_light, const Color &p_color) override {}
- void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
- void light_set_shadow(RID p_light, bool p_enabled) override {}
- void light_set_projector(RID p_light, RID p_texture) override {}
- void light_set_negative(RID p_light, bool p_enable) override {}
- void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
- void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
- void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
- void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
- void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
-
- void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
-
- void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
- void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
- bool light_directional_get_blend_splits(RID p_light) const override { return false; }
- void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}
- RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }
-
- RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
- RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
-
- bool light_has_shadow(RID p_light) const override { return false; }
- bool light_has_projector(RID p_light) const override { return false; }
-
- RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
- AABB light_get_aabb(RID p_light) const override { return AABB(); }
- float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
- Color light_get_color(RID p_light) override { return Color(); }
- RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
- uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
- uint64_t light_get_version(RID p_light) const override { return 0; }
-
- /* PROBE API */
-
- void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
- void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
- void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
- void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
- void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
- void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
- void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
- void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
- void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
- void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
- void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
- void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
- void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
- void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
- float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
-
- AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
- RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
- uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
- Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
- Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
- float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
- bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
-
void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
/* VOXEL GI API */
@@ -149,105 +79,10 @@ public:
uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; }
- /* LIGHTMAP CAPTURE */
- RID lightmap_allocate() override { return RID(); }
- void lightmap_initialize(RID p_rid) override {}
- void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
- void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
- void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
- void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
- PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
- PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
- PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
- PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
- AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
- void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
- bool lightmap_is_interior(RID p_lightmap) const override { return false; }
- void lightmap_set_probe_capture_update_speed(float p_speed) override {}
- float lightmap_get_probe_capture_update_speed() const override { return 0; }
-
/* OCCLUDER */
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
- /* PARTICLES */
-
- RID particles_allocate() override { return RID(); }
- void particles_initialize(RID p_rid) override {}
- void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
- void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
- void particles_set_emitting(RID p_particles, bool p_emitting) override {}
- void particles_set_amount(RID p_particles, int p_amount) override {}
- void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
- void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
- void particles_set_pre_process_time(RID p_particles, double p_time) override {}
- void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}
- void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}
- void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
- void particles_set_speed_scale(RID p_particles, double p_scale) override {}
- void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
- void particles_set_process_material(RID p_particles, RID p_material) override {}
- RID particles_get_process_material(RID p_particles) const override { return RID(); }
- void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
- void particles_set_interpolate(RID p_particles, bool p_enable) override {}
- void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
- void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
- void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}
-
- void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
-
- void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}
- void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}
-
- void particles_restart(RID p_particles) override {}
-
- void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
-
- void particles_set_draw_passes(RID p_particles, int p_count) override {}
- void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
-
- void particles_request_process(RID p_particles) override {}
- AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
- AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
-
- void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}
-
- bool particles_get_emitting(RID p_particles) override { return false; }
- int particles_get_draw_passes(RID p_particles) const override { return 0; }
- RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
-
- void particles_add_collision(RID p_particles, RID p_instance) override {}
- void particles_remove_collision(RID p_particles, RID p_instance) override {}
-
- void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {}
-
- void update_particles() override {}
-
- /* PARTICLES COLLISION */
-
- RID particles_collision_allocate() override { return RID(); }
- void particles_collision_initialize(RID p_rid) override {}
- void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
- void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
- void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}
- void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
- void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}
- void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}
- void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}
- void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
- void particles_collision_height_field_update(RID p_particles_collision) override {}
- void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
- AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
- bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
- RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
-
- RID particles_collision_instance_create(RID p_collision) override { return RID(); }
- void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
- void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
-
- bool particles_is_inactive(RID p_particles) const override { return false; }
-
/* FOG VOLUMES */
RID fog_volume_allocate() override { return RID(); }
@@ -268,26 +103,7 @@ public:
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
- /* RENDER TARGET */
-
- RID render_target_create() override { return RID(); }
- void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
- void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {}
- RID render_target_get_texture(RID p_render_target) override { return RID(); }
- void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
- void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
- bool render_target_was_used(RID p_render_target) override { return false; }
- void render_target_set_as_unused(RID p_render_target) override {}
-
- void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
- bool render_target_is_clear_requested(RID p_render_target) override { return false; }
- Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
- void render_target_disable_clear_request(RID p_render_target) override {}
- void render_target_do_clear_request(RID p_render_target) override {}
-
- void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
- Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
- void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {}
+ /* STORAGE */
RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
bool free(RID p_rid) override {
diff --git a/servers/rendering/dummy/storage/canvas_texture_storage.h b/servers/rendering/dummy/storage/canvas_texture_storage.h
deleted file mode 100644
index daa3ac5e42..0000000000
--- a/servers/rendering/dummy/storage/canvas_texture_storage.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*************************************************************************/
-/* canvas_texture_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CANVAS_TEXTURE_STORAGE_DUMMY_H
-#define CANVAS_TEXTURE_STORAGE_DUMMY_H
-
-#include "servers/rendering/storage/canvas_texture_storage.h"
-
-namespace RendererDummy {
-
-class CanvasTextureStorage : public RendererCanvasTextureStorage {
-public:
- virtual RID canvas_texture_allocate() override { return RID(); };
- virtual void canvas_texture_initialize(RID p_rid) override{};
- virtual void canvas_texture_free(RID p_rid) override{};
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
-
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
-};
-
-} // namespace RendererDummy
-
-#endif // !CANVAS_TEXTURE_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/decal_atlas_storage.h b/servers/rendering/dummy/storage/decal_atlas_storage.h
deleted file mode 100644
index 04ddfaca6d..0000000000
--- a/servers/rendering/dummy/storage/decal_atlas_storage.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* decal_atlas_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DECAL_ATLAS_STORAGE_DUMMY_H
-#define DECAL_ATLAS_STORAGE_DUMMY_H
-
-#include "servers/rendering/storage/decal_atlas_storage.h"
-
-namespace RendererDummy {
-
-class DecalAtlasStorage : public RendererDecalAtlasStorage {
-public:
- virtual RID decal_allocate() override { return RID(); }
- virtual void decal_initialize(RID p_rid) override {}
- virtual void decal_free(RID p_rid) override{};
-
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
- virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {}
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
- virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {}
-
- virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
-};
-
-} // namespace RendererDummy
-
-#endif // !DECAL_ATLAS_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/light_storage.h b/servers/rendering/dummy/storage/light_storage.h
new file mode 100644
index 0000000000..b0100a5fe7
--- /dev/null
+++ b/servers/rendering/dummy/storage/light_storage.h
@@ -0,0 +1,135 @@
+/*************************************************************************/
+/* light_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHT_STORAGE_DUMMY_H
+#define LIGHT_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/light_storage.h"
+
+namespace RendererDummy {
+
+class LightStorage : public RendererLightStorage {
+public:
+ /* Light API */
+
+ virtual RID directional_light_allocate() override { return RID(); }
+ virtual void directional_light_initialize(RID p_rid) override {}
+ virtual RID omni_light_allocate() override { return RID(); }
+ virtual void omni_light_initialize(RID p_rid) override {}
+ virtual RID spot_light_allocate() override { return RID(); }
+ virtual void spot_light_initialize(RID p_rid) override {}
+
+ virtual void light_free(RID p_rid) override {}
+
+ virtual void light_set_color(RID p_light, const Color &p_color) override {}
+ virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
+ virtual void light_set_shadow(RID p_light, bool p_enabled) override {}
+ virtual void light_set_projector(RID p_light, RID p_texture) override {}
+ virtual void light_set_negative(RID p_light, bool p_enable) override {}
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
+ virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
+ virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}
+
+ virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}
+
+ virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
+ virtual bool light_directional_get_blend_splits(RID p_light) const override { return false; }
+ virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}
+ virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }
+
+ virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
+ virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }
+
+ virtual bool light_has_shadow(RID p_light) const override { return false; }
+ virtual bool light_has_projector(RID p_light) const override { return false; }
+
+ virtual RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
+ virtual AABB light_get_aabb(RID p_light) const override { return AABB(); }
+ virtual float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
+ virtual Color light_get_color(RID p_light) override { return Color(); }
+ virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
+ virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
+ virtual uint64_t light_get_version(RID p_light) const override { return 0; }
+
+ /* PROBE API */
+ virtual RID reflection_probe_allocate() override { return RID(); }
+ virtual void reflection_probe_initialize(RID p_rid) override {}
+ virtual void reflection_probe_free(RID p_rid) override {}
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
+ virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
+ virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
+ virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
+ virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}
+ virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
+ virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }
+
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
+ virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }
+
+ /* LIGHTMAP CAPTURE */
+ virtual RID lightmap_allocate() override { return RID(); }
+ virtual void lightmap_initialize(RID p_rid) override {}
+ virtual void lightmap_free(RID p_rid) override {}
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
+ virtual AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
+ virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
+ virtual bool lightmap_is_interior(RID p_lightmap) const override { return false; }
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) override {}
+ virtual float lightmap_get_probe_capture_update_speed() const override { return 0; }
+};
+
+} // namespace RendererDummy
+
+#endif // !LIGHT_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/particles_storage.h b/servers/rendering/dummy/storage/particles_storage.h
new file mode 100644
index 0000000000..f614b41c4c
--- /dev/null
+++ b/servers/rendering/dummy/storage/particles_storage.h
@@ -0,0 +1,126 @@
+/*************************************************************************/
+/* particles_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_DUMMY_H
+#define PARTICLES_STORAGE_DUMMY_H
+
+#include "servers/rendering/storage/particles_storage.h"
+
+namespace RendererDummy {
+
+class ParticlesStorage : public RendererParticlesStorage {
+public:
+ /* PARTICLES */
+
+ virtual RID particles_allocate() override { return RID(); }
+ virtual void particles_initialize(RID p_rid) override {}
+ virtual void particles_free(RID p_rid) override {}
+
+ virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) override {}
+ virtual void particles_set_amount(RID p_particles, int p_amount) override {}
+ virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
+ virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
+ virtual void particles_set_pre_process_time(RID p_particles, double p_time) override {}
+ virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}
+ virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
+ virtual void particles_set_speed_scale(RID p_particles, double p_scale) override {}
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
+ virtual void particles_set_process_material(RID p_particles, RID p_material) override {}
+ virtual RID particles_get_process_material(RID p_particles) const override { return RID(); }
+ virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) override {}
+ virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
+ virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
+ virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
+ virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}
+
+ virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}
+
+ virtual void particles_restart(RID p_particles) override {}
+
+ virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
+
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) override {}
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
+
+ virtual void particles_request_process(RID p_particles) override {}
+ virtual AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
+ virtual AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
+
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}
+
+ virtual bool particles_get_emitting(RID p_particles) override { return false; }
+ virtual int particles_get_draw_passes(RID p_particles) const override { return 0; }
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
+
+ virtual void particles_add_collision(RID p_particles, RID p_instance) override {}
+ virtual void particles_remove_collision(RID p_particles, RID p_instance) override {}
+
+ virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {}
+
+ virtual void update_particles() override {}
+
+ /* PARTICLES COLLISION */
+
+ virtual RID particles_collision_allocate() override { return RID(); }
+ virtual void particles_collision_initialize(RID p_rid) override {}
+ virtual void particles_collision_free(RID p_rid) override {}
+
+ virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
+ virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
+ virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}
+ virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
+ virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}
+ virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}
+ virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}
+ virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
+ virtual void particles_collision_height_field_update(RID p_particles_collision) override {}
+ virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
+ virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
+ virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
+ virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }
+
+ virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }
+ virtual void particles_collision_instance_free(RID p_rid) override {}
+ virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
+ virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
+
+ virtual bool particles_is_inactive(RID p_particles) const override { return false; }
+};
+
+} // namespace RendererDummy
+
+#endif // !PARTICLES_STORAGE_DUMMY_H
diff --git a/servers/rendering/dummy/storage/texture_storage.h b/servers/rendering/dummy/storage/texture_storage.h
index d40a1842a4..534b9f07d8 100644
--- a/servers/rendering/dummy/storage/texture_storage.h
+++ b/servers/rendering/dummy/storage/texture_storage.h
@@ -52,6 +52,20 @@ public:
virtual bool can_create_resources_async() const override { return false; }
+ /* Canvas Texture API */
+
+ virtual RID canvas_texture_allocate() override { return RID(); };
+ virtual void canvas_texture_initialize(RID p_rid) override{};
+ virtual void canvas_texture_free(RID p_rid) override{};
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
+
+ /* Texture API */
+
DummyTexture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
@@ -109,6 +123,48 @@ public:
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{};
virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); };
+
+ /* DECAL API */
+ virtual RID decal_allocate() override { return RID(); }
+ virtual void decal_initialize(RID p_rid) override {}
+ virtual void decal_free(RID p_rid) override{};
+
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override {}
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {}
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {}
+
+ virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
+
+ /* RENDER TARGET */
+
+ virtual RID render_target_create() override { return RID(); }
+ virtual void render_target_free(RID p_rid) override {}
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {}
+ virtual RID render_target_get_texture(RID p_render_target) override { return RID(); }
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
+ virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
+ virtual bool render_target_was_used(RID p_render_target) override { return false; }
+ virtual void render_target_set_as_unused(RID p_render_target) override {}
+
+ virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
+ virtual bool render_target_is_clear_requested(RID p_render_target) override { return false; }
+ virtual Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
+ virtual void render_target_disable_clear_request(RID p_render_target) override {}
+ virtual void render_target_do_clear_request(RID p_render_target) override {}
+
+ virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
+ virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
+ virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {}
};
} // namespace RendererDummy
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp
index 41034d4a02..f4d09ded64 100644
--- a/servers/rendering/renderer_canvas_cull.cpp
+++ b/servers/rendering/renderer_canvas_cull.cpp
@@ -34,7 +34,7 @@
#include "renderer_viewport.h"
#include "rendering_server_default.h"
#include "rendering_server_globals.h"
-#include "servers/rendering/storage/canvas_texture_storage.h"
+#include "servers/rendering/storage/texture_storage.h"
static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
@@ -1338,7 +1338,7 @@ void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles,
part->texture = p_texture;
//take the chance and request processing for them, at least once until they become visible again
- RSG::storage->particles_request_process(p_particles);
+ RSG::particles_storage->particles_request_process(p_particles);
}
void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
@@ -1851,26 +1851,26 @@ void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
}
RID RendererCanvasCull::canvas_texture_allocate() {
- return RSG::canvas_texture_storage->canvas_texture_allocate();
+ return RSG::texture_storage->canvas_texture_allocate();
}
void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
- RSG::canvas_texture_storage->canvas_texture_initialize(p_rid);
+ RSG::texture_storage->canvas_texture_initialize(p_rid);
}
void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- RSG::canvas_texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
+ RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
}
void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
- RSG::canvas_texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
+ RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
}
void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- RSG::canvas_texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
+ RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
}
void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- RSG::canvas_texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
+ RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
}
void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
diff --git a/servers/rendering/renderer_canvas_render.h b/servers/rendering/renderer_canvas_render.h
index 46ca3b0da8..59cc3b7a92 100644
--- a/servers/rendering/renderer_canvas_render.h
+++ b/servers/rendering/renderer_canvas_render.h
@@ -32,6 +32,7 @@
#define RENDERINGSERVERCANVASRENDER_H
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
#include "servers/rendering/renderer_storage.h"
class RendererCanvasRender {
@@ -419,7 +420,7 @@ public:
case Item::Command::TYPE_PARTICLES: {
const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
if (particles_cmd->particles.is_valid()) {
- AABB aabb = RendererStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
+ AABB aabb = RendererRD::ParticlesStorage::get_singleton()->particles_get_aabb(particles_cmd->particles);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
}
diff --git a/servers/rendering/renderer_compositor.h b/servers/rendering/renderer_compositor.h
index 74eff4bb40..9466148a31 100644
--- a/servers/rendering/renderer_compositor.h
+++ b/servers/rendering/renderer_compositor.h
@@ -34,10 +34,10 @@
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_storage.h"
-#include "servers/rendering/storage/canvas_texture_storage.h"
-#include "servers/rendering/storage/decal_atlas_storage.h"
+#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/mesh_storage.h"
+#include "servers/rendering/storage/particles_storage.h"
#include "servers/rendering/storage/texture_storage.h"
#include "servers/rendering_server.h"
@@ -75,11 +75,11 @@ protected:
public:
static RendererCompositor *create();
- virtual RendererCanvasTextureStorage *get_canvas_texture_storage() = 0;
+ virtual RendererLightStorage *get_light_storage() = 0;
virtual RendererMaterialStorage *get_material_storage() = 0;
virtual RendererMeshStorage *get_mesh_storage() = 0;
+ virtual RendererParticlesStorage *get_particles_storage() = 0;
virtual RendererTextureStorage *get_texture_storage() = 0;
- virtual RendererDecalAtlasStorage *get_decal_atlas_storage() = 0;
virtual RendererStorage *get_storage() = 0;
virtual RendererCanvasRender *get_canvas() = 0;
virtual RendererSceneRender *get_scene() = 0;
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index b541e6ca88..925b5c180c 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -30,8 +30,10 @@
#include "render_forward_clustered.h"
#include "core/config/project_settings.h"
-#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
@@ -839,7 +841,7 @@ void RenderForwardClustered::_setup_environment(const RenderDataRD *p_render_dat
scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment);
} else {
- if (p_render_data->reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ if (p_render_data->reflection_probe.is_valid() && RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
scene_state.ubo.use_ambient_light = false;
} else {
scene_state.ubo.use_ambient_light = true;
@@ -1230,7 +1232,7 @@ void RenderForwardClustered::_setup_lightmaps(const PagedArray<RID> &p_lightmaps
to_lm = to_lm.inverse().transposed(); //will transform normals
RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
scene_state.lightmap_ids[i] = p_lightmaps[i];
- scene_state.lightmap_has_sh[i] = storage->lightmap_uses_spherical_harmonics(lightmap);
+ scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap);
scene_state.lightmaps_used++;
}
@@ -1338,7 +1340,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
color_only_framebuffer = color_framebuffer;
depth_framebuffer = reflection_probe_instance_get_depth_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
- if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ if (RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
p_render_data->environment = RID(); //no environment on interiors
env = nullptr;
}
@@ -2025,14 +2027,17 @@ void RenderForwardClustered::_base_uniforms_changed() {
}
void RenderForwardClustered::_update_render_base_uniform_set() {
- if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version()) || base_uniform_set_updated) {
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
+ if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version()) || base_uniform_set_updated) {
base_uniform_set_updated = false;
if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
}
- lightmap_texture_array_version = storage->lightmap_array_get_version();
+ lightmap_texture_array_version = light_storage->lightmap_array_get_version();
Vector<RD::Uniform> uniforms;
@@ -2040,18 +2045,18 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
Vector<RID> ids;
ids.resize(12);
RID *ids_ptr = ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[0] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
@@ -2073,19 +2078,19 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RID sampler;
switch (decals_get_filter()) {
case RS::DECAL_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
@@ -2100,19 +2105,19 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RID sampler;
switch (light_projectors_get_filter()) {
case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_custom(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
@@ -2167,7 +2172,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture();
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture();
u.append_id(decal_atlas);
uniforms.push_back(u);
}
@@ -2175,7 +2180,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_srgb();
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_srgb();
u.append_id(decal_atlas);
uniforms.push_back(u);
}
@@ -2209,6 +2214,7 @@ void RenderForwardClustered::_update_render_base_uniform_set() {
RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_render_list, const RenderDataRD *p_render_data, RID p_radiance_texture, bool p_use_directional_shadow_atlas, int p_index) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RenderBufferDataForwardClustered *rb = nullptr;
if (p_render_data && p_render_data->render_buffers.is_valid()) {
@@ -2298,7 +2304,7 @@ RID RenderForwardClustered::_setup_render_pass_uniform_set(RenderListType p_rend
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
- RID texture = storage->lightmap_get_texture(base);
+ RID texture = light_storage->lightmap_get_texture(base);
RID rd_texture = texture_storage->texture_get_rd_texture(texture);
u.append_id(rd_texture);
} else {
@@ -2780,6 +2786,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
if (ginstance->data->dirty_dependencies) {
@@ -2836,10 +2843,10 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
} break;
#endif
case RS::INSTANCE_PARTICLES: {
- int draw_passes = storage->particles_get_draw_passes(ginstance->data->base);
+ int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base);
for (int j = 0; j < draw_passes; j++) {
- RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
+ RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
if (!mesh.is_valid()) {
continue;
}
@@ -2855,7 +2862,7 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
}
}
- ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
+ ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
} break;
@@ -2892,10 +2899,10 @@ void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geome
//for particles, stride is the trail size
ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
- if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
+ if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) {
store_transform = false;
}
- ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
index 6988e3c1dd..ade2b976c8 100644
--- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
+++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp
@@ -30,8 +30,10 @@
#include "render_forward_mobile.h"
#include "core/config/project_settings.h"
-#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_device.h"
#include "servers/rendering/rendering_server_default.h"
@@ -377,7 +379,7 @@ RID RenderForwardMobile::_setup_render_pass_uniform_set(RenderListType p_render_
for (uint32_t i = 0; i < scene_state.max_lightmaps; i++) {
if (p_render_data && i < p_render_data->lightmaps->size()) {
RID base = lightmap_instance_get_lightmap((*p_render_data->lightmaps)[i]);
- RID texture = storage->lightmap_get_texture(base);
+ RID texture = RendererRD::LightStorage::get_singleton()->lightmap_get_texture(base);
RID rd_texture = texture_storage->texture_get_rd_texture(texture);
u.append_id(rd_texture);
} else {
@@ -465,7 +467,7 @@ void RenderForwardMobile::_setup_lightmaps(const PagedArray<RID> &p_lightmaps, c
to_lm = to_lm.inverse().transposed(); //will transform normals
RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
scene_state.lightmap_ids[i] = p_lightmaps[i];
- scene_state.lightmap_has_sh[i] = storage->lightmap_uses_spherical_harmonics(lightmap);
+ scene_state.lightmap_has_sh[i] = RendererRD::LightStorage::get_singleton()->lightmap_uses_spherical_harmonics(lightmap);
scene_state.lightmaps_used++;
}
@@ -553,7 +555,7 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
framebuffer = reflection_probe_instance_get_framebuffer(p_render_data->reflection_probe, p_render_data->reflection_probe_pass);
- if (storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ if (RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
p_render_data->environment = RID(); //no environment on interiors
env = nullptr;
}
@@ -1137,14 +1139,17 @@ void RenderForwardMobile::_base_uniforms_changed() {
}
void RenderForwardMobile::_update_render_base_uniform_set() {
- if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != storage->lightmap_array_get_version())) {
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
+ if (render_base_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set) || (lightmap_texture_array_version != light_storage->lightmap_array_get_version())) {
if (render_base_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_base_uniform_set)) {
RD::get_singleton()->free(render_base_uniform_set);
}
// This is all loaded into set 0
- lightmap_texture_array_version = storage->lightmap_array_get_version();
+ lightmap_texture_array_version = light_storage->lightmap_array_get_version();
Vector<RD::Uniform> uniforms;
@@ -1152,18 +1157,18 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
Vector<RID> ids;
ids.resize(12);
RID *ids_ptr = ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
@@ -1185,19 +1190,19 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RID sampler;
switch (decals_get_filter()) {
case RS::DECAL_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
@@ -1212,19 +1217,19 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RID sampler;
switch (light_projectors_get_filter()) {
case RS::LIGHT_PROJECTOR_FILTER_NEAREST: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
case RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC: {
- sampler = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
} break;
}
@@ -1279,7 +1284,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 11;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture();
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture();
u.append_id(decal_atlas);
uniforms.push_back(u);
}
@@ -1287,7 +1292,7 @@ void RenderForwardMobile::_update_render_base_uniform_set() {
RD::Uniform u;
u.binding = 12;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_srgb();
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_srgb();
u.append_id(decal_atlas);
uniforms.push_back(u);
}
@@ -1667,7 +1672,7 @@ void RenderForwardMobile::_setup_environment(const RenderDataRD *p_render_data,
scene_state.ubo.fog_sun_scatter = environment_get_fog_sun_scatter(p_render_data->environment);
} else {
- if (p_render_data->reflection_probe.is_valid() && storage->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ if (p_render_data->reflection_probe.is_valid() && RendererRD::LightStorage::get_singleton()->reflection_probe_is_interior(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
scene_state.ubo.use_ambient_light = false;
} else {
scene_state.ubo.use_ambient_light = true;
@@ -2449,6 +2454,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry_instance) {
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
if (ginstance->data->dirty_dependencies) {
@@ -2505,10 +2511,10 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
} break;
#endif
case RS::INSTANCE_PARTICLES: {
- int draw_passes = storage->particles_get_draw_passes(ginstance->data->base);
+ int draw_passes = particles_storage->particles_get_draw_passes(ginstance->data->base);
for (int j = 0; j < draw_passes; j++) {
- RID mesh = storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
+ RID mesh = particles_storage->particles_get_draw_pass_mesh(ginstance->data->base, j);
if (!mesh.is_valid()) {
continue;
}
@@ -2524,7 +2530,7 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
}
}
- ginstance->instance_count = storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
+ ginstance->instance_count = particles_storage->particles_get_amount(ginstance->data->base, ginstance->trail_steps);
} break;
@@ -2563,10 +2569,10 @@ void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry
//for particles, stride is the trail size
ginstance->base_flags |= (ginstance->trail_steps << INSTANCE_DATA_FLAGS_PARTICLE_TRAIL_SHIFT);
- if (!storage->particles_is_using_local_coords(ginstance->data->base)) {
+ if (!particles_storage->particles_is_using_local_coords(ginstance->data->base)) {
store_transform = false;
}
- ginstance->transforms_uniform_set = storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ ginstance->transforms_uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(ginstance->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
} else if (ginstance->data->base_type == RS::INSTANCE_MESH) {
if (mesh_storage->skeleton_is_valid(ginstance->data->skeleton)) {
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index 5b5a39c215..fce798e3df 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -35,9 +35,8 @@
#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "renderer_compositor_rd.h"
-#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
-#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
@@ -364,7 +363,7 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
bool use_normal;
bool use_specular;
- bool success = RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
+ bool success = RendererRD::TextureStorage::get_singleton()->canvas_texture_get_uniform_set(p_texture, p_base_filter, p_base_repeat, shader.default_version_rd_shader, CANVAS_TEXTURE_UNIFORM_SET, uniform_set, size, specular_shininess, use_normal, use_specular);
//something odd happened
if (!success) {
_bind_canvas_texture(p_draw_list, default_canvas_texture, p_base_filter, p_base_repeat, r_last_texture, push_constant, r_texpixel_size);
@@ -401,7 +400,9 @@ void RendererCanvasRenderRD::_bind_canvas_texture(RD::DrawListID p_draw_list, RI
void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RD::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *&current_clip, Light *p_lights, PipelineVariants *p_pipeline_variants) {
//create an empty push constant
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
RS::CanvasItemTextureFilter current_filter = default_filter;
RS::CanvasItemTextureRepeat current_repeat = default_repeat;
@@ -780,24 +781,24 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
}
} else if (c->type == Item::Command::TYPE_PARTICLES) {
const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c);
- ERR_BREAK(storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D);
- storage->particles_request_process(pt->particles);
+ ERR_BREAK(particles_storage->particles_get_mode(pt->particles) != RS::PARTICLES_MODE_2D);
+ particles_storage->particles_request_process(pt->particles);
- if (storage->particles_is_inactive(pt->particles)) {
+ if (particles_storage->particles_is_inactive(pt->particles)) {
break;
}
RenderingServerDefault::redraw_request(); // active particles means redraw request
bool local_coords = true;
- int dpc = storage->particles_get_draw_passes(pt->particles);
+ int dpc = particles_storage->particles_get_draw_passes(pt->particles);
if (dpc == 0) {
break; //nothing to draw
}
uint32_t divisor = 1;
- instance_count = storage->particles_get_amount(pt->particles, divisor);
+ instance_count = particles_storage->particles_get_amount(pt->particles, divisor);
- RID uniform_set = storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
+ RID uniform_set = particles_storage->particles_get_instance_buffer_uniform_set(pt->particles, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set, TRANSFORMS_UNIFORM_SET);
push_constant.flags |= divisor;
@@ -806,10 +807,10 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
push_constant.flags |= FLAGS_INSTANCING_HAS_COLORS;
push_constant.flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
- mesh = storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored
+ mesh = particles_storage->particles_get_draw_pass_mesh(pt->particles, 0); //higher ones are ignored
texture = pt->texture;
- if (storage->particles_has_collision(pt->particles) && storage->render_target_is_sdf_enabled(p_render_target)) {
+ if (particles_storage->particles_has_collision(pt->particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) {
//pass collision information
Transform2D xform;
if (local_coords) {
@@ -818,19 +819,19 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
xform = p_canvas_transform_inverse;
}
- RID sdf_texture = storage->render_target_get_sdf_texture(p_render_target);
+ RID sdf_texture = texture_storage->render_target_get_sdf_texture(p_render_target);
Rect2 to_screen;
{
- Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_render_target);
+ Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_render_target);
to_screen.size = Vector2(1.0 / sdf_rect.size.width, 1.0 / sdf_rect.size.height);
to_screen.position = -sdf_rect.position * to_screen.size;
}
- storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture);
+ particles_storage->particles_set_canvas_sdf_collision(pt->particles, true, xform, to_screen, sdf_texture);
} else {
- storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID());
+ particles_storage->particles_set_canvas_sdf_collision(pt->particles, false, Transform2D(), Rect2(), RID());
}
}
@@ -931,6 +932,9 @@ void RendererCanvasRenderRD::_render_item(RD::DrawListID p_draw_list, RID p_rend
}
RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, bool p_backbuffer) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
//re create canvas state
Vector<RD::Uniform> uniforms;
@@ -954,7 +958,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
- u.append_id(RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture());
+ u.append_id(RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture());
uniforms.push_back(u);
}
@@ -980,9 +984,9 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
u.binding = 6;
RID screen;
if (p_backbuffer) {
- screen = storage->render_target_get_rd_texture(p_to_render_target);
+ screen = texture_storage->render_target_get_rd_texture(p_to_render_target);
} else {
- screen = storage->render_target_get_rd_backbuffer(p_to_render_target);
+ screen = texture_storage->render_target_get_rd_backbuffer(p_to_render_target);
if (screen.is_null()) { //unallocated backbuffer
screen = RendererRD::TextureStorage::get_singleton()->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_WHITE);
}
@@ -995,7 +999,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 7;
- RID sdf = storage->render_target_get_sdf_texture(p_to_render_target);
+ RID sdf = texture_storage->render_target_get_sdf_texture(p_to_render_target);
u.append_id(sdf);
uniforms.push_back(u);
}
@@ -1005,18 +1009,18 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
Vector<RID> ids;
ids.resize(12);
RID *ids_ptr = ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 8, ids);
@@ -1033,9 +1037,9 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, BASE_UNIFORM_SET);
if (p_backbuffer) {
- storage->render_target_set_backbuffer_uniform_set(p_to_render_target, uniform_set);
+ texture_storage->render_target_set_backbuffer_uniform_set(p_to_render_target, uniform_set);
} else {
- storage->render_target_set_framebuffer_uniform_set(p_to_render_target, uniform_set);
+ texture_storage->render_target_set_framebuffer_uniform_set(p_to_render_target, uniform_set);
}
return uniform_set;
@@ -1043,6 +1047,8 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo
void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool p_to_backbuffer) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
Item *current_clip = nullptr;
Transform2D canvas_transform_inverse = p_canvas_transform_inverse;
@@ -1053,21 +1059,21 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
Vector<Color> clear_colors;
if (p_to_backbuffer) {
- framebuffer = storage->render_target_get_rd_backbuffer_framebuffer(p_to_render_target);
- fb_uniform_set = storage->render_target_get_backbuffer_uniform_set(p_to_render_target);
+ framebuffer = texture_storage->render_target_get_rd_backbuffer_framebuffer(p_to_render_target);
+ fb_uniform_set = texture_storage->render_target_get_backbuffer_uniform_set(p_to_render_target);
} else {
- framebuffer = storage->render_target_get_rd_framebuffer(p_to_render_target);
+ framebuffer = texture_storage->render_target_get_rd_framebuffer(p_to_render_target);
- if (storage->render_target_is_clear_requested(p_to_render_target)) {
+ if (texture_storage->render_target_is_clear_requested(p_to_render_target)) {
clear = true;
- clear_colors.push_back(storage->render_target_get_clear_request_color(p_to_render_target));
- storage->render_target_disable_clear_request(p_to_render_target);
+ clear_colors.push_back(texture_storage->render_target_get_clear_request_color(p_to_render_target));
+ texture_storage->render_target_disable_clear_request(p_to_render_target);
}
#ifndef _MSC_VER
#warning TODO obtain from framebuffer format eventually when this is implemented
#endif
- fb_uniform_set = storage->render_target_get_framebuffer_uniform_set(p_to_render_target);
+ fb_uniform_set = texture_storage->render_target_get_framebuffer_uniform_set(p_to_render_target);
}
if (fb_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(fb_uniform_set)) {
@@ -1136,6 +1142,7 @@ void RendererCanvasRenderRD::_render_items(RID p_to_render_target, int p_item_co
}
void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
@@ -1264,7 +1271,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
}
if (clight->texture.is_valid()) {
- Rect2 atlas_rect = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture_rect(clight->texture);
+ Rect2 atlas_rect = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture_rect(clight->texture);
state.light_uniforms[index].atlas_rect[0] = atlas_rect.position.x;
state.light_uniforms[index].atlas_rect[1] = atlas_rect.position.y;
state.light_uniforms[index].atlas_rect[2] = atlas_rect.size.width;
@@ -1294,7 +1301,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
//update canvas state uniform buffer
State::Buffer state_buffer;
- Size2i ssize = storage->render_target_get_size(p_to_render_target);
+ Size2i ssize = texture_storage->render_target_get_size(p_to_render_target);
Transform3D screen_transform;
screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
@@ -1313,7 +1320,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
state_buffer.canvas_modulate[2] = p_modulate.b;
state_buffer.canvas_modulate[3] = p_modulate.a;
- Size2 render_target_size = storage->render_target_get_size(p_to_render_target);
+ Size2 render_target_size = texture_storage->render_target_get_size(p_to_render_target);
state_buffer.screen_pixel_size[0] = 1.0 / render_target_size.x;
state_buffer.screen_pixel_size[1] = 1.0 / render_target_size.y;
@@ -1330,7 +1337,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
state_buffer.screen_to_sdf[0] = 1.0 / state_buffer.sdf_to_screen[0];
state_buffer.screen_to_sdf[1] = 1.0 / state_buffer.sdf_to_screen[1];
- Rect2 sdf_rect = storage->render_target_get_sdf_rect(p_to_render_target);
+ Rect2 sdf_rect = texture_storage->render_target_get_sdf_rect(p_to_render_target);
Rect2 sdf_tex_rect(sdf_rect.position / canvas_scale, sdf_rect.size / canvas_scale);
state_buffer.sdf_to_tex[0] = 1.0 / sdf_tex_rect.size.width;
@@ -1420,9 +1427,9 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
Rect2i group_rect = ci->canvas_group_owner->global_rect_cache;
if (ci->canvas_group_owner->canvas_group->mode == RS::CANVAS_GROUP_MODE_OPAQUE) {
- storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
+ texture_storage->render_target_copy_to_back_buffer(p_to_render_target, group_rect, false);
} else {
- storage->render_target_clear_back_buffer(p_to_render_target, group_rect, Color(0, 0, 0, 0));
+ texture_storage->render_target_clear_back_buffer(p_to_render_target, group_rect, Color(0, 0, 0, 0));
}
backbuffer_copy = false;
@@ -1442,7 +1449,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
item_count = 0;
if (ci->canvas_group->blur_mipmaps) {
- storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, ci->global_rect_cache);
+ texture_storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, ci->global_rect_cache);
}
canvas_group_owner = nullptr;
@@ -1457,7 +1464,7 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p
_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list);
item_count = 0;
- storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true);
+ texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, true);
backbuffer_copy = false;
material_screen_texture_found = true; //after a backbuffer copy, screen texture makes no further copies
@@ -1490,7 +1497,7 @@ RID RendererCanvasRenderRD::light_create() {
}
void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
- RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton();
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
CanvasLight *cl = canvas_light_owner.get_or_null(p_rid);
ERR_FAIL_COND(!cl);
@@ -1498,12 +1505,12 @@ void RendererCanvasRenderRD::light_set_texture(RID p_rid, RID p_texture) {
return;
}
if (cl->texture.is_valid()) {
- decal_atlas_storage->texture_remove_from_decal_atlas(cl->texture);
+ texture_storage->texture_remove_from_decal_atlas(cl->texture);
}
cl->texture = p_texture;
if (cl->texture.is_valid()) {
- decal_atlas_storage->texture_add_to_decal_atlas(cl->texture);
+ texture_storage->texture_add_to_decal_atlas(cl->texture);
}
}
@@ -1703,8 +1710,10 @@ void RendererCanvasRenderRD::light_update_directional_shadow(RID p_rid, int p_sh
}
void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) {
- RID fb = storage->render_target_get_sdf_framebuffer(p_render_target);
- Rect2i rect = storage->render_target_get_sdf_rect(p_render_target);
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
+ RID fb = texture_storage->render_target_get_sdf_framebuffer(p_render_target);
+ Rect2i rect = texture_storage->render_target_get_sdf_rect(p_render_target);
Transform2D to_sdf;
to_sdf.elements[0] *= rect.size.width;
@@ -1761,7 +1770,7 @@ void RendererCanvasRenderRD::render_sdf(RID p_render_target, LightOccluderInstan
RD::get_singleton()->draw_list_end();
- storage->render_target_sdf_process(p_render_target); //done rendering, process it
+ texture_storage->render_target_sdf_process(p_render_target); //done rendering, process it
}
RID RendererCanvasRenderRD::occluder_polygon_create() {
@@ -2258,7 +2267,7 @@ void RendererCanvasRenderRD::update() {
}
RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
- RendererRD::CanvasTextureStorage *canvas_texture_storage = RendererRD::CanvasTextureStorage::get_singleton();
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
storage = p_storage;
@@ -2590,8 +2599,8 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) {
state.default_transforms_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, TRANSFORMS_UNIFORM_SET);
}
- default_canvas_texture = canvas_texture_storage->canvas_texture_allocate();
- canvas_texture_storage->canvas_texture_initialize(default_canvas_texture);
+ default_canvas_texture = texture_storage->canvas_texture_allocate();
+ texture_storage->canvas_texture_initialize(default_canvas_texture);
state.shadow_texture_size = GLOBAL_GET("rendering/2d/shadow_atlas/size");
@@ -2712,6 +2721,6 @@ RendererCanvasRenderRD::~RendererCanvasRenderRD() {
}
RD::get_singleton()->free(state.shadow_texture);
- RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(default_canvas_texture);
+ RendererRD::TextureStorage::get_singleton()->canvas_texture_free(default_canvas_texture);
//pipelines don't need freeing, they are all gone after shaders are gone
}
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
index ba4796e19d..fd56de845f 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp
@@ -44,7 +44,7 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
}
for (int i = 0; i < p_amount; i++) {
- RID texture = storage->render_target_get_texture(p_render_targets[i].render_target);
+ RID texture = texture_storage->render_target_get_texture(p_render_targets[i].render_target);
ERR_CONTINUE(texture.is_null());
RID rd_texture = texture_storage->texture_get_rd_texture(texture);
ERR_CONTINUE(rd_texture.is_null());
@@ -155,11 +155,11 @@ void RendererCompositorRD::finalize() {
memdelete(scene);
memdelete(canvas);
memdelete(storage);
- memdelete(decal_atlas_storage);
+ memdelete(particles_storage);
+ memdelete(light_storage);
memdelete(mesh_storage);
memdelete(material_storage);
memdelete(texture_storage);
- memdelete(canvas_texture_storage);
//only need to erase these, the rest are erased by cascade
blit.shader.version_free(blit.shader_version);
@@ -288,11 +288,11 @@ RendererCompositorRD::RendererCompositorRD() {
singleton = this;
time = 0;
- canvas_texture_storage = memnew(RendererRD::CanvasTextureStorage);
texture_storage = memnew(RendererRD::TextureStorage);
- decal_atlas_storage = memnew(RendererRD::DecalAtlasStorage);
material_storage = memnew(RendererRD::MaterialStorage);
mesh_storage = memnew(RendererRD::MeshStorage);
+ light_storage = memnew(RendererRD::LightStorage);
+ particles_storage = memnew(RendererRD::ParticlesStorage);
storage = memnew(RendererStorageRD);
canvas = memnew(RendererCanvasRenderRD(storage));
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.h b/servers/rendering/renderer_rd/renderer_compositor_rd.h
index 542cff0159..768e9e0947 100644
--- a/servers/rendering/renderer_rd/renderer_compositor_rd.h
+++ b/servers/rendering/renderer_rd/renderer_compositor_rd.h
@@ -39,10 +39,10 @@
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
-#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
-#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_rd/uniform_set_cache_rd.h"
@@ -50,11 +50,11 @@ class RendererCompositorRD : public RendererCompositor {
protected:
UniformSetCacheRD *uniform_set_cache = nullptr;
RendererCanvasRenderRD *canvas = nullptr;
- RendererRD::CanvasTextureStorage *canvas_texture_storage;
+ RendererRD::LightStorage *light_storage;
RendererRD::MaterialStorage *material_storage;
RendererRD::MeshStorage *mesh_storage;
+ RendererRD::ParticlesStorage *particles_storage;
RendererRD::TextureStorage *texture_storage;
- RendererRD::DecalAtlasStorage *decal_atlas_storage;
RendererStorageRD *storage = nullptr;
RendererSceneRenderRD *scene = nullptr;
@@ -98,10 +98,10 @@ protected:
static uint64_t frame;
public:
- RendererCanvasTextureStorage *get_canvas_texture_storage() { return canvas_texture_storage; }
- RendererDecalAtlasStorage *get_decal_atlas_storage() { return decal_atlas_storage; }
+ RendererLightStorage *get_light_storage() { return light_storage; };
RendererMaterialStorage *get_material_storage() { return material_storage; };
RendererMeshStorage *get_mesh_storage() { return mesh_storage; };
+ RendererParticlesStorage *get_particles_storage() { return particles_storage; };
RendererTextureStorage *get_texture_storage() { return texture_storage; };
RendererStorage *get_storage() { return storage; }
RendererCanvasRender *get_canvas() { return canvas; }
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index c735fda5f8..d8b7d5384e 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -32,6 +32,8 @@
#include "core/config/project_settings.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF);
@@ -41,6 +43,8 @@ const Vector3i RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL = Vector3i(0x7FFFFFF
void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size, RendererSceneGIRD *p_gi) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
storage = p_gi->storage;
gi = p_gi;
num_cascades = p_env->sdfgi_cascades;
@@ -387,7 +391,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
@@ -669,7 +673,7 @@ void RendererSceneGIRD::SDFGI::create(RendererSceneEnvironmentRD *p_env, const V
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 6;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -949,7 +953,7 @@ void RendererSceneGIRD::SDFGI::update_probes(RendererSceneEnvironmentRD *p_env,
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -1110,6 +1114,7 @@ void RendererSceneGIRD::SDFGI::update_cascades() {
void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, const Transform3D &p_transform, int p_width, int p_height, RID p_render_target, RID p_texture) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
if (!debug_uniform_set.is_valid() || !RD::get_singleton()->uniform_set_is_valid(debug_uniform_set)) {
Vector<RD::Uniform> uniforms;
@@ -1176,7 +1181,7 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
RD::Uniform u;
u.binding = 8;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
@@ -1245,11 +1250,13 @@ void RendererSceneGIRD::SDFGI::debug_draw(const CameraMatrix &p_projection, cons
RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_width, p_height, 1);
RD::get_singleton()->compute_list_end();
- Size2 rtsize = storage->render_target_get_size(p_render_target);
- storage->get_effects()->copy_to_fb_rect(p_texture, storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true);
+ Size2 rtsize = texture_storage->render_target_get_size(p_render_target);
+ storage->get_effects()->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true);
}
void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
SDFGIShader::DebugProbesPushConstant push_constant;
for (int i = 0; i < 4; i++) {
@@ -1296,7 +1303,7 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
RD::Uniform u;
u.binding = 3;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
@@ -1458,7 +1465,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->directional_lights->get(j));
ERR_CONTINUE(!li);
- if (storage->light_directional_get_sky_mode(li->light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
+ if (RSG::light_storage->light_directional_get_sky_mode(li->light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
continue;
}
@@ -1468,14 +1475,14 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].direction[0] = dir.x;
lights[idx].direction[1] = dir.y;
lights[idx].direction[2] = dir.z;
- Color color = storage->light_get_color(li->light);
+ Color color = RSG::light_storage->light_get_color(li->light);
color = color.srgb_to_linear();
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
lights[idx].type = RS::LIGHT_DIRECTIONAL;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- lights[idx].has_shadow = storage->light_has_shadow(li->light);
+ lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light);
idx++;
}
@@ -1492,7 +1499,7 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_scene_render->render_state.sdfgi_update_data->positional_light_instances[j]);
ERR_CONTINUE(!li);
- uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
+ uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(li->light);
if (i > max_sdfgi_cascade) {
continue;
}
@@ -1513,18 +1520,18 @@ void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform3D &p_transform, Re
lights[idx].position[0] = pos.x;
lights[idx].position[1] = pos.y;
lights[idx].position[2] = pos.z;
- Color color = storage->light_get_color(li->light);
+ Color color = RSG::light_storage->light_get_color(li->light);
color = color.srgb_to_linear();
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
- lights[idx].type = storage->light_get_type(li->light);
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- lights[idx].has_shadow = storage->light_has_shadow(li->light);
- lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
- lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
- lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
- lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ lights[idx].type = RSG::light_storage->light_get_type(li->light);
+ lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light);
+ lights[idx].attenuation = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
+ lights[idx].radius = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
+ lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
+ lights[idx].inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
idx++;
}
@@ -1928,7 +1935,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
RendererSceneRenderRD::LightInstance *li = p_scene_render->light_instance_owner.get_or_null(p_positional_light_cull_result[i][j]);
ERR_CONTINUE(!li);
- uint32_t max_sdfgi_cascade = storage->light_get_max_sdfgi_cascade(li->light);
+ uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(li->light);
if (p_cascade_indices[i] > max_sdfgi_cascade) {
continue;
}
@@ -1937,7 +1944,7 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
continue;
}
- lights[idx].type = storage->light_get_type(li->light);
+ lights[idx].type = RSG::light_storage->light_get_type(li->light);
Vector3 dir = -li->transform.basis.get_axis(Vector3::AXIS_Z);
if (lights[idx].type == RS::LIGHT_DIRECTIONAL) {
@@ -1952,17 +1959,17 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
lights[idx].position[0] = pos.x;
lights[idx].position[1] = pos.y;
lights[idx].position[2] = pos.z;
- Color color = storage->light_get_color(li->light);
+ Color color = RSG::light_storage->light_get_color(li->light);
color = color.srgb_to_linear();
lights[idx].color[0] = color.r;
lights[idx].color[1] = color.g;
lights[idx].color[2] = color.b;
- lights[idx].energy = storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- lights[idx].has_shadow = storage->light_has_shadow(li->light);
- lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
- lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
- lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
- lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ lights[idx].energy = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ lights[idx].has_shadow = RSG::light_storage->light_has_shadow(li->light);
+ lights[idx].attenuation = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION);
+ lights[idx].radius = RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE);
+ lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)));
+ lights[idx].inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
idx++;
}
@@ -2019,6 +2026,8 @@ void RendererSceneGIRD::SDFGI::render_static_lights(RID p_render_buffers, uint32
// VoxelGIInstance
void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
uint32_t data_version = storage->voxel_gi_get_data_version(probe);
// (RE)CREATE IF NEEDED
@@ -2111,7 +2120,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -2265,7 +2274,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
@@ -2334,7 +2343,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -2387,22 +2396,22 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
RID light_instance = p_light_instances[i];
RID light = p_scene_render->light_instance_get_base_light(light_instance);
- l.type = storage->light_get_type(light);
- if (l.type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
+ l.type = RSG::light_storage->light_get_type(light);
+ if (l.type == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(light) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
light_count--;
continue;
}
- l.attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION);
- l.energy = storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- l.radius = to_cell.basis.xform(Vector3(storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length();
- Color color = storage->light_get_color(light).srgb_to_linear();
+ l.attenuation = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ATTENUATION);
+ l.energy = RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_ENERGY) * RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ l.radius = to_cell.basis.xform(Vector3(RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_RANGE), 0, 0)).length();
+ Color color = RSG::light_storage->light_get_color(light).srgb_to_linear();
l.color[0] = color.r;
l.color[1] = color.g;
l.color[2] = color.b;
- l.cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE)));
- l.inv_spot_attenuation = 1.0f / storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ l.cos_spot_angle = Math::cos(Math::deg2rad(RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE)));
+ l.inv_spot_attenuation = 1.0f / RSG::light_storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION);
Transform3D xform = p_scene_render->light_instance_get_base_transform(light_instance);
@@ -2417,7 +2426,7 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
l.direction[1] = dir.y;
l.direction[2] = dir.z;
- l.has_shadow = storage->light_has_shadow(light);
+ l.has_shadow = RSG::light_storage->light_has_shadow(light);
}
RD::get_singleton()->buffer_update(gi->voxel_gi_lights_uniform, 0, sizeof(VoxelGILight) * light_count, gi->voxel_gi_lights);
@@ -2722,6 +2731,8 @@ void RendererSceneGIRD::VoxelGIInstance::update(bool p_update_light_instances, c
}
void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha) {
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
if (mipmaps.size() == 0) {
return;
}
@@ -2770,7 +2781,7 @@ void RendererSceneGIRD::VoxelGIInstance::debug(RD::DrawListID p_draw_list, RID p
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 3;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -2811,6 +2822,7 @@ RendererSceneGIRD::~RendererSceneGIRD() {
void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p_sky) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
storage = p_storage;
@@ -2936,7 +2948,7 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 1;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
@@ -3129,6 +3141,7 @@ void RendererSceneGIRD::setup_voxel_gi_instances(RID p_render_buffers, const Tra
void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform3D &p_transform, const PagedArray<RID> &p_voxel_gi_instances, RendererSceneRenderRD *p_scene_render) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
RD::get_singleton()->draw_command_begin_label("GI Render");
@@ -3254,14 +3267,14 @@ void RendererSceneGIRD::process_gi(RID p_render_buffers, RID p_normal_roughness_
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 6;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
{
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 7;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
}
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
index ed60bc4362..122644498b 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.h
@@ -45,7 +45,6 @@
#include "servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl.gen.h"
-#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index b342e8f043..bdbc228bde 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -33,7 +33,6 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
#include "renderer_compositor_rd.h"
-#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_default.h"
@@ -690,7 +689,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instanc
return true;
}
- if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
+ if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
return true;
}
@@ -714,12 +713,12 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
RD::get_singleton()->draw_command_begin_label("Reflection probe render");
- if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
+ if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings.");
reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count);
}
- if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) {
+ if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) {
// Invalidate reflection atlas, need to regenerate
RD::get_singleton()->free(atlas->reflection);
atlas->reflection = RID();
@@ -736,7 +735,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
if (atlas->reflection.is_null()) {
int mipmaps = MIN(sky.roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
- mipmaps = storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering
+ mipmaps = RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering
{
//reflection atlas was unused, create:
RD::TextureFormat tf;
@@ -760,7 +759,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc
}
atlas->reflections.resize(atlas->count);
for (int i = 0; i < atlas->count; i++) {
- atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format());
+ atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format());
for (int j = 0; j < 6; j++) {
atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer);
}
@@ -828,7 +827,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins
return false;
}
- if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
+ if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
// Using real time reflections, all roughness is done in one step
atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(storage, false);
rpi->rendering = false;
@@ -1346,7 +1345,7 @@ int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance
LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance);
ERR_FAIL_COND_V(!light_instance, 0);
- switch (storage->light_directional_get_shadow_mode(light_instance->light)) {
+ switch (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light)) {
case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
break; //none
case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
@@ -1408,7 +1407,7 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) {
light_instance->self = li;
light_instance->light = p_light;
- light_instance->light_type = storage->light_get_type(p_light);
+ light_instance->light_type = RSG::light_storage->light_get_type(p_light);
if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT);
}
@@ -2557,7 +2556,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier();
tonemap.view_count = p_render_data->view_count;
- storage->get_effects()->tonemapper(rb->internal_texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
+ storage->get_effects()->tonemapper(rb->internal_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), tonemap);
RD::get_singleton()->draw_command_end_label();
}
@@ -2570,7 +2569,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende
RD::get_singleton()->draw_command_end_label();
}
- storage->render_target_disable_clear_request(rb->render_target);
+ texture_storage->render_target_disable_clear_request(rb->render_target);
}
void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) {
@@ -2647,7 +2646,8 @@ void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
ERR_FAIL_COND(!rb);
- storage->render_target_disable_clear_request(rb->render_target);
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ texture_storage->render_target_disable_clear_request(rb->render_target);
}
void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) {
@@ -2665,64 +2665,64 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK);
}
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
}
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) {
if (directional_shadow_get_texture().is_valid()) {
RID shadow_atlas_texture = directional_shadow_get_texture();
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
+ effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
}
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) {
- RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture();
+ RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture();
if (decal_atlas.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(decal_atlas, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true);
+ effects->copy_to_fb_rect(decal_atlas, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true);
}
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) {
if (rb->luminance.current.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true);
+ effects->copy_to_fb_rect(rb->luminance.current, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true);
}
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ss_effects.ssao.ao_final.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->ss_effects.ssil.ssil_final.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->ambient_buffer.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
RID ambient_texture = rb->ambient_buffer;
RID reflection_texture = rb->reflection_buffer;
- effects->copy_to_fb_rect(ambient_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture);
+ effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) {
if (p_occlusion_buffer.is_valid()) {
- Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
+ Size2 rtsize = texture_storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false);
}
}
}
@@ -2943,6 +2943,9 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() {
}
void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
+
ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view");
if (!_render_buffers_can_be_storage()) {
@@ -2952,7 +2955,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
if (p_width != p_internal_width) {
float fsr_mipmap_bias = -log2f(p_width / p_internal_width) + p_fsr_mipmap_bias;
- storage->sampler_rd_configure_custom(fsr_mipmap_bias);
+ material_storage->sampler_rd_configure_custom(fsr_mipmap_bias);
update_uniform_sets();
}
@@ -3040,11 +3043,11 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p
rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count);
}
- RID target_texture = storage->render_target_get_rd_texture(rb->render_target);
+ RID target_texture = texture_storage->render_target_get_rd_texture(rb->render_target);
rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_view_count);
if (is_clustered_enabled()) {
- rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
+ rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture);
}
}
@@ -3189,6 +3192,7 @@ RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_g
}
void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) {
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
cluster.reflection_count = 0;
for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) {
@@ -3223,30 +3227,30 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
Cluster::ReflectionData &reflection_ubo = cluster.reflections[i];
- Vector3 extents = storage->reflection_probe_get_extents(base_probe);
+ Vector3 extents = light_storage->reflection_probe_get_extents(base_probe);
- rpi->cull_mask = storage->reflection_probe_get_cull_mask(base_probe);
+ rpi->cull_mask = light_storage->reflection_probe_get_cull_mask(base_probe);
reflection_ubo.box_extents[0] = extents.x;
reflection_ubo.box_extents[1] = extents.y;
reflection_ubo.box_extents[2] = extents.z;
reflection_ubo.index = rpi->atlas_index;
- Vector3 origin_offset = storage->reflection_probe_get_origin_offset(base_probe);
+ Vector3 origin_offset = light_storage->reflection_probe_get_origin_offset(base_probe);
reflection_ubo.box_offset[0] = origin_offset.x;
reflection_ubo.box_offset[1] = origin_offset.y;
reflection_ubo.box_offset[2] = origin_offset.z;
- reflection_ubo.mask = storage->reflection_probe_get_cull_mask(base_probe);
+ reflection_ubo.mask = light_storage->reflection_probe_get_cull_mask(base_probe);
- reflection_ubo.intensity = storage->reflection_probe_get_intensity(base_probe);
- reflection_ubo.ambient_mode = storage->reflection_probe_get_ambient_mode(base_probe);
+ reflection_ubo.intensity = light_storage->reflection_probe_get_intensity(base_probe);
+ reflection_ubo.ambient_mode = light_storage->reflection_probe_get_ambient_mode(base_probe);
- reflection_ubo.exterior = !storage->reflection_probe_is_interior(base_probe);
- reflection_ubo.box_project = storage->reflection_probe_is_box_projection(base_probe);
+ reflection_ubo.exterior = !light_storage->reflection_probe_is_interior(base_probe);
+ reflection_ubo.box_project = light_storage->reflection_probe_is_box_projection(base_probe);
- Color ambient_linear = storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear();
- float interior_ambient_energy = storage->reflection_probe_get_ambient_color_energy(base_probe);
+ Color ambient_linear = light_storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear();
+ float interior_ambient_energy = light_storage->reflection_probe_get_ambient_color_energy(base_probe);
reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy;
reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy;
reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy;
@@ -3268,7 +3272,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti
}
void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) {
- RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton();
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
Transform3D inverse_transform = p_camera_transform.affine_inverse();
@@ -3291,10 +3296,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
ERR_CONTINUE(base.is_null());
- RS::LightType type = storage->light_get_type(base);
+ RS::LightType type = light_storage->light_get_type(base);
switch (type) {
case RS::LIGHT_DIRECTIONAL: {
- if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
+ if (r_directional_light_count >= cluster.max_directional_lights || light_storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
continue;
}
@@ -3308,19 +3313,19 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.direction[1] = direction.y;
light_data.direction[2] = direction.z;
- float sign = storage->light_is_negative(base) ? -1 : 1;
+ float sign = light_storage->light_is_negative(base) ? -1 : 1;
- light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI;
+ light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI;
- Color linear_col = storage->light_get_color(base).srgb_to_linear();
+ Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
light_data.color[0] = linear_col.r;
light_data.color[1] = linear_col.g;
light_data.color[2] = linear_col.b;
- light_data.specular = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR);
- light_data.mask = storage->light_get_cull_mask(base);
+ light_data.specular = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR);
+ light_data.mask = light_storage->light_get_cull_mask(base);
- float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
+ float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
light_data.size = 1.0 - Math::cos(Math::deg2rad(size)); //angle to cosine offset
@@ -3328,15 +3333,15 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet.");
}
- light_data.shadow_enabled = p_using_shadows && storage->light_has_shadow(base);
+ light_data.shadow_enabled = p_using_shadows && light_storage->light_has_shadow(base);
- float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
+ float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
if (angular_diameter > 0.0) {
// I know tan(0) is 0, but let's not risk it with numerical precision.
// technically this will keep expanding until reaching the sun, but all we care
// is expand until we reach the radius of the near plane (there can't be more occluders than that)
angular_diameter = Math::tan(Math::deg2rad(angular_diameter));
- if (storage->light_has_shadow(base)) {
+ if (light_storage->light_has_shadow(base)) {
r_directional_light_soft_shadows = true;
}
} else {
@@ -3344,10 +3349,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
if (light_data.shadow_enabled) {
- RS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base);
+ RS::LightDirectionalShadowMode smode = light_storage->light_directional_get_shadow_mode(base);
int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
- light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && storage->light_directional_get_blend_splits(base);
+ light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light_storage->light_directional_get_blend_splits(base);
for (int j = 0; j < 4; j++) {
Rect2 atlas_rect = li->shadow_transform[j].atlas_rect;
CameraMatrix matrix = li->shadow_transform[j].camera;
@@ -3363,9 +3368,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
CameraMatrix shadow_mtx = rectm * bias * matrix * modelview;
light_data.shadow_split_offsets[j] = split;
float bias_scale = li->shadow_transform[j].bias_scale;
- light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale;
- light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size;
- light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale;
+ light_data.shadow_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale;
+ light_data.shadow_normal_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size;
+ light_data.shadow_transmittance_bias[j] = light_storage->light_get_transmittance_bias(base) * bias_scale;
light_data.shadow_z_range[j] = li->shadow_transform[j].farplane;
light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin;
RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]);
@@ -3392,14 +3397,14 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
}
- float fade_start = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START);
+ float fade_start = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START);
light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep
light_data.fade_to = -light_data.shadow_split_offsets[3];
- light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base);
+ light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base);
- light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
+ light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
light_data.softshadow_angle = angular_diameter;
- light_data.bake_mode = storage->light_get_bake_mode(base);
+ light_data.bake_mode = light_storage->light_get_bake_mode(base);
if (angular_diameter <= 0.0) {
light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF
@@ -3415,9 +3420,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
const real_t distance = camera_plane.distance_to(li->transform.origin);
- if (storage->light_is_distance_fade_enabled(li->light)) {
- const float fade_begin = storage->light_get_distance_fade_begin(li->light);
- const float fade_length = storage->light_get_distance_fade_length(li->light);
+ if (light_storage->light_is_distance_fade_enabled(li->light)) {
+ const float fade_begin = light_storage->light_get_distance_fade_begin(li->light);
+ const float fade_length = light_storage->light_get_distance_fade_length(li->light);
if (distance > fade_begin) {
if (distance > fade_begin + fade_length) {
@@ -3438,9 +3443,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
const real_t distance = camera_plane.distance_to(li->transform.origin);
- if (storage->light_is_distance_fade_enabled(li->light)) {
- const float fade_begin = storage->light_get_distance_fade_begin(li->light);
- const float fade_length = storage->light_get_distance_fade_length(li->light);
+ if (light_storage->light_is_distance_fade_enabled(li->light)) {
+ const float fade_begin = light_storage->light_get_distance_fade_begin(li->light);
+ const float fade_length = light_storage->light_get_distance_fade_length(li->light);
if (distance > fade_begin) {
if (distance > fade_begin + fade_length) {
@@ -3490,10 +3495,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
Transform3D light_transform = li->transform;
- float sign = storage->light_is_negative(base) ? -1 : 1;
- Color linear_col = storage->light_get_color(base).srgb_to_linear();
+ float sign = light_storage->light_is_negative(base) ? -1 : 1;
+ Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
- light_data.attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION);
+ light_data.attenuation = light_storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION);
// Reuse fade begin, fade length and distance for shadow LOD determination later.
float fade_begin = 0.0;
@@ -3501,9 +3506,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
real_t distance = 0.0;
float fade = 1.0;
- if (storage->light_is_distance_fade_enabled(li->light)) {
- fade_begin = storage->light_get_distance_fade_begin(li->light);
- fade_length = storage->light_get_distance_fade_length(li->light);
+ if (light_storage->light_is_distance_fade_enabled(li->light)) {
+ fade_begin = light_storage->light_get_distance_fade_begin(li->light);
+ fade_length = light_storage->light_get_distance_fade_length(li->light);
distance = camera_plane.distance_to(li->transform.origin);
if (distance > fade_begin) {
@@ -3512,15 +3517,15 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
}
- float energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade;
+ float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade;
light_data.color[0] = linear_col.r * energy;
light_data.color[1] = linear_col.g * energy;
light_data.color[2] = linear_col.b * energy;
- light_data.specular_amount = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0;
- light_data.bake_mode = storage->light_get_bake_mode(base);
+ light_data.specular_amount = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0;
+ light_data.bake_mode = light_storage->light_get_bake_mode(base);
- float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE));
+ float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE));
light_data.inv_radius = 1.0 / radius;
Vector3 pos = inverse_transform.xform(light_transform.origin);
@@ -3535,25 +3540,25 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.direction[1] = direction.y;
light_data.direction[2] = direction.z;
- float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
+ float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
light_data.size = size;
- light_data.inv_spot_attenuation = 1.0f / storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ light_data.inv_spot_attenuation = 1.0f / light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ float spot_angle = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE);
light_data.cos_spot_angle = Math::cos(Math::deg2rad(spot_angle));
- light_data.mask = storage->light_get_cull_mask(base);
+ light_data.mask = light_storage->light_get_cull_mask(base);
light_data.atlas_rect[0] = 0;
light_data.atlas_rect[1] = 0;
light_data.atlas_rect[2] = 0;
light_data.atlas_rect[3] = 0;
- RID projector = storage->light_get_projector(base);
+ RID projector = light_storage->light_get_projector(base);
if (projector.is_valid()) {
- Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(projector);
+ Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector);
if (type == RS::LIGHT_SPOT) {
light_data.projector_rect[0] = rect.position.x;
@@ -3576,8 +3581,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
const bool needs_shadow = shadow_atlas && shadow_atlas->shadow_owners.has(li->self);
bool in_shadow_range = true;
- if (needs_shadow && storage->light_is_distance_fade_enabled(li->light)) {
- if (distance > storage->light_get_distance_fade_shadow(li->light)) {
+ if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) {
+ if (distance > light_storage->light_get_distance_fade_shadow(li->light)) {
// Out of range, don't draw shadows to improve performance.
in_shadow_range = false;
}
@@ -3589,15 +3594,15 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.shadow_enabled = true;
float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas);
- light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0;
+ light_data.shadow_normal_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0;
if (type == RS::LIGHT_SPOT) {
- light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0;
+ light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0;
} else { //omni
- light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS);
+ light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS);
}
- light_data.transmittance_bias = storage->light_get_transmittance_bias(base);
+ light_data.transmittance_bias = light_storage->light_get_transmittance_bias(base);
Vector2i omni_offset;
Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas, omni_offset);
@@ -3607,8 +3612,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.atlas_rect[2] = rect.size.width;
light_data.atlas_rect[3] = rect.size.height;
- light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
- light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base);
+ light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
+ light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base);
if (type == RS::LIGHT_OMNI) {
Transform3D proj = (inverse_transform * light_transform).inverse();
@@ -3645,7 +3650,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.shadow_enabled = false;
}
- li->cull_mask = storage->light_get_cull_mask(base);
+ li->cull_mask = light_storage->light_get_cull_mask(base);
if (current_cluster_builder != nullptr) {
current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle);
@@ -3669,7 +3674,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
}
void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) {
- RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton();
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
Transform3D uv_xform;
uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
@@ -3694,9 +3699,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
- if (decal_atlas_storage->decal_is_distance_fade_enabled(decal)) {
- float fade_begin = decal_atlas_storage->decal_get_distance_fade_begin(decal);
- float fade_length = decal_atlas_storage->decal_get_distance_fade_length(decal);
+ if (texture_storage->decal_is_distance_fade_enabled(decal)) {
+ float fade_begin = texture_storage->decal_get_distance_fade_begin(decal);
+ float fade_length = texture_storage->decal_get_distance_fade_length(decal);
if (distance > fade_begin) {
if (distance > fade_begin + fade_length) {
@@ -3724,15 +3729,15 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
_map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i);
}
- di->cull_mask = decal_atlas_storage->decal_get_cull_mask(decal);
+ di->cull_mask = texture_storage->decal_get_cull_mask(decal);
Transform3D xform = di->transform;
float fade = 1.0;
- if (decal_atlas_storage->decal_is_distance_fade_enabled(decal)) {
+ if (texture_storage->decal_is_distance_fade_enabled(decal)) {
real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
- float fade_begin = decal_atlas_storage->decal_get_distance_fade_begin(decal);
- float fade_length = decal_atlas_storage->decal_get_distance_fade_length(decal);
+ float fade_begin = texture_storage->decal_get_distance_fade_begin(decal);
+ float fade_length = texture_storage->decal_get_distance_fade_length(decal);
if (distance > fade_begin) {
fade = 1.0 - (distance - fade_begin) / fade_length;
@@ -3741,7 +3746,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
Cluster::DecalData &dd = cluster.decals[i];
- Vector3 decal_extents = decal_atlas_storage->decal_get_extents(decal);
+ Vector3 decal_extents = texture_storage->decal_get_extents(decal);
Transform3D scale_xform;
scale_xform.basis.scale(decal_extents);
@@ -3754,12 +3759,12 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.normal[0] = normal.x;
dd.normal[1] = normal.y;
dd.normal[2] = normal.z;
- dd.normal_fade = decal_atlas_storage->decal_get_normal_fade(decal);
+ dd.normal_fade = texture_storage->decal_get_normal_fade(decal);
- RID albedo_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
- RID emission_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
+ RID albedo_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
+ RID emission_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
if (albedo_tex.is_valid()) {
- Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(albedo_tex);
+ Rect2 rect = texture_storage->decal_atlas_get_texture_rect(albedo_tex);
dd.albedo_rect[0] = rect.position.x;
dd.albedo_rect[1] = rect.position.y;
dd.albedo_rect[2] = rect.size.x;
@@ -3774,10 +3779,10 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.albedo_rect[3] = 0;
}
- RID normal_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
+ RID normal_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
if (normal_tex.is_valid()) {
- Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(normal_tex);
+ Rect2 rect = texture_storage->decal_atlas_get_texture_rect(normal_tex);
dd.normal_rect[0] = rect.position.x;
dd.normal_rect[1] = rect.position.y;
dd.normal_rect[2] = rect.size.x;
@@ -3792,9 +3797,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.normal_rect[3] = 0;
}
- RID orm_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM);
+ RID orm_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM);
if (orm_tex.is_valid()) {
- Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(orm_tex);
+ Rect2 rect = texture_storage->decal_atlas_get_texture_rect(orm_tex);
dd.orm_rect[0] = rect.position.x;
dd.orm_rect[1] = rect.position.y;
dd.orm_rect[2] = rect.size.x;
@@ -3807,7 +3812,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
}
if (emission_tex.is_valid()) {
- Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(emission_tex);
+ Rect2 rect = texture_storage->decal_atlas_get_texture_rect(emission_tex);
dd.emission_rect[0] = rect.position.x;
dd.emission_rect[1] = rect.position.y;
dd.emission_rect[2] = rect.size.x;
@@ -3819,16 +3824,16 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const
dd.emission_rect[3] = 0;
}
- Color modulate = decal_atlas_storage->decal_get_modulate(decal);
+ Color modulate = texture_storage->decal_get_modulate(decal);
dd.modulate[0] = modulate.r;
dd.modulate[1] = modulate.g;
dd.modulate[2] = modulate.b;
dd.modulate[3] = modulate.a * fade;
- dd.emission_energy = decal_atlas_storage->decal_get_emission_energy(decal) * fade;
- dd.albedo_mix = decal_atlas_storage->decal_get_albedo_mix(decal);
- dd.mask = decal_atlas_storage->decal_get_cull_mask(decal);
- dd.upper_fade = decal_atlas_storage->decal_get_upper_fade(decal);
- dd.lower_fade = decal_atlas_storage->decal_get_lower_fade(decal);
+ dd.emission_energy = texture_storage->decal_get_emission_energy(decal) * fade;
+ dd.albedo_mix = texture_storage->decal_get_albedo_mix(decal);
+ dd.mask = texture_storage->decal_get_cull_mask(decal);
+ dd.upper_fade = texture_storage->decal_get_upper_fade(decal);
+ dd.lower_fade = texture_storage->decal_get_lower_fade(decal);
if (current_cluster_builder != nullptr) {
current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents);
@@ -4438,7 +4443,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 7;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4500,7 +4505,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 13;
- u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4809,6 +4814,7 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo
void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) {
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
if (p_render_data->render_buffers.is_valid() && p_use_gi) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
@@ -4828,9 +4834,9 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
for (int i = 0; i < render_state.render_shadow_count; i++) {
LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light);
- if (storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) {
+ if (light_storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) {
render_state.directional_shadows.push_back(i);
- } else if (storage->light_get_type(li->light) == RS::LIGHT_OMNI && storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
+ } else if (light_storage->light_get_type(li->light) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
render_state.cube_shadows.push_back(i);
} else {
render_state.shadows.push_back(i);
@@ -4940,7 +4946,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
bool using_shadows = true;
if (p_render_data->reflection_probe.is_valid()) {
- if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
+ if (!RSG::light_storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) {
using_shadows = false;
}
} else {
@@ -4974,6 +4980,8 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
// getting this here now so we can direct call a bunch of things more easily
RenderBuffers *rb = nullptr;
if (p_render_buffers.is_valid()) {
@@ -5052,7 +5060,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
Color clear_color;
if (p_render_buffers.is_valid()) {
- clear_color = storage->render_target_get_clear_request_color(rb->render_target);
+ clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target);
} else {
clear_color = storage->get_default_clear_color();
}
@@ -5171,7 +5179,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
CameraMatrix light_projection;
Transform3D light_transform;
- if (storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) {
+ if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) {
//set pssm stuff
if (light_instance->last_scene_shadow_pass != scene_pass) {
light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light);
@@ -5179,13 +5187,13 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
light_instance->last_scene_shadow_pass = scene_pass;
}
- use_pancake = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0;
+ use_pancake = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0;
light_projection = light_instance->shadow_transform[p_pass].camera;
light_transform = light_instance->shadow_transform[p_pass].transform;
atlas_rect = light_instance->directional_rect;
- if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
+ if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
atlas_rect.size.width /= 2;
atlas_rect.size.height /= 2;
@@ -5196,7 +5204,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
} else if (p_pass == 3) {
atlas_rect.position += atlas_rect.size;
}
- } else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
+ } else if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
atlas_rect.size.height /= 2;
if (p_pass == 0) {
@@ -5210,7 +5218,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size;
light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size;
- zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
+ zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
render_fb = directional_shadow.fb;
render_texture = RID();
@@ -5244,13 +5252,13 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
atlas_rect.size.width = shadow_size;
atlas_rect.size.height = shadow_size;
- zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
+ zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
- if (storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) {
+ if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) {
bool wrap = (shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision == 0;
dual_paraboloid_offset = wrap ? Vector2i(1 - shadow_atlas->quadrants[quadrant].subdivision, 1) : Vector2i(1, 0);
- if (storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
+ if (RSG::light_storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) {
ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2);
render_fb = cubemap->side_fb[p_pass];
@@ -5285,7 +5293,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
flip_y = true;
}
- } else if (storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) {
+ } else if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) {
light_projection = light_instance->shadow_transform[0].camera;
light_transform = light_instance->shadow_transform[0].transform;
@@ -5324,8 +5332,10 @@ void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform,
}
void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) {
- ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider));
- Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
+ RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
+
+ ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider));
+ Vector3 extents = particles_storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
CameraMatrix cm;
cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0);
@@ -5335,7 +5345,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider,
Transform3D cam_xform;
cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized());
- RID fb = storage->particles_collision_get_heightfield_framebuffer(p_collider);
+ RID fb = particles_storage->particles_collision_get_heightfield_framebuffer(p_collider);
_render_particle_collider_heightfield(fb, cam_xform, cm, p_instances);
}
@@ -5741,18 +5751,18 @@ void fog() {
Vector<RID> ids;
ids.resize(12);
RID *ids_ptr = ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
uniforms.push_back(u);
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
index 44298711cd..db7a5250b6 100644
--- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp
@@ -927,18 +927,18 @@ void sky() {
Vector<RID> ids;
ids.resize(12);
RID *ids_ptr = ids.ptrw();
- ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 0, ids);
@@ -1086,6 +1086,7 @@ RendererSceneSkyRD::~RendererSceneSkyRD() {
}
void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_buffers, const PagedArray<RID> &p_lights, const CameraMatrix &p_projection, const Transform3D &p_transform, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
+ RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton();
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
ERR_FAIL_COND(!p_env);
@@ -1181,8 +1182,8 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
ERR_CONTINUE(base.is_null());
- RS::LightType type = storage->light_get_type(base);
- if (type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) {
+ RS::LightType type = light_storage->light_get_type(base);
+ if (type == RS::LIGHT_DIRECTIONAL && light_storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) {
SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count];
Transform3D light_transform = li->transform;
Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized();
@@ -1191,17 +1192,17 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
sky_light_data.direction[1] = world_direction.y;
sky_light_data.direction[2] = world_direction.z;
- float sign = storage->light_is_negative(base) ? -1 : 1;
- sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
+ float sign = light_storage->light_is_negative(base) ? -1 : 1;
+ sky_light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY);
- Color linear_col = storage->light_get_color(base).srgb_to_linear();
+ Color linear_col = light_storage->light_get_color(base).srgb_to_linear();
sky_light_data.color[0] = linear_col.r;
sky_light_data.color[1] = linear_col.g;
sky_light_data.color[2] = linear_col.b;
sky_light_data.enabled = true;
- float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
+ float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
if (angular_diameter > 0.0) {
// I know tan(0) is 0, but let's not risk it with numerical precision.
// technically this will keep expanding until reaching the sun, but all we care
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
index 72f98a4690..fa9f87abbe 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp
@@ -35,1770 +35,13 @@
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "renderer_compositor_rd.h"
-#include "servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h"
-#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/mesh_storage.h"
+#include "servers/rendering/renderer_rd/storage_rd/particles_storage.h"
#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
-/* CANVAS TEXTURE */
-
-void RendererStorageRD::sampler_rd_configure_custom(float p_mipmap_bias) {
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- RD::SamplerState sampler_state;
- switch (i) {
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.max_lod = 0;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.max_lod = 0;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.lod_bias = p_mipmap_bias;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.lod_bias = p_mipmap_bias;
-
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.lod_bias = p_mipmap_bias;
- sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.lod_bias = p_mipmap_bias;
- sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
-
- } break;
- default: {
- }
- }
- switch (j) {
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
-
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- } break;
- default: {
- }
- }
-
- if (custom_rd_samplers[i][j].is_valid()) {
- RD::get_singleton()->free(custom_rd_samplers[i][j]);
- }
-
- custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
- }
- }
-}
-
-/* PARTICLES */
-
-RID RendererStorageRD::particles_allocate() {
- return particles_owner.allocate_rid();
-}
-void RendererStorageRD::particles_initialize(RID p_rid) {
- particles_owner.initialize_rid(p_rid, Particles());
-}
-
-void RendererStorageRD::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- if (particles->mode == p_mode) {
- return;
- }
-
- _particles_free_data(particles);
-
- particles->mode = p_mode;
-}
-
-void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->emitting = p_emitting;
-}
-
-bool RendererStorageRD::particles_get_emitting(RID p_particles) {
- ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, false);
-
- return particles->emitting;
-}
-
-void RendererStorageRD::_particles_free_data(Particles *particles) {
- if (particles->particle_buffer.is_valid()) {
- RD::get_singleton()->free(particles->particle_buffer);
- particles->particle_buffer = RID();
- RD::get_singleton()->free(particles->particle_instance_buffer);
- particles->particle_instance_buffer = RID();
- }
-
- particles->userdata_count = 0;
-
- if (particles->frame_params_buffer.is_valid()) {
- RD::get_singleton()->free(particles->frame_params_buffer);
- particles->frame_params_buffer = RID();
- }
- particles->particles_transforms_buffer_uniform_set = RID();
-
- if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
- RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
- }
- particles->trail_bind_pose_uniform_set = RID();
-
- if (particles->trail_bind_pose_buffer.is_valid()) {
- RD::get_singleton()->free(particles->trail_bind_pose_buffer);
- particles->trail_bind_pose_buffer = RID();
- }
- if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
- RD::get_singleton()->free(particles->collision_textures_uniform_set);
- }
- particles->collision_textures_uniform_set = RID();
-
- if (particles->particles_sort_buffer.is_valid()) {
- RD::get_singleton()->free(particles->particles_sort_buffer);
- particles->particles_sort_buffer = RID();
- particles->particles_sort_uniform_set = RID();
- }
-
- if (particles->emission_buffer != nullptr) {
- particles->emission_buffer = nullptr;
- particles->emission_buffer_data.clear();
- RD::get_singleton()->free(particles->emission_storage_buffer);
- particles->emission_storage_buffer = RID();
- }
-
- if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
- //will need to be re-created
- RD::get_singleton()->free(particles->particles_material_uniform_set);
- }
- particles->particles_material_uniform_set = RID();
-}
-
-void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- if (particles->amount == p_amount) {
- return;
- }
-
- _particles_free_data(particles);
-
- particles->amount = p_amount;
-
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
-
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
-}
-
-void RendererStorageRD::particles_set_lifetime(RID p_particles, double p_lifetime) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->lifetime = p_lifetime;
-}
-
-void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->one_shot = p_one_shot;
-}
-
-void RendererStorageRD::particles_set_pre_process_time(RID p_particles, double p_time) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->pre_process_time = p_time;
-}
-void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->explosiveness = p_ratio;
-}
-void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->randomness = p_ratio;
-}
-
-void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->custom_aabb = p_aabb;
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::particles_set_speed_scale(RID p_particles, double p_scale) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->speed_scale = p_scale;
-}
-void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->use_local_coords = p_enable;
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
-}
-
-void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->fixed_fps = p_fps;
-
- _particles_free_data(particles);
-
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
-
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
-}
-
-void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->interpolate = p_enable;
-}
-
-void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->fractional_delta = p_enable;
-}
-
-void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- ERR_FAIL_COND(p_length < 0.1);
- p_length = MIN(10.0, p_length);
-
- particles->trails_enabled = p_enable;
- particles->trail_length = p_length;
-
- _particles_free_data(particles);
-
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
-
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
-}
-
-void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
- _particles_free_data(particles);
-
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- }
- particles->trail_bind_poses = p_bind_poses;
- particles->trail_bind_poses_dirty = true;
-
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
-}
-
-void RendererStorageRD::particles_set_collision_base_size(RID p_particles, real_t p_size) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->collision_base_size = p_size;
-}
-
-void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->transform_align = p_transform_align;
-}
-
-void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->process_material = p_material;
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
-}
-
-RID RendererStorageRD::particles_get_process_material(RID p_particles) const {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RID());
-
- return particles->process_material;
-}
-
-void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->draw_order = p_order;
-}
-
-void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->draw_passes.resize(p_passes);
-}
-
-void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
- particles->draw_passes.write[p_pass] = p_mesh;
-}
-
-void RendererStorageRD::particles_restart(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->restart_request = true;
-}
-
-void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
- ERR_FAIL_COND(particles->emission_buffer != nullptr);
-
- particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
- memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
- particles->emission_buffer = reinterpret_cast<ParticleEmissionBuffer *>(particles->emission_buffer_data.ptrw());
- particles->emission_buffer->particle_max = particles->amount;
-
- particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
-
- if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
- //will need to be re-created
- RD::get_singleton()->free(particles->particles_material_uniform_set);
- particles->particles_material_uniform_set = RID();
- }
-}
-
-void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- ERR_FAIL_COND(p_particles == p_subemitter_particles);
-
- particles->sub_emitter = p_subemitter_particles;
-
- if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
- RD::get_singleton()->free(particles->particles_material_uniform_set);
- particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
- }
-}
-
-void RendererStorageRD::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- ERR_FAIL_COND(particles->amount == 0);
-
- if (particles->emitting) {
- particles->clear = true;
- particles->emitting = false;
- }
-
- if (particles->emission_buffer == nullptr) {
- _particles_allocate_emission_buffer(particles);
- }
-
- if (particles->inactive) {
- //in case it was inactive, make active again
- particles->inactive = false;
- particles->inactive_time = 0;
- }
-
- int32_t idx = particles->emission_buffer->particle_count;
- if (idx < particles->emission_buffer->particle_max) {
- store_transform(p_transform, particles->emission_buffer->data[idx].xform);
-
- particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
- particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
- particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
-
- particles->emission_buffer->data[idx].custom[0] = p_custom.r;
- particles->emission_buffer->data[idx].custom[1] = p_custom.g;
- particles->emission_buffer->data[idx].custom[2] = p_custom.b;
- particles->emission_buffer->data[idx].custom[3] = p_custom.a;
-
- particles->emission_buffer->data[idx].color[0] = p_color.r;
- particles->emission_buffer->data[idx].color[1] = p_color.g;
- particles->emission_buffer->data[idx].color[2] = p_color.b;
- particles->emission_buffer->data[idx].color[3] = p_color.a;
-
- particles->emission_buffer->data[idx].flags = p_emit_flags;
- particles->emission_buffer->particle_count++;
- }
-}
-
-void RendererStorageRD::particles_request_process(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- if (!particles->dirty) {
- particles->dirty = true;
- particles->update_list = particle_update_list;
- particle_update_list = particles;
- }
-}
-
-AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
- if (RSG::threaded) {
- WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
- }
-
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, AABB());
-
- int total_amount = particles->amount;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- total_amount *= particles->trail_bind_poses.size();
- }
-
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
- ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
-
- Transform3D inv = particles->emission_transform.affine_inverse();
-
- AABB aabb;
- if (buffer.size()) {
- bool first = true;
-
- const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
- uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
-
- for (int i = 0; i < total_amount; i++) {
- const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
- if (particle_data.active) {
- Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
- if (!particles->use_local_coords) {
- pos = inv.xform(pos);
- }
- if (first) {
- aabb.position = pos;
- first = false;
- } else {
- aabb.expand_to(pos);
- }
- }
- }
- }
-
- float longest_axis_size = 0;
- for (int i = 0; i < particles->draw_passes.size(); i++) {
- if (particles->draw_passes[i].is_valid()) {
- AABB maabb = RendererRD::MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
- longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
- }
- }
-
- aabb.grow_by(longest_axis_size);
-
- return aabb;
-}
-
-AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, AABB());
-
- return particles->custom_aabb;
-}
-
-void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- particles->emission_transform = p_transform;
-}
-
-int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, 0);
-
- return particles->draw_passes.size();
-}
-
-RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RID());
- ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
-
- return particles->draw_passes[p_pass];
-}
-
-void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->collisions.insert(p_particles_collision_instance);
-}
-
-void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->collisions.erase(p_particles_collision_instance);
-}
-
-void RendererStorageRD::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
- particles->has_sdf_collision = p_enable;
- particles->sdf_collision_transform = p_xform;
- particles->sdf_collision_to_screen = p_to_screen;
- particles->sdf_collision_texture = p_texture;
-}
-
-void RendererStorageRD::_particles_process(Particles *p_particles, double p_delta) {
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
-
- if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(p_particles->frame_params_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.append_id(p_particles->particle_buffer);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- if (p_particles->emission_storage_buffer.is_valid()) {
- u.append_id(p_particles->emission_storage_buffer);
- } else {
- u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer());
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 3;
- Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
- if (sub_emitter) {
- if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
- _particles_allocate_emission_buffer(sub_emitter);
- }
- u.append_id(sub_emitter->emission_storage_buffer);
- } else {
- u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer());
- }
- uniforms.push_back(u);
- }
-
- p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
- }
-
- double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
-
- //move back history (if there is any)
- for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
- p_particles->frame_history[i] = p_particles->frame_history[i - 1];
- }
- //update current frame
- ParticlesFrameParams &frame_params = p_particles->frame_history[0];
-
- if (p_particles->clear) {
- p_particles->cycle_number = 0;
- p_particles->random_seed = Math::rand();
- } else if (new_phase < p_particles->phase) {
- if (p_particles->one_shot) {
- p_particles->emitting = false;
- }
- p_particles->cycle_number++;
- }
-
- frame_params.emitting = p_particles->emitting;
- frame_params.system_phase = new_phase;
- frame_params.prev_system_phase = p_particles->phase;
-
- p_particles->phase = new_phase;
-
- frame_params.time = RendererCompositorRD::singleton->get_total_time();
- frame_params.delta = p_delta * p_particles->speed_scale;
- frame_params.random_seed = p_particles->random_seed;
- frame_params.explosiveness = p_particles->explosiveness;
- frame_params.randomness = p_particles->randomness;
-
- if (p_particles->use_local_coords) {
- store_transform(Transform3D(), frame_params.emission_transform);
- } else {
- store_transform(p_particles->emission_transform, frame_params.emission_transform);
- }
-
- frame_params.cycle = p_particles->cycle_number;
- frame_params.frame = p_particles->frame_counter++;
- frame_params.pad0 = 0;
- frame_params.pad1 = 0;
- frame_params.pad2 = 0;
-
- { //collision and attractors
-
- frame_params.collider_count = 0;
- frame_params.attractor_count = 0;
- frame_params.particle_size = p_particles->collision_base_size;
-
- RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
- RID collision_heightmap_texture;
-
- Transform3D to_particles;
- if (p_particles->use_local_coords) {
- to_particles = p_particles->emission_transform.affine_inverse();
- }
-
- if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
- //2D collision
-
- Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
- Transform2D revert = xform.affine_inverse();
- frame_params.collider_count = 1;
- frame_params.colliders[0].transform[0] = xform.elements[0][0];
- frame_params.colliders[0].transform[1] = xform.elements[0][1];
- frame_params.colliders[0].transform[2] = 0;
- frame_params.colliders[0].transform[3] = xform.elements[2][0];
-
- frame_params.colliders[0].transform[4] = xform.elements[1][0];
- frame_params.colliders[0].transform[5] = xform.elements[1][1];
- frame_params.colliders[0].transform[6] = 0;
- frame_params.colliders[0].transform[7] = xform.elements[2][1];
-
- frame_params.colliders[0].transform[8] = revert.elements[0][0];
- frame_params.colliders[0].transform[9] = revert.elements[0][1];
- frame_params.colliders[0].transform[10] = 0;
- frame_params.colliders[0].transform[11] = revert.elements[2][0];
-
- frame_params.colliders[0].transform[12] = revert.elements[1][0];
- frame_params.colliders[0].transform[13] = revert.elements[1][1];
- frame_params.colliders[0].transform[14] = 0;
- frame_params.colliders[0].transform[15] = revert.elements[2][1];
-
- frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
- frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
- frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
- frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
- frame_params.colliders[0].texture_index = 0;
- frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
-
- collision_heightmap_texture = p_particles->sdf_collision_texture;
-
- //replace in all other history frames where used because parameters are no longer valid if screen moves
- for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
- if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
- p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
- }
- }
- }
-
- uint32_t collision_3d_textures_used = 0;
- for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
- if (!pci || !pci->active) {
- continue;
- }
- ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
- ERR_CONTINUE(!pc);
-
- Transform3D to_collider = pci->transform;
- if (p_particles->use_local_coords) {
- to_collider = to_particles * to_collider;
- }
- Vector3 scale = to_collider.basis.get_scale();
- to_collider.basis.orthonormalize();
-
- if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
- //attractor
- if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
- continue;
- }
-
- ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
-
- store_transform(to_collider, attr.transform);
- attr.strength = pc->attractor_strength;
- attr.attenuation = pc->attractor_attenuation;
- attr.directionality = pc->attractor_directionality;
-
- switch (pc->type) {
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
- attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
- float radius = pc->radius;
- radius *= (scale.x + scale.y + scale.z) / 3.0;
- attr.extents[0] = radius;
- attr.extents[1] = radius;
- attr.extents[2] = radius;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
- attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
- Vector3 extents = pc->extents * scale;
- attr.extents[0] = extents.x;
- attr.extents[1] = extents.y;
- attr.extents[2] = extents.z;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
- if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
- continue;
- }
- attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
- Vector3 extents = pc->extents * scale;
- attr.extents[0] = extents.x;
- attr.extents[1] = extents.y;
- attr.extents[2] = extents.z;
- attr.texture_index = collision_3d_textures_used;
-
- collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
- collision_3d_textures_used++;
- } break;
- default: {
- }
- }
-
- frame_params.attractor_count++;
- } else {
- //collider
- if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
- continue;
- }
-
- ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
-
- store_transform(to_collider, col.transform);
- switch (pc->type) {
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
- col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
- float radius = pc->radius;
- radius *= (scale.x + scale.y + scale.z) / 3.0;
- col.extents[0] = radius;
- col.extents[1] = radius;
- col.extents[2] = radius;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
- col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
- Vector3 extents = pc->extents * scale;
- col.extents[0] = extents.x;
- col.extents[1] = extents.y;
- col.extents[2] = extents.z;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
- if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
- continue;
- }
- col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
- Vector3 extents = pc->extents * scale;
- col.extents[0] = extents.x;
- col.extents[1] = extents.y;
- col.extents[2] = extents.z;
- col.texture_index = collision_3d_textures_used;
- col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
-
- collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
- collision_3d_textures_used++;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
- if (collision_heightmap_texture != RID()) { //already taken
- continue;
- }
-
- col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
- Vector3 extents = pc->extents * scale;
- col.extents[0] = extents.x;
- col.extents[1] = extents.y;
- col.extents[2] = extents.z;
- collision_heightmap_texture = pc->heightfield_texture;
- } break;
- default: {
- }
- }
-
- frame_params.collider_count++;
- }
- }
-
- bool different = false;
- if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
- for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
- if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
- different = true;
- break;
- }
- }
- }
-
- if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
- different = true;
- }
-
- bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
-
- if (different || !uniform_set_valid) {
- if (uniform_set_valid) {
- RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
- }
-
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
- for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
- RID rd_tex;
- if (i < collision_3d_textures_used) {
- RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]);
- if (t && t->type == RendererRD::Texture::TYPE_3D) {
- rd_tex = t->rd_texture;
- }
- }
-
- if (rd_tex == RID()) {
- rd_tex = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_3D_WHITE);
- }
- u.append_id(rd_tex);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
- if (collision_heightmap_texture.is_valid()) {
- u.append_id(collision_heightmap_texture);
- } else {
- u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK));
- }
- uniforms.push_back(u);
- }
- p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
- }
- }
-
- ParticlesShader::PushConstant push_constant;
-
- int process_amount = p_particles->amount;
-
- if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
- process_amount *= p_particles->trail_bind_poses.size();
- }
- push_constant.clear = p_particles->clear;
- push_constant.total_particles = p_particles->amount;
- push_constant.lifetime = p_particles->lifetime;
- push_constant.trail_size = p_particles->trail_params.size();
- push_constant.use_fractional_delta = p_particles->fractional_delta;
- push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
- push_constant.trail_pass = false;
-
- p_particles->force_sub_emit = false; //reset
-
- Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
-
- if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
- // print_line("updating subemitter buffer");
- int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
- RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
- push_constant.can_emit = true;
-
- if (sub_emitter->emitting) {
- sub_emitter->emitting = false;
- sub_emitter->clear = true; //will need to clear if it was emitting, sorry
- }
- //make sure the sub emitter processes particles too
- sub_emitter->inactive = false;
- sub_emitter->inactive_time = 0;
-
- sub_emitter->force_sub_emit = true;
-
- } else {
- push_constant.can_emit = false;
- }
-
- if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
- RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
- p_particles->emission_buffer->particle_count = 0;
- }
-
- p_particles->clear = false;
-
- if (p_particles->trail_params.size() > 1) {
- //fill the trail params
- for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
- uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
- p_particles->trail_params[i] = p_particles->frame_history[src_idx];
- }
- } else {
- p_particles->trail_params[0] = p_particles->frame_history[0];
- }
-
- RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
-
- ParticlesMaterialData *m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(p_particles->process_material, RendererRD::SHADER_TYPE_PARTICLES));
- if (!m) {
- m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, RendererRD::SHADER_TYPE_PARTICLES));
- }
-
- ERR_FAIL_COND(!m);
-
- p_particles->has_collision_cache = m->shader_data->uses_collision;
-
- //todo should maybe compute all particle systems together?
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
-
- if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
- }
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
-
- if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
- //trails requires two passes in order to catch particle starts
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
-
- RD::get_singleton()->compute_list_add_barrier(compute_list);
-
- push_constant.trail_pass = true;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
- } else {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
- }
-
- RD::get_singleton()->compute_list_end();
-}
-
-void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND(!particles);
-
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
- return;
- }
-
- if (particles->particle_buffer.is_null()) {
- return; //particles have not processed yet
- }
-
- bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
-
- //copy to sort buffer
- if (do_sort && particles->particles_sort_buffer == RID()) {
- uint32_t size = particles->amount;
- if (size & 1) {
- size++; //make multiple of 16
- }
- size *= sizeof(float) * 2;
- particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
-
- {
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(particles->particles_sort_buffer);
- uniforms.push_back(u);
- }
-
- particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
- }
- }
-
- ParticlesShader::CopyPushConstant copy_push_constant;
-
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- int fixed_fps = 60.0;
- if (particles->fixed_fps > 0) {
- fixed_fps = particles->fixed_fps;
- }
-
- copy_push_constant.trail_size = particles->trail_bind_poses.size();
- copy_push_constant.trail_total = particles->frame_history.size();
- copy_push_constant.frame_delta = 1.0 / fixed_fps;
- } else {
- copy_push_constant.trail_size = 1;
- copy_push_constant.trail_total = 1;
- copy_push_constant.frame_delta = 0.0;
- }
-
- copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
- copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
- copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
-
- copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
- copy_push_constant.total_particles = particles->amount;
- copy_push_constant.copy_mode_2d = false;
-
- Vector3 axis = -p_axis; // cameras look to z negative
-
- if (particles->use_local_coords) {
- axis = particles->emission_transform.basis.xform_inv(axis).normalized();
- }
-
- copy_push_constant.sort_direction[0] = axis.x;
- copy_push_constant.sort_direction[1] = axis.y;
- copy_push_constant.sort_direction[2] = axis.z;
-
- copy_push_constant.align_up[0] = p_up_axis.x;
- copy_push_constant.align_up[1] = p_up_axis.y;
- copy_push_constant.align_up[2] = p_up_axis.z;
-
- copy_push_constant.align_mode = particles->transform_align;
-
- if (do_sort) {
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
-
- RD::get_singleton()->compute_list_end();
- effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
- }
-
- copy_push_constant.total_particles *= copy_push_constant.total_particles;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
- copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX;
- copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- if (do_sort) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
-
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
-
- RD::get_singleton()->compute_list_end();
-}
-
-void RendererStorageRD::_particles_update_buffers(Particles *particles) {
- uint32_t userdata_count = 0;
-
- const RendererRD::Material *material = RendererRD::MaterialStorage::get_singleton()->get_material(particles->process_material);
- if (material && material->shader && material->shader->data) {
- const ParticlesShaderData *shader_data = static_cast<const ParticlesShaderData *>(material->shader->data);
- userdata_count = shader_data->userdata_count;
- }
-
- if (userdata_count != particles->userdata_count) {
- // Mismatch userdata, re-create buffers.
- _particles_free_data(particles);
- }
-
- if (particles->amount > 0 && particles->particle_buffer.is_null()) {
- int total_amount = particles->amount;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- total_amount *= particles->trail_bind_poses.size();
- }
-
- uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
-
- particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
-
- particles->userdata_count = userdata_count;
-
- particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
- //needs to clear it
-
- {
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.append_id(particles->particle_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.append_id(particles->particle_instance_buffer);
- uniforms.push_back(u);
- }
-
- particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
- }
- }
-}
-void RendererStorageRD::update_particles() {
- while (particle_update_list) {
- //use transform feedback to process particles
-
- Particles *particles = particle_update_list;
-
- //take and remove
- particle_update_list = particles->update_list;
- particles->update_list = nullptr;
- particles->dirty = false;
-
- _particles_update_buffers(particles);
-
- if (particles->restart_request) {
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- particles->restart_request = false;
- }
-
- if (particles->inactive && !particles->emitting) {
- //go next
- continue;
- }
-
- if (particles->emitting) {
- if (particles->inactive) {
- //restart system from scratch
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- }
- particles->inactive = false;
- particles->inactive_time = 0;
- } else {
- particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
- if (particles->inactive_time > particles->lifetime * 1.2) {
- particles->inactive = true;
- continue;
- }
- }
-
-#ifndef _MSC_VER
-#warning Should use display refresh rate for all this
-#endif
-
- float screen_hz = 60;
-
- int fixed_fps = 0;
- if (particles->fixed_fps > 0) {
- fixed_fps = particles->fixed_fps;
- } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- fixed_fps = screen_hz;
- }
- {
- //update trails
- int history_size = 1;
- int trail_steps = 1;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- history_size = MAX(1, int(particles->trail_length * fixed_fps));
- trail_steps = particles->trail_bind_poses.size();
- }
-
- if (uint32_t(history_size) != particles->frame_history.size()) {
- particles->frame_history.resize(history_size);
- memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
- }
-
- if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
- particles->trail_params.resize(trail_steps);
- if (particles->frame_params_buffer.is_valid()) {
- RD::get_singleton()->free(particles->frame_params_buffer);
- }
- particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
- }
-
- if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
- particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
- particles->trail_bind_poses_dirty = true;
- }
-
- if (particles->trail_bind_pose_uniform_set.is_null()) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- if (particles->trail_bind_pose_buffer.is_valid()) {
- u.append_id(particles->trail_bind_pose_buffer);
- } else {
- u.append_id(RendererRD::MeshStorage::get_singleton()->get_default_rd_storage_buffer());
- }
- uniforms.push_back(u);
- }
-
- particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
- }
-
- if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
- if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
- particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
- }
-
- for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
- store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
- }
-
- RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
- }
- }
-
- bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
-
- if (particles->clear && particles->pre_process_time > 0.0) {
- double frame_time;
- if (fixed_fps > 0) {
- frame_time = 1.0 / fixed_fps;
- } else {
- frame_time = 1.0 / 30.0;
- }
-
- double todo = particles->pre_process_time;
-
- while (todo >= 0) {
- _particles_process(particles, frame_time);
- todo -= frame_time;
- }
- }
-
- if (fixed_fps > 0) {
- double frame_time;
- double decr;
- if (zero_time_scale) {
- frame_time = 0.0;
- decr = 1.0 / fixed_fps;
- } else {
- frame_time = 1.0 / fixed_fps;
- decr = frame_time;
- }
- double delta = RendererCompositorRD::singleton->get_frame_delta_time();
- if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
- delta = 0.1;
- } else if (delta <= 0.0) { //unlikely but..
- delta = 0.001;
- }
- double todo = particles->frame_remainder + delta;
-
- while (todo >= frame_time) {
- _particles_process(particles, frame_time);
- todo -= decr;
- }
-
- particles->frame_remainder = todo;
-
- } else {
- if (zero_time_scale) {
- _particles_process(particles, 0.0);
- } else {
- _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
- }
- }
-
- //copy particles to instance buffer
-
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
- //does not need view dependent operation, do copy here
- ParticlesShader::CopyPushConstant copy_push_constant;
-
- int total_amount = particles->amount;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- total_amount *= particles->trail_bind_poses.size();
- }
-
- // Affect 2D only.
- if (particles->use_local_coords) {
- // In local mode, particle positions are calculated locally (relative to the node position)
- // and they're also drawn locally.
- // It works as expected, so we just pass an identity transform.
- store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
- } else {
- // In global mode, particle positions are calculated globally (relative to the canvas origin)
- // but they're drawn locally.
- // So, we need to pass the inverse of the emission transform to bring the
- // particles to local coordinates before drawing.
- Transform3D inv = particles->emission_transform.affine_inverse();
- store_transform(inv, copy_push_constant.inv_emission_transform);
- }
-
- copy_push_constant.total_particles = total_amount;
- copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
- copy_push_constant.align_mode = particles->transform_align;
- copy_push_constant.align_up[0] = 0;
- copy_push_constant.align_up[1] = 0;
- copy_push_constant.align_up[2] = 0;
-
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- copy_push_constant.trail_size = particles->trail_bind_poses.size();
- copy_push_constant.trail_total = particles->frame_history.size();
- copy_push_constant.frame_delta = 1.0 / fixed_fps;
- } else {
- copy_push_constant.trail_size = 1;
- copy_push_constant.trail_total = 1;
- copy_push_constant.frame_delta = 0.0;
- }
-
- copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
- copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
- copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
-
- RD::get_singleton()->compute_list_end();
- }
-
- particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
- }
-}
-
-bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
- ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, false);
- return !particles->emitting && particles->inactive;
-}
-
-/* SKY SHADER */
-
-void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
- //compile
-
- code = p_code;
- valid = false;
- ubo_size = 0;
- uniforms.clear();
- uses_collision = false;
-
- if (code.is_empty()) {
- return; //just invalid, but no error
- }
-
- ShaderCompiler::GeneratedCode gen_code;
- ShaderCompiler::IdentifierActions actions;
- actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
- actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
-
- /*
- uses_time = false;
-
- actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
- actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
-
- actions.usage_flag_pointers["TIME"] = &uses_time;
-*/
-
- actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
-
- userdata_count = 0;
- for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
- userdatas_used[i] = false;
- actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i];
- }
-
- actions.uniforms = &uniforms;
-
- Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
- ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
-
- if (version.is_null()) {
- version = base_singleton->particles_shader.shader.version_create();
- }
-
- for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
- if (userdatas_used[i]) {
- userdata_count++;
- }
- }
-
- base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
- ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
-
- ubo_size = gen_code.uniform_total_size;
- ubo_offsets = gen_code.uniform_offsets;
- texture_uniforms = gen_code.texture_uniforms;
-
- //update pipelines
-
- pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
-
- valid = true;
-}
-
-void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
- if (!p_texture.is_valid()) {
- if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
- default_texture_params[p_name].erase(p_index);
-
- if (default_texture_params[p_name].is_empty()) {
- default_texture_params.erase(p_name);
- }
- }
- } else {
- if (!default_texture_params.has(p_name)) {
- default_texture_params[p_name] = Map<int, RID>();
- }
- default_texture_params[p_name][p_index] = p_texture;
- }
-}
-
-void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
- Map<int, StringName> order;
-
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- if (E.value.texture_order >= 0) {
- order[E.value.texture_order + 100000] = E.key;
- } else {
- order[E.value.order] = E.key;
- }
- }
-
- for (const KeyValue<int, StringName> &E : order) {
- PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
- pi.name = E.value;
- p_param_list->push_back(pi);
- }
-}
-
-void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
- for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
- if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
- continue;
- }
-
- RendererMaterialStorage::InstanceShaderParam p;
- p.info = ShaderLanguage::uniform_to_property_info(E.value);
- p.info.name = E.key; //supply name
- p.index = E.value.instance_index;
- p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
- p_param_list->push_back(p);
- }
-}
-
-bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
- if (!uniforms.has(p_param)) {
- return false;
- }
-
- return uniforms[p_param].texture_order >= 0;
-}
-
-bool RendererStorageRD::ParticlesShaderData::is_animated() const {
- return false;
-}
-
-bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
- return false;
-}
-
-Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
- if (uniforms.has(p_parameter)) {
- ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
- Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
- }
- return Variant();
-}
-
-RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
- return base_singleton->particles_shader.shader.version_get_native_source_code(version);
-}
-
-RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
- valid = false;
-}
-
-RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
- //pipeline variants will clear themselves if shader is gone
- if (version.is_valid()) {
- base_singleton->particles_shader.shader.version_free(version);
- }
-}
-
-RendererRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
- ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
- return shader_data;
-}
-
-bool RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
-}
-
-RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
- free_parameters_uniform_set(uniform_set);
-}
-
-RendererRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
- ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
- material_data->shader_data = p_shader;
- //update will happen later anyway so do nothing.
- return material_data;
-}
-////////
-
-/* PARTICLES COLLISION API */
-
-RID RendererStorageRD::particles_collision_allocate() {
- return particles_collision_owner.allocate_rid();
-}
-void RendererStorageRD::particles_collision_initialize(RID p_rid) {
- particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
-}
-
-RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, RID());
- ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
-
- if (particles_collision->heightfield_texture == RID()) {
- //create
- int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
- Size2i size;
- if (particles_collision->extents.x > particles_collision->extents.z) {
- size.x = resolutions[particles_collision->heightfield_resolution];
- size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
- } else {
- size.y = resolutions[particles_collision->heightfield_resolution];
- size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
- }
-
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_D32_SFLOAT;
- tf.width = size.x;
- tf.height = size.y;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
-
- particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
-
- Vector<RID> fb_tex;
- fb_tex.push_back(particles_collision->heightfield_texture);
- particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
- particles_collision->heightfield_fb_size = size;
- }
-
- return particles_collision->heightfield_fb;
-}
-
-void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- if (p_type == particles_collision->type) {
- return;
- }
-
- if (particles_collision->heightfield_texture.is_valid()) {
- RD::get_singleton()->free(particles_collision->heightfield_texture);
- particles_collision->heightfield_texture = RID();
- }
- particles_collision->type = p_type;
- particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
- particles_collision->cull_mask = p_cull_mask;
-}
-
-void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->radius = p_radius;
- particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->extents = p_extents;
- particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->attractor_strength = p_strength;
-}
-
-void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->attractor_directionality = p_directionality;
-}
-
-void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->attractor_attenuation = p_curve;
-}
-
-void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
-
- particles_collision->field_texture = p_texture;
-}
-
-void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
- particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
-}
-
-void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND(!particles_collision);
- ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
-
- if (particles_collision->heightfield_resolution == p_resolution) {
- return;
- }
-
- particles_collision->heightfield_resolution = p_resolution;
-
- if (particles_collision->heightfield_texture.is_valid()) {
- RD::get_singleton()->free(particles_collision->heightfield_texture);
- particles_collision->heightfield_texture = RID();
- }
-}
-
-AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, AABB());
-
- switch (particles_collision->type) {
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
- AABB aabb;
- aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
- aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
- return aabb;
- }
- default: {
- AABB aabb;
- aabb.position = -particles_collision->extents;
- aabb.size = particles_collision->extents * 2;
- return aabb;
- }
- }
-
- return AABB();
-}
-
-Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
- const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, Vector3());
- return particles_collision->extents;
-}
-
-bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
- const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_COND_V(!particles_collision, false);
- return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
-}
-
-RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
- ParticlesCollisionInstance pci;
- pci.collision = p_collision;
- return particles_collision_instance_owner.make_rid(pci);
-}
-void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
- ERR_FAIL_COND(!pci);
- pci->transform = p_transform;
-}
-void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
- ERR_FAIL_COND(!pci);
- pci->active = p_active;
-}
-
/* FOG VOLUMES */
RID RendererStorageRD::fog_volume_allocate() {
@@ -1928,520 +171,7 @@ void RendererStorageRD::visibility_notifier_call(RID p_notifier, bool p_enter, b
}
}
-/* LIGHT */
-
-void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
- Light light;
- light.type = p_type;
-
- light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
- light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
- light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
- light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
- light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
- light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
- light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
- light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
- light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
- light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
- light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
- light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
- light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
- light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
- light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
- light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
- light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
- light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
- light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
-
- light_owner.initialize_rid(p_light, light);
-}
-
-RID RendererStorageRD::directional_light_allocate() {
- return light_owner.allocate_rid();
-}
-void RendererStorageRD::directional_light_initialize(RID p_light) {
- _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
-}
-
-RID RendererStorageRD::omni_light_allocate() {
- return light_owner.allocate_rid();
-}
-void RendererStorageRD::omni_light_initialize(RID p_light) {
- _light_initialize(p_light, RS::LIGHT_OMNI);
-}
-
-RID RendererStorageRD::spot_light_allocate() {
- return light_owner.allocate_rid();
-}
-void RendererStorageRD::spot_light_initialize(RID p_light) {
- _light_initialize(p_light, RS::LIGHT_SPOT);
-}
-
-void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->color = p_color;
-}
-
-void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
- ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
-
- if (light->param[p_param] == p_value) {
- return;
- }
-
- switch (p_param) {
- case RS::LIGHT_PARAM_RANGE:
- case RS::LIGHT_PARAM_SPOT_ANGLE:
- case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
- case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
- case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
- case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
- case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
- case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
- case RS::LIGHT_PARAM_SHADOW_BIAS: {
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
- } break;
- case RS::LIGHT_PARAM_SIZE: {
- if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
- //changing from no size to size and the opposite
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
- }
- } break;
- default: {
- }
- }
-
- light->param[p_param] = p_value;
-}
-
-void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
- light->shadow = p_enabled;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
- RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton();
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- if (light->projector == p_texture) {
- return;
- }
-
- if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
- decal_atlas_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
- }
-
- light->projector = p_texture;
-
- if (light->type != RS::LIGHT_DIRECTIONAL) {
- if (light->projector.is_valid()) {
- decal_atlas_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
- }
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
- }
-}
-
-void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->negative = p_enable;
-}
-
-void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->cull_mask = p_mask;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->distance_fade = p_enabled;
- light->distance_fade_begin = p_begin;
- light->distance_fade_shadow = p_shadow;
- light->distance_fade_length = p_length;
-}
-
-void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->reverse_cull = p_enabled;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->bake_mode = p_bake_mode;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->max_sdfgi_cascade = p_cascade;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->omni_shadow_mode = p_mode;
-
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
-
- return light->omni_shadow_mode;
-}
-
-void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->directional_shadow_mode = p_mode;
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->directional_blend_splits = p_enable;
- light->version++;
- light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
-}
-
-bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, false);
-
- return light->directional_blend_splits;
-}
-
-void RendererStorageRD::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
- Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND(!light);
-
- light->directional_sky_mode = p_mode;
-}
-
-RS::LightDirectionalSkyMode RendererStorageRD::light_directional_get_sky_mode(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
-
- return light->directional_sky_mode;
-}
-
-RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
-
- return light->directional_shadow_mode;
-}
-
-uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->max_sdfgi_cascade;
-}
-
-RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
-
- return light->bake_mode;
-}
-
-uint64_t RendererStorageRD::light_get_version(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->version;
-}
-
-AABB RendererStorageRD::light_get_aabb(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, AABB());
-
- switch (light->type) {
- case RS::LIGHT_SPOT: {
- float len = light->param[RS::LIGHT_PARAM_RANGE];
- float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
- return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
- };
- case RS::LIGHT_OMNI: {
- float r = light->param[RS::LIGHT_PARAM_RANGE];
- return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
- };
- case RS::LIGHT_DIRECTIONAL: {
- return AABB();
- };
- }
-
- ERR_FAIL_V(AABB());
-}
-
-/* REFLECTION PROBE */
-
-RID RendererStorageRD::reflection_probe_allocate() {
- return reflection_probe_owner.allocate_rid();
-}
-void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
- reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
-}
-
-void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->update_mode = p_mode;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->intensity = p_intensity;
-}
-
-void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->ambient_mode = p_mode;
-}
-
-void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->ambient_color = p_color;
-}
-
-void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->ambient_color_energy = p_energy;
-}
-
-void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->max_distance = p_distance;
-
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- if (reflection_probe->extents == p_extents) {
- return;
- }
- reflection_probe->extents = p_extents;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->origin_offset = p_offset;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->interior = p_enable;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->box_projection = p_enable;
-}
-
-void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->enable_shadows = p_enable;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->cull_mask = p_layers;
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
- ERR_FAIL_COND(p_resolution < 32);
-
- reflection_probe->resolution = p_resolution;
-}
-
-void RendererStorageRD::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND(!reflection_probe);
-
- reflection_probe->mesh_lod_threshold = p_ratio;
-
- reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
-}
-
-AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, AABB());
-
- AABB aabb;
- aabb.position = -reflection_probe->extents;
- aabb.size = reflection_probe->extents * 2.0;
-
- return aabb;
-}
-
-RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
-
- return reflection_probe->update_mode;
-}
-
-uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->cull_mask;
-}
-
-Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Vector3());
-
- return reflection_probe->extents;
-}
-
-Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Vector3());
-
- return reflection_probe->origin_offset;
-}
-
-bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, false);
-
- return reflection_probe->enable_shadows;
-}
-
-float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->max_distance;
-}
-
-float RendererStorageRD::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->mesh_lod_threshold;
-}
-
-int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->resolution;
-}
-
-float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->intensity;
-}
-
-bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, false);
-
- return reflection_probe->interior;
-}
-
-bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, false);
-
- return reflection_probe->box_projection;
-}
-
-RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
- return reflection_probe->ambient_mode;
-}
-
-Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Color());
-
- return reflection_probe->ambient_color;
-}
-float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
- const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, 0);
-
- return reflection_probe->ambient_color_energy;
-}
+/* VOXEL GI */
RID RendererStorageRD::voxel_gi_allocate() {
return voxel_gi_owner.allocate_rid();
@@ -2771,876 +501,7 @@ RID RendererStorageRD::voxel_gi_get_sdf_texture(RID p_voxel_gi) {
return voxel_gi->sdf_texture;
}
-/* LIGHTMAP API */
-
-RID RendererStorageRD::lightmap_allocate() {
- return lightmap_owner.allocate_rid();
-}
-
-void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
- lightmap_owner.initialize_rid(p_lightmap, Lightmap());
-}
-
-void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
-
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
-
- lightmap_array_version++;
-
- //erase lightmap users
- if (lm->light_texture.is_valid()) {
- RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture);
- if (t) {
- t->lightmap_users.erase(p_lightmap);
- }
- }
-
- RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light);
- lm->light_texture = p_light;
- lm->uses_spherical_harmonics = p_uses_spherical_haromics;
-
- RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
- if (!t) {
- if (using_lightmap_array) {
- if (lm->array_index >= 0) {
- lightmap_textures.write[lm->array_index] = default_2d_array;
- lm->array_index = -1;
- }
- }
-
- return;
- }
-
- t->lightmap_users.insert(p_lightmap);
-
- if (using_lightmap_array) {
- if (lm->array_index < 0) {
- //not in array, try to put in array
- for (int i = 0; i < lightmap_textures.size(); i++) {
- if (lightmap_textures[i] == default_2d_array) {
- lm->array_index = i;
- break;
- }
- }
- }
- ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
-
- lightmap_textures.write[lm->array_index] = t->rd_texture;
- }
-}
-
-void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
- lm->bounds = p_bounds;
-}
-
-void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
- lm->interior = p_interior;
-}
-
-void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
-
- if (p_points.size()) {
- ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
- ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
- ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
- }
-
- lm->points = p_points;
- lm->bsp_tree = p_bsp_tree;
- lm->point_sh = p_point_sh;
- lm->tetrahedra = p_tetrahedra;
-}
-
-PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedVector3Array());
-
- return lm->points;
-}
-
-PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedColorArray());
- return lm->point_sh;
-}
-
-PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedInt32Array());
- return lm->tetrahedra;
-}
-
-PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, PackedInt32Array());
- return lm->bsp_tree;
-}
-
-void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
- lightmap_probe_capture_update_speed = p_speed;
-}
-
-void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
- Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND(!lm);
-
- for (int i = 0; i < 9; i++) {
- r_sh[i] = Color(0, 0, 0, 0);
- }
-
- if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
- return;
- }
-
- static_assert(sizeof(Lightmap::BSP) == 24);
-
- const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
- int32_t node = 0;
- while (node >= 0) {
- if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
-#endif
-
- node = bsp[node].over;
- } else {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
-#endif
- node = bsp[node].under;
- }
- }
-
- if (node == Lightmap::BSP::EMPTY_LEAF) {
- return; //nothing could be done
- }
-
- node = ABS(node) - 1;
-
- uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
- Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
- const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
- Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
-
- for (int i = 0; i < 4; i++) {
- float c = CLAMP(barycentric[i], 0.0, 1.0);
- for (int j = 0; j < 9; j++) {
- r_sh[j] += sh_colors[i][j] * c;
- }
- }
-}
-
-bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, false);
- return lm->interior;
-}
-
-AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, AABB());
- return lm->bounds;
-}
-
-/* RENDER TARGET API */
-
-void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
- //free in reverse dependency order
- if (rt->framebuffer.is_valid()) {
- RD::get_singleton()->free(rt->framebuffer);
- rt->framebuffer_uniform_set = RID(); //chain deleted
- }
-
- if (rt->color.is_valid()) {
- RD::get_singleton()->free(rt->color);
- }
-
- if (rt->backbuffer.is_valid()) {
- RD::get_singleton()->free(rt->backbuffer);
- rt->backbuffer = RID();
- rt->backbuffer_mipmaps.clear();
- rt->backbuffer_uniform_set = RID(); //chain deleted
- }
-
- _render_target_clear_sdf(rt);
-
- rt->framebuffer = RID();
- rt->color = RID();
-}
-
-void RendererStorageRD::_update_render_target(RenderTarget *rt) {
- if (rt->texture.is_null()) {
- //create a placeholder until updated
- rt->texture = RendererRD::TextureStorage::get_singleton()->texture_allocate();
- RendererRD::TextureStorage::get_singleton()->texture_2d_placeholder_initialize(rt->texture);
- RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
- tex->is_render_target = true;
- }
-
- _clear_render_target(rt);
-
- if (rt->size.width == 0 || rt->size.height == 0) {
- return;
- }
- //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
- rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
-
- RD::TextureFormat rd_format;
- RD::TextureView rd_view;
- { //attempt register
- rd_format.format = rt->color_format;
- rd_format.width = rt->size.width;
- rd_format.height = rt->size.height;
- rd_format.depth = 1;
- rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
- rd_format.mipmaps = 1;
- if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
- rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- } else {
- rd_format.texture_type = RD::TEXTURE_TYPE_2D;
- }
- rd_format.samples = RD::TEXTURE_SAMPLES_1;
- rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- rd_format.shareable_formats.push_back(rt->color_format);
- rd_format.shareable_formats.push_back(rt->color_format_srgb);
- }
-
- rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
- ERR_FAIL_COND(rt->color.is_null());
-
- Vector<RID> fb_textures;
- fb_textures.push_back(rt->color);
- rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
- if (rt->framebuffer.is_null()) {
- _clear_render_target(rt);
- ERR_FAIL_COND(rt->framebuffer.is_null());
- }
-
- { //update texture
-
- RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
-
- //free existing textures
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
- RD::get_singleton()->free(tex->rd_texture);
- }
- if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
- RD::get_singleton()->free(tex->rd_texture_srgb);
- }
-
- tex->rd_texture = RID();
- tex->rd_texture_srgb = RID();
-
- //create shared textures to the color buffer,
- //so transparent can be supported
- RD::TextureView view;
- view.format_override = rt->color_format;
- if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
- view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
- }
- tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
- if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
- view.format_override = rt->color_format_srgb;
- tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
- }
- tex->rd_view = view;
- tex->width = rt->size.width;
- tex->height = rt->size.height;
- tex->width_2d = rt->size.width;
- tex->height_2d = rt->size.height;
- tex->rd_format = rt->color_format;
- tex->rd_format_srgb = rt->color_format_srgb;
- tex->format = rt->image_format;
-
- Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
- for (int i = 0; i < proxies.size(); i++) {
- RendererRD::TextureStorage::get_singleton()->texture_proxy_update(proxies[i], rt->texture);
- }
- }
-}
-
-void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
- ERR_FAIL_COND(rt->backbuffer.is_valid());
-
- uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
- RD::TextureFormat tf;
- tf.format = rt->color_format;
- tf.width = rt->size.width;
- tf.height = rt->size.height;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- tf.mipmaps = mipmaps_required;
-
- rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
- rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
- RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
-
- {
- Vector<RID> fb_tex;
- fb_tex.push_back(rt->backbuffer_mipmap0);
- rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
- }
-
- if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
- //the new one will require the backbuffer.
- RD::get_singleton()->free(rt->framebuffer_uniform_set);
- rt->framebuffer_uniform_set = RID();
- }
- //create mipmaps
- for (uint32_t i = 1; i < mipmaps_required; i++) {
- RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
- RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
-
- rt->backbuffer_mipmaps.push_back(mipmap);
- }
-}
-
-RID RendererStorageRD::render_target_create() {
- RenderTarget render_target;
-
- render_target.was_used = false;
- render_target.clear_requested = false;
-
- for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
- render_target.flags[i] = false;
- }
- _update_render_target(&render_target);
- return render_target_owner.make_rid(render_target);
-}
-
-void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
- //unused for this render target
-}
-
-void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
- rt->size.x = p_width;
- rt->size.y = p_height;
- rt->view_count = p_view_count;
- _update_render_target(rt);
- }
-}
-
-RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- return rt->texture;
-}
-
-void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
-}
-
-void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->flags[p_flag] = p_value;
- _update_render_target(rt);
-}
-
-bool RendererStorageRD::render_target_was_used(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->was_used;
-}
-
-void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->was_used = false;
-}
-
-Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Size2());
-
- return rt->size;
-}
-
-RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- return rt->framebuffer;
-}
-
-RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- return rt->color;
-}
-
-RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- return rt->backbuffer;
-}
-
-RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- if (!rt->backbuffer.is_valid()) {
- _create_render_target_backbuffer(rt);
- }
-
- return rt->backbuffer_fb;
-}
-
-void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->clear_requested = true;
- rt->clear_color = p_clear_color;
-}
-
-bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
- return rt->clear_requested;
-}
-
-Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Color());
- return rt->clear_color;
-}
-
-void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->clear_requested = false;
-}
-
-void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (!rt->clear_requested) {
- return;
- }
- Vector<Color> clear_colors;
- clear_colors.push_back(rt->clear_color);
- RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
- RD::get_singleton()->draw_list_end();
- rt->clear_requested = false;
-}
-
-void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
- return;
- }
-
- rt->sdf_oversize = p_size;
- rt->sdf_scale = p_scale;
-
- _render_target_clear_sdf(rt);
-}
-
-Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
- Size2i margin;
- int scale;
- switch (rt->sdf_oversize) {
- case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
- scale = 100;
- } break;
- case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
- scale = 120;
- } break;
- case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
- scale = 150;
- } break;
- case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
- scale = 200;
- } break;
- default: {
- }
- }
-
- margin = (rt->size * scale / 100) - rt->size;
-
- Rect2i r(Vector2i(), rt->size);
- r.position -= margin;
- r.size += margin * 2;
-
- return r;
-}
-
-Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
- const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, Rect2i());
-
- return _render_target_get_sdf_rect(rt);
-}
-
-void RendererStorageRD::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
-
- rt->sdf_enabled = p_enabled;
-}
-
-bool RendererStorageRD::render_target_is_sdf_enabled(RID p_render_target) const {
- const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, false);
-
- return rt->sdf_enabled;
-}
-
-RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- if (rt->sdf_buffer_read.is_null()) {
- // no texture, create a dummy one for the 2D uniform set
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
- memset(pv.ptrw(), 0, 16 * 4);
- Vector<Vector<uint8_t>> vpv;
-
- rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- }
-
- return rt->sdf_buffer_read;
-}
-
-void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
- ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
- if (rt->sdf_buffer_read.is_valid()) {
- RD::get_singleton()->free(rt->sdf_buffer_read);
- rt->sdf_buffer_read = RID();
- }
-
- Size2i size = _render_target_get_sdf_rect(rt).size;
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8_UNORM;
- tformat.width = size.width;
- tformat.height = size.height;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
-
- {
- Vector<RID> write_fb;
- write_fb.push_back(rt->sdf_buffer_write);
- rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
- }
-
- int scale;
- switch (rt->sdf_scale) {
- case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
- scale = 100;
- } break;
- case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
- scale = 50;
- } break;
- case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
- scale = 25;
- } break;
- default: {
- scale = 100;
- } break;
- }
-
- rt->process_size = size * scale / 100;
- rt->process_size.x = MAX(rt->process_size.x, 1);
- rt->process_size.y = MAX(rt->process_size.y, 1);
-
- tformat.format = RD::DATA_FORMAT_R16G16_SINT;
- tformat.width = rt->process_size.width;
- tformat.height = rt->process_size.height;
- tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
-
- rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
-
- tformat.format = RD::DATA_FORMAT_R16_SNORM;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
-
- rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
-
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 1;
- u.append_id(rt->sdf_buffer_write);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 2;
- u.append_id(rt->sdf_buffer_read);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 3;
- u.append_id(rt->sdf_buffer_process[0]);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
- u.binding = 4;
- u.append_id(rt->sdf_buffer_process[1]);
- uniforms.push_back(u);
- }
-
- rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
- RID aux2 = uniforms.write[2].get_id(0);
- RID aux3 = uniforms.write[3].get_id(0);
- uniforms.write[2].set_id(0, aux3);
- uniforms.write[3].set_id(0, aux2);
- rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
- }
-}
-
-void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
- if (rt->sdf_buffer_read.is_valid()) {
- RD::get_singleton()->free(rt->sdf_buffer_read);
- rt->sdf_buffer_read = RID();
- }
- if (rt->sdf_buffer_write_fb.is_valid()) {
- RD::get_singleton()->free(rt->sdf_buffer_write);
- RD::get_singleton()->free(rt->sdf_buffer_process[0]);
- RD::get_singleton()->free(rt->sdf_buffer_process[1]);
- rt->sdf_buffer_write = RID();
- rt->sdf_buffer_write_fb = RID();
- rt->sdf_buffer_process[0] = RID();
- rt->sdf_buffer_process[1] = RID();
- rt->sdf_buffer_process_uniform_sets[0] = RID();
- rt->sdf_buffer_process_uniform_sets[1] = RID();
- }
-}
-
-RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
-
- if (rt->sdf_buffer_write_fb.is_null()) {
- _render_target_allocate_sdf(rt);
- }
-
- return rt->sdf_buffer_write_fb;
-}
-void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
-
- RenderTargetSDF::PushConstant push_constant;
-
- Rect2i r = _render_target_get_sdf_rect(rt);
-
- push_constant.size[0] = r.size.width;
- push_constant.size[1] = r.size.height;
- push_constant.stride = 0;
- push_constant.shift = 0;
- push_constant.base_size[0] = r.size.width;
- push_constant.base_size[1] = r.size.height;
-
- bool shrink = false;
-
- switch (rt->sdf_scale) {
- case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
- push_constant.size[0] >>= 1;
- push_constant.size[1] >>= 1;
- push_constant.shift = 1;
- shrink = true;
- } break;
- case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
- push_constant.size[0] >>= 2;
- push_constant.size[1] >>= 2;
- push_constant.shift = 2;
- shrink = true;
- } break;
- default: {
- };
- }
-
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
-
- /* Load */
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
-
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
-
- /* Process */
-
- int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
-
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- bool swap = false;
-
- //jumpflood
- while (stride > 0) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
- push_constant.stride = stride;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
- stride /= 2;
- swap = !swap;
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- }
-
- /* Store */
-
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
-
- RD::get_singleton()->compute_list_end();
-}
-
-void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (!rt->backbuffer.is_valid()) {
- _create_render_target_backbuffer(rt);
- }
-
- Rect2i region;
- if (p_region == Rect2i()) {
- region.size = rt->size;
- } else {
- region = Rect2i(Size2i(), rt->size).intersection(p_region);
- if (region.size == Size2i()) {
- return; //nothing to do
- }
- }
-
- //single texture copy for backbuffer
- //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
- effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
-
- if (!p_gen_mipmaps) {
- return;
- }
- RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
- //then mipmap blur
- RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
-
- for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
- region.position.x >>= 1;
- region.position.y >>= 1;
- region.size.x = MAX(1, region.size.x >> 1);
- region.size.y = MAX(1, region.size.y >> 1);
-
- RID mipmap = rt->backbuffer_mipmaps[i];
- effects->gaussian_blur(prev_texture, mipmap, region, true);
- prev_texture = mipmap;
- }
- RD::get_singleton()->draw_command_end_label();
-}
-
-void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (!rt->backbuffer.is_valid()) {
- _create_render_target_backbuffer(rt);
- }
-
- Rect2i region;
- if (p_region == Rect2i()) {
- region.size = rt->size;
- } else {
- region = Rect2i(Size2i(), rt->size).intersection(p_region);
- if (region.size == Size2i()) {
- return; //nothing to do
- }
- }
-
- //single texture copy for backbuffer
- effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
-}
-
-void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- if (!rt->backbuffer.is_valid()) {
- _create_render_target_backbuffer(rt);
- }
-
- Rect2i region;
- if (p_region == Rect2i()) {
- region.size = rt->size;
- } else {
- region = Rect2i(Size2i(), rt->size).intersection(p_region);
- if (region.size == Size2i()) {
- return; //nothing to do
- }
- }
- RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
- //then mipmap blur
- RID prev_texture = rt->backbuffer_mipmap0;
-
- for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
- region.position.x >>= 1;
- region.position.y >>= 1;
- region.size.x = MAX(1, region.size.x >> 1);
- region.size.y = MAX(1, region.size.y >> 1);
-
- RID mipmap = rt->backbuffer_mipmaps[i];
- effects->gaussian_blur(prev_texture, mipmap, region, true);
- prev_texture = mipmap;
- }
- RD::get_singleton()->draw_command_end_label();
-}
-
-RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- return rt->framebuffer_uniform_set;
-}
-RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND_V(!rt, RID());
- return rt->backbuffer_uniform_set;
-}
-
-void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->framebuffer_uniform_set = p_uniform_set;
-}
-void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
- ERR_FAIL_COND(!rt);
- rt->backbuffer_uniform_set = p_uniform_set;
-}
+/* misc */
void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_base)) {
@@ -3652,26 +513,26 @@ void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_
if (multimesh->mesh.is_valid()) {
base_update_dependency(multimesh->mesh, p_instance);
}
- } else if (reflection_probe_owner.owns(p_base)) {
- ReflectionProbe *rp = reflection_probe_owner.get_or_null(p_base);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
+ RendererRD::ReflectionProbe *rp = RendererRD::LightStorage::get_singleton()->get_reflection_probe(p_base);
p_instance->update_dependency(&rp->dependency);
- } else if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_base)) {
- RendererRD::Decal *decal = RendererRD::DecalAtlasStorage::get_singleton()->get_decal(p_base);
+ } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_base)) {
+ RendererRD::Decal *decal = RendererRD::TextureStorage::get_singleton()->get_decal(p_base);
p_instance->update_dependency(&decal->dependency);
} else if (voxel_gi_owner.owns(p_base)) {
VoxelGI *gip = voxel_gi_owner.get_or_null(p_base);
p_instance->update_dependency(&gip->dependency);
- } else if (lightmap_owner.owns(p_base)) {
- Lightmap *lm = lightmap_owner.get_or_null(p_base);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_base)) {
+ RendererRD::Lightmap *lm = RendererRD::LightStorage::get_singleton()->get_lightmap(p_base);
p_instance->update_dependency(&lm->dependency);
- } else if (light_owner.owns(p_base)) {
- Light *l = light_owner.get_or_null(p_base);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_light(p_base)) {
+ RendererRD::Light *l = RendererRD::LightStorage::get_singleton()->get_light(p_base);
p_instance->update_dependency(&l->dependency);
- } else if (particles_owner.owns(p_base)) {
- Particles *p = particles_owner.get_or_null(p_base);
+ } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_base)) {
+ RendererRD::Particles *p = RendererRD::ParticlesStorage::get_singleton()->get_particles(p_base);
p_instance->update_dependency(&p->dependency);
- } else if (particles_collision_owner.owns(p_base)) {
- ParticlesCollision *pc = particles_collision_owner.get_or_null(p_base);
+ } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
+ RendererRD::ParticlesCollision *pc = RendererRD::ParticlesStorage::get_singleton()->get_particles_collision(p_base);
p_instance->update_dependency(&pc->dependency);
} else if (fog_volume_owner.owns(p_base)) {
FogVolume *fv = fog_volume_owner.get_or_null(p_base);
@@ -3689,25 +550,25 @@ RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
return RS::INSTANCE_MULTIMESH;
}
- if (reflection_probe_owner.owns(p_rid)) {
+ if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
return RS::INSTANCE_REFLECTION_PROBE;
}
- if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_rid)) {
+ if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
return RS::INSTANCE_DECAL;
}
if (voxel_gi_owner.owns(p_rid)) {
return RS::INSTANCE_VOXEL_GI;
}
- if (light_owner.owns(p_rid)) {
+ if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
return RS::INSTANCE_LIGHT;
}
- if (lightmap_owner.owns(p_rid)) {
+ if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
return RS::INSTANCE_LIGHTMAP;
}
- if (particles_owner.owns(p_rid)) {
+ if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
return RS::INSTANCE_PARTICLES;
}
- if (particles_collision_owner.owns(p_rid)) {
+ if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
return RS::INSTANCE_PARTICLES_COLLISION;
}
if (fog_volume_owner.owns(p_rid)) {
@@ -3725,7 +586,7 @@ void RendererStorageRD::update_dirty_resources() {
RendererRD::MaterialStorage::get_singleton()->_update_queued_materials();
RendererRD::MeshStorage::get_singleton()->_update_dirty_multimeshes();
RendererRD::MeshStorage::get_singleton()->_update_dirty_skeletons();
- RendererRD::DecalAtlasStorage::get_singleton()->update_decal_atlas();
+ RendererRD::TextureStorage::get_singleton()->update_decal_atlas();
}
bool RendererStorageRD::has_os_feature(const String &p_feature) const {
@@ -3751,8 +612,8 @@ bool RendererStorageRD::has_os_feature(const String &p_feature) const {
bool RendererStorageRD::free(RID p_rid) {
if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) {
RendererRD::TextureStorage::get_singleton()->texture_free(p_rid);
- } else if (RendererRD::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
- RendererRD::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid);
+ } else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
+ RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
} else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid);
} else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) {
@@ -3765,66 +626,35 @@ bool RendererStorageRD::free(RID p_rid) {
RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid);
} else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) {
RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid);
- } else if (reflection_probe_owner.owns(p_rid)) {
- ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
- reflection_probe->dependency.deleted_notify(p_rid);
- reflection_probe_owner.free(p_rid);
- } else if (RendererRD::DecalAtlasStorage::get_singleton()->owns_decal(p_rid)) {
- RendererRD::DecalAtlasStorage::get_singleton()->decal_free(p_rid);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
+ RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid);
+ } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
+ RendererRD::TextureStorage::get_singleton()->decal_free(p_rid);
} else if (voxel_gi_owner.owns(p_rid)) {
voxel_gi_allocate_data(p_rid, Transform3D(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
VoxelGI *voxel_gi = voxel_gi_owner.get_or_null(p_rid);
voxel_gi->dependency.deleted_notify(p_rid);
voxel_gi_owner.free(p_rid);
- } else if (lightmap_owner.owns(p_rid)) {
- lightmap_set_textures(p_rid, RID(), false);
- Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
- lightmap->dependency.deleted_notify(p_rid);
- lightmap_owner.free(p_rid);
-
- } else if (light_owner.owns(p_rid)) {
- light_set_projector(p_rid, RID()); //clear projector
- // delete the texture
- Light *light = light_owner.get_or_null(p_rid);
- light->dependency.deleted_notify(p_rid);
- light_owner.free(p_rid);
-
- } else if (particles_owner.owns(p_rid)) {
- update_particles();
- Particles *particles = particles_owner.get_or_null(p_rid);
- particles->dependency.deleted_notify(p_rid);
- _particles_free_data(particles);
- particles_owner.free(p_rid);
- } else if (particles_collision_owner.owns(p_rid)) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
-
- if (particles_collision->heightfield_texture.is_valid()) {
- RD::get_singleton()->free(particles_collision->heightfield_texture);
- }
- particles_collision->dependency.deleted_notify(p_rid);
- particles_collision_owner.free(p_rid);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
+ RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid);
+ } else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
+ RendererRD::LightStorage::get_singleton()->light_free(p_rid);
+ } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
+ RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid);
+ } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
+ RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid);
} else if (visibility_notifier_owner.owns(p_rid)) {
VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_rid);
vn->dependency.deleted_notify(p_rid);
visibility_notifier_owner.free(p_rid);
- } else if (particles_collision_instance_owner.owns(p_rid)) {
- particles_collision_instance_owner.free(p_rid);
+ } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) {
+ RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid);
} else if (fog_volume_owner.owns(p_rid)) {
FogVolume *fog_volume = fog_volume_owner.get_or_null(p_rid);
fog_volume->dependency.deleted_notify(p_rid);
fog_volume_owner.free(p_rid);
- } else if (render_target_owner.owns(p_rid)) {
- RenderTarget *rt = render_target_owner.get_or_null(p_rid);
-
- _clear_render_target(rt);
-
- if (rt->texture.is_valid()) {
- RendererRD::Texture *tex = RendererRD::TextureStorage::get_singleton()->get_texture(rt->texture);
- tex->is_render_target = false;
- free(rt->texture);
- }
-
- render_target_owner.free(p_rid);
+ } else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
+ RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid);
} else {
return false;
}
@@ -3901,309 +731,9 @@ RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
RendererStorageRD::RendererStorageRD() {
base_singleton = this;
-
- RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
- RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
-
- //default samplers
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- RD::SamplerState sampler_state;
- switch (i) {
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.max_lod = 0;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.max_lod = 0;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
-
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
- sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
- } break;
- case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
- sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
- sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
- if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
- } else {
- sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
- }
- sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
-
- } break;
- default: {
- }
- }
- switch (j) {
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
-
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
- } break;
- case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
- sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
- } break;
- default: {
- }
- }
-
- default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
- }
- }
-
- //custom sampler
- sampler_rd_configure_custom(0.0f);
-
- using_lightmap_array = true; // high end
- if (using_lightmap_array) {
- uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
-
- if (textures_per_stage <= 256) {
- lightmap_textures.resize(32);
- } else {
- lightmap_textures.resize(1024);
- }
-
- for (int i = 0; i < lightmap_textures.size(); i++) {
- lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
- }
- }
-
- lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
-
- /* Particles */
-
- {
- // Initialize particles
- Vector<String> particles_modes;
- particles_modes.push_back("");
- particles_shader.shader.initialize(particles_modes, String());
- }
- RendererRD::MaterialStorage::get_singleton()->shader_set_data_request_function(RendererRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
- RendererRD::MaterialStorage::get_singleton()->material_set_data_request_function(RendererRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
-
- {
- ShaderCompiler::DefaultIdentifierActions actions;
-
- actions.renames["COLOR"] = "PARTICLE.color";
- actions.renames["VELOCITY"] = "PARTICLE.velocity";
- //actions.renames["MASS"] = "mass"; ?
- actions.renames["ACTIVE"] = "particle_active";
- actions.renames["RESTART"] = "restart";
- actions.renames["CUSTOM"] = "PARTICLE.custom";
- for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
- String udname = "USERDATA" + itos(i + 1);
- actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
- actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
- }
- actions.renames["TRANSFORM"] = "PARTICLE.xform";
- actions.renames["TIME"] = "frame_history.data[0].time";
- actions.renames["PI"] = _MKSTR(Math_PI);
- actions.renames["TAU"] = _MKSTR(Math_TAU);
- actions.renames["E"] = _MKSTR(Math_E);
- actions.renames["LIFETIME"] = "params.lifetime";
- actions.renames["DELTA"] = "local_delta";
- actions.renames["NUMBER"] = "particle_number";
- actions.renames["INDEX"] = "index";
- //actions.renames["GRAVITY"] = "current_gravity";
- actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
- actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
- actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
- actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
- actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
- actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
- actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
- actions.renames["RESTART_POSITION"] = "restart_position";
- actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
- actions.renames["RESTART_VELOCITY"] = "restart_velocity";
- actions.renames["RESTART_COLOR"] = "restart_color";
- actions.renames["RESTART_CUSTOM"] = "restart_custom";
- actions.renames["emit_subparticle"] = "emit_subparticle";
- actions.renames["COLLIDED"] = "collided";
- actions.renames["COLLISION_NORMAL"] = "collision_normal";
- actions.renames["COLLISION_DEPTH"] = "collision_depth";
- actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
-
- actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
- actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
-
- actions.sampler_array_name = "material_samplers";
- actions.base_texture_binding_index = 1;
- actions.texture_layout_set = 3;
- actions.base_uniform_string = "material.";
- actions.base_varying_index = 10;
-
- actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
- actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
- actions.global_buffer_array_variable = "global_variables.data";
-
- particles_shader.compiler.initialize(actions);
- }
-
- {
- // default material and shader for particles shader
- particles_shader.default_shader = material_storage->shader_allocate();
- material_storage->shader_initialize(particles_shader.default_shader);
- material_storage->shader_set_code(particles_shader.default_shader, R"(
-// Default particles shader.
-
-shader_type particles;
-
-void process() {
- COLOR = vec4(1.0);
-}
-)");
- particles_shader.default_material = material_storage->material_allocate();
- material_storage->material_initialize(particles_shader.default_material);
- material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader);
-
- ParticlesMaterialData *md = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, RendererRD::SHADER_TYPE_PARTICLES));
- particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
-
- Vector<RD::Uniform> uniforms;
-
- {
- Vector<RID> ids;
- ids.resize(12);
- RID *ids_ptr = ids.ptrw();
- ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
-
- RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
- uniforms.push_back(u);
- }
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.append_id(material_storage->global_variables_get_storage_buffer());
- uniforms.push_back(u);
- }
-
- particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
- }
-
- {
- Vector<String> copy_modes;
- for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
- if (i == 0) {
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
- copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
- } else {
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n");
- copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
- }
- }
-
- particles_shader.copy_shader.initialize(copy_modes);
-
- particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
-
- for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
- for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) {
- particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j));
- }
- }
- }
-
- {
- Vector<String> sdf_modes;
- sdf_modes.push_back("\n#define MODE_LOAD\n");
- sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
- sdf_modes.push_back("\n#define MODE_PROCESS\n");
- sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
- sdf_modes.push_back("\n#define MODE_STORE\n");
- sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
-
- rt_sdf.shader.initialize(sdf_modes);
-
- rt_sdf.shader_version = rt_sdf.shader.version_create();
-
- for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
- rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
- }
- }
}
RendererStorageRD::~RendererStorageRD() {
- RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
-
- //def samplers
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- RD::get_singleton()->free(default_rd_samplers[i][j]);
- }
- }
-
- //custom samplers
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- if (custom_rd_samplers[i][j].is_valid()) {
- RD::get_singleton()->free(custom_rd_samplers[i][j]);
- }
- }
- }
-
- particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
- rt_sdf.shader.version_free(rt_sdf.shader_version);
-
- material_storage->material_free(particles_shader.default_material);
- material_storage->shader_free(particles_shader.default_shader);
-
if (effects) {
memdelete(effects);
effects = nullptr;
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 4c45dd4295..37c76f9c62 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -36,9 +36,6 @@
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/effects_rd.h"
-#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
-#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/voxel_gi_sdf.glsl.gen.h"
#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
#include "servers/rendering/renderer_scene_render.h"
@@ -126,363 +123,6 @@ public:
}
private:
- /* TEXTURE API */
-
- RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
- RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
-
- /* PARTICLES */
-
- struct ParticleData {
- float xform[16];
- float velocity[3];
- uint32_t active;
- float color[4];
- float custom[3];
- float lifetime;
- };
-
- struct ParticlesFrameParams {
- enum {
- MAX_ATTRACTORS = 32,
- MAX_COLLIDERS = 32,
- MAX_3D_TEXTURES = 7
- };
-
- enum AttractorType {
- ATTRACTOR_TYPE_SPHERE,
- ATTRACTOR_TYPE_BOX,
- ATTRACTOR_TYPE_VECTOR_FIELD,
- };
-
- struct Attractor {
- float transform[16];
- float extents[3]; //exents or radius
- uint32_t type;
-
- uint32_t texture_index; //texture index for vector field
- float strength;
- float attenuation;
- float directionality;
- };
-
- enum CollisionType {
- COLLISION_TYPE_SPHERE,
- COLLISION_TYPE_BOX,
- COLLISION_TYPE_SDF,
- COLLISION_TYPE_HEIGHT_FIELD,
- COLLISION_TYPE_2D_SDF,
-
- };
-
- struct Collider {
- float transform[16];
- float extents[3]; //exents or radius
- uint32_t type;
-
- uint32_t texture_index; //texture index for vector field
- real_t scale;
- uint32_t pad[2];
- };
-
- uint32_t emitting;
- float system_phase;
- float prev_system_phase;
- uint32_t cycle;
-
- real_t explosiveness;
- real_t randomness;
- float time;
- float delta;
-
- uint32_t frame;
- uint32_t pad0;
- uint32_t pad1;
- uint32_t pad2;
-
- uint32_t random_seed;
- uint32_t attractor_count;
- uint32_t collider_count;
- float particle_size;
-
- float emission_transform[16];
-
- Attractor attractors[MAX_ATTRACTORS];
- Collider colliders[MAX_COLLIDERS];
- };
-
- struct ParticleEmissionBufferData {
- };
-
- struct ParticleEmissionBuffer {
- struct Data {
- float xform[16];
- float velocity[3];
- uint32_t flags;
- float color[4];
- float custom[4];
- };
-
- int32_t particle_count;
- int32_t particle_max;
- uint32_t pad1;
- uint32_t pad2;
- Data data[1]; //its 2020 and empty arrays are still non standard in C++
- };
-
- struct Particles {
- RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
- bool inactive = true;
- double inactive_time = 0.0;
- bool emitting = false;
- bool one_shot = false;
- int amount = 0;
- double lifetime = 1.0;
- double pre_process_time = 0.0;
- real_t explosiveness = 0.0;
- real_t randomness = 0.0;
- bool restart_request = false;
- AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
- bool use_local_coords = true;
- bool has_collision_cache = false;
-
- bool has_sdf_collision = false;
- Transform2D sdf_collision_transform;
- Rect2 sdf_collision_to_screen;
- RID sdf_collision_texture;
-
- RID process_material;
- uint32_t frame_counter = 0;
- RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
-
- RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
-
- Vector<RID> draw_passes;
- Vector<Transform3D> trail_bind_poses;
- bool trail_bind_poses_dirty = false;
- RID trail_bind_pose_buffer;
- RID trail_bind_pose_uniform_set;
-
- RID particle_buffer;
- RID particle_instance_buffer;
- RID frame_params_buffer;
-
- uint32_t userdata_count = 0;
-
- RID particles_material_uniform_set;
- RID particles_copy_uniform_set;
- RID particles_transforms_buffer_uniform_set;
- RID collision_textures_uniform_set;
-
- RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
- uint32_t collision_3d_textures_used = 0;
- RID collision_heightmap_texture;
-
- RID particles_sort_buffer;
- RID particles_sort_uniform_set;
-
- bool dirty = false;
- Particles *update_list = nullptr;
-
- RID sub_emitter;
-
- double phase = 0.0;
- double prev_phase = 0.0;
- uint64_t prev_ticks = 0;
- uint32_t random_seed = 0;
-
- uint32_t cycle_number = 0;
-
- double speed_scale = 1.0;
-
- int fixed_fps = 30;
- bool interpolate = true;
- bool fractional_delta = false;
- double frame_remainder = 0;
- real_t collision_base_size = 0.01;
-
- bool clear = true;
-
- bool force_sub_emit = false;
-
- Transform3D emission_transform;
-
- Vector<uint8_t> emission_buffer_data;
-
- ParticleEmissionBuffer *emission_buffer = nullptr;
- RID emission_storage_buffer;
-
- Set<RID> collisions;
-
- Dependency dependency;
-
- double trail_length = 1.0;
- bool trails_enabled = false;
- LocalVector<ParticlesFrameParams> frame_history;
- LocalVector<ParticlesFrameParams> trail_params;
-
- Particles() {
- }
- };
-
- void _particles_process(Particles *p_particles, double p_delta);
- void _particles_allocate_emission_buffer(Particles *particles);
- void _particles_free_data(Particles *particles);
- void _particles_update_buffers(Particles *particles);
-
- struct ParticlesShader {
- struct PushConstant {
- float lifetime;
- uint32_t clear;
- uint32_t total_particles;
- uint32_t trail_size;
-
- uint32_t use_fractional_delta;
- uint32_t sub_emitter_mode;
- uint32_t can_emit;
- uint32_t trail_pass;
- };
-
- ParticlesShaderRD shader;
- ShaderCompiler compiler;
-
- RID default_shader;
- RID default_material;
- RID default_shader_rd;
-
- RID base_uniform_set;
-
- struct CopyPushConstant {
- float sort_direction[3];
- uint32_t total_particles;
-
- uint32_t trail_size;
- uint32_t trail_total;
- float frame_delta;
- float frame_remainder;
-
- float align_up[3];
- uint32_t align_mode;
-
- uint32_t order_by_lifetime;
- uint32_t lifetime_split;
- uint32_t lifetime_reverse;
- uint32_t copy_mode_2d;
-
- float inv_emission_transform[16];
- };
-
- enum {
- MAX_USERDATAS = 6
- };
- enum {
- COPY_MODE_FILL_INSTANCES,
- COPY_MODE_FILL_SORT_BUFFER,
- COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
- COPY_MODE_MAX,
- };
-
- ParticlesCopyShaderRD copy_shader;
- RID copy_shader_version;
- RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)];
-
- LocalVector<float> pose_update_buffer;
-
- } particles_shader;
-
- Particles *particle_update_list = nullptr;
-
- struct ParticlesShaderData : public RendererRD::ShaderData {
- bool valid;
- RID version;
- bool uses_collision = false;
-
- //PipelineCacheRD pipelines[SKY_VERSION_MAX];
- Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
- Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
-
- Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size;
-
- String path;
- String code;
- Map<StringName, Map<int, RID>> default_texture_params;
-
- RID pipeline;
-
- bool uses_time = false;
-
- bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {};
- uint32_t userdata_count = 0;
-
- virtual void set_code(const String &p_Code);
- virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
- virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
- virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
- virtual bool is_param_texture(const StringName &p_param) const;
- virtual bool is_animated() const;
- virtual bool casts_shadows() const;
- virtual Variant get_default_parameter(const StringName &p_parameter) const;
- virtual RS::ShaderNativeSourceCode get_native_source_code() const;
-
- ParticlesShaderData();
- virtual ~ParticlesShaderData();
- };
-
- RendererRD::ShaderData *_create_particles_shader_func();
- static RendererRD::ShaderData *_create_particles_shader_funcs() {
- return base_singleton->_create_particles_shader_func();
- }
-
- struct ParticlesMaterialData : public RendererRD::MaterialData {
- ParticlesShaderData *shader_data = nullptr;
- RID uniform_set;
-
- virtual void set_render_priority(int p_priority) {}
- virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
- virtual ~ParticlesMaterialData();
- };
-
- RendererRD::MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader);
- static RendererRD::MaterialData *_create_particles_material_funcs(RendererRD::ShaderData *p_shader) {
- return base_singleton->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader));
- }
-
- void update_particles();
-
- mutable RID_Owner<Particles, true> particles_owner;
-
- /* Particles Collision */
-
- struct ParticlesCollision {
- RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
- uint32_t cull_mask = 0xFFFFFFFF;
- float radius = 1.0;
- Vector3 extents = Vector3(1, 1, 1);
- float attractor_strength = 1.0;
- float attractor_attenuation = 1.0;
- float attractor_directionality = 0.0;
- RID field_texture;
- RID heightfield_texture;
- RID heightfield_fb;
- Size2i heightfield_fb_size;
-
- RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
-
- struct ParticlesCollisionInstance {
- RID collision;
- Transform3D transform;
- bool active = false;
- };
-
- mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
-
/* FOG VOLUMES */
struct FogVolume {
@@ -507,57 +147,6 @@ private:
mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
- /* LIGHT */
-
- struct Light {
- RS::LightType type;
- float param[RS::LIGHT_PARAM_MAX];
- Color color = Color(1, 1, 1, 1);
- RID projector;
- bool shadow = false;
- bool negative = false;
- bool reverse_cull = false;
- RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
- uint32_t max_sdfgi_cascade = 2;
- uint32_t cull_mask = 0xFFFFFFFF;
- bool distance_fade = false;
- real_t distance_fade_begin = 40.0;
- real_t distance_fade_shadow = 50.0;
- real_t distance_fade_length = 10.0;
- RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
- RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
- bool directional_blend_splits = false;
- RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
- uint64_t version = 0;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<Light, true> light_owner;
-
- /* REFLECTION PROBE */
-
- struct ReflectionProbe {
- RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
- int resolution = 256;
- float intensity = 1.0;
- RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
- Color ambient_color;
- float ambient_color_energy = 1.0;
- float max_distance = 0;
- Vector3 extents = Vector3(1, 1, 1);
- Vector3 origin_offset;
- bool interior = false;
- bool box_projection = false;
- bool enable_shadows = false;
- uint32_t cull_mask = (1 << 20) - 1;
- float mesh_lod_threshold = 0.01;
-
- Dependency dependency;
- };
-
- mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
-
/* VOXEL GI */
struct VoxelGI {
@@ -594,116 +183,6 @@ private:
mutable RID_Owner<VoxelGI, true> voxel_gi_owner;
- /* REFLECTION PROBE */
-
- struct Lightmap {
- RID light_texture;
- bool uses_spherical_harmonics = false;
- bool interior = false;
- AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
- int32_t array_index = -1; //unassigned
- PackedVector3Array points;
- PackedColorArray point_sh;
- PackedInt32Array tetrahedra;
- PackedInt32Array bsp_tree;
-
- struct BSP {
- static const int32_t EMPTY_LEAF = INT32_MIN;
- float plane[4];
- int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
- };
-
- Dependency dependency;
- };
-
- bool using_lightmap_array; //high end uses this
- /* for high end */
-
- Vector<RID> lightmap_textures;
-
- uint64_t lightmap_array_version = 0;
-
- mutable RID_Owner<Lightmap, true> lightmap_owner;
-
- float lightmap_probe_capture_update_speed = 4;
-
- /* RENDER TARGET */
-
- struct RenderTarget {
- Size2i size;
- uint32_t view_count;
- RID framebuffer;
- RID color;
-
- //used for retrieving from CPU
- RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
- RD::DataFormat color_format_srgb = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
- Image::Format image_format = Image::FORMAT_L8;
-
- bool flags[RENDER_TARGET_FLAG_MAX];
-
- bool sdf_enabled = false;
-
- RID backbuffer; //used for effects
- RID backbuffer_fb;
- RID backbuffer_mipmap0;
-
- Vector<RID> backbuffer_mipmaps;
-
- RID framebuffer_uniform_set;
- RID backbuffer_uniform_set;
-
- RID sdf_buffer_write;
- RID sdf_buffer_write_fb;
- RID sdf_buffer_process[2];
- RID sdf_buffer_read;
- RID sdf_buffer_process_uniform_sets[2];
- RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
- RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
- Size2i process_size;
-
- //texture generated for this owner (nor RD).
- RID texture;
- bool was_used;
-
- //clear request
- bool clear_requested;
- Color clear_color;
- };
-
- mutable RID_Owner<RenderTarget> render_target_owner;
-
- void _clear_render_target(RenderTarget *rt);
- void _update_render_target(RenderTarget *rt);
- void _create_render_target_backbuffer(RenderTarget *rt);
- void _render_target_allocate_sdf(RenderTarget *rt);
- void _render_target_clear_sdf(RenderTarget *rt);
- Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
-
- struct RenderTargetSDF {
- enum {
- SHADER_LOAD,
- SHADER_LOAD_SHRINK,
- SHADER_PROCESS,
- SHADER_PROCESS_OPTIMIZED,
- SHADER_STORE,
- SHADER_STORE_SHRINK,
- SHADER_MAX
- };
-
- struct PushConstant {
- int32_t size[2];
- int32_t stride;
- int32_t shift;
- int32_t base_size[2];
- int32_t pad[2];
- };
-
- CanvasSdfShaderRD shader;
- RID shader_version;
- RID pipelines[SHADER_MAX];
- } rt_sdf;
-
/* EFFECTS */
EffectsRD *effects = nullptr;
@@ -711,185 +190,6 @@ private:
public:
//internal usage
- _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
- return default_rd_samplers[p_filter][p_repeat];
- }
- _FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
- return custom_rd_samplers[p_filter][p_repeat];
- }
-
- void sampler_rd_configure_custom(float mipmap_bias);
-
- void sampler_rd_set_default(float p_mipmap_bias);
-
- /* Light API */
-
- void _light_initialize(RID p_rid, RS::LightType p_type);
-
- RID directional_light_allocate();
- void directional_light_initialize(RID p_light);
-
- RID omni_light_allocate();
- void omni_light_initialize(RID p_light);
-
- RID spot_light_allocate();
- void spot_light_initialize(RID p_light);
-
- void light_set_color(RID p_light, const Color &p_color);
- void light_set_param(RID p_light, RS::LightParam p_param, float p_value);
- void light_set_shadow(RID p_light, bool p_enabled);
- void light_set_projector(RID p_light, RID p_texture);
- void light_set_negative(RID p_light, bool p_enable);
- void light_set_cull_mask(RID p_light, uint32_t p_mask);
- void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length);
- void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled);
- void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode);
- void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade);
-
- void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode);
-
- void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode);
- void light_directional_set_blend_splits(RID p_light, bool p_enable);
- bool light_directional_get_blend_splits(RID p_light) const;
- void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode);
- RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const;
-
- RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light);
- RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light);
-
- _FORCE_INLINE_ RS::LightType light_get_type(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
-
- return light->type;
- }
- AABB light_get_aabb(RID p_light) const;
-
- _FORCE_INLINE_ float light_get_param(RID p_light, RS::LightParam p_param) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->param[p_param];
- }
-
- _FORCE_INLINE_ RID light_get_projector(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RID());
-
- return light->projector;
- }
-
- _FORCE_INLINE_ Color light_get_color(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, Color());
-
- return light->color;
- }
-
- _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0);
-
- return light->cull_mask;
- }
-
- _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- return light->distance_fade;
- }
-
- _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- return light->distance_fade_begin;
- }
-
- _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- return light->distance_fade_shadow;
- }
-
- _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- return light->distance_fade_length;
- }
-
- _FORCE_INLINE_ bool light_has_shadow(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
-
- return light->shadow;
- }
-
- _FORCE_INLINE_ bool light_has_projector(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
-
- return light_owner.owns(light->projector);
- }
-
- _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
-
- return light->negative;
- }
-
- _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0.0);
-
- return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
- }
-
- _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_COND_V(!light, 0.0);
-
- return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
- }
-
- RS::LightBakeMode light_get_bake_mode(RID p_light);
- uint32_t light_get_max_sdfgi_cascade(RID p_light);
- uint64_t light_get_version(RID p_light) const;
-
- /* PROBE API */
-
- RID reflection_probe_allocate();
- void reflection_probe_initialize(RID p_reflection_probe);
-
- void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode);
- void reflection_probe_set_intensity(RID p_probe, float p_intensity);
- void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode);
- void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color);
- void reflection_probe_set_ambient_energy(RID p_probe, float p_energy);
- void reflection_probe_set_max_distance(RID p_probe, float p_distance);
- void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents);
- void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset);
- void reflection_probe_set_as_interior(RID p_probe, bool p_enable);
- void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable);
- void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable);
- void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers);
- void reflection_probe_set_resolution(RID p_probe, int p_resolution);
- void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio);
-
- AABB reflection_probe_get_aabb(RID p_probe) const;
- RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const;
- uint32_t reflection_probe_get_cull_mask(RID p_probe) const;
- Vector3 reflection_probe_get_extents(RID p_probe) const;
- Vector3 reflection_probe_get_origin_offset(RID p_probe) const;
- float reflection_probe_get_origin_max_distance(RID p_probe) const;
- float reflection_probe_get_mesh_lod_threshold(RID p_probe) const;
-
- int reflection_probe_get_resolution(RID p_probe) const;
- bool reflection_probe_renders_shadows(RID p_probe) const;
-
- float reflection_probe_get_intensity(RID p_probe) const;
- bool reflection_probe_is_interior(RID p_probe) const;
- bool reflection_probe_is_box_projection(RID p_probe) const;
- RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const;
- Color reflection_probe_get_ambient_color(RID p_probe) const;
- float reflection_probe_get_ambient_color_energy(RID p_probe) const;
-
void base_update_dependency(RID p_base, DependencyTracker *p_instance);
/* VOXEL GI API */
@@ -940,187 +240,6 @@ public:
RID voxel_gi_get_sdf_texture(RID p_voxel_gi);
- /* LIGHTMAP CAPTURE */
-
- RID lightmap_allocate();
- void lightmap_initialize(RID p_lightmap);
-
- virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics);
- virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds);
- virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior);
- virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree);
- virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const;
- virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const;
- virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const;
- virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const;
- virtual AABB lightmap_get_aabb(RID p_lightmap) const;
- virtual bool lightmap_is_interior(RID p_lightmap) const;
- virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh);
- virtual void lightmap_set_probe_capture_update_speed(float p_speed);
- _FORCE_INLINE_ float lightmap_get_probe_capture_update_speed() const {
- return lightmap_probe_capture_update_speed;
- }
- _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_COND_V(!lm, RID());
- return lm->light_texture;
- }
- _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
- ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- return lm->array_index;
- }
- _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
- ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- return lm->uses_spherical_harmonics;
- }
- _FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
- ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
- return lightmap_array_version;
- }
-
- _FORCE_INLINE_ int lightmap_array_get_size() const {
- ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
- return lightmap_textures.size();
- }
-
- _FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
- ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
- return lightmap_textures;
- }
-
- /* PARTICLES */
-
- RID particles_allocate();
- void particles_initialize(RID p_particles_collision);
-
- void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode);
- void particles_set_emitting(RID p_particles, bool p_emitting);
- void particles_set_amount(RID p_particles, int p_amount);
- void particles_set_lifetime(RID p_particles, double p_lifetime);
- void particles_set_one_shot(RID p_particles, bool p_one_shot);
- void particles_set_pre_process_time(RID p_particles, double p_time);
- void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio);
- void particles_set_randomness_ratio(RID p_particles, real_t p_ratio);
- void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb);
- void particles_set_speed_scale(RID p_particles, double p_scale);
- void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
- void particles_set_process_material(RID p_particles, RID p_material);
- RID particles_get_process_material(RID p_particles) const;
-
- void particles_set_fixed_fps(RID p_particles, int p_fps);
- void particles_set_interpolate(RID p_particles, bool p_enable);
- void particles_set_fractional_delta(RID p_particles, bool p_enable);
- void particles_set_collision_base_size(RID p_particles, real_t p_size);
- void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align);
-
- void particles_set_trails(RID p_particles, bool p_enable, double p_length);
- void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses);
-
- void particles_restart(RID p_particles);
- void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags);
-
- void particles_set_subemitter(RID p_particles, RID p_subemitter_particles);
-
- void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order);
-
- void particles_set_draw_passes(RID p_particles, int p_count);
- void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh);
-
- void particles_request_process(RID p_particles);
- AABB particles_get_current_aabb(RID p_particles);
- AABB particles_get_aabb(RID p_particles) const;
-
- void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform);
-
- bool particles_get_emitting(RID p_particles);
- int particles_get_draw_passes(RID p_particles) const;
- RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
-
- void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis);
-
- virtual bool particles_is_inactive(RID p_particles) const;
-
- _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
- return particles->mode;
- }
-
- _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, 0);
-
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- r_trail_divisor = particles->trail_bind_poses.size();
- } else {
- r_trail_divisor = 1;
- }
-
- return particles->amount * r_trail_divisor;
- }
-
- _FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, 0);
-
- return particles->has_collision_cache;
- }
-
- _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, false);
-
- return particles->use_local_coords;
- }
-
- _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_COND_V(!particles, RID());
- if (particles->particles_transforms_buffer_uniform_set.is_null()) {
- _particles_update_buffers(particles);
-
- Vector<RD::Uniform> uniforms;
-
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(particles->particle_instance_buffer);
- uniforms.push_back(u);
- }
-
- particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
-
- return particles->particles_transforms_buffer_uniform_set;
- }
-
- virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance);
- virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance);
- virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture);
-
- /* PARTICLES COLLISION */
-
- RID particles_collision_allocate();
- void particles_collision_initialize(RID p_particles_collision);
-
- virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type);
- virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask);
- virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius); //for spheres
- virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents); //for non-spheres
- virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength);
- virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality);
- virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve);
- virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture); //for SDF and vector field, heightfield is dynamic
- virtual void particles_collision_height_field_update(RID p_particles_collision); //for SDF and vector field
- virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution); //for SDF and vector field
- virtual AABB particles_collision_get_aabb(RID p_particles_collision) const;
- virtual Vector3 particles_collision_get_extents(RID p_particles_collision) const;
- virtual bool particles_collision_is_heightfield(RID p_particles_collision) const;
- RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
-
/* FOG VOLUMES */
virtual RID fog_volume_allocate();
@@ -1144,53 +263,6 @@ public:
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const;
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred);
- //used from 2D and 3D
- virtual RID particles_collision_instance_create(RID p_collision);
- virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform);
- virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active);
-
- /* RENDER TARGET API */
-
- RID render_target_create();
- void render_target_set_position(RID p_render_target, int p_x, int p_y);
- void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count);
- RID render_target_get_texture(RID p_render_target);
- void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id);
- void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
- bool render_target_was_used(RID p_render_target);
- void render_target_set_as_unused(RID p_render_target);
- void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
- void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
- void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
-
- RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader);
-
- virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color);
- virtual bool render_target_is_clear_requested(RID p_render_target);
- virtual Color render_target_get_clear_request_color(RID p_render_target);
- virtual void render_target_disable_clear_request(RID p_render_target);
- virtual void render_target_do_clear_request(RID p_render_target);
-
- virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale);
- RID render_target_get_sdf_texture(RID p_render_target);
- RID render_target_get_sdf_framebuffer(RID p_render_target);
- void render_target_sdf_process(RID p_render_target);
- virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const;
- void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled);
- bool render_target_is_sdf_enabled(RID p_render_target) const;
-
- Size2 render_target_get_size(RID p_render_target);
- RID render_target_get_rd_framebuffer(RID p_render_target);
- RID render_target_get_rd_texture(RID p_render_target);
- RID render_target_get_rd_backbuffer(RID p_render_target);
- RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target);
-
- RID render_target_get_framebuffer_uniform_set(RID p_render_target);
- RID render_target_get_backbuffer_uniform_set(RID p_render_target);
-
- void render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set);
- void render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set);
-
RS::InstanceType get_base_type(RID p_rid) const;
bool free(RID p_rid);
diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp
deleted file mode 100644
index 3299b93ee2..0000000000
--- a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.cpp
+++ /dev/null
@@ -1,235 +0,0 @@
-/*************************************************************************/
-/* canvas_texture_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "canvas_texture_storage.h"
-#include "texture_storage.h"
-
-// Until we move things into their own storage classes, also include our old class
-#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
-
-using namespace RendererRD;
-
-///////////////////////////////////////////////////////////////////////////
-// CanvasTexture
-
-void CanvasTexture::clear_sets() {
- if (cleared_cache) {
- return;
- }
- for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
- for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
- RD::get_singleton()->free(uniform_sets[i][j]);
- uniform_sets[i][j] = RID();
- }
- }
- }
- cleared_cache = true;
-}
-
-CanvasTexture::~CanvasTexture() {
- clear_sets();
-}
-
-///////////////////////////////////////////////////////////////////////////
-// CanvasTextureStorage
-
-CanvasTextureStorage *CanvasTextureStorage::singleton = nullptr;
-
-CanvasTextureStorage *CanvasTextureStorage::get_singleton() {
- return singleton;
-}
-
-CanvasTextureStorage::CanvasTextureStorage() {
- singleton = this;
-}
-
-CanvasTextureStorage::~CanvasTextureStorage() {
- singleton = nullptr;
-}
-
-RID CanvasTextureStorage::canvas_texture_allocate() {
- return canvas_texture_owner.allocate_rid();
-}
-
-void CanvasTextureStorage::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid);
-}
-
-void CanvasTextureStorage::canvas_texture_free(RID p_rid) {
- canvas_texture_owner.free(p_rid);
-}
-
-void CanvasTextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ERR_FAIL_NULL(ct);
-
- switch (p_channel) {
- case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
- ct->diffuse = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
- ct->normal_map = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
- ct->specular = p_texture;
- } break;
- }
-
- ct->clear_sets();
-}
-
-void CanvasTextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ERR_FAIL_NULL(ct);
-
- ct->specular_color.r = p_specular_color.r;
- ct->specular_color.g = p_specular_color.g;
- ct->specular_color.b = p_specular_color.b;
- ct->specular_color.a = p_shininess;
- ct->clear_sets();
-}
-
-void CanvasTextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ERR_FAIL_NULL(ct);
-
- ct->texture_filter = p_filter;
- ct->clear_sets();
-}
-
-void CanvasTextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ERR_FAIL_NULL(ct);
- ct->texture_repeat = p_repeat;
- ct->clear_sets();
-}
-
-bool CanvasTextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
- RendererStorageRD *storage = RendererStorageRD::base_singleton;
-
- CanvasTexture *ct = nullptr;
- TextureStorage *texture_storage = TextureStorage::get_singleton();
- Texture *t = texture_storage->get_texture(p_texture);
-
- // TODO once we have our texture storage split off we'll look into moving this code into canvas_texture
-
- if (t) {
- //regular texture
- if (!t->canvas_texture) {
- t->canvas_texture = memnew(CanvasTexture);
- t->canvas_texture->diffuse = p_texture;
- }
-
- ct = t->canvas_texture;
- } else {
- ct = get_canvas_texture(p_texture);
- }
-
- if (!ct) {
- return false; //invalid texture RID
- }
-
- RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
- ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
-
- RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
- ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
-
- RID uniform_set = ct->uniform_sets[filter][repeat];
- if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
- //create and update
- Vector<RD::Uniform> uniforms;
- { //diffuse
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
-
- t = texture_storage->get_texture(ct->diffuse);
- if (!t) {
- u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
- ct->size_cache = Size2i(1, 1);
- } else {
- u.append_id(t->rd_texture);
- ct->size_cache = Size2i(t->width_2d, t->height_2d);
- }
- uniforms.push_back(u);
- }
- { //normal
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
-
- t = texture_storage->get_texture(ct->normal_map);
- if (!t) {
- u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
- ct->use_normal_cache = false;
- } else {
- u.append_id(t->rd_texture);
- ct->use_normal_cache = true;
- }
- uniforms.push_back(u);
- }
- { //specular
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 2;
-
- t = texture_storage->get_texture(ct->specular);
- if (!t) {
- u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
- ct->use_specular_cache = false;
- } else {
- u.append_id(t->rd_texture);
- ct->use_specular_cache = true;
- }
- uniforms.push_back(u);
- }
- { //sampler
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 3;
- u.append_id(storage->sampler_rd_get_default(filter, repeat));
- uniforms.push_back(u);
- }
-
- uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
- ct->uniform_sets[filter][repeat] = uniform_set;
- ct->cleared_cache = false;
- }
-
- r_uniform_set = uniform_set;
- r_size = ct->size_cache;
- r_specular_shininess = ct->specular_color;
- r_use_normal = ct->use_normal_cache;
- r_use_specular = ct->use_specular_cache;
-
- return true;
-}
diff --git a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h b/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h
deleted file mode 100644
index 6d3868edd5..0000000000
--- a/servers/rendering/renderer_rd/storage_rd/canvas_texture_storage.h
+++ /dev/null
@@ -1,90 +0,0 @@
-/*************************************************************************/
-/* canvas_texture_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CANVAS_TEXTURE_STORAGE_RD_H
-#define CANVAS_TEXTURE_STORAGE_RD_H
-
-#include "core/templates/rid_owner.h"
-#include "servers/rendering/storage/canvas_texture_storage.h"
-
-namespace RendererRD {
-
-class CanvasTexture {
-public:
- RID diffuse;
- RID normal_map;
- RID specular;
- Color specular_color = Color(1, 1, 1, 1);
- float shininess = 1.0;
-
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
- RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
-
- Size2i size_cache = Size2i(1, 1);
- bool use_normal_cache = false;
- bool use_specular_cache = false;
- bool cleared_cache = true;
-
- void clear_sets();
- ~CanvasTexture();
-};
-
-class CanvasTextureStorage : public RendererCanvasTextureStorage {
-private:
- static CanvasTextureStorage *singleton;
-
- RID_Owner<RendererRD::CanvasTexture, true> canvas_texture_owner;
-
-public:
- static CanvasTextureStorage *get_singleton();
-
- CanvasTextureStorage();
- virtual ~CanvasTextureStorage();
-
- CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
- bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
-
- virtual RID canvas_texture_allocate() override;
- virtual void canvas_texture_initialize(RID p_rid) override;
- virtual void canvas_texture_free(RID p_rid) override;
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
-
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
-
- bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
-};
-
-} // namespace RendererRD
-
-#endif // !CANVAS_TEXTURE_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp
deleted file mode 100644
index 73acc0fdd6..0000000000
--- a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.cpp
+++ /dev/null
@@ -1,437 +0,0 @@
-/*************************************************************************/
-/* decal_atlas_storage.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "decal_atlas_storage.h"
-#include "texture_storage.h"
-
-// Should be able to remove this once we move effects into their own file and include the correct effects
-#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
-
-using namespace RendererRD;
-
-DecalAtlasStorage *DecalAtlasStorage::singleton = nullptr;
-
-DecalAtlasStorage *DecalAtlasStorage::get_singleton() {
- return singleton;
-}
-
-DecalAtlasStorage::DecalAtlasStorage() {
- singleton = this;
-
- { // default atlas texture
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = 4;
- tformat.height = 4;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
-
- Vector<uint8_t> pv;
- pv.resize(16 * 4);
-
- for (int i = 0; i < 16; i++) {
- pv.set(i * 4 + 0, 0);
- pv.set(i * 4 + 1, 0);
- pv.set(i * 4 + 2, 0);
- pv.set(i * 4 + 3, 255);
- }
-
- {
- //take the chance and initialize decal atlas to something
- Vector<Vector<uint8_t>> vpv;
- vpv.push_back(pv);
- decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
- decal_atlas.texture_srgb = decal_atlas.texture;
- }
- }
-}
-
-DecalAtlasStorage::~DecalAtlasStorage() {
- if (decal_atlas.textures.size()) {
- ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
- }
-
- if (decal_atlas.texture.is_valid()) {
- RD::get_singleton()->free(decal_atlas.texture);
- }
-
- singleton = nullptr;
-}
-
-RID DecalAtlasStorage::decal_atlas_get_texture() const {
- return decal_atlas.texture;
-}
-
-RID DecalAtlasStorage::decal_atlas_get_texture_srgb() const {
- return decal_atlas.texture_srgb;
-}
-
-RID DecalAtlasStorage::decal_allocate() {
- return decal_owner.allocate_rid();
-}
-
-void DecalAtlasStorage::decal_initialize(RID p_decal) {
- decal_owner.initialize_rid(p_decal, Decal());
-}
-
-void DecalAtlasStorage::decal_free(RID p_rid) {
- Decal *decal = decal_owner.get_or_null(p_rid);
- for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
- if (decal->textures[i].is_valid() && TextureStorage::get_singleton()->owns_texture(decal->textures[i])) {
- texture_remove_from_decal_atlas(decal->textures[i]);
- }
- }
- decal->dependency.deleted_notify(p_rid);
- decal_owner.free(p_rid);
-}
-
-void DecalAtlasStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->extents = p_extents;
- decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
-}
-
-void DecalAtlasStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
-
- if (decal->textures[p_type] == p_texture) {
- return;
- }
-
- ERR_FAIL_COND(p_texture.is_valid() && !TextureStorage::get_singleton()->owns_texture(p_texture));
-
- if (decal->textures[p_type].is_valid() && TextureStorage::get_singleton()->owns_texture(decal->textures[p_type])) {
- texture_remove_from_decal_atlas(decal->textures[p_type]);
- }
-
- decal->textures[p_type] = p_texture;
-
- if (decal->textures[p_type].is_valid()) {
- texture_add_to_decal_atlas(decal->textures[p_type]);
- }
-
- decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_DECAL);
-}
-
-void DecalAtlasStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->emission_energy = p_energy;
-}
-
-void DecalAtlasStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->albedo_mix = p_mix;
-}
-
-void DecalAtlasStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->modulate = p_modulate;
-}
-
-void DecalAtlasStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->cull_mask = p_layers;
- decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
-}
-
-void DecalAtlasStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->distance_fade = p_enabled;
- decal->distance_fade_begin = p_begin;
- decal->distance_fade_length = p_length;
-}
-
-void DecalAtlasStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->upper_fade = p_above;
- decal->lower_fade = p_below;
-}
-
-void DecalAtlasStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND(!decal);
- decal->normal_fade = p_fade;
-}
-
-void DecalAtlasStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) {
- if (decal_atlas.textures.has(p_texture)) {
- //belongs to decal atlas..
-
- decal_atlas.dirty = true; //mark it dirty since it was most likely modified
- }
-}
-
-void DecalAtlasStorage::decal_atlas_remove_texture(RID p_texture) {
- if (decal_atlas.textures.has(p_texture)) {
- decal_atlas.textures.erase(p_texture);
- //there is not much a point of making it dirty, just let it be.
- }
-}
-
-AABB DecalAtlasStorage::decal_get_aabb(RID p_decal) const {
- Decal *decal = decal_owner.get_or_null(p_decal);
- ERR_FAIL_COND_V(!decal, AABB());
-
- return AABB(-decal->extents, decal->extents * 2.0);
-}
-
-void DecalAtlasStorage::update_decal_atlas() {
- EffectsRD *effects = RendererStorageRD::base_singleton->get_effects();
-
- if (!decal_atlas.dirty) {
- return; //nothing to do
- }
-
- decal_atlas.dirty = false;
-
- if (decal_atlas.texture.is_valid()) {
- RD::get_singleton()->free(decal_atlas.texture);
- decal_atlas.texture = RID();
- decal_atlas.texture_srgb = RID();
- decal_atlas.texture_mipmaps.clear();
- }
-
- int border = 1 << decal_atlas.mipmaps;
-
- if (decal_atlas.textures.size()) {
- //generate atlas
- Vector<DecalAtlas::SortItem> itemsv;
- itemsv.resize(decal_atlas.textures.size());
- int base_size = 8;
- const RID *K = nullptr;
-
- int idx = 0;
- while ((K = decal_atlas.textures.next(K))) {
- DecalAtlas::SortItem &si = itemsv.write[idx];
-
- Texture *src_tex = TextureStorage::get_singleton()->get_texture(*K);
-
- si.size.width = (src_tex->width / border) + 1;
- si.size.height = (src_tex->height / border) + 1;
- si.pixel_size = Size2i(src_tex->width, src_tex->height);
-
- if (base_size < si.size.width) {
- base_size = nearest_power_of_2_templated(si.size.width);
- }
-
- si.texture = *K;
- idx++;
- }
-
- //sort items by size
- itemsv.sort();
-
- //attempt to create atlas
- int item_count = itemsv.size();
- DecalAtlas::SortItem *items = itemsv.ptrw();
-
- int atlas_height = 0;
-
- while (true) {
- Vector<int> v_offsetsv;
- v_offsetsv.resize(base_size);
-
- int *v_offsets = v_offsetsv.ptrw();
- memset(v_offsets, 0, sizeof(int) * base_size);
-
- int max_height = 0;
-
- for (int i = 0; i < item_count; i++) {
- //best fit
- DecalAtlas::SortItem &si = items[i];
- int best_idx = -1;
- int best_height = 0x7FFFFFFF;
- for (int j = 0; j <= base_size - si.size.width; j++) {
- int height = 0;
- for (int k = 0; k < si.size.width; k++) {
- int h = v_offsets[k + j];
- if (h > height) {
- height = h;
- if (height > best_height) {
- break; //already bad
- }
- }
- }
-
- if (height < best_height) {
- best_height = height;
- best_idx = j;
- }
- }
-
- //update
- for (int k = 0; k < si.size.width; k++) {
- v_offsets[k + best_idx] = best_height + si.size.height;
- }
-
- si.pos.x = best_idx;
- si.pos.y = best_height;
-
- if (si.pos.y + si.size.height > max_height) {
- max_height = si.pos.y + si.size.height;
- }
- }
-
- if (max_height <= base_size * 2) {
- atlas_height = max_height;
- break; //good ratio, break;
- }
-
- base_size *= 2;
- }
-
- decal_atlas.size.width = base_size * border;
- decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
-
- for (int i = 0; i < item_count; i++) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
- t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
- t->uv_rect.size = items[i].pixel_size;
-
- t->uv_rect.position /= Size2(decal_atlas.size);
- t->uv_rect.size /= Size2(decal_atlas.size);
- }
- } else {
- //use border as size, so it at least has enough mipmaps
- decal_atlas.size.width = border;
- decal_atlas.size.height = border;
- }
-
- //blit textures
-
- RD::TextureFormat tformat;
- tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- tformat.width = decal_atlas.size.width;
- tformat.height = decal_atlas.size.height;
- tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
- tformat.texture_type = RD::TEXTURE_TYPE_2D;
- tformat.mipmaps = decal_atlas.mipmaps;
- tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
- tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
-
- decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
- RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
-
- {
- //create the framebuffer
-
- Size2i s = decal_atlas.size;
-
- for (int i = 0; i < decal_atlas.mipmaps; i++) {
- DecalAtlas::MipMap mm;
- mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
- Vector<RID> fb;
- fb.push_back(mm.texture);
- mm.fb = RD::get_singleton()->framebuffer_create(fb);
- mm.size = s;
- decal_atlas.texture_mipmaps.push_back(mm);
-
- s.width = MAX(1, s.width >> 1);
- s.height = MAX(1, s.height >> 1);
- }
- {
- //create the SRGB variant
- RD::TextureView rd_view;
- rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
- }
- }
-
- RID prev_texture;
- for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
- const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
-
- Color clear_color(0, 0, 0, 0);
-
- if (decal_atlas.textures.size()) {
- if (i == 0) {
- Vector<Color> cc;
- cc.push_back(clear_color);
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
-
- const RID *K = nullptr;
- while ((K = decal_atlas.textures.next(K))) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
- Texture *src_tex = TextureStorage::get_singleton()->get_texture(*K);
- effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
- }
-
- RD::get_singleton()->draw_list_end();
-
- prev_texture = mm.texture;
- } else {
- effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
- prev_texture = mm.texture;
- }
- } else {
- RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
- }
- }
-}
-
-void DecalAtlasStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
- if (!decal_atlas.textures.has(p_texture)) {
- DecalAtlas::Texture t;
- t.users = 1;
- t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
- decal_atlas.textures[p_texture] = t;
- decal_atlas.dirty = true;
- } else {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- t->users++;
- if (p_panorama_to_dp) {
- t->panorama_to_dp_users++;
- }
- }
-}
-
-void DecalAtlasStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- ERR_FAIL_COND(!t);
- t->users--;
- if (p_panorama_to_dp) {
- ERR_FAIL_COND(t->panorama_to_dp_users == 0);
- t->panorama_to_dp_users--;
- }
- if (t->users == 0) {
- decal_atlas.textures.erase(p_texture);
- //do not mark it dirty, there is no need to since it remains working
- }
-}
diff --git a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h b/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h
deleted file mode 100644
index a217a0f8b6..0000000000
--- a/servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h
+++ /dev/null
@@ -1,211 +0,0 @@
-/*************************************************************************/
-/* decal_atlas_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DECAL_ATLAS_STORAGE_RD_H
-#define DECAL_ATLAS_STORAGE_RD_H
-
-#include "core/templates/rid_owner.h"
-#include "servers/rendering/renderer_storage.h"
-#include "servers/rendering/storage/decal_atlas_storage.h"
-
-namespace RendererRD {
-
-struct DecalAtlas {
- struct Texture {
- int panorama_to_dp_users;
- int users;
- Rect2 uv_rect;
- };
-
- struct SortItem {
- RID texture;
- Size2i pixel_size;
- Size2i size;
- Point2i pos;
-
- bool operator<(const SortItem &p_item) const {
- //sort larger to smaller
- if (size.height == p_item.size.height) {
- return size.width > p_item.size.width;
- } else {
- return size.height > p_item.size.height;
- }
- }
- };
-
- HashMap<RID, Texture> textures;
- bool dirty = true;
- int mipmaps = 5;
-
- RID texture;
- RID texture_srgb;
- struct MipMap {
- RID fb;
- RID texture;
- Size2i size;
- };
- Vector<MipMap> texture_mipmaps;
-
- Size2i size;
-};
-
-struct Decal {
- Vector3 extents = Vector3(1, 1, 1);
- RID textures[RS::DECAL_TEXTURE_MAX];
- float emission_energy = 1.0;
- float albedo_mix = 1.0;
- Color modulate = Color(1, 1, 1, 1);
- uint32_t cull_mask = (1 << 20) - 1;
- float upper_fade = 0.3;
- float lower_fade = 0.3;
- bool distance_fade = false;
- float distance_fade_begin = 10;
- float distance_fade_length = 1;
- float normal_fade = 0.0;
-
- RendererStorage::Dependency dependency;
-};
-
-class DecalAtlasStorage : public RendererDecalAtlasStorage {
-private:
- static DecalAtlasStorage *singleton;
-
- DecalAtlas decal_atlas;
-
- mutable RID_Owner<Decal, true> decal_owner;
-
-public:
- static DecalAtlasStorage *get_singleton();
-
- void update_decal_atlas();
-
- DecalAtlasStorage();
- virtual ~DecalAtlasStorage();
-
- Decal *get_decal(RID p_rid) { return decal_owner.get_or_null(p_rid); };
- bool owns_decal(RID p_rid) { return decal_owner.owns(p_rid); };
-
- RID decal_atlas_get_texture() const;
- RID decal_atlas_get_texture_srgb() const;
- _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
- DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
- if (!t) {
- return Rect2();
- }
-
- return t->uv_rect;
- }
-
- virtual RID decal_allocate() override;
- virtual void decal_initialize(RID p_decal) override;
- virtual void decal_free(RID p_rid) override;
-
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
- virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
- virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
-
- void decal_atlas_mark_dirty_on_texture(RID p_texture);
- void decal_atlas_remove_texture(RID p_texture);
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
-
- _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->extents;
- }
-
- _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->textures[p_texture];
- }
-
- _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->modulate;
- }
-
- _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->emission_energy;
- }
-
- _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->albedo_mix;
- }
-
- _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->cull_mask;
- }
-
- _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->upper_fade;
- }
-
- _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->lower_fade;
- }
-
- _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->normal_fade;
- }
-
- _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->distance_fade;
- }
-
- _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->distance_fade_begin;
- }
-
- _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
- const Decal *decal = decal_owner.get_or_null(p_decal);
- return decal->distance_fade_length;
- }
-
- virtual AABB decal_get_aabb(RID p_decal) const override;
-};
-
-} // namespace RendererRD
-
-#endif // !DECAL_ATLAS_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
new file mode 100644
index 0000000000..56a4525b8e
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp
@@ -0,0 +1,788 @@
+/*************************************************************************/
+/* light_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "light_storage.h"
+#include "core/config/project_settings.h"
+#include "texture_storage.h"
+
+using namespace RendererRD;
+
+LightStorage *LightStorage::singleton = nullptr;
+
+LightStorage *LightStorage::get_singleton() {
+ return singleton;
+}
+
+LightStorage::LightStorage() {
+ singleton = this;
+
+ TextureStorage *texture_storage = TextureStorage::get_singleton();
+
+ using_lightmap_array = true; // high end
+ if (using_lightmap_array) {
+ uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
+
+ if (textures_per_stage <= 256) {
+ lightmap_textures.resize(32);
+ } else {
+ lightmap_textures.resize(1024);
+ }
+
+ for (int i = 0; i < lightmap_textures.size(); i++) {
+ lightmap_textures.write[i] = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ }
+ }
+
+ lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
+}
+
+LightStorage::~LightStorage() {
+ singleton = nullptr;
+}
+
+/* LIGHT */
+
+void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
+ Light light;
+ light.type = p_type;
+
+ light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
+ light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
+ light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
+ light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
+ light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
+ light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
+ light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
+ light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
+ light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
+ light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
+ light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
+ light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
+ light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
+ light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
+ light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
+ light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
+ light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
+
+ light_owner.initialize_rid(p_light, light);
+}
+
+RID LightStorage::directional_light_allocate() {
+ return light_owner.allocate_rid();
+}
+
+void LightStorage::directional_light_initialize(RID p_light) {
+ _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
+}
+
+RID LightStorage::omni_light_allocate() {
+ return light_owner.allocate_rid();
+}
+
+void LightStorage::omni_light_initialize(RID p_light) {
+ _light_initialize(p_light, RS::LIGHT_OMNI);
+}
+
+RID LightStorage::spot_light_allocate() {
+ return light_owner.allocate_rid();
+}
+
+void LightStorage::spot_light_initialize(RID p_light) {
+ _light_initialize(p_light, RS::LIGHT_SPOT);
+}
+
+void LightStorage::light_free(RID p_rid) {
+ light_set_projector(p_rid, RID()); //clear projector
+
+ // delete the texture
+ Light *light = light_owner.get_or_null(p_rid);
+ light->dependency.deleted_notify(p_rid);
+ light_owner.free(p_rid);
+}
+
+void LightStorage::light_set_color(RID p_light, const Color &p_color) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->color = p_color;
+}
+
+void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+ ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
+
+ if (light->param[p_param] == p_value) {
+ return;
+ }
+
+ switch (p_param) {
+ case RS::LIGHT_PARAM_RANGE:
+ case RS::LIGHT_PARAM_SPOT_ANGLE:
+ case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
+ case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
+ case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
+ case RS::LIGHT_PARAM_SHADOW_BIAS: {
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+ } break;
+ case RS::LIGHT_PARAM_SIZE: {
+ if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
+ //changing from no size to size and the opposite
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+ }
+ } break;
+ default: {
+ }
+ }
+
+ light->param[p_param] = p_value;
+}
+
+void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+ light->shadow = p_enabled;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_set_projector(RID p_light, RID p_texture) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ if (light->projector == p_texture) {
+ return;
+ }
+
+ if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
+ texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ }
+
+ light->projector = p_texture;
+
+ if (light->type != RS::LIGHT_DIRECTIONAL) {
+ if (light->projector.is_valid()) {
+ texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ }
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
+ }
+}
+
+void LightStorage::light_set_negative(RID p_light, bool p_enable) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->negative = p_enable;
+}
+
+void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->cull_mask = p_mask;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->distance_fade = p_enabled;
+ light->distance_fade_begin = p_begin;
+ light->distance_fade_shadow = p_shadow;
+ light->distance_fade_length = p_length;
+}
+
+void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->reverse_cull = p_enabled;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->bake_mode = p_bake_mode;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->max_sdfgi_cascade = p_cascade;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->omni_shadow_mode = p_mode;
+
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
+
+ return light->omni_shadow_mode;
+}
+
+void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_shadow_mode = p_mode;
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_blend_splits = p_enable;
+ light->version++;
+ light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT);
+}
+
+bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, false);
+
+ return light->directional_blend_splits;
+}
+
+void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
+ Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->directional_sky_mode = p_mode;
+}
+
+RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
+
+ return light->directional_sky_mode;
+}
+
+RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
+
+ return light->directional_shadow_mode;
+}
+
+uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->max_sdfgi_cascade;
+}
+
+RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
+
+ return light->bake_mode;
+}
+
+uint64_t LightStorage::light_get_version(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->version;
+}
+
+AABB LightStorage::light_get_aabb(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, AABB());
+
+ switch (light->type) {
+ case RS::LIGHT_SPOT: {
+ float len = light->param[RS::LIGHT_PARAM_RANGE];
+ float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ };
+ case RS::LIGHT_OMNI: {
+ float r = light->param[RS::LIGHT_PARAM_RANGE];
+ return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
+ };
+ case RS::LIGHT_DIRECTIONAL: {
+ return AABB();
+ };
+ }
+
+ ERR_FAIL_V(AABB());
+}
+
+/* REFLECTION PROBE */
+
+RID LightStorage::reflection_probe_allocate() {
+ return reflection_probe_owner.allocate_rid();
+}
+
+void LightStorage::reflection_probe_initialize(RID p_reflection_probe) {
+ reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
+}
+
+void LightStorage::reflection_probe_free(RID p_rid) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
+ reflection_probe->dependency.deleted_notify(p_rid);
+ reflection_probe_owner.free(p_rid);
+};
+
+void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->update_mode = p_mode;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->intensity = p_intensity;
+}
+
+void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->ambient_mode = p_mode;
+}
+
+void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->ambient_color = p_color;
+}
+
+void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->ambient_color_energy = p_energy;
+}
+
+void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->max_distance = p_distance;
+
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ if (reflection_probe->extents == p_extents) {
+ return;
+ }
+ reflection_probe->extents = p_extents;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->origin_offset = p_offset;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->interior = p_enable;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->box_projection = p_enable;
+}
+
+void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->enable_shadows = p_enable;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->cull_mask = p_layers;
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+ ERR_FAIL_COND(p_resolution < 32);
+
+ reflection_probe->resolution = p_resolution;
+}
+
+void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
+ ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND(!reflection_probe);
+
+ reflection_probe->mesh_lod_threshold = p_ratio;
+
+ reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE);
+}
+
+AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, AABB());
+
+ AABB aabb;
+ aabb.position = -reflection_probe->extents;
+ aabb.size = reflection_probe->extents * 2.0;
+
+ return aabb;
+}
+
+RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
+
+ return reflection_probe->update_mode;
+}
+
+uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->cull_mask;
+}
+
+Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Vector3());
+
+ return reflection_probe->extents;
+}
+
+Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Vector3());
+
+ return reflection_probe->origin_offset;
+}
+
+bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, false);
+
+ return reflection_probe->enable_shadows;
+}
+
+float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->max_distance;
+}
+
+float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->mesh_lod_threshold;
+}
+
+int LightStorage::reflection_probe_get_resolution(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->resolution;
+}
+
+float LightStorage::reflection_probe_get_intensity(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->intensity;
+}
+
+bool LightStorage::reflection_probe_is_interior(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, false);
+
+ return reflection_probe->interior;
+}
+
+bool LightStorage::reflection_probe_is_box_projection(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, false);
+
+ return reflection_probe->box_projection;
+}
+
+RS::ReflectionProbeAmbientMode LightStorage::reflection_probe_get_ambient_mode(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
+ return reflection_probe->ambient_mode;
+}
+
+Color LightStorage::reflection_probe_get_ambient_color(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, Color());
+
+ return reflection_probe->ambient_color;
+}
+float LightStorage::reflection_probe_get_ambient_color_energy(RID p_probe) const {
+ const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
+ ERR_FAIL_COND_V(!reflection_probe, 0);
+
+ return reflection_probe->ambient_color_energy;
+}
+
+/* LIGHTMAP API */
+
+RID LightStorage::lightmap_allocate() {
+ return lightmap_owner.allocate_rid();
+}
+
+void LightStorage::lightmap_initialize(RID p_lightmap) {
+ lightmap_owner.initialize_rid(p_lightmap, Lightmap());
+}
+
+void LightStorage::lightmap_free(RID p_rid) {
+ lightmap_set_textures(p_rid, RID(), false);
+ Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
+ lightmap->dependency.deleted_notify(p_rid);
+ lightmap_owner.free(p_rid);
+}
+
+void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND(!lm);
+
+ lightmap_array_version++;
+
+ //erase lightmap users
+ if (lm->light_texture.is_valid()) {
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(lm->light_texture);
+ if (t) {
+ t->lightmap_users.erase(p_lightmap);
+ }
+ }
+
+ RendererRD::Texture *t = RendererRD::TextureStorage::get_singleton()->get_texture(p_light);
+ lm->light_texture = p_light;
+ lm->uses_spherical_harmonics = p_uses_spherical_haromics;
+
+ RID default_2d_array = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
+ if (!t) {
+ if (using_lightmap_array) {
+ if (lm->array_index >= 0) {
+ lightmap_textures.write[lm->array_index] = default_2d_array;
+ lm->array_index = -1;
+ }
+ }
+
+ return;
+ }
+
+ t->lightmap_users.insert(p_lightmap);
+
+ if (using_lightmap_array) {
+ if (lm->array_index < 0) {
+ //not in array, try to put in array
+ for (int i = 0; i < lightmap_textures.size(); i++) {
+ if (lightmap_textures[i] == default_2d_array) {
+ lm->array_index = i;
+ break;
+ }
+ }
+ }
+ ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
+
+ lightmap_textures.write[lm->array_index] = t->rd_texture;
+ }
+}
+
+void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND(!lm);
+ lm->bounds = p_bounds;
+}
+
+void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND(!lm);
+ lm->interior = p_interior;
+}
+
+void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND(!lm);
+
+ if (p_points.size()) {
+ ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
+ ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
+ ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
+ }
+
+ lm->points = p_points;
+ lm->bsp_tree = p_bsp_tree;
+ lm->point_sh = p_point_sh;
+ lm->tetrahedra = p_tetrahedra;
+}
+
+PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedVector3Array());
+
+ return lm->points;
+}
+
+PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedColorArray());
+ return lm->point_sh;
+}
+
+PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedInt32Array());
+ return lm->tetrahedra;
+}
+
+PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, PackedInt32Array());
+ return lm->bsp_tree;
+}
+
+void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
+ lightmap_probe_capture_update_speed = p_speed;
+}
+
+void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
+ Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND(!lm);
+
+ for (int i = 0; i < 9; i++) {
+ r_sh[i] = Color(0, 0, 0, 0);
+ }
+
+ if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
+ return;
+ }
+
+ static_assert(sizeof(Lightmap::BSP) == 24);
+
+ const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
+ int32_t node = 0;
+ while (node >= 0) {
+ if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
+#endif
+
+ node = bsp[node].over;
+ } else {
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
+#endif
+ node = bsp[node].under;
+ }
+ }
+
+ if (node == Lightmap::BSP::EMPTY_LEAF) {
+ return; //nothing could be done
+ }
+
+ node = ABS(node) - 1;
+
+ uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
+ Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
+ const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
+ Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
+
+ for (int i = 0; i < 4; i++) {
+ float c = CLAMP(barycentric[i], 0.0, 1.0);
+ for (int j = 0; j < 9; j++) {
+ r_sh[j] += sh_colors[i][j] * c;
+ }
+ }
+}
+
+bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, false);
+ return lm->interior;
+}
+
+AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, AABB());
+ return lm->bounds;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h
new file mode 100644
index 0000000000..3cc455692d
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h
@@ -0,0 +1,370 @@
+/*************************************************************************/
+/* light_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHT_STORAGE_RD_H
+#define LIGHT_STORAGE_RD_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/storage/light_storage.h"
+
+namespace RendererRD {
+
+/* LIGHT */
+
+struct Light {
+ RS::LightType type;
+ float param[RS::LIGHT_PARAM_MAX];
+ Color color = Color(1, 1, 1, 1);
+ RID projector;
+ bool shadow = false;
+ bool negative = false;
+ bool reverse_cull = false;
+ RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
+ uint32_t max_sdfgi_cascade = 2;
+ uint32_t cull_mask = 0xFFFFFFFF;
+ bool distance_fade = false;
+ real_t distance_fade_begin = 40.0;
+ real_t distance_fade_shadow = 50.0;
+ real_t distance_fade_length = 10.0;
+ RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
+ RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
+ bool directional_blend_splits = false;
+ RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
+ uint64_t version = 0;
+
+ RendererStorage::Dependency dependency;
+};
+
+/* REFLECTION PROBE */
+
+struct ReflectionProbe {
+ RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
+ int resolution = 256;
+ float intensity = 1.0;
+ RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
+ Color ambient_color;
+ float ambient_color_energy = 1.0;
+ float max_distance = 0;
+ Vector3 extents = Vector3(1, 1, 1);
+ Vector3 origin_offset;
+ bool interior = false;
+ bool box_projection = false;
+ bool enable_shadows = false;
+ uint32_t cull_mask = (1 << 20) - 1;
+ float mesh_lod_threshold = 0.01;
+
+ RendererStorage::Dependency dependency;
+};
+
+/* LIGHTMAP */
+
+struct Lightmap {
+ RID light_texture;
+ bool uses_spherical_harmonics = false;
+ bool interior = false;
+ AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
+ int32_t array_index = -1; //unassigned
+ PackedVector3Array points;
+ PackedColorArray point_sh;
+ PackedInt32Array tetrahedra;
+ PackedInt32Array bsp_tree;
+
+ struct BSP {
+ static const int32_t EMPTY_LEAF = INT32_MIN;
+ float plane[4];
+ int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
+ };
+
+ RendererStorage::Dependency dependency;
+};
+
+class LightStorage : public RendererLightStorage {
+private:
+ static LightStorage *singleton;
+
+ /* LIGHT */
+ mutable RID_Owner<Light, true> light_owner;
+
+ /* REFLECTION PROBE */
+ mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
+
+ /* LIGHTMAP */
+
+ bool using_lightmap_array;
+ Vector<RID> lightmap_textures;
+ uint64_t lightmap_array_version = 0;
+ float lightmap_probe_capture_update_speed = 4;
+
+ mutable RID_Owner<Lightmap, true> lightmap_owner;
+
+public:
+ static LightStorage *get_singleton();
+
+ LightStorage();
+ virtual ~LightStorage();
+
+ /* LIGHT */
+
+ Light *get_light(RID p_rid) { return light_owner.get_or_null(p_rid); };
+ bool owns_light(RID p_rid) { return light_owner.owns(p_rid); };
+
+ void _light_initialize(RID p_rid, RS::LightType p_type);
+
+ virtual RID directional_light_allocate() override;
+ virtual void directional_light_initialize(RID p_light) override;
+
+ virtual RID omni_light_allocate() override;
+ virtual void omni_light_initialize(RID p_light) override;
+
+ virtual RID spot_light_allocate() override;
+ virtual void spot_light_initialize(RID p_light) override;
+
+ virtual void light_free(RID p_rid) override;
+
+ virtual void light_set_color(RID p_light, const Color &p_color) override;
+ virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
+ virtual void light_set_shadow(RID p_light, bool p_enabled) override;
+ virtual void light_set_projector(RID p_light, RID p_texture) override;
+ virtual void light_set_negative(RID p_light, bool p_enable) override;
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
+ virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
+ virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
+
+ virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
+
+ virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
+ virtual bool light_directional_get_blend_splits(RID p_light) const override;
+ virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
+ virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
+
+ virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
+ virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
+
+ virtual RS::LightType light_get_type(RID p_light) const override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light->type;
+ }
+ virtual AABB light_get_aabb(RID p_light) const override;
+
+ virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->param[p_param];
+ }
+
+ _FORCE_INLINE_ RID light_get_projector(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RID());
+
+ return light->projector;
+ }
+
+ virtual Color light_get_color(RID p_light) override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, Color());
+
+ return light->color;
+ }
+
+ _FORCE_INLINE_ uint32_t light_get_cull_mask(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0);
+
+ return light->cull_mask;
+ }
+
+ _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade;
+ }
+
+ _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade_begin;
+ }
+
+ _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade_shadow;
+ }
+
+ _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
+ const Light *light = light_owner.get_or_null(p_light);
+ return light->distance_fade_length;
+ }
+
+ virtual bool light_has_shadow(RID p_light) const override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light->shadow;
+ }
+
+ virtual bool light_has_projector(RID p_light) const override {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light_owner.owns(light->projector);
+ }
+
+ _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
+
+ return light->negative;
+ }
+
+ _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0.0);
+
+ return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
+ }
+
+ _FORCE_INLINE_ float light_get_shadow_volumetric_fog_fade(RID p_light) const {
+ const Light *light = light_owner.get_or_null(p_light);
+ ERR_FAIL_COND_V(!light, 0.0);
+
+ return light->param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE];
+ }
+
+ virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
+ virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
+ virtual uint64_t light_get_version(RID p_light) const override;
+
+ /* REFLECTION PROBE */
+
+ ReflectionProbe *get_reflection_probe(RID p_rid) { return reflection_probe_owner.get_or_null(p_rid); };
+ bool owns_reflection_probe(RID p_rid) { return reflection_probe_owner.owns(p_rid); };
+
+ virtual RID reflection_probe_allocate() override;
+ virtual void reflection_probe_initialize(RID p_reflection_probe) override;
+ virtual void reflection_probe_free(RID p_rid) override;
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
+ virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
+ virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
+ virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
+ virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
+ virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
+
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
+ virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const override;
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
+ virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
+
+ int reflection_probe_get_resolution(RID p_probe) const;
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
+
+ float reflection_probe_get_intensity(RID p_probe) const;
+ bool reflection_probe_is_interior(RID p_probe) const;
+ bool reflection_probe_is_box_projection(RID p_probe) const;
+ RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const;
+ Color reflection_probe_get_ambient_color(RID p_probe) const;
+ float reflection_probe_get_ambient_color_energy(RID p_probe) const;
+
+ /* LIGHTMAP */
+
+ Lightmap *get_lightmap(RID p_rid) { return lightmap_owner.get_or_null(p_rid); };
+ bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); };
+
+ virtual RID lightmap_allocate() override;
+ virtual void lightmap_initialize(RID p_lightmap) override;
+ virtual void lightmap_free(RID p_rid) override;
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
+ virtual AABB lightmap_get_aabb(RID p_lightmap) const override;
+ virtual bool lightmap_is_interior(RID p_lightmap) const override;
+ virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
+
+ virtual float lightmap_get_probe_capture_update_speed() const override {
+ return lightmap_probe_capture_update_speed;
+ }
+ _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ ERR_FAIL_COND_V(!lm, RID());
+ return lm->light_texture;
+ }
+ _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
+ ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ return lm->array_index;
+ }
+ _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
+ ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
+ const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
+ return lm->uses_spherical_harmonics;
+ }
+ _FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
+ ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
+ return lightmap_array_version;
+ }
+
+ _FORCE_INLINE_ int lightmap_array_get_size() const {
+ ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
+ return lightmap_textures.size();
+ }
+
+ _FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
+ ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
+ return lightmap_textures;
+ }
+};
+
+} // namespace RendererRD
+
+#endif // !LIGHT_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index 2a2c5f350a..75c502c666 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -1298,6 +1298,94 @@ MaterialStorage *MaterialStorage::get_singleton() {
MaterialStorage::MaterialStorage() {
singleton = this;
+ //default samplers
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ RD::SamplerState sampler_state;
+ switch (i) {
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+
+ } break;
+ default: {
+ }
+ }
+ switch (j) {
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ } break;
+ default: {
+ }
+ }
+
+ default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
+ }
+ }
+
+ //custom sampler
+ sampler_rd_configure_custom(0.0f);
+
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
shader_data_request_func[i] = nullptr;
}
@@ -1319,9 +1407,121 @@ MaterialStorage::~MaterialStorage() {
memdelete_arr(global_variables.buffer_dirty_regions);
RD::get_singleton()->free(global_variables.buffer);
+ //def samplers
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ RD::get_singleton()->free(default_rd_samplers[i][j]);
+ }
+ }
+
+ //custom samplers
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 0; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ if (custom_rd_samplers[i][j].is_valid()) {
+ RD::get_singleton()->free(custom_rd_samplers[i][j]);
+ }
+ }
+ }
+
singleton = nullptr;
}
+/* Samplers */
+
+void MaterialStorage::sampler_rd_configure_custom(float p_mipmap_bias) {
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ RD::SamplerState sampler_state;
+ switch (i) {
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.max_lod = 0;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
+ sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST;
+ } else {
+ sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
+ }
+ sampler_state.lod_bias = p_mipmap_bias;
+ sampler_state.use_anisotropy = true;
+ sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
+
+ } break;
+ default: {
+ }
+ }
+ switch (j) {
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
+ } break;
+ case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
+ sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+ } break;
+ default: {
+ }
+ }
+
+ if (custom_rd_samplers[i][j].is_valid()) {
+ RD::get_singleton()->free(custom_rd_samplers[i][j]);
+ }
+
+ custom_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
+ }
+ }
+}
+
/* GLOBAL VARIABLE API */
int32_t MaterialStorage::_global_variable_allocate(uint32_t p_elements) {
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index 270d9f0982..c8cc418c3a 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -195,6 +195,11 @@ private:
friend struct MaterialData;
static MaterialStorage *singleton;
+ /* Samplers */
+
+ RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+ RID custom_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+
/* GLOBAL VARIABLE API */
GlobalVariables global_variables;
@@ -222,6 +227,19 @@ public:
MaterialStorage();
virtual ~MaterialStorage();
+ /* Samplers */
+
+ _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
+ return default_rd_samplers[p_filter][p_repeat];
+ }
+ _FORCE_INLINE_ RID sampler_rd_get_custom(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) {
+ return custom_rd_samplers[p_filter][p_repeat];
+ }
+
+ void sampler_rd_configure_custom(float mipmap_bias);
+
+ // void sampler_rd_set_default(float p_mipmap_bias);
+
/* GLOBAL VARIABLE API */
void _update_global_variables();
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
new file mode 100644
index 0000000000..75dd20bdbd
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -0,0 +1,1897 @@
+/*************************************************************************/
+/* particles_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "particles_storage.h"
+#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
+#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+#include "servers/rendering/rendering_server_globals.h"
+#include "texture_storage.h"
+
+using namespace RendererRD;
+
+ParticlesStorage *ParticlesStorage::singleton = nullptr;
+
+ParticlesStorage *ParticlesStorage::get_singleton() {
+ return singleton;
+}
+
+ParticlesStorage::ParticlesStorage() {
+ singleton = this;
+
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+ /* Particles */
+
+ {
+ // Initialize particles
+ Vector<String> particles_modes;
+ particles_modes.push_back("");
+ particles_shader.shader.initialize(particles_modes, String());
+ }
+ MaterialStorage::get_singleton()->shader_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
+ MaterialStorage::get_singleton()->material_set_data_request_function(SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
+
+ {
+ ShaderCompiler::DefaultIdentifierActions actions;
+
+ actions.renames["COLOR"] = "PARTICLE.color";
+ actions.renames["VELOCITY"] = "PARTICLE.velocity";
+ //actions.renames["MASS"] = "mass"; ?
+ actions.renames["ACTIVE"] = "particle_active";
+ actions.renames["RESTART"] = "restart";
+ actions.renames["CUSTOM"] = "PARTICLE.custom";
+ for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
+ String udname = "USERDATA" + itos(i + 1);
+ actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
+ actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
+ }
+ actions.renames["TRANSFORM"] = "PARTICLE.xform";
+ actions.renames["TIME"] = "frame_history.data[0].time";
+ actions.renames["PI"] = _MKSTR(Math_PI);
+ actions.renames["TAU"] = _MKSTR(Math_TAU);
+ actions.renames["E"] = _MKSTR(Math_E);
+ actions.renames["LIFETIME"] = "params.lifetime";
+ actions.renames["DELTA"] = "local_delta";
+ actions.renames["NUMBER"] = "particle_number";
+ actions.renames["INDEX"] = "index";
+ //actions.renames["GRAVITY"] = "current_gravity";
+ actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
+ actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
+ actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
+ actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
+ actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
+ actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
+ actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
+ actions.renames["RESTART_POSITION"] = "restart_position";
+ actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
+ actions.renames["RESTART_VELOCITY"] = "restart_velocity";
+ actions.renames["RESTART_COLOR"] = "restart_color";
+ actions.renames["RESTART_CUSTOM"] = "restart_custom";
+ actions.renames["emit_subparticle"] = "emit_subparticle";
+ actions.renames["COLLIDED"] = "collided";
+ actions.renames["COLLISION_NORMAL"] = "collision_normal";
+ actions.renames["COLLISION_DEPTH"] = "collision_depth";
+ actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
+
+ actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
+ actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
+ actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
+
+ actions.sampler_array_name = "material_samplers";
+ actions.base_texture_binding_index = 1;
+ actions.texture_layout_set = 3;
+ actions.base_uniform_string = "material.";
+ actions.base_varying_index = 10;
+
+ actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
+ actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_variables.data";
+
+ particles_shader.compiler.initialize(actions);
+ }
+
+ {
+ // default material and shader for particles shader
+ particles_shader.default_shader = material_storage->shader_allocate();
+ material_storage->shader_initialize(particles_shader.default_shader);
+ material_storage->shader_set_code(particles_shader.default_shader, R"(
+// Default particles shader.
+
+shader_type particles;
+
+void process() {
+ COLOR = vec4(1.0);
+}
+)");
+ particles_shader.default_material = material_storage->material_allocate();
+ material_storage->material_initialize(particles_shader.default_material);
+ material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader);
+
+ ParticlesMaterialData *md = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES));
+ particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
+ ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+ ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+ ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.append_id(material_storage->global_variables_get_storage_buffer());
+ uniforms.push_back(u);
+ }
+
+ particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
+ }
+
+ {
+ Vector<String> copy_modes;
+ for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
+ if (i == 0) {
+ copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
+ copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
+ copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
+ } else {
+ copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n");
+ copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
+ copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
+ }
+ }
+
+ particles_shader.copy_shader.initialize(copy_modes);
+
+ particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
+
+ for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
+ for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) {
+ particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j));
+ }
+ }
+ }
+}
+
+ParticlesStorage::~ParticlesStorage() {
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+ particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
+
+ material_storage->material_free(particles_shader.default_material);
+ material_storage->shader_free(particles_shader.default_shader);
+
+ singleton = nullptr;
+}
+
+/* PARTICLES */
+
+RID ParticlesStorage::particles_allocate() {
+ return particles_owner.allocate_rid();
+}
+
+void ParticlesStorage::particles_initialize(RID p_rid) {
+ particles_owner.initialize_rid(p_rid, Particles());
+}
+
+void ParticlesStorage::particles_free(RID p_rid) {
+ update_particles();
+ Particles *particles = particles_owner.get_or_null(p_rid);
+ particles->dependency.deleted_notify(p_rid);
+ _particles_free_data(particles);
+ particles_owner.free(p_rid);
+}
+
+void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ if (particles->mode == p_mode) {
+ return;
+ }
+
+ _particles_free_data(particles);
+
+ particles->mode = p_mode;
+}
+
+void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->emitting = p_emitting;
+}
+
+bool ParticlesStorage::particles_get_emitting(RID p_particles) {
+ ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, false);
+
+ return particles->emitting;
+}
+
+void ParticlesStorage::_particles_free_data(Particles *particles) {
+ if (particles->particle_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->particle_buffer);
+ particles->particle_buffer = RID();
+ RD::get_singleton()->free(particles->particle_instance_buffer);
+ particles->particle_instance_buffer = RID();
+ }
+
+ particles->userdata_count = 0;
+
+ if (particles->frame_params_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->frame_params_buffer);
+ particles->frame_params_buffer = RID();
+ }
+ particles->particles_transforms_buffer_uniform_set = RID();
+
+ if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
+ RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
+ }
+ particles->trail_bind_pose_uniform_set = RID();
+
+ if (particles->trail_bind_pose_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->trail_bind_pose_buffer);
+ particles->trail_bind_pose_buffer = RID();
+ }
+ if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
+ RD::get_singleton()->free(particles->collision_textures_uniform_set);
+ }
+ particles->collision_textures_uniform_set = RID();
+
+ if (particles->particles_sort_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->particles_sort_buffer);
+ particles->particles_sort_buffer = RID();
+ particles->particles_sort_uniform_set = RID();
+ }
+
+ if (particles->emission_buffer != nullptr) {
+ particles->emission_buffer = nullptr;
+ particles->emission_buffer_data.clear();
+ RD::get_singleton()->free(particles->emission_storage_buffer);
+ particles->emission_storage_buffer = RID();
+ }
+
+ if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+ //will need to be re-created
+ RD::get_singleton()->free(particles->particles_material_uniform_set);
+ }
+ particles->particles_material_uniform_set = RID();
+}
+
+void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ if (particles->amount == p_amount) {
+ return;
+ }
+
+ _particles_free_data(particles);
+
+ particles->amount = p_amount;
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->lifetime = p_lifetime;
+}
+
+void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->one_shot = p_one_shot;
+}
+
+void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->pre_process_time = p_time;
+}
+void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->explosiveness = p_ratio;
+}
+void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->randomness = p_ratio;
+}
+
+void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->custom_aabb = p_aabb;
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->speed_scale = p_scale;
+}
+void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->use_local_coords = p_enable;
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->fixed_fps = p_fps;
+
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->interpolate = p_enable;
+}
+
+void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->fractional_delta = p_enable;
+}
+
+void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND(p_length < 0.1);
+ p_length = MIN(10.0, p_length);
+
+ particles->trails_enabled = p_enable;
+ particles->trail_length = p_length;
+
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
+ _particles_free_data(particles);
+
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+ }
+ particles->trail_bind_poses = p_bind_poses;
+ particles->trail_bind_poses_dirty = true;
+
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES);
+}
+
+void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->collision_base_size = p_size;
+}
+
+void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->transform_align = p_transform_align;
+}
+
+void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->process_material = p_material;
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
+}
+
+RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, RID());
+
+ return particles->process_material;
+}
+
+void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->draw_order = p_order;
+}
+
+void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->draw_passes.resize(p_passes);
+}
+
+void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
+ particles->draw_passes.write[p_pass] = p_mesh;
+}
+
+void ParticlesStorage::particles_restart(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->restart_request = true;
+}
+
+void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles) {
+ ERR_FAIL_COND(particles->emission_buffer != nullptr);
+
+ particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
+ memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
+ particles->emission_buffer = reinterpret_cast<ParticleEmissionBuffer *>(particles->emission_buffer_data.ptrw());
+ particles->emission_buffer->particle_max = particles->amount;
+
+ particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
+
+ if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+ //will need to be re-created
+ RD::get_singleton()->free(particles->particles_material_uniform_set);
+ particles->particles_material_uniform_set = RID();
+ }
+}
+
+void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND(p_particles == p_subemitter_particles);
+
+ particles->sub_emitter = p_subemitter_particles;
+
+ if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
+ RD::get_singleton()->free(particles->particles_material_uniform_set);
+ particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
+ }
+}
+
+void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ ERR_FAIL_COND(particles->amount == 0);
+
+ if (particles->emitting) {
+ particles->clear = true;
+ particles->emitting = false;
+ }
+
+ if (particles->emission_buffer == nullptr) {
+ _particles_allocate_emission_buffer(particles);
+ }
+
+ if (particles->inactive) {
+ //in case it was inactive, make active again
+ particles->inactive = false;
+ particles->inactive_time = 0;
+ }
+
+ int32_t idx = particles->emission_buffer->particle_count;
+ if (idx < particles->emission_buffer->particle_max) {
+ RendererStorageRD::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
+
+ particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
+ particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
+ particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
+
+ particles->emission_buffer->data[idx].custom[0] = p_custom.r;
+ particles->emission_buffer->data[idx].custom[1] = p_custom.g;
+ particles->emission_buffer->data[idx].custom[2] = p_custom.b;
+ particles->emission_buffer->data[idx].custom[3] = p_custom.a;
+
+ particles->emission_buffer->data[idx].color[0] = p_color.r;
+ particles->emission_buffer->data[idx].color[1] = p_color.g;
+ particles->emission_buffer->data[idx].color[2] = p_color.b;
+ particles->emission_buffer->data[idx].color[3] = p_color.a;
+
+ particles->emission_buffer->data[idx].flags = p_emit_flags;
+ particles->emission_buffer->particle_count++;
+ }
+}
+
+void ParticlesStorage::particles_request_process(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ if (!particles->dirty) {
+ particles->dirty = true;
+ particles->update_list = particle_update_list;
+ particle_update_list = particles;
+ }
+}
+
+AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
+ if (RSG::threaded) {
+ WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
+ }
+
+ const Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, AABB());
+
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
+ ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
+
+ Transform3D inv = particles->emission_transform.affine_inverse();
+
+ AABB aabb;
+ if (buffer.size()) {
+ bool first = true;
+
+ const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
+ uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
+
+ for (int i = 0; i < total_amount; i++) {
+ const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
+ if (particle_data.active) {
+ Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
+ if (!particles->use_local_coords) {
+ pos = inv.xform(pos);
+ }
+ if (first) {
+ aabb.position = pos;
+ first = false;
+ } else {
+ aabb.expand_to(pos);
+ }
+ }
+ }
+ }
+
+ float longest_axis_size = 0;
+ for (int i = 0; i < particles->draw_passes.size(); i++) {
+ if (particles->draw_passes[i].is_valid()) {
+ AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
+ longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
+ }
+ }
+
+ aabb.grow_by(longest_axis_size);
+
+ return aabb;
+}
+
+AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
+ const Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, AABB());
+
+ return particles->custom_aabb;
+}
+
+void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ particles->emission_transform = p_transform;
+}
+
+int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
+ const Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, 0);
+
+ return particles->draw_passes.size();
+}
+
+RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
+ const Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, RID());
+ ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
+
+ return particles->draw_passes[p_pass];
+}
+
+void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->collisions.insert(p_particles_collision_instance);
+}
+
+void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->collisions.erase(p_particles_collision_instance);
+}
+
+void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+ particles->has_sdf_collision = p_enable;
+ particles->sdf_collision_transform = p_xform;
+ particles->sdf_collision_to_screen = p_to_screen;
+ particles->sdf_collision_texture = p_texture;
+}
+
+void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) {
+ TextureStorage *texture_storage = TextureStorage::get_singleton();
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+ if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(p_particles->frame_params_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.append_id(p_particles->particle_buffer);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ if (p_particles->emission_storage_buffer.is_valid()) {
+ u.append_id(p_particles->emission_storage_buffer);
+ } else {
+ u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 3;
+ Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
+ if (sub_emitter) {
+ if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
+ _particles_allocate_emission_buffer(sub_emitter);
+ }
+ u.append_id(sub_emitter->emission_storage_buffer);
+ } else {
+ u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
+ }
+ uniforms.push_back(u);
+ }
+
+ p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
+ }
+
+ double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
+
+ //move back history (if there is any)
+ for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
+ p_particles->frame_history[i] = p_particles->frame_history[i - 1];
+ }
+ //update current frame
+ ParticlesFrameParams &frame_params = p_particles->frame_history[0];
+
+ if (p_particles->clear) {
+ p_particles->cycle_number = 0;
+ p_particles->random_seed = Math::rand();
+ } else if (new_phase < p_particles->phase) {
+ if (p_particles->one_shot) {
+ p_particles->emitting = false;
+ }
+ p_particles->cycle_number++;
+ }
+
+ frame_params.emitting = p_particles->emitting;
+ frame_params.system_phase = new_phase;
+ frame_params.prev_system_phase = p_particles->phase;
+
+ p_particles->phase = new_phase;
+
+ frame_params.time = RendererCompositorRD::singleton->get_total_time();
+ frame_params.delta = p_delta * p_particles->speed_scale;
+ frame_params.random_seed = p_particles->random_seed;
+ frame_params.explosiveness = p_particles->explosiveness;
+ frame_params.randomness = p_particles->randomness;
+
+ if (p_particles->use_local_coords) {
+ RendererStorageRD::store_transform(Transform3D(), frame_params.emission_transform);
+ } else {
+ RendererStorageRD::store_transform(p_particles->emission_transform, frame_params.emission_transform);
+ }
+
+ frame_params.cycle = p_particles->cycle_number;
+ frame_params.frame = p_particles->frame_counter++;
+ frame_params.pad0 = 0;
+ frame_params.pad1 = 0;
+ frame_params.pad2 = 0;
+
+ { //collision and attractors
+
+ frame_params.collider_count = 0;
+ frame_params.attractor_count = 0;
+ frame_params.particle_size = p_particles->collision_base_size;
+
+ RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
+ RID collision_heightmap_texture;
+
+ Transform3D to_particles;
+ if (p_particles->use_local_coords) {
+ to_particles = p_particles->emission_transform.affine_inverse();
+ }
+
+ if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
+ //2D collision
+
+ Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
+ Transform2D revert = xform.affine_inverse();
+ frame_params.collider_count = 1;
+ frame_params.colliders[0].transform[0] = xform.elements[0][0];
+ frame_params.colliders[0].transform[1] = xform.elements[0][1];
+ frame_params.colliders[0].transform[2] = 0;
+ frame_params.colliders[0].transform[3] = xform.elements[2][0];
+
+ frame_params.colliders[0].transform[4] = xform.elements[1][0];
+ frame_params.colliders[0].transform[5] = xform.elements[1][1];
+ frame_params.colliders[0].transform[6] = 0;
+ frame_params.colliders[0].transform[7] = xform.elements[2][1];
+
+ frame_params.colliders[0].transform[8] = revert.elements[0][0];
+ frame_params.colliders[0].transform[9] = revert.elements[0][1];
+ frame_params.colliders[0].transform[10] = 0;
+ frame_params.colliders[0].transform[11] = revert.elements[2][0];
+
+ frame_params.colliders[0].transform[12] = revert.elements[1][0];
+ frame_params.colliders[0].transform[13] = revert.elements[1][1];
+ frame_params.colliders[0].transform[14] = 0;
+ frame_params.colliders[0].transform[15] = revert.elements[2][1];
+
+ frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
+ frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
+ frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
+ frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
+ frame_params.colliders[0].texture_index = 0;
+ frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
+
+ collision_heightmap_texture = p_particles->sdf_collision_texture;
+
+ //replace in all other history frames where used because parameters are no longer valid if screen moves
+ for (uint32_t i = 1; i < p_particles->frame_history.size(); i++) {
+ if (p_particles->frame_history[i].collider_count > 0 && p_particles->frame_history[i].colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
+ p_particles->frame_history[i].colliders[0] = frame_params.colliders[0];
+ }
+ }
+ }
+
+ uint32_t collision_3d_textures_used = 0;
+ for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E->get());
+ if (!pci || !pci->active) {
+ continue;
+ }
+ ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
+ ERR_CONTINUE(!pc);
+
+ Transform3D to_collider = pci->transform;
+ if (p_particles->use_local_coords) {
+ to_collider = to_particles * to_collider;
+ }
+ Vector3 scale = to_collider.basis.get_scale();
+ to_collider.basis.orthonormalize();
+
+ if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
+ //attractor
+ if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
+ continue;
+ }
+
+ ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
+
+ RendererStorageRD::store_transform(to_collider, attr.transform);
+ attr.strength = pc->attractor_strength;
+ attr.attenuation = pc->attractor_attenuation;
+ attr.directionality = pc->attractor_directionality;
+
+ switch (pc->type) {
+ case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
+ attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
+ float radius = pc->radius;
+ radius *= (scale.x + scale.y + scale.z) / 3.0;
+ attr.extents[0] = radius;
+ attr.extents[1] = radius;
+ attr.extents[2] = radius;
+ } break;
+ case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
+ attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
+ Vector3 extents = pc->extents * scale;
+ attr.extents[0] = extents.x;
+ attr.extents[1] = extents.y;
+ attr.extents[2] = extents.z;
+ } break;
+ case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
+ if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
+ continue;
+ }
+ attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
+ Vector3 extents = pc->extents * scale;
+ attr.extents[0] = extents.x;
+ attr.extents[1] = extents.y;
+ attr.extents[2] = extents.z;
+ attr.texture_index = collision_3d_textures_used;
+
+ collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
+ collision_3d_textures_used++;
+ } break;
+ default: {
+ }
+ }
+
+ frame_params.attractor_count++;
+ } else {
+ //collider
+ if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
+ continue;
+ }
+
+ ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
+
+ RendererStorageRD::store_transform(to_collider, col.transform);
+ switch (pc->type) {
+ case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
+ col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
+ float radius = pc->radius;
+ radius *= (scale.x + scale.y + scale.z) / 3.0;
+ col.extents[0] = radius;
+ col.extents[1] = radius;
+ col.extents[2] = radius;
+ } break;
+ case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
+ col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
+ Vector3 extents = pc->extents * scale;
+ col.extents[0] = extents.x;
+ col.extents[1] = extents.y;
+ col.extents[2] = extents.z;
+ } break;
+ case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
+ if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
+ continue;
+ }
+ col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
+ Vector3 extents = pc->extents * scale;
+ col.extents[0] = extents.x;
+ col.extents[1] = extents.y;
+ col.extents[2] = extents.z;
+ col.texture_index = collision_3d_textures_used;
+ col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
+
+ collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
+ collision_3d_textures_used++;
+ } break;
+ case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
+ if (collision_heightmap_texture != RID()) { //already taken
+ continue;
+ }
+
+ col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
+ Vector3 extents = pc->extents * scale;
+ col.extents[0] = extents.x;
+ col.extents[1] = extents.y;
+ col.extents[2] = extents.z;
+ collision_heightmap_texture = pc->heightfield_texture;
+ } break;
+ default: {
+ }
+ }
+
+ frame_params.collider_count++;
+ }
+ }
+
+ bool different = false;
+ if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
+ for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
+ if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
+ different = true;
+ break;
+ }
+ }
+ }
+
+ if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
+ different = true;
+ }
+
+ bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
+
+ if (different || !uniform_set_valid) {
+ if (uniform_set_valid) {
+ RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
+ }
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+ for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
+ RID rd_tex;
+ if (i < collision_3d_textures_used) {
+ Texture *t = TextureStorage::get_singleton()->get_texture(collision_3d_textures[i]);
+ if (t && t->type == Texture::TYPE_3D) {
+ rd_tex = t->rd_texture;
+ }
+ }
+
+ if (rd_tex == RID()) {
+ rd_tex = texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_3D_WHITE);
+ }
+ u.append_id(rd_tex);
+ }
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+ if (collision_heightmap_texture.is_valid()) {
+ u.append_id(collision_heightmap_texture);
+ } else {
+ u.append_id(texture_storage->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK));
+ }
+ uniforms.push_back(u);
+ }
+ p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
+ }
+ }
+
+ ParticlesShader::PushConstant push_constant;
+
+ int process_amount = p_particles->amount;
+
+ if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
+ process_amount *= p_particles->trail_bind_poses.size();
+ }
+ push_constant.clear = p_particles->clear;
+ push_constant.total_particles = p_particles->amount;
+ push_constant.lifetime = p_particles->lifetime;
+ push_constant.trail_size = p_particles->trail_params.size();
+ push_constant.use_fractional_delta = p_particles->fractional_delta;
+ push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
+ push_constant.trail_pass = false;
+
+ p_particles->force_sub_emit = false; //reset
+
+ Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
+
+ if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
+ // print_line("updating subemitter buffer");
+ int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
+ RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
+ push_constant.can_emit = true;
+
+ if (sub_emitter->emitting) {
+ sub_emitter->emitting = false;
+ sub_emitter->clear = true; //will need to clear if it was emitting, sorry
+ }
+ //make sure the sub emitter processes particles too
+ sub_emitter->inactive = false;
+ sub_emitter->inactive_time = 0;
+
+ sub_emitter->force_sub_emit = true;
+
+ } else {
+ push_constant.can_emit = false;
+ }
+
+ if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
+ RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
+ p_particles->emission_buffer->particle_count = 0;
+ }
+
+ p_particles->clear = false;
+
+ if (p_particles->trail_params.size() > 1) {
+ //fill the trail params
+ for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
+ uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
+ p_particles->trail_params[i] = p_particles->frame_history[src_idx];
+ }
+ } else {
+ p_particles->trail_params[0] = p_particles->frame_history[0];
+ }
+
+ RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
+
+ ParticlesMaterialData *m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES));
+ if (!m) {
+ m = static_cast<ParticlesMaterialData *>(material_storage->material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES));
+ }
+
+ ERR_FAIL_COND(!m);
+
+ p_particles->has_collision_cache = m->shader_data->uses_collision;
+
+ //todo should maybe compute all particle systems together?
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
+
+ if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
+ }
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
+
+ if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
+ //trails requires two passes in order to catch particle starts
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+
+ push_constant.trail_pass = true;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
+ } else {
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
+ }
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND(!particles);
+
+ if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+ return;
+ }
+
+ if (particles->particle_buffer.is_null()) {
+ return; //particles have not processed yet
+ }
+
+ bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
+
+ //copy to sort buffer
+ if (do_sort && particles->particles_sort_buffer == RID()) {
+ uint32_t size = particles->amount;
+ if (size & 1) {
+ size++; //make multiple of 16
+ }
+ size *= sizeof(float) * 2;
+ particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
+
+ {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(particles->particles_sort_buffer);
+ uniforms.push_back(u);
+ }
+
+ particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
+ }
+ }
+
+ ParticlesShader::CopyPushConstant copy_push_constant;
+
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ int fixed_fps = 60.0;
+ if (particles->fixed_fps > 0) {
+ fixed_fps = particles->fixed_fps;
+ }
+
+ copy_push_constant.trail_size = particles->trail_bind_poses.size();
+ copy_push_constant.trail_total = particles->frame_history.size();
+ copy_push_constant.frame_delta = 1.0 / fixed_fps;
+ } else {
+ copy_push_constant.trail_size = 1;
+ copy_push_constant.trail_total = 1;
+ copy_push_constant.frame_delta = 0.0;
+ }
+
+ copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
+ copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+ copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
+
+ copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
+ copy_push_constant.total_particles = particles->amount;
+ copy_push_constant.copy_mode_2d = false;
+
+ Vector3 axis = -p_axis; // cameras look to z negative
+
+ if (particles->use_local_coords) {
+ axis = particles->emission_transform.basis.xform_inv(axis).normalized();
+ }
+
+ copy_push_constant.sort_direction[0] = axis.x;
+ copy_push_constant.sort_direction[1] = axis.y;
+ copy_push_constant.sort_direction[2] = axis.z;
+
+ copy_push_constant.align_up[0] = p_up_axis.x;
+ copy_push_constant.align_up[1] = p_up_axis.y;
+ copy_push_constant.align_up[2] = p_up_axis.z;
+
+ copy_push_constant.align_mode = particles->transform_align;
+
+ if (do_sort) {
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
+
+ RD::get_singleton()->compute_list_end();
+ RendererStorageRD::base_singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
+ }
+
+ copy_push_constant.total_particles *= copy_push_constant.total_particles;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
+ copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX;
+ copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+ if (do_sort) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
+ }
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void ParticlesStorage::_particles_update_buffers(Particles *particles) {
+ uint32_t userdata_count = 0;
+
+ const Material *material = MaterialStorage::get_singleton()->get_material(particles->process_material);
+ if (material && material->shader && material->shader->data) {
+ const ParticlesShaderData *shader_data = static_cast<const ParticlesShaderData *>(material->shader->data);
+ userdata_count = shader_data->userdata_count;
+ }
+
+ if (userdata_count != particles->userdata_count) {
+ // Mismatch userdata, re-create buffers.
+ _particles_free_data(particles);
+ }
+
+ if (particles->amount > 0 && particles->particle_buffer.is_null()) {
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
+ uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
+
+ particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
+
+ particles->userdata_count = userdata_count;
+
+ particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (xform_size + 1 + 1) * total_amount);
+ //needs to clear it
+
+ {
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.append_id(particles->particle_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.append_id(particles->particle_instance_buffer);
+ uniforms.push_back(u);
+ }
+
+ particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
+ }
+ }
+}
+void ParticlesStorage::update_particles() {
+ while (particle_update_list) {
+ //use transform feedback to process particles
+
+ Particles *particles = particle_update_list;
+
+ //take and remove
+ particle_update_list = particles->update_list;
+ particles->update_list = nullptr;
+ particles->dirty = false;
+
+ _particles_update_buffers(particles);
+
+ if (particles->restart_request) {
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+ particles->restart_request = false;
+ }
+
+ if (particles->inactive && !particles->emitting) {
+ //go next
+ continue;
+ }
+
+ if (particles->emitting) {
+ if (particles->inactive) {
+ //restart system from scratch
+ particles->prev_ticks = 0;
+ particles->phase = 0;
+ particles->prev_phase = 0;
+ particles->clear = true;
+ }
+ particles->inactive = false;
+ particles->inactive_time = 0;
+ } else {
+ particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
+ if (particles->inactive_time > particles->lifetime * 1.2) {
+ particles->inactive = true;
+ continue;
+ }
+ }
+
+#ifndef _MSC_VER
+#warning Should use display refresh rate for all this
+#endif
+
+ float screen_hz = 60;
+
+ int fixed_fps = 0;
+ if (particles->fixed_fps > 0) {
+ fixed_fps = particles->fixed_fps;
+ } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ fixed_fps = screen_hz;
+ }
+ {
+ //update trails
+ int history_size = 1;
+ int trail_steps = 1;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ history_size = MAX(1, int(particles->trail_length * fixed_fps));
+ trail_steps = particles->trail_bind_poses.size();
+ }
+
+ if (uint32_t(history_size) != particles->frame_history.size()) {
+ particles->frame_history.resize(history_size);
+ memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
+ }
+
+ if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
+ particles->trail_params.resize(trail_steps);
+ if (particles->frame_params_buffer.is_valid()) {
+ RD::get_singleton()->free(particles->frame_params_buffer);
+ }
+ particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
+ }
+
+ if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
+ particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
+ particles->trail_bind_poses_dirty = true;
+ }
+
+ if (particles->trail_bind_pose_uniform_set.is_null()) {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ if (particles->trail_bind_pose_buffer.is_valid()) {
+ u.append_id(particles->trail_bind_pose_buffer);
+ } else {
+ u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
+ }
+ uniforms.push_back(u);
+ }
+
+ particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
+ }
+
+ if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
+ if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
+ particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
+ }
+
+ for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
+ RendererStorageRD::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
+ }
+
+ RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
+ }
+ }
+
+ bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
+
+ if (particles->clear && particles->pre_process_time > 0.0) {
+ double frame_time;
+ if (fixed_fps > 0) {
+ frame_time = 1.0 / fixed_fps;
+ } else {
+ frame_time = 1.0 / 30.0;
+ }
+
+ double todo = particles->pre_process_time;
+
+ while (todo >= 0) {
+ _particles_process(particles, frame_time);
+ todo -= frame_time;
+ }
+ }
+
+ if (fixed_fps > 0) {
+ double frame_time;
+ double decr;
+ if (zero_time_scale) {
+ frame_time = 0.0;
+ decr = 1.0 / fixed_fps;
+ } else {
+ frame_time = 1.0 / fixed_fps;
+ decr = frame_time;
+ }
+ double delta = RendererCompositorRD::singleton->get_frame_delta_time();
+ if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
+ delta = 0.1;
+ } else if (delta <= 0.0) { //unlikely but..
+ delta = 0.001;
+ }
+ double todo = particles->frame_remainder + delta;
+
+ while (todo >= frame_time) {
+ _particles_process(particles, frame_time);
+ todo -= decr;
+ }
+
+ particles->frame_remainder = todo;
+
+ } else {
+ if (zero_time_scale) {
+ _particles_process(particles, 0.0);
+ } else {
+ _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
+ }
+ }
+
+ //copy particles to instance buffer
+
+ if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
+ //does not need view dependent operation, do copy here
+ ParticlesShader::CopyPushConstant copy_push_constant;
+
+ int total_amount = particles->amount;
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ total_amount *= particles->trail_bind_poses.size();
+ }
+
+ // Affect 2D only.
+ if (particles->use_local_coords) {
+ // In local mode, particle positions are calculated locally (relative to the node position)
+ // and they're also drawn locally.
+ // It works as expected, so we just pass an identity transform.
+ RendererStorageRD::store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
+ } else {
+ // In global mode, particle positions are calculated globally (relative to the canvas origin)
+ // but they're drawn locally.
+ // So, we need to pass the inverse of the emission transform to bring the
+ // particles to local coordinates before drawing.
+ Transform3D inv = particles->emission_transform.affine_inverse();
+ RendererStorageRD::store_transform(inv, copy_push_constant.inv_emission_transform);
+ }
+
+ copy_push_constant.total_particles = total_amount;
+ copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
+ copy_push_constant.align_mode = particles->transform_align;
+ copy_push_constant.align_up[0] = 0;
+ copy_push_constant.align_up[1] = 0;
+ copy_push_constant.align_up[2] = 0;
+
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ copy_push_constant.trail_size = particles->trail_bind_poses.size();
+ copy_push_constant.trail_total = particles->frame_history.size();
+ copy_push_constant.frame_delta = 1.0 / fixed_fps;
+ } else {
+ copy_push_constant.trail_size = 1;
+ copy_push_constant.trail_total = 1;
+ copy_push_constant.frame_delta = 0.0;
+ }
+
+ copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
+ copy_push_constant.lifetime_split = MIN(particles->amount * particles->phase, particles->amount - 1);
+ copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
+
+ RD::get_singleton()->compute_list_end();
+ }
+
+ particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+ }
+}
+
+bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
+ ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
+ const Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, false);
+ return !particles->emitting && particles->inactive;
+}
+
+/* Particles SHADER */
+
+void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
+ ParticlesStorage *particles_storage = ParticlesStorage::get_singleton();
+ //compile
+
+ code = p_code;
+ valid = false;
+ ubo_size = 0;
+ uniforms.clear();
+ uses_collision = false;
+
+ if (code.is_empty()) {
+ return; //just invalid, but no error
+ }
+
+ ShaderCompiler::GeneratedCode gen_code;
+ ShaderCompiler::IdentifierActions actions;
+ actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
+ actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
+
+ /*
+ uses_time = false;
+
+ actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
+ actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
+
+ actions.usage_flag_pointers["TIME"] = &uses_time;
+*/
+
+ actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
+
+ userdata_count = 0;
+ for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
+ userdatas_used[i] = false;
+ actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i];
+ }
+
+ actions.uniforms = &uniforms;
+
+ Error err = particles_storage->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
+ ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
+
+ if (version.is_null()) {
+ version = particles_storage->particles_shader.shader.version_create();
+ }
+
+ for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
+ if (userdatas_used[i]) {
+ userdata_count++;
+ }
+ }
+
+ particles_storage->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
+ ERR_FAIL_COND(!particles_storage->particles_shader.shader.version_is_valid(version));
+
+ ubo_size = gen_code.uniform_total_size;
+ ubo_offsets = gen_code.uniform_offsets;
+ texture_uniforms = gen_code.texture_uniforms;
+
+ //update pipelines
+
+ pipeline = RD::get_singleton()->compute_pipeline_create(particles_storage->particles_shader.shader.version_get_shader(version, 0));
+
+ valid = true;
+}
+
+void ParticlesStorage::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture, int p_index) {
+ if (!p_texture.is_valid()) {
+ if (default_texture_params.has(p_name) && default_texture_params[p_name].has(p_index)) {
+ default_texture_params[p_name].erase(p_index);
+
+ if (default_texture_params[p_name].is_empty()) {
+ default_texture_params.erase(p_name);
+ }
+ }
+ } else {
+ if (!default_texture_params.has(p_name)) {
+ default_texture_params[p_name] = Map<int, RID>();
+ }
+ default_texture_params[p_name][p_index] = p_texture;
+ }
+}
+
+void ParticlesStorage::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
+ Map<int, StringName> order;
+
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E.value.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ if (E.value.texture_order >= 0) {
+ order[E.value.texture_order + 100000] = E.key;
+ } else {
+ order[E.value.order] = E.key;
+ }
+ }
+
+ for (const KeyValue<int, StringName> &E : order) {
+ PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E.value]);
+ pi.name = E.value;
+ p_param_list->push_back(pi);
+ }
+}
+
+void ParticlesStorage::ParticlesShaderData::get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const {
+ for (const KeyValue<StringName, ShaderLanguage::ShaderNode::Uniform> &E : uniforms) {
+ if (E.value.scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RendererMaterialStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E.value);
+ p.info.name = E.key; //supply name
+ p.index = E.value.instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E.value.default_value, E.value.type, E.value.array_size, E.value.hint);
+ p_param_list->push_back(p);
+ }
+}
+
+bool ParticlesStorage::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
+ if (!uniforms.has(p_param)) {
+ return false;
+ }
+
+ return uniforms[p_param].texture_order >= 0;
+}
+
+bool ParticlesStorage::ParticlesShaderData::is_animated() const {
+ return false;
+}
+
+bool ParticlesStorage::ParticlesShaderData::casts_shadows() const {
+ return false;
+}
+
+Variant ParticlesStorage::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
+ if (uniforms.has(p_parameter)) {
+ ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.array_size, uniform.hint);
+ }
+ return Variant();
+}
+
+RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const {
+ return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
+}
+
+ParticlesStorage::ParticlesShaderData::ParticlesShaderData() {
+ valid = false;
+}
+
+ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() {
+ //pipeline variants will clear themselves if shader is gone
+ if (version.is_valid()) {
+ ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version);
+ }
+}
+
+ShaderData *ParticlesStorage::_create_particles_shader_func() {
+ ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
+ return shader_data;
+}
+
+bool ParticlesStorage::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
+}
+
+ParticlesStorage::ParticlesMaterialData::~ParticlesMaterialData() {
+ free_parameters_uniform_set(uniform_set);
+}
+
+MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) {
+ ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
+ material_data->shader_data = p_shader;
+ //update will happen later anyway so do nothing.
+ return material_data;
+}
+////////
+
+/* PARTICLES COLLISION API */
+
+RID ParticlesStorage::particles_collision_allocate() {
+ return particles_collision_owner.allocate_rid();
+}
+void ParticlesStorage::particles_collision_initialize(RID p_rid) {
+ particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
+}
+
+void ParticlesStorage::particles_collision_free(RID p_rid) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
+
+ if (particles_collision->heightfield_texture.is_valid()) {
+ RD::get_singleton()->free(particles_collision->heightfield_texture);
+ }
+ particles_collision->dependency.deleted_notify(p_rid);
+ particles_collision_owner.free(p_rid);
+}
+
+RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND_V(!particles_collision, RID());
+ ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
+
+ if (particles_collision->heightfield_texture == RID()) {
+ //create
+ int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
+ Size2i size;
+ if (particles_collision->extents.x > particles_collision->extents.z) {
+ size.x = resolutions[particles_collision->heightfield_resolution];
+ size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
+ } else {
+ size.y = resolutions[particles_collision->heightfield_resolution];
+ size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
+ }
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_D32_SFLOAT;
+ tf.width = size.x;
+ tf.height = size.y;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+
+ particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ Vector<RID> fb_tex;
+ fb_tex.push_back(particles_collision->heightfield_texture);
+ particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
+ particles_collision->heightfield_fb_size = size;
+ }
+
+ return particles_collision->heightfield_fb;
+}
+
+void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ if (p_type == particles_collision->type) {
+ return;
+ }
+
+ if (particles_collision->heightfield_texture.is_valid()) {
+ RD::get_singleton()->free(particles_collision->heightfield_texture);
+ particles_collision->heightfield_texture = RID();
+ }
+ particles_collision->type = p_type;
+ particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+ particles_collision->cull_mask = p_cull_mask;
+}
+
+void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->radius = p_radius;
+ particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->extents = p_extents;
+ particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->attractor_strength = p_strength;
+}
+
+void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->attractor_directionality = p_directionality;
+}
+
+void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->attractor_attenuation = p_curve;
+}
+
+void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+
+ particles_collision->field_texture = p_texture;
+}
+
+void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+ particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND(!particles_collision);
+ ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
+
+ if (particles_collision->heightfield_resolution == p_resolution) {
+ return;
+ }
+
+ particles_collision->heightfield_resolution = p_resolution;
+
+ if (particles_collision->heightfield_texture.is_valid()) {
+ RD::get_singleton()->free(particles_collision->heightfield_texture);
+ particles_collision->heightfield_texture = RID();
+ }
+}
+
+AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
+ ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND_V(!particles_collision, AABB());
+
+ switch (particles_collision->type) {
+ case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
+ case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
+ AABB aabb;
+ aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
+ aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
+ return aabb;
+ }
+ default: {
+ AABB aabb;
+ aabb.position = -particles_collision->extents;
+ aabb.size = particles_collision->extents * 2;
+ return aabb;
+ }
+ }
+
+ return AABB();
+}
+
+Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
+ const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND_V(!particles_collision, Vector3());
+ return particles_collision->extents;
+}
+
+bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
+ const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
+ ERR_FAIL_COND_V(!particles_collision, false);
+ return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
+}
+
+RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
+ ParticlesCollisionInstance pci;
+ pci.collision = p_collision;
+ return particles_collision_instance_owner.make_rid(pci);
+}
+
+void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
+ particles_collision_instance_owner.free(p_rid);
+}
+
+void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
+ ERR_FAIL_COND(!pci);
+ pci->transform = p_transform;
+}
+
+void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
+ ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
+ ERR_FAIL_COND(!pci);
+ pci->active = p_active;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
new file mode 100644
index 0000000000..7764af08f2
--- /dev/null
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h
@@ -0,0 +1,565 @@
+/*************************************************************************/
+/* particles_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_RD_H
+#define PARTICLES_STORAGE_RD_H
+
+#include "core/templates/local_vector.h"
+#include "core/templates/rid_owner.h"
+#include "core/templates/self_list.h"
+#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
+#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
+#include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering/shader_compiler.h"
+#include "servers/rendering/storage/particles_storage.h"
+
+namespace RendererRD {
+
+/* PARTICLES */
+
+struct ParticleData {
+ float xform[16];
+ float velocity[3];
+ uint32_t active;
+ float color[4];
+ float custom[3];
+ float lifetime;
+};
+
+struct ParticlesFrameParams {
+ enum {
+ MAX_ATTRACTORS = 32,
+ MAX_COLLIDERS = 32,
+ MAX_3D_TEXTURES = 7
+ };
+
+ enum AttractorType {
+ ATTRACTOR_TYPE_SPHERE,
+ ATTRACTOR_TYPE_BOX,
+ ATTRACTOR_TYPE_VECTOR_FIELD,
+ };
+
+ struct Attractor {
+ float transform[16];
+ float extents[3]; //exents or radius
+ uint32_t type;
+
+ uint32_t texture_index; //texture index for vector field
+ float strength;
+ float attenuation;
+ float directionality;
+ };
+
+ enum CollisionType {
+ COLLISION_TYPE_SPHERE,
+ COLLISION_TYPE_BOX,
+ COLLISION_TYPE_SDF,
+ COLLISION_TYPE_HEIGHT_FIELD,
+ COLLISION_TYPE_2D_SDF,
+
+ };
+
+ struct Collider {
+ float transform[16];
+ float extents[3]; //exents or radius
+ uint32_t type;
+
+ uint32_t texture_index; //texture index for vector field
+ real_t scale;
+ uint32_t pad[2];
+ };
+
+ uint32_t emitting;
+ float system_phase;
+ float prev_system_phase;
+ uint32_t cycle;
+
+ real_t explosiveness;
+ real_t randomness;
+ float time;
+ float delta;
+
+ uint32_t frame;
+ uint32_t pad0;
+ uint32_t pad1;
+ uint32_t pad2;
+
+ uint32_t random_seed;
+ uint32_t attractor_count;
+ uint32_t collider_count;
+ float particle_size;
+
+ float emission_transform[16];
+
+ Attractor attractors[MAX_ATTRACTORS];
+ Collider colliders[MAX_COLLIDERS];
+};
+
+struct ParticleEmissionBufferData {
+};
+
+struct ParticleEmissionBuffer {
+ struct Data {
+ float xform[16];
+ float velocity[3];
+ uint32_t flags;
+ float color[4];
+ float custom[4];
+ };
+
+ int32_t particle_count;
+ int32_t particle_max;
+ uint32_t pad1;
+ uint32_t pad2;
+ Data data[1]; //its 2020 and empty arrays are still non standard in C++
+};
+
+struct Particles {
+ RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
+ bool inactive = true;
+ double inactive_time = 0.0;
+ bool emitting = false;
+ bool one_shot = false;
+ int amount = 0;
+ double lifetime = 1.0;
+ double pre_process_time = 0.0;
+ real_t explosiveness = 0.0;
+ real_t randomness = 0.0;
+ bool restart_request = false;
+ AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
+ bool use_local_coords = true;
+ bool has_collision_cache = false;
+
+ bool has_sdf_collision = false;
+ Transform2D sdf_collision_transform;
+ Rect2 sdf_collision_to_screen;
+ RID sdf_collision_texture;
+
+ RID process_material;
+ uint32_t frame_counter = 0;
+ RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
+
+ RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
+
+ Vector<RID> draw_passes;
+ Vector<Transform3D> trail_bind_poses;
+ bool trail_bind_poses_dirty = false;
+ RID trail_bind_pose_buffer;
+ RID trail_bind_pose_uniform_set;
+
+ RID particle_buffer;
+ RID particle_instance_buffer;
+ RID frame_params_buffer;
+
+ uint32_t userdata_count = 0;
+
+ RID particles_material_uniform_set;
+ RID particles_copy_uniform_set;
+ RID particles_transforms_buffer_uniform_set;
+ RID collision_textures_uniform_set;
+
+ RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
+ uint32_t collision_3d_textures_used = 0;
+ RID collision_heightmap_texture;
+
+ RID particles_sort_buffer;
+ RID particles_sort_uniform_set;
+
+ bool dirty = false;
+ Particles *update_list = nullptr;
+
+ RID sub_emitter;
+
+ double phase = 0.0;
+ double prev_phase = 0.0;
+ uint64_t prev_ticks = 0;
+ uint32_t random_seed = 0;
+
+ uint32_t cycle_number = 0;
+
+ double speed_scale = 1.0;
+
+ int fixed_fps = 30;
+ bool interpolate = true;
+ bool fractional_delta = false;
+ double frame_remainder = 0;
+ real_t collision_base_size = 0.01;
+
+ bool clear = true;
+
+ bool force_sub_emit = false;
+
+ Transform3D emission_transform;
+
+ Vector<uint8_t> emission_buffer_data;
+
+ ParticleEmissionBuffer *emission_buffer = nullptr;
+ RID emission_storage_buffer;
+
+ Set<RID> collisions;
+
+ RendererStorage::Dependency dependency;
+
+ double trail_length = 1.0;
+ bool trails_enabled = false;
+ LocalVector<ParticlesFrameParams> frame_history;
+ LocalVector<ParticlesFrameParams> trail_params;
+
+ Particles() {
+ }
+};
+
+/* Particles Collision */
+
+struct ParticlesCollision {
+ RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
+ uint32_t cull_mask = 0xFFFFFFFF;
+ float radius = 1.0;
+ Vector3 extents = Vector3(1, 1, 1);
+ float attractor_strength = 1.0;
+ float attractor_attenuation = 1.0;
+ float attractor_directionality = 0.0;
+ RID field_texture;
+ RID heightfield_texture;
+ RID heightfield_fb;
+ Size2i heightfield_fb_size;
+
+ RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
+
+ RendererStorage::Dependency dependency;
+};
+
+struct ParticlesCollisionInstance {
+ RID collision;
+ Transform3D transform;
+ bool active = false;
+};
+
+class ParticlesStorage : public RendererParticlesStorage {
+private:
+ static ParticlesStorage *singleton;
+
+ /* PARTICLES */
+
+ void _particles_process(Particles *p_particles, double p_delta);
+ void _particles_allocate_emission_buffer(Particles *particles);
+ void _particles_free_data(Particles *particles);
+ void _particles_update_buffers(Particles *particles);
+
+ struct ParticlesShader {
+ struct PushConstant {
+ float lifetime;
+ uint32_t clear;
+ uint32_t total_particles;
+ uint32_t trail_size;
+
+ uint32_t use_fractional_delta;
+ uint32_t sub_emitter_mode;
+ uint32_t can_emit;
+ uint32_t trail_pass;
+ };
+
+ ParticlesShaderRD shader;
+ ShaderCompiler compiler;
+
+ RID default_shader;
+ RID default_material;
+ RID default_shader_rd;
+
+ RID base_uniform_set;
+
+ struct CopyPushConstant {
+ float sort_direction[3];
+ uint32_t total_particles;
+
+ uint32_t trail_size;
+ uint32_t trail_total;
+ float frame_delta;
+ float frame_remainder;
+
+ float align_up[3];
+ uint32_t align_mode;
+
+ uint32_t order_by_lifetime;
+ uint32_t lifetime_split;
+ uint32_t lifetime_reverse;
+ uint32_t copy_mode_2d;
+
+ float inv_emission_transform[16];
+ };
+
+ enum {
+ MAX_USERDATAS = 6
+ };
+ enum {
+ COPY_MODE_FILL_INSTANCES,
+ COPY_MODE_FILL_SORT_BUFFER,
+ COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
+ COPY_MODE_MAX,
+ };
+
+ ParticlesCopyShaderRD copy_shader;
+ RID copy_shader_version;
+ RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)];
+
+ LocalVector<float> pose_update_buffer;
+
+ } particles_shader;
+
+ Particles *particle_update_list = nullptr;
+
+ mutable RID_Owner<Particles, true> particles_owner;
+
+ /* Particle Shader */
+
+ struct ParticlesShaderData : public ShaderData {
+ bool valid;
+ RID version;
+ bool uses_collision = false;
+
+ //PipelineCacheRD pipelines[SKY_VERSION_MAX];
+ Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
+ Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
+
+ Vector<uint32_t> ubo_offsets;
+ uint32_t ubo_size;
+
+ String path;
+ String code;
+ Map<StringName, Map<int, RID>> default_texture_params;
+
+ RID pipeline;
+
+ bool uses_time = false;
+
+ bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {};
+ uint32_t userdata_count = 0;
+
+ virtual void set_code(const String &p_Code);
+ virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
+ virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_instance_param_list(List<RendererMaterialStorage::InstanceShaderParam> *p_param_list) const;
+ virtual bool is_param_texture(const StringName &p_param) const;
+ virtual bool is_animated() const;
+ virtual bool casts_shadows() const;
+ virtual Variant get_default_parameter(const StringName &p_parameter) const;
+ virtual RS::ShaderNativeSourceCode get_native_source_code() const;
+
+ ParticlesShaderData();
+ virtual ~ParticlesShaderData();
+ };
+
+ ShaderData *_create_particles_shader_func();
+ static ShaderData *_create_particles_shader_funcs() {
+ return ParticlesStorage::get_singleton()->_create_particles_shader_func();
+ }
+
+ struct ParticlesMaterialData : public MaterialData {
+ ParticlesShaderData *shader_data = nullptr;
+ RID uniform_set;
+
+ virtual void set_render_priority(int p_priority) {}
+ virtual void set_next_pass(RID p_pass) {}
+ virtual bool update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
+ virtual ~ParticlesMaterialData();
+ };
+
+ MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader);
+ static MaterialData *_create_particles_material_funcs(ShaderData *p_shader) {
+ return ParticlesStorage::get_singleton()->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader));
+ }
+
+ /* Particles Collision */
+
+ mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
+
+ mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
+
+public:
+ static ParticlesStorage *get_singleton();
+
+ ParticlesStorage();
+ virtual ~ParticlesStorage();
+
+ /* PARTICLES */
+
+ Particles *get_particles(RID p_rid) { return particles_owner.get_or_null(p_rid); }
+ bool owns_particles(RID p_rid) { return particles_owner.owns(p_rid); }
+
+ virtual RID particles_allocate() override;
+ virtual void particles_initialize(RID p_particles_collision) override;
+ virtual void particles_free(RID p_rid) override;
+
+ virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) override;
+ virtual void particles_set_amount(RID p_particles, int p_amount) override;
+ virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override;
+ virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
+ virtual void particles_set_pre_process_time(RID p_particles, double p_time) override;
+ virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
+ virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
+ virtual void particles_set_speed_scale(RID p_particles, double p_scale) override;
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
+ virtual void particles_set_process_material(RID p_particles, RID p_material) override;
+ virtual RID particles_get_process_material(RID p_particles) const override;
+
+ virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override;
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) override;
+ virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
+ virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
+ virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
+
+ virtual void particles_restart(RID p_particles) override;
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
+
+ virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
+
+ virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
+
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) override;
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
+
+ virtual void particles_request_process(RID p_particles) override;
+ virtual AABB particles_get_current_aabb(RID p_particles) override;
+ virtual AABB particles_get_aabb(RID p_particles) const override;
+
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
+
+ virtual bool particles_get_emitting(RID p_particles) override;
+ virtual int particles_get_draw_passes(RID p_particles) const override;
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
+
+ virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
+
+ virtual bool particles_is_inactive(RID p_particles) const override;
+
+ _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
+ return particles->mode;
+ }
+
+ _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, 0);
+
+ if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
+ r_trail_divisor = particles->trail_bind_poses.size();
+ } else {
+ r_trail_divisor = 1;
+ }
+
+ return particles->amount * r_trail_divisor;
+ }
+
+ _FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, 0);
+
+ return particles->has_collision_cache;
+ }
+
+ _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, false);
+
+ return particles->use_local_coords;
+ }
+
+ _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
+ Particles *particles = particles_owner.get_or_null(p_particles);
+ ERR_FAIL_COND_V(!particles, RID());
+ if (particles->particles_transforms_buffer_uniform_set.is_null()) {
+ _particles_update_buffers(particles);
+
+ Vector<RD::Uniform> uniforms;
+
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.append_id(particles->particle_instance_buffer);
+ uniforms.push_back(u);
+ }
+
+ particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
+ }
+
+ return particles->particles_transforms_buffer_uniform_set;
+ }
+
+ virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) override;
+ virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) override;
+ virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
+
+ virtual void update_particles() override;
+
+ /* Particles Collision */
+
+ ParticlesCollision *get_particles_collision(RID p_rid) { return particles_collision_owner.get_or_null(p_rid); }
+ bool owns_particles_collision(RID p_rid) { return particles_collision_owner.owns(p_rid); }
+
+ virtual RID particles_collision_allocate() override;
+ virtual void particles_collision_initialize(RID p_particles_collision) override;
+ virtual void particles_collision_free(RID p_rid) override;
+
+ virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
+ virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
+ virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; //for spheres
+ virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; //for non-spheres
+ virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
+ virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
+ virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
+ virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; //for SDF and vector field, heightfield is dynamic
+ virtual void particles_collision_height_field_update(RID p_particles_collision) override; //for SDF and vector field
+ virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; //for SDF and vector field
+ virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override;
+ Vector3 particles_collision_get_extents(RID p_particles_collision) const;
+ virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
+ virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
+
+ //used from 2D and 3D
+ ParticlesCollisionInstance *get_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.get_or_null(p_rid); }
+ bool owns_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.owns(p_rid); }
+
+ virtual RID particles_collision_instance_create(RID p_collision) override;
+ virtual void particles_collision_instance_free(RID p_rid) override;
+ virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
+ virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
+};
+
+} // namespace RendererRD
+
+#endif // !PARTICLES_STORAGE_RD_H
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index 3379e1cb17..3b52a187f6 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -29,11 +29,34 @@
/*************************************************************************/
#include "texture_storage.h"
-#include "decal_atlas_storage.h"
+
+#include "../renderer_storage_rd.h"
using namespace RendererRD;
///////////////////////////////////////////////////////////////////////////
+// CanvasTexture
+
+void CanvasTexture::clear_sets() {
+ if (cleared_cache) {
+ return;
+ }
+ for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
+ for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
+ RD::get_singleton()->free(uniform_sets[i][j]);
+ uniform_sets[i][j] = RID();
+ }
+ }
+ }
+ cleared_cache = true;
+}
+
+CanvasTexture::~CanvasTexture() {
+ clear_sets();
+}
+
+///////////////////////////////////////////////////////////////////////////
// Texture
void Texture::cleanup() {
@@ -315,9 +338,64 @@ TextureStorage::TextureStorage() {
default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
}
+
+ { // default atlas texture
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+
+ for (int i = 0; i < 16; i++) {
+ pv.set(i * 4 + 0, 0);
+ pv.set(i * 4 + 1, 0);
+ pv.set(i * 4 + 2, 0);
+ pv.set(i * 4 + 3, 255);
+ }
+
+ {
+ //take the chance and initialize decal atlas to something
+ Vector<Vector<uint8_t>> vpv;
+ vpv.push_back(pv);
+ decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ decal_atlas.texture_srgb = decal_atlas.texture;
+ }
+ }
+
+ {
+ Vector<String> sdf_modes;
+ sdf_modes.push_back("\n#define MODE_LOAD\n");
+ sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
+ sdf_modes.push_back("\n#define MODE_PROCESS\n");
+ sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
+ sdf_modes.push_back("\n#define MODE_STORE\n");
+ sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
+
+ rt_sdf.shader.initialize(sdf_modes);
+
+ rt_sdf.shader_version = rt_sdf.shader.version_create();
+
+ for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
+ rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
+ }
+ }
}
TextureStorage::~TextureStorage() {
+ rt_sdf.shader.version_free(rt_sdf.shader_version);
+
+ if (decal_atlas.textures.size()) {
+ ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
+ }
+
+ if (decal_atlas.texture.is_valid()) {
+ RD::get_singleton()->free(decal_atlas.texture);
+ }
+
//def textures
for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
if (default_rd_textures[i].is_valid()) {
@@ -332,6 +410,168 @@ bool TextureStorage::can_create_resources_async() const {
return true;
}
+/* Canvas Texture API */
+
+RID TextureStorage::canvas_texture_allocate() {
+ return canvas_texture_owner.allocate_rid();
+}
+
+void TextureStorage::canvas_texture_initialize(RID p_rid) {
+ canvas_texture_owner.initialize_rid(p_rid);
+}
+
+void TextureStorage::canvas_texture_free(RID p_rid) {
+ canvas_texture_owner.free(p_rid);
+}
+
+void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ switch (p_channel) {
+ case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
+ ct->diffuse = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
+ ct->normal_map = p_texture;
+ } break;
+ case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
+ ct->specular = p_texture;
+ } break;
+ }
+
+ ct->clear_sets();
+}
+
+void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ ct->specular_color.r = p_specular_color.r;
+ ct->specular_color.g = p_specular_color.g;
+ ct->specular_color.b = p_specular_color.b;
+ ct->specular_color.a = p_shininess;
+ ct->clear_sets();
+}
+
+void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+
+ ct->texture_filter = p_filter;
+ ct->clear_sets();
+}
+
+void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
+ CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
+ ERR_FAIL_NULL(ct);
+ ct->texture_repeat = p_repeat;
+ ct->clear_sets();
+}
+
+bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+
+ CanvasTexture *ct = nullptr;
+ Texture *t = get_texture(p_texture);
+
+ // TODO once we have our texture storage split off we'll look into moving this code into canvas_texture
+
+ if (t) {
+ //regular texture
+ if (!t->canvas_texture) {
+ t->canvas_texture = memnew(CanvasTexture);
+ t->canvas_texture->diffuse = p_texture;
+ }
+
+ ct = t->canvas_texture;
+ } else {
+ ct = get_canvas_texture(p_texture);
+ }
+
+ if (!ct) {
+ return false; //invalid texture RID
+ }
+
+ RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
+ ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
+
+ RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
+ ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
+
+ RID uniform_set = ct->uniform_sets[filter][repeat];
+ if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
+ //create and update
+ Vector<RD::Uniform> uniforms;
+ { //diffuse
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+
+ t = get_texture(ct->diffuse);
+ if (!t) {
+ u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ ct->size_cache = Size2i(1, 1);
+ } else {
+ u.append_id(t->rd_texture);
+ ct->size_cache = Size2i(t->width_2d, t->height_2d);
+ }
+ uniforms.push_back(u);
+ }
+ { //normal
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+
+ t = get_texture(ct->normal_map);
+ if (!t) {
+ u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
+ ct->use_normal_cache = false;
+ } else {
+ u.append_id(t->rd_texture);
+ ct->use_normal_cache = true;
+ }
+ uniforms.push_back(u);
+ }
+ { //specular
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+
+ t = get_texture(ct->specular);
+ if (!t) {
+ u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
+ ct->use_specular_cache = false;
+ } else {
+ u.append_id(t->rd_texture);
+ ct->use_specular_cache = true;
+ }
+ uniforms.push_back(u);
+ }
+ { //sampler
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 3;
+ u.append_id(material_storage->sampler_rd_get_default(filter, repeat));
+ uniforms.push_back(u);
+ }
+
+ uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
+ ct->uniform_sets[filter][repeat] = uniform_set;
+ ct->cleared_cache = false;
+ }
+
+ r_uniform_set = uniform_set;
+ r_size = ct->size_cache;
+ r_specular_shininess = ct->specular_color;
+ r_use_normal = ct->use_normal_cache;
+ r_use_specular = ct->use_specular_cache;
+
+ return true;
+}
+
+/* Texture API */
+
RID TextureStorage::texture_allocate() {
return texture_owner.allocate_rid();
}
@@ -350,7 +590,7 @@ void TextureStorage::texture_free(RID p_texture) {
}
}
- DecalAtlasStorage::get_singleton()->decal_atlas_remove_texture(p_texture);
+ decal_atlas_remove_texture(p_texture);
for (int i = 0; i < t->proxies.size(); i++) {
Texture *p = texture_owner.get_or_null(t->proxies[i]);
@@ -949,7 +1189,7 @@ void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
//delete last, so proxies can be updated
texture_owner.free(p_by_texture);
- DecalAtlasStorage::get_singleton()->decal_atlas_mark_dirty_on_texture(p_texture);
+ decal_atlas_mark_dirty_on_texture(p_texture);
}
void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
@@ -1438,3 +1678,1075 @@ Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, T
return image;
}
+
+/* DECAL API */
+
+RID TextureStorage::decal_atlas_get_texture() const {
+ return decal_atlas.texture;
+}
+
+RID TextureStorage::decal_atlas_get_texture_srgb() const {
+ return decal_atlas.texture_srgb;
+}
+
+RID TextureStorage::decal_allocate() {
+ return decal_owner.allocate_rid();
+}
+
+void TextureStorage::decal_initialize(RID p_decal) {
+ decal_owner.initialize_rid(p_decal, Decal());
+}
+
+void TextureStorage::decal_free(RID p_rid) {
+ Decal *decal = decal_owner.get_or_null(p_rid);
+ for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
+ if (decal->textures[i].is_valid() && owns_texture(decal->textures[i])) {
+ texture_remove_from_decal_atlas(decal->textures[i]);
+ }
+ }
+ decal->dependency.deleted_notify(p_rid);
+ decal_owner.free(p_rid);
+}
+
+void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->extents = p_extents;
+ decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
+
+ if (decal->textures[p_type] == p_texture) {
+ return;
+ }
+
+ ERR_FAIL_COND(p_texture.is_valid() && !owns_texture(p_texture));
+
+ if (decal->textures[p_type].is_valid() && owns_texture(decal->textures[p_type])) {
+ texture_remove_from_decal_atlas(decal->textures[p_type]);
+ }
+
+ decal->textures[p_type] = p_texture;
+
+ if (decal->textures[p_type].is_valid()) {
+ texture_add_to_decal_atlas(decal->textures[p_type]);
+ }
+
+ decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_DECAL);
+}
+
+void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->emission_energy = p_energy;
+}
+
+void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->albedo_mix = p_mix;
+}
+
+void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->modulate = p_modulate;
+}
+
+void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->cull_mask = p_layers;
+ decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB);
+}
+
+void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->distance_fade = p_enabled;
+ decal->distance_fade_begin = p_begin;
+ decal->distance_fade_length = p_length;
+}
+
+void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->upper_fade = p_above;
+ decal->lower_fade = p_below;
+}
+
+void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->normal_fade = p_fade;
+}
+
+void TextureStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) {
+ if (decal_atlas.textures.has(p_texture)) {
+ //belongs to decal atlas..
+
+ decal_atlas.dirty = true; //mark it dirty since it was most likely modified
+ }
+}
+
+void TextureStorage::decal_atlas_remove_texture(RID p_texture) {
+ if (decal_atlas.textures.has(p_texture)) {
+ decal_atlas.textures.erase(p_texture);
+ //there is not much a point of making it dirty, just let it be.
+ }
+}
+
+AABB TextureStorage::decal_get_aabb(RID p_decal) const {
+ Decal *decal = decal_owner.get_or_null(p_decal);
+ ERR_FAIL_COND_V(!decal, AABB());
+
+ return AABB(-decal->extents, decal->extents * 2.0);
+}
+
+void TextureStorage::update_decal_atlas() {
+ EffectsRD *effects = RendererStorageRD::base_singleton->get_effects();
+ ERR_FAIL_NULL(effects);
+
+ if (!decal_atlas.dirty) {
+ return; //nothing to do
+ }
+
+ decal_atlas.dirty = false;
+
+ if (decal_atlas.texture.is_valid()) {
+ RD::get_singleton()->free(decal_atlas.texture);
+ decal_atlas.texture = RID();
+ decal_atlas.texture_srgb = RID();
+ decal_atlas.texture_mipmaps.clear();
+ }
+
+ int border = 1 << decal_atlas.mipmaps;
+
+ if (decal_atlas.textures.size()) {
+ //generate atlas
+ Vector<DecalAtlas::SortItem> itemsv;
+ itemsv.resize(decal_atlas.textures.size());
+ int base_size = 8;
+ const RID *K = nullptr;
+
+ int idx = 0;
+ while ((K = decal_atlas.textures.next(K))) {
+ DecalAtlas::SortItem &si = itemsv.write[idx];
+
+ Texture *src_tex = get_texture(*K);
+
+ si.size.width = (src_tex->width / border) + 1;
+ si.size.height = (src_tex->height / border) + 1;
+ si.pixel_size = Size2i(src_tex->width, src_tex->height);
+
+ if (base_size < si.size.width) {
+ base_size = nearest_power_of_2_templated(si.size.width);
+ }
+
+ si.texture = *K;
+ idx++;
+ }
+
+ //sort items by size
+ itemsv.sort();
+
+ //attempt to create atlas
+ int item_count = itemsv.size();
+ DecalAtlas::SortItem *items = itemsv.ptrw();
+
+ int atlas_height = 0;
+
+ while (true) {
+ Vector<int> v_offsetsv;
+ v_offsetsv.resize(base_size);
+
+ int *v_offsets = v_offsetsv.ptrw();
+ memset(v_offsets, 0, sizeof(int) * base_size);
+
+ int max_height = 0;
+
+ for (int i = 0; i < item_count; i++) {
+ //best fit
+ DecalAtlas::SortItem &si = items[i];
+ int best_idx = -1;
+ int best_height = 0x7FFFFFFF;
+ for (int j = 0; j <= base_size - si.size.width; j++) {
+ int height = 0;
+ for (int k = 0; k < si.size.width; k++) {
+ int h = v_offsets[k + j];
+ if (h > height) {
+ height = h;
+ if (height > best_height) {
+ break; //already bad
+ }
+ }
+ }
+
+ if (height < best_height) {
+ best_height = height;
+ best_idx = j;
+ }
+ }
+
+ //update
+ for (int k = 0; k < si.size.width; k++) {
+ v_offsets[k + best_idx] = best_height + si.size.height;
+ }
+
+ si.pos.x = best_idx;
+ si.pos.y = best_height;
+
+ if (si.pos.y + si.size.height > max_height) {
+ max_height = si.pos.y + si.size.height;
+ }
+ }
+
+ if (max_height <= base_size * 2) {
+ atlas_height = max_height;
+ break; //good ratio, break;
+ }
+
+ base_size *= 2;
+ }
+
+ decal_atlas.size.width = base_size * border;
+ decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
+
+ for (int i = 0; i < item_count; i++) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
+ t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
+ t->uv_rect.size = items[i].pixel_size;
+
+ t->uv_rect.position /= Size2(decal_atlas.size);
+ t->uv_rect.size /= Size2(decal_atlas.size);
+ }
+ } else {
+ //use border as size, so it at least has enough mipmaps
+ decal_atlas.size.width = border;
+ decal_atlas.size.height = border;
+ }
+
+ //blit textures
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = decal_atlas.size.width;
+ tformat.height = decal_atlas.size.height;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+ tformat.mipmaps = decal_atlas.mipmaps;
+ tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
+ tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
+
+ decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+ RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
+
+ {
+ //create the framebuffer
+
+ Size2i s = decal_atlas.size;
+
+ for (int i = 0; i < decal_atlas.mipmaps; i++) {
+ DecalAtlas::MipMap mm;
+ mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
+ Vector<RID> fb;
+ fb.push_back(mm.texture);
+ mm.fb = RD::get_singleton()->framebuffer_create(fb);
+ mm.size = s;
+ decal_atlas.texture_mipmaps.push_back(mm);
+
+ s.width = MAX(1, s.width >> 1);
+ s.height = MAX(1, s.height >> 1);
+ }
+ {
+ //create the SRGB variant
+ RD::TextureView rd_view;
+ rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
+ }
+ }
+
+ RID prev_texture;
+ for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
+ const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
+
+ Color clear_color(0, 0, 0, 0);
+
+ if (decal_atlas.textures.size()) {
+ if (i == 0) {
+ Vector<Color> cc;
+ cc.push_back(clear_color);
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
+
+ const RID *K = nullptr;
+ while ((K = decal_atlas.textures.next(K))) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
+ Texture *src_tex = get_texture(*K);
+ effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
+ }
+
+ RD::get_singleton()->draw_list_end();
+
+ prev_texture = mm.texture;
+ } else {
+ effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
+ prev_texture = mm.texture;
+ }
+ } else {
+ RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
+ }
+ }
+}
+
+void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
+ if (!decal_atlas.textures.has(p_texture)) {
+ DecalAtlas::Texture t;
+ t.users = 1;
+ t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
+ decal_atlas.textures[p_texture] = t;
+ decal_atlas.dirty = true;
+ } else {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ t->users++;
+ if (p_panorama_to_dp) {
+ t->panorama_to_dp_users++;
+ }
+ }
+}
+
+void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ ERR_FAIL_COND(!t);
+ t->users--;
+ if (p_panorama_to_dp) {
+ ERR_FAIL_COND(t->panorama_to_dp_users == 0);
+ t->panorama_to_dp_users--;
+ }
+ if (t->users == 0) {
+ decal_atlas.textures.erase(p_texture);
+ //do not mark it dirty, there is no need to since it remains working
+ }
+}
+
+/* RENDER TARGET API */
+
+void TextureStorage::_clear_render_target(RenderTarget *rt) {
+ //free in reverse dependency order
+ if (rt->framebuffer.is_valid()) {
+ RD::get_singleton()->free(rt->framebuffer);
+ rt->framebuffer_uniform_set = RID(); //chain deleted
+ }
+
+ if (rt->color.is_valid()) {
+ RD::get_singleton()->free(rt->color);
+ }
+
+ if (rt->backbuffer.is_valid()) {
+ RD::get_singleton()->free(rt->backbuffer);
+ rt->backbuffer = RID();
+ rt->backbuffer_mipmaps.clear();
+ rt->backbuffer_uniform_set = RID(); //chain deleted
+ }
+
+ _render_target_clear_sdf(rt);
+
+ rt->framebuffer = RID();
+ rt->color = RID();
+}
+
+void TextureStorage::_update_render_target(RenderTarget *rt) {
+ if (rt->texture.is_null()) {
+ //create a placeholder until updated
+ rt->texture = texture_allocate();
+ texture_2d_placeholder_initialize(rt->texture);
+ Texture *tex = get_texture(rt->texture);
+ tex->is_render_target = true;
+ }
+
+ _clear_render_target(rt);
+
+ if (rt->size.width == 0 || rt->size.height == 0) {
+ return;
+ }
+ //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
+ rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
+
+ RD::TextureFormat rd_format;
+ RD::TextureView rd_view;
+ { //attempt register
+ rd_format.format = rt->color_format;
+ rd_format.width = rt->size.width;
+ rd_format.height = rt->size.height;
+ rd_format.depth = 1;
+ rd_format.array_layers = rt->view_count; // for stereo we create two (or more) layers, need to see if we can make fallback work like this too if we don't have multiview
+ rd_format.mipmaps = 1;
+ if (rd_format.array_layers > 1) { // why are we not using rt->texture_type ??
+ rd_format.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ } else {
+ rd_format.texture_type = RD::TEXTURE_TYPE_2D;
+ }
+ rd_format.samples = RD::TEXTURE_SAMPLES_1;
+ rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ rd_format.shareable_formats.push_back(rt->color_format);
+ rd_format.shareable_formats.push_back(rt->color_format_srgb);
+ }
+
+ rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
+ ERR_FAIL_COND(rt->color.is_null());
+
+ Vector<RID> fb_textures;
+ fb_textures.push_back(rt->color);
+ rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures, RenderingDevice::INVALID_ID, rt->view_count);
+ if (rt->framebuffer.is_null()) {
+ _clear_render_target(rt);
+ ERR_FAIL_COND(rt->framebuffer.is_null());
+ }
+
+ { //update texture
+
+ Texture *tex = get_texture(rt->texture);
+
+ //free existing textures
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
+ RD::get_singleton()->free(tex->rd_texture);
+ }
+ if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
+ RD::get_singleton()->free(tex->rd_texture_srgb);
+ }
+
+ tex->rd_texture = RID();
+ tex->rd_texture_srgb = RID();
+
+ //create shared textures to the color buffer,
+ //so transparent can be supported
+ RD::TextureView view;
+ view.format_override = rt->color_format;
+ if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
+ view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
+ }
+ tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
+ if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
+ view.format_override = rt->color_format_srgb;
+ tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
+ }
+ tex->rd_view = view;
+ tex->width = rt->size.width;
+ tex->height = rt->size.height;
+ tex->width_2d = rt->size.width;
+ tex->height_2d = rt->size.height;
+ tex->rd_format = rt->color_format;
+ tex->rd_format_srgb = rt->color_format_srgb;
+ tex->format = rt->image_format;
+
+ Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
+ for (int i = 0; i < proxies.size(); i++) {
+ texture_proxy_update(proxies[i], rt->texture);
+ }
+ }
+}
+
+void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) {
+ ERR_FAIL_COND(rt->backbuffer.is_valid());
+
+ uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
+ RD::TextureFormat tf;
+ tf.format = rt->color_format;
+ tf.width = rt->size.width;
+ tf.height = rt->size.height;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tf.mipmaps = mipmaps_required;
+
+ rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rt->backbuffer, "Render Target Back Buffer");
+ rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
+ RD::get_singleton()->set_resource_name(rt->backbuffer_mipmap0, "Back Buffer slice mipmap 0");
+
+ {
+ Vector<RID> fb_tex;
+ fb_tex.push_back(rt->backbuffer_mipmap0);
+ rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
+ }
+
+ if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
+ //the new one will require the backbuffer.
+ RD::get_singleton()->free(rt->framebuffer_uniform_set);
+ rt->framebuffer_uniform_set = RID();
+ }
+ //create mipmaps
+ for (uint32_t i = 1; i < mipmaps_required; i++) {
+ RID mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
+ RD::get_singleton()->set_resource_name(mipmap, "Back Buffer slice mip: " + itos(i));
+
+ rt->backbuffer_mipmaps.push_back(mipmap);
+ }
+}
+
+RID TextureStorage::render_target_create() {
+ RenderTarget render_target;
+
+ render_target.was_used = false;
+ render_target.clear_requested = false;
+
+ for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
+ render_target.flags[i] = false;
+ }
+ _update_render_target(&render_target);
+ return render_target_owner.make_rid(render_target);
+}
+
+void TextureStorage::render_target_free(RID p_rid) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_rid);
+
+ _clear_render_target(rt);
+
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->is_render_target = false;
+ texture_free(rt->texture);
+ }
+
+ render_target_owner.free(p_rid);
+}
+
+void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) {
+ //unused for this render target
+}
+
+void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (rt->size.x != p_width || rt->size.y != p_height || rt->view_count != p_view_count) {
+ rt->size.x = p_width;
+ rt->size.y = p_height;
+ rt->view_count = p_view_count;
+ _update_render_target(rt);
+ }
+}
+
+RID TextureStorage::render_target_get_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->texture;
+}
+
+void TextureStorage::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
+}
+
+void TextureStorage::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->flags[p_flag] = p_value;
+ _update_render_target(rt);
+}
+
+bool TextureStorage::render_target_was_used(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+ return rt->was_used;
+}
+
+void TextureStorage::render_target_set_as_unused(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->was_used = false;
+}
+
+Size2 TextureStorage::render_target_get_size(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Size2());
+
+ return rt->size;
+}
+
+RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->framebuffer;
+}
+
+RID TextureStorage::render_target_get_rd_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->color;
+}
+
+RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+ return rt->backbuffer;
+}
+
+RID TextureStorage::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ if (!rt->backbuffer.is_valid()) {
+ _create_render_target_backbuffer(rt);
+ }
+
+ return rt->backbuffer_fb;
+}
+
+void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->clear_requested = true;
+ rt->clear_color = p_clear_color;
+}
+
+bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+ return rt->clear_requested;
+}
+
+Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Color());
+ return rt->clear_color;
+}
+
+void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->clear_requested = false;
+}
+
+void TextureStorage::render_target_do_clear_request(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (!rt->clear_requested) {
+ return;
+ }
+ Vector<Color> clear_colors;
+ clear_colors.push_back(rt->clear_color);
+ RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
+ RD::get_singleton()->draw_list_end();
+ rt->clear_requested = false;
+}
+
+void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
+ return;
+ }
+
+ rt->sdf_oversize = p_size;
+ rt->sdf_scale = p_scale;
+
+ _render_target_clear_sdf(rt);
+}
+
+Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const {
+ Size2i margin;
+ int scale;
+ switch (rt->sdf_oversize) {
+ case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
+ scale = 100;
+ } break;
+ case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
+ scale = 120;
+ } break;
+ case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
+ scale = 150;
+ } break;
+ case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
+ scale = 200;
+ } break;
+ default: {
+ }
+ }
+
+ margin = (rt->size * scale / 100) - rt->size;
+
+ Rect2i r(Vector2i(), rt->size);
+ r.position -= margin;
+ r.size += margin * 2;
+
+ return r;
+}
+
+Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const {
+ const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, Rect2i());
+
+ return _render_target_get_sdf_rect(rt);
+}
+
+void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ rt->sdf_enabled = p_enabled;
+}
+
+bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const {
+ const RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+
+ return rt->sdf_enabled;
+}
+
+RID TextureStorage::render_target_get_sdf_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+ if (rt->sdf_buffer_read.is_null()) {
+ // no texture, create a dummy one for the 2D uniform set
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = 4;
+ tformat.height = 4;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ Vector<uint8_t> pv;
+ pv.resize(16 * 4);
+ memset(pv.ptrw(), 0, 16 * 4);
+ Vector<Vector<uint8_t>> vpv;
+
+ rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ }
+
+ return rt->sdf_buffer_read;
+}
+
+void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) {
+ ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
+ if (rt->sdf_buffer_read.is_valid()) {
+ RD::get_singleton()->free(rt->sdf_buffer_read);
+ rt->sdf_buffer_read = RID();
+ }
+
+ Size2i size = _render_target_get_sdf_rect(rt).size;
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8_UNORM;
+ tformat.width = size.width;
+ tformat.height = size.height;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ tformat.texture_type = RD::TEXTURE_TYPE_2D;
+
+ rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+
+ {
+ Vector<RID> write_fb;
+ write_fb.push_back(rt->sdf_buffer_write);
+ rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
+ }
+
+ int scale;
+ switch (rt->sdf_scale) {
+ case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
+ scale = 100;
+ } break;
+ case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
+ scale = 50;
+ } break;
+ case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
+ scale = 25;
+ } break;
+ default: {
+ scale = 100;
+ } break;
+ }
+
+ rt->process_size = size * scale / 100;
+ rt->process_size.x = MAX(rt->process_size.x, 1);
+ rt->process_size.y = MAX(rt->process_size.y, 1);
+
+ tformat.format = RD::DATA_FORMAT_R16G16_SINT;
+ tformat.width = rt->process_size.width;
+ tformat.height = rt->process_size.height;
+ tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+ rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+
+ tformat.format = RD::DATA_FORMAT_R16_SNORM;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+
+ rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+
+ {
+ Vector<RD::Uniform> uniforms;
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.append_id(rt->sdf_buffer_write);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 2;
+ u.append_id(rt->sdf_buffer_read);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 3;
+ u.append_id(rt->sdf_buffer_process[0]);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 4;
+ u.append_id(rt->sdf_buffer_process[1]);
+ uniforms.push_back(u);
+ }
+
+ rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
+ RID aux2 = uniforms.write[2].get_id(0);
+ RID aux3 = uniforms.write[3].get_id(0);
+ uniforms.write[2].set_id(0, aux3);
+ uniforms.write[3].set_id(0, aux2);
+ rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
+ }
+}
+
+void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) {
+ if (rt->sdf_buffer_read.is_valid()) {
+ RD::get_singleton()->free(rt->sdf_buffer_read);
+ rt->sdf_buffer_read = RID();
+ }
+ if (rt->sdf_buffer_write_fb.is_valid()) {
+ RD::get_singleton()->free(rt->sdf_buffer_write);
+ RD::get_singleton()->free(rt->sdf_buffer_process[0]);
+ RD::get_singleton()->free(rt->sdf_buffer_process[1]);
+ rt->sdf_buffer_write = RID();
+ rt->sdf_buffer_write_fb = RID();
+ rt->sdf_buffer_process[0] = RID();
+ rt->sdf_buffer_process[1] = RID();
+ rt->sdf_buffer_process_uniform_sets[0] = RID();
+ rt->sdf_buffer_process_uniform_sets[1] = RID();
+ }
+}
+
+RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ if (rt->sdf_buffer_write_fb.is_null()) {
+ _render_target_allocate_sdf(rt);
+ }
+
+ return rt->sdf_buffer_write_fb;
+}
+void TextureStorage::render_target_sdf_process(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
+
+ RenderTargetSDF::PushConstant push_constant;
+
+ Rect2i r = _render_target_get_sdf_rect(rt);
+
+ push_constant.size[0] = r.size.width;
+ push_constant.size[1] = r.size.height;
+ push_constant.stride = 0;
+ push_constant.shift = 0;
+ push_constant.base_size[0] = r.size.width;
+ push_constant.base_size[1] = r.size.height;
+
+ bool shrink = false;
+
+ switch (rt->sdf_scale) {
+ case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
+ push_constant.size[0] >>= 1;
+ push_constant.size[1] >>= 1;
+ push_constant.shift = 1;
+ shrink = true;
+ } break;
+ case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
+ push_constant.size[0] >>= 2;
+ push_constant.size[1] >>= 2;
+ push_constant.shift = 2;
+ shrink = true;
+ } break;
+ default: {
+ };
+ }
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+
+ /* Load */
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
+
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
+
+ /* Process */
+
+ int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ bool swap = false;
+
+ //jumpflood
+ while (stride > 0) {
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
+ push_constant.stride = stride;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
+ stride /= 2;
+ swap = !swap;
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
+ }
+
+ /* Store */
+
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
+ RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
+
+ RD::get_singleton()->compute_list_end();
+}
+
+void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
+ EffectsRD *effects = RendererStorageRD::base_singleton->get_effects();
+ ERR_FAIL_NULL(effects);
+
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ if (!rt->backbuffer.is_valid()) {
+ _create_render_target_backbuffer(rt);
+ }
+
+ Rect2i region;
+ if (p_region == Rect2i()) {
+ region.size = rt->size;
+ } else {
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
+ if (region.size == Size2i()) {
+ return; //nothing to do
+ }
+ }
+
+ //single texture copy for backbuffer
+ //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
+ effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
+
+ if (!p_gen_mipmaps) {
+ return;
+ }
+ RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps");
+ //then mipmap blur
+ RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
+
+ for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
+ region.position.x >>= 1;
+ region.position.y >>= 1;
+ region.size.x = MAX(1, region.size.x >> 1);
+ region.size.y = MAX(1, region.size.y >> 1);
+
+ RID mipmap = rt->backbuffer_mipmaps[i];
+ effects->gaussian_blur(prev_texture, mipmap, region, true);
+ prev_texture = mipmap;
+ }
+ RD::get_singleton()->draw_command_end_label();
+}
+
+void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ EffectsRD *effects = RendererStorageRD::base_singleton->get_effects();
+ ERR_FAIL_NULL(effects);
+
+ if (!rt->backbuffer.is_valid()) {
+ _create_render_target_backbuffer(rt);
+ }
+
+ Rect2i region;
+ if (p_region == Rect2i()) {
+ region.size = rt->size;
+ } else {
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
+ if (region.size == Size2i()) {
+ return; //nothing to do
+ }
+ }
+
+ //single texture copy for backbuffer
+ effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
+}
+
+void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ EffectsRD *effects = RendererStorageRD::base_singleton->get_effects();
+ ERR_FAIL_NULL(effects);
+
+ if (!rt->backbuffer.is_valid()) {
+ _create_render_target_backbuffer(rt);
+ }
+
+ Rect2i region;
+ if (p_region == Rect2i()) {
+ region.size = rt->size;
+ } else {
+ region = Rect2i(Size2i(), rt->size).intersection(p_region);
+ if (region.size == Size2i()) {
+ return; //nothing to do
+ }
+ }
+ RD::get_singleton()->draw_command_begin_label("Gaussian Blur Mipmaps2");
+ //then mipmap blur
+ RID prev_texture = rt->backbuffer_mipmap0;
+
+ for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
+ region.position.x >>= 1;
+ region.position.y >>= 1;
+ region.size.x = MAX(1, region.size.x >> 1);
+ region.size.y = MAX(1, region.size.y >> 1);
+
+ RID mipmap = rt->backbuffer_mipmaps[i];
+ effects->gaussian_blur(prev_texture, mipmap, region, true);
+ prev_texture = mipmap;
+ }
+ RD::get_singleton()->draw_command_end_label();
+}
+
+RID TextureStorage::render_target_get_framebuffer_uniform_set(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+ return rt->framebuffer_uniform_set;
+}
+RID TextureStorage::render_target_get_backbuffer_uniform_set(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+ return rt->backbuffer_uniform_set;
+}
+
+void TextureStorage::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->framebuffer_uniform_set = p_uniform_set;
+}
+
+void TextureStorage::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ rt->backbuffer_uniform_set = p_uniform_set;
+}
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index edff10b944..a6f50803e4 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -31,8 +31,9 @@
#ifndef TEXTURE_STORAGE_RD_H
#define TEXTURE_STORAGE_RD_H
-#include "canvas_texture_storage.h"
#include "core/templates/rid_owner.h"
+#include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h"
+#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/storage/texture_storage.h"
namespace RendererRD {
@@ -54,6 +55,27 @@ enum DefaultRDTexture {
DEFAULT_RD_TEXTURE_MAX
};
+class CanvasTexture {
+public:
+ RID diffuse;
+ RID normal_map;
+ RID specular;
+ Color specular_color = Color(1, 1, 1, 1);
+ float shininess = 1.0;
+
+ RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
+ RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
+ RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+
+ Size2i size_cache = Size2i(1, 1);
+ bool use_normal_cache = false;
+ bool use_specular_cache = false;
+ bool cleared_cache = true;
+
+ void clear_sets();
+ ~CanvasTexture();
+};
+
class Texture {
public:
enum Type {
@@ -118,10 +140,138 @@ public:
void cleanup();
};
+struct DecalAtlas {
+ struct Texture {
+ int panorama_to_dp_users;
+ int users;
+ Rect2 uv_rect;
+ };
+
+ struct SortItem {
+ RID texture;
+ Size2i pixel_size;
+ Size2i size;
+ Point2i pos;
+
+ bool operator<(const SortItem &p_item) const {
+ //sort larger to smaller
+ if (size.height == p_item.size.height) {
+ return size.width > p_item.size.width;
+ } else {
+ return size.height > p_item.size.height;
+ }
+ }
+ };
+
+ HashMap<RID, Texture> textures;
+ bool dirty = true;
+ int mipmaps = 5;
+
+ RID texture;
+ RID texture_srgb;
+ struct MipMap {
+ RID fb;
+ RID texture;
+ Size2i size;
+ };
+ Vector<MipMap> texture_mipmaps;
+
+ Size2i size;
+};
+
+struct Decal {
+ Vector3 extents = Vector3(1, 1, 1);
+ RID textures[RS::DECAL_TEXTURE_MAX];
+ float emission_energy = 1.0;
+ float albedo_mix = 1.0;
+ Color modulate = Color(1, 1, 1, 1);
+ uint32_t cull_mask = (1 << 20) - 1;
+ float upper_fade = 0.3;
+ float lower_fade = 0.3;
+ bool distance_fade = false;
+ float distance_fade_begin = 10;
+ float distance_fade_length = 1;
+ float normal_fade = 0.0;
+
+ RendererStorage::Dependency dependency;
+};
+
+struct RenderTarget {
+ Size2i size;
+ uint32_t view_count;
+ RID framebuffer;
+ RID color;
+
+ //used for retrieving from CPU
+ RD::DataFormat color_format = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
+ RD::DataFormat color_format_srgb = RD::DATA_FORMAT_R4G4_UNORM_PACK8;
+ Image::Format image_format = Image::FORMAT_L8;
+
+ bool flags[RendererTextureStorage::RENDER_TARGET_FLAG_MAX];
+
+ bool sdf_enabled = false;
+
+ RID backbuffer; //used for effects
+ RID backbuffer_fb;
+ RID backbuffer_mipmap0;
+
+ Vector<RID> backbuffer_mipmaps;
+
+ RID framebuffer_uniform_set;
+ RID backbuffer_uniform_set;
+
+ RID sdf_buffer_write;
+ RID sdf_buffer_write_fb;
+ RID sdf_buffer_process[2];
+ RID sdf_buffer_read;
+ RID sdf_buffer_process_uniform_sets[2];
+ RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
+ RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
+ Size2i process_size;
+
+ //texture generated for this owner (nor RD).
+ RID texture;
+ bool was_used;
+
+ //clear request
+ bool clear_requested;
+ Color clear_color;
+};
+
+struct RenderTargetSDF {
+ enum {
+ SHADER_LOAD,
+ SHADER_LOAD_SHRINK,
+ SHADER_PROCESS,
+ SHADER_PROCESS_OPTIMIZED,
+ SHADER_STORE,
+ SHADER_STORE_SHRINK,
+ SHADER_MAX
+ };
+
+ struct PushConstant {
+ int32_t size[2];
+ int32_t stride;
+ int32_t shift;
+ int32_t base_size[2];
+ int32_t pad[2];
+ };
+
+ CanvasSdfShaderRD shader;
+ RID shader_version;
+ RID pipelines[SHADER_MAX];
+};
+
class TextureStorage : public RendererTextureStorage {
private:
static TextureStorage *singleton;
+ /* Canvas Texture API */
+
+ RID_Owner<RendererRD::CanvasTexture, true> canvas_texture_owner;
+
+ /* Texture API */
+
//textures can be created from threads, so this RID_Owner is thread safe
mutable RID_Owner<Texture, true> texture_owner;
@@ -145,6 +295,25 @@ private:
Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0, bool p_immediate = false);
+ /* DECAL API */
+
+ DecalAtlas decal_atlas;
+
+ mutable RID_Owner<Decal, true> decal_owner;
+
+ /* RENDER TARGET API */
+
+ mutable RID_Owner<RenderTarget> render_target_owner;
+
+ void _clear_render_target(RenderTarget *rt);
+ void _update_render_target(RenderTarget *rt);
+ void _create_render_target_backbuffer(RenderTarget *rt);
+ void _render_target_allocate_sdf(RenderTarget *rt);
+ void _render_target_clear_sdf(RenderTarget *rt);
+ Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
+
+ RenderTargetSDF rt_sdf;
+
public:
static TextureStorage *get_singleton();
@@ -157,6 +326,25 @@ public:
TextureStorage();
virtual ~TextureStorage();
+ /* Canvas Texture API */
+
+ CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); };
+ bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); };
+
+ virtual RID canvas_texture_allocate() override;
+ virtual void canvas_texture_initialize(RID p_rid) override;
+ virtual void canvas_texture_free(RID p_rid) override;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
+
+ bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
+
+ /* Texture API */
+
Texture *get_texture(RID p_rid) { return texture_owner.get_or_null(p_rid); };
bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
@@ -224,6 +412,153 @@ public:
}
return Size2i(tex->width_2d, tex->height_2d);
}
+
+ /* DECAL API */
+
+ void update_decal_atlas();
+
+ Decal *get_decal(RID p_rid) { return decal_owner.get_or_null(p_rid); };
+ bool owns_decal(RID p_rid) { return decal_owner.owns(p_rid); };
+
+ RID decal_atlas_get_texture() const;
+ RID decal_atlas_get_texture_srgb() const;
+ _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ if (!t) {
+ return Rect2();
+ }
+
+ return t->uv_rect;
+ }
+
+ virtual RID decal_allocate() override;
+ virtual void decal_initialize(RID p_decal) override;
+ virtual void decal_free(RID p_rid) override;
+
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
+
+ void decal_atlas_mark_dirty_on_texture(RID p_texture);
+ void decal_atlas_remove_texture(RID p_texture);
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
+
+ _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->extents;
+ }
+
+ _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->textures[p_texture];
+ }
+
+ _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->modulate;
+ }
+
+ _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->emission_energy;
+ }
+
+ _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->albedo_mix;
+ }
+
+ _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->cull_mask;
+ }
+
+ _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->upper_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->lower_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->normal_fade;
+ }
+
+ _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->distance_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->distance_fade_begin;
+ }
+
+ _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
+ const Decal *decal = decal_owner.get_or_null(p_decal);
+ return decal->distance_fade_length;
+ }
+
+ virtual AABB decal_get_aabb(RID p_decal) const override;
+
+ /* RENDER TARGET API */
+
+ RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); };
+ bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); };
+
+ virtual RID render_target_create() override;
+ virtual void render_target_free(RID p_rid) override;
+
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
+ virtual RID render_target_get_texture(RID p_render_target) override;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override;
+ virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override;
+ virtual bool render_target_was_used(RID p_render_target) override;
+ virtual void render_target_set_as_unused(RID p_render_target) override;
+
+ void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
+ void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
+ void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
+ RID render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader);
+
+ virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
+ virtual bool render_target_is_clear_requested(RID p_render_target) override;
+ virtual Color render_target_get_clear_request_color(RID p_render_target) override;
+ virtual void render_target_disable_clear_request(RID p_render_target) override;
+ virtual void render_target_do_clear_request(RID p_render_target) override;
+
+ virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
+ RID render_target_get_sdf_texture(RID p_render_target);
+ RID render_target_get_sdf_framebuffer(RID p_render_target);
+ void render_target_sdf_process(RID p_render_target);
+ virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
+ virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
+ bool render_target_is_sdf_enabled(RID p_render_target) const;
+
+ Size2 render_target_get_size(RID p_render_target);
+ RID render_target_get_rd_framebuffer(RID p_render_target);
+ RID render_target_get_rd_texture(RID p_render_target);
+ RID render_target_get_rd_backbuffer(RID p_render_target);
+ RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target);
+
+ RID render_target_get_framebuffer_uniform_set(RID p_render_target);
+ RID render_target_get_backbuffer_uniform_set(RID p_render_target);
+
+ void render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set);
+ void render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set);
};
} // namespace RendererRD
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp
index 1304c811f7..55193a45f0 100644
--- a/servers/rendering/renderer_scene_cull.cpp
+++ b/servers/rendering/renderer_scene_cull.cpp
@@ -228,7 +228,7 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
voxel_gi->lights.insert(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
- RSG::storage->particles_add_collision(A->base, collision->instance);
+ RSG::particles_storage->particles_add_collision(A->base, collision->instance);
}
}
@@ -344,7 +344,7 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
voxel_gi->lights.erase(A);
} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
- RSG::storage->particles_remove_collision(A->base, collision->instance);
+ RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
}
}
@@ -521,7 +521,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
case RS::INSTANCE_LIGHT: {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
- if (scenario && instance->visible && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
+ if (scenario && instance->visible && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
scenario->dynamic_lights.erase(light->instance);
}
@@ -619,7 +619,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
case RS::INSTANCE_LIGHT: {
InstanceLightData *light = memnew(InstanceLightData);
- if (scenario && RSG::storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) {
+ if (scenario && RSG::light_storage->light_get_type(p_base) == RS::LIGHT_DIRECTIONAL) {
light->D = scenario->directional_lights.push_back(instance);
}
@@ -659,8 +659,8 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
} break;
case RS::INSTANCE_PARTICLES_COLLISION: {
InstanceParticlesCollisionData *collision = memnew(InstanceParticlesCollisionData);
- collision->instance = RSG::storage->particles_collision_instance_create(p_base);
- RSG::storage->particles_collision_instance_set_active(collision->instance, instance->visible);
+ collision->instance = RSG::particles_storage->particles_collision_instance_create(p_base);
+ RSG::particles_storage->particles_collision_instance_set_active(collision->instance, instance->visible);
instance->base_data = collision;
} break;
case RS::INSTANCE_FOG_VOLUME: {
@@ -801,7 +801,7 @@ void RendererSceneCull::instance_set_scenario(RID p_instance, RID p_scenario) {
case RS::INSTANCE_LIGHT: {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
- if (RSG::storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) {
+ if (RSG::light_storage->light_get_type(instance->base) == RS::LIGHT_DIRECTIONAL) {
light->D = scenario->directional_lights.push_back(instance);
}
} break;
@@ -930,7 +930,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
if (instance->base_type == RS::INSTANCE_LIGHT) {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
- if (instance->scenario && RSG::storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
+ if (instance->scenario && RSG::light_storage->light_get_type(instance->base) != RS::LIGHT_DIRECTIONAL && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
if (p_visible) {
instance->scenario->dynamic_lights.push_back(light->instance);
} else {
@@ -941,7 +941,7 @@ void RendererSceneCull::instance_set_visible(RID p_instance, bool p_visible) {
if (instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(instance->base_data);
- RSG::storage->particles_collision_instance_set_active(collision->instance, p_visible);
+ RSG::particles_storage->particles_collision_instance_set_active(collision->instance, p_visible);
}
if (instance->base_type == RS::INSTANCE_FOG_VOLUME) {
@@ -1490,8 +1490,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
scene_render->light_instance_set_aabb(light->instance, p_instance->transform.xform(p_instance->aabb));
light->shadow_dirty = true;
- RS::LightBakeMode bake_mode = RSG::storage->light_get_bake_mode(p_instance->base);
- if (RSG::storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) {
+ RS::LightBakeMode bake_mode = RSG::light_storage->light_get_bake_mode(p_instance->base);
+ if (RSG::light_storage->light_get_type(p_instance->base) != RS::LIGHT_DIRECTIONAL && bake_mode != light->bake_mode) {
if (p_instance->visible && p_instance->scenario && light->bake_mode == RS::LIGHT_BAKE_DYNAMIC) {
p_instance->scenario->dynamic_lights.erase(light->instance);
}
@@ -1503,7 +1503,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
}
}
- uint32_t max_sdfgi_cascade = RSG::storage->light_get_max_sdfgi_cascade(p_instance->base);
+ uint32_t max_sdfgi_cascade = RSG::light_storage->light_get_max_sdfgi_cascade(p_instance->base);
if (light->max_sdfgi_cascade != max_sdfgi_cascade) {
light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario
}
@@ -1529,15 +1529,15 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
scene_render->voxel_gi_instance_set_transform_to_data(voxel_gi->probe_instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
- RSG::storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
+ RSG::particles_storage->particles_set_emission_transform(p_instance->base, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(p_instance->base_data);
//remove materials no longer used and un-own them
- if (RSG::storage->particles_collision_is_heightfield(p_instance->base)) {
+ if (RSG::particles_storage->particles_collision_is_heightfield(p_instance->base)) {
heightfield_particle_colliders_update_list.insert(p_instance);
}
- RSG::storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
+ RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, p_instance->transform);
} else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
scene_render->fog_volume_instance_set_transform(volume->instance, p_instance->transform);
@@ -1646,8 +1646,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
case RS::INSTANCE_LIGHT: {
InstanceLightData *light_data = static_cast<InstanceLightData *>(p_instance->base_data);
idata.instance_data_rid = light_data->instance.get_id();
- light_data->uses_projector = RSG::storage->light_has_projector(p_instance->base);
- light_data->uses_softshadow = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON;
+ light_data->uses_projector = RSG::light_storage->light_has_projector(p_instance->base);
+ light_data->uses_softshadow = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE) > CMP_EPSILON;
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
@@ -1740,7 +1740,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
pair.pair_mask |= RS::INSTANCE_GEOMETRY_MASK;
pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
- if (RSG::storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
+ if (RSG::light_storage->light_get_bake_mode(p_instance->base) == RS::LIGHT_BAKE_DYNAMIC) {
pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
}
@@ -1864,12 +1864,12 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
if (p_instance->custom_aabb) {
new_aabb = *p_instance->custom_aabb;
} else {
- new_aabb = RSG::storage->particles_get_aabb(p_instance->base);
+ new_aabb = RSG::particles_storage->particles_get_aabb(p_instance->base);
}
} break;
case RenderingServer::INSTANCE_PARTICLES_COLLISION: {
- new_aabb = RSG::storage->particles_collision_get_aabb(p_instance->base);
+ new_aabb = RSG::particles_storage->particles_collision_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_FOG_VOLUME: {
@@ -1879,15 +1879,15 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
new_aabb = RSG::storage->visibility_notifier_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_LIGHT: {
- new_aabb = RSG::storage->light_get_aabb(p_instance->base);
+ new_aabb = RSG::light_storage->light_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_REFLECTION_PROBE: {
- new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base);
+ new_aabb = RSG::light_storage->reflection_probe_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_DECAL: {
- new_aabb = RSG::decal_atlas_storage->decal_get_aabb(p_instance->base);
+ new_aabb = RSG::texture_storage->decal_get_aabb(p_instance->base);
} break;
case RenderingServer::INSTANCE_VOXEL_GI: {
@@ -1895,7 +1895,7 @@ void RendererSceneCull::_update_instance_aabb(Instance *p_instance) {
} break;
case RenderingServer::INSTANCE_LIGHTMAP: {
- new_aabb = RSG::storage->lightmap_get_aabb(p_instance->base);
+ new_aabb = RSG::light_storage->lightmap_get_aabb(p_instance->base);
} break;
default: {
@@ -1923,7 +1923,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
for (Set<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
Instance *lightmap = E->get();
- bool interior = RSG::storage->lightmap_is_interior(lightmap->base);
+ bool interior = RSG::light_storage->lightmap_is_interior(lightmap->base);
if (inside && !interior) {
continue; //we are inside, ignore exteriors
@@ -1934,13 +1934,13 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
Vector3 lm_pos = to_bounds.xform(center);
- AABB bounds = RSG::storage->lightmap_get_aabb(lightmap->base);
+ AABB bounds = RSG::light_storage->lightmap_get_aabb(lightmap->base);
if (!bounds.has_point(lm_pos)) {
continue; //not in this lightmap
}
Color sh[9];
- RSG::storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh);
+ RSG::light_storage->lightmap_tap_sh_light(lightmap->base, lm_pos, sh);
//rotate it
Basis rot = lightmap->transform.basis.orthonormalized();
@@ -1997,19 +1997,19 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
light_transform.orthonormalize(); //scale does not count on lights
real_t max_distance = p_cam_projection.get_z_far();
- real_t shadow_max = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
+ real_t shadow_max = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE);
if (shadow_max > 0 && !p_cam_orthogonal) { //its impractical (and leads to unwanted behaviors) to set max distance in orthogonal camera
max_distance = MIN(shadow_max, max_distance);
}
max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
real_t min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
- real_t pancake_size = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
+ real_t pancake_size = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
real_t range = max_distance - min_distance;
int splits = 0;
- switch (RSG::storage->light_directional_get_shadow_mode(p_instance->base)) {
+ switch (RSG::light_storage->light_directional_get_shadow_mode(p_instance->base)) {
case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
splits = 1;
break;
@@ -2025,14 +2025,14 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
distances[0] = min_distance;
for (int i = 0; i < splits; i++) {
- distances[i + 1] = min_distance + RSG::storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range;
+ distances[i + 1] = min_distance + RSG::light_storage->light_get_param(p_instance->base, RS::LightParam(RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET + i)) * range;
};
distances[splits] = max_distance;
real_t texture_size = scene_render->get_directional_light_shadow_size(light->instance);
- bool overlap = RSG::storage->light_directional_get_blend_splits(p_instance->base);
+ bool overlap = RSG::light_storage->light_directional_get_blend_splits(p_instance->base);
cull.shadow_count = p_shadow_index + 1;
cull.shadows[p_shadow_index].cascade_count = splits;
@@ -2139,7 +2139,7 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
z_min_cam = z_vec.dot(center) - radius;
{
- float soft_shadow_angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE);
+ float soft_shadow_angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SIZE);
if (soft_shadow_angle > 0.0) {
float z_range = (z_vec.dot(center) + radius + pancake_size) - z_min_cam;
@@ -2215,11 +2215,11 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
bool animated_material_found = false;
- switch (RSG::storage->light_get_type(p_instance->base)) {
+ switch (RSG::light_storage->light_get_type(p_instance->base)) {
case RS::LIGHT_DIRECTIONAL: {
} break;
case RS::LIGHT_OMNI: {
- RS::LightOmniShadowMode shadow_mode = RSG::storage->light_omni_get_shadow_mode(p_instance->base);
+ RS::LightOmniShadowMode shadow_mode = RSG::light_storage->light_omni_get_shadow_mode(p_instance->base);
if (shadow_mode == RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID || !scene_render->light_instances_can_render_shadow_cube()) {
if (max_shadows_used + 2 > MAX_UPDATE_SHADOWS) {
@@ -2229,7 +2229,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
//using this one ensures that raster deferred will have it
RENDER_TIMESTAMP("Cull OmniLight3D Shadow Paraboloid, Half " + itos(i));
- real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
+ real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
real_t z = i == 0 ? -1 : 1;
Vector<Plane> planes;
@@ -2290,7 +2290,7 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return true;
}
- real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
+ real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
CameraMatrix cm;
cm.set_perspective(90, 1, radius * 0.005f, radius);
@@ -2374,8 +2374,8 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
return true;
}
- real_t radius = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
- real_t angle = RSG::storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ real_t radius = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_RANGE);
+ real_t angle = RSG::light_storage->light_get_param(p_instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
CameraMatrix cm;
cm.set_perspective(angle * 2.0, 1.0, 0.005f * radius, radius);
@@ -2623,7 +2623,7 @@ void RendererSceneCull::_scene_cull_threaded(uint32_t p_thread, CullData *cull_d
void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cull_result, uint64_t p_from, uint64_t p_to) {
uint64_t frame_number = RSG::rasterizer->get_frame_number();
- float lightmap_probe_update_speed = RSG::storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
+ float lightmap_probe_update_speed = RSG::light_storage->lightmap_get_probe_capture_update_speed() * RSG::rasterizer->get_frame_delta_time();
uint32_t sdfgi_last_light_index = 0xFFFFFFFF;
uint32_t sdfgi_last_light_cascade = 0xFFFFFFFF;
@@ -2654,7 +2654,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
if (base_type == RS::INSTANCE_LIGHT) {
cull_result.lights.push_back(idata.instance);
cull_result.light_instances.push_back(RID::from_uint64(idata.instance_data_rid));
- if (cull_data.shadow_atlas.is_valid() && RSG::storage->light_has_shadow(idata.base_rid)) {
+ if (cull_data.shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(idata.base_rid)) {
scene_render->light_instance_mark_visible(RID::from_uint64(idata.instance_data_rid)); //mark it visible for shadow allocation later
}
@@ -2714,14 +2714,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
mesh_visible = true;
} else if (base_type == RS::INSTANCE_PARTICLES) {
//particles visible? process them
- if (RSG::storage->particles_is_inactive(idata.base_rid)) {
+ if (RSG::particles_storage->particles_is_inactive(idata.base_rid)) {
//but if nothing is going on, don't do it.
keep = false;
} else {
cull_data.cull->lock.lock();
- RSG::storage->particles_request_process(idata.base_rid);
+ RSG::particles_storage->particles_request_process(idata.base_rid);
cull_data.cull->lock.unlock();
- RSG::storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
+ RSG::particles_storage->particles_set_view_axis(idata.base_rid, -cull_data.cam_transform.basis.get_axis(2).normalized(), cull_data.cam_transform.basis.get_axis(1).normalized());
//particles visible? request redraw
RenderingServerDefault::redraw_request();
}
@@ -2948,7 +2948,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
//check shadow..
if (light) {
- if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::storage->light_has_shadow(E->base) && !(RSG::storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) {
+ if (p_using_shadows && p_shadow_atlas.is_valid() && RSG::light_storage->light_has_shadow(E->base) && !(RSG::light_storage->light_get_type(E->base) == RS::LIGHT_DIRECTIONAL && RSG::light_storage->light_directional_get_sky_mode(E->base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY)) {
lights_with_shadow.push_back(E);
}
//add to list
@@ -3070,7 +3070,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
for (uint32_t i = 0; i < (uint32_t)scene_cull_result.lights.size(); i++) {
Instance *ins = scene_cull_result.lights[i];
- if (!p_shadow_atlas.is_valid() || !RSG::storage->light_has_shadow(ins->base)) {
+ if (!p_shadow_atlas.is_valid() || !RSG::light_storage->light_has_shadow(ins->base)) {
continue;
}
@@ -3087,9 +3087,9 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
// near plane half width and height
Vector2 vp_half_extents = p_camera_data->main_projection.get_viewport_half_extents();
- switch (RSG::storage->light_get_type(ins->base)) {
+ switch (RSG::light_storage->light_get_type(ins->base)) {
case RS::LIGHT_OMNI: {
- float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
+ float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
//get two points parallel to near plane
Vector3 points[2] = {
@@ -3112,8 +3112,8 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
coverage = screen_diameter / (vp_half_extents.x + vp_half_extents.y);
} break;
case RS::LIGHT_SPOT: {
- float radius = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
- float angle = RSG::storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ float radius = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_RANGE);
+ float angle = RSG::light_storage->light_get_param(ins->base, RS::LIGHT_PARAM_SPOT_ANGLE);
float w = radius * Math::sin(Math::deg2rad(angle));
float d = radius * Math::cos(Math::deg2rad(angle));
@@ -3303,11 +3303,11 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
Vector3(0, -1, 0)
};
- Vector3 extents = RSG::storage->reflection_probe_get_extents(p_instance->base);
- Vector3 origin_offset = RSG::storage->reflection_probe_get_origin_offset(p_instance->base);
- float max_distance = RSG::storage->reflection_probe_get_origin_max_distance(p_instance->base);
+ Vector3 extents = RSG::light_storage->reflection_probe_get_extents(p_instance->base);
+ Vector3 origin_offset = RSG::light_storage->reflection_probe_get_origin_offset(p_instance->base);
+ float max_distance = RSG::light_storage->reflection_probe_get_origin_max_distance(p_instance->base);
float size = scene_render->reflection_atlas_get_size(scenario->reflection_atlas);
- float mesh_lod_threshold = RSG::storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size;
+ float mesh_lod_threshold = RSG::light_storage->reflection_probe_get_mesh_lod_threshold(p_instance->base) / size;
Vector3 edge = view_normals[p_step] * extents;
float distance = ABS(view_normals[p_step].dot(edge) - view_normals[p_step].dot(origin_offset)); //distance from origin offset to actual view distance limit
@@ -3325,7 +3325,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
RID shadow_atlas;
- bool use_shadows = RSG::storage->reflection_probe_renders_shadows(p_instance->base);
+ bool use_shadows = RSG::light_storage->reflection_probe_renders_shadows(p_instance->base);
if (use_shadows) {
shadow_atlas = scenario->reflection_probe_shadow_atlas;
}
@@ -3341,7 +3341,7 @@ bool RendererSceneCull::_render_reflection_probe_step(Instance *p_instance, int
RendererSceneRender::CameraData camera_data;
camera_data.set_camera(xform, cm, false, false);
- _render_scene(&camera_data, RID(), environment, RID(), RSG::storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows);
+ _render_scene(&camera_data, RID(), environment, RID(), RSG::light_storage->reflection_probe_get_cull_mask(p_instance->base), p_instance->scenario->self, RID(), shadow_atlas, reflection_probe->instance, p_step, mesh_lod_threshold, use_shadows);
} else {
//do roughness postprocess step until it believes it's done
@@ -3363,7 +3363,7 @@ void RendererSceneCull::render_probes() {
SelfList<InstanceReflectionProbeData> *next = ref_probe->next();
RID base = ref_probe->self()->owner->base;
- switch (RSG::storage->reflection_probe_get_update_mode(base)) {
+ switch (RSG::light_storage->reflection_probe_get_update_mode(base)) {
case RS::REFLECTION_PROBE_UPDATE_ONCE: {
if (busy) { //already rendering something
break;
@@ -3432,16 +3432,16 @@ void RendererSceneCull::render_probes() {
if (
instance_caches[idx] != instance_light->instance ||
- cache->has_shadow != RSG::storage->light_has_shadow(instance->base) ||
- cache->type != RSG::storage->light_get_type(instance->base) ||
+ cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) ||
+ cache->type != RSG::light_storage->light_get_type(instance->base) ||
cache->transform != instance->transform ||
- cache->color != RSG::storage->light_get_color(instance->base) ||
- cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
- cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
- cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
- cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
- cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
- cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) {
+ cache->color != RSG::light_storage->light_get_color(instance->base) ||
+ cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
+ cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
+ cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
+ cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
+ cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
+ cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION)) {
cache_dirty = true;
}
}
@@ -3463,17 +3463,17 @@ void RendererSceneCull::render_probes() {
if (
instance_caches[idx] != instance_light->instance ||
- cache->has_shadow != RSG::storage->light_has_shadow(instance->base) ||
- cache->type != RSG::storage->light_get_type(instance->base) ||
+ cache->has_shadow != RSG::light_storage->light_has_shadow(instance->base) ||
+ cache->type != RSG::light_storage->light_get_type(instance->base) ||
cache->transform != instance->transform ||
- cache->color != RSG::storage->light_get_color(instance->base) ||
- cache->energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
- cache->bake_energy != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
- cache->radius != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
- cache->attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
- cache->spot_angle != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
- cache->spot_attenuation != RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) ||
- cache->sky_mode != RSG::storage->light_directional_get_sky_mode(instance->base)) {
+ cache->color != RSG::light_storage->light_get_color(instance->base) ||
+ cache->energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY) ||
+ cache->bake_energy != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY) ||
+ cache->radius != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE) ||
+ cache->attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION) ||
+ cache->spot_angle != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE) ||
+ cache->spot_attenuation != RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION) ||
+ cache->sky_mode != RSG::light_storage->light_directional_get_sky_mode(instance->base)) {
cache_dirty = true;
}
}
@@ -3509,16 +3509,16 @@ void RendererSceneCull::render_probes() {
InstanceVoxelGIData::LightCache *cache = &caches[idx];
instance_caches[idx] = instance_light->instance;
- cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
- cache->type = RSG::storage->light_get_type(instance->base);
+ cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base);
+ cache->type = RSG::light_storage->light_get_type(instance->base);
cache->transform = instance->transform;
- cache->color = RSG::storage->light_get_color(instance->base);
- cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
- cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
- cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
- cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ cache->color = RSG::light_storage->light_get_color(instance->base);
+ cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
+ cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
+ cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
+ cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
idx++;
}
@@ -3531,17 +3531,17 @@ void RendererSceneCull::render_probes() {
InstanceVoxelGIData::LightCache *cache = &caches[idx];
instance_caches[idx] = instance_light->instance;
- cache->has_shadow = RSG::storage->light_has_shadow(instance->base);
- cache->type = RSG::storage->light_get_type(instance->base);
+ cache->has_shadow = RSG::light_storage->light_has_shadow(instance->base);
+ cache->type = RSG::light_storage->light_get_type(instance->base);
cache->transform = instance->transform;
- cache->color = RSG::storage->light_get_color(instance->base);
- cache->energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
- cache->bake_energy = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
- cache->radius = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
- cache->attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
- cache->spot_angle = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
- cache->spot_attenuation = RSG::storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
- cache->sky_mode = RSG::storage->light_directional_get_sky_mode(instance->base);
+ cache->color = RSG::light_storage->light_get_color(instance->base);
+ cache->energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ENERGY);
+ cache->bake_energy = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_INDIRECT_ENERGY);
+ cache->radius = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_RANGE);
+ cache->attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_ATTENUATION);
+ cache->spot_angle = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ANGLE);
+ cache->spot_attenuation = RSG::light_storage->light_get_param(instance->base, RS::LIGHT_PARAM_SPOT_ATTENUATION);
+ cache->sky_mode = RSG::light_storage->light_directional_get_sky_mode(instance->base);
idx++;
}
@@ -3592,7 +3592,7 @@ void RendererSceneCull::render_particle_colliders() {
while (heightfield_particle_colliders_update_list.front()) {
Instance *hfpc = heightfield_particle_colliders_update_list.front()->get();
- if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::storage->particles_collision_is_heightfield(hfpc->base)) {
+ if (hfpc->scenario && hfpc->base_type == RS::INSTANCE_PARTICLES_COLLISION && RSG::particles_storage->particles_collision_is_heightfield(hfpc->base)) {
//update heightfield
instance_cull_result.clear();
scene_cull_result.geometry_instances.clear();
@@ -3686,7 +3686,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
// update the process material dependency
- RID particle_material = RSG::storage->particles_get_process_material(p_instance->base);
+ RID particle_material = RSG::particles_storage->particles_get_process_material(p_instance->base);
if (particle_material.is_valid()) {
RSG::material_storage->material_update_dependency(particle_material, &p_instance->dependency_tracker);
}
@@ -3776,10 +3776,10 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
} else if (p_instance->base_type == RS::INSTANCE_PARTICLES) {
bool cast_shadows = false;
- int dp = RSG::storage->particles_get_draw_passes(p_instance->base);
+ int dp = RSG::particles_storage->particles_get_draw_passes(p_instance->base);
for (int i = 0; i < dp; i++) {
- RID mesh = RSG::storage->particles_get_draw_pass_mesh(p_instance->base, i);
+ RID mesh = RSG::particles_storage->particles_get_draw_pass_mesh(p_instance->base, i);
if (!mesh.is_valid()) {
continue;
}
diff --git a/servers/rendering/renderer_storage.h b/servers/rendering/renderer_storage.h
index 7bbd414465..ab7dbb87a3 100644
--- a/servers/rendering/renderer_storage.h
+++ b/servers/rendering/renderer_storage.h
@@ -119,80 +119,6 @@ public:
Set<Dependency *> dependencies;
};
- /* Light API */
-
- virtual RID directional_light_allocate() = 0;
- virtual void directional_light_initialize(RID p_rid) = 0;
-
- virtual RID omni_light_allocate() = 0;
- virtual void omni_light_initialize(RID p_rid) = 0;
-
- virtual RID spot_light_allocate() = 0;
- virtual void spot_light_initialize(RID p_rid) = 0;
-
- virtual void light_set_color(RID p_light, const Color &p_color) = 0;
- virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0;
- virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
- virtual void light_set_projector(RID p_light, RID p_texture) = 0;
- virtual void light_set_negative(RID p_light, bool p_enable) = 0;
- virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
- virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0;
- virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
- virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0;
- virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0;
-
- virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0;
-
- virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0;
- virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
- virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
- virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0;
- virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0;
-
- virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
- virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
-
- virtual bool light_has_shadow(RID p_light) const = 0;
-
- virtual bool light_has_projector(RID p_light) const = 0;
-
- virtual RS::LightType light_get_type(RID p_light) const = 0;
- virtual AABB light_get_aabb(RID p_light) const = 0;
- virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0;
- virtual Color light_get_color(RID p_light) = 0;
- virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0;
- virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0;
- virtual uint64_t light_get_version(RID p_light) const = 0;
-
- /* PROBE API */
-
- virtual RID reflection_probe_allocate() = 0;
- virtual void reflection_probe_initialize(RID p_rid) = 0;
-
- virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0;
- virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
- virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
- virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0;
- virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
- virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
- virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
- virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
- virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
- virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
- virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
- virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
- virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
- virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) = 0;
-
- virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
- virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
- virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
- virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
- virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
- virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
- virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
- virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0;
-
virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
/* VOXEL GI API */
@@ -237,103 +163,6 @@ public:
virtual uint32_t voxel_gi_get_version(RID p_probe) = 0;
- /* LIGHTMAP */
-
- virtual RID lightmap_allocate() = 0;
- virtual void lightmap_initialize(RID p_rid) = 0;
-
- virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0;
- virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0;
- virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0;
- virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0;
- virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0;
- virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0;
- virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0;
- virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0;
- virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0;
- virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0;
- virtual bool lightmap_is_interior(RID p_lightmap) const = 0;
- virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0;
- virtual float lightmap_get_probe_capture_update_speed() const = 0;
-
- /* PARTICLES */
-
- virtual RID particles_allocate() = 0;
- virtual void particles_initialize(RID p_rid) = 0;
- virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) = 0;
-
- virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
- virtual bool particles_get_emitting(RID p_particles) = 0;
-
- virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
- virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0;
- virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
- virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0;
- virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) = 0;
- virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) = 0;
- virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
- virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0;
- virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
- virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
- virtual RID particles_get_process_material(RID p_particles) const = 0;
- virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
- virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
- virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
- virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) = 0;
-
- virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0;
-
- virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) = 0;
- virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0;
-
- virtual void particles_restart(RID p_particles) = 0;
- virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
- virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0;
-
- virtual bool particles_is_inactive(RID p_particles) const = 0;
-
- virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0;
-
- virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
- virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
-
- virtual void particles_request_process(RID p_particles) = 0;
- virtual AABB particles_get_current_aabb(RID p_particles) = 0;
- virtual AABB particles_get_aabb(RID p_particles) const = 0;
-
- virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0;
-
- virtual int particles_get_draw_passes(RID p_particles) const = 0;
- virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
-
- virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0;
-
- virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0;
- virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0;
-
- virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) = 0;
-
- virtual void update_particles() = 0;
-
- /* PARTICLES COLLISION */
-
- virtual RID particles_collision_allocate() = 0;
- virtual void particles_collision_initialize(RID p_rid) = 0;
-
- virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0;
- virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0;
- virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres
- virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres
- virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0;
- virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0;
- virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0;
- virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic
- virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field
- virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
- virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0;
- virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
- virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0;
-
/* FOG VOLUMES */
virtual RID fog_volume_allocate() = 0;
@@ -355,38 +184,6 @@ public:
virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0;
virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0;
- //used from 2D and 3D
- virtual RID particles_collision_instance_create(RID p_collision) = 0;
- virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0;
- virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0;
-
- /* RENDER TARGET */
-
- enum RenderTargetFlags {
- RENDER_TARGET_TRANSPARENT,
- RENDER_TARGET_DIRECT_TO_SCREEN,
- RENDER_TARGET_FLAG_MAX
- };
-
- virtual RID render_target_create() = 0;
- virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
- virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0;
- virtual RID render_target_get_texture(RID p_render_target) = 0;
- virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
- virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
- virtual bool render_target_was_used(RID p_render_target) = 0;
- virtual void render_target_set_as_unused(RID p_render_target) = 0;
-
- virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0;
- virtual bool render_target_is_clear_requested(RID p_render_target) = 0;
- virtual Color render_target_get_clear_request_color(RID p_render_target) = 0;
- virtual void render_target_disable_clear_request(RID p_render_target) = 0;
- virtual void render_target_do_clear_request(RID p_render_target) = 0;
-
- virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0;
- virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0;
- virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0;
-
virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
virtual bool free(RID p_rid) = 0;
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 07d413b095..8507e20648 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -34,6 +34,7 @@
#include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h"
#include "rendering_server_globals.h"
+#include "storage/texture_storage.h"
static Transform2D _canvas_get_transform(RendererViewport::Viewport *p_viewport, RendererCanvasCull::Canvas *p_canvas, RendererViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) {
Transform2D xf = p_viewport->global_transform;
@@ -222,7 +223,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
_configure_3d_render_buffers(p_viewport);
}
- RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
+ RSG::texture_storage->render_target_request_clear(p_viewport->render_target, bgcolor);
if (!scenario_draw_canvas_bg && can_draw_3d) {
_draw_3d(p_viewport);
@@ -243,7 +244,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (p_viewport->sdf_active) {
//process SDF
- Rect2 sdf_rect = RSG::storage->render_target_get_sdf_rect(p_viewport->render_target);
+ Rect2 sdf_rect = RSG::texture_storage->render_target_get_sdf_rect(p_viewport->render_target);
RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
@@ -266,11 +267,11 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
RSG::canvas_render->render_sdf(p_viewport->render_target, occluders);
- RSG::storage->render_target_mark_sdf_enabled(p_viewport->render_target, true);
+ RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, true);
p_viewport->sdf_active = false; // if used, gets set active again
} else {
- RSG::storage->render_target_mark_sdf_enabled(p_viewport->render_target, false);
+ RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, false);
}
Rect2 shadow_rect;
@@ -529,9 +530,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
}
- if (RSG::storage->render_target_is_clear_requested(p_viewport->render_target)) {
+ if (RSG::texture_storage->render_target_is_clear_requested(p_viewport->render_target)) {
//was never cleared in the end, force clear it
- RSG::storage->render_target_do_clear_request(p_viewport->render_target);
+ RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target);
}
if (p_viewport->measure_render_time) {
@@ -595,7 +596,7 @@ void RendererViewport::draw_viewports() {
vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size);
vp->size = xr_size;
uint32_t view_count = xr_interface->get_view_count();
- RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
+ RSG::texture_storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count);
// Inform xr interface we're about to render its viewport, if this returns false we don't render
visible = xr_interface->pre_draw_viewport(vp->render_target);
@@ -610,7 +611,7 @@ void RendererViewport::draw_viewports() {
visible = true;
}
- if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::storage->render_target_was_used(vp->render_target)) {
+ if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::texture_storage->render_target_was_used(vp->render_target)) {
visible = true;
}
@@ -641,11 +642,11 @@ void RendererViewport::draw_viewports() {
RENDER_TIMESTAMP("> Render Viewport " + itos(i));
- RSG::storage->render_target_set_as_unused(vp->render_target);
+ RSG::texture_storage->render_target_set_as_unused(vp->render_target);
if (vp->use_xr && xr_interface.is_valid()) {
// check for an external texture destination (disabled for now, not yet supported)
- // RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
- RSG::storage->render_target_set_external_texture(vp->render_target, 0);
+ // RSG::texture_storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
+ RSG::texture_storage->render_target_set_external_texture(vp->render_target, 0);
// render...
RSG::scene->set_debug_draw_mode(vp->debug_draw);
@@ -667,7 +668,7 @@ void RendererViewport::draw_viewports() {
}
}
} else {
- RSG::storage->render_target_set_external_texture(vp->render_target, 0);
+ RSG::texture_storage->render_target_set_external_texture(vp->render_target, 0);
RSG::scene->set_debug_draw_mode(vp->debug_draw);
@@ -726,7 +727,7 @@ void RendererViewport::viewport_initialize(RID p_rid) {
viewport_owner.initialize_rid(p_rid);
Viewport *viewport = viewport_owner.get_or_null(p_rid);
viewport->self = p_rid;
- viewport->render_target = RSG::storage->render_target_create();
+ viewport->render_target = RSG::texture_storage->render_target_create();
viewport->shadow_atlas = RSG::scene->shadow_atlas_create();
viewport->viewport_render_direct_to_screen = false;
@@ -808,7 +809,7 @@ void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_heig
viewport->size = Size2(p_width, p_height);
uint32_t view_count = viewport->get_view_count();
- RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
+ RSG::texture_storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count);
_configure_3d_render_buffers(viewport);
viewport->occlusion_buffer_dirty = true;
@@ -849,8 +850,8 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
// If using OpenGL we can optimize this operation by rendering directly to system_fbo
// instead of rendering to fbo and copying to system_fbo after
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
- RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count());
- RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
+ RSG::texture_storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
}
viewport->viewport_to_screen_rect = p_rect;
@@ -858,8 +859,8 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_
} else {
// if render_direct_to_screen was used, reset size and position
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
- RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0);
+ RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
}
viewport->viewport_to_screen_rect = Rect2();
@@ -877,17 +878,17 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool
// if disabled, reset render_target size and position
if (!p_enable) {
- RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
- RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0);
+ RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count());
}
- RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
+ RSG::texture_storage->render_target_set_flag(viewport->render_target, RendererTextureStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
viewport->viewport_render_direct_to_screen = p_enable;
// if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
- RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->get_view_count());
- RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
+ RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->get_view_count());
+ RSG::texture_storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
}
}
@@ -902,7 +903,7 @@ RID RendererViewport::viewport_get_texture(RID p_viewport) const {
const Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND_V(!viewport, RID());
- return RSG::storage->render_target_get_texture(viewport->render_target);
+ return RSG::texture_storage->render_target_get_texture(viewport->render_target);
}
RID RendererViewport::viewport_get_occluder_debug_texture(RID p_viewport) const {
@@ -995,7 +996,7 @@ void RendererViewport::viewport_set_transparent_background(RID p_viewport, bool
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- RSG::storage->render_target_set_flag(viewport->render_target, RendererStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
+ RSG::texture_storage->render_target_set_flag(viewport->render_target, RendererTextureStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
viewport->transparent_bg = p_enabled;
}
@@ -1178,14 +1179,14 @@ void RendererViewport::viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::V
Viewport *viewport = viewport_owner.get_or_null(p_viewport);
ERR_FAIL_COND(!viewport);
- RSG::storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale);
+ RSG::texture_storage->render_target_set_sdf_size_and_scale(viewport->render_target, p_size, p_scale);
}
bool RendererViewport::free(RID p_rid) {
if (viewport_owner.owns(p_rid)) {
Viewport *viewport = viewport_owner.get_or_null(p_rid);
- RSG::storage->free(viewport->render_target);
+ RSG::texture_storage->render_target_free(viewport->render_target);
RSG::scene->free(viewport->shadow_atlas);
if (viewport->render_buffers.is_valid()) {
RSG::scene->free(viewport->render_buffers);
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index 2dab7cb84c..e42034dbb9 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -84,7 +84,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
- RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
+ RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
RSG::scene->render_probes();
@@ -398,10 +398,10 @@ RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
RendererSceneCull *sr = memnew(RendererSceneCull);
RSG::scene = sr;
RSG::rasterizer = RendererCompositor::create();
- RSG::canvas_texture_storage = RSG::rasterizer->get_canvas_texture_storage();
- RSG::decal_atlas_storage = RSG::rasterizer->get_decal_atlas_storage();
+ RSG::light_storage = RSG::rasterizer->get_light_storage();
RSG::material_storage = RSG::rasterizer->get_material_storage();
RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
+ RSG::particles_storage = RSG::rasterizer->get_particles_storage();
RSG::texture_storage = RSG::rasterizer->get_texture_storage();
RSG::storage = RSG::rasterizer->get_storage();
RSG::canvas_render = RSG::rasterizer->get_canvas();
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 21e11c6d71..8dfb5985f8 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -351,8 +351,8 @@ public:
#undef ServerName
#undef server_name
-#define ServerName RendererStorage
-#define server_name RSG::storage
+#define ServerName RendererLightStorage
+#define server_name RSG::light_storage
FUNCRIDSPLIT(directional_light)
FUNCRIDSPLIT(omni_light)
@@ -394,13 +394,27 @@ public:
FUNC2(reflection_probe_set_resolution, RID, int)
FUNC2(reflection_probe_set_mesh_lod_threshold, RID, float)
+ /* LIGHTMAP */
+
+ FUNCRIDSPLIT(lightmap)
+
+ FUNC3(lightmap_set_textures, RID, RID, bool)
+ FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
+ FUNC2(lightmap_set_probe_interior, RID, bool)
+ FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
+ FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
+ FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
+ FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
+ FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
+ FUNC1(lightmap_set_probe_capture_update_speed, float)
+
/* DECAL API */
#undef ServerName
#undef server_name
-#define ServerName RendererDecalAtlasStorage
-#define server_name RSG::decal_atlas_storage
+#define ServerName RendererTextureStorage
+#define server_name RSG::texture_storage
FUNCRIDSPLIT(decal)
@@ -443,21 +457,13 @@ public:
FUNC2(voxel_gi_set_interior, RID, bool)
FUNC2(voxel_gi_set_use_two_bounces, RID, bool)
- /* LIGHTMAP */
-
- FUNCRIDSPLIT(lightmap)
+ /* PARTICLES */
- FUNC3(lightmap_set_textures, RID, RID, bool)
- FUNC2(lightmap_set_probe_bounds, RID, const AABB &)
- FUNC2(lightmap_set_probe_interior, RID, bool)
- FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &)
- FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID)
- FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID)
- FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID)
- FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID)
- FUNC1(lightmap_set_probe_capture_update_speed, float)
+#undef ServerName
+#undef server_name
- /* PARTICLES */
+#define ServerName RendererParticlesStorage
+#define server_name RSG::particles_storage
FUNCRIDSPLIT(particles)
@@ -514,6 +520,12 @@ public:
/* FOG VOLUME */
+#undef ServerName
+#undef server_name
+
+#define ServerName RendererStorage
+#define server_name RSG::storage
+
FUNCRIDSPLIT(fog_volume)
FUNC2(fog_volume_set_shape, RID, FogVolumeShape)
diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp
index 2be87c27b1..4d24dbf3b4 100644
--- a/servers/rendering/rendering_server_globals.cpp
+++ b/servers/rendering/rendering_server_globals.cpp
@@ -32,10 +32,10 @@
bool RenderingServerGlobals::threaded = false;
-RendererCanvasTextureStorage *RenderingServerGlobals::canvas_texture_storage = nullptr;
-RendererDecalAtlasStorage *RenderingServerGlobals::decal_atlas_storage = nullptr;
+RendererLightStorage *RenderingServerGlobals::light_storage = nullptr;
RendererMaterialStorage *RenderingServerGlobals::material_storage = nullptr;
RendererMeshStorage *RenderingServerGlobals::mesh_storage = nullptr;
+RendererParticlesStorage *RenderingServerGlobals::particles_storage = nullptr;
RendererTextureStorage *RenderingServerGlobals::texture_storage = nullptr;
RendererStorage *RenderingServerGlobals::storage = nullptr;
RendererCanvasRender *RenderingServerGlobals::canvas_render = nullptr;
diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h
index 40fd638425..ce11fae9e8 100644
--- a/servers/rendering/rendering_server_globals.h
+++ b/servers/rendering/rendering_server_globals.h
@@ -34,10 +34,10 @@
#include "servers/rendering/renderer_canvas_cull.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/renderer_scene.h"
-#include "servers/rendering/storage/canvas_texture_storage.h"
-#include "servers/rendering/storage/decal_atlas_storage.h"
+#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/mesh_storage.h"
+#include "servers/rendering/storage/particles_storage.h"
#include "servers/rendering/storage/texture_storage.h"
class RendererCanvasCull;
@@ -48,11 +48,11 @@ class RenderingServerGlobals {
public:
static bool threaded;
- static RendererCanvasTextureStorage *canvas_texture_storage;
+ static RendererLightStorage *light_storage;
static RendererMaterialStorage *material_storage;
static RendererMeshStorage *mesh_storage;
+ static RendererParticlesStorage *particles_storage;
static RendererTextureStorage *texture_storage;
- static RendererDecalAtlasStorage *decal_atlas_storage;
static RendererStorage *storage;
static RendererCanvasRender *canvas_render;
static RendererCompositor *rasterizer;
diff --git a/servers/rendering/storage/canvas_texture_storage.h b/servers/rendering/storage/canvas_texture_storage.h
deleted file mode 100644
index ad4c67f649..0000000000
--- a/servers/rendering/storage/canvas_texture_storage.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*************************************************************************/
-/* canvas_texture_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CANVAS_TEXTURE_STORAGE_H
-#define CANVAS_TEXTURE_STORAGE_H
-
-#include "servers/rendering_server.h"
-
-class RendererCanvasTextureStorage {
-public:
- virtual ~RendererCanvasTextureStorage(){};
-
- virtual RID canvas_texture_allocate() = 0;
- virtual void canvas_texture_initialize(RID p_rid) = 0;
- virtual void canvas_texture_free(RID p_rid) = 0;
-
- virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0;
- virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0;
-
- virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0;
- virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0;
-};
-
-#endif // !CANVAS_TEXTURE_STORAGE_H
diff --git a/servers/rendering/storage/decal_atlas_storage.h b/servers/rendering/storage/decal_atlas_storage.h
deleted file mode 100644
index 62cd76881b..0000000000
--- a/servers/rendering/storage/decal_atlas_storage.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*************************************************************************/
-/* decal_atlas_storage.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef DECAL_ATLAS_STORAGE_H
-#define DECAL_ATLAS_STORAGE_H
-
-#include "servers/rendering_server.h"
-
-class RendererDecalAtlasStorage {
-public:
- virtual ~RendererDecalAtlasStorage(){};
-
- virtual RID decal_allocate() = 0;
- virtual void decal_initialize(RID p_rid) = 0;
- virtual void decal_free(RID p_rid) = 0;
-
- virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
- virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
- virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
- virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
- virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
- virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
- virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
- virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
- virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
-
- virtual AABB decal_get_aabb(RID p_decal) const = 0;
-
- virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
- virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
-};
-
-#endif // !DECAL_ATLAS_STORAGE_H
diff --git a/servers/rendering/storage/light_storage.h b/servers/rendering/storage/light_storage.h
new file mode 100644
index 0000000000..0cb0f35570
--- /dev/null
+++ b/servers/rendering/storage/light_storage.h
@@ -0,0 +1,139 @@
+/*************************************************************************/
+/* light_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHT_STORAGE_H
+#define LIGHT_STORAGE_H
+
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering_server.h"
+
+class RendererLightStorage {
+public:
+ virtual ~RendererLightStorage() {}
+
+ /* Light API */
+
+ virtual RID directional_light_allocate() = 0;
+ virtual void directional_light_initialize(RID p_rid) = 0;
+
+ virtual RID omni_light_allocate() = 0;
+ virtual void omni_light_initialize(RID p_rid) = 0;
+
+ virtual RID spot_light_allocate() = 0;
+ virtual void spot_light_initialize(RID p_rid) = 0;
+
+ virtual void light_free(RID p_rid) = 0;
+
+ virtual void light_set_color(RID p_light, const Color &p_color) = 0;
+ virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) = 0;
+ virtual void light_set_shadow(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_projector(RID p_light, RID p_texture) = 0;
+ virtual void light_set_negative(RID p_light, bool p_enable) = 0;
+ virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) = 0;
+ virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) = 0;
+ virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) = 0;
+ virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) = 0;
+ virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) = 0;
+
+ virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) = 0;
+
+ virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0;
+ virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
+ virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
+ virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0;
+ virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0;
+
+ virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
+ virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
+
+ virtual bool light_has_shadow(RID p_light) const = 0;
+
+ virtual bool light_has_projector(RID p_light) const = 0;
+
+ virtual RS::LightType light_get_type(RID p_light) const = 0;
+ virtual AABB light_get_aabb(RID p_light) const = 0;
+ virtual float light_get_param(RID p_light, RS::LightParam p_param) = 0;
+ virtual Color light_get_color(RID p_light) = 0;
+ virtual RS::LightBakeMode light_get_bake_mode(RID p_light) = 0;
+ virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) = 0;
+ virtual uint64_t light_get_version(RID p_light) const = 0;
+
+ /* PROBE API */
+
+ virtual RID reflection_probe_allocate() = 0;
+ virtual void reflection_probe_initialize(RID p_rid) = 0;
+ virtual void reflection_probe_free(RID p_rid) = 0;
+
+ virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) = 0;
+ virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
+ virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) = 0;
+ virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) = 0;
+ virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) = 0;
+ virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) = 0;
+ virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) = 0;
+ virtual void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) = 0;
+ virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) = 0;
+ virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
+ virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
+ virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) = 0;
+
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
+ virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
+ virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
+ virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
+ virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const = 0;
+ virtual float reflection_probe_get_origin_max_distance(RID p_probe) const = 0;
+ virtual bool reflection_probe_renders_shadows(RID p_probe) const = 0;
+ virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const = 0;
+
+ /* LIGHTMAP */
+
+ virtual RID lightmap_allocate() = 0;
+ virtual void lightmap_initialize(RID p_rid) = 0;
+ virtual void lightmap_free(RID p_rid) = 0;
+
+ virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) = 0;
+ virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) = 0;
+ virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) = 0;
+ virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) = 0;
+ virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const = 0;
+ virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const = 0;
+ virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const = 0;
+ virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const = 0;
+ virtual AABB lightmap_get_aabb(RID p_lightmap) const = 0;
+ virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) = 0;
+ virtual bool lightmap_is_interior(RID p_lightmap) const = 0;
+ virtual void lightmap_set_probe_capture_update_speed(float p_speed) = 0;
+ virtual float lightmap_get_probe_capture_update_speed() const = 0;
+};
+
+#endif // !LIGHT_STORAGE_H
diff --git a/servers/rendering/storage/particles_storage.h b/servers/rendering/storage/particles_storage.h
new file mode 100644
index 0000000000..268b5473e2
--- /dev/null
+++ b/servers/rendering/storage/particles_storage.h
@@ -0,0 +1,129 @@
+/*************************************************************************/
+/* particles_storage.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PARTICLES_STORAGE_H
+#define PARTICLES_STORAGE_H
+
+#include "servers/rendering/renderer_storage.h"
+#include "servers/rendering_server.h"
+
+class RendererParticlesStorage {
+public:
+ virtual ~RendererParticlesStorage() {}
+
+ /* PARTICLES */
+
+ virtual RID particles_allocate() = 0;
+ virtual void particles_initialize(RID p_rid) = 0;
+ virtual void particles_free(RID p_rid) = 0;
+
+ virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) = 0;
+
+ virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0;
+ virtual bool particles_get_emitting(RID p_particles) = 0;
+
+ virtual void particles_set_amount(RID p_particles, int p_amount) = 0;
+ virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0;
+ virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0;
+ virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0;
+ virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) = 0;
+ virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
+ virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0;
+ virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
+ virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
+ virtual RID particles_get_process_material(RID p_particles) const = 0;
+ virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0;
+ virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0;
+ virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0;
+ virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) = 0;
+
+ virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0;
+
+ virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) = 0;
+ virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0;
+
+ virtual void particles_restart(RID p_particles) = 0;
+ virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0;
+ virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0;
+
+ virtual bool particles_is_inactive(RID p_particles) const = 0;
+
+ virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0;
+
+ virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
+ virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
+
+ virtual void particles_request_process(RID p_particles) = 0;
+ virtual AABB particles_get_current_aabb(RID p_particles) = 0;
+ virtual AABB particles_get_aabb(RID p_particles) const = 0;
+
+ virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0;
+
+ virtual int particles_get_draw_passes(RID p_particles) const = 0;
+ virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
+
+ virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0;
+
+ virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0;
+ virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0;
+
+ virtual void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) = 0;
+
+ virtual void update_particles() = 0;
+
+ /* PARTICLES COLLISION */
+
+ virtual RID particles_collision_allocate() = 0;
+ virtual void particles_collision_initialize(RID p_rid) = 0;
+ virtual void particles_collision_free(RID p_rid) = 0;
+
+ virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0;
+ virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0;
+ virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres
+ virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres
+ virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0;
+ virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0;
+ virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0;
+ virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic
+ virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field
+ virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field
+ virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0;
+ virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
+ virtual RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const = 0;
+
+ //used from 2D and 3D
+ virtual RID particles_collision_instance_create(RID p_collision) = 0;
+ virtual void particles_collision_instance_free(RID p_rid) = 0;
+ virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0;
+ virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0;
+};
+
+#endif // !PARTICLES_STORAGE_H
diff --git a/servers/rendering/storage/texture_storage.h b/servers/rendering/storage/texture_storage.h
index bef5e3e146..4c4213d7c1 100644
--- a/servers/rendering/storage/texture_storage.h
+++ b/servers/rendering/storage/texture_storage.h
@@ -35,6 +35,19 @@
class RendererTextureStorage {
public:
+ /* Canvas Texture API */
+
+ virtual RID canvas_texture_allocate() = 0;
+ virtual void canvas_texture_initialize(RID p_rid) = 0;
+ virtual void canvas_texture_free(RID p_rid) = 0;
+
+ virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) = 0;
+ virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) = 0;
+
+ virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) = 0;
+ virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) = 0;
+
+ /* Texture API */
virtual bool can_create_resources_async() const = 0;
virtual ~RendererTextureStorage(){};
@@ -75,6 +88,55 @@ public:
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
+
+ /* Decal API */
+ virtual RID decal_allocate() = 0;
+ virtual void decal_initialize(RID p_rid) = 0;
+ virtual void decal_free(RID p_rid) = 0;
+
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
+
+ virtual AABB decal_get_aabb(RID p_decal) const = 0;
+
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
+
+ /* RENDER TARGET */
+
+ enum RenderTargetFlags {
+ RENDER_TARGET_TRANSPARENT,
+ RENDER_TARGET_DIRECT_TO_SCREEN,
+ RENDER_TARGET_FLAG_MAX
+ };
+
+ virtual RID render_target_create() = 0;
+ virtual void render_target_free(RID p_rid) = 0;
+
+ virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) = 0;
+ virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) = 0;
+ virtual RID render_target_get_texture(RID p_render_target) = 0;
+ virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) = 0;
+ virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) = 0;
+ virtual bool render_target_was_used(RID p_render_target) = 0;
+ virtual void render_target_set_as_unused(RID p_render_target) = 0;
+
+ virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) = 0;
+ virtual bool render_target_is_clear_requested(RID p_render_target) = 0;
+ virtual Color render_target_get_clear_request_color(RID p_render_target) = 0;
+ virtual void render_target_disable_clear_request(RID p_render_target) = 0;
+ virtual void render_target_do_clear_request(RID p_render_target) = 0;
+
+ virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) = 0;
+ virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const = 0;
+ virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) = 0;
};
#endif // !TEXTURE_STORAGE_H
diff --git a/servers/xr/xr_interface_extension.cpp b/servers/xr/xr_interface_extension.cpp
index 18131c1e89..a0bec0f95b 100644
--- a/servers/xr/xr_interface_extension.cpp
+++ b/servers/xr/xr_interface_extension.cpp
@@ -30,6 +30,7 @@
#include "xr_interface_extension.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
+#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
#include "servers/rendering/renderer_storage.h"
#include "servers/rendering/rendering_server_globals.h"
@@ -339,10 +340,10 @@ void XRInterfaceExtension::notification(int p_what) {
RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) {
// In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine.
// So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too.
- RendererStorageRD *rd_storage = RendererStorageRD::base_singleton;
- ERR_FAIL_NULL_V_MSG(rd_storage, RID(), "Renderer storage not setup");
+ RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
+ ERR_FAIL_NULL_V_MSG(texture_storage, RID(), "Texture storage not setup");
- return rd_storage->render_target_get_rd_texture(p_render_target);
+ return texture_storage->render_target_get_rd_texture(p_render_target);
}
/*