diff options
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | misc/dist/linux/org.godotengine.Godot.desktop | 2 | ||||
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 11 | ||||
-rw-r--r-- | scene/2d/animated_sprite_2d.h | 2 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 11 | ||||
-rw-r--r-- | scene/3d/sprite_3d.h | 2 |
6 files changed, 29 insertions, 1 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index e0fc42165b..23ff7fc7d6 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -1888,7 +1888,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) { } if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) { - const Key code = k->get_keycode(); + const Key code = k->get_physical_keycode(); if (code >= Key::KEY_0 && code <= Key::KEY_9) { k->set_keycode(code - Key::KEY_0 + Key::KP_0); } diff --git a/misc/dist/linux/org.godotengine.Godot.desktop b/misc/dist/linux/org.godotengine.Godot.desktop index 4d23c96545..98c7ada430 100644 --- a/misc/dist/linux/org.godotengine.Godot.desktop +++ b/misc/dist/linux/org.godotengine.Godot.desktop @@ -1,7 +1,9 @@ [Desktop Entry] Name=Godot Engine GenericName=Libre game engine +GenericName[zh_CN]=自由的游戏引擎 Comment=Multi-platform 2D and 3D game engine with a feature-rich editor +Comment[zh_CN]=多平台 2D 和 3D 游戏引擎,带有功能丰富的编辑器 Exec=godot %f Icon=godot Terminal=false diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index d3783aadd1..4734f97e23 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -443,6 +443,17 @@ TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const { return warnings; } +void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { + if (p_idx == 0 && p_function == "play" && frames.is_valid()) { + List<StringName> al; + frames->get_animation_list(&al); + for (const StringName &name : al) { + r_options->push_back(String(name).quote()); + } + } + Node::get_argument_options(p_function, p_idx, r_options); +} + void AnimatedSprite2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames); ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames); diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h index b3af931ea2..3a41f810dc 100644 --- a/scene/2d/animated_sprite_2d.h +++ b/scene/2d/animated_sprite_2d.h @@ -109,6 +109,8 @@ public: bool is_flipped_v() const; TypedArray<String> get_configuration_warnings() const override; + virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; + AnimatedSprite2D(); }; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 223da13b71..8cb5081047 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -1247,6 +1247,17 @@ TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const { return warnings; } +void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { + if (p_idx == 0 && p_function == "play" && frames.is_valid()) { + List<StringName> al; + frames->get_animation_list(&al); + for (const StringName &name : al) { + r_options->push_back(String(name).quote()); + } + } + Node::get_argument_options(p_function, p_idx, r_options); +} + void AnimatedSprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames); ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames); diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 028720a783..6ac85a7bbc 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -248,6 +248,8 @@ public: virtual Rect2 get_item_rect() const override; virtual TypedArray<String> get_configuration_warnings() const override; + virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; + AnimatedSprite3D(); }; |