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-rw-r--r--scene/animation/animation_tree.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 99d450fa5b..8729ab156b 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -800,9 +800,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
} else if (track_cache_type == Animation::TYPE_VALUE) {
// If it has at least one angle interpolation, it also uses angle interpolation for blending.
- TrackCacheValue *track_value = memnew(TrackCacheValue);
+ TrackCacheValue *track_value = static_cast<TrackCacheValue *>(track);
+ bool was_discrete = track_value->is_discrete;
+ bool was_using_angle = track_value->is_using_angle;
track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER;
track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
+
+ if (was_discrete != track_value->is_discrete) {
+ WARN_PRINT_ONCE("Tracks with different update modes are blended. Blending prioritizes Discrete/Trigger mode, so other update mode tracks will not be blended.");
+ }
+ if (was_using_angle != track_value->is_using_angle) {
+ WARN_PRINT_ONCE("Tracks for rotation with different interpolation types are blended. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value.");
+ }
}
track->setup_pass = setup_pass;