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-rw-r--r--modules/navigation/rvo_agent.cpp3
-rw-r--r--platform/javascript/SCsub6
-rw-r--r--platform/javascript/detect.py17
-rw-r--r--platform/javascript/emscripten_helpers.py6
-rw-r--r--platform/javascript/export/export_plugin.cpp9
-rw-r--r--platform/javascript/export/export_plugin.h15
-rw-r--r--scene/3d/lightmap_gi.cpp157
-rw-r--r--scene/3d/lightmap_gi.h2
8 files changed, 141 insertions, 74 deletions
diff --git a/modules/navigation/rvo_agent.cpp b/modules/navigation/rvo_agent.cpp
index a6a5660c0c..4ec72ad43f 100644
--- a/modules/navigation/rvo_agent.cpp
+++ b/modules/navigation/rvo_agent.cpp
@@ -65,8 +65,9 @@ void RvoAgent::dispatch_callback() {
return;
}
Object *obj = ObjectDB::get_instance(callback.id);
- if (obj == nullptr) {
+ if (!obj) {
callback.id = ObjectID();
+ return;
}
Callable::CallError responseCallError;
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 8d9ba82fd4..4827dc4627 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -37,6 +37,8 @@ for ext in env["JS_EXTERNS"]:
build = []
if env["gdnative_enabled"]:
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
+ if env["threads_enabled"]:
+ build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
sys_env["LIBS"] = []
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
@@ -58,7 +60,7 @@ if env["gdnative_enabled"]:
wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files)
- build = [sys[0], sys[1], wasm[0]]
+ build = sys + [wasm[0]]
else:
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
if env["threads_enabled"]:
@@ -87,5 +89,5 @@ wrap_list = [
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
# Extra will be the thread worker, or the GDNative side, or None
-extra = build[2] if len(build) > 2 else None
+extra = build[2:] if len(build) > 2 else None
env.CreateTemplateZip(js_wrapped, build[1], extra)
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 4a9652fc1c..15fd63811c 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -185,10 +185,6 @@ def configure(env):
if env["javascript_eval"]:
env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
- if env["threads_enabled"] and env["gdnative_enabled"]:
- print("Threads and GDNative support can't be both enabled due to WebAssembly limitations")
- sys.exit(255)
-
# Thread support (via SharedArrayBuffer).
if env["threads_enabled"]:
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
@@ -201,10 +197,21 @@ def configure(env):
env.Append(CPPDEFINES=["NO_THREADS"])
if env["gdnative_enabled"]:
- major, minor, patch = get_compiler_version(env)
+ emcc_version = get_compiler_version(env)
+ major = int(emcc_version["major"])
+ minor = int(emcc_version["minor"])
+ patch = int(emcc_version["patch"])
if major < 2 or (major == 2 and minor == 0 and patch < 10):
print("GDNative support requires emscripten >= 2.0.10, detected: %s.%s.%s" % (major, minor, patch))
sys.exit(255)
+ if (
+ env["threads_enabled"]
+ and major < 3
+ or (major == 3 and minor < 1)
+ or (major == 3 and minor == 1 and patch < 14)
+ ):
+ print("Threads and GDNative requires emscripten => 3.1.14, detected: %s.%s.%s" % (major, minor, patch))
+ sys.exit(255)
env.Append(CCFLAGS=["-s", "RELOCATABLE=1"])
env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"])
# Weak symbols are broken upstream: https://github.com/emscripten-core/emscripten/issues/12819
diff --git a/platform/javascript/emscripten_helpers.py b/platform/javascript/emscripten_helpers.py
index 4dad2d5204..3cb1d75e52 100644
--- a/platform/javascript/emscripten_helpers.py
+++ b/platform/javascript/emscripten_helpers.py
@@ -52,10 +52,10 @@ def create_template_zip(env, js, wasm, extra):
]
# GDNative/Threads specific
if env["gdnative_enabled"]:
- in_files.append(extra) # Runtime
+ in_files.append(extra.pop()) # Runtime
out_files.append(zip_dir.File(binary_name + ".side.wasm"))
- elif env["threads_enabled"]:
- in_files.append(extra) # Worker
+ if env["threads_enabled"]:
+ in_files.append(extra.pop()) # Worker
out_files.append(zip_dir.File(binary_name + ".worker.js"))
service_worker = "#misc/dist/html/service-worker.js"
diff --git a/platform/javascript/export/export_plugin.cpp b/platform/javascript/export/export_plugin.cpp
index 128834c90f..901580c140 100644
--- a/platform/javascript/export/export_plugin.cpp
+++ b/platform/javascript/export/export_plugin.cpp
@@ -215,7 +215,7 @@ Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &
cache_files.push_back(name + ".icon.png");
cache_files.push_back(name + ".apple-touch-icon.png");
}
- if (mode == EXPORT_MODE_THREADS) {
+ if (mode & EXPORT_MODE_THREADS) {
cache_files.push_back(name + ".worker.js");
cache_files.push_back(name + ".audio.worklet.js");
}
@@ -225,7 +225,7 @@ Error EditorExportPlatformJavaScript::_build_pwa(const Ref<EditorExportPreset> &
Array opt_cache_files;
opt_cache_files.push_back(name + ".wasm");
opt_cache_files.push_back(name + ".pck");
- if (mode == EXPORT_MODE_GDNATIVE) {
+ if (mode & EXPORT_MODE_GDNATIVE) {
opt_cache_files.push_back(name + ".side.wasm");
for (int i = 0; i < p_shared_objects.size(); i++) {
opt_cache_files.push_back(p_shared_objects[i].path.get_file());
@@ -317,9 +317,10 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP
}
}
ExportMode mode = (ExportMode)(int)p_preset->get("variant/export_type");
- if (mode == EXPORT_MODE_THREADS) {
+ if (mode & EXPORT_MODE_THREADS) {
r_features->push_back("threads");
- } else if (mode == EXPORT_MODE_GDNATIVE) {
+ }
+ if (mode & EXPORT_MODE_GDNATIVE) {
r_features->push_back("wasm32");
}
}
diff --git a/platform/javascript/export/export_plugin.h b/platform/javascript/export/export_plugin.h
index 2d6cbfde38..1aaec5454d 100644
--- a/platform/javascript/export/export_plugin.h
+++ b/platform/javascript/export/export_plugin.h
@@ -61,19 +61,16 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
EXPORT_MODE_NORMAL = 0,
EXPORT_MODE_THREADS = 1,
EXPORT_MODE_GDNATIVE = 2,
+ EXPORT_MODE_THREADS_GDNATIVE = 3,
};
String _get_template_name(ExportMode p_mode, bool p_debug) const {
String name = "webassembly";
- switch (p_mode) {
- case EXPORT_MODE_THREADS:
- name += "_threads";
- break;
- case EXPORT_MODE_GDNATIVE:
- name += "_gdnative";
- break;
- default:
- break;
+ if (p_mode & EXPORT_MODE_GDNATIVE) {
+ name += "_gdnative";
+ }
+ if (p_mode & EXPORT_MODE_THREADS) {
+ name += "_threads";
}
if (p_debug) {
name += "_debug.zip";
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 5c63bdcf1d..9d1d8721e6 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -73,7 +73,7 @@ void LightmapGIData::clear_users() {
}
void LightmapGIData::_set_user_data(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() <= 0);
+ ERR_FAIL_COND(p_data.is_empty());
ERR_FAIL_COND((p_data.size() % 4) != 0);
for (int i = 0; i < p_data.size(); i += 4) {
@@ -92,6 +92,95 @@ Array LightmapGIData::_get_user_data() const {
return ret;
}
+void LightmapGIData::_set_light_textures_data(const Array &p_data) {
+ ERR_FAIL_COND(p_data.is_empty());
+
+ if (p_data.size() == 1) {
+ set_light_texture(p_data[0]);
+ } else {
+ Vector<Ref<Image>> images;
+ for (int i = 0; i < p_data.size(); i++) {
+ Ref<TextureLayered> texture = p_data[i];
+ for (int j = 0; j < texture->get_layers(); j++) {
+ images.push_back(texture->get_layer_data(j));
+ }
+ }
+
+ Ref<Texture2DArray> combined_texture;
+ combined_texture.instantiate();
+
+ combined_texture->create_from_images(images);
+ set_light_texture(combined_texture);
+ }
+}
+
+Array LightmapGIData::_get_light_textures_data() const {
+ Array ret;
+ if (light_texture.is_null()) {
+ return ret;
+ }
+
+ Vector<Ref<Image>> images;
+ for (int i = 0; i < light_texture->get_layers(); i++) {
+ images.push_back(light_texture->get_layer_data(i));
+ }
+
+ int slice_count = images.size();
+ int slice_width = images[0]->get_width();
+ int slice_height = images[0]->get_height();
+
+ int slices_per_texture = Image::MAX_HEIGHT / slice_height;
+ int texture_count = Math::ceil(slice_count / (float)slices_per_texture);
+
+ ret.resize(texture_count);
+
+ String base_name = get_path().get_basename();
+
+ int last_count = slice_count % slices_per_texture;
+ for (int i = 0; i < texture_count; i++) {
+ int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
+
+ Ref<Image> texture_image;
+ texture_image.instantiate();
+
+ texture_image->create(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
+
+ for (int j = 0; j < texture_slice_count; j++) {
+ texture_image->blit_rect(images[i * slices_per_texture + j], Rect2(0, 0, slice_width, slice_height), Point2(0, slice_height * j));
+ }
+
+ String texture_path = texture_count > 1 ? base_name + "_" + itos(i) + ".exr" : base_name + ".exr";
+
+ Ref<ConfigFile> config;
+ config.instantiate();
+
+ if (FileAccess::exists(texture_path + ".import")) {
+ config->load(texture_path + ".import");
+ }
+
+ config->set_value("remap", "importer", "2d_array_texture");
+ config->set_value("remap", "type", "CompressedTexture2DArray");
+ if (!config->has_section_key("params", "compress/mode")) {
+ config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
+ }
+ config->set_value("params", "compress/channel_pack", 1);
+ config->set_value("params", "mipmaps/generate", false);
+ config->set_value("params", "slices/horizontal", 1);
+ config->set_value("params", "slices/vertical", texture_slice_count);
+
+ config->save(texture_path + ".import");
+
+ Error err = texture_image->save_exr(texture_path, false);
+ ERR_FAIL_COND_V(err, ret);
+ ResourceLoader::import(texture_path);
+ Ref<TextureLayered> t = ResourceLoader::load(texture_path); //if already loaded, it will be updated on refocus?
+ ERR_FAIL_COND_V(t.is_null(), ret);
+ ret[i] = t;
+ }
+
+ return ret;
+}
+
RID LightmapGIData::get_rid() const {
return lightmap;
}
@@ -188,6 +277,9 @@ void LightmapGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture);
ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture);
+ ClassDB::bind_method(D_METHOD("_set_light_textures_data", "data"), &LightmapGIData::_set_light_textures_data);
+ ClassDB::bind_method(D_METHOD("_get_light_textures_data"), &LightmapGIData::_get_light_textures_data);
+
ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &LightmapGIData::set_uses_spherical_harmonics);
ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &LightmapGIData::is_using_spherical_harmonics);
@@ -199,7 +291,8 @@ void LightmapGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data);
ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK), "set_light_texture", "get_light_texture"); // property usage default but no save
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
@@ -953,53 +1046,6 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
return BAKE_ERROR_MESHES_INVALID;
}
- /* POSTBAKE: Save Textures */
-
- Ref<TextureLayered> texture;
- {
- Vector<Ref<Image>> images;
- for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
- images.push_back(lightmapper->get_bake_texture(i));
- }
- //we assume they are all the same, so let's create a large one for saving
- Ref<Image> large_image;
- large_image.instantiate();
-
- large_image->create(images[0]->get_width(), images[0]->get_height() * images.size(), false, images[0]->get_format());
-
- for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
- large_image->blit_rect(images[i], Rect2(0, 0, images[i]->get_width(), images[i]->get_height()), Point2(0, images[i]->get_height() * i));
- }
-
- String base_path = p_image_data_path.get_basename() + ".exr";
-
- Ref<ConfigFile> config;
-
- config.instantiate();
- if (FileAccess::exists(base_path + ".import")) {
- config->load(base_path + ".import");
- }
-
- config->set_value("remap", "importer", "2d_array_texture");
- config->set_value("remap", "type", "CompressedTexture2DArray");
- if (!config->has_section_key("params", "compress/mode")) {
- config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
- }
- config->set_value("params", "compress/channel_pack", 1);
- config->set_value("params", "mipmaps/generate", false);
- config->set_value("params", "slices/horizontal", 1);
- config->set_value("params", "slices/vertical", images.size());
-
- config->save(base_path + ".import");
-
- Error err = large_image->save_exr(base_path, false);
- ERR_FAIL_COND_V(err, BAKE_ERROR_CANT_CREATE_IMAGE);
- ResourceLoader::import(base_path);
- Ref<Texture> t = ResourceLoader::load(base_path); //if already loaded, it will be updated on refocus?
- ERR_FAIL_COND_V(t.is_null(), BAKE_ERROR_CANT_CREATE_IMAGE);
- texture = t;
- }
-
/* POSTBAKE: Save Light Data */
Ref<LightmapGIData> data;
@@ -1011,6 +1057,17 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
data.instantiate();
}
+ Ref<Texture2DArray> texture;
+ {
+ Vector<Ref<Image>> images;
+ for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
+ images.push_back(lightmapper->get_bake_texture(i));
+ }
+
+ texture.instantiate();
+ texture->create_from_images(images);
+ }
+
data->set_light_texture(texture);
data->set_uses_spherical_harmonics(directional);
@@ -1161,8 +1218,8 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
/* Compute a BSP tree of the simplices, so it's easy to find the exact one */
}
- Error err = ResourceSaver::save(p_image_data_path, data);
data->set_path(p_image_data_path);
+ Error err = ResourceSaver::save(p_image_data_path, data);
if (err != OK) {
return BAKE_ERROR_CANT_CREATE_IMAGE;
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index d29d7a7c28..b39cde429d 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -61,6 +61,8 @@ class LightmapGIData : public Resource {
Array _get_user_data() const;
void _set_probe_data(const Dictionary &p_data);
Dictionary _get_probe_data() const;
+ void _set_light_textures_data(const Array &p_data);
+ Array _get_light_textures_data() const;
protected:
static void _bind_methods();