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-rw-r--r--.mailmap2
-rw-r--r--AUTHORS.md4
-rw-r--r--DONORS.md38
-rw-r--r--SConstruct4
-rw-r--r--core/array.cpp90
-rw-r--r--core/array.h5
-rw-r--r--core/callable_method_pointer.h1
-rw-r--r--core/container_type_validate.h98
-rw-r--r--core/crypto/crypto.cpp2
-rw-r--r--core/crypto/crypto.h6
-rw-r--r--core/debugger/remote_debugger.cpp12
-rw-r--r--core/global_constants.cpp1
-rw-r--r--core/hashfuncs.h3
-rw-r--r--core/image.cpp3
-rw-r--r--core/input/SCsub2
-rw-r--r--core/input/gamecontrollerdb_204.txt269
-rw-r--r--core/input/gamecontrollerdb_205.txt337
-rw-r--r--core/input/godotcontrollerdb.txt25
-rw-r--r--core/input/input.cpp (renamed from core/input/input_filter.cpp)254
-rw-r--r--core/input/input.h (renamed from core/input/input_filter.h)18
-rw-r--r--core/input/input_event.cpp2
-rw-r--r--core/input/input_event.h2
-rw-r--r--core/io/image_loader.cpp2
-rw-r--r--core/io/image_loader.h2
-rw-r--r--core/io/resource_format_binary.cpp52
-rw-r--r--core/io/resource_format_binary.h5
-rw-r--r--core/io/resource_importer.cpp4
-rw-r--r--core/io/resource_importer.h2
-rw-r--r--core/io/resource_loader.cpp4
-rw-r--r--core/io/resource_loader.h2
-rw-r--r--core/io/translation_loader_po.cpp2
-rw-r--r--core/io/translation_loader_po.h2
-rw-r--r--core/math/basis.cpp4
-rw-r--r--core/math/vector2.cpp10
-rw-r--r--core/math/vector2.h6
-rw-r--r--core/method_bind.h1
-rw-r--r--core/object.h1
-rw-r--r--core/os/midi_driver.cpp4
-rw-r--r--core/os/os.cpp2
-rw-r--r--core/register_core_types.cpp6
-rw-r--r--core/resource.cpp3
-rw-r--r--core/rid.h5
-rw-r--r--core/rid_owner.h5
-rw-r--r--core/script_language.h2
-rw-r--r--core/typed_array.cpp1
-rw-r--r--core/typed_array.h202
-rw-r--r--doc/classes/@GlobalScope.xml51
-rw-r--r--doc/classes/AnimatedTexture.xml9
-rw-r--r--doc/classes/Area2D.xml4
-rw-r--r--doc/classes/Area3D.xml4
-rw-r--r--doc/classes/ArrayMesh.xml3
-rw-r--r--doc/classes/AudioStreamPlayer.xml2
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml2
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml2
-rw-r--r--doc/classes/AudioStreamSample.xml12
-rw-r--r--doc/classes/BackBufferCopy.xml1
-rw-r--r--doc/classes/BaseButton.xml1
-rw-r--r--doc/classes/BaseMaterial3D.xml78
-rw-r--r--doc/classes/Camera2D.xml3
-rw-r--r--doc/classes/CameraEffects.xml12
-rw-r--r--doc/classes/CanvasItem.xml1
-rw-r--r--doc/classes/Decal.xml111
-rw-r--r--doc/classes/Dictionary.xml26
-rw-r--r--doc/classes/DirectionalLight3D.xml9
-rw-r--r--doc/classes/DynamicFont.xml1
-rw-r--r--doc/classes/EditorFeatureProfile.xml2
-rw-r--r--doc/classes/EditorFileSystem.xml1
-rw-r--r--doc/classes/EditorInspector.xml7
-rw-r--r--doc/classes/EditorInterface.xml1
-rw-r--r--doc/classes/EditorProperty.xml8
-rw-r--r--doc/classes/EditorResourcePreview.xml1
-rw-r--r--doc/classes/EditorSelection.xml3
-rw-r--r--doc/classes/EditorSettings.xml1
-rw-r--r--doc/classes/Environment.xml10
-rw-r--r--doc/classes/GeometryInstance3D.xml18
-rw-r--r--doc/classes/GraphEdit.xml6
-rw-r--r--doc/classes/HSlider.xml2
-rw-r--r--doc/classes/IP_Unix.xml15
-rw-r--r--doc/classes/Image.xml1
-rw-r--r--doc/classes/ImageTexture.xml1
-rw-r--r--doc/classes/ImmediateGeometry3D.xml3
-rw-r--r--doc/classes/Input.xml (renamed from doc/classes/InputFilter.xml)16
-rw-r--r--doc/classes/JNISingleton.xml (renamed from doc/classes/MonoGCHandle.xml)2
-rw-r--r--doc/classes/Light3D.xml49
-rw-r--r--doc/classes/Line2D.xml2
-rw-r--r--doc/classes/MeshDataTool.xml2
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/Node3D.xml1
-rw-r--r--doc/classes/OptionButton.xml4
-rw-r--r--doc/classes/PackedScene.xml12
-rw-r--r--doc/classes/Path2D.xml1
-rw-r--r--doc/classes/PhysicalBone3D.xml59
-rw-r--r--doc/classes/PhysicsBody2D.xml2
-rw-r--r--doc/classes/PhysicsBody3D.xml2
-rw-r--r--doc/classes/PhysicsDirectBodyState2DSW.xml15
-rw-r--r--doc/classes/PhysicsServer2DSW.xml15
-rw-r--r--doc/classes/ProceduralSkyMaterial.xml5
-rw-r--r--doc/classes/ProjectSettings.xml88
-rw-r--r--doc/classes/RDAttachmentFormat.xml21
-rw-r--r--doc/classes/RDPipelineColorBlendState.xml23
-rw-r--r--doc/classes/RDPipelineColorBlendStateAttachment.xml43
-rw-r--r--doc/classes/RDPipelineDepthStencilState.xml57
-rw-r--r--doc/classes/RDPipelineMultisampleState.xml27
-rw-r--r--doc/classes/RDPipelineRasterizationState.xml37
-rw-r--r--doc/classes/RDSamplerState.xml45
-rw-r--r--doc/classes/RDShaderBytecode.xml71
-rw-r--r--doc/classes/RDShaderFile.xml41
-rw-r--r--doc/classes/RDShaderSource.xml45
-rw-r--r--doc/classes/RDTextureFormat.xml49
-rw-r--r--doc/classes/RDTextureView.xml25
-rw-r--r--doc/classes/RDUniform.xml39
-rw-r--r--doc/classes/RDVertexAttribute.xml25
-rw-r--r--doc/classes/RenderingDevice.xml1586
-rw-r--r--doc/classes/RenderingServer.xml285
-rw-r--r--doc/classes/ResourceFormatLoaderCrypto.xml13
-rw-r--r--doc/classes/ResourceFormatSaverCrypto.xml13
-rw-r--r--doc/classes/RigidBody2D.xml2
-rw-r--r--doc/classes/RigidBody3D.xml7
-rw-r--r--doc/classes/ScriptEditor.xml1
-rw-r--r--doc/classes/ShaderGlobalsOverride.xml (renamed from modules/bullet/doc_classes/BulletPhysicsServer3D.xml)2
-rw-r--r--doc/classes/Skeleton3D.xml2
-rw-r--r--doc/classes/Sky.xml2
-rw-r--r--doc/classes/SubViewport.xml24
-rw-r--r--doc/classes/SurfaceTool.xml2
-rw-r--r--doc/classes/TabContainer.xml4
-rw-r--r--doc/classes/TextEdit.xml2
-rw-r--r--doc/classes/TileMap.xml4
-rw-r--r--doc/classes/Tree.xml2
-rw-r--r--doc/classes/TreeItem.xml3
-rw-r--r--doc/classes/Tween.xml5
-rw-r--r--doc/classes/VSlider.xml2
-rw-r--r--doc/classes/Viewport.xml71
-rw-r--r--doc/classes/VisibilityEnabler2D.xml5
-rw-r--r--doc/classes/VisibilityEnabler3D.xml5
-rw-r--r--doc/classes/VisibilityNotifier2D.xml3
-rw-r--r--doc/classes/VisibilityNotifier3D.xml3
-rwxr-xr-xdoc/tools/makerst.py13
-rw-r--r--drivers/dummy/texture_loader_dummy.cpp32
-rw-r--r--drivers/dummy/texture_loader_dummy.h2
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp2
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp513
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h42
-rw-r--r--drivers/vulkan/vulkan_context.cpp145
-rw-r--r--drivers/vulkan/vulkan_context.h16
-rw-r--r--editor/animation_track_editor.cpp11
-rw-r--r--editor/code_editor.cpp6
-rw-r--r--editor/debugger/script_editor_debugger.cpp105
-rw-r--r--editor/debugger/script_editor_debugger.h7
-rw-r--r--editor/doc_data.cpp34
-rw-r--r--editor/editor_audio_buses.cpp6
-rw-r--r--editor/editor_data.cpp4
-rw-r--r--editor/editor_data.h2
-rw-r--r--editor/editor_help.cpp18
-rw-r--r--editor/editor_inspector.cpp93
-rw-r--r--editor/editor_inspector.h15
-rw-r--r--editor/editor_node.cpp41
-rw-r--r--editor/editor_properties.cpp334
-rw-r--r--editor/editor_properties.h58
-rw-r--r--editor/editor_properties_array_dict.cpp21
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/editor_spin_slider.cpp16
-rw-r--r--editor/export_template_manager.cpp4
-rw-r--r--editor/icons/Decal.svg1
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp16
-rw-r--r--editor/import/resource_importer_scene.cpp111
-rw-r--r--editor/import/resource_importer_shader_file.cpp90
-rw-r--r--editor/import/resource_importer_shader_file.h27
-rw-r--r--editor/node_3d_editor_gizmos.cpp152
-rw-r--r--editor/node_3d_editor_gizmos.h23
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp49
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp3
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.cpp3
-rw-r--r--editor/plugins/curve_editor_plugin.cpp4
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp5
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp58
-rw-r--r--editor/plugins/node_3d_editor_plugin.h10
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp2
-rw-r--r--editor/plugins/root_motion_editor_plugin.h2
-rw-r--r--editor/plugins/script_editor_plugin.cpp14
-rw-r--r--editor/plugins/script_text_editor.cpp2
-rw-r--r--editor/plugins/shader_editor_plugin.cpp10
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp303
-rw-r--r--editor/plugins/shader_file_editor_plugin.h64
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp2
-rw-r--r--editor/plugins/style_box_editor_plugin.h2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp6
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp17
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp6
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp16
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h2
-rw-r--r--editor/project_manager.cpp2
-rw-r--r--editor/project_settings_editor.cpp5
-rw-r--r--editor/project_settings_editor.h2
-rw-r--r--editor/property_editor.cpp4
-rw-r--r--editor/scene_tree_dock.cpp7
-rw-r--r--editor/shader_globals_editor.cpp452
-rw-r--r--editor/shader_globals_editor.h38
-rw-r--r--editor/translations/af.po51
-rw-r--r--editor/translations/ar.po2481
-rw-r--r--editor/translations/bg.po86
-rw-r--r--editor/translations/bn.po61
-rw-r--r--editor/translations/ca.po68
-rw-r--r--editor/translations/cs.po64
-rw-r--r--editor/translations/da.po58
-rw-r--r--editor/translations/de.po76
-rw-r--r--editor/translations/de_CH.po53
-rw-r--r--editor/translations/editor.pot51
-rw-r--r--editor/translations/el.po78
-rw-r--r--editor/translations/eo.po56
-rw-r--r--editor/translations/es.po97
-rw-r--r--editor/translations/es_AR.po72
-rw-r--r--editor/translations/et.po51
-rw-r--r--editor/translations/eu.po51
-rw-r--r--editor/translations/fa.po78
-rw-r--r--editor/translations/fi.po72
-rw-r--r--editor/translations/fil.po51
-rw-r--r--editor/translations/fr.po113
-rw-r--r--editor/translations/ga.po51
-rw-r--r--editor/translations/he.po60
-rw-r--r--editor/translations/hi.po1201
-rw-r--r--editor/translations/hr.po51
-rw-r--r--editor/translations/hu.po58
-rw-r--r--editor/translations/id.po167
-rw-r--r--editor/translations/is.po69
-rw-r--r--editor/translations/it.po77
-rw-r--r--editor/translations/ja.po413
-rw-r--r--editor/translations/ka.po51
-rw-r--r--editor/translations/ko.po84
-rw-r--r--editor/translations/lt.po52
-rw-r--r--editor/translations/lv.po51
-rw-r--r--editor/translations/mi.po51
-rw-r--r--editor/translations/ml.po51
-rw-r--r--editor/translations/mr.po51
-rw-r--r--editor/translations/ms.po51
-rw-r--r--editor/translations/nb.po264
-rw-r--r--editor/translations/nl.po146
-rw-r--r--editor/translations/or.po51
-rw-r--r--editor/translations/pl.po75
-rw-r--r--editor/translations/pr.po51
-rw-r--r--editor/translations/pt_BR.po140
-rw-r--r--editor/translations/pt_PT.po111
-rw-r--r--editor/translations/ro.po60
-rw-r--r--editor/translations/ru.po192
-rw-r--r--editor/translations/si.po51
-rw-r--r--editor/translations/sk.po1203
-rw-r--r--editor/translations/sl.po58
-rw-r--r--editor/translations/sq.po59
-rw-r--r--editor/translations/sr_Cyrl.po61
-rw-r--r--editor/translations/sr_Latn.po51
-rw-r--r--editor/translations/sv.po55
-rw-r--r--editor/translations/ta.po51
-rw-r--r--editor/translations/te.po51
-rw-r--r--editor/translations/th.po2355
-rw-r--r--editor/translations/tr.po122
-rw-r--r--editor/translations/uk.po76
-rw-r--r--editor/translations/ur_PK.po51
-rw-r--r--editor/translations/vi.po59
-rw-r--r--editor/translations/zh_CN.po74
-rw-r--r--editor/translations/zh_HK.po55
-rw-r--r--editor/translations/zh_TW.po68
-rw-r--r--main/main.cpp46
-rw-r--r--main/tests/test_shader_lang.cpp2
-rw-r--r--misc/dist/html/fixed-size.html2
-rw-r--r--misc/dist/html/full-size.html2
-rwxr-xr-xmisc/hooks/pre-commit-black84
-rwxr-xr-xmisc/hooks/pre-commit-clang-format84
-rwxr-xr-xmisc/hooks/winmessage.ps1103
-rwxr-xr-xmisc/travis/android-tools-linux.sh2
-rw-r--r--modules/arkit/arkit_interface.mm2
-rw-r--r--modules/bullet/SCsub3
-rw-r--r--modules/bullet/config.py11
-rw-r--r--modules/bullet/doc_classes/BulletPhysicsDirectBodyState3D.xml13
-rw-r--r--modules/bullet/rigid_body_bullet.cpp44
-rw-r--r--modules/bullet/rigid_body_bullet.h2
-rw-r--r--modules/bullet/space_bullet.cpp10
-rw-r--r--modules/bullet/space_bullet.h6
-rw-r--r--modules/csg/csg_shape.cpp20
-rw-r--r--modules/dds/texture_loader_dds.cpp2
-rw-r--r--modules/dds/texture_loader_dds.h2
-rw-r--r--modules/etc/texture_loader_pkm.cpp2
-rw-r--r--modules/etc/texture_loader_pkm.h2
-rw-r--r--modules/gdnative/gdnative.cpp2
-rw-r--r--modules/gdnative/gdnative.h2
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h1
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp9
-rw-r--r--modules/gdnative/nativescript/nativescript.h4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.cpp2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.h2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp7
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h2
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.cpp2
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.h2
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.cpp12
-rw-r--r--modules/gdscript/config.py1
-rw-r--r--modules/gdscript/doc_classes/GDScriptNativeClass.xml19
-rw-r--r--modules/gdscript/gdscript.cpp20
-rw-r--r--modules/gdscript/gdscript.h4
-rw-r--r--modules/gdscript/gdscript_editor.cpp15
-rw-r--r--modules/gdscript/gdscript_function.cpp13
-rw-r--r--modules/gdscript/gdscript_parser.cpp74
-rw-r--r--modules/gdscript/gdscript_parser.h1
-rw-r--r--modules/gdscript/gdscript_tokenizer.h1
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp2
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp5
-rw-r--r--modules/mono/csharp_script.cpp14
-rw-r--r--modules/mono/csharp_script.h4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs27
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs5
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs62
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs54
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs21
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp10
-rw-r--r--modules/mono/editor/godotsharp_export.cpp18
-rw-r--r--modules/mono/editor/godotsharp_export.h4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs28
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs31
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs178
-rw-r--r--modules/mono/godotsharp_dirs.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp17
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp13
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.cpp30
-rw-r--r--modules/mono/mono_gd/gd_mono_cache.h23
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp16
-rw-r--r--modules/mono/mono_gd/gd_mono_class.h6
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp107
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp307
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h9
-rw-r--r--modules/mono/mono_gd/gd_mono_method.cpp5
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp60
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h17
-rw-r--r--modules/pvr/texture_loader_pvr.cpp2
-rw-r--r--modules/pvr/texture_loader_pvr.h2
-rw-r--r--modules/theora/video_stream_theora.cpp2
-rw-r--r--modules/theora/video_stream_theora.h2
-rw-r--r--modules/upnp/upnp.cpp7
-rw-r--r--modules/upnp/upnp_device.cpp22
-rw-r--r--modules/visual_script/visual_script.cpp24
-rw-r--r--modules/visual_script/visual_script.h2
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp6
-rw-r--r--modules/visual_script/visual_script_editor.cpp33
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp2
-rw-r--r--modules/visual_script/visual_script_nodes.cpp10
-rw-r--r--modules/webm/video_stream_webm.cpp2
-rw-r--r--modules/webm/video_stream_webm.h2
-rw-r--r--modules/xatlas_unwrap/register_types.cpp138
-rw-r--r--platform/android/display_server_android.cpp38
-rw-r--r--platform/android/export/export.cpp39
-rw-r--r--platform/android/java/app/build.gradle4
-rw-r--r--platform/android/java/app/config.gradle2
-rw-r--r--platform/android/java/lib/build.gradle5
-rw-r--r--platform/android/java/lib/res/drawable-hdpi/notify_panel_notification_icon_bg.pngbin1116 -> 0 bytes
-rw-r--r--platform/android/java/lib/res/drawable-mdpi/notify_panel_notification_icon_bg.pngbin388 -> 0 bytes
-rw-r--r--platform/android/java/lib/res/drawable-xhdpi/notify_panel_notification_icon_bg.pngbin462 -> 0 bytes
-rw-r--r--platform/android/java/lib/res/drawable-xxhdpi/notify_panel_notification_icon_bg.pngbin1556 -> 0 bytes
-rw-r--r--platform/android/java/plugins/godotpayment/build.gradle1
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java4
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java (renamed from platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java)3
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java (renamed from platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java)3
-rw-r--r--platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/RequestParams.java (renamed from platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java)3
-rw-r--r--platform/android/java_godot_lib_jni.cpp12
-rw-r--r--platform/android/os_android.cpp2
-rw-r--r--platform/haiku/haiku_direct_window.h2
-rw-r--r--platform/haiku/os_haiku.h2
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-rw-r--r--platform/linuxbsd/detect.py8
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-rw-r--r--platform/linuxbsd/joypad_linux.cpp22
-rw-r--r--platform/linuxbsd/joypad_linux.h10
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp2
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-rw-r--r--platform/osx/display_server_osx.h2
-rw-r--r--platform/osx/display_server_osx.mm41
-rw-r--r--platform/osx/joypad_osx.cpp26
-rw-r--r--platform/osx/joypad_osx.h6
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-rw-r--r--platform/server/os_server.h2
-rw-r--r--platform/uwp/joypad_uwp.h2
-rw-r--r--platform/uwp/os_uwp.h2
-rw-r--r--platform/windows/crash_handler_windows.cpp4
-rw-r--r--platform/windows/display_server_windows.cpp49
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--platform/windows/joypad_windows.cpp24
-rw-r--r--platform/windows/joypad_windows.h4
-rw-r--r--platform/windows/os_windows.h2
-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/2d/area_2d.h4
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/navigation_region_2d.cpp4
-rw-r--r--scene/2d/navigation_region_2d.h4
-rw-r--r--scene/2d/path_2d.cpp15
-rw-r--r--scene/2d/physics_body_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.h4
-rw-r--r--scene/2d/tile_map.cpp12
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/touch_screen_button.cpp6
-rw-r--r--scene/3d/area_3d.cpp4
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/decal.cpp235
-rw-r--r--scene/3d/decal.h114
-rw-r--r--scene/3d/light_3d.cpp46
-rw-r--r--scene/3d/light_3d.h7
-rw-r--r--scene/3d/mesh_instance_3d.cpp21
-rw-r--r--scene/3d/path_3d.cpp12
-rw-r--r--scene/3d/physics_body_3d.cpp132
-rw-r--r--scene/3d/physics_body_3d.h24
-rw-r--r--scene/3d/skeleton_3d.cpp12
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/3d/spring_arm_3d.cpp6
-rw-r--r--scene/3d/visual_instance_3d.cpp75
-rw-r--r--scene/3d/visual_instance_3d.h12
-rw-r--r--scene/3d/voxelizer.cpp18
-rw-r--r--scene/3d/xr_nodes.cpp8
-rw-r--r--scene/animation/animation_player.cpp4
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/graph_edit.cpp45
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/option_button.cpp4
-rw-r--r--scene/gui/popup_menu.cpp4
-rw-r--r--scene/gui/rich_text_label.cpp4
-rw-r--r--scene/gui/spin_box.cpp8
-rw-r--r--scene/gui/tab_container.cpp2
-rw-r--r--scene/gui/text_edit.cpp9
-rw-r--r--scene/gui/tree.cpp18
-rw-r--r--scene/main/canvas_item.cpp2
-rw-r--r--scene/main/node.cpp4
-rw-r--r--scene/main/node.h3
-rw-r--r--scene/main/scene_tree.cpp12
-rw-r--r--scene/main/shader_globals_override.cpp257
-rw-r--r--scene/main/shader_globals_override.h37
-rw-r--r--scene/main/viewport.cpp64
-rw-r--r--scene/main/viewport.h16
-rw-r--r--scene/register_scene_types.cpp22
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/dynamic_font.h2
-rw-r--r--scene/resources/environment.cpp4
-rw-r--r--scene/resources/font.cpp2
-rw-r--r--scene/resources/font.h2
-rw-r--r--scene/resources/mesh.cpp78
-rw-r--r--scene/resources/mesh.h1
-rw-r--r--scene/resources/resource_format_text.cpp47
-rw-r--r--scene/resources/resource_format_text.h6
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/sky_material.cpp39
-rw-r--r--scene/resources/sky_material.h4
-rw-r--r--scene/resources/texture.cpp54
-rw-r--r--scene/resources/texture.h16
-rw-r--r--scene/resources/world_2d.cpp2
-rw-r--r--scene/scene_string_names.cpp3
-rw-r--r--scene/scene_string_names.h2
-rw-r--r--servers/display_server.cpp26
-rw-r--r--servers/display_server.h10
-rw-r--r--servers/physics_2d/shape_2d_sw.h6
-rw-r--r--servers/physics_3d/body_3d_sw.h4
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp2
-rw-r--r--servers/physics_server_3d.h2
-rw-r--r--servers/register_server_types.cpp31
-rw-r--r--servers/rendering/rasterizer.h65
-rw-r--r--servers/rendering/rasterizer_rd/light_cluster_builder.cpp1
-rw-r--r--servers/rendering/rasterizer_rd/light_cluster_builder.h30
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp50
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h2
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp377
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.h152
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp652
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h59
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp296
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_scene_rd.h72
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp1281
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_storage_rd.h273
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.cpp149
-rw-r--r--servers/rendering/rasterizer_rd/shader_compiler_rd.h6
-rw-r--r--servers/rendering/rasterizer_rd/shaders/SCsub5
-rw-r--r--servers/rendering/rasterizer_rd/shaders/blur.glsl301
-rw-r--r--servers/rendering/rasterizer_rd/shaders/blur_inc.glsl35
-rw-r--r--servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl5
-rw-r--r--servers/rendering/rasterizer_rd/shaders/copy.glsl239
-rw-r--r--servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl104
-rw-r--r--servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl72
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl399
-rw-r--r--servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl73
-rw-r--r--servers/rendering/rasterizer_rd/shaders/sky.glsl16
-rw-r--r--servers/rendering/rasterizer_rd/shaders/specular_merge.glsl4
-rw-r--r--servers/rendering/rasterizer_rd/shaders/tonemap.glsl58
-rw-r--r--servers/rendering/rendering_device.cpp751
-rw-r--r--servers/rendering/rendering_device.h98
-rw-r--r--servers/rendering/rendering_device_binds.cpp167
-rw-r--r--servers/rendering/rendering_device_binds.h579
-rw-r--r--servers/rendering/rendering_server_raster.h46
-rw-r--r--servers/rendering/rendering_server_scene.cpp210
-rw-r--r--servers/rendering/rendering_server_scene.h29
-rw-r--r--servers/rendering/rendering_server_viewport.cpp19
-rw-r--r--servers/rendering/rendering_server_viewport.h4
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h35
-rw-r--r--servers/rendering/shader_language.cpp123
-rw-r--r--servers/rendering/shader_language.h27
-rw-r--r--servers/rendering/shader_types.cpp4
-rw-r--r--servers/rendering_server.cpp154
-rw-r--r--servers/rendering_server.h141
-rw-r--r--servers/xr/xr_positional_tracker.cpp3
-rw-r--r--thirdparty/README.md13
-rw-r--r--thirdparty/basis_universal/basisu_enc.h1
-rw-r--r--thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h2
-rw-r--r--thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h11
-rw-r--r--thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp4
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h6
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp22
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h1
-rw-r--r--thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp7
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h6
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp5
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h1
-rw-r--r--thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp12
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp8
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp19
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h43
-rw-r--r--thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp2
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp46
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h7
-rw-r--r--thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp31
-rw-r--r--thirdparty/bullet/BulletSoftBody/btConjugateResidual.h188
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.cpp42
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.h43
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp78
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h16
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.cpp184
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h132
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.cpp641
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h46
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableCorotatedForce.h2
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableGravityForce.h2
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableLagrangianForce.h11
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableMassSpringForce.h46
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h145
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp8
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp187
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h156
-rw-r--r--thirdparty/bullet/BulletSoftBody/btDeformableNeoHookeanForce.h50
-rw-r--r--thirdparty/bullet/BulletSoftBody/btPreconditioner.h213
-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBody.cpp636
-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBody.h244
-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp80
-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h4
-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h798
-rw-r--r--thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp3
-rw-r--r--thirdparty/bullet/BulletSoftBody/poly34.cpp419
-rw-r--r--thirdparty/bullet/BulletSoftBody/poly34.h38
-rw-r--r--thirdparty/bullet/LinearMath/btImplicitQRSVD.h4
-rw-r--r--thirdparty/bullet/LinearMath/btMatrix3x3.h16
-rw-r--r--thirdparty/bullet/LinearMath/btMatrixX.h3
-rw-r--r--thirdparty/bullet/LinearMath/btModifiedGramSchmidt.h83
-rw-r--r--thirdparty/bullet/LinearMath/btReducedVector.cpp170
-rw-r--r--thirdparty/bullet/LinearMath/btReducedVector.h320
-rw-r--r--thirdparty/bullet/btBulletCollisionAll.cpp1
-rw-r--r--thirdparty/bullet/btLinearMathAll.cpp1
-rw-r--r--thirdparty/jpeg-compressor/jpgd.cpp6254
-rw-r--r--thirdparty/jpeg-compressor/jpgd.h634
-rw-r--r--thirdparty/jpeg-compressor/jpgd_idct.h462
-rw-r--r--thirdparty/jpeg-compressor/patches/fix-msvc2017-build.patch31
-rw-r--r--thirdparty/mbedtls/include/mbedtls/check_config.h21
-rw-r--r--thirdparty/mbedtls/include/mbedtls/version.h8
-rw-r--r--thirdparty/mbedtls/library/ecp.c28
-rw-r--r--thirdparty/mbedtls/library/ssl_cli.c16
-rw-r--r--thirdparty/mbedtls/library/ssl_tls.c34
-rw-r--r--thirdparty/mbedtls/library/x509.c2
581 files changed, 30199 insertions, 13592 deletions
diff --git a/.mailmap b/.mailmap
index 1baddb9c58..1ff1ffb0ee 100644
--- a/.mailmap
+++ b/.mailmap
@@ -26,6 +26,7 @@ Clay John <claynjohn@gmail.com> <clayjohn@shaw.ca>
Dana Olson <dana@shineuponthee.com> <adolson@gmail.com>
dankan1890 <mewuidev2@gmail.com>
Daniel J. Ramirez <djrmuv@gmail.com>
+Dominik 'dreamsComeTrue' Jasiński <dominikjasinski@o2.pl>
Emmanuel Barroga <emmanuelbarroga@gmail.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com>
Erik Selecký <35656626+rxlecky@users.noreply.github.com> <35656626+SeleckyErik@users.noreply.github.com>
@@ -75,6 +76,7 @@ Mariano Javier Suligoy <marianognu.easyrpg@gmail.com>
Mario Schlack <m4r10.5ch14ck@gmail.com>
marxin <mliska@suse.cz>
marynate <mary.w.nate@gmail.com> <marynate@github.com>
+Mateo Kuruk Miccino <mateomiccino@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com>
Max Hilbrunner <m.hilbrunner@gmail.com> <mhilbrunner@users.noreply.github.com>
Michael Alexsander <michaelalexsander@protonmail.com>
diff --git a/AUTHORS.md b/AUTHORS.md
index a3269a73f7..0f002cfaed 100644
--- a/AUTHORS.md
+++ b/AUTHORS.md
@@ -61,6 +61,7 @@ name is available.
David Sichma (DavidSichma)
Dharkael (lupoDharkael)
Dmitry Koteroff (Krakean)
+ Dominik Jasiński (dreamsComeTrue)
DualMatrix
Emmanuel Barroga (codecustard)
Emmanuel Leblond (touilleMan)
@@ -104,6 +105,7 @@ name is available.
Kelly Thomas (KellyThomas)
Kostadin Damyanov (Max-Might)
K. S. Ernest (iFire) Lee (fire)
+ lawnjelly
Leon Krause (eska014)
Lucien Menassol (Kanabenki)
m4nu3lf
@@ -118,6 +120,7 @@ name is available.
Martin Sjursen (binbitten)
marynate
Masoud BH (masoudbh3)
+ Mateo Kuruk Miccino (kuruk-mm)
Matthias Hölzl (hoelzl)
Max Hilbrunner (mhilbrunner)
merumelu
@@ -157,6 +160,7 @@ name is available.
Shiqing (kawa-yoiko)
Simon Wenner (swenner)
Swarnim Arun (minraws)
+ Thakee Nathees (ThakeeNathees)
Theo Hallenius (TheoXD)
Thomas Herzog (karroffel)
Timo Schwarzer (timoschwarzer)
diff --git a/DONORS.md b/DONORS.md
index 0b7829c55d..f11cb85822 100644
--- a/DONORS.md
+++ b/DONORS.md
@@ -40,6 +40,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Grady
Hein-Pieter van Braam
Jacob McKenney
+ Jasper Brooks
Javary Co.
Jeffery Chiu
Justin Arnold
@@ -62,6 +63,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Andrei
Dave
David Gehrig
+ David Graham
David Snopek
Ed Morley
Florian Krick
@@ -69,7 +71,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Jakub Grzesik
Manuele Finocchiaro
Officine Pixel S.n.c.
- Retro Village
Ronan Zeegers
Sofox
Taylor Ritenour
@@ -99,6 +100,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Matthew Hillier
Mohamed Ikbel Boulabiar
Mored4u
+ Retro Village
Rob Messick
Ryan Badour
Sandro Jenny
@@ -106,10 +108,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Sergey
thechris
Tom Langwaldt
+ Tricky Fat Cat
tukon
William Wold
Alex Khayrullin
+ alice gambrell
Chris Goddard
Chris Serino
Christian Padilla
@@ -151,6 +155,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Charlie Whitfield
Chase Taranto
Chris Petrich
+ Christian Alexander Bjørklund Bøhler
Christian Leth Jeppesen
Christoph Schröder
Cody Parker
@@ -186,6 +191,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Joshua Lesperance
Juan Velandia
Juraj Móza
+ Kelteseth
kinfox
Marcelo Dornbusch Lopes
Markus Fehr
@@ -193,9 +199,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Martin Eigel
Matt Eunson
Max Bulai
+ m kaersten
MuffinManKen
Nick Nikitin
Oliver Dick
+ Oscar Campos
Patrick Ting
Paul Hocker
Paul Von Zimmerman
@@ -205,9 +213,12 @@ generous deed immortalized in the next stable release of Godot Engine.
Robert Larnach
Rocknight Studios
Romildo Franco
+ Ryan
Samuel Judd
Scott Pilet
Sean Morgan
+ Serban Serafimescu
+ Sindre Sømme
SleepCircle
spilldata
Steve Hyatt
@@ -216,7 +227,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Thomas Krampl
Thomas Kurz
Tobias Bocanegra
- Tricky Fat Cat
Urho
William Foster
Zhou Tuizhi
@@ -232,6 +242,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Adam Carr
Adam Long
Adam McCurdy
+ Adam Netzel
Adam N Webber
Adam Smeltzer
Adam Szymański
@@ -244,6 +255,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Alan Stice
Albin Jonasson Svärdsby
Alder Stefano
+ AleMax
Alessandro Senese
Alexander Erlemann
alex clavelle
@@ -253,6 +265,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Andreas Krampitz
André Simões
Andrew Thomas
+ Anthony Avina
Anthony Staunton
AP Condomines
Arda Erol
@@ -260,6 +273,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Arseniy M
Arthur S. Muszynski
Asger
+ Ashley Claymore
Aubrey Falconer
Avencherus
B A
@@ -269,6 +283,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Ben Phelan
Ben Vercammen
Bernd Jänichen
+ Bjarne
Black Block
Blair Allen
Bobby CC Wong
@@ -276,6 +291,7 @@ generous deed immortalized in the next stable release of Godot Engine.
bugcaptor
Burney Waring
Cameron Meyer
+ Carlo Sitaro
Carl van der Geest
Carwyn Edwards
Cassidy James
@@ -284,11 +300,11 @@ generous deed immortalized in the next stable release of Godot Engine.
Christian Winter
Christoffer Sundbom
Christoph Brodmann
+ Christophe Gagnier
Christopher Schmitt
Christoph Woinke
Clay Heaton
Curt King
- Dancin Liao
Daniel Johnson
Daniel Kimblad
Daniel Pontillo
@@ -328,7 +344,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Gary Thomas
George Marques
GiulianoB
- Gordian Arragon
Greg Olson
GREGORY C FEIN
Greg P
@@ -337,13 +352,13 @@ generous deed immortalized in the next stable release of Godot Engine.
Guldoman
Hal A
Heribert Hirth
- Hudson Thorpe-Doubble
Hunter Jones
Hylpher
Ichiro Dohi
Iiari
iKlem
IndustrialRobot
+ Jacob
Jaiden Gerig
Jaime Ruiz-Borau Vizárraga
Jako Danar
@@ -351,7 +366,6 @@ generous deed immortalized in the next stable release of Godot Engine.
Janders
Jannik Gröger
JARKKO PARVIAINEN
- Jarrod Davis
Jeff Hungerford
Jennifer Graves
Jeremy Kahn
@@ -362,8 +376,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Johannes Wuensch
John Gabriel
Jomei Jackson
+ Jonas Bernemann
Jonas Rudlang
Jonas Yamazaki
+ Jonatan R
Jonathan G
Jonathon
Jon Bonazza
@@ -376,6 +392,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Judd
Julian Murgia
JungleRobba
+ Justin Hamilton
Justin Spedding
KaDokta
Kauzig
@@ -383,6 +400,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Keith Bradner
Kevin McPhillips
kickmaniac
+ Kiri Jolly
Kiyohiro Kawamura (kyorohiro)
Kjetil Haugland
Klagsam
@@ -394,6 +412,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Laurent Tréguier
Leonardo Dimano
Levi Lindsey
+ Lin Chear
Linus Lind Lundgren
Lionel Gaillard
Luigi Renna
@@ -418,8 +437,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Melissa Mears
mewin
mhilbrunner
+ Michael Dürwald
Michael Haney
Michael Labbe
+ Michał Skwarek
Mikael Olsson
Mikayla
Mike Birkhead
@@ -479,6 +500,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Scott D. Yelich
Scott Longley
Sebastian Michailidis
+ Sebastian Vetter
Sergio Mello-Grand
sgnsajgon
Shane
@@ -489,6 +511,7 @@ generous deed immortalized in the next stable release of Godot Engine.
SK
smbe19
smo1704
+ Stefano Caronia
Svenne Krap
Terry
tezuvholovdr
@@ -498,7 +521,10 @@ generous deed immortalized in the next stable release of Godot Engine.
Thomas Kelly
Tim Drumheller
Timothy B. MacDonald
+ tinyBigGames LLC
+ Title Plinsut
Tobbun
+ Tom Glenn
Torgeir Lilleskog
Torsten Crass
Travis O'Brien
diff --git a/SConstruct b/SConstruct
index 8fc333a8fa..e866a4c998 100644
--- a/SConstruct
+++ b/SConstruct
@@ -12,6 +12,7 @@ import sys
# Local
import methods
import gles_builders
+import version
from platform_methods import run_in_subprocess
# Scan possible build platforms
@@ -72,6 +73,7 @@ env_base.disabled_modules = []
env_base.use_ptrcall = False
env_base.module_version_string = ""
env_base.msvc = False
+env_base.stable_release = version.status == "stable"
env_base.__class__.disable_module = methods.disable_module
@@ -126,7 +128,7 @@ opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
-opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", True))
+opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", not env_base.stable_release))
opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
diff --git a/core/array.cpp b/core/array.cpp
index d65bddae61..cd4e0fb4c8 100644
--- a/core/array.cpp
+++ b/core/array.cpp
@@ -30,8 +30,10 @@
#include "array.h"
+#include "container_type_validate.h"
#include "core/hashfuncs.h"
#include "core/object.h"
+#include "core/script_language.h"
#include "core/variant.h"
#include "core/vector.h"
@@ -39,6 +41,8 @@ class ArrayPrivate {
public:
SafeRefCount refcount;
Vector<Variant> array;
+
+ ContainerTypeValidate typed;
};
void Array::_ref(const Array &p_from) const {
@@ -108,12 +112,59 @@ uint32_t Array::hash() const {
}
return h;
}
-void Array::operator=(const Array &p_array) {
- _ref(p_array);
+void Array::_assign(const Array &p_array) {
+
+ if (_p->typed.type != Variant::OBJECT && _p->typed.type == p_array._p->typed.type) {
+ //same type or untyped, just reference, shuold be fine
+ _ref(p_array);
+ } else if (_p->typed.type == Variant::NIL) { //from typed to untyped, must copy, but this is cheap anyway
+ _p->array = p_array._p->array;
+ } else if (p_array._p->typed.type == Variant::NIL) { //from untyped to typed, must try to check if they are all valid
+ if (_p->typed.type == Variant::OBJECT) {
+ //for objects, it needs full validation, either can be converted or fail
+ for (int i = 0; i < p_array._p->array.size(); i++) {
+ if (!_p->typed.validate(p_array._p->array[i], "assign")) {
+ return;
+ }
+ }
+ _p->array = p_array._p->array; //then just copy, which is cheap anyway
+
+ } else {
+ //for non objects, we need to check if there is a valid conversion, which needs to happen one by one, so this is the worst case.
+ Vector<Variant> new_array;
+ new_array.resize(p_array._p->array.size());
+ for (int i = 0; i < p_array._p->array.size(); i++) {
+ Variant src_val = p_array._p->array[i];
+ if (src_val.get_type() == _p->typed.type) {
+ new_array.write[i] = src_val;
+ } else if (Variant::can_convert_strict(src_val.get_type(), _p->typed.type)) {
+ Variant *ptr = &src_val;
+ Callable::CallError ce;
+ new_array.write[i] = Variant::construct(_p->typed.type, (const Variant **)&ptr, 1, ce, true);
+ if (ce.error != Callable::CallError::CALL_OK) {
+ ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
+ }
+ } else {
+ ERR_FAIL_MSG("Unable to convert array index " + itos(i) + " from '" + Variant::get_type_name(src_val.get_type()) + "' to '" + Variant::get_type_name(_p->typed.type) + "'.");
+ }
+ }
+
+ _p->array = new_array;
+ }
+ } else if (_p->typed.can_reference(p_array._p->typed)) { //same type or compatible
+ _ref(p_array);
+ } else {
+ ERR_FAIL_MSG("Assignment of arrays of incompatible types.");
+ }
+}
+
+void Array::operator=(const Array &p_array) {
+ _assign(p_array);
}
void Array::push_back(const Variant &p_value) {
+ ERR_FAIL_COND(!_p->typed.validate(p_value, "push_back"));
_p->array.push_back(p_value);
}
@@ -124,11 +175,13 @@ Error Array::resize(int p_new_size) {
void Array::insert(int p_pos, const Variant &p_value) {
+ ERR_FAIL_COND(!_p->typed.validate(p_value, "insert"));
_p->array.insert(p_pos, p_value);
}
void Array::erase(const Variant &p_value) {
+ ERR_FAIL_COND(!_p->typed.validate(p_value, "erase"));
_p->array.erase(p_value);
}
@@ -144,6 +197,7 @@ Variant Array::back() const {
int Array::find(const Variant &p_value, int p_from) const {
+ ERR_FAIL_COND_V(!_p->typed.validate(p_value, "find"), -1);
return _p->array.find(p_value, p_from);
}
@@ -151,6 +205,7 @@ int Array::rfind(const Variant &p_value, int p_from) const {
if (_p->array.size() == 0)
return -1;
+ ERR_FAIL_COND_V(!_p->typed.validate(p_value, "rfind"), -1);
if (p_from < 0) {
// Relative offset from the end
@@ -173,11 +228,13 @@ int Array::rfind(const Variant &p_value, int p_from) const {
int Array::find_last(const Variant &p_value) const {
+ ERR_FAIL_COND_V(!_p->typed.validate(p_value, "find_last"), -1);
return rfind(p_value);
}
int Array::count(const Variant &p_value) const {
+ ERR_FAIL_COND_V(!_p->typed.validate(p_value, "count"), 0);
if (_p->array.size() == 0)
return 0;
@@ -193,6 +250,8 @@ int Array::count(const Variant &p_value) const {
}
bool Array::has(const Variant &p_value) const {
+ ERR_FAIL_COND_V(!_p->typed.validate(p_value, "use 'has'"), false);
+
return _p->array.find(p_value, 0) != -1;
}
@@ -203,6 +262,8 @@ void Array::remove(int p_pos) {
void Array::set(int p_idx, const Variant &p_value) {
+ ERR_FAIL_COND(!_p->typed.validate(p_value, "set"));
+
operator[](p_idx) = p_value;
}
@@ -216,6 +277,7 @@ Array Array::duplicate(bool p_deep) const {
Array new_arr;
int element_count = size();
new_arr.resize(element_count);
+ new_arr._p->typed = _p->typed;
for (int i = 0; i < element_count; i++) {
new_arr[i] = p_deep ? get(i).duplicate(p_deep) : get(i);
}
@@ -369,11 +431,13 @@ _FORCE_INLINE_ int bisect(const Vector<Variant> &p_array, const Variant &p_value
int Array::bsearch(const Variant &p_value, bool p_before) {
+ ERR_FAIL_COND_V(!_p->typed.validate(p_value, "binary search"), -1);
return bisect(_p->array, p_value, p_before, _ArrayVariantSort());
}
int Array::bsearch_custom(const Variant &p_value, Object *p_obj, const StringName &p_function, bool p_before) {
+ ERR_FAIL_COND_V(!_p->typed.validate(p_value, "custom binary search"), -1);
ERR_FAIL_NULL_V(p_obj, 0);
_ArrayVariantSortCustom less;
@@ -391,6 +455,7 @@ Array &Array::invert() {
void Array::push_front(const Variant &p_value) {
+ ERR_FAIL_COND(!_p->typed.validate(p_value, "push_front"));
_p->array.insert(0, p_value);
}
@@ -465,6 +530,27 @@ const void *Array::id() const {
return _p->array.ptr();
}
+Array::Array(const Array &p_from, uint32_t p_type, const StringName &p_class_name, const Variant &p_script) {
+ _p = memnew(ArrayPrivate);
+ _p->refcount.init();
+ set_typed(p_type, p_class_name, p_script);
+ _assign(p_from);
+}
+
+void Array::set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script) {
+ ERR_FAIL_COND_MSG(_p->array.size() > 0, "Type can only be set when array is empty.");
+ ERR_FAIL_COND_MSG(_p->refcount.get() > 1, "Type can only be set when array has no more than one user.");
+ ERR_FAIL_COND_MSG(_p->typed.type != Variant::NIL, "Type can only be set once.");
+ ERR_FAIL_COND_MSG(p_class_name != StringName() && p_type != Variant::OBJECT, "Class names can only be set for type OBJECT");
+ Ref<Script> script = p_script;
+ ERR_FAIL_COND_MSG(script.is_valid() && p_class_name == StringName(), "Script class can only be set together with base class name");
+
+ _p->typed.type = Variant::Type(p_type);
+ _p->typed.class_name = p_class_name;
+ _p->typed.script = script;
+ _p->typed.where = "TypedArray";
+}
+
Array::Array(const Array &p_from) {
_p = nullptr;
diff --git a/core/array.h b/core/array.h
index 3b14bdb9fe..2840ce199c 100644
--- a/core/array.h
+++ b/core/array.h
@@ -47,6 +47,10 @@ class Array {
int _clamp_index(int p_index) const;
static int _fix_slice_index(int p_index, int p_arr_len, int p_top_mod);
+protected:
+ Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
+ void _assign(const Array &p_array);
+
public:
Variant &operator[](int p_idx);
const Variant &operator[](int p_idx) const;
@@ -101,6 +105,7 @@ public:
const void *id() const;
+ void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
Array(const Array &p_from);
Array();
~Array();
diff --git a/core/callable_method_pointer.h b/core/callable_method_pointer.h
index a931a344e6..fb809c2b44 100644
--- a/core/callable_method_pointer.h
+++ b/core/callable_method_pointer.h
@@ -34,6 +34,7 @@
#include "core/callable.h"
#include "core/hashfuncs.h"
#include "core/object.h"
+#include "core/os/copymem.h"
#include "core/simple_type.h"
class CallableCustomMethodPointerBase : public CallableCustom {
diff --git a/core/container_type_validate.h b/core/container_type_validate.h
new file mode 100644
index 0000000000..3721668033
--- /dev/null
+++ b/core/container_type_validate.h
@@ -0,0 +1,98 @@
+#ifndef CONTAINER_TYPE_VALIDATE_H
+#define CONTAINER_TYPE_VALIDATE_H
+
+#include "core/script_language.h"
+#include "core/variant.h"
+
+struct ContainerTypeValidate {
+
+ Variant::Type type = Variant::NIL;
+ StringName class_name;
+ Ref<Script> script;
+ const char *where = "conatiner";
+
+ _FORCE_INLINE_ bool can_reference(const ContainerTypeValidate &p_type) const {
+ if (type == p_type.type) {
+ if (type != Variant::OBJECT) {
+ return true; //nothing else to check
+ }
+ } else {
+ return false;
+ }
+
+ //both are object
+
+ if ((class_name != StringName()) != (p_type.class_name != StringName())) {
+ return false; //both need to have class or none
+ }
+
+ if (class_name != p_type.class_name) {
+ if (!ClassDB::is_parent_class(p_type.class_name, class_name)) {
+ return false;
+ }
+ }
+
+ if (script.is_null() != p_type.script.is_null()) {
+ return false;
+ }
+
+ if (script != p_type.script) {
+ if (!p_type.script->inherits_script(script)) {
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ _FORCE_INLINE_ bool validate(const Variant &p_variant, const char *p_operation = "use") {
+
+ if (type == Variant::NIL) {
+ return true;
+ }
+
+ ERR_FAIL_COND_V_MSG(type != p_variant.get_type(), false, "Attempted to " + String(p_operation) + " a variable of type '" + Variant::get_type_name(p_variant.get_type()) + "' into a " + where + " of type '" + Variant::get_type_name(type) + "'.");
+ if (type != p_variant.get_type()) {
+ return false;
+ }
+
+ if (type != Variant::OBJECT) {
+ return true;
+ }
+#ifdef DEBUG_ENABLED
+ ObjectID object_id = p_variant;
+ if (object_id == ObjectID()) {
+ return true; //fine its null;
+ }
+ Object *object = ObjectDB::get_instance(object_id);
+ ERR_FAIL_COND_V_MSG(object == nullptr, false, "Attempted to " + String(p_operation) + " an invalid (previously freed?) object instance into a '" + String(where) + ".");
+#else
+ Object *object = p_variant;
+ if (object == nullptr) {
+ return true; //fine
+ }
+#endif
+ if (class_name == StringName()) {
+ return true; //all good, no class type requested
+ }
+
+ StringName obj_class = object->get_class_name();
+ if (obj_class != class_name) {
+ ERR_FAIL_COND_V_MSG(!ClassDB::is_parent_class(object->get_class_name(), class_name), false, "Attempted to " + String(p_operation) + " an object of type '" + object->get_class() + "' into a " + where + ", which does not inherit from '" + String(class_name) + "'.");
+ }
+
+ if (script.is_null()) {
+ return true; //all good
+ }
+
+ Ref<Script> other_script = object->get_script();
+
+ //check base script..
+ ERR_FAIL_COND_V_MSG(other_script.is_null(), false, "Attempted to " + String(p_operation) + " an object into a " + String(where) + ", that does not inherit from '" + String(script->get_class_name()) + "'.");
+ ERR_FAIL_COND_V_MSG(!other_script->inherits_script(script), false, "Attempted to " + String(p_operation) + " an object into a " + String(where) + ", that does not inherit from '" + String(script->get_class_name()) + "'.");
+
+ return true;
+ }
+};
+
+#endif // CONTAINER_TYPE_VALIDATE_H
diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp
index ab8548e3ba..233f62bd15 100644
--- a/core/crypto/crypto.cpp
+++ b/core/crypto/crypto.cpp
@@ -99,7 +99,7 @@ Crypto::Crypto() {
/// Resource loader/saver
-RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderCrypto::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
String el = p_path.get_extension().to_lower();
if (el == "crt") {
diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h
index e515367de5..d9becab958 100644
--- a/core/crypto/crypto.h
+++ b/core/crypto/crypto.h
@@ -84,18 +84,14 @@ public:
};
class ResourceFormatLoaderCrypto : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderCrypto, ResourceFormatLoader);
-
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
class ResourceFormatSaverCrypto : public ResourceFormatSaver {
- GDCLASS(ResourceFormatSaverCrypto, ResourceFormatSaver);
-
public:
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp
index e6bcc5f77e..fd109c62b6 100644
--- a/core/debugger/remote_debugger.cpp
+++ b/core/debugger/remote_debugger.cpp
@@ -33,7 +33,7 @@
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/script_language.h"
@@ -659,9 +659,9 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
servers_profiler->skip_profile_frame = true; // Avoid frame time spike in debug.
- InputFilter::MouseMode mouse_mode = InputFilter::get_singleton()->get_mouse_mode();
- if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode();
+ if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
uint64_t loop_begin_usec = 0;
uint64_t loop_time_sec = 0;
@@ -779,8 +779,8 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
send_message("debug_exit", Array());
- if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE)
- InputFilter::get_singleton()->set_mouse_mode(mouse_mode);
+ if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
+ Input::get_singleton()->set_mouse_mode(mouse_mode);
}
void RemoteDebugger::poll_events(bool p_is_idle) {
diff --git a/core/global_constants.cpp b/core/global_constants.cpp
index 6f6b8c1dd3..afcb283e05 100644
--- a/core/global_constants.cpp
+++ b/core/global_constants.cpp
@@ -568,6 +568,7 @@ void register_global_constants() {
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_INTERNATIONALIZED);
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_GROUP);
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_CATEGORY);
+ BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_SUBGROUP);
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_NO_INSTANCE_STATE);
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_RESTART_IF_CHANGED);
BIND_GLOBAL_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_VARIABLE);
diff --git a/core/hashfuncs.h b/core/hashfuncs.h
index 219b8b2658..a41a034843 100644
--- a/core/hashfuncs.h
+++ b/core/hashfuncs.h
@@ -35,10 +35,10 @@
#include "core/math/math_funcs.h"
#include "core/node_path.h"
#include "core/object_id.h"
+#include "core/rid.h"
#include "core/string_name.h"
#include "core/typedefs.h"
#include "core/ustring.h"
-
/**
* Hashing functions
*/
@@ -150,6 +150,7 @@ struct HashMapHasherDefault {
static _FORCE_INLINE_ uint32_t hash(const uint8_t p_int) { return p_int; }
static _FORCE_INLINE_ uint32_t hash(const int8_t p_int) { return (uint32_t)p_int; }
static _FORCE_INLINE_ uint32_t hash(const wchar_t p_wchar) { return (uint32_t)p_wchar; }
+ static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); }
static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }
diff --git a/core/image.cpp b/core/image.cpp
index 2097f27b01..58351ae2e5 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -879,6 +879,9 @@ void Image::resize_to_po2(bool p_square) {
int w = next_power_of_2(width);
int h = next_power_of_2(height);
+ if (p_square) {
+ w = h = MAX(w, h);
+ }
if (w == width && h == height) {
diff --git a/core/input/SCsub b/core/input/SCsub
index d46e52a347..c641819698 100644
--- a/core/input/SCsub
+++ b/core/input/SCsub
@@ -8,8 +8,6 @@ import input_builders
# Order matters here. Higher index controller database files write on top of lower index database files.
controller_databases = [
- "#core/input/gamecontrollerdb_204.txt",
- "#core/input/gamecontrollerdb_205.txt",
"#core/input/gamecontrollerdb.txt",
"#core/input/godotcontrollerdb.txt",
]
diff --git a/core/input/gamecontrollerdb_204.txt b/core/input/gamecontrollerdb_204.txt
deleted file mode 100644
index 7fbe925b25..0000000000
--- a/core/input/gamecontrollerdb_204.txt
+++ /dev/null
@@ -1,269 +0,0 @@
-# Game Controller DB for SDL in 2.0.4 format
-# Source: https://github.com/gabomdq/SDL_GameControllerDB
-
-# Windows
-02200090000000000000504944564944,8Bitdo NES30 PRO USB,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
-8f0e1200000000000000504944564944,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
-341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-c0111352000000000000504944564944,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
-d81d0b00000000000000504944564944,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
-e8206058000000000000504944564944,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-5e048e02000000000000504944564944,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-791d0103000000000000504944564944,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-0d0f8500000000000000504944564944,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-0d0f5e00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:a3,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-0d0f5f00000000000000504944564944,Fighting Commander 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-0d0f8400000000000000504944564944,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-0d0f8700000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-0d0f8800000000000000504944564944,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
-0d0f2700000000000000504944564944,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
-28040140000000000000504944564944,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-45130010000000000000504944564944,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-d8140862000000000000504944564944,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
-0d0f4000000000000000504944564944,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
-0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-0d0fee00000000000000504944564944,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-0d0f4d00000000000000504944564944,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-25090017000000000000504944564944,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
-d81d0f00000000000000504944564944,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-d81d1000000000000000504944564944,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,
-6f0e2401000000000000504944564944,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-38075032000000000000504944564944,Mad Catz FightPad PRO PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-38075082000000000000504944564944,Mad Catz FightPad PRO PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-38078433000000000000504944564944,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-38078483000000000000504944564944,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-38078134000000000000504944564944,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-38078184000000000000504944564944,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-38078034000000000000504944564944,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-38078084000000000000504944564944,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-38078532000000000000504944564944,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-38073888000000000000504944564944,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-38071888000000000000504944564944,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-25090128000000000000504944564944,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
-79004318000000000000504944564944,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-8f0e1030000000000000504944564944,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
-2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
-79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-8f0e0d31000000000000504944564944,Multilaser JS071 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-bd1215d0000000000000504944564944,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
-4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
-36280100000000000000504944564944,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b15,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b14,x:b1,y:b2,platform:Windows,
-4d6963726f736f66742050432d6a6f79,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a5,righty:a4,x:b1,y:b2,platform:Windows,
-120cf60e000000000000504944564944,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
-8f0e0300000000000000504944564944,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-10080100000000000000504944564944,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-10080300000000000000504944564944,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
-88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
-25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
-10008200000000000000504944564944,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-300f0011000000000000504944564944,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
-300f1611000000000000504944564944,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
-222c0020000000000000504944564944,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
-300f1210000000000000504944564944,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
-341a0104000000000000504944564944,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
-222c0223000000000000504944564944,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-222c0023000000000000504944564944,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-0d0f1100000000000000504944564944,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-0d0f6a00000000000000504944564944,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-0d0f6b00000000000000504944564944,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-0d0f8a00000000000000504944564944,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-0d0f8b00000000000000504944564944,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-0d0f7000000000000000504944564944,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-0d0f2200000000000000504944564944,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
-00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
-6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-300f1201000000000000504944564944,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b9,rightx:a2,righty:a3,start:b4,x:b0,y:b1,platform:Windows,
-300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-9b280500000000000000504944564944,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
-79001100000000000000504944564944,Sega Saturn Gamepad,a:b1,b:b2,leftshoulder:b6,lefttrigger:b3,leftx:a0,lefty:a4,rightshoulder:b7,righttrigger:b0,start:b8,x:b4,y:b5,platform:Windows,
-4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-ff113133000000000000504944564944,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,
-4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
-4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
-66660488000000000000504944564944,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-38076652000000000000504944564944,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-63252305000000000000504944564944,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-79001b18000000000000504944564944,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-
-# Mac OS X
-10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
-830500000000000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X,
-AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
-0d0f0000000000004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
-6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
-79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
-d814000000000000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
-8f0e0000000000000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
-4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
-4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-79000000000000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
-81170000000000007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,
-b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
-351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
-4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-4c05000000000000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-11010000000000002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
-11010000000000001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
-4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
-4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
-bd1200000000000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
-10080000000000000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
-050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
-050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,
-5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-5e04000000000000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-5e04000000000000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
-5e04000000000000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-
-# Linux
-05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
-05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
-030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
-030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
-03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b1,y:b3,platform:Linux,
-0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
-03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
-03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
-030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
-03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,
-030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
-03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
-03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d04000016c2000010010000,Logitech Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
-05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
-03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
-030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000dd02000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
-030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
-05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
-030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
-05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
-03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
-050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
-05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
-060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
-030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
-030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
-050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000790000001100000010010000,RetroLink Saturn Classic Controller,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
-0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
-0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
-030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
-03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
-03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
-03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
-03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,
-030000004c050000c405000011810000,Sony DualShock 4,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-050000004c050000cc09000000810000,Sony DualShock 4 (CUH-ZCT2U) (Bluetooth),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-030000004c050000cc09000011810000,Sony DualShock 4 (CUH-ZCT2U) (USB),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
-030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
-030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
-030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
-030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
-030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
-03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
-03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000d102000001010000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
-xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-
-# Android
-4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-
-# iOS
-4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
-4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
diff --git a/core/input/gamecontrollerdb_205.txt b/core/input/gamecontrollerdb_205.txt
deleted file mode 100644
index 55c45eb148..0000000000
--- a/core/input/gamecontrollerdb_205.txt
+++ /dev/null
@@ -1,337 +0,0 @@
-# Game Controller DB for SDL in 2.0.5 format
-# Source: https://github.com/gabomdq/SDL_GameControllerDB
-
-# Windows
-03000000022000000090000000000000,8Bitdo NES30 PRO USB,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000203800000900000000000000,8Bitdo NES30 PRO Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
-10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
-030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
-03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
-030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
-e8206058000000000000504944564944,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005e00000000000000,Fighting Commander 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:a3,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005f00000000000000,Fighting Commander 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
-030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
-03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
-03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
-030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-030000006d04000016c2000000000000,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006e00000000000000,HORIPAD 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
-03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,
-03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-030000006d04000019c2000000000000,Logitech Cordless RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
-6d0418c2000000000000504944564944,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000006d04000018c2000000000000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700005032000000000000,Mad Catz FightPad PRO PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700005082000000000000,Mad Catz FightPad PRO PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
-03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
-0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
-03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000001008000001e5000000000000,NEXT Classic USB Game Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
-030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
-03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b15,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b14,x:b1,y:b2,platform:Windows,
-4d6963726f736f66742050432d6a6f79,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a5,righty:a4,x:b1,y:b2,platform:Windows,
-03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
-030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000888800000803000000000000,PS3,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
-030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
-4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
-88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
-03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
-25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
-03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-4c05c405000000000000504944564944,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
-03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
-03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
-03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
-03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
-0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
-030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-03000000a30600000cff000000000000,Saitek P2500,a:b2,b:b3,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b9,rightx:a2,righty:a3,start:b4,x:b0,y:b1,platform:Windows,
-03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
-030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
-03000000790000001100000000000000,Sega Saturn Gamepad,a:b1,b:b2,leftshoulder:b6,lefttrigger:b3,leftx:a0,lefty:a4,rightshoulder:b7,righttrigger:b0,start:b8,x:b4,y:b5,platform:Windows,
-03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
-030000004c050000cc09000000000000,Sony DualShock 4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,
-03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
-030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
-030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
-03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-
-# Mac OS X
-03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
-10280000000000000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
-830500000000000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X,
-03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
-030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
-030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
-03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
-03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
-030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
-4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
-030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-4c05000000000000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
-03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,
-03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
-030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
-351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
-030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-11010000000000002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
-11010000000000001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
-030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
-030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
-03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
-03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
-050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
-050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,
-030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
-030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-
-# Linux
-05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
-05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
-030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
-03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
-03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
-030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
-03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b1,y:b3,platform:Linux,
-0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
-03000000ff1100004133000010010000,GreenAsia Inc.USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
-03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
-030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
-050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,
-030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
-03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
-03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d04000016c2000010010000,Logitech Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
-05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
-03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
-030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000dd02000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
-030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
-05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
-030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
-05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
-05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
-03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
-050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
-05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
-060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
-030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
-030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
-050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000790000001100000010010000,RetroLink Saturn Classic Controller,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
-0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
-0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
-030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
-03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
-03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
-03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
-03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,
-030000004c050000c405000011810000,Sony DualShock 4,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-050000004c050000cc09000000810000,Sony DualShock 4 (CUH-ZCT2U) (Bluetooth),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-030000004c050000cc09000011810000,Sony DualShock 4 (CUH-ZCT2U) (USB),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000004c0500006802000011810000,Sony PLAYSTATION(R)3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-050000004c0500006802000000810000,Sony PLAYSTATION(R)3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
-030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
-030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
-030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
-030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
-030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
-03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
-03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,
-03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
-0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000d102000001010000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
-xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-
-# Android
-4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-
-# iOS
-4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
-4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt
index 472b01947b..f6411e2429 100644
--- a/core/input/godotcontrollerdb.txt
+++ b/core/input/godotcontrollerdb.txt
@@ -1,29 +1,6 @@
-# Game Controller DB for SDL in 2.0.6+ format
+# Game Controller DB for Godot in SDL 2.0.10 format
# Source: https://github.com/godotengine/godot
-# Windows
-9000318000000000000504944564944,Mayflash Wiimote PC Adapter,a:b2,b:h0.4,x:b0,y:b1,back:b4,start:b5,guide:b11,leftshoulder:b6,rightshoulder:b3,leftx:a0,lefty:a1,platform:Windows,
-c911f055000000000000504944564944,GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-__XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpdown:b1,dpleft:b2,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Windows,
-
-# Linux
-030000006f0e00001302000000010000,Afterglow Gamepad for Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-05000000362800000100000004010000,OUYA Game Controller,leftx:a0,lefty:a1,dpdown:b9,rightstick:b7,rightshoulder:b5,rightx:a3,start:b16,righty:a4,dpleft:b10,lefttrigger:b12,x:b1,dpup:b8,back:b14,leftstick:b6,leftshoulder:b4,y:b2,a:b0,dpright:b11,righttrigger:b13,b:b3,platform:Linux,
-030000005e0400008e02000001000000,Microsoft X-Box 360 pad,leftstick:b9,leftx:a0,lefty:a1,dpdown:h0.1,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:h0.2,lefttrigger:a2,x:b2,dpup:h0.4,back:b6,leftshoulder:b4,y:b3,a:b0,dpright:h0.8,righttrigger:a5,b:b1,platform:Linux,
-03000000fd0500002a26000000010000,3dfx InterAct HammerHead FX,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b5,rightshoulder:b7,rightx:a2,start:b11,righty:a3,dpleft:h0.8,lefttrigger:b8,x:b0,dpup:h0.1,back:b10,leftstick:b2,leftshoulder:b6,y:b1,a:b3,dpright:h0.2,righttrigger:b9,b:b4,platform:Linux,
-030000006f0e00002801000011010000,PDP Rock Candy Wireless Controller for PS3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b0,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b1,dpright:h0.2,righttrigger:b7,b:b2,platform:Linux,
-030000000d0f00004d00000011010000,HORI Gem Pad 3,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,
-030000005e040000ea02000001030000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-
-# Android
-4f5559412047616d6520436f6e74726f,OUYA Game Controller,leftx:a1,lefty:a3,dpdown:b12,rightstick:b8,rightshoulder:b10,rightx:a6,start:b-86,righty:a7,dpleft:b13,lefttrigger:b15,x:b2,dpup:b11,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:b14,righttrigger:b16,b:b1,platform:Android,
-Default Android Gamepad,Default Controller,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,back:b4,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,platform:Android,
-532e542e442e20496e74657261637420,3dfx InterAct HammerHead FX,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b25,rightshoulder:b27,rightx:a2,start:b31,righty:a3,dpleft:h0.8,lefttrigger:b28,x:b20,dpup:h0.1,back:b30,leftstick:b22,leftshoulder:b26,y:b21,a:b23,dpright:h0.2,righttrigger:b29,b:b24,platform:Android,
-506572666f726d616e63652044657369,PDP Rock Candy Wireless Controller for PS3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b6,rightshoulder:b18,rightx:a2,start:b16,righty:a3,dpleft:h0.8,lefttrigger:b9,x:b0,dpup:h0.1,back:h0.2,leftstick:b4,leftshoulder:b3,y:b2,a:b1,dpright:h0.2,righttrigger:b10,b:b17,platform:Android,
-4d6963726f736f667420582d426f7820,Microsoft X-Box 360 pad,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,platform:Android,
-484f524920434f2e2c4c544420205041,Hori Gem Pad 3,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b6,rightshoulder:b18,rightx:a2,start:b16,righty:a3,dpleft:h0.8,lefttrigger:b9,x:b0,dpup:h0.1,back:b15,leftstick:b4,leftshoulder:b3,y:b2,a:b1,dpright:h0.2,righttrigger:b10,b:b17,platform:Android,
-47656e6572696320582d426f78207061,Logitech F-310,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a5,x:b2,dpup:h0.1,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a4,b:b1,platform:Android,
-
# Javascript
Default HTML5 Gamepad, Default Mapping,leftx:a0,lefty:a1,dpdown:b13,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:b14,lefttrigger:a6,x:b2,dpup:b12,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:b15,righttrigger:a7,b:b1,platform:Javascript,
c2a94d6963726f736f66742058626f78,Wireless X360 Controller,leftx:a0,lefty:a1,dpdown:b14,rightstick:b10,rightshoulder:b5,rightx:a3,start:b7,righty:a4,dpleft:b11,lefttrigger:a2,x:b2,dpup:b13,back:b6,leftstick:b9,leftshoulder:b4,y:b3,a:b0,dpright:b12,righttrigger:a5,b:b1,platform:Javascript,
diff --git a/core/input/input_filter.cpp b/core/input/input.cpp
index 2e8442a905..5301f5f4ee 100644
--- a/core/input/input_filter.cpp
+++ b/core/input/input.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* input_filter.cpp */
+/* input.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "input_filter.h"
+#include "input.h"
#include "core/input/default_controller_mappings.h"
#include "core/input/input_map.h"
@@ -39,71 +39,71 @@
#include "editor/editor_settings.h"
#endif
-InputFilter *InputFilter::singleton = nullptr;
+Input *Input::singleton = nullptr;
-void (*InputFilter::set_mouse_mode_func)(InputFilter::MouseMode) = nullptr;
-InputFilter::MouseMode (*InputFilter::get_mouse_mode_func)() = nullptr;
-void (*InputFilter::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
-InputFilter::CursorShape (*InputFilter::get_current_cursor_shape_func)() = nullptr;
-void (*InputFilter::set_custom_mouse_cursor_func)(const RES &, InputFilter::CursorShape, const Vector2 &) = nullptr;
+void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
+Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
+void (*Input::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
+Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
+void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;
-InputFilter *InputFilter::get_singleton() {
+Input *Input::get_singleton() {
return singleton;
}
-void InputFilter::set_mouse_mode(MouseMode p_mode) {
+void Input::set_mouse_mode(MouseMode p_mode) {
ERR_FAIL_INDEX((int)p_mode, 4);
set_mouse_mode_func(p_mode);
}
-InputFilter::MouseMode InputFilter::get_mouse_mode() const {
+Input::MouseMode Input::get_mouse_mode() const {
return get_mouse_mode_func();
}
-void InputFilter::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &InputFilter::is_key_pressed);
- ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &InputFilter::is_mouse_button_pressed);
- ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &InputFilter::is_joy_button_pressed);
- ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputFilter::is_action_pressed);
- ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &InputFilter::is_action_just_pressed);
- ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &InputFilter::is_action_just_released);
- ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputFilter::get_action_strength);
- ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &InputFilter::add_joy_mapping, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &InputFilter::remove_joy_mapping);
- ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &InputFilter::joy_connection_changed);
- ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &InputFilter::is_joy_known);
- ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &InputFilter::get_joy_axis);
- ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &InputFilter::get_joy_name);
- ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &InputFilter::get_joy_guid);
- ClassDB::bind_method(D_METHOD("get_connected_joypads"), &InputFilter::get_connected_joypads);
- ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &InputFilter::get_joy_vibration_strength);
- ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &InputFilter::get_joy_vibration_duration);
- ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &InputFilter::get_joy_button_string);
- ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &InputFilter::get_joy_button_index_from_string);
- ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &InputFilter::get_joy_axis_string);
- ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &InputFilter::get_joy_axis_index_from_string);
- ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &InputFilter::start_joy_vibration, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &InputFilter::stop_joy_vibration);
- ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &InputFilter::vibrate_handheld, DEFVAL(500));
- ClassDB::bind_method(D_METHOD("get_gravity"), &InputFilter::get_gravity);
- ClassDB::bind_method(D_METHOD("get_accelerometer"), &InputFilter::get_accelerometer);
- ClassDB::bind_method(D_METHOD("get_magnetometer"), &InputFilter::get_magnetometer);
- ClassDB::bind_method(D_METHOD("get_gyroscope"), &InputFilter::get_gyroscope);
- ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &InputFilter::get_last_mouse_speed);
- ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &InputFilter::get_mouse_button_mask);
- ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &InputFilter::set_mouse_mode);
- ClassDB::bind_method(D_METHOD("get_mouse_mode"), &InputFilter::get_mouse_mode);
- ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &InputFilter::warp_mouse_position);
- ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &InputFilter::action_press, DEFVAL(1.f));
- ClassDB::bind_method(D_METHOD("action_release", "action"), &InputFilter::action_release);
- ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &InputFilter::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
- ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &InputFilter::get_current_cursor_shape);
- ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &InputFilter::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &InputFilter::parse_input_event);
- ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &InputFilter::set_use_accumulated_input);
+void Input::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
+ ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
+ ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
+ ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed);
+ ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
+ ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
+ ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
+ ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
+ ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
+ ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
+ ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
+ ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
+ ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
+ ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
+ ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
+ ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &Input::get_joy_button_string);
+ ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &Input::get_joy_button_index_from_string);
+ ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &Input::get_joy_axis_string);
+ ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &Input::get_joy_axis_index_from_string);
+ ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
+ ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
+ ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity);
+ ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
+ ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
+ ClassDB::bind_method(D_METHOD("get_gyroscope"), &Input::get_gyroscope);
+ ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &Input::get_last_mouse_speed);
+ ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
+ ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
+ ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
+ ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
+ ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
+ ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
+ ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
+ ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &Input::get_current_cursor_shape);
+ ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
+ ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
@@ -131,7 +131,7 @@ void InputFilter::_bind_methods() {
ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "device"), PropertyInfo(Variant::BOOL, "connected")));
}
-void InputFilter::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
@@ -155,7 +155,7 @@ void InputFilter::get_argument_options(const StringName &p_function, int p_idx,
#endif
}
-void InputFilter::SpeedTrack::update(const Vector2 &p_delta_p) {
+void Input::SpeedTrack::update(const Vector2 &p_delta_p) {
uint64_t tick = OS::get_singleton()->get_ticks_usec();
uint32_t tdiff = tick - last_tick;
@@ -179,26 +179,26 @@ void InputFilter::SpeedTrack::update(const Vector2 &p_delta_p) {
}
}
-void InputFilter::SpeedTrack::reset() {
+void Input::SpeedTrack::reset() {
last_tick = OS::get_singleton()->get_ticks_usec();
speed = Vector2();
accum_t = 0;
}
-InputFilter::SpeedTrack::SpeedTrack() {
+Input::SpeedTrack::SpeedTrack() {
min_ref_frame = 0.1;
max_ref_frame = 0.3;
reset();
}
-bool InputFilter::is_key_pressed(int p_keycode) const {
+bool Input::is_key_pressed(int p_keycode) const {
_THREAD_SAFE_METHOD_
return keys_pressed.has(p_keycode);
}
-bool InputFilter::is_mouse_button_pressed(int p_button) const {
+bool Input::is_mouse_button_pressed(int p_button) const {
_THREAD_SAFE_METHOD_
return (mouse_button_mask & (1 << (p_button - 1))) != 0;
@@ -209,18 +209,18 @@ static int _combine_device(int p_value, int p_device) {
return p_value | (p_device << 20);
}
-bool InputFilter::is_joy_button_pressed(int p_device, int p_button) const {
+bool Input::is_joy_button_pressed(int p_device, int p_button) const {
_THREAD_SAFE_METHOD_
return joy_buttons_pressed.has(_combine_device(p_button, p_device));
}
-bool InputFilter::is_action_pressed(const StringName &p_action) const {
+bool Input::is_action_pressed(const StringName &p_action) const {
return action_state.has(p_action) && action_state[p_action].pressed;
}
-bool InputFilter::is_action_just_pressed(const StringName &p_action) const {
+bool Input::is_action_just_pressed(const StringName &p_action) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E)
@@ -233,7 +233,7 @@ bool InputFilter::is_action_just_pressed(const StringName &p_action) const {
}
}
-bool InputFilter::is_action_just_released(const StringName &p_action) const {
+bool Input::is_action_just_released(const StringName &p_action) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E)
@@ -246,7 +246,7 @@ bool InputFilter::is_action_just_released(const StringName &p_action) const {
}
}
-float InputFilter::get_action_strength(const StringName &p_action) const {
+float Input::get_action_strength(const StringName &p_action) const {
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E)
return 0.0f;
@@ -254,7 +254,7 @@ float InputFilter::get_action_strength(const StringName &p_action) const {
return E->get().strength;
}
-float InputFilter::get_joy_axis(int p_device, int p_axis) const {
+float Input::get_joy_axis(int p_device, int p_axis) const {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis, p_device);
@@ -265,13 +265,13 @@ float InputFilter::get_joy_axis(int p_device, int p_axis) const {
}
}
-String InputFilter::get_joy_name(int p_idx) {
+String Input::get_joy_name(int p_idx) {
_THREAD_SAFE_METHOD_
return joy_names[p_idx].name;
};
-Vector2 InputFilter::get_joy_vibration_strength(int p_device) {
+Vector2 Input::get_joy_vibration_strength(int p_device) {
if (joy_vibration.has(p_device)) {
return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude);
} else {
@@ -279,7 +279,7 @@ Vector2 InputFilter::get_joy_vibration_strength(int p_device) {
}
}
-uint64_t InputFilter::get_joy_vibration_timestamp(int p_device) {
+uint64_t Input::get_joy_vibration_timestamp(int p_device) {
if (joy_vibration.has(p_device)) {
return joy_vibration[p_device].timestamp;
} else {
@@ -287,7 +287,7 @@ uint64_t InputFilter::get_joy_vibration_timestamp(int p_device) {
}
}
-float InputFilter::get_joy_vibration_duration(int p_device) {
+float Input::get_joy_vibration_duration(int p_device) {
if (joy_vibration.has(p_device)) {
return joy_vibration[p_device].duration;
} else {
@@ -307,7 +307,7 @@ static String _hex_str(uint8_t p_byte) {
return ret;
};
-void InputFilter::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
+void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
_THREAD_SAFE_METHOD_
Joypad js;
@@ -349,36 +349,36 @@ void InputFilter::joy_connection_changed(int p_idx, bool p_connected, String p_n
emit_signal("joy_connection_changed", p_idx, p_connected);
};
-Vector3 InputFilter::get_gravity() const {
+Vector3 Input::get_gravity() const {
_THREAD_SAFE_METHOD_
return gravity;
}
-Vector3 InputFilter::get_accelerometer() const {
+Vector3 Input::get_accelerometer() const {
_THREAD_SAFE_METHOD_
return accelerometer;
}
-Vector3 InputFilter::get_magnetometer() const {
+Vector3 Input::get_magnetometer() const {
_THREAD_SAFE_METHOD_
return magnetometer;
}
-Vector3 InputFilter::get_gyroscope() const {
+Vector3 Input::get_gyroscope() const {
_THREAD_SAFE_METHOD_
return gyroscope;
}
-void InputFilter::parse_input_event(const Ref<InputEvent> &p_event) {
+void Input::parse_input_event(const Ref<InputEvent> &p_event) {
_parse_input_event_impl(p_event, false);
}
-void InputFilter::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
+void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
// Notes on mouse-touch emulation:
// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
@@ -561,14 +561,14 @@ void InputFilter::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p
event_dispatch_function(p_event);
}
-void InputFilter::set_joy_axis(int p_device, int p_axis, float p_value) {
+void Input::set_joy_axis(int p_device, int p_axis, float p_value) {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis, p_device);
_joy_axis[c] = p_value;
}
-void InputFilter::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
+void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
_THREAD_SAFE_METHOD_
if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
return;
@@ -581,7 +581,7 @@ void InputFilter::start_joy_vibration(int p_device, float p_weak_magnitude, floa
joy_vibration[p_device] = vibration;
}
-void InputFilter::stop_joy_vibration(int p_device) {
+void Input::stop_joy_vibration(int p_device) {
_THREAD_SAFE_METHOD_
VibrationInfo vibration;
vibration.weak_magnitude = 0;
@@ -591,63 +591,63 @@ void InputFilter::stop_joy_vibration(int p_device) {
joy_vibration[p_device] = vibration;
}
-void InputFilter::vibrate_handheld(int p_duration_ms) {
+void Input::vibrate_handheld(int p_duration_ms) {
OS::get_singleton()->vibrate_handheld(p_duration_ms);
}
-void InputFilter::set_gravity(const Vector3 &p_gravity) {
+void Input::set_gravity(const Vector3 &p_gravity) {
_THREAD_SAFE_METHOD_
gravity = p_gravity;
}
-void InputFilter::set_accelerometer(const Vector3 &p_accel) {
+void Input::set_accelerometer(const Vector3 &p_accel) {
_THREAD_SAFE_METHOD_
accelerometer = p_accel;
}
-void InputFilter::set_magnetometer(const Vector3 &p_magnetometer) {
+void Input::set_magnetometer(const Vector3 &p_magnetometer) {
_THREAD_SAFE_METHOD_
magnetometer = p_magnetometer;
}
-void InputFilter::set_gyroscope(const Vector3 &p_gyroscope) {
+void Input::set_gyroscope(const Vector3 &p_gyroscope) {
_THREAD_SAFE_METHOD_
gyroscope = p_gyroscope;
}
-void InputFilter::set_mouse_position(const Point2 &p_posf) {
+void Input::set_mouse_position(const Point2 &p_posf) {
mouse_speed_track.update(p_posf - mouse_pos);
mouse_pos = p_posf;
}
-Point2 InputFilter::get_mouse_position() const {
+Point2 Input::get_mouse_position() const {
return mouse_pos;
}
-Point2 InputFilter::get_last_mouse_speed() const {
+Point2 Input::get_last_mouse_speed() const {
return mouse_speed_track.speed;
}
-int InputFilter::get_mouse_button_mask() const {
+int Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
-void InputFilter::warp_mouse_position(const Vector2 &p_to) {
+void Input::warp_mouse_position(const Vector2 &p_to) {
warp_mouse_func(p_to);
}
-Point2i InputFilter::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
+Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
// The relative distance reported for the next event after a warp is in the boundaries of the
// size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
@@ -673,10 +673,10 @@ Point2i InputFilter::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motio
return rel_warped;
}
-void InputFilter::iteration(float p_step) {
+void Input::iteration(float p_step) {
}
-void InputFilter::action_press(const StringName &p_action, float p_strength) {
+void Input::action_press(const StringName &p_action, float p_strength) {
Action action;
@@ -688,7 +688,7 @@ void InputFilter::action_press(const StringName &p_action, float p_strength) {
action_state[p_action] = action;
}
-void InputFilter::action_release(const StringName &p_action) {
+void Input::action_release(const StringName &p_action) {
Action action;
@@ -700,19 +700,19 @@ void InputFilter::action_release(const StringName &p_action) {
action_state[p_action] = action;
}
-void InputFilter::set_emulate_touch_from_mouse(bool p_emulate) {
+void Input::set_emulate_touch_from_mouse(bool p_emulate) {
emulate_touch_from_mouse = p_emulate;
}
-bool InputFilter::is_emulating_touch_from_mouse() const {
+bool Input::is_emulating_touch_from_mouse() const {
return emulate_touch_from_mouse;
}
// Calling this whenever the game window is focused helps unstucking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
-void InputFilter::ensure_touch_mouse_raised() {
+void Input::ensure_touch_mouse_raised() {
if (mouse_from_touch_index != -1) {
mouse_from_touch_index = -1;
@@ -731,22 +731,22 @@ void InputFilter::ensure_touch_mouse_raised() {
}
}
-void InputFilter::set_emulate_mouse_from_touch(bool p_emulate) {
+void Input::set_emulate_mouse_from_touch(bool p_emulate) {
emulate_mouse_from_touch = p_emulate;
}
-bool InputFilter::is_emulating_mouse_from_touch() const {
+bool Input::is_emulating_mouse_from_touch() const {
return emulate_mouse_from_touch;
}
-InputFilter::CursorShape InputFilter::get_default_cursor_shape() const {
+Input::CursorShape Input::get_default_cursor_shape() const {
return default_shape;
}
-void InputFilter::set_default_cursor_shape(CursorShape p_shape) {
+void Input::set_default_cursor_shape(CursorShape p_shape) {
if (default_shape == p_shape)
return;
@@ -761,19 +761,19 @@ void InputFilter::set_default_cursor_shape(CursorShape p_shape) {
parse_input_event(mm);
}
-InputFilter::CursorShape InputFilter::get_current_cursor_shape() const {
+Input::CursorShape Input::get_current_cursor_shape() const {
return get_current_cursor_shape_func();
}
-void InputFilter::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
+void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
if (Engine::get_singleton()->is_editor_hint())
return;
set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
}
-void InputFilter::accumulate_input_event(const Ref<InputEvent> &p_event) {
+void Input::accumulate_input_event(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!use_accumulated_input) {
@@ -786,7 +786,7 @@ void InputFilter::accumulate_input_event(const Ref<InputEvent> &p_event) {
accumulated_events.push_back(p_event);
}
-void InputFilter::flush_accumulated_events() {
+void Input::flush_accumulated_events() {
while (accumulated_events.front()) {
parse_input_event(accumulated_events.front()->get());
@@ -794,12 +794,12 @@ void InputFilter::flush_accumulated_events() {
}
}
-void InputFilter::set_use_accumulated_input(bool p_enable) {
+void Input::set_use_accumulated_input(bool p_enable) {
use_accumulated_input = p_enable;
}
-void InputFilter::release_pressed_events() {
+void Input::release_pressed_events() {
flush_accumulated_events(); // this is needed to release actions strengths
@@ -807,17 +807,17 @@ void InputFilter::release_pressed_events() {
joy_buttons_pressed.clear();
_joy_axis.clear();
- for (Map<StringName, InputFilter::Action>::Element *E = action_state.front(); E; E = E->next()) {
+ for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) {
if (E->get().pressed)
action_release(E->key());
}
}
-void InputFilter::set_event_dispatch_function(EventDispatchFunc p_function) {
+void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
event_dispatch_function = p_function;
}
-void InputFilter::joy_button(int p_device, int p_button, bool p_pressed) {
+void Input::joy_button(int p_device, int p_button, bool p_pressed) {
_THREAD_SAFE_METHOD_;
Joypad &joy = joy_names[p_device];
@@ -856,7 +856,7 @@ void InputFilter::joy_button(int p_device, int p_button, bool p_pressed) {
// no event?
}
-void InputFilter::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
+void Input::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
_THREAD_SAFE_METHOD_;
@@ -971,7 +971,7 @@ void InputFilter::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
//printf("invalid mapping\n");
}
-void InputFilter::joy_hat(int p_device, int p_val) {
+void Input::joy_hat(int p_device, int p_val) {
_THREAD_SAFE_METHOD_;
const Joypad &joy = joy_names[p_device];
@@ -1003,7 +1003,7 @@ void InputFilter::joy_hat(int p_device, int p_val) {
joy_names[p_device].hat_current = p_val;
}
-void InputFilter::_button_event(int p_device, int p_index, bool p_pressed) {
+void Input::_button_event(int p_device, int p_index, bool p_pressed) {
Ref<InputEventJoypadButton> ievent;
ievent.instance();
@@ -1014,7 +1014,7 @@ void InputFilter::_button_event(int p_device, int p_index, bool p_pressed) {
parse_input_event(ievent);
}
-void InputFilter::_axis_event(int p_device, int p_axis, float p_value) {
+void Input::_axis_event(int p_device, int p_axis, float p_value) {
Ref<InputEventJoypadMotion> ievent;
ievent.instance();
@@ -1025,7 +1025,7 @@ void InputFilter::_axis_event(int p_device, int p_axis, float p_value) {
parse_input_event(ievent);
};
-InputFilter::JoyEvent InputFilter::_find_to_event(String p_to) {
+Input::JoyEvent Input::_find_to_event(String p_to) {
// string names of the SDL buttons in the same order as input_event.h godot buttons
static const char *buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", nullptr };
@@ -1063,7 +1063,7 @@ InputFilter::JoyEvent InputFilter::_find_to_event(String p_to) {
return ret;
};
-void InputFilter::parse_mapping(String p_mapping) {
+void Input::parse_mapping(String p_mapping) {
_THREAD_SAFE_METHOD_;
JoyDeviceMapping mapping;
@@ -1128,7 +1128,7 @@ void InputFilter::parse_mapping(String p_mapping) {
//printf("added mapping with uuid %ls\n", mapping.uid.c_str());
};
-void InputFilter::add_joy_mapping(String p_mapping, bool p_update_existing) {
+void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
parse_mapping(p_mapping);
if (p_update_existing) {
Vector<String> entry = p_mapping.split(",");
@@ -1141,7 +1141,7 @@ void InputFilter::add_joy_mapping(String p_mapping, bool p_update_existing) {
}
}
-void InputFilter::remove_joy_mapping(String p_guid) {
+void Input::remove_joy_mapping(String p_guid) {
for (int i = map_db.size() - 1; i >= 0; i--) {
if (p_guid == map_db[i].uid) {
map_db.remove(i);
@@ -1154,7 +1154,7 @@ void InputFilter::remove_joy_mapping(String p_guid) {
}
}
-void InputFilter::set_fallback_mapping(String p_guid) {
+void Input::set_fallback_mapping(String p_guid) {
for (int i = 0; i < map_db.size(); i++) {
if (map_db[i].uid == p_guid) {
@@ -1165,17 +1165,17 @@ void InputFilter::set_fallback_mapping(String p_guid) {
}
//platforms that use the remapping system can override and call to these ones
-bool InputFilter::is_joy_known(int p_device) {
+bool Input::is_joy_known(int p_device) {
int mapping = joy_names[p_device].mapping;
return mapping != -1 ? (mapping != fallback_mapping) : false;
}
-String InputFilter::get_joy_guid(int p_device) const {
+String Input::get_joy_guid(int p_device) const {
ERR_FAIL_COND_V(!joy_names.has(p_device), "");
return joy_names[p_device].uid;
}
-Array InputFilter::get_connected_joypads() {
+Array Input::get_connected_joypads() {
Array ret;
Map<int, Joypad>::Element *elem = joy_names.front();
while (elem) {
@@ -1219,12 +1219,12 @@ static const char *_axes[JOY_AXIS_MAX] = {
""
};
-String InputFilter::get_joy_button_string(int p_button) {
+String Input::get_joy_button_string(int p_button) {
ERR_FAIL_INDEX_V(p_button, JOY_BUTTON_MAX, "");
return _buttons[p_button];
}
-int InputFilter::get_joy_button_index_from_string(String p_button) {
+int Input::get_joy_button_index_from_string(String p_button) {
for (int i = 0; i < JOY_BUTTON_MAX; i++) {
if (p_button == _buttons[i]) {
return i;
@@ -1233,7 +1233,7 @@ int InputFilter::get_joy_button_index_from_string(String p_button) {
ERR_FAIL_V(-1);
}
-int InputFilter::get_unused_joy_id() {
+int Input::get_unused_joy_id() {
for (int i = 0; i < JOYPADS_MAX; i++) {
if (!joy_names.has(i) || !joy_names[i].connected) {
return i;
@@ -1242,12 +1242,12 @@ int InputFilter::get_unused_joy_id() {
return -1;
}
-String InputFilter::get_joy_axis_string(int p_axis) {
+String Input::get_joy_axis_string(int p_axis) {
ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, "");
return _axes[p_axis];
}
-int InputFilter::get_joy_axis_index_from_string(String p_axis) {
+int Input::get_joy_axis_index_from_string(String p_axis) {
for (int i = 0; i < JOY_AXIS_MAX; i++) {
if (p_axis == _axes[i]) {
return i;
@@ -1256,7 +1256,7 @@ int InputFilter::get_joy_axis_index_from_string(String p_axis) {
ERR_FAIL_V(-1);
}
-InputFilter::InputFilter() {
+Input::Input() {
singleton = this;
use_accumulated_input = true;
diff --git a/core/input/input_filter.h b/core/input/input.h
index 908a005228..477de1e879 100644
--- a/core/input/input_filter.h
+++ b/core/input/input.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* input_filter.h */
+/* input.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -35,12 +35,12 @@
#include "core/object.h"
#include "core/os/thread_safe.h"
-class InputFilter : public Object {
+class Input : public Object {
- GDCLASS(InputFilter, Object);
+ GDCLASS(Input, Object);
_THREAD_SAFE_CLASS_
- static InputFilter *singleton;
+ static Input *singleton;
public:
enum MouseMode {
@@ -239,7 +239,7 @@ public:
MouseMode get_mouse_mode() const;
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
- static InputFilter *get_singleton();
+ static Input *get_singleton();
bool is_key_pressed(int p_keycode) const;
bool is_mouse_button_pressed(int p_button) const;
@@ -299,7 +299,7 @@ public:
CursorShape get_default_cursor_shape() const;
void set_default_cursor_shape(CursorShape p_shape);
CursorShape get_current_cursor_shape() const;
- void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = InputFilter::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
+ void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
void parse_mapping(String p_mapping);
void joy_button(int p_device, int p_button, bool p_pressed);
@@ -328,10 +328,10 @@ public:
void set_event_dispatch_function(EventDispatchFunc p_function);
- InputFilter();
+ Input();
};
-VARIANT_ENUM_CAST(InputFilter::MouseMode);
-VARIANT_ENUM_CAST(InputFilter::CursorShape);
+VARIANT_ENUM_CAST(Input::MouseMode);
+VARIANT_ENUM_CAST(Input::CursorShape);
#endif // INPUT_H
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 80219331c0..d18adb1983 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -477,7 +477,7 @@ void InputEventMouseButton::set_factor(float p_factor) {
factor = p_factor;
}
-float InputEventMouseButton::get_factor() {
+float InputEventMouseButton::get_factor() const {
return factor;
}
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 2fdcdd0319..8774b3b1db 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -349,7 +349,7 @@ protected:
public:
void set_factor(float p_factor);
- float get_factor();
+ float get_factor() const;
void set_button_index(int p_index);
int get_button_index() const;
diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp
index 2770adbd36..01e6bb5618 100644
--- a/core/io/image_loader.cpp
+++ b/core/io/image_loader.cpp
@@ -129,7 +129,7 @@ void ImageLoader::cleanup() {
/////////////////
-RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index 18b4df98f7..15ce6031d7 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -73,7 +73,7 @@ public:
class ResourceFormatLoaderImage : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index a640565ecf..8c7559479b 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -337,12 +337,16 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
} break;
case OBJECT_INTERNAL_RESOURCE: {
uint32_t index = f->get_32();
- String path = res_path + "::" + itos(index);
- RES res = ResourceLoader::load(path);
- if (res.is_null()) {
- WARN_PRINT(String("Couldn't load resource: " + path).utf8().get_data());
+ if (use_nocache) {
+ r_v = internal_resources[index].cache;
+ } else {
+ String path = res_path + "::" + itos(index);
+ RES res = ResourceLoader::load(path);
+ if (res.is_null()) {
+ WARN_PRINT(String("Couldn't load resource: " + path).utf8().get_data());
+ }
+ r_v = res;
}
- r_v = res;
} break;
case OBJECT_EXTERNAL_RESOURCE: {
@@ -716,22 +720,24 @@ Error ResourceLoaderBinary::load() {
if (!main) {
- path = internal_resources[i].path;
- if (path.begins_with("local://")) {
- path = path.replace_first("local://", "");
- subindex = path.to_int();
- path = res_path + "::" + path;
- }
+ if (!use_nocache) {
+ path = internal_resources[i].path;
+ if (path.begins_with("local://")) {
+ path = path.replace_first("local://", "");
+ subindex = path.to_int();
+ path = res_path + "::" + path;
+ }
- if (ResourceCache::has(path)) {
- //already loaded, don't do anything
- stage++;
- error = OK;
- continue;
+ if (ResourceCache::has(path)) {
+ //already loaded, don't do anything
+ stage++;
+ error = OK;
+ continue;
+ }
}
} else {
- if (!ResourceCache::has(res_path))
+ if (!use_nocache && !ResourceCache::has(res_path))
path = res_path;
}
@@ -757,9 +763,15 @@ Error ResourceLoaderBinary::load() {
RES res = RES(r);
- r->set_path(path);
+ if (path != String()) {
+ r->set_path(path);
+ }
r->set_subindex(subindex);
+ if (!main) {
+ internal_resources.write[i].cache = res;
+ }
+
int pc = f->get_32();
//set properties
@@ -1013,6 +1025,7 @@ ResourceLoaderBinary::ResourceLoaderBinary() :
importmd_ofs(0),
error(OK) {
+ use_nocache = false;
progress = nullptr;
use_sub_threads = false;
}
@@ -1023,7 +1036,7 @@ ResourceLoaderBinary::~ResourceLoaderBinary() {
memdelete(f);
}
-RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
@@ -1034,6 +1047,7 @@ RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_origi
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot open file '" + p_path + "'.");
ResourceLoaderBinary loader;
+ loader.use_nocache = p_no_cache;
loader.use_sub_threads = p_use_sub_threads;
loader.progress = r_progress;
String path = p_original_path != "" ? p_original_path : p_path;
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index da67e1e648..0f8fc9445b 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -68,6 +68,7 @@ class ResourceLoaderBinary {
struct IntResource {
String path;
uint64_t offset;
+ RES cache;
};
Vector<IntResource> internal_resources;
@@ -78,6 +79,8 @@ class ResourceLoaderBinary {
Map<String, String> remaps;
Error error;
+ bool use_nocache;
+
friend class ResourceFormatLoaderBinary;
Error parse_variant(Variant &r_v);
@@ -101,7 +104,7 @@ public:
class ResourceFormatLoaderBinary : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index ceb73cab77..643df53f8c 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -117,7 +117,7 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
return OK;
}
-RES ResourceFormatImporter::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatImporter::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
PathAndType pat;
Error err = _get_path_and_type(p_path, pat);
@@ -130,7 +130,7 @@ RES ResourceFormatImporter::load(const String &p_path, const String &p_original_
return RES();
}
- RES res = ResourceLoader::_load(pat.path, p_path, pat.type, false, r_error, p_use_sub_threads, r_progress);
+ RES res = ResourceLoader::_load(pat.path, p_path, pat.type, p_no_cache, r_error, p_use_sub_threads, r_progress);
#ifdef TOOLS_ENABLED
if (res.is_valid()) {
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index dbac80599a..6b76912494 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -58,7 +58,7 @@ class ResourceFormatImporter : public ResourceFormatLoader {
public:
static ResourceFormatImporter *get_singleton() { return singleton; }
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual bool recognize_path(const String &p_path, const String &p_for_type = String()) const;
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 05a41013c2..d90802d7e2 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -119,7 +119,7 @@ void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions)
}
}
-RES ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (get_script_instance() && get_script_instance()->has_method("load")) {
Variant res = get_script_instance()->call("load", p_path, p_original_path, p_use_sub_threads);
@@ -200,7 +200,7 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
continue;
}
found = true;
- RES res = loader[i]->load(p_path, p_original_path != String() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress);
+ RES res = loader[i]->load(p_path, p_original_path != String() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress, p_no_cache);
if (res.is_null()) {
continue;
}
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index be4adf9091..2d95d5545f 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -43,7 +43,7 @@ protected:
static void _bind_methods();
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual bool exists(const String &p_path) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 5da236d029..bce5361c76 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -185,7 +185,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
return translation;
}
-RES TranslationLoaderPO::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES TranslationLoaderPO::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;
diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h
index 9d3117b630..137dfd1768 100644
--- a/core/io/translation_loader_po.h
+++ b/core/io/translation_loader_po.h
@@ -38,7 +38,7 @@
class TranslationLoaderPO : public ResourceFormatLoader {
public:
static RES load_translation(FileAccess *f, Error *r_error = nullptr);
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 14079f811d..0f519a20d8 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -77,10 +77,6 @@ void Basis::invert() {
void Basis::orthonormalize() {
-#ifdef MATH_CHECKS
- ERR_FAIL_COND(determinant() == 0);
-#endif
-
// Gram-Schmidt Process
Vector3 x = get_axis(0);
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index f4259e388b..f46badd19e 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -119,11 +119,11 @@ Vector2 Vector2::round() const {
}
Vector2 Vector2::rotated(real_t p_by) const {
-
- Vector2 v;
- v.set_rotation(angle() + p_by);
- v *= length();
- return v;
+ real_t sine = Math::sin(p_by);
+ real_t cosi = Math::cos(p_by);
+ return Vector2(
+ x * cosi - y * sine,
+ x * sine + y * cosi);
}
Vector2 Vector2::posmod(const real_t p_mod) const {
diff --git a/core/math/vector2.h b/core/math/vector2.h
index ba5558102f..95d2474838 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -123,12 +123,6 @@ struct Vector2 {
real_t angle() const;
- void set_rotation(real_t p_radians) {
-
- x = Math::cos(p_radians);
- y = Math::sin(p_radians);
- }
-
_FORCE_INLINE_ Vector2 abs() const {
return Vector2(Math::abs(x), Math::abs(y));
diff --git a/core/method_bind.h b/core/method_bind.h
index 588b472b62..d39f107ba6 100644
--- a/core/method_bind.h
+++ b/core/method_bind.h
@@ -39,6 +39,7 @@
#include "core/method_ptrcall.h"
#include "core/object.h"
#include "core/type_info.h"
+#include "core/typedefs.h"
#include "core/variant.h"
#include <stdio.h>
diff --git a/core/object.h b/core/object.h
index 1eaab5034e..b40aef2a42 100644
--- a/core/object.h
+++ b/core/object.h
@@ -91,6 +91,7 @@ enum PropertyHint {
PROPERTY_HINT_NODE_PATH_VALID_TYPES,
PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog
PROPERTY_HINT_INT_IS_OBJECTID,
+ PROPERTY_HINT_ARRAY_TYPE,
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index 985f6f38e5..efd87d3ab6 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -30,7 +30,7 @@
#include "midi_driver.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
uint8_t MIDIDriver::last_received_message = 0x00;
@@ -117,7 +117,7 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
break;
}
- InputFilter *id = InputFilter::get_singleton();
+ Input *id = Input::get_singleton();
id->parse_input_event(event);
}
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 0636810e4b..425132fbec 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -30,7 +30,7 @@
#include "os.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/midi_driver.h"
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 905f43d61b..23f549be1a 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -38,7 +38,7 @@
#include "core/crypto/hashing_context.h"
#include "core/engine.h"
#include "core/func_ref.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/io/config_file.h"
#include "core/io/dtls_server.h"
@@ -249,7 +249,7 @@ void register_core_singletons() {
ClassDB::register_class<_ClassDB>();
ClassDB::register_class<_Marshalls>();
ClassDB::register_class<TranslationServer>();
- ClassDB::register_virtual_class<InputFilter>();
+ ClassDB::register_virtual_class<Input>();
ClassDB::register_class<InputMap>();
ClassDB::register_class<_JSON>();
ClassDB::register_class<Expression>();
@@ -264,7 +264,7 @@ void register_core_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("ClassDB", _classdb));
Engine::get_singleton()->add_singleton(Engine::Singleton("Marshalls", _Marshalls::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("TranslationServer", TranslationServer::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("Input", InputFilter::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("Input", Input::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("JSON", _JSON::get_singleton()));
}
diff --git a/core/resource.cpp b/core/resource.cpp
index d1883d8043..8d5c441b21 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -477,6 +477,9 @@ void ResourceCache::clear() {
resources.clear();
memdelete(lock);
+#ifdef TOOLS_ENABLED
+ memdelete(path_cache_lock);
+#endif
}
void ResourceCache::reload_externals() {
diff --git a/core/rid.h b/core/rid.h
index 3cc0ee3084..a2f73423a3 100644
--- a/core/rid.h
+++ b/core/rid.h
@@ -31,11 +31,6 @@
#ifndef RID_H
#define RID_H
-#include "core/list.h"
-#include "core/oa_hash_map.h"
-#include "core/os/memory.h"
-#include "core/safe_refcount.h"
-#include "core/set.h"
#include "core/typedefs.h"
class RID_AllocBase;
diff --git a/core/rid_owner.h b/core/rid_owner.h
index 946b2e396c..ad6996b9a7 100644
--- a/core/rid_owner.h
+++ b/core/rid_owner.h
@@ -31,8 +31,13 @@
#ifndef RID_OWNER_H
#define RID_OWNER_H
+#include "core/list.h"
+#include "core/oa_hash_map.h"
+#include "core/os/memory.h"
#include "core/print_string.h"
#include "core/rid.h"
+#include "core/safe_refcount.h"
+#include "core/set.h"
#include "core/spin_lock.h"
#include <stdio.h>
#include <typeinfo>
diff --git a/core/script_language.h b/core/script_language.h
index 2d86c5166d..5cc240efcb 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -135,6 +135,8 @@ public:
virtual Ref<Script> get_base_script() const = 0; //for script inheritance
+ virtual bool inherits_script(const Ref<Script> &p_script) const = 0;
+
virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
virtual ScriptInstance *instance_create(Object *p_this) = 0;
virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return nullptr; }
diff --git a/core/typed_array.cpp b/core/typed_array.cpp
new file mode 100644
index 0000000000..55e45f0b3f
--- /dev/null
+++ b/core/typed_array.cpp
@@ -0,0 +1 @@
+#include "typed_array.h"
diff --git a/core/typed_array.h b/core/typed_array.h
new file mode 100644
index 0000000000..5e95e81ea3
--- /dev/null
+++ b/core/typed_array.h
@@ -0,0 +1,202 @@
+#ifndef TYPED_ARRAY_H
+#define TYPED_ARRAY_H
+
+#include "core/array.h"
+#include "core/method_ptrcall.h"
+#include "core/variant.h"
+
+template <class T>
+class TypedArray : public Array {
+public:
+ template <class U>
+ _FORCE_INLINE_ void operator=(const TypedArray<U> &p_array) {
+ static_assert(__is_base_of(T, U));
+ _assign(p_array);
+ }
+
+ _FORCE_INLINE_ void operator=(const Array &p_array) {
+ _assign(p_array);
+ }
+ _FORCE_INLINE_ TypedArray(const Variant &p_variant) :
+ Array(Array(p_variant), Variant::OBJECT, T::get_class_static(), Variant()) {
+ }
+ _FORCE_INLINE_ TypedArray(const Array &p_array) :
+ Array(p_array, Variant::OBJECT, T::get_class_static(), Variant()) {
+ }
+ _FORCE_INLINE_ TypedArray() {
+ set_typed(Variant::OBJECT, T::get_class_static(), Variant());
+ }
+};
+
+//specialization for the rest of variant types
+
+#define MAKE_TYPED_ARRAY(m_type, m_variant_type) \
+ template <> \
+ class TypedArray<m_type> : public Array { \
+ public: \
+ _FORCE_INLINE_ void operator=(const Array &p_array) { \
+ _assign(p_array); \
+ } \
+ _FORCE_INLINE_ TypedArray(const Variant &p_variant) : \
+ Array(Array(p_variant), m_variant_type, StringName(), Variant()) { \
+ } \
+ _FORCE_INLINE_ TypedArray(const Array &p_array) : \
+ Array(p_array, m_variant_type, StringName(), Variant()) { \
+ } \
+ _FORCE_INLINE_ TypedArray() { \
+ set_typed(m_variant_type, StringName(), Variant()); \
+ } \
+ };
+
+MAKE_TYPED_ARRAY(bool, Variant::BOOL)
+MAKE_TYPED_ARRAY(uint8_t, Variant::INT)
+MAKE_TYPED_ARRAY(int8_t, Variant::INT)
+MAKE_TYPED_ARRAY(uint16_t, Variant::INT)
+MAKE_TYPED_ARRAY(int16_t, Variant::INT)
+MAKE_TYPED_ARRAY(uint32_t, Variant::INT)
+MAKE_TYPED_ARRAY(int32_t, Variant::INT)
+MAKE_TYPED_ARRAY(uint64_t, Variant::INT)
+MAKE_TYPED_ARRAY(int64_t, Variant::INT)
+MAKE_TYPED_ARRAY(float, Variant::FLOAT)
+MAKE_TYPED_ARRAY(double, Variant::FLOAT)
+MAKE_TYPED_ARRAY(String, Variant::STRING)
+MAKE_TYPED_ARRAY(Vector2, Variant::VECTOR2)
+MAKE_TYPED_ARRAY(Vector2i, Variant::VECTOR2I)
+MAKE_TYPED_ARRAY(Rect2, Variant::RECT2)
+MAKE_TYPED_ARRAY(Rect2i, Variant::RECT2I)
+MAKE_TYPED_ARRAY(Vector3, Variant::VECTOR3)
+MAKE_TYPED_ARRAY(Vector3i, Variant::VECTOR3I)
+MAKE_TYPED_ARRAY(Transform2D, Variant::TRANSFORM2D)
+MAKE_TYPED_ARRAY(Plane, Variant::PLANE)
+MAKE_TYPED_ARRAY(Quat, Variant::QUAT)
+MAKE_TYPED_ARRAY(AABB, Variant::AABB)
+MAKE_TYPED_ARRAY(Basis, Variant::BASIS)
+MAKE_TYPED_ARRAY(Transform, Variant::TRANSFORM)
+MAKE_TYPED_ARRAY(Color, Variant::COLOR)
+MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME)
+MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH)
+MAKE_TYPED_ARRAY(RID, Variant::_RID)
+MAKE_TYPED_ARRAY(Callable, Variant::CALLABLE)
+MAKE_TYPED_ARRAY(Signal, Variant::SIGNAL)
+MAKE_TYPED_ARRAY(Dictionary, Variant::DICTIONARY)
+MAKE_TYPED_ARRAY(Array, Variant::ARRAY)
+MAKE_TYPED_ARRAY(Vector<uint8_t>, Variant::PACKED_BYTE_ARRAY)
+MAKE_TYPED_ARRAY(Vector<int32_t>, Variant::PACKED_INT32_ARRAY)
+MAKE_TYPED_ARRAY(Vector<int64_t>, Variant::PACKED_INT64_ARRAY)
+MAKE_TYPED_ARRAY(Vector<float>, Variant::PACKED_FLOAT32_ARRAY)
+MAKE_TYPED_ARRAY(Vector<double>, Variant::PACKED_FLOAT64_ARRAY)
+MAKE_TYPED_ARRAY(Vector<String>, Variant::PACKED_STRING_ARRAY)
+MAKE_TYPED_ARRAY(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY)
+MAKE_TYPED_ARRAY(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY)
+MAKE_TYPED_ARRAY(Vector<Color>, Variant::PACKED_COLOR_ARRAY)
+
+#ifdef PTRCALL_ENABLED
+
+template <class T>
+struct PtrToArg<TypedArray<T>> {
+
+ _FORCE_INLINE_ static TypedArray<T> convert(const void *p_ptr) {
+
+ return TypedArray<T>(*reinterpret_cast<const Array *>(p_ptr));
+ }
+
+ _FORCE_INLINE_ static void encode(TypedArray<T> p_val, void *p_ptr) {
+
+ *(Array *)p_ptr = p_val;
+ }
+};
+
+template <class T>
+struct PtrToArg<const TypedArray<T> &> {
+
+ _FORCE_INLINE_ static TypedArray<T> convert(const void *p_ptr) {
+
+ return TypedArray<T>(*reinterpret_cast<const Array *>(p_ptr));
+ }
+};
+
+#endif // PTRCALL_ENABLED
+
+#ifdef DEBUG_METHODS_ENABLED
+
+template <class T>
+struct GetTypeInfo<TypedArray<T>> {
+ static const Variant::Type VARIANT_TYPE = Variant::ARRAY;
+ static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
+ static inline PropertyInfo get_class_info() {
+ return PropertyInfo(Variant::ARRAY, String(), PROPERTY_HINT_ARRAY_TYPE, T::get_class_static());
+ }
+};
+
+template <class T>
+struct GetTypeInfo<const TypedArray<T> &> {
+ static const Variant::Type VARIANT_TYPE = Variant::ARRAY;
+ static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
+ static inline PropertyInfo get_class_info() {
+ return PropertyInfo(Variant::ARRAY, String(), PROPERTY_HINT_ARRAY_TYPE, T::get_class_static());
+ }
+};
+
+#define MAKE_TYPED_ARRAY_INFO(m_type, m_variant_type) \
+ template <> \
+ struct GetTypeInfo<TypedArray<m_type>> { \
+ static const Variant::Type VARIANT_TYPE = Variant::ARRAY; \
+ static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
+ static inline PropertyInfo get_class_info() { \
+ return PropertyInfo(Variant::ARRAY, String(), PROPERTY_HINT_ARRAY_TYPE, Variant::get_type_name(m_variant_type)); \
+ } \
+ }; \
+ template <> \
+ struct GetTypeInfo<const TypedArray<m_type> &> { \
+ static const Variant::Type VARIANT_TYPE = Variant::ARRAY; \
+ static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
+ static inline PropertyInfo get_class_info() { \
+ return PropertyInfo(Variant::ARRAY, String(), PROPERTY_HINT_ARRAY_TYPE, Variant::get_type_name(m_variant_type)); \
+ } \
+ };
+
+MAKE_TYPED_ARRAY_INFO(bool, Variant::BOOL)
+MAKE_TYPED_ARRAY_INFO(uint8_t, Variant::INT)
+MAKE_TYPED_ARRAY_INFO(int8_t, Variant::INT)
+MAKE_TYPED_ARRAY_INFO(uint16_t, Variant::INT)
+MAKE_TYPED_ARRAY_INFO(int16_t, Variant::INT)
+MAKE_TYPED_ARRAY_INFO(uint32_t, Variant::INT)
+MAKE_TYPED_ARRAY_INFO(int32_t, Variant::INT)
+MAKE_TYPED_ARRAY_INFO(uint64_t, Variant::INT)
+MAKE_TYPED_ARRAY_INFO(int64_t, Variant::INT)
+MAKE_TYPED_ARRAY_INFO(float, Variant::FLOAT)
+MAKE_TYPED_ARRAY_INFO(double, Variant::FLOAT)
+MAKE_TYPED_ARRAY_INFO(String, Variant::STRING)
+MAKE_TYPED_ARRAY_INFO(Vector2, Variant::VECTOR2)
+MAKE_TYPED_ARRAY_INFO(Vector2i, Variant::VECTOR2I)
+MAKE_TYPED_ARRAY_INFO(Rect2, Variant::RECT2)
+MAKE_TYPED_ARRAY_INFO(Rect2i, Variant::RECT2I)
+MAKE_TYPED_ARRAY_INFO(Vector3, Variant::VECTOR3)
+MAKE_TYPED_ARRAY_INFO(Vector3i, Variant::VECTOR3I)
+MAKE_TYPED_ARRAY_INFO(Transform2D, Variant::TRANSFORM2D)
+MAKE_TYPED_ARRAY_INFO(Plane, Variant::PLANE)
+MAKE_TYPED_ARRAY_INFO(Quat, Variant::QUAT)
+MAKE_TYPED_ARRAY_INFO(AABB, Variant::AABB)
+MAKE_TYPED_ARRAY_INFO(Basis, Variant::BASIS)
+MAKE_TYPED_ARRAY_INFO(Transform, Variant::TRANSFORM)
+MAKE_TYPED_ARRAY_INFO(Color, Variant::COLOR)
+MAKE_TYPED_ARRAY_INFO(StringName, Variant::STRING_NAME)
+MAKE_TYPED_ARRAY_INFO(NodePath, Variant::NODE_PATH)
+MAKE_TYPED_ARRAY_INFO(RID, Variant::_RID)
+MAKE_TYPED_ARRAY_INFO(Callable, Variant::CALLABLE)
+MAKE_TYPED_ARRAY_INFO(Signal, Variant::SIGNAL)
+MAKE_TYPED_ARRAY_INFO(Dictionary, Variant::DICTIONARY)
+MAKE_TYPED_ARRAY_INFO(Array, Variant::ARRAY)
+MAKE_TYPED_ARRAY_INFO(Vector<uint8_t>, Variant::PACKED_BYTE_ARRAY)
+MAKE_TYPED_ARRAY_INFO(Vector<int32_t>, Variant::PACKED_INT32_ARRAY)
+MAKE_TYPED_ARRAY_INFO(Vector<int64_t>, Variant::PACKED_INT64_ARRAY)
+MAKE_TYPED_ARRAY_INFO(Vector<float>, Variant::PACKED_FLOAT32_ARRAY)
+MAKE_TYPED_ARRAY_INFO(Vector<double>, Variant::PACKED_FLOAT64_ARRAY)
+MAKE_TYPED_ARRAY_INFO(Vector<String>, Variant::PACKED_STRING_ARRAY)
+MAKE_TYPED_ARRAY_INFO(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY)
+MAKE_TYPED_ARRAY_INFO(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY)
+MAKE_TYPED_ARRAY_INFO(Vector<Color>, Variant::PACKED_COLOR_ARRAY)
+
+#endif
+
+#endif // TYPED_ARRAY_H
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index f462aa989d..47b9c80f3f 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -12,9 +12,6 @@
<methods>
</methods>
<members>
- <member name="XRServer" type="XRServer" setter="" getter="">
- The [XRServer] singleton.
- </member>
<member name="AudioServer" type="AudioServer" setter="" getter="">
The [AudioServer] singleton.
</member>
@@ -24,20 +21,20 @@
<member name="ClassDB" type="ClassDB" setter="" getter="">
The [ClassDB] singleton.
</member>
+ <member name="DisplayServer" type="DisplayServer" setter="" getter="">
+ The [DisplayServer] singleton.
+ </member>
<member name="Engine" type="Engine" setter="" getter="">
The [Engine] singleton.
</member>
<member name="Geometry" type="Geometry" setter="" getter="">
The [Geometry] singleton.
</member>
- <member name="GodotSharp" type="GodotSharp" setter="" getter="">
- The [GodotSharp] singleton. Only available when using Godot's Mono build.
- </member>
<member name="IP" type="IP" setter="" getter="">
The [IP] singleton.
</member>
- <member name="Input" type="InputFilter" setter="" getter="">
- The [InputFilter] singleton.
+ <member name="Input" type="Input" setter="" getter="">
+ The [Input] singleton.
</member>
<member name="InputMap" type="InputMap" setter="" getter="">
The [InputMap] singleton.
@@ -95,6 +92,9 @@
<member name="VisualScriptEditor" type="VisualScriptEditor" setter="" getter="">
The [VisualScriptEditor] singleton.
</member>
+ <member name="XRServer" type="XRServer" setter="" getter="">
+ The [XRServer] singleton.
+ </member>
</members>
<constants>
<constant name="MARGIN_LEFT" value="0" enum="Margin">
@@ -1345,52 +1345,52 @@
<constant name="PROPERTY_HINT_LENGTH" value="5" enum="PropertyHint">
Deprecated hint, unused.
</constant>
- <constant name="PROPERTY_HINT_KEY_ACCEL" value="7" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_KEY_ACCEL" value="6" enum="PropertyHint">
Deprecated hint, unused.
</constant>
- <constant name="PROPERTY_HINT_FLAGS" value="8" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_FLAGS" value="7" enum="PropertyHint">
Hints that an integer property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like [code]"Bit0,Bit1,Bit2,,Bit4"[/code].
</constant>
- <constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="9" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="8" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D render layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="10" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="9" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D physics layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="11" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="10" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D render layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="12" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="11" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D physics layers.
</constant>
- <constant name="PROPERTY_HINT_FILE" value="13" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_FILE" value="12" enum="PropertyHint">
Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_DIR" value="14" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_DIR" value="13" enum="PropertyHint">
Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_FILE" value="15" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_FILE" value="14" enum="PropertyHint">
Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_DIR" value="16" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_DIR" value="15" enum="PropertyHint">
Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="17" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="16" enum="PropertyHint">
Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture2D"[/code]). Editing it will show a popup menu of valid resource types to instantiate.
</constant>
- <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="18" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="17" enum="PropertyHint">
Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed.
</constant>
- <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="19" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="18" enum="PropertyHint">
Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use.
</constant>
- <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="20" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="19" enum="PropertyHint">
Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="21" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="20" enum="PropertyHint">
Hints that an image is compressed using lossy compression.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="22" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21" enum="PropertyHint">
Hints that an image is compressed using lossless compression.
</constant>
<constant name="PROPERTY_USAGE_STORAGE" value="1" enum="PropertyUsageFlags">
@@ -1420,6 +1420,9 @@
<constant name="PROPERTY_USAGE_CATEGORY" value="256" enum="PropertyUsageFlags">
Used to categorize properties together in the editor.
</constant>
+ <constant name="PROPERTY_USAGE_SUBGROUP" value="512" enum="PropertyUsageFlags">
+ Used to group properties together in the editor in a subgroup (under a group).
+ </constant>
<constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="2048" enum="PropertyUsageFlags">
The property does not save its state in [PackedScene].
</constant>
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index 80b910aaa7..ddd51cc6b3 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -61,6 +61,9 @@
</method>
</methods>
<members>
+ <member name="current_frame" type="int" setter="set_current_frame" getter="get_current_frame">
+ Sets the currently visible frame of the texture.
+ </member>
<member name="fps" type="float" setter="set_fps" getter="get_fps" default="4.0">
Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]).
For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds.
@@ -68,6 +71,12 @@
<member name="frames" type="int" setter="set_frames" getter="get_frames" default="1">
Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].
</member>
+ <member name="oneshot" type="bool" setter="set_oneshot" getter="get_oneshot" default="false">
+ If [code]true[/code], the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to [code]true[/code].
+ </member>
+ <member name="pause" type="bool" setter="set_pause" getter="get_pause" default="false">
+ If [code]true[/code], the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to [code]false[/code].
+ </member>
</members>
<constants>
<constant name="MAX_FRAMES" value="256">
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 0c1317f19d..4190cbe6b9 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -29,14 +29,14 @@
</description>
</method>
<method name="get_overlapping_areas" qualifiers="const">
- <return type="Array">
+ <return type="Area2D[]">
</return>
<description>
Returns a list of intersecting [Area2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
</description>
</method>
<method name="get_overlapping_bodies" qualifiers="const">
- <return type="Array">
+ <return type="Node2D[]">
</return>
<description>
Returns a list of intersecting [PhysicsBody2D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 1adfc878e2..a94cecd879 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -28,14 +28,14 @@
</description>
</method>
<method name="get_overlapping_areas" qualifiers="const">
- <return type="Array">
+ <return type="Area3D[]">
</return>
<description>
Returns a list of intersecting [Area3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
</description>
</method>
<method name="get_overlapping_bodies" qualifiers="const">
- <return type="Array">
+ <return type="Node3D[]">
</return>
<description>
Returns a list of intersecting [PhysicsBody3D]s. For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 9e742ea581..b45716544a 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -22,6 +22,8 @@
m.mesh = arr_mesh
[/codeblock]
The [MeshInstance3D] is ready to be added to the [SceneTree] to be shown.
+ See also [ImmediateGeometry3D], [MeshDataTool] and [SurfaceTool] for procedural geometry generation.
+ [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link>
@@ -56,7 +58,6 @@
Surfaces are created to be rendered using a [code]primitive[/code], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface.
The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [constant ARRAY_INDEX] if it is used.
Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices.
- Godot uses clockwise winding order for front faces of triangle primitive modes.
</description>
</method>
<method name="clear_blend_shapes">
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index eab6505734..dbc3d3e21b 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -61,7 +61,7 @@
If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants.
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
- Changes the pitch and the tempo of the audio.
+ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index fdbef1b89e..844e2316ba 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -67,7 +67,7 @@
Maximum distance from which audio is still hearable.
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
- Changes the pitch and the tempo of the audio.
+ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index 3eeb524e9c..bd90e3bd1a 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -91,7 +91,7 @@
Decides if audio should pause when source is outside of [member max_distance] range.
</member>
<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
- Changes the pitch and the tempo of the audio.
+ The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate.
</member>
<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
If [code]true[/code], audio is playing.
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml
index 6d99433c90..c12e1bd05c 100644
--- a/doc/classes/AudioStreamSample.xml
+++ b/doc/classes/AudioStreamSample.xml
@@ -30,13 +30,13 @@
Audio format. See [enum Format] constants for values.
</member>
<member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin" default="0">
- Loop start in bytes.
+ The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
</member>
<member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end" default="0">
- Loop end in bytes.
+ The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
</member>
<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode" default="0">
- Loop mode. See [enum LoopMode] constants for values.
+ The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values.
</member>
<member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" default="44100">
The sample rate for mixing this audio.
@@ -59,13 +59,13 @@
Audio does not loop.
</constant>
<constant name="LOOP_FORWARD" value="1" enum="LoopMode">
- Audio loops the data between [member loop_begin] and [member loop_end] playing forward only.
+ Audio loops the data between [member loop_begin] and [member loop_end], playing forward only.
</constant>
<constant name="LOOP_PING_PONG" value="2" enum="LoopMode">
- Audio loops the data between [member loop_begin] and [member loop_end] playing back and forth.
+ Audio loops the data between [member loop_begin] and [member loop_end], playing back and forth.
</constant>
<constant name="LOOP_BACKWARD" value="3" enum="LoopMode">
- Audio loops the data between [member loop_begin] and [member loop_end] playing backward only.
+ Audio loops the data between [member loop_begin] and [member loop_end], playing backward only.
</constant>
</constants>
</class>
diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml
index 1f7554f978..7cc6a5613b 100644
--- a/doc/classes/BackBufferCopy.xml
+++ b/doc/classes/BackBufferCopy.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use the [code]texture(SCREEN_TEXTURE, ...)[/code] function in your shader scripts to access the buffer.
+ [b]Note:[/b] Since this node inherits from [Node2D] (and not [Control]), anchors and margins won't apply to child [Control]-derived nodes. This can be problematic when resizing the window. To avoid this, add [Control]-derived nodes as [i]siblings[/i] to the BackBufferCopy node instead of adding them as children.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 2147b2b4b0..5e908b0e53 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -60,6 +60,7 @@
</member>
<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
+ [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active).
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 5bb94d2858..76abc31451 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -108,6 +108,15 @@
<member name="ao_texture_channel" type="int" setter="set_ao_texture_channel" getter="get_ao_texture_channel" enum="BaseMaterial3D.TextureChannel">
Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use.
</member>
+ <member name="backlight" type="Color" setter="set_backlight" getter="get_backlight">
+ The color used by the backlight effect. Represents the light passing through an object.
+ </member>
+ <member name="backlight_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
+ If [code]true[/code], the backlight effect is enabled.
+ </member>
+ <member name="backlight_texture" type="Texture2D" setter="set_texture" getter="get_texture">
+ Texture used to control the backlight effect per-pixel. Added to [member backlight].
+ </member>
<member name="billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED].
</member>
@@ -296,6 +305,7 @@
Specifies the channel of the [member ao_texture] in which the ambient occlusion information is stored. This is useful when you store the information for multiple effects in a single texture. For example if you stored metallic in the red channel, roughness in the blue, and ambient occlusion in the green you could reduce the number of textures you use.
</member>
<member name="shading_mode" type="int" setter="set_shading_mode" getter="get_shading_mode" enum="BaseMaterial3D.ShadingMode" default="1">
+ Sets whether the shading takes place per-pixel or per-vertex. Per-vertex lighting is faster, making it the best choice for mobile applications, however it looks considerably worse than per-pixel.
</member>
<member name="shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], enables the "shadow to opacity" render mode where lighting modifies the alpha so shadowed areas are opaque and non-shadowed areas are transparent. Useful for overlaying shadows onto a camera feed in AR.
@@ -307,6 +317,7 @@
If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges.
</member>
<member name="subsurf_scatter_skin_mode" type="bool" setter="set_flag" getter="get_flag">
+ If [code]true[/code], subsurface scattering will use a special mode optimized for the color and density of human skin.
</member>
<member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength">
The strength of the subsurface scattering effect.
@@ -314,21 +325,24 @@
<member name="subsurf_scatter_texture" type="Texture2D" setter="set_texture" getter="get_texture">
Texture used to control the subsurface scattering strength. Stored in the red texture channel. Multiplied by [member subsurf_scatter_strength].
</member>
+ <member name="subsurf_scatter_transmittance_boost" type="float" setter="set_transmittance_boost" getter="get_transmittance_boost">
+ </member>
+ <member name="subsurf_scatter_transmittance_color" type="Color" setter="set_transmittance_color" getter="get_transmittance_color">
+ </member>
+ <member name="subsurf_scatter_transmittance_curve" type="float" setter="set_transmittance_curve" getter="get_transmittance_curve">
+ </member>
+ <member name="subsurf_scatter_transmittance_depth" type="float" setter="set_transmittance_depth" getter="get_transmittance_depth">
+ </member>
+ <member name="subsurf_scatter_transmittance_enabled" type="bool" setter="set_feature" getter="get_feature">
+ </member>
+ <member name="subsurf_scatter_transmittance_texture" type="Texture2D" setter="set_texture" getter="get_texture">
+ </member>
<member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="BaseMaterial3D.TextureFilter" default="3">
Filter flags for the texture. See [enum TextureFilter] for options.
</member>
<member name="texture_repeat" type="bool" setter="set_flag" getter="get_flag" default="true">
Repeat flags for the texture. See [enum TextureFilter] for options.
</member>
- <member name="transmission" type="Color" setter="set_transmission" getter="get_transmission">
- The color used by the transmission effect. Represents the light passing through an object.
- </member>
- <member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
- If [code]true[/code], the transmission effect is enabled.
- </member>
- <member name="transmission_texture" type="Texture2D" setter="set_texture" getter="get_texture">
- Texture used to control the transmission effect per-pixel. Added to [member transmission].
- </member>
<member name="transparency" type="int" setter="set_transparency" getter="get_transparency" enum="BaseMaterial3D.Transparency" default="0">
If [code]true[/code], transparency is enabled on the body. See also [member blend_mode].
</member>
@@ -407,39 +421,47 @@
<constant name="TEXTURE_SUBSURFACE_SCATTERING" value="10" enum="TextureParam">
Texture specifying per-pixel subsurface scattering.
</constant>
- <constant name="TEXTURE_TRANSMISSION" value="11" enum="TextureParam">
- Texture specifying per-pixel transmission color.
+ <constant name="TEXTURE_SUBSURFACE_TRANSMITTANCE" value="11" enum="TextureParam">
+ Texture specifying per-pixel transmittance for subsurface scattering.
+ </constant>
+ <constant name="TEXTURE_BACKLIGHT" value="12" enum="TextureParam">
+ Texture specifying per-pixel backlight color.
</constant>
- <constant name="TEXTURE_REFRACTION" value="12" enum="TextureParam">
+ <constant name="TEXTURE_REFRACTION" value="13" enum="TextureParam">
Texture specifying per-pixel refraction strength.
</constant>
- <constant name="TEXTURE_DETAIL_MASK" value="13" enum="TextureParam">
+ <constant name="TEXTURE_DETAIL_MASK" value="14" enum="TextureParam">
Texture specifying per-pixel detail mask blending value.
</constant>
- <constant name="TEXTURE_DETAIL_ALBEDO" value="14" enum="TextureParam">
+ <constant name="TEXTURE_DETAIL_ALBEDO" value="15" enum="TextureParam">
Texture specifying per-pixel detail color.
</constant>
- <constant name="TEXTURE_DETAIL_NORMAL" value="15" enum="TextureParam">
+ <constant name="TEXTURE_DETAIL_NORMAL" value="16" enum="TextureParam">
Texture specifying per-pixel detail normal.
</constant>
- <constant name="TEXTURE_ORM" value="16" enum="TextureParam">
+ <constant name="TEXTURE_ORM" value="17" enum="TextureParam">
+ Texture holding ambient occlusion, roughness, and metallic.
</constant>
- <constant name="TEXTURE_MAX" value="17" enum="TextureParam">
+ <constant name="TEXTURE_MAX" value="18" enum="TextureParam">
Represents the size of the [enum TextureParam] enum.
</constant>
<constant name="TEXTURE_FILTER_NEAREST" value="0" enum="TextureFilter">
The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>
<constant name="TEXTURE_FILTER_LINEAR" value="1" enum="TextureFilter">
- The texture filter blends between the nearest four pixels. Use this for most cases where you want to avoid a pixelated style.
+ The texture filter blends between the nearest 4 pixels. Use this when you want to avoid a pixelated style, but do not want mipmaps.
</constant>
<constant name="TEXTURE_FILTER_NEAREST_WITH_MIPMAPS" value="2" enum="TextureFilter">
+ The texture filter reads from the nearest pixel in the nearest mipmap. The fastest way to read from textures with mipmaps.
</constant>
<constant name="TEXTURE_FILTER_LINEAR_WITH_MIPMAPS" value="3" enum="TextureFilter">
+ The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps. Use this for most cases as mipmaps are important to smooth out pixels that are far from the camera.
</constant>
<constant name="TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC" value="4" enum="TextureFilter">
+ The texture filter reads from the nearest pixel, but selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera.
</constant>
<constant name="TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC" value="5" enum="TextureFilter">
+ The texture filter blends between the nearest 4 pixels and selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. This is the slowest of the filtering options, but results in the highest quality texturing.
</constant>
<constant name="TEXTURE_FILTER_MAX" value="6" enum="TextureFilter">
Represents the size of the [enum TextureFilter] enum.
@@ -457,8 +479,10 @@
The material will use the texture's alpha values for transparency.
</constant>
<constant name="TRANSPARENCY_ALPHA_SCISSOR" value="2" enum="Transparency">
+ The material will cut off all values below a threshold, the rest will remain opaque.
</constant>
<constant name="TRANSPARENCY_ALPHA_DEPTH_PRE_PASS" value="3" enum="Transparency">
+ The material will use the texture's alpha value for transparency, but will still be rendered in the pre-pass.
</constant>
<constant name="TRANSPARENCY_MAX" value="4" enum="Transparency">
Represents the size of the [enum Transparency] enum.
@@ -494,20 +518,24 @@
Constant for setting [member ao_enabled].
</constant>
<constant name="FEATURE_HEIGHT_MAPPING" value="6" enum="Feature">
+ Constant for setting [member heightmap_enabled].
</constant>
- <constant name="FEATURE_SUBSURACE_SCATTERING" value="7" enum="Feature">
+ <constant name="FEATURE_SUBSURFACE_SCATTERING" value="7" enum="Feature">
Constant for setting [member subsurf_scatter_enabled].
</constant>
- <constant name="FEATURE_TRANSMISSION" value="8" enum="Feature">
- Constant for setting [member transmission_enabled].
+ <constant name="FEATURE_SUBSURFACE_TRANSMITTANCE" value="8" enum="Feature">
+ Constant for setting [member subsurf_scatter_transmittance_enabled].
+ </constant>
+ <constant name="FEATURE_BACKLIGHT" value="9" enum="Feature">
+ Constant for setting [member backlight_enabled].
</constant>
- <constant name="FEATURE_REFRACTION" value="9" enum="Feature">
+ <constant name="FEATURE_REFRACTION" value="10" enum="Feature">
Constant for setting [member refraction_enabled].
</constant>
- <constant name="FEATURE_DETAIL" value="10" enum="Feature">
+ <constant name="FEATURE_DETAIL" value="11" enum="Feature">
Constant for setting [member detail_enabled].
</constant>
- <constant name="FEATURE_MAX" value="11" enum="Feature">
+ <constant name="FEATURE_MAX" value="12" enum="Feature">
Represents the size of the [enum Feature] enum.
</constant>
<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
@@ -589,11 +617,13 @@
Enables the shadow to opacity feature.
</constant>
<constant name="FLAG_USE_TEXTURE_REPEAT" value="16" enum="Flags">
+ Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
</constant>
<constant name="FLAG_INVERT_HEIGHTMAP" value="17" enum="Flags">
Invert values read from a depth texture to convert them to height values (heightmap).
</constant>
<constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags">
+ Enables the skin mode for subsurface scattering which is used to improve the look of subsurface scattering when used for human skin.
</constant>
<constant name="FLAG_MAX" value="19" enum="Flags">
Represents the size of the [enum Flags] enum.
diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml
index 73892481e6..ad49216b34 100644
--- a/doc/classes/Camera2D.xml
+++ b/doc/classes/Camera2D.xml
@@ -5,7 +5,8 @@
</brief_description>
<description>
Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem]-based nodes.
- This node is intended to be a simple helper to get things going quickly and it may happen that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport].
+ This node is intended to be a simple helper to get things going quickly and it may happen that more functionality is desired to change how the camera works. To make your own custom camera node, inherit from [Node2D] and change the transform of the canvas by setting [member Viewport.canvas_transform] in [Viewport] (you can obtain the current [Viewport] by using [method Node.get_viewport]).
+ Note that the [Camera2D] node's [code]position[/code] doesn't represent the actual position of the screen, which may differ due to applied smoothing or limits. You can use [method get_camera_screen_center] to get the real position.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CameraEffects.xml b/doc/classes/CameraEffects.xml
index 23f0a1c7af..ea9ab85b80 100644
--- a/doc/classes/CameraEffects.xml
+++ b/doc/classes/CameraEffects.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CameraEffects" inherits="Resource" version="4.0">
<brief_description>
+ Contains camera-specific effects such as depth of field and exposure override.
</brief_description>
<description>
+ Contains camera-specific effects such as depth of field and exposure override.
+ See also [Environment] for general 3D environment settings.
</description>
<tutorials>
</tutorials>
@@ -10,22 +13,31 @@
</methods>
<members>
<member name="dof_blur_amount" type="float" setter="set_dof_blur_amount" getter="get_dof_blur_amount" default="0.1">
+ The amount of blur for both near and far depth-of-field effects. The amount of blur increases the radius of the blur effect, making the affected area blurrier. However, If the amount is too high, you might start to see lines appearing, especially when using a low quality blur.
</member>
<member name="dof_blur_far_distance" type="float" setter="set_dof_blur_far_distance" getter="get_dof_blur_far_distance" default="10.0">
+ The distance from the camera where the far blur effect affects the rendering.
</member>
<member name="dof_blur_far_enabled" type="bool" setter="set_dof_blur_far_enabled" getter="is_dof_blur_far_enabled" default="false">
+ If [code]true[/code], enables the depth-of-field far blur effect. This has a significant performance cost. Consider disabling it in scenes where there are no far away objects.
</member>
<member name="dof_blur_far_transition" type="float" setter="set_dof_blur_far_transition" getter="get_dof_blur_far_transition" default="5.0">
+ The length of the transition between the no-blur area and far blur.
</member>
<member name="dof_blur_near_distance" type="float" setter="set_dof_blur_near_distance" getter="get_dof_blur_near_distance" default="2.0">
+ Distance from the camera where the near blur effect affects the rendering.
</member>
<member name="dof_blur_near_enabled" type="bool" setter="set_dof_blur_near_enabled" getter="is_dof_blur_near_enabled" default="false">
+ If [code]true[/code], enables the depth-of-field near blur effect. This has a significant performance cost. Consider disabling it in scenes where there are no nearby objects.
</member>
<member name="dof_blur_near_transition" type="float" setter="set_dof_blur_near_transition" getter="get_dof_blur_near_transition" default="1.0">
+ The length of the transition between the near blur and no-blur area.
</member>
<member name="override_exposure" type="float" setter="set_override_exposure" getter="get_override_exposure" default="1.0">
+ The exposure override value to use. Higher values will result in a brighter scene. Only effective if [member override_exposure_enable] is [code]true[/code].
</member>
<member name="override_exposure_enable" type="bool" setter="set_override_exposure_enabled" getter="is_override_exposure_enabled" default="false">
+ If [code]true[/code], overrides the manual or automatic exposure defined in the [Environment] with the value in [member override_exposure].
</member>
</members>
<constants>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index f2ce2a6fb9..38e4453cf2 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -9,6 +9,7 @@
Canvas items are drawn in tree order. By default, children are on top of their parents so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis.
A [CanvasItem] can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode.
Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
+ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml
new file mode 100644
index 0000000000..f7329d1537
--- /dev/null
+++ b/doc/classes/Decal.xml
@@ -0,0 +1,111 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="Decal" inherits="VisualInstance3D" version="4.0">
+ <brief_description>
+ Node that projects a texture onto a [MeshInstance3D].
+ </brief_description>
+ <description>
+ [Decal]s are used to project a texture onto a [Mesh] in the scene. Use Decals to add detail to a scene without affecting the underlying [Mesh]. They are often used to add weathering to building, add dirt or mud to the ground, or add variety to props. Decals can be moved at any time, making them suitable for things like blob shadows or laser sight dots.
+ They are made of an [AABB] and a group of [Texture2D]s specifying [Color], normal, ORM (ambient occlusion, roughness, metallic), and emission. Decals are projected within their [AABB] so altering the orientation of the Decal affects the direction in which they are projected. By default, Decals are projected down (i.e. from positive Y to negative Y).
+ The [Texture2D]s associated with the Decal are automatically stored in a texture atlas which is used for drawing the decals so all decals can be drawn at once. Godot uses clustered decals, meaning they are stored in cluster data and drawn when the mesh is drawn, they are not drawn as a postprocessing effect after.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_texture" qualifiers="const">
+ <return type="Texture2D">
+ </return>
+ <argument index="0" name="type" type="int" enum="Decal.DecalTexture">
+ </argument>
+ <description>
+ Returns the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
+ For example, instead of [code]albedo_tex = $Decal.get_texture(Decal.TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/code].
+ One case where this is better than accessing the texture directly is when you want to copy one Decal's textures to another. For example:
+ [codeblock]
+ for i in Decal.TEXTURE_MAX:
+ $NewDecal.set_texture(i, $OldDecal.get_texture(i))
+ [/codeblock]
+ </description>
+ </method>
+ <method name="set_texture">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="int" enum="Decal.DecalTexture">
+ </argument>
+ <argument index="1" name="texture" type="Texture2D">
+ </argument>
+ <description>
+ Sets the [Texture2D] associated with the specified [enum DecalTexture]. This is a convenience method, in most cases you should access the texture directly.
+ For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].
+ One case where this is better than accessing the texture directly is when you want to copy one Decal's textures to another. For example:
+ [codeblock]
+ for i in Decal.TEXTURE_MAX:
+ $NewDecal.set_texture(i, $OldDecal.get_texture(i))
+ [/codeblock]
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="albedo_mix" type="float" setter="set_albedo_mix" getter="get_albedo_mix" default="1.0">
+ Blends the albedo [Color] of the decal with albedo [Color] of the underlying mesh.
+ </member>
+ <member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575">
+ Specifies which [member VisualInstance3D.layers] this decal will project on. By default, Decals affect all layers. This is used so you can specify which types of objects receive the Decal and which do not. This is especially useful so you an ensure that dynamic objects don't accidentally receive a Decal intended for the terrain under them.
+ </member>
+ <member name="distance_fade_begin" type="float" setter="set_distance_fade_begin" getter="get_distance_fade_begin" default="10.0">
+ Distance from the camera at which the Decal begins to fade away.
+ </member>
+ <member name="distance_fade_enabled" type="bool" setter="set_enable_distance_fade" getter="is_distance_fade_enabled" default="false">
+ If [code]true[/code], decals will smoothly fade away when far from the active [Camera3D] starting at [member distance_fade_begin]. The Decal will fade out over [member distance_fade_length], after which it will be culled and not sent to the shader at all. Use this to reduce the number of active Decals in a scene and thus improve performance.
+ </member>
+ <member name="distance_fade_length" type="float" setter="set_distance_fade_length" getter="get_distance_fade_length" default="1.0">
+ Distance over which the Decal fades. The Decal becomes slowly more transparent over this distance and is completely invisible at the end.
+ </member>
+ <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="1.0">
+ Energy multiplier for the emission texture. This will make the decal emit light at a higher intensity.
+ </member>
+ <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
+ Sets the size of the [AABB] used by the decal. The AABB goes from [code]-extents[/code] to [code]extents[/code].
+ </member>
+ <member name="lower_fade" type="float" setter="set_lower_fade" getter="get_lower_fade" default="0.3">
+ Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB].
+ </member>
+ <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
+ Changes the [Color] of the Decal by multiplying it with this value.
+ </member>
+ <member name="normal_fade" type="float" setter="set_normal_fade" getter="get_normal_fade" default="0.0">
+ Fades the Decal if the angle between the Decal's [AABB] and the target surface becomes too large. A value of [code]0[/code] projects the Decal regardless of angle, a value of [code]1[/code] limits the Decal to surfaces that are nearly perpendicular.
+ </member>
+ <member name="texture_albedo" type="Texture2D" setter="set_texture" getter="get_texture">
+ [Texture2D] with the base [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object.
+ </member>
+ <member name="texture_emission" type="Texture2D" setter="set_texture" getter="get_texture">
+ [Texture2D] with the emission [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object.
+ </member>
+ <member name="texture_normal" type="Texture2D" setter="set_texture" getter="get_texture">
+ [Texture2D] with the per-pixel normalmap for the decal. Use this to add extra detail to decals.
+ </member>
+ <member name="texture_orm" type="Texture2D" setter="set_texture" getter="get_texture">
+ [Texture2D] storing ambient occlusion, roughness, and metallic for the decal. Use this to add extra detail to decals.
+ </member>
+ <member name="upper_fade" type="float" setter="set_upper_fade" getter="get_upper_fade" default="0.3">
+ Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB].
+ </member>
+ </members>
+ <constants>
+ <constant name="TEXTURE_ALBEDO" value="0" enum="DecalTexture">
+ [Texture2D] corresponding to [member texture_albedo].
+ </constant>
+ <constant name="TEXTURE_NORMAL" value="1" enum="DecalTexture">
+ [Texture2D] corresponding to [member texture_normal].
+ </constant>
+ <constant name="TEXTURE_ORM" value="2" enum="DecalTexture">
+ [Texture2D] corresponding to [member texture_orm].
+ </constant>
+ <constant name="TEXTURE_EMISSION" value="3" enum="DecalTexture">
+ [Texture2D] corresponding to [member texture_emission].
+ </constant>
+ <constant name="TEXTURE_MAX" value="4" enum="DecalTexture">
+ Max size of [enum DecalTexture] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index cf0ed8bf68..e982e00d6d 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -4,27 +4,29 @@
Dictionary type.
</brief_description>
<description>
- Dictionary type. Associative container which contains values referenced by unique keys. Dictionary are composed of pairs of keys (which must be unique) and values. You can define a dictionary by placing a comma separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code].
- Erasing elements while iterating over them [b]is not supported[/b].
+ Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are composed of pairs of keys (which must be unique) and values. Dictionaries will preserve the insertion order when adding elements, even though this may not be reflected when printing the dictionary. In other programming languages, this data structure is sometimes referred to as an hash map or associative array.
+ You can define a dictionary by placing a comma-separated list of [code]key: value[/code] pairs in curly braces [code]{}[/code].
+ Erasing elements while iterating over them [b]is not supported[/b] and will result in undefined behavior.
Creating a dictionary:
[codeblock]
var my_dir = {} # Creates an empty dictionary.
var points_dir = {"White": 50, "Yellow": 75, "Orange": 100}
- var my_dir = {
+ var another_dir = {
key1: value1,
key2: value2,
key3: value3,
}
[/codeblock]
- You can access values of a dictionary by referencing appropriate key in above example [code]points_dir["White"][/code] would return value of 50.
+ You can access a dictionary's values by referencing the appropriate key. In the above example, [code]points_dir["White"][/code] will return [code]50[/code]. You can also write [code]points_dir.White[/code], which is equivalent. However, you'll have to use the bracket syntax if the key you're accessing the dictionary with isn't a fixed string (such as a number or variable).
[codeblock]
export(String, "White", "Yellow", "Orange") var my_color
var points_dir = {"White": 50, "Yellow": 75, "Orange": 100}
func _ready():
+ # We can't use dot syntax here as `my_color` is a variable.
var points = points_dir[my_color]
[/codeblock]
- In the above code [code]points[/code] will be assigned the value that is paired with the appropriate color selected in [code]my_color[/code].
+ In the above code, [code]points[/code] will be assigned the value that is paired with the appropriate color selected in [code]my_color[/code].
Dictionaries can contain more complex data:
[codeblock]
my_dir = {"First Array": [1, 2, 3, 4]} # Assigns an Array to a String key.
@@ -32,13 +34,21 @@
To add a key to an existing dictionary, access it like an existing key and assign to it:
[codeblock]
var points_dir = {"White": 50, "Yellow": 75, "Orange": 100}
- var points_dir["Blue"] = 150 # Add "Blue" as a key and assign 150 as its value.
+ points_dir["Blue"] = 150 # Add "Blue" as a key and assign 150 as its value.
[/codeblock]
Finally, dictionaries can contain different types of keys and values in the same dictionary:
[codeblock]
- var my_dir = {"String Key": 5, 4: [1, 2, 3], 7: "Hello"} # This is a valid dictionary.
+ # This is a valid dictionary.
+ # To access the string "Nested value" below, use `my_dir.sub_dir.sub_key` or `my_dir["sub_dir"]["sub_key"]`.
+ # Indexing styles can be mixed and matched depending on your needs.
+ var my_dir = {
+ "String Key": 5,
+ 4: [1, 2, 3],
+ 7: "Hello",
+ "sub_dir": {"sub_key": "Nested value"},
+ }
[/codeblock]
- [b]Note:[/b] Unlike [Array]s you can't compare dictionaries directly:
+ [b]Note:[/b] Unlike [Array]s, you can't compare dictionaries directly:
[codeblock]
array1 = [1, 2, 3]
array2 = [1, 2, 3]
diff --git a/doc/classes/DirectionalLight3D.xml b/doc/classes/DirectionalLight3D.xml
index a5d476f5c8..6c88dcf42e 100644
--- a/doc/classes/DirectionalLight3D.xml
+++ b/doc/classes/DirectionalLight3D.xml
@@ -12,9 +12,6 @@
<methods>
</methods>
<members>
- <member name="directional_shadow_bias_split_scale" type="float" setter="set_param" getter="get_param" default="0.25">
- Amount of extra bias for shadow splits that are far away. If self-shadowing occurs only on the splits far away, increasing this value can fix them.
- </member>
<member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" default="false">
If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits.
</member>
@@ -22,6 +19,7 @@
Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange].
</member>
<member name="directional_shadow_fade_start" type="float" setter="set_param" getter="get_param" default="0.8">
+ Proportion of [member directional_shadow_max_distance] at which point the shadow starts to fade. At [member directional_shadow_max_distance] the shadow will disappear.
</member>
<member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="100.0">
The maximum distance for shadow splits.
@@ -29,8 +27,8 @@
<member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight3D.ShadowMode" default="2">
The light's shadow rendering algorithm. See [enum ShadowMode].
</member>
- <member name="directional_shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="0.8">
- Can be used to fix special cases of self shadowing when objects are perpendicular to the light.
+ <member name="directional_shadow_pancake_size" type="float" setter="set_param" getter="get_param" default="20.0">
+ Sets the size of the directional shadow pancake. The pancake offsets the start of the shadow's camera frustum to provide a higher effective depth resolution for the shadow. However, a high pancake size can cause artifacts in the shadows of large objects that are close to the edge of the frustum. Reducing the pancake size can help. Setting the size to [code]0[/code] turns off the pancaking effect.
</member>
<member name="directional_shadow_split_1" type="float" setter="set_param" getter="get_param" default="0.1">
The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code].
@@ -41,7 +39,6 @@
<member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5">
The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code].
</member>
- <member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.1" />
</members>
<constants>
<constant name="SHADOW_ORTHOGONAL" value="0" enum="ShadowMode">
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index 29e430b14d..0864c3ba36 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -12,6 +12,7 @@
dynamic_font.size = 64
$"Label".set("custom_fonts/font", dynamic_font)
[/codeblock]
+ [b]Note:[/b] DynamicFont doesn't support features such as right-to-left typesetting, ligatures, text shaping, variable fonts and optional font features yet. If you wish to "bake" an optional font feature into a TTF font file, you can use [url=https://fontforge.org/]FontForge[/url] to do so. In FontForge, use [b]File &gt; Generate Fonts[/b], click [b]Options[/b], choose the desired features then generate the font.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml
index 53db8dd293..eb03d3010f 100644
--- a/doc/classes/EditorFeatureProfile.xml
+++ b/doc/classes/EditorFeatureProfile.xml
@@ -72,7 +72,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's [b]Import[/b] button or the [method load_from_file] button.
+ Saves the editor feature profile to a file in JSON format. It can then be imported using the feature profile manager's [b]Import[/b] button or the [method load_from_file] button.
</description>
</method>
<method name="set_disable_class">
diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml
index 30e1de1f5e..9bb51af2d0 100644
--- a/doc/classes/EditorFileSystem.xml
+++ b/doc/classes/EditorFileSystem.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
This object holds information of all resources in the filesystem, their types, etc.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_filesystem].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 61d240c1dc..2f62fe9e40 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
The editor inspector is by default located on the right-hand side of the editor. It's used to edit the properties of the selected node. For example, you can select a node such as the Sprite2D then edit its transform through the inspector tool. The editor inspector is an essential tool in the game development workflow.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_inspector].
</description>
<tutorials>
</tutorials>
@@ -26,6 +27,12 @@
<description>
</description>
</signal>
+ <signal name="property_deleted">
+ <argument index="0" name="property" type="String">
+ </argument>
+ <description>
+ </description>
+ </signal>
<signal name="property_edited">
<argument index="0" name="property" type="String">
</argument>
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 5e76f90fc4..499c3b8271 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview], [ScriptEditor], the editor viewport, and information about scenes.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorPlugin.get_editor_interface].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml
index 3216541b20..4da3b58b94 100644
--- a/doc/classes/EditorProperty.xml
+++ b/doc/classes/EditorProperty.xml
@@ -78,6 +78,8 @@
<member name="checked" type="bool" setter="set_checked" getter="is_checked" default="false">
Used by the inspector, when the property is checked.
</member>
+ <member name="deletable" type="bool" setter="set_deletable" getter="is_deletable" default="false">
+ </member>
<member name="draw_red" type="bool" setter="set_draw_red" getter="is_draw_red" default="false">
Used by the inspector, when the property must draw with error color.
</member>
@@ -128,6 +130,12 @@
Emitted when a property was checked. Used internally.
</description>
</signal>
+ <signal name="property_deleted">
+ <argument index="0" name="property" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </signal>
<signal name="property_keyed">
<argument index="0" name="property" type="StringName">
</argument>
diff --git a/doc/classes/EditorResourcePreview.xml b/doc/classes/EditorResourcePreview.xml
index aac75c5c8e..0c1d969518 100644
--- a/doc/classes/EditorResourcePreview.xml
+++ b/doc/classes/EditorResourcePreview.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
This object is used to generate previews for resources of files.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_resource_previewer].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/EditorSelection.xml b/doc/classes/EditorSelection.xml
index caafd3c15f..1ff9744b70 100644
--- a/doc/classes/EditorSelection.xml
+++ b/doc/classes/EditorSelection.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
This object manages the SceneTree selection in the editor.
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection].
</description>
<tutorials>
</tutorials>
@@ -26,7 +27,7 @@
</description>
</method>
<method name="get_selected_nodes">
- <return type="Array">
+ <return type="Node[]">
</return>
<description>
Gets the list of selected nodes.
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 73ef807c5f..19921ff5c8 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -11,6 +11,7 @@
settings.get(prop)
list_of_settings = settings.get_property_list()
[/codeblock]
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_editor_settings].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index 6f55bfc229..3642d92771 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -265,18 +265,25 @@
Represents the size of the [enum BGMode] enum.
</constant>
<constant name="AMBIENT_SOURCE_BG" value="0" enum="AmbientSource">
+ Gather ambient light from whichever source is specified as the background.
</constant>
<constant name="AMBIENT_SOURCE_DISABLED" value="1" enum="AmbientSource">
+ Disable ambient light.
</constant>
<constant name="AMBIENT_SOURCE_COLOR" value="2" enum="AmbientSource">
+ Specify a specific [Color] for ambient light.
</constant>
<constant name="AMBIENT_SOURCE_SKY" value="3" enum="AmbientSource">
+ Gather ambient light from the [Sky] regardless of what the background is.
</constant>
<constant name="REFLECTION_SOURCE_BG" value="0" enum="ReflectionSource">
+ Use the background for reflections.
</constant>
<constant name="REFLECTION_SOURCE_DISABLED" value="1" enum="ReflectionSource">
+ Disable reflections.
</constant>
<constant name="REFLECTION_SOURCE_SKY" value="2" enum="ReflectionSource">
+ Use the [Sky] for reflections regardless of what the background is.
</constant>
<constant name="GLOW_BLEND_MODE_ADDITIVE" value="0" enum="GlowBlendMode">
Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
@@ -291,6 +298,7 @@
Replace glow blending mode. Replaces all pixels' color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image's brightness.
</constant>
<constant name="GLOW_BLEND_MODE_MIX" value="4" enum="GlowBlendMode">
+ Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect.
</constant>
<constant name="TONE_MAPPER_LINEAR" value="0" enum="ToneMapper">
Linear tonemapper operator. Reads the linear data and passes it on unmodified.
@@ -314,7 +322,7 @@
2×2 blur for the screen-space ambient occlusion effect.
</constant>
<constant name="SSAO_BLUR_3x3" value="3" enum="SSAOBlur">
- 3×3 blur for the screen-space ambient occlusion effect (slowest).
+ 3×3 blur for the screen-space ambient occlusion effect. Increases the radius of the blur for a smoother look, but can result in checkerboard-like artifacts.
</constant>
</constants>
</class>
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index 7df5f0ea50..518a172973 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -18,6 +18,14 @@
Returns the [enum GeometryInstance3D.Flags] that have been set for this object.
</description>
</method>
+ <method name="get_shader_instance_uniform" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="uniform" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_custom_aabb">
<return type="void">
</return>
@@ -38,6 +46,16 @@
Sets the [enum GeometryInstance3D.Flags] specified. See [enum GeometryInstance3D.Flags] for options.
</description>
</method>
+ <method name="set_shader_instance_uniform">
+ <return type="void">
+ </return>
+ <argument index="0" name="uniform" type="StringName">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1">
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index c41ffd4bff..750ac8085c 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -273,6 +273,12 @@
Emitted when a GraphNode is selected.
</description>
</signal>
+ <signal name="node_unselected">
+ <argument index="0" name="node" type="Node">
+ </argument>
+ <description>
+ </description>
+ </signal>
<signal name="paste_nodes_request">
<description>
Emitted when the user presses [code]Ctrl + V[/code].
diff --git a/doc/classes/HSlider.xml b/doc/classes/HSlider.xml
index 2738958058..afe9d10d2e 100644
--- a/doc/classes/HSlider.xml
+++ b/doc/classes/HSlider.xml
@@ -19,6 +19,8 @@
<theme_item name="grabber_area" type="StyleBox">
The background of the area to the left of the grabber.
</theme_item>
+ <theme_item name="grabber_area_highlight" type="StyleBox">
+ </theme_item>
<theme_item name="grabber_disabled" type="Texture2D">
The texture for the grabber when it's disabled.
</theme_item>
diff --git a/doc/classes/IP_Unix.xml b/doc/classes/IP_Unix.xml
deleted file mode 100644
index 79cdf2ce08..0000000000
--- a/doc/classes/IP_Unix.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="IP_Unix" inherits="IP" version="4.0">
- <brief_description>
- UNIX IP support. See [IP].
- </brief_description>
- <description>
- UNIX-specific implementation of IP support functions. See [IP].
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index f541b0ae66..8cffe07fc0 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Native image datatype. Contains image data, which can be converted to a [Texture2D], and several functions to interact with it. The maximum width and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT].
+ [b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images will fail to import.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 1578783b8b..d122d74e85 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A [Texture2D] based on an [Image]. Can be created from an [Image] with [method create_from_image].
+ [b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images will fail to import.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/ImmediateGeometry3D.xml b/doc/classes/ImmediateGeometry3D.xml
index 1c0831c922..d2d663847f 100644
--- a/doc/classes/ImmediateGeometry3D.xml
+++ b/doc/classes/ImmediateGeometry3D.xml
@@ -5,6 +5,9 @@
</brief_description>
<description>
Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.
+ See also [ArrayMesh], [MeshDataTool] and [SurfaceTool] for procedural geometry generation.
+ [b]Note:[/b] ImmediateGeometry3D is best suited to small amounts of mesh data that change every frame. It will be slow when handling large amounts of mesh data. If mesh data doesn't change often, use [ArrayMesh], [MeshDataTool] or [SurfaceTool] instead.
+ [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/InputFilter.xml b/doc/classes/Input.xml
index 54184ae8a3..0f212e7498 100644
--- a/doc/classes/InputFilter.xml
+++ b/doc/classes/Input.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="InputFilter" inherits="Object" version="4.0">
+<class name="Input" inherits="Object" version="4.0">
<brief_description>
A singleton that deals with inputs.
</brief_description>
@@ -68,7 +68,7 @@
</description>
</method>
<method name="get_current_cursor_shape" qualifiers="const">
- <return type="int" enum="InputFilter.CursorShape">
+ <return type="int" enum="Input.CursorShape">
</return>
<description>
Returns the currently assigned cursor shape (see [enum CursorShape]).
@@ -193,7 +193,7 @@
</description>
</method>
<method name="get_mouse_mode" qualifiers="const">
- <return type="int" enum="InputFilter.MouseMode">
+ <return type="int" enum="Input.MouseMode">
</return>
<description>
Returns the mouse mode. See the constants for more information.
@@ -277,7 +277,7 @@
<argument index="3" name="guid" type="String">
</argument>
<description>
- Notifies the [InputFilter] singleton that a connection has changed, to update the state for the [code]device[/code] index.
+ Notifies the [Input] singleton that a connection has changed, to update the state for the [code]device[/code] index.
This is used internally and should not have to be called from user scripts. See [signal joy_connection_changed] for the signal emitted when this is triggered internally.
</description>
</method>
@@ -293,7 +293,7 @@
var a = InputEventAction.new()
a.action = "ui_cancel"
a.pressed = true
- InputFilter.parse_input_event(a)
+ Input.parse_input_event(a)
[/codeblock]
</description>
</method>
@@ -311,7 +311,7 @@
</return>
<argument index="0" name="image" type="Resource">
</argument>
- <argument index="1" name="shape" type="int" enum="InputFilter.CursorShape" default="0">
+ <argument index="1" name="shape" type="int" enum="Input.CursorShape" default="0">
</argument>
<argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )">
</argument>
@@ -326,7 +326,7 @@
<method name="set_default_cursor_shape">
<return type="void">
</return>
- <argument index="0" name="shape" type="int" enum="InputFilter.CursorShape" default="0">
+ <argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0">
</argument>
<description>
Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW].
@@ -337,7 +337,7 @@
<method name="set_mouse_mode">
<return type="void">
</return>
- <argument index="0" name="mode" type="int" enum="InputFilter.MouseMode">
+ <argument index="0" name="mode" type="int" enum="Input.MouseMode">
</argument>
<description>
Sets the mouse mode. See the constants for more information.
diff --git a/doc/classes/MonoGCHandle.xml b/doc/classes/JNISingleton.xml
index 1e33dd1359..84ab1a49c1 100644
--- a/doc/classes/MonoGCHandle.xml
+++ b/doc/classes/JNISingleton.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MonoGCHandle" inherits="Reference" version="4.0">
+<class name="JNISingleton" inherits="Object" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 4e48a24951..cb21db2d00 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -35,6 +35,9 @@
<member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false">
If [code]true[/code], the light only appears in the editor and will not be visible at runtime.
</member>
+ <member name="light_angular_distance" type="float" setter="set_param" getter="get_param" default="0.0">
+ Angular size of the light in degrees. Only available for [DirectionalLight3D]s. For reference, the sun from earth is approximately [code]0.5[/code].
+ </member>
<member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="1">
The light's bake mode. See [enum BakeMode].
</member>
@@ -53,24 +56,35 @@
<member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false">
If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
</member>
+ <member name="light_projector" type="Texture2D" setter="set_projector" getter="get_projector">
+ [Texture2D] projected by light. [member shadow_enabled] must be on for the projector to work. Light projectors make the light appear as if it is shining through a colored but transparent object, almost like light shining through stained glass.
+ </member>
+ <member name="light_size" type="float" setter="set_param" getter="get_param" default="0.0">
+ The size of the light in Godot units. Only available for [OmniLight3D]s and [SpotLight3D]s.
+ </member>
<member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5">
The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light.
</member>
- <member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.15">
+ <member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.02">
Used to adjust shadow appearance. Too small a value results in self-shadowing, while too large a value causes shadows to separate from casters. Adjust as needed.
</member>
+ <member name="shadow_blur" type="float" setter="set_param" getter="get_param" default="1.0">
+ Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible.
+ </member>
<member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color( 0, 0, 0, 1 )">
The color of shadows cast by this light.
</member>
- <member name="shadow_contact" type="float" setter="set_param" getter="get_param" default="0.0">
- Attempts to reduce [member shadow_bias] gap.
- </member>
<member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false">
If [code]true[/code], the light will cast shadows.
</member>
+ <member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="1.0">
+ Offsets the lookup into the shadow map by the objects normal. This can be used reduce self-shadowing artifacts without using [member shadow_bias]. In practice, this value should be tweaked along with [member shadow_bias] to reduce artifacts as much as possible.
+ </member>
<member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false">
If [code]true[/code], reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with [constant GeometryInstance3D.SHADOW_CASTING_SETTING_DOUBLE_SIDED].
</member>
+ <member name="shadow_transmittance_bias" type="float" setter="set_param" getter="get_param" default="0.05">
+ </member>
</members>
<constants>
<constant name="PARAM_ENERGY" value="0" enum="Param">
@@ -85,18 +99,18 @@
<constant name="PARAM_RANGE" value="3" enum="Param">
Constant for accessing [member OmniLight3D.omni_range] or [member SpotLight3D.spot_range].
</constant>
- <constant name="PARAM_ATTENUATION" value="4" enum="Param">
+ <constant name="PARAM_SIZE" value="4" enum="Param">
+ Constant for accessing [member light_size].
+ </constant>
+ <constant name="PARAM_ATTENUATION" value="5" enum="Param">
Constant for accessing [member OmniLight3D.omni_attenuation] or [member SpotLight3D.spot_attenuation].
</constant>
- <constant name="PARAM_SPOT_ANGLE" value="5" enum="Param">
+ <constant name="PARAM_SPOT_ANGLE" value="6" enum="Param">
Constant for accessing [member SpotLight3D.spot_angle].
</constant>
- <constant name="PARAM_SPOT_ATTENUATION" value="6" enum="Param">
+ <constant name="PARAM_SPOT_ATTENUATION" value="7" enum="Param">
Constant for accessing [member SpotLight3D.spot_angle_attenuation].
</constant>
- <constant name="PARAM_CONTACT_SHADOW_SIZE" value="7" enum="Param">
- Constant for accessing [member shadow_contact].
- </constant>
<constant name="PARAM_SHADOW_MAX_DISTANCE" value="8" enum="Param">
Constant for accessing [member DirectionalLight3D.directional_shadow_max_distance].
</constant>
@@ -110,17 +124,24 @@
Constant for accessing [member DirectionalLight3D.directional_shadow_split_3].
</constant>
<constant name="PARAM_SHADOW_FADE_START" value="12" enum="Param">
+ Constant for accessing [member DirectionalLight3D.directional_shadow_fade_start].
</constant>
<constant name="PARAM_SHADOW_NORMAL_BIAS" value="13" enum="Param">
- Constant for accessing [member DirectionalLight3D.directional_shadow_normal_bias].
+ Constant for accessing [member shadow_normal_bias].
</constant>
<constant name="PARAM_SHADOW_BIAS" value="14" enum="Param">
Constant for accessing [member shadow_bias].
</constant>
- <constant name="PARAM_SHADOW_BIAS_SPLIT_SCALE" value="15" enum="Param">
- Constant for accessing [member DirectionalLight3D.directional_shadow_bias_split_scale].
+ <constant name="PARAM_SHADOW_PANCAKE_SIZE" value="15" enum="Param">
+ Constant for accessing [member DirectionalLight3D.directional_shadow_pancake_size].
+ </constant>
+ <constant name="PARAM_SHADOW_BLUR" value="16" enum="Param">
+ Constant for accessing [member shadow_blur].
+ </constant>
+ <constant name="PARAM_TRANSMITTANCE_BIAS" value="17" enum="Param">
+ Constant for accessing [member shadow_transmittance_bias].
</constant>
- <constant name="PARAM_MAX" value="16" enum="Param">
+ <constant name="PARAM_MAX" value="18" enum="Param">
Represents the size of the [enum Param] enum.
</constant>
<constant name="BAKE_DISABLED" value="0" enum="BakeMode">
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index 68cec3e624..cfd23b28bd 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -72,7 +72,7 @@
<member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode" default="0">
Controls the style of the line's first point. Use [enum LineCapMode] constants.
</member>
- <member name="default_color" type="Color" setter="set_default_color" getter="get_default_color" default="Color( 0.4, 0.5, 1, 1 )">
+ <member name="default_color" type="Color" setter="set_default_color" getter="get_default_color" default="Color( 1, 1, 1, 1 )">
The line's color. Will not be used if a gradient is set.
</member>
<member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode" default="0">
diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml
index 81ff5969e3..dcc3bbf2a6 100644
--- a/doc/classes/MeshDataTool.xml
+++ b/doc/classes/MeshDataTool.xml
@@ -17,6 +17,8 @@
mesh.surface_remove(0)
mdt.commit_to_surface(mesh)
[/codeblock]
+ See also [ArrayMesh], [ImmediateGeometry3D] and [SurfaceTool] for procedural geometry generation.
+ [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 8c588f0373..1c745de7f0 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -221,7 +221,7 @@
</description>
</method>
<method name="get_children" qualifiers="const">
- <return type="Array">
+ <return type="Node[]">
</return>
<description>
Returns an array of references to node's children.
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index ef24f638fb..3e7d4d4c05 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -6,6 +6,7 @@
<description>
Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
+ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 5cb2aaf314..39d974ec47 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -214,14 +214,14 @@
</members>
<signals>
<signal name="item_focused">
- <argument index="0" name="id" type="int">
+ <argument index="0" name="index" type="int">
</argument>
<description>
Emitted the when user navigates to an item using the [code]ui_up[/code] or [code]ui_down[/code] actions. The index of the item selected is passed as argument.
</description>
</signal>
<signal name="item_selected">
- <argument index="0" name="id" type="int">
+ <argument index="0" name="index" type="int">
</argument>
<description>
Emitted when the current item has been changed by the user. The index of the item selected is passed as argument.
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index e422545b7b..2d70dea012 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -9,23 +9,25 @@
[b]Note:[/b] The node doesn't need to own itself.
[b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code].
[codeblock]
- # Create the objects
+ # Create the objects.
var node = Node2D.new()
var rigid = RigidBody2D.new()
var collision = CollisionShape2D.new()
- # Create the object hierarchy
+ # Create the object hierarchy.
rigid.add_child(collision)
node.add_child(rigid)
- # Change owner of rigid, but not of collision
+ # Change owner of `rigid`, but not of `collision`.
rigid.owner = node
var scene = PackedScene.new()
- # Only node and rigid are now packed
+ # Only `node` and `rigid` are now packed.
var result = scene.pack(node)
if result == OK:
- ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
+ var error = ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
+ if error != OK:
+ push_error("An error occurred while saving the scene to disk.")
[/codeblock]
</description>
<tutorials>
diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml
index ab266a2f73..57e2091268 100644
--- a/doc/classes/Path2D.xml
+++ b/doc/classes/Path2D.xml
@@ -15,7 +15,6 @@
<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve">
A [Curve2D] describing the path.
</member>
- <member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate" override="true" default="Color( 0.5, 0.6, 1, 0.7 )" />
</members>
<constants>
</constants>
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml
index d45c72ee87..58930aae37 100644
--- a/doc/classes/PhysicalBone3D.xml
+++ b/doc/classes/PhysicalBone3D.xml
@@ -25,6 +25,14 @@
<description>
</description>
</method>
+ <method name="get_axis_lock" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_bone_id" qualifiers="const">
<return type="int">
</return>
@@ -43,23 +51,74 @@
<description>
</description>
</method>
+ <method name="set_axis_lock">
+ <return type="void">
+ </return>
+ <argument index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis">
+ </argument>
+ <argument index="1" name="lock" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<members>
+ <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0">
+ Damps the body's rotation if greater than [code]0[/code].
+ </member>
+ <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's rotation in the X axis.
+ </member>
+ <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's rotation in the Y axis.
+ </member>
+ <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's rotation in the Z axis.
+ </member>
+ <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's movement in the X axis.
+ </member>
+ <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's movement in the Y axis.
+ </member>
+ <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false">
+ Lock the body's movement in the Z axis.
+ </member>
<member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ Sets the body's transform.
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0">
+ The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
+ </member>
+ <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
+ If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force.
</member>
<member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0">
+ The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction).
</member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
+ This is multiplied by the global 3D gravity setting found in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object.
</member>
<member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ Sets the joint's transform.
+ </member>
+ <member name="joint_rotation" type="Vector3" setter="set_joint_rotation" getter="get_joint_rotation">
+ Sets the joint's rotation in radians.
+ </member>
+ <member name="joint_rotation_degrees" type="Vector3" setter="set_joint_rotation_degrees" getter="get_joint_rotation_degrees" default="Vector3( 0, 0, 0 )">
+ Sets the joint's rotation in degrees.
</member>
<member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone3D.JointType" default="0">
+ Sets the joint type. See [enum JointType] for possible values.
+ </member>
+ <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0">
+ Damps the body's movement if greater than [code]0[/code].
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0">
+ The body's mass.
</member>
<member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
+ The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project &gt; Project Settings &gt; Physics &gt; 3d[/b].
</member>
</members>
<constants>
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index 28d6ce7048..6afbd1ee8e 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -20,7 +20,7 @@
</description>
</method>
<method name="get_collision_exceptions">
- <return type="Array">
+ <return type="PhysicsBody2D[]">
</return>
<description>
Returns an array of nodes that were added as collision exceptions for this body.
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index f0ba2a7f5f..2301a07a5c 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -20,7 +20,7 @@
</description>
</method>
<method name="get_collision_exceptions">
- <return type="Array">
+ <return type="PhysicsBody3D[]">
</return>
<description>
Returns an array of nodes that were added as collision exceptions for this body.
diff --git a/doc/classes/PhysicsDirectBodyState2DSW.xml b/doc/classes/PhysicsDirectBodyState2DSW.xml
deleted file mode 100644
index 94fc4213b7..0000000000
--- a/doc/classes/PhysicsDirectBodyState2DSW.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsDirectBodyState2DSW" inherits="PhysicsDirectBodyState2D" version="4.0">
- <brief_description>
- Software implementation of [PhysicsDirectBodyState2D].
- </brief_description>
- <description>
- Software implementation of [PhysicsDirectBodyState2D]. This object exposes no new methods or properties and should not be used, as [PhysicsDirectBodyState2D] selects the best implementation available.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/PhysicsServer2DSW.xml b/doc/classes/PhysicsServer2DSW.xml
deleted file mode 100644
index dac5e360f0..0000000000
--- a/doc/classes/PhysicsServer2DSW.xml
+++ /dev/null
@@ -1,15 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PhysicsServer2DSW" inherits="PhysicsServer2D" version="4.0">
- <brief_description>
- Software implementation of [PhysicsServer2D].
- </brief_description>
- <description>
- This class exposes no new methods or properties and should not be used, as [PhysicsServer2D] automatically selects the best implementation available.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/ProceduralSkyMaterial.xml b/doc/classes/ProceduralSkyMaterial.xml
index 70e82d248c..d3e1dbca27 100644
--- a/doc/classes/ProceduralSkyMaterial.xml
+++ b/doc/classes/ProceduralSkyMaterial.xml
@@ -40,11 +40,8 @@
<member name="sun_angle_max" type="float" setter="set_sun_angle_max" getter="get_sun_angle_max" default="100.0">
Distance from center of sun where it fades out completely.
</member>
- <member name="sun_angle_min" type="float" setter="set_sun_angle_min" getter="get_sun_angle_min" default="1.0">
- Distance from sun where it goes from solid to starting to fade.
- </member>
<member name="sun_curve" type="float" setter="set_sun_curve" getter="get_sun_curve" default="0.05">
- How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max].
+ How quickly the sun fades away between the edge of the sun disk and [member sun_angle_max].
</member>
</members>
<constants>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 2b3cb6b56c..9e917fb4dd 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -260,19 +260,19 @@
Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
</member>
<member name="compression/formats/gzip/compression_level" type="int" setter="" getter="" default="-1">
- Default compression level for gzip. Affects compressed scenes and resources.
+ The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. [code]-1[/code] uses the default gzip compression level, which is identical to [code]6[/code] but could change in the future due to underlying zlib updates.
</member>
<member name="compression/formats/zlib/compression_level" type="int" setter="" getter="" default="-1">
- Default compression level for Zlib. Affects compressed scenes and resources.
+ The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. [code]-1[/code] uses the default gzip compression level, which is identical to [code]6[/code] but could change in the future due to underlying zlib updates.
</member>
<member name="compression/formats/zstd/compression_level" type="int" setter="" getter="" default="3">
- Default compression level for Zstandard. Affects compressed scenes and resources.
+ The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
</member>
<member name="compression/formats/zstd/long_distance_matching" type="bool" setter="" getter="" default="false">
- Enables long-distance matching in Zstandard.
+ Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-distance matching[/url] in Zstandard.
</member>
<member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="" default="27">
- Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard.
+ Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
</member>
<member name="debug/gdscript/completion/autocomplete_setters_and_getters" type="bool" setter="" getter="" default="false">
If [code]true[/code], displays getters and setters in autocompletion results in the script editor. This setting is meant to be used when porting old projects (Godot 2), as using member variables is the preferred style from Godot 3 onwards.
@@ -972,6 +972,8 @@
<member name="rendering/environment/default_environment" type="String" setter="" getter="" default="&quot;&quot;">
[Environment] that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, it is best to delete [code]default_env.tres[/code], or to specify a different default environment here.
</member>
+ <member name="rendering/high_end/global_shader_variables_buffer_size" type="int" setter="" getter="" default="65536">
+ </member>
<member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="128000">
Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
</member>
@@ -982,6 +984,15 @@
<member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter="" default="false">
If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. May help in some pixel art styles.
</member>
+ <member name="rendering/quality/depth_of_field/depth_of_field_bokeh_quality" type="int" setter="" getter="" default="2">
+ Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
+ </member>
+ <member name="rendering/quality/depth_of_field/depth_of_field_bokeh_shape" type="int" setter="" getter="" default="1">
+ Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
+ </member>
+ <member name="rendering/quality/depth_of_field/depth_of_field_use_jitter" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
+ </member>
<member name="rendering/quality/depth_prepass/disable_for_vendors" type="String" setter="" getter="" default="&quot;PowerVR,Mali,Adreno,Apple&quot;">
Disables depth pre-pass for some GPU vendors (usually mobile), as their architecture already does this.
</member>
@@ -994,38 +1005,29 @@
<member name="rendering/quality/directional_shadow/size.mobile" type="int" setter="" getter="" default="2048">
Lower-end override for [member rendering/quality/directional_shadow/size] on mobile devices, due to performance concerns or driver support.
</member>
+ <member name="rendering/quality/directional_shadow/soft_shadow_quality" type="int" setter="" getter="" default="2">
+ Quality setting for shadows cast by [DirectionalLight3D]s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
+ </member>
+ <member name="rendering/quality/directional_shadow/soft_shadow_quality.mobile" type="int" setter="" getter="" default="0">
+ Lower-end override for [member rendering/quality/directional_shadow/soft_shadow_quality] on mobile devices, due to performance concerns or driver support.
+ </member>
<member name="rendering/quality/driver/driver_name" type="String" setter="" getter="" default="&quot;Vulkan&quot;">
The video driver to use ("GLES2" or "Vulkan").
[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--rendering-driver[/code] command line argument.
[b]FIXME:[/b] No longer valid after DisplayServer split:
In such cases, this property is not updated, so use [code]OS.get_current_video_driver[/code] to query it at run-time.
</member>
- <member name="rendering/quality/filters/depth_of_field_bokeh_quality" type="int" setter="" getter="" default="2">
- </member>
- <member name="rendering/quality/filters/depth_of_field_bokeh_shape" type="int" setter="" getter="" default="1">
- </member>
- <member name="rendering/quality/filters/depth_of_field_use_jitter" type="bool" setter="" getter="" default="false">
- </member>
- <member name="rendering/quality/filters/max_anisotropy" type="int" setter="" getter="" default="4">
- </member>
- <member name="rendering/quality/filters/msaa" type="int" setter="" getter="" default="0">
- Sets the number of MSAA samples to use. MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware.
- [b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend.
- </member>
- <member name="rendering/quality/filters/screen_space_roughness_limiter" type="int" setter="" getter="" default="0">
- </member>
- <member name="rendering/quality/filters/screen_space_roughness_limiter_curve" type="float" setter="" getter="" default="1.0">
- </member>
- <member name="rendering/quality/filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false">
- If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used.
- </member>
<member name="rendering/quality/gi_probes/anisotropic" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], take additional samples when rendering objects affected by a [GIProbe] to reduce artifacts from only sampling in one direction.
</member>
<member name="rendering/quality/gi_probes/quality" type="int" setter="" getter="" default="1">
+ Sets the number of cone samples taken when rendering objects affected by [GIProbe]s.
</member>
<member name="rendering/quality/glow/upscale_mode" type="int" setter="" getter="" default="1">
+ Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
</member>
<member name="rendering/quality/glow/upscale_mode.mobile" type="int" setter="" getter="" default="0">
+ Lower-end override for [member rendering/quality/glow/upscale_mode] on mobile devices, due to performance concerns or driver support.
</member>
<member name="rendering/quality/intended_usage/framebuffer_allocation" type="int" setter="" getter="" default="2">
Strategy used for framebuffer allocation. The simpler it is, the less resources it uses (but the less features it supports). If set to "2D Without Sampling" or "3D Without Effects", sample buffers will not be allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/code] will not be available in shaders and post-processing effects will not be available in the [Environment].
@@ -1060,7 +1062,22 @@
<member name="rendering/quality/reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false">
Lower-end override for [member rendering/quality/reflections/texture_array_reflections] on mobile devices, due to performance concerns or driver support.
</member>
+ <member name="rendering/quality/screen_filters/msaa" type="int" setter="" getter="" default="0">
+ Sets the number of MSAA samples to use. MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware.
+ [b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend.
+ </member>
+ <member name="rendering/quality/screen_filters/screen_space_aa" type="int" setter="" getter="" default="0">
+ Sets the screen-space antialiasing mode for the default screen [Viewport]. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry.
+ Another way to combat specular aliasing is to enable [member rendering/quality/screen_filters/screen_space_roughness_limiter].
+ </member>
+ <member name="rendering/quality/screen_filters/screen_space_roughness_limiter" type="int" setter="" getter="" default="0">
+ Enables the screen-space roughness limiter which increases material roughness in areas with a high normal frequency (i.e. when normals change a lot from pixel to pixel). This helps to reduce the amount of specular aliasing in a scene. Specular aliasing looks like random bright pixels that occur in reflections.
+ </member>
+ <member name="rendering/quality/screen_filters/screen_space_roughness_limiter_curve" type="float" setter="" getter="" default="1.0">
+ Curves the amount of the roughness limited effect. A higher value limits the effect to very sharply curved surfaces, while a lower threshold extends the effect to smoother surfaces.
+ </member>
<member name="rendering/quality/screen_space_reflection/roughness_quality" type="int" setter="" getter="" default="1">
+ Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
</member>
<member name="rendering/quality/shading/force_blinn_over_ggx" type="bool" setter="" getter="" default="false">
If [code]true[/code], uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model.
@@ -1098,21 +1115,33 @@
<member name="rendering/quality/shadow_atlas/size.mobile" type="int" setter="" getter="" default="2048">
Lower-end override for [member rendering/quality/shadow_atlas/size] on mobile devices, due to performance concerns or driver support.
</member>
- <member name="rendering/quality/shadows/filter_mode" type="int" setter="" getter="" default="1">
- Shadow filter mode. Higher-quality settings result in smoother shadows that flicker less when moving. "Disabled" is the fastest option, but also has the lowest quality. "PCF5" is smoother but is also slower. "PCF13" is the smoothest option, but is also the slowest.
+ <member name="rendering/quality/shadows/soft_shadow_quality" type="int" setter="" getter="" default="2">
+ Quality setting for shadows cast by [OmniLight3D]s and [SpotLight3D]s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
</member>
- <member name="rendering/quality/shadows/filter_mode.mobile" type="int" setter="" getter="" default="0">
- Lower-end override for [member rendering/quality/shadows/filter_mode] on mobile devices, due to performance concerns or driver support.
+ <member name="rendering/quality/shadows/soft_shadow_quality.mobile" type="int" setter="" getter="" default="0">
+ Lower-end override for [member rendering/quality/shadows/soft_shadow_quality] on mobile devices, due to performance concerns or driver support.
</member>
<member name="rendering/quality/ssao/half_size" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details.
</member>
<member name="rendering/quality/ssao/quality" type="int" setter="" getter="" default="1">
+ Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance.
</member>
<member name="rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale" type="float" setter="" getter="" default="0.01">
+ Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth.
</member>
<member name="rendering/quality/subsurface_scattering/subsurface_scattering_quality" type="int" setter="" getter="" default="1">
+ Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer.
</member>
<member name="rendering/quality/subsurface_scattering/subsurface_scattering_scale" type="float" setter="" getter="" default="0.05">
+ Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light.
+ </member>
+ <member name="rendering/quality/texture_filters/max_anisotropy" type="int" setter="" getter="" default="4">
+ Sets the maximum number of samples to take when using anisotropic filtering on textures. A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute.
+ Only power of two values are valid ([code]1[/code], [code]2[/code], [code]4[/code], [code]8[/code], [code]16[/code]). A value of [code]1[/code] forcibly disables anisotropic filtering, even on materials where it is enabled.
+ </member>
+ <member name="rendering/quality/texture_filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used.
</member>
<member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1">
Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
@@ -1140,6 +1169,9 @@
</member>
<member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64">
</member>
+ <member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
+ Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses.
+ </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/RDAttachmentFormat.xml b/doc/classes/RDAttachmentFormat.xml
new file mode 100644
index 0000000000..4ee7b9b28e
--- /dev/null
+++ b/doc/classes/RDAttachmentFormat.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDAttachmentFormat" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="36">
+ </member>
+ <member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
+ </member>
+ <member name="usage_flags" type="int" setter="set_usage_flags" getter="get_usage_flags" default="0">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDPipelineColorBlendState.xml b/doc/classes/RDPipelineColorBlendState.xml
new file mode 100644
index 0000000000..adc6f1f6a3
--- /dev/null
+++ b/doc/classes/RDPipelineColorBlendState.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDPipelineColorBlendState" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="attachments" type="RDPipelineColorBlendStateAttachment[]" setter="set_attachments" getter="get_attachments" default="[ ]">
+ </member>
+ <member name="blend_constant" type="Color" setter="set_blend_constant" getter="get_blend_constant" default="Color( 0, 0, 0, 1 )">
+ </member>
+ <member name="enable_logic_op" type="bool" setter="set_enable_logic_op" getter="get_enable_logic_op" default="false">
+ </member>
+ <member name="logic_op" type="int" setter="set_logic_op" getter="get_logic_op" enum="RenderingDevice.LogicOperation" default="0">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDPipelineColorBlendStateAttachment.xml b/doc/classes/RDPipelineColorBlendStateAttachment.xml
new file mode 100644
index 0000000000..7f118b5f0b
--- /dev/null
+++ b/doc/classes/RDPipelineColorBlendStateAttachment.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDPipelineColorBlendStateAttachment" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="set_as_mix">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="alpha_blend_op" type="int" setter="set_alpha_blend_op" getter="get_alpha_blend_op" enum="RenderingDevice.BlendOperation" default="0">
+ </member>
+ <member name="color_blend_op" type="int" setter="set_color_blend_op" getter="get_color_blend_op" enum="RenderingDevice.BlendOperation" default="0">
+ </member>
+ <member name="dst_alpha_blend_factor" type="int" setter="set_dst_alpha_blend_factor" getter="get_dst_alpha_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
+ </member>
+ <member name="dst_color_blend_factor" type="int" setter="set_dst_color_blend_factor" getter="get_dst_color_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
+ </member>
+ <member name="enable_blend" type="bool" setter="set_enable_blend" getter="get_enable_blend" default="false">
+ </member>
+ <member name="src_alpha_blend_factor" type="int" setter="set_src_alpha_blend_factor" getter="get_src_alpha_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
+ </member>
+ <member name="src_color_blend_factor" type="int" setter="set_src_color_blend_factor" getter="get_src_color_blend_factor" enum="RenderingDevice.BlendFactor" default="0">
+ </member>
+ <member name="write_a" type="bool" setter="set_write_a" getter="get_write_a" default="true">
+ </member>
+ <member name="write_b" type="bool" setter="set_write_b" getter="get_write_b" default="true">
+ </member>
+ <member name="write_g" type="bool" setter="set_write_g" getter="get_write_g" default="true">
+ </member>
+ <member name="write_r" type="bool" setter="set_write_r" getter="get_write_r" default="true">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDPipelineDepthStencilState.xml b/doc/classes/RDPipelineDepthStencilState.xml
new file mode 100644
index 0000000000..562ff52819
--- /dev/null
+++ b/doc/classes/RDPipelineDepthStencilState.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDPipelineDepthStencilState" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="back_op_compare" type="int" setter="set_back_op_compare" getter="get_back_op_compare" enum="RenderingDevice.CompareOperator" default="7">
+ </member>
+ <member name="back_op_compare_mask" type="int" setter="set_back_op_compare_mask" getter="get_back_op_compare_mask" default="0">
+ </member>
+ <member name="back_op_depth_fail" type="int" setter="set_back_op_depth_fail" getter="get_back_op_depth_fail" enum="RenderingDevice.StencilOperation" default="1">
+ </member>
+ <member name="back_op_fail" type="int" setter="set_back_op_fail" getter="get_back_op_fail" enum="RenderingDevice.StencilOperation" default="1">
+ </member>
+ <member name="back_op_pass" type="int" setter="set_back_op_pass" getter="get_back_op_pass" enum="RenderingDevice.StencilOperation" default="1">
+ </member>
+ <member name="back_op_reference" type="int" setter="set_back_op_reference" getter="get_back_op_reference" default="0">
+ </member>
+ <member name="back_op_write_mask" type="int" setter="set_back_op_write_mask" getter="get_back_op_write_mask" default="0">
+ </member>
+ <member name="depth_compare_operator" type="int" setter="set_depth_compare_operator" getter="get_depth_compare_operator" enum="RenderingDevice.CompareOperator" default="7">
+ </member>
+ <member name="depth_range_max" type="float" setter="set_depth_range_max" getter="get_depth_range_max" default="0.0">
+ </member>
+ <member name="depth_range_min" type="float" setter="set_depth_range_min" getter="get_depth_range_min" default="0.0">
+ </member>
+ <member name="enable_depth_range" type="bool" setter="set_enable_depth_range" getter="get_enable_depth_range" default="false">
+ </member>
+ <member name="enable_depth_test" type="bool" setter="set_enable_depth_test" getter="get_enable_depth_test" default="false">
+ </member>
+ <member name="enable_depth_write" type="bool" setter="set_enable_depth_write" getter="get_enable_depth_write" default="false">
+ </member>
+ <member name="enable_stencil" type="bool" setter="set_enable_stencil" getter="get_enable_stencil" default="false">
+ </member>
+ <member name="front_op_compare" type="int" setter="set_front_op_compare" getter="get_front_op_compare" enum="RenderingDevice.CompareOperator" default="7">
+ </member>
+ <member name="front_op_compare_mask" type="int" setter="set_front_op_compare_mask" getter="get_front_op_compare_mask" default="0">
+ </member>
+ <member name="front_op_depth_fail" type="int" setter="set_front_op_depth_fail" getter="get_front_op_depth_fail" enum="RenderingDevice.StencilOperation" default="1">
+ </member>
+ <member name="front_op_fail" type="int" setter="set_front_op_fail" getter="get_front_op_fail" enum="RenderingDevice.StencilOperation" default="1">
+ </member>
+ <member name="front_op_pass" type="int" setter="set_front_op_pass" getter="get_front_op_pass" enum="RenderingDevice.StencilOperation" default="1">
+ </member>
+ <member name="front_op_reference" type="int" setter="set_front_op_reference" getter="get_front_op_reference" default="0">
+ </member>
+ <member name="front_op_write_mask" type="int" setter="set_front_op_write_mask" getter="get_front_op_write_mask" default="0">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDPipelineMultisampleState.xml b/doc/classes/RDPipelineMultisampleState.xml
new file mode 100644
index 0000000000..4658c7d9ba
--- /dev/null
+++ b/doc/classes/RDPipelineMultisampleState.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDPipelineMultisampleState" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="enable_alpha_to_coverage" type="bool" setter="set_enable_alpha_to_coverage" getter="get_enable_alpha_to_coverage" default="false">
+ </member>
+ <member name="enable_alpha_to_one" type="bool" setter="set_enable_alpha_to_one" getter="get_enable_alpha_to_one" default="false">
+ </member>
+ <member name="enable_sample_shading" type="bool" setter="set_enable_sample_shading" getter="get_enable_sample_shading" default="false">
+ </member>
+ <member name="min_sample_shading" type="float" setter="set_min_sample_shading" getter="get_min_sample_shading" default="0.0">
+ </member>
+ <member name="sample_count" type="int" setter="set_sample_count" getter="get_sample_count" enum="RenderingDevice.TextureSamples" default="0">
+ </member>
+ <member name="sample_masks" type="int[]" setter="set_sample_masks" getter="get_sample_masks" default="[ ]">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDPipelineRasterizationState.xml b/doc/classes/RDPipelineRasterizationState.xml
new file mode 100644
index 0000000000..5064dd6deb
--- /dev/null
+++ b/doc/classes/RDPipelineRasterizationState.xml
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDPipelineRasterizationState" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="RenderingDevice.PolygonCullMode" default="0">
+ </member>
+ <member name="depth_bias_clamp" type="float" setter="set_depth_bias_clamp" getter="get_depth_bias_clamp" default="0.0">
+ </member>
+ <member name="depth_bias_constant_factor" type="float" setter="set_depth_bias_constant_factor" getter="get_depth_bias_constant_factor" default="0.0">
+ </member>
+ <member name="depth_bias_enable" type="bool" setter="set_depth_bias_enable" getter="get_depth_bias_enable" default="false">
+ </member>
+ <member name="depth_bias_slope_factor" type="float" setter="set_depth_bias_slope_factor" getter="get_depth_bias_slope_factor" default="0.0">
+ </member>
+ <member name="discard_primitives" type="bool" setter="set_discard_primitives" getter="get_discard_primitives" default="false">
+ </member>
+ <member name="enable_depth_clamp" type="bool" setter="set_enable_depth_clamp" getter="get_enable_depth_clamp" default="false">
+ </member>
+ <member name="front_face" type="int" setter="set_front_face" getter="get_front_face" enum="RenderingDevice.PolygonFrontFace" default="0">
+ </member>
+ <member name="line_width" type="float" setter="set_line_width" getter="get_line_width" default="1.0">
+ </member>
+ <member name="patch_control_points" type="int" setter="set_patch_control_points" getter="get_patch_control_points" default="1">
+ </member>
+ <member name="wireframe" type="bool" setter="set_wireframe" getter="get_wireframe" default="false">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDSamplerState.xml b/doc/classes/RDSamplerState.xml
new file mode 100644
index 0000000000..ab31960b7c
--- /dev/null
+++ b/doc/classes/RDSamplerState.xml
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDSamplerState" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="anisotropy_max" type="float" setter="set_anisotropy_max" getter="get_anisotropy_max" default="1.0">
+ </member>
+ <member name="border_color" type="int" setter="set_border_color" getter="get_border_color" enum="RenderingDevice.SamplerBorderColor" default="2">
+ </member>
+ <member name="compare_op" type="int" setter="set_compare_op" getter="get_compare_op" enum="RenderingDevice.CompareOperator" default="7">
+ </member>
+ <member name="enable_compare" type="bool" setter="set_enable_compare" getter="get_enable_compare" default="false">
+ </member>
+ <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="0.0">
+ </member>
+ <member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" enum="RenderingDevice.SamplerFilter" default="0">
+ </member>
+ <member name="max_lod" type="float" setter="set_max_lod" getter="get_max_lod" default="1e+20">
+ </member>
+ <member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" enum="RenderingDevice.SamplerFilter" default="0">
+ </member>
+ <member name="min_lod" type="float" setter="set_min_lod" getter="get_min_lod" default="0.0">
+ </member>
+ <member name="mip_filter" type="int" setter="set_mip_filter" getter="get_mip_filter" enum="RenderingDevice.SamplerFilter" default="0">
+ </member>
+ <member name="repeat_u" type="int" setter="set_repeat_u" getter="get_repeat_u" enum="RenderingDevice.SamplerRepeatMode" default="2">
+ </member>
+ <member name="repeat_v" type="int" setter="set_repeat_v" getter="get_repeat_v" enum="RenderingDevice.SamplerRepeatMode" default="2">
+ </member>
+ <member name="repeat_w" type="int" setter="set_repeat_w" getter="get_repeat_w" enum="RenderingDevice.SamplerRepeatMode" default="2">
+ </member>
+ <member name="unnormalized_uvw" type="bool" setter="set_unnormalized_uvw" getter="get_unnormalized_uvw" default="false">
+ </member>
+ <member name="use_anisotropy" type="bool" setter="set_use_anisotropy" getter="get_use_anisotropy" default="false">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDShaderBytecode.xml b/doc/classes/RDShaderBytecode.xml
new file mode 100644
index 0000000000..7a3501004e
--- /dev/null
+++ b/doc/classes/RDShaderBytecode.xml
@@ -0,0 +1,71 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDShaderBytecode" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_stage_bytecode" qualifiers="const">
+ <return type="PackedByteArray">
+ </return>
+ <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_stage_compile_error" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_stage_bytecode">
+ <return type="void">
+ </return>
+ <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
+ </argument>
+ <argument index="1" name="bytecode" type="PackedByteArray">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_stage_compile_error">
+ <return type="void">
+ </return>
+ <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
+ </argument>
+ <argument index="1" name="compile_error" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="bytecode_compute" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
+ </member>
+ <member name="bytecode_fragment" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
+ </member>
+ <member name="bytecode_tesselation_control" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
+ </member>
+ <member name="bytecode_tesselation_evaluation" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
+ </member>
+ <member name="bytecode_vertex" type="PackedByteArray" setter="set_stage_bytecode" getter="get_stage_bytecode" default="PackedByteArray( )">
+ </member>
+ <member name="compile_error_compute" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="&quot;&quot;">
+ </member>
+ <member name="compile_error_fragment" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="&quot;&quot;">
+ </member>
+ <member name="compile_error_tesselation_control" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="&quot;&quot;">
+ </member>
+ <member name="compile_error_tesselation_evaluation" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="&quot;&quot;">
+ </member>
+ <member name="compile_error_vertex" type="String" setter="set_stage_compile_error" getter="get_stage_compile_error" default="&quot;&quot;">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDShaderFile.xml b/doc/classes/RDShaderFile.xml
new file mode 100644
index 0000000000..14e70d53ea
--- /dev/null
+++ b/doc/classes/RDShaderFile.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDShaderFile" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_bytecode" qualifiers="const">
+ <return type="RDShaderBytecode">
+ </return>
+ <argument index="0" name="version" type="StringName" default="@&quot;&quot;">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_version_list" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_bytecode">
+ <return type="void">
+ </return>
+ <argument index="0" name="bytecode" type="RDShaderBytecode">
+ </argument>
+ <argument index="1" name="version" type="StringName" default="@&quot;&quot;">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="base_error" type="String" setter="set_base_error" getter="get_base_error" default="&quot;&quot;">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDShaderSource.xml b/doc/classes/RDShaderSource.xml
new file mode 100644
index 0000000000..c1cfd34bb7
--- /dev/null
+++ b/doc/classes/RDShaderSource.xml
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDShaderSource" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_stage_source" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_stage_source">
+ <return type="void">
+ </return>
+ <argument index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage">
+ </argument>
+ <argument index="1" name="source" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="language" type="int" setter="set_language" getter="get_language" enum="RenderingDevice.ShaderLanguage" default="0">
+ </member>
+ <member name="source_compute" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
+ </member>
+ <member name="source_fragment" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
+ </member>
+ <member name="source_tesselation_control" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
+ </member>
+ <member name="source_tesselation_evaluation" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
+ </member>
+ <member name="source_vertex" type="String" setter="set_stage_source" getter="get_stage_source" default="&quot;&quot;">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDTextureFormat.xml b/doc/classes/RDTextureFormat.xml
new file mode 100644
index 0000000000..664d4cadff
--- /dev/null
+++ b/doc/classes/RDTextureFormat.xml
@@ -0,0 +1,49 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDTextureFormat" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_shareable_format">
+ <return type="void">
+ </return>
+ <argument index="0" name="format" type="int" enum="RenderingDevice.DataFormat">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="remove_shareable_format">
+ <return type="void">
+ </return>
+ <argument index="0" name="format" type="int" enum="RenderingDevice.DataFormat">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="array_layers" type="int" setter="set_array_layers" getter="get_array_layers" default="1">
+ </member>
+ <member name="depth" type="int" setter="set_depth" getter="get_depth" default="1">
+ </member>
+ <member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="8">
+ </member>
+ <member name="height" type="int" setter="set_height" getter="get_height" default="1">
+ </member>
+ <member name="mipmaps" type="int" setter="set_mipmaps" getter="get_mipmaps" default="1">
+ </member>
+ <member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0">
+ </member>
+ <member name="type" type="int" setter="set_type" getter="get_type" enum="RenderingDevice.TextureType" default="1">
+ </member>
+ <member name="usage_bits" type="int" setter="set_usage_bits" getter="get_usage_bits" default="0">
+ </member>
+ <member name="width" type="int" setter="set_width" getter="get_width" default="1">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDTextureView.xml b/doc/classes/RDTextureView.xml
new file mode 100644
index 0000000000..73b2a7ae4a
--- /dev/null
+++ b/doc/classes/RDTextureView.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDTextureView" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="format_override" type="int" setter="set_format_override" getter="get_format_override" enum="RenderingDevice.DataFormat" default="226">
+ </member>
+ <member name="swizzle_a" type="int" setter="set_swizzle_a" getter="get_swizzle_a" enum="RenderingDevice.TextureSwizzle" default="6">
+ </member>
+ <member name="swizzle_b" type="int" setter="set_swizzle_b" getter="get_swizzle_b" enum="RenderingDevice.TextureSwizzle" default="5">
+ </member>
+ <member name="swizzle_g" type="int" setter="set_swizzle_g" getter="get_swizzle_g" enum="RenderingDevice.TextureSwizzle" default="4">
+ </member>
+ <member name="swizzle_r" type="int" setter="set_swizzle_r" getter="get_swizzle_r" enum="RenderingDevice.TextureSwizzle" default="3">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDUniform.xml b/doc/classes/RDUniform.xml
new file mode 100644
index 0000000000..e5bace32af
--- /dev/null
+++ b/doc/classes/RDUniform.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDUniform" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_id">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="clear_ids">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_ids" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="binding" type="int" setter="set_binding" getter="get_binding" default="0">
+ </member>
+ <member name="type" type="int" setter="set_type" getter="get_type" enum="RenderingDevice.UniformType" default="3">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RDVertexAttribute.xml b/doc/classes/RDVertexAttribute.xml
new file mode 100644
index 0000000000..56fe40b51d
--- /dev/null
+++ b/doc/classes/RDVertexAttribute.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RDVertexAttribute" inherits="Reference" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="226">
+ </member>
+ <member name="frequency" type="int" setter="set_frequency" getter="get_frequency" enum="RenderingDevice.VertexFrequency" default="0">
+ </member>
+ <member name="location" type="int" setter="set_location" getter="get_location" default="0">
+ </member>
+ <member name="offset" type="int" setter="set_offset" getter="get_offset" default="0">
+ </member>
+ <member name="stride" type="int" setter="set_stride" getter="get_stride" default="0">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 2615f0a2e9..8a44d213e8 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -7,7 +7,1593 @@
<tutorials>
</tutorials>
<methods>
+ <method name="buffer_get_data">
+ <return type="PackedByteArray">
+ </return>
+ <argument index="0" name="buffer" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="buffer_update">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="buffer" type="RID">
+ </argument>
+ <argument index="1" name="offset" type="int">
+ </argument>
+ <argument index="2" name="size_bytes" type="int">
+ </argument>
+ <argument index="3" name="data" type="PackedByteArray">
+ </argument>
+ <argument index="4" name="sync_with_draw" type="bool" default="true">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="capture_timestamp">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="sync_to_draw" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="compute_list_add_barrier">
+ <return type="void">
+ </return>
+ <argument index="0" name="compute_list" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="compute_list_begin">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="compute_list_bind_compute_pipeline">
+ <return type="void">
+ </return>
+ <argument index="0" name="compute_list" type="int">
+ </argument>
+ <argument index="1" name="compute_pipeline" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="compute_list_bind_uniform_set">
+ <return type="void">
+ </return>
+ <argument index="0" name="compute_list" type="int">
+ </argument>
+ <argument index="1" name="uniform_set" type="RID">
+ </argument>
+ <argument index="2" name="set_index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="compute_list_dispatch">
+ <return type="void">
+ </return>
+ <argument index="0" name="compute_list" type="int">
+ </argument>
+ <argument index="1" name="x_groups" type="int">
+ </argument>
+ <argument index="2" name="y_groups" type="int">
+ </argument>
+ <argument index="3" name="z_groups" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="compute_list_end">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="compute_list_set_push_constant">
+ <return type="void">
+ </return>
+ <argument index="0" name="compute_list" type="int">
+ </argument>
+ <argument index="1" name="buffer" type="PackedByteArray">
+ </argument>
+ <argument index="2" name="size_bytes" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="compute_pipeline_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="shader" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="compute_pipeline_is_valid">
+ <return type="bool">
+ </return>
+ <argument index="0" name="compute_pieline" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="create_local_device">
+ <return type="RenderingDevice">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_begin">
+ <return type="int">
+ </return>
+ <argument index="0" name="framebuffer" type="RID">
+ </argument>
+ <argument index="1" name="initial_color_action" type="int" enum="RenderingDevice.InitialAction">
+ </argument>
+ <argument index="2" name="final_color_action" type="int" enum="RenderingDevice.FinalAction">
+ </argument>
+ <argument index="3" name="initial_depth_action" type="int" enum="RenderingDevice.InitialAction">
+ </argument>
+ <argument index="4" name="final_depth_action" type="int" enum="RenderingDevice.FinalAction">
+ </argument>
+ <argument index="5" name="clear_color_values" type="PackedColorArray" default="PackedColorArray( )">
+ </argument>
+ <argument index="6" name="clear_depth" type="float" default="1.0">
+ </argument>
+ <argument index="7" name="clear_stencil" type="int" default="0">
+ </argument>
+ <argument index="8" name="region" type="Rect2" default="Rect2i( 0, 0, 0, 0 )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_begin_for_screen">
+ <return type="int">
+ </return>
+ <argument index="0" name="screen" type="int" default="0">
+ </argument>
+ <argument index="1" name="clear_color" type="Color" default="Color( 0, 0, 0, 1 )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_begin_split">
+ <return type="PackedInt64Array">
+ </return>
+ <argument index="0" name="framebuffer" type="RID">
+ </argument>
+ <argument index="1" name="splits" type="int">
+ </argument>
+ <argument index="2" name="initial_color_action" type="int" enum="RenderingDevice.InitialAction">
+ </argument>
+ <argument index="3" name="final_color_action" type="int" enum="RenderingDevice.FinalAction">
+ </argument>
+ <argument index="4" name="initial_depth_action" type="int" enum="RenderingDevice.InitialAction">
+ </argument>
+ <argument index="5" name="final_depth_action" type="int" enum="RenderingDevice.FinalAction">
+ </argument>
+ <argument index="6" name="clear_color_values" type="PackedColorArray" default="PackedColorArray( )">
+ </argument>
+ <argument index="7" name="clear_depth" type="float" default="1.0">
+ </argument>
+ <argument index="8" name="clear_stencil" type="int" default="0">
+ </argument>
+ <argument index="9" name="region" type="Rect2" default="Rect2i( 0, 0, 0, 0 )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_bind_index_array">
+ <return type="void">
+ </return>
+ <argument index="0" name="draw_list" type="int">
+ </argument>
+ <argument index="1" name="index_array" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_bind_render_pipeline">
+ <return type="void">
+ </return>
+ <argument index="0" name="draw_list" type="int">
+ </argument>
+ <argument index="1" name="render_pipeline" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_bind_uniform_set">
+ <return type="void">
+ </return>
+ <argument index="0" name="draw_list" type="int">
+ </argument>
+ <argument index="1" name="uniform_set" type="RID">
+ </argument>
+ <argument index="2" name="set_index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_bind_vertex_array">
+ <return type="void">
+ </return>
+ <argument index="0" name="draw_list" type="int">
+ </argument>
+ <argument index="1" name="vertex_array" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_disable_scissor">
+ <return type="void">
+ </return>
+ <argument index="0" name="draw_list" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_draw">
+ <return type="void">
+ </return>
+ <argument index="0" name="draw_list" type="int">
+ </argument>
+ <argument index="1" name="use_indices" type="bool">
+ </argument>
+ <argument index="2" name="instances" type="int">
+ </argument>
+ <argument index="3" name="procedural_vertex_count" type="int" default="0">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_enable_scissor">
+ <return type="void">
+ </return>
+ <argument index="0" name="draw_list" type="int">
+ </argument>
+ <argument index="1" name="rect" type="Rect2" default="Rect2i( 0, 0, 0, 0 )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_end">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="draw_list_set_push_constant">
+ <return type="void">
+ </return>
+ <argument index="0" name="draw_list" type="int">
+ </argument>
+ <argument index="1" name="buffer" type="PackedByteArray">
+ </argument>
+ <argument index="2" name="size_bytes" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="framebuffer_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="textures" type="Array">
+ </argument>
+ <argument index="1" name="validate_with_format" type="int" default="-1">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="framebuffer_format_create">
+ <return type="int">
+ </return>
+ <argument index="0" name="attachments" type="RDAttachmentFormat[]">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="framebuffer_format_get_texture_samples">
+ <return type="int" enum="RenderingDevice.TextureSamples">
+ </return>
+ <argument index="0" name="format" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="framebuffer_get_format">
+ <return type="int">
+ </return>
+ <argument index="0" name="framebuffer" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="free">
+ <return type="void">
+ </return>
+ <argument index="0" name="rid" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_captured_timestamp_cpu_time" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_captured_timestamp_gpu_time" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_captured_timestamp_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="index" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_captured_timestamps_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_captured_timestamps_frame" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_frame_delay" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="index_array_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="index_buffer" type="RID">
+ </argument>
+ <argument index="1" name="index_offset" type="int">
+ </argument>
+ <argument index="2" name="index_count" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="index_buffer_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="size_indices" type="int">
+ </argument>
+ <argument index="1" name="format" type="int" enum="RenderingDevice.IndexBufferFormat">
+ </argument>
+ <argument index="2" name="data" type="PackedByteArray" default="PackedByteArray( )">
+ </argument>
+ <argument index="3" name="arg3" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="limit_get">
+ <return type="int">
+ </return>
+ <argument index="0" name="limit" type="int" enum="RenderingDevice.Limit">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="render_pipeline_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="shader" type="RID">
+ </argument>
+ <argument index="1" name="framebuffer_format" type="int">
+ </argument>
+ <argument index="2" name="vertex_format" type="int">
+ </argument>
+ <argument index="3" name="primitive" type="int" enum="RenderingDevice.RenderPrimitive">
+ </argument>
+ <argument index="4" name="rasterization_state" type="RDPipelineRasterizationState">
+ </argument>
+ <argument index="5" name="multisample_state" type="RDPipelineMultisampleState">
+ </argument>
+ <argument index="6" name="stencil_state" type="RDPipelineDepthStencilState">
+ </argument>
+ <argument index="7" name="color_blend_state" type="RDPipelineColorBlendState">
+ </argument>
+ <argument index="8" name="dynamic_state_flags" type="int" default="0">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="render_pipeline_is_valid">
+ <return type="bool">
+ </return>
+ <argument index="0" name="render_pipeline" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="sampler_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="state" type="RDSamplerState">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="screen_get_framebuffer_format" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="screen_get_height" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="screen" type="int" default="0">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="screen_get_width" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="screen" type="int" default="0">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="shader_compile_from_source">
+ <return type="RDShaderBytecode">
+ </return>
+ <argument index="0" name="shader_source" type="RDShaderSource">
+ </argument>
+ <argument index="1" name="allow_cache" type="bool" default="true">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="shader_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="shader_data" type="RDShaderBytecode">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="shader_get_vertex_input_attribute_mask">
+ <return type="int">
+ </return>
+ <argument index="0" name="shader" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="storage_buffer_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="size_bytes" type="int">
+ </argument>
+ <argument index="1" name="data" type="PackedByteArray" default="PackedByteArray( )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="submit">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="sync">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="texture_buffer_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="size_bytes" type="int">
+ </argument>
+ <argument index="1" name="format" type="int" enum="RenderingDevice.DataFormat">
+ </argument>
+ <argument index="2" name="data" type="PackedByteArray" default="PackedByteArray( )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_clear">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="texture" type="RID">
+ </argument>
+ <argument index="1" name="color" type="Color">
+ </argument>
+ <argument index="2" name="base_mipmap" type="int">
+ </argument>
+ <argument index="3" name="mipmap_count" type="int">
+ </argument>
+ <argument index="4" name="base_layer" type="int">
+ </argument>
+ <argument index="5" name="layer_count" type="int">
+ </argument>
+ <argument index="6" name="sync_with_draw" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_copy">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="from_texture" type="RID">
+ </argument>
+ <argument index="1" name="to_texture" type="RID">
+ </argument>
+ <argument index="2" name="from_pos" type="Vector3">
+ </argument>
+ <argument index="3" name="to_pos" type="Vector3">
+ </argument>
+ <argument index="4" name="size" type="Vector3">
+ </argument>
+ <argument index="5" name="src_mipmap" type="int">
+ </argument>
+ <argument index="6" name="dst_mipmap" type="int">
+ </argument>
+ <argument index="7" name="src_layer" type="int">
+ </argument>
+ <argument index="8" name="dst_layer" type="int">
+ </argument>
+ <argument index="9" name="sync_with_draw" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="format" type="RDTextureFormat">
+ </argument>
+ <argument index="1" name="view" type="RDTextureView">
+ </argument>
+ <argument index="2" name="data" type="PackedByteArray[]" default="[ ]">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_create_shared">
+ <return type="RID">
+ </return>
+ <argument index="0" name="view" type="RDTextureView">
+ </argument>
+ <argument index="1" name="with_texture" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_create_shared_from_slice">
+ <return type="RID">
+ </return>
+ <argument index="0" name="view" type="RDTextureView">
+ </argument>
+ <argument index="1" name="with_texture" type="RID">
+ </argument>
+ <argument index="2" name="layer" type="int">
+ </argument>
+ <argument index="3" name="mipmap" type="int">
+ </argument>
+ <argument index="4" name="slice_type" type="int" enum="RenderingDevice.TextureSliceType" default="0">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_get_data">
+ <return type="PackedByteArray">
+ </return>
+ <argument index="0" name="texture" type="RID">
+ </argument>
+ <argument index="1" name="layer" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_is_format_supported_for_usage" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="format" type="int" enum="RenderingDevice.DataFormat">
+ </argument>
+ <argument index="1" name="usage_flags" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_is_shared">
+ <return type="bool">
+ </return>
+ <argument index="0" name="texture" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_is_valid">
+ <return type="bool">
+ </return>
+ <argument index="0" name="texture" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_resolve_multisample">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="from_texture" type="RID">
+ </argument>
+ <argument index="1" name="to_texture" type="RID">
+ </argument>
+ <argument index="2" name="sync_with_draw" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="texture_update">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="texture" type="RID">
+ </argument>
+ <argument index="1" name="layer" type="int">
+ </argument>
+ <argument index="2" name="data" type="PackedByteArray">
+ </argument>
+ <argument index="3" name="sync_with_draw" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="uniform_buffer_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="size_bytes" type="int">
+ </argument>
+ <argument index="1" name="data" type="PackedByteArray" default="PackedByteArray( )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="uniform_set_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="uniforms" type="Array">
+ </argument>
+ <argument index="1" name="shader" type="RID">
+ </argument>
+ <argument index="2" name="shader_set" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="uniform_set_is_valid">
+ <return type="bool">
+ </return>
+ <argument index="0" name="uniform_set" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="vertex_buffer_create">
+ <return type="RID">
+ </return>
+ <argument index="0" name="size_bytes" type="int">
+ </argument>
+ <argument index="1" name="data" type="PackedByteArray" default="PackedByteArray( )">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="vertex_format_create">
+ <return type="int">
+ </return>
+ <argument index="0" name="vertex_descriptions" type="RDVertexAttribute[]">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<constants>
+ <constant name="DATA_FORMAT_R4G4_UNORM_PACK8" value="0" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R4G4B4A4_UNORM_PACK16" value="1" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B4G4R4A4_UNORM_PACK16" value="2" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R5G6B5_UNORM_PACK16" value="3" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B5G6R5_UNORM_PACK16" value="4" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R5G5B5A1_UNORM_PACK16" value="5" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B5G5R5A1_UNORM_PACK16" value="6" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A1R5G5B5_UNORM_PACK16" value="7" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8_UNORM" value="8" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8_SNORM" value="9" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8_USCALED" value="10" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8_SSCALED" value="11" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8_UINT" value="12" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8_SINT" value="13" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8_SRGB" value="14" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8_UNORM" value="15" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8_SNORM" value="16" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8_USCALED" value="17" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8_SSCALED" value="18" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8_UINT" value="19" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8_SINT" value="20" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8_SRGB" value="21" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8_UNORM" value="22" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8_SNORM" value="23" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8_USCALED" value="24" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8_SSCALED" value="25" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8_UINT" value="26" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8_SINT" value="27" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8_SRGB" value="28" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8_UNORM" value="29" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8_SNORM" value="30" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8_USCALED" value="31" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8_SSCALED" value="32" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8_UINT" value="33" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8_SINT" value="34" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8_SRGB" value="35" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8A8_UNORM" value="36" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8A8_SNORM" value="37" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8A8_USCALED" value="38" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8A8_SSCALED" value="39" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8A8_UINT" value="40" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8A8_SINT" value="41" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R8G8B8A8_SRGB" value="42" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8A8_UNORM" value="43" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8A8_SNORM" value="44" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8A8_USCALED" value="45" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8A8_SSCALED" value="46" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8A8_UINT" value="47" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8A8_SINT" value="48" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8A8_SRGB" value="49" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A8B8G8R8_UNORM_PACK32" value="50" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A8B8G8R8_SNORM_PACK32" value="51" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A8B8G8R8_USCALED_PACK32" value="52" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A8B8G8R8_SSCALED_PACK32" value="53" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A8B8G8R8_UINT_PACK32" value="54" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A8B8G8R8_SINT_PACK32" value="55" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A8B8G8R8_SRGB_PACK32" value="56" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2R10G10B10_UNORM_PACK32" value="57" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2R10G10B10_SNORM_PACK32" value="58" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2R10G10B10_USCALED_PACK32" value="59" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2R10G10B10_SSCALED_PACK32" value="60" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2R10G10B10_UINT_PACK32" value="61" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2R10G10B10_SINT_PACK32" value="62" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2B10G10R10_UNORM_PACK32" value="63" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2B10G10R10_SNORM_PACK32" value="64" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2B10G10R10_USCALED_PACK32" value="65" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2B10G10R10_SSCALED_PACK32" value="66" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2B10G10R10_UINT_PACK32" value="67" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_A2B10G10R10_SINT_PACK32" value="68" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16_UNORM" value="69" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16_SNORM" value="70" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16_USCALED" value="71" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16_SSCALED" value="72" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16_UINT" value="73" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16_SINT" value="74" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16_SFLOAT" value="75" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16_UNORM" value="76" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16_SNORM" value="77" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16_USCALED" value="78" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16_SSCALED" value="79" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16_UINT" value="80" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16_SINT" value="81" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16_SFLOAT" value="82" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16_UNORM" value="83" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16_SNORM" value="84" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16_USCALED" value="85" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16_SSCALED" value="86" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16_UINT" value="87" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16_SINT" value="88" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16_SFLOAT" value="89" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16A16_UNORM" value="90" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16A16_SNORM" value="91" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16A16_USCALED" value="92" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16A16_SSCALED" value="93" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16A16_UINT" value="94" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16A16_SINT" value="95" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R16G16B16A16_SFLOAT" value="96" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32_UINT" value="97" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32_SINT" value="98" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32_SFLOAT" value="99" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32G32_UINT" value="100" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32G32_SINT" value="101" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32G32_SFLOAT" value="102" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32G32B32_UINT" value="103" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32G32B32_SINT" value="104" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32G32B32_SFLOAT" value="105" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32G32B32A32_UINT" value="106" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32G32B32A32_SINT" value="107" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R32G32B32A32_SFLOAT" value="108" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64_UINT" value="109" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64_SINT" value="110" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64_SFLOAT" value="111" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64G64_UINT" value="112" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64G64_SINT" value="113" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64G64_SFLOAT" value="114" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64G64B64_UINT" value="115" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64G64B64_SINT" value="116" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64G64B64_SFLOAT" value="117" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64G64B64A64_UINT" value="118" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64G64B64A64_SINT" value="119" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R64G64B64A64_SFLOAT" value="120" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B10G11R11_UFLOAT_PACK32" value="121" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32" value="122" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_D16_UNORM" value="123" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_X8_D24_UNORM_PACK32" value="124" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_D32_SFLOAT" value="125" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_S8_UINT" value="126" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_D16_UNORM_S8_UINT" value="127" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_D24_UNORM_S8_UINT" value="128" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_D32_SFLOAT_S8_UINT" value="129" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC1_RGB_UNORM_BLOCK" value="130" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC1_RGB_SRGB_BLOCK" value="131" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC1_RGBA_UNORM_BLOCK" value="132" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC1_RGBA_SRGB_BLOCK" value="133" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC2_UNORM_BLOCK" value="134" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC2_SRGB_BLOCK" value="135" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC3_UNORM_BLOCK" value="136" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC3_SRGB_BLOCK" value="137" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC4_UNORM_BLOCK" value="138" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC4_SNORM_BLOCK" value="139" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC5_UNORM_BLOCK" value="140" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC5_SNORM_BLOCK" value="141" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC6H_UFLOAT_BLOCK" value="142" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC6H_SFLOAT_BLOCK" value="143" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC7_UNORM_BLOCK" value="144" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_BC7_SRGB_BLOCK" value="145" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK" value="146" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK" value="147" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK" value="148" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK" value="149" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK" value="150" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK" value="151" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_EAC_R11_UNORM_BLOCK" value="152" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_EAC_R11_SNORM_BLOCK" value="153" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_EAC_R11G11_UNORM_BLOCK" value="154" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_EAC_R11G11_SNORM_BLOCK" value="155" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_4x4_UNORM_BLOCK" value="156" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_4x4_SRGB_BLOCK" value="157" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_5x4_UNORM_BLOCK" value="158" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_5x4_SRGB_BLOCK" value="159" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_5x5_UNORM_BLOCK" value="160" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_5x5_SRGB_BLOCK" value="161" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_6x5_UNORM_BLOCK" value="162" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_6x5_SRGB_BLOCK" value="163" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_6x6_UNORM_BLOCK" value="164" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_6x6_SRGB_BLOCK" value="165" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_8x5_UNORM_BLOCK" value="166" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_8x5_SRGB_BLOCK" value="167" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_8x6_UNORM_BLOCK" value="168" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_8x6_SRGB_BLOCK" value="169" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_8x8_UNORM_BLOCK" value="170" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_8x8_SRGB_BLOCK" value="171" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_10x5_UNORM_BLOCK" value="172" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_10x5_SRGB_BLOCK" value="173" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_10x6_UNORM_BLOCK" value="174" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_10x6_SRGB_BLOCK" value="175" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_10x8_UNORM_BLOCK" value="176" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_10x8_SRGB_BLOCK" value="177" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_10x10_UNORM_BLOCK" value="178" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_10x10_SRGB_BLOCK" value="179" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_12x10_UNORM_BLOCK" value="180" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_12x10_SRGB_BLOCK" value="181" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_12x12_UNORM_BLOCK" value="182" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_ASTC_12x12_SRGB_BLOCK" value="183" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G8B8G8R8_422_UNORM" value="184" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B8G8R8G8_422_UNORM" value="185" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM" value="186" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM" value="187" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM" value="188" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM" value="189" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM" value="190" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R10X6_UNORM_PACK16" value="191" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R10X6G10X6_UNORM_2PACK16" value="192" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16" value="193" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16" value="194" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16" value="195" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16" value="196" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16" value="197" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16" value="198" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16" value="199" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16" value="200" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R12X4_UNORM_PACK16" value="201" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R12X4G12X4_UNORM_2PACK16" value="202" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16" value="203" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16" value="204" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16" value="205" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16" value="206" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16" value="207" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16" value="208" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16" value="209" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16" value="210" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G16B16G16R16_422_UNORM" value="211" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_B16G16R16G16_422_UNORM" value="212" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM" value="213" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM" value="214" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM" value="215" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM" value="216" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM" value="217" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG" value="218" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG" value="219" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG" value="220" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG" value="221" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG" value="222" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG" value="223" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG" value="224" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG" value="225" enum="DataFormat">
+ </constant>
+ <constant name="DATA_FORMAT_MAX" value="226" enum="DataFormat">
+ </constant>
+ <constant name="TEXTURE_TYPE_1D" value="0" enum="TextureType">
+ </constant>
+ <constant name="TEXTURE_TYPE_2D" value="1" enum="TextureType">
+ </constant>
+ <constant name="TEXTURE_TYPE_3D" value="2" enum="TextureType">
+ </constant>
+ <constant name="TEXTURE_TYPE_CUBE" value="3" enum="TextureType">
+ </constant>
+ <constant name="TEXTURE_TYPE_1D_ARRAY" value="4" enum="TextureType">
+ </constant>
+ <constant name="TEXTURE_TYPE_2D_ARRAY" value="5" enum="TextureType">
+ </constant>
+ <constant name="TEXTURE_TYPE_CUBE_ARRAY" value="6" enum="TextureType">
+ </constant>
+ <constant name="TEXTURE_TYPE_MAX" value="7" enum="TextureType">
+ </constant>
+ <constant name="TEXTURE_SAMPLES_1" value="0" enum="TextureSamples">
+ </constant>
+ <constant name="TEXTURE_SAMPLES_2" value="1" enum="TextureSamples">
+ </constant>
+ <constant name="TEXTURE_SAMPLES_4" value="2" enum="TextureSamples">
+ </constant>
+ <constant name="TEXTURE_SAMPLES_8" value="3" enum="TextureSamples">
+ </constant>
+ <constant name="TEXTURE_SAMPLES_16" value="4" enum="TextureSamples">
+ </constant>
+ <constant name="TEXTURE_SAMPLES_32" value="5" enum="TextureSamples">
+ </constant>
+ <constant name="TEXTURE_SAMPLES_64" value="6" enum="TextureSamples">
+ </constant>
+ <constant name="TEXTURE_SAMPLES_MAX" value="7" enum="TextureSamples">
+ </constant>
+ <constant name="TEXTURE_USAGE_SAMPLING_BIT" value="1" enum="TextureUsageBits">
+ </constant>
+ <constant name="TEXTURE_USAGE_COLOR_ATTACHMENT_BIT" value="2" enum="TextureUsageBits">
+ </constant>
+ <constant name="TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT" value="4" enum="TextureUsageBits">
+ </constant>
+ <constant name="TEXTURE_USAGE_STORAGE_BIT" value="8" enum="TextureUsageBits">
+ </constant>
+ <constant name="TEXTURE_USAGE_STORAGE_ATOMIC_BIT" value="16" enum="TextureUsageBits">
+ </constant>
+ <constant name="TEXTURE_USAGE_CPU_READ_BIT" value="32" enum="TextureUsageBits">
+ </constant>
+ <constant name="TEXTURE_USAGE_CAN_UPDATE_BIT" value="64" enum="TextureUsageBits">
+ </constant>
+ <constant name="TEXTURE_USAGE_CAN_COPY_FROM_BIT" value="128" enum="TextureUsageBits">
+ </constant>
+ <constant name="TEXTURE_USAGE_CAN_COPY_TO_BIT" value="256" enum="TextureUsageBits">
+ </constant>
+ <constant name="TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT" value="512" enum="TextureUsageBits">
+ </constant>
+ <constant name="TEXTURE_SWIZZLE_IDENTITY" value="0" enum="TextureSwizzle">
+ </constant>
+ <constant name="TEXTURE_SWIZZLE_ZERO" value="1" enum="TextureSwizzle">
+ </constant>
+ <constant name="TEXTURE_SWIZZLE_ONE" value="2" enum="TextureSwizzle">
+ </constant>
+ <constant name="TEXTURE_SWIZZLE_R" value="3" enum="TextureSwizzle">
+ </constant>
+ <constant name="TEXTURE_SWIZZLE_G" value="4" enum="TextureSwizzle">
+ </constant>
+ <constant name="TEXTURE_SWIZZLE_B" value="5" enum="TextureSwizzle">
+ </constant>
+ <constant name="TEXTURE_SWIZZLE_A" value="6" enum="TextureSwizzle">
+ </constant>
+ <constant name="TEXTURE_SWIZZLE_MAX" value="7" enum="TextureSwizzle">
+ </constant>
+ <constant name="TEXTURE_SLICE_2D" value="0" enum="TextureSliceType">
+ </constant>
+ <constant name="TEXTURE_SLICE_CUBEMAP" value="1" enum="TextureSliceType">
+ </constant>
+ <constant name="TEXTURE_SLICE_3D" value="2" enum="TextureSliceType">
+ </constant>
+ <constant name="SAMPLER_FILTER_NEAREST" value="0" enum="SamplerFilter">
+ </constant>
+ <constant name="SAMPLER_FILTER_LINEAR" value="1" enum="SamplerFilter">
+ </constant>
+ <constant name="SAMPLER_REPEAT_MODE_REPEAT" value="0" enum="SamplerRepeatMode">
+ </constant>
+ <constant name="SAMPLER_REPEAT_MODE_MIRRORED_REPEAT" value="1" enum="SamplerRepeatMode">
+ </constant>
+ <constant name="SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE" value="2" enum="SamplerRepeatMode">
+ </constant>
+ <constant name="SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER" value="3" enum="SamplerRepeatMode">
+ </constant>
+ <constant name="SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE" value="4" enum="SamplerRepeatMode">
+ </constant>
+ <constant name="SAMPLER_REPEAT_MODE_MAX" value="5" enum="SamplerRepeatMode">
+ </constant>
+ <constant name="SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK" value="0" enum="SamplerBorderColor">
+ </constant>
+ <constant name="SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK" value="1" enum="SamplerBorderColor">
+ </constant>
+ <constant name="SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK" value="2" enum="SamplerBorderColor">
+ </constant>
+ <constant name="SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK" value="3" enum="SamplerBorderColor">
+ </constant>
+ <constant name="SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE" value="4" enum="SamplerBorderColor">
+ </constant>
+ <constant name="SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE" value="5" enum="SamplerBorderColor">
+ </constant>
+ <constant name="SAMPLER_BORDER_COLOR_MAX" value="6" enum="SamplerBorderColor">
+ </constant>
+ <constant name="VERTEX_FREQUENCY_VERTEX" value="0" enum="VertexFrequency">
+ </constant>
+ <constant name="VERTEX_FREQUENCY_INSTANCE" value="1" enum="VertexFrequency">
+ </constant>
+ <constant name="INDEX_BUFFER_FORMAT_UINT16" value="0" enum="IndexBufferFormat">
+ </constant>
+ <constant name="INDEX_BUFFER_FORMAT_UINT32" value="1" enum="IndexBufferFormat">
+ </constant>
+ <constant name="UNIFORM_TYPE_SAMPLER" value="0" enum="UniformType">
+ </constant>
+ <constant name="UNIFORM_TYPE_SAMPLER_WITH_TEXTURE" value="1" enum="UniformType">
+ </constant>
+ <constant name="UNIFORM_TYPE_TEXTURE" value="2" enum="UniformType">
+ </constant>
+ <constant name="UNIFORM_TYPE_IMAGE" value="3" enum="UniformType">
+ </constant>
+ <constant name="UNIFORM_TYPE_TEXTURE_BUFFER" value="4" enum="UniformType">
+ </constant>
+ <constant name="UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER" value="5" enum="UniformType">
+ </constant>
+ <constant name="UNIFORM_TYPE_IMAGE_BUFFER" value="6" enum="UniformType">
+ </constant>
+ <constant name="UNIFORM_TYPE_UNIFORM_BUFFER" value="7" enum="UniformType">
+ </constant>
+ <constant name="UNIFORM_TYPE_STORAGE_BUFFER" value="8" enum="UniformType">
+ </constant>
+ <constant name="UNIFORM_TYPE_INPUT_ATTACHMENT" value="9" enum="UniformType">
+ </constant>
+ <constant name="UNIFORM_TYPE_MAX" value="10" enum="UniformType">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_POINTS" value="0" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_LINES" value="1" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_LINES_WITH_ADJACENCY" value="2" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_LINESTRIPS" value="3" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY" value="4" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_TRIANGLES" value="5" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY" value="6" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_TRIANGLE_STRIPS" value="7" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY" value="8" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX" value="9" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_TESSELATION_PATCH" value="10" enum="RenderPrimitive">
+ </constant>
+ <constant name="RENDER_PRIMITIVE_MAX" value="11" enum="RenderPrimitive">
+ </constant>
+ <constant name="POLYGON_CULL_DISABLED" value="0" enum="PolygonCullMode">
+ </constant>
+ <constant name="POLYGON_CULL_FRONT" value="1" enum="PolygonCullMode">
+ </constant>
+ <constant name="POLYGON_CULL_BACK" value="2" enum="PolygonCullMode">
+ </constant>
+ <constant name="POLYGON_FRONT_FACE_CLOCKWISE" value="0" enum="PolygonFrontFace">
+ </constant>
+ <constant name="POLYGON_FRONT_FACE_COUNTER_CLOCKWISE" value="1" enum="PolygonFrontFace">
+ </constant>
+ <constant name="STENCIL_OP_KEEP" value="0" enum="StencilOperation">
+ </constant>
+ <constant name="STENCIL_OP_ZERO" value="1" enum="StencilOperation">
+ </constant>
+ <constant name="STENCIL_OP_REPLACE" value="2" enum="StencilOperation">
+ </constant>
+ <constant name="STENCIL_OP_INCREMENT_AND_CLAMP" value="3" enum="StencilOperation">
+ </constant>
+ <constant name="STENCIL_OP_DECREMENT_AND_CLAMP" value="4" enum="StencilOperation">
+ </constant>
+ <constant name="STENCIL_OP_INVERT" value="5" enum="StencilOperation">
+ </constant>
+ <constant name="STENCIL_OP_INCREMENT_AND_WRAP" value="6" enum="StencilOperation">
+ </constant>
+ <constant name="STENCIL_OP_DECREMENT_AND_WRAP" value="7" enum="StencilOperation">
+ </constant>
+ <constant name="STENCIL_OP_MAX" value="8" enum="StencilOperation">
+ </constant>
+ <constant name="COMPARE_OP_NEVER" value="0" enum="CompareOperator">
+ </constant>
+ <constant name="COMPARE_OP_LESS" value="1" enum="CompareOperator">
+ </constant>
+ <constant name="COMPARE_OP_EQUAL" value="2" enum="CompareOperator">
+ </constant>
+ <constant name="COMPARE_OP_LESS_OR_EQUAL" value="3" enum="CompareOperator">
+ </constant>
+ <constant name="COMPARE_OP_GREATER" value="4" enum="CompareOperator">
+ </constant>
+ <constant name="COMPARE_OP_NOT_EQUAL" value="5" enum="CompareOperator">
+ </constant>
+ <constant name="COMPARE_OP_GREATER_OR_EQUAL" value="6" enum="CompareOperator">
+ </constant>
+ <constant name="COMPARE_OP_ALWAYS" value="7" enum="CompareOperator">
+ </constant>
+ <constant name="COMPARE_OP_MAX" value="8" enum="CompareOperator">
+ </constant>
+ <constant name="LOGIC_OP_CLEAR" value="0" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_AND" value="1" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_AND_REVERSE" value="2" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_COPY" value="3" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_AND_INVERTED" value="4" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_NO_OP" value="5" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_XOR" value="6" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_OR" value="7" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_NOR" value="8" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_EQUIVALENT" value="9" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_INVERT" value="10" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_OR_REVERSE" value="11" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_COPY_INVERTED" value="12" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_OR_INVERTED" value="13" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_NAND" value="14" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_SET" value="15" enum="LogicOperation">
+ </constant>
+ <constant name="LOGIC_OP_MAX" value="16" enum="LogicOperation">
+ </constant>
+ <constant name="BLEND_FACTOR_ZERO" value="0" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_ONE" value="1" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_SRC_COLOR" value="2" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_ONE_MINUS_SRC_COLOR" value="3" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_DST_COLOR" value="4" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_ONE_MINUS_DST_COLOR" value="5" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_SRC_ALPHA" value="6" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_ONE_MINUS_SRC_ALPHA" value="7" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_DST_ALPHA" value="8" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_ONE_MINUS_DST_ALPHA" value="9" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_CONSTANT_COLOR" value="10" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR" value="11" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_CONSTANT_ALPHA" value="12" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA" value="13" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_SRC_ALPHA_SATURATE" value="14" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_SRC1_COLOR" value="15" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_ONE_MINUS_SRC1_COLOR" value="16" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_SRC1_ALPHA" value="17" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA" value="18" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_FACTOR_MAX" value="19" enum="BlendFactor">
+ </constant>
+ <constant name="BLEND_OP_ADD" value="0" enum="BlendOperation">
+ </constant>
+ <constant name="BLEND_OP_SUBTRACT" value="1" enum="BlendOperation">
+ </constant>
+ <constant name="BLEND_OP_REVERSE_SUBTRACT" value="2" enum="BlendOperation">
+ </constant>
+ <constant name="BLEND_OP_MINIMUM" value="3" enum="BlendOperation">
+ </constant>
+ <constant name="BLEND_OP_MAXIMUM" value="4" enum="BlendOperation">
+ </constant>
+ <constant name="BLEND_OP_MAX" value="5" enum="BlendOperation">
+ </constant>
+ <constant name="DYNAMIC_STATE_LINE_WIDTH" value="1" enum="PipelineDynamicStateFlags">
+ </constant>
+ <constant name="DYNAMIC_STATE_DEPTH_BIAS" value="2" enum="PipelineDynamicStateFlags">
+ </constant>
+ <constant name="DYNAMIC_STATE_BLEND_CONSTANTS" value="4" enum="PipelineDynamicStateFlags">
+ </constant>
+ <constant name="DYNAMIC_STATE_DEPTH_BOUNDS" value="8" enum="PipelineDynamicStateFlags">
+ </constant>
+ <constant name="DYNAMIC_STATE_STENCIL_COMPARE_MASK" value="16" enum="PipelineDynamicStateFlags">
+ </constant>
+ <constant name="DYNAMIC_STATE_STENCIL_WRITE_MASK" value="32" enum="PipelineDynamicStateFlags">
+ </constant>
+ <constant name="DYNAMIC_STATE_STENCIL_REFERENCE" value="64" enum="PipelineDynamicStateFlags">
+ </constant>
+ <constant name="INITIAL_ACTION_CLEAR" value="0" enum="InitialAction">
+ </constant>
+ <constant name="INITIAL_ACTION_KEEP" value="1" enum="InitialAction">
+ </constant>
+ <constant name="INITIAL_ACTION_DROP" value="2" enum="InitialAction">
+ </constant>
+ <constant name="INITIAL_ACTION_CONTINUE" value="3" enum="InitialAction">
+ </constant>
+ <constant name="INITIAL_ACTION_MAX" value="4" enum="InitialAction">
+ </constant>
+ <constant name="FINAL_ACTION_READ" value="0" enum="FinalAction">
+ </constant>
+ <constant name="FINAL_ACTION_DISCARD" value="1" enum="FinalAction">
+ </constant>
+ <constant name="FINAL_ACTION_CONTINUE" value="2" enum="FinalAction">
+ </constant>
+ <constant name="FINAL_ACTION_MAX" value="3" enum="FinalAction">
+ </constant>
+ <constant name="SHADER_STAGE_VERTEX" value="0" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_STAGE_FRAGMENT" value="1" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_STAGE_TESSELATION_CONTROL" value="2" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_STAGE_TESSELATION_EVALUATION" value="3" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_STAGE_COMPUTE" value="4" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_STAGE_MAX" value="5" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_STAGE_VERTEX_BIT" value="1" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_STAGE_FRAGMENT_BIT" value="2" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_STAGE_TESSELATION_CONTROL_BIT" value="4" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_STAGE_TESSELATION_EVALUATION_BIT" value="8" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_STAGE_COMPUTE_BIT" value="16" enum="ShaderStage">
+ </constant>
+ <constant name="SHADER_LANGUAGE_GLSL" value="0" enum="ShaderLanguage">
+ </constant>
+ <constant name="SHADER_LANGUAGE_HLSL" value="1" enum="ShaderLanguage">
+ </constant>
+ <constant name="LIMIT_MAX_BOUND_UNIFORM_SETS" value="0" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS" value="1" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_TEXTURES_PER_UNIFORM_SET" value="2" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET" value="3" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET" value="4" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET" value="5" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET" value="6" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_DRAW_INDEXED_INDEX" value="7" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_FRAMEBUFFER_HEIGHT" value="8" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_FRAMEBUFFER_WIDTH" value="9" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_TEXTURE_ARRAY_LAYERS" value="10" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_TEXTURE_SIZE_1D" value="11" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_TEXTURE_SIZE_2D" value="12" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_TEXTURE_SIZE_3D" value="13" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_TEXTURE_SIZE_CUBE" value="14" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_TEXTURES_PER_SHADER_STAGE" value="15" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE" value="16" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE" value="17" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE" value="18" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE" value="19" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_PUSH_CONSTANT_SIZE" value="20" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_UNIFORM_BUFFER_SIZE" value="21" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET" value="22" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES" value="23" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_VERTEX_INPUT_BINDINGS" value="24" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE" value="25" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT" value="26" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE" value="27" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X" value="28" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y" value="29" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z" value="30" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS" value="31" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X" value="32" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y" value="33" enum="Limit">
+ </constant>
+ <constant name="LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z" value="34" enum="Limit">
+ </constant>
+ <constant name="INVALID_ID" value="-1">
+ </constant>
+ <constant name="INVALID_FORMAT_ID" value="-1">
+ </constant>
</constants>
</class>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index aa393877b2..4e0762a68b 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -4,12 +4,12 @@
Server for anything visible.
</brief_description>
<description>
- Server for anything visible. The visual server is the API backend for everything visible. The whole scene system mounts on it to display.
- The visual server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
- The visual server can be used to bypass the scene system entirely.
+ Server for anything visible. The rendering server is the API backend for everything visible. The whole scene system mounts on it to display.
+ The rendering server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
+ The rendering server can be used to bypass the scene system entirely.
Resources are created using the [code]*_create[/code] functions.
All objects are drawn to a viewport. You can use the [Viewport] attached to the [SceneTree] or you can create one yourself with [method viewport_create]. When using a custom scenario or canvas, the scenario or canvas needs to be attached to the viewport using [method viewport_set_scenario] or [method viewport_attach_canvas].
- In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the visual server from a running game, the scenario can be accessed from the scene tree from any [Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can be created with [method scenario_create].
+ In 3D, all visual objects must be associated with a scenario. The scenario is a visual representation of the world. If accessing the rendering server from a running game, the scenario can be accessed from the scene tree from any [Node3D] node with [method Node3D.get_world]. Otherwise, a scenario can be created with [method scenario_create].
Similarly in 2D, a canvas is needed to draw all canvas items.
In 3D, all visible objects are comprised of a resource and an instance. A resource can be a mesh, a particle system, a light, or any other 3D object. In order to be visible resources must be attached to an instance using [method instance_set_base]. The instance must also be attached to the scenario using [method instance_set_scenario] in order to be visible.
In 2D, all visible objects are some form of canvas item. In order to be visible, a canvas item needs to be the child of a canvas attached to a viewport, or it needs to be the child of another canvas item that is eventually attached to the canvas.
@@ -947,6 +947,58 @@
Returns the id of a white texture. Creates one if none exists.
</description>
</method>
+ <method name="global_variable_add">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <argument index="1" name="type" type="int" enum="RenderingServer.GlobalVariableType">
+ </argument>
+ <argument index="2" name="default_value" type="Variant">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="global_variable_get" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="global_variable_get_list" qualifiers="const">
+ <return type="PackedStringArray">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="global_variable_get_type" qualifiers="const">
+ <return type="int" enum="RenderingServer.GlobalVariableType">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="global_variable_remove">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="global_variable_set">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="StringName">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="has_changed" qualifiers="const">
<return type="bool">
</return>
@@ -1113,7 +1165,7 @@
<return type="void">
</return>
<description>
- Initializes the visual server. This function is called internally by platform-dependent code during engine initialization. If called from a running game, it will not do anything.
+ Initializes the rendering server. This function is called internally by platform-dependent code during engine initialization. If called from a running game, it will not do anything.
</description>
</method>
<method name="instance_attach_object_instance_id">
@@ -3110,12 +3162,6 @@
<constant name="MAX_CURSORS" value="8">
Unused enum in Godot 3.x.
</constant>
- <constant name="MATERIAL_RENDER_PRIORITY_MIN" value="-128">
- The minimum renderpriority of all materials.
- </constant>
- <constant name="MATERIAL_RENDER_PRIORITY_MAX" value="127">
- The maximum renderpriority of all materials.
- </constant>
<constant name="TEXTURE_LAYERED_2D_ARRAY" value="0" enum="TextureLayeredType">
</constant>
<constant name="TEXTURE_LAYERED_CUBEMAP" value="1" enum="TextureLayeredType">
@@ -3149,6 +3195,12 @@
<constant name="SHADER_MAX" value="4" enum="ShaderMode">
Represents the size of the [enum ShaderMode] enum.
</constant>
+ <constant name="MATERIAL_RENDER_PRIORITY_MIN" value="-128">
+ The minimum renderpriority of all materials.
+ </constant>
+ <constant name="MATERIAL_RENDER_PRIORITY_MAX" value="127">
+ The maximum renderpriority of all materials.
+ </constant>
<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
Array is a vertex array.
</constant>
@@ -3224,14 +3276,14 @@
<constant name="ARRAY_COMPRESS_INDEX" value="131072" enum="ArrayFormat">
Flag used to mark a compressed index array.
</constant>
+ <constant name="ARRAY_COMPRESS_DEFAULT" value="31744" enum="ArrayFormat">
+ Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV] and [constant ARRAY_COMPRESS_TEX_UV2] quickly.
+ </constant>
<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144" enum="ArrayFormat">
Flag used to mark that the array contains 2D vertices.
</constant>
<constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="1048576" enum="ArrayFormat">
</constant>
- <constant name="ARRAY_COMPRESS_DEFAULT" value="31744" enum="ArrayFormat">
- Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV] and [constant ARRAY_COMPRESS_TEX_UV2] quickly.
- </constant>
<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
Primitive to draw consists of points.
</constant>
@@ -3282,18 +3334,18 @@
<constant name="LIGHT_PARAM_RANGE" value="3" enum="LightParam">
The light's range.
</constant>
- <constant name="LIGHT_PARAM_ATTENUATION" value="4" enum="LightParam">
+ <constant name="LIGHT_PARAM_SIZE" value="4" enum="LightParam">
+ The size of the light when using spot light or omni light. The angular size of the light when using directional light.
+ </constant>
+ <constant name="LIGHT_PARAM_ATTENUATION" value="5" enum="LightParam">
The light's attenuation.
</constant>
- <constant name="LIGHT_PARAM_SPOT_ANGLE" value="5" enum="LightParam">
+ <constant name="LIGHT_PARAM_SPOT_ANGLE" value="6" enum="LightParam">
The spotlight's angle.
</constant>
- <constant name="LIGHT_PARAM_SPOT_ATTENUATION" value="6" enum="LightParam">
+ <constant name="LIGHT_PARAM_SPOT_ATTENUATION" value="7" enum="LightParam">
The spotlight's attenuation.
</constant>
- <constant name="LIGHT_PARAM_CONTACT_SHADOW_SIZE" value="7" enum="LightParam">
- Scales the shadow color.
- </constant>
<constant name="LIGHT_PARAM_SHADOW_MAX_DISTANCE" value="8" enum="LightParam">
Max distance that shadows will be rendered.
</constant>
@@ -3307,6 +3359,7 @@
Proportion of shadow atlas occupied by the third split. The fourth split occupies the rest.
</constant>
<constant name="LIGHT_PARAM_SHADOW_FADE_START" value="12" enum="LightParam">
+ Proportion of shadow max distance where the shadow will start to fade out.
</constant>
<constant name="LIGHT_PARAM_SHADOW_NORMAL_BIAS" value="13" enum="LightParam">
Normal bias used to offset shadow lookup by object normal. Can be used to fix self-shadowing artifacts.
@@ -3314,10 +3367,15 @@
<constant name="LIGHT_PARAM_SHADOW_BIAS" value="14" enum="LightParam">
Bias the shadow lookup to fix self-shadowing artifacts.
</constant>
- <constant name="LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE" value="15" enum="LightParam">
- Increases bias on further splits to fix self-shadowing that only occurs far away from the camera.
+ <constant name="LIGHT_PARAM_SHADOW_PANCAKE_SIZE" value="15" enum="LightParam">
+ Sets the size of the directional shadow pancake. The pancake offsets the start of the shadow's camera frustum to provide a higher effective depth resolution for the shadow. However, a high pancake size can cause artifacts in the shadows of large objects that are close to the edge of the frustum. Reducing the pancake size can help. Setting the size to [code]0[/code] turns off the pancaking effect.
+ </constant>
+ <constant name="LIGHT_PARAM_SHADOW_BLUR" value="16" enum="LightParam">
+ Blurs the edges of the shadow. Can be used to hide pixel artifacts in low resolution shadow maps. A high value can make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible.
</constant>
- <constant name="LIGHT_PARAM_MAX" value="16" enum="LightParam">
+ <constant name="LIGHT_PARAM_TRANSMITTANCE_BIAS" value="17" enum="LightParam">
+ </constant>
+ <constant name="LIGHT_PARAM_MAX" value="18" enum="LightParam">
Represents the size of the [enum LightParam] enum.
</constant>
<constant name="LIGHT_OMNI_SHADOW_DUAL_PARABOLOID" value="0" enum="LightOmniShadowMode">
@@ -3347,6 +3405,16 @@
<constant name="REFLECTION_PROBE_UPDATE_ALWAYS" value="1" enum="ReflectionProbeUpdateMode">
Reflection probe will update each frame. This mode is necessary to capture moving objects.
</constant>
+ <constant name="DECAL_TEXTURE_ALBEDO" value="0" enum="DecalTexture">
+ </constant>
+ <constant name="DECAL_TEXTURE_NORMAL" value="1" enum="DecalTexture">
+ </constant>
+ <constant name="DECAL_TEXTURE_ORM" value="2" enum="DecalTexture">
+ </constant>
+ <constant name="DECAL_TEXTURE_EMISSION" value="3" enum="DecalTexture">
+ </constant>
+ <constant name="DECAL_TEXTURE_MAX" value="4" enum="DecalTexture">
+ </constant>
<constant name="PARTICLES_DRAW_ORDER_INDEX" value="0" enum="ParticlesDrawOrder">
Draw particles in the order that they appear in the particles array.
</constant>
@@ -3383,22 +3451,24 @@
Multisample antialiasing is disabled.
</constant>
<constant name="VIEWPORT_MSAA_2X" value="1" enum="ViewportMSAA">
- Multisample antialiasing is set to 2×.
+ Multisample antialiasing uses 2 samples per pixel.
</constant>
<constant name="VIEWPORT_MSAA_4X" value="2" enum="ViewportMSAA">
- Multisample antialiasing is set to 4×.
+ Multisample antialiasing uses 4 samples per pixel.
</constant>
<constant name="VIEWPORT_MSAA_8X" value="3" enum="ViewportMSAA">
- Multisample antialiasing is set to 8×.
+ Multisample antialiasing uses 8 samples per pixel.
</constant>
<constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA">
- Multisample antialiasing is set to 16×.
+ Multisample antialiasing uses 16 samples per pixel.
+ </constant>
+ <constant name="VIEWPORT_MSAA_MAX" value="5" enum="ViewportMSAA">
</constant>
- <constant name="VIEWPORT_MSAA_EXT_2X" value="5" enum="ViewportMSAA">
- Multisample antialiasing is set to 2× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go).
+ <constant name="VIEWPORT_SCREEN_SPACE_AA_DISABLED" value="0" enum="ViewportScreenSpaceAA">
</constant>
- <constant name="VIEWPORT_MSAA_EXT_4X" value="6" enum="ViewportMSAA">
- Multisample antialiasing is set to 4× on external texture. Special mode for GLES2 Android VR (Oculus Quest and Go).
+ <constant name="VIEWPORT_SCREEN_SPACE_AA_FXAA" value="1" enum="ViewportScreenSpaceAA">
+ </constant>
+ <constant name="VIEWPORT_SCREEN_SPACE_AA_MAX" value="2" enum="ViewportScreenSpaceAA">
</constant>
<constant name="VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="ViewportRenderInfo">
Number of objects drawn in a single frame.
@@ -3425,37 +3495,54 @@
Debug draw is disabled. Default setting.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_UNSHADED" value="1" enum="ViewportDebugDraw">
- Debug draw sets objects to unshaded.
+ Objects are displayed without light information.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_LIGHTING" value="2" enum="ViewportDebugDraw">
+ Objects are displayed with only light information.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_OVERDRAW" value="3" enum="ViewportDebugDraw">
- Overwrites clear color to [code](0,0,0,0)[/code].
+ Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw means you are wasting performance on drawing pixels that are being hidden behind others.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_WIREFRAME" value="4" enum="ViewportDebugDraw">
Debug draw draws objects in wireframe.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER" value="5" enum="ViewportDebugDraw">
+ Normal buffer is drawn instead of regular scene so you can see the per-pixel normals that will be used by post-processing effects.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO" value="6" enum="ViewportDebugDraw">
+ Objects are displayed with only the albedo value from [GIProbe]s.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING" value="7" enum="ViewportDebugDraw">
+ Objects are displayed with only the lighting value from [GIProbe]s.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION" value="8" enum="ViewportDebugDraw">
+ Objects are displayed with only the emission color from [GIProbe]s.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS" value="9" enum="ViewportDebugDraw">
+ Draws the shadow atlas that stores shadows from [OmniLight3D]s and [SpotLight3D]s in the upper left quadrant of the [Viewport].
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS" value="10" enum="ViewportDebugDraw">
+ Draws the shadow atlas that stores shadows from [DirectionalLight3D]s in the upper left quadrant of the [Viewport].
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE" value="11" enum="ViewportDebugDraw">
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_SSAO" value="12" enum="ViewportDebugDraw">
+ Draws the screen space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have [member Environment.ssao_enabled] set in your [WorldEnvironment].
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER" value="13" enum="ViewportDebugDraw">
+ Draws the roughness limiter post process over the Viewport so you can see where it has an effect. It must be enabled in [member ProjectSettings.rendering/quality/screen_filters/screen_space_roughness_limiter] to work.
+ </constant>
+ <constant name="VIEWPORT_DEBUG_DRAW_PSSM_SPLITS" value="14" enum="ViewportDebugDraw">
+ Colors each PSSM split for the [DirectionalLight3D]s in the scene a different color so you can see where the splits are. In order they will be colored red, green, blue, yellow.
+ </constant>
+ <constant name="VIEWPORT_DEBUG_DRAW_DECAL_ATLAS" value="15" enum="ViewportDebugDraw">
</constant>
<constant name="SKY_MODE_QUALITY" value="0" enum="SkyMode">
+ Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant Sky.PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing [member ProjectSettings.rendering/quality/reflections/ggx_samples].
</constant>
<constant name="SKY_MODE_REALTIME" value="1" enum="SkyMode">
+ Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times.
+ [b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so [member Sky.radiance_size] must be set to [constant Sky.RADIANCE_SIZE_256].
</constant>
<constant name="ENV_BG_CLEAR_COLOR" value="0" enum="EnvironmentBG">
Use the clear color as background.
@@ -3479,28 +3566,40 @@
Represents the size of the [enum EnvironmentBG] enum.
</constant>
<constant name="ENV_AMBIENT_SOURCE_BG" value="0" enum="EnvironmentAmbientSource">
+ Gather ambient light from whichever source is specified as the background.
</constant>
<constant name="ENV_AMBIENT_SOURCE_DISABLED" value="1" enum="EnvironmentAmbientSource">
+ Disable ambient light.
</constant>
<constant name="ENV_AMBIENT_SOURCE_COLOR" value="2" enum="EnvironmentAmbientSource">
+ Specify a specific [Color] for ambient light.
</constant>
<constant name="ENV_AMBIENT_SOURCE_SKY" value="3" enum="EnvironmentAmbientSource">
+ Gather ambient light from the [Sky] regardless of what the background is.
</constant>
<constant name="ENV_REFLECTION_SOURCE_BG" value="0" enum="EnvironmentReflectionSource">
+ Use the background for reflections.
</constant>
<constant name="ENV_REFLECTION_SOURCE_DISABLED" value="1" enum="EnvironmentReflectionSource">
+ Disable reflections.
</constant>
<constant name="ENV_REFLECTION_SOURCE_SKY" value="2" enum="EnvironmentReflectionSource">
+ Use the [Sky] for reflections regardless of what the background is.
</constant>
<constant name="ENV_GLOW_BLEND_MODE_ADDITIVE" value="0" enum="EnvironmentGlowBlendMode">
+ Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
</constant>
<constant name="ENV_GLOW_BLEND_MODE_SCREEN" value="1" enum="EnvironmentGlowBlendMode">
+ Screen glow blending mode. Increases brightness, used frequently with bloom.
</constant>
<constant name="ENV_GLOW_BLEND_MODE_SOFTLIGHT" value="2" enum="EnvironmentGlowBlendMode">
+ Soft light glow blending mode. Modifies contrast, exposes shadows and highlights (vivid bloom).
</constant>
<constant name="ENV_GLOW_BLEND_MODE_REPLACE" value="3" enum="EnvironmentGlowBlendMode">
+ Replace glow blending mode. Replaces all pixels' color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image's brightness.
</constant>
<constant name="ENV_GLOW_BLEND_MODE_MIX" value="4" enum="EnvironmentGlowBlendMode">
+ Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect.
</constant>
<constant name="ENV_TONE_MAPPER_LINEAR" value="0" enum="EnvironmentToneMapper">
Output color as they came in.
@@ -3514,6 +3613,14 @@
<constant name="ENV_TONE_MAPPER_ACES" value="3" enum="EnvironmentToneMapper">
Use the ACES tonemapper.
</constant>
+ <constant name="ENV_SSR_ROUGNESS_QUALITY_DISABLED" value="0" enum="EnvironmentSSRRoughnessQuality">
+ </constant>
+ <constant name="ENV_SSR_ROUGNESS_QUALITY_LOW" value="1" enum="EnvironmentSSRRoughnessQuality">
+ </constant>
+ <constant name="ENV_SSR_ROUGNESS_QUALITY_MEDIUM" value="2" enum="EnvironmentSSRRoughnessQuality">
+ </constant>
+ <constant name="ENV_SSR_ROUGNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality">
+ </constant>
<constant name="ENV_SSAO_BLUR_DISABLED" value="0" enum="EnvironmentSSAOBlur">
Disables the blur set for SSAO. Will make SSAO look noisier.
</constant>
@@ -3533,23 +3640,51 @@
Medium quality screen space ambient occlusion.
</constant>
<constant name="ENV_SSAO_QUALITY_HIGH" value="2" enum="EnvironmentSSAOQuality">
- Highest quality screen space ambient occlusion.
+ High quality screen space ambient occlusion.
</constant>
<constant name="ENV_SSAO_QUALITY_ULTRA" value="3" enum="EnvironmentSSAOQuality">
+ Highest quality screen space ambient occlusion.
+ </constant>
+ <constant name="SUB_SURFACE_SCATTERING_QUALITY_DISABLED" value="0" enum="SubSurfaceScatteringQuality">
+ </constant>
+ <constant name="SUB_SURFACE_SCATTERING_QUALITY_LOW" value="1" enum="SubSurfaceScatteringQuality">
+ </constant>
+ <constant name="SUB_SURFACE_SCATTERING_QUALITY_MEDIUM" value="2" enum="SubSurfaceScatteringQuality">
+ </constant>
+ <constant name="SUB_SURFACE_SCATTERING_QUALITY_HIGH" value="3" enum="SubSurfaceScatteringQuality">
</constant>
<constant name="DOF_BLUR_QUALITY_VERY_LOW" value="0" enum="DOFBlurQuality">
+ Lowest quality DOF blur. This is the fastest setting, but you may be able to see filtering artifacts.
</constant>
<constant name="DOF_BLUR_QUALITY_LOW" value="1" enum="DOFBlurQuality">
+ Low quality DOF blur.
</constant>
<constant name="DOF_BLUR_QUALITY_MEDIUM" value="2" enum="DOFBlurQuality">
+ Medium quality DOF blur.
</constant>
<constant name="DOF_BLUR_QUALITY_HIGH" value="3" enum="DOFBlurQuality">
+ Highest quality DOF blur. Results in the smoothest looking blur by taking the most samples, but is also significantly slower.
</constant>
<constant name="DOF_BOKEH_BOX" value="0" enum="DOFBokehShape">
+ Calculate the DOF blur using a box filter. The fastest option, but results in obvious lines in blur pattern.
</constant>
<constant name="DOF_BOKEH_HEXAGON" value="1" enum="DOFBokehShape">
+ Calculates DOF blur using a hexagon shaped filter.
</constant>
<constant name="DOF_BOKEH_CIRCLE" value="2" enum="DOFBokehShape">
+ Calculates DOF blur using a circle shaped filter. Best quality and most realistic, but slowest. Use only for areas where a lot of performance can be dedicated to post-processing (e.g. cutscenes).
+ </constant>
+ <constant name="SHADOW_QUALITY_HARD" value="0" enum="ShadowQuality">
+ </constant>
+ <constant name="SHADOW_QUALITY_SOFT_LOW" value="1" enum="ShadowQuality">
+ </constant>
+ <constant name="SHADOW_QUALITY_SOFT_MEDIUM" value="2" enum="ShadowQuality">
+ </constant>
+ <constant name="SHADOW_QUALITY_SOFT_HIGH" value="3" enum="ShadowQuality">
+ </constant>
+ <constant name="SHADOW_QUALITY_SOFT_ULTRA" value="4" enum="ShadowQuality">
+ </constant>
+ <constant name="SHADOW_QUALITY_MAX" value="5" enum="ShadowQuality">
</constant>
<constant name="SCENARIO_DEBUG_DISABLED" value="0" enum="ScenarioDebugMode">
Do not use a debug mode.
@@ -3584,13 +3719,16 @@
<constant name="INSTANCE_REFLECTION_PROBE" value="6" enum="InstanceType">
The instance is a reflection probe.
</constant>
- <constant name="INSTANCE_GI_PROBE" value="7" enum="InstanceType">
+ <constant name="INSTANCE_DECAL" value="7" enum="InstanceType">
+ The instance is a decal.
+ </constant>
+ <constant name="INSTANCE_GI_PROBE" value="8" enum="InstanceType">
The instance is a GI probe.
</constant>
- <constant name="INSTANCE_LIGHTMAP_CAPTURE" value="8" enum="InstanceType">
+ <constant name="INSTANCE_LIGHTMAP_CAPTURE" value="9" enum="InstanceType">
The instance is a lightmap capture.
</constant>
- <constant name="INSTANCE_MAX" value="9" enum="InstanceType">
+ <constant name="INSTANCE_MAX" value="10" enum="InstanceType">
Represents the size of the [enum InstanceType] enum.
</constant>
<constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType">
@@ -3600,6 +3738,7 @@
Allows the instance to be used in baked lighting.
</constant>
<constant name="INSTANCE_FLAG_USE_DYNAMIC_GI" value="1" enum="InstanceFlags">
+ Allows the instance to be used with dynamic global illumination.
</constant>
<constant name="INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="2" enum="InstanceFlags">
When set, manually requests to draw geometry on next frame.
@@ -3629,30 +3768,43 @@
The nine patch gets filled with tiles where needed and stretches them a bit if needed.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_DEFAULT" value="0" enum="CanvasItemTextureFilter">
+ Uses the default filter mode for this [Viewport].
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="1" enum="CanvasItemTextureFilter">
+ The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_LINEAR" value="2" enum="CanvasItemTextureFilter">
+ The texture filter blends between the nearest 4 pixels. Use this when you want to avoid a pixelated style, but do not want mipmaps.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS" value="3" enum="CanvasItemTextureFilter">
+ The texture filter reads from the nearest pixel in the nearest mipmap. The fastest way to read from textures with mipmaps.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS" value="4" enum="CanvasItemTextureFilter">
+ The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC" value="5" enum="CanvasItemTextureFilter">
+ The texture filter reads from the nearest pixel, but selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC" value="6" enum="CanvasItemTextureFilter">
+ The texture filter blends between the nearest 4 pixels and selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. This is the slowest of the filtering options, but results in the highest quality texturing.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_FILTER_MAX" value="7" enum="CanvasItemTextureFilter">
+ Max value for [enum CanvasItemTextureFilter] enum.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT" value="0" enum="CanvasItemTextureRepeat">
+ Uses the default repeat mode for this [Viewport].
</constant>
<constant name="CANVAS_ITEM_TEXTURE_REPEAT_DISABLED" value="1" enum="CanvasItemTextureRepeat">
+ Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_REPEAT_ENABLED" value="2" enum="CanvasItemTextureRepeat">
+ Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_REPEAT_MIRROR" value="3" enum="CanvasItemTextureRepeat">
+ Flip the texture when repeating so that the edge lines up instead of abruptly changing.
</constant>
<constant name="CANVAS_ITEM_TEXTURE_REPEAT_MAX" value="4" enum="CanvasItemTextureRepeat">
+ Max value for [enum CanvasItemTextureRepeat] enum.
</constant>
<constant name="CANVAS_LIGHT_MODE_ADD" value="0" enum="CanvasLightMode">
Adds light color additive to the canvas.
@@ -3676,6 +3828,7 @@
Use PCF13 filtering to filter canvas light shadows.
</constant>
<constant name="CANVAS_LIGHT_FILTER_MAX" value="3" enum="CanvasLightShadowFilter">
+ Max value of the [enum CanvasLightShadowFilter] enum.
</constant>
<constant name="CANVAS_OCCLUDER_POLYGON_CULL_DISABLED" value="0" enum="CanvasOccluderPolygonCullMode">
Culling of the canvas occluder is disabled.
@@ -3686,6 +3839,64 @@
<constant name="CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE" value="2" enum="CanvasOccluderPolygonCullMode">
Culling of the canvas occluder is counterclockwise.
</constant>
+ <constant name="GLOBAL_VAR_TYPE_BOOL" value="0" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_BVEC2" value="1" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_BVEC3" value="2" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_BVEC4" value="3" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_INT" value="4" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_IVEC2" value="5" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_IVEC3" value="6" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_IVEC4" value="7" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_RECT2I" value="8" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_UINT" value="9" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_UVEC2" value="10" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_UVEC3" value="11" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_UVEC4" value="12" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_FLOAT" value="13" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_VEC2" value="14" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_VEC3" value="15" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_VEC4" value="16" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_COLOR" value="17" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_RECT2" value="18" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_MAT2" value="19" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_MAT3" value="20" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_MAT4" value="21" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_TRANSFORM_2D" value="22" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_TRANSFORM" value="23" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_SAMPLER2D" value="24" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_SAMPLER2DARRAY" value="25" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_SAMPLER3D" value="26" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_SAMPLERCUBE" value="27" enum="GlobalVariableType">
+ </constant>
+ <constant name="GLOBAL_VAR_TYPE_MAX" value="28" enum="GlobalVariableType">
+ </constant>
<constant name="INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo">
The amount of objects in the frame.
</constant>
diff --git a/doc/classes/ResourceFormatLoaderCrypto.xml b/doc/classes/ResourceFormatLoaderCrypto.xml
deleted file mode 100644
index fda529fdbd..0000000000
--- a/doc/classes/ResourceFormatLoaderCrypto.xml
+++ /dev/null
@@ -1,13 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatLoaderCrypto" inherits="ResourceFormatLoader" version="4.0">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/ResourceFormatSaverCrypto.xml b/doc/classes/ResourceFormatSaverCrypto.xml
deleted file mode 100644
index 31db8ff4f5..0000000000
--- a/doc/classes/ResourceFormatSaverCrypto.xml
+++ /dev/null
@@ -1,13 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="ResourceFormatSaverCrypto" inherits="ResourceFormatSaver" version="4.0">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index e746d7fc96..8379fc5b58 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -81,7 +81,7 @@
</description>
</method>
<method name="get_colliding_bodies" qualifiers="const">
- <return type="Array">
+ <return type="Node2D[]">
</return>
<description>
Returns a list of the bodies colliding with this one. Use [member contacts_reported] to set the maximum number reported. You must also set [member contact_monitor] to [code]true[/code].
diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml
index 829589f650..1db818d6af 100644
--- a/doc/classes/RigidBody3D.xml
+++ b/doc/classes/RigidBody3D.xml
@@ -28,7 +28,7 @@
<argument index="0" name="force" type="Vector3">
</argument>
<description>
- Adds a constant directional force without affecting rotation.
+ Adds a constant directional force (i.e. acceleration) without affecting rotation.
This is equivalent to [code]add_force(force, Vector3(0,0,0))[/code].
</description>
</method>
@@ -40,7 +40,8 @@
<argument index="1" name="position" type="Vector3">
</argument>
<description>
- Adds a constant force (i.e. acceleration).
+ Adds a constant directional force (i.e. acceleration).
+ The position uses the rotation of the global coordinate system, but is centered at the object's origin.
</description>
</method>
<method name="add_torque">
@@ -146,7 +147,7 @@
Lock the body's movement in the Z axis.
</member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
- If [code]true[/code], the RigidBody3D will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used.
+ If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force.
</member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D.
diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml
index 10d6e5f578..f0ad781f77 100644
--- a/doc/classes/ScriptEditor.xml
+++ b/doc/classes/ScriptEditor.xml
@@ -4,6 +4,7 @@
Godot editor's script editor.
</brief_description>
<description>
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
</description>
<tutorials>
</tutorials>
diff --git a/modules/bullet/doc_classes/BulletPhysicsServer3D.xml b/doc/classes/ShaderGlobalsOverride.xml
index b20595b4f6..2aa00aa5a9 100644
--- a/modules/bullet/doc_classes/BulletPhysicsServer3D.xml
+++ b/doc/classes/ShaderGlobalsOverride.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BulletPhysicsServer3D" inherits="PhysicsServer3D" version="4.0">
+<class name="ShaderGlobalsOverride" inherits="Node" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 08404fb467..4460b519fc 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -157,7 +157,7 @@
<method name="physical_bones_start_simulation">
<return type="void">
</return>
- <argument index="0" name="bones" type="Array" default="[ ]">
+ <argument index="0" name="bones" type="StringName[]" default="[ ]">
</argument>
<description>
</description>
diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml
index f574f42431..78c75d9c2b 100644
--- a/doc/classes/Sky.xml
+++ b/doc/classes/Sky.xml
@@ -49,7 +49,7 @@
Represents the size of the [enum RadianceSize] enum.
</constant>
<constant name="PROCESS_MODE_QUALITY" value="0" enum="ProcessMode">
- Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime.
+ Uses high quality importance sampling to process the radiance map. In general, this results in much higher quality than [constant PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be used if you plan on changing the sky at runtime. If you are finding that the reflection is not blurry enough and is showing sparkles or fireflies, try increasing [member ProjectSettings.rendering/quality/reflections/ggx_samples].
</constant>
<constant name="PROCESS_MODE_REALTIME" value="1" enum="ProcessMode">
Uses the fast filtering algorithm to process the radiance map. In general this results in lower quality, but substantially faster run times.
diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml
index e877050bf8..6014762e3d 100644
--- a/doc/classes/SubViewport.xml
+++ b/doc/classes/SubViewport.xml
@@ -9,9 +9,6 @@
<methods>
</methods>
<members>
- <member name="xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false">
- If [code]true[/code], the sub-viewport will be used in AR/VR process.
- </member>
<member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="SubViewport.ClearMode" default="0">
The clear mode when the sub-viewport is used as a render target.
</member>
@@ -27,8 +24,20 @@
<member name="size_2d_override_stretch" type="bool" setter="set_size_2d_override_stretch" getter="is_size_2d_override_stretch_enabled" default="false">
If [code]true[/code], the 2D size override affects stretch as well.
</member>
+ <member name="xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false">
+ If [code]true[/code], the sub-viewport will be used in AR/VR process.
+ </member>
</members>
<constants>
+ <constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
+ Always clear the render target before drawing.
+ </constant>
+ <constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
+ Never clear the render target.
+ </constant>
+ <constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode">
+ Clear the render target next frame, then switch to [constant CLEAR_MODE_NEVER].
+ </constant>
<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
Do not update the render target.
</constant>
@@ -44,14 +53,5 @@
<constant name="UPDATE_ALWAYS" value="4" enum="UpdateMode">
Always update the render target.
</constant>
- <constant name="CLEAR_MODE_ALWAYS" value="0" enum="ClearMode">
- Always clear the render target before drawing.
- </constant>
- <constant name="CLEAR_MODE_NEVER" value="1" enum="ClearMode">
- Never clear the render target.
- </constant>
- <constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode">
- Clear the render target next frame, then switch to [constant CLEAR_MODE_NEVER].
- </constant>
</constants>
</class>
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 4304a8df5e..eeb6b6cd9d 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -15,6 +15,8 @@
The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method add_uv] or [method add_color], then the last values would be used.
Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. Failure to do so will result in an error when committing the vertex information to a mesh.
Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example, if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices.
+ See also [ArrayMesh], [ImmediateGeometry3D] and [MeshDataTool] for procedural geometry generation.
+ [b]Note:[/b] Godot uses clockwise [url=https://learnopengl.com/Advanced-OpenGL/Face-culling]winding order[/url] for front faces of triangle primitive modes.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index f7e94ad236..22e92ae5d9 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -36,10 +36,10 @@
<method name="get_tab_control" qualifiers="const">
<return type="Control">
</return>
- <argument index="0" name="idx" type="int">
+ <argument index="0" name="tab_idx" type="int">
</argument>
<description>
- Returns the currently visible tab's [Control] node.
+ Returns the [Control] node from the tab at index [code]tab_idx[/code].
</description>
</method>
<method name="get_tab_count" qualifiers="const">
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index b515b27b31..b7cf93d672 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -433,6 +433,7 @@
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" override="true" enum="Control.CursorShape" default="1" />
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
+ If [code]true[/code], custom [code]font_color_selected[/code] will be used for selected text.
</member>
<member name="readonly" type="bool" setter="set_readonly" getter="is_readonly" default="false">
If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added.
@@ -611,6 +612,7 @@
<theme_item name="font_color_readonly" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )">
</theme_item>
<theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )">
+ Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled.
</theme_item>
<theme_item name="function_color" type="Color" default="Color( 0.4, 0.64, 0.81, 1 )">
</theme_item>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 5b7694b775..bfe6983f06 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -74,14 +74,14 @@
</description>
</method>
<method name="get_used_cells" qualifiers="const">
- <return type="Array">
+ <return type="Vector2i[]">
</return>
<description>
Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]).
</description>
</method>
<method name="get_used_cells_by_id" qualifiers="const">
- <return type="Array">
+ <return type="Vector2i[]">
</return>
<argument index="0" name="id" type="int">
</argument>
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index b01ba3850f..0b2fb80480 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -16,7 +16,7 @@
var subchild1 = tree.create_item(child1)
subchild1.set_text(0, "Subchild1")
[/codeblock]
- To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_children] after getting the root through [method get_root].
+ To iterate over all the [TreeItem] objects in a [Tree] object, use [method TreeItem.get_next] and [method TreeItem.get_children] after getting the root through [method get_root]. You can use [method Object.free] on a [TreeItem] to remove it from the [Tree].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 84aa3a3686..a8a17370c2 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Control for a single item inside a [Tree]. May have child [TreeItem]s and be styled as well as contain buttons.
+ You can remove a [TreeItem] by using [method Object.free].
</description>
<tutorials>
</tutorials>
@@ -350,7 +351,7 @@
<argument index="0" name="child" type="Object">
</argument>
<description>
- Removes the given child TreeItem.
+ Removes the given child [TreeItem] and all its children from the [Tree]. Note that it doesn't free the item from memory, so it can be reused later. To completely remove a [TreeItem] use [method Object.free].
</description>
</method>
<method name="select">
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 371b027534..f9320ac55e 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -6,7 +6,7 @@
<description>
Tweens are useful for animations requiring a numerical property to be interpolated over a range of values. The name [i]tween[/i] comes from [i]in-betweening[/i], an animation technique where you specify [i]keyframes[/i] and the computer interpolates the frames that appear between them.
[Tween] is more suited than [AnimationPlayer] for animations where you don't know the final values in advance. For example, interpolating a dynamically-chosen camera zoom value is best done with a [Tween] node; it would be difficult to do the same thing with an [AnimationPlayer] node.
- Here is a brief usage example that causes a 2D node to move smoothly between two positions:
+ Here is a brief usage example that makes a 2D node move smoothly between two positions:
[codeblock]
var tween = get_node("Tween")
tween.interpolate_property($Node2D, "position",
@@ -15,7 +15,8 @@
tween.start()
[/codeblock]
Many methods require a property name, such as [code]"position"[/code] above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using [code]"property:component"[/code] (eg. [code]position:x[/code]), where it would only apply to that particular component.
- Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best.
+ Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best.
+ [b][url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url][/b]
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml
index 3faafdfe80..9394d6b430 100644
--- a/doc/classes/VSlider.xml
+++ b/doc/classes/VSlider.xml
@@ -23,6 +23,8 @@
<theme_item name="grabber_area" type="StyleBox">
The background of the area below the grabber.
</theme_item>
+ <theme_item name="grabber_area_highlight" type="StyleBox">
+ </theme_item>
<theme_item name="grabber_disabled" type="Texture2D">
The texture for the grabber when it's disabled.
</theme_item>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 5826822c6e..a2d53f8e0c 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -192,8 +192,10 @@
If [code]true[/code], the viewport will process 3D audio streams.
</member>
<member name="canvas_item_default_texture_filter" type="int" setter="set_default_canvas_item_texture_filter" getter="get_default_canvas_item_texture_filter" enum="Viewport.DefaultCanvasItemTextureFilter" default="1">
+ Sets the default filter mode used by [CanvasItem]s in this Viewport. See [enum DefaultCanvasItemTextureFilter] for options.
</member>
<member name="canvas_item_default_texture_repeat" type="int" setter="set_default_canvas_item_texture_repeat" getter="get_default_canvas_item_texture_repeat" enum="Viewport.DefaultCanvasItemTextureRepeat" default="0">
+ Sets the default repeat mode used by [CanvasItem]s in this Viewport. See [enum DefaultCanvasItemTextureRepeat] for options.
</member>
<member name="canvas_transform" type="Transform2D" setter="set_canvas_transform" getter="get_canvas_transform">
The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport.
@@ -223,6 +225,9 @@
<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false">
If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process.
</member>
+ <member name="screen_space_aa" type="int" setter="set_screen_space_aa" getter="get_screen_space_aa" enum="Viewport.ScreenSpaceAA" default="0">
+ Sets the screen-space antialiasing method used. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry.
+ </member>
<member name="shadow_atlas_quad_0" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="2">
The subdivision amount of the first quadrant on the shadow atlas.
</member>
@@ -288,6 +293,33 @@
<constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_MAX" value="7" enum="ShadowAtlasQuadrantSubdiv">
Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum.
</constant>
+ <constant name="MSAA_DISABLED" value="0" enum="MSAA">
+ Multisample antialiasing mode disabled. This is the default value, and also the fastest setting.
+ </constant>
+ <constant name="MSAA_2X" value="1" enum="MSAA">
+ Use 2x Multisample Antialiasing.
+ </constant>
+ <constant name="MSAA_4X" value="2" enum="MSAA">
+ Use 4x Multisample Antialiasing.
+ </constant>
+ <constant name="MSAA_8X" value="3" enum="MSAA">
+ Use 8x Multisample Antialiasing. Likely unsupported on low-end and older hardware.
+ </constant>
+ <constant name="MSAA_16X" value="4" enum="MSAA">
+ Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end hardware.
+ </constant>
+ <constant name="MSAA_MAX" value="5" enum="MSAA">
+ Represents the size of the [enum MSAA] enum.
+ </constant>
+ <constant name="SCREEN_SPACE_AA_DISABLED" value="0" enum="ScreenSpaceAA">
+ Do not perform any antialiasing in the full screen post-process.
+ </constant>
+ <constant name="SCREEN_SPACE_AA_FXAA" value="1" enum="ScreenSpaceAA">
+ Use fast approximate antialiasing. FXAA is a popular screen-space antialising method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K.
+ </constant>
+ <constant name="SCREEN_SPACE_AA_MAX" value="2" enum="ScreenSpaceAA">
+ Represents the size of the [enum ScreenSpaceAA] enum.
+ </constant>
<constant name="RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo">
Amount of objects in frame.
</constant>
@@ -315,58 +347,71 @@
<constant name="DEBUG_DRAW_UNSHADED" value="1" enum="DebugDraw">
Objects are displayed without light information.
</constant>
+ <constant name="DEBUG_DRAW_LIGHTING" value="2" enum="DebugDraw">
+ </constant>
<constant name="DEBUG_DRAW_OVERDRAW" value="3" enum="DebugDraw">
- Objected are displayed semi-transparent with additive blending so you can see where they intersect.
+ Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw means you are wasting performance on drawing pixels that are being hidden behind others.
</constant>
<constant name="DEBUG_DRAW_WIREFRAME" value="4" enum="DebugDraw">
Objects are displayed in wireframe style.
</constant>
+ <constant name="DEBUG_DRAW_NORMAL_BUFFER" value="5" enum="DebugDraw">
+ </constant>
<constant name="DEBUG_DRAW_GI_PROBE_ALBEDO" value="6" enum="DebugDraw">
+ Objects are displayed with only the albedo value from [GIProbe]s.
</constant>
<constant name="DEBUG_DRAW_GI_PROBE_LIGHTING" value="7" enum="DebugDraw">
+ Objects are displayed with only the lighting value from [GIProbe]s.
</constant>
<constant name="DEBUG_DRAW_GI_PROBE_EMISSION" value="8" enum="DebugDraw">
+ Objects are displayed with only the emission color from [GIProbe]s.
</constant>
<constant name="DEBUG_DRAW_SHADOW_ATLAS" value="9" enum="DebugDraw">
+ Draws the shadow atlas that stores shadows from [OmniLight3D]s and [SpotLight3D]s in the upper left quadrant of the [Viewport].
</constant>
<constant name="DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS" value="10" enum="DebugDraw">
+ Draws the shadow atlas that stores shadows from [DirectionalLight3D]s in the upper left quadrant of the [Viewport].
</constant>
<constant name="DEBUG_DRAW_SCENE_LUMINANCE" value="11" enum="DebugDraw">
</constant>
<constant name="DEBUG_DRAW_SSAO" value="12" enum="DebugDraw">
+ Draws the screen-space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have [member Environment.ssao_enabled] set in your [WorldEnvironment].
</constant>
- <constant name="MSAA_DISABLED" value="0" enum="MSAA">
- Multisample anti-aliasing mode disabled. This is the default value.
- </constant>
- <constant name="MSAA_2X" value="1" enum="MSAA">
- Use 2x Multisample Antialiasing.
- </constant>
- <constant name="MSAA_4X" value="2" enum="MSAA">
- Use 4x Multisample Antialiasing.
+ <constant name="DEBUG_DRAW_ROUGHNESS_LIMITER" value="13" enum="DebugDraw">
+ Draws the roughness limiter post process over the Viewport so you can see where it has an effect. It must be enabled in [member ProjectSettings.rendering/quality/screen_filters/screen_space_roughness_limiter] to work.
</constant>
- <constant name="MSAA_8X" value="3" enum="MSAA">
- Use 8x Multisample Antialiasing. Likely unsupported on low-end and older hardware.
+ <constant name="DEBUG_DRAW_PSSM_SPLITS" value="14" enum="DebugDraw">
+ Colors each PSSM split for the [DirectionalLight3D]s in the scene a different color so you can see where the splits are. In order, they will be colored red, green, blue, and yellow.
</constant>
- <constant name="MSAA_16X" value="4" enum="MSAA">
- Use 16x Multisample Antialiasing. Likely unsupported on medium and low-end hardware.
+ <constant name="DEBUG_DRAW_DECAL_ATLAS" value="15" enum="DebugDraw">
+ Draws the decal atlas used by [Decal]s and light projector textures in the upper left quadrant of the [Viewport].
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter">
+ The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR" value="1" enum="DefaultCanvasItemTextureFilter">
+ The texture filter blends between the nearest 4 pixels. Use this when you want to avoid a pixelated style, but do not want mipmaps.
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS" value="2" enum="DefaultCanvasItemTextureFilter">
+ The texture filter reads from the nearest pixel in the nearest mipmap. The fastest way to read from textures with mipmaps.
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS" value="3" enum="DefaultCanvasItemTextureFilter">
+ The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps.
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX" value="4" enum="DefaultCanvasItemTextureFilter">
+ Max value for [enum DefaultCanvasItemTextureFilter] enum.
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED" value="0" enum="DefaultCanvasItemTextureRepeat">
+ Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture.
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED" value="1" enum="DefaultCanvasItemTextureRepeat">
+ Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR" value="2" enum="DefaultCanvasItemTextureRepeat">
+ Flip the texture when repeating so that the edge lines up instead of abruptly changing.
</constant>
<constant name="DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX" value="3" enum="DefaultCanvasItemTextureRepeat">
+ Max value for [enum DefaultCanvasItemTextureRepeat] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml
index 0bdecafbfa..a5abf16a8d 100644
--- a/doc/classes/VisibilityEnabler2D.xml
+++ b/doc/classes/VisibilityEnabler2D.xml
@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" version="4.0">
<brief_description>
- Enables certain nodes only when visible.
+ Enables certain nodes only when approximately visible.
</brief_description>
<description>
The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself.
- Note that VisibilityEnabler2D will not affect nodes added after scene initialization.
+ [b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
+ [b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisibilityEnabler3D.xml b/doc/classes/VisibilityEnabler3D.xml
index 9c25c6c7c8..342a37e7a4 100644
--- a/doc/classes/VisibilityEnabler3D.xml
+++ b/doc/classes/VisibilityEnabler3D.xml
@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityEnabler3D" inherits="VisibilityNotifier3D" version="4.0">
<brief_description>
- Enables certain nodes only when visible.
+ Enables certain nodes only when approximately visible.
</brief_description>
<description>
The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler3D itself.
- Note that VisibilityEnabler3D will not affect nodes added after scene initialization.
+ [b]Note:[/b] VisibilityEnabler3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node.
+ [b]Note:[/b] VisibilityEnabler3D will not affect nodes added after scene initialization.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml
index f2a4a59d77..391163ef94 100644
--- a/doc/classes/VisibilityNotifier2D.xml
+++ b/doc/classes/VisibilityNotifier2D.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityNotifier2D" inherits="Node2D" version="4.0">
<brief_description>
- Detects when the node is visible on screen.
+ Detects approximately when the node is visible on screen.
</brief_description>
<description>
The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
+ [b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by [member ProjectSettings.world/2d/cell_size]. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisibilityNotifier3D.xml b/doc/classes/VisibilityNotifier3D.xml
index d8a605c69c..eb7bb91f26 100644
--- a/doc/classes/VisibilityNotifier3D.xml
+++ b/doc/classes/VisibilityNotifier3D.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityNotifier3D" inherits="Node3D" version="4.0">
<brief_description>
- Detects when the node is visible on screen.
+ Detects approximately when the node is visible on screen.
</brief_description>
<description>
The VisibilityNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view.
+ [b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/tools/makerst.py b/doc/tools/makerst.py
index c6c6cae6c0..5ceab52523 100755
--- a/doc/tools/makerst.py
+++ b/doc/tools/makerst.py
@@ -973,11 +973,14 @@ def format_table(f, data, remove_empty_columns=False): # type: (TextIO, Iterabl
f.write("\n")
-def make_type(t, state): # type: (str, State) -> str
- if t in state.classes:
- return ":ref:`{0}<class_{0}>`".format(t)
- print_error("Unresolved type '{}', file: {}".format(t, state.current_class), state)
- return t
+def make_type(klass, state): # type: (str, State) -> str
+ link_type = klass
+ if link_type.endswith("[]"): # Typed array, strip [] to link to contained type.
+ link_type = link_type[:-2]
+ if link_type in state.classes:
+ return ":ref:`{}<class_{}>`".format(klass, link_type)
+ print_error("Unresolved type '{}', file: {}".format(klass, state.current_class), state)
+ return klass
def make_enum(t, state): # type: (str, State) -> str
diff --git a/drivers/dummy/texture_loader_dummy.cpp b/drivers/dummy/texture_loader_dummy.cpp
index 95876f5c7d..ddd2943720 100644
--- a/drivers/dummy/texture_loader_dummy.cpp
+++ b/drivers/dummy/texture_loader_dummy.cpp
@@ -35,7 +35,7 @@
#include <string.h>
-RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
unsigned int width = 8;
unsigned int height = 8;
@@ -67,10 +67,19 @@ RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_origi
}
void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("png");
- p_extensions->push_back("hdr");
+ p_extensions->push_back("bmp");
+ p_extensions->push_back("dds");
+ p_extensions->push_back("exr");
+ p_extensions->push_back("jpeg");
p_extensions->push_back("jpg");
+ p_extensions->push_back("hdr");
+ p_extensions->push_back("pkm");
+ p_extensions->push_back("png");
+ p_extensions->push_back("pvr");
+ p_extensions->push_back("svg");
+ p_extensions->push_back("svgz");
p_extensions->push_back("tga");
+ p_extensions->push_back("webp");
}
bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
@@ -79,7 +88,22 @@ bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const {
String extension = p_path.get_extension().to_lower();
- if (extension == "png" || extension == "hdr" || extension == "jpg" || extension == "tga")
+ if (
+ extension == "bmp" ||
+ extension == "dds" ||
+ extension == "exr" ||
+ extension == "jpeg" ||
+ extension == "jpg" ||
+ extension == "hdr" ||
+ extension == "pkm" ||
+ extension == "png" ||
+ extension == "pvr" ||
+ extension == "svg" ||
+ extension == "svgz" ||
+ extension == "tga" ||
+ extension == "webp") {
return "ImageTexture";
+ }
+
return "";
}
diff --git a/drivers/dummy/texture_loader_dummy.h b/drivers/dummy/texture_loader_dummy.h
index 2a7d01dd78..ef9f3b13b6 100644
--- a/drivers/dummy/texture_loader_dummy.h
+++ b/drivers/dummy/texture_loader_dummy.h
@@ -36,7 +36,7 @@
class ResourceFormatDummyTexture : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 2ba2147de9..bdf0559f58 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -4045,7 +4045,7 @@ void RasterizerSceneGLES2::initialize() {
//maximum compatibility, renderbuffer and RGBA shadow
glGenRenderbuffers(1, &directional_shadow.depth);
glBindRenderbuffer(GL_RENDERBUFFER, directional_shadow.depth);
- glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_internalformat, directional_shadow.size, directional_shadow.size);
+ glRenderbufferStorage(GL_RENDERBUFFER, storage->config.depth_buffer_internalformat, directional_shadow.size, directional_shadow.size);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, directional_shadow.depth);
glGenTextures(1, &directional_shadow.color);
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 409722ff82..b8c7815f6a 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -6252,7 +6252,7 @@ void RasterizerStorageGLES2::initialize() {
#endif
config.force_vertex_shading = GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
- config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
+ config.use_fast_texture_filter = GLOBAL_GET("rendering/quality/texture_filters/use_nearest_mipmap_filter");
}
void RasterizerStorageGLES2::finalize() {
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 96d6f99f6f..23e9227a39 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -1568,17 +1568,22 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
#ifndef _MSC_VER
#warning TODO check for support via RenderingDevice to enable on mobile when possible
#endif
- // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
+
#ifndef ANDROID_ENABLED
+
+ // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
+ VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
+ Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
+#endif
if (p_format.shareable_formats.size()) {
image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
- Vector<VkFormat> allowed_formats;
+#ifndef ANDROID_ENABLED
+
for (int i = 0; i < p_format.shareable_formats.size(); i++) {
allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
}
- VkImageFormatListCreateInfoKHR format_list_create_info;
format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
format_list_create_info.pNext = nullptr;
format_list_create_info.viewFormatCount = allowed_formats.size();
@@ -1589,8 +1594,9 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
"If supplied a list of shareable formats, the current format must be present in the list");
ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
"If supplied a list of shareable formats, the current view format override must be present in the list");
- }
#endif
+ }
+
if (p_format.type == TEXTURE_TYPE_CUBE || p_format.type == TEXTURE_TYPE_CUBE_ARRAY) {
image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
}
@@ -1766,6 +1772,8 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
texture.depth = image_create_info.extent.depth;
texture.layers = image_create_info.arrayLayers;
texture.mipmaps = image_create_info.mipLevels;
+ texture.base_mipmap = 0;
+ texture.base_layer = 0;
texture.usage_flags = p_format.usage_bits;
texture.samples = p_format.samples;
texture.allowed_shared_formats = p_format.shareable_formats;
@@ -2006,6 +2014,8 @@ RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p
get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
texture.mipmaps = 1;
texture.layers = p_slice_type == TEXTURE_SLICE_CUBEMAP ? 6 : 1;
+ texture.base_mipmap = p_mipmap;
+ texture.base_layer = p_layer;
VkImageViewCreateInfo image_view_create_info;
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
@@ -2666,6 +2676,159 @@ Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture,
return OK;
}
+Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw) {
+ _THREAD_SAFE_METHOD_
+
+ Texture *src_tex = texture_owner.getornull(p_from_texture);
+ ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
+
+ ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
+ "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
+ ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
+ "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
+
+ ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
+ ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
+
+ Texture *dst_tex = texture_owner.getornull(p_to_texture);
+ ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
+
+ ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
+ "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
+ ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
+ "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
+
+ ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
+ ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
+
+ ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destionation textures must be the same format.");
+ ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destionation textures must have the same dimensions.");
+
+ ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
+ "Source and destination texture must be of the same type (color or depth).");
+
+ VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
+
+ {
+
+ //PRE Copy the image
+
+ { //Source
+ VkImageMemoryBarrier image_memory_barrier;
+ image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ image_memory_barrier.pNext = nullptr;
+ image_memory_barrier.srcAccessMask = 0;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
+ image_memory_barrier.oldLayout = src_tex->layout;
+ image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
+
+ image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.image = src_tex->image;
+ image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
+ image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
+ image_memory_barrier.subresourceRange.levelCount = 1;
+ image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
+ image_memory_barrier.subresourceRange.layerCount = 1;
+
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ }
+ { //Dest
+ VkImageMemoryBarrier image_memory_barrier;
+ image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ image_memory_barrier.pNext = nullptr;
+ image_memory_barrier.srcAccessMask = 0;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ image_memory_barrier.oldLayout = dst_tex->layout;
+ image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+
+ image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.image = dst_tex->image;
+ image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
+ image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
+ image_memory_barrier.subresourceRange.levelCount = 1;
+ image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
+ image_memory_barrier.subresourceRange.layerCount = 1;
+
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ }
+
+ //COPY
+
+ {
+
+ VkImageResolve image_copy_region;
+ image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
+ image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
+ image_copy_region.srcSubresource.layerCount = 1;
+ image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
+ image_copy_region.srcOffset.x = 0;
+ image_copy_region.srcOffset.y = 0;
+ image_copy_region.srcOffset.z = 0;
+
+ image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
+ image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
+ image_copy_region.dstSubresource.layerCount = 1;
+ image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
+ image_copy_region.dstOffset.x = 0;
+ image_copy_region.dstOffset.y = 0;
+ image_copy_region.dstOffset.z = 0;
+
+ image_copy_region.extent.width = src_tex->width;
+ image_copy_region.extent.height = src_tex->height;
+ image_copy_region.extent.depth = src_tex->depth;
+
+ vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
+ }
+
+ // RESTORE LAYOUT for SRC and DST
+
+ { //restore src
+ VkImageMemoryBarrier image_memory_barrier;
+ image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ image_memory_barrier.pNext = nullptr;
+ image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
+ image_memory_barrier.newLayout = src_tex->layout;
+ image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.image = src_tex->image;
+ image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
+ image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
+ image_memory_barrier.subresourceRange.levelCount = 1;
+ image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
+ image_memory_barrier.subresourceRange.layerCount = 1;
+
+ vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ }
+
+ { //make dst readable
+
+ VkImageMemoryBarrier image_memory_barrier;
+ image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ image_memory_barrier.pNext = nullptr;
+ image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
+ image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+ image_memory_barrier.newLayout = dst_tex->layout;
+
+ image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ image_memory_barrier.image = dst_tex->image;
+ image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
+ image_memory_barrier.subresourceRange.levelCount = 1;
+ image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
+ image_memory_barrier.subresourceRange.layerCount = 1;
+
+ vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
+ }
+ }
+
+ return OK;
+}
Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
@@ -2708,9 +2871,9 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = src_tex->image;
image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = p_base_mipmap;
+ image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = p_base_layer;
+ image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
@@ -2725,9 +2888,9 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
VkImageSubresourceRange range;
range.aspectMask = src_tex->read_aspect_mask;
- range.baseArrayLayer = p_base_layer;
+ range.baseArrayLayer = src_tex->base_layer + p_base_layer;
range.layerCount = p_layers;
- range.baseMipLevel = p_base_mipmap;
+ range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
range.levelCount = p_mipmaps;
vkCmdClearColorImage(command_buffer, src_tex->image, layout, &clear_color, 1, &range);
@@ -2746,9 +2909,9 @@ Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color,
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = src_tex->image;
image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = p_base_mipmap;
+ image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = p_base_layer;
+ image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
image_memory_barrier.subresourceRange.layerCount = p_layers;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
@@ -2846,6 +3009,21 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
}
} break;
+ case INITIAL_ACTION_DROP: {
+ if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ } else {
+ description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
+ }
+ } break;
case INITIAL_ACTION_CONTINUE: {
if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
@@ -3149,7 +3327,7 @@ RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vec
}
// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
-RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) {
+RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
_THREAD_SAFE_METHOD_
@@ -3224,7 +3402,7 @@ RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFo
//validate with buffer
{
- const VertexDescription &atf = vd.vertex_formats[i];
+ const VertexAttribute &atf = vd.vertex_formats[i];
uint32_t element_size = get_format_vertex_size(atf.format);
ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
@@ -4325,6 +4503,10 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1]);
}
+ if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
+ //can also be used as storage, add to mutable sampled
+ mutable_sampled_textures.push_back(texture);
+ }
if (texture->owner.is_valid()) {
texture = texture_owner.getornull(texture->owner);
ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
@@ -4333,11 +4515,6 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_info.push_back(img_info);
-
- if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
- //can also be used as storage, add to mutable sampled
- mutable_sampled_textures.push_back(texture);
- }
}
write.dstArrayElement = 0;
@@ -4377,6 +4554,11 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
attachable_textures.push_back(texture->owner.is_valid() ? texture->owner : uniform.ids[j]);
}
+ if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
+ //can also be used as storage, add to mutable sampled
+ mutable_sampled_textures.push_back(texture);
+ }
+
if (texture->owner.is_valid()) {
texture = texture_owner.getornull(texture->owner);
ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
@@ -4385,11 +4567,6 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_info.push_back(img_info);
-
- if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
- //can also be used as storage, add to mutable sampled
- mutable_sampled_textures.push_back(texture);
- }
}
write.dstArrayElement = 0;
@@ -4426,6 +4603,11 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.sampler = VK_NULL_HANDLE;
img_info.imageView = texture->view;
+ if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
+ //can also be used as storage, add to mutable sampled
+ mutable_storage_textures.push_back(texture);
+ }
+
if (texture->owner.is_valid()) {
texture = texture_owner.getornull(texture->owner);
ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
@@ -4434,11 +4616,6 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
image_info.push_back(img_info);
-
- if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
- //can also be used as storage, add to mutable sampled
- mutable_storage_textures.push_back(texture);
- }
}
write.dstArrayElement = 0;
@@ -4908,29 +5085,29 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
- ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.fail, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.pass, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.pass];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.depth_fail, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_front.depth_fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_front.compare, COMPARE_OP_MAX, RID());
- depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_front.compare];
- depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.stencil_operation_front.compare_mask;
- depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.stencil_operation_front.write_mask;
- depth_stencil_state_create_info.front.reference = p_depth_stencil_state.stencil_operation_front.reference;
-
- ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.fail, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.pass, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.pass];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.depth_fail, STENCIL_OP_MAX, RID());
- depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.stencil_operation_back.depth_fail];
- ERR_FAIL_INDEX_V(p_depth_stencil_state.stencil_operation_back.compare, COMPARE_OP_MAX, RID());
- depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.stencil_operation_back.compare];
- depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.stencil_operation_back.compare_mask;
- depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.stencil_operation_back.write_mask;
- depth_stencil_state_create_info.back.reference = p_depth_stencil_state.stencil_operation_back.reference;
+ ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
+ depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
+ ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
+ depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
+ ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
+ depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
+ ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
+ depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
+ depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
+ depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
+ depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
+
+ ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
+ depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
+ ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
+ depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
+ ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
+ depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
+ ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
+ depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
+ depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
+ depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
+ depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
@@ -5159,17 +5336,19 @@ bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
_THREAD_SAFE_METHOD_
-
+ ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
return context->window_get_width(p_screen);
}
int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
return context->window_get_height(p_screen);
}
RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
//very hacky, but not used often per frame so I guess ok
VkFormat vkformat = context->get_screen_format();
@@ -5199,6 +5378,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuff
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
_THREAD_SAFE_METHOD_
+ ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
@@ -5863,7 +6043,7 @@ void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_
vkCmdSetLineWidth(dl->command_buffer, p_width);
}
-void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) {
+void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
@@ -6206,9 +6386,9 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = textures_to_sampled[i]->image;
image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = 0;
+ image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = 0;
+ image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
@@ -6237,9 +6417,9 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = textures_to_storage[i]->image;
image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = 0;
+ image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = 0;
+ image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
@@ -6266,7 +6446,7 @@ void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list,
#endif
}
-void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size) {
+void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
@@ -6369,9 +6549,9 @@ void RenderingDeviceVulkan::compute_list_end() {
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = E->get()->image;
image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
- image_memory_barrier.subresourceRange.baseMipLevel = 0;
+ image_memory_barrier.subresourceRange.baseMipLevel = E->get()->base_mipmap;
image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
- image_memory_barrier.subresourceRange.baseArrayLayer = 0;
+ image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
@@ -6518,75 +6698,104 @@ void RenderingDeviceVulkan::free(RID p_id) {
_free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
_free_internal(p_id);
}
-void RenderingDeviceVulkan::swap_buffers() {
- _THREAD_SAFE_METHOD_
+void RenderingDeviceVulkan::_finalize_command_bufers() {
+
+ if (draw_list) {
+ ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
+ }
- { //finalize frame
+ if (compute_list) {
+ ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
+ }
- if (draw_list) {
- ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
- }
+ { //complete the setup buffer (that needs to be processed before anything else)
+ vkEndCommandBuffer(frames[frame].setup_command_buffer);
+ vkEndCommandBuffer(frames[frame].draw_command_buffer);
+ }
+}
- if (compute_list) {
- ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
- }
+void RenderingDeviceVulkan::_begin_frame() {
+
+ //erase pending resources
+ _free_pending_resources(frame);
- { //complete the setup buffer (that needs to be processed before anything else)
- vkEndCommandBuffer(frames[frame].setup_command_buffer);
- vkEndCommandBuffer(frames[frame].draw_command_buffer);
+ //create setup command buffer and set as the setup buffer
+
+ {
+ VkCommandBufferBeginInfo cmdbuf_begin;
+ cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ cmdbuf_begin.pNext = nullptr;
+ cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+ cmdbuf_begin.pInheritanceInfo = nullptr;
+
+ VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
+ ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
+
+ err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
+ ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
+ err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
+ ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
+
+ if (local_device.is_null()) {
+ context->append_command_buffer(frames[frame].draw_command_buffer);
+ context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
}
- screen_prepared = false;
}
- //swap buffers
- context->swap_buffers();
+ //advance current frame
+ frames_drawn++;
+ //advance staging buffer if used
+ if (staging_buffer_used) {
+ staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
+ staging_buffer_used = false;
+ }
- { //advance frame
+ if (frames[frame].timestamp_count) {
+ vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
+ SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
+ SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
+ }
- frame = (frame + 1) % frame_count;
+ frames[frame].timestamp_result_count = frames[frame].timestamp_count;
+ frames[frame].timestamp_count = 0;
+ frames[frame].index = Engine::get_singleton()->get_frames_drawn();
+}
- //erase pending resources
- _free_pending_resources(frame);
+void RenderingDeviceVulkan::swap_buffers() {
- //create setup command buffer and set as the setup buffer
+ ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
+ _THREAD_SAFE_METHOD_
- {
- VkCommandBufferBeginInfo cmdbuf_begin;
- cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- cmdbuf_begin.pNext = nullptr;
- cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- cmdbuf_begin.pInheritanceInfo = nullptr;
+ _finalize_command_bufers();
- VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
- ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
+ screen_prepared = false;
+ //swap buffers
+ context->swap_buffers();
- err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
- err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- context->append_command_buffer(frames[frame].draw_command_buffer);
- }
+ frame = (frame + 1) % frame_count;
- //advance current frame
- frames_drawn++;
- //advance staging buffer if used
- if (staging_buffer_used) {
- staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
- staging_buffer_used = false;
- }
+ _begin_frame();
+}
- if (frames[frame].timestamp_count) {
- vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
- SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
- SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
- }
+void RenderingDeviceVulkan::submit() {
+ ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
+ ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
- frames[frame].timestamp_result_count = frames[frame].timestamp_count;
- frames[frame].timestamp_count = 0;
- frames[frame].index = Engine::get_singleton()->get_frames_drawn();
- }
+ _finalize_command_bufers();
+
+ VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
+ context->local_device_push_command_buffers(local_device, command_buffers, 2);
+ local_device_processing = true;
+}
+
+void RenderingDeviceVulkan::sync() {
+
+ ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
+ ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
+
+ context->local_device_sync(local_device);
+ _begin_frame();
}
void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
@@ -6705,14 +6914,21 @@ uint32_t RenderingDeviceVulkan::get_frame_delay() const {
void RenderingDeviceVulkan::_flush(bool p_current_frame) {
+ if (local_device.is_valid() && !p_current_frame) {
+ return; //flushign previous frames has no effect with local device
+ }
//not doing this crashes RADV (undefined behavior)
if (p_current_frame) {
vkEndCommandBuffer(frames[frame].setup_command_buffer);
vkEndCommandBuffer(frames[frame].draw_command_buffer);
}
- context->flush(p_current_frame, p_current_frame);
- //re-create the setup command
- if (p_current_frame) {
+
+ if (local_device.is_valid()) {
+
+ VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
+ context->local_device_push_command_buffers(local_device, command_buffers, 2);
+ context->local_device_sync(local_device);
+
VkCommandBufferBeginInfo cmdbuf_begin;
cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdbuf_begin.pNext = nullptr;
@@ -6721,27 +6937,48 @@ void RenderingDeviceVulkan::_flush(bool p_current_frame) {
VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
- }
+ err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
+ ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- if (p_current_frame) {
- VkCommandBufferBeginInfo cmdbuf_begin;
- cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- cmdbuf_begin.pNext = nullptr;
- cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- cmdbuf_begin.pInheritanceInfo = nullptr;
+ } else {
+ context->flush(p_current_frame, p_current_frame);
+ //re-create the setup command
+ if (p_current_frame) {
+ VkCommandBufferBeginInfo cmdbuf_begin;
+ cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ cmdbuf_begin.pNext = nullptr;
+ cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+ cmdbuf_begin.pInheritanceInfo = nullptr;
- VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
- ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- context->append_command_buffer(frames[frame].draw_command_buffer);
+ VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
+ ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
+ context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
+ }
+
+ if (p_current_frame) {
+ VkCommandBufferBeginInfo cmdbuf_begin;
+ cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+ cmdbuf_begin.pNext = nullptr;
+ cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+ cmdbuf_begin.pInheritanceInfo = nullptr;
+
+ VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
+ ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
+ context->append_command_buffer(frames[frame].draw_command_buffer);
+ }
}
}
-void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
+void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
context = p_context;
device = p_context->get_device();
- frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
+ if (p_local_device) {
+ frame_count = 1;
+ local_device = p_context->local_device_create();
+ } else {
+ frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
+ }
limits = p_context->get_device_limits();
max_timestamp_query_elements = 256;
@@ -6822,11 +7059,13 @@ void RenderingDeviceVulkan::initialize(VulkanContext *p_context) {
VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
- context->append_command_buffer(frames[0].draw_command_buffer);
+ if (local_device.is_null()) {
+ context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
+ context->append_command_buffer(frames[0].draw_command_buffer);
+ }
}
staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
@@ -7097,12 +7336,30 @@ void RenderingDeviceVulkan::finalize() {
vertex_formats.erase(temp);
}
+ for (int i = 0; i < framebuffer_formats.size(); i++) {
+ vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr);
+ }
+ framebuffer_formats.clear();
+
//all these should be clear at this point
ERR_FAIL_COND(descriptor_pools.size());
ERR_FAIL_COND(dependency_map.size());
ERR_FAIL_COND(reverse_dependency_map.size());
}
+RenderingDevice *RenderingDeviceVulkan::create_local_device() {
+ RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
+ rd->initialize(context, true);
+ return rd;
+}
+
RenderingDeviceVulkan::RenderingDeviceVulkan() {
screen_prepared = false;
}
+
+RenderingDeviceVulkan::~RenderingDeviceVulkan() {
+ if (local_device.is_valid()) {
+ finalize();
+ context->local_device_free(local_device);
+ }
+}
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 88a12c7e44..6432946fbe 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -138,6 +138,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t layers;
uint32_t mipmaps;
uint32_t usage_flags;
+ uint32_t base_mipmap;
+ uint32_t base_layer;
Vector<DataFormat> allowed_shared_formats;
@@ -330,7 +332,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
RID_Owner<Buffer, true> vertex_buffer_owner;
struct VertexDescriptionKey {
- Vector<VertexDescription> vertex_formats;
+ Vector<VertexAttribute> vertex_formats;
bool operator==(const VertexDescriptionKey &p_key) const {
int vdc = vertex_formats.size();
int vdck = p_key.vertex_formats.size();
@@ -338,11 +340,11 @@ class RenderingDeviceVulkan : public RenderingDevice {
if (vdc != vdck) {
return false;
} else {
- const VertexDescription *a_ptr = vertex_formats.ptr();
- const VertexDescription *b_ptr = p_key.vertex_formats.ptr();
+ const VertexAttribute *a_ptr = vertex_formats.ptr();
+ const VertexAttribute *b_ptr = p_key.vertex_formats.ptr();
for (int i = 0; i < vdc; i++) {
- const VertexDescription &a = a_ptr[i];
- const VertexDescription &b = b_ptr[i];
+ const VertexAttribute &a = a_ptr[i];
+ const VertexAttribute &b = b_ptr[i];
if (a.location != b.location) {
return false;
@@ -367,9 +369,9 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t hash() const {
int vdc = vertex_formats.size();
uint32_t h = hash_djb2_one_32(vdc);
- const VertexDescription *ptr = vertex_formats.ptr();
+ const VertexAttribute *ptr = vertex_formats.ptr();
for (int i = 0; i < vdc; i++) {
- const VertexDescription &vd = ptr[i];
+ const VertexAttribute &vd = ptr[i];
h = hash_djb2_one_32(vd.location, h);
h = hash_djb2_one_32(vd.offset, h);
h = hash_djb2_one_32(vd.format, h);
@@ -391,7 +393,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
HashMap<VertexDescriptionKey, VertexFormatID, VertexDescriptionHash> vertex_format_cache;
struct VertexDescriptionCache {
- Vector<VertexDescription> vertex_formats;
+ Vector<VertexAttribute> vertex_formats;
VkVertexInputBindingDescription *bindings;
VkVertexInputAttributeDescription *attributes;
VkPipelineVertexInputStateCreateInfo create_info;
@@ -950,10 +952,12 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t max_timestamp_query_elements;
- Frame *frames; //frames available, they are cycled (usually 3)
+ Frame *frames; //frames available, for main device they are cycled (usually 3), for local devices only 1
int frame; //current frame
int frame_count; //total amount of frames
uint64_t frames_drawn;
+ RID local_device;
+ bool local_device_processing = false;
void _free_pending_resources(int p_frame);
@@ -969,6 +973,9 @@ class RenderingDeviceVulkan : public RenderingDevice {
template <class T>
void _free_rids(T &p_owner, const char *p_type);
+ void _finalize_command_bufers();
+ void _begin_frame();
+
public:
virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>());
virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture);
@@ -983,6 +990,7 @@ public:
virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw = false);
virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw = false);
+ virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw = false);
/*********************/
/**** FRAMEBUFFER ****/
@@ -1008,7 +1016,7 @@ public:
virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>());
// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
- virtual VertexFormatID vertex_format_create(const Vector<VertexDescription> &p_vertex_formats);
+ virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats);
virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers);
virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false);
@@ -1072,7 +1080,7 @@ public:
virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array);
virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array);
virtual void draw_list_set_line_width(DrawListID p_list, float p_width);
- virtual void draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size);
+ virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size);
virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0);
@@ -1088,7 +1096,7 @@ public:
virtual ComputeListID compute_list_begin();
virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline);
virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index);
- virtual void compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size);
+ virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size);
virtual void compute_list_add_barrier(ComputeListID p_list);
virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups);
@@ -1118,14 +1126,20 @@ public:
virtual int limit_get(Limit p_limit);
virtual void prepare_screen_for_drawing();
- void initialize(VulkanContext *p_context);
+ void initialize(VulkanContext *p_context, bool p_local_device = false);
void finalize();
- virtual void swap_buffers();
+ virtual void swap_buffers(); //for main device
+
+ virtual void submit(); //for local device
+ virtual void sync(); //for local device
virtual uint32_t get_frame_delay() const;
+ virtual RenderingDevice *create_local_device();
+
RenderingDeviceVulkan();
+ ~RenderingDeviceVulkan();
};
#endif // RENDERING_DEVICE_VULKAN_H
diff --git a/drivers/vulkan/vulkan_context.cpp b/drivers/vulkan/vulkan_context.cpp
index 68b4cdf4a4..d293abdee3 100644
--- a/drivers/vulkan/vulkan_context.cpp
+++ b/drivers/vulkan/vulkan_context.cpp
@@ -165,16 +165,17 @@ VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char **check_n
Error VulkanContext::_create_validation_layers() {
VkResult err;
+ const char *instance_validation_layers_alt1[] = { "VK_LAYER_KHRONOS_validation" };
+ const char *instance_validation_layers_alt2[] = { "VK_LAYER_LUNARG_standard_validation" };
+ const char *instance_validation_layers_alt3[] = { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_core_validation", "VK_LAYER_GOOGLE_unique_objects" };
+
uint32_t instance_layer_count = 0;
- uint32_t validation_layer_count = 0;
- const char *instance_validation_layers_alt1[] = { "VK_LAYER_LUNARG_standard_validation" };
- const char *instance_validation_layers_alt2[] = { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation",
- "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_core_validation",
- "VK_LAYER_GOOGLE_unique_objects" };
- VkBool32 validation_found = 0;
err = vkEnumerateInstanceLayerProperties(&instance_layer_count, nullptr);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
- const char **instance_validation_layers = instance_validation_layers_alt1;
+
+ VkBool32 validation_found = 0;
+ uint32_t validation_layer_count = 0;
+ const char **instance_validation_layers = nullptr;
if (instance_layer_count > 0) {
VkLayerProperties *instance_layers = (VkLayerProperties *)malloc(sizeof(VkLayerProperties) * instance_layer_count);
err = vkEnumerateInstanceLayerProperties(&instance_layer_count, instance_layers);
@@ -183,27 +184,33 @@ Error VulkanContext::_create_validation_layers() {
ERR_FAIL_V(ERR_CANT_CREATE);
}
- validation_found = _check_layers(ARRAY_SIZE(instance_validation_layers_alt1), instance_validation_layers,
- instance_layer_count, instance_layers);
- if (validation_found) {
- enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt1);
- enabled_layers[0] = "VK_LAYER_LUNARG_standard_validation";
- validation_layer_count = 1;
- } else {
- // use alternative set of validation layers
- instance_validation_layers = instance_validation_layers_alt2;
- enabled_layer_count = ARRAY_SIZE(instance_validation_layers_alt2);
- validation_found = _check_layers(ARRAY_SIZE(instance_validation_layers_alt2), instance_validation_layers,
- instance_layer_count, instance_layers);
+ validation_layer_count = ARRAY_SIZE(instance_validation_layers_alt1);
+ instance_validation_layers = instance_validation_layers_alt1;
+ validation_found = _check_layers(validation_layer_count, instance_validation_layers, instance_layer_count, instance_layers);
+
+ // use alternative (deprecated, removed in SDK 1.1.126.0) set of validation layers
+ if (!validation_found) {
validation_layer_count = ARRAY_SIZE(instance_validation_layers_alt2);
- for (uint32_t i = 0; i < validation_layer_count; i++) {
- enabled_layers[i] = instance_validation_layers[i];
- }
+ instance_validation_layers = instance_validation_layers_alt2;
+ validation_found = _check_layers(validation_layer_count, instance_validation_layers, instance_layer_count, instance_layers);
}
+
+ // use alternative (deprecated, removed in SDK 1.1.121.1) set of validation layers
+ if (!validation_found) {
+ validation_layer_count = ARRAY_SIZE(instance_validation_layers_alt3);
+ instance_validation_layers = instance_validation_layers_alt3;
+ validation_found = _check_layers(validation_layer_count, instance_validation_layers, instance_layer_count, instance_layers);
+ }
+
free(instance_layers);
}
- if (!validation_found) {
+ if (validation_found) {
+ enabled_layer_count = validation_layer_count;
+ for (uint32_t i = 0; i < validation_layer_count; i++) {
+ enabled_layers[i] = instance_validation_layers[i];
+ }
+ } else {
return ERR_CANT_CREATE;
}
@@ -1499,8 +1506,100 @@ VulkanContext::VulkanContext() {
swapchainImageCount = 0;
}
+RID VulkanContext::local_device_create() {
+ LocalDevice ld;
+
+ { //create device
+ VkResult err;
+ float queue_priorities[1] = { 0.0 };
+ VkDeviceQueueCreateInfo queues[2];
+ queues[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
+ queues[0].pNext = nullptr;
+ queues[0].queueFamilyIndex = graphics_queue_family_index;
+ queues[0].queueCount = 1;
+ queues[0].pQueuePriorities = queue_priorities;
+ queues[0].flags = 0;
+
+ VkDeviceCreateInfo sdevice = {
+ /*sType =*/VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
+ /*pNext */ nullptr,
+ /*flags */ 0,
+ /*queueCreateInfoCount */ 1,
+ /*pQueueCreateInfos */ queues,
+ /*enabledLayerCount */ 0,
+ /*ppEnabledLayerNames */ nullptr,
+ /*enabledExtensionCount */ enabled_extension_count,
+ /*ppEnabledExtensionNames */ (const char *const *)extension_names,
+ /*pEnabledFeatures */ &physical_device_features, // If specific features are required, pass them in here
+ };
+ err = vkCreateDevice(gpu, &sdevice, nullptr, &ld.device);
+ ERR_FAIL_COND_V(err, RID());
+ }
+
+ { //create graphics queue
+
+ vkGetDeviceQueue(ld.device, graphics_queue_family_index, 0, &ld.queue);
+ }
+
+ return local_device_owner.make_rid(ld);
+}
+
+VkDevice VulkanContext::local_device_get_vk_device(RID p_local_device) {
+ LocalDevice *ld = local_device_owner.getornull(p_local_device);
+ return ld->device;
+}
+
+void VulkanContext::local_device_push_command_buffers(RID p_local_device, const VkCommandBuffer *p_buffers, int p_count) {
+
+ LocalDevice *ld = local_device_owner.getornull(p_local_device);
+ ERR_FAIL_COND(ld->waiting);
+
+ VkSubmitInfo submit_info;
+ submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+ submit_info.pNext = nullptr;
+ submit_info.pWaitDstStageMask = nullptr;
+ submit_info.waitSemaphoreCount = 0;
+ submit_info.pWaitSemaphores = nullptr;
+ submit_info.commandBufferCount = p_count;
+ submit_info.pCommandBuffers = p_buffers;
+ submit_info.signalSemaphoreCount = 0;
+ submit_info.pSignalSemaphores = nullptr;
+
+ VkResult err = vkQueueSubmit(ld->queue, 1, &submit_info, VK_NULL_HANDLE);
+ ERR_FAIL_COND(err);
+
+ ld->waiting = true;
+}
+
+void VulkanContext::local_device_sync(RID p_local_device) {
+
+ LocalDevice *ld = local_device_owner.getornull(p_local_device);
+ ERR_FAIL_COND(!ld->waiting);
+
+ vkDeviceWaitIdle(ld->device);
+ ld->waiting = false;
+}
+
+void VulkanContext::local_device_free(RID p_local_device) {
+
+ LocalDevice *ld = local_device_owner.getornull(p_local_device);
+ vkDestroyDevice(ld->device, nullptr);
+ local_device_owner.free(p_local_device);
+}
+
VulkanContext::~VulkanContext() {
if (queue_props) {
free(queue_props);
}
+ for (uint32_t i = 0; i < FRAME_LAG; i++) {
+ vkDestroyFence(device, fences[i], nullptr);
+ vkDestroySemaphore(device, image_acquired_semaphores[i], nullptr);
+ vkDestroySemaphore(device, draw_complete_semaphores[i], nullptr);
+ if (separate_present_queue) {
+ vkDestroySemaphore(device, image_ownership_semaphores[i], nullptr);
+ }
+ }
+ DestroyDebugUtilsMessengerEXT(inst, dbg_messenger, nullptr);
+ vkDestroyDevice(device, nullptr);
+ vkDestroyInstance(inst, nullptr);
}
diff --git a/drivers/vulkan/vulkan_context.h b/drivers/vulkan/vulkan_context.h
index e587104e3c..51c3febb47 100644
--- a/drivers/vulkan/vulkan_context.h
+++ b/drivers/vulkan/vulkan_context.h
@@ -33,6 +33,8 @@
#include "core/error_list.h"
#include "core/map.h"
+#include "core/os/mutex.h"
+#include "core/rid_owner.h"
#include "core/ustring.h"
#include "servers/display_server.h"
#include <vulkan/vulkan.h>
@@ -105,6 +107,14 @@ class VulkanContext {
}
};
+ struct LocalDevice {
+ bool waiting = false;
+ VkDevice device;
+ VkQueue queue;
+ };
+
+ RID_Owner<LocalDevice, true> local_device_owner;
+
Map<DisplayServer::WindowID, Window> windows;
uint32_t swapchainImageCount;
@@ -194,6 +204,12 @@ public:
VkFramebuffer window_get_framebuffer(DisplayServer::WindowID p_window = 0);
VkRenderPass window_get_render_pass(DisplayServer::WindowID p_window = 0);
+ RID local_device_create();
+ VkDevice local_device_get_vk_device(RID p_local_device);
+ void local_device_push_command_buffers(RID p_local_device, const VkCommandBuffer *p_buffers, int p_count);
+ void local_device_sync(RID p_local_device);
+ void local_device_free(RID p_local_device);
+
VkFormat get_screen_format() const;
VkPhysicalDeviceLimits get_device_limits() const;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index f10e439f10..09f55bea0c 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -31,7 +31,7 @@
#include "animation_track_editor.h"
#include "animation_track_editor_plugins.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/animation_bezier_editor.h"
#include "editor/plugins/animation_player_editor_plugin.h"
@@ -754,14 +754,17 @@ public:
for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
+ int key = 0;
for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
float key_ofs = F->get();
- if (from != key_ofs)
+ if (from != key_ofs) {
+ key++;
continue;
+ }
int track = E->key();
- key_ofs_map[track][key_ofs] = to;
+ key_ofs_map[track][key] = to;
if (setting)
return;
@@ -4100,7 +4103,7 @@ bool AnimationTrackEditor::is_selection_active() const {
}
bool AnimationTrackEditor::is_snap_enabled() const {
- return snap->is_pressed() ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
}
void AnimationTrackEditor::_update_tracks() {
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 77e20b971c..987d5649b1 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -30,7 +30,7 @@
#include "code_editor.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/string_builder.h"
#include "editor/editor_scale.h"
@@ -513,7 +513,7 @@ void FindReplaceBar::_search_text_changed(const String &p_text) {
void FindReplaceBar::_search_text_entered(const String &p_text) {
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
search_prev();
} else {
search_next();
@@ -525,7 +525,7 @@ void FindReplaceBar::_replace_text_entered(const String &p_text) {
if (selection_only->is_pressed() && text_edit->is_selection_active()) {
_replace_all();
_hide_bar();
- } else if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ } else if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
_replace();
search_prev();
} else {
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 1971abadc4..81a7d85b18 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -149,39 +149,74 @@ void ScriptEditorDebugger::save_node(ObjectID p_id, const String &p_file) {
}
void ScriptEditorDebugger::_file_selected(const String &p_file) {
- Error err;
- FileAccessRef file = FileAccess::open(p_file, FileAccess::WRITE, &err);
- if (err != OK) {
- ERR_PRINT("Failed to open " + p_file);
- return;
- }
- Vector<String> line;
- line.resize(Performance::MONITOR_MAX);
+ switch (file_dialog_purpose) {
+ case SAVE_MONITORS_CSV: {
+ Error err;
+ FileAccessRef file = FileAccess::open(p_file, FileAccess::WRITE, &err);
- // signatures
- for (int i = 0; i < Performance::MONITOR_MAX; i++) {
- line.write[i] = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i));
- }
- file->store_csv_line(line);
+ if (err != OK) {
+ ERR_PRINT("Failed to open " + p_file);
+ return;
+ }
+ Vector<String> line;
+ line.resize(Performance::MONITOR_MAX);
- // values
- List<Vector<float>>::Element *E = perf_history.back();
- while (E) {
+ // signatures
+ for (int i = 0; i < Performance::MONITOR_MAX; i++) {
+ line.write[i] = Performance::get_singleton()->get_monitor_name(Performance::Monitor(i));
+ }
+ file->store_csv_line(line);
- Vector<float> &perf_data = E->get();
- for (int i = 0; i < perf_data.size(); i++) {
+ // values
+ List<Vector<float>>::Element *E = perf_history.back();
+ while (E) {
- line.write[i] = String::num_real(perf_data[i]);
- }
- file->store_csv_line(line);
- E = E->prev();
- }
- file->store_string("\n");
+ Vector<float> &perf_data = E->get();
+ for (int i = 0; i < perf_data.size(); i++) {
+
+ line.write[i] = String::num_real(perf_data[i]);
+ }
+ file->store_csv_line(line);
+ E = E->prev();
+ }
+ file->store_string("\n");
+
+ Vector<Vector<String>> profiler_data = profiler->get_data_as_csv();
+ for (int i = 0; i < profiler_data.size(); i++) {
+ file->store_csv_line(profiler_data[i]);
+ }
+ } break;
+ case SAVE_VRAM_CSV: {
+ Error err;
+ FileAccessRef file = FileAccess::open(p_file, FileAccess::WRITE, &err);
- Vector<Vector<String>> profiler_data = profiler->get_data_as_csv();
- for (int i = 0; i < profiler_data.size(); i++) {
- file->store_csv_line(profiler_data[i]);
+ if (err != OK) {
+ ERR_PRINT("Failed to open " + p_file);
+ return;
+ }
+
+ Vector<String> headers;
+ headers.resize(vmem_tree->get_columns());
+ for (int i = 0; i < vmem_tree->get_columns(); ++i) {
+ headers.write[i] = vmem_tree->get_column_title(i);
+ }
+ file->store_csv_line(headers);
+
+ if (vmem_tree->get_root()) {
+ TreeItem *ti = vmem_tree->get_root()->get_children();
+ while (ti) {
+ Vector<String> values;
+ values.resize(vmem_tree->get_columns());
+ for (int i = 0; i < vmem_tree->get_columns(); ++i) {
+ values.write[i] = ti->get_text(i);
+ }
+ file->store_csv_line(values);
+
+ ti = ti->get_next();
+ }
+ }
+ } break;
}
}
@@ -233,6 +268,15 @@ void ScriptEditorDebugger::_video_mem_request() {
_put_msg("core:memory", Array());
}
+void ScriptEditorDebugger::_video_mem_export() {
+
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+ file_dialog->clear_filters();
+ file_dialog_purpose = SAVE_VRAM_CSV;
+ file_dialog->popup_centered_ratio();
+}
+
Size2 ScriptEditorDebugger::get_minimum_size() const {
Size2 ms = MarginContainer::get_minimum_size();
@@ -766,6 +810,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
error_tree->connect("item_selected", callable_mp(this, &ScriptEditorDebugger::_error_selected));
error_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_error_activated));
vmem_refresh->set_icon(get_theme_icon("Reload", "EditorIcons"));
+ vmem_export->set_icon(get_theme_icon("Save", "EditorIcons"));
reason->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
@@ -840,6 +885,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
dobreak->set_icon(get_theme_icon("Pause", "EditorIcons"));
docontinue->set_icon(get_theme_icon("DebugContinue", "EditorIcons"));
vmem_refresh->set_icon(get_theme_icon("Reload", "EditorIcons"));
+ vmem_export->set_icon(get_theme_icon("Save", "EditorIcons"));
} break;
}
}
@@ -981,6 +1027,7 @@ void ScriptEditorDebugger::_export_csv() {
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+ file_dialog_purpose = SAVE_MONITORS_CSV;
file_dialog->popup_centered_ratio();
}
@@ -1701,8 +1748,12 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
vmem_hb->add_child(vmem_total);
vmem_refresh = memnew(ToolButton);
vmem_hb->add_child(vmem_refresh);
+ vmem_export = memnew(ToolButton);
+ vmem_export->set_tooltip(TTR("Export list to a CSV file"));
+ vmem_hb->add_child(vmem_export);
vmem_vb->add_child(vmem_hb);
vmem_refresh->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_video_mem_request));
+ vmem_export->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_video_mem_export));
VBoxContainer *vmmc = memnew(VBoxContainer);
vmem_tree = memnew(Tree);
diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index 9cb7dc2edf..a08a7c67c2 100644
--- a/editor/debugger/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -88,6 +88,11 @@ private:
PopupMenu *item_menu;
EditorFileDialog *file_dialog;
+ enum FileDialogPurpose {
+ SAVE_MONITORS_CSV,
+ SAVE_VRAM_CSV,
+ };
+ FileDialogPurpose file_dialog_purpose;
int error_count;
int warning_count;
@@ -121,6 +126,7 @@ private:
Tree *vmem_tree;
Button *vmem_refresh;
+ Button *vmem_export;
LineEdit *vmem_total;
Tree *stack_dump;
@@ -160,6 +166,7 @@ private:
void _remote_object_property_updated(ObjectID p_id, const String &p_property);
void _video_mem_request();
+ void _video_mem_export();
int _get_node_path_cache(const NodePath &p_path);
diff --git a/editor/doc_data.cpp b/editor/doc_data.cpp
index 096be1fe4b..310e78ee60 100644
--- a/editor/doc_data.cpp
+++ b/editor/doc_data.cpp
@@ -40,6 +40,9 @@
#include "core/version.h"
#include "scene/resources/theme.h"
+// Used for a hack preserving Mono properties on non-Mono builds.
+#include "modules/modules_enabled.gen.h"
+
void DocData::merge_from(const DocData &p_data) {
for (Map<String, ClassDoc>::Element *E = class_list.front(); E; E = E->next()) {
@@ -154,6 +157,23 @@ void DocData::merge_from(const DocData &p_data) {
break;
}
}
+
+#ifndef MODULE_MONO_ENABLED
+ // The Mono module defines some properties that we want to keep when
+ // re-generating docs with a non-Mono build, to prevent pointless diffs
+ // (and loss of descriptions) depending on the config of the doc writer.
+ // We use a horrible hack to force keeping the relevant properties,
+ // hardcoded below. At least it's an ad hoc hack... ¯\_(ツ)_/¯
+ // Don't show this to your kids.
+ if (c.name == "@GlobalScope") {
+ // Retrieve GodotSharp singleton.
+ for (int j = 0; j < cf.properties.size(); j++) {
+ if (cf.properties[j].name == "GodotSharp") {
+ c.properties.push_back(cf.properties[j]);
+ }
+ }
+ }
+#endif
}
}
@@ -173,6 +193,8 @@ static void return_doc_from_retinfo(DocData::MethodDoc &p_method, const Property
p_method.return_type = "int";
} else if (p_retinfo.class_name != StringName()) {
p_method.return_type = p_retinfo.class_name;
+ } else if (p_retinfo.type == Variant::ARRAY && p_retinfo.hint == PROPERTY_HINT_ARRAY_TYPE) {
+ p_method.return_type = p_retinfo.hint_string + "[]";
} else if (p_retinfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
p_method.return_type = p_retinfo.hint_string;
} else if (p_retinfo.type == Variant::NIL && p_retinfo.usage & PROPERTY_USAGE_NIL_IS_VARIANT) {
@@ -195,6 +217,8 @@ static void argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const Pr
p_argument.type = "int";
} else if (p_arginfo.class_name != StringName()) {
p_argument.type = p_arginfo.class_name;
+ } else if (p_arginfo.type == Variant::ARRAY && p_arginfo.hint == PROPERTY_HINT_ARRAY_TYPE) {
+ p_argument.type = p_arginfo.hint_string + "[]";
} else if (p_arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
p_argument.type = p_arginfo.hint_string;
} else if (p_arginfo.type == Variant::NIL) {
@@ -243,6 +267,12 @@ void DocData::generate(bool p_basic_types) {
Set<StringName> setters_getters;
String name = classes.front()->get();
+ if (!ClassDB::is_class_exposed(name)) {
+ print_verbose(vformat("Class '%s' is not exposed, skipping.", name));
+ classes.pop_front();
+ continue;
+ }
+
String cname = name;
if (cname.begins_with("_")) //proxy class
cname = cname.substr(1, name.length());
@@ -271,7 +301,7 @@ void DocData::generate(bool p_basic_types) {
EO = EO->next();
}
- if (E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_INTERNAL)
+ if (E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_SUBGROUP || E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_INTERNAL)
continue;
PropertyDoc prop;
@@ -328,6 +358,8 @@ void DocData::generate(bool p_basic_types) {
prop.type = "int";
} else if (retinfo.class_name != StringName()) {
prop.type = retinfo.class_name;
+ } else if (retinfo.type == Variant::ARRAY && retinfo.hint == PROPERTY_HINT_ARRAY_TYPE) {
+ prop.type = retinfo.hint_string + "[]";
} else if (retinfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
prop.type = retinfo.hint_string;
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 7e499facd5..c80ae5f21b 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -30,7 +30,7 @@
#include "editor_audio_buses.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "editor_node.h"
@@ -325,7 +325,7 @@ void EditorAudioBus::_volume_changed(float p_normalized) {
const float p_db = this->_normalized_volume_to_scaled_db(p_normalized);
- if (InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
// Snap the value when holding Ctrl for easier editing.
// To do so, it needs to be converted back to normalized volume (as the slider uses that unit).
slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db)));
@@ -386,7 +386,7 @@ float EditorAudioBus::_scaled_db_to_normalized_volume(float db) {
void EditorAudioBus::_show_value(float slider_value) {
float db;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
// Display the correct (snapped) value when holding Ctrl
db = Math::round(_normalized_volume_to_scaled_db(slider_value));
} else {
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 942b4a8ee6..9c739474d1 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -1066,9 +1066,9 @@ Array EditorSelection::_get_transformable_selected_nodes() {
return ret;
}
-Array EditorSelection::get_selected_nodes() {
+TypedArray<Node> EditorSelection::get_selected_nodes() {
- Array ret;
+ TypedArray<Node> ret;
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 4f5d68bfed..e4f4c67c8e 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -257,7 +257,7 @@ protected:
static void _bind_methods();
public:
- Array get_selected_nodes();
+ TypedArray<Node> get_selected_nodes();
void add_node(Node *p_node);
void remove_node(Node *p_node);
bool is_selected(Node *) const;
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index a36e2f360e..050b0a5f33 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -30,7 +30,7 @@
#include "editor_help.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "doc_data_compressed.gen.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -198,7 +198,12 @@ void EditorHelp::_add_type(const String &p_type, const String &p_enum) {
const Color text_color = get_theme_color("default_color", "RichTextLabel");
const Color type_color = get_theme_color("accent_color", "Editor").linear_interpolate(text_color, 0.5);
class_desc->push_color(type_color);
+ bool add_array = false;
if (can_ref) {
+ if (t.ends_with("[]")) {
+ add_array = true;
+ t = t.replace("[]", "");
+ }
if (p_enum.empty()) {
class_desc->push_meta("#" + t); //class
} else {
@@ -206,8 +211,15 @@ void EditorHelp::_add_type(const String &p_type, const String &p_enum) {
}
}
class_desc->add_text(t);
- if (can_ref)
+ if (can_ref) {
class_desc->pop();
+ if (add_array) {
+ class_desc->add_text(" ");
+ class_desc->push_meta("#Array"); //class
+ class_desc->add_text("[]");
+ class_desc->pop();
+ }
+ }
class_desc->pop();
}
@@ -1832,7 +1844,7 @@ void FindBar::_search_text_changed(const String &p_text) {
void FindBar::_search_text_entered(const String &p_text) {
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
search_prev();
} else {
search_next();
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index a0f8b59117..8fcd5bacb6 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -66,6 +66,11 @@ Size2 EditorProperty::get_minimum_size() const {
ms.width += key->get_width() + get_theme_constant("hseparator", "Tree");
}
+ if (deletable) {
+ Ref<Texture2D> key = get_theme_icon("Close", "EditorIcons");
+ ms.width += key->get_width() + get_theme_constant("hseparator", "Tree");
+ }
+
if (checkable) {
Ref<Texture2D> check = get_theme_icon("checked", "CheckBox");
ms.width += check->get_width() + get_theme_constant("hseparation", "CheckBox") + get_theme_constant("hseparator", "Tree");
@@ -154,6 +159,18 @@ void EditorProperty::_notification(int p_what) {
text_size -= key->get_width() + 4 * EDSCALE;
}
}
+
+ if (deletable) {
+ Ref<Texture2D> close;
+
+ close = get_theme_icon("Close", "EditorIcons");
+
+ rect.size.x -= close->get_width() + get_theme_constant("hseparator", "Tree");
+
+ if (no_children) {
+ text_size -= close->get_width() + 4 * EDSCALE;
+ }
+ }
}
//set children
@@ -278,6 +295,25 @@ void EditorProperty::_notification(int p_what) {
} else {
keying_rect = Rect2();
}
+
+ if (deletable) {
+ Ref<Texture2D> close;
+
+ close = get_theme_icon("Close", "EditorIcons");
+
+ ofs = size.width - close->get_width() - get_theme_constant("hseparator", "Tree");
+
+ Color color2(1, 1, 1);
+ if (delete_hover) {
+ color2.r *= 1.2;
+ color2.g *= 1.2;
+ color2.b *= 1.2;
+ }
+ delete_rect = Rect2(ofs, ((size.height - close->get_height()) / 2), close->get_width(), close->get_height());
+ draw_texture(close, delete_rect.position, color2);
+ } else {
+ delete_rect = Rect2();
+ }
}
}
@@ -547,6 +583,16 @@ void EditorProperty::set_keying(bool p_keying) {
queue_sort();
}
+void EditorProperty::set_deletable(bool p_deletable) {
+ deletable = p_deletable;
+ update();
+ queue_sort();
+}
+
+bool EditorProperty::is_deletable() const {
+ return deletable;
+}
+
bool EditorProperty::is_keying() const {
return keying;
}
@@ -619,6 +665,12 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
+ bool new_delete_hover = delete_rect.has_point(me->get_position()) && !button_left;
+ if (new_delete_hover != delete_hover) {
+ delete_hover = new_delete_hover;
+ update();
+ }
+
bool new_revert_hover = revert_rect.has_point(me->get_position()) && !button_left;
if (new_revert_hover != revert_hover) {
revert_hover = new_revert_hover;
@@ -662,6 +714,9 @@ void EditorProperty::_gui_input(const Ref<InputEvent> &p_event) {
call_deferred("update_property");
}
}
+ if (delete_rect.has_point(mb->get_position())) {
+ emit_signal("property_deleted", property);
+ }
if (revert_rect.has_point(mb->get_position())) {
@@ -821,6 +876,9 @@ void EditorProperty::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_keying", "keying"), &EditorProperty::set_keying);
ClassDB::bind_method(D_METHOD("is_keying"), &EditorProperty::is_keying);
+ ClassDB::bind_method(D_METHOD("set_deletable", "deletable"), &EditorProperty::set_deletable);
+ ClassDB::bind_method(D_METHOD("is_deletable"), &EditorProperty::is_deletable);
+
ClassDB::bind_method(D_METHOD("get_edited_property"), &EditorProperty::get_edited_property);
ClassDB::bind_method(D_METHOD("get_edited_object"), &EditorProperty::get_edited_object);
@@ -839,9 +897,11 @@ void EditorProperty::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "checked"), "set_checked", "is_checked");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_red"), "set_draw_red", "is_draw_red");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keying"), "set_keying", "is_keying");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deletable"), "set_deletable", "is_deletable");
ADD_SIGNAL(MethodInfo("property_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("multiple_properties_changed", PropertyInfo(Variant::PACKED_STRING_ARRAY, "properties"), PropertyInfo(Variant::ARRAY, "value")));
ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING_NAME, "property")));
+ ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING_NAME, "property")));
ADD_SIGNAL(MethodInfo("property_keyed_with_value", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::STRING, "bool")));
ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
@@ -865,6 +925,7 @@ EditorProperty::EditorProperty() {
checked = false;
draw_red = false;
keying = false;
+ deletable = false;
keying_hover = false;
revert_hover = false;
check_hover = false;
@@ -926,7 +987,7 @@ void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_par
}
}
-bool EditorInspectorPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+bool EditorInspectorPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
if (get_script_instance()) {
Variant arg[6] = {
@@ -1276,11 +1337,11 @@ EditorInspectorSection::~EditorInspectorSection() {
Ref<EditorInspectorPlugin> EditorInspector::inspector_plugins[MAX_PLUGINS];
int EditorInspector::inspector_plugin_count = 0;
-EditorProperty *EditorInspector::instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+EditorProperty *EditorInspector::instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
for (int i = inspector_plugin_count - 1; i >= 0; i--) {
- inspector_plugins[i]->parse_property(p_object, p_type, p_path, p_hint, p_hint_text, p_usage);
+ inspector_plugins[i]->parse_property(p_object, p_type, p_path, p_hint, p_hint_text, p_usage, p_wide);
if (inspector_plugins[i]->added_editors.size()) {
for (int j = 1; j < inspector_plugins[i]->added_editors.size(); j++) { //only keep first one
memdelete(inspector_plugins[i]->added_editors[j].property_editor);
@@ -1362,6 +1423,7 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
ep->object = object;
ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed));
ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
+ ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
@@ -1394,6 +1456,7 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
ep->set_read_only(read_only);
ep->update_property();
ep->update_reload_status();
+ ep->set_deletable(deletable_properties);
}
}
ped->added_editors.clear();
@@ -1762,7 +1825,7 @@ void EditorInspector::update_tree() {
for (List<Ref<EditorInspectorPlugin>>::Element *E = valid_plugins.front(); E; E = E->next()) {
Ref<EditorInspectorPlugin> ped = E->get();
- bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage);
+ bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors);
List<EditorInspectorPlugin::AddedEditor> editors = ped->added_editors; //make a copy, since plugins may be used again in a sub-inspector
ped->added_editors.clear();
@@ -1806,6 +1869,7 @@ void EditorInspector::update_tree() {
ep->set_keying(keying);
ep->set_read_only(read_only);
+ ep->set_deletable(deletable_properties);
}
current_vbox->add_child(F->get().property_editor);
@@ -1817,6 +1881,7 @@ void EditorInspector::update_tree() {
ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed_update_all), varray(), CONNECT_DEFERRED);
}
ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
+ ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
@@ -2000,6 +2065,10 @@ int EditorInspector::get_scroll_offset() const {
return get_v_scroll();
}
+void EditorInspector::set_use_wide_editors(bool p_enable) {
+ wide_editors = p_enable;
+}
+
void EditorInspector::set_sub_inspector(bool p_enable) {
sub_inspector = p_enable;
@@ -2013,6 +2082,10 @@ void EditorInspector::set_sub_inspector(bool p_enable) {
}
}
+void EditorInspector::set_use_deletable_properties(bool p_enabled) {
+ deletable_properties = p_enabled;
+}
+
void EditorInspector::_edit_request_change(Object *p_object, const String &p_property) {
if (object != p_object) //may be undoing/redoing for a non edited object, so ignore
@@ -2145,6 +2218,15 @@ void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {
emit_signal("property_keyed", p_path, object->get(p_path), p_advance); //second param is deprecated
}
+void EditorInspector::_property_deleted(const String &p_path) {
+
+ print_line("deleted pressed?");
+ if (!object)
+ return;
+
+ emit_signal("property_deleted", p_path); //second param is deprecated
+}
+
void EditorInspector::_property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance) {
if (!object)
@@ -2348,6 +2430,7 @@ void EditorInspector::_bind_methods() {
ADD_SIGNAL(MethodInfo("property_selected", PropertyInfo(Variant::STRING, "property")));
ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING, "property")));
+ ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING, "property")));
ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::OBJECT, "res"), PropertyInfo(Variant::STRING, "prop")));
ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("property_edited", PropertyInfo(Variant::STRING, "property")));
@@ -2365,6 +2448,7 @@ EditorInspector::EditorInspector() {
set_enable_h_scroll(false);
set_enable_v_scroll(true);
+ wide_editors = false;
show_categories = false;
hide_script = true;
use_doc_hints = false;
@@ -2383,6 +2467,7 @@ EditorInspector::EditorInspector() {
set_process(true);
property_focusable = -1;
sub_inspector = false;
+ deletable_properties = false;
get_v_scrollbar()->connect("value_changed", callable_mp(this, &EditorInspector::_vscroll_changed));
update_scroll_request = -1;
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index b49a4424f6..c8c1ecc49a 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -64,6 +64,7 @@ private:
bool checked;
bool draw_red;
bool keying;
+ bool deletable;
Rect2 right_child_rect;
Rect2 bottom_child_rect;
@@ -74,6 +75,8 @@ private:
bool revert_hover;
Rect2 check_rect;
bool check_hover;
+ Rect2 delete_rect;
+ bool delete_hover;
bool can_revert;
@@ -133,6 +136,8 @@ public:
void set_keying(bool p_keying);
bool is_keying() const;
+ void set_deletable(bool p_enable);
+ bool is_deletable() const;
void add_focusable(Control *p_control);
void select(int p_focusable = -1);
void deselect();
@@ -190,7 +195,7 @@ public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual void parse_category(Object *p_object, const String &p_parse_category);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};
@@ -283,6 +288,8 @@ class EditorInspector : public ScrollContainer {
bool read_only;
bool keying;
bool sub_inspector;
+ bool wide_editors;
+ bool deletable_properties;
float refresh_countdown;
bool update_tree_pending;
@@ -307,6 +314,7 @@ class EditorInspector : public ScrollContainer {
void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
void _property_keyed(const String &p_path, bool p_advance);
void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
+ void _property_deleted(const String &p_path);
void _property_checked(const String &p_path, bool p_checked);
@@ -337,7 +345,7 @@ public:
static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
static void cleanup_plugins();
- static EditorProperty *instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ static EditorProperty *instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
void set_undo_redo(UndoRedo *p_undo_redo);
@@ -380,8 +388,11 @@ public:
void set_object_class(const String &p_class);
String get_object_class() const;
+ void set_use_wide_editors(bool p_enable);
void set_sub_inspector(bool p_enable);
+ void set_use_deletable_properties(bool p_enabled);
+
EditorInspector();
};
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index d8f0a2764a..ea2009ab58 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -32,7 +32,7 @@
#include "core/bind/core_bind.h"
#include "core/class_db.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/config_file.h"
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
@@ -64,6 +64,7 @@
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
+#include "servers/rendering/rendering_device.h"
#include "editor/audio_stream_preview.h"
#include "editor/debugger/editor_debugger_node.h"
@@ -97,6 +98,7 @@
#include "editor/import/resource_importer_layered_texture.h"
#include "editor/import/resource_importer_obj.h"
#include "editor/import/resource_importer_scene.h"
+#include "editor/import/resource_importer_shader_file.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_texture_atlas.h"
#include "editor/import/resource_importer_wav.h"
@@ -147,6 +149,7 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/shader_editor_plugin.h"
+#include "editor/plugins/shader_file_editor_plugin.h"
#include "editor/plugins/skeleton_2d_editor_plugin.h"
#include "editor/plugins/skeleton_3d_editor_plugin.h"
#include "editor/plugins/skeleton_ik_3d_editor_plugin.h"
@@ -358,13 +361,13 @@ void EditorNode::_notification(int p_what) {
scene_root->set_default_canvas_item_texture_repeat(tr);
}
- RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape")));
+ RS::DOFBokehShape dof_shape = RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape")));
RS::get_singleton()->camera_effects_set_dof_blur_bokeh_shape(dof_shape);
- RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality")));
- bool dof_jitter = GLOBAL_GET("rendering/quality/filters/depth_of_field_use_jitter");
+ RS::DOFBlurQuality dof_quality = RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality")));
+ bool dof_jitter = GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter");
RS::get_singleton()->camera_effects_set_dof_blur_quality(dof_quality, dof_jitter);
RS::get_singleton()->environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
- RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve"));
+ RS::get_singleton()->screen_space_roughness_limiter_set_active(GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter"), GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_curve"));
bool glow_bicubic = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
RS::get_singleton()->environment_glow_set_use_bicubic_upscale(glow_bicubic);
RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
@@ -374,8 +377,10 @@ void EditorNode::_notification(int p_what) {
float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale");
float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale");
RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale);
- RS::ShadowFilter shadow_filter = RS::ShadowFilter(int(GLOBAL_GET("rendering/quality/shadows/filter_mode")));
- RS::get_singleton()->shadow_filter_set(shadow_filter);
+ RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality")));
+ RS::get_singleton()->shadows_quality_set(shadows_quality);
+ RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality")));
+ RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality);
}
ResourceImporterTexture::get_singleton()->update_imports();
@@ -706,6 +711,11 @@ void EditorNode::_sources_changed(bool p_exist) {
if (waiting_for_first_scan) {
waiting_for_first_scan = false;
+ // Reload the global shader variables, but this time
+ // loading texures, as they are now properly imported.
+ print_line("done scanning, reload textures");
+ RenderingServer::get_singleton()->global_variables_load_settings(true);
+
// Start preview thread now that it's safe.
if (!singleton->cmdline_export_mode) {
EditorResourcePreview::get_singleton()->start();
@@ -1185,8 +1195,6 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
}
img->convert(Image::FORMAT_RGB8);
- img->flip_y();
-
//save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5
String temp_path = EditorSettings::get_singleton()->get_cache_dir();
String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text();
@@ -2356,7 +2364,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case EDIT_UNDO: {
- if (InputFilter::get_singleton()->get_mouse_button_mask() & 0x7) {
+ if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message("Can't undo while mouse buttons are pressed.", EditorLog::MSG_TYPE_EDITOR);
} else {
String action = editor_data.get_undo_redo().get_current_action_name();
@@ -2370,7 +2378,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
} break;
case EDIT_REDO: {
- if (InputFilter::get_singleton()->get_mouse_button_mask() & 0x7) {
+ if (Input::get_singleton()->get_mouse_button_mask() & 0x7) {
log->add_message("Can't redo while mouse buttons are pressed.", EditorLog::MSG_TYPE_EDITOR);
} else {
if (!editor_data.get_undo_redo().redo()) {
@@ -5556,7 +5564,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
EditorNode::EditorNode() {
- InputFilter::get_singleton()->set_use_accumulated_input(true);
+ Input::get_singleton()->set_use_accumulated_input(true);
Resource::_get_local_scene_func = _resource_get_edited_scene;
RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
@@ -5572,7 +5580,7 @@ EditorNode::EditorNode() {
ResourceLoader::clear_translation_remaps(); //no remaps using during editor
ResourceLoader::clear_path_remaps();
- InputFilter *id = InputFilter::get_singleton();
+ Input *id = Input::get_singleton();
if (id) {
@@ -5583,7 +5591,7 @@ EditorNode::EditorNode() {
}
}
- if (!found_touchscreen && InputFilter::get_singleton()) {
+ if (!found_touchscreen && Input::get_singleton()) {
//only if no touchscreen ui hint, set emulation
id->set_emulate_touch_from_mouse(false); //just disable just in case
}
@@ -5708,6 +5716,10 @@ EditorNode::EditorNode() {
import_obj.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_obj);
+ Ref<ResourceImporterShaderFile> import_shader_file;
+ import_shader_file.instance();
+ ResourceFormatImporter::get_singleton()->add_importer(import_shader_file);
+
Ref<ResourceImporterScene> import_scene;
import_scene.instance();
ResourceFormatImporter::get_singleton()->add_importer(import_scene);
@@ -6625,6 +6637,7 @@ EditorNode::EditorNode() {
add_editor_plugin(VersionControlEditorPlugin::get_singleton());
add_editor_plugin(memnew(ShaderEditorPlugin(this)));
+ add_editor_plugin(memnew(ShaderFileEditorPlugin(this)));
add_editor_plugin(memnew(VisualShaderEditorPlugin(this)));
add_editor_plugin(memnew(Camera3DEditorPlugin(this)));
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index cf478f20e5..5213d7ec15 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -1150,12 +1150,15 @@ void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, boo
}
}
-EditorPropertyVector2::EditorPropertyVector2() {
+EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector2_editing");
BoxContainer *bc;
- if (horizontal) {
+ if (p_force_wide) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ } else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
@@ -1231,13 +1234,16 @@ void EditorPropertyRect2::setup(double p_min, double p_max, double p_step, bool
}
}
-EditorPropertyRect2::EditorPropertyRect2() {
+EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) {
- bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
+ bool horizontal = !p_force_wide && bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
BoxContainer *bc;
- if (horizontal) {
+ if (p_force_wide) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ } else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
@@ -1311,12 +1317,15 @@ void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, boo
}
}
-EditorPropertyVector3::EditorPropertyVector3() {
+EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
BoxContainer *bc;
- if (horizontal) {
+ if (p_force_wide) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ } else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
@@ -1343,6 +1352,255 @@ EditorPropertyVector3::EditorPropertyVector3() {
}
setting = false;
}
+
+///////////////////// VECTOR2i /////////////////////////
+
+void EditorPropertyVector2i::_value_changed(double val, const String &p_name) {
+ if (setting)
+ return;
+
+ Vector2i v2;
+ v2.x = spin[0]->get_value();
+ v2.y = spin[1]->get_value();
+ emit_changed(get_edited_property(), v2, p_name);
+}
+
+void EditorPropertyVector2i::update_property() {
+ Vector2i val = get_edited_object()->get(get_edited_property());
+ setting = true;
+ spin[0]->set_value(val.x);
+ spin[1]->set_value(val.y);
+ setting = false;
+}
+
+void EditorPropertyVector2i::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ Color base = get_theme_color("accent_color", "Editor");
+ for (int i = 0; i < 2; i++) {
+
+ Color c = base;
+ c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
+ spin[i]->set_custom_label_color(true, c);
+ }
+ }
+}
+
+void EditorPropertyVector2i::_bind_methods() {
+}
+
+void EditorPropertyVector2i::setup(int p_min, int p_max, bool p_no_slider) {
+ for (int i = 0; i < 2; i++) {
+ spin[i]->set_min(p_min);
+ spin[i]->set_max(p_max);
+ spin[i]->set_step(1);
+ spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
+ }
+}
+
+EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
+ bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector2_editing");
+
+ BoxContainer *bc;
+
+ if (p_force_wide) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ } else if (horizontal) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ set_bottom_editor(bc);
+ } else {
+ bc = memnew(VBoxContainer);
+ add_child(bc);
+ }
+
+ static const char *desc[2] = { "x", "y" };
+ for (int i = 0; i < 2; i++) {
+ spin[i] = memnew(EditorSpinSlider);
+ spin[i]->set_flat(true);
+ spin[i]->set_label(desc[i]);
+ bc->add_child(spin[i]);
+ add_focusable(spin[i]);
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2i::_value_changed), varray(desc[i]));
+ if (horizontal) {
+ spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ }
+ }
+
+ if (!horizontal) {
+ set_label_reference(spin[0]); //show text and buttons around this
+ }
+ setting = false;
+}
+
+///////////////////// RECT2 /////////////////////////
+
+void EditorPropertyRect2i::_value_changed(double val, const String &p_name) {
+ if (setting)
+ return;
+
+ Rect2i r2;
+ r2.position.x = spin[0]->get_value();
+ r2.position.y = spin[1]->get_value();
+ r2.size.x = spin[2]->get_value();
+ r2.size.y = spin[3]->get_value();
+ emit_changed(get_edited_property(), r2, p_name);
+}
+
+void EditorPropertyRect2i::update_property() {
+ Rect2i val = get_edited_object()->get(get_edited_property());
+ setting = true;
+ spin[0]->set_value(val.position.x);
+ spin[1]->set_value(val.position.y);
+ spin[2]->set_value(val.size.x);
+ spin[3]->set_value(val.size.y);
+ setting = false;
+}
+void EditorPropertyRect2i::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ Color base = get_theme_color("accent_color", "Editor");
+ for (int i = 0; i < 4; i++) {
+
+ Color c = base;
+ c.set_hsv(float(i % 2) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
+ spin[i]->set_custom_label_color(true, c);
+ }
+ }
+}
+void EditorPropertyRect2i::_bind_methods() {
+}
+
+void EditorPropertyRect2i::setup(int p_min, int p_max, bool p_no_slider) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_min(p_min);
+ spin[i]->set_max(p_max);
+ spin[i]->set_step(1);
+ spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
+ }
+}
+
+EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
+
+ bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
+
+ BoxContainer *bc;
+
+ if (p_force_wide) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ } else if (horizontal) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ set_bottom_editor(bc);
+ } else {
+ bc = memnew(VBoxContainer);
+ add_child(bc);
+ }
+
+ static const char *desc[4] = { "x", "y", "w", "h" };
+ for (int i = 0; i < 4; i++) {
+ spin[i] = memnew(EditorSpinSlider);
+ spin[i]->set_label(desc[i]);
+ spin[i]->set_flat(true);
+ bc->add_child(spin[i]);
+ add_focusable(spin[i]);
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2i::_value_changed), varray(desc[i]));
+ if (horizontal) {
+ spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ }
+ }
+
+ if (!horizontal) {
+ set_label_reference(spin[0]); //show text and buttons around this
+ }
+ setting = false;
+}
+
+///////////////////// VECTOR3 /////////////////////////
+
+void EditorPropertyVector3i::_value_changed(double val, const String &p_name) {
+ if (setting)
+ return;
+
+ Vector3i v3;
+ v3.x = spin[0]->get_value();
+ v3.y = spin[1]->get_value();
+ v3.z = spin[2]->get_value();
+ emit_changed(get_edited_property(), v3, p_name);
+}
+
+void EditorPropertyVector3i::update_property() {
+ Vector3i val = get_edited_object()->get(get_edited_property());
+ setting = true;
+ spin[0]->set_value(val.x);
+ spin[1]->set_value(val.y);
+ spin[2]->set_value(val.z);
+ setting = false;
+}
+void EditorPropertyVector3i::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ Color base = get_theme_color("accent_color", "Editor");
+ for (int i = 0; i < 3; i++) {
+
+ Color c = base;
+ c.set_hsv(float(i) / 3.0 + 0.05, c.get_s() * 0.75, c.get_v());
+ spin[i]->set_custom_label_color(true, c);
+ }
+ }
+}
+void EditorPropertyVector3i::_bind_methods() {
+}
+
+void EditorPropertyVector3i::setup(int p_min, int p_max, bool p_no_slider) {
+ for (int i = 0; i < 3; i++) {
+ spin[i]->set_min(p_min);
+ spin[i]->set_max(p_max);
+ spin[i]->set_step(1);
+ spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
+ }
+}
+
+EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) {
+ bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
+
+ BoxContainer *bc;
+ if (p_force_wide) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ } else if (horizontal) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ set_bottom_editor(bc);
+ } else {
+ bc = memnew(VBoxContainer);
+ add_child(bc);
+ }
+
+ static const char *desc[3] = { "x", "y", "z" };
+ for (int i = 0; i < 3; i++) {
+ spin[i] = memnew(EditorSpinSlider);
+ spin[i]->set_flat(true);
+ spin[i]->set_label(desc[i]);
+ bc->add_child(spin[i]);
+ add_focusable(spin[i]);
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3i::_value_changed), varray(desc[i]));
+ if (horizontal) {
+ spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ }
+ }
+
+ if (!horizontal) {
+ set_label_reference(spin[0]); //show text and buttons around this
+ }
+ setting = false;
+}
+
///////////////////// PLANE /////////////////////////
void EditorPropertyPlane::_value_changed(double val, const String &p_name) {
@@ -1391,13 +1649,16 @@ void EditorPropertyPlane::setup(double p_min, double p_max, double p_step, bool
}
}
-EditorPropertyPlane::EditorPropertyPlane() {
+EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) {
bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
BoxContainer *bc;
- if (horizontal) {
+ if (p_force_wide) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ } else if (horizontal) {
bc = memnew(HBoxContainer);
add_child(bc);
set_bottom_editor(bc);
@@ -2877,7 +3138,7 @@ void EditorInspectorDefaultPlugin::parse_begin(Object *p_object) {
//do none
}
-bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
float default_float_step = EDITOR_GET("interface/inspector/default_float_step");
@@ -3083,7 +3344,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
// math types
case Variant::VECTOR2: {
- EditorPropertyVector2 *editor = memnew(EditorPropertyVector2);
+ EditorPropertyVector2 *editor = memnew(EditorPropertyVector2(p_wide));
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
@@ -3100,8 +3361,23 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
add_property_editor(p_path, editor);
} break;
+ case Variant::VECTOR2I: {
+ EditorPropertyVector2i *editor = memnew(EditorPropertyVector2i(p_wide));
+ int min = -65535, max = 65535;
+ bool hide_slider = true;
+
+ if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
+ min = p_hint_text.get_slice(",", 0).to_double();
+ max = p_hint_text.get_slice(",", 1).to_double();
+ hide_slider = false;
+ }
+
+ editor->setup(min, max, hide_slider);
+ add_property_editor(p_path, editor);
+
+ } break;
case Variant::RECT2: {
- EditorPropertyRect2 *editor = memnew(EditorPropertyRect2);
+ EditorPropertyRect2 *editor = memnew(EditorPropertyRect2(p_wide));
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
@@ -3117,8 +3393,22 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
editor->setup(min, max, step, hide_slider);
add_property_editor(p_path, editor);
} break;
+ case Variant::RECT2I: {
+ EditorPropertyRect2i *editor = memnew(EditorPropertyRect2i(p_wide));
+ int min = -65535, max = 65535;
+ bool hide_slider = true;
+
+ if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
+ min = p_hint_text.get_slice(",", 0).to_double();
+ max = p_hint_text.get_slice(",", 1).to_double();
+ hide_slider = false;
+ }
+
+ editor->setup(min, max, hide_slider);
+ add_property_editor(p_path, editor);
+ } break;
case Variant::VECTOR3: {
- EditorPropertyVector3 *editor = memnew(EditorPropertyVector3);
+ EditorPropertyVector3 *editor = memnew(EditorPropertyVector3(p_wide));
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
@@ -3135,6 +3425,22 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
add_property_editor(p_path, editor);
} break;
+ case Variant::VECTOR3I: {
+ EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i(p_wide));
+ int min = -65535, max = 65535;
+ bool hide_slider = true;
+
+ if (p_hint == PROPERTY_HINT_RANGE && p_hint_text.get_slice_count(",") >= 2) {
+ min = p_hint_text.get_slice(",", 0).to_double();
+ max = p_hint_text.get_slice(",", 1).to_double();
+
+ hide_slider = false;
+ }
+
+ editor->setup(min, max, hide_slider);
+ add_property_editor(p_path, editor);
+
+ } break;
case Variant::TRANSFORM2D: {
EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
double min = -65535, max = 65535, step = default_float_step;
@@ -3154,7 +3460,7 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, Variant::Typ
} break;
case Variant::PLANE: {
- EditorPropertyPlane *editor = memnew(EditorPropertyPlane);
+ EditorPropertyPlane *editor = memnew(EditorPropertyPlane(p_wide));
double min = -65535, max = 65535, step = default_float_step;
bool hide_slider = true;
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index c5fc8aaf77..61c11f4534 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -361,7 +361,7 @@ protected:
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
- EditorPropertyVector2();
+ EditorPropertyVector2(bool p_force_wide = false);
};
class EditorPropertyRect2 : public EditorProperty {
@@ -377,7 +377,7 @@ protected:
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
- EditorPropertyRect2();
+ EditorPropertyRect2(bool p_force_wide = false);
};
class EditorPropertyVector3 : public EditorProperty {
@@ -393,7 +393,55 @@ protected:
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
- EditorPropertyVector3();
+ EditorPropertyVector3(bool p_force_wide = false);
+};
+
+class EditorPropertyVector2i : public EditorProperty {
+ GDCLASS(EditorPropertyVector2i, EditorProperty);
+ EditorSpinSlider *spin[2];
+ bool setting;
+ void _value_changed(double p_val, const String &p_name);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property();
+ void setup(int p_min, int p_max, bool p_no_slider);
+ EditorPropertyVector2i(bool p_force_wide = false);
+};
+
+class EditorPropertyRect2i : public EditorProperty {
+ GDCLASS(EditorPropertyRect2i, EditorProperty);
+ EditorSpinSlider *spin[4];
+ bool setting;
+ void _value_changed(double p_val, const String &p_name);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property();
+ void setup(int p_min, int p_max, bool p_no_slider);
+ EditorPropertyRect2i(bool p_force_wide = false);
+};
+
+class EditorPropertyVector3i : public EditorProperty {
+ GDCLASS(EditorPropertyVector3i, EditorProperty);
+ EditorSpinSlider *spin[3];
+ bool setting;
+ void _value_changed(double p_val, const String &p_name);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property();
+ void setup(int p_min, int p_max, bool p_no_slider);
+ EditorPropertyVector3i(bool p_force_wide = false);
};
class EditorPropertyPlane : public EditorProperty {
@@ -409,7 +457,7 @@ protected:
public:
virtual void update_property();
void setup(double p_min, double p_max, double p_step, bool p_no_slider);
- EditorPropertyPlane();
+ EditorPropertyPlane(bool p_force_wide = false);
};
class EditorPropertyQuat : public EditorProperty {
@@ -626,7 +674,7 @@ class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index b4ce60171b..fdd5bd8db6 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -742,6 +742,13 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
+ case Variant::VECTOR2I: {
+
+ EditorPropertyVector2i *editor = memnew(EditorPropertyVector2i);
+ editor->setup(-100000, 100000, true);
+ prop = editor;
+
+ } break;
case Variant::RECT2: {
EditorPropertyRect2 *editor = memnew(EditorPropertyRect2);
@@ -749,6 +756,13 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
+ case Variant::RECT2I: {
+
+ EditorPropertyRect2i *editor = memnew(EditorPropertyRect2i);
+ editor->setup(-100000, 100000, true);
+ prop = editor;
+
+ } break;
case Variant::VECTOR3: {
EditorPropertyVector3 *editor = memnew(EditorPropertyVector3);
@@ -756,6 +770,13 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
+ case Variant::VECTOR3I: {
+
+ EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i);
+ editor->setup(-100000, 100000, true);
+ prop = editor;
+
+ } break;
case Variant::TRANSFORM2D: {
EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 5d5bb1242d..9b58c18f51 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -559,6 +559,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["editors/3d/navigation_feel/manipulation_translation_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/navigation_feel/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
// 3D: Freelook
+ _initial_set("editors/3d/freelook/freelook_navigation_scheme", false);
+ hints["editors/3d/freelook/freelook_navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/freelook/freelook_navigation_scheme", PROPERTY_HINT_ENUM, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)");
_initial_set("editors/3d/freelook/freelook_inertia", 0.1);
hints["editors/3d/freelook/freelook_inertia"] = PropertyInfo(Variant::FLOAT, "editors/3d/freelook/freelook_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01");
_initial_set("editors/3d/freelook/freelook_base_speed", 5.0);
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 4eefe844d2..1506c574dd 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -30,7 +30,7 @@
#include "editor_spin_slider.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/expression.h"
#include "editor_node.h"
#include "editor_scale.h"
@@ -68,7 +68,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
grabbing_spinner_dist_cache = 0;
pre_grab_value = get_value();
grabbing_spinner = false;
- grabbing_spinner_mouse_pos = InputFilter::get_singleton()->get_mouse_position();
+ grabbing_spinner_mouse_pos = Input::get_singleton()->get_mouse_position();
}
} else {
@@ -76,8 +76,8 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
if (grabbing_spinner) {
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
- InputFilter::get_singleton()->warp_mouse_position(grabbing_spinner_mouse_pos);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->warp_mouse_position(grabbing_spinner_mouse_pos);
update();
} else {
_focus_entered();
@@ -106,7 +106,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
grabbing_spinner_dist_cache += diff_x;
if (!grabbing_spinner && ABS(grabbing_spinner_dist_cache) > 4 * EDSCALE) {
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
grabbing_spinner = true;
}
@@ -181,7 +181,7 @@ void EditorSpinSlider::_notification(int p_what) {
p_what == NOTIFICATION_WM_FOCUS_IN ||
p_what == NOTIFICATION_EXIT_TREE) {
if (grabbing_spinner) {
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
grabbing_spinner = false;
grabbing_spinner_attempt = false;
}
@@ -298,7 +298,7 @@ void EditorSpinSlider::_notification(int p_what) {
grabber->set_position(get_global_position() + grabber_rect.position + grabber_rect.size * 0.5 - grabber->get_size() * 0.5);
if (mousewheel_over_grabber) {
- InputFilter::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size);
+ Input::get_singleton()->warp_mouse_position(grabber->get_position() + grabber_rect.size);
}
grabber_range = width;
@@ -317,7 +317,7 @@ void EditorSpinSlider::_notification(int p_what) {
update();
}
if (p_what == NOTIFICATION_FOCUS_ENTER) {
- if ((InputFilter::get_singleton()->is_action_pressed("ui_focus_next") || InputFilter::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) {
+ if ((Input::get_singleton()->is_action_pressed("ui_focus_next") || Input::get_singleton()->is_action_pressed("ui_focus_prev")) && !value_input_just_closed) {
_focus_entered();
}
value_input_just_closed = false;
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index 7cb18432a7..f0ee5d451f 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -30,7 +30,7 @@
#include "export_template_manager.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/json.h"
#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
@@ -446,7 +446,7 @@ void ExportTemplateManager::_http_download_templates_completed(int p_status, int
void ExportTemplateManager::_begin_template_download(const String &p_url) {
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
OS::get_singleton()->shell_open(p_url);
return;
}
diff --git a/editor/icons/Decal.svg b/editor/icons/Decal.svg
new file mode 100644
index 0000000000..fc7bfb8e2c
--- /dev/null
+++ b/editor/icons/Decal.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 2c-3.3137085 0-6 2.6862915-6 6 0 2.220299 1.2092804 4.153789 3.0019531 5.191406l8.9082029-6.1894529c-.476307-2.8374399-2.937354-5.0019531-5.910156-5.0019531z" fill="#fc9c9c"/><path d="m5.001954 13.191406 8.908202-6.1894529c-.882819-.510985-1.904638-.808594-2.998046-.808594-3.3137079 0-6 2.686292-6 5.9999999 0 .340906.03522.672663.08984.998047z" fill="#ff5d5d"/><path d="m13.910156 7.0019531-8.908202 6.1894529c.882819.510985 1.904638.808594 2.998046.808594 3.313708 0 6-2.686292 6-5.9999999 0-.340906-.03522-.672663-.08984-.998047z" fill="#fc9c9c" fill-opacity=".392157"/></svg> \ No newline at end of file
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 6ad2aa4142..45e376a2aa 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1075,24 +1075,15 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array[Mesh::ARRAY_INDEX] = indices;
}
- bool generated_tangents = false;
- Variant erased_indices;
+ bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL"));
- if (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL")) {
+ if (generate_tangents) {
//must generate mikktspace tangents.. ergh..
Ref<SurfaceTool> st;
st.instance();
st->create_from_triangle_arrays(array);
- if (!p.has("targets")) {
- //morph targets should not be reindexed, as array size might differ
- //removing indices is the best bet here
- st->deindex();
- erased_indices = a[Mesh::ARRAY_INDEX];
- a[Mesh::ARRAY_INDEX] = Variant();
- }
st->generate_tangents();
array = st->commit_to_arrays();
- generated_tangents = true;
}
Array morphs;
@@ -1207,10 +1198,9 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array_copy[Mesh::ARRAY_TANGENT] = tangents_v4;
}
- if (generated_tangents) {
+ if (generate_tangents) {
Ref<SurfaceTool> st;
st.instance();
- array_copy[Mesh::ARRAY_INDEX] = erased_indices; //needed for tangent generation, erased by deindex
st->create_from_triangle_arrays(array_copy);
st->deindex();
st->generate_tangents();
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index b5766a48a0..239fae2268 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -1429,29 +1429,110 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Map<Ref<ArrayMesh>, Transform> meshes;
_find_meshes(scene, meshes);
- if (light_bake_mode == 2) {
+ String file_id = src_path.get_file();
+ String cache_file_path = base_path.plus_file(file_id + ".unwrap_cache");
- float texel_size = p_options["meshes/lightmap_texel_size"];
- texel_size = MAX(0.001, texel_size);
+ Vector<unsigned char> cache_data;
- EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
- int step = 0;
- for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
+ if (FileAccess::exists(cache_file_path)) {
+ Error err2;
+ FileAccess *file = FileAccess::open(cache_file_path, FileAccess::READ, &err2);
- Ref<ArrayMesh> mesh = E->key();
- String name = mesh->get_name();
- if (name == "") { //should not happen but..
- name = "Mesh " + itos(step);
+ if (err2) {
+ if (file)
+ memdelete(file);
+ } else {
+ int cache_size = file->get_len();
+ cache_data.resize(cache_size);
+ file->get_buffer(cache_data.ptrw(), cache_size);
+ }
+ }
+
+ float texel_size = p_options["meshes/lightmap_texel_size"];
+ texel_size = MAX(0.001, texel_size);
+
+ Map<String, unsigned int> used_unwraps;
+
+ EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
+ int step = 0;
+ for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
+
+ Ref<ArrayMesh> mesh = E->key();
+ String name = mesh->get_name();
+ if (name == "") { //should not happen but..
+ name = "Mesh " + itos(step);
+ }
+
+ progress2.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
+
+ int *ret_cache_data = (int *)cache_data.ptrw();
+ unsigned int ret_cache_size = cache_data.size();
+ bool ret_used_cache = true; // Tell the unwrapper to use the cache
+ Error err2 = mesh->lightmap_unwrap_cached(ret_cache_data, ret_cache_size, ret_used_cache, E->get(), texel_size);
+
+ if (err2 != OK) {
+ EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
+ } else {
+
+ String hash = String::md5((unsigned char *)ret_cache_data);
+ used_unwraps.insert(hash, ret_cache_size);
+
+ if (!ret_used_cache) {
+ // Cache was not used, add the generated entry to the current cache
+ if (cache_data.empty()) {
+ cache_data.resize(4 + ret_cache_size);
+ int *data = (int *)cache_data.ptrw();
+ data[0] = 1;
+ memcpy(&data[1], ret_cache_data, ret_cache_size);
+ } else {
+ int current_size = cache_data.size();
+ cache_data.resize(cache_data.size() + ret_cache_size);
+ unsigned char *ptrw = cache_data.ptrw();
+ memcpy(&ptrw[current_size], ret_cache_data, ret_cache_size);
+ int *data = (int *)ptrw;
+ data[0] += 1;
+ }
}
+ }
+ step++;
+ }
- progress2.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
+ Error err2;
+ FileAccess *file = FileAccess::open(cache_file_path, FileAccess::WRITE, &err2);
- Error err2 = mesh->lightmap_unwrap(E->get(), texel_size);
- if (err2 != OK) {
- EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
+ if (err2) {
+ if (file)
+ memdelete(file);
+ } else {
+
+ // Store number of entries
+ file->store_32(used_unwraps.size());
+
+ // Store cache entries
+ const int *cache = (int *)cache_data.ptr();
+ unsigned int r_idx = 1;
+ for (int i = 0; i < cache[0]; ++i) {
+ unsigned char *entry_start = (unsigned char *)&cache[r_idx];
+ String entry_hash = String::md5(entry_start);
+ if (used_unwraps.has(entry_hash)) {
+ unsigned int entry_size = used_unwraps[entry_hash];
+ file->store_buffer(entry_start, entry_size);
}
- step++;
+
+ r_idx += 4; // hash
+ r_idx += 2; // size hint
+
+ int vertex_count = cache[r_idx];
+ r_idx += 1; // vertex count
+ r_idx += vertex_count; // vertex
+ r_idx += vertex_count * 2; // uvs
+
+ int index_count = cache[r_idx];
+ r_idx += 1; // index count
+ r_idx += index_count; // indices
}
+
+ file->close();
}
}
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
new file mode 100644
index 0000000000..a2f178de12
--- /dev/null
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -0,0 +1,90 @@
+#include "resource_importer_shader_file.h"
+
+#include "core/io/marshalls.h"
+#include "core/io/resource_saver.h"
+#include "core/os/file_access.h"
+#include "editor/editor_node.h"
+#include "editor/plugins/shader_file_editor_plugin.h"
+#include "servers/rendering/rendering_device_binds.h"
+
+String ResourceImporterShaderFile::get_importer_name() const {
+
+ return "glsl";
+}
+
+String ResourceImporterShaderFile::get_visible_name() const {
+
+ return "GLSL Shader File";
+}
+void ResourceImporterShaderFile::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("glsl");
+}
+String ResourceImporterShaderFile::get_save_extension() const {
+ return "res";
+}
+
+String ResourceImporterShaderFile::get_resource_type() const {
+
+ return "RDShaderFile";
+}
+
+int ResourceImporterShaderFile::get_preset_count() const {
+ return 0;
+}
+String ResourceImporterShaderFile::get_preset_name(int p_idx) const {
+
+ return String();
+}
+
+void ResourceImporterShaderFile::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+}
+
+bool ResourceImporterShaderFile::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+ return true;
+}
+static String _include_function(const String &p_path, void *userpointer) {
+ Error err;
+
+ String *base_path = (String *)userpointer;
+
+ String include = p_path;
+ if (include.is_rel_path()) {
+ include = base_path->plus_file(include);
+ }
+
+ FileAccessRef file_inc = FileAccess::open(include, FileAccess::READ, &err);
+ if (err != OK) {
+ return String();
+ }
+ return file_inc->get_as_utf8_string();
+}
+
+Error ResourceImporterShaderFile::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
+
+ /* STEP 1, Read shader code */
+
+ Error err;
+ FileAccessRef file = FileAccess::open(p_source_file, FileAccess::READ, &err);
+ ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V(!file.operator->(), ERR_CANT_OPEN);
+
+ String file_txt = file->get_as_utf8_string();
+ Ref<RDShaderFile> shader_file;
+ shader_file.instance();
+ String base_path = p_source_file.get_base_dir();
+ err = shader_file->parse_versions_from_text(file_txt, _include_function, &base_path);
+
+ if (err != OK) {
+ if (!ShaderFileEditor::singleton->is_visible_in_tree()) {
+ EditorNode::get_singleton()->add_io_error(vformat(TTR("Error importing GLSL shader file: '%s'. Open the file in the filesystem dock in order to see the reason."), p_source_file));
+ }
+ }
+
+ ResourceSaver::save(p_save_path + ".res", shader_file);
+
+ return OK;
+}
+
+ResourceImporterShaderFile::ResourceImporterShaderFile() {
+}
diff --git a/editor/import/resource_importer_shader_file.h b/editor/import/resource_importer_shader_file.h
new file mode 100644
index 0000000000..f6b50bee9e
--- /dev/null
+++ b/editor/import/resource_importer_shader_file.h
@@ -0,0 +1,27 @@
+#ifndef RESOURCE_IMPORTER_SHADER_FILE_H
+#define RESOURCE_IMPORTER_SHADER_FILE_H
+
+#include "core/io/resource_importer.h"
+
+class ResourceImporterShaderFile : public ResourceImporter {
+ GDCLASS(ResourceImporterShaderFile, ResourceImporter);
+
+public:
+ virtual String get_importer_name() const;
+ virtual String get_visible_name() const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual String get_save_extension() const;
+ virtual String get_resource_type() const;
+
+ virtual int get_preset_count() const;
+ virtual String get_preset_name(int p_idx) const;
+
+ virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
+ virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr);
+
+ ResourceImporterShaderFile();
+};
+
+#endif // RESOURCE_IMPORTER_SHADER_FILE_H
diff --git a/editor/node_3d_editor_gizmos.cpp b/editor/node_3d_editor_gizmos.cpp
index c06e5f3741..31a8320209 100644
--- a/editor/node_3d_editor_gizmos.cpp
+++ b/editor/node_3d_editor_gizmos.cpp
@@ -37,6 +37,7 @@
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/cpu_particles_3d.h"
+#include "scene/3d/decal.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/light_3d.h"
@@ -2718,7 +2719,143 @@ void ReflectionProbeGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
p_gizmo->add_unscaled_billboard(icon, 0.05);
p_gizmo->add_handles(handles, get_material("handles"));
}
+///////////////////////////////
+////
+
+DecalGizmoPlugin::DecalGizmoPlugin() {
+ Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/decal", Color(0.6, 0.5, 1.0));
+
+ create_material("decal_material", gizmo_color);
+
+ create_handle_material("handles");
+}
+
+bool DecalGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<Decal>(p_spatial) != nullptr;
+}
+
+String DecalGizmoPlugin::get_name() const {
+ return "Decal";
+}
+
+int DecalGizmoPlugin::get_priority() const {
+ return -1;
+}
+
+String DecalGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const {
+
+ switch (p_idx) {
+ case 0: return "Extents X";
+ case 1: return "Extents Y";
+ case 2: return "Extents Z";
+ }
+
+ return "";
+}
+Variant DecalGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const {
+
+ Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
+ return decal->get_extents();
+}
+void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) {
+
+ Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
+ Transform gt = decal->get_global_transform();
+
+ Transform gi = gt.affine_inverse();
+
+ Vector3 extents = decal->get_extents();
+
+ Vector3 ray_from = p_camera->project_ray_origin(p_point);
+ Vector3 ray_dir = p_camera->project_ray_normal(p_point);
+
+ Vector3 sg[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 16384) };
+
+ Vector3 axis;
+ axis[p_idx] = 1.0;
+
+ Vector3 ra, rb;
+ Geometry::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
+ float d = ra[p_idx];
+ if (Node3DEditor::get_singleton()->is_snap_enabled()) {
+ d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+ }
+
+ if (d < 0.001)
+ d = 0.001;
+
+ extents[p_idx] = d;
+ decal->set_extents(extents);
+}
+
+void DecalGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) {
+
+ Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
+
+ Vector3 restore = p_restore;
+
+ if (p_cancel) {
+ decal->set_extents(restore);
+ return;
+ }
+
+ UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Change Decal Extents"));
+ ur->add_do_method(decal, "set_extents", decal->get_extents());
+ ur->add_undo_method(decal, "set_extents", restore);
+ ur->commit_action();
+}
+
+void DecalGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+
+ Decal *decal = Object::cast_to<Decal>(p_gizmo->get_spatial_node());
+
+ p_gizmo->clear();
+
+ Vector<Vector3> lines;
+ Vector3 extents = decal->get_extents();
+
+ AABB aabb;
+ aabb.position = -extents;
+ aabb.size = extents * 2;
+
+ for (int i = 0; i < 12; i++) {
+ Vector3 a, b;
+ aabb.get_edge(i, a, b);
+ if (a.y == b.y) {
+ lines.push_back(a);
+ lines.push_back(b);
+ } else {
+ Vector3 ah = a.linear_interpolate(b, 0.2);
+ lines.push_back(a);
+ lines.push_back(ah);
+ Vector3 bh = b.linear_interpolate(a, 0.2);
+ lines.push_back(b);
+ lines.push_back(bh);
+ }
+ }
+
+ lines.push_back(Vector3(0, extents.y, 0));
+ lines.push_back(Vector3(0, extents.y * 1.2, 0));
+
+ Vector<Vector3> handles;
+
+ for (int i = 0; i < 3; i++) {
+
+ Vector3 ax;
+ ax[i] = aabb.position[i] + aabb.size[i];
+ handles.push_back(ax);
+ }
+
+ Ref<Material> material = get_material("decal_material", p_gizmo);
+
+ p_gizmo->add_lines(lines, material);
+
+ p_gizmo->add_handles(handles, get_material("handles"));
+}
+
+///////////////////////////////
GIProbeGizmoPlugin::GIProbeGizmoPlugin() {
Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/gi_probe", Color(0.5, 1, 0.6));
@@ -4082,6 +4219,21 @@ Joint3DGizmoPlugin::Joint3DGizmoPlugin() {
create_material("joint_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint", Color(0.5, 0.8, 1)));
create_material("joint_body_a_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_a", Color(0.6, 0.8, 1)));
create_material("joint_body_b_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/joint_body_b", Color(0.6, 0.9, 1)));
+
+ update_timer = memnew(Timer);
+ update_timer->set_name("JointGizmoUpdateTimer");
+ update_timer->set_wait_time(1.0 / 120.0);
+ update_timer->connect("timeout", callable_mp(this, &Joint3DGizmoPlugin::incremental_update_gizmos));
+ update_timer->set_autostart(true);
+ EditorNode::get_singleton()->call_deferred("add_child", update_timer);
+}
+
+void Joint3DGizmoPlugin::incremental_update_gizmos() {
+ if (!current_gizmos.empty()) {
+ update_idx++;
+ update_idx = update_idx % current_gizmos.size();
+ redraw(current_gizmos[update_idx]);
+ }
}
bool Joint3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
diff --git a/editor/node_3d_editor_gizmos.h b/editor/node_3d_editor_gizmos.h
index 889b0e8315..6432feeecb 100644
--- a/editor/node_3d_editor_gizmos.h
+++ b/editor/node_3d_editor_gizmos.h
@@ -285,6 +285,24 @@ public:
ReflectionProbeGizmoPlugin();
};
+class DecalGizmoPlugin : public EditorNode3DGizmoPlugin {
+
+ GDCLASS(DecalGizmoPlugin, EditorNode3DGizmoPlugin);
+
+public:
+ bool has_gizmo(Node3D *p_spatial);
+ String get_name() const;
+ int get_priority() const;
+ void redraw(EditorNode3DGizmo *p_gizmo);
+
+ String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const;
+ Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const;
+ void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point);
+ void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false);
+
+ DecalGizmoPlugin();
+};
+
class GIProbeGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(GIProbeGizmoPlugin, EditorNode3DGizmoPlugin);
@@ -391,6 +409,11 @@ class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
+ Timer *update_timer;
+ uint64_t update_idx = 0;
+
+ void incremental_update_gizmos();
+
public:
bool has_gizmo(Node3D *p_spatial);
String get_name() const;
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 4343535eb6..17cb68df3a 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -30,7 +30,7 @@
#include "animation_blend_space_2d_editor.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay.h"
#include "core/os/keyboard.h"
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 54c60aba71..23e547f55d 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "animation_blend_tree_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index d96a3b0bab..db51c5c6ba 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "animation_player_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
@@ -488,7 +488,7 @@ double AnimationPlayerEditor::_get_editor_step() const {
ERR_FAIL_COND_V(!anim.is_valid(), 0.0);
// Use more precise snapping when holding Shift
- return InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
+ return Input::get_singleton()->is_key_pressed(KEY_SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
}
return 0.0;
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index c06f62a8c1..c28f533958 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -30,7 +30,7 @@
#include "animation_state_machine_editor.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay.h"
#include "core/os/keyboard.h"
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index e771c5610f..9452c0f11b 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -34,7 +34,7 @@
#include "animation_blend_space_2d_editor.h"
#include "animation_blend_tree_editor_plugin.h"
#include "animation_state_machine_editor.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay.h"
#include "core/os/keyboard.h"
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 14c44b7973..bb5147972c 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "asset_library_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/json.h"
#include "core/os/keyboard.h"
#include "core/version.h"
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 2f7747d0ff..79111762b2 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/print_string.h"
#include "core/project_settings.h"
@@ -334,7 +334,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- bool is_snap_active = smart_snap_active ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool is_snap_active = smart_snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
// Smart snap using the canvas position
Vector2 output = p_target;
@@ -462,7 +462,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
- if (((smart_snap_active || snap_rotation) ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
+ if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
if (snap_relative) {
return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
} else {
@@ -1284,7 +1284,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
// Pan the viewport
Point2i relative;
if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
- relative = InputFilter::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
+ relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
} else {
relative = m->get_relative();
}
@@ -1912,13 +1912,14 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
Transform2D simple_xform = (viewport->get_transform() * unscaled_transform).affine_inverse() * transform;
bool uniform = m->get_shift();
- bool is_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
Point2 drag_from_local = simple_xform.xform(drag_from);
Point2 drag_to_local = simple_xform.xform(drag_to);
Point2 offset = drag_to_local - drag_from_local;
Size2 scale = canvas_item->call("get_scale");
+ Size2 original_scale = scale;
float ratio = scale.y / scale.x;
if (drag_type == DRAG_SCALE_BOTH) {
Size2 scale_factor = drag_to_local / drag_from_local;
@@ -1931,6 +1932,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
Size2 scale_factor = Vector2(offset.x, -offset.y) / SCALE_HANDLE_DISTANCE;
Size2 parent_scale = parent_xform.get_scale();
scale_factor *= Vector2(1.0 / parent_scale.x, 1.0 / parent_scale.y);
+
if (drag_type == DRAG_SCALE_X) {
scale.x += scale_factor.x;
if (uniform) {
@@ -1945,8 +1947,13 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
}
if (snap_scale && !is_ctrl) {
- scale.x = roundf(scale.x / snap_scale_step) * snap_scale_step;
- scale.y = roundf(scale.y / snap_scale_step) * snap_scale_step;
+ if (snap_relative) {
+ scale.x = original_scale.x * (roundf((scale.x / original_scale.x) / snap_scale_step) * snap_scale_step);
+ scale.y = original_scale.y * (roundf((scale.y / original_scale.y) / snap_scale_step) * snap_scale_step);
+ } else {
+ scale.x = roundf(scale.x / snap_scale_step) * snap_scale_step;
+ scale.y = roundf(scale.y / snap_scale_step) * snap_scale_step;
+ }
}
canvas_item->call("set_scale", scale);
@@ -2207,10 +2214,10 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT &&
(k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
// Confirm canvas items move by arrow keys
- if ((!InputFilter::get_singleton()->is_key_pressed(KEY_UP)) &&
- (!InputFilter::get_singleton()->is_key_pressed(KEY_DOWN)) &&
- (!InputFilter::get_singleton()->is_key_pressed(KEY_LEFT)) &&
- (!InputFilter::get_singleton()->is_key_pressed(KEY_RIGHT))) {
+ if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
+ (!Input::get_singleton()->is_key_pressed(KEY_DOWN)) &&
+ (!Input::get_singleton()->is_key_pressed(KEY_LEFT)) &&
+ (!Input::get_singleton()->is_key_pressed(KEY_RIGHT))) {
_commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
drag_type = DRAG_NONE;
}
@@ -3193,13 +3200,15 @@ void CanvasItemEditor::_draw_selection() {
RID ci = viewport->get_canvas_item();
- List<CanvasItem *> selection = _get_edited_canvas_items(false, false);
+ List<CanvasItem *> selection = _get_edited_canvas_items(true, false);
bool single = selection.size() == 1;
for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
+ bool item_locked = canvas_item->has_meta("_edit_lock_");
+
// Draw the previous position if we are dragging the node
if (show_helpers &&
(drag_type == DRAG_MOVE || drag_type == DRAG_ROTATE ||
@@ -3239,6 +3248,10 @@ void CanvasItemEditor::_draw_selection() {
Color c = Color(1, 0.6, 0.4, 0.7);
+ if (item_locked) {
+ c = Color(0.7, 0.7, 0.7, 0.7);
+ }
+
for (int i = 0; i < 4; i++) {
viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, Math::round(2 * EDSCALE));
}
@@ -3251,7 +3264,7 @@ void CanvasItemEditor::_draw_selection() {
viewport->draw_set_transform_matrix(viewport->get_transform());
}
- if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
+ if (single && !item_locked && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
// Draw the pivot
if (canvas_item->_edit_use_pivot()) {
@@ -3297,8 +3310,8 @@ void CanvasItemEditor::_draw_selection() {
}
// Draw the move handles
- bool is_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
- bool is_alt = InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
if (tool == TOOL_MOVE && show_transformation_gizmos) {
if (_is_node_movable(canvas_item)) {
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * canvas_item->_edit_get_transform()).orthonormalized();
@@ -3334,7 +3347,7 @@ void CanvasItemEditor::_draw_selection() {
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
- bool uniform = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool uniform = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
if (drag_type == DRAG_SCALE_X) {
@@ -6191,8 +6204,8 @@ bool CanvasItemEditorViewport::_only_packed_scenes_selected() const {
}
void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) {
- bool is_shift = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
- bool is_alt = InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
+ bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
selected_files.clear();
Dictionary d = p_data;
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 26adc5156b..1cee1a040f 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "collision_polygon_3d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
@@ -342,7 +342,7 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
Vector2 cpoint(spoint.x, spoint.y);
- if (snap_ignore && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
snap_ignore = false;
}
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index b005519a5e..ef4d7d7646 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -262,9 +262,8 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(memnew(VSeparator));
menu = memnew(MenuButton);
- menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
- menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
+ menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
menu->set_text(TTR("CPUParticles2D"));
menu->set_switch_on_hover(true);
toolbar->add_child(menu);
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
index 0c2fbaf62a..59a353a581 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
@@ -104,9 +104,8 @@ CPUParticles3DEditor::CPUParticles3DEditor() {
particles_editor_hb->hide();
options->set_text(TTR("CPUParticles3D"));
- options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
- options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
+ options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles3DEditor::_menu_option));
}
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 71c5a78e0b..9b5c6bae3b 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -32,7 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/core_string_names.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -210,7 +210,7 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
else
tangent = 9999 * (dir.y >= 0 ? 1 : -1);
- bool link = !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool link = !Input::get_singleton()->is_key_pressed(KEY_SHIFT);
if (_selected_tangent == TANGENT_LEFT) {
curve.set_point_left_tangent(_selected_point, tangent);
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index 29c47a2b67..5c35285c22 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -371,14 +371,11 @@ GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin(EditorNode *p_node) {
toolbar->add_child(memnew(VSeparator));
menu = memnew(MenuButton);
+ menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
menu->get_popup()->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT);
- menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
// menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
- menu->get_popup()->add_separator();
menu->get_popup()->add_item(TTR("Convert to CPUParticles2D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
- menu->get_popup()->add_separator();
- menu->get_popup()->add_item(TTR("Restart"), MENU_RESTART);
menu->set_text(TTR("GPUParticles2D"));
menu->set_switch_on_hover(true);
toolbar->add_child(menu);
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 534a228098..7f80acc176 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -433,13 +433,10 @@ GPUParticles3DEditor::GPUParticles3DEditor() {
particles_editor_hb->hide();
options->set_text(TTR("GPUParticles3D"));
+ options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
- options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
- options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Convert to CPUParticles3D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Restart"), MENU_OPTION_RESTART);
options->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles3DEditor::_menu_option));
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 7ba38036ac..af34dd5cab 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "node_3d_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/camera_matrix.h"
#include "core/os/keyboard.h"
#include "core/print_string.h"
@@ -298,10 +298,10 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
float zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
//determine if being manipulated
- bool manipulated = InputFilter::get_singleton()->get_mouse_button_mask() & (2 | 4);
- manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
- manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_ALT);
- manipulated |= InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool manipulated = Input::get_singleton()->get_mouse_button_mask() & (2 | 4);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_ALT);
+ manipulated |= Input::get_singleton()->is_key_pressed(KEY_CONTROL);
float orbit_inertia = MAX(0.00001, manipulated ? manip_orbit_inertia : free_orbit_inertia);
float translation_inertia = MAX(0.0001, manipulated ? manip_translation_inertia : free_translation_inertia);
@@ -2260,7 +2260,7 @@ void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
Point2i relative;
if (bool(EDITOR_DEF("editors/3d/navigation/warped_mouse_panning", false))) {
- relative = InputFilter::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
+ relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
} else {
relative = p_ev_mouse_motion->get_relative();
}
@@ -2276,7 +2276,7 @@ static bool is_shortcut_pressed(const String &p_path) {
if (k == nullptr) {
return false;
}
- const InputFilter &input = *InputFilter::get_singleton();
+ const Input &input = *Input::get_singleton();
int keycode = k->get_keycode();
return input.is_key_pressed(keycode);
}
@@ -2287,9 +2287,27 @@ void Node3DEditorViewport::_update_freelook(real_t delta) {
return;
}
- const Vector3 forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
+ const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int();
+
+ Vector3 forward;
+ if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
+ // Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
+ forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y);
+ } else {
+ // Forward/backward keys will be relative to the camera pitch.
+ forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
+ }
+
const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
- const Vector3 up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
+
+ Vector3 up;
+ if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
+ // Up/down keys will always go up/down regardless of camera pitch.
+ up = Vector3(0, 1, 0);
+ } else {
+ // Up/down keys will be relative to the camera pitch.
+ up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
+ }
Vector3 direction;
@@ -2478,8 +2496,10 @@ void Node3DEditorViewport::_notification(int p_what) {
//update msaa if changed
- int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/filters/msaa");
+ int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
+ int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
+ viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
if (show_info != info_label->is_visible()) {
@@ -3032,6 +3052,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
case VIEW_DISPLAY_DEBUG_SSAO:
case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
+ case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
case VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER: {
static const int display_options[] = {
@@ -3051,6 +3072,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
+ VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
@@ -3070,6 +3092,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_SSAO,
Viewport::DEBUG_DRAW_ROUGHNESS_LIMITER,
Viewport::DEBUG_DRAW_PSSM_SPLITS,
+ Viewport::DEBUG_DRAW_DECAL_ATLAS,
};
int idx = 0;
@@ -3805,7 +3828,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
if (!can_drop_data_fw(p_point, p_data, p_from))
return;
- bool is_shift = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+ bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
selected_files.clear();
Dictionary d = p_data;
@@ -3844,7 +3867,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
cpu_time_history_index = 0;
- cpu_time_history_index = 0;
+ gpu_time_history_index = 0;
_edit.mode = TRANSFORM_NONE;
_edit.plane = TRANSFORM_VIEW;
@@ -3931,6 +3954,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
display_submenu->add_radio_check_item(TTR("Directional Shadow"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
display_submenu->add_separator();
+ display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
+ display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING);
display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
@@ -5760,7 +5785,7 @@ void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
if (!is_visible_in_tree())
return;
- snap_key_enabled = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
}
void Node3DEditor::_notification(int p_what) {
@@ -5961,6 +5986,7 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
+ add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
// add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
@@ -6420,7 +6446,7 @@ Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
float Node3DEditor::get_translate_snap() const {
float snap_value;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_translate->get_text().to_double() / 10.0;
} else {
snap_value = snap_translate->get_text().to_double();
@@ -6431,7 +6457,7 @@ float Node3DEditor::get_translate_snap() const {
float Node3DEditor::get_rotate_snap() const {
float snap_value;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_rotate->get_text().to_double() / 3.0;
} else {
snap_value = snap_rotate->get_text().to_double();
@@ -6442,7 +6468,7 @@ float Node3DEditor::get_rotate_snap() const {
float Node3DEditor::get_scale_snap() const {
float snap_value;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
snap_value = snap_scale->get_text().to_double() / 2.0;
} else {
snap_value = snap_scale->get_text().to_double();
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 5f0ba1921b..71da14ae1a 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -219,6 +219,7 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
+ VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,
VIEW_AUTO_ORTHOGONAL,
@@ -240,6 +241,12 @@ public:
NAVIGATION_MODO,
};
+ enum FreelookNavigationScheme {
+ FREELOOK_DEFAULT,
+ FREELOOK_PARTIALLY_AXIS_LOCKED,
+ FREELOOK_FULLY_AXIS_LOCKED,
+ };
+
private:
float cpu_time_history[FRAME_TIME_HISTORY];
int cpu_time_history_index;
@@ -849,12 +856,11 @@ public:
static const int HIDDEN = 1;
static const int ON_TOP = 2;
-private:
+protected:
int current_state;
List<EditorNode3DGizmo *> current_gizmos;
HashMap<String, Vector<Ref<StandardMaterial3D>>> materials;
-protected:
static void _bind_methods();
virtual bool has_gizmo(Node3D *p_spatial);
virtual Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 1f7a5b9968..e15d8556e4 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -810,7 +810,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (mm.is_valid()) {
- if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 drag(mm->get_relative().x, mm->get_relative().y);
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 67e836082d..a7120c5d68 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -288,7 +288,7 @@ void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
//do none
}
-bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index 8a7691de5d..f72ad1ec05 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -65,7 +65,7 @@ class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 0b97ade278..80d97e7fa9 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "script_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
@@ -1545,7 +1545,7 @@ void ScriptEditor::_help_overview_selected(int p_idx) {
void ScriptEditor::_script_selected(int p_idx) {
- grab_focus_block = !InputFilter::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
+ grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
_go_to_tab(script_list->get_item_metadata(p_idx));
grab_focus_block = false;
@@ -1778,9 +1778,11 @@ void ScriptEditor::_update_script_names() {
if (built_in) {
name = path.get_file();
- String resource_name = se->get_edited_resource()->get_name();
+ const String &resource_name = se->get_edited_resource()->get_name();
if (resource_name != "") {
- name = name.substr(0, name.find("::", 0) + 2) + resource_name;
+ // If the built-in script has a custom resource name defined,
+ // display the built-in script name as follows: `ResourceName (scene_file.tscn)`
+ name = vformat("%s (%s)", resource_name, name.substr(0, name.find("::", 0)));
}
} else {
@@ -1864,6 +1866,10 @@ void ScriptEditor::_update_script_names() {
if (new_cur_tab == -1 && sedata[i].index == cur_tab) {
new_cur_tab = i;
}
+ // Update index of sd entries for sorted order
+ _ScriptEditorItemData sd = sedata[i];
+ sd.index = i;
+ sedata.set(i, sd);
}
tab_container->set_current_tab(new_prev_tab);
tab_container->set_current_tab(new_cur_tab);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 4b8383e1e5..1a77eeb9de 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -172,7 +172,7 @@ void ScriptTextEditor::_update_member_keywords() {
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
String name = E->get().name;
- if (E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_GROUP)
+ if (E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_SUBGROUP)
continue;
if (name.find("/") != -1)
continue;
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 2a36700105..9ef8148241 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -193,6 +193,12 @@ void ShaderTextEditor::_check_shader_mode() {
}
}
+static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
+
+ RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
+ return RS::global_variable_type_get_shader_datatype(gvt);
+}
+
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
_check_shader_mode();
@@ -200,7 +206,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
ShaderLanguage sl;
String calltip;
- sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), r_options, calltip);
+ sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
get_text_edit()->set_code_hint(calltip);
}
@@ -215,7 +221,7 @@ void ShaderTextEditor::_validate_script() {
ShaderLanguage sl;
- Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types());
+ Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
new file mode 100644
index 0000000000..296c7a01b6
--- /dev/null
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -0,0 +1,303 @@
+#include "shader_file_editor_plugin.h"
+
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+#include "editor/property_editor.h"
+#include "servers/display_server.h"
+#include "servers/rendering/shader_types.h"
+
+/*** SHADER SCRIPT EDITOR ****/
+
+/*** SCRIPT EDITOR ******/
+
+void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD::ShaderStage p_stage) {
+}
+
+void ShaderFileEditor::_version_selected(int p_option) {
+
+ int c = versions->get_current();
+ StringName version_txt = versions->get_item_metadata(c);
+
+ RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
+ int first_found = -1;
+
+ Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_txt);
+ ERR_FAIL_COND(bytecode.is_null());
+
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
+ stages[i]->set_icon(Ref<Texture2D>());
+ continue;
+ }
+
+ Ref<Texture2D> icon;
+ if (bytecode->get_stage_compile_error(RD::ShaderStage(i)) != String()) {
+ icon = get_theme_icon("ImportFail", "EditorIcons");
+ } else {
+ icon = get_theme_icon("ImportCheck", "EditorIcons");
+ }
+ stages[i]->set_icon(icon);
+
+ if (first_found == -1) {
+ first_found = i;
+ }
+
+ if (stages[i]->is_pressed()) {
+ stage = RD::ShaderStage(i);
+ break;
+ }
+ }
+
+ error_text->clear();
+
+ if (stage == RD::SHADER_STAGE_MAX) { //need to change stage, does not have it
+ if (first_found == -1) {
+ error_text->add_text(TTR("No valid shader stages found."));
+ return; //well you did not put any stage I guess?
+ }
+ stages[first_found]->set_pressed(true);
+ stage = RD::ShaderStage(first_found);
+ }
+
+ String error = bytecode->get_stage_compile_error(stage);
+
+ error_text->push_font(get_theme_font("source", "EditorFonts"));
+
+ if (error == String()) {
+ error_text->add_text(TTR("Shader stage compiled without errors."));
+ } else {
+ error_text->add_text(error);
+ }
+}
+
+void ShaderFileEditor::_update_options() {
+
+ ERR_FAIL_COND(shader_file.is_null());
+
+ if (shader_file->get_base_error() != String()) {
+ stage_hb->hide();
+ versions->hide();
+ error_text->clear();
+ error_text->push_font(get_theme_font("source", "EditorFonts"));
+ error_text->add_text(vformat(TTR("File structure for '%s' contains unrecoverable errors:\n\n"), shader_file->get_path().get_file()));
+ error_text->add_text(shader_file->get_base_error());
+ return;
+ }
+
+ stage_hb->show();
+ versions->show();
+
+ int c = versions->get_current();
+ //remember current
+ versions->clear();
+ Vector<StringName> version_list = shader_file->get_version_list();
+
+ if (c >= version_list.size()) {
+ c = version_list.size() - 1;
+ }
+ if (c < 0) {
+ c = 0;
+ }
+
+ StringName current_version;
+
+ for (int i = 0; i < version_list.size(); i++) {
+ String title = version_list[i];
+ if (title == "") {
+ title = "default";
+ }
+
+ Ref<Texture2D> icon;
+
+ Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(version_list[i]);
+ ERR_FAIL_COND(bytecode.is_null());
+
+ bool failed = false;
+ for (int j = 0; j < RD::SHADER_STAGE_MAX; j++) {
+ String error = bytecode->get_stage_compile_error(RD::ShaderStage(j));
+ if (error != String()) {
+ failed = true;
+ }
+ }
+
+ if (failed) {
+ icon = get_theme_icon("ImportFail", "EditorIcons");
+ } else {
+ icon = get_theme_icon("ImportCheck", "EditorIcons");
+ }
+
+ versions->add_item(title, icon);
+ versions->set_item_metadata(i, version_list[i]);
+
+ if (i == c) {
+ versions->select(i);
+ current_version = version_list[i];
+ }
+ }
+
+ if (version_list.size() == 0) {
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ stages[i]->set_disabled(true);
+ }
+ return;
+ }
+
+ Ref<RDShaderBytecode> bytecode = shader_file->get_bytecode(current_version);
+ ERR_FAIL_COND(bytecode.is_null());
+ int first_valid = -1;
+ int current = -1;
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i));
+ String error = bytecode->get_stage_compile_error(RD::ShaderStage(i));
+ bool disable = error == String() && bc.empty();
+ stages[i]->set_disabled(disable);
+ if (!disable) {
+ if (stages[i]->is_pressed()) {
+ current = i;
+ }
+ first_valid = i;
+ }
+ }
+
+ if (current == -1 && first_valid != -1) {
+ stages[first_valid]->set_pressed(true);
+ }
+
+ _version_selected(0);
+}
+
+void ShaderFileEditor::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_WM_FOCUS_IN) {
+ if (is_visible_in_tree() && shader_file.is_valid()) {
+ _update_options();
+ }
+ }
+}
+
+void ShaderFileEditor::_editor_settings_changed() {
+
+ if (is_visible_in_tree() && shader_file.is_valid()) {
+ _update_options();
+ }
+}
+
+void ShaderFileEditor::_bind_methods() {
+}
+
+void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
+
+ if (p_shader.is_null()) {
+ if (shader_file.is_valid()) {
+ shader_file->disconnect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
+ }
+ return;
+ }
+
+ if (shader_file == p_shader)
+ return;
+
+ shader_file = p_shader;
+
+ if (shader_file.is_valid()) {
+ shader_file->connect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
+ }
+
+ _update_options();
+}
+
+void ShaderFileEditor::_shader_changed() {
+
+ if (is_visible_in_tree()) {
+ _update_options();
+ }
+}
+
+ShaderFileEditor *ShaderFileEditor::singleton = nullptr;
+
+ShaderFileEditor::ShaderFileEditor(EditorNode *p_node) {
+ singleton = this;
+ HSplitContainer *main_hs = memnew(HSplitContainer);
+
+ add_child(main_hs);
+
+ versions = memnew(ItemList);
+ versions->connect("item_selected", callable_mp(this, &ShaderFileEditor::_version_selected));
+ versions->set_custom_minimum_size(Size2i(200 * EDSCALE, 0));
+ main_hs->add_child(versions);
+
+ VBoxContainer *main_vb = memnew(VBoxContainer);
+ main_vb->set_h_size_flags(SIZE_EXPAND_FILL);
+ main_hs->add_child(main_vb);
+
+ static const char *stage_str[RD::SHADER_STAGE_MAX] = {
+ "Vertex",
+ "Fragment",
+ "TessControl",
+ "TessEval",
+ "Compute"
+ };
+
+ stage_hb = memnew(HBoxContainer);
+ main_vb->add_child(stage_hb);
+
+ Ref<ButtonGroup> bg;
+ bg.instance();
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ Button *button = memnew(Button(stage_str[i]));
+ button->set_toggle_mode(true);
+ button->set_focus_mode(FOCUS_NONE);
+ stage_hb->add_child(button);
+ stages[i] = button;
+ button->set_button_group(bg);
+ button->connect("pressed", callable_mp(this, &ShaderFileEditor::_version_selected), varray(i));
+ }
+
+ error_text = memnew(RichTextLabel);
+ error_text->set_v_size_flags(SIZE_EXPAND_FILL);
+ main_vb->add_child(error_text);
+}
+
+void ShaderFileEditorPlugin::edit(Object *p_object) {
+
+ RDShaderFile *s = Object::cast_to<RDShaderFile>(p_object);
+ shader_editor->edit(s);
+}
+
+bool ShaderFileEditorPlugin::handles(Object *p_object) const {
+
+ RDShaderFile *shader = Object::cast_to<RDShaderFile>(p_object);
+ return shader != nullptr;
+}
+
+void ShaderFileEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ button->show();
+ editor->make_bottom_panel_item_visible(shader_editor);
+
+ } else {
+
+ button->hide();
+ if (shader_editor->is_visible_in_tree())
+ editor->hide_bottom_panel();
+ }
+}
+
+ShaderFileEditorPlugin::ShaderFileEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ shader_editor = memnew(ShaderFileEditor(p_node));
+
+ shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
+ button = editor->add_bottom_panel_item(TTR("ShaderFile"), shader_editor);
+ button->hide();
+}
+
+ShaderFileEditorPlugin::~ShaderFileEditorPlugin() {
+}
diff --git a/editor/plugins/shader_file_editor_plugin.h b/editor/plugins/shader_file_editor_plugin.h
new file mode 100644
index 0000000000..44d32de2f1
--- /dev/null
+++ b/editor/plugins/shader_file_editor_plugin.h
@@ -0,0 +1,64 @@
+#ifndef SHADER_FILE_EDITOR_PLUGIN_H
+#define SHADER_FILE_EDITOR_PLUGIN_H
+
+#include "editor/code_editor.h"
+#include "editor/editor_plugin.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/rich_text_label.h"
+#include "scene/gui/tab_container.h"
+#include "scene/gui/text_edit.h"
+#include "scene/main/timer.h"
+#include "servers/rendering/rendering_device_binds.h"
+
+class ShaderFileEditor : public PanelContainer {
+
+ GDCLASS(ShaderFileEditor, PanelContainer);
+
+ Ref<RDShaderFile> shader_file;
+
+ HBoxContainer *stage_hb;
+ ItemList *versions;
+ Button *stages[RD::SHADER_STAGE_MAX];
+ RichTextLabel *error_text;
+
+ void _update_version(const StringName &p_version_txt, const RenderingDevice::ShaderStage p_stage);
+ void _version_selected(int p_stage);
+ void _editor_settings_changed();
+
+ void _update_options();
+ void _shader_changed();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static ShaderFileEditor *singleton;
+ void edit(const Ref<RDShaderFile> &p_shader);
+
+ ShaderFileEditor(EditorNode *p_node);
+};
+
+class ShaderFileEditorPlugin : public EditorPlugin {
+
+ GDCLASS(ShaderFileEditorPlugin, EditorPlugin);
+
+ ShaderFileEditor *shader_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "ShaderFile"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ ShaderFileEditor *get_shader_editor() const { return shader_editor; }
+
+ ShaderFileEditorPlugin(EditorNode *p_node);
+ ~ShaderFileEditorPlugin();
+};
+
+#endif // SHADER_FILE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index fbb6616dea..eb6e261305 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -45,7 +45,7 @@ void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
preview->edit(sb);
add_custom_control(preview);
}
-bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
return false; //do not want
}
void EditorInspectorPluginStyleBox::parse_end() {
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index f4a72d9d1c..1eea9260b2 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -62,7 +62,7 @@ class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 8892d13f51..099c9ceb5d 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "texture_region_editor_plugin.h"
#include "core/core_string_names.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "scene/gui/check_box.h"
@@ -307,7 +307,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
if (E->get().has_point(point)) {
rect = E->get();
- if (InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL) && !(InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
+ if (Input::get_singleton()->is_key_pressed(KEY_CONTROL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
Rect2 r;
if (node_sprite)
r = node_sprite->get_region_rect();
@@ -449,7 +449,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (mm.is_valid()) {
- if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
hscroll->set_value(hscroll->get_value() - dragged.x);
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index ce421ac0a5..e22e0cc052 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -31,7 +31,7 @@
#include "tile_map_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/math_funcs.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -57,17 +57,18 @@ void TileMapEditor::_notification(int p_what) {
} break;
+ case NOTIFICATION_ENTER_TREE: {
+
+ get_tree()->connect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
+ [[fallthrough]];
+ }
+
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (is_visible_in_tree()) {
_update_palette();
}
- [[fallthrough]];
- }
- case NOTIFICATION_ENTER_TREE: {
-
- get_tree()->connect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
paint_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
bucket_fill_button->set_icon(get_theme_icon("Bucket", "EditorIcons"));
picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
@@ -996,7 +997,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mb->is_pressed()) {
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE))
+ if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
return false; // Drag.
if (tool == TOOL_NONE) {
@@ -1377,7 +1378,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
- if (tool == TOOL_PICKING && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
_pick_tile(over_tile);
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index d1dda68c1d..c393b15a97 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "tile_set_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
@@ -1113,7 +1113,7 @@ void TileSetEditor::_on_workspace_draw() {
void TileSetEditor::_on_workspace_process() {
- if (InputFilter::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
+ if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
if (!tile_names_visible) {
tile_names_visible = true;
workspace_overlay->update();
@@ -1395,7 +1395,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if ((mb->get_button_index() == BUTTON_RIGHT || mb->get_button_index() == BUTTON_LEFT) && current_tile_region.has_point(mb->get_position())) {
dragging = true;
erasing = (mb->get_button_index() == BUTTON_RIGHT);
- alternative = InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT);
+ alternative = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y)));
Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
pos = mb->get_position() - (pos + current_tile_region.position);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 294ce2c4cd..a7e737fdd2 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "visual_shader_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
@@ -1635,7 +1635,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.empty());
popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.empty());
menu_point = graph->get_local_mouse_position();
- Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
+ Point2 gpos = Input::get_singleton()->get_mouse_position();
popup_menu->set_position(gpos);
popup_menu->popup();
}
@@ -1648,7 +1648,7 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
saved_node_pos_dirty = true;
saved_node_pos = graph->get_local_mouse_position();
- Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
+ Point2 gpos = Input::get_singleton()->get_mouse_position();
members_dialog->popup();
members_dialog->set_position(gpos);
} else {
@@ -2261,6 +2261,12 @@ void VisualShaderEditor::_show_preview_text() {
}
}
+static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
+
+ RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
+ return RS::global_variable_type_get_shader_datatype(gvt);
+}
+
void VisualShaderEditor::_update_preview() {
if (!preview_showed) {
@@ -2274,7 +2280,7 @@ void VisualShaderEditor::_update_preview() {
ShaderLanguage sl;
- Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types());
+ Error err = sl.compile(code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type);
for (int i = 0; i < preview_text->get_line_count(); i++) {
preview_text->set_line_as_marked(i, false);
@@ -3291,7 +3297,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
//do none
}
-bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
+bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 473c1bb070..a495b09b5c 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -338,7 +338,7 @@ class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 0ca540a33f..c918a799e1 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -2779,6 +2779,8 @@ void ProjectListFilter::add_filter_option() {
void ProjectListFilter::add_search_box() {
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Search"));
+ search_box->set_tooltip(
+ TTR("The search box filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
search_box->connect("text_changed", callable_mp(this, &ProjectListFilter::_search_text_changed));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_child(search_box);
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 42493191a8..49c02dc895 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -2135,6 +2135,11 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
tab_container->add_child(autoload_settings);
autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::_settings_changed));
+ shaders_global_variables_editor = memnew(ShaderGlobalsEditor);
+ shaders_global_variables_editor->set_name(TTR("Shader Globals"));
+ tab_container->add_child(shaders_global_variables_editor);
+ shaders_global_variables_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::_settings_changed));
+
plugin_settings = memnew(EditorPluginSettings);
plugin_settings->set_name(TTR("Plugins"));
tab_container->add_child(plugin_settings);
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index 2cecb13198..5475bb5508 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -36,6 +36,7 @@
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
+#include "editor/shader_globals_editor.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tab_container.h"
@@ -85,6 +86,7 @@ class ProjectSettingsEditor : public AcceptDialog {
OptionButton *device_index;
Label *device_index_label;
MenuButton *popup_copy_to_feature;
+ ShaderGlobalsEditor *shaders_global_variables_editor;
LineEdit *action_name;
Button *action_add;
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 978c95b9c8..60329fb7bc 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -31,7 +31,7 @@
#include "property_editor.h"
#include "core/class_db.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/image_loader.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
@@ -1720,7 +1720,7 @@ real_t CustomPropertyEditor::_parse_real_expression(String text) {
void CustomPropertyEditor::_emit_changed_whole_or_field() {
- if (!InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
emit_signal("variant_changed");
} else {
emit_signal("variant_field_changed", field_names[focused_value_editor]);
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a729f62123..92f899a35d 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -30,7 +30,7 @@
#include "scene_tree_dock.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
@@ -1030,7 +1030,7 @@ void SceneTreeDock::_node_collapsed(Object *p_obj) {
if (!ti)
return;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
_set_collapsed_recursive(ti, ti->is_collapsed());
}
}
@@ -2346,7 +2346,7 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
int to_pos = -1;
_normalize_drop(to_node, to_pos, p_type);
- _do_reparent(to_node, to_pos, nodes, !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT));
+ _do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(KEY_SHIFT));
}
void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
@@ -2867,6 +2867,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
edit_local->set_h_size_flags(SIZE_EXPAND_FILL);
edit_local->set_text(TTR("Local"));
edit_local->set_toggle_mode(true);
+ edit_local->set_pressed(true);
edit_local->connect("pressed", callable_mp(this, &SceneTreeDock::_local_tree_selected));
remote_tree = nullptr;
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
new file mode 100644
index 0000000000..566ac54612
--- /dev/null
+++ b/editor/shader_globals_editor.cpp
@@ -0,0 +1,452 @@
+#include "shader_globals_editor.h"
+#include "editor_node.h"
+
+static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
+ "bool",
+ "bvec2",
+ "bvec3",
+ "bvec4",
+ "int",
+ "ivec2",
+ "ivec3",
+ "ivec4",
+ "rect2i",
+ "uint",
+ "uvec2",
+ "uvec3",
+ "uvec4",
+ "float",
+ "vec2",
+ "vec3",
+ "vec4",
+ "color",
+ "rect2",
+ "mat2",
+ "mat3",
+ "mat4",
+ "transform_2d",
+ "transform",
+ "sampler2D",
+ "sampler2DArray",
+ "sampler3D",
+ "samplerCube",
+};
+
+class ShaderGlobalsEditorInterface : public Object {
+ GDCLASS(ShaderGlobalsEditorInterface, Object)
+
+ void _var_changed() {
+ emit_signal("var_changed");
+ }
+
+protected:
+ static void _bind_methods() {
+ ClassDB::bind_method("_var_changed", &ShaderGlobalsEditorInterface::_var_changed);
+ ADD_SIGNAL(MethodInfo("var_changed"));
+ }
+
+ bool _set(const StringName &p_name, const Variant &p_value) {
+ Variant existing = RS::get_singleton()->global_variable_get(p_name);
+
+ if (existing.get_type() == Variant::NIL) {
+ return false;
+ }
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ undo_redo->create_action("Set Shader Global Variable");
+ undo_redo->add_do_method(RS::get_singleton(), "global_variable_set", p_name, p_value);
+ undo_redo->add_undo_method(RS::get_singleton(), "global_variable_set", p_name, existing);
+ RS::GlobalVariableType type = RS::get_singleton()->global_variable_get_type(p_name);
+ Dictionary gv;
+ gv["type"] = global_var_type_names[type];
+ if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
+ RES res = p_value;
+ if (res.is_valid()) {
+ gv["value"] = res->get_path();
+ } else {
+ gv["value"] = "";
+ }
+ } else {
+ gv["value"] = p_value;
+ }
+
+ String path = "shader_globals/" + String(p_name);
+ undo_redo->add_do_property(ProjectSettings::get_singleton(), path, gv);
+ undo_redo->add_undo_property(ProjectSettings::get_singleton(), path, ProjectSettings::get_singleton()->get(path));
+ undo_redo->add_do_method(this, "_var_changed");
+ undo_redo->add_undo_method(this, "_var_changed");
+ block_update = true;
+ undo_redo->commit_action();
+ block_update = false;
+
+ print_line("all good?");
+ return true;
+ }
+
+ bool _get(const StringName &p_name, Variant &r_ret) const {
+ r_ret = RS::get_singleton()->global_variable_get(p_name);
+ return r_ret.get_type() != Variant::NIL;
+ }
+ void _get_property_list(List<PropertyInfo> *p_list) const {
+ Vector<StringName> variables;
+ variables = RS::get_singleton()->global_variable_get_list();
+ for (int i = 0; i < variables.size(); i++) {
+ PropertyInfo pinfo;
+ pinfo.name = variables[i];
+
+ switch (RS::get_singleton()->global_variable_get_type(variables[i])) {
+ case RS::GLOBAL_VAR_TYPE_BOOL: {
+ pinfo.type = Variant::BOOL;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC2: {
+ pinfo.type = Variant::INT;
+ pinfo.hint = PROPERTY_HINT_FLAGS;
+ pinfo.hint_string = "x,y";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC3: {
+ pinfo.type = Variant::INT;
+ pinfo.hint = PROPERTY_HINT_FLAGS;
+ pinfo.hint_string = "x,y,z";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC4: {
+ pinfo.type = Variant::INT;
+ pinfo.hint = PROPERTY_HINT_FLAGS;
+ pinfo.hint_string = "x,y,z,w";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_INT: {
+ pinfo.type = Variant::INT;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC2: {
+ pinfo.type = Variant::VECTOR2I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC3: {
+ pinfo.type = Variant::VECTOR3I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC4: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_RECT2I: {
+ pinfo.type = Variant::RECT2I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UINT: {
+ pinfo.type = Variant::INT;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC2: {
+ pinfo.type = Variant::VECTOR2I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC3: {
+ pinfo.type = Variant::VECTOR3I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC4: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_FLOAT: {
+ pinfo.type = Variant::FLOAT;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC2: {
+ pinfo.type = Variant::VECTOR2;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC3: {
+ pinfo.type = Variant::VECTOR3;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC4: {
+ pinfo.type = Variant::PLANE;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_RECT2: {
+ pinfo.type = Variant::RECT2;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_COLOR: {
+ pinfo.type = Variant::COLOR;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT2: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT3: {
+ pinfo.type = Variant::BASIS;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
+ pinfo.type = Variant::TRANSFORM2D;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
+ pinfo.type = Variant::TRANSFORM;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT4: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Texture2D";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Texture2DArray";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Texture3D";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Cubemap";
+ } break;
+ default: {
+
+ } break;
+ }
+
+ p_list->push_back(pinfo);
+ }
+ }
+
+public:
+ bool block_update = false;
+
+ ShaderGlobalsEditorInterface() {
+ }
+};
+
+static Variant create_var(RS::GlobalVariableType p_type) {
+ switch (p_type) {
+ case RS::GLOBAL_VAR_TYPE_BOOL: {
+ return false;
+ }
+ case RS::GLOBAL_VAR_TYPE_BVEC2: {
+ return 0; //bits
+ }
+ case RS::GLOBAL_VAR_TYPE_BVEC3: {
+ return 0; //bits
+ }
+ case RS::GLOBAL_VAR_TYPE_BVEC4: {
+ return 0; //bits
+ }
+ case RS::GLOBAL_VAR_TYPE_INT: {
+ return 0; //bits
+ }
+ case RS::GLOBAL_VAR_TYPE_IVEC2: {
+ return Vector2i();
+ }
+ case RS::GLOBAL_VAR_TYPE_IVEC3: {
+ return Vector3i();
+ }
+ case RS::GLOBAL_VAR_TYPE_IVEC4: {
+ Vector<int> v4;
+ v4.resize(4);
+ v4.write[0] = 0;
+ v4.write[1] = 0;
+ v4.write[2] = 0;
+ v4.write[3] = 0;
+ return v4;
+ }
+ case RS::GLOBAL_VAR_TYPE_RECT2I: {
+ return Rect2i();
+ }
+ case RS::GLOBAL_VAR_TYPE_UINT: {
+ return 0;
+ }
+ case RS::GLOBAL_VAR_TYPE_UVEC2: {
+ return Vector2i();
+ }
+ case RS::GLOBAL_VAR_TYPE_UVEC3: {
+ return Vector3i();
+ }
+ case RS::GLOBAL_VAR_TYPE_UVEC4: {
+ return Rect2i();
+ }
+ case RS::GLOBAL_VAR_TYPE_FLOAT: {
+ return 0.0;
+ }
+ case RS::GLOBAL_VAR_TYPE_VEC2: {
+ return Vector2();
+ }
+ case RS::GLOBAL_VAR_TYPE_VEC3: {
+ return Vector3();
+ }
+ case RS::GLOBAL_VAR_TYPE_VEC4: {
+ return Plane();
+ }
+ case RS::GLOBAL_VAR_TYPE_RECT2: {
+ return Rect2();
+ }
+ case RS::GLOBAL_VAR_TYPE_COLOR: {
+ return Color();
+ }
+ case RS::GLOBAL_VAR_TYPE_MAT2: {
+ Vector<real_t> xform;
+ xform.resize(4);
+ xform.write[0] = 1;
+ xform.write[1] = 0;
+ xform.write[2] = 0;
+ xform.write[3] = 1;
+ return xform;
+ }
+ case RS::GLOBAL_VAR_TYPE_MAT3: {
+ return Basis();
+ }
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
+ return Transform2D();
+ }
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
+ return Transform();
+ }
+ case RS::GLOBAL_VAR_TYPE_MAT4: {
+ Vector<real_t> xform;
+ xform.resize(4);
+ xform.write[0] = 1;
+ xform.write[1] = 0;
+ xform.write[2] = 0;
+ xform.write[3] = 0;
+
+ xform.write[4] = 0;
+ xform.write[5] = 1;
+ xform.write[6] = 0;
+ xform.write[7] = 0;
+
+ xform.write[8] = 0;
+ xform.write[9] = 0;
+ xform.write[10] = 1;
+ xform.write[11] = 0;
+
+ xform.write[12] = 0;
+ xform.write[13] = 0;
+ xform.write[14] = 0;
+ xform.write[15] = 1;
+
+ return xform;
+ }
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
+ return "";
+ }
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
+ return "";
+ }
+ case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
+ return "";
+ }
+ case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
+ return "";
+ }
+ default: {
+ return Variant();
+ }
+ }
+}
+
+void ShaderGlobalsEditor::_variable_added() {
+
+ String var = variable_name->get_text().strip_edges();
+ if (var == "" || !var.is_valid_identifier()) {
+ EditorNode::get_singleton()->show_warning(TTR("Please specify a valid variable identifier name."));
+ return;
+ }
+
+ if (RenderingServer::get_singleton()->global_variable_get(var).get_type() != Variant::NIL) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Global variable '%s' already exists'"), var));
+ return;
+ }
+
+ List<String> keywords;
+ ShaderLanguage::get_keyword_list(&keywords);
+
+ if (keywords.find(var) != nullptr || var == "script") {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Name '%s' is a reserved shader language keyword."), var));
+ return;
+ }
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ Variant value = create_var(RS::GlobalVariableType(variable_type->get_selected()));
+
+ undo_redo->create_action("Add Shader Global Variable");
+ undo_redo->add_do_method(RS::get_singleton(), "global_variable_add", var, RS::GlobalVariableType(variable_type->get_selected()), value);
+ undo_redo->add_undo_method(RS::get_singleton(), "global_variable_remove", var);
+ Dictionary gv;
+ gv["type"] = global_var_type_names[variable_type->get_selected()];
+ gv["value"] = value;
+
+ undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + var, gv);
+ undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + var, Variant());
+ undo_redo->add_do_method(this, "_changed");
+ undo_redo->add_undo_method(this, "_changed");
+ undo_redo->commit_action();
+}
+
+void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
+
+ print_line("deleted " + p_variable);
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ undo_redo->create_action("Add Shader Global Variable");
+ undo_redo->add_do_method(RS::get_singleton(), "global_variable_remove", p_variable);
+ undo_redo->add_undo_method(RS::get_singleton(), "global_variable_add", p_variable, RS::get_singleton()->global_variable_get_type(p_variable), RS::get_singleton()->global_variable_get(p_variable));
+
+ undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
+ undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, ProjectSettings::get_singleton()->get("shader_globals/" + p_variable));
+ undo_redo->add_do_method(this, "_changed");
+ undo_redo->add_undo_method(this, "_changed");
+ undo_redo->commit_action();
+}
+
+void ShaderGlobalsEditor::_changed() {
+ emit_signal("globals_changed");
+ if (!interface->block_update) {
+ interface->_change_notify();
+ }
+}
+
+void ShaderGlobalsEditor::_bind_methods() {
+ ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed);
+ ADD_SIGNAL(MethodInfo("globals_changed"));
+}
+
+void ShaderGlobalsEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ if (is_visible_in_tree()) {
+ print_line("OK load settings in globalseditor");
+ inspector->edit(interface);
+ }
+ }
+}
+
+ShaderGlobalsEditor::ShaderGlobalsEditor() {
+
+ HBoxContainer *add_menu_hb = memnew(HBoxContainer);
+ add_child(add_menu_hb);
+
+ add_menu_hb->add_child(memnew(Label(TTR("Name:"))));
+ variable_name = memnew(LineEdit);
+ variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_menu_hb->add_child(variable_name);
+
+ add_menu_hb->add_child(memnew(Label(TTR("Type:"))));
+ variable_type = memnew(OptionButton);
+ variable_type->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_menu_hb->add_child(variable_type);
+
+ for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
+ variable_type->add_item(global_var_type_names[i]);
+ }
+
+ variable_add = memnew(Button(TTR("Add")));
+ add_menu_hb->add_child(variable_add);
+ variable_add->connect("pressed", callable_mp(this, &ShaderGlobalsEditor::_variable_added));
+
+ inspector = memnew(EditorInspector);
+ inspector->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(inspector);
+ inspector->set_use_wide_editors(true);
+ inspector->set_enable_capitalize_paths(false);
+ inspector->set_use_deletable_properties(true);
+ inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), varray(), CONNECT_DEFERRED);
+
+ interface = memnew(ShaderGlobalsEditorInterface);
+ interface->connect("var_changed", Callable(this, "_changed"));
+}
+ShaderGlobalsEditor::~ShaderGlobalsEditor() {
+ inspector->edit(NULL);
+ memdelete(interface);
+}
diff --git a/editor/shader_globals_editor.h b/editor/shader_globals_editor.h
new file mode 100644
index 0000000000..59cdeddd8d
--- /dev/null
+++ b/editor/shader_globals_editor.h
@@ -0,0 +1,38 @@
+#ifndef SHADER_GLOBALS_EDITOR_H
+#define SHADER_GLOBALS_EDITOR_H
+
+#include "core/undo_redo.h"
+#include "editor/editor_autoload_settings.h"
+#include "editor/editor_data.h"
+#include "editor/editor_plugin_settings.h"
+#include "editor/editor_sectioned_inspector.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/tab_container.h"
+
+class ShaderGlobalsEditorInterface;
+
+class ShaderGlobalsEditor : public VBoxContainer {
+
+ GDCLASS(ShaderGlobalsEditor, VBoxContainer)
+
+ ShaderGlobalsEditorInterface *interface;
+ EditorInspector *inspector;
+
+ LineEdit *variable_name;
+ OptionButton *variable_type;
+ Button *variable_add;
+
+ void _variable_added();
+ void _variable_deleted(const String &p_variable);
+ void _changed();
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ ShaderGlobalsEditor();
+ ~ShaderGlobalsEditor();
+};
+
+#endif // SHADER_GLOBALS_EDITOR_H
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 23afeb2e55..fb354fa199 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -1505,7 +1505,7 @@ msgstr "Skuif AutoLaai"
msgid "Remove Autoload"
msgstr "Hernoem AutoLaai"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Aktiveer"
@@ -2974,7 +2974,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -4040,7 +4044,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6936,14 +6940,6 @@ msgid "Open Godot online documentation."
msgstr "Opnoemings"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7393,6 +7389,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7482,13 +7482,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9944,6 +9944,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10928,6 +10935,12 @@ msgid "Script file already exists."
msgstr "AutoLaai '%s' bestaan reeds!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Klas:"
@@ -11057,6 +11070,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12592,6 +12609,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 2cd523ec69..6181580a68 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -33,12 +33,14 @@
# traveller010 <manar.bushnaq.001@gmail.com>, 2019.
# Ahmed Shahwan <dev.ahmed.shahwan@gmail.com>, 2019.
# hshw <shw@tutanota.com>, 2020.
+# Youssef Harmal <the.coder.crab@gmail.com>, 2020.
+# Nabeel20 <nabeelandnizam@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-16 22:23+0000\n"
-"Last-Translator: hshw <shw@tutanota.com>\n"
+"PO-Revision-Date: 2020-04-27 08:24+0000\n"
+"Last-Translator: Nabeel20 <nabeelandnizam@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -47,7 +49,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 3.10.2-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -446,7 +448,7 @@ msgstr "لا يمكن إضاÙØ© مقطع جديد بدون جذر"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "مقطع غير متواÙÙ‚ مع منحنى بيزير Bezier (خصائص Ùرعية غير متواÙقة)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
@@ -708,9 +710,8 @@ msgid "Line Number:"
msgstr "رقم الخط:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "إستبدال"
+msgstr "تم إستبدال %d."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -747,7 +748,7 @@ msgstr "معياري"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "تحديد التبويب البرمجي"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
@@ -827,9 +828,8 @@ msgid "Extra Call Arguments:"
msgstr "وسائط إستدعاء إضاÙية :"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "إختر طريقة"
+msgstr "الدالة المÙتلقنة:"
#: editor/connections_dialog.cpp
msgid "Advanced"
@@ -876,7 +876,6 @@ msgid "Connect"
msgstr "وصل"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Signal:"
msgstr "إشارة:"
@@ -915,7 +914,7 @@ msgstr "هل أنت(ÙŠ) متأكد(Ø©) أنك تود إزالة كل الإتصØ
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "إشارات"
+msgstr "الإشارات"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
@@ -1212,9 +1211,8 @@ msgid "Error opening package file, not in ZIP format."
msgstr "حدث خطأ عندÙتح مل٠الحزمة بسبب أن المل٠ليس ÙÙŠ صيغة \"ZIP\"."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "التحميل التلقائي '%s' موجود اصلا!"
+msgstr "%s (موجود أصلاً!)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1225,9 +1223,8 @@ msgid "The following files failed extraction from package:"
msgstr "Ùشل استخراج الملÙات التالية من الحزمة:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "%d مزيد من الملÙات"
+msgstr "Ùˆ %s أيضاً من الملÙات."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1239,9 +1236,8 @@ msgid "Success!"
msgstr "تم بشكل ناجح!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "المحتويات:"
+msgstr "محتويات الرزمة:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1381,9 +1377,8 @@ msgid "Invalid file, not an audio bus layout."
msgstr "مل٠خطأ، ليس مل٠نسق بيوس الصوت."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "خطأ ÙÙŠ Ø­Ùظ مجموعة البلاط!"
+msgstr "خطأ !خطأ ÙÙŠ تسجيل الملÙ: s%"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -1436,18 +1431,16 @@ msgid "Must not collide with an existing engine class name."
msgstr "إسم غير صالح، يجب أن لا يتصادم مع أسم Ùئة خاصة بالمحرك."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing built-in type name."
-msgstr "إسم غير صالح، يجب أن لا يتصادم مع الأسماء المبنية تلقائياً الموجودة."
+msgstr "اسم غير صالح يجب ألا يتضارب مع اسم موجود ومبني ضمناً بالمحرك."
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing global constant name."
-msgstr "إسم غير صالح، ييجب ألاّ يتصادم مع إسم موجود لثابت عمومي."
+msgstr "اإسم غير صالح، ييجب ألاّ يتضارب مع اسم ثابت عام موجود سلÙاً."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "لا يمكن استخدام الكلمة المÙتاحية كاسم التحميل التلقائي."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
@@ -1469,7 +1462,7 @@ msgstr "نقل التحميل التلقائي"
msgid "Remove Autoload"
msgstr "ازالة التحميل التلقائي"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "تمكين"
@@ -1478,7 +1471,6 @@ msgid "Rearrange Autoloads"
msgstr "اعادة ترتيب التحميلات التلقائية"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid path."
msgstr "مسار غير صالح."
@@ -1540,9 +1532,8 @@ msgid "[unsaved]"
msgstr "[غير محÙوظ]"
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
-msgstr "من Ùضلك حدد الوجهة الأساسية أولاً"
+msgstr "من Ùضلك حدد الوجهة الأساسية أولاً."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1605,13 +1596,16 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"تتطلب المنصة المستهدÙØ© ضغط الرسومات النقشية 'ETC' texture ليرجع المعرّ٠إلى "
+"GLES2.\n"
+"مكّن 'استيراد Etc' ÙÙŠ إعدادات المشروع، أو عطّل 'تمكين التواÙÙ‚ الرجعي للتعريÙات "
+"Driver Fallback Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "مل٠النموذج غير موجود:"
+msgstr "نمودج تصحيح الأخطاء غير موجود."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1625,116 +1619,101 @@ msgstr "مل٠النموذج غير موجود:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
+msgstr "لا يمكن لمÙصدرات 32-bit التي تتضمن PCK أن تكون أكبر من 4 GiB."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "المÙعدل"
+msgstr "محرر تلاثي الأبعاد"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "Ùتح Ù…Ùعدل الكود"
+msgstr "محرر النص البرمجي"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
-msgstr "مكتبة الأصول"
+msgstr "مكتبة المÙلحقات"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr ""
+msgstr "تعديل شجرة المشهد"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Dock"
-msgstr "إستيراد"
+msgstr "رصي٠الاستيراد"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Node Dock"
-msgstr "وضع التحريك"
+msgstr "رصي٠العÙقد"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "FileSystem and Import Docks"
-msgstr "نظام الملÙات"
+msgstr "رصي٠نظام الملÙات Ùˆ الاستيراد"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase profile '%s'? (no undo)"
-msgstr "إستبدال الكل"
+msgstr "مسح المل٠الشخصي '%s'؟ (لا تراجع)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "ينبغي أن يكون المل٠الشخصي اسم مل٠صالح وألّا يحتوي '.'"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Profile with this name already exists."
-msgstr "مل٠أو مجلد مع هذا الأسم موجود بالÙعل."
+msgstr "ملÙÙŒ بهذا الاسم موجود بالÙعل."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
+msgstr "(المحرر Ù…Ùعطّل، الخاصيات Ù…Ùعطّلة)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Properties Disabled)"
-msgstr "خصائص Ùقط"
+msgstr "(الخاصيات Ù…Ùعطّلة)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "معطّل"
+msgstr "(المÙحرر Ù…Ùعطّل)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options:"
-msgstr "وص٠الصÙ:"
+msgstr "إعدادات الص٠Class:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enable Contextual Editor"
-msgstr "Ùتح ÙÙŠ المÙعدل التالي"
+msgstr "مكّن المحرر السياقي Contextual"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Properties:"
-msgstr "خصائص:"
+msgstr "الخصائص المÙمكّنة:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
-msgstr "الميزات المÙعلة:"
+msgstr "الميزات المÙمكّنة:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Classes:"
-msgstr "إبحث ÙÙŠ الأصناÙ"
+msgstr "الصÙو٠المÙمكّنة:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr ""
+msgstr "لاحقة المل٠'%s' غير صالحة، أجهض الإستيراد."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
-msgstr ""
+msgstr "الملÙ'%s' موجود سلÙاً، قم بإزالته بداية قبل الاستيراد، أجهض الإستيراد."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Error saving profile to path: '%s'."
-msgstr "خطأ ÙÙŠ Ø­Ùظ مجموعة البلاط!"
+msgstr "خطأ ÙÙŠ Ø­Ùظ المل٠إلى المسار: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
-msgstr ""
+msgstr "غير Ù…Ùحدد"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "النسخة الحالية:"
+msgstr "المل٠(النسخة) الحالية:"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1757,44 +1736,36 @@ msgid "Export"
msgstr "تصدير"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Available Profiles:"
-msgstr "خصائص:"
+msgstr "الملÙات المتواÙرة:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options"
-msgstr "وص٠الصÙ"
+msgstr "إعدادات الص٠Class"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "New profile name:"
-msgstr "إسم جديد:"
+msgstr "اسم مَل٠profile جديد:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase Profile"
-msgstr "زر الÙأرة الأيمن: مسح النقطة."
+msgstr "مسح الملÙ"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "إدارة قوالب التصدير"
+msgstr "ملÙات غودوت المÙرشّحة"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Profile(s)"
-msgstr "%d مزيد من الملÙات"
+msgstr "استيراد الملÙ(الملÙات)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Export Profile"
-msgstr "تصدير المشروع"
+msgstr "تصدير الملÙ"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Manage Editor Feature Profiles"
-msgstr "إدارة قوالب التصدير"
+msgstr "تدبير محرر الملÙات المÙرشحة"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -1805,7 +1776,6 @@ msgid "File Exists, Overwrite?"
msgstr "المل٠موجود، إستبدال؟"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
msgstr "حدد هذا المجلد"
@@ -1814,13 +1784,11 @@ msgid "Copy Path"
msgstr "نسخ المسار"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "أظهر ÙÙŠ مدير الملÙات"
+msgstr "اÙتح ÙÙŠ مدير الملÙات"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
msgstr "أظهر ÙÙŠ مدير الملÙات"
@@ -1970,7 +1938,7 @@ msgstr "Ùحص المصادر"
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
-msgstr ""
+msgstr "هناك عدة مستوردات مخصوصة لعدة أنواع حددت المل٠%s، أجهض الإستيراد"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
@@ -1994,7 +1962,6 @@ msgid "Inherited by:"
msgstr "مورث بواسطة:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
msgstr "الوصÙ:"
@@ -2009,7 +1976,7 @@ msgstr "خصائص"
#: editor/editor_help.cpp
msgid "override:"
-msgstr ""
+msgstr "يتجاوز:"
#: editor/editor_help.cpp
#, fuzzy
@@ -2148,7 +2115,7 @@ msgstr "مجموعة"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "تحديد التكرار:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -2185,8 +2152,9 @@ msgid "Start"
msgstr "بدء!"
#: editor/editor_network_profiler.cpp
+#, fuzzy
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
#, fuzzy
@@ -2203,19 +2171,19 @@ msgstr "عقدة"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "نداء إجراء بعيد وادر"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "RSET (ناقل الحالة التمثيلية) وارد"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "نداء الإجراء البعيد RPC صادر"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "ناقل الحالة التمثيلية RSET صادر"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
@@ -2223,7 +2191,7 @@ msgstr "ناÙذة جديدة"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "لا يمكن Ø­Ùظ الموارد المستوردة."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -2239,6 +2207,8 @@ msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"لا يمكن Ø­Ùظ هذا المورد كونه لا ينتمي إلى المشهد الذي تم تحريره. اجعله مميزاً "
+"بداية."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -2258,7 +2228,7 @@ msgstr "خطأ خلال الحÙظ."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "لا يمكن Ùتح '%s'. ربما تم حذ٠المل٠أو نقله."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -2290,13 +2260,15 @@ msgstr "ينشئ الصورة المصغرة"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr "هذه العملية لا يمكنها الإكتمال من غير جزر الشجرة."
+msgstr "هذه العملية لا يمكنها الإكتمال من غير شجرة رئيسة."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"لا يمكن Ø­Ùظ هذا المشهد كونخ يتضمن نمذجة دورية cyclic instancing.\n"
+"من Ùضلك قم بحل تلك المشكلة ومن ثمَّ حاول من جديد."
#: editor/editor_node.cpp
msgid ""
@@ -2306,7 +2278,7 @@ msgstr "لا يمكن Ø­Ùظ المشهد. على الأرجح لا يمكن Ø¥Ø
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "لا يمكن الكتابة عنوة (استبدال overwrite ) المشهد كونه ما زال Ù…Ùتوحاً!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2439,7 +2411,7 @@ msgstr "Ùشل تحميل المورد."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "يتطلب Ø­Ùظ المشهد تواÙر عÙقدة رئيسة."
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2668,7 +2640,7 @@ msgstr "أغلق الألسنة الاخرى"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "أغلق التبويبات على اليمين"
#: editor/editor_node.cpp
#, fuzzy
@@ -2808,11 +2780,11 @@ msgstr "النسخة:"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "إعداد التحكم بالنسخة"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "إطÙاء التحكم بالنسخة Version Control"
#: editor/editor_node.cpp
#, fuzzy
@@ -2821,7 +2793,7 @@ msgstr "تصدير"
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr ""
+msgstr "تحميل قالب البناء للأندرويد..."
#: editor/editor_node.cpp
#, fuzzy
@@ -2970,7 +2942,7 @@ msgstr "إعدادات المÙعدل"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "اÙتح مل٠بيانات المحرر"
#: editor/editor_node.cpp
#, fuzzy
@@ -3010,8 +2982,13 @@ msgid "Q&A"
msgstr "الأسئلة و الأجوبة"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "متتبع الأخطاء"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "إعادة إستيراد"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "إرسال مستندات التغذية الراجعة Feedback"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3031,7 +3008,7 @@ msgstr "تشغيل"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "إيقا٠جلسة المشهد من أجل تنقيح الكبوات البرمجية debugging."
#: editor/editor_node.cpp
msgid "Pause Scene"
@@ -3059,7 +3036,7 @@ msgstr "تشغيل المشهد المخصص"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "تعديل معرّ٠الÙيديو video driver يتطلب إعادة تشغيل المحرر."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
@@ -3110,7 +3087,7 @@ msgstr "لا تحÙظ"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
-msgstr ""
+msgstr "قالب البناء الخاص بالأندرويد Ù…Ùقود، من Ùضلك نزل قوالب ذات صلة."
#: editor/editor_node.cpp
#, fuzzy
@@ -3127,6 +3104,13 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
+"بهذه الطريقة سيتم إعداد المشروع الخاص بك لأجل نسخ بناء أندريد مخصوصة عن طريق "
+"تنزيل قوالب المصدر البرمجي ÙÙŠ \"res://android/build\".\n"
+"يمكنك تطبيق تعديلات الخاصة على نسخة البناء للحصول على حزمة تطبيق أندرويد APK "
+"معدّلة عند التصدير (زيادة Ù…Ùلحقات، تعديل مل٠AndroidManifest.xml إلخ..).\n"
+"ضع ÙÙŠ بالك أنه من أجل إنشاء نسخ بناء مخصوصة بدلاً من الحزم APKs المبنية سلÙاً، "
+"ينبغي أن يكون إعداد \"استخدام بناء مخصص\" ممكناً ÙÙŠ إعدادات تصدير الأندرويد "
+"Android export preset."
#: editor/editor_node.cpp
msgid ""
@@ -3135,6 +3119,9 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
+"إن قالب البناء الخاص بالأندرويد تم تنزيله سلÙاً لأجل هذا المشروع ولا يمكنه "
+"الكتابة Ùوق البيانات السابقة.\n"
+"قم بإزالة \"res://android/build\" يدوياً قبل الشروع بهذه العملية مرة أخرى."
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
@@ -3277,7 +3264,7 @@ msgstr "ذاتي"
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr "اطار #:"
+msgstr "إطار #:"
#: editor/editor_profiler.cpp
msgid "Time"
@@ -3285,32 +3272,31 @@ msgstr "الوقت"
#: editor/editor_profiler.cpp
msgid "Calls"
-msgstr "ندائات"
+msgstr "إستدعاءات"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "الأعضاء"
+msgstr "تحرير النص:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
-msgstr ""
+msgstr "Ùعّال"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "طبقة"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bit %d، القيمة %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[Ùارغ]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "إلحاق..."
#: editor/editor_properties.cpp
#, fuzzy
@@ -3322,12 +3308,15 @@ msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"يلا يتطابق نوع المورد المختار (%s) مع أي نوع متوقع لأجل هذه الخاصية (%s)."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"لا يمكن إنشاء نقشة إطار العرض ViewportTexture على مورد تم Ø­Ùظه كملÙ.\n"
+"ينبغي أن ينتمي المورد إلى مشهد ما."
#: editor/editor_properties.cpp
msgid ""
@@ -3336,14 +3325,18 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"لا يمكن إنشاء نقشة إطار العرض ViewportTexture اعتماداً على هذا المصدر كونه "
+"ليس محلياً بالنسبة للمشهد.\n"
+"قم بتشغيل خاصية 'محلي بالنسبة للمشهد local to scene' لذلك المورد (ولكل "
+"الموارد التي تضمنتها وصولاً إلى العقدة)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "اختر إطار عرض"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "نص برمجي جديد"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
#, fuzzy
@@ -3352,7 +3345,7 @@ msgstr "Ùتح الكود"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "%s جديدة"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
@@ -3370,7 +3363,7 @@ msgstr "إجعلة مميزاً"
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr ""
+msgstr "لصق"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
@@ -3378,20 +3371,20 @@ msgstr "تحويل إلي %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr ""
+msgstr "العÙقدة المختارة ليست إطار عرض Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "الحجم: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "الصÙحة: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
-msgstr ""
+msgstr "إزالة عنصر"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
@@ -3405,7 +3398,7 @@ msgstr "إسم جديد:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "إضاÙØ© زوج Ù…Ùتاح/قيمة"
#: editor/editor_run_native.cpp
msgid ""
@@ -3445,7 +3438,7 @@ msgstr "إختيار عقدة(عقد) للإستيراد"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
-msgstr ""
+msgstr "تصÙØ­"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
@@ -3475,7 +3468,7 @@ msgstr "تنزيل"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
-msgstr ""
+msgstr "قوالب التصدير الرسمية غير مدعومة لأجل البناء الخاص بالتطوير."
#: editor/export_template_manager.cpp
msgid "(Missing)"
@@ -3520,11 +3513,13 @@ msgstr "يستورد:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
-msgstr ""
+msgstr "هناك خطأ ÙÙŠ جلب قائمة المرايا mirrors."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
+"حدث خطأ ÙÙŠ ÙÙƒ (تÙسير parsing) مل٠JSON الخاص بقائمة المرايا. من Ùضلك بلّغ عن "
+"هذه المشكلة!"
#: editor/export_template_manager.cpp
msgid ""
@@ -3576,6 +3571,8 @@ msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
+"أخÙÙ‚ تنصيب القوالب.\n"
+"يمكن إيجاد أرشي٠القوالب المعطوبة ÙÙŠ '%s'."
#: editor/export_template_manager.cpp
#, fuzzy
@@ -3860,7 +3857,7 @@ msgstr "مل٠أو مجلد مع هذا الأسم موجود بالÙعل."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "الكتابة المÙتراكبة Overwrite"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3869,7 +3866,7 @@ msgstr "Ø­Ùظ المشهد"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "إنشاء نص برمجي"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -3896,15 +3893,17 @@ msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
+"يتضمن الملÙات ذات الإضاÙات التالية. قم بإضاÙتهم أو إزالتهم ÙÙŠ إعدادات "
+"المشروع."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
-msgstr ""
+msgstr "ابحث..."
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
-msgstr ""
+msgstr "استبدال..."
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
@@ -3975,7 +3974,7 @@ msgstr "إضاÙØ© إلي مجموعة"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
-msgstr ""
+msgstr "العÙقد المÙرشحة Filter nodes"
#: editor/groups_editor.cpp
#, fuzzy
@@ -3984,7 +3983,7 @@ msgstr "إضاÙØ© إلي مجموعة"
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
-msgstr ""
+msgstr "ستزال المجموعات الÙارغة بصورة تلقائية."
#: editor/groups_editor.cpp
#, fuzzy
@@ -4074,9 +4073,8 @@ msgid "Saving..."
msgstr "جاري الحÙظ..."
#: editor/import_dock.cpp
-#, fuzzy
msgid "%d Files"
-msgstr " ملÙات"
+msgstr "%d ملÙات"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
@@ -4100,17 +4098,17 @@ msgid "Reimport"
msgstr "إعادة إستيراد"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr ""
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "احÙظ المشاهد، إعادة-الإستيراد، وإعادة التشغيل"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
+msgstr "يتطلب تعديل نوع الملÙات المستوردة إعادة تشغيل المحرر."
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
+msgstr "تحذير: هناك Ù…Ùلحقات تستخدم هذا المورد، ربما سيتوق٠تحميلها بشكل صحيح."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -4219,19 +4217,19 @@ msgstr "إضاÙات"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "المجلد الÙرعي:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
-msgstr ""
+msgstr "اللغة:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
-msgstr ""
+msgstr "اسم النص البرمجي:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "التÙعيل الآن؟"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4320,6 +4318,7 @@ msgstr "تغيير وقت الدمج"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
+"لا يمكن استخدام هذا النوع من العÙقد. Ùقط العÙقد الرئيسة root nodes مسموحة."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4334,13 +4333,12 @@ msgid "Add Animation Point"
msgstr "أض٠حركة"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace1D Point"
-msgstr "مسح البولي والنقطة"
+msgstr "إزالة نقطة BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "حرك نقطعة العÙقدة BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4350,95 +4348,92 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"شجرة الرسومات المتحركة غير Ùعالة.\n"
+"Ùعلها لتتمكن من التشغيل playbackØŒ تÙقد التنبيه الذي تصدره العÙقدة إن Ùشل "
+"التÙعيل."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "حدد مكان الخلط blending position ضمن الÙراغ"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "حدد وحرك النقاط، أنشئ النقاط باستخدام RMB."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+#, fuzzy
msgid "Enable snap and show grid."
-msgstr ""
+msgstr "تمكين المحاذاة وإظهار الشبكة."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
-msgstr ""
+msgstr "نقطة"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "Ùتح المÙعدل 2D"
+msgstr "Ùتح المÙحرر ثنائي الأبعاد 2D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "عقدة الحركة"
+msgstr "Ùتح عÙقدة الرسم المتحرك Animation"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists."
-msgstr "خطأ: إسم الحركة موجود بالÙعل!"
+msgstr "المثلثات موجودة سلÙاً."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "إضاÙØ© مسار"
+msgstr "إضاÙØ© مثلث"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Limits"
-msgstr "تغيير وقت الدمج"
+msgstr "تغيير حدود(إمكانيات) BlendSpace2D \"الدمج_الÙضائي_ثنائي البÙعد\""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace2D Labels"
-msgstr "تغيير وقت الدمج"
+msgstr "تعديل لصاقات BlendSpace2D \"الدمج الÙضائي ثنائي البÙعد\""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace2D Point"
-msgstr "مسح البولي والنقطة"
+msgstr "إزالة نقاط الدمج الÙضائي ثنائي البÙعد BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
-msgstr ""
+msgstr "إزالة مثلث الدمج الÙضائي ثنائي البÙعد BlendSpace2D"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
+"إن BlendSpace2D لا ينتمي إلى عÙقدة شجرة الرسومات المتحركة AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "لا وجود لأي من المثلثات، لذا لا يمكن أن يتم الخلط."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Toggle Auto Triangles"
-msgstr "تبديل التحميل التلقائي العام"
+msgstr "تÙعيل المثلثات التلقائية"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "إنشاء المثلثات عن طريق وصل النقاط."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
-msgstr ""
+msgstr "مسح النقط والمثلثات."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
+msgstr "توليد مثلثات دمج بصورة تلقائية (بدلاً من اليدوية)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4446,78 +4441,73 @@ msgid "Blend:"
msgstr "الدمج:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Parameter Changed"
-msgstr "تحديث التغييرات"
+msgstr "لقد تم تغيير المَعلم"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
-msgstr "تعديل المصاÙÙŠ"
+msgstr "تعديل المÙرشحات"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "لا يمكن إضاÙØ© عÙقدة المخرجات إلى شجرة الدمج."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
-msgstr ""
+msgstr "إضاÙØ© عÙقدة إلى شجرة الدمج BlendTree"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Node Moved"
-msgstr "وضع التحريك"
+msgstr "لقد تحركت العÙقدة"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
+"غير قادر على الاتصال، ربما البوابة قيد الاستخدام أو أن الإتصال غير صالح."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Connected"
-msgstr "متصل"
+msgstr "العÙقد متصلة"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Nodes Disconnected"
-msgstr "غير متصل"
+msgstr "العÙقد غير متصلة"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "صورة متحركة"
+msgstr "تحديد الرسومية المتحركة"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Node"
-msgstr "إنشاء عقدة"
+msgstr "حذ٠العÙقدة"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr ""
+msgstr "حذ٠عÙقدة (عÙقد)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Filter On/Off"
-msgstr "تمكين/إيقا٠هذا المسار."
+msgstr "تعديل المÙرشحات تشغيل/إيقاÙ"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Change Filter"
-msgstr "تغيير خط الحركة"
+msgstr "تغيير المÙرشح Filter"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
+"لم يتم تحديد أي من الرسومات المتحركة للاعب، لذا لا يمكن استرجاع أسماء "
+"المقاطع."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
+msgstr "المسار المحدد للاعب غير مناسب، لا يمكن استرجاع أسماء المقاطع."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -4525,43 +4515,39 @@ msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"الرسومات المتحركة الخاصة باللاعب لا تملك مسار عÙقدة صالح، غير قادر على "
+"استرجاع أسماء المقاطع."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "مقاطع الرسوم المتحركة:"
+msgstr "مقاطع الرسوم المتحركة"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "مقاطع صوتية:"
+msgstr "مقاطع صوتية"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "الإعدادات:"
+msgstr "الوظائ٠البرمجية"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "إسم العقدة:"
+msgstr "العÙقدة معادة التسمية"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
-msgstr ""
+msgstr "إضاÙØ© عÙقدة..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "تعديل المصاÙÙŠ"
+msgstr "تحرير المقاطع المÙرشحة Filtered Tracks:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Enable Filtering"
-msgstr "تغيير خط الحركة"
+msgstr "تمكين الترشيح Filtering"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -4621,27 +4607,24 @@ msgid "Duplicate Animation"
msgstr "تكرير الحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "خطأ: لا حركة لنسخها!"
+msgstr "لا حركة رسومية لنسخها!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "خطأ: لا مصدر حركة علي الحاÙظة!"
+msgstr "لا يوجد مورد لرسومية متحركة ÙÙŠ الحاÙظة clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr "حركة Ù…Ùلصقة"
+msgstr "الحركة الرسومية المÙلصقة"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr "لصق الحركة"
+msgstr "لصق الرسوم المتحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "خطأ: لا حركة لتعديلها!"
+msgstr "لا رسومات متحركة لتحريرها!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -4680,14 +4663,12 @@ msgid "Animation"
msgstr "صورة متحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "تحويلات"
+msgstr "تحرير الانتقالات..."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Open in Inspector"
-msgstr "Ù…Ùراقب"
+msgstr "اÙتح ÙÙŠ المÙتصÙØ­"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -4702,9 +4683,8 @@ msgid "Enable Onion Skinning"
msgstr "تÙعيل تقشير البصل"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Onion Skinning Options"
-msgstr "تقشير البصل"
+msgstr "إعدادت Ø´ÙاÙية طبقات البصل"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
@@ -4724,7 +4704,7 @@ msgstr "العمق"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr "الخطوة 1"
+msgstr "خطوة واحدة"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
@@ -4747,9 +4727,8 @@ msgid "Include Gizmos (3D)"
msgstr "تضمين جيزموس (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "لصق الحركة"
+msgstr "تثبيت Ù…Ùشغّل الرسوميات المتحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -4779,48 +4758,45 @@ msgid "Cross-Animation Blend Times"
msgstr "وقت الدمج عبر الحركة"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "وضع التحريك"
+msgstr "تحريك العÙقدة"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition exists!"
-msgstr "تحول"
+msgstr "الإنتقال موجود سلÙاً!"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Add Transition"
-msgstr "تحول"
+msgstr "إضاÙØ© انتقال"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr ""
+msgstr "إضاÙØ© عÙقدة"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "النهاية"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Ùوري"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "مزامنة"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "ÙÙŠ النهاية"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "السÙر"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "عÙقد البداية والنهاية مطلوبة لأجل الانتقال الجزيئ sub-transition."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -4839,7 +4815,7 @@ msgstr "عقدة التنقل"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
-msgstr ""
+msgstr "تحديد عÙقدة البداية (التشغيل التلقائي)"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4847,6 +4823,9 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"اختر وحرّك العÙقد.\n"
+"RMB (زر الÙأرة الأيمن) لإضاÙØ© عÙقد جديدة.\n"
+"LMB + Shift (زر الÙأرة الأيسر) لإنشاء الوصلات."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -4866,10 +4845,13 @@ msgstr "ازالة المسار المحدد."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
+"تبديل (نعم/لا) التشغيل التلقائي لهذا الرسم المتحرك ليشتغل، يعيد التشغيل، أو "
+"يسعى للصÙر."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
+"تحديد الرسومية المتحركة الخاصة بالنهاية. سيكون ذلك Ù…Ùيداً للحركات الÙرعية."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -5062,7 +5044,7 @@ msgstr "لا يمكن المسح:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr ""
+msgstr "كتابة خطأ."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
@@ -5144,19 +5126,19 @@ msgstr "تحميل هذا الأصل قيد التنÙيذ أصلاً!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Ø­Ùدّث منذ Ùترة وجيزة"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "آخر تحديث قريب الأمد"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "الاسم (أل٠بائياً)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "الاسم (ترتيب أل٠بائي معكوس)"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5184,7 +5166,7 @@ msgstr "التالي"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "الأخير"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
@@ -5192,7 +5174,7 @@ msgstr "الكل"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr ""
+msgstr "لا نتائج من أجل \"%s\"."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -5263,12 +5245,12 @@ msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان الÙ
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr "اعداد خرائط الضوء"
+msgstr "إعداد خرائط الضوء"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
-msgstr "إستعراض"
+msgstr "استعراض"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
@@ -5284,12 +5266,11 @@ msgstr "خطوة الشبكة:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
-msgstr ""
+msgstr "الأخط الأولي ÙƒÙÙ„:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "steps"
-msgstr "خطوتان"
+msgstr "خطوات"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
@@ -5300,42 +5281,34 @@ msgid "Rotation Step:"
msgstr "خطوة الدوران:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Step:"
-msgstr "تكبير/تصغير:"
+msgstr "خطوة التحجيم:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Vertical Guide"
msgstr "تحريك الموجه العمودي"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Vertical Guide"
msgstr "إنشاء موجه عمودي جديد"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Vertical Guide"
msgstr "مسح الموجه العمودي"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Horizontal Guide"
msgstr "تحريك الموجه الأÙقي"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal Guide"
msgstr "إنشاء موجه Ø£Ùقي جديد"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "مسح الموجه الأÙقي"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Horizontal and Vertical Guides"
msgstr "إنشاء موجه عمودي وأÙقي جديد"
@@ -5378,85 +5351,76 @@ msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
+"عندما يكون Ùعالاً، إن تحريك عÙقد التحكم سيغير نقطة التثبيت anchors الخاص بها "
+"بدلاً من الهوامش."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Left"
-msgstr "وضع التدوير"
+msgstr "ÙÙŠ الأعلى يساراً"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Right"
-msgstr "وضع التدوير"
+msgstr "ÙÙŠ الأعلى يميناً"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Right"
-msgstr "وضع التدوير"
+msgstr "ÙÙŠ الأسÙÙ„ يميناً"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Left"
-msgstr "وضع التدوير"
+msgstr "ÙÙŠ الأسÙÙ„ يساراً"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Left"
-msgstr "نص٠المÙحدد"
+msgstr "ÙÙŠ المنتص٠يساراً"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Top"
-msgstr "نص٠المÙحدد"
+msgstr "ÙÙŠ أعلى المنتصÙ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Right"
-msgstr "وضع التدوير"
+msgstr "ÙÙŠ المنتص٠يميناً"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Bottom"
-msgstr "نص٠المÙحدد"
+msgstr "ÙÙŠ أسÙÙ„ المنتصÙ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "المنتصÙ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Left Wide"
-msgstr "الخط الشمالي"
+msgstr "بالعرض يساراً"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
-msgstr ""
+msgstr "بالعرض بالأعلى"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Right Wide"
-msgstr "الخط اليميني"
+msgstr "بالعرض يميناً"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
-msgstr ""
+msgstr "بالعرض بالأسÙÙ„"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "بالعرض بالمنتص٠شاقولياً"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "بالعرض بالمنتص٠أÙقياً"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
-msgstr ""
+msgstr "على كامل المستطيل"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "نسبة التكبير:"
+msgstr "نسبة التكبير"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5476,6 +5440,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"تجاوز كاميرا اللعبة.\n"
+"تجاوز كاميرا اللعبة عن طريق كاميرا إطار العرض ÙÙŠ المحرر."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5483,48 +5449,44 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"تجاوز كاميرا اللعبة.\n"
+"ليس هناك لعبة منمذجة قيد التشغيل."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected"
-msgstr "حدد"
+msgstr "Ø­Ùدد القÙÙ„"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
-msgstr ""
+msgstr "Ø­Ùدد إلغاء القÙÙ„"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected"
-msgstr "حذ٠المÙحدد"
+msgstr "Ø­Ùدد التجميع"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected"
-msgstr "حذ٠المÙحدد"
+msgstr "Ø­Ùدد إلغاء التجميع"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "لصق الوضع"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Guides"
-msgstr "إخلاء الوضع"
+msgstr "مسح الموجهات"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create Custom Bone(s) from Node(s)"
-msgstr "أنشئ نقاط إنبعاث من الشبكة"
+msgstr "إنشاء عظمة (عظام) مخصوصة من عÙقدة (عÙقد)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Bones"
-msgstr "إخلاء الوضع"
+msgstr "مسح العظام"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -5579,9 +5541,8 @@ msgstr "وضع التدوير"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "تحديد الوضع"
+msgstr "وضع التحجيم"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5601,91 +5562,77 @@ msgid "Pan Mode"
msgstr "وضع السحب"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Ruler Mode"
-msgstr "تحديد الوضع"
+msgstr "وضع المسطرة"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle smart snapping."
-msgstr "إلغاء/تÙعيل الكبس"
+msgstr "إلغاء/تÙعيل محاذاة الشبكة بذكاء."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Smart Snap"
-msgstr "إستخدم الكبس"
+msgstr "استخدام المحاذاة الذكية"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle grid snapping."
-msgstr "إلغاء/تÙعيل الكبس"
+msgstr "إلغاء/تÙعيل المحاذاة للشبكة."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Grid Snap"
-msgstr "إستخدم الكبس"
+msgstr "استخادم المحاذاة للشبكة"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
-msgstr "إعدادات الكبس"
+msgstr "إعدادت المحاذاة"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr "إستعمال كبس التدوير"
+msgstr "استعمال محاذاة التدوير"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Scale Snap"
-msgstr "إستخدم الكبس"
+msgstr "استخدام محاذاة التحجيم"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr "نسبية الكبس"
+msgstr "نسبية المحاذاة"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "إستخدام كبس البكسل"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Smart Snapping"
-msgstr "الكبس الذكي"
+msgstr "المحاذاة الذكية"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr "تعديل الكبس..."
+msgstr "تعديل المحاذاة..."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Parent"
-msgstr "الكبس إلي الطÙÙ„"
+msgstr "المحاذاة بالنسبة للأصل Parent"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Node Anchor"
-msgstr "إكبس إلي مرتكز العقدة"
+msgstr "حاذي إلي مرتكز العقدة"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Node Sides"
-msgstr "إكبس إلي جوانب العقدة"
+msgstr "حاذي إلي جوانب العقدة"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Node Center"
-msgstr "إكبس إلي مرتكز العقدة"
+msgstr "حاذي إلي Ù…Ùنتص٠العقدة"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Other Nodes"
-msgstr "إكبس إلي العقد الأخري"
+msgstr "حاذي إلى العقد الأخرى"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to Guides"
-msgstr "أكبس إلي الموجهات"
+msgstr "حاذي إلى الموجهات"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5708,9 +5655,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "إرجاع مقدرة تحديد الطÙÙ„ للعنصر."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "الÙردية"
+msgstr "إعدادات الهكيل العظمي"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -5718,12 +5664,11 @@ msgstr "إظهار العظام"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "إنشاء عظمة (عظام) مخصوصة من عÙقدة (عÙقد)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Custom Bones"
-msgstr "إخلاء العظام"
+msgstr "مسح العظام المخصوصة"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5731,9 +5676,8 @@ msgid "View"
msgstr "أظهر"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Always Show Grid"
-msgstr "إظهار الشبكة"
+msgstr "إظهار الشبكة دوماً"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -5757,7 +5701,7 @@ msgstr "أظهر الشاشة"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "إظهار أيقونات المجوعة والقÙÙ„"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -5769,19 +5713,19 @@ msgstr "إملئ الشاشة بالمحدد"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
-msgstr ""
+msgstr "إظهار تحجيم اللوحة Canvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "قناع الترجمة لأجل إدخال المÙاتيح."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "قناع التدوير لأجل إدخال المÙاتيح."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "قناع التحجيم لأجل إدخال المÙاتيح."
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5795,16 +5739,18 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"إدخال تلقائي للمÙاتيح عندما تترجم، تÙدار أو تحجم الأشياء objects (بناء على "
+"القناع).\n"
+"تÙضا٠المÙاتيح Ùقط للمقاطع الموجودة سلÙاً، Ùلا يتم إنشاء مقاطع جديدة.\n"
+"يجب إدخال المÙاتيح يدوياً ÙÙŠ أول مرة."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "أض٠مÙتاح الحركة"
+msgstr "Ù…Ùتاح Ù…Ùدخل بصورة تلقائية"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "مدة الحركة (seconds)"
+msgstr "إعدادت المÙتاح والوضعية للرسومات المتحركة"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5867,17 +5813,16 @@ msgstr ""
"سحب و إسقاط + Alt : تغيير نوع العقدة"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "إنشاء بولي"
+msgstr "إنشاء متعدد سطوح ثلاثي الأبعاد"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
-msgstr "تعديل البولي"
+msgstr "تعديل Ù…Ùتعدد السطوح"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr "تعديل البولي (مسح النقطة)"
+msgstr "تعديل متعدد السطوح (مسح النقطة)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
@@ -5892,14 +5837,13 @@ msgstr "حمل قناع الانبعاث"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Restart"
-msgstr "إعادة تشغيل (ثواني):"
+msgstr "إعادة التشغيل"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr "إمسح قناع الانبعاث"
+msgstr "امسح قناع الانبعاث"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5920,18 +5864,17 @@ msgstr "قناع الانبعاث"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
-msgstr ""
+msgstr "البكسيلات الأساسية Solid Pixels"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "البكسلات المحيطية (الحدودية)"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Directed Border Pixels"
-msgstr "الوجهات والملÙات:"
+msgstr "البكسلات المحيطية (الحدودية) الموجهة"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5959,22 +5902,20 @@ msgid "Create Emission Points From Node"
msgstr "أنشئ نقاط إنبعاث من العقدة"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Flat 0"
-msgstr "مسطح0"
+msgstr "السطح 0"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Flat 1"
-msgstr "مسطح1"
+msgstr "السطح 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
-msgstr ""
+msgstr "دخول متسارع Ease In"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
-msgstr ""
+msgstr "تراجع Ù…Ùتباطئ Ease Out"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
@@ -5982,7 +5923,7 @@ msgstr "خطوة ناعمة"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
-msgstr "نعديل نقطة الإنحناء"
+msgstr "تعديل نقطة الإنحناء"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
@@ -5993,22 +5934,18 @@ msgid "Load Curve Preset"
msgstr "تحميل إعداد مسبق للإنحناء"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Add Point"
msgstr "إضاÙØ© نقطة"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Point"
msgstr "مسح النقطة"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Left Linear"
-msgstr "الخط الشمالي"
+msgstr "الخط اليساري"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Right Linear"
msgstr "الخط اليميني"
@@ -6027,12 +5964,11 @@ msgstr "إلغاء/تÙعيل مماس خط المنحني"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
-msgstr "إبقي ضاغطاً علي Shift لتعديل المماس Ùردياً"
+msgstr "إبقى ضاغطاً على Shift لتعديل المماس Ùردياً"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Right click to add point"
-msgstr "إظغط: أض٠نقطة"
+msgstr "اضغط بالزر الأيمن لإضاÙØ© نقطة"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
@@ -6040,7 +5976,7 @@ msgstr "طبخ مجس GI"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "التدرج المÙحرر"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -6063,9 +5999,8 @@ msgid "Mesh is empty!"
msgstr "الميش Ùارغ!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Couldn't create a Trimesh collision shape."
-msgstr "إنشاء متصادم تراميش قريب"
+msgstr "لا يمكن إنشاء شكل Trimesh تصادمي."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
@@ -6073,47 +6008,43 @@ msgstr "أنشئ جسم تراميش ثابت"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr "هذا لا يعمل علي جزر المشهد!"
+msgstr "لا يعمل هذا على المشهد الرئيس!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Trimesh Static Shape"
-msgstr "أنشئ شكل تراميش"
+msgstr "أنشئ شكل Trimesh ساكن"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
-msgstr ""
+msgstr "لا يمكن إنشاء شكل تصادمي Ù…Ùحدب لأجل المشهد الرئيس."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
-msgstr ""
+msgstr "لم يتم إنشاء شكل محدب تصادمي وحيد."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Shape"
-msgstr "أنشئ شكل محدب"
+msgstr "أنشئ شكل محدب وحيد"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
+msgstr "لا يمكن إنشاء أشكال تصادم محدبة عديدة لأجل المشهد الرئيس."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Couldn't create any collision shapes."
-msgstr "لا يمكن إنشاء المجلد."
+msgstr "لا يمكن إنشاء أي شكل تصادمي."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Multiple Convex Shapes"
-msgstr "أنشئ شكل محدب"
+msgstr "أنشئ أشكال محدبة متعددة"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr "أنشئ ميش التنقل"
+msgstr "أنشئ سطح Mesh التنقل"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr "الميش المتضمن ليس من النوع الميش المتعدد."
+msgstr "السطح المتضمن ليس نوعاً من مصÙÙˆÙØ© السطوح ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
@@ -6161,6 +6092,8 @@ msgid ""
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
+"إنشاء جسم سكوني وقرنه مع جسم تصادمي شبيه بالمÙضلع تلقائياً.\n"
+"هذا الخيار هو الأÙضل والأكثر دقة (ولكنه الأبطئ) لأجل الكش٠عن وجود تصادمات."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
@@ -6171,6 +6104,8 @@ msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
+"إنشاء شكل تصادمي Ù…Ùضلعي الشكل.\n"
+"هذا هو الخيار الأكثر دقة (لكنه الأبطئ) لأجل للكش٠عن وقوع التصادم."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -6182,6 +6117,8 @@ msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
+"إنشاء شكل تصادمي ذو تحدب وحيد.\n"
+"هذا هو الخيار الأسرع (لكنه الأقل دقة) للكش٠عن وقوع التصادم."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -6193,6 +6130,8 @@ msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
+"إنشاء شكل تصادمي Ù…Ùضلعي الهيئة.\n"
+"هذا الخيار \\Ù…Ùتوسط الأداء بين الخيارين أعلاه."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
@@ -6228,7 +6167,7 @@ msgstr "حجم الخطوط:"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
-msgstr ""
+msgstr "منقح أخطاء قناة UV"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
@@ -6386,7 +6325,7 @@ msgstr "وقت التوليد (تانية):"
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
-msgstr ""
+msgstr "الوجوه الهندسية لا تتضمن أي منطقة."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
@@ -6395,7 +6334,7 @@ msgstr "العقدة لا تحتوي على هندسة (الوجوه)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
+msgstr "\"%s\" لا يرث الÙراغي Spatial."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
@@ -6421,7 +6360,7 @@ msgstr "نقاط المساحة"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
-msgstr ""
+msgstr "نقاط السطح + طبيعي (Ù…Ùوجّه)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
@@ -6498,31 +6437,31 @@ msgstr "إظغط: أض٠نقطة"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
-msgstr ""
+msgstr "بالزر الأيسر: Ùصل القطعة (من المنحنى)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr ""
+msgstr "بالزر الأيمن: احذ٠النقطة"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr ""
+msgstr "اختر العÙقد الآباء (بالسحب + Shift)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr ""
+msgstr "إضاÙØ© عÙقدة (ÙÙŠ ÙÙسحة Ùارغة)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr ""
+msgstr "احذ٠النقطة"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
-msgstr ""
+msgstr "إغلاق المنحنى"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
@@ -6533,16 +6472,16 @@ msgstr "الإعدادات"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
-msgstr ""
+msgstr "زوايا مقبض المرآة"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
-msgstr ""
+msgstr "أطول مقابض المرآة"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr ""
+msgstr "Ù†Ùقطة المنحنى #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
@@ -6558,11 +6497,11 @@ msgstr "حدد موقع خروج الإنحناء"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "Ùصل المسار"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "إزالة Ù†Ùقطة المسار"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
@@ -6570,367 +6509,346 @@ msgstr "مسح نقطة خروج التحكم"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
-msgstr ""
+msgstr "إزالة النÙقطة داخلية التحكم In-Control"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Ùصل القطعة (من المÙنحنى)"
#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
msgid "Move Joint"
-msgstr "مسح النقطة"
+msgstr "تحريك النÙقطة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
+"إن خاصية الهيكل الخاص بالمضلع ثنائي الأبعاد لا تشير إلى عÙقدة هيكلية ثنائية "
+"الأبعاد Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones"
-msgstr "إظهار العظام"
+msgstr "Ù…Ùزامنة العظام"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"لا نقوش ÙÙŠ هذا المÙضلع.\n"
+"حدد نقشاً لتتمكن من تعديل UV."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
-msgstr ""
+msgstr "إنشاء خريطة UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
+"يمتلك المÙضلع ثنائي الأبعاد رؤوساً داخلياً، لذا لا يمكن الاستمرار بتعديله ÙÙŠ "
+"إطار العرض."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon & UV"
-msgstr "إنشاء بولي"
+msgstr "إنشاء Ù…Ùضلع ÙˆUV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Internal Vertex"
-msgstr "إنشاء موجه Ø£Ùقي جديد"
+msgstr "إنشاء رأس داخلي"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Internal Vertex"
-msgstr "مسح الموجه العمودي"
+msgstr "إزالة الرأس الداخلي"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
-msgstr ""
+msgstr "Ù…Ùضلع غير صالح (يحتاج لثلاثة رؤوس مختلÙØ©)"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Custom Polygon"
-msgstr "تعديل البولي"
+msgstr "إضاÙØ© Ù…Ùضلع مخصوص"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Custom Polygon"
-msgstr "مسح البولي والنقطة"
+msgstr "إزالة المÙضلع المخصوص"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
-msgstr ""
+msgstr "إعادة تشكيل خريطة UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Transform Polygon"
-msgstr "إنشاء بولي"
+msgstr "إعادة تشكيل المÙضلع"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
-msgstr ""
+msgstr "طلاء العظام وزنياً"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Open Polygon 2D UV editor."
-msgstr "Ùتح المÙعدل 2D"
+msgstr "Ùتح Ù…Ùحرر UV الخاص بالمÙضلعات ثنائية البÙعد."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
-msgstr ""
+msgstr "Ù…Ùحرر UV الخاص بالمÙضلعات ثنائية البÙعد"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "ال UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Points"
-msgstr "مسح النقطة"
+msgstr "النقاط"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Polygons"
-msgstr "تعديل البولي"
+msgstr "المÙضلعات"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Bones"
-msgstr "أنشئ عظام"
+msgstr "العظام"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Move Points"
-msgstr "مسح النقطة"
+msgstr "تحريك النقاط"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Ctrl: تدوير"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "Shift: تحريك الكÙÙ„"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr ""
+msgstr "Shift+Ctrl: تحجيم"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "تحريك المÙضلع"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "تدوير المÙضلع"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "تحجيم المÙضلع"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
+msgstr "إنشاء Ù…Ùضلع مخصوص. تمكين إخراج المÙضلع المخصوص بصرياً."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"إزالة المÙضلع المخصوص. إن لم يتبق شيء، سيتم تعطيل إخراج المÙضلع المخصوص بصرياً."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
-msgstr ""
+msgstr "طلاء الأوزان بشدات محددة."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
-msgstr ""
+msgstr "إزالة طلاء الأوزان بشدات محددة."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "نص٠القطر:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
-msgstr ""
+msgstr "Ù…Ùضلع > UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
-msgstr ""
+msgstr "UV > Ù…Ùضلع"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr ""
+msgstr "إزالة UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Settings"
-msgstr "إعدادات المÙعدل"
+msgstr "إعدادات الشبكة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "محاذاة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "تمكين المحاذاة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "الشبكة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "إظهار الشبكة"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Configure Grid:"
-msgstr "تعديل اللقطة"
+msgstr "تهيئة الشكبة:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset X:"
-msgstr "معادل الشبكة:"
+msgstr "معادل الشبكة على المحور الأÙقي X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset Y:"
-msgstr "معادل الشبكة:"
+msgstr "معادل الشبكة على المحور Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step X:"
-msgstr "خطوة الشبكة:"
+msgstr "خطوة الشبكة على المحور X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step Y:"
-msgstr "خطوة الشبكة:"
+msgstr "خطوة الشبكة على المحور Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Sync Bones to Polygon"
-msgstr ""
+msgstr "مزامنة العظام مع المÙضلع"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "خطأ: لا يمكن تحميل المورد!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "إضاÙØ© مورد"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "إعادة تسمية المورد"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "حذ٠المورد"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "حاÙظة الموارد Ùارغة!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
-msgstr "لصق الموارد"
+msgstr "لصق المورد"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
-msgstr ""
+msgstr "نمذجة:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
-msgstr ""
+msgstr "نوع:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr ""
+msgstr "اÙتح ÙÙŠ المÙحرر"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "تحميل المورد"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
-msgstr "محدث مسبق للموارد"
+msgstr "مورد محمل سلÙاً"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "لا تملك شجرة الرسومات المتحركة مساراً لمشغل الرسومات المتحركة"
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Path to AnimationPlayer is invalid"
-msgstr "شجرة الحركة خاطئة."
+msgstr "المسار لمشغل الرسومات المتحركة غير صالح"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
-msgstr ""
+msgstr "إزالة الملÙات الحديثة"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
-msgstr ""
+msgstr "الإغلاق مع Ø­Ùظ التعديلات؟"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "خطأ ÙÙŠ Ø­Ùظ مجموعة البلاط!"
+msgstr "خطأ ÙÙŠ كتابة المل٠النصي TextFile:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Could not load file at:"
-msgstr "لا يمكن إنشاء المجلد."
+msgstr "لا يمكن تحميل المجلد ÙÙŠ:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "خطأ ÙÙŠ Ø­Ùظ مجموعة البلاط!"
+msgstr "خطأ ÙÙŠ Ø­Ùظ الملÙ!"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error while saving theme."
-msgstr "خطأ خلال الحÙظ."
+msgstr "خطأ أثناء Ø­Ùظ الموضوع (Theme)."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Saving"
-msgstr "خطأ ÙÙŠ تحريك:"
+msgstr "خطأ ÙÙŠ الحÙظ"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
-msgstr "خطأ ÙÙŠ تحريك:"
+msgstr "خطأ ÙÙŠ استيراد الموضوع (Theme)."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
-msgstr "خطأ ÙÙŠ تحريك:"
+msgstr "خطأ ÙÙŠ الاستيراد"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Text File..."
-msgstr "مجلد جديد..."
+msgstr "مل٠نصي جديد..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
-msgstr "Ø¥Ùتح ملÙ"
+msgstr "اÙتح الملÙ"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
-msgstr "Ø­Ùظ باسم..."
+msgstr "Ø­Ùظ المل٠ك..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr ""
+msgstr "لا يمكن الحصول على النص البرمجي للتشغيل."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
-msgstr ""
+msgstr "أخÙÙ‚ تحميل النص البرمجي، تÙقد الأخطاء ÙÙŠ العارض console."
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
-msgstr ""
+msgstr "النص البرمجي ليس ÙÙŠ وضعية الأداة، لم ينجح التشغيل."
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
+"ليتم تشغيل النص البرمجي، ينبغي أن يرث النص البرمجي للمحرر EditorScript وأن "
+"ÙŠÙضع ÙÙŠ وضعية الأداة."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "استيراد الموضوع Theme"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr ""
+msgstr "خطأ أثناء Ø­Ùظ الموضوع Theme"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
@@ -6938,36 +6856,33 @@ msgstr "خطأ ÙÙŠ الحÙظ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
-msgstr ""
+msgstr "Ø­Ùظ الموضوع Theme Ùƒ..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " مرجع الصنÙ"
+msgstr "%s مرجعية الص٠Class"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr "بحث عن التالي"
+msgstr "ابحث عن التالي"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
-msgstr ""
+msgstr "إيجاد السابق"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter scripts"
-msgstr "خصائص العنصر."
+msgstr "تشريح النصوص البرمجية"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "تÙعيل الترتيب الألÙبائي لقائمة الدوال."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Filter methods"
-msgstr "وضع المÙصÙÙŠ:"
+msgstr "ترشيح الدوال"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -6987,25 +6902,23 @@ msgstr "تحرك لأسÙÙ„"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "النص البرمجي التالي"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "النص البرمجي السابق"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr "ملÙ"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "Ø¥Ùتح"
+msgstr "اÙتح..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Reopen Closed Script"
-msgstr "Ùتح الكود"
+msgstr "إعادة Ùتح النص البرمجي المÙغلق"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -7013,125 +6926,115 @@ msgstr "احÙظ الكل"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr ""
+msgstr "إعادة تحميل النص البرمجي بلطÙ"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
-msgstr "نسخ مسار الكود"
+msgstr "نسخ مسار النص البرمجي"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
-msgstr "التبويب السابق"
+msgstr "التأريخ السابق"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr ""
+msgstr "التأريخ التالي"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
-msgstr ""
+msgstr "الموضوع"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "حاري إستيراد المشهد..."
+msgstr "استيراد الموضوع…"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "إعادة تحميل الموضوع"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr ""
+msgstr "احÙظ الموضوع"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
-msgstr ""
+msgstr "إغلاق الكل"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr ""
+msgstr "إغلاق المستندات"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "تشغيل"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "خطوة ضمن"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr ""
+msgstr "خطوة متجاوزة"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "توقÙ"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr ""
+msgstr "استمرار"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "إبقاء منÙقتح الأخطاء البرمجية Ù…Ùتوحاً"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "Ùتح ÙÙŠ المÙعدل التالي"
+msgstr "تنقيح الأخطاء ÙÙŠ محرر خارجي"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open Godot online documentation."
-msgstr "ÙÙتح مؤخراً"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
+msgstr "اÙتح مستندات غودوت على الشبكة."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr ""
+msgstr "ابحث ÙÙŠ الوثائق المرجعية."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "التوجه إلى المستند المÙحرر السابق."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "التوجه إلى المستند المÙحرر التالي."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
-msgstr ""
+msgstr "تجاهل"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
+"الملÙات التالية أحدث على القرص.\n"
+"ما الإجراء الذي ينبغي اتخاذه؟:"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "إعادة تحميل"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "إعادة Ø­Ùظ"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "Ù…Ùنقح الأخطاء"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7155,7 +7058,7 @@ msgstr "مورد"
#: editor/plugins/script_text_editor.cpp
msgid "Target"
-msgstr ""
+msgstr "الهدÙ"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7170,7 +7073,7 @@ msgstr "الخط:"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
-msgstr ""
+msgstr "(تجاهل)"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7179,50 +7082,50 @@ msgstr "مسح المهمة"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr ""
+msgstr "يمكن إسقاط موارد ملÙات النظام filesystem Ùقط."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
+msgstr "لا يمكن إسقاط العÙقد لأن النص البرمجي '%s' غير Ù…Ùستخدم ÙÙŠ هذا المشهد."
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
-msgstr ""
+msgstr "رمز البحث"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr ""
+msgstr "اختر لوناً"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
-msgstr ""
+msgstr "حالة التحويل"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
-msgstr ""
+msgstr "الأحر٠الكبيرة (Uppercase)"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
-msgstr ""
+msgstr "الأحر٠الصغيرة (Lowercase)"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
-msgstr ""
+msgstr "تكبير الحرو٠Capitalize"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "Ù…Ùعلّم التركيب Syntax"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
-msgstr ""
+msgstr "التوجه إلى"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
-msgstr ""
+msgstr "المحÙوظات"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7232,7 +7135,7 @@ msgstr "مسح النقاط"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
-msgstr ""
+msgstr "قص"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -7241,19 +7144,19 @@ msgstr "تحديد الكل"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr ""
+msgstr "حذ٠الخط"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "المساÙØ© البادئة يساراً"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "المساÙØ© البادئة يميناً"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr ""
+msgstr "تÙعيل Toggle التعليقات"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
@@ -7261,19 +7164,19 @@ msgstr "إلغاء/تÙعيل طي الخط"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr ""
+msgstr "طي جميع الخطوط"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr ""
+msgstr "كش٠جميع الخطوط"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr ""
+msgstr "استنساخ أدناه"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr ""
+msgstr "رمز التمام"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7282,7 +7185,7 @@ msgstr "تكبير المحدد"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr ""
+msgstr "تشذيب الÙراغات البيضاء الزائدة"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7296,7 +7199,7 @@ msgstr "تحويل إلي %s"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr ""
+msgstr "مساÙØ© بادئة تلقائية"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7305,7 +7208,7 @@ msgstr "Ùلتر الملÙات..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
-msgstr ""
+msgstr "مساعدة سياقية"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7340,11 +7243,11 @@ msgstr "إذهب إلي الخط"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr ""
+msgstr "تÙعيل/إلغاء تÙعيل نقطة التكسّر"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr ""
+msgstr "إزالة جميع نقاط التكسّر"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7361,14 +7264,16 @@ msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
+"لقد تم تعديل هذا المÙظلل على القرص.\n"
+"ما الإجراء الذي ينبغي اتخاذه؟"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
-msgstr ""
+msgstr "Ù…Ùظلل"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
+msgstr "لا يملك هذا الهكيل أيّة عظام، أنشئ بعض عÙقد العظام ثنائية البÙعد كأبناء."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
@@ -7377,20 +7282,19 @@ msgstr "أنشئ نقاط إنبعاث من الشبكة"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
-msgstr ""
+msgstr "تحديد وضعية الراحة على العظام"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton2D"
-msgstr "الÙردية"
+msgstr "هيكل ثنائي البÙعد"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr ""
+msgstr "إنشاء وضعية الراحة (من العظام)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr ""
+msgstr "تحديد العظام لتكون ÙÙŠ وضعية الراحة"
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
@@ -7413,35 +7317,35 @@ msgstr "تشغيل"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr ""
+msgstr "متعامد"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
-msgstr ""
+msgstr "منظوري"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
-msgstr ""
+msgstr "أجهض التحول."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
-msgstr ""
+msgstr "التحوّل المحوري X."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
-msgstr ""
+msgstr "التحوّل المحوري Y."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
-msgstr ""
+msgstr "التحوّل المحوري Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr ""
+msgstr "إظهار تحولات المستوى."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
-msgstr ""
+msgstr "ÙŠÙحجم: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
@@ -7449,119 +7353,123 @@ msgstr "يترجم: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr ""
+msgstr "ÙŠÙدير %s من الدرجات."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr ""
+msgstr "تم تعطيل تعيين المÙاتيح (لم يتم إدخال أيّة Ù…Ùاتيح)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr ""
+msgstr "Ø£Ùدخل Ù…Ùتاح الرسوم المتحركة."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
-msgstr ""
+msgstr "حدّة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "الإنحرا٠Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
-msgstr ""
+msgstr "كائنات مرسومة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
-msgstr ""
+msgstr "تÙغيرات المادة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
-msgstr ""
+msgstr "تغيرات المÙظلل"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
-msgstr ""
+msgstr "تغيرات السطح"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
-msgstr ""
+msgstr "رسم الاستدعاءات"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
-msgstr ""
+msgstr "القمم"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr ""
+msgstr "الواجهة العلوية."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr ""
+msgstr "الواجهة السÙلية."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
-msgstr ""
+msgstr "الأسÙÙ„"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr ""
+msgstr "الواجهة اليÙسرى."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
-msgstr ""
+msgstr "اليسار"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr ""
+msgstr "الواجهة اليÙمنى."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
-msgstr ""
+msgstr "اليمين"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr ""
+msgstr "الواجهة الأمامية."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
-msgstr ""
+msgstr "الأمام"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
-msgstr ""
+msgstr "الواجهة الخلÙية."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
-msgstr ""
+msgstr "الخلÙ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
-msgstr ""
+msgstr "محاذاة التحوّل مع الواجهة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
-msgstr ""
+msgstr "محاذاة التدوير مع الواجهة"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr "لا أب للصق الطÙÙ„ عليه."
+msgstr "لا أب لنمذجة ابن له."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "هذه العملية تتطلب عقدة واحدة محددة."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "الإسقاط العمودي Ù…Ùمكن تلقائياً"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
-msgstr ""
+msgstr "Ù‚ÙÙ„ تدوير الواجهة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
-msgstr ""
+msgstr "عرض الطبيعي"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
-msgstr ""
+msgstr "عرض المÙخطط Wireframe"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
@@ -7569,31 +7477,31 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
-msgstr ""
+msgstr "عرض من غير ظلال"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
-msgstr ""
+msgstr "عرض البيئة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
-msgstr ""
+msgstr "إظهار الأدوات Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
-msgstr ""
+msgstr "إظهار المعلومات"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
-msgstr "إظهار الÙريم/ثانية"
+msgstr "إظهار عدد الإطارات بالثانية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
-msgstr "نص٠حجم الشاشة"
+msgstr "نص٠دقة الشاشة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
-msgstr ""
+msgstr "المستمع الصوتي"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -7607,62 +7515,63 @@ msgstr "ÙŠÙنشئ مستعرضات الميش"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "غير متواÙر عند استخدام الخرج البصري GLES2 ."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
-msgstr ""
+msgstr "الرؤية الحÙرة Freelook يساراً"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
-msgstr ""
+msgstr "الرؤية الحرة Freelook يميناً"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr ""
+msgstr "الرؤية الحرة Freelook Ù‚Ùدماً"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr ""
+msgstr "الرؤية الحÙرة Freelook تراجعياً"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
-msgstr ""
+msgstr "الرؤية الحÙرة Freelook للأعلى"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
-msgstr ""
+msgstr "الرؤية الحÙرة للأسÙÙ„"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
-msgstr ""
+msgstr "Ù…Ùعدّل سرعة الرؤية الحÙرة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
-msgstr ""
+msgstr "Ù…Ùعدّل تباطؤ الرؤية الحÙرة"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "تدوير الرؤية مقÙول"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr ""
+"ملاحظة: إن قيمة عدد الإطارات بالثانية الظاهر هو Ù…Ùعدل خاص بالمحرر.\n"
+"لا يمكن الاعتماد على تلك القيمة كمؤشر لأداء اللعبة."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
-msgstr ""
+msgstr "ناÙذة XForm"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Nodes To Floor"
-msgstr "الكبس إلي الشبكة"
+msgstr "محاذاة العÙقد إلى الأرضية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
-msgstr ""
+msgstr "لم يتم إيجاد أرضية صÙلبة لمحاذاة ما تم اختياره إليها."
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -7670,63 +7579,66 @@ msgid ""
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
+"السحب: تدوير.\n"
+"Alt+السحب: تحريك.\n"
+"Alt+ كبسة الزر الأيمن للÙأرةRMB : اختيار قائمة العÙمق"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
-msgstr ""
+msgstr "استخدام الحيّز المحلي"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr "إستخدم الكبس"
+msgstr "استخدام المحاذاة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr ""
+msgstr "الواجهة View السÙلية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
-msgstr ""
+msgstr "الواجهة View العلوية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr ""
+msgstr "الواجهة View الخلÙية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr ""
+msgstr "الواجهة View الأمامية"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
-msgstr ""
+msgstr "الواجهة View اليÙسرى"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr ""
+msgstr "الواجهة View اليÙمنى"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
-msgstr ""
+msgstr "التبديل بين الرؤية المنظورية / الإسقاطية Orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr ""
+msgstr "إدخال Ù…Ùتاح للرسوميات المتحركة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
-msgstr ""
+msgstr "مصدر التركيز"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
-msgstr ""
+msgstr "اختيار التركيز"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
-msgstr "إلغاء/تÙعيل وضع النظرة الحرة"
+msgstr "إلغاء/تÙعيل وضع الرؤية الحÙرة"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
-msgstr ""
+msgstr "التحوّل"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -7735,43 +7647,43 @@ msgstr "الكبس إلي الشبكة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr ""
+msgstr "ناÙذة التحويلات ..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "إطار عرض واحد 1"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr ""
+msgstr "إطاري عرض"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr ""
+msgstr "إطاري عرض (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr ""
+msgstr "3 إطارات عرض"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr ""
+msgstr "3 إطارات عرض (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr ""
+msgstr "4 إطارات عرض"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
-msgstr ""
+msgstr "الأدوات Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
-msgstr ""
+msgstr "إظهار الأصل (المصدر)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr ""
+msgstr "إظهار الشبكة"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7781,67 +7693,68 @@ msgstr "جاري الإعداد..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "إعدادات المحاذاة"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr ""
+msgstr "ترجمة المحاذاة:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr ""
+msgstr "تدوير المحاذاة (بالدرجات):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr ""
+msgstr "تحجيم المحاذاة (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr ""
+msgstr "إعدادات إطار العرض"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr ""
+msgstr "مجال الرؤية FOV المنظورية (بالدرجات):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
-msgstr ""
+msgstr "إظهار Z-Near:"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "View Z-Far:"
-msgstr ""
+msgstr "إظهار Z-Far:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
-msgstr ""
+msgstr "تعديل التحولات"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
-msgstr ""
+msgstr "الترجمة:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr ""
+msgstr "التدوير (بالدرجات):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
-msgstr ""
+msgstr "التحجيم (نسبةً):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
-msgstr ""
+msgstr "نوع التحوّل"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
-msgstr ""
+msgstr "سابق"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
-msgstr ""
+msgstr "لاحق"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Nameless gizmo"
-msgstr ""
+msgstr "أداة (gizmo) غير مسماة"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7860,7 +7773,7 @@ msgstr "إنشاء بولي"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
-msgstr ""
+msgstr "Ù…Ùعاينة المÙضلع ثنائي الأبعاد"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7890,10 +7803,12 @@ msgstr "الميش Ùارغ!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
+"لا يمكن تحويل الرسومية (sprite) إلى سطح (mesh) باستخدام إطارات الرسوم "
+"المتحركة."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "هندسياً غير صالح، لا يمكن استبداله بسطح (mesh)."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7902,7 +7817,7 @@ msgstr "تحويل إلي %s"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
-msgstr ""
+msgstr "هندسياصً غير صالح، لا يمكن إنشاء Ù…Ùضلّع."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7911,7 +7826,7 @@ msgstr "تحويل إلي %s"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
-msgstr ""
+msgstr "هندسياً غير صالح، لا يمكن إنشاء Ù…Ùضلع تصادم."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7920,7 +7835,7 @@ msgstr "إنشاء Ù…Ùضلع التنقل"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
-msgstr ""
+msgstr "هندسياً غير صالح، لا يمكن إنشاء Ø­Ùظار (occluder) الضوء."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7929,19 +7844,19 @@ msgstr "أنشئ شكل Ù…Ùطبق"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
-msgstr ""
+msgstr "رسومية"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "التبسيط: "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
-msgstr ""
+msgstr "التقلص (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
-msgstr ""
+msgstr "التكبير (Pixels): "
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7949,79 +7864,72 @@ msgid "Update Preview"
msgstr "إستعراض"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "إعدادات المÙعدل"
+msgstr "الإعدادات:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "No Frames Selected"
-msgstr "إملئ الشاشة بالمحدد"
+msgstr "لا إطارات Ù…Ùحددة"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
-msgstr ""
+msgstr "إضاÙØ© %d إطار(ات)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr ""
+msgstr "إضاÙØ© إطار"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "Ùشل تحميل المورد."
+msgstr "غير قادر على تحميل الصور"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
+msgstr "خطأ: لم يتم تحميل مورد الإطار!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
+msgstr "إما أن تكون حاÙظة الموارد Ùارغة أو ليست نقشاً!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
-msgstr ""
+msgstr "الصق إطاراً"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
-msgstr ""
+msgstr "إضاÙته Ùارغاً"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
-msgstr ""
+msgstr "تغيير Ù…Ùعدل الإطارات ÙÙŠ الثانية FPS للرسوم المتحركة"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
-msgstr ""
+msgstr "(Ùارغ)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move Frame"
-msgstr "وضع التحريك"
+msgstr "تحريك الإطار"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "صورة متحركة"
+msgstr "الرسومات المتحركة:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "صورة متحركة"
+msgstr "رسومية متحركة جديدة"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
-msgstr ""
+msgstr "السرعة (إطار Ù. Ø«. FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
-msgstr ""
+msgstr "حلقة Loop"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "إسم الحركة:"
+msgstr "إطارات الرسومات المتحركة:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
@@ -8030,15 +7938,15 @@ msgstr "التقط من البيكسل"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
-msgstr ""
+msgstr "إضاÙØ© الإطارات من ورقة الرسوميات Sprite Sheet"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
-msgstr ""
+msgstr "إضاÙته Ùارغاً (قبل)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
-msgstr ""
+msgstr "إضاÙته Ùارغاً (بَعد)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
@@ -8055,61 +7963,60 @@ msgstr "تحديد الوضع"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
-msgstr ""
+msgstr "عَرضياً:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
-msgstr ""
+msgstr "شاقولياً:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
-msgstr ""
+msgstr "اختيار / مسح جميع الإطارات"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
-msgstr ""
+msgstr "إنشاء الإطارات من ورقة الرسومية Sprite Sheet"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
-msgstr ""
+msgstr "إطارات الرسوميات SpriteFrames"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
-msgstr ""
+msgstr "تحديد مستطيل المنطقة"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Margin"
-msgstr "حدد المعامل"
+msgstr "تحديد الهامش"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr ""
+msgstr "وضع المحاذاة:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
msgid "None"
-msgstr ""
+msgstr "لا شيء"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr ""
+msgstr "محاذاة البكسل"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr ""
+msgstr "شبكة المحاذاة"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
-msgstr ""
+msgstr "الاقتطاع التلقائي"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr ""
+msgstr "المÙعادل:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
-msgstr ""
+msgstr "الخطوة:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
@@ -8117,32 +8024,31 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
-msgstr ""
+msgstr "منطقة النقش TextureRegion"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
-msgstr ""
+msgstr "إضاÙØ© جميع العناصر"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
-msgstr ""
+msgstr "إضاÙØ© الجميع"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
-msgstr ""
+msgstr "إزالة جميع العناصر"
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr "مسح الكل"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "الأعضاء"
+msgstr "تحرير الموضوع"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
-msgstr ""
+msgstr "قائمة تحرير الموضوع."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
@@ -8154,15 +8060,15 @@ msgstr "حذ٠بنود من الصنÙ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
-msgstr ""
+msgstr "إنشاء قالب Ùارغ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
-msgstr ""
+msgstr "إنشاء قالب Ù…Ùحرر Ùارغ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
-msgstr ""
+msgstr "إنشاء مستمد من موضوع Theme المحرر الحالي"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8205,7 +8111,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
-msgstr ""
+msgstr "القائمة الÙرعية"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8219,11 +8125,11 @@ msgstr "عنصر"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
-msgstr ""
+msgstr "يملك"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
-msgstr ""
+msgstr "العديد"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8249,7 +8155,7 @@ msgstr "عنصر انتقاء"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
-msgstr ""
+msgstr "الشجرة الÙرعية"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8258,24 +8164,24 @@ msgstr "بكثير، خيارات عديدة،!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
-msgstr ""
+msgstr "نوع البيانات:"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
-msgstr ""
+msgstr "الأيقونة"
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
-msgstr ""
+msgstr "الأسلوب"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
-msgstr ""
+msgstr "الخط"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr ""
+msgstr "اللون"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -8284,7 +8190,7 @@ msgstr "Ø¥Ùتح ملÙ"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
-msgstr ""
+msgstr "إزالة عملية الاختيار"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8299,23 +8205,23 @@ msgstr "نص٠المÙحدد"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr ""
+msgstr "طلاء خريطة البلاط TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
-msgstr ""
+msgstr "رسم الخط"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
-msgstr ""
+msgstr "مستطيل الطلاء"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
-msgstr ""
+msgstr "وعاء التعبئة"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr ""
+msgstr "مسح خريطة البلاط TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8324,11 +8230,11 @@ msgstr "جد"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr ""
+msgstr "المصÙÙˆÙØ© المنقولة Transpose"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
-msgstr ""
+msgstr "تعطيل البلاط التلقائي Autotile"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8343,20 +8249,23 @@ msgstr "Ùلتر الملÙات..."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
+"منح مورد Ù…Ùحدد البلاطات TileSet لخريطة البلاط TileMap هذه كي تستخدم بلاطاتها."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr ""
+msgstr "طلاء البلاط"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
+"Shift+ الزر الأيسر للÙأرة: الرسم خطياً\n"
+"Shift+Ctrl+الزر الأيسر للÙأرة: طلاء المستطيلات"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr ""
+msgstr "اختيار البلاط"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8370,11 +8279,11 @@ msgstr "وضع التدوير"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
-msgstr ""
+msgstr "القلب Ø£Ùقياً"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
-msgstr ""
+msgstr "القلب شاقولياً"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8383,7 +8292,7 @@ msgstr "تحويل تغيير التحريك"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
-msgstr ""
+msgstr "إضاÙØ© نقش(نقوش) إلى Ù…Ùحدد البلاط TileSet."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8392,15 +8301,15 @@ msgstr "مسح المدخلة الحالية"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
-msgstr ""
+msgstr "إنشاء من المشهد"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr ""
+msgstr "دمج من المشهد"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "بلاطة Ù…ÙÙردة جديدة"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8409,15 +8318,15 @@ msgstr "إظهار الملÙات"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
-msgstr ""
+msgstr "أطلس جديد"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
-msgstr ""
+msgstr "الإحداثات التالية"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "اختر الشكل أو البلاط الÙرعي أو البلاط التالي."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8426,86 +8335,71 @@ msgstr "التبويب السابق"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "اختر الشكل أو البلاط الÙرعي أو البلاط، السابق."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Region"
-msgstr "وضع التدوير"
+msgstr "الإقليم"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision"
-msgstr "وضعية الأستيÙاء"
+msgstr "التصادم"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occlusion"
-msgstr "تعديل البولي"
+msgstr "الإطباق Occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation"
-msgstr "أنشئ ميش التنقل"
+msgstr "التصÙØ­"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Bitmask"
-msgstr "وضع التدوير"
+msgstr "قناع البÙت Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority"
-msgstr "تصدير المشروع"
+msgstr "التÙاضل Priority"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Z Index"
-msgstr "وضع السحب"
+msgstr "تراتبية المحور Z"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Region Mode"
-msgstr "وضع التدوير"
+msgstr "وضع الأقليم Region"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision Mode"
-msgstr "وضعية الأستيÙاء"
+msgstr "وضع التصادم"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occlusion Mode"
-msgstr "تعديل البولي"
+msgstr "وضع الإطباق Occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Mode"
-msgstr "أنشئ ميش التنقل"
+msgstr "وضع التصÙØ­"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Bitmask Mode"
-msgstr "وضع التدوير"
+msgstr "وضع Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority Mode"
-msgstr "تصدير المشروع"
+msgstr "وضع التÙاضل Priority"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Icon Mode"
-msgstr "وضع السحب"
+msgstr "وضع الأيقونة"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Z Index Mode"
-msgstr "وضع السحب"
+msgstr "وضع Z Index"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
-msgstr ""
+msgstr "نسخ bitmask."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8523,84 +8417,86 @@ msgid "Create a new rectangle."
msgstr "إنشاء %s جديد"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "أنشئ شكل جديد من لا شئ."
+msgstr "إنشاء Ù…Ùضلع جديد."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "إبقاء المÙضلع داخل مستطيل المنطقة."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "تمكين المحاذاة وإظهار الشبكة (التهيئة عبر المÙتÙحص)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "تعطيل أسماء البلاطات (اضغط على زر Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
-msgstr ""
+msgstr "أض٠أو اختر نقشاً من اللوحة على اليسار لتحرير البلاطات المقترنة بها."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
-msgstr "مسح المدخلة الحالية"
+msgstr "مسح النقش المÙختار؟ هذا سيزيل جميع البلاطات التي تستخدمه."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "لم تختر نقشاً لإزالته."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
+"إنشاء اعتماداً على مشهد؟ هذا سيكتب متجاوزاً overwrite جميع البلاطات الحالية."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr ""
+msgstr "دمج من مشهد؟"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "مسح القالب"
+msgstr "إزالة النقش"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr ""
+msgstr "%s الملÙ(ات) لم تض٠بسبب كونها موجودة سلÙاً بالقائمة."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
+"اسحب المقابض لتحرير المستطيل.\n"
+"اضغط على بلاطة أخرى لتحريرها."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete selected Rect."
-msgstr "إمسح الملÙات المحددة؟"
+msgstr "مسح المستطيلات المحددة."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Ø­Ùظ العنوان الÙرعي الذي يتم تعديله حاليا."
+msgstr ""
+"اختر البلاطات الÙرعية المÙحددة حديثاً.\n"
+"اضغط على بلاطة أخرى لتحريرها."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "مسح النقاط"
+msgstr "مسح المÙضلع."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
-msgstr "Ø­Ùظ العنوان الÙرعي الذي يتم تعديله حاليا."
+msgstr ""
+"الزر الأيسر للÙأرة: تشغيل bit.\n"
+"الزر الأيمن للÙأرة: إطÙاء bit.\n"
+"Shift+الزر الأيسر للÙأرة: تحديد wildcard bit.\n"
+"اضغط على بلاطة أخرى لتحريرها."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8608,210 +8504,189 @@ msgid ""
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
+"اختر بلاطة Ùرعية لاستخدامها كأيقونة، حيث سيتم استخدامها ÙÙŠ قرن البلاط "
+"التلقائي غير الصالح.\n"
+"اضغط على بلاطة أخرى لتحريرها."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
+"اختر بلاطة Ùرعية لتغير التÙاضل الخاص بها.\n"
+"اختر بلاطة أخرى لتحريرها."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
-msgstr "Ø­Ùظ العنوان الÙرعي الذي يتم تعديله حاليا."
+msgstr ""
+"اختر بلاطة Ùرعية لتغير ترتيبها على المحور Z.\n"
+"اضغط على بلاطة أخرى لتحريرها."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
-msgstr ""
+msgstr "تحديد منطقة البلاط"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "أنشئ مجلد"
+msgstr "إنشاء بلاط"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "تحديد أيقونة البلاط"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Bitmask"
-msgstr "تعديل المصاÙÙŠ"
+msgstr "تحرير قناع البÙت Bitmask البلاط"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Collision Polygon"
-msgstr "تعديل الشكل الموجود بالÙعل:"
+msgstr "تعديل Ù…Ùضلع التصادم"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Occlusion Polygon"
-msgstr "تعديل البولي"
+msgstr "تحرير Ù…Ùضلع الإطباق"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Navigation Polygon"
-msgstr "إنشاء Ù…Ùضلع التنقل"
+msgstr "تحرير Ù…Ùضلع التصÙØ­"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Paste Tile Bitmask"
-msgstr "لصق الحركة"
+msgstr "لصق قناع بÙت Bitmask البلاط"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
-msgstr ""
+msgstr "مسح قناع بÙت Bitmask البلاط"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Concave"
-msgstr ""
+msgstr "جعل المÙضلع Ù…Ùقعراً"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Polygon Convex"
-msgstr "إنشاء بولي"
+msgstr "جعل المÙضلع Ù…Ùحدّباً"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "مسح القالب"
+msgstr "إزالة البلاط"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Collision Polygon"
-msgstr "مسح البولي والنقطة"
+msgstr "إزالة Ù…Ùضلع التصادم"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Occlusion Polygon"
-msgstr "أنشئ شكل Ù…Ùطبق"
+msgstr "إزالة Ù…Ùضلع الإطباق"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Navigation Polygon"
-msgstr "إنشاء Ù…Ùضلع التنقل"
+msgstr "إزالة Ù…Ùضلع التنقل"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Priority"
-msgstr "تعديل المصاÙÙŠ"
+msgstr "تعديل تÙاضل البلاط"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "تعديل تراتبية البلاط على المحور Z"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
-msgstr "إنشاء بولي"
+msgstr "جعله Ù…Ùحدباً"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
-msgstr "أنشئ عظام"
+msgstr "جعله Ù…Ùقعراً"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "إنشاء Ù…Ùضلع التنقل"
+msgstr "إنشاء Ù…Ùضلع التصادم"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Occlusion Polygon"
-msgstr "أنشئ شكل Ù…Ùطبق"
+msgstr "إنشاء Ù…Ùضلع الإطباق Occlusion"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "This property can't be changed."
-msgstr "هذه العملية لا يمكن الإكتمال من غير مشهد."
+msgstr "لا يمكن تعديل هذه الخاصية."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "مجموعة البلاط"
+msgstr "Ù…Ùحدد البلاط"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
-msgstr ""
+msgstr "لا يوجد إضاÙات VCS متواÙرة."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
-msgstr ""
+msgstr "خطأ"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "No commit message was provided"
-msgstr "لا أسم Ù…Ùقدم"
+msgstr "لم يتم تقديم رسالة ارتكاب commit"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
-msgstr ""
+msgstr "لم يتم إضاÙØ© ملÙات إلى المرحلة"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit"
-msgstr "المجتمع"
+msgstr "ارتكاب"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "VCS Addon is not initialized"
-msgstr ""
+msgstr "لم يتم تهيئة إضاÙات VCS"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
-msgstr ""
+msgstr "نظام التحكم بالإصدار VCS"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
-msgstr ""
+msgstr "الشروع"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
-msgstr ""
+msgstr "حيز التدريج"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Detect new changes"
-msgstr "إنشاء %s جديد"
+msgstr "الكش٠عن التغيرات الجديدة"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Changes"
-msgstr "تغير"
+msgstr "التغيرات"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
-msgstr ""
+msgstr "Ù…Ùعدّل"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Renamed"
-msgstr "إعادة التسمية"
+msgstr "Ù…Ùعاد تسميته"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Deleted"
-msgstr "مسح"
+msgstr "Ù…Ùزال"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Typechange"
-msgstr "تغير"
+msgstr "تعديل النوع"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage Selected"
-msgstr "تكبير المحدد"
+msgstr "Ø­Ùددت المرحلة"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage All"
-msgstr "احÙظ الكل"
+msgstr "Ù…Ùجمل المراحل"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Add a commit message"
-msgstr ""
+msgstr "إضاÙØ© رسالة إجراء"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8821,11 +8696,11 @@ msgstr "مزامنة تغييرات الكود"
#: editor/plugins/version_control_editor_plugin.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
-msgstr ""
+msgstr "الحالة"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View file diffs before committing them to the latest version"
-msgstr ""
+msgstr "إظهار آخر تعديلات المل٠قبل قبولهم ÙÙŠ آخر نسخة."
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No file diff is active"
@@ -8837,172 +8712,152 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(GLES3 Ùقط)"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Output"
-msgstr "أض٠مدخله"
+msgstr "إضاÙØ© Ù…Ùخرج"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar"
-msgstr "تكبير/تصغير:"
+msgstr "كمية قياسية Scalar"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
-msgstr "متجه"
+msgstr "Ù…Ùتجه"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
-msgstr ""
+msgstr "منطق Boolean"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Sampler"
msgstr "عينات (صوتية)"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add input port"
-msgstr "أض٠مدخله"
+msgstr "أض٠بوابة المÙدخلات"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
-msgstr ""
+msgstr "أض٠منÙØ° المÙخرجات"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change input port type"
-msgstr "غير النوع الإÙتراضي"
+msgstr "غيّر نوع منÙØ° المÙدخلات"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change output port type"
-msgstr "غير النوع الإÙتراضي"
+msgstr "غيّر نوع منÙØ° المÙخرجات"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change input port name"
-msgstr "تغيير إسم الحركة:"
+msgstr "غيّر اسم منÙØ° المÙدخلات"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
-msgstr ""
+msgstr "غيّر اسم منÙØ° المÙخرجات"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove input port"
-msgstr "مسح النقطة"
+msgstr "إزالة منÙØ° المÙدخلات"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove output port"
-msgstr "مسح النقطة"
+msgstr "إزالة منÙØ° المÙخرجات"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set expression"
-msgstr "النسخة الحالية:"
+msgstr "تحديد التعبير"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
-msgstr ""
+msgstr "تغيير حجم عÙقدة VisualShader (التظليل البصري)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
-msgstr ""
+msgstr "تحديد اسم موحد"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set Input Default Port"
-msgstr "حدد كإÙتراضي من أجل '%s'"
+msgstr "تحديد منÙØ° المدخلات الاÙتراضي"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
-msgstr ""
+msgstr "إضاÙØ© عÙقدة للتظليل البصري Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
-msgstr "Ù…Ùاتيح نسخ التحريك"
+msgstr "مضاعÙØ© العÙقد"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr ""
+msgstr "لصق العÙقد"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "إنشاء عقدة"
+msgstr "حذ٠العÙقد"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
-msgstr ""
+msgstr "تعدل نوع Ù…Ùدخلات التظليل البصري Visual Shader"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
-msgstr ""
+msgstr "رأس"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Fragment"
-msgstr "البراهين:"
+msgstr "شظايا"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Light"
-msgstr ""
+msgstr "ضوء"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Show resulted shader code."
-msgstr "إنشاء عقدة"
+msgstr "إظهار نص التظليل البرمجي الناتج."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Create Shader Node"
-msgstr "إنشاء عقدة"
+msgstr "إنشاء عÙقدة تظليل"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color function."
-msgstr "مسح المهمة"
+msgstr "الوظيÙØ© البرمجية للون."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
-msgstr ""
+msgstr "Ù…Ùشغّل اللون."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Grayscale function."
-msgstr "إصنع دالة"
+msgstr "وظيÙØ© التدرج الرمادي."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
+msgstr "تحويل Ù…Ùتجه HSV إلى معادله من RGB."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
+msgstr "تحويل Ù…Ùتجه RGB إلى معادله من HSV."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Sepia function."
-msgstr "إصنع دالة"
+msgstr "وظيÙØ© البÙني الداكن."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
-msgstr ""
+msgstr "Ù…Ùشغل الحرق."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
-msgstr ""
+msgstr "Ù…Ùشغل التعتيم."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Difference operator."
-msgstr "الإختلاÙات Ùقط"
+msgstr "Ù…Ùشغل الÙارق."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
@@ -9010,323 +8865,330 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
-msgstr ""
+msgstr "Ù…Ùشغل الضوء الساطع."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
-msgstr ""
+msgstr "Ù…Ùشغل التÙتيح."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
-msgstr ""
+msgstr "Ù…Ùشغل التراكم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
-msgstr ""
+msgstr "Ù…Ùشغل الشاشة."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
-msgstr ""
+msgstr "Ù…Ùشغل الضوء الخاÙت."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color constant."
-msgstr "ثابت"
+msgstr "ثابت اللون."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color uniform."
-msgstr "تحويل تغيير التحريك"
+msgstr "اللون المÙوحد."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
+msgstr "ÙŠÙرجع المنطق الناتج عن مقارنة %s بين اثنين من المÙعاملات."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "ÙŠÙعادل (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "أكبر من (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "أكبر أو يساوي (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
+"ÙŠÙرجع المÙتجه المقرون إذا كانت القيمة القياسية المÙقدمة مساوية، أكبر أو أصغر."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
+"ÙŠÙرجع قيمة المنطق (صح/خطأ) من المقارنة بين INF ومَعلم الكمية القياسية scalar "
+"parameter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
+"ÙŠÙرجع منطق المقارنة (صحيح/خاطئ) بين NaN (ليس عدداً) Ùˆ مَعلم الكمية القياسية "
+"scalar parameter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "أصغر من (<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "أصغر أو يساوي (<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "لا ÙŠÙعادل (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
+msgstr "ÙŠÙرجع المٌتجه المقرون إن كانت قيمة المنطق المزود صحيحة أو خاطئة."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
+"ÙŠÙرجع قيمة الكمية القياسية scalar المقرونة إن كانت قيمة المنطق المزود صحيحة "
+"أو خاطئة."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
+msgstr "ÙŠÙرجع نتيجة المنطق (صحيح/خاطئ) بعد المقارنة بين اثنين من المعالم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
+"ÙŠÙرجع نتيجة المنطق (صحيح/خاطئ) الناتج عن المقارنة ما بين INF (أو NaN \"ليس "
+"عدداً\") و مَعلم كمية قياسية scalar parameter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
-msgstr ""
+msgstr "ثابت المنطق (صحيح/خاطئ)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
-msgstr ""
+msgstr "المنطق (صحيح/خاطئ) المÙوحد."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
-msgstr ""
+msgstr "'%s' مَعلم المÙدخل لأجل جميع أساليب التظليل shader modes."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Input parameter."
-msgstr "الكبس إلي الطÙÙ„"
+msgstr "مَعلم المÙدخل."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
+msgstr "'%s' مَعلم المÙدخل لأجل أساليب تظليل الرأس والقطع."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
+msgstr "'%s' مَعلم المÙدخل لأجل أساليب تظليل القطع والإضاءة."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
+msgstr "'%s' مَعلم المÙدخل لأجل أساليب تظليل القطع."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
-msgstr ""
+msgstr "'%s' مَعلم المÙدخل لأسلوب تظليل الإضاءة."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
+msgstr "'%s' مَعلم المÙدخل لأجل تظليل الرأس vertex."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
+msgstr "'%s' مَعلم المÙدخل لأجل أساليب تظليل الرأس والقÙطع."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar function."
-msgstr "تكبير المحدد"
+msgstr "وظيÙØ© الكمية القياسية Scalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
-msgstr ""
+msgstr "Ù…Ùشغل الكمية القياسية Scalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
+"الثابت E وتعادل قيمته (2.718282)ØŒ وهو يمثل الأساس ÙÙŠ اللوغاريتم الطبيعي."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
+msgstr "ثابت إيبسلون (0.00001)، أصغر الأعداد على الإطلاق."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
+msgstr "ثابت Ùاي (1.618034)ØŒ ويمثل النسبة الذهبية ذاتها."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
+msgstr "ثابت باي/4 (0.785398) أو 45 درجة."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
+msgstr "ثابت باي/2 (1.570796) أو 90 درجة."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
+msgstr "ثابت باي (3.141593) أو 180 درجة."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
+msgstr "ثابت تاو Tau وقيمته (6.283185) أو 360 درجة."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
+msgstr "ثابت جذر-العدد2 (1.414214)، أي قيمة جذر العدد 2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
-msgstr ""
+msgstr "يحسب القيمة المطلقة لقيمة المَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة جيب التمام \"arc-cosine\" للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة جيب تمام القطع الزائد العكسي للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة الجيب العكسية للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة جيب القطع الزائد العكسي للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة ظل الزاوية العكسية \"arc-tangent\" للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة ظل الزاوية العكسي \"arc-tangent\" للمعالم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
+"ÙŠÙرجع قيمة ظل الزاوية العكسي (قطع زائد) \"inverse hyperbolic tangent\" للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
+msgstr "يجد أقرب رقم أكبر أو يساوي المَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
-msgstr ""
+msgstr "ÙŠÙجبر قيمة على التوضع بين قيميتن إضاÙيتين."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع جيب التمام \"cosine \" لقيمة المَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة جيب التمام الزائدي \"hyperbolic cosine\" لقيمة المَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
-msgstr ""
+msgstr "يحوّل قيمة (كمية) من الراديان إلى الدرجات."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
-msgstr ""
+msgstr "الدالة Base-e."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
-msgstr ""
+msgstr "الدالة Base-2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
+msgstr "يجد أقرب رقم أصغر أو يساوي المَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
-msgstr ""
+msgstr "يحسب الجزء الكسري من المعامل."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع عكس قيمة الجذر التربيعي للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
-msgstr ""
+msgstr "اللوغاريتم الطبيعي."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
-msgstr ""
+msgstr "اللوغاريتم Base-2."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
-msgstr ""
+msgstr "ÙŠÙرجع القيمة الكÙبرى بين القيمتين."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
-msgstr ""
+msgstr "ÙŠÙرجع القيمة الأصغر بين القيمتين."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
-msgstr ""
+msgstr "استيÙاء (استقراء داخلي interpolation ) خطي بين كميتين قياسيتين scalar."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع القيمة المعاكسة للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
-msgstr ""
+msgstr "1.0 - الكمية القياسية"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة المَعلم الأول مرÙوعاً إلى قوّة الثاني."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
-msgstr ""
+msgstr "يحول الكمية المقاسة بالدرجات إلى الراديان."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
-msgstr ""
+msgstr "1.0 \\ الكمية القياسية"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
-msgstr ""
+msgstr "يوجد الرقم الأقرب للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
-msgstr ""
+msgstr "يجد العدد الزوجي الأقرب لقيمة المَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
+msgstr "ÙŠÙمخلب (يحصر) القيمة بين 0.0 Ùˆ 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
-msgstr ""
+msgstr "يستخرج إشارة المَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع جيب sine المَعلم parameter."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة الجيب العكس hyperbolic sine للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة الجذر التربيعي للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9336,6 +9198,12 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"الوظيÙØ© البرمجية \"الخطوة الناعمة\" SmoothStep وهي function( scalar(edge0), "
+"scalar(edge1), scalar(x) ).\n"
+"\n"
+"تÙرجع 0.0 إذا كان 'x' أصغر من 'edge0' Ùˆ 1.0 إذا كان x أكبر من 'edge1'. عدا "
+"ذلك سيتم استيÙاء (استقراء داخلي interpolated) للقيمة ما بين 0.0 Ùˆ 1.0 "
+"باستخدام متعددات الحدود لهيرمت Hermite polynomials."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9343,42 +9211,45 @@ msgid ""
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
+"الوظيÙØ© البرمجية \"الخطوة\" function( scalar(edge), scalar(x) ).\n"
+"\n"
+"تÙرجع 0.0 إذا كان 'x' أصغر من 'edge' وعدا ذلك 1.0."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة ظل الزاوية tangent للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
+msgstr "ÙŠÙرجع قيمة ظل الزاوية العكسي hyperbolic tangent للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
-msgstr ""
+msgstr "يجد قيمة الاقتطاع truncated للمَعلم."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
-msgstr ""
+msgstr "إضاÙØ© كمية قياسية إلى كمية قياسية."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
-msgstr ""
+msgstr "تقسيم كمية قياسية على كمية قياسية."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
-msgstr ""
+msgstr "الضرب الرياضي لكمية قياسية بكمية قياسية."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
-msgstr ""
+msgstr "ÙŠÙرجع باقي الكميتين القياسيتين."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
-msgstr ""
+msgstr "طرح كمية قياسية من كمية قياسية."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
-msgstr ""
+msgstr "ثابت الكمية القياسية Scalar constant."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9387,28 +9258,28 @@ msgstr "تحويل تغيير التحريك"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
-msgstr ""
+msgstr "إجراء البحث عن النقش المكعبي."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
-msgstr ""
+msgstr "إجراء البحث عن النقش."
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr ""
+msgstr "البحث عن النقش المكعبي الموحد."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
-msgstr ""
+msgstr "البحث عن النقش الموحد ثنائي البÙعد."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform function."
-msgstr "إنشاء بولي"
+msgstr "وظيÙØ© التحويل."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9423,70 +9294,67 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
-msgstr ""
+msgstr "تألي٠التحوّل من أربع Ù…Ùتجهات vectors."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
-msgstr ""
+msgstr "Ùكّ التحوّل إلى أربع Ù…Ùتجهات vectors."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
-msgstr ""
+msgstr "حساب Ù…Ùحدد determinant التحوّل."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
-msgstr ""
+msgstr "حساب عكس التحوّل."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
-msgstr ""
+msgstr "حساب تبدل موضع التحوّل."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
-msgstr ""
+msgstr "مضاعÙØ© التحوّلات بالتحوّل."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
-msgstr ""
+msgstr "Ù…ÙضاعÙØ© المÙتجهات بالتحوّل."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform constant."
-msgstr "إنشاء بولي"
+msgstr "ثابت التحوّل."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Transform uniform."
-msgstr "إنشاء بولي"
+msgstr "Ù…Ùوحد التحوّل Transform uniform."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector function."
-msgstr "التعيين لتعمل."
+msgstr "وظيÙØ© المÙتجه Vector ."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
-msgstr ""
+msgstr "Ù…Ùشغّل المÙتجه."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
-msgstr ""
+msgstr "تألي٠المÙتجه من ثلاث كميات قياسية."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
-msgstr ""
+msgstr "Ùكّ تركيب المÙتجه إلى ثلاث كميات قياسية."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
-msgstr ""
+msgstr "حساب المنتوج الوسيط للمÙتجهين."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
-msgstr ""
+msgstr "ÙŠÙرجع المساÙØ© ما بين نقطتين."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
-msgstr ""
+msgstr "حساب الجداء السلمي dot product للمÙتجهين (الشعاعين)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9498,15 +9366,17 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
-msgstr ""
+msgstr "حساب طول المÙتجه (الشعاع)."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
-msgstr ""
+msgstr "الاستيÙاء (الاستقراء الداخلي interpolation ) بين Ù…Ùتجهين."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""
+"الاستيÙاء (الاستقراء الداخلي interpolation) بين Ù…Ùتجهين باستخدام الكمية "
+"القياسية."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
@@ -9658,43 +9528,43 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
-msgstr ""
+msgstr "المÙظلل البصري"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property"
-msgstr "تعديل المصاÙÙŠ"
+msgstr "تحرير الخاصية البصرية"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
-msgstr ""
+msgstr "تغيير وضع المÙظلل البصري"
#: editor/project_export.cpp
msgid "Runnable"
-msgstr ""
+msgstr "قابل للتشغيل"
#: editor/project_export.cpp
-#, fuzzy
msgid "Add initial export..."
-msgstr "أض٠مدخله"
+msgstr "إضاÙØ© تصدير مبدئي..."
#: editor/project_export.cpp
msgid "Add previous patches..."
-msgstr ""
+msgstr "إضاÙØ© الرÙقع السابقة..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
-msgstr ""
+msgstr "حذ٠رÙقعة '%s' من القائمة؟"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
-msgstr ""
+msgstr "حذ٠المÙعد Ù…Ùسبقاً '%s'ØŸ"
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
+"أخÙÙ‚ تصدير المشروع لمنصة '%s'.\n"
+"على ما يبدو قوالب التصدير Ù…Ùقودة أو غير صالحة."
#: editor/project_export.cpp
msgid ""
@@ -9702,165 +9572,165 @@ msgid ""
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
+"أخÙÙ‚ تصدير المشروع لمنصة '%s'.\n"
+"قد يعود ذلك إلى خلل تهيئة ÙÙŠ الإعدادات المÙعدّة سلÙاً أو إعدادات التصدير الخاصة "
+"بك."
#: editor/project_export.cpp
msgid "Release"
-msgstr ""
+msgstr "الإصدار"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "التصدير كـ %s"
+msgstr "تصدير الكÙÙ„"
#: editor/project_export.cpp
-#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "هذا المسار غير موجود."
+msgstr "مسار التصدير المÙزود غير موجود:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
+msgstr "قوالب تصدير هذه المنصة Ù…Ùقودة / تالÙØ©:"
#: editor/project_export.cpp
msgid "Presets"
-msgstr ""
+msgstr "Ù…Ùعد سلÙاً"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
-msgstr ""
+msgstr "إضاÙØ©..."
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
+"إن تم تحدديها، ستتم إتاحة المÙعدّة سلÙاً لتكون جاهزة للنشر deploy بضغط واحدة.\n"
+"Ùقط واحدة من المÙعدّة سلÙاً preset لكل منصة ستوسم على أنها قابلة للتشغيل."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "تصدير المشروع"
+msgstr "مسار التصدير"
#: editor/project_export.cpp
msgid "Resources"
-msgstr ""
+msgstr "الموراد"
#: editor/project_export.cpp
msgid "Export all resources in the project"
-msgstr ""
+msgstr "تصدير جميع الموارد ÙÙŠ المشروع"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
-msgstr ""
+msgstr "تصدير المشاهد المÙختارة (وتبعاتها)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr ""
+msgstr "تصدير الموارد المÙختارة (وتبعياتها)"
#: editor/project_export.cpp
msgid "Export Mode:"
-msgstr ""
+msgstr "وضع التصدير:"
#: editor/project_export.cpp
msgid "Resources to export:"
-msgstr ""
+msgstr "الموارد المÙعدّة للتصدير:"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
+"Ù…Ùرشحات Filters تصدير الملÙات / المجلدات من غير الموارد\n"
+"(تلك المÙصولة بالÙاصلة، على سبيل المثال: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
+"Ù…Ùرشحات Filters تصدير الملÙات/المÙجلدات من المشروع\n"
+"(المÙصولة بÙاصلة، مثلاً: *.json, *.txt, docs/*)"
#: editor/project_export.cpp
msgid "Patches"
-msgstr ""
+msgstr "الرÙقع Patches"
#: editor/project_export.cpp
msgid "Make Patch"
-msgstr ""
+msgstr "إنشاء رÙقعة Patch"
#: editor/project_export.cpp
-#, fuzzy
msgid "Pack File"
-msgstr " ملÙات"
+msgstr "مل٠الحÙزمة"
#: editor/project_export.cpp
msgid "Features"
-msgstr ""
+msgstr "المزايا"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
-msgstr ""
+msgstr "Ù…Ùخصص (Ù…Ùصول بÙاصلة):"
#: editor/project_export.cpp
msgid "Feature List:"
-msgstr ""
+msgstr "قائمة المزايا:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "تشغيل الكود"
+msgstr "النص البرمجي"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script Export Mode:"
-msgstr "تصدير المشروع"
+msgstr "وضع تصدير النص البرمجي:"
#: editor/project_export.cpp
msgid "Text"
-msgstr ""
+msgstr "نص"
#: editor/project_export.cpp
msgid "Compiled"
-msgstr ""
+msgstr "Ù…Ùحولة برمجياً"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
-msgstr ""
+msgstr "مشÙّرة (قدّم المÙتاح أدناه)"
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "Ù…Ùتاح تشÙير غير صالح (ينبغي أن يكون طوله 46 حرÙ)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
+msgstr "Ù…Ùتاح تشÙير النص البرمجي (256-bits Ùƒ hex ):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
-msgstr ""
+msgstr "تصدير PCK/ مل٠مضغوط Zip"
#: editor/project_export.cpp
msgid "Export Project"
msgstr "تصدير المشروع"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "تصدير المشروع"
+msgstr "وضع التصدير؟"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "تصدير"
+msgstr "تصدير الكÙÙ„"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " ملÙات"
+msgstr "المل٠المضغوط ZIP File"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr ""
+msgstr "رÙزمة لعبة غودوت"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
-msgstr ""
+msgstr "قوالب التصدير لهذه المنصة Ù…Ùقودة:"
#: editor/project_export.cpp
msgid "Manage Export Templates"
@@ -9868,47 +9738,44 @@ msgstr "إدارة قوالب التصدير"
#: editor/project_export.cpp
msgid "Export With Debug"
-msgstr ""
+msgstr "التصدير مع Ù…Ùنقح الأخطاء"
#: editor/project_manager.cpp
-#, fuzzy
msgid "The path specified doesn't exist."
-msgstr "هذا المسار غير موجود."
+msgstr "المسار المÙحدد غير موجود."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
msgstr "حدث خطأ عندÙتح مل٠الحزمة بسبب أن المل٠ليس ÙÙŠ صيغة \"ZIP\"."
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr ""
+msgstr "مل٠المشروع \".zip\" غير صالح؛ لا يحوي مل٠\"project.godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
-msgstr ""
+msgstr "من Ùضلك اختر Ù…Ùجلداً Ùارغاً."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr ""
+msgstr "من Ùضلك اختر مل٠\"project.godot\" أو \".zip\"."
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
-msgstr ""
+msgstr "الدليل المÙختار يتضمن بالÙعل مشروعاً لغودوت."
#: editor/project_manager.cpp
msgid "New Game Project"
-msgstr ""
+msgstr "مشروع لعبة جديد"
#: editor/project_manager.cpp
msgid "Imported Project"
-msgstr ""
+msgstr "المشاريع المستوردة"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "اسم غير صالح."
+msgstr "اسم مشروع غير صالح."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -9916,37 +9783,38 @@ msgstr "لا يمكن إنشاء المجلد."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "يوجد مل٠بالÙعل بالمسار المÙختار بذات الاسم المÙختار."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
-msgstr ""
+msgstr "إنها Ù„Ùكرة جيدة أن تقوم بتسمية مشروعك."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr ""
+msgstr "مسار مشروع غير صالح (أعدلت شيء؟)."
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
+"لم يتم تحميل project.godot من مسار المشروع (خطأ %d). قد يكون Ù…Ùقوداً أو تالÙاً."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr ""
+msgstr "لا قدرة على تحرير project.godot ÙÙŠ مسار المشروع."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
-msgstr ""
+msgstr "لا قدرة على إنشاء project.godot ÙÙŠ مسار المشروع."
#: editor/project_manager.cpp
msgid "Rename Project"
-msgstr ""
+msgstr "إعادة تسمية المشروع"
#: editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr ""
+msgstr "استيراد مشروع موجود"
#: editor/project_manager.cpp
msgid "Import & Edit"
@@ -9954,7 +9822,7 @@ msgstr "إستيراد و تعديل"
#: editor/project_manager.cpp
msgid "Create New Project"
-msgstr ""
+msgstr "إنشاء مشروع جديد"
#: editor/project_manager.cpp
msgid "Create & Edit"
@@ -9962,7 +9830,7 @@ msgstr "إنشاء و تعديل"
#: editor/project_manager.cpp
msgid "Install Project:"
-msgstr ""
+msgstr "تنصيب المشروع:"
#: editor/project_manager.cpp
msgid "Install & Edit"
@@ -9970,23 +9838,23 @@ msgstr "تثبيت و تعديل"
#: editor/project_manager.cpp
msgid "Project Name:"
-msgstr ""
+msgstr "اسم المشروع:"
#: editor/project_manager.cpp
msgid "Project Path:"
-msgstr ""
+msgstr "مسار المشروع:"
#: editor/project_manager.cpp
msgid "Project Installation Path:"
-msgstr ""
+msgstr "مسار تنصيب المشروع:"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Ù…Ùحرك الإخراج البصري:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid ""
@@ -9995,10 +9863,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"قيمة بصرية أعلى\n"
+"جميع المزايا متواÙرة\n"
+"غير متواÙÙ‚ مع العتاد القديم\n"
+"ليس نصحية بالنسبة لألعاب الويب"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -10007,32 +9879,35 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"قيمة بصرية أقل\n"
+"بعض المزايا غير متواÙرة \n"
+"يعمل على أغلب العتاد\n"
+"نصيحة لألعاب الويب"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
+"Ù…Ùحرك الإخراج البصري يمكن تغييره لاحقاً، ولكن قد تحتاج إلى تعديل المشاهد."
#: editor/project_manager.cpp
msgid "Unnamed Project"
-msgstr ""
+msgstr "مشروع غير مسمى"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Missing Project"
-msgstr "بناء المشروع"
+msgstr "مشروع Ù…Ùقود"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
-msgstr ""
+msgstr "خطأ: المشروع Ù…Ùقود ÙÙŠ ملÙات النظام."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "لا يمكن Ùتح المشروع"
+msgstr "لا يمكن Ùتح المشروع ÙÙŠ '%s'."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
-msgstr ""
+msgstr "هل أنت واثق من Ùتح أكثر من مشروع؟"
#: editor/project_manager.cpp
msgid ""
@@ -10064,188 +9939,208 @@ msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"لقد تم إنشاء إعدادات المشروع هذا بإصدار أحدث من المÙحرك، تلك الإعدادات غير "
+"متواÙقة مع هذا الإصدار."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
-"لا مشهد أساسي تم تحديده، حدد واحد؟\n"
-"يمكنك تغييره لاحقاً ÙÙŠ \"إعدادات المشروع\" تحت قسم 'التطبيق'."
+"لا يمكن تشغيل المشروع: لم يتم تحديد مشهد رئيس.\n"
+"من Ùضلك حرر المشروع وحدد مشهداً رئيساً ÙÙŠ إعدادات المشروع تحت خيار \"التطبيق\"."
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
+"لا يمكن تشغيل المشروع: يجب استيراد المÙلحقات.\n"
+"من Ùضلك حرر المشروع لتحريض الشروع بالاستيراد."
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
-msgstr ""
+msgstr "هل أنت متأكد من Ùتح %d مشاريع مرّة واحدة؟"
#: editor/project_manager.cpp
msgid ""
"Remove %d projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
+"إزالة %d مشاريع من القائمة؟\n"
+"لن يتم تعديل محتويات Ù…Ùجلدات المشاريع."
#: editor/project_manager.cpp
msgid ""
"Remove this project from the list?\n"
"The project folder's contents won't be modified."
msgstr ""
+"إزالة هذا المشروع من القائمة؟\n"
+"لن يتم تعديل محتوى Ù…Ùجلد المشروع."
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
+"إزالة جميع المشاريع المÙقودة من القائمة؟\n"
+"لن يتم تعديل محتوى Ù…Ùجلدات المشاريع."
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
+"تم تغيير اللÙغة.\n"
+"ستتحدث الواجهة بعد إعادة تشغيل المÙحرر أو Ù…Ùدير المشاريع."
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
+"هل أنت متأكد من Ùحص %s من المجلدات بحثاً عن مشاريع غودوت متواÙرة؟\n"
+"قد يستغرق وقتاً."
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "مدير المشروع"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Projects"
-msgstr "مشروع"
+msgstr "المشاريع"
#: editor/project_manager.cpp
msgid "Last Modified"
-msgstr ""
+msgstr "آخر ما تم تعديله"
#: editor/project_manager.cpp
msgid "Scan"
-msgstr ""
+msgstr "Ùحص"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr ""
+msgstr "اختر Ù…Ùجلداً Ù„Ùحصه"
#: editor/project_manager.cpp
msgid "New Project"
-msgstr ""
+msgstr "مشروع جديد"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove Missing"
-msgstr "مسح النقطة"
+msgstr "إزالة المÙقود"
#: editor/project_manager.cpp
msgid "Templates"
-msgstr ""
+msgstr "القوالب"
#: editor/project_manager.cpp
msgid "Restart Now"
-msgstr ""
+msgstr "إعادة التشغيل الآن"
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr ""
+msgstr "غير قادر على تشغيل المشروع"
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+"لا تملك حالياً أية مشاريع.\n"
+"هل ترغب ÙÙŠ استكشا٠مشاريع الأمثلة الرسمية ÙÙŠ مكتبة المÙلحقات؟"
+
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr ""
+msgstr "زر "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
-msgstr ""
+msgstr "زر Joy"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
-msgstr ""
+msgstr "محور Joy"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
-msgstr ""
+msgstr "زر الÙأرة"
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
+"اسم Ùعالية غير صحيح. لا يمكن أن يكون Ùارغاً أو أو يتضمن '/'ØŒ ':'ØŒ '='ØŒ '\\' "
+"أو '\"'"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "An action with the name '%s' already exists."
-msgstr "خطأ: إسم الحركة موجود بالÙعل!"
+msgstr "Ùعالية action بهذا الاسم '%s' موجودة سلÙاً."
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
-msgstr ""
+msgstr "إعادة تسمية حدث Ùعالية الإدخال"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "تغيير إسم الحركة:"
+msgstr "تغيير المنطقة الميتة للÙعالية Action deadzone"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
-msgstr ""
+msgstr "إضاÙØ© حدث Ùعالية الإدخال"
#: editor/project_settings_editor.cpp
msgid "All Devices"
-msgstr ""
+msgstr "جميع الأجهزة"
#: editor/project_settings_editor.cpp
msgid "Device"
-msgstr ""
+msgstr "الجهاز"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
-msgstr ""
+msgstr "اضغط زراً..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
-msgstr ""
+msgstr "مؤشر Index زر الÙأرة:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr ""
+msgstr "الزر الأيسر"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr ""
+msgstr "الزر الأيمن"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr ""
+msgstr "الزر الأوسط"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
-msgstr ""
+msgstr "زر العجلة للأعلى"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
-msgstr ""
+msgstr "زر العجلة للأسÙÙ„"
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
-msgstr ""
+msgstr "زر العجلة يساراً"
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
-msgstr ""
+msgstr "زر العجلة يميناً"
#: editor/project_settings_editor.cpp
msgid "X Button 1"
@@ -10281,7 +10176,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr ""
+msgstr "زر"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -10554,9 +10449,8 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Use Regular Expressions"
-msgstr "النسخة الحالية:"
+msgstr "استخدام التعبيرات الاعتيادية Regular Expressions"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10666,9 +10560,8 @@ msgid "Regular Expression Error"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "At character %s"
-msgstr "الأحر٠الصالحة:"
+msgstr "عند الحر٠%s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
@@ -11166,6 +11059,12 @@ msgid "Script file already exists."
msgstr "التحميل التلقائي '%s' موجود اصلا!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "إسم صنÙ"
@@ -11270,9 +11169,8 @@ msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Network Profiler"
-msgstr "تصدير المشروع"
+msgstr "مل٠تعري٠الشبكة Network Profiler"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
@@ -11299,6 +11197,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "تصدير الملÙ"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -11378,7 +11281,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
-msgstr ""
+msgstr "غيّر حجم الكاميرا"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
@@ -12156,80 +12059,88 @@ msgstr "إخلاء الكود"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "جلب %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
-msgstr ""
+msgstr "تحديد %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "اسم الرÙزمة Ù…Ùقود."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "أقسام الرÙزمة ينبغي أن تكون ذات مساÙات غير-صÙرية non-zero length."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "إن الحر٠'%s' غير مسموح ÙÙŠ أسماء Ø­Ùزم تطبيقات الأندرويد."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "لا يمكن أن يكون الرقم هو أول حر٠ÙÙŠ مقطع الرÙزمة."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "الحر٠'%s' لا يمكن أن يكون الحر٠الأول من مقطع الرÙزمة."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "يجب أن تتضمن الرزمة على الأقل واحد من الÙواصل '.' ."
#: platform/android/export/export.cpp
msgid "Select device from the list"
-msgstr "اختار جهاز من القائمة"
+msgstr "اختر جهازاً من القائمة"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "لم يتم تهيئة Ù…ÙÙ†Ùّذ ADB ÙÙŠ إعدادات المÙحرر."
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
msgstr ""
+"‌مÙوقّع ملÙات الجار jarsigner المÙتوح الخاص بحزمة التطوير OpenJDK غير Ù…Ùهيّئ ÙÙŠ "
+"إعدادات المÙحرر."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
+"Ù…Ùنقح أخطاء Ù…Ùتاح المتجر keystore غير Ù…Ùهيئ ÙÙŠ إعدادت المÙحرر أو ÙÙŠ الإعدادات "
+"الموضوعة سلÙاً."
#: platform/android/export/export.cpp
msgid "Custom build requires a valid Android SDK path in Editor Settings."
msgstr ""
+"البÙنى المخصوصة تتطلب مساراً لحزمة تطوير Android SDK صالحة ÙÙŠ إعدادات المÙحرر."
#: platform/android/export/export.cpp
msgid "Invalid Android SDK path for custom build in Editor Settings."
msgstr ""
+"مسار حزمة تطوير Android SDK للبÙنى المخصوصة، غير صالح ÙÙŠ إعدادات المÙحرر."
#: platform/android/export/export.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
+"لم يتم تنزيل قالب بناء Android لهذا المشروع. نزّل واحداً من قائمة المشروع."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Ù…Ùتاح عام غير صالح لأجل تصدير حزمة تطبيق أندرويد APK."
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "إسم صن٠غير صالح"
+msgstr "اسم رÙزمة غير صالح:"
#: platform/android/export/export.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
+"تتم محاولة البناء من قالب بناء Ù…Ùخصص، ولكن لا تتواجد معلومات النسخة. من Ùضلك "
+"أعد التحميل من قائمة \"المشروع\"."
#: platform/android/export/export.cpp
msgid ""
@@ -12238,45 +12149,52 @@ msgid ""
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
+"نسخ بناء Android غير متواÙقة:\n"
+"\tقوالب Ù…Ùنصبة: %s\n"
+"\tإصدار غودوت: %s\n"
+"من Ùضلك أعد تنصيب قالب بناء الأندرويد Android من قائمة \"المشروع\"."
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
-msgstr ""
+msgstr "بناء مشروع الأندرويد (gradle)"
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
+"أخÙÙ‚ بناء مشروع الأندرويد، تÙقد المÙخرجات للإطلاع على الخطأ.\n"
+"بصورة بديلة يمكنك زيارة docs.godotengine.org لأجل مستندات البناء للأندرويد."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
-msgstr ""
+msgstr "لم يتم توليد حزمة أندرويد apk ÙÙŠ: "
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "المÙحدد Ù…Ùقود."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
-msgstr ""
+msgstr "إن الحر٠'%s' غير مسموح ÙÙŠ المÙحدد Identifier."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
+"لم يتم تحديد ID الÙÙرق الخاص بمتجر التطبيقات - لا يمكن تهيئة configure "
+"المشروع."
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Invalid Identifier:"
-msgstr "حجم الخط غير صالح"
+msgstr "Ù…Ùحدد غير صالح:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "الأيقونة المطلوبة لم تÙحدد ÙÙŠ الإعدادات المÙسبقة."
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
-msgstr ""
+msgstr "إيقا٠مÙخدم HTTP"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -12308,65 +12226,59 @@ msgstr "لا يمكن قراءة مل٠الإقلاع الصوري:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
-msgstr ""
+msgstr "استخدام الصورة الاÙتراضية للشروع بالتشغيل."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package short name."
-msgstr "إسم صن٠غير صالح"
+msgstr "اسم الرÙزمة القصير غير صالح."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package unique name."
-msgstr "اسم غير صالح."
+msgstr "الاسم المميز للرÙزمة غير صالح."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package publisher display name."
-msgstr "اسم غير صالح."
+msgstr "اسم الناشر المعروض للرÙزمة غير صالح."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid product GUID."
-msgstr "اسم غير صالح."
+msgstr "Ù…Ùعر٠GUID (المÙعرّ٠الÙريد العالمي) للمنتج غير صالح."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid publisher GUID."
-msgstr "مسار غير صالح."
+msgstr "المÙعر٠الÙريد العالمي للناشر GUID غير صالح."
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid background color."
-msgstr "اسم غير صالح."
+msgstr "لون خلÙية غير صالح."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "أبعاد صورة الشعار الخاص بالمتجر غير صالحة (ينبغي أن تكون50 × 50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "أبعاد صورة الشعار المربع 44×44 غير صالحة (ينبغي أن تكون 44×44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "أبعاد صورة شعار 71×71 غير صالحة (ينبغي أن تكون 71×71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
+msgstr "أبعاد صورة الشعار المÙربع 150×150 غير صالحة (ينبغي أن تكون 150×150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
+msgstr "أبعاد صورة الشعار المÙربع 310×310 غير صالحة (ينبغي أن تكون 310×310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "أبعاد صورة الشعار المربع 310x150 غير صالحة (ينبغي أن تكون 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "أبعاد شاشة البداية غير صالحة (ينبغي أن تكون 620×300)."
#: scene/2d/animated_sprite.cpp
#, fuzzy
@@ -12399,7 +12311,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
+msgstr "Ù…Ùضلع تصادم ثنائي الأبعاد Ùارغ ليس له أي تأثير على التصادم."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -12491,6 +12403,8 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
+"سلسلة العظم ثنائي البÙعد Bone2D هذه، ينبغي أن تنتهي ÙÙŠ عÙقدة هيكل ثنائي البÙعد "
+"Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
@@ -12544,11 +12458,11 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(الوقت المتبقي: %d:%02d ثانية)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -12633,7 +12547,7 @@ msgstr ""
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
-msgstr ""
+msgstr "بقعة الضوء بزاوية أكبر من 90 درجة لا يمكنها إلقاء الظلال."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -12665,7 +12579,7 @@ msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
+msgstr "يعمل تتبع المسار PathFollow Ùقط عندما يكون ابناً لعÙقدة مسار Path."
#: scene/3d/path.cpp
msgid ""
@@ -12688,7 +12602,7 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
-msgstr ""
+msgstr "سيتم تجاهل هذا الجسم حتى تضع تحدد سطحاً mesh."
#: scene/3d/soft_body.cpp
msgid ""
@@ -12734,45 +12648,43 @@ msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "أدوات الحركة"
+msgstr "لم يتم إيجاد الرسم المتحرك: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
+msgstr "ÙÙŠ العÙقدة '%s'ØŒ رسومية متحركة غير صالحة: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "خطأ: إسم حركة خاطئ!"
+msgstr "رسومية متحركة غير صالحة: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "قطع إتصال'%s' من '%s'"
+msgstr "ليس هناك وصل بين أي من Ù…Ùدخلات '%s' للعÙقدة '%s'."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
-msgstr ""
+msgstr "لم يتم تحديد عÙقدة رئيسة لعÙقدة الرسومات المتحركة لأجل الرسم graph."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr "حدد مشغل حركة من شجرة المشهد لكي تعدل الحركة."
+msgstr "لم يتم تحديد مسار يحتوي ارسومات المتحركة لعÙقدة Ù…Ùشغل الرسومات المتحركة."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
+"المسار المÙحدد لمÙشغل الرسومات المتحركة لا يقود إلى عÙقدة Ù…Ùشغل رسومات Ù…Ùتحركة."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "The AnimationPlayer root node is not a valid node."
-msgstr "شجرة الحركة خاطئة."
+msgstr "العÙقدة الرئيسة لمÙشغل الرسومات المتحركة ليست عÙقدة صالحة."
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
+"لقد تم إهمال هذه العÙقدةز استخدم شجرة الرسومات المتحركة AnimationTree بدلاً عن "
+"ذلك."
#: scene/gui/color_picker.cpp
msgid ""
@@ -12780,27 +12692,29 @@ msgid ""
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
+"اللون: #%s\n"
+"الزر الأيسر للÙأرة: تحديد اللون\n"
+"الزر الأيمن للÙأرة: إزالة اللون الحالي"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
-msgstr ""
+msgstr "اختر لوناً من ناÙذة المÙحرر."
#: scene/gui/color_picker.cpp
msgid "HSV"
-msgstr ""
+msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
-msgstr ""
+msgstr "خام"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
-msgstr ""
+msgstr "بدّل بين القيم البرمجية والسداسية العشرية."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Add current color as a preset."
-msgstr "أض٠اللون الحالي كإعداد مسبق"
+msgstr "أض٠اللون الحالي كإعداد مسبق."
#: scene/gui/container.cpp
msgid ""
@@ -12821,7 +12735,7 @@ msgstr "تنبيه!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr "يرجى التاكيد..."
+msgstr "ÙŠÙرجى التأكيد..."
#: scene/gui/popup.cpp
msgid ""
@@ -12843,7 +12757,7 @@ msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
-msgstr ""
+msgstr "(أخرى)"
#: scene/main/scene_tree.cpp
msgid ""
@@ -12859,6 +12773,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr "ينبغي أن يكون حجم إطار العرض أكبر من 0 ليتم الإخراج البصري لأي شيء."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "مصدر غير صالح للمعاينة."
@@ -12869,11 +12787,11 @@ msgstr "مصدر غير صالح لتظليل."
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
-msgstr "comparison function غير صالحة لهذا النوع."
+msgstr "وظيÙØ© برمجية Ù…ÙقارÙنة غير صالحة لأجل ذلك النوع."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
-msgstr "التعيين لتعمل."
+msgstr "تكليÙها لوظيÙØ© برمجية."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
@@ -12887,6 +12805,9 @@ msgstr "يمكن تعيين المتغيرات Ùقط ÙÙŠ الذروة ."
msgid "Constants cannot be modified."
msgstr "لا يمكن تعديل الثوابت."
+#~ msgid "Issue Tracker"
+#~ msgstr "متتبع الأخطاء"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "إستبÙدل %d حادثة(حوادث)."
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 651776b6ab..c9be0c2c3f 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -6,14 +6,14 @@
# Иван Пенев (Ðдмирал ÐнимЕ) <aeternus.arcis@gmail.com>, 2016-2017.
# Любомир ВаÑилев <lyubomirv@abv.bg>, 2018, 2020.
# MaresPW <marespw206@gmail.com>, 2018.
-# PakoSt <kokotekilata@gmail.com>, 2018.
+# PakoSt <kokotekilata@gmail.com>, 2018, 2020.
# Damyan Dichev <mwshock2@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-28 13:33+0000\n"
-"Last-Translator: Любомир ВаÑилев <lyubomirv@abv.bg>\n"
+"PO-Revision-Date: 2020-03-27 15:42+0000\n"
+"Last-Translator: PakoSt <kokotekilata@gmail.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
"Language: bg\n"
@@ -42,11 +42,12 @@ msgstr "ÐедоÑтатъчно байтове за разкодиране ил
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Ðеправилно въведени дани %i (не подаден) в израза"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
+"self не може да Ñе ползва, тъй като инÑтанциÑта е null (не е била подадена)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -58,7 +59,7 @@ msgstr "Ðевалиден Ð¸Ð½Ð´ÐµÐºÑ Ð¾Ñ‚ тип %s за базов тип %s
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Ðевалидно наименован Ð¸Ð½Ð´ÐµÐºÑ '%s' за базов тип %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
@@ -66,7 +67,7 @@ msgstr "Ðеправилни аргументи за Ñъздаване на „
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "При обаждане към '%s':"
#: core/ustring.cpp
msgid "B"
@@ -118,15 +119,15 @@ msgstr "СтойноÑÑ‚:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
-msgstr ""
+msgstr "Вмъкване на ключ тук"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
-msgstr ""
+msgstr "Копиране на избран(и) ключ(ове)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
-msgstr ""
+msgstr "Изтриване на избран(и) ключ(ове)"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
@@ -138,31 +139,31 @@ msgstr "ПремеÑтване на точки на Безие"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr ""
+msgstr "Копиране на ключ(ове) (ÐнимациÑ)"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr ""
+msgstr "Изтриване на ключ(ове) (ÐнимациÑ)"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr ""
+msgstr "ПромÑна на момент на ключов кадър (ÐнимациÑ)"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr ""
+msgstr "ПромÑна на вид преход (ÐнимациÑ)"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr ""
+msgstr "ПромÑна на транÑÑ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ (ÐнимациÑ)"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr ""
+msgstr "ПромÑна на ÑтойноÑÑ‚ на ключов кадър (ÐнимациÑ)"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr ""
+msgstr "ПромÑна на повикана Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ (ÐнимациÑ)"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
@@ -1417,7 +1418,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2821,7 +2822,12 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Повторно внаÑÑне"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3844,7 +3850,7 @@ msgid "Reimport"
msgstr "Повторно внаÑÑне"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6694,14 +6700,6 @@ msgid "Open Godot online documentation."
msgstr "ОтварÑне на документациÑта на Godot в Интернет."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7139,6 +7137,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7230,13 +7232,13 @@ msgid "Freelook Slow Modifier"
msgstr "Свободен Изглед Отпред"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9681,6 +9683,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10656,6 +10665,12 @@ msgid "Script file already exists."
msgstr "Група Ñ Ñ‚Ð¾Ð²Ð° име вече ÑъщеÑтвува."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "КлаÑ:"
@@ -10787,6 +10802,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "ИзнаÑÑне на профила"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12375,6 +12395,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 77ff28a113..3f5c140428 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -1537,7 +1537,7 @@ msgstr "Autoload সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° করà§à¦¨"
msgid "Remove Autoload"
msgstr "Autoload অপসারণ করà§à¦¨"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "সকà§à¦°à¦¿à¦¯à¦¼ করà§à¦¨"
@@ -3130,8 +3130,13 @@ msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "ইসà§à¦¯à§ টà§à¦°à§à¦¯à¦¾à¦•à¦¾à¦°"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4291,7 +4296,7 @@ msgid "Reimport"
msgstr "পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -7354,14 +7359,6 @@ msgid "Open Godot online documentation."
msgstr "রেফারেনà§à¦¸à§‡à¦° ডকà§à¦®à§‡à¦¨à§à¦Ÿà§‡à¦¶à¦¨à§‡ খà§à¦à¦œà§à¦¨à¥¤"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "রেফারেনà§à¦¸à§‡à¦° ডকà§à¦®à§‡à¦¨à§à¦Ÿà§‡à¦¶à¦¨à§‡ খà§à¦à¦œà§à¦¨à¥¤"
@@ -7836,6 +7833,11 @@ msgstr "à¦à¦‡ কাজটি করার জনà§à¦¯ à¦à¦•à¦Ÿà¦¿ à¦à¦•à¦•
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Auto Orthogonal Enabled"
+msgstr "সমকোণীয় (Orthogonal)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Lock View Rotation"
msgstr "তথà§à¦¯ দেখà§à¦¨"
@@ -7935,17 +7937,17 @@ msgid "Freelook Slow Modifier"
msgstr "ফà§à¦°à¦¿ লà§à¦• সà§à¦ªà¦¿à¦¡ মডিফায়ার"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "তথà§à¦¯ দেখà§à¦¨"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "View Rotation Locked"
-msgstr "তথà§à¦¯ দেখà§à¦¨"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm à¦à¦° সংলাপ"
@@ -10557,6 +10559,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "কী/চাবি "
@@ -11620,6 +11629,12 @@ msgid "Script file already exists."
msgstr "'%s' অà§à¦¯à¦¾à¦•à¦¶à¦¨ ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "কà§à¦²à¦¾à¦¸ নাম:"
@@ -11756,6 +11771,11 @@ msgid "Total:"
msgstr "সরà§à¦¬à¦®à§‹à¦Ÿ:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "পà§à¦°à¦•à¦²à§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "রিসোরà§à¦¸-à¦à¦° পথ"
@@ -13433,6 +13453,10 @@ msgstr ""
"আকার ধারণ করতে পারে। অনà§à¦¯à¦¥à¦¾à§Ÿ, à¦à¦Ÿà¦¿à¦•à§‡ à¦à¦•à¦Ÿà¦¿ RenderTarget করà§à¦¨ à¦à¦¬à¦‚ à¦à¦° অভà§à¦¯à¦¨à§à¦¤à¦°à§€à¦£ "
"দৃশà§à¦¯à¦¾à¦¬à¦²à¦¿à¦•à§‡ (texture) দৃশà§à¦¯à¦®à¦¾à¦¨ করতে কোনো নোডে হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨à¥¤"
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -13464,6 +13488,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Issue Tracker"
+#~ msgstr "ইসà§à¦¯à§ টà§à¦°à§à¦¯à¦¾à¦•à¦¾à¦°"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d সংখà§à¦¯à¦• সংঘটন পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¿à¦¤ হয়েছে ।"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 304fa8905b..a1577b5a15 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -1452,7 +1452,7 @@ msgstr "Mou l'AutoCàrrega"
msgid "Remove Autoload"
msgstr "Treu Autocàrrega"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Activa"
@@ -2953,8 +2953,13 @@ msgid "Q&A"
msgstr "Preguntes i Respostes"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Seguiment d'Incidències"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "ReImportar"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4027,7 +4032,8 @@ msgid "Reimport"
msgstr "ReImportar"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+#, fuzzy
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Guardar escenes, reimportar i reiniciar"
#: editor/import_dock.cpp
@@ -6956,15 +6962,6 @@ msgid "Open Godot online documentation."
msgstr "Obrir la documentació en línia de Godot."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Sol·licitar Documentació"
-
-#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Ajudeu a millorar la documentació de Godot donant comentaris"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Cerca dins la documentació de referència."
@@ -7416,6 +7413,11 @@ msgid "This operation requires a single selected node."
msgstr "Aquesta operació requereix un únic node seleccionat."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Auto Orthogonal Enabled"
+msgstr "Ortogonal"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Bloquejar Rotació de la Vista"
@@ -7507,6 +7509,10 @@ msgid "Freelook Slow Modifier"
msgstr "Modificador de la Velocitat de la Vista Lliure"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Rotació de la Vista Bloquejada"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
@@ -7516,10 +7522,6 @@ msgstr ""
"No es pot utilitzar com una indicació fiable del rendiment en el joc."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Rotació de la Vista Bloquejada"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Diàleg XForm"
@@ -10187,6 +10189,13 @@ msgstr ""
"Actualment no teniu cap projecte.\n"
"Us agradaria explorar projectes d'exemple oficials a la biblioteca d'actius?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Tecla "
@@ -11209,6 +11218,12 @@ msgid "Script file already exists."
msgstr "L'Acció '%s' ja existeix!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Nom de Classe"
@@ -11343,6 +11358,11 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Exportar Perfil"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Camí de Recursos"
@@ -13063,6 +13083,10 @@ msgstr ""
"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació "
"de Renderització i assigneu-ne la textura interna a algun node."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -13093,6 +13117,16 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Les constants no es poden modificar."
+#~ msgid "Issue Tracker"
+#~ msgstr "Seguiment d'Incidències"
+
+#~ msgid "Request Docs"
+#~ msgstr "Sol·licitar Documentació"
+
+#, fuzzy
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Ajudeu a millorar la documentació de Godot donant comentaris"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d ocurrència/es reemplaçades."
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 595db1837f..566ff0c1e2 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -1455,7 +1455,7 @@ msgstr "Přemístit Autoload"
msgid "Remove Autoload"
msgstr "Odstranit Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Povolit"
@@ -2933,8 +2933,13 @@ msgid "Q&A"
msgstr "Otázky a odpovědi"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Sledování chyb"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Znovu importovat"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3972,7 +3977,7 @@ msgid "Reimport"
msgstr "Znovu importovat"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6828,14 +6833,6 @@ msgid "Open Godot online documentation."
msgstr "Otevřít online dokumentaci Godotu."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Požádat o dokumentaci"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Hledat v referenÄní dokumentaci."
@@ -7282,6 +7279,11 @@ msgstr "Tato operace vyžaduje jeden vybraný uzel."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Auto Orthogonal Enabled"
+msgstr "Ortogonální"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Lock View Rotation"
msgstr "Zobrazit informace"
@@ -7372,17 +7374,17 @@ msgid "Freelook Slow Modifier"
msgstr "Rychlost volného pohledu"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "Zobrazit informace"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "View Rotation Locked"
-msgstr "Zobrazit informace"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm Dialog"
@@ -9914,6 +9916,13 @@ msgstr ""
"V této chvíli nemáte žádný projekt.\n"
"Přejete si prozkoumat oficiální ukázkové projekty v knihovně assetů?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Klávesa "
@@ -10904,6 +10913,12 @@ msgid "Script file already exists."
msgstr "Soubor skriptu již existuje."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Jméno třídy:"
@@ -11027,6 +11042,11 @@ msgid "Total:"
msgstr "Celkem:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Exportovat profil"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Cesta ke zdroji"
@@ -12648,6 +12668,10 @@ msgstr ""
"mohl získat velikost. Jinak ho nastavte jako render target a pÅ™iÅ™aÄte jeho "
"vnitřní texturu nějakému uzlu k zobrazení."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -12678,6 +12702,12 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanty není možné upravovat."
+#~ msgid "Issue Tracker"
+#~ msgstr "Sledování chyb"
+
+#~ msgid "Request Docs"
+#~ msgstr "Požádat o dokumentaci"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Nahrazeno %d výskytů."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 3d2c4cb48b..5e88313d95 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -1508,7 +1508,7 @@ msgstr "Flyt Autoload"
msgid "Remove Autoload"
msgstr "Fjern Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Aktivér"
@@ -3041,8 +3041,13 @@ msgid "Q&A"
msgstr "Spørgsmål og Svar"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Problem Tracker"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Genimporter"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4132,7 +4137,7 @@ msgid "Reimport"
msgstr "Genimporter"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -7083,14 +7088,6 @@ msgid "Open Godot online documentation."
msgstr "Ã…ben Seneste"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7546,6 +7543,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7636,13 +7637,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10148,6 +10149,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -11161,6 +11169,12 @@ msgid "Script file already exists."
msgstr "Autoload '%s' eksisterer allerede!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Klasse:"
@@ -11296,6 +11310,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Eksporter Projekt"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12917,6 +12936,10 @@ msgstr ""
"den kan opnå en størrelse. Ellers gør den til en RenderTarget og tildel dens "
"indre textur til en node så den kan vises."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -12948,6 +12971,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke ændres."
+#~ msgid "Issue Tracker"
+#~ msgstr "Problem Tracker"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Erstattede %d forekomst(er)."
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 1520c3aa2a..86e7d09671 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -53,8 +53,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-14 15:05+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2020-04-20 05:51+0000\n"
+"Last-Translator: anonymous <noreply@weblate.org>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -62,7 +62,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1494,7 +1494,7 @@ msgstr "Autoload verschieben"
msgid "Remove Autoload"
msgstr "Autoload entfernen"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Aktivieren"
@@ -2992,8 +2992,12 @@ msgid "Q&A"
msgstr "Fragen & Antworten"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Problem-Melder"
+msgid "Report a Bug"
+msgstr "Fehler berichten"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Dokumentationsvorschläge senden"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4051,7 +4055,7 @@ msgid "Reimport"
msgstr "Neuimport"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Szenen speichern, reimportieren und neu starten"
#: editor/import_dock.cpp
@@ -6920,15 +6924,6 @@ msgid "Open Godot online documentation."
msgstr "Godot-Onlinedokumentation öffnen."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Dokumentation anfragen"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-"Mithelfen die Godot-Dokumentation durch Meinungsäußerungen zu verbessern."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Durchsuche die Referenzdokumentation."
@@ -7368,6 +7363,10 @@ msgid "This operation requires a single selected node."
msgstr "Diese Aktion benötigt einen einzelnen ausgewählten Node."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Auto-Orthogonal aktiviert"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Sichtrotation sperren"
@@ -7456,6 +7455,10 @@ msgid "Freelook Slow Modifier"
msgstr "Freisicht Trägheitsregler"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Sichtrotation gesperrt"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7464,10 +7467,6 @@ msgstr ""
"Sie ist kein zuverlässiger Vergleichswert für die In-Spiel-Leistung."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Sichtrotation gesperrt"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Transformationsdialog"
@@ -9997,6 +9996,13 @@ msgstr ""
"Sollen offizielle Beispielprojekte aus der Nutzerinhaltesammlung angezeigt "
"werden?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Taste "
@@ -10749,7 +10755,7 @@ msgstr "Node unter neues Node hängen"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr "Szenen-Wurzel erstellen"
+msgstr "Als Szenen-Wurzel festlegen"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -10989,6 +10995,14 @@ msgid "Script file already exists."
msgstr "Skriptdatei existiert bereits."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Hinweis: Eingebettete Skripte unterliegen gewissen Einschränkungen und "
+"können nicht mit einem externen Editor bearbeitet werden."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Klassenname:"
@@ -11109,6 +11123,11 @@ msgid "Total:"
msgstr "Insgesamt:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Profil exportieren"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ressourcenpfad"
@@ -12797,6 +12816,11 @@ msgstr ""
"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur "
"irgendeinem Node zum Anzeigen zugewiesen werden."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+"Die Größe des Viewports muss größer als 0 sein um etwas rendern zu können."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Ungültige Quelle für Vorschau."
@@ -12825,6 +12849,16 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
msgid "Constants cannot be modified."
msgstr "Konstanten können nicht verändert werden."
+#~ msgid "Issue Tracker"
+#~ msgstr "Problem-Melder"
+
+#~ msgid "Request Docs"
+#~ msgstr "Dokumentation anfragen"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr ""
+#~ "Mithelfen die Godot-Dokumentation durch Meinungsäußerungen zu verbessern."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Suchbegriff wurde %d mal ersetzt."
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index 84e1dd1599..c86daa54dc 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -4,7 +4,6 @@
# This file is distributed under the same license as the Godot source code.
# Christian Fisch <christian.fiesel@gmail.com>, 2016.
# Nils <nfa106008@iet-gibb.ch>, 2020.
-# anonymous <noreply@weblate.org>, 2020.
# PagDev <pag.develop@gmail.com>, 2020.
msgid ""
msgstr ""
@@ -1458,7 +1457,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2918,7 +2917,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3992,7 +3995,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6925,14 +6928,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7378,6 +7373,10 @@ msgid "This operation requires a single selected node."
msgstr "Bitte nur ein Node selektieren."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7468,13 +7467,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9969,6 +9968,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Taste "
@@ -10962,6 +10968,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -11093,6 +11105,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Projekt exportieren"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12667,6 +12684,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 232f6eb087..1302e33e47 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -1401,7 +1401,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2804,7 +2804,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3825,7 +3829,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6607,14 +6611,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7044,6 +7040,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7132,13 +7132,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9501,6 +9501,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10456,6 +10463,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10576,6 +10589,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12069,6 +12086,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index fb9029a861..b01976c477 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:32+0000\n"
+"PO-Revision-Date: 2020-04-20 05:51+0000\n"
"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
@@ -20,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1451,7 +1451,7 @@ msgstr "Μετακίνηση AutoLoad"
msgid "Remove Autoload"
msgstr "ΑφαίÏεση AutoLoad"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "ΕνεÏγοποίηση"
@@ -2951,8 +2951,12 @@ msgid "Q&A"
msgstr "ΕÏωτήσεις & Απαντήσεις"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "ΔιαχείÏιση Ï€Ïοβλημάτων"
+msgid "Report a Bug"
+msgstr "ΑναφοÏά Σφάλματος"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Αποστολή Σχολίων ΤεκμηÏίωσης"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4013,8 +4017,8 @@ msgid "Reimport"
msgstr "Επανεισαγωγή"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr "Αποθήκευση σκηνών, επανεισαγωγή και επανεκκίνηση"
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "Αποθήκευση Σκηνών, Επανεισαγωγή και Επανεκκίνηση"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -5992,9 +5996,8 @@ msgstr ""
"Είναι η πιο ακÏιβής (αλλά αÏγότεÏη) επιλογή για εντοπισμό σÏγκÏουσης."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "ΔημιουÏγία Μοναδικών ΚυÏτών Αδελφών ΣÏγκÏουσης"
+msgstr "ΔημιουÏγία ÎœÎ¿Î½Î±Î´Î¹ÎºÎ¿Ï ÎšÏ…ÏÏ„Î¿Ï Î‘Î´ÎµÎ»Ï†Î¿Ï Î£ÏγκÏουσης"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6889,14 +6892,6 @@ msgid "Open Godot online documentation."
msgstr "Άνοιγμα ηλεκτÏονικής τεκμηÏίωσης της Godot."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Αίτηση ΤεκμηÏίωσης"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Βοηθήστε στην βελτίωση της τεκμηÏίωσης σχολιάζοντας."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Αναζήτηση στην τεκμηÏίωση αναφοÏάς."
@@ -7337,6 +7332,10 @@ msgid "This operation requires a single selected node."
msgstr "Αυτή η λειτουÏγία απαιτεί έναν μόνο επιλεγμένο κόμβο."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Αυτόματη ΑξονομετÏική ΕνεÏγή"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Κλείδωμα ΠεÏιστÏοφής ΠÏοβολής"
@@ -7425,6 +7424,10 @@ msgid "Freelook Slow Modifier"
msgstr "ΑÏγός ΤÏοποποιητής ΕλεÏθεÏου Κοιτάγματος"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Κλείδωμα ΠεÏιστÏοφής"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7434,10 +7437,6 @@ msgstr ""
"παιχνιδιοÏ."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Κλείδωμα ΠεÏιστÏοφής"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Διάλογος XForm"
@@ -9956,6 +9955,13 @@ msgstr ""
"Δεν έχετε κανένα έÏγο.\n"
"Θέλετε να εξεÏευνήσετε μεÏικά επίσημα παÏαδείγματα στην βιβλιοθήκη πόÏων;"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Κλειδί "
@@ -10949,6 +10955,14 @@ msgid "Script file already exists."
msgstr "ΥπαÏκτό αÏχείο δέσμης ενεÏγειών."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Σημείωση: Οι ενσωματωμένες δέσμες ενεÏγειών έχουν πεÏιοÏισμοÏÏ‚ και δεν "
+"μποÏοÏν να ανοιχτοÏν σε εξωτεÏικό επεξεÏγαστή."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Όνομα Κλάσης:"
@@ -11071,6 +11085,11 @@ msgid "Total:"
msgstr "Συνολικά:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Εξαγωγή ΠÏοφίλ"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "ΔιαδÏομή πόÏου"
@@ -12446,6 +12465,8 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"Το ConcavePolygonShape δεν υποστηÏίζει το RigidBody εκτός της static "
+"λειτουÏγίας."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -12749,6 +12770,12 @@ msgstr ""
"μέγεθος. Αλλιώς, κάντε το ένα RenderTarget και οÏίστε το internal texture σε "
"έναν κόμβο για απεικόνιση."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+"Το μέγεθος της οπτικής γωνίας Ï€Ïέπει να είναι μεγαλÏτεÏο του 0 για να γίνει "
+"απόδοση."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "ΆκυÏη πηγή για Ï€Ïοεπισκόπηση."
@@ -12777,6 +12804,15 @@ msgstr "Τα «varying» μποÏοÏν να ανατεθοÏν μόνο στηÎ
msgid "Constants cannot be modified."
msgstr "Οι σταθεÏές δεν μποÏοÏν να Ï„ÏοποποιηθοÏν."
+#~ msgid "Issue Tracker"
+#~ msgstr "ΔιαχείÏιση Ï€Ïοβλημάτων"
+
+#~ msgid "Request Docs"
+#~ msgstr "Αίτηση ΤεκμηÏίωσης"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Βοηθήστε στην βελτίωση της τεκμηÏίωσης σχολιάζοντας."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Αντικαταστάθηκαν %d εμφανίσεις."
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index cd84f54a40..dc10209d18 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -1439,7 +1439,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2895,7 +2895,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3929,7 +3933,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6727,15 +6731,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Helpi plibonigi la Godotan dokumentadon per doni reagon."
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Search the reference documentation."
msgstr "Serĉi la referencan dokumentadon."
@@ -7167,6 +7162,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7255,13 +7254,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9648,6 +9647,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10606,6 +10612,12 @@ msgid "Script file already exists."
msgstr "Grupa nomo jam ekzistas."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Nomo:"
@@ -10732,6 +10744,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12237,6 +12253,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -12267,6 +12287,10 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Helpi plibonigi la Godotan dokumentadon per doni reagon."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "AnstataÅ­igis %d apero(j)n."
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 3bbe96bcb3..933cff80a4 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -43,11 +43,13 @@
# Dario <darlex259@gmail.com>, 2019.
# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2019.
# Julián Luini <jluini@gmail.com>, 2020.
+# Victor S. <victorstancioiu@gmail.com>, 2020.
+# henry rujano herrera <rujhen@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"PO-Revision-Date: 2020-04-23 20:21+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -56,12 +58,13 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para convert(), utiliza constantes TYPE_*."
+msgstr ""
+"Tipo de argumento inválido para 'convert()', utiliza constantes TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
@@ -76,7 +79,7 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrada inválida %i (no pasó) en la expresión"
+msgstr "Entrada inválida %i (no se pasó) en la expresión"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -1488,7 +1491,7 @@ msgstr "Mover Autoload"
msgid "Remove Autoload"
msgstr "Eliminar Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Activar"
@@ -2990,8 +2993,12 @@ msgid "Q&A"
msgstr "Preguntas y respuestas"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Registro de problemas"
+msgid "Report a Bug"
+msgstr "Reportar un Bug"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Enviar Feedback de la Documentación"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4051,8 +4058,8 @@ msgid "Reimport"
msgstr "Reimportar"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr "Guardar escenas, reimportar y reiniciar"
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "Guardar Escenas, Reimportar y Reiniciar"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -5264,8 +5271,8 @@ msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
-"Cuando esté activo, los nodos de Control en movimiento cambian sus anclas en "
-"lugar de sus márgenes."
+"Cuando está activo, el movimiento de los nodos de Control cambian sus "
+"anclajes en lugar de sus márgenes."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Left"
@@ -6921,14 +6928,6 @@ msgid "Open Godot online documentation."
msgstr "Abrir la documentación en línea de Godot."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Solicitar Documentos"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Ayuda a mejorar la documentación de Godot aportando retroalimentación."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Buscar en la documentación de referencia."
@@ -7365,6 +7364,10 @@ msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Auto Ortogonal Activado"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Bloquear Rotación de Vista"
@@ -7453,6 +7456,10 @@ msgid "Freelook Slow Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Bloquear Rotación de Vista"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7461,10 +7468,6 @@ msgstr ""
"No se puede utilizar como un indicador fiable del rendimiento en el juego."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Bloquear Rotación de Vista"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Diálogo XForm"
@@ -7823,7 +7826,7 @@ msgstr "Añadir Textura desde Archivo"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
-msgstr "Añadir Frames de un Sprite Sheet"
+msgstr "Añadir Frames desde un Sprite Sheet"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -8457,11 +8460,11 @@ msgstr "Editar Ãndice Z de Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Convex"
-msgstr "Crear Convexo"
+msgstr "Hacerlo Convexo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Concave"
-msgstr "Crear Cóncavo"
+msgstr "Hacerlo Cóncavo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
@@ -9447,7 +9450,7 @@ msgstr "Editar Propiedad Visual"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
-msgstr "Cambiar Modo de Visual Shader"
+msgstr "El Modo de Visual Shader ha cambiado"
#: editor/project_export.cpp
msgid "Runnable"
@@ -9518,7 +9521,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
"Si se selecciona, la plantilla estará disponible para su uso en un "
-"despliegue con “un clickâ€.\n"
+"despliegue con un clic.\n"
"Sólo se puede marcar como ejecutable una plantilla por plataforma."
#: editor/project_export.cpp
@@ -9988,6 +9991,13 @@ msgstr ""
"Actualmente no tienes ningún proyecto.\n"
"¿Quieres explorar proyectos de ejemplo oficiales en la Biblioteca de Assets?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Tecla "
@@ -10977,6 +10987,14 @@ msgid "Script file already exists."
msgstr "El archivo de script ya existe."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Nota: Los scripts integrados tienen algunas limitaciones y no pueden ser "
+"editados usando un editor externo."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nombre de Clase:"
@@ -11097,6 +11115,11 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Exportar Perfil"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
@@ -12020,7 +12043,7 @@ msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
-"Intentando construir a partir de una plantilla personalizada, pero no existe "
+"Se intentó construir a partir de una plantilla personalizada, pero no existe "
"información de la versión para ello. Por favor, reinstala desde el menú "
"'Proyecto'."
@@ -12785,6 +12808,12 @@ msgstr ""
"bien, conviértalo en un RenderTarget y asigne su textura interna a algún "
"nodo para que se muestre."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+"El tamaño del Viewport debe ser mayor que 0 para poder renderizar cualquier "
+"cosa."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Fuente inválida para la vista previa."
@@ -12813,6 +12842,16 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "Issue Tracker"
+#~ msgstr "Registro de problemas"
+
+#~ msgid "Request Docs"
+#~ msgstr "Solicitar Documentos"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr ""
+#~ "Ayuda a mejorar la documentación de Godot aportando retroalimentación."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d ocurrencia(s) reemplazada(s)."
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 7781d59f34..bd6d934a59 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-11 12:20+0000\n"
+"PO-Revision-Date: 2020-04-23 20:21+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1457,7 +1457,7 @@ msgstr "Mover Autoload"
msgid "Remove Autoload"
msgstr "Quitar Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Activar"
@@ -2954,8 +2954,13 @@ msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Registro de problemas"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Reimportar"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4015,7 +4020,8 @@ msgid "Reimport"
msgstr "Reimportar"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+#, fuzzy
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Guardar escenas, reimportar y reiniciar"
#: editor/import_dock.cpp
@@ -6881,14 +6887,6 @@ msgid "Open Godot online documentation."
msgstr "Abrir la documentación en línea de Godot."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Solicitar Docum."
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Ayudá a mejorar la documentación de Godot dando feedback."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Buscar en la documentación de referencia."
@@ -7325,6 +7323,11 @@ msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Auto Orthogonal Enabled"
+msgstr "Ortogonal"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Trabar Rotación de Vista"
@@ -7413,6 +7416,10 @@ msgid "Freelook Slow Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Rotación de Vista Trabada"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7421,10 +7428,6 @@ msgstr ""
"No se puede utilizar como un indicador fiable del rendimiento en el juego."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Rotación de Vista Trabada"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Dialogo XForm"
@@ -8387,7 +8390,7 @@ msgstr "Crear Polígono Cóncavo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Make Polygon Convex"
-msgstr "Crear Polígono Convexo"
+msgstr "Hacer el Polígono Convexo"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Tile"
@@ -9947,6 +9950,13 @@ msgstr ""
"Actualmente no tenés ningún proyecto.\n"
"¿Te gustaría explorar los ejemplos oficiales en la Biblioteca de Assets?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Tecla "
@@ -10937,6 +10947,12 @@ msgid "Script file already exists."
msgstr "El archivo de script ya existe."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nombre de Clase:"
@@ -11057,6 +11073,11 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Exportar Perfil"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
@@ -12736,6 +12757,10 @@ msgstr ""
"pueda obtener un tamaño. Alternativamente, haz un RenderTarget y asigna su "
"textura interna a algún otro nodo para mostrar."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Fuente inválida para la vista previa."
@@ -12764,6 +12789,15 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "Issue Tracker"
+#~ msgstr "Registro de problemas"
+
+#~ msgid "Request Docs"
+#~ msgstr "Solicitar Docum."
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Ayudá a mejorar la documentación de Godot dando feedback."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d ocurrencia(s) Reemplazadas."
diff --git a/editor/translations/et.po b/editor/translations/et.po
index 9b9d9b9137..2ed8f83317 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -1409,7 +1409,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2816,7 +2816,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3838,7 +3842,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6626,14 +6630,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7064,6 +7060,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7152,13 +7152,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9524,6 +9524,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10481,6 +10488,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10602,6 +10615,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12100,6 +12117,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 1075a4a046..f633f1c298 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -1406,7 +1406,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2809,7 +2809,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3830,7 +3834,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6612,14 +6616,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7049,6 +7045,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7137,13 +7137,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9506,6 +9506,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10461,6 +10468,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10581,6 +10594,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12074,6 +12091,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index caee80995e..2754720d3b 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -10,16 +10,15 @@
# sayyed hamed nasib <cghamed752@chmail.ir>, 2017.
# Behrooz Kashani <bkashani@gmail.com>, 2018.
# Mahdi <sadisticwarlock@gmail.com>, 2018.
-# hpn33 <hamed.hpn332@gmail.com>, 2019.
-# Focus <saeeddashticlash@gmail.com>, 2019.
-# anonymous <noreply@weblate.org>, 2020.
+# hpn33 <hamed.hpn332@gmail.com>, 2019, 2020.
+# Focus <saeeddashticlash@gmail.com>, 2019, 2020.
# mohamad por <mohamad24xx@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:33+0000\n"
-"Last-Translator: mohamad por <mohamad24xx@gmail.com>\n"
+"PO-Revision-Date: 2020-04-23 20:21+0000\n"
+"Last-Translator: Focus <saeeddashticlash@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
@@ -27,14 +26,13 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
-#, fuzzy
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-"نوع آرگومان برای متد ()convert ‌ نامعتبر است ،‌ از ثابت های *_TYPE‌ استÙاده "
+"نوع ورودی برای متد ()convert ‌ نامعتبر است ،‌ از ثابت های *_TYPE‌ استÙاده "
"کنید ."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
@@ -1258,7 +1256,7 @@ msgstr ""
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr ""
+msgstr "موÙقیت!"
#: editor/editor_asset_installer.cpp
#, fuzzy
@@ -1353,7 +1351,7 @@ msgstr "حذ٠اثر"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "صدا"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1497,7 +1495,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2906,6 +2904,7 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp editor/script_create_dialog.cpp
+#, fuzzy
msgid "Editor"
msgstr "ویرایشگر"
@@ -2984,7 +2983,12 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "وارد کردن دوباره"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -4071,7 +4075,7 @@ msgid "Reimport"
msgstr "وارد کردن دوباره"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -4637,7 +4641,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "انیمیشن"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -7017,14 +7021,6 @@ msgid "Open Godot online documentation."
msgstr "شمارش ها"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7483,6 +7479,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "بومی‌سازی"
@@ -7578,17 +7578,17 @@ msgid "Freelook Slow Modifier"
msgstr "غلطاندن به پایین."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "بومی‌سازی"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "View Rotation Locked"
-msgstr "بومی‌سازی"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
@@ -10102,6 +10102,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10428,7 +10435,7 @@ msgstr "بارگیری خودکار"
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "پلاگین ها"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -11119,6 +11126,12 @@ msgid "Script file already exists."
msgstr "پیش از این وجود داشته است"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "کلاس:"
@@ -11254,6 +11267,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "صدور پروژه"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12899,6 +12917,10 @@ msgstr ""
"تا بتواند یک اندازه بگیرد. در غیر اینصورت، آن را یک RenderTarget قرار دهید و "
"باÙت داخلی آن را برای نمایش به تعدادی گره تخصیص دهید."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 2798d56d28..af9486a2ad 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-14 15:05+0000\n"
+"PO-Revision-Date: 2020-04-20 05:51+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -23,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1444,7 +1444,7 @@ msgstr "Siirrä automaattisesti ladattavaa"
msgid "Remove Autoload"
msgstr "Poista automaattinen lataus"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Ota käyttöön"
@@ -2921,8 +2921,12 @@ msgid "Q&A"
msgstr "Kysymykset ja vastaukset"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Ilmoita viasta"
+msgid "Report a Bug"
+msgstr "Raportoi bugi"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Lähetä palautetta ohjeesta"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3976,7 +3980,7 @@ msgid "Reimport"
msgstr "Tuo uudelleen"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Tallenna skenet, tuo uudelleen ja käynnistä uudelleen"
#: editor/import_dock.cpp
@@ -5537,7 +5541,7 @@ msgstr "Näytä origo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr "Näytä näyttöikkuna"
+msgstr "Näytä näyttöruutu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
@@ -6836,14 +6840,6 @@ msgid "Open Godot online documentation."
msgstr "Avaa Godotin online-dokumentaatio."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Pyydä dokumentaatiota"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Auta parantamaan Godotin dokumentaatiota antamalla palautetta."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Etsi dokumentaatiosta."
@@ -7279,6 +7275,10 @@ msgid "This operation requires a single selected node."
msgstr "Tämä toiminto vaatii yhden valitun solmun."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Automaattinen ortogonaalinen päällä"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Lukitse näkymän kierto"
@@ -7367,6 +7367,10 @@ msgid "Freelook Slow Modifier"
msgstr "Liikkumisen hitauskerroin"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Näkymän kierto lukittu"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7375,10 +7379,6 @@ msgstr ""
"Sitä ei voi käyttää luotettavana pelin sisäisenä tehokkuuden ilmaisimena."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Näkymän kierto lukittu"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm-ikkuna"
@@ -9892,6 +9892,13 @@ msgstr ""
"Sinulla ei ole tällä hetkellä yhtään projekteja.\n"
"Haluaisitko selata virallisia esimerkkiprojekteja Asset-kirjastosta?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Näppäin "
@@ -10882,6 +10889,14 @@ msgid "Script file already exists."
msgstr "Skriptitiedosto on jo olemassa."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Huom: sisäänrakennetuilla skripteillä on joitakin rajoituksia, eikä niitä "
+"voi muokata ulkoisella editorilla."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Luokan nimi:"
@@ -11002,6 +11017,11 @@ msgid "Total:"
msgstr "Yhteensä:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Vie profiili"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Resurssipolku"
@@ -12661,6 +12681,11 @@ msgstr ""
"saada koon. Muutoin tee siitä RenderTarget ja aseta sen sisäinen tekstuuri "
"johonkin solmuun näkyväksi."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+"Näyttöruudun koko on oltava suurempi kuin 0, jotta mitään renderöidään."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Virheellinen lähde esikatselulle."
@@ -12689,6 +12714,15 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
msgid "Constants cannot be modified."
msgstr "Vakioita ei voi muokata."
+#~ msgid "Issue Tracker"
+#~ msgstr "Ilmoita viasta"
+
+#~ msgid "Request Docs"
+#~ msgstr "Pyydä dokumentaatiota"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Auta parantamaan Godotin dokumentaatiota antamalla palautetta."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Korvattu %d osuvuutta."
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 60445be723..32405930ea 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -1414,7 +1414,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2818,7 +2818,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3841,7 +3845,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6628,14 +6632,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7065,6 +7061,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7153,13 +7153,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9525,6 +9525,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10480,6 +10487,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10601,6 +10614,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12098,6 +12115,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 2c53fcb8e2..552da2cedf 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -70,12 +70,14 @@
# Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019.
# Pierre Stempin <pierre.stempin@gmail.com>, 2019.
# Pierre Caye <pierrecaye@laposte.net>, 2020.
+# Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020.
+# LaurentOngaro <laurent@gameamea.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-27 07:01+0000\n"
-"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n"
+"PO-Revision-Date: 2020-04-23 20:21+0000\n"
+"Last-Translator: LaurentOngaro <laurent@gameamea.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -83,7 +85,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -93,7 +95,7 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Attendu chaîne de longueur 1 (un caractère)."
+msgstr "Une chaîne de caractères de longueur 1 est attendue (un caractère)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -103,11 +105,11 @@ msgstr "Pas assez d'octets pour le décodage, ou format non valide."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrée non valide %i (pas passée) dans l’expression"
+msgstr "Entrée non valide %i (non transmise) dans l’expression"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self ne peut être utilisé car l'instance est null (pas passée)"
+msgstr "self ne peut être utilisé car l'instance est nulle (non passée)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -1518,7 +1520,7 @@ msgstr "Déplacer l'AutoLoad"
msgid "Remove Autoload"
msgstr "Supprimer l'AutoLoad"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Activer"
@@ -2228,7 +2230,7 @@ msgstr "Nouvelle Fenêtre"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr "Les ressources importés ne peuvent pas être sauvegarder."
+msgstr "Les ressources importées ne peuvent pas être sauvegardées."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -3022,8 +3024,12 @@ msgid "Q&A"
msgstr "Questions et réponses"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Traqueur de problèmes"
+msgid "Report a Bug"
+msgstr "Signaler un bug"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Envoyez vos retours sur la documentation"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4085,8 +4091,8 @@ msgid "Reimport"
msgstr "Réimporter"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr "Sauvegarde des scènes, réimportation et redémarrage"
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "Sauvegarder les scènes, Réimporter, et Redémarrer"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -6849,7 +6855,7 @@ msgstr "Basculer le tri alphabétique de la liste de méthodes."
#: editor/plugins/script_editor_plugin.cpp
msgid "Filter methods"
-msgstr "Méthodes de filtrage"
+msgstr "Filtrer les méthodes"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -6966,14 +6972,6 @@ msgid "Open Godot online documentation."
msgstr "Ouvrir la documentation de Godot en ligne."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Demande de documentation"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Aider à améliorer la documentation de Godot en donnant vos réactions."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Rechercher dans la documentation de référence."
@@ -7413,6 +7411,10 @@ msgstr ""
"sélectionné."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Auto Orthogonal Activé"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Verrouiller la rotation de la vue"
@@ -7501,6 +7503,10 @@ msgid "Freelook Slow Modifier"
msgstr "Modificateur de vitesse de la vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Verrouiller la rotation de la vue"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7510,10 +7516,6 @@ msgstr ""
"jeu."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Verrouiller la rotation de la vue"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Dialogue XForm"
@@ -9694,7 +9696,7 @@ msgstr "Fichier ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr "Données de jeu Godot"
+msgstr "Archive Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -10046,6 +10048,17 @@ msgstr ""
"Vous n'avez pour l'instant aucun projets.\n"
"Voulez-vous explorer des exemples de projets officiels dans l'Asset Library ?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+"La barre de recherche filtre les projets par leur nom et la dernière partie "
+"de leur chemin d'accès.\n"
+"Pour filter les projects par leur nom et le chemin d'accès complet, la "
+"recherche doit inclure au moins un caractère `/`."
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Touche "
@@ -10248,19 +10261,19 @@ msgstr "Ajouter un chemin remappé"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
-msgstr "Réaffectation des ressources ; Ajouter une réaffectation"
+msgstr "Réaffectation (remap) des ressources ; Ajouter une réaffectation"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
-msgstr "Modifier le langage de réaffectation des ressources"
+msgstr "Modifier le langage de réaffectation (remap) des ressources"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
-msgstr "Supprimer la réaffectation des ressources"
+msgstr "Supprimer la réaffectation (remap) des ressources"
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
-msgstr "Supprimer option de remap de ressource"
+msgstr "Supprimer l'option de réaffectation (remap) de ressource"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
@@ -10268,7 +10281,7 @@ msgstr "Filtre de langue modifié"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
-msgstr "Changé le mode de filtrage des langues"
+msgstr "Mode de filtrage des langues modifié"
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
@@ -10280,7 +10293,7 @@ msgstr "Général"
#: editor/project_settings_editor.cpp
msgid "Override For..."
-msgstr "Écraser pour…"
+msgstr "Surcharge pour…"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
@@ -10324,7 +10337,7 @@ msgstr "Traductions :"
#: editor/project_settings_editor.cpp
msgid "Remaps"
-msgstr "Remaps"
+msgstr "Réaffectation"
#: editor/project_settings_editor.cpp
msgid "Resources:"
@@ -10332,7 +10345,7 @@ msgstr "Ressources :"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
-msgstr "Remaps par langue :"
+msgstr "Réaffectations (remaps) par langue :"
#: editor/project_settings_editor.cpp
msgid "Locale"
@@ -10496,7 +10509,7 @@ msgstr "Valeur par laquelle le compteur est incrémenté pour chaque nœud"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr "Remplissage"
+msgstr "Remplissage(Padding)"
#: editor/rename_dialog.cpp
msgid ""
@@ -11034,6 +11047,14 @@ msgid "Script file already exists."
msgstr "Le fichier de script existe déjà."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Remarque : les scripts intégrés ont certaines limitations et ne peuvent pas "
+"être modifiés à l'aide d'un éditeur externe."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nom de la classe :"
@@ -11155,6 +11176,10 @@ msgid "Total:"
msgstr "Total :"
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr "Exporter la liste en fichier CSV"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Chemin de la ressource"
@@ -12543,6 +12568,8 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape ne supporte pas RigidBody dans un autre mode que le mode "
+"statique."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -12851,6 +12878,12 @@ msgstr ""
"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en une "
"RenderTarget et assignez sa texture à un nœud pouvant l'afficher."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+"La taille de la fenêtre d'affichage doit être supérieure à 0 pour pouvoir "
+"afficher quoi que ce soit."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Source invalide pour la prévisualisation."
@@ -12879,6 +12912,16 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
msgid "Constants cannot be modified."
msgstr "Les constantes ne peuvent être modifiées."
+#~ msgid "Issue Tracker"
+#~ msgstr "Traqueur de problèmes"
+
+#~ msgid "Request Docs"
+#~ msgstr "Demande de documentation"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr ""
+#~ "Aider à améliorer la documentation de Godot en donnant vos réactions."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d occurrence(s) remplacée(s)."
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index e4e77fffc1..7b271f6a77 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -1408,7 +1408,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2812,7 +2812,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3836,7 +3840,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6621,14 +6625,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7058,6 +7054,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7146,13 +7146,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9520,6 +9520,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10476,6 +10483,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10597,6 +10610,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12095,6 +12112,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 17e04827a0..35421252b2 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -1489,7 +1489,7 @@ msgstr "הזזת טעינה ×וטומטית"
msgid "Remove Autoload"
msgstr "הסרת טעינה ×וטומטית"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "הפעלה"
@@ -2984,8 +2984,13 @@ msgid "Q&A"
msgstr "ש×לות ותשובות נפוצות"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "עוקב תקלות"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "×™×™×‘×•× ×ž×—×“×©"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4065,7 +4070,7 @@ msgid "Reimport"
msgstr "×™×™×‘×•× ×ž×—×“×©"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -7009,14 +7014,6 @@ msgid "Open Godot online documentation."
msgstr "פתיחת התיעוד המקוון של Godot"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7477,6 +7474,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "הצגת מידע"
@@ -7567,17 +7568,17 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "הצגת מידע"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "View Rotation Locked"
-msgstr "הצגת מידע"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
@@ -10076,6 +10077,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "מקש "
@@ -11086,6 +11094,12 @@ msgid "Script file already exists."
msgstr "הפעולה ‚%s’ כבר קיימת!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "מחלקה:"
@@ -11218,6 +11232,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "×™×™×¦×•× ×ž×™×–×"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12757,6 +12776,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -12788,6 +12811,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Issue Tracker"
+#~ msgstr "עוקב תקלות"
+
#~ msgid "enum "
#~ msgstr "מונה "
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index d043407257..12cf8fd242 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -9,12 +9,14 @@
# Abhay Patel <abhay111patel@gmail.com>, 2019.
# Lakshmi-Jayakumar <lakshmi.jayakumar.tkm@gmail.com>, 2019.
# Devashishsingh98 <devashishsingh98@gmail.com>, 2019.
+# Shirious <sad3119823@gmail.com>, 2020.
+# Abhay Patel <Traumaticbean@protonmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-30 03:56+0000\n"
-"Last-Translator: Suryansh5545 <suryanshpathak5545@gmail.com>\n"
+"PO-Revision-Date: 2020-04-24 06:48+0000\n"
+"Last-Translator: Shirious <sad3119823@gmail.com>\n"
"Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/"
"hi/>\n"
"Language: hi\n"
@@ -22,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -31,17 +33,17 @@ msgstr "कनà¥à¤µà¤°à¥à¤Ÿ करने के लिठअमानà¥à¤¯ à
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "लंबाई 1 (à¤à¤• चरितà¥à¤°) की à¤à¤• सà¥à¤Ÿà¥à¤°à¤¿à¤‚ग की उमà¥à¤®à¥€à¤¦ है।"
+msgstr "सà¥à¤Ÿà¥à¤°à¤¿à¤‚ग की लंबाई 1 (1 अकà¥à¤·à¤°) अपेकà¥à¤·à¤¿à¤¤ है."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "डिकोडिंग बाइट, या अमानà¥à¤¯ पà¥à¤°à¤¾à¤°à¥‚प के लिठपरà¥à¤¯à¤¾à¤ªà¥à¤¤ बाइट नहीं।"
+msgstr "अमानà¥à¤¯ फ़ोरà¥à¤®à¥ˆà¤Ÿ, या बाइटà¥à¤¸ डिकोडिंग के लिठपरà¥à¤¯à¤¾à¤ªà¥à¤¤ बाइटà¥à¤¸ नहीं।"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "अभिवà¥à¤¯à¤•à¥à¤¤à¤¿ में अमानà¥à¤¯ इनपà¥à¤Ÿ%i (पारित नहीं)"
+msgstr "à¤à¤•à¥à¤¸à¤ªà¥à¤°à¥‡à¤¶à¤¨ मे अमानà¥à¤¯ इनपà¥à¤Ÿ %i (पास नहीं हो पाया)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -105,7 +107,7 @@ msgstr "संतà¥à¤²à¤¿à¤¤"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr "दरà¥à¤ªà¤£"
+msgstr "आइना"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
@@ -666,7 +668,7 @@ msgstr "ऑडियो टà¥à¤°à¥ˆà¤• कà¥à¤²à¤¿à¤ª à¤à¤‚ड ऑफसेà¤
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr "रीसाइज रीवà¥à¤¯à¥‚"
+msgstr "Array को बड़ा या छोटा करना"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
@@ -682,24 +684,23 @@ msgstr "लाइन पर जाà¤à¤‚"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "लाइन नंबर:"
+msgstr "लाइन कà¥à¤°.:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "बदलने के"
+msgstr "%d बदले."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr "% d मैच।"
+msgstr "% d मिल गया।"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr "% डी मैच।"
+msgstr "%d मिल गया।"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr "मैच मामला"
+msgstr "पूंजीकरण मेल करे"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
@@ -707,7 +708,7 @@ msgstr "पूरे शबà¥à¤¦"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
-msgstr "बदलने के"
+msgstr "बदले"
#: editor/code_editor.cpp
msgid "Replace All"
@@ -715,7 +716,7 @@ msgstr "सबको बदली करें"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "केवल चयन"
+msgstr "सिरà¥à¤« चयन किये हà¥à¤"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
@@ -748,40 +749,39 @@ msgstr "चेतावनियाà¤"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr "लाइन और कॉलम नंबर।"
+msgstr "पंकà¥à¤¤à¤¿ और क़तार कà¥à¤°.।"
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr "लकà¥à¤·à¥à¤¯ नोड में विधि निरà¥à¤¦à¤¿à¤·à¥à¤Ÿ की जानी चाहिà¤à¥¤"
+msgstr "Method को target node में निरà¥à¤¦à¤¿à¤·à¥à¤Ÿ कीजिà¤."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
-msgstr ""
-"लकà¥à¤·à¥à¤¯ विधि नहीं मिली। à¤à¤• मानà¥à¤¯ विधि निरà¥à¤¦à¤¿à¤·à¥à¤Ÿ करें या सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ को लकà¥à¤·à¥à¤¯ नोड में संलगà¥à¤¨ करें।"
+msgstr "target node नहीं मिला। method उलà¥à¤²à¤¿à¤–ित करें या script जोड़िये।"
#: editor/connections_dialog.cpp
msgid "Connect to Node:"
-msgstr "नोड से कनेकà¥à¤Ÿ करें:"
+msgstr "Node से कनेकà¥à¤Ÿ करें:"
#: editor/connections_dialog.cpp
msgid "Connect to Script:"
-msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ से कनेकà¥à¤Ÿ:"
+msgstr "Script से कनेकà¥à¤Ÿ:"
#: editor/connections_dialog.cpp
msgid "From Signal:"
-msgstr "सिगà¥à¤¨à¤² से:"
+msgstr "Signal से:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr "सीन में कोई सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ नहीं होती।"
+msgstr "Scene में कोई script नहीं पाई गयी।"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr "जोड़ें"
+msgstr "जोड़िये"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
@@ -792,23 +792,23 @@ msgstr "जोड़ें"
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr "मिटाना"
+msgstr "मिटाइये"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "अतिरिकà¥à¤¤ कॉल तरà¥à¤• जोड़ें:"
+msgstr "अतिरिकà¥à¤¤ Call Argument अपेकà¥à¤·à¤¿à¤¤ है:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr "अतिरिकà¥à¤¤ कॉल तरà¥à¤•:"
+msgstr "अतिरिकà¥à¤¤ Call Arguments:"
#: editor/connections_dialog.cpp
msgid "Receiver Method:"
-msgstr "रिसीवर विधि:"
+msgstr "पानेवाली Method:"
#: editor/connections_dialog.cpp
msgid "Advanced"
-msgstr "उनà¥à¤¨à¤¤"
+msgstr "अगà¥à¤°à¤µà¤°à¥à¤¤à¥€"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -818,20 +818,20 @@ msgstr "सà¥à¤¥à¤—ित"
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-"संकेत को सà¥à¤¥à¤—ित कर देता है, इसे à¤à¤• कतार में संगà¥à¤°à¤¹à¤¿à¤¤ करता है और केवल निषà¥à¤•à¥à¤°à¤¿à¤¯ समय पर इसे "
+"इशारा को सà¥à¤¥à¤—ित कर देता है, इसे à¤à¤• कतार में संगà¥à¤°à¤¹à¤¿à¤¤ करता है और केवल निषà¥à¤•à¥à¤°à¤¿à¤¯ समय पर इसे "
"फायरिंग करता है।"
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr "वनशॉट"
+msgstr "à¤à¤• बार"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr "अपने पहले उतà¥à¤¸à¤°à¥à¤œà¤¨ के बाद संकेत डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ करता है।"
+msgstr "इसके पहले उतà¥à¤¸à¤°à¥à¤œà¤¨ के बाद सिगà¥à¤¨à¤² को डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ करें"
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
-msgstr "सिगà¥à¤¨à¤² कनेकà¥à¤Ÿ नहीं कर सकते"
+msgstr "इशारा कनेकà¥à¤Ÿ नहीं कर सकते"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -850,11 +850,11 @@ msgstr "बंद करे"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr "जोड़ना"
+msgstr "जोड़िये"
#: editor/connections_dialog.cpp
msgid "Signal:"
-msgstr "संकेत:"
+msgstr "इशारा:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
@@ -862,11 +862,11 @@ msgstr "'%' को '%' से कनेकà¥à¤Ÿ करें"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "'%' से डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ करें '%'"
+msgstr "'%' से '%' को डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ करें"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
-msgstr "सभी को सिगà¥à¤¨à¤² से डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ करें: '%s'"
+msgstr "सभी इशारो से डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ करें: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -875,15 +875,15 @@ msgstr "जोड़ना..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
-msgstr "डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ"
+msgstr "विलगन"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
-msgstr "à¤à¤• विधि के लिठà¤à¤• संकेत कनेकà¥à¤Ÿ"
+msgstr "method इशारे से जोड़िà¤"
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
-msgstr "संपादित करें कनेकà¥à¤¶à¤¨:"
+msgstr "कनेकà¥à¤¶à¤¨ संपादित करें:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -903,19 +903,19 @@ msgstr "सभी को डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ करें"
#: editor/connections_dialog.cpp
msgid "Edit..."
-msgstr "संपादित..."
+msgstr "संपादित करें..."
#: editor/connections_dialog.cpp
msgid "Go To Method"
-msgstr ""
+msgstr "मेथड पे जाये"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr ""
+msgstr "%s का टाइप बदले"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
-msgstr "परिवरà¥à¤¤à¤¨"
+msgstr "बदली"
#: editor/create_dialog.cpp
msgid "Create New %s"
@@ -1196,11 +1196,11 @@ msgstr "असंपीड़ित संपतà¥à¤¤à¤¿à¤¯à¤¾à¤‚"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "निमà¥à¤¨ फ़ाइलों का निसà¥à¤¸à¤¾à¤°à¤£ नहीं हो पाया:"
#: editor/editor_asset_installer.cpp
msgid "And %s more files."
-msgstr ""
+msgstr "और %s फ़ाइलें."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1213,7 +1213,7 @@ msgstr "सफलता!"
#: editor/editor_asset_installer.cpp
msgid "Package Contents:"
-msgstr "पैकेज सामगà¥à¤°à¥€:"
+msgstr "पैकेज में है:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1273,7 +1273,7 @@ msgstr "पà¥à¤¨à¤°à¥à¤µà¥à¤¯à¤µà¤¸à¥à¤¥à¤¿à¤¤ करने के लिà¤
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr "à¤à¤•à¤²"
+msgstr "सोलो"
#: editor/editor_audio_buses.cpp
msgid "Mute"
@@ -1298,7 +1298,7 @@ msgstr "वॉलà¥à¤¯à¥‚म रीसेट करें"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr "डिलीट इफेकà¥à¤Ÿ"
+msgstr "इफेकà¥à¤Ÿ मिटाइये"
#: editor/editor_audio_buses.cpp
msgid "Audio"
@@ -1306,31 +1306,31 @@ msgstr "ऑडियो"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr ""
+msgstr "ऑडियो बस à¤à¤¡ कीजिà¤"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr ""
+msgstr "मासà¥à¤Ÿà¤° बस नहीं मिटा सकते!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr ""
+msgstr "ऑडियो बस मिटाइये"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr ""
+msgstr "ऑडियो बस दà¥à¤—à¥à¤¨à¤¾ करे"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr ""
+msgstr "बस की धà¥à¤µà¤¨à¤¿ मातà¥à¤°à¤¾ पूरà¥à¤µà¤°à¥‚प करे"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr ""
+msgstr "ऑडियो बस हटाइये"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr ""
+msgstr "ऑडियो बस लेआउट इस तरह बचा के रखिये..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1338,113 +1338,113 @@ msgstr "नठलेआउट के लिठसà¥à¤¥à¤¾à¤¨..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr ""
+msgstr "ऑडियो बस लेआउट खोलिये"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
-msgstr ""
+msgstr "कोई '%s' फ़ाइल नहीं."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
-msgstr ""
+msgstr "लेआउट"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr ""
+msgstr "अमानà¥à¤¯ फ़ाइल, ऑडियो बस लेआउट."
#: editor/editor_audio_buses.cpp
msgid "Error saving file: %s"
-msgstr "तà¥à¤°à¥à¤Ÿà¤¿ बचत फ़ाइल: %s"
+msgstr "फ़ाइल बचाने में चूक: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr ""
+msgstr "बस à¤à¤¡ कीजिà¤"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr ""
+msgstr "लेआउट में नई ऑडियो बस à¤à¤¡ कीजिà¤."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
-msgstr ""
+msgstr "लोड कीजिये"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr ""
+msgstr "मौजूदा बस लेआउट लोड कीजिये."
#: editor/editor_audio_buses.cpp
msgid "Save As"
-msgstr ""
+msgstr "इस तरह बचा के रखिये"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr ""
+msgstr "बस लेआउट को फ़ाइल में बचा के रखिये."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr ""
+msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤• लोड कीजिये"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr ""
+msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤• बस लेआउट लोड कीजिये."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr ""
+msgstr "नई बस लेआउट बनाइये."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr ""
+msgstr "अमानà¥à¤¯ नाम."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "मानà¥à¤¯ अकà¥à¤·à¤°:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr ""
+msgstr "मौजूदा कà¥à¤²à¤¾à¤¸ इंजन नाम से मेल नहीं खाना चाहिà¤."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr ""
+msgstr "मौजूदा बिलà¥à¤Ÿ-इन टाइप के नाम से मेल नहीं खाना चाहिà¤."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr ""
+msgstr "मौजूदा गà¥à¤²à¥‹à¤¬à¤² कोनà¥à¤¸à¥à¤Ÿà¤¨à¥à¤Ÿ के नाम से मेल नहीं खाना चाहिà¤."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "कीवरà¥à¤¡ को औटोलोड नाम के तरह नहीं इसà¥à¤¤à¥‡à¤®à¤¾à¤² कर सकते."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "औटोलोड '%s' पहले से मौजूद!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "औटोलोड का नाम बदली कीजिये"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "औटोलोड गà¥à¤²à¥‹à¤¬à¤² टॉगल कीजिये"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "औटोलोड हिलाइये"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "औटोलोड हटा दीजिये"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr ""
+msgstr "सकà¥à¤°à¤¿à¤¯ करे"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "औटोलोड पà¥à¤¨à¤°à¥à¤µà¥à¤¯à¤µà¤¸à¥à¤¥à¤¿à¤¤ करें"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "Invalid path."
@@ -1452,114 +1452,118 @@ msgstr "अमानà¥à¤¯ रासà¥à¤¤à¤¾à¥¤"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
-msgstr ""
+msgstr "फ़ाइल नहीं मौजूद."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr ""
+msgstr "रेसोरà¥à¤¸ पाथ में नहीं."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr ""
+msgstr "औटोलोड à¤à¤¡ कीजिà¤"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
-msgstr ""
+msgstr "पाथ:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "नोड का नाम:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
-msgstr ""
+msgstr "नाम"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "सिनà¥à¤—लटन"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "पैरैमिटरà¥à¤¸ पेसà¥à¤Ÿ कीजिये"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr ""
+msgstr "सीन अपडेट कर रहा है"
#: editor/editor_data.cpp
msgid "Storing local changes..."
-msgstr ""
+msgstr "लोकल बदलीया सà¥à¤Ÿà¥‹à¤° कर रहा है..."
#: editor/editor_data.cpp
msgid "Updating scene..."
-msgstr ""
+msgstr "सीन अपडेट कर रहा है..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[खाली]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[अनसेवà¥à¤¡]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
-msgstr ""
+msgstr "कृपया पहले बेस डायरेकà¥à¤Ÿà¤°à¥€ सिलेकà¥à¤Ÿ कीजिये."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr ""
+msgstr "डायरेकà¥à¤Ÿà¤°à¥€ चà¥à¤¨à¥‡à¤‚"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr ""
+msgstr "फ़ोलà¥à¤¡à¤° बनाइये"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
-msgstr ""
+msgstr "नाम:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr ""
+msgstr "फ़ोलà¥à¤¡à¤° नही बना सकते."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr ""
+msgstr "चà¥à¤¨à¥‡à¤‚"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr ""
+msgstr "फ़ाइल सà¥à¤Ÿà¥‹à¤° कर रहा है:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "निशà¥à¤šà¤¿à¤¤ पाथ पर â€à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ टेमà¥à¤ªà¥à¤²à¥‡à¤Ÿ नहीं मिला:"
#: editor/editor_export.cpp
msgid "Packing"
-msgstr ""
+msgstr "पैक कर रहा है"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"GLES2 के लिये टारà¥à¤—ेट पà¥à¤²à¥à¤Ÿà¥ˆà¥žà¥‹à¤°à¥à¤® को 'ETC' टेâ€à¤•à¥à¤¸à¤šà¤° कोमà¥à¤ªà¥à¤°à¥‡à¤¶à¤¨ की आवशà¥à¤¯à¤•à¤¤à¤¾ है. 'Import Etc' "
+"को पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिनà¥à¤—स मे सकà¥à¤°à¤¿à¤¯ करे."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"GLES3 के लिये टारà¥à¤—ेट पà¥à¤²à¥à¤Ÿà¥ˆà¥žà¥‹à¤°à¥à¤® को 'ETC2' टेâ€à¤•à¥à¤¸à¤šà¤° कोमà¥à¤ªà¥à¤°à¥‡à¤¶à¤¨ की आवशà¥à¤¯à¤•à¤¤à¤¾ है. 'Import Etc "
+"2' को पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिनà¥à¤—स मे सकà¥à¤°à¤¿à¤¯ करे."
#: editor/editor_export.cpp
msgid ""
@@ -1568,364 +1572,361 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"GLES2 के लिये टारà¥à¤—ेट पà¥à¤²à¥à¤Ÿà¥ˆà¥žà¥‹à¤°à¥à¤® को 'ETC' टेâ€à¤•à¥à¤¸à¤šà¤° कोमà¥à¤ªà¥à¤°à¥‡à¤¶à¤¨ की आवशà¥à¤¯à¤•à¤¤à¤¾ है. \n"
+"'Import Etc' को पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिनà¥à¤—स मे सकà¥à¤°à¤¿à¤¯ करे, या 'Driver Fallback Enabled' को "
+"निषà¥à¤•à¥à¤°à¤¿à¤¯ करे."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr ""
+msgstr "कसà¥à¤Ÿà¤® डिबग टेमà¥à¤ªà¥à¤²à¥‡à¤Ÿ नहीं मिला."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "कसà¥à¤Ÿà¤® रिलिज टेमà¥à¤ªà¥à¤²à¥‡à¤Ÿ नहीं मिला."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
-msgstr ""
+msgstr "टेमà¥à¤ªà¥à¤²à¥‡à¤Ÿ फ़ाइल नहीं मिला:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
+msgstr "32-बिट â€à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ पर à¤à¤®à¤¬à¥‡à¤¡à¥à¤¡à¥‡à¤¡ PCK 4 GiB से बड़ी नहीं इसà¥à¤¤à¥‡à¤®à¤¾à¤² कर सकते."
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "3D संपादक"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "निरà¥à¤­à¤°à¤¤à¤¾ संपादक"
+msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ à¤à¤¡à¥€à¤Ÿà¤°"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
-msgstr ""
+msgstr "असà¥à¤¸à¥‡à¤Ÿ संगà¥à¤°à¤¹"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr ""
+msgstr "सीन टà¥à¤°à¥€ à¤à¤¡à¤¿à¤Ÿà¤¿à¤‚ग"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr ""
+msgstr "इंपोरà¥à¤Ÿ डॉक"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr ""
+msgstr "नोड डॉक"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
-msgstr ""
+msgstr "फाइलसिसà¥à¤Ÿà¥‡à¤® और इंपोरà¥à¤Ÿ डोकà¥à¤¸"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
-msgstr ""
+msgstr "पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤² '%s' को मिटाà¤à¤‚? (इसे अंडू नहीं किया जा सकता है)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤² का à¤à¤• वैध फ़ाइलनेम होना चाहिठऔर उसमे '.' नहीं होना चाहिà¤"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
-msgstr ""
+msgstr "इस नाम का पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤² पहले से मौजूद है।"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
+msgstr "(à¤à¤¡à¥€à¤Ÿà¤° निषà¥à¤•à¥à¤°à¤¿à¤¯,पà¥à¤°à¥‹à¤ªà¤°à¤Ÿà¤¿à¤œ निषà¥à¤•à¥à¤°à¤¿à¤¯)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
-msgstr ""
+msgstr "(पà¥à¤°à¥‹à¤ªà¤°à¤Ÿà¤¿à¤œ निषà¥à¤•à¥à¤°à¤¿à¤¯)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "बंद कर दिया गया है"
+msgstr "(à¤à¤¡à¥€à¤Ÿà¤° निषà¥à¤•à¥à¤°à¤¿à¤¯)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options:"
-msgstr "विवरण:"
+msgstr "कà¥à¤²à¤¾à¤¸ विकलà¥à¤ª:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
-msgstr ""
+msgstr "कोनà¥à¤Ÿà¥‡à¤•à¥à¤¸à¤šà¥à¤…ल à¤à¤¡à¥€à¤Ÿà¤° सकà¥à¤°à¤¿à¤¯ करे"
#: editor/editor_feature_profile.cpp
msgid "Enabled Properties:"
-msgstr ""
+msgstr "सकà¥à¤°à¤¿à¤¯ पà¥à¤°à¥‹à¤ªà¤°à¤Ÿà¤¿à¤œ:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
-msgstr ""
+msgstr "सकà¥à¤°à¤¿à¤¯ फ़िचरà¥à¤¸:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
-msgstr ""
+msgstr "सकà¥à¤°à¤¿à¤¯ कà¥à¤²à¤¾à¤¸:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr ""
+msgstr "'%s' फ़ोरà¥à¤®à¥ˆà¤Ÿ की फ़ाइल अमानà¥à¤¯, इंपोरà¥à¤Ÿ रोका गया."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
-msgstr ""
+msgstr "'%s' पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤² पहले से मौजूद. इंपोरà¥à¤Ÿ से पहले हटा दीजिये, इंपोरà¥à¤Ÿ रोका गया."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Error saving profile to path: '%s'."
-msgstr "लोड हो रहा है तà¥à¤°à¥à¤Ÿà¤¿à¤¯à¤¾à¤!"
+msgstr "पाथ मे पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤² सेव करनेमे à¤à¤°à¤°: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
-msgstr ""
+msgstr "अनà¥à¤¸à¥‡à¤Ÿ"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
-msgstr ""
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
-msgstr ""
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ बनाय"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "नई"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "इंपोरà¥à¤Ÿ"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
-msgstr ""
+msgstr "â€à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ"
#: editor/editor_feature_profile.cpp
msgid "Available Profiles:"
-msgstr ""
+msgstr "उपलबà¥à¤§ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options"
-msgstr "विवरण:"
+msgstr "कà¥à¤²à¤¾à¤¸ विकलà¥à¤ª"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
-msgstr ""
+msgstr "नया पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤² नाम:"
#: editor/editor_feature_profile.cpp
msgid "Erase Profile"
-msgstr ""
+msgstr "पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤² मिटाय"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
-msgstr ""
+msgstr "Godot फ़िचर पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
-msgstr ""
+msgstr "इंपोरà¥à¤Ÿ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
-msgstr ""
+msgstr "â€à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr ""
+msgstr "à¤à¤¡à¥€à¤Ÿà¤° फ़िचर पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤² वà¥à¤¯à¤µà¤¸à¥à¤¥à¤¾ कीजिये"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr ""
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ फ़ोलà¥à¤¡à¤° सिलेकà¥à¤Ÿ कीजिये"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr ""
+msgstr "फ़ाइल पहले से मौजूद, मौजूदा के ऊपर लिखे?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
-msgstr ""
+msgstr "यह फ़ोलà¥à¤¡à¤° सिलेकà¥à¤Ÿ कीजिये"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr ""
+msgstr "पाथ कौपी कीजिये"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "खोलो इसे"
+msgstr "फ़ाइल मैनेजर में खोलिये"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
-msgstr ""
+msgstr "फ़ाइल मैनेजर मे दिखाइà¤"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
-msgstr ""
+msgstr "नया फ़ोलà¥à¤¡à¤°..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
-msgstr ""
+msgstr "रिफ़à¥à¤°à¥‡à¤¶"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "सभी सà¥à¤µà¥€à¤•à¥ƒà¤¤"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
-msgstr ""
+msgstr "सभी फ़ाइल (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr ""
+msgstr "फ़ाइल खोलिये"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr ""
+msgstr "फ़ाइल(s) खोलिये"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
-msgstr ""
+msgstr "डायरेकà¥à¤Ÿà¤°à¥€ खोलिये"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
-msgstr ""
+msgstr "फ़ाइल या डायरेकà¥à¤Ÿà¤°à¥€ खोलिये"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_properties.cpp editor/inspector_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
-msgstr ""
+msgstr "सेव कीजिये"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
-msgstr ""
+msgstr "फ़ाइल सेव कीजिये"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr ""
+msgstr "पीछे जाय"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr ""
+msgstr "आगे जाय"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr ""
+msgstr "ऊपर जाय"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "छिपी फ़ाइले टॉगल कीजिये"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr ""
+msgstr "फ़ेवरेट टॉगल कीजिये"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr ""
+msgstr "मोड टॉगल कीजिये"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "फ़ोकस पाथ"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr ""
+msgstr "फ़ेवरेट उपर लीजिये"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr ""
+msgstr "फ़ेवरेट नीचे लीजिये"
#: editor/editor_file_dialog.cpp
msgid "Go to previous folder."
-msgstr ""
+msgstr "पिछले फ़ोलà¥à¤¡à¤° पे जाय."
#: editor/editor_file_dialog.cpp
msgid "Go to next folder."
-msgstr ""
+msgstr "अगले फ़ोलà¥à¤¡à¤° पे जाय."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
-msgstr ""
+msgstr "मूल फ़ोलà¥à¤¡à¤° पे जाय."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Refresh files."
-msgstr "खोज कर:"
+msgstr "रिफ़à¥à¤°à¥‡à¤¶ फ़ाइल."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr ""
+msgstr "फ़ेवरेट मे से वरà¥à¤¤à¤®à¤¾à¤¨ फ़ोलà¥à¤¡à¤° निकाले."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
-msgstr ""
+msgstr "छिपी फ़ाइलों की दृशà¥à¤¯ टॉगल कीजिये."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr ""
+msgstr "आइटम थमà¥à¤¬à¤¨à¥‡à¤²à¥à¤¸ के ढाà¤à¤šà¥‡ के तरह देखे."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
-msgstr ""
+msgstr "आइटम लिसà¥à¤Ÿ के तरह देखे."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
-msgstr ""
+msgstr "डायरेकà¥à¤Ÿà¤°à¤¿à¤œ & फ़ाइले:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
-msgstr ""
+msgstr "पूरà¥à¤µ दरà¥à¤¶à¤¨:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
-msgstr ""
+msgstr "फ़ाइल:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
-msgstr ""
+msgstr "मानà¥à¤¯ à¤à¤•à¥à¤¸à¤Ÿà¥‡à¤¨à¤¶à¤¨ इसà¥à¤¤à¥‡à¤®à¤¾à¤² कीजिये."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "सà¥à¤°à¥‹à¤¤à¤¸à¥à¤•à¥ˆà¤¨ कीजिये"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
+"विभिनà¥à¤¨ पà¥à¤°à¤•à¤¾à¤° के लिठकई आयातक हैं जो % फाइल करने की ओर इशारा करते हैं, आयात निरसà¥à¤¤"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr ""
+msgstr "असà¥à¤¸à¥‡à¤Ÿ (पà¥à¤¨:) इंपोरà¥à¤Ÿ"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "सरà¥à¤µà¥‹à¤šà¥à¤š"
#: editor/editor_help.cpp
msgid "Class:"
-msgstr ""
+msgstr "कà¥à¤²à¤¾à¤¸:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr ""
+msgstr "निमà¥à¤¨ का उतà¥à¤¤à¤°à¤¾à¤§à¤¿à¤•à¤¾à¤°à¥€:"
#: editor/editor_help.cpp
msgid "Inherited by:"
-msgstr ""
+msgstr "निमà¥à¤¨ से उतà¥à¤¤à¤°à¤¾à¤§à¤¿à¤•à¤¾à¤° पà¥à¤°à¤¾à¤ªà¥à¤¤:"
#: editor/editor_help.cpp
msgid "Description"
@@ -1933,155 +1934,152 @@ msgstr "विवरण"
#: editor/editor_help.cpp
msgid "Online Tutorials"
-msgstr ""
+msgstr "ऑनलाइन टà¥à¤¯à¥‚टोरियल"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr ""
+msgstr "पà¥à¤°à¥‹à¤ªà¤°à¤Ÿà¤¿à¤œ"
#: editor/editor_help.cpp
msgid "override:"
-msgstr ""
+msgstr "अधिभावी करता है:"
#: editor/editor_help.cpp
msgid "default:"
-msgstr ""
+msgstr "पà¥à¤°à¤¾à¤¯à¤¿à¤•:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr ""
+msgstr "मेथड"
#: editor/editor_help.cpp
msgid "Theme Properties"
-msgstr ""
+msgstr "थिम पà¥à¤°à¥‹à¤ªà¤°à¤Ÿà¤¿à¤œ"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr ""
+msgstr "à¤à¤¨à¥à¤¯à¥à¤®à¤°à¥‡à¤¶à¤¨"
#: editor/editor_help.cpp
msgid "Constants"
-msgstr ""
+msgstr "कोनà¥à¤¸à¥à¤Ÿà¤¨à¥à¤Ÿ"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "विवरण:"
+msgstr "पà¥à¤°à¥‹à¤ªà¤°à¥à¤Ÿà¥€ का विवरण"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "मूलà¥à¤¯ :"
+msgstr "(मूलà¥à¤¯)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"वरà¥à¤¤à¤®à¤¾à¤¨ में पà¥à¤°à¥‹à¤ªà¤°à¥à¤Ÿà¥€ का विवरण नहीं. आप हमें [color=$color][url=$url]योगदान करके[/url]"
+"[/color] मदत कर सकते है!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "विवरण:"
+msgstr "मेथड विवरण"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"वरà¥à¤¤à¤®à¤¾à¤¨ में मेथड का विवरण नहीं. आप हमें [color=$color][url=$url]योगदान करके[/url][/"
+"color] मदत कर सकते है!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr ""
+msgstr "मदत खोजे"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
-msgstr ""
+msgstr "अकà¥à¤·à¤° संवेदनशील"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
-msgstr ""
+msgstr "उतà¥à¤•à¥à¤°à¤® दिखाइà¤"
#: editor/editor_help_search.cpp
msgid "Display All"
-msgstr ""
+msgstr "सब दिखाइà¤"
#: editor/editor_help_search.cpp
msgid "Classes Only"
-msgstr ""
+msgstr "सिरà¥à¤« कà¥à¤²à¤¾à¤¸"
#: editor/editor_help_search.cpp
msgid "Methods Only"
-msgstr ""
+msgstr "सिरà¥à¤« मेथड"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "संकेत"
+msgstr "सिरà¥à¤« सिगà¥à¤¨à¤²"
#: editor/editor_help_search.cpp
msgid "Constants Only"
-msgstr ""
+msgstr "सिरà¥à¤« कोनà¥à¤¸à¥à¤Ÿà¤¨à¥à¤Ÿ"
#: editor/editor_help_search.cpp
msgid "Properties Only"
-msgstr ""
+msgstr "सिरà¥à¤« पà¥à¤°à¥‹à¤ªà¤°à¤Ÿà¤¿à¤œ"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
-msgstr ""
+msgstr "सिरà¥à¤« थिम पà¥à¤°à¥‹à¤ªà¤°à¤Ÿà¤¿à¤œ"
#: editor/editor_help_search.cpp
msgid "Member Type"
-msgstr ""
+msgstr "मेंबर टाइप"
#: editor/editor_help_search.cpp
msgid "Class"
-msgstr ""
+msgstr "कà¥à¤²à¤¾à¤¸"
#: editor/editor_help_search.cpp
msgid "Method"
-msgstr ""
+msgstr "मेथड"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
-msgstr "संकेत"
+msgstr "सिगà¥à¤¨à¤²"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr ""
+msgstr "कोनà¥à¤¸à¥à¤Ÿà¤¨à¥à¤Ÿ"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "गà¥à¤£(Property) टà¥à¤°à¥ˆà¤•"
+msgstr "पà¥à¤°à¥‹à¤ªà¤°à¥à¤Ÿà¥€"
#: editor/editor_help_search.cpp
msgid "Theme Property"
-msgstr ""
+msgstr "थिम पà¥à¤°à¥‹à¤ªà¤°à¥à¤Ÿà¥€"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "पà¥à¤°à¥‹à¤ªà¤°à¥à¤Ÿà¥€:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "सेट करे"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "अनेक सेट करे:"
#: editor/editor_log.cpp
msgid "Output:"
-msgstr ""
+msgstr "परिणाम:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "सभी खंड"
+msgstr "खंड कौपी कीजिये"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2091,176 +2089,178 @@ msgstr "सभी खंड"
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr ""
+msgstr "साफ़"
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr ""
+msgstr "परिणाम साफ़ करे"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
-msgstr ""
+msgstr "रोकिये"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
-msgstr ""
+msgstr "शà¥à¤°à¥‚ कीजिये"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
-msgstr ""
+msgstr "नीचे"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "ऊपर"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr ""
+msgstr "नोड"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "आगामी RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "आगामी RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "बाहर जाने वाला RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "बाहर जाने वाला RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "नया विंडो"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "इंपोरà¥à¤Ÿà¥‡à¤¡ रेसोरà¥à¤¸à¥‡à¤¸ सेव नहीं कर सकते."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "ठीक है"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "रेसोरà¥à¤¸ सेव करनेमे à¤à¤°à¤°!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
-msgstr ""
+msgstr "रेसोरà¥à¤¸ सेव नहीं कर सकते कà¥à¤¯à¥‹à¤‚कि यह संपादित सीन से संबंधित नहीं. इसे पहले यà¥à¤¨à¤¿à¤• बनाय."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr ""
+msgstr "रेसोरà¥à¤¸ इसपà¥à¤°à¤•à¤¾à¤° सेव कीजिये..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr ""
+msgstr "फ़ाइल रायटिंग के लिठनहीं खोल सकते:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr ""
+msgstr "निवेदित फ़ाइल फ़ोरà¥à¤®à¥ˆà¤Ÿ अजà¥à¤žà¤¾à¤¤:"
#: editor/editor_node.cpp
msgid "Error while saving."
-msgstr ""
+msgstr "सेव करनेमे à¤à¤°à¤°."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "'%s' नहीं खोल सकते. फ़ाइल हिलाइ गयी या हटाई गयी."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr ""
+msgstr "'%s' पारà¥à¤¸ करनेमे à¤à¤°à¤°."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr ""
+msgstr "अनपेकà¥à¤·à¤¿à¤¤ फ़ाइल समापà¥à¤¤à¤¿ '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr ""
+msgstr "'%s' या उसकी निरà¥à¤­à¤°à¤¿à¤¤ फ़ाइलें नहीं मिली."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
-msgstr ""
+msgstr "लोड करनेमे à¤à¤°à¤° '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr ""
+msgstr "सीन सेव कर रहा है"
#: editor/editor_node.cpp
msgid "Analyzing"
-msgstr ""
+msgstr "विशà¥à¤²à¥‡à¤·à¤£"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr ""
+msgstr "थंबनेल बनाना"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr ""
+msgstr "यह ऑपरेशन पेड़ की जड़ के बिना नहीं किया जा सकता है।"
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"इस दृशà¥à¤¯ को बचाया नहीं जा सकता कà¥à¤¯à¥‹à¤‚कि à¤à¤• चकà¥à¤°à¥€à¤¯ instancing समावेश है ।\n"
+"कृपया इसे हल करें और फिर फिर से बचाने का पà¥à¤°à¤¯à¤¾à¤¸ करें।"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
-msgstr ""
+msgstr "दृशà¥à¤¯ नहीं बचा सका । संभावित निरà¥à¤­à¤°à¤¤à¤¾ (उदाहरण या विरासत) संतà¥à¤·à¥à¤Ÿ नहीं हो सकीं।"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "दृशà¥à¤¯ है कि अभी भी खà¥à¤²à¤¾ है ओवरराइट नहीं कर सकते!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "विलय के लिठMeshLibrary लोड नहीं कर सकते!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "तà¥à¤°à¥à¤Ÿà¤¿ बचत मेष लाइबà¥à¤°à¥‡à¤°à¥€!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "विलय के लिठTileSet लोड नहीं कर सकते!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "तà¥à¤°à¥à¤Ÿà¤¿ बचत टाइलसेट!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr ""
+msgstr "लेआउट को बचाने की कोशिश कर रहा तà¥à¤°à¥à¤Ÿà¤¿!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr ""
+msgstr "डिफ़ॉलà¥à¤Ÿ संपादक लेआउट अभिभूत।"
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "लेआउट नाम नहीं मिला!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr ""
+msgstr "आधार सेटिंगà¥à¤¸ के लिठडिफ़ॉलà¥à¤Ÿ लेआउट बहाल।"
#: editor/editor_node.cpp
msgid ""
@@ -2268,18 +2268,26 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"यह संसाधन à¤à¤• दृशà¥à¤¯ है कि आयात किया गया था के अंतरà¥à¤—त आता है, तो यह संपादन योगà¥à¤¯ नहीं है "
+"।\n"
+"कृपया इस कारà¥à¤¯à¤ªà¥à¤°à¤µà¤¾à¤¹ को बेहतर ढंग से समà¤à¤¨à¥‡ के लिठदृशà¥à¤¯à¥‹à¤‚ का आयात करने के लिठपà¥à¤°à¤¾à¤¸à¤‚गिक "
+"दसà¥à¤¤à¤¾à¤µà¥‡à¤œ पढ़ें।"
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
+"यह संसाधन à¤à¤• दृशà¥à¤¯ है कि उदाहरण या विरासत में मिला था के अंतरà¥à¤—त आता है ।\n"
+"वरà¥à¤¤à¤®à¤¾à¤¨ दृशà¥à¤¯ को सहेजते समय इसमें परिवरà¥à¤¤à¤¨ नहीं रखे जाà¤à¤‚गे।"
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
+"इस संसाधन का आयात किया गया था, तो यह संपादन योगà¥à¤¯ नहीं है । आयात पैनल में अपनी सेटिंग "
+"बदलें और फिर फिर से आयात करें।"
#: editor/editor_node.cpp
msgid ""
@@ -2288,6 +2296,10 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"यह दृशà¥à¤¯ आयात किया गया था, इसलिठइसमें परिवरà¥à¤¤à¤¨ नहीं रखे जाà¤à¤‚गे।\n"
+"यह instancing या विरासत में यह परिवरà¥à¤¤à¤¨ करने की अनà¥à¤®à¤¤à¤¿ होगी ।\n"
+"कृपया इस कारà¥à¤¯à¤ªà¥à¤°à¤µà¤¾à¤¹ को बेहतर ढंग से समà¤à¤¨à¥‡ के लिठदृशà¥à¤¯à¥‹à¤‚ का आयात करने के लिठपà¥à¤°à¤¾à¤¸à¤‚गिक "
+"दसà¥à¤¤à¤¾à¤µà¥‡à¤œ पढ़ें।"
#: editor/editor_node.cpp
msgid ""
@@ -2295,201 +2307,209 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
+"यह à¤à¤• दूरसà¥à¤¥ वसà¥à¤¤à¥ है, इसलिठइसमें परिवरà¥à¤¤à¤¨ नहीं रखे जाà¤à¤‚गे।\n"
+"कृपया इस कारà¥à¤¯à¤ªà¥à¤°à¤µà¤¾à¤¹ को बेहतर ढंग से समà¤à¤¨à¥‡ के लिठडिबगिंग के लिठपà¥à¤°à¤¾à¤¸à¤‚गिक दसà¥à¤¤à¤¾à¤µà¥‡à¤œ पढ़ें।"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "चलाने के लिठकोई परिभाषित दृशà¥à¤¯ नहीं है ।"
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
-msgstr ""
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ दृशà¥à¤¯ कभी नहीं बचाया गया था, कृपया इसे चलाने से पहले बचाने के लिठ।"
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr ""
+msgstr "उपपà¥à¤°à¤•à¥à¤°à¤¿à¤¯à¤¾ शà¥à¤°à¥‚ नहीं कर सका!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "खà¥à¤²à¤¾ दृशà¥à¤¯"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "ओपन बेस सीन"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Quick Open..."
-msgstr "खोलो इसे"
+msgstr "तà¥à¤°à¤‚त खोलिये..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr ""
+msgstr "कà¥à¤µà¤¿à¤• ओपन सीन..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr ""
+msgstr "कà¥à¤µà¤¿à¤• ओपन सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ..."
#: editor/editor_node.cpp
msgid "Save & Close"
-msgstr ""
+msgstr "सहेजें और बंद"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr ""
+msgstr "बंद करने से पहले '%' में परिवरà¥à¤¤à¤¨ सहेजें?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr ""
+msgstr "सहेजा गया% संशोधित संसाधन (à¤à¤¸)"
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "दृशà¥à¤¯ को बचाने के लिठà¤à¤• रूट नोड की आवशà¥à¤¯à¤•à¤¤à¤¾ होती है।"
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr ""
+msgstr "दृशà¥à¤¯ के रूप में सहेजें ..."
#: editor/editor_node.cpp
msgid "No"
-msgstr ""
+msgstr "नहीं"
#: editor/editor_node.cpp
msgid "Yes"
-msgstr ""
+msgstr "हाà¤"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr ""
+msgstr "इस सीन को कभी नहीं बचाया गया। दौड़ने से पहले सहेजें?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr ""
+msgstr "यह ऑपरेशन बिना किसी दृशà¥à¤¯ के नहीं किया जा सकता है।"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "निरà¥à¤¯à¤¾à¤¤ मेष पà¥à¤¸à¥à¤¤à¤•à¤¾à¤²à¤¯"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr ""
+msgstr "यह ऑपरेशन रूट नोड के बिना नहीं किया जा सकता है।"
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr ""
+msgstr "निरà¥à¤¯à¤¾à¤¤ टाइल सेट"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr ""
+msgstr "यह ऑपरेशन चयनित नोड के बिना नहीं किया जा सकता है।"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr ""
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ दृशà¥à¤¯ को बचाया नहीं गया । वैसे भी खà¥à¤²à¤¾?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr ""
+msgstr "à¤à¤• दृशà¥à¤¯ है कि कभी नहीं बचाया गया था फिर से लोड नहीं कर सकते ।"
#: editor/editor_node.cpp
msgid "Revert"
-msgstr ""
+msgstr "वापस लौटना"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr ""
+msgstr "इस कारà¥à¤°à¤µà¤¾à¤ˆ को पूरà¥à¤µà¤µà¤¤ नहीं किया जा सकता । वैसे भी वापस?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr ""
+msgstr "कà¥à¤µà¤¿à¤• रन सीन..."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "छोड़ना"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr ""
+msgstr "संपादक से बाहर निकलें?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr ""
+msgstr "ओपन पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ मैनेजर?"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr ""
+msgstr "सहेजें और छोड़ो"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
+msgstr "छोड़ने से पहले निमà¥à¤¨à¤²à¤¿à¤–ित दृशà¥à¤¯ (ओं) में परिवरà¥à¤¤à¤¨ सहेजें?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
-msgstr ""
+msgstr "परियोजना पà¥à¤°à¤¬à¤‚धक खोलने से पहले निमà¥à¤¨à¤²à¤¿à¤–ित दृशà¥à¤¯ (ओं) में परिवरà¥à¤¤à¤¨ सहेजें?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
+"यह विकलà¥à¤ª बहिषà¥à¤•à¥ƒà¤¤ है। सà¥à¤¥à¤¿à¤¤à¤¿à¤¯à¥‹à¤‚ जहां ताज़ा मजबूर किया जाना चाहिठअब à¤à¤• बग माना जाता "
+"है । कृपया रिपोरà¥à¤Ÿ करें।"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr ""
+msgstr "à¤à¤• मà¥à¤–à¥à¤¯ दृशà¥à¤¯ चà¥à¤¨à¥‡à¤‚"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "कà¥à¤²à¥‹à¤œ सीन"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "खोलो इसे"
+msgstr "बंद सीन फिर से खोलें"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
-msgstr ""
+msgstr "à¤à¤¡à¤‘न पà¥à¤²à¤—इन को सकà¥à¤·à¤® करने में असमरà¥à¤¥: '%' कॉनà¥à¤«à¤¿à¤— का पारà¥à¤¸à¤¿à¤‚ग विफल रहा।"
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
-msgstr ""
+msgstr "à¤à¤¡à¤‘न पà¥à¤²à¤—इन के लिठसà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ फ़ीलà¥à¤¡ खोजने में असमरà¥à¤¥: 'res://addons/% s'।"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr ""
+msgstr "पथ से à¤à¤¡à¤‘न सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ लोड करने में असमरà¥à¤¥: '%' ।"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
+"रासà¥à¤¤à¥‡ से à¤à¤¡à¤‘न सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ लोड करने में असमरà¥à¤¥: '% à¤à¤¸' कोड में गड़बड़ी लगती है, कृपया सिंटेकà¥à¤¸ की "
+"जांच करें।"
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
-msgstr ""
+msgstr "पथ से à¤à¤¡à¤‘न सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ लोड करने में असमरà¥à¤¥: '%' आधार पà¥à¤°à¤•à¤¾à¤° संपादकपà¥à¤²à¤—इन नहीं है।"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
-msgstr ""
+msgstr "पथ से à¤à¤¡à¤‘न सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ लोड करने में असमरà¥à¤¥: '%' सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ टूल मोड में नहीं है।"
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"दृशà¥à¤¯ '%' सà¥à¤µà¤šà¤¾à¤²à¤¿à¤¤ रूप से आयात किया गया था, इसलिठइसे संशोधित नहीं किया जा सकता है।\n"
+"इसमें बदलाव करने के लिठविरासत में मिला à¤à¤• नया सीन बनाया जा सकता है।"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"तà¥à¤°à¥à¤Ÿà¤¿ लोडिंग दृशà¥à¤¯, यह परियोजना पथ के अंदर होना चाहिà¤à¥¤ दृशà¥à¤¯ खोलने के लिठ'आयात' का "
+"उपयोग करें, फिर इसे परियोजना पथ के अंदर बचाà¤à¤‚।"
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "दृशà¥à¤¯ '%' निरà¥à¤­à¤°à¤¤à¤¾ टूट गया है:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr ""
+msgstr "हाल के दृशà¥à¤¯à¥‹à¤‚ को साफ करें"
#: editor/editor_node.cpp
msgid ""
@@ -2497,6 +2517,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"कोई मà¥à¤–à¥à¤¯ दृशà¥à¤¯ कभी परिभाषित किया गया है, à¤à¤• का चयन करें?\n"
+"आप इसे बाद में 'à¤à¤ªà¥à¤²à¤¿à¤•à¥‡à¤¶à¤¨' शà¥à¤°à¥‡à¤£à¥€ के तहत \"पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिंगà¥à¤¸\" में बदल सकते हैं।"
#: editor/editor_node.cpp
msgid ""
@@ -2504,6 +2526,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"चयनित दृशà¥à¤¯ '%' मौजूद नहीं है, à¤à¤• वैध का चयन करें?\n"
+"आप इसे बाद में 'à¤à¤ªà¥à¤²à¤¿à¤•à¥‡à¤¶à¤¨' शà¥à¤°à¥‡à¤£à¥€ के तहत \"पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिंगà¥à¤¸\" में बदल सकते हैं।"
#: editor/editor_node.cpp
msgid ""
@@ -2511,232 +2535,230 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"चयनित दृशà¥à¤¯ '%' à¤à¤• दृशà¥à¤¯ फ़ाइल नहीं है, à¤à¤• वैध का चयन करें?\n"
+"आप इसे बाद में 'à¤à¤ªà¥à¤²à¤¿à¤•à¥‡à¤¶à¤¨' शà¥à¤°à¥‡à¤£à¥€ के तहत \"पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिंगà¥à¤¸\" में बदल सकते हैं।"
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "लेआउट सहेजें"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "लेआउट हटाà¤à¤‚"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr ""
+msgstr "चूक"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
-msgstr ""
+msgstr "शो में फाइल सिसà¥à¤Ÿà¤®"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr ""
+msgstr "इस दृशà¥à¤¯ को खेलो"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "बंद करे"
+msgstr "टैब बंद करे"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "बंद करे"
+msgstr "बंद टैब अनकिया करें"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr ""
+msgstr "बंद करें अनà¥à¤¯ टैब"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "टैब को दाईं ओर बंद करें"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close All Tabs"
-msgstr "बंद करे"
+msgstr "सभी टैब बंद करे"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "सà¥à¤µà¤¿à¤š सीन टैब"
#: editor/editor_node.cpp
msgid "%d more files or folders"
-msgstr ""
+msgstr "% डी अधिक फाइलें या फ़ोलà¥à¤¡à¤°"
#: editor/editor_node.cpp
msgid "%d more folders"
-msgstr ""
+msgstr "% डी अधिक फ़ोलà¥à¤¡à¤°à¥à¤¸"
#: editor/editor_node.cpp
msgid "%d more files"
-msgstr ""
+msgstr "% डी अधिक फाइलें"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr ""
+msgstr "डॉक पोजीशन"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "वà¥à¤¯à¤¾à¤•à¥à¤²à¤¤à¤¾ मà¥à¤•à¥à¤¤ मोड"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "वà¥à¤¯à¤¾à¤•à¥à¤²à¤¤à¤¾ मà¥à¤•à¥à¤¤ मोड टॉगल।"
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr ""
+msgstr "à¤à¤• नया दृशà¥à¤¯ जोड़ें।"
#: editor/editor_node.cpp
msgid "Scene"
-msgstr ""
+msgstr "दृशà¥à¤¯"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "पहले खोले गठदृशà¥à¤¯ में जाà¤à¤‚।"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "सभी खंड"
+msgstr "टेकà¥à¤¸à¥à¤Ÿ कौपी कीजिये"
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr ""
+msgstr "अगला टैब"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr ""
+msgstr "पिछला टैब"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr ""
+msgstr "फ़िलà¥à¤Ÿà¤° फ़ाइलें..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "दृशà¥à¤¯ फ़ाइलों के साथ संचालन।"
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "नया दृशà¥à¤¯"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr ""
+msgstr "नया विरासत में मिला दृशà¥à¤¯..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr ""
+msgstr "खà¥à¤²à¤¾ दृशà¥à¤¯..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "खà¥à¤²à¤¾ हाल"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "दृशà¥à¤¯ बचाओ"
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr ""
+msgstr "सभी दृशà¥à¤¯à¥‹à¤‚ को सहेजें"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr ""
+msgstr "बदलने के लिà¤..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "मेष लाइबà¥à¤°à¥‡à¤°à¥€..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "Tileset ..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
-msgstr ""
+msgstr "पूरà¥à¤µà¤µà¤¤à¥"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr ""
+msgstr "दोहराà¤à¤"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "वापस दृशà¥à¤¯"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "विविध परियोजना या दृशà¥à¤¯-वà¥à¤¯à¤¾à¤ªà¥€ उपकरण।"
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
-msgstr ""
+msgstr "परियोजना"
#: editor/editor_node.cpp
msgid "Project Settings..."
-msgstr ""
+msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ सेटिंग ..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
-msgstr ""
+msgstr "वरà¥à¤œà¤¨ कंटà¥à¤°à¥‹à¤²"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "वरà¥à¤œà¤¨ नियंतà¥à¤°à¤£ सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ करें"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "वरà¥à¤œà¤¨ नियंतà¥à¤°à¤£ बंद करें"
#: editor/editor_node.cpp
msgid "Export..."
-msgstr ""
+msgstr "निरà¥à¤¯à¤¾à¤¤..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr ""
+msgstr "à¤à¤‚डà¥à¤°à¥‰à¤¯à¤¡ बिलà¥à¤¡ टेमà¥à¤ªà¤²à¥‡à¤Ÿ सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ करें..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "परियोजना के संसà¥à¤¥à¤¾à¤ªà¤•"
+msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ डेटा फ़ोलà¥à¤¡à¤° खोलिये"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
-msgstr ""
+msgstr "उपकरण"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Orphan Resource Explorer..."
-msgstr "Orphan Resource Explorer"
+msgstr "असहाय रेसोरà¥à¤¸ खोजकरà¥à¤¤à¤¾..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "परियोजना सूची में छोड़ो"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr ""
+msgstr "डीबग करें"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "रिमोट डिबग के साथ तैनात"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
+"निरà¥à¤¯à¤¾à¤¤ या तैनाती करते समय, परिणामी निषà¥à¤ªà¤¾à¤¦à¤• इस कंपà¥à¤¯à¥‚टर के आईपी से जà¥à¤¡à¤¼à¤¨à¥‡ का पà¥à¤°à¤¯à¤¾à¤¸ करेगा "
+"ताकि डिबग किया जा सके।"
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "नेटवरà¥à¤• à¤à¤«à¤à¤¸ के साथ छोटे तैनात"
#: editor/editor_node.cpp
msgid ""
@@ -2747,30 +2769,36 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"जब यह विकलà¥à¤ª सकà¥à¤·à¤® हो जाता है, तो निरà¥à¤¯à¤¾à¤¤ या तैनाती नà¥à¤¯à¥‚नतम निषà¥à¤ªà¤¾à¤¦à¤¿à¤¤ उतà¥à¤ªà¤¾à¤¦à¤¨ करेगी।\n"
+"नेटवरà¥à¤• के ऊपर संपादक दà¥à¤µà¤¾à¤°à¤¾ परियोजना से फाइलसिसà¥à¤Ÿà¤® उपलबà¥à¤§ कराया जाà¤à¤—ा।\n"
+"à¤à¤‚डà¥à¤°à¥‰à¤¯à¤¡ पर, तैनात तेजी से पà¥à¤°à¤¦à¤°à¥à¤¶à¤¨ के लिठयूà¤à¤¸à¤¬à¥€ केबल का उपयोग करेंगे । यह विकलà¥à¤ª à¤à¤• बड़े "
+"पदचिहà¥à¤¨ के साथ खेल के लिठपरीकà¥à¤·à¤£ को गति देता है।"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "दृशà¥à¤¯à¤®à¤¾à¤¨ टकराव आकार"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
+"यदि यह विकलà¥à¤ª चालू हो जाता है तो टकराव के आकार और रेकासà¥à¤Ÿ नोडà¥à¤¸ (2डी और 3 डी के लिà¤) "
+"चल रहे खेल पर दिखाई देंगे।"
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "दरà¥à¤¶à¤¨à¥€à¤¯ नेविगेशन"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
-msgstr ""
+msgstr "यदि यह विकलà¥à¤ª चालू हो जाता है तो नेविगेशन मेशेस और बहà¥à¤­à¥à¤œ चल रहे खेल पर दिखाई देंगे।"
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr ""
+msgstr "सिंक सीन बदलता है"
#: editor/editor_node.cpp
msgid ""
@@ -2779,10 +2807,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"जब इस विकलà¥à¤ª को चालू किया जाता है, तो संपादक में दृशà¥à¤¯ में किठगठकिसी भी परिवरà¥à¤¤à¤¨ को "
+"चल रहे खेल में दोहराया जाà¤à¤—ा।\n"
+"जब किसी डिवाइस पर दूर से उपयोग किया जाता है, तो यह नेटवरà¥à¤• फाइलसिसà¥à¤Ÿà¤® के साथ अधिक "
+"कà¥à¤¶à¤² होता है।"
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr ""
+msgstr "सिंक सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ परिवरà¥à¤¤à¤¨"
#: editor/editor_node.cpp
msgid ""
@@ -2791,59 +2823,62 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"जब यह विकलà¥à¤ª चालू हो जाà¤à¤—ा, तो सहेजी गई किसी भी सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ को चल रहे गेम पर फिर से लोड "
+"किया जाà¤à¤—ा।\n"
+"जब किसी डिवाइस पर दूर से उपयोग किया जाता है, तो यह नेटवरà¥à¤• फाइलसिसà¥à¤Ÿà¤® के साथ अधिक "
+"कà¥à¤¶à¤² होता है।"
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
-msgstr ""
+msgstr "संपादक"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "अनà¥à¤µà¤¾à¤¦ में बदलाव करें:"
+msgstr "à¤à¤¡à¥€à¤Ÿà¤° सेटिनà¥à¤—स..."
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "संपादक लेआउट"
#: editor/editor_node.cpp
msgid "Take Screenshot"
-msgstr ""
+msgstr "सà¥à¤•à¥à¤°à¥€à¤¨à¤¶à¥‰à¤Ÿ लें"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
+msgstr "सà¥à¤•à¥à¤°à¥€à¤¨à¤¶à¥‰à¤Ÿ à¤à¤¡à¤¿à¤Ÿà¤° डेटा/सेटिंगà¥à¤¸ फोलà¥à¤¡à¤° में सà¥à¤Ÿà¥‹à¤° किठजाते हैं ।"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr ""
+msgstr "पूरà¥à¤£à¤¸à¥à¤•à¥à¤°à¥€à¤¨ चालू करें"
#: editor/editor_node.cpp
msgid "Toggle System Console"
-msgstr ""
+msgstr "टॉगल सिसà¥à¤Ÿà¤® कंसोल"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr ""
+msgstr "संपादक डेटा / सेटिंगà¥à¤¸ फ़ोलà¥à¤¡à¤° खोलें"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "संपादक डेटा फ़ोलà¥à¤¡à¤° खोलें"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr ""
+msgstr "ओपन à¤à¤¡à¤¿à¤Ÿà¤° सेटिंगफ़र"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr ""
+msgstr "संपादक सà¥à¤µà¤¿à¤§à¤¾à¤à¤ पà¥à¤°à¤¬à¤‚धित करें ..."
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
-msgstr ""
+msgstr "निरà¥à¤¯à¤¾à¤¤ टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ का पà¥à¤°à¤¬à¤‚धन करें ..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
-msgstr ""
+msgstr "मदद"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2852,20 +2887,24 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
-msgstr ""
+msgstr "ढूंढें"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
-msgstr ""
+msgstr "ऑनलाइन डॉकà¥à¤¸"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr ""
+msgstr "Q&A"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr ""
+msgid "Report a Bug"
+msgstr "पà¥à¤°à¥‹à¤—à¥à¤°à¤¾à¤® में तà¥à¤°à¥à¤Ÿà¤¿ की शिकायत करें"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Docs की पà¥à¤°à¤¤à¤¿à¤•à¥à¤°à¤¿à¤¯à¤¾ भेजें"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2877,92 +2916,92 @@ msgstr "के बारे में"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr ""
+msgstr "पà¥à¤°à¥‹à¤œà¥‡à¤•à¥à¤Ÿ चलाà¤à¤‚।"
#: editor/editor_node.cpp
msgid "Play"
-msgstr ""
+msgstr "खेल"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "डिबगिंग के लिठदृशà¥à¤¯ निषà¥à¤ªà¤¾à¤¦à¤¨ को रोकें।"
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr ""
+msgstr "दृशà¥à¤¯ रोकें"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr ""
+msgstr "सीन बंद करो।"
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "संपादित दृशà¥à¤¯ खेलते हैं।"
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr ""
+msgstr "पà¥à¤²à¥‡ सीन"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "कसà¥à¤Ÿà¤® दृशà¥à¤¯ बजाना"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "कसà¥à¤Ÿà¤® दृशà¥à¤¯ बजाना"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "वीडियो डà¥à¤°à¤¾à¤‡à¤µà¤° को बदलने के लिठसंपादक को फिर से शà¥à¤°à¥‚ करने की आवशà¥à¤¯à¤•à¤¤à¤¾ होती है।"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
-msgstr ""
+msgstr "सहेजें और पà¥à¤¨à¤ƒ आरंभ करें"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
-msgstr ""
+msgstr "जब संपादक खिड़की फिर से खींचता है तो सà¥à¤ªà¤¿à¤¨ करता है।"
#: editor/editor_node.cpp
msgid "Update Continuously"
-msgstr ""
+msgstr "लगातार अपडेट करें"
#: editor/editor_node.cpp
msgid "Update When Changed"
-msgstr ""
+msgstr "जब बदला अदà¥à¤¯à¤¤à¤¨"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
-msgstr ""
+msgstr "अपडेट सà¥à¤ªà¤¿à¤¨à¤° को छिपाà¤à¤‚"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "फ़ाइल"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "निरीकà¥à¤·à¤•"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr ""
+msgstr "बॉटम पैनल का विसà¥à¤¤à¤¾à¤° करें"
#: editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "आउटपà¥à¤Ÿ"
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr ""
+msgstr "सहेजें मत करो"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
-msgstr ""
+msgstr "à¤à¤‚डà¥à¤°à¥‰à¤‡à¤¡ बिलà¥à¤¡ टेमà¥à¤ªà¤²à¥‡à¤Ÿ गायब है, कृपया पà¥à¤°à¤¾à¤¸à¤‚गिक टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ करें।"
#: editor/editor_node.cpp
msgid "Manage Templates"
-msgstr ""
+msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ का पà¥à¤°à¤¬à¤‚धन करें"
#: editor/editor_node.cpp
msgid ""
@@ -2974,6 +3013,12 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
+"यह \"res://android/build\" के लिठसà¥à¤°à¥‹à¤¤ टेमà¥à¤ªà¤²à¥‡à¤Ÿ सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ करके कसà¥à¤Ÿà¤® à¤à¤‚डà¥à¤°à¥‰à¤‡à¤¡ बिलà¥à¤¡ के "
+"लिठआपकी परियोजना सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ करेगा।\n"
+"फिर आप संशोधनों को लागू कर सकते हैं और निरà¥à¤¯à¤¾à¤¤ पर अपना खà¥à¤¦ का कसà¥à¤Ÿà¤® à¤à¤ªà¥€à¤•à¥‡ बना सकते हैं "
+"(मॉडà¥à¤¯à¥‚ल जोड़ना, AndroidManifest.xml, आदि बदलना)।\n"
+"धà¥à¤¯à¤¾à¤¨ दें कि पूरà¥à¤µ-निरà¥à¤®à¤¿à¤¤ à¤à¤ªà¥€à¤•à¥‡ का उपयोग करने के बजाय कसà¥à¤Ÿà¤® बिलà¥à¤¡ बनाने के लिà¤, à¤à¤‚डà¥à¤°à¥‰à¤‡à¤¡ "
+"निरà¥à¤¯à¤¾à¤¤ पूरà¥à¤µ निरà¥à¤§à¤¾à¤°à¤¿à¤¤ में \"उपयोग कसà¥à¤Ÿà¤® बिलà¥à¤¡\" विकलà¥à¤ª सकà¥à¤·à¤® किया जाना चाहिà¤à¥¤"
#: editor/editor_node.cpp
msgid ""
@@ -2982,195 +3027,198 @@ msgid ""
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
+"à¤à¤‚डà¥à¤°à¥‰à¤¯à¤¡ बिलà¥à¤¡ टेमà¥à¤ªà¤²à¥‡à¤Ÿ पहले से ही इस परियोजना में सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ है और यह अधिक नहीं लिखा जाà¤à¤—ा "
+"।\n"
+"इस ऑपरेशन को फिर से पà¥à¤°à¤¯à¤¾à¤¸ करने से पहले मैनà¥à¤¯à¥à¤…ल रूप से \"res://android/build\" "
+"निरà¥à¤¦à¥‡à¤¶à¤¿à¤•à¤¾ निकालें।"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "जिप फाइल से आयात टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸"
#: editor/editor_node.cpp
msgid "Template Package"
-msgstr ""
+msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿ पैकेज"
#: editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ लाइबà¥à¤°à¥‡à¤°à¥€"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "मौजूदा के साथ विलय"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr ""
+msgstr "ओपन à¤à¤‚ड रन à¤à¤• सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr ""
+msgstr "नई विरासत में मिली"
#: editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "लोड तà¥à¤°à¥à¤Ÿà¤¿à¤¯à¤¾à¤‚"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
-msgstr ""
+msgstr "चà¥à¤¨à¥‡à¤‚"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr ""
+msgstr "ओपन 2D संपादक"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr ""
+msgstr "ओपन 3डी à¤à¤¡à¤¿à¤Ÿà¤°"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr ""
+msgstr "ओपन सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ à¤à¤¡à¤¿à¤Ÿà¤°"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr ""
+msgstr "ओपन à¤à¤¸à¥‡à¤Ÿ लाइबà¥à¤°à¥‡à¤°à¥€"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr ""
+msgstr "अगले संपादक खोलें"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr ""
+msgstr "पिछले संपादक खोलें"
#: editor/editor_node.h
msgid "Warning!"
-msgstr ""
+msgstr "चेतावनी!"
#: editor/editor_path.cpp
-#, fuzzy
msgid "No sub-resources found."
-msgstr "संसाधन"
+msgstr "सब-रिसोरà¥à¤¸ नहीं मिला."
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr ""
+msgstr "मेष पूरà¥à¤µà¤¾à¤µà¤²à¥‹à¤•à¤¨ बनाना"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
-msgstr ""
+msgstr "थंबनेल..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "निरà¥à¤­à¤°à¤¤à¤¾ संपादक"
+msgstr "मेन सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ:"
#: editor/editor_plugin_settings.cpp
msgid "Edit Plugin"
-msgstr ""
+msgstr "पà¥à¤²à¤—इन को संपादित करें"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ पà¥à¤²à¤—इनà¥à¤¸:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
-msgstr ""
+msgstr "अदà¥à¤¯à¤¤à¤¨"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
-msgstr ""
+msgstr "संसà¥à¤•à¤°à¤£:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
-msgstr ""
+msgstr "लेखक:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "सà¥à¤¥à¤¿à¤¤à¤¿:"
#: editor/editor_plugin_settings.cpp
msgid "Edit:"
-msgstr ""
+msgstr "संपादित:"
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "рдорд╛рдк:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "फà¥à¤°à¥‡à¤® समय (सेकंड)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "औसत समय (सेकंड)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "फ़à¥à¤°à¥‡à¤®%"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr ""
+msgstr "फिजिकà¥à¤¸ फà¥à¤°à¥‡à¤® %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "समावेशी"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "सà¥à¤µà¤¯à¤‚"
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "फà¥à¤°à¥‡à¤® #:"
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr ""
+msgstr "समय"
#: editor/editor_profiler.cpp
msgid "Calls"
-msgstr ""
+msgstr "कॉल"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "परिवरà¥à¤¤à¤¨ वकà¥à¤° चयन"
+msgstr "टेकà¥à¤¸à¥à¤Ÿ संपादित करें:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
-msgstr ""
+msgstr "पर"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "परत"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "बिट%d, मूलà¥à¤¯ % डी"
#: editor/editor_properties.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[खाली]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
-msgstr ""
+msgstr "सौंपना..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+msgstr "अमानà¥à¤¯ RID"
#: editor/editor_properties.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
+"चयनित संसाधन (%s) इस संपतà¥à¤¤à¤¿ (% à¤à¤¸) के लिठअपेकà¥à¤·à¤¿à¤¤ किसी भी पà¥à¤°à¤•à¤¾à¤° से मेल नहीं खाता है।"
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"फ़ाइल के रूप में सहेजे गठसंसाधनों पर वà¥à¤¯à¥‚पोरà¥à¤Ÿà¤Ÿà¥‡à¤•à¥à¤¸à¤šà¤° नहीं बना सकते.\n"
+"संसाधन के लिठà¤à¤• दृशà¥à¤¯ से संबंधित की जरूरत है ।"
#: editor/editor_properties.cpp
msgid ""
@@ -3179,26 +3227,28 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"इस संसाधन पर वà¥à¤¯à¥‚पोरà¥à¤Ÿà¤Ÿà¥‡à¤•à¥à¤¸à¤šà¤° नहीं बना सकते कà¥à¤¯à¥‹à¤‚कि यह सà¥à¤¥à¤¾à¤¨à¥€à¤¯ से दृशà¥à¤¯ के रूप में सेट नहीं है।\n"
+"कृपया उस पर 'सà¥à¤¥à¤¾à¤¨à¥€à¤¯ से दृशà¥à¤¯' संपतà¥à¤¤à¤¿ पर सà¥à¤µà¤¿à¤š करें (और इसे यà¥à¤•à¥à¤¤ सभी संसाधन à¤à¤• नोड तक)।"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr ""
+msgstr "वà¥à¤¯à¥‚पोरà¥à¤Ÿ चà¥à¤¨à¥‡à¤‚"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
-msgstr ""
+msgstr "नई सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
msgid "Extend Script"
-msgstr ""
+msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ बढ़ाà¤à¤"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "नया%s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Make Unique"
-msgstr ""
+msgstr "अदà¥à¤µà¤¿à¤¤à¥€à¤¯ बनाओ"
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3212,204 +3262,209 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr ""
+msgstr "चिपकाà¤à¤"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Convert To %s"
-msgstr ""
+msgstr "% à¤à¤¸ में परिवरà¥à¤¤à¤¿à¤¤ करें"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr ""
+msgstr "चयनित नोड वà¥à¤¯à¥‚पोरà¥à¤Ÿ नहीं है!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
-msgstr ""
+msgstr "आकार: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "पृषà¥à¤ : "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
-msgstr ""
+msgstr "आइटम निकालें"
#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
-msgstr ""
+msgstr "नई कà¥à¤‚जी:"
#: editor/editor_properties_array_dict.cpp
msgid "New Value:"
-msgstr ""
+msgstr "नया मूलà¥à¤¯:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "कà¥à¤‚जी/मूलà¥à¤¯ जोड़ी जोड़ें"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
+"इस मंच के लिठकोई रननयोगà¥à¤¯ निरà¥à¤¯à¤¾à¤¤ पूरà¥à¤µ निरà¥à¤§à¤¾à¤°à¤¿à¤¤ नहीं मिला।\n"
+"कृपया निरà¥à¤¯à¤¾à¤¤ मेनू में à¤à¤• रननेबल पà¥à¤°à¥€à¤¸à¥‡à¤Ÿ जोड़ें।"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "अपने तरà¥à¤• को _run () विधि में लिखें।"
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "वहां à¤à¤• संपादित दृशà¥à¤¯ पहले से ही है ।"
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "उदाहरण सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ नहीं कर सका:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "कà¥à¤¯à¤¾ आप 'टूल' कीवरà¥à¤¡ भूल गà¤?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "सà¥à¤•à¥à¤°à¤¿à¤ªà¥à¤Ÿ नहीं चला सका:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "कà¥à¤¯à¤¾ आप '_run' विधि को भूल गà¤?"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "आयात करने के लिठनोड (à¤à¤¸) का चयन करें"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
-msgstr ""
+msgstr "बà¥à¤°à¤¾à¤‰à¤œà¤¼"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "दृशà¥à¤¯ पथ:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "नोड से आयात:"
#: editor/export_template_manager.cpp
msgid "Redownload"
-msgstr ""
+msgstr "रीडाउनलोड करें"
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr ""
+msgstr "अनइंसà¥à¤Ÿà¤¾à¤² करें"
#: editor/export_template_manager.cpp
msgid "(Installed)"
-msgstr ""
+msgstr "(सà¥à¤¥à¤¾à¤ªà¤¿à¤¤)"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
-msgstr ""
+msgstr "डाउनलोड"
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
-msgstr ""
+msgstr "विकास के निरà¥à¤®à¤¾à¤£ के लिठआधिकारिक निरà¥à¤¯à¤¾à¤¤ टेमà¥à¤ªà¤²à¥‡à¤Ÿà¤‰à¤ªà¤²à¤¬à¥à¤§ नहीं हैं।"
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(लापता)"
#: editor/export_template_manager.cpp
msgid "(Current)"
-msgstr ""
+msgstr "(वरà¥à¤¤à¤®à¤¾à¤¨)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr ""
+msgstr "दरà¥à¤ªà¤£ को पà¥à¤¨à¤ƒ पà¥à¤°à¤¾à¤ªà¥à¤¤ करना, कृपया पà¥à¤°à¤¤à¥€à¤•à¥à¤·à¤¾ करें ..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿ संसà¥à¤•à¤°à¤£ '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "निरà¥à¤¯à¤¾à¤¤ टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ ज़िप नहीं खोल सकते।"
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates: %s."
-msgstr ""
+msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ के अंदर अमानà¥à¤¯ संसà¥à¤•à¤°à¤£.txt पà¥à¤°à¤¾à¤°à¥‚प: % à¤à¤¸à¥¤"
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ के अंदर कोई संसà¥à¤•à¤°à¤£.txt नहीं मिला।"
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr ""
+msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ के लिठपथ बनाने में तà¥à¤°à¥à¤Ÿà¤¿:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
-msgstr ""
+msgstr "à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ निकालना"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "आयात:"
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
-msgstr ""
+msgstr "तà¥à¤°à¥à¤Ÿà¤¿ दरà¥à¤ªà¤£ की सूची हो रही है।"
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
-msgstr ""
+msgstr "मिरर लिसà¥à¤Ÿ की तà¥à¤°à¥à¤Ÿà¤¿ पारà¥à¤¸à¤¿à¤‚ग जेसन । कृपया इस मà¥à¤¦à¥à¤¦à¥‡ की रिपोरà¥à¤Ÿ करें!"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"इस संसà¥à¤•à¤°à¤£ के लिठकोई डाउनलोड लिंक नहीं मिला। पà¥à¤°à¤¤à¥à¤¯à¤•à¥à¤· डाउनलोड केवल आधिकारिक रिलीज के "
+"लिठउपलबà¥à¤§ है।"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "हल नहीं कर सकते।"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr ""
+msgstr "कनेकà¥à¤Ÿ नहीं कर सकते।"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
-msgstr ""
+msgstr "कोई जवाब नहीं।"
#: editor/export_template_manager.cpp
msgid "Request Failed."
-msgstr ""
+msgstr "अनà¥à¤°à¥‹à¤§ विफल रहा।"
#: editor/export_template_manager.cpp
msgid "Redirect Loop."
-msgstr ""
+msgstr "लूप को रीडायरेकà¥à¤Ÿ करते हैं।"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
+msgstr "विफल:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr ""
+msgstr "पूरा डाउनलोड करें।"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cannot remove temporary file:"
-msgstr "निकाला नहीं जा सकता:"
+msgstr "अलà¥à¤ªà¤•à¤¾à¤²à¤¿à¤• फ़ाइल निकाली नहीं जा सकà¥à¤¤à¥€:"
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
+"टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ सà¥à¤¥à¤¾à¤ªà¤¨à¤¾ विफल रही।\n"
+"समसà¥à¤¯à¤¾à¤—à¥à¤°à¤¸à¥à¤¤ टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ अभिलेखागार '%' पर पाया जा सकता है।"
#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
@@ -3417,24 +3472,24 @@ msgstr "लोड होने मे तà¥à¤°à¥à¤Ÿà¤¿:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr ""
+msgstr "मिरर से कनेकà¥à¤Ÿ..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
-msgstr ""
+msgstr "डिसà¥à¤•à¤¨à¥‡à¤•à¥à¤Ÿ"
#: editor/export_template_manager.cpp
msgid "Resolving"
-msgstr ""
+msgstr "समाधान"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "हल नहीं कर सकते"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
-msgstr ""
+msgstr "जोड़ने..."
#: editor/export_template_manager.cpp
msgid "Can't Connect"
@@ -3442,24 +3497,24 @@ msgstr "कनेकà¥à¤Ÿ नहीं कर सकते"
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "जà¥à¤¡à¤¼à¤¾"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
-msgstr ""
+msgstr "अनà¥à¤°à¥‹à¤§..."
#: editor/export_template_manager.cpp
msgid "Downloading"
-msgstr ""
+msgstr "डाउनलोड"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr ""
+msgstr "कनेकà¥à¤¶à¤¨ तà¥à¤°à¥à¤Ÿà¤¿"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "à¤à¤¸à¤à¤¸à¤à¤² हैंडशेक à¤à¤°à¤°"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
@@ -3467,19 +3522,19 @@ msgstr "अनकॉमिंग à¤à¤‚डà¥à¤°à¥‰à¤‡à¤¡ बिलà¥à¤¡ सà¥
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "वरà¥à¤¤à¤®à¤¾à¤¨ संसà¥à¤•à¤°à¤£:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr ""
+msgstr "सà¥à¤¥à¤¾à¤ªà¤¿à¤¤ संसà¥à¤•à¤°à¤£:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "फ़ाइल से इंसà¥à¤Ÿà¥‰à¤² करें"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr ""
+msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿ निकालें"
#: editor/export_template_manager.cpp
msgid "Select Template File"
@@ -3487,19 +3542,19 @@ msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿ फ़ाइल का चयन करें"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
-msgstr ""
+msgstr "गोडॉट à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr ""
+msgstr "à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ टेमà¥à¤ªà¤²à¥‡à¤Ÿ मैनेजर"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr ""
+msgstr "टेमà¥à¤ªà¤²à¥‡à¤Ÿà¥à¤¸ डाउनलोड करें"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr ""
+msgstr "सूची से दरà¥à¤ªà¤£ चà¥à¤¨à¥‡à¤‚: (शिफà¥à¤Ÿ +कà¥à¤²à¤¿à¤•: बà¥à¤°à¤¾à¤‰à¤œà¤¼à¤° में खà¥à¤²à¤¾)"
#: editor/filesystem_dock.cpp
msgid "Favorites"
@@ -3508,14 +3563,15 @@ msgstr "पसंद"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
+"सà¥à¤¥à¤¿à¤¤à¤¿: फाइल का आयात विफल रहा। कृपया फाइल को ठीक करें और मैनà¥à¤¯à¥à¤…ल रूप से पà¥à¤¨à¤°à¥à¤†à¤¯à¤¾à¤¤ करें।"
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr ""
+msgstr "संसाधनों की जड़ को सà¥à¤¥à¤¾à¤¨à¤¾à¤‚तरित/नाम नहीं दे सकते ।"
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "फ़ोलà¥à¤¡à¤° को अपने आप में नहीं ले जा सकते।"
#: editor/filesystem_dock.cpp
msgid "Error moving:"
@@ -3531,27 +3587,27 @@ msgstr "निरà¥à¤­à¤°à¤¤à¤¾ को अपडेट करने में à
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
-msgstr ""
+msgstr "कोई नाम पà¥à¤°à¤¦à¤¾à¤¨ नहीं किया गया।"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
-msgstr ""
+msgstr "बशरà¥à¤¤à¥‡ नाम में अमानà¥à¤¯ पातà¥à¤° होते हैं।"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "इस नाम से फ़ाइल या फ़ोलà¥à¤¡à¤° पहले से मौजूद."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr ""
+msgstr "नाम मे अमानà¥à¤¯ अकà¥à¤·à¤° मौजूद."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr ""
+msgstr "फ़ाइल का नाम बदल रहे है:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "फ़ोलà¥à¤¡à¤° का नाम बदल रहे है:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
@@ -3563,11 +3619,11 @@ msgstr "डà¥à¤ªà¥à¤²à¤¿à¤•à¥‡à¤Ÿà¤¿à¤‚ग फ़ोलà¥à¤¡à¤°:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
-msgstr ""
+msgstr "नई उतà¥à¤¤à¤°à¤¾à¤§à¤¿à¤•à¤¾à¤° पà¥à¤°à¤¾à¤ªà¥à¤¤ सीन"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
-msgstr ""
+msgstr "मेन सीन सेट करे"
#: editor/filesystem_dock.cpp
msgid "Open Scenes"
@@ -3587,7 +3643,7 @@ msgstr "पसंदीदा से निकालें"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr ""
+msgstr "निरà¥à¤­à¤°à¤¿à¤¤ फ़ाइलें संपादित करें..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
@@ -3890,7 +3946,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6691,14 +6747,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7136,6 +7184,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7224,13 +7276,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9663,6 +9715,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10633,6 +10692,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10760,6 +10825,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "â€à¤à¤•à¥à¤¸à¤ªà¥‹à¤°à¥à¤Ÿ पà¥à¤°à¥‹à¤«à¤¼à¤¾à¤‡à¤²"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12280,6 +12350,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -12311,6 +12385,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Issue Tracker"
+#~ msgstr "मà¥à¤¦à¥à¤¦à¤¾ पर नज़र रखने वाला"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "बदल दिया % डी घटना (à¤à¤¸) ।"
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index ce8191c638..8627e7f239 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -1423,7 +1423,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2829,7 +2829,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3855,7 +3859,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6654,14 +6658,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7091,6 +7087,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7179,13 +7179,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9567,6 +9567,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10526,6 +10533,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10650,6 +10663,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12154,6 +12171,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index cbe475b022..d066d5e317 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -1507,7 +1507,7 @@ msgstr "AutoLoad Ãthelyezése"
msgid "Remove Autoload"
msgstr "AutoLoad Eltávolítása"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Engedélyezés"
@@ -3075,8 +3075,13 @@ msgid "Q&A"
msgstr "Kérdések és Válaszok"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Problémakövető"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Újraimportálás"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4167,7 +4172,7 @@ msgid "Reimport"
msgstr "Újraimportálás"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -7177,14 +7182,6 @@ msgid "Open Godot online documentation."
msgstr "Godot online dokumentáció megnyitása"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Keresés a referencia dokumentációban."
@@ -7645,6 +7642,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7735,13 +7736,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10264,6 +10265,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -11270,6 +11278,12 @@ msgid "Script file already exists."
msgstr "Már létezik '%s' AutoLoad!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Osztály:"
@@ -11402,6 +11416,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Projekt Exportálása"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12954,6 +12973,10 @@ msgstr ""
"gyermekévé, hogy így kapjon méretet. Ellenkező esetben tegye RenderTarget-"
"té, és állítsa hozzá a belső textúráját valamilyen node-hoz kirajzolásra."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -12985,6 +13008,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Issue Tracker"
+#~ msgstr "Problémakövető"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Lecserélve %d előfordulás."
diff --git a/editor/translations/id.po b/editor/translations/id.po
index c4ead514c6..54222d1aeb 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -25,12 +25,13 @@
# Akhmad Zulfikar <azuldegratz@gmail.com>, 2020.
# Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020.
# zephyroths <ridho.hikaru@gmail.com>, 2020.
+# Richard Urban <redasuio1@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-08 22:33+0000\n"
-"Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n"
+"PO-Revision-Date: 2020-04-16 11:03+0000\n"
+"Last-Translator: Richard Urban <redasuio1@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -38,7 +39,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1462,7 +1463,7 @@ msgstr "Pindahkan Autoload"
msgid "Remove Autoload"
msgstr "Hapus Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Aktifkan"
@@ -2947,8 +2948,13 @@ msgid "Q&A"
msgstr "Tanya Jawab"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Pelacak Isu"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Impor ulang"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4000,7 +4006,8 @@ msgid "Reimport"
msgstr "Impor ulang"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+#, fuzzy
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Simpan skena, impor ulang, dan mulai ulang"
#: editor/import_dock.cpp
@@ -5874,7 +5881,6 @@ msgid "Couldn't create a single convex collision shape."
msgstr "Tidak dapat membuat convex collision shape tunggal."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Buat Bentuk Cembung"
@@ -5887,7 +5893,6 @@ msgid "Couldn't create any collision shapes."
msgstr "Tidak dapat membuat bentuk collision."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Buat Beberapa Bentuk Cembung"
@@ -5964,7 +5969,6 @@ msgstr ""
"collision."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Buat Saudara Tunggal Convex Collision"
@@ -6855,14 +6859,6 @@ msgid "Open Godot online documentation."
msgstr "Buka dokumentasi daring Godot."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Minta Dokumentasi"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Bantu tingkatkan dokumentasi Godot dengan memberikan tanggapan."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Cari dokumentasi referensi."
@@ -7301,6 +7297,11 @@ msgid "This operation requires a single selected node."
msgstr "Operasi ini membutuhkan satu node yang dipilih."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Auto Orthogonal Enabled"
+msgstr "Ortogonal"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Kunci Rotasi Tampilan"
@@ -7389,6 +7390,10 @@ msgid "Freelook Slow Modifier"
msgstr "Pengubah Lambat Tampilan Bebas"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Rotasi Tampilan Terkunci"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7397,10 +7402,6 @@ msgstr ""
"Tidak bisa digunakan sebagai indikasi kinerja gim yang dapat dihandalkan."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Rotasi Tampilan Terkunci"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Dialog XForm"
@@ -9924,6 +9925,13 @@ msgstr ""
"Saat ini Anda tidak memiliki proyek.\n"
"Apakah Anda ingin menjelajahi contoh proyek resmi di Pustaka Aset?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Kunci "
@@ -10914,6 +10922,12 @@ msgid "Script file already exists."
msgstr "Berkas skrip sudah ada."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nama Kelas:"
@@ -11034,6 +11048,11 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Ekspor Profil"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Lokasi Resource"
@@ -11298,7 +11317,6 @@ msgid "GridMap Paste Selection"
msgstr "Rekat(Paste) Seleksi GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paint"
msgstr "Cat GridMap"
@@ -11716,7 +11734,7 @@ msgstr "Tidak dapat membuat fungsi dengan node fungsi."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
-msgstr ""
+msgstr "Tidak dapat membuat fungsi node dari node beberapa fungsi."
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
@@ -11881,19 +11899,19 @@ msgstr "Nama paket tidak ada."
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "Segmen paket panjangnya harus tidak boleh nol."
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "Karakter '%s' tidak diizinkan dalam penamaan paket aplikasi Android."
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "Digit tidak boleh diletakkan sebagai karakter awal di segmen paket."
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "Karakter '%s' tidak bisa dijadikan karakter awal dalam segmen paket."
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
@@ -11939,7 +11957,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
-msgstr ""
+msgstr "Kunci Publik untuk ekspansi APK tidak valid."
#: platform/android/export/export.cpp
msgid "Invalid package name:"
@@ -11950,6 +11968,8 @@ msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
+"Mencoba untuk membangun dari templat build khusus, tapi tidak ada informasi "
+"versinya. Silakan pasang ulang dari menu 'Proyek'."
#: platform/android/export/export.cpp
msgid ""
@@ -11958,24 +11978,30 @@ msgid ""
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
+"Versi build Android tidak cocok:\n"
+" Templat terpasang: %s\n"
+" Versi Godot: %s\n"
+"Silakan pasang ulang templat build Android dari menu 'Project'."
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
-msgstr ""
+msgstr "Membangun Proyek Android (gradle)"
#: platform/android/export/export.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
+"Pembangunan proyek Android gagal, periksa output untuk galatnya.\n"
+"Atau kunjungi docs.godotengine.org untuk dokumentasi build Android."
#: platform/android/export/export.cpp
msgid "No build apk generated at: "
-msgstr ""
+msgstr "Tak ada build apk yang dihasilkan di: "
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
-msgstr ""
+msgstr "Kurang identifier."
#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
@@ -11984,6 +12010,7 @@ msgstr "Karakter '%s' tidak diizinkan dalam Identifier."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
+"App Store Team ID tidak ditetapkan - tidak dapat mengonfigurasi proyek."
#: platform/iphone/export/export.cpp
msgid "Invalid Identifier:"
@@ -11991,19 +12018,19 @@ msgstr "Identifier tidak valid:"
#: platform/iphone/export/export.cpp
msgid "Required icon is not specified in the preset."
-msgstr ""
+msgstr "Ikon yang dibutuhkan tidak ditentukan dalam preset."
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
-msgstr ""
+msgstr "Hentikan Server HTTP"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
-msgstr ""
+msgstr "Jalankan di Peramban"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
-msgstr ""
+msgstr "Jalankan HTML yang diekspor dalam peramban baku sistem."
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
@@ -12055,31 +12082,31 @@ msgstr "Warna latar belakang tidak valid."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
+msgstr "Dimensi gambar Logo Store tidak valid (harus 50x50)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
+msgstr "Dimensi gambar logo persegi 44x44 tidak valid (harus 44x44)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
+msgstr "Dimensi gambar logo persegi 71x71 tidak valid (harus 71x71)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
+msgstr "Dimensi gambar logo persegi 150x150 tidak valid (harus 150x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
+msgstr "Dimensi gambar logo persegi 310x310 tidak valid (harus 310x310)."
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
+msgstr "Dimensi gambar logo 310x150 lebarnya tidak valid (harus 310x150)."
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
+msgstr "Dimensi gambar splash screen tidak valid (harus 620x300)."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -12104,6 +12131,10 @@ msgid ""
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
+"Node ini tidak punya shape, jadi dia tidak bisa bertabrakan atau "
+"berinteraksi dengan objek lain.\n"
+"Pertimbangkan untuk menambahkan CollisionShape2D atau CollisionPolygon2D "
+"sebagai anak untuk mendefinisikan bentuknya."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -12145,6 +12176,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Animasi CPUParticles2D membutuhkan penggunaan CanvasItemMaterial dengan "
+"\"Animasi Partikel\" diaktifkan."
#: scene/2d/light_2d.cpp
msgid ""
@@ -12194,18 +12227,25 @@ msgid ""
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles\" option for this purpose."
msgstr ""
+"Partikel berbasis GPU tidak didukung oleh video driver GLES2.\n"
+"Gunakan node CPUParticles2D sebagai gantinya. Anda dapat menggunakan opsi "
+"\"Konversikan jadi CPUParticles\" untuk tujuan ini."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
+"Material untuk memproses partikel belum ditetapkan, jadi tidak ada perilaku "
+"yang dimunculkan."
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Animasi Particles2D membutuhkan penggunaan CanvasItemMaterial dengan "
+"\"Animasi Partikel\" diaktifkan."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -12219,6 +12259,9 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
+"Perubahan ukuran RigidBody2D (dalam mode karakter atau rigid/pejal) akan "
+"ditimpa oleh mesin fisika saat menjalankan.\n"
+"Sebagai gantinya, ubahlah ukuran di anakan collision shape-nya saja."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -12227,16 +12270,19 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "Ikatan Bone2D ini harus diakhiri dengan node Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
+"Bone2D hanya bekerja dengan Skeleton2D atau Bone2D lain sebagai node induk."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+"Tulang ini tidak memiliki pose REST yang sesuai. Pergi ke node Skeleton2D "
+"dan tetapkan."
#: scene/2d/tile_map.cpp
msgid ""
@@ -12258,47 +12304,51 @@ msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "ARVRCamera wajib memiliki node ARVROrigin sebagai induknya."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "ARVRController wajib memiliki node ARVROrigin sebagai induknya."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
+"ID pengontrol tidak boleh 0 atau pengontrol ini tidak terikat ke pengontrol "
+"yang sebenarnya."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr ""
+msgstr "ARVRAnchor wajib memiliki node ARVROrigin sebagai induknya."
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
+"ID jangkar tidak boleh 0 atau jangkar ini tidak akan terikat ke jangkar "
+"aslinya."
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr ""
+msgstr "ARVROrigin membutuhkan node anak ARVRCamera."
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(Waktu tersisa: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
-msgstr ""
+msgstr "Plotting Meshes: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
-msgstr ""
+msgstr "Plotting Lights:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
@@ -12642,6 +12692,10 @@ msgstr ""
"tidak, jadikan sebagai RenderTarget dan tetapkan tekstur internal nya ke "
"beberapa node untuk ditampilkan."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Sumber tidak sah untuk pratinjau."
@@ -12670,6 +12724,15 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex."
msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
+#~ msgid "Issue Tracker"
+#~ msgstr "Pelacak Isu"
+
+#~ msgid "Request Docs"
+#~ msgstr "Minta Dokumentasi"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Bantu tingkatkan dokumentasi Godot dengan memberikan tanggapan."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "kejadian %d diganti."
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 213e7d239b..e2943eb9cf 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -4,12 +4,13 @@
# This file is distributed under the same license as the Godot source code.
# Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018.
# Kaan Gül <qaantum@hotmail.com>, 2018.
+# Einar Magnús Einarsson <einar.m.einarsson@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:40+0100\n"
-"Last-Translator: Jóhannes G. Þorsteinsson <johannesg@johannesg.com>\n"
+"PO-Revision-Date: 2020-04-16 11:03+0000\n"
+"Last-Translator: Einar Magnús Einarsson <einar.m.einarsson@gmail.com>\n"
"Language-Team: Icelandic <https://hosted.weblate.org/projects/godot-engine/"
"godot/is/>\n"
"Language: is\n"
@@ -17,34 +18,35 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 4.0.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "Ógild breyta send til convert(), notaðu TYPE_ * fasti."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Búist var við streng með lengd 1 (a character)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "Ekki nægt minni til að umskrá bæti eða ógilt snið."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Ógild inntak % i (ekki sent áfram)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
+"Ekki hægt að nota \"self\" vegna þess að tilvik er \"null\" (ekki samþykkt)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Ógilt reiknitákn notað í útreikningi % s,% s og% s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
@@ -1441,7 +1443,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2852,7 +2854,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3878,7 +3884,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6689,14 +6695,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7127,6 +7125,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7215,13 +7217,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9627,6 +9629,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10588,6 +10597,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10708,6 +10723,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12215,6 +12234,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 738718a0fa..1c7c72ce12 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -44,11 +44,13 @@
# nickfla1 <lanterniniflavio@gmail.com>, 2019.
# Fabio Iotti <fabiogiopla@gmail.com>, 2020.
# Douglas Fiedler <dognew@gmail.com>, 2020.
+# E440QF <ettore.beltra@gmail.com>, 2020.
+# Giuseppe Lucido <giuseppe.lucido@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-27 07:01+0000\n"
+"PO-Revision-Date: 2020-04-27 08:25+0000\n"
"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
@@ -57,7 +59,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1484,7 +1486,7 @@ msgstr "Sposta Autoload"
msgid "Remove Autoload"
msgstr "Rimuovi Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Abilita"
@@ -2983,8 +2985,12 @@ msgid "Q&A"
msgstr "Domande e risposte"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Tracciatore segnalazioni"
+msgid "Report a Bug"
+msgstr "Riporta un Bug"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Invia opinione sui documenti"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4043,8 +4049,8 @@ msgid "Reimport"
msgstr "Reimporta"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr "Salva scene, importa nuovamente e riavvia"
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "Salva scene, re-importa e riavvia"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -6023,7 +6029,6 @@ msgstr ""
"collisioni."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Crea Singolo Fratello di Collisione Convessa"
@@ -6918,14 +6923,6 @@ msgid "Open Godot online documentation."
msgstr "Apri la documentazione online di Godot."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Documentazione richiesta"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Aiutate a migliorare la documentazione di Godot fornendo feedback."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Cerca Riferimenti nella documentazione."
@@ -7361,6 +7358,10 @@ msgid "This operation requires a single selected node."
msgstr "Questa operazione richiede un solo nodo selezionato."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Ortogonale Automatico Abilitato"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Blocca Rotazione Vista"
@@ -7449,6 +7450,10 @@ msgid "Freelook Slow Modifier"
msgstr "Modificatore Vista Libera Velocità Lenta"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Rotazione Vista Bloccata"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7458,10 +7463,6 @@ msgstr ""
"gioco."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Rotazione Vista Bloccata"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Finestra di XForm"
@@ -9987,6 +9988,13 @@ msgstr ""
"Al momento non hai nessun progetto.\n"
"Ti piacerebbe esplorare gli esempi ufficiali nella libreria degli Asset?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Tasto "
@@ -10975,6 +10983,14 @@ msgid "Script file already exists."
msgstr "Il file di script esiste già."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Note: Gli script pre-installati hanno alcune limitazioni e non possono "
+"essere modificati utilizzando un editor esterno."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nome Classe:"
@@ -11095,6 +11111,11 @@ msgid "Total:"
msgstr "Totale:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Esporta profilo"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Percorso Risorsa"
@@ -12477,6 +12498,7 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape non supporta RigidBody in modalità diverse da static."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -12774,6 +12796,12 @@ msgstr ""
"Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un "
"RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+"La dimensione del Viewport deve essere maggiore di 0 affinché qualcosa sia "
+"visibile."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Fonte non valida per l'anteprima."
@@ -12802,6 +12830,15 @@ msgstr "Varyings può essere assegnato soltanto nella funzione del vertice."
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
+#~ msgid "Issue Tracker"
+#~ msgstr "Tracciatore segnalazioni"
+
+#~ msgid "Request Docs"
+#~ msgstr "Documentazione richiesta"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Aiutate a migliorare la documentazione di Godot fornendo feedback."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Rimpiazzate %d occorrenze."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 0bb76f1261..aac20e9666 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -7,7 +7,7 @@
# Daisuke Saito <d.saito@coriginate.com>, 2017, 2018.
# h416 <shinichiro.hirama@gmail.com>, 2017.
# hopping tappy (ãŸã£ã´ã•ã‚“) <hopping.tappy@gmail.com>, 2016-2017, 2018.
-# Jun Shiozawa <haresecret@gmail.com>, 2017, 2018.
+# Jun Shiozawa <haresecret@gmail.com>, 2017, 2018, 2020.
# Lexi Grafen <shfeedly@gmail.com>, 2017.
# NoahDigital <taku_58@hotmail.com>, 2017.
# Shinsuke Masuda <shinsuke.masuda@gmail.com>, 2018.
@@ -35,8 +35,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-16 09:43+0000\n"
-"Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n"
+"PO-Revision-Date: 2020-04-27 08:25+0000\n"
+"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -44,7 +44,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -53,7 +53,7 @@ msgstr "convert() ã®å¼•æ•°ã®åž‹ãŒç„¡åŠ¹ã§ã™ã€‚TYPE_* 定数を使ã£ã¦ãã
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "é•·ã•ãŒ1ã®æ–‡å­—列(文字)を予期ã—ã¾ã—ãŸã€‚"
+msgstr "é•·ã•1ã®æ–‡å­—列(文字)ãŒå¿…è¦ã§ã™ã€‚"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -63,19 +63,19 @@ msgstr "デコードã™ã‚‹ã«ã¯ãƒã‚¤ãƒˆãŒè¶³ã‚Šãªã„ã‹ã€ã¾ãŸã¯ç„¡åŠ¹ãª
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "入力ã•ã‚ŒãŸå¼ %i ã¯ç„¡åŠ¹ã§ã™"
+msgstr "å¼ä¸­ã®ç„¡åŠ¹ãªå…¥åŠ› %i (渡ã•ã‚Œã¦ã„ã¾ã›ã‚“)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "インスタンス㌠null ã®ãŸã‚ã€self ã¯ä½¿ç”¨ã§ãã¾ã›ã‚“"
+msgstr "インスタンスãŒnull(渡ã•ã‚Œãªã„)ã§ã‚ã‚‹ãŸã‚ã€selfã¯ä½¿ç”¨ã§ãã¾ã›ã‚“"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "æ¼”ç®—å­ %s, %s, %s ã«å¯¾ã™ã‚‹å€¤ãŒç„¡åŠ¹ã§ã™ã€‚"
+msgstr "æ¼”ç®—å­ %s ã«å¯¾ã™ã‚‹ç„¡åŠ¹ãªã‚ªãƒšãƒ©ãƒ³ãƒ‰ã§ã™ã€%s åŠã³ %s。"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "基本型 %s ã®åž‹ %s ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ãŒç„¡åŠ¹ã§ã™"
+msgstr "タイプ %s ã®ã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ãŒç„¡åŠ¹ã€ã“ã‚Œã¯åŸºåº•åž‹ %s 用ã§ã™"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
@@ -83,39 +83,39 @@ msgstr "インデックス '%s' (基底型 %s) ã¯ç„¡åŠ¹ãªåå‰ã§ã™"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr "'%s' ã®å¼•æ•°ã¯ç„¡åŠ¹ã§ã™"
+msgstr "'%s' を構築ã™ã‚‹ãŸã‚ã®å¼•æ•°ãŒç„¡åŠ¹ã§ã™"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "'%s' ã¸ã®å‘¼ã³å‡ºã—:"
+msgstr "'%s' ã®å‘¼ã³å‡ºã—時:"
#: core/ustring.cpp
msgid "B"
-msgstr "\\ B"
+msgstr "B"
#: core/ustring.cpp
msgid "KiB"
-msgstr "\\ KiB"
+msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
-msgstr "\\ MiB"
+msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
-msgstr "\\ GiB"
+msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
-msgstr "\\ TiB"
+msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
-msgstr "\\ PiB"
+msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
-msgstr "\\ EiB"
+msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@@ -297,7 +297,7 @@ msgstr "時間 (秒): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr "トラックを有効ã«ã™ã‚‹"
+msgstr "トラックを有効 / 無効"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -330,11 +330,11 @@ msgstr "キュービック"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr "ループインタプリタを抑ãˆè¾¼ã¿ï¼ˆclamp)"
+msgstr "ループインタプリタを抑ãˆè¾¼ã¿(clamp)"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr "ループインタプリタをラップ(wrap)"
+msgstr "ループインタプリタをラップ(wrap)"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -721,11 +721,11 @@ msgstr "%d ã‚’ç½®æ›ã—ã¾ã—ãŸã€‚"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr "ï¼…d件ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚"
+msgstr "%d件ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
-msgstr "ï¼…d件ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚"
+msgstr "%d件ã®ä¸€è‡´ãŒè¦‹ã¤ã‹ã‚Šã¾ã—ãŸã€‚"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -1049,7 +1049,7 @@ msgstr "次ã®ã‚ªãƒ¼ãƒŠãƒ¼:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr "é¸æŠžã—ãŸãƒ•ã‚¡ã‚¤ãƒ«ã‚’プロジェクトã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹? (å…ƒã«æˆ»ã›ã¾ã›ã‚“)"
+msgstr "é¸æŠžã—ãŸãƒ•ã‚¡ã‚¤ãƒ«ã‚’プロジェクトã‹ã‚‰å‰Šé™¤ã—ã¾ã™ã‹ï¼Ÿ(å…ƒã«æˆ»ã›ã¾ã›ã‚“)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1058,7 +1058,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
"除去ã—よã†ã¨ã—ã¦ã„るファイルã¯ä»–ã®ãƒªã‚½ãƒ¼ã‚¹ã®å‹•ä½œã«å¿…è¦ã§ã™ã€‚\n"
-"無視ã—ã¦é™¤åŽ»ã—ã¾ã™ã‹ï¼Ÿ (å…ƒã«æˆ»ã›ã¾ã›ã‚“)"
+"無視ã—ã¦é™¤åŽ»ã—ã¾ã™ã‹ï¼Ÿ(å…ƒã«æˆ»ã›ã¾ã›ã‚“)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1090,7 +1090,7 @@ msgstr "読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼ï¼"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "%d 個ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’完全ã«å‰Šé™¤ã—ã¾ã™ã‹?(元ã«æˆ»ã›ã¾ã›ã‚“!)"
+msgstr "%d 個ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’完全ã«å‰Šé™¤ã—ã¾ã™ã‹ï¼Ÿ(å…ƒã«æˆ»ã›ã¾ã›ã‚“ï¼)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
@@ -1210,7 +1210,7 @@ msgstr "コンãƒãƒ¼ãƒãƒ³ãƒˆ"
#: editor/editor_about.cpp
msgid "Licenses"
-msgstr "ライセンス"
+msgstr "ライセンス文書"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
@@ -1251,7 +1251,7 @@ msgstr "インストール"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr "パッケージインストーラー"
+msgstr "パッケージインストーラ"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -1271,15 +1271,15 @@ msgstr "オーディオãƒã‚¹ã®ãƒœãƒªãƒ¥ãƒ¼ãƒ ã‚’変更"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "オーディオãƒã‚¹ã®ã‚½ãƒ­ã‚’切り替ãˆ"
+msgstr "オーディオãƒã‚¹ã®ã‚½ãƒ­ã‚’オン / オフ"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr "オーディオãƒã‚¹ã®ãƒŸãƒ¥ãƒ¼ãƒˆã‚’切り替ãˆ"
+msgstr "オーディオãƒã‚¹ã®ãƒŸãƒ¥ãƒ¼ãƒˆã‚’オン / オフ"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "オーディオãƒã‚¹ã®ãƒã‚¤ãƒ‘スエフェクトを切り替ãˆ"
+msgstr "オーディオãƒã‚¹ã®ãƒã‚¤ãƒ‘スエフェクトをオン / オフ"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
@@ -1287,7 +1287,7 @@ msgstr "オーディオãƒã‚¹ã®å‡ºåŠ›å…ˆã‚’é¸æŠž"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr "オーディオãƒã‚¹ã‚¨ãƒ•ã‚§ã‚¯ãƒˆã‚’追加"
+msgstr "オーディオãƒã‚¹ エフェクトを追加"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
@@ -1299,7 +1299,7 @@ msgstr "ãƒã‚¹ã‚¨ãƒ•ã‚§ã‚¯ãƒˆã‚’削除"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
-msgstr "ドラッグ・アンド・ドロップã§ä¸¦ã³æ›¿ãˆã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
+msgstr "ドラッグ&ドロップã§ä¸¦ã³æ›¿ãˆã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -1340,7 +1340,7 @@ msgstr "オーディオãƒã‚¹ã‚’追加"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr "マスター ãƒã‚¹ã¯å‰Šé™¤ã§ãã¾ã›ã‚“!"
+msgstr "マスターãƒã‚¹ã¯å‰Šé™¤ã§ãã¾ã›ã‚“ï¼"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
@@ -1372,7 +1372,7 @@ msgstr "オーディオãƒã‚¹ã®ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã‚’é–‹ã"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
-msgstr "'ï¼…s' ファイルãŒã‚ã‚Šã¾ã›ã‚“。"
+msgstr "'%s' ファイルãŒã‚ã‚Šã¾ã›ã‚“。"
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
@@ -1458,7 +1458,7 @@ msgstr "自動読込ã¿ã®åå‰å¤‰æ›´"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "グローãƒãƒ«ã®è‡ªå‹•èª­è¾¼ã¿ã‚’切り替ãˆ"
+msgstr "グローãƒãƒ«ã®è‡ªå‹•èª­è¾¼ã¿ã‚’オン / オフ"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1468,7 +1468,7 @@ msgstr "自動読込ã¿ã‚’移動"
msgid "Remove Autoload"
msgstr "自動読込ã¿ã‚’除去"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "有効"
@@ -1549,7 +1549,7 @@ msgstr "ディレクトリをé¸æŠž"
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr "フォルダーを作æˆ"
+msgstr "フォルダを作æˆ"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
@@ -1777,7 +1777,7 @@ msgstr "エディタ機能ã®ãƒ—ロファイルã®ç®¡ç†"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr "ç¾åœ¨ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠž"
+msgstr "ç¾åœ¨ã®ãƒ•ã‚©ãƒ«ãƒ€ã‚’é¸æŠž"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
@@ -1785,7 +1785,7 @@ msgstr "ファイルãŒæ—¢ã«å­˜åœ¨ã—ã¾ã™ã€‚上書ãã—ã¾ã™ã‹ï¼Ÿ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select This Folder"
-msgstr "ã“ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠž"
+msgstr "ã“ã®ãƒ•ã‚©ãƒ«ãƒ€ã‚’é¸æŠž"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1858,11 +1858,11 @@ msgstr "上ã¸"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr "éš ã—ファイルã®åˆ‡ã‚Šæ›¿ãˆ"
+msgstr "éš ã—ファイルをオン / オフ"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "ãŠæ°—ã«å…¥ã‚Šã®åˆ‡ã‚Šæ›¿ãˆ"
+msgstr "ãŠæ°—ã«å…¥ã‚Šã®ã‚ªãƒ³ / オフ"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
@@ -1902,7 +1902,7 @@ msgstr "ç¾åœ¨ã®ãƒ•ã‚©ãƒ«ãƒ€ã‚’ãŠæ°—ã«å…¥ã‚Šã«ã™ã‚‹/ãŠæ°—ã«å…¥ã‚Šã‹ã‚‰å¤
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
-msgstr "éš ã—ファイルã®è¡¨ç¤º/éžè¡¨ç¤ºã‚’切り替ãˆã¾ã™ã€‚"
+msgstr "éš ã—ファイルã®è¡¨ç¤º / éžè¡¨ç¤ºã‚’切り替ãˆã¾ã™ã€‚"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
@@ -2393,7 +2393,7 @@ msgstr "é–‰ã˜ã‚‹å‰ã«ã€'%s' ã¸ã®å¤‰æ›´ã‚’ä¿å­˜ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr "ï¼…s個ã®å¤‰æ›´ã•ã‚ŒãŸãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã—ã¾ã—ãŸã€‚"
+msgstr "%s個ã®å¤‰æ›´ã•ã‚ŒãŸãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã—ã¾ã—ãŸã€‚"
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
@@ -2449,7 +2449,7 @@ msgstr "å…ƒã«æˆ»ã™"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr "ã“ã®æ“作ã¯å…ƒã«æˆ»ã›ã¾ã›ã‚“。ãã‚Œã§ã‚‚å…ƒã«æˆ»ã—ã¾ã™ã‹?"
+msgstr "ã“ã®æ“作ã¯å–り消ã›ã¾ã›ã‚“。ãã‚Œã§ã‚‚å…ƒã«æˆ»ã—ã¾ã™ã‹?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
@@ -2461,7 +2461,7 @@ msgstr "終了"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr "エディターを終了ã—ã¾ã™ã‹ï¼Ÿ"
+msgstr "エディタを終了ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
@@ -2696,7 +2696,7 @@ msgstr "æ–°è¦ã‚·ãƒ¼ãƒ³"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr "æ–°ã—ã„継承ã—ãŸã‚·ãƒ¼ãƒ³..."
+msgstr "æ–°ã—ã„継承シーン..."
#: editor/editor_node.cpp
msgid "Open Scene..."
@@ -2804,7 +2804,7 @@ msgid ""
"connect to the IP of this computer in order to be debugged."
msgstr ""
"エクスãƒãƒ¼ãƒˆã¾ãŸã¯ãƒ‡ãƒ—ロイを行ã†å ´åˆã€ç”Ÿæˆã•ã‚ŒãŸå®Ÿè¡Œãƒ•ã‚¡ã‚¤ãƒ«ã¯ãƒ‡ãƒãƒƒã‚°ã®ãŸã‚"
-"ã«ã€ã“ã®ã‚³ãƒ³ãƒ”ューターã®ï¼©ï¼°ã«æŽ¥ç¶šã‚’試ã¿ã¾ã™ã€‚"
+"ã«ã€ã“ã®ã‚³ãƒ³ãƒ”ューターã®IPã«æŽ¥ç¶šã‚’試ã¿ã¾ã™ã€‚"
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
@@ -2902,11 +2902,11 @@ msgstr "スクリーンショットã¯Editor Data / Settingsフォルダã«ä¿å­
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "フルスクリーン切り替ãˆ"
+msgstr "フルスクリーンã®æœ‰åŠ¹åŒ– / 無効化"
#: editor/editor_node.cpp
msgid "Toggle System Console"
-msgstr "システムコンソールã®åˆ‡ã‚Šæ›¿ãˆ"
+msgstr "システムコンソールã®æœ‰åŠ¹åŒ– / 無効化"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
@@ -2951,8 +2951,12 @@ msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "課題管ç†ã‚·ã‚¹ãƒ†ãƒ "
+msgid "Report a Bug"
+msgstr "ãƒã‚°ã‚’報告"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "ドキュメントã®ãƒ•ã‚£ãƒ¼ãƒ‰ãƒãƒƒã‚¯ã‚’é€ã‚‹"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3079,7 +3083,7 @@ msgid ""
"operation again."
msgstr ""
"Androidビルドテンプレートã¯ã™ã§ã«ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«ã•ã‚Œã¦ãŠã‚Šã€ä¸Šæ›¸ãã•ã‚Œã¾ã›ã‚“。\n"
-"ã“ã®æ“作をå†è©¦è¡Œã™ã‚‹å‰ã«ã€ \"res://android/build\" ディレクトリを手動ã§å‰Šé™¤ã—"
+"ã“ã®æ“作をå†è©¦è¡Œã™ã‚‹å‰ã«ã€\"res://android/build\" ディレクトリを手動ã§å‰Šé™¤ã—"
"ã¦ãã ã•ã„。"
#: editor/editor_node.cpp
@@ -3096,7 +3100,7 @@ msgstr "ライブラリã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ"
#: editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "既存ã®ï¼ˆãƒ©ã‚¤ãƒ–ラリを)マージ"
+msgstr "既存ã®(ライブラリを)マージ"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -3193,11 +3197,11 @@ msgstr "測定:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr "フレーム時間(秒)"
+msgstr "フレーム時間(秒)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr "å¹³å‡æ™‚間(秒)"
+msgstr "å¹³å‡æ™‚é–“(秒)"
#: editor/editor_profiler.cpp
msgid "Frame %"
@@ -3348,7 +3352,7 @@ msgstr "æ–°è¦ã®å€¤:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr "キー・値ã®ãƒšã‚¢ã‚’追加"
+msgstr "キー/値ã®ãƒšã‚¢ã‚’追加"
#: editor/editor_run_native.cpp
msgid ""
@@ -3421,7 +3425,7 @@ msgstr "å…¬å¼ã®æ›¸ã出ã—テンプレートã¯é–‹ç™ºç”¨ãƒ“ルドã®å ´åˆã¯
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr "(見ã¤ã‹ã‚Šã¾ã›ã‚“)"
+msgstr "(見ã¤ã‹ã‚Šã¾ã›ã‚“)"
#: editor/export_template_manager.cpp
msgid "(Current)"
@@ -3607,7 +3611,7 @@ msgstr "テンプレートをダウンロード"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr "リストã‹ã‚‰ãƒŸãƒ©ãƒ¼ã‚’é¸æŠž: (Shift+クリック: ブラウザã§é–‹ã)"
+msgstr "リストã‹ã‚‰ãƒŸãƒ©ãƒ¼ã‚’é¸æŠž: (Shift+クリック: ブラウザã§é–‹ã)"
#: editor/filesystem_dock.cpp
msgid "Favorites"
@@ -3621,7 +3625,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr "ルートã®ãƒªã‚½ãƒ¼ã‚¹ã¯ç§»å‹•ãƒ»ãƒªãƒãƒ¼ãƒ ã§ãã¾ã›ã‚“。"
+msgstr "ルートã®ãƒªã‚½ãƒ¼ã‚¹ã¯ç§»å‹•/リãƒãƒ¼ãƒ ã§ãã¾ã›ã‚“。"
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
@@ -3673,7 +3677,7 @@ msgstr "フォルダを複製:"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
-msgstr "æ–°ã—ã„継承ã—ãŸã‚·ãƒ¼ãƒ³"
+msgstr "æ–°ã—ã„継承シーン"
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
@@ -3806,7 +3810,7 @@ msgstr "フォルダ:"
#: editor/find_in_files.cpp
msgid "Filters:"
-msgstr "フィルター:"
+msgstr "フィルタ:"
#: editor/find_in_files.cpp
msgid ""
@@ -3968,7 +3972,7 @@ msgstr "インãƒãƒ¼ãƒˆæ¸ˆã®ã‚¹ã‚¯ãƒªãƒ—トを読込ã‚ã¾ã›ã‚“ã§ã—ãŸï¼š"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr "無効・壊れãŸã‚¤ãƒ³ãƒãƒ¼ãƒˆæ¸ˆã‚¹ã‚¯ãƒªãƒ—ト(コンソールを確èªã—ã¦ãã ã•ã„):"
+msgstr "無効ã¾ãŸã¯å£Šã‚ŒãŸã‚¤ãƒ³ãƒãƒ¼ãƒˆæ¸ˆã‚¹ã‚¯ãƒªãƒ—ト(コンソールを確èªã—ã¦ãã ã•ã„):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
@@ -4003,8 +4007,8 @@ msgid "Reimport"
msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr "シーンをä¿å­˜ã—ã¦ã€å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦å†èµ·å‹•ã—ã¦ãã ã•ã„"
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "シーンをä¿å­˜ã—ã€å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã—ã¦ã‹ã‚‰ã€å†èµ·å‹•ã—ã¾ã™"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -4052,7 +4056,7 @@ msgstr "ビルトインを作æˆ"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
-msgstr "ユニークãªã‚µãƒ–リソースを生æˆ"
+msgstr "サブリソースをユニーク化ã™ã‚‹"
#: editor/inspector_dock.cpp
msgid "Open in Help"
@@ -4166,7 +4170,7 @@ msgstr "ãƒã‚¤ãƒ³ãƒˆæŒ¿å…¥"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
-msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集(点を除去)"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集(点を除去)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
@@ -4303,7 +4307,7 @@ msgstr "三角形ãŒå­˜åœ¨ã—ãªã„ãŸã‚ã€ãƒ–レンドã§ãã¾ã›ã‚“。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
-msgstr "三角形ã®è‡ªå‹•ä½œæˆã«åˆ‡ã‚Šæ›¿ãˆ"
+msgstr "三角形ã®è‡ªå‹•ä½œæˆã‚’オン / オフ"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
@@ -4374,11 +4378,11 @@ msgstr "ノードを削除"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
-msgstr "フィルター㮠オン/オフ を切り替ãˆ"
+msgstr "フィルタ㮠オン/オフ を切り替ãˆ"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
-msgstr "フィルターを変更"
+msgstr "フィルタを変更"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
@@ -4431,7 +4435,7 @@ msgstr "フィルタリングを有効化"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr "自動å†ç”Ÿã®åˆ‡ã‚Šæ›¿ãˆ"
+msgstr "自動å†ç”Ÿã®æœ‰åŠ¹åŒ– / 無効化"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
@@ -4506,27 +4510,27 @@ msgstr "編集ã™ã‚‹ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒã‚ã‚Šã¾ã›ã‚“ï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr "é¸æŠžã—ãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ç¾åœ¨ã®ä½ç½®ã‹ã‚‰é€†å†ç”Ÿã™ã‚‹ã€‚(A)"
+msgstr "é¸æŠžã—ãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ç¾åœ¨ã®ä½ç½®ã‹ã‚‰é€†å†ç”Ÿã™ã‚‹ã€‚(A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr "é¸æŠžã—ãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’最後ã‹ã‚‰é€†å†ç”Ÿã™ã‚‹ã€‚(Shift+A)"
+msgstr "é¸æŠžã—ãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’最後ã‹ã‚‰é€†å†ç”Ÿã™ã‚‹ã€‚(Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr "アニメーションã®å†ç”Ÿã‚’åœæ­¢ã™ã‚‹ã€‚(S)"
+msgstr "アニメーションã®å†ç”Ÿã‚’åœæ­¢ã™ã‚‹ã€‚(S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr "é¸æŠžã—ãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’最åˆã‹ã‚‰å†ç”Ÿã™ã‚‹ã€‚(Shift+D)"
+msgstr "é¸æŠžã—ãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’最åˆã‹ã‚‰å†ç”Ÿã™ã‚‹ã€‚(Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr "é¸æŠžã—ãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ç¾åœ¨ã®ä½ç½®ã‹ã‚‰å†ç”Ÿã™ã‚‹ã€‚(D)"
+msgstr "é¸æŠžã—ãŸã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ç¾åœ¨ã®ä½ç½®ã‹ã‚‰å†ç”Ÿã™ã‚‹ã€‚(D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr "アニメーションã®ä½ç½®ï¼ˆç§’)。"
+msgstr "アニメーションã®ä½ç½® (秒)。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
@@ -4629,7 +4633,7 @@ msgstr "ブレンド時間:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr "次(自動キュー):"
+msgstr "次 (自動キュー):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
@@ -4678,7 +4682,7 @@ msgstr "サブトランジションã«ã¯ã€é–‹å§‹ãƒŽãƒ¼ãƒ‰ã¨çµ‚了ノードãŒ
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
-msgstr "パス( %s )ã«å†ç”Ÿãƒªã‚½ãƒ¼ã‚¹ãŒè¨­å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。"
+msgstr "パス: %s ã«å†ç”Ÿãƒªã‚½ãƒ¼ã‚¹ãŒè¨­å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Removed"
@@ -4717,8 +4721,8 @@ msgstr "é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã¾ãŸã¯ãƒˆãƒ©ãƒ³ã‚¸ã‚·ãƒ§ãƒ³ã‚’除去。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
-"ã“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®è‡ªå‹•å†ç”Ÿã®é–‹å§‹ã€å†èµ·å‹•ã€ã¾ãŸã¯ã‚¼ãƒ­ã¸ã®ã‚·ãƒ¼ã‚¯ã‚’切り替ãˆã¾"
-"ã™ã€‚"
+"開始ã€å†ã‚¹ã‚¿ãƒ¼ãƒˆã€ã¾ãŸã¯ã‚¼ãƒ­ã¸ã®ã‚·ãƒ¼ã‚¯æ™‚ã«ãŠã‘ã‚‹ã€ã“ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®è‡ªå‹•å†"
+"生をオン / オフã«ã—ã¾ã™ã€‚"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
@@ -4793,7 +4797,7 @@ msgstr "ブレンド 1:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr "クロスフェード時間(秒):"
+msgstr "クロスフェード時間 (秒):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
@@ -5372,7 +5376,7 @@ msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr "ドラッグ:回転"
+msgstr "ドラッグ: 回転"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
@@ -5386,7 +5390,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr "Alt+å³ã‚¯ãƒªãƒƒã‚¯: 奥行ã(被写界深度)リストã®é¸æŠž"
+msgstr "Alt+å³ã‚¯ãƒªãƒƒã‚¯: 奥行ã(被写界深度)リストã®é¸æŠž"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5426,7 +5430,7 @@ msgstr "定è¦ãƒ¢ãƒ¼ãƒ‰"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
-msgstr "スマートスナッピングを切り替ãˆã‚‹ã€‚"
+msgstr "スマート スナッピングをオン / オフ。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
@@ -5434,7 +5438,7 @@ msgstr "スマートスナップを使ã†"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
-msgstr "グリッドスナッピングを切り替ãˆã‚‹ã€‚"
+msgstr "グリッド スナッピングをオン / オフ。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
@@ -5597,8 +5601,8 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
-"キーã®è‡ªå‹•æŒ¿å…¥ã¯ï¼ˆãƒžã‚¹ã‚¯ã«åŸºã¥ã„ã¦ï¼‰ã‚ªãƒ–ジェクトãŒç§»å‹•ã€å›žè»¢ã€ã¾ãŸã¯æ‹¡å¤§ç¸®å°"
-"ã•ã‚ŒãŸéš›ã«è¡Œã‚ã‚Œã¾ã™ã€‚\n"
+"キーã®è‡ªå‹•æŒ¿å…¥ã¯(マスクã«åŸºã¥ã„ã¦)オブジェクトãŒç§»å‹•ã€å›žè»¢ã€ã¾ãŸã¯æ‹¡å¤§ç¸®å°ã•"
+"ã‚ŒãŸéš›ã«è¡Œã‚ã‚Œã¾ã™ã€‚\n"
"キーã¯æ—¢å­˜ã®ãƒˆãƒ©ãƒƒã‚¯ã«ã®ã¿è¿½åŠ ã•ã‚Œã€æ–°ã—ã„トラックã¯ä½œæˆã•ã‚Œã¾ã›ã‚“。\n"
"åˆå›žã®ã‚­ãƒ¼æŒ¿å…¥ã¯æ‰‹å‹•ã§è¡Œã†å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚"
@@ -5678,7 +5682,7 @@ msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集(点を除去)"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集(点を除去)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
@@ -5687,7 +5691,7 @@ msgstr "ãƒãƒ³ãƒ‰ãƒ«ã‚’設定ã™ã‚‹"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr "発光(Emission)マスクを読ã¿è¾¼ã‚€"
+msgstr "放射マスクを読ã¿è¾¼ã‚€"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
@@ -6064,14 +6068,13 @@ msgstr "シーンã‹ã‚‰ã‚¢ãƒƒãƒ—デート"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
-"メッシュã®ã‚½ãƒ¼ã‚¹ãŒæŒ‡å®šã•ã‚Œã¦ã„ã¾ã›ã‚“(ノードã«MultiMeshãŒè¨­å®šã•ã‚Œã¦ã„ã¾ã›"
-"ん)。"
+"メッシュã®ã‚½ãƒ¼ã‚¹ãŒæŒ‡å®šã•ã‚Œã¦ã„ã¾ã›ã‚“(ノードã«MultiMeshãŒè¨­å®šã•ã‚Œã¦ã„ã¾ã›ã‚“)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
-"メッシュã®ã‚½ãƒ¼ã‚¹ãŒæŒ‡å®šã•ã‚Œã¦ã„ã¾ã›ã‚“(ãã—ã¦MultiMeshã«ã¯ãƒ¡ãƒƒã‚·ãƒ¥ãŒå«ã¾ã‚Œã¦ã„"
-"ã¾ã›ã‚“)。"
+"メッシュã®ã‚½ãƒ¼ã‚¹ãŒæŒ‡å®šã•ã‚Œã¦ã„ã¾ã›ã‚“(ãã—ã¦MultiMeshã«ã¯ãƒ¡ãƒƒã‚·ãƒ¥ãŒå«ã¾ã‚Œã¦ã„"
+"ã¾ã›ã‚“)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
@@ -6267,7 +6270,7 @@ msgstr "曲線を分割ã™ã‚‹"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr "曲線内ã®ãƒã‚¤ãƒ³ãƒˆã‚’移動"
+msgstr "曲線内ã®ç‚¹ã‚’移動"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
@@ -6854,15 +6857,6 @@ msgid "Open Godot online documentation."
msgstr "Godotã®ã‚ªãƒ³ãƒ©ã‚¤ãƒ³ãƒ‰ã‚­ãƒ¥ãƒ¡ãƒ³ãƒˆã‚’é–‹ã。"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "ドキュメントをè¦æ±‚"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-"フィードãƒãƒƒã‚¯ã‚’æä¾›ã—ã¦ã€Godotã®ãƒ‰ã‚­ãƒ¥ãƒ¡ãƒ³ãƒˆã®æ”¹å–„ã«å½¹ç«‹ã¦ã¦ãã ã•ã„。"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "リファレンス文書を探ã™."
@@ -6924,8 +6918,8 @@ msgstr "ターゲット"
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr ""
-"ノード'ï¼…s'ã‹ã‚‰ãƒŽãƒ¼ãƒ‰'ï¼…s'ã¸é€ã‚‹ã‚·ã‚°ãƒŠãƒ«'ï¼…s'ã®ãƒ¡ã‚½ãƒƒãƒ‰'ï¼…s'ã¸ã®æŽ¥ç¶šãŒè¦‹ã¤ã‹"
-"ã‚Šã¾ã›ã‚“。"
+"メソッド'%s' (シグナル'ï¼…s'用) ãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã€ã“ã‚Œã¯ãƒŽãƒ¼ãƒ‰'%s'ã‹ã‚‰ãƒŽãƒ¼"
+"ド'%s'ã¸ã®ã‚·ã‚°ãƒŠãƒ«ç”¨ã§ã™ã€‚"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -6947,8 +6941,8 @@ msgstr "ファイルシステムã®ãƒªã‚½ãƒ¼ã‚¹ã®ã¿ãƒ‰ãƒ­ãƒƒãƒ—ã§ãã¾ã™."
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
-"スクリプト '%s' ã¯ã“ã®ã‚·ãƒ¼ãƒ³ã§ä½¿ã‚ã‚Œã¦ã„ãªã„ãŸã‚ã€ãƒŽãƒ¼ãƒ‰ã‚’(ドラッグ&)ドロッ"
-"プã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。"
+"スクリプト '%s' ã¯ã“ã®ã‚·ãƒ¼ãƒ³ã§ä½¿ã‚ã‚Œã¦ã„ãªã„ãŸã‚ã€ãƒŽãƒ¼ãƒ‰ã‚’(ドラッグ&)ドロップ"
+"ã™ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。"
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
@@ -7068,7 +7062,7 @@ msgstr "コンテキストヘルプ"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
-msgstr "ブックマークã®åˆ‡ã‚Šæ›¿ãˆ"
+msgstr "ブックマークをã¤ã‘ã‚‹ / 外ã™"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
@@ -7093,7 +7087,7 @@ msgstr "è¡Œã«ç§»å‹•..."
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "ブレークãƒã‚¤ãƒ³ãƒˆã‚’切り替ãˆ"
+msgstr "ブレークãƒã‚¤ãƒ³ãƒˆã‚’ã¤ã‘ã‚‹ / 外ã™"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
@@ -7112,7 +7106,7 @@ msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
-"ã“ã®ã‚·ã‚§ãƒ¼ãƒ€ã¯ãƒ‡ã‚£ã‚¹ã‚¯ä¸Šã§ä¿®æ­£ã•ã‚Œã¦ã„ã¾ã™ã€‚\n"
+"ã“ã®ã‚·ã‚§ãƒ¼ãƒ€ãƒ¼ã¯ãƒ‡ã‚£ã‚¹ã‚¯ä¸Šã§ä¿®æ­£ã•ã‚Œã¦ã„ã¾ã™ã€‚\n"
"ã©ã†ã—ã¾ã™ã‹?"
#: editor/plugins/shader_editor_plugin.cpp
@@ -7201,7 +7195,7 @@ msgstr "%s 度回転."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr "キーã¯ç„¡åŠ¹åŒ–ã•ã‚Œã¦ã„ã¾ã™ï¼ˆã‚­ãƒ¼ã¯æŒ¿å…¥ã•ã‚Œã¦ã„ã¾ã›ã‚“)."
+msgstr "キーã¯ç„¡åŠ¹åŒ–ã•ã‚Œã¦ã„ã¾ã™(キーã¯æŒ¿å…¥ã•ã‚Œã¦ã„ã¾ã›ã‚“)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
@@ -7241,11 +7235,11 @@ msgstr "頂点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr "上é¢å›³."
+msgstr "上é¢å›³ã€‚"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr "下é¢å›³."
+msgstr "下é¢å›³ã€‚"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
@@ -7269,7 +7263,7 @@ msgstr "å³å´é¢"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr "å‰é¢å›³."
+msgstr "å‰é¢å›³ã€‚"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
@@ -7300,6 +7294,10 @@ msgid "This operation requires a single selected node."
msgstr "å˜ä¸€ã®é¸æŠžã•ã‚ŒãŸãƒŽãƒ¼ãƒ‰ãŒãªã„ã¨ã€ã“ã®æ“作ã¯è¡Œãˆã¾ã›ã‚“。"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "自動平行投影 有効"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "ビューã®å›žè»¢ã‚’固定"
@@ -7388,18 +7386,18 @@ msgid "Freelook Slow Modifier"
msgstr "フリールックã®æ¸›é€Ÿã‚’調整"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "ビューã®å›žè»¢ã‚’固定中"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
-"注æ„:表示ã•ã‚Œã‚‹FPS値ã¯ã€ã‚¨ãƒ‡ã‚£ã‚¿ã®ãƒ•ãƒ¬ãƒ¼ãƒ ãƒ¬ãƒ¼ãƒˆã§ã™ã€‚\n"
+"注æ„: 表示ã•ã‚Œã‚‹FPS値ã¯ã€ã‚¨ãƒ‡ã‚£ã‚¿ã®ãƒ•ãƒ¬ãƒ¼ãƒ ãƒ¬ãƒ¼ãƒˆã§ã™ã€‚\n"
"ゲーム内ã®ãƒ‘フォーマンスを確実ã«ç¤ºã™ã‚‚ã®ã¨ã—ã¦ä½¿ç”¨ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "ビューã®å›žè»¢ã‚’固定中"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Xformダイアログ"
@@ -7471,7 +7469,7 @@ msgstr "é¸æŠžã«ãƒ•ã‚©ãƒ¼ã‚«ã‚¹"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
-msgstr "フリールックã®åˆ‡ã‚Šæ›¿ãˆ"
+msgstr "フリールックã®ã‚ªãƒ³ / オフ"
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -7537,7 +7535,7 @@ msgstr "スナップを移動:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr "スナップã®å›žè»¢ï¼ˆåº¦ï¼‰:"
+msgstr "スナップã®å›žè»¢(度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
@@ -7569,7 +7567,7 @@ msgstr "移動:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr "回転(度):"
+msgstr "回転(度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
@@ -7593,7 +7591,7 @@ msgstr "ç„¡åã®ã‚®ã‚ºãƒ¢"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Mesh2D"
-msgstr "Mesh2Dを作æˆã™ã‚‹"
+msgstr "Mesh2Dを生æˆ"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Mesh2D Preview"
@@ -7645,11 +7643,11 @@ msgstr "ジオメトリãŒç„¡åŠ¹ã§ã™ã€‚ãƒãƒªã‚´ãƒ³ã‚’作æˆã§ãã¾ã›ã‚“。
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Polygon2D"
-msgstr "Polygon2Dã«å¤‰æ›"
+msgstr "Polygon2Dã«å¤‰æ›ã™ã‚‹"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
-msgstr "ジオメトリãŒç„¡åŠ¹ã§ã™ã€‚è¡çªãƒãƒªã‚´ãƒ³ã‚’作æˆã§ãã¾ã›ã‚“。"
+msgstr "ジオメトリãŒç„¡åŠ¹ã§ã™ã€‚コリジョンãƒãƒªã‚´ãƒ³ã‚’作æˆã§ãã¾ã›ã‚“。"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
@@ -7725,7 +7723,7 @@ msgstr "アニメーションã®FPSを変更"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
-msgstr "(空)"
+msgstr "(空)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move Frame"
@@ -7866,7 +7864,7 @@ msgstr "テーマを編集"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
-msgstr "テーマ編集メニュー."
+msgstr "テーマ編集メニュー。"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
@@ -7890,7 +7888,7 @@ msgstr "ç¾åœ¨ã®ã‚¨ãƒ‡ã‚£ã‚¿ãƒ†ãƒ¼ãƒžã‹ã‚‰ä½œæˆ"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Toggle Button"
-msgstr "ボタンã®åˆ‡ã‚Šæ›¿ãˆ"
+msgstr "切り替ãˆãƒœã‚¿ãƒ³"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Disabled Button"
@@ -7970,7 +7968,7 @@ msgstr "サブツリー"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
-msgstr "ã‚ã‚Šã¾ã™ã‚ˆ,ãŸãã•ã‚“,オプション"
+msgstr "Has,Many,Options"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
@@ -8036,7 +8034,7 @@ msgstr "タイルを検索ã™ã‚‹"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr "行列(縦横)入れ替ãˆ"
+msgstr "行列(縦横)入れ替ãˆ"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
@@ -9282,9 +9280,9 @@ msgid ""
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
-"カスタムã®Godotシェーダ言語å¼ã€‚カスタムã®é‡ã®å…¥å‡ºåŠ›ãƒãƒ¼ãƒˆã‚’æŒã¡ã¾ã™ã€‚ ã“ã‚Œã¯"
-"vertex / fragment / light関数ã¸ã®ã‚³ãƒ¼ãƒ‰ã®ç›´æŽ¥æ³¨å…¥ã§ã™ã€‚内部ã§é–¢æ•°å®£è¨€ã‚’書ããŸ"
-"ã‚ã«ãれを使用ã—ãªã„ã§ãã ã•ã„。"
+"カスタムã®Godotシェーダー言語å¼ã€‚カスタムã®é‡ã®å…¥å‡ºåŠ›ãƒãƒ¼ãƒˆã‚’æŒã¡ã¾ã™ã€‚ ã“ã‚Œ"
+"ã¯vertex / fragment / light関数ã¸ã®ã‚³ãƒ¼ãƒ‰ã®ç›´æŽ¥æ³¨å…¥ã§ã™ã€‚内部ã§é–¢æ•°å®£è¨€ã‚’書ã"
+"ãŸã‚ã«ãれを使用ã—ãªã„ã§ãã ã•ã„。"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9458,11 +9456,11 @@ msgstr "プロジェクト内ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ã™ã¹ã¦ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
-msgstr "é¸æŠžã—ãŸã‚·ãƒ¼ãƒ³ï¼ˆã¨ä¾å­˜é–¢ä¿‚ã«ã‚ã‚‹ã‚‚ã®ï¼‰ã‚’エクスãƒãƒ¼ãƒˆ"
+msgstr "é¸æŠžã—ãŸã‚·ãƒ¼ãƒ³(ã¨ä¾å­˜é–¢ä¿‚ã«ã‚ã‚‹ã‚‚ã®)をエクスãƒãƒ¼ãƒˆ"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr "é¸æŠžã—ãŸãƒªã‚½ãƒ¼ã‚¹ï¼ˆã¨ä¾å­˜é–¢ä¿‚ã«ã‚ã‚‹ã‚‚ã®ï¼‰ã‚’エクスãƒãƒ¼ãƒˆ"
+msgstr "é¸æŠžã—ãŸãƒªã‚½ãƒ¼ã‚¹(ã¨ä¾å­˜é–¢ä¿‚ã«ã‚ã‚‹ã‚‚ã®)をエクスãƒãƒ¼ãƒˆ"
#: editor/project_export.cpp
msgid "Export Mode:"
@@ -9594,7 +9592,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
-msgstr "空ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠžã—ã¦ãã ã•ã„。"
+msgstr "空ã®ãƒ•ã‚©ãƒ«ãƒ€ã‚’é¸æŠžã—ã¦ãã ã•ã„。"
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
@@ -9622,7 +9620,7 @@ msgstr "フォルダを作æˆã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr "ã“ã®ãƒ‘スã«ã¯ã€æŒ‡å®šã•ã‚ŒãŸåå‰ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ãŒæ—¢ã«å­˜åœ¨ã—ã¾ã™ã€‚"
+msgstr "ã“ã®ãƒ‘スã«ã¯ã€æŒ‡å®šã•ã‚ŒãŸåå‰ã®ãƒ•ã‚©ãƒ«ãƒ€ãŒæ—¢ã«å­˜åœ¨ã—ã¾ã™ã€‚"
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
@@ -9630,7 +9628,7 @@ msgstr "プロジェクトã«åå‰ã‚’付ã‘ã¦ãã ã•ã„."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr "プロジェクトパスãŒç„¡åŠ¹ã§ã™(何ã‹ã‚’変更ã—ã¾ã—ãŸã‹?)。"
+msgstr "無効ãªãƒ—ロジェクトパスã§ã™ (ãªã«ã‹å¤‰æ›´ãŒã‚ã‚Šã¾ã—ãŸã‹ï¼Ÿ)。"
#: editor/project_manager.cpp
msgid ""
@@ -9761,13 +9759,13 @@ msgid ""
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
-"次ã®ãƒ—ロジェクト設定ファイルã«ã¯ã€ä½œæˆã«ä½¿ç”¨ã—ãŸGodotã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã¯æŒ‡å®šã•ã‚Œã¦"
-"ã„ã¾ã›ã‚“。\n"
+"次ã®ãƒ—ロジェクト設定ファイルã«ã¯ã€ä½œæˆã«ä½¿ç”¨ã•ã‚ŒãŸGodotã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ãŒæŒ‡å®šã•ã‚Œ"
+"ã¦ã„ã¾ã›ã‚“。\n"
"\n"
"%s\n"
"\n"
"ファイルを開ãã¨ã€Godotã®ç¾åœ¨ã®è¨­å®šãƒ•ã‚¡ã‚¤ãƒ«å½¢å¼ã«å¤‰æ›ã•ã‚Œã¾ã™ã€‚\n"
-"警告:以å‰ã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã®ã‚¨ãƒ³ã‚¸ãƒ³ã§ã¯ãƒ—ロジェクトを開ã‘ã¾ã›ã‚“。"
+"警告: 以å‰ã®ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã®ã‚¨ãƒ³ã‚¸ãƒ³ã§ã¯ãƒ—ロジェクトを開ã‘ãªããªã‚Šã¾ã™ã€‚"
#: editor/project_manager.cpp
msgid ""
@@ -9877,7 +9875,7 @@ msgstr "スキャン"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr "スキャンã™ã‚‹ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠž"
+msgstr "スキャンã™ã‚‹ãƒ•ã‚©ãƒ«ãƒ€ã‚’é¸æŠž"
#: editor/project_manager.cpp
msgid "New Project"
@@ -9907,6 +9905,13 @@ msgstr ""
"プロジェクトãŒä½•ã‚‚登録ã•ã‚Œã¦ã„ã¾ã›ã‚“。\n"
"アセットライブラリã§å…¬å¼ã®ã‚µãƒ³ãƒ—ルプロジェクトをãƒã‚§ãƒƒã‚¯ã—ã¾ã™ã‹ï¼Ÿ"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "キー "
@@ -9928,8 +9933,8 @@ msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"アクションåãŒç„¡åŠ¹ã§ã™ã€‚空ã«ã—ãŸã‚Šã€ã€Œ/ ã€ã€ã€Œ: ã€ã€ã€Œ= ã€ã€ã€Œ\\ ã€ã‚’å«ã‚ã‚‹ã“"
-"ã¨ã¯ã§ãã¾ã›ã‚“"
+"アクションåãŒç„¡åŠ¹ã§ã™ã€‚空ã«ã—ãŸã‚Šã€'/'ã€':'ã€'='ã€'\\'等をå«ã‚ã‚‹ã“ã¨ã¯ã§ãã¾"
+"ã›ã‚“"
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
@@ -10017,7 +10022,7 @@ msgstr "入力アクションを消去"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr "入力アクションイベントを消去"
+msgstr "入力アクション イベントを消去"
#: editor/project_settings_editor.cpp
msgid "Add Event"
@@ -10025,7 +10030,7 @@ msgstr "イベントを追加"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "\\ Button"
+msgstr "Button"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -10041,11 +10046,11 @@ msgstr "中クリック"
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
-msgstr "マウスホイールを上."
+msgstr "マウスホイールを上ã«ã€‚"
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
-msgstr "マウスホイールを下."
+msgstr "マウスホイールを下ã«ã€‚"
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
@@ -10072,8 +10077,8 @@ msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"無効ãªã‚¢ã‚¯ã‚·ãƒ§ãƒ³åã§ã™ã€‚空もã—ãã¯'/', ':', '=', '\\' ã‚„ '\"'ã‚’å«ã‚ã‚‹ã“ã¨ã¯ã§"
-"ãã¾ã›ã‚“。"
+"無効ãªã‚¢ã‚¯ã‚·ãƒ§ãƒ³åã§ã™ã€‚空もã—ãã¯'/'ã€':'ã€'='ã€'\\' ã€'\"'等をå«ã‚ã‚‹ã“ã¨ã¯"
+"ã§ãã¾ã›ã‚“。"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
@@ -10081,11 +10086,11 @@ msgstr "入力アクションã®è¿½åŠ "
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
-msgstr "設定をä¿å­˜ã§ãã¾ã›ã‚“ã§ã—ãŸ."
+msgstr "設定をä¿å­˜ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
-msgstr "設定ã®ä¿å­˜ã«æˆåŠŸã—ã¾ã—ãŸ."
+msgstr "設定ã®ä¿å­˜ã«æˆåŠŸã—ã¾ã—ãŸã€‚"
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
@@ -10201,7 +10206,7 @@ msgstr "ロケール"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
-msgstr "ロケールフィルター"
+msgstr "ロケールフィルタ"
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
@@ -10213,7 +10218,7 @@ msgstr "é¸æŠžã—ãŸãƒ­ã‚±ãƒ¼ãƒ«ã®ã¿è¡¨ç¤º"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
-msgstr "フィルターモード:"
+msgstr "フィルタモード:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
@@ -10265,7 +10270,7 @@ msgstr "ファイル読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼: リソースã§ã¯ã‚ã‚Šã¾ã›ã‚“!"
#: editor/property_editor.cpp
msgid "Pick a Node"
-msgstr "ノードをé¸æŠžã™ã‚‹"
+msgstr "ノードをé¸ã¶"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
@@ -10605,8 +10610,8 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
-"æ–°ã—ã„シーンをä¿å­˜ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ ãŠãらãä¾å­˜é–¢ä¿‚(インスタンス)を満ãŸã™ã“"
-"ã¨ãŒã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
+"æ–°ã—ã„シーンをä¿å­˜ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ ãŠãらãä¾å­˜é–¢ä¿‚(インスタンス)を満ãŸã›ã¦"
+"ã„ã¾ã›ã‚“。"
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
@@ -10706,11 +10711,11 @@ msgstr "継承をクリアã—ã¾ã™ã‹? (å…ƒã«æˆ»ã›ã¾ã›ã‚“!)"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
-msgstr "表示ã®åˆ‡ã‚Šæ›¿ãˆ"
+msgstr "表示 / éžè¡¨ç¤ºã®åˆ‡ã‚Šæ›¿ãˆ"
#: editor/scene_tree_editor.cpp
msgid "Unlock Node"
-msgstr "ノードã®ãƒ­ãƒƒã‚¯è§£é™¤"
+msgstr "ノードをロック解除"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
@@ -10790,7 +10795,7 @@ msgstr "ノードã®åå‰ã‚’変更"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr "シーンツリー(ノード):"
+msgstr "シーンツリー(ノード):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
@@ -10838,7 +10843,7 @@ msgstr "エラー - ファイルシステムã«ã‚¹ã‚¯ãƒªãƒ—トを作æˆã§ãã¾
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
-msgstr "%s ã‹ã‚‰ã®ã‚¹ã‚¯ãƒªãƒ—トã®èª­ã¿è¾¼ã¿ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸ"
+msgstr "%s ã‹ã‚‰ã®ã‚¹ã‚¯ãƒªãƒ—トを読ã¿è¾¼ã¿ä¸­ã«ã‚¨ãƒ©ãƒ¼"
#: editor/script_create_dialog.cpp
msgid "Overrides"
@@ -10850,7 +10855,7 @@ msgstr "N/A"
#: editor/script_create_dialog.cpp
msgid "Open Script / Choose Location"
-msgstr "スクリプトを開ã/場所をé¸æŠžã™ã‚‹"
+msgstr "スクリプトを開ã / 場所をé¸æŠžã™ã‚‹"
#: editor/script_create_dialog.cpp
msgid "Open Script"
@@ -10866,7 +10871,7 @@ msgstr "無効ãªã‚¯ãƒ©ã‚¹å。"
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
-msgstr "継承ã•ã‚ŒãŸè¦ªã®åå‰ã¾ãŸã¯ãƒ‘スãŒç„¡åŠ¹ã§ã™ã€‚"
+msgstr "継承ã™ã‚‹è¦ªã®åå‰ã€ã¾ãŸã¯ãƒ‘スãŒç„¡åŠ¹ã§ã™ã€‚"
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
@@ -10874,7 +10879,7 @@ msgstr "スクリプトã®ãƒ‘ス/åå‰ã¯æœ‰åŠ¹ã§ã™ã€‚"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
-msgstr "使用å¯èƒ½: a-z, A-Z, 0-9 㨠."
+msgstr "使用å¯èƒ½: a-zã€A-Zã€0-9åŠã³_。"
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
@@ -10893,6 +10898,14 @@ msgid "Script file already exists."
msgstr "スクリプトファイルãŒæ—¢ã«ã‚ã‚Šã¾ã™ã€‚"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"注: 組ã¿è¾¼ã¿ã‚¹ã‚¯ãƒªãƒ—トã«ã¯ã„ãã¤ã‹åˆ¶ç´„ãŒã‚ã‚Šã€ã¾ãŸå¤–部ã®ã‚¨ãƒ‡ã‚£ã‚¿ã§ã¯ç·¨é›†ã§ã"
+"ã¾ã›ã‚“。"
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "クラスå:"
@@ -11013,6 +11026,11 @@ msgid "Total:"
msgstr "åˆè¨ˆ:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "プロファイルã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "リソースã®ãƒ‘ス(ResourcePath)"
@@ -11054,11 +11072,11 @@ msgstr "数値データをCSVã¨ã—ã¦ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆ"
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
-msgstr "ショートカットã®æ¶ˆåŽ»"
+msgstr "ショートカットを消去"
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
-msgstr "ショートカットã®å¾©å…ƒ"
+msgstr "ショートカットを復元"
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
@@ -11202,7 +11220,7 @@ msgstr "ライブラリ: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "\\ GDNative"
+msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -11384,7 +11402,7 @@ msgstr "NavMeshを焼ã込む"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr "ナビメッシュ(ナビゲーションメッシュ)ã®æ¶ˆåŽ»."
+msgstr "ナビメッシュ(ナビゲーションメッシュ)ã®æ¶ˆåŽ»ã€‚"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
@@ -11428,7 +11446,7 @@ msgstr "ãƒã‚¤ãƒ†ã‚£ãƒ–ナビゲーションメッシュã«å¤‰æ›ã—ã¦ã„ã¾ã™
#: modules/recast/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr "ナビメッシュ(ナビゲーションメッシュ)生æˆè¨­å®š:"
+msgstr "ナビメッシュ(ナビゲーションメッシュ)生æˆè¨­å®š:"
#: modules/recast/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
@@ -11586,34 +11604,33 @@ msgstr "VisualScriptノードを複製"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"%sを押ã—ãŸã¾ã¾Getterを(ドラッグ&)ドロップã™ã‚‹ã€‚Shiftを押ã—ãŸã¾ã¾æ±Žç”¨ç½²åã‚’"
-"(ドラッグ&)ドロップã™ã‚‹ã€‚"
+"%sを押ã—ãŸã¾ã¾Getterã‚’(ドラッグ&)ドロップã™ã‚‹ã€‚Shiftを押ã—ãŸã¾ã¾æ±Žç”¨ç½²åã‚’"
+"(ドラッグ&)ドロップã™ã‚‹ã€‚"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"Ctrlを押ã—ãŸã¾ã¾Getterを(ドラッグ&)ドロップã™ã‚‹ã€‚Shiftを押ã—ãŸã¾ã¾æ±Žç”¨ã‚·ã‚°"
-"ãƒãƒãƒ£ã‚’(ドラッグ&)ドロップã™ã‚‹."
+"Ctrlを押ã—ãŸã¾ã¾Getterã‚’(ドラッグ&)ドロップã™ã‚‹ã€‚Shiftを押ã—ãŸã¾ã¾æ±Žç”¨ã‚·ã‚°ãƒ"
+"ãƒãƒ£ã‚’(ドラッグ&)ドロップã™ã‚‹."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
-"%sを押ã—ãŸã¾ã¾ãƒŽãƒ¼ãƒ‰ã¸å˜ç´”å‚照(simple reference)を(ドラッグ&)ドロップã™"
-"る。"
+"%sを押ã—ãŸã¾ã¾ãƒŽãƒ¼ãƒ‰ã¸å˜ç´”å‚ç…§(simple reference)ã‚’(ドラッグ&)ドロップã™ã‚‹ã€‚"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
-"Ctrlを押ã—ãŸã¾ã¾ãƒŽãƒ¼ãƒ‰ã¸å˜ç´”å‚照(simple reference)を(ドラッグ&)ドロップã™"
+"Ctrlを押ã—ãŸã¾ã¾ãƒŽãƒ¼ãƒ‰ã¸å˜ç´”å‚ç…§(simple reference)ã‚’(ドラッグ&)ドロップã™"
"る。"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr "%sを押ã—ãŸã¾ã¾å¤‰æ•°ã®Setterを(ドラッグ&)ドロップã™ã‚‹ã€‚"
+msgstr "%sを押ã—ãŸã¾ã¾å¤‰æ•°ã®Setterã‚’(ドラッグ&)ドロップã™ã‚‹ã€‚"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr "Ctrlを押ã—ãŸã¾ã¾å¤‰æ•°ã®Setterを(ドラッグ&)ドロップã™ã‚‹ã€‚"
+msgstr "Ctrlを押ã—ãŸã¾ã¾å¤‰æ•°ã®Setterã‚’(ドラッグ&)ドロップã™ã‚‹ã€‚"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
@@ -11890,7 +11907,7 @@ msgstr "ADB実行å¯èƒ½ãƒ•ã‚¡ã‚¤ãƒ«ãŒã‚¨ãƒ‡ã‚£ã‚¿è¨­å®šã§è¨­å®šã•ã‚Œã¦ã„ã¾
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr "OpenJDK jarsignerãŒã‚¨ãƒ‡ã‚£ã‚¿ãƒ¼è¨­å®šã§è¨­å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。"
+msgstr "OpenJDK jarsignerãŒã‚¨ãƒ‡ã‚£ã‚¿è¨­å®šã§è¨­å®šã•ã‚Œã¦ã„ã¾ã›ã‚“。"
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -12127,8 +12144,8 @@ msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"関数ã«å¯¾ã—㦠CollisionShape2D ã®å½¢çŠ¶ï¼ˆã‚·ã‚§ã‚¤ãƒ—)を指定ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚ã"
-"ã®ãŸã‚ã®ã‚·ã‚§ã‚¤ãƒ—リソースを作æˆã—ã¦ãã ã•ã„!"
+"関数ã«å¯¾ã—㦠CollisionShape2D ã®å½¢çŠ¶(シェイプ)を指定ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚ãã®"
+"ãŸã‚ã®ã‚·ã‚§ã‚¤ãƒ—リソースを作æˆã—ã¦ãã ã•ã„!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12186,8 +12203,8 @@ msgid ""
"CPUParticles\" option for this purpose."
msgstr ""
"GPUベースã®ãƒ‘ーティクルã¯ã€GLES2ビデオドライãƒã§ã¯ã‚µãƒãƒ¼ãƒˆã•ã‚Œã¦ã„ã¾ã›ã‚“。\n"
-"代ã‚ã‚Šã«CPUParticles2Dノードを使用ã—ã¦ãã ã•ã„。 ã“ã®ç›®çš„ã®ãŸã‚ã« \"Convert "
-"to CPUParticles\" オプションを使用ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
+"代ã‚ã‚Šã«CPUParticles2Dノードを使用ã—ã¦ãã ã•ã„。ã“ã®ç›®çš„ã®ãŸã‚ã« \"CPUパー"
+"ティクルã«å¤‰æ›\" オプションを使用ã§ãã¾ã™ã€‚"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
@@ -12216,9 +12233,9 @@ msgid ""
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"RigidBody2D(キャラクタモードã¾ãŸã¯ãƒªã‚¸ãƒƒãƒ‰ãƒ¢ãƒ¼ãƒ‰)ã«å¯¾ã™ã‚‹ã‚µã‚¤ã‚ºå¤‰æ›´ã¯ã€å®Ÿè¡Œæ™‚"
-"ã«ç‰©ç†ã‚¨ãƒ³ã‚¸ãƒ³ã«ã‚ˆã£ã¦ã‚ªãƒ¼ãƒãƒ¼ãƒ©ã‚¤ãƒ‰ã•ã‚Œã¾ã™ã€‚\n"
-"代ã‚ã‚Šã«ã€å­ã®è¡çªã‚·ã‚§ã‚¤ãƒ—ã®ã‚µã‚¤ã‚ºã‚’変更ã—ã¦ãã ã•ã„。"
+"RigidBody2D (Characterモードã¾ãŸã¯Rigidモード) ã«å¯¾ã™ã‚‹ã‚µã‚¤ã‚ºå¤‰æ›´ã¯ã€å®Ÿè¡Œæ™‚ã«"
+"物ç†ã‚¨ãƒ³ã‚¸ãƒ³ã«ã‚ˆã£ã¦ä¸Šæ›¸ãã•ã‚Œã¾ã™ã€‚\n"
+"代ã‚ã‚Šã«ã€å­ã®ã‚³ãƒªã‚¸ãƒ§ãƒ³ シェイプã®ã‚µã‚¤ã‚ºã‚’変更ã—ã¦ãã ã•ã„。"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -12423,8 +12440,8 @@ msgid ""
"\" option for this purpose."
msgstr ""
"GPUベースã®ãƒ‘ーティクルã¯ã€GLES2ビデオドライãƒã§ã¯ã‚µãƒãƒ¼ãƒˆã•ã‚Œã¦ã„ã¾ã›ã‚“。\n"
-"代ã‚ã‚Šã«CPUParticlesノードを使用ã—ã¦ãã ã•ã„。 ã“ã®ç›®çš„ã®ãŸã‚ã« \"Convert to "
-"CPUParticles\"オプションを使用ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚"
+"代ã‚ã‚Šã«CPUParticlesノードを使用ã—ã¦ãã ã•ã„。ã“ã®ç›®çš„ã®ãŸã‚ã« \"CPUパーティ"
+"クルã«å¤‰æ›\" オプションを使用ã§ãã¾ã™ã€‚"
#: scene/3d/particles.cpp
msgid ""
@@ -12540,7 +12557,7 @@ msgstr "無効ãªã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³: '%s'。"
#: scene/animation/animation_tree.cpp
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "ノード 'ï¼…s'ã®å…¥åŠ› 'ï¼…s'ã«æŽ¥ç¶šã•ã‚Œã¦ã„ã‚‹ã‚‚ã®ãŒã‚ã‚Šã¾ã›ã‚“。"
+msgstr "入力 'ï¼…s'(ノード 'ï¼…s')ã«æŽ¥ç¶šã•ã‚Œã¦ã„ã‚‹ã‚‚ã®ã¯ã‚ã‚Šã¾ã›ã‚“。"
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
@@ -12584,7 +12601,7 @@ msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
-msgstr "ロー"
+msgstr "Raw"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
@@ -12670,6 +12687,10 @@ msgstr ""
"れ以外ã®å ´åˆã¯ã€RenderTarget ã«ã—ã¦ã€ãã®å†…部テクスãƒãƒ£ã‚’表示ã™ã‚‹ãƒŽãƒ¼ãƒ‰ã«å‰²ã‚Š"
"当ã¦ã¾ã™ã€‚"
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr "レンダーã™ã‚‹ã«ã¯ãƒ“ューãƒãƒ¼ãƒˆã®ã‚µã‚¤ã‚ºãŒ 0 より大ãã„å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚"
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "プレビューã®ã‚½ãƒ¼ã‚¹ãŒç„¡åŠ¹ã§ã™ã€‚"
@@ -12698,6 +12719,16 @@ msgstr "Varying変数ã¯é ‚点関数ã«ã®ã¿å‰²ã‚Šå½“ã¦ã‚‹ã“ã¨ãŒã§ãã¾ã
msgid "Constants cannot be modified."
msgstr "定数ã¯å¤‰æ›´ã§ãã¾ã›ã‚“。"
+#~ msgid "Issue Tracker"
+#~ msgstr "課題管ç†ã‚·ã‚¹ãƒ†ãƒ "
+
+#~ msgid "Request Docs"
+#~ msgstr "ドキュメントをè¦æ±‚"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr ""
+#~ "フィードãƒãƒƒã‚¯ã‚’æä¾›ã—ã¦ã€Godotã®ãƒ‰ã‚­ãƒ¥ãƒ¡ãƒ³ãƒˆã®æ”¹å–„ã«å½¹ç«‹ã¦ã¦ãã ã•ã„。"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d 箇所を置æ›ã—ã¾ã—ãŸã€‚"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 1aaa12d6a0..07eeeb5377 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -1495,7 +1495,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2933,7 +2933,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3979,7 +3983,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6837,14 +6841,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7288,6 +7284,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7377,13 +7377,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9824,6 +9824,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10800,6 +10807,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10927,6 +10940,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12452,6 +12469,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index ec33599440..b2dbd4e353 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -15,12 +15,14 @@
# moolow <copyhyeon@gmail.com>, 2019.
# Jiyoon Kim <kimjiy@dickinson.edu>, 2019.
# Ervin <zetsmart@gmail.com>, 2019.
+# Tilto_ <tilto0822@develable.xyz>, 2020.
+# Myeongjin Lee <aranet100@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-14 00:33+0000\n"
-"Last-Translator: Ch. <ccwpc@hanmail.net>\n"
+"PO-Revision-Date: 2020-04-20 05:51+0000\n"
+"Last-Translator: Myeongjin Lee <aranet100@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -28,7 +30,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1449,7 +1451,7 @@ msgstr "오토로드 ì´ë™"
msgid "Remove Autoload"
msgstr "오토로드 삭제"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "켜기"
@@ -2923,8 +2925,12 @@ msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "ì´ìŠˆ 트래커"
+msgid "Report a Bug"
+msgstr "버그 보고"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "문서 피드백 보내기"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3970,7 +3976,7 @@ msgid "Reimport"
msgstr "다시 가져오기"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "씬 저장, 다시 가져오기 ë° ë‹¤ì‹œ 시작"
#: editor/import_dock.cpp
@@ -5836,9 +5842,8 @@ msgid "Couldn't create a single convex collision shape."
msgstr "ë‹¨ì¼ convex ì¶©ëŒ ëª¨ì–‘ì„ ë§Œë“¤ 수 없습니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Shape"
-msgstr "Convex 모양 만들기"
+msgstr "개별 Convex 모양 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
@@ -5923,9 +5928,8 @@ msgstr ""
"ì´ ë°©ë²•ì€ ê°€ìž¥ 정확한 (하지만 가장 ëŠë¦°) ì¶©ëŒ íƒì§€ 방법입니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Convex ì¶©ëŒ í˜•ì œ 만들기"
+msgstr "개별 Convex ì¶©ëŒ í˜•ì œ 만들기"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -5936,7 +5940,6 @@ msgstr ""
"ì´ ë°©ë²•ì€ ê°€ìž¥ 빠른 (하지만 ëœ ì •í™•í•œ) ì¶©ëŒ íƒì§€ 방법입니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "다중 Convex ì¶©ëŒ í˜•ì œ 만들기"
@@ -6810,14 +6813,6 @@ msgid "Open Godot online documentation."
msgstr "Godot 온ë¼ì¸ 문서를 ì—´."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "문서 요청"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "피드백으로 Godot 문서를 ê°œì„ í•˜ëŠ”ë° ë„와주세요."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "참조 문서 검색."
@@ -7254,6 +7249,10 @@ msgid "This operation requires a single selected node."
msgstr "ì´ ìž‘ì—…ì€ í•˜ë‚˜ì˜ ë…¸ë“œë¥¼ ì„ íƒí•´ì•¼ 합니다."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "ìžë™ ì§êµ 활성화"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "뷰 회전 잠금"
@@ -7342,6 +7341,10 @@ msgid "Freelook Slow Modifier"
msgstr "ìžìœ  ì‹œì  ëŠë¦° 수정ìž"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "뷰 회전 잠김"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7350,10 +7353,6 @@ msgstr ""
"ì´ê²ƒì´ 게임 ë‚´ ì„±ëŠ¥ì„ ë³´ìž¥í•  수 없습니다."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "뷰 회전 잠김"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm 대화 ìƒìž"
@@ -9530,9 +9529,8 @@ msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "\"project.godot\" íŒŒì¼ ë˜ëŠ” \".zip\" 파ì¼ì„ ì„ íƒí•´ì£¼ì„¸ìš”."
#: editor/project_manager.cpp
-#, fuzzy
msgid "This directory already contains a Godot project."
-msgstr "ë””ë ‰í† ë¦¬ì— Godot 프로ì íŠ¸ê°€ ì´ë¯¸ 있습니다."
+msgstr "ë””ë ‰í† ë¦¬ì— Godot 프로ì íŠ¸ê°€ ì´ë¯¸ 존재합니다."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -9834,6 +9832,13 @@ msgstr ""
"현재 프로ì íŠ¸ê°€ í•˜ë‚˜ë„ ì—†ìŠµë‹ˆë‹¤.\n"
"ì• ì…‹ ë¼ì´ë¸ŒëŸ¬ë¦¬ì—ì„œ ê³µì‹ ì˜ˆì œ 프로ì íŠ¸ë¥¼ 찾아볼까요?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "키 "
@@ -10263,7 +10268,6 @@ msgstr ""
"ì¹´ìš´í„° 설정과 비êµí•©ë‹ˆë‹¤."
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Per-level Counter"
msgstr "단계별 카운터"
@@ -10817,6 +10821,14 @@ msgid "Script file already exists."
msgstr "스í¬ë¦½íŠ¸ 파ì¼ì´ ì´ë¯¸ 있습니다."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"참고: 내장 스í¬ë¦½íŠ¸ì—는 ì¼ë¶€ 제한 ì‚¬í•­ì´ ìžˆìœ¼ë©° 외부 편집기를 사용하여 편집"
+"할 수 없습니다."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "í´ëž˜ìŠ¤ ì´ë¦„:"
@@ -10937,6 +10949,11 @@ msgid "Total:"
msgstr "ì „ì²´:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "프로필 내보내기"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "리소스 경로"
@@ -12565,6 +12582,10 @@ msgstr ""
"ìš°, í™”ë©´ì— í‘œì‹œí•˜ê¸° 위해서는 ë·°í¬íŠ¸ë¥¼ RenderTarget으로 만들고 내부ì ì¸ í…스처"
"를 다른 ë…¸ë“œì— ì§€ì •í•´ì•¼ 합니다."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr "ë·°í¬íŠ¸ í¬ê¸°ëŠ” 무엇ì´ë“  ë Œë”ë§í•˜ê¸° 위해 0보다 커야 합니다."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "미리 ë³´ê¸°ì— ìž˜ëª»ëœ ì†ŒìŠ¤."
@@ -12593,6 +12614,15 @@ msgstr "Varyingì€ ê¼­ì§“ì  í•¨ìˆ˜ì—만 지정할 수 있습니다."
msgid "Constants cannot be modified."
msgstr "ìƒìˆ˜ëŠ” 수정할 수 없습니다."
+#~ msgid "Issue Tracker"
+#~ msgstr "ì´ìŠˆ 트래커"
+
+#~ msgid "Request Docs"
+#~ msgstr "문서 요청"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "피드백으로 Godot 문서를 ê°œì„ í•˜ëŠ”ë° ë„와주세요."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d개를 바꿨습니다."
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 1f58c4a658..57c377b571 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -1457,7 +1457,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2898,7 +2898,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3953,7 +3957,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6821,14 +6825,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7264,6 +7260,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7353,13 +7353,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9811,6 +9811,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10785,6 +10792,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Priedai"
@@ -10911,6 +10924,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Importuoti iš Nodo:"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12439,6 +12457,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 14dfdff801..642050468b 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -1464,7 +1464,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Iespējot"
@@ -2896,7 +2896,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3944,7 +3948,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6795,14 +6799,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7245,6 +7241,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7334,13 +7334,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9778,6 +9778,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10751,6 +10758,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10878,6 +10891,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12405,6 +12422,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
diff --git a/editor/translations/mi.po b/editor/translations/mi.po
index 5ec6cc28e0..5c33f2e72e 100644
--- a/editor/translations/mi.po
+++ b/editor/translations/mi.po
@@ -1399,7 +1399,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2802,7 +2802,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3823,7 +3827,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6605,14 +6609,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7042,6 +7038,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7130,13 +7130,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9499,6 +9499,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10454,6 +10461,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10574,6 +10587,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12067,6 +12084,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 7e7149e05e..e46fd5a10d 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -1409,7 +1409,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2814,7 +2814,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3835,7 +3839,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6621,14 +6625,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7058,6 +7054,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7146,13 +7146,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9515,6 +9515,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10470,6 +10477,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10590,6 +10603,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12084,6 +12101,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index 4ae3df9f99..5b2a55ffbe 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -1405,7 +1405,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2809,7 +2809,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3830,7 +3834,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6612,14 +6616,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7049,6 +7045,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7137,13 +7137,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9506,6 +9506,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10461,6 +10468,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10581,6 +10594,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12074,6 +12091,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index bdb52e4845..09e2bcc096 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -1429,7 +1429,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2836,7 +2836,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3858,7 +3862,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6659,14 +6663,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7097,6 +7093,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7185,13 +7185,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9572,6 +9572,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10531,6 +10538,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10651,6 +10664,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12154,6 +12171,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 90df4e7b4f..34d6e9dc76 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -2,7 +2,7 @@
# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
-# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019.
+# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020.
# Anonymous <GentleSaucepan@protonmail.com>, 2017.
# Elias <eliasnykrem@gmail.com>, 2018.
# flesk <eivindkn@gmail.com>, 2017, 2019.
@@ -14,13 +14,13 @@
# Byzantin <kasper-hoel@hotmail.com>, 2018.
# Hans-Marius Øverås <hansmariusoveras@gmail.com>, 2019.
# Revolution <revosw@gmail.com>, 2019.
-# Petter Reinholdtsen <pere-weblate@hungry.com>, 2019.
+# Petter Reinholdtsen <pere-weblate@hungry.com>, 2019, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-10-29 12:49+0000\n"
-"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
+"PO-Revision-Date: 2020-04-16 11:03+0000\n"
+"Last-Translator: Petter Reinholdtsen <pere-weblate@hungry.com>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb_NO/>\n"
"Language: nb\n"
@@ -28,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.9.1\n"
+"X-Generator: Weblate 4.0.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -37,7 +37,7 @@ msgstr "Ugyldig argumenttype til convert(), bruk TYPE_*-konstantene."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "Forventet en streng med lenge 1 (et tegn)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -243,7 +243,7 @@ msgstr "Legg til Spor"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Looping"
-msgstr "Animasjons-zoom."
+msgstr "Animasjonsløkke"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -283,14 +283,12 @@ msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Fjern valgt spor."
+msgstr "Fjern dette sporet."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "X-Fade Tid (s):"
+msgstr "Tid (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -309,9 +307,8 @@ msgid "Trigger"
msgstr "Avtrekker"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Capture"
-msgstr "Framtid"
+msgstr "Fang"
#: editor/animation_track_editor.cpp
msgid "Nearest"
@@ -340,14 +337,12 @@ msgid "Insert Key"
msgstr "Sett inn Nøkkel"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Anim Dupliser Nøkler"
+msgstr "Dupliser Nøkler"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "Anim Fjern Nøkler"
+msgstr "Fjern Nøkler"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1181,7 +1176,7 @@ msgstr "Utviklingsleder"
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr "Prosjektleder "
+msgstr "Prosjektstyring "
#: editor/editor_about.cpp
msgid "Developers"
@@ -1284,7 +1279,7 @@ msgstr "Vellykket Installering av Pakke!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "Suksess!"
+msgstr "Vellykket!"
#: editor/editor_asset_installer.cpp
#, fuzzy
@@ -1524,7 +1519,7 @@ msgstr "Flytt Autoload"
msgid "Remove Autoload"
msgstr "Fjern Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Aktiver"
@@ -1588,7 +1583,7 @@ msgstr "Oppdaterer scene..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
-msgstr "[tom]"
+msgstr "[blank]"
#: editor/editor_data.cpp
msgid "[unsaved]"
@@ -1669,16 +1664,14 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Malfil ble ikke funnet:"
+msgstr "Tilpasset feilsøkingsmal ble ikke funnet."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom release template not found."
-msgstr "Tilpasset utgivelsesmal ikke funnet."
+msgstr "Fant ikke tilpasset utgivelsesmal."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1699,9 +1692,8 @@ msgid "Script Editor"
msgstr "Ã…pne SkriptEditor"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Asset Library"
-msgstr "Ã…pne Assets-Bibliotek"
+msgstr "Ressursbibliotek"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
@@ -2024,7 +2016,7 @@ msgstr "MÃ¥ ha en gyldig filutvidelse."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr "SkannKilder"
+msgstr "Gjennomsøk kilder"
#: editor/editor_file_system.cpp
msgid ""
@@ -2054,9 +2046,8 @@ msgid "Inherited by:"
msgstr "Arvet av:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Beskrivelse:"
+msgstr "Beskrivelse"
#: editor/editor_help.cpp
#, fuzzy
@@ -2180,9 +2171,8 @@ msgid "Member Type"
msgstr "Medlemmer"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Klasse:"
+msgstr "Klasse"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -2927,7 +2917,7 @@ msgstr "Avslutt til Prosjektliste"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr "Debug"
+msgstr "Feilsøk"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -2943,9 +2933,8 @@ msgstr ""
"koble til IP'en til denne datamaskinen for å bli debugget."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Small Deploy with Network FS"
-msgstr "Liten Deploy med Network FS"
+msgstr "Liten utrulling med Network FS"
#: editor/editor_node.cpp
msgid ""
@@ -2963,9 +2952,8 @@ msgstr ""
"alternativet gjør testing for spill med et stort fotavtrykk raskere."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Visible Collision Shapes"
-msgstr "Synlige Kollisjons-Former"
+msgstr "Synlige kollisjons-former"
#: editor/editor_node.cpp
msgid ""
@@ -2977,7 +2965,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "Synlig Navigasjon"
+msgstr "Synlig navigasjon"
#: editor/editor_node.cpp
msgid ""
@@ -2989,7 +2977,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "Synkroniser Sceneforandringer"
+msgstr "Synkroniser Sceneendringer"
#: editor/editor_node.cpp
msgid ""
@@ -3005,7 +2993,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Synkroniser Skriptforandringer"
+msgstr "Synkroniser Skriptendringer"
#: editor/editor_node.cpp
#, fuzzy
@@ -3021,7 +3009,6 @@ msgstr ""
"nettverksfilsystem."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Editor"
msgstr "Redigeringsverktøy"
@@ -3100,8 +3087,13 @@ msgid "Q&A"
msgstr "Spørsmål og Svar"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Problemtracker"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Reimporter"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3365,7 +3357,6 @@ msgid "Inclusive"
msgstr "Inklusiv"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Self"
msgstr "Selv"
@@ -3547,8 +3538,9 @@ msgid "Select Node(s) to Import"
msgstr "Velg Node(r) for Importering"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+#, fuzzy
msgid "Browse"
-msgstr "Utforsk"
+msgstr "Bla gjennom"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
@@ -3953,7 +3945,7 @@ msgstr "Lag mappe"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr "Re-Skann Filsystem"
+msgstr "Gjennomsøk filsystem på ny"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3970,8 +3962,8 @@ msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-"Skanner Filer,\n"
-"Vennligst Vent..."
+"Gjennomgår filer,\n"
+"Vent…"
#: editor/filesystem_dock.cpp
msgid "Move"
@@ -4225,7 +4217,8 @@ msgid "Reimport"
msgstr "Reimporter"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+#, fuzzy
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Lagre scener, om-importer og start om"
#: editor/import_dock.cpp
@@ -4670,9 +4663,8 @@ msgid "Audio Clips"
msgstr "Lydklipp:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "Funksjoner:"
+msgstr "Funksjoner"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
@@ -5021,9 +5013,8 @@ msgstr "Panorerings-Modus"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#, fuzzy
msgid "AnimationTree"
-msgstr "Animasjon"
+msgstr "Animasjontre"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
@@ -7256,14 +7247,6 @@ msgid "Open Godot online documentation."
msgstr "Ã…pne Godots nettbaserte dokumentasjon"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Søk i referanse-dokumentasjonen."
@@ -7297,7 +7280,7 @@ msgstr "Lagre på nytt"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr "Feilretter"
+msgstr "Feilsøking"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -7565,9 +7548,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton"
-msgstr "Singleton"
+msgstr "Skelett"
#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
@@ -7585,7 +7567,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
-msgstr ""
+msgstr "Perspektiv"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
@@ -7724,6 +7706,10 @@ msgid "This operation requires a single selected node."
msgstr "Denne operasjonen krever én valgt node."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "Vis Informasjon"
@@ -7780,7 +7766,7 @@ msgstr "Lager Forhåndsvisning av Mesh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Not available when using the GLES2 renderer."
-msgstr ""
+msgstr "Ikke tilgjengelig ved bruk av GLES2-opptegner."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -7815,17 +7801,17 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "Vis Informasjon"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "View Rotation Locked"
-msgstr "Vis Informasjon"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
@@ -7879,7 +7865,7 @@ msgstr "Høyrevisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
-msgstr ""
+msgstr "Bytt perspektiv/ortogonal fremvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
@@ -7975,7 +7961,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr ""
+msgstr "Perspektiv-synsv. (deg.):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
@@ -9032,9 +9018,8 @@ msgid "Scalar"
msgstr "Skala:"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector"
-msgstr "Inspektør"
+msgstr "Vektor"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
@@ -10071,7 +10056,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
-msgstr ""
+msgstr "Velg en tom mappe."
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
@@ -10144,9 +10129,8 @@ msgid "Create New Project"
msgstr "Opprett Nytt Prosjekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Opprett skript"
+msgstr "Opprett og rediger"
#: editor/project_manager.cpp
msgid "Install Project:"
@@ -10171,7 +10155,7 @@ msgstr "Prosjektsti:"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "Opptegner:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
@@ -10184,6 +10168,10 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"Høyere visuell kvalitet\n"
+"All funksjonalitet tilgjengelig\n"
+"Fungerer ikke med eldre maskinvare\n"
+"Ikke anbefalt for nettsidebaserte spill"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
@@ -10196,10 +10184,14 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"Lavere visuell kvalitet\n"
+"Noe funksjonalitet er ikke tilgjengelig\n"
+"Virker på det meste av maskinvare\n"
+"Anbefalt for nettsidebaserte spill"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
+msgstr "Rendrer kan endres senere, men scener må kanskje justeres."
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -10304,22 +10296,21 @@ msgid ""
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
-"Du er i ferd med å skanne %s mapper for eksisterende Godotprosjekter. "
-"Bekrefter du?"
+"Er du sikker på at du vil søke gjennom %s mapper etter eksisterende "
+"Godotprosjekter.\n"
+"Det kan ta en stund."
#: editor/project_manager.cpp
msgid "Project Manager"
-msgstr "Prosjektleder"
+msgstr "Prosjektstyring"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Projects"
-msgstr "Prosjekt"
+msgstr "Prosjekter"
#: editor/project_manager.cpp
msgid "Last Modified"
@@ -10327,11 +10318,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
-msgstr "Skann"
+msgstr "Gjennomsøk"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr "Velg en Mappe å Skanne"
+msgstr "Velg en mappe å søke gjennom"
#: editor/project_manager.cpp
msgid "New Project"
@@ -10344,7 +10335,7 @@ msgstr "Fjern punkt"
#: editor/project_manager.cpp
msgid "Templates"
-msgstr ""
+msgstr "Maler"
#: editor/project_manager.cpp
msgid "Restart Now"
@@ -10360,6 +10351,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10402,15 +10400,15 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
-msgstr ""
+msgstr "Alle enheter"
#: editor/project_settings_editor.cpp
msgid "Device"
-msgstr ""
+msgstr "Enhet"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
-msgstr ""
+msgstr "Trykk en tast..."
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
@@ -10418,15 +10416,15 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr ""
+msgstr "Venstre knapp"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr ""
+msgstr "Høyre knapp"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr ""
+msgstr "Midtknapp"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
@@ -10460,7 +10458,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
-msgstr ""
+msgstr "Akse"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
@@ -10477,23 +10475,23 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
-msgstr ""
+msgstr "Legg til hendelse"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr ""
+msgstr "Knapp"
#: editor/project_settings_editor.cpp
msgid "Left Button."
-msgstr ""
+msgstr "Venstre knapp."
#: editor/project_settings_editor.cpp
msgid "Right Button."
-msgstr ""
+msgstr "Høyre knapp."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
-msgstr ""
+msgstr "Midtknapp."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
@@ -10513,7 +10511,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr ""
+msgstr "Egenskapen «%s» eksisterer ikke."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
@@ -10553,11 +10551,11 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
-msgstr ""
+msgstr "Legg til oversettelse"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
-msgstr ""
+msgstr "Fjern oversettelse"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
@@ -10597,7 +10595,7 @@ msgstr "Generelt"
#: editor/project_settings_editor.cpp
msgid "Override For..."
-msgstr ""
+msgstr "Overstyr for..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
@@ -10612,17 +10610,16 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Action"
-msgstr "Flytt Handling"
+msgstr "Handling"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Dødsone"
#: editor/project_settings_editor.cpp
msgid "Device:"
-msgstr ""
+msgstr "Enhet:"
#: editor/project_settings_editor.cpp
msgid "Index:"
@@ -10634,11 +10631,11 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
-msgstr ""
+msgstr "Oversettelser"
#: editor/project_settings_editor.cpp
msgid "Translations:"
-msgstr ""
+msgstr "Oversettelser:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
@@ -10684,9 +10681,8 @@ msgid "AutoLoad"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Plugins"
-msgstr "Plugins"
+msgstr "Innstikkmoduler"
#: editor/property_editor.cpp
#, fuzzy
@@ -10707,7 +10703,7 @@ msgstr ""
#: editor/property_editor.cpp
msgid "File..."
-msgstr ""
+msgstr "Fil..."
#: editor/property_editor.cpp
msgid "Dir..."
@@ -10715,12 +10711,11 @@ msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "Tildel"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Select Node"
-msgstr "Kutt Noder"
+msgstr "Velg node"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
@@ -11031,9 +11026,8 @@ msgid "New Scene Root"
msgstr "Lagre Scene"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Lag Node"
+msgstr "Opprett rot-node:"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -11047,12 +11041,11 @@ msgstr "Scene"
#: editor/scene_tree_dock.cpp
msgid "User Interface"
-msgstr ""
+msgstr "Brukergrensesnitt"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Other Node"
-msgstr "Kutt Noder"
+msgstr "Andre noder"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -11161,6 +11154,8 @@ msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
+"Opprett en scenefil som en node. Oppretter en arvet scene hvis det ikke "
+"finnes en rot-node."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
@@ -11381,6 +11376,12 @@ msgid "Script file already exists."
msgstr "Eksisterer allerede"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Klasse:"
@@ -11487,9 +11488,8 @@ msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Network Profiler"
-msgstr "Eksporter Prosjekt"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
@@ -11516,6 +11516,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Eksporter Prosjekt"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12209,11 +12214,11 @@ msgstr "Endre CanvasItem"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
-msgstr ""
+msgstr "Kan ikke kopiere funksjonsnoden."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
-msgstr ""
+msgstr "Utklippsbordet er tomt!"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -13084,6 +13089,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -13114,6 +13123,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstanter kan ikke endres."
+#~ msgid "Issue Tracker"
+#~ msgstr "Problemtracker"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Erstattet %d forekomst(er)."
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index a729ea6119..ba11dc0dad 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -4,7 +4,7 @@
# This file is distributed under the same license as the Godot source code.
# aelspire <aelspire@gmail.com>, 2017.
# Aram Nap <xyphex.aram@gmail.com>, 2017.
-# Arjan219 <arjannugteren1@gmail.com>, 2017-2018.
+# Arjan219 <arjannugteren1@gmail.com>, 2017-2018, 2020.
# Christophe Swolfs <swolfschristophe@gmail.com>, 2017.
# Cornee Traas <corneetraas@hotmail.com>, 2017.
# Daeran Wereld <daeran@gmail.com>, 2017.
@@ -44,7 +44,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-16 09:43+0000\n"
+"PO-Revision-Date: 2020-04-23 20:21+0000\n"
"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
@@ -53,7 +53,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -68,7 +68,7 @@ msgstr "Tekenreeks met lengte 1 verwacht (één karakter)."
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Niet genoeg bytes om bytes te decoderen, of ongeldig formaat."
+msgstr "Niet genoeg bytes om te decoderen, of ongeldig formaat."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -661,7 +661,7 @@ msgstr "Alle animaties opruimen"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "Animatie(s) Opruimen (KAN NIET ONGEDAAN WORDEN!)"
+msgstr "Animatie(s) opruimen (ONOMKEERBAAR!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
@@ -694,11 +694,11 @@ msgstr "Voeg audiospoor clip toe"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr "Wijzig start afwijking van audiospoorclip"
+msgstr "Wijzig startverschuiving van audiospoorclip"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr "Wijzig eind afwijking van audiospoorclip"
+msgstr "Wijzig eindverschuiving van audiospoorclip"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -722,7 +722,7 @@ msgstr "Regelnummer:"
#: editor/code_editor.cpp
msgid "%d replaced."
-msgstr "%d vervangen."
+msgstr "%d vervangingen."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
@@ -746,7 +746,7 @@ msgstr "Vervangen"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr "Alle Vervangen"
+msgstr "Alles vervangen"
#: editor/code_editor.cpp
msgid "Selection Only"
@@ -1070,7 +1070,7 @@ msgid ""
msgstr ""
"De bestanden die verwijderd worden zijn nodig om andere bronnen te laten "
"werken.\n"
-"Toch verwijderen? (Kan niet ongedaan worden)"
+"Toch verwijderen? (Onomkeerbaar)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1102,7 +1102,7 @@ msgstr "Fouten bij het laden!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "%d bestand(en) voorgoed verwijderen? (Kan niet ongedaan worden!)"
+msgstr "%d bestand(en) voorgoed verwijderen? (Onomkeerbaar!)"
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
@@ -1466,7 +1466,7 @@ msgstr "Autoload '%s' bestaat al!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr "Autoload Hernoemen"
+msgstr "Naam Autoload-script wijzigen"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
@@ -1480,7 +1480,7 @@ msgstr "Autoload verplaatsen"
msgid "Remove Autoload"
msgstr "Autoload verwijderen"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Inschakelen"
@@ -1605,7 +1605,7 @@ msgid ""
"'Import Etc 2' in Project Settings."
msgstr ""
"Doelplatform vereist 'ETC2' textuurcompressie voor GLES3. Schakel 'Import "
-"Etc 2' in bij de Projectinstellingen."
+"Etc 2' in de Projectinstellingen in."
#: editor/editor_export.cpp
msgid ""
@@ -1669,7 +1669,7 @@ msgstr "Bestandssysteem- en Importtablad"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
-msgstr "Profiel '%s' verwijderen? (kan niet ongedaan gemaakt worden)"
+msgstr "Profiel '%s' verwijderen? (Onomkeerbaar)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
@@ -1748,7 +1748,7 @@ msgstr "Nieuw"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Import"
+msgstr "Importeren"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -2386,7 +2386,7 @@ msgstr "Basisscène openen"
#: editor/editor_node.cpp
msgid "Quick Open..."
-msgstr "Snel Openen..."
+msgstr "Snel openen..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
@@ -2394,7 +2394,7 @@ msgstr "Scène snel openen..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "Open Script Snel..."
+msgstr "Script snel openen..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -2463,7 +2463,8 @@ msgstr "Herstellen"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr "Deze actie kan niet ongedaan gemaakt worden. Toch herstellen?"
+msgstr ""
+"Deze actie kan niet ongedaan gemaakt worden. WIlt u desondanks terugzetten?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
@@ -2742,7 +2743,7 @@ msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
-msgstr "Ongedaan Maken"
+msgstr "Ongedaan maken"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2796,7 +2797,7 @@ msgstr "Hulpmiddelen"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
-msgstr "Verweesde hulpbronnen verkenner..."
+msgstr "Beheer ongebruikte bronnen..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2917,7 +2918,7 @@ msgstr "Schermafbeeldingen worden bewaard in de map \"Editor Data/Settings\"."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "Schakel Volledig Scherm"
+msgstr "Volledig scherm"
#: editor/editor_node.cpp
msgid "Toggle System Console"
@@ -2966,8 +2967,12 @@ msgid "Q&A"
msgstr "Vragen en antwoorden"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Issue Tracker"
+msgid "Report a Bug"
+msgstr "Meld een probleem"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Suggesties voor documentatie verzenden"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3641,7 +3646,7 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr "Kan de hoofdmap voor bronnen niet verplaatsen of hernoemen."
+msgstr "Kan de hoofdmap voor bronnen niet verplaatsen of van naam veranderen."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
@@ -3677,11 +3682,11 @@ msgstr "Naam bevat ongeldige tekens."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr "Bestandsnaam wijzigen:"
+msgstr "Bestand hernoemen:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr "Hernoemen folder:"
+msgstr "Mapnaam wijzigen:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
@@ -3762,7 +3767,7 @@ msgstr "Alles inklappen"
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
-msgstr "Hernoemen"
+msgstr "Naam wijzigen"
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
@@ -3859,7 +3864,7 @@ msgstr "Vervangen: "
#: editor/find_in_files.cpp
msgid "Replace all (no undo)"
-msgstr "Alle vervangen (geen ongedaan maken)"
+msgstr "Alles vervangen (onomkeerbaar)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4024,8 +4029,8 @@ msgid "Reimport"
msgstr "Opnieuw importeren"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr "Opnieuw importeren en herstarten (alle scènes worden opgeslagen)"
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "Sla scènes op, importeer opnieuw en start dan opnieuw op"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -4075,7 +4080,7 @@ msgstr "Integreer"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
-msgstr "Maak Onderliggende Bronnen Uniek"
+msgstr "Onderliggende bronnen zelfstandig maken"
#: editor/inspector_dock.cpp
msgid "Open in Help"
@@ -5885,7 +5890,7 @@ msgstr "Mesh is leeg!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
-msgstr "Kon geen Trimesh-botsingsvorm maken."
+msgstr "Kan geen Trimesh-botsingsvorm maken."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
@@ -5997,9 +6002,8 @@ msgstr ""
"Dit is de meest preciese (maar langzaamste) optie voor botsingsberekeningen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Een enkele convexe botsingsonderelement aanmaken"
+msgstr "Maak een enkel convex botsingselement als subelement"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6888,14 +6892,6 @@ msgid "Open Godot online documentation."
msgstr "Open Godot online documentatie."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Verzoek documentatie"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Help de Godot-documentatie te verbeteren door feedback te geven."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Zoek in de referentie documentatie."
@@ -7330,6 +7326,10 @@ msgid "This operation requires a single selected node."
msgstr "Deze bewerking vereist één geselecteerde knoop."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Auto-orthogonaal ingeschakeld"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Beeldrotatie vergrendelen"
@@ -7418,6 +7418,10 @@ msgid "Freelook Slow Modifier"
msgstr "Vrijekijk Snelheid Modificator"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Beeldrotatie vergrendeld"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7427,10 +7431,6 @@ msgstr ""
"Het is geen betrouwbare indicatie voor werkelijke spelprestaties."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Beeldrotatie vergrendeld"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm Dialoog"
@@ -7580,7 +7580,7 @@ msgstr "Beeldvensterinstellingen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr "Perspectief FOV (grad.):"
+msgstr "Gezichtsveld (graden):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
@@ -7871,7 +7871,7 @@ msgstr "Stap:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
-msgstr "Separatie:"
+msgstr "Scheiding:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
@@ -8169,7 +8169,7 @@ msgstr "Selecteer de vorige shape, subtegel of Tegel."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region"
-msgstr "Bereik"
+msgstr "Gebied"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision"
@@ -8197,7 +8197,7 @@ msgstr "Z Index"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
-msgstr "Bereikmodus"
+msgstr "Gebiedmodus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Collision Mode"
@@ -8249,7 +8249,7 @@ msgstr "Nieuwe veelhoek aanmaken."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr "Hou de veelhoek binnen een rechthoekig bereik."
+msgstr "Houd de veelhoek binnen het rechthoekige gebied."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
@@ -9877,7 +9877,7 @@ msgid ""
"The project folders' contents won't be modified."
msgstr ""
"%d projecten uit de lijst verwijderen?\n"
-"De inhoud van de projectmappen wordt niet geraakt."
+"De inhoud van de projectmappen wordt niet gewijzigd."
#: editor/project_manager.cpp
msgid ""
@@ -9885,7 +9885,7 @@ msgid ""
"The project folder's contents won't be modified."
msgstr ""
"Project uit de lijst verwijderen?\n"
-"De inhoud van de projectmap wordt niet geraakt."
+"De inhoud van de projectmap wordt niet gewijzigd."
#: editor/project_manager.cpp
msgid ""
@@ -9960,6 +9960,13 @@ msgstr ""
"U heeft momenteel geen projecten.\n"
"Wilt u de officiële voorbeeldprojecten verkennen in de Asset Library?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Toets "
@@ -10338,7 +10345,7 @@ msgstr "Selecteer Method"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
msgid "Batch Rename"
-msgstr "Hernoemen meerdere"
+msgstr "Bulk hernoemen"
#: editor/rename_dialog.cpp
msgid "Prefix"
@@ -10647,7 +10654,7 @@ msgstr "Kan niet werken aan knopen waar de huidige scène van erft!"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr "Verbind Script"
+msgstr "Script toevoegen"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10950,6 +10957,14 @@ msgid "Script file already exists."
msgstr "Scriptbestand bestaat al."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Merk op: Ingebouwde scripten zijn onderhevig aan bepaalde beperkingen en "
+"kunnen niet in een externe editor bewerkt worden."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Klasse Naam:"
@@ -11070,6 +11085,11 @@ msgid "Total:"
msgstr "Totaal:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Profiel exporteren"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Bronpad"
@@ -12733,6 +12753,11 @@ msgstr ""
"maken, zodat het een grootte kan ontvangen. Anders, maak er een RenderTarget "
"van en wijs zijn interne textuur toe aan een knoop om te tonen."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+"De grootte van een Viewport moet groter zijn dan 0 om iets weer te geven."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Ongeldige bron voor voorvertoning."
@@ -12761,6 +12786,15 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies."
msgid "Constants cannot be modified."
msgstr "Constanten kunnen niet worden aangepast."
+#~ msgid "Issue Tracker"
+#~ msgstr "Issue Tracker"
+
+#~ msgid "Request Docs"
+#~ msgstr "Verzoek documentatie"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Help de Godot-documentatie te verbeteren door feedback te geven."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d voorgekomen waarde(s) vervangen."
diff --git a/editor/translations/or.po b/editor/translations/or.po
index 6819e53f38..2ce05efe5d 100644
--- a/editor/translations/or.po
+++ b/editor/translations/or.po
@@ -1405,7 +1405,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2808,7 +2808,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3829,7 +3833,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6611,14 +6615,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7048,6 +7044,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7136,13 +7136,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9505,6 +9505,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10460,6 +10467,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10580,6 +10593,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12073,6 +12090,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index de1d6d5375..eb84ea26ca 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -42,7 +42,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-16 09:43+0000\n"
+"PO-Revision-Date: 2020-04-27 08:25+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -52,7 +52,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1474,7 +1474,7 @@ msgstr "Przemieść Autoload"
msgid "Remove Autoload"
msgstr "Usuń Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "WÅ‚Ä…cz"
@@ -2952,8 +2952,12 @@ msgid "Q&A"
msgstr "Pytania i odpowiedzi"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Lista problemów"
+msgid "Report a Bug"
+msgstr "Zgłoś błąd"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Wyślij opinię o dokumentacji"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4008,8 +4012,8 @@ msgid "Reimport"
msgstr "Importuj ponownie"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr "Zapisz sceny, re-importuj i zrestartuj"
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "Zapisz sceny, reimportuj i uruchom ponownie"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -5395,7 +5399,7 @@ msgstr "Alt+Przeciągnij: Przesuń"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
-"Wciśnij \"v\" by zmienić punkt zaczepienia (pivot), \"Shift+v\" by przesunąć "
+"Wciśnij \"V\" by zmienić punkt zaczepienia (pivot), \"Shift+V\" by przesunąć "
"punkt zaczepienia (podczas poruszania)."
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -6867,14 +6871,6 @@ msgid "Open Godot online documentation."
msgstr "Otwórz dokumentację Godota online."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "PoproÅ› o dokumentacjÄ™"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Pomóż polepszyć dokumentację Godota przesyłając opinię."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Poszukaj w dokumentacji referencyjnej."
@@ -7311,6 +7307,10 @@ msgid "This operation requires a single selected node."
msgstr "Ta operacja wymaga pojedynczego wybranego węzła."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Automatyczna ortogonalizacja włączona"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Zablokuj obrót widoku"
@@ -7399,6 +7399,10 @@ msgid "Freelook Slow Modifier"
msgstr "Wolny modyfikator swobodnego widoku"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Obroty widoku zablokowane"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7407,10 +7411,6 @@ msgstr ""
"Nie może być używana jako miarodajny wskaźnik wydajności w grze."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Obroty widoku zablokowane"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Okno dialogowe XForm"
@@ -8040,7 +8040,7 @@ msgstr "Wypełnienie"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr "Wyczyść TileMap"
+msgstr "Usuń TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
@@ -9927,6 +9927,13 @@ msgstr ""
"Nie posiadasz obecnie żadnych projektów.\n"
"Czy chcesz zobaczyć oficjalne przykładowe projekty w Bibliotece Zasobów?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Klawisz "
@@ -10914,6 +10921,14 @@ msgid "Script file already exists."
msgstr "Plik skryptu już istnieje."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Uwaga: wbudowane skrypty posiadają pewne ograniczenia i nie mogą być "
+"edytowane przy użyciu zewnętrznego edytora."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nazwa klasy:"
@@ -11034,6 +11049,11 @@ msgid "Total:"
msgstr "Całkowity:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Eksportuj profil"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ścieżka zasobu"
@@ -12697,6 +12717,10 @@ msgstr ""
"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i "
"przyporządkuj jego teksturę dla któregoś węzła."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr "Rozmiar węzła Viewport musi być większy niż 0, by coś wyrenderować."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Nieprawidłowe źródło do podglądu."
@@ -12725,6 +12749,15 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
msgid "Constants cannot be modified."
msgstr "Stałe nie mogą być modyfikowane."
+#~ msgid "Issue Tracker"
+#~ msgstr "Lista problemów"
+
+#~ msgid "Request Docs"
+#~ msgstr "PoproÅ› o dokumentacjÄ™"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Pomóż polepszyć dokumentację Godota przesyłając opinię."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Zastąpiono %d wystąpień."
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 873a2d506b..646d14c2cf 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -1453,7 +1453,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2897,7 +2897,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3956,7 +3960,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6823,14 +6827,6 @@ msgid "Open Godot online documentation."
msgstr "Yer functions:"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7277,6 +7273,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7366,13 +7366,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9829,6 +9829,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10812,6 +10819,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10942,6 +10955,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12501,6 +12518,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index a96186e434..b7102a7cdf 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -12,7 +12,7 @@
# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017, 2018, 2019.
# João Victor Lima <victordevtb@outlook.com>, 2018.
# João Vitor de Oliveira Carlos <lopogax@gmail.com>, 2018.
-# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016, 2019.
+# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016, 2019, 2020.
# jonathan railarem <railarem@gmail.com>, 2017.
# Lucas Silva <lucasb.hpp@gmail.com>, 2018.
# Luiz G. Correia <luizgabriell2.0@gmail.com>, 2017.
@@ -28,7 +28,7 @@
# Michel G. Souza <Michelgomesdes@hotmail.com>, 2018.
# Caio Northfleet <caio.northfleet@gmail.com>, 2018.
# Henrique Combochi <henrique.combochi@gmail.com>, 2018, 2019.
-# Gabriel Carvalho <billlmaster@gmail.com>, 2018, 2019.
+# Gabriel Carvalho <billlmaster@gmail.com>, 2018, 2019, 2020.
# miketangogamer <miketangogamer@gmail.com>, 2018.
# Eduardo Abreu <eduo.abreu@gmail.com>, 2018, 2019.
# Bruno Miranda Da Silva <brunofreezee@gmail.com>, 2018.
@@ -74,7 +74,7 @@
# Rafael Silveira <res883@gmail.com>, 2019.
# Luigi <luigimendeszanchett@gmail.com>, 2019.
# Nicolas Abril <nicolas.abril@protonmail.ch>, 2019.
-# johnnybigoode <jamarson@gmail.com>, 2019.
+# johnnybigoode <jamarson@gmail.com>, 2019, 2020.
# Zeero <igcdzeero@gmail.com>, 2019.
# Gian Penna <gianfrancopen@gmail.com>, 2020.
# sribgui <sribgui@gmail.com>, 2020.
@@ -82,14 +82,16 @@
# Michael Leocádio <aeronmike@gmail.com>, 2020.
# Z <rainromes@gmail.com>, 2020.
# Leonardo Dimano <leodimano@live.com>, 2020.
-# anonymous <noreply@weblate.org>, 2020.
# Guilherme Souza Reis de Melo Lopes <gsrmlopes@gmail.com>, 2020.
+# Richard Urban <redasuio1@gmail.com>, 2020.
+# Wellyngton R Weller <well.weller@hotmail.com>, 2020.
+# Lucas Araujo <lucassants2808@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2020-03-08 22:32+0000\n"
-"Last-Translator: Guilherme Souza Reis de Melo Lopes <gsrmlopes@gmail.com>\n"
+"PO-Revision-Date: 2020-04-27 08:25+0000\n"
+"Last-Translator: johnnybigoode <jamarson@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -97,16 +99,16 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para converter(), use TYPE_* constantes."
+msgstr "Tipo de argumento inválido para converter(), use TYPE_* constantes."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Esperado uma string de comprimento 1 (um caractere)."
+msgstr "Esperado uma corda de comprimento 1 (um caractere)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -734,11 +736,11 @@ msgstr "Selecionar Todos/Nenhum"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr "Adicionar Amostra de uma Trilha de Ãudio"
+msgstr "Adicionar Trilha de Clipes de Ãudio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr "Mudar Deslocamento de Início da Amostra da Trilha de Ãudio"
+msgstr "Mudar Deslocamento do Início do Clip de Trilha de Audio"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
@@ -1519,7 +1521,7 @@ msgstr "Mover Autoload"
msgid "Remove Autoload"
msgstr "Remover Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Habilitar"
@@ -3005,8 +3007,12 @@ msgid "Q&A"
msgstr "Perguntas & Respostas"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Rastreador de Problemas"
+msgid "Report a Bug"
+msgstr "Reportar bug"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Enviar Feedback de Docs"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3117,14 +3123,13 @@ msgid ""
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
-"Isso irá configurar seu projeto para compilações customizadas do Android "
-"instalando o template raíz em \"res://android/build\".\n"
-"Em seguida, você pode aplicar modificações e compilar seu próprio APK "
-"customizado na exportação (adicionando módulos, alterando o AndroidManifest."
-"xml, etc.).\n"
-"Note que para fazer uma compilação customizada em vez de usar APKs pre-"
-"compilados, a opção \"Usar compilação customizada\" deve estar ativa nas "
-"predefinições de exportação do Android."
+"Isso vai configurar seu projeto para construções customizadas do Android, "
+"instalando o modelo de fonte para \"res://android/build\".\n"
+"Você pode então aplicar modificações e construir seu próprio APK na guia "
+"Exportação (Adicionando módulos, trocando o AndroidManifest.xml, etc.).\n"
+"Note que para fazer uma construção customizada, em vez de usar APKs pre-"
+"construídos, a opção \"Usar construção customizada\" deve estar ativa nas "
+"predefinições de exportação Android."
#: editor/editor_node.cpp
msgid ""
@@ -3656,7 +3661,7 @@ msgstr "Selecionar o Arquivo de Modelo"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
-msgstr "Modelos de Exportação do Godot"
+msgstr "Modelos de Exportação"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -4065,7 +4070,7 @@ msgid "Reimport"
msgstr "Reimportar"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Salvar cenas, reimportar e reiniciar"
#: editor/import_dock.cpp
@@ -4331,7 +4336,7 @@ msgstr "Abrir Editor"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Open Animation Node"
-msgstr "Abrir Nó de Animação"
+msgstr "Abrir Animação de Nós"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
@@ -5058,7 +5063,7 @@ msgstr "Download deste asset já está em progresso!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr "Atualizado recentemente"
+msgstr "Atualizado Recentemente"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
@@ -5267,7 +5272,7 @@ msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
-"Filhos de contêineres tem suas posições e margens sobrescritos pelos seus "
+"Filhos de contêineres tem suas posições e tamanhos sobrescritos pelos seus "
"pais."
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -5321,27 +5326,27 @@ msgstr "Centro"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
-msgstr "Esquerda Largo"
+msgstr "Largura Esquerda"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
-msgstr "Superior Largo"
+msgstr "Largura Superior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
-msgstr "Direita Largo"
+msgstr "Largura Direita"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
-msgstr "Inferior Largo"
+msgstr "Largura inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr "Centro Vertical Largo"
+msgstr "Largura Centro Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr "Centro Horizontal Largo"
+msgstr "Largura Centro Horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
@@ -5369,8 +5374,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
-"Substituir Câmera do Jogo\n"
-"Substitui a câmera do jogo com a câmera de visualização do editor."
+"Sobrepor câmera de Jogo\n"
+"Sobrepõe a câmera de jogo com a janela de exibição da câmera."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5378,8 +5383,8 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
-"Substituir Câmera do Jogo\n"
-"Nenhuma instância de jogo em execução."
+"Sobrepor câmera de Jogo\n"
+"Sem instancia de jogo rodando."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5650,11 +5655,11 @@ msgstr "Visualizar Canvas Scale"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr "Máscara de Translação para inserir chaves."
+msgstr "Mascara de tradução para inserção de chaves"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr "Máscara de Rotação para inserir chaves."
+msgstr "Mascara de rotação para inserção de chaves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
@@ -6038,7 +6043,6 @@ msgstr ""
"Este é a opção mais precisa (mas lenta) para detecção de colisão."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Criar Simples Colisão Convexa Irmã(s)"
@@ -6930,14 +6934,6 @@ msgid "Open Godot online documentation."
msgstr "Abrir a documentação online da Godot."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Solicitar documentos"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Ajude a melhorar a documentação do Godot dando seu feedback."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Pesquise a documentação de referência."
@@ -7372,6 +7368,10 @@ msgid "This operation requires a single selected node."
msgstr "Essa operação requer um único nó selecionado."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Ortogonal automático habilitado"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Bloquear Rotação da Visão"
@@ -7460,6 +7460,10 @@ msgid "Freelook Slow Modifier"
msgstr "Modificador de velocidade lenta da Visão Livre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Ver Rotação Bloqueada"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7468,10 +7472,6 @@ msgstr ""
"Ele não deve ser usado como indicação confiável de desempenho do jogo."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Ver Rotação Bloqueada"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Diálogo XForm"
@@ -9985,6 +9985,13 @@ msgstr ""
"Você não tem nenhum projeto no momento.\n"
"Gostaria de explorar projetos de exemplo oficiais na Asset Library?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Chave "
@@ -10972,6 +10979,14 @@ msgid "Script file already exists."
msgstr "O arquivo de script já existe."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Nota: Os scripts internos têm algumas limitações e não podem ser editados "
+"usando um editor externo."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nome da Classe:"
@@ -11092,6 +11107,11 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Exportar Perfil"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Caminho do Recurso"
@@ -12453,7 +12473,7 @@ msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
+msgstr "Lol."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -12753,6 +12773,11 @@ msgstr ""
"para que ele possa ter um tamanho. Caso contrário, defina-o como destino de "
"render e atribua sua textura interna a algum nó para exibir."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+"O tamanho da viewport deve ser maior do que 0 para renderizar qualquer coisa."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Fonte inválida para a prévia."
@@ -12781,6 +12806,15 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem serem modificadas."
+#~ msgid "Issue Tracker"
+#~ msgstr "Rastreador de Problemas"
+
+#~ msgid "Request Docs"
+#~ msgstr "Solicitar documentos"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Ajude a melhorar a documentação do Godot dando seu feedback."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d ocorrência(s) substituída(s)."
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index d7532e38d4..f7c6f042d2 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -15,11 +15,12 @@
# Vinicius Gonçalves <viniciusgoncalves21@gmail.com>, 2017.
# ssantos <ssantos@web.de>, 2018, 2019.
# Gonçalo Dinis Guerreiro João <goncalojoao205@gmail.com>, 2019.
+# Manuela Silva <mmsrs@sky.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-16 09:43+0000\n"
+"PO-Revision-Date: 2020-04-20 05:51+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -28,23 +29,23 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*."
+msgstr "Tipo de argumento inválido para convert(), utilize constantes TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr "Esperado um string de comprimento 1 (um carácter)."
+msgstr "Esperado uma \"string\" de comprimento 1 (um caráter)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
-"Número de bytes insuficientes para descodificar, ou o formato é inválido."
+"Número de \"bytes\" insuficientes para descodificar, ou o formato é inválido."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -1454,7 +1455,7 @@ msgstr "Mover Carregamento Automático"
msgid "Remove Autoload"
msgstr "Remover Carregamento Automático"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Ativar"
@@ -2473,7 +2474,7 @@ msgid ""
"considered a bug. Please report."
msgstr ""
"Esta opção foi descontinuada. Situações onde a atualização tem que ser "
-"forçada, são agora consideras um defeito. Por favor, reporte."
+"forçada, são agora consideras um defeito. Por favor, denuncie."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
@@ -2939,8 +2940,12 @@ msgid "Q&A"
msgstr "Perguntas & Respostas"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Rastreador de Problemas"
+msgid "Report a Bug"
+msgstr "Denunciar um Bug"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Enviar Sugestão dos Docs"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3272,7 +3277,7 @@ msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
-msgstr "Escolha uma Vista"
+msgstr "Escolha um Viewport"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New Script"
@@ -3310,7 +3315,7 @@ msgstr "Converter em %s"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr "Nó selecionado não é uma Vista!"
+msgstr "Nó selecionado não é um Viewport!"
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
@@ -3455,7 +3460,7 @@ msgstr "Erro na receção da lista de mirrors."
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
msgstr ""
-"Erro ao analisar a lista de mirrors JSON. Por favor comunique o problema!"
+"Erro ao analisar a lista de mirrors JSON. Por favor denuncie o problema!"
#: editor/export_template_manager.cpp
msgid ""
@@ -3994,8 +3999,8 @@ msgid "Reimport"
msgstr "Reimportar"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr "Guardar cenas, reimportar e reiniciar"
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "Guardar Cenas, Reimportar e Reiniciar"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -4039,7 +4044,7 @@ msgstr "Copiar Recurso"
#: editor/inspector_dock.cpp
msgid "Make Built-In"
-msgstr "Tornar incorporado"
+msgstr "Tornar Incorporado"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
@@ -5290,7 +5295,7 @@ msgid ""
"Overrides game camera with editor viewport camera."
msgstr ""
"Sobreposição de Câmara de Jogo\n"
-"Sobrepõe câmara de jogo com câmara do editor."
+"Sobrepõe câmara de jogo com câmara viewport do editor."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5549,7 +5554,7 @@ msgstr "Mostrar Origem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr "Mostrar Vista"
+msgstr "Mostrar Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
@@ -6844,14 +6849,6 @@ msgid "Open Godot online documentation."
msgstr "Abrir documentação online do Godot."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Requisitar Docs"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Dê a sua opinião para ajudar a melhorar a documentação Godot."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Procurar na documentação de referência."
@@ -7285,6 +7282,10 @@ msgid "This operation requires a single selected node."
msgstr "Esta operação requer um único nó selecionado."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Ortogonal Automático Ativado"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Bloquear Rotação da Vista"
@@ -7373,6 +7374,10 @@ msgid "Freelook Slow Modifier"
msgstr "Modificador de Velocidade Freelook"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Rotação da Vista Bloqueada"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7381,10 +7386,6 @@ msgstr ""
"Não é uma indicação fiável do desempenho do jogo."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Rotação da Vista Bloqueada"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Diálogo XForm"
@@ -7473,27 +7474,27 @@ msgstr "Diálogo de transformação..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "1 Vista"
+msgstr "1 Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "2 vistas"
+msgstr "2 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2 vistas (Alt)"
+msgstr "2 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3 vistas"
+msgstr "3 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3 vistas (Alt)"
+msgstr "3 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4 vistas"
+msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
@@ -7530,7 +7531,7 @@ msgstr "Ajuste de Escala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr "Configuração de Vista"
+msgstr "Configuração do Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
@@ -9895,6 +9896,13 @@ msgstr ""
"Atualmente não tem quaisquer projetos.\n"
"Gostaria de explorar os projetos de exemplo oficiais na Biblioteca de Ativos?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Tecla "
@@ -10881,6 +10889,14 @@ msgid "Script file already exists."
msgstr "Ficheiro Script já existe."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Nota: Scripts incorporados têm algumas limitações e não podem ser editados "
+"com um editor externo."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nome de Classe:"
@@ -11001,6 +11017,11 @@ msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Exportar Perfil"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Caminho do recurso"
@@ -11456,7 +11477,8 @@ msgstr "O nó retornou uma sequência de saída (output) incorreta: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "Foi encontrada o bit da sequência mas não o nó na pilha, relate o bug!"
+msgstr ""
+"Foi encontrada o bit da sequência mas não o nó na pilha, denuncie o bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -12654,11 +12676,15 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"Esta vista não está definida como alvo de Renderização. Se pretende "
+"Este viewport não está definida como alvo de Renderização. Se pretende "
"apresentar o seu conteúdo diretamente no ecrã, torne-a um filho de um "
"Control de modo a que obtenha um tamanho. Caso contrário, torne-a um "
"RenderTarget e atribua a sua textura interna a outro nó para visualizar."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr "O tamanho do viewport tem de ser maior do que 0 para renderizar."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Fonte inválida para pré-visualização."
@@ -12687,6 +12713,15 @@ msgstr "Variações só podem ser atribuídas na função vértice."
msgid "Constants cannot be modified."
msgstr "Constantes não podem ser modificadas."
+#~ msgid "Issue Tracker"
+#~ msgstr "Rastreador de Problemas"
+
+#~ msgid "Request Docs"
+#~ msgstr "Requisitar Docs"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Dê a sua opinião para ajudar a melhorar a documentação Godot."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Substituído %d ocorrência(s)."
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index d52127fd95..624ae005f2 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -1437,7 +1437,7 @@ msgstr "Mutați Autoload"
msgid "Remove Autoload"
msgstr "Eliminați Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Activați"
@@ -2935,8 +2935,13 @@ msgid "Q&A"
msgstr "Întrebări și Răspunsuri"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Agent de Monitorizare al Problemelor"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Reimportă"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4026,7 +4031,7 @@ msgid "Reimport"
msgstr "Reimportă"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -7030,14 +7035,6 @@ msgid "Open Godot online documentation."
msgstr "Deschide Recente"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7489,6 +7486,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "Curăță Rotația Cursorului"
@@ -7580,17 +7581,17 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "Curăță Rotația Cursorului"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "View Rotation Locked"
-msgstr "Curăță Rotația Cursorului"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
@@ -10104,6 +10105,13 @@ msgstr ""
"Dorești să explorezi exemplele de proiecte oficiale din Librăria de Asset-"
"uri?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -11107,6 +11115,12 @@ msgid "Script file already exists."
msgstr "AutoLoad '%s' există deja!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Clasă:"
@@ -11238,6 +11252,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Exportă Profil"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12779,6 +12798,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
@@ -12807,6 +12830,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Issue Tracker"
+#~ msgstr "Agent de Monitorizare al Problemelor"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "ÃŽnlocuit %d potriviri."
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index d3402fd63e..2344b31e59 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -65,14 +65,17 @@
# Ðндрей БелÑков <andbelandantrus@gmail.com>, 2020.
# Artur Tretiak <stikyt@protonmail.com>, 2020.
# Smadjavul <o1985af@gmail.com>, 2020.
-# anonymous <noreply@weblate.org>, 2020.
# Vinsent Insaider_red <vinsent.in7aider@gmail.com>, 2020.
+# TMF <themysticalfox@mail.ru>, 2020.
+# Ivan Kuzmenko <kuzmenko.ivan2002@yandex.com>, 2020.
+# Super Pracion <superpracion2@gmail.com>, 2020.
+# PizzArt <7o7goo7o7@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-11 12:20+0000\n"
-"Last-Translator: Vinsent Insaider_red <vinsent.in7aider@gmail.com>\n"
+"PO-Revision-Date: 2020-04-23 20:21+0000\n"
+"Last-Translator: PizzArt <7o7goo7o7@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -81,7 +84,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -96,7 +99,7 @@ msgstr "ОжидалаÑÑŒ Ñтрока длиной 1 (Ñимвол)."
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "ÐедоÑтаточно байтов Ð´Ð»Ñ Ð´ÐµÐºÐ¾Ð´Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±Ð°Ð¹Ñ‚Ð¾Ð² или неверный формат."
+msgstr "ÐедоÑтаточно байтов Ð´Ð»Ñ Ð´ÐµÐºÐ¾Ð´Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð¸Ð»Ð¸ неверный формат."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -232,9 +235,8 @@ msgid "Anim Multi Change Transition"
msgstr "Многократное изменение перехода"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "Ðнимационное многоÑменное преобразование"
+msgstr "Ðнимационное многократное изменение положениÑ"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Value"
@@ -1505,7 +1507,7 @@ msgstr "ПеремеÑтить автозагрузку"
msgid "Remove Autoload"
msgstr "Удалить автозагрузку"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Включить"
@@ -2988,8 +2990,12 @@ msgid "Q&A"
msgstr "ВопроÑÑ‹ и ответы"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "СиÑтема отÑÐ»ÐµÐ¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¾ÑˆÐ¸Ð±Ð¾Ðº"
+msgid "Report a Bug"
+msgstr "Сообщить об ошибке"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Отправить отзыв о документации"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4043,7 +4049,7 @@ msgid "Reimport"
msgstr "Переимпортировать"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Сохранить Ñцены, переимпортировать и перезапуÑтить"
#: editor/import_dock.cpp
@@ -5242,7 +5248,7 @@ msgstr "Ð¯ÐºÐ¾Ñ€Ñ Ð¸ отÑтупы дочерних контейнеров пÐ
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
-msgstr "ПредуÑтановки Ð´Ð»Ñ Ñкорей и Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¸Ñ Ð¾Ñ‚Ñтупов контрольного узла."
+msgstr "ПреÑеты значений Ð´Ð»Ñ Ñкорей и отÑтупов узла Control."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -5651,9 +5657,8 @@ msgid "Auto Insert Key"
msgstr "ÐвтовÑтавка ключа"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key and Pose Options"
-msgstr "Ключ анимации вÑтавлен."
+msgstr "ÐаÑтройки ключевых кадров и поз"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -5764,9 +5769,8 @@ msgstr "МаÑка излучениÑ"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Solid Pixels"
-msgstr "Твёрдые пикÑели"
+msgstr "Сплошные пикÑели"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5775,9 +5779,8 @@ msgstr "Граничные пикÑели"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Directed Border Pixels"
-msgstr "Ðаправленные граничные пикÑели"
+msgstr "Ðаправленные пограничные пикÑели"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5912,22 +5915,21 @@ msgid "This doesn't work on scene root!"
msgstr "Это не работает на корне Ñцены!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Trimesh Static Shape"
-msgstr "Создать вогнутую форму"
+msgstr "Создать треугольную Ñетку ÑтатичеÑкой формы"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
+"Ðе удаетÑÑ Ñоздать единÑтвенную выпуклую форму ÑÑ‚Ð¾Ð»ÐºÐ½Ð¾Ð²ÐµÐ½Ð¸Ñ Ð´Ð»Ñ ÐºÐ¾Ñ€Ð½Ñ Ñцены."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
-msgstr ""
+msgstr "Ðе удалоÑÑŒ Ñоздать одну выпуклую форму Ñтолкновений."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Shape"
-msgstr "Создать выпуклую форму(ы)"
+msgstr "Создать одну выпуклую форму"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
@@ -5935,14 +5937,12 @@ msgstr ""
"Ðевозможно Ñоздать неÑколько выпуклых форм ÑÑ‚Ð¾Ð»ÐºÐ½Ð¾Ð²ÐµÐ½Ð¸Ñ Ð´Ð»Ñ ÐºÐ¾Ñ€Ð½Ñ Ñцены."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Couldn't create any collision shapes."
-msgstr "Ðе удалоÑÑŒ Ñоздать папку."
+msgstr "Ðе удалоÑÑŒ Ñоздать ни одной форму ÑтолкновениÑ."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Multiple Convex Shapes"
-msgstr "Создать выпуклую форму(ы)"
+msgstr "Создать неÑколько выпуклых форм"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5986,7 +5986,7 @@ msgstr "Создать контур"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr "МаÑÑив"
+msgstr "Меш"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -6015,9 +6015,8 @@ msgstr ""
"Это Ñамый точный (но Ñамый медленный) ÑпоÑоб Ð¾Ð±Ð½Ð°Ñ€ÑƒÐ¶ÐµÐ½Ð¸Ñ Ñтолкновений."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Создать выпуклую облаÑÑ‚ÑŒ ÑтолкновениÑ"
+msgstr "Создать одну выпуклую облаÑÑ‚ÑŒ ÑтолкновениÑ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6028,9 +6027,8 @@ msgstr ""
"Это Ñамый быÑтрый (но наименее точный) ÑпоÑоб Ð¾Ð±Ð½Ð°Ñ€ÑƒÐ¶ÐµÐ½Ð¸Ñ Ñтолкновений."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
-msgstr "Создать выпуклую облаÑÑ‚ÑŒ ÑтолкновениÑ"
+msgstr "Создать неÑколько ÑоÑедних выпуклых форм ÑтолкновениÑ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6045,12 +6043,17 @@ msgid "Create Outline Mesh..."
msgstr "Создать полиÑетку обводки..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
+"Создаёт Ñтатичную контурную полиÑетку. Её нормали будут перевёрнуты "
+"автоматичеÑки.\n"
+"Она может быть заменой ÑвойÑтву Grow реÑурÑа SpatialMaterial, когда Ñто "
+"ÑвойÑтво невозможно иÑпользовать."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
@@ -6900,14 +6903,6 @@ msgid "Open Godot online documentation."
msgstr "Открыть онлайн-документацию Godot."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Проблема"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Помогите улучшить документацию Godot, оÑтавьте Ñообщение об ошибке."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "ПоиÑк Ñправочной документации."
@@ -7344,6 +7339,11 @@ msgid "This operation requires a single selected node."
msgstr "Эта Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ñ‚Ñ€ÐµÐ±ÑƒÐµÑ‚ одного выбранного узла."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Auto Orthogonal Enabled"
+msgstr "Ортогональный"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Блокировать вращение камеры"
@@ -7432,6 +7432,10 @@ msgid "Freelook Slow Modifier"
msgstr "Медленный модификатор Ñвободного проÑмотра"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Блокировать вращение камеры"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7441,10 +7445,6 @@ msgstr ""
"игры."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Блокировать вращение камеры"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm диалоговое окно"
@@ -7662,7 +7662,7 @@ msgstr "ПредпроÑмотр CollisionPolygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
-msgstr "Создан LightOccluder2D"
+msgstr "Создать LightOccluder2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "LightOccluder2D Preview"
@@ -8436,14 +8436,12 @@ msgid "Edit Tile Z Index"
msgstr "Редактирование Z индекÑа плитки"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Convex"
-msgstr "Сделать Convex"
+msgstr "Сделать выпуклым"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
-msgstr "Сделать Concave"
+msgstr "Сделать вогнутым"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
@@ -8708,9 +8706,8 @@ msgid "Dodge operator."
msgstr "Оператор выцветаниÑ."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "HardLight operator."
-msgstr "Оператор жёÑткого Ñвета."
+msgstr "Оператор HardLight."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
@@ -9107,19 +9104,17 @@ msgid "Perform the texture lookup."
msgstr "ВыполнÑет поиÑк текÑтуры."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Cubic texture uniform lookup."
-msgstr "Изменить текÑтурную единицу"
+msgstr "ПоиÑк кубичеÑкой текÑтуры."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "2D texture uniform lookup."
-msgstr "Изменить текÑтурную единицу"
+msgstr "Равномерный поиÑк 2D-текÑтур."
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "2D texture uniform lookup with triplanar."
-msgstr "Изменить текÑтурную единицу"
+msgstr "Форменный поиÑк 2d текÑтуры Ñ Ñ‚Ñ€Ð¸Ð¿Ð»Ð°Ð½Ð°Ñ€Ð¾Ð¼."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform function."
@@ -9229,9 +9224,8 @@ msgid "Linear interpolation between two vectors."
msgstr "Ð›Ð¸Ð½ÐµÐ¹Ð½Ð°Ñ Ð¸Ð½Ñ‚ÐµÑ€Ð¿Ð¾Ð»ÑÑ†Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ Ð´Ð²ÑƒÐ¼Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð°Ð¼Ð¸."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Linear interpolation between two vectors using scalar."
-msgstr "Ð›Ð¸Ð½ÐµÐ¹Ð½Ð°Ñ Ð¸Ð½Ñ‚ÐµÑ€Ð¿Ð¾Ð»ÑÑ†Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ Ð´Ð²ÑƒÐ¼Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð°Ð¼Ð¸."
+msgstr "Ð›Ð¸Ð½ÐµÐ¹Ð½Ð°Ñ Ð¸Ð½Ñ‚ÐµÑ€Ð¿Ð¾Ð»ÑÑ†Ð¸Ñ Ð¼ÐµÐ¶Ð´Ñƒ Ð´Ð²ÑƒÐ¼Ñ Ð²ÐµÐºÑ‚Ð¾Ñ€Ð°Ð¼Ð¸ Ñ Ð¸Ñпользованием ÑкалÑра."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
@@ -9352,17 +9346,16 @@ msgstr ""
"Ð½Ð°Ð¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¾Ð±Ð·Ð¾Ñ€Ð° камеры (пропуÑтите ÑоответÑтвующие входы к ней)."
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
-"ПользовательÑкое выражение Ñзыка шейдеров Godot, которое помещаетÑÑ Ð¿Ð¾Ð²ÐµÑ€Ñ… "
-"шейдера. Ð’Ñ‹ можете размеÑтить внутри различные объÑÐ²Ð»ÐµÐ½Ð¸Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¹ и вызвать "
-"их позже в ВыражениÑÑ…. Ð’Ñ‹ также можете объÑвить varyings, uniforms и "
-"конÑтанты."
+"ПользовательÑкое выражение на Ñзыке шейдеров Godot, которое помещаетÑÑ "
+"поверх шейдера. Ð’Ñ‹ можете размеÑтить внутри различные объÑÐ²Ð»ÐµÐ½Ð¸Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ð¹ и "
+"вызвать их позже в ВыражениÑÑ…. Ð’Ñ‹ также можете объÑвить переменные типа "
+"varying, uniform и конÑтанты."
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
@@ -9637,35 +9630,30 @@ msgid "Export With Debug"
msgstr "ЭкÑпорт в режиме отладки"
#: editor/project_manager.cpp
-#, fuzzy
msgid "The path specified doesn't exist."
-msgstr "Путь не ÑущеÑтвует."
+msgstr "Указанный путь не ÑущеÑтвует."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
-msgstr "Ошибка при открытии файла пакета, не в формате zip."
+msgstr "Ошибка при открытии файла пакета (Ðе ÑвлÑетÑÑ ZIP форматом)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
-"ÐедейÑтвительный '.zip' файл проекта, не Ñодержит файл 'project.godot'."
+"ÐедейÑтвительный \".zip\" файл проекта; не Ñодержит файл \"project.godot\"."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "ПожалуйÑта, выберите пуÑтую папку."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr "ПожалуйÑта, выберите файл 'project.godot' или '.zip'."
+msgstr "ПожалуйÑта, выберите файл \"project.godot\" или \".zip\"."
#: editor/project_manager.cpp
-#, fuzzy
msgid "This directory already contains a Godot project."
-msgstr "Каталог уже Ñодержит проект Godot."
+msgstr "Этот каталог уже Ñодержит проект Godot."
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -9972,6 +9960,13 @@ msgstr ""
"Ð’ наÑтоÑщее Ð²Ñ€ÐµÐ¼Ñ Ñƒ Ð²Ð°Ñ Ð½ÐµÑ‚ никаких проектов.\n"
"Хотите изучить официальные примеры в Библиотеке реÑурÑов?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Клавиша "
@@ -10155,7 +10150,7 @@ msgstr "ÐаÑтройки Ñохранены нормально."
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Moved Input Action Event"
-msgstr "Добавить дейÑтвие"
+msgstr "Событие ввода дейÑÑ‚Ð²Ð¸Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÑ‰ÐµÐ½Ð¾"
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
@@ -10362,9 +10357,8 @@ msgid "Suffix"
msgstr "СуффикÑ"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Use Regular Expressions"
-msgstr "РегулÑрное выражение"
+msgstr "ИÑпользовать регулÑрные выражениÑ"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
@@ -10403,9 +10397,8 @@ msgstr ""
"Сравните параметры Ñчетчика."
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Per-level Counter"
-msgstr "Счетчик уровнÑ"
+msgstr "Счетчик Ð´Ð»Ñ ÐºÐ°Ð¶Ð´Ð¾Ð³Ð¾ уровнÑ"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -10446,14 +10439,12 @@ msgid "Keep"
msgstr "ОÑтавить оригинал"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "PascalCase to snake_case"
-msgstr "CamelCase в under_scored"
+msgstr "ВерблюжийРегиÑÑ‚Ñ€ в змеиный_региÑÑ‚Ñ€"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "snake_case to PascalCase"
-msgstr "under_scored к CamelCase"
+msgstr "змеиный_региÑÑ‚Ñ€ в ВерблюжийРегиÑÑ‚Ñ€"
#: editor/rename_dialog.cpp
msgid "Case"
@@ -10472,9 +10463,8 @@ msgid "Reset"
msgstr "СброÑить"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expression Error"
-msgstr "РегулÑрное выражение"
+msgstr "Ошибка в регулÑрном выражении"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10947,7 +10937,7 @@ msgstr "Ðеверное Ð¸Ð¼Ñ Ð¸Ð»Ð¸ путь наÑледуемого преÐ
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Script path/name is valid."
-msgstr "Скрипт корректен."
+msgstr "Путь/Ð¸Ð¼Ñ Ñкрипта дейÑтвителен."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10970,6 +10960,14 @@ msgid "Script file already exists."
msgstr "Файл Ñкрипта уже ÑущеÑтвует."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Примечание: вÑтроенные Ñкрипты имеют неÑколько ограничений и не могут быть "
+"редактированы через внешний редактор."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Ð˜Ð¼Ñ ÐºÐ»Ð°ÑÑа:"
@@ -11038,9 +11036,8 @@ msgid "Copy Error"
msgstr "Копировать ошибку"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Video RAM"
-msgstr "Видео памÑÑ‚ÑŒ"
+msgstr "ВидеопамÑÑ‚ÑŒ"
#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
@@ -11092,6 +11089,11 @@ msgid "Total:"
msgstr "Ð’Ñего:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "ЭкÑпортировать профиль"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Путь к реÑурÑу"
@@ -11353,7 +11355,6 @@ msgid "GridMap Fill Selection"
msgstr "Залить выделенную GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Paste Selection"
msgstr "Ð’Ñтавить выделенную Ñетку"
@@ -12452,7 +12453,7 @@ msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
-msgstr ""
+msgstr "ConcavePolygonShape поддерживает RigidBody только в Ñтатичном режиме."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -12752,6 +12753,10 @@ msgstr ""
"Ñделайте её целью рендеринга и назначьте её внутреннюю текÑтуру какому-либо "
"узлу Ð´Ð»Ñ Ð¾Ñ‚Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr "Размер окна проÑмотра должен быть больше 0 Ð´Ð»Ñ Ñ€ÐµÐ½Ð´ÐµÑ€Ð¸Ð½Ð³Ð°."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Ðеверный иÑточник Ð´Ð»Ñ Ð¿Ñ€ÐµÐ´Ð¿Ñ€Ð¾Ñмотра."
@@ -12780,6 +12785,15 @@ msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть назначены только Ð
msgid "Constants cannot be modified."
msgstr "КонÑтанты не могут быть изменены."
+#~ msgid "Issue Tracker"
+#~ msgstr "СиÑтема отÑÐ»ÐµÐ¶Ð¸Ð²Ð°Ð½Ð¸Ñ Ð¾ÑˆÐ¸Ð±Ð¾Ðº"
+
+#~ msgid "Request Docs"
+#~ msgstr "Проблема"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Помогите улучшить документацию Godot, оÑтавьте Ñообщение об ошибке."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Заменено %d Ñовпадений."
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 119818e11f..2eb9cad3f8 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -1428,7 +1428,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2832,7 +2832,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3856,7 +3860,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6662,14 +6666,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7100,6 +7096,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7188,13 +7188,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9581,6 +9581,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10539,6 +10546,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10660,6 +10673,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12165,6 +12182,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 50cf59efdc..d5730a7db9 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -5,15 +5,16 @@
# J08nY <johnenter@gmail.com>, 2016.
# MineGame 159 <minegame459@gmail.com>, 2018.
# Zuzana Palenikova <sousana.is@gmail.com>, 2019.
-# MineGame159 <petulko08@gmail.com>, 2019.
+# MineGame159 <petulko08@gmail.com>, 2019, 2020.
# Michal <alladinsiffon@gmail.com>, 2019.
# Richard <rgarlik@gmail.com>, 2019.
+# Richard Urban <redasuio1@gmail.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-07-02 10:51+0000\n"
-"Last-Translator: Richard <rgarlik@gmail.com>\n"
+"PO-Revision-Date: 2020-04-23 20:21+0000\n"
+"Last-Translator: Richard Urban <redasuio1@gmail.com>\n"
"Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/"
"godot/sk/>\n"
"Language: sk\n"
@@ -21,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 3.8-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -30,7 +31,7 @@ msgstr "Chybný argument convert(), použite TYPE_* konštanty."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
-msgstr ""
+msgstr "OÄakávaná dĺžka stringu 1 (písmeno)."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
@@ -40,12 +41,11 @@ msgstr "Nedostatok bajtov na dekódovanie, možný chybný formát."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Nesprávny vstup %i (chýba) vo výraze"
#: core/math/expression.cpp
-#, fuzzy
msgid "self can't be used because instance is null (not passed)"
-msgstr "self nemožno použiť lebo inštancia je rovná null (not passed)"
+msgstr "self sa nedá použiť lebo inštancia je null (neprešiel)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -69,31 +69,31 @@ msgstr "Pri volaní '%s':"
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "B"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
@@ -153,41 +153,35 @@ msgstr "Animácia zmeniť prechod"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr ""
+msgstr "Zmeniť Veľkosť Animácie"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animácia Zmeniť Keyframe Hodnotu"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Change Call"
-msgstr "Animácia Zmeniť Hovor"
+msgstr "Animácia zmenila Hovor"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Time"
-msgstr "Animácia Zmeniť Keyframe Čas"
+msgstr "Animácia ZmeniÅ¥ Äas Keyframe-u"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "Animácia zmeniť prechod"
+msgstr "Zmeniť Transition Animácie"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "Animácia zmeniť prechod"
+msgstr "Animácia zmeniť Transform"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "Animácia Zmeniť Keyframe Hodnotu"
+msgstr "Animácia Zmeniť hodnotu Keyframe-u"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "Animácia Zmeniť Hovor"
+msgstr "Animácia Zmenila Hovor"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
@@ -200,45 +194,43 @@ msgstr "Zmeniť Dĺžku Animácie"
#: editor/animation_track_editor.cpp
msgid "Property Track"
-msgstr ""
+msgstr "Property Track"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
-msgstr ""
+msgstr "3D Transform Track"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Call Method Track"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Krivka Bezier Track"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Audio Playback Track"
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
-msgstr ""
+msgstr "Playback Track Animácie"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (frames)"
msgstr "Dĺžka Času Animácie (v sekundách)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (seconds)"
msgstr "Dĺžka Času Animácie (v sekundách)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr ""
+msgstr "Pridať Track"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
-msgstr ""
+msgstr "Opakovanie Animácie"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -255,15 +247,15 @@ msgstr "Klipy Animácie:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "Zmeniť cestu Tracku"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Zapnúť/Vypnúť tento track."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Update Mode (ako je nastavená táto možnosť)"
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
@@ -271,12 +263,11 @@ msgstr "Režim Interpolácie"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "Loop Wrap Mode (interpoluje koniec zo zaÄiatkom opakovania)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Všetky vybrané"
+msgstr "Vymazať tento track."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
@@ -284,7 +275,7 @@ msgstr "ÄŒas (s): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "Zmena Tracku Povolená"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -317,11 +308,11 @@ msgstr "Kubický"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Clamp Loop Interp"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Wrap Loop Interp"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -329,38 +320,36 @@ msgid "Insert Key"
msgstr "VložiÅ¥ KľúÄ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Duplikovať výber"
+msgstr "Duplikovanie KľúÄov"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "Všetky vybrané"
+msgstr "Vymazanie kľúÄa(ov)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
-msgstr ""
+msgstr "Zmeniť Update Mode Animácie"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
-msgstr ""
+msgstr "Zmeniť Interpolacný Mód Animácie"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
-msgstr ""
+msgstr "Zmeniť Loop Mode Animacie"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "Vymazať Track Animácie"
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "VytvoriÅ¥ NOVà track za %s a vložiÅ¥ kľúÄ?"
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "VytvoriÅ¥ %d NOVÉ track-y a vložiÅ¥ kľúÄe?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
@@ -388,25 +377,23 @@ msgstr "Animácia Vytvoriť & Vložiť"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "Anim VložiÅ¥ Track & kľúÄ"
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Animácia VložiÅ¥ KľúÄ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Step"
-msgstr "Animácia zmeniť prechod"
+msgstr "Zmeniť krok Animácie"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "Vložiť"
+msgstr "Preskupiť Track-y"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Transformovať track-y a aplikovať do Spatial-based node-ov."
#: editor/animation_track_editor.cpp
msgid ""
@@ -422,73 +409,72 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "Track-y Animácií môžu ukazovať iba na node-y AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
-msgstr ""
+msgstr "Animation player sa nemôže naanimovať sám, iba ostatné player-y."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Není možné pridať nový track bez root-u"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "Neplatný track pre Bezier (niesu vhodné sub-properties)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
-msgstr ""
+msgstr "Pridať Bezier Track"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Cesta Track-u je neplatná, takže sa nedá pridaÅ¥ kľúÄ."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Track není typ Spatial, nedá sa vložiÅ¥ kľúÄ"
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
-msgstr ""
+msgstr "Pridať Transform Track Key"
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
-msgstr ""
+msgstr "Pridať Track Key"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "Cesta track-u je neplatná, takže sa nedá pridať do method key."
#: editor/animation_track_editor.cpp
msgid "Add Method Track Key"
-msgstr ""
+msgstr "Pridať Method Track Key"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
-msgstr ""
+msgstr "Metóda nebola nájdená v objekte: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "Pohybové kľúÄe Animácie"
#: editor/animation_track_editor.cpp
msgid "Clipboard is empty"
-msgstr ""
+msgstr "Schránka je prázdna"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
-msgstr "Vložiť"
+msgstr "Vložiť Track-y"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "Scale keys Animácie"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
+msgstr "Táto možnosť nefunguje pre Bezier editovanie, lebo je to jeden track."
#: editor/animation_track_editor.cpp
msgid ""
@@ -502,38 +488,47 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
+"Táto Animácia patrí importovanej scéne, takže zmeny pre importované track-y "
+"nebudú uložené.\n"
+" \n"
+"Na povolenie abilite pridať vlastné track-y, prejdite na nastavenia importu "
+"scén a nastavte\n"
+"\" Animation > Storage\" na \"Files\", povolte \"Animation > Keep Custom "
+"Tracks\", a potom re-import.\n"
+"Alternatívne, použite import preset ktorý importuje animácie pre oddelenie "
+"file-ov."
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
-msgstr ""
+msgstr "Upozornenie: Editovanie importovaných animácií"
#: editor/animation_track_editor.cpp
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr ""
+msgstr "OznaÄte AnimationPlayer node aby ste vytvorili a upravili animácie."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Iba show track-y z node-ov oznaÄené v strome."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Zoskupte track-y pomocou node-u alebo ich zobrazte ako plain list."
#: editor/animation_track_editor.cpp
msgid "Snap:"
-msgstr ""
+msgstr "Snap:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
-msgstr ""
+msgstr "Hodnota kroku Animácie."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Sekundy"
#: editor/animation_track_editor.cpp
msgid "FPS"
-msgstr ""
+msgstr "FPS"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -543,15 +538,15 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr ""
+msgstr "Edit"
#: editor/animation_track_editor.cpp
msgid "Animation properties."
-msgstr ""
+msgstr "Vlastnosti Animácie."
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
-msgstr ""
+msgstr "Kopírovať track-y"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -567,87 +562,83 @@ msgstr "Duplikovať výber"
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Duplikovanie transponovaných"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Všetky vybrané"
+msgstr "Vymazať výber"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
msgstr "PrejsÅ¥ na Äalší krok"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
msgstr "Prejsť na predchádzajúci krok"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
-msgstr ""
+msgstr "Optimalizácia Animacie"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "VyÄistenie Animácie"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Vyberte node ktorý bude animovaný:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Použiť Bezier Curves"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "Optimalizér Animácií"
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "Max. Linear Error:"
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "Max. Angular Error:"
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "Maximálny Optimalizovatelný Uhol:"
#: editor/animation_track_editor.cpp
msgid "Optimize"
-msgstr ""
+msgstr "Optimalizácia"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "VymazaÅ¥ neplatné kľúÄe"
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "Vymazať nevyriešené a prázdne track-y"
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "VyÄistiÅ¥ vÅ¡etky animácie"
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "VyÄistenie Animácií (NIEJE KROK SPÄŤ!)"
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "VyÄistenie"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "Pomer mierky:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "Nastaviť prechody na:"
+msgstr "Vybrať Track-y na skopírovanie"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -659,136 +650,133 @@ msgid "Copy"
msgstr "Kopírovať"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "Všetky vybrané"
+msgstr "VybraÅ¥ vÅ¡etko/niÄ"
#: editor/animation_track_editor_plugins.cpp
msgid "Add Audio Track Clip"
-msgstr ""
+msgstr "Pridať Audio Track Clip"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Zmeniť Audio Track Clip spustiť Offset"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Zmeniť Audio Track Clip koniec Offset-u"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "Zmeniť veľkosť Array-u"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "Zmeniť hodnotu Array-u"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Zmeniť hodnotu Array-u"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr ""
+msgstr "ChoÄte na Líniu"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr ""
+msgstr "Číslo línie:"
#: editor/code_editor.cpp
msgid "%d replaced."
-msgstr ""
+msgstr "%d náhradené."
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "%d sa zhoduje."
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "Zhody:"
+msgstr "%d zhody."
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
-msgstr ""
+msgstr "Match Case"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "Celé slová"
#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
-msgstr ""
+msgstr "Nahradiť"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "Nahradiť Všetko"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "Iba Výber"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Å tandard"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "Vypnúť Panel Script-ov"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
-msgstr ""
+msgstr "Priblížiť"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
-msgstr ""
+msgstr "Oddialiť"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr ""
+msgstr "Resetovať priblíženie"
#: editor/code_editor.cpp
msgid "Warnings"
-msgstr ""
+msgstr "Varovania"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "Čísla riadkov a stĺpcov."
#: editor/connections_dialog.cpp
msgid "Method in target node must be specified."
-msgstr ""
+msgstr "Metóda v target node-e musí byť špecifikovaná."
#: editor/connections_dialog.cpp
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
+"Metóda Target sa nenašla. Špecifikujte platnú metódu alebo pripojte script k "
+"target node-u."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Node:"
-msgstr "Pripojiť k Node:"
+msgstr "Pripojiť k Node-u:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Script:"
-msgstr "Pripojiť k Node:"
+msgstr "Pripojiť k Scriptu:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "From Signal:"
-msgstr "Signály:"
+msgstr "Zo Signálu:"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
-msgstr ""
+msgstr "Scéna neobsahuje žiadny script."
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -809,43 +797,40 @@ msgstr "Odstrániť"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "Pridajte Extra Call Argument:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr ""
+msgstr "Extra Call Argumenty:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "Filter:"
+msgstr "Metóda PrijímaÄa:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Advanced"
-msgstr "Vyvážený"
+msgstr "PokroÄilé"
#: editor/connections_dialog.cpp
msgid "Deferred"
-msgstr ""
+msgstr "Odložené"
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
-msgstr ""
+msgstr "Odloží signál, uloží ho do queue a vystrelí ho iba cez idle time."
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "Oneshot"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
-msgstr ""
+msgstr "Odpojí signál po jeho prvej emisii."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Cannot connect signal"
-msgstr "Pripojiť Signál: "
+msgstr "Nedá sa pripojiť signál"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -867,9 +852,8 @@ msgid "Connect"
msgstr "Pripojiť"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Signal:"
-msgstr "Signály:"
+msgstr "Signál:"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
@@ -893,14 +877,12 @@ msgid "Disconnect"
msgstr "Odpojiť"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect a Signal to a Method"
-msgstr "Pripojiť Signál: "
+msgstr "Pripojiť Signál k Metóde"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "Upraviť Pripojenie: "
+msgstr "Upraviť Pripojenie:"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
@@ -976,22 +958,20 @@ msgid "Dependencies For:"
msgstr "Závislosti pre:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Scéna '%s' sa práve upravuje.\n"
-"Zmeny sa neprejavia, pokiaľ znovu naÄítané."
+"Zmeny sa prejavia iba keÄ sa znovu naÄítajú."
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
"Scéna '%s' sa práve upravuje.\n"
-"Zmeny sa neprejavia, pokiaľ znovu naÄítané."
+"Zmeny sa prejavia iba keÄ sa znovu naÄítajú."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -1038,7 +1018,6 @@ msgid "Owners Of:"
msgstr "Majitelia:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Remove selected files from the project? (Can't be restored)"
msgstr "Odstrániť vybraté súbory z projektu? (nedá sa vrátiť späť)"
@@ -1084,13 +1063,12 @@ msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Natrvalo odstrániť %d položky? (Nedá sa vrátiť späť!)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "Závislostí"
+msgstr "Zobraziť Závislosťi"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Orphan Resource Explorer"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -1177,7 +1155,6 @@ msgid "License"
msgstr "Licencia"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Third-party Licenses"
msgstr "Thirdparty Licencie"
@@ -1188,13 +1165,16 @@ msgid ""
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
+"Godot Engine sa spolieha na množstvo bezplatných a otvorených knižníc "
+"tretích strán, ktoré sú kompatibilné s podmienkami licencie MIT. Nasleduje "
+"vyÄerpávajúci zoznam vÅ¡etkých takýchto komponentov tretích strán s ich "
+"prísluÅ¡nými prehláseniami o autorských právach a licenÄnými podmienkami."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "VÅ¡etky Komponenty"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Components"
msgstr "Komponenty"
@@ -1203,26 +1183,24 @@ msgid "Licenses"
msgstr "Licencie"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file, not in ZIP format."
msgstr "Chyba pri otváraní súboru balíka, nie je vo formáte zip."
#: editor/editor_asset_installer.cpp
msgid "%s (Already Exists)"
-msgstr ""
+msgstr "%s (Už Existuje)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr ""
+msgstr "Dekompresia Prostriedkov"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "Nasledovné súbory sa nepodarilo extrahovať z balíka:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
-msgstr "Vytvoriť adresár"
+msgstr "A %s viac súborov."
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
@@ -1234,9 +1212,8 @@ msgid "Success!"
msgstr "Úspech!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "Konštanty:"
+msgstr "BalíÄek Obsahu:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1255,46 +1232,44 @@ msgid "Add Effect"
msgstr "Pridať Efekt"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Rename Audio Bus"
-msgstr "Všetky vybrané"
+msgstr "Premenovať Audio Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "Všetky vybrané"
+msgstr "Zmeniť hlasitosť Audio Bus-u"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr ""
+msgstr "Prepnúť Audio Bus Solo"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr ""
+msgstr "Prepnúť Audio Bus Mute"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
+msgstr "Prepnúť Audio Bus Bypass Effects"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr ""
+msgstr "Vybrať Audio Bus Send"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr ""
+msgstr "Pridať Audio Bus Effect"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr ""
+msgstr "Posunúť Bus Effect"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr ""
+msgstr "Vymazať Bus Effect"
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
-msgstr ""
+msgstr "Zoberte a položte(drag & drop) pre rearandžovanie."
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -1310,7 +1285,7 @@ msgstr "Obísť"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr ""
+msgstr "Možnosti pre Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -1331,64 +1306,63 @@ msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr ""
+msgstr "Pridať Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr ""
+msgstr "Master bus nemôžete vymazať!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr ""
+msgstr "Vymazať Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr ""
+msgstr "Duplikovať Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr ""
+msgstr "Resetovať hlasitosť Bus-u"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr ""
+msgstr "Presunúť Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr ""
+msgstr "Uložiť Audio Bus Layaut Ako..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
-msgstr ""
+msgstr "Lokácia pre Nový Layout..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr ""
+msgstr "Otvoriť Audio Bus Layout"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
-msgstr ""
+msgstr "Není tu žiadny '%s' súbor."
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
-msgstr ""
+msgstr "Layout"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr ""
+msgstr "Neplatný súbor, není audio bus layout."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "Chyba pri naÄítaní:"
+msgstr "Chyba uloženia súbora: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr ""
+msgstr "Pridať Bus"
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
-msgstr ""
+msgstr "Pridať nový Audio Bus do tohoto layout-u."
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1397,9 +1371,8 @@ msgid "Load"
msgstr "NaÄítaÅ¥"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Load an existing Bus Layout."
-msgstr "Popis:"
+msgstr "NaÄítaÅ¥ existujúci Bus Layout."
#: editor/editor_audio_buses.cpp
msgid "Save As"
@@ -1407,7 +1380,7 @@ msgstr "Uložiť Ako"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr ""
+msgstr "Uložiť tento Bus Layout do súboru."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -1415,11 +1388,11 @@ msgstr "NaÄítaÅ¥ predvolené"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr ""
+msgstr "NaÄítaÅ¥ základný Bus Layout."
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr ""
+msgstr "Vytvoriť nový Bus Layout."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1427,68 +1400,67 @@ msgstr "Neplatný Názov."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "Platné písmená:"
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
-msgstr ""
+msgstr "Nesmie kolidovať(collide) s existujúcim názvom engine class-u."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
-msgstr ""
+msgstr "Nesmie kolidovať(collide) s existujúcim menom pre built-in-type."
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
-msgstr ""
+msgstr "Nesmie kolidovať s existujúcim menom pre global constant."
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
-msgstr ""
+msgstr "KľúÄové slovo nemožno použiÅ¥ ako AutoLoad názvu."
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "AutoLoad '%s' už existujuje!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Premenovať AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Prepnúť globálne AutoLoad-y"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "Presunúť AutoLoad-y"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Vymazať AutoLoad"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr ""
+msgstr "Povoliť"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "Rearandžovať AutoLoad-y"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid path."
-msgstr "Neplatný Názov."
+msgstr "Neplatná cesta."
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
-msgstr ""
+msgstr "Súbor neexistuje."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr ""
+msgstr "Nieje v resource path."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr ""
+msgstr "Pridať AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
@@ -1499,49 +1471,49 @@ msgstr "Cesta:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "Meno Node-u:"
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_profiler.cpp editor/project_manager.cpp
#: editor/settings_config_dialog.cpp
msgid "Name"
-msgstr ""
+msgstr "Meno"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "Singleton"
#: editor/editor_data.cpp editor/inspector_dock.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "Vložiť Params"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr ""
+msgstr "Aktualizovať Scénu"
#: editor/editor_data.cpp
msgid "Storing local changes..."
-msgstr ""
+msgstr "Ukladanie lokálnych zmien..."
#: editor/editor_data.cpp
msgid "Updating scene..."
-msgstr ""
+msgstr "Aktualizovanie scény..."
#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[Prázdne]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[Neuložené]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
-msgstr ""
+msgstr "Najprv vyberte základný adresár."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr ""
+msgstr "Vyberte adresár"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
@@ -1559,35 +1531,39 @@ msgstr "Meno:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr ""
+msgstr "PrieÄinok sa nepodarilo vytvoriÅ¥."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr ""
+msgstr "Vyberte"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr ""
+msgstr "Ukladanie súboru:"
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Na oÄakávanej ceste sa nenaÅ¡la žiadna exportná cesta:"
#: editor/editor_export.cpp
msgid "Packing"
-msgstr ""
+msgstr "Zabalovanie"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"Target platforma potrebuje 'ETC' kompresor textúr pre GLES2. Povoliť 'Import "
+"Etc' v Nastaveniach Projektu."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"Target platforma potrebuje 'ETC2' kompresor textúr pre GLES3. Povoliť'Import "
+"Etc 2' v Nastaveniach Projektu."
#: editor/editor_export.cpp
msgid ""
@@ -1596,219 +1572,211 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"Target platform potrebuje'ETC' kompresor textúr pre driver fallback do "
+"GLES2.\n"
+"Povoľte 'Import Etc' v Nastaveniach Projektu, alebo vipnite 'Driver Fallback "
+"Enabled'."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
-msgstr ""
+msgstr "Vlastná debug šablóna sa nenašla."
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Vlastná release šablóna sa nenašla."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
-msgstr ""
+msgstr "Súbor Šablóny sa nenašiel:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
+msgstr "Pri 32-bitovom exporte nemôže byÅ¥ vložená PCK väÄÅ¡ia ako 4 GiB."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "Otvorit prieÄinok"
+msgstr "3D Editor"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "Otvorit prieÄinok"
+msgstr "Script Editor"
#: editor/editor_feature_profile.cpp
msgid "Asset Library"
-msgstr ""
+msgstr "Asset Library"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
-msgstr ""
+msgstr "Editovanie Stromu Scén"
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
-msgstr ""
+msgstr "Importovať Dock"
#: editor/editor_feature_profile.cpp
msgid "Node Dock"
-msgstr ""
+msgstr "Node Dock"
#: editor/editor_feature_profile.cpp
msgid "FileSystem and Import Docks"
-msgstr ""
+msgstr "Systém súborov a Import Dock-y"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
-msgstr ""
+msgstr "Vymazať profil '%s'? (Nedá sa vrátiť späť)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profil musí mať platný názov súboru a musí obsahovať '.'"
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
-msgstr ""
+msgstr "Profil s týmto menom už existuje."
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
+msgstr "(Editor je vypnutý, Vlastnosti sú vypnuté)"
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
-msgstr ""
+msgstr "(Vlastnosi sú vypnuté)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "Vypnuté"
+msgstr "(Editor je vypnutý)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options:"
-msgstr "Popis:"
+msgstr "Možnosti pre Class:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
-msgstr ""
+msgstr "Povoliť Kontextuálny Editor"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Properties:"
-msgstr "Filter:"
+msgstr "Povolené Vlastnosti:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Features:"
-msgstr ""
+msgstr "Povolené Funkcie:"
#: editor/editor_feature_profile.cpp
msgid "Enabled Classes:"
-msgstr ""
+msgstr "Povolené Class-y:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr ""
+msgstr "Formát súboru '%s' je neplatny, Import bol prerušený."
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
+"Profil '%s' už existuje. Najprv ho Vymažte ako zaÄnete ImportovaÅ¥, import je "
+"prerušený."
#: editor/editor_feature_profile.cpp
msgid "Error saving profile to path: '%s'."
-msgstr ""
+msgstr "Error pri ukladaní profilu do cesty: '%s'."
#: editor/editor_feature_profile.cpp
msgid "Unset"
-msgstr ""
+msgstr "Unset"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "Vytvoriť adresár"
+msgstr "Aktuálny Profil:"
#: editor/editor_feature_profile.cpp
msgid "Make Current"
-msgstr ""
+msgstr "Spraviť Aktuálny"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Nový"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "Import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
-msgstr ""
+msgstr "Export"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Available Profiles:"
-msgstr "Filter:"
+msgstr "Profily k dispozícii:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options"
-msgstr "Popis:"
+msgstr "Možnosti pre Class"
#: editor/editor_feature_profile.cpp
msgid "New profile name:"
-msgstr ""
+msgstr "Nové profilové meno:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase Profile"
-msgstr "Všetky vybrané"
+msgstr "Vymazať Profil"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
-msgstr ""
+msgstr "Godot Feature Profil"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
-msgstr ""
+msgstr "Importovať Profil(y)"
#: editor/editor_feature_profile.cpp
msgid "Export Profile"
-msgstr ""
+msgstr "Exportovať Profil"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
-msgstr ""
+msgstr "Spravovať Feature Profily Editora"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select Current Folder"
-msgstr "Vytvoriť adresár"
+msgstr "VybraÅ¥ Aktuálny PrieÄinok"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr ""
+msgstr "Súbor Existuje, Predpísať?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Vytvoriť adresár"
+msgstr "VybraÅ¥ Tento PrieÄinok"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr ""
+msgstr "Skopírovať Cestu"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Otvoriť súbor"
+msgstr "Otvoriť v File Manažérovy"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "Otvoriť súbor"
+msgstr "Ukázať v File Manažérovy"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Folder..."
-msgstr "Vytvoriť adresár"
+msgstr "Nový PrieÄinok..."
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
-msgstr ""
+msgstr "Obnoviť"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
@@ -1816,7 +1784,7 @@ msgstr "Všetko rozpoznané"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
-msgstr ""
+msgstr "Všetky Súbory (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
@@ -1847,74 +1815,71 @@ msgstr "Uložiť súbor"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr ""
+msgstr "ÃsÅ¥ Naspäť"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr ""
+msgstr "ÃsÅ¥ Dopredu"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr ""
+msgstr "ÃsÅ¥ Hore"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "Prepnúť Skryté Súbory"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr ""
+msgstr "Prepnúť Obľúbené"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr ""
+msgstr "Prepnúť Mode"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "Zamerať Cestu"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr ""
+msgstr "Posunúť obľúbené Vyššie"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr ""
+msgstr "Posunúť Obľúbené Nižšie"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "Vytvoriť adresár"
+msgstr "ÃsÅ¥ do predchádzajúceho prieÄinka."
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "Vytvoriť adresár"
+msgstr "ÃsÅ¥ do ÄalÅ¡ieho prieÄinka."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
-msgstr "Vytvoriť adresár"
+msgstr "ÃsÅ¥ do parent folder."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
-msgstr ""
+msgstr "Obnoviť súbory."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
-msgstr ""
+msgstr "(Od)obľúbiÅ¥ aktuálny prieÄinok."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
-msgstr ""
+msgstr "Prepnúť viditeľnosť skrytých súborov."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr ""
+msgstr "Zobraziť veci ako mriežku náhľadov."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
-msgstr ""
+msgstr "Zobraziť veci ako list."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1924,7 +1889,7 @@ msgstr "PrieÄinky a Súbory:"
#: editor/plugins/style_box_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
-msgstr ""
+msgstr "Ako to bude vyzerať:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
@@ -1932,25 +1897,27 @@ msgstr "Súbor:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
-msgstr ""
+msgstr "Musíte použiť platné rozšírenie."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "SkenZdrojov"
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
+"Sú tu viacero importérov pre rozliÄné typy ukazujúce do súboru, import "
+"prerušený"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr ""
+msgstr "(Re)Importovanie Asset-ov"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "Top"
#: editor/editor_help.cpp
msgid "Class:"
@@ -1959,175 +1926,164 @@ msgstr "Trieda:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr ""
+msgstr "Inherit-y:"
#: editor/editor_help.cpp
msgid "Inherited by:"
-msgstr ""
+msgstr "Zdedené používateľom:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Popis:"
+msgstr "Popisok"
#: editor/editor_help.cpp
msgid "Online Tutorials"
-msgstr ""
+msgstr "Online Tutoriáli"
#: editor/editor_help.cpp
msgid "Properties"
-msgstr ""
+msgstr "Vlastnosti"
#: editor/editor_help.cpp
msgid "override:"
-msgstr ""
+msgstr "Predpísať:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "NaÄítaÅ¥ predvolené"
+msgstr "Å tandard:"
#: editor/editor_help.cpp
msgid "Methods"
-msgstr ""
+msgstr "Metódy"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Filter:"
+msgstr "Vlastnosti Témy"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Enumerations"
-msgstr "Popis:"
+msgstr "VýpoÄty"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Constants"
-msgstr "Konštanty:"
+msgstr "Konštanty"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Popis:"
+msgstr "Popisok Vlastnosti"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "Hodnota:"
+msgstr "(hodnota)"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"Zatiaľ tu není žiadny popisok pre túto vlastnosť. Prosím pomôžte nám pomocou "
+"[color=$color][url=$url]prispetím jedného[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Popis:"
+msgstr "Popisky Metód"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
+"Zatiaľ tu není žiadny popisok pre túto metódu. Prosím pomôžte nám pomocou "
+"[color=$color][url=$url]prispetím jedného[/url][/color]!"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr ""
+msgstr "Vyhľadať Pomoc"
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
-msgstr ""
+msgstr "Rozlišuje malé a veľké písmená"
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
-msgstr ""
+msgstr "Ukázať Hierarchiu"
#: editor/editor_help_search.cpp
msgid "Display All"
-msgstr ""
+msgstr "Zobraziť Všetko"
#: editor/editor_help_search.cpp
msgid "Classes Only"
-msgstr ""
+msgstr "Iba Class-y"
#: editor/editor_help_search.cpp
msgid "Methods Only"
-msgstr ""
+msgstr "Iba Metódy"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Signály:"
+msgstr "Iba Signály"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Konštanty:"
+msgstr "Iba Konštanty"
#: editor/editor_help_search.cpp
msgid "Properties Only"
-msgstr ""
+msgstr "Iba Vlastnosti"
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
-msgstr ""
+msgstr "Iba Vlastnosti Témy"
#: editor/editor_help_search.cpp
msgid "Member Type"
-msgstr ""
+msgstr "Typ ÄŒlena"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Trieda:"
+msgstr "Class"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "Prejdite na Metódu"
+msgstr "Metóda"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
-msgstr "Signály"
+msgstr "Signál"
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr ""
+msgstr "Konštant"
#: editor/editor_help_search.cpp
msgid "Property"
-msgstr ""
+msgstr "Vlastnosť"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "Filter:"
+msgstr "Vlastnosť Témy"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
-msgstr ""
+msgstr "Vlastnosť:"
#: editor/editor_inspector.cpp
msgid "Set"
-msgstr ""
+msgstr "Nastaviť"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Nastaviť Viac:"
#: editor/editor_log.cpp
msgid "Output:"
-msgstr ""
+msgstr "Output:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Odstrániť výber"
+msgstr "Skopírovať Výber"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2137,177 +2093,182 @@ msgstr "Odstrániť výber"
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr ""
+msgstr "VyÄistiÅ¥"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "Popis:"
+msgstr "VyÄistiÅ¥ Output"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
-msgstr ""
+msgstr "Stop"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
msgid "Start"
-msgstr ""
+msgstr "Å tart"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
-msgstr ""
+msgstr "Dole"
#: editor/editor_network_profiler.cpp
msgid "Up"
-msgstr ""
+msgstr "Hore"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
msgid "Node"
-msgstr ""
+msgstr "Node"
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
-msgstr ""
+msgstr "Prichádzajúce RPC"
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
-msgstr ""
+msgstr "Prichádzajúci RSET"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
-msgstr ""
+msgstr "Vychádzajúce RPC"
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
-msgstr ""
+msgstr "Vychádzajúci RSET"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
-msgstr ""
+msgstr "Nové Okno"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Importované zdroje nemôžu byť uložené."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
-msgstr ""
+msgstr "OK"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "Error pri ukladaní prostriedku!"
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
+"Tento prostriedok nemôže byť uložený lebo nepatrí editovanej scéne. Najprv "
+"ho spravte jedineÄným."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr ""
+msgstr "Uložiť Prostriedok Ako..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr ""
+msgstr "Nie je možné otvoriť súbor pre písanie:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr ""
+msgstr "Požadovaný formát súboru je neznámy:"
#: editor/editor_node.cpp
msgid "Error while saving."
-msgstr ""
+msgstr "Error pri ukladaní."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "Nedá sa otvoriť '%s'. Súbor mohol byť presunutý alebo vymazaný."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr ""
+msgstr "Error pri analýze '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr ""
+msgstr "NeoÄakávaný koniec súboru '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr ""
+msgstr "Chýba '%s' alebo jeho závislosti."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
-msgstr ""
+msgstr "Error pri naÄítavaní '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr ""
+msgstr "Ukladanie Scény"
#: editor/editor_node.cpp
msgid "Analyzing"
-msgstr ""
+msgstr "Analyzovanie"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr ""
+msgstr "Vytváranie Náhľadu"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
-msgstr ""
+msgstr "Tátu operáciu nie je možné vykonať bez tree root-u."
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
+"Táto scéna nemôže byť uložená lebo je tu cyklické instancovanie inklúzie.\n"
+"Prosím vyriešte to a skúste to znova."
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
+"Nedá sa uložiÅ¥ scéna. Pravdepodobne (inÅ¡tancie alebo dediÄstvo) nemôžu byÅ¥ "
+"spokojné."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Scéna sa nedá predpísaÅ¥ keÄ je stále otvorená!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "Nedá sa naÄítaÅ¥ MeshLibrary lebo sa spája!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "Error pri ukladaní MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "Nedá sa naÄítaÅ¥ TileSet lebo sa spája!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "Error pri ukladaní TileSet-u!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr ""
+msgstr "Error pri ukladaní layout-i!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr ""
+msgstr "Predvolený editor layout je prepísaný."
#: editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "Meno Layout-u sa nenašlo!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr ""
+msgstr "Obnovené predvolené rozloženie na základné nastavenia."
#: editor/editor_node.cpp
msgid ""
@@ -2315,18 +2276,26 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"Tento prostriedok patrí scéne ktorá bola importovaná, takže není "
+"editovateľný.\n"
+"Prosím preÄítajte si dokumentáciu na importovanie scén aby ste tomu viac "
+"pochopili."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
+"Tento prostriedok patrí scéne ktorá bola inštancovaná alebo zdedená.\n"
+"Zmeny sa nezanechajú po uložení aktuálnej scény."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
+"Tento prostriedok bol importovaný, takže není editovateľný. Zmeňte jeho "
+"nastavenia v import panely a potom stlaÄÅ¥e re-import."
#: editor/editor_node.cpp
msgid ""
@@ -2335,6 +2304,11 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
+"Táto scéna bola importovaná, takže sa zmeny neuložia.\n"
+"Jej inštancovaním alebo zdedením povolíte to že môžete robiť zmeny v tejto "
+"scéne.\n"
+"Prosím preÄítajte si dokumentáciu na importovanie scén aby ste tomu viac "
+"pochopili."
#: editor/editor_node.cpp
msgid ""
@@ -2342,203 +2316,215 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
+"Toto je remote objekt, takže sa zmeny neuložia.\n"
+"Prosím preÄítajte si dokumentáciu o debbugging aby ste tomu viac pochopili."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "Nieje definovaná žiadna scéna na spustenie."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
-msgstr ""
+msgstr "Aktuálna scéna sa nikdy neuložila, prosím uložte ju pred spustením."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr ""
+msgstr "Subprocess sa nedá spustiť!"
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "Otvoriť Scénu"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "Otvoriť Base Scene"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Quick Open..."
-msgstr "Otvoriť"
+msgstr "Rýchle Otvorenie..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr ""
+msgstr "Rýchle Otvorenie Scény..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr ""
+msgstr "Rýchle Otvorenie Scriptu..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Close"
-msgstr "Uložiť súbor"
+msgstr "Uložiť & Zatvoriť"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr ""
+msgstr "Chcete uložiť zmeny do '%s' pred zatvorením?"
#: editor/editor_node.cpp
msgid "Saved %s modified resource(s)."
-msgstr ""
+msgstr "Uložené %s upravené zdroje."
#: editor/editor_node.cpp
msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "Na uloženie scény je potrebný root node."
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr ""
+msgstr "Uložiť Scénu Ako..."
#: editor/editor_node.cpp
msgid "No"
-msgstr ""
+msgstr "Nie"
#: editor/editor_node.cpp
msgid "Yes"
-msgstr ""
+msgstr "ÃNO"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr ""
+"Táto scéna ešte nikdy nebola uložená. Chcete ju uložiť predtým ako ju "
+"zapnete?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr ""
+msgstr "Táto operácia nemôže byÅ¥ dokonÄená bez scény."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "Exportovať Mesh Library"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr ""
+msgstr "Táto operácia nemôže byÅ¥ dokonÄená bez root node-u."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr ""
+msgstr "Exportovať Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr ""
+msgstr "Táto operácia nemôže byÅ¥ dokonÄená bez vybraného node-u."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr ""
+msgstr "Aktuálna scéna sa neuložila. Chcete ju aj tak otvoriť?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr ""
+msgstr "Nemožno naÄítaÅ¥ scénu, ktorá nikdy nebola uložená."
#: editor/editor_node.cpp
msgid "Revert"
-msgstr ""
+msgstr "Revert"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr ""
+msgstr "Túto akciu nie je možné vrátiť späť. Chcete Revertovatť aj tak?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr ""
+msgstr "Rýchle Spustenie Scény..."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "Odísť"
#: editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr ""
+msgstr "Odísť z editora?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr ""
+msgstr "Otvoriť Manažéra Projektov?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Quit"
-msgstr "Uložiť súbor"
+msgstr "UložiÅ¥ & UkonÄiÅ¥"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
+msgstr "UložiÅ¥ zmeny do nasledujúcich scén pred ukonÄením?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
-msgstr ""
+msgstr "Uložiť zmeny nasledujúcich scén pred otvorením Manažéra Projektov?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
+"Táto možnosť je zastaraná. Situácie, v ktorých je potrebné obnovenie, sa "
+"teraz považujú za chybu. Prosím, nahláste."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr ""
+msgstr "Vyberte hlavnú scénu"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "Zavrieť Scénu"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "Otvoriť súbor(y)"
+msgstr "Preotvoriť Zatvorenú Scénu"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
+"Addon plugin nie je možné povoliť pri: '% s' analýze konfigurácie zlyhalo."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
+"Nepodarilo sa nájsť script field pre addon plugin v: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr ""
+msgstr "Nepodarilo sa naÄítaÅ¥ addon script z cesty: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
+"Nepodarilo sa nájsť addon script z cesty: '%s' Vyzerá to tak že by mohol byť "
+"problém v kóde, prosím skontrolujte syntax."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
+"Nepodarilo sa naÄítaÅ¥ addon script z cesty: '%s' Base type není EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
+"Nepodarilo sa naÄítaÅ¥ addon script z cesty: '%s' Script není v tool móde."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
+"Scéna '%s' bola automaticky importovaná, takže nemôže byť modifikovaná.\n"
+"Aby ste v nej mohli spraviť úpravy, môžete vytvoriť novú zdedenú scénu."
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
+"Error pri naÄítavaní, musí byÅ¥ vo vnútri projektovej cesty. Použite 'Import' "
+"aby ste otvorili scénu, a potom ju uložte do projektovej cesty."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "Scéna '%s' má zniÄené závislosti:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr ""
+msgstr "VyÄistiÅ¥ Posledné Scény"
#: editor/editor_node.cpp
msgid ""
@@ -2546,6 +2532,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Ešte ste nedefinovali hlavnú scénu, chcete nejakú vybrať?\n"
+"Neskôr ju môžete zmeniť v \"Nastaveniach Projektu\" pod kategóriou "
+"'application'."
#: editor/editor_node.cpp
msgid ""
@@ -2553,6 +2542,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Vybraná scéna '%s' neexistuje, vybrať platnú?\n"
+"Neskôr ju môžete zmeniť v \"Nastaveniach Projekta\" pod kategóriou "
+"'application'."
#: editor/editor_node.cpp
msgid ""
@@ -2560,147 +2552,147 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Vybraná scéna '%s' není scene file, vybrať platnú scénu?\n"
+"Neskôr ju môžete zmeniť v \"Nastaveniach Projekta\" pod kategóriou "
+"'application'."
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "Uložiť Layout"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "Odstrániť Layout"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr ""
+msgstr "Predvolené"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
-msgstr ""
+msgstr "Ukázať v FileSystéme"
#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr ""
+msgstr "Spustiť Túto Scénu"
#: editor/editor_node.cpp
msgid "Close Tab"
-msgstr ""
+msgstr "Zavrieť Kartu"
#: editor/editor_node.cpp
msgid "Undo Close Tab"
-msgstr ""
+msgstr "Naspäť Otvoriť Kartu"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr ""
+msgstr "Zavrieť Ostatné Karty"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "Zavrieť Karty na Pravo"
#: editor/editor_node.cpp
msgid "Close All Tabs"
-msgstr ""
+msgstr "Zatvoriť všetky Karty"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "Prepnúť Kartu Scény"
#: editor/editor_node.cpp
msgid "%d more files or folders"
-msgstr ""
+msgstr "%d viac súborov alebo prieÄinkov"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more folders"
-msgstr "Vytvoriť adresár"
+msgstr "%d viac prieÄinkov"
#: editor/editor_node.cpp
msgid "%d more files"
-msgstr ""
+msgstr "%d viac súborov"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr ""
+msgstr "Pozícia Dock-u"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Režim bez rozptyľovania"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr ""
+msgstr "Prepnúť režim bez rozptyľovania."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr ""
+msgstr "Pridať novú scénu."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr ""
+msgstr "Scéna"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "ÃsÅ¥ do naposledy otvorenej scény."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "Kopírovať"
+msgstr "Kopírovať Text"
#: editor/editor_node.cpp
msgid "Next tab"
-msgstr ""
+msgstr "Ďalšia karta"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr ""
+msgstr "Minulá karta"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr ""
+msgstr "Filtrovať Súbory..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr ""
+msgstr "Operácie zo súbormi scén."
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "Nová Scéna"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr ""
+msgstr "Nové Zdedené Scény..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr ""
+msgstr "Otvoriť Scénu..."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "Otvoriť Posledné"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "Uložiť Scénu"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
-msgstr "Uložiť súbor"
+msgstr "Uložiť Všetky Scény"
#: editor/editor_node.cpp
msgid "Convert To..."
-msgstr ""
+msgstr "Konvertovať Do..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr ""
+msgstr "MeshLibrary..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr ""
+msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2710,80 +2702,81 @@ msgstr "Späť"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr ""
+msgstr "Prerobiť"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "Vrátiť Scénu"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "Zmiešanosti projektových alebo scénových wide tool-ov."
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Project"
-msgstr ""
+msgstr "Projekt"
#: editor/editor_node.cpp
msgid "Project Settings..."
-msgstr ""
+msgstr "Nastavenia Projektu..."
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
-msgstr ""
+msgstr "Kontrola Verzie"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "Nastaviť Kontrolu Verizie"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "Vypnúť Kontrolu Verzie"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Export..."
-msgstr "Upraviť..."
+msgstr "Export..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr ""
+msgstr "Inštalovať Android Build Template..."
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
-msgstr ""
+msgstr "Otvoriť Project Data Folder"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
-msgstr ""
+msgstr "Nástroje"
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
-msgstr ""
+msgstr "Orphan Resource Explorer..."
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "Odísť do Listu Projektov"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr ""
+msgstr "Debug"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "Deploy-ovanie z Remote Debug-om"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
+"Pri exportovaní alebo deploy-ovaní, súbor resulting executable sa pokúsi o "
+"pripojenie do IP vášho poÄítaÄa aby mohol byÅ¥ debugg-ovaný."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "Malý Deploy z Network FS"
#: editor/editor_node.cpp
msgid ""
@@ -2794,30 +2787,39 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"KeÄ bude povolená táto možnosÅ¥, export alebo deploy vyprodukujú menej \n"
+"súboru executable.\n"
+"Filesystém bude z projektu poskytovaný editorom v sieti. Na Androide, pre "
+"deploy budete potrebovať USB kábel \n"
+"rýchlejší výkon. Táto možnosť zrýchľuje proces testovania."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Viditeľné Tvary Kolízie"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
+"Tvary Kolízie a raycast node-y (pre 2D a 3D) budú viditeľné po spustení hry "
+"ak budete mať zapnutú túto možnosť."
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "Viditeľná Navigácia"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
+"NavigaÄné mesh-e a polygony budú viditeľné po spustení hry ak budete maÅ¥ "
+"zapnutú túto možnosť."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr ""
+msgstr "Zmeny Synchronizácie Scény"
#: editor/editor_node.cpp
msgid ""
@@ -2826,10 +2828,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"KeÄ zapnete túto možnosÅ¥, akékoľvek zmeny v scéne v editore budú náhradné so "
+"spustenou hrou.\n"
+"KeÄ je použitá na diaľku v zariadení, je to viac efektívne z network "
+"filesystémom."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr ""
+msgstr "Zmeny Synchronizácie Scriptu"
#: editor/editor_node.cpp
msgid ""
@@ -2838,60 +2844,62 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"KeÄ je zapnutá táto MožnosÅ¥, akýkoľvek uložený script bude znovu naÄítaný v "
+"spustenej hre.\n"
+"KeÄ je použitá na diaľku zo zariadenia, toto je viac efektívnejÅ¡ie z network "
+"filesystémom."
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
-msgstr ""
+msgstr "Editor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "Prechody"
+msgstr "Nastavenia Editora..."
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "Layout Editora"
#: editor/editor_node.cpp
msgid "Take Screenshot"
-msgstr ""
+msgstr "Spraviť Snímku Obrazovky"
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr ""
+msgstr "Snímky obrázky sú uložené v Editor Data/Settings Folder."
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr ""
+msgstr "Prepnúť na Celú Obrazovku"
#: editor/editor_node.cpp
msgid "Toggle System Console"
-msgstr ""
+msgstr "Prepnúť Systémovú Konzolu"
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
-msgstr ""
+msgstr "Otvoriť Editor Data/Settings Folder"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "OtvoriÅ¥ prieÄinok Editor Data"
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
-msgstr ""
+msgstr "OtvoriÅ¥ PrieÄinok Editor Settings"
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
-msgstr ""
+msgstr "Spravovať Funkcie Editora..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Export Templates..."
-msgstr "Všetky vybrané"
+msgstr "Spravovať Export Templates..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
-msgstr ""
+msgstr "Pomoc"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2900,20 +2908,24 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
-msgstr ""
+msgstr "Vyhľadať"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
-msgstr ""
+msgstr "Online Dokumentácie"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr ""
+msgstr "Q&A"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr ""
+msgid "Report a Bug"
+msgstr "Nahlásiť Bugy"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Poslať spätnú väzbu Dokumentácie"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2925,95 +2937,92 @@ msgstr "O nás"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr ""
+msgstr "Spustiť projekt."
#: editor/editor_node.cpp
msgid "Play"
-msgstr ""
+msgstr "Spustiť"
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
-msgstr ""
+msgstr "Pozastavenie vykonávania scény kvôli debugg-ovaniu."
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr ""
+msgstr "Pozastaviť Scénu"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr ""
+msgstr "Zastaviť scénu."
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "Spustiť editovanú scénu."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr ""
+msgstr "Spustiť Scénu"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "Spustiť vlastnú scénu"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr ""
+msgstr "Spustiť Vlastnú Scénu"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Zmena video driver-u vyžaduje reštart editora."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Uložiť súbor"
+msgstr "Uložiť & Reštartovať"
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
-msgstr ""
+msgstr "OtáÄa sa, keÄ sa okno editora redistribuuje."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "Priebežný"
+msgstr "Aktualizovať priebežne"
#: editor/editor_node.cpp
msgid "Update When Changed"
-msgstr ""
+msgstr "Aktualizovať po Zmene"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
-msgstr ""
+msgstr "Skryť aktualizáciu Spinner"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "FileSystém"
#: editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "Inšpektor"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr ""
+msgstr "Expandovať Spodný Panel"
#: editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Výstup"
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr ""
+msgstr "Neukladať"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
-msgstr ""
+msgstr "Android build template chýba, prosím nainštalujte príslušné šablóny."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Templates"
-msgstr "Všetky vybrané"
+msgstr "Spravovať Šablóny"
#: editor/editor_node.cpp
msgid ""
@@ -3972,7 +3981,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -4518,7 +4527,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "Animácie"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -6858,14 +6867,6 @@ msgid "Open Godot online documentation."
msgstr "Popis:"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7310,6 +7311,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7400,13 +7405,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9877,6 +9882,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10198,7 +10210,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Pluginy"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -10860,6 +10872,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Trieda:"
@@ -10991,6 +11009,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Exportovať Profil"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12542,6 +12565,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index e8a0b4c2a1..a4a668f76b 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -1515,7 +1515,7 @@ msgstr "Premakni SamodejnoNalaganje"
msgid "Remove Autoload"
msgstr "Odstrani SamodejnoNalaganje"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "OmogoÄi"
@@ -3066,8 +3066,13 @@ msgid "Q&A"
msgstr "V&O"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Sledilnik Napak"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Ponovno Uvozi"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4155,7 +4160,7 @@ msgid "Reimport"
msgstr "Ponovno Uvozi"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -7140,14 +7145,6 @@ msgid "Open Godot online documentation."
msgstr "Odpri Nedavne"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7599,6 +7596,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7689,13 +7690,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -10213,6 +10214,13 @@ msgstr ""
"Trenutno nimate projektov.\n"
"Želite raziskovati uradne primere projektov v Asset Library?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -11215,6 +11223,12 @@ msgid "Script file already exists."
msgstr "SamodejnoNalaganje '%s' že obstaja!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Razred:"
@@ -11347,6 +11361,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Izvozi Projekt"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12926,6 +12945,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -12956,6 +12979,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Konstante ni možno spreminjati."
+#~ msgid "Issue Tracker"
+#~ msgstr "Sledilnik Napak"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Zamenjana %d ponovitev/e."
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index 60ac25f6f4..f24645059a 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -1452,7 +1452,7 @@ msgstr "Lëviz Autoload-in"
msgid "Remove Autoload"
msgstr "Hiq Autoload-in"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Lejo"
@@ -2991,8 +2991,13 @@ msgid "Q&A"
msgstr "Pyetje&Përgjigje"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Gjurmuesi i Problemeve"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Ri-importo"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4066,7 +4071,8 @@ msgid "Reimport"
msgstr "Ri-importo"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+#, fuzzy
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Ruaj skenat, ri-importo dhe rifillo"
#: editor/import_dock.cpp
@@ -6897,14 +6903,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7343,6 +7341,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7432,13 +7434,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9858,6 +9860,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10835,6 +10844,12 @@ msgid "Script file already exists."
msgstr "Emri i grupit ekziston që më parë."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Klasa:"
@@ -10966,6 +10981,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Eksporto Projektin"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12481,6 +12501,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
@@ -12509,6 +12533,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Issue Tracker"
+#~ msgstr "Gjurmuesi i Problemeve"
+
#~ msgid ""
#~ "There are currently no tutorials for this class, you can [color=$color]"
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 5f5f3786a7..52639bbeeb 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -1516,7 +1516,7 @@ msgstr "Помери аутоматÑко учитавање"
msgid "Remove Autoload"
msgstr "Обриши аутоматÑко учитавање"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Укључи"
@@ -3073,8 +3073,13 @@ msgid "Q&A"
msgstr "Питања и одговори"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Пратилац грешака"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Поново увези"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4181,7 +4186,7 @@ msgid "Reimport"
msgstr "Поново увези"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -7191,14 +7196,6 @@ msgid "Open Godot online documentation."
msgstr "Отвори Godot онлајн документацију"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Претражи документацију."
@@ -7666,6 +7663,11 @@ msgstr "Ова операција захтева један изабран чвÐ
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Auto Orthogonal Enabled"
+msgstr "Ортогонална пројекција"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Lock View Rotation"
msgstr "Прикажи информације"
@@ -7757,17 +7759,17 @@ msgid "Freelook Slow Modifier"
msgstr "Брзина Ñлободног погледа"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "Прикажи информације"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "View Rotation Locked"
-msgstr "Прикажи информације"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm дијалог"
@@ -10333,6 +10335,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -11343,6 +11352,12 @@ msgid "Script file already exists."
msgstr "ÐутоматÑко учитавање '%s' већ поÑтоји!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "КлаÑа:"
@@ -11482,6 +11497,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Извези пројекат"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -13031,6 +13051,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -13062,6 +13086,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#~ msgid "Issue Tracker"
+#~ msgstr "Пратилац грешака"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Замени %d појаве/а."
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index c36e64d459..a2ae9fccea 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -1437,7 +1437,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2848,7 +2848,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3873,7 +3877,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6698,14 +6702,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7142,6 +7138,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7230,13 +7230,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9657,6 +9657,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10621,6 +10628,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10743,6 +10756,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12253,6 +12270,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 3f7fee23b7..a03a37b533 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -1507,7 +1507,7 @@ msgstr "Flytta Autoload"
msgid "Remove Autoload"
msgstr "Ta bort Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Aktivera"
@@ -3043,7 +3043,12 @@ msgid "Q&A"
msgstr "Frågor och svar"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Importera om"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -4139,7 +4144,7 @@ msgid "Reimport"
msgstr "Importera om"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -7086,14 +7091,6 @@ msgid "Open Godot online documentation."
msgstr "Öppna Senaste"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7550,6 +7547,10 @@ msgid "This operation requires a single selected node."
msgstr "Åtgärden kräver en enstaka vald Node."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "Visa Information"
@@ -7640,17 +7641,17 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "Visa Information"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "View Rotation Locked"
-msgstr "Visa Information"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
@@ -10153,6 +10154,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Nyckel "
@@ -11166,6 +11174,12 @@ msgid "Script file already exists."
msgstr "Autoload '%s' finns redan!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Klassnamn"
@@ -11298,6 +11312,11 @@ msgid "Total:"
msgstr "Totalt:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Exportera Projekt"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12871,6 +12890,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 5300f984bb..7dd9f5f38c 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -1429,7 +1429,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2836,7 +2836,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3860,7 +3864,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6663,14 +6667,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7101,6 +7097,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7189,13 +7189,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9576,6 +9576,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10537,6 +10544,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10657,6 +10670,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12160,6 +12177,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/te.po b/editor/translations/te.po
index d76be13ec1..a6c727fe89 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -1407,7 +1407,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2810,7 +2810,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3831,7 +3835,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6613,14 +6617,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7050,6 +7046,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7138,13 +7138,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9508,6 +9508,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10463,6 +10470,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10583,6 +10596,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12076,6 +12093,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index a56f6338ab..e908dde33c 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-01-03 21:21+0000\n"
+"PO-Revision-Date: 2020-03-31 02:26+0000\n"
"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.10\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -41,30 +41,27 @@ msgstr "ค่าอินพุตผิดพลาด %i (ไม่ผ่าà
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self ไม่สามารถใช้ได้เนื่องจาภinstance มีค่า null (ไม่ผ่าน)"
+msgstr "self ไม่สามารถใช้ได้เนื่องจาà¸à¸­à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¸¡à¸µà¸„่า null (ไม่ผ่าน)"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "ไม่พบคุณสมบัติ '%s' ในโหนด %s"
+msgstr "ดำเนินà¸à¸²à¸£à¸œà¸´à¸”พลาดที่ตัวดำเนินà¸à¸²à¸£ %s, %s à¹à¸¥à¸° %s"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid index of type %s for base type %s"
-msgstr "ไม่พบคุณสมบัติ '%s' ในโหนด %s"
+msgstr "ดัชนีของชนิด '%s' ผิดพลาด ในชนิดà¸à¸²à¸™ %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "ชื่อดัชนีของ '%s' ผิดพลาด สำหรับà¸à¸²à¸™ %s"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr ": ประเภทตัวà¹à¸›à¸£à¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡: "
+msgstr "อาà¸à¸´à¸§à¹€à¸¡à¸™à¸•à¹Œà¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡à¹ƒà¸™à¸„อนสตรัภ'%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "เรียภ'%s':"
#: core/ustring.cpp
msgid "B"
@@ -103,9 +100,8 @@ msgid "Balanced"
msgstr "สมดุล"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "สะท้อนซ้ายขวา"
+msgstr "à¸à¸£à¸°à¸ˆà¸"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
@@ -116,29 +112,24 @@ msgid "Value:"
msgstr "ค่า:"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "เพิ่มคีย์"
+msgstr "เพิ่มคีย์ที่นี่"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "ทำซ้ำที่เลือà¸"
+msgstr "ทำซ้ำคีย์ที่เลือà¸"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "ลบสิ่งที่เลือà¸"
+msgstr "ลบคีย์ที่เลือà¸"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "เพิ่มจุด"
+msgstr "เพิ่มจุดเบซิเยร์"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "ย้ายจุด"
+msgstr "ย้ายจุดเบซิเยร์"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -169,34 +160,28 @@ msgid "Anim Change Call"
msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸£à¸µà¸¢à¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Time"
-msgstr "à¹à¸à¹‰à¹„ขเวลาคีย์เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "à¹à¸à¹‰à¹„ขเวลาคีย์เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transition"
-msgstr "à¹à¸à¹‰à¹„ขทรานสิชันà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "à¹à¸à¹‰à¹„ขทรานสิชันà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Transform"
-msgstr "เคลื่อนย้ายà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Keyframe Value"
-msgstr "à¹à¸à¹‰à¹„ขค่าคีย์เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "à¹à¸à¹‰à¹„ขคีย์เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Multi Change Call"
-msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸£à¸µà¸¢à¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸£à¸µà¸¢à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹à¸šà¸šà¸«à¸¥à¸²à¸¢à¸„รั้ง"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Length"
-msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "à¹à¸à¹‰à¹„ขความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -204,51 +189,44 @@ msgid "Change Animation Loop"
msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Property Track"
-msgstr "คุณสมบัติ:"
+msgstr "คุณสมบัติà¹à¸—ร็à¸"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "3D Transform Track"
-msgstr "ประเภทà¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
+msgstr "à¹à¸—ร็ภ3D Transform"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "เรียà¸à¹à¸—ร็à¸à¹€à¸¡à¸˜à¸­à¸”"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "à¹à¸—ร็à¸à¹€à¸ªà¹‰à¸™à¹‚ค้งเบซิเยร์"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "à¹à¸—ร็à¸à¸à¸²à¸£à¹€à¸¥à¹ˆà¸™à¹€à¸ªà¸µà¸¢à¸‡"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Playback Track"
-msgstr "หยุดà¸à¸²à¸£à¹€à¸¥à¹ˆà¸™à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (S)"
+msgstr "à¹à¸—ร็à¸à¸à¸²à¸£à¹€à¸¥à¹ˆà¸™à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (frames)"
-msgstr "ความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (วินาที)"
+msgstr "ความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (เฟรม)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation length (seconds)"
msgstr "ความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (วินาที)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
-msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เพิ่มà¹à¸—ร็à¸"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "ซูมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "à¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -256,52 +234,44 @@ msgid "Functions:"
msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Audio Clips:"
-msgstr "ตัวรับเสียง"
+msgstr "คลิปเสียง:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Clips:"
-msgstr "คลิป"
+msgstr "คลิปà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Track Path"
-msgstr "เปลี่ยนค่าในอาร์เรย์"
+msgstr "เปลี่ยนที่อยู่à¹à¸—ร็à¸"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™"
+msgstr "เปิด/ปิดà¸à¸²à¸£à¸•à¸´à¸”ตามà¹à¸—ร็à¸à¸™à¸µà¹‰"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "โหมดอัพเดท (วิธีตั้งค่าคุณสมบัตินี้)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Interpolation Mode"
-msgstr "โหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "โหมดà¸à¸²à¸£à¹à¸à¹‰à¹„ข"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "โหมดวนรอบ (ต่อจุดสิ้นสุดด้วยจุดเริ่มต้นของลูป)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "ลบà¹à¸—ร็à¸à¸—ี่เลือà¸"
+msgstr "ลบà¹à¸—ร็à¸à¸™à¸µà¹‰"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "ระยะเวลาเฟด (วิ):"
+msgstr "เวลา (วินาที): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle Track Enabled"
-msgstr "เปิดดอปเพลอร์"
+msgstr "เปิดà¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸à¸²à¸£à¸•à¸´à¸”ตามà¹à¸—ร็à¸"
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -316,13 +286,12 @@ msgid "Trigger"
msgstr "ทริà¸à¹€à¸à¸­à¸£à¹Œ"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Capture"
-msgstr "ฟีเจอร์"
+msgstr "จับ"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "ใà¸à¸¥à¹‰à¸—ี่สุด"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -331,15 +300,15 @@ msgstr "เส้นตรง"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "ลูà¸à¸šà¸²à¸¨à¸à¹Œ"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "à¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”à¸à¸²à¸£à¸§à¸™à¸¥à¸¹à¸›"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "ล้อมà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -347,19 +316,16 @@ msgid "Insert Key"
msgstr "เพิ่มคีย์"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "ทำซ้ำโหนด"
+msgstr "สร้างคีย์ซ้ำอีà¸à¸­à¸±à¸™"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "ลบโหนด"
+msgstr "ลบคีย์"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Update Mode"
-msgstr "เปลี่ยนชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™:"
+msgstr "เปลี่ยนโหมดà¸à¸²à¸£à¸­à¸±à¸žà¹€à¸”ทà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -367,9 +333,8 @@ msgid "Change Animation Interpolation Mode"
msgstr "โหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Change Animation Loop Mode"
-msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เปลี่ยนโหมดà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -401,7 +366,7 @@ msgstr "à¹à¸—รà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "ตัวเล่นอนิเมชั่นไม่สามารถเล่นอนิเมชั่นด้วยตัวมันเองได้ เล่นได้เฉพาะตัวเล่นอื่นเท่านั้น"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -421,9 +386,8 @@ msgid "Change Animation Step"
msgstr "à¹à¸à¹‰à¹„ขความเร็วà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rearrange Tracks"
-msgstr "จัดลำดับออโต้โหลด"
+msgstr "จัดเรียงà¹à¸—ร็à¸"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
@@ -436,73 +400,70 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"à¹à¸—ร็à¸à¹€à¸ªà¸µà¸¢à¸‡à¸ªà¸²à¸¡à¸²à¸£à¸–ติดไว้บนโหนดชนิดเหล่านี้เท่านั้น:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "à¹à¸—ร็à¸à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™à¸ªà¸²à¸¡à¸²à¸£à¸–ติดไว้บนโหนด AnimationPlayer เท่านั้น"
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
-msgstr ""
+msgstr "à¹à¸—ร็à¸à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¹ˆà¸™à¹„ม่สามารถเล่นตัวมันเองได้ à¹à¸•à¹ˆà¸ªà¸²à¸¡à¸²à¸£à¸–เล่นตัวเล่นอื่นได้"
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "ไม่สามารถที่จะเพิ่มà¹à¸—ร็à¸à¹ƒà¸«à¸¡à¹ˆà¹‚ดยที่ไม่มีรูท"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
-msgstr ""
+msgstr "à¹à¸—ร็à¸à¸œà¸´à¸”พลาดสำหรับเบซิเยร์ (ไม่มีคุณสมบัติย่อยที่เข้าà¸à¸±à¸™à¹„ด้)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Bezier Track"
-msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เพิ่มà¹à¸—ร็à¸à¹€à¸šà¸‹à¸´à¹€à¸¢à¸£à¹Œ"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "ที่อยู่à¹à¸—ร็à¸à¸œà¸´à¸”พลาด ไม่สามารถเพิ่มคีย์ได้"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "à¹à¸—ร็à¸à¹„ม่ใช่ชนิด Spatial, ไม่สามารถเพิ่มคีย์ได้"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Transform Track Key"
-msgstr "ประเภทà¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
+msgstr "เพิ่มคีย์à¹à¸—ร็à¸à¸à¸²à¸£à¹à¸›à¸¥à¸‡"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track Key"
-msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เพิ่มà¹à¸—ร็à¸à¸„ีย์"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "ที่อยู่à¹à¸—ร็à¸à¸œà¸´à¸”พลาด ไม่สามารถเพิ่มคีย์เมธอดได้"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Method Track Key"
-msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸¥à¸°à¸„ีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เพิ่มคีย์à¹à¸—ร็à¸à¹€à¸¡à¸˜à¸­à¸”"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object: "
-msgstr "ไม่พบ VariableGet ในสคริปต์: "
+msgstr "ไม่พบเมธอดในออบเจà¸à¸•à¹Œ: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "ย้ายคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clipboard is empty"
-msgstr "คลิปบอร์ดว่างเปล่า!"
+msgstr "คลิปบอร์ดว่างเปล่า"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
-msgstr "วางตัวà¹à¸›à¸£"
+msgstr "วางà¹à¸—ร็à¸"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -511,7 +472,7 @@ msgstr "ปรับคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
+msgstr "ตัวเลือà¸à¸™à¸µà¹‰à¹„ม่สามารถทำงานà¸à¸±à¸šà¹à¸—ร็à¸à¹€à¸šà¸‹à¸´à¹€à¸¢à¸£à¹Œ เนื่องจาà¸à¹€à¸›à¹‡à¸™à¹à¸„่à¹à¸—ร็à¸à¹€à¸”ี่ยว"
#: editor/animation_track_editor.cpp
msgid ""
@@ -528,16 +489,15 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
-msgstr ""
+msgstr "คำเตือน: à¸à¸³à¸¥à¸±à¸‡à¹à¸à¹‰à¹„ขà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸—ี่นำเข้ามา"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select an AnimationPlayer node to create and edit animations."
-msgstr "เลือภAnimationPlayer จาà¸à¸œà¸±à¸‡à¸‰à¸²à¸à¹€à¸žà¸·à¹ˆà¸­à¹à¸à¹‰à¹„ขà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เลือà¸à¹‚หนด AnimationPlayer เพื่อสร้างà¹à¸¥à¸°à¹à¸à¹‰à¹„ขà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "โชว์à¹à¸—ร็à¸à¸ˆà¸²à¸à¹‚หนดที่เลือà¸à¹ƒà¸™à¸œà¸±à¸‡à¹€à¸—่านั้น"
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
@@ -555,11 +515,11 @@ msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸–ูà¸à¸•à¹‰à¸­à¸‡"
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "วินาที"
#: editor/animation_track_editor.cpp
msgid "FPS"
-msgstr "เฟรมต่อวินาที"
+msgstr "เฟรมเรท"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -572,14 +532,12 @@ msgid "Edit"
msgstr "à¹à¸à¹‰à¹„ข"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "คุณสมบัติà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Copy Tracks"
-msgstr "คัดลอà¸à¸•à¸±à¸§à¹à¸›à¸£"
+msgstr "คัดลอà¸à¹à¸—ร็à¸"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -598,19 +556,16 @@ msgid "Duplicate Transposed"
msgstr "ทำซ้ำเปลี่ยนà¹à¸—ร็à¸"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "ลบสิ่งที่เลือà¸"
+msgstr "ลบที่เลือà¸"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "ถัดไป"
+msgstr "ไปยังขั้นถัดไป"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+msgstr "ไปยังขั้นà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -622,11 +577,11 @@ msgstr "เà¸à¹‡à¸šà¸à¸§à¸²à¸”à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "เลือà¸à¹‚หนดที่จะให้เคลื่อนไหว:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "ใช้เส้นโค้งเบซิเยร์"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -673,9 +628,8 @@ msgid "Scale Ratio:"
msgstr "อัตราส่วนเวลา:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select Tracks to Copy"
-msgstr "เลือà¸à¸„ุณสมบัติ"
+msgstr "เลือà¸à¹à¸—ร็à¸à¸—ี่จะคัดลอà¸"
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_properties.cpp
@@ -687,22 +641,20 @@ msgid "Copy"
msgstr "คัดลอà¸"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Select All/None"
-msgstr "ไม่เลือà¸"
+msgstr "เลือà¸à¸—ั้งหมด/ไม่เลือà¸"
#: editor/animation_track_editor_plugins.cpp
-#, fuzzy
msgid "Add Audio Track Clip"
-msgstr "ตัวรับเสียง"
+msgstr "เพิ่มคลิปà¹à¸—ร็à¸à¹€à¸ªà¸µà¸¢à¸‡"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "เปลี่ยนออฟเซ็ตเริ่มต้นของคลิปà¹à¸—ร็à¸à¹€à¸ªà¸µà¸¢à¸‡"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "เปลี่ยนออฟเซ็ตตอนจบของคลิปà¹à¸—ร็à¸à¹€à¸ªà¸µà¸¢à¸‡"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -725,18 +677,16 @@ msgid "Line Number:"
msgstr "บรรทัดที่:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "%d replaced."
-msgstr "à¹à¸—นที่..."
+msgstr "à¹à¸—นที่ %d"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
-msgstr ""
+msgstr "จับคู่ %d"
#: editor/code_editor.cpp editor/editor_help.cpp
-#, fuzzy
msgid "%d matches."
-msgstr "ไม่พบ"
+msgstr "%d ตรงà¸à¸±à¸™"
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
@@ -761,7 +711,7 @@ msgstr "เฉพาะที่à¸à¸³à¸¥à¸±à¸‡à¹€à¸¥à¸·à¸­à¸"
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "มาตรà¸à¸²à¸™"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
@@ -789,39 +739,33 @@ msgstr "คำเตือน"
#: editor/code_editor.cpp
msgid "Line and column numbers."
-msgstr ""
+msgstr "เลขบรรทัดà¹à¸¥à¸°à¸„อลัมน์"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Method in target node must be specified."
-msgstr "ต้องระบุเมท็อดในโหนดปลายทาง!"
+msgstr "ต้องระบุเมธอดในโหนดเป้าหมาย"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
-msgstr "ไม่พบเมท็อดปลายทาง! ระบุเมท็อดให้ถูà¸à¸•à¹‰à¸­à¸‡à¸«à¸£à¸·à¸­à¹€à¸žà¸´à¹ˆà¸¡à¸ªà¸„ริปต์ในโหนดปลายทาง"
+msgstr "ไม่พบโหนดเป้าหมาย ระบุเมธอดที่ถูà¸à¸•à¹‰à¸­à¸‡à¸«à¸£à¸·à¸­à¹€à¸žà¸´à¹ˆà¸¡à¸ªà¸„ริปต์ในโหนดเป้าหมาย"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Node:"
-msgstr "เชื่อมไปยังโหนด:"
+msgstr "เชื่อมต่อà¸à¸±à¸šà¹‚หนด:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect to Script:"
-msgstr "ไม่สามารถเชื่อมต่อà¸à¸±à¸šà¹‚ฮสต์:"
+msgstr "เชื่อมต่อสคริปต์:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "From Signal:"
-msgstr "สัà¸à¸à¸²à¸“:"
+msgstr "จาà¸à¸ªà¸±à¸à¸à¸²à¸“:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Scene does not contain any script."
-msgstr "โหนดไม่มี geometry"
+msgstr "ไม่มีสคริปต์ในฉาà¸"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -849,14 +793,12 @@ msgid "Extra Call Arguments:"
msgstr "ตัวà¹à¸›à¸£à¹€à¸žà¸´à¹ˆà¸¡à¹€à¸•à¸´à¸¡:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Receiver Method:"
-msgstr "เลือà¸à¹€à¸¡à¸—็อด"
+msgstr "ตัวรับเมธอด:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Advanced"
-msgstr "ตัวเลือà¸à¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
+msgstr "ขั้นสูง"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -876,9 +818,8 @@ msgid "Disconnects the signal after its first emission."
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Cannot connect signal"
-msgstr "เชื่อมโยงสัà¸à¸à¸²à¸“:"
+msgstr "ไม่สามารถเชื่อมต่อสัà¸à¸à¸²à¸“"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
@@ -900,7 +841,6 @@ msgid "Connect"
msgstr "เชื่อม"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Signal:"
msgstr "สัà¸à¸à¸²à¸“:"
@@ -910,12 +850,11 @@ msgstr "เชื่อม '%s' à¸à¸±à¸š '%s'"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "ลบà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง '%s' à¸à¸±à¸š '%s'"
+msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­ '%s' à¸à¸±à¸š '%s'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect all from signal: '%s'"
-msgstr "ลบà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง '%s' à¸à¸±à¸š '%s'"
+msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¸—ั้งหมดจาà¸à¸ªà¸±à¸à¸à¸²à¸“: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -927,19 +866,16 @@ msgid "Disconnect"
msgstr "ลบà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect a Signal to a Method"
-msgstr "เชื่อมโยงสัà¸à¸à¸²à¸“:"
+msgstr "เชื่อมต่อสัà¸à¸à¸²à¸“ไปยังเมธอด"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection:"
-msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง"
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "ยืนยันà¸à¸²à¸£à¸£à¸±à¸™à¹‚ปรเจà¸à¸•à¹Œà¸¡à¸²à¸à¸à¸§à¹ˆà¸² 1 โปรเจà¸à¸•à¹Œ?"
+msgstr "ยืนยันà¸à¸²à¸£à¸¥à¸šà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¸ªà¸±à¸à¸à¸²à¸“จาภ\"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -950,19 +886,16 @@ msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "ลบà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง"
+msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¸—ั้งหมด"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "à¹à¸à¹‰à¹„ข"
+msgstr "à¹à¸à¹‰à¹„ข..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "รายชื่อเมท็อด"
+msgstr "ไปยังเมธอด"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -1014,7 +947,6 @@ msgid "Dependencies For:"
msgstr "à¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡à¸‚อง:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
@@ -1023,12 +955,11 @@ msgstr ""
"à¸à¸²à¸£à¹à¸à¹‰à¹„ขจะไม่ส่งผลจนà¸à¸§à¹ˆà¸²à¸ˆà¸°à¹‚หลดใหม่"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
-"รีซอร์ส '%s' à¸à¸³à¸¥à¸±à¸‡à¸–ูà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™\n"
+"ทรัพยาà¸à¸£ '%s' à¸à¸³à¸¥à¸±à¸‡à¸–ูà¸à¹ƒà¸Šà¹‰à¸‡à¸²à¸™\n"
"à¸à¸²à¸£à¹à¸à¹‰à¹„ขจะไม่ส่งผลจนà¸à¸§à¹ˆà¸²à¸ˆà¸°à¹‚หลดใหม่"
#: editor/dependency_editor.cpp
@@ -1038,12 +969,12 @@ msgstr "à¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡"
#: editor/dependency_editor.cpp
msgid "Resource"
-msgstr "รีซอร์ส"
+msgstr "ทรัพยาà¸à¸£"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
-msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡"
+msgstr "เส้นทาง"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
@@ -1059,7 +990,7 @@ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr "ค้นหารีซอร์สมาà¹à¸—นที่:"
+msgstr "ค้นหาทรัพยาà¸à¸£à¸¡à¸²à¹à¸—นที่:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
@@ -1076,9 +1007,8 @@ msgid "Owners Of:"
msgstr "เจ้าของของ:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Remove selected files from the project? (Can't be restored)"
-msgstr "ลบไฟล์ที่เลือà¸à¸­à¸­à¸à¸ˆà¸²à¸à¹‚ปรเจà¸à¸•à¹Œ? (ย้อนà¸à¸¥à¸±à¸šà¹„ม่ได้)"
+msgstr "ลบไฟล์ที่เลือà¸à¸­à¸­à¸à¸ˆà¸²à¸à¹‚ปรเจà¸à¸•à¹Œ? (à¸à¸¹à¹‰à¸„ืนไม่ได้)"
#: editor/dependency_editor.cpp
msgid ""
@@ -1086,8 +1016,8 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
-"มีรีซอร์สอื่นต้องà¸à¸²à¸£à¹„ฟล์ที่à¸à¸³à¸¥à¸±à¸‡à¸¥à¸š\n"
-"ยืนยันจะลบหรือไม่? (ย้อนà¸à¸¥à¸±à¸šà¹„ม่ได้)"
+"ไฟล์ที่à¸à¸³à¸¥à¸±à¸‡à¸ˆà¸°à¸¥à¸š จำเป็นสำหรับใช้งานโดยทรัพยาà¸à¸£à¸­à¸±à¸™à¸­à¸·à¹ˆà¸™\n"
+"จะทำà¸à¸²à¸£à¸¥à¸šà¸«à¸£à¸·à¸­à¹„ม่? (คืนà¸à¸¥à¸±à¸šà¹„ม่ได้)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
@@ -1098,9 +1028,8 @@ msgid "Error loading:"
msgstr "ผิดพลาดขณะโหลด:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "โหลดฉาà¸à¹„ม่ได้เนื่องจาà¸à¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡à¸ªà¸¹à¸à¸«à¸²à¸¢:"
+msgstr "โหลดผิดพลาดเนื่องจาà¸à¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡à¸ªà¸¹à¸à¸«à¸²à¸¢:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1120,16 +1049,15 @@ msgstr "ผิดพลาดขณะโหลด!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "ลบ %d ไฟล์ถาวร? (ย้อนà¸à¸¥à¸±à¸šà¹„ม่ได้!)"
+msgstr "ลบไอเทม %d ถาวรหรือไม่? (ย้อนà¸à¸¥à¸±à¸šà¹„ม่ได้!)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Show Dependencies"
-msgstr "à¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡"
+msgstr "à¹à¸ªà¸”งà¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡"
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
-msgstr "ตัวจัดà¸à¸²à¸£à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¸—ี่ไม่มีเจ้าของ"
+msgstr "ทรัพยาà¸à¸£à¸—ี่ไม่ได้ใช้"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -1216,12 +1144,10 @@ msgid "License"
msgstr "สัà¸à¸à¸²à¸­à¸™à¸¸à¸à¸²à¸•"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Third-party Licenses"
-msgstr "สัà¸à¸à¸²à¸­à¸™à¸¸à¸à¸²à¸•à¹„ลบรารี"
+msgstr "สัà¸à¸à¸²à¸­à¸™à¸¸à¸à¸²à¸•à¸ˆà¸²à¸à¸šà¸¸à¸„คลที่สาม"
#: editor/editor_about.cpp
-#, fuzzy
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
@@ -1229,8 +1155,8 @@ msgid ""
"respective copyright statements and license terms."
msgstr ""
"Godot Engine อาศัยไลบรารีต่าง ๆ ที่นำมาใช้ได้อย่างเสรีà¹à¸¥à¸°à¹€à¸›à¸´à¸”เผยโค้ดเป็นจำนวนมาภ"
-"ซึ่งเข้าà¸à¸±à¸™à¹„ด้à¸à¸±à¸šà¸ªà¸±à¸à¸à¸²à¸­à¸™à¸¸à¸à¸²à¸• MIT ต่อไปนี้เป็นรายชื่อของไลบรารีทั้งหมด รวมถึงข้อความลิขสิทธิ์ "
-"à¹à¸¥à¸°à¸‚้อà¸à¸³à¸«à¸™à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸‚องà¹à¸•à¹ˆà¸¥à¸°à¹„ลบรารี"
+"ซึ่งเข้าà¸à¸±à¸™à¹„ด้à¸à¸±à¸šà¸ªà¸±à¸à¸à¸²à¸­à¸™à¸¸à¸à¸²à¸• MIT ต่อไปนี้เป็นรายชื่อของไลบรารีทั้งหมดของบุคคลที่สาม "
+"รวมถึงข้อความลิขสิทธิ์ à¹à¸¥à¸°à¸‚้อà¸à¸³à¸«à¸™à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸‚องà¹à¸•à¹ˆà¸¥à¸°à¹„ลบรารี"
#: editor/editor_about.cpp
msgid "All Components"
@@ -1245,14 +1171,12 @@ msgid "Licenses"
msgstr "สัà¸à¸à¸²à¸­à¸™à¸¸à¸à¸²à¸•"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file, not in ZIP format."
msgstr "ผิดพลาดขณะเปิดไฟล์à¹à¸žà¸„เà¸à¸ˆ, ไม่ใช่รูปà¹à¸šà¸š zip"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "%s (Already Exists)"
-msgstr "มีอยู่à¸à¹ˆà¸­à¸™à¹à¸¥à¹‰à¸§"
+msgstr "%s (มีอยู่à¸à¹ˆà¸­à¸™à¹à¸¥à¹‰à¸§)"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -1263,12 +1187,10 @@ msgid "The following files failed extraction from package:"
msgstr "ผิดพลาดขณะà¹à¸¢à¸à¹„ฟล์ต่อไปนี้จาà¸à¹à¸žà¸„เà¸à¸ˆ:"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "And %s more files."
msgstr "à¹à¸¥à¸°à¸­à¸µà¸ %d ไฟล์"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Package installed successfully!"
msgstr "ติดตั้งà¹à¸žà¸„เà¸à¸ˆà¹€à¸ªà¸£à¹‡à¸ˆà¸ªà¸¡à¸šà¸¹à¸£à¸“์!"
@@ -1278,9 +1200,8 @@ msgid "Success!"
msgstr "สำเร็จ!"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Contents:"
-msgstr "ประà¸à¸­à¸šà¸”้วย:"
+msgstr "เนื้อหาà¹à¸žà¸„เà¸à¸ˆ:"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
@@ -1296,7 +1217,7 @@ msgstr "ลำโพง"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr "เอฟเฟà¸à¸•à¹Œ"
+msgstr "เพิ่มเอฟเฟà¸à¸•à¹Œ"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
@@ -1324,20 +1245,19 @@ msgstr "เลือภAudio Bus ที่ส่งต่อ"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr "เพิ่มเอฟเฟà¸à¸•à¹Œà¹€à¸ªà¸µà¸¢à¸‡"
+msgstr "เพิ่มเอฟเฟà¸à¸•à¹Œà¸šà¸±à¸ªà¹€à¸ªà¸µà¸¢à¸‡"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr "ย้ายเอฟเฟà¸à¸•à¹Œà¹€à¸ªà¸µà¸¢à¸‡"
+msgstr "ย้ายเอฟเฟà¸à¸•à¹Œà¸šà¸±à¸ªà¹€à¸ªà¸µà¸¢à¸‡"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr "ลบเอฟเฟà¸à¸•à¹Œà¹€à¸ªà¸µà¸¢à¸‡"
+msgstr "ลบเอฟเฟà¸à¸•à¹Œà¸šà¸±à¸ªà¹€à¸ªà¸µà¸¢à¸‡"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Drag & drop to rearrange."
-msgstr "Audio Bus ลาà¸à¹à¸¥à¸°à¸§à¸²à¸‡à¹€à¸žà¸·à¹ˆà¸­à¸¢à¹‰à¸²à¸¢à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡"
+msgstr "ลาà¸à¹à¸¥à¸°à¸§à¸²à¸‡à¹€à¸žà¸·à¹ˆà¸­à¸ˆà¸±à¸”เรียง"
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -1378,15 +1298,15 @@ msgstr "เพิ่ม Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr "ลบ Bus หลัà¸à¹„ม่ได้!"
+msgstr "ลบบัสหลัà¸à¹„ม่ได้!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "ลบ Audio Bus"
+msgstr "ลบบัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr "ทำซ้ำ Audio Bus"
+msgstr "ทำซ้ำบัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
@@ -1394,11 +1314,11 @@ msgstr "รีเซ็ตระดับเสียงบัส"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr "ย้าย Audio Bus"
+msgstr "ย้ายบัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "บันทึà¸à¹€à¸¥à¸¢à¹Œà¹€à¸­à¸²à¸•à¹Œà¸‚อง Audio Bus เป็น..."
+msgstr "บันทึà¸à¹€à¸¥à¸¢à¹Œà¹€à¸­à¸²à¸•à¹Œà¸‚องบัสเสียงเป็น..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
@@ -1406,11 +1326,11 @@ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸‚องเลย์เอาต์ใหม่...
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr "เปิดเลย์เอาต์ของ Audio Bus"
+msgstr "เปิดเลย์เอาต์ของบัสเสียง"
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
-msgstr ""
+msgstr "ไม่มีไฟล์ '%s'"
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
@@ -1421,18 +1341,16 @@ msgid "Invalid file, not an audio bus layout."
msgstr "ไฟล์ไม่ถูà¸à¸•à¹‰à¸­à¸‡ ไม่ใช่เลย์เอาต์ของ Audio Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Error saving file: %s"
-msgstr "ผิดพลาดขณะบันทึภTileSet!"
+msgstr "ผิดพลาดขณะบันทึà¸à¹„ฟล์: %s"
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr "เพิ่ม Bus"
+msgstr "เพิ่มบัส"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Add a new Audio Bus to this layout."
-msgstr "บันทึà¸à¹€à¸¥à¸¢à¹Œà¹€à¸­à¸²à¸•à¹Œà¸‚อง Audio Bus เป็น..."
+msgstr "เพิ่มบัสเสียงไปยังเลย์เอาต์นี้"
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1442,7 +1360,7 @@ msgstr "โหลด"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr "โหลดเลย์เอาต์ Bus จาà¸à¸”ิสà¸à¹Œ"
+msgstr "โหลดเลย์เอาต์บัสจาà¸à¸”ิสà¸à¹Œ"
#: editor/editor_audio_buses.cpp
msgid "Save As"
@@ -1450,7 +1368,7 @@ msgstr "บันทึà¸à¹€à¸›à¹‡à¸™"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "บันทึà¸à¹€à¸¥à¸¢à¹Œà¹€à¸­à¸²à¸•à¹Œà¸‚อง Bus นี้เป็นไฟล์"
+msgstr "บันทึà¸à¹€à¸¥à¸¢à¹Œà¹€à¸­à¸²à¸•à¹Œà¸‚องบัสนี้เป็นไฟล์"
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -1458,11 +1376,11 @@ msgstr "โหลดค่าเริ่มต้น"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "โหลดค่าเริ่มต้นเลย์เอาต์ Bus"
+msgstr "โหลดค่าเริ่มต้นเลย์เอาต์บัส"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr "สร้างเลย์เอาต์ Bus ใหม่"
+msgstr "สร้างเลย์เอาต์บัสใหม่"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1473,19 +1391,16 @@ msgid "Valid characters:"
msgstr "ตัวอัà¸à¸©à¸£à¸—ี่ใช้ได้:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing engine class name."
-msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื่อเดียวà¸à¸±à¸šà¸„ลาสของโปรà¹à¸à¸£à¸¡"
+msgstr "ต้องไม่ใช้ชื่อเดียวà¸à¸±à¸šà¸Šà¸·à¹ˆà¸­à¸„ลาสของโปรà¹à¸à¸£à¸¡"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing built-in type name."
-msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื่อเดียวà¸à¸±à¸šà¸Šà¸™à¸´à¸”ตัวà¹à¸›à¸£"
+msgstr "ต้องไม่ใช้ชื่อเดียวà¸à¸±à¸šà¸Šà¸·à¹ˆà¸­à¸Šà¸™à¸´à¸”บิวท์อินที่มีอยู่à¹à¸¥à¹‰à¸§"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Must not collide with an existing global constant name."
-msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื่อเดียวà¸à¸±à¸šà¸„่าคงที่"
+msgstr "ต้องไม่ใช้ชื่อเดียวà¸à¸±à¸šà¸Šà¸·à¹ˆà¸­à¸„่าคงที่โà¸à¸¥à¸šà¸­à¸¥"
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
@@ -1511,7 +1426,7 @@ msgstr "เลื่อนออโต้โหลด"
msgid "Remove Autoload"
msgstr "ลบออโต้โหลด"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "เปิด"
@@ -1520,7 +1435,6 @@ msgid "Rearrange Autoloads"
msgstr "จัดลำดับออโต้โหลด"
#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid path."
msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸œà¸´à¸”พลาด"
@@ -1582,7 +1496,6 @@ msgid "[unsaved]"
msgstr "[ไฟล์ใหม่]"
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first."
msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¹‚ฟลเดอร์เริ่มต้นà¸à¹ˆà¸­à¸™"
@@ -1617,11 +1530,8 @@ msgid "Storing File:"
msgstr "เà¸à¹‡à¸šà¹„ฟล์:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No export template found at the expected path:"
-msgstr ""
-"ไม่มีà¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¸³à¸«à¸£à¸±à¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸\n"
-"ดาวน์โหลดà¹à¸¥à¸°à¸•à¸´à¸”ตั้งà¹à¸¡à¹ˆà¹à¸šà¸š"
+msgstr "ไม่พบà¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¸—ี่ที่อยู่ที่คาดไว้:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1632,12 +1542,16 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"à¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡à¹€à¸›à¹‰à¸²à¸«à¸¡à¸²à¸¢à¸•à¹‰à¸­à¸‡à¸à¸²à¸£à¸à¸²à¸£à¸šà¸µà¸šà¸­à¸±à¸”เทà¸à¹€à¸ˆà¸­à¸£à¹Œ 'ETC' สำหรับ GLES2 เปิด 'Import Etc' "
+"ในตั้งค่าโปรเจ็ค"
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"à¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡à¹€à¸›à¹‰à¸²à¸«à¸¡à¸²à¸¢à¸•à¹‰à¸­à¸‡à¸à¸²à¸£à¸à¸²à¸£à¸šà¸µà¸šà¸­à¸±à¸”เทà¸à¹€à¸ˆà¸­à¸£à¹Œ 'ETC2' สำหรับ GLES3 เปิด 'Import Etc 2' "
+"ในตั้งค่าโปรเจ็ค"
#: editor/editor_export.cpp
msgid ""
@@ -1646,13 +1560,14 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
+"à¹à¸žà¸¥à¸•à¸Ÿà¸­à¸£à¹Œà¸¡à¹€à¸›à¹‰à¸²à¸«à¸¡à¸²à¸¢à¸•à¹‰à¸­à¸‡à¸à¸²à¸£à¸à¸²à¸£à¸šà¸µà¸šà¸­à¸±à¸”เทà¸à¹€à¸ˆà¸­à¸£à¹Œ 'ETC' สำหรับà¸à¸²à¸£à¸à¸¥à¸±à¸šà¸¡à¸²à¹ƒà¸Šà¹‰ GLES2\n"
+"เปิด 'Import Etc' ในตั้งค่าโปรเจ็คหรือปิด 'Driver Fallback Enabled'"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "ไม่พบà¹à¸žà¸„เà¸à¸ˆà¸”ีบัคที่à¸à¸³à¸«à¸™à¸”"
+msgstr "ไม่พบà¹à¸¡à¹ˆà¹à¸šà¸šà¸à¸²à¸£à¸”ีบัà¸à¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เอง"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1663,31 +1578,27 @@ msgstr "ไม่พบà¹à¸žà¸„เà¸à¸ˆà¸ˆà¸³à¸«à¸™à¹ˆà¸²à¸¢à¸—ี่à¸à¸³à¸«
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
-msgstr "ไม่พบà¹à¸¡à¹ˆà¹à¸šà¸š:"
+msgstr "ไม่พบไฟล์à¹à¸¡à¹ˆà¹à¸šà¸š:"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
-msgstr ""
+msgstr "à¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸à¹à¸šà¸š 32 bit PCK à¹à¸šà¸šà¸à¸±à¸‡à¸•à¸±à¸§à¹„ม่สามารถใหà¸à¹ˆà¹„ด้เà¸à¸´à¸™ 4 GiB"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "3D Editor"
-msgstr "โปรà¹à¸à¸£à¸¡"
+msgstr "เอดิเตอร์ 3D"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Script Editor"
-msgstr "เปิดตัวà¹à¸à¹‰à¹„ขสคริปต์"
+msgstr "เอดิเตอร์สคริปต์"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Asset Library"
-msgstr "เปิดà¹à¸«à¸¥à¹ˆà¸‡à¸£à¸§à¸¡à¸—รัพยาà¸à¸£"
+msgstr "ไลบรารีทรัพยาà¸à¸£"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Scene Tree Editing"
-msgstr "ผังฉาภ(โหนด):"
+msgstr "à¹à¸à¹‰à¹„ขผังฉาà¸"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1705,92 +1616,80 @@ msgid "FileSystem and Import Docks"
msgstr "ระบบไฟล์"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase profile '%s'? (no undo)"
-msgstr "à¹à¸—นที่ทั้งหมด"
+msgstr "ลบโปรไฟล์ '%s' หรือไม่? (ทำà¸à¸¥à¸±à¸šà¹„ม่ได้)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "โปรไฟล์จะต้องมีชื่อไฟล์ที่ถูà¸à¸•à¹‰à¸­à¸‡ à¹à¸¥à¸°à¸•à¹‰à¸­à¸‡à¹„ม่มี '.'"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Profile with this name already exists."
-msgstr "มีชื่อà¸à¸¥à¸¸à¹ˆà¸¡à¸™à¸µà¹‰à¸­à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§"
+msgstr "มีโปรไฟล์ที่มีชื่อนี้อยู๋à¹à¸¥à¹‰à¸§"
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
-msgstr ""
+msgstr "(เอดิเตอร์ถูà¸à¸›à¸´à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™, คุณสมบัติถูà¸à¸›à¸´à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Properties Disabled)"
-msgstr "คุณสมบัติ"
+msgstr "(ปิดà¸à¸²à¸£à¸—ำงานคุณสมบัติ)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "ปิดà¸à¸²à¸£à¸•à¸±à¸”"
+msgstr "(เอดิเตอร์ถูà¸à¸›à¸´à¸”à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options:"
-msgstr "รายละเอียด:"
+msgstr "ตั้งค่าคลาส:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enable Contextual Editor"
-msgstr "เปิดตัวà¹à¸à¹‰à¹„ขถัดไป"
+msgstr "เปิดà¸à¸²à¸£à¸—ำงานเอดิเตอร์ตามบริบท"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Properties:"
-msgstr "คุณสมบัติ:"
+msgstr "เปิดà¸à¸²à¸£à¸—ำงานคุณสมบัติ:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Features:"
-msgstr "ฟีเจอร์"
+msgstr "เปิดà¸à¸²à¸£à¸—ำงานฟีเจอร์:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Enabled Classes:"
-msgstr "ค้นหาคลาส"
+msgstr "เปิดà¸à¸²à¸£à¸—ำงานคลาส:"
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
-msgstr ""
+msgstr "นามสà¸à¸¸à¸¥à¸‚องไฟล์ '%s' ผิดพลาด ยà¸à¹€à¸¥à¸´à¸à¸à¸²à¸£à¸™à¸³à¹€à¸‚้า"
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
-msgstr ""
+msgstr "มีโปรไฟล์ '%s' อยู่à¹à¸¥à¹‰à¸§ à¸à¸£à¸¸à¸“าลบà¸à¹ˆà¸­à¸™à¸—ี่จะนำเข้า, à¸à¸²à¸£à¸™à¸³à¹€à¸‚้าถูà¸à¸¢à¸à¹€à¸¥à¸´à¸"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Error saving profile to path: '%s'."
-msgstr "ผิดพลาดขณะโหลดà¹à¸¡à¹ˆà¹à¸šà¸š '%s'"
+msgstr "ผิดพลาดขณะบันทึà¸à¹‚ปรไฟล์ไปยังà¹à¸žà¸—ช์: '%s'"
#: editor/editor_feature_profile.cpp
msgid "Unset"
-msgstr ""
+msgstr "ยà¸à¹€à¸¥à¸´à¸à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่า"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Current Profile:"
-msgstr "รุ่นปัจจุบัน:"
+msgstr "โปรไฟล์ปัจจุบัน:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Make Current"
-msgstr "ปัจจุบัน:"
+msgstr "ทำให้เป็นปัจจุบัน"
#: editor/editor_feature_profile.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
-msgstr "ไฟล์ใหม่"
+msgstr "ใหม่"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
@@ -1802,44 +1701,36 @@ msgid "Export"
msgstr "ส่งออà¸"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Available Profiles:"
-msgstr "โหนดที่มีให้ใช้:"
+msgstr "โปรไฟล์ที่มีให้ใช้:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options"
-msgstr "รายละเอียด"
+msgstr "ตั้งค่าคลาส"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "New profile name:"
-msgstr "ชื่อใหม่:"
+msgstr "ชื่อโปรไฟล์ใหม่:"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase Profile"
-msgstr "ลบพื้นที่"
+msgstr "ลบโปรไฟล์"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸"
+msgstr "รายละเอียดคุณสมบัติ Godot"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Profile(s)"
-msgstr "นำเข้าโปรเจà¸à¸•à¹Œà¹à¸¥à¹‰à¸§"
+msgstr "นำเข้าโปรไฟล์"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Export Profile"
-msgstr "ส่งออà¸à¹‚ปรเจà¸à¸•à¹Œ"
+msgstr "ส่งออà¸à¹‚ปรไฟล์"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Manage Editor Feature Profiles"
-msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸"
+msgstr "จัดà¸à¸²à¸£à¸£à¸²à¸¢à¸¥à¸°à¹€à¸­à¸µà¸¢à¸”คุณสมบัติเอดิเตอร์"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -1850,7 +1741,6 @@ msgid "File Exists, Overwrite?"
msgstr "มีไฟล์นี้อยู่à¹à¸¥à¹‰à¸§ จะเขียนทับหรือไม่?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
msgstr "เลือà¸à¹‚ฟลเดอร์นี้"
@@ -1859,13 +1749,11 @@ msgid "Copy Path"
msgstr "คัดลอà¸à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "à¹à¸ªà¸”งในตัวจัดà¸à¸²à¸£à¹„ฟล์"
+msgstr "เปิดโฟลเดอร์"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
msgstr "à¹à¸ªà¸”งในตัวจัดà¸à¸²à¸£à¹„ฟล์"
@@ -1950,44 +1838,36 @@ msgid "Move Favorite Down"
msgstr "เลื่อนโฟลเดอร์ที่ชอบลง"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to previous folder."
-msgstr "ไปยังโฟลเดอร์หลัà¸"
+msgstr "ไปยังโฟลเดอร์à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go to next folder."
-msgstr "ไปยังโฟลเดอร์หลัà¸"
+msgstr "ไปยังโฟลเดอร์ถัดไป"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder."
msgstr "ไปยังโฟลเดอร์หลัà¸"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Refresh files."
-msgstr "ค้นหาคลาส"
+msgstr "รีเฟรชไฟล์"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "(Un)favorite current folder."
-msgstr "ไม่สามารถสร้างโฟลเดอร์"
+msgstr "เพิ่ม/ลบโฟลเดอร์ปัจจุบันไปยังที่ชื่นชอบ"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Toggle the visibility of hidden files."
-msgstr "เปิด/ปิดไฟล์ที่ซ่อน"
+msgstr "เปิด/ปิดà¸à¸²à¸£à¹à¸ªà¸”งไฟล์ที่ซ่อน"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
-msgstr "à¹à¸ªà¸”งเป็นภาพตัวอย่าง"
+msgstr "à¹à¸ªà¸”งไอเทมในรูปà¹à¸šà¸šà¸•à¸²à¸£à¸²à¸‡"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a list."
-msgstr "à¹à¸ªà¸”งเป็นรายชื่อไฟล์"
+msgstr "à¹à¸ªà¸”งไอเทมในรูปà¹à¸šà¸šà¸¥à¸´à¸ªà¸•à¹Œà¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -2015,7 +1895,7 @@ msgstr "สà¹à¸à¸™à¸•à¹‰à¸™à¸‰à¸šà¸±à¸š"
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
-msgstr ""
+msgstr "มีà¸à¸²à¸£à¸™à¸³à¹€à¸‚้าไฟล์ %s หลายอัน à¸à¸²à¸£à¸™à¸³à¹€à¸‚้าถูà¸à¸¢à¸à¹€à¸¥à¸´à¸"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
@@ -2039,55 +1919,48 @@ msgid "Inherited by:"
msgstr "สืบทอดโดย:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "รายละเอียด:"
+msgstr "รายละเอียด"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials"
-msgstr "สอนใช้งานออนไลน์:"
+msgstr "บทสอนออนไลน์"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "คุณสมบัติ"
#: editor/editor_help.cpp
-#, fuzzy
msgid "override:"
-msgstr "à¸à¸³à¸«à¸™à¸”เฉพาะ..."
+msgstr "à¹à¸—นที่:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "default:"
-msgstr "ค่าเริ่มต้น"
+msgstr "ค่าเริ่มต้น:"
#: editor/editor_help.cpp
msgid "Methods"
msgstr "รายชื่อเมท็อด"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "คุณสมบัติ"
+msgstr "คุณสมบัติธีม"
#: editor/editor_help.cpp
msgid "Enumerations"
-msgstr "ค่าคงที่"
+msgstr "อีนัม"
#: editor/editor_help.cpp
msgid "Constants"
msgstr "ค่าคงที่"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "รายละเอียดตัวà¹à¸›à¸£:"
+msgstr "รายละเอียดของคุณสมบัติ"
#: editor/editor_help.cpp
-#, fuzzy
msgid "(value)"
-msgstr "ค่า"
+msgstr "(ค่า)"
#: editor/editor_help.cpp
msgid ""
@@ -2096,9 +1969,8 @@ msgid ""
msgstr "คุณสมบัตินี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]à¹à¸à¹‰à¹„ข[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "รายละเอียดเมท็อด:"
+msgstr "รายละเอียดเมท็อด"
#: editor/editor_help.cpp
msgid ""
@@ -2116,62 +1988,50 @@ msgid "Case Sensitive"
msgstr "ตรงตามอัà¸à¸©à¸£à¸žà¸´à¸¡à¸žà¹Œà¹€à¸¥à¹‡à¸-ใหà¸à¹ˆ"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Show Hierarchy"
-msgstr "à¹à¸ªà¸”งตัวช่วย"
+msgstr "à¹à¸ªà¸”งลำดับชั้น"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "à¹à¸ªà¸”งปà¸à¸•à¸´"
+msgstr "à¹à¸ªà¸”งทั้งหมด"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "คลาส"
+msgstr "คลาสเท่านั้น"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "รายชื่อเมท็อด"
+msgstr "เมท็อดเท่านั้น"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "สัà¸à¸à¸²à¸“"
+msgstr "สัà¸à¸à¸²à¸“เท่านั้น"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "ค่าคงที่"
+msgstr "ค่าคงที่เท่านั้น"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "คุณสมบัติ"
+msgstr "คุณสมบัติเท่านั้น"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "คุณสมบัติ"
+msgstr "คุณสมบัติธีมเท่านั้น"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "ตัวà¹à¸›à¸£"
+msgstr "ชนิดสมาชิà¸"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "คลาส:"
+msgstr "คลาส"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Method"
-msgstr "รายชื่อเมท็อด"
+msgstr "เมธอด"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Signal"
msgstr "สัà¸à¸à¸²à¸“"
@@ -2180,14 +2040,12 @@ msgid "Constant"
msgstr "คงที่"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Property"
-msgstr "คุณสมบัติ:"
+msgstr "คุณสมบัติ"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Property"
-msgstr "คุณสมบัติ"
+msgstr "คุณสมบัติธีม"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -2203,12 +2061,11 @@ msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
-msgstr "ข้อความ:"
+msgstr "เอาท์พุต:"
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "ลบที่เลือà¸"
+msgstr "คัดลอà¸à¸—ี่เลือà¸"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_properties.cpp
@@ -2218,7 +2075,7 @@ msgstr "ลบที่เลือà¸"
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr "ลบ"
+msgstr "เคลียร์"
#: editor/editor_log.cpp
msgid "Clear Output"
@@ -2231,13 +2088,12 @@ msgstr "หยุด"
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "เริ่ม!"
+msgstr "เริ่ม"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
-msgstr ""
+msgstr "%s/s"
#: editor/editor_network_profiler.cpp
msgid "Down"
@@ -2268,13 +2124,12 @@ msgid "Outgoing RSET"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
-#, fuzzy
msgid "New Window"
-msgstr "หน้าต่าง"
+msgstr "หน้าต่างใหม่"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "ทรัพยาà¸à¸£à¸—ี่นำเข้ามา ไม่สามารถบันทึà¸à¹„ด้"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: scene/gui/dialogs.cpp
@@ -2283,7 +2138,7 @@ msgstr "ตà¸à¸¥à¸‡"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
-msgstr "บันทึà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¸œà¸´à¸”พลาด!"
+msgstr "บันทึà¸à¸—รัพยาà¸à¸£à¸œà¸´à¸”พลาด!"
#: editor/editor_node.cpp
msgid ""
@@ -2301,7 +2156,7 @@ msgstr "เปิดไฟล์เพื่อเขียนไม่ได้
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr "ไม่ทราบรูปà¹à¸šà¸šà¹„ฟล์ที่ร้องขอ:"
+msgstr "ไม่ทราบนามสà¸à¸¸à¸¥à¹„ฟล์ที่ร้องขอ:"
#: editor/editor_node.cpp
msgid "Error while saving."
@@ -2309,7 +2164,7 @@ msgstr "ผิดพลาดขณะบันทึà¸"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "ไม่สามารถเปิด '%s' เนื่องจาà¸à¹„ฟล์ถูà¸à¸¢à¹‰à¸²à¸¢à¸«à¸£à¸·à¸­à¸–ูà¸à¸¥à¸š"
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -2357,23 +2212,23 @@ msgstr "บันทึà¸à¸‰à¸²à¸à¹„ม่ได้ อาจจะมีà¸à¸
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "ไม่สามารถเขียนทับฉาà¸à¸—ี่à¸à¸³à¸¥à¸±à¸‡à¹€à¸›à¸´à¸”อยู่ได้!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "โหลด MeshLibrary เพื่อรวมไม่ได้!"
+msgstr "ไม่สามารถโหลดไลบรารี Mesh เพื่อควบรวม!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr "ผิดพลาดขณะบันทึภMeshLibrary!"
+msgstr "ผิดพลาดขณะบันทึà¸à¹„ลบรารี Mesh!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "โหลด TileSet เพื่อรวมไม่ได้!"
+msgstr "โหลดไทล์เซตเพื่อรวมไม่ได้!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr "ผิดพลาดขณะบันทึภTileSet!"
+msgstr "ผิดพลาดขณะบันทึà¸à¹„ทล์เซต!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
@@ -2401,13 +2256,12 @@ msgstr ""
"อ่านรายละเอียดเพิ่มเติมได้จาà¸à¸„ู่มือในส่วนของà¸à¸²à¸£à¸™à¸³à¹€à¸‚้าฉาà¸"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
-"รีซอร์สนี้เป็นของฉาà¸à¸—ี่ถูà¸à¸­à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¸«à¸£à¸·à¸­à¸ªà¸·à¸šà¸—อด\n"
-"à¸à¸²à¸£à¹à¸à¹‰à¹„ขจะไม่ถูà¸à¸šà¸±à¸™à¸—ึà¸"
+"ทรัพยาà¸à¸£à¸™à¸µà¹‰à¹€à¸›à¹‡à¸™à¸‰à¸²à¸à¸—ี่เป็นอินสà¹à¸•à¸™à¸‹à¹Œà¸«à¸£à¸·à¸­à¸ªà¸·à¸šà¸—อด\n"
+"à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸ˆà¸°à¹„ม่ถูà¸à¹€à¸à¹‡à¸šà¹„ว้ เมื่อบันทึà¸à¸‰à¸²à¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
#: editor/editor_node.cpp
msgid ""
@@ -2458,17 +2312,16 @@ msgid "Open Base Scene"
msgstr "เปิดไฟล์ฉาà¸à¸—ี่ใช้สืบทอด"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Quick Open..."
-msgstr "เปิดไฟล์ฉาà¸à¸”่วน..."
+msgstr "เปิดด่วน..."
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "เปิดไฟล์ฉาà¸à¸”่วน..."
+msgstr "เปิดฉาà¸à¸”่วน..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "เปิดไฟล์สคริปต์ด่วน..."
+msgstr "เปิดสคริปต์ด่วน..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -2479,14 +2332,12 @@ msgid "Save changes to '%s' before closing?"
msgstr "บันทึภ'%s' à¸à¹ˆà¸­à¸™à¸›à¸´à¸”โปรà¹à¸à¸£à¸¡à¸«à¸£à¸·à¸­à¹„ม่?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Saved %s modified resource(s)."
-msgstr "โหลดรีซอร์สไม่ได้"
+msgstr "บันทึà¸à¸—รัพยาà¸à¸£ %s ที่ถูà¸à¹à¸à¹‰à¹„ขสำเร็จ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "A root node is required to save the scene."
-msgstr "Texture ขนาดใหà¸à¹ˆà¸•à¹‰à¸­à¸‡à¸à¸²à¸£à¹à¸„่ไฟล์เดียว"
+msgstr "โหนดà¹à¸¡à¹ˆà¸ˆà¸³à¹€à¸›à¹‡à¸™à¸•à¹‰à¸­à¸‡à¸—ำà¸à¸²à¸£à¸šà¸±à¸™à¸—ึà¸à¸‰à¸²à¸"
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -2510,11 +2361,11 @@ msgstr "ทำไม่ได้ถ้าไม่มีฉาà¸"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr "ส่งออภMesh Library"
+msgstr "ส่งออà¸à¹„ลบรารี Mesh"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "ทำไม่ได้ถ้าไม่มีโหนดราà¸"
+msgstr "ไม่สามารถà¸à¸£à¸°à¸—ำได้สำเร็จถ้าไม่มีโหนดà¹à¸¡à¹ˆ"
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -2584,9 +2435,8 @@ msgid "Close Scene"
msgstr "ปิดไฟล์ฉาà¸"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Reopen Closed Scene"
-msgstr "ปิดไฟล์ฉาà¸"
+msgstr "เปิดไฟล์ฉาà¸à¸—ี่ปิดไปใหม่"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2601,11 +2451,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "ไม่สามารถโหลดสคริปต์จาà¸: '%s'"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
-msgstr "ไม่สามารถโหลดสคริปต์จาà¸: '%s' ไม่ใช่สคริปต์ tool"
+msgstr ""
+"ไม่สามารถโหลดสคริปต์ส่วนเสริมจาà¸: '%s' เหมือนว่าจะเà¸à¸´à¸”ข้อผิดพลาดขึ้นในโค้ด "
+"à¸à¸£à¸¸à¸“าเช็ตรูปà¹à¸šà¸šà¸à¸²à¸£à¹€à¸‚ียนโค้ด"
#: editor/editor_node.cpp
msgid ""
@@ -2682,24 +2533,20 @@ msgstr "ค่าเริ่มต้น"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "เปิดในตัวจัดà¸à¸²à¸£à¹„ฟล์"
+msgstr "à¹à¸ªà¸”งในรูปà¹à¸šà¸šà¹„ฟล์"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Play This Scene"
-msgstr "เล่น"
+msgstr "เล่นฉาà¸à¸™à¸µà¹‰"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "ปิดà¹à¸—็บอื่น"
+msgstr "ปิดà¹à¸—็บ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Undo Close Tab"
-msgstr "ปิดà¹à¸—็บอื่น"
+msgstr "เลิà¸à¸—ำà¹à¸—็บที่ปิด"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -2707,12 +2554,11 @@ msgstr "ปิดà¹à¸—็บอื่น"
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
-msgstr ""
+msgstr "ปิดà¹à¸—็บทางด้านขวา"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close All Tabs"
-msgstr "ปิดทั้งหมด"
+msgstr "ปิดà¹à¸—็บทั้งหมด"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2755,9 +2601,8 @@ msgid "Go to previously opened scene."
msgstr "ไปยังฉาà¸à¸—ี่เพิ่งเปิด"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Copy Text"
-msgstr "คัดลอà¸à¸•à¸³à¹à¸«à¸™à¹ˆà¸‡"
+msgstr "คัดลอà¸à¸‚้อความ"
#: editor/editor_node.cpp
msgid "Next tab"
@@ -2796,9 +2641,8 @@ msgid "Save Scene"
msgstr "บันทึà¸à¸‰à¸²à¸"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
-msgstr "บันทึà¸à¸—ุà¸à¸‰à¸²à¸"
+msgstr "บันทึà¸à¸‰à¸²à¸à¸—ั้งหมด"
#: editor/editor_node.cpp
msgid "Convert To..."
@@ -2806,11 +2650,11 @@ msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
-msgstr "MeshLibrary..."
+msgstr "ไลบรารี Mesh..."
#: editor/editor_node.cpp
msgid "TileSet..."
-msgstr "TileSet..."
+msgstr "ไทล์เซต..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -2836,22 +2680,20 @@ msgid "Project"
msgstr "โปรเจà¸à¸•à¹Œ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Project Settings..."
-msgstr "ตัวเลือà¸à¹‚ปรเจà¸à¸•à¹Œ"
+msgstr "ตั้งค่าโปรเจà¸à¸•à¹Œ"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Version Control"
-msgstr "รุ่น:"
+msgstr "เวอร์ชันคอนโทรล"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
-msgstr ""
+msgstr "ตั้งเวอร์ชันคอนโทรน"
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
-msgstr ""
+msgstr "ปิดเวอร์ชันคอนโทรล"
#: editor/editor_node.cpp
msgid "Export..."
@@ -2859,21 +2701,19 @@ msgstr "ส่งออà¸..."
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr ""
+msgstr "ติดตั้งà¹à¸¡à¹ˆà¹à¸šà¸šà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸‚องà¹à¸­à¸™à¸”รอยด์"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "เปิดตัวจัดà¸à¸²à¸£à¹‚ปรเจà¸à¸•à¹Œ?"
+msgstr "เปิดโฟลเดอร์ข้อมูลโปรเจà¸à¸•à¹Œ"
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "เครื่องมือ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Orphan Resource Explorer..."
-msgstr "ตัวจัดà¸à¸²à¸£à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¸—ี่ไม่มีเจ้าของ"
+msgstr "à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸—รัพยาà¸à¸£"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2882,7 +2722,7 @@ msgstr "ปิดà¹à¸¥à¸°à¸à¸¥à¸±à¸šà¸ªà¸¹à¹ˆà¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­à¹‚ปรเ
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp
msgid "Debug"
-msgstr "à¹à¸à¹‰à¸ˆà¸¸à¸”บà¸à¸žà¸£à¹ˆà¸­à¸‡"
+msgstr "ดีบัà¸"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -2913,7 +2753,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr "รูปทรงà¸à¸²à¸¢à¸ à¸²à¸žà¸¡à¸­à¸‡à¹€à¸«à¹‡à¸™à¹„ด้"
+msgstr "ขอบเขตà¸à¸²à¸£à¸Šà¸™à¸—ี่มองเห็นได้"
#: editor/editor_node.cpp
msgid ""
@@ -2923,7 +2763,7 @@ msgstr "รูปทรงà¸à¸²à¸¢à¸ à¸²à¸žà¹à¸¥à¸°à¸£à¸±à¸‡à¸ªà¸µ (2D à¹à¸¥à
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "เส้นนำทางมองเห็นได้"
+msgstr "à¹à¸ªà¸”งà¸à¸²à¸£à¸™à¸³à¸—าง"
#: editor/editor_node.cpp
msgid ""
@@ -2947,7 +2787,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "ซิงค์à¸à¸²à¸£à¹à¸à¹‰à¹„ขสคริปต์"
+msgstr "ซิงค์à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸ªà¸„ริปต์"
#: editor/editor_node.cpp
msgid ""
@@ -2961,59 +2801,51 @@ msgstr ""
#: editor/editor_node.cpp editor/script_create_dialog.cpp
msgid "Editor"
-msgstr "โปรà¹à¸à¸£à¸¡"
+msgstr "เอดิเตอร์"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor Settings..."
-msgstr "ตัวเลือà¸à¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡"
+msgstr "ตั้งค่าเอดิเตอร์"
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr "เลย์เอาต์โปรà¹à¸à¸£à¸¡"
+msgstr "เลย์เอาต์เอดิเตอร์"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Take Screenshot"
-msgstr "เข้าใจ!"
+msgstr "ถ่ายภาพหน้าจอ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Screenshots are stored in the Editor Data/Settings Folder."
-msgstr "ตัวเลือà¸à¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡"
+msgstr "ภาพหน้าจอจะถูà¸à¹€à¸à¹‡à¸šà¹„ว้ในโฟลเดอร์ข้อมูล/à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าของเอดิเตอร์"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "สลับเต็มจอ"
+msgstr "เปิด/ปิด โหมดเต็มหน้าจอ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle System Console"
-msgstr "ซ่อน/à¹à¸ªà¸”งโหนด CanvasItem"
+msgstr "เปิด/ปิด คอนโซลระบบ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "ตัวเลือà¸à¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡"
+msgstr "เปิดโฟลเดอร์ข้อมูล/ตั้งค่าของเอดิเตอร์"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "เปิดโฟลเดอร์ของเอดิเตอร์"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "ตัวเลือà¸à¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡"
+msgstr "เปิดโฟลเดอร์à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าของเอดิเตอร์"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Editor Features..."
-msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸"
+msgstr "จัดà¸à¸²à¸£à¸Ÿà¸µà¹€à¸ˆà¸­à¸£à¹Œà¸‚องเอดิเตอร์..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Export Templates..."
-msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸"
+msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸šà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸..."
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3038,8 +2870,13 @@ msgid "Q&A"
msgstr "ถาม/ตอบ"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "ระบบติดตามบัค"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "นำเข้าใหม่"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3087,13 +2924,12 @@ msgstr "เลือà¸à¹€à¸¥à¹ˆà¸™à¸‰à¸²à¸"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹„ดรเวอร์à¸à¸²à¸£à¹Œà¸”จอจำเป็นต้องเริ่มเอดิเตอร์ใหม่"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "บันทึà¸à¹à¸¥à¸°à¸™à¸³à¹€à¸‚้าอีà¸à¸„รั้ง"
+msgstr "บันทึà¸à¹à¸¥à¸°à¹€à¸£à¸´à¹ˆà¸¡à¹ƒà¸«à¸¡à¹ˆ"
#: editor/editor_node.cpp
#, fuzzy
@@ -3101,19 +2937,16 @@ msgid "Spins when the editor window redraws."
msgstr "หมุนเมื่อมีà¸à¸²à¸£à¸§à¸²à¸”หน้าต่างโปรà¹à¸à¸£à¸¡à¹ƒà¸«à¸¡à¹ˆ!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Continuously"
-msgstr "ต่อเนื่อง"
+msgstr "อัพเดทอย่างต่อเนื่อง"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update When Changed"
msgstr "อัพเดทเมื่อเปลี่ยนà¹à¸›à¸¥à¸‡"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Hide Update Spinner"
-msgstr "ปิดà¸à¸²à¸£à¸­à¸±à¸žà¹€à¸”ทตัวหมุน"
+msgstr "ซ่อนตัวหมุนà¸à¸²à¸£à¸­à¸±à¸žà¹€à¸”ท"
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -3124,9 +2957,8 @@ msgid "Inspector"
msgstr "คุณสมบัติ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand Bottom Panel"
-msgstr "ขยายโฟลเดอร์"
+msgstr "ขยายà¹à¸œà¸‡à¸¥à¹ˆà¸²à¸‡"
#: editor/editor_node.cpp
msgid "Output"
@@ -3141,9 +2973,8 @@ msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Manage Templates"
-msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸"
+msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸š"
#: editor/editor_node.cpp
msgid ""
@@ -3169,9 +3000,8 @@ msgid "Import Templates From ZIP File"
msgstr "นำเข้าà¹à¸¡à¹ˆà¹à¸šà¸šà¸ˆà¸²à¸à¹„ฟล์ ZIP"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸"
+msgstr "à¹à¸žà¸„เà¸à¸ˆà¹à¸¡à¹ˆà¹à¸šà¸š"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -3199,15 +3029,15 @@ msgstr "เลือà¸"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr "เปิดตัวà¹à¸à¹‰à¹„ข 2 มิติ"
+msgstr "เปิดเอดิเตอร์ 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr "เปิดตัวà¹à¸à¹‰à¹„ข 3 มิติ"
+msgstr "เปิดเอดิเตอร์ 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "เปิดตัวà¹à¸à¹‰à¹„ขสคริปต์"
+msgstr "เปิดเอดิเตอร์สคริปต์"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
@@ -3215,16 +3045,15 @@ msgstr "เปิดà¹à¸«à¸¥à¹ˆà¸‡à¸£à¸§à¸¡à¸—รัพยาà¸à¸£"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr "เปิดตัวà¹à¸à¹‰à¹„ขถัดไป"
+msgstr "เปิดเอดิเตอร์ถัดไป"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr "เปิดตัวà¹à¸à¹‰à¹„ขà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+msgstr "เปิดเอดิเตอร์à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/editor_node.h
-#, fuzzy
msgid "Warning!"
-msgstr "คำเตือน"
+msgstr "คำเตือน!"
#: editor/editor_path.cpp
#, fuzzy
@@ -3240,14 +3069,12 @@ msgid "Thumbnail..."
msgstr "รูปตัวอย่าง..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Main Script:"
-msgstr "เปิดสคริปต์"
+msgstr "สคริปต์หลัà¸:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม"
+msgstr "à¹à¸à¹‰à¹„ขปลั๊à¸à¸­à¸´à¸™"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -3264,16 +3091,15 @@ msgstr "รุ่น:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
-msgstr "โดย:"
+msgstr "ผู้สร้าง:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "สถานะ:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "à¹à¸à¹‰à¹„ข"
+msgstr "à¹à¸à¹‰à¹„ข:"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -3289,7 +3115,7 @@ msgstr "เวลาเฉลี่ย (วินาที)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr "% ของเฟรม"
+msgstr "เฟรม %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
@@ -3316,9 +3142,8 @@ msgid "Calls"
msgstr "จำนวนครั้ง"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Edit Text:"
-msgstr "à¹à¸à¹‰à¹„ขธีม..."
+msgstr "à¹à¸à¹‰à¹„ขข้อความ:"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
@@ -3326,10 +3151,9 @@ msgstr "เปิด"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "เลเยอร์"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Bit %d, value %d"
msgstr "บิต %d, ค่า %d"
@@ -3338,14 +3162,12 @@ msgid "[Empty]"
msgstr "[ว่างเปล่า]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign..."
-msgstr "ระบุ"
+msgstr "à¸à¸³à¸«à¸™à¸”..."
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Invalid RID"
-msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸œà¸´à¸”พลาด"
+msgstr "RID ผิดพลาด"
#: editor/editor_properties.cpp
msgid ""
@@ -3376,9 +3198,8 @@ msgid "New Script"
msgstr "สคริปต์ใหม่"
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "เปิดสคริปต์"
+msgstr "สคริปต์เสริม"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "New %s"
@@ -3411,13 +3232,12 @@ msgid "Selected node is not a Viewport!"
msgstr "โหนดที่เลือà¸à¹„ม่ใช่ Viewport!"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "Size: "
-msgstr "ขนาดเซลล์:"
+msgstr "ขนาด: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "หน้า: "
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -3425,18 +3245,16 @@ msgid "Remove Item"
msgstr "ลบไอเทม"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Key:"
-msgstr "ชื่อใหม่:"
+msgstr "คีย์ใหม่:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "ชื่อใหม่:"
+msgstr "ค่าใหม่:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "เพิ่มคู่ของคีย์/ค่า"
#: editor/editor_run_native.cpp
msgid ""
@@ -3456,7 +3274,7 @@ msgstr "มีฉาà¸à¸—ี่à¹à¸à¹‰à¹„ขอยู่à¹à¸¥à¹‰à¸§"
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr "สร้างอินสà¹à¸•à¸™à¸‹à¹Œà¸‚องสคริปต์ไม่ได้:"
+msgstr "ไม่สามารถอินสà¹à¸•à¸™à¸‹à¹Œà¸ªà¸„ริปต์ได้:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
@@ -3476,7 +3294,7 @@ msgstr "เลือà¸à¹‚หนดเพื่อนำเข้า"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
-msgstr "เลือà¸"
+msgstr "ค้นหา"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
@@ -3487,7 +3305,6 @@ msgid "Import From Node:"
msgstr "นำเข้าจาà¸à¹‚หนด:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Redownload"
msgstr "ดาวน์โหลดอีà¸à¸„รั้ง"
@@ -3529,9 +3346,8 @@ msgid "Can't open export templates zip."
msgstr "เปิดไฟล์ zip à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¹„ม่ได้"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
-msgstr "รูปà¹à¸šà¸šà¸‚อง version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸šà¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡"
+msgstr "รูปà¹à¸šà¸šà¸‚อง version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸š %s ไม่ถูà¸à¸•à¹‰à¸­à¸‡"
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -3550,9 +3366,8 @@ msgid "Importing:"
msgstr "นำเข้า:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error getting the list of mirrors."
-msgstr "ผิดพลาดขณะสร้าง signature object"
+msgstr "ผิดพลาดขณะà¸à¸³à¸¥à¸±à¸‡à¸£à¸±à¸šà¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­à¸‚อง mirrors"
#: editor/export_template_manager.cpp
msgid "Error parsing JSON of mirror list. Please report this issue!"
@@ -3597,9 +3412,8 @@ msgid "Download Complete."
msgstr "ดาวน์โหลดเสร็จสิ้น"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Cannot remove temporary file:"
-msgstr "บันทึà¸à¸˜à¸µà¸¡à¹„ม่ได้:"
+msgstr "ไม่สามารถลบไฟล์ชั่วคราวได้:"
#: editor/export_template_manager.cpp
msgid ""
@@ -3608,17 +3422,16 @@ msgid ""
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting URL:"
-msgstr "ผิดพลาดขณะร้องขอที่อยู่: "
+msgstr "ผิดพลาดขณะà¸à¸³à¸¥à¸±à¸‡à¸£à¹‰à¸­à¸‡à¸‚อ URL:"
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¸à¸±à¸š Mirror"
#: editor/export_template_manager.cpp
msgid "Disconnected"
-msgstr "à¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¸ªà¸´à¹‰à¸™à¸ªà¸¸à¸”"
+msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¹à¸¥à¹‰à¸§"
#: editor/export_template_manager.cpp
msgid "Resolving"
@@ -3659,9 +3472,8 @@ msgid "SSL Handshake Error"
msgstr "à¸à¸²à¸£à¸£à¸±à¸šà¸£à¸­à¸‡à¸„วามปลอดภัยผิดพลาด"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Uncompressing Android Build Sources"
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„ลายบีบอัด"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„ลาย Android Build Sources"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -3680,14 +3492,12 @@ msgid "Remove Template"
msgstr "ลบà¹à¸¡à¹ˆà¹à¸šà¸š"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select Template File"
msgstr "เลือà¸à¹„ฟล์à¹à¸¡à¹ˆà¹à¸šà¸š"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¹‚หลดà¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸"
+msgstr "à¹à¸¡à¹ˆà¹à¸šà¸šà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸ Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -3698,14 +3508,12 @@ msgid "Download Templates"
msgstr "ดาวน์โหลดà¹à¸¡à¹ˆà¹à¸šà¸š"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr "เลือà¸à¸¥à¸´à¸‡à¸à¹Œà¸”าวน์โหลด: "
+msgstr "เลือภmirror จาà¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­: (Shift+คลิà¸: เปิดในเบราเซอร์)"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "ที่ชื่นชอบ:"
+msgstr "ที่ชื่นชอบ"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -3736,9 +3544,8 @@ msgid "No name provided."
msgstr "ไม่ได้ระบุชื่อ"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Provided name contains invalid characters."
-msgstr "ไม่สามารถใช้อัà¸à¸©à¸£à¸šà¸²à¸‡à¸•à¸±à¸§à¹ƒà¸™à¸Šà¸·à¹ˆà¸­à¹„ด้"
+msgstr "ชื่อที่ระบุประà¸à¸­à¸šà¹„ปด้วยตัวอัà¸à¸©à¸£à¸—ี่ไม่ถูà¸à¸•à¹‰à¸­à¸‡"
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
@@ -3765,33 +3572,28 @@ msgid "Duplicating folder:"
msgstr "ทำซ้ำโฟลเดอร์:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Inherited Scene"
-msgstr "สืบทอดฉาà¸à¹ƒà¸«à¸¡à¹ˆ..."
+msgstr "ฉาà¸à¸ªà¸·à¸šà¸—อดใหม่"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Set As Main Scene"
-msgstr "ฉาà¸à¸«à¸¥à¸±à¸"
+msgstr "ตั้งเป็นฉาà¸à¸«à¸¥à¸±à¸"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scenes"
-msgstr "เปิดไฟล์ฉาà¸"
+msgstr "เปิดฉาà¸"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "อินสà¹à¸•à¸™à¸‹à¹Œ"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to Favorites"
-msgstr "ที่ชื่นชอบ:"
+msgstr "เพิ่มไปยังที่ชื่นชอบ"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from Favorites"
-msgstr "ลบออà¸à¸ˆà¸²à¸à¸à¸¥à¸¸à¹ˆà¸¡"
+msgstr "ลบจาà¸à¸—ี่่ชื่นชอบ"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3814,9 +3616,8 @@ msgid "Move To..."
msgstr "ย้ายไป..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Scene..."
-msgstr "ฉาà¸à¹ƒà¸«à¸¡à¹ˆ"
+msgstr "ฉาà¸à¹ƒà¸«à¸¡à¹ˆ..."
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
@@ -3861,9 +3662,8 @@ msgid "Toggle Split Mode"
msgstr "สลับโหมด"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Search files"
-msgstr "ค้นหาคลาส"
+msgstr "ค้นหาไฟล์"
#: editor/filesystem_dock.cpp
msgid ""
@@ -3886,9 +3686,8 @@ msgid "Overwrite"
msgstr "เขียนทับ"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Create Scene"
-msgstr "สร้างจาà¸à¸‰à¸²à¸"
+msgstr "สร้างฉาà¸"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -3900,16 +3699,15 @@ msgstr "ค้นหาในไฟล์"
#: editor/find_in_files.cpp
msgid "Find:"
-msgstr "ค้นหา: "
+msgstr "ค้นหา:"
#: editor/find_in_files.cpp
msgid "Folder:"
-msgstr "โฟลเดอร์: "
+msgstr "โฟลเดอร์:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "ตัวà¸à¸£à¸­à¸‡"
+msgstr "ตัวà¸à¸£à¸­à¸‡:"
#: editor/find_in_files.cpp
msgid ""
@@ -4084,9 +3882,8 @@ msgid "Saving..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึà¸..."
#: editor/import_dock.cpp
-#, fuzzy
msgid "%d Files"
-msgstr " ไฟล์"
+msgstr "ไฟล์ %d"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
@@ -4101,21 +3898,21 @@ msgid "Import As:"
msgstr "นำเข้าเป็น:"
#: editor/import_dock.cpp
-#, fuzzy
msgid "Preset"
-msgstr "à¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸"
+msgstr "ตั้งล่วงหน้า"
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "นำเข้าใหม่"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr ""
+#, fuzzy
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "บันทึà¸à¸‰à¸²à¸, นำเข้าà¹à¸¥à¸°à¹€à¸£à¸´à¹ˆà¸¡à¸•à¹‰à¸™à¹ƒà¸«à¸¡à¹ˆ"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
+msgstr "à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸Šà¸™à¸´à¸”ของไฟล์ที่นำเข้า จำเป็นต้องเริ่มเอดิเตอร์ใหม่"
#: editor/import_dock.cpp
msgid ""
@@ -4124,15 +3921,13 @@ msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
-msgstr "โหลดรีซอร์สไม่ได้"
+msgstr "โหลดทรัพยาà¸à¸£à¹„ม่ได้"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
msgstr "ขยายคุณสมบัติทั้งหมด"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
msgstr "ยุบคุณสมบัติทั้งหมด"
@@ -4143,12 +3938,11 @@ msgstr "บันทึà¸à¹€à¸›à¹‡à¸™..."
#: editor/inspector_dock.cpp
msgid "Copy Params"
-msgstr "คัดลอà¸à¸•à¸±à¸§à¹à¸›à¸£"
+msgstr "คัดลอà¸à¸žà¸²à¸£à¸²à¸¡à¸´à¹€à¸•à¸­à¸£à¹Œ"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "คลิปบอร์ดไม่มีรีซอร์ส!"
+msgstr "à¹à¸à¹‰à¹„ขคลิปบอร์ดทรัพยาà¸à¸£"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -4195,9 +3989,8 @@ msgid "Object properties."
msgstr "คุณสมบัติวัตถุ"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "ตัวà¸à¸£à¸­à¸‡"
+msgstr "คุà¸à¸ªà¸¡à¸šà¸±à¸•à¸´à¸•à¸±à¸§à¸à¸£à¸­à¸‡"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -4222,15 +4015,15 @@ msgstr "สร้างปลั๊à¸à¸­à¸´à¸™"
#: editor/plugin_config_dialog.cpp
msgid "Plugin Name:"
-msgstr "ชื่อปลั๊à¸à¸­à¸´à¸™"
+msgstr "ชื่อปลั๊à¸à¸­à¸´à¸™:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr "โฟลเดอร์ย่อย: "
+msgstr "โฟลเดอร์ย่อย:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
-msgstr "ภาษา: "
+msgstr "ภาษา:"
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
@@ -4238,7 +4031,7 @@ msgstr "ชื่อสคริปต์:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "เปิดใช้งานตอนนี้?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4252,25 +4045,21 @@ msgid "Create points."
msgstr "สร้างจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
-"à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม:\n"
-"เมาส์ซ้าย: ย้ายจุด\n"
-"Ctrl+เมาส์ซ้าย: à¹à¸¢à¸à¸ªà¹ˆà¸§à¸™\n"
-"เมาส์ขวา: ลบจุด"
+"à¹à¸à¹‰à¹„ขจุด:\n"
+"คลิà¸à¸‹à¹‰à¸²à¸¢: ย้ายจุด\n"
+"คลิà¸à¸‚วา: ลบจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "คลิà¸à¸‚วา: ลบจุด"
+msgstr "ลบจุด"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon"
msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม"
@@ -4279,12 +4068,10 @@ msgid "Insert Point"
msgstr "à¹à¸—รà¸à¸ˆà¸¸à¸”"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Edit Polygon (Remove Point)"
msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม (ลบจุด)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Remove Polygon And Point"
msgstr "ลบรูปหลายเหลี่ยมà¹à¸¥à¸°à¸ˆà¸¸à¸”"
@@ -4300,52 +4087,45 @@ msgstr "เพิ่มà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load..."
-msgstr "โหลด"
+msgstr "โหลด..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Move Node Point"
-msgstr "ย้ายจุด"
+msgstr "สร้างจุดโหนด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Limits"
-msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™"
+msgstr "เปลี่ยนค่าจำà¸à¸±à¸”ของ BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Change BlendSpace1D Labels"
-msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™"
+msgstr "เปลี่ยนป้ายà¸à¸³à¸à¸±à¸š BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "โหนดชนิดนี้ไม่สามารถใช้ได้ มีà¹à¸„่โหนดà¹à¸¡à¹ˆà¹€à¸—่านั้นที่สามารถใช้ได้"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Node Point"
-msgstr "เพิ่มโหนด"
+msgstr "เพิ่มจุดโหนด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Animation Point"
-msgstr "เพิ่มà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เพิ่มจุดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Remove BlendSpace1D Point"
-msgstr "ลบจุด"
+msgstr "ลบจุด BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "ย้ายจุดโหนด BlendSpace1D"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -4369,38 +4149,33 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
-msgstr ""
+msgstr "เปิà¸à¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸à¸²à¸£à¹€à¸‚้าหาà¹à¸¥à¹à¸ªà¸”งเส้นà¸à¸£à¸´à¸”"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "ย้ายจุด"
+msgstr "จุด"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "เปิดในโปรà¹à¸à¸£à¸¡à¹à¸à¹‰à¹„ข"
+msgstr "เปิดเอดิเตอร์"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "โหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เปิดโหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists."
-msgstr "มีà¸à¸²à¸£à¸à¸£à¸°à¸—ำ '%s' อยู่à¹à¸¥à¹‰à¸§!"
+msgstr "มีสามเหลี่ยมอยู่à¹à¸¥à¹‰à¸§"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Add Triangle"
-msgstr "เพิ่มตัวà¹à¸›à¸£"
+msgstr "เพิ่มสามเหลี่ยม"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
@@ -4440,9 +4215,8 @@ msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Erase points and triangles."
-msgstr "วิเคราะห์สามเหลี่ยม %d อัน:"
+msgstr "ลบจุดà¹à¸¥à¸°à¸ªà¸²à¸¡à¹€à¸«à¸¥à¸µà¹ˆà¸¢à¸¡"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
@@ -4491,9 +4265,8 @@ msgid "Nodes Disconnected"
msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¹‚หนดà¹à¸¥à¹‰à¸§"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Set Animation"
-msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "ตั้งà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -4512,9 +4285,8 @@ msgid "Toggle Filter On/Off"
msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Change Filter"
-msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡à¸ à¸¹à¸¡à¸´à¸ à¸²à¸„"
+msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
@@ -4532,31 +4304,26 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Anim Clips"
-msgstr "คลิป"
+msgstr "คลิปà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Audio Clips"
-msgstr "ตัวรับเสียง"
+msgstr "คลิปเสียง"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Functions"
-msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™:"
+msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Renamed"
-msgstr "ชื่อโหนด:"
+msgstr "เปลี่ยนชื่อโหนดà¹à¸¥à¹‰à¸§"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node..."
-msgstr "เพิ่มโหนด"
+msgstr "เพิ่มโหนด..."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -4565,9 +4332,8 @@ msgid "Edit Filtered Tracks:"
msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Enable Filtering"
-msgstr "à¹à¸à¹‰à¹„ขโหนดลูà¸à¹„ด้"
+msgstr "เปิดà¸à¸²à¸£à¹ƒà¸Šà¹‰à¸‡à¸²à¸™à¸•à¸±à¸§à¸à¸£à¸­à¸‡"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -4596,14 +4362,12 @@ msgid "Remove Animation"
msgstr "ลบà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "ผิดพลาด: ชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡!"
+msgstr "ชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "ผิดพลาด: มีชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸™à¸µà¹‰à¸­à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§!"
+msgstr "ชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸™à¸µà¹‰ มีอยู่à¹à¸¥à¹‰à¸§!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -4627,14 +4391,12 @@ msgid "Duplicate Animation"
msgstr "ทำซ้ำà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "ผิดพลาด: ไม่มีà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¹‰à¸„ัดลอà¸!"
+msgstr "ไม่มีà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¹‰à¸„ัดลอà¸!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "ผิดพลาด: ไม่มีà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸™à¸„ลิปบอร์ด!"
+msgstr "ไม่มีà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸™à¸„ลิปบอร์ด!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -4645,9 +4407,8 @@ msgid "Paste Animation"
msgstr "วางà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "ผิดพลาด: ไม่มีà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¹‰à¹à¸à¹‰à¹„ข!"
+msgstr "ไม่มีà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¹‰à¹à¸à¹‰à¹„ข!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -4753,9 +4514,8 @@ msgid "Include Gizmos (3D)"
msgstr "รวมสัà¸à¸¥à¸±à¸à¸©à¸“์ (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "วางà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "ปัà¸à¸«à¸¡à¸¸à¸” AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -4785,9 +4545,8 @@ msgid "Cross-Animation Blend Times"
msgstr "ระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™ Cross-Animation"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Move Node"
-msgstr "โหมดเคลื่อนย้าย"
+msgstr "เคลื่อนย้ายโหนด"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -4815,7 +4574,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "ซิงค์"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
@@ -4835,9 +4594,8 @@ msgid "No playback resource set at path: %s."
msgstr "ไม่อยู่ในโฟลเดอร์รีซอร์ส"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Node Removed"
-msgstr "ลบ:"
+msgstr "ลบโหนดà¹à¸¥à¹‰à¸§"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -4856,9 +4614,8 @@ msgid ""
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "สร้าง %s ใหม่"
+msgstr "สร้างโหนดใหม่"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -4884,9 +4641,8 @@ msgid "Transition: "
msgstr "ทรานสิชัน"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Play Mode:"
-msgstr "โหมดมุมมอง"
+msgstr "โหมดà¸à¸²à¸£à¹€à¸¥à¹ˆà¸™:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -5058,7 +4814,6 @@ msgid "Request failed, return code:"
msgstr "à¸à¸²à¸£à¸£à¹‰à¸­à¸‡à¸‚อผิดพลาด รหัส:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request failed."
msgstr "ร้องขอผิดพลาด"
@@ -5069,7 +4824,7 @@ msgstr "บันทึà¸à¸˜à¸µà¸¡à¹„ม่ได้:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
-msgstr ""
+msgstr "à¸à¸²à¸£à¹€à¸‚ียนผิดพลาด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
@@ -5086,9 +4841,8 @@ msgid "Request failed, timeout"
msgstr "à¸à¸²à¸£à¸£à¹‰à¸­à¸‡à¸‚อผิดพลาด รหัส:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Timeout."
-msgstr "เวลา"
+msgstr "หมดเวลา"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
@@ -5111,9 +4865,8 @@ msgid "Asset Download Error:"
msgstr "ดาวน์โหลดทรัพยาà¸à¸£à¸œà¸´à¸”พลาด:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸”าวน์โหลด"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸”าวน์โหลด (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading..."
@@ -5149,32 +4902,29 @@ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸”าวน์โหลดไฟล์นี้อยู
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "อัพเดทล่าสุด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "อัพเดทน้อยสุด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "ชื่อ (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "ชื่อ (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "สัà¸à¸à¸²à¸­à¸™à¸¸à¸à¸²à¸•"
+msgstr "สัà¸à¸à¸²à¸­à¸™à¸¸à¸à¸²à¸• (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "สัà¸à¸à¸²à¸­à¸™à¸¸à¸à¸²à¸•"
+msgstr "สัà¸à¸à¸²à¸­à¸™à¸¸à¸à¸²à¸• (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "First"
msgstr "à¹à¸£à¸à¸ªà¸¸à¸”"
@@ -5196,7 +4946,7 @@ msgstr "ทั้งหมด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
-msgstr ""
+msgstr "ไม่มีผลลัพธ์สำหรับ \"%s\""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Import..."
@@ -5237,7 +4987,7 @@ msgstr "à¸à¸³à¸¥à¸±à¸‡à¹‚หลด..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr "ไฟล์ ZIP"
+msgstr "ทรัพยาà¸à¸£à¹„ฟล์ ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -5278,7 +5028,7 @@ msgstr "จุดà¸à¸³à¹€à¸™à¸´à¸”ตาราง:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
-msgstr "ระยะห่างเส้น:"
+msgstr "ระยะห่างเส้นà¸à¸£à¸´à¸”:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
@@ -5384,63 +5134,52 @@ msgid ""
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Left"
-msgstr "ซ้าย"
+msgstr "บนซ้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Right"
-msgstr "ขวา"
+msgstr "บนขวา"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Right"
-msgstr "ย้ายไปขวา"
+msgstr "ล่างขวา"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Left"
-msgstr "มุมล่าง"
+msgstr "ล่างซ้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Left"
-msgstr "ย่อหน้าซ้าย"
+msgstr "à¸à¸¥à¸²à¸‡à¸‹à¹‰à¸²à¸¢"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Top"
-msgstr "ให้สิ่งที่เลือà¸à¸­à¸¢à¸¹à¹ˆà¸à¸¥à¸²à¸‡à¸ˆà¸­"
+msgstr "à¸à¸¥à¸²à¸‡à¸šà¸™"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Right"
-msgstr "ย่อหน้าขวา"
+msgstr "à¸à¸¥à¸²à¸‡à¸‚วา"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Bottom"
-msgstr "ล่าง"
+msgstr "à¸à¸¥à¸²à¸‡à¸¥à¹ˆà¸²à¸‡"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "à¸à¸¥à¸²à¸‡"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Left Wide"
-msgstr "มุมซ้าย"
+msgstr "ความà¸à¸§à¹‰à¸²à¸‡à¸‹à¹‰à¸²à¸¢"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Wide"
-msgstr "มุมบน"
+msgstr "ความà¸à¸§à¹‰à¸²à¸‡à¸šà¸™"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Right Wide"
-msgstr "มุมขวา"
+msgstr "ความà¸à¸§à¹‰à¸²à¸‡à¸‚วา"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5449,11 +5188,11 @@ msgstr "มุมล่าง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "ความà¸à¸§à¹‰à¸²à¸‡ VCenter"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "ความà¸à¸§à¹‰à¸²à¸‡ HCenter"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5461,9 +5200,8 @@ msgid "Full Rect"
msgstr "ชื่อเต็ม"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "อัตราส่วนเวลา:"
+msgstr "รัà¸à¸©à¸²à¸­à¸±à¸•à¸£à¸²à¸ªà¹ˆà¸§à¸™"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -5483,6 +5221,8 @@ msgid ""
"Game Camera Override\n"
"Overrides game camera with editor viewport camera."
msgstr ""
+"เขียนทับà¸à¸¥à¹‰à¸­à¸‡à¸‚องเà¸à¸¡à¸ªà¹Œ\n"
+"เขียนทับà¸à¸¥à¹‰à¸­à¸‡à¸‚องเà¸à¸¡à¸ªà¹Œà¸”้วยเอดิเตอร์ของวิวพอร์ตของà¸à¸¥à¹‰à¸­à¸‡"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5490,18 +5230,18 @@ msgid ""
"Game Camera Override\n"
"No game instance running."
msgstr ""
+"เขียนทับà¸à¸¥à¹‰à¸­à¸‡à¸‚องเà¸à¸¡à¸ªà¹Œ\n"
+"ไม่มีอินสà¹à¸•à¸™à¸‹à¹Œà¸‚องเà¸à¸¡à¸ªà¹Œà¸—ำงานอยู่"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected"
-msgstr "เครื่องมือเลือà¸"
+msgstr "ล็อà¸à¸—ี่เลือà¸"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected"
-msgstr "ลบสิ่งที่เลือà¸"
+msgstr "ปลดล็อคที่เลือà¸"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5551,7 +5291,6 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom Reset"
msgstr "รีเซ็ตà¸à¸²à¸£à¸‹à¸¹à¸¡"
@@ -5588,9 +5327,8 @@ msgstr "โหมดหมุน"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "โหมดปรับขนาด (R)"
+msgstr "โหมดปรับขนาด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5610,9 +5348,8 @@ msgid "Pan Mode"
msgstr "โหมดมุมมอง"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Ruler Mode"
-msgstr "โหมดà¸à¸²à¸£à¸—ำงาน:"
+msgstr "โหมดไม้บรรทัด"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5630,9 +5367,8 @@ msgid "Toggle grid snapping."
msgstr "เปิด/ปิด à¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Use Grid Snap"
-msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง"
+msgstr "ใช้à¸à¸²à¸£à¹€à¸‚้าหาเส้นà¸à¸£à¸´à¸”"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5709,12 +5445,12 @@ msgstr "ปลดล็อควัตถุที่เลือà¸"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr "ทำให้เลือà¸à¹‚หนดลูà¸à¹„ม่ได้"
+msgstr "เลือà¸à¹‚หนดลูà¸à¹„ม่ได้"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr "ทำให้เลือà¸à¹‚หนดลูà¸à¹„ด้เหมือนเดิม"
+msgstr "เลือà¸à¹‚หนดลูà¸à¹„ด้"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5740,9 +5476,8 @@ msgid "View"
msgstr "มุมมอง"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Always Show Grid"
-msgstr "à¹à¸ªà¸”งเส้นตาราง"
+msgstr "à¹à¸ªà¸”งเส้นà¸à¸£à¸´à¸”"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -5768,7 +5503,7 @@ msgstr "1 มุมมอง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "à¹à¸ªà¸”งà¸à¸¥à¸¸à¹ˆà¸¡à¹à¸¥à¸°à¸¥à¹‡à¸­à¸„ไอคอน"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -5832,11 +5567,11 @@ msgstr "ลบท่าทาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr "เพิ่มความถี่เส้นตารางขึ้น 2 เท่า"
+msgstr "เพิ่มความถี่เส้นà¸à¸£à¸´à¸”ขึ้น 2 เท่า"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr "ลดความถี่เส้นตารางลงครึ่งหนึ่ง"
+msgstr "ลดความถี่à¸à¸£à¸´à¸”ลงครึ่งหนึ่ง"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -5853,7 +5588,7 @@ msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸žà¸´à¹ˆà¸¡ %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr "อินสà¹à¸•à¸™à¸‹à¹Œà¸«à¸¥à¸²à¸¢ ๆ โหนดโดยที่ไม่มีโหนดราà¸à¹„ม่ได้"
+msgstr "อินสà¹à¸•à¸™à¸‹à¹Œà¸«à¸¥à¸²à¸¢ ๆ โหนดโดยที่ไม่มีโหนดà¹à¸¡à¹ˆà¹„ม่ได้"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -5879,9 +5614,8 @@ msgstr ""
"ลาภ& วาง + Alt: เปลี่ยนประเภทโหนด"
#: editor/plugins/collision_polygon_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon3D"
-msgstr "สร้างรูปหลายเหลี่ยม"
+msgstr "สร้าง Polygon3D"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
@@ -5904,9 +5638,8 @@ msgstr "โหลด Mask à¸à¸²à¸£à¸›à¸°à¸—ุ"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Restart"
-msgstr "เริ่มใหม่ทันที"
+msgstr "เริ่มใหม่"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5938,7 +5671,7 @@ msgstr "Snap (พิà¸à¹€à¸‹à¸¥):"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
-msgstr ""
+msgstr "พิà¸à¹€à¸‹à¸¥à¸‚อบ"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -6006,12 +5739,10 @@ msgid "Load Curve Preset"
msgstr "โหลดเส้นโค้งตัวอย่าง"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Add Point"
msgstr "เพิ่มจุด"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Point"
msgstr "ลบจุด"
@@ -6053,7 +5784,7 @@ msgstr "สร้าง GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
-msgstr ""
+msgstr "à¹à¸à¹‰à¹„ขเà¸à¸£à¹€à¸”ียนต์"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -6408,7 +6139,7 @@ msgstr "โหนดไม่มี geometry (หน้า)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
-msgstr ""
+msgstr "\"%s\" ไม่ได้สืบทอดมาจาภSpatial"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
@@ -6610,6 +6341,8 @@ msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
+"ไม่มีเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¹ƒà¸™à¸£à¸¹à¸›à¸«à¸¥à¸²à¸¢à¹€à¸«à¸¥à¸µà¹ˆà¸¢à¸¡à¸™à¸µà¹‰\n"
+"ตั้งเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¹€à¸žà¸·à¹ˆà¸­à¸—ี่จะà¹à¸à¹‰à¹„ข UV ได้"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -6622,9 +6355,8 @@ msgid ""
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon & UV"
-msgstr "สร้างรูปหลายเหลี่ยม"
+msgstr "สร้าง Polygon à¹à¸¥à¸° UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -6674,7 +6406,7 @@ msgstr "à¹à¸à¹‰à¹„ข UV รูปหลายเหลี่ยม 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -6722,13 +6454,15 @@ msgstr "ปรับขนาดรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
-msgstr ""
+msgstr "สร้างรูปหลายเหลี่ยมà¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เอง เปิดà¸à¸²à¸£à¹€à¸£à¸™à¹€à¸”อร์รูปหลายเหลี่ยมà¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เอง"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
+"ลบรูปหลายเหลี่ยมà¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เอง "
+"ถ้าไม่มีรูปหลายเหลี่ยมอยู่จะปิดà¸à¸²à¸£à¹€à¸£à¸™à¹€à¸”อร์รูปหลายเหลี่ยมà¹à¸šà¸šà¸à¸³à¸«à¸™à¸”เอง"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
@@ -6740,7 +6474,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "รัศมี:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -6755,9 +6489,8 @@ msgid "Clear UV"
msgstr "ลบ UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Settings"
-msgstr "à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่า GridMap"
+msgstr "ตั้งค่าเส้นà¸à¸£à¸´à¸”"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Snap"
@@ -6769,36 +6502,31 @@ msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr "เส้นตาราง"
+msgstr "เส้นà¸à¸£à¸´à¸”"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
-msgstr "à¹à¸ªà¸”งเส้นตาราง"
+msgstr "à¹à¸ªà¸”งเส้นà¸à¸£à¸´à¸”"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Configure Grid:"
-msgstr "ตั้งค่าà¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
+msgstr "ตั้งค่าเส้นà¸à¸£à¸´à¸”:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset X:"
-msgstr "จุดà¸à¸³à¹€à¸™à¸´à¸”ตาราง:"
+msgstr "จุดเริ่มเส้นà¸à¸£à¸´à¸”à¹à¸à¸™ X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset Y:"
-msgstr "จุดà¸à¸³à¹€à¸™à¸´à¸”ตาราง:"
+msgstr "จุดเริ่มเส้นà¸à¸£à¸´à¸”à¹à¸à¸™ Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step X:"
-msgstr "ระยะห่างเส้น:"
+msgstr "ระยะห่างà¸à¸£à¸´à¸”à¹à¸à¸™ X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step Y:"
-msgstr "ระยะห่างเส้น:"
+msgstr "ระยะห่างà¸à¸£à¸´à¸”à¹à¸à¸™ Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -6898,33 +6626,28 @@ msgid "Error Saving"
msgstr "ผิดพลาดขณะบันทึà¸"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error importing theme."
msgstr "ผิดพลาดขณะนำเข้าธีม"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error Importing"
msgstr "ผิดพลาดขณะนำเข้า"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New Text File..."
-msgstr "สร้างโฟลเดอร์..."
+msgstr "สร้างไฟล์ข้อความใหม่"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
msgstr "เปิดไฟล์"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
-msgstr "บันทึà¸à¹€à¸›à¹‡à¸™..."
+msgstr "บันทึà¸à¹„ฟล์เป็น..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
-msgstr ""
+msgstr "ไม่สามารถเรียà¸à¹ƒà¸Šà¹‰à¸ªà¸„ริปต์ได้"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
@@ -6956,9 +6679,8 @@ msgid "Save Theme As..."
msgstr "บันทึà¸à¸˜à¸µà¸¡à¹€à¸›à¹‡à¸™"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " ตำราอ้างอิงคลาส"
+msgstr "%s อ้างอิงคลาส"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -7013,9 +6735,8 @@ msgid "File"
msgstr "ไฟล์"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open..."
-msgstr "เปิด"
+msgstr "เปิด..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reopen Closed Script"
@@ -7047,9 +6768,8 @@ msgid "Theme"
msgstr "ธีม"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Import Theme..."
-msgstr "นำเข้าธีม"
+msgstr "นำเข้าธีม..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
@@ -7069,7 +6789,7 @@ msgstr "ปิดคู่มือ"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr "รัน"
+msgstr "เริ่ม"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
@@ -7090,25 +6810,15 @@ msgstr "ทำต่อไป"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr "เปิดตัวà¹à¸à¹‰à¹„ขจุดบà¸à¸žà¸£à¹ˆà¸­à¸‡à¸„้างไว้"
+msgstr "เปิดตัวดีบัà¸à¸„้างไว้"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "à¹à¸à¹‰à¸ˆà¸¸à¸”บà¸à¸žà¸£à¹ˆà¸­à¸‡à¸”้วยโปรà¹à¸à¸£à¸¡à¸­à¸·à¹ˆà¸™"
+msgstr "ดีบัà¸à¸”้วยเอดิเตอร์อื่น"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open Godot online documentation."
-msgstr "เปิดคู่มือ"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
+msgstr "เปิดคู่มือออนไลน์"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
@@ -7146,22 +6856,19 @@ msgstr "บันทึà¸à¸­à¸µà¸à¸„รั้ง"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr "ตัวà¹à¸à¹‰à¹„ขจุดบà¸à¸žà¸£à¹ˆà¸­à¸‡"
+msgstr "ตัวดีบัà¸"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "ค้นหาในคู่มือ"
+msgstr "ผลà¸à¸²à¸£à¸„้นหา"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Clear Recent Scripts"
-msgstr "ล้างรายà¸à¸²à¸£à¸‰à¸²à¸à¸¥à¹ˆà¸²à¸ªà¸¸à¸”"
+msgstr "เคลียร์สคริปต์ล่าสุด"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Connections to method:"
-msgstr "เชื่อมไปยังโหนด:"
+msgstr "เชื่อมไปยังเมธอด:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#, fuzzy
@@ -7169,9 +6876,8 @@ msgid "Source"
msgstr "ต้นฉบับ:"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Target"
-msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่:"
+msgstr "เป้าหมาย"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7186,7 +6892,7 @@ msgstr "บรรทัด:"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
-msgstr ""
+msgstr "(ละเว้น)"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7229,17 +6935,17 @@ msgstr "อัà¸à¸©à¸£à¹à¸£à¸à¸žà¸´à¸¡à¸žà¹Œà¹ƒà¸«à¸à¹ˆ"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "ไฮไลท์ไวยาà¸à¸£à¸“์"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
-msgstr ""
+msgstr "ไปยัง"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
-msgstr ""
+msgstr "บุ๊คมาร์ค"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -7576,6 +7282,11 @@ msgstr "ต้องเลือà¸à¹€à¸žà¸µà¸¢à¸‡à¹‚หนดเดียว"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Auto Orthogonal Enabled"
+msgstr "ขนาน"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Lock View Rotation"
msgstr "à¹à¸ªà¸”งข้อมูล"
@@ -7667,17 +7378,17 @@ msgid "Freelook Slow Modifier"
msgstr "ปรับความเร็วมุมมองอิสระ"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "à¹à¸ªà¸”งข้อมูล"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "View Rotation Locked"
-msgstr "à¹à¸ªà¸”งข้อมูล"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "เครื่องมือเคลื่อนย้าย"
@@ -7807,9 +7518,8 @@ msgstr "à¹à¸ªà¸”งเส้นตาราง"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Settings..."
-msgstr "ตัวเลือà¸"
+msgstr "ตั้งค่า..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
@@ -7915,9 +7625,8 @@ msgid "LightOccluder2D Preview"
msgstr "สร้างรูปหลายเหลี่ยมà¸à¸±à¹‰à¸™à¹à¸ªà¸‡"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite is empty!"
-msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸šà¸±à¸™à¸—ึà¸à¸§à¹ˆà¸²à¸‡à¹€à¸›à¸¥à¹ˆà¸²!"
+msgstr "สไปรต์ว่างเปล่า!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
@@ -7937,9 +7646,8 @@ msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to Polygon2D"
-msgstr "ย้ายรูปหลายเหลี่ยม"
+msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™ Polygon2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
@@ -7960,23 +7668,20 @@ msgid "Create LightOccluder2D Sibling"
msgstr "สร้างรูปหลายเหลี่ยมà¸à¸±à¹‰à¸™à¹à¸ªà¸‡"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite"
-msgstr "SpriteFrames"
+msgstr "สไปรต์"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "ลดความซับซ้อน: "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Shrink (Pixels): "
-msgstr "Snap (พิà¸à¹€à¸‹à¸¥):"
+msgstr "หด (พิà¸à¹€à¸‹à¸¥): "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels): "
-msgstr "Snap (พิà¸à¹€à¸‹à¸¥):"
+msgstr "ขยาย (พิà¸à¹€à¸‹à¸¥): "
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
@@ -7984,28 +7689,24 @@ msgid "Update Preview"
msgstr "ตัวอย่าง Atlas"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "ตัวเลือà¸"
+msgstr "ตั้งค่า:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "No Frames Selected"
-msgstr "ให้สิ่งที่เลือà¸à¹€à¸•à¹‡à¸¡à¸ˆà¸­"
+msgstr "ไม่มีเฟรมที่เลือà¸"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add %d Frame(s)"
-msgstr "เพิ่มเฟรม"
+msgstr "เพิ่ม %d เฟรม(วินาที)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "เพิ่มเฟรม"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Unable to load images"
-msgstr "โหลดรูปไม่ได้:"
+msgstr "โหลดรูปไม่ได้"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -8032,19 +7733,16 @@ msgid "(empty)"
msgstr "(ว่างเปล่า)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move Frame"
-msgstr "วางเฟรม"
+msgstr "เลื่อนเฟรม"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animations:"
-msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "New Animation"
-msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¸¡à¹ˆ"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -8055,18 +7753,16 @@ msgid "Loop"
msgstr "วน"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Animation Frames:"
-msgstr "เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Add a Texture from File"
-msgstr "เพิ่มโหนดจาà¸à¸œà¸±à¸‡"
+msgstr "เพิ่มเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¸ˆà¸²à¸à¹„ฟล์"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
-msgstr ""
+msgstr "เพิ่มเฟรมจาà¸à¸ªà¹„ปรต์ชีต"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -8085,32 +7781,28 @@ msgid "Move (After)"
msgstr "ย้าย (หลัง)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select Frames"
-msgstr "สà¹à¸•à¸„"
+msgstr "เลือà¸à¹€à¸Ÿà¸£à¸¡"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
-msgstr ""
+msgstr "à¹à¸™à¸§à¸™à¸­à¸™:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Vertical:"
-msgstr "มุมรูปทรง"
+msgstr "à¹à¸™à¸§à¸•à¸±à¹‰à¸‡:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Select/Clear All Frames"
-msgstr "เลือà¸à¸—ั้งหมด"
+msgstr "เลือà¸/เคลียร์เฟรมทั้งหมด"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Create Frames from Sprite Sheet"
-msgstr "สร้างจาà¸à¸‰à¸²à¸"
+msgstr "สร้างเฟรมจาà¸à¸ªà¹„ปรต์ชีต"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
-msgstr "SpriteFrames"
+msgstr "สไปรต์เฟรม"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
@@ -8127,9 +7819,8 @@ msgstr "โหมดà¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”:"
#: editor/plugins/texture_region_editor_plugin.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "None"
-msgstr "<ไม่มี>"
+msgstr "ไม่มี"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
@@ -8137,7 +7828,7 @@ msgstr "จำà¸à¸±à¸”ให้ย้ายเป็นพิà¸à¹€à¸‹à¸¥"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง"
+msgstr "เข้าหาเส้นà¸à¸£à¸´à¸”"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -8177,9 +7868,8 @@ msgid "Remove All"
msgstr "ลบทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Edit Theme"
-msgstr "à¹à¸à¹‰à¹„ขธีม..."
+msgstr "à¹à¸à¹‰à¹„ขธีม"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
@@ -8211,9 +7901,8 @@ msgid "Toggle Button"
msgstr "ปุ่มเมาส์"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Disabled Button"
-msgstr "เมาส์à¸à¸¥à¸²à¸‡"
+msgstr "ปิดà¸à¸²à¸£à¸—ำงานปุ่ม"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
@@ -8248,17 +7937,15 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Submenu"
-msgstr ""
+msgstr "เมนูย่อย"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Subitem 1"
-msgstr "ไอเทม"
+msgstr "ไอเทมย่อย 1"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Subitem 2"
-msgstr "ไอเทม"
+msgstr "ไอเทมย่อย 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
@@ -8286,18 +7973,16 @@ msgid "Tab 3"
msgstr "à¹à¸—็บ 3"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Editable Item"
-msgstr "à¹à¸à¹‰à¹„ขโหนดลูà¸à¹„ด้"
+msgstr "ไอเทมที่สามารถà¹à¸à¹‰à¹„ขได้"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Subtree"
-msgstr ""
+msgstr "ผังย่อย"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "มี,มาà¸à¸¡à¸²à¸¢,หลาย,ตัวเลือà¸!"
+msgstr "มี,หลาย,ตัวเลือà¸"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
@@ -8321,28 +8006,25 @@ msgid "Color"
msgstr "สี"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "ธีม"
+msgstr "ไฟล์ธีม"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "ลบที่เลือà¸"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "ชื่อผิดพลาด"
+msgstr "à¹à¸à¹‰à¹„ขไทล์ที่ไม่ถูà¸à¸•à¹‰à¸­à¸‡"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "ให้สิ่งที่เลือà¸à¸­à¸¢à¸¹à¹ˆà¸à¸¥à¸²à¸‡à¸ˆà¸­"
+msgstr "ตัดที่เลือà¸"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr "วาด TileMap"
+msgstr "วาดไทล์à¹à¸¡à¸ž"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
@@ -8354,16 +8036,15 @@ msgstr "วาดสี่เหลี่ยม"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
-msgstr "ถมเต็ม"
+msgstr "เทสี"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr "ลบ TileMap"
+msgstr "ลบไทล์à¹à¸¡à¸ž"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "ค้นหา tile"
+msgstr "ค้นหาไทล์"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -8375,14 +8056,12 @@ msgid "Disable Autotile"
msgstr "Autotiles"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Enable Priority"
-msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
+msgstr "เปิดà¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Filter tiles"
-msgstr "คัดà¸à¸£à¸­à¸‡à¹„ฟล์..."
+msgstr "ตัวà¸à¸£à¸­à¸‡à¹„ทล์"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
@@ -8390,35 +8069,35 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr "วาด Tile"
+msgstr "วาดไทล์"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
+"Shift+LMB: วาดเส้น\n"
+"Shift+Ctrl+LMB: วาดสี่เหลี่ยม"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "เลือภTile"
+msgstr "เลือà¸à¹„ทล์"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Left"
-msgstr "โหมดหมุน"
+msgstr "หมุนซ้าย"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate Right"
-msgstr "ย้ายไปขวา"
+msgstr "หมุนขวา"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
-msgstr ""
+msgstr "พลิà¸à¹à¸™à¸§à¸™à¸­à¸™"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
-msgstr ""
+msgstr "พลิà¸à¹à¸™à¸§à¸•à¸±à¹‰à¸‡"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8426,14 +8105,12 @@ msgid "Clear Transform"
msgstr "เคลื่อนย้าย"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet."
-msgstr "เพิ่มโหนดจาà¸à¸œà¸±à¸‡"
+msgstr "เพิ่มเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¹ƒà¸«à¹‰à¹„ทล์เซต"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected Texture from TileSet."
-msgstr "ลบรายà¸à¸²à¸£"
+msgstr "ลบเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¸—ี่เลือà¸à¸ˆà¸²à¸à¹„ทล์เซต"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -8445,7 +8122,7 @@ msgstr "รวมจาà¸à¸‰à¸²à¸"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
-msgstr ""
+msgstr "ไทล์เดี่ยวใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8458,22 +8135,20 @@ msgid "New Atlas"
msgstr "%s ใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Next Coordinate"
-msgstr "ไปชั้นบน"
+msgstr "พิà¸à¸±à¸”ถัดไป"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
-msgstr ""
+msgstr "เลือà¸à¸£à¸¹à¸›à¸£à¹ˆà¸²à¸‡, ไทล์ย่อย หรือไทล์อันถัดไป"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Previous Coordinate"
-msgstr "ไปชั้นล่าง"
+msgstr "พิà¸à¸±à¸”à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
-msgstr ""
+msgstr "เลือà¸à¸£à¸¹à¸›à¸£à¹ˆà¸²à¸‡, ไทล์ย่อยหรือไทล์à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8481,9 +8156,8 @@ msgid "Region"
msgstr "โหมดà¸à¸²à¸£à¸—ำงาน:"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision"
-msgstr "โหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "ขอบเขตà¸à¸²à¸£à¸Šà¸™"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8501,9 +8175,8 @@ msgid "Bitmask"
msgstr "โหมดหมุน"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority"
-msgstr "วิธีà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸:"
+msgstr "à¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8516,9 +8189,8 @@ msgid "Region Mode"
msgstr "โหมดà¸à¸²à¸£à¸—ำงาน:"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Collision Mode"
-msgstr "โหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "โหมดขอบเขตà¸à¸²à¸£à¸Šà¸™"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8536,14 +8208,12 @@ msgid "Bitmask Mode"
msgstr "โหมดหมุน"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Priority Mode"
-msgstr "วิธีà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸:"
+msgstr "โหมดà¸à¸²à¸£à¸ˆà¸±à¸”ลำดับความสำคัà¸"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Icon Mode"
-msgstr "โหมดมุมมอง"
+msgstr "โหมดไอคอน"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8565,26 +8235,24 @@ msgid "Erase bitmask."
msgstr "คลิà¸à¸‚วา: ลบจุด"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new rectangle."
-msgstr "สร้าง %s ใหม่"
+msgstr "สร้างสี่เหลี่ยมใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create a new polygon."
-msgstr "สร้างรูปหลายเหลี่ยมจาà¸à¸„วามว่างเปล่า"
+msgstr "สร้างรูปหลายเหลี่ยมใหม่"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
-msgstr ""
+msgstr "ให้รูปหลายเหลี่ยมอยู่ในขอบเขตของสี่เหลี่ยม"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
-msgstr ""
+msgstr "โชว์เส้นà¸à¸£à¸´à¸” à¹à¸¥à¸° จุดตามà¸à¸£à¸´à¸” (ตั้งค่าใน Inspector)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
-msgstr ""
+msgstr "à¹à¸ªà¸”งชื่อไทล์ (à¸à¸”Altค้างไว้)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8609,13 +8277,12 @@ msgid "Merge from scene?"
msgstr "รวมจาà¸à¸‰à¸²à¸?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Texture"
-msgstr "ลบà¹à¸¡à¹ˆà¹à¸šà¸š"
+msgstr "ลบเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr ""
+msgstr "%s ไฟล์ไม่สามารถเพิ่มเข้าได้ เนื่องจาà¸à¸­à¸¢à¸¹à¹ˆà¹ƒà¸™à¸¥à¸´à¸ªà¸•à¹Œà¹€à¸£à¸µà¸¢à¸šà¸£à¹‰à¸­à¸¢à¹à¸¥à¹‰à¸§"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -8636,20 +8303,20 @@ msgid ""
msgstr "เลือà¸à¹„ทล์ย่อยที่à¸à¸³à¸¥à¸±à¸‡à¸›à¸£à¸±à¸šà¹à¸•à¹ˆà¸‡"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete polygon."
-msgstr "ลบจุด"
+msgstr "ลบรูปหลายเหลี่ยม"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
-"คลิà¸à¸‹à¹‰à¸²à¸¢: à¸à¸³à¸«à¸™à¸”ค่าบิต เปิด\n"
-"คลิà¸à¸‚วา: à¸à¸³à¸«à¸™à¸”ค่าบิต ปิด"
+"คลิà¸à¸‹à¹‰à¸²à¸¢: เปิด bit.\n"
+"คลิà¸à¸‚วา: ปิด bit.\n"
+"Shift+คลิà¸à¸‹à¹‰à¸²à¸¢: ตั้ง wildcard bit.\n"
+"คลิà¸à¹„ทล์อันอื่นเพื่อปรับà¹à¸•à¹ˆà¸‡"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8660,11 +8327,12 @@ msgid ""
msgstr "เลือà¸à¸£à¸¹à¸›à¸ à¸²à¸žà¸¢à¹ˆà¸­à¸¢à¹€à¸žà¸·à¹ˆà¸­à¸—ำเป็นไอคอน ภาพนี้จะใช้à¹à¸ªà¸”งเมื่อà¸à¸²à¸£"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
-msgstr "เลือà¸à¹„ทล์ย่อยเพื่อจัดลำดับความสำคัà¸"
+msgstr ""
+"เลือà¸à¹„ทล์ย่อยเพื่อจัดลำดับความสำคัà¸\n"
+"คลิà¸à¹„ทล์อันอื่นเพื่อà¹à¸à¹‰à¹„ขไทล์นั้น"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8674,18 +8342,16 @@ msgid ""
msgstr "เลือà¸à¹„ทล์ย่อยเพื่อจัดลำดับความสำคัà¸"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Set Tile Region"
-msgstr "à¸à¸³à¸«à¸™à¸”ขอบเขต Texture"
+msgstr "ตั้งขอบเขตไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Tile"
-msgstr "สร้างโฟลเดอร์"
+msgstr "สร้างไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
-msgstr ""
+msgstr "ตั้งไอคอนไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8727,9 +8393,8 @@ msgid "Make Polygon Convex"
msgstr "ย้ายรูปหลายเหลี่ยม"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove Tile"
-msgstr "ลบà¹à¸¡à¹ˆà¹à¸šà¸š"
+msgstr "ลบไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8747,13 +8412,12 @@ msgid "Remove Navigation Polygon"
msgstr "สร้างรูปทรงนำทาง"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Edit Tile Priority"
-msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
+msgstr "à¹à¸à¹‰à¸¥à¸³à¸”ับความสำคัà¸à¸‚องไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
-msgstr ""
+msgstr "à¹à¸à¹‰à¹„ขดัชนี Z ของไทล์"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8761,14 +8425,12 @@ msgid "Make Convex"
msgstr "ย้ายรูปหลายเหลี่ยม"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Make Concave"
-msgstr "ย้ายรูปหลายเหลี่ยม"
+msgstr "ทำให้เว้า"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Create Collision Polygon"
-msgstr "สร้างรูปทรงนำทาง"
+msgstr "สร้างรูปหลายเหลี่ยมของเขตà¸à¸²à¸£à¸Šà¸™"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -8776,18 +8438,16 @@ msgid "Create Occlusion Polygon"
msgstr "สร้างรูปหลายเหลี่ยมà¸à¸±à¹‰à¸™à¹à¸ªà¸‡"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "This property can't be changed."
-msgstr "ทำไม่ได้ถ้าไม่มีฉาà¸"
+msgstr "ไม่สามารถเปลี่ยนà¹à¸›à¸¥à¸‡à¸„ุณสมบัติได้"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "TileSet"
-msgstr "Tile Set"
+msgstr "ไทล์เซต"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS addons are available."
-msgstr ""
+msgstr "ไม่พบส่วนเสริม VCS"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -8816,9 +8476,8 @@ msgid "Version Control System"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Initialize"
-msgstr "อัà¸à¸©à¸£à¹à¸£à¸à¸žà¸´à¸¡à¸žà¹Œà¹ƒà¸«à¸à¹ˆ"
+msgstr "เริ่มต้น"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staging area"
@@ -8830,7 +8489,6 @@ msgid "Detect new changes"
msgstr "สร้าง %s ใหม่"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Changes"
msgstr "เปลี่ยน"
@@ -8839,14 +8497,12 @@ msgid "Modified"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Renamed"
-msgstr "เปลี่ยนชื่อ"
+msgstr "เปลี่ยนชื่อà¹à¸¥à¹‰à¸§"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Deleted"
-msgstr "ลบ"
+msgstr "ลบà¹à¸¥à¹‰à¸§"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -8892,26 +8548,23 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
-msgstr ""
+msgstr "(GLES3 เท่านั้น)"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Output"
-msgstr "เพิ่มอินพุต"
+msgstr "เพิ่มเอาท์พุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar"
-msgstr "อัตราส่วน:"
+msgstr "สเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector"
-msgstr "คุณสมบัติ"
+msgstr "เวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
-msgstr ""
+msgstr "บูลีน"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8919,43 +8572,36 @@ msgid "Sampler"
msgstr "ไฟล์เสียง"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add input port"
-msgstr "เพิ่มอินพุต"
+msgstr "เพิ่มพอร์ตอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
-msgstr ""
+msgstr "เพิ่มพอร์ตเอาต์พุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change input port type"
-msgstr "เปลี่ยนประเภท"
+msgstr "เปลี่ยนชนิดพอร์ตอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change output port type"
-msgstr "เปลี่ยนประเภท"
+msgstr "เปลี่ยนชนิดพอร์ตเอาต์พุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change input port name"
-msgstr "เปลี่ยนชื่ออินพุต"
+msgstr "เปลี่ยนชื่อพอร์ตอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Change output port name"
-msgstr "เปลี่ยนชื่ออินพุต"
+msgstr "เปลี่ยนชื่อพอร์ตเอาต์พุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove input port"
-msgstr "ลบจุด"
+msgstr "ลบพอร์ตอินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Remove output port"
-msgstr "ลบจุด"
+msgstr "ลบพอร์ตเอาต์พุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -8963,26 +8609,22 @@ msgid "Set expression"
msgstr "à¹à¸à¹‰à¹„ขสมà¸à¸²à¸£"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Resize VisualShader node"
-msgstr "Shader"
+msgstr "ปรับขนาดโหนดเวอร์ชวลเชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
-msgstr ""
+msgstr "ตั้งชื่อยูนิฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Set Input Default Port"
-msgstr "à¸à¸³à¸«à¸™à¸”เป็นค่าเริ่มต้นของ '%s'"
+msgstr "à¸à¸³à¸«à¸™à¸”พอร์ตอินพุตเริ่มต้น"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node to Visual Shader"
-msgstr "Shader"
+msgstr "เพิ่มโหนดไปยังเวอร์ชวลเชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Duplicate Nodes"
msgstr "ทำซ้ำโหนด"
@@ -8992,13 +8634,12 @@ msgid "Paste Nodes"
msgstr "วางโหนด"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
msgstr "ลบโหนด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
-msgstr ""
+msgstr "เปลี่ยนชนิดของอินพุตเวอร์ชวลเชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9006,9 +8647,8 @@ msgid "Vertex"
msgstr "มุมรูปทรง"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Fragment"
-msgstr "ตัวà¹à¸›à¸£:"
+msgstr "à¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9021,44 +8661,40 @@ msgid "Show resulted shader code."
msgstr "สร้างโหนด"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Create Shader Node"
-msgstr "สร้างโหนด"
+msgstr "สร้างโหนดเชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Color function."
-msgstr "ไปยังฟังà¸à¹Œà¸Šà¸±à¸™..."
+msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™à¸ªà¸µ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
-msgstr ""
+msgstr "à¸à¸²à¸£à¸”ำเนินà¸à¸²à¸£à¸ªà¸µ"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Grayscale function."
-msgstr "สร้างฟังà¸à¹Œà¸Šà¸±à¸™"
+msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™à¸‚าว-ดำ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
-msgstr ""
+msgstr "à¹à¸›à¸¥à¸‡à¹€à¸§à¸à¹€à¸•à¸­à¸£à¹Œ HSV เป็น RGB"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
-msgstr ""
+msgstr "à¹à¸›à¸¥à¸‡à¹€à¸§à¸à¹€à¸•à¸­à¸£à¹Œ RGB เป็น HSV"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Sepia function."
-msgstr "เปลี่ยนชื่อฟังà¸à¹Œà¸Šà¸±à¸™"
+msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™à¸‹à¸µà¹€à¸›à¸µà¸¢"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
-msgstr ""
+msgstr "ดำเนินà¸à¸²à¸£ Burn"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
-msgstr ""
+msgstr "ดำเนินà¸à¸²à¸£ Darken"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9067,7 +8703,7 @@ msgstr "เฉพาะที่à¹à¸•à¸à¸•à¹ˆà¸²à¸‡"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
-msgstr ""
+msgstr "ดำเนินà¸à¸²à¸£ Dodge"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9076,19 +8712,19 @@ msgstr "à¹à¸à¹‰à¹„ขเครื่องหมายสเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
-msgstr ""
+msgstr "ดำเนินà¸à¸²à¸£ Lighten"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
-msgstr ""
+msgstr "ดำเนินà¸à¸²à¸£ Overlay"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
-msgstr ""
+msgstr "ดำเนินà¸à¸²à¸£ Screen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
-msgstr ""
+msgstr "ดำเนินà¸à¸²à¸£ SoftLight"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9102,165 +8738,161 @@ msgstr "เคลื่อนย้าย"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
-msgstr ""
+msgstr "คืนค่าผลบูลีนจาà¸à¸à¸²à¸£à¹€à¸›à¸£à¸µà¸¢à¸šà¹€à¸—ียบระหว่างสองตัวà¹à¸›à¸£à¸‚อง %s"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
-msgstr ""
+msgstr "เทียบเท่า (==)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
-msgstr ""
+msgstr "มาà¸à¸à¸§à¹ˆà¸² (>)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
-msgstr ""
+msgstr "มาà¸à¸à¸§à¹ˆà¸²à¸«à¸£à¸·à¸­à¹€à¸—่าà¸à¸±à¸š (>=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
-msgstr ""
+msgstr "คืนค่าเวà¸à¹€à¸•à¸­à¸£à¹Œà¸—ี่เà¸à¸µà¹ˆà¸¢à¸§à¸‚้องถ้าสเà¸à¸¥à¸²à¸£à¹Œà¸—ี่ให้มีค่าเท่าà¸à¸±à¸š มาà¸à¸à¸§à¹ˆà¸²à¸«à¸£à¸·à¸­à¸™à¹‰à¸­à¸¢à¸à¸§à¹ˆà¸²"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
-msgstr ""
+msgstr "คืนค่าบูลีนจาà¸à¸à¸²à¸£à¹€à¸›à¸£à¸µà¸¢à¸šà¹€à¸—ียบค่า INF à¸à¸±à¸šà¸žà¸²à¸£à¸²à¸¡à¸´à¹€à¸•à¸­à¸£à¹Œà¸Šà¸™à¸´à¸”สเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
-msgstr ""
+msgstr "คืนค่าบูลีนซึ่งเปรียบเทียบค่าระหว่าง NaN à¸à¸±à¸šà¸žà¸²à¸£à¸²à¸¡à¸´à¹€à¸•à¸­à¸£à¹Œà¸ªà¹€à¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
-msgstr ""
+msgstr "น้อยà¸à¸§à¹ˆà¸²(<)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
-msgstr ""
+msgstr "น้อยà¸à¸§à¹ˆà¸²à¸«à¸£à¸·à¸­à¹€à¸—่าà¸à¸±à¸š(<=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
-msgstr ""
+msgstr "ไม่เท่าà¸à¸±à¸š (!=)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
-msgstr ""
+msgstr "คืนค่าเวà¸à¹€à¸•à¸­à¸£à¹Œà¸—ี่เà¸à¸µà¹ˆà¸¢à¸§à¸‚้องถ้าบูลีนที่ให้มีค่าเท่าà¸à¸±à¸š true หรือ false"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
-msgstr ""
+msgstr "คืนค่าสเà¸à¸¥à¸²à¸£à¹Œà¸—ี่เà¸à¸µà¹ˆà¸¢à¸§à¸‚้องถ้าต่าบูลีนที่ให้มีค่า true หรือ false"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
-msgstr ""
+msgstr "คืนค่าบูลีนจาà¸à¸à¸²à¸£à¹€à¸›à¸£à¸µà¸¢à¸šà¹€à¸—ียบพารามิเตอร์สองตัว"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
-msgstr ""
+msgstr "คืนค่าบูลีนจาà¸à¸à¸²à¸£à¹€à¸›à¸£à¸µà¸¢à¸šà¹€à¸—ียบค่า INF (หรือ NaN) à¹à¸¥à¸°à¸žà¸²à¸£à¸²à¸¡à¸´à¹€à¸•à¸­à¸£à¹Œà¸ªà¹€à¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Boolean constant."
-msgstr "à¹à¸à¹‰à¹„ขค่าคงที่เวà¸à¹€à¸•à¸­à¸£à¹Œ"
+msgstr "ค่าคงที่บูลีน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
-msgstr ""
+msgstr "ยูนิฟอร์มบูลีน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
-msgstr ""
+msgstr "'%s' พารามิเตอร์ของอินพุตสำหรับโหมดเชดเดอร์ทั้งหมด"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Input parameter."
-msgstr "จำà¸à¸±à¸”ด้วยโหนดà¹à¸¡à¹ˆ"
+msgstr "พารามิเตอร์อินพุต"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
-msgstr ""
+msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดเวอร์เท็à¸à¸‹à¹Œà¹€à¸Šà¸”เดอร์à¹à¸¥à¸°à¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•à¹Œà¹€à¸Šà¸”เดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
-msgstr ""
+msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดà¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•à¹Œà¹€à¸Šà¸”เดอร์à¹à¸¥à¸°à¹‚หมดไลท์เชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
-msgstr ""
+msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดà¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•à¹Œà¹€à¸Šà¸”เดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
-msgstr ""
+msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดไลท์เชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
-msgstr ""
+msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดเวอร์เท็à¸à¸‹à¹Œà¹€à¸Šà¸”เดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
-msgstr ""
+msgstr "'%s' พารามิเตอร์อินพุตสำหรับโหมดเวอร์เท็à¸à¸‹à¹Œà¹€à¸Šà¸”เดอร์à¹à¸¥à¸°à¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•à¹Œà¹€à¸Šà¸”เดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar function."
-msgstr "à¹à¸à¹‰à¹„ขฟังà¸à¹Œà¸Šà¸±à¸™à¸ªà¹€à¸à¸¥à¸²à¸£à¹Œ"
+msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™à¸ªà¹€à¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar operator."
-msgstr "à¹à¸à¹‰à¹„ขเครื่องหมายสเà¸à¸¥à¸²à¸£à¹Œ"
+msgstr "ตัวดำเนินà¸à¸²à¸£à¸ªà¹€à¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
-msgstr ""
+msgstr "ค่าคงที่ E (2.718282) à¹à¸ªà¸”งในรูปลอà¸à¸²à¸¥à¸´à¸—ึมà¸à¸²à¸™à¸˜à¸£à¸£à¸¡à¸Šà¸²à¸•à¸´"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
-msgstr ""
+msgstr "ค่าคงที่เอพซิลอน (0.00001) ค่าที่เล็à¸à¸—ี่สุดของสเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
-msgstr ""
+msgstr "ค่าฟาย (1.618034) สัดส่วนทองคำ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
-msgstr ""
+msgstr "ค่าพายส่วน 4 (0.785398) หรือ 45องศา"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
-msgstr ""
+msgstr "ค่าพายส่วน2 (1.570796) หรือ 90 องศา"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
-msgstr ""
+msgstr "ค่าพาย (3.141593) หรือ 180 องศา"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
-msgstr ""
+msgstr "ค่าเทา (6.283185) หรือ 360 องศา"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
-msgstr ""
+msgstr "ค่ารูท2 (1.414214)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
-msgstr ""
+msgstr "คืนค่าสัมบูรณ์ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
-msgstr ""
+msgstr "คืนค่า arc-cosine ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
-msgstr ""
+msgstr "คืนค่า arc cosh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
@@ -9276,121 +8908,121 @@ msgstr "คืนค่า arc tan ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
-msgstr ""
+msgstr "คืนค่า arc tan ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
-msgstr ""
+msgstr "คืนค่า tanh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
-msgstr ""
+msgstr "หาจำนวนเต็มใà¸à¸¥à¹‰à¸—ี่สุดที่มาà¸à¸à¸§à¹ˆà¸²à¸«à¸£à¸·à¸­à¹€à¸—่าà¸à¸±à¸šà¸„่าพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
-msgstr ""
+msgstr "จำà¸à¸±à¸”ค่าไว้ระหว่างอีà¸à¸ªà¸­à¸‡à¸„่า"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
-msgstr ""
+msgstr "คืนค่า cos ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
-msgstr ""
+msgstr "คืนค่า cosh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
-msgstr ""
+msgstr "à¹à¸›à¸¥à¸‡à¹€à¸£à¹€à¸”ียนเป็นองศา"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
-msgstr ""
+msgstr "เลขยà¸à¸à¸³à¸¥à¸±à¸‡à¸à¸²à¸™ e"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
-msgstr ""
+msgstr "เลขยà¸à¸à¸³à¸¥à¸±à¸‡à¸à¸²à¸™ 2"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
-msgstr ""
+msgstr "หาค่าจำนวนเต็มที่ใà¸à¸¥à¹‰à¸—ี่สุดที่น้อยà¸à¸§à¹ˆà¸²à¸«à¸£à¸·à¸­à¹€à¸—่าà¸à¸±à¸šà¸žà¸²à¸£à¸²à¸¡à¸´à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
-msgstr ""
+msgstr "คำนวณสัดส่วนจาà¸à¸­à¸²à¸à¸´à¸§à¹€à¸¡à¸™à¸•à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
-msgstr ""
+msgstr "คืนค่ารูทสองของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
-msgstr ""
+msgstr "ลอà¸à¸²à¸¥à¸´à¸—ึมà¸à¸²à¸™à¸˜à¸£à¸£à¸¡à¸Šà¸²à¸•à¸´"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
-msgstr ""
+msgstr "ลอà¸à¸²à¸¥à¸´à¸—ึมà¸à¸²à¸™ 2"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
-msgstr ""
+msgstr "คืนค่ามาà¸à¸ªà¸¸à¸” จาà¸à¸ªà¸­à¸‡à¸„่า"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
-msgstr ""
+msgstr "คืนค่าน้อยสุด จาà¸à¸ªà¸­à¸‡à¸„่า"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
-msgstr ""
+msgstr "ค่าประมาณเชิงเส้นระหว่างสเà¸à¸¥à¸²à¸£à¹Œà¸ªà¸­à¸‡à¸„่า"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
-msgstr ""
+msgstr "คืนค่าตรงà¸à¸±à¸™à¸‚้ามจาà¸à¸žà¸²à¸£à¸²à¸¡à¸´à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
-msgstr ""
+msgstr "1.0 - สเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
-msgstr ""
+msgstr "คืนค่าพารามิเตอร์ตัวà¹à¸£à¸à¸¢à¸à¸à¸³à¸¥à¸±à¸‡à¸”้วยพารามิเตอร์ตัวที่สอง"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
-msgstr ""
+msgstr "à¹à¸›à¸¥à¸‡à¸„่าองศาเป็นเรเดียน"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
-msgstr ""
+msgstr "1.0 / สเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
-msgstr ""
+msgstr "หาจำนวนเต็มที่ใà¸à¸¥à¹‰à¸à¸±à¸šà¸žà¸²à¸£à¸²à¸¡à¸´à¹€à¸•à¸­à¸£à¹Œà¸¡à¸²à¸à¸—ี่สุด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
-msgstr ""
+msgstr "หาเลขคู่ที่ใà¸à¸¥à¹‰à¸à¸±à¸šà¸žà¸²à¸£à¸²à¸¡à¸´à¹€à¸•à¸­à¸£à¹Œà¸¡à¸²à¸à¸—ี่สุด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
-msgstr ""
+msgstr "จำà¸à¸±à¸”ค่าให้อยู๋ระหว่าง 0.0 à¸à¸±à¸š 1.0"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
-msgstr ""
+msgstr "หาเครื่องหมายของพาราพิเตอร์ (บวà¸/ลบ)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
-msgstr ""
+msgstr "คืนค่า sine ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
-msgstr ""
+msgstr "คืนค่า sinh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
-msgstr ""
+msgstr "คืนค่ารูทสองของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9400,6 +9032,10 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"SmoothStep function( สเà¸à¸¥à¸²à¸£à¹Œ(edge0), สเà¸à¸¥à¸²à¸£à¹Œ(edge1), สเà¸à¸¥à¸²à¸£à¹Œ(x) )\n"
+"\n"
+"คืนค่า 0.0 ถ้า x น้อยà¸à¸§à¹ˆà¸² 'edge0' à¹à¸¥à¸° 1.0 ถ้ามาà¸à¸à¸§à¹ˆà¸² 'edge1' หรือคืนค่าระหว่าง 0.0 - "
+"1.0 โดยใช้ Hermite polynomials"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9407,56 +9043,57 @@ msgid ""
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
+"Step function( สเà¸à¸¥à¸²à¸£à¹Œ(edge), สเà¸à¸¥à¸²à¸£à¹Œ(x) )\n"
+"\n"
+"คืนค่า 0.0 ถ้า x น้อยà¸à¸§à¹ˆà¸² edge ถ้าไม่ใช่จะคืนค่า 1.0"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
-msgstr ""
+msgstr "คืนค่า tan ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
-msgstr ""
+msgstr "คืนค่า tanh ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
-msgstr ""
+msgstr "หาค่าตัดหลัà¸à¸—ศนิยม(truncated value) ของพารามิเตอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
-msgstr ""
+msgstr "บวà¸à¸ªà¹€à¸à¸¥à¸²à¸£à¹Œà¸”้วยสเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
-msgstr ""
+msgstr "หารสเà¸à¸¥à¸²à¸£à¹Œà¸”้วยสเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
-msgstr ""
+msgstr "คูณสเà¸à¸¥à¸²à¸£à¹Œà¸”้วยสเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
-msgstr ""
+msgstr "คืนค่าเศษผลหารของสเà¸à¸¥à¸²à¸£à¹Œà¸ªà¸­à¸‡à¸­à¸±à¸™"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
-msgstr ""
+msgstr "ลบสเà¸à¸¥à¸²à¸£à¹Œà¸”้วยสเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar constant."
-msgstr "à¹à¸à¹‰à¹„ขค่าคงที่สเà¸à¸¥à¸²à¸£à¹Œ"
+msgstr "ค่าคงที่สเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Scalar uniform."
-msgstr "à¹à¸à¹‰à¹„ขสเà¸à¸¥à¸²à¸£à¹Œ Uniform"
+msgstr "ยูนิฟอร์มสเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
-msgstr ""
+msgstr "ทำà¸à¸²à¸£à¸„้นหาเทà¸à¹€à¸ˆà¸­à¸£à¹Œà¸¥à¸¹à¸à¸šà¸²à¸¨à¸à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
-msgstr ""
+msgstr "ทำà¸à¸²à¸£à¸„้นหาเทà¸à¹€à¸ˆà¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9499,23 +9136,23 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
-msgstr ""
+msgstr "คำนวณดีเทอร์มิà¹à¸™à¸™à¸•à¹Œà¸‚องทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
-msgstr ""
+msgstr "คำนวณอินเวอร์สของทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
-msgstr ""
+msgstr "คำนวณทรานสโพสของทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
-msgstr ""
+msgstr "คูณทรานฟอร์มด้วยทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
-msgstr ""
+msgstr "คูณเวà¸à¹€à¸•à¸­à¸£à¹Œà¸”้วยทรานฟอร์ม"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
@@ -9528,34 +9165,32 @@ msgid "Transform uniform."
msgstr "ยà¸à¹€à¸¥à¸´à¸à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector function."
-msgstr "ไปยังฟังà¸à¹Œà¸Šà¸±à¸™..."
+msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™à¹€à¸§à¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector operator."
-msgstr "à¹à¸à¹‰à¹„ขเครื่องหมายเวà¸à¹€à¸•à¸­à¸£à¹Œ"
+msgstr "ตัวดำเนินà¸à¸²à¸£à¹€à¸§à¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
-msgstr ""
+msgstr "สร้างเวà¸à¹€à¸•à¸­à¸£à¹Œà¸ˆà¸²à¸à¸ªà¹€à¸à¸¥à¸²à¸£à¹Œà¸ªà¸²à¸¡à¸•à¸±à¸§"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
-msgstr ""
+msgstr "สร้างสเà¸à¸¥à¸²à¸£à¹Œà¸ªà¸²à¸¡à¸•à¸±à¸§à¸ˆà¸²à¸à¹€à¸§à¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
-msgstr ""
+msgstr "หาผลคูณเชิงเวà¸à¹€à¸•à¸­à¸£à¹Œ(cross product) ของเวà¸à¹€à¸•à¸­à¸£à¹Œà¸ªà¸­à¸‡à¸•à¸±à¸§"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
-msgstr ""
+msgstr "คืนค่าระยะห่างระหว่างสองจุด"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
-msgstr ""
+msgstr "คำนวณผลคูณเชิงสเà¸à¸¥à¸¥à¸²à¸£à¹Œ (dot) ของเวà¸à¹€à¸•à¸­à¸£à¹Œà¸ªà¸­à¸‡à¸•à¸±à¸§"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9567,27 +9202,27 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
-msgstr ""
+msgstr "หาขนาดเวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
-msgstr ""
+msgstr "à¸à¸²à¸£à¸›à¸£à¸°à¸¡à¸²à¸“ค่าเชิงเส้นระหว่างสองเวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
-msgstr ""
+msgstr "à¸à¸²à¸£à¸›à¸£à¸°à¸¡à¸²à¸“ค่าเชิงเส้นระหว่างสองเวà¸à¹€à¸•à¸­à¸£à¹Œà¹‚ดยใช้สเà¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
-msgstr ""
+msgstr "คำนวณหาเวà¸à¹€à¸•à¸­à¸£à¹Œà¸«à¸™à¹ˆà¸§à¸¢à¸‚องเวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
-msgstr ""
+msgstr "1.0 - เวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
-msgstr ""
+msgstr "1.0 / เวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9597,7 +9232,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
-msgstr ""
+msgstr "คืนค่าเวà¸à¹€à¸•à¸­à¸£à¹Œà¸—ี่มีทิศทางที่เà¸à¸´à¸”จาà¸à¸à¸²à¸£à¸«à¸±à¸à¹€à¸«"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9607,6 +9242,10 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"SmoothStep function( เวà¸à¹€à¸•à¸­à¸£à¹Œ(edge0), เวà¸à¹€à¸•à¸­à¸£à¹Œ(edge1), เวà¸à¹€à¸•à¸­à¸£à¹Œ(x) ).\n"
+"\n"
+"คืนค่า 0.0 ถ้า 'x' น้อยà¸à¸§à¹ˆà¸² 'edge0' à¹à¸¥à¸° 1.0 ถ้า 'x' มาà¸à¸à¸§à¹ˆà¸² 'edge1' "
+"นอà¸à¸™à¸±à¹‰à¸™à¸ˆà¸°à¸„ืนค่าระหว่าง 0.0 à¸à¸±à¸š 1.0 โดยใช้สูตรพหุนามเฮอไมท์ (Hermite polynomials)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9616,6 +9255,10 @@ msgid ""
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
+"SmoothStep function( สเà¸à¸¥à¸²à¸£à¹Œ(edge0), สเà¸à¸¥à¸²à¸£à¹Œ(edge1), เวà¸à¹€à¸•à¸­à¸£à¹Œ(x) )\n"
+"\n"
+"คืนค่า 0.0 ถ้า 'x' น้อยà¸à¸§à¹ˆà¸² 'edge0' à¹à¸¥à¸° 1.0 ถ้า 'x' มาà¸à¸à¸§à¹ˆà¸² 'edge1' "
+"นอà¸à¸™à¸±à¹‰à¸™à¸ˆà¸°à¸„ืนค่าระหว่าง 0.0 à¸à¸±à¸š 1.0 โดยใช้สูตรพหุนามเฮอไมท์ (Hermite polynomials)"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9623,6 +9266,9 @@ msgid ""
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
+"Step function( เวà¸à¹€à¸•à¸­à¸£à¹Œ(edge), เวà¸à¹€à¸•à¸­à¸£à¹Œ(x) ).\n"
+"\n"
+"คืนค่า 0.0 ถ้า x น้อยà¸à¸§à¹ˆà¸² edge ถ้าไม่ใช่ คืนค่า 1.0"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9630,36 +9276,37 @@ msgid ""
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
+"Step function( สเà¸à¸¥à¸²à¸£à¹Œ(edge), เวà¸à¹€à¸•à¸­à¸£à¹Œ(x) ).\n"
+"\n"
+"คืนค่า 0.0 ถ้า 'x' น้อยà¸à¸§à¹ˆà¸² 'edge' ถ้าไม่ใช่จะคืนค่า 1.0"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
-msgstr ""
+msgstr "บวà¸à¹€à¸§à¸à¹€à¸•à¸­à¸£à¹Œà¸”้วยเวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
-msgstr ""
+msgstr "หารเวà¸à¹€à¸•à¸­à¸£à¹Œà¸”้วยเวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
-msgstr ""
+msgstr "คูณเวà¸à¹€à¸•à¸­à¸£à¹Œà¸”้วยเวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
-msgstr ""
+msgstr "คืนค่าเศษหารของเวà¸à¹€à¸•à¸­à¸£à¹Œà¸ªà¸­à¸‡à¹€à¸§à¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
-msgstr ""
+msgstr "ลบเวà¸à¹€à¸•à¸­à¸£à¹Œà¸”้วยเวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector constant."
-msgstr "à¹à¸à¹‰à¹„ขค่าคงที่เวà¸à¹€à¸•à¸­à¸£à¹Œ"
+msgstr "ค่าคงที่เวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vector uniform."
-msgstr "à¹à¸à¹‰à¹„ขเวà¸à¹€à¸•à¸­à¸£à¹Œ Uniform"
+msgstr "ยูนิฟอร์มเวà¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9684,11 +9331,11 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
-msgstr ""
+msgstr "(โหมดà¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•à¹Œ/à¹à¸ªà¸‡ เท่านั้น) ฟังà¸à¹Œà¸Šà¸±à¸™à¸­à¸™à¸¸à¸žà¸±à¸™à¸˜à¹Œà¸ªà¹€à¸à¸¥à¸²à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
-msgstr ""
+msgstr "(โหมดà¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•à¹Œ/à¹à¸ªà¸‡ เท่านั้น) ฟังà¸à¹Œà¸Šà¸±à¸™à¸­à¸™à¸¸à¸žà¸±à¸™à¸˜à¹Œà¹€à¸§à¸à¹€à¸•à¸­à¸£à¹Œ"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
@@ -9718,41 +9365,37 @@ msgstr ""
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
-msgstr ""
+msgstr "(โหมดà¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•à¹Œ/à¹à¸ªà¸‡ เท่านั้น) (เวà¸à¹€à¸•à¸­à¸£à¹Œ) ผลรวมของอนุพันธ์สัมบูรณ์ใน 'x' à¹à¸¥à¸° 'y'"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
-msgstr ""
+msgstr "(โหมดà¹à¸Ÿà¸£à¸à¹€à¸¡à¸™à¸•à¹Œ/à¹à¸ªà¸‡ เท่านั้น) (สเà¸à¸¥à¸²à¸£à¹Œ) ผลรวมของอนุพันธ์สัมบูรณ์ใน 'x' à¹à¸¥à¸° 'y'"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
-msgstr "Shader"
+msgstr "เวอร์ชวลเชดเดอร์"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Edit Visual Property"
-msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
+msgstr "à¹à¸à¹‰à¹„ขคุณสมบัติเวอร์ชวล"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Visual Shader Mode Changed"
-msgstr "จำนวนครั้งที่เปลี่ยน Shader"
+msgstr "เปลี่ยนโหมดเวอร์ชวลเชดเดอร์à¹à¸¥à¹‰à¸§"
#: editor/project_export.cpp
msgid "Runnable"
-msgstr "รันได้"
+msgstr "สามารถรันได้"
#: editor/project_export.cpp
-#, fuzzy
msgid "Add initial export..."
-msgstr "เพิ่มอินพุต"
+msgstr "เพิ่มà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸à¹€à¸£à¸´à¹ˆà¸¡à¸•à¹‰à¸™..."
#: editor/project_export.cpp
msgid "Add previous patches..."
-msgstr ""
+msgstr "เพิ่มà¹à¸žà¸—ช์à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
@@ -9776,19 +9419,16 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Release"
-msgstr "เพิ่งปล่อย"
+msgstr "เผยà¹à¸žà¸£à¹ˆ"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "ส่งออà¸à¸ªà¸³à¸«à¸£à¸±à¸š %s"
+msgstr "ส่งออà¸à¸—ั้งหมด"
#: editor/project_export.cpp
-#, fuzzy
msgid "The given export path doesn't exist:"
-msgstr "ไม่พบไฟล์"
+msgstr "ไม่พบที่อยู่ส่งออà¸:"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
@@ -9809,17 +9449,16 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path"
-msgstr "ส่งออà¸à¹‚ปรเจà¸à¸•à¹Œ"
+msgstr "ไดเรà¸à¸—อรีส่งออà¸"
#: editor/project_export.cpp
msgid "Resources"
-msgstr "รีซอร์ส"
+msgstr "ทรัพยาà¸à¸£"
#: editor/project_export.cpp
msgid "Export all resources in the project"
-msgstr "ส่งออà¸à¸—ุà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¹ƒà¸™à¹‚ปรเจà¸à¸•à¹Œ"
+msgstr "ส่งออà¸à¸—รัพยาà¸à¸£à¸—ั้งหมดในโปรเจà¸à¸•à¹Œ"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
@@ -9877,9 +9516,8 @@ msgid "Feature List:"
msgstr "รายชื่อฟีเจอร์:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Script"
-msgstr "สคริปต์ใหม่"
+msgstr "สคริปต์"
#: editor/project_export.cpp
msgid "Script Export Mode:"
@@ -9899,7 +9537,7 @@ msgstr "เข้ารหัส (ใส่คีย์ด้านล่าง)
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 characters long)"
-msgstr ""
+msgstr "คีย์เข้ารหัสไม่ถูà¸à¸•à¹‰à¸­à¸‡ (ต้องมี 64 อัà¸à¸©à¸£)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
@@ -9914,23 +9552,20 @@ msgid "Export Project"
msgstr "ส่งออà¸à¹‚ปรเจà¸à¸•à¹Œ"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "วิธีà¸à¸²à¸£à¸ªà¹ˆà¸‡à¸­à¸­à¸:"
+msgstr "ส่งออà¸à¹‚หมด?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "ส่งออà¸"
+msgstr "ส่งออà¸à¸—ั้งหมด"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " ไฟล์"
+msgstr "ไฟล์ ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr ""
+msgstr "Godot เà¸à¸¡à¹à¸žà¹‡à¸„"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -9945,50 +9580,45 @@ msgid "Export With Debug"
msgstr "ส่งออà¸à¸žà¸£à¹‰à¸­à¸¡à¸à¸²à¸£à¹à¸à¹‰à¹„ขจุดบà¸à¸žà¸£à¹ˆà¸­à¸‡"
#: editor/project_manager.cpp
-#, fuzzy
msgid "The path specified doesn't exist."
-msgstr "ไม่พบไฟล์"
+msgstr "ไม่พบที่อยู่ที่ระบุเอาไว้"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
-msgstr "ผิดพลาดขณะเปิดไฟล์à¹à¸žà¸„เà¸à¸ˆ, ไม่ใช่รูปà¹à¸šà¸š zip"
+msgstr "ผิดพลาดขณะเปิดไฟล์à¹à¸žà¸„เà¸à¸ˆ (ไม่ใช่ไฟล์นามสà¸à¸¸à¸¥ zip)"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¹‚ฟลเดอร์ที่ไม่มีไฟล์ 'project.godot'"
+msgstr "ไฟล์โปรเจà¸à¸•à¹Œ \".zip\" ผิดพลาด เนื่องจาà¸à¹„ม่มีไฟล์ \"project.godot\""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¹‚ฟลเดอร์ว่างเปล่า"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¹„ฟล์ 'project.godot'"
+msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¹„ฟล์ \"project.godot\" หรือไฟล์ \".zip\""
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
-msgstr ""
+msgstr "ไดเรà¸à¸—อรีนี้มีโปรเจà¸à¸•à¹Œ Godot อยู่à¹à¸¥à¹‰à¸§"
#: editor/project_manager.cpp
msgid "New Game Project"
-msgstr "โปรเจà¸à¸•à¹Œà¹ƒà¸«à¸¡à¹ˆ"
+msgstr "โปรเจà¸à¸•à¹Œà¹€à¸à¸¡à¹ƒà¸«à¸¡à¹ˆ"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "นำเข้าโปรเจà¸à¸•à¹Œà¹à¸¥à¹‰à¸§"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "ชื่อโปรเจà¸à¸•à¹Œ:"
+msgstr "ชื่อโปรเจà¸à¸•à¹Œà¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡"
#: editor/project_manager.cpp
msgid "Couldn't create folder."
-msgstr "ไม่สามารถสร้างโฟลเดอร์"
+msgstr "ไม่สามารถสร้างโฟลเดอร์ได้"
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
@@ -10054,17 +9684,16 @@ msgid "Project Path:"
msgstr "ที่อยู่โปรเจà¸à¸•à¹Œ:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "ที่อยู่โปรเจà¸à¸•à¹Œ:"
+msgstr "ที่อยู่ที่ใช้ติดตั้งโปรเจà¸à¸•à¹Œ:"
#: editor/project_manager.cpp
msgid "Renderer:"
-msgstr ""
+msgstr "ตัวเรนเดอร์:"
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
-msgstr ""
+msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid ""
@@ -10073,10 +9702,14 @@ msgid ""
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
+"à¸à¸²à¸£à¹à¸ªà¸”งผลที่ดีà¸à¸§à¹ˆà¸²\n"
+"คุณสมบัติที่มาà¸à¸à¸§à¹ˆà¸²\n"
+"ไม่รองรับฮาร์ดà¹à¸§à¸£à¹Œà¸£à¸¸à¹ˆà¸™à¹€à¸à¹ˆà¸²\n"
+"ไม่เหมาะสำหรับเà¸à¸¡à¸ªà¹Œà¸šà¸™à¹€à¸§à¹‡à¸š"
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
-msgstr ""
+msgstr "OpenGL ES 2.0"
#: editor/project_manager.cpp
msgid ""
@@ -10085,28 +9718,30 @@ msgid ""
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
+"คุณภาพà¸à¸²à¸£à¹à¸ªà¸”งผลน้อยà¸à¸§à¹ˆà¸²\n"
+"ระบบที่น้อยà¸à¸§à¹ˆà¸²\n"
+"ทำงานได้บนฮาร์ดà¹à¸§à¸£à¹Œà¸ªà¹ˆà¸§à¸™à¹ƒà¸«à¸à¹ˆ\n"
+"เหมาะสำหรับสร้างเà¸à¸¡à¸ªà¹Œà¸šà¸™à¹€à¸§à¹‡à¸š"
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
-msgstr ""
+msgstr "ตัวเรนเดอร์สามารถเปลี่ยนทีหลังได้ à¹à¸•à¹ˆà¸‰à¸²à¸à¸ˆà¸³à¹€à¸›à¹‡à¸™à¸•à¹‰à¸­à¸‡à¸›à¸£à¸±à¸šà¹à¸•à¹ˆà¸‡"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "โปรเจà¸à¸•à¹Œà¹„ม่มีชื่อ"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Missing Project"
-msgstr "นำเข้าโปรเจà¸à¸•à¹Œà¸—ี่มีอยู่เดิม"
+msgstr "โปรเจà¸à¸•à¹Œà¸«à¸²à¸¢à¹„ป"
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
-msgstr ""
+msgstr "Error:โปรเจà¸à¸•à¹Œà¸«à¸²à¸¢à¹„ปจาà¸à¸£à¸°à¸šà¸šà¹„ฟล์"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project at '%s'."
-msgstr "ไม่สามารถเปิดโปรเจà¸à¸•à¹Œ"
+msgstr "ไม่สามารถเปิดโปรเจà¸à¸•à¹Œà¸—ี่ '%s'"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -10142,6 +9777,7 @@ msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
+"à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าโปรเจà¸à¸•à¹Œà¸–ูà¸à¸ªà¸£à¹‰à¸²à¸‡à¹‚ดยโดยเอนจิ้นรุ่นใหม่à¸à¸§à¹ˆà¸² ซึ่งà¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่านี้ไม่สามารถเข้าà¸à¸±à¸™à¹„ด้à¸à¸±à¸šà¹€à¸­à¸™à¸ˆà¸´à¹‰à¸™à¸£à¸¸à¹ˆà¸™à¸™à¸µà¹‰"
#: editor/project_manager.cpp
#, fuzzy
@@ -10162,9 +9798,8 @@ msgstr ""
"à¸à¸£à¸¸à¸“าเปิดà¹à¸à¹‰à¹„ขโปรเจà¸à¸•à¹Œà¹€à¸žà¸·à¹ˆà¸­à¸™à¸³à¹€à¸‚้าไฟล์"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Are you sure to run %d projects at once?"
-msgstr "ยืนยันà¸à¸²à¸£à¸£à¸±à¸™à¹‚ปรเจà¸à¸•à¹Œà¸¡à¸²à¸à¸à¸§à¹ˆà¸² 1 โปรเจà¸à¸•à¹Œ?"
+msgstr "ยืนยันà¸à¸²à¸£à¸£à¸±à¸™à¹‚ปรเจà¸à¸•à¹Œ %d โปรเจà¸à¸•à¹Œà¸—ีเดียว?"
#: editor/project_manager.cpp
#, fuzzy
@@ -10181,40 +9816,40 @@ msgid ""
msgstr "ลบโปรเจà¸à¸•à¹Œà¸­à¸­à¸à¸ˆà¸²à¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­? (โฟลเดอร์จะไม่ถูà¸à¸¥à¸š)"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
-msgstr "ลบโปรเจà¸à¸•à¹Œà¸­à¸­à¸à¸ˆà¸²à¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­? (โฟลเดอร์จะไม่ถูà¸à¸¥à¸š)"
+msgstr ""
+"ลบโปรเจà¸à¸•à¹Œà¸—ี่หายไปออà¸à¸ˆà¸²à¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­à¸«à¸£à¸·à¸­à¹„ม่?\n"
+"เนื้อหาโฟลเดอร์โปรเจà¸à¸•à¹Œà¸ˆà¸°à¹„ม่ถูà¸à¹à¸à¹‰à¹„ข"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
"เปลี่ยนภาษาà¹à¸¥à¹‰à¸§\n"
-"à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸ˆà¸°à¸¡à¸µà¸œà¸¥à¹€à¸¡à¸·à¹ˆà¸­à¹€à¸›à¸´à¸”โปรà¹à¸à¸£à¸¡à¹à¸à¹‰à¹„ขหรือตัวจัดà¸à¸²à¸£à¹‚ปรเจà¸à¸•à¹Œà¹ƒà¸«à¸¡à¹ˆ"
+"à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸ˆà¸°à¸¡à¸µà¸œà¸¥à¹€à¸¡à¸·à¹ˆà¸­à¹€à¸›à¸´à¸”เอดิเตอร์หรือตัวจัดà¸à¸²à¸£à¹‚ปรเจà¸à¸•à¹Œà¹ƒà¸«à¸¡à¹ˆ"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
-msgstr "จะทำà¸à¸²à¸£à¸ªà¹à¸à¸™à¸«à¸²à¹‚ปรเจà¸à¸•à¹Œà¹ƒà¸™ %s โฟลเดอร์ ยืนยัน?"
+msgstr ""
+"ทำà¸à¸²à¸£à¸ªà¹à¸à¸™à¸«à¸²à¹‚ปรเจà¸à¸•à¹Œ ในโฟลเดอร์ %s หรือไม่?\n"
+"อาจจะใช้เวลาสัà¸à¸„รู่"
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "ตัวจัดà¸à¸²à¸£à¹‚ปรเจà¸à¸•à¹Œ"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Projects"
msgstr "โปรเจà¸à¸•à¹Œ"
#: editor/project_manager.cpp
msgid "Last Modified"
-msgstr ""
+msgstr "à¹à¸à¹‰à¹„ขล่าสุด"
#: editor/project_manager.cpp
msgid "Scan"
@@ -10229,9 +9864,8 @@ msgid "New Project"
msgstr "โปรเจà¸à¸•à¹Œà¹ƒà¸«à¸¡à¹ˆ"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Remove Missing"
-msgstr "ลบจุด"
+msgstr "ลบที่หายไป"
#: editor/project_manager.cpp
msgid "Templates"
@@ -10254,6 +9888,13 @@ msgstr ""
"คุณยังไม่มีโปรเจà¸à¸•à¹Œà¹ƒà¸” ๆ\n"
"ต้องà¸à¸²à¸£à¸ªà¸³à¸£à¸§à¸ˆà¹‚ปรเจà¸à¸•à¹Œà¸•à¸±à¸§à¸­à¸¢à¹ˆà¸²à¸‡à¹ƒà¸™à¹à¸«à¸¥à¹ˆà¸‡à¸£à¸§à¸¡à¸—รัพยาà¸à¸£à¸«à¸£à¸·à¸­à¹„ม่?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "ปุ่ม "
@@ -10295,9 +9936,8 @@ msgid "Add Input Action Event"
msgstr "เพิ่มปุ่มà¸à¸”ของà¸à¸²à¸£à¸à¸£à¸°à¸—ำ"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "อุปà¸à¸£à¸“์"
+msgstr "อุปà¸à¸£à¸“์ทั้งหมด"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -10342,14 +9982,12 @@ msgid "Wheel Right Button"
msgstr "เมาส์ขวา"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 1"
-msgstr "ปุ่ม 6"
+msgstr "X ปุ่ม 1"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 2"
-msgstr "ปุ่ม 6"
+msgstr "X ปุ่ม 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -10435,7 +10073,7 @@ msgstr "ผิดพลาดขณะบันทึà¸à¸„่า"
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
-msgstr "บันทึà¸à¹à¸¥à¹‰à¸§"
+msgstr "บันทึà¸à¸à¸²à¸£à¸•à¸±à¹‰à¸‡à¸„่าà¹à¸¥à¹‰à¸§"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -10496,7 +10134,7 @@ msgstr "à¸à¸³à¸«à¸™à¸”เฉพาะ..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
-msgstr ""
+msgstr "ต้องเปิดเอดิเตอร์ใหม่เพื่อให้à¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸¡à¸µà¸œà¸¥"
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -10507,9 +10145,8 @@ msgid "Action:"
msgstr "à¸à¸²à¸£à¸à¸£à¸°à¸—ำ:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Action"
-msgstr "à¸à¸²à¸£à¸à¸£à¸°à¸—ำ:"
+msgstr "à¸à¸²à¸£à¸à¸£à¸°à¸—ำ"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
@@ -10541,7 +10178,7 @@ msgstr "à¸à¸²à¸£à¹à¸—นที่"
#: editor/project_settings_editor.cpp
msgid "Resources:"
-msgstr "รีซอร์ส:"
+msgstr "ทรัพยาà¸à¸£:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
@@ -10556,7 +10193,6 @@ msgid "Locales Filter"
msgstr "ตัวà¸à¸£à¸­à¸‡à¸ à¸¹à¸¡à¸´à¸ à¸²à¸„"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show All Locales"
msgstr "à¹à¸ªà¸”งทุà¸à¸ à¸¹à¸¡à¸´à¸ à¸²à¸„"
@@ -10603,7 +10239,7 @@ msgstr "ไฟล์..."
#: editor/property_editor.cpp
msgid "Dir..."
-msgstr "โฟลเดอร์..."
+msgstr "ไดเรà¸à¸—อรี..."
#: editor/property_editor.cpp
msgid "Assign"
@@ -10644,11 +10280,11 @@ msgstr "เปลี่ยนชื่อ"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "คำนำหน้า"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "คำต่อท้าย"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10656,37 +10292,32 @@ msgid "Use Regular Expressions"
msgstr "à¹à¸à¹‰à¹„ขสมà¸à¸²à¸£"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Advanced Options"
-msgstr "ตัวเลือà¸à¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
+msgstr "ตัวเลือà¸à¸‚ั้นสูง"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "à¸à¸²à¸£à¹à¸—นที่"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "ชื่อโหนด:"
+msgstr "ชื่อโหนด"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "ชื่อโหนดà¹à¸¡à¹ˆ (ถ้ามี)"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "หาประเภทของโหนด"
+msgstr "ชนิดโหนด"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "ฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
+msgstr "ชื่อฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "ชื่อโหนดราà¸:"
+msgstr "ชื่อโหนดà¹à¸¡à¹ˆ"
#: editor/rename_dialog.cpp
msgid ""
@@ -10696,7 +10327,7 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
-msgstr ""
+msgstr "ตัวนับต่อเลเวล"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -10704,12 +10335,11 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "ค่าเริ่มต้นในà¸à¸²à¸£à¸™à¸±à¸š"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "ขนาด:"
+msgstr "ขั้น"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
@@ -10747,14 +10377,12 @@ msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "ตัวพิมพ์เล็à¸"
+msgstr "ไปตัวพิมพ์เล็à¸"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "ตัวพิมพ์ใหà¸à¹ˆ"
+msgstr "ไปตัวพิมพ์ใหà¸à¹ˆ"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10767,9 +10395,8 @@ msgid "Regular Expression Error"
msgstr "à¹à¸à¹‰à¹„ขสมà¸à¸²à¸£"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "At character %s"
-msgstr "ตัวอัà¸à¸©à¸£à¸—ี่ใช้ได้:"
+msgstr "ตัวอัà¸à¸©à¸£à¸—ี่ใช้ได้ %s"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
@@ -10826,9 +10453,8 @@ msgid "Instance Scene(s)"
msgstr "อินสà¹à¸•à¸™à¸‹à¹Œà¸‰à¸²à¸"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Replace with Branch Scene"
-msgstr "บันทึà¸à¸à¸´à¹ˆà¸‡à¹€à¸›à¹‡à¸™à¸‰à¸²à¸"
+msgstr "à¹à¸—นที่ด้วยฉาà¸à¸¢à¹ˆà¸­à¸¢"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
@@ -10867,32 +10493,28 @@ msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make node as Root"
-msgstr "เข้าใจ!"
+msgstr "ทำโหนดให้เป็นโหนดà¹à¸¡à¹ˆ"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes?"
-msgstr "ลบโหนด"
+msgstr "ลบโหนด %d ?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete the root node \"%s\"?"
-msgstr "ลบโหนด"
+msgstr "ลบโหนดà¹à¸¡à¹ˆ \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
-msgstr ""
+msgstr "ลบโหนด \"%s\" à¹à¸¥à¸°à¹‚หนดลูà¸?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete node \"%s\"?"
-msgstr "ลบโหนด"
+msgstr "ลบโหนด \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
-msgstr "ทำà¸à¸±à¸šà¹‚หนดราà¸à¹„ม่ได้"
+msgstr "ไม่สามารถà¸à¸£à¸°à¸—ำà¸à¸±à¸šà¹‚หนดà¹à¸¡à¹ˆà¹„ด้"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
@@ -10920,34 +10542,28 @@ msgid "Make Local"
msgstr "ระยะใà¸à¸¥à¹‰"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "New Scene Root"
-msgstr "เข้าใจ!"
+msgstr "ฉาà¸à¹à¸¡à¹ˆà¹ƒà¸«à¸¡à¹ˆ"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "สร้างโหนด"
+msgstr "สร้างโหนดà¹à¸¡à¹ˆ:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "ฉาà¸"
+msgstr "ฉาภ2D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "ฉาà¸"
+msgstr "ฉาภ3D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "User Interface"
-msgstr "ลบà¸à¸²à¸£à¸ªà¸·à¸šà¸—อด"
+msgstr "อินเตอร์เฟส"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Other Node"
-msgstr "ลบโหนด"
+msgstr "โหนดอื่นๆ"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -10959,16 +10575,15 @@ msgstr "ทำà¸à¸±à¸šà¹‚หนดที่ฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™à¸ª
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr "เชื่อมสคริปต์"
+msgstr "à¹à¸™à¸šà¸ªà¸„ริปต์"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "ลบโหนด"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Change type of node(s)"
-msgstr "เปลี่ยนชื่ออินพุต"
+msgstr "เปลี่ยนชนิดของโหนด"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11001,7 +10616,6 @@ msgid "Load As Placeholder"
msgstr "โหลดเป็นตัวà¹à¸—น"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open Documentation"
msgstr "เปิดคู่มือ"
@@ -11010,23 +10624,20 @@ msgid "Add Child Node"
msgstr "เพิ่มโหนดลูà¸"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Expand/Collapse All"
-msgstr "ยุบโฟลเดอร์"
+msgstr "ขยาย/ยุบทั้งหมด"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr "เปลี่ยนประเภท"
+msgstr "เปลี่ยนชนิด"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Reparent to New Node"
msgstr "หาโหนดà¹à¸¡à¹ˆà¹ƒà¸«à¸¡à¹ˆ"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Scene Root"
-msgstr "เข้าใจ!"
+msgstr "ตั้งเป็นฉาà¸à¹à¸¡à¹ˆ"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -11045,7 +10656,6 @@ msgid "Delete (No Confirm)"
msgstr "ลบ (ไม่ยืนยัน)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Add/Create a New Node."
msgstr "เพิ่ม/สร้างโหนดใหม่"
@@ -11057,7 +10667,7 @@ msgstr "อินสà¹à¸•à¸™à¸‹à¹Œà¸‰à¸²à¸à¹€à¸›à¹‡à¸™à¹‚หนด สร้à¸
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr "เชื่อมสคริปต์ใหม่หรือที่มีอยู่เดิมให้à¸à¸±à¸šà¹‚หนดที่เลือà¸"
+msgstr "สร้างสคริปต์ให้โหนดที่เลือà¸"
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
@@ -11081,9 +10691,8 @@ msgid "Toggle Visible"
msgstr "ซ่อน/à¹à¸ªà¸”ง"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Unlock Node"
-msgstr "เลือà¸à¹‚หนด"
+msgstr "ปลดล็อคโหนด"
#: editor/scene_tree_editor.cpp
#, fuzzy
@@ -11091,9 +10700,8 @@ msgid "Button Group"
msgstr "ปุ่ม 7"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "(Connecting From)"
-msgstr "เชื่อมต่อผิดพลาด"
+msgstr "(เชื่อมต่อจาà¸)"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -11127,12 +10735,10 @@ msgstr ""
"คลิà¸à¹€à¸žà¸·à¹ˆà¸­à¹à¸ªà¸”งà¹à¸œà¸‡à¸à¸¥à¸¸à¹ˆà¸¡"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open Script:"
-msgstr "เปิดสคริปต์"
+msgstr "เปิดสคริปต์:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
@@ -11158,6 +10764,8 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"ปัà¸à¸«à¸¡à¸¸à¸” AnimationPlayer à¹à¸¥à¹‰à¸§\n"
+"คลิà¸à¹€à¸žà¸·à¹ˆà¸­à¹€à¸¥à¸´à¸à¸›à¸±à¸à¸«à¸¡à¸¸à¸”"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -11180,14 +10788,12 @@ msgid "Select a Node"
msgstr "เลือà¸à¹‚หนด"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Path is empty."
-msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ว่างเปล่า"
+msgstr "ที่อยู่ว่างเปล่า"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty."
-msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸šà¸±à¸™à¸—ึà¸à¸§à¹ˆà¸²à¸‡à¹€à¸›à¸¥à¹ˆà¸²!"
+msgstr "ชื่อไฟล์ว่างเปล่า"
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11200,9 +10806,8 @@ msgid "Invalid base path."
msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¹€à¸£à¸´à¹ˆà¸¡à¸•à¹‰à¸™à¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "A directory with the same name exists."
-msgstr "มีโฟลเดอร์ชื่อนี้อยู่à¹à¸¥à¹‰à¸§"
+msgstr "มีไดเรà¸à¸—อรีชื่อนี้อยู่à¹à¸¥à¹‰à¸§"
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11227,21 +10832,18 @@ msgid "Error loading script from %s"
msgstr "ผิดพลาดขณะโหลดสคริปต์จาภ%s"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Overrides"
-msgstr "à¸à¸³à¸«à¸™à¸”เฉพาะ..."
+msgstr "à¹à¸—นที่"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "ไม่มี"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script / Choose Location"
-msgstr "เปิดตัวà¹à¸à¹‰à¹„ขสคริปต์"
+msgstr "เปิดสคริปต์ / เลือà¸à¸—ี่อยู่"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script"
msgstr "เปิดสคริปต์"
@@ -11251,19 +10853,16 @@ msgid "File exists, it will be reused."
msgstr "มีไฟล์นี้อยู่à¹à¸¥à¹‰à¸§ จะนำมาใช้"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid class name."
msgstr "ชื่อคลาสไม่ถูà¸à¸•à¹‰à¸­à¸‡"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid inherited parent name or path."
msgstr "ชื่อหรือตำà¹à¸«à¸™à¹ˆà¸‡à¸—ีสืบทอดไม่ถูà¸à¸•à¹‰à¸­à¸‡"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script path/name is valid."
-msgstr "สคริปต์ถูà¸à¸•à¹‰à¸­à¸‡"
+msgstr "ที่อยู่/ชื่อของสคริปต์ถูà¸à¸•à¹‰à¸­à¸‡"
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11276,29 +10875,30 @@ msgid "Built-in script (into scene file)."
msgstr "à¸à¸±à¸‡à¸ªà¸„ริปต์ในไฟล์ฉาà¸"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will create a new script file."
-msgstr "สร้างสคริปต์ใหม่"
+msgstr "จะทำà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸ªà¸„ริปต์ใหม่"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Will load an existing script file."
-msgstr "โหลดสคริปต์จาà¸à¸”ิสà¸à¹Œ"
+msgstr "จะทำà¸à¸²à¸£à¹‚หลดไฟล์สคริปต์ที่มีอยู่"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script file already exists."
-msgstr "มีà¸à¸²à¸£à¸à¸£à¸°à¸—ำ '%s' อยู่à¹à¸¥à¹‰à¸§!"
+msgstr "ไฟล์สคริปต์มีอยู่à¹à¸¥à¹‰à¸§"
+
+#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name:"
-msgstr "ชื่อคลาส"
+msgstr "ชื่อคลาส:"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template:"
-msgstr "à¹à¸¡à¹ˆà¹à¸šà¸š"
+msgstr "à¹à¸¡à¹ˆà¹à¸šà¸š:"
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -11318,38 +10918,32 @@ msgid "Bytes:"
msgstr "ไบต์:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Warning:"
-msgstr "คำเตือน"
+msgstr "คำเตือน:"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "ผิดพลาด:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error"
-msgstr "คัดลอà¸à¸œà¸´à¸”พลาด"
+msgstr "C++ ผิดพลาด"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Error:"
-msgstr "ผิดพลาด:"
+msgstr "C++ ผิดพลาด:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source"
-msgstr "ต้นฉบับ:"
+msgstr "C++ ต้นฉบับ"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Source:"
msgstr "ต้นฉบับ:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "C++ Source:"
-msgstr "ต้นฉบับ:"
+msgstr "C++ ต้นฉบับ:"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11375,9 +10969,8 @@ msgid "Video RAM"
msgstr "หน่วยความจำวีดีโอ"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Skip Breakpoints"
-msgstr "ลบจุด"
+msgstr "ข้ามเบรà¸à¸žà¸­à¸¢à¸•à¹Œ"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -11393,7 +10986,7 @@ msgstr "สà¹à¸•à¸„"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
-msgstr "ประสิทธิภาพ"
+msgstr "ตัวตรวจวิเคราะห์ประสิทธิภาพ (Profiler)"
#: editor/script_editor_debugger.cpp
#, fuzzy
@@ -11425,12 +11018,17 @@ msgid "Total:"
msgstr "ทั้งหมด:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "ส่งออà¸à¹‚ปรไฟล์"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ª"
#: editor/script_editor_debugger.cpp
msgid "Type"
-msgstr "ประเภท"
+msgstr "ชนิด"
#: editor/script_editor_debugger.cpp
msgid "Format"
@@ -11438,7 +11036,7 @@ msgstr "รูปà¹à¸šà¸š"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr "ใช้"
+msgstr "à¸à¸²à¸£à¹ƒà¸Šà¹‰"
#: editor/script_editor_debugger.cpp
msgid "Misc"
@@ -11462,26 +11060,23 @@ msgstr "à¸à¸³à¸«à¸™à¸”จาà¸à¸œà¸±à¸‡"
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
-msgstr ""
+msgstr "ส่งออà¸à¸„่าเป็น CSV"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Erase Shortcut"
-msgstr "ออà¸à¸™à¸¸à¹ˆà¸¡à¸™à¸§à¸¥"
+msgstr "ลบทางลัด"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Restore Shortcut"
-msgstr "ทางลัด"
+msgstr "คืนค่าทางลัด"
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Change Shortcut"
-msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸•à¸£à¸¶à¸‡"
+msgstr "à¹à¸à¹‰à¹„ขทางลัด"
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr "ตัวเลือà¸à¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡"
+msgstr "ตั้งค่าเอดิเตอร์"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
@@ -11501,11 +11096,11 @@ msgstr "à¹à¸à¹‰à¹„ของศาà¸à¸²à¸£à¹€à¸›à¸¥à¹ˆà¸‡à¹€à¸ªà¸µà¸¢à¸‡à¸‚อ
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
-msgstr "ปรับขอบเขตà¸à¸²à¸£à¸¡à¸­à¸‡à¹€à¸«à¹‡à¸™à¸‚องà¸à¸¥à¹‰à¸­à¸‡"
+msgstr "ปรับà¸à¸¥à¹‰à¸­à¸‡ FOV"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
-msgstr "ปรับขนาดà¸à¸¥à¹‰à¸­à¸‡"
+msgstr "เปลี่ยนขนาดà¸à¸¥à¹‰à¸­à¸‡"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
@@ -11537,7 +11132,6 @@ msgid "Change Capsule Shape Height"
msgstr "ปรับความสูงทรงà¹à¸„ปซูล"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Radius"
msgstr "ปรับรัศมีทรงà¹à¸„ปซูล"
@@ -11551,14 +11145,12 @@ msgid "Change Ray Shape Length"
msgstr "ปรับความยาวรังสี"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "ปรับรัศมีà¹à¸ªà¸‡"
+msgstr "ปรับรัศมีทรงà¸à¸£à¸°à¸šà¸­à¸"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "ปรับความสูงทรงà¹à¸„ปซูล"
+msgstr "ปรับความสูงทรงà¸à¸£à¸°à¸šà¸­à¸"
#: modules/csg/csg_gizmos.cpp
#, fuzzy
@@ -11608,12 +11200,11 @@ msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
-msgstr ""
+msgstr "เปิดà¸à¸²à¸£à¸—ำงานซิงเà¸à¸´à¸¥à¸•à¸±à¸™ GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Disabled GDNative Singleton"
-msgstr "ปิดà¸à¸²à¸£à¸­à¸±à¸žà¹€à¸”ทตัวหมุน"
+msgstr "ปิดà¸à¸²à¸£à¸—ำงานซิงเà¸à¸´à¸¥à¸•à¸±à¸™ GDNative"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
@@ -11628,9 +11219,8 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#, fuzzy
msgid "Step argument is zero!"
-msgstr "ตัวà¹à¸›à¸£ step เป็นศูนย์!"
+msgstr "ช่วงอาà¸à¸´à¸§à¹€à¸¡à¸™à¸•à¹Œà¹€à¸›à¹‡à¸™à¸¨à¸¹à¸™à¸¢à¹Œ!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
@@ -11658,7 +11248,7 @@ msgstr "รูปà¹à¸šà¸šà¸”ิà¸à¸Šà¸±à¸™à¸™à¸²à¸£à¸µà¸—ี่เà¸à¹‡à¸šà¸­
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr "ดิà¸à¸Šà¸±à¸™à¸™à¸²à¸£à¸µà¸—ี่เà¸à¹‡à¸šà¸­à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¸œà¸´à¸”พลาด (คลาสย่อยผิดพลาด)"
+msgstr "ดิà¸à¸Šà¸±à¸™à¸™à¸²à¸£à¸µà¸­à¸´à¸™à¸ªà¹à¸•à¸™à¸‹à¹Œà¸œà¸´à¸”พลาด (คลาสย่อยผิดพลาด)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
@@ -11767,18 +11357,16 @@ msgid "Cursor Clear Rotation"
msgstr "เคอร์เซอร์ลบà¸à¸²à¸£à¸«à¸¡à¸¸à¸™"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Paste Selects"
-msgstr "ลบที่เลือà¸"
+msgstr "วางที่เลือà¸"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "ลบที่เลือà¸"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "เลือà¸à¸—ั้งหมด"
+msgstr "เติมส่วนที่เลือà¸"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -11819,7 +11407,7 @@ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ˆà¸±à¸”à¸à¸²à¸£à¹‚ครงร่าง..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„ำนวณขนาดตาราง..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„ำนวณขนาดà¸à¸£à¸´à¸”..."
#: modules/recast/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
@@ -11917,42 +11505,36 @@ msgid "Set Variable Type"
msgstr "à¹à¸à¹‰à¹„ขประเภทตัวà¹à¸›à¸£"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Input Port"
-msgstr "เพิ่มอินพุต"
+msgstr "เพิ่มพอร์ตอินพุต"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Output Port"
-msgstr "เพิ่มอินพุต"
+msgstr "เพิ่มพอร์ตเอาท์พุต"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Override an existing built-in function."
-msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื่อเดียวà¸à¸±à¸šà¸Šà¸™à¸´à¸”ตัวà¹à¸›à¸£"
+msgstr "เขียนทับฟังà¸à¹Œà¸Šà¸±à¸™à¸šà¸´à¸§à¸—์อินที่มีอยู่"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new function."
-msgstr "สร้าง %s ใหม่"
+msgstr "สร้างฟังà¸à¹Œà¸Šà¸±à¸™à¹ƒà¸«à¸¡à¹ˆ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "ตัวà¹à¸›à¸£:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new variable."
-msgstr "สร้าง %s ใหม่"
+msgstr "สร้างตัวà¹à¸›à¸£à¹ƒà¸«à¸¡à¹ˆ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "สัà¸à¸à¸²à¸“:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create a new signal."
-msgstr "สร้างรูปหลายเหลี่ยมจาà¸à¸„วามว่างเปล่า"
+msgstr "สร้างสัà¸à¸à¸²à¸“ใหม่"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
@@ -11979,9 +11561,8 @@ msgid "Add Function"
msgstr "เพิ่มฟังà¸à¹Œà¸Šà¸±à¸™"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Delete input port"
-msgstr "ลบจุด"
+msgstr "ลบพอร์ตอินพุต"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
@@ -11992,14 +11573,12 @@ msgid "Add Signal"
msgstr "เพิ่มสัà¸à¸à¸²à¸“"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
-msgstr "ลบจุด"
+msgstr "ลบพอร์ตอินพุต"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Output Port"
-msgstr "ลบจุด"
+msgstr "ลบพอร์ตเอาต์พุต"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
@@ -12007,11 +11586,11 @@ msgstr "à¹à¸à¹‰à¹„ขสมà¸à¸²à¸£"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr "ลบโหนด"
+msgstr "ลบโหนด VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr "ทำซ้ำโหนด"
+msgstr "ทำซ้ำโหนด VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
@@ -12069,26 +11648,23 @@ msgstr "ย้ายโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
-msgstr "ลบโหนด"
+msgstr "ลบโหนด VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "เชื่อมโหนด"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Disconnect Nodes"
msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¹‚หนด"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "เชื่อมโหนด"
+msgstr "เชื่อมต่อข้อมูลโหนด"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "เชื่อมโหนด"
+msgstr "เชื่อมต่อà¸à¸±à¸šà¸¥à¸³à¸”ับของโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -12099,9 +11675,8 @@ msgid "Change Input Value"
msgstr "à¹à¸à¹‰à¹„ขค่าอินพุต"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Resize Comment"
-msgstr "à¹à¸à¹‰à¹„ข CanvasItem"
+msgstr "à¹à¸à¹‰à¸‚นาดคอมเม้นต์"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -12113,12 +11688,11 @@ msgstr "คลิปบอร์ดว่างเปล่า!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
-msgstr "วางโหนด"
+msgstr "วางโหนด VisualScript"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Can't create function with a function node."
-msgstr "คัดลอà¸à¹‚หนดฟังà¸à¹Œà¸Šà¸±à¸™à¹„ม่ได้"
+msgstr "ไม่สามารถสร้างฟังà¸à¹Œà¸Šà¸±à¸™à¹„ด้จาà¸à¹‚หนดฟังà¸à¹Œà¸Šà¸±à¸™"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
@@ -12133,9 +11707,8 @@ msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Create Function"
-msgstr "เปลี่ยนชื่อฟังà¸à¹Œà¸Šà¸±à¸™"
+msgstr "สร้างฟังà¸à¹Œà¸Šà¸±à¸™"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -12158,33 +11731,28 @@ msgid "Editing Signal:"
msgstr "à¹à¸à¹‰à¹„ขสัà¸à¸à¸²à¸“:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Tool:"
-msgstr "ระยะใà¸à¸¥à¹‰"
+msgstr "เครื่องมือสร้าง:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
-msgstr "ตัวà¹à¸›à¸£:"
+msgstr "สมาชิà¸:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "เปลี่ยนประเภท"
+msgstr "เปลี่ยนประเภทà¸à¸²à¸™:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "เพิ่มโหนด"
+msgstr "เพิ่มโหนด..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "เพิ่มฟังà¸à¹Œà¸Šà¸±à¸™"
+msgstr "เพิ่มฟังà¸à¹Œà¸Šà¸±à¸™..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "function_name"
-msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™:"
+msgstr "ชื่อฟังà¸à¹Œà¸Šà¸±à¹ˆà¸™"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -12208,19 +11776,16 @@ msgid "Cut Nodes"
msgstr "ตัดโหนด"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Make Function"
-msgstr "เปลี่ยนชื่อฟังà¸à¹Œà¸Šà¸±à¸™"
+msgstr "สร้างฟังà¸à¹Œà¸Šà¸±à¸™"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Refresh Graph"
-msgstr "รีเฟรช"
+msgstr "รีเฟรชà¸à¸£à¸²à¸Ÿ"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "ตัวà¹à¸›à¸£"
+msgstr "à¹à¸à¹‰à¹„ขสมาชิà¸"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -12277,41 +11842,40 @@ msgid ""
msgstr "ค่าคืนจาภ_step() ผิดพลาด ต้องเป็นจำนวนเต็ม (ลำดับ) หรือสตริง (ข้อผิดพลาด)"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "ลบโหนด"
+msgstr "ค้นหาโหนด VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "รับ %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
-msgstr ""
+msgstr "ตั้ง %s"
#: platform/android/export/export.cpp
msgid "Package name is missing."
-msgstr ""
+msgstr "ชื่อà¹à¸žà¹‡à¸„เà¸à¸ˆà¸«à¸²à¸¢à¹„ป"
#: platform/android/export/export.cpp
msgid "Package segments must be of non-zero length."
-msgstr ""
+msgstr "ส่วนของà¹à¸žà¹‡à¸„เà¸à¸ˆà¸ˆà¸°à¸•à¹‰à¸­à¸‡à¸¡à¸µà¸„วามยาวไม่เป็นศูนย์"
#: platform/android/export/export.cpp
msgid "The character '%s' is not allowed in Android application package names."
-msgstr ""
+msgstr "ตัวอัà¸à¸©à¸£ '%s' ไม่อนุà¸à¸²à¸•à¹ƒà¸«à¹‰à¹ƒà¸Šà¹‰à¹ƒà¸™à¸Šà¸·à¹ˆà¸­à¸‚อง Android application package"
#: platform/android/export/export.cpp
msgid "A digit cannot be the first character in a package segment."
-msgstr ""
+msgstr "ไม่สามารถใช้ตัวเลขเป็นตัวà¹à¸£à¸à¹ƒà¸™à¸ªà¹ˆà¸§à¸™à¸‚องà¹à¸žà¹‡à¸„เà¸à¸ˆ"
#: platform/android/export/export.cpp
msgid "The character '%s' cannot be the first character in a package segment."
-msgstr ""
+msgstr "ตัวอัà¸à¸©à¸£ '%s' ไม่สามารถเป็นตัวอัà¸à¸©à¸£à¸•à¸±à¸§à¹à¸£à¸à¹ƒà¸™à¸ªà¹ˆà¸§à¸™à¸‚องà¹à¸žà¹‡à¸„เà¸à¸ˆ"
#: platform/android/export/export.cpp
msgid "The package must have at least one '.' separator."
-msgstr ""
+msgstr "à¹à¸žà¹‡à¸„เà¸à¸ˆà¸ˆà¸³à¹€à¸›à¹‡à¸™à¸•à¹‰à¸­à¸‡à¸¡à¸µ '.' อย่างน้อยหนึ่งตัว"
#: platform/android/export/export.cpp
msgid "Select device from the list"
@@ -12319,11 +11883,11 @@ msgstr "เลือà¸à¸­à¸¸à¸›à¸à¸£à¸“์จาà¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­"
#: platform/android/export/export.cpp
msgid "ADB executable not configured in the Editor Settings."
-msgstr ""
+msgstr "ADB executable ยังไม่ได้à¸à¸³à¸«à¸™à¸”ค่าในตั้งค่าเอดิเตอร์"
#: platform/android/export/export.cpp
msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr ""
+msgstr "OpenJDK jarsigner ยังไม่ได้à¸à¸³à¸«à¸™à¸”ค่าในตั้งค่าเอดิเตอร์"
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -12348,9 +11912,8 @@ msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Invalid package name:"
-msgstr "ชื่อคลาสไม่ถูà¸à¸•à¹‰à¸­à¸‡"
+msgstr "ชื่อà¹à¸žà¹‡à¸„เà¸à¸ˆà¸œà¸´à¸”พลาด:"
#: platform/android/export/export.cpp
msgid ""
@@ -12368,7 +11931,7 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Building Android Project (gradle)"
-msgstr ""
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¹‚ปรเจคà¹à¸­à¸™à¸”รอยด์ (gradle)"
#: platform/android/export/export.cpp
msgid ""
@@ -12391,7 +11954,7 @@ msgstr "ไม่สามารถใช้ชื่อนี้ได้:"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
-msgstr ""
+msgstr "App Store Team ID ยังไม่ได้ระบุ - ไม่สามารถà¸à¸³à¸«à¸™à¸”ค่าให้โปรเจà¸à¸•à¹Œà¹„ด้"
#: platform/iphone/export/export.cpp
#, fuzzy
@@ -12404,7 +11967,7 @@ msgstr ""
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
-msgstr ""
+msgstr "หยุดเซิฟเวอร์ HTTP"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -12449,9 +12012,8 @@ msgid "Invalid package unique name."
msgstr "ชื่อเฉพาะไม่ถูà¸à¸•à¹‰à¸­à¸‡"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Invalid package publisher display name."
-msgstr "ชื่อเฉพาะไม่ถูà¸à¸•à¹‰à¸­à¸‡"
+msgstr "ชื่อà¹à¸ªà¸”งผู้จัดจำหน่ายà¹à¸žà¸„เà¸à¸ˆà¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡"
#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
@@ -12505,7 +12067,7 @@ msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
-"จะมี CanvasModulate ที่มองเห็นได้เพียงโหนดเดียวในฉาภ(หรือà¸à¸¥à¸¸à¹ˆà¸¡à¸‚องฉาà¸à¸—ี่เป็นอินสà¹à¸•à¸™à¸‹à¹Œ) "
+"จะมี CanvasModulate ที่มองเห็นได้ เพียงโหนดเดียวในฉาภ(หรือà¸à¸¥à¸¸à¹ˆà¸¡à¸‚องฉาà¸à¸—ี่เป็นอินสà¹à¸•à¸™à¸‹à¹Œ) "
"โหนดà¹à¸£à¸à¹€à¸—่านั้นที่จะทำงานได้ปà¸à¸•à¸´ ที่เหลือจะไม่ทำงาน"
#: scene/2d/collision_object_2d.cpp
@@ -12584,7 +12146,7 @@ msgid ""
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance ต้องเป็นโหนดลูà¸/หลานของโหนด Navigation2D "
-"เนื่องจาà¸à¹‚หนดนี้ใช้เà¸à¹‡à¸šà¸‚้อมูลà¸à¸²à¸£à¸™à¸³à¸—างเท่านั้น"
+"โดยจะให้ข้อมูลà¸à¸²à¸£à¸™à¸³à¸—างเท่านั้น"
#: scene/2d/parallax_layer.cpp
msgid ""
@@ -12633,7 +12195,7 @@ msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr ""
+msgstr "Bone2D สามารถทำงานได้à¸à¸±à¸š Skeleton2D หรือ Bone2D ตัวอื่นโดยเป็นโหนดà¹à¸¡à¹ˆ"
#: scene/2d/skeleton_2d.cpp
msgid ""
@@ -12676,9 +12238,8 @@ msgid ""
msgstr "Controller id ต้องไม่เป็น 0 ไม่เช่นนั้นตัวควบคุมนี้จะไม่เชื่อมà¸à¸±à¸šà¸­à¸¸à¸›à¸à¸£à¸“์จริง"
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
-msgstr "ARVRAnchor ต้องมี ARVROrigin เป็นโหนดà¹à¸¡à¹ˆ"
+msgstr "ARVRAnchor ต้องมีโหนด ARVROrigin เป็นโหนดà¹à¸¡à¹ˆ"
#: scene/3d/arvr_nodes.cpp
#, fuzzy
@@ -12688,9 +12249,8 @@ msgid ""
msgstr "Anchor id ต้องไม่เป็น 0 ไม่เช่นนั้น anchor นี้จะไม่เชื่อมà¸à¸±à¸š anchor จริง"
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVROrigin requires an ARVRCamera child node."
-msgstr "ARVROrigin ต้องมี ARVRCamera เป็นโหนดลูà¸"
+msgstr "ARVROrigin จำเป็นต้องมี ARVRCamera เป็นโหนดลูà¸"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
@@ -12786,6 +12346,8 @@ msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
+"ไดรเวอร์วีดีโอ GLES2 ไม่สนับสนุน GIProbe\n"
+"ใช้ BakedLightmap à¹à¸—น"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -12801,7 +12363,7 @@ msgid ""
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance ต้องเป็นโหนดลูà¸/หลานของโหนด Navigation "
-"โหนดนี้ใช้เพื่อเป็นข้อมูลในà¸à¸²à¸£à¸™à¸³à¸—างเท่านั้น"
+"โดยจะให้ข้อมูลà¸à¸²à¸£à¸™à¸³à¸—างเท่านั้น"
#: scene/3d/particles.cpp
msgid ""
@@ -12884,7 +12446,7 @@ msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr "จะมี WorldEnvironment ได้เพียงโหนดเดียวในฉาภ(หรือà¸à¸¥à¸¸à¹ˆà¸¡à¸‚องฉาà¸à¸—ี่เป็นอินสà¹à¸•à¸™à¸‹à¹Œ)"
+msgstr "จะมี WorldEnvironment ได้เพียงอันเดียวในฉาภ(หรือà¸à¸¥à¸¸à¹ˆà¸¡à¸‚องฉาà¸à¸—ี่เป็นอินสà¹à¸•à¸™à¸‹à¹Œ)"
#: scene/3d/world_environment.cpp
msgid ""
@@ -12897,23 +12459,20 @@ msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "เครื่องมือà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+msgstr "ไม่พบà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "ผิดพลาด: ชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹„ม่ถูà¸à¸•à¹‰à¸­à¸‡!"
+msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸œà¸´à¸”พลาด: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "ลบà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง '%s' à¸à¸±à¸š '%s'"
+msgstr "ไม่มีà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•à¹ˆà¸­à¹„ปที่อินพุต '%s' ของโหนด '%s'."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
@@ -12943,6 +12502,9 @@ msgid ""
"LMB: Set color\n"
"RMB: Remove preset"
msgstr ""
+"สี: #%s\n"
+"คลิà¸à¸‹à¹‰à¸²à¸¢: เลือà¸à¸ªà¸µ\n"
+"คลิà¸à¸‚วา: ลบสี"
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
@@ -12950,11 +12512,11 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid "HSV"
-msgstr ""
+msgstr "HSV"
#: scene/gui/color_picker.cpp
msgid "Raw"
-msgstr ""
+msgstr "Raw"
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
@@ -13034,6 +12596,10 @@ msgstr ""
"ให้à¹à¸à¹‰à¹„ขโหนดนี้ให้เป็นโหนดลูà¸à¸‚อง Control à¹à¸•à¹ˆà¸–้าไม่ ให้ปรับเป็น render target à¹à¸¥à¸°à¸™à¸³à¹„ปใช้เป็น "
"texture ของโหนดอื่น"
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -13063,7 +12629,16 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
-msgstr ""
+msgstr "ค่าคงที่ไม่สามารถà¹à¸à¹‰à¹„ขได้"
+
+#~ msgid "Issue Tracker"
+#~ msgstr "ติดตามปัà¸à¸«à¸²"
+
+#~ msgid "Request Docs"
+#~ msgstr "ร้องขอคู่มือ"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "ช่วยพัฒนาคู่มือโดยà¸à¸²à¸£à¹ƒà¸«à¹‰à¸‚้อเสนอà¹à¸™à¸°"
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "à¹à¸—นที่à¹à¸¥à¹‰à¸§ %d ครั้ง"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 83eb878d8c..fdb8f76605 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -43,12 +43,13 @@
# HALÄ°L ATAÅž <halillatass@gmail.com>, 2019.
# Zsosu Ktosu <zktosu@gmail.com>, 2020.
# Mesut Aslan <kontinyu@gmail.com>, 2020.
+# Kaan Genç <kaan@kaangenc.me>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-03-11 12:20+0000\n"
-"Last-Translator: Mesut Aslan <kontinyu@gmail.com>\n"
+"PO-Revision-Date: 2020-04-23 20:21+0000\n"
+"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -56,7 +57,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1481,7 +1482,7 @@ msgstr "KendindenYüklenme'yi Taşı"
msgid "Remove Autoload"
msgstr "KendindenYüklenme'yi Kaldır"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Etkin"
@@ -2961,8 +2962,12 @@ msgid "Q&A"
msgstr "S&C"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Sorun Ä°zleyici"
+msgid "Report a Bug"
+msgstr "Hata Bildir"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "Belgelendirme Hatası Bildir"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4013,7 +4018,7 @@ msgid "Reimport"
msgstr "Yeniden İçe Aktar"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Sahneleri kaydet, tekrar içe aktar ve baştan başlat"
#: editor/import_dock.cpp
@@ -5898,16 +5903,15 @@ msgstr "Tekil Dışbükey Şekil Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
-msgstr ""
+msgstr "Sahne kökü için birden fazla dışbükey çarpışma şekli oluşturulamaz."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr "Herhangi bir çarpışma şekli oluşturulamadı."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Multiple Convex Shapes"
-msgstr "Dışbükey Şekil[ler] Oluştur"
+msgstr "Dışbükey Şekilleri Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -5963,6 +5967,9 @@ msgid ""
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
+"Bir StaticBody oluşturur ve otomatik olarak çokgen tabanlı bir çarpışma "
+"ÅŸekli atar.\n"
+"Bu, çarpışma tespiti için en doğru (ancak en yavaş) seçenektir."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
@@ -5977,7 +5984,6 @@ msgstr ""
"Bu en hassas (fakat en yavaş) çarpışma algılama seçeneğidir."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Dışbükey Çarpışma Komşusu Oluştur"
@@ -5986,17 +5992,20 @@ msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
+"Tek bir dışbükey çarpışma şekli oluşturur.\n"
+"Bu, çarpışma tespiti için en hızlı (ancak en az doğru) seçenektir."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
-msgstr "Dışbükey Çarpışma Komşusu Oluştur"
+msgstr "Dışbükey Çarpışma Komşuları Oluştur"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between the two above options."
msgstr ""
+"Poligon bazlı bir çarpışma şekli oluştur.\n"
+"Bu performans açısından üstteki iki seçeneğin arasındadır."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
@@ -6009,6 +6018,10 @@ msgid ""
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
+"Durgun bir anahat kafesi oluÅŸturur. Anahat kafesi normalleri otomatik olarak "
+"döndürülecekdir.\n"
+"Bu SpatialMaterial Grow özelliği kullanılamadığı zaman onun yerine "
+"kullanılabilir."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
@@ -6857,14 +6870,6 @@ msgid "Open Godot online documentation."
msgstr "Çevrimiçi Godot dökümanlarını aç."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Belgeleri Ä°ste"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Dönüt vererek Godot belgelerini iyileştirmeye yardımcı olun."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "BaÅŸvuru belgelerinde arama yap."
@@ -7300,6 +7305,10 @@ msgid "This operation requires a single selected node."
msgstr "Bu işlem, seçilmiş tek bir düğüm gerektirir."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Otomatik Dikey EtkinleÅŸtirildi"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "Dönüşü Görüntülemeyi kilitle"
@@ -7388,6 +7397,10 @@ msgid "Freelook Slow Modifier"
msgstr "Serbestbakış Hız Değiştirici"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "Dönme Kilitli Görünüm"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7396,10 +7409,6 @@ msgstr ""
"Oyun içi performansın gösteri olarak ele alınamaz."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "Dönme Kilitli Görünüm"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm Ä°letiÅŸim Kutusu"
@@ -9582,32 +9591,27 @@ msgid "Export With Debug"
msgstr "Hata Ayıklama İle Dışa Aktar"
#: editor/project_manager.cpp
-#, fuzzy
msgid "The path specified doesn't exist."
-msgstr "Yol mevcut deÄŸil."
+msgstr "Belirtilen yol mevcut deÄŸil."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Error opening package file (it's not in ZIP format)."
-msgstr "Paket dosyası açılırken hata oluştu, zip formatında değil."
+msgstr "Paket dosyası açılırken hata (ZIP formatında değil)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
-msgstr "Geçersiz '.zip' proje dosyası, 'project.godot' dosyası içermiyor."
+msgstr "Geçersiz \".zip\" proje dosyası; \"project.godot\" dosyası içermiyor."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Lütfen boş bir klasör seçin."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose a \"project.godot\" or \".zip\" file."
-msgstr "Lütfen bir 'project.godot' veya '.zip' dosyası seçin."
+msgstr "Lütfen bir \"project.godot\" veya \".zip\" dosyası seçin."
#: editor/project_manager.cpp
-#, fuzzy
msgid "This directory already contains a Godot project."
msgstr "Bu dizinde zaten bir Godot projesi var."
@@ -9917,6 +9921,13 @@ msgstr ""
"Herhangi bir projen yok.\n"
"Varlık Kütüphanesi'ndeki resmî örnek projeleri incelemek ister misin?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Anahtar "
@@ -10306,9 +10317,8 @@ msgid "Suffix"
msgstr "Son Ek"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Use Regular Expressions"
-msgstr "Düzenli İfadeler"
+msgstr "Düzenli İfadeler Kullan"
#: editor/rename_dialog.cpp
msgid "Advanced Options"
@@ -10347,9 +10357,8 @@ msgstr ""
"Sayaç seçeneklerini karşılaştırın."
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Per-level Counter"
-msgstr "Seviye Başına sayaç"
+msgstr "Seviye Başına Sayaç"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
@@ -10388,12 +10397,10 @@ msgid "Keep"
msgstr "Tut"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "PascalCase to snake_case"
msgstr "DeveŞekilli'den alt_tireli'ye dönüştür"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "snake_case to PascalCase"
msgstr "alt_tireli'den DeveŞekilli'ye dönüştür"
@@ -10414,9 +10421,8 @@ msgid "Reset"
msgstr "Sıfırla"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expression Error"
-msgstr "Düzenli İfadeler"
+msgstr "Düzenli İfade Hatası"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -10886,9 +10892,8 @@ msgid "Invalid inherited parent name or path."
msgstr "Geçersiz devralınan üst ad veya yol."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script path/name is valid."
-msgstr "Betik geçerli."
+msgstr "Betik yolu/adı geçerli."
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
@@ -10911,6 +10916,14 @@ msgid "Script file already exists."
msgstr "Betik dosyası zaten mevcut."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"Not: Gömülü betikler bazı sınırlandırmalara mahsustur ve dış bir düzenleyici "
+"ile düzenlenemezler."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Sınıf İsmi:"
@@ -10979,7 +10992,6 @@ msgid "Copy Error"
msgstr "Hatayı Kopyala"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Video RAM"
msgstr "Görüntü Belleği"
@@ -11032,6 +11044,11 @@ msgid "Total:"
msgstr "Toplam:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Profil Dışa Aktar"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Kaynak Yolu"
@@ -12383,6 +12400,7 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape static dışında bir modda RigidBody'i desteklemiyor."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -12682,6 +12700,11 @@ msgstr ""
"yapın böylece bir boyut elde edebilir. Aksi takdirde, Görüntüleme için bunu "
"bir RenderTarget yap ve dahili dokusunu herhangi bir düğüme ata."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+"Herhangi bir şeyi işlemek için görüntükapısı boyutu 0'dan büyük olmalıdır."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Önizleme için geçersiz kaynak."
@@ -12710,6 +12733,15 @@ msgstr "varyings yalnızca vertex işlevinde atanabilir."
msgid "Constants cannot be modified."
msgstr "Sabit deÄŸerler deÄŸiÅŸtirilemez."
+#~ msgid "Issue Tracker"
+#~ msgstr "Sorun Ä°zleyici"
+
+#~ msgid "Request Docs"
+#~ msgstr "Belgeleri Ä°ste"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Dönüt vererek Godot belgelerini iyileştirmeye yardımcı olun."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "%d değişiklik gerçekleştirildi."
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index bfb614f493..46e671a8a8 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -17,7 +17,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-21 23:32+0000\n"
+"PO-Revision-Date: 2020-04-20 05:51+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -27,7 +27,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.11.1\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1458,7 +1458,7 @@ msgstr "ПереміÑтити автозавантаженнÑ"
msgid "Remove Autoload"
msgstr "Видалити автозавантаженнÑ"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Ðктивувати"
@@ -2945,8 +2945,12 @@ msgid "Q&A"
msgstr "Ð—Ð°Ð¿Ð¸Ñ‚Ð°Ð½Ð½Ñ Ñ‚Ð° відповіді"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "ВідÑÑ‚ÐµÐ¶ÐµÐ½Ð½Ñ Ð¿Ð¾Ð¼Ð¸Ð»Ð¾Ðº"
+msgid "Report a Bug"
+msgstr "Повідомити про ваду"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "ÐадіÑлати відгук щодо документації"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4001,7 +4005,7 @@ msgid "Reimport"
msgstr "Переімпортувати"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Зберегти Ñцени, повторно імпортувати Ñ– перезапуÑтити"
#: editor/import_dock.cpp
@@ -5974,9 +5978,8 @@ msgstr ""
"Цей найточніший (але найповільніший) варіант Ð´Ð»Ñ Ð²Ð¸ÑÐ²Ð»ÐµÐ½Ð½Ñ Ð·Ñ–Ñ‚ÐºÐ½ÐµÐ½ÑŒ."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Створити єдині опуклі облаÑÑ‚Ñ– зіткненнÑ"
+msgstr "Створити єдину опуклу облаÑÑ‚ÑŒ зіткненнÑ"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -6865,14 +6868,6 @@ msgid "Open Godot online documentation."
msgstr "Відкрити онлайнову документацію Godot."
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "Запит щодо документації"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "Допоможіть у поліпшенні документації Godot наданнÑм відгуків."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Пошук довідкової документації."
@@ -7310,6 +7305,10 @@ msgid "This operation requires a single selected node."
msgstr "Ð¦Ñ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ñ–Ñ Ð²Ð¸Ð¼Ð°Ð³Ð°Ñ” одного обраного вузла."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr "Увімкнено автоматичну ортогоналізацію"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "ЗафікÑувати Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду"
@@ -7398,6 +7397,10 @@ msgid "Freelook Slow Modifier"
msgstr "Модифікатор швидкоÑÑ‚Ñ– довільного оглÑду"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду заблоковано"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7407,10 +7410,6 @@ msgstr ""
"грі."
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду заблоковано"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Вікно XForm"
@@ -9932,6 +9931,13 @@ msgstr ""
"Зараз проєктів немає.\n"
"Хочете вивчити проєкти офіційних прикладів з бібліотеки даних?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "Клавіша "
@@ -10921,6 +10927,14 @@ msgid "Script file already exists."
msgstr "Файл Ñкрипту вже Ñ–Ñнує."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+"ЗауваженнÑ: Ð´Ð»Ñ Ð²Ð±ÑƒÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ… Ñкриптів передбачено певні Ð¾Ð±Ð¼ÐµÐ¶ÐµÐ½Ð½Ñ â€” Ñ—Ñ… не "
+"можна редагувати у зовнішньому редакторі."
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Ðазва клаÑу:"
@@ -11041,6 +11055,11 @@ msgid "Total:"
msgstr "Загалом:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "ЕкÑпорт профілю"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "ШлÑÑ… до реÑурÑу"
@@ -12415,6 +12434,8 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"У ConcavePolygonShape не передбачено підтримки RigidBody у режимі, "
+"відмінному від Ñтатичного."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
@@ -12715,6 +12736,12 @@ msgstr ""
"Control, щоб у неї був розмір. Крім того, можна зробити її RenderTarget і "
"пов'Ñзати Ñ—Ñ— внутрішню текÑтуру з одним із вузлів Ð´Ð»Ñ Ð¿Ð¾ÐºÐ°Ð·Ñƒ."
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+"Щоб програма могла хоч щоÑÑŒ показати, розмір Ð¿Ð¾Ð»Ñ Ð¿ÐµÑ€ÐµÐ³Ð»Ñду має бути більшим "
+"за 0."
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Ðекоректне джерело Ð´Ð»Ñ Ð¿Ð¾Ð¿ÐµÑ€ÐµÐ´Ð½ÑŒÐ¾Ð³Ð¾ переглÑду."
@@ -12743,6 +12770,15 @@ msgstr "Змінні величини можна пов'Ñзувати лише
msgid "Constants cannot be modified."
msgstr "Сталі не можна змінювати."
+#~ msgid "Issue Tracker"
+#~ msgstr "ВідÑÑ‚ÐµÐ¶ÐµÐ½Ð½Ñ Ð¿Ð¾Ð¼Ð¸Ð»Ð¾Ðº"
+
+#~ msgid "Request Docs"
+#~ msgstr "Запит щодо документації"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "Допоможіть у поліпшенні документації Godot наданнÑм відгуків."
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Замінено %d випадок(-ів)."
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 815f92af6a..432a8d1137 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -1429,7 +1429,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr ""
@@ -2862,7 +2862,11 @@ msgid "Q&A"
msgstr ""
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+msgid "Report a Bug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -3907,7 +3911,7 @@ msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -6762,14 +6766,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7209,6 +7205,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7298,13 +7298,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9746,6 +9746,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10719,6 +10726,12 @@ msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10845,6 +10858,10 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Export list to a CSV file"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12370,6 +12387,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 31b7f3ceb7..a52a3dedf3 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -1455,7 +1455,7 @@ msgstr ""
msgid "Remove Autoload"
msgstr ""
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "Mở"
@@ -2927,8 +2927,13 @@ msgid "Q&A"
msgstr "Há»i và Äáp"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "Theo dõi vấn Ä‘á»"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "Nhập vào lại"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3974,7 +3979,8 @@ msgid "Reimport"
msgstr "Nhập vào lại"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+#, fuzzy
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "Lưu các cảnh, nhập vào lại và khởi động lại"
#: editor/import_dock.cpp
@@ -6849,14 +6855,6 @@ msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7303,6 +7301,10 @@ msgid "This operation requires a single selected node."
msgstr "Hoạt Ä‘á»™ng yêu cầu chá»n má»™t nút duy nhất."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
@@ -7392,13 +7394,13 @@ msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid ""
-"Note: The FPS value displayed is the editor's framerate.\n"
-"It cannot be used as a reliable indication of in-game performance."
+msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9864,6 +9866,13 @@ msgstr ""
"Hiện giỠbạn không có project nào.\n"
"Bạn có muốn xem các project official ví dụ trên Asset Library không?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -10857,6 +10866,12 @@ msgid "Script file already exists."
msgstr "Tam giác đã tồn tại."
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Lá»›p:"
@@ -10989,6 +11004,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "Xuất hồ sơ"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12521,6 +12541,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "nguồn vô hiệu cho xem trước"
@@ -12550,6 +12574,9 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr "Không thể chỉnh sửa hằng số."
+#~ msgid "Issue Tracker"
+#~ msgstr "Theo dõi vấn Ä‘á»"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "Äã thay thế %d biến cố."
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index e7108c6e61..953ec63714 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -64,7 +64,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"PO-Revision-Date: 2020-04-24 15:30+0000\n"
"Last-Translator: Revan Ji <jiruifancr@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -73,7 +73,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.0-dev\n"
+"X-Generator: Weblate 4.0.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1481,7 +1481,7 @@ msgstr "移动Autoload"
msgid "Remove Autoload"
msgstr "移除Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "å¯ç”¨"
@@ -2919,8 +2919,12 @@ msgid "Q&A"
msgstr "问答"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
-msgstr "问题跟踪器"
+msgid "Report a Bug"
+msgstr "报告问题"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr "å‘é€æ–‡æ¡£å馈"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -3957,8 +3961,8 @@ msgid "Reimport"
msgstr "é‡æ–°å¯¼å…¥"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
-msgstr "ä¿å­˜åœºæ™¯ï¼Œé‡æ–°å¯¼å…¥ï¼Œä»Žå¤´å¼€å§‹"
+msgid "Save Scenes, Re-Import, and Restart"
+msgstr "ä¿å­˜åœºæ™¯ã€é‡æ–°å¯¼å…¥ï¼Œç„¶åŽé‡å¯"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -5675,7 +5679,7 @@ msgstr "从åƒç´ æ•èŽ·"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
-msgstr "Emission Colors(å‘射颜色)"
+msgstr "Emission Colors(自å‘光颜色)"
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
@@ -6774,14 +6778,6 @@ msgid "Open Godot online documentation."
msgstr "打开Godot在线文档。"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "请求文档"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "通过æä¾›å馈帮助改进godot文档。"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "æœç´¢æ–‡æ¡£ã€‚"
@@ -7215,6 +7211,11 @@ msgid "This operation requires a single selected node."
msgstr "æ­¤æ“作åªèƒ½åº”用于å•ä¸ªé€‰ä¸­èŠ‚点。"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Auto Orthogonal Enabled"
+msgstr "正交"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "é”定视角旋转"
@@ -7303,6 +7304,10 @@ msgid "Freelook Slow Modifier"
msgstr "缓慢自由视图速度"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "é”定视角旋转"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
@@ -7311,10 +7316,6 @@ msgstr ""
"它ä¸èƒ½ç”¨äºŽè¡¨çŽ°æ¸¸æˆä¸­çš„实际性能。"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "é”定视角旋转"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm对è¯æ¡†"
@@ -7906,7 +7907,7 @@ msgstr "字体"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr "Color(颜色)"
+msgstr "颜色"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme File"
@@ -9767,6 +9768,13 @@ msgstr ""
"ä½ ç›®å‰æ²¡æœ‰ä»»ä½•é¡¹ç›®ã€‚ \n"
"是å¦æŸ¥çœ‹ç´ æ库中的官方示例项目?"
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr "é”® "
@@ -10740,6 +10748,12 @@ msgid "Script file already exists."
msgstr "脚本文件已存在。"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr "注æ„:内置脚本有其局é™æ€§ï¼Œå¹¶ä¸”ä¸èƒ½ä½¿ç”¨å¤–部编辑器编辑。"
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "ç±»å:"
@@ -10860,6 +10874,11 @@ msgid "Total:"
msgstr "åˆè®¡:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "导出é…置文件"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "资æºè·¯å¾„"
@@ -12428,6 +12447,10 @@ msgstr ""
"幕上显示其内容,使其æˆä¸ºå­æŽ§ä»¶çš„所以它å¯ä»¥æœ‰ä¸€ä¸ªå°ºå¯¸å¤§å°å€¼ã€‚å¦åˆ™è¯·å°†å…¶è®¾ç½®ä¸º "
"RenderTarget,并将其内部纹ç†åˆ†é…给其它节点显示。"
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr "Viewport大å°å¤§äºŽ0æ—¶æ‰èƒ½è¿›è¡Œæ¸²æŸ“。"
+
#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "预览的æºèµ„æºæ— æ•ˆã€‚"
@@ -12456,6 +12479,15 @@ msgstr "å˜é‡åªèƒ½åœ¨é¡¶ç‚¹å‡½æ•°ä¸­æŒ‡å®šã€‚"
msgid "Constants cannot be modified."
msgstr "ä¸å…许修改常é‡ã€‚"
+#~ msgid "Issue Tracker"
+#~ msgstr "问题跟踪器"
+
+#~ msgid "Request Docs"
+#~ msgstr "请求文档"
+
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "通过æä¾›å馈帮助改进godot文档。"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "替æ¢äº†%d项。"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index a228d6ee60..e3d9a84cfb 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -1533,7 +1533,7 @@ msgstr "移動Autoload"
msgid "Remove Autoload"
msgstr "移除Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Enable"
msgstr "啟用"
@@ -3070,7 +3070,12 @@ msgid "Q&A"
msgstr "Q&A"
#: editor/editor_node.cpp
-msgid "Issue Tracker"
+#, fuzzy
+msgid "Report a Bug"
+msgstr "å°Žå…¥"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -4182,7 +4187,7 @@ msgid "Reimport"
msgstr "å°Žå…¥"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
@@ -7143,14 +7148,6 @@ msgid "Open Godot online documentation."
msgstr "開啓最近的"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
@@ -7611,6 +7608,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Auto Orthogonal Enabled"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock View Rotation"
msgstr "本地化"
@@ -7705,17 +7706,17 @@ msgid "Freelook Slow Modifier"
msgstr "下滾"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "本地化"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "View Rotation Locked"
-msgstr "本地化"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
@@ -10229,6 +10230,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -11249,6 +11257,12 @@ msgid "Script file already exists."
msgstr "AutoLoad '%s'已存在ï¼"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "å稱:"
@@ -11383,6 +11397,11 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "匯出"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -12946,6 +12965,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 466e8db554..6b3651b5f6 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -1521,7 +1521,7 @@ msgstr "移動 Autoload"
msgid "Remove Autoload"
msgstr "刪除 Autoload"
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
msgstr "啟用"
@@ -3062,8 +3062,12 @@ msgstr "Q&A"
#: editor/editor_node.cpp
#, fuzzy
-msgid "Issue Tracker"
-msgstr "å•é¡Œè¿½è¹¤å™¨"
+msgid "Report a Bug"
+msgstr "é‡æ–°å°Žå…¥"
+
+#: editor/editor_node.cpp
+msgid "Send Docs Feedback"
+msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -4155,7 +4159,8 @@ msgid "Reimport"
msgstr "é‡æ–°å°Žå…¥"
#: editor/import_dock.cpp
-msgid "Save scenes, re-import and restart"
+#, fuzzy
+msgid "Save Scenes, Re-Import, and Restart"
msgstr "ä¿å­˜å ´æ™¯ï¼Œé‡æ–°å°Žå…¥ä¸¦é‡æ–°å•Ÿå‹•"
#: editor/import_dock.cpp
@@ -7125,15 +7130,6 @@ msgid "Open Godot online documentation."
msgstr "打開 Godot 線上文檔"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Request Docs"
-msgstr "請求檔案"
-
-#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Help improve the Godot documentation by giving feedback."
-msgstr "通éŽæ供回饋幫助改進 Godot 文檔"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "æœç´¢åƒè€ƒæ–‡æª”。"
@@ -7589,6 +7585,11 @@ msgid "This operation requires a single selected node."
msgstr "æ­¤æ“作需è¦å–®å€‹é¸å®šçš„節點。"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Auto Orthogonal Enabled"
+msgstr "正交"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr "鎖定視圖旋轉"
@@ -7680,16 +7681,16 @@ msgid "Freelook Slow Modifier"
msgstr "自由視圖速度調節"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr "視圖旋轉已鎖定"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr "注æ„: 顯示的FPS值是編輯器的幀率。 它ä¸èƒ½ç”¨äºŽè¡¨ç¾éŠæˆ²å…§çš„實際性能"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "View Rotation Locked"
-msgstr "視圖旋轉已鎖定"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XFormå°è©±æ¡†"
@@ -10217,6 +10218,13 @@ msgid ""
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
+#: editor/project_manager.cpp
+msgid ""
+"The search box filters projects by name and last path component.\n"
+"To filter projects by name and full path, the query must contain at least "
+"one `/` character."
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
@@ -11230,6 +11238,12 @@ msgid "Script file already exists."
msgstr "Autoload「%sã€å·²ç¶“存在!"
#: editor/script_create_dialog.cpp
+msgid ""
+"Note: Built-in scripts have some limitations and can't be edited using an "
+"external editor."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Class:"
@@ -11368,6 +11382,11 @@ msgid "Total:"
msgstr "總計:"
#: editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Export list to a CSV file"
+msgstr "輸出專案"
+
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "資æºè·¯å¾‘"
@@ -12956,6 +12975,10 @@ msgid ""
"texture to some node for display."
msgstr ""
+#: scene/main/viewport.cpp
+msgid "Viewport size must be greater than 0 to render anything."
+msgstr ""
+
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
@@ -12987,6 +13010,17 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Issue Tracker"
+#~ msgstr "å•é¡Œè¿½è¹¤å™¨"
+
+#~ msgid "Request Docs"
+#~ msgstr "請求檔案"
+
+#, fuzzy
+#~ msgid "Help improve the Godot documentation by giving feedback."
+#~ msgstr "通éŽæ供回饋幫助改進 Godot 文檔"
+
#~ msgid "Replaced %d occurrence(s)."
#~ msgstr "å–代了 %d 個。"
diff --git a/main/main.cpp b/main/main.cpp
index fb42f71a75..dff7907e72 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -32,7 +32,7 @@
#include "core/crypto/crypto.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
@@ -55,6 +55,7 @@
#include "main/splash.gen.h"
#include "main/splash_editor.gen.h"
#include "main/tests/test_main.h"
+#include "modules/modules_enabled.gen.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
@@ -89,7 +90,7 @@
// Initialized in setup()
static Engine *engine = nullptr;
static ProjectSettings *globals = nullptr;
-static InputFilter *input = nullptr;
+static Input *input = nullptr;
static InputMap *input_map = nullptr;
static TranslationServer *translation_server = nullptr;
static Performance *performance = nullptr;
@@ -1162,9 +1163,11 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/fps/force_fps", PropertyInfo(Variant::INT, "debug/settings/fps/force_fps", PROPERTY_HINT_RANGE, "0,120,1,or_greater"));
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
+ GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
- if (!OS::get_singleton()->_verbose_stdout) //overridden
- OS::get_singleton()->_verbose_stdout = GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
+ if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
+ OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout");
+ }
if (frame_delay == 0) {
frame_delay = GLOBAL_DEF("application/run/frame_delay_msec", 0);
@@ -1246,7 +1249,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
/* Initialize Input */
- input = memnew(InputFilter);
+ input = memnew(Input);
/* Iniitalize Display Server */
@@ -1400,7 +1403,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
GLOBAL_DEF("application/config/windows_native_icon", String());
ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon", PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico"));
- InputFilter *id = InputFilter::get_singleton();
+ Input *id = Input::get_singleton();
if (id) {
if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) {
@@ -1435,7 +1438,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
Ref<Texture2D> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
if (cursor.is_valid()) {
Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
- InputFilter::get_singleton()->set_custom_mouse_cursor(cursor, InputFilter::CURSOR_ARROW, hotspot);
+ Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
}
}
#ifdef TOOLS_ENABLED
@@ -1481,6 +1484,15 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
// We could add more, and make the CLI arg require a comma-separated list of profilers.
EngineDebugger::get_singleton()->profiler_enable("scripts", true);
}
+
+ if (!project_manager) {
+ // If not running the project manager, and now that the engine is
+ // able to load resources, load the global shader variables.
+ // If running on editor, dont load the textures because the editor
+ // may want to import them first. Editor will reload those later.
+ rendering_server->global_variables_load_settings(!editor);
+ }
+
_start_success = true;
locale = String();
@@ -1588,6 +1600,19 @@ bool Main::start() {
DirAccessRef da = DirAccess::open(doc_tool);
ERR_FAIL_COND_V_MSG(!da, false, "Argument supplied to --doctool must be a base Godot build directory.");
}
+
+#ifndef MODULE_MONO_ENABLED
+ // Hack to define Mono-specific project settings even on non-Mono builds,
+ // so that we don't lose their descriptions and default values in DocData.
+ // Default values should be synced with mono_gd/gd_mono.cpp.
+ GLOBAL_DEF("mono/debugger_agent/port", 23685);
+ GLOBAL_DEF("mono/debugger_agent/wait_for_debugger", false);
+ GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000);
+ GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
+ GLOBAL_DEF("mono/profiler/enabled", false);
+ GLOBAL_DEF("mono/unhandled_exception_policy", 0);
+#endif
+
DocData doc;
doc.generate(doc_base);
@@ -1675,7 +1700,7 @@ bool Main::start() {
return false;
}
- if (script_res->can_instance() /*&& script_res->inherits_from("SceneTreeScripted")*/) {
+ if (script_res->can_instance()) {
StringName instance_type = script_res->get_instance_base_type();
Object *obj = ClassDB::instance(instance_type);
@@ -1683,7 +1708,7 @@ bool Main::start() {
if (!script_loop) {
if (obj)
memdelete(obj);
- ERR_FAIL_V_MSG(false, "Can't load script '" + script + "', it does not inherit from a MainLoop type.");
+ ERR_FAIL_V_MSG(false, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
}
script_loop->set_init_script(script_res);
@@ -2280,6 +2305,9 @@ void Main::cleanup() {
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
RenderingServer::get_singleton()->sync();
+ //clear global shader variables before scene and other graphics stuff is deinitialized.
+ rendering_server->global_variables_clear();
+
#ifdef TOOLS_ENABLED
EditorNode::unregister_editor_types();
#endif
diff --git a/main/tests/test_shader_lang.cpp b/main/tests/test_shader_lang.cpp
index 1e85f7f1d2..dbe2da86cf 100644
--- a/main/tests/test_shader_lang.cpp
+++ b/main/tests/test_shader_lang.cpp
@@ -342,7 +342,7 @@ MainLoop *test() {
Set<String> types;
types.insert("spatial");
- Error err = sl.compile(code, dt, rm, types);
+ Error err = sl.compile(code, dt, rm, types, NULL);
if (err) {
diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html
index 6c6a3a5d2d..e7a23b3f29 100644
--- a/misc/dist/html/fixed-size.html
+++ b/misc/dist/html/fixed-size.html
@@ -3,7 +3,7 @@
<head>
<meta charset="utf-8" />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
- <title></title>
+ <title>$GODOT_PROJECT_NAME</title>
<style type="text/css">
body {
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index 92b65257d4..193f2a6aad 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -4,7 +4,7 @@
<meta charset='utf-8' />
<meta name='viewport' content='width=device-width, user-scalable=no' />
<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
- <title></title>
+ <title>$GODOT_PROJECT_NAME</title>
<style type='text/css'>
body {
diff --git a/misc/hooks/pre-commit-black b/misc/hooks/pre-commit-black
index 2dcc2e8cf1..76d97294da 100755
--- a/misc/hooks/pre-commit-black
+++ b/misc/hooks/pre-commit-black
@@ -6,7 +6,7 @@
##################################################################
# SETTINGS
# Set path to black binary.
-BLACK=`which black`
+BLACK=`which black 2>/dev/null`
BLACK_OPTIONS="-l 120"
# Remove any older patches from previous commits. Set to true or false.
@@ -18,13 +18,22 @@ FILE_EXTS="py"
# Use pygmentize instead of cat to parse diff with highlighting.
# Install it with `pip install pygments` (Linux) or `easy_install Pygments` (Mac)
-PYGMENTIZE=`which pygmentize`
+PYGMENTIZE=`which pygmentize 2>/dev/null`
if [ ! -z "$PYGMENTIZE" ]; then
READER="pygmentize -l diff"
else
READER=cat
fi
+# Path to zenity
+ZENITY=`which zenity 2>/dev/null`
+
+# Path to xmessage
+XMSG=`which xmessage 2>/dev/null`
+
+# Path to powershell (Windows only)
+PWSH=`which powershell 2>/dev/null`
+
##################################################################
# There should be no need to change anything below this line.
@@ -53,6 +62,19 @@ else
fi
if [ ! -x "$BLACK" ] ; then
+ if [ ! -t 1 ] ; then
+ if [ -x "$ZENITY" ] ; then
+ $ZENITY --error --title="Error" --text="Error: black executable not found."
+ exit 1
+ elif [ -x "$XMSG" ] ; then
+ $XMSG -center -title "Error" "Error: black executable not found."
+ exit 1
+ elif [ \( \( "$OSTYPE" = "msys" \) -o \( "$OSTYPE" = "win32" \) \) -a \( -x "$PWSH" \) ]; then
+ winmessage="$(canonicalize_filename "./.git/hooks/winmessage.ps1")"
+ $PWSH -noprofile -executionpolicy bypass -file "$winmessage" -center -title "Error" --text "Error: black executable not found."
+ exit 1
+ fi
+ fi
printf "Error: black executable not found.\n"
printf "Set the correct path in $(canonicalize_filename "$0").\n"
exit 1
@@ -99,14 +121,62 @@ fi
# a patch has been created, notify the user and exit
printf "\nThe following differences were found between the code to commit "
printf "and the black formatter rules:\n\n"
-$READER "$patch"
-printf "\n"
-# Allows us to read user input below, assigns stdin to keyboard
-exec < /dev/tty
+if [ -t 1 ] ; then
+ $READER "$patch"
+ printf "\n"
+ # Allows us to read user input below, assigns stdin to keyboard
+ exec < /dev/tty
+ terminal="1"
+else
+ cat "$patch"
+ printf "\n"
+ # Allows non zero zenity/powershell output
+ set +e
+ terminal="0"
+fi
while true; do
- read -p "Do you want to apply that patch (Y - Apply, N - Do not apply, S - Apply and stage files)? [Y/N/S] " yn
+ if [ $terminal = "0" ] ; then
+ if [ -x "$ZENITY" ] ; then
+ ans=$($ZENITY --text-info --filename="$patch" --width=800 --height=600 --title="Do you want to apply that patch?" --ok-label="Apply" --cancel-label="Do not apply" --extra-button="Apply and stage")
+ if [ "$?" = "0" ] ; then
+ yn="Y"
+ else
+ if [ "$ans" = "Apply and stage" ] ; then
+ yn="S"
+ else
+ yn="N"
+ fi
+ fi
+ elif [ -x "$XMSG" ] ; then
+ $XMSG -file "$patch" -buttons "Apply":100,"Apply and stage":200,"Do not apply":0 -center -default "Do not apply" -geometry 800x600 -title "Do you want to apply that patch?"
+ ans=$?
+ if [ "$ans" = "100" ] ; then
+ yn="Y"
+ elif [ "$ans" = "200" ] ; then
+ yn="S"
+ else
+ yn="N"
+ fi
+ elif [ \( \( "$OSTYPE" = "msys" \) -o \( "$OSTYPE" = "win32" \) \) -a \( -x "$PWSH" \) ]; then
+ winmessage="$(canonicalize_filename "./.git/hooks/winmessage.ps1")"
+ $PWSH -noprofile -executionpolicy bypass -file "$winmessage" -file "$patch" -buttons "Apply":100,"Apply and stage":200,"Do not apply":0 -center -default "Do not apply" -geometry 800x600 -title "Do you want to apply that patch?"
+ ans=$?
+ if [ "$ans" = "100" ] ; then
+ yn="Y"
+ elif [ "$ans" = "200" ] ; then
+ yn="S"
+ else
+ yn="N"
+ fi
+ else
+ printf "Error: zenity, xmessage, or powershell executable not found.\n"
+ exit 1
+ fi
+ else
+ read -p "Do you want to apply that patch (Y - Apply, N - Do not apply, S - Apply and stage files)? [Y/N/S] " yn
+ fi
case $yn in
[Yy] ) git apply $patch;
printf "The patch was applied. You can now stage the changes and commit again.\n\n";
diff --git a/misc/hooks/pre-commit-clang-format b/misc/hooks/pre-commit-clang-format
index c5cf4ecbb1..4e1fbdeb20 100755
--- a/misc/hooks/pre-commit-clang-format
+++ b/misc/hooks/pre-commit-clang-format
@@ -16,7 +16,7 @@
##################################################################
# SETTINGS
# Set path to clang-format binary.
-CLANG_FORMAT=`which clang-format`
+CLANG_FORMAT=`which clang-format 2>/dev/null`
# Remove any older patches from previous commits. Set to true or false.
DELETE_OLD_PATCHES=false
@@ -31,13 +31,22 @@ FILE_EXTS=".c .h .cpp .hpp .cc .hh .cxx .m .mm .inc .java .glsl"
# Use pygmentize instead of cat to parse diff with highlighting.
# Install it with `pip install pygments` (Linux) or `easy_install Pygments` (Mac)
-PYGMENTIZE=`which pygmentize`
+PYGMENTIZE=`which pygmentize 2>/dev/null`
if [ ! -z "$PYGMENTIZE" ]; then
READER="pygmentize -l diff"
else
READER=cat
fi
+# Path to zenity
+ZENITY=`which zenity 2>/dev/null`
+
+# Path to xmessage
+XMSG=`which xmessage 2>/dev/null`
+
+# Path to powershell (Windows only)
+PWSH=`which powershell 2>/dev/null`
+
##################################################################
# There should be no need to change anything below this line.
@@ -66,6 +75,19 @@ else
fi
if [ ! -x "$CLANG_FORMAT" ] ; then
+ if [ ! -t 1 ] ; then
+ if [ -x "$ZENITY" ] ; then
+ $ZENITY --error --title="Error" --text="Error: clang-format executable not found."
+ exit 1
+ elif [ -x "$XMSG" ] ; then
+ $XMSG -center -title "Error" "Error: clang-format executable not found."
+ exit 1
+ elif [ \( \( "$OSTYPE" = "msys" \) -o \( "$OSTYPE" = "win32" \) \) -a \( -x "$PWSH" \) ]; then
+ winmessage="$(canonicalize_filename "./.git/hooks/winmessage.ps1")"
+ $PWSH -noprofile -executionpolicy bypass -file "$winmessage" -center -title "Error" --text "Error: clang-format executable not found."
+ exit 1
+ fi
+ fi
printf "Error: clang-format executable not found.\n"
printf "Set the correct path in $(canonicalize_filename "$0").\n"
exit 1
@@ -117,14 +139,62 @@ fi
# a patch has been created, notify the user and exit
printf "\nThe following differences were found between the code to commit "
printf "and the clang-format rules:\n\n"
-$READER "$patch"
-printf "\n"
-# Allows us to read user input below, assigns stdin to keyboard
-exec < /dev/tty
+if [ -t 1 ] ; then
+ $READER "$patch"
+ printf "\n"
+ # Allows us to read user input below, assigns stdin to keyboard
+ exec < /dev/tty
+ terminal="1"
+else
+ cat "$patch"
+ printf "\n"
+ # Allows non zero zenity/powershell output
+ set +e
+ terminal="0"
+fi
while true; do
- read -p "Do you want to apply that patch (Y - Apply, N - Do not apply, S - Apply and stage files)? [Y/N/S] " yn
+ if [ $terminal = "0" ] ; then
+ if [ -x "$ZENITY" ] ; then
+ ans=$($ZENITY --text-info --filename="$patch" --width=800 --height=600 --title="Do you want to apply that patch?" --ok-label="Apply" --cancel-label="Do not apply" --extra-button="Apply and stage")
+ if [ "$?" = "0" ] ; then
+ yn="Y"
+ else
+ if [ "$ans" = "Apply and stage" ] ; then
+ yn="S"
+ else
+ yn="N"
+ fi
+ fi
+ elif [ -x "$XMSG" ] ; then
+ $XMSG -file "$patch" -buttons "Apply":100,"Apply and stage":200,"Do not apply":0 -center -default "Do not apply" -geometry 800x600 -title "Do you want to apply that patch?"
+ ans=$?
+ if [ "$ans" = "100" ] ; then
+ yn="Y"
+ elif [ "$ans" = "200" ] ; then
+ yn="S"
+ else
+ yn="N"
+ fi
+ elif [ \( \( "$OSTYPE" = "msys" \) -o \( "$OSTYPE" = "win32" \) \) -a \( -x "$PWSH" \) ]; then
+ winmessage="$(canonicalize_filename "./.git/hooks/winmessage.ps1")"
+ $PWSH -noprofile -executionpolicy bypass -file "$winmessage" -file "$patch" -buttons "Apply":100,"Apply and stage":200,"Do not apply":0 -center -default "Do not apply" -geometry 800x600 -title "Do you want to apply that patch?"
+ ans=$?
+ if [ "$ans" = "100" ] ; then
+ yn="Y"
+ elif [ "$ans" = "200" ] ; then
+ yn="S"
+ else
+ yn="N"
+ fi
+ else
+ printf "Error: zenity, xmessage, or powershell executable not found.\n"
+ exit 1
+ fi
+ else
+ read -p "Do you want to apply that patch (Y - Apply, N - Do not apply, S - Apply and stage files)? [Y/N/S] " yn
+ fi
case $yn in
[Yy] ) git apply $patch;
printf "The patch was applied. You can now stage the changes and commit again.\n\n";
diff --git a/misc/hooks/winmessage.ps1 b/misc/hooks/winmessage.ps1
new file mode 100755
index 0000000000..3672579544
--- /dev/null
+++ b/misc/hooks/winmessage.ps1
@@ -0,0 +1,103 @@
+Param (
+ [string]$file = "",
+ [string]$text = "",
+ [string]$buttons = "OK:0",
+ [string]$default = "",
+ [switch]$nearmouse = $false,
+ [switch]$center = $false,
+ [string]$geometry = "",
+ [int32]$timeout = 0,
+ [string]$title = "Message"
+)
+Add-Type -assembly System.Windows.Forms
+
+$global:Result = 0
+
+$main_form = New-Object System.Windows.Forms.Form
+$main_form.Text = $title
+
+$geometry_data = $geometry.Split("+")
+if ($geometry_data.Length -ge 1) {
+ $size_data = $geometry_data[0].Split("x")
+ if ($size_data.Length -eq 2) {
+ $main_form.Width = $size_data[0]
+ $main_form.Height = $size_data[1]
+ }
+}
+if ($geometry_data.Length -eq 3) {
+ $main_form.StartPosition = [System.Windows.Forms.FormStartPosition]::Manual
+ $main_form.Location = New-Object System.Drawing.Point($geometry_data[1], $geometry_data[2])
+}
+if ($nearmouse) {
+ $main_form.StartPosition = [System.Windows.Forms.FormStartPosition]::Manual
+ $main_form.Location = System.Windows.Forms.Cursor.Position
+}
+if ($center) {
+ $main_form.StartPosition = [System.Windows.Forms.FormStartPosition]::CenterScreen
+}
+
+$main_form.SuspendLayout()
+
+$button_panel = New-Object System.Windows.Forms.FlowLayoutPanel
+$button_panel.SuspendLayout()
+$button_panel.FlowDirection = [System.Windows.Forms.FlowDirection]::RightToLeft
+$button_panel.Dock = [System.Windows.Forms.DockStyle]::Bottom
+$button_panel.Autosize = $true
+
+if ($file -ne "") {
+ $text = [IO.File]::ReadAllText($file).replace("`n", "`r`n")
+}
+
+if ($text -ne "") {
+ $text_box = New-Object System.Windows.Forms.TextBox
+ $text_box.Multiline = $true
+ $text_box.ReadOnly = $true
+ $text_box.Autosize = $true
+ $text_box.Text = $text
+ $text_box.Select(0,0)
+ $text_box.Dock = [System.Windows.Forms.DockStyle]::Fill
+ $main_form.Controls.Add($text_box)
+}
+
+$buttons_array = $buttons.Split(",")
+foreach ($button in $buttons_array) {
+ $button_data = $button.Split(":")
+ $button_ctl = New-Object System.Windows.Forms.Button
+ if ($button_data.Length -eq 2) {
+ $button_ctl.Tag = $button_data[1]
+ } else {
+ $button_ctl.Tag = 100 + $buttons_array.IndexOf($button)
+ }
+ if ($default -eq $button_data[0]) {
+ $main_form.AcceptButton = $button_ctl
+ }
+ $button_ctl.Autosize = $true
+ $button_ctl.Text = $button_data[0]
+ $button_ctl.Add_Click(
+ {
+ Param($sender)
+ $global:Result = $sender.Tag
+ $main_form.Close()
+ }
+ )
+ $button_panel.Controls.Add($button_ctl)
+}
+$main_form.Controls.Add($button_panel)
+
+$button_panel.ResumeLayout($false)
+$main_form.ResumeLayout($false)
+
+if ($timeout -gt 0) {
+ $timer = New-Object System.Windows.Forms.Timer
+ $timer.Add_Tick(
+ {
+ $global:Result = 0
+ $main_form.Close()
+ }
+ )
+ $timer.Interval = $timeout
+ $timer.Start()
+}
+$dlg_res = $main_form.ShowDialog()
+
+[Environment]::Exit($global:Result)
diff --git a/misc/travis/android-tools-linux.sh b/misc/travis/android-tools-linux.sh
index 4eeb54412c..6114551861 100755
--- a/misc/travis/android-tools-linux.sh
+++ b/misc/travis/android-tools-linux.sh
@@ -76,7 +76,7 @@ yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager --licenses > /dev/null
echo "Installing: Android Build and Platform Tools ..."
yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'tools' > /dev/null
yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'platform-tools' > /dev/null
-yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'build-tools;28.0.3' > /dev/null
+yes | $ANDROID_SDK_DIR/tools/bin/sdkmanager 'build-tools;29.0.3' > /dev/null
echo
EXPORT_VAL="export ANDROID_HOME=$ANDROID_SDK_PATH"
diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm
index 79f09e2a7e..7de824815a 100644
--- a/modules/arkit/arkit_interface.mm
+++ b/modules/arkit/arkit_interface.mm
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "scene/resources/surface_tool.h"
#include "servers/rendering/rendering_server_globals.h"
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index 692c749886..b853ebfc63 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -175,6 +175,7 @@ if env["builtin_bullet"]:
"BulletSoftBody/btDeformableContactProjection.cpp",
"BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp",
"BulletSoftBody/btDeformableContactConstraint.cpp",
+ "BulletSoftBody/poly34.cpp",
# clew
"clew/clew.c",
# LinearMath
@@ -203,6 +204,8 @@ if env["builtin_bullet"]:
# if env['target'] == "debug" or env['target'] == "release_debug":
# env_bullet.Append(CPPDEFINES=['BT_DEBUG'])
+ env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD"])
+
env_thirdparty = env_bullet.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
diff --git a/modules/bullet/config.py b/modules/bullet/config.py
index e8ca273f61..d22f9454ed 100644
--- a/modules/bullet/config.py
+++ b/modules/bullet/config.py
@@ -4,14 +4,3 @@ def can_build(env, platform):
def configure(env):
pass
-
-
-def get_doc_classes():
- return [
- "BulletPhysicsDirectBodyState3D",
- "BulletPhysicsServer3D",
- ]
-
-
-def get_doc_path():
- return "doc_classes"
diff --git a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState3D.xml b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState3D.xml
deleted file mode 100644
index 1c0181bd9c..0000000000
--- a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState3D.xml
+++ /dev/null
@@ -1,13 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="BulletPhysicsDirectBodyState3D" inherits="PhysicsDirectBodyState3D" version="4.0">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index fc4e1d57de..e393396713 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -138,8 +138,8 @@ void BulletPhysicsDirectBodyState3D::apply_torque_impulse(const Vector3 &p_impul
body->apply_torque_impulse(p_impulse);
}
-void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_enable) {
- body->set_activation_state(p_enable);
+void BulletPhysicsDirectBodyState3D::set_sleep_state(bool p_sleep) {
+ body->set_activation_state(!p_sleep);
}
bool BulletPhysicsDirectBodyState3D::is_sleeping() const {
@@ -503,15 +503,18 @@ void RigidBodyBullet::set_param(PhysicsServer3D::BodyParameter p_param, real_t p
}
case PhysicsServer3D::BODY_PARAM_LINEAR_DAMP:
linearDamp = p_value;
- btBody->setDamping(linearDamp, angularDamp);
+ // Mark for updating total linear damping.
+ scratch_space_override_modificator();
break;
case PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP:
angularDamp = p_value;
- btBody->setDamping(linearDamp, angularDamp);
+ // Mark for updating total angular damping.
+ scratch_space_override_modificator();
break;
case PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE:
gravity_scale = p_value;
- /// The Bullet gravity will be is set by reload_space_override_modificator
+ // The Bullet gravity will be is set by reload_space_override_modificator.
+ // Mark for updating total gravity scale.
scratch_space_override_modificator();
break;
default:
@@ -902,21 +905,20 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
}
void RigidBodyBullet::reload_space_override_modificator() {
-
// Make sure that kinematic bodies have their total gravity calculated
if (!is_active() && PhysicsServer3D::BODY_MODE_KINEMATIC != mode)
return;
- Vector3 newGravity(space->get_gravity_direction() * space->get_gravity_magnitude());
- real_t newLinearDamp(linearDamp);
- real_t newAngularDamp(angularDamp);
+ Vector3 newGravity(0.0, 0.0, 0.0);
+ real_t newLinearDamp = MAX(0.0, linearDamp);
+ real_t newAngularDamp = MAX(0.0, angularDamp);
AreaBullet *currentArea;
// Variable used to calculate new gravity for gravity point areas, it is pointed by currentGravity pointer
Vector3 support_gravity(0, 0, 0);
- int countCombined(0);
- for (int i = areaWhereIamCount - 1; 0 <= i; --i) {
+ bool stopped = false;
+ for (int i = areaWhereIamCount - 1; (0 <= i) && !stopped; --i) {
currentArea = areasWhereIam[i];
@@ -965,7 +967,6 @@ void RigidBodyBullet::reload_space_override_modificator() {
newGravity += support_gravity;
newLinearDamp += currentArea->get_spOv_linearDamp();
newAngularDamp += currentArea->get_spOv_angularDamp();
- ++countCombined;
break;
case PhysicsServer3D::AREA_SPACE_OVERRIDE_COMBINE_REPLACE:
/// This area adds its gravity/damp values to whatever has been calculated
@@ -974,32 +975,31 @@ void RigidBodyBullet::reload_space_override_modificator() {
newGravity += support_gravity;
newLinearDamp += currentArea->get_spOv_linearDamp();
newAngularDamp += currentArea->get_spOv_angularDamp();
- ++countCombined;
- goto endAreasCycle;
+ stopped = true;
+ break;
case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE:
/// This area replaces any gravity/damp, even the default one, and
/// stops taking into account the rest of the areas.
newGravity = support_gravity;
newLinearDamp = currentArea->get_spOv_linearDamp();
newAngularDamp = currentArea->get_spOv_angularDamp();
- countCombined = 1;
- goto endAreasCycle;
+ stopped = true;
+ break;
case PhysicsServer3D::AREA_SPACE_OVERRIDE_REPLACE_COMBINE:
/// This area replaces any gravity/damp calculated so far, but keeps
/// calculating the rest of the areas, down to the default one.
newGravity = support_gravity;
newLinearDamp = currentArea->get_spOv_linearDamp();
newAngularDamp = currentArea->get_spOv_angularDamp();
- countCombined = 1;
break;
}
}
-endAreasCycle:
- if (1 < countCombined) {
- newGravity /= countCombined;
- newLinearDamp /= countCombined;
- newAngularDamp /= countCombined;
+ // Add default gravity and damping from space.
+ if (!stopped) {
+ newGravity += space->get_gravity_direction() * space->get_gravity_magnitude();
+ newLinearDamp += space->get_linear_damp();
+ newAngularDamp += space->get_angular_damp();
}
btVector3 newBtGravity;
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 95491b1e62..420b5cc443 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -117,7 +117,7 @@ public:
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
virtual void apply_torque_impulse(const Vector3 &p_impulse);
- virtual void set_sleep_state(bool p_enable);
+ virtual void set_sleep_state(bool p_sleep);
virtual bool is_sleeping() const;
virtual int get_contact_count() const;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 1659664ff9..d49e635fd5 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -342,6 +342,8 @@ SpaceBullet::SpaceBullet() :
godotFilterCallback(nullptr),
gravityDirection(0, -1, 0),
gravityMagnitude(10),
+ linear_damp(0.0),
+ angular_damp(0.0),
contactDebugCount(0),
delta_time(0.) {
@@ -379,8 +381,11 @@ void SpaceBullet::set_param(PhysicsServer3D::AreaParameter p_param, const Varian
update_gravity();
break;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
+ linear_damp = p_value;
+ break;
case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
- break; // No damp
+ angular_damp = p_value;
+ break;
case PhysicsServer3D::AREA_PARAM_PRIORITY:
// Priority is always 0, the lower
break;
@@ -401,8 +406,9 @@ Variant SpaceBullet::get_param(PhysicsServer3D::AreaParameter p_param) {
case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR:
return gravityDirection;
case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP:
+ return linear_damp;
case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP:
- return 0; // No damp
+ return angular_damp;
case PhysicsServer3D::AREA_PARAM_PRIORITY:
return 0; // Priority is always 0, the lower
case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT:
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index f9a8c063fd..3d4a2aeceb 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -108,6 +108,9 @@ class SpaceBullet : public RIDBullet {
Vector3 gravityDirection;
real_t gravityMagnitude;
+ real_t linear_damp;
+ real_t angular_damp;
+
Vector<AreaBullet *> areas;
Vector<Vector3> contactDebug;
@@ -177,6 +180,9 @@ public:
void update_gravity();
+ real_t get_linear_damp() const { return linear_damp; }
+ real_t get_angular_damp() const { return angular_damp; }
+
bool test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
int test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, float p_margin);
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 5557da3014..d38ddf3f90 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -296,20 +296,18 @@ void CSGShape3D::_update_shape() {
int mat = n->faces[i].material;
ERR_CONTINUE(mat < -1 || mat >= face_count.size());
int idx = mat == -1 ? face_count.size() - 1 : mat;
- if (n->faces[i].smooth) {
- Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
+ Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
- for (int j = 0; j < 3; j++) {
- Vector3 v = n->faces[i].vertices[j];
- Vector3 add;
- if (vec_map.lookup(v, add)) {
- add += p.normal;
- } else {
- add = p.normal;
- }
- vec_map.set(v, add);
+ for (int j = 0; j < 3; j++) {
+ Vector3 v = n->faces[i].vertices[j];
+ Vector3 add;
+ if (vec_map.lookup(v, add)) {
+ add += p.normal;
+ } else {
+ add = p.normal;
}
+ vec_map.set(v, add);
}
face_count.write[idx]++;
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index ae21156b8b..294d594135 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -94,7 +94,7 @@ static const DDSFormatInfo dds_format_info[DDS_MAX] = {
{ "GRAYSCALE_ALPHA", false, false, 1, 2, Image::FORMAT_LA8 }
};
-RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;
diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h
index 5b89f16277..ef08967df7 100644
--- a/modules/dds/texture_loader_dds.h
+++ b/modules/dds/texture_loader_dds.h
@@ -36,7 +36,7 @@
class ResourceFormatDDS : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp
index ad0cc91c96..bfb2098dff 100644
--- a/modules/etc/texture_loader_pkm.cpp
+++ b/modules/etc/texture_loader_pkm.cpp
@@ -42,7 +42,7 @@ struct ETC1Header {
uint16_t origHeight;
};
-RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;
diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h
index 989e203994..6507e0bdec 100644
--- a/modules/etc/texture_loader_pkm.h
+++ b/modules/etc/texture_loader_pkm.h
@@ -36,7 +36,7 @@
class ResourceFormatPKM : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index d3426044ec..a131e3a78f 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -493,7 +493,7 @@ Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_
return result;
}
-RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
Ref<GDNativeLibrary> lib;
lib.instance();
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 9ef9c706d1..6d26c2141d 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -166,7 +166,7 @@ public:
class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index dcf2ddb9ca..0fb5180103 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -95,6 +95,7 @@ typedef enum {
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
GODOT_PROPERTY_USAGE_CATEGORY = 256,
+ GODOT_PROPERTY_USAGE_SUBGROUP = 512,
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index bf458c15ee..ed3ec44bf7 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -111,6 +111,13 @@ void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder)
#endif
+bool NativeScript::inherits_script(const Ref<Script> &p_script) const {
+#ifndef _MSC_VER
+#warning inheritance needs to be implemented in NativeScript
+#endif
+ return false;
+}
+
void NativeScript::set_class_name(String p_class_name) {
class_name = p_class_name;
}
@@ -1931,7 +1938,7 @@ void NativeReloadNode::_notification(int p_what) {
#endif
}
-RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 75bbb42664..7e7598e06c 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -133,6 +133,8 @@ protected:
public:
inline NativeScriptDesc *get_script_desc() const;
+ bool inherits_script(const Ref<Script> &p_script) const;
+
void set_class_name(String p_class_name);
String get_class_name() const;
@@ -406,7 +408,7 @@ public:
class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp
index 3fb22b3f8d..64582cc517 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp
@@ -39,7 +39,7 @@ ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptL
_language = language;
}
-RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h
index c929be53bd..e47754490a 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.h
+++ b/modules/gdnative/pluginscript/pluginscript_loader.h
@@ -44,7 +44,7 @@ class ResourceFormatLoaderPluginScript : public ResourceFormatLoader {
public:
ResourceFormatLoaderPluginScript(PluginScriptLanguage *language);
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index a4c84dc0ca..6b303c8716 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -140,6 +140,13 @@ bool PluginScript::can_instance() const {
return can;
}
+bool PluginScript::inherits_script(const Ref<Script> &p_script) const {
+#ifndef _MSC_VER
+#warning inheritance needs to be implemented in PluginScript
+#endif
+ return false;
+}
+
Ref<Script> PluginScript::get_base_script() const {
if (_ref_base_parent.is_valid()) {
return Ref<PluginScript>(_ref_base_parent);
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 5c93ae38f5..70b9ca980b 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -72,6 +72,8 @@ private:
protected:
static void _bind_methods();
+ bool inherits_script(const Ref<Script> &p_script) const;
+
PluginScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error);
Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
index fa9f6be5c1..f7d87595af 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -373,7 +373,7 @@ void VideoStreamGDNative::set_audio_track(int p_track) {
/* --- NOTE ResourceFormatLoaderVideoStreamGDNative starts here. ----- */
-RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
if (r_error) {
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h
index fbc0d4016f..092e10a0f5 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.h
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.h
@@ -199,7 +199,7 @@ public:
class ResourceFormatLoaderVideoStreamGDNative : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
index 0451945139..d65089a123 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "xr_interface_gdnative.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/xr/xr_positional_tracker.h"
@@ -306,7 +306,7 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0);
- InputFilter *input = InputFilter::get_singleton();
+ Input *input = Input::get_singleton();
ERR_FAIL_NULL_V(input, 0);
XRPositionalTracker *new_tracker = memnew(XRPositionalTracker);
@@ -345,7 +345,7 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- InputFilter *input = InputFilter::get_singleton();
+ Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
XRPositionalTracker *remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
@@ -383,7 +383,7 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- InputFilter *input = InputFilter::get_singleton();
+ Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
@@ -399,14 +399,14 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- InputFilter *input = InputFilter::get_singleton();
+ Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
if (tracker != nullptr) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
- InputFilter::JoyAxis jx;
+ Input::JoyAxis jx;
jx.min = p_can_be_negative ? -1 : 0;
jx.value = p_value;
input->joy_axis(joyid, p_axis, jx);
diff --git a/modules/gdscript/config.py b/modules/gdscript/config.py
index 185a10bcb2..6fc227e7f5 100644
--- a/modules/gdscript/config.py
+++ b/modules/gdscript/config.py
@@ -11,7 +11,6 @@ def get_doc_classes():
"@GDScript",
"GDScript",
"GDScriptFunctionState",
- "GDScriptNativeClass",
]
diff --git a/modules/gdscript/doc_classes/GDScriptNativeClass.xml b/modules/gdscript/doc_classes/GDScriptNativeClass.xml
deleted file mode 100644
index 0a8982de8e..0000000000
--- a/modules/gdscript/doc_classes/GDScriptNativeClass.xml
+++ /dev/null
@@ -1,19 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDScriptNativeClass" inherits="Reference" version="4.0">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="new">
- <return type="Variant">
- </return>
- <description>
- </description>
- </method>
- </methods>
- <constants>
- </constants>
-</class>
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 9a4fa5cc86..98366f7957 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -895,6 +895,24 @@ Ref<GDScript> GDScript::get_base() const {
return base;
}
+bool GDScript::inherits_script(const Ref<Script> &p_script) const {
+ Ref<GDScript> gd = p_script;
+ if (gd.is_null()) {
+ return false;
+ }
+
+ const GDScript *s = this;
+
+ while (s) {
+ if (s == p_script.ptr()) {
+ return true;
+ }
+ s = s->_base;
+ }
+
+ return false;
+}
+
bool GDScript::has_script_signal(const StringName &p_signal) const {
if (_signals.has(p_signal))
return true;
@@ -2257,7 +2275,7 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 2c5876372b..5fdc25669f 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -151,6 +151,8 @@ protected:
public:
virtual bool is_valid() const { return valid; }
+ bool inherits_script(const Ref<Script> &p_script) const;
+
const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
const Map<StringName, Variant> &get_constants() const { return constants; }
const Set<StringName> &get_members() const { return members; }
@@ -545,7 +547,7 @@ public:
class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 1e3cbd661e..7ad0682637 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -2057,7 +2057,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionContext &p_context
List<PropertyInfo> pinfo;
ClassDB::get_property_list(type, &pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- if (E->get().usage & (PROPERTY_USAGE_GROUP | PROPERTY_USAGE_CATEGORY)) {
+ if (E->get().usage & (PROPERTY_USAGE_GROUP | PROPERTY_USAGE_SUBGROUP | PROPERTY_USAGE_CATEGORY)) {
continue;
}
if (E->get().name.find("/") != -1) {
@@ -2098,7 +2098,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionContext &p_context
if (!p_only_functions) {
List<PropertyInfo> members;
- p_base.value.get_property_list(&members);
+ tmp.get_property_list(&members);
for (List<PropertyInfo>::Element *E = members.front(); E; E = E->next()) {
if (String(E->get().name).find("/") == -1) {
@@ -2150,7 +2150,7 @@ static void _find_identifiers(const GDScriptCompletionContext &p_context, bool p
}
const GDScriptParser::ClassNode *clss = p_context._class;
- bool _static = !p_context.function || p_context.function->_static;
+ bool _static = p_context.function && p_context.function->_static;
while (clss) {
GDScriptCompletionContext c = p_context;
@@ -2236,6 +2236,8 @@ static void _find_call_arguments(const GDScriptCompletionContext &p_context, con
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
+#define IS_METHOD_SIGNAL(m_method) (m_method == "connect" || m_method == "disconnect" || m_method == "is_connected" || m_method == "emit_signal")
+
while (base_type.has_type) {
switch (base_type.kind) {
case GDScriptParser::DataType::CLASS: {
@@ -2252,7 +2254,7 @@ static void _find_call_arguments(const GDScriptCompletionContext &p_context, con
}
}
- if ((p_method == "connect" || p_method == "emit_signal") && p_argidx == 0) {
+ if (IS_METHOD_SIGNAL(p_method) && p_argidx == 0) {
for (int i = 0; i < base_type.class_type->_signals.size(); i++) {
ScriptCodeCompletionOption option(base_type.class_type->_signals[i].name.operator String(), ScriptCodeCompletionOption::KIND_SIGNAL);
option.insert_text = quote_style + option.display + quote_style;
@@ -2265,7 +2267,7 @@ static void _find_call_arguments(const GDScriptCompletionContext &p_context, con
case GDScriptParser::DataType::GDSCRIPT: {
Ref<GDScript> gds = base_type.script_type;
if (gds.is_valid()) {
- if ((p_method == "connect" || p_method == "emit_signal") && p_argidx == 0) {
+ if (IS_METHOD_SIGNAL(p_method) && p_argidx == 0) {
List<MethodInfo> signals;
gds->get_script_signal_list(&signals);
for (List<MethodInfo>::Element *E = signals.front(); E; E = E->next()) {
@@ -2327,7 +2329,7 @@ static void _find_call_arguments(const GDScriptCompletionContext &p_context, con
}
}
- if ((p_method == "connect" || p_method == "emit_signal") && p_argidx == 0) {
+ if (IS_METHOD_SIGNAL(p_method) && p_argidx == 0) {
List<MethodInfo> signals;
ClassDB::get_signal_list(class_name, &signals);
for (List<MethodInfo>::Element *E = signals.front(); E; E = E->next()) {
@@ -2336,6 +2338,7 @@ static void _find_call_arguments(const GDScriptCompletionContext &p_context, con
r_result.insert(option.display, option);
}
}
+#undef IS_METHOD_SIGNAL
if (ClassDB::is_parent_class(class_name, "Node") && (p_method == "get_node" || p_method == "has_node") && p_argidx == 0) {
// Get autoloads
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index ca4d6f6de9..4e0891921e 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -337,15 +337,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
if (!argument_types[i].is_type(*p_args[i], true)) {
- if (argument_types[i].is_type(Variant(), true)) {
- memnew_placement(&stack[i], Variant);
- continue;
- } else {
- r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_err.argument = i;
- r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT;
- return Variant();
- }
+ r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_err.argument = i;
+ r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT;
+ return Variant();
}
if (argument_types[i].kind == GDScriptDataType::BUILTIN) {
Variant arg = Variant::construct(argument_types[i].builtin_type, &p_args[i], 1, r_err);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 8d34ce5c70..411512d631 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -746,6 +746,13 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
if (tokenizer->get_token() == GDScriptTokenizer::TK_CURSOR) {
_make_completable_call(0);
completion_node = op;
+
+ if (op->arguments[0]->type == GDScriptParser::Node::Type::TYPE_BUILT_IN_FUNCTION) {
+ BuiltInFunctionNode *bn = static_cast<BuiltInFunctionNode *>(op->arguments[0]);
+ if (bn->function == GDScriptFunctions::Function::RESOURCE_LOAD) {
+ completion_type = COMPLETION_RESOURCE_PATH;
+ }
+ }
}
if (!replaced) {
if (!_parse_arguments(op, op->arguments, p_static, true, p_parsing_constant))
@@ -827,6 +834,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
//check from singletons
ConstantNode *constant = alloc_node<ConstantNode>();
constant->value = GDScriptLanguage::get_singleton()->get_named_globals_map()[identifier];
+ constant->datatype = _type_from_variant(constant->value);
expr = constant;
bfn = true;
}
@@ -837,6 +845,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
if (scr.is_valid() && scr->is_valid()) {
ConstantNode *constant = alloc_node<ConstantNode>();
constant->value = scr;
+ constant->datatype = _type_from_variant(constant->value);
expr = constant;
bfn = true;
}
@@ -852,6 +861,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
if (parent_constants.has(identifier)) {
ConstantNode *constant = alloc_node<ConstantNode>();
constant->value = parent_constants[identifier];
+ constant->datatype = _type_from_variant(constant->value);
expr = constant;
bfn = true;
}
@@ -2022,6 +2032,38 @@ GDScriptParser::Node *GDScriptParser::_parse_and_reduce_expression(Node *p_paren
return expr;
}
+bool GDScriptParser::_reduce_export_var_type(Variant &p_value, int p_line) {
+
+ if (p_value.get_type() == Variant::ARRAY) {
+ Array arr = p_value;
+ for (int i = 0; i < arr.size(); i++) {
+ if (!_reduce_export_var_type(arr[i], p_line)) return false;
+ }
+ return true;
+ }
+
+ if (p_value.get_type() == Variant::DICTIONARY) {
+ Dictionary dict = p_value;
+ for (int i = 0; i < dict.size(); i++) {
+ Variant value = dict.get_value_at_index(i);
+ if (!_reduce_export_var_type(value, p_line)) return false;
+ }
+ return true;
+ }
+
+ // validate type
+ DataType type = _type_from_variant(p_value);
+ if (type.kind == DataType::BUILTIN) {
+ return true;
+ } else if (type.kind == DataType::NATIVE) {
+ if (ClassDB::is_parent_class(type.native_type, "Resource")) {
+ return true;
+ }
+ }
+ _set_error("Invalid export type. Only built-in and native resource types can be exported.", p_line);
+ return false;
+}
+
bool GDScriptParser::_recover_from_completion() {
if (!completion_found) {
@@ -2386,6 +2428,7 @@ void GDScriptParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_m
// a bind always matches
ConstantNode *true_value = alloc_node<ConstantNode>();
true_value->value = Variant(true);
+ true_value->datatype = _type_from_variant(true_value->value);
p_resulting_node = true_value;
} break;
case PatternNode::PT_ARRAY: {
@@ -2432,6 +2475,7 @@ void GDScriptParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_m
// size
ConstantNode *length = alloc_node<ConstantNode>();
length->value = Variant(open_ended ? p_pattern->array.size() - 1 : p_pattern->array.size());
+ length->datatype = _type_from_variant(length->value);
OperatorNode *call = alloc_node<OperatorNode>();
call->op = OperatorNode::OP_CALL;
@@ -2465,6 +2509,7 @@ void GDScriptParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_m
ConstantNode *index = alloc_node<ConstantNode>();
index->value = Variant(i);
+ index->datatype = _type_from_variant(index->value);
OperatorNode *indexed_value = alloc_node<OperatorNode>();
indexed_value->op = OperatorNode::OP_INDEX;
@@ -2525,6 +2570,7 @@ void GDScriptParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_m
// size
ConstantNode *length = alloc_node<ConstantNode>();
length->value = Variant(open_ended ? p_pattern->dictionary.size() - 1 : p_pattern->dictionary.size());
+ length->datatype = _type_from_variant(length->value);
OperatorNode *call = alloc_node<OperatorNode>();
call->op = OperatorNode::OP_CALL;
@@ -2601,6 +2647,7 @@ void GDScriptParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_m
// simply generate a `true`
ConstantNode *true_value = alloc_node<ConstantNode>();
true_value->value = Variant(true);
+ true_value->datatype = _type_from_variant(true_value->value);
p_resulting_node = true_value;
} break;
default: {
@@ -2683,6 +2730,7 @@ void GDScriptParser::_transform_match_statment(MatchNode *p_match_statement) {
LocalVarNode *local_var = branch->body->variables[e->key()];
local_var->assign = e->value();
local_var->set_datatype(local_var->assign->get_datatype());
+ local_var->assignments++;
IdentifierNode *id2 = alloc_node<IdentifierNode>();
id2->name = local_var->name;
@@ -2785,6 +2833,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
return;
}
+ _mark_line_as_safe(line);
NewLineNode *nl2 = alloc_node<NewLineNode>();
nl2->line = line;
p_block->statements.push_back(nl2);
@@ -3298,6 +3347,8 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
return;
}
+ int assert_line = tokenizer->get_token_line();
+
tokenizer->advance();
Vector<Node *> args;
@@ -3311,14 +3362,21 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
return;
}
+#ifdef DEBUG_ENABLED
+ // Mark as safe, let type check mark as unsafe if needed
+ _mark_line_as_safe(assert_line);
+ _reduce_node_type(args[0]);
+#endif
AssertNode *an = alloc_node<AssertNode>();
an->condition = _reduce_expression(args[0], p_static);
+ an->line = assert_line;
if (args.size() == 2) {
an->message = _reduce_expression(args[1], p_static);
} else {
ConstantNode *message_node = alloc_node<ConstantNode>();
message_node->value = String();
+ message_node->datatype = _type_from_variant(message_node->value);
an->message = message_node;
}
@@ -3673,6 +3731,12 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
_set_error("A constant named \"" + String(name) + "\" already exists in the outer class scope (at line" + itos(outer_class->constant_expressions[name].expression->line) + ").");
return;
}
+ for (int i = 0; i < outer_class->variables.size(); i++) {
+ if (outer_class->variables[i].identifier == name) {
+ _set_error("A variable named \"" + String(name) + "\" already exists in the outer class scope (at line " + itos(outer_class->variables[i].line) + ").");
+ return;
+ }
+ }
outer_class = outer_class->owner;
}
@@ -4863,6 +4927,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
_set_error("Can't accept a null constant expression for inferring export type.");
return;
}
+
+ if (!_reduce_export_var_type(cn->value, member.line)) return;
+
member._export.type = cn->value.get_type();
member._export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
if (cn->value.get_type() == Variant::OBJECT) {
@@ -6229,11 +6296,13 @@ GDScriptParser::Node *GDScriptParser::_get_default_value_for_type(const DataType
ConstantNode *c = alloc_node<ConstantNode>();
Callable::CallError err;
c->value = Variant::construct(p_type.builtin_type, nullptr, 0, err);
+ c->datatype = _type_from_variant(c->value);
result = c;
}
} else {
ConstantNode *c = alloc_node<ConstantNode>();
c->value = Variant();
+ c->datatype = _type_from_variant(c->value);
result = c;
}
@@ -6562,6 +6631,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
node_type = _reduce_identifier_type(&base_type, member_id->name, op->line, true);
#ifdef DEBUG_ENABLED
if (!node_type.has_type) {
+ _mark_line_as_unsafe(op->line);
_add_warning(GDScriptWarning::UNSAFE_PROPERTY_ACCESS, op->line, member_id->name.operator String(), base_type.to_string());
}
#endif // DEBUG_ENABLED
@@ -7364,7 +7434,7 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN
}
}
-#define IS_USAGE_MEMBER(m_usage) (!(m_usage & (PROPERTY_USAGE_GROUP | PROPERTY_USAGE_CATEGORY)))
+#define IS_USAGE_MEMBER(m_usage) (!(m_usage & (PROPERTY_USAGE_GROUP | PROPERTY_USAGE_SUBGROUP | PROPERTY_USAGE_CATEGORY)))
// Check other script types
while (scr.is_valid()) {
@@ -8110,6 +8180,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
ConstantNode *tgt_type = alloc_node<ConstantNode>();
tgt_type->line = lv->line;
tgt_type->value = (int)lv->datatype.builtin_type;
+ tgt_type->datatype = _type_from_variant(tgt_type->value);
OperatorNode *convert_call = alloc_node<OperatorNode>();
convert_call->line = lv->line;
@@ -8245,6 +8316,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
ConstantNode *tgt_type = alloc_node<ConstantNode>();
tgt_type->line = op->line;
tgt_type->value = (int)lh_type.builtin_type;
+ tgt_type->datatype = _type_from_variant(tgt_type->value);
OperatorNode *convert_call = alloc_node<OperatorNode>();
convert_call->line = op->line;
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index eca5f83f7a..f254352423 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -613,6 +613,7 @@ private:
Node *_parse_expression(Node *p_parent, bool p_static, bool p_allow_assign = false, bool p_parsing_constant = false);
Node *_reduce_expression(Node *p_node, bool p_to_const = false);
Node *_parse_and_reduce_expression(Node *p_parent, bool p_static, bool p_reduce_const = false, bool p_allow_assign = false);
+ bool _reduce_export_var_type(Variant &p_value, int p_line = 0);
PatternNode *_parse_pattern(bool p_static);
void _parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode *> &p_branches, bool p_static);
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index 1b432ae8c1..180ec3c77e 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -32,6 +32,7 @@
#define GDSCRIPT_TOKENIZER_H
#include "core/pair.h"
+#include "core/set.h"
#include "core/string_name.h"
#include "core/ustring.h"
#include "core/variant.h"
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index eb8feb5bc7..9c3101945a 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "grid_map_editor_plugin.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/node_3d_editor_plugin.h"
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 2f0a15f20b..48276c0d3d 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "mobile_vr_interface.h"
-#include "core/input/input_filter.h"
+
+#include "core/input/input.h"
#include "core/os/os.h"
#include "servers/display_server.h"
#include "servers/rendering/rendering_server_globals.h"
@@ -118,7 +119,7 @@ void MobileVRInterface::set_position_from_sensors() {
float delta_time = (double)ticks_elapsed / 1000000.0;
// few things we need
- InputFilter *input = InputFilter::get_singleton();
+ Input *input = Input::get_singleton();
Vector3 down(0.0, -1.0, 0.0); // Down is Y negative
Vector3 north(0.0, 0.0, 1.0); // North is Z positive
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 0b5d3c8dbc..f5911275c9 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -3536,6 +3536,18 @@ void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
}
}
+bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
+ Ref<CSharpScript> cs = p_script;
+ if (cs.is_null()) {
+ return false;
+ }
+
+#ifndef _MSC_VER
+#warning TODO: Implement CSharpScript::inherits_script and other relevant changes after GH-38063.
+#endif
+ return false;
+}
+
Ref<Script> CSharpScript::get_base_script() const {
// TODO search in metadata file once we have it, not important any way?
@@ -3673,7 +3685,7 @@ CSharpScript::~CSharpScript() {
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 29c33b50bb..05e2857538 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -194,6 +194,8 @@ public:
virtual bool is_tool() const { return tool; }
virtual bool is_valid() const { return valid; }
+ bool inherits_script(const Ref<Script> &p_script) const;
+
virtual Ref<Script> get_base_script() const;
virtual ScriptLanguage *get_language() const;
@@ -530,7 +532,7 @@ public:
class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs b/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs
new file mode 100644
index 0000000000..85760a3705
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs
@@ -0,0 +1,27 @@
+using System.IO;
+
+namespace GodotTools.Core
+{
+ public static class FileUtils
+ {
+ public static void SaveBackupCopy(string filePath)
+ {
+ string backupPathBase = filePath + ".old";
+ string backupPath = backupPathBase;
+
+ const int maxAttempts = 5;
+ int attempt = 1;
+
+ while (File.Exists(backupPath) && attempt <= maxAttempts)
+ {
+ backupPath = backupPathBase + "." + (attempt);
+ attempt++;
+ }
+
+ if (attempt > maxAttempts + 1)
+ return;
+
+ File.Copy(filePath, backupPath, overwrite: true);
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
index 2c35ef540a..c9ea7d3a2c 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
@@ -31,6 +31,7 @@
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
+ <Compile Include="FileUtils.cs" />
<Compile Include="ProcessExtensions.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="StringExtensions.cs" />
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
index 9afd9adeb1..6f318aab4a 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/DotNetSolution.cs
@@ -153,7 +153,12 @@ EndProject";
var result = regex.Replace(input,m => dict[m.Value]);
if (result != input)
+ {
+ // Save a copy of the solution before replacing it
+ FileUtils.SaveBackupCopy(slnPath);
+
File.WriteAllText(slnPath, result);
+ }
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index 1776b46e6a..f2ebef1a7d 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -9,8 +9,28 @@ using Microsoft.Build.Construction;
namespace GodotTools.ProjectEditor
{
+ public sealed class MSBuildProject
+ {
+ public ProjectRootElement Root { get; }
+
+ public bool HasUnsavedChanges { get; set; }
+
+ public void Save() => Root.Save();
+
+ public MSBuildProject(ProjectRootElement root)
+ {
+ Root = root;
+ }
+ }
+
public static class ProjectUtils
{
+ public static MSBuildProject Open(string path)
+ {
+ var root = ProjectRootElement.Open(path);
+ return root != null ? new MSBuildProject(root) : null;
+ }
+
public static void AddItemToProjectChecked(string projectPath, string itemType, string include)
{
var dir = Directory.GetParent(projectPath).FullName;
@@ -43,7 +63,6 @@ namespace GodotTools.ProjectEditor
public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include)
{
- var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
@@ -150,12 +169,9 @@ namespace GodotTools.ProjectEditor
}
/// Simple function to make sure the Api assembly references are configured correctly
- public static void FixApiHintPath(string projectPath)
+ public static void FixApiHintPath(MSBuildProject project)
{
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
-
- bool dirty = false;
+ var root = project.Root;
void AddPropertyIfNotPresent(string name, string condition, string value)
{
@@ -170,7 +186,7 @@ namespace GodotTools.ProjectEditor
}
root.AddProperty(name, value).Condition = " " + condition + " ";
- dirty = true;
+ project.HasUnsavedChanges = true;
}
AddPropertyIfNotPresent(name: "ApiConfiguration",
@@ -212,7 +228,7 @@ namespace GodotTools.ProjectEditor
}
referenceWithHintPath.AddMetadata("HintPath", hintPath);
- dirty = true;
+ project.HasUnsavedChanges = true;
return;
}
@@ -221,14 +237,14 @@ namespace GodotTools.ProjectEditor
{
// Found a Reference item without a HintPath
referenceWithoutHintPath.AddMetadata("HintPath", hintPath);
- dirty = true;
+ project.HasUnsavedChanges = true;
return;
}
}
// Found no Reference item at all. Add it.
root.AddItem("Reference", referenceName).Condition = " " + condition + " ";
- dirty = true;
+ project.HasUnsavedChanges = true;
}
const string coreProjectName = "GodotSharp";
@@ -242,17 +258,11 @@ namespace GodotTools.ProjectEditor
SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
-
- if (dirty)
- root.Save();
}
- public static void MigrateFromOldConfigNames(string projectPath)
+ public static void MigrateFromOldConfigNames(MSBuildProject project)
{
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
-
- bool dirty = false;
+ var root = project.Root;
bool hasGodotProjectGeneratorVersion = false;
bool foundOldConfiguration = false;
@@ -267,7 +277,7 @@ namespace GodotTools.ProjectEditor
{
configItem.Value = "Debug";
foundOldConfiguration = true;
- dirty = true;
+ project.HasUnsavedChanges = true;
}
}
@@ -275,7 +285,7 @@ namespace GodotTools.ProjectEditor
{
root.PropertyGroups.First(g => g.Condition == string.Empty)?
.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
- dirty = true;
+ project.HasUnsavedChanges = true;
}
if (!foundOldConfiguration)
@@ -301,7 +311,7 @@ namespace GodotTools.ProjectEditor
foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition.Trim() == oldCondition))
{
propertyGroup.Condition = " " + newCondition + " ";
- dirty = true;
+ project.HasUnsavedChanges = true;
}
foreach (var propertyGroup in root.PropertyGroups)
@@ -309,14 +319,14 @@ namespace GodotTools.ProjectEditor
foreach (var prop in propertyGroup.Properties.Where(p => p.Condition.Trim() == oldCondition))
{
prop.Condition = " " + newCondition + " ";
- dirty = true;
+ project.HasUnsavedChanges = true;
}
}
foreach (var itemGroup in root.ItemGroups.Where(g => g.Condition.Trim() == oldCondition))
{
itemGroup.Condition = " " + newCondition + " ";
- dirty = true;
+ project.HasUnsavedChanges = true;
}
foreach (var itemGroup in root.ItemGroups)
@@ -324,7 +334,7 @@ namespace GodotTools.ProjectEditor
foreach (var item in itemGroup.Items.Where(item => item.Condition.Trim() == oldCondition))
{
item.Condition = " " + newCondition + " ";
- dirty = true;
+ project.HasUnsavedChanges = true;
}
}
}
@@ -340,10 +350,6 @@ namespace GodotTools.ProjectEditor
MigrateConfigurationConditions("Release", "ExportRelease");
MigrateConfigurationConditions("Tools", "Debug"); // Must be last
}
-
-
- if (dirty)
- root.Save();
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index d782d4e61b..2ceb4888a2 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -168,13 +168,13 @@ namespace GodotTools.Export
// Add dependency assemblies
- var dependencies = new Godot.Collections.Dictionary<string, string>();
+ var assemblies = new Godot.Collections.Dictionary<string, string>();
string projectDllName = GodotSharpEditor.ProjectAssemblyName;
string projectDllSrcDir = Path.Combine(GodotSharpDirs.ResTempAssembliesBaseDir, buildConfig);
string projectDllSrcPath = Path.Combine(projectDllSrcDir, $"{projectDllName}.dll");
- dependencies[projectDllName] = projectDllSrcPath;
+ assemblies[projectDllName] = projectDllSrcPath;
if (platform == OS.Platforms.Android)
{
@@ -184,15 +184,15 @@ namespace GodotTools.Export
if (!File.Exists(monoAndroidAssemblyPath))
throw new FileNotFoundException("Assembly not found: 'Mono.Android'", monoAndroidAssemblyPath);
- dependencies["Mono.Android"] = monoAndroidAssemblyPath;
+ assemblies["Mono.Android"] = monoAndroidAssemblyPath;
}
string bclDir = DeterminePlatformBclDir(platform);
- var initialDependencies = dependencies.Duplicate();
- internal_GetExportedAssemblyDependencies(initialDependencies, buildConfig, bclDir, dependencies);
+ var initialAssemblies = assemblies.Duplicate();
+ internal_GetExportedAssemblyDependencies(initialAssemblies, buildConfig, bclDir, assemblies);
- AddI18NAssemblies(dependencies, bclDir);
+ AddI18NAssemblies(assemblies, bclDir);
string outputDataDir = null;
@@ -211,20 +211,32 @@ namespace GodotTools.Export
Directory.CreateDirectory(outputDataGameAssembliesDir);
}
- foreach (var dependency in dependencies)
+ foreach (var assembly in assemblies)
{
- string dependSrcPath = dependency.Value;
-
- if (assembliesInsidePck)
- {
- string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
- AddFile(dependSrcPath, dependDstPath);
- }
- else
+ void AddToAssembliesDir(string fileSrcPath)
{
- string dependDstPath = Path.Combine(outputDataDir, "Assemblies", dependSrcPath.GetFile());
- File.Copy(dependSrcPath, dependDstPath);
+ if (assembliesInsidePck)
+ {
+ string fileDstPath = Path.Combine(resAssembliesDir, fileSrcPath.GetFile());
+ AddFile(fileSrcPath, fileDstPath);
+ }
+ else
+ {
+ Debug.Assert(outputDataDir != null);
+ string fileDstPath = Path.Combine(outputDataDir, "Assemblies", fileSrcPath.GetFile());
+ File.Copy(fileSrcPath, fileDstPath);
+ }
}
+
+ string assemblySrcPath = assembly.Value;
+
+ string assemblyPathWithoutExtension = Path.ChangeExtension(assemblySrcPath, null);
+ string pdbSrcPath = assemblyPathWithoutExtension + ".pdb";
+
+ AddToAssembliesDir(assemblySrcPath);
+
+ if (File.Exists(pdbSrcPath))
+ AddToAssembliesDir(pdbSrcPath);
}
// AOT compilation
@@ -254,7 +266,7 @@ namespace GodotTools.Export
ToolchainPath = aotToolchainPath
};
- AotBuilder.CompileAssemblies(this, aotOpts, features, platform, isDebug, bclDir, outputDir, outputDataDir, dependencies);
+ AotBuilder.CompileAssemblies(this, aotOpts, features, platform, isDebug, bclDir, outputDir, outputDataDir, assemblies);
}
}
@@ -366,7 +378,7 @@ namespace GodotTools.Export
if (PlatformRequiresCustomBcl(platform))
throw new FileNotFoundException($"Missing BCL (Base Class Library) for platform: {platform}");
- platformBclDir = typeof(object).Assembly.Location; // Use the one we're running on
+ platformBclDir = typeof(object).Assembly.Location.GetBaseDir(); // Use the one we're running on
}
}
@@ -425,7 +437,7 @@ namespace GodotTools.Export
}
[MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialDependencies,
- string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencies);
+ private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialAssemblies,
+ string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencyAssemblies);
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index c9d7dd26f8..c070cb16d9 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -1,4 +1,5 @@
using Godot;
+using GodotTools.Core;
using GodotTools.Export;
using GodotTools.Utils;
using System;
@@ -442,13 +443,27 @@ namespace GodotTools
{
// Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease
DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath);
+
+ var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath)
+ ?? throw new Exception("Cannot open C# project");
+
+ // NOTE: The order in which changes are made to the project is important
+
// Migrate csproj from old configuration names to: Debug, ExportDebug and ExportRelease
- ProjectUtils.MigrateFromOldConfigNames(GodotSharpDirs.ProjectCsProjPath);
+ ProjectUtils.MigrateFromOldConfigNames(msbuildProject);
- // Apply the other fixes after configurations are migrated
+ // Apply the other fixes only after configurations have been migrated
// Make sure the existing project has Api assembly references configured correctly
- ProjectUtils.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
+ ProjectUtils.FixApiHintPath(msbuildProject);
+
+ if (msbuildProject.HasUnsavedChanges)
+ {
+ // Save a copy of the project before replacing it
+ FileUtils.SaveBackupCopy(GodotSharpDirs.ProjectCsProjPath);
+
+ msbuildProject.Save();
+ }
}
catch (Exception e)
{
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 71bb8ff851..ee92a6234a 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2383,7 +2383,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
for (const List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
const PropertyInfo &property = E->get();
- if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_CATEGORY)
+ if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_SUBGROUP || property.usage & PROPERTY_USAGE_CATEGORY)
continue;
PropertyInterface iprop;
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 283d4beb8e..c3e7e67ae9 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -231,14 +231,14 @@ int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObje
return err;
}
-uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_dependencies,
- MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_dependencies) {
- Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_dependencies);
+uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_assemblies,
+ MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_assembly_dependencies) {
+ Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_assemblies);
String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config);
String custom_bcl_dir = GDMonoMarshal::mono_string_to_godot(p_custom_bcl_dir);
- Dictionary dependencies = GDMonoMarshal::mono_object_to_variant(r_dependencies);
+ Dictionary assembly_dependencies = GDMonoMarshal::mono_object_to_variant(r_assembly_dependencies);
- return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, dependencies);
+ return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, assembly_dependencies);
}
MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_config) {
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 324013e5e2..4126da16be 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -50,13 +50,13 @@ String get_assemblyref_name(MonoImage *p_image, int index) {
return String::utf8(mono_metadata_string_heap(p_image, cols[MONO_ASSEMBLYREF_NAME]));
}
-Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies) {
+Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) {
MonoImage *image = p_assembly->get_image();
for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) {
String ref_name = get_assemblyref_name(image, i);
- if (r_dependencies.has(ref_name))
+ if (r_assembly_dependencies.has(ref_name))
continue;
GDMonoAssembly *ref_assembly = nullptr;
@@ -93,17 +93,17 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String>
ERR_FAIL_COND_V_MSG(!ref_assembly, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'.");
// Use the path we got from the search. Don't try to get the path from the loaded assembly as we can't trust it will be from the selected BCL dir.
- r_dependencies[ref_name] = path;
+ r_assembly_dependencies[ref_name] = path;
- Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies);
+ Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_assembly_dependencies);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'.");
}
return OK;
}
-Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies,
- const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) {
+Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies,
+ const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_assembly_dependencies) {
MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport");
ERR_FAIL_NULL_V(export_domain, FAILED);
_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
@@ -113,16 +113,16 @@ Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencie
Vector<String> search_dirs;
GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir);
- for (const Variant *key = p_initial_dependencies.next(); key; key = p_initial_dependencies.next(key)) {
+ for (const Variant *key = p_initial_assemblies.next(); key; key = p_initial_assemblies.next(key)) {
String assembly_name = *key;
- String assembly_path = p_initial_dependencies[*key];
+ String assembly_path = p_initial_assemblies[*key];
GDMonoAssembly *assembly = nullptr;
bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly, /* refonly: */ true);
ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'.");
- Error err = get_assembly_dependencies(assembly, search_dirs, r_dependencies);
+ Error err = get_assembly_dependencies(assembly, search_dirs, r_assembly_dependencies);
if (err != OK)
return err;
}
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index 36138f81b7..9ab57755de 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -41,8 +41,8 @@ namespace GodotSharpExport {
Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies);
-Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies,
- const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_dependencies);
+Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies,
+ const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_assembly_dependencies);
} // namespace GodotSharpExport
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index aba1065498..a963810d63 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -15,10 +15,7 @@ namespace Godot.Collections
public override bool IsInvalid
{
- get
- {
- return handle == IntPtr.Zero;
- }
+ get { return handle == IntPtr.Zero; }
}
protected override bool ReleaseHandle()
@@ -43,7 +40,8 @@ namespace Godot.Collections
if (collection == null)
throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'");
- MarshalUtils.EnumerableToArray(collection, GetPtr());
+ foreach (object element in collection)
+ Add(element);
}
internal Array(ArraySafeHandle handle)
@@ -272,14 +270,8 @@ namespace Godot.Collections
public T this[int index]
{
- get
- {
- return (T)Array.godot_icall_Array_At_Generic(GetPtr(), index, elemTypeEncoding, elemTypeClass);
- }
- set
- {
- objectArray[index] = value;
- }
+ get { return (T)Array.godot_icall_Array_At_Generic(GetPtr(), index, elemTypeEncoding, elemTypeClass); }
+ set { objectArray[index] = value; }
}
public int IndexOf(T item)
@@ -301,18 +293,12 @@ namespace Godot.Collections
public int Count
{
- get
- {
- return objectArray.Count;
- }
+ get { return objectArray.Count; }
}
public bool IsReadOnly
{
- get
- {
- return objectArray.IsReadOnly;
- }
+ get { return objectArray.IsReadOnly; }
}
public void Add(T item)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index d72109de92..213fc181c1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -15,10 +15,7 @@ namespace Godot.Collections
public override bool IsInvalid
{
- get
- {
- return handle == IntPtr.Zero;
- }
+ get { return handle == IntPtr.Zero; }
}
protected override bool ReleaseHandle()
@@ -45,7 +42,8 @@ namespace Godot.Collections
if (dictionary == null)
throw new NullReferenceException($"Parameter '{nameof(dictionary)} cannot be null.'");
- MarshalUtils.IDictionaryToDictionary(dictionary, GetPtr());
+ foreach (DictionaryEntry entry in dictionary)
+ Add(entry.Key, entry.Value);
}
internal Dictionary(DictionarySafeHandle handle)
@@ -330,14 +328,8 @@ namespace Godot.Collections
public TValue this[TKey key]
{
- get
- {
- return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass);
- }
- set
- {
- objectDict[key] = value;
- }
+ get { return (TValue)Dictionary.godot_icall_Dictionary_GetValue_Generic(objectDict.GetPtr(), key, valTypeEncoding, valTypeClass); }
+ set { objectDict[key] = value; }
}
public ICollection<TKey> Keys
@@ -385,18 +377,12 @@ namespace Godot.Collections
public int Count
{
- get
- {
- return objectDict.Count;
- }
+ get { return objectDict.Count; }
}
public bool IsReadOnly
{
- get
- {
- return objectDict.IsReadOnly;
- }
+ get { return objectDict.IsReadOnly; }
}
public void Add(KeyValuePair<TKey, TValue> item)
@@ -440,7 +426,8 @@ namespace Godot.Collections
public bool Remove(KeyValuePair<TKey, TValue> item)
{
- return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value); ;
+ return Dictionary.godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value);
+ ;
}
// IEnumerable<KeyValuePair<TKey, TValue>>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
index a1d63a62ef..c59d083080 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
@@ -16,10 +16,8 @@ namespace Godot
/// <exception cref="System.InvalidOperationException">
/// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
/// </exception>
- static bool TypeIsGenericArray(Type type)
- {
- return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>);
- }
+ static bool TypeIsGenericArray(Type type) =>
+ type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>);
/// <summary>
/// Returns <see langword="true"/> if the generic type definition of <paramref name="type"/>
@@ -28,10 +26,20 @@ namespace Godot
/// <exception cref="System.InvalidOperationException">
/// <paramref name="type"/> is not a generic type. That is, IsGenericType returns false.
/// </exception>
- static bool TypeIsGenericDictionary(Type type)
- {
- return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
- }
+ static bool TypeIsGenericDictionary(Type type) =>
+ type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
+
+ static bool TypeIsSystemGenericList(Type type) =>
+ type.GetGenericTypeDefinition() == typeof(System.Collections.Generic.List<>);
+
+ static bool TypeIsSystemGenericDictionary(Type type) =>
+ type.GetGenericTypeDefinition() == typeof(System.Collections.Generic.Dictionary<,>);
+
+ static bool TypeIsGenericIEnumerable(Type type) => type.GetGenericTypeDefinition() == typeof(IEnumerable<>);
+
+ static bool TypeIsGenericICollection(Type type) => type.GetGenericTypeDefinition() == typeof(ICollection<>);
+
+ static bool TypeIsGenericIDictionary(Type type) => type.GetGenericTypeDefinition() == typeof(IDictionary<,>);
static void ArrayGetElementType(Type arrayType, out Type elementType)
{
@@ -45,105 +53,6 @@ namespace Godot
valueType = genericArgs[1];
}
- static bool GenericIEnumerableIsAssignableFromType(Type type)
- {
- if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
- return true;
-
- foreach (var interfaceType in type.GetInterfaces())
- {
- if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
- return true;
- }
-
- Type baseType = type.BaseType;
-
- if (baseType == null)
- return false;
-
- return GenericIEnumerableIsAssignableFromType(baseType);
- }
-
- static bool GenericIDictionaryIsAssignableFromType(Type type)
- {
- if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
- return true;
-
- foreach (var interfaceType in type.GetInterfaces())
- {
- if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
- return true;
- }
-
- Type baseType = type.BaseType;
-
- if (baseType == null)
- return false;
-
- return GenericIDictionaryIsAssignableFromType(baseType);
- }
-
- static bool GenericIEnumerableIsAssignableFromType(Type type, out Type elementType)
- {
- if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IEnumerable<>))
- {
- elementType = type.GetGenericArguments()[0];
- return true;
- }
-
- foreach (var interfaceType in type.GetInterfaces())
- {
- if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IEnumerable<>))
- {
- elementType = interfaceType.GetGenericArguments()[0];
- return true;
- }
- }
-
- Type baseType = type.BaseType;
-
- if (baseType == null)
- {
- elementType = null;
- return false;
- }
-
- return GenericIEnumerableIsAssignableFromType(baseType, out elementType);
- }
-
- static bool GenericIDictionaryIsAssignableFromType(Type type, out Type keyType, out Type valueType)
- {
- if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(IDictionary<,>))
- {
- var genericArgs = type.GetGenericArguments();
- keyType = genericArgs[0];
- valueType = genericArgs[1];
- return true;
- }
-
- foreach (var interfaceType in type.GetInterfaces())
- {
- if (interfaceType.IsGenericType && interfaceType.GetGenericTypeDefinition() == typeof(IDictionary<,>))
- {
- var genericArgs = interfaceType.GetGenericArguments();
- keyType = genericArgs[0];
- valueType = genericArgs[1];
- return true;
- }
- }
-
- Type baseType = type.BaseType;
-
- if (baseType == null)
- {
- keyType = null;
- valueType = null;
- return false;
- }
-
- return GenericIDictionaryIsAssignableFromType(baseType, out keyType, out valueType);
- }
-
static Type MakeGenericArrayType(Type elemType)
{
return typeof(Godot.Collections.Array<>).MakeGenericType(elemType);
@@ -153,60 +62,5 @@ namespace Godot
{
return typeof(Godot.Collections.Dictionary<,>).MakeGenericType(keyType, valueType);
}
-
- // TODO Add support for IEnumerable<T> and IDictionary<TKey, TValue>
- // TODO: EnumerableToArray and IDictionaryToDictionary can be optimized
-
- internal static void EnumerableToArray(IEnumerable enumerable, IntPtr godotArrayPtr)
- {
- if (enumerable is ICollection collection)
- {
- int count = collection.Count;
-
- object[] tempArray = new object[count];
- collection.CopyTo(tempArray, 0);
-
- for (int i = 0; i < count; i++)
- {
- Array.godot_icall_Array_Add(godotArrayPtr, tempArray[i]);
- }
- }
- else
- {
- foreach (object element in enumerable)
- {
- Array.godot_icall_Array_Add(godotArrayPtr, element);
- }
- }
- }
-
- internal static void IDictionaryToDictionary(IDictionary dictionary, IntPtr godotDictionaryPtr)
- {
- foreach (DictionaryEntry entry in dictionary)
- {
- Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
- }
- }
-
- internal static void GenericIDictionaryToDictionary(object dictionary, IntPtr godotDictionaryPtr)
- {
-#if DEBUG
- if (!GenericIDictionaryIsAssignableFromType(dictionary.GetType()))
- throw new InvalidOperationException("The type does not implement IDictionary<,>");
-#endif
-
- // TODO: Can we optimize this?
-
- var keys = ((IEnumerable)dictionary.GetType().GetProperty("Keys").GetValue(dictionary)).GetEnumerator();
- var values = ((IEnumerable)dictionary.GetType().GetProperty("Values").GetValue(dictionary)).GetEnumerator();
-
- while (keys.MoveNext() && values.MoveNext())
- {
- object key = keys.Current;
- object value = values.Current;
-
- Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, key, value);
- }
- }
}
}
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index fe8b925257..d596163926 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -40,7 +40,7 @@
#endif
#ifdef ANDROID_ENABLED
-#include "mono_gd/support/mono-support.h"
+#include "mono_gd/support/android_support.h"
#endif
#include "mono_gd/gd_mono.h"
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 306a1997ab..3298c5da4c 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -129,12 +129,8 @@ void gd_mono_profiler_init() {
}
}
-#if defined(DEBUG_ENABLED)
-
void gd_mono_debug_init() {
- mono_debug_init(MONO_DEBUG_FORMAT_MONO);
-
CharString da_args = OS::get_singleton()->get_environment("GODOT_MONO_DEBUGGER_AGENT").utf8();
#ifdef TOOLS_ENABLED
@@ -159,6 +155,10 @@ void gd_mono_debug_init() {
return; // Exported games don't use the project settings to setup the debugger agent
#endif
+ // Debugging enabled
+
+ mono_debug_init(MONO_DEBUG_FORMAT_MONO);
+
// --debugger-agent=help
const char *options[] = {
"--soft-breakpoints",
@@ -167,7 +167,6 @@ void gd_mono_debug_init() {
mono_jit_parse_options(2, (char **)options);
}
-#endif // defined(DEBUG_ENABLED)
#endif // !defined(JAVASCRIPT_ENABLED)
#if defined(JAVASCRIPT_ENABLED)
@@ -175,6 +174,7 @@ MonoDomain *gd_initialize_mono_runtime() {
const char *vfs_prefix = "managed";
int enable_debugging = 0;
+ // TODO: Provide a way to enable debugging on WASM release builds.
#ifdef DEBUG_ENABLED
enable_debugging = 1;
#endif
@@ -185,9 +185,7 @@ MonoDomain *gd_initialize_mono_runtime() {
}
#else
MonoDomain *gd_initialize_mono_runtime() {
-#ifdef DEBUG_ENABLED
gd_mono_debug_init();
-#endif
#if defined(IPHONE_ENABLED) || defined(ANDROID_ENABLED)
// I don't know whether this actually matters or not
@@ -1389,7 +1387,10 @@ bool _GodotSharp::is_runtime_initialized() {
void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
- CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
+ // This method may be called more than once with `call_deferred`, so we need to check
+ // again if reloading is needed to avoid reloading multiple times unnecessarily.
+ if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed())
+ CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
#endif
}
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 8439769d84..0f211eebc6 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -277,12 +277,25 @@ no_pdb:
#endif
+ bool need_manual_load_hook = mono_image_get_assembly(image) != nullptr; // Re-using an existing image with an assembly loaded
+
status = MONO_IMAGE_OK;
MonoAssembly *assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, p_refonly);
ERR_FAIL_COND_V_MSG(status != MONO_IMAGE_OK || !assembly, nullptr, "Failed to load assembly for image");
+ if (need_manual_load_hook) {
+ // For some reason if an assembly survived domain reloading (maybe because it's referenced somewhere else),
+ // the mono internal search hook don't detect it, yet mono_image_open_from_data_with_name re-uses the image
+ // and assembly, and mono_assembly_load_from_full doesn't call the load hook. We need to call it manually.
+ String name = String::utf8(mono_assembly_name_get_name(mono_assembly_get_name(assembly)));
+ bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
+ GDMonoAssembly *loaded_asm = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name);
+ if (!loaded_asm)
+ assembly_load_hook(assembly, nullptr);
+ }
+
// Decrement refcount which was previously incremented by mono_image_open_from_data_with_name
mono_image_close(image);
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
index facc0da780..5ddf18d544 100644
--- a/modules/mono/mono_gd/gd_mono_cache.cpp
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -84,6 +84,7 @@ void CachedData::clear_corlib_cache() {
class_IntPtr = nullptr;
class_System_Collections_IEnumerable = nullptr;
+ class_System_Collections_ICollection = nullptr;
class_System_Collections_IDictionary = nullptr;
#ifdef DEBUG_ENABLED
@@ -171,22 +172,18 @@ void CachedData::clear_godot_api_cache() {
methodthunk_MarshalUtils_TypeIsGenericArray.nullify();
methodthunk_MarshalUtils_TypeIsGenericDictionary.nullify();
+ methodthunk_MarshalUtils_TypeIsSystemGenericList.nullify();
+ methodthunk_MarshalUtils_TypeIsSystemGenericDictionary.nullify();
+ methodthunk_MarshalUtils_TypeIsGenericIEnumerable.nullify();
+ methodthunk_MarshalUtils_TypeIsGenericICollection.nullify();
+ methodthunk_MarshalUtils_TypeIsGenericIDictionary.nullify();
methodthunk_MarshalUtils_ArrayGetElementType.nullify();
methodthunk_MarshalUtils_DictionaryGetKeyValueTypes.nullify();
- methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType.nullify();
- methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType.nullify();
- methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType_with_info.nullify();
- methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType_with_info.nullify();
-
methodthunk_MarshalUtils_MakeGenericArrayType.nullify();
methodthunk_MarshalUtils_MakeGenericDictionaryType.nullify();
- methodthunk_MarshalUtils_EnumerableToArray.nullify();
- methodthunk_MarshalUtils_IDictionaryToDictionary.nullify();
- methodthunk_MarshalUtils_GenericIDictionaryToDictionary.nullify();
-
// End of MarshalUtils methods
task_scheduler_handle = Ref<MonoGCHandleRef>();
@@ -213,6 +210,7 @@ void update_corlib_cache() {
CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
CACHE_CLASS_AND_CHECK(System_Collections_IEnumerable, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections", "IEnumerable"));
+ CACHE_CLASS_AND_CHECK(System_Collections_ICollection, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections", "ICollection"));
CACHE_CLASS_AND_CHECK(System_Collections_IDictionary, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections", "IDictionary"));
#ifdef DEBUG_ENABLED
@@ -297,22 +295,18 @@ void update_godot_api_cache() {
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericArray, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericArray", 1));
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericDictionary", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsSystemGenericList, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsSystemGenericList", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsSystemGenericDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsSystemGenericDictionary", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericIEnumerable, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericIEnumerable", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericICollection, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericICollection", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericIDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericIDictionary", 1));
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArrayGetElementType, GODOT_API_CLASS(MarshalUtils)->get_method("ArrayGetElementType", 2));
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryGetKeyValueTypes, GODOT_API_CLASS(MarshalUtils)->get_method("DictionaryGetKeyValueTypes", 3));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIEnumerableIsAssignableFromType, GODOT_API_CLASS(MarshalUtils)->get_method("GenericIEnumerableIsAssignableFromType", 1));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryIsAssignableFromType, GODOT_API_CLASS(MarshalUtils)->get_method("GenericIDictionaryIsAssignableFromType", 1));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIEnumerableIsAssignableFromType_with_info, GODOT_API_CLASS(MarshalUtils)->get_method("GenericIEnumerableIsAssignableFromType", 2));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryIsAssignableFromType_with_info, GODOT_API_CLASS(MarshalUtils)->get_method("GenericIDictionaryIsAssignableFromType", 3));
-
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, MakeGenericArrayType, GODOT_API_CLASS(MarshalUtils)->get_method("MakeGenericArrayType", 1));
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, MakeGenericDictionaryType, GODOT_API_CLASS(MarshalUtils)->get_method("MakeGenericDictionaryType", 2));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, EnumerableToArray, GODOT_API_CLASS(MarshalUtils)->get_method("EnumerableToArray", 2));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IDictionaryToDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("IDictionaryToDictionary", 2));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryToDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("GenericIDictionaryToDictionary", 2));
-
// End of MarshalUtils methods
#ifdef DEBUG_ENABLED
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
index 21c8ed4efe..3cf2bd6ce5 100644
--- a/modules/mono/mono_gd/gd_mono_cache.h
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -58,6 +58,7 @@ struct CachedData {
GDMonoClass *class_IntPtr; // System.IntPtr
GDMonoClass *class_System_Collections_IEnumerable;
+ GDMonoClass *class_System_Collections_ICollection;
GDMonoClass *class_System_Collections_IDictionary;
#ifdef DEBUG_ENABLED
@@ -141,22 +142,18 @@ struct CachedData {
GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericArray;
GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericDictionary;
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsSystemGenericList;
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsSystemGenericDictionary;
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIEnumerable;
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericICollection;
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIDictionary;
GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_ArrayGetElementType;
GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_DictionaryGetKeyValueTypes;
- GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType;
- GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType;
- GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType_with_info;
- GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType_with_info;
-
GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericArrayType;
GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericDictionaryType;
- GDMonoMethodThunk<MonoObject *, Array *> methodthunk_MarshalUtils_EnumerableToArray;
- GDMonoMethodThunk<MonoObject *, Dictionary *> methodthunk_MarshalUtils_IDictionaryToDictionary;
- GDMonoMethodThunk<MonoObject *, Dictionary *> methodthunk_MarshalUtils_GenericIDictionaryToDictionary;
-
// End of MarshalUtils methods
Ref<MonoGCHandleRef> task_scheduler_handle;
@@ -186,14 +183,6 @@ inline void clear_godot_api_cache() {
cached_data.clear_godot_api_cache();
}
-_FORCE_INLINE_ bool tools_godot_api_check() {
-#ifdef TOOLS_ENABLED
- return cached_data.godot_api_cache_updated;
-#else
- return true; // Assume it's updated if this was called, otherwise it's a bug
-#endif
-}
-
} // namespace GDMonoCache
#define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class)
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index ede4203e35..2c65f7e3a0 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -31,6 +31,7 @@
#include "gd_mono_class.h"
#include <mono/metadata/attrdefs.h>
+#include <mono/metadata/debug-helpers.h>
#include "gd_mono_assembly.h"
#include "gd_mono_cache.h"
@@ -55,7 +56,11 @@ String GDMonoClass::get_full_name() const {
return get_full_name(mono_class);
}
-MonoType *GDMonoClass::get_mono_type() {
+String GDMonoClass::get_type_desc() const {
+ return GDMonoUtils::get_type_desc(get_mono_type());
+}
+
+MonoType *GDMonoClass::get_mono_type() const {
// Careful, you cannot compare two MonoType*.
// There is mono_metadata_type_equal, how is this different from comparing two MonoClass*?
return get_mono_type(mono_class);
@@ -264,6 +269,12 @@ bool GDMonoClass::implements_interface(GDMonoClass *p_interface) {
return mono_class_implements_interface(mono_class, p_interface->get_mono_ptr());
}
+bool GDMonoClass::has_public_parameterless_ctor() {
+
+ GDMonoMethod *ctor = get_method(".ctor", 0);
+ return ctor && ctor->get_visibility() == IMonoClassMember::PUBLIC;
+}
+
GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, int p_params_count) {
MethodKey key = MethodKey(p_name, p_params_count);
@@ -328,6 +339,9 @@ GDMonoMethod *GDMonoClass::get_method_with_desc(const String &p_description, boo
MonoMethod *method = mono_method_desc_search_in_class(desc, mono_class);
mono_method_desc_free(desc);
+ if (!method)
+ return nullptr;
+
ERR_FAIL_COND_V(mono_method_get_class(method) != mono_class, nullptr);
return get_method(method);
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 0c9a8cdafe..9237aae057 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -31,8 +31,6 @@
#ifndef GD_MONO_CLASS_H
#define GD_MONO_CLASS_H
-#include <mono/metadata/debug-helpers.h>
-
#include "core/map.h"
#include "core/ustring.h"
@@ -107,7 +105,8 @@ public:
static MonoType *get_mono_type(MonoClass *p_mono_class);
String get_full_name() const;
- MonoType *get_mono_type();
+ String get_type_desc() const;
+ MonoType *get_mono_type() const;
uint32_t get_flags() const;
bool is_static() const;
@@ -137,6 +136,7 @@ public:
void fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base);
bool implements_interface(GDMonoClass *p_interface);
+ bool has_public_parameterless_ctor();
GDMonoMethod *get_method(const StringName &p_name, int p_params_count = 0);
GDMonoMethod *get_method(MonoMethod *p_raw_method);
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 3f4e5fe5ac..e76cb84d43 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -322,6 +322,13 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
+ GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) {
+ MonoArray *managed = GDMonoMarshal::Array_to_mono_array(p_value.operator ::Array(), array_type_class);
+ mono_field_set_value(p_object, mono_field, managed);
+ break;
+ }
+
ERR_FAIL_MSG("Attempted to convert Variant to a managed array of unmarshallable element type.");
} break;
@@ -353,56 +360,22 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
- if (CACHED_CLASS(Dictionary) == type_class) {
+ // Godot.Collections.Dictionary or IDictionary
+ if (CACHED_CLASS(Dictionary) == type_class || type_class == CACHED_CLASS(System_Collections_IDictionary)) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), CACHED_CLASS(Dictionary));
mono_field_set_value(p_object, mono_field, managed);
break;
}
- if (CACHED_CLASS(Array) == type_class) {
+ // Godot.Collections.Array or ICollection or IEnumerable
+ if (CACHED_CLASS(Array) == type_class ||
+ type_class == CACHED_CLASS(System_Collections_ICollection) ||
+ type_class == CACHED_CLASS(System_Collections_IEnumerable)) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array));
mono_field_set_value(p_object, mono_field, managed);
break;
}
- // The order in which we check the following interfaces is very important (dictionaries and generics first)
-
- MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), type_class->get_mono_type());
-
- MonoReflectionType *key_reftype, *value_reftype;
- if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype, &key_reftype, &value_reftype)) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(),
- GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype));
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- if (type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), CACHED_CLASS(Dictionary));
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- MonoReflectionType *elem_reftype;
- if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype, &elem_reftype)) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(),
- GDMonoUtils::Marshal::make_generic_array_type(elem_reftype));
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
-
- if (type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- if (GDMonoCache::tools_godot_api_check()) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array));
- mono_field_set_value(p_object, mono_field, managed);
- break;
- } else {
- MonoObject *managed = (MonoObject *)GDMonoMarshal::Array_to_mono_array(p_value.operator Array());
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
- }
-
ERR_FAIL_MSG("Attempted to set the value of a field of unmarshallable type: '" + type_class->get_name() + "'.");
} break;
@@ -535,52 +508,62 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
case MONO_TYPE_GENERICINST: {
MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), type.type_class->get_mono_type());
+ // Godot.Collections.Dictionary<TKey, TValue>
if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), type.type_class);
mono_field_set_value(p_object, mono_field, managed);
break;
}
+ // Godot.Collections.Array<T>
if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), type.type_class);
mono_field_set_value(p_object, mono_field, managed);
break;
}
- // The order in which we check the following interfaces is very important (dictionaries and generics first)
-
- MonoReflectionType *key_reftype, *value_reftype;
- if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype, &key_reftype, &value_reftype)) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(),
- GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype));
+ // System.Collections.Generic.Dictionary<TKey, TValue>
+ if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) {
+ MonoReflectionType *key_reftype = nullptr;
+ MonoReflectionType *value_reftype = nullptr;
+ GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
+ MonoObject *managed = GDMonoMarshal::Dictionary_to_system_generic_dict(p_value.operator Dictionary(),
+ type.type_class, key_reftype, value_reftype);
mono_field_set_value(p_object, mono_field, managed);
break;
}
- if (type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), CACHED_CLASS(Dictionary));
+ // System.Collections.Generic.List<T>
+ if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) {
+ MonoReflectionType *elem_reftype = nullptr;
+ GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
+ MonoObject *managed = GDMonoMarshal::Array_to_system_generic_list(p_value.operator Array(),
+ type.type_class, elem_reftype);
mono_field_set_value(p_object, mono_field, managed);
break;
}
- MonoReflectionType *elem_reftype;
- if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype, &elem_reftype)) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(),
- GDMonoUtils::Marshal::make_generic_array_type(elem_reftype));
+ // IDictionary<TKey, TValue>
+ if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) {
+ MonoReflectionType *key_reftype;
+ MonoReflectionType *value_reftype;
+ GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
+ GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype);
+
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), godot_dict_class);
mono_field_set_value(p_object, mono_field, managed);
break;
}
- if (type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- if (GDMonoCache::tools_godot_api_check()) {
- MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array));
- mono_field_set_value(p_object, mono_field, managed);
- break;
- } else {
- MonoObject *managed = (MonoObject *)GDMonoMarshal::Array_to_mono_array(p_value.operator Array());
- mono_field_set_value(p_object, mono_field, managed);
- break;
- }
+ // ICollection<T> or IEnumerable<T>
+ if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) {
+ MonoReflectionType *elem_reftype;
+ GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
+ GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype);
+
+ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), godot_array_class);
+ mono_field_set_value(p_object, mono_field, managed);
+ break;
}
} break;
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 1878038f44..91ee07388b 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -154,6 +154,10 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
if (array_type->eklass == CACHED_CLASS_RAW(Color))
return Variant::PACKED_COLOR_ARRAY;
+
+ GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class))
+ return Variant::ARRAY;
} break;
case MONO_TYPE_CLASS: {
@@ -184,23 +188,14 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
return Variant::ARRAY;
}
- // The order in which we check the following interfaces is very important (dictionaries and generics first)
-
- MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), type_class->get_mono_type());
-
- if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype)) {
- return Variant::DICTIONARY;
- }
-
- if (type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
+ // IDictionary
+ if (p_type.type_class == CACHED_CLASS(System_Collections_IDictionary)) {
return Variant::DICTIONARY;
}
- if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype)) {
- return Variant::ARRAY;
- }
-
- if (type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
+ // ICollection or IEnumerable
+ if (p_type.type_class == CACHED_CLASS(System_Collections_ICollection) ||
+ p_type.type_class == CACHED_CLASS(System_Collections_IEnumerable)) {
return Variant::ARRAY;
}
} break;
@@ -214,27 +209,33 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
case MONO_TYPE_GENERICINST: {
MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type());
+ // Godot.Collections.Dictionary<TKey, TValue>
if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
return Variant::DICTIONARY;
}
+ // Godot.Collections.Array<T>
if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
return Variant::ARRAY;
}
- // The order in which we check the following interfaces is very important (dictionaries and generics first)
-
- if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype))
- return Variant::DICTIONARY;
-
- if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
+ // System.Collections.Generic.Dictionary<TKey, TValue>
+ if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) {
return Variant::DICTIONARY;
}
- if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype))
+ // System.Collections.Generic.List<T>
+ if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) {
return Variant::ARRAY;
+ }
- if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
+ // IDictionary<TKey, TValue>
+ if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) {
+ return Variant::DICTIONARY;
+ }
+
+ // ICollection<T> or IEnumerable<T>
+ if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) {
return Variant::ARRAY;
}
} break;
@@ -252,10 +253,20 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_
bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_elem_type) {
switch (p_array_type.type_encoding) {
+ case MONO_TYPE_ARRAY:
+ case MONO_TYPE_SZARRAY: {
+ MonoArrayType *array_type = mono_type_get_array_type(p_array_type.type_class->get_mono_type());
+ GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
+ r_elem_type = ManagedType::from_class(array_type_class);
+ return true;
+ } break;
case MONO_TYPE_GENERICINST: {
MonoReflectionType *array_reftype = mono_type_get_object(mono_domain_get(), p_array_type.type_class->get_mono_type());
- if (GDMonoUtils::Marshal::type_is_generic_array(array_reftype)) {
+ if (GDMonoUtils::Marshal::type_is_generic_array(array_reftype) ||
+ GDMonoUtils::Marshal::type_is_system_generic_list(array_reftype) ||
+ GDMonoUtils::Marshal::type_is_generic_icollection(array_reftype) ||
+ GDMonoUtils::Marshal::type_is_generic_ienumerable(array_reftype)) {
MonoReflectionType *elem_reftype;
GDMonoUtils::Marshal::array_get_element_type(array_reftype, &elem_reftype);
@@ -263,12 +274,6 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_
r_elem_type = ManagedType::from_reftype(elem_reftype);
return true;
}
-
- MonoReflectionType *elem_reftype;
- if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(array_reftype, &elem_reftype)) {
- r_elem_type = ManagedType::from_reftype(elem_reftype);
- return true;
- }
} break;
default: {
} break;
@@ -282,7 +287,9 @@ bool try_get_dictionary_key_value_types(const ManagedType &p_dictionary_type, Ma
case MONO_TYPE_GENERICINST: {
MonoReflectionType *dict_reftype = mono_type_get_object(mono_domain_get(), p_dictionary_type.type_class->get_mono_type());
- if (GDMonoUtils::Marshal::type_is_generic_dictionary(dict_reftype)) {
+ if (GDMonoUtils::Marshal::type_is_generic_dictionary(dict_reftype) ||
+ GDMonoUtils::Marshal::type_is_system_generic_dictionary(dict_reftype) ||
+ GDMonoUtils::Marshal::type_is_generic_idictionary(dict_reftype)) {
MonoReflectionType *key_reftype;
MonoReflectionType *value_reftype;
@@ -292,13 +299,6 @@ bool try_get_dictionary_key_value_types(const ManagedType &p_dictionary_type, Ma
r_value_type = ManagedType::from_reftype(value_reftype);
return true;
}
-
- MonoReflectionType *key_reftype, *value_reftype;
- if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(dict_reftype, &key_reftype, &value_reftype)) {
- r_key_type = ManagedType::from_reftype(key_reftype);
- r_value_type = ManagedType::from_reftype(value_reftype);
- return true;
- }
} break;
default: {
} break;
@@ -577,6 +577,10 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
if (array_type->eklass == CACHED_CLASS_RAW(Color))
return (MonoObject *)PackedColorArray_to_mono_array(p_var->operator PackedColorArray());
+ GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class))
+ return (MonoObject *)Array_to_mono_array(p_var->operator Array(), array_type_class);
+
ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to a managed array of unmarshallable element type.");
} break;
@@ -600,41 +604,17 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
return GDMonoUtils::create_managed_from(p_var->operator RID());
}
- if (CACHED_CLASS(Dictionary) == type_class) {
+ // Godot.Collections.Dictionary or IDictionary
+ if (CACHED_CLASS(Dictionary) == type_class || CACHED_CLASS(System_Collections_IDictionary) == type_class) {
return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary));
}
- if (CACHED_CLASS(Array) == type_class) {
+ // Godot.Collections.Array or ICollection or IEnumerable
+ if (CACHED_CLASS(Array) == type_class ||
+ CACHED_CLASS(System_Collections_ICollection) == type_class ||
+ CACHED_CLASS(System_Collections_IEnumerable) == type_class) {
return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
}
-
- // The order in which we check the following interfaces is very important (dictionaries and generics first)
-
- MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), type_class->get_mono_type());
-
- MonoReflectionType *key_reftype, *value_reftype;
- if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype, &key_reftype, &value_reftype)) {
- return GDMonoUtils::create_managed_from(p_var->operator Dictionary(),
- GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype));
- }
-
- if (type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
- return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary));
- }
-
- MonoReflectionType *elem_reftype;
- if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype, &elem_reftype)) {
- return GDMonoUtils::create_managed_from(p_var->operator Array(),
- GDMonoUtils::Marshal::make_generic_array_type(elem_reftype));
- }
-
- if (type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- if (GDMonoCache::tools_godot_api_check()) {
- return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
- } else {
- return (MonoObject *)GDMonoMarshal::Array_to_mono_array(p_var->operator Array());
- }
- }
} break;
case MONO_TYPE_OBJECT: {
// Variant
@@ -755,38 +735,48 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
case MONO_TYPE_GENERICINST: {
MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type());
+ // Godot.Collections.Dictionary<TKey, TValue>
if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), p_type.type_class);
}
+ // Godot.Collections.Array<T>
if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
return GDMonoUtils::create_managed_from(p_var->operator Array(), p_type.type_class);
}
- // The order in which we check the following interfaces is very important (dictionaries and generics first)
-
- MonoReflectionType *key_reftype, *value_reftype;
- if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype, &key_reftype, &value_reftype)) {
- return GDMonoUtils::create_managed_from(p_var->operator Dictionary(),
- GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype));
+ // System.Collections.Generic.Dictionary<TKey, TValue>
+ if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) {
+ MonoReflectionType *key_reftype = nullptr;
+ MonoReflectionType *value_reftype = nullptr;
+ GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
+ return Dictionary_to_system_generic_dict(p_var->operator Dictionary(), p_type.type_class, key_reftype, value_reftype);
}
- if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
- return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary));
+ // System.Collections.Generic.List<T>
+ if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) {
+ MonoReflectionType *elem_reftype = nullptr;
+ GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
+ return Array_to_system_generic_list(p_var->operator Array(), p_type.type_class, elem_reftype);
}
- MonoReflectionType *elem_reftype;
- if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype, &elem_reftype)) {
- return GDMonoUtils::create_managed_from(p_var->operator Array(),
- GDMonoUtils::Marshal::make_generic_array_type(elem_reftype));
+ // IDictionary<TKey, TValue>
+ if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) {
+ MonoReflectionType *key_reftype;
+ MonoReflectionType *value_reftype;
+ GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
+ GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype);
+
+ return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), godot_dict_class);
}
- if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- if (GDMonoCache::tools_godot_api_check()) {
- return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
- } else {
- return (MonoObject *)GDMonoMarshal::Array_to_mono_array(p_var->operator Array());
- }
+ // ICollection<T> or IEnumerable<T>
+ if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) {
+ MonoReflectionType *elem_reftype;
+ GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
+ GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype);
+
+ return GDMonoUtils::create_managed_from(p_var->operator Array(), godot_array_class);
}
} break;
} break;
@@ -922,6 +912,10 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
if (array_type->eklass == CACHED_CLASS_RAW(Color))
return mono_array_to_PackedColorArray((MonoArray *)p_obj);
+ GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass);
+ if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class))
+ return mono_array_to_Array((MonoArray *)p_obj);
+
if (p_fail_with_err) {
ERR_FAIL_V_MSG(Variant(), "Attempted to convert a managed array of unmarshallable element type to Variant.");
} else {
@@ -957,44 +951,27 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return ptr ? Variant(*ptr) : Variant();
}
- if (CACHED_CLASS(Array) == type_class) {
+ // Godot.Collections.Dictionary
+ if (CACHED_CLASS(Dictionary) == type_class) {
MonoException *exc = nullptr;
- Array *ptr = CACHED_METHOD_THUNK(Array, GetPtr).invoke(p_obj, &exc);
+ Dictionary *ptr = CACHED_METHOD_THUNK(Dictionary, GetPtr).invoke(p_obj, &exc);
UNHANDLED_EXCEPTION(exc);
return ptr ? Variant(*ptr) : Variant();
}
- if (CACHED_CLASS(Dictionary) == type_class) {
+ // Godot.Collections.Array
+ if (CACHED_CLASS(Array) == type_class) {
MonoException *exc = nullptr;
- Dictionary *ptr = CACHED_METHOD_THUNK(Dictionary, GetPtr).invoke(p_obj, &exc);
+ Array *ptr = CACHED_METHOD_THUNK(Array, GetPtr).invoke(p_obj, &exc);
UNHANDLED_EXCEPTION(exc);
return ptr ? Variant(*ptr) : Variant();
}
-
- // The order in which we check the following interfaces is very important (dictionaries and generics first)
-
- MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), type_class->get_mono_type());
-
- if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype)) {
- return GDMonoUtils::Marshal::generic_idictionary_to_dictionary(p_obj);
- }
-
- if (type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
- return GDMonoUtils::Marshal::idictionary_to_dictionary(p_obj);
- }
-
- if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype)) {
- return GDMonoUtils::Marshal::enumerable_to_array(p_obj);
- }
-
- if (type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- return GDMonoUtils::Marshal::enumerable_to_array(p_obj);
- }
} break;
case MONO_TYPE_GENERICINST: {
MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type());
+ // Godot.Collections.Dictionary<TKey, TValue>
if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
MonoException *exc = nullptr;
MonoObject *ret = p_type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
@@ -1002,6 +979,7 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return *unbox<Dictionary *>(ret);
}
+ // Godot.Collections.Array<T>
if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
MonoException *exc = nullptr;
MonoObject *ret = p_type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
@@ -1009,22 +987,19 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
return *unbox<Array *>(ret);
}
- // The order in which we check the following interfaces is very important (dictionaries and generics first)
-
- if (GDMonoUtils::Marshal::generic_idictionary_is_assignable_from(reftype)) {
- return GDMonoUtils::Marshal::generic_idictionary_to_dictionary(p_obj);
- }
-
- if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
- return GDMonoUtils::Marshal::idictionary_to_dictionary(p_obj);
+ // System.Collections.Generic.Dictionary<TKey, TValue>
+ if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) {
+ MonoReflectionType *key_reftype = nullptr;
+ MonoReflectionType *value_reftype = nullptr;
+ GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype);
+ return system_generic_dict_to_Dictionary(p_obj, p_type.type_class, key_reftype, value_reftype);
}
- if (GDMonoUtils::Marshal::generic_ienumerable_is_assignable_from(reftype)) {
- return GDMonoUtils::Marshal::enumerable_to_array(p_obj);
- }
-
- if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- return GDMonoUtils::Marshal::enumerable_to_array(p_obj);
+ // System.Collections.Generic.List<T>
+ if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) {
+ MonoReflectionType *elem_reftype = nullptr;
+ GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
+ return system_generic_list_to_Array(p_obj, p_type.type_class, elem_reftype);
}
} break;
}
@@ -1081,6 +1056,80 @@ String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) {
}
}
+MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype) {
+ String ctor_desc = ":.ctor(System.Collections.Generic.IDictionary`2<" + GDMonoUtils::get_type_desc(p_key_reftype) +
+ ", " + GDMonoUtils::get_type_desc(p_value_reftype) + ">)";
+ GDMonoMethod *ctor = p_class->get_method_with_desc(ctor_desc, true);
+ CRASH_COND(ctor == nullptr);
+
+ MonoObject *mono_object = mono_object_new(mono_domain_get(), p_class->get_mono_ptr());
+ ERR_FAIL_NULL_V(mono_object, nullptr);
+
+ GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(p_key_reftype, p_value_reftype);
+ MonoObject *godot_dict = GDMonoUtils::create_managed_from(p_dict, godot_dict_class);
+
+ void *ctor_args[1] = { godot_dict };
+
+ MonoException *exc = nullptr;
+ ctor->invoke_raw(mono_object, ctor_args, &exc);
+ UNHANDLED_EXCEPTION(exc);
+
+ return mono_object;
+}
+
+Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, [[maybe_unused]] GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype) {
+ GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(p_key_reftype, p_value_reftype);
+ String ctor_desc = ":.ctor(System.Collections.Generic.IDictionary`2<" + GDMonoUtils::get_type_desc(p_key_reftype) +
+ ", " + GDMonoUtils::get_type_desc(p_value_reftype) + ">)";
+ GDMonoMethod *godot_dict_ctor = godot_dict_class->get_method_with_desc(ctor_desc, true);
+ CRASH_COND(godot_dict_ctor == nullptr);
+
+ MonoObject *godot_dict = mono_object_new(mono_domain_get(), godot_dict_class->get_mono_ptr());
+ ERR_FAIL_NULL_V(godot_dict, Dictionary());
+
+ void *ctor_args[1] = { p_obj };
+
+ MonoException *exc = nullptr;
+ godot_dict_ctor->invoke_raw(godot_dict, ctor_args, &exc);
+ UNHANDLED_EXCEPTION(exc);
+
+ exc = nullptr;
+ MonoObject *ret = godot_dict_class->get_method("GetPtr")->invoke(godot_dict, &exc);
+ UNHANDLED_EXCEPTION(exc);
+
+ return *unbox<Dictionary *>(ret);
+}
+
+MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype) {
+ GDMonoClass *elem_class = ManagedType::from_reftype(p_elem_reftype).type_class;
+
+ String ctor_desc = ":.ctor(System.Collections.Generic.IEnumerable`1<" + elem_class->get_type_desc() + ">)";
+ GDMonoMethod *ctor = p_class->get_method_with_desc(ctor_desc, true);
+ CRASH_COND(ctor == nullptr);
+
+ MonoObject *mono_object = mono_object_new(mono_domain_get(), p_class->get_mono_ptr());
+ ERR_FAIL_NULL_V(mono_object, nullptr);
+
+ void *ctor_args[1] = { Array_to_mono_array(p_array, elem_class) };
+
+ MonoException *exc = nullptr;
+ ctor->invoke_raw(mono_object, ctor_args, &exc);
+ UNHANDLED_EXCEPTION(exc);
+
+ return mono_object;
+}
+
+Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, [[maybe_unused]] MonoReflectionType *p_elem_reftype) {
+ GDMonoMethod *to_array = p_class->get_method("ToArray", 0);
+ CRASH_COND(to_array == nullptr);
+
+ MonoException *exc = nullptr;
+ MonoArray *mono_array = (MonoArray *)to_array->invoke_raw(p_obj, nullptr, &exc);
+ UNHANDLED_EXCEPTION(exc);
+
+ return mono_array_to_Array(mono_array);
+}
+
MonoArray *Array_to_mono_array(const Array &p_array) {
int length = p_array.size();
MonoArray *ret = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), length);
@@ -1093,6 +1142,18 @@ MonoArray *Array_to_mono_array(const Array &p_array) {
return ret;
}
+MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class) {
+ int length = p_array.size();
+ MonoArray *ret = mono_array_new(mono_domain_get(), p_array_type_class->get_mono_ptr(), length);
+
+ for (int i = 0; i < length; i++) {
+ MonoObject *boxed = variant_to_mono_object(p_array[i]);
+ mono_array_setref(ret, i, boxed);
+ }
+
+ return ret;
+}
+
Array mono_array_to_Array(MonoArray *p_array) {
Array ret;
if (!p_array)
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 8b405291a7..f2d887e6d6 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -123,9 +123,18 @@ Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_ty
/// If the MonoObject* cannot be converted to Variant, then 'ToString()' is called instead.
String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc);
+// System.Collections.Generic
+
+MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
+Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
+
+MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype);
+Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype);
+
// Array
MonoArray *Array_to_mono_array(const Array &p_array);
+MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class);
Array mono_array_to_Array(MonoArray *p_array);
// PackedInt32Array
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index c8cc5247c6..432aa74a6f 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -30,13 +30,14 @@
#include "gd_mono_method.h"
+#include <mono/metadata/attrdefs.h>
+#include <mono/metadata/debug-helpers.h>
+
#include "gd_mono_cache.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
#include "gd_mono_utils.h"
-#include <mono/metadata/attrdefs.h>
-
void GDMonoMethod::_update_signature() {
// Apparently MonoMethodSignature needs not to be freed.
// mono_method_signature caches the result, we don't need to cache it ourselves.
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 00119ced88..f9d492dabb 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -30,6 +30,7 @@
#include "gd_mono_utils.h"
+#include <mono/metadata/debug-helpers.h>
#include <mono/metadata/exception.h>
#include "core/debugger/engine_debugger.h"
@@ -358,6 +359,14 @@ MonoDomain *create_domain(const String &p_friendly_name) {
return domain;
}
+String get_type_desc(MonoType *p_type) {
+ return mono_type_full_name(p_type);
+}
+
+String get_type_desc(MonoReflectionType *p_reftype) {
+ return get_type_desc(mono_reflection_type_get_type(p_reftype));
+}
+
String get_exception_name_and_message(MonoException *p_exc) {
String res;
@@ -584,75 +593,56 @@ bool type_is_generic_dictionary(MonoReflectionType *p_reftype) {
return (bool)res;
}
-void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype) {
- MonoException *exc = nullptr;
- CACHED_METHOD_THUNK(MarshalUtils, ArrayGetElementType).invoke(p_array_reftype, r_elem_reftype, &exc);
- UNHANDLED_EXCEPTION(exc);
-}
-
-void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype) {
- MonoException *exc = nullptr;
- CACHED_METHOD_THUNK(MarshalUtils, DictionaryGetKeyValueTypes).invoke(p_dict_reftype, r_key_reftype, r_value_reftype, &exc);
- UNHANDLED_EXCEPTION(exc);
-}
-
-bool generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype) {
+bool type_is_system_generic_list(MonoReflectionType *p_reftype) {
NO_GLUE_RET(false);
MonoException *exc = nullptr;
- MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, GenericIEnumerableIsAssignableFromType).invoke(p_reftype, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, TypeIsSystemGenericList).invoke(p_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return (bool)res;
}
-bool generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype) {
+bool type_is_system_generic_dictionary(MonoReflectionType *p_reftype) {
NO_GLUE_RET(false);
MonoException *exc = nullptr;
- MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryIsAssignableFromType).invoke(p_reftype, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, TypeIsSystemGenericDictionary).invoke(p_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return (bool)res;
}
-bool generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_elem_reftype) {
+bool type_is_generic_ienumerable(MonoReflectionType *p_reftype) {
NO_GLUE_RET(false);
MonoException *exc = nullptr;
- MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, GenericIEnumerableIsAssignableFromType_with_info).invoke(p_reftype, r_elem_reftype, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericIEnumerable).invoke(p_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return (bool)res;
}
-bool generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype) {
+bool type_is_generic_icollection(MonoReflectionType *p_reftype) {
NO_GLUE_RET(false);
MonoException *exc = nullptr;
- MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryIsAssignableFromType_with_info).invoke(p_reftype, r_key_reftype, r_value_reftype, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericICollection).invoke(p_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return (bool)res;
}
-Array enumerable_to_array(MonoObject *p_enumerable) {
- NO_GLUE_RET(Array());
- Array result;
+bool type_is_generic_idictionary(MonoReflectionType *p_reftype) {
+ NO_GLUE_RET(false);
MonoException *exc = nullptr;
- CACHED_METHOD_THUNK(MarshalUtils, EnumerableToArray).invoke(p_enumerable, &result, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericIDictionary).invoke(p_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
- return result;
+ return (bool)res;
}
-Dictionary idictionary_to_dictionary(MonoObject *p_idictionary) {
- NO_GLUE_RET(Dictionary());
- Dictionary result;
+void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype) {
MonoException *exc = nullptr;
- CACHED_METHOD_THUNK(MarshalUtils, IDictionaryToDictionary).invoke(p_idictionary, &result, &exc);
+ CACHED_METHOD_THUNK(MarshalUtils, ArrayGetElementType).invoke(p_array_reftype, r_elem_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
- return result;
}
-Dictionary generic_idictionary_to_dictionary(MonoObject *p_generic_idictionary) {
- NO_GLUE_RET(Dictionary());
- Dictionary result;
+void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype) {
MonoException *exc = nullptr;
- CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryToDictionary).invoke(p_generic_idictionary, &result, &exc);
+ CACHED_METHOD_THUNK(MarshalUtils, DictionaryGetKeyValueTypes).invoke(p_dict_reftype, r_key_reftype, r_value_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
- return result;
}
GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype) {
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index b850e1be9b..e3011ade5d 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -52,22 +52,18 @@ namespace Marshal {
bool type_is_generic_array(MonoReflectionType *p_reftype);
bool type_is_generic_dictionary(MonoReflectionType *p_reftype);
+bool type_is_system_generic_list(MonoReflectionType *p_reftype);
+bool type_is_system_generic_dictionary(MonoReflectionType *p_reftype);
+bool type_is_generic_ienumerable(MonoReflectionType *p_reftype);
+bool type_is_generic_icollection(MonoReflectionType *p_reftype);
+bool type_is_generic_idictionary(MonoReflectionType *p_reftype);
void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype);
void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype);
-bool generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype);
-bool generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype);
-bool generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_elem_reftype);
-bool generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype);
-
GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype);
GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
-Array enumerable_to_array(MonoObject *p_enumerable);
-Dictionary idictionary_to_dictionary(MonoObject *p_idictionary);
-Dictionary generic_idictionary_to_dictionary(MonoObject *p_generic_idictionary);
-
} // namespace Marshal
_FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) {
@@ -115,6 +111,9 @@ MonoObject *create_managed_from(const Dictionary &p_from, GDMonoClass *p_class);
MonoDomain *create_domain(const String &p_friendly_name);
+String get_type_desc(MonoType *p_type);
+String get_type_desc(MonoReflectionType *p_reftype);
+
String get_exception_name_and_message(MonoException *p_exc);
void set_exception_message(MonoException *p_exc, String message);
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index 10d4d71f5e..a8e8a9a2f1 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -51,7 +51,7 @@ enum PVRFLags {
};
-RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;
diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h
index 642323db35..07ef129689 100644
--- a/modules/pvr/texture_loader_pvr.h
+++ b/modules/pvr/texture_loader_pvr.h
@@ -36,7 +36,7 @@
class ResourceFormatPVR : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index e5fb6f996d..b9f276fb12 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -725,7 +725,7 @@ void VideoStreamTheora::_bind_methods() {
////////////
-RES ResourceFormatLoaderTheora::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderTheora::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index cd7bff7adb..f98368ed8b 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -187,7 +187,7 @@ public:
class ResourceFormatLoaderTheora : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp
index 856f4188aa..988bf3017d 100644
--- a/modules/upnp/upnp.cpp
+++ b/modules/upnp/upnp.cpp
@@ -44,9 +44,8 @@ bool UPNP::is_common_device(const String &dev) const {
}
int UPNP::discover(int timeout, int ttl, const String &device_filter) {
- ERR_FAIL_COND_V(timeout < 0, UPNP_RESULT_INVALID_PARAM);
- ERR_FAIL_COND_V(ttl < 0, UPNP_RESULT_INVALID_PARAM);
- ERR_FAIL_COND_V(ttl > 255, UPNP_RESULT_INVALID_PARAM);
+ ERR_FAIL_COND_V_MSG(timeout < 0, UPNP_RESULT_INVALID_PARAM, "The response's wait time can't be negative.");
+ ERR_FAIL_COND_V_MSG(ttl < 0 || ttl > 255, UPNP_RESULT_INVALID_PARAM, "The time-to-live must be set between 0 and 255 (inclusive).");
devices.clear();
@@ -264,7 +263,7 @@ void UPNP::clear_devices() {
}
Ref<UPNPDevice> UPNP::get_gateway() const {
- ERR_FAIL_COND_V(devices.size() < 1, nullptr);
+ ERR_FAIL_COND_V_MSG(devices.size() < 1, nullptr, "Couldn't find any UPNPDevices.");
for (int i = 0; i < devices.size(); i++) {
Ref<UPNPDevice> dev = get_device(i);
diff --git a/modules/upnp/upnp_device.cpp b/modules/upnp/upnp_device.cpp
index c21826d14d..40eb6106a0 100644
--- a/modules/upnp/upnp_device.cpp
+++ b/modules/upnp/upnp_device.cpp
@@ -35,7 +35,7 @@
#include <miniupnpc/upnpcommands.h>
String UPNPDevice::query_external_address() const {
- ERR_FAIL_COND_V(!is_valid_gateway(), "");
+ ERR_FAIL_COND_V_MSG(!is_valid_gateway(), "", "The Internet Gateway Device must be valid.");
char addr[16];
int i = UPNP_GetExternalIPAddress(
@@ -43,17 +43,17 @@ String UPNPDevice::query_external_address() const {
igd_service_type.utf8().get_data(),
(char *)&addr);
- ERR_FAIL_COND_V(i != UPNPCOMMAND_SUCCESS, "");
+ ERR_FAIL_COND_V_MSG(i != UPNPCOMMAND_SUCCESS, "", "Couldn't get external IP address.");
return String(addr);
}
int UPNPDevice::add_port_mapping(int port, int port_internal, String desc, String proto, int duration) const {
- ERR_FAIL_COND_V(!is_valid_gateway(), UPNP::UPNP_RESULT_INVALID_GATEWAY);
- ERR_FAIL_COND_V(port < 1 || port > 65535, UPNP::UPNP_RESULT_INVALID_PORT);
- ERR_FAIL_COND_V(port_internal < 0 || port_internal > 65535, UPNP::UPNP_RESULT_INVALID_PORT); // Needs to allow 0 because 0 signifies "use external port as internal port"
- ERR_FAIL_COND_V(proto != "UDP" && proto != "TCP", UPNP::UPNP_RESULT_INVALID_PROTOCOL);
- ERR_FAIL_COND_V(duration < 0, UPNP::UPNP_RESULT_INVALID_DURATION);
+ ERR_FAIL_COND_V_MSG(!is_valid_gateway(), UPNP::UPNP_RESULT_INVALID_GATEWAY, "The Internet Gateway Device must be valid.");
+ ERR_FAIL_COND_V_MSG(port < 1 || port > 65535, UPNP::UPNP_RESULT_INVALID_PORT, "The port number must be set between 1 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(port_internal < 0 || port_internal > 65535, UPNP::UPNP_RESULT_INVALID_PORT, "The port number must be set between 0 and 65535 (inclusive)."); // Needs to allow 0 because 0 signifies "use external port as internal port"
+ ERR_FAIL_COND_V_MSG(proto != "UDP" && proto != "TCP", UPNP::UPNP_RESULT_INVALID_PROTOCOL, "The protocol must be either TCP or UDP.");
+ ERR_FAIL_COND_V_MSG(duration < 0, UPNP::UPNP_RESULT_INVALID_DURATION, "The port mapping's lease duration can't be negative.");
if (port_internal < 1) {
port_internal = port;
@@ -70,14 +70,14 @@ int UPNPDevice::add_port_mapping(int port, int port_internal, String desc, Strin
nullptr, // Remote host, always nullptr as IGDs don't support it
duration > 0 ? itos(duration).utf8().get_data() : nullptr);
- ERR_FAIL_COND_V(i != UPNPCOMMAND_SUCCESS, UPNP::upnp_result(i));
+ ERR_FAIL_COND_V_MSG(i != UPNPCOMMAND_SUCCESS, UPNP::upnp_result(i), "Couldn't add port mapping.");
return UPNP::UPNP_RESULT_SUCCESS;
}
int UPNPDevice::delete_port_mapping(int port, String proto) const {
- ERR_FAIL_COND_V(port < 1 || port > 65535, UPNP::UPNP_RESULT_INVALID_PORT);
- ERR_FAIL_COND_V(proto != "UDP" && proto != "TCP", UPNP::UPNP_RESULT_INVALID_PROTOCOL);
+ ERR_FAIL_COND_V_MSG(port < 1 || port > 65535, UPNP::UPNP_RESULT_INVALID_PORT, "The port number must be set between 1 and 65535 (inclusive).");
+ ERR_FAIL_COND_V_MSG(proto != "UDP" && proto != "TCP", UPNP::UPNP_RESULT_INVALID_PROTOCOL, "The protocol must be either TCP or UDP.");
int i = UPNP_DeletePortMapping(
igd_control_url.utf8().get_data(),
@@ -87,7 +87,7 @@ int UPNPDevice::delete_port_mapping(int port, String proto) const {
nullptr // Remote host, always nullptr as IGDs don't support it
);
- ERR_FAIL_COND_V(i != UPNPCOMMAND_SUCCESS, UPNP::upnp_result(i));
+ ERR_FAIL_COND_V_MSG(i != UPNPCOMMAND_SUCCESS, UPNP::upnp_result(i), "Couldn't delete port mapping.");
return UPNP::UPNP_RESULT_SUCCESS;
}
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index b52dfe1733..fe1d82f977 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -727,6 +727,26 @@ void VisualScript::rename_variable(const StringName &p_name, const StringName &p
variables[p_new_name] = variables[p_name];
variables.erase(p_name);
+
+ List<StringName> funcs;
+ get_function_list(&funcs);
+ for (List<StringName>::Element *F = funcs.front(); F; F = F->next()) { // loop through all the functions
+ List<int> ids;
+ get_node_list(F->get(), &ids);
+ for (List<int>::Element *E = ids.front(); E; E = E->next()) {
+ Ref<VisualScriptVariableGet> nodeget = get_node(F->get(), E->get());
+ if (nodeget.is_valid()) {
+ if (nodeget->get_variable() == p_name)
+ nodeget->set_variable(p_new_name);
+ } else {
+ Ref<VisualScriptVariableSet> nodeset = get_node(F->get(), E->get());
+ if (nodeset.is_valid()) {
+ if (nodeset->get_variable() == p_name)
+ nodeset->set_variable(p_new_name);
+ }
+ }
+ }
+ }
}
void VisualScript::add_custom_signal(const StringName &p_name) {
@@ -1440,6 +1460,10 @@ VisualScript::VisualScript() {
is_tool_script = false;
}
+bool VisualScript::inherits_script(const Ref<Script> &p_script) const {
+ return this == p_script.ptr(); //there is no inheritance in visual scripts, so this is enough
+}
+
StringName VisualScript::get_default_func() const {
return StringName("f_312843592");
}
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 29309aa156..c154e56703 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -272,6 +272,8 @@ protected:
static void _bind_methods();
public:
+ bool inherits_script(const Ref<Script> &p_script) const;
+
// TODO: Remove it in future when breaking changes are acceptable
StringName get_default_func() const;
void add_function(const StringName &p_name);
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 39d8f7c082..bb291b1cb6 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -506,10 +506,12 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
case MATH_CEIL: {
t = Variant::FLOAT;
} break;
- case MATH_POSMOD:
- case MATH_ROUND: {
+ case MATH_POSMOD: {
t = Variant::INT;
} break;
+ case MATH_ROUND: {
+ t = Variant::FLOAT;
+ } break;
case MATH_ABS: {
t = Variant::NIL;
} break;
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index ea60b6222e..9a4076bec4 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -30,7 +30,7 @@
#include "visual_script_editor.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/object.h"
#include "core/os/keyboard.h"
#include "core/script_language.h"
@@ -1073,9 +1073,9 @@ void VisualScriptEditor::_member_selected() {
if (ti->get_parent() == members->get_root()->get_children()) {
#ifdef OSX_ENABLED
- bool held_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_META);
+ bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META);
#else
- bool held_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
#endif
if (held_ctrl) {
ERR_FAIL_COND(!script->has_function(selected));
@@ -1171,6 +1171,8 @@ void VisualScriptEditor::_member_edited() {
undo_redo->add_undo_method(script.ptr(), "rename_variable", new_name, name);
undo_redo->add_do_method(this, "_update_members");
undo_redo->add_undo_method(this, "_update_members");
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
undo_redo->add_do_method(this, "emit_signal", "edited_script_changed");
undo_redo->add_undo_method(this, "emit_signal", "edited_script_changed");
undo_redo->commit_action();
@@ -1376,7 +1378,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
}
} else if (ti->get_parent() == root->get_children()) {
selected = ti->get_text(0);
- function_name_edit->set_position(InputFilter::get_singleton()->get_mouse_position() - Vector2(60, -10));
+ function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10));
function_name_edit->popup();
function_name_box->set_text(selected);
function_name_box->select_all();
@@ -1738,7 +1740,7 @@ void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> key = p_event;
if (key.is_valid() && !key->is_pressed()) {
- mouse_up_position = InputFilter::get_singleton()->get_mouse_position();
+ mouse_up_position = Input::get_singleton()->get_mouse_position();
}
}
@@ -1748,7 +1750,7 @@ void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) {
saved_position = graph->get_local_mouse_position();
- Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
+ Point2 gpos = Input::get_singleton()->get_mouse_position();
_generic_search(script->get_instance_base_type(), gpos);
}
}
@@ -2002,9 +2004,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "visual_script_variable_drag") {
#ifdef OSX_ENABLED
- bool use_set = InputFilter::get_singleton()->is_key_pressed(KEY_META);
+ bool use_set = Input::get_singleton()->is_key_pressed(KEY_META);
#else
- bool use_set = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool use_set = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
#endif
Vector2 ofs = graph->get_scroll_ofs() + p_point;
if (graph->is_using_snap()) {
@@ -2197,9 +2199,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
#ifdef OSX_ENABLED
- bool use_node = InputFilter::get_singleton()->is_key_pressed(KEY_META);
+ bool use_node = Input::get_singleton()->is_key_pressed(KEY_META);
#else
- bool use_node = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool use_node = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
#endif
Array nodes = d["nodes"];
@@ -2261,7 +2263,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
- if (!sn && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop properties because script '%s' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."), get_name()));
return;
}
@@ -2281,12 +2283,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
ofs /= EDSCALE;
#ifdef OSX_ENABLED
- bool use_get = InputFilter::get_singleton()->is_key_pressed(KEY_META);
+ bool use_get = Input::get_singleton()->is_key_pressed(KEY_META);
#else
- bool use_get = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool use_get = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
#endif
- if (!node || InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
if (use_get)
undo_redo->create_action(TTR("Add Getter Property"));
@@ -3933,7 +3935,9 @@ void VisualScriptEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
variable_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_members));
+ variable_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_graph), varray(-1), CONNECT_DEFERRED);
signal_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_members));
+ signal_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_graph), varray(-1), CONNECT_DEFERRED);
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
@@ -4645,6 +4649,7 @@ void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method("_input", &VisualScriptEditor::_input);
ClassDB::bind_method("_update_graph_connections", &VisualScriptEditor::_update_graph_connections);
+ ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members);
ClassDB::bind_method("_generic_search", &VisualScriptEditor::_generic_search);
}
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 475893e86d..8a644c6860 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -934,6 +934,6 @@ void register_visual_script_flow_control_nodes() {
VisualScriptLanguage::singleton->add_register_func("flow_control/iterator", create_node_generic<VisualScriptIterator>);
VisualScriptLanguage::singleton->add_register_func("flow_control/sequence", create_node_generic<VisualScriptSequence>);
VisualScriptLanguage::singleton->add_register_func("flow_control/switch", create_node_generic<VisualScriptSwitch>);
- //VisualScriptLanguage::singleton->add_register_func("flow_control/input_filter", create_node_generic<VisualScriptInputFilter>);
+ //VisualScriptLanguage::singleton->add_register_func("flow_control/input", create_node_generic<VisualScriptInputFilter>);
VisualScriptLanguage::singleton->add_register_func("flow_control/type_cast", create_node_generic<VisualScriptTypeCast>);
}
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index c860e08943..52399d29d0 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -32,7 +32,7 @@
#include "core/engine.h"
#include "core/global_constants.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/main/node.h"
@@ -3870,16 +3870,16 @@ public:
switch (mode) {
case VisualScriptInputAction::MODE_PRESSED: {
- *p_outputs[0] = InputFilter::get_singleton()->is_action_pressed(action);
+ *p_outputs[0] = Input::get_singleton()->is_action_pressed(action);
} break;
case VisualScriptInputAction::MODE_RELEASED: {
- *p_outputs[0] = !InputFilter::get_singleton()->is_action_pressed(action);
+ *p_outputs[0] = !Input::get_singleton()->is_action_pressed(action);
} break;
case VisualScriptInputAction::MODE_JUST_PRESSED: {
- *p_outputs[0] = InputFilter::get_singleton()->is_action_just_pressed(action);
+ *p_outputs[0] = Input::get_singleton()->is_action_just_pressed(action);
} break;
case VisualScriptInputAction::MODE_JUST_RELEASED: {
- *p_outputs[0] = InputFilter::get_singleton()->is_action_just_released(action);
+ *p_outputs[0] = Input::get_singleton()->is_action_just_released(action);
} break;
}
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index ca78d664f7..a2d0f78f5f 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -474,7 +474,7 @@ void VideoStreamWebm::set_audio_track(int p_track) {
////////////
-RES ResourceFormatLoaderWebm::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderWebm::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h
index bc209e0057..6677fb85aa 100644
--- a/modules/webm/video_stream_webm.h
+++ b/modules/webm/video_stream_webm.h
@@ -128,7 +128,7 @@ public:
class ResourceFormatLoaderWebm : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index e293dfd50c..8c5525bed3 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -32,14 +32,91 @@
#include "core/error_macros.h"
+#include "core/crypto/crypto_core.h"
+
#include "thirdparty/xatlas/xatlas.h"
#include <stdio.h>
#include <stdlib.h>
-extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
+extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
+
+bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uvs, int **r_vertices, int *r_vertex_count, int **r_indices, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache) {
+
+ CryptoCore::MD5Context ctx;
+ ctx.start();
+
+ ctx.update((unsigned char *)&p_texel_size, sizeof(float));
+ ctx.update((unsigned char *)p_indices, sizeof(int) * p_index_count);
+ ctx.update((unsigned char *)p_vertices, sizeof(float) * p_vertex_count);
+ ctx.update((unsigned char *)p_normals, sizeof(float) * p_vertex_count);
+
+ unsigned char hash[16];
+ ctx.finish(hash);
+
+ bool cached = false;
+ unsigned int cache_idx = 0;
+
+ if (r_used_cache && r_cache_size) {
+ //Check if hash is in cache data
+
+ int *cache_data = r_cache_data;
+ int n_entries = cache_data[0];
+ unsigned int r_idx = 1;
+ for (int i = 0; i < n_entries; ++i) {
+ if (memcmp(&cache_data[r_idx], hash, 16) == 0) {
+ cached = true;
+ cache_idx = r_idx;
+ break;
+ }
+
+ r_idx += 4; // hash
+ r_idx += 2; // size hint
+
+ int vertex_count = cache_data[r_idx];
+ r_idx += 1; // vertex count
+ r_idx += vertex_count; // vertex
+ r_idx += vertex_count * 2; // uvs
+
+ int index_count = cache_data[r_idx];
+ r_idx += 1; // index count
+ r_idx += index_count; // indices
+ }
+ }
-bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) {
+ if (r_used_cache && cached) {
+ int *cache_data = r_cache_data;
+
+ // Return cache data pointer to the caller
+ r_cache_data = &cache_data[cache_idx];
+
+ cache_idx += 4;
+
+ // Load size
+ *r_size_hint_x = cache_data[cache_idx];
+ *r_size_hint_y = cache_data[cache_idx + 1];
+ cache_idx += 2;
+
+ // Load vertices
+ *r_vertex_count = cache_data[cache_idx];
+ cache_idx++;
+ *r_vertices = &cache_data[cache_idx];
+ cache_idx += *r_vertex_count;
+
+ // Load UVs
+ *r_uvs = (float *)&cache_data[cache_idx];
+ cache_idx += *r_vertex_count * 2;
+
+ // Load indices
+ *r_index_count = cache_data[cache_idx];
+ cache_idx++;
+ *r_indices = &cache_data[cache_idx];
+
+ // Return cache data size to the caller
+ r_cache_size = sizeof(int) * (4 + 2 + 1 + *r_vertex_count + (*r_vertex_count * 2) + 1 + *r_index_count); // hash + size hint + vertex_count + vertices + uvs + index_count + indices
+ r_used_cache = true;
+ return true;
+ }
//set up input mesh
xatlas::MeshDecl input_mesh;
@@ -82,16 +159,16 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
const xatlas::Mesh &output = atlas->meshes[0];
- *r_vertex = (int *)malloc(sizeof(int) * output.vertexCount);
- *r_uv = (float *)malloc(sizeof(float) * output.vertexCount * 2);
- *r_index = (int *)malloc(sizeof(int) * output.indexCount);
+ *r_vertices = (int *)malloc(sizeof(int) * output.vertexCount);
+ *r_uvs = (float *)malloc(sizeof(float) * output.vertexCount * 2);
+ *r_indices = (int *)malloc(sizeof(int) * output.indexCount);
float max_x = 0;
float max_y = 0;
for (uint32_t i = 0; i < output.vertexCount; i++) {
- (*r_vertex)[i] = output.vertexArray[i].xref;
- (*r_uv)[i * 2 + 0] = output.vertexArray[i].uv[0] / w;
- (*r_uv)[i * 2 + 1] = output.vertexArray[i].uv[1] / h;
+ (*r_vertices)[i] = output.vertexArray[i].xref;
+ (*r_uvs)[i * 2 + 0] = output.vertexArray[i].uv[0] / w;
+ (*r_uvs)[i * 2 + 1] = output.vertexArray[i].uv[1] / h;
max_x = MAX(max_x, output.vertexArray[i].uv[0]);
max_y = MAX(max_y, output.vertexArray[i].uv[1]);
}
@@ -100,13 +177,54 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
*r_vertex_count = output.vertexCount;
for (uint32_t i = 0; i < output.indexCount; i++) {
- (*r_index)[i] = output.indexArray[i];
+ (*r_indices)[i] = output.indexArray[i];
}
*r_index_count = output.indexCount;
xatlas::Destroy(atlas);
- printf("Done\n");
+
+ if (r_used_cache) {
+ unsigned int new_cache_size = 4 + 2 + 1 + *r_vertex_count + (*r_vertex_count * 2) + 1 + *r_index_count; // hash + size hint + vertex_count + vertices + uvs + index_count + indices
+ new_cache_size *= sizeof(int);
+ int *new_cache_data = (int *)memalloc(new_cache_size);
+ unsigned int new_cache_idx = 0;
+
+ // hash
+ memcpy(&new_cache_data[new_cache_idx], hash, 16);
+ new_cache_idx += 4;
+
+ // size hint
+ new_cache_data[new_cache_idx] = *r_size_hint_x;
+ new_cache_data[new_cache_idx + 1] = *r_size_hint_y;
+ new_cache_idx += 2;
+
+ // vertex count
+ new_cache_data[new_cache_idx] = *r_vertex_count;
+ new_cache_idx++;
+
+ // vertices
+ memcpy(&new_cache_data[new_cache_idx], *r_vertices, sizeof(int) * *r_vertex_count);
+ new_cache_idx += *r_vertex_count;
+
+ // uvs
+ memcpy(&new_cache_data[new_cache_idx], *r_uvs, sizeof(float) * *r_vertex_count * 2);
+ new_cache_idx += *r_vertex_count * 2;
+
+ // index count
+ new_cache_data[new_cache_idx] = *r_index_count;
+ new_cache_idx++;
+
+ // indices
+ memcpy(&new_cache_data[new_cache_idx], *r_indices, sizeof(int) * *r_index_count);
+ new_cache_idx += *r_index_count;
+
+ // Return cache data to the caller
+ r_cache_data = new_cache_data;
+ r_cache_size = new_cache_size;
+ r_used_cache = false;
+ }
+
return true;
}
diff --git a/platform/android/display_server_android.cpp b/platform/android/display_server_android.cpp
index 9534387d35..60d10b2457 100644
--- a/platform/android/display_server_android.cpp
+++ b/platform/android/display_server_android.cpp
@@ -424,7 +424,7 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
}
#endif
- InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+ Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
}
DisplayServerAndroid::~DisplayServerAndroid() {
@@ -445,16 +445,16 @@ DisplayServerAndroid::~DisplayServerAndroid() {
void DisplayServerAndroid::process_joy_event(DisplayServerAndroid::JoypadEvent p_event) {
switch (p_event.type) {
case JOY_EVENT_BUTTON:
- InputFilter::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
+ Input::get_singleton()->joy_button(p_event.device, p_event.index, p_event.pressed);
break;
case JOY_EVENT_AXIS:
- InputFilter::JoyAxis value;
+ Input::JoyAxis value;
value.min = -1;
value.value = p_event.value;
- InputFilter::get_singleton()->joy_axis(p_event.device, p_event.index, value);
+ Input::get_singleton()->joy_axis(p_event.device, p_event.index, value);
break;
case JOY_EVENT_HAT:
- InputFilter::get_singleton()->joy_hat(p_event.device, p_event.hat);
+ Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
break;
default:
return;
@@ -484,7 +484,7 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int
OS_Android::get_singleton()->main_loop_request_go_back();
}
- InputFilter::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
}
void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
@@ -499,7 +499,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
- InputFilter::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
}
}
@@ -517,7 +517,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(true);
ev->set_position(touch[i].pos);
- InputFilter::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
}
} break;
@@ -545,7 +545,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
- InputFilter::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}
@@ -560,7 +560,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
- InputFilter::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
}
touch.clear();
}
@@ -577,7 +577,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(tp.id);
ev->set_pressed(true);
ev->set_position(tp.pos);
- InputFilter::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
break;
}
@@ -592,7 +592,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
- InputFilter::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
touch.remove(i);
break;
@@ -613,7 +613,7 @@ void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
- InputFilter::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
hover_prev_pos = p_pos;
} break;
}
@@ -626,7 +626,7 @@ void DisplayServerAndroid::process_double_tap(Point2 p_pos) {
ev->set_global_position(p_pos);
ev->set_pressed(false);
ev->set_doubleclick(true);
- InputFilter::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
}
void DisplayServerAndroid::process_scroll(Point2 p_pos) {
@@ -634,22 +634,22 @@ void DisplayServerAndroid::process_scroll(Point2 p_pos) {
ev.instance();
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
- InputFilter::get_singleton()->parse_input_event(ev);
+ Input::get_singleton()->parse_input_event(ev);
scroll_prev_pos = p_pos;
}
void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
- InputFilter::get_singleton()->set_accelerometer(p_accelerometer);
+ Input::get_singleton()->set_accelerometer(p_accelerometer);
}
void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
- InputFilter::get_singleton()->set_gravity(p_gravity);
+ Input::get_singleton()->set_gravity(p_gravity);
}
void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
- InputFilter::get_singleton()->set_magnetometer(p_magnetometer);
+ Input::get_singleton()->set_magnetometer(p_magnetometer);
}
void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
- InputFilter::get_singleton()->set_gyroscope(p_gyroscope);
+ Input::get_singleton()->set_gyroscope(p_gyroscope);
}
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index b6c30d120c..d4fc52eaa9 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -1179,14 +1179,32 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
static String _parse_string(const uint8_t *p_bytes, bool p_utf8) {
uint32_t offset = 0;
- uint32_t len = decode_uint16(&p_bytes[offset]);
+ uint32_t len = 0;
if (p_utf8) {
- //don't know how to read extended utf8, this will have to be for now
- len >>= 8;
+ uint8_t byte = p_bytes[offset];
+ if (byte & 0x80)
+ offset += 2;
+ else
+ offset += 1;
+ byte = p_bytes[offset];
+ offset++;
+ if (byte & 0x80) {
+ len = byte & 0x7F;
+ len = (len << 8) + p_bytes[offset];
+ offset++;
+ } else {
+ len = byte;
+ }
+ } else {
+ len = decode_uint16(&p_bytes[offset]);
+ offset += 2;
+ if (len & 0x8000) {
+ len &= 0x7FFF;
+ len = (len << 16) + decode_uint16(&p_bytes[offset]);
+ offset += 2;
+ }
}
- offset += 2;
- //printf("len %i, unicode: %i\n",len,int(p_utf8));
if (p_utf8) {
@@ -1699,7 +1717,7 @@ public:
valid = false;
} else {
Error errn;
- DirAccessRef da = DirAccess::open(sdk_path.plus_file("tools"), &errn);
+ DirAccessRef da = DirAccess::open(sdk_path.plus_file("platform-tools"), &errn);
if (errn != OK) {
err += TTR("Invalid Android SDK path for custom build in Editor Settings.") + "\n";
valid = false;
@@ -1932,6 +1950,7 @@ public:
ImageLoader::load_image(path, launcher_adaptive_icon_background_image);
}
+ Vector<String> invalid_abis(enabled_abis);
while (ret == UNZ_OK) {
//get filename
@@ -1977,6 +1996,7 @@ public:
bool enabled = false;
for (int i = 0; i < enabled_abis.size(); ++i) {
if (file.begins_with("lib/" + enabled_abis[i] + "/")) {
+ invalid_abis.erase(enabled_abis[i]);
enabled = true;
break;
}
@@ -2016,6 +2036,13 @@ public:
ret = unzGoToNextFile(pkg);
}
+ if (!invalid_abis.empty()) {
+ String unsupported_arch = String(", ").join(invalid_abis);
+ EditorNode::add_io_error("Missing libraries in the export template for the selected architectures: " + unsupported_arch + ".\n" +
+ "Please build a template with all required libraries, or uncheck the missing architectures in the export preset.");
+ CLEANUP_AND_RETURN(ERR_FILE_NOT_FOUND);
+ }
+
if (ep.step("Adding files...", 1)) {
CLEANUP_AND_RETURN(ERR_SKIP);
}
diff --git a/platform/android/java/app/build.gradle b/platform/android/java/app/build.gradle
index 99080eeb3c..9ae47d6174 100644
--- a/platform/android/java/app/build.gradle
+++ b/platform/android/java/app/build.gradle
@@ -76,7 +76,9 @@ android {
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
- doNotStrip '**/*.so'
+
+ // Should be uncommented for development purpose within Android Studio
+ // doNotStrip '**/*.so'
}
// Both signing and zip-aligning will be done at export time
diff --git a/platform/android/java/app/config.gradle b/platform/android/java/app/config.gradle
index 96cfd272f2..aa98194a10 100644
--- a/platform/android/java/app/config.gradle
+++ b/platform/android/java/app/config.gradle
@@ -3,7 +3,7 @@ ext.versions = [
compileSdk : 29,
minSdk : 18,
targetSdk : 29,
- buildTools : '29.0.1',
+ buildTools : '29.0.3',
supportCoreUtils : '28.0.0',
kotlinVersion : '1.3.61',
v4Support : '28.0.0'
diff --git a/platform/android/java/lib/build.gradle b/platform/android/java/lib/build.gradle
index c69e19fbfa..19eee5a315 100644
--- a/platform/android/java/lib/build.gradle
+++ b/platform/android/java/lib/build.gradle
@@ -12,7 +12,6 @@ def pathToRootDir = "../../../../"
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
- useLibrary 'org.apache.http.legacy'
defaultConfig {
minSdkVersion versions.minSdk
@@ -27,7 +26,9 @@ android {
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
- doNotStrip '**/*.so'
+
+ // Should be uncommented for development purpose within Android Studio
+ // doNotStrip '**/*.so'
}
sourceSets {
diff --git a/platform/android/java/lib/res/drawable-hdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-hdpi/notify_panel_notification_icon_bg.png
deleted file mode 100644
index f849d8e90d..0000000000
--- a/platform/android/java/lib/res/drawable-hdpi/notify_panel_notification_icon_bg.png
+++ /dev/null
Binary files differ
diff --git a/platform/android/java/lib/res/drawable-mdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-mdpi/notify_panel_notification_icon_bg.png
deleted file mode 100644
index 1dfb28b33a..0000000000
--- a/platform/android/java/lib/res/drawable-mdpi/notify_panel_notification_icon_bg.png
+++ /dev/null
Binary files differ
diff --git a/platform/android/java/lib/res/drawable-xhdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-xhdpi/notify_panel_notification_icon_bg.png
deleted file mode 100644
index 372b763ec5..0000000000
--- a/platform/android/java/lib/res/drawable-xhdpi/notify_panel_notification_icon_bg.png
+++ /dev/null
Binary files differ
diff --git a/platform/android/java/lib/res/drawable-xxhdpi/notify_panel_notification_icon_bg.png b/platform/android/java/lib/res/drawable-xxhdpi/notify_panel_notification_icon_bg.png
deleted file mode 100644
index 302a972049..0000000000
--- a/platform/android/java/lib/res/drawable-xxhdpi/notify_panel_notification_icon_bg.png
+++ /dev/null
Binary files differ
diff --git a/platform/android/java/plugins/godotpayment/build.gradle b/platform/android/java/plugins/godotpayment/build.gradle
index 4f376c4587..ffab86e26e 100644
--- a/platform/android/java/plugins/godotpayment/build.gradle
+++ b/platform/android/java/plugins/godotpayment/build.gradle
@@ -3,6 +3,7 @@ apply plugin: 'com.android.library'
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
+ useLibrary 'org.apache.http.legacy'
defaultConfig {
minSdkVersion versions.minSdk
diff --git a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java
index 179cc08ed1..d42ded0c9b 100644
--- a/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java
+++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/ValidateTask.java
@@ -34,8 +34,8 @@ import android.app.Activity;
import android.app.ProgressDialog;
import android.os.AsyncTask;
import java.lang.ref.WeakReference;
-import org.godotengine.godot.utils.HttpRequester;
-import org.godotengine.godot.utils.RequestParams;
+import org.godotengine.godot.plugin.payment.utils.HttpRequester;
+import org.godotengine.godot.plugin.payment.utils.RequestParams;
import org.json.JSONException;
import org.json.JSONObject;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java
index c78e8c1c66..9571769cd3 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java
+++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/CustomSSLSocketFactory.java
@@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.godot.utils;
+package org.godotengine.godot.plugin.payment.utils;
+
import java.io.IOException;
import java.net.Socket;
import java.net.UnknownHostException;
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java
index 68f9a83597..dcb983201e 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/HttpRequester.java
+++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/HttpRequester.java
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.godot.utils;
+package org.godotengine.godot.plugin.payment.utils;
import android.content.Context;
import android.content.SharedPreferences;
@@ -61,6 +61,7 @@ import org.apache.http.params.HttpParams;
import org.apache.http.params.HttpProtocolParams;
import org.apache.http.protocol.HTTP;
import org.apache.http.util.EntityUtils;
+import org.godotengine.godot.utils.Crypt;
/**
*
diff --git a/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/RequestParams.java
index 25fa10647d..4be8b37473 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/utils/RequestParams.java
+++ b/platform/android/java/plugins/godotpayment/src/main/java/org/godotengine/godot/plugin/payment/utils/RequestParams.java
@@ -28,10 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-package org.godotengine.godot.utils;
+package org.godotengine.godot.plugin.payment.utils;
import java.util.ArrayList;
-import java.util.Date;
import java.util.HashMap;
import java.util.List;
import org.apache.http.NameValuePair;
diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp
index 8b38113e09..a6730903cc 100644
--- a/platform/android/java_godot_lib_jni.cpp
+++ b/platform/android/java_godot_lib_jni.cpp
@@ -38,7 +38,7 @@
#include "api/jni_singleton.h"
#include "audio_driver_jandroid.h"
#include "core/engine.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/project_settings.h"
#include "dir_access_jandroid.h"
#include "display_server_android.h"
@@ -311,15 +311,15 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
int hat = 0;
if (p_hat_x != 0) {
if (p_hat_x < 0)
- hat |= InputFilter::HAT_MASK_LEFT;
+ hat |= Input::HAT_MASK_LEFT;
else
- hat |= InputFilter::HAT_MASK_RIGHT;
+ hat |= Input::HAT_MASK_RIGHT;
}
if (p_hat_y != 0) {
if (p_hat_y < 0)
- hat |= InputFilter::HAT_MASK_UP;
+ hat |= Input::HAT_MASK_UP;
else
- hat |= InputFilter::HAT_MASK_DOWN;
+ hat |= Input::HAT_MASK_DOWN;
}
jevent.hat = hat;
@@ -329,7 +329,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, j
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
if (os_android) {
String name = jstring_to_string(p_name, env);
- InputFilter::get_singleton()->joy_connection_changed(p_device, p_connected, name);
+ Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
}
}
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 760157595c..9ae18415ba 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -88,7 +88,7 @@ void OS_Android::initialize() {
}
void OS_Android::initialize_joypads() {
- InputFilter::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
+ Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
// This queries/updates the currently connected devices/joypads.
godot_java->init_input_devices();
diff --git a/platform/haiku/haiku_direct_window.h b/platform/haiku/haiku_direct_window.h
index 925bb9ac5d..4817abbb7a 100644
--- a/platform/haiku/haiku_direct_window.h
+++ b/platform/haiku/haiku_direct_window.h
@@ -35,7 +35,7 @@
#include <DirectWindow.h>
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "haiku_gl_view.h"
diff --git a/platform/haiku/os_haiku.h b/platform/haiku/os_haiku.h
index 64f5690dd1..d3ef9400d4 100644
--- a/platform/haiku/os_haiku.h
+++ b/platform/haiku/os_haiku.h
@@ -33,7 +33,7 @@
#include "audio_driver_media_kit.h"
#include "context_gl_haiku.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "drivers/unix/os_unix.h"
#include "haiku_application.h"
#include "haiku_direct_window.h"
diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h
index 96cf041c37..eb94e1d69b 100644
--- a/platform/iphone/os_iphone.h
+++ b/platform/iphone/os_iphone.h
@@ -33,7 +33,7 @@
#ifndef OS_IPHONE_H
#define OS_IPHONE_H
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/unix/os_unix.h"
#include "game_center.h"
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 39faae2d17..36076a2af9 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -252,6 +252,7 @@ void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Re
String current_line = lines[i];
current_line = current_line.replace("$GODOT_BASENAME", p_name);
+ current_line = current_line.replace("$GODOT_PROJECT_NAME", ProjectSettings::get_singleton()->get_setting("application/config/name"));
current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
str_export += current_line + "\n";
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 81fe4cf0cc..feb0f0651a 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -32,7 +32,7 @@
#define OS_JAVASCRIPT_H
#include "audio_driver_javascript.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "drivers/unix/os_unix.h"
#include "servers/audio_server.h"
#include "servers/rendering/rasterizer.h"
diff --git a/platform/linuxbsd/detect.py b/platform/linuxbsd/detect.py
index 5d8b4fba48..07fa06bc06 100644
--- a/platform/linuxbsd/detect.py
+++ b/platform/linuxbsd/detect.py
@@ -217,15 +217,17 @@ def configure(env):
env.ParseConfig("pkg-config libpng16 --cflags --libs")
if not env["builtin_bullet"]:
- # We need at least version 2.89
+ # We need at least version 2.90
+ min_bullet_version = "2.90"
+
import subprocess
bullet_version = subprocess.check_output(["pkg-config", "bullet", "--modversion"]).strip()
- if str(bullet_version) < "2.89":
+ if str(bullet_version) < min_bullet_version:
# Abort as system bullet was requested but too old
print(
"Bullet: System version {0} does not match minimal requirements ({1}). Aborting.".format(
- bullet_version, "2.89"
+ bullet_version, min_bullet_version
)
)
sys.exit(255)
diff --git a/platform/linuxbsd/display_server_x11.cpp b/platform/linuxbsd/display_server_x11.cpp
index 6049dbf4d6..e38b0c13d0 100644
--- a/platform/linuxbsd/display_server_x11.cpp
+++ b/platform/linuxbsd/display_server_x11.cpp
@@ -208,7 +208,7 @@ void DisplayServerX11::_update_real_mouse_position(const WindowData &wd) {
last_mouse_pos.x = win_x;
last_mouse_pos.y = win_y;
last_mouse_pos_valid = true;
- InputFilter::get_singleton()->set_mouse_position(last_mouse_pos);
+ Input::get_singleton()->set_mouse_position(last_mouse_pos);
}
}
}
@@ -392,7 +392,7 @@ void DisplayServerX11::mouse_set_mode(MouseMode p_mode) {
XWarpPointer(x11_display, None, main_window.x11_window,
0, 0, 0, 0, (int)center.x, (int)center.y);
- InputFilter::get_singleton()->set_mouse_position(center);
+ Input::get_singleton()->set_mouse_position(center);
}
} else {
do_mouse_warp = false;
@@ -1471,8 +1471,11 @@ DisplayServer::WindowMode DisplayServerX11::window_get_mode(WindowID p_window) c
if (result == Success && data) {
long *state = (long *)data;
- if (state[0] == WM_IconicState)
+ if (state[0] == WM_IconicState) {
+ XFree(data);
return WINDOW_MODE_MINIMIZED;
+ }
+ XFree(data);
}
}
@@ -2074,7 +2077,7 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_shift(true);
}
- InputFilter::get_singleton()->accumulate_input_event(k);
+ Input::get_singleton()->accumulate_input_event(k);
}
memfree(utf8string);
return;
@@ -2217,14 +2220,14 @@ void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event,
k->set_metakey(false);
}
- bool last_is_pressed = InputFilter::get_singleton()->is_key_pressed(k->get_keycode());
+ bool last_is_pressed = Input::get_singleton()->is_key_pressed(k->get_keycode());
if (k->is_pressed()) {
if (last_is_pressed) {
k->set_echo(true);
}
}
- InputFilter::get_singleton()->accumulate_input_event(k);
+ Input::get_singleton()->accumulate_input_event(k);
}
void DisplayServerX11::_xim_destroy_callback(::XIM im, ::XPointer client_data,
@@ -2483,12 +2486,12 @@ void DisplayServerX11::process_events() {
// in a spurious mouse motion event being sent to Godot; remember it to be able to filter it out
xi.mouse_pos_to_filter = pos;
}
- InputFilter::get_singleton()->accumulate_input_event(st);
+ Input::get_singleton()->accumulate_input_event(st);
} else {
if (!xi.state.has(index)) // Defensive
break;
xi.state.erase(index);
- InputFilter::get_singleton()->accumulate_input_event(st);
+ Input::get_singleton()->accumulate_input_event(st);
}
} break;
@@ -2507,7 +2510,7 @@ void DisplayServerX11::process_events() {
sd->set_index(index);
sd->set_position(pos);
sd->set_relative(pos - curr_pos_elem->value());
- InputFilter::get_singleton()->accumulate_input_event(sd);
+ Input::get_singleton()->accumulate_input_event(sd);
curr_pos_elem->value() = pos;
}
@@ -2577,7 +2580,7 @@ void DisplayServerX11::process_events() {
case FocusOut:
window_has_focus = false;
- InputFilter::get_singleton()->release_pressed_events();
+ Input::get_singleton()->release_pressed_events();
_send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_OUT);
window_focused = false;
@@ -2606,7 +2609,7 @@ void DisplayServerX11::process_events() {
st->set_index(E->key());
st->set_window_id(window_id);
st->set_position(E->get());
- InputFilter::get_singleton()->accumulate_input_event(st);
+ Input::get_singleton()->accumulate_input_event(st);
}
xi.state.clear();
#endif
@@ -2668,7 +2671,7 @@ void DisplayServerX11::process_events() {
}
}
- InputFilter::get_singleton()->accumulate_input_event(mb);
+ Input::get_singleton()->accumulate_input_event(mb);
} break;
case MotionNotify: {
@@ -2770,8 +2773,8 @@ void DisplayServerX11::process_events() {
mm->set_button_mask(mouse_get_button_state());
mm->set_position(posi);
mm->set_global_position(posi);
- InputFilter::get_singleton()->set_mouse_position(posi);
- mm->set_speed(InputFilter::get_singleton()->get_last_mouse_speed());
+ Input::get_singleton()->set_mouse_position(posi);
+ mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
mm->set_relative(rel);
@@ -2782,7 +2785,7 @@ void DisplayServerX11::process_events() {
// this is so that the relative motion doesn't get messed up
// after we regain focus.
if (window_has_focus || !mouse_mode_grab)
- InputFilter::get_singleton()->accumulate_input_event(mm);
+ Input::get_singleton()->accumulate_input_event(mm);
} break;
case KeyPress:
@@ -2975,7 +2978,7 @@ void DisplayServerX11::process_events() {
*/
}
- InputFilter::get_singleton()->flush_accumulated_events();
+ Input::get_singleton()->flush_accumulated_events();
}
void DisplayServerX11::release_rendering_thread() {
@@ -3370,7 +3373,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, u
DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+ Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
r_error = OK;
@@ -3603,8 +3606,10 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
}
}
#endif
-
- WindowID main_window = _create_window(p_mode, p_flags, Rect2i(Point2(), p_resolution));
+ Point2i window_position(
+ (screen_get_size(0).width - p_resolution.width) / 2,
+ (screen_get_size(0).height - p_resolution.height) / 2);
+ WindowID main_window = _create_window(p_mode, p_flags, Rect2i(window_position, p_resolution));
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, main_window);
diff --git a/platform/linuxbsd/display_server_x11.h b/platform/linuxbsd/display_server_x11.h
index 113e504e9b..8f090d3fad 100644
--- a/platform/linuxbsd/display_server_x11.h
+++ b/platform/linuxbsd/display_server_x11.h
@@ -35,7 +35,7 @@
#include "servers/display_server.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "drivers/alsa/audio_driver_alsa.h"
#include "drivers/alsamidi/midi_driver_alsamidi.h"
diff --git a/platform/linuxbsd/joypad_linux.cpp b/platform/linuxbsd/joypad_linux.cpp
index 381eb909ba..5ceea788e0 100644
--- a/platform/linuxbsd/joypad_linux.cpp
+++ b/platform/linuxbsd/joypad_linux.cpp
@@ -71,7 +71,7 @@ void JoypadLinux::Joypad::reset() {
dpad = 0;
fd = -1;
- InputFilter::JoyAxis jx;
+ Input::JoyAxis jx;
jx.min = -1;
jx.value = 0.0f;
for (int i = 0; i < MAX_ABS; i++) {
@@ -80,7 +80,7 @@ void JoypadLinux::Joypad::reset() {
}
}
-JoypadLinux::JoypadLinux(InputFilter *in) {
+JoypadLinux::JoypadLinux(Input *in) {
exit_udev = false;
input = in;
joy_thread = Thread::create(joy_thread_func, this);
@@ -436,11 +436,11 @@ void JoypadLinux::joypad_vibration_stop(int p_id, uint64_t p_timestamp) {
joy.ff_effect_timestamp = p_timestamp;
}
-InputFilter::JoyAxis JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const {
+Input::JoyAxis JoypadLinux::axis_correct(const input_absinfo *p_abs, int p_value) const {
int min = p_abs->minimum;
int max = p_abs->maximum;
- InputFilter::JoyAxis jx;
+ Input::JoyAxis jx;
if (min < 0) {
jx.min = -1;
@@ -492,11 +492,11 @@ void JoypadLinux::process_joypads() {
case ABS_HAT0X:
if (ev.value != 0) {
if (ev.value < 0)
- joy->dpad |= InputFilter::HAT_MASK_LEFT;
+ joy->dpad |= Input::HAT_MASK_LEFT;
else
- joy->dpad |= InputFilter::HAT_MASK_RIGHT;
+ joy->dpad |= Input::HAT_MASK_RIGHT;
} else
- joy->dpad &= ~(InputFilter::HAT_MASK_LEFT | InputFilter::HAT_MASK_RIGHT);
+ joy->dpad &= ~(Input::HAT_MASK_LEFT | Input::HAT_MASK_RIGHT);
input->joy_hat(i, joy->dpad);
break;
@@ -504,11 +504,11 @@ void JoypadLinux::process_joypads() {
case ABS_HAT0Y:
if (ev.value != 0) {
if (ev.value < 0)
- joy->dpad |= InputFilter::HAT_MASK_UP;
+ joy->dpad |= Input::HAT_MASK_UP;
else
- joy->dpad |= InputFilter::HAT_MASK_DOWN;
+ joy->dpad |= Input::HAT_MASK_DOWN;
} else
- joy->dpad &= ~(InputFilter::HAT_MASK_UP | InputFilter::HAT_MASK_DOWN);
+ joy->dpad &= ~(Input::HAT_MASK_UP | Input::HAT_MASK_DOWN);
input->joy_hat(i, joy->dpad);
break;
@@ -517,7 +517,7 @@ void JoypadLinux::process_joypads() {
if (ev.code >= MAX_ABS)
return;
if (joy->abs_map[ev.code] != -1 && joy->abs_info[ev.code]) {
- InputFilter::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
+ Input::JoyAxis value = axis_correct(joy->abs_info[ev.code], ev.value);
joy->curr_axis[joy->abs_map[ev.code]] = value;
}
break;
diff --git a/platform/linuxbsd/joypad_linux.h b/platform/linuxbsd/joypad_linux.h
index 1d2ed5bbc1..0d175193a5 100644
--- a/platform/linuxbsd/joypad_linux.h
+++ b/platform/linuxbsd/joypad_linux.h
@@ -33,7 +33,7 @@
#define JOYPAD_LINUX_H
#ifdef JOYDEV_ENABLED
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/mutex.h"
#include "core/os/thread.h"
@@ -41,7 +41,7 @@ struct input_absinfo;
class JoypadLinux {
public:
- JoypadLinux(InputFilter *in);
+ JoypadLinux(Input *in);
~JoypadLinux();
void process_joypads();
@@ -53,7 +53,7 @@ private:
};
struct Joypad {
- InputFilter::JoyAxis curr_axis[MAX_ABS];
+ Input::JoyAxis curr_axis[MAX_ABS];
int key_map[MAX_KEY];
int abs_map[MAX_ABS];
int dpad;
@@ -74,7 +74,7 @@ private:
bool exit_udev;
Mutex joy_mutex;
Thread *joy_thread;
- InputFilter *input;
+ Input *input;
Joypad joypads[JOYPADS_MAX];
Vector<String> attached_devices;
@@ -95,7 +95,7 @@ private:
void joypad_vibration_start(int p_id, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
- InputFilter::JoyAxis axis_correct(const input_absinfo *p_abs, int p_value) const;
+ Input::JoyAxis axis_correct(const input_absinfo *p_abs, int p_value) const;
};
#endif
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index 5b9a25bd8b..7b76f7394b 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -64,7 +64,7 @@ void OS_LinuxBSD::initialize() {
void OS_LinuxBSD::initialize_joypads() {
#ifdef JOYDEV_ENABLED
- joypad = memnew(JoypadLinux(InputFilter::get_singleton()));
+ joypad = memnew(JoypadLinux(Input::get_singleton()));
#endif
}
diff --git a/platform/linuxbsd/os_linuxbsd.h b/platform/linuxbsd/os_linuxbsd.h
index 100cb53ba3..391f29e8a3 100644
--- a/platform/linuxbsd/os_linuxbsd.h
+++ b/platform/linuxbsd/os_linuxbsd.h
@@ -31,7 +31,7 @@
#ifndef OS_LINUXBSD_H
#define OS_LINUXBSD_H
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "crash_handler_linuxbsd.h"
#include "drivers/alsa/audio_driver_alsa.h"
#include "drivers/alsamidi/midi_driver_alsamidi.h"
diff --git a/platform/osx/display_server_osx.h b/platform/osx/display_server_osx.h
index 86ceb51763..8133dfe2c4 100644
--- a/platform/osx/display_server_osx.h
+++ b/platform/osx/display_server_osx.h
@@ -33,7 +33,7 @@
#define BitMap _QDBitMap // Suppress deprecated QuickDraw definition.
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "servers/display_server.h"
#if defined(OPENGL_ENABLED)
diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm
index 074fc3be0d..9d92992332 100644
--- a/platform/osx/display_server_osx.mm
+++ b/platform/osx/display_server_osx.mm
@@ -55,6 +55,10 @@
#include <QuartzCore/CAMetalLayer.h>
#endif
+#ifndef NSAppKitVersionNumber10_14
+#define NSAppKitVersionNumber10_14 1671
+#endif
+
#define DS_OSX ((DisplayServerOSX *)(DisplayServerOSX::get_singleton()))
static void _get_key_modifier_state(unsigned int p_osx_state, Ref<InputEventWithModifiers> r_state) {
@@ -70,7 +74,7 @@ static Vector2i _get_mouse_pos(DisplayServerOSX::WindowData &p_wd, NSPoint p_loc
p_wd.mouse_pos.x = p.x * p_backingScaleFactor;
p_wd.mouse_pos.y = (contentRect.size.height - p.y) * p_backingScaleFactor;
DS_OSX->last_mouse_pos = p_wd.mouse_pos;
- InputFilter::get_singleton()->set_mouse_position(p_wd.mouse_pos);
+ Input::get_singleton()->set_mouse_position(p_wd.mouse_pos);
return p_wd.mouse_pos;
}
@@ -120,7 +124,7 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
k->set_physical_keycode(KEY_PERIOD);
k->set_echo([event isARepeat]);
- InputFilter::get_singleton()->accumulate_input_event(k);
+ Input::get_singleton()->accumulate_input_event(k);
}
}
@@ -429,7 +433,7 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) {
const CGFloat backingScaleFactor = (OS::get_singleton()->is_hidpi_allowed()) ? [wd.window_view backingScaleFactor] : 1.0;
_get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream], backingScaleFactor);
- InputFilter::get_singleton()->set_mouse_position(wd.mouse_pos);
+ Input::get_singleton()->set_mouse_position(wd.mouse_pos);
DS_OSX->window_focused = true;
DS_OSX->_send_window_event(wd, DisplayServerOSX::WINDOW_EVENT_FOCUS_IN);
@@ -755,7 +759,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
mb->set_doubleclick([event clickCount] == 2);
}
- InputFilter::get_singleton()->accumulate_input_event(mb);
+ Input::get_singleton()->accumulate_input_event(mb);
}
- (void)mouseDown:(NSEvent *)event {
@@ -804,15 +808,15 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
mm->set_tilt(Vector2(p.x, p.y));
}
mm->set_global_position(pos);
- mm->set_speed(InputFilter::get_singleton()->get_last_mouse_speed());
+ mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
Vector2i relativeMotion = Vector2i();
relativeMotion.x = [event deltaX] * backingScaleFactor;
relativeMotion.y = [event deltaY] * backingScaleFactor;
mm->set_relative(relativeMotion);
_get_key_modifier_state([event modifierFlags], mm);
- InputFilter::get_singleton()->set_mouse_position(wd.mouse_pos);
- InputFilter::get_singleton()->accumulate_input_event(mm);
+ Input::get_singleton()->set_mouse_position(wd.mouse_pos);
+ Input::get_singleton()->accumulate_input_event(mm);
}
- (void)rightMouseDown:(NSEvent *)event {
@@ -887,7 +891,7 @@ static void _mouseDownEvent(DisplayServer::WindowID window_id, NSEvent *event, i
ev->set_position(_get_mouse_pos(wd, [event locationInWindow], backingScaleFactor));
ev->set_factor([event magnification] + 1.0);
- InputFilter::get_singleton()->accumulate_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
}
- (void)viewDidChangeBackingProperties {
@@ -1353,7 +1357,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, int button, doubl
DS_OSX->last_button_state |= mask;
sc->set_button_mask(DS_OSX->last_button_state);
- InputFilter::get_singleton()->accumulate_input_event(sc);
+ Input::get_singleton()->accumulate_input_event(sc);
sc.instance();
sc->set_window_id(window_id);
@@ -1365,7 +1369,7 @@ inline void sendScrollEvent(DisplayServer::WindowID window_id, int button, doubl
DS_OSX->last_button_state &= ~mask;
sc->set_button_mask(DS_OSX->last_button_state);
- InputFilter::get_singleton()->accumulate_input_event(sc);
+ Input::get_singleton()->accumulate_input_event(sc);
}
inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy, int modifierFlags) {
@@ -1380,7 +1384,7 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy
pg->set_position(wd.mouse_pos);
pg->set_delta(Vector2(-dx, -dy));
- InputFilter::get_singleton()->accumulate_input_event(pg);
+ Input::get_singleton()->accumulate_input_event(pg);
}
- (void)scrollWheel:(NSEvent *)event {
@@ -3002,13 +3006,13 @@ DisplayServerOSX::LatinKeyboardVariant DisplayServerOSX::get_latin_keyboard_vari
void DisplayServerOSX::_push_input(const Ref<InputEvent> &p_event) {
Ref<InputEvent> ev = p_event;
- InputFilter::get_singleton()->accumulate_input_event(ev);
+ Input::get_singleton()->accumulate_input_event(ev);
}
void DisplayServerOSX::_release_pressed_events() {
_THREAD_SAFE_METHOD_
- if (InputFilter::get_singleton()) {
- InputFilter::get_singleton()->release_pressed_events();
+ if (Input::get_singleton()) {
+ Input::get_singleton()->release_pressed_events();
}
}
@@ -3084,7 +3088,7 @@ void DisplayServerOSX::process_events() {
if (!drop_events) {
_process_key_events();
- InputFilter::get_singleton()->flush_accumulated_events();
+ Input::get_singleton()->flush_accumulated_events();
}
[autoreleasePool drain];
@@ -3393,7 +3397,7 @@ bool DisplayServerOSX::is_console_visible() const {
}
DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
- InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+ Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
r_error = OK;
drop_events = false;
@@ -3524,7 +3528,10 @@ DisplayServerOSX::DisplayServerOSX(const String &p_rendering_driver, WindowMode
}
#endif
- WindowID main_window = _create_window(p_mode, Rect2i(Point2i(), p_resolution));
+ Point2i window_position(
+ (screen_get_size(0).width - p_resolution.width) / 2,
+ (screen_get_size(0).height - p_resolution.height) / 2);
+ WindowID main_window = _create_window(p_mode, Rect2i(window_position, p_resolution));
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, main_window);
diff --git a/platform/osx/joypad_osx.cpp b/platform/osx/joypad_osx.cpp
index 643acd8944..7f5ec05967 100644
--- a/platform/osx/joypad_osx.cpp
+++ b/platform/osx/joypad_osx.cpp
@@ -395,38 +395,38 @@ bool joypad::check_ff_features() {
static int process_hat_value(int p_min, int p_max, int p_value) {
int range = (p_max - p_min + 1);
int value = p_value - p_min;
- int hat_value = InputFilter::HAT_MASK_CENTER;
+ int hat_value = Input::HAT_MASK_CENTER;
if (range == 4) {
value *= 2;
}
switch (value) {
case 0:
- hat_value = InputFilter::HAT_MASK_UP;
+ hat_value = Input::HAT_MASK_UP;
break;
case 1:
- hat_value = InputFilter::HAT_MASK_UP | InputFilter::HAT_MASK_RIGHT;
+ hat_value = Input::HAT_MASK_UP | Input::HAT_MASK_RIGHT;
break;
case 2:
- hat_value = InputFilter::HAT_MASK_RIGHT;
+ hat_value = Input::HAT_MASK_RIGHT;
break;
case 3:
- hat_value = InputFilter::HAT_MASK_DOWN | InputFilter::HAT_MASK_RIGHT;
+ hat_value = Input::HAT_MASK_DOWN | Input::HAT_MASK_RIGHT;
break;
case 4:
- hat_value = InputFilter::HAT_MASK_DOWN;
+ hat_value = Input::HAT_MASK_DOWN;
break;
case 5:
- hat_value = InputFilter::HAT_MASK_DOWN | InputFilter::HAT_MASK_LEFT;
+ hat_value = Input::HAT_MASK_DOWN | Input::HAT_MASK_LEFT;
break;
case 6:
- hat_value = InputFilter::HAT_MASK_LEFT;
+ hat_value = Input::HAT_MASK_LEFT;
break;
case 7:
- hat_value = InputFilter::HAT_MASK_UP | InputFilter::HAT_MASK_LEFT;
+ hat_value = Input::HAT_MASK_UP | Input::HAT_MASK_LEFT;
break;
default:
- hat_value = InputFilter::HAT_MASK_CENTER;
+ hat_value = Input::HAT_MASK_CENTER;
break;
}
return hat_value;
@@ -438,8 +438,8 @@ void JoypadOSX::poll_joypads() const {
}
}
-static const InputFilter::JoyAxis axis_correct(int p_value, int p_min, int p_max) {
- InputFilter::JoyAxis jx;
+static const Input::JoyAxis axis_correct(int p_value, int p_min, int p_max) {
+ Input::JoyAxis jx;
if (p_min < 0) {
jx.min = -1;
if (p_value < 0) {
@@ -571,7 +571,7 @@ void JoypadOSX::config_hid_manager(CFArrayRef p_matching_array) const {
}
}
-JoypadOSX::JoypadOSX(InputFilter *in) {
+JoypadOSX::JoypadOSX(Input *in) {
self = this;
input = in;
diff --git a/platform/osx/joypad_osx.h b/platform/osx/joypad_osx.h
index 62027c6a30..fc176b0990 100644
--- a/platform/osx/joypad_osx.h
+++ b/platform/osx/joypad_osx.h
@@ -40,7 +40,7 @@
#include <ForceFeedback/ForceFeedbackConstants.h>
#include <IOKit/hid/IOHIDLib.h>
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
struct rec_element {
IOHIDElementRef ref;
@@ -94,7 +94,7 @@ class JoypadOSX {
};
private:
- InputFilter *input;
+ Input *input;
IOHIDManagerRef hid_manager;
Vector<joypad> device_list;
@@ -118,7 +118,7 @@ public:
void _device_added(IOReturn p_res, IOHIDDeviceRef p_device);
void _device_removed(IOReturn p_res, IOHIDDeviceRef p_device);
- JoypadOSX(InputFilter *in);
+ JoypadOSX(Input *in);
~JoypadOSX();
};
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index d2c67cff9f..9204a145bf 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -31,7 +31,7 @@
#ifndef OS_OSX_H
#define OS_OSX_H
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "crash_handler_osx.h"
#include "drivers/coreaudio/audio_driver_coreaudio.h"
#include "drivers/coremidi/midi_driver_coremidi.h"
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 49cb056c9f..f132ed9514 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -60,39 +60,31 @@ public:
switch (p_type) {
case ERR_WARNING:
- if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_12) {
- os_log_info(OS_LOG_DEFAULT,
- "WARNING: %{public}s\nat: %{public}s (%{public}s:%i)",
- err_details, p_function, p_file, p_line);
- }
+ os_log_info(OS_LOG_DEFAULT,
+ "WARNING: %{public}s\nat: %{public}s (%{public}s:%i)",
+ err_details, p_function, p_file, p_line);
logf_error("\E[1;33mWARNING:\E[0;93m %s\n", err_details);
logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line);
break;
case ERR_SCRIPT:
- if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_12) {
- os_log_error(OS_LOG_DEFAULT,
- "SCRIPT ERROR: %{public}s\nat: %{public}s (%{public}s:%i)",
- err_details, p_function, p_file, p_line);
- }
+ os_log_error(OS_LOG_DEFAULT,
+ "SCRIPT ERROR: %{public}s\nat: %{public}s (%{public}s:%i)",
+ err_details, p_function, p_file, p_line);
logf_error("\E[1;35mSCRIPT ERROR:\E[0;95m %s\n", err_details);
logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line);
break;
case ERR_SHADER:
- if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_12) {
- os_log_error(OS_LOG_DEFAULT,
- "SHADER ERROR: %{public}s\nat: %{public}s (%{public}s:%i)",
- err_details, p_function, p_file, p_line);
- }
+ os_log_error(OS_LOG_DEFAULT,
+ "SHADER ERROR: %{public}s\nat: %{public}s (%{public}s:%i)",
+ err_details, p_function, p_file, p_line);
logf_error("\E[1;36mSHADER ERROR:\E[0;96m %s\n", err_details);
logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line);
break;
case ERR_ERROR:
default:
- if (NSAppKitVersionNumber >= NSAppKitVersionNumber10_12) {
- os_log_error(OS_LOG_DEFAULT,
- "ERROR: %{public}s\nat: %{public}s (%{public}s:%i)",
- err_details, p_function, p_file, p_line);
- }
+ os_log_error(OS_LOG_DEFAULT,
+ "ERROR: %{public}s\nat: %{public}s (%{public}s:%i)",
+ err_details, p_function, p_file, p_line);
logf_error("\E[1;31mERROR:\E[0;91m %s\n", err_details);
logf_error("\E[0;90m at: %s (%s:%i)\E[0m\n", p_function, p_file, p_line);
break;
@@ -136,7 +128,7 @@ void OS_OSX::initialize_core() {
}
void OS_OSX::initialize_joypads() {
- joypad_osx = memnew(JoypadOSX(InputFilter::get_singleton()));
+ joypad_osx = memnew(JoypadOSX(Input::get_singleton()));
}
void OS_OSX::initialize() {
diff --git a/platform/server/os_server.h b/platform/server/os_server.h
index 62028b26e4..b273e8d4e4 100644
--- a/platform/server/os_server.h
+++ b/platform/server/os_server.h
@@ -31,7 +31,7 @@
#ifndef OS_SERVER_H
#define OS_SERVER_H
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "drivers/dummy/texture_loader_dummy.h"
#include "drivers/unix/os_unix.h"
#ifdef __APPLE__
diff --git a/platform/uwp/joypad_uwp.h b/platform/uwp/joypad_uwp.h
index 054b67ddc8..69431052e5 100644
--- a/platform/uwp/joypad_uwp.h
+++ b/platform/uwp/joypad_uwp.h
@@ -31,7 +31,7 @@
#ifndef JOYPAD_UWP_H
#define JOYPAD_UWP_H
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
ref class JoypadUWP sealed {
diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h
index ad0efa1d03..2233f6a413 100644
--- a/platform/uwp/os_uwp.h
+++ b/platform/uwp/os_uwp.h
@@ -32,7 +32,7 @@
#define OS_UWP_H
#include "context_egl_uwp.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/transform_2d.h"
#include "core/os/os.h"
#include "core/ustring.h"
diff --git a/platform/windows/crash_handler_windows.cpp b/platform/windows/crash_handler_windows.cpp
index 1d9eba22d8..996d9722f5 100644
--- a/platform/windows/crash_handler_windows.cpp
+++ b/platform/windows/crash_handler_windows.cpp
@@ -38,11 +38,13 @@
// Backtrace code code based on: https://stackoverflow.com/questions/6205981/windows-c-stack-trace-from-a-running-app
-#include <psapi.h>
#include <algorithm>
#include <iterator>
+#include <string>
#include <vector>
+#include <psapi.h>
+
#pragma comment(lib, "psapi.lib")
#pragma comment(lib, "dbghelp.lib")
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index ebe9a7d27a..e4fe7f04d0 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -666,7 +666,7 @@ void DisplayServerWindows::_update_real_mouse_position(WindowID p_window) {
old_x = mouse_pos.x;
old_y = mouse_pos.y;
old_invalid = false;
- InputFilter::get_singleton()->set_mouse_position(Point2i(mouse_pos.x, mouse_pos.y));
+ Input::get_singleton()->set_mouse_position(Point2i(mouse_pos.x, mouse_pos.y));
}
}
}
@@ -1511,7 +1511,7 @@ void DisplayServerWindows::process_events() {
if (!drop_events) {
_process_key_events();
- InputFilter::get_singleton()->flush_accumulated_events();
+ Input::get_singleton()->flush_accumulated_events();
}
}
@@ -1715,7 +1715,7 @@ void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float
event->set_pressed(p_pressed);
event->set_position(Vector2(p_x, p_y));
- InputFilter::get_singleton()->accumulate_input_event(event);
+ Input::get_singleton()->accumulate_input_event(event);
}
void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y, int idx) {
@@ -1735,7 +1735,7 @@ void DisplayServerWindows::_drag_event(WindowID p_window, float p_x, float p_y,
event->set_position(Vector2(p_x, p_y));
event->set_relative(Vector2(p_x, p_y) - curr->get());
- InputFilter::get_singleton()->accumulate_input_event(event);
+ Input::get_singleton()->accumulate_input_event(event);
curr->get() = Vector2(p_x, p_y);
}
@@ -1843,7 +1843,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
control_mem = false;
shift_mem = false;
} else { // WM_INACTIVE
- InputFilter::get_singleton()->release_pressed_events();
+ Input::get_singleton()->release_pressed_events();
_send_window_event(windows[window_id], WINDOW_EVENT_FOCUS_OUT);
windows[window_id].window_focused = false;
alt_mem = false;
@@ -1940,7 +1940,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mm->set_position(c);
mm->set_global_position(c);
- InputFilter::get_singleton()->set_mouse_position(c);
+ Input::get_singleton()->set_mouse_position(c);
mm->set_speed(Vector2(0, 0));
if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE) {
@@ -1973,7 +1973,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
}
if (windows[window_id].window_has_focus && mm->get_relative() != Vector2())
- InputFilter::get_singleton()->accumulate_input_event(mm);
+ Input::get_singleton()->accumulate_input_event(mm);
}
delete[] lpb;
} break;
@@ -2001,7 +2001,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
break;
}
- if (InputFilter::get_singleton()->is_emulating_mouse_from_touch()) {
+ if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
// Universal translation enabled; ignore OS translation
LPARAM extra = GetMessageExtraInfo();
if (IsTouchEvent(extra)) {
@@ -2074,8 +2074,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
SetCursorPos(pos.x, pos.y);
}
- InputFilter::get_singleton()->set_mouse_position(mm->get_position());
- mm->set_speed(InputFilter::get_singleton()->get_last_mouse_speed());
+ Input::get_singleton()->set_mouse_position(mm->get_position());
+ mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
if (old_invalid) {
@@ -2088,7 +2088,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
old_x = mm->get_position().x;
old_y = mm->get_position().y;
if (windows[window_id].window_has_focus) {
- InputFilter::get_singleton()->parse_input_event(mm);
+ Input::get_singleton()->parse_input_event(mm);
}
return 0; //Pointer event handled return 0 to avoid duplicate WM_MOUSEMOVE event
@@ -2098,7 +2098,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
break;
}
- if (InputFilter::get_singleton()->is_emulating_mouse_from_touch()) {
+ if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
// Universal translation enabled; ignore OS translation
LPARAM extra = GetMessageExtraInfo();
if (IsTouchEvent(extra)) {
@@ -2161,8 +2161,8 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
SetCursorPos(pos.x, pos.y);
}
- InputFilter::get_singleton()->set_mouse_position(mm->get_position());
- mm->set_speed(InputFilter::get_singleton()->get_last_mouse_speed());
+ Input::get_singleton()->set_mouse_position(mm->get_position());
+ mm->set_speed(Input::get_singleton()->get_last_mouse_speed());
if (old_invalid) {
@@ -2175,12 +2175,12 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
old_x = mm->get_position().x;
old_y = mm->get_position().y;
if (windows[window_id].window_has_focus)
- InputFilter::get_singleton()->accumulate_input_event(mm);
+ Input::get_singleton()->accumulate_input_event(mm);
} break;
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
- if (InputFilter::get_singleton()->is_emulating_mouse_from_touch()) {
+ if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
// Universal translation enabled; ignore OS translations for left button
LPARAM extra = GetMessageExtraInfo();
if (IsTouchEvent(extra)) {
@@ -2347,7 +2347,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
mb->set_global_position(mb->get_position());
- InputFilter::get_singleton()->accumulate_input_event(mb);
+ Input::get_singleton()->accumulate_input_event(mb);
if (mb->is_pressed() && mb->get_button_index() > 3 && mb->get_button_index() < 8) {
//send release for mouse wheel
Ref<InputEventMouseButton> mbd = mb->duplicate();
@@ -2355,7 +2355,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
last_button_state &= ~(1 << (mbd->get_button_index() - 1));
mbd->set_button_mask(last_button_state);
mbd->set_pressed(false);
- InputFilter::get_singleton()->accumulate_input_event(mbd);
+ Input::get_singleton()->accumulate_input_event(mbd);
}
} break;
@@ -2444,7 +2444,7 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
} break;
case WM_ENTERSIZEMOVE: {
- InputFilter::get_singleton()->release_pressed_events();
+ Input::get_singleton()->release_pressed_events();
move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
} break;
case WM_EXITSIZEMOVE: {
@@ -2652,7 +2652,7 @@ void DisplayServerWindows::_process_key_events() {
if (k->get_unicode() < 32)
k->set_unicode(0);
- InputFilter::get_singleton()->accumulate_input_event(k);
+ Input::get_singleton()->accumulate_input_event(k);
}
//do nothing
@@ -2693,7 +2693,7 @@ void DisplayServerWindows::_process_key_events() {
k->set_echo((ke.uMsg == WM_KEYDOWN && (ke.lParam & (1 << 30))));
- InputFilter::get_singleton()->accumulate_input_event(k);
+ Input::get_singleton()->accumulate_input_event(k);
} break;
}
@@ -2897,7 +2897,10 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
}
#endif
- WindowID main_window = _create_window(p_mode, 0, Rect2i(Point2i(), p_resolution));
+ Point2i window_position(
+ (screen_get_size(0).width - p_resolution.width) / 2,
+ (screen_get_size(0).height - p_resolution.height) / 2);
+ WindowID main_window = _create_window(p_mode, 0, Rect2i(window_position, p_resolution));
for (int i = 0; i < WINDOW_FLAG_MAX; i++) {
if (p_flags & (1 << i)) {
window_set_flag(WindowFlags(i), true, main_window);
@@ -2945,7 +2948,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
r_error = OK;
((OS_Windows *)OS::get_singleton())->set_main_window(windows[MAIN_WINDOW_ID].hWnd);
- InputFilter::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
+ Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
}
Vector<String> DisplayServerWindows::get_rendering_drivers_func() {
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index 5cd240ffb0..6243f54cfa 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -33,7 +33,7 @@
#include "servers/display_server.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "crash_handler_windows.h"
diff --git a/platform/windows/joypad_windows.cpp b/platform/windows/joypad_windows.cpp
index 437c3b733d..2adf2a8652 100644
--- a/platform/windows/joypad_windows.cpp
+++ b/platform/windows/joypad_windows.cpp
@@ -54,7 +54,7 @@ JoypadWindows::JoypadWindows() {
JoypadWindows::JoypadWindows(HWND *hwnd) {
- input = InputFilter::get_singleton();
+ input = Input::get_singleton();
hWnd = hwnd;
joypad_count = 0;
dinput = nullptr;
@@ -436,46 +436,46 @@ void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
// BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
// https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
if (LOWORD(p_dpad) == 0xFFFF) {
- dpad_val = InputFilter::HAT_MASK_CENTER;
+ dpad_val = Input::HAT_MASK_CENTER;
}
if (p_dpad == 0) {
- dpad_val = InputFilter::HAT_MASK_UP;
+ dpad_val = Input::HAT_MASK_UP;
} else if (p_dpad == 4500) {
- dpad_val = (InputFilter::HAT_MASK_UP | InputFilter::HAT_MASK_RIGHT);
+ dpad_val = (Input::HAT_MASK_UP | Input::HAT_MASK_RIGHT);
} else if (p_dpad == 9000) {
- dpad_val = InputFilter::HAT_MASK_RIGHT;
+ dpad_val = Input::HAT_MASK_RIGHT;
} else if (p_dpad == 13500) {
- dpad_val = (InputFilter::HAT_MASK_RIGHT | InputFilter::HAT_MASK_DOWN);
+ dpad_val = (Input::HAT_MASK_RIGHT | Input::HAT_MASK_DOWN);
} else if (p_dpad == 18000) {
- dpad_val = InputFilter::HAT_MASK_DOWN;
+ dpad_val = Input::HAT_MASK_DOWN;
} else if (p_dpad == 22500) {
- dpad_val = (InputFilter::HAT_MASK_DOWN | InputFilter::HAT_MASK_LEFT);
+ dpad_val = (Input::HAT_MASK_DOWN | Input::HAT_MASK_LEFT);
} else if (p_dpad == 27000) {
- dpad_val = InputFilter::HAT_MASK_LEFT;
+ dpad_val = Input::HAT_MASK_LEFT;
} else if (p_dpad == 31500) {
- dpad_val = (InputFilter::HAT_MASK_LEFT | InputFilter::HAT_MASK_UP);
+ dpad_val = (Input::HAT_MASK_LEFT | Input::HAT_MASK_UP);
}
input->joy_hat(p_device, dpad_val);
};
-InputFilter::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
+Input::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
- InputFilter::JoyAxis jx;
+ Input::JoyAxis jx;
if (Math::abs(p_val) < MIN_JOY_AXIS) {
jx.min = p_trigger ? 0 : -1;
jx.value = 0.0f;
diff --git a/platform/windows/joypad_windows.h b/platform/windows/joypad_windows.h
index 0db789c335..fefdcf1673 100644
--- a/platform/windows/joypad_windows.h
+++ b/platform/windows/joypad_windows.h
@@ -117,7 +117,7 @@ private:
HWND *hWnd;
HANDLE xinput_dll;
LPDIRECTINPUT8 dinput;
- InputFilter *input;
+ Input *input;
int id_to_change;
int joypad_count;
@@ -141,7 +141,7 @@ private:
void joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
void joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
- InputFilter::JoyAxis axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
+ Input::JoyAxis axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
XInputGetState_t xinput_get_state;
XInputSetState_t xinput_set_state;
};
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 6bdfc75ebb..7226109e57 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -31,7 +31,7 @@
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "crash_handler_windows.h"
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index c46b6eeb5c..8ba334bc67 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -435,10 +435,10 @@ bool Area2D::is_monitorable() const {
return monitorable;
}
-Array Area2D::get_overlapping_bodies() const {
+TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
- Array ret;
+ TypedArray<Node2D> ret;
ret.resize(body_map.size());
int idx = 0;
for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
@@ -453,10 +453,10 @@ Array Area2D::get_overlapping_bodies() const {
return ret;
}
-Array Area2D::get_overlapping_areas() const {
+TypedArray<Area2D> Area2D::get_overlapping_areas() const {
ERR_FAIL_COND_V_MSG(!monitoring, Array(), "Can't find overlapping bodies when monitoring is off.");
- Array ret;
+ TypedArray<Area2D> ret;
ret.resize(area_map.size());
int idx = 0;
for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index c5e6635412..0e2c0ac672 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -178,8 +178,8 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
- Array get_overlapping_bodies() const; //function for script
- Array get_overlapping_areas() const; //function for script
+ TypedArray<Node2D> get_overlapping_bodies() const; //function for script
+ TypedArray<Area2D> get_overlapping_areas() const; //function for script
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index c45eab70df..43c54ffd17 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -43,7 +43,7 @@ Line2D::Line2D() {
_begin_cap_mode = LINE_CAP_NONE;
_end_cap_mode = LINE_CAP_NONE;
_width = 10;
- _default_color = Color(0.4, 0.5, 1);
+ _default_color = Color(1, 1, 1);
_texture_mode = LINE_TEXTURE_NONE;
_sharp_limit = 2.f;
_round_precision = 8;
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index d77fd5b097..19484442b1 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -95,7 +95,7 @@ Vector<Vector2> NavigationPolygon::get_vertices() const {
return vertices;
}
-void NavigationPolygon::_set_polygons(const Array &p_array) {
+void NavigationPolygon::_set_polygons(const TypedArray<Vector<int32_t>> &p_array) {
{
MutexLock lock(navmesh_generation);
@@ -118,7 +118,7 @@ Array NavigationPolygon::_get_polygons() const {
return ret;
}
-void NavigationPolygon::_set_outlines(const Array &p_array) {
+void NavigationPolygon::_set_outlines(const TypedArray<Vector<int32_t>> &p_array) {
outlines.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 73e056a353..cbfe4299fb 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -55,10 +55,10 @@ class NavigationPolygon : public Resource {
protected:
static void _bind_methods();
- void _set_polygons(const Array &p_array);
+ void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
Array _get_polygons() const;
- void _set_outlines(const Array &p_array);
+ void _set_outlines(const TypedArray<Vector<int32_t>> &p_array);
Array _get_outlines() const;
public:
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index d55b21bc24..149d5c6b0d 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -102,7 +102,7 @@ void Path2D::_notification(int p_what) {
#else
const float line_width = 2;
#endif
- const Color color = Color(1.0, 1.0, 1.0, 1.0);
+ const Color color = Color(0.5, 0.6, 1.0, 0.7);
for (int i = 0; i < curve->get_point_count(); i++) {
@@ -162,7 +162,6 @@ void Path2D::_bind_methods() {
Path2D::Path2D() {
set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
- set_self_modulate(Color(0.5, 0.6, 1.0, 0.7));
}
/////////////////////////////////////////////////////////////////////////////////
@@ -321,16 +320,14 @@ void PathFollow2D::set_offset(float p_offset) {
offset = p_offset;
if (path) {
- if (path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
+ if (path->get_curve().is_valid()) {
float path_length = path->get_curve()->get_baked_length();
if (loop) {
- while (offset > path_length)
- offset -= path_length;
-
- while (offset < 0)
- offset += path_length;
-
+ offset = Math::fposmod(offset, path_length);
+ if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
+ offset = path_length;
+ }
} else {
offset = CLAMP(offset, 0, path_length);
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 21dc9537ec..de15f0efc2 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -139,7 +139,7 @@ PhysicsBody2D::PhysicsBody2D(PhysicsServer2D::BodyMode p_mode) :
set_pickable(false);
}
-Array PhysicsBody2D::get_collision_exceptions() {
+TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer2D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
Array ret;
@@ -739,11 +739,11 @@ RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() cons
return ccd_mode;
}
-Array RigidBody2D::get_colliding_bodies() const {
+TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
ERR_FAIL_COND_V(!contact_monitor, Array());
- Array ret;
+ TypedArray<Node2D> ret;
ret.resize(contact_monitor->body_map.size());
int idx = 0;
for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 0d92a820e3..75f4f778bf 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -67,7 +67,7 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
- Array get_collision_exceptions();
+ TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -256,7 +256,7 @@ public:
void add_force(const Vector2 &p_offset, const Vector2 &p_force);
void add_torque(float p_torque);
- Array get_colliding_bodies() const; //function for script
+ TypedArray<Node2D> get_colliding_bodies() const; //function for script
virtual String get_configuration_warning() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 1cf12e4421..9628c01718 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1691,27 +1691,27 @@ bool TileMap::is_centered_textures_enabled() const {
return centered_textures;
}
-Array TileMap::get_used_cells() const {
+TypedArray<Vector2i> TileMap::get_used_cells() const {
- Array a;
+ TypedArray<Vector2i> a;
a.resize(tile_map.size());
int i = 0;
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- Vector2 p(E->key().x, E->key().y);
+ Vector2i p(E->key().x, E->key().y);
a[i++] = p;
}
return a;
}
-Array TileMap::get_used_cells_by_id(int p_id) const {
+TypedArray<Vector2i> TileMap::get_used_cells_by_id(int p_id) const {
- Array a;
+ TypedArray<Vector2i> a;
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
if (E->value().id == p_id) {
- Vector2 p(E->key().x, E->key().y);
+ Vector2i p(E->key().x, E->key().y);
a.push_back(p);
}
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index d9490aae13..cc1537f583 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -328,8 +328,8 @@ public:
void set_centered_textures(bool p_enable);
bool is_centered_textures_enabled() const;
- Array get_used_cells() const;
- Array get_used_cells_by_id(int p_id) const;
+ TypedArray<Vector2i> get_used_cells() const;
+ TypedArray<Vector2i> get_used_cells_by_id(int p_id) const;
Rect2 get_used_rect(); // Not const because of cache
void set_occluder_light_mask(int p_mask);
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 2cb979a0e0..85fd05ac15 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -30,7 +30,7 @@
#include "touch_screen_button.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/os/os.h"
#include "scene/main/window.h"
@@ -290,7 +290,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
if (action != StringName()) {
- InputFilter::get_singleton()->action_press(action);
+ Input::get_singleton()->action_press(action);
Ref<InputEventAction> iea;
iea.instance();
iea->set_action(action);
@@ -308,7 +308,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
if (action != StringName()) {
- InputFilter::get_singleton()->action_release(action);
+ Input::get_singleton()->action_release(action);
if (!p_exiting_tree) {
Ref<InputEventAction> iea;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 17ae553e5e..b72483d71b 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -416,7 +416,7 @@ bool Area3D::is_monitoring() const {
return monitoring;
}
-Array Area3D::get_overlapping_bodies() const {
+TypedArray<Node3D> Area3D::get_overlapping_bodies() const {
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
@@ -451,7 +451,7 @@ bool Area3D::is_monitorable() const {
return monitorable;
}
-Array Area3D::get_overlapping_areas() const {
+TypedArray<Area3D> Area3D::get_overlapping_areas() const {
ERR_FAIL_COND_V(!monitoring, Array());
Array ret;
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index ff6c0b6b08..f6503c6d2d 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -184,8 +184,8 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
- Array get_overlapping_bodies() const;
- Array get_overlapping_areas() const; //function for script
+ TypedArray<Node3D> get_overlapping_bodies() const;
+ TypedArray<Area3D> get_overlapping_areas() const; //function for script
bool overlaps_area(Node *p_area) const;
bool overlaps_body(Node *p_body) const;
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
new file mode 100644
index 0000000000..4c824aedc4
--- /dev/null
+++ b/scene/3d/decal.cpp
@@ -0,0 +1,235 @@
+/*************************************************************************/
+/* decal.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "decal.h"
+
+void Decal::set_extents(const Vector3 &p_extents) {
+ extents = p_extents;
+ RS::get_singleton()->decal_set_extents(decal, p_extents);
+ update_gizmo();
+ _change_notify("extents");
+}
+
+Vector3 Decal::get_extents() const {
+ return extents;
+}
+
+void Decal::set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture) {
+ ERR_FAIL_INDEX(p_type, TEXTURE_MAX);
+ textures[p_type] = p_texture;
+ RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RS::get_singleton()->decal_set_texture(decal, RS::DecalTexture(p_type), texture_rid);
+}
+Ref<Texture2D> Decal::get_texture(DecalTexture p_type) const {
+ ERR_FAIL_INDEX_V(p_type, TEXTURE_MAX, Ref<Texture2D>());
+ return textures[p_type];
+}
+
+void Decal::set_emission_energy(float p_energy) {
+ emission_energy = p_energy;
+ RS::get_singleton()->decal_set_emission_energy(decal, emission_energy);
+}
+float Decal::get_emission_energy() const {
+ return emission_energy;
+}
+
+void Decal::set_albedo_mix(float p_mix) {
+ albedo_mix = p_mix;
+ RS::get_singleton()->decal_set_albedo_mix(decal, albedo_mix);
+}
+float Decal::get_albedo_mix() const {
+ return albedo_mix;
+}
+
+void Decal::set_upper_fade(float p_fade) {
+ upper_fade = p_fade;
+ RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
+}
+float Decal::get_upper_fade() const {
+ return upper_fade;
+}
+
+void Decal::set_lower_fade(float p_fade) {
+ lower_fade = p_fade;
+ RS::get_singleton()->decal_set_fade(decal, upper_fade, lower_fade);
+}
+float Decal::get_lower_fade() const {
+ return lower_fade;
+}
+
+void Decal::set_normal_fade(float p_fade) {
+ normal_fade = p_fade;
+ RS::get_singleton()->decal_set_normal_fade(decal, normal_fade);
+}
+float Decal::get_normal_fade() const {
+ return normal_fade;
+}
+
+void Decal::set_modulate(Color p_modulate) {
+ modulate = p_modulate;
+ RS::get_singleton()->decal_set_modulate(decal, p_modulate);
+}
+
+Color Decal::get_modulate() const {
+ return modulate;
+}
+
+void Decal::set_enable_distance_fade(bool p_enable) {
+ distance_fade_enabled = p_enable;
+ RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
+}
+bool Decal::is_distance_fade_enabled() const {
+ return distance_fade_enabled;
+}
+
+void Decal::set_distance_fade_begin(float p_distance) {
+ distance_fade_begin = p_distance;
+ RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
+}
+float Decal::get_distance_fade_begin() const {
+ return distance_fade_begin;
+}
+
+void Decal::set_distance_fade_length(float p_length) {
+ distance_fade_length = p_length;
+ RS::get_singleton()->decal_set_distance_fade(decal, distance_fade_enabled, distance_fade_begin, distance_fade_length);
+}
+float Decal::get_distance_fade_length() const {
+ return distance_fade_length;
+}
+
+void Decal::set_cull_mask(uint32_t p_layers) {
+ cull_mask = p_layers;
+ RS::get_singleton()->decal_set_cull_mask(decal, cull_mask);
+}
+uint32_t Decal::get_cull_mask() const {
+ return cull_mask;
+}
+
+AABB Decal::get_aabb() const {
+
+ AABB aabb;
+ aabb.position = -extents;
+ aabb.size = extents * 2.0;
+ return aabb;
+}
+Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const {
+
+ return Vector<Face3>();
+}
+
+void Decal::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents);
+ ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "type", "texture"), &Decal::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture", "type"), &Decal::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_emission_energy", "energy"), &Decal::set_emission_energy);
+ ClassDB::bind_method(D_METHOD("get_emission_energy"), &Decal::get_emission_energy);
+
+ ClassDB::bind_method(D_METHOD("set_albedo_mix", "energy"), &Decal::set_albedo_mix);
+ ClassDB::bind_method(D_METHOD("get_albedo_mix"), &Decal::get_albedo_mix);
+
+ ClassDB::bind_method(D_METHOD("set_modulate", "color"), &Decal::set_modulate);
+ ClassDB::bind_method(D_METHOD("get_modulate"), &Decal::get_modulate);
+
+ ClassDB::bind_method(D_METHOD("set_upper_fade", "fade"), &Decal::set_upper_fade);
+ ClassDB::bind_method(D_METHOD("get_upper_fade"), &Decal::get_upper_fade);
+
+ ClassDB::bind_method(D_METHOD("set_lower_fade", "fade"), &Decal::set_lower_fade);
+ ClassDB::bind_method(D_METHOD("get_lower_fade"), &Decal::get_lower_fade);
+
+ ClassDB::bind_method(D_METHOD("set_normal_fade", "fade"), &Decal::set_normal_fade);
+ ClassDB::bind_method(D_METHOD("get_normal_fade"), &Decal::get_normal_fade);
+
+ ClassDB::bind_method(D_METHOD("set_enable_distance_fade", "enable"), &Decal::set_enable_distance_fade);
+ ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &Decal::is_distance_fade_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_begin", "distance"), &Decal::set_distance_fade_begin);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_begin"), &Decal::get_distance_fade_begin);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_length", "distance"), &Decal::set_distance_fade_length);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_length"), &Decal::get_distance_fade_length);
+
+ ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Decal::set_cull_mask);
+ ClassDB::bind_method(D_METHOD("get_cull_mask"), &Decal::get_cull_mask);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater"), "set_extents", "get_extents");
+ ADD_GROUP("Textures", "texture_");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_orm", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ORM);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION);
+ ADD_GROUP("Parameters", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_fade", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_normal_fade", "get_normal_fade");
+ ADD_GROUP("Vertical Fade", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "upper_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_upper_fade", "get_upper_fade");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lower_fade", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_lower_fade", "get_lower_fade");
+ ADD_GROUP("Distance Fade", "distance_fade_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin"), "set_distance_fade_begin", "get_distance_fade_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length"), "set_distance_fade_length", "get_distance_fade_length");
+ ADD_GROUP("Cull Mask", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
+
+ BIND_ENUM_CONSTANT(TEXTURE_ALBEDO);
+ BIND_ENUM_CONSTANT(TEXTURE_NORMAL);
+ BIND_ENUM_CONSTANT(TEXTURE_ORM);
+ BIND_ENUM_CONSTANT(TEXTURE_EMISSION);
+ BIND_ENUM_CONSTANT(TEXTURE_MAX);
+}
+
+Decal::Decal() {
+
+ extents = Vector3(1, 1, 1);
+ emission_energy = 1.0;
+ modulate = Color(1, 1, 1, 1);
+ albedo_mix = 1.0;
+ cull_mask = (1 << 20) - 1;
+ upper_fade = 0.3;
+ lower_fade = 0.3;
+ normal_fade = 0;
+ distance_fade_enabled = false;
+ distance_fade_begin = 10;
+ distance_fade_length = 1;
+
+ decal = RenderingServer::get_singleton()->decal_create();
+ RS::get_singleton()->instance_set_base(get_instance(), decal);
+}
+
+Decal::~Decal() {
+
+ RS::get_singleton()->free(decal);
+}
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
new file mode 100644
index 0000000000..665444829d
--- /dev/null
+++ b/scene/3d/decal.h
@@ -0,0 +1,114 @@
+/*************************************************************************/
+/* decal.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef DECAL_H
+#define DECAL_H
+
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/texture.h"
+#include "servers/rendering_server.h"
+
+class Decal : public VisualInstance3D {
+ GDCLASS(Decal, VisualInstance3D);
+
+public:
+ enum DecalTexture {
+ TEXTURE_ALBEDO,
+ TEXTURE_NORMAL,
+ TEXTURE_ORM,
+ TEXTURE_EMISSION,
+ TEXTURE_MAX
+ };
+
+private:
+ RID decal;
+ Vector3 extents;
+ Ref<Texture2D> textures[TEXTURE_MAX];
+ float emission_energy;
+ float albedo_mix;
+ Color modulate;
+ uint32_t cull_mask;
+ float normal_fade;
+ float upper_fade;
+ float lower_fade;
+ bool distance_fade_enabled;
+ float distance_fade_begin;
+ float distance_fade_length;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_extents(const Vector3 &p_extents);
+ Vector3 get_extents() const;
+
+ void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture(DecalTexture p_type) const;
+
+ void set_emission_energy(float p_energy);
+ float get_emission_energy() const;
+
+ void set_albedo_mix(float p_mix);
+ float get_albedo_mix() const;
+
+ void set_modulate(Color p_modulate);
+ Color get_modulate() const;
+
+ void set_upper_fade(float p_energy);
+ float get_upper_fade() const;
+
+ void set_lower_fade(float p_fade);
+ float get_lower_fade() const;
+
+ void set_normal_fade(float p_fade);
+ float get_normal_fade() const;
+
+ void set_enable_distance_fade(bool p_enable);
+ bool is_distance_fade_enabled() const;
+
+ void set_distance_fade_begin(float p_distance);
+ float get_distance_fade_begin() const;
+
+ void set_distance_fade_length(float p_length);
+ float get_distance_fade_length() const;
+
+ void set_cull_mask(uint32_t p_layers);
+ uint32_t get_cull_mask() const;
+
+ virtual AABB get_aabb() const;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
+
+ Decal();
+ ~Decal();
+};
+
+VARIANT_ENUM_CAST(Decal::DecalTexture);
+
+#endif // DECAL_H
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 2455d46e43..c048f60ebd 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -70,7 +70,7 @@ void Light3D::set_shadow(bool p_enable) {
shadow = p_enable;
RS::get_singleton()->light_set_shadow(light, p_enable);
- if (type == RenderingServer::LIGHT_SPOT) {
+ if (type == RenderingServer::LIGHT_SPOT || type == RenderingServer::LIGHT_OMNI) {
update_configuration_warning();
}
}
@@ -166,6 +166,18 @@ Light3D::BakeMode Light3D::get_bake_mode() const {
return bake_mode;
}
+void Light3D::set_projector(const Ref<Texture2D> &p_texture) {
+
+ projector = p_texture;
+ RID tex_id = projector.is_valid() ? projector->get_rid() : RID();
+ RS::get_singleton()->light_set_projector(light, tex_id);
+ update_configuration_warning();
+}
+
+Ref<Texture2D> Light3D::get_projector() const {
+ return projector;
+}
+
void Light3D::_update_visibility() {
if (!is_inside_tree())
@@ -221,6 +233,10 @@ void Light3D::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
+ if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") {
+ property.usage = 0;
+ }
+
if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
property.usage = 0;
}
@@ -255,10 +271,14 @@ void Light3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light3D::set_bake_mode);
ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light3D::get_bake_mode);
+ ClassDB::bind_method(D_METHOD("set_projector", "projector"), &Light3D::set_projector);
+ ClassDB::bind_method(D_METHOD("get_projector"), &Light3D::get_projector);
+
ADD_GROUP("Light", "light_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_ENERGY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,64,0.01,or_greater"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");
@@ -272,6 +292,7 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR);
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
ADD_GROUP("", "");
@@ -280,6 +301,7 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY);
BIND_ENUM_CONSTANT(PARAM_SPECULAR);
BIND_ENUM_CONSTANT(PARAM_RANGE);
+ BIND_ENUM_CONSTANT(PARAM_SIZE);
BIND_ENUM_CONSTANT(PARAM_ATTENUATION);
BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE);
BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION);
@@ -291,6 +313,7 @@ void Light3D::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE);
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR);
BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS);
BIND_ENUM_CONSTANT(PARAM_MAX);
@@ -335,6 +358,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) {
set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5);
set_param(PARAM_SHADOW_FADE_START, 0.8);
set_param(PARAM_SHADOW_PANCAKE_SIZE, 20.0);
+ set_param(PARAM_SHADOW_BLUR, 1.0);
set_param(PARAM_SHADOW_BIAS, 0.02);
set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_param(PARAM_TRANSMITTANCE_BIAS, 0.05);
@@ -441,6 +465,19 @@ OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const {
return shadow_mode;
}
+String OmniLight3D::get_configuration_warning() const {
+ String warning = Light3D::get_configuration_warning();
+
+ if (!has_shadow() && get_projector().is_valid()) {
+ if (warning != String()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Projector texture only works with shadows active.");
+ }
+
+ return warning;
+}
+
void OmniLight3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &OmniLight3D::set_shadow_mode);
@@ -472,6 +509,13 @@ String SpotLight3D::get_configuration_warning() const {
warning += TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows.");
}
+ if (!has_shadow() && get_projector().is_valid()) {
+ if (warning != String()) {
+ warning += "\n\n";
+ }
+ warning += TTR("Projector texture only works with shadows active.");
+ }
+
return warning;
}
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index 21810e03dd..6e78217342 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -58,6 +58,7 @@ public:
PARAM_SHADOW_NORMAL_BIAS = RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS,
PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS,
PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
+ PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR,
PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS,
PARAM_MAX = RS::LIGHT_PARAM_MAX
};
@@ -80,6 +81,7 @@ private:
bool editor_only;
void _update_visibility();
BakeMode bake_mode;
+ Ref<Texture2D> projector;
// bind helpers
@@ -124,6 +126,9 @@ public:
void set_bake_mode(BakeMode p_mode);
BakeMode get_bake_mode() const;
+ void set_projector(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_projector() const;
+
virtual AABB get_aabb() const;
virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const;
@@ -195,6 +200,8 @@ public:
void set_shadow_mode(ShadowMode p_mode);
ShadowMode get_shadow_mode() const;
+ virtual String get_configuration_warning() const;
+
OmniLight3D();
};
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index d56a095a5b..cdc8db8aea 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -307,19 +307,22 @@ Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const {
Ref<Material> MeshInstance3D::get_active_material(int p_surface) const {
- if (get_material_override() != Ref<Material>()) {
- return get_material_override();
- } else if (p_surface < materials.size()) {
- return materials[p_surface];
- } else {
- Ref<Mesh> mesh = get_mesh();
+ Ref<Material> material_override = get_material_override();
+ if (material_override.is_valid()) {
+ return material_override;
+ }
- if (mesh.is_null() || p_surface >= mesh->get_surface_count()) {
- return Ref<Material>();
- }
+ Ref<Material> surface_material = get_surface_material(p_surface);
+ if (surface_material.is_valid()) {
+ return surface_material;
+ }
+ Ref<Mesh> mesh = get_mesh();
+ if (mesh.is_valid()) {
return mesh->surface_get_material(p_surface);
}
+
+ return Ref<Material>();
}
void MeshInstance3D::_mesh_changed() {
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index f06135f53d..4a425d1e0e 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -316,16 +316,14 @@ void PathFollow3D::set_offset(float p_offset) {
offset = p_offset;
if (path) {
- if (path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
+ if (path->get_curve().is_valid()) {
float path_length = path->get_curve()->get_baked_length();
if (loop) {
- while (offset > path_length)
- offset -= path_length;
-
- while (offset < 0)
- offset += path_length;
-
+ offset = Math::fposmod(offset, path_length);
+ if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
+ offset = path_length;
+ }
} else {
offset = CLAMP(offset, 0, path_length);
}
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 2b6eb8ac8a..3991efc7c0 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -110,7 +110,7 @@ bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
-Array PhysicsBody3D::get_collision_exceptions() {
+TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() {
List<RID> exceptions;
PhysicsServer3D::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
Array ret;
@@ -2134,6 +2134,10 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_joint_offset", "offset"), &PhysicalBone3D::set_joint_offset);
ClassDB::bind_method(D_METHOD("get_joint_offset"), &PhysicalBone3D::get_joint_offset);
+ ClassDB::bind_method(D_METHOD("set_joint_rotation", "euler"), &PhysicalBone3D::set_joint_rotation);
+ ClassDB::bind_method(D_METHOD("get_joint_rotation"), &PhysicalBone3D::get_joint_rotation);
+ ClassDB::bind_method(D_METHOD("set_joint_rotation_degrees", "euler_degrees"), &PhysicalBone3D::set_joint_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_joint_rotation_degrees"), &PhysicalBone3D::get_joint_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_body_offset", "offset"), &PhysicalBone3D::set_body_offset);
ClassDB::bind_method(D_METHOD("get_body_offset"), &PhysicalBone3D::get_body_offset);
@@ -2159,9 +2163,23 @@ void PhysicalBone3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &PhysicalBone3D::set_gravity_scale);
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &PhysicalBone3D::get_gravity_scale);
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &PhysicalBone3D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &PhysicalBone3D::get_linear_damp);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &PhysicalBone3D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &PhysicalBone3D::get_angular_damp);
+
+ ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &PhysicalBone3D::set_can_sleep);
+ ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &PhysicalBone3D::is_able_to_sleep);
+
+ ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicalBone3D::set_axis_lock);
+ ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicalBone3D::get_axis_lock);
+
ADD_GROUP("Joint", "joint_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "joint_offset"), "set_joint_offset", "get_joint_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", 0), "set_joint_rotation", "get_joint_rotation");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "body_offset"), "set_body_offset", "get_body_offset");
@@ -2170,6 +2188,17 @@ void PhysicalBone3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
+
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_LINEAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer3D::BODY_AXIS_ANGULAR_Z);
BIND_ENUM_CONSTANT(JOINT_TYPE_NONE);
BIND_ENUM_CONSTANT(JOINT_TYPE_PIN);
@@ -2187,6 +2216,19 @@ Skeleton3D *PhysicalBone3D::find_skeleton_parent(Node *p_parent) {
return s ? s : find_skeleton_parent(p_parent->get_parent());
}
+void PhysicalBone3D::_update_joint_offset() {
+ _fix_joint_offset();
+
+ set_ignore_transform_notification(true);
+ reset_to_rest_position();
+ set_ignore_transform_notification(false);
+
+#ifdef TOOLS_ENABLED
+ if (get_gizmo().is_valid())
+ get_gizmo()->redraw();
+#endif
+}
+
void PhysicalBone3D::_fix_joint_offset() {
// Clamp joint origin to bone origin
if (parent_skeleton) {
@@ -2370,16 +2412,31 @@ PhysicalBone3D::JointType PhysicalBone3D::get_joint_type() const {
void PhysicalBone3D::set_joint_offset(const Transform &p_offset) {
joint_offset = p_offset;
- _fix_joint_offset();
+ _update_joint_offset();
+ _change_notify("joint_rotation_degrees");
+}
- set_ignore_transform_notification(true);
- reset_to_rest_position();
- set_ignore_transform_notification(false);
+const Transform &PhysicalBone3D::get_joint_offset() const {
+ return joint_offset;
+}
-#ifdef TOOLS_ENABLED
- if (get_gizmo().is_valid())
- get_gizmo()->redraw();
-#endif
+void PhysicalBone3D::set_joint_rotation(const Vector3 &p_euler_rad) {
+ joint_offset.basis.set_euler_scale(p_euler_rad, joint_offset.basis.get_scale());
+
+ _update_joint_offset();
+ _change_notify("joint_offset");
+}
+
+Vector3 PhysicalBone3D::get_joint_rotation() const {
+ return joint_offset.basis.get_rotation();
+}
+
+void PhysicalBone3D::set_joint_rotation_degrees(const Vector3 &p_euler_deg) {
+ set_joint_rotation(p_euler_deg * Math_PI / 180.0);
+}
+
+Vector3 PhysicalBone3D::get_joint_rotation_degrees() const {
+ return get_joint_rotation() * 180.0 / Math_PI;
}
const Transform &PhysicalBone3D::get_body_offset() const {
@@ -2390,20 +2447,7 @@ void PhysicalBone3D::set_body_offset(const Transform &p_offset) {
body_offset = p_offset;
body_offset_inverse = body_offset.affine_inverse();
- _fix_joint_offset();
-
- set_ignore_transform_notification(true);
- reset_to_rest_position();
- set_ignore_transform_notification(false);
-
-#ifdef TOOLS_ENABLED
- if (get_gizmo().is_valid())
- get_gizmo()->redraw();
-#endif
-}
-
-const Transform &PhysicalBone3D::get_joint_offset() const {
- return joint_offset;
+ _update_joint_offset();
}
void PhysicalBone3D::set_simulate_physics(bool p_simulate) {
@@ -2496,6 +2540,43 @@ real_t PhysicalBone3D::get_gravity_scale() const {
return gravity_scale;
}
+void PhysicalBone3D::set_linear_damp(real_t p_linear_damp) {
+ ERR_FAIL_COND(p_linear_damp < -1);
+ linear_damp = p_linear_damp;
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp);
+}
+
+real_t PhysicalBone3D::get_linear_damp() const {
+ return linear_damp;
+}
+
+void PhysicalBone3D::set_angular_damp(real_t p_angular_damp) {
+ ERR_FAIL_COND(p_angular_damp < -1);
+ angular_damp = p_angular_damp;
+ PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
+}
+
+real_t PhysicalBone3D::get_angular_damp() const {
+ return angular_damp;
+}
+
+void PhysicalBone3D::set_can_sleep(bool p_active) {
+ can_sleep = p_active;
+ PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active);
+}
+
+bool PhysicalBone3D::is_able_to_sleep() const {
+ return can_sleep;
+}
+
+void PhysicalBone3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
+ PhysicsServer3D::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock);
+}
+
+bool PhysicalBone3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const {
+ return PhysicsServer3D::get_singleton()->body_is_axis_locked(get_rid(), p_axis);
+}
+
PhysicalBone3D::PhysicalBone3D() :
PhysicsBody3D(PhysicsServer3D::BODY_MODE_STATIC),
#ifdef TOOLS_ENABLED
@@ -2510,7 +2591,10 @@ PhysicalBone3D::PhysicalBone3D() :
bounce(0),
mass(1),
friction(1),
- gravity_scale(1) {
+ gravity_scale(1),
+ linear_damp(-1),
+ angular_damp(-1),
+ can_sleep(true) {
reset_physics_simulation_state();
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index bf7854b68d..0e719f5108 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -68,7 +68,7 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- Array get_collision_exceptions();
+ TypedArray<PhysicsBody3D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
@@ -562,6 +562,9 @@ private:
real_t mass;
real_t friction;
real_t gravity_scale;
+ real_t linear_damp;
+ real_t angular_damp;
+ bool can_sleep;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -575,6 +578,7 @@ protected:
private:
static Skeleton3D *find_skeleton_parent(Node *p_parent);
+ void _update_joint_offset();
void _fix_joint_offset();
void _reload_joint();
@@ -599,6 +603,12 @@ public:
void set_joint_offset(const Transform &p_offset);
const Transform &get_joint_offset() const;
+ void set_joint_rotation(const Vector3 &p_euler_rad);
+ Vector3 get_joint_rotation() const;
+
+ void set_joint_rotation_degrees(const Vector3 &p_euler_deg);
+ Vector3 get_joint_rotation_degrees() const;
+
void set_body_offset(const Transform &p_offset);
const Transform &get_body_offset() const;
@@ -624,6 +634,18 @@ public:
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
+ void set_linear_damp(real_t p_linear_damp);
+ real_t get_linear_damp() const;
+
+ void set_angular_damp(real_t p_angular_damp);
+ real_t get_angular_damp() const;
+
+ void set_can_sleep(bool p_active);
+ bool is_able_to_sleep() const;
+
+ void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
+ bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
+
void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 59a6e23005..973822653a 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -33,6 +33,7 @@
#include "core/engine.h"
#include "core/message_queue.h"
#include "core/project_settings.h"
+#include "core/type_info.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/surface_tool.h"
@@ -770,7 +771,7 @@ void _pb_start_simulation(const Skeleton3D *p_skeleton, Node *p_node, const Vect
}
}
-void Skeleton3D::physical_bones_start_simulation_on(const Array &p_bones) {
+void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones) {
set_physics_process_internal(false);
Vector<int> sim_bones;
@@ -780,12 +781,9 @@ void Skeleton3D::physical_bones_start_simulation_on(const Array &p_bones) {
sim_bones.resize(p_bones.size());
int c = 0;
for (int i = sim_bones.size() - 1; 0 <= i; --i) {
- Variant::Type type = p_bones.get(i).get_type();
- if (Variant::STRING == type || Variant::STRING_NAME == type) {
- int bone_id = find_bone(p_bones.get(i));
- if (bone_id != -1)
- sim_bones.write[c++] = bone_id;
- }
+ int bone_id = find_bone(p_bones[i]);
+ if (bone_id != -1)
+ sim_bones.write[c++] = bone_id;
}
sim_bones.resize(c);
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 08b8691658..0bccd3f8fc 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -222,7 +222,7 @@ private:
public:
void physical_bones_stop_simulation();
- void physical_bones_start_simulation_on(const Array &p_bones);
+ void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
#endif // _3D_DISABLED
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 281be3f7d3..0ffde7aa8f 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -45,15 +45,15 @@ void SpringArm3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
if (!Engine::get_singleton()->is_editor_hint()) {
- set_process_internal(true);
+ set_physics_process_internal(true);
}
break;
case NOTIFICATION_EXIT_TREE:
if (!Engine::get_singleton()->is_editor_hint()) {
- set_process_internal(false);
+ set_physics_process_internal(false);
}
break;
- case NOTIFICATION_INTERNAL_PROCESS:
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
process_spring();
break;
}
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 775a9b76e2..604bc53422 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -217,6 +217,62 @@ float GeometryInstance3D::get_lod_max_hysteresis() const {
void GeometryInstance3D::_notification(int p_what) {
}
+const StringName *GeometryInstance3D::_instance_uniform_get_remap(const StringName p_name) const {
+ StringName *r = instance_uniform_property_remap.getptr(p_name);
+ if (!r) {
+ String s = p_name;
+ if (s.begins_with("shader_params/")) {
+ StringName name = s.replace("shader_params/", "");
+ instance_uniform_property_remap[p_name] = name;
+ return instance_uniform_property_remap.getptr(p_name);
+ }
+
+ return nullptr;
+ }
+
+ return r;
+}
+
+bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value) {
+ const StringName *r = _instance_uniform_get_remap(p_name);
+ if (r) {
+ set_shader_instance_uniform(*r, p_value);
+ return true;
+ }
+
+ return false;
+}
+
+bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
+ const StringName *r = _instance_uniform_get_remap(p_name);
+ if (r) {
+ r_ret = get_shader_instance_uniform(*r);
+ return true;
+ }
+
+ return false;
+}
+void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
+ List<PropertyInfo> pinfo;
+ RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo);
+ for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
+ PropertyInfo pi = E->get();
+ bool has_def_value = false;
+ Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name);
+ if (def_value.get_type() != Variant::NIL) {
+ has_def_value = true;
+ }
+ if (instance_uniforms.has(pi.name)) {
+ pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : 0);
+ } else {
+ pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : 0); //do not save if not changed
+ }
+
+ pi.name = "shader_params/" + pi.name;
+ p_list->push_back(pi);
+ }
+}
+
void GeometryInstance3D::set_flag(Flags p_flag, bool p_value) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
@@ -258,6 +314,22 @@ float GeometryInstance3D::get_extra_cull_margin() const {
return extra_cull_margin;
}
+void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value) {
+
+ if (p_value.get_type() == Variant::NIL) {
+ Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_uniform);
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, def_value);
+ instance_uniforms.erase(p_value);
+ } else {
+ instance_uniforms[p_uniform] = p_value;
+ RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, p_value);
+ }
+}
+
+Variant GeometryInstance3D::get_shader_instance_uniform(const StringName &p_uniform) const {
+
+ return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_uniform);
+}
void GeometryInstance3D::set_custom_aabb(AABB aabb) {
RS::get_singleton()->instance_set_custom_aabb(get_instance(), aabb);
@@ -280,6 +352,9 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_max_distance", "mode"), &GeometryInstance3D::set_lod_max_distance);
ClassDB::bind_method(D_METHOD("get_lod_max_distance"), &GeometryInstance3D::get_lod_max_distance);
+ ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform);
+ ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform);
+
ClassDB::bind_method(D_METHOD("set_lod_min_hysteresis", "mode"), &GeometryInstance3D::set_lod_min_hysteresis);
ClassDB::bind_method(D_METHOD("get_lod_min_hysteresis"), &GeometryInstance3D::get_lod_min_hysteresis);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 9476c28848..cc5f92066f 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -108,9 +108,18 @@ private:
float lod_min_hysteresis;
float lod_max_hysteresis;
+ mutable HashMap<StringName, Variant> instance_uniforms;
+ mutable HashMap<StringName, StringName> instance_uniform_property_remap;
+
float extra_cull_margin;
+ const StringName *_instance_uniform_get_remap(const StringName p_name) const;
+
protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
void _notification(int p_what);
static void _bind_methods();
@@ -139,6 +148,9 @@ public:
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
+ void set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value);
+ Variant get_shader_instance_uniform(const StringName &p_uniform) const;
+
void set_custom_aabb(AABB aabb);
GeometryInstance3D();
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 203c3cd812..f30c58be55 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -592,22 +592,16 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
Vector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
const Vector3 *vr = vertices.ptr();
Vector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
- const Vector2 *uvr;
+ const Vector2 *uvr = nullptr;
Vector<Vector3> normals = a[Mesh::ARRAY_NORMAL];
- const Vector3 *nr;
+ const Vector3 *nr = nullptr;
Vector<int> index = a[Mesh::ARRAY_INDEX];
- bool read_uv = false;
- bool read_normals = false;
-
if (uv.size()) {
-
uvr = uv.ptr();
- read_uv = true;
}
if (normals.size()) {
- read_normals = true;
nr = normals.ptr();
}
@@ -626,13 +620,13 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
vtxs[k] = p_xform.xform(vr[ir[j * 3 + k]]);
}
- if (read_uv) {
+ if (uvr) {
for (int k = 0; k < 3; k++) {
uvs[k] = uvr[ir[j * 3 + k]];
}
}
- if (read_normals) {
+ if (nr) {
for (int k = 0; k < 3; k++) {
normal[k] = nr[ir[j * 3 + k]];
}
@@ -659,13 +653,13 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
vtxs[k] = p_xform.xform(vr[j * 3 + k]);
}
- if (read_uv) {
+ if (uvr) {
for (int k = 0; k < 3; k++) {
uvs[k] = uvr[j * 3 + k];
}
}
- if (read_normals) {
+ if (nr) {
for (int k = 0; k < 3; k++) {
normal[k] = nr[j * 3 + k];
}
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 0373114e7d..6f41629bac 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "xr_nodes.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "servers/xr/xr_interface.h"
#include "servers/xr_server.h"
@@ -206,7 +206,7 @@ void XRController3D::_notification(int p_what) {
// check button states
for (int i = 0; i < 16; i++) {
bool was_pressed = (button_states & mask) == mask;
- bool is_pressed = InputFilter::get_singleton()->is_joy_button_pressed(joy_id, i);
+ bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i);
if (!was_pressed && is_pressed) {
emit_signal("button_pressed", i);
@@ -306,7 +306,7 @@ bool XRController3D::is_button_pressed(int p_button) const {
return false;
};
- return InputFilter::get_singleton()->is_joy_button_pressed(joy_id, p_button);
+ return Input::get_singleton()->is_joy_button_pressed(joy_id, p_button);
};
float XRController3D::get_joystick_axis(int p_axis) const {
@@ -315,7 +315,7 @@ float XRController3D::get_joystick_axis(int p_axis) const {
return 0.0;
};
- return InputFilter::get_singleton()->get_joy_axis(joy_id, p_axis);
+ return Input::get_singleton()->get_joy_axis(joy_id, p_axis);
};
real_t XRController3D::get_rumble() const {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index b657833a3b..946f759610 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -950,13 +950,13 @@ void AnimationPlayer::_animation_process(float p_delta) {
play(queued.front()->get());
String new_name = playback.assigned;
queued.pop_front();
- if (end_notify)
+ if (end_notify || playback.seeked)
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
} else {
//stop();
playing = false;
_set_process(false);
- if (end_notify)
+ if (end_notify || playback.seeked)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
}
end_reached = false;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 5e0f4c91e8..63878a0b26 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -30,7 +30,7 @@
#include "color_picker.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index e37e93e2a9..3af730de23 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -30,7 +30,7 @@
#include "graph_edit.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "scene/gui/box_container.h"
@@ -804,7 +804,7 @@ void GraphEdit::set_selected(Node *p_child) {
void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && InputFilter::get_singleton()->is_key_pressed(KEY_SPACE)))) {
+ if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
@@ -823,7 +823,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
// Snapping can be toggled temporarily by holding down Ctrl.
// This is done here as to not toggle the grid when holding down Ctrl.
- if (is_using_snap() ^ InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
const int snap = get_snap();
pos = pos.snapped(Vector2(snap, snap));
}
@@ -852,7 +852,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
bool in_box = r.intersects(box_selecting_rect);
if (in_box)
- gn->set_selected(box_selection_mode_aditive);
+ gn->set_selected(box_selection_mode_additive);
else
gn->set_selected(previus_selected.find(gn) != nullptr);
}
@@ -886,7 +886,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && dragging) {
- if (!just_selected && drag_accum == Vector2() && InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
//deselect current node
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -948,11 +948,19 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
drag_accum = Vector2();
drag_origin = get_local_mouse_position();
just_selected = !gn->is_selected();
- if (!gn->is_selected() && !InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
- if (o_gn)
- o_gn->set_selected(o_gn == gn);
+ if (o_gn) {
+ if (o_gn == gn) {
+ o_gn->set_selected(true);
+ } else {
+ if (o_gn->is_selected()) {
+ emit_signal("node_unselected", o_gn);
+ }
+ o_gn->set_selected(false);
+ }
+ }
}
}
@@ -968,13 +976,13 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
} else {
if (_filter_input(b->get_position()))
return;
- if (InputFilter::get_singleton()->is_key_pressed(KEY_SPACE))
+ if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
return;
box_selecting = true;
box_selecting_from = get_local_mouse_position();
if (b->get_control()) {
- box_selection_mode_aditive = true;
+ box_selection_mode_additive = true;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -985,7 +993,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
previus_selected.push_back(gn2);
}
} else if (b->get_shift()) {
- box_selection_mode_aditive = false;
+ box_selection_mode_additive = false;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -996,14 +1004,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
previus_selected.push_back(gn2);
}
} else {
- box_selection_mode_aditive = true;
+ box_selection_mode_additive = true;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
if (!gn2)
continue;
-
+ if (gn2->is_selected()) {
+ emit_signal("node_unselected", gn2);
+ }
gn2->set_selected(false);
}
}
@@ -1025,16 +1035,16 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
//too difficult to get right
//set_zoom(zoom/ZOOM_SCALE);
}
- if (b->get_button_index() == BUTTON_WHEEL_UP && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8);
}
- if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8);
}
}
@@ -1311,6 +1321,7 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("copy_nodes_request"));
ADD_SIGNAL(MethodInfo("paste_nodes_request"));
ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
+ ADD_SIGNAL(MethodInfo("node_unselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position")));
ADD_SIGNAL(MethodInfo("delete_nodes_request"));
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 7f1d2699ba..f675f8c7f3 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -104,7 +104,7 @@ private:
float zoom;
bool box_selecting;
- bool box_selection_mode_aditive;
+ bool box_selection_mode_additive;
Point2 box_selecting_from;
Point2 box_selecting_to;
Rect2 box_selecting_rect;
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 30ecd651b1..a03d6d0cdc 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -340,8 +340,8 @@ void OptionButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
// "selected" property must come after "items", otherwise GH-10213 occurs.
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
- ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "id")));
- ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index")));
+ ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
}
OptionButton::OptionButton() {
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 1e933c9aa1..a247863298 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -30,7 +30,7 @@
#include "popup_menu.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/print_string.h"
@@ -594,7 +594,7 @@ void PopupMenu::_notification(int p_what) {
} break;
case NOTIFICATION_POST_POPUP: {
- initial_button_mask = InputFilter::get_singleton()->get_mouse_button_mask();
+ initial_button_mask = Input::get_singleton()->get_mouse_button_mask();
during_grabbed_click = (bool)initial_button_mask;
} break;
case NOTIFICATION_WM_SIZE_CHANGED: {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 0b314d57c5..9fab9005f9 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -407,7 +407,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
cw = tab_size * font->get_char_size(' ').width;
}
- if (end > 0 && w + cw + begin > p_width) {
+ if (end > 0 && fw + cw + begin > p_width) {
break; //don't allow lines longer than assigned width
}
@@ -416,7 +416,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
end++;
}
CHECK_HEIGHT(fh);
- ENSURE_WIDTH(w);
+ ENSURE_WIDTH(fw);
line_ascent = MAX(line_ascent, ascent);
line_descent = MAX(line_descent, descent);
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 8572d570fb..94628f7cea 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -30,7 +30,7 @@
#include "spin_box.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/expression.h"
Size2 SpinBox::get_minimum_size() const {
@@ -77,7 +77,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) {
void SpinBox::_range_click_timeout() {
- if (!drag.enabled && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
bool up = get_local_mouse_position().y < (get_size().height / 2);
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -149,7 +149,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
if (drag.enabled) {
drag.enabled = false;
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(drag.capture_pos);
}
drag.allowed = false;
@@ -166,7 +166,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max()));
} else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) {
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
drag.enabled = true;
drag.base_val = get_value();
drag.diff_y = 0;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index de80049862..3a128cf8e6 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -990,7 +990,7 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_tab"), &TabContainer::get_current_tab);
ClassDB::bind_method(D_METHOD("get_previous_tab"), &TabContainer::get_previous_tab);
ClassDB::bind_method(D_METHOD("get_current_tab_control"), &TabContainer::get_current_tab_control);
- ClassDB::bind_method(D_METHOD("get_tab_control", "idx"), &TabContainer::get_tab_control);
+ ClassDB::bind_method(D_METHOD("get_tab_control", "tab_idx"), &TabContainer::get_tab_control);
ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &TabContainer::set_tab_align);
ClassDB::bind_method(D_METHOD("get_tab_align"), &TabContainer::get_tab_align);
ClassDB::bind_method(D_METHOD("set_tabs_visible", "visible"), &TabContainer::set_tabs_visible);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 36e35897d1..2d63d86048 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -30,7 +30,7 @@
#include "text_edit.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -446,7 +446,7 @@ void TextEdit::_click_selection_held() {
// Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
- if (InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
+ if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
switch (selection.selecting_mode) {
case Selection::MODE_POINTER: {
_update_selection_mode_pointer();
@@ -1064,11 +1064,6 @@ void TextEdit::_notification(int p_what) {
break;
}
- // re-adjust if we went backwards.
- if (color != previous_color && !is_whitespace) {
- characters++;
- }
-
if (str[j] == '\t') {
tabs += minimap_tab_size;
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 509a52d36a..aad36ebf02 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -30,7 +30,7 @@
#include "tree.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/math/math_funcs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -1425,7 +1425,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
- if (InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
draw_style_box(cache.custom_button_pressed, ir);
} else {
draw_style_box(cache.custom_button_hover, ir);
@@ -1661,7 +1661,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
void Tree::_range_click_timeout() {
- if (range_item_last && !range_drag_enabled && InputFilter::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
if (show_column_titles) {
@@ -2048,9 +2048,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
void Tree::_text_editor_modal_close() {
- if (InputFilter::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
- InputFilter::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
- InputFilter::get_singleton()->is_key_pressed(KEY_ENTER)) {
+ if (Input::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
+ Input::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
+ Input::get_singleton()->is_key_pressed(KEY_ENTER)) {
return;
}
@@ -2532,7 +2532,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
range_drag_enabled = true;
range_drag_capture_pos = cpos;
range_drag_base = popup_edited_item->get_range(popup_edited_item_col);
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_CAPTURED);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
}
} else {
@@ -2594,7 +2594,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (range_drag_enabled) {
range_drag_enabled = false;
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(range_drag_capture_pos);
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
@@ -3238,7 +3238,7 @@ void Tree::clear() {
if (pressing_for_editor) {
if (range_drag_enabled) {
range_drag_enabled = false;
- InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
warp_mouse(range_drag_capture_pos);
}
pressing_for_editor = false;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 2eacad68c3..b5d54b2199 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -30,7 +30,7 @@
#include "canvas_item.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/message_queue.h"
#include "core/method_bind_ext.gen.inc"
#include "scene/main/canvas_layer.h"
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 50f3bf834f..4c02a15531 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2693,9 +2693,9 @@ void Node::queue_delete() {
}
}
-Array Node::_get_children() const {
+TypedArray<Node> Node::_get_children() const {
- Array arr;
+ TypedArray<Node> arr;
int cc = get_child_count();
arr.resize(cc);
for (int i = 0; i < cc; i++)
diff --git a/scene/main/node.h b/scene/main/node.h
index 5de07d506e..1c1b7bbd7a 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -37,6 +37,7 @@
#include "core/object.h"
#include "core/project_settings.h"
#include "core/script_language.h"
+#include "core/typed_array.h"
#include "scene/main/scene_tree.h"
class Viewport;
@@ -182,7 +183,7 @@ private:
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
- Array _get_children() const;
+ TypedArray<Node> _get_children() const;
Array _get_groups() const;
Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 41f31617d2..22cd1c98ab 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -31,7 +31,7 @@
#include "scene_tree.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/io/marshalls.h"
#include "core/io/resource_loader.h"
#include "core/message_queue.h"
@@ -576,7 +576,7 @@ void SceneTree::_main_window_go_back() {
}
void SceneTree::_main_window_focus_in() {
- InputFilter *id = InputFilter::get_singleton();
+ Input *id = Input::get_singleton();
if (id) {
id->ensure_touch_mouse_raised();
}
@@ -1421,10 +1421,14 @@ SceneTree::SceneTree() {
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
- int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"));
+ int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
+ int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_aa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"));
+ root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
+
{ //load default fallback environment
//get possible extensions
List<String> exts;
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
new file mode 100644
index 0000000000..13582cf655
--- /dev/null
+++ b/scene/main/shader_globals_override.cpp
@@ -0,0 +1,257 @@
+#include "shader_globals_override.h"
+
+#include "core/core_string_names.h"
+#include "scene/main/window.h"
+#include "scene/scene_string_names.h"
+
+StringName *ShaderGlobalsOverride::_remap(const StringName &p_name) const {
+
+ StringName *r = param_remaps.getptr(p_name);
+ if (!r) {
+ //not cached, do caching
+ String p = p_name;
+ if (p.begins_with("params/")) {
+ String q = p.replace_first("params/", "");
+ param_remaps[p] = q;
+ r = param_remaps.getptr(q);
+ }
+ }
+
+ return r;
+}
+bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_value) {
+
+ StringName *r = _remap(p_name);
+
+ if (r) {
+ Override *o = overrides.getptr(*r);
+ if (!o) {
+ Override ov;
+ ov.in_use = false;
+ overrides[*r] = ov;
+ o = overrides.getptr(*r);
+ }
+ if (o) {
+ o->override = p_value;
+ if (active) {
+ RS::get_singleton()->global_variable_set_override(*r, p_value);
+ }
+ o->in_use = p_value.get_type() != Variant::NIL;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool ShaderGlobalsOverride::_get(const StringName &p_name, Variant &r_ret) const {
+
+ StringName *r = _remap(p_name);
+
+ if (r) {
+ const Override *o = overrides.getptr(*r);
+ if (o) {
+ r_ret = o->override;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ Vector<StringName> variables;
+ variables = RS::get_singleton()->global_variable_get_list();
+ for (int i = 0; i < variables.size(); i++) {
+ PropertyInfo pinfo;
+ pinfo.name = "params/" + variables[i];
+ pinfo.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
+
+ switch (RS::get_singleton()->global_variable_get_type(variables[i])) {
+ case RS::GLOBAL_VAR_TYPE_BOOL: {
+ pinfo.type = Variant::BOOL;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC2: {
+ pinfo.type = Variant::INT;
+ pinfo.hint = PROPERTY_HINT_FLAGS;
+ pinfo.hint_string = "x,y";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC3: {
+ pinfo.type = Variant::INT;
+ pinfo.hint = PROPERTY_HINT_FLAGS;
+ pinfo.hint_string = "x,y,z";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC4: {
+ pinfo.type = Variant::INT;
+ pinfo.hint = PROPERTY_HINT_FLAGS;
+ pinfo.hint_string = "x,y,z,w";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_INT: {
+ pinfo.type = Variant::INT;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC2: {
+ pinfo.type = Variant::VECTOR2I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC3: {
+ pinfo.type = Variant::VECTOR3I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC4: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_RECT2I: {
+ pinfo.type = Variant::RECT2I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UINT: {
+ pinfo.type = Variant::INT;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC2: {
+ pinfo.type = Variant::VECTOR2I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC3: {
+ pinfo.type = Variant::VECTOR3I;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC4: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_FLOAT: {
+ pinfo.type = Variant::FLOAT;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC2: {
+ pinfo.type = Variant::VECTOR2;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC3: {
+ pinfo.type = Variant::VECTOR3;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC4: {
+ pinfo.type = Variant::PLANE;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_RECT2: {
+ pinfo.type = Variant::RECT2;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_COLOR: {
+ pinfo.type = Variant::COLOR;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT2: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT3: {
+ pinfo.type = Variant::BASIS;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
+ pinfo.type = Variant::TRANSFORM2D;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
+ pinfo.type = Variant::TRANSFORM;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT4: {
+ pinfo.type = Variant::PACKED_INT32_ARRAY;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Texture2D";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Texture2DArray";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Texture3D";
+ } break;
+ case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
+ pinfo.type = Variant::OBJECT;
+ pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pinfo.hint_string = "Cubemap";
+ } break;
+ default: {
+
+ } break;
+ }
+
+ if (!overrides.has(variables[i])) {
+ Override o;
+ o.in_use = false;
+ Callable::CallError ce;
+ o.override = Variant::construct(pinfo.type, NULL, 0, ce);
+ overrides[variables[i]] = o;
+ }
+
+ Override *o = overrides.getptr(variables[i]);
+ if (o->in_use && o->override.get_type() != Variant::NIL) {
+ pinfo.usage |= PROPERTY_USAGE_CHECKED;
+ pinfo.usage |= PROPERTY_USAGE_STORAGE;
+ }
+
+ p_list->push_back(pinfo);
+ }
+}
+
+void ShaderGlobalsOverride::_activate() {
+
+ List<Node *> nodes;
+ get_tree()->get_nodes_in_group(SceneStringNames::get_singleton()->shader_overrides_group_active, &nodes);
+ if (nodes.size() == 0) {
+ //good we are the only override, enable all
+ active = true;
+ add_to_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
+
+ const StringName *K = nullptr;
+ while ((K = overrides.next(K))) {
+ Override *o = overrides.getptr(*K);
+ if (o->in_use && o->override.get_type() != Variant::NIL) {
+ RS::get_singleton()->global_variable_set_override(*K, o->override);
+ }
+ }
+
+ update_configuration_warning(); //may have activated
+ }
+}
+
+void ShaderGlobalsOverride::_notification(int p_what) {
+
+ if (p_what == Node3D::NOTIFICATION_ENTER_TREE) {
+
+ add_to_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ _activate();
+
+ } else if (p_what == Node3D::NOTIFICATION_EXIT_TREE) {
+
+ if (active) {
+ //remove overrides
+ const StringName *K = nullptr;
+ while ((K = overrides.next(K))) {
+ Override *o = overrides.getptr(*K);
+ if (o->in_use) {
+ RS::get_singleton()->global_variable_set_override(*K, Variant());
+ }
+ }
+ }
+
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group_active);
+ remove_from_group(SceneStringNames::get_singleton()->shader_overrides_group);
+ get_tree()->call_group(SceneStringNames::get_singleton()->shader_overrides_group, "_activate"); //another may want to activate when this is removed
+ active = false;
+ }
+}
+
+String ShaderGlobalsOverride::get_configuration_warning() const {
+
+ if (!active) {
+ return TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.");
+ }
+
+ return String();
+}
+
+void ShaderGlobalsOverride::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_activate"), &ShaderGlobalsOverride::_activate);
+}
+
+ShaderGlobalsOverride::ShaderGlobalsOverride() {
+ active = false;
+}
diff --git a/scene/main/shader_globals_override.h b/scene/main/shader_globals_override.h
new file mode 100644
index 0000000000..33d0dc948f
--- /dev/null
+++ b/scene/main/shader_globals_override.h
@@ -0,0 +1,37 @@
+#ifndef SHADER_GLOBALS_OVERRIDE_H
+#define SHADER_GLOBALS_OVERRIDE_H
+
+#include "scene/3d/node_3d.h"
+
+class ShaderGlobalsOverride : public Node {
+
+ GDCLASS(ShaderGlobalsOverride, Node);
+
+ struct Override {
+ bool in_use = false;
+ Variant override;
+ };
+
+ StringName *_remap(const StringName &p_name) const;
+
+ bool active;
+ mutable HashMap<StringName, Override> overrides;
+ mutable HashMap<StringName, StringName> param_remaps;
+
+ void _activate();
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ String get_configuration_warning() const;
+
+ ShaderGlobalsOverride();
+};
+
+#endif // SHADER_GLOBALS_OVERRIDE_H
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1cfc3b0260..b0718eed79 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -32,7 +32,7 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "scene/2d/collision_object_2d.h"
@@ -582,7 +582,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
- if (physics_object_picking && (to_screen_rect == Rect2i() || InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED)) {
+ if (physics_object_picking && (to_screen_rect == Rect2i() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
#ifndef _3D_DISABLED
Vector2 last_pos(1e20, 1e20);
@@ -1517,7 +1517,7 @@ Vector2 Viewport::get_mouse_position() const {
void Viewport::warp_mouse(const Vector2 &p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
- InputFilter::get_singleton()->warp_mouse_position(gpos);
+ Input::get_singleton()->warp_mouse_position(gpos);
}
void Viewport::_gui_sort_roots() {
@@ -2091,7 +2091,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.mouse_over = over;
- DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)InputFilter::get_singleton()->get_default_cursor_shape();
+ DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
if (over) {
@@ -2411,7 +2411,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = nullptr;
- InputFilter *input = InputFilter::get_singleton();
+ Input *input = Input::get_singleton();
if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
@@ -3064,7 +3064,7 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
if (physics_object_picking && !is_input_handled()) {
- if (InputFilter::get_singleton()->get_mouse_mode() != InputFilter::MOUSE_MODE_CAPTURED &&
+ if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
(Object::cast_to<InputEventMouseButton>(*ev) ||
Object::cast_to<InputEventMouseMotion>(*ev) ||
Object::cast_to<InputEventScreenDrag>(*ev) ||
@@ -3173,7 +3173,7 @@ int Viewport::gui_get_canvas_sort_index() {
void Viewport::set_msaa(MSAA p_msaa) {
- ERR_FAIL_INDEX(p_msaa, 7);
+ ERR_FAIL_INDEX(p_msaa, MSAA_MAX);
if (msaa == p_msaa)
return;
msaa = p_msaa;
@@ -3185,6 +3185,19 @@ Viewport::MSAA Viewport::get_msaa() const {
return msaa;
}
+void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) {
+
+ ERR_FAIL_INDEX(p_screen_space_aa, SCREEN_SPACE_AA_MAX);
+ if (screen_space_aa == p_screen_space_aa)
+ return;
+ screen_space_aa = p_screen_space_aa;
+ RS::get_singleton()->viewport_set_screen_space_aa(viewport, RS::ViewportScreenSpaceAA(p_screen_space_aa));
+}
+
+Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const {
+
+ return screen_space_aa;
+}
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
@@ -3371,6 +3384,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
+ ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa);
+ ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa);
+
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
@@ -3444,6 +3460,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Canvas Items", "canvas_item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter");
@@ -3478,6 +3495,17 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
+ BIND_ENUM_CONSTANT(MSAA_DISABLED);
+ BIND_ENUM_CONSTANT(MSAA_2X);
+ BIND_ENUM_CONSTANT(MSAA_4X);
+ BIND_ENUM_CONSTANT(MSAA_8X);
+ BIND_ENUM_CONSTANT(MSAA_16X);
+ BIND_ENUM_CONSTANT(MSAA_MAX);
+
+ BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED);
+ BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_FXAA);
+ BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX);
+
BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
@@ -3488,9 +3516,10 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
-
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER);
BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO);
BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING);
BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION);
@@ -3500,19 +3529,14 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO);
BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER);
BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS);
-
- BIND_ENUM_CONSTANT(MSAA_DISABLED);
- BIND_ENUM_CONSTANT(MSAA_2X);
- BIND_ENUM_CONSTANT(MSAA_4X);
- BIND_ENUM_CONSTANT(MSAA_8X);
- BIND_ENUM_CONSTANT(MSAA_16X);
+ BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
-
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX);
+
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
@@ -3586,7 +3610,7 @@ Viewport::Viewport() {
gui.subwindow_drag = SUB_WINDOW_DRAG_DISABLED;
msaa = MSAA_DISABLED;
-
+ screen_space_aa = SCREEN_SPACE_AA_DISABLED;
debug_draw = DEBUG_DRAW_DISABLED;
snap_controls_to_pixels = true;
@@ -3728,15 +3752,15 @@ void SubViewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
+ BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
+ BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
+
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_PARENT_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
-
- BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
- BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
- BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
}
SubViewport::SubViewport() {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index ab3987d16d..7e2df9fe42 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -106,10 +106,16 @@ public:
MSAA_4X,
MSAA_8X,
MSAA_16X,
+ MSAA_MAX
};
- enum RenderInfo {
+ enum ScreenSpaceAA {
+ SCREEN_SPACE_AA_DISABLED,
+ SCREEN_SPACE_AA_FXAA,
+ SCREEN_SPACE_AA_MAX
+ };
+ enum RenderInfo {
RENDER_INFO_OBJECTS_IN_FRAME,
RENDER_INFO_VERTICES_IN_FRAME,
RENDER_INFO_MATERIAL_CHANGES_IN_FRAME,
@@ -134,7 +140,8 @@ public:
DEBUG_DRAW_SCENE_LUMINANCE,
DEBUG_DRAW_SSAO,
DEBUG_DRAW_ROUGHNESS_LIMITER,
- DEBUG_DRAW_PSSM_SPLITS
+ DEBUG_DRAW_PSSM_SPLITS,
+ DEBUG_DRAW_DECAL_ATLAS
};
enum DefaultCanvasItemTextureFilter {
@@ -272,6 +279,7 @@ private:
ShadowAtlasQuadrantSubdiv shadow_atlas_quadrant_subdiv[4];
MSAA msaa;
+ ScreenSpaceAA screen_space_aa;
Ref<ViewportTexture> default_texture;
Set<ViewportTexture *> viewport_textures;
@@ -505,6 +513,9 @@ public:
void set_msaa(MSAA p_msaa);
MSAA get_msaa() const;
+ void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa);
+ ScreenSpaceAA get_screen_space_aa() const;
+
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
@@ -624,6 +635,7 @@ public:
VARIANT_ENUM_CAST(SubViewport::UpdateMode);
VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv);
VARIANT_ENUM_CAST(Viewport::MSAA);
+VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA);
VARIANT_ENUM_CAST(Viewport::DebugDraw);
VARIANT_ENUM_CAST(SubViewport::ClearMode);
VARIANT_ENUM_CAST(Viewport::RenderInfo);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 035d26b3e4..dc3ef5b508 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -177,6 +177,8 @@
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
+#include "scene/main/shader_globals_override.h"
+
#ifndef _3D_DISABLED
#include "scene/3d/area_3d.h"
#include "scene/3d/audio_stream_player_3d.h"
@@ -186,6 +188,7 @@
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/cpu_particles_3d.h"
+#include "scene/3d/decal.h"
#include "scene/3d/gi_probe.h"
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/immediate_geometry_3d.h"
@@ -402,6 +405,8 @@ void register_scene_types() {
ClassDB::register_class<AnimationNodeTimeSeek>();
ClassDB::register_class<AnimationNodeTransition>();
+ ClassDB::register_class<ShaderGlobalsOverride>(); //can be used in any shader
+
OS::get_singleton()->yield(); //may take time to init
#ifndef _3D_DISABLED
@@ -424,6 +429,7 @@ void register_scene_types() {
ClassDB::register_class<OmniLight3D>();
ClassDB::register_class<SpotLight3D>();
ClassDB::register_class<ReflectionProbe>();
+ ClassDB::register_class<Decal>();
ClassDB::register_class<GIProbe>();
ClassDB::register_class<GIProbeData>();
//ClassDB::register_class<BakedLightmap>();
@@ -751,8 +757,16 @@ void register_scene_types() {
ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree");
// Renamed in 4.0.
+ // Keep alphabetical ordering to easily locate classes and avoid duplicates.
ClassDB::add_compatibility_class("AnimatedSprite", "AnimatedSprite2D");
ClassDB::add_compatibility_class("Area", "Area3D");
+ ClassDB::add_compatibility_class("ARVRCamera", "XRCamera3D");
+ ClassDB::add_compatibility_class("ARVRController", "XRController3D");
+ ClassDB::add_compatibility_class("ARVRAnchor", "XRAnchor3D");
+ ClassDB::add_compatibility_class("ARVRInterface", "XRInterface");
+ ClassDB::add_compatibility_class("ARVROrigin", "XROrigin3D");
+ ClassDB::add_compatibility_class("ARVRPositionalTracker", "XRPositionalTracker");
+ ClassDB::add_compatibility_class("ARVRServer", "XRServer");
ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D");
ClassDB::add_compatibility_class("BoxShape", "BoxShape3D");
ClassDB::add_compatibility_class("BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D");
@@ -800,6 +814,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Navigation2DServer", "NavigationServer2D");
ClassDB::add_compatibility_class("NavigationServer", "NavigationServer3D");
ClassDB::add_compatibility_class("OmniLight", "OmniLight3D");
+ ClassDB::add_compatibility_class("PanoramaSky", "Sky");
ClassDB::add_compatibility_class("Particles", "GPUParticles3D");
ClassDB::add_compatibility_class("Particles2D", "GPUParticles2D");
ClassDB::add_compatibility_class("Path", "Path3D");
@@ -821,6 +836,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D");
ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
+ ClassDB::add_compatibility_class("ProceduralSky", "Sky");
ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D");
ClassDB::add_compatibility_class("RayCast", "RayCast3D");
ClassDB::add_compatibility_class("RayShape", "RayShape3D");
@@ -851,12 +867,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
ClassDB::add_compatibility_class("VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform");
ClassDB::add_compatibility_class("World", "World3D");
- ClassDB::add_compatibility_class("ProceduralSky", "Sky");
- ClassDB::add_compatibility_class("PanoramaSky", "Sky");
- ClassDB::add_compatibility_class("ARVRCamera", "XRCamera3D");
- ClassDB::add_compatibility_class("ARVROrigin", "XROrigin3D");
- ClassDB::add_compatibility_class("ARVRController", "XRController3D");
- ClassDB::add_compatibility_class("ARVRAnchor", "XRAnchor3D");
#endif
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index a613b01376..eea4d12d0e 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -1064,7 +1064,7 @@ void DynamicFont::update_oversampling() {
/////////////////////////
-RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderDynamicFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 9e628fc35a..ef4b9dd9d0 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -302,7 +302,7 @@ VARIANT_ENUM_CAST(DynamicFont::SpacingType);
class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 835fef81e1..02ea5b24b8 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1004,8 +1004,8 @@ void Environment::_bind_methods() {
ADD_GROUP("SSAO", "ssao_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_ssao_radius", "get_ssao_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity", "get_ssao_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.01"), "set_ssao_radius", "get_ssao_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.01"), "set_ssao_intensity", "get_ssao_intensity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 192eefbf6a..267816f267 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -646,7 +646,7 @@ BitmapFont::~BitmapFont() {
////////////
-RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderBMFont::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index ce75f27e2a..c233344529 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -200,7 +200,7 @@ public:
class ResourceFormatLoaderBMFont : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 6bb5be15f3..401b689145 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1359,7 +1359,7 @@ void ArrayMesh::regen_normalmaps() {
}
//dirty hack
-bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = nullptr;
+bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y, int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache);
struct ArrayMeshLightmapSurface {
@@ -1370,6 +1370,13 @@ struct ArrayMeshLightmapSurface {
};
Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
+ int *cache_data = nullptr;
+ unsigned int cache_size = 0;
+ bool use_cache = false; // Don't use cache
+ return lightmap_unwrap_cached(cache_data, cache_size, use_cache, p_base_transform, p_texel_size);
+}
+
+Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform, float p_texel_size) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
@@ -1377,11 +1384,18 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
Vector<float> vertices;
Vector<float> normals;
Vector<int> indices;
- Vector<int> face_materials;
Vector<float> uv;
- Vector<Pair<int, int>> uv_index;
+ Vector<Pair<int, int>> uv_indices;
+
+ Vector<ArrayMeshLightmapSurface> lightmap_surfaces;
+
+ // Keep only the scale
+ Transform transform = p_base_transform;
+ transform.origin = Vector3();
+ transform.looking_at(Vector3(1, 0, 0), Vector3(0, 1, 0));
+
+ Basis normal_basis = transform.basis.inverse().transposed();
- Vector<ArrayMeshLightmapSurface> surfaces;
for (int i = 0; i < get_surface_count(); i++) {
ArrayMeshLightmapSurface s;
s.primitive = surface_get_primitive_type(i);
@@ -1405,12 +1419,12 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
vertices.resize((vertex_ofs + vc) * 3);
normals.resize((vertex_ofs + vc) * 3);
- uv_index.resize(vertex_ofs + vc);
+ uv_indices.resize(vertex_ofs + vc);
for (int j = 0; j < vc; j++) {
- Vector3 v = p_base_transform.xform(r[j]);
- Vector3 n = p_base_transform.basis.xform(rn[j]).normalized();
+ Vector3 v = transform.xform(r[j]);
+ Vector3 n = normal_basis.xform(rn[j]).normalized();
vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
@@ -1418,7 +1432,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j);
+ uv_indices.write[j + vertex_ofs] = Pair<int, int>(i, j);
}
Vector<int> rindices = arrays[Mesh::ARRAY_INDEX];
@@ -1433,7 +1447,6 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
indices.push_back(vertex_ofs + j * 3 + 0);
indices.push_back(vertex_ofs + j * 3 + 1);
indices.push_back(vertex_ofs + j * 3 + 2);
- face_materials.push_back(i);
}
} else {
@@ -1445,11 +1458,10 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
indices.push_back(vertex_ofs + ri[j * 3 + 0]);
indices.push_back(vertex_ofs + ri[j * 3 + 1]);
indices.push_back(vertex_ofs + ri[j * 3 + 2]);
- face_materials.push_back(i);
}
}
- surfaces.push_back(s);
+ lightmap_surfaces.push_back(s);
}
//unwrap
@@ -1462,7 +1474,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
int size_x;
int size_y;
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y, r_cache_data, r_cache_size, r_used_cache);
if (!ok) {
return ERR_CANT_CREATE;
@@ -1474,11 +1486,11 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
//create surfacetools for each surface..
Vector<Ref<SurfaceTool>> surfaces_tools;
- for (int i = 0; i < surfaces.size(); i++) {
+ for (int i = 0; i < lightmap_surfaces.size(); i++) {
Ref<SurfaceTool> st;
st.instance();
st->begin(Mesh::PRIMITIVE_TRIANGLES);
- st->set_material(surfaces[i].material);
+ st->set_material(lightmap_surfaces[i].material);
surfaces_tools.push_back(st); //stay there
}
@@ -1486,37 +1498,37 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_indices.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_indices.size(), ERR_BUG);
- ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+ ERR_FAIL_COND_V(uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 1]]].first || uv_indices[gen_vertices[gen_indices[i + 0]]].first != uv_indices[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
- int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
+ int surface = uv_indices[gen_vertices[gen_indices[i + 0]]].first;
for (int j = 0; j < 3; j++) {
- SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
+ SurfaceTool::Vertex v = lightmap_surfaces[surface].vertices[uv_indices[gen_vertices[gen_indices[i + j]]].second];
- if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_COLOR) {
surfaces_tools.write[surface]->add_color(v.color);
}
- if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
surfaces_tools.write[surface]->add_uv(v.uv);
}
- if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
surfaces_tools.write[surface]->add_normal(v.normal);
}
- if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
surfaces_tools.write[surface]->add_tangent(t);
}
- if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_BONES) {
surfaces_tools.write[surface]->add_bones(v.bones);
}
- if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
+ if (lightmap_surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
surfaces_tools.write[surface]->add_weights(v.weights);
}
@@ -1527,20 +1539,22 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
}
}
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
-
//generate surfaces
for (int i = 0; i < surfaces_tools.size(); i++) {
surfaces_tools.write[i]->index();
- surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
+ surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), lightmap_surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));
+ if (!r_used_cache) {
+ //free stuff
+ ::free(gen_vertices);
+ ::free(gen_indices);
+ ::free(gen_uvs);
+ }
+
return OK;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 25a9722046..a65cf0a928 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -238,6 +238,7 @@ public:
void regen_normalmaps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
+ Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
virtual void reload_from_file();
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 5068bb548f..41146036f6 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -120,18 +120,23 @@ Error ResourceLoaderText::_parse_sub_resource(VariantParser::Stream *p_stream, R
int index = token.value;
- String path = local_path + "::" + itos(index);
+ if (use_nocache) {
+ r_res = int_resources[index];
+ } else {
- if (!ignore_resource_parsing) {
+ String path = local_path + "::" + itos(index);
- if (!ResourceCache::has(path)) {
- r_err_str = "Can't load cached sub-resource: " + path;
- return ERR_PARSE_ERROR;
- }
+ if (!ignore_resource_parsing) {
- r_res = RES(ResourceCache::get(path));
- } else {
- r_res = RES();
+ if (!ResourceCache::has(path)) {
+ r_err_str = "Can't load cached sub-resource: " + path;
+ return ERR_PARSE_ERROR;
+ }
+
+ r_res = RES(ResourceCache::get(path));
+ } else {
+ r_res = RES();
+ }
}
VariantParser::get_token(p_stream, token, line, r_err_str);
@@ -535,7 +540,7 @@ Error ResourceLoaderText::load() {
Ref<Resource> res;
- if (!ResourceCache::has(path)) { //only if it doesn't exist
+ if (use_nocache || !ResourceCache::has(path)) { //only if it doesn't exist
Object *obj = ClassDB::instance(type);
if (!obj) {
@@ -556,8 +561,10 @@ Error ResourceLoaderText::load() {
}
res = Ref<Resource>(r);
- resource_cache.push_back(res);
- res->set_path(path);
+ int_resources[id] = res;
+ if (!use_nocache) {
+ res->set_path(path);
+ }
}
resource_current++;
@@ -643,10 +650,12 @@ Error ResourceLoaderText::load() {
_printerr();
} else {
error = OK;
- if (!ResourceCache::has(res_path)) {
- resource->set_path(res_path);
+ if (!use_nocache) {
+ if (!ResourceCache::has(res_path)) {
+ resource->set_path(res_path);
+ }
+ resource->set_as_translation_remapped(translation_remapped);
}
- resource->set_as_translation_remapped(translation_remapped);
}
return error;
}
@@ -691,7 +700,7 @@ Error ResourceLoaderText::load() {
error = OK;
//get it here
resource = packed_scene;
- if (!ResourceCache::has(res_path)) {
+ if (!use_nocache && !ResourceCache::has(res_path)) {
packed_scene->set_path(res_path);
}
@@ -725,6 +734,9 @@ void ResourceLoaderText::set_translation_remapped(bool p_remapped) {
}
ResourceLoaderText::ResourceLoaderText() {
+
+ use_nocache = false;
+
resources_total = 0;
resource_current = 0;
use_sub_threads = false;
@@ -1285,7 +1297,7 @@ String ResourceLoaderText::recognize(FileAccess *p_f) {
/////////////////////
-RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_CANT_OPEN;
@@ -1298,6 +1310,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
ResourceLoaderText loader;
String path = p_original_path != "" ? p_original_path : p_path;
+ loader.use_nocache = p_no_cache;
loader.use_sub_threads = p_use_sub_threads;
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
loader.progress = r_progress;
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index fbbd2e3346..b9a6db5f36 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -62,6 +62,7 @@ class ResourceLoaderText {
//Map<String,String> remaps;
Map<int, ExtResource> ext_resources;
+ Map<int, RES> int_resources;
int resources_total;
int resource_current;
@@ -69,6 +70,8 @@ class ResourceLoaderText {
VariantParser::Tag next_tag;
+ bool use_nocache;
+
bool use_sub_threads;
float *progress;
@@ -106,7 +109,6 @@ class ResourceLoaderText {
friend class ResourceFormatLoaderText;
- List<RES> resource_cache;
Error error;
RES resource;
@@ -134,7 +136,7 @@ public:
class ResourceFormatLoaderText : public ResourceFormatLoader {
public:
static ResourceFormatLoaderText *singleton;
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index a62e7ded16..1ac2f7c3c9 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -176,7 +176,7 @@ Shader::~Shader() {
}
////////////
-RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index cf0cec362c..75c38bd561 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -102,7 +102,7 @@ VARIANT_ENUM_CAST(Shader::Mode);
class ResourceFormatLoaderShader : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 37b88cccea..a0b6ab1e30 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -111,16 +111,6 @@ float ProceduralSkyMaterial::get_ground_energy() const {
return ground_energy;
}
-void ProceduralSkyMaterial::set_sun_angle_min(float p_angle) {
-
- sun_angle_min = p_angle;
- RS::get_singleton()->material_set_param(_get_material(), "sun_angle_min", Math::deg2rad(sun_angle_min));
-}
-float ProceduralSkyMaterial::get_sun_angle_min() const {
-
- return sun_angle_min;
-}
-
void ProceduralSkyMaterial::set_sun_angle_max(float p_angle) {
sun_angle_max = p_angle;
@@ -181,9 +171,6 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ground_energy", "energy"), &ProceduralSkyMaterial::set_ground_energy);
ClassDB::bind_method(D_METHOD("get_ground_energy"), &ProceduralSkyMaterial::get_ground_energy);
- ClassDB::bind_method(D_METHOD("set_sun_angle_min", "degrees"), &ProceduralSkyMaterial::set_sun_angle_min);
- ClassDB::bind_method(D_METHOD("get_sun_angle_min"), &ProceduralSkyMaterial::get_sun_angle_min);
-
ClassDB::bind_method(D_METHOD("set_sun_angle_max", "degrees"), &ProceduralSkyMaterial::set_sun_angle_max);
ClassDB::bind_method(D_METHOD("get_sun_angle_max"), &ProceduralSkyMaterial::get_sun_angle_max);
@@ -203,7 +190,6 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy");
ADD_GROUP("Sun", "sun_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_min", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_min", "get_sun_angle_min");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_max", "get_sun_angle_max");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
}
@@ -220,8 +206,7 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
code += "uniform vec4 ground_horizon_color : hint_color = vec4(0.37, 0.33, 0.31, 1.0);\n";
code += "uniform float ground_curve : hint_range(0, 1) = 0.02;\n";
code += "uniform float ground_energy = 1.0;\n\n";
- code += "uniform float sun_angle_min = 0.01;\n";
- code += "uniform float sun_angle_max = 1.0;\n";
+ code += "uniform float sun_angle_max = 1.74;\n";
code += "uniform float sun_curve : hint_range(0, 1) = 0.05;\n\n";
code += "const float PI = 3.1415926535897932384626433833;\n\n";
code += "void fragment() {\n";
@@ -231,37 +216,37 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
code += "\tsky *= sky_energy;\n";
code += "\tif (LIGHT0_ENABLED) {\n";
code += "\t\tfloat sun_angle = acos(dot(LIGHT0_DIRECTION, EYEDIR));\n";
- code += "\t\tif (sun_angle < sun_angle_min) {\n";
+ code += "\t\tif (sun_angle < LIGHT0_SIZE) {\n";
code += "\t\t\tsky = LIGHT0_COLOR * LIGHT0_ENERGY;\n";
code += "\t\t} else if (sun_angle < sun_angle_max) {\n";
- code += "\t\t\tfloat c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);\n";
+ code += "\t\t\tfloat c2 = (sun_angle - LIGHT0_SIZE) / (sun_angle_max - LIGHT0_SIZE);\n";
code += "\t\t\tsky = mix(LIGHT0_COLOR * LIGHT0_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n";
code += "\t\t}\n";
code += "\t}\n";
code += "\tif (LIGHT1_ENABLED) {\n";
code += "\t\tfloat sun_angle = acos(dot(LIGHT1_DIRECTION, EYEDIR));\n";
- code += "\t\tif (sun_angle < sun_angle_min) {\n";
+ code += "\t\tif (sun_angle < LIGHT1_SIZE) {\n";
code += "\t\t\tsky = LIGHT1_COLOR * LIGHT1_ENERGY;\n";
code += "\t\t} else if (sun_angle < sun_angle_max) {\n";
- code += "\t\t\tfloat c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);\n";
+ code += "\t\t\tfloat c2 = (sun_angle - LIGHT1_SIZE) / (sun_angle_max - LIGHT1_SIZE);\n";
code += "\t\t\tsky = mix(LIGHT1_COLOR * LIGHT1_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n";
code += "\t\t}\n";
code += "\t}\n";
code += "\tif (LIGHT2_ENABLED) {\n";
code += "\t\tfloat sun_angle = acos(dot(LIGHT2_DIRECTION, EYEDIR));\n";
- code += "\t\tif (sun_angle < sun_angle_min) {\n";
+ code += "\t\tif (sun_angle < LIGHT2_SIZE) {\n";
code += "\t\t\tsky = LIGHT2_COLOR * LIGHT2_ENERGY;\n";
code += "\t\t} else if (sun_angle < sun_angle_max) {\n";
- code += "\t\t\tfloat c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);\n";
+ code += "\t\t\tfloat c2 = (sun_angle - LIGHT2_SIZE) / (sun_angle_max - LIGHT2_SIZE);\n";
code += "\t\t\tsky = mix(LIGHT2_COLOR * LIGHT2_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n";
code += "\t\t}\n";
code += "\t}\n";
code += "\tif (LIGHT3_ENABLED) {\n";
code += "\t\tfloat sun_angle = acos(dot(LIGHT3_DIRECTION, EYEDIR));\n";
- code += "\t\tif (sun_angle < sun_angle_min) {\n";
+ code += "\t\tif (sun_angle < LIGHT3_SIZE) {\n";
code += "\t\t\tsky = LIGHT3_COLOR * LIGHT3_ENERGY;\n";
code += "\t\t} else if (sun_angle < sun_angle_max) {\n";
- code += "\t\t\tfloat c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);\n";
+ code += "\t\t\tfloat c2 = (sun_angle - LIGHT3_SIZE) / (sun_angle_max - LIGHT3_SIZE);\n";
code += "\t\t\tsky = mix(LIGHT3_COLOR * LIGHT3_ENERGY, sky, clamp(1.0 - pow(1.0 - c2, 1.0 / sun_curve), 0.0, 1.0));\n";
code += "\t\t}\n";
code += "\t}\n";
@@ -287,7 +272,6 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
set_ground_curve(0.02);
set_ground_energy(1.0);
- set_sun_angle_min(1.0);
set_sun_angle_max(100.0);
set_sun_curve(0.05);
}
@@ -535,7 +519,6 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
code += "const vec3 UP = vec3( 0.0, 1.0, 0.0 );\n\n";
code += "// Sun constants\n";
- code += "const float SOL_SIZE = 0.00872663806;\n";
code += "const float SUN_ENERGY = 1000.0;\n\n";
code += "// optical length at zenith for molecules\n";
@@ -591,8 +574,8 @@ PhysicalSkyMaterial::PhysicalSkyMaterial() {
code += "\tLin *= mix(ground_color.rgb, vec3(1.0), smoothstep(-0.1, 0.1, dot(UP, EYEDIR)));\n\n";
code += "\t// Solar disk and out-scattering\n";
- code += "\tfloat sunAngularDiameterCos = cos(SOL_SIZE * sun_disk_scale);\n";
- code += "\tfloat sunAngularDiameterCos2 = cos(SOL_SIZE * sun_disk_scale*0.5);\n";
+ code += "\tfloat sunAngularDiameterCos = cos(LIGHT0_SIZE * sun_disk_scale);\n";
+ code += "\tfloat sunAngularDiameterCos2 = cos(LIGHT0_SIZE * sun_disk_scale*0.5);\n";
code += "\tfloat sundisk = smoothstep(sunAngularDiameterCos, sunAngularDiameterCos2, cos_theta);\n";
code += "\tvec3 L0 = (sun_energy * 1900.0 * extinction) * sundisk * LIGHT0_COLOR;\n";
code += "\t// Note: Add nightime here: L0 += night_sky * extinction\n\n";
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 515706b0c5..9bd9d7ec8b 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -49,7 +49,6 @@ private:
float ground_curve;
float ground_energy;
- float sun_angle_min;
float sun_angle_max;
float sun_curve;
@@ -84,9 +83,6 @@ public:
void set_ground_energy(float p_energy);
float get_ground_energy() const;
- void set_sun_angle_min(float p_angle);
- float get_sun_angle_min() const;
-
void set_sun_angle_max(float p_angle);
float get_sun_angle_max() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 749dff24f2..d57af29599 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -796,7 +796,7 @@ StreamTexture::~StreamTexture() {
}
}
-RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
Ref<StreamTexture> st;
st.instance();
@@ -1692,15 +1692,20 @@ void AnimatedTexture::_update_proxy() {
}
int iter_max = frame_count;
- while (iter_max) {
+ while (iter_max && !pause) {
float frame_limit = limit + frames[current_frame].delay_sec;
if (time > frame_limit) {
current_frame++;
if (current_frame >= frame_count) {
- current_frame = 0;
+ if (oneshot) {
+ current_frame = frame_count - 1;
+ } else {
+ current_frame = 0;
+ }
}
time -= frame_limit;
+ _change_notify("current_frame");
} else {
break;
}
@@ -1723,6 +1728,33 @@ int AnimatedTexture::get_frames() const {
return frame_count;
}
+void AnimatedTexture::set_current_frame(int p_frame) {
+ ERR_FAIL_COND(p_frame < 0 || p_frame >= frame_count);
+
+ RWLockWrite r(rw_lock);
+
+ current_frame = p_frame;
+}
+int AnimatedTexture::get_current_frame() const {
+ return current_frame;
+}
+
+void AnimatedTexture::set_pause(bool p_pause) {
+ RWLockWrite r(rw_lock);
+ pause = p_pause;
+}
+bool AnimatedTexture::get_pause() const {
+ return pause;
+}
+
+void AnimatedTexture::set_oneshot(bool p_oneshot) {
+ RWLockWrite r(rw_lock);
+ oneshot = p_oneshot;
+}
+bool AnimatedTexture::get_oneshot() const {
+ return oneshot;
+}
+
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
@@ -1833,6 +1865,15 @@ void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
+ ClassDB::bind_method(D_METHOD("set_current_frame", "frame"), &AnimatedTexture::set_current_frame);
+ ClassDB::bind_method(D_METHOD("get_current_frame"), &AnimatedTexture::get_current_frame);
+
+ ClassDB::bind_method(D_METHOD("set_pause", "pause"), &AnimatedTexture::set_pause);
+ ClassDB::bind_method(D_METHOD("get_pause"), &AnimatedTexture::get_pause);
+
+ ClassDB::bind_method(D_METHOD("set_oneshot", "oneshot"), &AnimatedTexture::set_oneshot);
+ ClassDB::bind_method(D_METHOD("get_oneshot"), &AnimatedTexture::get_oneshot);
+
ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
@@ -1843,6 +1884,9 @@ void AnimatedTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", 0), "set_current_frame", "get_current_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
@@ -1864,6 +1908,8 @@ AnimatedTexture::AnimatedTexture() {
fps = 4;
prev_ticks = 0;
current_frame = 0;
+ pause = false;
+ oneshot = false;
RenderingServer::get_singleton()->connect("frame_pre_draw", callable_mp(this, &AnimatedTexture::_update_proxy));
#ifndef NO_THREADS
@@ -2024,7 +2070,7 @@ TextureLayered::~TextureLayered() {
}
}
-RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
+RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 18f70baa07..5d5f438eba 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -213,7 +213,7 @@ public:
class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
@@ -421,7 +421,7 @@ public:
COMPRESSION_UNCOMPRESSED
};
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
@@ -567,7 +567,8 @@ private:
Frame frames[MAX_FRAMES];
int frame_count;
int current_frame;
-
+ bool pause;
+ bool oneshot;
float fps;
float time;
@@ -584,6 +585,15 @@ public:
void set_frames(int p_frames);
int get_frames() const;
+ void set_current_frame(int p_frame);
+ int get_current_frame() const;
+
+ void set_pause(bool p_pause);
+ bool get_pause() const;
+
+ void set_oneshot(bool p_oneshot);
+ bool get_oneshot() const;
+
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 742ef106d9..f2f67d3814 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -314,7 +314,7 @@ struct SpatialIndexer2D {
pass = 0;
changed = false;
- cell_size = 100; //should be configurable with GLOBAL_DEF("") i guess
+ cell_size = GLOBAL_DEF("world/2d/cell_size", 100);
}
};
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index ad996e7d50..5e3f8b803b 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -202,4 +202,7 @@ SceneStringNames::SceneStringNames() {
parameters_base_path = "parameters/";
tracks_changed = "tracks_changed";
+
+ shader_overrides_group = StaticCString::create("_shader_overrides_group_");
+ shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
}
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 58e8c28454..c5de10a6f6 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -207,6 +207,8 @@ public:
StringName window_input;
StringName theme_changed;
+ StringName shader_overrides_group;
+ StringName shader_overrides_group_active;
enum {
MAX_MATERIALS = 32
diff --git a/servers/display_server.cpp b/servers/display_server.cpp
index da1a68a179..ff8b10cbb6 100644
--- a/servers/display_server.cpp
+++ b/servers/display_server.cpp
@@ -30,7 +30,7 @@
#include "display_server.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "scene/resources/texture.h"
DisplayServer *DisplayServer::singleton = nullptr;
@@ -164,7 +164,7 @@ float DisplayServer::screen_get_scale(int p_screen) const {
bool DisplayServer::screen_is_touchscreen(int p_screen) const {
//return false;
- return InputFilter::get_singleton() && InputFilter::get_singleton()->is_emulating_touch_from_mouse();
+ return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
}
void DisplayServer::screen_set_keep_on(bool p_enable) {
@@ -563,31 +563,31 @@ DisplayServer *DisplayServer::create(int p_index, const String &p_rendering_driv
return server_create_functions[p_index].create_function(p_rendering_driver, p_mode, p_flags, p_resolution, r_error);
}
-void DisplayServer::_input_set_mouse_mode(InputFilter::MouseMode p_mode) {
+void DisplayServer::_input_set_mouse_mode(Input::MouseMode p_mode) {
singleton->mouse_set_mode(MouseMode(p_mode));
}
-InputFilter::MouseMode DisplayServer::_input_get_mouse_mode() {
- return InputFilter::MouseMode(singleton->mouse_get_mode());
+Input::MouseMode DisplayServer::_input_get_mouse_mode() {
+ return Input::MouseMode(singleton->mouse_get_mode());
}
void DisplayServer::_input_warp(const Vector2 &p_to_pos) {
singleton->mouse_warp_to_position(p_to_pos);
}
-InputFilter::CursorShape DisplayServer::_input_get_current_cursor_shape() {
- return (InputFilter::CursorShape)singleton->cursor_get_shape();
+Input::CursorShape DisplayServer::_input_get_current_cursor_shape() {
+ return (Input::CursorShape)singleton->cursor_get_shape();
}
-void DisplayServer::_input_set_custom_mouse_cursor_func(const RES &p_image, InputFilter::CursorShape p_shape, const Vector2 &p_hostspot) {
+void DisplayServer::_input_set_custom_mouse_cursor_func(const RES &p_image, Input::CursorShape p_shape, const Vector2 &p_hostspot) {
singleton->cursor_set_custom_image(p_image, (CursorShape)p_shape, p_hostspot);
}
DisplayServer::DisplayServer() {
singleton = this;
- InputFilter::set_mouse_mode_func = _input_set_mouse_mode;
- InputFilter::get_mouse_mode_func = _input_get_mouse_mode;
- InputFilter::warp_mouse_func = _input_warp;
- InputFilter::get_current_cursor_shape_func = _input_get_current_cursor_shape;
- InputFilter::set_custom_mouse_cursor_func = _input_set_custom_mouse_cursor_func;
+ Input::set_mouse_mode_func = _input_set_mouse_mode;
+ Input::get_mouse_mode_func = _input_get_mouse_mode;
+ Input::warp_mouse_func = _input_warp;
+ Input::get_current_cursor_shape_func = _input_get_current_cursor_shape;
+ Input::set_custom_mouse_cursor_func = _input_set_custom_mouse_cursor_func;
}
DisplayServer::~DisplayServer() {
}
diff --git a/servers/display_server.h b/servers/display_server.h
index 93db7ef844..f6ba26fc6f 100644
--- a/servers/display_server.h
+++ b/servers/display_server.h
@@ -32,7 +32,7 @@
#define DISPLAY_SERVER_H
#include "core/callable.h"
-#include "core/input/input_filter.h"
+#include "core/input/input.h"
#include "core/os/os.h"
#include "core/resource.h"
@@ -61,11 +61,11 @@ public:
typedef Vector<String> (*GetRenderingDriversFunction)();
private:
- static void _input_set_mouse_mode(InputFilter::MouseMode p_mode);
- static InputFilter::MouseMode _input_get_mouse_mode();
+ static void _input_set_mouse_mode(Input::MouseMode p_mode);
+ static Input::MouseMode _input_get_mouse_mode();
static void _input_warp(const Vector2 &p_to_pos);
- static InputFilter::CursorShape _input_get_current_cursor_shape();
- static void _input_set_custom_mouse_cursor_func(const RES &, InputFilter::CursorShape, const Vector2 &p_hostspot);
+ static Input::CursorShape _input_get_current_cursor_shape();
+ static void _input_set_custom_mouse_cursor_func(const RES &, Input::CursorShape, const Vector2 &p_hostspot);
protected:
static void _bind_methods();
diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h
index 48f3bea1e1..ca001e6dd9 100644
--- a/servers/physics_2d/shape_2d_sw.h
+++ b/servers/physics_2d/shape_2d_sw.h
@@ -465,7 +465,11 @@ public:
virtual Variant get_data() const;
_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
- // no matter the angle, the box is mirrored anyway
+
+ if (!points || point_count <= 0) {
+ r_min = r_max = 0;
+ return;
+ }
r_min = r_max = p_normal.dot(p_transform.xform(points[0].pos));
for (int i = 1; i < point_count; i++) {
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index b553cf0670..2bd335e6c0 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -257,7 +257,7 @@ public:
_FORCE_INLINE_ void add_force(const Vector3 &p_force, const Vector3 &p_pos) {
applied_force += p_force;
- applied_torque += p_pos.cross(p_force);
+ applied_torque += (p_pos - center_of_mass).cross(p_force);
}
_FORCE_INLINE_ void add_torque(const Vector3 &p_torque) {
@@ -421,7 +421,7 @@ public:
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); }
virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); }
- virtual void set_sleep_state(bool p_enable) { body->set_active(!p_enable); }
+ virtual void set_sleep_state(bool p_sleep) { body->set_active(!p_sleep); }
virtual bool is_sleeping() const { return !body->is_active(); }
virtual int get_contact_count() const { return body->contact_count; }
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index d8da6e715b..b454dc54af 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -1499,7 +1499,7 @@ void PhysicsServer3DSW::flush_queries() {
values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg));
values.push_front("physics");
- EngineDebugger::profiler_add_frame_data("server", values);
+ EngineDebugger::profiler_add_frame_data("servers", values);
}
#endif
};
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index a2f08b3ed8..8ea8b22455 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -70,7 +70,7 @@ public:
virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) = 0;
virtual void apply_torque_impulse(const Vector3 &p_j) = 0;
- virtual void set_sleep_state(bool p_enable) = 0;
+ virtual void set_sleep_state(bool p_sleep) = 0;
virtual bool is_sleeping() const = 0;
virtual int get_contact_count() const = 0;
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index 556f9cd8e3..60217002fb 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -62,6 +62,10 @@
#include "physics_3d/physics_server_3d_sw.h"
#include "physics_server_2d.h"
#include "physics_server_3d.h"
+#include "rendering/rasterizer.h"
+#include "rendering/rendering_device.h"
+#include "rendering/rendering_device_binds.h"
+
#include "rendering_server.h"
#include "servers/rendering/shader_types.h"
#include "xr/xr_interface.h"
@@ -100,18 +104,18 @@ void register_server_types() {
ClassDB::register_virtual_class<DisplayServer>();
ClassDB::register_virtual_class<RenderingServer>();
ClassDB::register_class<AudioServer>();
- ClassDB::register_virtual_class<PhysicsServer3D>();
ClassDB::register_virtual_class<PhysicsServer2D>();
+ ClassDB::register_virtual_class<PhysicsServer3D>();
+ ClassDB::register_virtual_class<NavigationServer2D>();
+ ClassDB::register_virtual_class<NavigationServer3D>();
ClassDB::register_class<XRServer>();
ClassDB::register_class<CameraServer>();
+ ClassDB::register_virtual_class<RenderingDevice>();
+
ClassDB::register_virtual_class<XRInterface>();
ClassDB::register_class<XRPositionalTracker>();
- ClassDB::add_compatibility_class("ARVRServer", "XRServer");
- ClassDB::add_compatibility_class("ARVRInterface", "XRInterface");
- ClassDB::add_compatibility_class("ARVRPositionalTracker", "XRPositionalTracker");
-
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
ClassDB::register_virtual_class<AudioStreamPlaybackResampled>();
@@ -161,6 +165,22 @@ void register_server_types() {
ClassDB::register_virtual_class<AudioEffectSpectrumAnalyzerInstance>();
}
+ ClassDB::register_virtual_class<RenderingDevice>();
+ ClassDB::register_class<RDTextureFormat>();
+ ClassDB::register_class<RDTextureView>();
+ ClassDB::register_class<RDAttachmentFormat>();
+ ClassDB::register_class<RDSamplerState>();
+ ClassDB::register_class<RDVertexAttribute>();
+ ClassDB::register_class<RDUniform>();
+ ClassDB::register_class<RDPipelineRasterizationState>();
+ ClassDB::register_class<RDPipelineMultisampleState>();
+ ClassDB::register_class<RDPipelineDepthStencilState>();
+ ClassDB::register_class<RDPipelineColorBlendStateAttachment>();
+ ClassDB::register_class<RDPipelineColorBlendState>();
+ ClassDB::register_class<RDShaderSource>();
+ ClassDB::register_class<RDShaderBytecode>();
+ ClassDB::register_class<RDShaderFile>();
+
ClassDB::register_class<CameraFeed>();
ClassDB::register_virtual_class<PhysicsDirectBodyState2D>();
@@ -196,6 +216,7 @@ void unregister_server_types() {
void register_server_singletons() {
+ Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton()));
diff --git a/servers/rendering/rasterizer.h b/servers/rendering/rasterizer.h
index cf0afe6097..955241e79c 100644
--- a/servers/rendering/rasterizer.h
+++ b/servers/rendering/rasterizer.h
@@ -106,7 +106,8 @@ public:
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
- virtual void shadow_filter_set(RS::ShadowFilter p_filter) = 0;
+ virtual void shadows_quality_set(RS::ShadowQuality p_quality) = 0;
+ virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0;
struct InstanceBase;
@@ -166,6 +167,17 @@ public:
AABB aabb;
AABB transformed_aabb;
+ struct InstanceShaderParameter {
+ int32_t index = -1;
+ Variant value;
+ Variant default_value;
+ PropertyInfo info;
+ };
+
+ Map<StringName, InstanceShaderParameter> instance_shader_parameters;
+ bool instance_allocated_shader_parameters = false;
+ int32_t instance_allocated_shader_parameters_offset = -1;
+
virtual void dependency_deleted(RID p_dependency) = 0;
virtual void dependency_changed(bool p_aabb, bool p_dependencies) = 0;
@@ -248,12 +260,15 @@ public:
virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) = 0;
virtual bool reflection_probe_instance_postprocess_step(RID p_instance) = 0;
+ virtual RID decal_instance_create(RID p_decal) = 0;
+ virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform) = 0;
+
virtual RID gi_probe_instance_create(RID p_gi_probe) = 0;
virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
virtual bool gi_probe_needs_update(RID p_probe) const = 0;
virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0;
- virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
+ virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) = 0;
virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) = 0;
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
@@ -263,7 +278,7 @@ public:
virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) = 0;
virtual RID render_buffers_create() = 0;
- virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa) = 0;
+ virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa) = 0;
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) = 0;
virtual bool screen_space_roughness_limiter_is_active() const = 0;
@@ -323,6 +338,9 @@ public:
virtual Size2 texture_size_with_proxy(RID p_proxy) = 0;
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) = 0;
+
/* SHADER API */
virtual RID shader_create() = 0;
@@ -350,6 +368,14 @@ public:
virtual bool material_is_animated(RID p_material) = 0;
virtual bool material_casts_shadows(RID p_material) = 0;
+ struct InstanceShaderParam {
+ PropertyInfo info;
+ int index;
+ Variant default_value;
+ };
+
+ virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) = 0;
+
virtual void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) = 0;
/* MESH API */
@@ -503,6 +529,21 @@ public:
virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) = 0;
+ /* DECAL API */
+
+ virtual RID decal_create() = 0;
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) = 0;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
+
+ virtual AABB decal_get_aabb(RID p_decal) const = 0;
+
/* GI PROBE API */
virtual RID gi_probe_create() = 0;
@@ -613,6 +654,24 @@ public:
virtual int particles_get_draw_passes(RID p_particles) const = 0;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0;
+ /* GLOBAL VARIABLES */
+
+ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) = 0;
+ virtual void global_variable_remove(const StringName &p_name) = 0;
+ virtual Vector<StringName> global_variable_get_list() const = 0;
+
+ virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0;
+ virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0;
+ virtual Variant global_variable_get(const StringName &p_name) const = 0;
+ virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0;
+
+ virtual void global_variables_load_settings(bool p_load_textures = true) = 0;
+ virtual void global_variables_clear() = 0;
+
+ virtual int32_t global_variables_instance_allocate(RID p_instance) = 0;
+ virtual void global_variables_instance_free(RID p_instance) = 0;
+ virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) = 0;
+
/* RENDER TARGET */
enum RenderTargetFlags {
diff --git a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp b/servers/rendering/rasterizer_rd/light_cluster_builder.cpp
index 943ef1c7fa..f75308a975 100644
--- a/servers/rendering/rasterizer_rd/light_cluster_builder.cpp
+++ b/servers/rendering/rasterizer_rd/light_cluster_builder.cpp
@@ -39,6 +39,7 @@ void LightClusterBuilder::begin(const Transform &p_view_transform, const CameraM
//reset counts
light_count = 0;
refprobe_count = 0;
+ decal_count = 0;
item_count = 0;
sort_id_count = 0;
}
diff --git a/servers/rendering/rasterizer_rd/light_cluster_builder.h b/servers/rendering/rasterizer_rd/light_cluster_builder.h
index 50a68e03cb..78288dc620 100644
--- a/servers/rendering/rasterizer_rd/light_cluster_builder.h
+++ b/servers/rendering/rasterizer_rd/light_cluster_builder.h
@@ -193,23 +193,25 @@ public:
refprobes = (OrientedBoxData *)memrealloc(refprobes, sizeof(OrientedBoxData) * refprobe_max);
}
+ Transform xform = view_xform * p_transform;
+
OrientedBoxData &rp = refprobes[refprobe_count];
- Vector3 origin = p_transform.origin;
+ Vector3 origin = xform.origin;
rp.position[0] = origin.x;
rp.position[1] = origin.y;
rp.position[2] = origin.z;
- Vector3 x_axis = p_transform.basis.get_axis(0) * p_half_extents.x;
+ Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x;
rp.x_axis[0] = x_axis.x;
rp.x_axis[1] = x_axis.y;
rp.x_axis[2] = x_axis.z;
- Vector3 y_axis = p_transform.basis.get_axis(1) * p_half_extents.y;
+ Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y;
rp.y_axis[0] = y_axis.x;
rp.y_axis[1] = y_axis.y;
rp.y_axis[2] = y_axis.z;
- Vector3 z_axis = p_transform.basis.get_axis(2) * p_half_extents.z;
+ Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z;
rp.z_axis[0] = z_axis.x;
rp.z_axis[1] = z_axis.y;
rp.z_axis[2] = z_axis.z;
@@ -230,35 +232,37 @@ public:
refprobe_count++;
}
- _FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector2 &p_half_extents, float p_depth) {
+ _FORCE_INLINE_ void add_decal(const Transform &p_transform, const Vector3 &p_half_extents) {
if (unlikely(decal_count == decal_max)) {
decal_max = nearest_power_of_2_templated(decal_max + 1);
decals = (OrientedBoxData *)memrealloc(decals, sizeof(OrientedBoxData) * decal_max);
}
- OrientedBoxData &dc = decals[decal_count];
+ Transform xform = view_xform * p_transform;
- Vector3 z_axis = -p_transform.basis.get_axis(2) * p_depth * 0.5;
- dc.z_axis[0] = z_axis.x;
- dc.z_axis[1] = z_axis.y;
- dc.z_axis[2] = z_axis.z;
+ OrientedBoxData &dc = decals[decal_count];
- Vector3 origin = p_transform.origin - z_axis;
+ Vector3 origin = xform.origin;
dc.position[0] = origin.x;
dc.position[1] = origin.y;
dc.position[2] = origin.z;
- Vector3 x_axis = p_transform.basis.get_axis(0) * p_half_extents.x;
+ Vector3 x_axis = xform.basis.get_axis(0) * p_half_extents.x;
dc.x_axis[0] = x_axis.x;
dc.x_axis[1] = x_axis.y;
dc.x_axis[2] = x_axis.z;
- Vector3 y_axis = p_transform.basis.get_axis(1) * p_half_extents.y;
+ Vector3 y_axis = xform.basis.get_axis(1) * p_half_extents.y;
dc.y_axis[0] = y_axis.x;
dc.y_axis[1] = y_axis.y;
dc.y_axis[2] = y_axis.z;
+ Vector3 z_axis = xform.basis.get_axis(2) * p_half_extents.z;
+ dc.z_axis[0] = z_axis.x;
+ dc.z_axis[1] = z_axis.y;
+ dc.z_axis[2] = z_axis.z;
+
AABB aabb;
aabb.position = origin + x_axis + y_axis + z_axis;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
index ba4f4c4acb..956bf54d01 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.cpp
@@ -273,7 +273,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
Vector<uint8_t> polygon_buffer;
polygon_buffer.resize(buffer_size * sizeof(float));
- Vector<RD::VertexDescription> descriptions;
+ Vector<RD::VertexAttribute> descriptions;
descriptions.resize(4);
Vector<RID> buffers;
buffers.resize(4);
@@ -284,7 +284,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
uint32_t *uptr = (uint32_t *)r;
uint32_t base_offset = 0;
{ //vertices
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
vd.offset = base_offset * sizeof(float);
vd.location = RS::ARRAY_VERTEX;
@@ -304,7 +304,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
//colors
if ((uint32_t)p_colors.size() == vertex_count || p_colors.size() == 1) {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
vd.offset = base_offset * sizeof(float);
vd.location = RS::ARRAY_COLOR;
@@ -332,7 +332,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
}
base_offset += 4;
} else {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
vd.offset = 0;
vd.location = RS::ARRAY_COLOR;
@@ -344,7 +344,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
//uvs
if ((uint32_t)p_uvs.size() == vertex_count) {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
vd.offset = base_offset * sizeof(float);
vd.location = RS::ARRAY_TEX_UV;
@@ -360,7 +360,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
}
base_offset += 2;
} else {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
vd.offset = 0;
vd.location = RS::ARRAY_TEX_UV;
@@ -372,7 +372,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
//bones
if ((uint32_t)p_indices.size() == vertex_count * 4 && (uint32_t)p_weights.size() == vertex_count * 4) {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
vd.offset = base_offset * sizeof(float);
vd.location = RS::ARRAY_BONES;
@@ -401,7 +401,7 @@ RasterizerCanvas::PolygonID RasterizerCanvasRD::request_polygon(const Vector<int
base_offset += 4;
} else {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
vd.offset = 0;
vd.location = RS::ARRAY_BONES;
@@ -618,6 +618,14 @@ void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_
}
}
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 7;
+ u.ids.push_back(storage->global_variables_get_storage_buffer());
+ uniforms.push_back(u);
+ }
+
//validate and update lighs if they are being used
if (light_count > 0) {
@@ -2012,6 +2020,9 @@ void RasterizerCanvasRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ continue;
+ }
if (E->get().texture_order >= 0) {
order[E->get().texture_order + 100000] = E->key();
} else {
@@ -2027,6 +2038,23 @@ void RasterizerCanvasRD::ShaderData::get_param_list(List<PropertyInfo> *p_param_
}
}
+void RasterizerCanvasRD::ShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const {
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RasterizerStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E->get());
+ p.info.name = E->key(); //supply name
+ p.index = E->get().instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p_param_list->push_back(p);
+ }
+}
+
bool RasterizerCanvasRD::ShaderData::is_param_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
@@ -2366,6 +2394,8 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
actions.default_repeat = ShaderLanguage::REPEAT_DISABLE;
actions.base_varying_index = 4;
+ actions.global_buffer_array_variable = "global_variables.data";
+
shader.compiler.initialize(actions);
}
@@ -2393,8 +2423,8 @@ RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
}
//pipelines
- Vector<RD::VertexDescription> vf;
- RD::VertexDescription vd;
+ Vector<RD::VertexAttribute> vf;
+ RD::VertexAttribute vd;
vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
vd.location = 0;
vd.offset = 0;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
index 83b431eaf6..4d47b3e13b 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_canvas_rd.h
@@ -185,6 +185,8 @@ class RasterizerCanvasRD : public RasterizerCanvas {
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const;
+
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
index 79b1686232..d469dd97ca 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -99,7 +99,7 @@ RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use
u.ids.push_back(p_texture);
uniforms.push_back(u);
//any thing with the same configuration (one texture in binding 0 for set 0), is good
- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blur.shader.version_get_shader(blur.shader_version, 0), 0);
+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, 0), 0);
texture_to_uniform_set_cache[p_texture] = uniform_set;
@@ -204,154 +204,224 @@ RID RasterizerEffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1
return uniform_set;
}
-void RasterizerEffectsRD::copy_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y, float p_z_near, float p_z_far) {
+void RasterizerEffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) {
+
+ zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
+
+ copy_to_fb.push_constant.use_section = true;
+ copy_to_fb.push_constant.section[0] = p_uv_rect.position.x;
+ copy_to_fb.push_constant.section[1] = p_uv_rect.position.y;
+ copy_to_fb.push_constant.section[2] = p_uv_rect.size.x;
+ copy_to_fb.push_constant.section[3] = p_uv_rect.size.y;
- zeromem(&blur.push_constant, sizeof(BlurPushConstant));
if (p_flip_y) {
- blur.push_constant.flags |= BLUR_FLAG_FLIP_Y;
+ copy_to_fb.push_constant.flip_y = true;
}
- blur.push_constant.camera_z_near = p_z_near;
- blur.push_constant.camera_z_far = p_z_far;
-
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_LINEARIZE_DEPTH].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::DrawListID draw_list = p_draw_list;
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[p_panorama ? COPY_TO_FB_COPY_PANORAMA_TO_DP : COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
}
-void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y, bool p_force_luminance) {
+void RasterizerEffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero) {
+ zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
- zeromem(&blur.push_constant, sizeof(BlurPushConstant));
if (p_flip_y) {
- blur.push_constant.flags |= BLUR_FLAG_FLIP_Y;
+ copy_to_fb.push_constant.flip_y = true;
}
if (p_force_luminance) {
- blur.push_constant.flags |= BLUR_COPY_FORCE_LUMINANCE;
+ copy_to_fb.push_constant.force_luminance = true;
+ }
+ if (p_alpha_to_zero) {
+ copy_to_fb.push_constant.alpha_to_zero = true;
}
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
RD::get_singleton()->draw_list_draw(draw_list, true);
RD::get_singleton()->draw_list_end();
}
-void RasterizerEffectsRD::region_copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region) {
+void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst) {
- zeromem(&blur.push_constant, sizeof(BlurPushConstant));
+ zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ if (p_flip_y) {
+ copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
+ }
- if (p_region != Rect2()) {
- blur.push_constant.flags = BLUR_FLAG_USE_BLUR_SECTION;
- blur.push_constant.section[0] = p_region.position.x;
- blur.push_constant.section[1] = p_region.position.y;
- blur.push_constant.section[2] = p_region.size.width;
- blur.push_constant.section[3] = p_region.size.height;
+ if (p_force_luminance) {
+ copy.push_constant.flags |= COPY_FLAG_FORCE_LUMINANCE;
}
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
+ if (p_all_source) {
+ copy.push_constant.flags |= COPY_FLAG_ALL_SOURCE;
+ }
+
+ copy.push_constant.section[0] = 0;
+ copy.push_constant.section[1] = 0;
+ copy.push_constant.section[2] = p_rect.size.width;
+ copy.push_constant.section[3] = p_rect.size.height;
+ copy.push_constant.target[0] = p_rect.position.x;
+ copy.push_constant.target[1] = p_rect.position.y;
+
+ int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
+ int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8_bit_dst ? COPY_MODE_SIMPLY_COPY_8BIT : COPY_MODE_SIMPLY_COPY]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ RD::get_singleton()->compute_list_end();
}
-void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region) {
+void RasterizerEffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) {
- zeromem(&blur.push_constant, sizeof(BlurPushConstant));
+ zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ if (p_flip_y) {
+ copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
+ }
- uint32_t base_flags = 0;
- if (p_region != Rect2()) {
- base_flags = BLUR_FLAG_USE_BLUR_SECTION;
- blur.push_constant.section[0] = p_region.position.x;
- blur.push_constant.section[1] = p_region.position.y;
- blur.push_constant.section[2] = p_region.size.width;
- blur.push_constant.section[3] = p_region.size.height;
+ copy.push_constant.section[0] = 0;
+ copy.push_constant.section[1] = 0;
+ copy.push_constant.section[2] = p_rect.size.width;
+ copy.push_constant.section[3] = p_rect.size.height;
+ copy.push_constant.target[0] = p_rect.position.x;
+ copy.push_constant.target[1] = p_rect.position.y;
+ copy.push_constant.camera_z_far = p_z_far;
+ copy.push_constant.camera_z_near = p_z_near;
+
+ int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
+ int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_LINEARIZE_DEPTH]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ RD::get_singleton()->compute_list_end();
+}
+
+void RasterizerEffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) {
+
+ zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ if (p_flip_y) {
+ copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
}
- blur.push_constant.pixel_size[0] = p_pixel_size.x;
- blur.push_constant.pixel_size[1] = p_pixel_size.y;
+ copy.push_constant.section[0] = 0;
+ copy.push_constant.section[1] = 0;
+ copy.push_constant.section[2] = p_rect.size.width;
+ copy.push_constant.section[3] = p_rect.size.height;
+ copy.push_constant.target[0] = p_rect.position.x;
+ copy.push_constant.target[1] = p_rect.position.y;
+
+ int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
+ int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_SIMPLY_COPY_DEPTH]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ RD::get_singleton()->compute_list_end();
+}
+
+void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) {
+ zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+
+ uint32_t base_flags = 0;
+ copy.push_constant.section[0] = p_region.position.x;
+ copy.push_constant.section[1] = p_region.position.y;
+ copy.push_constant.section[2] = p_region.size.width;
+ copy.push_constant.section[3] = p_region.size.height;
+
+ int32_t x_groups = (p_region.size.width - 1) / 8 + 1;
+ int32_t y_groups = (p_region.size.height - 1) / 8 + 1;
//HORIZONTAL
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+ RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 0);
- blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL;
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
+ copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
//VERTICAL
- draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 0);
- blur.push_constant.flags = base_flags;
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
+ copy.push_constant.flags = base_flags;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ RD::get_singleton()->compute_list_end();
}
-void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
+void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
- zeromem(&blur.push_constant, sizeof(BlurPushConstant));
+ zeromem(&copy.push_constant, sizeof(CopyPushConstant));
- BlurMode blur_mode = p_first_pass && p_auto_exposure.is_valid() ? BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : BLUR_MODE_GAUSSIAN_GLOW;
+ CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW;
uint32_t base_flags = 0;
- blur.push_constant.pixel_size[0] = p_pixel_size.x;
- blur.push_constant.pixel_size[1] = p_pixel_size.y;
+ int32_t x_groups = (p_size.width - 1) / 8 + 1;
+ int32_t y_groups = (p_size.height - 1) / 8 + 1;
- blur.push_constant.glow_strength = p_strength;
- blur.push_constant.glow_bloom = p_bloom;
- blur.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold;
- blur.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
- blur.push_constant.glow_exposure = p_exposure;
- blur.push_constant.glow_white = 0; //actually unused
- blur.push_constant.glow_luminance_cap = p_luminance_cap;
+ copy.push_constant.section[2] = p_size.x;
+ copy.push_constant.section[3] = p_size.y;
- blur.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also
+ copy.push_constant.glow_strength = p_strength;
+ copy.push_constant.glow_bloom = p_bloom;
+ copy.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold;
+ copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
+ copy.push_constant.glow_exposure = p_exposure;
+ copy.push_constant.glow_white = 0; //actually unused
+ copy.push_constant.glow_luminance_cap = p_luminance_cap;
+
+ copy.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also
//HORIZONTAL
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3);
if (p_auto_exposure.is_valid() && p_first_pass) {
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_auto_exposure), 1);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_auto_exposure), 1);
}
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL | (p_first_pass ? BLUR_FLAG_GLOW_FIRST_PASS : 0);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
+ copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ RD::get_singleton()->compute_list_add_barrier(compute_list);
- blur_mode = BLUR_MODE_GAUSSIAN_GLOW;
+ copy_mode = COPY_MODE_GAUSSIAN_GLOW;
//VERTICAL
- draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3);
- blur.push_constant.flags = base_flags;
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
+ copy.push_constant.flags = base_flags;
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ RD::get_singleton()->compute_list_end();
}
void RasterizerEffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_roughness, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) {
@@ -560,37 +630,49 @@ void RasterizerEffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular,
RD::get_singleton()->draw_list_end();
}
-void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_framebuffer, const Vector2 &p_pixel_size) {
+void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) {
- zeromem(&blur.push_constant, sizeof(BlurPushConstant));
+ zeromem(&copy.push_constant, sizeof(CopyPushConstant));
- blur.push_constant.pixel_size[0] = p_pixel_size.x;
- blur.push_constant.pixel_size[1] = p_pixel_size.y;
+ copy.push_constant.section[0] = 0;
+ copy.push_constant.section[1] = 0;
+ copy.push_constant.section[2] = p_size.width;
+ copy.push_constant.section[3] = p_size.height;
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_MIPMAP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
+ int32_t x_groups = (p_size.width - 1) / 8 + 1;
+ int32_t y_groups = (p_size.height - 1) / 8 + 1;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_MIPMAP]);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ RD::get_singleton()->compute_list_end();
}
-void RasterizerEffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) {
+void RasterizerEffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) {
CopyToDPPushConstant push_constant;
+ push_constant.screen_size[0] = p_rect.size.x;
+ push_constant.screen_size[1] = p_rect.size.y;
+ push_constant.dest_offset[0] = p_rect.position.x;
+ push_constant.dest_offset[1] = p_rect.position.y;
push_constant.bias = p_bias;
push_constant.z_far = p_z_far;
push_constant.z_near = p_z_near;
push_constant.z_flip = p_dp_flip;
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy.pipelines[COPY_MODE_CUBE_TO_DP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
- RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
- RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
- RD::get_singleton()->draw_list_end();
+ int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
+ int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;
+
+ RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
+ RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cube_to_dp.pipeline);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
+ RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 1);
+ RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(CopyToDPPushConstant));
+ RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
+ RD::get_singleton()->compute_list_end();
}
void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
@@ -619,7 +701,11 @@ void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer,
tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
+ tonemap.push_constant.use_fxaa = p_settings.use_fxaa;
+ tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
+ tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0);
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1);
@@ -1129,31 +1215,39 @@ void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_
RasterizerEffectsRD::RasterizerEffectsRD() {
- { // Initialize blur
- Vector<String> blur_modes;
- blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
- blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n");
- blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
- blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n");
- blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n");
- blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n");
- blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n#define DOF_NEAR_BLUR_MERGE\n");
- blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n#define DOF_NEAR_BLUR_MERGE\n");
- blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n#define DOF_NEAR_BLUR_MERGE\n");
- blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_LOW\n");
- blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_MEDIUM\n");
- blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_HIGH\n");
- blur_modes.push_back("\n#define MODE_SSAO_MERGE\n");
- blur_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
- blur_modes.push_back("\n#define MODE_MIPMAP\n");
- blur_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n");
-
- blur.shader.initialize(blur_modes);
- zeromem(&blur.push_constant, sizeof(BlurPushConstant));
- blur.shader_version = blur.shader.version_create();
-
- for (int i = 0; i < BLUR_MODE_MAX; i++) {
- blur.pipelines[i].setup(blur.shader.version_get_shader(blur.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
+ { // Initialize copy
+ Vector<String> copy_modes;
+ copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
+ copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n");
+ copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n");
+ copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
+ copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
+ copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n");
+ copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n");
+ copy_modes.push_back("\n#define MODE_MIPMAP\n");
+ copy_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n");
+
+ copy.shader.initialize(copy_modes);
+ zeromem(&copy.push_constant, sizeof(CopyPushConstant));
+ copy.shader_version = copy.shader.version_create();
+
+ for (int i = 0; i < COPY_MODE_MAX; i++) {
+ copy.pipelines[i] = RD::get_singleton()->compute_pipeline_create(copy.shader.version_get_shader(copy.shader_version, i));
+ }
+ }
+ {
+ Vector<String> copy_modes;
+ copy_modes.push_back("\n");
+ copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n");
+
+ copy_to_fb.shader.initialize(copy_modes);
+
+ copy_to_fb.shader_version = copy_to_fb.shader.version_create();
+
+ //use additive
+
+ for (int i = 0; i < COPY_TO_FB_MAX; i++) {
+ copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
}
}
@@ -1202,15 +1296,13 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
{
// Initialize copier
Vector<String> copy_modes;
- copy_modes.push_back("\n#define MODE_CUBE_TO_DP\n");
+ copy_modes.push_back("\n");
- copy.shader.initialize(copy_modes);
+ cube_to_dp.shader.initialize(copy_modes);
- copy.shader_version = copy.shader.version_create();
+ cube_to_dp.shader_version = cube_to_dp.shader.version_create();
- for (int i = 0; i < COPY_MODE_MAX; i++) {
- copy.pipelines[i].setup(copy.shader.version_get_shader(copy.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
- }
+ cube_to_dp.pipeline = RD::get_singleton()->compute_pipeline_create(cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0));
}
{
@@ -1482,9 +1574,10 @@ RasterizerEffectsRD::~RasterizerEffectsRD() {
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
RD::get_singleton()->free(filter.coefficient_buffer);
- blur.shader.version_free(blur.shader_version);
bokeh.shader.version_free(bokeh.shader_version);
copy.shader.version_free(copy.shader_version);
+ copy_to_fb.shader.version_free(copy_to_fb.shader_version);
+ cube_to_dp.shader.version_free(cube_to_dp.shader_version);
cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version);
filter.shader.version_free(filter.shader_version);
luminance_reduce.shader.version_free(luminance_reduce.shader_version);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
index c0c62eb0be..531591442b 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.h
@@ -33,9 +33,10 @@
#include "core/math/camera_matrix.h"
#include "servers/rendering/rasterizer_rd/render_pipeline_vertex_format_cache_rd.h"
-#include "servers/rendering/rasterizer_rd/shaders/blur.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/bokeh_dof.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/copy.glsl.gen.h"
+#include "servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl.gen.h"
+#include "servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/cubemap_downsampler.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/cubemap_filter.glsl.gen.h"
#include "servers/rendering/rasterizer_rd/shaders/cubemap_roughness.glsl.gen.h"
@@ -55,71 +56,87 @@
class RasterizerEffectsRD {
- enum BlurMode {
- BLUR_MODE_GAUSSIAN_BLUR,
- BLUR_MODE_GAUSSIAN_GLOW,
- BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE,
- BLUR_MODE_DOF_NEAR_LOW,
- BLUR_MODE_DOF_NEAR_MEDIUM,
- BLUR_MODE_DOF_NEAR_HIGH,
- BLUR_MODE_DOF_NEAR_MERGE_LOW,
- BLUR_MODE_DOF_NEAR_MERGE_MEDIUM,
- BLUR_MODE_DOF_NEAR_MERGE_HIGH,
- BLUR_MODE_DOF_FAR_LOW,
- BLUR_MODE_DOF_FAR_MEDIUM,
- BLUR_MODE_DOF_FAR_HIGH,
- BLUR_MODE_SSAO_MERGE,
- BLUR_MODE_SIMPLY_COPY,
- BLUR_MODE_MIPMAP,
- BLUR_MODE_LINEARIZE_DEPTH,
- BLUR_MODE_MAX,
+ enum CopyMode {
+ COPY_MODE_GAUSSIAN_COPY,
+ COPY_MODE_GAUSSIAN_COPY_8BIT,
+ COPY_MODE_GAUSSIAN_GLOW,
+ COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE,
+ COPY_MODE_SIMPLY_COPY,
+ COPY_MODE_SIMPLY_COPY_8BIT,
+ COPY_MODE_SIMPLY_COPY_DEPTH,
+ COPY_MODE_MIPMAP,
+ COPY_MODE_LINEARIZE_DEPTH,
+ COPY_MODE_MAX,
};
enum {
- BLUR_FLAG_HORIZONTAL = (1 << 0),
- BLUR_FLAG_USE_BLUR_SECTION = (1 << 1),
- BLUR_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2),
- BLUR_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3),
- BLUR_FLAG_GLOW_FIRST_PASS = (1 << 4),
- BLUR_FLAG_FLIP_Y = (1 << 5),
- BLUR_COPY_FORCE_LUMINANCE = (1 << 6)
+ COPY_FLAG_HORIZONTAL = (1 << 0),
+ COPY_FLAG_USE_COPY_SECTION = (1 << 1),
+ COPY_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2),
+ COPY_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3),
+ COPY_FLAG_GLOW_FIRST_PASS = (1 << 4),
+ COPY_FLAG_FLIP_Y = (1 << 5),
+ COPY_FLAG_FORCE_LUMINANCE = (1 << 6),
+ COPY_FLAG_ALL_SOURCE = (1 << 7)
};
- struct BlurPushConstant {
- float section[4];
- float pixel_size[2];
+ struct CopyPushConstant {
+
+ int32_t section[4];
+ int32_t target[2];
uint32_t flags;
uint32_t pad;
- //glow
+ // Glow.
float glow_strength;
float glow_bloom;
float glow_hdr_threshold;
float glow_hdr_scale;
+
float glow_exposure;
float glow_white;
float glow_luminance_cap;
float glow_auto_exposure_grey;
- //dof
- float dof_begin;
- float dof_end;
- float dof_radius;
- float dof_pad;
-
- float dof_dir[2];
+ // DOF.
float camera_z_far;
float camera_z_near;
+ uint32_t pad2[2];
+ };
+
+ struct Copy {
+ CopyPushConstant push_constant;
+ CopyShaderRD shader;
+ RID shader_version;
+ RID pipelines[COPY_MODE_MAX];
+
+ } copy;
+
+ enum CopyToFBMode {
+ COPY_TO_FB_COPY,
+ COPY_TO_FB_COPY_PANORAMA_TO_DP,
+ COPY_TO_FB_MAX,
+
+ };
+
+ struct CopyToFbPushConstant {
+
+ float section[4];
+ float pixel_size[2];
+ uint32_t flip_y;
+ uint32_t use_section;
- float ssao_color[4];
+ uint32_t force_luminance;
+ uint32_t alpha_to_zero;
+ uint32_t pad[2];
};
- struct Blur {
- BlurPushConstant push_constant;
- BlurShaderRD shader;
+ struct CopyToFb {
+ CopyToFbPushConstant push_constant;
+ CopyToFbShaderRD shader;
RID shader_version;
- RenderPipelineVertexFormatCacheRD pipelines[BLUR_MODE_MAX];
+ RenderPipelineVertexFormatCacheRD pipelines[COPY_TO_FB_MAX];
- } blur;
+ } copy_to_fb;
struct CubemapRoughnessPushConstant {
uint32_t face_id;
@@ -162,10 +179,17 @@ class RasterizerEffectsRD {
float exposure;
float white;
float auto_exposure_grey;
+
+ float pixel_size[2];
+ uint32_t use_fxaa;
+ uint32_t pad;
};
+ /* tonemap actually writes to a framebuffer, which is
+ * better to do using the raster pipeline rather than
+ * comptute, as that framebuffer might be in different formats
+ */
struct Tonemap {
-
TonemapPushConstant push_constant;
TonemapShaderRD shader;
RID shader_version;
@@ -196,23 +220,20 @@ class RasterizerEffectsRD {
} luminance_reduce;
struct CopyToDPPushConstant {
+ int32_t screen_size[2];
+ int32_t dest_offset[2];
float bias;
float z_far;
float z_near;
uint32_t z_flip;
};
- enum CopyMode {
- COPY_MODE_CUBE_TO_DP,
- COPY_MODE_MAX
- };
-
- struct Copy {
+ struct CoptToDP {
- CopyShaderRD shader;
+ CubeToDpShaderRD shader;
RID shader_version;
- RenderPipelineVertexFormatCacheRD pipelines[COPY_MODE_MAX];
- } copy;
+ RID pipeline;
+ } cube_to_dp;
struct BokehPushConstant {
uint32_t size[2];
@@ -392,6 +413,10 @@ class RasterizerEffectsRD {
SPECULAR_MERGE_MAX
};
+ /* Specular merge must be done using raster, rather than compute
+ * because it must continue the existing color buffer
+ */
+
struct SpecularMerge {
SpecularMergeShaderRD shader;
@@ -537,17 +562,17 @@ class RasterizerEffectsRD {
RID _get_compute_uniform_set_from_image_pair(RID p_texture, RID p_texture2);
public:
- //TODO must re-do most of the shaders in compute
-
- void region_copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region);
- void copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y = false, bool p_force_luminance = false);
- void copy_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y, float p_z_near, float p_z_far);
- void gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region);
- void gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
+ void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false);
+ void copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_all_source = false, bool p_8_bit_dst = false);
+ void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
+ void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far);
+ void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false);
+ void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false);
+ void gaussian_glow(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
void cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
- void make_mipmap(RID p_source_rd_texture, RID p_framebuffer_half, const Vector2 &p_pixel_size);
- void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip);
+ void make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size);
+ void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip);
void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
void bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_bokeh_texture1, RID p_bokeh_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RS::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal);
@@ -584,6 +609,9 @@ public:
bool use_color_correction = false;
RID color_correction_texture;
+
+ bool use_fxaa = false;
+ Vector2i texture_size;
};
void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
index ec05c9e964..b3cf40f166 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp
@@ -52,6 +52,21 @@ static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_arra
p_array[15] = 1;
}
+static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) {
+ p_array[0] = p_mtx.elements[0][0];
+ p_array[1] = p_mtx.elements[1][0];
+ p_array[2] = p_mtx.elements[2][0];
+ p_array[3] = 0;
+ p_array[4] = p_mtx.elements[0][1];
+ p_array[5] = p_mtx.elements[1][1];
+ p_array[6] = p_mtx.elements[2][1];
+ p_array[7] = 0;
+ p_array[8] = p_mtx.elements[0][2];
+ p_array[9] = p_mtx.elements[1][2];
+ p_array[10] = p_mtx.elements[2][2];
+ p_array[11] = 0;
+}
+
static _FORCE_INLINE_ void store_transform_3x3(const Transform &p_mtx, float *p_array) {
p_array[0] = p_mtx.basis.elements[0][0];
p_array[1] = p_mtx.basis.elements[1][0];
@@ -77,6 +92,13 @@ static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_arra
}
}
+static _FORCE_INLINE_ void store_soft_shadow_kernel(const float *p_kernel, float *p_array) {
+
+ for (int i = 0; i < 128; i++) {
+ p_array[i] = p_kernel[i];
+ }
+}
+
/* SCENE SHADER */
void RasterizerSceneHighEndRD::ShaderData::set_code(const String &p_code) {
//compile
@@ -356,6 +378,10 @@ void RasterizerSceneHighEndRD::ShaderData::get_param_list(List<PropertyInfo> *p_
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_LOCAL) {
+ continue;
+ }
+
if (E->get().texture_order >= 0) {
order[E->get().texture_order + 100000] = E->key();
} else {
@@ -371,6 +397,23 @@ void RasterizerSceneHighEndRD::ShaderData::get_param_list(List<PropertyInfo> *p_
}
}
+void RasterizerSceneHighEndRD::ShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const {
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RasterizerStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E->get());
+ p.info.name = E->key(); //supply name
+ p.index = E->get().instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p_param_list->push_back(p);
+ }
+}
+
bool RasterizerSceneHighEndRD::ShaderData::is_param_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
@@ -535,46 +578,100 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::ensure_specular() {
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = width;
tf.height = height;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ if (msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ } else {
+ tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
specular = RD::get_singleton()->texture_create(tf, RD::TextureView());
- {
- Vector<RID> fb;
- fb.push_back(color);
- fb.push_back(specular);
- fb.push_back(depth);
+ if (msaa == RS::VIEWPORT_MSAA_DISABLED) {
- color_specular_fb = RD::get_singleton()->framebuffer_create(fb);
- }
- {
- Vector<RID> fb;
- fb.push_back(specular);
+ {
+ Vector<RID> fb;
+ fb.push_back(color);
+ fb.push_back(specular);
+ fb.push_back(depth);
- specular_only_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_specular_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
+ {
+ Vector<RID> fb;
+ fb.push_back(specular);
+
+ specular_only_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
+
+ } else {
+
+ tf.samples = texture_samples;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ specular_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ {
+ Vector<RID> fb;
+ fb.push_back(color_msaa);
+ fb.push_back(specular_msaa);
+ fb.push_back(depth_msaa);
+
+ color_specular_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
+ {
+ Vector<RID> fb;
+ fb.push_back(specular_msaa);
+
+ specular_only_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
}
}
}
void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::clear() {
+ if (color_msaa.is_valid()) {
+ RD::get_singleton()->free(color_msaa);
+ color_msaa = RID();
+ }
+
+ if (depth_msaa.is_valid()) {
+ RD::get_singleton()->free(depth_msaa);
+ depth_msaa = RID();
+ }
+
if (specular.is_valid()) {
+ if (specular_msaa.is_valid()) {
+ RD::get_singleton()->free(specular_msaa);
+ specular_msaa = RID();
+ }
RD::get_singleton()->free(specular);
specular = RID();
}
+ color = RID();
+ depth = RID();
color_specular_fb = RID();
specular_only_fb = RID();
color_fb = RID();
+ depth_fb = RID();
if (normal_buffer.is_valid()) {
RD::get_singleton()->free(normal_buffer);
+ if (normal_buffer_msaa.is_valid()) {
+ RD::get_singleton()->free(normal_buffer_msaa);
+ normal_buffer_msaa = RID();
+ }
normal_buffer = RID();
depth_normal_fb = RID();
}
if (roughness_buffer.is_valid()) {
RD::get_singleton()->free(roughness_buffer);
+ if (roughness_buffer_msaa.is_valid()) {
+ RD::get_singleton()->free(roughness_buffer_msaa);
+ roughness_buffer_msaa = RID();
+ }
roughness_buffer = RID();
depth_normal_roughness_fb = RID();
}
@@ -583,24 +680,69 @@ void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::clear() {
void RasterizerSceneHighEndRD::RenderBufferDataHighEnd::configure(RID p_color_buffer, RID p_depth_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
clear();
+ msaa = p_msaa;
+
width = p_width;
height = p_height;
color = p_color_buffer;
depth = p_depth_buffer;
- {
- Vector<RID> fb;
- fb.push_back(p_color_buffer);
- fb.push_back(depth);
+ if (p_msaa == RS::VIEWPORT_MSAA_DISABLED) {
- color_fb = RD::get_singleton()->framebuffer_create(fb);
- }
- {
- Vector<RID> fb;
- fb.push_back(depth);
+ {
+ Vector<RID> fb;
+ fb.push_back(p_color_buffer);
+ fb.push_back(depth);
- depth_fb = RD::get_singleton()->framebuffer_create(fb);
+ color_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
+ {
+ Vector<RID> fb;
+ fb.push_back(depth);
+
+ depth_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
+ } else {
+
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.width = p_width;
+ tf.height = p_height;
+ tf.type = RD::TEXTURE_TYPE_2D;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+
+ RD::TextureSamples ts[RS::VIEWPORT_MSAA_MAX] = {
+ RD::TEXTURE_SAMPLES_1,
+ RD::TEXTURE_SAMPLES_2,
+ RD::TEXTURE_SAMPLES_4,
+ RD::TEXTURE_SAMPLES_8,
+ RD::TEXTURE_SAMPLES_16
+ };
+
+ texture_samples = ts[p_msaa];
+ tf.samples = texture_samples;
+
+ color_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
+ tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+
+ depth_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ {
+ Vector<RID> fb;
+ fb.push_back(color_msaa);
+ fb.push_back(depth_msaa);
+
+ color_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
+ {
+ Vector<RID> fb;
+ fb.push_back(depth_msaa);
+
+ depth_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
}
}
@@ -613,13 +755,31 @@ void RasterizerSceneHighEndRD::_allocate_normal_texture(RenderBufferDataHighEnd
tf.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
tf.width = rb->width;
tf.height = rb->height;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
+
+ if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ } else {
+ tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
rb->normal_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> fb;
- fb.push_back(rb->depth);
- fb.push_back(rb->normal_buffer);
- rb->depth_normal_fb = RD::get_singleton()->framebuffer_create(fb);
+
+ if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) {
+ Vector<RID> fb;
+ fb.push_back(rb->depth);
+ fb.push_back(rb->normal_buffer);
+ rb->depth_normal_fb = RD::get_singleton()->framebuffer_create(fb);
+ } else {
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ tf.samples = rb->texture_samples;
+ rb->normal_buffer_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ Vector<RID> fb;
+ fb.push_back(rb->depth_msaa);
+ fb.push_back(rb->normal_buffer_msaa);
+ rb->depth_normal_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
_render_buffers_clear_uniform_set(rb);
}
@@ -638,12 +798,32 @@ void RasterizerSceneHighEndRD::_allocate_roughness_texture(RenderBufferDataHighE
tf.height = rb->height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ } else {
+ tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
+
rb->roughness_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> fb;
- fb.push_back(rb->depth);
- fb.push_back(rb->normal_buffer);
- fb.push_back(rb->roughness_buffer);
- rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb);
+
+ if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) {
+
+ Vector<RID> fb;
+ fb.push_back(rb->depth);
+ fb.push_back(rb->normal_buffer);
+ fb.push_back(rb->roughness_buffer);
+ rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb);
+ } else {
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
+ tf.samples = rb->texture_samples;
+ rb->roughness_buffer_msaa = RD::get_singleton()->texture_create(tf, RD::TextureView());
+
+ Vector<RID> fb;
+ fb.push_back(rb->depth_msaa);
+ fb.push_back(rb->normal_buffer_msaa);
+ fb.push_back(rb->roughness_buffer_msaa);
+ rb->depth_normal_roughness_fb = RD::get_singleton()->framebuffer_create(fb);
+ }
_render_buffers_clear_uniform_set(rb);
}
@@ -669,6 +849,7 @@ void RasterizerSceneHighEndRD::_fill_instances(RenderList::Element **p_elements,
store_transform(Transform(e->instance->transform.basis.inverse().transposed()), id.normal_transform);
id.flags = 0;
id.mask = e->instance->layer_mask;
+ id.instance_uniforms_ofs = e->instance->instance_allocated_shader_parameters_offset >= 0 ? e->instance->instance_allocated_shader_parameters_offset : 0;
if (e->instance->base_type == RS::INSTANCE_MULTIMESH) {
id.flags |= INSTANCE_DATA_FLAG_MULTIMESH;
@@ -962,10 +1143,18 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const Camer
scene_state.ubo.z_far = p_zfar;
scene_state.ubo.z_near = p_znear;
- scene_state.ubo.shadow_filter_mode = shadow_filter_get();
scene_state.ubo.pancake_shadows = p_pancake_shadows;
- scene_state.ubo.shadow_blocker_count = 16;
+
+ store_soft_shadow_kernel(directional_penumbra_shadow_kernel_get(), scene_state.ubo.directional_penumbra_shadow_kernel);
+ store_soft_shadow_kernel(directional_soft_shadow_kernel_get(), scene_state.ubo.directional_soft_shadow_kernel);
+ store_soft_shadow_kernel(penumbra_shadow_kernel_get(), scene_state.ubo.penumbra_shadow_kernel);
+ store_soft_shadow_kernel(soft_shadow_kernel_get(), scene_state.ubo.soft_shadow_kernel);
+
+ scene_state.ubo.directional_penumbra_shadow_samples = directional_penumbra_shadow_samples_get();
+ scene_state.ubo.directional_soft_shadow_samples = directional_soft_shadow_samples_get();
+ scene_state.ubo.penumbra_shadow_samples = penumbra_shadow_samples_get();
+ scene_state.ubo.soft_shadow_samples = soft_shadow_samples_get();
scene_state.ubo.screen_pixel_size[0] = p_screen_pixel_size.x;
scene_state.ubo.screen_pixel_size[1] = p_screen_pixel_size.y;
@@ -997,7 +1186,7 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const Camer
} else if (is_environment(p_environment)) {
RS::EnvironmentBG env_bg = environment_get_background(p_environment);
- RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_light_ambient_source(p_environment);
+ RS::EnvironmentAmbientSource ambient_src = environment_get_ambient_source(p_environment);
float bg_energy = environment_get_bg_energy(p_environment);
scene_state.ubo.ambient_light_color_energy[3] = bg_energy;
@@ -1017,7 +1206,7 @@ void RasterizerSceneHighEndRD::_setup_environment(RID p_environment, const Camer
scene_state.ubo.use_ambient_cubemap = false;
} else {
- float energy = environment_get_ambient_light_ambient_energy(p_environment);
+ float energy = environment_get_ambient_light_energy(p_environment);
Color color = environment_get_ambient_light_color(p_environment);
color = color.to_linear();
scene_state.ubo.ambient_light_color_energy[0] = color.r * energy;
@@ -1359,7 +1548,7 @@ void RasterizerSceneHighEndRD::_setup_reflections(RID *p_reflection_probe_cull_r
Color ambient_linear = storage->reflection_probe_get_interior_ambient(base_probe).to_linear();
if (is_environment(p_environment)) {
Color env_ambient_color = environment_get_ambient_light_color(p_environment).to_linear();
- float env_ambient_energy = environment_get_ambient_light_ambient_energy(p_environment);
+ float env_ambient_energy = environment_get_ambient_light_energy(p_environment);
ambient_linear = env_ambient_color;
ambient_linear.r *= env_ambient_energy;
ambient_linear.g *= env_ambient_energy;
@@ -1585,6 +1774,8 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep
light_data.fade_to = -light_data.shadow_split_offsets[3];
+ light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
+
float softshadow_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE);
if (softshadow_angle > 0.0) {
// I know tan(0) is 0, but let's not risk it with numerical precision.
@@ -1593,6 +1784,7 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
light_data.softshadow_angle = Math::tan(Math::deg2rad(softshadow_angle));
} else {
light_data.softshadow_angle = 0;
+ light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF
}
}
@@ -1614,6 +1806,7 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
sky_light_data.color[2] = light_data.color[2];
sky_light_data.enabled = true;
+ sky_light_data.size = light_data.softshadow_angle;
sky_scene_state.directional_light_count++;
}
@@ -1671,6 +1864,30 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
light_data.atlas_rect[2] = 0;
light_data.atlas_rect[3] = 0;
+ RID projector = storage->light_get_projector(base);
+
+ if (projector.is_valid()) {
+ Rect2 rect = storage->decal_atlas_get_texture_rect(projector);
+
+ if (type == RS::LIGHT_SPOT) {
+
+ light_data.projector_rect[0] = rect.position.x;
+ light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped
+ light_data.projector_rect[2] = rect.size.width;
+ light_data.projector_rect[3] = -rect.size.height;
+ } else {
+ light_data.projector_rect[0] = rect.position.x;
+ light_data.projector_rect[1] = rect.position.y;
+ light_data.projector_rect[2] = rect.size.width;
+ light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half
+ }
+ } else {
+ light_data.projector_rect[0] = 0;
+ light_data.projector_rect[1] = 0;
+ light_data.projector_rect[2] = 0;
+ light_data.projector_rect[3] = 0;
+ }
+
if (p_using_shadows && p_shadow_atlas.is_valid() && shadow_atlas_owns_light_instance(p_shadow_atlas, li)) {
// fill in the shadow information
@@ -1703,6 +1920,8 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
light_data.atlas_rect[2] = rect.size.width;
light_data.atlas_rect[3] = rect.size.height;
+ light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR);
+
if (type == RS::LIGHT_OMNI) {
light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another
@@ -1715,21 +1934,16 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
light_data.soft_shadow_size = size;
} else {
light_data.soft_shadow_size = 0.0;
+ light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF
}
} else if (type == RS::LIGHT_SPOT) {
- //used for clamping in this light type
- light_data.atlas_rect[2] += light_data.atlas_rect[0];
- light_data.atlas_rect[3] += light_data.atlas_rect[1];
-
Transform modelview = (p_camera_inverse_transform * light_transform).inverse();
CameraMatrix bias;
bias.set_light_bias();
- CameraMatrix rectm;
- rectm.set_light_atlas_rect(rect);
- CameraMatrix shadow_mtx = rectm * bias * light_instance_get_shadow_camera(li, 0) * modelview;
+ CameraMatrix shadow_mtx = bias * light_instance_get_shadow_camera(li, 0) * modelview;
store_camera(shadow_mtx, light_data.shadow_matrix);
if (size > 0.0) {
@@ -1738,6 +1952,7 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width;
} else {
light_data.soft_shadow_size = 0.0;
+ light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF
}
}
} else {
@@ -1766,7 +1981,140 @@ void RasterizerSceneHighEndRD::_setup_lights(RID *p_light_cull_result, int p_lig
}
}
-void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) {
+void RasterizerSceneHighEndRD::_setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform) {
+
+ Transform uv_xform;
+ uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
+ uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
+
+ p_decal_count = MIN((uint32_t)p_decal_count, scene_state.max_decals);
+ int idx = 0;
+ for (int i = 0; i < p_decal_count; i++) {
+
+ RID di = p_decal_instances[i];
+ RID decal = decal_instance_get_base(di);
+
+ Transform xform = decal_instance_get_transform(di);
+
+ float fade = 1.0;
+
+ if (storage->decal_is_distance_fade_enabled(decal)) {
+ real_t distance = -p_camera_inverse_xform.xform(xform.origin).z;
+ float fade_begin = storage->decal_get_distance_fade_begin(decal);
+ float fade_length = storage->decal_get_distance_fade_length(decal);
+
+ if (distance > fade_begin) {
+ if (distance > fade_begin + fade_length) {
+ continue; // do not use this decal, its invisible
+ }
+
+ fade = 1.0 - (distance - fade_begin) / fade_length;
+ }
+ }
+
+ DecalData &dd = scene_state.decals[idx];
+
+ Vector3 decal_extents = storage->decal_get_extents(decal);
+
+ Transform scale_xform;
+ scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z));
+ Transform to_decal_xform = (p_camera_inverse_xform * decal_instance_get_transform(di) * scale_xform * uv_xform).affine_inverse();
+ store_transform(to_decal_xform, dd.xform);
+
+ Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized();
+ normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine
+
+ dd.normal[0] = normal.x;
+ dd.normal[1] = normal.y;
+ dd.normal[2] = normal.z;
+ dd.normal_fade = storage->decal_get_normal_fade(decal);
+
+ RID albedo_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO);
+ RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION);
+ if (albedo_tex.is_valid()) {
+ Rect2 rect = storage->decal_atlas_get_texture_rect(albedo_tex);
+ dd.albedo_rect[0] = rect.position.x;
+ dd.albedo_rect[1] = rect.position.y;
+ dd.albedo_rect[2] = rect.size.x;
+ dd.albedo_rect[3] = rect.size.y;
+ } else {
+
+ if (!emission_tex.is_valid()) {
+ continue; //no albedo, no emission, no decal.
+ }
+ dd.albedo_rect[0] = 0;
+ dd.albedo_rect[1] = 0;
+ dd.albedo_rect[2] = 0;
+ dd.albedo_rect[3] = 0;
+ }
+
+ RID normal_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL);
+
+ if (normal_tex.is_valid()) {
+ Rect2 rect = storage->decal_atlas_get_texture_rect(normal_tex);
+ dd.normal_rect[0] = rect.position.x;
+ dd.normal_rect[1] = rect.position.y;
+ dd.normal_rect[2] = rect.size.x;
+ dd.normal_rect[3] = rect.size.y;
+
+ Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized();
+ store_basis_3x4(normal_xform, dd.normal_xform);
+ } else {
+ dd.normal_rect[0] = 0;
+ dd.normal_rect[1] = 0;
+ dd.normal_rect[2] = 0;
+ dd.normal_rect[3] = 0;
+ }
+
+ RID orm_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM);
+ if (orm_tex.is_valid()) {
+ Rect2 rect = storage->decal_atlas_get_texture_rect(orm_tex);
+ dd.orm_rect[0] = rect.position.x;
+ dd.orm_rect[1] = rect.position.y;
+ dd.orm_rect[2] = rect.size.x;
+ dd.orm_rect[3] = rect.size.y;
+ } else {
+ dd.orm_rect[0] = 0;
+ dd.orm_rect[1] = 0;
+ dd.orm_rect[2] = 0;
+ dd.orm_rect[3] = 0;
+ }
+
+ if (emission_tex.is_valid()) {
+ Rect2 rect = storage->decal_atlas_get_texture_rect(emission_tex);
+ dd.emission_rect[0] = rect.position.x;
+ dd.emission_rect[1] = rect.position.y;
+ dd.emission_rect[2] = rect.size.x;
+ dd.emission_rect[3] = rect.size.y;
+ } else {
+ dd.emission_rect[0] = 0;
+ dd.emission_rect[1] = 0;
+ dd.emission_rect[2] = 0;
+ dd.emission_rect[3] = 0;
+ }
+
+ Color modulate = storage->decal_get_modulate(decal);
+ dd.modulate[0] = modulate.r;
+ dd.modulate[1] = modulate.g;
+ dd.modulate[2] = modulate.b;
+ dd.modulate[3] = modulate.a * fade;
+ dd.emission_energy = storage->decal_get_emission_energy(decal) * fade;
+ dd.albedo_mix = storage->decal_get_albedo_mix(decal);
+ dd.mask = storage->decal_get_cull_mask(decal);
+ dd.upper_fade = storage->decal_get_upper_fade(decal);
+ dd.lower_fade = storage->decal_get_lower_fade(decal);
+
+ cluster_builder.add_decal(xform, decal_extents);
+
+ idx++;
+ }
+
+ if (idx > 0) {
+ RD::get_singleton()->buffer_update(scene_state.decal_buffer, 0, sizeof(DecalData) * idx, scene_state.decals, true);
+ }
+}
+
+void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color) {
RenderBufferDataHighEnd *render_buffer = nullptr;
if (p_render_buffer.is_valid()) {
@@ -1777,27 +2125,6 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
render_pass++;
//fill up ubo
-#if 0
- storage->info.render.object_count += p_cull_count;
-
- Environment *env = environment_owner.getornull(p_environment);
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
- ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_reflection_atlas);
-
- if (shadow_atlas && shadow_atlas->size) {
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 5);
- glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LESS);
- scene_state.ubo.shadow_atlas_pixel_size[0] = 1.0 / shadow_atlas->size;
- scene_state.ubo.shadow_atlas_pixel_size[1] = 1.0 / shadow_atlas->size;
- }
-
- if (reflection_atlas && reflection_atlas->size) {
- glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 3);
- glBindTexture(GL_TEXTURE_2D, reflection_atlas->color);
- }
-#endif
RENDER_TIMESTAMP("Setup 3D Scene");
@@ -1837,6 +2164,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
bool using_ssr = false;
if (render_buffer) {
+
screen_pixel_size.width = 1.0 / render_buffer->width;
screen_pixel_size.height = 1.0 / render_buffer->height;
screen_size.x = render_buffer->width;
@@ -1903,6 +2231,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
cluster_builder.begin(p_cam_transform.affine_inverse(), p_cam_projection); //prepare cluster
_setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows);
+ _setup_decals(p_decal_cull_result, p_decal_cull_count, p_cam_transform.affine_inverse());
_setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment);
_setup_gi_probes(p_gi_probe_cull_result, p_gi_probe_cull_count, p_cam_transform);
_setup_environment(p_environment, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false);
@@ -1947,23 +2276,7 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
clear_color.b *= bg_energy;
} break;
case RS::ENV_BG_SKY: {
- RID sky = environment_get_sky(p_environment);
- if (sky.is_valid()) {
-
- RENDER_TIMESTAMP("Setup Sky");
- CameraMatrix projection = p_cam_projection;
- if (p_reflection_probe.is_valid()) {
- CameraMatrix correction;
- correction.set_depth_correction(true);
- projection = correction * p_cam_projection;
- }
-
- _setup_sky(p_environment, p_cam_transform.origin, screen_size);
- _update_sky(p_environment, projection, p_cam_transform);
- radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET);
-
- draw_sky = true;
- }
+ draw_sky = true;
} break;
case RS::ENV_BG_CANVAS: {
keep_color = true;
@@ -1977,6 +2290,27 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
default: {
}
}
+ // setup sky if used for ambient, reflections, or background
+ if (draw_sky || environment_get_reflection_source(p_environment) == RS::ENV_REFLECTION_SOURCE_SKY || environment_get_ambient_source(p_environment) == RS::ENV_AMBIENT_SOURCE_SKY) {
+ RID sky = environment_get_sky(p_environment);
+ if (sky.is_valid()) {
+
+ RENDER_TIMESTAMP("Setup Sky");
+ CameraMatrix projection = p_cam_projection;
+ if (p_reflection_probe.is_valid()) {
+ CameraMatrix correction;
+ correction.set_depth_correction(true);
+ projection = correction * p_cam_projection;
+ }
+
+ _setup_sky(p_environment, p_cam_transform.origin, screen_size);
+ _update_sky(p_environment, projection, p_cam_transform);
+ radiance_uniform_set = sky_get_radiance_uniform_set_rd(sky, default_shader_rd, RADIANCE_UNIFORM_SET);
+ } else {
+ // do not try to draw sky if invalid
+ draw_sky = false;
+ }
+ }
} else {
clear_color = p_default_bg_color;
@@ -1998,9 +2332,23 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
if (depth_pre_pass) { //depth pre pass
RENDER_TIMESTAMP("Render Depth Pre-Pass");
- RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, using_ssao ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear);
+ bool finish_depth = using_ssao;
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(depth_framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, finish_depth ? RD::FINAL_ACTION_READ : RD::FINAL_ACTION_CONTINUE, depth_pass_clear);
_render_list(draw_list, RD::get_singleton()->framebuffer_get_format(depth_framebuffer), render_list.elements, render_list.element_count, false, depth_pass_mode, render_buffer == nullptr, radiance_uniform_set, RID());
RD::get_singleton()->draw_list_end();
+
+ if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ if (finish_depth) {
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth, true);
+ }
+
+ if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL || depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS) {
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->normal_buffer_msaa, render_buffer->normal_buffer, true);
+ if (depth_pass_mode == PASS_MODE_DEPTH_NORMAL_ROUGHNESS) {
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->roughness_buffer_msaa, render_buffer->roughness_buffer, true);
+ }
+ }
+ }
}
if (using_ssao) {
@@ -2080,6 +2428,19 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
_draw_sky(can_continue_color, can_continue_depth, opaque_framebuffer, p_environment, projection, p_cam_transform);
}
+ if (render_buffer && !can_continue_color && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color, true);
+ if (using_separate_specular) {
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->specular_msaa, render_buffer->specular, true);
+ }
+ }
+
+ if (render_buffer && !can_continue_depth && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->depth_msaa, render_buffer->depth, true);
+ }
+
if (using_separate_specular) {
if (using_sss) {
@@ -2089,11 +2450,11 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
if (using_ssr) {
RENDER_TIMESTAMP("Screen Space Reflection");
- _process_ssr(p_render_buffer, render_buffer->color_fb, render_buffer->normal_buffer, render_buffer->roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_environment, p_cam_projection, true);
+ _process_ssr(p_render_buffer, render_buffer->color_fb, render_buffer->normal_buffer, render_buffer->roughness_buffer, render_buffer->specular, render_buffer->specular, Color(0, 0, 0, 1), p_environment, p_cam_projection, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED);
} else {
//just mix specular back
RENDER_TIMESTAMP("Merge Specular");
- storage->get_effects()->merge_specular(render_buffer->color_fb, render_buffer->specular, RID(), RID());
+ storage->get_effects()->merge_specular(render_buffer->color_fb, render_buffer->specular, render_buffer->msaa == RS::VIEWPORT_MSAA_DISABLED ? RID() : render_buffer->color, RID());
}
}
@@ -2111,77 +2472,12 @@ void RasterizerSceneHighEndRD::_render_scene(RID p_render_buffer, const Transfor
RD::get_singleton()->draw_list_end();
}
- //_render_list
-#if 0
- if (state.directional_light_count == 0) {
- directional_light = nullptr;
- _render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_cam_transform, p_cam_projection, env_radiance_tex, false, true, false, false, shadow_atlas != nullptr);
- } else {
- for (int i = 0; i < state.directional_light_count; i++) {
- directional_light = directional_lights[i];
- _setup_directional_light(i, p_cam_transform.affine_inverse(), shadow_atlas != nullptr && shadow_atlas->size > 0);
- _render_list(&render_list.elements[render_list.max_elements - render_list.alpha_element_count], render_list.alpha_element_count, p_cam_transform, p_cam_projection, env_radiance_tex, false, true, false, i > 0, shadow_atlas != nullptr);
- }
- }
-#endif
-
-#if 0
- _post_process(env, p_cam_projection);
- // Needed only for debugging
- /* if (shadow_atlas && storage->frame.current_rt) {
+ if (render_buffer && render_buffer->msaa != RS::VIEWPORT_MSAA_DISABLED) {
- //_copy_texture_to_front_buffer(shadow_atlas->depth);
- storage->canvas->canvas_begin();
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
- storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
+ RD::get_singleton()->texture_resolve_multisample(render_buffer->color_msaa, render_buffer->color, true);
}
-
- if (storage->frame.current_rt) {
-
- //_copy_texture_to_front_buffer(shadow_atlas->depth);
- storage->canvas->canvas_begin();
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, exposure_shrink[4].color);
- //glBindTexture(GL_TEXTURE_2D,storage->frame.current_rt->exposure.color);
- storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 16, storage->frame.current_rt->height / 16), Rect2(0, 0, 1, 1));
- }
-
- if (reflection_atlas && storage->frame.current_rt) {
-
- //_copy_texture_to_front_buffer(shadow_atlas->depth);
- storage->canvas->canvas_begin();
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, reflection_atlas->color);
- storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
- }
-
- if (directional_shadow.fbo) {
-
- //_copy_texture_to_front_buffer(shadow_atlas->depth);
- storage->canvas->canvas_begin();
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, directional_shadow.depth);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
- storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
- }
-
- if ( env_radiance_tex) {
-
- //_copy_texture_to_front_buffer(shadow_atlas->depth);
- storage->canvas->canvas_begin();
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, env_radiance_tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }*/
- //disable all stuff
-#endif
}
+
void RasterizerSceneHighEndRD::_render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake) {
RENDER_TIMESTAMP("Setup Rendering Shadow");
@@ -2382,17 +2678,40 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
uniforms.push_back(u);
}
-
{
RD::Uniform u;
u.binding = 10;
u.type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(cluster_builder.get_cluster_texture());
+ RID decal_atlas = storage->decal_atlas_get_texture();
+ u.ids.push_back(decal_atlas);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 11;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ RID decal_atlas = storage->decal_atlas_get_texture_srgb();
+ u.ids.push_back(decal_atlas);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 12;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.ids.push_back(scene_state.decal_buffer);
+ uniforms.push_back(u);
+ }
+
+ {
+ RD::Uniform u;
+ u.binding = 13;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.ids.push_back(cluster_builder.get_cluster_texture());
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.binding = 14;
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(cluster_builder.get_cluster_indices_buffer());
uniforms.push_back(u);
@@ -2400,7 +2719,7 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
{
RD::Uniform u;
- u.binding = 12;
+ u.binding = 15;
u.type = RD::UNIFORM_TYPE_TEXTURE;
if (directional_shadow_get_texture().is_valid()) {
u.ids.push_back(directional_shadow_get_texture());
@@ -2410,6 +2729,14 @@ void RasterizerSceneHighEndRD::_update_render_base_uniform_set() {
uniforms.push_back(u);
}
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 16;
+ u.ids.push_back(storage->global_variables_get_storage_buffer());
+ uniforms.push_back(u);
+ }
+
render_base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, SCENE_UNIFORM_SET);
}
}
@@ -2621,6 +2948,13 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
defines += "\n#define MAX_GI_PROBES " + itos(scene_state.max_gi_probes) + "\n";
}
+ { //decals
+ scene_state.max_decals = MIN(1024 * 1024, uniform_max_size) / sizeof(DecalData); //1mb of decals
+ uint32_t decal_buffer_size = scene_state.max_decals * sizeof(DecalData);
+ scene_state.decals = memnew_arr(DecalData, scene_state.max_decals);
+ scene_state.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size);
+ }
+
Vector<String> shader_versions;
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n");
shader_versions.push_back("\n#define MODE_RENDER_DEPTH\n#define MODE_DUAL_PARABOLOID\n");
@@ -2779,6 +3113,8 @@ RasterizerSceneHighEndRD::RasterizerSceneHighEndRD(RasterizerStorageRD *p_storag
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_variables.data";
+ actions.instance_uniform_index_variable = "instances.data[instance_index].instance_uniforms_ofs";
shader.compiler.initialize(actions);
}
@@ -2900,10 +3236,12 @@ RasterizerSceneHighEndRD::~RasterizerSceneHighEndRD() {
RD::get_singleton()->free(scene_state.directional_light_buffer);
RD::get_singleton()->free(scene_state.light_buffer);
RD::get_singleton()->free(scene_state.reflection_buffer);
+ RD::get_singleton()->free(scene_state.decal_buffer);
memdelete_arr(scene_state.instances);
memdelete_arr(scene_state.gi_probes);
memdelete_arr(scene_state.directional_lights);
memdelete_arr(scene_state.lights);
memdelete_arr(scene_state.reflections);
+ memdelete_arr(scene_state.decals);
}
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
index b4f5d25afd..a48e2e2259 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.h
@@ -152,6 +152,8 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const;
+
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
@@ -198,11 +200,22 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
struct RenderBufferDataHighEnd : public RenderBufferData {
//for rendering, may be MSAAd
+
RID color;
RID depth;
RID specular;
RID normal_buffer;
RID roughness_buffer;
+
+ RS::ViewportMSAA msaa;
+ RD::TextureSamples texture_samples;
+
+ RID color_msaa;
+ RID depth_msaa;
+ RID specular_msaa;
+ RID normal_buffer_msaa;
+ RID roughness_buffer_msaa;
+
RID depth_fb;
RID depth_normal_fb;
RID depth_normal_roughness_fb;
@@ -265,8 +278,10 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
float shadow_normal_bias;
float transmittance_bias;
float soft_shadow_size;
+ float soft_shadow_scale;
uint32_t mask;
- uint32_t pad[3];
+ uint32_t pad[2];
+ float projector_rect[4];
};
struct DirectionalLightData {
@@ -278,7 +293,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
float specular;
uint32_t mask;
float softshadow_angle;
- uint32_t pad[1];
+ float soft_shadow_scale;
uint32_t blend_splits;
uint32_t shadow_enabled;
float fade_from;
@@ -316,6 +331,24 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
uint32_t pad[1];
};
+ struct DecalData {
+ float xform[16];
+ float inv_extents[3];
+ float albedo_mix;
+ float albedo_rect[4];
+ float normal_rect[4];
+ float orm_rect[4];
+ float emission_rect[4];
+ float modulate[4];
+ float emission_energy;
+ uint32_t mask;
+ float upper_fade;
+ float lower_fade;
+ float normal_xform[12];
+ float normal[3];
+ float normal_fade;
+ };
+
enum {
INSTANCE_DATA_FLAG_MULTIMESH = 1 << 12,
INSTANCE_DATA_FLAG_MULTIMESH_FORMAT_2D = 1 << 13,
@@ -330,7 +363,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
float transform[16];
float normal_transform[16];
uint32_t flags;
- uint32_t instance_ofs; //instance_offset in instancing/skeleton buffer
+ uint32_t instance_uniforms_ofs; //instance_offset in instancing/skeleton buffer
uint32_t gi_offset; //GI information when using lightmapping (VCT or lightmap)
uint32_t mask;
};
@@ -350,10 +383,17 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
float reflection_multiplier;
uint32_t pancake_shadows;
- uint32_t shadow_filter_mode;
+ uint32_t pad;
+
+ float directional_penumbra_shadow_kernel[128]; //32 vec4s
+ float directional_soft_shadow_kernel[128];
+ float penumbra_shadow_kernel[128];
+ float soft_shadow_kernel[128];
- uint32_t shadow_blocker_count;
- uint32_t shadow_pad[3];
+ uint32_t directional_penumbra_shadow_samples;
+ uint32_t directional_soft_shadow_samples;
+ uint32_t penumbra_shadow_samples;
+ uint32_t soft_shadow_samples;
float ambient_light_color_energy[4];
@@ -394,6 +434,10 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
RID gi_probe_buffer;
uint32_t max_gi_probe_probes_per_instance;
+ DecalData *decals;
+ uint32_t max_decals;
+ RID decal_buffer;
+
LightData *lights;
uint32_t max_lights;
RID light_buffer;
@@ -585,6 +629,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
void _setup_environment(RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false);
void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows);
+ void _setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform);
void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment);
void _setup_gi_probes(RID *p_gi_probe_probe_cull_result, int p_gi_probe_probe_cull_count, const Transform &p_camera_transform);
@@ -596,7 +641,7 @@ class RasterizerSceneHighEndRD : public RasterizerSceneRD {
void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_no_gi);
protected:
- virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color);
+ virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color);
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake);
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
index a0bbf8bd43..8877de87ac 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.cpp
@@ -36,6 +36,18 @@
uint64_t RasterizerSceneRD::auto_exposure_counter = 2;
+void get_vogel_disk(float *r_kernel, int p_sample_count) {
+ const float golden_angle = 2.4;
+
+ for (int i = 0; i < p_sample_count; i++) {
+ float r = Math::sqrt(float(i) + 0.5) / Math::sqrt(float(p_sample_count));
+ float theta = float(i) * golden_angle;
+
+ r_kernel[i * 4] = Math::cos(theta) * r;
+ r_kernel[i * 4 + 1] = Math::sin(theta) * r;
+ }
+}
+
void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) {
rd.layers.clear();
@@ -181,10 +193,9 @@ void RasterizerSceneRD::_update_reflection_mipmaps(ReflectionData &rd) {
for (int j = 0; j < rd.layers[i].mipmaps.size() - 1; j++) {
for (int k = 0; k < 6; k++) {
RID view = rd.layers[i].mipmaps[j].views[k];
- RID fb = rd.layers[i].mipmaps[j + 1].framebuffers[k];
- Vector2 size = rd.layers[i].mipmaps[j].size;
- size = Vector2(1.0 / size.x, 1.0 / size.y);
- storage->get_effects()->make_mipmap(view, fb, size);
+ RID texture = rd.layers[i].mipmaps[j + 1].views[k];
+ Size2i size = rd.layers[i].mipmaps[j + 1].size;
+ storage->get_effects()->make_mipmap(view, texture, size);
}
}
}
@@ -644,7 +655,8 @@ void RasterizerSceneRD::_setup_sky(RID p_environment, const Vector3 &p_position,
sky_scene_state.directional_lights[i].color[0] != sky_scene_state.last_frame_directional_lights[i].color[0] ||
sky_scene_state.directional_lights[i].color[1] != sky_scene_state.last_frame_directional_lights[i].color[1] ||
sky_scene_state.directional_lights[i].color[2] != sky_scene_state.last_frame_directional_lights[i].color[2] ||
- sky_scene_state.directional_lights[i].enabled != sky_scene_state.last_frame_directional_lights[i].enabled) {
+ sky_scene_state.directional_lights[i].enabled != sky_scene_state.last_frame_directional_lights[i].enabled ||
+ sky_scene_state.directional_lights[i].size != sky_scene_state.last_frame_directional_lights[i].size) {
light_data_dirty = true;
break;
}
@@ -840,18 +852,22 @@ void RasterizerSceneRD::SkyShaderData::set_code(const String &p_code) {
actions.usage_flag_pointers["LIGHT0_ENERGY"] = &uses_light;
actions.usage_flag_pointers["LIGHT0_DIRECTION"] = &uses_light;
actions.usage_flag_pointers["LIGHT0_COLOR"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT0_SIZE"] = &uses_light;
actions.usage_flag_pointers["LIGHT1_ENABLED"] = &uses_light;
actions.usage_flag_pointers["LIGHT1_ENERGY"] = &uses_light;
actions.usage_flag_pointers["LIGHT1_DIRECTION"] = &uses_light;
actions.usage_flag_pointers["LIGHT1_COLOR"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT1_SIZE"] = &uses_light;
actions.usage_flag_pointers["LIGHT2_ENABLED"] = &uses_light;
actions.usage_flag_pointers["LIGHT2_ENERGY"] = &uses_light;
actions.usage_flag_pointers["LIGHT2_DIRECTION"] = &uses_light;
actions.usage_flag_pointers["LIGHT2_COLOR"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT2_SIZE"] = &uses_light;
actions.usage_flag_pointers["LIGHT3_ENABLED"] = &uses_light;
actions.usage_flag_pointers["LIGHT3_ENERGY"] = &uses_light;
actions.usage_flag_pointers["LIGHT3_DIRECTION"] = &uses_light;
actions.usage_flag_pointers["LIGHT3_COLOR"] = &uses_light;
+ actions.usage_flag_pointers["LIGHT3_SIZE"] = &uses_light;
actions.uniforms = &uniforms;
@@ -915,6 +931,10 @@ void RasterizerSceneRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_para
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+ if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
if (E->get().texture_order >= 0) {
order[E->get().texture_order + 100000] = E->key();
} else {
@@ -930,6 +950,23 @@ void RasterizerSceneRD::SkyShaderData::get_param_list(List<PropertyInfo> *p_para
}
}
+void RasterizerSceneRD::SkyShaderData::get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const {
+
+ for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
+
+ if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue;
+ }
+
+ RasterizerStorage::InstanceShaderParam p;
+ p.info = ShaderLanguage::uniform_to_property_info(E->get());
+ p.info.name = E->key(); //supply name
+ p.index = E->get().instance_index;
+ p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
+ p_param_list->push_back(p);
+ }
+}
+
bool RasterizerSceneRD::SkyShaderData::is_param_texture(const StringName &p_param) const {
if (!uniforms.has(p_param)) {
return false;
@@ -1168,12 +1205,12 @@ Color RasterizerSceneRD::environment_get_ambient_light_color(RID p_env) const {
ERR_FAIL_COND_V(!env, Color());
return env->ambient_light;
}
-RS::EnvironmentAmbientSource RasterizerSceneRD::environment_get_ambient_light_ambient_source(RID p_env) const {
+RS::EnvironmentAmbientSource RasterizerSceneRD::environment_get_ambient_source(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, RS::ENV_AMBIENT_SOURCE_BG);
return env->ambient_source;
}
-float RasterizerSceneRD::environment_get_ambient_light_ambient_energy(RID p_env) const {
+float RasterizerSceneRD::environment_get_ambient_light_energy(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->ambient_light_energy;
@@ -1599,7 +1636,6 @@ void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) {
if (shadow_atlas->depth.is_valid()) {
RD::get_singleton()->free(shadow_atlas->depth);
shadow_atlas->depth = RID();
- shadow_atlas->fb = RID();
}
for (int i = 0; i < 4; i++) {
//clear subdivisions
@@ -1625,13 +1661,9 @@ void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) {
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
tf.width = shadow_atlas->size;
tf.height = shadow_atlas->size;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
-
- Vector<RID> fb;
- fb.push_back(shadow_atlas->depth);
- shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb);
}
}
@@ -1901,7 +1933,6 @@ void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) {
if (directional_shadow.depth.is_valid()) {
RD::get_singleton()->free(directional_shadow.depth);
directional_shadow.depth = RID();
- directional_shadow.fb = RID();
}
if (p_size > 0) {
@@ -1910,12 +1941,9 @@ void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) {
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
tf.width = p_size;
tf.height = p_size;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> fb;
- fb.push_back(directional_shadow.depth);
- directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb);
}
_base_uniforms_changed();
@@ -2114,6 +2142,21 @@ RasterizerSceneRD::ShadowMap *RasterizerSceneRD::_get_shadow_map(const Size2i &p
return &shadow_maps[p_size];
}
+
+//////////////////////////
+
+RID RasterizerSceneRD::decal_instance_create(RID p_decal) {
+ DecalInstance di;
+ di.decal = p_decal;
+ return decal_instance_owner.make_rid(di);
+}
+
+void RasterizerSceneRD::decal_instance_set_transform(RID p_decal, const Transform &p_transform) {
+ DecalInstance *di = decal_instance_owner.getornull(p_decal);
+ ERR_FAIL_COND(!di);
+ di->transform = p_transform;
+}
+
/////////////////////////////////
RID RasterizerSceneRD::gi_probe_instance_create(RID p_base) {
@@ -3062,7 +3105,7 @@ void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) {
tf.width = rb->width;
tf.height = rb->height;
tf.type = RD::TEXTURE_TYPE_2D;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.mipmaps = mipmaps_required;
rb->blur[0].texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
@@ -3079,11 +3122,6 @@ void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) {
RenderBuffers::Blur::Mipmap mm;
mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[0].texture, 0, i);
- {
- Vector<RID> fbs;
- fbs.push_back(mm.texture);
- mm.framebuffer = RD::get_singleton()->framebuffer_create(fbs);
- }
mm.width = base_width;
mm.height = base_height;
@@ -3093,11 +3131,6 @@ void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) {
if (i > 0) {
mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[1].texture, 0, i - 1);
- {
- Vector<RID> fbs;
- fbs.push_back(mm.texture);
- mm.framebuffer = RD::get_singleton()->framebuffer_create(fbs);
- }
rb->blur[1].mipmaps.push_back(mm);
}
@@ -3424,9 +3457,9 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
if (env->auto_exposure && rb->luminance.current.is_valid()) {
luminance_texture = rb->luminance.current;
}
- storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
+ storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
} else {
- storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength);
+ storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength);
}
}
}
@@ -3459,6 +3492,12 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
tonemap.glow_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_BLACK);
}
+ if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) {
+ tonemap.use_fxaa = true;
+ }
+
+ tonemap.texture_size = Vector2i(rb->width, rb->height);
+
if (env) {
tonemap.tonemap_mode = env->tone_mapper;
tonemap.white = env->white;
@@ -3482,7 +3521,7 @@ void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_s
RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas);
Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 2), false, true);
+ effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
}
}
@@ -3491,7 +3530,17 @@ void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_s
RID shadow_atlas_texture = directional_shadow_get_texture();
Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 2), false, true);
+ effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true);
+ }
+ }
+
+ if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) {
+ RID decal_atlas = storage->decal_atlas_get_texture();
+
+ if (decal_atlas.is_valid()) {
+ Size2 rtsize = storage->render_target_get_size(rb->render_target);
+
+ effects->copy_to_fb_rect(decal_atlas, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true);
}
}
@@ -3499,24 +3548,24 @@ void RasterizerSceneRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_s
if (rb->luminance.current.is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true);
+ effects->copy_to_fb_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true);
}
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ssao.ao[0].is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
RID ao_buf = rb->ssao.ao_full.is_valid() ? rb->ssao.ao_full : rb->ssao.ao[0];
- effects->copy_to_rect(ao_buf, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
+ effects->copy_to_fb_rect(ao_buf, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER && _render_buffers_get_roughness_texture(p_render_buffers).is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_rect(_render_buffers_get_roughness_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
+ effects->copy_to_fb_rect(_render_buffers_get_roughness_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
- effects->copy_to_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize));
+ effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
}
}
@@ -3537,13 +3586,14 @@ RID RasterizerSceneRD::render_buffers_get_ao_texture(RID p_render_buffers) {
return rb->ssao.ao_full.is_valid() ? rb->ssao.ao_full : rb->ssao.ao[0];
}
-void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa) {
+void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
rb->width = p_width;
rb->height = p_height;
rb->render_target = p_render_target;
rb->msaa = p_msaa;
+ rb->screen_space_aa = p_screen_space_aa;
_free_render_buffer_data(rb);
{
@@ -3551,7 +3601,12 @@ void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_ren
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.width = rb->width;
tf.height = rb->height;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ } else {
+ tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
+ }
rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
@@ -3562,6 +3617,9 @@ void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_ren
tf.width = p_width;
tf.height = p_height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) {
+ tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ }
rb->depth_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
@@ -3583,8 +3641,86 @@ void RasterizerSceneRD::sub_surface_scattering_set_scale(float p_scale, float p_
sss_depth_scale = p_depth_scale;
}
-void RasterizerSceneRD::shadow_filter_set(RS::ShadowFilter p_filter) {
- shadow_filter = p_filter;
+void RasterizerSceneRD::shadows_quality_set(RS::ShadowQuality p_quality) {
+
+ ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum");
+
+ if (shadows_quality != p_quality) {
+ shadows_quality = p_quality;
+
+ switch (shadows_quality) {
+ case RS::SHADOW_QUALITY_HARD: {
+ penumbra_shadow_samples = 4;
+ soft_shadow_samples = 1;
+ shadows_quality_radius = 1.0;
+ } break;
+ case RS::SHADOW_QUALITY_SOFT_LOW: {
+ penumbra_shadow_samples = 8;
+ soft_shadow_samples = 4;
+ shadows_quality_radius = 2.0;
+ } break;
+ case RS::SHADOW_QUALITY_SOFT_MEDIUM: {
+ penumbra_shadow_samples = 12;
+ soft_shadow_samples = 8;
+ shadows_quality_radius = 2.0;
+ } break;
+ case RS::SHADOW_QUALITY_SOFT_HIGH: {
+ penumbra_shadow_samples = 24;
+ soft_shadow_samples = 16;
+ shadows_quality_radius = 3.0;
+ } break;
+ case RS::SHADOW_QUALITY_SOFT_ULTRA: {
+ penumbra_shadow_samples = 32;
+ soft_shadow_samples = 32;
+ shadows_quality_radius = 4.0;
+ } break;
+ case RS::SHADOW_QUALITY_MAX:
+ break;
+ }
+ get_vogel_disk(penumbra_shadow_kernel, penumbra_shadow_samples);
+ get_vogel_disk(soft_shadow_kernel, soft_shadow_samples);
+ }
+}
+
+void RasterizerSceneRD::directional_shadow_quality_set(RS::ShadowQuality p_quality) {
+
+ ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum");
+
+ if (directional_shadow_quality != p_quality) {
+ directional_shadow_quality = p_quality;
+
+ switch (directional_shadow_quality) {
+ case RS::SHADOW_QUALITY_HARD: {
+ directional_penumbra_shadow_samples = 4;
+ directional_soft_shadow_samples = 1;
+ directional_shadow_quality_radius = 1.0;
+ } break;
+ case RS::SHADOW_QUALITY_SOFT_LOW: {
+ directional_penumbra_shadow_samples = 8;
+ directional_soft_shadow_samples = 4;
+ directional_shadow_quality_radius = 2.0;
+ } break;
+ case RS::SHADOW_QUALITY_SOFT_MEDIUM: {
+ directional_penumbra_shadow_samples = 12;
+ directional_soft_shadow_samples = 8;
+ directional_shadow_quality_radius = 2.0;
+ } break;
+ case RS::SHADOW_QUALITY_SOFT_HIGH: {
+ directional_penumbra_shadow_samples = 24;
+ directional_soft_shadow_samples = 16;
+ directional_shadow_quality_radius = 3.0;
+ } break;
+ case RS::SHADOW_QUALITY_SOFT_ULTRA: {
+ directional_penumbra_shadow_samples = 32;
+ directional_soft_shadow_samples = 32;
+ directional_shadow_quality_radius = 4.0;
+ } break;
+ case RS::SHADOW_QUALITY_MAX:
+ break;
+ }
+ get_vogel_disk(directional_penumbra_shadow_kernel, directional_penumbra_shadow_samples);
+ get_vogel_disk(directional_soft_shadow_kernel, directional_soft_shadow_samples);
+ }
}
int RasterizerSceneRD::get_roughness_layers() const {
@@ -3601,7 +3737,7 @@ RasterizerSceneRD::RenderBufferData *RasterizerSceneRD::render_buffers_get_data(
return rb->data;
}
-void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
+void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
Color clear_color;
if (p_render_buffers.is_valid()) {
@@ -3612,7 +3748,7 @@ void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_ca
clear_color = storage->get_default_clear_color();
}
- _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color);
+ _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_decal_cull_result, p_decal_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color);
if (p_render_buffers.is_valid()) {
RENDER_TIMESTAMP("Tonemap");
@@ -3628,7 +3764,7 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
ERR_FAIL_COND(!light_instance);
Rect2i atlas_rect;
- RID atlas_fb;
+ RID atlas_texture;
bool using_dual_paraboloid = false;
bool using_dual_paraboloid_flip = false;
@@ -3702,7 +3838,7 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
render_fb = shadow_map->fb;
render_texture = shadow_map->depth;
- atlas_fb = directional_shadow.fb;
+ atlas_texture = directional_shadow.depth;
} else {
//set from shadow atlas
@@ -3729,7 +3865,7 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
atlas_rect.size.width = shadow_size;
atlas_rect.size.height = shadow_size;
- atlas_fb = shadow_atlas->fb;
+ atlas_texture = shadow_atlas->depth;
zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE);
bias = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_BIAS);
@@ -3785,9 +3921,9 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
if (finalize_cubemap) {
//reblit
atlas_rect.size.height /= 2;
- storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), 0.0, false);
+ storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_texture, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), 0.0, false);
atlas_rect.position.y += atlas_rect.size.height;
- storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), 0.0, true);
+ storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_texture, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), 0.0, true);
}
} else {
//render shadow
@@ -3796,9 +3932,9 @@ void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pas
//copy to atlas
if (use_linear_depth) {
- storage->get_effects()->copy_to_rect_and_linearize(render_texture, atlas_fb, atlas_rect, true, znear, zfar);
+ storage->get_effects()->copy_depth_to_rect_and_linearize(render_texture, atlas_texture, atlas_rect, true, znear, zfar);
} else {
- storage->get_effects()->copy_to_rect(render_texture, atlas_fb, atlas_rect, true);
+ storage->get_effects()->copy_depth_to_rect(render_texture, atlas_texture, atlas_rect, true);
}
//does not work from depth to color
@@ -3832,6 +3968,8 @@ bool RasterizerSceneRD::free(RID p_rid) {
//ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid);
reflection_probe_release_atlas_index(p_rid);
reflection_probe_instance_owner.free(p_rid);
+ } else if (decal_instance_owner.owns(p_rid)) {
+ decal_instance_owner.free(p_rid);
} else if (gi_probe_instance_owner.owns(p_rid)) {
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_rid);
if (gi_probe->texture.is_valid()) {
@@ -4075,21 +4213,25 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
actions.renames["QUARTER_RES_COLOR"] = "quarter_res_color";
actions.renames["RADIANCE"] = "radiance";
actions.renames["LIGHT0_ENABLED"] = "directional_lights.data[0].enabled";
- actions.renames["LIGHT0_DIRECTION"] = "directional_lights.data[0].direction";
- actions.renames["LIGHT0_ENERGY"] = "directional_lights.data[0].energy";
- actions.renames["LIGHT0_COLOR"] = "directional_lights.data[0].color";
+ actions.renames["LIGHT0_DIRECTION"] = "directional_lights.data[0].direction_energy.xyz";
+ actions.renames["LIGHT0_ENERGY"] = "directional_lights.data[0].direction_energy.w";
+ actions.renames["LIGHT0_COLOR"] = "directional_lights.data[0].color_size.xyz";
+ actions.renames["LIGHT0_SIZE"] = "directional_lights.data[0].color_size.w";
actions.renames["LIGHT1_ENABLED"] = "directional_lights.data[1].enabled";
- actions.renames["LIGHT1_DIRECTION"] = "directional_lights.data[1].direction";
- actions.renames["LIGHT1_ENERGY"] = "directional_lights.data[1].energy";
- actions.renames["LIGHT1_COLOR"] = "directional_lights.data[1].color";
+ actions.renames["LIGHT1_DIRECTION"] = "directional_lights.data[1].direction_energy.xyz";
+ actions.renames["LIGHT1_ENERGY"] = "directional_lights.data[1].direction_energy.w";
+ actions.renames["LIGHT1_COLOR"] = "directional_lights.data[1].color_size.xyz";
+ actions.renames["LIGHT1_SIZE"] = "directional_lights.data[1].color_size.w";
actions.renames["LIGHT2_ENABLED"] = "directional_lights.data[2].enabled";
- actions.renames["LIGHT2_DIRECTION"] = "directional_lights.data[2].direction";
- actions.renames["LIGHT2_ENERGY"] = "directional_lights.data[2].energy";
- actions.renames["LIGHT2_COLOR"] = "directional_lights.data[2].color";
+ actions.renames["LIGHT2_DIRECTION"] = "directional_lights.data[2].direction_energy.xyz";
+ actions.renames["LIGHT2_ENERGY"] = "directional_lights.data[2].direction_energy.w";
+ actions.renames["LIGHT2_COLOR"] = "directional_lights.data[2].color_size.xyz";
+ actions.renames["LIGHT2_SIZE"] = "directional_lights.data[2].color_size.w";
actions.renames["LIGHT3_ENABLED"] = "directional_lights.data[3].enabled";
- actions.renames["LIGHT3_DIRECTION"] = "directional_lights.data[3].direction";
- actions.renames["LIGHT3_ENERGY"] = "directional_lights.data[3].energy";
- actions.renames["LIGHT3_COLOR"] = "directional_lights.data[3].color";
+ actions.renames["LIGHT3_DIRECTION"] = "directional_lights.data[3].direction_energy.xyz";
+ actions.renames["LIGHT3_ENERGY"] = "directional_lights.data[3].direction_energy.w";
+ actions.renames["LIGHT3_COLOR"] = "directional_lights.data[3].color_size.xyz";
+ actions.renames["LIGHT3_SIZE"] = "directional_lights.data[3].color_size.w";
actions.renames["AT_CUBEMAP_PASS"] = "AT_CUBEMAP_PASS";
actions.renames["AT_HALF_RES_PASS"] = "AT_HALF_RES_PASS";
actions.renames["AT_QUARTER_RES_PASS"] = "AT_QUARTER_RES_PASS";
@@ -4105,6 +4247,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_variables.data";
sky_shader.compiler.initialize(actions);
}
@@ -4112,7 +4255,7 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
{
// default material and shader for sky shader
sky_shader.default_shader = storage->shader_create();
- storage->shader_set_code(sky_shader.default_shader, "shader_type sky; void fragment() { COLOR = mix(vec3(0.3), vec3(0.2, 0.4, 0.9), smoothstep(0.0, 0.05, EYEDIR.y)); } \n");
+ storage->shader_set_code(sky_shader.default_shader, "shader_type sky; void fragment() { COLOR = vec3(0.0); } \n");
sky_shader.default_material = storage->material_create();
storage->material_set_shader(sky_shader.default_material, sky_shader.default_shader);
@@ -4142,20 +4285,33 @@ RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
uniforms.push_back(u);
}
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.ids.push_back(storage->global_variables_get_storage_buffer());
+ uniforms.push_back(u);
+ }
+
sky_scene_state.sampler_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_SAMPLERS);
}
- camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_shape"))));
- camera_effects_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/filters/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/quality/filters/depth_of_field_use_jitter"));
+ camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_shape"))));
+ camera_effects_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/quality/depth_of_field/depth_of_field_use_jitter"));
environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/quality/ssao/quality"))), GLOBAL_GET("rendering/quality/ssao/half_size"));
- screen_space_roughness_limiter = GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter");
- screen_space_roughness_limiter_curve = GLOBAL_GET("rendering/quality/filters/screen_space_roughness_limiter_curve");
+ screen_space_roughness_limiter = GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter");
+ screen_space_roughness_limiter_curve = GLOBAL_GET("rendering/quality/screen_filters/screen_space_roughness_limiter_curve");
glow_bicubic_upscale = int(GLOBAL_GET("rendering/quality/glow/upscale_mode")) > 0;
ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/quality/screen_space_reflection/roughness_quality")));
sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_quality")));
sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale");
sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale");
- shadow_filter = RS::ShadowFilter(int(GLOBAL_GET("rendering/quality/shadows/filter_mode")));
+ directional_penumbra_shadow_kernel = memnew_arr(float, 128);
+ directional_soft_shadow_kernel = memnew_arr(float, 128);
+ penumbra_shadow_kernel = memnew_arr(float, 128);
+ soft_shadow_kernel = memnew_arr(float, 128);
+ shadows_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))));
+ directional_shadow_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))));
}
RasterizerSceneRD::~RasterizerSceneRD() {
@@ -4184,4 +4340,8 @@ RasterizerSceneRD::~RasterizerSceneRD() {
memdelete_arr(sky_scene_state.last_frame_directional_lights);
storage->free(sky_shader.default_shader);
storage->free(sky_shader.default_material);
+ memdelete_arr(directional_penumbra_shadow_kernel);
+ memdelete_arr(directional_soft_shadow_kernel);
+ memdelete_arr(penumbra_shadow_kernel);
+ memdelete_arr(soft_shadow_kernel);
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
index 3478c05fb1..a511838e16 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_scene_rd.h
@@ -56,7 +56,9 @@ protected:
float direction[3];
float energy;
float color[3];
+ float size;
uint32_t enabled;
+ uint32_t pad[3];
};
struct SkySceneState {
@@ -78,7 +80,7 @@ protected:
};
virtual RenderBufferData *_create_render_buffer_data() = 0;
- virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0;
+ virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color) = 0;
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake) = 0;
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
@@ -189,6 +191,7 @@ private:
virtual void set_code(const String &p_Code);
virtual void set_default_texture_param(const StringName &p_name, RID p_texture);
virtual void get_param_list(List<PropertyInfo> *p_param_list) const;
+ virtual void get_instance_param_list(List<RasterizerStorage::InstanceShaderParam> *p_param_list) const;
virtual bool is_param_texture(const StringName &p_param) const;
virtual bool is_animated() const;
virtual bool casts_shadows() const;
@@ -324,6 +327,16 @@ private:
mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
+ /* REFLECTION PROBE INSTANCE */
+
+ struct DecalInstance {
+
+ RID decal;
+ Transform transform;
+ };
+
+ mutable RID_Owner<DecalInstance> decal_instance_owner;
+
/* GIPROBE INSTANCE */
struct GIProbeLight {
@@ -527,13 +540,24 @@ private:
bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
- RS::ShadowFilter shadow_filter = RS::SHADOW_FILTER_NONE;
+ RS::ShadowQuality shadows_quality = RS::SHADOW_QUALITY_MAX; //So it always updates when first set
+ RS::ShadowQuality directional_shadow_quality = RS::SHADOW_QUALITY_MAX;
+ float shadows_quality_radius = 1.0;
+ float directional_shadow_quality_radius = 1.0;
+
+ float *directional_penumbra_shadow_kernel;
+ float *directional_soft_shadow_kernel;
+ float *penumbra_shadow_kernel;
+ float *soft_shadow_kernel;
+ int directional_penumbra_shadow_samples = 0;
+ int directional_soft_shadow_samples = 0;
+ int penumbra_shadow_samples = 0;
+ int soft_shadow_samples = 0;
/* DIRECTIONAL SHADOW */
struct DirectionalShadow {
RID depth;
- RID fb; //for copying
int light_count = 0;
int size = 0;
@@ -717,6 +741,8 @@ private:
RenderBufferData *data = nullptr;
int width = 0, height = 0;
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+ RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+
RID render_target;
uint64_t auto_exposure_version = 1;
@@ -730,7 +756,6 @@ private:
struct Mipmap {
RID texture;
- RID framebuffer;
int width;
int height;
};
@@ -844,8 +869,8 @@ public:
float environment_get_bg_energy(RID p_env) const;
int environment_get_canvas_max_layer(RID p_env) const;
Color environment_get_ambient_light_color(RID p_env) const;
- RS::EnvironmentAmbientSource environment_get_ambient_light_ambient_source(RID p_env) const;
- float environment_get_ambient_light_ambient_energy(RID p_env) const;
+ RS::EnvironmentAmbientSource environment_get_ambient_source(RID p_env) const;
+ float environment_get_ambient_light_energy(RID p_env) const;
float environment_get_ambient_sky_contribution(RID p_env) const;
RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
Color environment_get_ao_color(RID p_env) const;
@@ -1091,6 +1116,19 @@ public:
return rpi->atlas_index;
}
+ virtual RID decal_instance_create(RID p_decal);
+ virtual void decal_instance_set_transform(RID p_decal, const Transform &p_transform);
+
+ _FORCE_INLINE_ RID decal_instance_get_base(RID p_decal) const {
+ DecalInstance *decal = decal_instance_owner.getornull(p_decal);
+ return decal->decal;
+ }
+
+ _FORCE_INLINE_ Transform decal_instance_get_transform(RID p_decal) const {
+ DecalInstance *decal = decal_instance_owner.getornull(p_decal);
+ return decal->transform;
+ }
+
RID gi_probe_instance_create(RID p_base);
void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
bool gi_probe_needs_update(RID p_probe) const;
@@ -1151,12 +1189,12 @@ public:
GIProbeQuality gi_probe_get_quality() const;
RID render_buffers_create();
- void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa);
+ void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa);
RID render_buffers_get_ao_texture(RID p_render_buffers);
RID render_buffers_get_back_buffer_texture(RID p_render_buffers);
- void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
+ void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass);
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count);
@@ -1177,8 +1215,22 @@ public:
RS::SubSurfaceScatteringQuality sub_surface_scattering_get_quality() const;
virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale);
- virtual void shadow_filter_set(RS::ShadowFilter p_filter);
- _FORCE_INLINE_ RS::ShadowFilter shadow_filter_get() const { return shadow_filter; }
+ virtual void shadows_quality_set(RS::ShadowQuality p_quality);
+ virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality);
+ _FORCE_INLINE_ RS::ShadowQuality shadows_quality_get() const { return shadows_quality; }
+ _FORCE_INLINE_ RS::ShadowQuality directional_shadow_quality_get() const { return directional_shadow_quality; }
+ _FORCE_INLINE_ float shadows_quality_radius_get() const { return shadows_quality_radius; }
+ _FORCE_INLINE_ float directional_shadow_quality_radius_get() const { return directional_shadow_quality_radius; }
+
+ _FORCE_INLINE_ float *directional_penumbra_shadow_kernel_get() { return directional_penumbra_shadow_kernel; }
+ _FORCE_INLINE_ float *directional_soft_shadow_kernel_get() { return directional_soft_shadow_kernel; }
+ _FORCE_INLINE_ float *penumbra_shadow_kernel_get() { return penumbra_shadow_kernel; }
+ _FORCE_INLINE_ float *soft_shadow_kernel_get() { return soft_shadow_kernel; }
+
+ _FORCE_INLINE_ int directional_penumbra_shadow_samples_get() const { return directional_penumbra_shadow_samples; }
+ _FORCE_INLINE_ int directional_soft_shadow_samples_get() const { return directional_soft_shadow_samples; }
+ _FORCE_INLINE_ int penumbra_shadow_samples_get() const { return penumbra_shadow_samples; }
+ _FORCE_INLINE_ int soft_shadow_samples_get() const { return soft_shadow_samples; }
int get_roughness_layers() const;
bool is_using_radiance_cubemap_array() const;
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
index 0b26ec1be6..d32627a076 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -31,6 +31,7 @@
#include "rasterizer_storage_rd.h"
#include "core/engine.h"
+#include "core/io/resource_loader.h"
#include "core/project_settings.h"
#include "servers/rendering/shader_language.h"
@@ -809,6 +810,12 @@ void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
}
//delete last, so proxies can be updated
texture_owner.free(p_by_texture);
+
+ if (decal_atlas.textures.has(p_texture)) {
+ //belongs to decal atlas..
+
+ decal_atlas.dirty = true; //mark it dirty since it was most likely modified
+ }
}
void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
Texture *tex = texture_owner.getornull(p_texture);
@@ -915,6 +922,7 @@ void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
Material *material = E->get();
if (shader->data) {
material->data = material_data_request_func[new_type](shader->data);
+ material->data->self = material->self;
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
}
@@ -1015,8 +1023,8 @@ void RasterizerStorageRD::_material_queue_update(Material *material, bool p_unif
material->update_next = material_update_list;
material_update_list = material;
material->update_requested = true;
- material->uniform_dirty = p_uniform;
- material->texture_dirty = p_texture;
+ material->uniform_dirty = material->uniform_dirty || p_uniform;
+ material->texture_dirty = material->texture_dirty || p_texture;
}
void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
@@ -1053,6 +1061,7 @@ void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
ERR_FAIL_COND(shader->data == nullptr);
material->data = material_data_request_func[shader->type](shader->data);
+ material->data->self = p_material;
material->data->set_next_pass(material->next_pass);
material->data->set_render_priority(material->priority);
//updating happens later
@@ -1138,6 +1147,19 @@ bool RasterizerStorageRD::material_casts_shadows(RID p_material) {
return true; //by default everything casts shadows
}
+void RasterizerStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
+
+ Material *material = material_owner.getornull(p_material);
+ ERR_FAIL_COND(!material);
+ if (material->shader && material->shader->data) {
+ material->shader->data->get_instance_param_list(r_parameters);
+
+ if (material->next_pass.is_valid()) {
+ material_get_instance_shader_parameters(material->next_pass, r_parameters);
+ }
+ }
+}
+
void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {
Material *material = material_owner.getornull(p_material);
ERR_FAIL_COND(!material);
@@ -1625,11 +1647,36 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
+ bool uses_global_buffer = false;
+
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
if (E->get().order < 0)
continue; // texture, does not go here
+ if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue; //instance uniforms don't appear in the bufferr
+ }
+
+ if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
+ //this is a global variable, get the index to it
+ RasterizerStorageRD *rs = base_singleton;
+
+ GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
+ uint32_t index = 0;
+ if (gv) {
+ index = gv->buffer_index;
+ } else {
+ WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
+ }
+
+ uint32_t offset = p_uniform_offsets[E->get().order];
+ uint32_t *intptr = (uint32_t *)&p_buffer[offset];
+ *intptr = index;
+ uses_global_buffer = true;
+ continue;
+ }
+
//regular uniform
uint32_t offset = p_uniform_offsets[E->get().order];
#ifdef DEBUG_ENABLED
@@ -1658,6 +1705,38 @@ void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringNa
}
}
}
+
+ if (uses_global_buffer != (global_buffer_E != nullptr)) {
+ RasterizerStorageRD *rs = base_singleton;
+ if (uses_global_buffer) {
+ global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
+ } else {
+ rs->global_variables.materials_using_buffer.erase(global_buffer_E);
+ global_buffer_E = nullptr;
+ }
+ }
+}
+
+RasterizerStorageRD::MaterialData::~MaterialData() {
+ if (global_buffer_E) {
+ //unregister global buffers
+ RasterizerStorageRD *rs = base_singleton;
+ rs->global_variables.materials_using_buffer.erase(global_buffer_E);
+ }
+
+ if (global_texture_E) {
+ //unregister global textures
+ RasterizerStorageRD *rs = base_singleton;
+
+ for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
+ GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
+ if (v) {
+ v->texture_materials.erase(self);
+ }
+ }
+ //unregister material from those using global textures
+ rs->global_variables.materials_using_texture.erase(global_texture_E);
+ }
}
void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
@@ -1669,22 +1748,57 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
Texture *normal_detect_texture = nullptr;
#endif
+ bool uses_global_textures = false;
+ global_textures_pass++;
+
for (int i = 0; i < p_texture_uniforms.size(); i++) {
const StringName &uniform_name = p_texture_uniforms[i].name;
RID texture;
- const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
- if (V) {
- texture = V->get();
- }
+ if (p_texture_uniforms[i].global) {
+
+ RasterizerStorageRD *rs = base_singleton;
+
+ uses_global_textures = true;
+
+ GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
+ if (v) {
+ if (v->buffer_index >= 0) {
+ WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
- if (!texture.is_valid()) {
- const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
- if (W) {
+ } else {
+
+ Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
+ if (!E) {
+ E = used_global_textures.insert(uniform_name, global_textures_pass);
+ v->texture_materials.insert(self);
+ } else {
+ E->get() = global_textures_pass;
+ }
- texture = W->get();
+ texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
+ }
+
+ } else {
+ WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
+ }
+ } else {
+ if (!texture.is_valid()) {
+
+ const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
+ if (V) {
+ texture = V->get();
+ }
+ }
+
+ if (!texture.is_valid()) {
+ const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
+ if (W) {
+
+ texture = W->get();
+ }
}
}
@@ -1747,6 +1861,36 @@ void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Va
roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
}
#endif
+ {
+ //for textures no longer used, unregister them
+ List<Map<StringName, uint64_t>::Element *> to_delete;
+ RasterizerStorageRD *rs = base_singleton;
+
+ for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
+ if (E->get() != global_textures_pass) {
+ to_delete.push_back(E);
+
+ GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
+ if (v) {
+ v->texture_materials.erase(self);
+ }
+ }
+ }
+
+ while (to_delete.front()) {
+ used_global_textures.erase(to_delete.front()->get());
+ to_delete.pop_front();
+ }
+ //handle registering/unregistering global textures
+ if (uses_global_textures != (global_texture_E != nullptr)) {
+ if (uses_global_textures) {
+ global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
+ } else {
+ rs->global_variables.materials_using_texture.erase(global_texture_E);
+ global_texture_E = nullptr;
+ }
+ }
+ }
}
void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
@@ -2197,14 +2341,14 @@ void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Su
Mesh::Surface::Version &v = s->versions[version];
- Vector<RD::VertexDescription> attributes;
+ Vector<RD::VertexAttribute> attributes;
Vector<RID> buffers;
uint32_t stride = 0;
for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
- RD::VertexDescription vd;
+ RD::VertexAttribute vd;
RID buffer;
vd.location = i;
@@ -3174,7 +3318,19 @@ void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) {
Light *light = light_owner.getornull(p_light);
ERR_FAIL_COND(!light);
+ if (light->projector == p_texture) {
+ return;
+ }
+
+ if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
+ texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ }
+
light->projector = p_texture;
+
+ if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
+ texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
+ }
}
void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) {
@@ -3553,6 +3709,94 @@ float RasterizerStorageRD::reflection_probe_get_interior_ambient_probe_contribut
return reflection_probe->interior_ambient_probe_contrib;
}
+RID RasterizerStorageRD::decal_create() {
+ return decal_owner.make_rid(Decal());
+}
+
+void RasterizerStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
+ Decal *decal = decal_owner.getornull(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->extents = p_extents;
+ decal->instance_dependency.instance_notify_changed(true, false);
+}
+void RasterizerStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
+ Decal *decal = decal_owner.getornull(p_decal);
+ ERR_FAIL_COND(!decal);
+ ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
+
+ if (decal->textures[p_type] == p_texture) {
+ return;
+ }
+
+ ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
+
+ if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
+ texture_remove_from_decal_atlas(decal->textures[p_type]);
+ }
+
+ decal->textures[p_type] = p_texture;
+
+ if (decal->textures[p_type].is_valid()) {
+ texture_add_to_decal_atlas(decal->textures[p_type]);
+ }
+
+ decal->instance_dependency.instance_notify_changed(false, true);
+}
+void RasterizerStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
+ Decal *decal = decal_owner.getornull(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->emission_energy = p_energy;
+}
+
+void RasterizerStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
+ Decal *decal = decal_owner.getornull(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->albedo_mix = p_mix;
+}
+
+void RasterizerStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
+ Decal *decal = decal_owner.getornull(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->modulate = p_modulate;
+}
+void RasterizerStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
+ Decal *decal = decal_owner.getornull(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->cull_mask = p_layers;
+ decal->instance_dependency.instance_notify_changed(true, false);
+}
+
+void RasterizerStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
+
+ Decal *decal = decal_owner.getornull(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->distance_fade = p_enabled;
+ decal->distance_fade_begin = p_begin;
+ decal->distance_fade_length = p_length;
+}
+
+void RasterizerStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
+
+ Decal *decal = decal_owner.getornull(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->upper_fade = p_above;
+ decal->lower_fade = p_below;
+}
+
+void RasterizerStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
+
+ Decal *decal = decal_owner.getornull(p_decal);
+ ERR_FAIL_COND(!decal);
+ decal->normal_fade = p_fade;
+}
+
+AABB RasterizerStorageRD::decal_get_aabb(RID p_decal) const {
+ Decal *decal = decal_owner.getornull(p_decal);
+ ERR_FAIL_COND_V(!decal, AABB());
+
+ return AABB(-decal->extents, decal->extents * 2.0);
+}
+
RID RasterizerStorageRD::gi_probe_create() {
return gi_probe_owner.make_rid(GIProbe());
@@ -3914,7 +4158,6 @@ void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) {
if (rt->backbuffer.is_valid()) {
RD::get_singleton()->free(rt->backbuffer);
rt->backbuffer = RID();
- rt->backbuffer_fb = RID();
for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
//just erase copies, since the rest are erased by dependency
RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
@@ -4028,17 +4271,11 @@ void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
tf.width = rt->size.width;
tf.height = rt->size.height;
tf.type = RD::TEXTURE_TYPE_2D;
- tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
tf.mipmaps = mipmaps_required;
rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
-
- {
- Vector<RID> backbuffer_att;
- RID backbuffer_fb_tex = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
- backbuffer_att.push_back(backbuffer_fb_tex);
- rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(backbuffer_att);
- }
+ rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
//create mipmaps
for (uint32_t i = 1; i < mipmaps_required; i++) {
@@ -4046,9 +4283,6 @@ void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
RenderTarget::BackbufferMipmap mm;
{
mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
- Vector<RID> mm_fb_at;
- mm_fb_at.push_back(mm.mipmap);
- mm.mipmap_fb = RD::get_singleton()->framebuffer_create(mm_fb_at);
}
{
@@ -4060,9 +4294,6 @@ void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
mmtf.mipmaps = 1;
mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
- Vector<RID> mm_fb_at;
- mm_fb_at.push_back(mm.mipmap_copy);
- mm.mipmap_copy_fb = RD::get_singleton()->framebuffer_create(mm_fb_at);
}
rt->backbuffer_mipmaps.push_back(mm);
@@ -4138,7 +4369,12 @@ RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
return rt->framebuffer;
}
+RID RasterizerStorageRD::render_target_get_rd_texture(RID p_render_target) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+ return rt->color;
+}
void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND(!rt);
@@ -4188,27 +4424,25 @@ void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target,
}
Rect2i region = p_region;
- Rect2 blur_region;
if (region == Rect2i()) {
region.size = rt->size;
- } else {
- blur_region = region;
- blur_region.position /= rt->size;
- blur_region.size /= rt->size;
}
//single texture copy for backbuffer
- RD::get_singleton()->texture_copy(rt->color, rt->backbuffer, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
+ RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
//effects.copy(rt->color, rt->backbuffer_fb, blur_region);
//then mipmap blur
RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
- Vector2 pixel_size = Vector2(1.0 / rt->size.width, 1.0 / rt->size.height);
for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
- pixel_size *= 2.0; //go halfway
+ region.position.x >>= 1;
+ region.position.y >>= 1;
+ region.size.x = MAX(1, region.size.x >> 1);
+ region.size.y = MAX(1, region.size.y >> 1);
+
const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
- effects.gaussian_blur(prev_texture, mm.mipmap_copy_fb, mm.mipmap_copy, mm.mipmap_fb, pixel_size, blur_region);
+ effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
prev_texture = mm.mipmap;
}
}
@@ -4253,6 +4487,9 @@ void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::In
} else if (reflection_probe_owner.owns(p_base)) {
ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
p_instance->update_dependency(&rp->instance_dependency);
+ } else if (decal_owner.owns(p_base)) {
+ Decal *decal = decal_owner.getornull(p_base);
+ p_instance->update_dependency(&decal->instance_dependency);
} else if (gi_probe_owner.owns(p_base)) {
GIProbe *gip = gi_probe_owner.getornull(p_base);
p_instance->update_dependency(&gip->instance_dependency);
@@ -4281,6 +4518,9 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
if (reflection_probe_owner.owns(p_rid)) {
return RS::INSTANCE_REFLECTION_PROBE;
}
+ if (decal_owner.owns(p_rid)) {
+ return RS::INSTANCE_DECAL;
+ }
if (gi_probe_owner.owns(p_rid)) {
return RS::INSTANCE_GI_PROBE;
}
@@ -4290,10 +4530,924 @@ RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
return RS::INSTANCE_NONE;
}
+
+void RasterizerStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
+ if (!decal_atlas.textures.has(p_texture)) {
+ DecalAtlas::Texture t;
+ t.users = 1;
+ t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
+ decal_atlas.textures[p_texture] = t;
+ decal_atlas.dirty = true;
+ } else {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ t->users++;
+ if (p_panorama_to_dp) {
+ t->panorama_to_dp_users++;
+ }
+ }
+}
+
+void RasterizerStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ ERR_FAIL_COND(!t);
+ t->users--;
+ if (p_panorama_to_dp) {
+ ERR_FAIL_COND(t->panorama_to_dp_users == 0);
+ t->panorama_to_dp_users--;
+ }
+ if (t->users == 0) {
+ decal_atlas.textures.erase(p_texture);
+ //do not mark it dirty, there is no need to since it remains working
+ }
+}
+
+RID RasterizerStorageRD::decal_atlas_get_texture() const {
+ return decal_atlas.texture;
+}
+
+RID RasterizerStorageRD::decal_atlas_get_texture_srgb() const {
+ return decal_atlas.texture;
+}
+
+void RasterizerStorageRD::_update_decal_atlas() {
+ if (!decal_atlas.dirty) {
+ return; //nothing to do
+ }
+
+ decal_atlas.dirty = false;
+
+ if (decal_atlas.texture.is_valid()) {
+ RD::get_singleton()->free(decal_atlas.texture);
+ decal_atlas.texture = RID();
+ decal_atlas.texture_srgb = RID();
+ decal_atlas.texture_mipmaps.clear();
+ }
+
+ int border = 1 << decal_atlas.mipmaps;
+
+ if (decal_atlas.textures.size()) {
+ //generate atlas
+ Vector<DecalAtlas::SortItem> itemsv;
+ itemsv.resize(decal_atlas.textures.size());
+ int base_size = 8;
+ const RID *K = NULL;
+
+ int idx = 0;
+ while ((K = decal_atlas.textures.next(K))) {
+ DecalAtlas::SortItem &si = itemsv.write[idx];
+
+ Texture *src_tex = texture_owner.getornull(*K);
+
+ si.size.width = (src_tex->width / border) + 1;
+ si.size.height = (src_tex->height / border) + 1;
+ si.pixel_size = Size2i(src_tex->width, src_tex->height);
+
+ if (base_size < si.size.width) {
+ base_size = nearest_power_of_2_templated(si.size.width);
+ }
+
+ si.texture = *K;
+ idx++;
+ }
+
+ //sort items by size
+ itemsv.sort();
+
+ //attempt to create atlas
+ int item_count = itemsv.size();
+ DecalAtlas::SortItem *items = itemsv.ptrw();
+
+ int atlas_height = 0;
+
+ while (true) {
+
+ Vector<int> v_offsetsv;
+ v_offsetsv.resize(base_size);
+
+ int *v_offsets = v_offsetsv.ptrw();
+ zeromem(v_offsets, sizeof(int) * base_size);
+
+ int max_height = 0;
+
+ for (int i = 0; i < item_count; i++) {
+ //best fit
+ DecalAtlas::SortItem &si = items[i];
+ int best_idx = -1;
+ int best_height = 0x7FFFFFFF;
+ for (int j = 0; j <= base_size - si.size.width; j++) {
+ int height = 0;
+ for (int k = 0; k < si.size.width; k++) {
+ int h = v_offsets[k + j];
+ if (h > height) {
+ height = h;
+ if (height > best_height) {
+ break; //already bad
+ }
+ }
+ }
+
+ if (height < best_height) {
+ best_height = height;
+ best_idx = j;
+ }
+ }
+
+ //update
+ for (int k = 0; k < si.size.width; k++) {
+ v_offsets[k + best_idx] = best_height + si.size.height;
+ }
+
+ si.pos.x = best_idx;
+ si.pos.y = best_height;
+
+ if (si.pos.y + si.size.height > max_height) {
+ max_height = si.pos.y + si.size.height;
+ }
+ }
+
+ if (max_height <= base_size * 2) {
+ atlas_height = max_height;
+ break; //good ratio, break;
+ }
+
+ base_size *= 2;
+ }
+
+ decal_atlas.size.width = base_size * border;
+ decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
+
+ for (int i = 0; i < item_count; i++) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
+ t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
+ t->uv_rect.size = items[i].pixel_size;
+ //print_line("blitrect: " + t->uv_rect);
+ t->uv_rect.position /= Size2(decal_atlas.size);
+ t->uv_rect.size /= Size2(decal_atlas.size);
+ }
+ } else {
+
+ //use border as size, so it at least has enough mipmaps
+ decal_atlas.size.width = border;
+ decal_atlas.size.height = border;
+ }
+
+ //blit textures
+
+ RD::TextureFormat tformat;
+ tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ tformat.width = decal_atlas.size.width;
+ tformat.height = decal_atlas.size.height;
+ tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ tformat.type = RD::TEXTURE_TYPE_2D;
+ tformat.mipmaps = decal_atlas.mipmaps;
+ tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
+ tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
+
+ decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
+
+ {
+ //create the framebuffer
+
+ Size2i s = decal_atlas.size;
+
+ for (int i = 0; i < decal_atlas.mipmaps; i++) {
+ DecalAtlas::MipMap mm;
+ mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
+ Vector<RID> fb;
+ fb.push_back(mm.texture);
+ mm.fb = RD::get_singleton()->framebuffer_create(fb);
+ mm.size = s;
+ decal_atlas.texture_mipmaps.push_back(mm);
+
+ s.width = MAX(1, s.width >> 1);
+ s.height = MAX(1, s.height >> 1);
+ }
+ {
+ //create the SRGB variant
+ RD::TextureView rd_view;
+ rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
+ }
+ }
+
+ RID prev_texture;
+ for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
+ const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
+
+ Color clear_color(0, 0, 0, 0);
+
+ if (decal_atlas.textures.size()) {
+
+ if (i == 0) {
+ Vector<Color> cc;
+ cc.push_back(clear_color);
+
+ RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
+
+ const RID *K = NULL;
+ while ((K = decal_atlas.textures.next(K))) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
+ Texture *src_tex = texture_owner.getornull(*K);
+ effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
+ }
+
+ RD::get_singleton()->draw_list_end();
+
+ prev_texture = mm.texture;
+ } else {
+
+ effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
+ prev_texture = mm.texture;
+ }
+ } else {
+ RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1, false);
+ }
+ }
+}
+
+int32_t RasterizerStorageRD::_global_variable_allocate(uint32_t p_elements) {
+
+ int32_t idx = 0;
+ while (idx + p_elements <= global_variables.buffer_size) {
+ if (global_variables.buffer_usage[idx].elements == 0) {
+ bool valid = true;
+ for (uint32_t i = 1; i < p_elements; i++) {
+ if (global_variables.buffer_usage[idx + i].elements > 0) {
+ valid = false;
+ idx += i + global_variables.buffer_usage[idx + i].elements;
+ break;
+ }
+ }
+
+ if (!valid) {
+ continue; //if not valid, idx is in new position
+ }
+
+ return idx;
+ } else {
+ idx += global_variables.buffer_usage[idx].elements;
+ }
+ }
+
+ return -1;
+}
+
+void RasterizerStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
+
+ switch (p_type) {
+ case RS::GLOBAL_VAR_TYPE_BOOL: {
+
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ bool b = p_value;
+ bv.x = b ? 1.0 : 0.0;
+ bv.y = 0.0;
+ bv.z = 0.0;
+ bv.w = 0.0;
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC2: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ uint32_t bvec = p_value;
+ bv.x = (bvec & 1) ? 1.0 : 0.0;
+ bv.y = (bvec & 2) ? 1.0 : 0.0;
+ bv.z = 0.0;
+ bv.w = 0.0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC3: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ uint32_t bvec = p_value;
+ bv.x = (bvec & 1) ? 1.0 : 0.0;
+ bv.y = (bvec & 2) ? 1.0 : 0.0;
+ bv.z = (bvec & 4) ? 1.0 : 0.0;
+ bv.w = 0.0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_BVEC4: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ uint32_t bvec = p_value;
+ bv.x = (bvec & 1) ? 1.0 : 0.0;
+ bv.y = (bvec & 2) ? 1.0 : 0.0;
+ bv.z = (bvec & 4) ? 1.0 : 0.0;
+ bv.w = (bvec & 8) ? 1.0 : 0.0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_INT: {
+ GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ int32_t v = p_value;
+ bv.x = v;
+ bv.y = 0;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC2: {
+ GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ Vector2i v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC3: {
+ GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ Vector3i v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = v.z;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_IVEC4: {
+ GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ Vector<int32_t> v = p_value;
+ bv.x = v.size() >= 1 ? v[0] : 0;
+ bv.y = v.size() >= 2 ? v[1] : 0;
+ bv.z = v.size() >= 3 ? v[2] : 0;
+ bv.w = v.size() >= 4 ? v[3] : 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_RECT2I: {
+ GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
+ Rect2i v = p_value;
+ bv.x = v.position.x;
+ bv.y = v.position.y;
+ bv.z = v.size.x;
+ bv.w = v.size.y;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UINT: {
+ GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ uint32_t v = p_value;
+ bv.x = v;
+ bv.y = 0;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC2: {
+ GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ Vector2i v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC3: {
+ GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ Vector3i v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = v.z;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_UVEC4: {
+ GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
+ Vector<int32_t> v = p_value;
+ bv.x = v.size() >= 1 ? v[0] : 0;
+ bv.y = v.size() >= 2 ? v[1] : 0;
+ bv.z = v.size() >= 3 ? v[2] : 0;
+ bv.w = v.size() >= 4 ? v[3] : 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_FLOAT: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ float v = p_value;
+ bv.x = v;
+ bv.y = 0;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC2: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ Vector2 v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = 0;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC3: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ Vector3 v = p_value;
+ bv.x = v.x;
+ bv.y = v.y;
+ bv.z = v.z;
+ bv.w = 0;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_VEC4: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ Plane v = p_value;
+ bv.x = v.normal.x;
+ bv.y = v.normal.y;
+ bv.z = v.normal.z;
+ bv.w = v.d;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_COLOR: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ Color v = p_value;
+ bv.x = v.r;
+ bv.y = v.g;
+ bv.z = v.b;
+ bv.w = v.a;
+
+ GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
+ v = v.to_linear();
+ bv_linear.x = v.r;
+ bv_linear.y = v.g;
+ bv_linear.z = v.b;
+ bv_linear.w = v.a;
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_RECT2: {
+ GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
+ Rect2 v = p_value;
+ bv.x = v.position.x;
+ bv.y = v.position.y;
+ bv.z = v.size.x;
+ bv.w = v.size.y;
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT2: {
+ GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ Vector<float> m2 = p_value;
+ if (m2.size() < 4) {
+ m2.resize(4);
+ }
+ bv[0].x = m2[0];
+ bv[0].y = m2[1];
+ bv[0].z = 0;
+ bv[0].w = 0;
+
+ bv[1].x = m2[2];
+ bv[1].y = m2[3];
+ bv[1].z = 0;
+ bv[1].w = 0;
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT3: {
+
+ GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ Basis v = p_value;
+ bv[0].x = v.elements[0][0];
+ bv[0].y = v.elements[1][0];
+ bv[0].z = v.elements[2][0];
+ bv[0].w = 0;
+
+ bv[1].x = v.elements[0][1];
+ bv[1].y = v.elements[1][1];
+ bv[1].z = v.elements[2][1];
+ bv[1].w = 0;
+
+ bv[2].x = v.elements[0][2];
+ bv[2].y = v.elements[1][2];
+ bv[2].z = v.elements[2][2];
+ bv[2].w = 0;
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_MAT4: {
+
+ GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+
+ Vector<float> m2 = p_value;
+ if (m2.size() < 16) {
+ m2.resize(16);
+ }
+
+ bv[0].x = m2[0];
+ bv[0].y = m2[1];
+ bv[0].z = m2[2];
+ bv[0].w = m2[3];
+
+ bv[1].x = m2[4];
+ bv[1].y = m2[5];
+ bv[1].z = m2[6];
+ bv[1].w = m2[7];
+
+ bv[2].x = m2[8];
+ bv[2].y = m2[9];
+ bv[2].z = m2[10];
+ bv[2].w = m2[11];
+
+ bv[3].x = m2[12];
+ bv[3].y = m2[13];
+ bv[3].z = m2[14];
+ bv[3].w = m2[15];
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
+
+ GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ Transform2D v = p_value;
+ bv[0].x = v.elements[0][0];
+ bv[0].y = v.elements[0][1];
+ bv[0].z = 0;
+ bv[0].w = 0;
+
+ bv[1].x = v.elements[1][0];
+ bv[1].y = v.elements[1][1];
+ bv[1].z = 0;
+ bv[1].w = 0;
+
+ bv[2].x = v.elements[2][0];
+ bv[2].y = v.elements[2][1];
+ bv[2].z = 1;
+ bv[2].w = 0;
+
+ } break;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
+
+ GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
+ Transform v = p_value;
+ bv[0].x = v.basis.elements[0][0];
+ bv[0].y = v.basis.elements[1][0];
+ bv[0].z = v.basis.elements[2][0];
+ bv[0].w = 0;
+
+ bv[1].x = v.basis.elements[0][1];
+ bv[1].y = v.basis.elements[1][1];
+ bv[1].z = v.basis.elements[2][1];
+ bv[1].w = 0;
+
+ bv[2].x = v.basis.elements[0][2];
+ bv[2].y = v.basis.elements[1][2];
+ bv[2].z = v.basis.elements[2][2];
+ bv[2].w = 0;
+
+ bv[3].x = v.origin.x;
+ bv[3].y = v.origin.y;
+ bv[3].z = v.origin.z;
+ bv[3].w = 1;
+
+ } break;
+ default: {
+ ERR_FAIL();
+ }
+ }
+}
+
+void RasterizerStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
+
+ int32_t prev_chunk = -1;
+
+ for (int32_t i = 0; i < p_elements; i++) {
+ int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
+ if (chunk != prev_chunk) {
+ if (!global_variables.buffer_dirty_regions[chunk]) {
+ global_variables.buffer_dirty_regions[chunk] = true;
+ global_variables.buffer_dirty_region_count++;
+ }
+ }
+
+ prev_chunk = chunk;
+ }
+}
+
+void RasterizerStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
+
+ ERR_FAIL_COND(global_variables.variables.has(p_name));
+ GlobalVariables::Variable gv;
+ gv.type = p_type;
+ gv.value = p_value;
+ gv.buffer_index = -1;
+
+ if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
+ //is texture
+ global_variables.must_update_texture_materials = true; //normally ther are no
+ } else {
+
+ gv.buffer_elements = 1;
+ if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
+ //color needs to elements to store srgb and linear
+ gv.buffer_elements = 2;
+ }
+ if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
+ //color needs to elements to store srgb and linear
+ gv.buffer_elements = 3;
+ }
+ if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
+ //color needs to elements to store srgb and linear
+ gv.buffer_elements = 4;
+ }
+
+ //is vector, allocate in buffer and update index
+ gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
+ ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
+ global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
+ _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
+ _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
+
+ global_variables.must_update_buffer_materials = true; //normally ther are no
+ }
+
+ global_variables.variables[p_name] = gv;
+}
+
+void RasterizerStorageRD::global_variable_remove(const StringName &p_name) {
+ if (!global_variables.variables.has(p_name)) {
+ return;
+ }
+ GlobalVariables::Variable &gv = global_variables.variables[p_name];
+
+ if (gv.buffer_index >= 0) {
+ global_variables.buffer_usage[gv.buffer_index].elements = 0;
+ global_variables.must_update_buffer_materials = true;
+ } else {
+ global_variables.must_update_texture_materials = true;
+ }
+
+ global_variables.variables.erase(p_name);
+}
+Vector<StringName> RasterizerStorageRD::global_variable_get_list() const {
+
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
+ }
+
+ const StringName *K = NULL;
+ Vector<StringName> names;
+ while ((K = global_variables.variables.next(K))) {
+ names.push_back(*K);
+ }
+ names.sort_custom<StringName::AlphCompare>();
+ return names;
+}
+
+void RasterizerStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
+ ERR_FAIL_COND(!global_variables.variables.has(p_name));
+ GlobalVariables::Variable &gv = global_variables.variables[p_name];
+ gv.value = p_value;
+ if (gv.override.get_type() == Variant::NIL) {
+ if (gv.buffer_index >= 0) {
+ //buffer
+ _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
+ _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
+ } else {
+ //texture
+ for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
+ Material *material = material_owner.getornull(E->get());
+ ERR_CONTINUE(!material);
+ _material_queue_update(material, false, true);
+ }
+ }
+ }
+}
+void RasterizerStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
+ if (!global_variables.variables.has(p_name)) {
+ return; //variable may not exist
+ }
+ GlobalVariables::Variable &gv = global_variables.variables[p_name];
+
+ gv.override = p_value;
+
+ if (gv.buffer_index >= 0) {
+ //buffer
+ if (gv.override.get_type() == Variant::NIL) {
+ _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
+ } else {
+ _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
+ }
+
+ _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
+ } else {
+ //texture
+ //texture
+ for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
+ Material *material = material_owner.getornull(E->get());
+ ERR_CONTINUE(!material);
+ _material_queue_update(material, false, true);
+ }
+ }
+}
+
+Variant RasterizerStorageRD::global_variable_get(const StringName &p_name) const {
+
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
+ }
+
+ if (!global_variables.variables.has(p_name)) {
+ return Variant();
+ }
+
+ return global_variables.variables[p_name].value;
+}
+
+RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
+
+ if (!global_variables.variables.has(p_name)) {
+ return RS::GLOBAL_VAR_TYPE_MAX;
+ }
+
+ return global_variables.variables[p_name].type;
+}
+
+RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type(const StringName &p_name) const {
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
+ }
+
+ return global_variable_get_type_internal(p_name);
+}
+
+void RasterizerStorageRD::global_variables_load_settings(bool p_load_textures) {
+
+ List<PropertyInfo> settings;
+ ProjectSettings::get_singleton()->get_property_list(&settings);
+
+ for (List<PropertyInfo>::Element *E = settings.front(); E; E = E->next()) {
+ if (E->get().name.begins_with("shader_globals/")) {
+ StringName name = E->get().name.get_slice("/", 1);
+ Dictionary d = ProjectSettings::get_singleton()->get(E->get().name);
+
+ ERR_CONTINUE(!d.has("type"));
+ ERR_CONTINUE(!d.has("value"));
+
+ String type = d["type"];
+
+ static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
+ "bool",
+ "bvec2",
+ "bvec3",
+ "bvec4",
+ "int",
+ "ivec2",
+ "ivec3",
+ "ivec4",
+ "rect2i",
+ "uint",
+ "uvec2",
+ "uvec3",
+ "uvec4",
+ "float",
+ "vec2",
+ "vec3",
+ "vec4",
+ "color",
+ "rect2",
+ "mat2",
+ "mat3",
+ "mat4",
+ "transform_2d",
+ "transform",
+ "sampler2D",
+ "sampler2DArray",
+ "sampler3D",
+ "samplerCube",
+ };
+
+ RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
+
+ for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
+ if (global_var_type_names[i] == type) {
+ gvtype = RS::GlobalVariableType(i);
+ break;
+ }
+ }
+
+ ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
+
+ Variant value = d["value"];
+
+ if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
+ //textire
+ if (!p_load_textures) {
+ value = RID();
+ continue;
+ }
+
+ String path = value;
+ RES resource = ResourceLoader::load(path);
+ ERR_CONTINUE(resource.is_null());
+ value = resource;
+ }
+
+ if (global_variables.variables.has(name)) {
+ //has it, update it
+ global_variable_set(name, value);
+ } else {
+ global_variable_add(name, gvtype, value);
+ }
+ }
+ }
+}
+
+void RasterizerStorageRD::global_variables_clear() {
+ global_variables.variables.clear(); //not right but for now enough
+}
+
+RID RasterizerStorageRD::global_variables_get_storage_buffer() const {
+ return global_variables.buffer;
+}
+
+int32_t RasterizerStorageRD::global_variables_instance_allocate(RID p_instance) {
+ ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
+ int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
+ global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
+ ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
+ global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
+ return pos;
+}
+
+void RasterizerStorageRD::global_variables_instance_free(RID p_instance) {
+ ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
+ int32_t pos = global_variables.instance_buffer_pos[p_instance];
+ if (pos >= 0) {
+ global_variables.buffer_usage[pos].elements = 0;
+ }
+ global_variables.instance_buffer_pos.erase(p_instance);
+}
+void RasterizerStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
+
+ if (!global_variables.instance_buffer_pos.has(p_instance)) {
+ return; //just not allocated, ignore
+ }
+ int32_t pos = global_variables.instance_buffer_pos[p_instance];
+
+ if (pos < 0) {
+ return; //again, not allocated, ignore
+ }
+ ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
+ ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
+
+ ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
+ ShaderLanguage::TYPE_MAX, //nil
+ ShaderLanguage::TYPE_BOOL, //bool
+ ShaderLanguage::TYPE_INT, //int
+ ShaderLanguage::TYPE_FLOAT, //float
+ ShaderLanguage::TYPE_MAX, //string
+ ShaderLanguage::TYPE_VEC2, //vec2
+ ShaderLanguage::TYPE_IVEC2, //vec2i
+ ShaderLanguage::TYPE_VEC4, //rect2
+ ShaderLanguage::TYPE_IVEC4, //rect2i
+ ShaderLanguage::TYPE_VEC3, // vec3
+ ShaderLanguage::TYPE_IVEC3, //vec3i
+ ShaderLanguage::TYPE_MAX, //xform2d not supported here
+ ShaderLanguage::TYPE_VEC4, //plane
+ ShaderLanguage::TYPE_VEC4, //quat
+ ShaderLanguage::TYPE_MAX, //aabb not supported here
+ ShaderLanguage::TYPE_MAX, //basis not supported here
+ ShaderLanguage::TYPE_MAX, //xform not supported here
+ ShaderLanguage::TYPE_VEC4 //color
+ };
+
+ ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
+
+ ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
+
+ pos += p_index;
+
+ _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
+ _global_variable_mark_buffer_dirty(pos, 1);
+}
+
+void RasterizerStorageRD::_update_global_variables() {
+
+ if (global_variables.buffer_dirty_region_count > 0) {
+ uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
+ if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
+ // 25% of regions dirty, just update all buffer
+ RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
+ zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * total_regions);
+ } else {
+ uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
+
+ for (uint32_t i = 0; i < total_regions; i++) {
+ if (global_variables.buffer_dirty_regions[i]) {
+
+ RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
+
+ global_variables.buffer_dirty_regions[i] = false;
+ }
+ }
+ }
+
+ global_variables.buffer_dirty_region_count = 0;
+ }
+
+ if (global_variables.must_update_buffer_materials) {
+ // only happens in the case of a buffer variable added or removed,
+ // so not often.
+ for (List<RID>::Element *E = global_variables.materials_using_buffer.front(); E; E = E->next()) {
+ Material *material = material_owner.getornull(E->get());
+ ERR_CONTINUE(!material); //wtf
+
+ _material_queue_update(material, true, false);
+ }
+
+ global_variables.must_update_buffer_materials = false;
+ }
+
+ if (global_variables.must_update_texture_materials) {
+ // only happens in the case of a buffer variable added or removed,
+ // so not often.
+ for (List<RID>::Element *E = global_variables.materials_using_texture.front(); E; E = E->next()) {
+ Material *material = material_owner.getornull(E->get());
+ ERR_CONTINUE(!material); //wtf
+
+ _material_queue_update(material, false, true);
+ print_line("update material texture?");
+ }
+
+ global_variables.must_update_texture_materials = false;
+ }
+}
+
void RasterizerStorageRD::update_dirty_resources() {
+ _update_global_variables(); //must do before materials, so it can queue them for update
_update_queued_materials();
_update_dirty_multimeshes();
_update_dirty_skeletons();
+ _update_decal_atlas();
}
bool RasterizerStorageRD::has_os_feature(const String &p_feature) const {
@@ -4342,6 +5496,11 @@ bool RasterizerStorageRD::free(RID p_rid) {
}
}
+ if (decal_atlas.textures.has(p_rid)) {
+ decal_atlas.textures.erase(p_rid);
+ //there is not much a point of making it dirty, just let it be.
+ }
+
for (int i = 0; i < t->proxies.size(); i++) {
Texture *p = texture_owner.getornull(t->proxies[i]);
ERR_CONTINUE(!p);
@@ -4392,6 +5551,15 @@ bool RasterizerStorageRD::free(RID p_rid) {
ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
reflection_probe->instance_dependency.instance_notify_deleted(p_rid);
reflection_probe_owner.free(p_rid);
+ } else if (decal_owner.owns(p_rid)) {
+ Decal *decal = decal_owner.getornull(p_rid);
+ for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
+ if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
+ texture_remove_from_decal_atlas(decal->textures[i]);
+ }
+ }
+ decal->instance_dependency.instance_notify_deleted(p_rid);
+ decal_owner.free(p_rid);
} else if (gi_probe_owner.owns(p_rid)) {
gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
@@ -4400,6 +5568,7 @@ bool RasterizerStorageRD::free(RID p_rid) {
} else if (light_owner.owns(p_rid)) {
+ light_set_projector(p_rid, RID()); //clear projector
// delete the texture
Light *light = light_owner.getornull(p_rid);
light->instance_dependency.instance_notify_deleted(p_rid);
@@ -4453,12 +5622,27 @@ String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const
return RD::get_singleton()->get_captured_timestamp_name(p_index);
}
+RasterizerStorageRD *RasterizerStorageRD::base_singleton = nullptr;
+
RasterizerStorageRD::RasterizerStorageRD() {
+ base_singleton = this;
+
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
shader_data_request_func[i] = nullptr;
}
+ static_assert(sizeof(GlobalVariables::Value) == 16);
+
+ global_variables.buffer_size = GLOBAL_GET("rendering/high_end/global_shader_variables_buffer_size");
+ global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
+ global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
+ zeromem(global_variables.buffer_values, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
+ global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
+ global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
+ zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
+ global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
+
material_update_list = nullptr;
{ //create default textures
@@ -4495,6 +5679,10 @@ RasterizerStorageRD::RasterizerStorageRD() {
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+
+ //take the chance and initialize decal atlas to something
+ decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
+ decal_atlas.texture_srgb = decal_atlas.texture;
}
for (int i = 0; i < 16; i++) {
@@ -4647,14 +5835,14 @@ RasterizerStorageRD::RasterizerStorageRD() {
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy");
+ sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/texture_filters/max_anisotropy");
} break;
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
sampler_state.use_anisotropy = true;
- sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/filters/max_anisotropy");
+ sampler_state.anisotropy_max = GLOBAL_GET("rendering/quality/texture_filters/max_anisotropy");
} break;
default: {
@@ -4686,9 +5874,11 @@ RasterizerStorageRD::RasterizerStorageRD() {
//default rd buffers
{
- { //vertex
+ //vertex
+ {
Vector<uint8_t> buffer;
+
buffer.resize(sizeof(float) * 3);
{
uint8_t *w = buffer.ptrw();
@@ -4806,6 +5996,11 @@ RasterizerStorageRD::RasterizerStorageRD() {
RasterizerStorageRD::~RasterizerStorageRD() {
+ memdelete_arr(global_variables.buffer_values);
+ memdelete_arr(global_variables.buffer_usage);
+ memdelete_arr(global_variables.buffer_dirty_regions);
+ RD::get_singleton()->free(global_variables.buffer);
+
//def textures
for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
RD::get_singleton()->free(default_rd_textures[i]);
@@ -4823,4 +6018,12 @@ RasterizerStorageRD::~RasterizerStorageRD() {
RD::get_singleton()->free(mesh_default_rd_buffers[i]);
}
giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
+
+ if (decal_atlas.textures.size()) {
+ ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
+ }
+
+ if (decal_atlas.texture.is_valid()) {
+ RD::get_singleton()->free(decal_atlas.texture);
+ }
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
index 7573a0d70c..f874c3baf8 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/rendering/rasterizer_rd/rasterizer_storage_rd.h
@@ -52,6 +52,8 @@ public:
virtual void set_code(const String &p_Code) = 0;
virtual void set_default_texture_param(const StringName &p_name, RID p_texture) = 0;
virtual void get_param_list(List<PropertyInfo> *p_param_list) const = 0;
+
+ virtual void get_instance_param_list(List<InstanceShaderParam> *p_param_list) const = 0;
virtual bool is_param_texture(const StringName &p_param) const = 0;
virtual bool is_animated() const = 0;
virtual bool casts_shadows() const = 0;
@@ -69,7 +71,15 @@ public:
virtual void set_render_priority(int p_priority) = 0;
virtual void set_next_pass(RID p_pass) = 0;
virtual void update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) = 0;
- virtual ~MaterialData() {}
+ virtual ~MaterialData();
+
+ private:
+ friend class RasterizerStorageRD;
+ RID self;
+ List<RID>::Element *global_buffer_E = nullptr;
+ List<RID>::Element *global_texture_E = nullptr;
+ uint64_t global_textures_pass = 0;
+ Map<StringName, uint64_t> used_global_textures;
};
typedef MaterialData *(*MaterialDataRequestFunction)(ShaderData *);
@@ -173,6 +183,51 @@ private:
RID default_rd_textures[DEFAULT_RD_TEXTURE_MAX];
RID default_rd_samplers[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+ /* DECAL ATLAS */
+
+ struct DecalAtlas {
+ struct Texture {
+
+ int panorama_to_dp_users;
+ int users;
+ Rect2 uv_rect;
+ };
+
+ struct SortItem {
+ RID texture;
+ Size2i pixel_size;
+ Size2i size;
+ Point2i pos;
+
+ bool operator<(const SortItem &p_item) const {
+ //sort larger to smaller
+ if (size.height == p_item.size.height) {
+ return size.width > p_item.size.width;
+ } else {
+ return size.height > p_item.size.height;
+ }
+ }
+ };
+
+ HashMap<RID, Texture> textures;
+ bool dirty = true;
+ int mipmaps = 5;
+
+ RID texture;
+ RID texture_srgb;
+ struct MipMap {
+ RID fb;
+ RID texture;
+ Size2i size;
+ };
+ Vector<MipMap> texture_mipmaps;
+
+ Size2i size;
+
+ } decal_atlas;
+
+ void _update_decal_atlas();
+
/* SHADER */
struct Material;
@@ -403,6 +458,28 @@ private:
mutable RID_Owner<ReflectionProbe> reflection_probe_owner;
+ /* DECAL */
+
+ struct Decal {
+
+ Vector3 extents = Vector3(1, 1, 1);
+ RID textures[RS::DECAL_TEXTURE_MAX];
+ float emission_energy = 1.0;
+ float albedo_mix = 1.0;
+ Color modulate = Color(1, 1, 1, 1);
+ uint32_t cull_mask = (1 << 20) - 1;
+ float upper_fade = 0.3;
+ float lower_fade = 0.3;
+ bool distance_fade = false;
+ float distance_fade_begin = 10;
+ float distance_fade_length = 1;
+ float normal_fade = 0.0;
+
+ RasterizerScene::InstanceDependency instance_dependency;
+ };
+
+ mutable RID_Owner<Decal> decal_owner;
+
/* GI PROBE */
struct GIProbe {
@@ -463,13 +540,11 @@ private:
bool flags[RENDER_TARGET_FLAG_MAX];
RID backbuffer; //used for effects
- RID backbuffer_fb;
+ RID backbuffer_mipmap0;
struct BackbufferMipmap {
RID mipmap;
- RID mipmap_fb;
RID mipmap_copy;
- RID mipmap_copy_fb;
};
Vector<BackbufferMipmap> backbuffer_mipmaps;
@@ -490,6 +565,73 @@ private:
void _update_render_target(RenderTarget *rt);
void _create_render_target_backbuffer(RenderTarget *rt);
+ /* GLOBAL SHADER VARIABLES */
+
+ struct GlobalVariables {
+
+ enum {
+ BUFFER_DIRTY_REGION_SIZE = 1024
+ };
+ struct Variable {
+ Set<RID> texture_materials; // materials using this
+
+ RS::GlobalVariableType type;
+ Variant value;
+ Variant override;
+ int32_t buffer_index; //for vectors
+ int32_t buffer_elements; //for vectors
+ };
+
+ HashMap<StringName, Variable> variables;
+
+ struct Value {
+ float x;
+ float y;
+ float z;
+ float w;
+ };
+
+ struct ValueInt {
+ int32_t x;
+ int32_t y;
+ int32_t z;
+ int32_t w;
+ };
+
+ struct ValueUInt {
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+ uint32_t w;
+ };
+
+ struct ValueUsage {
+ uint32_t elements = 0;
+ };
+
+ List<RID> materials_using_buffer;
+ List<RID> materials_using_texture;
+
+ RID buffer;
+ Value *buffer_values;
+ ValueUsage *buffer_usage;
+ bool *buffer_dirty_regions;
+ uint32_t buffer_dirty_region_count = 0;
+
+ uint32_t buffer_size;
+
+ bool must_update_texture_materials = false;
+ bool must_update_buffer_materials = false;
+
+ HashMap<RID, int32_t> instance_buffer_pos;
+
+ } global_variables;
+
+ int32_t _global_variable_allocate(uint32_t p_elements);
+ void _global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value);
+ void _global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements);
+
+ void _update_global_variables();
/* EFFECTS */
RasterizerEffectsRD effects;
@@ -535,6 +677,20 @@ public:
virtual Size2 texture_size_with_proxy(RID p_proxy);
+ virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
+ virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false);
+
+ RID decal_atlas_get_texture() const;
+ RID decal_atlas_get_texture_srgb() const;
+ _FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
+ DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
+ if (!t) {
+ return Rect2();
+ }
+
+ return t->uv_rect;
+ }
+
//internal usage
_FORCE_INLINE_ RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) {
@@ -596,6 +752,8 @@ public:
bool material_is_animated(RID p_material);
bool material_casts_shadows(RID p_material);
+ void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters);
+
void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance);
void material_force_update_textures(RID p_material, ShaderType p_shader_type);
@@ -886,6 +1044,14 @@ public:
return light->param[p_param];
}
+ _FORCE_INLINE_ RID light_get_projector(RID p_light) {
+
+ const Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, RID());
+
+ return light->projector;
+ }
+
_FORCE_INLINE_ Color light_get_color(RID p_light) {
const Light *light = light_owner.getornull(p_light);
@@ -974,6 +1140,81 @@ public:
void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance);
void skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
+ /* DECAL API */
+
+ virtual RID decal_create();
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents);
+ virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture);
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy);
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix);
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate);
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers);
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length);
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below);
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade);
+
+ _FORCE_INLINE_ Vector3 decal_get_extents(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->extents;
+ }
+
+ _FORCE_INLINE_ RID decal_get_texture(RID p_decal, RS::DecalTexture p_texture) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->textures[p_texture];
+ }
+
+ _FORCE_INLINE_ Color decal_get_modulate(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->modulate;
+ }
+
+ _FORCE_INLINE_ float decal_get_emission_energy(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->emission_energy;
+ }
+
+ _FORCE_INLINE_ float decal_get_albedo_mix(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->albedo_mix;
+ }
+
+ _FORCE_INLINE_ uint32_t decal_get_cull_mask(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->cull_mask;
+ }
+
+ _FORCE_INLINE_ float decal_get_upper_fade(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->upper_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->lower_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->normal_fade;
+ }
+
+ _FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->distance_fade;
+ }
+
+ _FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->distance_fade_begin;
+ }
+
+ _FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
+ const Decal *decal = decal_owner.getornull(p_decal);
+ return decal->distance_fade_length;
+ }
+
+ virtual AABB decal_get_aabb(RID p_decal) const;
+
/* GI PROBE API */
RID gi_probe_create();
@@ -1084,6 +1325,27 @@ public:
virtual bool particles_is_inactive(RID p_particles) const { return false; }
+ /* GLOBAL VARIABLES API */
+
+ virtual void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value);
+ virtual void global_variable_remove(const StringName &p_name);
+ virtual Vector<StringName> global_variable_get_list() const;
+
+ virtual void global_variable_set(const StringName &p_name, const Variant &p_value);
+ virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value);
+ virtual Variant global_variable_get(const StringName &p_name) const;
+ virtual RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const;
+ RS::GlobalVariableType global_variable_get_type_internal(const StringName &p_name) const;
+
+ virtual void global_variables_load_settings(bool p_load_textures = true);
+ virtual void global_variables_clear();
+
+ virtual int32_t global_variables_instance_allocate(RID p_instance);
+ virtual void global_variables_instance_free(RID p_instance);
+ virtual void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value);
+
+ RID global_variables_get_storage_buffer() const;
+
/* RENDER TARGET API */
RID render_target_create();
@@ -1105,6 +1367,7 @@ public:
Size2 render_target_get_size(RID p_render_target);
RID render_target_get_rd_framebuffer(RID p_render_target);
+ RID render_target_get_rd_texture(RID p_render_target);
RS::InstanceType get_base_type(RID p_rid) const;
@@ -1132,7 +1395,7 @@ public:
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const;
virtual String get_captured_timestamp_name(uint32_t p_index) const;
- static RasterizerStorage *base_singleton;
+ static RasterizerStorageRD *base_singleton;
RasterizerEffectsRD *get_effects();
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
index 4a0b4f02b1..9cbff2571a 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.cpp
@@ -32,6 +32,8 @@
#include "core/os/os.h"
#include "core/project_settings.h"
+#include "rasterizer_storage_rd.h"
+#include "servers/rendering_server.h"
#define SL ShaderLanguage
@@ -91,6 +93,9 @@ static int _get_datatype_size(SL::DataType p_type) {
case SL::TYPE_USAMPLER3D: return 16;
case SL::TYPE_SAMPLERCUBE: return 16;
case SL::TYPE_STRUCT: return 0;
+ case SL::TYPE_MAX: {
+ ERR_FAIL_V(0);
+ };
}
ERR_FAIL_V(0);
@@ -131,6 +136,9 @@ static int _get_datatype_alignment(SL::DataType p_type) {
case SL::TYPE_USAMPLER3D: return 16;
case SL::TYPE_SAMPLERCUBE: return 16;
case SL::TYPE_STRUCT: return 0;
+ case SL::TYPE_MAX: {
+ ERR_FAIL_V(0);
+ }
}
ERR_FAIL_V(0);
@@ -341,6 +349,71 @@ void ShaderCompilerRD::_dump_function_deps(const SL::ShaderNode *p_node, const S
}
}
+static String _get_global_variable_from_type_and_index(const String &p_buffer, const String &p_index, ShaderLanguage::DataType p_type) {
+ switch (p_type) {
+ case ShaderLanguage::TYPE_BOOL: {
+ return "(" + p_buffer + "[" + p_index + "].x != 0.0)";
+ }
+ case ShaderLanguage::TYPE_BVEC2: {
+ return "(" + p_buffer + "[" + p_index + "].xy != vec2(0.0))";
+ }
+ case ShaderLanguage::TYPE_BVEC3: {
+ return "(" + p_buffer + "[" + p_index + "].xyz != vec3(0.0))";
+ }
+ case ShaderLanguage::TYPE_BVEC4: {
+ return "(" + p_buffer + "[" + p_index + "].xyzw != vec4(0.0))";
+ }
+ case ShaderLanguage::TYPE_INT: {
+ return "floatBitsToInt(" + p_buffer + "[" + p_index + "].x)";
+ }
+ case ShaderLanguage::TYPE_IVEC2: {
+ return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xy)";
+ }
+ case ShaderLanguage::TYPE_IVEC3: {
+ return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyz)";
+ }
+ case ShaderLanguage::TYPE_IVEC4: {
+ return "floatBitsToInt(" + p_buffer + "[" + p_index + "].xyzw)";
+ }
+ case ShaderLanguage::TYPE_UINT: {
+ return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].x)";
+ }
+ case ShaderLanguage::TYPE_UVEC2: {
+ return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xy)";
+ }
+ case ShaderLanguage::TYPE_UVEC3: {
+ return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xyz)";
+ }
+ case ShaderLanguage::TYPE_UVEC4: {
+ return "floatBitsToUInt(" + p_buffer + "[" + p_index + "].xyzw)";
+ }
+ case ShaderLanguage::TYPE_FLOAT: {
+ return "(" + p_buffer + "[" + p_index + "].x)";
+ }
+ case ShaderLanguage::TYPE_VEC2: {
+ return "(" + p_buffer + "[" + p_index + "].xy)";
+ }
+ case ShaderLanguage::TYPE_VEC3: {
+ return "(" + p_buffer + "[" + p_index + "].xyz)";
+ }
+ case ShaderLanguage::TYPE_VEC4: {
+ return "(" + p_buffer + "[" + p_index + "].xyzw)";
+ }
+ case ShaderLanguage::TYPE_MAT2: {
+ return "mat2(" + p_buffer + "[" + p_index + "].xy," + p_buffer + "[" + p_index + "+1].xy)";
+ }
+ case ShaderLanguage::TYPE_MAT3: {
+ return "mat3(" + p_buffer + "[" + p_index + "].xyz," + p_buffer + "[" + p_index + "+1].xyz," + p_buffer + "[" + p_index + "+2].xyz)";
+ }
+ case ShaderLanguage::TYPE_MAT4: {
+ return "mat4(" + p_buffer + "[" + p_index + "].xyzw," + p_buffer + "[" + p_index + "+1].xyzw," + p_buffer + "[" + p_index + "+2].xyzw," + p_buffer + "[" + p_index + "+3].xyzw)";
+ }
+ default: {
+ ERR_FAIL_V("void");
+ }
+ }
+}
+
String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) {
String code;
@@ -408,10 +481,17 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
int max_uniforms = 0;
for (Map<StringName, SL::ShaderNode::Uniform>::Element *E = pnode->uniforms.front(); E; E = E->next()) {
- if (SL::is_sampler_type(E->get().type))
+
+ if (SL::is_sampler_type(E->get().type)) {
max_texture_uniforms++;
- else
+ } else {
+
+ if (E->get().scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ continue; //instances are indexed directly, dont need index uniforms
+ }
+
max_uniforms++;
+ }
}
r_gen_code.texture_uniforms.resize(max_texture_uniforms);
@@ -428,12 +508,25 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
String ucode;
+ if (E->get().scope == SL::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ //insert, but don't generate any code.
+ p_actions.uniforms->insert(E->key(), E->get());
+ continue; //instances are indexed directly, dont need index uniforms
+ }
if (SL::is_sampler_type(E->get().type)) {
ucode = "layout(set = " + itos(actions.texture_layout_set) + ", binding = " + itos(actions.base_texture_binding_index + E->get().texture_order) + ") uniform ";
}
- ucode += _prestr(E->get().precision);
- ucode += _typestr(E->get().type);
+ bool is_buffer_global = !SL::is_sampler_type(E->get().type) && E->get().scope == SL::ShaderNode::Uniform::SCOPE_GLOBAL;
+
+ if (is_buffer_global) {
+ //this is an integer to index the global table
+ ucode += _typestr(ShaderLanguage::TYPE_UINT);
+ } else {
+ ucode += _prestr(E->get().precision);
+ ucode += _typestr(E->get().type);
+ }
+
ucode += " " + _mkid(E->key());
ucode += ";\n";
if (SL::is_sampler_type(E->get().type)) {
@@ -446,6 +539,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
texture.type = E->get().type;
texture.filter = E->get().filter;
texture.repeat = E->get().repeat;
+ texture.global = E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL;
+ if (texture.global) {
+ r_gen_code.uses_global_textures = true;
+ }
r_gen_code.texture_uniforms.write[E->get().texture_order] = texture;
} else {
@@ -455,8 +552,14 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
uses_uniforms = true;
}
uniform_defines.write[E->get().order] = ucode;
- uniform_sizes.write[E->get().order] = _get_datatype_size(E->get().type);
- uniform_alignments.write[E->get().order] = _get_datatype_alignment(E->get().type);
+ if (is_buffer_global) {
+ //globals are indices into the global table
+ uniform_sizes.write[E->get().order] = _get_datatype_size(ShaderLanguage::TYPE_UINT);
+ uniform_alignments.write[E->get().order] = _get_datatype_alignment(ShaderLanguage::TYPE_UINT);
+ } else {
+ uniform_sizes.write[E->get().order] = _get_datatype_size(E->get().type);
+ uniform_alignments.write[E->get().order] = _get_datatype_alignment(E->get().type);
+ }
}
p_actions.uniforms->insert(E->key(), E->get());
@@ -690,9 +793,29 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
if (p_default_actions.renames.has(vnode->name))
code = p_default_actions.renames[vnode->name];
else {
- code = _mkid(vnode->name);
- if (actions.base_uniform_string != String() && shader->uniforms.has(vnode->name) && shader->uniforms[vnode->name].texture_order < 0) {
- code = actions.base_uniform_string + code;
+ if (shader->uniforms.has(vnode->name)) {
+ //its a uniform!
+ const ShaderLanguage::ShaderNode::Uniform &u = shader->uniforms[vnode->name];
+ if (u.texture_order >= 0) {
+ code = _mkid(vnode->name); //texture, use as is
+ } else {
+ //a scalar or vector
+ if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
+ code = actions.base_uniform_string + _mkid(vnode->name); //texture, use as is
+ //global variable, this means the code points to an index to the global table
+ code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
+ } else if (u.scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
+ //instance variable, index it as such
+ code = "(" + p_default_actions.instance_uniform_index_variable + "+" + itos(u.instance_index) + ")";
+ code = _get_global_variable_from_type_and_index(p_default_actions.global_buffer_array_variable, code, u.type);
+ } else {
+ //regular uniform, index from UBO
+ code = actions.base_uniform_string + _mkid(vnode->name);
+ }
+ }
+
+ } else {
+ code = _mkid(vnode->name); //its something else (local var most likely) use as is
}
}
@@ -1037,9 +1160,14 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
return code;
}
+ShaderLanguage::DataType ShaderCompilerRD::_get_variable_type(const StringName &p_type) {
+ RS::GlobalVariableType gvt = ((RasterizerStorageRD *)(RasterizerStorage::base_singleton))->global_variable_get_type_internal(p_type);
+ return RS::global_variable_type_get_shader_datatype(gvt);
+}
+
Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
- Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types());
+ Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), ShaderTypes::get_singleton()->get_types(), _get_variable_type);
if (err != OK) {
@@ -1060,6 +1188,7 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
r_gen_code.light = String();
r_gen_code.uses_fragment_time = false;
r_gen_code.uses_vertex_time = false;
+ r_gen_code.uses_global_textures = false;
used_name_defines.clear();
used_rmode_defines.clear();
diff --git a/servers/rendering/rasterizer_rd/shader_compiler_rd.h b/servers/rendering/rasterizer_rd/shader_compiler_rd.h
index 7d78469e9c..16d53197a7 100644
--- a/servers/rendering/rasterizer_rd/shader_compiler_rd.h
+++ b/servers/rendering/rasterizer_rd/shader_compiler_rd.h
@@ -57,6 +57,7 @@ public:
ShaderLanguage::ShaderNode::Uniform::Hint hint;
ShaderLanguage::TextureFilter filter;
ShaderLanguage::TextureRepeat repeat;
+ bool global;
};
Vector<Texture> texture_uniforms;
@@ -70,6 +71,7 @@ public:
String fragment;
String light;
+ bool uses_global_textures;
bool uses_fragment_time;
bool uses_vertex_time;
};
@@ -86,6 +88,8 @@ public:
int base_texture_binding_index = 0;
int texture_layout_set = 0;
String base_uniform_string;
+ String global_buffer_array_variable;
+ String instance_uniform_index_variable;
uint32_t base_varying_index = 0;
};
@@ -113,6 +117,8 @@ private:
DefaultIdentifierActions actions;
+ static ShaderLanguage::DataType _get_variable_type(const StringName &p_type);
+
public:
Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code);
diff --git a/servers/rendering/rasterizer_rd/shaders/SCsub b/servers/rendering/rasterizer_rd/shaders/SCsub
index 04a43e3251..a454d144aa 100644
--- a/servers/rendering/rasterizer_rd/shaders/SCsub
+++ b/servers/rendering/rasterizer_rd/shaders/SCsub
@@ -5,14 +5,15 @@ Import("env")
if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("canvas.glsl")
env.RD_GLSL("canvas_occlusion.glsl")
- env.RD_GLSL("blur.glsl")
+ env.RD_GLSL("copy.glsl")
+ env.RD_GLSL("copy_to_fb.glsl")
env.RD_GLSL("cubemap_roughness.glsl")
env.RD_GLSL("cubemap_downsampler.glsl")
env.RD_GLSL("cubemap_filter.glsl")
env.RD_GLSL("scene_high_end.glsl")
env.RD_GLSL("sky.glsl")
env.RD_GLSL("tonemap.glsl")
- env.RD_GLSL("copy.glsl")
+ env.RD_GLSL("cube_to_dp.glsl")
env.RD_GLSL("giprobe.glsl")
env.RD_GLSL("giprobe_debug.glsl")
env.RD_GLSL("giprobe_sdf.glsl")
diff --git a/servers/rendering/rasterizer_rd/shaders/blur.glsl b/servers/rendering/rasterizer_rd/shaders/blur.glsl
deleted file mode 100644
index 5dfdc614a4..0000000000
--- a/servers/rendering/rasterizer_rd/shaders/blur.glsl
+++ /dev/null
@@ -1,301 +0,0 @@
-/* clang-format off */
-[vertex]
-
-#version 450
-
-VERSION_DEFINES
-
-#include "blur_inc.glsl"
-
-layout(location = 0) out vec2 uv_interp;
-/* clang-format on */
-
-void main() {
-
- vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
- uv_interp = base_arr[gl_VertexIndex];
-
- if (bool(blur.flags & FLAG_USE_BLUR_SECTION)) {
- uv_interp = blur.section.xy + uv_interp * blur.section.zw;
- }
-
- gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0);
-
- if (bool(blur.flags & FLAG_FLIP_Y)) {
- uv_interp.y = 1.0 - uv_interp.y;
- }
-}
-
-/* clang-format off */
-[fragment]
-
-#version 450
-
-VERSION_DEFINES
-
-#include "blur_inc.glsl"
-
-layout(location = 0) in vec2 uv_interp;
-/* clang-format on */
-
-layout(set = 0, binding = 0) uniform sampler2D source_color;
-
-#ifdef MODE_SSAO_MERGE
-layout(set = 1, binding = 0) uniform sampler2D source_ssao;
-#endif
-
-#ifdef GLOW_USE_AUTO_EXPOSURE
-layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure;
-#endif
-
-layout(location = 0) out vec4 frag_color;
-
-//DOF
-#if defined(MODE_DOF_FAR_BLUR) || defined(MODE_DOF_NEAR_BLUR)
-
-layout(set = 1, binding = 0) uniform sampler2D dof_source_depth;
-
-#ifdef DOF_NEAR_BLUR_MERGE
-layout(set = 2, binding = 0) uniform sampler2D source_dof_original;
-#endif
-
-#ifdef DOF_QUALITY_LOW
-const int dof_kernel_size = 5;
-const int dof_kernel_from = 2;
-const float dof_kernel[5] = float[](0.153388, 0.221461, 0.250301, 0.221461, 0.153388);
-#endif
-
-#ifdef DOF_QUALITY_MEDIUM
-const int dof_kernel_size = 11;
-const int dof_kernel_from = 5;
-const float dof_kernel[11] = float[](0.055037, 0.072806, 0.090506, 0.105726, 0.116061, 0.119726, 0.116061, 0.105726, 0.090506, 0.072806, 0.055037);
-
-#endif
-
-#ifdef DOF_QUALITY_HIGH
-const int dof_kernel_size = 21;
-const int dof_kernel_from = 10;
-const float dof_kernel[21] = float[](0.028174, 0.032676, 0.037311, 0.041944, 0.046421, 0.050582, 0.054261, 0.057307, 0.059587, 0.060998, 0.061476, 0.060998, 0.059587, 0.057307, 0.054261, 0.050582, 0.046421, 0.041944, 0.037311, 0.032676, 0.028174);
-#endif
-
-#endif
-
-void main() {
-
-#ifdef MODE_MIPMAP
-
- vec2 pix_size = blur.pixel_size;
- vec4 color = texture(source_color, uv_interp + vec2(-0.5, -0.5) * pix_size);
- color += texture(source_color, uv_interp + vec2(0.5, -0.5) * pix_size);
- color += texture(source_color, uv_interp + vec2(0.5, 0.5) * pix_size);
- color += texture(source_color, uv_interp + vec2(-0.5, 0.5) * pix_size);
- frag_color = color / 4.0;
-
-#endif
-
-#ifdef MODE_GAUSSIAN_BLUR
-
- //Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect
-
- if (bool(blur.flags & FLAG_HORIZONTAL)) {
-
- vec2 pix_size = blur.pixel_size;
- pix_size *= 0.5; //reading from larger buffer, so use more samples
- vec4 color = texture(source_color, uv_interp + vec2(0.0, 0.0) * pix_size) * 0.214607;
- color += texture(source_color, uv_interp + vec2(1.0, 0.0) * pix_size) * 0.189879;
- color += texture(source_color, uv_interp + vec2(2.0, 0.0) * pix_size) * 0.131514;
- color += texture(source_color, uv_interp + vec2(3.0, 0.0) * pix_size) * 0.071303;
- color += texture(source_color, uv_interp + vec2(-1.0, 0.0) * pix_size) * 0.189879;
- color += texture(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size) * 0.131514;
- color += texture(source_color, uv_interp + vec2(-3.0, 0.0) * pix_size) * 0.071303;
- frag_color = color;
- } else {
-
- vec2 pix_size = blur.pixel_size;
- vec4 color = texture(source_color, uv_interp + vec2(0.0, 0.0) * pix_size) * 0.38774;
- color += texture(source_color, uv_interp + vec2(0.0, 1.0) * pix_size) * 0.24477;
- color += texture(source_color, uv_interp + vec2(0.0, 2.0) * pix_size) * 0.06136;
- color += texture(source_color, uv_interp + vec2(0.0, -1.0) * pix_size) * 0.24477;
- color += texture(source_color, uv_interp + vec2(0.0, -2.0) * pix_size) * 0.06136;
- frag_color = color;
- }
-#endif
-
-#ifdef MODE_GAUSSIAN_GLOW
-
- //Glow uses larger sigma 1 for a more rounded blur effect
-
-#define GLOW_ADD(m_ofs, m_mult) \
- { \
- vec2 ofs = uv_interp + m_ofs * pix_size; \
- vec4 c = texture(source_color, ofs) * m_mult; \
- if (any(lessThan(ofs, vec2(0.0))) || any(greaterThan(ofs, vec2(1.0)))) { \
- c *= 0.0; \
- } \
- color += c; \
- }
-
- if (bool(blur.flags & FLAG_HORIZONTAL)) {
-
- vec2 pix_size = blur.pixel_size;
- pix_size *= 0.5; //reading from larger buffer, so use more samples
- vec4 color = texture(source_color, uv_interp + vec2(0.0, 0.0) * pix_size) * 0.174938;
- GLOW_ADD(vec2(1.0, 0.0), 0.165569);
- GLOW_ADD(vec2(2.0, 0.0), 0.140367);
- GLOW_ADD(vec2(3.0, 0.0), 0.106595);
- GLOW_ADD(vec2(-1.0, 0.0), 0.165569);
- GLOW_ADD(vec2(-2.0, 0.0), 0.140367);
- GLOW_ADD(vec2(-3.0, 0.0), 0.106595);
- color *= blur.glow_strength;
- frag_color = color;
- } else {
-
- vec2 pix_size = blur.pixel_size;
- vec4 color = texture(source_color, uv_interp + vec2(0.0, 0.0) * pix_size) * 0.288713;
- GLOW_ADD(vec2(0.0, 1.0), 0.233062);
- GLOW_ADD(vec2(0.0, 2.0), 0.122581);
- GLOW_ADD(vec2(0.0, -1.0), 0.233062);
- GLOW_ADD(vec2(0.0, -2.0), 0.122581);
- color *= blur.glow_strength;
- frag_color = color;
- }
-
-#undef GLOW_ADD
-
- if (bool(blur.flags & FLAG_GLOW_FIRST_PASS)) {
-#ifdef GLOW_USE_AUTO_EXPOSURE
-
- frag_color /= texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / blur.glow_auto_exposure_grey;
-#endif
- frag_color *= blur.glow_exposure;
-
- float luminance = max(frag_color.r, max(frag_color.g, frag_color.b));
- float feedback = max(smoothstep(blur.glow_hdr_threshold, blur.glow_hdr_threshold + blur.glow_hdr_scale, luminance), blur.glow_bloom);
-
- frag_color = min(frag_color * feedback, vec4(blur.glow_luminance_cap));
- }
-
-#endif
-
-#ifdef MODE_DOF_FAR_BLUR
-
- vec4 color_accum = vec4(0.0);
-
- float depth = texture(dof_source_depth, uv_interp, 0.0).r;
- depth = depth * 2.0 - 1.0;
-
- if (bool(blur.flags & FLAG_USE_ORTHOGONAL_PROJECTION)) {
- depth = ((depth + (blur.camera_z_far + blur.camera_z_near) / (blur.camera_z_far - blur.camera_z_near)) * (blur.camera_z_far - blur.camera_z_near)) / 2.0;
- } else {
- depth = 2.0 * blur.camera_z_near * blur.camera_z_far / (blur.camera_z_far + blur.camera_z_near - depth * (blur.camera_z_far - blur.camera_z_near));
- }
-
- float amount = smoothstep(blur.dof_begin, blur.dof_end, depth);
- float k_accum = 0.0;
-
- for (int i = 0; i < dof_kernel_size; i++) {
-
- int int_ofs = i - dof_kernel_from;
- vec2 tap_uv = uv_interp + blur.dof_dir * float(int_ofs) * amount * blur.dof_radius;
-
- float tap_k = dof_kernel[i];
-
- float tap_depth = texture(dof_source_depth, tap_uv, 0.0).r;
- tap_depth = tap_depth * 2.0 - 1.0;
-
- if (bool(blur.flags & FLAG_USE_ORTHOGONAL_PROJECTION)) {
-
- tap_depth = ((tap_depth + (blur.camera_z_far + blur.camera_z_near) / (blur.camera_z_far - blur.camera_z_near)) * (blur.camera_z_far - blur.camera_z_near)) / 2.0;
- } else {
- tap_depth = 2.0 * blur.camera_z_near * blur.camera_z_far / (blur.camera_z_far + blur.camera_z_near - tap_depth * (blur.camera_z_far - blur.camera_z_near));
- }
-
- float tap_amount = mix(smoothstep(blur.dof_begin, blur.dof_end, tap_depth), 1.0, int_ofs == 0);
- tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect
-
- vec4 tap_color = texture(source_color, tap_uv, 0.0) * tap_k;
-
- k_accum += tap_k * tap_amount;
- color_accum += tap_color * tap_amount;
- }
-
- if (k_accum > 0.0) {
- color_accum /= k_accum;
- }
-
- frag_color = color_accum; ///k_accum;
-
-#endif
-
-#ifdef MODE_DOF_NEAR_BLUR
-
- vec4 color_accum = vec4(0.0);
-
- float max_accum = 0.0;
-
- for (int i = 0; i < dof_kernel_size; i++) {
-
- int int_ofs = i - dof_kernel_from;
- vec2 tap_uv = uv_interp + blur.dof_dir * float(int_ofs) * blur.dof_radius;
- float ofs_influence = max(0.0, 1.0 - float(abs(int_ofs)) / float(dof_kernel_from));
-
- float tap_k = dof_kernel[i];
-
- vec4 tap_color = texture(source_color, tap_uv, 0.0);
-
- float tap_depth = texture(dof_source_depth, tap_uv, 0.0).r;
- tap_depth = tap_depth * 2.0 - 1.0;
- if (bool(blur.flags & FLAG_USE_ORTHOGONAL_PROJECTION)) {
-
- tap_depth = ((tap_depth + (blur.camera_z_far + blur.camera_z_near) / (blur.camera_z_far - blur.camera_z_near)) * (blur.camera_z_far - blur.camera_z_near)) / 2.0;
- } else {
- tap_depth = 2.0 * blur.camera_z_near * blur.camera_z_far / (blur.camera_z_far + blur.camera_z_near - tap_depth * (blur.camera_z_far - blur.camera_z_near));
- }
- float tap_amount = 1.0 - smoothstep(blur.dof_end, blur.dof_begin, tap_depth);
- tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect
-
- if (bool(blur.flags & FLAG_DOF_NEAR_FIRST_TAP)) {
- tap_color.a = 1.0 - smoothstep(blur.dof_end, blur.dof_begin, tap_depth);
- }
-
- max_accum = max(max_accum, tap_amount * ofs_influence);
-
- color_accum += tap_color * tap_k;
- }
-
- color_accum.a = max(color_accum.a, sqrt(max_accum));
-
-#ifdef DOF_NEAR_BLUR_MERGE
- {
- vec4 original = texture(source_dof_original, uv_interp, 0.0);
- color_accum = mix(original, color_accum, color_accum.a);
- }
-#endif
-
- if (bool(blur.flags & FLAG_DOF_NEAR_FIRST_TAP)) {
- frag_color = color_accum;
- }
-#endif
-
-#ifdef MODE_SIMPLE_COPY
- vec4 color = texture(source_color, uv_interp, 0.0);
- if (bool(blur.flags & FLAG_COPY_FORCE_LUMINANCE)) {
- color.rgb = vec3(max(max(color.r, color.g), color.b));
- }
- frag_color = color;
-#endif
-
-#ifdef MODE_LINEARIZE_DEPTH_COPY
- float depth = texture(source_color, uv_interp, 0.0).r;
- depth = depth * 2.0 - 1.0;
- depth = 2.0 * blur.camera_z_near * blur.camera_z_far / (blur.camera_z_far + blur.camera_z_near - depth * (blur.camera_z_far - blur.camera_z_near));
- frag_color = vec4(depth / blur.camera_z_far);
-#endif
-
-#ifdef MODE_SSAO_MERGE
- vec4 color = texture(source_color, uv_interp, 0.0);
- float ssao = texture(source_ssao, uv_interp, 0.0).r;
- frag_color = vec4(mix(color.rgb, color.rgb * mix(blur.ssao_color.rgb, vec3(1.0), ssao), color.a), 1.0);
-
-#endif
-}
diff --git a/servers/rendering/rasterizer_rd/shaders/blur_inc.glsl b/servers/rendering/rasterizer_rd/shaders/blur_inc.glsl
deleted file mode 100644
index 33ba9de7bb..0000000000
--- a/servers/rendering/rasterizer_rd/shaders/blur_inc.glsl
+++ /dev/null
@@ -1,35 +0,0 @@
-#define FLAG_HORIZONTAL (1 << 0)
-#define FLAG_USE_BLUR_SECTION (1 << 1)
-#define FLAG_USE_ORTHOGONAL_PROJECTION (1 << 2)
-#define FLAG_DOF_NEAR_FIRST_TAP (1 << 3)
-#define FLAG_GLOW_FIRST_PASS (1 << 4)
-#define FLAG_FLIP_Y (1 << 5)
-#define FLAG_COPY_FORCE_LUMINANCE (1 << 6)
-
-layout(push_constant, binding = 1, std430) uniform Blur {
- vec4 section;
- vec2 pixel_size;
- uint flags;
- uint pad;
- // Glow.
- float glow_strength;
- float glow_bloom;
- float glow_hdr_threshold;
- float glow_hdr_scale;
- float glow_exposure;
- float glow_white;
- float glow_luminance_cap;
- float glow_auto_exposure_grey;
- // DOF.
- float dof_begin;
- float dof_end;
- float dof_radius;
- float dof_pad;
-
- vec2 dof_dir;
- float camera_z_far;
- float camera_z_near;
-
- vec4 ssao_color;
-}
-blur;
diff --git a/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl b/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
index 1ac43480cd..a39866004b 100644
--- a/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/canvas_uniforms_inc.glsl
@@ -132,6 +132,11 @@ layout(set = 2, binding = 6) uniform sampler shadow_sampler;
#endif
+layout(set = 2, binding = 7, std430) restrict readonly buffer GlobalVariableData {
+ vec4 data[];
+}
+global_variables;
+
/* SET3: Render Target Data */
#ifdef SCREEN_TEXTURE_USED
diff --git a/servers/rendering/rasterizer_rd/shaders/copy.glsl b/servers/rendering/rasterizer_rd/shaders/copy.glsl
index 2b541f2660..2d7661f65f 100644
--- a/servers/rendering/rasterizer_rd/shaders/copy.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/copy.glsl
@@ -1,87 +1,220 @@
/* clang-format off */
-[vertex]
+[compute]
#version 450
VERSION_DEFINES
-layout(location = 0) out vec2 uv_interp;
+layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
-void main() {
+#define FLAG_HORIZONTAL (1 << 0)
+#define FLAG_USE_BLUR_SECTION (1 << 1)
+#define FLAG_USE_ORTHOGONAL_PROJECTION (1 << 2)
+#define FLAG_DOF_NEAR_FIRST_TAP (1 << 3)
+#define FLAG_GLOW_FIRST_PASS (1 << 4)
+#define FLAG_FLIP_Y (1 << 5)
+#define FLAG_FORCE_LUMINANCE (1 << 6)
+#define FLAG_COPY_ALL_SOURCE (1 << 7)
+
+layout(push_constant, binding = 1, std430) uniform Params {
+ ivec4 section;
+ ivec2 target;
+ uint flags;
+ uint pad;
+ // Glow.
+ float glow_strength;
+ float glow_bloom;
+ float glow_hdr_threshold;
+ float glow_hdr_scale;
+
+ float glow_exposure;
+ float glow_white;
+ float glow_luminance_cap;
+ float glow_auto_exposure_grey;
+ // DOF.
+ float camera_z_far;
+ float camera_z_near;
+ uint pad2[2];
+}
+params;
- vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
- uv_interp = base_arr[gl_VertexIndex];
+layout(set = 0, binding = 0) uniform sampler2D source_color;
- gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0);
-}
+#ifdef GLOW_USE_AUTO_EXPOSURE
+layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure;
+#endif
-/* clang-format off */
-[fragment]
+#if defined(MODE_LINEARIZE_DEPTH_COPY) || defined(MODE_SIMPLE_COPY_DEPTH)
+layout(r32f, set = 3, binding = 0) uniform restrict writeonly image2D dest_buffer;
+#elif defined(DST_IMAGE_8BIT)
+layout(rgba8, set = 3, binding = 0) uniform restrict writeonly image2D dest_buffer;
+#else
+layout(rgba32f, set = 3, binding = 0) uniform restrict writeonly image2D dest_buffer;
+#endif
-#version 450
+void main() {
-VERSION_DEFINES
+ // Pixel being shaded
+ ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
+ if (any(greaterThan(pos, params.section.zw))) { //too large, do nothing
+ return;
+ }
-layout(location = 0) in vec2 uv_interp;
-/* clang-format on */
+#ifdef MODE_MIPMAP
-#ifdef MODE_CUBE_TO_DP
+ ivec2 base_pos = (pos + params.section.xy) << 1;
+ vec4 color = texelFetch(source_color, base_pos, 0);
+ color += texelFetch(source_color, base_pos + ivec2(0, 1), 0);
+ color += texelFetch(source_color, base_pos + ivec2(1, 0), 0);
+ color += texelFetch(source_color, base_pos + ivec2(1, 1), 0);
+ color /= 4.0;
-layout(set = 0, binding = 0) uniform samplerCube source_cube;
+ imageStore(dest_buffer, pos + params.target, color);
+#endif
-layout(push_constant, binding = 0, std430) uniform Params {
- float bias;
- float z_far;
- float z_near;
- bool z_flip;
-}
-params;
+#ifdef MODE_GAUSSIAN_BLUR
+
+ //Simpler blur uses SIGMA2 for the gaussian kernel for a stronger effect
-layout(location = 0) out float depth_buffer;
+ if (bool(params.flags & FLAG_HORIZONTAL)) {
+
+ ivec2 base_pos = (pos + params.section.xy) << 1;
+ vec4 color = texelFetch(source_color, base_pos + ivec2(0, 0), 0) * 0.214607;
+ color += texelFetch(source_color, base_pos + ivec2(1, 0), 0) * 0.189879;
+ color += texelFetch(source_color, base_pos + ivec2(2, 0), 0) * 0.131514;
+ color += texelFetch(source_color, base_pos + ivec2(3, 0), 0) * 0.071303;
+ color += texelFetch(source_color, base_pos + ivec2(-1, 0), 0) * 0.189879;
+ color += texelFetch(source_color, base_pos + ivec2(-2, 0), 0) * 0.131514;
+ color += texelFetch(source_color, base_pos + ivec2(-3, 0), 0) * 0.071303;
+ imageStore(dest_buffer, pos + params.target, color);
+ } else {
+ ivec2 base_pos = (pos + params.section.xy);
+ vec4 color = texelFetch(source_color, base_pos + ivec2(0, 0), 0) * 0.38774;
+ color += texelFetch(source_color, base_pos + ivec2(0, 1), 0) * 0.24477;
+ color += texelFetch(source_color, base_pos + ivec2(0, 2), 0) * 0.06136;
+ color += texelFetch(source_color, base_pos + ivec2(0, -1), 0) * 0.24477;
+ color += texelFetch(source_color, base_pos + ivec2(0, -2), 0) * 0.06136;
+ imageStore(dest_buffer, pos + params.target, color);
+ }
#endif
-void main() {
+#ifdef MODE_GAUSSIAN_GLOW
-#ifdef MODE_CUBE_TO_DP
+ //Glow uses larger sigma 1 for a more rounded blur effect
- vec3 normal = vec3(uv_interp * 2.0 - 1.0, 0.0);
+#define GLOW_ADD(m_ofs, m_mult) \
+ { \
+ ivec2 ofs = base_pos + m_ofs; \
+ if (all(greaterThanEqual(ofs, section_begin)) && all(lessThan(ofs, section_end))) { \
+ color += texelFetch(source_color, ofs, 0) * m_mult; \
+ } \
+ }
- normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
- normal = normalize(normal);
+ vec4 color = vec4(0.0);
- normal.y = -normal.y; //needs to be flipped to match projection matrix
- if (!params.z_flip) {
- normal.z = -normal.z;
+ if (bool(params.flags & FLAG_HORIZONTAL)) {
+
+ ivec2 base_pos = (pos + params.section.xy) << 1;
+ ivec2 section_begin = params.section.xy << 1;
+ ivec2 section_end = section_begin + (params.section.zw << 1);
+
+ GLOW_ADD(ivec2(0, 0), 0.174938);
+ GLOW_ADD(ivec2(1, 0), 0.165569);
+ GLOW_ADD(ivec2(2, 0), 0.140367);
+ GLOW_ADD(ivec2(3, 0), 0.106595);
+ GLOW_ADD(ivec2(-1, 0), 0.165569);
+ GLOW_ADD(ivec2(-2, 0), 0.140367);
+ GLOW_ADD(ivec2(-3, 0), 0.106595);
+ color *= params.glow_strength;
+ } else {
+
+ ivec2 base_pos = pos + params.section.xy;
+ ivec2 section_begin = params.section.xy;
+ ivec2 section_end = section_begin + params.section.zw;
+
+ GLOW_ADD(ivec2(0, 0), 0.288713);
+ GLOW_ADD(ivec2(0, 1), 0.233062);
+ GLOW_ADD(ivec2(0, 2), 0.122581);
+ GLOW_ADD(ivec2(0, -1), 0.233062);
+ GLOW_ADD(ivec2(0, -2), 0.122581);
+ color *= params.glow_strength;
}
- float depth = texture(source_cube, normal).r;
- depth_buffer = depth;
-
- // absolute values for direction cosines, bigger value equals closer to basis axis
- vec3 unorm = abs(normal);
-
- if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) {
- // x code
- unorm = normal.x > 0.0 ? vec3(1.0, 0.0, 0.0) : vec3(-1.0, 0.0, 0.0);
- } else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) {
- // y code
- unorm = normal.y > 0.0 ? vec3(0.0, 1.0, 0.0) : vec3(0.0, -1.0, 0.0);
- } else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) {
- // z code
- unorm = normal.z > 0.0 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 0.0, -1.0);
+#undef GLOW_ADD
+
+ if (bool(params.flags & FLAG_GLOW_FIRST_PASS)) {
+#ifdef GLOW_USE_AUTO_EXPOSURE
+
+ color /= texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / params.glow_auto_exposure_grey;
+#endif
+ color *= params.glow_exposure;
+
+ float luminance = max(color.r, max(color.g, color.b));
+ float feedback = max(smoothstep(params.glow_hdr_threshold, params.glow_hdr_threshold + params.glow_hdr_scale, luminance), params.glow_bloom);
+
+ color = min(color * feedback, vec4(params.glow_luminance_cap));
+ }
+
+ imageStore(dest_buffer, pos + params.target, color);
+
+#endif
+
+#ifdef MODE_SIMPLE_COPY
+
+ vec4 color;
+ if (bool(params.flags & FLAG_COPY_ALL_SOURCE)) {
+ vec2 uv = vec2(pos) / vec2(params.section.zw);
+ if (bool(params.flags & FLAG_FLIP_Y)) {
+ uv.y = 1.0 - uv.y;
+ }
+ color = textureLod(source_color, uv, 0.0);
+
+ if (bool(params.flags & FLAG_FORCE_LUMINANCE)) {
+ color.rgb = vec3(max(max(color.r, color.g), color.b));
+ }
+ imageStore(dest_buffer, pos + params.target, color);
+
} else {
- // oh-no we messed up code
- // has to be
- unorm = vec3(1.0, 0.0, 0.0);
+ color = texelFetch(source_color, pos + params.section.xy, 0);
+
+ if (bool(params.flags & FLAG_FORCE_LUMINANCE)) {
+ color.rgb = vec3(max(max(color.r, color.g), color.b));
+ }
+
+ if (bool(params.flags & FLAG_FLIP_Y)) {
+ pos.y = params.section.w - pos.y - 1;
+ }
+
+ imageStore(dest_buffer, pos + params.target, color);
}
- float depth_fix = 1.0 / dot(normal, unorm);
+#endif
+
+#ifdef MODE_SIMPLE_COPY_DEPTH
+
+ vec4 color = texelFetch(source_color, pos + params.section.xy, 0);
+
+ if (bool(params.flags & FLAG_FLIP_Y)) {
+ pos.y = params.section.w - pos.y - 1;
+ }
- depth = 2.0 * depth - 1.0;
- float linear_depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near));
- depth_buffer = (linear_depth * depth_fix) / params.z_far;
+ imageStore(dest_buffer, pos + params.target, vec4(color.r));
+
+#endif
+
+#ifdef MODE_LINEARIZE_DEPTH_COPY
+
+ float depth = texelFetch(source_color, pos + params.section.xy, 0).r;
+ depth = depth * 2.0 - 1.0;
+ depth = 2.0 * params.camera_z_near * params.camera_z_far / (params.camera_z_far + params.camera_z_near - depth * (params.camera_z_far - params.camera_z_near));
+ vec4 color = vec4(depth / params.camera_z_far);
+
+ if (bool(params.flags & FLAG_FLIP_Y)) {
+ pos.y = params.section.w - pos.y - 1;
+ }
+ imageStore(dest_buffer, pos + params.target, color);
#endif
}
diff --git a/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl b/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl
new file mode 100644
index 0000000000..07f8d09743
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/copy_to_fb.glsl
@@ -0,0 +1,104 @@
+/* clang-format off */
+[vertex]
+
+#version 450
+
+VERSION_DEFINES
+
+layout(location = 0) out vec2 uv_interp;
+/* clang-format on */
+
+layout(push_constant, binding = 1, std430) uniform Params {
+ vec4 section;
+ vec2 pixel_size;
+ bool flip_y;
+ bool use_section;
+
+ bool force_luminance;
+ uint pad[3];
+}
+params;
+
+void main() {
+
+ vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
+ uv_interp = base_arr[gl_VertexIndex];
+
+ vec2 vpos = uv_interp;
+ if (params.use_section) {
+ vpos = params.section.xy + vpos * params.section.zw;
+ }
+
+ gl_Position = vec4(vpos * 2.0 - 1.0, 0.0, 1.0);
+
+ if (params.flip_y) {
+ uv_interp.y = 1.0 - uv_interp.y;
+ }
+}
+
+/* clang-format off */
+[fragment]
+
+#version 450
+
+VERSION_DEFINES
+
+layout(push_constant, binding = 1, std430) uniform Params {
+ vec4 section;
+ vec2 pixel_size;
+ bool flip_y;
+ bool use_section;
+
+ bool force_luminance;
+ bool alpha_to_zero;
+ uint pad[2];
+} params;
+
+
+layout(location = 0) in vec2 uv_interp;
+/* clang-format on */
+
+layout(set = 0, binding = 0) uniform sampler2D source_color;
+
+layout(location = 0) out vec4 frag_color;
+
+void main() {
+
+ vec2 uv = uv_interp;
+
+#ifdef MODE_PANORAMA_TO_DP
+
+ //obtain normal from dual paraboloid uv
+#define M_PI 3.14159265359
+
+ float side;
+ uv.y = modf(uv.y * 2.0, side);
+ side = side * 2.0 - 1.0;
+ vec3 normal = vec3(uv * 2.0 - 1.0, 0.0);
+ normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
+ normal *= -side;
+ normal = normalize(normal);
+
+ //now convert normal to panorama uv
+
+ vec2 st = vec2(atan(normal.x, normal.z), acos(normal.y));
+
+ if (st.x < 0.0)
+ st.x += M_PI * 2.0;
+
+ uv = st / vec2(M_PI * 2.0, M_PI);
+
+ if (side < 0.0) {
+ //uv.y = 1.0 - uv.y;
+ uv = 1.0 - uv;
+ }
+#endif
+ vec4 color = textureLod(source_color, uv, 0.0);
+ if (params.force_luminance) {
+ color.rgb = vec3(max(max(color.r, color.g), color.b));
+ }
+ if (params.alpha_to_zero) {
+ color.rgb *= color.a;
+ }
+ frag_color = color;
+}
diff --git a/servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl b/servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl
new file mode 100644
index 0000000000..02ebe1a53b
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/cube_to_dp.glsl
@@ -0,0 +1,72 @@
+/* clang-format off */
+[compute]
+
+#version 450
+
+VERSION_DEFINES
+
+layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+/* clang-format on */
+
+layout(set = 0, binding = 0) uniform samplerCube source_cube;
+
+layout(push_constant, binding = 1, std430) uniform Params {
+ ivec2 screen_size;
+ ivec2 offset;
+ float bias;
+ float z_far;
+ float z_near;
+ bool z_flip;
+}
+params;
+
+layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D depth_buffer;
+
+void main() {
+
+ ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
+ if (any(greaterThan(pos, params.screen_size))) { //too large, do nothing
+ return;
+ }
+
+ vec2 pixel_size = 1.0 / vec2(params.screen_size);
+ vec2 uv = (vec2(pos) + 0.5) * pixel_size;
+
+ vec3 normal = vec3(uv * 2.0 - 1.0, 0.0);
+
+ normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
+ normal = normalize(normal);
+
+ normal.y = -normal.y; //needs to be flipped to match projection matrix
+ if (!params.z_flip) {
+ normal.z = -normal.z;
+ }
+
+ float depth = texture(source_cube, normal).r;
+
+ // absolute values for direction cosines, bigger value equals closer to basis axis
+ vec3 unorm = abs(normal);
+
+ if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) {
+ // x code
+ unorm = normal.x > 0.0 ? vec3(1.0, 0.0, 0.0) : vec3(-1.0, 0.0, 0.0);
+ } else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) {
+ // y code
+ unorm = normal.y > 0.0 ? vec3(0.0, 1.0, 0.0) : vec3(0.0, -1.0, 0.0);
+ } else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) {
+ // z code
+ unorm = normal.z > 0.0 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 0.0, -1.0);
+ } else {
+ // oh-no we messed up code
+ // has to be
+ unorm = vec3(1.0, 0.0, 0.0);
+ }
+
+ float depth_fix = 1.0 / dot(normal, unorm);
+
+ depth = 2.0 * depth - 1.0;
+ float linear_depth = 2.0 * params.z_near * params.z_far / (params.z_far + params.z_near - depth * (params.z_far - params.z_near));
+ depth = (linear_depth * depth_fix) / params.z_far;
+
+ imageStore(depth_buffer, pos + params.offset, vec4(depth));
+}
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
index 70ce8d61e4..ec47887036 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end.glsl
@@ -20,9 +20,7 @@ layout(location = 2) in vec4 tangent_attrib;
layout(location = 3) in vec4 color_attrib;
#endif
-#if defined(UV_USED)
layout(location = 4) in vec2 uv_attrib;
-#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
layout(location = 5) in vec2 uv2_attrib;
@@ -39,9 +37,7 @@ layout(location = 1) out vec3 normal_interp;
layout(location = 2) out vec4 color_interp;
#endif
-#if defined(UV_USED)
layout(location = 3) out vec2 uv_interp;
-#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
layout(location = 4) out vec2 uv2_interp;
@@ -157,9 +153,7 @@ void main() {
#endif
}
-#if defined(UV_USED)
uv_interp = uv_attrib;
-#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
uv2_interp = uv2_attrib;
@@ -290,9 +284,7 @@ layout(location = 1) in vec3 normal_interp;
layout(location = 2) in vec4 color_interp;
#endif
-#if defined(UV_USED)
layout(location = 3) in vec2 uv_interp;
-#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
layout(location = 4) in vec2 uv2_interp;
@@ -686,61 +678,63 @@ LIGHT_SHADER_CODE
#ifndef USE_NO_SHADOWS
-const vec2 shadow_poisson_disk[16] = vec2[](
- vec2(-0.94201624, -0.39906216),
- vec2(0.94558609, -0.76890725),
- vec2(-0.094184101, -0.92938870),
- vec2(0.34495938, 0.29387760),
- vec2(-0.91588581, 0.45771432),
- vec2(-0.81544232, -0.87912464),
- vec2(-0.38277543, 0.27676845),
- vec2(0.97484398, 0.75648379),
- vec2(0.44323325, -0.97511554),
- vec2(0.53742981, -0.47373420),
- vec2(-0.26496911, -0.41893023),
- vec2(0.79197514, 0.19090188),
- vec2(-0.24188840, 0.99706507),
- vec2(-0.81409955, 0.91437590),
- vec2(0.19984126, 0.78641367),
- vec2(0.14383161, -0.14100790));
-
-float sample_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
+// Produces cheap but low-quality white noise, nothing special
+float quick_hash(vec2 pos) {
+ return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237);
+}
+
+float sample_directional_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
vec2 pos = coord.xy;
float depth = coord.z;
- switch (scene_data.shadow_filter_mode) {
- case SHADOW_MODE_NO_FILTER: {
- return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
- };
- case SHADOW_MODE_PCF5: {
- float avg = textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(shadow_pixel_size.x, 0.0), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(-shadow_pixel_size.x, 0.0), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, shadow_pixel_size.y), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, -shadow_pixel_size.y), depth, 1.0));
- return avg * (1.0 / 5.0);
- };
- case SHADOW_MODE_PCF13: {
-
- float avg = textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(shadow_pixel_size.x, 0.0), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(-shadow_pixel_size.x, 0.0), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, shadow_pixel_size.y), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, -shadow_pixel_size.y), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(shadow_pixel_size.x, shadow_pixel_size.y), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(-shadow_pixel_size.x, shadow_pixel_size.y), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(shadow_pixel_size.x, -shadow_pixel_size.y), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(-shadow_pixel_size.x, -shadow_pixel_size.y), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(shadow_pixel_size.x * 2.0, 0.0), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(-shadow_pixel_size.x * 2.0, 0.0), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, shadow_pixel_size.y * 2.0), depth, 1.0));
- avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + vec2(0.0, -shadow_pixel_size.y * 2.0), depth, 1.0));
- return avg * (1.0 / 13.0);
- };
+ //if only one sample is taken, take it from the center
+ if (scene_data.directional_soft_shadow_samples == 1) {
+ return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
+ }
+
+ mat2 disk_rotation;
+ {
+ float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
+ float sr = sin(r);
+ float cr = cos(r);
+ disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
+ }
+
+ float avg = 0.0;
+
+ for (uint i = 0; i < scene_data.directional_soft_shadow_samples; i++) {
+ avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + shadow_pixel_size * (disk_rotation * scene_data.directional_soft_shadow_kernel[i].xy), depth, 1.0));
+ }
+
+ return avg * (1.0 / float(scene_data.directional_soft_shadow_samples));
+}
+
+float sample_pcf_shadow(texture2D shadow, vec2 shadow_pixel_size, vec4 coord) {
+
+ vec2 pos = coord.xy;
+ float depth = coord.z;
+
+ //if only one sample is taken, take it from the center
+ if (scene_data.soft_shadow_samples == 1) {
+ return textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos, depth, 1.0));
+ }
+
+ mat2 disk_rotation;
+ {
+ float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
+ float sr = sin(r);
+ float cr = cos(r);
+ disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
+ }
+
+ float avg = 0.0;
+
+ for (uint i = 0; i < scene_data.soft_shadow_samples; i++) {
+ avg += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(pos + shadow_pixel_size * (disk_rotation * scene_data.soft_shadow_kernel[i].xy), depth, 1.0));
}
- return 0;
+ return avg * (1.0 / float(scene_data.soft_shadow_samples));
}
float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex_scale) {
@@ -749,17 +743,17 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex
float blocker_count = 0.0;
float blocker_average = 0.0;
- mat2 poisson_rotate;
-
+ mat2 disk_rotation;
{
- float r = dot(vec2(gl_FragCoord.xy), vec2(131.234, 583.123));
+ float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
float sr = sin(r);
float cr = cos(r);
- poisson_rotate = mat2(vec2(cr, -sr), vec2(sr, cr));
+ disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
}
- for (uint i = 0; i < scene_data.shadow_blocker_count; i++) {
- vec2 suv = pssm_coord.xy + (poisson_rotate * shadow_poisson_disk[i]) * tex_scale;
+ for (uint i = 0; i < scene_data.directional_penumbra_shadow_samples; i++) {
+
+ vec2 suv = pssm_coord.xy + (disk_rotation * scene_data.directional_penumbra_shadow_kernel[i].xy) * tex_scale;
float d = textureLod(sampler2D(shadow, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r;
if (d < pssm_coord.z) {
blocker_average += d;
@@ -775,12 +769,12 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex
tex_scale *= penumbra;
float s = 0.0;
- for (uint i = 0; i < scene_data.shadow_blocker_count; i++) {
- vec2 suv = pssm_coord.xy + (poisson_rotate * shadow_poisson_disk[i]) * tex_scale;
+ for (uint i = 0; i < scene_data.directional_penumbra_shadow_samples; i++) {
+ vec2 suv = pssm_coord.xy + (disk_rotation * scene_data.directional_penumbra_shadow_kernel[i].xy) * tex_scale;
s += textureProj(sampler2DShadow(shadow, shadow_sampler), vec4(suv, pssm_coord.z, 1.0));
}
- return s / float(scene_data.shadow_blocker_count);
+ return s / float(scene_data.directional_penumbra_shadow_samples);
} else {
//no blockers found, so no shadow
@@ -790,7 +784,7 @@ float sample_directional_soft_shadow(texture2D shadow, vec3 pssm_coord, vec2 tex
#endif //USE_NO_SHADOWS
-void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity,
+void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -862,13 +856,12 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a
float blocker_count = 0.0;
float blocker_average = 0.0;
- mat2 poisson_rotate;
-
+ mat2 disk_rotation;
{
- float r = dot(vec2(gl_FragCoord.xy), vec2(131.234, 583.123));
+ float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
float sr = sin(r);
float cr = cos(r);
- poisson_rotate = mat2(vec2(cr, -sr), vec2(sr, cr));
+ disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
}
vec3 normal = normalize(splane.xyz);
@@ -877,12 +870,14 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a
vec3 bitangent = normalize(cross(tangent, normal));
float z_norm = shadow_len * lights.data[idx].inv_radius;
- tangent *= lights.data[idx].soft_shadow_size;
- bitangent *= lights.data[idx].soft_shadow_size;
+ tangent *= lights.data[idx].soft_shadow_size * lights.data[idx].soft_shadow_scale;
+ bitangent *= lights.data[idx].soft_shadow_size * lights.data[idx].soft_shadow_scale;
- for (uint i = 0; i < scene_data.shadow_blocker_count; i++) {
- vec2 poisson = (poisson_rotate * shadow_poisson_disk[i]);
- vec3 pos = splane.xyz + tangent * poisson.x + bitangent * poisson.y;
+ for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
+
+ vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy;
+
+ vec3 pos = splane.xyz + tangent * disk.x + bitangent * disk.y;
pos = normalize(pos);
vec4 uv_rect = lights.data[idx].atlas_rect;
@@ -919,10 +914,10 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a
z_norm -= lights.data[idx].inv_radius * lights.data[idx].shadow_bias;
shadow = 0.0;
- for (uint i = 0; i < scene_data.shadow_blocker_count; i++) {
+ for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
- vec2 poisson = (poisson_rotate * shadow_poisson_disk[i]);
- vec3 pos = splane.xyz + tangent * poisson.x + bitangent * poisson.y;
+ vec2 disk = disk_rotation * scene_data.penumbra_shadow_kernel[i].xy;
+ vec3 pos = splane.xyz + tangent * disk.x + bitangent * disk.y;
pos = normalize(pos);
vec4 uv_rect = lights.data[idx].atlas_rect;
@@ -943,7 +938,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a
shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(pos.xy, z_norm, 1.0));
}
- shadow /= float(scene_data.shadow_blocker_count);
+ shadow /= float(scene_data.penumbra_shadow_samples);
} else {
//no blockers found, so no shadow
@@ -970,17 +965,19 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a
splane.z = (shadow_len - lights.data[idx].shadow_bias) * lights.data[idx].inv_radius;
splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
splane.w = 1.0; //needed? i think it should be 1 already
- shadow = sample_shadow(shadow_atlas, scene_data.shadow_atlas_pixel_size, splane);
+ shadow = sample_pcf_shadow(shadow_atlas, lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, splane);
}
#ifdef LIGHT_TRANSMITTANCE_USED
{
+ vec4 clamp_rect = lights.data[idx].atlas_rect;
+
//redo shadowmapping, but shrink the model a bit to avoid arctifacts
splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0));
- shadow_len = length(splane);
- splane = normalize(splane);
+ shadow_len = length(splane.xyz);
+ splane = normalize(splane.xyz);
if (splane.z >= 0.0) {
@@ -1002,7 +999,70 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a
}
#endif
- shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow);
+ vec3 no_shadow = vec3(1.0);
+
+ if (lights.data[idx].projector_rect != vec4(0.0)) {
+
+ vec3 local_v = (lights.data[idx].shadow_matrix * vec4(vertex, 1.0)).xyz;
+ local_v = normalize(local_v);
+
+ vec4 atlas_rect = lights.data[idx].projector_rect;
+
+ if (local_v.z >= 0.0) {
+
+ local_v.z += 1.0;
+ atlas_rect.y += atlas_rect.w;
+
+ } else {
+
+ local_v.z = 1.0 - local_v.z;
+ }
+
+ local_v.xy /= local_v.z;
+ local_v.xy = local_v.xy * 0.5 + 0.5;
+ vec2 proj_uv = local_v.xy * atlas_rect.zw;
+
+ vec2 proj_uv_ddx;
+ vec2 proj_uv_ddy;
+ {
+ vec3 local_v_ddx = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0)).xyz;
+ local_v_ddx = normalize(local_v_ddx);
+
+ if (local_v_ddx.z >= 0.0) {
+
+ local_v_ddx.z += 1.0;
+ } else {
+
+ local_v_ddx.z = 1.0 - local_v_ddx.z;
+ }
+
+ local_v_ddx.xy /= local_v_ddx.z;
+ local_v_ddx.xy = local_v_ddx.xy * 0.5 + 0.5;
+
+ proj_uv_ddx = local_v_ddx.xy * atlas_rect.zw - proj_uv;
+
+ vec3 local_v_ddy = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0)).xyz;
+ local_v_ddy = normalize(local_v_ddy);
+
+ if (local_v_ddy.z >= 0.0) {
+
+ local_v_ddy.z += 1.0;
+ } else {
+
+ local_v_ddy.z = 1.0 - local_v_ddy.z;
+ }
+
+ local_v_ddy.xy /= local_v_ddy.z;
+ local_v_ddy.xy = local_v_ddy.xy * 0.5 + 0.5;
+
+ proj_uv_ddy = local_v_ddy.xy * atlas_rect.zw - proj_uv;
+ }
+
+ vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + atlas_rect.xy, proj_uv_ddx, proj_uv_ddy);
+ no_shadow = mix(no_shadow, proj.rgb, proj.a);
+ }
+
+ shadow_attenuation = mix(shadow_color_enabled.rgb, no_shadow, shadow);
}
#endif //USE_NO_SHADOWS
@@ -1033,7 +1093,7 @@ void light_process_omni(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a
specular_light);
}
-void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity,
+void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 vertex_ddx, vec3 vertex_ddy, vec3 albedo, float roughness, float metallic, float specular, float p_blob_intensity,
#ifdef LIGHT_BACKLIGHT_USED
vec3 backlight,
#endif
@@ -1117,22 +1177,25 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a
//find blocker
+ vec2 shadow_uv = splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy;
+
float blocker_count = 0.0;
float blocker_average = 0.0;
- mat2 poisson_rotate;
-
+ mat2 disk_rotation;
{
- float r = dot(vec2(gl_FragCoord.xy), vec2(131.234, 583.123));
+ float r = quick_hash(gl_FragCoord.xy) * 2.0 * M_PI;
float sr = sin(r);
float cr = cos(r);
- poisson_rotate = mat2(vec2(cr, -sr), vec2(sr, cr));
+ disk_rotation = mat2(vec2(cr, -sr), vec2(sr, cr));
}
- float uv_size = lights.data[idx].soft_shadow_size * z_norm;
- for (uint i = 0; i < scene_data.shadow_blocker_count; i++) {
- vec2 suv = splane.xy + (poisson_rotate * shadow_poisson_disk[i]) * uv_size;
- suv = clamp(suv, lights.data[idx].atlas_rect.xy, lights.data[idx].atlas_rect.zw);
+ float uv_size = lights.data[idx].soft_shadow_size * z_norm * lights.data[idx].soft_shadow_scale;
+ vec2 clamp_max = lights.data[idx].atlas_rect.xy + lights.data[idx].atlas_rect.zw;
+ for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
+
+ vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size;
+ suv = clamp(suv, lights.data[idx].atlas_rect.xy, clamp_max);
float d = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), suv, 0.0).r;
if (d < z_norm) {
blocker_average += d;
@@ -1148,13 +1211,13 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a
uv_size *= penumbra;
shadow = 0.0;
- for (uint i = 0; i < scene_data.shadow_blocker_count; i++) {
- vec2 suv = splane.xy + (poisson_rotate * shadow_poisson_disk[i]) * uv_size;
- suv = clamp(suv, lights.data[idx].atlas_rect.xy, lights.data[idx].atlas_rect.zw);
+ for (uint i = 0; i < scene_data.penumbra_shadow_samples; i++) {
+ vec2 suv = shadow_uv + (disk_rotation * scene_data.penumbra_shadow_kernel[i].xy) * uv_size;
+ suv = clamp(suv, lights.data[idx].atlas_rect.xy, clamp_max);
shadow += textureProj(sampler2DShadow(shadow_atlas, shadow_sampler), vec4(suv, z_norm, 1.0));
}
- shadow /= float(scene_data.shadow_blocker_count);
+ shadow /= float(scene_data.penumbra_shadow_samples);
} else {
//no blockers found, so no shadow
@@ -1163,17 +1226,41 @@ void light_process_spot(uint idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 a
} else {
//hard shadow
- splane.z = z_norm;
- shadow = sample_shadow(shadow_atlas, scene_data.shadow_atlas_pixel_size, splane);
+ vec4 shadow_uv = vec4(splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy, z_norm, 1.0);
+
+ shadow = sample_pcf_shadow(shadow_atlas, lights.data[idx].soft_shadow_scale * scene_data.shadow_atlas_pixel_size, shadow_uv);
}
- shadow_attenuation = mix(shadow_color_enabled.rgb, vec3(1.0), shadow);
+ vec3 no_shadow = vec3(1.0);
+
+ if (lights.data[idx].projector_rect != vec4(0.0)) {
+
+ splane = (lights.data[idx].shadow_matrix * vec4(vertex, 1.0));
+ splane /= splane.w;
+
+ vec2 proj_uv = splane.xy * lights.data[idx].projector_rect.zw;
+
+ //ensure we have proper mipmaps
+ vec4 splane_ddx = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddx, 1.0));
+ splane_ddx /= splane_ddx.w;
+ vec2 proj_uv_ddx = splane_ddx.xy * lights.data[idx].projector_rect.zw - proj_uv;
+
+ vec4 splane_ddy = (lights.data[idx].shadow_matrix * vec4(vertex + vertex_ddy, 1.0));
+ splane_ddy /= splane_ddy.w;
+ vec2 proj_uv_ddy = splane_ddy.xy * lights.data[idx].projector_rect.zw - proj_uv;
+
+ vec4 proj = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), proj_uv + lights.data[idx].projector_rect.xy, proj_uv_ddx, proj_uv_ddy);
+ no_shadow = mix(no_shadow, proj.rgb, proj.a);
+ }
+
+ shadow_attenuation = mix(shadow_color_enabled.rgb, no_shadow, shadow);
#ifdef LIGHT_TRANSMITTANCE_USED
{
- vec4 splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0));
+ splane = (lights.data[idx].shadow_matrix * vec4(vertex - normalize(normal_interp) * lights.data[idx].transmittance_bias, 1.0));
splane /= splane.w;
+ splane.xy = splane.xy * lights.data[idx].atlas_rect.zw + lights.data[idx].atlas_rect.xy;
float shadow_z = textureLod(sampler2D(shadow_atlas, material_samplers[SAMPLER_LINEAR_CLAMP]), splane.xy, 0.0).r;
//reconstruct depth
@@ -1607,9 +1694,7 @@ void main() {
}
#endif
-#if defined(UV_USED)
vec2 uv = uv_interp;
-#endif
#if defined(UV2_USED) || defined(USE_LIGHTMAP)
vec2 uv2 = uv2_interp;
@@ -1691,7 +1776,81 @@ FRAGMENT_SHADER_CODE
discard;
}
#endif
+ /////////////////////// DECALS ////////////////////////////////
+
+#ifndef MODE_RENDER_DEPTH
+
+ uvec4 cluster_cell = texture(usampler3D(cluster_texture, material_samplers[SAMPLER_NEAREST_CLAMP]), vec3(screen_uv, (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near)));
+ //used for interpolating anything cluster related
+ vec3 vertex_ddx = dFdx(vertex);
+ vec3 vertex_ddy = dFdy(vertex);
+
+ { // process decals
+
+ uint decal_count = cluster_cell.w >> CLUSTER_COUNTER_SHIFT;
+ uint decal_pointer = cluster_cell.w & CLUSTER_POINTER_MASK;
+
+ //do outside for performance and avoiding arctifacts
+
+ for (uint i = 0; i < decal_count; i++) {
+
+ uint decal_index = cluster_data.indices[decal_pointer + i];
+ if (!bool(decals.data[decal_index].mask & instances.data[instance_index].layer_mask)) {
+ continue; //not masked
+ }
+
+ vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
+ if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {
+ continue; //out of decal
+ }
+
+ //we need ddx/ddy for mipmaps, so simulate them
+ vec2 ddx = (decals.data[decal_index].xform * vec4(vertex_ddx, 0.0)).xz;
+ vec2 ddy = (decals.data[decal_index].xform * vec4(vertex_ddy, 0.0)).xz;
+
+ float fade = pow(1.0 - (uv_local.y > 0.0 ? uv_local.y : -uv_local.y), uv_local.y > 0.0 ? decals.data[decal_index].upper_fade : decals.data[decal_index].lower_fade);
+
+ if (decals.data[decal_index].normal_fade > 0.0) {
+ fade *= smoothstep(decals.data[decal_index].normal_fade, 1.0, dot(normal_interp, decals.data[decal_index].normal) * 0.5 + 0.5);
+ }
+
+ if (decals.data[decal_index].albedo_rect != vec4(0.0)) {
+ //has albedo
+ vec4 decal_albedo = textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].albedo_rect.zw + decals.data[decal_index].albedo_rect.xy, ddx * decals.data[decal_index].albedo_rect.zw, ddy * decals.data[decal_index].albedo_rect.zw);
+ decal_albedo *= decals.data[decal_index].modulate;
+ decal_albedo.a *= fade;
+ albedo = mix(albedo, decal_albedo.rgb, decal_albedo.a * decals.data[decal_index].albedo_mix);
+
+ if (decals.data[decal_index].normal_rect != vec4(0.0)) {
+
+ vec3 decal_normal = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].normal_rect.zw + decals.data[decal_index].normal_rect.xy, ddx * decals.data[decal_index].normal_rect.zw, ddy * decals.data[decal_index].normal_rect.zw).xyz;
+ decal_normal.xy = decal_normal.xy * vec2(2.0, -2.0) - vec2(1.0, -1.0); //users prefer flipped y normal maps in most authoring software
+ decal_normal.z = sqrt(max(0.0, 1.0 - dot(decal_normal.xy, decal_normal.xy)));
+ //convert to view space, use xzy because y is up
+ decal_normal = (decals.data[decal_index].normal_xform * decal_normal.xzy).xyz;
+
+ normal = normalize(mix(normal, decal_normal, decal_albedo.a));
+ }
+
+ if (decals.data[decal_index].orm_rect != vec4(0.0)) {
+
+ vec3 decal_orm = textureGrad(sampler2D(decal_atlas, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].orm_rect.zw + decals.data[decal_index].orm_rect.xy, ddx * decals.data[decal_index].orm_rect.zw, ddy * decals.data[decal_index].orm_rect.zw).xyz;
+#if defined(AO_USED)
+ ao = mix(ao, decal_orm.r, decal_albedo.a);
+#endif
+ roughness = mix(roughness, decal_orm.g, decal_albedo.a);
+ metallic = mix(metallic, decal_orm.b, decal_albedo.a);
+ }
+ }
+ if (decals.data[decal_index].emission_rect != vec4(0.0)) {
+ //emission is additive, so its independent from albedo
+ emission += textureGrad(sampler2D(decal_atlas_srgb, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), uv_local.xz * decals.data[decal_index].emission_rect.zw + decals.data[decal_index].emission_rect.xy, ddx * decals.data[decal_index].emission_rect.zw, ddy * decals.data[decal_index].emission_rect.zw).xyz * decals.data[decal_index].emission_energy * fade;
+ }
+ }
+ }
+
+#endif //not render depth
/////////////////////// LIGHTING //////////////////////////////
//apply energy conservation
@@ -1796,8 +1955,6 @@ FRAGMENT_SHADER_CODE
}
#endif
- uvec4 cluster_cell = texture(usampler3D(cluster_texture, material_samplers[SAMPLER_NEAREST_CLAMP]), vec3(screen_uv, (abs(vertex.z) - scene_data.z_near) / (scene_data.z_far - scene_data.z_near)));
-
{ // process reflections
vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0);
@@ -1888,9 +2045,9 @@ FRAGMENT_SHADER_CODE
float range_begin = directional_lights.data[i].shadow_range_begin.x;
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale1 * test_radius;
- shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale);
+ shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
} else {
- shadow = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord);
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
shadow_color = directional_lights.data[i].shadow_color1.rgb;
@@ -1922,9 +2079,9 @@ FRAGMENT_SHADER_CODE
float range_begin = directional_lights.data[i].shadow_range_begin.y;
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius;
- shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale);
+ shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
} else {
- shadow = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord);
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
shadow_color = directional_lights.data[i].shadow_color2.rgb;
@@ -1955,9 +2112,9 @@ FRAGMENT_SHADER_CODE
float range_begin = directional_lights.data[i].shadow_range_begin.z;
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius;
- shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale);
+ shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
} else {
- shadow = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord);
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
shadow_color = directional_lights.data[i].shadow_color3.rgb;
@@ -1989,9 +2146,9 @@ FRAGMENT_SHADER_CODE
float range_begin = directional_lights.data[i].shadow_range_begin.w;
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius;
- shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale);
+ shadow = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
} else {
- shadow = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord);
+ shadow = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
shadow_color = directional_lights.data[i].shadow_color4.rgb;
@@ -2028,9 +2185,9 @@ FRAGMENT_SHADER_CODE
float range_begin = directional_lights.data[i].shadow_range_begin.y;
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale2 * test_radius;
- shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale);
+ shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
} else {
- shadow2 = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord);
+ shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
pssm_blend = smoothstep(0.0, directional_lights.data[i].shadow_split_offsets.x, depth_z);
@@ -2046,9 +2203,9 @@ FRAGMENT_SHADER_CODE
float range_begin = directional_lights.data[i].shadow_range_begin.z;
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale3 * test_radius;
- shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale);
+ shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
} else {
- shadow2 = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord);
+ shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.x, directional_lights.data[i].shadow_split_offsets.y, depth_z);
@@ -2064,9 +2221,9 @@ FRAGMENT_SHADER_CODE
float range_begin = directional_lights.data[i].shadow_range_begin.w;
float test_radius = (range_pos - range_begin) * directional_lights.data[i].softshadow_angle;
vec2 tex_scale = directional_lights.data[i].uv_scale4 * test_radius;
- shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale);
+ shadow2 = sample_directional_soft_shadow(directional_shadow_atlas, pssm_coord.xyz, tex_scale * directional_lights.data[i].soft_shadow_scale);
} else {
- shadow2 = sample_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size, pssm_coord);
+ shadow2 = sample_directional_pcf_shadow(directional_shadow_atlas, scene_data.directional_shadow_pixel_size * directional_lights.data[i].soft_shadow_scale, pssm_coord);
}
pssm_blend = smoothstep(directional_lights.data[i].shadow_split_offsets.y, directional_lights.data[i].shadow_split_offsets.z, depth_z);
@@ -2129,7 +2286,7 @@ FRAGMENT_SHADER_CODE
continue; //not masked
}
- light_process_omni(light_index, vertex, view, normal, albedo, roughness, metallic, specular, specular_blob_intensity,
+ light_process_omni(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, albedo, roughness, metallic, specular, specular_blob_intensity,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
@@ -2168,7 +2325,7 @@ FRAGMENT_SHADER_CODE
continue; //not masked
}
- light_process_spot(light_index, vertex, view, normal, albedo, roughness, metallic, specular, specular_blob_intensity,
+ light_process_spot(light_index, vertex, view, normal, vertex_ddx, vertex_ddy, albedo, roughness, metallic, specular, specular_blob_intensity,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif
diff --git a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
index 59f326bc9b..ce4fabf9f2 100644
--- a/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/scene_high_end_inc.glsl
@@ -22,10 +22,6 @@ draw_call;
#define SAMPLER_NEAREST_WITH_MIPMAPS_ANISOTROPIC_REPEAT 10
#define SAMPLER_LINEAR_WITH_MIPMAPS_ANISOTROPIC_REPEAT 11
-#define SHADOW_MODE_NO_FILTER 0
-#define SHADOW_MODE_PCF5 1
-#define SHADOW_MODE_PCF13 2
-
layout(set = 0, binding = 1) uniform sampler material_samplers[12];
layout(set = 0, binding = 2) uniform sampler shadow_sampler;
@@ -45,12 +41,18 @@ layout(set = 0, binding = 3, std140) uniform SceneData {
float reflection_multiplier; // one normally, zero when rendering reflections
bool pancake_shadows;
- uint shadow_filter_mode;
+ uint pad;
+
+ //use vec4s because std140 doesnt play nice with vec2s, z and w are wasted
+ vec4 directional_penumbra_shadow_kernel[32];
+ vec4 directional_soft_shadow_kernel[32];
+ vec4 penumbra_shadow_kernel[32];
+ vec4 soft_shadow_kernel[32];
- uint shadow_blocker_count;
- uint shadow_pad0;
- uint shadow_pad1;
- uint shadow_pad2;
+ uint directional_penumbra_shadow_samples;
+ uint directional_soft_shadow_samples;
+ uint penumbra_shadow_samples;
+ uint soft_shadow_samples;
vec4 ambient_light_color_energy;
@@ -132,12 +134,12 @@ struct InstanceData {
mat4 transform;
mat4 normal_transform;
uint flags;
- uint instance_ofs; //instance_offset in instancing/skeleton buffer
+ uint instance_uniforms_ofs; //base offset in global buffer for instance variables
uint gi_offset; //GI information when using lightmapping (VCT or lightmap)
uint layer_mask;
};
-layout(set = 0, binding = 4, std430) buffer Instances {
+layout(set = 0, binding = 4, std430) restrict readonly buffer Instances {
InstanceData data[];
}
instances;
@@ -151,17 +153,19 @@ struct LightData { //this structure needs to be as packed as possible
uint color_specular; //rgb color, a specular (8 bit unorm)
uint cone_attenuation_angle; // attenuation and angle, (16bit float)
uint shadow_color_enabled; //shadow rgb color, a>0.5 enabled (8bit unorm)
- vec4 atlas_rect; // used for spot
+ vec4 atlas_rect; // rect in the shadow atlas
mat4 shadow_matrix;
float shadow_bias;
float shadow_normal_bias;
float transmittance_bias;
float soft_shadow_size; // for spot, it's the size in uv coordinates of the light, for omni it's the span angle
+ float soft_shadow_scale; // scales the shadow kernel for blurrier shadows
uint mask;
- uint pad[3];
+ uint pad[2];
+ vec4 projector_rect; //projector rect in srgb decal atlas
};
-layout(set = 0, binding = 5, std430) buffer Lights {
+layout(set = 0, binding = 5, std430) restrict readonly buffer Lights {
LightData data[];
}
lights;
@@ -191,7 +195,7 @@ struct DirectionalLightData {
float specular;
uint mask;
float softshadow_angle;
- uint pad1;
+ float soft_shadow_scale;
bool blend_splits;
bool shadow_enabled;
float fade_from;
@@ -248,14 +252,45 @@ layout(set = 0, binding = 9) uniform texture3D gi_probe_textures[MAX_GI_PROBE_TE
#define CLUSTER_POINTER_MASK ((1 << CLUSTER_COUNTER_SHIFT) - 1)
#define CLUSTER_COUNTER_MASK 0xfff
-layout(set = 0, binding = 10) uniform utexture3D cluster_texture;
+layout(set = 0, binding = 10) uniform texture2D decal_atlas;
+layout(set = 0, binding = 11) uniform texture2D decal_atlas_srgb;
+
+struct DecalData {
+ mat4 xform; //to decal transform
+ vec3 inv_extents;
+ float albedo_mix;
+ vec4 albedo_rect;
+ vec4 normal_rect;
+ vec4 orm_rect;
+ vec4 emission_rect;
+ vec4 modulate;
+ float emission_energy;
+ uint mask;
+ float upper_fade;
+ float lower_fade;
+ mat3x4 normal_xform;
+ vec3 normal;
+ float normal_fade;
+};
+
+layout(set = 0, binding = 12, std430) restrict readonly buffer Decals {
+ DecalData data[];
+}
+decals;
+
+layout(set = 0, binding = 13) uniform utexture3D cluster_texture;
-layout(set = 0, binding = 11, std430) buffer ClusterData {
+layout(set = 0, binding = 14, std430) restrict readonly buffer ClusterData {
uint indices[];
}
cluster_data;
-layout(set = 0, binding = 12) uniform texture2D directional_shadow_atlas;
+layout(set = 0, binding = 15) uniform texture2D directional_shadow_atlas;
+
+layout(set = 0, binding = 16, std430) restrict readonly buffer GlobalVariableData {
+ vec4 data[];
+}
+global_variables;
// decal atlas
@@ -287,7 +322,7 @@ layout(set = 3, binding = 4) uniform texture2D ao_buffer;
/* Set 4 Skeleton & Instancing (Multimesh) */
-layout(set = 4, binding = 0, std430) buffer Transforms {
+layout(set = 4, binding = 0, std430) restrict readonly buffer Transforms {
vec4 data[];
}
transforms;
diff --git a/servers/rendering/rasterizer_rd/shaders/sky.glsl b/servers/rendering/rasterizer_rd/shaders/sky.glsl
index 469925839a..536077980d 100644
--- a/servers/rendering/rasterizer_rd/shaders/sky.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/sky.glsl
@@ -58,6 +58,11 @@ params;
layout(set = 0, binding = 0) uniform sampler material_samplers[12];
+layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalVariableData {
+ vec4 data[];
+}
+global_variables;
+
#ifdef USE_MATERIAL_UNIFORMS
layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
/* clang-format off */
@@ -96,9 +101,8 @@ layout(set = 2, binding = 2) uniform texture2D quarter_res;
#endif
struct DirectionalLightData {
- vec3 direction;
- float energy;
- vec3 color;
+ vec4 direction_energy;
+ vec4 color_size;
bool enabled;
};
@@ -178,4 +182,10 @@ FRAGMENT_SHADER_CODE
frag_color.rgb = color * params.position_multiplier.w;
frag_color.a = alpha;
+
+ // Blending is disabled for Sky, so alpha doesn't blend
+ // alpha is used for subsurface scattering so make sure it doesn't get applied to Sky
+ if (!AT_CUBEMAP_PASS && !AT_HALF_RES_PASS && !AT_QUARTER_RES_PASS) {
+ frag_color.a = 0.0;
+ }
}
diff --git a/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl b/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl
index b28250318e..b24f7dccc7 100644
--- a/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/specular_merge.glsl
@@ -48,8 +48,8 @@ void main() {
frag_color.a = 0.0;
#ifdef MODE_SSR
- vec4 ssr = texture(ssr, uv_interp);
- frag_color.rgb = mix(frag_color.rgb, ssr.rgb, ssr.a);
+ vec4 ssr_color = texture(ssr, uv_interp);
+ frag_color.rgb = mix(frag_color.rgb, ssr_color.rgb, ssr_color.a);
#endif
#ifdef MODE_MERGE
diff --git a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
index 524ca5e2ea..a142d263e2 100644
--- a/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/rasterizer_rd/shaders/tonemap.glsl
@@ -48,6 +48,10 @@ layout(push_constant, binding = 1, std430) uniform Params {
float exposure;
float white;
float auto_exposure_grey;
+
+ vec2 pixel_size;
+ bool use_fxaa;
+ uint pad;
}
params;
@@ -255,16 +259,63 @@ vec3 apply_color_correction(vec3 color, sampler3D correction_tex) {
return texture(correction_tex, color).rgb;
}
+vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
+
+ const float FXAA_REDUCE_MIN = (1.0 / 128.0);
+ const float FXAA_REDUCE_MUL = (1.0 / 8.0);
+ const float FXAA_SPAN_MAX = 8.0;
+
+ vec3 rgbNW = textureLod(source_color, uv_interp + vec2(-1.0, -1.0) * params.pixel_size, 0.0).xyz * exposure;
+ vec3 rgbNE = textureLod(source_color, uv_interp + vec2(1.0, -1.0) * params.pixel_size, 0.0).xyz * exposure;
+ vec3 rgbSW = textureLod(source_color, uv_interp + vec2(-1.0, 1.0) * params.pixel_size, 0.0).xyz * exposure;
+ vec3 rgbSE = textureLod(source_color, uv_interp + vec2(1.0, 1.0) * params.pixel_size, 0.0).xyz * exposure;
+ vec3 rgbM = color;
+ vec3 luma = vec3(0.299, 0.587, 0.114);
+ float lumaNW = dot(rgbNW, luma);
+ float lumaNE = dot(rgbNE, luma);
+ float lumaSW = dot(rgbSW, luma);
+ float lumaSE = dot(rgbSE, luma);
+ float lumaM = dot(rgbM, luma);
+ float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
+ float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
+
+ vec2 dir;
+ dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
+ dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
+
+ float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) *
+ (0.25 * FXAA_REDUCE_MUL),
+ FXAA_REDUCE_MIN);
+
+ float rcpDirMin = 1.0 / (min(abs(dir.x), abs(dir.y)) + dirReduce);
+ dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),
+ max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),
+ dir * rcpDirMin)) *
+ params.pixel_size;
+
+ vec3 rgbA = 0.5 * (textureLod(source_color, uv_interp + dir * (1.0 / 3.0 - 0.5), 0.0).xyz * exposure + textureLod(source_color, uv_interp + dir * (2.0 / 3.0 - 0.5), 0.0).xyz) * exposure;
+ vec3 rgbB = rgbA * 0.5 + 0.25 * (textureLod(source_color, uv_interp + dir * -0.5, 0.0).xyz * exposure +
+ textureLod(source_color, uv_interp + dir * 0.5, 0.0).xyz * exposure);
+
+ float lumaB = dot(rgbB, luma);
+ if ((lumaB < lumaMin) || (lumaB > lumaMax))
+ return rgbA;
+ else
+ return rgbB;
+}
+
void main() {
vec3 color = textureLod(source_color, uv_interp, 0.0f).rgb;
// Exposure
+ float exposure = params.exposure;
+
if (params.use_auto_exposure) {
- color /= texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / params.auto_exposure_grey;
+ exposure *= 1.0 / (texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / params.auto_exposure_grey);
}
- color *= params.exposure;
+ color *= exposure;
// Early Tonemap & SRGB Conversion
@@ -274,6 +325,9 @@ void main() {
color.rgb = mix(color.rgb, glow, params.glow_intensity);
}
+ if (params.use_fxaa) {
+ color = do_fxaa(color, exposure, uv_interp);
+ }
color = apply_tonemapping(color, params.white);
color = linear_to_srgb(color); // regular linear -> SRGB conversion
diff --git a/servers/rendering/rendering_device.cpp b/servers/rendering/rendering_device.cpp
index a3799b0e4d..a3bb39cd90 100644
--- a/servers/rendering/rendering_device.cpp
+++ b/servers/rendering/rendering_device.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "rendering_device.h"
+#include "core/method_bind_ext.gen.inc"
+#include "rendering_device_binds.h"
RenderingDevice *RenderingDevice::singleton = nullptr;
@@ -59,6 +61,753 @@ Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage,
return compile_function(p_stage, p_source_code, p_language, r_error);
}
+RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) {
+
+ ERR_FAIL_COND_V(p_format.is_null(), RID());
+ ERR_FAIL_COND_V(p_view.is_null(), RID());
+ Vector<Vector<uint8_t>> data;
+ for (int i = 0; i < p_data.size(); i++) {
+ Vector<uint8_t> byte_slice = p_data[i];
+ ERR_FAIL_COND_V(byte_slice.empty(), RID());
+ data.push_back(byte_slice);
+ }
+ return texture_create(p_format->base, p_view->base, data);
+}
+
+RID RenderingDevice::_texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture) {
+ ERR_FAIL_COND_V(p_view.is_null(), RID());
+
+ return texture_create_shared(p_view->base, p_with_texture);
+}
+
+RID RenderingDevice::_texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
+ ERR_FAIL_COND_V(p_view.is_null(), RID());
+
+ return texture_create_shared_from_slice(p_view->base, p_with_texture, p_layer, p_mipmap, p_slice_type);
+}
+
+RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments) {
+
+ Vector<AttachmentFormat> attachments;
+ attachments.resize(p_attachments.size());
+
+ for (int i = 0; i < p_attachments.size(); i++) {
+ Ref<RDAttachmentFormat> af = p_attachments[i];
+ ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
+ attachments.write[i] = af->base;
+ }
+ return framebuffer_format_create(attachments);
+}
+
+RID RenderingDevice::_framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check) {
+
+ Vector<RID> textures = Variant(p_textures);
+ return framebuffer_create(textures, p_format_check);
+}
+
+RID RenderingDevice::_sampler_create(const Ref<RDSamplerState> &p_state) {
+ ERR_FAIL_COND_V(p_state.is_null(), RID());
+
+ return sampler_create(p_state->base);
+}
+
+RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats) {
+
+ Vector<VertexAttribute> descriptions;
+ descriptions.resize(p_vertex_formats.size());
+
+ for (int i = 0; i < p_vertex_formats.size(); i++) {
+ Ref<RDVertexAttribute> af = p_vertex_formats[i];
+ ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
+ descriptions.write[i] = af->base;
+ }
+ return vertex_format_create(descriptions);
+}
+
+RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers) {
+
+ Vector<RID> buffers = Variant(p_src_buffers);
+
+ return vertex_array_create(p_vertex_count, p_vertex_format, buffers);
+}
+
+Ref<RDShaderBytecode> RenderingDevice::_shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) {
+ ERR_FAIL_COND_V(p_source.is_null(), Ref<RDShaderBytecode>());
+
+ Ref<RDShaderBytecode> bytecode;
+ bytecode.instance();
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ String error;
+
+ ShaderStage stage = ShaderStage(i);
+ Vector<uint8_t> spirv = shader_compile_from_source(stage, p_source->get_stage_source(stage), p_source->get_language(), &error, p_allow_cache);
+ bytecode->set_stage_bytecode(stage, spirv);
+ bytecode->set_stage_compile_error(stage, error);
+ }
+ return bytecode;
+}
+
+RID RenderingDevice::_shader_create(const Ref<RDShaderBytecode> &p_bytecode) {
+ ERR_FAIL_COND_V(p_bytecode.is_null(), RID());
+
+ Vector<ShaderStageData> stage_data;
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ ShaderStage stage = ShaderStage(i);
+ ShaderStageData sd;
+ sd.shader_stage = stage;
+ String error = p_bytecode->get_stage_compile_error(stage);
+ ERR_FAIL_COND_V_MSG(error != String(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
+ sd.spir_v = p_bytecode->get_stage_bytecode(stage);
+ if (sd.spir_v.empty()) {
+ continue;
+ }
+ stage_data.push_back(sd);
+ }
+
+ return shader_create(stage_data);
+}
+
+RID RenderingDevice::_uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set) {
+
+ Vector<Uniform> uniforms;
+ uniforms.resize(p_uniforms.size());
+ for (int i = 0; i < p_uniforms.size(); i++) {
+ Ref<RDUniform> uniform = p_uniforms[i];
+ ERR_FAIL_COND_V(!uniform.is_valid(), RID());
+ uniforms.write[i] = uniform->base;
+ }
+ return uniform_set_create(uniforms, p_shader, p_shader_set);
+}
+
+Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, bool p_sync_with_draw) {
+
+ return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_sync_with_draw);
+}
+
+RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags) {
+
+ PipelineRasterizationState rasterization_state;
+ if (p_rasterization_state.is_valid()) {
+ rasterization_state = p_rasterization_state->base;
+ }
+
+ PipelineMultisampleState multisample_state;
+ if (p_multisample_state.is_valid()) {
+ multisample_state = p_multisample_state->base;
+ for (int i = 0; i < p_multisample_state->sample_masks.size(); i++) {
+ int64_t mask = p_multisample_state->sample_masks[i];
+ multisample_state.sample_mask.push_back(mask);
+ }
+ }
+
+ PipelineDepthStencilState depth_stencil_state;
+ if (p_depth_stencil_state.is_valid()) {
+ depth_stencil_state = p_depth_stencil_state->base;
+ }
+
+ PipelineColorBlendState color_blend_state;
+ if (p_blend_state.is_valid()) {
+ color_blend_state = p_blend_state->base;
+ for (int i = 0; i < p_blend_state->attachments.size(); i++) {
+ Ref<RDPipelineColorBlendStateAttachment> attachment = p_blend_state->attachments[i];
+ if (attachment.is_valid()) {
+ color_blend_state.attachments.push_back(attachment->base);
+ }
+ }
+ }
+
+ return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags);
+}
+
+Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
+
+ Vector<DrawListID> splits;
+ splits.resize(p_splits);
+ draw_list_begin_split(p_framebuffer, p_splits, splits.ptrw(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region);
+
+ Vector<int64_t> split_ids;
+ split_ids.resize(splits.size());
+ for (int i = 0; i < splits.size(); i++) {
+ split_ids.write[i] = splits[i];
+ }
+
+ return split_ids;
+}
+
+void RenderingDevice::_draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
+ ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
+ draw_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
+}
+
+void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
+ ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
+ compute_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
+}
+
+void RenderingDevice::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array()));
+ ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared);
+ ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(TEXTURE_SLICE_2D));
+
+ ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "sync_with_draw"), &RenderingDevice::texture_update, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data);
+
+ ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage);
+
+ ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared);
+ ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid);
+
+ ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "sync_with_draw"), &RenderingDevice::texture_copy, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "sync_with_draw"), &RenderingDevice::texture_clear, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "sync_with_draw"), &RenderingDevice::texture_resolve_multisample, DEFVAL(false));
+
+ ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments"), &RenderingDevice::_framebuffer_format_create);
+ ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format"), &RenderingDevice::framebuffer_format_get_texture_samples);
+ ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID));
+ ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format);
+
+ ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create);
+
+ ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()));
+ ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
+
+ ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
+
+ ClassDB::bind_method(D_METHOD("shader_compile_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_from_source, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("shader_create", "shader_data"), &RenderingDevice::_shader_create);
+ ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
+
+ ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>()));
+ ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()));
+ ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector<uint8_t>()));
+
+ ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create);
+ ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid);
+
+ ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "sync_with_draw"), &RenderingDevice::_buffer_update, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data);
+
+ ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags"), &RenderingDevice::_render_pipeline_create, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid);
+
+ ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader"), &RenderingDevice::compute_pipeline_create);
+ ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid);
+
+ ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
+ ClassDB::bind_method(D_METHOD("screen_get_height", "screen"), &RenderingDevice::screen_get_height, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
+ ClassDB::bind_method(D_METHOD("screen_get_framebuffer_format"), &RenderingDevice::screen_get_framebuffer_format);
+
+ ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color()));
+
+ ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region"), &RenderingDevice::draw_list_begin, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()));
+ ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()));
+
+ ClassDB::bind_method(D_METHOD("draw_list_bind_render_pipeline", "draw_list", "render_pipeline"), &RenderingDevice::draw_list_bind_render_pipeline);
+ ClassDB::bind_method(D_METHOD("draw_list_bind_uniform_set", "draw_list", "uniform_set", "set_index"), &RenderingDevice::draw_list_bind_uniform_set);
+ ClassDB::bind_method(D_METHOD("draw_list_bind_vertex_array", "draw_list", "vertex_array"), &RenderingDevice::draw_list_bind_vertex_array);
+ ClassDB::bind_method(D_METHOD("draw_list_bind_index_array", "draw_list", "index_array"), &RenderingDevice::draw_list_bind_index_array);
+ ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant);
+
+ ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0));
+
+ ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2i()));
+ ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor);
+
+ ClassDB::bind_method(D_METHOD("draw_list_end"), &RenderingDevice::draw_list_end);
+
+ ClassDB::bind_method(D_METHOD("compute_list_begin"), &RenderingDevice::compute_list_begin);
+ ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline);
+ ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant);
+ ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
+ ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
+ ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
+ ClassDB::bind_method(D_METHOD("compute_list_end"), &RenderingDevice::compute_list_end);
+
+ ClassDB::bind_method(D_METHOD("free", "rid"), &RenderingDevice::free);
+
+ ClassDB::bind_method(D_METHOD("capture_timestamp", "name", "sync_to_draw"), &RenderingDevice::capture_timestamp);
+ ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count);
+ ClassDB::bind_method(D_METHOD("get_captured_timestamps_frame"), &RenderingDevice::get_captured_timestamps_frame);
+ ClassDB::bind_method(D_METHOD("get_captured_timestamp_gpu_time", "index"), &RenderingDevice::get_captured_timestamp_gpu_time);
+ ClassDB::bind_method(D_METHOD("get_captured_timestamp_cpu_time", "index"), &RenderingDevice::get_captured_timestamp_cpu_time);
+ ClassDB::bind_method(D_METHOD("get_captured_timestamp_name", "index"), &RenderingDevice::get_captured_timestamp_name);
+
+ ClassDB::bind_method(D_METHOD("limit_get", "limit"), &RenderingDevice::limit_get);
+ ClassDB::bind_method(D_METHOD("get_frame_delay"), &RenderingDevice::get_frame_delay);
+ ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit);
+ ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync);
+
+ ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device);
+
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R5G6B5_UNORM_PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B5G6R5_UNORM_PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R5G5B5A1_UNORM_PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B5G5R5A1_UNORM_PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A1R5G5B5_UNORM_PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8_USCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SSCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SRGB);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_USCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SSCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SRGB);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_USCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SSCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SRGB);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_USCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SSCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SRGB);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_USCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SSCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SRGB);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_USCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SSCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SRGB);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UNORM_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SNORM_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_USCALED_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SSCALED_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UINT_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SINT_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SRGB_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UNORM_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SNORM_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_USCALED_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SSCALED_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UINT_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SINT_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UNORM_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SNORM_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_USCALED_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SSCALED_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UINT_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SINT_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16_USCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SSCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_USCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SSCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_USCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SSCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_USCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SSCALED);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B10G11R11_UFLOAT_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_X8_D24_UNORM_PACK32);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_S8_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM_S8_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_D24_UNORM_S8_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT_S8_UINT);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_SNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_SNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_UFLOAT_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_SFLOAT_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_SNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_SNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_UNORM_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_SRGB_BLOCK);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G8B8G8R8_422_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8G8_422_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6_UNORM_PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6_UNORM_2PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4_UNORM_PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4_UNORM_2PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G16B16G16R16_422_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_B16G16R16G16_422_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG);
+ BIND_ENUM_CONSTANT(DATA_FORMAT_MAX);
+
+ BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D);
+ BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
+ BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
+ BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE);
+ BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D_ARRAY);
+ BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY);
+ BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE_ARRAY);
+ BIND_ENUM_CONSTANT(TEXTURE_TYPE_MAX);
+
+ BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_1);
+ BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_2);
+ BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_4);
+ BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_8);
+ BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_16);
+ BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_32);
+ BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_64);
+ BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_MAX);
+
+ BIND_ENUM_CONSTANT(TEXTURE_USAGE_SAMPLING_BIT);
+ BIND_ENUM_CONSTANT(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
+ BIND_ENUM_CONSTANT(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
+ BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_BIT);
+ BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
+ BIND_ENUM_CONSTANT(TEXTURE_USAGE_CPU_READ_BIT);
+ BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_UPDATE_BIT);
+ BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_FROM_BIT);
+ BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_TO_BIT);
+ BIND_ENUM_CONSTANT(TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT);
+
+ BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY);
+ BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO);
+ BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ONE);
+ BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_R);
+ BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_G);
+ BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_B);
+ BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_A);
+ BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_MAX);
+
+ BIND_ENUM_CONSTANT(TEXTURE_SLICE_2D);
+ BIND_ENUM_CONSTANT(TEXTURE_SLICE_CUBEMAP);
+ BIND_ENUM_CONSTANT(TEXTURE_SLICE_3D);
+
+ BIND_ENUM_CONSTANT(SAMPLER_FILTER_NEAREST);
+ BIND_ENUM_CONSTANT(SAMPLER_FILTER_LINEAR);
+ BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_REPEAT);
+ BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRRORED_REPEAT);
+ BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE);
+ BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER);
+ BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE);
+ BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MAX);
+
+ BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK);
+ BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK);
+ BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
+ BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK);
+ BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE);
+ BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE);
+ BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_MAX);
+
+ BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_VERTEX);
+ BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_INSTANCE);
+
+ BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT16);
+ BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT32);
+
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER); //for sampling only (sampler GLSL type)
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE); // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE); //only texture); (textureXX GLSL type)
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE); // storage image (imageXX GLSL type)); for compute mostly
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE_BUFFER); // buffer texture (or TBO); textureBuffer type)
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER); // buffer texture with a sampler(or TBO); samplerBuffer type)
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE_BUFFER); //texel buffer); (imageBuffer type)); for compute mostly
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_UNIFORM_BUFFER); //regular uniform buffer (or UBO).
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_STORAGE_BUFFER); //storage buffer ("buffer" qualifier) like UBO); but supports storage); for compute mostly
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_INPUT_ATTACHMENT); //used for sub-pass read/write); for mobile mostly
+ BIND_ENUM_CONSTANT(UNIFORM_TYPE_MAX);
+
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_POINTS);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES_WITH_ADJACENCY);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TESSELATION_PATCH);
+ BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_MAX);
+
+ BIND_ENUM_CONSTANT(POLYGON_CULL_DISABLED);
+ BIND_ENUM_CONSTANT(POLYGON_CULL_FRONT);
+ BIND_ENUM_CONSTANT(POLYGON_CULL_BACK);
+
+ BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_CLOCKWISE);
+ BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_COUNTER_CLOCKWISE);
+
+ BIND_ENUM_CONSTANT(STENCIL_OP_KEEP);
+ BIND_ENUM_CONSTANT(STENCIL_OP_ZERO);
+ BIND_ENUM_CONSTANT(STENCIL_OP_REPLACE);
+ BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_CLAMP);
+ BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_CLAMP);
+ BIND_ENUM_CONSTANT(STENCIL_OP_INVERT);
+ BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_WRAP);
+ BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_WRAP);
+ BIND_ENUM_CONSTANT(STENCIL_OP_MAX); //not an actual operator); just the amount of operators :D
+
+ BIND_ENUM_CONSTANT(COMPARE_OP_NEVER);
+ BIND_ENUM_CONSTANT(COMPARE_OP_LESS);
+ BIND_ENUM_CONSTANT(COMPARE_OP_EQUAL);
+ BIND_ENUM_CONSTANT(COMPARE_OP_LESS_OR_EQUAL);
+ BIND_ENUM_CONSTANT(COMPARE_OP_GREATER);
+ BIND_ENUM_CONSTANT(COMPARE_OP_NOT_EQUAL);
+ BIND_ENUM_CONSTANT(COMPARE_OP_GREATER_OR_EQUAL);
+ BIND_ENUM_CONSTANT(COMPARE_OP_ALWAYS);
+ BIND_ENUM_CONSTANT(COMPARE_OP_MAX);
+
+ BIND_ENUM_CONSTANT(LOGIC_OP_CLEAR);
+ BIND_ENUM_CONSTANT(LOGIC_OP_AND);
+ BIND_ENUM_CONSTANT(LOGIC_OP_AND_REVERSE);
+ BIND_ENUM_CONSTANT(LOGIC_OP_COPY);
+ BIND_ENUM_CONSTANT(LOGIC_OP_AND_INVERTED);
+ BIND_ENUM_CONSTANT(LOGIC_OP_NO_OP);
+ BIND_ENUM_CONSTANT(LOGIC_OP_XOR);
+ BIND_ENUM_CONSTANT(LOGIC_OP_OR);
+ BIND_ENUM_CONSTANT(LOGIC_OP_NOR);
+ BIND_ENUM_CONSTANT(LOGIC_OP_EQUIVALENT);
+ BIND_ENUM_CONSTANT(LOGIC_OP_INVERT);
+ BIND_ENUM_CONSTANT(LOGIC_OP_OR_REVERSE);
+ BIND_ENUM_CONSTANT(LOGIC_OP_COPY_INVERTED);
+ BIND_ENUM_CONSTANT(LOGIC_OP_OR_INVERTED);
+ BIND_ENUM_CONSTANT(LOGIC_OP_NAND);
+ BIND_ENUM_CONSTANT(LOGIC_OP_SET);
+ BIND_ENUM_CONSTANT(LOGIC_OP_MAX); //not an actual operator); just the amount of operators :D
+
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_ZERO);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_COLOR);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_COLOR);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_COLOR);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_COLOR);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_COLOR);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA_SATURATE);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_COLOR);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_COLOR);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
+ BIND_ENUM_CONSTANT(BLEND_FACTOR_MAX);
+
+ BIND_ENUM_CONSTANT(BLEND_OP_ADD);
+ BIND_ENUM_CONSTANT(BLEND_OP_SUBTRACT);
+ BIND_ENUM_CONSTANT(BLEND_OP_REVERSE_SUBTRACT);
+ BIND_ENUM_CONSTANT(BLEND_OP_MINIMUM);
+ BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
+ BIND_ENUM_CONSTANT(BLEND_OP_MAX);
+
+ BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH);
+ BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS);
+ BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS);
+ BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS);
+ BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
+ BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK);
+ BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);
+
+ BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
+ BIND_ENUM_CONSTANT(INITIAL_ACTION_KEEP); //start rendering); but keep attached color texture contents (depth will be cleared)
+ BIND_ENUM_CONSTANT(INITIAL_ACTION_DROP); //start rendering); ignore what is there); just write above it
+ BIND_ENUM_CONSTANT(INITIAL_ACTION_CONTINUE); //continue rendering (framebuffer must have been left in "continue" state as final action previously)
+ BIND_ENUM_CONSTANT(INITIAL_ACTION_MAX);
+
+ BIND_ENUM_CONSTANT(FINAL_ACTION_READ); //will no longer render to it); allows attached textures to be read again); but depth buffer contents will be dropped (Can't be read from)
+ BIND_ENUM_CONSTANT(FINAL_ACTION_DISCARD); // discard contents after rendering
+ BIND_ENUM_CONSTANT(FINAL_ACTION_CONTINUE); //will continue rendering later); attached textures can't be read until re-bound with "finish"
+ BIND_ENUM_CONSTANT(FINAL_ACTION_MAX);
+
+ BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX);
+ BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT);
+ BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL);
+ BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION);
+ BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE);
+ BIND_ENUM_CONSTANT(SHADER_STAGE_MAX);
+ BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX_BIT);
+ BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT_BIT);
+ BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL_BIT);
+ BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION_BIT);
+ BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE_BIT);
+
+ BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL);
+ BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL);
+
+ BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_DRAW_INDEXED_INDEX);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_HEIGHT);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_WIDTH);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_ARRAY_LAYERS);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_1D);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_2D);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_3D);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_CUBE);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_PUSH_CONSTANT_SIZE);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFER_SIZE);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDINGS);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE);
+ BIND_ENUM_CONSTANT(LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
+ BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);
+
+ BIND_CONSTANT(INVALID_ID);
+ BIND_CONSTANT(INVALID_FORMAT_ID);
+}
+
RenderingDevice::RenderingDevice() {
- singleton = this;
+ if (singleton == nullptr) { // there may be more rendering devices later
+ singleton = this;
+ }
}
diff --git a/servers/rendering/rendering_device.h b/servers/rendering/rendering_device.h
index a639ff3641..c76fce5b5c 100644
--- a/servers/rendering/rendering_device.h
+++ b/servers/rendering/rendering_device.h
@@ -32,8 +32,22 @@
#define RENDERING_DEVICE_H
#include "core/object.h"
+#include "core/typed_array.h"
#include "servers/display_server.h"
+class RDTextureFormat;
+class RDTextureView;
+class RDAttachmentFormat;
+class RDSamplerState;
+class RDVertexAttribute;
+class RDShaderSource;
+class RDShaderBytecode;
+class RDUniforms;
+class RDPipelineRasterizationState;
+class RDPipelineMultisampleState;
+class RDPipelineDepthStencilState;
+class RDPipelineColorBlendState;
+
class RenderingDevice : public Object {
GDCLASS(RenderingDevice, Object)
public:
@@ -65,10 +79,14 @@ private:
static RenderingDevice *singleton;
+protected:
+ static void _bind_methods();
+
public:
//base numeric ID for all types
enum {
- INVALID_ID = -1
+ INVALID_ID = -1,
+ INVALID_FORMAT_ID = -1
};
/*****************/
@@ -428,6 +446,7 @@ public:
virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw = false) = 0;
virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw = false) = 0;
+ virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw = false) = 0;
/*********************/
/**** FRAMEBUFFER ****/
@@ -529,13 +548,13 @@ public:
VERTEX_FREQUENCY_INSTANCE,
};
- struct VertexDescription {
+ struct VertexAttribute {
uint32_t location; //shader location
uint32_t offset;
DataFormat format;
uint32_t stride;
VertexFrequency frequency;
- VertexDescription() {
+ VertexAttribute() {
location = 0;
offset = 0;
stride = 0;
@@ -548,7 +567,7 @@ public:
typedef int64_t VertexFormatID;
// This ID is warranted to be unique for the same formats, does not need to be freed
- virtual VertexFormatID vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) = 0;
+ virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0;
virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) = 0;
enum IndexBufferFormat {
@@ -594,7 +613,7 @@ public:
UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly
UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO).
UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly
- UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for compute mostly
+ UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for mobile mostly
UNIFORM_TYPE_MAX
};
@@ -795,8 +814,8 @@ public:
}
};
- StencilOperationState stencil_operation_front;
- StencilOperationState stencil_operation_back;
+ StencilOperationState front_op;
+ StencilOperationState back_op;
PipelineDepthStencilState() {
enable_depth_test = false;
@@ -883,8 +902,8 @@ public:
DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6),
};
- virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0) = 0;
virtual bool render_pipeline_is_valid(RID p_pipeline) = 0;
+ virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0) = 0;
/**************************/
/**** COMPUTE PIPELINE ****/
@@ -908,6 +927,7 @@ public:
enum InitialAction {
INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params)
INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared)
+ INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it
INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously)
INITIAL_ACTION_MAX
};
@@ -930,7 +950,7 @@ public:
virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0;
virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0;
virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0;
- virtual void draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) = 0;
+ virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) = 0;
virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0) = 0;
@@ -948,7 +968,7 @@ public:
virtual ComputeListID compute_list_begin() = 0;
virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) = 0;
virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) = 0;
- virtual void compute_list_set_push_constant(ComputeListID p_list, void *p_data, uint32_t p_data_size) = 0;
+ virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) = 0;
virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0;
virtual void compute_list_add_barrier(ComputeListID p_list) = 0;
@@ -1022,11 +1042,67 @@ public:
virtual uint32_t get_frame_delay() const = 0;
- static RenderingDevice *get_singleton();
+ virtual void submit() = 0;
+ virtual void sync() = 0;
+
+ virtual RenderingDevice *create_local_device() = 0;
+ static RenderingDevice *get_singleton();
RenderingDevice();
+
+protected:
+ //binders to script API
+ RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array());
+ RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture);
+ RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
+
+ FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments);
+ RID _framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check = INVALID_ID);
+ RID _sampler_create(const Ref<RDSamplerState> &p_state);
+ VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats);
+ RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers);
+
+ Ref<RDShaderBytecode> _shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true);
+ RID _shader_create(const Ref<RDShaderBytecode> &p_bytecode);
+
+ RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set);
+
+ Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, bool p_sync_with_draw = false);
+
+ RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags = 0);
+
+ Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2());
+ void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
+ void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
};
+VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
+VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)
+VARIANT_ENUM_CAST(RenderingDevice::CompareOperator)
+VARIANT_ENUM_CAST(RenderingDevice::DataFormat)
+VARIANT_ENUM_CAST(RenderingDevice::TextureType)
+VARIANT_ENUM_CAST(RenderingDevice::TextureSamples)
+VARIANT_ENUM_CAST(RenderingDevice::TextureUsageBits)
+VARIANT_ENUM_CAST(RenderingDevice::TextureSwizzle)
+VARIANT_ENUM_CAST(RenderingDevice::TextureSliceType)
+VARIANT_ENUM_CAST(RenderingDevice::SamplerFilter)
+VARIANT_ENUM_CAST(RenderingDevice::SamplerRepeatMode)
+VARIANT_ENUM_CAST(RenderingDevice::SamplerBorderColor)
+VARIANT_ENUM_CAST(RenderingDevice::VertexFrequency)
+VARIANT_ENUM_CAST(RenderingDevice::IndexBufferFormat)
+VARIANT_ENUM_CAST(RenderingDevice::UniformType)
+VARIANT_ENUM_CAST(RenderingDevice::RenderPrimitive)
+VARIANT_ENUM_CAST(RenderingDevice::PolygonCullMode)
+VARIANT_ENUM_CAST(RenderingDevice::PolygonFrontFace)
+VARIANT_ENUM_CAST(RenderingDevice::StencilOperation)
+VARIANT_ENUM_CAST(RenderingDevice::LogicOperation)
+VARIANT_ENUM_CAST(RenderingDevice::BlendFactor)
+VARIANT_ENUM_CAST(RenderingDevice::BlendOperation)
+VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags)
+VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
+VARIANT_ENUM_CAST(RenderingDevice::FinalAction)
+VARIANT_ENUM_CAST(RenderingDevice::Limit)
+
typedef RenderingDevice RD;
#endif // RENDERING_DEVICE_H
diff --git a/servers/rendering/rendering_device_binds.cpp b/servers/rendering/rendering_device_binds.cpp
new file mode 100644
index 0000000000..111755eba3
--- /dev/null
+++ b/servers/rendering/rendering_device_binds.cpp
@@ -0,0 +1,167 @@
+#include "rendering_device_binds.h"
+
+Error RDShaderFile::parse_versions_from_text(const String &p_text, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
+
+ Vector<String> lines = p_text.split("\n");
+
+ bool reading_versions = false;
+ bool stage_found[RD::SHADER_STAGE_MAX] = { false, false, false, false, false };
+ RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
+ static const char *stage_str[RD::SHADER_STAGE_MAX] = {
+ "vertex",
+ "fragment",
+ "tesselation_control",
+ "tesselation_evaluation",
+ "compute"
+ };
+ String stage_code[RD::SHADER_STAGE_MAX];
+ int stages_found = 0;
+ Map<StringName, String> version_texts;
+
+ versions.clear();
+ base_error = "";
+
+ for (int lidx = 0; lidx < lines.size(); lidx++) {
+ String line = lines[lidx];
+
+ {
+ String ls = line.strip_edges();
+ if (ls.begins_with("[") && ls.ends_with("]")) {
+ String section = ls.substr(1, ls.length() - 2).strip_edges();
+ if (section == "versions") {
+ if (stages_found) {
+ base_error = "Invalid shader file, [version] must be the first section found.";
+ break;
+ }
+ reading_versions = true;
+ } else {
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ if (section == stage_str[i]) {
+ if (stage_found[i]) {
+ base_error = "Invalid shader file, stage appears twice: " + section;
+ break;
+ }
+
+ stage_found[i] = true;
+ stages_found++;
+
+ stage = RD::ShaderStage(i);
+ reading_versions = false;
+ break;
+ }
+ }
+
+ if (base_error != String()) {
+ break;
+ }
+ }
+
+ continue;
+ }
+ }
+
+ if (reading_versions) {
+ String l = line.strip_edges();
+ if (l != "") {
+ int eqpos = l.find("=");
+ if (eqpos == -1) {
+ base_error = "Version syntax is version=\"<defines with C escaping>\".";
+ break;
+ }
+ String version = l.get_slice("=", 0).strip_edges();
+ if (!version.is_valid_identifier()) {
+ base_error = "Version names must be valid identifiers, found '" + version + "' instead.";
+ break;
+ }
+ String define = l.get_slice("=", 1).strip_edges();
+ if (!define.begins_with("\"") || !define.ends_with("\"")) {
+ base_error = "Version text must be quoted using \"\", instead found '" + define + "'.";
+ break;
+ }
+ define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; //add newline before and after jsut in case
+
+ version_texts[version] = define;
+ }
+ } else {
+ if (stage == RD::SHADER_STAGE_MAX && line.strip_edges() != "") {
+ base_error = "Text was found that does not belong to a valid section: " + line;
+ break;
+ }
+
+ if (stage != RD::SHADER_STAGE_MAX) {
+ if (line.strip_edges().begins_with("#include")) {
+ if (p_include_func) {
+ //process include
+ String include = line.replace("#include", "").strip_edges();
+ if (!include.begins_with("\"") || !include.ends_with("\"")) {
+ base_error = "Malformed #include syntax, expected #include \"<path>\", found instad: " + include;
+ break;
+ }
+ include = include.substr(1, include.length() - 2).strip_edges();
+ String include_text = p_include_func(include, p_include_func_userdata);
+ if (include_text != String()) {
+ stage_code[stage] += "\n" + include_text + "\n";
+ } else {
+ base_error = "#include failed for file '" + include + "'";
+ }
+ } else {
+ base_error = "#include used, but no include function provided.";
+ }
+ } else {
+
+ stage_code[stage] += line + "\n";
+ }
+ }
+ }
+ }
+
+ Ref<RDShaderFile> shader_file;
+ shader_file.instance();
+
+ if (base_error == "") {
+
+ if (stage_found[RD::SHADER_STAGE_COMPUTE] && stages_found > 1) {
+ ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "When writing compute shaders, [compute] mustbe the only stage present.");
+ }
+
+ if (version_texts.empty()) {
+ version_texts[""] = ""; //make sure a default version exists
+ }
+
+ bool errors_found = false;
+
+ /* STEP 2, Compile the versions, add to shader file */
+
+ for (Map<StringName, String>::Element *E = version_texts.front(); E; E = E->next()) {
+
+ Ref<RDShaderBytecode> bytecode;
+ bytecode.instance();
+
+ for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
+ String code = stage_code[i];
+ if (code == String()) {
+ continue;
+ }
+ code = code.replace("VERSION_DEFINES", E->get());
+ String error;
+ Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false);
+ bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv);
+ if (error != "") {
+ error += String() + "\n\nStage '" + stage_str[i] + "' source code: \n\n";
+ Vector<String> sclines = code.split("\n");
+ for (int j = 0; j < sclines.size(); j++) {
+ error += itos(j + 1) + "\t\t" + sclines[j] + "\n";
+ }
+ errors_found = true;
+ }
+ bytecode->set_stage_compile_error(RD::ShaderStage(i), error);
+ }
+
+ set_bytecode(bytecode, E->key());
+ }
+
+ return errors_found ? ERR_PARSE_ERROR : OK;
+ } else {
+ return ERR_PARSE_ERROR;
+ }
+}
diff --git a/servers/rendering/rendering_device_binds.h b/servers/rendering/rendering_device_binds.h
new file mode 100644
index 0000000000..f57f59876d
--- /dev/null
+++ b/servers/rendering/rendering_device_binds.h
@@ -0,0 +1,579 @@
+#ifndef RENDERING_DEVICE_BINDS_H
+#define RENDERING_DEVICE_BINDS_H
+
+#include "servers/rendering/rendering_device.h"
+
+#define RD_SETGET(m_type, m_member) \
+ void set_##m_member(m_type p_##m_member) { base.m_member = p_##m_member; } \
+ m_type get_##m_member() const { return base.m_member; }
+
+#define RD_BIND(m_variant_type, m_class, m_member) \
+ ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_member); \
+ ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_member)), &m_class::get_##m_member); \
+ ADD_PROPERTY(PropertyInfo(m_variant_type, #m_member), "set_" _MKSTR(m_member), "get_" _MKSTR(m_member))
+
+#define RD_SETGET_SUB(m_type, m_sub, m_member) \
+ void set_##m_sub##_##m_member(m_type p_##m_member) { base.m_sub.m_member = p_##m_member; } \
+ m_type get_##m_sub##_##m_member() const { return base.m_sub.m_member; }
+
+#define RD_BIND_SUB(m_variant_type, m_class, m_sub, m_member) \
+ ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_sub##_##m_member); \
+ ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \
+ ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member))
+
+class RDTextureFormat : public Reference {
+ GDCLASS(RDTextureFormat, Reference)
+ friend class RenderingDevice;
+
+ RD::TextureFormat base;
+
+public:
+ RD_SETGET(RD::DataFormat, format)
+ RD_SETGET(uint32_t, width)
+ RD_SETGET(uint32_t, height)
+ RD_SETGET(uint32_t, depth)
+ RD_SETGET(uint32_t, array_layers)
+ RD_SETGET(uint32_t, mipmaps)
+ RD_SETGET(RD::TextureType, type)
+ RD_SETGET(RD::TextureSamples, samples)
+ RD_SETGET(uint32_t, usage_bits)
+
+ void add_shareable_format(RD::DataFormat p_format) { base.shareable_formats.push_back(p_format); }
+ void remove_shareable_format(RD::DataFormat p_format) { base.shareable_formats.erase(p_format); }
+
+protected:
+ static void _bind_methods() {
+ RD_BIND(Variant::INT, RDTextureFormat, format);
+ RD_BIND(Variant::INT, RDTextureFormat, width);
+ RD_BIND(Variant::INT, RDTextureFormat, height);
+ RD_BIND(Variant::INT, RDTextureFormat, depth);
+ RD_BIND(Variant::INT, RDTextureFormat, array_layers);
+ RD_BIND(Variant::INT, RDTextureFormat, mipmaps);
+ RD_BIND(Variant::INT, RDTextureFormat, type);
+ RD_BIND(Variant::INT, RDTextureFormat, samples);
+ RD_BIND(Variant::INT, RDTextureFormat, usage_bits);
+ ClassDB::bind_method(D_METHOD("add_shareable_format", "format"), &RDTextureFormat::add_shareable_format);
+ ClassDB::bind_method(D_METHOD("remove_shareable_format", "format"), &RDTextureFormat::remove_shareable_format);
+ }
+};
+
+class RDTextureView : public Reference {
+ GDCLASS(RDTextureView, Reference)
+
+ friend class RenderingDevice;
+
+ RD::TextureView base;
+
+public:
+ RD_SETGET(RD::DataFormat, format_override)
+ RD_SETGET(RD::TextureSwizzle, swizzle_r)
+ RD_SETGET(RD::TextureSwizzle, swizzle_g)
+ RD_SETGET(RD::TextureSwizzle, swizzle_b)
+ RD_SETGET(RD::TextureSwizzle, swizzle_a)
+protected:
+ static void _bind_methods() {
+ RD_BIND(Variant::INT, RDTextureView, format_override);
+ RD_BIND(Variant::INT, RDTextureView, swizzle_r);
+ RD_BIND(Variant::INT, RDTextureView, swizzle_g);
+ RD_BIND(Variant::INT, RDTextureView, swizzle_b);
+ RD_BIND(Variant::INT, RDTextureView, swizzle_a);
+ }
+};
+
+class RDAttachmentFormat : public Reference {
+ GDCLASS(RDAttachmentFormat, Reference)
+ friend class RenderingDevice;
+
+ RD::AttachmentFormat base;
+
+public:
+ RD_SETGET(RD::DataFormat, format)
+ RD_SETGET(RD::TextureSamples, samples)
+ RD_SETGET(uint32_t, usage_flags)
+protected:
+ static void _bind_methods() {
+ RD_BIND(Variant::INT, RDAttachmentFormat, format);
+ RD_BIND(Variant::INT, RDAttachmentFormat, samples);
+ RD_BIND(Variant::INT, RDAttachmentFormat, usage_flags);
+ }
+};
+
+class RDSamplerState : public Reference {
+ GDCLASS(RDSamplerState, Reference)
+ friend class RenderingDevice;
+
+ RD::SamplerState base;
+
+public:
+ RD_SETGET(RD::SamplerFilter, mag_filter)
+ RD_SETGET(RD::SamplerFilter, min_filter)
+ RD_SETGET(RD::SamplerFilter, mip_filter)
+ RD_SETGET(RD::SamplerRepeatMode, repeat_u)
+ RD_SETGET(RD::SamplerRepeatMode, repeat_v)
+ RD_SETGET(RD::SamplerRepeatMode, repeat_w)
+ RD_SETGET(float, lod_bias)
+ RD_SETGET(bool, use_anisotropy)
+ RD_SETGET(float, anisotropy_max)
+ RD_SETGET(bool, enable_compare)
+ RD_SETGET(RD::CompareOperator, compare_op)
+ RD_SETGET(float, min_lod)
+ RD_SETGET(float, max_lod)
+ RD_SETGET(RD::SamplerBorderColor, border_color)
+ RD_SETGET(bool, unnormalized_uvw)
+
+protected:
+ static void _bind_methods() {
+
+ RD_BIND(Variant::INT, RDSamplerState, mag_filter);
+ RD_BIND(Variant::INT, RDSamplerState, min_filter);
+ RD_BIND(Variant::INT, RDSamplerState, mip_filter);
+ RD_BIND(Variant::INT, RDSamplerState, repeat_u);
+ RD_BIND(Variant::INT, RDSamplerState, repeat_v);
+ RD_BIND(Variant::INT, RDSamplerState, repeat_w);
+ RD_BIND(Variant::FLOAT, RDSamplerState, lod_bias);
+ RD_BIND(Variant::BOOL, RDSamplerState, use_anisotropy);
+ RD_BIND(Variant::FLOAT, RDSamplerState, anisotropy_max);
+ RD_BIND(Variant::BOOL, RDSamplerState, enable_compare);
+ RD_BIND(Variant::INT, RDSamplerState, compare_op);
+ RD_BIND(Variant::FLOAT, RDSamplerState, min_lod);
+ RD_BIND(Variant::FLOAT, RDSamplerState, max_lod);
+ RD_BIND(Variant::INT, RDSamplerState, border_color);
+ RD_BIND(Variant::BOOL, RDSamplerState, unnormalized_uvw);
+ }
+};
+
+class RDVertexAttribute : public Reference {
+ GDCLASS(RDVertexAttribute, Reference)
+ friend class RenderingDevice;
+ RD::VertexAttribute base;
+
+public:
+ RD_SETGET(uint32_t, location)
+ RD_SETGET(uint32_t, offset)
+ RD_SETGET(RD::DataFormat, format)
+ RD_SETGET(uint32_t, stride)
+ RD_SETGET(RD::VertexFrequency, frequency)
+
+protected:
+ static void _bind_methods() {
+ RD_BIND(Variant::INT, RDVertexAttribute, location);
+ RD_BIND(Variant::INT, RDVertexAttribute, offset);
+ RD_BIND(Variant::INT, RDVertexAttribute, format);
+ RD_BIND(Variant::INT, RDVertexAttribute, stride);
+ RD_BIND(Variant::INT, RDVertexAttribute, frequency);
+ }
+};
+class RDShaderSource : public Reference {
+ GDCLASS(RDShaderSource, Reference)
+ String source[RD::SHADER_STAGE_MAX];
+ RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL;
+
+public:
+ void set_stage_source(RD::ShaderStage p_stage, const String &p_source) {
+ ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
+ source[p_stage] = p_source;
+ }
+
+ String get_stage_source(RD::ShaderStage p_stage) const {
+ ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
+ return source[p_stage];
+ }
+
+ void set_language(RD::ShaderLanguage p_language) {
+ language = p_language;
+ }
+
+ RD::ShaderLanguage get_language() const {
+ return language;
+ }
+
+protected:
+ static void _bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_stage_source", "stage", "source"), &RDShaderSource::set_stage_source);
+ ClassDB::bind_method(D_METHOD("get_stage_source", "stage"), &RDShaderSource::get_stage_source);
+
+ ClassDB::bind_method(D_METHOD("set_language", "language"), &RDShaderSource::set_language);
+ ClassDB::bind_method(D_METHOD("get_language"), &RDShaderSource::get_language);
+
+ ADD_GROUP("Source", "source_");
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_vertex"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_VERTEX);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_fragment"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_FRAGMENT);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_control"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_CONTROL);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_evaluation"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_EVALUATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_compute"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_COMPUTE);
+ ADD_GROUP("Syntax", "source_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "language", PROPERTY_HINT_RANGE, "GLSL,HLSL"), "set_language", "get_language");
+ }
+};
+
+class RDShaderBytecode : public Resource {
+ GDCLASS(RDShaderBytecode, Resource)
+
+ Vector<uint8_t> bytecode[RD::SHADER_STAGE_MAX];
+ String compile_error[RD::SHADER_STAGE_MAX];
+
+public:
+ void set_stage_bytecode(RD::ShaderStage p_stage, const Vector<uint8_t> &p_bytecode) {
+ ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
+ bytecode[p_stage] = p_bytecode;
+ }
+
+ Vector<uint8_t> get_stage_bytecode(RD::ShaderStage p_stage) const {
+ ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, Vector<uint8_t>());
+ return bytecode[p_stage];
+ }
+
+ void set_stage_compile_error(RD::ShaderStage p_stage, const String &p_compile_error) {
+ ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
+ compile_error[p_stage] = p_compile_error;
+ }
+
+ String get_stage_compile_error(RD::ShaderStage p_stage) const {
+ ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
+ return compile_error[p_stage];
+ }
+
+protected:
+ static void _bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_stage_bytecode", "stage", "bytecode"), &RDShaderBytecode::set_stage_bytecode);
+ ClassDB::bind_method(D_METHOD("get_stage_bytecode", "stage"), &RDShaderBytecode::get_stage_bytecode);
+
+ ClassDB::bind_method(D_METHOD("set_stage_compile_error", "stage", "compile_error"), &RDShaderBytecode::set_stage_compile_error);
+ ClassDB::bind_method(D_METHOD("get_stage_compile_error", "stage"), &RDShaderBytecode::get_stage_compile_error);
+
+ ADD_GROUP("Bytecode", "bytecode_");
+ ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_vertex"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_VERTEX);
+ ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_fragment"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_FRAGMENT);
+ ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_control"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_CONTROL);
+ ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_evaluation"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_EVALUATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_compute"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_COMPUTE);
+ ADD_GROUP("Compile Error", "compile_error_");
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_vertex"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_VERTEX);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_fragment"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_FRAGMENT);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_control"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_CONTROL);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_evaluation"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_EVALUATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_compute"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_COMPUTE);
+ }
+};
+
+class RDShaderFile : public Resource {
+ GDCLASS(RDShaderFile, Resource)
+
+ Map<StringName, Ref<RDShaderBytecode>> versions;
+ String base_error;
+
+public:
+ void set_bytecode(const Ref<RDShaderBytecode> &p_bytecode, const StringName &p_version = StringName()) {
+ ERR_FAIL_COND(p_bytecode.is_null());
+ versions[p_version] = p_bytecode;
+ emit_changed();
+ }
+
+ Ref<RDShaderBytecode> get_bytecode(const StringName &p_version = StringName()) const {
+ ERR_FAIL_COND_V(!versions.has(p_version), Ref<RDShaderBytecode>());
+ return versions[p_version];
+ }
+
+ Vector<StringName> get_version_list() const {
+ Vector<StringName> vnames;
+ for (Map<StringName, Ref<RDShaderBytecode>>::Element *E = versions.front(); E; E = E->next()) {
+ vnames.push_back(E->key());
+ }
+ vnames.sort_custom<StringName::AlphCompare>();
+ return vnames;
+ }
+
+ void set_base_error(const String &p_error) {
+ base_error = p_error;
+ emit_changed();
+ }
+
+ String get_base_error() const {
+ return base_error;
+ }
+
+ typedef String (*OpenIncludeFunction)(const String &, void *userdata);
+ Error parse_versions_from_text(const String &p_text, OpenIncludeFunction p_include_func = nullptr, void *p_include_func_userdata = nullptr);
+
+protected:
+ Dictionary _get_versions() const {
+ Vector<StringName> vnames = get_version_list();
+ Dictionary ret;
+ for (int i = 0; i < vnames.size(); i++) {
+ ret[vnames[i]] = versions[vnames[i]];
+ }
+ return ret;
+ }
+ void _set_versions(const Dictionary &p_versions) {
+ versions.clear();
+ List<Variant> keys;
+ p_versions.get_key_list(&keys);
+ for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
+ StringName name = E->get();
+ Ref<RDShaderBytecode> bc = p_versions[E->get()];
+ ERR_CONTINUE(bc.is_null());
+ versions[name] = bc;
+ }
+
+ emit_changed();
+ }
+
+ static void _bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_bytecode", "bytecode", "version"), &RDShaderFile::set_bytecode, DEFVAL(StringName()));
+ ClassDB::bind_method(D_METHOD("get_bytecode", "version"), &RDShaderFile::get_bytecode, DEFVAL(StringName()));
+ ClassDB::bind_method(D_METHOD("get_version_list"), &RDShaderFile::get_version_list);
+
+ ClassDB::bind_method(D_METHOD("set_base_error", "error"), &RDShaderFile::set_base_error);
+ ClassDB::bind_method(D_METHOD("get_base_error"), &RDShaderFile::get_base_error);
+
+ ClassDB::bind_method(D_METHOD("_set_versions", "versions"), &RDShaderFile::_set_versions);
+ ClassDB::bind_method(D_METHOD("_get_versions"), &RDShaderFile::_get_versions);
+
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_error"), "set_base_error", "get_base_error");
+ }
+};
+
+class RDUniform : public Reference {
+ GDCLASS(RDUniform, Reference)
+ friend class RenderingDevice;
+ RD::Uniform base;
+
+public:
+ RD_SETGET(RD::UniformType, type)
+ RD_SETGET(int32_t, binding)
+
+ void add_id(const RID &p_id) { base.ids.push_back(p_id); }
+ void clear_ids() { base.ids.clear(); }
+ Array get_ids() const {
+ Array ids;
+ for (int i = 0; i < base.ids.size(); i++) {
+ ids.push_back(base.ids[i]);
+ }
+ return ids;
+ }
+
+protected:
+ void _set_ids(const Array &p_ids) {
+ base.ids.clear();
+ for (int i = 0; i < p_ids.size(); i++) {
+ RID id = p_ids[i];
+ ERR_FAIL_COND(id.is_null());
+ base.ids.push_back(id);
+ }
+ }
+ static void _bind_methods() {
+ RD_BIND(Variant::INT, RDUniform, type);
+ RD_BIND(Variant::INT, RDUniform, binding);
+ ClassDB::bind_method(D_METHOD("add_id", "id"), &RDUniform::add_id);
+ ClassDB::bind_method(D_METHOD("clear_ids"), &RDUniform::clear_ids);
+ ClassDB::bind_method(D_METHOD("_set_ids", "ids"), &RDUniform::_set_ids);
+ ClassDB::bind_method(D_METHOD("get_ids"), &RDUniform::get_ids);
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids");
+ }
+};
+class RDPipelineRasterizationState : public Reference {
+ GDCLASS(RDPipelineRasterizationState, Reference)
+ friend class RenderingDevice;
+
+ RD::PipelineRasterizationState base;
+
+public:
+ RD_SETGET(bool, enable_depth_clamp)
+ RD_SETGET(bool, discard_primitives)
+ RD_SETGET(bool, wireframe)
+ RD_SETGET(RD::PolygonCullMode, cull_mode)
+ RD_SETGET(RD::PolygonFrontFace, front_face)
+ RD_SETGET(bool, depth_bias_enable)
+ RD_SETGET(float, depth_bias_constant_factor)
+ RD_SETGET(float, depth_bias_clamp)
+ RD_SETGET(float, depth_bias_slope_factor)
+ RD_SETGET(float, line_width)
+ RD_SETGET(uint32_t, patch_control_points)
+
+protected:
+ static void _bind_methods() {
+ RD_BIND(Variant::BOOL, RDPipelineRasterizationState, enable_depth_clamp);
+ RD_BIND(Variant::BOOL, RDPipelineRasterizationState, discard_primitives);
+ RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe);
+ RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode);
+ RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face);
+ RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enable);
+ RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor);
+ RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp);
+ RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor);
+ RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, line_width);
+ RD_BIND(Variant::INT, RDPipelineRasterizationState, patch_control_points);
+ }
+};
+
+class RDPipelineMultisampleState : public Reference {
+ GDCLASS(RDPipelineMultisampleState, Reference)
+ friend class RenderingDevice;
+
+ RD::PipelineMultisampleState base;
+ TypedArray<int64_t> sample_masks;
+
+public:
+ RD_SETGET(RD::TextureSamples, sample_count)
+ RD_SETGET(bool, enable_sample_shading)
+ RD_SETGET(float, min_sample_shading)
+ RD_SETGET(bool, enable_alpha_to_coverage)
+ RD_SETGET(bool, enable_alpha_to_one)
+
+ void set_sample_masks(const TypedArray<int64_t> &p_masks) { sample_masks = p_masks; }
+ TypedArray<int64_t> get_sample_masks() const { return sample_masks; }
+
+protected:
+ static void _bind_methods() {
+ RD_BIND(Variant::INT, RDPipelineMultisampleState, sample_count);
+ RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_sample_shading);
+ RD_BIND(Variant::FLOAT, RDPipelineMultisampleState, min_sample_shading);
+ RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_coverage);
+ RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_one);
+
+ ClassDB::bind_method(D_METHOD("set_sample_masks", "masks"), &RDPipelineMultisampleState::set_sample_masks);
+ ClassDB::bind_method(D_METHOD("get_sample_masks"), &RDPipelineMultisampleState::get_sample_masks);
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sample_masks", PROPERTY_HINT_ARRAY_TYPE, "int"), "set_sample_masks", "get_sample_masks");
+ }
+};
+
+class RDPipelineDepthStencilState : public Reference {
+ GDCLASS(RDPipelineDepthStencilState, Reference)
+ friend class RenderingDevice;
+
+ RD::PipelineDepthStencilState base;
+
+public:
+ RD_SETGET(bool, enable_depth_test)
+ RD_SETGET(bool, enable_depth_write)
+ RD_SETGET(RD::CompareOperator, depth_compare_operator)
+ RD_SETGET(bool, enable_depth_range)
+ RD_SETGET(float, depth_range_min)
+ RD_SETGET(float, depth_range_max)
+ RD_SETGET(bool, enable_stencil)
+
+ RD_SETGET_SUB(RD::StencilOperation, front_op, fail)
+ RD_SETGET_SUB(RD::StencilOperation, front_op, pass)
+ RD_SETGET_SUB(RD::StencilOperation, front_op, depth_fail)
+ RD_SETGET_SUB(RD::CompareOperator, front_op, compare)
+ RD_SETGET_SUB(uint32_t, front_op, compare_mask)
+ RD_SETGET_SUB(uint32_t, front_op, write_mask)
+ RD_SETGET_SUB(uint32_t, front_op, reference)
+
+ RD_SETGET_SUB(RD::StencilOperation, back_op, fail)
+ RD_SETGET_SUB(RD::StencilOperation, back_op, pass)
+ RD_SETGET_SUB(RD::StencilOperation, back_op, depth_fail)
+ RD_SETGET_SUB(RD::CompareOperator, back_op, compare)
+ RD_SETGET_SUB(uint32_t, back_op, compare_mask)
+ RD_SETGET_SUB(uint32_t, back_op, write_mask)
+ RD_SETGET_SUB(uint32_t, back_op, reference)
+
+protected:
+ static void _bind_methods() {
+ RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_test);
+ RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_write);
+ RD_BIND(Variant::INT, RDPipelineDepthStencilState, depth_compare_operator);
+ RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_range);
+ RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_min);
+ RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_max);
+ RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_stencil);
+
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, fail);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, pass);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, depth_fail);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare_mask);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, write_mask);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, reference);
+
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, fail);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, pass);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, depth_fail);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare_mask);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, write_mask);
+ RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, reference);
+ }
+};
+
+class RDPipelineColorBlendStateAttachment : public Reference {
+ GDCLASS(RDPipelineColorBlendStateAttachment, Reference)
+ friend class RenderingDevice;
+ RD::PipelineColorBlendState::Attachment base;
+
+public:
+ RD_SETGET(bool, enable_blend)
+ RD_SETGET(RD::BlendFactor, src_color_blend_factor)
+ RD_SETGET(RD::BlendFactor, dst_color_blend_factor)
+ RD_SETGET(RD::BlendOperation, color_blend_op)
+ RD_SETGET(RD::BlendFactor, src_alpha_blend_factor)
+ RD_SETGET(RD::BlendFactor, dst_alpha_blend_factor)
+ RD_SETGET(RD::BlendOperation, alpha_blend_op)
+ RD_SETGET(bool, write_r)
+ RD_SETGET(bool, write_g)
+ RD_SETGET(bool, write_b)
+ RD_SETGET(bool, write_a)
+
+ void set_as_mix() {
+
+ base = RD::PipelineColorBlendState::Attachment();
+ base.enable_blend = true;
+ base.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ base.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ base.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
+ base.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
+ }
+
+protected:
+ static void _bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_as_mix"), &RDPipelineColorBlendStateAttachment::set_as_mix);
+
+ RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, enable_blend);
+ RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_color_blend_factor);
+ RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_color_blend_factor);
+ RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, color_blend_op);
+ RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_alpha_blend_factor);
+ RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_alpha_blend_factor);
+ RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, alpha_blend_op);
+ RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_r);
+ RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_g);
+ RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_b);
+ RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_a);
+ }
+};
+
+class RDPipelineColorBlendState : public Reference {
+ GDCLASS(RDPipelineColorBlendState, Reference)
+ friend class RenderingDevice;
+ RD::PipelineColorBlendState base;
+
+ TypedArray<RDPipelineColorBlendStateAttachment> attachments;
+
+public:
+ RD_SETGET(bool, enable_logic_op)
+ RD_SETGET(RD::LogicOperation, logic_op)
+ RD_SETGET(Color, blend_constant)
+
+ void set_attachments(const TypedArray<RDPipelineColorBlendStateAttachment> &p_attachments) {
+ attachments.push_back(p_attachments);
+ }
+
+ TypedArray<RDPipelineColorBlendStateAttachment> get_attachments() const {
+ return attachments;
+ }
+
+protected:
+ static void _bind_methods() {
+ RD_BIND(Variant::BOOL, RDPipelineColorBlendState, enable_logic_op);
+ RD_BIND(Variant::INT, RDPipelineColorBlendState, logic_op);
+ RD_BIND(Variant::COLOR, RDPipelineColorBlendState, blend_constant);
+
+ ClassDB::bind_method(D_METHOD("set_attachments", "atachments"), &RDPipelineColorBlendState::set_attachments);
+ ClassDB::bind_method(D_METHOD("get_attachments"), &RDPipelineColorBlendState::get_attachments);
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "attachments", PROPERTY_HINT_ARRAY_TYPE, "RDPipelineColorBlendStateAttachment"), "set_attachments", "get_attachments");
+ }
+};
+
+#endif // RENDERING_DEVICE_BINDS_H
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index 7ea7d0a4dc..f7b963a015 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -98,6 +98,8 @@ public:
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
+#define BIND0RC(m_r, m_name) \
+ m_r m_name() const { return BINDBASE->m_name(); }
#define BIND1R(m_r, m_name, m_type1) \
m_r m_name(m_type1 arg1) { return BINDBASE->m_name(arg1); }
#define BIND1RC(m_r, m_name, m_type1) \
@@ -111,8 +113,12 @@ public:
#define BIND4RC(m_r, m_name, m_type1, m_type2, m_type3, m_type4) \
m_r m_name(m_type1 arg1, m_type2 arg2, m_type3 arg3, m_type4 arg4) const { return BINDBASE->m_name(arg1, arg2, arg3, arg4); }
+#define BIND0(m_name) \
+ void m_name() { DISPLAY_CHANGED BINDBASE->m_name(); }
#define BIND1(m_name, m_type1) \
void m_name(m_type1 arg1) { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
+#define BIND1C(m_name, m_type1) \
+ void m_name(m_type1 arg1) const { DISPLAY_CHANGED BINDBASE->m_name(arg1); }
#define BIND2(m_name, m_type1, m_type2) \
void m_name(m_type1 arg1, m_type2 arg2) { DISPLAY_CHANGED BINDBASE->m_name(arg1, arg2); }
#define BIND2C(m_name, m_type1, m_type2) \
@@ -340,6 +346,20 @@ public:
BIND2(reflection_probe_set_cull_mask, RID, uint32_t)
BIND2(reflection_probe_set_resolution, RID, int)
+ /* DECAL API */
+
+ BIND0R(RID, decal_create)
+
+ BIND2(decal_set_extents, RID, const Vector3 &)
+ BIND3(decal_set_texture, RID, DecalTexture, RID)
+ BIND2(decal_set_emission_energy, RID, float)
+ BIND2(decal_set_albedo_mix, RID, float)
+ BIND2(decal_set_modulate, RID, const Color &)
+ BIND2(decal_set_cull_mask, RID, uint32_t)
+ BIND4(decal_set_distance_fade, RID, bool, float, float)
+ BIND3(decal_set_fade, RID, float, float)
+ BIND2(decal_set_normal_fade, RID, float)
+
/* BAKED LIGHT API */
BIND0R(RID, gi_probe_create)
@@ -489,6 +509,7 @@ public:
BIND2(viewport_set_shadow_atlas_size, RID, int)
BIND3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
BIND2(viewport_set_msaa, RID, ViewportMSAA)
+ BIND2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
@@ -558,7 +579,8 @@ public:
BIND8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
BIND3(camera_effects_set_custom_exposure, RID, bool, float)
- BIND1(shadow_filter_set, ShadowFilter)
+ BIND1(shadows_quality_set, ShadowQuality);
+ BIND1(directional_shadow_quality_set, ShadowQuality);
/* SCENARIO API */
@@ -604,6 +626,11 @@ public:
BIND5(instance_geometry_set_draw_range, RID, float, float, float, float)
BIND2(instance_geometry_set_as_instance_lod, RID, RID)
+ BIND3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
+ BIND2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
+ BIND2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
+ BIND2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
+
#undef BINDBASE
//from now on, calls forwarded to this singleton
#define BINDBASE RSG::canvas
@@ -701,6 +728,23 @@ public:
BIND2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
+ /* GLOBAL VARIABLES */
+
+#undef BINDBASE
+//from now on, calls forwarded to this singleton
+#define BINDBASE RSG::storage
+
+ BIND3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
+ BIND1(global_variable_remove, const StringName &)
+ BIND0RC(Vector<StringName>, global_variable_get_list)
+ BIND2(global_variable_set, const StringName &, const Variant &)
+ BIND2(global_variable_set_override, const StringName &, const Variant &)
+ BIND1RC(GlobalVariableType, global_variable_get_type, const StringName &)
+ BIND1RC(Variant, global_variable_get, const StringName &)
+
+ BIND1(global_variables_load_settings, bool)
+ BIND0(global_variables_clear)
+
/* BLACK BARS */
virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom);
diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp
index d66708587a..9d141ea570 100644
--- a/servers/rendering/rendering_server_scene.cpp
+++ b/servers/rendering/rendering_server_scene.cpp
@@ -155,6 +155,20 @@ void *RenderingServerScene::_instance_pair(void *p_self, OctreeElementID, Instan
geom->reflection_dirty = true;
return E; //this element should make freeing faster
+ } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
+
+ InstanceDecalData::PairInfo pinfo;
+ pinfo.geometry = A;
+ pinfo.L = geom->decals.push_back(B);
+
+ List<InstanceDecalData::PairInfo>::Element *E = decal->geometries.push_back(pinfo);
+
+ geom->decal_dirty = true;
+
+ return E; //this element should make freeing faster
} else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
@@ -233,6 +247,17 @@ void RenderingServerScene::_instance_unpair(void *p_self, OctreeElementID, Insta
reflection_probe->geometries.erase(E);
geom->reflection_dirty = true;
+ } else if (B->base_type == RS::INSTANCE_DECAL && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
+
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
+ InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
+
+ List<InstanceDecalData::PairInfo>::Element *E = reinterpret_cast<List<InstanceDecalData::PairInfo>::Element *>(udata);
+
+ geom->decals.erase(E->get().L);
+ decal->geometries.erase(E);
+
+ geom->decal_dirty = true;
} else if (B->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE && ((1 << A->base_type) & RS::INSTANCE_GEOMETRY_MASK)) {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(B->base_data);
@@ -387,6 +412,12 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
reflection_probe_render_list.remove(&reflection_probe->update_list);
}
} break;
+ case RS::INSTANCE_DECAL: {
+
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(instance->base_data);
+ RSG::scene_render->free(decal->instance);
+
+ } break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
InstanceLightmapCaptureData *lightmap_capture = static_cast<InstanceLightmapCaptureData *>(instance->base_data);
@@ -476,6 +507,14 @@ void RenderingServerScene::instance_set_base(RID p_instance, RID p_base) {
reflection_probe->instance = RSG::scene_render->reflection_probe_instance_create(p_base);
} break;
+ case RS::INSTANCE_DECAL: {
+
+ InstanceDecalData *decal = memnew(InstanceDecalData);
+ decal->owner = instance;
+ instance->base_data = decal;
+
+ decal->instance = RSG::scene_render->decal_instance_create(p_base);
+ } break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
InstanceLightmapCaptureData *lightmap_capture = memnew(InstanceLightmapCaptureData);
@@ -691,6 +730,12 @@ void RenderingServerScene::instance_set_visible(RID p_instance, bool p_visible)
}
} break;
+ case RS::INSTANCE_DECAL: {
+ if (instance->octree_id && instance->scenario) {
+ instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_DECAL, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
+ }
+
+ } break;
case RS::INSTANCE_LIGHTMAP_CAPTURE: {
if (instance->octree_id && instance->scenario) {
instance->scenario->octree.set_pairable(instance->octree_id, p_visible, 1 << RS::INSTANCE_LIGHTMAP_CAPTURE, p_visible ? RS::INSTANCE_GEOMETRY_MASK : 0);
@@ -923,6 +968,67 @@ void RenderingServerScene::instance_geometry_set_draw_range(RID p_instance, floa
void RenderingServerScene::instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) {
}
+void RenderingServerScene::instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value) {
+
+ Instance *instance = instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.find(p_parameter);
+
+ if (!E) {
+ RasterizerScene::InstanceBase::InstanceShaderParameter isp;
+ isp.index = -1;
+ isp.info = PropertyInfo();
+ isp.value = p_value;
+ instance->instance_shader_parameters[p_parameter] = isp;
+ } else {
+ E->get().value = p_value;
+ if (E->get().index >= 0 && instance->instance_allocated_shader_parameters) {
+ //update directly
+ RSG::storage->global_variables_instance_update(p_instance, E->get().index, p_value);
+ }
+ }
+}
+
+Variant RenderingServerScene::instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const {
+
+ const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance);
+ ERR_FAIL_COND_V(!instance, Variant());
+
+ if (instance->instance_shader_parameters.has(p_parameter)) {
+ return instance->instance_shader_parameters[p_parameter].value;
+ }
+ return Variant();
+}
+
+Variant RenderingServerScene::instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const {
+
+ const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance);
+ ERR_FAIL_COND_V(!instance, Variant());
+
+ if (instance->instance_shader_parameters.has(p_parameter)) {
+ return instance->instance_shader_parameters[p_parameter].default_value;
+ }
+ return Variant();
+}
+
+void RenderingServerScene::instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const {
+ const Instance *instance = const_cast<RenderingServerScene *>(this)->instance_owner.getornull(p_instance);
+ ERR_FAIL_COND(!instance);
+
+ const_cast<RenderingServerScene *>(this)->update_dirty_instances();
+
+ Vector<StringName> names;
+ for (Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = instance->instance_shader_parameters.front(); E; E = E->next()) {
+ names.push_back(E->key());
+ }
+ names.sort_custom<StringName::AlphCompare>();
+ for (int i = 0; i < names.size(); i++) {
+ PropertyInfo pinfo = instance->instance_shader_parameters[names[i]].info;
+ p_parameters->push_back(pinfo);
+ }
+}
+
void RenderingServerScene::_update_instance(Instance *p_instance) {
p_instance->version++;
@@ -943,6 +1049,13 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
reflection_probe->reflection_dirty = true;
}
+ if (p_instance->base_type == RS::INSTANCE_DECAL) {
+
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
+
+ RSG::scene_render->decal_instance_set_transform(decal->instance, p_instance->transform);
+ }
+
if (p_instance->base_type == RS::INSTANCE_GI_PROBE) {
InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(p_instance->base_data);
@@ -1000,7 +1113,7 @@ void RenderingServerScene::_update_instance(Instance *p_instance) {
uint32_t pairable_mask = 0;
bool pairable = false;
- if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) {
+ if (p_instance->base_type == RS::INSTANCE_LIGHT || p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE || p_instance->base_type == RS::INSTANCE_DECAL || p_instance->base_type == RS::INSTANCE_LIGHTMAP_CAPTURE) {
pairable_mask = p_instance->visible ? RS::INSTANCE_GEOMETRY_MASK : 0;
pairable = true;
@@ -1080,6 +1193,11 @@ void RenderingServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = RSG::storage->reflection_probe_get_aabb(p_instance->base);
} break;
+ case RenderingServer::INSTANCE_DECAL: {
+
+ new_aabb = RSG::storage->decal_get_aabb(p_instance->base);
+
+ } break;
case RenderingServer::INSTANCE_GI_PROBE: {
new_aabb = RSG::storage->gi_probe_get_bounds(p_instance->base);
@@ -2020,6 +2138,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
light_cull_count = 0;
reflection_probe_cull_count = 0;
+ decal_cull_count = 0;
gi_probe_cull_count = 0;
//light_samplers_culled=0;
@@ -2089,6 +2208,18 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
}
}
}
+ } else if (ins->base_type == RS::INSTANCE_DECAL && ins->visible) {
+
+ if (decal_cull_count < MAX_DECALS_CULLED) {
+
+ InstanceDecalData *decal = static_cast<InstanceDecalData *>(ins->base_data);
+
+ if (!decal->geometries.empty()) {
+ //do not add this decal if no geometry is affected by it..
+ decal_instance_cull_result[decal_cull_count] = decal->instance;
+ decal_cull_count++;
+ }
+ }
} else if (ins->base_type == RS::INSTANCE_GI_PROBE && ins->visible) {
@@ -2356,7 +2487,7 @@ void RenderingServerScene::_render_scene(RID p_render_buffers, const Transform p
/* PROCESS GEOMETRY AND DRAW SCENE */
RENDER_TIMESTAMP("Render Scene ");
- RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
+ RSG::scene_render->render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_orthogonal, (RasterizerScene::InstanceBase **)instance_cull_result, instance_cull_count, light_instance_cull_result, light_cull_count + directional_light_count, reflection_probe_instance_cull_result, reflection_probe_cull_count, gi_probe_instance_cull_result, gi_probe_cull_count, decal_instance_cull_result, decal_cull_count, environment, camera_effects, p_shadow_atlas, p_reflection_probe.is_valid() ? RID() : scenario->reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
}
void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenario, RID p_shadow_atlas) {
@@ -2371,7 +2502,7 @@ void RenderingServerScene::render_empty_scene(RID p_render_buffers, RID p_scenar
else
environment = scenario->fallback_environment;
RENDER_TIMESTAMP("Render Empty Scene ");
- RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
+ RSG::scene_render->render_scene(p_render_buffers, Transform(), CameraMatrix(), true, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0, environment, RID(), p_shadow_atlas, scenario->reflection_atlas, RID(), 0);
#endif
}
@@ -2691,6 +2822,35 @@ void RenderingServerScene::render_probes() {
}
}
+void RenderingServerScene::_update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material) {
+
+ List<RasterizerStorage::InstanceShaderParam> plist;
+ RSG::storage->material_get_instance_shader_parameters(p_material, &plist);
+ for (List<RasterizerStorage::InstanceShaderParam>::Element *E = plist.front(); E; E = E->next()) {
+ StringName name = E->get().info.name;
+ if (isparams.has(name)) {
+ if (isparams[name].info.type != E->get().info.type) {
+ WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different data types. Only the first one (in order) will display correctly.");
+ }
+ if (isparams[name].index != E->get().index) {
+ WARN_PRINT("More than one material in instance export the same instance shader uniform '" + E->get().info.name + "', but they do it with different indices. Only the first one (in order) will display correctly.");
+ }
+ continue; //first one found always has priority
+ }
+
+ RasterizerScene::InstanceBase::InstanceShaderParameter isp;
+ isp.index = E->get().index;
+ isp.info = E->get().info;
+ isp.default_value = E->get().default_value;
+ if (existing_isparams.has(name)) {
+ isp.value = existing_isparams[name].value;
+ } else {
+ isp.value = E->get().default_value;
+ }
+ isparams[name] = isp;
+ }
+}
+
void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
if (p_instance->update_aabb) {
@@ -2730,12 +2890,18 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
bool can_cast_shadows = true;
bool is_animated = false;
+ Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> isparams;
if (p_instance->cast_shadows == RS::SHADOW_CASTING_SETTING_OFF) {
can_cast_shadows = false;
- } else if (p_instance->material_override.is_valid()) {
- can_cast_shadows = RSG::storage->material_casts_shadows(p_instance->material_override);
+ }
+
+ if (p_instance->material_override.is_valid()) {
+ if (!RSG::storage->material_casts_shadows(p_instance->material_override)) {
+ can_cast_shadows = false;
+ }
is_animated = RSG::storage->material_is_animated(p_instance->material_override);
+ _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, p_instance->material_override);
} else {
if (p_instance->base_type == RS::INSTANCE_MESH) {
@@ -2760,6 +2926,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
is_animated = true;
}
+ _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+
RSG::storage->material_update_dependency(mat, p_instance);
}
}
@@ -2792,6 +2960,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
is_animated = true;
}
+ _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+
RSG::storage->material_update_dependency(mat, p_instance);
}
}
@@ -2806,13 +2976,19 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
RID mat = RSG::storage->immediate_get_material(p_instance->base);
- can_cast_shadows = !mat.is_valid() || RSG::storage->material_casts_shadows(mat);
+ if (!(!mat.is_valid() || RSG::storage->material_casts_shadows(mat))) {
+ can_cast_shadows = false;
+ }
if (mat.is_valid() && RSG::storage->material_is_animated(mat)) {
is_animated = true;
}
if (mat.is_valid()) {
+ _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+ }
+
+ if (mat.is_valid()) {
RSG::storage->material_update_dependency(mat, p_instance);
}
@@ -2845,6 +3021,8 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
is_animated = true;
}
+ _update_instance_shader_parameters_from_material(isparams, p_instance->instance_shader_parameters, mat);
+
RSG::storage->material_update_dependency(mat, p_instance);
}
}
@@ -2867,6 +3045,22 @@ void RenderingServerScene::_update_dirty_instance(Instance *p_instance) {
}
geom->material_is_animated = is_animated;
+ p_instance->instance_shader_parameters = isparams;
+
+ if (p_instance->instance_allocated_shader_parameters != (p_instance->instance_shader_parameters.size() > 0)) {
+ p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0);
+ if (p_instance->instance_allocated_shader_parameters) {
+ p_instance->instance_allocated_shader_parameters_offset = RSG::storage->global_variables_instance_allocate(p_instance->self);
+ for (Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter>::Element *E = p_instance->instance_shader_parameters.front(); E; E = E->next()) {
+ if (E->get().value.get_type() != Variant::NIL) {
+ RSG::storage->global_variables_instance_update(p_instance->self, E->get().index, E->get().value);
+ }
+ }
+ } else {
+ RSG::storage->global_variables_instance_free(p_instance->self);
+ p_instance->instance_allocated_shader_parameters_offset = -1;
+ }
+ }
}
if (p_instance->skeleton.is_valid()) {
@@ -2928,6 +3122,10 @@ bool RenderingServerScene::free(RID p_rid) {
instance_geometry_set_material_override(p_rid, RID());
instance_attach_skeleton(p_rid, RID());
+ if (instance->instance_allocated_shader_parameters) {
+ //free the used shader parameters
+ RSG::storage->global_variables_instance_free(instance->self);
+ }
update_dirty_instances(); //in case something changed this
instance_owner.free(p_rid);
diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h
index 0970fed6c4..db2fbd6707 100644
--- a/servers/rendering/rendering_server_scene.h
+++ b/servers/rendering/rendering_server_scene.h
@@ -48,6 +48,7 @@ public:
MAX_INSTANCE_CULL = 65536,
MAX_LIGHTS_CULLED = 4096,
MAX_REFLECTION_PROBES_CULLED = 4096,
+ MAX_DECALS_CULLED = 4096,
MAX_GI_PROBES_CULLED = 4096,
MAX_ROOM_CULL = 32,
MAX_EXTERIOR_PORTALS = 128,
@@ -237,6 +238,9 @@ public:
bool can_cast_shadows;
bool material_is_animated;
+ List<Instance *> decals;
+ bool decal_dirty;
+
List<Instance *> reflection_probes;
bool reflection_dirty;
@@ -252,6 +256,7 @@ public:
can_cast_shadows = true;
material_is_animated = true;
gi_probes_dirty = true;
+ decal_dirty = true;
}
};
@@ -279,6 +284,21 @@ public:
}
};
+ struct InstanceDecalData : public InstanceBaseData {
+
+ Instance *owner;
+ RID instance;
+
+ struct PairInfo {
+ List<Instance *>::Element *L; //reflection iterator in geometry
+ Instance *geometry;
+ };
+ List<PairInfo> geometries;
+
+ InstanceDecalData() {
+ }
+ };
+
SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list;
struct InstanceLightData : public InstanceBaseData {
@@ -376,7 +396,9 @@ public:
int light_cull_count;
int directional_light_count;
RID reflection_probe_instance_cull_result[MAX_REFLECTION_PROBES_CULLED];
+ RID decal_instance_cull_result[MAX_DECALS_CULLED];
int reflection_probe_cull_count;
+ int decal_cull_count;
RID gi_probe_instance_cull_result[MAX_GI_PROBES_CULLED];
int gi_probe_cull_count;
@@ -413,6 +435,13 @@ public:
virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin);
virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance);
+ void _update_instance_shader_parameters_from_material(Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &isparams, const Map<StringName, RasterizerScene::InstanceBase::InstanceShaderParameter> &existing_isparams, RID p_material);
+
+ virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &p_parameter, const Variant &p_value);
+ virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const;
+ virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const;
+ virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const;
+
_FORCE_INLINE_ void _update_instance(Instance *p_instance);
_FORCE_INLINE_ void _update_instance_aabb(Instance *p_instance);
_FORCE_INLINE_ void _update_dirty_instance(Instance *p_instance);
diff --git a/servers/rendering/rendering_server_viewport.cpp b/servers/rendering/rendering_server_viewport.cpp
index 152e79f3e0..6fb8f6ca63 100644
--- a/servers/rendering/rendering_server_viewport.cpp
+++ b/servers/rendering/rendering_server_viewport.cpp
@@ -119,7 +119,7 @@ void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::
if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
//wants to draw 3D but there is no render buffer, create
p_viewport->render_buffers = RSG::scene_render->render_buffers_create();
- RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa);
+ RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa);
}
RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
@@ -506,7 +506,7 @@ void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int
RSG::scene_render->free(viewport->render_buffers);
viewport->render_buffers = RID();
} else {
- RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa);
+ RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa);
}
}
}
@@ -736,7 +736,20 @@ void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA
}
viewport->msaa = p_msaa;
if (viewport->render_buffers.is_valid()) {
- RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa);
+ RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa);
+ }
+}
+
+void RenderingServerViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) {
+ Viewport *viewport = viewport_owner.getornull(p_viewport);
+ ERR_FAIL_COND(!viewport);
+
+ if (viewport->screen_space_aa == p_mode) {
+ return;
+ }
+ viewport->screen_space_aa = p_mode;
+ if (viewport->render_buffers.is_valid()) {
+ RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode);
}
}
diff --git a/servers/rendering/rendering_server_viewport.h b/servers/rendering/rendering_server_viewport.h
index 910d1ef5e9..fcba7886c5 100644
--- a/servers/rendering/rendering_server_viewport.h
+++ b/servers/rendering/rendering_server_viewport.h
@@ -59,6 +59,7 @@ public:
RID render_buffers;
RS::ViewportMSAA msaa;
+ RS::ViewportScreenSpaceAA screen_space_aa;
DisplayServer::WindowID viewport_to_screen;
Rect2 viewport_to_screen_rect;
@@ -130,6 +131,8 @@ public:
debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
msaa = RS::VIEWPORT_MSAA_DISABLED;
+ screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
+
for (int i = 0; i < RS::VIEWPORT_RENDER_INFO_MAX; i++) {
render_info[i] = 0;
}
@@ -206,6 +209,7 @@ public:
void viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
void viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa);
+ void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info);
virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw);
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 834cf82d79..d4e58485b8 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -264,6 +264,20 @@ public:
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
FUNC2(reflection_probe_set_resolution, RID, int)
+ /* DECAL API */
+
+ FUNCRID(decal)
+
+ FUNC2(decal_set_extents, RID, const Vector3 &)
+ FUNC3(decal_set_texture, RID, DecalTexture, RID)
+ FUNC2(decal_set_emission_energy, RID, float)
+ FUNC2(decal_set_albedo_mix, RID, float)
+ FUNC2(decal_set_modulate, RID, const Color &)
+ FUNC2(decal_set_cull_mask, RID, uint32_t)
+ FUNC4(decal_set_distance_fade, RID, bool, float, float)
+ FUNC3(decal_set_fade, RID, float, float)
+ FUNC2(decal_set_normal_fade, RID, float)
+
/* BAKED LIGHT API */
FUNCRID(gi_probe)
@@ -403,6 +417,7 @@ public:
FUNC2(viewport_set_shadow_atlas_size, RID, int)
FUNC3(viewport_set_shadow_atlas_quadrant_subdivision, RID, int, int)
FUNC2(viewport_set_msaa, RID, ViewportMSAA)
+ FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
//this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport
virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
@@ -475,7 +490,8 @@ public:
FUNC8(camera_effects_set_dof_blur, RID, bool, float, float, bool, float, float, float)
FUNC3(camera_effects_set_custom_exposure, RID, bool, float)
- FUNC1(shadow_filter_set, ShadowFilter)
+ FUNC1(shadows_quality_set, ShadowQuality);
+ FUNC1(directional_shadow_quality_set, ShadowQuality);
FUNCRID(scenario)
@@ -516,6 +532,11 @@ public:
FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
+ FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
+ FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
+ FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
+ FUNC2SC(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
+
/* CANVAS (2D) */
FUNCRID(canvas)
@@ -609,6 +630,18 @@ public:
FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
+ /* GLOBAL VARIABLES */
+
+ FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
+ FUNC1(global_variable_remove, const StringName &)
+ FUNC0RC(Vector<StringName>, global_variable_get_list)
+ FUNC2(global_variable_set, const StringName &, const Variant &)
+ FUNC2(global_variable_set_override, const StringName &, const Variant &)
+ FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &)
+ FUNC1RC(Variant, global_variable_get, const StringName &)
+ FUNC1(global_variables_load_settings, bool)
+ FUNC0(global_variables_clear)
+
/* BLACK BARS */
FUNC4(black_bars_set_margins, int, int, int, int)
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index 76a81a4a1c..bec0958f71 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -194,6 +194,8 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"SEMICOLON",
"PERIOD",
"UNIFORM",
+ "INSTANCE",
+ "GLOBAL",
"VARYING",
"IN",
"OUT",
@@ -207,6 +209,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"HINT_BLACK_ALBEDO_TEXTURE",
"HINT_COLOR",
"HINT_RANGE",
+ "HINT_INSTANCE_INDEX",
"FILTER_NEAREST",
"FILTER_LINEAR",
"FILTER_NEAREST_MIPMAP",
@@ -300,6 +303,8 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_CF_RETURN, "return" },
{ TK_CF_DISCARD, "discard" },
{ TK_UNIFORM, "uniform" },
+ { TK_INSTANCE, "instance" },
+ { TK_GLOBAL, "global" },
{ TK_VARYING, "varying" },
{ TK_ARG_IN, "in" },
{ TK_ARG_OUT, "out" },
@@ -319,6 +324,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_HINT_BLACK_ALBEDO_TEXTURE, "hint_black_albedo" },
{ TK_HINT_COLOR, "hint_color" },
{ TK_HINT_RANGE, "hint_range" },
+ { TK_HINT_INSTANCE_INDEX, "instance_index" },
{ TK_FILTER_NEAREST, "filter_nearest" },
{ TK_FILTER_LINEAR, "filter_linear" },
{ TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap" },
@@ -864,6 +870,7 @@ String ShaderLanguage::get_datatype_name(DataType p_type) {
case TYPE_USAMPLER3D: return "usampler3D";
case TYPE_SAMPLERCUBE: return "samplerCube";
case TYPE_STRUCT: return "struct";
+ case TYPE_MAX: return "invalid";
}
return "";
@@ -2678,6 +2685,8 @@ Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::C
break;
case ShaderLanguage::TYPE_VOID:
break;
+ case ShaderLanguage::TYPE_MAX:
+ break;
}
return value;
}
@@ -2774,6 +2783,8 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform
case ShaderLanguage::TYPE_STRUCT: {
// FIXME: Implement this.
} break;
+ case ShaderLanguage::TYPE_MAX:
+ break;
}
return pi;
}
@@ -2822,6 +2833,8 @@ uint32_t ShaderLanguage::get_type_size(DataType p_type) {
case TYPE_STRUCT:
// FIXME: Implement.
return 0;
+ case ShaderLanguage::TYPE_MAX:
+ return 0;
}
return 0;
}
@@ -5685,6 +5698,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
int texture_uniforms = 0;
int uniforms = 0;
+ int instance_index = 0;
+ ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
while (tk.type != TK_EOF) {
@@ -5853,6 +5868,27 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
shader->vstructs.push_back(st); // struct's order is important!
} break;
+ case TK_GLOBAL: {
+
+ tk = _get_token();
+ if (tk.type != TK_UNIFORM) {
+ _set_error("Expected 'uniform' after 'global'");
+ return ERR_PARSE_ERROR;
+ }
+ uniform_scope = ShaderNode::Uniform::SCOPE_GLOBAL;
+ };
+ [[fallthrough]];
+ case TK_INSTANCE: {
+ if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL) {
+ tk = _get_token();
+ if (tk.type != TK_UNIFORM) {
+ _set_error("Expected 'uniform' after 'instance'");
+ return ERR_PARSE_ERROR;
+ }
+ uniform_scope = ShaderNode::Uniform::SCOPE_INSTANCE;
+ }
+ };
+ [[fallthrough]];
case TK_UNIFORM:
case TK_VARYING: {
@@ -5910,25 +5946,50 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (uniform) {
+ if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
+ //validate global uniform
+ DataType gvtype = global_var_get_type_func(name);
+ if (gvtype == TYPE_MAX) {
+ _set_error("Global uniform '" + String(name) + "' does not exist. Create it in Project Settings.");
+ return ERR_PARSE_ERROR;
+ }
+
+ if (type != gvtype) {
+ _set_error("Global uniform '" + String(name) + "' must be of type '" + get_datatype_name(gvtype) + "'.");
+ return ERR_PARSE_ERROR;
+ }
+ }
ShaderNode::Uniform uniform2;
if (is_sampler_type(type)) {
+ if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
+ _set_error("Uniforms with 'instance' qualifiers can't be of sampler type.");
+ return ERR_PARSE_ERROR;
+ }
uniform2.texture_order = texture_uniforms++;
uniform2.order = -1;
if (_validate_datatype(type) != OK) {
return ERR_PARSE_ERROR;
}
} else {
+ if (uniform_scope == ShaderNode::Uniform::SCOPE_LOCAL && (type == TYPE_MAT2 || type == TYPE_MAT3 || type == TYPE_MAT4)) {
+ _set_error("Uniforms with 'instance' qualifiers can't be of matrix type.");
+ return ERR_PARSE_ERROR;
+ }
+
uniform2.texture_order = -1;
uniform2.order = uniforms++;
}
uniform2.type = type;
+ uniform2.scope = uniform_scope;
uniform2.precision = precision;
//todo parse default value
tk = _get_token();
+ int custom_instance_index = -1;
+
if (tk.type == TK_COLON) {
//hint
do {
@@ -6039,7 +6100,45 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (tk.type != TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ','");
+ _set_error("Expected ')'");
+ return ERR_PARSE_ERROR;
+ }
+ } else if (tk.type == TK_HINT_INSTANCE_INDEX) {
+
+ if (custom_instance_index != -1) {
+ _set_error("Can only specify 'instance_index' once.");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+ if (tk.type != TK_PARENTHESIS_OPEN) {
+ _set_error("Expected '(' after 'instance_index'");
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+
+ if (tk.type == TK_OP_SUB) {
+ _set_error("The instance index can't be negative.");
+ return ERR_PARSE_ERROR;
+ }
+
+ if (tk.type != TK_INT_CONSTANT) {
+ _set_error("Expected integer constant");
+ return ERR_PARSE_ERROR;
+ }
+
+ custom_instance_index = tk.constant;
+
+ if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {
+ _set_error("Allowed instance uniform indices are 0-" + itos(MAX_INSTANCE_UNIFORM_INDICES - 1));
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = _get_token();
+
+ if (tk.type != TK_PARENTHESIS_CLOSE) {
+ _set_error("Expected ')'");
return ERR_PARSE_ERROR;
}
} else if (tk.type == TK_FILTER_LINEAR) {
@@ -6072,6 +6171,20 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
} while (tk.type == TK_COMMA);
}
+ if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
+ if (custom_instance_index >= 0) {
+ uniform2.instance_index = custom_instance_index;
+ } else {
+ uniform2.instance_index = instance_index++;
+ if (instance_index > MAX_INSTANCE_UNIFORM_INDICES) {
+ _set_error("Too many 'instance' uniforms in shader, maximum supported is " + itos(MAX_INSTANCE_UNIFORM_INDICES));
+ return ERR_PARSE_ERROR;
+ }
+ }
+ }
+
+ //reset scope for next uniform
+
if (tk.type == TK_OP_ASSIGN) {
Node *expr = _parse_and_reduce_expression(nullptr, Map<StringName, BuiltInInfo>());
@@ -6094,6 +6207,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
shader->uniforms[name] = uniform2;
+ //reset scope for next uniform
+ uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
if (tk.type != TK_SEMICOLON) {
_set_error("Expected ';'");
@@ -6639,11 +6754,12 @@ String ShaderLanguage::get_shader_type(const String &p_code) {
return String();
}
-Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types) {
+Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
clear();
code = p_code;
+ global_var_get_type_func = p_global_variable_type_func;
nodes = nullptr;
@@ -6656,13 +6772,14 @@ Error ShaderLanguage::compile(const String &p_code, const Map<StringName, Functi
return OK;
}
-Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
+Error ShaderLanguage::complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint) {
clear();
code = p_code;
nodes = nullptr;
+ global_var_get_type_func = p_global_variable_type_func;
shader = alloc_node<ShaderNode>();
_parse_shader(p_functions, p_render_modes, p_shader_types);
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index beabae0dda..48f1d1440f 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -143,6 +143,8 @@ public:
TK_SEMICOLON,
TK_PERIOD,
TK_UNIFORM,
+ TK_INSTANCE,
+ TK_GLOBAL,
TK_VARYING,
TK_ARG_IN,
TK_ARG_OUT,
@@ -162,6 +164,7 @@ public:
TK_HINT_BLACK_ALBEDO_TEXTURE,
TK_HINT_COLOR,
TK_HINT_RANGE,
+ TK_HINT_INSTANCE_INDEX,
TK_FILTER_NEAREST,
TK_FILTER_LINEAR,
TK_FILTER_NEAREST_MIPMAP,
@@ -216,6 +219,7 @@ public:
TYPE_USAMPLER3D,
TYPE_SAMPLERCUBE,
TYPE_STRUCT,
+ TYPE_MAX
};
enum DataPrecision {
@@ -317,6 +321,10 @@ public:
REPEAT_DEFAULT,
};
+ enum {
+ MAX_INSTANCE_UNIFORM_INDICES = 16
+ };
+
struct Node {
Node *next;
@@ -650,15 +658,23 @@ public:
HINT_MAX
};
+ enum Scope {
+ SCOPE_LOCAL,
+ SCOPE_INSTANCE,
+ SCOPE_GLOBAL,
+ };
+
int order;
int texture_order;
DataType type;
DataPrecision precision;
Vector<ConstantNode::Value> default_value;
+ Scope scope;
Hint hint;
TextureFilter filter;
TextureRepeat repeat;
float hint_range[3];
+ int instance_index;
Uniform() :
order(0),
@@ -667,7 +683,8 @@ public:
precision(PRECISION_DEFAULT),
hint(HINT_NONE),
filter(FILTER_DEFAULT),
- repeat(REPEAT_DEFAULT) {
+ repeat(REPEAT_DEFAULT),
+ instance_index(0) {
hint_range[0] = 0.0f;
hint_range[1] = 1.0f;
hint_range[2] = 0.001f;
@@ -764,6 +781,8 @@ public:
};
static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
+ typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name);
+
private:
struct KeyWord {
TokenType token;
@@ -772,6 +791,8 @@ private:
static const KeyWord keyword_list[];
+ GlobalVariableGetTypeFunc global_var_get_type_func;
+
bool error_set;
String error_str;
int error_line;
@@ -884,8 +905,8 @@ public:
void clear();
static String get_shader_type(const String &p_code);
- Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
- Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
+ Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func);
+ Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
String get_error_text();
int get_error_line();
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index de69fea16f..78bbd73db4 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -303,18 +303,22 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT0_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT0_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT0_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT0_SIZE"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT1_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT1_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT1_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT1_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT1_SIZE"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT2_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT2_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT2_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT2_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT2_SIZE"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT3_ENABLED"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT3_DIRECTION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT3_ENERGY"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT3_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_SKY].functions["global"].built_ins["LIGHT3_SIZE"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["COLOR"] = ShaderLanguage::TYPE_VEC3;
shader_modes[RS::SHADER_SKY].functions["fragment"].built_ins["ALPHA"] = ShaderLanguage::TYPE_FLOAT;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 0a1b7b98e4..57a34f24cf 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1565,6 +1565,42 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
return arr;
}
#endif
+
+ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
+
+ switch (p_type) {
+ case RS::GLOBAL_VAR_TYPE_BOOL: return ShaderLanguage::TYPE_BOOL;
+ case RS::GLOBAL_VAR_TYPE_BVEC2: return ShaderLanguage::TYPE_BVEC2;
+ case RS::GLOBAL_VAR_TYPE_BVEC3: return ShaderLanguage::TYPE_BVEC3;
+ case RS::GLOBAL_VAR_TYPE_BVEC4: return ShaderLanguage::TYPE_BVEC4;
+ case RS::GLOBAL_VAR_TYPE_INT: return ShaderLanguage::TYPE_INT;
+ case RS::GLOBAL_VAR_TYPE_IVEC2: return ShaderLanguage::TYPE_IVEC2;
+ case RS::GLOBAL_VAR_TYPE_IVEC3: return ShaderLanguage::TYPE_IVEC3;
+ case RS::GLOBAL_VAR_TYPE_IVEC4: return ShaderLanguage::TYPE_IVEC4;
+ case RS::GLOBAL_VAR_TYPE_RECT2I: return ShaderLanguage::TYPE_IVEC4;
+ case RS::GLOBAL_VAR_TYPE_UINT: return ShaderLanguage::TYPE_UINT;
+ case RS::GLOBAL_VAR_TYPE_UVEC2: return ShaderLanguage::TYPE_UVEC2;
+ case RS::GLOBAL_VAR_TYPE_UVEC3: return ShaderLanguage::TYPE_UVEC3;
+ case RS::GLOBAL_VAR_TYPE_UVEC4: return ShaderLanguage::TYPE_UVEC4;
+ case RS::GLOBAL_VAR_TYPE_FLOAT: return ShaderLanguage::TYPE_FLOAT;
+ case RS::GLOBAL_VAR_TYPE_VEC2: return ShaderLanguage::TYPE_VEC2;
+ case RS::GLOBAL_VAR_TYPE_VEC3: return ShaderLanguage::TYPE_VEC3;
+ case RS::GLOBAL_VAR_TYPE_VEC4: return ShaderLanguage::TYPE_VEC4;
+ case RS::GLOBAL_VAR_TYPE_COLOR: return ShaderLanguage::TYPE_VEC4;
+ case RS::GLOBAL_VAR_TYPE_RECT2: return ShaderLanguage::TYPE_VEC4;
+ case RS::GLOBAL_VAR_TYPE_MAT2: return ShaderLanguage::TYPE_MAT2;
+ case RS::GLOBAL_VAR_TYPE_MAT3: return ShaderLanguage::TYPE_MAT3;
+ case RS::GLOBAL_VAR_TYPE_MAT4: return ShaderLanguage::TYPE_MAT4;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: return ShaderLanguage::TYPE_MAT3;
+ case RS::GLOBAL_VAR_TYPE_TRANSFORM: return ShaderLanguage::TYPE_MAT4;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2D: return ShaderLanguage::TYPE_SAMPLER2D;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: return ShaderLanguage::TYPE_SAMPLER2DARRAY;
+ case RS::GLOBAL_VAR_TYPE_SAMPLER3D: return ShaderLanguage::TYPE_SAMPLER3D;
+ case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: return ShaderLanguage::TYPE_SAMPLERCUBE;
+ default: return ShaderLanguage::TYPE_MAX; //invalid or not found
+ }
+}
+
void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
@@ -1921,6 +1957,13 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape_as_lines", "occluder_polygon", "shape"), &RenderingServer::canvas_occluder_polygon_set_shape_as_lines);
ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
+ ClassDB::bind_method(D_METHOD("global_variable_add", "name", "type", "default_value"), &RenderingServer::global_variable_add);
+ ClassDB::bind_method(D_METHOD("global_variable_remove", "name"), &RenderingServer::global_variable_remove);
+ ClassDB::bind_method(D_METHOD("global_variable_get_list"), &RenderingServer::global_variable_get_list);
+ ClassDB::bind_method(D_METHOD("global_variable_set", "name", "value"), &RenderingServer::global_variable_set);
+ ClassDB::bind_method(D_METHOD("global_variable_get", "name"), &RenderingServer::global_variable_get);
+ ClassDB::bind_method(D_METHOD("global_variable_get_type", "name"), &RenderingServer::global_variable_get_type);
+
ClassDB::bind_method(D_METHOD("black_bars_set_margins", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_margins);
ClassDB::bind_method(D_METHOD("black_bars_set_images", "left", "top", "right", "bottom"), &RenderingServer::black_bars_set_images);
@@ -1955,9 +1998,6 @@ void RenderingServer::_bind_methods() {
BIND_CONSTANT(MAX_GLOW_LEVELS);
BIND_CONSTANT(MAX_CURSORS);
- BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
- BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
-
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
@@ -1975,6 +2015,9 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(SHADER_SKY);
BIND_ENUM_CONSTANT(SHADER_MAX);
+ BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
+ BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
+
BIND_ENUM_CONSTANT(ARRAY_VERTEX);
BIND_ENUM_CONSTANT(ARRAY_NORMAL);
BIND_ENUM_CONSTANT(ARRAY_TANGENT);
@@ -2002,9 +2045,10 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
+
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
@@ -2027,6 +2071,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
@@ -2037,6 +2082,9 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
+ BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
@@ -2052,6 +2100,12 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
+ BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
+ BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
+ BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
+ BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
+ BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
+
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
@@ -2071,8 +2125,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
BIND_ENUM_CONSTANT(VIEWPORT_MSAA_16X);
- BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_2X);
- BIND_ENUM_CONSTANT(VIEWPORT_MSAA_EXT_4X);
+ BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
+
+ BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
+ BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME);
@@ -2097,6 +2154,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS);
+ BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS);
BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
@@ -2129,6 +2187,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
+ BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_DISABLED);
+ BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH);
+
BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
@@ -2139,6 +2202,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
+ BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
+ BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
+
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
@@ -2148,6 +2216,13 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
+ BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
+
BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED);
BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
BIND_ENUM_CONSTANT(SCENARIO_DEBUG_OVERDRAW);
@@ -2160,6 +2235,7 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
+ BIND_ENUM_CONSTANT(INSTANCE_DECAL);
BIND_ENUM_CONSTANT(INSTANCE_GI_PROBE);
BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP_CAPTURE);
BIND_ENUM_CONSTANT(INSTANCE_MAX);
@@ -2208,6 +2284,36 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
+ BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
+
BIND_ENUM_CONSTANT(INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(INFO_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(INFO_MATERIAL_CHANGES_IN_FRAME);
@@ -2297,6 +2403,14 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/quality/directional_shadow/size", 4096);
GLOBAL_DEF("rendering/quality/directional_shadow/size.mobile", 2048);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/size", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"));
+ GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality", 2);
+ GLOBAL_DEF("rendering/quality/directional_shadow/soft_shadow_quality.mobile", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/directional_shadow/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/directional_shadow/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard(Fastest), Soft Low (Fast), Soft Medium (Average), Soft High (Slow), Soft Ultra (Slowest)"));
+
+ GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality", 2);
+ GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality.mobile", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard(Fastest), Soft Low (Fast), Soft Medium (Average), Soft High (Slow), Soft Ultra (Slowest)"));
+
GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));
@@ -2309,10 +2423,6 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_2_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/quadrant_3_subdiv", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/quadrant_3_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"));
- GLOBAL_DEF("rendering/quality/shadows/filter_mode", 1);
- GLOBAL_DEF("rendering/quality/shadows/filter_mode.mobile", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/filter_mode", PropertyInfo(Variant::INT, "rendering/quality/shadows/filter_mode", PROPERTY_HINT_ENUM, "Disabled (Fast),PCF5 (Average),PCF13 (Slow)"));
-
GLOBAL_DEF("rendering/quality/reflections/roughness_layers", 8);
GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections.mobile", false);
@@ -2337,23 +2447,23 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/quality/depth_prepass/enable", true);
GLOBAL_DEF("rendering/quality/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
- GLOBAL_DEF("rendering/quality/filters/use_nearest_mipmap_filter", false);
- GLOBAL_DEF("rendering/quality/filters/max_anisotropy", 4);
+ GLOBAL_DEF("rendering/quality/texture_filters/use_nearest_mipmap_filter", false);
+ GLOBAL_DEF("rendering/quality/texture_filters/max_anisotropy", 4);
- GLOBAL_DEF("rendering/quality/filters/depth_of_field_bokeh_shape", 1);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/quality/filters/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
- GLOBAL_DEF("rendering/quality/filters/depth_of_field_bokeh_quality", 2);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/quality/filters/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
- GLOBAL_DEF("rendering/quality/filters/depth_of_field_use_jitter", false);
+ GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_bokeh_shape", 1);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)"));
+ GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_bokeh_quality", 2);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/quality/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"));
+ GLOBAL_DEF("rendering/quality/depth_of_field/depth_of_field_use_jitter", false);
GLOBAL_DEF("rendering/quality/ssao/quality", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/ssao/quality", PropertyInfo(Variant::INT, "rendering/quality/ssao/quality", PROPERTY_HINT_ENUM, "Low (Fast),Medium (Average),High (Slow),Ultra (Slower)"));
GLOBAL_DEF("rendering/quality/ssao/half_size", false);
- GLOBAL_DEF("rendering/quality/filters/screen_space_roughness_limiter", 0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/screen_space_roughness_limiter", PropertyInfo(Variant::INT, "rendering/quality/filters/screen_space_roughness_limiter", PROPERTY_HINT_ENUM, "Disabled (Fast),Enabled (Average)"));
- GLOBAL_DEF("rendering/quality/filters/screen_space_roughness_limiter_curve", 1.0);
- ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/screen_space_roughness_limiter_curve", PropertyInfo(Variant::FLOAT, "rendering/quality/filters/screen_space_roughness_limiter_curve", PROPERTY_HINT_EXP_EASING, "0.01,8,0.01"));
+ GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_roughness_limiter", PROPERTY_HINT_ENUM, "Disabled (Fast),Enabled (Average)"));
+ GLOBAL_DEF("rendering/quality/screen_filters/screen_space_roughness_limiter_curve", 1.0);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_roughness_limiter_curve", PropertyInfo(Variant::FLOAT, "rendering/quality/screen_filters/screen_space_roughness_limiter_curve", PROPERTY_HINT_EXP_EASING, "0.01,8,0.01"));
GLOBAL_DEF("rendering/quality/glow/upscale_mode", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/glow/upscale_mode", PropertyInfo(Variant::INT, "rendering/quality/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"));
@@ -2368,6 +2478,8 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
GLOBAL_DEF("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", 0.01);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PropertyInfo(Variant::FLOAT, "rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"));
+
+ GLOBAL_DEF("rendering/high_end/global_shader_variables_buffer_size", 65536);
}
RenderingServer::~RenderingServer() {
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index df91fc59bc..8ca070b4a9 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -38,6 +38,7 @@
#include "core/rid.h"
#include "core/variant.h"
#include "servers/display_server.h"
+#include "servers/rendering/shader_language.h"
class RenderingServer : public Object {
@@ -85,7 +86,6 @@ public:
};
enum CubeMapLayer {
-
CUBEMAP_LAYER_LEFT,
CUBEMAP_LAYER_RIGHT,
CUBEMAP_LAYER_BOTTOM,
@@ -157,7 +157,6 @@ public:
/* SHADER API */
enum ShaderMode {
-
SHADER_SPATIAL,
SHADER_CANVAS_ITEM,
SHADER_PARTICLES,
@@ -181,8 +180,8 @@ public:
enum {
MATERIAL_RENDER_PRIORITY_MIN = -128,
MATERIAL_RENDER_PRIORITY_MAX = 127,
-
};
+
virtual RID material_create() = 0;
virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0;
@@ -197,7 +196,6 @@ public:
/* MESH API */
enum ArrayType {
-
ARRAY_VERTEX = 0,
ARRAY_NORMAL = 1,
ARRAY_TANGENT = 2,
@@ -229,12 +227,10 @@ public:
ARRAY_COMPRESS_TEX_UV = 1 << (ARRAY_TEX_UV + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_TEX_UV2 = 1 << (ARRAY_TEX_UV2 + ARRAY_COMPRESS_BASE),
ARRAY_COMPRESS_INDEX = 1 << (ARRAY_INDEX + ARRAY_COMPRESS_BASE),
+ ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2,
ARRAY_FLAG_USE_2D_VERTICES = ARRAY_COMPRESS_INDEX << 1,
ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
-
- ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2
-
};
enum PrimitiveType {
@@ -377,7 +373,6 @@ public:
};
enum LightParam {
-
LIGHT_PARAM_ENERGY,
LIGHT_PARAM_INDIRECT_ENERGY,
LIGHT_PARAM_SPECULAR,
@@ -394,6 +389,7 @@ public:
LIGHT_PARAM_SHADOW_NORMAL_BIAS,
LIGHT_PARAM_SHADOW_BIAS,
LIGHT_PARAM_SHADOW_PANCAKE_SIZE,
+ LIGHT_PARAM_SHADOW_BLUR,
LIGHT_PARAM_TRANSMITTANCE_BIAS,
LIGHT_PARAM_MAX
};
@@ -461,6 +457,27 @@ public:
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) = 0;
+ /* DECAL API */
+
+ enum DecalTexture {
+ DECAL_TEXTURE_ALBEDO,
+ DECAL_TEXTURE_NORMAL,
+ DECAL_TEXTURE_ORM,
+ DECAL_TEXTURE_EMISSION,
+ DECAL_TEXTURE_MAX
+ };
+
+ virtual RID decal_create() = 0;
+ virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) = 0;
+ virtual void decal_set_texture(RID p_decal, DecalTexture p_type, RID p_texture) = 0;
+ virtual void decal_set_emission_energy(RID p_decal, float p_energy) = 0;
+ virtual void decal_set_albedo_mix(RID p_decal, float p_mix) = 0;
+ virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) = 0;
+ virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) = 0;
+ virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) = 0;
+ virtual void decal_set_fade(RID p_decal, float p_above, float p_below) = 0;
+ virtual void decal_set_normal_fade(RID p_decal, float p_fade) = 0;
+
/* GI PROBE API */
virtual RID gi_probe_create() = 0;
@@ -576,7 +593,8 @@ public:
};
virtual void particles_set_collision(RID p_particles,ParticlesCollisionMode p_mode,const Transform&, p_xform,const RID p_depth_tex,const RID p_normal_tex)=0;
-*/
+ */
+
/* VIEWPORT TARGET API */
virtual RID viewport_create() = 0;
@@ -600,7 +618,6 @@ public:
virtual void viewport_set_update_mode(RID p_viewport, ViewportUpdateMode p_mode) = 0;
enum ViewportClearMode {
-
VIEWPORT_CLEAR_ALWAYS,
VIEWPORT_CLEAR_NEVER,
VIEWPORT_CLEAR_ONLY_NEXT_FRAME
@@ -633,21 +650,27 @@ public:
VIEWPORT_MSAA_4X,
VIEWPORT_MSAA_8X,
VIEWPORT_MSAA_16X,
- VIEWPORT_MSAA_EXT_2X,
- VIEWPORT_MSAA_EXT_4X,
+ VIEWPORT_MSAA_MAX,
};
virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0;
- enum ViewportRenderInfo {
+ enum ViewportScreenSpaceAA {
+ VIEWPORT_SCREEN_SPACE_AA_DISABLED,
+ VIEWPORT_SCREEN_SPACE_AA_FXAA,
+ VIEWPORT_SCREEN_SPACE_AA_MAX,
+ };
+ virtual void viewport_set_screen_space_aa(RID p_viewport, ViewportScreenSpaceAA p_mode) = 0;
+
+ enum ViewportRenderInfo {
VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME,
VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME,
VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME,
VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME,
VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME,
VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME,
- VIEWPORT_RENDER_INFO_MAX
+ VIEWPORT_RENDER_INFO_MAX,
};
virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) = 0;
@@ -668,7 +691,7 @@ public:
VIEWPORT_DEBUG_DRAW_SSAO,
VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER,
VIEWPORT_DEBUG_DRAW_PSSM_SPLITS,
-
+ VIEWPORT_DEBUG_DRAW_DECAL_ATLAS,
};
virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
@@ -696,7 +719,6 @@ public:
virtual RID environment_create() = 0;
enum EnvironmentBG {
-
ENV_BG_CLEAR_COLOR,
ENV_BG_COLOR,
ENV_BG_SKY,
@@ -739,6 +761,7 @@ public:
ENV_GLOW_BLEND_MODE_REPLACE,
ENV_GLOW_BLEND_MODE_MIX,
};
+
virtual void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) = 0;
virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) = 0;
@@ -822,14 +845,17 @@ public:
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) = 0;
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) = 0;
- enum ShadowFilter {
- SHADOW_FILTER_NONE,
- SHADOW_FILTER_PCF5,
- SHADOW_FILTER_PCF13,
- SHADOW_FILTER_MAX
+ enum ShadowQuality {
+ SHADOW_QUALITY_HARD,
+ SHADOW_QUALITY_SOFT_LOW,
+ SHADOW_QUALITY_SOFT_MEDIUM,
+ SHADOW_QUALITY_SOFT_HIGH,
+ SHADOW_QUALITY_SOFT_ULTRA,
+ SHADOW_QUALITY_MAX
};
- virtual void shadow_filter_set(ShadowFilter p_filter) = 0;
+ virtual void shadows_quality_set(ShadowQuality p_quality) = 0;
+ virtual void directional_shadow_quality_set(ShadowQuality p_quality) = 0;
/* SCENARIO API */
@@ -840,7 +866,6 @@ public:
SCENARIO_DEBUG_WIREFRAME,
SCENARIO_DEBUG_OVERDRAW,
SCENARIO_DEBUG_SHADELESS,
-
};
virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) = 0;
@@ -851,7 +876,6 @@ public:
/* INSTANCING API */
enum InstanceType {
-
INSTANCE_NONE,
INSTANCE_MESH,
INSTANCE_MULTIMESH,
@@ -859,6 +883,7 @@ public:
INSTANCE_PARTICLES,
INSTANCE_LIGHT,
INSTANCE_REFLECTION_PROBE,
+ INSTANCE_DECAL,
INSTANCE_GI_PROBE,
INSTANCE_LIGHTMAP_CAPTURE,
INSTANCE_MAX,
@@ -918,6 +943,11 @@ public:
virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max, float p_min_margin, float p_max_margin) = 0;
virtual void instance_geometry_set_as_instance_lod(RID p_instance, RID p_as_lod_of_instance) = 0;
+ virtual void instance_geometry_set_shader_parameter(RID p_instance, const StringName &, const Variant &p_value) = 0;
+ virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &) const = 0;
+ virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &) const = 0;
+ virtual void instance_geometry_get_shader_parameter_list(RID p_instance, List<PropertyInfo> *p_parameters) const = 0;
+
/* CANVAS (2D) */
virtual RID canvas_create() = 0;
@@ -1056,8 +1086,58 @@ public:
CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE,
CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE,
};
+
virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) = 0;
+ /* GLOBAL VARIABLES */
+
+ enum GlobalVariableType {
+ GLOBAL_VAR_TYPE_BOOL,
+ GLOBAL_VAR_TYPE_BVEC2,
+ GLOBAL_VAR_TYPE_BVEC3,
+ GLOBAL_VAR_TYPE_BVEC4,
+ GLOBAL_VAR_TYPE_INT,
+ GLOBAL_VAR_TYPE_IVEC2,
+ GLOBAL_VAR_TYPE_IVEC3,
+ GLOBAL_VAR_TYPE_IVEC4,
+ GLOBAL_VAR_TYPE_RECT2I,
+ GLOBAL_VAR_TYPE_UINT,
+ GLOBAL_VAR_TYPE_UVEC2,
+ GLOBAL_VAR_TYPE_UVEC3,
+ GLOBAL_VAR_TYPE_UVEC4,
+ GLOBAL_VAR_TYPE_FLOAT,
+ GLOBAL_VAR_TYPE_VEC2,
+ GLOBAL_VAR_TYPE_VEC3,
+ GLOBAL_VAR_TYPE_VEC4,
+ GLOBAL_VAR_TYPE_COLOR,
+ GLOBAL_VAR_TYPE_RECT2,
+ GLOBAL_VAR_TYPE_MAT2,
+ GLOBAL_VAR_TYPE_MAT3,
+ GLOBAL_VAR_TYPE_MAT4,
+ GLOBAL_VAR_TYPE_TRANSFORM_2D,
+ GLOBAL_VAR_TYPE_TRANSFORM,
+ GLOBAL_VAR_TYPE_SAMPLER2D,
+ GLOBAL_VAR_TYPE_SAMPLER2DARRAY,
+ GLOBAL_VAR_TYPE_SAMPLER3D,
+ GLOBAL_VAR_TYPE_SAMPLERCUBE,
+ GLOBAL_VAR_TYPE_MAX
+ };
+
+ virtual void global_variable_add(const StringName &p_name, GlobalVariableType p_type, const Variant &p_value) = 0;
+ virtual void global_variable_remove(const StringName &p_name) = 0;
+ virtual Vector<StringName> global_variable_get_list() const = 0;
+
+ virtual void global_variable_set(const StringName &p_name, const Variant &p_value) = 0;
+ virtual void global_variable_set_override(const StringName &p_name, const Variant &p_value) = 0;
+
+ virtual Variant global_variable_get(const StringName &p_name) const = 0;
+ virtual GlobalVariableType global_variable_get_type(const StringName &p_name) const = 0;
+
+ virtual void global_variables_load_settings(bool p_load_textures) = 0;
+ virtual void global_variables_clear() = 0;
+
+ static ShaderLanguage::DataType global_variable_type_get_shader_datatype(GlobalVariableType p_type);
+
/* BLACK BARS */
virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) = 0;
@@ -1080,7 +1160,6 @@ public:
/* STATUS INFORMATION */
enum RenderInfo {
-
INFO_OBJECTS_IN_FRAME,
INFO_VERTICES_IN_FRAME,
INFO_MATERIAL_CHANGES_IN_FRAME,
@@ -1158,10 +1237,12 @@ VARIANT_ENUM_CAST(RenderingServer::LightOmniShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowMode);
VARIANT_ENUM_CAST(RenderingServer::LightDirectionalShadowDepthRangeMode);
VARIANT_ENUM_CAST(RenderingServer::ReflectionProbeUpdateMode);
+VARIANT_ENUM_CAST(RenderingServer::DecalTexture);
VARIANT_ENUM_CAST(RenderingServer::ParticlesDrawOrder);
VARIANT_ENUM_CAST(RenderingServer::ViewportUpdateMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportClearMode);
VARIANT_ENUM_CAST(RenderingServer::ViewportMSAA);
+VARIANT_ENUM_CAST(RenderingServer::ViewportScreenSpaceAA);
VARIANT_ENUM_CAST(RenderingServer::ViewportRenderInfo);
VARIANT_ENUM_CAST(RenderingServer::ViewportDebugDraw);
VARIANT_ENUM_CAST(RenderingServer::SkyMode);
@@ -1170,10 +1251,13 @@ VARIANT_ENUM_CAST(RenderingServer::EnvironmentAmbientSource);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentReflectionSource);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentGlowBlendMode);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentToneMapper);
-VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSRRoughnessQuality);
VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOBlur);
+VARIANT_ENUM_CAST(RenderingServer::EnvironmentSSAOQuality);
+VARIANT_ENUM_CAST(RenderingServer::SubSurfaceScatteringQuality);
VARIANT_ENUM_CAST(RenderingServer::DOFBlurQuality);
VARIANT_ENUM_CAST(RenderingServer::DOFBokehShape);
+VARIANT_ENUM_CAST(RenderingServer::ShadowQuality);
VARIANT_ENUM_CAST(RenderingServer::ScenarioDebugMode);
VARIANT_ENUM_CAST(RenderingServer::InstanceType);
VARIANT_ENUM_CAST(RenderingServer::InstanceFlags);
@@ -1184,10 +1268,11 @@ VARIANT_ENUM_CAST(RenderingServer::CanvasItemTextureRepeat);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightMode);
VARIANT_ENUM_CAST(RenderingServer::CanvasLightShadowFilter);
VARIANT_ENUM_CAST(RenderingServer::CanvasOccluderPolygonCullMode);
+VARIANT_ENUM_CAST(RenderingServer::GlobalVariableType);
VARIANT_ENUM_CAST(RenderingServer::RenderInfo);
VARIANT_ENUM_CAST(RenderingServer::Features);
-//typedef RenderingServer VS; // makes it easier to use
+// Alias to make it easier to use.
#define RS RenderingServer
-#endif
+#endif // RENDERING_SERVER_H
diff --git a/servers/xr/xr_positional_tracker.cpp b/servers/xr/xr_positional_tracker.cpp
index 808b0a608f..20853c9027 100644
--- a/servers/xr/xr_positional_tracker.cpp
+++ b/servers/xr/xr_positional_tracker.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "xr_positional_tracker.h"
-#include "core/input/input_filter.h"
+
+#include "core/input/input.h"
void XRPositionalTracker::_bind_methods() {
BIND_ENUM_CONSTANT(TRACKER_HAND_UNKNOWN);
diff --git a/thirdparty/README.md b/thirdparty/README.md
index 95a6902089..7518f5d0f7 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -40,9 +40,12 @@ Files extracted from upstream source:
## bullet
- Upstream: https://github.com/bulletphysics/bullet3
-- Version: 2.89
+- Version: 2.90 (master cd8cf7521cbb8b7808126a6adebd47bb83ea166a)
- License: zlib
+Important: Synced with a pre-release version of bullet 2.90 from the master branch.
+Commit hash: cd8cf7521cbb8b7808126a6adebd47bb83ea166a
+
Files extracted from upstream source:
- src/* apart from CMakeLists.txt and premake4.lua files
@@ -182,12 +185,14 @@ Patches in the `patches` directory should be re-applied after updates.
## jpeg-compressor
- Upstream: https://github.com/richgel999/jpeg-compressor
-- Version: 1.04
+- Version: 2.00 (1eb17d558b9d3b7442d256642a5745974e9eeb1e, 2020)
- License: Public domain
Files extracted from upstream source:
-- `jpgd.{c,h}`
+- `jpgd*.{c,h}`
+
+Patches in the `patches` directory should be re-applied after updates.
## libogg
@@ -302,7 +307,7 @@ changes are marked with `// -- GODOT --` comments.
## mbedtls
- Upstream: https://tls.mbed.org/
-- Version: 2.16.5
+- Version: 2.16.6
- License: Apache 2.0
File extracted from upstream release tarball (`-apache.tgz` variant):
diff --git a/thirdparty/basis_universal/basisu_enc.h b/thirdparty/basis_universal/basisu_enc.h
index c2b9133045..0a0c3c6fc0 100644
--- a/thirdparty/basis_universal/basisu_enc.h
+++ b/thirdparty/basis_universal/basisu_enc.h
@@ -22,6 +22,7 @@
#include <functional>
#include <thread>
#include <unordered_map>
+#include <ostream>
#if !defined(_WIN32) || defined(__MINGW32__)
#include <libgen.h>
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
index 980d19a754..55daa7fb57 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btDbvt.h
@@ -203,8 +203,8 @@ struct btDbvntNode
btDbvntNode(const btDbvtNode* n)
: volume(n->volume)
- , angle(0)
, normal(0,0,0)
+ , angle(0)
, data(n->data)
{
childs[0] = 0;
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
index f4a2d5e368..56011899cb 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
@@ -61,7 +61,8 @@ public:
virtual void cleanOverlappingPair(btBroadphasePair& pair, btDispatcher* dispatcher) = 0;
virtual int getNumOverlappingPairs() const = 0;
-
+ virtual bool needsBroadphaseCollision(btBroadphaseProxy * proxy0, btBroadphaseProxy * proxy1) const = 0;
+ virtual btOverlapFilterCallback* getOverlapFilterCallback() = 0;
virtual void cleanProxyFromPairs(btBroadphaseProxy* proxy, btDispatcher* dispatcher) = 0;
virtual void setOverlapFilterCallback(btOverlapFilterCallback* callback) = 0;
@@ -380,6 +381,14 @@ public:
{
}
+ bool needsBroadphaseCollision(btBroadphaseProxy*, btBroadphaseProxy*) const
+ {
+ return true;
+ }
+ btOverlapFilterCallback* getOverlapFilterCallback()
+ {
+ return 0;
+ }
virtual void setOverlapFilterCallback(btOverlapFilterCallback* /*callback*/)
{
}
diff --git a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
index b814fd84d8..4954e773e2 100644
--- a/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
+++ b/thirdparty/bullet/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
@@ -468,7 +468,7 @@ void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCall
#ifdef RAYAABB2
btVector3 rayDir = (rayTarget - raySource);
- rayDir.normalize();
+ rayDir.safeNormalize();// stephengold changed normalize to safeNormalize 2020-02-17
lambda_max = rayDir.dot(rayTarget - raySource);
///what about division by zero? --> just set rayDirection[i] to 1.0
btVector3 rayDirectionInverse;
@@ -554,7 +554,7 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
#ifdef RAYAABB2
btVector3 rayDirection = (rayTarget - raySource);
- rayDirection.normalize();
+ rayDirection.safeNormalize();// stephengold changed normalize to safeNormalize 2020-02-17
lambda_max = rayDirection.dot(rayTarget - raySource);
///what about division by zero? --> just set rayDirection[i] to 1.0
rayDirection[0] = rayDirection[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDirection[0];
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
index 6b9f5e23a5..04309670cf 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
@@ -46,8 +46,6 @@ protected:
btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
- btManifoldResult m_defaultManifoldResult;
-
btNearCallback m_nearCallback;
btPoolAllocator* m_collisionAlgorithmPoolAllocator;
@@ -95,11 +93,15 @@ public:
btPersistentManifold* getManifoldByIndexInternal(int index)
{
+ btAssert(index>=0);
+ btAssert(index<m_manifoldsPtr.size());
return m_manifoldsPtr[index];
}
const btPersistentManifold* getManifoldByIndexInternal(int index) const
{
+ btAssert(index>=0);
+ btAssert(index<m_manifoldsPtr.size());
return m_manifoldsPtr[index];
}
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
index 6fe56538d2..89bc8d920e 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp
@@ -28,6 +28,7 @@ subject to the following restrictions:
btCollisionDispatcherMt::btCollisionDispatcherMt(btCollisionConfiguration* config, int grainSize)
: btCollisionDispatcher(config)
{
+ m_batchManifoldsPtr.resize(btGetTaskScheduler()->getNumThreads());
m_batchUpdating = false;
m_grainSize = grainSize; // iterations per task
}
@@ -65,6 +66,10 @@ btPersistentManifold* btCollisionDispatcherMt::getNewManifold(const btCollisionO
manifold->m_index1a = m_manifoldsPtr.size();
m_manifoldsPtr.push_back(manifold);
}
+ else
+ {
+ m_batchManifoldsPtr[btGetCurrentThreadIndex()].push_back(manifold);
+ }
return manifold;
}
@@ -121,7 +126,7 @@ struct CollisionDispatcherUpdater : public btIParallelForBody
void btCollisionDispatcherMt::dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher)
{
- int pairCount = pairCache->getNumOverlappingPairs();
+ const int pairCount = pairCache->getNumOverlappingPairs();
if (pairCount == 0)
{
return;
@@ -136,16 +141,17 @@ void btCollisionDispatcherMt::dispatchAllCollisionPairs(btOverlappingPairCache*
btParallelFor(0, pairCount, m_grainSize, updater);
m_batchUpdating = false;
- // reconstruct the manifolds array to ensure determinism
- m_manifoldsPtr.resizeNoInitialize(0);
-
- btBroadphasePair* pairs = pairCache->getOverlappingPairArrayPtr();
- for (int i = 0; i < pairCount; ++i)
+ // merge new manifolds, if any
+ for (int i = 0; i < m_batchManifoldsPtr.size(); ++i)
{
- if (btCollisionAlgorithm* algo = pairs[i].m_algorithm)
+ btAlignedObjectArray<btPersistentManifold*>& batchManifoldsPtr = m_batchManifoldsPtr[i];
+
+ for (int j = 0; j < batchManifoldsPtr.size(); ++j)
{
- algo->getAllContactManifolds(m_manifoldsPtr);
+ m_manifoldsPtr.push_back(batchManifoldsPtr[j]);
}
+
+ batchManifoldsPtr.resizeNoInitialize(0);
}
// update the indices (used when releasing manifolds)
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
index 28eba7f32a..1155de2cfe 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCollisionDispatcherMt.h
@@ -30,6 +30,7 @@ public:
virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& info, btDispatcher* dispatcher) BT_OVERRIDE;
protected:
+ btAlignedObjectArray<btAlignedObjectArray<btPersistentManifold*> > m_batchManifoldsPtr;
bool m_batchUpdating;
int m_grainSize;
};
diff --git a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
index 1bb21104cb..b5f4a3c869 100644
--- a/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -139,7 +139,12 @@ public:
if (TestAabbAgainstAabb2(aabbMin0, aabbMax0, aabbMin1, aabbMax1))
{
- btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap, childShape, m_compoundColObjWrap->getCollisionObject(), newChildWorldTrans, childTrans, -1, index);
+ btTransform preTransform = childTrans;
+ if (this->m_compoundColObjWrap->m_preTransform)
+ {
+ preTransform = preTransform *(*(this->m_compoundColObjWrap->m_preTransform));
+ }
+ btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap, childShape, m_compoundColObjWrap->getCollisionObject(), newChildWorldTrans, preTransform, -1, index);
btCollisionAlgorithm* algo = 0;
bool allocatedAlgorithm = false;
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
index e82d1b139e..4356c12abf 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
@@ -46,7 +46,7 @@ struct btContactSolverInfoData
btScalar m_sor; //successive over-relaxation term
btScalar m_erp; //error reduction for non-contact constraints
btScalar m_erp2; //error reduction for contact constraints
- btScalar m_deformable_erp; //error reduction for deformable constraints
+ btScalar m_deformable_erp; //error reduction for deformable constraints
btScalar m_globalCfm; //constraint force mixing for contacts and non-contacts
btScalar m_frictionERP; //error reduction for friction constraints
btScalar m_frictionCFM; //constraint force mixing for friction constraints
@@ -67,6 +67,7 @@ struct btContactSolverInfoData
bool m_jointFeedbackInWorldSpace;
bool m_jointFeedbackInJointFrame;
int m_reportSolverAnalytics;
+ int m_numNonContactInnerIterations;
};
struct btContactSolverInfo : public btContactSolverInfoData
@@ -82,7 +83,7 @@ struct btContactSolverInfo : public btContactSolverInfoData
m_numIterations = 10;
m_erp = btScalar(0.2);
m_erp2 = btScalar(0.2);
- m_deformable_erp = btScalar(0.);
+ m_deformable_erp = btScalar(0.1);
m_globalCfm = btScalar(0.);
m_frictionERP = btScalar(0.2); //positional friction 'anchors' are disabled by default
m_frictionCFM = btScalar(0.);
@@ -104,6 +105,7 @@ struct btContactSolverInfo : public btContactSolverInfoData
m_jointFeedbackInWorldSpace = false;
m_jointFeedbackInJointFrame = false;
m_reportSolverAnalytics = 0;
+ m_numNonContactInnerIterations = 1; // the number of inner iterations for solving motor constraint in a single iteration of the constraint solve
}
};
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
index 93626f18ff..74a13c6249 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
@@ -876,7 +876,10 @@ int btGeneric6DofSpring2Constraint::get_limit_motor_info2(
// will we not request a velocity with the wrong direction ?
// and the answer is not, because in practice during the solving the current velocity is subtracted from the m_constraintError
// so the sign of the force that is really matters
- info->m_constraintError[srow] = (rotational ? -1 : 1) * (f < 0 ? -SIMD_INFINITY : SIMD_INFINITY);
+ if (m_flags & BT_6DOF_FLAGS_USE_INFINITE_ERROR)
+ info->m_constraintError[srow] = (rotational ? -1 : 1) * (f < 0 ? -SIMD_INFINITY : SIMD_INFINITY);
+ else
+ info->m_constraintError[srow] = vel + f / m * (rotational ? -1 : 1);
btScalar minf = f < fd ? f : fd;
btScalar maxf = f < fd ? fd : f;
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
index 00e24364e0..c86dc373da 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h
@@ -265,6 +265,7 @@ enum bt6DofFlags2
BT_6DOF_FLAGS_ERP_STOP2 = 2,
BT_6DOF_FLAGS_CFM_MOTO2 = 4,
BT_6DOF_FLAGS_ERP_MOTO2 = 8,
+ BT_6DOF_FLAGS_USE_INFINITE_ERROR = (1<<16)
};
#define BT_6DOF_FLAGS_AXIS_SHIFT2 4 // bits per axis
diff --git a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index e4da468299..d2641c582f 100644
--- a/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/thirdparty/bullet/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -14,7 +14,9 @@ subject to the following restrictions:
*/
//#define COMPUTE_IMPULSE_DENOM 1
-//#define BT_ADDITIONAL_DEBUG
+#ifdef BT_DEBUG
+# define BT_ADDITIONAL_DEBUG
+#endif
//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
@@ -690,8 +692,10 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
{
#if BT_THREADSAFE
int solverBodyId = -1;
- bool isRigidBodyType = btRigidBody::upcast(&body) != NULL;
- if (isRigidBodyType && !body.isStaticOrKinematicObject())
+ const bool isRigidBodyType = btRigidBody::upcast(&body) != NULL;
+ const bool isStaticOrKinematic = body.isStaticOrKinematicObject();
+ const bool isKinematic = body.isKinematicObject();
+ if (isRigidBodyType && !isStaticOrKinematic)
{
// dynamic body
// Dynamic bodies can only be in one island, so it's safe to write to the companionId
@@ -704,7 +708,7 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
body.setCompanionId(solverBodyId);
}
}
- else if (isRigidBodyType && body.isKinematicObject())
+ else if (isRigidBodyType && isKinematic)
{
//
// NOTE: must test for kinematic before static because some kinematic objects also
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index a3c9f42eb9..fb15ae31eb 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -800,6 +800,14 @@ public:
///don't do CCD when the collision filters are not matching
if (!ClosestConvexResultCallback::needsCollision(proxy0))
return false;
+ if (m_pairCache->getOverlapFilterCallback()) {
+ btBroadphaseProxy* proxy1 = m_me->getBroadphaseHandle();
+ bool collides = m_pairCache->needsBroadphaseCollision(proxy0, proxy1);
+ if (!collides)
+ {
+ return false;
+ }
+ }
btCollisionObject* otherObj = (btCollisionObject*)proxy0->m_clientObject;
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
index 9e8705b001..27fdead761 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.cpp
@@ -136,8 +136,13 @@ void btRigidBody::setGravity(const btVector3& acceleration)
void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
{
- m_linearDamping = btClamped(lin_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- m_angularDamping = btClamped(ang_damping, (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+#ifdef BT_USE_OLD_DAMPING_METHOD
+ m_linearDamping = btMax(lin_damping, btScalar(0.0));
+ m_angularDamping = btMax(ang_damping, btScalar(0.0));
+#else
+ m_linearDamping = btClamped(lin_damping, btScalar(0.0), btScalar(1.0));
+ m_angularDamping = btClamped(ang_damping, btScalar(0.0), btScalar(1.0));
+#endif
}
///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping
@@ -146,10 +151,9 @@ void btRigidBody::applyDamping(btScalar timeStep)
//On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74
//todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway
-//#define USE_OLD_DAMPING_METHOD 1
-#ifdef USE_OLD_DAMPING_METHOD
- m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
- m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+#ifdef BT_USE_OLD_DAMPING_METHOD
+ m_linearVelocity *= btMax((btScalar(1.0) - timeStep * m_linearDamping), btScalar(0.0));
+ m_angularVelocity *= btMax((btScalar(1.0) - timeStep * m_angularDamping), btScalar(0.0));
#else
m_linearVelocity *= btPow(btScalar(1) - m_linearDamping, timeStep);
m_angularVelocity *= btPow(btScalar(1) - m_angularDamping, timeStep);
@@ -380,6 +384,9 @@ void btRigidBody::integrateVelocities(btScalar step)
{
m_angularVelocity *= (MAX_ANGVEL / step) / angvel;
}
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_angularVelocity);
+ #endif
}
btQuaternion btRigidBody::getOrientation() const
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h
index 39d47cbbda..943d724cce 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btRigidBody.h
@@ -305,6 +305,9 @@ public:
void applyTorque(const btVector3& torque)
{
m_totalTorque += torque * m_angularFactor;
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_totalTorque);
+ #endif
}
void applyForce(const btVector3& force, const btVector3& rel_pos)
@@ -316,11 +319,17 @@ public:
void applyCentralImpulse(const btVector3& impulse)
{
m_linearVelocity += impulse * m_linearFactor * m_inverseMass;
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_linearVelocity);
+ #endif
}
void applyTorqueImpulse(const btVector3& torque)
{
m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor;
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_angularVelocity);
+ #endif
}
void applyImpulse(const btVector3& impulse, const btVector3& rel_pos)
@@ -361,20 +370,46 @@ public:
{
m_pushVelocity = v;
}
-
+
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ void clampVelocity(btVector3& v) const {
+ v.setX(
+ fmax(-BT_CLAMP_VELOCITY_TO,
+ fmin(BT_CLAMP_VELOCITY_TO, v.getX()))
+ );
+ v.setY(
+ fmax(-BT_CLAMP_VELOCITY_TO,
+ fmin(BT_CLAMP_VELOCITY_TO, v.getY()))
+ );
+ v.setZ(
+ fmax(-BT_CLAMP_VELOCITY_TO,
+ fmin(BT_CLAMP_VELOCITY_TO, v.getZ()))
+ );
+ }
+ #endif
+
void setTurnVelocity(const btVector3& v)
{
m_turnVelocity = v;
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_turnVelocity);
+ #endif
}
void applyCentralPushImpulse(const btVector3& impulse)
{
m_pushVelocity += impulse * m_linearFactor * m_inverseMass;
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_pushVelocity);
+ #endif
}
void applyTorqueTurnImpulse(const btVector3& torque)
{
m_turnVelocity += m_invInertiaTensorWorld * torque * m_angularFactor;
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_turnVelocity);
+ #endif
}
void clearForces()
@@ -408,12 +443,18 @@ public:
{
m_updateRevision++;
m_linearVelocity = lin_vel;
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_linearVelocity);
+ #endif
}
inline void setAngularVelocity(const btVector3& ang_vel)
{
m_updateRevision++;
m_angularVelocity = ang_vel;
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_angularVelocity);
+ #endif
}
btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const
diff --git a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
index 5353fe009e..772b774202 100644
--- a/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
+++ b/thirdparty/bullet/BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp
@@ -171,6 +171,8 @@ void btSimulationIslandManagerMt::initIslandPools()
btSimulationIslandManagerMt::Island* btSimulationIslandManagerMt::getIsland(int id)
{
+ btAssert(id >= 0);
+ btAssert(id < m_lookupIslandFromId.size());
Island* island = m_lookupIslandFromId[id];
if (island == NULL)
{
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
index bdaa473476..a1d5bb9ca8 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.cpp
@@ -583,52 +583,6 @@ void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const
}
}
-btScalar btMultiBody::getKineticEnergy() const
-{
- int num_links = getNumLinks();
- // TODO: would be better not to allocate memory here
- btAlignedObjectArray<btVector3> omega;
- omega.resize(num_links + 1);
- btAlignedObjectArray<btVector3> vel;
- vel.resize(num_links + 1);
- compTreeLinkVelocities(&omega[0], &vel[0]);
-
- // we will do the factor of 0.5 at the end
- btScalar result = m_baseMass * vel[0].dot(vel[0]);
- result += omega[0].dot(m_baseInertia * omega[0]);
-
- for (int i = 0; i < num_links; ++i)
- {
- result += m_links[i].m_mass * vel[i + 1].dot(vel[i + 1]);
- result += omega[i + 1].dot(m_links[i].m_inertiaLocal * omega[i + 1]);
- }
-
- return 0.5f * result;
-}
-
-btVector3 btMultiBody::getAngularMomentum() const
-{
- int num_links = getNumLinks();
- // TODO: would be better not to allocate memory here
- btAlignedObjectArray<btVector3> omega;
- omega.resize(num_links + 1);
- btAlignedObjectArray<btVector3> vel;
- vel.resize(num_links + 1);
- btAlignedObjectArray<btQuaternion> rot_from_world;
- rot_from_world.resize(num_links + 1);
- compTreeLinkVelocities(&omega[0], &vel[0]);
-
- rot_from_world[0] = m_baseQuat;
- btVector3 result = quatRotate(rot_from_world[0].inverse(), (m_baseInertia * omega[0]));
-
- for (int i = 0; i < num_links; ++i)
- {
- rot_from_world[i + 1] = m_links[i].m_cachedRotParentToThis * rot_from_world[m_links[i].m_parent + 1];
- result += (quatRotate(rot_from_world[i + 1].inverse(), (m_links[i].m_inertiaLocal * omega[i + 1])));
- }
-
- return result;
-}
void btMultiBody::clearConstraintForces()
{
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
index afed669a7b..be795633fd 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBody.h
@@ -307,13 +307,6 @@ public:
//
btMatrix3x3 localFrameToWorld(int i, const btMatrix3x3 &local_frame) const;
- //
- // calculate kinetic energy and angular momentum
- // useful for debugging.
- //
-
- btScalar getKineticEnergy() const;
- btVector3 getAngularMomentum() const;
//
// set external forces and torques. Note all external forces/torques are given in the WORLD frame.
diff --git a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
index ffae5300f0..2788367431 100644
--- a/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
+++ b/thirdparty/bullet/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
@@ -30,23 +30,28 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
btScalar leastSquaredResidual = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
//solve featherstone non-contact constraints
-
+ btScalar nonContactResidual = 0;
//printf("m_multiBodyNonContactConstraints = %d\n",m_multiBodyNonContactConstraints.size());
-
- for (int j = 0; j < m_multiBodyNonContactConstraints.size(); j++)
+ for (int i = 0; i < infoGlobal.m_numNonContactInnerIterations; ++i)
{
- int index = iteration & 1 ? j : m_multiBodyNonContactConstraints.size() - 1 - j;
+ // reset the nonContactResdual to 0 at start of each inner iteration
+ nonContactResidual = 0;
+ for (int j = 0; j < m_multiBodyNonContactConstraints.size(); j++)
+ {
+ int index = iteration & 1 ? j : m_multiBodyNonContactConstraints.size() - 1 - j;
- btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[index];
+ btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[index];
- btScalar residual = resolveSingleConstraintRowGeneric(constraint);
- leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
+ btScalar residual = resolveSingleConstraintRowGeneric(constraint);
+ nonContactResidual = btMax(nonContactResidual, residual * residual);
- if (constraint.m_multiBodyA)
- constraint.m_multiBodyA->setPosUpdated(false);
- if (constraint.m_multiBodyB)
- constraint.m_multiBodyB->setPosUpdated(false);
+ if (constraint.m_multiBodyA)
+ constraint.m_multiBodyA->setPosUpdated(false);
+ if (constraint.m_multiBodyB)
+ constraint.m_multiBodyB->setPosUpdated(false);
+ }
}
+ leastSquaredResidual = btMax(leastSquaredResidual, nonContactResidual);
//solve featherstone normal contact
for (int j0 = 0; j0 < m_multiBodyNormalContactConstraints.size(); j0++)
@@ -1250,7 +1255,7 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
{
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
-
+
btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
@@ -1270,7 +1275,7 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
// return;
//only a single rollingFriction per manifold
- int rollingFriction = 1;
+ int rollingFriction = 4;
for (int j = 0; j < manifold->getNumContacts(); j++)
{
diff --git a/thirdparty/bullet/BulletSoftBody/btConjugateResidual.h b/thirdparty/bullet/BulletSoftBody/btConjugateResidual.h
new file mode 100644
index 0000000000..7b211c4172
--- /dev/null
+++ b/thirdparty/bullet/BulletSoftBody/btConjugateResidual.h
@@ -0,0 +1,188 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_CONJUGATE_RESIDUAL_H
+#define BT_CONJUGATE_RESIDUAL_H
+#include <iostream>
+#include <cmath>
+#include <limits>
+#include <LinearMath/btAlignedObjectArray.h>
+#include <LinearMath/btVector3.h>
+#include <LinearMath/btScalar.h>
+#include "LinearMath/btQuickprof.h"
+template <class MatrixX>
+class btConjugateResidual
+{
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ TVStack r,p,z,temp_p, temp_r, best_x;
+ // temp_r = A*r
+ // temp_p = A*p
+ // z = M^(-1) * temp_p = M^(-1) * A * p
+ int max_iterations;
+ btScalar tolerance_squared, best_r;
+public:
+ btConjugateResidual(const int max_it_in)
+ : max_iterations(max_it_in)
+ {
+ tolerance_squared = 1e-2;
+ }
+
+ virtual ~btConjugateResidual(){}
+
+ // return the number of iterations taken
+ int solve(MatrixX& A, TVStack& x, const TVStack& b, bool verbose = false)
+ {
+ BT_PROFILE("CRSolve");
+ btAssert(x.size() == b.size());
+ reinitialize(b);
+ // r = b - A * x --with assigned dof zeroed out
+ A.multiply(x, temp_r); // borrow temp_r here to store A*x
+ r = sub(b, temp_r);
+ // z = M^(-1) * r
+ A.precondition(r, z); // borrow z to store preconditioned r
+ r = z;
+ btScalar residual_norm = norm(r);
+ if (residual_norm <= tolerance_squared) {
+ if (verbose)
+ {
+ std::cout << "Iteration = 0" << std::endl;
+ std::cout << "Two norm of the residual = " << residual_norm << std::endl;
+ }
+ return 0;
+ }
+ p = r;
+ btScalar r_dot_Ar, r_dot_Ar_new;
+ // temp_p = A*p
+ A.multiply(p, temp_p);
+ // temp_r = A*r
+ temp_r = temp_p;
+ r_dot_Ar = dot(r, temp_r);
+ for (int k = 1; k <= max_iterations; k++) {
+ // z = M^(-1) * Ap
+ A.precondition(temp_p, z);
+ // alpha = r^T * A * r / (Ap)^T * M^-1 * Ap)
+ btScalar alpha = r_dot_Ar / dot(temp_p, z);
+ // x += alpha * p;
+ multAndAddTo(alpha, p, x);
+ // r -= alpha * z;
+ multAndAddTo(-alpha, z, r);
+ btScalar norm_r = norm(r);
+ if (norm_r < best_r)
+ {
+ best_x = x;
+ best_r = norm_r;
+ if (norm_r < tolerance_squared) {
+ if (verbose)
+ {
+ std::cout << "ConjugateResidual iterations " << k << std::endl;
+ }
+ return k;
+ }
+ else
+ {
+ if (verbose)
+ {
+ std::cout << "ConjugateResidual iterations " << k << " has residual "<< norm_r << std::endl;
+ }
+ }
+ }
+ // temp_r = A * r;
+ A.multiply(r, temp_r);
+ r_dot_Ar_new = dot(r, temp_r);
+ btScalar beta = r_dot_Ar_new/r_dot_Ar;
+ r_dot_Ar = r_dot_Ar_new;
+ // p = beta*p + r;
+ p = multAndAdd(beta, p, r);
+ // temp_p = beta*temp_p + temp_r;
+ temp_p = multAndAdd(beta, temp_p, temp_r);
+ }
+ if (verbose)
+ {
+ std::cout << "ConjugateResidual max iterations reached " << max_iterations << std::endl;
+ }
+ x = best_x;
+ return max_iterations;
+ }
+
+ void reinitialize(const TVStack& b)
+ {
+ r.resize(b.size());
+ p.resize(b.size());
+ z.resize(b.size());
+ temp_p.resize(b.size());
+ temp_r.resize(b.size());
+ best_x.resize(b.size());
+ best_r = SIMD_INFINITY;
+ }
+
+ TVStack sub(const TVStack& a, const TVStack& b)
+ {
+ // c = a-b
+ btAssert(a.size() == b.size());
+ TVStack c;
+ c.resize(a.size());
+ for (int i = 0; i < a.size(); ++i)
+ {
+ c[i] = a[i] - b[i];
+ }
+ return c;
+ }
+
+ btScalar squaredNorm(const TVStack& a)
+ {
+ return dot(a,a);
+ }
+
+ btScalar norm(const TVStack& a)
+ {
+ btScalar ret = 0;
+ for (int i = 0; i < a.size(); ++i)
+ {
+ for (int d = 0; d < 3; ++d)
+ {
+ ret = btMax(ret, btFabs(a[i][d]));
+ }
+ }
+ return ret;
+ }
+
+ btScalar dot(const TVStack& a, const TVStack& b)
+ {
+ btScalar ans(0);
+ for (int i = 0; i < a.size(); ++i)
+ ans += a[i].dot(b[i]);
+ return ans;
+ }
+
+ void multAndAddTo(btScalar s, const TVStack& a, TVStack& result)
+ {
+ // result += s*a
+ btAssert(a.size() == result.size());
+ for (int i = 0; i < a.size(); ++i)
+ result[i] += s * a[i];
+ }
+
+ TVStack multAndAdd(btScalar s, const TVStack& a, const TVStack& b)
+ {
+ // result = a*s + b
+ TVStack result;
+ result.resize(a.size());
+ for (int i = 0; i < a.size(); ++i)
+ result[i] = s * a[i] + b[i];
+ return result;
+ }
+};
+#endif /* btConjugateResidual_h */
+
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.cpp
index 1b247641aa..5381ee6265 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.cpp
@@ -23,12 +23,15 @@ btDeformableBackwardEulerObjective::btDeformableBackwardEulerObjective(btAligned
, m_backupVelocity(backup_v)
, m_implicit(false)
{
- m_preconditioner = new MassPreconditioner(m_softBodies);
+ m_massPreconditioner = new MassPreconditioner(m_softBodies);
+ m_KKTPreconditioner = new KKTPreconditioner(m_softBodies, m_projection, m_lf, m_dt, m_implicit);
+ m_preconditioner = m_KKTPreconditioner;
}
btDeformableBackwardEulerObjective::~btDeformableBackwardEulerObjective()
{
- delete m_preconditioner;
+ delete m_KKTPreconditioner;
+ delete m_massPreconditioner;
}
void btDeformableBackwardEulerObjective::reinitialize(bool nodeUpdated, btScalar dt)
@@ -47,7 +50,7 @@ void btDeformableBackwardEulerObjective::reinitialize(bool nodeUpdated, btScalar
m_lf[i]->reinitialize(nodeUpdated);
}
m_projection.reinitialize(nodeUpdated);
- m_preconditioner->reinitialize(nodeUpdated);
+// m_preconditioner->reinitialize(nodeUpdated);
}
void btDeformableBackwardEulerObjective::setDt(btScalar dt)
@@ -80,6 +83,33 @@ void btDeformableBackwardEulerObjective::multiply(const TVStack& x, TVStack& b)
m_lf[i]->addScaledElasticForceDifferential(-m_dt*m_dt, x, b);
}
}
+ int offset = m_nodes.size();
+ for (int i = offset; i < b.size(); ++i)
+ {
+ b[i].setZero();
+ }
+ // add in the lagrange multiplier terms
+
+ for (int c = 0; c < m_projection.m_lagrangeMultipliers.size(); ++c)
+ {
+ // C^T * lambda
+ const LagrangeMultiplier& lm = m_projection.m_lagrangeMultipliers[c];
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ for (int j = 0; j < lm.m_num_constraints; ++j)
+ {
+ b[lm.m_indices[i]] += x[offset+c][j] * lm.m_weights[i] * lm.m_dirs[j];
+ }
+ }
+ // C * x
+ for (int d = 0; d < lm.m_num_constraints; ++d)
+ {
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ b[offset+c][d] += lm.m_weights[i] * x[lm.m_indices[i]].dot(lm.m_dirs[d]);
+ }
+ }
+ }
}
void btDeformableBackwardEulerObjective::updateVelocity(const TVStack& dv)
@@ -134,7 +164,7 @@ void btDeformableBackwardEulerObjective::computeResidual(btScalar dt, TVStack &r
m_lf[i]->addScaledDampingForce(dt, residual);
}
}
- m_projection.project(residual);
+// m_projection.project(residual);
}
btScalar btDeformableBackwardEulerObjective::computeNorm(const TVStack& residual) const
@@ -186,9 +216,9 @@ void btDeformableBackwardEulerObjective::initialGuess(TVStack& dv, const TVStack
}
//set constraints as projections
-void btDeformableBackwardEulerObjective::setConstraints()
+void btDeformableBackwardEulerObjective::setConstraints(const btContactSolverInfo& infoGlobal)
{
- m_projection.setConstraints();
+ m_projection.setConstraints(infoGlobal);
}
void btDeformableBackwardEulerObjective::applyDynamicFriction(TVStack& r)
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.h b/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.h
index 05ab42ff0a..86579e71ac 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableBackwardEulerObjective.h
@@ -15,11 +15,12 @@
#ifndef BT_BACKWARD_EULER_OBJECTIVE_H
#define BT_BACKWARD_EULER_OBJECTIVE_H
-#include "btConjugateGradient.h"
+//#include "btConjugateGradient.h"
#include "btDeformableLagrangianForce.h"
#include "btDeformableMassSpringForce.h"
#include "btDeformableGravityForce.h"
#include "btDeformableCorotatedForce.h"
+#include "btDeformableMousePickingForce.h"
#include "btDeformableLinearElasticityForce.h"
#include "btDeformableNeoHookeanForce.h"
#include "btDeformableContactProjection.h"
@@ -39,6 +40,8 @@ public:
const TVStack& m_backupVelocity;
btAlignedObjectArray<btSoftBody::Node* > m_nodes;
bool m_implicit;
+ MassPreconditioner* m_massPreconditioner;
+ KKTPreconditioner* m_KKTPreconditioner;
btDeformableBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v);
@@ -79,7 +82,7 @@ public:
void updateVelocity(const TVStack& dv);
//set constraints as projections
- void setConstraints();
+ void setConstraints(const btContactSolverInfo& infoGlobal);
// update the projections and project the residual
void project(TVStack& r)
@@ -129,6 +132,42 @@ public:
// Calculate the total potential energy in the system
btScalar totalEnergy(btScalar dt);
+
+ void addLagrangeMultiplier(const TVStack& vec, TVStack& extended_vec)
+ {
+ extended_vec.resize(vec.size() + m_projection.m_lagrangeMultipliers.size());
+ for (int i = 0; i < vec.size(); ++i)
+ {
+ extended_vec[i] = vec[i];
+ }
+ int offset = vec.size();
+ for (int i = 0; i < m_projection.m_lagrangeMultipliers.size(); ++i)
+ {
+ extended_vec[offset + i].setZero();
+ }
+ }
+
+ void addLagrangeMultiplierRHS(const TVStack& residual, const TVStack& m_dv, TVStack& extended_residual)
+ {
+ extended_residual.resize(residual.size() + m_projection.m_lagrangeMultipliers.size());
+ for (int i = 0; i < residual.size(); ++i)
+ {
+ extended_residual[i] = residual[i];
+ }
+ int offset = residual.size();
+ for (int i = 0; i < m_projection.m_lagrangeMultipliers.size(); ++i)
+ {
+ const LagrangeMultiplier& lm = m_projection.m_lagrangeMultipliers[i];
+ extended_residual[offset + i].setZero();
+ for (int d = 0; d < lm.m_num_constraints; ++d)
+ {
+ for (int n = 0; n < lm.m_num_nodes; ++n)
+ {
+ extended_residual[offset + i][d] += lm.m_weights[n] * m_dv[lm.m_indices[n]].dot(lm.m_dirs[d]);
+ }
+ }
+ }
+ }
};
#endif /* btBackwardEulerObjective_h */
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp
index 7724a8ec69..132699c54f 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.cpp
@@ -18,13 +18,15 @@
#include "btDeformableBodySolver.h"
#include "btSoftBodyInternals.h"
#include "LinearMath/btQuickprof.h"
-static const int kMaxConjugateGradientIterations = 50;
+static const int kMaxConjugateGradientIterations = 50;
btDeformableBodySolver::btDeformableBodySolver()
: m_numNodes(0)
, m_cg(kMaxConjugateGradientIterations)
+, m_cr(kMaxConjugateGradientIterations)
, m_maxNewtonIterations(5)
, m_newtonTolerance(1e-4)
, m_lineSearch(false)
+, m_useProjection(false)
{
m_objective = new btDeformableBackwardEulerObjective(m_softBodies, m_backupVelocity);
}
@@ -41,7 +43,22 @@ void btDeformableBodySolver::solveDeformableConstraints(btScalar solverdt)
{
m_objective->computeResidual(solverdt, m_residual);
m_objective->applyDynamicFriction(m_residual);
- computeStep(m_dv, m_residual);
+ if (m_useProjection)
+ {
+ computeStep(m_dv, m_residual);
+ }
+ else
+ {
+ TVStack rhs, x;
+ m_objective->addLagrangeMultiplierRHS(m_residual, m_dv, rhs);
+ m_objective->addLagrangeMultiplier(m_dv, x);
+ m_objective->m_preconditioner->reinitialize(true);
+ computeStep(x, rhs);
+ for (int i = 0; i<m_dv.size(); ++i)
+ {
+ m_dv[i] = x[i];
+ }
+ }
updateVelocity();
}
else
@@ -63,7 +80,7 @@ void btDeformableBodySolver::solveDeformableConstraints(btScalar solverdt)
++counter;
}
}
-
+
m_objective->computeResidual(solverdt, m_residual);
if (m_objective->computeNorm(m_residual) < m_newtonTolerance && i > 0)
{
@@ -200,7 +217,10 @@ void btDeformableBodySolver::updateDv(btScalar scale)
void btDeformableBodySolver::computeStep(TVStack& ddv, const TVStack& residual)
{
- m_cg.solve(*m_objective, ddv, residual);
+ if (m_useProjection)
+ m_cg.solve(*m_objective, ddv, residual, false);
+ else
+ m_cr.solve(*m_objective, ddv, residual, false);
}
void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies, btScalar dt)
@@ -226,27 +246,22 @@ void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody
m_dt = dt;
m_objective->reinitialize(nodeUpdated, dt);
+ updateSoftBodies();
}
-void btDeformableBodySolver::setConstraints()
+void btDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("setConstraint");
- m_objective->setConstraints();
+ m_objective->setConstraints(infoGlobal);
}
-btScalar btDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies)
+btScalar btDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies, const btContactSolverInfo& infoGlobal)
{
BT_PROFILE("solveContactConstraints");
- btScalar maxSquaredResidual = m_objective->m_projection.update(deformableBodies,numDeformableBodies);
+ btScalar maxSquaredResidual = m_objective->m_projection.update(deformableBodies,numDeformableBodies, infoGlobal);
return maxSquaredResidual;
}
-btScalar btDeformableBodySolver::solveSplitImpulse(const btContactSolverInfo& infoGlobal)
-{
- BT_PROFILE("solveSplitImpulse");
- return m_objective->m_projection.solveSplitImpulse(infoGlobal);
-}
-
void btDeformableBodySolver::splitImpulseSetup(const btContactSolverInfo& infoGlobal)
{
m_objective->m_projection.splitImpulseSetup(infoGlobal);
@@ -333,8 +348,10 @@ void btDeformableBodySolver::setupDeformableSolve(bool implicit)
m_backupVelocity[counter] = psb->m_nodes[j].m_vn;
}
else
+ {
m_dv[counter] = psb->m_nodes[j].m_v - m_backupVelocity[counter];
- psb->m_nodes[j].m_v = m_backupVelocity[counter] + psb->m_nodes[j].m_vsplit;
+ }
+ psb->m_nodes[j].m_v = m_backupVelocity[counter];
++counter;
}
}
@@ -385,6 +402,7 @@ void btDeformableBodySolver::predictMotion(btScalar solverdt)
void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar dt)
{
+ BT_PROFILE("btDeformableBodySolver::predictDeformableMotion");
int i, ni;
/* Update */
@@ -423,40 +441,22 @@ void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar d
n.m_v *= max_v;
}
n.m_q = n.m_x + n.m_v * dt;
+ n.m_penetration = 0;
}
/* Nodes */
- ATTRIBUTE_ALIGNED16(btDbvtVolume)
- vol;
- for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
- {
- btSoftBody::Node& n = psb->m_nodes[i];
- btVector3 points[2] = {n.m_x, n.m_q};
- vol = btDbvtVolume::FromPoints(points, 2);
- vol.Expand(btVector3(psb->m_sst.radmrg, psb->m_sst.radmrg, psb->m_sst.radmrg));
- psb->m_ndbvt.update(n.m_leaf, vol);
- }
-
+ psb->updateNodeTree(true, true);
if (!psb->m_fdbvt.empty())
{
- for (int i = 0; i < psb->m_faces.size(); ++i)
- {
- btSoftBody::Face& f = psb->m_faces[i];
- btVector3 points[6] = {f.m_n[0]->m_x, f.m_n[0]->m_q,
- f.m_n[1]->m_x, f.m_n[1]->m_q,
- f.m_n[2]->m_x, f.m_n[2]->m_q};
- vol = btDbvtVolume::FromPoints(points, 6);
- vol.Expand(btVector3(psb->m_sst.radmrg, psb->m_sst.radmrg, psb->m_sst.radmrg));
- psb->m_fdbvt.update(f.m_leaf, vol);
- }
+ psb->updateFaceTree(true, true);
}
- /* Clear contacts */
+ /* Clear contacts */
psb->m_nodeRigidContacts.resize(0);
psb->m_faceRigidContacts.resize(0);
psb->m_faceNodeContacts.resize(0);
/* Optimize dbvt's */
- psb->m_ndbvt.optimizeIncremental(1);
- psb->m_fdbvt.optimizeIncremental(1);
+// psb->m_ndbvt.optimizeIncremental(1);
+// psb->m_fdbvt.optimizeIncremental(1);
}
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h
index f78a8f696b..d4e5f4c603 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableBodySolver.h
@@ -22,7 +22,8 @@
#include "btDeformableMultiBodyDynamicsWorld.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
-
+#include "btConjugateResidual.h"
+#include "btConjugateGradient.h"
struct btCollisionObjectWrapper;
class btDeformableBackwardEulerObjective;
class btDeformableMultiBodyDynamicsWorld;
@@ -40,14 +41,15 @@ protected:
TVStack m_backupVelocity; // backed up v, equals v_n for implicit, equals v_{n+1}^* for explicit
btScalar m_dt; // dt
btConjugateGradient<btDeformableBackwardEulerObjective> m_cg; // CG solver
+ btConjugateResidual<btDeformableBackwardEulerObjective> m_cr; // CR solver
bool m_implicit; // use implicit scheme if true, explicit scheme if false
int m_maxNewtonIterations; // max number of newton iterations
btScalar m_newtonTolerance; // stop newton iterations if f(x) < m_newtonTolerance
bool m_lineSearch; // If true, use newton's method with line search under implicit scheme
-
public:
// handles data related to objective function
btDeformableBackwardEulerObjective* m_objective;
+ bool m_useProjection;
btDeformableBodySolver();
@@ -61,15 +63,11 @@ public:
// update soft body normals
virtual void updateSoftBodies();
+ virtual btScalar solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies, const btContactSolverInfo& infoGlobal);
+
// solve the momentum equation
virtual void solveDeformableConstraints(btScalar solverdt);
- // solve the contact between deformable and rigid as well as among deformables
- btScalar solveContactConstraints(btCollisionObject** deformableBodies,int numDeformableBodies);
-
- // solve the position error between deformable and rigid as well as among deformables;
- btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal);
-
// set up the position error in split impulse
void splitImpulseSetup(const btContactSolverInfo& infoGlobal);
@@ -77,7 +75,7 @@ public:
void reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies, btScalar dt);
// set up contact constraints
- void setConstraints();
+ void setConstraints(const btContactSolverInfo& infoGlobal);
// add in elastic forces and gravity to obtain v_{n+1}^* and calls predictDeformableMotion
virtual void predictMotion(btScalar solverdt);
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.cpp
index e8219dc50e..2864446de6 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.cpp
@@ -15,9 +15,9 @@
#include "btDeformableContactConstraint.h"
/* ================ Deformable Node Anchor =================== */
-btDeformableNodeAnchorConstraint::btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& a)
+btDeformableNodeAnchorConstraint::btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& a, const btContactSolverInfo& infoGlobal)
: m_anchor(&a)
-, btDeformableContactConstraint(a.m_cti.m_normal)
+, btDeformableContactConstraint(a.m_cti.m_normal, infoGlobal)
{
}
@@ -79,14 +79,14 @@ btVector3 btDeformableNodeAnchorConstraint::getVa() const
return va;
}
-btScalar btDeformableNodeAnchorConstraint::solveConstraint()
+btScalar btDeformableNodeAnchorConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
{
const btSoftBody::sCti& cti = m_anchor->m_cti;
btVector3 va = getVa();
btVector3 vb = getVb();
btVector3 vr = (vb - va);
// + (m_anchor->m_node->m_x - cti.m_colObj->getWorldTransform() * m_anchor->m_local) * 10.0
- const btScalar dn = btDot(vr, cti.m_normal);
+ const btScalar dn = btDot(vr, vr);
// dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
btScalar residualSquare = dn*dn;
btVector3 impulse = m_anchor->m_c0 * vr;
@@ -134,14 +134,15 @@ void btDeformableNodeAnchorConstraint::applyImpulse(const btVector3& impulse)
}
/* ================ Deformable vs. Rigid =================== */
-btDeformableRigidContactConstraint::btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c)
+btDeformableRigidContactConstraint::btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c, const btContactSolverInfo& infoGlobal)
: m_contact(&c)
-, btDeformableContactConstraint(c.m_cti.m_normal)
+, btDeformableContactConstraint(c.m_cti.m_normal, infoGlobal)
{
m_total_normal_dv.setZero();
m_total_tangent_dv.setZero();
- // penetration is non-positive. The magnitude of penetration is the depth of penetration.
- m_penetration = btMin(btScalar(0), c.m_cti.m_offset);
+ // The magnitude of penetration is the depth of penetration.
+ m_penetration = c.m_cti.m_offset;
+// m_penetration = btMin(btScalar(0),c.m_cti.m_offset);
}
btDeformableRigidContactConstraint::btDeformableRigidContactConstraint(const btDeformableRigidContactConstraint& other)
@@ -206,16 +207,16 @@ btVector3 btDeformableRigidContactConstraint::getVa() const
return va;
}
-btScalar btDeformableRigidContactConstraint::solveConstraint()
+btScalar btDeformableRigidContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
{
const btSoftBody::sCti& cti = m_contact->m_cti;
btVector3 va = getVa();
btVector3 vb = getVb();
btVector3 vr = vb - va;
- const btScalar dn = btDot(vr, cti.m_normal);
+ btScalar dn = btDot(vr, cti.m_normal) + m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep;
// dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
btScalar residualSquare = dn*dn;
- btVector3 impulse = m_contact->m_c0 * vr;
+ btVector3 impulse = m_contact->m_c0 * (vr + m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep * cti.m_normal) ;
const btVector3 impulse_normal = m_contact->m_c0 * (cti.m_normal * dn);
btVector3 impulse_tangent = impulse - impulse_normal;
btVector3 old_total_tangent_dv = m_total_tangent_dv;
@@ -256,6 +257,8 @@ btScalar btDeformableRigidContactConstraint::solveConstraint()
impulse = impulse_normal + impulse_tangent;
// apply impulse to deformable nodes involved and change their velocities
applyImpulse(impulse);
+ if (residualSquare < 1e-7)
+ return residualSquare;
// apply impulse to the rigid/multibodies involved and change their velocities
if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
{
@@ -285,43 +288,17 @@ btScalar btDeformableRigidContactConstraint::solveConstraint()
}
}
}
+// va = getVa();
+// vb = getVb();
+// vr = vb - va;
+// btScalar dn1 = btDot(vr, cti.m_normal) / 150;
+// m_penetration += dn1;
return residualSquare;
}
-
-btScalar btDeformableRigidContactConstraint::solveSplitImpulse(const btContactSolverInfo& infoGlobal)
-{
- const btSoftBody::sCti& cti = m_contact->m_cti;
- const btScalar dn = m_penetration;
- if (dn != 0)
- {
- const btVector3 impulse = (m_contact->m_c0 * (cti.m_normal * dn / infoGlobal.m_timeStep));
- // one iteration of the position impulse corrects all the position error at this timestep
- m_penetration -= dn;
- // apply impulse to deformable nodes involved and change their position
- applySplitImpulse(impulse);
- // apply impulse to the rigid/multibodies involved and change their position
- if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
- {
- btRigidBody* rigidCol = 0;
- rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
- if (rigidCol)
- {
- rigidCol->applyPushImpulse(impulse, m_contact->m_c1);
- }
- }
- else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
- {
- // todo xuchenhan@
- }
- return (m_penetration/infoGlobal.m_timeStep) * (m_penetration/infoGlobal.m_timeStep);
- }
- return 0;
-}
-
/* ================ Node vs. Rigid =================== */
-btDeformableNodeRigidContactConstraint::btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact)
+btDeformableNodeRigidContactConstraint::btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact, const btContactSolverInfo& infoGlobal)
: m_node(contact.m_node)
- , btDeformableRigidContactConstraint(contact)
+ , btDeformableRigidContactConstraint(contact, infoGlobal)
{
}
@@ -349,22 +326,17 @@ void btDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impul
contact->m_node->m_v -= dv;
}
-void btDeformableNodeRigidContactConstraint::applySplitImpulse(const btVector3& impulse)
-{
- const btSoftBody::DeformableNodeRigidContact* contact = getContact();
- btVector3 dv = impulse * contact->m_c2;
- contact->m_node->m_vsplit -= dv;
-};
-
/* ================ Face vs. Rigid =================== */
-btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact)
+btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact, const btContactSolverInfo& infoGlobal, bool useStrainLimiting)
: m_face(contact.m_face)
-, btDeformableRigidContactConstraint(contact)
+, m_useStrainLimiting(useStrainLimiting)
+, btDeformableRigidContactConstraint(contact, infoGlobal)
{
}
btDeformableFaceRigidContactConstraint::btDeformableFaceRigidContactConstraint(const btDeformableFaceRigidContactConstraint& other)
: m_face(other.m_face)
+, m_useStrainLimiting(other.m_useStrainLimiting)
, btDeformableRigidContactConstraint(other)
{
}
@@ -411,47 +383,70 @@ void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impul
v1 -= dv * contact->m_weights[1];
if (im2 > 0)
v2 -= dv * contact->m_weights[2];
-
- // apply strain limiting to prevent undamped modes
- btScalar m01 = (btScalar(1)/(im0 + im1));
- btScalar m02 = (btScalar(1)/(im0 + im2));
- btScalar m12 = (btScalar(1)/(im1 + im2));
-
- btVector3 dv0 = im0 * (m01 * (v1-v0) + m02 * (v2-v0));
- btVector3 dv1 = im1 * (m01 * (v0-v1) + m12 * (v2-v1));
- btVector3 dv2 = im2 * (m12 * (v1-v2) + m02 * (v0-v2));
-
- v0 += dv0;
- v1 += dv1;
- v2 += dv2;
-}
-
-void btDeformableFaceRigidContactConstraint::applySplitImpulse(const btVector3& impulse)
-{
- const btSoftBody::DeformableFaceRigidContact* contact = getContact();
- btVector3 dv = impulse * contact->m_c2;
- btSoftBody::Face* face = contact->m_face;
-
- btVector3& v0 = face->m_n[0]->m_vsplit;
- btVector3& v1 = face->m_n[1]->m_vsplit;
- btVector3& v2 = face->m_n[2]->m_vsplit;
- const btScalar& im0 = face->m_n[0]->m_im;
- const btScalar& im1 = face->m_n[1]->m_im;
- const btScalar& im2 = face->m_n[2]->m_im;
- if (im0 > 0)
- v0 -= dv * contact->m_weights[0];
- if (im1 > 0)
- v1 -= dv * contact->m_weights[1];
- if (im2 > 0)
- v2 -= dv * contact->m_weights[2];
+ if (m_useStrainLimiting)
+ {
+ btScalar relaxation = 1./btScalar(m_infoGlobal->m_numIterations);
+ btScalar m01 = (relaxation/(im0 + im1));
+ btScalar m02 = (relaxation/(im0 + im2));
+ btScalar m12 = (relaxation/(im1 + im2));
+ #ifdef USE_STRAIN_RATE_LIMITING
+ // apply strain limiting to prevent the new velocity to change the current length of the edge by more than 1%.
+ btScalar p = 0.01;
+ btVector3& x0 = face->m_n[0]->m_x;
+ btVector3& x1 = face->m_n[1]->m_x;
+ btVector3& x2 = face->m_n[2]->m_x;
+ const btVector3 x_diff[3] = {x1-x0, x2-x0, x2-x1};
+ const btVector3 v_diff[3] = {v1-v0, v2-v0, v2-v1};
+ btVector3 u[3];
+ btScalar x_diff_dot_u, dn[3];
+ btScalar dt = m_infoGlobal->m_timeStep;
+ for (int i = 0; i < 3; ++i)
+ {
+ btScalar x_diff_norm = x_diff[i].safeNorm();
+ btScalar x_diff_norm_new = (x_diff[i] + v_diff[i] * dt).safeNorm();
+ btScalar strainRate = x_diff_norm_new/x_diff_norm;
+ u[i] = v_diff[i];
+ u[i].safeNormalize();
+ if (x_diff_norm == 0 || (1-p <= strainRate && strainRate <= 1+p))
+ {
+ dn[i] = 0;
+ continue;
+ }
+ x_diff_dot_u = btDot(x_diff[i], u[i]);
+ btScalar s;
+ if (1-p > strainRate)
+ {
+ s = 1/dt * (-x_diff_dot_u - btSqrt(x_diff_dot_u*x_diff_dot_u + (p*p-2*p) * x_diff_norm * x_diff_norm));
+ }
+ else
+ {
+ s = 1/dt * (-x_diff_dot_u + btSqrt(x_diff_dot_u*x_diff_dot_u + (p*p+2*p) * x_diff_norm * x_diff_norm));
+ }
+ // x_diff_norm_new = (x_diff[i] + s * u[i] * dt).safeNorm();
+ // strainRate = x_diff_norm_new/x_diff_norm;
+ dn[i] = s - v_diff[i].safeNorm();
+ }
+ btVector3 dv0 = im0 * (m01 * u[0]*(-dn[0]) + m02 * u[1]*-(dn[1]));
+ btVector3 dv1 = im1 * (m01 * u[0]*(dn[0]) + m12 * u[2]*(-dn[2]));
+ btVector3 dv2 = im2 * (m12 * u[2]*(dn[2]) + m02 * u[1]*(dn[1]));
+ #else
+ // apply strain limiting to prevent undamped modes
+ btVector3 dv0 = im0 * (m01 * (v1-v0) + m02 * (v2-v0));
+ btVector3 dv1 = im1 * (m01 * (v0-v1) + m12 * (v2-v1));
+ btVector3 dv2 = im2 * (m12 * (v1-v2) + m02 * (v0-v2));
+ #endif
+ v0 += dv0;
+ v1 += dv1;
+ v2 += dv2;
+ }
}
/* ================ Face vs. Node =================== */
-btDeformableFaceNodeContactConstraint::btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact)
+btDeformableFaceNodeContactConstraint::btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact, const btContactSolverInfo& infoGlobal)
: m_node(contact.m_node)
, m_face(contact.m_face)
, m_contact(&contact)
-, btDeformableContactConstraint(contact.m_normal)
+, btDeformableContactConstraint(contact.m_normal, infoGlobal)
{
m_total_normal_dv.setZero();
m_total_tangent_dv.setZero();
@@ -487,7 +482,7 @@ btVector3 btDeformableFaceNodeContactConstraint::getDv(const btSoftBody::Node* n
return dv * contact->m_weights[2];
}
-btScalar btDeformableFaceNodeContactConstraint::solveConstraint()
+btScalar btDeformableFaceNodeContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
{
btVector3 va = getVa();
btVector3 vb = getVb();
@@ -577,15 +572,4 @@ void btDeformableFaceNodeContactConstraint::applyImpulse(const btVector3& impuls
{
v2 -= dvb * contact->m_weights[2];
}
- // todo: Face node constraints needs more work
-// btScalar m01 = (btScalar(1)/(im0 + im1));
-// btScalar m02 = (btScalar(1)/(im0 + im2));
-// btScalar m12 = (btScalar(1)/(im1 + im2));
-//
-// btVector3 dv0 = im0 * (m01 * (v1-v0) + m02 * (v2-v0));
-// btVector3 dv1 = im1 * (m01 * (v0-v1) + m12 * (v2-v1));
-// btVector3 dv2 = im2 * (m12 * (v1-v2) + m02 * (v0-v2));
-// v0 += dv0;
-// v1 += dv1;
-// v2 += dv2;
}
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h b/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h
index 912119e7c3..9f9d5bf0a3 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableContactConstraint.h
@@ -24,34 +24,33 @@ public:
// True if the friction is static
// False if the friction is dynamic
bool m_static;
-
- // normal of the contact
- btVector3 m_normal;
-
- btDeformableContactConstraint(const btVector3& normal): m_static(false), m_normal(normal)
- {
- }
-
- btDeformableContactConstraint(bool isStatic, const btVector3& normal): m_static(isStatic), m_normal(normal)
- {
- }
-
- btDeformableContactConstraint(const btDeformableContactConstraint& other)
- : m_static(other.m_static)
- , m_normal(other.m_normal)
- {
-
- }
- btDeformableContactConstraint(){}
-
+ const btContactSolverInfo* m_infoGlobal;
+
+ // normal of the contact
+ btVector3 m_normal;
+
+ btDeformableContactConstraint(const btVector3& normal, const btContactSolverInfo& infoGlobal): m_static(false), m_normal(normal), m_infoGlobal(&infoGlobal)
+ {
+ }
+
+ btDeformableContactConstraint(bool isStatic, const btVector3& normal, const btContactSolverInfo& infoGlobal): m_static(isStatic), m_normal(normal), m_infoGlobal(&infoGlobal)
+ {
+ }
+
+ btDeformableContactConstraint(){}
+
+ btDeformableContactConstraint(const btDeformableContactConstraint& other)
+ : m_static(other.m_static)
+ , m_normal(other.m_normal)
+ , m_infoGlobal(other.m_infoGlobal)
+ {
+ }
+
virtual ~btDeformableContactConstraint(){}
// solve the constraint with inelastic impulse and return the error, which is the square of normal component of velocity diffrerence
// the constraint is solved by calculating the impulse between object A and B in the contact and apply the impulse to both objects involved in the contact
- virtual btScalar solveConstraint() = 0;
-
- // solve the position error by applying an inelastic impulse that changes only the position (not velocity)
- virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal) = 0;
+ virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal) = 0;
// get the velocity of the object A in the contact
virtual btVector3 getVa() const = 0;
@@ -65,9 +64,6 @@ public:
// apply impulse to the soft body node and/or face involved
virtual void applyImpulse(const btVector3& impulse) = 0;
- // apply position based impulse to the soft body node and/or face involved
- virtual void applySplitImpulse(const btVector3& impulse) = 0;
-
// scale the penetration depth by erp
virtual void setPenetrationScale(btScalar scale) = 0;
};
@@ -77,29 +73,21 @@ public:
class btDeformableStaticConstraint : public btDeformableContactConstraint
{
public:
- const btSoftBody::Node* m_node;
-
- btDeformableStaticConstraint(){}
+ btSoftBody::Node* m_node;
- btDeformableStaticConstraint(const btSoftBody::Node* node): m_node(node), btDeformableContactConstraint(false, btVector3(0,0,0))
+ btDeformableStaticConstraint(btSoftBody::Node* node, const btContactSolverInfo& infoGlobal): m_node(node), btDeformableContactConstraint(false, btVector3(0,0,0), infoGlobal)
{
}
-
+ btDeformableStaticConstraint(){}
btDeformableStaticConstraint(const btDeformableStaticConstraint& other)
: m_node(other.m_node)
, btDeformableContactConstraint(other)
{
-
}
virtual ~btDeformableStaticConstraint(){}
- virtual btScalar solveConstraint()
- {
- return 0;
- }
-
- virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal)
+ virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal)
{
return 0;
}
@@ -120,7 +108,6 @@ public:
}
virtual void applyImpulse(const btVector3& impulse){}
- virtual void applySplitImpulse(const btVector3& impulse){}
virtual void setPenetrationScale(btScalar scale){}
};
@@ -130,19 +117,15 @@ class btDeformableNodeAnchorConstraint : public btDeformableContactConstraint
{
public:
const btSoftBody::DeformableNodeRigidAnchor* m_anchor;
-
- btDeformableNodeAnchorConstraint(){}
- btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& c);
+
+ btDeformableNodeAnchorConstraint(const btSoftBody::DeformableNodeRigidAnchor& c, const btContactSolverInfo& infoGlobal);
btDeformableNodeAnchorConstraint(const btDeformableNodeAnchorConstraint& other);
+ btDeformableNodeAnchorConstraint(){}
virtual ~btDeformableNodeAnchorConstraint()
{
}
- virtual btScalar solveConstraint();
- virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal)
- {
- // todo xuchenhan@
- return 0;
- }
+ virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal);
+
// object A is the rigid/multi body, and object B is the deformable node/face
virtual btVector3 getVa() const;
// get the velocity of the deformable node in contact
@@ -152,10 +135,7 @@ public:
return btVector3(0,0,0);
}
virtual void applyImpulse(const btVector3& impulse);
- virtual void applySplitImpulse(const btVector3& impulse)
- {
- // todo xuchenhan@
- };
+
virtual void setPenetrationScale(btScalar scale){}
};
@@ -169,10 +149,10 @@ public:
btVector3 m_total_tangent_dv;
btScalar m_penetration;
const btSoftBody::DeformableRigidContact* m_contact;
-
- btDeformableRigidContactConstraint(){}
- btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c);
+
+ btDeformableRigidContactConstraint(const btSoftBody::DeformableRigidContact& c, const btContactSolverInfo& infoGlobal);
btDeformableRigidContactConstraint(const btDeformableRigidContactConstraint& other);
+ btDeformableRigidContactConstraint(){}
virtual ~btDeformableRigidContactConstraint()
{
}
@@ -180,9 +160,7 @@ public:
// object A is the rigid/multi body, and object B is the deformable node/face
virtual btVector3 getVa() const;
- virtual btScalar solveConstraint();
-
- virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal);
+ virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal);
virtual void setPenetrationScale(btScalar scale)
{
@@ -196,12 +174,11 @@ class btDeformableNodeRigidContactConstraint : public btDeformableRigidContactCo
{
public:
// the deformable node in contact
- const btSoftBody::Node* m_node;
-
- btDeformableNodeRigidContactConstraint(){}
- btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact);
+ btSoftBody::Node* m_node;
+
+ btDeformableNodeRigidContactConstraint(const btSoftBody::DeformableNodeRigidContact& contact, const btContactSolverInfo& infoGlobal);
btDeformableNodeRigidContactConstraint(const btDeformableNodeRigidContactConstraint& other);
-
+ btDeformableNodeRigidContactConstraint(){}
virtual ~btDeformableNodeRigidContactConstraint()
{
}
@@ -219,7 +196,6 @@ public:
}
virtual void applyImpulse(const btVector3& impulse);
- virtual void applySplitImpulse(const btVector3& impulse);
};
//
@@ -228,10 +204,10 @@ class btDeformableFaceRigidContactConstraint : public btDeformableRigidContactCo
{
public:
const btSoftBody::Face* m_face;
- btDeformableFaceRigidContactConstraint(){}
- btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact);
+ bool m_useStrainLimiting;
+ btDeformableFaceRigidContactConstraint(const btSoftBody::DeformableFaceRigidContact& contact, const btContactSolverInfo& infoGlobal, bool useStrainLimiting);
btDeformableFaceRigidContactConstraint(const btDeformableFaceRigidContactConstraint& other);
-
+ btDeformableFaceRigidContactConstraint(): m_useStrainLimiting(false) {}
virtual ~btDeformableFaceRigidContactConstraint()
{
}
@@ -249,7 +225,6 @@ public:
}
virtual void applyImpulse(const btVector3& impulse);
- virtual void applySplitImpulse(const btVector3& impulse);
};
//
@@ -263,19 +238,11 @@ public:
btVector3 m_total_normal_dv;
btVector3 m_total_tangent_dv;
- btDeformableFaceNodeContactConstraint(){}
-
- btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact);
-
+ btDeformableFaceNodeContactConstraint(const btSoftBody::DeformableFaceNodeContact& contact, const btContactSolverInfo& infoGlobal);
+ btDeformableFaceNodeContactConstraint(){}
virtual ~btDeformableFaceNodeContactConstraint(){}
- virtual btScalar solveConstraint();
-
- virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal)
- {
- // todo: xuchenhan@
- return 0;
- }
+ virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal);
// get the velocity of the object A in the contact
virtual btVector3 getVa() const;
@@ -293,10 +260,7 @@ public:
}
virtual void applyImpulse(const btVector3& impulse);
- virtual void applySplitImpulse(const btVector3& impulse)
- {
- // todo xuchenhan@
- }
+
virtual void setPenetrationScale(btScalar scale){}
};
#endif /* BT_DEFORMABLE_CONTACT_CONSTRAINT_H */
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.cpp
index 5a4f3241b4..22ca8bf582 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.cpp
@@ -17,7 +17,7 @@
#include "btDeformableMultiBodyDynamicsWorld.h"
#include <algorithm>
#include <cmath>
-btScalar btDeformableContactProjection::update(btCollisionObject** deformableBodies,int numDeformableBodies)
+btScalar btDeformableContactProjection::update(btCollisionObject** deformableBodies,int numDeformableBodies, const btContactSolverInfo& infoGlobal)
{
btScalar residualSquare = 0;
for (int i = 0; i < numDeformableBodies; ++i)
@@ -32,25 +32,25 @@ btScalar btDeformableContactProjection::update(btCollisionObject** deformableBod
for (int k = 0; k < m_nodeRigidConstraints[j].size(); ++k)
{
btDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[j][k];
- btScalar localResidualSquare = constraint.solveConstraint();
+ btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
residualSquare = btMax(residualSquare, localResidualSquare);
}
for (int k = 0; k < m_nodeAnchorConstraints[j].size(); ++k)
{
btDeformableNodeAnchorConstraint& constraint = m_nodeAnchorConstraints[j][k];
- btScalar localResidualSquare = constraint.solveConstraint();
+ btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
residualSquare = btMax(residualSquare, localResidualSquare);
}
for (int k = 0; k < m_faceRigidConstraints[j].size(); ++k)
{
btDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[j][k];
- btScalar localResidualSquare = constraint.solveConstraint();
+ btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
residualSquare = btMax(residualSquare, localResidualSquare);
}
for (int k = 0; k < m_deformableConstraints[j].size(); ++k)
{
btDeformableFaceNodeContactConstraint& constraint = m_deformableConstraints[j][k];
- btScalar localResidualSquare = constraint.solveConstraint();
+ btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
residualSquare = btMax(residualSquare, localResidualSquare);
}
}
@@ -77,39 +77,8 @@ void btDeformableContactProjection::splitImpulseSetup(const btContactSolverInfo&
}
}
-btScalar btDeformableContactProjection::solveSplitImpulse(const btContactSolverInfo& infoGlobal)
-{
- btScalar residualSquare = 0;
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- // node constraints
- for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
- {
- btDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][j];
- btScalar localResidualSquare = constraint.solveSplitImpulse(infoGlobal);
- residualSquare = btMax(residualSquare, localResidualSquare);
- }
- // anchor constraints
- for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j)
- {
- btDeformableNodeAnchorConstraint& constraint = m_nodeAnchorConstraints[i][j];
- btScalar localResidualSquare = constraint.solveSplitImpulse(infoGlobal);
- residualSquare = btMax(residualSquare, localResidualSquare);
- }
- // face constraints
- for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j)
- {
- btDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][j];
- btScalar localResidualSquare = constraint.solveSplitImpulse(infoGlobal);
- residualSquare = btMax(residualSquare, localResidualSquare);
- }
-
- }
- return residualSquare;
-}
-
-void btDeformableContactProjection::setConstraints()
-{
+void btDeformableContactProjection::setConstraints(const btContactSolverInfo& infoGlobal)
+{
BT_PROFILE("setConstraints");
for (int i = 0; i < m_softBodies.size(); ++i)
{
@@ -124,7 +93,7 @@ void btDeformableContactProjection::setConstraints()
{
if (psb->m_nodes[j].m_im == 0)
{
- btDeformableStaticConstraint static_constraint(&psb->m_nodes[j]);
+ btDeformableStaticConstraint static_constraint(&psb->m_nodes[j], infoGlobal);
m_staticConstraints[i].push_back(static_constraint);
}
}
@@ -139,7 +108,7 @@ void btDeformableContactProjection::setConstraints()
continue;
}
anchor.m_c1 = anchor.m_cti.m_colObj->getWorldTransform().getBasis() * anchor.m_local;
- btDeformableNodeAnchorConstraint constraint(anchor);
+ btDeformableNodeAnchorConstraint constraint(anchor, infoGlobal);
m_nodeAnchorConstraints[i].push_back(constraint);
}
@@ -152,7 +121,7 @@ void btDeformableContactProjection::setConstraints()
{
continue;
}
- btDeformableNodeRigidContactConstraint constraint(contact);
+ btDeformableNodeRigidContactConstraint constraint(contact, infoGlobal);
btVector3 va = constraint.getVa();
btVector3 vb = constraint.getVb();
const btVector3 vr = vb - va;
@@ -173,7 +142,7 @@ void btDeformableContactProjection::setConstraints()
{
continue;
}
- btDeformableFaceRigidContactConstraint constraint(contact);
+ btDeformableFaceRigidContactConstraint constraint(contact, infoGlobal, m_useStrainLimiting);
btVector3 va = constraint.getVa();
btVector3 vb = constraint.getVb();
const btVector3 vr = vb - va;
@@ -184,253 +153,404 @@ void btDeformableContactProjection::setConstraints()
m_faceRigidConstraints[i].push_back(constraint);
}
}
-
- // set Deformable Face vs. Deformable Node constraint
- for (int j = 0; j < psb->m_faceNodeContacts.size(); ++j)
- {
- const btSoftBody::DeformableFaceNodeContact& contact = psb->m_faceNodeContacts[j];
-
- btDeformableFaceNodeContactConstraint constraint(contact);
- btVector3 va = constraint.getVa();
- btVector3 vb = constraint.getVb();
- const btVector3 vr = vb - va;
- const btScalar dn = btDot(vr, contact.m_normal);
- if (dn > -SIMD_EPSILON)
- {
- m_deformableConstraints[i].push_back(constraint);
- }
- }
}
}
void btDeformableContactProjection::project(TVStack& x)
{
- const int dim = 3;
- for (int index = 0; index < m_projectionsDict.size(); ++index)
- {
- btAlignedObjectArray<btVector3>& projectionDirs = *m_projectionsDict.getAtIndex(index);
- size_t i = m_projectionsDict.getKeyAtIndex(index).getUid1();
- if (projectionDirs.size() >= dim)
- {
- // static node
- x[i].setZero();
- continue;
- }
- else if (projectionDirs.size() == 2)
- {
- btVector3 dir0 = projectionDirs[0];
- btVector3 dir1 = projectionDirs[1];
- btVector3 free_dir = btCross(dir0, dir1);
- if (free_dir.safeNorm() < SIMD_EPSILON)
- {
- x[i] -= x[i].dot(dir0) * dir0;
- x[i] -= x[i].dot(dir1) * dir1;
- }
- else
- {
- free_dir.normalize();
- x[i] = x[i].dot(free_dir) * free_dir;
- }
- }
- else
- {
- btAssert(projectionDirs.size() == 1);
- btVector3 dir0 = projectionDirs[0];
- x[i] -= x[i].dot(dir0) * dir0;
- }
- }
+#ifndef USE_MGS
+ const int dim = 3;
+ for (int index = 0; index < m_projectionsDict.size(); ++index)
+ {
+ btAlignedObjectArray<btVector3>& projectionDirs = *m_projectionsDict.getAtIndex(index);
+ size_t i = m_projectionsDict.getKeyAtIndex(index).getUid1();
+ if (projectionDirs.size() >= dim)
+ {
+ // static node
+ x[i].setZero();
+ continue;
+ }
+ else if (projectionDirs.size() == 2)
+ {
+ btVector3 dir0 = projectionDirs[0];
+ btVector3 dir1 = projectionDirs[1];
+ btVector3 free_dir = btCross(dir0, dir1);
+ if (free_dir.safeNorm() < SIMD_EPSILON)
+ {
+ x[i] -= x[i].dot(dir0) * dir0;
+ x[i] -= x[i].dot(dir1) * dir1;
+ }
+ else
+ {
+ free_dir.normalize();
+ x[i] = x[i].dot(free_dir) * free_dir;
+ }
+ }
+ else
+ {
+ btAssert(projectionDirs.size() == 1);
+ btVector3 dir0 = projectionDirs[0];
+ x[i] -= x[i].dot(dir0) * dir0;
+ }
+ }
+#else
+ btReducedVector p(x.size());
+ for (int i = 0; i < m_projections.size(); ++i)
+ {
+ p += (m_projections[i].dot(x) * m_projections[i]);
+ }
+ for (int i = 0; i < p.m_indices.size(); ++i)
+ {
+ x[p.m_indices[i]] -= p.m_vecs[i];
+ }
+#endif
}
void btDeformableContactProjection::setProjection()
{
- btAlignedObjectArray<btVector3> units;
- units.push_back(btVector3(1,0,0));
- units.push_back(btVector3(0,1,0));
- units.push_back(btVector3(0,0,1));
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- btSoftBody* psb = m_softBodies[i];
- if (!psb->isActive())
- {
- continue;
- }
- for (int j = 0; j < m_staticConstraints[i].size(); ++j)
- {
- int index = m_staticConstraints[i][j].m_node->index;
- if (m_projectionsDict.find(index) == NULL)
+#ifndef USE_MGS
+ BT_PROFILE("btDeformableContactProjection::setProjection");
+ btAlignedObjectArray<btVector3> units;
+ units.push_back(btVector3(1,0,0));
+ units.push_back(btVector3(0,1,0));
+ units.push_back(btVector3(0,0,1));
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < m_staticConstraints[i].size(); ++j)
+ {
+ int index = m_staticConstraints[i][j].m_node->index;
+ m_staticConstraints[i][j].m_node->m_penetration = SIMD_INFINITY;
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ m_projectionsDict.insert(index, units);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ for (int k = 0; k < 3; ++k)
+ {
+ projections.push_back(units[k]);
+ }
+ }
+ }
+ for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j)
+ {
+ int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index;
+ m_nodeAnchorConstraints[i][j].m_anchor->m_node->m_penetration = SIMD_INFINITY;
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ m_projectionsDict.insert(index, units);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ for (int k = 0; k < 3; ++k)
+ {
+ projections.push_back(units[k]);
+ }
+ }
+ }
+ for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
+ {
+ int index = m_nodeRigidConstraints[i][j].m_node->index;
+ m_nodeRigidConstraints[i][j].m_node->m_penetration = -m_nodeRigidConstraints[i][j].getContact()->m_cti.m_offset;
+ if (m_nodeRigidConstraints[i][j].m_static)
+ {
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ m_projectionsDict.insert(index, units);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ for (int k = 0; k < 3; ++k)
+ {
+ projections.push_back(units[k]);
+ }
+ }
+ }
+ else
+ {
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ btAlignedObjectArray<btVector3> projections;
+ projections.push_back(m_nodeRigidConstraints[i][j].m_normal);
+ m_projectionsDict.insert(index, projections);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ projections.push_back(m_nodeRigidConstraints[i][j].m_normal);
+ }
+ }
+ }
+ for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j)
+ {
+ const btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face;
+ btScalar penetration = -m_faceRigidConstraints[i][j].getContact()->m_cti.m_offset;
+ for (int k = 0; k < 3; ++k)
+ {
+ face->m_n[k]->m_penetration = btMax(face->m_n[k]->m_penetration, penetration);
+ }
+ for (int k = 0; k < 3; ++k)
+ {
+ btSoftBody::Node* node = face->m_n[k];
+ node->m_penetration = true;
+ int index = node->index;
+ if (m_faceRigidConstraints[i][j].m_static)
+ {
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ m_projectionsDict.insert(index, units);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ for (int k = 0; k < 3; ++k)
+ {
+ projections.push_back(units[k]);
+ }
+ }
+ }
+ else
+ {
+ if (m_projectionsDict.find(index) == NULL)
+ {
+ btAlignedObjectArray<btVector3> projections;
+ projections.push_back(m_faceRigidConstraints[i][j].m_normal);
+ m_projectionsDict.insert(index, projections);
+ }
+ else
+ {
+ btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+ projections.push_back(m_faceRigidConstraints[i][j].m_normal);
+ }
+ }
+ }
+ }
+ }
+#else
+ int dof = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ dof += m_softBodies[i]->m_nodes.size();
+ }
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < m_staticConstraints[i].size(); ++j)
+ {
+ int index = m_staticConstraints[i][j].m_node->index;
+ m_staticConstraints[i][j].m_node->m_penetration = SIMD_INFINITY;
+ btAlignedObjectArray<int> indices;
+ btAlignedObjectArray<btVector3> vecs1,vecs2,vecs3;
+ indices.push_back(index);
+ vecs1.push_back(btVector3(1,0,0));
+ vecs2.push_back(btVector3(0,1,0));
+ vecs3.push_back(btVector3(0,0,1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs2));
+ m_projections.push_back(btReducedVector(dof, indices, vecs3));
+ }
+
+ for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j)
+ {
+ int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index;
+ m_nodeAnchorConstraints[i][j].m_anchor->m_node->m_penetration = SIMD_INFINITY;
+ btAlignedObjectArray<int> indices;
+ btAlignedObjectArray<btVector3> vecs1,vecs2,vecs3;
+ indices.push_back(index);
+ vecs1.push_back(btVector3(1,0,0));
+ vecs2.push_back(btVector3(0,1,0));
+ vecs3.push_back(btVector3(0,0,1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs2));
+ m_projections.push_back(btReducedVector(dof, indices, vecs3));
+ }
+ for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
+ {
+ int index = m_nodeRigidConstraints[i][j].m_node->index;
+ m_nodeRigidConstraints[i][j].m_node->m_penetration = -m_nodeRigidConstraints[i][j].getContact()->m_cti.m_offset;
+ btAlignedObjectArray<int> indices;
+ indices.push_back(index);
+ btAlignedObjectArray<btVector3> vecs1,vecs2,vecs3;
+ if (m_nodeRigidConstraints[i][j].m_static)
+ {
+ vecs1.push_back(btVector3(1,0,0));
+ vecs2.push_back(btVector3(0,1,0));
+ vecs3.push_back(btVector3(0,0,1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs1));
+ m_projections.push_back(btReducedVector(dof, indices, vecs2));
+ m_projections.push_back(btReducedVector(dof, indices, vecs3));
+ }
+ else
+ {
+ vecs1.push_back(m_nodeRigidConstraints[i][j].m_normal);
+ m_projections.push_back(btReducedVector(dof, indices, vecs1));
+ }
+ }
+ for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j)
+ {
+ const btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face;
+ btVector3 bary = m_faceRigidConstraints[i][j].getContact()->m_bary;
+ btScalar penetration = -m_faceRigidConstraints[i][j].getContact()->m_cti.m_offset;
+ for (int k = 0; k < 3; ++k)
+ {
+ face->m_n[k]->m_penetration = btMax(face->m_n[k]->m_penetration, penetration);
+ }
+ if (m_faceRigidConstraints[i][j].m_static)
{
- m_projectionsDict.insert(index, units);
- }
- else
- {
- btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
- for (int k = 0; k < 3; ++k)
+ for (int l = 0; l < 3; ++l)
{
- projections.push_back(units[k]);
- }
- }
- }
- for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j)
- {
- int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index;
- if (m_projectionsDict.find(index) == NULL)
- {
- m_projectionsDict.insert(index, units);
- }
- else
- {
- btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
- for (int k = 0; k < 3; ++k)
- {
- projections.push_back(units[k]);
- }
- }
- }
- for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
- {
- int index = m_nodeRigidConstraints[i][j].m_node->index;
- if (m_nodeRigidConstraints[i][j].m_static)
- {
- if (m_projectionsDict.find(index) == NULL)
- {
- m_projectionsDict.insert(index, units);
- }
- else
- {
- btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
+
+ btReducedVector rv(dof);
for (int k = 0; k < 3; ++k)
{
- projections.push_back(units[k]);
+ rv.m_indices.push_back(face->m_n[k]->index);
+ btVector3 v(0,0,0);
+ v[l] = bary[k];
+ rv.m_vecs.push_back(v);
+ rv.sort();
}
+ m_projections.push_back(rv);
}
}
else
{
- if (m_projectionsDict.find(index) == NULL)
- {
- btAlignedObjectArray<btVector3> projections;
- projections.push_back(m_nodeRigidConstraints[i][j].m_normal);
- m_projectionsDict.insert(index, projections);
- }
- else
- {
- btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
- projections.push_back(m_nodeRigidConstraints[i][j].m_normal);
- }
- }
- }
- for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j)
- {
- const btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face;
- for (int k = 0; k < 3; ++k)
- {
- const btSoftBody::Node* node = face->m_n[k];
- int index = node->index;
- if (m_faceRigidConstraints[i][j].m_static)
+ btReducedVector rv(dof);
+ for (int k = 0; k < 3; ++k)
{
- if (m_projectionsDict.find(index) == NULL)
- {
- m_projectionsDict.insert(index, units);
- }
- else
- {
- btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
- for (int k = 0; k < 3; ++k)
- {
- projections.push_back(units[k]);
- }
- }
- }
- else
- {
- if (m_projectionsDict.find(index) == NULL)
- {
- btAlignedObjectArray<btVector3> projections;
- projections.push_back(m_faceRigidConstraints[i][j].m_normal);
- m_projectionsDict.insert(index, projections);
- }
- else
- {
- btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
- projections.push_back(m_faceRigidConstraints[i][j].m_normal);
- }
+ rv.m_indices.push_back(face->m_n[k]->index);
+ rv.m_vecs.push_back(bary[k] * m_faceRigidConstraints[i][j].m_normal);
+ rv.sort();
}
+ m_projections.push_back(rv);
}
}
- for (int j = 0; j < m_deformableConstraints[i].size(); ++j)
- {
- const btSoftBody::Face* face = m_deformableConstraints[i][j].m_face;
- for (int k = 0; k < 3; ++k)
- {
- const btSoftBody::Node* node = face->m_n[k];
- int index = node->index;
- if (m_deformableConstraints[i][j].m_static)
- {
- if (m_projectionsDict.find(index) == NULL)
- {
- m_projectionsDict.insert(index, units);
- }
- else
- {
- btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
- for (int k = 0; k < 3; ++k)
- {
- projections.push_back(units[k]);
- }
- }
- }
- else
- {
- if (m_projectionsDict.find(index) == NULL)
- {
- btAlignedObjectArray<btVector3> projections;
- projections.push_back(m_deformableConstraints[i][j].m_normal);
- m_projectionsDict.insert(index, projections);
- }
- else
- {
- btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
- projections.push_back(m_deformableConstraints[i][j].m_normal);
- }
- }
- }
+ }
+ btModifiedGramSchmidt<btReducedVector> mgs(m_projections);
+ mgs.solve();
+ m_projections = mgs.m_out;
+#endif
+}
+
+void btDeformableContactProjection::checkConstraints(const TVStack& x)
+{
+ for (int i = 0; i < m_lagrangeMultipliers.size(); ++i)
+ {
+ btVector3 d(0,0,0);
+ const LagrangeMultiplier& lm = m_lagrangeMultipliers[i];
+ for (int j = 0; j < lm.m_num_constraints; ++j)
+ {
+ for (int k = 0; k < lm.m_num_nodes; ++k)
+ {
+ d[j] += lm.m_weights[k] * x[lm.m_indices[k]].dot(lm.m_dirs[j]);
+ }
+ }
+ printf("d = %f, %f, %f\n",d[0],d[1],d[2]);
+ }
+}
+
+void btDeformableContactProjection::setLagrangeMultiplier()
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ for (int j = 0; j < m_staticConstraints[i].size(); ++j)
+ {
+ int index = m_staticConstraints[i][j].m_node->index;
+ m_staticConstraints[i][j].m_node->m_penetration = SIMD_INFINITY;
+ LagrangeMultiplier lm;
+ lm.m_num_nodes = 1;
+ lm.m_indices[0] = index;
+ lm.m_weights[0] = 1.0;
+ lm.m_num_constraints = 3;
+ lm.m_dirs[0] = btVector3(1,0,0);
+ lm.m_dirs[1] = btVector3(0,1,0);
+ lm.m_dirs[2] = btVector3(0,0,1);
+ m_lagrangeMultipliers.push_back(lm);
+ }
+ for (int j = 0; j < m_nodeAnchorConstraints[i].size(); ++j)
+ {
+ int index = m_nodeAnchorConstraints[i][j].m_anchor->m_node->index;
+ m_nodeAnchorConstraints[i][j].m_anchor->m_node->m_penetration = SIMD_INFINITY;
+ LagrangeMultiplier lm;
+ lm.m_num_nodes = 1;
+ lm.m_indices[0] = index;
+ lm.m_weights[0] = 1.0;
+ lm.m_num_constraints = 3;
+ lm.m_dirs[0] = btVector3(1,0,0);
+ lm.m_dirs[1] = btVector3(0,1,0);
+ lm.m_dirs[2] = btVector3(0,0,1);
+ m_lagrangeMultipliers.push_back(lm);
+ }
+ for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
+ {
+ int index = m_nodeRigidConstraints[i][j].m_node->index;
+ m_nodeRigidConstraints[i][j].m_node->m_penetration = -m_nodeRigidConstraints[i][j].getContact()->m_cti.m_offset;
+ LagrangeMultiplier lm;
+ lm.m_num_nodes = 1;
+ lm.m_indices[0] = index;
+ lm.m_weights[0] = 1.0;
+ if (m_nodeRigidConstraints[i][j].m_static)
+ {
+ lm.m_num_constraints = 3;
+ lm.m_dirs[0] = btVector3(1,0,0);
+ lm.m_dirs[1] = btVector3(0,1,0);
+ lm.m_dirs[2] = btVector3(0,0,1);
+ }
+ else
+ {
+ lm.m_num_constraints = 1;
+ lm.m_dirs[0] = m_nodeRigidConstraints[i][j].m_normal;
+ }
+ m_lagrangeMultipliers.push_back(lm);
+ }
+ for (int j = 0; j < m_faceRigidConstraints[i].size(); ++j)
+ {
+ const btSoftBody::Face* face = m_faceRigidConstraints[i][j].m_face;
- const btSoftBody::Node* node = m_deformableConstraints[i][j].m_node;
- int index = node->index;
- if (m_deformableConstraints[i][j].m_static)
+ btVector3 bary = m_faceRigidConstraints[i][j].getContact()->m_bary;
+ btScalar penetration = -m_faceRigidConstraints[i][j].getContact()->m_cti.m_offset;
+ LagrangeMultiplier lm;
+ lm.m_num_nodes = 3;
+ for (int k = 0; k<3; ++k)
{
- if (m_projectionsDict.find(index) == NULL)
- {
- m_projectionsDict.insert(index, units);
- }
- else
- {
- btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
- for (int k = 0; k < 3; ++k)
- {
- projections.push_back(units[k]);
- }
- }
+ face->m_n[k]->m_penetration = btMax(face->m_n[k]->m_penetration, penetration);
+ lm.m_indices[k] = face->m_n[k]->index;
+ lm.m_weights[k] = bary[k];
+ }
+ if (m_faceRigidConstraints[i][j].m_static)
+ {
+ lm.m_num_constraints = 3;
+ lm.m_dirs[0] = btVector3(1,0,0);
+ lm.m_dirs[1] = btVector3(0,1,0);
+ lm.m_dirs[2] = btVector3(0,0,1);
}
else
{
- if (m_projectionsDict.find(index) == NULL)
- {
- btAlignedObjectArray<btVector3> projections;
- projections.push_back(m_deformableConstraints[i][j].m_normal);
- m_projectionsDict.insert(index, projections);
- }
- else
- {
- btAlignedObjectArray<btVector3>& projections = *m_projectionsDict[index];
- projections.push_back(m_deformableConstraints[i][j].m_normal);
- }
+ lm.m_num_constraints = 1;
+ lm.m_dirs[0] = m_faceRigidConstraints[i][j].m_normal;
}
+ m_lagrangeMultipliers.push_back(lm);
}
}
}
-
+//
void btDeformableContactProjection::applyDynamicFriction(TVStack& f)
{
for (int i = 0; i < m_softBodies.size(); ++i)
@@ -502,7 +622,12 @@ void btDeformableContactProjection::reinitialize(bool nodeUpdated)
m_faceRigidConstraints[i].clear();
m_deformableConstraints[i].clear();
}
- m_projectionsDict.clear();
+#ifndef USE_MGS
+ m_projectionsDict.clear();
+#else
+ m_projections.clear();
+#endif
+ m_lagrangeMultipliers.clear();
}
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h b/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h
index 3c4490765e..8d7e94d4fb 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableContactProjection.h
@@ -21,30 +21,37 @@
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
#include "btDeformableContactConstraint.h"
#include "LinearMath/btHashMap.h"
+#include "LinearMath/btReducedVector.h"
+#include "LinearMath/btModifiedGramSchmidt.h"
#include <vector>
+
+struct LagrangeMultiplier
+{
+ int m_num_constraints; // Number of constraints
+ int m_num_nodes; // Number of nodes in these constraints
+ btScalar m_weights[3]; // weights of the nodes involved, same size as m_num_nodes
+ btVector3 m_dirs[3]; // Constraint directions, same size of m_num_constraints;
+ int m_indices[3]; // indices of the nodes involved, same size as m_num_nodes;
+};
+
+
class btDeformableContactProjection
{
public:
typedef btAlignedObjectArray<btVector3> TVStack;
btAlignedObjectArray<btSoftBody *>& m_softBodies;
-
-// // map from node index to static constraint
-// btHashMap<btHashInt, btDeformableStaticConstraint> m_staticConstraints;
-// // map from node index to node rigid constraint
-// btHashMap<btHashInt, btAlignedObjectArray<btDeformableNodeRigidContactConstraint> > m_nodeRigidConstraints;
-// // map from node index to face rigid constraint
-// btHashMap<btHashInt, btAlignedObjectArray<btDeformableFaceRigidContactConstraint*> > m_faceRigidConstraints;
-// // map from node index to deformable constraint
-// btHashMap<btHashInt, btAlignedObjectArray<btDeformableFaceNodeContactConstraint*> > m_deformableConstraints;
-// // map from node index to node anchor constraint
-// btHashMap<btHashInt, btDeformableNodeAnchorConstraint> m_nodeAnchorConstraints;
// all constraints involving face
btAlignedObjectArray<btDeformableContactConstraint*> m_allFaceConstraints;
-
+#ifndef USE_MGS
// map from node index to projection directions
btHashMap<btHashInt, btAlignedObjectArray<btVector3> > m_projectionsDict;
-
+#else
+ btAlignedObjectArray<btReducedVector> m_projections;
+#endif
+
+ btAlignedObjectArray<LagrangeMultiplier> m_lagrangeMultipliers;
+
// map from node index to static constraint
btAlignedObjectArray<btAlignedObjectArray<btDeformableStaticConstraint> > m_staticConstraints;
// map from node index to node rigid constraint
@@ -56,6 +63,8 @@ public:
// map from node index to node anchor constraint
btAlignedObjectArray<btAlignedObjectArray<btDeformableNodeAnchorConstraint> > m_nodeAnchorConstraints;
+ bool m_useStrainLimiting;
+
btDeformableContactProjection(btAlignedObjectArray<btSoftBody *>& softBodies)
: m_softBodies(softBodies)
{
@@ -72,13 +81,10 @@ public:
virtual void applyDynamicFriction(TVStack& f);
// update and solve the constraints
- virtual btScalar update(btCollisionObject** deformableBodies,int numDeformableBodies);
-
- // solve the position error using split impulse
- virtual btScalar solveSplitImpulse(const btContactSolverInfo& infoGlobal);
+ virtual btScalar update(btCollisionObject** deformableBodies,int numDeformableBodies, const btContactSolverInfo& infoGlobal);
// Add constraints to m_constraints. In addition, the constraints that each vertex own are recorded in m_constraintsDict.
- virtual void setConstraints();
+ virtual void setConstraints(const btContactSolverInfo& infoGlobal);
// Set up projections for each vertex by adding the projection direction to
virtual void setProjection();
@@ -86,5 +92,9 @@ public:
virtual void reinitialize(bool nodeUpdated);
virtual void splitImpulseSetup(const btContactSolverInfo& infoGlobal);
+
+ virtual void setLagrangeMultiplier();
+
+ void checkConstraints(const TVStack& x);
};
#endif /* btDeformableContactProjection_h */
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableCorotatedForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableCorotatedForce.h
index c2a26338e7..2d042df729 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableCorotatedForce.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableCorotatedForce.h
@@ -114,6 +114,8 @@ public:
{
}
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA){}
+
virtual btDeformableLagrangianForceType getForceType()
{
return BT_COROTATED_FORCE;
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableGravityForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableGravityForce.h
index 33e5a8564a..13ee3eacb6 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableGravityForce.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableGravityForce.h
@@ -50,6 +50,8 @@ public:
{
}
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA){}
+
virtual void addScaledGravityForce(btScalar scale, TVStack& force)
{
int numNodes = getNumNodes();
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableLagrangianForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableLagrangianForce.h
index 64e80e23b3..0b6447442d 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableLagrangianForce.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableLagrangianForce.h
@@ -26,7 +26,8 @@ enum btDeformableLagrangianForceType
BT_MASSSPRING_FORCE = 2,
BT_COROTATED_FORCE = 3,
BT_NEOHOOKEAN_FORCE = 4,
- BT_LINEAR_ELASTICITY_FORCE = 5
+ BT_LINEAR_ELASTICITY_FORCE = 5,
+ BT_MOUSE_PICKING_FORCE = 6
};
static inline double randomDouble(double low, double high)
@@ -53,6 +54,9 @@ public:
// add damping df
virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df) = 0;
+ // build diagonal of A matrix
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA) = 0;
+
// add elastic df
virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df) = 0;
@@ -85,6 +89,11 @@ public:
m_softBodies.push_back(psb);
}
+ virtual void removeSoftBody(btSoftBody* psb)
+ {
+ m_softBodies.remove(psb);
+ }
+
virtual void setIndices(const btAlignedObjectArray<btSoftBody::Node*>* nodes)
{
m_nodes = nodes;
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMassSpringForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableMassSpringForce.h
index 54b4e4481d..b128df92cc 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableMassSpringForce.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableMassSpringForce.h
@@ -149,6 +149,52 @@ public:
}
}
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA)
+ {
+ // implicit damping force differential
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (!psb->isActive())
+ {
+ continue;
+ }
+ btScalar scaled_k_damp = m_dampingStiffness * scale;
+ for (int j = 0; j < psb->m_links.size(); ++j)
+ {
+ const btSoftBody::Link& link = psb->m_links[j];
+ btSoftBody::Node* node1 = link.m_n[0];
+ btSoftBody::Node* node2 = link.m_n[1];
+ size_t id1 = node1->index;
+ size_t id2 = node2->index;
+ if (m_momentum_conserving)
+ {
+ if ((node2->m_x - node1->m_x).norm() > SIMD_EPSILON)
+ {
+ btVector3 dir = (node2->m_x - node1->m_x).normalized();
+ for (int d = 0; d < 3; ++d)
+ {
+ if (node1->m_im > 0)
+ diagA[id1][d] -= scaled_k_damp * dir[d] * dir[d];
+ if (node2->m_im > 0)
+ diagA[id2][d] -= scaled_k_damp * dir[d] * dir[d];
+ }
+ }
+ }
+ else
+ {
+ for (int d = 0; d < 3; ++d)
+ {
+ if (node1->m_im > 0)
+ diagA[id1][d] -= scaled_k_damp;
+ if (node2->m_im > 0)
+ diagA[id2][d] -= scaled_k_damp;
+ }
+ }
+ }
+ }
+ }
+
virtual double totalElasticEnergy(btScalar dt)
{
double energy = 0;
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h
new file mode 100644
index 0000000000..07c10935f4
--- /dev/null
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableMousePickingForce.h
@@ -0,0 +1,145 @@
+/*
+ Written by Xuchen Han <xuchenhan2015@u.northwestern.edu>
+
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#ifndef BT_MOUSE_PICKING_FORCE_H
+#define BT_MOUSE_PICKING_FORCE_H
+
+#include "btDeformableLagrangianForce.h"
+
+class btDeformableMousePickingForce : public btDeformableLagrangianForce
+{
+ // If true, the damping force will be in the direction of the spring
+ // If false, the damping force will be in the direction of the velocity
+ btScalar m_elasticStiffness, m_dampingStiffness;
+ const btSoftBody::Face& m_face;
+ btVector3 m_mouse_pos;
+ btScalar m_maxForce;
+public:
+ typedef btAlignedObjectArray<btVector3> TVStack;
+ btDeformableMousePickingForce(btScalar k, btScalar d, const btSoftBody::Face& face, btVector3 mouse_pos, btScalar maxForce = 0.3) : m_elasticStiffness(k), m_dampingStiffness(d), m_face(face), m_mouse_pos(mouse_pos), m_maxForce(maxForce)
+ {
+ }
+
+ virtual void addScaledForces(btScalar scale, TVStack& force)
+ {
+ addScaledDampingForce(scale, force);
+ addScaledElasticForce(scale, force);
+ }
+
+ virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
+ {
+ addScaledElasticForce(scale, force);
+ }
+
+ virtual void addScaledDampingForce(btScalar scale, TVStack& force)
+ {
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 v_diff = m_face.m_n[i]->m_v;
+ btVector3 scaled_force = scale * m_dampingStiffness * v_diff;
+ if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized();
+ scaled_force = scale * m_dampingStiffness * v_diff.dot(dir) * dir;
+ }
+ force[m_face.m_n[i]->index] -= scaled_force;
+ }
+ }
+
+ virtual void addScaledElasticForce(btScalar scale, TVStack& force)
+ {
+ btScalar scaled_stiffness = scale * m_elasticStiffness;
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_q - m_mouse_pos);
+ btVector3 scaled_force = scaled_stiffness * dir;
+ if (scaled_force.safeNorm() > m_maxForce)
+ {
+ scaled_force.safeNormalize();
+ scaled_force *= m_maxForce;
+ }
+ force[m_face.m_n[i]->index] -= scaled_force;
+ }
+ }
+
+ virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
+ {
+ btScalar scaled_k_damp = m_dampingStiffness * scale;
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 local_scaled_df = scaled_k_damp * dv[m_face.m_n[i]->index];
+ if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized();
+ local_scaled_df= scaled_k_damp * dv[m_face.m_n[i]->index].dot(dir) * dir;
+ }
+ df[m_face.m_n[i]->index] -= local_scaled_df;
+ }
+ }
+
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA){}
+
+ virtual double totalElasticEnergy(btScalar dt)
+ {
+ double energy = 0;
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_q - m_mouse_pos);
+ btVector3 scaled_force = m_elasticStiffness * dir;
+ if (scaled_force.safeNorm() > m_maxForce)
+ {
+ scaled_force.safeNormalize();
+ scaled_force *= m_maxForce;
+ }
+ energy += 0.5 * scaled_force.dot(dir);
+ }
+ return energy;
+ }
+
+ virtual double totalDampingEnergy(btScalar dt)
+ {
+ double energy = 0;
+ for (int i = 0; i < 3; ++i)
+ {
+ btVector3 v_diff = m_face.m_n[i]->m_v;
+ btVector3 scaled_force = m_dampingStiffness * v_diff;
+ if ((m_face.m_n[i]->m_x - m_mouse_pos).norm() > SIMD_EPSILON)
+ {
+ btVector3 dir = (m_face.m_n[i]->m_x - m_mouse_pos).normalized();
+ scaled_force = m_dampingStiffness * v_diff.dot(dir) * dir;
+ }
+ energy -= scaled_force.dot(m_face.m_n[i]->m_v) / dt;
+ }
+ return energy;
+ }
+
+ virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
+ {
+ //TODO
+ }
+
+ void setMousePos(const btVector3& p)
+ {
+ m_mouse_pos = p;
+ }
+
+ virtual btDeformableLagrangianForceType getForceType()
+ {
+ return BT_MOUSE_PICKING_FORCE;
+ }
+
+};
+
+#endif /* btMassSpring_h */
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp
index 06f95d69f6..c8cc47923e 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp
@@ -32,7 +32,7 @@ btScalar btDeformableMultiBodyConstraintSolver::solveDeformableGroupIterations(b
m_leastSquaresResidual = solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
// solver body velocity -> rigid body velocity
solverBodyWriteBack(infoGlobal);
- btScalar deformableResidual = m_deformableSolver->solveContactConstraints(deformableBodies,numDeformableBodies);
+ btScalar deformableResidual = m_deformableSolver->solveContactConstraints(deformableBodies,numDeformableBodies, infoGlobal);
// update rigid body velocity in rigid/deformable contact
m_leastSquaresResidual = btMax(m_leastSquaresResidual, deformableResidual);
// solver body velocity <- rigid body velocity
@@ -112,7 +112,7 @@ void btDeformableMultiBodyConstraintSolver::solveGroupCacheFriendlySplitImpulseI
if (infoGlobal.m_splitImpulse)
{
{
- m_deformableSolver->splitImpulseSetup(infoGlobal);
+// m_deformableSolver->splitImpulseSetup(infoGlobal);
for (iteration = 0; iteration < infoGlobal.m_numIterations; iteration++)
{
btScalar leastSquaresResidual = 0.f;
@@ -127,8 +127,8 @@ void btDeformableMultiBodyConstraintSolver::solveGroupCacheFriendlySplitImpulseI
leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
// solve the position correction between deformable and rigid/multibody
- btScalar residual = m_deformableSolver->solveSplitImpulse(infoGlobal);
- leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
+// btScalar residual = m_deformableSolver->solveSplitImpulse(infoGlobal);
+// leastSquaresResidual = btMax(leastSquaresResidual, residual * residual);
}
if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration >= (infoGlobal.m_numIterations - 1))
{
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp
index 618e5c0d7b..6b742978ef 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp
@@ -22,7 +22,6 @@ Call internalStepSimulation multiple times, to achieve 240Hz (4 steps of 60Hz).
2. Detect discrete collisions between rigid and deformable bodies at position x_{n+1}^* = x_n + dt * v_{n+1}^*.
3a. Solve all constraints, including LCP. Contact, position correction due to numerical drift, friction, and anchors for deformable.
- TODO: add option for positional drift correction (using vel_target += erp * pos_error/dt
3b. 5 Newton steps (multiple step). Conjugent Gradient solves linear system. Deformable Damping: Then velocities of deformable bodies v_{n+1} are solved in
M(v_{n+1} - v_{n+1}^*) = damping_force * dt / mass,
@@ -58,14 +57,20 @@ m_deformableBodySolver(deformableBodySolver), m_solverCallback(0)
m_sbi.water_density = 0;
m_sbi.water_offset = 0;
m_sbi.water_normal = btVector3(0, 0, 0);
- m_sbi.m_gravity.setValue(0, -10, 0);
+ m_sbi.m_gravity.setValue(0, -9.8, 0);
m_internalTime = 0.0;
m_implicit = false;
m_lineSearch = false;
- m_selfCollision = true;
+ m_useProjection = true;
+ m_ccdIterations = 5;
m_solverDeformableBodyIslandCallback = new DeformableBodyInplaceSolverIslandCallback(constraintSolver, dispatcher);
}
+btDeformableMultiBodyDynamicsWorld::~btDeformableMultiBodyDynamicsWorld()
+{
+ delete m_solverDeformableBodyIslandCallback;
+}
+
void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
{
BT_PROFILE("internalSingleStepSimulation");
@@ -74,20 +79,16 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
(*m_internalPreTickCallback)(this, timeStep);
}
reinitialize(timeStep);
+
// add gravity to velocity of rigid and multi bodys
applyRigidBodyGravity(timeStep);
///apply gravity and explicit force to velocity, predict motion
predictUnconstraintMotion(timeStep);
- ///perform collision detection
+ ///perform collision detection that involves rigid/multi bodies
btMultiBodyDynamicsWorld::performDiscreteCollisionDetection();
- if (m_selfCollision)
- {
- softBodySelfCollision();
- }
-
btMultiBodyDynamicsWorld::calculateSimulationIslands();
beforeSolverCallbacks(timeStep);
@@ -96,7 +97,13 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
solveConstraints(timeStep);
afterSolverCallbacks(timeStep);
-
+
+ performDeformableCollisionDetection();
+
+ applyRepulsionForce(timeStep);
+
+ performGeometricCollisions(timeStep);
+
integrateTransforms(timeStep);
///update vehicle simulation
@@ -107,6 +114,27 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
// ///////////////////////////////
}
+void btDeformableMultiBodyDynamicsWorld::performDeformableCollisionDetection()
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ m_softBodies[i]->m_softSoftCollision = true;
+ }
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ for (int j = i; j < m_softBodies.size(); ++j)
+ {
+ m_softBodies[i]->defaultCollisionHandler(m_softBodies[j]);
+ }
+ }
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ m_softBodies[i]->m_softSoftCollision = false;
+ }
+}
+
void btDeformableMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
{
for (int i = 0; i < m_softBodies.size(); i++)
@@ -131,10 +159,106 @@ void btDeformableMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep
btMultiBodyDynamicsWorld::updateActivationState(timeStep);
}
+void btDeformableMultiBodyDynamicsWorld::applyRepulsionForce(btScalar timeStep)
+{
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::applyRepulsionForce");
+ for (int i = 0; i < m_softBodies.size(); i++)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ psb->applyRepulsionForce(timeStep, true);
+ }
+ }
+}
+
+void btDeformableMultiBodyDynamicsWorld::performGeometricCollisions(btScalar timeStep)
+{
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::performGeometricCollisions");
+ // refit the BVH tree for CCD
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ m_softBodies[i]->updateFaceTree(true, false);
+ m_softBodies[i]->updateNodeTree(true, false);
+ for (int j = 0; j < m_softBodies[i]->m_faces.size(); ++j)
+ {
+ btSoftBody::Face& f = m_softBodies[i]->m_faces[j];
+ f.m_n0 = (f.m_n[1]->m_x - f.m_n[0]->m_x).cross(f.m_n[2]->m_x - f.m_n[0]->m_x);
+ }
+ }
+ }
+
+ // clear contact points & update DBVT
+ for (int r = 0; r < m_ccdIterations; ++r)
+ {
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ // clear contact points in the previous iteration
+ psb->m_faceNodeContacts.clear();
+
+ // update m_q and normals for CCD calculation
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ psb->m_nodes[j].m_q = psb->m_nodes[j].m_x + timeStep * psb->m_nodes[j].m_v;
+ }
+ for (int j = 0; j < psb->m_faces.size(); ++j)
+ {
+ btSoftBody::Face& f = psb->m_faces[j];
+ f.m_n1 = (f.m_n[1]->m_q - f.m_n[0]->m_q).cross(f.m_n[2]->m_q - f.m_n[0]->m_q);
+ f.m_vn = (f.m_n[1]->m_v - f.m_n[0]->m_v).cross(f.m_n[2]->m_v - f.m_n[0]->m_v) * timeStep * timeStep;
+ }
+ }
+ }
+
+ // apply CCD to register new contact points
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ for (int j = i; j < m_softBodies.size(); ++j)
+ {
+ btSoftBody* psb1 = m_softBodies[i];
+ btSoftBody* psb2 = m_softBodies[j];
+ if (psb1->isActive() && psb2->isActive())
+ {
+ m_softBodies[i]->geometricCollisionHandler(m_softBodies[j]);
+ }
+ }
+ }
+
+ int penetration_count = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ penetration_count += psb->m_faceNodeContacts.size();
+ }
+ }
+ if (penetration_count == 0)
+ {
+ break;
+ }
+
+ // apply inelastic impulse
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ if (psb->isActive())
+ {
+ psb->applyRepulsionForce(timeStep, false);
+ }
+ }
+ }
+}
void btDeformableMultiBodyDynamicsWorld::softBodySelfCollision()
{
- m_deformableBodySolver->updateSoftBodies();
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::softBodySelfCollision");
for (int i = 0; i < m_softBodies.size(); i++)
{
btSoftBody* psb = m_softBodies[i];
@@ -192,8 +316,6 @@ void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
}
}
node.m_x = node.m_x + timeStep * node.m_v;
- node.m_v -= node.m_vsplit;
- node.m_vsplit.setZero();
node.m_q = node.m_x;
node.m_vn = node.m_v;
}
@@ -255,6 +377,7 @@ void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
{
+ BT_PROFILE("btDeformableMultiBodyDynamicsWorld::solveConstraints");
// save v_{n+1}^* velocity after explicit forces
m_deformableBodySolver->backupVelocity();
@@ -265,8 +388,11 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
solveContactConstraints();
// set up the directions in which the velocity does not change in the momentum solve
- m_deformableBodySolver->m_objective->m_projection.setProjection();
-
+ if (m_useProjection)
+ m_deformableBodySolver->m_objective->m_projection.setProjection();
+ else
+ m_deformableBodySolver->m_objective->m_projection.setLagrangeMultiplier();
+
// for explicit scheme, m_backupVelocity = v_{n+1}^*
// for implicit scheme, m_backupVelocity = v_n
// Here, set dv = v_{n+1} - v_n for nodes in contact
@@ -280,7 +406,7 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
void btDeformableMultiBodyDynamicsWorld::setupConstraints()
{
// set up constraints between multibody and deformable bodies
- m_deformableBodySolver->setConstraints();
+ m_deformableBodySolver->setConstraints(m_solverInfo);
// set up constraints among multibodies
{
@@ -403,6 +529,17 @@ void btDeformableMultiBodyDynamicsWorld::reinitialize(btScalar timeStep)
dispatchInfo.m_stepCount = 0;
dispatchInfo.m_debugDraw = btMultiBodyDynamicsWorld::getDebugDrawer();
btMultiBodyDynamicsWorld::getSolverInfo().m_timeStep = timeStep;
+ if (m_useProjection)
+ {
+ m_deformableBodySolver->m_useProjection = true;
+// m_deformableBodySolver->m_objective->m_projection.m_useStrainLimiting = true;
+ m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_massPreconditioner;
+ }
+ else
+ {
+ m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_KKTPreconditioner;
+ }
+
}
@@ -566,6 +703,24 @@ void btDeformableMultiBodyDynamicsWorld::addForce(btSoftBody* psb, btDeformableL
}
}
+void btDeformableMultiBodyDynamicsWorld::removeForce(btSoftBody* psb, btDeformableLagrangianForce* force)
+{
+ btAlignedObjectArray<btDeformableLagrangianForce*>& forces = m_deformableBodySolver->m_objective->m_lf;
+ int removed_index = -1;
+ for (int i = 0; i < forces.size(); ++i)
+ {
+ if (forces[i]->getForceType() == force->getForceType())
+ {
+ forces[i]->removeSoftBody(psb);
+ if (forces[i]->m_softBodies.size() == 0)
+ removed_index = i;
+ break;
+ }
+ }
+ if (removed_index >= 0)
+ forces.removeAtIndex(removed_index);
+}
+
void btDeformableMultiBodyDynamicsWorld::removeSoftBody(btSoftBody* body)
{
m_softBodies.remove(body);
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h
index 7630385767..76b58a0378 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h
@@ -46,10 +46,10 @@ class btDeformableMultiBodyDynamicsWorld : public btMultiBodyDynamicsWorld
bool m_drawClusterTree;
btSoftBodyWorldInfo m_sbi;
btScalar m_internalTime;
- int m_contact_iterations;
+ int m_ccdIterations;
bool m_implicit;
bool m_lineSearch;
- bool m_selfCollision;
+ bool m_useProjection;
DeformableBodyInplaceSolverIslandCallback* m_solverDeformableBodyIslandCallback;
typedef void (*btSolverCallback)(btScalar time, btDeformableMultiBodyDynamicsWorld* world);
@@ -80,9 +80,7 @@ public:
m_solverCallback = cb;
}
- virtual ~btDeformableMultiBodyDynamicsWorld()
- {
- }
+ virtual ~btDeformableMultiBodyDynamicsWorld();
virtual btMultiBodyDynamicsWorld* getMultiBodyDynamicsWorld()
{
@@ -133,6 +131,8 @@ public:
void addForce(btSoftBody* psb, btDeformableLagrangianForce* force);
+ void removeForce(btSoftBody* psb, btDeformableLagrangianForce* force);
+
void removeSoftBody(btSoftBody* body);
void removeCollisionObject(btCollisionObject* collisionObject);
@@ -142,6 +142,8 @@ public:
void setupConstraints();
+ void performDeformableCollisionDetection();
+
void solveMultiBodyConstraints();
void solveContactConstraints();
@@ -159,7 +161,151 @@ public:
{
m_lineSearch = lineSearch;
}
+
+ void applyRepulsionForce(btScalar timeStep);
+
+ void performGeometricCollisions(btScalar timeStep);
+
+ struct btDeformableSingleRayCallback : public btBroadphaseRayCallback
+ {
+ btVector3 m_rayFromWorld;
+ btVector3 m_rayToWorld;
+ btTransform m_rayFromTrans;
+ btTransform m_rayToTrans;
+ btVector3 m_hitNormal;
+
+ const btDeformableMultiBodyDynamicsWorld* m_world;
+ btCollisionWorld::RayResultCallback& m_resultCallback;
+
+ btDeformableSingleRayCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld, const btDeformableMultiBodyDynamicsWorld* world, btCollisionWorld::RayResultCallback& resultCallback)
+ : m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
+ {
+ m_rayFromTrans.setIdentity();
+ m_rayFromTrans.setOrigin(m_rayFromWorld);
+ m_rayToTrans.setIdentity();
+ m_rayToTrans.setOrigin(m_rayToWorld);
+
+ btVector3 rayDir = (rayToWorld - rayFromWorld);
+
+ rayDir.normalize();
+ ///what about division by zero? --> just set rayDirection[i] to INF/1e30
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ m_signs[0] = m_rayDirectionInverse[0] < 0.0;
+ m_signs[1] = m_rayDirectionInverse[1] < 0.0;
+ m_signs[2] = m_rayDirectionInverse[2] < 0.0;
+
+ m_lambda_max = rayDir.dot(m_rayToWorld - m_rayFromWorld);
+ }
+
+ virtual bool process(const btBroadphaseProxy* proxy)
+ {
+ ///terminate further ray tests, once the closestHitFraction reached zero
+ if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
+ return false;
+
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+
+ //only perform raycast if filterMask matches
+ if (m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+#if 0
+#ifdef RECALCULATE_AABB
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
+#else
+ //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
+ const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
+ const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
+#endif
+#endif
+ //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
+ //culling already done by broadphase
+ //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
+ {
+ m_world->rayTestSingle(m_rayFromTrans, m_rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
+ }
+ }
+ return true;
+ }
+ };
+
+
+ void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+ {
+ BT_PROFILE("rayTest");
+ /// use the broadphase to accelerate the search for objects, based on their aabb
+ /// and for each object with ray-aabb overlap, perform an exact ray test
+ btDeformableSingleRayCallback rayCB(rayFromWorld, rayToWorld, this, resultCallback);
+
+#ifndef USE_BRUTEFORCE_RAYBROADPHASE
+ m_broadphasePairCache->rayTest(rayFromWorld, rayToWorld, rayCB);
+#else
+ for (int i = 0; i < this->getNumCollisionObjects(); i++)
+ {
+ rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
+ }
+
+ void rayTestSingle(const btTransform& rayFromTrans, const btTransform& rayToTrans,
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback) const
+ {
+ if (collisionShape->isSoftBody())
+ {
+ btSoftBody* softBody = btSoftBody::upcast(collisionObject);
+ if (softBody)
+ {
+ btSoftBody::sRayCast softResult;
+ if (softBody->rayFaceTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
+ {
+ if (softResult.fraction <= resultCallback.m_closestHitFraction)
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = 0;
+ shapeInfo.m_triangleIndex = softResult.index;
+ // get the normal
+ btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
+ btVector3 normal = -rayDir;
+ normal.normalize();
+ {
+ normal = softBody->m_faces[softResult.index].m_normal;
+ if (normal.dot(rayDir) > 0)
+ {
+ // normal always point toward origin of the ray
+ normal = -normal;
+ }
+ }
+
+ btCollisionWorld::LocalRayResult rayResult(collisionObject,
+ &shapeInfo,
+ normal,
+ softResult.fraction);
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(rayResult, normalInWorldSpace);
+ }
+ }
+ }
+ }
+ else
+ {
+ btCollisionWorld::rayTestSingle(rayFromTrans, rayToTrans, collisionObject, collisionShape, colObjWorldTransform, resultCallback);
+ }
+ }
};
#endif //BT_DEFORMABLE_MULTIBODY_DYNAMICS_WORLD_H
diff --git a/thirdparty/bullet/BulletSoftBody/btDeformableNeoHookeanForce.h b/thirdparty/bullet/BulletSoftBody/btDeformableNeoHookeanForce.h
index 3d06e304d2..d89bc4aca4 100644
--- a/thirdparty/bullet/BulletSoftBody/btDeformableNeoHookeanForce.h
+++ b/thirdparty/bullet/BulletSoftBody/btDeformableNeoHookeanForce.h
@@ -24,21 +24,65 @@ class btDeformableNeoHookeanForce : public btDeformableLagrangianForce
{
public:
typedef btAlignedObjectArray<btVector3> TVStack;
- btScalar m_mu, m_lambda;
+ btScalar m_mu, m_lambda; // Lame Parameters
+ btScalar m_E, m_nu; // Young's modulus and Poisson ratio
btScalar m_mu_damp, m_lambda_damp;
btDeformableNeoHookeanForce(): m_mu(1), m_lambda(1)
{
btScalar damping = 0.05;
m_mu_damp = damping * m_mu;
m_lambda_damp = damping * m_lambda;
+ updateYoungsModulusAndPoissonRatio();
}
btDeformableNeoHookeanForce(btScalar mu, btScalar lambda, btScalar damping = 0.05): m_mu(mu), m_lambda(lambda)
{
m_mu_damp = damping * m_mu;
m_lambda_damp = damping * m_lambda;
+ updateYoungsModulusAndPoissonRatio();
}
-
+
+ void updateYoungsModulusAndPoissonRatio()
+ {
+ // conversion from Lame Parameters to Young's modulus and Poisson ratio
+ // https://en.wikipedia.org/wiki/Lam%C3%A9_parameters
+ m_E = m_mu * (3*m_lambda + 2*m_mu)/(m_lambda + m_mu);
+ m_nu = m_lambda * 0.5 / (m_mu + m_lambda);
+ }
+
+ void updateLameParameters()
+ {
+ // conversion from Young's modulus and Poisson ratio to Lame Parameters
+ // https://en.wikipedia.org/wiki/Lam%C3%A9_parameters
+ m_mu = m_E * 0.5 / (1 + m_nu);
+ m_lambda = m_E * m_nu / ((1 + m_nu) * (1- 2*m_nu));
+ }
+
+ void setYoungsModulus(btScalar E)
+ {
+ m_E = E;
+ updateLameParameters();
+ }
+
+ void setPoissonRatio(btScalar nu)
+ {
+ m_nu = nu;
+ updateLameParameters();
+ }
+
+ void setDamping(btScalar damping)
+ {
+ m_mu_damp = damping * m_mu;
+ m_lambda_damp = damping * m_lambda;
+ }
+
+ void setLameParameters(btScalar mu, btScalar lambda)
+ {
+ m_mu = mu;
+ m_lambda = lambda;
+ updateYoungsModulusAndPoissonRatio();
+ }
+
virtual void addScaledForces(btScalar scale, TVStack& force)
{
addScaledDampingForce(scale, force);
@@ -269,6 +313,8 @@ public:
}
}
+ virtual void buildDampingForceDifferentialDiagonal(btScalar scale, TVStack& diagA){}
+
virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
{
int numNodes = getNumNodes();
diff --git a/thirdparty/bullet/BulletSoftBody/btPreconditioner.h b/thirdparty/bullet/BulletSoftBody/btPreconditioner.h
index d712420381..c2db448ef8 100644
--- a/thirdparty/bullet/BulletSoftBody/btPreconditioner.h
+++ b/thirdparty/bullet/BulletSoftBody/btPreconditioner.h
@@ -68,12 +68,221 @@ public:
virtual void operator()(const TVStack& x, TVStack& b)
{
btAssert(b.size() == x.size());
- btAssert(m_inv_mass.size() == x.size());
- for (int i = 0; i < b.size(); ++i)
+ btAssert(m_inv_mass.size() <= x.size());
+ for (int i = 0; i < m_inv_mass.size(); ++i)
{
b[i] = x[i] * m_inv_mass[i];
}
+ for (int i = m_inv_mass.size(); i < b.size(); ++i)
+ {
+ b[i] = x[i];
+ }
+ }
+};
+
+
+class KKTPreconditioner : public Preconditioner
+{
+ const btAlignedObjectArray<btSoftBody *>& m_softBodies;
+ const btDeformableContactProjection& m_projections;
+ const btAlignedObjectArray<btDeformableLagrangianForce*>& m_lf;
+ TVStack m_inv_A, m_inv_S;
+ const btScalar& m_dt;
+ const bool& m_implicit;
+public:
+ KKTPreconditioner(const btAlignedObjectArray<btSoftBody *>& softBodies, const btDeformableContactProjection& projections, const btAlignedObjectArray<btDeformableLagrangianForce*>& lf, const btScalar& dt, const bool& implicit)
+ : m_softBodies(softBodies)
+ , m_projections(projections)
+ , m_lf(lf)
+ , m_dt(dt)
+ , m_implicit(implicit)
+ {
+ }
+
+ virtual void reinitialize(bool nodeUpdated)
+ {
+ if (nodeUpdated)
+ {
+ int num_nodes = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ num_nodes += psb->m_nodes.size();
+ }
+ m_inv_A.resize(num_nodes);
+ }
+ buildDiagonalA(m_inv_A);
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+// printf("A[%d] = %f, %f, %f \n", i, m_inv_A[i][0], m_inv_A[i][1], m_inv_A[i][2]);
+ for (int d = 0; d < 3; ++d)
+ {
+ m_inv_A[i][d] = (m_inv_A[i][d] == 0) ? 0.0 : 1.0/ m_inv_A[i][d];
+ }
+ }
+ m_inv_S.resize(m_projections.m_lagrangeMultipliers.size());
+// printf("S.size() = %d \n", m_inv_S.size());
+ buildDiagonalS(m_inv_A, m_inv_S);
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+// printf("S[%d] = %f, %f, %f \n", i, m_inv_S[i][0], m_inv_S[i][1], m_inv_S[i][2]);
+ for (int d = 0; d < 3; ++d)
+ {
+ m_inv_S[i][d] = (m_inv_S[i][d] == 0) ? 0.0 : 1.0/ m_inv_S[i][d];
+ }
+ }
+ }
+
+ void buildDiagonalA(TVStack& diagA) const
+ {
+ size_t counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const btSoftBody::Node& node = psb->m_nodes[j];
+ diagA[counter] = (node.m_im == 0) ? btVector3(0,0,0) : btVector3(1.0/node.m_im, 1.0 / node.m_im, 1.0 / node.m_im);
+ ++counter;
+ }
+ }
+ if (m_implicit)
+ {
+ printf("implicit not implemented\n");
+ btAssert(false);
+ }
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ // add damping matrix
+ m_lf[i]->buildDampingForceDifferentialDiagonal(-m_dt, diagA);
+ }
+ }
+
+ void buildDiagonalS(const TVStack& inv_A, TVStack& diagS)
+ {
+ for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c)
+ {
+ // S[k,k] = e_k^T * C A_d^-1 C^T * e_k
+ const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c];
+ btVector3& t = diagS[c];
+ t.setZero();
+ for (int j = 0; j < lm.m_num_constraints; ++j)
+ {
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ for (int d = 0; d < 3; ++d)
+ {
+ t[j] += inv_A[lm.m_indices[i]][d] * lm.m_dirs[j][d] * lm.m_dirs[j][d] * lm.m_weights[i] * lm.m_weights[i];
+ }
+ }
+ }
+ }
+ }
+#define USE_FULL_PRECONDITIONER
+#ifndef USE_FULL_PRECONDITIONER
+ virtual void operator()(const TVStack& x, TVStack& b)
+ {
+ btAssert(b.size() == x.size());
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ b[i] = x[i] * m_inv_A[i];
+ }
+ int offset = m_inv_A.size();
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ b[i+offset] = x[i+offset] * m_inv_S[i];
+ }
+ }
+#else
+ virtual void operator()(const TVStack& x, TVStack& b)
+ {
+ btAssert(b.size() == x.size());
+ int offset = m_inv_A.size();
+
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ b[i] = x[i] * m_inv_A[i];
+ }
+
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ b[i+offset].setZero();
+ }
+
+ for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c)
+ {
+ const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c];
+ // C * x
+ for (int d = 0; d < lm.m_num_constraints; ++d)
+ {
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ b[offset+c][d] += lm.m_weights[i] * b[lm.m_indices[i]].dot(lm.m_dirs[d]);
+ }
+ }
+ }
+
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ b[i+offset] = b[i+offset] * m_inv_S[i];
+ }
+
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ b[i].setZero();
+ }
+
+ for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c)
+ {
+ // C^T * lambda
+ const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c];
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ for (int j = 0; j < lm.m_num_constraints; ++j)
+ {
+ b[lm.m_indices[i]] += b[offset+c][j] * lm.m_weights[i] * lm.m_dirs[j];
+ }
+ }
+ }
+
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ b[i] = (x[i] - b[i]) * m_inv_A[i];
+ }
+
+ TVStack t;
+ t.resize(b.size());
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ t[i+offset] = x[i+offset] * m_inv_S[i];
+ }
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ t[i].setZero();
+ }
+ for (int c = 0; c < m_projections.m_lagrangeMultipliers.size(); ++c)
+ {
+ // C^T * lambda
+ const LagrangeMultiplier& lm = m_projections.m_lagrangeMultipliers[c];
+ for (int i = 0; i < lm.m_num_nodes; ++i)
+ {
+ for (int j = 0; j < lm.m_num_constraints; ++j)
+ {
+ t[lm.m_indices[i]] += t[offset+c][j] * lm.m_weights[i] * lm.m_dirs[j];
+ }
+ }
+ }
+ for (int i = 0; i < m_inv_A.size(); ++i)
+ {
+ b[i] += t[i] * m_inv_A[i];
+ }
+
+ for (int i = 0; i < m_inv_S.size(); ++i)
+ {
+ b[i+offset] -= x[i+offset] * m_inv_S[i];
+ }
}
+#endif
};
#endif /* BT_PRECONDITIONER_H */
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp
index 2a458b1d80..81b846d7f8 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBody.cpp
@@ -18,6 +18,7 @@ subject to the following restrictions:
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "btSoftBodyData.h"
#include "LinearMath/btSerializer.h"
+#include "LinearMath/btImplicitQRSVD.h"
#include "LinearMath/btAlignedAllocator.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
@@ -25,6 +26,107 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include <iostream>
//
+static inline btDbvtNode* buildTreeBottomUp(btAlignedObjectArray<btDbvtNode*>& leafNodes, btAlignedObjectArray<btAlignedObjectArray<int> >& adj)
+{
+ int N = leafNodes.size();
+ if (N == 0)
+ {
+ return NULL;
+ }
+ while (N > 1)
+ {
+ btAlignedObjectArray<bool> marked;
+ btAlignedObjectArray<btDbvtNode*> newLeafNodes;
+ btAlignedObjectArray<std::pair<int,int> > childIds;
+ btAlignedObjectArray<btAlignedObjectArray<int> > newAdj;
+ marked.resize(N);
+ for (int i = 0; i < N; ++i)
+ marked[i] = false;
+
+ // pair adjacent nodes into new(parent) node
+ for (int i = 0; i < N; ++i)
+ {
+ if (marked[i])
+ continue;
+ bool merged = false;
+ for (int j = 0; j < adj[i].size(); ++j)
+ {
+ int n = adj[i][j];
+ if (!marked[adj[i][j]])
+ {
+ btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode();
+ node->parent = NULL;
+ node->childs[0] = leafNodes[i];
+ node->childs[1] = leafNodes[n];
+ leafNodes[i]->parent = node;
+ leafNodes[n]->parent = node;
+ newLeafNodes.push_back(node);
+ childIds.push_back(std::make_pair(i,n));
+ merged = true;
+ marked[n] = true;
+ break;
+ }
+ }
+ if (!merged)
+ {
+ newLeafNodes.push_back(leafNodes[i]);
+ childIds.push_back(std::make_pair(i,-1));
+ }
+ marked[i] = true;
+ }
+ // update adjacency matrix
+ newAdj.resize(newLeafNodes.size());
+ for (int i = 0; i < newLeafNodes.size(); ++i)
+ {
+ for (int j = i+1; j < newLeafNodes.size(); ++j)
+ {
+ bool neighbor = false;
+ const btAlignedObjectArray<int>& leftChildNeighbors = adj[childIds[i].first];
+ for (int k = 0; k < leftChildNeighbors.size(); ++k)
+ {
+ if (leftChildNeighbors[k] == childIds[j].first || leftChildNeighbors[k] == childIds[j].second)
+ {
+ neighbor = true;
+ break;
+ }
+ }
+ if (!neighbor && childIds[i].second != -1)
+ {
+ const btAlignedObjectArray<int>& rightChildNeighbors = adj[childIds[i].second];
+ for (int k = 0; k < rightChildNeighbors.size(); ++k)
+ {
+ if (rightChildNeighbors[k] == childIds[j].first || rightChildNeighbors[k] == childIds[j].second)
+ {
+ neighbor = true;
+ break;
+ }
+ }
+ }
+ if (neighbor)
+ {
+ newAdj[i].push_back(j);
+ newAdj[j].push_back(i);
+ }
+ }
+ }
+ leafNodes = newLeafNodes;
+ //this assignment leaks memory, the assignment doesn't do a deep copy, for now a manual copy
+ //adj = newAdj;
+ adj.clear();
+ adj.resize(newAdj.size());
+ for (int i = 0; i < newAdj.size(); i++)
+ {
+ for (int j = 0; j < newAdj[i].size(); j++)
+ {
+ adj[i].push_back(newAdj[i][j]);
+ }
+ }
+ N = leafNodes.size();
+ }
+ return leafNodes[0];
+}
+
+//
btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m)
: m_softBodySolver(0), m_worldInfo(worldInfo)
{
@@ -41,6 +143,7 @@ btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btV
/* Nodes */
const btScalar margin = getCollisionShape()->getMargin();
m_nodes.resize(node_count);
+ m_X.resize(node_count);
for (int i = 0, ni = node_count; i < ni; ++i)
{
Node& n = m_nodes[i];
@@ -51,8 +154,11 @@ btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btV
n.m_im = n.m_im > 0 ? 1 / n.m_im : 0;
n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x, margin), &n);
n.m_material = pm;
+ m_X[i] = n.m_x;
}
updateBounds();
+ setCollisionQuadrature(3);
+ m_fdbvnt = 0;
}
btSoftBody::btSoftBody(btSoftBodyWorldInfo* worldInfo)
@@ -111,15 +217,18 @@ void btSoftBody::initDefaults()
m_collisionShape = new btSoftBodyCollisionShape(this);
m_collisionShape->setMargin(0.25f);
- m_initialWorldTransform.setIdentity();
+ m_worldTransform.setIdentity();
m_windVelocity = btVector3(0, 0, 0);
m_restLengthScale = btScalar(1.0);
- m_dampingCoefficient = 1;
- m_sleepingThreshold = 0.1;
- m_useFaceContact = true;
+ m_dampingCoefficient = 1.0;
+ m_sleepingThreshold = .4;
m_useSelfCollision = false;
- m_collisionFlags = 0;
+ m_collisionFlags = 0;
+ m_softSoftCollision = false;
+ m_maxSpeedSquared = 0;
+ m_repulsionStiffness = 0.5;
+ m_fdbvnt = 0;
}
//
@@ -134,6 +243,8 @@ btSoftBody::~btSoftBody()
btAlignedFree(m_materials[i]);
for (i = 0; i < m_joints.size(); ++i)
btAlignedFree(m_joints[i]);
+ if (m_fdbvnt)
+ delete m_fdbvnt;
}
//
@@ -897,6 +1008,71 @@ void btSoftBody::setVolumeDensity(btScalar density)
}
//
+btVector3 btSoftBody::getLinearVelocity()
+{
+ btVector3 total_momentum = btVector3(0,0,0);
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ btScalar mass = m_nodes[i].m_im == 0 ? 0 : 1.0/m_nodes[i].m_im;
+ total_momentum += mass * m_nodes[i].m_v;
+ }
+ btScalar total_mass = getTotalMass();
+ return total_mass == 0 ? total_momentum : total_momentum / total_mass;
+}
+
+//
+void btSoftBody::setLinearVelocity(const btVector3& linVel)
+{
+ btVector3 old_vel = getLinearVelocity();
+ btVector3 diff = linVel - old_vel;
+ for (int i = 0; i < m_nodes.size(); ++i)
+ m_nodes[i].m_v += diff;
+}
+
+//
+void btSoftBody::setAngularVelocity(const btVector3& angVel)
+{
+ btVector3 old_vel = getLinearVelocity();
+ btVector3 com = getCenterOfMass();
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ m_nodes[i].m_v = angVel.cross(m_nodes[i].m_x - com) + old_vel;
+ }
+}
+
+//
+btTransform btSoftBody::getRigidTransform()
+{
+ btVector3 t = getCenterOfMass();
+ btMatrix3x3 S;
+ S.setZero();
+ // get rotation that minimizes L2 difference: \sum_i || RX_i + t - x_i ||
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ S += OuterProduct(m_X[i], t-m_nodes[i].m_x);
+ }
+ btVector3 sigma;
+ btMatrix3x3 U,V;
+ singularValueDecomposition(S,U,sigma,V);
+ btMatrix3x3 R = V * U.transpose();
+ btTransform trs;
+ trs.setIdentity();
+ trs.setOrigin(t);
+ trs.setBasis(R);
+ return trs;
+}
+
+//
+void btSoftBody::transformTo(const btTransform& trs)
+{
+ // get the current best rigid fit
+ btTransform current_transform = getRigidTransform();
+ // apply transform in material space
+ btTransform new_transform = trs * current_transform.inverse();
+ transform(new_transform);
+}
+
+//
void btSoftBody::transform(const btTransform& trs)
{
const btScalar margin = getCollisionShape()->getMargin();
@@ -916,7 +1092,6 @@ void btSoftBody::transform(const btTransform& trs)
updateNormals();
updateBounds();
updateConstants();
- m_initialWorldTransform = trs;
}
//
@@ -1834,6 +2009,25 @@ bool btSoftBody::rayTest(const btVector3& rayFrom,
return (rayTest(rayFrom, rayTo, results.fraction, results.feature, results.index, false) != 0);
}
+bool btSoftBody::rayFaceTest(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ sRayCast& results)
+{
+ if (m_faces.size() == 0)
+ return false;
+ else
+ {
+ if (m_fdbvt.empty())
+ initializeFaceTree();
+ }
+
+ results.body = this;
+ results.fraction = 1.f;
+ results.index = -1;
+
+ return (rayFaceTest(rayFrom, rayTo, results.fraction, results.index) != 0);
+}
+
//
void btSoftBody::setSolver(eSolverPresets::_ preset)
{
@@ -2339,15 +2533,160 @@ int btSoftBody::rayTest(const btVector3& rayFrom, const btVector3& rayTo,
return (cnt);
}
+int btSoftBody::rayFaceTest(const btVector3& rayFrom, const btVector3& rayTo,
+ btScalar& mint, int& index) const
+{
+ int cnt = 0;
+ { /* Use dbvt */
+ RayFromToCaster collider(rayFrom, rayTo, mint);
+
+ btDbvt::rayTest(m_fdbvt.m_root, rayFrom, rayTo, collider);
+ if (collider.m_face)
+ {
+ mint = collider.m_mint;
+ index = (int)(collider.m_face - &m_faces[0]);
+ cnt = 1;
+ }
+ }
+ return (cnt);
+}
+
+
//
+static inline btDbvntNode* copyToDbvnt(const btDbvtNode* n)
+{
+ if (n == 0)
+ return 0;
+ btDbvntNode* root = new btDbvntNode(n);
+ if (n->isinternal())
+ {
+ btDbvntNode* c0 = copyToDbvnt(n->childs[0]);
+ root->childs[0] = c0;
+ btDbvntNode* c1 = copyToDbvnt(n->childs[1]);
+ root->childs[1] = c1;
+ }
+ return root;
+}
+
+static inline void calculateNormalCone(btDbvntNode* root)
+{
+ if (!root)
+ return;
+ if (root->isleaf())
+ {
+ const btSoftBody::Face* face = (btSoftBody::Face*)root->data;
+ root->normal = face->m_normal;
+ root->angle = 0;
+ }
+ else
+ {
+ btVector3 n0(0,0,0), n1(0,0,0);
+ btScalar a0 = 0, a1 = 0;
+ if (root->childs[0])
+ {
+ calculateNormalCone(root->childs[0]);
+ n0 = root->childs[0]->normal;
+ a0 = root->childs[0]->angle;
+ }
+ if (root->childs[1])
+ {
+ calculateNormalCone(root->childs[1]);
+ n1 = root->childs[1]->normal;
+ a1 = root->childs[1]->angle;
+ }
+ root->normal = (n0+n1).safeNormalize();
+ root->angle = btMax(a0,a1) + btAngle(n0, n1)*0.5;
+ }
+}
+
void btSoftBody::initializeFaceTree()
{
+ BT_PROFILE("btSoftBody::initializeFaceTree");
m_fdbvt.clear();
+ // create leaf nodes;
+ btAlignedObjectArray<btDbvtNode*> leafNodes;
+ leafNodes.resize(m_faces.size());
for (int i = 0; i < m_faces.size(); ++i)
{
Face& f = m_faces[i];
- f.m_leaf = m_fdbvt.insert(VolumeOf(f, 0), &f);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) vol = VolumeOf(f, 0);
+ btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode();
+ node->parent = NULL;
+ node->data = &f;
+ node->childs[1] = 0;
+ node->volume = vol;
+ leafNodes[i] = node;
+ f.m_leaf = node;
}
+ btAlignedObjectArray<btAlignedObjectArray<int> > adj;
+ adj.resize(m_faces.size());
+ // construct the adjacency list for triangles
+ for (int i = 0; i < adj.size(); ++i)
+ {
+ for (int j = i+1; j < adj.size(); ++j)
+ {
+ int dup = 0;
+ for (int k = 0; k < 3; ++k)
+ {
+ for (int l = 0; l < 3; ++l)
+ {
+ if (m_faces[i].m_n[k] == m_faces[j].m_n[l])
+ {
+ ++dup;
+ break;
+ }
+ }
+ if (dup == 2)
+ {
+ adj[i].push_back(j);
+ adj[j].push_back(i);
+ }
+ }
+ }
+ }
+ m_fdbvt.m_root = buildTreeBottomUp(leafNodes, adj);
+ if (m_fdbvnt)
+ delete m_fdbvnt;
+ m_fdbvnt = copyToDbvnt(m_fdbvt.m_root);
+ updateFaceTree(false, false);
+ rebuildNodeTree();
+}
+
+//
+void btSoftBody::rebuildNodeTree()
+{
+ m_ndbvt.clear();
+ btAlignedObjectArray<btDbvtNode*> leafNodes;
+ leafNodes.resize(m_nodes.size());
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ Node& n = m_nodes[i];
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) vol = btDbvtVolume::FromCR(n.m_x, 0);
+ btDbvtNode* node = new (btAlignedAlloc(sizeof(btDbvtNode), 16)) btDbvtNode();
+ node->parent = NULL;
+ node->data = &n;
+ node->childs[1] = 0;
+ node->volume = vol;
+ leafNodes[i] = node;
+ n.m_leaf = node;
+ }
+ btAlignedObjectArray<btAlignedObjectArray<int> > adj;
+ adj.resize(m_nodes.size());
+ btAlignedObjectArray<int> old_id;
+ old_id.resize(m_nodes.size());
+ for (int i = 0; i < m_nodes.size(); ++i)
+ old_id[i] = m_nodes[i].index;
+ for (int i = 0; i < m_nodes.size(); ++i)
+ m_nodes[i].index = i;
+ for (int i = 0; i < m_links.size(); ++i)
+ {
+ Link& l = m_links[i];
+ adj[l.m_n[0]->index].push_back(l.m_n[1]->index);
+ adj[l.m_n[1]->index].push_back(l.m_n[0]->index);
+ }
+ m_ndbvt.m_root = buildTreeBottomUp(leafNodes, adj);
+ for (int i = 0; i < m_nodes.size(); ++i)
+ m_nodes[i].index = old_id[i];
}
//
@@ -2403,10 +2742,9 @@ bool btSoftBody::checkDeformableContact(const btCollisionObjectWrapper* colObjWr
const btCollisionObject* tmpCollisionObj = colObjWrap->getCollisionObject();
// use the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg for collision detect
// but resolve contact at x_n
-// btTransform wtr = (predict) ?
-// (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
-// : colObjWrap->getWorldTransform();
- const btTransform& wtr = colObjWrap->getWorldTransform();
+ btTransform wtr = (predict) ?
+ (colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
+ : colObjWrap->getWorldTransform();
btScalar dst =
m_worldInfo->m_sparsesdf.Evaluate(
wtr.invXform(x),
@@ -2457,7 +2795,6 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
btTransform wtr = (predict) ?
(colObjWrap->m_preTransform != NULL ? tmpCollisionObj->getInterpolationWorldTransform()*(*colObjWrap->m_preTransform) : tmpCollisionObj->getInterpolationWorldTransform())
: colObjWrap->getWorldTransform();
-// const btTransform& wtr = colObjWrap->getWorldTransform();
btScalar dst;
//#define USE_QUADRATURE 1
@@ -2476,6 +2813,7 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
nrm,
margin);
nrm = wtr.getBasis() * nrm;
+ cti.m_colObj = colObjWrap->getCollisionObject();
// use cached contact point
}
else
@@ -2492,10 +2830,11 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
contact_point = results.witnesses[0];
getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
nrm = results.normal;
+ cti.m_colObj = colObjWrap->getCollisionObject();
for (int i = 0; i < 3; ++i)
f.m_pcontact[i] = bary[i];
}
-
+ return (dst < 0);
#endif
// use collision quadrature point
@@ -2505,7 +2844,11 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
btVector3 local_nrm;
for (int q = 0; q < m_quads.size(); ++q)
{
- btVector3 p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]);
+ btVector3 p;
+ if (predict)
+ p = BaryEval(f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, m_quads[q]);
+ else
+ p = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, m_quads[q]);
btScalar local_dst = m_worldInfo->m_sparsesdf.Evaluate(
wtr.invXform(p),
shp,
@@ -2513,43 +2856,83 @@ bool btSoftBody::checkDeformableFaceContact(const btCollisionObjectWrapper* colO
margin);
if (local_dst < dst)
{
+ if (local_dst < 0 && predict)
+ return true;
dst = local_dst;
contact_point = p;
bary = m_quads[q];
- nrm = wtr.getBasis() * local_nrm;
+ nrm = local_nrm;
+ }
+ if (!predict)
+ {
+ cti.m_colObj = colObjWrap->getCollisionObject();
+ cti.m_normal = wtr.getBasis() * nrm;
+ cti.m_offset = dst;
}
}
+ return (dst < 0);
}
#endif
+// // regular face contact
+// {
+// btGjkEpaSolver2::sResults results;
+// btTransform triangle_transform;
+// triangle_transform.setIdentity();
+// triangle_transform.setOrigin(f.m_n[0]->m_x);
+// btTriangleShape triangle(btVector3(0,0,0), f.m_n[1]->m_x-f.m_n[0]->m_x, f.m_n[2]->m_x-f.m_n[0]->m_x);
+// btVector3 guess(0,0,0);
+// if (predict)
+// {
+// triangle_transform.setOrigin(f.m_n[0]->m_q);
+// triangle = btTriangleShape(btVector3(0,0,0), f.m_n[1]->m_q-f.m_n[0]->m_q, f.m_n[2]->m_q-f.m_n[0]->m_q);
+// }
+// const btConvexShape* csh = static_cast<const btConvexShape*>(shp);
+//// btGjkEpaSolver2::SignedDistance(&triangle, triangle_transform, csh, wtr, guess, results);
+//// dst = results.distance - margin;
+//// contact_point = results.witnesses[0];
+// btGjkEpaSolver2::Penetration(&triangle, triangle_transform, csh, wtr, guess, results);
+// if (results.status == btGjkEpaSolver2::sResults::Separated)
+// return false;
+// dst = results.distance - margin;
+// contact_point = results.witnesses[1];
+// getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
+// nrm = results.normal;
+// for (int i = 0; i < 3; ++i)
+// f.m_pcontact[i] = bary[i];
+// }
+//
+// if (!predict)
+// {
+// cti.m_colObj = colObjWrap->getCollisionObject();
+// cti.m_normal = nrm;
+// cti.m_offset = dst;
+// }
+//
+
// regular face contact
{
btGjkEpaSolver2::sResults results;
btTransform triangle_transform;
triangle_transform.setIdentity();
- triangle_transform.setOrigin(f.m_n[0]->m_x);
- btTriangleShape triangle(btVector3(0,0,0), f.m_n[1]->m_x-f.m_n[0]->m_x, f.m_n[2]->m_x-f.m_n[0]->m_x);
+ triangle_transform.setOrigin(f.m_n[0]->m_q);
+ btTriangleShape triangle(btVector3(0,0,0), f.m_n[1]->m_q-f.m_n[0]->m_q, f.m_n[2]->m_q-f.m_n[0]->m_q);
btVector3 guess(0,0,0);
const btConvexShape* csh = static_cast<const btConvexShape*>(shp);
btGjkEpaSolver2::SignedDistance(&triangle, triangle_transform, csh, wtr, guess, results);
- dst = results.distance - margin;
+ dst = results.distance-csh->getMargin();
+ dst -= margin;
+ if (dst >= 0)
+ return false;
contact_point = results.witnesses[0];
- getBarycentric(contact_point, f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
+ getBarycentric(contact_point, f.m_n[0]->m_q, f.m_n[1]->m_q, f.m_n[2]->m_q, bary);
+ btVector3 curr = BaryEval(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, bary);
nrm = results.normal;
- for (int i = 0; i < 3; ++i)
- f.m_pcontact[i] = bary[i];
- }
-
- if (!predict)
- {
cti.m_colObj = colObjWrap->getCollisionObject();
cti.m_normal = nrm;
- cti.m_offset = dst;
+ cti.m_offset = dst + (curr - contact_point).dot(nrm);
}
-
- if (dst < 0)
- return true;
- return (false);
+ return (dst < 0);
}
//
@@ -3075,6 +3458,7 @@ void btSoftBody::setSpringStiffness(btScalar k)
{
m_links[i].Feature::m_material->m_kLST = k;
}
+ m_repulsionStiffness = k;
}
void btSoftBody::initializeDmInverse()
@@ -3372,18 +3756,39 @@ void btSoftBody::setMaxStress(btScalar maxStress)
//
void btSoftBody::interpolateRenderMesh()
{
- for (int i = 0; i < m_renderNodes.size(); ++i)
- {
- Node& n = m_renderNodes[i];
- n.m_x.setZero();
- for (int j = 0; j < 4; ++j)
- {
- if (m_renderNodesParents[i].size())
+ if (m_z.size() > 0)
+ {
+ for (int i = 0; i < m_renderNodes.size(); ++i)
+ {
+ const Node* p0 = m_renderNodesParents[i][0];
+ const Node* p1 = m_renderNodesParents[i][1];
+ const Node* p2 = m_renderNodesParents[i][2];
+ btVector3 normal = btCross(p1->m_x - p0->m_x, p2->m_x - p0->m_x);
+ btVector3 unit_normal = normal.normalized();
+ Node& n = m_renderNodes[i];
+ n.m_x.setZero();
+ for (int j = 0; j < 3; ++j)
{
n.m_x += m_renderNodesParents[i][j]->m_x * m_renderNodesInterpolationWeights[i][j];
}
- }
- }
+ n.m_x += m_z[i] * unit_normal;
+ }
+ }
+ else
+ {
+ for (int i = 0; i < m_renderNodes.size(); ++i)
+ {
+ Node& n = m_renderNodes[i];
+ n.m_x.setZero();
+ for (int j = 0; j < 4; ++j)
+ {
+ if (m_renderNodesParents[i].size())
+ {
+ n.m_x += m_renderNodesParents[i][j]->m_x * m_renderNodesInterpolationWeights[i][j];
+ }
+ }
+ }
+ }
}
void btSoftBody::setCollisionQuadrature(int N)
@@ -3649,13 +4054,10 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap
break;
case fCollision::SDF_RD:
{
-
btRigidBody* prb1 = (btRigidBody*)btRigidBody::upcast(pcoWrap->getCollisionObject());
if (pcoWrap->getCollisionObject()->isActive() || this->isActive())
{
const btTransform wtr = pcoWrap->getWorldTransform();
-// const btTransform ctr = pcoWrap->getWorldTransform();
-// const btScalar timemargin = (wtr.getOrigin() - ctr.getOrigin()).length();
const btScalar timemargin = 0;
const btScalar basemargin = getCollisionShape()->getMargin();
btVector3 mins;
@@ -3667,22 +4069,25 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap
maxs);
volume = btDbvtVolume::FromMM(mins, maxs);
volume.Expand(btVector3(basemargin, basemargin, basemargin));
- btSoftColliders::CollideSDF_RD docollideNode;
- docollideNode.psb = this;
- docollideNode.m_colObj1Wrap = pcoWrap;
- docollideNode.m_rigidBody = prb1;
- docollideNode.dynmargin = basemargin + timemargin;
- docollideNode.stamargin = basemargin;
- m_ndbvt.collideTV(m_ndbvt.m_root, volume, docollideNode);
-
- if (this->m_useFaceContact)
+ if (m_cfg.collisions & fCollision::SDF_RDN)
+ {
+ btSoftColliders::CollideSDF_RD docollideNode;
+ docollideNode.psb = this;
+ docollideNode.m_colObj1Wrap = pcoWrap;
+ docollideNode.m_rigidBody = prb1;
+ docollideNode.dynmargin = basemargin + timemargin;
+ docollideNode.stamargin = basemargin;
+ m_ndbvt.collideTV(m_ndbvt.m_root, volume, docollideNode);
+ }
+
+ if (((pcoWrap->getCollisionObject()->getInternalType() == CO_RIGID_BODY) && (m_cfg.collisions & fCollision::SDF_RDF)) || ((pcoWrap->getCollisionObject()->getInternalType() == CO_FEATHERSTONE_LINK) && (m_cfg.collisions & fCollision::SDF_MDF)))
{
btSoftColliders::CollideSDF_RDF docollideFace;
docollideFace.psb = this;
docollideFace.m_colObj1Wrap = pcoWrap;
docollideFace.m_rigidBody = prb1;
- docollideFace.dynmargin = basemargin + timemargin;
- docollideFace.stamargin = basemargin;
+ docollideFace.dynmargin = basemargin + timemargin;
+ docollideFace.stamargin = basemargin;
m_fdbvt.collideTV(m_fdbvt.m_root, volume, docollideFace);
}
}
@@ -3691,51 +4096,6 @@ void btSoftBody::defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap
}
}
-static inline btDbvntNode* copyToDbvnt(const btDbvtNode* n)
-{
- if (n == 0)
- return 0;
- btDbvntNode* root = new btDbvntNode(n);
- if (n->isinternal())
- {
- btDbvntNode* c0 = copyToDbvnt(n->childs[0]);
- root->childs[0] = c0;
- btDbvntNode* c1 = copyToDbvnt(n->childs[1]);
- root->childs[1] = c1;
- }
- return root;
-}
-
-static inline void calculateNormalCone(btDbvntNode* root)
-{
- if (!root)
- return;
- if (root->isleaf())
- {
- const btSoftBody::Face* face = (btSoftBody::Face*)root->data;
- root->normal = face->m_normal;
- root->angle = 0;
- }
- else
- {
- btVector3 n0(0,0,0), n1(0,0,0);
- btScalar a0 = 0, a1 = 0;
- if (root->childs[0])
- {
- calculateNormalCone(root->childs[0]);
- n0 = root->childs[0]->normal;
- a0 = root->childs[0]->angle;
- }
- if (root->childs[1])
- {
- calculateNormalCone(root->childs[1]);
- n1 = root->childs[1]->normal;
- a1 = root->childs[1]->angle;
- }
- root->normal = (n0+n1).safeNormalize();
- root->angle = btMax(a0,a1) + btAngle(n0, n1)*0.5;
- }
-}
//
void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
{
@@ -3779,6 +4139,8 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
break;
case fCollision::VF_DD:
{
+ if (!psb->m_softSoftCollision)
+ return;
if (psb->isActive() || this->isActive())
{
if (this != psb)
@@ -3797,6 +4159,7 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
docollide.psb[1]->m_fdbvt.m_root,
docollide);
+
/* psb1 nodes vs psb0 faces */
if (this->m_tetras.size() > 0)
docollide.useFaceNormal = true;
@@ -3812,20 +4175,17 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
{
if (psb->useSelfCollision())
{
- btSoftColliders::CollideFF_DD docollide;
- docollide.mrg = getCollisionShape()->getMargin() +
- psb->getCollisionShape()->getMargin();
- docollide.psb[0] = this;
- docollide.psb[1] = psb;
- if (this->m_tetras.size() > 0)
- docollide.useFaceNormal = true;
- else
- docollide.useFaceNormal = false;
- /* psb0 faces vs psb0 faces */
- btDbvntNode* root = copyToDbvnt(this->m_fdbvt.m_root);
- calculateNormalCone(root);
- this->m_fdbvt.selfCollideT(root,docollide);
- delete root;
+ btSoftColliders::CollideFF_DD docollide;
+ docollide.mrg = 2*getCollisionShape()->getMargin();
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ if (this->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ /* psb0 faces vs psb0 faces */
+ calculateNormalCone(this->m_fdbvnt);
+ this->m_fdbvt.selfCollideT(m_fdbvnt,docollide);
}
}
}
@@ -3837,6 +4197,58 @@ void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
}
}
+void btSoftBody::geometricCollisionHandler(btSoftBody* psb)
+{
+ if (psb->isActive() || this->isActive())
+ {
+ if (this != psb)
+ {
+ btSoftColliders::CollideCCD docollide;
+ /* common */
+ docollide.mrg = SAFE_EPSILON; // for rounding error instead of actual margin
+ docollide.dt = psb->m_sst.sdt;
+ /* psb0 nodes vs psb1 faces */
+ if (psb->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+ /* psb1 nodes vs psb0 faces */
+ if (this->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ docollide.psb[0] = psb;
+ docollide.psb[1] = this;
+ docollide.psb[0]->m_ndbvt.collideTT(docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+ }
+ else
+ {
+ if (psb->useSelfCollision())
+ {
+ btSoftColliders::CollideCCD docollide;
+ docollide.mrg = SAFE_EPSILON;
+ docollide.psb[0] = this;
+ docollide.psb[1] = psb;
+ docollide.dt = psb->m_sst.sdt;
+ if (this->m_tetras.size() > 0)
+ docollide.useFaceNormal = true;
+ else
+ docollide.useFaceNormal = false;
+ /* psb0 faces vs psb0 faces */
+ calculateNormalCone(this->m_fdbvnt); // should compute this outside of this scope
+ this->m_fdbvt.selfCollideT(m_fdbvnt,docollide);
+ }
+ }
+ }
+}
+
void btSoftBody::setWindVelocity(const btVector3& velocity)
{
m_windVelocity = velocity;
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBody.h b/thirdparty/bullet/BulletSoftBody/btSoftBody.h
index 2b048c1118..6a55eccbd2 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBody.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBody.h
@@ -35,6 +35,8 @@ subject to the following restrictions:
//#else
#define btSoftBodyData btSoftBodyFloatData
#define btSoftBodyDataName "btSoftBodyFloatData"
+static const btScalar OVERLAP_REDUCTION_FACTOR = 0.1;
+static unsigned long seed = 243703;
//#endif //BT_USE_DOUBLE_PRECISION
class btBroadphaseInterface;
@@ -161,14 +163,18 @@ public:
RVSmask = 0x000f, ///Rigid versus soft mask
SDF_RS = 0x0001, ///SDF based rigid vs soft
CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
- SDF_RD = 0x0003, ///DF based rigid vs deformable
- SDF_RDF = 0x0004, ///DF based rigid vs deformable faces
+ SDF_RD = 0x0004, ///rigid vs deformable
- SVSmask = 0x00F0, ///Rigid versus soft mask
+ SVSmask = 0x00f0, ///Rigid versus soft mask
VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling
CL_SELF = 0x0040, ///Cluster soft body self collision
- VF_DD = 0x0050, ///Vertex vs face soft vs soft handling
+ VF_DD = 0x0080, ///Vertex vs face soft vs soft handling
+
+ RVDFmask = 0x0f00, /// Rigid versus deformable face mask
+ SDF_RDF = 0x0100, /// GJK based Rigid vs. deformable face
+ SDF_MDF = 0x0200, /// GJK based Multibody vs. deformable face
+ SDF_RDN = 0x0400, /// SDF based Rigid vs. deformable node
/* presets */
Default = SDF_RS,
END
@@ -257,13 +263,13 @@ public:
btVector3 m_x; // Position
btVector3 m_q; // Previous step position/Test position
btVector3 m_v; // Velocity
- btVector3 m_vsplit; // Temporary Velocity in addintion to velocity used in split impulse
btVector3 m_vn; // Previous step velocity
btVector3 m_f; // Force accumulator
btVector3 m_n; // Normal
btScalar m_im; // 1/mass
btScalar m_area; // Area
btDbvtNode* m_leaf; // Leaf data
+ btScalar m_penetration; // depth of penetration
int m_battach : 1; // Attached
int index;
};
@@ -289,6 +295,7 @@ public:
btScalar m_ra; // Rest area
btDbvtNode* m_leaf; // Leaf data
btVector4 m_pcontact; // barycentric weights of the persistent contact
+ btVector3 m_n0, m_n1, m_vn;
int m_index;
};
/* Tetra */
@@ -717,6 +724,15 @@ public:
/* SolverState */
struct SolverState
{
+ //if you add new variables, always initialize them!
+ SolverState()
+ :sdt(0),
+ isdt(0),
+ velmrg(0),
+ radmrg(0),
+ updmrg(0)
+ {
+ }
btScalar sdt; // dt*timescale
btScalar isdt; // 1/sdt
btScalar velmrg; // velocity margin
@@ -796,22 +812,24 @@ public:
bool m_bUpdateRtCst; // Update runtime constants
btDbvt m_ndbvt; // Nodes tree
btDbvt m_fdbvt; // Faces tree
+ btDbvntNode* m_fdbvnt; // Faces tree with normals
btDbvt m_cdbvt; // Clusters tree
tClusterArray m_clusters; // Clusters
- btScalar m_dampingCoefficient; // Damping Coefficient
- btScalar m_sleepingThreshold;
- btScalar m_maxSpeedSquared;
- bool m_useFaceContact;
- btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection
-
- btAlignedObjectArray<btVector4> m_renderNodesInterpolationWeights;
- btAlignedObjectArray<btAlignedObjectArray<const btSoftBody::Node*> > m_renderNodesParents;
- bool m_useSelfCollision;
+ btScalar m_dampingCoefficient; // Damping Coefficient
+ btScalar m_sleepingThreshold;
+ btScalar m_maxSpeedSquared;
+ btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection
+ btScalar m_repulsionStiffness;
+ btAlignedObjectArray<btVector3> m_X; // initial positions
+
+ btAlignedObjectArray<btVector4> m_renderNodesInterpolationWeights;
+ btAlignedObjectArray<btAlignedObjectArray<const btSoftBody::Node*> > m_renderNodesParents;
+ btAlignedObjectArray<btScalar> m_z; // vertical distance used in extrapolation
+ bool m_useSelfCollision;
+ bool m_softSoftCollision;
btAlignedObjectArray<bool> m_clusterConnectivity; //cluster connectivity, for self-collision
- btTransform m_initialWorldTransform;
-
btVector3 m_windVelocity;
btScalar m_restLengthScale;
@@ -843,11 +861,6 @@ public:
{
m_dampingCoefficient = damping_coeff;
}
-
- void setUseFaceContact(bool useFaceContact)
- {
- m_useFaceContact = false;
- }
///@todo: avoid internal softbody shape hack and move collision code to collision library
virtual void setCollisionShape(btCollisionShape* collisionShape)
@@ -957,6 +970,16 @@ public:
void setVolumeMass(btScalar mass);
/* Set volume density (using tetrahedrons) */
void setVolumeDensity(btScalar density);
+ /* Get the linear velocity of the center of mass */
+ btVector3 getLinearVelocity();
+ /* Set the linear velocity of the center of mass */
+ void setLinearVelocity(const btVector3& linVel);
+ /* Set the angular velocity of the center of mass */
+ void setAngularVelocity(const btVector3& angVel);
+ /* Get best fit rigid transform */
+ btTransform getRigidTransform();
+ /* Transform to given pose */
+ void transformTo(const btTransform& trs);
/* Transform */
void transform(const btTransform& trs);
/* Translate */
@@ -1023,6 +1046,11 @@ public:
bool rayTest(const btVector3& rayFrom,
const btVector3& rayTo,
sRayCast& results);
+ bool rayFaceTest(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ sRayCast& results);
+ int rayFaceTest(const btVector3& rayFrom, const btVector3& rayTo,
+ btScalar& mint, int& index) const;
/* Solver presets */
void setSolver(eSolverPresets::_ preset);
/* predictMotion */
@@ -1120,6 +1148,7 @@ public:
int rayTest(const btVector3& rayFrom, const btVector3& rayTo,
btScalar& mint, eFeature::_& feature, int& index, bool bcountonly) const;
void initializeFaceTree();
+ void rebuildNodeTree();
btVector3 evaluateCom() const;
bool checkDeformableContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti, bool predict = false) const;
bool checkDeformableFaceContact(const btCollisionObjectWrapper* colObjWrap, Face& f, btVector3& contact_point, btVector3& bary, btScalar margin, btSoftBody::sCti& cti, bool predict = false) const;
@@ -1152,7 +1181,180 @@ public:
static void VSolve_Links(btSoftBody* psb, btScalar kst);
static psolver_t getSolver(ePSolver::_ solver);
static vsolver_t getSolver(eVSolver::_ solver);
+ void geometricCollisionHandler(btSoftBody* psb);
+#define SAFE_EPSILON SIMD_EPSILON*100.0
+ void updateNode(btDbvtNode* node, bool use_velocity, bool margin)
+ {
+ if (node->isleaf())
+ {
+ btSoftBody::Node* n = (btSoftBody::Node*)(node->data);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
+ btScalar pad = margin ? m_sst.radmrg : SAFE_EPSILON; // use user defined margin or margin for floating point precision
+ if (use_velocity)
+ {
+ btVector3 points[2] = {n->m_x, n->m_x + m_sst.sdt * n->m_v};
+ vol = btDbvtVolume::FromPoints(points, 2);
+ vol.Expand(btVector3(pad, pad, pad));
+ }
+ else
+ {
+ vol = btDbvtVolume::FromCR(n->m_x, pad);
+ }
+ node->volume = vol;
+ return;
+ }
+ else
+ {
+ updateNode(node->childs[0], use_velocity, margin);
+ updateNode(node->childs[1], use_velocity, margin);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
+ Merge(node->childs[0]->volume, node->childs[1]->volume, vol);
+ node->volume = vol;
+ }
+ }
+
+ void updateNodeTree(bool use_velocity, bool margin)
+ {
+ if (m_ndbvt.m_root)
+ updateNode(m_ndbvt.m_root, use_velocity, margin);
+ }
+
+ template <class DBVTNODE> // btDbvtNode or btDbvntNode
+ void updateFace(DBVTNODE* node, bool use_velocity, bool margin)
+ {
+ if (node->isleaf())
+ {
+ btSoftBody::Face* f = (btSoftBody::Face*)(node->data);
+ btScalar pad = margin ? m_sst.radmrg : SAFE_EPSILON; // use user defined margin or margin for floating point precision
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
+ if (use_velocity)
+ {
+ btVector3 points[6] = {f->m_n[0]->m_x, f->m_n[0]->m_x + m_sst.sdt * f->m_n[0]->m_v,
+ f->m_n[1]->m_x, f->m_n[1]->m_x + m_sst.sdt * f->m_n[1]->m_v,
+ f->m_n[2]->m_x, f->m_n[2]->m_x + m_sst.sdt * f->m_n[2]->m_v};
+ vol = btDbvtVolume::FromPoints(points, 6);
+ }
+ else
+ {
+ btVector3 points[3] = {f->m_n[0]->m_x,
+ f->m_n[1]->m_x,
+ f->m_n[2]->m_x};
+ vol = btDbvtVolume::FromPoints(points, 3);
+ }
+ vol.Expand(btVector3(pad, pad, pad));
+ node->volume = vol;
+ return;
+ }
+ else
+ {
+ updateFace(node->childs[0], use_velocity, margin);
+ updateFace(node->childs[1], use_velocity, margin);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
+ Merge(node->childs[0]->volume, node->childs[1]->volume, vol);
+ node->volume = vol;
+ }
+ }
+ void updateFaceTree(bool use_velocity, bool margin)
+ {
+ if (m_fdbvt.m_root)
+ updateFace(m_fdbvt.m_root, use_velocity, margin);
+ if (m_fdbvnt)
+ updateFace(m_fdbvnt, use_velocity, margin);
+ }
+
+ template <typename T>
+ static inline T BaryEval(const T& a,
+ const T& b,
+ const T& c,
+ const btVector3& coord)
+ {
+ return (a * coord.x() + b * coord.y() + c * coord.z());
+ }
+ void applyRepulsionForce(btScalar timeStep, bool applySpringForce)
+ {
+ btAlignedObjectArray<int> indices;
+ {
+ // randomize the order of repulsive force
+ indices.resize(m_faceNodeContacts.size());
+ for (int i = 0; i < m_faceNodeContacts.size(); ++i)
+ indices[i] = i;
+#define NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff)
+ int i, ni;
+
+ for (i = 0, ni = indices.size(); i < ni; ++i)
+ {
+ btSwap(indices[i], indices[NEXTRAND % ni]);
+ }
+ }
+ for (int k = 0; k < m_faceNodeContacts.size(); ++k)
+ {
+ int i = indices[k];
+ btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[i];
+ btSoftBody::Node* node = c.m_node;
+ btSoftBody::Face* face = c.m_face;
+ const btVector3& w = c.m_bary;
+ const btVector3& n = c.m_normal;
+ btVector3 l = node->m_x - BaryEval(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, w);
+ btScalar d = c.m_margin - n.dot(l);
+ d = btMax(btScalar(0),d);
+
+ const btVector3& va = node->m_v;
+ btVector3 vb = BaryEval(face->m_n[0]->m_v, face->m_n[1]->m_v, face->m_n[2]->m_v, w);
+ btVector3 vr = va - vb;
+ const btScalar vn = btDot(vr, n); // dn < 0 <==> opposing
+ if (vn > OVERLAP_REDUCTION_FACTOR * d / timeStep)
+ continue;
+ btVector3 vt = vr - vn*n;
+ btScalar I = 0;
+ btScalar mass = node->m_im == 0 ? 0 : btScalar(1)/node->m_im;
+ if (applySpringForce)
+ I = -btMin(m_repulsionStiffness * timeStep * d, mass * (OVERLAP_REDUCTION_FACTOR * d / timeStep - vn));
+ if (vn < 0)
+ I += 0.5 * mass * vn;
+ btScalar face_penetration = 0, node_penetration = node->m_penetration;
+ for (int i = 0; i < 3; ++i)
+ face_penetration = btMax(face_penetration, face->m_n[i]->m_penetration);
+ btScalar I_tilde = .5 *I /(1.0+w.length2());
+
+// double the impulse if node or face is constrained.
+ if (face_penetration > 0 || node_penetration > 0)
+ I_tilde *= 2.0;
+ if (face_penetration <= node_penetration)
+ {
+ for (int j = 0; j < 3; ++j)
+ face->m_n[j]->m_v += w[j]*n*I_tilde*node->m_im;
+ }
+ if (face_penetration >= node_penetration)
+ {
+ node->m_v -= I_tilde*node->m_im*n;
+ }
+
+ // apply frictional impulse
+ btScalar vt_norm = vt.safeNorm();
+ if (vt_norm > SIMD_EPSILON)
+ {
+ btScalar delta_vn = -2 * I * node->m_im;
+ btScalar mu = c.m_friction;
+ btScalar vt_new = btMax(btScalar(1) - mu * delta_vn / (vt_norm + SIMD_EPSILON), btScalar(0))*vt_norm;
+ I = 0.5 * mass * (vt_norm-vt_new);
+ vt.safeNormalize();
+ I_tilde = .5 *I /(1.0+w.length2());
+// double the impulse if node or face is constrained.
+// if (face_penetration > 0 || node_penetration > 0)
+// I_tilde *= 2.0;
+ if (face_penetration <= node_penetration)
+ {
+ for (int j = 0; j < 3; ++j)
+ face->m_n[j]->m_v += w[j] * vt * I_tilde * (face->m_n[j])->m_im;
+ }
+ if (face_penetration >= node_penetration)
+ {
+ node->m_v -= I_tilde * node->m_im * vt;
+ }
+ }
+ }
+ }
virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp
index 649d6f58cf..c1a87c7d57 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.cpp
@@ -1300,13 +1300,23 @@ btSoftBody* btSoftBodyHelpers::CreateFromVtkFile(btSoftBodyWorldInfo& worldInfo,
}
else if (reading_tets)
{
+ int d;
+ ss >> d;
+ if (d != 4)
+ {
+ printf("Load deformable failed: Only Tetrahedra are supported in VTK file.\n");
+ fs.close();
+ return 0;
+ }
ss.ignore(128, ' '); // ignore "4"
Index tet;
tet.resize(4);
for (size_t i = 0; i < 4; i++)
{
ss >> tet[i];
+ printf("%d ", tet[i]);
}
+ printf("\n");
indices[indices_count++] = tet;
}
}
@@ -1500,10 +1510,27 @@ void btSoftBodyHelpers::getBarycentricWeights(const btVector3& a, const btVector
bary = btVector4(va6*v6, vb6*v6, vc6*v6, vd6*v6);
}
+// Given a simplex with vertices a,b,c, find the barycentric weights of p in this simplex. bary[3] = 0.
+void btSoftBodyHelpers::getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& p, btVector4& bary)
+{
+ btVector3 v0 = b - a, v1 = c - a, v2 = p - a;
+ btScalar d00 = btDot(v0, v0);
+ btScalar d01 = btDot(v0, v1);
+ btScalar d11 = btDot(v1, v1);
+ btScalar d20 = btDot(v2, v0);
+ btScalar d21 = btDot(v2, v1);
+ btScalar invDenom = 1.0 / (d00 * d11 - d01 * d01);
+ bary[1] = (d11 * d20 - d01 * d21) * invDenom;
+ bary[2] = (d00 * d21 - d01 * d20) * invDenom;
+ bary[0] = 1.0 - bary[1] - bary[2];
+ bary[3] = 0;
+}
+
// Iterate through all render nodes to find the simulation tetrahedron that contains the render node and record the barycentric weights
// If the node is not inside any tetrahedron, assign it to the tetrahedron in which the node has the least negative barycentric weight
void btSoftBodyHelpers::interpolateBarycentricWeights(btSoftBody* psb)
{
+ psb->m_z.resize(0);
psb->m_renderNodesInterpolationWeights.resize(psb->m_renderNodes.size());
psb->m_renderNodesParents.resize(psb->m_renderNodes.size());
for (int i = 0; i < psb->m_renderNodes.size(); ++i)
@@ -1513,7 +1540,6 @@ void btSoftBodyHelpers::interpolateBarycentricWeights(btSoftBody* psb)
btVector4 optimal_bary;
btScalar min_bary_weight = -1e3;
btAlignedObjectArray<const btSoftBody::Node*> optimal_parents;
- bool found = false;
for (int j = 0; j < psb->m_tetras.size(); ++j)
{
const btSoftBody::Tetra& t = psb->m_tetras[j];
@@ -1544,3 +1570,55 @@ void btSoftBodyHelpers::interpolateBarycentricWeights(btSoftBody* psb)
psb->m_renderNodesParents[i] = optimal_parents;
}
}
+
+
+// Iterate through all render nodes to find the simulation triangle that's closest to the node in the barycentric sense.
+void btSoftBodyHelpers::extrapolateBarycentricWeights(btSoftBody* psb)
+{
+ psb->m_renderNodesInterpolationWeights.resize(psb->m_renderNodes.size());
+ psb->m_renderNodesParents.resize(psb->m_renderNodes.size());
+ psb->m_z.resize(psb->m_renderNodes.size());
+ for (int i = 0; i < psb->m_renderNodes.size(); ++i)
+ {
+ const btVector3& p = psb->m_renderNodes[i].m_x;
+ btVector4 bary;
+ btVector4 optimal_bary;
+ btScalar min_bary_weight = -SIMD_INFINITY;
+ btAlignedObjectArray<const btSoftBody::Node*> optimal_parents;
+ btScalar dist = 0, optimal_dist = 0;
+ for (int j = 0; j < psb->m_faces.size(); ++j)
+ {
+ const btSoftBody::Face& f = psb->m_faces[j];
+ btVector3 n = btCross(f.m_n[1]->m_x - f.m_n[0]->m_x, f.m_n[2]->m_x - f.m_n[0]->m_x);
+ btVector3 unit_n = n.normalized();
+ dist = (p-f.m_n[0]->m_x).dot(unit_n);
+ btVector3 proj_p = p - dist*unit_n;
+ getBarycentricWeights(f.m_n[0]->m_x, f.m_n[1]->m_x, f.m_n[2]->m_x, proj_p, bary);
+ btScalar new_min_bary_weight = bary[0];
+ for (int k = 1; k < 3; ++k)
+ {
+ new_min_bary_weight = btMin(new_min_bary_weight, bary[k]);
+ }
+
+ // p is out of the current best triangle, we found a traingle that's better
+ bool better_than_closest_outisde = (new_min_bary_weight > min_bary_weight && min_bary_weight<0.);
+ // p is inside of the current best triangle, we found a triangle that's better
+ bool better_than_best_inside = (new_min_bary_weight>=0 && min_bary_weight>=0 && btFabs(dist)<btFabs(optimal_dist));
+
+ if (better_than_closest_outisde || better_than_best_inside)
+ {
+ btAlignedObjectArray<const btSoftBody::Node*> parents;
+ parents.push_back(f.m_n[0]);
+ parents.push_back(f.m_n[1]);
+ parents.push_back(f.m_n[2]);
+ optimal_parents = parents;
+ optimal_bary = bary;
+ optimal_dist = dist;
+ min_bary_weight = new_min_bary_weight;
+ }
+ }
+ psb->m_renderNodesInterpolationWeights[i] = optimal_bary;
+ psb->m_renderNodesParents[i] = optimal_parents;
+ psb->m_z[i] = optimal_dist;
+ }
+}
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h
index b20f2f6d62..abe1870890 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyHelpers.h
@@ -148,8 +148,12 @@ struct btSoftBodyHelpers
static void getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, const btVector3& p, btVector4& bary);
+ static void getBarycentricWeights(const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& p, btVector4& bary);
+
static void interpolateBarycentricWeights(btSoftBody* psb);
+ static void extrapolateBarycentricWeights(btSoftBody* psb);
+
static void generateBoundaryFaces(btSoftBody* psb);
static void duplicateFaces(const char* filename, const btSoftBody* psb);
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
index cde4746d58..b9ebc95b6b 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
+++ b/thirdparty/bullet/BulletSoftBody/btSoftBodyInternals.h
@@ -18,7 +18,6 @@ subject to the following restrictions:
#define _BT_SOFT_BODY_INTERNALS_H
#include "btSoftBody.h"
-
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btPolarDecomposition.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
@@ -29,9 +28,10 @@ subject to the following restrictions:
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
#include <string.h> //for memset
#include <cmath>
+#include "poly34.h"
// Given a multibody link, a contact point and a contact direction, fill in the jacobian data needed to calculate the velocity change given an impulse in the contact direction
-static void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
+static SIMD_FORCE_INLINE void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
btMultiBodyJacobianData& jacobianData,
const btVector3& contact_point,
const btVector3& dir)
@@ -44,7 +44,7 @@ static void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, contact_point, dir, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], &jacobianData.m_deltaVelocitiesUnitImpulse[0], jacobianData.scratch_r, jacobianData.scratch_v);
}
-static btVector3 generateUnitOrthogonalVector(const btVector3& u)
+static SIMD_FORCE_INLINE btVector3 generateUnitOrthogonalVector(const btVector3& u)
{
btScalar ux = u.getX();
btScalar uy = u.getY();
@@ -62,6 +62,571 @@ static btVector3 generateUnitOrthogonalVector(const btVector3& u)
v.normalize();
return v;
}
+
+static SIMD_FORCE_INLINE bool proximityTest(const btVector3& x1, const btVector3& x2, const btVector3& x3, const btVector3& x4, const btVector3& normal, const btScalar& mrg, btVector3& bary)
+{
+ btVector3 x43 = x4-x3;
+ if (std::abs(x43.dot(normal)) > mrg)
+ return false;
+ btVector3 x13 = x1-x3;
+ btVector3 x23 = x2-x3;
+ btScalar a11 = x13.length2();
+ btScalar a22 = x23.length2();
+ btScalar a12 = x13.dot(x23);
+ btScalar b1 = x13.dot(x43);
+ btScalar b2 = x23.dot(x43);
+ btScalar det = a11*a22 - a12*a12;
+ if (det < SIMD_EPSILON)
+ return false;
+ btScalar w1 = (b1*a22-b2*a12)/det;
+ btScalar w2 = (b2*a11-b1*a12)/det;
+ btScalar w3 = 1-w1-w2;
+ btScalar delta = mrg / std::sqrt(0.5*std::abs(x13.cross(x23).safeNorm()));
+ bary = btVector3(w1,w2,w3);
+ for (int i = 0; i < 3; ++i)
+ {
+ if (bary[i] < -delta || bary[i] > 1+delta)
+ return false;
+ }
+ return true;
+}
+static const int KDOP_COUNT = 13;
+static btVector3 dop[KDOP_COUNT]={btVector3(1,0,0),
+ btVector3(0,1,0),
+ btVector3(0,0,1),
+ btVector3(1,1,0),
+ btVector3(1,0,1),
+ btVector3(0,1,1),
+ btVector3(1,-1,0),
+ btVector3(1,0,-1),
+ btVector3(0,1,-1),
+ btVector3(1,1,1),
+ btVector3(1,-1,1),
+ btVector3(1,1,-1),
+ btVector3(1,-1,-1)
+};
+
+static inline int getSign(const btVector3& n, const btVector3& x)
+{
+ btScalar d = n.dot(x);
+ if (d>SIMD_EPSILON)
+ return 1;
+ if (d<-SIMD_EPSILON)
+ return -1;
+ return 0;
+}
+
+static SIMD_FORCE_INLINE bool hasSeparatingPlane(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ btVector3 hex[6] = {face->m_n[0]->m_x - node->m_x,
+ face->m_n[1]->m_x - node->m_x,
+ face->m_n[2]->m_x - node->m_x,
+ face->m_n[0]->m_x + dt*face->m_n[0]->m_v - node->m_x,
+ face->m_n[1]->m_x + dt*face->m_n[1]->m_v - node->m_x,
+ face->m_n[2]->m_x + dt*face->m_n[2]->m_v - node->m_x
+ };
+ btVector3 segment = dt*node->m_v;
+ for (int i = 0; i < KDOP_COUNT; ++i)
+ {
+ int s = getSign(dop[i], segment);
+ int j = 0;
+ for (; j < 6; ++j)
+ {
+ if (getSign(dop[i], hex[j]) == s)
+ break;
+ }
+ if (j == 6)
+ return true;
+ }
+ return false;
+}
+
+static SIMD_FORCE_INLINE bool nearZero(const btScalar& a)
+{
+ return (a>-SAFE_EPSILON && a<SAFE_EPSILON);
+}
+static SIMD_FORCE_INLINE bool sameSign(const btScalar& a, const btScalar& b)
+{
+ return (nearZero(a) || nearZero(b) || (a>SAFE_EPSILON && b>SAFE_EPSILON) || (a<-SAFE_EPSILON && b<-SAFE_EPSILON));
+}
+static SIMD_FORCE_INLINE bool diffSign(const btScalar& a, const btScalar& b)
+{
+ return !sameSign(a, b);
+}
+inline btScalar evaluateBezier2(const btScalar &p0, const btScalar &p1, const btScalar &p2, const btScalar &t, const btScalar &s)
+{
+ btScalar s2 = s*s;
+ btScalar t2 = t*t;
+
+ return p0*s2+p1*btScalar(2.0)*s*t+p2*t2;
+}
+inline btScalar evaluateBezier(const btScalar &p0, const btScalar &p1, const btScalar &p2, const btScalar &p3, const btScalar &t, const btScalar &s)
+{
+ btScalar s2 = s*s;
+ btScalar s3 = s2*s;
+ btScalar t2 = t*t;
+ btScalar t3 = t2*t;
+
+ return p0*s3+p1*btScalar(3.0)*s2*t+p2*btScalar(3.0)*s*t2+p3*t3;
+}
+static SIMD_FORCE_INLINE bool getSigns(bool type_c, const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& t0, const btScalar& t1, btScalar &lt0, btScalar &lt1)
+{
+ if (sameSign(t0, t1)) {
+ lt0 = t0;
+ lt1 = t0;
+ return true;
+ }
+
+ if (type_c || diffSign(k0, k3)) {
+ btScalar ft = evaluateBezier(k0, k1, k2, k3, t0, -t1);
+ if (t0<-0)
+ ft = -ft;
+
+ if (sameSign(ft, k0)) {
+ lt0 = t1;
+ lt1 = t1;
+ }
+ else {
+ lt0 = t0;
+ lt1 = t0;
+ }
+ return true;
+ }
+
+ if (!type_c) {
+ btScalar ft = evaluateBezier(k0, k1, k2, k3, t0, -t1);
+ if (t0<-0)
+ ft = -ft;
+
+ if (diffSign(ft, k0)) {
+ lt0 = t0;
+ lt1 = t1;
+ return true;
+ }
+
+ btScalar fk = evaluateBezier2(k1-k0, k2-k1, k3-k2, t0, -t1);
+
+ if (sameSign(fk, k1-k0))
+ lt0 = lt1 = t1;
+ else
+ lt0 = lt1 = t0;
+
+ return true;
+ }
+ return false;
+}
+
+static SIMD_FORCE_INLINE void getBernsteinCoeff(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, btScalar& k0, btScalar& k1, btScalar& k2, btScalar& k3)
+{
+ const btVector3& n0 = face->m_n0;
+ const btVector3& n1 = face->m_n1;
+ btVector3 n_hat = n0 + n1 - face->m_vn;
+ btVector3 p0ma0 = node->m_x - face->m_n[0]->m_x;
+ btVector3 p1ma1 = node->m_q - face->m_n[0]->m_q;
+ k0 = (p0ma0).dot(n0) * 3.0;
+ k1 = (p0ma0).dot(n_hat) + (p1ma1).dot(n0);
+ k2 = (p1ma1).dot(n_hat) + (p0ma0).dot(n1);
+ k3 = (p1ma1).dot(n1) * 3.0;
+}
+
+static SIMD_FORCE_INLINE void polyDecomposition(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& j0, const btScalar& j1, const btScalar& j2, btScalar& u0, btScalar& u1, btScalar& v0, btScalar& v1)
+{
+ btScalar denom = 4.0 * (j1-j2) * (j1-j0) + (j2-j0) * (j2-j0);
+ u0 = (2.0*(j1-j2)*(3.0*k1-2.0*k0-k3) - (j0-j2)*(3.0*k2-2.0*k3-k0)) / denom;
+ u1 = (2.0*(j1-j0)*(3.0*k2-2.0*k3-k0) - (j2-j0)*(3.0*k1-2.0*k0-k3)) / denom;
+ v0 = k0-u0*j0;
+ v1 = k3-u1*j2;
+}
+
+static SIMD_FORCE_INLINE bool rootFindingLemma(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3)
+{
+ btScalar u0, u1, v0, v1;
+ btScalar j0 = 3.0*(k1-k0);
+ btScalar j1 = 3.0*(k2-k1);
+ btScalar j2 = 3.0*(k3-k2);
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (sameSign(v0, v1))
+ {
+ btScalar Ypa = j0*(1.0-v0)*(1.0-v0) + 2.0*j1*v0*(1.0-v0) + j2*v0*v0; // Y'(v0)
+ if (sameSign(Ypa, j0))
+ {
+ return (diffSign(k0,v1));
+ }
+ }
+ return diffSign(k0,v0);
+}
+
+static SIMD_FORCE_INLINE void getJs(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Node* a, const btSoftBody::Node* b, const btSoftBody::Node* c, const btSoftBody::Node* p, const btScalar& dt, btScalar& j0, btScalar& j1, btScalar& j2)
+{
+ const btVector3& a0 = a->m_x;
+ const btVector3& b0 = b->m_x;
+ const btVector3& c0 = c->m_x;
+ const btVector3& va = a->m_v;
+ const btVector3& vb = b->m_v;
+ const btVector3& vc = c->m_v;
+ const btVector3 a1 = a0 + dt*va;
+ const btVector3 b1 = b0 + dt*vb;
+ const btVector3 c1 = c0 + dt*vc;
+ btVector3 n0 = (b0-a0).cross(c0-a0);
+ btVector3 n1 = (b1-a1).cross(c1-a1);
+ btVector3 n_hat = n0+n1 - dt*dt*(vb-va).cross(vc-va);
+ const btVector3& p0 = p->m_x;
+ const btVector3& vp = p->m_v;
+ btVector3 p1 = p0 + dt*vp;
+ btVector3 m0 = (b0-p0).cross(c0-p0);
+ btVector3 m1 = (b1-p1).cross(c1-p1);
+ btVector3 m_hat = m0+m1 - dt*dt*(vb-vp).cross(vc-vp);
+ btScalar l0 = m0.dot(n0);
+ btScalar l1 = 0.25 * (m0.dot(n_hat) + m_hat.dot(n0));
+ btScalar l2 = btScalar(1)/btScalar(6)*(m0.dot(n1) + m_hat.dot(n_hat) + m1.dot(n0));
+ btScalar l3 = 0.25 * (m_hat.dot(n1) + m1.dot(n_hat));
+ btScalar l4 = m1.dot(n1);
+
+ btScalar k1p = 0.25 * k0 + 0.75 * k1;
+ btScalar k2p = 0.5 * k1 + 0.5 * k2;
+ btScalar k3p = 0.75 * k2 + 0.25 * k3;
+
+ btScalar s0 = (l1 * k0 - l0 * k1p)*4.0;
+ btScalar s1 = (l2 * k0 - l0 * k2p)*2.0;
+ btScalar s2 = (l3 * k0 - l0 * k3p)*btScalar(4)/btScalar(3);
+ btScalar s3 = l4 * k0 - l0 * k3;
+
+ j0 = (s1*k0 - s0*k1) * 3.0;
+ j1 = (s2*k0 - s0*k2) * 1.5;
+ j2 = (s3*k0 - s0*k3);
+}
+
+static SIMD_FORCE_INLINE bool signDetermination1Internal(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& u0, const btScalar& u1, const btScalar& v0, const btScalar& v1)
+{
+ btScalar Yu0 = k0*(1.0-u0)*(1.0-u0)*(1.0-u0) + 3.0*k1*u0*(1.0-u0)*(1.0-u0) + 3.0*k2*u0*u0*(1.0-u0) + k3*u0*u0*u0; // Y(u0)
+ btScalar Yv0 = k0*(1.0-v0)*(1.0-v0)*(1.0-v0) + 3.0*k1*v0*(1.0-v0)*(1.0-v0) + 3.0*k2*v0*v0*(1.0-v0) + k3*v0*v0*v0; // Y(v0)
+
+ btScalar sign_Ytp = (u0 > u1) ? Yu0 : -Yu0;
+ btScalar L = sameSign(sign_Ytp, k0) ? u1 : u0;
+ sign_Ytp = (v0 > v1) ? Yv0 : -Yv0;
+ btScalar K = (sameSign(sign_Ytp,k0)) ? v1 : v0;
+ return diffSign(L,K);
+}
+
+static SIMD_FORCE_INLINE bool signDetermination2Internal(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& j0, const btScalar& j1, const btScalar& j2, const btScalar& u0, const btScalar& u1, const btScalar& v0, const btScalar& v1)
+{
+ btScalar Yu0 = k0*(1.0-u0)*(1.0-u0)*(1.0-u0) + 3.0*k1*u0*(1.0-u0)*(1.0-u0) + 3.0*k2*u0*u0*(1.0-u0) + k3*u0*u0*u0; // Y(u0)
+ btScalar sign_Ytp = (u0 > u1) ? Yu0 : -Yu0, L1, L2;
+ if (diffSign(sign_Ytp,k0))
+ {
+ L1 = u0;
+ L2 = u1;
+ }
+ else
+ {
+ btScalar Yp_u0 = j0*(1.0-u0)*(1.0-u0) + 2.0*j1*(1.0-u0)*u0 + j2*u0*u0;
+ if (sameSign(Yp_u0,j0))
+ {
+ L1 = u1;
+ L2 = u1;
+ }
+ else
+ {
+ L1 = u0;
+ L2 = u0;
+ }
+ }
+ btScalar Yv0 = k0*(1.0-v0)*(1.0-v0)*(1.0-v0) + 3.0*k1*v0*(1.0-v0)*(1.0-v0) + 3.0*k2*v0*v0*(1.0-v0) + k3*v0*v0*v0; // Y(uv0)
+ sign_Ytp = (v0 > v1) ? Yv0 : -Yv0;
+ btScalar K1, K2;
+ if (diffSign(sign_Ytp,k0))
+ {
+ K1 = v0;
+ K2 = v1;
+ }
+ else
+ {
+ btScalar Yp_v0 = j0*(1.0-v0)*(1.0-v0) + 2.0*j1*(1.0-v0)*v0 + j2*v0*v0;
+ if (sameSign(Yp_v0,j0))
+ {
+ K1 = v1;
+ K2 = v1;
+ }
+ else
+ {
+ K1 = v0;
+ K2 = v0;
+ }
+ }
+ return (diffSign(K1, L1) || diffSign(L2, K2));
+}
+
+static SIMD_FORCE_INLINE bool signDetermination1(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ btScalar j0, j1, j2, u0, u1, v0, v1;
+ // p1
+ getJs(k0,k1,k2,k3,face->m_n[0], face->m_n[1], face->m_n[2], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination1Internal(k0,k1,k2,k3,u0,u1,v0,v1))
+ return false;
+ }
+ // p2
+ getJs(k0,k1,k2,k3,face->m_n[1], face->m_n[2], face->m_n[0], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination1Internal(k0,k1,k2,k3,u0,u1,v0,v1))
+ return false;
+ }
+ // p3
+ getJs(k0,k1,k2,k3,face->m_n[2], face->m_n[0], face->m_n[1], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ getSigns(true, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination1Internal(k0,k1,k2,k3,u0,u1,v0,v1))
+ return false;
+ }
+ return true;
+}
+
+static SIMD_FORCE_INLINE bool signDetermination2(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ btScalar j0, j1, j2, u0, u1, v0, v1;
+ // p1
+ getJs(k0,k1,k2,k3,face->m_n[0], face->m_n[1], face->m_n[2], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ bool bt0 = true, bt1=true;
+ getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ bt0 = false;
+ if (lt1 < -SAFE_EPSILON)
+ bt1 = false;
+ if (!bt0 && !bt1)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination2Internal(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1))
+ return false;
+ }
+ // p2
+ getJs(k0,k1,k2,k3,face->m_n[1], face->m_n[2], face->m_n[0], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ bool bt0=true, bt1=true;
+ getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ bt0 = false;
+ if (lt1 < -SAFE_EPSILON)
+ bt1 = false;
+ if (!bt0 && !bt1)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination2Internal(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1))
+ return false;
+ }
+ // p3
+ getJs(k0,k1,k2,k3,face->m_n[2], face->m_n[0], face->m_n[1], node, dt, j0, j1, j2);
+ if (nearZero(j0+j2-j1*2.0))
+ {
+ btScalar lt0, lt1;
+ bool bt0=true, bt1=true;
+ getSigns(false, k0, k1, k2, k3, j0, j2, lt0, lt1);
+ if (lt0 < -SAFE_EPSILON)
+ bt0 = false;
+ if (lt1 < -SAFE_EPSILON)
+ bt1 = false;
+ if (!bt0 && !bt1)
+ return false;
+ }
+ else
+ {
+ polyDecomposition(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1);
+ if (!signDetermination2Internal(k0,k1,k2,k3,j0,j1,j2,u0,u1,v0,v1))
+ return false;
+ }
+ return true;
+}
+
+static SIMD_FORCE_INLINE bool coplanarAndInsideTest(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ // Coplanar test
+ if (diffSign(k1-k0, k3-k2))
+ {
+ // Case b:
+ if (sameSign(k0, k3) && !rootFindingLemma(k0,k1,k2,k3))
+ return false;
+ // inside test
+ return signDetermination2(k0, k1, k2, k3, face, node, dt);
+ }
+ else
+ {
+ // Case c:
+ if (sameSign(k0, k3))
+ return false;
+ // inside test
+ return signDetermination1(k0, k1, k2, k3, face, node, dt);
+ }
+ return false;
+}
+static SIMD_FORCE_INLINE bool conservativeCulling(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& mrg)
+{
+ if (k0 > mrg && k1 > mrg && k2 > mrg && k3 > mrg)
+ return true;
+ if (k0 < -mrg && k1 < -mrg && k2 < -mrg && k3 < -mrg)
+ return true;
+ return false;
+}
+
+static SIMD_FORCE_INLINE bool bernsteinVFTest(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& mrg, const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt)
+{
+ if (conservativeCulling(k0, k1, k2, k3, mrg))
+ return false;
+ return coplanarAndInsideTest(k0, k1, k2, k3, face, node, dt);
+}
+
+static SIMD_FORCE_INLINE void deCasteljau(const btScalar& k0, const btScalar& k1, const btScalar& k2, const btScalar& k3, const btScalar& t0, btScalar& k10, btScalar& k20, btScalar& k30, btScalar& k21, btScalar& k12)
+{
+ k10 = k0*(1.0-t0) + k1*t0;
+ btScalar k11 = k1*(1.0-t0) + k2*t0;
+ k12 = k2*(1.0-t0) + k3*t0;
+ k20 = k10*(1.0-t0) + k11*t0;
+ k21 = k11*(1.0-t0) + k12*t0;
+ k30 = k20*(1.0-t0) + k21*t0;
+}
+static SIMD_FORCE_INLINE bool bernsteinVFTest(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg)
+{
+ btScalar k0, k1, k2, k3;
+ getBernsteinCoeff(face, node, dt, k0, k1, k2, k3);
+ if (conservativeCulling(k0, k1, k2, k3, mrg))
+ return false;
+ return true;
+ if (diffSign(k2-2.0*k1+k0, k3-2.0*k2+k1))
+ {
+ btScalar k10, k20, k30, k21, k12;
+ btScalar t0 = (k2-2.0*k1+k0)/(k0-3.0*k1+3.0*k2-k3);
+ deCasteljau(k0, k1, k2, k3, t0, k10, k20, k30, k21, k12);
+ return bernsteinVFTest(k0, k10, k20, k30, mrg, face, node, dt) || bernsteinVFTest(k30, k21, k12, k3, mrg, face, node, dt);
+ }
+ return coplanarAndInsideTest(k0, k1, k2, k3, face, node, dt);
+}
+
+static SIMD_FORCE_INLINE bool continuousCollisionDetection(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg, btVector3& bary)
+{
+ if (hasSeparatingPlane(face, node, dt))
+ return false;
+ btVector3 x21 = face->m_n[1]->m_x - face->m_n[0]->m_x;
+ btVector3 x31 = face->m_n[2]->m_x - face->m_n[0]->m_x;
+ btVector3 x41 = node->m_x - face->m_n[0]->m_x;
+ btVector3 v21 = face->m_n[1]->m_v - face->m_n[0]->m_v;
+ btVector3 v31 = face->m_n[2]->m_v - face->m_n[0]->m_v;
+ btVector3 v41 = node->m_v - face->m_n[0]->m_v;
+ btVector3 a = x21.cross(x31);
+ btVector3 b = x21.cross(v31) + v21.cross(x31);
+ btVector3 c = v21.cross(v31);
+ btVector3 d = x41;
+ btVector3 e = v41;
+ btScalar a0 = a.dot(d);
+ btScalar a1 = a.dot(e) + b.dot(d);
+ btScalar a2 = c.dot(d) + b.dot(e);
+ btScalar a3 = c.dot(e);
+ btScalar eps = SAFE_EPSILON;
+ int num_roots = 0;
+ btScalar roots[3];
+ if (std::abs(a3) < eps)
+ {
+ // cubic term is zero
+ if (std::abs(a2) < eps)
+ {
+ if (std::abs(a1) < eps)
+ {
+ if (std::abs(a0) < eps)
+ {
+ num_roots = 2;
+ roots[0] = 0;
+ roots[1] = dt;
+ }
+ }
+ else
+ {
+ num_roots = 1;
+ roots[0] = -a0/a1;
+ }
+ }
+ else
+ {
+ num_roots = SolveP2(roots, a1/a2, a0/a2);
+ }
+ }
+ else
+ {
+ num_roots = SolveP3(roots, a2/a3, a1/a3, a0/a3);
+ }
+// std::sort(roots, roots+num_roots);
+ if (num_roots > 1)
+ {
+ if (roots[0] > roots[1])
+ btSwap(roots[0], roots[1]);
+ }
+ if (num_roots > 2)
+ {
+ if (roots[0] > roots[2])
+ btSwap(roots[0], roots[2]);
+ if (roots[1] > roots[2])
+ btSwap(roots[1], roots[2]);
+ }
+ for (int r = 0; r < num_roots; ++r)
+ {
+ double root = roots[r];
+ if (root <= 0)
+ continue;
+ if (root > dt + SIMD_EPSILON)
+ return false;
+ btVector3 x1 = face->m_n[0]->m_x + root * face->m_n[0]->m_v;
+ btVector3 x2 = face->m_n[1]->m_x + root * face->m_n[1]->m_v;
+ btVector3 x3 = face->m_n[2]->m_x + root * face->m_n[2]->m_v;
+ btVector3 x4 = node->m_x + root * node->m_v;
+ btVector3 normal = (x2-x1).cross(x3-x1);
+ normal.safeNormalize();
+ if (proximityTest(x1, x2, x3, x4, normal, mrg, bary))
+ return true;
+ }
+ return false;
+}
+static SIMD_FORCE_INLINE bool bernsteinCCD(const btSoftBody::Face* face, const btSoftBody::Node* node, const btScalar& dt, const btScalar& mrg, btVector3& bary)
+{
+ if (!bernsteinVFTest(face, node, dt, mrg))
+ return false;
+ if (!continuousCollisionDetection(face, node, dt, 1e-6, bary))
+ return false;
+ return true;
+}
+
//
// btSymMatrix
//
@@ -373,6 +938,26 @@ static inline btMatrix3x3 OuterProduct(const btScalar* v1,const btScalar* v2,con
return (m);
}
+static inline btMatrix3x3 OuterProduct(const btVector3& v1,const btVector3& v2)
+{
+ btMatrix3x3 m;
+ btScalar a11 = v1[0] * v2[0];
+ btScalar a12 = v1[0] * v2[1];
+ btScalar a13 = v1[0] * v2[2];
+
+ btScalar a21 = v1[1] * v2[0];
+ btScalar a22 = v1[1] * v2[1];
+ btScalar a23 = v1[1] * v2[2];
+
+ btScalar a31 = v1[2] * v2[0];
+ btScalar a32 = v1[2] * v2[1];
+ btScalar a33 = v1[2] * v2[2];
+ m[0] = btVector3(a11, a12, a13);
+ m[1] = btVector3(a21, a22, a23);
+ m[2] = btVector3(a31, a32, a33);
+ return (m);
+}
+
//
static inline btMatrix3x3 Add(const btMatrix3x3& a,
@@ -1070,8 +1655,8 @@ struct btSoftColliders
if (!n.m_battach)
{
- // check for collision at x_{n+1}^* as well at x_n
- if (psb->checkDeformableContact(m_colObj1Wrap, n.m_x, m, c.m_cti, /*predict = */ true) || psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true))
+ // check for collision at x_{n+1}^*
+ if (psb->checkDeformableContact(m_colObj1Wrap, n.m_q, m, c.m_cti, /*predict = */ true))
{
const btScalar ima = n.m_im;
// todo: collision between multibody and fixed deformable node will be missed.
@@ -1159,7 +1744,6 @@ struct btSoftColliders
btSoftBody::Node* n0 = f.m_n[0];
btSoftBody::Node* n1 = f.m_n[1];
btSoftBody::Node* n2 = f.m_n[2];
-
const btScalar m = (n0->m_im > 0 && n1->m_im > 0 && n2->m_im > 0 )? dynmargin : stamargin;
btSoftBody::DeformableFaceRigidContact c;
btVector3 contact_point;
@@ -1174,18 +1758,19 @@ struct btSoftColliders
if (ms > 0)
{
// resolve contact at x_n
- psb->checkDeformableFaceContact(m_colObj1Wrap, f, contact_point, bary, m, c.m_cti, /*predict = */ false);
+// psb->checkDeformableFaceContact(m_colObj1Wrap, f, contact_point, bary, m, c.m_cti, /*predict = */ false);
btSoftBody::sCti& cti = c.m_cti;
c.m_contactPoint = contact_point;
c.m_bary = bary;
// todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
c.m_weights = btScalar(2)/(btScalar(1) + bary.length2()) * bary;
c.m_face = &f;
+ // friction is handled by the nodes to prevent sticking
+// const btScalar fc = 0;
const btScalar fc = psb->m_cfg.kDF * m_colObj1Wrap->getCollisionObject()->getFriction();
// the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
ima = bary.getX()*c.m_weights.getX() * n0->m_im + bary.getY()*c.m_weights.getY() * n1->m_im + bary.getZ()*c.m_weights.getZ() * n2->m_im;
-
c.m_c2 = ima;
c.m_c3 = fc;
c.m_c4 = m_colObj1Wrap->getCollisionObject()->isStaticOrKinematicObject() ? psb->m_cfg.kKHR : psb->m_cfg.kCHR;
@@ -1316,19 +1901,11 @@ struct btSoftColliders
{
btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
-
- btVector3 o = node->m_x;
- btVector3 p;
- btScalar d = SIMD_INFINITY;
- ProjectOrigin(face->m_n[0]->m_x - o,
- face->m_n[1]->m_x - o,
- face->m_n[2]->m_x - o,
- p, d);
- const btScalar m = mrg + (o - node->m_q).safeNorm() * 2;
- if (d < (m * m))
+ btVector3 bary;
+ if (proximityTest(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, node->m_x, face->m_normal, mrg, bary))
{
const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
- const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
+ const btVector3 w = bary;
const btScalar ma = node->m_im;
btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
if ((n[0]->m_im <= 0) ||
@@ -1341,20 +1918,14 @@ struct btSoftColliders
if (ms > 0)
{
btSoftBody::DeformableFaceNodeContact c;
- if (useFaceNormal)
- c.m_normal = face->m_normal;
- else
- c.m_normal = p / -btSqrt(d);
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
c.m_margin = mrg;
c.m_node = node;
c.m_face = face;
c.m_bary = w;
- // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
- c.m_weights = btScalar(2)/(btScalar(1) + w.length2()) * w;
c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
- // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
- c.m_imf = c.m_bary[0]*c.m_weights[0] * n[0]->m_im + c.m_bary[1]*c.m_weights[1] * n[1]->m_im + c.m_bary[2]*c.m_weights[2] * n[2]->m_im;
- c.m_c0 = btScalar(1)/(ma + c.m_imf);
psb[0]->m_faceNodeContacts.push_back(c);
}
}
@@ -1372,69 +1943,152 @@ struct btSoftColliders
void Process(const btDbvntNode* lface1,
const btDbvntNode* lface2)
{
- btSoftBody::Face* f = (btSoftBody::Face*)lface1->data;
- btSoftBody::Face* face = (btSoftBody::Face*)lface2->data;
+ btSoftBody::Face* f1 = (btSoftBody::Face*)lface1->data;
+ btSoftBody::Face* f2 = (btSoftBody::Face*)lface2->data;
+ if (f1 != f2)
+ {
+ Repel(f1, f2);
+ Repel(f2, f1);
+ }
+ }
+ void Repel(btSoftBody::Face* f1, btSoftBody::Face* f2)
+ {
+ //#define REPEL_NEIGHBOR 1
+#ifndef REPEL_NEIGHBOR
for (int node_id = 0; node_id < 3; ++node_id)
{
- btSoftBody::Node* node = f->m_n[node_id];
- bool skip = false;
+ btSoftBody::Node* node = f1->m_n[node_id];
for (int i = 0; i < 3; ++i)
{
- if (face->m_n[i] == node)
+ if (f2->m_n[i] == node)
+ return;
+ }
+ }
+#endif
+ bool skip = false;
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f1->m_n[node_id];
+#ifdef REPEL_NEIGHBOR
+ for (int i = 0; i < 3; ++i)
+ {
+ if (f2->m_n[i] == node)
{
skip = true;
break;
}
}
if (skip)
+ {
+ skip = false;
+ continue;
+ }
+#endif
+ btSoftBody::Face* face = f2;
+ btVector3 bary;
+ if (!proximityTest(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, node->m_x, face->m_normal, mrg, bary))
continue;
- btVector3 o = node->m_x;
- btVector3 p;
- btScalar d = SIMD_INFINITY;
- ProjectOrigin(face->m_n[0]->m_x - o,
- face->m_n[1]->m_x - o,
- face->m_n[2]->m_x - o,
- p, d);
- const btScalar m = mrg + (o - node->m_q).safeNorm() * 2;
- if (d < (m * m))
+ btSoftBody::DeformableFaceNodeContact c;
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
+ c.m_margin = mrg;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = bary;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
+ }
+ btSoftBody* psb[2];
+ btScalar mrg;
+ bool useFaceNormal;
+ };
+
+ struct CollideCCD : btDbvt::ICollide
+ {
+ void Process(const btDbvtNode* lnode,
+ const btDbvtNode* lface)
+ {
+ btSoftBody::Node* node = (btSoftBody::Node*)lnode->data;
+ btSoftBody::Face* face = (btSoftBody::Face*)lface->data;
+ btVector3 bary;
+ if (bernsteinCCD(face, node, dt, SAFE_EPSILON, bary))
+ {
+ btSoftBody::DeformableFaceNodeContact c;
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = bary;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
+ }
+ void Process(const btDbvntNode* lface1,
+ const btDbvntNode* lface2)
+ {
+ btSoftBody::Face* f1 = (btSoftBody::Face*)lface1->data;
+ btSoftBody::Face* f2 = (btSoftBody::Face*)lface2->data;
+ if (f1 != f2)
+ {
+ Repel(f1, f2);
+ Repel(f2, f1);
+ }
+ }
+ void Repel(btSoftBody::Face* f1, btSoftBody::Face* f2)
+ {
+ //#define REPEL_NEIGHBOR 1
+#ifndef REPEL_NEIGHBOR
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f1->m_n[node_id];
+ for (int i = 0; i < 3; ++i)
{
- const btSoftBody::Node* n[] = {face->m_n[0], face->m_n[1], face->m_n[2]};
- const btVector3 w = BaryCoord(n[0]->m_x, n[1]->m_x, n[2]->m_x, p + o);
- const btScalar ma = node->m_im;
- btScalar mb = BaryEval(n[0]->m_im, n[1]->m_im, n[2]->m_im, w);
- if ((n[0]->m_im <= 0) ||
- (n[1]->m_im <= 0) ||
- (n[2]->m_im <= 0))
- {
- mb = 0;
- }
- const btScalar ms = ma + mb;
- if (ms > 0)
+ if (f2->m_n[i] == node)
+ return;
+ }
+ }
+#endif
+ bool skip = false;
+ for (int node_id = 0; node_id < 3; ++node_id)
+ {
+ btSoftBody::Node* node = f1->m_n[node_id];
+#ifdef REPEL_NEIGHBOR
+ for (int i = 0; i < 3; ++i)
+ {
+ if (f2->m_n[i] == node)
{
- btSoftBody::DeformableFaceNodeContact c;
- if (useFaceNormal)
- c.m_normal = face->m_normal;
- else
- c.m_normal = p / -btSqrt(d);
- c.m_margin = mrg;
- c.m_node = node;
- c.m_face = face;
- c.m_bary = w;
- // todo xuchenhan@: this is assuming mass of all vertices are the same. Need to modify if mass are different for distinct vertices
- c.m_weights = btScalar(2)/(btScalar(1) + w.length2()) * w;
- c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
- // the effective inverse mass of the face as in https://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
- c.m_imf = c.m_bary[0]*c.m_weights[0] * n[0]->m_im + c.m_bary[1]*c.m_weights[1] * n[1]->m_im + c.m_bary[2]*c.m_weights[2] * n[2]->m_im;
- c.m_c0 = btScalar(1)/(ma + c.m_imf);
- psb[0]->m_faceNodeContacts.push_back(c);
+ skip = true;
+ break;
}
}
+ if (skip)
+ {
+ skip = false;
+ continue;
+ }
+#endif
+ btSoftBody::Face* face = f2;
+ btVector3 bary;
+ if (bernsteinCCD(face, node, dt, SAFE_EPSILON, bary))
+ {
+ btSoftBody::DeformableFaceNodeContact c;
+ c.m_normal = face->m_normal;
+ if (!useFaceNormal && c.m_normal.dot(node->m_x - face->m_n[2]->m_x) < 0)
+ c.m_normal = -face->m_normal;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_bary = bary;
+ c.m_friction = psb[0]->m_cfg.kDF * psb[1]->m_cfg.kDF;
+ psb[0]->m_faceNodeContacts.push_back(c);
+ }
}
}
btSoftBody* psb[2];
- btScalar mrg;
+ btScalar dt, mrg;
bool useFaceNormal;
};
};
-
#endif //_BT_SOFT_BODY_INTERNALS_H
diff --git a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
index 56d8083f22..5b65216e4b 100644
--- a/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
+++ b/thirdparty/bullet/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
@@ -48,9 +48,10 @@ btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
}
#include <stdio.h>
-
+#include "LinearMath/btQuickprof.h"
void btSoftRigidCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
{
+ BT_PROFILE("btSoftRigidCollisionAlgorithm::processCollision");
(void)dispatchInfo;
(void)resultOut;
//printf("btSoftRigidCollisionAlgorithm\n");
diff --git a/thirdparty/bullet/BulletSoftBody/poly34.cpp b/thirdparty/bullet/BulletSoftBody/poly34.cpp
new file mode 100644
index 0000000000..819d0c79f7
--- /dev/null
+++ b/thirdparty/bullet/BulletSoftBody/poly34.cpp
@@ -0,0 +1,419 @@
+// poly34.cpp : solution of cubic and quartic equation
+// (c) Khashin S.I. http://math.ivanovo.ac.ru/dalgebra/Khashin/index.html
+// khash2 (at) gmail.com
+// Thanks to Alexandr Rakhmanin <rakhmanin (at) gmail.com>
+// public domain
+//
+#include <math.h>
+
+#include "poly34.h" // solution of cubic and quartic equation
+#define TwoPi 6.28318530717958648
+const btScalar eps = SIMD_EPSILON;
+
+//=============================================================================
+// _root3, root3 from http://prografix.narod.ru
+//=============================================================================
+static SIMD_FORCE_INLINE btScalar _root3(btScalar x)
+{
+ btScalar s = 1.;
+ while (x < 1.) {
+ x *= 8.;
+ s *= 0.5;
+ }
+ while (x > 8.) {
+ x *= 0.125;
+ s *= 2.;
+ }
+ btScalar r = 1.5;
+ r -= 1. / 3. * (r - x / (r * r));
+ r -= 1. / 3. * (r - x / (r * r));
+ r -= 1. / 3. * (r - x / (r * r));
+ r -= 1. / 3. * (r - x / (r * r));
+ r -= 1. / 3. * (r - x / (r * r));
+ r -= 1. / 3. * (r - x / (r * r));
+ return r * s;
+}
+
+btScalar SIMD_FORCE_INLINE root3(btScalar x)
+{
+ if (x > 0)
+ return _root3(x);
+ else if (x < 0)
+ return -_root3(-x);
+ else
+ return 0.;
+}
+
+// x - array of size 2
+// return 2: 2 real roots x[0], x[1]
+// return 0: pair of complex roots: x[0]i*x[1]
+int SolveP2(btScalar* x, btScalar a, btScalar b)
+{ // solve equation x^2 + a*x + b = 0
+ btScalar D = 0.25 * a * a - b;
+ if (D >= 0) {
+ D = sqrt(D);
+ x[0] = -0.5 * a + D;
+ x[1] = -0.5 * a - D;
+ return 2;
+ }
+ x[0] = -0.5 * a;
+ x[1] = sqrt(-D);
+ return 0;
+}
+//---------------------------------------------------------------------------
+// x - array of size 3
+// In case 3 real roots: => x[0], x[1], x[2], return 3
+// 2 real roots: x[0], x[1], return 2
+// 1 real root : x[0], x[1] i*x[2], return 1
+int SolveP3(btScalar* x, btScalar a, btScalar b, btScalar c)
+{ // solve cubic equation x^3 + a*x^2 + b*x + c = 0
+ btScalar a2 = a * a;
+ btScalar q = (a2 - 3 * b) / 9;
+ if (q < 0)
+ q = eps;
+ btScalar r = (a * (2 * a2 - 9 * b) + 27 * c) / 54;
+ // equation x^3 + q*x + r = 0
+ btScalar r2 = r * r;
+ btScalar q3 = q * q * q;
+ btScalar A, B;
+ if (r2 <= (q3 + eps)) { //<<-- FIXED!
+ btScalar t = r / sqrt(q3);
+ if (t < -1)
+ t = -1;
+ if (t > 1)
+ t = 1;
+ t = acos(t);
+ a /= 3;
+ q = -2 * sqrt(q);
+ x[0] = q * cos(t / 3) - a;
+ x[1] = q * cos((t + TwoPi) / 3) - a;
+ x[2] = q * cos((t - TwoPi) / 3) - a;
+ return (3);
+ }
+ else {
+ //A =-pow(fabs(r)+sqrt(r2-q3),1./3);
+ A = -root3(fabs(r) + sqrt(r2 - q3));
+ if (r < 0)
+ A = -A;
+ B = (A == 0 ? 0 : q / A);
+
+ a /= 3;
+ x[0] = (A + B) - a;
+ x[1] = -0.5 * (A + B) - a;
+ x[2] = 0.5 * sqrt(3.) * (A - B);
+ if (fabs(x[2]) < eps) {
+ x[2] = x[1];
+ return (2);
+ }
+ return (1);
+ }
+} // SolveP3(btScalar *x,btScalar a,btScalar b,btScalar c) {
+//---------------------------------------------------------------------------
+// a>=0!
+void CSqrt(btScalar x, btScalar y, btScalar& a, btScalar& b) // returns: a+i*s = sqrt(x+i*y)
+{
+ btScalar r = sqrt(x * x + y * y);
+ if (y == 0) {
+ r = sqrt(r);
+ if (x >= 0) {
+ a = r;
+ b = 0;
+ }
+ else {
+ a = 0;
+ b = r;
+ }
+ }
+ else { // y != 0
+ a = sqrt(0.5 * (x + r));
+ b = 0.5 * y / a;
+ }
+}
+//---------------------------------------------------------------------------
+int SolveP4Bi(btScalar* x, btScalar b, btScalar d) // solve equation x^4 + b*x^2 + d = 0
+{
+ btScalar D = b * b - 4 * d;
+ if (D >= 0) {
+ btScalar sD = sqrt(D);
+ btScalar x1 = (-b + sD) / 2;
+ btScalar x2 = (-b - sD) / 2; // x2 <= x1
+ if (x2 >= 0) // 0 <= x2 <= x1, 4 real roots
+ {
+ btScalar sx1 = sqrt(x1);
+ btScalar sx2 = sqrt(x2);
+ x[0] = -sx1;
+ x[1] = sx1;
+ x[2] = -sx2;
+ x[3] = sx2;
+ return 4;
+ }
+ if (x1 < 0) // x2 <= x1 < 0, two pair of imaginary roots
+ {
+ btScalar sx1 = sqrt(-x1);
+ btScalar sx2 = sqrt(-x2);
+ x[0] = 0;
+ x[1] = sx1;
+ x[2] = 0;
+ x[3] = sx2;
+ return 0;
+ }
+ // now x2 < 0 <= x1 , two real roots and one pair of imginary root
+ btScalar sx1 = sqrt(x1);
+ btScalar sx2 = sqrt(-x2);
+ x[0] = -sx1;
+ x[1] = sx1;
+ x[2] = 0;
+ x[3] = sx2;
+ return 2;
+ }
+ else { // if( D < 0 ), two pair of compex roots
+ btScalar sD2 = 0.5 * sqrt(-D);
+ CSqrt(-0.5 * b, sD2, x[0], x[1]);
+ CSqrt(-0.5 * b, -sD2, x[2], x[3]);
+ return 0;
+ } // if( D>=0 )
+} // SolveP4Bi(btScalar *x, btScalar b, btScalar d) // solve equation x^4 + b*x^2 d
+//---------------------------------------------------------------------------
+#define SWAP(a, b) \
+{ \
+t = b; \
+b = a; \
+a = t; \
+}
+static void dblSort3(btScalar& a, btScalar& b, btScalar& c) // make: a <= b <= c
+{
+ btScalar t;
+ if (a > b)
+ SWAP(a, b); // now a<=b
+ if (c < b) {
+ SWAP(b, c); // now a<=b, b<=c
+ if (a > b)
+ SWAP(a, b); // now a<=b
+ }
+}
+//---------------------------------------------------------------------------
+int SolveP4De(btScalar* x, btScalar b, btScalar c, btScalar d) // solve equation x^4 + b*x^2 + c*x + d
+{
+ //if( c==0 ) return SolveP4Bi(x,b,d); // After that, c!=0
+ if (fabs(c) < 1e-14 * (fabs(b) + fabs(d)))
+ return SolveP4Bi(x, b, d); // After that, c!=0
+
+ int res3 = SolveP3(x, 2 * b, b * b - 4 * d, -c * c); // solve resolvent
+ // by Viet theorem: x1*x2*x3=-c*c not equals to 0, so x1!=0, x2!=0, x3!=0
+ if (res3 > 1) // 3 real roots,
+ {
+ dblSort3(x[0], x[1], x[2]); // sort roots to x[0] <= x[1] <= x[2]
+ // Note: x[0]*x[1]*x[2]= c*c > 0
+ if (x[0] > 0) // all roots are positive
+ {
+ btScalar sz1 = sqrt(x[0]);
+ btScalar sz2 = sqrt(x[1]);
+ btScalar sz3 = sqrt(x[2]);
+ // Note: sz1*sz2*sz3= -c (and not equal to 0)
+ if (c > 0) {
+ x[0] = (-sz1 - sz2 - sz3) / 2;
+ x[1] = (-sz1 + sz2 + sz3) / 2;
+ x[2] = (+sz1 - sz2 + sz3) / 2;
+ x[3] = (+sz1 + sz2 - sz3) / 2;
+ return 4;
+ }
+ // now: c<0
+ x[0] = (-sz1 - sz2 + sz3) / 2;
+ x[1] = (-sz1 + sz2 - sz3) / 2;
+ x[2] = (+sz1 - sz2 - sz3) / 2;
+ x[3] = (+sz1 + sz2 + sz3) / 2;
+ return 4;
+ } // if( x[0] > 0) // all roots are positive
+ // now x[0] <= x[1] < 0, x[2] > 0
+ // two pair of comlex roots
+ btScalar sz1 = sqrt(-x[0]);
+ btScalar sz2 = sqrt(-x[1]);
+ btScalar sz3 = sqrt(x[2]);
+
+ if (c > 0) // sign = -1
+ {
+ x[0] = -sz3 / 2;
+ x[1] = (sz1 - sz2) / 2; // x[0]i*x[1]
+ x[2] = sz3 / 2;
+ x[3] = (-sz1 - sz2) / 2; // x[2]i*x[3]
+ return 0;
+ }
+ // now: c<0 , sign = +1
+ x[0] = sz3 / 2;
+ x[1] = (-sz1 + sz2) / 2;
+ x[2] = -sz3 / 2;
+ x[3] = (sz1 + sz2) / 2;
+ return 0;
+ } // if( res3>1 ) // 3 real roots,
+ // now resoventa have 1 real and pair of compex roots
+ // x[0] - real root, and x[0]>0,
+ // x[1]i*x[2] - complex roots,
+ // x[0] must be >=0. But one times x[0]=~ 1e-17, so:
+ if (x[0] < 0)
+ x[0] = 0;
+ btScalar sz1 = sqrt(x[0]);
+ btScalar szr, szi;
+ CSqrt(x[1], x[2], szr, szi); // (szr+i*szi)^2 = x[1]+i*x[2]
+ if (c > 0) // sign = -1
+ {
+ x[0] = -sz1 / 2 - szr; // 1st real root
+ x[1] = -sz1 / 2 + szr; // 2nd real root
+ x[2] = sz1 / 2;
+ x[3] = szi;
+ return 2;
+ }
+ // now: c<0 , sign = +1
+ x[0] = sz1 / 2 - szr; // 1st real root
+ x[1] = sz1 / 2 + szr; // 2nd real root
+ x[2] = -sz1 / 2;
+ x[3] = szi;
+ return 2;
+} // SolveP4De(btScalar *x, btScalar b, btScalar c, btScalar d) // solve equation x^4 + b*x^2 + c*x + d
+//-----------------------------------------------------------------------------
+btScalar N4Step(btScalar x, btScalar a, btScalar b, btScalar c, btScalar d) // one Newton step for x^4 + a*x^3 + b*x^2 + c*x + d
+{
+ btScalar fxs = ((4 * x + 3 * a) * x + 2 * b) * x + c; // f'(x)
+ if (fxs == 0)
+ return x; //return 1e99; <<-- FIXED!
+ btScalar fx = (((x + a) * x + b) * x + c) * x + d; // f(x)
+ return x - fx / fxs;
+}
+//-----------------------------------------------------------------------------
+// x - array of size 4
+// return 4: 4 real roots x[0], x[1], x[2], x[3], possible multiple roots
+// return 2: 2 real roots x[0], x[1] and complex x[2]i*x[3],
+// return 0: two pair of complex roots: x[0]i*x[1], x[2]i*x[3],
+int SolveP4(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d)
+{ // solve equation x^4 + a*x^3 + b*x^2 + c*x + d by Dekart-Euler method
+ // move to a=0:
+ btScalar d1 = d + 0.25 * a * (0.25 * b * a - 3. / 64 * a * a * a - c);
+ btScalar c1 = c + 0.5 * a * (0.25 * a * a - b);
+ btScalar b1 = b - 0.375 * a * a;
+ int res = SolveP4De(x, b1, c1, d1);
+ if (res == 4) {
+ x[0] -= a / 4;
+ x[1] -= a / 4;
+ x[2] -= a / 4;
+ x[3] -= a / 4;
+ }
+ else if (res == 2) {
+ x[0] -= a / 4;
+ x[1] -= a / 4;
+ x[2] -= a / 4;
+ }
+ else {
+ x[0] -= a / 4;
+ x[2] -= a / 4;
+ }
+ // one Newton step for each real root:
+ if (res > 0) {
+ x[0] = N4Step(x[0], a, b, c, d);
+ x[1] = N4Step(x[1], a, b, c, d);
+ }
+ if (res > 2) {
+ x[2] = N4Step(x[2], a, b, c, d);
+ x[3] = N4Step(x[3], a, b, c, d);
+ }
+ return res;
+}
+//-----------------------------------------------------------------------------
+#define F5(t) (((((t + a) * t + b) * t + c) * t + d) * t + e)
+//-----------------------------------------------------------------------------
+btScalar SolveP5_1(btScalar a, btScalar b, btScalar c, btScalar d, btScalar e) // return real root of x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+{
+ int cnt;
+ if (fabs(e) < eps)
+ return 0;
+
+ btScalar brd = fabs(a); // brd - border of real roots
+ if (fabs(b) > brd)
+ brd = fabs(b);
+ if (fabs(c) > brd)
+ brd = fabs(c);
+ if (fabs(d) > brd)
+ brd = fabs(d);
+ if (fabs(e) > brd)
+ brd = fabs(e);
+ brd++; // brd - border of real roots
+
+ btScalar x0, f0; // less than root
+ btScalar x1, f1; // greater than root
+ btScalar x2, f2, f2s; // next values, f(x2), f'(x2)
+ btScalar dx = 0;
+
+ if (e < 0) {
+ x0 = 0;
+ x1 = brd;
+ f0 = e;
+ f1 = F5(x1);
+ x2 = 0.01 * brd;
+ } // positive root
+ else {
+ x0 = -brd;
+ x1 = 0;
+ f0 = F5(x0);
+ f1 = e;
+ x2 = -0.01 * brd;
+ } // negative root
+
+ if (fabs(f0) < eps)
+ return x0;
+ if (fabs(f1) < eps)
+ return x1;
+
+ // now x0<x1, f(x0)<0, f(x1)>0
+ // Firstly 10 bisections
+ for (cnt = 0; cnt < 10; cnt++) {
+ x2 = (x0 + x1) / 2; // next point
+ //x2 = x0 - f0*(x1 - x0) / (f1 - f0); // next point
+ f2 = F5(x2); // f(x2)
+ if (fabs(f2) < eps)
+ return x2;
+ if (f2 > 0) {
+ x1 = x2;
+ f1 = f2;
+ }
+ else {
+ x0 = x2;
+ f0 = f2;
+ }
+ }
+
+ // At each step:
+ // x0<x1, f(x0)<0, f(x1)>0.
+ // x2 - next value
+ // we hope that x0 < x2 < x1, but not necessarily
+ do {
+ if (cnt++ > 50)
+ break;
+ if (x2 <= x0 || x2 >= x1)
+ x2 = (x0 + x1) / 2; // now x0 < x2 < x1
+ f2 = F5(x2); // f(x2)
+ if (fabs(f2) < eps)
+ return x2;
+ if (f2 > 0) {
+ x1 = x2;
+ f1 = f2;
+ }
+ else {
+ x0 = x2;
+ f0 = f2;
+ }
+ f2s = (((5 * x2 + 4 * a) * x2 + 3 * b) * x2 + 2 * c) * x2 + d; // f'(x2)
+ if (fabs(f2s) < eps) {
+ x2 = 1e99;
+ continue;
+ }
+ dx = f2 / f2s;
+ x2 -= dx;
+ } while (fabs(dx) > eps);
+ return x2;
+} // SolveP5_1(btScalar a,btScalar b,btScalar c,btScalar d,btScalar e) // return real root of x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+//-----------------------------------------------------------------------------
+int SolveP5(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d, btScalar e) // solve equation x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+{
+ btScalar r = x[0] = SolveP5_1(a, b, c, d, e);
+ btScalar a1 = a + r, b1 = b + r * a1, c1 = c + r * b1, d1 = d + r * c1;
+ return 1 + SolveP4(x + 1, a1, b1, c1, d1);
+} // SolveP5(btScalar *x,btScalar a,btScalar b,btScalar c,btScalar d,btScalar e) // solve equation x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+//-----------------------------------------------------------------------------
diff --git a/thirdparty/bullet/BulletSoftBody/poly34.h b/thirdparty/bullet/BulletSoftBody/poly34.h
new file mode 100644
index 0000000000..32ad5d7da5
--- /dev/null
+++ b/thirdparty/bullet/BulletSoftBody/poly34.h
@@ -0,0 +1,38 @@
+// poly34.h : solution of cubic and quartic equation
+// (c) Khashin S.I. http://math.ivanovo.ac.ru/dalgebra/Khashin/index.html
+// khash2 (at) gmail.com
+
+#ifndef POLY_34
+#define POLY_34
+#include "LinearMath/btScalar.h"
+// x - array of size 2
+// return 2: 2 real roots x[0], x[1]
+// return 0: pair of complex roots: x[0]i*x[1]
+int SolveP2(btScalar* x, btScalar a, btScalar b); // solve equation x^2 + a*x + b = 0
+
+// x - array of size 3
+// return 3: 3 real roots x[0], x[1], x[2]
+// return 1: 1 real root x[0] and pair of complex roots: x[1]i*x[2]
+int SolveP3(btScalar* x, btScalar a, btScalar b, btScalar c); // solve cubic equation x^3 + a*x^2 + b*x + c = 0
+
+// x - array of size 4
+// return 4: 4 real roots x[0], x[1], x[2], x[3], possible multiple roots
+// return 2: 2 real roots x[0], x[1] and complex x[2]i*x[3],
+// return 0: two pair of complex roots: x[0]i*x[1], x[2]i*x[3],
+int SolveP4(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d); // solve equation x^4 + a*x^3 + b*x^2 + c*x + d = 0 by Dekart-Euler method
+
+// x - array of size 5
+// return 5: 5 real roots x[0], x[1], x[2], x[3], x[4], possible multiple roots
+// return 3: 3 real roots x[0], x[1], x[2] and complex x[3]i*x[4],
+// return 1: 1 real root x[0] and two pair of complex roots: x[1]i*x[2], x[3]i*x[4],
+int SolveP5(btScalar* x, btScalar a, btScalar b, btScalar c, btScalar d, btScalar e); // solve equation x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+
+//-----------------------------------------------------------------------------
+// And some additional functions for internal use.
+// Your may remove this definitions from here
+int SolveP4Bi(btScalar* x, btScalar b, btScalar d); // solve equation x^4 + b*x^2 + d = 0
+int SolveP4De(btScalar* x, btScalar b, btScalar c, btScalar d); // solve equation x^4 + b*x^2 + c*x + d = 0
+void CSqrt(btScalar x, btScalar y, btScalar& a, btScalar& b); // returns as a+i*s, sqrt(x+i*y)
+btScalar N4Step(btScalar x, btScalar a, btScalar b, btScalar c, btScalar d); // one Newton step for x^4 + a*x^3 + b*x^2 + c*x + d
+btScalar SolveP5_1(btScalar a, btScalar b, btScalar c, btScalar d, btScalar e); // return real root of x^5 + a*x^4 + b*x^3 + c*x^2 + d*x + e = 0
+#endif
diff --git a/thirdparty/bullet/LinearMath/btImplicitQRSVD.h b/thirdparty/bullet/LinearMath/btImplicitQRSVD.h
index 7b4cfaf21e..aaedc964f6 100644
--- a/thirdparty/bullet/LinearMath/btImplicitQRSVD.h
+++ b/thirdparty/bullet/LinearMath/btImplicitQRSVD.h
@@ -41,7 +41,7 @@
#ifndef btImplicitQRSVD_h
#define btImplicitQRSVD_h
-
+#include <limits>
#include "btMatrix3x3.h"
class btMatrix2x2
{
@@ -753,7 +753,7 @@ inline int singularValueDecomposition(const btMatrix3x3& A,
btMatrix3x3& V,
btScalar tol = 128*std::numeric_limits<btScalar>::epsilon())
{
- using std::fabs;
+// using std::fabs;
btMatrix3x3 B = A;
U.setIdentity();
V.setIdentity();
diff --git a/thirdparty/bullet/LinearMath/btMatrix3x3.h b/thirdparty/bullet/LinearMath/btMatrix3x3.h
index cc33a68664..9c90fee1d2 100644
--- a/thirdparty/bullet/LinearMath/btMatrix3x3.h
+++ b/thirdparty/bullet/LinearMath/btMatrix3x3.h
@@ -26,10 +26,12 @@ subject to the following restrictions:
#endif
#if defined(BT_USE_SSE)
+#define v0000 (_mm_set_ps(0.0f, 0.0f, 0.0f, 0.0f))
#define v1000 (_mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f))
#define v0100 (_mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f))
#define v0010 (_mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f))
#elif defined(BT_USE_NEON)
+const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0000) = {0.0f, 0.0f, 0.0f, 0.0f};
const btSimdFloat4 ATTRIBUTE_ALIGNED16(v1000) = {1.0f, 0.0f, 0.0f, 0.0f};
const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0100) = {0.0f, 1.0f, 0.0f, 0.0f};
const btSimdFloat4 ATTRIBUTE_ALIGNED16(v0010) = {0.0f, 0.0f, 1.0f, 0.0f};
@@ -330,6 +332,20 @@ public:
btScalar(0.0), btScalar(0.0), btScalar(1.0));
#endif
}
+
+ /**@brief Set the matrix to the identity */
+ void setZero()
+ {
+#if (defined(BT_USE_SSE_IN_API) && defined(BT_USE_SSE)) || defined(BT_USE_NEON)
+ m_el[0] = v0000;
+ m_el[1] = v0000;
+ m_el[2] = v0000;
+#else
+ setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0),
+ btScalar(0.0), btScalar(0.0), btScalar(0.0),
+ btScalar(0.0), btScalar(0.0), btScalar(0.0));
+#endif
+ }
static const btMatrix3x3& getIdentity()
{
diff --git a/thirdparty/bullet/LinearMath/btMatrixX.h b/thirdparty/bullet/LinearMath/btMatrixX.h
index 961c94dc63..bb0f0dd259 100644
--- a/thirdparty/bullet/LinearMath/btMatrixX.h
+++ b/thirdparty/bullet/LinearMath/btMatrixX.h
@@ -346,10 +346,9 @@ struct btMatrixX
T dotProd = 0;
{
{
- int r = rows();
int c = cols();
- for (int k = 0; k < cols(); k++)
+ for (int k = 0; k < c; k++)
{
T w = (*this)(i, k);
if (other(k, j) != 0.f)
diff --git a/thirdparty/bullet/LinearMath/btModifiedGramSchmidt.h b/thirdparty/bullet/LinearMath/btModifiedGramSchmidt.h
new file mode 100644
index 0000000000..33bab8d650
--- /dev/null
+++ b/thirdparty/bullet/LinearMath/btModifiedGramSchmidt.h
@@ -0,0 +1,83 @@
+//
+// btModifiedGramSchmidt.h
+// LinearMath
+//
+// Created by Xuchen Han on 4/4/20.
+//
+
+#ifndef btModifiedGramSchmidt_h
+#define btModifiedGramSchmidt_h
+
+#include "btReducedVector.h"
+#include "btAlignedObjectArray.h"
+#include <iostream>
+#include <cmath>
+template<class TV>
+class btModifiedGramSchmidt
+{
+public:
+ btAlignedObjectArray<TV> m_in;
+ btAlignedObjectArray<TV> m_out;
+
+ btModifiedGramSchmidt(const btAlignedObjectArray<TV>& vecs): m_in(vecs)
+ {
+ m_out.resize(0);
+ }
+
+ void solve()
+ {
+ m_out.resize(m_in.size());
+ for (int i = 0; i < m_in.size(); ++i)
+ {
+// printf("========= starting %d ==========\n", i);
+ TV v(m_in[i]);
+// v.print();
+ for (int j = 0; j < i; ++j)
+ {
+ v = v - v.proj(m_out[j]);
+// v.print();
+ }
+ v.normalize();
+ m_out[i] = v;
+// v.print();
+ }
+ }
+
+ void test()
+ {
+ std::cout << SIMD_EPSILON << std::endl;
+ printf("=======inputs=========\n");
+ for (int i = 0; i < m_out.size(); ++i)
+ {
+ m_in[i].print();
+ }
+ printf("=======output=========\n");
+ for (int i = 0; i < m_out.size(); ++i)
+ {
+ m_out[i].print();
+ }
+ btScalar eps = SIMD_EPSILON;
+ for (int i = 0; i < m_out.size(); ++i)
+ {
+ for (int j = 0; j < m_out.size(); ++j)
+ {
+ if (i == j)
+ {
+ if (std::abs(1.0-m_out[i].dot(m_out[j])) > eps)// && std::abs(m_out[i].dot(m_out[j])) > eps)
+ {
+ printf("vec[%d] is not unit, norm squared = %f\n", i,m_out[i].dot(m_out[j]));
+ }
+ }
+ else
+ {
+ if (std::abs(m_out[i].dot(m_out[j])) > eps)
+ {
+ printf("vec[%d] and vec[%d] is not orthogonal, dot product = %f\n", i, j, m_out[i].dot(m_out[j]));
+ }
+ }
+ }
+ }
+ }
+};
+template class btModifiedGramSchmidt<btReducedVector>;
+#endif /* btModifiedGramSchmidt_h */
diff --git a/thirdparty/bullet/LinearMath/btReducedVector.cpp b/thirdparty/bullet/LinearMath/btReducedVector.cpp
new file mode 100644
index 0000000000..1539584e7e
--- /dev/null
+++ b/thirdparty/bullet/LinearMath/btReducedVector.cpp
@@ -0,0 +1,170 @@
+//
+// btReducedVector.cpp
+// LinearMath
+//
+// Created by Xuchen Han on 4/4/20.
+//
+#include <stdio.h>
+#include "btReducedVector.h"
+#include <cmath>
+
+// returns the projection of this onto other
+btReducedVector btReducedVector::proj(const btReducedVector& other) const
+{
+ btReducedVector ret(m_sz);
+ btScalar other_length2 = other.length2();
+ if (other_length2 < SIMD_EPSILON)
+ {
+ return ret;
+ }
+ return other*(this->dot(other))/other_length2;
+}
+
+void btReducedVector::normalize()
+{
+ if (this->length2() < SIMD_EPSILON)
+ {
+ m_indices.clear();
+ m_vecs.clear();
+ return;
+ }
+ *this /= std::sqrt(this->length2());
+}
+
+bool btReducedVector::testAdd() const
+{
+ int sz = 5;
+ btAlignedObjectArray<int> id1;
+ id1.push_back(1);
+ id1.push_back(3);
+ btAlignedObjectArray<btVector3> v1;
+ v1.push_back(btVector3(1,0,1));
+ v1.push_back(btVector3(3,1,5));
+ btAlignedObjectArray<int> id2;
+ id2.push_back(2);
+ id2.push_back(3);
+ id2.push_back(5);
+ btAlignedObjectArray<btVector3> v2;
+ v2.push_back(btVector3(2,3,1));
+ v2.push_back(btVector3(3,4,9));
+ v2.push_back(btVector3(0,4,0));
+ btAlignedObjectArray<int> id3;
+ id3.push_back(1);
+ id3.push_back(2);
+ id3.push_back(3);
+ id3.push_back(5);
+ btAlignedObjectArray<btVector3> v3;
+ v3.push_back(btVector3(1,0,1));
+ v3.push_back(btVector3(2,3,1));
+ v3.push_back(btVector3(6,5,14));
+ v3.push_back(btVector3(0,4,0));
+ btReducedVector rv1(sz, id1, v1);
+ btReducedVector rv2(sz, id2, v2);
+ btReducedVector ans(sz, id3, v3);
+ bool ret = ((ans == rv1+rv2) && (ans == rv2+rv1));
+ if (!ret)
+ printf("btReducedVector testAdd failed\n");
+ return ret;
+}
+
+bool btReducedVector::testMinus() const
+{
+ int sz = 5;
+ btAlignedObjectArray<int> id1;
+ id1.push_back(1);
+ id1.push_back(3);
+ btAlignedObjectArray<btVector3> v1;
+ v1.push_back(btVector3(1,0,1));
+ v1.push_back(btVector3(3,1,5));
+ btAlignedObjectArray<int> id2;
+ id2.push_back(2);
+ id2.push_back(3);
+ id2.push_back(5);
+ btAlignedObjectArray<btVector3> v2;
+ v2.push_back(btVector3(2,3,1));
+ v2.push_back(btVector3(3,4,9));
+ v2.push_back(btVector3(0,4,0));
+ btAlignedObjectArray<int> id3;
+ id3.push_back(1);
+ id3.push_back(2);
+ id3.push_back(3);
+ id3.push_back(5);
+ btAlignedObjectArray<btVector3> v3;
+ v3.push_back(btVector3(-1,-0,-1));
+ v3.push_back(btVector3(2,3,1));
+ v3.push_back(btVector3(0,3,4));
+ v3.push_back(btVector3(0,4,0));
+ btReducedVector rv1(sz, id1, v1);
+ btReducedVector rv2(sz, id2, v2);
+ btReducedVector ans(sz, id3, v3);
+ bool ret = (ans == rv2-rv1);
+ if (!ret)
+ printf("btReducedVector testMinus failed\n");
+ return ret;
+}
+
+bool btReducedVector::testDot() const
+{
+ int sz = 5;
+ btAlignedObjectArray<int> id1;
+ id1.push_back(1);
+ id1.push_back(3);
+ btAlignedObjectArray<btVector3> v1;
+ v1.push_back(btVector3(1,0,1));
+ v1.push_back(btVector3(3,1,5));
+ btAlignedObjectArray<int> id2;
+ id2.push_back(2);
+ id2.push_back(3);
+ id2.push_back(5);
+ btAlignedObjectArray<btVector3> v2;
+ v2.push_back(btVector3(2,3,1));
+ v2.push_back(btVector3(3,4,9));
+ v2.push_back(btVector3(0,4,0));
+ btReducedVector rv1(sz, id1, v1);
+ btReducedVector rv2(sz, id2, v2);
+ btScalar ans = 58;
+ bool ret = (ans == rv2.dot(rv1) && ans == rv1.dot(rv2));
+ ans = 14+16+9+16+81;
+ ret &= (ans==rv2.dot(rv2));
+
+ if (!ret)
+ printf("btReducedVector testDot failed\n");
+ return ret;
+}
+
+bool btReducedVector::testMultiply() const
+{
+ int sz = 5;
+ btAlignedObjectArray<int> id1;
+ id1.push_back(1);
+ id1.push_back(3);
+ btAlignedObjectArray<btVector3> v1;
+ v1.push_back(btVector3(1,0,1));
+ v1.push_back(btVector3(3,1,5));
+ btScalar s = 2;
+ btReducedVector rv1(sz, id1, v1);
+ btAlignedObjectArray<int> id2;
+ id2.push_back(1);
+ id2.push_back(3);
+ btAlignedObjectArray<btVector3> v2;
+ v2.push_back(btVector3(2,0,2));
+ v2.push_back(btVector3(6,2,10));
+ btReducedVector ans(sz, id2, v2);
+ bool ret = (ans == rv1*s);
+ if (!ret)
+ printf("btReducedVector testMultiply failed\n");
+ return ret;
+}
+
+void btReducedVector::test() const
+{
+ bool ans = testAdd() && testMinus() && testDot() && testMultiply();
+ if (ans)
+ {
+ printf("All tests passed\n");
+ }
+ else
+ {
+ printf("Tests failed\n");
+ }
+}
diff --git a/thirdparty/bullet/LinearMath/btReducedVector.h b/thirdparty/bullet/LinearMath/btReducedVector.h
new file mode 100644
index 0000000000..83b5e581e5
--- /dev/null
+++ b/thirdparty/bullet/LinearMath/btReducedVector.h
@@ -0,0 +1,320 @@
+//
+// btReducedVectors.h
+// BulletLinearMath
+//
+// Created by Xuchen Han on 4/4/20.
+//
+#ifndef btReducedVectors_h
+#define btReducedVectors_h
+#include "btVector3.h"
+#include "btMatrix3x3.h"
+#include "btAlignedObjectArray.h"
+#include <stdio.h>
+#include <vector>
+#include <algorithm>
+struct TwoInts
+{
+ int a,b;
+};
+inline bool operator<(const TwoInts& A, const TwoInts& B)
+{
+ return A.b < B.b;
+}
+
+
+// A helper vector type used for CG projections
+class btReducedVector
+{
+public:
+ btAlignedObjectArray<int> m_indices;
+ btAlignedObjectArray<btVector3> m_vecs;
+ int m_sz; // all m_indices value < m_sz
+public:
+ btReducedVector():m_sz(0)
+ {
+ m_indices.resize(0);
+ m_vecs.resize(0);
+ m_indices.clear();
+ m_vecs.clear();
+ }
+
+ btReducedVector(int sz): m_sz(sz)
+ {
+ m_indices.resize(0);
+ m_vecs.resize(0);
+ m_indices.clear();
+ m_vecs.clear();
+ }
+
+ btReducedVector(int sz, const btAlignedObjectArray<int>& indices, const btAlignedObjectArray<btVector3>& vecs): m_sz(sz), m_indices(indices), m_vecs(vecs)
+ {
+ }
+
+ void simplify()
+ {
+ btAlignedObjectArray<int> old_indices(m_indices);
+ btAlignedObjectArray<btVector3> old_vecs(m_vecs);
+ m_indices.resize(0);
+ m_vecs.resize(0);
+ m_indices.clear();
+ m_vecs.clear();
+ for (int i = 0; i < old_indices.size(); ++i)
+ {
+ if (old_vecs[i].length2() > SIMD_EPSILON)
+ {
+ m_indices.push_back(old_indices[i]);
+ m_vecs.push_back(old_vecs[i]);
+ }
+ }
+ }
+
+ btReducedVector operator+(const btReducedVector& other)
+ {
+ btReducedVector ret(m_sz);
+ int i=0, j=0;
+ while (i < m_indices.size() && j < other.m_indices.size())
+ {
+ if (m_indices[i] < other.m_indices[j])
+ {
+ ret.m_indices.push_back(m_indices[i]);
+ ret.m_vecs.push_back(m_vecs[i]);
+ ++i;
+ }
+ else if (m_indices[i] > other.m_indices[j])
+ {
+ ret.m_indices.push_back(other.m_indices[j]);
+ ret.m_vecs.push_back(other.m_vecs[j]);
+ ++j;
+ }
+ else
+ {
+ ret.m_indices.push_back(other.m_indices[j]);
+ ret.m_vecs.push_back(m_vecs[i] + other.m_vecs[j]);
+ ++i; ++j;
+ }
+ }
+ while (i < m_indices.size())
+ {
+ ret.m_indices.push_back(m_indices[i]);
+ ret.m_vecs.push_back(m_vecs[i]);
+ ++i;
+ }
+ while (j < other.m_indices.size())
+ {
+ ret.m_indices.push_back(other.m_indices[j]);
+ ret.m_vecs.push_back(other.m_vecs[j]);
+ ++j;
+ }
+ ret.simplify();
+ return ret;
+ }
+
+ btReducedVector operator-()
+ {
+ btReducedVector ret(m_sz);
+ for (int i = 0; i < m_indices.size(); ++i)
+ {
+ ret.m_indices.push_back(m_indices[i]);
+ ret.m_vecs.push_back(-m_vecs[i]);
+ }
+ ret.simplify();
+ return ret;
+ }
+
+ btReducedVector operator-(const btReducedVector& other)
+ {
+ btReducedVector ret(m_sz);
+ int i=0, j=0;
+ while (i < m_indices.size() && j < other.m_indices.size())
+ {
+ if (m_indices[i] < other.m_indices[j])
+ {
+ ret.m_indices.push_back(m_indices[i]);
+ ret.m_vecs.push_back(m_vecs[i]);
+ ++i;
+ }
+ else if (m_indices[i] > other.m_indices[j])
+ {
+ ret.m_indices.push_back(other.m_indices[j]);
+ ret.m_vecs.push_back(-other.m_vecs[j]);
+ ++j;
+ }
+ else
+ {
+ ret.m_indices.push_back(other.m_indices[j]);
+ ret.m_vecs.push_back(m_vecs[i] - other.m_vecs[j]);
+ ++i; ++j;
+ }
+ }
+ while (i < m_indices.size())
+ {
+ ret.m_indices.push_back(m_indices[i]);
+ ret.m_vecs.push_back(m_vecs[i]);
+ ++i;
+ }
+ while (j < other.m_indices.size())
+ {
+ ret.m_indices.push_back(other.m_indices[j]);
+ ret.m_vecs.push_back(-other.m_vecs[j]);
+ ++j;
+ }
+ ret.simplify();
+ return ret;
+ }
+
+ bool operator==(const btReducedVector& other) const
+ {
+ if (m_sz != other.m_sz)
+ return false;
+ if (m_indices.size() != other.m_indices.size())
+ return false;
+ for (int i = 0; i < m_indices.size(); ++i)
+ {
+ if (m_indices[i] != other.m_indices[i] || m_vecs[i] != other.m_vecs[i])
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ bool operator!=(const btReducedVector& other) const
+ {
+ return !(*this == other);
+ }
+
+ btReducedVector& operator=(const btReducedVector& other)
+ {
+ if (this == &other)
+ {
+ return *this;
+ }
+ m_sz = other.m_sz;
+ m_indices.copyFromArray(other.m_indices);
+ m_vecs.copyFromArray(other.m_vecs);
+ return *this;
+ }
+
+ btScalar dot(const btReducedVector& other) const
+ {
+ btScalar ret = 0;
+ int j = 0;
+ for (int i = 0; i < m_indices.size(); ++i)
+ {
+ while (j < other.m_indices.size() && other.m_indices[j] < m_indices[i])
+ {
+ ++j;
+ }
+ if (j < other.m_indices.size() && other.m_indices[j] == m_indices[i])
+ {
+ ret += m_vecs[i].dot(other.m_vecs[j]);
+// ++j;
+ }
+ }
+ return ret;
+ }
+
+ btScalar dot(const btAlignedObjectArray<btVector3>& other) const
+ {
+ btScalar ret = 0;
+ for (int i = 0; i < m_indices.size(); ++i)
+ {
+ ret += m_vecs[i].dot(other[m_indices[i]]);
+ }
+ return ret;
+ }
+
+ btScalar length2() const
+ {
+ return this->dot(*this);
+ }
+
+ void normalize();
+
+ // returns the projection of this onto other
+ btReducedVector proj(const btReducedVector& other) const;
+
+ bool testAdd() const;
+
+ bool testMinus() const;
+
+ bool testDot() const;
+
+ bool testMultiply() const;
+
+ void test() const;
+
+ void print() const
+ {
+ for (int i = 0; i < m_indices.size(); ++i)
+ {
+ printf("%d: (%f, %f, %f)/", m_indices[i], m_vecs[i][0],m_vecs[i][1],m_vecs[i][2]);
+ }
+ printf("\n");
+ }
+
+
+ void sort()
+ {
+ std::vector<TwoInts> tuples;
+ for (int i = 0; i < m_indices.size(); ++i)
+ {
+ TwoInts ti;
+ ti.a = i;
+ ti.b = m_indices[i];
+ tuples.push_back(ti);
+ }
+ std::sort(tuples.begin(), tuples.end());
+ btAlignedObjectArray<int> new_indices;
+ btAlignedObjectArray<btVector3> new_vecs;
+ for (int i = 0; i < tuples.size(); ++i)
+ {
+ new_indices.push_back(tuples[i].b);
+ new_vecs.push_back(m_vecs[tuples[i].a]);
+ }
+ m_indices = new_indices;
+ m_vecs = new_vecs;
+ }
+};
+
+SIMD_FORCE_INLINE btReducedVector operator*(const btReducedVector& v, btScalar s)
+{
+ btReducedVector ret(v.m_sz);
+ for (int i = 0; i < v.m_indices.size(); ++i)
+ {
+ ret.m_indices.push_back(v.m_indices[i]);
+ ret.m_vecs.push_back(s*v.m_vecs[i]);
+ }
+ ret.simplify();
+ return ret;
+}
+
+SIMD_FORCE_INLINE btReducedVector operator*(btScalar s, const btReducedVector& v)
+{
+ return v*s;
+}
+
+SIMD_FORCE_INLINE btReducedVector operator/(const btReducedVector& v, btScalar s)
+{
+ return v * (1.0/s);
+}
+
+SIMD_FORCE_INLINE btReducedVector& operator/=(btReducedVector& v, btScalar s)
+{
+ v = v/s;
+ return v;
+}
+
+SIMD_FORCE_INLINE btReducedVector& operator+=(btReducedVector& v1, const btReducedVector& v2)
+{
+ v1 = v1+v2;
+ return v1;
+}
+
+SIMD_FORCE_INLINE btReducedVector& operator-=(btReducedVector& v1, const btReducedVector& v2)
+{
+ v1 = v1-v2;
+ return v1;
+}
+
+#endif /* btReducedVectors_h */
diff --git a/thirdparty/bullet/btBulletCollisionAll.cpp b/thirdparty/bullet/btBulletCollisionAll.cpp
index 2851fb3b73..4a3ec8dd6f 100644
--- a/thirdparty/bullet/btBulletCollisionAll.cpp
+++ b/thirdparty/bullet/btBulletCollisionAll.cpp
@@ -23,6 +23,7 @@
#include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp"
#include "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp"
#include "BulletCollision/CollisionDispatch/btCollisionObject.cpp"
diff --git a/thirdparty/bullet/btLinearMathAll.cpp b/thirdparty/bullet/btLinearMathAll.cpp
index 808f412803..d05a19e630 100644
--- a/thirdparty/bullet/btLinearMathAll.cpp
+++ b/thirdparty/bullet/btLinearMathAll.cpp
@@ -8,6 +8,7 @@
#include "LinearMath/btConvexHullComputer.cpp"
#include "LinearMath/btQuickprof.cpp"
#include "LinearMath/btThreads.cpp"
+#include "LinearMath/btReducedVector.cpp"
#include "LinearMath/TaskScheduler/btTaskScheduler.cpp"
#include "LinearMath/TaskScheduler/btThreadSupportPosix.cpp"
#include "LinearMath/TaskScheduler/btThreadSupportWin32.cpp"
diff --git a/thirdparty/jpeg-compressor/jpgd.cpp b/thirdparty/jpeg-compressor/jpgd.cpp
index 62fbd1b72d..257d0b7574 100644
--- a/thirdparty/jpeg-compressor/jpgd.cpp
+++ b/thirdparty/jpeg-compressor/jpgd.cpp
@@ -1,27 +1,55 @@
-// jpgd.cpp - C++ class for JPEG decompression.
-// Public domain, Rich Geldreich <richgel99@gmail.com>
+// jpgd.cpp - C++ class for JPEG decompression. Written by Richard Geldreich <richgel99@gmail.com> between 1994-2020.
+// Supports progressive and baseline sequential JPEG image files, and the most common chroma subsampling factors: Y, H1V1, H2V1, H1V2, and H2V2.
+// Supports box and linear chroma upsampling.
+//
+// Released under two licenses. You are free to choose which license you want:
+// License 1:
+// Public Domain
+//
+// License 2:
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
// Alex Evans: Linear memory allocator (taken from jpge.h).
-// v1.04, May. 19, 2012: Code tweaks to fix VS2008 static code analysis warnings (all looked harmless)
+// v1.04, May. 19, 2012: Code tweaks to fix VS2008 static code analysis warnings
+// v2.00, March 20, 2020: Fuzzed with zzuf and afl. Fixed several issues, converted most assert()'s to run-time checks. Added chroma upsampling. Removed freq. domain upsampling. gcc/clang warnings.
//
-// Supports progressive and baseline sequential JPEG image files, and the most common chroma subsampling factors: Y, H1V1, H2V1, H1V2, and H2V2.
+// Important:
+// #define JPGD_USE_SSE2 to 0 to completely disable SSE2 usage.
//
-// Chroma upsampling quality: H2V2 is upsampled in the frequency domain, H2V1 and H1V2 are upsampled using point sampling.
-// Chroma upsampling reference: "Fast Scheme for Image Size Change in the Compressed Domain"
-// http://vision.ai.uiuc.edu/~dugad/research/dct/index.html
-
#include "jpgd.h"
#include <string.h>
-
+#include <algorithm>
#include <assert.h>
-#define JPGD_ASSERT(x) assert(x)
#ifdef _MSC_VER
#pragma warning (disable : 4611) // warning C4611: interaction between '_setjmp' and C++ object destruction is non-portable
#endif
-// Set to 1 to enable freq. domain chroma upsampling on images using H2V2 subsampling (0=faster nearest neighbor sampling).
-// This is slower, but results in higher quality on images with highly saturated colors.
-#define JPGD_SUPPORT_FREQ_DOMAIN_UPSAMPLING 1
+#ifndef JPGD_USE_SSE2
+
+ #if defined(__GNUC__)
+
+ #if (defined(__x86_64__) || defined(_M_X64))
+ #if defined(__SSE2__)
+ #define JPGD_USE_SSE2 (1)
+ #endif
+ #endif
+
+ #else
+ #define JPGD_USE_SSE2 (1)
+ #endif
+
+#endif
#define JPGD_TRUE (1)
#define JPGD_FALSE (0)
@@ -29,28 +57,28 @@
#define JPGD_MAX(a,b) (((a)>(b)) ? (a) : (b))
#define JPGD_MIN(a,b) (((a)<(b)) ? (a) : (b))
-// TODO: Move to header and use these constants when declaring the arrays.
-#define JPGD_HUFF_TREE_MAX_LENGTH 512
-#define JPGD_HUFF_CODE_SIZE_MAX_LENGTH 256
-
namespace jpgd {
-static inline void *jpgd_malloc(size_t nSize) { return malloc(nSize); }
-static inline void jpgd_free(void *p) { free(p); }
+ static inline void* jpgd_malloc(size_t nSize) { return malloc(nSize); }
+ static inline void jpgd_free(void* p) { free(p); }
-// DCT coefficients are stored in this sequence.
-static int g_ZAG[64] = { 0,1,8,16,9,2,3,10,17,24,32,25,18,11,4,5,12,19,26,33,40,48,41,34,27,20,13,6,7,14,21,28,35,42,49,56,57,50,43,36,29,22,15,23,30,37,44,51,58,59,52,45,38,31,39,46,53,60,61,54,47,55,62,63 };
+ // DCT coefficients are stored in this sequence.
+ static int g_ZAG[64] = { 0,1,8,16,9,2,3,10,17,24,32,25,18,11,4,5,12,19,26,33,40,48,41,34,27,20,13,6,7,14,21,28,35,42,49,56,57,50,43,36,29,22,15,23,30,37,44,51,58,59,52,45,38,31,39,46,53,60,61,54,47,55,62,63 };
-enum JPEG_MARKER
-{
- M_SOF0 = 0xC0, M_SOF1 = 0xC1, M_SOF2 = 0xC2, M_SOF3 = 0xC3, M_SOF5 = 0xC5, M_SOF6 = 0xC6, M_SOF7 = 0xC7, M_JPG = 0xC8,
- M_SOF9 = 0xC9, M_SOF10 = 0xCA, M_SOF11 = 0xCB, M_SOF13 = 0xCD, M_SOF14 = 0xCE, M_SOF15 = 0xCF, M_DHT = 0xC4, M_DAC = 0xCC,
- M_RST0 = 0xD0, M_RST1 = 0xD1, M_RST2 = 0xD2, M_RST3 = 0xD3, M_RST4 = 0xD4, M_RST5 = 0xD5, M_RST6 = 0xD6, M_RST7 = 0xD7,
- M_SOI = 0xD8, M_EOI = 0xD9, M_SOS = 0xDA, M_DQT = 0xDB, M_DNL = 0xDC, M_DRI = 0xDD, M_DHP = 0xDE, M_EXP = 0xDF,
- M_APP0 = 0xE0, M_APP15 = 0xEF, M_JPG0 = 0xF0, M_JPG13 = 0xFD, M_COM = 0xFE, M_TEM = 0x01, M_ERROR = 0x100, RST0 = 0xD0
-};
+ enum JPEG_MARKER
+ {
+ M_SOF0 = 0xC0, M_SOF1 = 0xC1, M_SOF2 = 0xC2, M_SOF3 = 0xC3, M_SOF5 = 0xC5, M_SOF6 = 0xC6, M_SOF7 = 0xC7, M_JPG = 0xC8,
+ M_SOF9 = 0xC9, M_SOF10 = 0xCA, M_SOF11 = 0xCB, M_SOF13 = 0xCD, M_SOF14 = 0xCE, M_SOF15 = 0xCF, M_DHT = 0xC4, M_DAC = 0xCC,
+ M_RST0 = 0xD0, M_RST1 = 0xD1, M_RST2 = 0xD2, M_RST3 = 0xD3, M_RST4 = 0xD4, M_RST5 = 0xD5, M_RST6 = 0xD6, M_RST7 = 0xD7,
+ M_SOI = 0xD8, M_EOI = 0xD9, M_SOS = 0xDA, M_DQT = 0xDB, M_DNL = 0xDC, M_DRI = 0xDD, M_DHP = 0xDE, M_EXP = 0xDF,
+ M_APP0 = 0xE0, M_APP15 = 0xEF, M_JPG0 = 0xF0, M_JPG13 = 0xFD, M_COM = 0xFE, M_TEM = 0x01, M_ERROR = 0x100, RST0 = 0xD0
+ };
-enum JPEG_SUBSAMPLING { JPGD_GRAYSCALE = 0, JPGD_YH1V1, JPGD_YH2V1, JPGD_YH1V2, JPGD_YH2V2 };
+ enum JPEG_SUBSAMPLING { JPGD_GRAYSCALE = 0, JPGD_YH1V1, JPGD_YH2V1, JPGD_YH1V2, JPGD_YH2V2 };
+
+#if JPGD_USE_SSE2
+#include "jpgd_idct.h"
+#endif
#define CONST_BITS 13
#define PASS1_BITS 2
@@ -76,3130 +104,3182 @@ enum JPEG_SUBSAMPLING { JPGD_GRAYSCALE = 0, JPGD_YH1V1, JPGD_YH2V1, JPGD_YH1V2,
#define CLAMP(i) ((static_cast<uint>(i) > 255) ? (((~i) >> 31) & 0xFF) : (i))
-// Compiler creates a fast path 1D IDCT for X non-zero columns
-template <int NONZERO_COLS>
-struct Row
-{
- static void idct(int* pTemp, const jpgd_block_t* pSrc)
- {
- // ACCESS_COL() will be optimized at compile time to either an array access, or 0.
- #define ACCESS_COL(x) (((x) < NONZERO_COLS) ? (int)pSrc[x] : 0)
-
- const int z2 = ACCESS_COL(2), z3 = ACCESS_COL(6);
-
- const int z1 = MULTIPLY(z2 + z3, FIX_0_541196100);
- const int tmp2 = z1 + MULTIPLY(z3, - FIX_1_847759065);
- const int tmp3 = z1 + MULTIPLY(z2, FIX_0_765366865);
-
- const int tmp0 = (ACCESS_COL(0) + ACCESS_COL(4)) << CONST_BITS;
- const int tmp1 = (ACCESS_COL(0) - ACCESS_COL(4)) << CONST_BITS;
-
- const int tmp10 = tmp0 + tmp3, tmp13 = tmp0 - tmp3, tmp11 = tmp1 + tmp2, tmp12 = tmp1 - tmp2;
-
- const int atmp0 = ACCESS_COL(7), atmp1 = ACCESS_COL(5), atmp2 = ACCESS_COL(3), atmp3 = ACCESS_COL(1);
-
- const int bz1 = atmp0 + atmp3, bz2 = atmp1 + atmp2, bz3 = atmp0 + atmp2, bz4 = atmp1 + atmp3;
- const int bz5 = MULTIPLY(bz3 + bz4, FIX_1_175875602);
-
- const int az1 = MULTIPLY(bz1, - FIX_0_899976223);
- const int az2 = MULTIPLY(bz2, - FIX_2_562915447);
- const int az3 = MULTIPLY(bz3, - FIX_1_961570560) + bz5;
- const int az4 = MULTIPLY(bz4, - FIX_0_390180644) + bz5;
-
- const int btmp0 = MULTIPLY(atmp0, FIX_0_298631336) + az1 + az3;
- const int btmp1 = MULTIPLY(atmp1, FIX_2_053119869) + az2 + az4;
- const int btmp2 = MULTIPLY(atmp2, FIX_3_072711026) + az2 + az3;
- const int btmp3 = MULTIPLY(atmp3, FIX_1_501321110) + az1 + az4;
-
- pTemp[0] = DESCALE(tmp10 + btmp3, CONST_BITS-PASS1_BITS);
- pTemp[7] = DESCALE(tmp10 - btmp3, CONST_BITS-PASS1_BITS);
- pTemp[1] = DESCALE(tmp11 + btmp2, CONST_BITS-PASS1_BITS);
- pTemp[6] = DESCALE(tmp11 - btmp2, CONST_BITS-PASS1_BITS);
- pTemp[2] = DESCALE(tmp12 + btmp1, CONST_BITS-PASS1_BITS);
- pTemp[5] = DESCALE(tmp12 - btmp1, CONST_BITS-PASS1_BITS);
- pTemp[3] = DESCALE(tmp13 + btmp0, CONST_BITS-PASS1_BITS);
- pTemp[4] = DESCALE(tmp13 - btmp0, CONST_BITS-PASS1_BITS);
- }
-};
-
-template <>
-struct Row<0>
-{
- static void idct(int* pTemp, const jpgd_block_t* pSrc)
- {
-#ifdef _MSC_VER
- pTemp; pSrc;
+ static inline int left_shifti(int val, uint32_t bits)
+ {
+ return static_cast<int>(static_cast<uint32_t>(val) << bits);
+ }
+
+ // Compiler creates a fast path 1D IDCT for X non-zero columns
+ template <int NONZERO_COLS>
+ struct Row
+ {
+ static void idct(int* pTemp, const jpgd_block_coeff_t* pSrc)
+ {
+ // ACCESS_COL() will be optimized at compile time to either an array access, or 0. Good compilers will then optimize out muls against 0.
+#define ACCESS_COL(x) (((x) < NONZERO_COLS) ? (int)pSrc[x] : 0)
+
+ const int z2 = ACCESS_COL(2), z3 = ACCESS_COL(6);
+
+ const int z1 = MULTIPLY(z2 + z3, FIX_0_541196100);
+ const int tmp2 = z1 + MULTIPLY(z3, -FIX_1_847759065);
+ const int tmp3 = z1 + MULTIPLY(z2, FIX_0_765366865);
+
+ const int tmp0 = left_shifti(ACCESS_COL(0) + ACCESS_COL(4), CONST_BITS);
+ const int tmp1 = left_shifti(ACCESS_COL(0) - ACCESS_COL(4), CONST_BITS);
+
+ const int tmp10 = tmp0 + tmp3, tmp13 = tmp0 - tmp3, tmp11 = tmp1 + tmp2, tmp12 = tmp1 - tmp2;
+
+ const int atmp0 = ACCESS_COL(7), atmp1 = ACCESS_COL(5), atmp2 = ACCESS_COL(3), atmp3 = ACCESS_COL(1);
+
+ const int bz1 = atmp0 + atmp3, bz2 = atmp1 + atmp2, bz3 = atmp0 + atmp2, bz4 = atmp1 + atmp3;
+ const int bz5 = MULTIPLY(bz3 + bz4, FIX_1_175875602);
+
+ const int az1 = MULTIPLY(bz1, -FIX_0_899976223);
+ const int az2 = MULTIPLY(bz2, -FIX_2_562915447);
+ const int az3 = MULTIPLY(bz3, -FIX_1_961570560) + bz5;
+ const int az4 = MULTIPLY(bz4, -FIX_0_390180644) + bz5;
+
+ const int btmp0 = MULTIPLY(atmp0, FIX_0_298631336) + az1 + az3;
+ const int btmp1 = MULTIPLY(atmp1, FIX_2_053119869) + az2 + az4;
+ const int btmp2 = MULTIPLY(atmp2, FIX_3_072711026) + az2 + az3;
+ const int btmp3 = MULTIPLY(atmp3, FIX_1_501321110) + az1 + az4;
+
+ pTemp[0] = DESCALE(tmp10 + btmp3, CONST_BITS - PASS1_BITS);
+ pTemp[7] = DESCALE(tmp10 - btmp3, CONST_BITS - PASS1_BITS);
+ pTemp[1] = DESCALE(tmp11 + btmp2, CONST_BITS - PASS1_BITS);
+ pTemp[6] = DESCALE(tmp11 - btmp2, CONST_BITS - PASS1_BITS);
+ pTemp[2] = DESCALE(tmp12 + btmp1, CONST_BITS - PASS1_BITS);
+ pTemp[5] = DESCALE(tmp12 - btmp1, CONST_BITS - PASS1_BITS);
+ pTemp[3] = DESCALE(tmp13 + btmp0, CONST_BITS - PASS1_BITS);
+ pTemp[4] = DESCALE(tmp13 - btmp0, CONST_BITS - PASS1_BITS);
+ }
+ };
+
+ template <>
+ struct Row<0>
+ {
+ static void idct(int* pTemp, const jpgd_block_coeff_t* pSrc)
+ {
+ (void)pTemp;
+ (void)pSrc;
+ }
+ };
+
+ template <>
+ struct Row<1>
+ {
+ static void idct(int* pTemp, const jpgd_block_coeff_t* pSrc)
+ {
+ const int dcval = left_shifti(pSrc[0], PASS1_BITS);
+
+ pTemp[0] = dcval;
+ pTemp[1] = dcval;
+ pTemp[2] = dcval;
+ pTemp[3] = dcval;
+ pTemp[4] = dcval;
+ pTemp[5] = dcval;
+ pTemp[6] = dcval;
+ pTemp[7] = dcval;
+ }
+ };
+
+ // Compiler creates a fast path 1D IDCT for X non-zero rows
+ template <int NONZERO_ROWS>
+ struct Col
+ {
+ static void idct(uint8* pDst_ptr, const int* pTemp)
+ {
+ // ACCESS_ROW() will be optimized at compile time to either an array access, or 0.
+#define ACCESS_ROW(x) (((x) < NONZERO_ROWS) ? pTemp[x * 8] : 0)
+
+ const int z2 = ACCESS_ROW(2);
+ const int z3 = ACCESS_ROW(6);
+
+ const int z1 = MULTIPLY(z2 + z3, FIX_0_541196100);
+ const int tmp2 = z1 + MULTIPLY(z3, -FIX_1_847759065);
+ const int tmp3 = z1 + MULTIPLY(z2, FIX_0_765366865);
+
+ const int tmp0 = left_shifti(ACCESS_ROW(0) + ACCESS_ROW(4), CONST_BITS);
+ const int tmp1 = left_shifti(ACCESS_ROW(0) - ACCESS_ROW(4), CONST_BITS);
+
+ const int tmp10 = tmp0 + tmp3, tmp13 = tmp0 - tmp3, tmp11 = tmp1 + tmp2, tmp12 = tmp1 - tmp2;
+
+ const int atmp0 = ACCESS_ROW(7), atmp1 = ACCESS_ROW(5), atmp2 = ACCESS_ROW(3), atmp3 = ACCESS_ROW(1);
+
+ const int bz1 = atmp0 + atmp3, bz2 = atmp1 + atmp2, bz3 = atmp0 + atmp2, bz4 = atmp1 + atmp3;
+ const int bz5 = MULTIPLY(bz3 + bz4, FIX_1_175875602);
+
+ const int az1 = MULTIPLY(bz1, -FIX_0_899976223);
+ const int az2 = MULTIPLY(bz2, -FIX_2_562915447);
+ const int az3 = MULTIPLY(bz3, -FIX_1_961570560) + bz5;
+ const int az4 = MULTIPLY(bz4, -FIX_0_390180644) + bz5;
+
+ const int btmp0 = MULTIPLY(atmp0, FIX_0_298631336) + az1 + az3;
+ const int btmp1 = MULTIPLY(atmp1, FIX_2_053119869) + az2 + az4;
+ const int btmp2 = MULTIPLY(atmp2, FIX_3_072711026) + az2 + az3;
+ const int btmp3 = MULTIPLY(atmp3, FIX_1_501321110) + az1 + az4;
+
+ int i = DESCALE_ZEROSHIFT(tmp10 + btmp3, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 0] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp10 - btmp3, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 7] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp11 + btmp2, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 1] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp11 - btmp2, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 6] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp12 + btmp1, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 2] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp12 - btmp1, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 5] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp13 + btmp0, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 3] = (uint8)CLAMP(i);
+
+ i = DESCALE_ZEROSHIFT(tmp13 - btmp0, CONST_BITS + PASS1_BITS + 3);
+ pDst_ptr[8 * 4] = (uint8)CLAMP(i);
+ }
+ };
+
+ template <>
+ struct Col<1>
+ {
+ static void idct(uint8* pDst_ptr, const int* pTemp)
+ {
+ int dcval = DESCALE_ZEROSHIFT(pTemp[0], PASS1_BITS + 3);
+ const uint8 dcval_clamped = (uint8)CLAMP(dcval);
+ pDst_ptr[0 * 8] = dcval_clamped;
+ pDst_ptr[1 * 8] = dcval_clamped;
+ pDst_ptr[2 * 8] = dcval_clamped;
+ pDst_ptr[3 * 8] = dcval_clamped;
+ pDst_ptr[4 * 8] = dcval_clamped;
+ pDst_ptr[5 * 8] = dcval_clamped;
+ pDst_ptr[6 * 8] = dcval_clamped;
+ pDst_ptr[7 * 8] = dcval_clamped;
+ }
+ };
+
+ static const uint8 s_idct_row_table[] =
+ {
+ 1,0,0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 2,1,0,0,0,0,0,0, 2,1,1,0,0,0,0,0, 2,2,1,0,0,0,0,0, 3,2,1,0,0,0,0,0, 4,2,1,0,0,0,0,0, 4,3,1,0,0,0,0,0,
+ 4,3,2,0,0,0,0,0, 4,3,2,1,0,0,0,0, 4,3,2,1,1,0,0,0, 4,3,2,2,1,0,0,0, 4,3,3,2,1,0,0,0, 4,4,3,2,1,0,0,0, 5,4,3,2,1,0,0,0, 6,4,3,2,1,0,0,0,
+ 6,5,3,2,1,0,0,0, 6,5,4,2,1,0,0,0, 6,5,4,3,1,0,0,0, 6,5,4,3,2,0,0,0, 6,5,4,3,2,1,0,0, 6,5,4,3,2,1,1,0, 6,5,4,3,2,2,1,0, 6,5,4,3,3,2,1,0,
+ 6,5,4,4,3,2,1,0, 6,5,5,4,3,2,1,0, 6,6,5,4,3,2,1,0, 7,6,5,4,3,2,1,0, 8,6,5,4,3,2,1,0, 8,7,5,4,3,2,1,0, 8,7,6,4,3,2,1,0, 8,7,6,5,3,2,1,0,
+ 8,7,6,5,4,2,1,0, 8,7,6,5,4,3,1,0, 8,7,6,5,4,3,2,0, 8,7,6,5,4,3,2,1, 8,7,6,5,4,3,2,2, 8,7,6,5,4,3,3,2, 8,7,6,5,4,4,3,2, 8,7,6,5,5,4,3,2,
+ 8,7,6,6,5,4,3,2, 8,7,7,6,5,4,3,2, 8,8,7,6,5,4,3,2, 8,8,8,6,5,4,3,2, 8,8,8,7,5,4,3,2, 8,8,8,7,6,4,3,2, 8,8,8,7,6,5,3,2, 8,8,8,7,6,5,4,2,
+ 8,8,8,7,6,5,4,3, 8,8,8,7,6,5,4,4, 8,8,8,7,6,5,5,4, 8,8,8,7,6,6,5,4, 8,8,8,7,7,6,5,4, 8,8,8,8,7,6,5,4, 8,8,8,8,8,6,5,4, 8,8,8,8,8,7,5,4,
+ 8,8,8,8,8,7,6,4, 8,8,8,8,8,7,6,5, 8,8,8,8,8,7,6,6, 8,8,8,8,8,7,7,6, 8,8,8,8,8,8,7,6, 8,8,8,8,8,8,8,6, 8,8,8,8,8,8,8,7, 8,8,8,8,8,8,8,8,
+ };
+
+ static const uint8 s_idct_col_table[] =
+ {
+ 1, 1, 2, 3, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
+ 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8
+ };
+
+ // Scalar "fast pathing" IDCT.
+ static void idct(const jpgd_block_coeff_t* pSrc_ptr, uint8* pDst_ptr, int block_max_zag, bool use_simd)
+ {
+ (void)use_simd;
+
+ assert(block_max_zag >= 1);
+ assert(block_max_zag <= 64);
+
+ if (block_max_zag <= 1)
+ {
+ int k = ((pSrc_ptr[0] + 4) >> 3) + 128;
+ k = CLAMP(k);
+ k = k | (k << 8);
+ k = k | (k << 16);
+
+ for (int i = 8; i > 0; i--)
+ {
+ *(int*)&pDst_ptr[0] = k;
+ *(int*)&pDst_ptr[4] = k;
+ pDst_ptr += 8;
+ }
+ return;
+ }
+
+#if JPGD_USE_SSE2
+ if (use_simd)
+ {
+ assert((((uintptr_t)pSrc_ptr) & 15) == 0);
+ assert((((uintptr_t)pDst_ptr) & 15) == 0);
+ idctSSEShortU8(pSrc_ptr, pDst_ptr);
+ return;
+ }
#endif
- }
-};
-
-template <>
-struct Row<1>
-{
- static void idct(int* pTemp, const jpgd_block_t* pSrc)
- {
- const int dcval = (pSrc[0] << PASS1_BITS);
-
- pTemp[0] = dcval;
- pTemp[1] = dcval;
- pTemp[2] = dcval;
- pTemp[3] = dcval;
- pTemp[4] = dcval;
- pTemp[5] = dcval;
- pTemp[6] = dcval;
- pTemp[7] = dcval;
- }
-};
-
-// Compiler creates a fast path 1D IDCT for X non-zero rows
-template <int NONZERO_ROWS>
-struct Col
-{
- static void idct(uint8* pDst_ptr, const int* pTemp)
- {
- // ACCESS_ROW() will be optimized at compile time to either an array access, or 0.
- #define ACCESS_ROW(x) (((x) < NONZERO_ROWS) ? pTemp[x * 8] : 0)
-
- const int z2 = ACCESS_ROW(2);
- const int z3 = ACCESS_ROW(6);
-
- const int z1 = MULTIPLY(z2 + z3, FIX_0_541196100);
- const int tmp2 = z1 + MULTIPLY(z3, - FIX_1_847759065);
- const int tmp3 = z1 + MULTIPLY(z2, FIX_0_765366865);
-
- const int tmp0 = (ACCESS_ROW(0) + ACCESS_ROW(4)) << CONST_BITS;
- const int tmp1 = (ACCESS_ROW(0) - ACCESS_ROW(4)) << CONST_BITS;
-
- const int tmp10 = tmp0 + tmp3, tmp13 = tmp0 - tmp3, tmp11 = tmp1 + tmp2, tmp12 = tmp1 - tmp2;
-
- const int atmp0 = ACCESS_ROW(7), atmp1 = ACCESS_ROW(5), atmp2 = ACCESS_ROW(3), atmp3 = ACCESS_ROW(1);
-
- const int bz1 = atmp0 + atmp3, bz2 = atmp1 + atmp2, bz3 = atmp0 + atmp2, bz4 = atmp1 + atmp3;
- const int bz5 = MULTIPLY(bz3 + bz4, FIX_1_175875602);
-
- const int az1 = MULTIPLY(bz1, - FIX_0_899976223);
- const int az2 = MULTIPLY(bz2, - FIX_2_562915447);
- const int az3 = MULTIPLY(bz3, - FIX_1_961570560) + bz5;
- const int az4 = MULTIPLY(bz4, - FIX_0_390180644) + bz5;
-
- const int btmp0 = MULTIPLY(atmp0, FIX_0_298631336) + az1 + az3;
- const int btmp1 = MULTIPLY(atmp1, FIX_2_053119869) + az2 + az4;
- const int btmp2 = MULTIPLY(atmp2, FIX_3_072711026) + az2 + az3;
- const int btmp3 = MULTIPLY(atmp3, FIX_1_501321110) + az1 + az4;
-
- int i = DESCALE_ZEROSHIFT(tmp10 + btmp3, CONST_BITS+PASS1_BITS+3);
- pDst_ptr[8*0] = (uint8)CLAMP(i);
-
- i = DESCALE_ZEROSHIFT(tmp10 - btmp3, CONST_BITS+PASS1_BITS+3);
- pDst_ptr[8*7] = (uint8)CLAMP(i);
-
- i = DESCALE_ZEROSHIFT(tmp11 + btmp2, CONST_BITS+PASS1_BITS+3);
- pDst_ptr[8*1] = (uint8)CLAMP(i);
-
- i = DESCALE_ZEROSHIFT(tmp11 - btmp2, CONST_BITS+PASS1_BITS+3);
- pDst_ptr[8*6] = (uint8)CLAMP(i);
-
- i = DESCALE_ZEROSHIFT(tmp12 + btmp1, CONST_BITS+PASS1_BITS+3);
- pDst_ptr[8*2] = (uint8)CLAMP(i);
-
- i = DESCALE_ZEROSHIFT(tmp12 - btmp1, CONST_BITS+PASS1_BITS+3);
- pDst_ptr[8*5] = (uint8)CLAMP(i);
-
- i = DESCALE_ZEROSHIFT(tmp13 + btmp0, CONST_BITS+PASS1_BITS+3);
- pDst_ptr[8*3] = (uint8)CLAMP(i);
-
- i = DESCALE_ZEROSHIFT(tmp13 - btmp0, CONST_BITS+PASS1_BITS+3);
- pDst_ptr[8*4] = (uint8)CLAMP(i);
- }
-};
-
-template <>
-struct Col<1>
-{
- static void idct(uint8* pDst_ptr, const int* pTemp)
- {
- int dcval = DESCALE_ZEROSHIFT(pTemp[0], PASS1_BITS+3);
- const uint8 dcval_clamped = (uint8)CLAMP(dcval);
- pDst_ptr[0*8] = dcval_clamped;
- pDst_ptr[1*8] = dcval_clamped;
- pDst_ptr[2*8] = dcval_clamped;
- pDst_ptr[3*8] = dcval_clamped;
- pDst_ptr[4*8] = dcval_clamped;
- pDst_ptr[5*8] = dcval_clamped;
- pDst_ptr[6*8] = dcval_clamped;
- pDst_ptr[7*8] = dcval_clamped;
- }
-};
-
-static const uint8 s_idct_row_table[] =
-{
- 1,0,0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 2,1,0,0,0,0,0,0, 2,1,1,0,0,0,0,0, 2,2,1,0,0,0,0,0, 3,2,1,0,0,0,0,0, 4,2,1,0,0,0,0,0, 4,3,1,0,0,0,0,0,
- 4,3,2,0,0,0,0,0, 4,3,2,1,0,0,0,0, 4,3,2,1,1,0,0,0, 4,3,2,2,1,0,0,0, 4,3,3,2,1,0,0,0, 4,4,3,2,1,0,0,0, 5,4,3,2,1,0,0,0, 6,4,3,2,1,0,0,0,
- 6,5,3,2,1,0,0,0, 6,5,4,2,1,0,0,0, 6,5,4,3,1,0,0,0, 6,5,4,3,2,0,0,0, 6,5,4,3,2,1,0,0, 6,5,4,3,2,1,1,0, 6,5,4,3,2,2,1,0, 6,5,4,3,3,2,1,0,
- 6,5,4,4,3,2,1,0, 6,5,5,4,3,2,1,0, 6,6,5,4,3,2,1,0, 7,6,5,4,3,2,1,0, 8,6,5,4,3,2,1,0, 8,7,5,4,3,2,1,0, 8,7,6,4,3,2,1,0, 8,7,6,5,3,2,1,0,
- 8,7,6,5,4,2,1,0, 8,7,6,5,4,3,1,0, 8,7,6,5,4,3,2,0, 8,7,6,5,4,3,2,1, 8,7,6,5,4,3,2,2, 8,7,6,5,4,3,3,2, 8,7,6,5,4,4,3,2, 8,7,6,5,5,4,3,2,
- 8,7,6,6,5,4,3,2, 8,7,7,6,5,4,3,2, 8,8,7,6,5,4,3,2, 8,8,8,6,5,4,3,2, 8,8,8,7,5,4,3,2, 8,8,8,7,6,4,3,2, 8,8,8,7,6,5,3,2, 8,8,8,7,6,5,4,2,
- 8,8,8,7,6,5,4,3, 8,8,8,7,6,5,4,4, 8,8,8,7,6,5,5,4, 8,8,8,7,6,6,5,4, 8,8,8,7,7,6,5,4, 8,8,8,8,7,6,5,4, 8,8,8,8,8,6,5,4, 8,8,8,8,8,7,5,4,
- 8,8,8,8,8,7,6,4, 8,8,8,8,8,7,6,5, 8,8,8,8,8,7,6,6, 8,8,8,8,8,7,7,6, 8,8,8,8,8,8,7,6, 8,8,8,8,8,8,8,6, 8,8,8,8,8,8,8,7, 8,8,8,8,8,8,8,8,
-};
-
-static const uint8 s_idct_col_table[] = { 1, 1, 2, 3, 3, 3, 3, 3, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 };
-
-void idct(const jpgd_block_t* pSrc_ptr, uint8* pDst_ptr, int block_max_zag)
-{
- JPGD_ASSERT(block_max_zag >= 1);
- JPGD_ASSERT(block_max_zag <= 64);
-
- if (block_max_zag <= 1)
- {
- int k = ((pSrc_ptr[0] + 4) >> 3) + 128;
- k = CLAMP(k);
- k = k | (k<<8);
- k = k | (k<<16);
-
- for (int i = 8; i > 0; i--)
- {
- *(int*)&pDst_ptr[0] = k;
- *(int*)&pDst_ptr[4] = k;
- pDst_ptr += 8;
- }
- return;
- }
-
- int temp[64];
-
- const jpgd_block_t* pSrc = pSrc_ptr;
- int* pTemp = temp;
-
- const uint8* pRow_tab = &s_idct_row_table[(block_max_zag - 1) * 8];
- int i;
- for (i = 8; i > 0; i--, pRow_tab++)
- {
- switch (*pRow_tab)
- {
- case 0: Row<0>::idct(pTemp, pSrc); break;
- case 1: Row<1>::idct(pTemp, pSrc); break;
- case 2: Row<2>::idct(pTemp, pSrc); break;
- case 3: Row<3>::idct(pTemp, pSrc); break;
- case 4: Row<4>::idct(pTemp, pSrc); break;
- case 5: Row<5>::idct(pTemp, pSrc); break;
- case 6: Row<6>::idct(pTemp, pSrc); break;
- case 7: Row<7>::idct(pTemp, pSrc); break;
- case 8: Row<8>::idct(pTemp, pSrc); break;
- }
-
- pSrc += 8;
- pTemp += 8;
- }
-
- pTemp = temp;
-
- const int nonzero_rows = s_idct_col_table[block_max_zag - 1];
- for (i = 8; i > 0; i--)
- {
- switch (nonzero_rows)
- {
- case 1: Col<1>::idct(pDst_ptr, pTemp); break;
- case 2: Col<2>::idct(pDst_ptr, pTemp); break;
- case 3: Col<3>::idct(pDst_ptr, pTemp); break;
- case 4: Col<4>::idct(pDst_ptr, pTemp); break;
- case 5: Col<5>::idct(pDst_ptr, pTemp); break;
- case 6: Col<6>::idct(pDst_ptr, pTemp); break;
- case 7: Col<7>::idct(pDst_ptr, pTemp); break;
- case 8: Col<8>::idct(pDst_ptr, pTemp); break;
- }
-
- pTemp++;
- pDst_ptr++;
- }
-}
-
-void idct_4x4(const jpgd_block_t* pSrc_ptr, uint8* pDst_ptr)
-{
- int temp[64];
- int* pTemp = temp;
- const jpgd_block_t* pSrc = pSrc_ptr;
-
- for (int i = 4; i > 0; i--)
- {
- Row<4>::idct(pTemp, pSrc);
- pSrc += 8;
- pTemp += 8;
- }
-
- pTemp = temp;
- for (int i = 8; i > 0; i--)
- {
- Col<4>::idct(pDst_ptr, pTemp);
- pTemp++;
- pDst_ptr++;
- }
-}
-
-// Retrieve one character from the input stream.
-inline uint jpeg_decoder::get_char()
-{
- // Any bytes remaining in buffer?
- if (!m_in_buf_left)
- {
- // Try to get more bytes.
- prep_in_buffer();
- // Still nothing to get?
- if (!m_in_buf_left)
- {
- // Pad the end of the stream with 0xFF 0xD9 (EOI marker)
- int t = m_tem_flag;
- m_tem_flag ^= 1;
- if (t)
- return 0xD9;
- else
- return 0xFF;
- }
- }
-
- uint c = *m_pIn_buf_ofs++;
- m_in_buf_left--;
-
- return c;
-}
-
-// Same as previous method, except can indicate if the character is a pad character or not.
-inline uint jpeg_decoder::get_char(bool *pPadding_flag)
-{
- if (!m_in_buf_left)
- {
- prep_in_buffer();
- if (!m_in_buf_left)
- {
- *pPadding_flag = true;
- int t = m_tem_flag;
- m_tem_flag ^= 1;
- if (t)
- return 0xD9;
- else
- return 0xFF;
- }
- }
-
- *pPadding_flag = false;
-
- uint c = *m_pIn_buf_ofs++;
- m_in_buf_left--;
-
- return c;
-}
-
-// Inserts a previously retrieved character back into the input buffer.
-inline void jpeg_decoder::stuff_char(uint8 q)
-{
- *(--m_pIn_buf_ofs) = q;
- m_in_buf_left++;
-}
-
-// Retrieves one character from the input stream, but does not read past markers. Will continue to return 0xFF when a marker is encountered.
-inline uint8 jpeg_decoder::get_octet()
-{
- bool padding_flag;
- int c = get_char(&padding_flag);
-
- if (c == 0xFF)
- {
- if (padding_flag)
- return 0xFF;
-
- c = get_char(&padding_flag);
- if (padding_flag)
- {
- stuff_char(0xFF);
- return 0xFF;
- }
-
- if (c == 0x00)
- return 0xFF;
- else
- {
- stuff_char(static_cast<uint8>(c));
- stuff_char(0xFF);
- return 0xFF;
- }
- }
-
- return static_cast<uint8>(c);
-}
-
-// Retrieves a variable number of bits from the input stream. Does not recognize markers.
-inline uint jpeg_decoder::get_bits(int num_bits)
-{
- if (!num_bits)
- return 0;
-
- uint i = m_bit_buf >> (32 - num_bits);
-
- if ((m_bits_left -= num_bits) <= 0)
- {
- m_bit_buf <<= (num_bits += m_bits_left);
-
- uint c1 = get_char();
- uint c2 = get_char();
- m_bit_buf = (m_bit_buf & 0xFFFF0000) | (c1 << 8) | c2;
-
- m_bit_buf <<= -m_bits_left;
-
- m_bits_left += 16;
-
- JPGD_ASSERT(m_bits_left >= 0);
- }
- else
- m_bit_buf <<= num_bits;
-
- return i;
-}
-
-// Retrieves a variable number of bits from the input stream. Markers will not be read into the input bit buffer. Instead, an infinite number of all 1's will be returned when a marker is encountered.
-inline uint jpeg_decoder::get_bits_no_markers(int num_bits)
-{
- if (!num_bits)
- return 0;
-
- uint i = m_bit_buf >> (32 - num_bits);
-
- if ((m_bits_left -= num_bits) <= 0)
- {
- m_bit_buf <<= (num_bits += m_bits_left);
-
- if ((m_in_buf_left < 2) || (m_pIn_buf_ofs[0] == 0xFF) || (m_pIn_buf_ofs[1] == 0xFF))
- {
- uint c1 = get_octet();
- uint c2 = get_octet();
- m_bit_buf |= (c1 << 8) | c2;
- }
- else
- {
- m_bit_buf |= ((uint)m_pIn_buf_ofs[0] << 8) | m_pIn_buf_ofs[1];
- m_in_buf_left -= 2;
- m_pIn_buf_ofs += 2;
- }
-
- m_bit_buf <<= -m_bits_left;
-
- m_bits_left += 16;
-
- JPGD_ASSERT(m_bits_left >= 0);
- }
- else
- m_bit_buf <<= num_bits;
-
- return i;
-}
-
-// Decodes a Huffman encoded symbol.
-inline int jpeg_decoder::huff_decode(huff_tables *pH)
-{
- JPGD_ASSERT(pH);
-
- int symbol;
- // Check first 8-bits: do we have a complete symbol?
- if ((symbol = pH->look_up[m_bit_buf >> 24]) < 0)
- {
- // Decode more bits, use a tree traversal to find symbol.
- int ofs = 23;
- do
- {
- unsigned int idx = -(int)(symbol + ((m_bit_buf >> ofs) & 1));
- JPGD_ASSERT(idx < JPGD_HUFF_TREE_MAX_LENGTH);
- symbol = pH->tree[idx];
- ofs--;
- } while (symbol < 0);
-
- get_bits_no_markers(8 + (23 - ofs));
- }
- else
- {
- JPGD_ASSERT(symbol < JPGD_HUFF_CODE_SIZE_MAX_LENGTH);
- get_bits_no_markers(pH->code_size[symbol]);
- }
-
- return symbol;
-}
-
-// Decodes a Huffman encoded symbol.
-inline int jpeg_decoder::huff_decode(huff_tables *pH, int& extra_bits)
-{
- int symbol;
-
- JPGD_ASSERT(pH);
-
- // Check first 8-bits: do we have a complete symbol?
- if ((symbol = pH->look_up2[m_bit_buf >> 24]) < 0)
- {
- // Use a tree traversal to find symbol.
- int ofs = 23;
- do
- {
- unsigned int idx = -(int)(symbol + ((m_bit_buf >> ofs) & 1));
- JPGD_ASSERT(idx < JPGD_HUFF_TREE_MAX_LENGTH);
- symbol = pH->tree[idx];
- ofs--;
- } while (symbol < 0);
-
- get_bits_no_markers(8 + (23 - ofs));
-
- extra_bits = get_bits_no_markers(symbol & 0xF);
- }
- else
- {
- JPGD_ASSERT(((symbol >> 8) & 31) == pH->code_size[symbol & 255] + ((symbol & 0x8000) ? (symbol & 15) : 0));
-
- if (symbol & 0x8000)
- {
- get_bits_no_markers((symbol >> 8) & 31);
- extra_bits = symbol >> 16;
- }
- else
- {
- int code_size = (symbol >> 8) & 31;
- int num_extra_bits = symbol & 0xF;
- int bits = code_size + num_extra_bits;
- if (bits <= (m_bits_left + 16))
- extra_bits = get_bits_no_markers(bits) & ((1 << num_extra_bits) - 1);
- else
- {
- get_bits_no_markers(code_size);
- extra_bits = get_bits_no_markers(num_extra_bits);
- }
- }
-
- symbol &= 0xFF;
- }
-
- return symbol;
-}
-
-// Tables and macro used to fully decode the DPCM differences.
-static const int s_extend_test[16] = { 0, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000 };
-static const int s_extend_offset[16] = { 0, ((-1)<<1) + 1, ((-1)<<2) + 1, ((-1)<<3) + 1, ((-1)<<4) + 1, ((-1)<<5) + 1, ((-1)<<6) + 1, ((-1)<<7) + 1, ((-1)<<8) + 1, ((-1)<<9) + 1, ((-1)<<10) + 1, ((-1)<<11) + 1, ((-1)<<12) + 1, ((-1)<<13) + 1, ((-1)<<14) + 1, ((-1)<<15) + 1 };
-static const int s_extend_mask[] = { 0, (1<<0), (1<<1), (1<<2), (1<<3), (1<<4), (1<<5), (1<<6), (1<<7), (1<<8), (1<<9), (1<<10), (1<<11), (1<<12), (1<<13), (1<<14), (1<<15), (1<<16) };
-// The logical AND's in this macro are to shut up static code analysis (aren't really necessary - couldn't find another way to do this)
+
+ int temp[64];
+
+ const jpgd_block_coeff_t* pSrc = pSrc_ptr;
+ int* pTemp = temp;
+
+ const uint8* pRow_tab = &s_idct_row_table[(block_max_zag - 1) * 8];
+ int i;
+ for (i = 8; i > 0; i--, pRow_tab++)
+ {
+ switch (*pRow_tab)
+ {
+ case 0: Row<0>::idct(pTemp, pSrc); break;
+ case 1: Row<1>::idct(pTemp, pSrc); break;
+ case 2: Row<2>::idct(pTemp, pSrc); break;
+ case 3: Row<3>::idct(pTemp, pSrc); break;
+ case 4: Row<4>::idct(pTemp, pSrc); break;
+ case 5: Row<5>::idct(pTemp, pSrc); break;
+ case 6: Row<6>::idct(pTemp, pSrc); break;
+ case 7: Row<7>::idct(pTemp, pSrc); break;
+ case 8: Row<8>::idct(pTemp, pSrc); break;
+ }
+
+ pSrc += 8;
+ pTemp += 8;
+ }
+
+ pTemp = temp;
+
+ const int nonzero_rows = s_idct_col_table[block_max_zag - 1];
+ for (i = 8; i > 0; i--)
+ {
+ switch (nonzero_rows)
+ {
+ case 1: Col<1>::idct(pDst_ptr, pTemp); break;
+ case 2: Col<2>::idct(pDst_ptr, pTemp); break;
+ case 3: Col<3>::idct(pDst_ptr, pTemp); break;
+ case 4: Col<4>::idct(pDst_ptr, pTemp); break;
+ case 5: Col<5>::idct(pDst_ptr, pTemp); break;
+ case 6: Col<6>::idct(pDst_ptr, pTemp); break;
+ case 7: Col<7>::idct(pDst_ptr, pTemp); break;
+ case 8: Col<8>::idct(pDst_ptr, pTemp); break;
+ }
+
+ pTemp++;
+ pDst_ptr++;
+ }
+ }
+
+ // Retrieve one character from the input stream.
+ inline uint jpeg_decoder::get_char()
+ {
+ // Any bytes remaining in buffer?
+ if (!m_in_buf_left)
+ {
+ // Try to get more bytes.
+ prep_in_buffer();
+ // Still nothing to get?
+ if (!m_in_buf_left)
+ {
+ // Pad the end of the stream with 0xFF 0xD9 (EOI marker)
+ int t = m_tem_flag;
+ m_tem_flag ^= 1;
+ if (t)
+ return 0xD9;
+ else
+ return 0xFF;
+ }
+ }
+
+ uint c = *m_pIn_buf_ofs++;
+ m_in_buf_left--;
+
+ return c;
+ }
+
+ // Same as previous method, except can indicate if the character is a pad character or not.
+ inline uint jpeg_decoder::get_char(bool* pPadding_flag)
+ {
+ if (!m_in_buf_left)
+ {
+ prep_in_buffer();
+ if (!m_in_buf_left)
+ {
+ *pPadding_flag = true;
+ int t = m_tem_flag;
+ m_tem_flag ^= 1;
+ if (t)
+ return 0xD9;
+ else
+ return 0xFF;
+ }
+ }
+
+ *pPadding_flag = false;
+
+ uint c = *m_pIn_buf_ofs++;
+ m_in_buf_left--;
+
+ return c;
+ }
+
+ // Inserts a previously retrieved character back into the input buffer.
+ inline void jpeg_decoder::stuff_char(uint8 q)
+ {
+ // This could write before the input buffer, but we've placed another array there.
+ *(--m_pIn_buf_ofs) = q;
+ m_in_buf_left++;
+ }
+
+ // Retrieves one character from the input stream, but does not read past markers. Will continue to return 0xFF when a marker is encountered.
+ inline uint8 jpeg_decoder::get_octet()
+ {
+ bool padding_flag;
+ int c = get_char(&padding_flag);
+
+ if (c == 0xFF)
+ {
+ if (padding_flag)
+ return 0xFF;
+
+ c = get_char(&padding_flag);
+ if (padding_flag)
+ {
+ stuff_char(0xFF);
+ return 0xFF;
+ }
+
+ if (c == 0x00)
+ return 0xFF;
+ else
+ {
+ stuff_char(static_cast<uint8>(c));
+ stuff_char(0xFF);
+ return 0xFF;
+ }
+ }
+
+ return static_cast<uint8>(c);
+ }
+
+ // Retrieves a variable number of bits from the input stream. Does not recognize markers.
+ inline uint jpeg_decoder::get_bits(int num_bits)
+ {
+ if (!num_bits)
+ return 0;
+
+ uint i = m_bit_buf >> (32 - num_bits);
+
+ if ((m_bits_left -= num_bits) <= 0)
+ {
+ m_bit_buf <<= (num_bits += m_bits_left);
+
+ uint c1 = get_char();
+ uint c2 = get_char();
+ m_bit_buf = (m_bit_buf & 0xFFFF0000) | (c1 << 8) | c2;
+
+ m_bit_buf <<= -m_bits_left;
+
+ m_bits_left += 16;
+
+ assert(m_bits_left >= 0);
+ }
+ else
+ m_bit_buf <<= num_bits;
+
+ return i;
+ }
+
+ // Retrieves a variable number of bits from the input stream. Markers will not be read into the input bit buffer. Instead, an infinite number of all 1's will be returned when a marker is encountered.
+ inline uint jpeg_decoder::get_bits_no_markers(int num_bits)
+ {
+ if (!num_bits)
+ return 0;
+
+ assert(num_bits <= 16);
+
+ uint i = m_bit_buf >> (32 - num_bits);
+
+ if ((m_bits_left -= num_bits) <= 0)
+ {
+ m_bit_buf <<= (num_bits += m_bits_left);
+
+ if ((m_in_buf_left < 2) || (m_pIn_buf_ofs[0] == 0xFF) || (m_pIn_buf_ofs[1] == 0xFF))
+ {
+ uint c1 = get_octet();
+ uint c2 = get_octet();
+ m_bit_buf |= (c1 << 8) | c2;
+ }
+ else
+ {
+ m_bit_buf |= ((uint)m_pIn_buf_ofs[0] << 8) | m_pIn_buf_ofs[1];
+ m_in_buf_left -= 2;
+ m_pIn_buf_ofs += 2;
+ }
+
+ m_bit_buf <<= -m_bits_left;
+
+ m_bits_left += 16;
+
+ assert(m_bits_left >= 0);
+ }
+ else
+ m_bit_buf <<= num_bits;
+
+ return i;
+ }
+
+ // Decodes a Huffman encoded symbol.
+ inline int jpeg_decoder::huff_decode(huff_tables* pH)
+ {
+ if (!pH)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ int symbol;
+ // Check first 8-bits: do we have a complete symbol?
+ if ((symbol = pH->look_up[m_bit_buf >> 24]) < 0)
+ {
+ // Decode more bits, use a tree traversal to find symbol.
+ int ofs = 23;
+ do
+ {
+ unsigned int idx = -(int)(symbol + ((m_bit_buf >> ofs) & 1));
+
+ // This should never happen, but to be safe I'm turning these asserts into a run-time check.
+ if ((idx >= JPGD_HUFF_TREE_MAX_LENGTH) || (ofs < 0))
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ symbol = pH->tree[idx];
+ ofs--;
+ } while (symbol < 0);
+
+ get_bits_no_markers(8 + (23 - ofs));
+ }
+ else
+ {
+ assert(symbol < JPGD_HUFF_CODE_SIZE_MAX_LENGTH);
+ get_bits_no_markers(pH->code_size[symbol]);
+ }
+
+ return symbol;
+ }
+
+ // Decodes a Huffman encoded symbol.
+ inline int jpeg_decoder::huff_decode(huff_tables* pH, int& extra_bits)
+ {
+ int symbol;
+
+ if (!pH)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ // Check first 8-bits: do we have a complete symbol?
+ if ((symbol = pH->look_up2[m_bit_buf >> 24]) < 0)
+ {
+ // Use a tree traversal to find symbol.
+ int ofs = 23;
+ do
+ {
+ unsigned int idx = -(int)(symbol + ((m_bit_buf >> ofs) & 1));
+
+ // This should never happen, but to be safe I'm turning these asserts into a run-time check.
+ if ((idx >= JPGD_HUFF_TREE_MAX_LENGTH) || (ofs < 0))
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ symbol = pH->tree[idx];
+ ofs--;
+ } while (symbol < 0);
+
+ get_bits_no_markers(8 + (23 - ofs));
+
+ extra_bits = get_bits_no_markers(symbol & 0xF);
+ }
+ else
+ {
+ if (symbol & 0x8000)
+ {
+ //get_bits_no_markers((symbol >> 8) & 31);
+ assert(((symbol >> 8) & 31) <= 15);
+ get_bits_no_markers((symbol >> 8) & 15);
+ extra_bits = symbol >> 16;
+ }
+ else
+ {
+ int code_size = (symbol >> 8) & 31;
+ int num_extra_bits = symbol & 0xF;
+ int bits = code_size + num_extra_bits;
+
+ if (bits <= 16)
+ extra_bits = get_bits_no_markers(bits) & ((1 << num_extra_bits) - 1);
+ else
+ {
+ get_bits_no_markers(code_size);
+ extra_bits = get_bits_no_markers(num_extra_bits);
+ }
+ }
+
+ symbol &= 0xFF;
+ }
+
+ return symbol;
+ }
+
+ // Tables and macro used to fully decode the DPCM differences.
+ static const int s_extend_test[16] = { 0, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040, 0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x1000, 0x2000, 0x4000 };
+ static const int s_extend_offset[16] = { 0, -1, -3, -7, -15, -31, -63, -127, -255, -511, -1023, -2047, -4095, -8191, -16383, -32767 };
+ //static const int s_extend_mask[] = { 0, (1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7), (1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15), (1 << 16) };
+
#define JPGD_HUFF_EXTEND(x, s) (((x) < s_extend_test[s & 15]) ? ((x) + s_extend_offset[s & 15]) : (x))
-// Clamps a value between 0-255.
-inline uint8 jpeg_decoder::clamp(int i)
-{
- if (static_cast<uint>(i) > 255)
- i = (((~i) >> 31) & 0xFF);
-
- return static_cast<uint8>(i);
-}
-
-namespace DCT_Upsample
-{
- struct Matrix44
- {
- typedef int Element_Type;
- enum { NUM_ROWS = 4, NUM_COLS = 4 };
-
- Element_Type v[NUM_ROWS][NUM_COLS];
-
- inline int rows() const { return NUM_ROWS; }
- inline int cols() const { return NUM_COLS; }
-
- inline const Element_Type & at(int r, int c) const { return v[r][c]; }
- inline Element_Type & at(int r, int c) { return v[r][c]; }
-
- inline Matrix44() { }
-
- inline Matrix44& operator += (const Matrix44& a)
- {
- for (int r = 0; r < NUM_ROWS; r++)
- {
- at(r, 0) += a.at(r, 0);
- at(r, 1) += a.at(r, 1);
- at(r, 2) += a.at(r, 2);
- at(r, 3) += a.at(r, 3);
- }
- return *this;
- }
-
- inline Matrix44& operator -= (const Matrix44& a)
- {
- for (int r = 0; r < NUM_ROWS; r++)
- {
- at(r, 0) -= a.at(r, 0);
- at(r, 1) -= a.at(r, 1);
- at(r, 2) -= a.at(r, 2);
- at(r, 3) -= a.at(r, 3);
- }
- return *this;
- }
-
- friend inline Matrix44 operator + (const Matrix44& a, const Matrix44& b)
- {
- Matrix44 ret;
- for (int r = 0; r < NUM_ROWS; r++)
- {
- ret.at(r, 0) = a.at(r, 0) + b.at(r, 0);
- ret.at(r, 1) = a.at(r, 1) + b.at(r, 1);
- ret.at(r, 2) = a.at(r, 2) + b.at(r, 2);
- ret.at(r, 3) = a.at(r, 3) + b.at(r, 3);
- }
- return ret;
- }
-
- friend inline Matrix44 operator - (const Matrix44& a, const Matrix44& b)
- {
- Matrix44 ret;
- for (int r = 0; r < NUM_ROWS; r++)
- {
- ret.at(r, 0) = a.at(r, 0) - b.at(r, 0);
- ret.at(r, 1) = a.at(r, 1) - b.at(r, 1);
- ret.at(r, 2) = a.at(r, 2) - b.at(r, 2);
- ret.at(r, 3) = a.at(r, 3) - b.at(r, 3);
- }
- return ret;
- }
-
- static inline void add_and_store(jpgd_block_t* pDst, const Matrix44& a, const Matrix44& b)
- {
- for (int r = 0; r < 4; r++)
- {
- pDst[0*8 + r] = static_cast<jpgd_block_t>(a.at(r, 0) + b.at(r, 0));
- pDst[1*8 + r] = static_cast<jpgd_block_t>(a.at(r, 1) + b.at(r, 1));
- pDst[2*8 + r] = static_cast<jpgd_block_t>(a.at(r, 2) + b.at(r, 2));
- pDst[3*8 + r] = static_cast<jpgd_block_t>(a.at(r, 3) + b.at(r, 3));
- }
- }
-
- static inline void sub_and_store(jpgd_block_t* pDst, const Matrix44& a, const Matrix44& b)
- {
- for (int r = 0; r < 4; r++)
- {
- pDst[0*8 + r] = static_cast<jpgd_block_t>(a.at(r, 0) - b.at(r, 0));
- pDst[1*8 + r] = static_cast<jpgd_block_t>(a.at(r, 1) - b.at(r, 1));
- pDst[2*8 + r] = static_cast<jpgd_block_t>(a.at(r, 2) - b.at(r, 2));
- pDst[3*8 + r] = static_cast<jpgd_block_t>(a.at(r, 3) - b.at(r, 3));
- }
- }
- };
-
- const int FRACT_BITS = 10;
- const int SCALE = 1 << FRACT_BITS;
-
- typedef int Temp_Type;
- #define D(i) (((i) + (SCALE >> 1)) >> FRACT_BITS)
- #define F(i) ((int)((i) * SCALE + .5f))
-
- // Any decent C++ compiler will optimize this at compile time to a 0, or an array access.
- #define AT(c, r) ((((c)>=NUM_COLS)||((r)>=NUM_ROWS)) ? 0 : pSrc[(c)+(r)*8])
-
- // NUM_ROWS/NUM_COLS = # of non-zero rows/cols in input matrix
- template<int NUM_ROWS, int NUM_COLS>
- struct P_Q
- {
- static void calc(Matrix44& P, Matrix44& Q, const jpgd_block_t* pSrc)
- {
- // 4x8 = 4x8 times 8x8, matrix 0 is constant
- const Temp_Type X000 = AT(0, 0);
- const Temp_Type X001 = AT(0, 1);
- const Temp_Type X002 = AT(0, 2);
- const Temp_Type X003 = AT(0, 3);
- const Temp_Type X004 = AT(0, 4);
- const Temp_Type X005 = AT(0, 5);
- const Temp_Type X006 = AT(0, 6);
- const Temp_Type X007 = AT(0, 7);
- const Temp_Type X010 = D(F(0.415735f) * AT(1, 0) + F(0.791065f) * AT(3, 0) + F(-0.352443f) * AT(5, 0) + F(0.277785f) * AT(7, 0));
- const Temp_Type X011 = D(F(0.415735f) * AT(1, 1) + F(0.791065f) * AT(3, 1) + F(-0.352443f) * AT(5, 1) + F(0.277785f) * AT(7, 1));
- const Temp_Type X012 = D(F(0.415735f) * AT(1, 2) + F(0.791065f) * AT(3, 2) + F(-0.352443f) * AT(5, 2) + F(0.277785f) * AT(7, 2));
- const Temp_Type X013 = D(F(0.415735f) * AT(1, 3) + F(0.791065f) * AT(3, 3) + F(-0.352443f) * AT(5, 3) + F(0.277785f) * AT(7, 3));
- const Temp_Type X014 = D(F(0.415735f) * AT(1, 4) + F(0.791065f) * AT(3, 4) + F(-0.352443f) * AT(5, 4) + F(0.277785f) * AT(7, 4));
- const Temp_Type X015 = D(F(0.415735f) * AT(1, 5) + F(0.791065f) * AT(3, 5) + F(-0.352443f) * AT(5, 5) + F(0.277785f) * AT(7, 5));
- const Temp_Type X016 = D(F(0.415735f) * AT(1, 6) + F(0.791065f) * AT(3, 6) + F(-0.352443f) * AT(5, 6) + F(0.277785f) * AT(7, 6));
- const Temp_Type X017 = D(F(0.415735f) * AT(1, 7) + F(0.791065f) * AT(3, 7) + F(-0.352443f) * AT(5, 7) + F(0.277785f) * AT(7, 7));
- const Temp_Type X020 = AT(4, 0);
- const Temp_Type X021 = AT(4, 1);
- const Temp_Type X022 = AT(4, 2);
- const Temp_Type X023 = AT(4, 3);
- const Temp_Type X024 = AT(4, 4);
- const Temp_Type X025 = AT(4, 5);
- const Temp_Type X026 = AT(4, 6);
- const Temp_Type X027 = AT(4, 7);
- const Temp_Type X030 = D(F(0.022887f) * AT(1, 0) + F(-0.097545f) * AT(3, 0) + F(0.490393f) * AT(5, 0) + F(0.865723f) * AT(7, 0));
- const Temp_Type X031 = D(F(0.022887f) * AT(1, 1) + F(-0.097545f) * AT(3, 1) + F(0.490393f) * AT(5, 1) + F(0.865723f) * AT(7, 1));
- const Temp_Type X032 = D(F(0.022887f) * AT(1, 2) + F(-0.097545f) * AT(3, 2) + F(0.490393f) * AT(5, 2) + F(0.865723f) * AT(7, 2));
- const Temp_Type X033 = D(F(0.022887f) * AT(1, 3) + F(-0.097545f) * AT(3, 3) + F(0.490393f) * AT(5, 3) + F(0.865723f) * AT(7, 3));
- const Temp_Type X034 = D(F(0.022887f) * AT(1, 4) + F(-0.097545f) * AT(3, 4) + F(0.490393f) * AT(5, 4) + F(0.865723f) * AT(7, 4));
- const Temp_Type X035 = D(F(0.022887f) * AT(1, 5) + F(-0.097545f) * AT(3, 5) + F(0.490393f) * AT(5, 5) + F(0.865723f) * AT(7, 5));
- const Temp_Type X036 = D(F(0.022887f) * AT(1, 6) + F(-0.097545f) * AT(3, 6) + F(0.490393f) * AT(5, 6) + F(0.865723f) * AT(7, 6));
- const Temp_Type X037 = D(F(0.022887f) * AT(1, 7) + F(-0.097545f) * AT(3, 7) + F(0.490393f) * AT(5, 7) + F(0.865723f) * AT(7, 7));
-
- // 4x4 = 4x8 times 8x4, matrix 1 is constant
- P.at(0, 0) = X000;
- P.at(0, 1) = D(X001 * F(0.415735f) + X003 * F(0.791065f) + X005 * F(-0.352443f) + X007 * F(0.277785f));
- P.at(0, 2) = X004;
- P.at(0, 3) = D(X001 * F(0.022887f) + X003 * F(-0.097545f) + X005 * F(0.490393f) + X007 * F(0.865723f));
- P.at(1, 0) = X010;
- P.at(1, 1) = D(X011 * F(0.415735f) + X013 * F(0.791065f) + X015 * F(-0.352443f) + X017 * F(0.277785f));
- P.at(1, 2) = X014;
- P.at(1, 3) = D(X011 * F(0.022887f) + X013 * F(-0.097545f) + X015 * F(0.490393f) + X017 * F(0.865723f));
- P.at(2, 0) = X020;
- P.at(2, 1) = D(X021 * F(0.415735f) + X023 * F(0.791065f) + X025 * F(-0.352443f) + X027 * F(0.277785f));
- P.at(2, 2) = X024;
- P.at(2, 3) = D(X021 * F(0.022887f) + X023 * F(-0.097545f) + X025 * F(0.490393f) + X027 * F(0.865723f));
- P.at(3, 0) = X030;
- P.at(3, 1) = D(X031 * F(0.415735f) + X033 * F(0.791065f) + X035 * F(-0.352443f) + X037 * F(0.277785f));
- P.at(3, 2) = X034;
- P.at(3, 3) = D(X031 * F(0.022887f) + X033 * F(-0.097545f) + X035 * F(0.490393f) + X037 * F(0.865723f));
- // 40 muls 24 adds
-
- // 4x4 = 4x8 times 8x4, matrix 1 is constant
- Q.at(0, 0) = D(X001 * F(0.906127f) + X003 * F(-0.318190f) + X005 * F(0.212608f) + X007 * F(-0.180240f));
- Q.at(0, 1) = X002;
- Q.at(0, 2) = D(X001 * F(-0.074658f) + X003 * F(0.513280f) + X005 * F(0.768178f) + X007 * F(-0.375330f));
- Q.at(0, 3) = X006;
- Q.at(1, 0) = D(X011 * F(0.906127f) + X013 * F(-0.318190f) + X015 * F(0.212608f) + X017 * F(-0.180240f));
- Q.at(1, 1) = X012;
- Q.at(1, 2) = D(X011 * F(-0.074658f) + X013 * F(0.513280f) + X015 * F(0.768178f) + X017 * F(-0.375330f));
- Q.at(1, 3) = X016;
- Q.at(2, 0) = D(X021 * F(0.906127f) + X023 * F(-0.318190f) + X025 * F(0.212608f) + X027 * F(-0.180240f));
- Q.at(2, 1) = X022;
- Q.at(2, 2) = D(X021 * F(-0.074658f) + X023 * F(0.513280f) + X025 * F(0.768178f) + X027 * F(-0.375330f));
- Q.at(2, 3) = X026;
- Q.at(3, 0) = D(X031 * F(0.906127f) + X033 * F(-0.318190f) + X035 * F(0.212608f) + X037 * F(-0.180240f));
- Q.at(3, 1) = X032;
- Q.at(3, 2) = D(X031 * F(-0.074658f) + X033 * F(0.513280f) + X035 * F(0.768178f) + X037 * F(-0.375330f));
- Q.at(3, 3) = X036;
- // 40 muls 24 adds
- }
- };
-
- template<int NUM_ROWS, int NUM_COLS>
- struct R_S
- {
- static void calc(Matrix44& R, Matrix44& S, const jpgd_block_t* pSrc)
- {
- // 4x8 = 4x8 times 8x8, matrix 0 is constant
- const Temp_Type X100 = D(F(0.906127f) * AT(1, 0) + F(-0.318190f) * AT(3, 0) + F(0.212608f) * AT(5, 0) + F(-0.180240f) * AT(7, 0));
- const Temp_Type X101 = D(F(0.906127f) * AT(1, 1) + F(-0.318190f) * AT(3, 1) + F(0.212608f) * AT(5, 1) + F(-0.180240f) * AT(7, 1));
- const Temp_Type X102 = D(F(0.906127f) * AT(1, 2) + F(-0.318190f) * AT(3, 2) + F(0.212608f) * AT(5, 2) + F(-0.180240f) * AT(7, 2));
- const Temp_Type X103 = D(F(0.906127f) * AT(1, 3) + F(-0.318190f) * AT(3, 3) + F(0.212608f) * AT(5, 3) + F(-0.180240f) * AT(7, 3));
- const Temp_Type X104 = D(F(0.906127f) * AT(1, 4) + F(-0.318190f) * AT(3, 4) + F(0.212608f) * AT(5, 4) + F(-0.180240f) * AT(7, 4));
- const Temp_Type X105 = D(F(0.906127f) * AT(1, 5) + F(-0.318190f) * AT(3, 5) + F(0.212608f) * AT(5, 5) + F(-0.180240f) * AT(7, 5));
- const Temp_Type X106 = D(F(0.906127f) * AT(1, 6) + F(-0.318190f) * AT(3, 6) + F(0.212608f) * AT(5, 6) + F(-0.180240f) * AT(7, 6));
- const Temp_Type X107 = D(F(0.906127f) * AT(1, 7) + F(-0.318190f) * AT(3, 7) + F(0.212608f) * AT(5, 7) + F(-0.180240f) * AT(7, 7));
- const Temp_Type X110 = AT(2, 0);
- const Temp_Type X111 = AT(2, 1);
- const Temp_Type X112 = AT(2, 2);
- const Temp_Type X113 = AT(2, 3);
- const Temp_Type X114 = AT(2, 4);
- const Temp_Type X115 = AT(2, 5);
- const Temp_Type X116 = AT(2, 6);
- const Temp_Type X117 = AT(2, 7);
- const Temp_Type X120 = D(F(-0.074658f) * AT(1, 0) + F(0.513280f) * AT(3, 0) + F(0.768178f) * AT(5, 0) + F(-0.375330f) * AT(7, 0));
- const Temp_Type X121 = D(F(-0.074658f) * AT(1, 1) + F(0.513280f) * AT(3, 1) + F(0.768178f) * AT(5, 1) + F(-0.375330f) * AT(7, 1));
- const Temp_Type X122 = D(F(-0.074658f) * AT(1, 2) + F(0.513280f) * AT(3, 2) + F(0.768178f) * AT(5, 2) + F(-0.375330f) * AT(7, 2));
- const Temp_Type X123 = D(F(-0.074658f) * AT(1, 3) + F(0.513280f) * AT(3, 3) + F(0.768178f) * AT(5, 3) + F(-0.375330f) * AT(7, 3));
- const Temp_Type X124 = D(F(-0.074658f) * AT(1, 4) + F(0.513280f) * AT(3, 4) + F(0.768178f) * AT(5, 4) + F(-0.375330f) * AT(7, 4));
- const Temp_Type X125 = D(F(-0.074658f) * AT(1, 5) + F(0.513280f) * AT(3, 5) + F(0.768178f) * AT(5, 5) + F(-0.375330f) * AT(7, 5));
- const Temp_Type X126 = D(F(-0.074658f) * AT(1, 6) + F(0.513280f) * AT(3, 6) + F(0.768178f) * AT(5, 6) + F(-0.375330f) * AT(7, 6));
- const Temp_Type X127 = D(F(-0.074658f) * AT(1, 7) + F(0.513280f) * AT(3, 7) + F(0.768178f) * AT(5, 7) + F(-0.375330f) * AT(7, 7));
- const Temp_Type X130 = AT(6, 0);
- const Temp_Type X131 = AT(6, 1);
- const Temp_Type X132 = AT(6, 2);
- const Temp_Type X133 = AT(6, 3);
- const Temp_Type X134 = AT(6, 4);
- const Temp_Type X135 = AT(6, 5);
- const Temp_Type X136 = AT(6, 6);
- const Temp_Type X137 = AT(6, 7);
- // 80 muls 48 adds
-
- // 4x4 = 4x8 times 8x4, matrix 1 is constant
- R.at(0, 0) = X100;
- R.at(0, 1) = D(X101 * F(0.415735f) + X103 * F(0.791065f) + X105 * F(-0.352443f) + X107 * F(0.277785f));
- R.at(0, 2) = X104;
- R.at(0, 3) = D(X101 * F(0.022887f) + X103 * F(-0.097545f) + X105 * F(0.490393f) + X107 * F(0.865723f));
- R.at(1, 0) = X110;
- R.at(1, 1) = D(X111 * F(0.415735f) + X113 * F(0.791065f) + X115 * F(-0.352443f) + X117 * F(0.277785f));
- R.at(1, 2) = X114;
- R.at(1, 3) = D(X111 * F(0.022887f) + X113 * F(-0.097545f) + X115 * F(0.490393f) + X117 * F(0.865723f));
- R.at(2, 0) = X120;
- R.at(2, 1) = D(X121 * F(0.415735f) + X123 * F(0.791065f) + X125 * F(-0.352443f) + X127 * F(0.277785f));
- R.at(2, 2) = X124;
- R.at(2, 3) = D(X121 * F(0.022887f) + X123 * F(-0.097545f) + X125 * F(0.490393f) + X127 * F(0.865723f));
- R.at(3, 0) = X130;
- R.at(3, 1) = D(X131 * F(0.415735f) + X133 * F(0.791065f) + X135 * F(-0.352443f) + X137 * F(0.277785f));
- R.at(3, 2) = X134;
- R.at(3, 3) = D(X131 * F(0.022887f) + X133 * F(-0.097545f) + X135 * F(0.490393f) + X137 * F(0.865723f));
- // 40 muls 24 adds
- // 4x4 = 4x8 times 8x4, matrix 1 is constant
- S.at(0, 0) = D(X101 * F(0.906127f) + X103 * F(-0.318190f) + X105 * F(0.212608f) + X107 * F(-0.180240f));
- S.at(0, 1) = X102;
- S.at(0, 2) = D(X101 * F(-0.074658f) + X103 * F(0.513280f) + X105 * F(0.768178f) + X107 * F(-0.375330f));
- S.at(0, 3) = X106;
- S.at(1, 0) = D(X111 * F(0.906127f) + X113 * F(-0.318190f) + X115 * F(0.212608f) + X117 * F(-0.180240f));
- S.at(1, 1) = X112;
- S.at(1, 2) = D(X111 * F(-0.074658f) + X113 * F(0.513280f) + X115 * F(0.768178f) + X117 * F(-0.375330f));
- S.at(1, 3) = X116;
- S.at(2, 0) = D(X121 * F(0.906127f) + X123 * F(-0.318190f) + X125 * F(0.212608f) + X127 * F(-0.180240f));
- S.at(2, 1) = X122;
- S.at(2, 2) = D(X121 * F(-0.074658f) + X123 * F(0.513280f) + X125 * F(0.768178f) + X127 * F(-0.375330f));
- S.at(2, 3) = X126;
- S.at(3, 0) = D(X131 * F(0.906127f) + X133 * F(-0.318190f) + X135 * F(0.212608f) + X137 * F(-0.180240f));
- S.at(3, 1) = X132;
- S.at(3, 2) = D(X131 * F(-0.074658f) + X133 * F(0.513280f) + X135 * F(0.768178f) + X137 * F(-0.375330f));
- S.at(3, 3) = X136;
- // 40 muls 24 adds
- }
- };
-} // end namespace DCT_Upsample
-
-// Unconditionally frees all allocated m_blocks.
-void jpeg_decoder::free_all_blocks()
-{
- m_pStream = NULL;
- for (mem_block *b = m_pMem_blocks; b; )
- {
- mem_block *n = b->m_pNext;
- jpgd_free(b);
- b = n;
- }
- m_pMem_blocks = NULL;
-}
-
-// This method handles all errors. It will never return.
-// It could easily be changed to use C++ exceptions.
-JPGD_NORETURN void jpeg_decoder::stop_decoding(jpgd_status status)
-{
- m_error_code = status;
- free_all_blocks();
- longjmp(m_jmp_state, status);
-}
-
-void *jpeg_decoder::alloc(size_t nSize, bool zero)
-{
- nSize = (JPGD_MAX(nSize, 1) + 3) & ~3;
- char *rv = NULL;
- for (mem_block *b = m_pMem_blocks; b; b = b->m_pNext)
- {
- if ((b->m_used_count + nSize) <= b->m_size)
- {
- rv = b->m_data + b->m_used_count;
- b->m_used_count += nSize;
- break;
- }
- }
- if (!rv)
- {
- int capacity = JPGD_MAX(32768 - 256, (nSize + 2047) & ~2047);
- mem_block *b = (mem_block*)jpgd_malloc(sizeof(mem_block) + capacity);
- if (!b) { stop_decoding(JPGD_NOTENOUGHMEM); }
- b->m_pNext = m_pMem_blocks; m_pMem_blocks = b;
- b->m_used_count = nSize;
- b->m_size = capacity;
- rv = b->m_data;
- }
- if (zero) memset(rv, 0, nSize);
- return rv;
-}
-
-void jpeg_decoder::word_clear(void *p, uint16 c, uint n)
-{
- uint8 *pD = (uint8*)p;
- const uint8 l = c & 0xFF, h = (c >> 8) & 0xFF;
- while (n)
- {
- pD[0] = l; pD[1] = h; pD += 2;
- n--;
- }
-}
-
-// Refill the input buffer.
-// This method will sit in a loop until (A) the buffer is full or (B)
-// the stream's read() method reports and end of file condition.
-void jpeg_decoder::prep_in_buffer()
-{
- m_in_buf_left = 0;
- m_pIn_buf_ofs = m_in_buf;
-
- if (m_eof_flag)
- return;
-
- do
- {
- int bytes_read = m_pStream->read(m_in_buf + m_in_buf_left, JPGD_IN_BUF_SIZE - m_in_buf_left, &m_eof_flag);
- if (bytes_read == -1)
- stop_decoding(JPGD_STREAM_READ);
-
- m_in_buf_left += bytes_read;
- } while ((m_in_buf_left < JPGD_IN_BUF_SIZE) && (!m_eof_flag));
-
- m_total_bytes_read += m_in_buf_left;
-
- // Pad the end of the block with M_EOI (prevents the decompressor from going off the rails if the stream is invalid).
- // (This dates way back to when this decompressor was written in C/asm, and the all-asm Huffman decoder did some fancy things to increase perf.)
- word_clear(m_pIn_buf_ofs + m_in_buf_left, 0xD9FF, 64);
-}
-
-// Read a Huffman code table.
-void jpeg_decoder::read_dht_marker()
-{
- int i, index, count;
- uint8 huff_num[17];
- uint8 huff_val[256];
-
- uint num_left = get_bits(16);
-
- if (num_left < 2)
- stop_decoding(JPGD_BAD_DHT_MARKER);
-
- num_left -= 2;
-
- while (num_left)
- {
- index = get_bits(8);
-
- huff_num[0] = 0;
-
- count = 0;
-
- for (i = 1; i <= 16; i++)
- {
- huff_num[i] = static_cast<uint8>(get_bits(8));
- count += huff_num[i];
- }
-
- if (count > 255)
- stop_decoding(JPGD_BAD_DHT_COUNTS);
-
- for (i = 0; i < count; i++)
- huff_val[i] = static_cast<uint8>(get_bits(8));
+ // Unconditionally frees all allocated m_blocks.
+ void jpeg_decoder::free_all_blocks()
+ {
+ m_pStream = nullptr;
+ for (mem_block* b = m_pMem_blocks; b; )
+ {
+ mem_block* n = b->m_pNext;
+ jpgd_free(b);
+ b = n;
+ }
+ m_pMem_blocks = nullptr;
+ }
+
+ // This method handles all errors. It will never return.
+ // It could easily be changed to use C++ exceptions.
+ JPGD_NORETURN void jpeg_decoder::stop_decoding(jpgd_status status)
+ {
+ m_error_code = status;
+ free_all_blocks();
+ longjmp(m_jmp_state, status);
+ }
+
+ void* jpeg_decoder::alloc(size_t nSize, bool zero)
+ {
+ nSize = (JPGD_MAX(nSize, 1) + 3) & ~3;
+ char* rv = nullptr;
+ for (mem_block* b = m_pMem_blocks; b; b = b->m_pNext)
+ {
+ if ((b->m_used_count + nSize) <= b->m_size)
+ {
+ rv = b->m_data + b->m_used_count;
+ b->m_used_count += nSize;
+ break;
+ }
+ }
+ if (!rv)
+ {
+ int capacity = JPGD_MAX(32768 - 256, (nSize + 2047) & ~2047);
+ mem_block* b = (mem_block*)jpgd_malloc(sizeof(mem_block) + capacity);
+ if (!b)
+ {
+ stop_decoding(JPGD_NOTENOUGHMEM);
+ }
+
+ b->m_pNext = m_pMem_blocks;
+ m_pMem_blocks = b;
+ b->m_used_count = nSize;
+ b->m_size = capacity;
+ rv = b->m_data;
+ }
+ if (zero) memset(rv, 0, nSize);
+ return rv;
+ }
+
+ void* jpeg_decoder::alloc_aligned(size_t nSize, uint32_t align, bool zero)
+ {
+ assert((align >= 1U) && ((align & (align - 1U)) == 0U));
+ void *p = alloc(nSize + align - 1U, zero);
+ p = (void *)( ((uintptr_t)p + (align - 1U)) & ~((uintptr_t)(align - 1U)) );
+ return p;
+ }
+
+ void jpeg_decoder::word_clear(void* p, uint16 c, uint n)
+ {
+ uint8* pD = (uint8*)p;
+ const uint8 l = c & 0xFF, h = (c >> 8) & 0xFF;
+ while (n)
+ {
+ pD[0] = l;
+ pD[1] = h;
+ pD += 2;
+ n--;
+ }
+ }
+
+ // Refill the input buffer.
+ // This method will sit in a loop until (A) the buffer is full or (B)
+ // the stream's read() method reports and end of file condition.
+ void jpeg_decoder::prep_in_buffer()
+ {
+ m_in_buf_left = 0;
+ m_pIn_buf_ofs = m_in_buf;
+
+ if (m_eof_flag)
+ return;
+
+ do
+ {
+ int bytes_read = m_pStream->read(m_in_buf + m_in_buf_left, JPGD_IN_BUF_SIZE - m_in_buf_left, &m_eof_flag);
+ if (bytes_read == -1)
+ stop_decoding(JPGD_STREAM_READ);
+
+ m_in_buf_left += bytes_read;
+ } while ((m_in_buf_left < JPGD_IN_BUF_SIZE) && (!m_eof_flag));
+
+ m_total_bytes_read += m_in_buf_left;
+
+ // Pad the end of the block with M_EOI (prevents the decompressor from going off the rails if the stream is invalid).
+ // (This dates way back to when this decompressor was written in C/asm, and the all-asm Huffman decoder did some fancy things to increase perf.)
+ word_clear(m_pIn_buf_ofs + m_in_buf_left, 0xD9FF, 64);
+ }
+
+ // Read a Huffman code table.
+ void jpeg_decoder::read_dht_marker()
+ {
+ int i, index, count;
+ uint8 huff_num[17];
+ uint8 huff_val[256];
+
+ uint num_left = get_bits(16);
+
+ if (num_left < 2)
+ stop_decoding(JPGD_BAD_DHT_MARKER);
+
+ num_left -= 2;
+
+ while (num_left)
+ {
+ index = get_bits(8);
+
+ huff_num[0] = 0;
+
+ count = 0;
+
+ for (i = 1; i <= 16; i++)
+ {
+ huff_num[i] = static_cast<uint8>(get_bits(8));
+ count += huff_num[i];
+ }
+
+ if (count > 255)
+ stop_decoding(JPGD_BAD_DHT_COUNTS);
+
+ bool symbol_present[256];
+ memset(symbol_present, 0, sizeof(symbol_present));
- i = 1 + 16 + count;
+ for (i = 0; i < count; i++)
+ {
+ const int s = get_bits(8);
+
+ // Check for obviously bogus tables.
+ if (symbol_present[s])
+ stop_decoding(JPGD_BAD_DHT_COUNTS);
+
+ huff_val[i] = static_cast<uint8_t>(s);
+ symbol_present[s] = true;
+ }
- if (num_left < (uint)i)
- stop_decoding(JPGD_BAD_DHT_MARKER);
+ i = 1 + 16 + count;
- num_left -= i;
+ if (num_left < (uint)i)
+ stop_decoding(JPGD_BAD_DHT_MARKER);
- if ((index & 0x10) > 0x10)
- stop_decoding(JPGD_BAD_DHT_INDEX);
+ num_left -= i;
- index = (index & 0x0F) + ((index & 0x10) >> 4) * (JPGD_MAX_HUFF_TABLES >> 1);
+ if ((index & 0x10) > 0x10)
+ stop_decoding(JPGD_BAD_DHT_INDEX);
- if (index >= JPGD_MAX_HUFF_TABLES)
- stop_decoding(JPGD_BAD_DHT_INDEX);
+ index = (index & 0x0F) + ((index & 0x10) >> 4) * (JPGD_MAX_HUFF_TABLES >> 1);
- if (!m_huff_num[index])
- m_huff_num[index] = (uint8 *)alloc(17);
+ if (index >= JPGD_MAX_HUFF_TABLES)
+ stop_decoding(JPGD_BAD_DHT_INDEX);
- if (!m_huff_val[index])
- m_huff_val[index] = (uint8 *)alloc(256);
+ if (!m_huff_num[index])
+ m_huff_num[index] = (uint8*)alloc(17);
- m_huff_ac[index] = (index & 0x10) != 0;
- memcpy(m_huff_num[index], huff_num, 17);
- memcpy(m_huff_val[index], huff_val, 256);
- }
-}
+ if (!m_huff_val[index])
+ m_huff_val[index] = (uint8*)alloc(256);
-// Read a quantization table.
-void jpeg_decoder::read_dqt_marker()
-{
- int n, i, prec;
- uint num_left;
- uint temp;
+ m_huff_ac[index] = (index & 0x10) != 0;
+ memcpy(m_huff_num[index], huff_num, 17);
+ memcpy(m_huff_val[index], huff_val, 256);
+ }
+ }
- num_left = get_bits(16);
+ // Read a quantization table.
+ void jpeg_decoder::read_dqt_marker()
+ {
+ int n, i, prec;
+ uint num_left;
+ uint temp;
- if (num_left < 2)
- stop_decoding(JPGD_BAD_DQT_MARKER);
+ num_left = get_bits(16);
- num_left -= 2;
+ if (num_left < 2)
+ stop_decoding(JPGD_BAD_DQT_MARKER);
- while (num_left)
- {
- n = get_bits(8);
- prec = n >> 4;
- n &= 0x0F;
+ num_left -= 2;
- if (n >= JPGD_MAX_QUANT_TABLES)
- stop_decoding(JPGD_BAD_DQT_TABLE);
+ while (num_left)
+ {
+ n = get_bits(8);
+ prec = n >> 4;
+ n &= 0x0F;
- if (!m_quant[n])
- m_quant[n] = (jpgd_quant_t *)alloc(64 * sizeof(jpgd_quant_t));
+ if (n >= JPGD_MAX_QUANT_TABLES)
+ stop_decoding(JPGD_BAD_DQT_TABLE);
- // read quantization entries, in zag order
- for (i = 0; i < 64; i++)
- {
- temp = get_bits(8);
+ if (!m_quant[n])
+ m_quant[n] = (jpgd_quant_t*)alloc(64 * sizeof(jpgd_quant_t));
- if (prec)
- temp = (temp << 8) + get_bits(8);
+ // read quantization entries, in zag order
+ for (i = 0; i < 64; i++)
+ {
+ temp = get_bits(8);
- m_quant[n][i] = static_cast<jpgd_quant_t>(temp);
- }
+ if (prec)
+ temp = (temp << 8) + get_bits(8);
- i = 64 + 1;
+ m_quant[n][i] = static_cast<jpgd_quant_t>(temp);
+ }
- if (prec)
- i += 64;
+ i = 64 + 1;
- if (num_left < (uint)i)
- stop_decoding(JPGD_BAD_DQT_LENGTH);
+ if (prec)
+ i += 64;
- num_left -= i;
- }
-}
+ if (num_left < (uint)i)
+ stop_decoding(JPGD_BAD_DQT_LENGTH);
-// Read the start of frame (SOF) marker.
-void jpeg_decoder::read_sof_marker()
-{
- int i;
- uint num_left;
+ num_left -= i;
+ }
+ }
- num_left = get_bits(16);
+ // Read the start of frame (SOF) marker.
+ void jpeg_decoder::read_sof_marker()
+ {
+ int i;
+ uint num_left;
- if (get_bits(8) != 8) /* precision: sorry, only 8-bit precision is supported right now */
- stop_decoding(JPGD_BAD_PRECISION);
+ num_left = get_bits(16);
- m_image_y_size = get_bits(16);
+ /* precision: sorry, only 8-bit precision is supported */
+ if (get_bits(8) != 8)
+ stop_decoding(JPGD_BAD_PRECISION);
- if ((m_image_y_size < 1) || (m_image_y_size > JPGD_MAX_HEIGHT))
- stop_decoding(JPGD_BAD_HEIGHT);
+ m_image_y_size = get_bits(16);
- m_image_x_size = get_bits(16);
+ if ((m_image_y_size < 1) || (m_image_y_size > JPGD_MAX_HEIGHT))
+ stop_decoding(JPGD_BAD_HEIGHT);
- if ((m_image_x_size < 1) || (m_image_x_size > JPGD_MAX_WIDTH))
- stop_decoding(JPGD_BAD_WIDTH);
+ m_image_x_size = get_bits(16);
- m_comps_in_frame = get_bits(8);
+ if ((m_image_x_size < 1) || (m_image_x_size > JPGD_MAX_WIDTH))
+ stop_decoding(JPGD_BAD_WIDTH);
- if (m_comps_in_frame > JPGD_MAX_COMPONENTS)
- stop_decoding(JPGD_TOO_MANY_COMPONENTS);
+ m_comps_in_frame = get_bits(8);
- if (num_left != (uint)(m_comps_in_frame * 3 + 8))
- stop_decoding(JPGD_BAD_SOF_LENGTH);
+ if (m_comps_in_frame > JPGD_MAX_COMPONENTS)
+ stop_decoding(JPGD_TOO_MANY_COMPONENTS);
- for (i = 0; i < m_comps_in_frame; i++)
- {
- m_comp_ident[i] = get_bits(8);
- m_comp_h_samp[i] = get_bits(4);
- m_comp_v_samp[i] = get_bits(4);
- m_comp_quant[i] = get_bits(8);
- }
-}
+ if (num_left != (uint)(m_comps_in_frame * 3 + 8))
+ stop_decoding(JPGD_BAD_SOF_LENGTH);
-// Used to skip unrecognized markers.
-void jpeg_decoder::skip_variable_marker()
-{
- uint num_left;
+ for (i = 0; i < m_comps_in_frame; i++)
+ {
+ m_comp_ident[i] = get_bits(8);
+ m_comp_h_samp[i] = get_bits(4);
+ m_comp_v_samp[i] = get_bits(4);
- num_left = get_bits(16);
+ if (!m_comp_h_samp[i] || !m_comp_v_samp[i] || (m_comp_h_samp[i] > 2) || (m_comp_v_samp[i] > 2))
+ stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
- if (num_left < 2)
- stop_decoding(JPGD_BAD_VARIABLE_MARKER);
+ m_comp_quant[i] = get_bits(8);
+ if (m_comp_quant[i] >= JPGD_MAX_QUANT_TABLES)
+ stop_decoding(JPGD_DECODE_ERROR);
+ }
+ }
+
+ // Used to skip unrecognized markers.
+ void jpeg_decoder::skip_variable_marker()
+ {
+ uint num_left;
+
+ num_left = get_bits(16);
+
+ if (num_left < 2)
+ stop_decoding(JPGD_BAD_VARIABLE_MARKER);
+
+ num_left -= 2;
+
+ while (num_left)
+ {
+ get_bits(8);
+ num_left--;
+ }
+ }
+
+ // Read a define restart interval (DRI) marker.
+ void jpeg_decoder::read_dri_marker()
+ {
+ if (get_bits(16) != 4)
+ stop_decoding(JPGD_BAD_DRI_LENGTH);
+
+ m_restart_interval = get_bits(16);
+ }
+
+ // Read a start of scan (SOS) marker.
+ void jpeg_decoder::read_sos_marker()
+ {
+ uint num_left;
+ int i, ci, n, c, cc;
+
+ num_left = get_bits(16);
+
+ n = get_bits(8);
+
+ m_comps_in_scan = n;
+
+ num_left -= 3;
+
+ if ((num_left != (uint)(n * 2 + 3)) || (n < 1) || (n > JPGD_MAX_COMPS_IN_SCAN))
+ stop_decoding(JPGD_BAD_SOS_LENGTH);
+
+ for (i = 0; i < n; i++)
+ {
+ cc = get_bits(8);
+ c = get_bits(8);
+ num_left -= 2;
+
+ for (ci = 0; ci < m_comps_in_frame; ci++)
+ if (cc == m_comp_ident[ci])
+ break;
+
+ if (ci >= m_comps_in_frame)
+ stop_decoding(JPGD_BAD_SOS_COMP_ID);
+
+ if (ci >= JPGD_MAX_COMPONENTS)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ m_comp_list[i] = ci;
+
+ m_comp_dc_tab[ci] = (c >> 4) & 15;
+ m_comp_ac_tab[ci] = (c & 15) + (JPGD_MAX_HUFF_TABLES >> 1);
+
+ if (m_comp_dc_tab[ci] >= JPGD_MAX_HUFF_TABLES)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ if (m_comp_ac_tab[ci] >= JPGD_MAX_HUFF_TABLES)
+ stop_decoding(JPGD_DECODE_ERROR);
+ }
+
+ m_spectral_start = get_bits(8);
+ m_spectral_end = get_bits(8);
+ m_successive_high = get_bits(4);
+ m_successive_low = get_bits(4);
+
+ if (!m_progressive_flag)
+ {
+ m_spectral_start = 0;
+ m_spectral_end = 63;
+ }
+
+ num_left -= 3;
+
+ /* read past whatever is num_left */
+ while (num_left)
+ {
+ get_bits(8);
+ num_left--;
+ }
+ }
+
+ // Finds the next marker.
+ int jpeg_decoder::next_marker()
+ {
+ uint c, bytes;
+
+ bytes = 0;
+
+ do
+ {
+ do
+ {
+ bytes++;
+ c = get_bits(8);
+ } while (c != 0xFF);
- num_left -= 2;
+ do
+ {
+ c = get_bits(8);
+ } while (c == 0xFF);
+
+ } while (c == 0);
+
+ // If bytes > 0 here, there where extra bytes before the marker (not good).
+
+ return c;
+ }
+
+ // Process markers. Returns when an SOFx, SOI, EOI, or SOS marker is
+ // encountered.
+ int jpeg_decoder::process_markers()
+ {
+ int c;
+
+ for (; ; )
+ {
+ c = next_marker();
+
+ switch (c)
+ {
+ case M_SOF0:
+ case M_SOF1:
+ case M_SOF2:
+ case M_SOF3:
+ case M_SOF5:
+ case M_SOF6:
+ case M_SOF7:
+ // case M_JPG:
+ case M_SOF9:
+ case M_SOF10:
+ case M_SOF11:
+ case M_SOF13:
+ case M_SOF14:
+ case M_SOF15:
+ case M_SOI:
+ case M_EOI:
+ case M_SOS:
+ {
+ return c;
+ }
+ case M_DHT:
+ {
+ read_dht_marker();
+ break;
+ }
+ // No arithmitic support - dumb patents!
+ case M_DAC:
+ {
+ stop_decoding(JPGD_NO_ARITHMITIC_SUPPORT);
+ break;
+ }
+ case M_DQT:
+ {
+ read_dqt_marker();
+ break;
+ }
+ case M_DRI:
+ {
+ read_dri_marker();
+ break;
+ }
+ //case M_APP0: /* no need to read the JFIF marker */
+ case M_JPG:
+ case M_RST0: /* no parameters */
+ case M_RST1:
+ case M_RST2:
+ case M_RST3:
+ case M_RST4:
+ case M_RST5:
+ case M_RST6:
+ case M_RST7:
+ case M_TEM:
+ {
+ stop_decoding(JPGD_UNEXPECTED_MARKER);
+ break;
+ }
+ default: /* must be DNL, DHP, EXP, APPn, JPGn, COM, or RESn or APP0 */
+ {
+ skip_variable_marker();
+ break;
+ }
+ }
+ }
+ }
+
+ // Finds the start of image (SOI) marker.
+ void jpeg_decoder::locate_soi_marker()
+ {
+ uint lastchar, thischar;
+ uint bytesleft;
+
+ lastchar = get_bits(8);
+
+ thischar = get_bits(8);
+
+ /* ok if it's a normal JPEG file without a special header */
+
+ if ((lastchar == 0xFF) && (thischar == M_SOI))
+ return;
+
+ bytesleft = 4096;
+
+ for (; ; )
+ {
+ if (--bytesleft == 0)
+ stop_decoding(JPGD_NOT_JPEG);
+
+ lastchar = thischar;
+
+ thischar = get_bits(8);
+
+ if (lastchar == 0xFF)
+ {
+ if (thischar == M_SOI)
+ break;
+ else if (thischar == M_EOI) // get_bits will keep returning M_EOI if we read past the end
+ stop_decoding(JPGD_NOT_JPEG);
+ }
+ }
+
+ // Check the next character after marker: if it's not 0xFF, it can't be the start of the next marker, so the file is bad.
+ thischar = (m_bit_buf >> 24) & 0xFF;
+
+ if (thischar != 0xFF)
+ stop_decoding(JPGD_NOT_JPEG);
+ }
+
+ // Find a start of frame (SOF) marker.
+ void jpeg_decoder::locate_sof_marker()
+ {
+ locate_soi_marker();
+
+ int c = process_markers();
+
+ switch (c)
+ {
+ case M_SOF2:
+ {
+ m_progressive_flag = JPGD_TRUE;
+ read_sof_marker();
+ break;
+ }
+ case M_SOF0: /* baseline DCT */
+ case M_SOF1: /* extended sequential DCT */
+ {
+ read_sof_marker();
+ break;
+ }
+ case M_SOF9: /* Arithmitic coding */
+ {
+ stop_decoding(JPGD_NO_ARITHMITIC_SUPPORT);
+ break;
+ }
+ default:
+ {
+ stop_decoding(JPGD_UNSUPPORTED_MARKER);
+ break;
+ }
+ }
+ }
- while (num_left)
- {
- get_bits(8);
- num_left--;
- }
-}
+ // Find a start of scan (SOS) marker.
+ int jpeg_decoder::locate_sos_marker()
+ {
+ int c;
-// Read a define restart interval (DRI) marker.
-void jpeg_decoder::read_dri_marker()
-{
- if (get_bits(16) != 4)
- stop_decoding(JPGD_BAD_DRI_LENGTH);
+ c = process_markers();
- m_restart_interval = get_bits(16);
-}
+ if (c == M_EOI)
+ return JPGD_FALSE;
+ else if (c != M_SOS)
+ stop_decoding(JPGD_UNEXPECTED_MARKER);
-// Read a start of scan (SOS) marker.
-void jpeg_decoder::read_sos_marker()
-{
- uint num_left;
- int i, ci, n, c, cc;
+ read_sos_marker();
- num_left = get_bits(16);
+ return JPGD_TRUE;
+ }
- n = get_bits(8);
-
- m_comps_in_scan = n;
-
- num_left -= 3;
-
- if ( (num_left != (uint)(n * 2 + 3)) || (n < 1) || (n > JPGD_MAX_COMPS_IN_SCAN) )
- stop_decoding(JPGD_BAD_SOS_LENGTH);
-
- for (i = 0; i < n; i++)
- {
- cc = get_bits(8);
- c = get_bits(8);
- num_left -= 2;
-
- for (ci = 0; ci < m_comps_in_frame; ci++)
- if (cc == m_comp_ident[ci])
- break;
-
- if (ci >= m_comps_in_frame)
- stop_decoding(JPGD_BAD_SOS_COMP_ID);
-
- m_comp_list[i] = ci;
- m_comp_dc_tab[ci] = (c >> 4) & 15;
- m_comp_ac_tab[ci] = (c & 15) + (JPGD_MAX_HUFF_TABLES >> 1);
- }
-
- m_spectral_start = get_bits(8);
- m_spectral_end = get_bits(8);
- m_successive_high = get_bits(4);
- m_successive_low = get_bits(4);
-
- if (!m_progressive_flag)
- {
- m_spectral_start = 0;
- m_spectral_end = 63;
- }
-
- num_left -= 3;
-
- while (num_left) /* read past whatever is num_left */
- {
- get_bits(8);
- num_left--;
- }
-}
-
-// Finds the next marker.
-int jpeg_decoder::next_marker()
-{
- uint c, bytes;
-
- bytes = 0;
-
- do
- {
- do
- {
- bytes++;
- c = get_bits(8);
- } while (c != 0xFF);
-
- do
- {
- c = get_bits(8);
- } while (c == 0xFF);
-
- } while (c == 0);
-
- // If bytes > 0 here, there where extra bytes before the marker (not good).
-
- return c;
-}
-
-// Process markers. Returns when an SOFx, SOI, EOI, or SOS marker is
-// encountered.
-int jpeg_decoder::process_markers()
-{
- int c;
-
- for ( ; ; )
- {
- c = next_marker();
-
- switch (c)
- {
- case M_SOF0:
- case M_SOF1:
- case M_SOF2:
- case M_SOF3:
- case M_SOF5:
- case M_SOF6:
- case M_SOF7:
-// case M_JPG:
- case M_SOF9:
- case M_SOF10:
- case M_SOF11:
- case M_SOF13:
- case M_SOF14:
- case M_SOF15:
- case M_SOI:
- case M_EOI:
- case M_SOS:
- {
- return c;
- }
- case M_DHT:
- {
- read_dht_marker();
- break;
- }
- // No arithmitic support - dumb patents!
- case M_DAC:
- {
- stop_decoding(JPGD_NO_ARITHMITIC_SUPPORT);
- break;
- }
- case M_DQT:
- {
- read_dqt_marker();
- break;
- }
- case M_DRI:
- {
- read_dri_marker();
- break;
- }
- //case M_APP0: /* no need to read the JFIF marker */
-
- case M_JPG:
- case M_RST0: /* no parameters */
- case M_RST1:
- case M_RST2:
- case M_RST3:
- case M_RST4:
- case M_RST5:
- case M_RST6:
- case M_RST7:
- case M_TEM:
- {
- stop_decoding(JPGD_UNEXPECTED_MARKER);
- break;
- }
- default: /* must be DNL, DHP, EXP, APPn, JPGn, COM, or RESn or APP0 */
- {
- skip_variable_marker();
- break;
- }
- }
- }
-}
-
-// Finds the start of image (SOI) marker.
-// This code is rather defensive: it only checks the first 512 bytes to avoid
-// false positives.
-void jpeg_decoder::locate_soi_marker()
-{
- uint lastchar, thischar;
- uint bytesleft;
-
- lastchar = get_bits(8);
-
- thischar = get_bits(8);
-
- /* ok if it's a normal JPEG file without a special header */
-
- if ((lastchar == 0xFF) && (thischar == M_SOI))
- return;
-
- bytesleft = 4096; //512;
-
- for ( ; ; )
- {
- if (--bytesleft == 0)
- stop_decoding(JPGD_NOT_JPEG);
-
- lastchar = thischar;
-
- thischar = get_bits(8);
-
- if (lastchar == 0xFF)
- {
- if (thischar == M_SOI)
- break;
- else if (thischar == M_EOI) // get_bits will keep returning M_EOI if we read past the end
- stop_decoding(JPGD_NOT_JPEG);
- }
- }
-
- // Check the next character after marker: if it's not 0xFF, it can't be the start of the next marker, so the file is bad.
- thischar = (m_bit_buf >> 24) & 0xFF;
-
- if (thischar != 0xFF)
- stop_decoding(JPGD_NOT_JPEG);
-}
-
-// Find a start of frame (SOF) marker.
-void jpeg_decoder::locate_sof_marker()
-{
- locate_soi_marker();
-
- int c = process_markers();
-
- switch (c)
- {
- case M_SOF2:
- m_progressive_flag = JPGD_TRUE;
- case M_SOF0: /* baseline DCT */
- case M_SOF1: /* extended sequential DCT */
- {
- read_sof_marker();
- break;
- }
- case M_SOF9: /* Arithmitic coding */
- {
- stop_decoding(JPGD_NO_ARITHMITIC_SUPPORT);
- break;
- }
- default:
- {
- stop_decoding(JPGD_UNSUPPORTED_MARKER);
- break;
- }
- }
-}
-
-// Find a start of scan (SOS) marker.
-int jpeg_decoder::locate_sos_marker()
-{
- int c;
-
- c = process_markers();
-
- if (c == M_EOI)
- return JPGD_FALSE;
- else if (c != M_SOS)
- stop_decoding(JPGD_UNEXPECTED_MARKER);
-
- read_sos_marker();
-
- return JPGD_TRUE;
-}
-
-// Reset everything to default/uninitialized state.
-void jpeg_decoder::init(jpeg_decoder_stream *pStream)
-{
- m_pMem_blocks = NULL;
- m_error_code = JPGD_SUCCESS;
- m_ready_flag = false;
- m_image_x_size = m_image_y_size = 0;
- m_pStream = pStream;
- m_progressive_flag = JPGD_FALSE;
-
- memset(m_huff_ac, 0, sizeof(m_huff_ac));
- memset(m_huff_num, 0, sizeof(m_huff_num));
- memset(m_huff_val, 0, sizeof(m_huff_val));
- memset(m_quant, 0, sizeof(m_quant));
-
- m_scan_type = 0;
- m_comps_in_frame = 0;
-
- memset(m_comp_h_samp, 0, sizeof(m_comp_h_samp));
- memset(m_comp_v_samp, 0, sizeof(m_comp_v_samp));
- memset(m_comp_quant, 0, sizeof(m_comp_quant));
- memset(m_comp_ident, 0, sizeof(m_comp_ident));
- memset(m_comp_h_blocks, 0, sizeof(m_comp_h_blocks));
- memset(m_comp_v_blocks, 0, sizeof(m_comp_v_blocks));
-
- m_comps_in_scan = 0;
- memset(m_comp_list, 0, sizeof(m_comp_list));
- memset(m_comp_dc_tab, 0, sizeof(m_comp_dc_tab));
- memset(m_comp_ac_tab, 0, sizeof(m_comp_ac_tab));
-
- m_spectral_start = 0;
- m_spectral_end = 0;
- m_successive_low = 0;
- m_successive_high = 0;
- m_max_mcu_x_size = 0;
- m_max_mcu_y_size = 0;
- m_blocks_per_mcu = 0;
- m_max_blocks_per_row = 0;
- m_mcus_per_row = 0;
- m_mcus_per_col = 0;
- m_expanded_blocks_per_component = 0;
- m_expanded_blocks_per_mcu = 0;
- m_expanded_blocks_per_row = 0;
- m_freq_domain_chroma_upsample = false;
-
- memset(m_mcu_org, 0, sizeof(m_mcu_org));
-
- m_total_lines_left = 0;
- m_mcu_lines_left = 0;
- m_real_dest_bytes_per_scan_line = 0;
- m_dest_bytes_per_scan_line = 0;
- m_dest_bytes_per_pixel = 0;
-
- memset(m_pHuff_tabs, 0, sizeof(m_pHuff_tabs));
-
- memset(m_dc_coeffs, 0, sizeof(m_dc_coeffs));
- memset(m_ac_coeffs, 0, sizeof(m_ac_coeffs));
- memset(m_block_y_mcu, 0, sizeof(m_block_y_mcu));
-
- m_eob_run = 0;
-
- memset(m_block_y_mcu, 0, sizeof(m_block_y_mcu));
-
- m_pIn_buf_ofs = m_in_buf;
- m_in_buf_left = 0;
- m_eof_flag = false;
- m_tem_flag = 0;
-
- memset(m_in_buf_pad_start, 0, sizeof(m_in_buf_pad_start));
- memset(m_in_buf, 0, sizeof(m_in_buf));
- memset(m_in_buf_pad_end, 0, sizeof(m_in_buf_pad_end));
-
- m_restart_interval = 0;
- m_restarts_left = 0;
- m_next_restart_num = 0;
-
- m_max_mcus_per_row = 0;
- m_max_blocks_per_mcu = 0;
- m_max_mcus_per_col = 0;
-
- memset(m_last_dc_val, 0, sizeof(m_last_dc_val));
- m_pMCU_coefficients = NULL;
- m_pSample_buf = NULL;
-
- m_total_bytes_read = 0;
-
- m_pScan_line_0 = NULL;
- m_pScan_line_1 = NULL;
-
- // Ready the input buffer.
- prep_in_buffer();
-
- // Prime the bit buffer.
- m_bits_left = 16;
- m_bit_buf = 0;
-
- get_bits(16);
- get_bits(16);
-
- for (int i = 0; i < JPGD_MAX_BLOCKS_PER_MCU; i++)
- m_mcu_block_max_zag[i] = 64;
-}
+ // Reset everything to default/uninitialized state.
+ void jpeg_decoder::init(jpeg_decoder_stream* pStream, uint32_t flags)
+ {
+ m_flags = flags;
+ m_pMem_blocks = nullptr;
+ m_error_code = JPGD_SUCCESS;
+ m_ready_flag = false;
+ m_image_x_size = m_image_y_size = 0;
+ m_pStream = pStream;
+ m_progressive_flag = JPGD_FALSE;
+
+ memset(m_huff_ac, 0, sizeof(m_huff_ac));
+ memset(m_huff_num, 0, sizeof(m_huff_num));
+ memset(m_huff_val, 0, sizeof(m_huff_val));
+ memset(m_quant, 0, sizeof(m_quant));
+
+ m_scan_type = 0;
+ m_comps_in_frame = 0;
+
+ memset(m_comp_h_samp, 0, sizeof(m_comp_h_samp));
+ memset(m_comp_v_samp, 0, sizeof(m_comp_v_samp));
+ memset(m_comp_quant, 0, sizeof(m_comp_quant));
+ memset(m_comp_ident, 0, sizeof(m_comp_ident));
+ memset(m_comp_h_blocks, 0, sizeof(m_comp_h_blocks));
+ memset(m_comp_v_blocks, 0, sizeof(m_comp_v_blocks));
+
+ m_comps_in_scan = 0;
+ memset(m_comp_list, 0, sizeof(m_comp_list));
+ memset(m_comp_dc_tab, 0, sizeof(m_comp_dc_tab));
+ memset(m_comp_ac_tab, 0, sizeof(m_comp_ac_tab));
+
+ m_spectral_start = 0;
+ m_spectral_end = 0;
+ m_successive_low = 0;
+ m_successive_high = 0;
+ m_max_mcu_x_size = 0;
+ m_max_mcu_y_size = 0;
+ m_blocks_per_mcu = 0;
+ m_max_blocks_per_row = 0;
+ m_mcus_per_row = 0;
+ m_mcus_per_col = 0;
+
+ memset(m_mcu_org, 0, sizeof(m_mcu_org));
+
+ m_total_lines_left = 0;
+ m_mcu_lines_left = 0;
+ m_num_buffered_scanlines = 0;
+ m_real_dest_bytes_per_scan_line = 0;
+ m_dest_bytes_per_scan_line = 0;
+ m_dest_bytes_per_pixel = 0;
+
+ memset(m_pHuff_tabs, 0, sizeof(m_pHuff_tabs));
+
+ memset(m_dc_coeffs, 0, sizeof(m_dc_coeffs));
+ memset(m_ac_coeffs, 0, sizeof(m_ac_coeffs));
+ memset(m_block_y_mcu, 0, sizeof(m_block_y_mcu));
+
+ m_eob_run = 0;
+
+ m_pIn_buf_ofs = m_in_buf;
+ m_in_buf_left = 0;
+ m_eof_flag = false;
+ m_tem_flag = 0;
+
+ memset(m_in_buf_pad_start, 0, sizeof(m_in_buf_pad_start));
+ memset(m_in_buf, 0, sizeof(m_in_buf));
+ memset(m_in_buf_pad_end, 0, sizeof(m_in_buf_pad_end));
+
+ m_restart_interval = 0;
+ m_restarts_left = 0;
+ m_next_restart_num = 0;
+
+ m_max_mcus_per_row = 0;
+ m_max_blocks_per_mcu = 0;
+ m_max_mcus_per_col = 0;
+
+ memset(m_last_dc_val, 0, sizeof(m_last_dc_val));
+ m_pMCU_coefficients = nullptr;
+ m_pSample_buf = nullptr;
+ m_pSample_buf_prev = nullptr;
+ m_sample_buf_prev_valid = false;
+
+ m_total_bytes_read = 0;
+
+ m_pScan_line_0 = nullptr;
+ m_pScan_line_1 = nullptr;
+
+ // Ready the input buffer.
+ prep_in_buffer();
+
+ // Prime the bit buffer.
+ m_bits_left = 16;
+ m_bit_buf = 0;
+
+ get_bits(16);
+ get_bits(16);
+
+ for (int i = 0; i < JPGD_MAX_BLOCKS_PER_MCU; i++)
+ m_mcu_block_max_zag[i] = 64;
+
+ m_has_sse2 = false;
+
+#if JPGD_USE_SSE2
+#ifdef _MSC_VER
+ int cpu_info[4];
+ __cpuid(cpu_info, 1);
+ const int cpu_info3 = cpu_info[3];
+ m_has_sse2 = ((cpu_info3 >> 26U) & 1U) != 0U;
+#else
+ m_has_sse2 = true;
+#endif
+#endif
+ }
#define SCALEBITS 16
#define ONE_HALF ((int) 1 << (SCALEBITS-1))
#define FIX(x) ((int) ((x) * (1L<<SCALEBITS) + 0.5f))
-// Create a few tables that allow us to quickly convert YCbCr to RGB.
-void jpeg_decoder::create_look_ups()
-{
- for (int i = 0; i <= 255; i++)
- {
- int k = i - 128;
- m_crr[i] = ( FIX(1.40200f) * k + ONE_HALF) >> SCALEBITS;
- m_cbb[i] = ( FIX(1.77200f) * k + ONE_HALF) >> SCALEBITS;
- m_crg[i] = (-FIX(0.71414f)) * k;
- m_cbg[i] = (-FIX(0.34414f)) * k + ONE_HALF;
- }
-}
-
-// This method throws back into the stream any bytes that where read
-// into the bit buffer during initial marker scanning.
-void jpeg_decoder::fix_in_buffer()
-{
- // In case any 0xFF's where pulled into the buffer during marker scanning.
- JPGD_ASSERT((m_bits_left & 7) == 0);
-
- if (m_bits_left == 16)
- stuff_char( (uint8)(m_bit_buf & 0xFF));
-
- if (m_bits_left >= 8)
- stuff_char( (uint8)((m_bit_buf >> 8) & 0xFF));
-
- stuff_char((uint8)((m_bit_buf >> 16) & 0xFF));
- stuff_char((uint8)((m_bit_buf >> 24) & 0xFF));
-
- m_bits_left = 16;
- get_bits_no_markers(16);
- get_bits_no_markers(16);
-}
-
-void jpeg_decoder::transform_mcu(int mcu_row)
-{
- jpgd_block_t* pSrc_ptr = m_pMCU_coefficients;
- if (m_freq_domain_chroma_upsample) {
- JPGD_ASSERT(mcu_row * m_blocks_per_mcu < m_expanded_blocks_per_row);
- }
- else {
- JPGD_ASSERT(mcu_row * m_blocks_per_mcu < m_max_blocks_per_row);
- }
- uint8* pDst_ptr = m_pSample_buf + mcu_row * m_blocks_per_mcu * 64;
-
- for (int mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
- {
- idct(pSrc_ptr, pDst_ptr, m_mcu_block_max_zag[mcu_block]);
- pSrc_ptr += 64;
- pDst_ptr += 64;
- }
-}
-
-static const uint8 s_max_rc[64] =
-{
- 17, 18, 34, 50, 50, 51, 52, 52, 52, 68, 84, 84, 84, 84, 85, 86, 86, 86, 86, 86,
- 102, 118, 118, 118, 118, 118, 118, 119, 120, 120, 120, 120, 120, 120, 120, 136,
- 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136,
- 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136, 136
-};
-
-void jpeg_decoder::transform_mcu_expand(int mcu_row)
-{
- jpgd_block_t* pSrc_ptr = m_pMCU_coefficients;
- uint8* pDst_ptr = m_pSample_buf + mcu_row * m_expanded_blocks_per_mcu * 64;
-
- // Y IDCT
- int mcu_block;
- for (mcu_block = 0; mcu_block < m_expanded_blocks_per_component; mcu_block++)
- {
- idct(pSrc_ptr, pDst_ptr, m_mcu_block_max_zag[mcu_block]);
- pSrc_ptr += 64;
- pDst_ptr += 64;
- }
-
- // Chroma IDCT, with upsampling
- jpgd_block_t temp_block[64];
-
- for (int i = 0; i < 2; i++)
- {
- DCT_Upsample::Matrix44 P, Q, R, S;
-
- JPGD_ASSERT(m_mcu_block_max_zag[mcu_block] >= 1);
- JPGD_ASSERT(m_mcu_block_max_zag[mcu_block] <= 64);
-
- int max_zag = m_mcu_block_max_zag[mcu_block++] - 1;
- if (max_zag <= 0) max_zag = 0; // should never happen, only here to shut up static analysis
- switch (s_max_rc[max_zag])
- {
- case 1*16+1:
- DCT_Upsample::P_Q<1, 1>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<1, 1>::calc(R, S, pSrc_ptr);
- break;
- case 1*16+2:
- DCT_Upsample::P_Q<1, 2>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<1, 2>::calc(R, S, pSrc_ptr);
- break;
- case 2*16+2:
- DCT_Upsample::P_Q<2, 2>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<2, 2>::calc(R, S, pSrc_ptr);
- break;
- case 3*16+2:
- DCT_Upsample::P_Q<3, 2>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<3, 2>::calc(R, S, pSrc_ptr);
- break;
- case 3*16+3:
- DCT_Upsample::P_Q<3, 3>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<3, 3>::calc(R, S, pSrc_ptr);
- break;
- case 3*16+4:
- DCT_Upsample::P_Q<3, 4>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<3, 4>::calc(R, S, pSrc_ptr);
- break;
- case 4*16+4:
- DCT_Upsample::P_Q<4, 4>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<4, 4>::calc(R, S, pSrc_ptr);
- break;
- case 5*16+4:
- DCT_Upsample::P_Q<5, 4>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<5, 4>::calc(R, S, pSrc_ptr);
- break;
- case 5*16+5:
- DCT_Upsample::P_Q<5, 5>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<5, 5>::calc(R, S, pSrc_ptr);
- break;
- case 5*16+6:
- DCT_Upsample::P_Q<5, 6>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<5, 6>::calc(R, S, pSrc_ptr);
- break;
- case 6*16+6:
- DCT_Upsample::P_Q<6, 6>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<6, 6>::calc(R, S, pSrc_ptr);
- break;
- case 7*16+6:
- DCT_Upsample::P_Q<7, 6>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<7, 6>::calc(R, S, pSrc_ptr);
- break;
- case 7*16+7:
- DCT_Upsample::P_Q<7, 7>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<7, 7>::calc(R, S, pSrc_ptr);
- break;
- case 7*16+8:
- DCT_Upsample::P_Q<7, 8>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<7, 8>::calc(R, S, pSrc_ptr);
- break;
- case 8*16+8:
- DCT_Upsample::P_Q<8, 8>::calc(P, Q, pSrc_ptr);
- DCT_Upsample::R_S<8, 8>::calc(R, S, pSrc_ptr);
- break;
- default:
- JPGD_ASSERT(false);
- }
-
- DCT_Upsample::Matrix44 a(P + Q); P -= Q;
- DCT_Upsample::Matrix44& b = P;
- DCT_Upsample::Matrix44 c(R + S); R -= S;
- DCT_Upsample::Matrix44& d = R;
-
- DCT_Upsample::Matrix44::add_and_store(temp_block, a, c);
- idct_4x4(temp_block, pDst_ptr);
- pDst_ptr += 64;
-
- DCT_Upsample::Matrix44::sub_and_store(temp_block, a, c);
- idct_4x4(temp_block, pDst_ptr);
- pDst_ptr += 64;
-
- DCT_Upsample::Matrix44::add_and_store(temp_block, b, d);
- idct_4x4(temp_block, pDst_ptr);
- pDst_ptr += 64;
-
- DCT_Upsample::Matrix44::sub_and_store(temp_block, b, d);
- idct_4x4(temp_block, pDst_ptr);
- pDst_ptr += 64;
-
- pSrc_ptr += 64;
- }
-}
-
-// Loads and dequantizes the next row of (already decoded) coefficients.
-// Progressive images only.
-void jpeg_decoder::load_next_row()
-{
- int i;
- jpgd_block_t *p;
- jpgd_quant_t *q;
- int mcu_row, mcu_block, row_block = 0;
- int component_num, component_id;
- int block_x_mcu[JPGD_MAX_COMPONENTS];
-
- memset(block_x_mcu, 0, JPGD_MAX_COMPONENTS * sizeof(int));
-
- for (mcu_row = 0; mcu_row < m_mcus_per_row; mcu_row++)
- {
- int block_x_mcu_ofs = 0, block_y_mcu_ofs = 0;
-
- for (mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
- {
- component_id = m_mcu_org[mcu_block];
- JPGD_ASSERT(m_comp_quant[component_id] < JPGD_MAX_QUANT_TABLES);
- q = m_quant[m_comp_quant[component_id]];
-
- p = m_pMCU_coefficients + 64 * mcu_block;
-
- jpgd_block_t* pAC = coeff_buf_getp(m_ac_coeffs[component_id], block_x_mcu[component_id] + block_x_mcu_ofs, m_block_y_mcu[component_id] + block_y_mcu_ofs);
- jpgd_block_t* pDC = coeff_buf_getp(m_dc_coeffs[component_id], block_x_mcu[component_id] + block_x_mcu_ofs, m_block_y_mcu[component_id] + block_y_mcu_ofs);
- p[0] = pDC[0];
- memcpy(&p[1], &pAC[1], 63 * sizeof(jpgd_block_t));
-
- for (i = 63; i > 0; i--)
- if (p[g_ZAG[i]])
- break;
-
- m_mcu_block_max_zag[mcu_block] = i + 1;
-
- for ( ; i >= 0; i--)
- if (p[g_ZAG[i]])
- p[g_ZAG[i]] = static_cast<jpgd_block_t>(p[g_ZAG[i]] * q[i]);
-
- row_block++;
-
- if (m_comps_in_scan == 1)
- block_x_mcu[component_id]++;
- else
- {
- if (++block_x_mcu_ofs == m_comp_h_samp[component_id])
- {
- block_x_mcu_ofs = 0;
-
- if (++block_y_mcu_ofs == m_comp_v_samp[component_id])
- {
- block_y_mcu_ofs = 0;
-
- block_x_mcu[component_id] += m_comp_h_samp[component_id];
- }
- }
- }
- }
-
- if (m_freq_domain_chroma_upsample)
- transform_mcu_expand(mcu_row);
- else
- transform_mcu(mcu_row);
- }
-
- if (m_comps_in_scan == 1)
- m_block_y_mcu[m_comp_list[0]]++;
- else
- {
- for (component_num = 0; component_num < m_comps_in_scan; component_num++)
- {
- component_id = m_comp_list[component_num];
-
- m_block_y_mcu[component_id] += m_comp_v_samp[component_id];
- }
- }
-}
-
-// Restart interval processing.
-void jpeg_decoder::process_restart()
-{
- int i;
- int c = 0;
-
- // Align to a byte boundry
- // FIXME: Is this really necessary? get_bits_no_markers() never reads in markers!
- //get_bits_no_markers(m_bits_left & 7);
-
- // Let's scan a little bit to find the marker, but not _too_ far.
- // 1536 is a "fudge factor" that determines how much to scan.
- for (i = 1536; i > 0; i--)
- if (get_char() == 0xFF)
- break;
-
- if (i == 0)
- stop_decoding(JPGD_BAD_RESTART_MARKER);
-
- for ( ; i > 0; i--)
- if ((c = get_char()) != 0xFF)
- break;
-
- if (i == 0)
- stop_decoding(JPGD_BAD_RESTART_MARKER);
-
- // Is it the expected marker? If not, something bad happened.
- if (c != (m_next_restart_num + M_RST0))
- stop_decoding(JPGD_BAD_RESTART_MARKER);
-
- // Reset each component's DC prediction values.
- memset(&m_last_dc_val, 0, m_comps_in_frame * sizeof(uint));
-
- m_eob_run = 0;
-
- m_restarts_left = m_restart_interval;
-
- m_next_restart_num = (m_next_restart_num + 1) & 7;
-
- // Get the bit buffer going again...
-
- m_bits_left = 16;
- get_bits_no_markers(16);
- get_bits_no_markers(16);
-}
-
-static inline int dequantize_ac(int c, int q) { c *= q; return c; }
-
-// Decodes and dequantizes the next row of coefficients.
-void jpeg_decoder::decode_next_row()
-{
- int row_block = 0;
-
- for (int mcu_row = 0; mcu_row < m_mcus_per_row; mcu_row++)
- {
- if ((m_restart_interval) && (m_restarts_left == 0))
- process_restart();
-
- jpgd_block_t* p = m_pMCU_coefficients;
- for (int mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++, p += 64)
- {
- int component_id = m_mcu_org[mcu_block];
- JPGD_ASSERT(m_comp_quant[component_id] < JPGD_MAX_QUANT_TABLES);
- jpgd_quant_t* q = m_quant[m_comp_quant[component_id]];
-
- int r, s;
- s = huff_decode(m_pHuff_tabs[m_comp_dc_tab[component_id]], r);
- s = JPGD_HUFF_EXTEND(r, s);
-
- m_last_dc_val[component_id] = (s += m_last_dc_val[component_id]);
-
- p[0] = static_cast<jpgd_block_t>(s * q[0]);
-
- int prev_num_set = m_mcu_block_max_zag[mcu_block];
-
- huff_tables *pH = m_pHuff_tabs[m_comp_ac_tab[component_id]];
-
- int k;
- for (k = 1; k < 64; k++)
- {
- int extra_bits;
- s = huff_decode(pH, extra_bits);
-
- r = s >> 4;
- s &= 15;
-
- if (s)
- {
- if (r)
- {
- if ((k + r) > 63)
- stop_decoding(JPGD_DECODE_ERROR);
-
- if (k < prev_num_set)
- {
- int n = JPGD_MIN(r, prev_num_set - k);
- int kt = k;
- while (n--)
- p[g_ZAG[kt++]] = 0;
- }
-
- k += r;
- }
-
- s = JPGD_HUFF_EXTEND(extra_bits, s);
-
- JPGD_ASSERT(k < 64);
-
- p[g_ZAG[k]] = static_cast<jpgd_block_t>(dequantize_ac(s, q[k])); //s * q[k];
- }
- else
- {
- if (r == 15)
- {
- if ((k + 16) > 64)
- stop_decoding(JPGD_DECODE_ERROR);
-
- if (k < prev_num_set)
- {
- int n = JPGD_MIN(16, prev_num_set - k);
- int kt = k;
- while (n--)
- {
- JPGD_ASSERT(kt <= 63);
- p[g_ZAG[kt++]] = 0;
- }
- }
-
- k += 16 - 1; // - 1 because the loop counter is k
- JPGD_ASSERT(p[g_ZAG[k]] == 0);
- }
- else
- break;
- }
- }
-
- if (k < prev_num_set)
- {
- int kt = k;
- while (kt < prev_num_set)
- p[g_ZAG[kt++]] = 0;
- }
-
- m_mcu_block_max_zag[mcu_block] = k;
-
- row_block++;
- }
-
- if (m_freq_domain_chroma_upsample)
- transform_mcu_expand(mcu_row);
- else
- transform_mcu(mcu_row);
-
- m_restarts_left--;
- }
-}
-
-// YCbCr H1V1 (1x1:1:1, 3 m_blocks per MCU) to RGB
-void jpeg_decoder::H1V1Convert()
-{
- int row = m_max_mcu_y_size - m_mcu_lines_left;
- uint8 *d = m_pScan_line_0;
- uint8 *s = m_pSample_buf + row * 8;
-
- for (int i = m_max_mcus_per_row; i > 0; i--)
- {
- for (int j = 0; j < 8; j++)
- {
- int y = s[j];
- int cb = s[64+j];
- int cr = s[128+j];
-
- d[0] = clamp(y + m_crr[cr]);
- d[1] = clamp(y + ((m_crg[cr] + m_cbg[cb]) >> 16));
- d[2] = clamp(y + m_cbb[cb]);
- d[3] = 255;
-
- d += 4;
- }
-
- s += 64*3;
- }
-}
-
-// YCbCr H2V1 (2x1:1:1, 4 m_blocks per MCU) to RGB
-void jpeg_decoder::H2V1Convert()
-{
- int row = m_max_mcu_y_size - m_mcu_lines_left;
- uint8 *d0 = m_pScan_line_0;
- uint8 *y = m_pSample_buf + row * 8;
- uint8 *c = m_pSample_buf + 2*64 + row * 8;
-
- for (int i = m_max_mcus_per_row; i > 0; i--)
- {
- for (int l = 0; l < 2; l++)
- {
- for (int j = 0; j < 4; j++)
- {
- int cb = c[0];
- int cr = c[64];
-
- int rc = m_crr[cr];
- int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
- int bc = m_cbb[cb];
-
- int yy = y[j<<1];
- d0[0] = clamp(yy+rc);
- d0[1] = clamp(yy+gc);
- d0[2] = clamp(yy+bc);
- d0[3] = 255;
-
- yy = y[(j<<1)+1];
- d0[4] = clamp(yy+rc);
- d0[5] = clamp(yy+gc);
- d0[6] = clamp(yy+bc);
- d0[7] = 255;
-
- d0 += 8;
-
- c++;
- }
- y += 64;
- }
-
- y += 64*4 - 64*2;
- c += 64*4 - 8;
- }
-}
-
-// YCbCr H2V1 (1x2:1:1, 4 m_blocks per MCU) to RGB
-void jpeg_decoder::H1V2Convert()
-{
- int row = m_max_mcu_y_size - m_mcu_lines_left;
- uint8 *d0 = m_pScan_line_0;
- uint8 *d1 = m_pScan_line_1;
- uint8 *y;
- uint8 *c;
-
- if (row < 8)
- y = m_pSample_buf + row * 8;
- else
- y = m_pSample_buf + 64*1 + (row & 7) * 8;
-
- c = m_pSample_buf + 64*2 + (row >> 1) * 8;
-
- for (int i = m_max_mcus_per_row; i > 0; i--)
- {
- for (int j = 0; j < 8; j++)
- {
- int cb = c[0+j];
- int cr = c[64+j];
-
- int rc = m_crr[cr];
- int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
- int bc = m_cbb[cb];
-
- int yy = y[j];
- d0[0] = clamp(yy+rc);
- d0[1] = clamp(yy+gc);
- d0[2] = clamp(yy+bc);
- d0[3] = 255;
-
- yy = y[8+j];
- d1[0] = clamp(yy+rc);
- d1[1] = clamp(yy+gc);
- d1[2] = clamp(yy+bc);
- d1[3] = 255;
-
- d0 += 4;
- d1 += 4;
- }
-
- y += 64*4;
- c += 64*4;
- }
-}
-
-// YCbCr H2V2 (2x2:1:1, 6 m_blocks per MCU) to RGB
-void jpeg_decoder::H2V2Convert()
-{
- int row = m_max_mcu_y_size - m_mcu_lines_left;
- uint8 *d0 = m_pScan_line_0;
- uint8 *d1 = m_pScan_line_1;
- uint8 *y;
- uint8 *c;
-
- if (row < 8)
- y = m_pSample_buf + row * 8;
- else
- y = m_pSample_buf + 64*2 + (row & 7) * 8;
-
- c = m_pSample_buf + 64*4 + (row >> 1) * 8;
-
- for (int i = m_max_mcus_per_row; i > 0; i--)
- {
- for (int l = 0; l < 2; l++)
- {
- for (int j = 0; j < 8; j += 2)
- {
- int cb = c[0];
- int cr = c[64];
+ // Create a few tables that allow us to quickly convert YCbCr to RGB.
+ void jpeg_decoder::create_look_ups()
+ {
+ for (int i = 0; i <= 255; i++)
+ {
+ int k = i - 128;
+ m_crr[i] = (FIX(1.40200f) * k + ONE_HALF) >> SCALEBITS;
+ m_cbb[i] = (FIX(1.77200f) * k + ONE_HALF) >> SCALEBITS;
+ m_crg[i] = (-FIX(0.71414f)) * k;
+ m_cbg[i] = (-FIX(0.34414f)) * k + ONE_HALF;
+ }
+ }
+
+ // This method throws back into the stream any bytes that where read
+ // into the bit buffer during initial marker scanning.
+ void jpeg_decoder::fix_in_buffer()
+ {
+ // In case any 0xFF's where pulled into the buffer during marker scanning.
+ assert((m_bits_left & 7) == 0);
+
+ if (m_bits_left == 16)
+ stuff_char((uint8)(m_bit_buf & 0xFF));
+
+ if (m_bits_left >= 8)
+ stuff_char((uint8)((m_bit_buf >> 8) & 0xFF));
+
+ stuff_char((uint8)((m_bit_buf >> 16) & 0xFF));
+ stuff_char((uint8)((m_bit_buf >> 24) & 0xFF));
+
+ m_bits_left = 16;
+ get_bits_no_markers(16);
+ get_bits_no_markers(16);
+ }
+
+ void jpeg_decoder::transform_mcu(int mcu_row)
+ {
+ jpgd_block_coeff_t* pSrc_ptr = m_pMCU_coefficients;
+ if (mcu_row * m_blocks_per_mcu >= m_max_blocks_per_row)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ uint8* pDst_ptr = m_pSample_buf + mcu_row * m_blocks_per_mcu * 64;
+
+ for (int mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
+ {
+ idct(pSrc_ptr, pDst_ptr, m_mcu_block_max_zag[mcu_block], ((m_flags & cFlagDisableSIMD) == 0) && m_has_sse2);
+ pSrc_ptr += 64;
+ pDst_ptr += 64;
+ }
+ }
+
+ // Loads and dequantizes the next row of (already decoded) coefficients.
+ // Progressive images only.
+ void jpeg_decoder::load_next_row()
+ {
+ int i;
+ jpgd_block_coeff_t* p;
+ jpgd_quant_t* q;
+ int mcu_row, mcu_block, row_block = 0;
+ int component_num, component_id;
+ int block_x_mcu[JPGD_MAX_COMPONENTS];
+
+ memset(block_x_mcu, 0, JPGD_MAX_COMPONENTS * sizeof(int));
+
+ for (mcu_row = 0; mcu_row < m_mcus_per_row; mcu_row++)
+ {
+ int block_x_mcu_ofs = 0, block_y_mcu_ofs = 0;
+
+ for (mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
+ {
+ component_id = m_mcu_org[mcu_block];
+ if (m_comp_quant[component_id] >= JPGD_MAX_QUANT_TABLES)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ q = m_quant[m_comp_quant[component_id]];
+
+ p = m_pMCU_coefficients + 64 * mcu_block;
+
+ jpgd_block_coeff_t* pAC = coeff_buf_getp(m_ac_coeffs[component_id], block_x_mcu[component_id] + block_x_mcu_ofs, m_block_y_mcu[component_id] + block_y_mcu_ofs);
+ jpgd_block_coeff_t* pDC = coeff_buf_getp(m_dc_coeffs[component_id], block_x_mcu[component_id] + block_x_mcu_ofs, m_block_y_mcu[component_id] + block_y_mcu_ofs);
+ p[0] = pDC[0];
+ memcpy(&p[1], &pAC[1], 63 * sizeof(jpgd_block_coeff_t));
+
+ for (i = 63; i > 0; i--)
+ if (p[g_ZAG[i]])
+ break;
+
+ m_mcu_block_max_zag[mcu_block] = i + 1;
+
+ for (; i >= 0; i--)
+ if (p[g_ZAG[i]])
+ p[g_ZAG[i]] = static_cast<jpgd_block_coeff_t>(p[g_ZAG[i]] * q[i]);
+
+ row_block++;
+
+ if (m_comps_in_scan == 1)
+ block_x_mcu[component_id]++;
+ else
+ {
+ if (++block_x_mcu_ofs == m_comp_h_samp[component_id])
+ {
+ block_x_mcu_ofs = 0;
+
+ if (++block_y_mcu_ofs == m_comp_v_samp[component_id])
+ {
+ block_y_mcu_ofs = 0;
+
+ block_x_mcu[component_id] += m_comp_h_samp[component_id];
+ }
+ }
+ }
+ }
+
+ transform_mcu(mcu_row);
+ }
+
+ if (m_comps_in_scan == 1)
+ m_block_y_mcu[m_comp_list[0]]++;
+ else
+ {
+ for (component_num = 0; component_num < m_comps_in_scan; component_num++)
+ {
+ component_id = m_comp_list[component_num];
+
+ m_block_y_mcu[component_id] += m_comp_v_samp[component_id];
+ }
+ }
+ }
+
+ // Restart interval processing.
+ void jpeg_decoder::process_restart()
+ {
+ int i;
+ int c = 0;
+
+ // Align to a byte boundry
+ // FIXME: Is this really necessary? get_bits_no_markers() never reads in markers!
+ //get_bits_no_markers(m_bits_left & 7);
+
+ // Let's scan a little bit to find the marker, but not _too_ far.
+ // 1536 is a "fudge factor" that determines how much to scan.
+ for (i = 1536; i > 0; i--)
+ if (get_char() == 0xFF)
+ break;
+
+ if (i == 0)
+ stop_decoding(JPGD_BAD_RESTART_MARKER);
+
+ for (; i > 0; i--)
+ if ((c = get_char()) != 0xFF)
+ break;
+
+ if (i == 0)
+ stop_decoding(JPGD_BAD_RESTART_MARKER);
+
+ // Is it the expected marker? If not, something bad happened.
+ if (c != (m_next_restart_num + M_RST0))
+ stop_decoding(JPGD_BAD_RESTART_MARKER);
+
+ // Reset each component's DC prediction values.
+ memset(&m_last_dc_val, 0, m_comps_in_frame * sizeof(uint));
+
+ m_eob_run = 0;
+
+ m_restarts_left = m_restart_interval;
+
+ m_next_restart_num = (m_next_restart_num + 1) & 7;
+
+ // Get the bit buffer going again...
+
+ m_bits_left = 16;
+ get_bits_no_markers(16);
+ get_bits_no_markers(16);
+ }
+
+ static inline int dequantize_ac(int c, int q) { c *= q; return c; }
+
+ // Decodes and dequantizes the next row of coefficients.
+ void jpeg_decoder::decode_next_row()
+ {
+ int row_block = 0;
+
+ for (int mcu_row = 0; mcu_row < m_mcus_per_row; mcu_row++)
+ {
+ if ((m_restart_interval) && (m_restarts_left == 0))
+ process_restart();
+
+ jpgd_block_coeff_t* p = m_pMCU_coefficients;
+ for (int mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++, p += 64)
+ {
+ int component_id = m_mcu_org[mcu_block];
+ if (m_comp_quant[component_id] >= JPGD_MAX_QUANT_TABLES)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ jpgd_quant_t* q = m_quant[m_comp_quant[component_id]];
+
+ int r, s;
+ s = huff_decode(m_pHuff_tabs[m_comp_dc_tab[component_id]], r);
+ if (s >= 16)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ s = JPGD_HUFF_EXTEND(r, s);
+
+ m_last_dc_val[component_id] = (s += m_last_dc_val[component_id]);
+
+ p[0] = static_cast<jpgd_block_coeff_t>(s * q[0]);
+
+ int prev_num_set = m_mcu_block_max_zag[mcu_block];
+
+ huff_tables* pH = m_pHuff_tabs[m_comp_ac_tab[component_id]];
+
+ int k;
+ for (k = 1; k < 64; k++)
+ {
+ int extra_bits;
+ s = huff_decode(pH, extra_bits);
+
+ r = s >> 4;
+ s &= 15;
+
+ if (s)
+ {
+ if (r)
+ {
+ if ((k + r) > 63)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ if (k < prev_num_set)
+ {
+ int n = JPGD_MIN(r, prev_num_set - k);
+ int kt = k;
+ while (n--)
+ p[g_ZAG[kt++]] = 0;
+ }
+
+ k += r;
+ }
+
+ s = JPGD_HUFF_EXTEND(extra_bits, s);
+
+ if (k >= 64)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ p[g_ZAG[k]] = static_cast<jpgd_block_coeff_t>(dequantize_ac(s, q[k])); //s * q[k];
+ }
+ else
+ {
+ if (r == 15)
+ {
+ if ((k + 16) > 64)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ if (k < prev_num_set)
+ {
+ int n = JPGD_MIN(16, prev_num_set - k);
+ int kt = k;
+ while (n--)
+ {
+ if (kt > 63)
+ stop_decoding(JPGD_DECODE_ERROR);
+ p[g_ZAG[kt++]] = 0;
+ }
+ }
+
+ k += 16 - 1; // - 1 because the loop counter is k
+
+ if (p[g_ZAG[k & 63]] != 0)
+ stop_decoding(JPGD_DECODE_ERROR);
+ }
+ else
+ break;
+ }
+ }
+
+ if (k < prev_num_set)
+ {
+ int kt = k;
+ while (kt < prev_num_set)
+ p[g_ZAG[kt++]] = 0;
+ }
+
+ m_mcu_block_max_zag[mcu_block] = k;
+
+ row_block++;
+ }
+
+ transform_mcu(mcu_row);
+
+ m_restarts_left--;
+ }
+ }
+
+ // YCbCr H1V1 (1x1:1:1, 3 m_blocks per MCU) to RGB
+ void jpeg_decoder::H1V1Convert()
+ {
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d = m_pScan_line_0;
+ uint8* s = m_pSample_buf + row * 8;
+
+ for (int i = m_max_mcus_per_row; i > 0; i--)
+ {
+ for (int j = 0; j < 8; j++)
+ {
+ int y = s[j];
+ int cb = s[64 + j];
+ int cr = s[128 + j];
+
+ d[0] = clamp(y + m_crr[cr]);
+ d[1] = clamp(y + ((m_crg[cr] + m_cbg[cb]) >> 16));
+ d[2] = clamp(y + m_cbb[cb]);
+ d[3] = 255;
+
+ d += 4;
+ }
+
+ s += 64 * 3;
+ }
+ }
+
+ // YCbCr H2V1 (2x1:1:1, 4 m_blocks per MCU) to RGB
+ void jpeg_decoder::H2V1Convert()
+ {
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d0 = m_pScan_line_0;
+ uint8* y = m_pSample_buf + row * 8;
+ uint8* c = m_pSample_buf + 2 * 64 + row * 8;
+
+ for (int i = m_max_mcus_per_row; i > 0; i--)
+ {
+ for (int l = 0; l < 2; l++)
+ {
+ for (int j = 0; j < 4; j++)
+ {
+ int cb = c[0];
+ int cr = c[64];
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ int yy = y[j << 1];
+ d0[0] = clamp(yy + rc);
+ d0[1] = clamp(yy + gc);
+ d0[2] = clamp(yy + bc);
+ d0[3] = 255;
+
+ yy = y[(j << 1) + 1];
+ d0[4] = clamp(yy + rc);
+ d0[5] = clamp(yy + gc);
+ d0[6] = clamp(yy + bc);
+ d0[7] = 255;
+
+ d0 += 8;
+
+ c++;
+ }
+ y += 64;
+ }
+
+ y += 64 * 4 - 64 * 2;
+ c += 64 * 4 - 8;
+ }
+ }
+
+ // YCbCr H2V1 (2x1:1:1, 4 m_blocks per MCU) to RGB
+ void jpeg_decoder::H2V1ConvertFiltered()
+ {
+ const uint BLOCKS_PER_MCU = 4;
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d0 = m_pScan_line_0;
+
+ const int half_image_x_size = (m_image_x_size >> 1) - 1;
+ const int row_x8 = row * 8;
+
+ for (int x = 0; x < m_image_x_size; x++)
+ {
+ int y = m_pSample_buf[check_sample_buf_ofs((x >> 4) * BLOCKS_PER_MCU * 64 + ((x & 8) ? 64 : 0) + (x & 7) + row_x8)];
+
+ int c_x0 = (x - 1) >> 1;
+ int c_x1 = JPGD_MIN(c_x0 + 1, half_image_x_size);
+ c_x0 = JPGD_MAX(c_x0, 0);
+
+ int a = (c_x0 >> 3) * BLOCKS_PER_MCU * 64 + (c_x0 & 7) + row_x8 + 128;
+ int cb0 = m_pSample_buf[check_sample_buf_ofs(a)];
+ int cr0 = m_pSample_buf[check_sample_buf_ofs(a + 64)];
+
+ int b = (c_x1 >> 3) * BLOCKS_PER_MCU * 64 + (c_x1 & 7) + row_x8 + 128;
+ int cb1 = m_pSample_buf[check_sample_buf_ofs(b)];
+ int cr1 = m_pSample_buf[check_sample_buf_ofs(b + 64)];
+
+ int w0 = (x & 1) ? 3 : 1;
+ int w1 = (x & 1) ? 1 : 3;
+
+ int cb = (cb0 * w0 + cb1 * w1 + 2) >> 2;
+ int cr = (cr0 * w0 + cr1 * w1 + 2) >> 2;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d0[0] = clamp(y + rc);
+ d0[1] = clamp(y + gc);
+ d0[2] = clamp(y + bc);
+ d0[3] = 255;
+
+ d0 += 4;
+ }
+ }
+
+ // YCbCr H2V1 (1x2:1:1, 4 m_blocks per MCU) to RGB
+ void jpeg_decoder::H1V2Convert()
+ {
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d0 = m_pScan_line_0;
+ uint8* d1 = m_pScan_line_1;
+ uint8* y;
+ uint8* c;
+
+ if (row < 8)
+ y = m_pSample_buf + row * 8;
+ else
+ y = m_pSample_buf + 64 * 1 + (row & 7) * 8;
+
+ c = m_pSample_buf + 64 * 2 + (row >> 1) * 8;
+
+ for (int i = m_max_mcus_per_row; i > 0; i--)
+ {
+ for (int j = 0; j < 8; j++)
+ {
+ int cb = c[0 + j];
+ int cr = c[64 + j];
int rc = m_crr[cr];
int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
int bc = m_cbb[cb];
int yy = y[j];
- d0[0] = clamp(yy+rc);
- d0[1] = clamp(yy+gc);
- d0[2] = clamp(yy+bc);
+ d0[0] = clamp(yy + rc);
+ d0[1] = clamp(yy + gc);
+ d0[2] = clamp(yy + bc);
d0[3] = 255;
- yy = y[j+1];
- d0[4] = clamp(yy+rc);
- d0[5] = clamp(yy+gc);
- d0[6] = clamp(yy+bc);
- d0[7] = 255;
-
- yy = y[j+8];
- d1[0] = clamp(yy+rc);
- d1[1] = clamp(yy+gc);
- d1[2] = clamp(yy+bc);
+ yy = y[8 + j];
+ d1[0] = clamp(yy + rc);
+ d1[1] = clamp(yy + gc);
+ d1[2] = clamp(yy + bc);
d1[3] = 255;
- yy = y[j+8+1];
- d1[4] = clamp(yy+rc);
- d1[5] = clamp(yy+gc);
- d1[6] = clamp(yy+bc);
- d1[7] = 255;
+ d0 += 4;
+ d1 += 4;
+ }
+
+ y += 64 * 4;
+ c += 64 * 4;
+ }
+ }
+
+ // YCbCr H2V1 (1x2:1:1, 4 m_blocks per MCU) to RGB
+ void jpeg_decoder::H1V2ConvertFiltered()
+ {
+ const uint BLOCKS_PER_MCU = 4;
+ int y = m_image_y_size - m_total_lines_left;
+ int row = y & 15;
+
+ const int half_image_y_size = (m_image_y_size >> 1) - 1;
+
+ uint8* d0 = m_pScan_line_0;
+
+ const int w0 = (row & 1) ? 3 : 1;
+ const int w1 = (row & 1) ? 1 : 3;
+
+ int c_y0 = (y - 1) >> 1;
+ int c_y1 = JPGD_MIN(c_y0 + 1, half_image_y_size);
+
+ const uint8_t* p_YSamples = m_pSample_buf;
+ const uint8_t* p_C0Samples = m_pSample_buf;
+ if ((c_y0 >= 0) && (((row & 15) == 0) || ((row & 15) == 15)) && (m_total_lines_left > 1))
+ {
+ assert(y > 0);
+ assert(m_sample_buf_prev_valid);
+
+ if ((row & 15) == 15)
+ p_YSamples = m_pSample_buf_prev;
- d0 += 8;
- d1 += 8;
+ p_C0Samples = m_pSample_buf_prev;
+ }
+
+ const int y_sample_base_ofs = ((row & 8) ? 64 : 0) + (row & 7) * 8;
+ const int y0_base = (c_y0 & 7) * 8 + 128;
+ const int y1_base = (c_y1 & 7) * 8 + 128;
+
+ for (int x = 0; x < m_image_x_size; x++)
+ {
+ const int base_ofs = (x >> 3) * BLOCKS_PER_MCU * 64 + (x & 7);
+
+ int y_sample = p_YSamples[check_sample_buf_ofs(base_ofs + y_sample_base_ofs)];
+
+ int a = base_ofs + y0_base;
+ int cb0_sample = p_C0Samples[check_sample_buf_ofs(a)];
+ int cr0_sample = p_C0Samples[check_sample_buf_ofs(a + 64)];
+
+ int b = base_ofs + y1_base;
+ int cb1_sample = m_pSample_buf[check_sample_buf_ofs(b)];
+ int cr1_sample = m_pSample_buf[check_sample_buf_ofs(b + 64)];
+
+ int cb = (cb0_sample * w0 + cb1_sample * w1 + 2) >> 2;
+ int cr = (cr0_sample * w0 + cr1_sample * w1 + 2) >> 2;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d0[0] = clamp(y_sample + rc);
+ d0[1] = clamp(y_sample + gc);
+ d0[2] = clamp(y_sample + bc);
+ d0[3] = 255;
+
+ d0 += 4;
+ }
+ }
+
+ // YCbCr H2V2 (2x2:1:1, 6 m_blocks per MCU) to RGB
+ void jpeg_decoder::H2V2Convert()
+ {
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d0 = m_pScan_line_0;
+ uint8* d1 = m_pScan_line_1;
+ uint8* y;
+ uint8* c;
- c++;
+ if (row < 8)
+ y = m_pSample_buf + row * 8;
+ else
+ y = m_pSample_buf + 64 * 2 + (row & 7) * 8;
+
+ c = m_pSample_buf + 64 * 4 + (row >> 1) * 8;
+
+ for (int i = m_max_mcus_per_row; i > 0; i--)
+ {
+ for (int l = 0; l < 2; l++)
+ {
+ for (int j = 0; j < 8; j += 2)
+ {
+ int cb = c[0];
+ int cr = c[64];
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ int yy = y[j];
+ d0[0] = clamp(yy + rc);
+ d0[1] = clamp(yy + gc);
+ d0[2] = clamp(yy + bc);
+ d0[3] = 255;
+
+ yy = y[j + 1];
+ d0[4] = clamp(yy + rc);
+ d0[5] = clamp(yy + gc);
+ d0[6] = clamp(yy + bc);
+ d0[7] = 255;
+
+ yy = y[j + 8];
+ d1[0] = clamp(yy + rc);
+ d1[1] = clamp(yy + gc);
+ d1[2] = clamp(yy + bc);
+ d1[3] = 255;
+
+ yy = y[j + 8 + 1];
+ d1[4] = clamp(yy + rc);
+ d1[5] = clamp(yy + gc);
+ d1[6] = clamp(yy + bc);
+ d1[7] = 255;
+
+ d0 += 8;
+ d1 += 8;
+
+ c++;
+ }
+ y += 64;
}
- y += 64;
- }
-
- y += 64*6 - 64*2;
- c += 64*6 - 8;
- }
-}
-
-// Y (1 block per MCU) to 8-bit grayscale
-void jpeg_decoder::gray_convert()
-{
- int row = m_max_mcu_y_size - m_mcu_lines_left;
- uint8 *d = m_pScan_line_0;
- uint8 *s = m_pSample_buf + row * 8;
-
- for (int i = m_max_mcus_per_row; i > 0; i--)
- {
- *(uint *)d = *(uint *)s;
- *(uint *)(&d[4]) = *(uint *)(&s[4]);
-
- s += 64;
- d += 8;
- }
-}
-
-void jpeg_decoder::expanded_convert()
-{
- int row = m_max_mcu_y_size - m_mcu_lines_left;
-
- uint8* Py = m_pSample_buf + (row / 8) * 64 * m_comp_h_samp[0] + (row & 7) * 8;
-
- uint8* d = m_pScan_line_0;
-
- for (int i = m_max_mcus_per_row; i > 0; i--)
- {
- for (int k = 0; k < m_max_mcu_x_size; k += 8)
- {
- const int Y_ofs = k * 8;
- const int Cb_ofs = Y_ofs + 64 * m_expanded_blocks_per_component;
- const int Cr_ofs = Y_ofs + 64 * m_expanded_blocks_per_component * 2;
- for (int j = 0; j < 8; j++)
- {
- int y = Py[Y_ofs + j];
- int cb = Py[Cb_ofs + j];
- int cr = Py[Cr_ofs + j];
-
- d[0] = clamp(y + m_crr[cr]);
- d[1] = clamp(y + ((m_crg[cr] + m_cbg[cb]) >> 16));
- d[2] = clamp(y + m_cbb[cb]);
- d[3] = 255;
-
- d += 4;
- }
- }
-
- Py += 64 * m_expanded_blocks_per_mcu;
- }
-}
-
-// Find end of image (EOI) marker, so we can return to the user the exact size of the input stream.
-void jpeg_decoder::find_eoi()
-{
- if (!m_progressive_flag)
- {
- // Attempt to read the EOI marker.
- //get_bits_no_markers(m_bits_left & 7);
-
- // Prime the bit buffer
- m_bits_left = 16;
- get_bits(16);
- get_bits(16);
-
- // The next marker _should_ be EOI
- process_markers();
- }
-
- m_total_bytes_read -= m_in_buf_left;
-}
-
-int jpeg_decoder::decode(const void** pScan_line, uint* pScan_line_len)
-{
- if ((m_error_code) || (!m_ready_flag))
- return JPGD_FAILED;
-
- if (m_total_lines_left == 0)
- return JPGD_DONE;
-
- if (m_mcu_lines_left == 0)
- {
- if (setjmp(m_jmp_state))
- return JPGD_FAILED;
-
- if (m_progressive_flag)
- load_next_row();
- else
- decode_next_row();
-
- // Find the EOI marker if that was the last row.
- if (m_total_lines_left <= m_max_mcu_y_size)
- find_eoi();
-
- m_mcu_lines_left = m_max_mcu_y_size;
- }
-
- if (m_freq_domain_chroma_upsample)
- {
- expanded_convert();
- *pScan_line = m_pScan_line_0;
- }
- else
- {
- switch (m_scan_type)
- {
- case JPGD_YH2V2:
- {
- if ((m_mcu_lines_left & 1) == 0)
- {
- H2V2Convert();
- *pScan_line = m_pScan_line_0;
- }
- else
- *pScan_line = m_pScan_line_1;
-
- break;
- }
- case JPGD_YH2V1:
- {
- H2V1Convert();
- *pScan_line = m_pScan_line_0;
- break;
- }
- case JPGD_YH1V2:
- {
- if ((m_mcu_lines_left & 1) == 0)
- {
- H1V2Convert();
- *pScan_line = m_pScan_line_0;
- }
- else
- *pScan_line = m_pScan_line_1;
-
- break;
- }
- case JPGD_YH1V1:
- {
- H1V1Convert();
- *pScan_line = m_pScan_line_0;
- break;
- }
- case JPGD_GRAYSCALE:
- {
- gray_convert();
- *pScan_line = m_pScan_line_0;
-
- break;
- }
- }
- }
-
- *pScan_line_len = m_real_dest_bytes_per_scan_line;
-
- m_mcu_lines_left--;
- m_total_lines_left--;
-
- return JPGD_SUCCESS;
-}
-
-// Creates the tables needed for efficient Huffman decoding.
-void jpeg_decoder::make_huff_table(int index, huff_tables *pH)
-{
- int p, i, l, si;
- uint8 huffsize[257];
- uint huffcode[257];
- uint code;
- uint subtree;
- int code_size;
- int lastp;
- int nextfreeentry;
- int currententry;
-
- pH->ac_table = m_huff_ac[index] != 0;
-
- p = 0;
-
- for (l = 1; l <= 16; l++)
- {
- for (i = 1; i <= m_huff_num[index][l]; i++)
- {
- JPGD_ASSERT(p < 257);
- huffsize[p++] = static_cast<uint8>(l);
- }
- }
-
- huffsize[p] = 0;
-
- lastp = p;
-
- code = 0;
- si = huffsize[0];
- p = 0;
-
- while (huffsize[p])
- {
- while (huffsize[p] == si)
- {
- JPGD_ASSERT(p < 257);
- huffcode[p++] = code;
- code++;
- }
-
- code <<= 1;
- si++;
- }
-
- memset(pH->look_up, 0, sizeof(pH->look_up));
- memset(pH->look_up2, 0, sizeof(pH->look_up2));
- memset(pH->tree, 0, sizeof(pH->tree));
- memset(pH->code_size, 0, sizeof(pH->code_size));
-
- nextfreeentry = -1;
-
- p = 0;
-
- while (p < lastp)
- {
- i = m_huff_val[index][p];
- code = huffcode[p];
- code_size = huffsize[p];
-
- pH->code_size[i] = static_cast<uint8>(code_size);
-
- if (code_size <= 8)
- {
- code <<= (8 - code_size);
-
- for (l = 1 << (8 - code_size); l > 0; l--)
- {
- JPGD_ASSERT(i < JPGD_HUFF_CODE_SIZE_MAX_LENGTH);
- JPGD_ASSERT(code < JPGD_HUFF_CODE_SIZE_MAX_LENGTH);
-
- pH->look_up[code] = i;
-
- bool has_extrabits = false;
- int extra_bits = 0;
- int num_extra_bits = i & 15;
-
- int bits_to_fetch = code_size;
- if (num_extra_bits)
- {
- int total_codesize = code_size + num_extra_bits;
- if (total_codesize <= 8)
- {
- has_extrabits = true;
- extra_bits = ((1 << num_extra_bits) - 1) & (code >> (8 - total_codesize));
- JPGD_ASSERT(extra_bits <= 0x7FFF);
- bits_to_fetch += num_extra_bits;
- }
- }
-
- if (!has_extrabits)
- pH->look_up2[code] = i | (bits_to_fetch << 8);
- else
- pH->look_up2[code] = i | 0x8000 | (extra_bits << 16) | (bits_to_fetch << 8);
-
- code++;
- }
- }
- else
- {
- subtree = (code >> (code_size - 8)) & 0xFF;
-
- currententry = pH->look_up[subtree];
-
- if (currententry == 0)
- {
- pH->look_up[subtree] = currententry = nextfreeentry;
- pH->look_up2[subtree] = currententry = nextfreeentry;
-
- nextfreeentry -= 2;
- }
-
- code <<= (16 - (code_size - 8));
-
- for (l = code_size; l > 9; l--)
- {
- if ((code & 0x8000) == 0)
- currententry--;
-
- unsigned int idx = -currententry - 1;
- JPGD_ASSERT(idx < JPGD_HUFF_TREE_MAX_LENGTH);
- if (pH->tree[idx] == 0)
- {
- pH->tree[idx] = nextfreeentry;
-
- currententry = nextfreeentry;
-
- nextfreeentry -= 2;
- }
- else {
- currententry = pH->tree[idx];
- }
-
- code <<= 1;
- }
-
- if ((code & 0x8000) == 0)
- currententry--;
-
- pH->tree[-currententry - 1] = i;
- }
-
- p++;
- }
-}
-
-// Verifies the quantization tables needed for this scan are available.
-void jpeg_decoder::check_quant_tables()
-{
- for (int i = 0; i < m_comps_in_scan; i++)
- if (m_quant[m_comp_quant[m_comp_list[i]]] == NULL)
- stop_decoding(JPGD_UNDEFINED_QUANT_TABLE);
-}
-
-// Verifies that all the Huffman tables needed for this scan are available.
-void jpeg_decoder::check_huff_tables()
-{
- for (int i = 0; i < m_comps_in_scan; i++)
- {
- if ((m_spectral_start == 0) && (m_huff_num[m_comp_dc_tab[m_comp_list[i]]] == NULL))
- stop_decoding(JPGD_UNDEFINED_HUFF_TABLE);
-
- if ((m_spectral_end > 0) && (m_huff_num[m_comp_ac_tab[m_comp_list[i]]] == NULL))
- stop_decoding(JPGD_UNDEFINED_HUFF_TABLE);
- }
-
- for (int i = 0; i < JPGD_MAX_HUFF_TABLES; i++)
- if (m_huff_num[i])
- {
- if (!m_pHuff_tabs[i])
- m_pHuff_tabs[i] = (huff_tables *)alloc(sizeof(huff_tables));
-
- make_huff_table(i, m_pHuff_tabs[i]);
- }
-}
-
-// Determines the component order inside each MCU.
-// Also calcs how many MCU's are on each row, etc.
-void jpeg_decoder::calc_mcu_block_order()
-{
- int component_num, component_id;
- int max_h_samp = 0, max_v_samp = 0;
-
- for (component_id = 0; component_id < m_comps_in_frame; component_id++)
- {
- if (m_comp_h_samp[component_id] > max_h_samp)
- max_h_samp = m_comp_h_samp[component_id];
-
- if (m_comp_v_samp[component_id] > max_v_samp)
- max_v_samp = m_comp_v_samp[component_id];
- }
-
- for (component_id = 0; component_id < m_comps_in_frame; component_id++)
- {
- m_comp_h_blocks[component_id] = ((((m_image_x_size * m_comp_h_samp[component_id]) + (max_h_samp - 1)) / max_h_samp) + 7) / 8;
- m_comp_v_blocks[component_id] = ((((m_image_y_size * m_comp_v_samp[component_id]) + (max_v_samp - 1)) / max_v_samp) + 7) / 8;
- }
-
- if (m_comps_in_scan == 1)
- {
- m_mcus_per_row = m_comp_h_blocks[m_comp_list[0]];
- m_mcus_per_col = m_comp_v_blocks[m_comp_list[0]];
- }
- else
- {
- m_mcus_per_row = (((m_image_x_size + 7) / 8) + (max_h_samp - 1)) / max_h_samp;
- m_mcus_per_col = (((m_image_y_size + 7) / 8) + (max_v_samp - 1)) / max_v_samp;
- }
-
- if (m_comps_in_scan == 1)
- {
- m_mcu_org[0] = m_comp_list[0];
-
- m_blocks_per_mcu = 1;
- }
- else
- {
- m_blocks_per_mcu = 0;
-
- for (component_num = 0; component_num < m_comps_in_scan; component_num++)
- {
- int num_blocks;
-
- component_id = m_comp_list[component_num];
-
- num_blocks = m_comp_h_samp[component_id] * m_comp_v_samp[component_id];
-
- while (num_blocks--)
- m_mcu_org[m_blocks_per_mcu++] = component_id;
- }
- }
-}
-
-// Starts a new scan.
-int jpeg_decoder::init_scan()
-{
- if (!locate_sos_marker())
- return JPGD_FALSE;
-
- calc_mcu_block_order();
-
- check_huff_tables();
-
- check_quant_tables();
-
- memset(m_last_dc_val, 0, m_comps_in_frame * sizeof(uint));
-
- m_eob_run = 0;
-
- if (m_restart_interval)
- {
- m_restarts_left = m_restart_interval;
- m_next_restart_num = 0;
- }
-
- fix_in_buffer();
-
- return JPGD_TRUE;
-}
-
-// Starts a frame. Determines if the number of components or sampling factors
-// are supported.
-void jpeg_decoder::init_frame()
-{
- int i;
-
- if (m_comps_in_frame == 1)
- {
- if ((m_comp_h_samp[0] != 1) || (m_comp_v_samp[0] != 1))
- stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
-
- m_scan_type = JPGD_GRAYSCALE;
- m_max_blocks_per_mcu = 1;
- m_max_mcu_x_size = 8;
- m_max_mcu_y_size = 8;
- }
- else if (m_comps_in_frame == 3)
- {
- if ( ((m_comp_h_samp[1] != 1) || (m_comp_v_samp[1] != 1)) ||
- ((m_comp_h_samp[2] != 1) || (m_comp_v_samp[2] != 1)) )
- stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
-
- if ((m_comp_h_samp[0] == 1) && (m_comp_v_samp[0] == 1))
- {
- m_scan_type = JPGD_YH1V1;
-
- m_max_blocks_per_mcu = 3;
- m_max_mcu_x_size = 8;
- m_max_mcu_y_size = 8;
- }
- else if ((m_comp_h_samp[0] == 2) && (m_comp_v_samp[0] == 1))
- {
- m_scan_type = JPGD_YH2V1;
- m_max_blocks_per_mcu = 4;
- m_max_mcu_x_size = 16;
- m_max_mcu_y_size = 8;
- }
- else if ((m_comp_h_samp[0] == 1) && (m_comp_v_samp[0] == 2))
- {
- m_scan_type = JPGD_YH1V2;
- m_max_blocks_per_mcu = 4;
- m_max_mcu_x_size = 8;
- m_max_mcu_y_size = 16;
- }
- else if ((m_comp_h_samp[0] == 2) && (m_comp_v_samp[0] == 2))
- {
- m_scan_type = JPGD_YH2V2;
- m_max_blocks_per_mcu = 6;
- m_max_mcu_x_size = 16;
- m_max_mcu_y_size = 16;
- }
- else
- stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
- }
- else
- stop_decoding(JPGD_UNSUPPORTED_COLORSPACE);
-
- m_max_mcus_per_row = (m_image_x_size + (m_max_mcu_x_size - 1)) / m_max_mcu_x_size;
- m_max_mcus_per_col = (m_image_y_size + (m_max_mcu_y_size - 1)) / m_max_mcu_y_size;
-
- // These values are for the *destination* pixels: after conversion.
- if (m_scan_type == JPGD_GRAYSCALE)
- m_dest_bytes_per_pixel = 1;
- else
- m_dest_bytes_per_pixel = 4;
-
- m_dest_bytes_per_scan_line = ((m_image_x_size + 15) & 0xFFF0) * m_dest_bytes_per_pixel;
-
- m_real_dest_bytes_per_scan_line = (m_image_x_size * m_dest_bytes_per_pixel);
-
- // Initialize two scan line buffers.
- m_pScan_line_0 = (uint8 *)alloc(m_dest_bytes_per_scan_line, true);
- if ((m_scan_type == JPGD_YH1V2) || (m_scan_type == JPGD_YH2V2))
- m_pScan_line_1 = (uint8 *)alloc(m_dest_bytes_per_scan_line, true);
-
- m_max_blocks_per_row = m_max_mcus_per_row * m_max_blocks_per_mcu;
-
- // Should never happen
- if (m_max_blocks_per_row > JPGD_MAX_BLOCKS_PER_ROW)
- stop_decoding(JPGD_ASSERTION_ERROR);
-
- // Allocate the coefficient buffer, enough for one MCU
- m_pMCU_coefficients = (jpgd_block_t*)alloc(m_max_blocks_per_mcu * 64 * sizeof(jpgd_block_t));
-
- for (i = 0; i < m_max_blocks_per_mcu; i++)
- m_mcu_block_max_zag[i] = 64;
-
- m_expanded_blocks_per_component = m_comp_h_samp[0] * m_comp_v_samp[0];
- m_expanded_blocks_per_mcu = m_expanded_blocks_per_component * m_comps_in_frame;
- m_expanded_blocks_per_row = m_max_mcus_per_row * m_expanded_blocks_per_mcu;
- // Freq. domain chroma upsampling is only supported for H2V2 subsampling factor (the most common one I've seen).
- m_freq_domain_chroma_upsample = false;
-#if JPGD_SUPPORT_FREQ_DOMAIN_UPSAMPLING
- m_freq_domain_chroma_upsample = (m_expanded_blocks_per_mcu == 4*3);
-#endif
- if (m_freq_domain_chroma_upsample)
- m_pSample_buf = (uint8 *)alloc(m_expanded_blocks_per_row * 64);
- else
- m_pSample_buf = (uint8 *)alloc(m_max_blocks_per_row * 64);
-
- m_total_lines_left = m_image_y_size;
-
- m_mcu_lines_left = 0;
-
- create_look_ups();
-}
-
-// The coeff_buf series of methods originally stored the coefficients
-// into a "virtual" file which was located in EMS, XMS, or a disk file. A cache
-// was used to make this process more efficient. Now, we can store the entire
-// thing in RAM.
-jpeg_decoder::coeff_buf* jpeg_decoder::coeff_buf_open(int block_num_x, int block_num_y, int block_len_x, int block_len_y)
-{
- coeff_buf* cb = (coeff_buf*)alloc(sizeof(coeff_buf));
-
- cb->block_num_x = block_num_x;
- cb->block_num_y = block_num_y;
- cb->block_len_x = block_len_x;
- cb->block_len_y = block_len_y;
- cb->block_size = (block_len_x * block_len_y) * sizeof(jpgd_block_t);
- cb->pData = (uint8 *)alloc(cb->block_size * block_num_x * block_num_y, true);
- return cb;
-}
-
-inline jpgd_block_t *jpeg_decoder::coeff_buf_getp(coeff_buf *cb, int block_x, int block_y)
-{
- JPGD_ASSERT((block_x < cb->block_num_x) && (block_y < cb->block_num_y));
- return (jpgd_block_t *)(cb->pData + block_x * cb->block_size + block_y * (cb->block_size * cb->block_num_x));
-}
-
-// The following methods decode the various types of m_blocks encountered
-// in progressively encoded images.
-void jpeg_decoder::decode_block_dc_first(jpeg_decoder *pD, int component_id, int block_x, int block_y)
-{
- int s, r;
- jpgd_block_t *p = pD->coeff_buf_getp(pD->m_dc_coeffs[component_id], block_x, block_y);
-
- if ((s = pD->huff_decode(pD->m_pHuff_tabs[pD->m_comp_dc_tab[component_id]])) != 0)
- {
- r = pD->get_bits_no_markers(s);
- s = JPGD_HUFF_EXTEND(r, s);
- }
-
- pD->m_last_dc_val[component_id] = (s += pD->m_last_dc_val[component_id]);
-
- p[0] = static_cast<jpgd_block_t>(s << pD->m_successive_low);
-}
-
-void jpeg_decoder::decode_block_dc_refine(jpeg_decoder *pD, int component_id, int block_x, int block_y)
-{
- if (pD->get_bits_no_markers(1))
- {
- jpgd_block_t *p = pD->coeff_buf_getp(pD->m_dc_coeffs[component_id], block_x, block_y);
-
- p[0] |= (1 << pD->m_successive_low);
- }
-}
-
-void jpeg_decoder::decode_block_ac_first(jpeg_decoder *pD, int component_id, int block_x, int block_y)
-{
- int k, s, r;
-
- if (pD->m_eob_run)
- {
- pD->m_eob_run--;
- return;
- }
-
- jpgd_block_t *p = pD->coeff_buf_getp(pD->m_ac_coeffs[component_id], block_x, block_y);
-
- for (k = pD->m_spectral_start; k <= pD->m_spectral_end; k++)
- {
- unsigned int idx = pD->m_comp_ac_tab[component_id];
- JPGD_ASSERT(idx < JPGD_MAX_HUFF_TABLES);
- s = pD->huff_decode(pD->m_pHuff_tabs[idx]);
-
- r = s >> 4;
- s &= 15;
-
- if (s)
- {
- if ((k += r) > 63)
- pD->stop_decoding(JPGD_DECODE_ERROR);
-
- r = pD->get_bits_no_markers(s);
- s = JPGD_HUFF_EXTEND(r, s);
-
- p[g_ZAG[k]] = static_cast<jpgd_block_t>(s << pD->m_successive_low);
- }
- else
- {
- if (r == 15)
- {
- if ((k += 15) > 63)
- pD->stop_decoding(JPGD_DECODE_ERROR);
- }
- else
- {
- pD->m_eob_run = 1 << r;
-
- if (r)
- pD->m_eob_run += pD->get_bits_no_markers(r);
-
- pD->m_eob_run--;
-
- break;
- }
- }
- }
-}
-
-void jpeg_decoder::decode_block_ac_refine(jpeg_decoder *pD, int component_id, int block_x, int block_y)
-{
- int s, k, r;
- int p1 = 1 << pD->m_successive_low;
- int m1 = (-1) << pD->m_successive_low;
- jpgd_block_t *p = pD->coeff_buf_getp(pD->m_ac_coeffs[component_id], block_x, block_y);
- JPGD_ASSERT(pD->m_spectral_end <= 63);
-
- k = pD->m_spectral_start;
-
- if (pD->m_eob_run == 0)
- {
- for ( ; k <= pD->m_spectral_end; k++)
- {
- unsigned int idx = pD->m_comp_ac_tab[component_id];
- JPGD_ASSERT(idx < JPGD_MAX_HUFF_TABLES);
- s = pD->huff_decode(pD->m_pHuff_tabs[idx]);
-
- r = s >> 4;
- s &= 15;
-
- if (s)
- {
- if (s != 1)
- pD->stop_decoding(JPGD_DECODE_ERROR);
-
- if (pD->get_bits_no_markers(1))
- s = p1;
- else
- s = m1;
- }
- else
- {
- if (r != 15)
- {
- pD->m_eob_run = 1 << r;
-
- if (r)
- pD->m_eob_run += pD->get_bits_no_markers(r);
-
- break;
- }
- }
-
- do
- {
- jpgd_block_t *this_coef = p + g_ZAG[k & 63];
-
- if (*this_coef != 0)
- {
- if (pD->get_bits_no_markers(1))
- {
- if ((*this_coef & p1) == 0)
- {
- if (*this_coef >= 0)
- *this_coef = static_cast<jpgd_block_t>(*this_coef + p1);
- else
- *this_coef = static_cast<jpgd_block_t>(*this_coef + m1);
- }
- }
- }
- else
- {
- if (--r < 0)
- break;
- }
-
- k++;
-
- } while (k <= pD->m_spectral_end);
-
- if ((s) && (k < 64))
- {
- p[g_ZAG[k]] = static_cast<jpgd_block_t>(s);
- }
- }
- }
-
- if (pD->m_eob_run > 0)
- {
- for ( ; k <= pD->m_spectral_end; k++)
- {
- jpgd_block_t *this_coef = p + g_ZAG[k & 63]; // logical AND to shut up static code analysis
-
- if (*this_coef != 0)
- {
- if (pD->get_bits_no_markers(1))
- {
- if ((*this_coef & p1) == 0)
- {
- if (*this_coef >= 0)
- *this_coef = static_cast<jpgd_block_t>(*this_coef + p1);
- else
- *this_coef = static_cast<jpgd_block_t>(*this_coef + m1);
- }
- }
- }
- }
-
- pD->m_eob_run--;
- }
-}
-
-// Decode a scan in a progressively encoded image.
-void jpeg_decoder::decode_scan(pDecode_block_func decode_block_func)
-{
- int mcu_row, mcu_col, mcu_block;
- int block_x_mcu[JPGD_MAX_COMPONENTS], m_block_y_mcu[JPGD_MAX_COMPONENTS];
-
- memset(m_block_y_mcu, 0, sizeof(m_block_y_mcu));
-
- for (mcu_col = 0; mcu_col < m_mcus_per_col; mcu_col++)
- {
- int component_num, component_id;
-
- memset(block_x_mcu, 0, sizeof(block_x_mcu));
-
- for (mcu_row = 0; mcu_row < m_mcus_per_row; mcu_row++)
- {
- int block_x_mcu_ofs = 0, block_y_mcu_ofs = 0;
-
- if ((m_restart_interval) && (m_restarts_left == 0))
- process_restart();
-
- for (mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
- {
- component_id = m_mcu_org[mcu_block];
-
- decode_block_func(this, component_id, block_x_mcu[component_id] + block_x_mcu_ofs, m_block_y_mcu[component_id] + block_y_mcu_ofs);
-
- if (m_comps_in_scan == 1)
- block_x_mcu[component_id]++;
- else
- {
- if (++block_x_mcu_ofs == m_comp_h_samp[component_id])
- {
- block_x_mcu_ofs = 0;
-
- if (++block_y_mcu_ofs == m_comp_v_samp[component_id])
- {
- block_y_mcu_ofs = 0;
- block_x_mcu[component_id] += m_comp_h_samp[component_id];
- }
- }
- }
- }
-
- m_restarts_left--;
- }
-
- if (m_comps_in_scan == 1)
- m_block_y_mcu[m_comp_list[0]]++;
- else
- {
- for (component_num = 0; component_num < m_comps_in_scan; component_num++)
- {
- component_id = m_comp_list[component_num];
- m_block_y_mcu[component_id] += m_comp_v_samp[component_id];
- }
- }
- }
-}
-
-// Decode a progressively encoded image.
-void jpeg_decoder::init_progressive()
-{
- int i;
-
- if (m_comps_in_frame == 4)
- stop_decoding(JPGD_UNSUPPORTED_COLORSPACE);
-
- // Allocate the coefficient buffers.
- for (i = 0; i < m_comps_in_frame; i++)
- {
- m_dc_coeffs[i] = coeff_buf_open(m_max_mcus_per_row * m_comp_h_samp[i], m_max_mcus_per_col * m_comp_v_samp[i], 1, 1);
- m_ac_coeffs[i] = coeff_buf_open(m_max_mcus_per_row * m_comp_h_samp[i], m_max_mcus_per_col * m_comp_v_samp[i], 8, 8);
- }
-
- for ( ; ; )
- {
- int dc_only_scan, refinement_scan;
- pDecode_block_func decode_block_func;
-
- if (!init_scan())
- break;
-
- dc_only_scan = (m_spectral_start == 0);
- refinement_scan = (m_successive_high != 0);
-
- if ((m_spectral_start > m_spectral_end) || (m_spectral_end > 63))
- stop_decoding(JPGD_BAD_SOS_SPECTRAL);
-
- if (dc_only_scan)
- {
- if (m_spectral_end)
- stop_decoding(JPGD_BAD_SOS_SPECTRAL);
- }
- else if (m_comps_in_scan != 1) /* AC scans can only contain one component */
- stop_decoding(JPGD_BAD_SOS_SPECTRAL);
-
- if ((refinement_scan) && (m_successive_low != m_successive_high - 1))
- stop_decoding(JPGD_BAD_SOS_SUCCESSIVE);
-
- if (dc_only_scan)
- {
- if (refinement_scan)
- decode_block_func = decode_block_dc_refine;
- else
- decode_block_func = decode_block_dc_first;
- }
- else
- {
- if (refinement_scan)
- decode_block_func = decode_block_ac_refine;
- else
- decode_block_func = decode_block_ac_first;
- }
-
- decode_scan(decode_block_func);
-
- m_bits_left = 16;
- get_bits(16);
- get_bits(16);
- }
-
- m_comps_in_scan = m_comps_in_frame;
-
- for (i = 0; i < m_comps_in_frame; i++)
- m_comp_list[i] = i;
-
- calc_mcu_block_order();
-}
-
-void jpeg_decoder::init_sequential()
-{
- if (!init_scan())
- stop_decoding(JPGD_UNEXPECTED_MARKER);
-}
-
-void jpeg_decoder::decode_start()
-{
- init_frame();
-
- if (m_progressive_flag)
- init_progressive();
- else
- init_sequential();
-}
-
-void jpeg_decoder::decode_init(jpeg_decoder_stream *pStream)
-{
- init(pStream);
- locate_sof_marker();
-}
-
-jpeg_decoder::jpeg_decoder(jpeg_decoder_stream *pStream)
-{
- if (setjmp(m_jmp_state))
- return;
- decode_init(pStream);
-}
-
-int jpeg_decoder::begin_decoding()
-{
- if (m_ready_flag)
- return JPGD_SUCCESS;
-
- if (m_error_code)
- return JPGD_FAILED;
-
- if (setjmp(m_jmp_state))
- return JPGD_FAILED;
-
- decode_start();
-
- m_ready_flag = true;
-
- return JPGD_SUCCESS;
-}
-
-jpeg_decoder::~jpeg_decoder()
-{
- free_all_blocks();
-}
-
-jpeg_decoder_file_stream::jpeg_decoder_file_stream()
-{
- m_pFile = NULL;
- m_eof_flag = false;
- m_error_flag = false;
-}
-
-void jpeg_decoder_file_stream::close()
-{
- if (m_pFile)
- {
- fclose(m_pFile);
- m_pFile = NULL;
- }
-
- m_eof_flag = false;
- m_error_flag = false;
-}
-
-jpeg_decoder_file_stream::~jpeg_decoder_file_stream()
-{
- close();
-}
-
-bool jpeg_decoder_file_stream::open(const char *Pfilename)
-{
- close();
-
- m_eof_flag = false;
- m_error_flag = false;
+ y += 64 * 6 - 64 * 2;
+ c += 64 * 6 - 8;
+ }
+ }
+
+ uint32_t jpeg_decoder::H2V2ConvertFiltered()
+ {
+ const uint BLOCKS_PER_MCU = 6;
+ int y = m_image_y_size - m_total_lines_left;
+ int row = y & 15;
+
+ const int half_image_y_size = (m_image_y_size >> 1) - 1;
+
+ uint8* d0 = m_pScan_line_0;
+
+ int c_y0 = (y - 1) >> 1;
+ int c_y1 = JPGD_MIN(c_y0 + 1, half_image_y_size);
+
+ const uint8_t* p_YSamples = m_pSample_buf;
+ const uint8_t* p_C0Samples = m_pSample_buf;
+ if ((c_y0 >= 0) && (((row & 15) == 0) || ((row & 15) == 15)) && (m_total_lines_left > 1))
+ {
+ assert(y > 0);
+ assert(m_sample_buf_prev_valid);
+
+ if ((row & 15) == 15)
+ p_YSamples = m_pSample_buf_prev;
+
+ p_C0Samples = m_pSample_buf_prev;
+ }
+
+ const int y_sample_base_ofs = ((row & 8) ? 128 : 0) + (row & 7) * 8;
+ const int y0_base = (c_y0 & 7) * 8 + 256;
+ const int y1_base = (c_y1 & 7) * 8 + 256;
+
+ const int half_image_x_size = (m_image_x_size >> 1) - 1;
+
+ static const uint8_t s_muls[2][2][4] =
+ {
+ { { 1, 3, 3, 9 }, { 3, 9, 1, 3 }, },
+ { { 3, 1, 9, 3 }, { 9, 3, 3, 1 } }
+ };
+
+ if (((row & 15) >= 1) && ((row & 15) <= 14))
+ {
+ assert((row & 1) == 1);
+ assert(((y + 1 - 1) >> 1) == c_y0);
+
+ assert(p_YSamples == m_pSample_buf);
+ assert(p_C0Samples == m_pSample_buf);
+
+ uint8* d1 = m_pScan_line_1;
+ const int y_sample_base_ofs1 = (((row + 1) & 8) ? 128 : 0) + ((row + 1) & 7) * 8;
+
+ for (int x = 0; x < m_image_x_size; x++)
+ {
+ int k = (x >> 4) * BLOCKS_PER_MCU * 64 + ((x & 8) ? 64 : 0) + (x & 7);
+ int y_sample0 = p_YSamples[check_sample_buf_ofs(k + y_sample_base_ofs)];
+ int y_sample1 = p_YSamples[check_sample_buf_ofs(k + y_sample_base_ofs1)];
+
+ int c_x0 = (x - 1) >> 1;
+ int c_x1 = JPGD_MIN(c_x0 + 1, half_image_x_size);
+ c_x0 = JPGD_MAX(c_x0, 0);
+
+ int a = (c_x0 >> 3) * BLOCKS_PER_MCU * 64 + (c_x0 & 7);
+ int cb00_sample = p_C0Samples[check_sample_buf_ofs(a + y0_base)];
+ int cr00_sample = p_C0Samples[check_sample_buf_ofs(a + y0_base + 64)];
+
+ int cb01_sample = m_pSample_buf[check_sample_buf_ofs(a + y1_base)];
+ int cr01_sample = m_pSample_buf[check_sample_buf_ofs(a + y1_base + 64)];
+
+ int b = (c_x1 >> 3) * BLOCKS_PER_MCU * 64 + (c_x1 & 7);
+ int cb10_sample = p_C0Samples[check_sample_buf_ofs(b + y0_base)];
+ int cr10_sample = p_C0Samples[check_sample_buf_ofs(b + y0_base + 64)];
+
+ int cb11_sample = m_pSample_buf[check_sample_buf_ofs(b + y1_base)];
+ int cr11_sample = m_pSample_buf[check_sample_buf_ofs(b + y1_base + 64)];
+
+ {
+ const uint8_t* pMuls = &s_muls[row & 1][x & 1][0];
+ int cb = (cb00_sample * pMuls[0] + cb01_sample * pMuls[1] + cb10_sample * pMuls[2] + cb11_sample * pMuls[3] + 8) >> 4;
+ int cr = (cr00_sample * pMuls[0] + cr01_sample * pMuls[1] + cr10_sample * pMuls[2] + cr11_sample * pMuls[3] + 8) >> 4;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d0[0] = clamp(y_sample0 + rc);
+ d0[1] = clamp(y_sample0 + gc);
+ d0[2] = clamp(y_sample0 + bc);
+ d0[3] = 255;
+
+ d0 += 4;
+ }
+
+ {
+ const uint8_t* pMuls = &s_muls[(row + 1) & 1][x & 1][0];
+ int cb = (cb00_sample * pMuls[0] + cb01_sample * pMuls[1] + cb10_sample * pMuls[2] + cb11_sample * pMuls[3] + 8) >> 4;
+ int cr = (cr00_sample * pMuls[0] + cr01_sample * pMuls[1] + cr10_sample * pMuls[2] + cr11_sample * pMuls[3] + 8) >> 4;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d1[0] = clamp(y_sample1 + rc);
+ d1[1] = clamp(y_sample1 + gc);
+ d1[2] = clamp(y_sample1 + bc);
+ d1[3] = 255;
+
+ d1 += 4;
+ }
+
+ if (((x & 1) == 1) && (x < m_image_x_size - 1))
+ {
+ const int nx = x + 1;
+ assert(c_x0 == (nx - 1) >> 1);
+
+ k = (nx >> 4) * BLOCKS_PER_MCU * 64 + ((nx & 8) ? 64 : 0) + (nx & 7);
+ y_sample0 = p_YSamples[check_sample_buf_ofs(k + y_sample_base_ofs)];
+ y_sample1 = p_YSamples[check_sample_buf_ofs(k + y_sample_base_ofs1)];
+
+ {
+ const uint8_t* pMuls = &s_muls[row & 1][nx & 1][0];
+ int cb = (cb00_sample * pMuls[0] + cb01_sample * pMuls[1] + cb10_sample * pMuls[2] + cb11_sample * pMuls[3] + 8) >> 4;
+ int cr = (cr00_sample * pMuls[0] + cr01_sample * pMuls[1] + cr10_sample * pMuls[2] + cr11_sample * pMuls[3] + 8) >> 4;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d0[0] = clamp(y_sample0 + rc);
+ d0[1] = clamp(y_sample0 + gc);
+ d0[2] = clamp(y_sample0 + bc);
+ d0[3] = 255;
+
+ d0 += 4;
+ }
+
+ {
+ const uint8_t* pMuls = &s_muls[(row + 1) & 1][nx & 1][0];
+ int cb = (cb00_sample * pMuls[0] + cb01_sample * pMuls[1] + cb10_sample * pMuls[2] + cb11_sample * pMuls[3] + 8) >> 4;
+ int cr = (cr00_sample * pMuls[0] + cr01_sample * pMuls[1] + cr10_sample * pMuls[2] + cr11_sample * pMuls[3] + 8) >> 4;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d1[0] = clamp(y_sample1 + rc);
+ d1[1] = clamp(y_sample1 + gc);
+ d1[2] = clamp(y_sample1 + bc);
+ d1[3] = 255;
+
+ d1 += 4;
+ }
+
+ ++x;
+ }
+ }
+
+ return 2;
+ }
+ else
+ {
+ for (int x = 0; x < m_image_x_size; x++)
+ {
+ int y_sample = p_YSamples[check_sample_buf_ofs((x >> 4) * BLOCKS_PER_MCU * 64 + ((x & 8) ? 64 : 0) + (x & 7) + y_sample_base_ofs)];
+
+ int c_x0 = (x - 1) >> 1;
+ int c_x1 = JPGD_MIN(c_x0 + 1, half_image_x_size);
+ c_x0 = JPGD_MAX(c_x0, 0);
+
+ int a = (c_x0 >> 3) * BLOCKS_PER_MCU * 64 + (c_x0 & 7);
+ int cb00_sample = p_C0Samples[check_sample_buf_ofs(a + y0_base)];
+ int cr00_sample = p_C0Samples[check_sample_buf_ofs(a + y0_base + 64)];
+
+ int cb01_sample = m_pSample_buf[check_sample_buf_ofs(a + y1_base)];
+ int cr01_sample = m_pSample_buf[check_sample_buf_ofs(a + y1_base + 64)];
+
+ int b = (c_x1 >> 3) * BLOCKS_PER_MCU * 64 + (c_x1 & 7);
+ int cb10_sample = p_C0Samples[check_sample_buf_ofs(b + y0_base)];
+ int cr10_sample = p_C0Samples[check_sample_buf_ofs(b + y0_base + 64)];
+
+ int cb11_sample = m_pSample_buf[check_sample_buf_ofs(b + y1_base)];
+ int cr11_sample = m_pSample_buf[check_sample_buf_ofs(b + y1_base + 64)];
+
+ const uint8_t* pMuls = &s_muls[row & 1][x & 1][0];
+ int cb = (cb00_sample * pMuls[0] + cb01_sample * pMuls[1] + cb10_sample * pMuls[2] + cb11_sample * pMuls[3] + 8) >> 4;
+ int cr = (cr00_sample * pMuls[0] + cr01_sample * pMuls[1] + cr10_sample * pMuls[2] + cr11_sample * pMuls[3] + 8) >> 4;
+
+ int rc = m_crr[cr];
+ int gc = ((m_crg[cr] + m_cbg[cb]) >> 16);
+ int bc = m_cbb[cb];
+
+ d0[0] = clamp(y_sample + rc);
+ d0[1] = clamp(y_sample + gc);
+ d0[2] = clamp(y_sample + bc);
+ d0[3] = 255;
+
+ d0 += 4;
+ }
+
+ return 1;
+ }
+ }
+
+ // Y (1 block per MCU) to 8-bit grayscale
+ void jpeg_decoder::gray_convert()
+ {
+ int row = m_max_mcu_y_size - m_mcu_lines_left;
+ uint8* d = m_pScan_line_0;
+ uint8* s = m_pSample_buf + row * 8;
+
+ for (int i = m_max_mcus_per_row; i > 0; i--)
+ {
+ *(uint*)d = *(uint*)s;
+ *(uint*)(&d[4]) = *(uint*)(&s[4]);
+
+ s += 64;
+ d += 8;
+ }
+ }
+
+ // Find end of image (EOI) marker, so we can return to the user the exact size of the input stream.
+ void jpeg_decoder::find_eoi()
+ {
+ if (!m_progressive_flag)
+ {
+ // Attempt to read the EOI marker.
+ //get_bits_no_markers(m_bits_left & 7);
+
+ // Prime the bit buffer
+ m_bits_left = 16;
+ get_bits(16);
+ get_bits(16);
+
+ // The next marker _should_ be EOI
+ process_markers();
+ }
+
+ m_total_bytes_read -= m_in_buf_left;
+ }
+
+ int jpeg_decoder::decode_next_mcu_row()
+ {
+ if (::setjmp(m_jmp_state))
+ return JPGD_FAILED;
+
+ const bool chroma_y_filtering = ((m_flags & cFlagBoxChromaFiltering) == 0) && ((m_scan_type == JPGD_YH2V2) || (m_scan_type == JPGD_YH1V2));
+ if (chroma_y_filtering)
+ {
+ std::swap(m_pSample_buf, m_pSample_buf_prev);
+
+ m_sample_buf_prev_valid = true;
+ }
+
+ if (m_progressive_flag)
+ load_next_row();
+ else
+ decode_next_row();
+
+ // Find the EOI marker if that was the last row.
+ if (m_total_lines_left <= m_max_mcu_y_size)
+ find_eoi();
+
+ m_mcu_lines_left = m_max_mcu_y_size;
+ return 0;
+ }
+
+ int jpeg_decoder::decode(const void** pScan_line, uint* pScan_line_len)
+ {
+ if ((m_error_code) || (!m_ready_flag))
+ return JPGD_FAILED;
+
+ if (m_total_lines_left == 0)
+ return JPGD_DONE;
+
+ const bool chroma_y_filtering = ((m_flags & cFlagBoxChromaFiltering) == 0) && ((m_scan_type == JPGD_YH2V2) || (m_scan_type == JPGD_YH1V2));
+
+ bool get_another_mcu_row = false;
+ bool got_mcu_early = false;
+ if (chroma_y_filtering)
+ {
+ if (m_total_lines_left == m_image_y_size)
+ get_another_mcu_row = true;
+ else if ((m_mcu_lines_left == 1) && (m_total_lines_left > 1))
+ {
+ get_another_mcu_row = true;
+ got_mcu_early = true;
+ }
+ }
+ else
+ {
+ get_another_mcu_row = (m_mcu_lines_left == 0);
+ }
+
+ if (get_another_mcu_row)
+ {
+ int status = decode_next_mcu_row();
+ if (status != 0)
+ return status;
+ }
+
+ switch (m_scan_type)
+ {
+ case JPGD_YH2V2:
+ {
+ if ((m_flags & cFlagBoxChromaFiltering) == 0)
+ {
+ if (m_num_buffered_scanlines == 1)
+ {
+ *pScan_line = m_pScan_line_1;
+ }
+ else if (m_num_buffered_scanlines == 0)
+ {
+ m_num_buffered_scanlines = H2V2ConvertFiltered();
+ *pScan_line = m_pScan_line_0;
+ }
+
+ m_num_buffered_scanlines--;
+ }
+ else
+ {
+ if ((m_mcu_lines_left & 1) == 0)
+ {
+ H2V2Convert();
+ *pScan_line = m_pScan_line_0;
+ }
+ else
+ *pScan_line = m_pScan_line_1;
+ }
+
+ break;
+ }
+ case JPGD_YH2V1:
+ {
+ if ((m_flags & cFlagBoxChromaFiltering) == 0)
+ H2V1ConvertFiltered();
+ else
+ H2V1Convert();
+ *pScan_line = m_pScan_line_0;
+ break;
+ }
+ case JPGD_YH1V2:
+ {
+ if (chroma_y_filtering)
+ {
+ H1V2ConvertFiltered();
+ *pScan_line = m_pScan_line_0;
+ }
+ else
+ {
+ if ((m_mcu_lines_left & 1) == 0)
+ {
+ H1V2Convert();
+ *pScan_line = m_pScan_line_0;
+ }
+ else
+ *pScan_line = m_pScan_line_1;
+ }
+
+ break;
+ }
+ case JPGD_YH1V1:
+ {
+ H1V1Convert();
+ *pScan_line = m_pScan_line_0;
+ break;
+ }
+ case JPGD_GRAYSCALE:
+ {
+ gray_convert();
+ *pScan_line = m_pScan_line_0;
+
+ break;
+ }
+ }
+
+ *pScan_line_len = m_real_dest_bytes_per_scan_line;
+
+ if (!got_mcu_early)
+ {
+ m_mcu_lines_left--;
+ }
+
+ m_total_lines_left--;
+
+ return JPGD_SUCCESS;
+ }
+
+ // Creates the tables needed for efficient Huffman decoding.
+ void jpeg_decoder::make_huff_table(int index, huff_tables* pH)
+ {
+ int p, i, l, si;
+ uint8 huffsize[258];
+ uint huffcode[258];
+ uint code;
+ uint subtree;
+ int code_size;
+ int lastp;
+ int nextfreeentry;
+ int currententry;
+
+ pH->ac_table = m_huff_ac[index] != 0;
+
+ p = 0;
+
+ for (l = 1; l <= 16; l++)
+ {
+ for (i = 1; i <= m_huff_num[index][l]; i++)
+ {
+ if (p >= 257)
+ stop_decoding(JPGD_DECODE_ERROR);
+ huffsize[p++] = static_cast<uint8>(l);
+ }
+ }
+
+ assert(p < 258);
+ huffsize[p] = 0;
+
+ lastp = p;
+
+ code = 0;
+ si = huffsize[0];
+ p = 0;
+
+ while (huffsize[p])
+ {
+ while (huffsize[p] == si)
+ {
+ if (p >= 257)
+ stop_decoding(JPGD_DECODE_ERROR);
+ huffcode[p++] = code;
+ code++;
+ }
+
+ code <<= 1;
+ si++;
+ }
+
+ memset(pH->look_up, 0, sizeof(pH->look_up));
+ memset(pH->look_up2, 0, sizeof(pH->look_up2));
+ memset(pH->tree, 0, sizeof(pH->tree));
+ memset(pH->code_size, 0, sizeof(pH->code_size));
+
+ nextfreeentry = -1;
+
+ p = 0;
+
+ while (p < lastp)
+ {
+ i = m_huff_val[index][p];
+
+ code = huffcode[p];
+ code_size = huffsize[p];
+
+ assert(i < JPGD_HUFF_CODE_SIZE_MAX_LENGTH);
+ pH->code_size[i] = static_cast<uint8>(code_size);
+
+ if (code_size <= 8)
+ {
+ code <<= (8 - code_size);
+
+ for (l = 1 << (8 - code_size); l > 0; l--)
+ {
+ if (code >= 256)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ pH->look_up[code] = i;
+
+ bool has_extrabits = false;
+ int extra_bits = 0;
+ int num_extra_bits = i & 15;
+
+ int bits_to_fetch = code_size;
+ if (num_extra_bits)
+ {
+ int total_codesize = code_size + num_extra_bits;
+ if (total_codesize <= 8)
+ {
+ has_extrabits = true;
+ extra_bits = ((1 << num_extra_bits) - 1) & (code >> (8 - total_codesize));
+
+ if (extra_bits > 0x7FFF)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ bits_to_fetch += num_extra_bits;
+ }
+ }
+
+ if (!has_extrabits)
+ pH->look_up2[code] = i | (bits_to_fetch << 8);
+ else
+ pH->look_up2[code] = i | 0x8000 | (extra_bits << 16) | (bits_to_fetch << 8);
+
+ code++;
+ }
+ }
+ else
+ {
+ subtree = (code >> (code_size - 8)) & 0xFF;
+
+ currententry = pH->look_up[subtree];
+
+ if (currententry == 0)
+ {
+ pH->look_up[subtree] = currententry = nextfreeentry;
+ pH->look_up2[subtree] = currententry = nextfreeentry;
+
+ nextfreeentry -= 2;
+ }
+
+ code <<= (16 - (code_size - 8));
+
+ for (l = code_size; l > 9; l--)
+ {
+ if ((code & 0x8000) == 0)
+ currententry--;
+
+ unsigned int idx = -currententry - 1;
+
+ if (idx >= JPGD_HUFF_TREE_MAX_LENGTH)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ if (pH->tree[idx] == 0)
+ {
+ pH->tree[idx] = nextfreeentry;
+
+ currententry = nextfreeentry;
+
+ nextfreeentry -= 2;
+ }
+ else
+ {
+ currententry = pH->tree[idx];
+ }
+
+ code <<= 1;
+ }
+
+ if ((code & 0x8000) == 0)
+ currententry--;
+
+ if ((-currententry - 1) >= JPGD_HUFF_TREE_MAX_LENGTH)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ pH->tree[-currententry - 1] = i;
+ }
+
+ p++;
+ }
+ }
+
+ // Verifies the quantization tables needed for this scan are available.
+ void jpeg_decoder::check_quant_tables()
+ {
+ for (int i = 0; i < m_comps_in_scan; i++)
+ if (m_quant[m_comp_quant[m_comp_list[i]]] == nullptr)
+ stop_decoding(JPGD_UNDEFINED_QUANT_TABLE);
+ }
+
+ // Verifies that all the Huffman tables needed for this scan are available.
+ void jpeg_decoder::check_huff_tables()
+ {
+ for (int i = 0; i < m_comps_in_scan; i++)
+ {
+ if ((m_spectral_start == 0) && (m_huff_num[m_comp_dc_tab[m_comp_list[i]]] == nullptr))
+ stop_decoding(JPGD_UNDEFINED_HUFF_TABLE);
+
+ if ((m_spectral_end > 0) && (m_huff_num[m_comp_ac_tab[m_comp_list[i]]] == nullptr))
+ stop_decoding(JPGD_UNDEFINED_HUFF_TABLE);
+ }
+
+ for (int i = 0; i < JPGD_MAX_HUFF_TABLES; i++)
+ if (m_huff_num[i])
+ {
+ if (!m_pHuff_tabs[i])
+ m_pHuff_tabs[i] = (huff_tables*)alloc(sizeof(huff_tables));
+
+ make_huff_table(i, m_pHuff_tabs[i]);
+ }
+ }
+
+ // Determines the component order inside each MCU.
+ // Also calcs how many MCU's are on each row, etc.
+ bool jpeg_decoder::calc_mcu_block_order()
+ {
+ int component_num, component_id;
+ int max_h_samp = 0, max_v_samp = 0;
+
+ for (component_id = 0; component_id < m_comps_in_frame; component_id++)
+ {
+ if (m_comp_h_samp[component_id] > max_h_samp)
+ max_h_samp = m_comp_h_samp[component_id];
+
+ if (m_comp_v_samp[component_id] > max_v_samp)
+ max_v_samp = m_comp_v_samp[component_id];
+ }
+
+ for (component_id = 0; component_id < m_comps_in_frame; component_id++)
+ {
+ m_comp_h_blocks[component_id] = ((((m_image_x_size * m_comp_h_samp[component_id]) + (max_h_samp - 1)) / max_h_samp) + 7) / 8;
+ m_comp_v_blocks[component_id] = ((((m_image_y_size * m_comp_v_samp[component_id]) + (max_v_samp - 1)) / max_v_samp) + 7) / 8;
+ }
+
+ if (m_comps_in_scan == 1)
+ {
+ m_mcus_per_row = m_comp_h_blocks[m_comp_list[0]];
+ m_mcus_per_col = m_comp_v_blocks[m_comp_list[0]];
+ }
+ else
+ {
+ m_mcus_per_row = (((m_image_x_size + 7) / 8) + (max_h_samp - 1)) / max_h_samp;
+ m_mcus_per_col = (((m_image_y_size + 7) / 8) + (max_v_samp - 1)) / max_v_samp;
+ }
+
+ if (m_comps_in_scan == 1)
+ {
+ m_mcu_org[0] = m_comp_list[0];
+
+ m_blocks_per_mcu = 1;
+ }
+ else
+ {
+ m_blocks_per_mcu = 0;
+
+ for (component_num = 0; component_num < m_comps_in_scan; component_num++)
+ {
+ int num_blocks;
+
+ component_id = m_comp_list[component_num];
+
+ num_blocks = m_comp_h_samp[component_id] * m_comp_v_samp[component_id];
+
+ while (num_blocks--)
+ m_mcu_org[m_blocks_per_mcu++] = component_id;
+ }
+ }
+
+ if (m_blocks_per_mcu > m_max_blocks_per_mcu)
+ return false;
+
+ for (int mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
+ {
+ int comp_id = m_mcu_org[mcu_block];
+ if (comp_id >= JPGD_MAX_QUANT_TABLES)
+ return false;
+ }
+
+ return true;
+ }
+
+ // Starts a new scan.
+ int jpeg_decoder::init_scan()
+ {
+ if (!locate_sos_marker())
+ return JPGD_FALSE;
+
+ if (!calc_mcu_block_order())
+ return JPGD_FALSE;
+
+ check_huff_tables();
+
+ check_quant_tables();
+
+ memset(m_last_dc_val, 0, m_comps_in_frame * sizeof(uint));
+
+ m_eob_run = 0;
+
+ if (m_restart_interval)
+ {
+ m_restarts_left = m_restart_interval;
+ m_next_restart_num = 0;
+ }
+
+ fix_in_buffer();
+
+ return JPGD_TRUE;
+ }
+
+ // Starts a frame. Determines if the number of components or sampling factors
+ // are supported.
+ void jpeg_decoder::init_frame()
+ {
+ int i;
+
+ if (m_comps_in_frame == 1)
+ {
+ if ((m_comp_h_samp[0] != 1) || (m_comp_v_samp[0] != 1))
+ stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
+
+ m_scan_type = JPGD_GRAYSCALE;
+ m_max_blocks_per_mcu = 1;
+ m_max_mcu_x_size = 8;
+ m_max_mcu_y_size = 8;
+ }
+ else if (m_comps_in_frame == 3)
+ {
+ if (((m_comp_h_samp[1] != 1) || (m_comp_v_samp[1] != 1)) ||
+ ((m_comp_h_samp[2] != 1) || (m_comp_v_samp[2] != 1)))
+ stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
+
+ if ((m_comp_h_samp[0] == 1) && (m_comp_v_samp[0] == 1))
+ {
+ m_scan_type = JPGD_YH1V1;
+
+ m_max_blocks_per_mcu = 3;
+ m_max_mcu_x_size = 8;
+ m_max_mcu_y_size = 8;
+ }
+ else if ((m_comp_h_samp[0] == 2) && (m_comp_v_samp[0] == 1))
+ {
+ m_scan_type = JPGD_YH2V1;
+ m_max_blocks_per_mcu = 4;
+ m_max_mcu_x_size = 16;
+ m_max_mcu_y_size = 8;
+ }
+ else if ((m_comp_h_samp[0] == 1) && (m_comp_v_samp[0] == 2))
+ {
+ m_scan_type = JPGD_YH1V2;
+ m_max_blocks_per_mcu = 4;
+ m_max_mcu_x_size = 8;
+ m_max_mcu_y_size = 16;
+ }
+ else if ((m_comp_h_samp[0] == 2) && (m_comp_v_samp[0] == 2))
+ {
+ m_scan_type = JPGD_YH2V2;
+ m_max_blocks_per_mcu = 6;
+ m_max_mcu_x_size = 16;
+ m_max_mcu_y_size = 16;
+ }
+ else
+ stop_decoding(JPGD_UNSUPPORTED_SAMP_FACTORS);
+ }
+ else
+ stop_decoding(JPGD_UNSUPPORTED_COLORSPACE);
+
+ m_max_mcus_per_row = (m_image_x_size + (m_max_mcu_x_size - 1)) / m_max_mcu_x_size;
+ m_max_mcus_per_col = (m_image_y_size + (m_max_mcu_y_size - 1)) / m_max_mcu_y_size;
+
+ // These values are for the *destination* pixels: after conversion.
+ if (m_scan_type == JPGD_GRAYSCALE)
+ m_dest_bytes_per_pixel = 1;
+ else
+ m_dest_bytes_per_pixel = 4;
+
+ m_dest_bytes_per_scan_line = ((m_image_x_size + 15) & 0xFFF0) * m_dest_bytes_per_pixel;
+
+ m_real_dest_bytes_per_scan_line = (m_image_x_size * m_dest_bytes_per_pixel);
+
+ // Initialize two scan line buffers.
+ m_pScan_line_0 = (uint8*)alloc_aligned(m_dest_bytes_per_scan_line, true);
+ if ((m_scan_type == JPGD_YH1V2) || (m_scan_type == JPGD_YH2V2))
+ m_pScan_line_1 = (uint8*)alloc_aligned(m_dest_bytes_per_scan_line, true);
+
+ m_max_blocks_per_row = m_max_mcus_per_row * m_max_blocks_per_mcu;
+
+ // Should never happen
+ if (m_max_blocks_per_row > JPGD_MAX_BLOCKS_PER_ROW)
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ // Allocate the coefficient buffer, enough for one MCU
+ m_pMCU_coefficients = (jpgd_block_coeff_t *)alloc_aligned(m_max_blocks_per_mcu * 64 * sizeof(jpgd_block_coeff_t));
+
+ for (i = 0; i < m_max_blocks_per_mcu; i++)
+ m_mcu_block_max_zag[i] = 64;
+
+ m_pSample_buf = (uint8*)alloc_aligned(m_max_blocks_per_row * 64);
+ m_pSample_buf_prev = (uint8*)alloc_aligned(m_max_blocks_per_row * 64);
+
+ m_total_lines_left = m_image_y_size;
+
+ m_mcu_lines_left = 0;
+
+ create_look_ups();
+ }
+
+ // The coeff_buf series of methods originally stored the coefficients
+ // into a "virtual" file which was located in EMS, XMS, or a disk file. A cache
+ // was used to make this process more efficient. Now, we can store the entire
+ // thing in RAM.
+ jpeg_decoder::coeff_buf* jpeg_decoder::coeff_buf_open(int block_num_x, int block_num_y, int block_len_x, int block_len_y)
+ {
+ coeff_buf* cb = (coeff_buf*)alloc(sizeof(coeff_buf));
+
+ cb->block_num_x = block_num_x;
+ cb->block_num_y = block_num_y;
+ cb->block_len_x = block_len_x;
+ cb->block_len_y = block_len_y;
+ cb->block_size = (block_len_x * block_len_y) * sizeof(jpgd_block_coeff_t);
+ cb->pData = (uint8*)alloc(cb->block_size * block_num_x * block_num_y, true);
+ return cb;
+ }
+
+ inline jpgd_block_coeff_t* jpeg_decoder::coeff_buf_getp(coeff_buf* cb, int block_x, int block_y)
+ {
+ if ((block_x >= cb->block_num_x) || (block_y >= cb->block_num_y))
+ stop_decoding(JPGD_DECODE_ERROR);
+
+ return (jpgd_block_coeff_t*)(cb->pData + block_x * cb->block_size + block_y * (cb->block_size * cb->block_num_x));
+ }
+
+ // The following methods decode the various types of m_blocks encountered
+ // in progressively encoded images.
+ void jpeg_decoder::decode_block_dc_first(jpeg_decoder* pD, int component_id, int block_x, int block_y)
+ {
+ int s, r;
+ jpgd_block_coeff_t* p = pD->coeff_buf_getp(pD->m_dc_coeffs[component_id], block_x, block_y);
+
+ if ((s = pD->huff_decode(pD->m_pHuff_tabs[pD->m_comp_dc_tab[component_id]])) != 0)
+ {
+ if (s >= 16)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ r = pD->get_bits_no_markers(s);
+ s = JPGD_HUFF_EXTEND(r, s);
+ }
+
+ pD->m_last_dc_val[component_id] = (s += pD->m_last_dc_val[component_id]);
+
+ p[0] = static_cast<jpgd_block_coeff_t>(s << pD->m_successive_low);
+ }
+
+ void jpeg_decoder::decode_block_dc_refine(jpeg_decoder* pD, int component_id, int block_x, int block_y)
+ {
+ if (pD->get_bits_no_markers(1))
+ {
+ jpgd_block_coeff_t* p = pD->coeff_buf_getp(pD->m_dc_coeffs[component_id], block_x, block_y);
+
+ p[0] |= (1 << pD->m_successive_low);
+ }
+ }
+
+ void jpeg_decoder::decode_block_ac_first(jpeg_decoder* pD, int component_id, int block_x, int block_y)
+ {
+ int k, s, r;
+
+ if (pD->m_eob_run)
+ {
+ pD->m_eob_run--;
+ return;
+ }
+
+ jpgd_block_coeff_t* p = pD->coeff_buf_getp(pD->m_ac_coeffs[component_id], block_x, block_y);
+
+ for (k = pD->m_spectral_start; k <= pD->m_spectral_end; k++)
+ {
+ unsigned int idx = pD->m_comp_ac_tab[component_id];
+ if (idx >= JPGD_MAX_HUFF_TABLES)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ s = pD->huff_decode(pD->m_pHuff_tabs[idx]);
+
+ r = s >> 4;
+ s &= 15;
+
+ if (s)
+ {
+ if ((k += r) > 63)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ r = pD->get_bits_no_markers(s);
+ s = JPGD_HUFF_EXTEND(r, s);
+
+ p[g_ZAG[k]] = static_cast<jpgd_block_coeff_t>(s << pD->m_successive_low);
+ }
+ else
+ {
+ if (r == 15)
+ {
+ if ((k += 15) > 63)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+ }
+ else
+ {
+ pD->m_eob_run = 1 << r;
+
+ if (r)
+ pD->m_eob_run += pD->get_bits_no_markers(r);
+
+ pD->m_eob_run--;
+
+ break;
+ }
+ }
+ }
+ }
+
+ void jpeg_decoder::decode_block_ac_refine(jpeg_decoder* pD, int component_id, int block_x, int block_y)
+ {
+ int s, k, r;
+
+ int p1 = 1 << pD->m_successive_low;
+
+ //int m1 = (-1) << pD->m_successive_low;
+ int m1 = static_cast<int>((UINT32_MAX << pD->m_successive_low));
+
+ jpgd_block_coeff_t* p = pD->coeff_buf_getp(pD->m_ac_coeffs[component_id], block_x, block_y);
+ if (pD->m_spectral_end > 63)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ k = pD->m_spectral_start;
+
+ if (pD->m_eob_run == 0)
+ {
+ for (; k <= pD->m_spectral_end; k++)
+ {
+ unsigned int idx = pD->m_comp_ac_tab[component_id];
+ if (idx >= JPGD_MAX_HUFF_TABLES)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ s = pD->huff_decode(pD->m_pHuff_tabs[idx]);
+
+ r = s >> 4;
+ s &= 15;
+
+ if (s)
+ {
+ if (s != 1)
+ pD->stop_decoding(JPGD_DECODE_ERROR);
+
+ if (pD->get_bits_no_markers(1))
+ s = p1;
+ else
+ s = m1;
+ }
+ else
+ {
+ if (r != 15)
+ {
+ pD->m_eob_run = 1 << r;
+
+ if (r)
+ pD->m_eob_run += pD->get_bits_no_markers(r);
+
+ break;
+ }
+ }
+
+ do
+ {
+ jpgd_block_coeff_t* this_coef = p + g_ZAG[k & 63];
+
+ if (*this_coef != 0)
+ {
+ if (pD->get_bits_no_markers(1))
+ {
+ if ((*this_coef & p1) == 0)
+ {
+ if (*this_coef >= 0)
+ *this_coef = static_cast<jpgd_block_coeff_t>(*this_coef + p1);
+ else
+ *this_coef = static_cast<jpgd_block_coeff_t>(*this_coef + m1);
+ }
+ }
+ }
+ else
+ {
+ if (--r < 0)
+ break;
+ }
+
+ k++;
+
+ } while (k <= pD->m_spectral_end);
+
+ if ((s) && (k < 64))
+ {
+ p[g_ZAG[k]] = static_cast<jpgd_block_coeff_t>(s);
+ }
+ }
+ }
+
+ if (pD->m_eob_run > 0)
+ {
+ for (; k <= pD->m_spectral_end; k++)
+ {
+ jpgd_block_coeff_t* this_coef = p + g_ZAG[k & 63]; // logical AND to shut up static code analysis
+
+ if (*this_coef != 0)
+ {
+ if (pD->get_bits_no_markers(1))
+ {
+ if ((*this_coef & p1) == 0)
+ {
+ if (*this_coef >= 0)
+ *this_coef = static_cast<jpgd_block_coeff_t>(*this_coef + p1);
+ else
+ *this_coef = static_cast<jpgd_block_coeff_t>(*this_coef + m1);
+ }
+ }
+ }
+ }
+
+ pD->m_eob_run--;
+ }
+ }
+
+ // Decode a scan in a progressively encoded image.
+ void jpeg_decoder::decode_scan(pDecode_block_func decode_block_func)
+ {
+ int mcu_row, mcu_col, mcu_block;
+ int block_x_mcu[JPGD_MAX_COMPONENTS], block_y_mcu[JPGD_MAX_COMPONENTS];
+
+ memset(block_y_mcu, 0, sizeof(block_y_mcu));
+
+ for (mcu_col = 0; mcu_col < m_mcus_per_col; mcu_col++)
+ {
+ int component_num, component_id;
+
+ memset(block_x_mcu, 0, sizeof(block_x_mcu));
+
+ for (mcu_row = 0; mcu_row < m_mcus_per_row; mcu_row++)
+ {
+ int block_x_mcu_ofs = 0, block_y_mcu_ofs = 0;
+
+ if ((m_restart_interval) && (m_restarts_left == 0))
+ process_restart();
+
+ for (mcu_block = 0; mcu_block < m_blocks_per_mcu; mcu_block++)
+ {
+ component_id = m_mcu_org[mcu_block];
+
+ decode_block_func(this, component_id, block_x_mcu[component_id] + block_x_mcu_ofs, block_y_mcu[component_id] + block_y_mcu_ofs);
+
+ if (m_comps_in_scan == 1)
+ block_x_mcu[component_id]++;
+ else
+ {
+ if (++block_x_mcu_ofs == m_comp_h_samp[component_id])
+ {
+ block_x_mcu_ofs = 0;
+
+ if (++block_y_mcu_ofs == m_comp_v_samp[component_id])
+ {
+ block_y_mcu_ofs = 0;
+ block_x_mcu[component_id] += m_comp_h_samp[component_id];
+ }
+ }
+ }
+ }
+
+ m_restarts_left--;
+ }
+
+ if (m_comps_in_scan == 1)
+ block_y_mcu[m_comp_list[0]]++;
+ else
+ {
+ for (component_num = 0; component_num < m_comps_in_scan; component_num++)
+ {
+ component_id = m_comp_list[component_num];
+ block_y_mcu[component_id] += m_comp_v_samp[component_id];
+ }
+ }
+ }
+ }
+
+ // Decode a progressively encoded image.
+ void jpeg_decoder::init_progressive()
+ {
+ int i;
+
+ if (m_comps_in_frame == 4)
+ stop_decoding(JPGD_UNSUPPORTED_COLORSPACE);
+
+ // Allocate the coefficient buffers.
+ for (i = 0; i < m_comps_in_frame; i++)
+ {
+ m_dc_coeffs[i] = coeff_buf_open(m_max_mcus_per_row * m_comp_h_samp[i], m_max_mcus_per_col * m_comp_v_samp[i], 1, 1);
+ m_ac_coeffs[i] = coeff_buf_open(m_max_mcus_per_row * m_comp_h_samp[i], m_max_mcus_per_col * m_comp_v_samp[i], 8, 8);
+ }
+
+ // See https://libjpeg-turbo.org/pmwiki/uploads/About/TwoIssueswiththeJPEGStandard.pdf
+ uint32_t total_scans = 0;
+ const uint32_t MAX_SCANS_TO_PROCESS = 1000;
+
+ for (; ; )
+ {
+ int dc_only_scan, refinement_scan;
+ pDecode_block_func decode_block_func;
+
+ if (!init_scan())
+ break;
+
+ dc_only_scan = (m_spectral_start == 0);
+ refinement_scan = (m_successive_high != 0);
+
+ if ((m_spectral_start > m_spectral_end) || (m_spectral_end > 63))
+ stop_decoding(JPGD_BAD_SOS_SPECTRAL);
+
+ if (dc_only_scan)
+ {
+ if (m_spectral_end)
+ stop_decoding(JPGD_BAD_SOS_SPECTRAL);
+ }
+ else if (m_comps_in_scan != 1) /* AC scans can only contain one component */
+ stop_decoding(JPGD_BAD_SOS_SPECTRAL);
+
+ if ((refinement_scan) && (m_successive_low != m_successive_high - 1))
+ stop_decoding(JPGD_BAD_SOS_SUCCESSIVE);
+
+ if (dc_only_scan)
+ {
+ if (refinement_scan)
+ decode_block_func = decode_block_dc_refine;
+ else
+ decode_block_func = decode_block_dc_first;
+ }
+ else
+ {
+ if (refinement_scan)
+ decode_block_func = decode_block_ac_refine;
+ else
+ decode_block_func = decode_block_ac_first;
+ }
+
+ decode_scan(decode_block_func);
+
+ m_bits_left = 16;
+ get_bits(16);
+ get_bits(16);
+
+ total_scans++;
+ if (total_scans > MAX_SCANS_TO_PROCESS)
+ stop_decoding(JPGD_TOO_MANY_SCANS);
+ }
+
+ m_comps_in_scan = m_comps_in_frame;
+
+ for (i = 0; i < m_comps_in_frame; i++)
+ m_comp_list[i] = i;
+
+ if (!calc_mcu_block_order())
+ stop_decoding(JPGD_DECODE_ERROR);
+ }
+
+ void jpeg_decoder::init_sequential()
+ {
+ if (!init_scan())
+ stop_decoding(JPGD_UNEXPECTED_MARKER);
+ }
+
+ void jpeg_decoder::decode_start()
+ {
+ init_frame();
+
+ if (m_progressive_flag)
+ init_progressive();
+ else
+ init_sequential();
+ }
+
+ void jpeg_decoder::decode_init(jpeg_decoder_stream* pStream, uint32_t flags)
+ {
+ init(pStream, flags);
+ locate_sof_marker();
+ }
+
+ jpeg_decoder::jpeg_decoder(jpeg_decoder_stream* pStream, uint32_t flags)
+ {
+ if (::setjmp(m_jmp_state))
+ return;
+ decode_init(pStream, flags);
+ }
+
+ int jpeg_decoder::begin_decoding()
+ {
+ if (m_ready_flag)
+ return JPGD_SUCCESS;
+
+ if (m_error_code)
+ return JPGD_FAILED;
+
+ if (::setjmp(m_jmp_state))
+ return JPGD_FAILED;
+
+ decode_start();
+
+ m_ready_flag = true;
+
+ return JPGD_SUCCESS;
+ }
+
+ jpeg_decoder::~jpeg_decoder()
+ {
+ free_all_blocks();
+ }
+
+ jpeg_decoder_file_stream::jpeg_decoder_file_stream()
+ {
+ m_pFile = nullptr;
+ m_eof_flag = false;
+ m_error_flag = false;
+ }
+
+ void jpeg_decoder_file_stream::close()
+ {
+ if (m_pFile)
+ {
+ fclose(m_pFile);
+ m_pFile = nullptr;
+ }
+
+ m_eof_flag = false;
+ m_error_flag = false;
+ }
+
+ jpeg_decoder_file_stream::~jpeg_decoder_file_stream()
+ {
+ close();
+ }
+
+ bool jpeg_decoder_file_stream::open(const char* Pfilename)
+ {
+ close();
+
+ m_eof_flag = false;
+ m_error_flag = false;
#if defined(_MSC_VER)
- m_pFile = NULL;
- fopen_s(&m_pFile, Pfilename, "rb");
+ m_pFile = nullptr;
+ fopen_s(&m_pFile, Pfilename, "rb");
#else
- m_pFile = fopen(Pfilename, "rb");
+ m_pFile = fopen(Pfilename, "rb");
#endif
- return m_pFile != NULL;
-}
-
-int jpeg_decoder_file_stream::read(uint8 *pBuf, int max_bytes_to_read, bool *pEOF_flag)
-{
- if (!m_pFile)
- return -1;
-
- if (m_eof_flag)
- {
- *pEOF_flag = true;
- return 0;
- }
-
- if (m_error_flag)
- return -1;
-
- int bytes_read = static_cast<int>(fread(pBuf, 1, max_bytes_to_read, m_pFile));
- if (bytes_read < max_bytes_to_read)
- {
- if (ferror(m_pFile))
- {
- m_error_flag = true;
- return -1;
- }
-
- m_eof_flag = true;
- *pEOF_flag = true;
- }
-
- return bytes_read;
-}
-
-bool jpeg_decoder_mem_stream::open(const uint8 *pSrc_data, uint size)
-{
- close();
- m_pSrc_data = pSrc_data;
- m_ofs = 0;
- m_size = size;
- return true;
-}
-
-int jpeg_decoder_mem_stream::read(uint8 *pBuf, int max_bytes_to_read, bool *pEOF_flag)
-{
- *pEOF_flag = false;
-
- if (!m_pSrc_data)
- return -1;
-
- uint bytes_remaining = m_size - m_ofs;
- if ((uint)max_bytes_to_read > bytes_remaining)
- {
- max_bytes_to_read = bytes_remaining;
- *pEOF_flag = true;
- }
-
- memcpy(pBuf, m_pSrc_data + m_ofs, max_bytes_to_read);
- m_ofs += max_bytes_to_read;
-
- return max_bytes_to_read;
-}
-
-unsigned char *decompress_jpeg_image_from_stream(jpeg_decoder_stream *pStream, int *width, int *height, int *actual_comps, int req_comps)
-{
- if (!actual_comps)
- return NULL;
- *actual_comps = 0;
-
- if ((!pStream) || (!width) || (!height) || (!req_comps))
- return NULL;
-
- if ((req_comps != 1) && (req_comps != 3) && (req_comps != 4))
- return NULL;
-
- jpeg_decoder decoder(pStream);
- if (decoder.get_error_code() != JPGD_SUCCESS)
- return NULL;
-
- const int image_width = decoder.get_width(), image_height = decoder.get_height();
- *width = image_width;
- *height = image_height;
- *actual_comps = decoder.get_num_components();
-
- if (decoder.begin_decoding() != JPGD_SUCCESS)
- return NULL;
-
- const int dst_bpl = image_width * req_comps;
-
- uint8 *pImage_data = (uint8*)jpgd_malloc(dst_bpl * image_height);
- if (!pImage_data)
- return NULL;
-
- for (int y = 0; y < image_height; y++)
- {
- const uint8* pScan_line;
- uint scan_line_len;
- if (decoder.decode((const void**)&pScan_line, &scan_line_len) != JPGD_SUCCESS)
- {
- jpgd_free(pImage_data);
- return NULL;
- }
-
- uint8 *pDst = pImage_data + y * dst_bpl;
-
- if (((req_comps == 1) && (decoder.get_num_components() == 1)) || ((req_comps == 4) && (decoder.get_num_components() == 3)))
- memcpy(pDst, pScan_line, dst_bpl);
- else if (decoder.get_num_components() == 1)
- {
- if (req_comps == 3)
- {
- for (int x = 0; x < image_width; x++)
- {
- uint8 luma = pScan_line[x];
- pDst[0] = luma;
- pDst[1] = luma;
- pDst[2] = luma;
- pDst += 3;
- }
- }
- else
- {
- for (int x = 0; x < image_width; x++)
- {
- uint8 luma = pScan_line[x];
- pDst[0] = luma;
- pDst[1] = luma;
- pDst[2] = luma;
- pDst[3] = 255;
- pDst += 4;
- }
- }
- }
- else if (decoder.get_num_components() == 3)
- {
- if (req_comps == 1)
- {
- const int YR = 19595, YG = 38470, YB = 7471;
- for (int x = 0; x < image_width; x++)
- {
- int r = pScan_line[x*4+0];
- int g = pScan_line[x*4+1];
- int b = pScan_line[x*4+2];
- *pDst++ = static_cast<uint8>((r * YR + g * YG + b * YB + 32768) >> 16);
- }
- }
- else
- {
- for (int x = 0; x < image_width; x++)
- {
- pDst[0] = pScan_line[x*4+0];
- pDst[1] = pScan_line[x*4+1];
- pDst[2] = pScan_line[x*4+2];
- pDst += 3;
- }
- }
- }
- }
-
- return pImage_data;
-}
-
-unsigned char *decompress_jpeg_image_from_memory(const unsigned char *pSrc_data, int src_data_size, int *width, int *height, int *actual_comps, int req_comps)
-{
- jpgd::jpeg_decoder_mem_stream mem_stream(pSrc_data, src_data_size);
- return decompress_jpeg_image_from_stream(&mem_stream, width, height, actual_comps, req_comps);
-}
-
-unsigned char *decompress_jpeg_image_from_file(const char *pSrc_filename, int *width, int *height, int *actual_comps, int req_comps)
-{
- jpgd::jpeg_decoder_file_stream file_stream;
- if (!file_stream.open(pSrc_filename))
- return NULL;
- return decompress_jpeg_image_from_stream(&file_stream, width, height, actual_comps, req_comps);
-}
-
-} // namespace jpgd \ No newline at end of file
+ return m_pFile != nullptr;
+ }
+
+ int jpeg_decoder_file_stream::read(uint8* pBuf, int max_bytes_to_read, bool* pEOF_flag)
+ {
+ if (!m_pFile)
+ return -1;
+
+ if (m_eof_flag)
+ {
+ *pEOF_flag = true;
+ return 0;
+ }
+
+ if (m_error_flag)
+ return -1;
+
+ int bytes_read = static_cast<int>(fread(pBuf, 1, max_bytes_to_read, m_pFile));
+ if (bytes_read < max_bytes_to_read)
+ {
+ if (ferror(m_pFile))
+ {
+ m_error_flag = true;
+ return -1;
+ }
+
+ m_eof_flag = true;
+ *pEOF_flag = true;
+ }
+
+ return bytes_read;
+ }
+
+ bool jpeg_decoder_mem_stream::open(const uint8* pSrc_data, uint size)
+ {
+ close();
+ m_pSrc_data = pSrc_data;
+ m_ofs = 0;
+ m_size = size;
+ return true;
+ }
+
+ int jpeg_decoder_mem_stream::read(uint8* pBuf, int max_bytes_to_read, bool* pEOF_flag)
+ {
+ *pEOF_flag = false;
+
+ if (!m_pSrc_data)
+ return -1;
+
+ uint bytes_remaining = m_size - m_ofs;
+ if ((uint)max_bytes_to_read > bytes_remaining)
+ {
+ max_bytes_to_read = bytes_remaining;
+ *pEOF_flag = true;
+ }
+
+ memcpy(pBuf, m_pSrc_data + m_ofs, max_bytes_to_read);
+ m_ofs += max_bytes_to_read;
+
+ return max_bytes_to_read;
+ }
+
+ unsigned char* decompress_jpeg_image_from_stream(jpeg_decoder_stream* pStream, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags)
+ {
+ if (!actual_comps)
+ return nullptr;
+ *actual_comps = 0;
+
+ if ((!pStream) || (!width) || (!height) || (!req_comps))
+ return nullptr;
+
+ if ((req_comps != 1) && (req_comps != 3) && (req_comps != 4))
+ return nullptr;
+
+ jpeg_decoder decoder(pStream, flags);
+ if (decoder.get_error_code() != JPGD_SUCCESS)
+ return nullptr;
+
+ const int image_width = decoder.get_width(), image_height = decoder.get_height();
+ *width = image_width;
+ *height = image_height;
+ *actual_comps = decoder.get_num_components();
+
+ if (decoder.begin_decoding() != JPGD_SUCCESS)
+ return nullptr;
+
+ const int dst_bpl = image_width * req_comps;
+
+ uint8* pImage_data = (uint8*)jpgd_malloc(dst_bpl * image_height);
+ if (!pImage_data)
+ return nullptr;
+
+ for (int y = 0; y < image_height; y++)
+ {
+ const uint8* pScan_line;
+ uint scan_line_len;
+ if (decoder.decode((const void**)&pScan_line, &scan_line_len) != JPGD_SUCCESS)
+ {
+ jpgd_free(pImage_data);
+ return nullptr;
+ }
+
+ uint8* pDst = pImage_data + y * dst_bpl;
+
+ if (((req_comps == 1) && (decoder.get_num_components() == 1)) || ((req_comps == 4) && (decoder.get_num_components() == 3)))
+ memcpy(pDst, pScan_line, dst_bpl);
+ else if (decoder.get_num_components() == 1)
+ {
+ if (req_comps == 3)
+ {
+ for (int x = 0; x < image_width; x++)
+ {
+ uint8 luma = pScan_line[x];
+ pDst[0] = luma;
+ pDst[1] = luma;
+ pDst[2] = luma;
+ pDst += 3;
+ }
+ }
+ else
+ {
+ for (int x = 0; x < image_width; x++)
+ {
+ uint8 luma = pScan_line[x];
+ pDst[0] = luma;
+ pDst[1] = luma;
+ pDst[2] = luma;
+ pDst[3] = 255;
+ pDst += 4;
+ }
+ }
+ }
+ else if (decoder.get_num_components() == 3)
+ {
+ if (req_comps == 1)
+ {
+ const int YR = 19595, YG = 38470, YB = 7471;
+ for (int x = 0; x < image_width; x++)
+ {
+ int r = pScan_line[x * 4 + 0];
+ int g = pScan_line[x * 4 + 1];
+ int b = pScan_line[x * 4 + 2];
+ *pDst++ = static_cast<uint8>((r * YR + g * YG + b * YB + 32768) >> 16);
+ }
+ }
+ else
+ {
+ for (int x = 0; x < image_width; x++)
+ {
+ pDst[0] = pScan_line[x * 4 + 0];
+ pDst[1] = pScan_line[x * 4 + 1];
+ pDst[2] = pScan_line[x * 4 + 2];
+ pDst += 3;
+ }
+ }
+ }
+ }
+
+ return pImage_data;
+ }
+
+ unsigned char* decompress_jpeg_image_from_memory(const unsigned char* pSrc_data, int src_data_size, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags)
+ {
+ jpgd::jpeg_decoder_mem_stream mem_stream(pSrc_data, src_data_size);
+ return decompress_jpeg_image_from_stream(&mem_stream, width, height, actual_comps, req_comps, flags);
+ }
+
+ unsigned char* decompress_jpeg_image_from_file(const char* pSrc_filename, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags)
+ {
+ jpgd::jpeg_decoder_file_stream file_stream;
+ if (!file_stream.open(pSrc_filename))
+ return nullptr;
+ return decompress_jpeg_image_from_stream(&file_stream, width, height, actual_comps, req_comps, flags);
+ }
+
+} // namespace jpgd
diff --git a/thirdparty/jpeg-compressor/jpgd.h b/thirdparty/jpeg-compressor/jpgd.h
index 150b9a0b26..39136696ba 100644
--- a/thirdparty/jpeg-compressor/jpgd.h
+++ b/thirdparty/jpeg-compressor/jpgd.h
@@ -1,319 +1,351 @@
// jpgd.h - C++ class for JPEG decompression.
-// Public domain, Rich Geldreich <richgel99@gmail.com>
+// Richard Geldreich <richgel99@gmail.com>
+// See jpgd.cpp for license (Public Domain or Apache 2.0).
#ifndef JPEG_DECODER_H
#define JPEG_DECODER_H
#include <stdlib.h>
#include <stdio.h>
#include <setjmp.h>
+#include <assert.h>
+#include <stdint.h>
#ifdef _MSC_VER
- #define JPGD_NORETURN __declspec(noreturn)
+#define JPGD_NORETURN __declspec(noreturn)
#elif defined(__GNUC__)
- #define JPGD_NORETURN __attribute__ ((noreturn))
+#define JPGD_NORETURN __attribute__ ((noreturn))
#else
- #define JPGD_NORETURN
+#define JPGD_NORETURN
#endif
+#define JPGD_HUFF_TREE_MAX_LENGTH 512
+#define JPGD_HUFF_CODE_SIZE_MAX_LENGTH 256
+
namespace jpgd
{
- typedef unsigned char uint8;
- typedef signed short int16;
- typedef unsigned short uint16;
- typedef unsigned int uint;
- typedef signed int int32;
-
- // Loads a JPEG image from a memory buffer or a file.
- // req_comps can be 1 (grayscale), 3 (RGB), or 4 (RGBA).
- // On return, width/height will be set to the image's dimensions, and actual_comps will be set to the either 1 (grayscale) or 3 (RGB).
- // Notes: For more control over where and how the source data is read, see the decompress_jpeg_image_from_stream() function below, or call the jpeg_decoder class directly.
- // Requesting a 8 or 32bpp image is currently a little faster than 24bpp because the jpeg_decoder class itself currently always unpacks to either 8 or 32bpp.
- unsigned char *decompress_jpeg_image_from_memory(const unsigned char *pSrc_data, int src_data_size, int *width, int *height, int *actual_comps, int req_comps);
- unsigned char *decompress_jpeg_image_from_file(const char *pSrc_filename, int *width, int *height, int *actual_comps, int req_comps);
-
- // Success/failure error codes.
- enum jpgd_status
- {
- JPGD_SUCCESS = 0, JPGD_FAILED = -1, JPGD_DONE = 1,
- JPGD_BAD_DHT_COUNTS = -256, JPGD_BAD_DHT_INDEX, JPGD_BAD_DHT_MARKER, JPGD_BAD_DQT_MARKER, JPGD_BAD_DQT_TABLE,
- JPGD_BAD_PRECISION, JPGD_BAD_HEIGHT, JPGD_BAD_WIDTH, JPGD_TOO_MANY_COMPONENTS,
- JPGD_BAD_SOF_LENGTH, JPGD_BAD_VARIABLE_MARKER, JPGD_BAD_DRI_LENGTH, JPGD_BAD_SOS_LENGTH,
- JPGD_BAD_SOS_COMP_ID, JPGD_W_EXTRA_BYTES_BEFORE_MARKER, JPGD_NO_ARITHMITIC_SUPPORT, JPGD_UNEXPECTED_MARKER,
- JPGD_NOT_JPEG, JPGD_UNSUPPORTED_MARKER, JPGD_BAD_DQT_LENGTH, JPGD_TOO_MANY_BLOCKS,
- JPGD_UNDEFINED_QUANT_TABLE, JPGD_UNDEFINED_HUFF_TABLE, JPGD_NOT_SINGLE_SCAN, JPGD_UNSUPPORTED_COLORSPACE,
- JPGD_UNSUPPORTED_SAMP_FACTORS, JPGD_DECODE_ERROR, JPGD_BAD_RESTART_MARKER, JPGD_ASSERTION_ERROR,
- JPGD_BAD_SOS_SPECTRAL, JPGD_BAD_SOS_SUCCESSIVE, JPGD_STREAM_READ, JPGD_NOTENOUGHMEM
- };
-
- // Input stream interface.
- // Derive from this class to read input data from sources other than files or memory. Set m_eof_flag to true when no more data is available.
- // The decoder is rather greedy: it will keep on calling this method until its internal input buffer is full, or until the EOF flag is set.
- // It the input stream contains data after the JPEG stream's EOI (end of image) marker it will probably be pulled into the internal buffer.
- // Call the get_total_bytes_read() method to determine the actual size of the JPEG stream after successful decoding.
- class jpeg_decoder_stream
- {
- public:
- jpeg_decoder_stream() { }
- virtual ~jpeg_decoder_stream() { }
-
- // The read() method is called when the internal input buffer is empty.
- // Parameters:
- // pBuf - input buffer
- // max_bytes_to_read - maximum bytes that can be written to pBuf
- // pEOF_flag - set this to true if at end of stream (no more bytes remaining)
- // Returns -1 on error, otherwise return the number of bytes actually written to the buffer (which may be 0).
- // Notes: This method will be called in a loop until you set *pEOF_flag to true or the internal buffer is full.
- virtual int read(uint8 *pBuf, int max_bytes_to_read, bool *pEOF_flag) = 0;
- };
-
- // stdio FILE stream class.
- class jpeg_decoder_file_stream : public jpeg_decoder_stream
- {
- jpeg_decoder_file_stream(const jpeg_decoder_file_stream &);
- jpeg_decoder_file_stream &operator =(const jpeg_decoder_file_stream &);
-
- FILE *m_pFile;
- bool m_eof_flag, m_error_flag;
-
- public:
- jpeg_decoder_file_stream();
- virtual ~jpeg_decoder_file_stream();
-
- bool open(const char *Pfilename);
- void close();
-
- virtual int read(uint8 *pBuf, int max_bytes_to_read, bool *pEOF_flag);
- };
-
- // Memory stream class.
- class jpeg_decoder_mem_stream : public jpeg_decoder_stream
- {
- const uint8 *m_pSrc_data;
- uint m_ofs, m_size;
-
- public:
- jpeg_decoder_mem_stream() : m_pSrc_data(NULL), m_ofs(0), m_size(0) { }
- jpeg_decoder_mem_stream(const uint8 *pSrc_data, uint size) : m_pSrc_data(pSrc_data), m_ofs(0), m_size(size) { }
-
- virtual ~jpeg_decoder_mem_stream() { }
-
- bool open(const uint8 *pSrc_data, uint size);
- void close() { m_pSrc_data = NULL; m_ofs = 0; m_size = 0; }
-
- virtual int read(uint8 *pBuf, int max_bytes_to_read, bool *pEOF_flag);
- };
-
- // Loads JPEG file from a jpeg_decoder_stream.
- unsigned char *decompress_jpeg_image_from_stream(jpeg_decoder_stream *pStream, int *width, int *height, int *actual_comps, int req_comps);
-
- enum
- {
- JPGD_IN_BUF_SIZE = 8192, JPGD_MAX_BLOCKS_PER_MCU = 10, JPGD_MAX_HUFF_TABLES = 8, JPGD_MAX_QUANT_TABLES = 4,
- JPGD_MAX_COMPONENTS = 4, JPGD_MAX_COMPS_IN_SCAN = 4, JPGD_MAX_BLOCKS_PER_ROW = 8192, JPGD_MAX_HEIGHT = 16384, JPGD_MAX_WIDTH = 16384
- };
-
- typedef int16 jpgd_quant_t;
- typedef int16 jpgd_block_t;
-
- class jpeg_decoder
- {
- public:
- // Call get_error_code() after constructing to determine if the stream is valid or not. You may call the get_width(), get_height(), etc.
- // methods after the constructor is called. You may then either destruct the object, or begin decoding the image by calling begin_decoding(), then decode() on each scanline.
- jpeg_decoder(jpeg_decoder_stream *pStream);
-
- ~jpeg_decoder();
-
- // Call this method after constructing the object to begin decompression.
- // If JPGD_SUCCESS is returned you may then call decode() on each scanline.
- int begin_decoding();
-
- // Returns the next scan line.
- // For grayscale images, pScan_line will point to a buffer containing 8-bit pixels (get_bytes_per_pixel() will return 1).
- // Otherwise, it will always point to a buffer containing 32-bit RGBA pixels (A will always be 255, and get_bytes_per_pixel() will return 4).
- // Returns JPGD_SUCCESS if a scan line has been returned.
- // Returns JPGD_DONE if all scan lines have been returned.
- // Returns JPGD_FAILED if an error occurred. Call get_error_code() for a more info.
- int decode(const void** pScan_line, uint* pScan_line_len);
-
- inline jpgd_status get_error_code() const { return m_error_code; }
-
- inline int get_width() const { return m_image_x_size; }
- inline int get_height() const { return m_image_y_size; }
-
- inline int get_num_components() const { return m_comps_in_frame; }
-
- inline int get_bytes_per_pixel() const { return m_dest_bytes_per_pixel; }
- inline int get_bytes_per_scan_line() const { return m_image_x_size * get_bytes_per_pixel(); }
-
- // Returns the total number of bytes actually consumed by the decoder (which should equal the actual size of the JPEG file).
- inline int get_total_bytes_read() const { return m_total_bytes_read; }
-
- private:
- jpeg_decoder(const jpeg_decoder &);
- jpeg_decoder &operator =(const jpeg_decoder &);
-
- typedef void (*pDecode_block_func)(jpeg_decoder *, int, int, int);
-
- struct huff_tables
- {
- bool ac_table;
- uint look_up[256];
- uint look_up2[256];
- uint8 code_size[256];
- uint tree[512];
- };
-
- struct coeff_buf
- {
- uint8 *pData;
- int block_num_x, block_num_y;
- int block_len_x, block_len_y;
- int block_size;
- };
-
- struct mem_block
- {
- mem_block *m_pNext;
- size_t m_used_count;
- size_t m_size;
- char m_data[1];
- };
-
- jmp_buf m_jmp_state;
- mem_block *m_pMem_blocks;
- int m_image_x_size;
- int m_image_y_size;
- jpeg_decoder_stream *m_pStream;
- int m_progressive_flag;
- uint8 m_huff_ac[JPGD_MAX_HUFF_TABLES];
- uint8* m_huff_num[JPGD_MAX_HUFF_TABLES]; // pointer to number of Huffman codes per bit size
- uint8* m_huff_val[JPGD_MAX_HUFF_TABLES]; // pointer to Huffman codes per bit size
- jpgd_quant_t* m_quant[JPGD_MAX_QUANT_TABLES]; // pointer to quantization tables
- int m_scan_type; // Gray, Yh1v1, Yh1v2, Yh2v1, Yh2v2 (CMYK111, CMYK4114 no longer supported)
- int m_comps_in_frame; // # of components in frame
- int m_comp_h_samp[JPGD_MAX_COMPONENTS]; // component's horizontal sampling factor
- int m_comp_v_samp[JPGD_MAX_COMPONENTS]; // component's vertical sampling factor
- int m_comp_quant[JPGD_MAX_COMPONENTS]; // component's quantization table selector
- int m_comp_ident[JPGD_MAX_COMPONENTS]; // component's ID
- int m_comp_h_blocks[JPGD_MAX_COMPONENTS];
- int m_comp_v_blocks[JPGD_MAX_COMPONENTS];
- int m_comps_in_scan; // # of components in scan
- int m_comp_list[JPGD_MAX_COMPS_IN_SCAN]; // components in this scan
- int m_comp_dc_tab[JPGD_MAX_COMPONENTS]; // component's DC Huffman coding table selector
- int m_comp_ac_tab[JPGD_MAX_COMPONENTS]; // component's AC Huffman coding table selector
- int m_spectral_start; // spectral selection start
- int m_spectral_end; // spectral selection end
- int m_successive_low; // successive approximation low
- int m_successive_high; // successive approximation high
- int m_max_mcu_x_size; // MCU's max. X size in pixels
- int m_max_mcu_y_size; // MCU's max. Y size in pixels
- int m_blocks_per_mcu;
- int m_max_blocks_per_row;
- int m_mcus_per_row, m_mcus_per_col;
- int m_mcu_org[JPGD_MAX_BLOCKS_PER_MCU];
- int m_total_lines_left; // total # lines left in image
- int m_mcu_lines_left; // total # lines left in this MCU
- int m_real_dest_bytes_per_scan_line;
- int m_dest_bytes_per_scan_line; // rounded up
- int m_dest_bytes_per_pixel; // 4 (RGB) or 1 (Y)
- huff_tables* m_pHuff_tabs[JPGD_MAX_HUFF_TABLES];
- coeff_buf* m_dc_coeffs[JPGD_MAX_COMPONENTS];
- coeff_buf* m_ac_coeffs[JPGD_MAX_COMPONENTS];
- int m_eob_run;
- int m_block_y_mcu[JPGD_MAX_COMPONENTS];
- uint8* m_pIn_buf_ofs;
- int m_in_buf_left;
- int m_tem_flag;
- bool m_eof_flag;
- uint8 m_in_buf_pad_start[128];
- uint8 m_in_buf[JPGD_IN_BUF_SIZE + 128];
- uint8 m_in_buf_pad_end[128];
- int m_bits_left;
- uint m_bit_buf;
- int m_restart_interval;
- int m_restarts_left;
- int m_next_restart_num;
- int m_max_mcus_per_row;
- int m_max_blocks_per_mcu;
- int m_expanded_blocks_per_mcu;
- int m_expanded_blocks_per_row;
- int m_expanded_blocks_per_component;
- bool m_freq_domain_chroma_upsample;
- int m_max_mcus_per_col;
- uint m_last_dc_val[JPGD_MAX_COMPONENTS];
- jpgd_block_t* m_pMCU_coefficients;
- int m_mcu_block_max_zag[JPGD_MAX_BLOCKS_PER_MCU];
- uint8* m_pSample_buf;
- int m_crr[256];
- int m_cbb[256];
- int m_crg[256];
- int m_cbg[256];
- uint8* m_pScan_line_0;
- uint8* m_pScan_line_1;
- jpgd_status m_error_code;
- bool m_ready_flag;
- int m_total_bytes_read;
-
- void free_all_blocks();
- JPGD_NORETURN void stop_decoding(jpgd_status status);
- void *alloc(size_t n, bool zero = false);
- void word_clear(void *p, uint16 c, uint n);
- void prep_in_buffer();
- void read_dht_marker();
- void read_dqt_marker();
- void read_sof_marker();
- void skip_variable_marker();
- void read_dri_marker();
- void read_sos_marker();
- int next_marker();
- int process_markers();
- void locate_soi_marker();
- void locate_sof_marker();
- int locate_sos_marker();
- void init(jpeg_decoder_stream * pStream);
- void create_look_ups();
- void fix_in_buffer();
- void transform_mcu(int mcu_row);
- void transform_mcu_expand(int mcu_row);
- coeff_buf* coeff_buf_open(int block_num_x, int block_num_y, int block_len_x, int block_len_y);
- inline jpgd_block_t *coeff_buf_getp(coeff_buf *cb, int block_x, int block_y);
- void load_next_row();
- void decode_next_row();
- void make_huff_table(int index, huff_tables *pH);
- void check_quant_tables();
- void check_huff_tables();
- void calc_mcu_block_order();
- int init_scan();
- void init_frame();
- void process_restart();
- void decode_scan(pDecode_block_func decode_block_func);
- void init_progressive();
- void init_sequential();
- void decode_start();
- void decode_init(jpeg_decoder_stream * pStream);
- void H2V2Convert();
- void H2V1Convert();
- void H1V2Convert();
- void H1V1Convert();
- void gray_convert();
- void expanded_convert();
- void find_eoi();
- inline uint get_char();
- inline uint get_char(bool *pPadding_flag);
- inline void stuff_char(uint8 q);
- inline uint8 get_octet();
- inline uint get_bits(int num_bits);
- inline uint get_bits_no_markers(int numbits);
- inline int huff_decode(huff_tables *pH);
- inline int huff_decode(huff_tables *pH, int& extrabits);
- static inline uint8 clamp(int i);
- static void decode_block_dc_first(jpeg_decoder *pD, int component_id, int block_x, int block_y);
- static void decode_block_dc_refine(jpeg_decoder *pD, int component_id, int block_x, int block_y);
- static void decode_block_ac_first(jpeg_decoder *pD, int component_id, int block_x, int block_y);
- static void decode_block_ac_refine(jpeg_decoder *pD, int component_id, int block_x, int block_y);
- };
-
+ typedef unsigned char uint8;
+ typedef signed short int16;
+ typedef unsigned short uint16;
+ typedef unsigned int uint;
+ typedef signed int int32;
+
+ // Loads a JPEG image from a memory buffer or a file.
+ // req_comps can be 1 (grayscale), 3 (RGB), or 4 (RGBA).
+ // On return, width/height will be set to the image's dimensions, and actual_comps will be set to the either 1 (grayscale) or 3 (RGB).
+ // Notes: For more control over where and how the source data is read, see the decompress_jpeg_image_from_stream() function below, or call the jpeg_decoder class directly.
+ // Requesting a 8 or 32bpp image is currently a little faster than 24bpp because the jpeg_decoder class itself currently always unpacks to either 8 or 32bpp.
+ unsigned char* decompress_jpeg_image_from_memory(const unsigned char* pSrc_data, int src_data_size, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags = 0);
+ unsigned char* decompress_jpeg_image_from_file(const char* pSrc_filename, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags = 0);
+
+ // Success/failure error codes.
+ enum jpgd_status
+ {
+ JPGD_SUCCESS = 0, JPGD_FAILED = -1, JPGD_DONE = 1,
+ JPGD_BAD_DHT_COUNTS = -256, JPGD_BAD_DHT_INDEX, JPGD_BAD_DHT_MARKER, JPGD_BAD_DQT_MARKER, JPGD_BAD_DQT_TABLE,
+ JPGD_BAD_PRECISION, JPGD_BAD_HEIGHT, JPGD_BAD_WIDTH, JPGD_TOO_MANY_COMPONENTS,
+ JPGD_BAD_SOF_LENGTH, JPGD_BAD_VARIABLE_MARKER, JPGD_BAD_DRI_LENGTH, JPGD_BAD_SOS_LENGTH,
+ JPGD_BAD_SOS_COMP_ID, JPGD_W_EXTRA_BYTES_BEFORE_MARKER, JPGD_NO_ARITHMITIC_SUPPORT, JPGD_UNEXPECTED_MARKER,
+ JPGD_NOT_JPEG, JPGD_UNSUPPORTED_MARKER, JPGD_BAD_DQT_LENGTH, JPGD_TOO_MANY_BLOCKS,
+ JPGD_UNDEFINED_QUANT_TABLE, JPGD_UNDEFINED_HUFF_TABLE, JPGD_NOT_SINGLE_SCAN, JPGD_UNSUPPORTED_COLORSPACE,
+ JPGD_UNSUPPORTED_SAMP_FACTORS, JPGD_DECODE_ERROR, JPGD_BAD_RESTART_MARKER,
+ JPGD_BAD_SOS_SPECTRAL, JPGD_BAD_SOS_SUCCESSIVE, JPGD_STREAM_READ, JPGD_NOTENOUGHMEM, JPGD_TOO_MANY_SCANS
+ };
+
+ // Input stream interface.
+ // Derive from this class to read input data from sources other than files or memory. Set m_eof_flag to true when no more data is available.
+ // The decoder is rather greedy: it will keep on calling this method until its internal input buffer is full, or until the EOF flag is set.
+ // It the input stream contains data after the JPEG stream's EOI (end of image) marker it will probably be pulled into the internal buffer.
+ // Call the get_total_bytes_read() method to determine the actual size of the JPEG stream after successful decoding.
+ class jpeg_decoder_stream
+ {
+ public:
+ jpeg_decoder_stream() { }
+ virtual ~jpeg_decoder_stream() { }
+
+ // The read() method is called when the internal input buffer is empty.
+ // Parameters:
+ // pBuf - input buffer
+ // max_bytes_to_read - maximum bytes that can be written to pBuf
+ // pEOF_flag - set this to true if at end of stream (no more bytes remaining)
+ // Returns -1 on error, otherwise return the number of bytes actually written to the buffer (which may be 0).
+ // Notes: This method will be called in a loop until you set *pEOF_flag to true or the internal buffer is full.
+ virtual int read(uint8* pBuf, int max_bytes_to_read, bool* pEOF_flag) = 0;
+ };
+
+ // stdio FILE stream class.
+ class jpeg_decoder_file_stream : public jpeg_decoder_stream
+ {
+ jpeg_decoder_file_stream(const jpeg_decoder_file_stream&);
+ jpeg_decoder_file_stream& operator =(const jpeg_decoder_file_stream&);
+
+ FILE* m_pFile;
+ bool m_eof_flag, m_error_flag;
+
+ public:
+ jpeg_decoder_file_stream();
+ virtual ~jpeg_decoder_file_stream();
+
+ bool open(const char* Pfilename);
+ void close();
+
+ virtual int read(uint8* pBuf, int max_bytes_to_read, bool* pEOF_flag);
+ };
+
+ // Memory stream class.
+ class jpeg_decoder_mem_stream : public jpeg_decoder_stream
+ {
+ const uint8* m_pSrc_data;
+ uint m_ofs, m_size;
+
+ public:
+ jpeg_decoder_mem_stream() : m_pSrc_data(NULL), m_ofs(0), m_size(0) { }
+ jpeg_decoder_mem_stream(const uint8* pSrc_data, uint size) : m_pSrc_data(pSrc_data), m_ofs(0), m_size(size) { }
+
+ virtual ~jpeg_decoder_mem_stream() { }
+
+ bool open(const uint8* pSrc_data, uint size);
+ void close() { m_pSrc_data = NULL; m_ofs = 0; m_size = 0; }
+
+ virtual int read(uint8* pBuf, int max_bytes_to_read, bool* pEOF_flag);
+ };
+
+ // Loads JPEG file from a jpeg_decoder_stream.
+ unsigned char* decompress_jpeg_image_from_stream(jpeg_decoder_stream* pStream, int* width, int* height, int* actual_comps, int req_comps, uint32_t flags = 0);
+
+ enum
+ {
+ JPGD_IN_BUF_SIZE = 8192, JPGD_MAX_BLOCKS_PER_MCU = 10, JPGD_MAX_HUFF_TABLES = 8, JPGD_MAX_QUANT_TABLES = 4,
+ JPGD_MAX_COMPONENTS = 4, JPGD_MAX_COMPS_IN_SCAN = 4, JPGD_MAX_BLOCKS_PER_ROW = 16384, JPGD_MAX_HEIGHT = 32768, JPGD_MAX_WIDTH = 32768
+ };
+
+ typedef int16 jpgd_quant_t;
+ typedef int16 jpgd_block_coeff_t;
+
+ class jpeg_decoder
+ {
+ public:
+ enum
+ {
+ cFlagBoxChromaFiltering = 1,
+ cFlagDisableSIMD = 2
+ };
+
+ // Call get_error_code() after constructing to determine if the stream is valid or not. You may call the get_width(), get_height(), etc.
+ // methods after the constructor is called. You may then either destruct the object, or begin decoding the image by calling begin_decoding(), then decode() on each scanline.
+ jpeg_decoder(jpeg_decoder_stream* pStream, uint32_t flags = 0);
+
+ ~jpeg_decoder();
+
+ // Call this method after constructing the object to begin decompression.
+ // If JPGD_SUCCESS is returned you may then call decode() on each scanline.
+
+ int begin_decoding();
+
+ // Returns the next scan line.
+ // For grayscale images, pScan_line will point to a buffer containing 8-bit pixels (get_bytes_per_pixel() will return 1).
+ // Otherwise, it will always point to a buffer containing 32-bit RGBA pixels (A will always be 255, and get_bytes_per_pixel() will return 4).
+ // Returns JPGD_SUCCESS if a scan line has been returned.
+ // Returns JPGD_DONE if all scan lines have been returned.
+ // Returns JPGD_FAILED if an error occurred. Call get_error_code() for a more info.
+ int decode(const void** pScan_line, uint* pScan_line_len);
+
+ inline jpgd_status get_error_code() const { return m_error_code; }
+
+ inline int get_width() const { return m_image_x_size; }
+ inline int get_height() const { return m_image_y_size; }
+
+ inline int get_num_components() const { return m_comps_in_frame; }
+
+ inline int get_bytes_per_pixel() const { return m_dest_bytes_per_pixel; }
+ inline int get_bytes_per_scan_line() const { return m_image_x_size * get_bytes_per_pixel(); }
+
+ // Returns the total number of bytes actually consumed by the decoder (which should equal the actual size of the JPEG file).
+ inline int get_total_bytes_read() const { return m_total_bytes_read; }
+
+ private:
+ jpeg_decoder(const jpeg_decoder&);
+ jpeg_decoder& operator =(const jpeg_decoder&);
+
+ typedef void (*pDecode_block_func)(jpeg_decoder*, int, int, int);
+
+ struct huff_tables
+ {
+ bool ac_table;
+ uint look_up[256];
+ uint look_up2[256];
+ uint8 code_size[JPGD_HUFF_CODE_SIZE_MAX_LENGTH];
+ uint tree[JPGD_HUFF_TREE_MAX_LENGTH];
+ };
+
+ struct coeff_buf
+ {
+ uint8* pData;
+ int block_num_x, block_num_y;
+ int block_len_x, block_len_y;
+ int block_size;
+ };
+
+ struct mem_block
+ {
+ mem_block* m_pNext;
+ size_t m_used_count;
+ size_t m_size;
+ char m_data[1];
+ };
+
+ jmp_buf m_jmp_state;
+ uint32_t m_flags;
+ mem_block* m_pMem_blocks;
+ int m_image_x_size;
+ int m_image_y_size;
+ jpeg_decoder_stream* m_pStream;
+
+ int m_progressive_flag;
+
+ uint8 m_huff_ac[JPGD_MAX_HUFF_TABLES];
+ uint8* m_huff_num[JPGD_MAX_HUFF_TABLES]; // pointer to number of Huffman codes per bit size
+ uint8* m_huff_val[JPGD_MAX_HUFF_TABLES]; // pointer to Huffman codes per bit size
+ jpgd_quant_t* m_quant[JPGD_MAX_QUANT_TABLES]; // pointer to quantization tables
+ int m_scan_type; // Gray, Yh1v1, Yh1v2, Yh2v1, Yh2v2 (CMYK111, CMYK4114 no longer supported)
+ int m_comps_in_frame; // # of components in frame
+ int m_comp_h_samp[JPGD_MAX_COMPONENTS]; // component's horizontal sampling factor
+ int m_comp_v_samp[JPGD_MAX_COMPONENTS]; // component's vertical sampling factor
+ int m_comp_quant[JPGD_MAX_COMPONENTS]; // component's quantization table selector
+ int m_comp_ident[JPGD_MAX_COMPONENTS]; // component's ID
+ int m_comp_h_blocks[JPGD_MAX_COMPONENTS];
+ int m_comp_v_blocks[JPGD_MAX_COMPONENTS];
+ int m_comps_in_scan; // # of components in scan
+ int m_comp_list[JPGD_MAX_COMPS_IN_SCAN]; // components in this scan
+ int m_comp_dc_tab[JPGD_MAX_COMPONENTS]; // component's DC Huffman coding table selector
+ int m_comp_ac_tab[JPGD_MAX_COMPONENTS]; // component's AC Huffman coding table selector
+ int m_spectral_start; // spectral selection start
+ int m_spectral_end; // spectral selection end
+ int m_successive_low; // successive approximation low
+ int m_successive_high; // successive approximation high
+ int m_max_mcu_x_size; // MCU's max. X size in pixels
+ int m_max_mcu_y_size; // MCU's max. Y size in pixels
+ int m_blocks_per_mcu;
+ int m_max_blocks_per_row;
+ int m_mcus_per_row, m_mcus_per_col;
+ int m_mcu_org[JPGD_MAX_BLOCKS_PER_MCU];
+ int m_total_lines_left; // total # lines left in image
+ int m_mcu_lines_left; // total # lines left in this MCU
+ int m_num_buffered_scanlines;
+ int m_real_dest_bytes_per_scan_line;
+ int m_dest_bytes_per_scan_line; // rounded up
+ int m_dest_bytes_per_pixel; // 4 (RGB) or 1 (Y)
+ huff_tables* m_pHuff_tabs[JPGD_MAX_HUFF_TABLES];
+ coeff_buf* m_dc_coeffs[JPGD_MAX_COMPONENTS];
+ coeff_buf* m_ac_coeffs[JPGD_MAX_COMPONENTS];
+ int m_eob_run;
+ int m_block_y_mcu[JPGD_MAX_COMPONENTS];
+ uint8* m_pIn_buf_ofs;
+ int m_in_buf_left;
+ int m_tem_flag;
+
+ uint8 m_in_buf_pad_start[64];
+ uint8 m_in_buf[JPGD_IN_BUF_SIZE + 128];
+ uint8 m_in_buf_pad_end[64];
+
+ int m_bits_left;
+ uint m_bit_buf;
+ int m_restart_interval;
+ int m_restarts_left;
+ int m_next_restart_num;
+ int m_max_mcus_per_row;
+ int m_max_blocks_per_mcu;
+
+ int m_max_mcus_per_col;
+ uint m_last_dc_val[JPGD_MAX_COMPONENTS];
+ jpgd_block_coeff_t* m_pMCU_coefficients;
+ int m_mcu_block_max_zag[JPGD_MAX_BLOCKS_PER_MCU];
+ uint8* m_pSample_buf;
+ uint8* m_pSample_buf_prev;
+ int m_crr[256];
+ int m_cbb[256];
+ int m_crg[256];
+ int m_cbg[256];
+ uint8* m_pScan_line_0;
+ uint8* m_pScan_line_1;
+ jpgd_status m_error_code;
+ int m_total_bytes_read;
+
+ bool m_ready_flag;
+ bool m_eof_flag;
+ bool m_sample_buf_prev_valid;
+ bool m_has_sse2;
+
+ inline int check_sample_buf_ofs(int ofs) const { assert(ofs >= 0); assert(ofs < m_max_blocks_per_row * 64); return ofs; }
+ void free_all_blocks();
+ JPGD_NORETURN void stop_decoding(jpgd_status status);
+ void* alloc(size_t n, bool zero = false);
+ void* alloc_aligned(size_t nSize, uint32_t align = 16, bool zero = false);
+ void word_clear(void* p, uint16 c, uint n);
+ void prep_in_buffer();
+ void read_dht_marker();
+ void read_dqt_marker();
+ void read_sof_marker();
+ void skip_variable_marker();
+ void read_dri_marker();
+ void read_sos_marker();
+ int next_marker();
+ int process_markers();
+ void locate_soi_marker();
+ void locate_sof_marker();
+ int locate_sos_marker();
+ void init(jpeg_decoder_stream* pStream, uint32_t flags);
+ void create_look_ups();
+ void fix_in_buffer();
+ void transform_mcu(int mcu_row);
+ coeff_buf* coeff_buf_open(int block_num_x, int block_num_y, int block_len_x, int block_len_y);
+ inline jpgd_block_coeff_t* coeff_buf_getp(coeff_buf* cb, int block_x, int block_y);
+ void load_next_row();
+ void decode_next_row();
+ void make_huff_table(int index, huff_tables* pH);
+ void check_quant_tables();
+ void check_huff_tables();
+ bool calc_mcu_block_order();
+ int init_scan();
+ void init_frame();
+ void process_restart();
+ void decode_scan(pDecode_block_func decode_block_func);
+ void init_progressive();
+ void init_sequential();
+ void decode_start();
+ void decode_init(jpeg_decoder_stream* pStream, uint32_t flags);
+ void H2V2Convert();
+ uint32_t H2V2ConvertFiltered();
+ void H2V1Convert();
+ void H2V1ConvertFiltered();
+ void H1V2Convert();
+ void H1V2ConvertFiltered();
+ void H1V1Convert();
+ void gray_convert();
+ void find_eoi();
+ inline uint get_char();
+ inline uint get_char(bool* pPadding_flag);
+ inline void stuff_char(uint8 q);
+ inline uint8 get_octet();
+ inline uint get_bits(int num_bits);
+ inline uint get_bits_no_markers(int numbits);
+ inline int huff_decode(huff_tables* pH);
+ inline int huff_decode(huff_tables* pH, int& extrabits);
+
+ // Clamps a value between 0-255.
+ static inline uint8 clamp(int i)
+ {
+ if (static_cast<uint>(i) > 255)
+ i = (((~i) >> 31) & 0xFF);
+ return static_cast<uint8>(i);
+ }
+ int decode_next_mcu_row();
+
+ static void decode_block_dc_first(jpeg_decoder* pD, int component_id, int block_x, int block_y);
+ static void decode_block_dc_refine(jpeg_decoder* pD, int component_id, int block_x, int block_y);
+ static void decode_block_ac_first(jpeg_decoder* pD, int component_id, int block_x, int block_y);
+ static void decode_block_ac_refine(jpeg_decoder* pD, int component_id, int block_x, int block_y);
+ };
+
} // namespace jpgd
#endif // JPEG_DECODER_H
diff --git a/thirdparty/jpeg-compressor/jpgd_idct.h b/thirdparty/jpeg-compressor/jpgd_idct.h
new file mode 100644
index 0000000000..876425a959
--- /dev/null
+++ b/thirdparty/jpeg-compressor/jpgd_idct.h
@@ -0,0 +1,462 @@
+// Copyright 2009 Intel Corporation
+// All Rights Reserved
+//
+// Permission is granted to use, copy, distribute and prepare derivative works of this
+// software for any purpose and without fee, provided, that the above copyright notice
+// and this statement appear in all copies. Intel makes no representations about the
+// suitability of this software for any purpose. THIS SOFTWARE IS PROVIDED "AS IS."
+// INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, AND ALL LIABILITY,
+// INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES, FOR THE USE OF THIS SOFTWARE,
+// INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY RIGHTS, AND INCLUDING THE
+// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Intel does not
+// assume any responsibility for any errors which may appear in this software nor any
+// responsibility to update it.
+//
+// From:
+// https://software.intel.com/sites/default/files/m/d/4/1/d/8/UsingIntelAVXToImplementIDCT-r1_5.pdf
+// https://software.intel.com/file/29048
+//
+// Requires SSE
+//
+#ifdef _MSC_VER
+#include <intrin.h>
+#endif
+#include <immintrin.h>
+
+#ifdef _MSC_VER
+ #define JPGD_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+#else
+ #define JPGD_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+#endif
+
+#define BITS_INV_ACC 4
+#define SHIFT_INV_ROW 16 - BITS_INV_ACC
+#define SHIFT_INV_COL 1 + BITS_INV_ACC
+const short IRND_INV_ROW = 1024 * (6 - BITS_INV_ACC); //1 << (SHIFT_INV_ROW-1)
+const short IRND_INV_COL = 16 * (BITS_INV_ACC - 3); // 1 << (SHIFT_INV_COL-1)
+const short IRND_INV_CORR = IRND_INV_COL - 1; // correction -1.0 and round
+
+JPGD_SIMD_ALIGN(short, shortM128_one_corr[8]) = {1, 1, 1, 1, 1, 1, 1, 1};
+JPGD_SIMD_ALIGN(short, shortM128_round_inv_row[8]) = {IRND_INV_ROW, 0, IRND_INV_ROW, 0, IRND_INV_ROW, 0, IRND_INV_ROW, 0};
+JPGD_SIMD_ALIGN(short, shortM128_round_inv_col[8]) = {IRND_INV_COL, IRND_INV_COL, IRND_INV_COL, IRND_INV_COL, IRND_INV_COL, IRND_INV_COL, IRND_INV_COL, IRND_INV_COL};
+JPGD_SIMD_ALIGN(short, shortM128_round_inv_corr[8])= {IRND_INV_CORR, IRND_INV_CORR, IRND_INV_CORR, IRND_INV_CORR, IRND_INV_CORR, IRND_INV_CORR, IRND_INV_CORR, IRND_INV_CORR};
+JPGD_SIMD_ALIGN(short, shortM128_tg_1_16[8]) = {13036, 13036, 13036, 13036, 13036, 13036, 13036, 13036}; // tg * (2<<16) + 0.5
+JPGD_SIMD_ALIGN(short, shortM128_tg_2_16[8]) = {27146, 27146, 27146, 27146, 27146, 27146, 27146, 27146}; // tg * (2<<16) + 0.5
+JPGD_SIMD_ALIGN(short, shortM128_tg_3_16[8]) = {-21746, -21746, -21746, -21746, -21746, -21746, -21746, -21746}; // tg * (2<<16) + 0.5
+JPGD_SIMD_ALIGN(short, shortM128_cos_4_16[8]) = {-19195, -19195, -19195, -19195, -19195, -19195, -19195, -19195};// cos * (2<<16) + 0.5
+
+//-----------------------------------------------------------------------------
+// Table for rows 0,4 - constants are multiplied on cos_4_16
+// w15 w14 w11 w10 w07 w06 w03 w02
+// w29 w28 w25 w24 w21 w20 w17 w16
+// w31 w30 w27 w26 w23 w22 w19 w18
+//movq -> w05 w04 w01 w00
+JPGD_SIMD_ALIGN(short, shortM128_tab_i_04[]) = {
+ 16384, 21407, 16384, 8867,
+ 16384, -8867, 16384, -21407, // w13 w12 w09 w08
+ 16384, 8867, -16384, -21407, // w07 w06 w03 w02
+ -16384, 21407, 16384, -8867, // w15 w14 w11 w10
+ 22725, 19266, 19266, -4520, // w21 w20 w17 w16
+ 12873, -22725, 4520, -12873, // w29 w28 w25 w24
+ 12873, 4520, -22725, -12873, // w23 w22 w19 w18
+ 4520, 19266, 19266, -22725}; // w31 w30 w27 w26
+
+ // Table for rows 1,7 - constants are multiplied on cos_1_16
+//movq -> w05 w04 w01 w00
+JPGD_SIMD_ALIGN(short, shortM128_tab_i_17[]) = {
+ 22725, 29692, 22725, 12299,
+ 22725, -12299, 22725, -29692, // w13 w12 w09 w08
+ 22725, 12299, -22725, -29692, // w07 w06 w03 w02
+ -22725, 29692, 22725, -12299, // w15 w14 w11 w10
+ 31521, 26722, 26722, -6270, // w21 w20 w17 w16
+ 17855, -31521, 6270, -17855, // w29 w28 w25 w24
+ 17855, 6270, -31521, -17855, // w23 w22 w19 w18
+ 6270, 26722, 26722, -31521}; // w31 w30 w27 w26
+
+// Table for rows 2,6 - constants are multiplied on cos_2_16
+//movq -> w05 w04 w01 w00
+JPGD_SIMD_ALIGN(short, shortM128_tab_i_26[]) = {
+ 21407, 27969, 21407, 11585,
+ 21407, -11585, 21407, -27969, // w13 w12 w09 w08
+ 21407, 11585, -21407, -27969, // w07 w06 w03 w02
+ -21407, 27969, 21407, -11585, // w15 w14 w11 w10
+ 29692, 25172, 25172, -5906, // w21 w20 w17 w16
+ 16819, -29692, 5906, -16819, // w29 w28 w25 w24
+ 16819, 5906, -29692, -16819, // w23 w22 w19 w18
+ 5906, 25172, 25172, -29692}; // w31 w30 w27 w26
+// Table for rows 3,5 - constants are multiplied on cos_3_16
+//movq -> w05 w04 w01 w00
+JPGD_SIMD_ALIGN(short, shortM128_tab_i_35[]) = {
+ 19266, 25172, 19266, 10426,
+ 19266, -10426, 19266, -25172, // w13 w12 w09 w08
+ 19266, 10426, -19266, -25172, // w07 w06 w03 w02
+ -19266, 25172, 19266, -10426, // w15 w14 w11 w10
+ 26722, 22654, 22654, -5315, // w21 w20 w17 w16
+ 15137, -26722, 5315, -15137, // w29 w28 w25 w24
+ 15137, 5315, -26722, -15137, // w23 w22 w19 w18
+ 5315, 22654, 22654, -26722}; // w31 w30 w27 w26
+
+JPGD_SIMD_ALIGN(short, shortM128_128[8]) = { 128, 128, 128, 128, 128, 128, 128, 128 };
+
+void idctSSEShortU8(const short *pInput, uint8_t * pOutputUB)
+{
+ __m128i r_xmm0, r_xmm4;
+ __m128i r_xmm1, r_xmm2, r_xmm3, r_xmm5, r_xmm6, r_xmm7;
+ __m128i row0, row1, row2, row3, row4, row5, row6, row7;
+ short * pTab_i_04 = shortM128_tab_i_04;
+ short * pTab_i_26 = shortM128_tab_i_26;
+
+ //Get pointers for this input and output
+ pTab_i_04 = shortM128_tab_i_04;
+ pTab_i_26 = shortM128_tab_i_26;
+
+ //Row 1 and Row 3
+ r_xmm0 = _mm_load_si128((__m128i *) pInput);
+ r_xmm4 = _mm_load_si128((__m128i *) (&pInput[2*8]));
+
+ // *** Work on the data in xmm0
+ //low shuffle mask = 0xd8 = 11 01 10 00
+ //get short 2 and short 0 into ls 32-bits
+ r_xmm0 = _mm_shufflelo_epi16(r_xmm0, 0xd8);
+
+ // copy short 2 and short 0 to all locations
+ r_xmm1 = _mm_shuffle_epi32(r_xmm0, 0);
+
+ // add to those copies
+ r_xmm1 = _mm_madd_epi16(r_xmm1, *((__m128i *) pTab_i_04));
+
+ // shuffle mask = 0x55 = 01 01 01 01
+ // copy short 3 and short 1 to all locations
+ r_xmm3 = _mm_shuffle_epi32(r_xmm0, 0x55);
+
+ // high shuffle mask = 0xd8 = 11 01 10 00
+ // get short 6 and short 4 into bit positions 64-95
+ // get short 7 and short 5 into bit positions 96-127
+ r_xmm0 = _mm_shufflehi_epi16(r_xmm0, 0xd8);
+
+ // add to short 3 and short 1
+ r_xmm3 = _mm_madd_epi16(r_xmm3, *((__m128i *) &pTab_i_04[16]));
+
+ // shuffle mask = 0xaa = 10 10 10 10
+ // copy short 6 and short 4 to all locations
+ r_xmm2 = _mm_shuffle_epi32(r_xmm0, 0xaa);
+
+ // shuffle mask = 0xaa = 11 11 11 11
+ // copy short 7 and short 5 to all locations
+ r_xmm0 = _mm_shuffle_epi32(r_xmm0, 0xff);
+
+ // add to short 6 and short 4
+ r_xmm2 = _mm_madd_epi16(r_xmm2, *((__m128i *) &pTab_i_04[8]));
+
+ // *** Work on the data in xmm4
+ // high shuffle mask = 0xd8 11 01 10 00
+ // get short 6 and short 4 into bit positions 64-95
+ // get short 7 and short 5 into bit positions 96-127
+ r_xmm4 = _mm_shufflehi_epi16(r_xmm4, 0xd8);
+
+ // (xmm0 short 2 and short 0 plus pSi) + some constants
+ r_xmm1 = _mm_add_epi32(r_xmm1, *((__m128i *) shortM128_round_inv_row));
+ r_xmm4 = _mm_shufflelo_epi16(r_xmm4, 0xd8);
+ r_xmm0 = _mm_madd_epi16(r_xmm0, *((__m128i *) &pTab_i_04[24]));
+ r_xmm5 = _mm_shuffle_epi32(r_xmm4, 0);
+ r_xmm6 = _mm_shuffle_epi32(r_xmm4, 0xaa);
+ r_xmm5 = _mm_madd_epi16(r_xmm5, *((__m128i *) &shortM128_tab_i_26[0]));
+ r_xmm1 = _mm_add_epi32(r_xmm1, r_xmm2);
+ r_xmm2 = r_xmm1;
+ r_xmm7 = _mm_shuffle_epi32(r_xmm4, 0x55);
+ r_xmm6 = _mm_madd_epi16(r_xmm6, *((__m128i *) &shortM128_tab_i_26[8]));
+ r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm3);
+ r_xmm4 = _mm_shuffle_epi32(r_xmm4, 0xff);
+ r_xmm2 = _mm_sub_epi32(r_xmm2, r_xmm0);
+ r_xmm7 = _mm_madd_epi16(r_xmm7, *((__m128i *) &shortM128_tab_i_26[16]));
+ r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm1);
+ r_xmm2 = _mm_srai_epi32(r_xmm2, 12);
+ r_xmm5 = _mm_add_epi32(r_xmm5, *((__m128i *) shortM128_round_inv_row));
+ r_xmm4 = _mm_madd_epi16(r_xmm4, *((__m128i *) &shortM128_tab_i_26[24]));
+ r_xmm5 = _mm_add_epi32(r_xmm5, r_xmm6);
+ r_xmm6 = r_xmm5;
+ r_xmm0 = _mm_srai_epi32(r_xmm0, 12);
+ r_xmm2 = _mm_shuffle_epi32(r_xmm2, 0x1b);
+ row0 = _mm_packs_epi32(r_xmm0, r_xmm2);
+ r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm7);
+ r_xmm6 = _mm_sub_epi32(r_xmm6, r_xmm4);
+ r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm5);
+ r_xmm6 = _mm_srai_epi32(r_xmm6, 12);
+ r_xmm4 = _mm_srai_epi32(r_xmm4, 12);
+ r_xmm6 = _mm_shuffle_epi32(r_xmm6, 0x1b);
+ row2 = _mm_packs_epi32(r_xmm4, r_xmm6);
+
+ //Row 5 and row 7
+ r_xmm0 = _mm_load_si128((__m128i *) (&pInput[4*8]));
+ r_xmm4 = _mm_load_si128((__m128i *) (&pInput[6*8]));
+
+ r_xmm0 = _mm_shufflelo_epi16(r_xmm0, 0xd8);
+ r_xmm1 = _mm_shuffle_epi32(r_xmm0, 0);
+ r_xmm1 = _mm_madd_epi16(r_xmm1, *((__m128i *) pTab_i_04));
+ r_xmm3 = _mm_shuffle_epi32(r_xmm0, 0x55);
+ r_xmm0 = _mm_shufflehi_epi16(r_xmm0, 0xd8);
+ r_xmm3 = _mm_madd_epi16(r_xmm3, *((__m128i *) &pTab_i_04[16]));
+ r_xmm2 = _mm_shuffle_epi32(r_xmm0, 0xaa);
+ r_xmm0 = _mm_shuffle_epi32(r_xmm0, 0xff);
+ r_xmm2 = _mm_madd_epi16(r_xmm2, *((__m128i *) &pTab_i_04[8]));
+ r_xmm4 = _mm_shufflehi_epi16(r_xmm4, 0xd8);
+ r_xmm1 = _mm_add_epi32(r_xmm1, *((__m128i *) shortM128_round_inv_row));
+ r_xmm4 = _mm_shufflelo_epi16(r_xmm4, 0xd8);
+ r_xmm0 = _mm_madd_epi16(r_xmm0, *((__m128i *) &pTab_i_04[24]));
+ r_xmm5 = _mm_shuffle_epi32(r_xmm4, 0);
+ r_xmm6 = _mm_shuffle_epi32(r_xmm4, 0xaa);
+ r_xmm5 = _mm_madd_epi16(r_xmm5, *((__m128i *) &shortM128_tab_i_26[0]));
+ r_xmm1 = _mm_add_epi32(r_xmm1, r_xmm2);
+ r_xmm2 = r_xmm1;
+ r_xmm7 = _mm_shuffle_epi32(r_xmm4, 0x55);
+ r_xmm6 = _mm_madd_epi16(r_xmm6, *((__m128i *) &shortM128_tab_i_26[8]));
+ r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm3);
+ r_xmm4 = _mm_shuffle_epi32(r_xmm4, 0xff);
+ r_xmm2 = _mm_sub_epi32(r_xmm2, r_xmm0);
+ r_xmm7 = _mm_madd_epi16(r_xmm7, *((__m128i *) &shortM128_tab_i_26[16]));
+ r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm1);
+ r_xmm2 = _mm_srai_epi32(r_xmm2, 12);
+ r_xmm5 = _mm_add_epi32(r_xmm5, *((__m128i *) shortM128_round_inv_row));
+ r_xmm4 = _mm_madd_epi16(r_xmm4, *((__m128i *) &shortM128_tab_i_26[24]));
+ r_xmm5 = _mm_add_epi32(r_xmm5, r_xmm6);
+ r_xmm6 = r_xmm5;
+ r_xmm0 = _mm_srai_epi32(r_xmm0, 12);
+ r_xmm2 = _mm_shuffle_epi32(r_xmm2, 0x1b);
+ row4 = _mm_packs_epi32(r_xmm0, r_xmm2);
+ r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm7);
+ r_xmm6 = _mm_sub_epi32(r_xmm6, r_xmm4);
+ r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm5);
+ r_xmm6 = _mm_srai_epi32(r_xmm6, 12);
+ r_xmm4 = _mm_srai_epi32(r_xmm4, 12);
+ r_xmm6 = _mm_shuffle_epi32(r_xmm6, 0x1b);
+ row6 = _mm_packs_epi32(r_xmm4, r_xmm6);
+
+ //Row 4 and row 2
+ pTab_i_04 = shortM128_tab_i_35;
+ pTab_i_26 = shortM128_tab_i_17;
+ r_xmm0 = _mm_load_si128((__m128i *) (&pInput[3*8]));
+ r_xmm4 = _mm_load_si128((__m128i *) (&pInput[1*8]));
+
+ r_xmm0 = _mm_shufflelo_epi16(r_xmm0, 0xd8);
+ r_xmm1 = _mm_shuffle_epi32(r_xmm0, 0);
+ r_xmm1 = _mm_madd_epi16(r_xmm1, *((__m128i *) pTab_i_04));
+ r_xmm3 = _mm_shuffle_epi32(r_xmm0, 0x55);
+ r_xmm0 = _mm_shufflehi_epi16(r_xmm0, 0xd8);
+ r_xmm3 = _mm_madd_epi16(r_xmm3, *((__m128i *) &pTab_i_04[16]));
+ r_xmm2 = _mm_shuffle_epi32(r_xmm0, 0xaa);
+ r_xmm0 = _mm_shuffle_epi32(r_xmm0, 0xff);
+ r_xmm2 = _mm_madd_epi16(r_xmm2, *((__m128i *) &pTab_i_04[8]));
+ r_xmm4 = _mm_shufflehi_epi16(r_xmm4, 0xd8);
+ r_xmm1 = _mm_add_epi32(r_xmm1, *((__m128i *) shortM128_round_inv_row));
+ r_xmm4 = _mm_shufflelo_epi16(r_xmm4, 0xd8);
+ r_xmm0 = _mm_madd_epi16(r_xmm0, *((__m128i *) &pTab_i_04[24]));
+ r_xmm5 = _mm_shuffle_epi32(r_xmm4, 0);
+ r_xmm6 = _mm_shuffle_epi32(r_xmm4, 0xaa);
+ r_xmm5 = _mm_madd_epi16(r_xmm5, *((__m128i *) &pTab_i_26[0]));
+ r_xmm1 = _mm_add_epi32(r_xmm1, r_xmm2);
+ r_xmm2 = r_xmm1;
+ r_xmm7 = _mm_shuffle_epi32(r_xmm4, 0x55);
+ r_xmm6 = _mm_madd_epi16(r_xmm6, *((__m128i *) &pTab_i_26[8]));
+ r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm3);
+ r_xmm4 = _mm_shuffle_epi32(r_xmm4, 0xff);
+ r_xmm2 = _mm_sub_epi32(r_xmm2, r_xmm0);
+ r_xmm7 = _mm_madd_epi16(r_xmm7, *((__m128i *) &pTab_i_26[16]));
+ r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm1);
+ r_xmm2 = _mm_srai_epi32(r_xmm2, 12);
+ r_xmm5 = _mm_add_epi32(r_xmm5, *((__m128i *) shortM128_round_inv_row));
+ r_xmm4 = _mm_madd_epi16(r_xmm4, *((__m128i *) &pTab_i_26[24]));
+ r_xmm5 = _mm_add_epi32(r_xmm5, r_xmm6);
+ r_xmm6 = r_xmm5;
+ r_xmm0 = _mm_srai_epi32(r_xmm0, 12);
+ r_xmm2 = _mm_shuffle_epi32(r_xmm2, 0x1b);
+ row3 = _mm_packs_epi32(r_xmm0, r_xmm2);
+ r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm7);
+ r_xmm6 = _mm_sub_epi32(r_xmm6, r_xmm4);
+ r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm5);
+ r_xmm6 = _mm_srai_epi32(r_xmm6, 12);
+ r_xmm4 = _mm_srai_epi32(r_xmm4, 12);
+ r_xmm6 = _mm_shuffle_epi32(r_xmm6, 0x1b);
+ row1 = _mm_packs_epi32(r_xmm4, r_xmm6);
+
+ //Row 6 and row 8
+ r_xmm0 = _mm_load_si128((__m128i *) (&pInput[5*8]));
+ r_xmm4 = _mm_load_si128((__m128i *) (&pInput[7*8]));
+
+ r_xmm0 = _mm_shufflelo_epi16(r_xmm0, 0xd8);
+ r_xmm1 = _mm_shuffle_epi32(r_xmm0, 0);
+ r_xmm1 = _mm_madd_epi16(r_xmm1, *((__m128i *) pTab_i_04));
+ r_xmm3 = _mm_shuffle_epi32(r_xmm0, 0x55);
+ r_xmm0 = _mm_shufflehi_epi16(r_xmm0, 0xd8);
+ r_xmm3 = _mm_madd_epi16(r_xmm3, *((__m128i *) &pTab_i_04[16]));
+ r_xmm2 = _mm_shuffle_epi32(r_xmm0, 0xaa);
+ r_xmm0 = _mm_shuffle_epi32(r_xmm0, 0xff);
+ r_xmm2 = _mm_madd_epi16(r_xmm2, *((__m128i *) &pTab_i_04[8]));
+ r_xmm4 = _mm_shufflehi_epi16(r_xmm4, 0xd8);
+ r_xmm1 = _mm_add_epi32(r_xmm1, *((__m128i *) shortM128_round_inv_row));
+ r_xmm4 = _mm_shufflelo_epi16(r_xmm4, 0xd8);
+ r_xmm0 = _mm_madd_epi16(r_xmm0, *((__m128i *) &pTab_i_04[24]));
+ r_xmm5 = _mm_shuffle_epi32(r_xmm4, 0);
+ r_xmm6 = _mm_shuffle_epi32(r_xmm4, 0xaa);
+ r_xmm5 = _mm_madd_epi16(r_xmm5, *((__m128i *) &pTab_i_26[0]));
+ r_xmm1 = _mm_add_epi32(r_xmm1, r_xmm2);
+ r_xmm2 = r_xmm1;
+ r_xmm7 = _mm_shuffle_epi32(r_xmm4, 0x55);
+ r_xmm6 = _mm_madd_epi16(r_xmm6, *((__m128i *) &pTab_i_26[8]));
+ r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm3);
+ r_xmm4 = _mm_shuffle_epi32(r_xmm4, 0xff);
+ r_xmm2 = _mm_sub_epi32(r_xmm2, r_xmm0);
+ r_xmm7 = _mm_madd_epi16(r_xmm7, *((__m128i *) &pTab_i_26[16]));
+ r_xmm0 = _mm_add_epi32(r_xmm0, r_xmm1);
+ r_xmm2 = _mm_srai_epi32(r_xmm2, 12);
+ r_xmm5 = _mm_add_epi32(r_xmm5, *((__m128i *) shortM128_round_inv_row));
+ r_xmm4 = _mm_madd_epi16(r_xmm4, *((__m128i *) &pTab_i_26[24]));
+ r_xmm5 = _mm_add_epi32(r_xmm5, r_xmm6);
+ r_xmm6 = r_xmm5;
+ r_xmm0 = _mm_srai_epi32(r_xmm0, 12);
+ r_xmm2 = _mm_shuffle_epi32(r_xmm2, 0x1b);
+ row5 = _mm_packs_epi32(r_xmm0, r_xmm2);
+ r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm7);
+ r_xmm6 = _mm_sub_epi32(r_xmm6, r_xmm4);
+ r_xmm4 = _mm_add_epi32(r_xmm4, r_xmm5);
+ r_xmm6 = _mm_srai_epi32(r_xmm6, 12);
+ r_xmm4 = _mm_srai_epi32(r_xmm4, 12);
+ r_xmm6 = _mm_shuffle_epi32(r_xmm6, 0x1b);
+ row7 = _mm_packs_epi32(r_xmm4, r_xmm6);
+
+ r_xmm1 = _mm_load_si128((__m128i *) shortM128_tg_3_16);
+ r_xmm2 = row5;
+ r_xmm3 = row3;
+ r_xmm0 = _mm_mulhi_epi16(row5, r_xmm1);
+
+ r_xmm1 = _mm_mulhi_epi16(r_xmm1, r_xmm3);
+ r_xmm5 = _mm_load_si128((__m128i *) shortM128_tg_1_16);
+ r_xmm6 = row7;
+ r_xmm4 = _mm_mulhi_epi16(row7, r_xmm5);
+
+ r_xmm0 = _mm_adds_epi16(r_xmm0, r_xmm2);
+ r_xmm5 = _mm_mulhi_epi16(r_xmm5, row1);
+ r_xmm1 = _mm_adds_epi16(r_xmm1, r_xmm3);
+ r_xmm7 = row6;
+
+ r_xmm0 = _mm_adds_epi16(r_xmm0, r_xmm3);
+ r_xmm3 = _mm_load_si128((__m128i *) shortM128_tg_2_16);
+ r_xmm2 = _mm_subs_epi16(r_xmm2, r_xmm1);
+ r_xmm7 = _mm_mulhi_epi16(r_xmm7, r_xmm3);
+ r_xmm1 = r_xmm0;
+ r_xmm3 = _mm_mulhi_epi16(r_xmm3, row2);
+ r_xmm5 = _mm_subs_epi16(r_xmm5, r_xmm6);
+ r_xmm4 = _mm_adds_epi16(r_xmm4, row1);
+ r_xmm0 = _mm_adds_epi16(r_xmm0, r_xmm4);
+ r_xmm0 = _mm_adds_epi16(r_xmm0, *((__m128i *) shortM128_one_corr));
+ r_xmm4 = _mm_subs_epi16(r_xmm4, r_xmm1);
+ r_xmm6 = r_xmm5;
+ r_xmm5 = _mm_subs_epi16(r_xmm5, r_xmm2);
+ r_xmm5 = _mm_adds_epi16(r_xmm5, *((__m128i *) shortM128_one_corr));
+ r_xmm6 = _mm_adds_epi16(r_xmm6, r_xmm2);
+
+ //Intermediate results, needed later
+ __m128i temp3, temp7;
+ temp7 = r_xmm0;
+
+ r_xmm1 = r_xmm4;
+ r_xmm0 = _mm_load_si128((__m128i *) shortM128_cos_4_16);
+ r_xmm4 = _mm_adds_epi16(r_xmm4, r_xmm5);
+ r_xmm2 = _mm_load_si128((__m128i *) shortM128_cos_4_16);
+ r_xmm2 = _mm_mulhi_epi16(r_xmm2, r_xmm4);
+
+ //Intermediate results, needed later
+ temp3 = r_xmm6;
+
+ r_xmm1 = _mm_subs_epi16(r_xmm1, r_xmm5);
+ r_xmm7 = _mm_adds_epi16(r_xmm7, row2);
+ r_xmm3 = _mm_subs_epi16(r_xmm3, row6);
+ r_xmm6 = row0;
+ r_xmm0 = _mm_mulhi_epi16(r_xmm0, r_xmm1);
+ r_xmm5 = row4;
+ r_xmm5 = _mm_adds_epi16(r_xmm5, r_xmm6);
+ r_xmm6 = _mm_subs_epi16(r_xmm6, row4);
+ r_xmm4 = _mm_adds_epi16(r_xmm4, r_xmm2);
+
+ r_xmm4 = _mm_or_si128(r_xmm4, *((__m128i *) shortM128_one_corr));
+ r_xmm0 = _mm_adds_epi16(r_xmm0, r_xmm1);
+ r_xmm0 = _mm_or_si128(r_xmm0, *((__m128i *) shortM128_one_corr));
+
+ r_xmm2 = r_xmm5;
+ r_xmm5 = _mm_adds_epi16(r_xmm5, r_xmm7);
+ r_xmm1 = r_xmm6;
+ r_xmm5 = _mm_adds_epi16(r_xmm5, *((__m128i *) shortM128_round_inv_col));
+ r_xmm2 = _mm_subs_epi16(r_xmm2, r_xmm7);
+ r_xmm7 = temp7;
+ r_xmm6 = _mm_adds_epi16(r_xmm6, r_xmm3);
+ r_xmm6 = _mm_adds_epi16(r_xmm6, *((__m128i *) shortM128_round_inv_col));
+ r_xmm7 = _mm_adds_epi16(r_xmm7, r_xmm5);
+ r_xmm7 = _mm_srai_epi16(r_xmm7, SHIFT_INV_COL);
+ r_xmm1 = _mm_subs_epi16(r_xmm1, r_xmm3);
+ r_xmm1 = _mm_adds_epi16(r_xmm1, *((__m128i *) shortM128_round_inv_corr));
+ r_xmm3 = r_xmm6;
+ r_xmm2 = _mm_adds_epi16(r_xmm2, *((__m128i *) shortM128_round_inv_corr));
+ r_xmm6 = _mm_adds_epi16(r_xmm6, r_xmm4);
+
+ //Store results for row 0
+ //_mm_store_si128((__m128i *) pOutput, r_xmm7);
+ __m128i r0 = r_xmm7;
+
+ r_xmm6 = _mm_srai_epi16(r_xmm6, SHIFT_INV_COL);
+ r_xmm7 = r_xmm1;
+ r_xmm1 = _mm_adds_epi16(r_xmm1, r_xmm0);
+
+ //Store results for row 1
+ //_mm_store_si128((__m128i *) (&pOutput[1*8]), r_xmm6);
+ __m128i r1 = r_xmm6;
+
+ r_xmm1 = _mm_srai_epi16(r_xmm1, SHIFT_INV_COL);
+ r_xmm6 = temp3;
+ r_xmm7 = _mm_subs_epi16(r_xmm7, r_xmm0);
+ r_xmm7 = _mm_srai_epi16(r_xmm7, SHIFT_INV_COL);
+
+ //Store results for row 2
+ //_mm_store_si128((__m128i *) (&pOutput[2*8]), r_xmm1);
+ __m128i r2 = r_xmm1;
+
+ r_xmm5 = _mm_subs_epi16(r_xmm5, temp7);
+ r_xmm5 = _mm_srai_epi16(r_xmm5, SHIFT_INV_COL);
+
+ //Store results for row 7
+ //_mm_store_si128((__m128i *) (&pOutput[7*8]), r_xmm5);
+ __m128i r7 = r_xmm5;
+
+ r_xmm3 = _mm_subs_epi16(r_xmm3, r_xmm4);
+ r_xmm6 = _mm_adds_epi16(r_xmm6, r_xmm2);
+ r_xmm2 = _mm_subs_epi16(r_xmm2, temp3);
+ r_xmm6 = _mm_srai_epi16(r_xmm6, SHIFT_INV_COL);
+ r_xmm2 = _mm_srai_epi16(r_xmm2, SHIFT_INV_COL);
+
+ //Store results for row 3
+ //_mm_store_si128((__m128i *) (&pOutput[3*8]), r_xmm6);
+ __m128i r3 = r_xmm6;
+
+ r_xmm3 = _mm_srai_epi16(r_xmm3, SHIFT_INV_COL);
+
+ //Store results for rows 4, 5, and 6
+ //_mm_store_si128((__m128i *) (&pOutput[4*8]), r_xmm2);
+ //_mm_store_si128((__m128i *) (&pOutput[5*8]), r_xmm7);
+ //_mm_store_si128((__m128i *) (&pOutput[6*8]), r_xmm3);
+
+ __m128i r4 = r_xmm2;
+ __m128i r5 = r_xmm7;
+ __m128i r6 = r_xmm3;
+
+ r0 = _mm_add_epi16(*(const __m128i *)shortM128_128, r0);
+ r1 = _mm_add_epi16(*(const __m128i *)shortM128_128, r1);
+ r2 = _mm_add_epi16(*(const __m128i *)shortM128_128, r2);
+ r3 = _mm_add_epi16(*(const __m128i *)shortM128_128, r3);
+ r4 = _mm_add_epi16(*(const __m128i *)shortM128_128, r4);
+ r5 = _mm_add_epi16(*(const __m128i *)shortM128_128, r5);
+ r6 = _mm_add_epi16(*(const __m128i *)shortM128_128, r6);
+ r7 = _mm_add_epi16(*(const __m128i *)shortM128_128, r7);
+
+ ((__m128i *)pOutputUB)[0] = _mm_packus_epi16(r0, r1);
+ ((__m128i *)pOutputUB)[1] = _mm_packus_epi16(r2, r3);
+ ((__m128i *)pOutputUB)[2] = _mm_packus_epi16(r4, r5);
+ ((__m128i *)pOutputUB)[3] = _mm_packus_epi16(r6, r7);
+}
diff --git a/thirdparty/jpeg-compressor/patches/fix-msvc2017-build.patch b/thirdparty/jpeg-compressor/patches/fix-msvc2017-build.patch
new file mode 100644
index 0000000000..7b338de084
--- /dev/null
+++ b/thirdparty/jpeg-compressor/patches/fix-msvc2017-build.patch
@@ -0,0 +1,31 @@
+diff --git a/thirdparty/jpeg-compressor/jpgd.cpp b/thirdparty/jpeg-compressor/jpgd.cpp
+index a0c494db61..257d0b7574 100644
+--- a/thirdparty/jpeg-compressor/jpgd.cpp
++++ b/thirdparty/jpeg-compressor/jpgd.cpp
+@@ -2126,7 +2126,7 @@ namespace jpgd {
+
+ int jpeg_decoder::decode_next_mcu_row()
+ {
+- if (setjmp(m_jmp_state))
++ if (::setjmp(m_jmp_state))
+ return JPGD_FAILED;
+
+ const bool chroma_y_filtering = ((m_flags & cFlagBoxChromaFiltering) == 0) && ((m_scan_type == JPGD_YH2V2) || (m_scan_type == JPGD_YH1V2));
+@@ -3042,7 +3042,7 @@ namespace jpgd {
+
+ jpeg_decoder::jpeg_decoder(jpeg_decoder_stream* pStream, uint32_t flags)
+ {
+- if (setjmp(m_jmp_state))
++ if (::setjmp(m_jmp_state))
+ return;
+ decode_init(pStream, flags);
+ }
+@@ -3055,7 +3055,7 @@ namespace jpgd {
+ if (m_error_code)
+ return JPGD_FAILED;
+
+- if (setjmp(m_jmp_state))
++ if (::setjmp(m_jmp_state))
+ return JPGD_FAILED;
+
+ decode_start();
diff --git a/thirdparty/mbedtls/include/mbedtls/check_config.h b/thirdparty/mbedtls/include/mbedtls/check_config.h
index d076c2352f..93de091c4d 100644
--- a/thirdparty/mbedtls/include/mbedtls/check_config.h
+++ b/thirdparty/mbedtls/include/mbedtls/check_config.h
@@ -546,6 +546,23 @@
#error "MBEDTLS_SSL_PROTO_TLS1_2 defined, but not all prerequisites"
#endif
+#if (defined(MBEDTLS_SSL_PROTO_SSL3) || defined(MBEDTLS_SSL_PROTO_TLS1) || \
+ defined(MBEDTLS_SSL_PROTO_TLS1_1) || defined(MBEDTLS_SSL_PROTO_TLS1_2)) && \
+ !(defined(MBEDTLS_KEY_EXCHANGE_RSA_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_DHE_RSA_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_ECDHE_RSA_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_ECDHE_ECDSA_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_ECDH_RSA_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_ECDH_ECDSA_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_PSK_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_DHE_PSK_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_RSA_PSK_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED) || \
+ defined(MBEDTLS_KEY_EXCHANGE_ECJPAKE_ENABLED) )
+#error "One or more versions of the TLS protocol are enabled " \
+ "but no key exchange methods defined with MBEDTLS_KEY_EXCHANGE_xxxx"
+#endif
+
#if defined(MBEDTLS_SSL_PROTO_DTLS) && \
!defined(MBEDTLS_SSL_PROTO_TLS1_1) && \
!defined(MBEDTLS_SSL_PROTO_TLS1_2)
@@ -669,6 +686,10 @@
#error "MBEDTLS_X509_CREATE_C defined, but not all prerequisites"
#endif
+#if defined(MBEDTLS_CERTS_C) && !defined(MBEDTLS_X509_USE_C)
+#error "MBEDTLS_CERTS_C defined, but not all prerequisites"
+#endif
+
#if defined(MBEDTLS_X509_CRT_PARSE_C) && ( !defined(MBEDTLS_X509_USE_C) )
#error "MBEDTLS_X509_CRT_PARSE_C defined, but not all prerequisites"
#endif
diff --git a/thirdparty/mbedtls/include/mbedtls/version.h b/thirdparty/mbedtls/include/mbedtls/version.h
index 8e2ce03c32..e0a2e7f6d6 100644
--- a/thirdparty/mbedtls/include/mbedtls/version.h
+++ b/thirdparty/mbedtls/include/mbedtls/version.h
@@ -40,16 +40,16 @@
*/
#define MBEDTLS_VERSION_MAJOR 2
#define MBEDTLS_VERSION_MINOR 16
-#define MBEDTLS_VERSION_PATCH 5
+#define MBEDTLS_VERSION_PATCH 6
/**
* The single version number has the following structure:
* MMNNPP00
* Major version | Minor version | Patch version
*/
-#define MBEDTLS_VERSION_NUMBER 0x02100500
-#define MBEDTLS_VERSION_STRING "2.16.5"
-#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.5"
+#define MBEDTLS_VERSION_NUMBER 0x02100600
+#define MBEDTLS_VERSION_STRING "2.16.6"
+#define MBEDTLS_VERSION_STRING_FULL "mbed TLS 2.16.6"
#if defined(MBEDTLS_VERSION_C)
diff --git a/thirdparty/mbedtls/library/ecp.c b/thirdparty/mbedtls/library/ecp.c
index 040c20bd38..725e176df2 100644
--- a/thirdparty/mbedtls/library/ecp.c
+++ b/thirdparty/mbedtls/library/ecp.c
@@ -1938,6 +1938,20 @@ static int ecp_mul_comb_after_precomp( const mbedtls_ecp_group *grp,
final_norm:
#endif
+ /*
+ * Knowledge of the jacobian coordinates may leak the last few bits of the
+ * scalar [1], and since our MPI implementation isn't constant-flow,
+ * inversion (used for coordinate normalization) may leak the full value
+ * of its input via side-channels [2].
+ *
+ * [1] https://eprint.iacr.org/2003/191
+ * [2] https://eprint.iacr.org/2020/055
+ *
+ * Avoid the leak by randomizing coordinates before we normalize them.
+ */
+ if( f_rng != 0 )
+ MBEDTLS_MPI_CHK( ecp_randomize_jac( grp, RR, f_rng, p_rng ) );
+
MBEDTLS_ECP_BUDGET( MBEDTLS_ECP_OPS_INV );
MBEDTLS_MPI_CHK( ecp_normalize_jac( grp, RR ) );
@@ -2308,6 +2322,20 @@ static int ecp_mul_mxz( mbedtls_ecp_group *grp, mbedtls_ecp_point *R,
MBEDTLS_MPI_CHK( mbedtls_mpi_safe_cond_swap( &R->Z, &RP.Z, b ) );
}
+ /*
+ * Knowledge of the projective coordinates may leak the last few bits of the
+ * scalar [1], and since our MPI implementation isn't constant-flow,
+ * inversion (used for coordinate normalization) may leak the full value
+ * of its input via side-channels [2].
+ *
+ * [1] https://eprint.iacr.org/2003/191
+ * [2] https://eprint.iacr.org/2020/055
+ *
+ * Avoid the leak by randomizing coordinates before we normalize them.
+ */
+ if( f_rng != NULL )
+ MBEDTLS_MPI_CHK( ecp_randomize_mxz( grp, R, f_rng, p_rng ) );
+
MBEDTLS_MPI_CHK( ecp_normalize_mxz( grp, R ) );
cleanup:
diff --git a/thirdparty/mbedtls/library/ssl_cli.c b/thirdparty/mbedtls/library/ssl_cli.c
index afced7a99c..c5c3af69df 100644
--- a/thirdparty/mbedtls/library/ssl_cli.c
+++ b/thirdparty/mbedtls/library/ssl_cli.c
@@ -1417,6 +1417,19 @@ static int ssl_parse_hello_verify_request( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_DEBUG_MSG( 2, ( "=> parse hello verify request" ) );
+ /* Check that there is enough room for:
+ * - 2 bytes of version
+ * - 1 byte of cookie_len
+ */
+ if( mbedtls_ssl_hs_hdr_len( ssl ) + 3 > ssl->in_msglen )
+ {
+ MBEDTLS_SSL_DEBUG_MSG( 1,
+ ( "incoming HelloVerifyRequest message is too short" ) );
+ mbedtls_ssl_send_alert_message( ssl, MBEDTLS_SSL_ALERT_LEVEL_FATAL,
+ MBEDTLS_SSL_ALERT_MSG_DECODE_ERROR );
+ return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO );
+ }
+
/*
* struct {
* ProtocolVersion server_version;
@@ -1445,8 +1458,6 @@ static int ssl_parse_hello_verify_request( mbedtls_ssl_context *ssl )
}
cookie_len = *p++;
- MBEDTLS_SSL_DEBUG_BUF( 3, "cookie", p, cookie_len );
-
if( ( ssl->in_msg + ssl->in_msglen ) - p < cookie_len )
{
MBEDTLS_SSL_DEBUG_MSG( 1,
@@ -1455,6 +1466,7 @@ static int ssl_parse_hello_verify_request( mbedtls_ssl_context *ssl )
MBEDTLS_SSL_ALERT_MSG_DECODE_ERROR );
return( MBEDTLS_ERR_SSL_BAD_HS_SERVER_HELLO );
}
+ MBEDTLS_SSL_DEBUG_BUF( 3, "cookie", p, cookie_len );
mbedtls_free( ssl->handshake->verify_cookie );
diff --git a/thirdparty/mbedtls/library/ssl_tls.c b/thirdparty/mbedtls/library/ssl_tls.c
index b8f35fec5d..cbec74fe8c 100644
--- a/thirdparty/mbedtls/library/ssl_tls.c
+++ b/thirdparty/mbedtls/library/ssl_tls.c
@@ -1004,8 +1004,6 @@ int mbedtls_ssl_derive_keys( mbedtls_ssl_context *ssl )
#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
if( mbedtls_ssl_hw_record_init != NULL )
{
- int ret = 0;
-
MBEDTLS_SSL_DEBUG_MSG( 2, ( "going for mbedtls_ssl_hw_record_init()" ) );
if( ( ret = mbedtls_ssl_hw_record_init( ssl, key1, key2, transform->keylen,
@@ -2885,15 +2883,18 @@ static void ssl_dtls_replay_reset( mbedtls_ssl_context *ssl );
/*
* Swap transform_out and out_ctr with the alternative ones
*/
-static void ssl_swap_epochs( mbedtls_ssl_context *ssl )
+static int ssl_swap_epochs( mbedtls_ssl_context *ssl )
{
mbedtls_ssl_transform *tmp_transform;
unsigned char tmp_out_ctr[8];
+#if defined(MBEDTLS_SSL_HW_RECORD_ACCEL)
+ int ret;
+#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
if( ssl->transform_out == ssl->handshake->alt_transform_out )
{
MBEDTLS_SSL_DEBUG_MSG( 3, ( "skip swap epochs" ) );
- return;
+ return( 0 );
}
MBEDTLS_SSL_DEBUG_MSG( 3, ( "swap epochs" ) );
@@ -2920,7 +2921,9 @@ static void ssl_swap_epochs( mbedtls_ssl_context *ssl )
return( MBEDTLS_ERR_SSL_HW_ACCEL_FAILED );
}
}
-#endif
+#endif /* MBEDTLS_SSL_HW_RECORD_ACCEL */
+
+ return( 0 );
}
/*
@@ -2957,7 +2960,8 @@ int mbedtls_ssl_flight_transmit( mbedtls_ssl_context *ssl )
ssl->handshake->cur_msg = ssl->handshake->flight;
ssl->handshake->cur_msg_p = ssl->handshake->flight->p + 12;
- ssl_swap_epochs( ssl );
+ if( ( ret = ssl_swap_epochs( ssl ) ) != 0 )
+ return( ret );
ssl->handshake->retransmit_state = MBEDTLS_SSL_RETRANS_SENDING;
}
@@ -2980,7 +2984,8 @@ int mbedtls_ssl_flight_transmit( mbedtls_ssl_context *ssl )
if( is_finished && ssl->handshake->cur_msg_p == ( cur->p + 12 ) )
{
MBEDTLS_SSL_DEBUG_MSG( 2, ( "swap epochs to send finished message" ) );
- ssl_swap_epochs( ssl );
+ if( ( ret = ssl_swap_epochs( ssl ) ) != 0 )
+ return( ret );
}
ret = ssl_get_remaining_payload_in_datagram( ssl );
@@ -3017,7 +3022,10 @@ int mbedtls_ssl_flight_transmit( mbedtls_ssl_context *ssl )
if( ( max_frag_len < 12 ) || ( max_frag_len == 12 && hs_len != 0 ) )
{
if( is_finished )
- ssl_swap_epochs( ssl );
+ {
+ if( ( ret = ssl_swap_epochs( ssl ) ) != 0 )
+ return( ret );
+ }
if( ( ret = mbedtls_ssl_flush_output( ssl ) ) != 0 )
return( ret );
@@ -3997,17 +4005,23 @@ static int ssl_handle_possible_reconnect( mbedtls_ssl_context *ssl )
if( ret == MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED )
{
+ int send_ret;
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "sending HelloVerifyRequest" ) );
+ MBEDTLS_SSL_DEBUG_BUF( 4, "output record sent to network",
+ ssl->out_buf, len );
/* Don't check write errors as we can't do anything here.
* If the error is permanent we'll catch it later,
* if it's not, then hopefully it'll work next time. */
- (void) ssl->f_send( ssl->p_bio, ssl->out_buf, len );
+ send_ret = ssl->f_send( ssl->p_bio, ssl->out_buf, len );
+ MBEDTLS_SSL_DEBUG_RET( 2, "ssl->f_send", send_ret );
+ (void) send_ret;
return( MBEDTLS_ERR_SSL_HELLO_VERIFY_REQUIRED );
}
if( ret == 0 )
{
- /* Got a valid cookie, partially reset context */
+ MBEDTLS_SSL_DEBUG_MSG( 1, ( "cookie is valid, resetting context" ) );
if( ( ret = ssl_session_reset_int( ssl, 1 ) ) != 0 )
{
MBEDTLS_SSL_DEBUG_RET( 1, "reset", ret );
diff --git a/thirdparty/mbedtls/library/x509.c b/thirdparty/mbedtls/library/x509.c
index 2e0b0e8f6c..4d25303206 100644
--- a/thirdparty/mbedtls/library/x509.c
+++ b/thirdparty/mbedtls/library/x509.c
@@ -1063,7 +1063,7 @@ cleanup:
mbedtls_x509_crt_free( &clicert );
#else
((void) verbose);
-#endif /* MBEDTLS_CERTS_C && MBEDTLS_SHA1_C */
+#endif /* MBEDTLS_CERTS_C && MBEDTLS_SHA256_C */
return( ret );
}