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-rw-r--r--modules/gdscript/gdscript_function.cpp5
-rw-r--r--modules/gdscript/gdscript_vm.cpp55
2 files changed, 28 insertions, 32 deletions
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 3d708955ed..a40fc6ca6d 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -279,7 +279,8 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
void GDScriptFunctionState::_clear_stack() {
if (state.stack_size) {
Variant *stack = (Variant *)state.stack.ptr();
- for (int i = 0; i < state.stack_size; i++) {
+ // The first 3 are special addresses and not copied to the state, so we skip them here.
+ for (int i = 3; i < state.stack_size; i++) {
stack[i].~Variant();
}
state.stack_size = 0;
@@ -300,8 +301,6 @@ GDScriptFunctionState::GDScriptFunctionState() :
}
GDScriptFunctionState::~GDScriptFunctionState() {
- _clear_stack();
-
{
MutexLock lock(GDScriptLanguage::singleton->lock);
scripts_list.remove_from_list();
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index e28dd26c28..4d8655764f 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -546,33 +546,32 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
memnew_placement(&stack[i], Variant);
}
- memnew_placement(&stack[ADDR_STACK_NIL], Variant);
-
if (_instruction_args_size) {
instruction_args = (Variant **)&aptr[sizeof(Variant) * _stack_size];
} else {
instruction_args = nullptr;
}
- if (p_instance) {
- memnew_placement(&stack[ADDR_STACK_SELF], Variant(p_instance->owner));
- script = p_instance->script.ptr();
- } else {
- memnew_placement(&stack[ADDR_STACK_SELF], Variant);
- script = _script;
+ for (const KeyValue<int, Variant::Type> &E : temporary_slots) {
+ type_init_function_table[E.value](&stack[E.key]);
}
}
+
if (_ptrcall_args_size) {
call_args_ptr = (const void **)alloca(_ptrcall_args_size * sizeof(void *));
} else {
call_args_ptr = nullptr;
}
- memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script));
-
- for (const KeyValue<int, Variant::Type> &E : temporary_slots) {
- type_init_function_table[E.value](&stack[E.key]);
+ if (p_instance) {
+ memnew_placement(&stack[ADDR_STACK_SELF], Variant(p_instance->owner));
+ script = p_instance->script.ptr();
+ } else {
+ memnew_placement(&stack[ADDR_STACK_SELF], Variant);
+ script = _script;
}
+ memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script));
+ memnew_placement(&stack[ADDR_STACK_NIL], Variant);
String err_text;
@@ -2171,8 +2170,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
// Is this even possible to be null at this point?
if (obj) {
if (obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) {
- static StringName completed = _scs_create("completed");
- result = Signal(obj, completed);
+ result = Signal(obj, "completed");
}
}
}
@@ -2193,8 +2191,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
gdfs->function = this;
gdfs->state.stack.resize(alloca_size);
- //copy variant stack
- for (int i = 0; i < _stack_size; i++) {
+
+ // First 3 stack addresses are special, so we just skip them here.
+ for (int i = 3; i < _stack_size; i++) {
memnew_placement(&gdfs->state.stack.write[sizeof(Variant) * i], Variant(stack[i]));
}
gdfs->state.stack_size = _stack_size;
@@ -3451,26 +3450,24 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GDScriptLanguage::get_singleton()->script_frame_time += time_taken - function_call_time;
}
- // Check if this is the last time the function is resuming from await
- // Will be true if never awaited as well
- // When it's the last resume it will postpone the exit from stack,
- // so the debugger knows which function triggered the resume of the next function (if any)
- if (!p_state || awaited) {
+ // Check if this function has been interrupted by `await`.
+ // If that is the case we want to keep it in the debugger until it actually exits.
+ // This ensures the call stack can be properly shown when using `await`, showing what resumed the function.
+ if (!awaited) {
if (EngineDebugger::is_active()) {
GDScriptLanguage::get_singleton()->exit_function();
}
+ }
#endif
- if (_stack_size) {
- //free stack
- for (int i = 0; i < _stack_size; i++) {
- stack[i].~Variant();
- }
+ // Clear the stack even if there was an `await`.
+ // The stack saved in the state is a copy, so this needs to be destructed to avoid leaks.
+ if (_stack_size) {
+ // Free stack.
+ for (int i = 0; i < _stack_size; i++) {
+ stack[i].~Variant();
}
-
-#ifdef DEBUG_ENABLED
}
-#endif
return retvalue;
}