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-rw-r--r--scene/animation/animation_player.cpp18
-rw-r--r--scene/animation/animation_tree.cpp4
-rw-r--r--scene/resources/animation.cpp4
3 files changed, 21 insertions, 5 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 06aaeddf18..a4322bf713 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -419,14 +419,26 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
pa->capture = pa->object->get_indexed(pa->subpath);
}
- if (a->track_get_key_count(i) == 0)
+ int key_count = a->track_get_key_count(i);
+ if (key_count == 0)
continue; //eeh not worth it
float first_key_time = a->track_get_key_time(i, 0);
+ float transition = 1.0;
+ int first_key = 0;
+
+ if (first_key_time == 0.0) {
+ //ignore, use for transition
+ if (key_count == 1)
+ continue; //with one key we cant do anything
+ transition = a->track_get_key_transition(i, 0);
+ first_key_time = a->track_get_key_time(i, 1);
+ first_key = 1;
+ }
if (p_time < first_key_time) {
- float c = p_time / first_key_time;
- Variant first_value = a->track_get_key_value(i, 0);
+ float c = Math::ease(p_time / first_key_time, transition);
+ Variant first_value = a->track_get_key_value(i, first_key);
Variant interp_value;
Variant::interpolate(pa->capture, first_value, c, interp_value);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index b1a300b225..011c4eb470 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1287,6 +1287,10 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
+ ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
+
+
+
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index fe4d687c23..3185fb6768 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -134,8 +134,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
int um = d["update"];
if (um < 0)
um = 0;
- else if (um > 2)
- um = 2;
+ else if (um > 3)
+ um = 3;
vt->update_mode = UpdateMode(um);
}