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-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp23
-rw-r--r--scene/2d/collision_object_2d.cpp6
-rw-r--r--scene/2d/collision_object_2d.h2
-rw-r--r--scene/2d/tile_map.cpp8
-rw-r--r--scene/resources/tile_set.cpp49
-rw-r--r--scene/resources/tile_set.h8
6 files changed, 61 insertions, 35 deletions
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 70b6257bb2..3563f70d0b 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -90,9 +90,10 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
phys_offset += -s / 2;
}
- Vector<Ref<Shape2D> > collisions;
+ Vector<TileSet::ShapeData> collisions;
Ref<NavigationPolygon> nav_poly;
Ref<OccluderPolygon2D> occluder;
+ bool found_collisions = false;
for (int j = 0; j < mi->get_child_count(); j++) {
@@ -106,24 +107,38 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
if (!child2->cast_to<StaticBody2D>())
continue;
+
+ found_collisions = true;
+
StaticBody2D *sb = child2->cast_to<StaticBody2D>();
List<uint32_t> shapes;
sb->get_shape_owners(&shapes);
for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
+ if (sb->is_shape_owner_disabled(E->get())) continue;
- Vector2 shape_offset = sb->shape_owner_get_transform(E->get()).get_origin();
+ Transform2D shape_transform = sb->shape_owner_get_transform(E->get());
bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get());
+ shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
+
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
- Ref<Shape> shape = sb->shape_owner_get_shape(E->get(), k);
- p_library->tile_add_shape(id, shape, shape_offset, one_way);
+ Ref<Shape2D> shape = sb->shape_owner_get_shape(E->get(), k);
+ TileSet::ShapeData shape_data;
+ shape_data.shape = shape;
+ shape_data.shape_transform = shape_transform;
+ shape_data.one_way_collision = one_way;
+ collisions.push_back(shape_data);
}
}
}
+ if (found_collisions) {
+ p_library->tile_set_shapes(id, collisions);
+ }
+
p_library->tile_set_texture_offset(id, mi->get_offset());
p_library->tile_set_navigation_polygon(id, nav_poly);
p_library->tile_set_light_occluder(id, occluder);
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index c5c274e225..0821b00dd9 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -204,10 +204,10 @@ int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const {
return shapes[p_owner].shapes.size();
}
-Ref<Shape> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
+Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
- ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape>());
- ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape>());
+ ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>());
+ ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>());
return shapes[p_owner].shapes[p_shape].shape;
}
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index deffe8a002..3580d3d942 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -94,7 +94,7 @@ public:
void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
int shape_owner_get_shape_count(uint32_t p_owner) const;
- Ref<Shape> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
+ Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 57e25ec609..9d70b75027 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -461,16 +461,18 @@ void TileMap::_update_dirty_quadrants() {
Transform2D xform;
xform.set_origin(offset.floor());
- _fix_cell_transform(xform, c, shapes[i].shape_offset + center_ofs, s);
+ _fix_cell_transform(xform, c, center_ofs, s);
+
+ xform *= shapes[i].shape_transform;
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);
}
ps->body_add_shape(q.body, shape->get_rid(), xform);
- shape_idx++;
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
+ shape_idx++;
}
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index b9d2c503e1..dc8f6a0a69 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -57,8 +57,12 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_region(id, p_value);
else if (what == "shape")
tile_set_shape(id, 0, p_value);
- else if (what == "shape_offset")
- tile_set_shape_offset(id, 0, p_value);
+ else if (what == "shape_offset") {
+ Transform2D xform = tile_get_shape_transform(id, 0);
+ xform.set_origin(p_value);
+ tile_set_shape_transform(id, 0, xform);
+ } else if (what == "shape_transform")
+ tile_set_shape_transform(id, 0, p_value);
else if (what == "shape_one_way")
tile_set_shape_one_way(id, 0, p_value);
else if (what == "shapes")
@@ -106,7 +110,9 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
else if (what == "shape")
r_ret = tile_get_shape(id, 0);
else if (what == "shape_offset")
- r_ret = tile_get_shape_offset(id, 0);
+ r_ret = tile_get_shape_transform(id, 0).get_origin();
+ else if (what == "shape_transform")
+ r_ret = tile_get_shape_transform(id, 0);
else if (what == "shape_one_way")
r_ret = tile_get_shape_one_way(id, 0);
else if (what == "shapes")
@@ -143,6 +149,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
@@ -252,13 +259,13 @@ void TileSet::tile_clear_shapes(int p_id) {
tile_map[p_id].shapes_data.clear();
}
-void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way) {
+void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way) {
ERR_FAIL_COND(!tile_map.has(p_id));
ShapeData new_data = ShapeData();
new_data.shape = p_shape;
- new_data.shape_offset = p_offset;
+ new_data.shape_transform = p_transform;
new_data.one_way_collision = p_one_way;
tile_map[p_id].shapes_data.push_back(new_data);
@@ -288,22 +295,22 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
return Ref<Shape2D>();
}
-void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) {
+void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
- tile_map[p_id].shapes_data[p_shape_id].shape_offset = p_offset;
+ tile_map[p_id].shapes_data[p_shape_id].shape_transform = p_offset;
emit_changed();
}
-Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const {
+Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D());
if (tile_map[p_id].shapes_data.size() > p_shape_id)
- return tile_map[p_id].shapes_data[p_shape_id].shape_offset;
+ return tile_map[p_id].shapes_data[p_shape_id].shape_transform;
- return Vector2();
+ return Transform2D();
}
void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) {
@@ -388,7 +395,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
Vector<ShapeData> shapes_data;
- Vector2 default_offset = tile_get_shape_offset(p_id, 0);
+ Transform2D default_transform = tile_get_shape_transform(p_id, 0);
bool default_one_way = tile_get_shape_one_way(p_id, 0);
for (int i = 0; i < p_shapes.size(); i++) {
ShapeData s = ShapeData();
@@ -398,7 +405,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
if (shape.is_null()) continue;
s.shape = shape;
- s.shape_offset = default_offset;
+ s.shape_transform = default_transform;
s.one_way_collision = default_one_way;
} else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
Dictionary d = p_shapes[i];
@@ -408,10 +415,12 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
else
continue;
- if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2)
- s.shape_offset = d["shape_offset"];
+ if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D)
+ s.shape_transform = d["shape_transform"];
+ else if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2)
+ s.shape_transform = Transform2D(0, (Vector2)d["shape_offset"]);
else
- s.shape_offset = default_offset;
+ s.shape_transform = default_transform;
if (d.has("one_way") && d["one_way"].get_type() == Variant::BOOL)
s.one_way_collision = d["one_way"];
@@ -438,7 +447,7 @@ Array TileSet::_tile_get_shapes(int p_id) const {
for (int i = 0; i < data.size(); i++) {
Dictionary shape_data;
shape_data["shape"] = data[i].shape;
- shape_data["shape_offset"] = data[i].shape_offset;
+ shape_data["shape_transform"] = data[i].shape_transform;
shape_data["one_way"] = data[i].one_way_collision;
arr.push_back(shape_data);
}
@@ -520,11 +529,11 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region);
ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape_id", "shape:Shape2D"), &TileSet::tile_set_shape);
ClassDB::bind_method(D_METHOD("tile_get_shape:Shape2D", "id", "shape_id"), &TileSet::tile_get_shape);
- ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_id", "shape_offset"), &TileSet::tile_set_shape_offset);
- ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id", "shape_id"), &TileSet::tile_get_shape_offset);
+ ClassDB::bind_method(D_METHOD("tile_set_shape_transform", "id", "shape_id", "shape_transform"), &TileSet::tile_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform);
ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way);
- ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape:Shape2D", "shape_offset", "one_way"), &TileSet::tile_add_shape, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape:Shape2D", "shape_transform", "one_way"), &TileSet::tile_add_shape, DEFVAL(false));
ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index c07d82c75a..99c506390c 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -43,7 +43,7 @@ class TileSet : public Resource {
public:
struct ShapeData {
Ref<Shape2D> shape;
- Vector2 shape_offset;
+ Transform2D shape_transform;
bool one_way_collision;
ShapeData() {
@@ -105,14 +105,14 @@ public:
void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
- void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset);
- Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const;
+ void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_transform);
+ Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const;
void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
void tile_clear_shapes(int p_id);
- void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way = false);
+ void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false);
int tile_get_shape_count(int p_id) const;
void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);