diff options
-rw-r--r-- | editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | editor/import/editor_import_collada.cpp | 2 | ||||
-rw-r--r-- | editor/import/resource_importer_obj.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 2 | ||||
-rw-r--r-- | modules/fbx/editor_scene_importer_fbx.cpp | 2 | ||||
-rw-r--r-- | scene/3d/sprite_3d.h | 4 |
6 files changed, 7 insertions, 7 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index cc9080c923..6a50976908 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1379,7 +1379,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { // which would result in an invalid texture. if (c3d == 0 && c2d == 0) { img.instance(); - img->create(1, 1, 0, Image::FORMAT_RGB8); + img->create(1, 1, false, Image::FORMAT_RGB8); } else if (c3d < c2d) { Ref<ViewportTexture> viewport_texture = scene_root->get_texture(); if (viewport_texture->get_width() > 0 && viewport_texture->get_height() > 0) { diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 080393e570..d3183e5a8d 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -1688,7 +1688,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_ state.use_mesh_builtin_materials = true; state.bake_fps = p_bake_fps; - Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 0); + Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false); if (r_err) { *r_err = err; diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 5c522e3176..dd62c72d8a 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -427,7 +427,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { List<Ref<Mesh>> meshes; - Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, 0, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps); + Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, false, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps); if (err != OK) { if (r_err) { diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 83b4914b66..517dc6056f 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -67,7 +67,7 @@ private: VisualShader::Type type = VisualShader::Type::TYPE_MAX; VisualShaderNode *visual_node = nullptr; GraphNode *graph_node = nullptr; - bool preview_visible = 0; + bool preview_visible = false; int preview_pos = 0; Map<int, InputPort> input_ports; Map<int, Port> output_ports; diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index e18ebe3930..5706e699d5 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -628,7 +628,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( mesh_data_precached->mesh_node = fbx_node; // mesh node, mesh id - mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, 0); + mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, false); if (!state.MeshNodes.has(mesh_id)) { state.MeshNodes.insert(mesh_id, fbx_node); } diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index b48660eb2d..d1bc8dc737 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -203,8 +203,8 @@ class AnimatedSprite3D : public SpriteBase3D { float timeout = 0.0; - bool hflip = 1; - bool vflip = 1; + bool hflip = true; + bool vflip = true; Color modulate; |