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-rw-r--r--doc/classes/MultiMesh.xml22
-rw-r--r--doc/classes/TextServer.xml1
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp1
-rw-r--r--editor/editor_fonts.cpp10
-rw-r--r--editor/editor_inspector.cpp16
-rw-r--r--editor/editor_inspector.h3
-rw-r--r--editor/editor_properties_array_dict.cpp26
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs18
-rw-r--r--modules/navigation/navigation_mesh_generator.cpp3
-rw-r--r--platform/windows/display_server_windows.cpp120
-rw-r--r--platform/windows/display_server_windows.h2
-rw-r--r--scene/gui/graph_edit.cpp8
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/resources/material.cpp49
-rw-r--r--scene/resources/shader.h37
-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp1
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp16
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h5
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl10
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp209
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h11
-rw-r--r--servers/rendering/shader_types.cpp6
23 files changed, 377 insertions, 203 deletions
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index bae2335cfb..ce2b5f2584 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -1,13 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiMesh" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Provides high-performance mesh instancing.
+ Provides high-performance drawing of a mesh multiple times using GPU instancing.
</brief_description>
<description>
MultiMesh provides low-level mesh instancing. Drawing thousands of [MeshInstance3D] nodes can be slow, since each object is submitted to the GPU then drawn individually.
MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead.
As a drawback, if the instances are too far away from each other, performance may be reduced as every single instance will always render (they are spatially indexed as one, for the whole object).
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
+ [b]Note:[/b] A MultiMesh is a single object, therefore the same maximum lights per object restriction applies. This means, that once the maximum lights are consumed by one or more instances, the rest of the MultiMesh instances will [b]not[/b] receive any lighting.
+ [b]Note:[/b] Blend Shapes will be ignored if used in a MultiMesh.
</description>
<tutorials>
<link title="Animating thousands of fish with MultiMeshInstance">$DOCS_URL/tutorials/performance/vertex_animation/animating_thousands_of_fish.html</link>
@@ -24,7 +26,7 @@
<return type="Color" />
<param index="0" name="instance" type="int" />
<description>
- Gets a specific instance's color.
+ Gets a specific instance's color multiplier.
</description>
</method>
<method name="get_instance_custom_data" qualifiers="const">
@@ -53,8 +55,8 @@
<param index="0" name="instance" type="int" />
<param index="1" name="color" type="Color" />
<description>
- Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors.
- For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material. If the color doesn't look as expected, make sure the material's albedo color is set to pure white ([code]Color(1, 1, 1)[/code]).
+ Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors. This allows for different color tinting per instance.
+ For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material. If you intend to set an absolute color instead of tinting, make sure the material's albedo color is set to pure white ([code]Color(1, 1, 1)[/code]).
</description>
</method>
<method name="set_instance_custom_data">
@@ -64,6 +66,7 @@
<description>
Sets custom data for a specific instance. Although [Color] is used, it is just a container for 4 floating point numbers.
For the custom data to be used, ensure that [member use_custom_data] is [code]true[/code].
+ This custom instance data has to be manually accessed in your custom shader using [code]INSTANCE_CUSTOM[/code].
</description>
</method>
<method name="set_instance_transform">
@@ -87,28 +90,33 @@
<member name="buffer" type="PackedFloat32Array" setter="set_buffer" getter="get_buffer" default="PackedFloat32Array()">
</member>
<member name="color_array" type="PackedColorArray" setter="_set_color_array" getter="_get_color_array">
+ See [method set_instance_color].
</member>
<member name="custom_data_array" type="PackedColorArray" setter="_set_custom_data_array" getter="_get_custom_data_array">
+ See [method set_instance_custom_data].
</member>
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0">
Number of instances that will get drawn. This clears and (re)sizes the buffers. Setting data format or flags afterwards will have no effect.
By default, all instances are drawn but you can limit this with [member visible_instance_count].
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
- Mesh to be drawn.
+ [Mesh] resource to be instanced.
+ The looks of the individual instances can be modified using [method set_instance_color] and [method set_instance_custom_data].
</member>
<member name="transform_2d_array" type="PackedVector2Array" setter="_set_transform_2d_array" getter="_get_transform_2d_array">
+ See [method set_instance_transform_2d].
</member>
<member name="transform_array" type="PackedVector3Array" setter="_set_transform_array" getter="_get_transform_array">
+ See [method set_instance_transform].
</member>
<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0">
Format of transform used to transform mesh, either 2D or 3D.
</member>
<member name="use_colors" type="bool" setter="set_use_colors" getter="is_using_colors" default="false">
- If [code]true[/code], the [MultiMesh] will use color data (see [member color_array]).
+ If [code]true[/code], the [MultiMesh] will use color data (see [method set_instance_color]). Can only be set when [member instance_count] is [code]0[/code] or less. This means that you need to call this method before setting the instance count, or temporarily reset it to [code]0[/code].
</member>
<member name="use_custom_data" type="bool" setter="set_use_custom_data" getter="is_using_custom_data" default="false">
- If [code]true[/code], the [MultiMesh] will use custom data (see [member custom_data_array]).
+ If [code]true[/code], the [MultiMesh] will use custom data (see [method set_instance_custom_data]). Can only be set when [member instance_count] is [code]0[/code] or less. This means that you need to call this method before setting the instance count, or temporarily reset it to [code]0[/code].
</member>
<member name="visible_instance_count" type="int" setter="set_visible_instance_count" getter="get_visible_instance_count" default="-1">
Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers.
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 0db16b491d..2e67c61e54 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -1720,6 +1720,7 @@
</constant>
<constant name="HINTING_NORMAL" value="2" enum="Hinting">
Use the default font hinting mode (crisper but less smooth).
+ [b]Note:[/b] This hinting mode changes both horizontal and vertical glyph metrics. If applied to monospace font, some glyphs might have different width.
</constant>
<constant name="SUBPIXEL_POSITIONING_DISABLED" value="0" enum="SubpixelPositioning">
Glyph horizontal position is rounded to the whole pixel size, each glyph is rasterized once.
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index dae26b1e5f..1952efff0e 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -683,6 +683,7 @@ void RasterizerSceneGLES3::_setup_sky(const RenderDataGLES3 *p_render_data, cons
light_data_dirty = true;
for (uint32_t i = sky_globals.directional_light_count; i < sky_globals.max_directional_lights; i++) {
sky_globals.directional_lights[i].enabled = false;
+ sky_globals.last_frame_directional_lights[i].enabled = false;
}
}
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index fffe77f1c4..c31d13d122 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -96,6 +96,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)EditorSettings::get_singleton()->get("interface/editor/font_subpixel_positioning");
TextServer::Hinting font_hinting;
+ TextServer::Hinting font_mono_hinting;
switch (font_hinting_setting) {
case 0:
// The "Auto" setting uses the setting that best matches the OS' font rendering:
@@ -104,18 +105,23 @@ void editor_register_fonts(Ref<Theme> p_theme) {
// - Linux has configurable font hinting, but most distributions including Ubuntu default to "Light".
#ifdef MACOS_ENABLED
font_hinting = TextServer::HINTING_NONE;
+ font_mono_hinting = TextServer::HINTING_NONE;
#else
font_hinting = TextServer::HINTING_LIGHT;
+ font_mono_hinting = TextServer::HINTING_LIGHT;
#endif
break;
case 1:
font_hinting = TextServer::HINTING_NONE;
+ font_mono_hinting = TextServer::HINTING_NONE;
break;
case 2:
font_hinting = TextServer::HINTING_LIGHT;
+ font_mono_hinting = TextServer::HINTING_LIGHT;
break;
default:
font_hinting = TextServer::HINTING_NORMAL;
+ font_mono_hinting = TextServer::HINTING_LIGHT;
break;
}
@@ -163,7 +169,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
default_font_bold->set_fallbacks(fallbacks_bold);
default_font_bold_msdf->set_fallbacks(fallbacks_bold);
- Ref<FontFile> default_font_mono = load_internal_font(_font_JetBrainsMono_Regular, _font_JetBrainsMono_Regular_size, font_hinting, font_antialiasing, true, font_subpixel_positioning);
+ Ref<FontFile> default_font_mono = load_internal_font(_font_JetBrainsMono_Regular, _font_JetBrainsMono_Regular_size, font_mono_hinting, font_antialiasing, true, font_subpixel_positioning);
default_font_mono->set_fallbacks(fallbacks);
// Init base font configs and load custom fonts.
@@ -260,7 +266,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
Ref<FontVariation> mono_fc;
mono_fc.instantiate();
if (custom_font_path_source.length() > 0 && dir->file_exists(custom_font_path_source)) {
- Ref<FontFile> custom_font = load_external_font(custom_font_path_source, font_hinting, font_antialiasing, true, font_subpixel_positioning);
+ Ref<FontFile> custom_font = load_external_font(custom_font_path_source, font_mono_hinting, font_antialiasing, true, font_subpixel_positioning);
{
TypedArray<Font> fallback_custom;
fallback_custom.push_back(default_font_mono);
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index f001887ef9..9e7314bf50 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1651,6 +1651,10 @@ void EditorInspectorArray::_panel_draw(int p_index) {
void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index) {
ERR_FAIL_INDEX(p_index, (int)array_elements.size());
+ if (read_only) {
+ return;
+ }
+
Ref<InputEventKey> key_ref = p_event;
if (key_ref.is_valid()) {
const InputEventKey &key = **key_ref;
@@ -2151,7 +2155,7 @@ void EditorInspectorArray::drop_data_fw(const Point2 &p_point, const Variant &p_
}
bool EditorInspectorArray::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- if (!movable) {
+ if (!movable || read_only) {
return false;
}
// First, update drawing.
@@ -2271,7 +2275,9 @@ VBoxContainer *EditorInspectorArray::get_vbox(int p_index) {
}
}
-EditorInspectorArray::EditorInspectorArray() {
+EditorInspectorArray::EditorInspectorArray(bool p_read_only) {
+ read_only = p_read_only;
+
set_mouse_filter(Control::MOUSE_FILTER_STOP);
odd_style.instantiate();
@@ -2297,6 +2303,7 @@ EditorInspectorArray::EditorInspectorArray() {
add_button = EditorInspector::create_inspector_action_button(TTR("Add Element"));
add_button->connect("pressed", callable_mp(this, &EditorInspectorArray::_add_button_pressed));
+ add_button->set_disabled(read_only);
vbox->add_child(add_button);
control_dropping = memnew(Control);
@@ -2317,6 +2324,7 @@ EditorInspectorArray::EditorInspectorArray() {
new_size_spin_box->set_max(16384);
new_size_spin_box->connect("value_changed", callable_mp(this, &EditorInspectorArray::_new_size_spin_box_value_changed));
new_size_spin_box->get_line_edit()->connect("text_submitted", callable_mp(this, &EditorInspectorArray::_new_size_spin_box_text_submitted));
+ new_size_spin_box->set_editable(!read_only);
resize_dialog_vbox->add_margin_child(TTRC("New Size:"), new_size_spin_box);
vbox->connect("visibility_changed", callable_mp(this, &EditorInspectorArray::_vbox_visibility_changed));
@@ -3051,7 +3059,7 @@ void EditorInspector::update_tree() {
if (p.type == Variant::NIL) {
// Setup the array to use a method to create/move/delete elements.
array_element_prefix = class_name_components[0];
- editor_inspector_array = memnew(EditorInspectorArray);
+ editor_inspector_array = memnew(EditorInspectorArray(all_read_only));
String array_label = path.contains("/") ? path.substr(path.rfind("/") + 1) : path;
array_label = EditorPropertyNameProcessor::get_singleton()->process_name(property_label_string, property_name_style);
@@ -3063,7 +3071,7 @@ void EditorInspector::update_tree() {
// Setup the array to use the count property and built-in functions to create/move/delete elements.
if (class_name_components.size() >= 2) {
array_element_prefix = class_name_components[1];
- editor_inspector_array = memnew(EditorInspectorArray);
+ editor_inspector_array = memnew(EditorInspectorArray(all_read_only));
int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0;
editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, foldable, movable, numbered, page_size, add_button_text, swap_method);
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index d634eae23f..70378d8cf2 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -333,6 +333,7 @@ class EditorInspectorArray : public EditorInspectorSection {
int begin_array_index = 0;
int end_array_index = 0;
+ bool read_only = false;
bool movable = true;
bool numbered = false;
@@ -404,7 +405,7 @@ public:
void setup_with_count_property(Object *p_object, String p_label, const StringName &p_count_property, const StringName &p_array_element_prefix, int p_page, const Color &p_bg_color, bool p_foldable, bool p_movable = true, bool p_numbered = false, int p_page_length = 5, const String &p_add_item_text = "", const String &p_swap_method = "");
VBoxContainer *get_vbox(int p_index);
- EditorInspectorArray();
+ EditorInspectorArray(bool p_read_only);
};
class EditorPaginator : public HBoxContainer {
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index ad84b30689..728a3b0f80 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -268,6 +268,7 @@ void EditorPropertyArray::update_property() {
size_slider->set_step(1);
size_slider->set_max(1000000);
size_slider->set_h_size_flags(SIZE_EXPAND_FILL);
+ size_slider->set_read_only(is_read_only());
size_slider->connect("value_changed", callable_mp(this, &EditorPropertyArray::_length_changed));
hbox->add_child(size_slider);
@@ -278,6 +279,7 @@ void EditorPropertyArray::update_property() {
button_add_item = EditorInspector::create_inspector_action_button(TTR("Add Element"));
button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
button_add_item->connect(SNAME("pressed"), callable_mp(this, &EditorPropertyArray::_add_element));
+ button_add_item->set_disabled(is_read_only());
vbox->add_child(button_add_item);
paginator = memnew(EditorPaginator);
@@ -328,6 +330,7 @@ void EditorPropertyArray::update_property() {
Button *reorder_button = memnew(Button);
reorder_button->set_icon(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
reorder_button->set_default_cursor_shape(Control::CURSOR_MOVE);
+ reorder_button->set_disabled(is_read_only());
reorder_button->connect("gui_input", callable_mp(this, &EditorPropertyArray::_reorder_button_gui_input));
reorder_button->connect("button_down", callable_mp(this, &EditorPropertyArray::_reorder_button_down).bind(i + offset));
reorder_button->connect("button_up", callable_mp(this, &EditorPropertyArray::_reorder_button_up));
@@ -358,6 +361,7 @@ void EditorPropertyArray::update_property() {
prop->connect("property_changed", callable_mp(this, &EditorPropertyArray::_property_changed));
prop->connect("object_id_selected", callable_mp(this, &EditorPropertyArray::_object_id_selected));
prop->set_h_size_flags(SIZE_EXPAND_FILL);
+ prop->set_read_only(is_read_only());
hbox->add_child(prop);
bool is_untyped_array = array.get_type() == Variant::ARRAY && subtype == Variant::NIL;
@@ -366,10 +370,12 @@ void EditorPropertyArray::update_property() {
Button *edit = memnew(Button);
edit->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
hbox->add_child(edit);
+ edit->set_disabled(is_read_only());
edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_change_type).bind(edit, i + offset));
} else {
Button *remove = memnew(Button);
remove->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ remove->set_disabled(is_read_only());
remove->connect("pressed", callable_mp(this, &EditorPropertyArray::_remove_pressed).bind(i + offset));
hbox->add_child(remove);
}
@@ -409,6 +415,10 @@ void EditorPropertyArray::_button_draw() {
}
bool EditorPropertyArray::_is_drop_valid(const Dictionary &p_drag_data) const {
+ if (is_read_only()) {
+ return false;
+ }
+
String allowed_type = Variant::get_type_name(subtype);
// When the subtype is of type Object, an additional subtype may be specified in the hint string
@@ -609,7 +619,7 @@ void EditorPropertyArray::setup(Variant::Type p_array_type, const String &p_hint
}
void EditorPropertyArray::_reorder_button_gui_input(const Ref<InputEvent> &p_event) {
- if (reorder_from_index < 0) {
+ if (reorder_from_index < 0 || is_read_only()) {
return;
}
@@ -646,6 +656,10 @@ void EditorPropertyArray::_reorder_button_gui_input(const Ref<InputEvent> &p_eve
}
void EditorPropertyArray::_reorder_button_down(int p_index) {
+ if (is_read_only()) {
+ return;
+ }
+
reorder_from_index = p_index;
reorder_to_index = p_index;
reorder_selected_element_hbox = Object::cast_to<HBoxContainer>(property_vbox->get_child(p_index % page_length));
@@ -656,6 +670,10 @@ void EditorPropertyArray::_reorder_button_down(int p_index) {
}
void EditorPropertyArray::_reorder_button_up() {
+ if (is_read_only()) {
+ return;
+ }
+
if (reorder_from_index != reorder_to_index) {
// Move the element.
Variant array = object->get_array();
@@ -1097,6 +1115,10 @@ void EditorPropertyDictionary::update_property() {
}
}
+ ERR_FAIL_COND(!prop);
+
+ prop->set_read_only(is_read_only());
+
if (i == amount) {
PanelContainer *pc = memnew(PanelContainer);
property_vbox->add_child(pc);
@@ -1135,6 +1157,7 @@ void EditorPropertyDictionary::update_property() {
prop->set_h_size_flags(SIZE_EXPAND_FILL);
Button *edit = memnew(Button);
edit->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
+ edit->set_disabled(is_read_only());
hbox->add_child(edit);
edit->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_change_type).bind(edit, change_index));
@@ -1143,6 +1166,7 @@ void EditorPropertyDictionary::update_property() {
if (i == amount + 1) {
button_add_item = EditorInspector::create_inspector_action_button(TTR("Add Key/Value Pair"));
button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+ button_add_item->set_disabled(is_read_only());
button_add_item->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_add_key_value));
add_vbox->add_child(button_add_item);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
index 7bce53308c..b437c7e742 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/DotNetFinder.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
+using System.Runtime.InteropServices;
using JetBrains.Annotations;
using OS = GodotTools.Utils.OS;
@@ -16,6 +17,23 @@ namespace GodotTools.Build
// In the future, this method may do more than just search in PATH. We could look in
// known locations or use Godot's linked nethost to search from the hostfxr location.
+ if (OS.IsMacOS)
+ {
+ if (RuntimeInformation.OSArchitecture == Architecture.X64)
+ {
+ string dotnet_x64 = "/usr/local/share/dotnet/x64/dotnet"; // Look for x64 version, when running under Rosetta 2.
+ if (File.Exists(dotnet_x64))
+ {
+ return dotnet_x64;
+ }
+ }
+ string dotnet = "/usr/local/share/dotnet/dotnet"; // Look for native version.
+ if (File.Exists(dotnet))
+ {
+ return dotnet;
+ }
+ }
+
return OS.PathWhich("dotnet");
}
diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp
index cfb8e0cd42..f989fc45a5 100644
--- a/modules/navigation/navigation_mesh_generator.cpp
+++ b/modules/navigation/navigation_mesh_generator.cpp
@@ -209,6 +209,9 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
for (uint32_t shape_owner : shape_owners) {
const int shape_count = static_body->shape_owner_get_shape_count(shape_owner);
for (int i = 0; i < shape_count; i++) {
+ if (static_body->is_shape_owner_disabled(i)) {
+ continue;
+ }
Ref<Shape3D> s = static_body->shape_owner_get_shape(shape_owner, i);
if (s.is_null()) {
continue;
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index a14170525d..237215c198 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1496,7 +1496,7 @@ void DisplayServerWindows::cursor_set_shape(CursorShape p_shape) {
IDC_HELP
};
- if (cursors[p_shape] != nullptr) {
+ if (cursors_cache.has(p_shape)) {
SetCursor(cursors[p_shape]);
} else {
SetCursor(LoadCursor(hInstance, win_cursors[p_shape]));
@@ -1509,55 +1509,6 @@ DisplayServer::CursorShape DisplayServerWindows::cursor_get_shape() const {
return cursor_shape;
}
-void DisplayServerWindows::GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap) {
- // Get the system display DC.
- HDC hDC = GetDC(nullptr);
-
- // Create helper DC.
- HDC hMainDC = CreateCompatibleDC(hDC);
- HDC hAndMaskDC = CreateCompatibleDC(hDC);
- HDC hXorMaskDC = CreateCompatibleDC(hDC);
-
- // Get the dimensions of the source bitmap.
- BITMAP bm;
- GetObject(hSourceBitmap, sizeof(BITMAP), &bm);
-
- // Create the mask bitmaps.
- hAndMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // Color.
- hXorMaskBitmap = CreateCompatibleBitmap(hDC, bm.bmWidth, bm.bmHeight); // Color.
-
- // Release the system display DC.
- ReleaseDC(nullptr, hDC);
-
- // Select the bitmaps to helper DC.
- HBITMAP hOldMainBitmap = (HBITMAP)SelectObject(hMainDC, hSourceBitmap);
- HBITMAP hOldAndMaskBitmap = (HBITMAP)SelectObject(hAndMaskDC, hAndMaskBitmap);
- HBITMAP hOldXorMaskBitmap = (HBITMAP)SelectObject(hXorMaskDC, hXorMaskBitmap);
-
- // Assign the monochrome AND mask bitmap pixels so that the pixels of the source bitmap
- // with 'clrTransparent' will be white pixels of the monochrome bitmap.
- SetBkColor(hMainDC, clrTransparent);
- BitBlt(hAndMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCCOPY);
-
- // Assign the color XOR mask bitmap pixels so that the pixels of the source bitmap
- // with 'clrTransparent' will be black and rest the pixels same as corresponding
- // pixels of the source bitmap.
- SetBkColor(hXorMaskDC, RGB(0, 0, 0));
- SetTextColor(hXorMaskDC, RGB(255, 255, 255));
- BitBlt(hXorMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hAndMaskDC, 0, 0, SRCCOPY);
- BitBlt(hXorMaskDC, 0, 0, bm.bmWidth, bm.bmHeight, hMainDC, 0, 0, SRCAND);
-
- // Deselect bitmaps from the helper DC.
- SelectObject(hMainDC, hOldMainBitmap);
- SelectObject(hAndMaskDC, hOldAndMaskBitmap);
- SelectObject(hXorMaskDC, hOldXorMaskBitmap);
-
- // Delete the helper DC.
- DeleteDC(hXorMaskDC);
- DeleteDC(hAndMaskDC);
- DeleteDC(hMainDC);
-}
-
void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
_THREAD_SAFE_METHOD_
@@ -1610,8 +1561,26 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
UINT image_size = texture_size.width * texture_size.height;
// Create the BITMAP with alpha channel.
- COLORREF *buffer = (COLORREF *)memalloc(sizeof(COLORREF) * image_size);
-
+ COLORREF *buffer = nullptr;
+
+ BITMAPV5HEADER bi;
+ ZeroMemory(&bi, sizeof(bi));
+ bi.bV5Size = sizeof(bi);
+ bi.bV5Width = texture_size.width;
+ bi.bV5Height = -texture_size.height;
+ bi.bV5Planes = 1;
+ bi.bV5BitCount = 32;
+ bi.bV5Compression = BI_BITFIELDS;
+ bi.bV5RedMask = 0x00ff0000;
+ bi.bV5GreenMask = 0x0000ff00;
+ bi.bV5BlueMask = 0x000000ff;
+ bi.bV5AlphaMask = 0xff000000;
+
+ HDC dc = GetDC(nullptr);
+ HBITMAP bitmap = CreateDIBSection(dc, reinterpret_cast<BITMAPINFO *>(&bi), DIB_RGB_COLORS, reinterpret_cast<void **>(&buffer), nullptr, 0);
+ HBITMAP mask = CreateBitmap(texture_size.width, texture_size.height, 1, 1, nullptr);
+
+ bool fully_transparent = true;
for (UINT index = 0; index < image_size; index++) {
int row_index = floor(index / texture_size.width) + atlas_rect.position.y;
int column_index = (index % int(texture_size.width)) + atlas_rect.position.x;
@@ -1620,39 +1589,28 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
column_index = MIN(column_index, atlas_rect.size.width - 1);
row_index = MIN(row_index, atlas_rect.size.height - 1);
}
+ const Color &c = image->get_pixel(column_index, row_index);
+ fully_transparent = fully_transparent && (c.a == 0.f);
- *(buffer + index) = image->get_pixel(column_index, row_index).to_argb32();
- }
-
- // Using 4 channels, so 4 * 8 bits.
- HBITMAP bitmap = CreateBitmap(texture_size.width, texture_size.height, 1, 4 * 8, buffer);
- COLORREF clrTransparent = -1;
-
- // Create the AND and XOR masks for the bitmap.
- HBITMAP hAndMask = nullptr;
- HBITMAP hXorMask = nullptr;
-
- GetMaskBitmaps(bitmap, clrTransparent, hAndMask, hXorMask);
-
- if (nullptr == hAndMask || nullptr == hXorMask) {
- memfree(buffer);
- DeleteObject(bitmap);
- return;
+ *(buffer + index) = c.to_argb32();
}
// Finally, create the icon.
- ICONINFO iconinfo;
- iconinfo.fIcon = FALSE;
- iconinfo.xHotspot = p_hotspot.x;
- iconinfo.yHotspot = p_hotspot.y;
- iconinfo.hbmMask = hAndMask;
- iconinfo.hbmColor = hXorMask;
-
if (cursors[p_shape]) {
DestroyIcon(cursors[p_shape]);
}
- cursors[p_shape] = CreateIconIndirect(&iconinfo);
+ if (fully_transparent) {
+ cursors[p_shape] = nullptr;
+ } else {
+ ICONINFO iconinfo;
+ iconinfo.fIcon = FALSE;
+ iconinfo.xHotspot = p_hotspot.x;
+ iconinfo.yHotspot = p_hotspot.y;
+ iconinfo.hbmMask = mask;
+ iconinfo.hbmColor = bitmap;
+ cursors[p_shape] = CreateIconIndirect(&iconinfo);
+ }
Vector<Variant> params;
params.push_back(p_cursor);
@@ -1665,17 +1623,15 @@ void DisplayServerWindows::cursor_set_custom_image(const Ref<Resource> &p_cursor
}
}
- DeleteObject(hAndMask);
- DeleteObject(hXorMask);
-
- memfree(buffer);
+ DeleteObject(mask);
DeleteObject(bitmap);
+ ReleaseDC(nullptr, dc);
} else {
// Reset to default system cursor.
if (cursors[p_shape]) {
DestroyIcon(cursors[p_shape]);
- cursors[p_shape] = nullptr;
}
+ cursors[p_shape] = nullptr;
CursorShape c = cursor_shape;
cursor_shape = CURSOR_MAX;
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index b0ad7e36c0..fd64a02020 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -311,8 +311,6 @@ class DisplayServerWindows : public DisplayServer {
String tablet_driver;
Vector<String> tablet_drivers;
- void GetMaskBitmaps(HBITMAP hSourceBitmap, COLORREF clrTransparent, OUT HBITMAP &hAndMaskBitmap, OUT HBITMAP &hXorMaskBitmap);
-
enum {
KEY_EVENT_BUFFER_SIZE = 512
};
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 69512903b4..5a0236268b 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -190,6 +190,14 @@ void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) {
ge->set_scroll_ofs(p_offset + graph_offset - camera_size / 2);
}
+TypedArray<String> GraphEdit::get_configuration_warnings() const {
+ TypedArray<String> warnings = Control::get_configuration_warnings();
+
+ warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future beta version involving compatibility-breaking API changes."));
+
+ return warnings;
+}
+
Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
if (is_node_connected(p_from, p_from_port, p_to, p_to_port)) {
return OK;
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 9371ed3df4..0fe9e7c555 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -287,6 +287,8 @@ protected:
GDVIRTUAL4R(bool, _is_node_hover_valid, StringName, int, StringName, int);
public:
+ TypedArray<String> get_configuration_warnings() const override;
+
Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 448ff74a53..e47bfef576 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -156,17 +156,7 @@ Material::~Material() {
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("shader_parameter/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_parameter/", "");
- } else if (n.find("shader_uniform/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_uniform/", "");
- } else if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- }
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
set_shader_parameter(pr, p_value);
return true;
@@ -178,25 +168,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("shader_parameter/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_parameter/", "");
- } else if (n.find("shader_uniform/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_uniform/", "");
- } else if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- }
-
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- HashMap<StringName, Variant>::ConstIterator E = param_cache.find(pr);
- if (E) {
- r_ret = E->value;
- } else {
- r_ret = Variant();
- }
+ r_ret = get_shader_parameter(pr);
return true;
}
}
@@ -238,6 +212,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
info.name = last_group.capitalize();
+ info.hint_string = "shader_parameter/";
List<PropertyInfo> none_subgroup;
none_subgroup.push_back(info);
@@ -252,6 +227,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_SUBGROUP;
info.name = last_subgroup.capitalize();
+ info.hint_string = "shader_parameter/";
List<PropertyInfo> subgroup;
subgroup.push_back(info);
@@ -271,12 +247,13 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
- info.name = "Shader Param";
+ info.name = "Shader Parameters";
+ info.hint_string = "shader_parameter/";
groups["<None>"]["<None>"].push_back(info);
}
PropertyInfo info = E->get();
- info.name = info.name;
+ info.name = "shader_parameter/" + info.name;
groups[last_group][last_subgroup].push_back(info);
}
@@ -303,7 +280,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
Variant current_value;
@@ -316,7 +293,7 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
return true;
@@ -924,6 +901,7 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
} break;
case BILLBOARD_FIXED_Y: {
code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), INV_VIEW_MATRIX[2].xyz)), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))), 0.0), MODEL_MATRIX[3]);\n";
@@ -931,6 +909,7 @@ void BaseMaterial3D::_update_shader() {
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
}
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
} break;
case BILLBOARD_PARTICLES: {
//make billboard
@@ -939,6 +918,8 @@ void BaseMaterial3D::_update_shader() {
code += " mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
//set modelview
code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;\n";
+ //set modelview normal
+ code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";
//handle animation
code += " float h_frames = float(particles_anim_h_frames);\n";
@@ -949,7 +930,7 @@ void BaseMaterial3D::_update_shader() {
code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n";
code += " } else {\n";
code += " particle_frame = mod(particle_frame, particle_total_frames);\n";
- code += " }";
+ code += " }\n";
code += " UV /= vec2(h_frames, v_frames);\n";
code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);\n";
} break;
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index d267e6520e..57be142a95 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -87,15 +87,44 @@ public:
virtual bool is_text_shader() const;
- _FORCE_INLINE_ StringName remap_uniform(const StringName &p_uniform) const {
+ // Finds the shader parameter name for the given property name, which should start with "shader_parameter/".
+ _FORCE_INLINE_ StringName remap_parameter(const StringName &p_property) const {
if (params_cache_dirty) {
get_shader_uniform_list(nullptr);
}
- const HashMap<StringName, StringName>::Iterator E = params_cache.find(p_uniform);
- if (E) {
- return E->value;
+ String n = p_property;
+
+ // Backwards compatibility with old shader parameter names.
+ // Note: The if statements are important to make sure we are only replacing text exactly at index 0.
+ if (n.find("param/") == 0) {
+ n = n.replace_first("param/", "shader_parameter/");
+ }
+ if (n.find("shader_param/") == 0) {
+ n = n.replace_first("shader_param/", "shader_parameter/");
+ }
+ if (n.find("shader_uniform/") == 0) {
+ n = n.replace_first("shader_uniform/", "shader_parameter/");
+ }
+
+ {
+ // Additional backwards compatibility for projects between #62972 and #64092 (about a month of v4.0 development).
+ // These projects did not have any prefix for shader uniforms due to a bug.
+ // This code should be removed during beta or rc of 4.0.
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
+ if (E) {
+ return E->value;
+ }
+ }
+
+ if (n.begins_with("shader_parameter/")) {
+ n = n.replace_first("shader_parameter/", "");
+ const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
+ if (E) {
+ return E->value;
+ }
}
+
return StringName();
}
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index ceba43ae8f..307af99e91 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -1261,6 +1261,7 @@ void SkyRD::setup(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const P
light_data_dirty = true;
for (uint32_t i = sky_scene_state.ubo.directional_light_count; i < sky_scene_state.max_directional_lights; i++) {
sky_scene_state.directional_lights[i].enabled = false;
+ sky_scene_state.last_frame_directional_lights[i].enabled = false;
}
}
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
index dec5e23558..33d7ddd6e8 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp
@@ -477,6 +477,10 @@ void RenderForwardClustered::_render_list_template(RenderingDevice::DrawListID p
prev_material_uniform_set = material_uniform_set;
}
+ if (surf->owner->base_flags & INSTANCE_DATA_FLAG_MULTIMESH) {
+ mesh_storage->_multimesh_get_motion_vectors_offsets(surf->owner->data->base, push_constant.multimesh_motion_vectors_current_offset, push_constant.multimesh_motion_vectors_previous_offset);
+ }
+
RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(SceneState::PushConstant));
uint32_t instance_count = surf->owner->instance_count > 1 ? surf->owner->instance_count : element_info.repeat;
@@ -924,7 +928,7 @@ _FORCE_INLINE_ static uint32_t _indices_to_primitives(RS::PrimitiveType p_primit
static const uint32_t subtractor[RS::PRIMITIVE_MAX] = { 0, 0, 1, 0, 1 };
return (p_indices - subtractor[p_primitive]) / divisor[p_primitive];
}
-void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
+void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags = 0, bool p_using_sdfgi, bool p_using_opaque_gi, bool p_append) {
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
if (p_render_list == RENDER_LIST_OPAQUE) {
@@ -1149,6 +1153,12 @@ void RenderForwardClustered::_fill_render_list(RenderListType p_render_list, con
scene_state.used_depth_texture = true;
}
+ if (p_color_pass_flags & COLOR_PASS_FLAG_MOTION_VECTORS && flags & INSTANCE_DATA_FLAG_MULTIMESH) {
+ if (RendererRD::MeshStorage::get_singleton()->_multimesh_enable_motion_vectors(inst->data->base)) {
+ inst->transforms_uniform_set = mesh_storage->multimesh_get_3d_uniform_set(inst->data->base, scene_shader.default_shader_rd, TRANSFORMS_UNIFORM_SET);
+ }
+ }
+
} else if (p_pass_mode == PASS_MODE_SHADOW || p_pass_mode == PASS_MODE_SHADOW_DP) {
if (surf->flags & GeometryInstanceSurfaceDataCache::FLAG_PASS_SHADOW) {
rl->add_element(surf);
@@ -1322,7 +1332,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
- _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, using_sdfgi, using_sdfgi || using_voxelgi);
+ _fill_render_list(RENDER_LIST_OPAQUE, p_render_data, PASS_MODE_COLOR, color_pass_flags, using_sdfgi, using_sdfgi || using_voxelgi);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
render_list[RENDER_LIST_ALPHA].sort_by_reverse_depth_and_priority();
_fill_instance_data(RENDER_LIST_OPAQUE, p_render_data->render_info ? p_render_data->render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_VISIBLE] : (int *)nullptr);
@@ -1723,7 +1733,7 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page
PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW;
uint32_t render_list_from = render_list[RENDER_LIST_SECONDARY].elements.size();
- _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, false, false, true);
+ _fill_render_list(RENDER_LIST_SECONDARY, &render_data, pass_mode, 0, false, false, true);
uint32_t render_list_size = render_list[RENDER_LIST_SECONDARY].elements.size() - render_list_from;
render_list[RENDER_LIST_SECONDARY].sort_by_key_range(render_list_from, render_list_size);
_fill_instance_data(RENDER_LIST_SECONDARY, p_render_info ? p_render_info->info[RS::VIEWPORT_RENDER_INFO_TYPE_SHADOW] : (int *)nullptr, render_list_from, render_list_size, false);
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
index 35379cd69b..9e2586542a 100644
--- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
+++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h
@@ -337,7 +337,8 @@ class RenderForwardClustered : public RendererSceneRenderRD {
struct PushConstant {
uint32_t base_index; //
uint32_t uv_offset; //packed
- uint32_t pad[2];
+ uint32_t multimesh_motion_vectors_current_offset;
+ uint32_t multimesh_motion_vectors_previous_offset;
};
struct InstanceData {
@@ -429,7 +430,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _update_instance_data_buffer(RenderListType p_render_list);
void _fill_instance_data(RenderListType p_render_list, int *p_render_info = nullptr, uint32_t p_offset = 0, int32_t p_max_elements = -1, bool p_update_buffer = true);
- void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
+ void _fill_render_list(RenderListType p_render_list, const RenderDataRD *p_render_data, PassMode p_pass_mode, uint32_t p_color_pass_flags, bool p_using_sdfgi = false, bool p_using_opaque_gi = false, bool p_append = false);
HashMap<Size2i, RID> sdfgi_framebuffer_size_cache;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 26b96b358f..8e8ec6883a 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -129,7 +129,7 @@ invariant gl_Position;
#GLOBALS
-void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData scene_data, in mat4 model_matrix, out vec4 screen_pos) {
+void vertex_shader(in uint instance_index, in bool is_multimesh, in uint multimesh_offset, in SceneData scene_data, in mat4 model_matrix, out vec4 screen_pos) {
vec4 instance_custom = vec4(0.0);
#if defined(COLOR_USED)
color_interp = color_attrib;
@@ -208,7 +208,7 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in SceneData sc
}
}
- uint offset = stride * gl_InstanceIndex;
+ uint offset = stride * (gl_InstanceIndex + multimesh_offset);
if (bool(instances.data[instance_index].flags & INSTANCE_FLAGS_MULTIMESH_FORMAT_2D)) {
matrix = mat4(transforms.data[offset + 0], transforms.data[offset + 1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
@@ -397,13 +397,13 @@ void main() {
mat4 model_matrix = instances.data[instance_index].transform;
#if defined(MOTION_VECTORS)
global_time = scene_data_block.prev_data.time;
- vertex_shader(instance_index, is_multimesh, scene_data_block.prev_data, instances.data[instance_index].prev_transform, prev_screen_position);
+ vertex_shader(instance_index, is_multimesh, draw_call.multimesh_motion_vectors_previous_offset, scene_data_block.prev_data, instances.data[instance_index].prev_transform, prev_screen_position);
global_time = scene_data_block.data.time;
- vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
+ vertex_shader(instance_index, is_multimesh, draw_call.multimesh_motion_vectors_current_offset, scene_data_block.data, model_matrix, screen_position);
#else
global_time = scene_data_block.data.time;
vec4 screen_position;
- vertex_shader(instance_index, is_multimesh, scene_data_block.data, model_matrix, screen_position);
+ vertex_shader(instance_index, is_multimesh, draw_call.multimesh_motion_vectors_current_offset, scene_data_block.data, model_matrix, screen_position);
#endif
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
index 45484b8c47..d97da0c571 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl
@@ -29,8 +29,8 @@
layout(push_constant, std430) uniform DrawCall {
uint instance_index;
uint uv_offset;
- uint pad0;
- uint pad1;
+ uint multimesh_motion_vectors_current_offset;
+ uint multimesh_motion_vectors_previous_offset;
}
draw_call;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 49e3543ba5..1827b73507 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "mesh_storage.h"
+#include "../../rendering_server_globals.h"
using namespace RendererRD;
@@ -1211,7 +1212,13 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
if (multimesh->data_cache_dirty_regions) {
memdelete_arr(multimesh->data_cache_dirty_regions);
multimesh->data_cache_dirty_regions = nullptr;
- multimesh->data_cache_used_dirty_regions = 0;
+ multimesh->data_cache_dirty_region_count = 0;
+ }
+
+ if (multimesh->previous_data_cache_dirty_regions) {
+ memdelete_arr(multimesh->previous_data_cache_dirty_regions);
+ multimesh->previous_data_cache_dirty_regions = nullptr;
+ multimesh->previous_data_cache_dirty_region_count = 0;
}
multimesh->instances = p_instances;
@@ -1228,14 +1235,67 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::
multimesh->aabb = AABB();
multimesh->aabb_dirty = false;
multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
+ multimesh->motion_vectors_current_offset = 0;
+ multimesh->motion_vectors_previous_offset = 0;
+ multimesh->motion_vectors_last_change = -1;
if (multimesh->instances) {
- multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
+ uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float);
+ if (multimesh->motion_vectors_enabled) {
+ buffer_size *= 2;
+ }
+ multimesh->buffer = RD::get_singleton()->storage_buffer_create(buffer_size);
}
multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH);
}
+bool MeshStorage::_multimesh_enable_motion_vectors(RID p_multimesh) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND_V(!multimesh, false);
+
+ if (multimesh->motion_vectors_enabled) {
+ return false;
+ }
+
+ multimesh->motion_vectors_enabled = true;
+
+ multimesh->motion_vectors_current_offset = 0;
+ multimesh->motion_vectors_previous_offset = 0;
+ multimesh->motion_vectors_last_change = -1;
+
+ if (!multimesh->data_cache.is_empty()) {
+ multimesh->data_cache.append_array(multimesh->data_cache);
+ }
+
+ if (multimesh->buffer_set) {
+ RD::get_singleton()->barrier();
+ Vector<uint8_t> buffer_data = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ if (!multimesh->data_cache.is_empty()) {
+ memcpy(buffer_data.ptrw(), multimesh->data_cache.ptr(), buffer_data.size());
+ }
+
+ RD::get_singleton()->free(multimesh->buffer);
+ uint32_t buffer_size = multimesh->instances * multimesh->stride_cache * sizeof(float) * 2;
+ multimesh->buffer = RD::get_singleton()->storage_buffer_create(buffer_size);
+ RD::get_singleton()->buffer_update(multimesh->buffer, 0, buffer_data.size(), buffer_data.ptr(), RD::BARRIER_MASK_NO_BARRIER);
+ RD::get_singleton()->buffer_update(multimesh->buffer, buffer_data.size(), buffer_data.size(), buffer_data.ptr());
+ multimesh->uniform_set_3d = RID(); // Cleared by dependency
+ return true;
+ }
+ return false; // Update the transforms uniform set cache
+}
+
+void MeshStorage::_multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset) {
+ MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
+ ERR_FAIL_COND(!multimesh);
+ r_current_offset = multimesh->motion_vectors_current_offset;
+ if (RSG::rasterizer->get_frame_number() - multimesh->motion_vectors_last_change >= 2) {
+ multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
+ }
+ r_prev_offset = multimesh->motion_vectors_previous_offset;
+}
+
int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
ERR_FAIL_COND_V(!multimesh, 0);
@@ -1261,7 +1321,7 @@ void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
//need to re-create AABB unfortunately, calling this has a penalty
if (multimesh->buffer_set) {
Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
- const uint8_t *r = buffer.ptr();
+ const uint8_t *r = buffer.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
const float *data = reinterpret_cast<const float *>(r);
_multimesh_re_create_aabb(multimesh, data, multimesh->instances);
}
@@ -1276,10 +1336,14 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
if (multimesh->data_cache.size() > 0) {
return; //already local
}
- ERR_FAIL_COND(multimesh->data_cache.size() > 0);
+
// this means that the user wants to load/save individual elements,
// for this, the data must reside on CPU, so just copy it there.
- multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
+ uint32_t buffer_size = multimesh->instances * multimesh->stride_cache;
+ if (multimesh->motion_vectors_enabled) {
+ buffer_size *= 2;
+ }
+ multimesh->data_cache.resize(buffer_size);
{
float *w = multimesh->data_cache.ptrw();
@@ -1290,15 +1354,48 @@ void MeshStorage::_multimesh_make_local(MultiMesh *multimesh) const {
memcpy(w, r, buffer.size());
}
} else {
- memset(w, 0, (size_t)multimesh->instances * multimesh->stride_cache * sizeof(float));
+ memset(w, 0, buffer_size * sizeof(float));
}
}
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
+ memset(multimesh->data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
+ multimesh->data_cache_dirty_region_count = 0;
+
+ multimesh->previous_data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
+ memset(multimesh->previous_data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
+ multimesh->previous_data_cache_dirty_region_count = 0;
+}
+
+void MeshStorage::_multimesh_update_motion_vectors_data_cache(MultiMesh *multimesh) {
+ ERR_FAIL_COND(multimesh->data_cache.is_empty());
+
+ if (!multimesh->motion_vectors_enabled) {
+ return;
+ }
+
+ uint32_t frame = RSG::rasterizer->get_frame_number();
+ if (multimesh->motion_vectors_last_change != frame) {
+ multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_current_offset = multimesh->instances - multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_last_change = frame;
+
+ if (multimesh->previous_data_cache_dirty_region_count > 0) {
+ uint8_t *data = (uint8_t *)multimesh->data_cache.ptrw();
+ uint32_t current_ofs = multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
+ uint32_t previous_ofs = multimesh->motion_vectors_previous_offset * multimesh->stride_cache * sizeof(float);
+ uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+ uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
+ uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
+ uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
+ for (uint32_t i = 0; i < visible_region_count; i++) {
+ if (multimesh->previous_data_cache_dirty_regions[i]) {
+ uint32_t offset = i * region_size;
+ memcpy(data + current_ofs + offset, data + previous_ofs + offset, MIN(region_size, size - offset));
+ }
+ }
+ }
}
- multimesh->data_cache_used_dirty_regions = 0;
}
void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
@@ -1309,7 +1406,7 @@ void MeshStorage::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool
#endif
if (!multimesh->data_cache_dirty_regions[region_index]) {
multimesh->data_cache_dirty_regions[region_index] = true;
- multimesh->data_cache_used_dirty_regions++;
+ multimesh->data_cache_dirty_region_count++;
}
if (p_aabb) {
@@ -1330,7 +1427,7 @@ void MeshStorage::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, b
for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
if (!multimesh->data_cache_dirty_regions[i]) {
multimesh->data_cache_dirty_regions[i] = true;
- multimesh->data_cache_used_dirty_regions++;
+ multimesh->data_cache_dirty_region_count++;
}
}
}
@@ -1395,11 +1492,12 @@ void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index,
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
dataptr[0] = p_transform.basis.rows[0][0];
dataptr[1] = p_transform.basis.rows[0][1];
@@ -1425,11 +1523,12 @@ void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_ind
ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
dataptr[0] = p_transform.columns[0][0];
dataptr[1] = p_transform.columns[1][0];
@@ -1451,11 +1550,12 @@ void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, con
ERR_FAIL_COND(!multimesh->uses_colors);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->color_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
@@ -1473,11 +1573,12 @@ void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_inde
ERR_FAIL_COND(!multimesh->uses_custom_data);
_multimesh_make_local(multimesh);
+ _multimesh_update_motion_vectors_data_cache(multimesh);
{
float *w = multimesh->data_cache.ptrw();
- float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+ float *dataptr = w + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->custom_data_offset_cache;
dataptr[0] = p_color.r;
dataptr[1] = p_color.g;
@@ -1514,7 +1615,7 @@ Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
t.basis.rows[0][0] = dataptr[0];
t.basis.rows[0][1] = dataptr[1];
@@ -1545,7 +1646,7 @@ Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, in
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache;
t.columns[0][0] = dataptr[0];
t.columns[1][0] = dataptr[1];
@@ -1570,7 +1671,7 @@ Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) co
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->color_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
@@ -1593,7 +1694,7 @@ Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_ind
{
const float *r = multimesh->data_cache.ptr();
- const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
+ const float *dataptr = r + (multimesh->motion_vectors_current_offset + p_index) * multimesh->stride_cache + multimesh->custom_data_offset_cache;
c.r = dataptr[0];
c.g = dataptr[1];
@@ -1609,25 +1710,26 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
ERR_FAIL_COND(!multimesh);
ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
+ if (multimesh->motion_vectors_enabled) {
+ uint32_t frame = RSG::rasterizer->get_frame_number();
+
+ if (multimesh->motion_vectors_last_change != frame) {
+ multimesh->motion_vectors_previous_offset = multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_current_offset = multimesh->instances - multimesh->motion_vectors_current_offset;
+ multimesh->motion_vectors_last_change = frame;
+ }
+ }
+
{
const float *r = p_buffer.ptr();
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
+ RD::get_singleton()->buffer_update(multimesh->buffer, multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float), p_buffer.size() * sizeof(float), r);
multimesh->buffer_set = true;
}
if (multimesh->data_cache.size()) {
- //if we have a data cache, just update it
- multimesh->data_cache = p_buffer;
- {
- //clear dirty since nothing will be dirty anymore
- uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
- multimesh->data_cache_used_dirty_regions = 0;
- }
-
- _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
+ float *cache_data = multimesh->data_cache.ptrw();
+ memcpy(cache_data + (multimesh->motion_vectors_current_offset * multimesh->stride_cache), p_buffer.ptr(), p_buffer.size() * sizeof(float));
+ _multimesh_mark_all_dirty(multimesh, true, true); //update AABB
} else if (multimesh->mesh.is_valid()) {
//if we have a mesh set, we need to re-generate the AABB from the new data
const float *data = p_buffer.ptr();
@@ -1642,20 +1744,19 @@ Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
ERR_FAIL_COND_V(!multimesh, Vector<float>());
if (multimesh->buffer.is_null()) {
return Vector<float>();
- } else if (multimesh->data_cache.size()) {
- return multimesh->data_cache;
} else {
- //get from memory
-
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
Vector<float> ret;
ret.resize(multimesh->instances * multimesh->stride_cache);
- {
- float *w = ret.ptrw();
- const uint8_t *r = buffer.ptr();
- memcpy(w, r, buffer.size());
- }
+ float *w = ret.ptrw();
+ if (multimesh->data_cache.size()) {
+ const uint8_t *r = (uint8_t *)multimesh->data_cache.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
+ memcpy(w, r, ret.size() * sizeof(float));
+ } else {
+ Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
+ const uint8_t *r = buffer.ptr() + multimesh->motion_vectors_current_offset * multimesh->stride_cache * sizeof(float);
+ memcpy(w, r, ret.size() * sizeof(float));
+ }
return ret;
}
}
@@ -1698,36 +1799,38 @@ void MeshStorage::_update_dirty_multimeshes() {
MultiMesh *multimesh = multimesh_dirty_list;
if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
- const float *data = multimesh->data_cache.ptr();
uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+ uint32_t buffer_offset = multimesh->motion_vectors_current_offset * multimesh->stride_cache;
+ const float *data = multimesh->data_cache.ptr() + buffer_offset;
- if (multimesh->data_cache_used_dirty_regions) {
+ uint32_t total_dirty_regions = multimesh->data_cache_dirty_region_count + multimesh->previous_data_cache_dirty_region_count;
+ if (total_dirty_regions != 0) {
uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t visible_region_count = visible_instances == 0 ? 0 : (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
-
- if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
+ if (total_dirty_regions > 32 || total_dirty_regions > visible_region_count / 2) {
//if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
- RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
+ RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float), MIN(visible_region_count * region_size, multimesh->instances * (uint32_t)multimesh->stride_cache * (uint32_t)sizeof(float)), data);
} else {
//not that many regions? update them all
for (uint32_t i = 0; i < visible_region_count; i++) {
- if (multimesh->data_cache_dirty_regions[i]) {
+ if (multimesh->data_cache_dirty_regions[i] || multimesh->previous_data_cache_dirty_regions[i]) {
uint32_t offset = i * region_size;
uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
- RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
+ RD::get_singleton()->buffer_update(multimesh->buffer, buffer_offset * sizeof(float) + offset, MIN(region_size, size - offset), &data[region_start_index], RD::BARRIER_MASK_NO_BARRIER);
}
}
+ RD::get_singleton()->barrier(RD::BARRIER_MASK_NO_BARRIER, RD::BARRIER_MASK_ALL);
}
- for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
- multimesh->data_cache_dirty_regions[i] = false;
- }
+ memcpy(multimesh->previous_data_cache_dirty_regions, multimesh->data_cache_dirty_regions, data_cache_dirty_region_count * sizeof(bool));
+ memset(multimesh->data_cache_dirty_regions, 0, data_cache_dirty_region_count * sizeof(bool));
- multimesh->data_cache_used_dirty_regions = 0;
+ multimesh->previous_data_cache_dirty_region_count = multimesh->data_cache_dirty_region_count;
+ multimesh->data_cache_dirty_region_count = 0;
}
if (multimesh->aabb_dirty) {
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index 5c0d019c15..622f3911c7 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -205,13 +205,19 @@ private:
AABB aabb;
bool aabb_dirty = false;
bool buffer_set = false;
+ bool motion_vectors_enabled = false;
+ uint32_t motion_vectors_current_offset = 0;
+ uint32_t motion_vectors_previous_offset = 0;
+ uint64_t motion_vectors_last_change = -1;
uint32_t stride_cache = 0;
uint32_t color_offset_cache = 0;
uint32_t custom_data_offset_cache = 0;
Vector<float> data_cache; //used if individual setting is used
bool *data_cache_dirty_regions = nullptr;
- uint32_t data_cache_used_dirty_regions = 0;
+ uint32_t data_cache_dirty_region_count = 0;
+ bool *previous_data_cache_dirty_regions = nullptr;
+ uint32_t previous_data_cache_dirty_region_count = 0;
RID buffer; //storage buffer
RID uniform_set_3d;
@@ -228,6 +234,7 @@ private:
MultiMesh *multimesh_dirty_list = nullptr;
_FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
+ _FORCE_INLINE_ void _multimesh_update_motion_vectors_data_cache(MultiMesh *multimesh);
_FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
_FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
_FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
@@ -579,6 +586,8 @@ public:
virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
void _update_dirty_multimeshes();
+ bool _multimesh_enable_motion_vectors(RID p_multimesh);
+ void _multimesh_get_motion_vectors_offsets(RID p_multimesh, uint32_t &r_current_offset, uint32_t &r_prev_offset);
_FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 47cb38f268..cd063f91ac 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -340,6 +340,11 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_POSITION"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_ROT_SCALE"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_VELOCITY"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_COLOR"] = constt(ShaderLanguage::TYPE_UINT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["FLAG_EMIT_CUSTOM"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_ROT_SCALE"] = constt(ShaderLanguage::TYPE_BOOL);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_VELOCITY"] = constt(ShaderLanguage::TYPE_BOOL);
@@ -385,6 +390,7 @@ ShaderTypes::ShaderTypes() {
emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("custom", ShaderLanguage::TYPE_VEC4));
emit_vertex_func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("flags", ShaderLanguage::TYPE_UINT));
emit_vertex_func.return_type = ShaderLanguage::TYPE_BOOL; //whether it could emit
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].stage_functions["emit_subparticle"] = emit_vertex_func;
shader_modes[RS::SHADER_PARTICLES].functions["process"].stage_functions["emit_subparticle"] = emit_vertex_func;
}